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		<id>http://2d4chan.org/mediawiki/index.php?title=Scarab&amp;diff=416150</id>
		<title>Scarab</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Scarab&amp;diff=416150"/>
		<updated>2020-10-11T10:00:03Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:953D:E84D:6AAB:7196: /* Mindshackle Scarab */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Scarabs&#039;&#039;&#039; (&#039;&#039;Scarabaeus sacer&#039;&#039;) are a species of Dung Beetles native to the Mediterranean region. Said beetles are notable for making spherical masses of dung which they lay their eggs in and roll into protected burrows as well as having significance in ancient Egyptian mythology.&lt;br /&gt;
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== Necron Scarabs ==&lt;br /&gt;
[[File:Canoptek_Scarab.jpg|280px|right|thumb|No, this [[Dreadnought]] isn&#039;t having a swell time due to exploding Scarab syndrome.]]&lt;br /&gt;
[[Necron]] Scarabs AKA Canoptek Scarabs are beetle like robots about 30cm long capable of limited flight and able to disassemble and reassemble matter at a molecular level. Scarabs have a variety of functions, ranging from maintenance of Necron bases and machinery to combat. While an individual scarab can be put down with a good [[lasgun]] shot, they generally travel in groups. A swarm of Scarabs can eat a [[Leman Russ Battle Tank]] and its crew and crap out a pile of slightly damp metallic dust with some carbon and calcium impurities in seconds. Give them some more time and they can also crap out the tank&#039;s mass in new Scarabs. Scarabs are not sapient, they are generally slaved to either Necron overseers or Spyders. If neither is present, Scarabs tend to become mindless von Neumann Machines eating everything and making more Scarabs until you have a planet with its entire surface covered with [[Dorfs|the little bastards]]. Given enough time you won&#039;t even have a planet, just a planet sized ball of scarabs.&lt;br /&gt;
&lt;br /&gt;
===Flensing Scarabs===&lt;br /&gt;
Flensing Scarabs are a special type of Scarab meant to strip flesh from bone. They are much smaller than the common garden variety, being the size of a beetle. However their small size doesn&#039;t stop them from OMNOMNOMing your largest [[Tyranid]] or [[Squiggoth]] in mere minutes.&lt;br /&gt;
&lt;br /&gt;
===Mindshackle Scarab===&lt;br /&gt;
Mindshackle Scarabs are a even more specialized type of Scarab. As their name implies, they are very small Scarabs that burrow into the victim&#039;s skull for [[Meme|ASSUMING DIRECT CONTROL]] of the poor sod, turning them into a mindless slave to the &#039;crons.&lt;br /&gt;
&lt;br /&gt;
They were squated out of 8th edition but a home rule that is true to the fluff (it&#039;s rules in 7th weren&#039;t) might read as follows:&lt;br /&gt;
May be equipped by any NECRON character except C&#039;Tan Shards. Anytime the equipped character scores a hit (but not necessarily a wound) on any non-vehicle unit in close combat (after resolving for wounds or damage from said hit) the attacking player may elect to roll 2D6, if the total is greater than the victim unit&#039;s highest leadership value the unit is under the control of the attacking player until the end of his turn. If the total is less than or equal to the unit&#039;s highest leadership value the unit does not switch sides and it is immune to Mindshackle Scarabs for the remainder of the game. If the unit does switch sides repeat the leadership test at the end of the controlling player&#039;s every turn that the unit is under the influence of Mindshackle Scarabs. Only one unit may be under the influence of any one character&#039;s Mindshackle Scarabs at a time. The controlling player may elect to give up the controlled unit at the beginning of his turn in order to attempt take control of another unit during close combat, a unit given up this way is not immune to Mindshackle Scarabs. Costs 20 points.&lt;br /&gt;
&lt;br /&gt;
=== Oldcron Scarab ===&lt;br /&gt;
&lt;br /&gt;
The initial tomb awakenings produced larger, more specialized Scarabs. These creatures were little more than bombs with legs that crawled over the target, seeking weak spots to exploit. Against infantry, this typically involved clamping onto the target&#039;s face before exploding their head in a shower of gore.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Necrons]]&lt;br /&gt;
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[[Category: Necrodermis]]&lt;br /&gt;
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[[Category: Walkers]]&lt;br /&gt;
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[[Category: Skimmers]]&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:953D:E84D:6AAB:7196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Advancing_the_Storyline&amp;diff=16237</id>
		<title>Advancing the Storyline</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Advancing_the_Storyline&amp;diff=16237"/>
		<updated>2020-10-11T09:53:55Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:953D:E84D:6AAB:7196: /* Yep, They&amp;#039;re Doing It */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Advancing the Storyline&#039;&#039;&#039; is what a great number of [[neckbeards]] believe that [[Games Workshop]] &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; needed to do with [[Warhammer 40,000]].  On [[/tg/]], [[Warseer]], [[Bolter and Chainsword]], and [[Dakka Dakka]], people complain and grumble about how &amp;lt;s&amp;gt;the storyline never moves beyond the year 999.M41, with [[Abaddon the Despoiler]]&#039;s 13th [[Black Crusade]] on the very brink of taking [[Cadia]], &#039;&#039;for real this time&#039;&#039;&amp;lt;/s&amp;gt; (he actually did in The Gathering Storm, released in 2017 and the setting has now reached 000.M42. Unfortunately the name &amp;quot;Warhammer 41,000&amp;quot; just doesn&#039;t have the same ring to it), the [[Tyranid]] [[Hive Fleet]]s closing in on [[Terra]], the [[Astronomican]] flickering and fading, and the [[Golden Throne]] being one [[Adeptus Custodes]]&#039; sneeze away from shutting down permanently.&lt;br /&gt;
&lt;br /&gt;
Recently, GW seems to have been inching the plot forwards in parts around the Imperium, with expanded information on the 13th Black Crusade, Daemon Primarchs coming about, and [[Adeptus Custodes|Super-Super-Soldiers]] being forced into the fray, GW is upsetting the status quo that&#039;s been stagnating for the last ten millennia and past four editions (give or take), laying the groundwork for moving things forward. And with rumblings about 40K 8thEd., it seems 40K is moving towards its own version of [[The End Times]]. For reasons listed below and in the End Times article, this is all but guaranteed to be the largest mass of [[skub]] /tg/ has ever seen. &lt;br /&gt;
&lt;br /&gt;
Oh, and FYI? &#039;&#039;&#039;[[Warhammer 40,000 8th Edition|It Happened.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Why they&#039;re wrong==&lt;br /&gt;
Some people — [[Aaron Dembski-Bowden|Daddy Issues Dembski]] being one of its most frequent proponents — hold the view that this attitude is a load of shit, and that it completely misunderstands the nature of the 40k setting.&lt;br /&gt;
&lt;br /&gt;
This is because 40k isn&#039;t a story, and in fact, doesn&#039;t have a &amp;quot;storyline&amp;quot;; while events from it, such as the [[Black Crusade]]s and the [[Badab War]], have had their stories told, there&#039;s no single, overarching story that the setting exists to tell (unlike universes such as those of [[Star Wars]] or [[Doctor Who]], where all other stories are anchored to one central, unifying narrative). 40k is simply a setting in which stories take place, and has ten thousand years and a whole galaxy in which to set them, so expecting the timeline to &amp;quot;advance&amp;quot; to &amp;quot;continue&amp;quot; or &amp;quot;finish&amp;quot; the &amp;quot;story&amp;quot; is a stupid idea.&lt;br /&gt;
&lt;br /&gt;
The other, more practical issue with advancing the storyline is that a major change to it is likely to have severe reprecussions on one or more of the different factions, which may not always be welcome changes. To use the most obvious example, consider what effect story progression would have on the Imperium of Man. The majority of 40k players favor one of the many Imperium-aligned factions. Assuming that the [[God-Emperor of Mankind|God-Emperor]] doesn&#039;t get resurrected and the Golden Throne isn&#039;t fixed before it fails (which itself is rather unlikely and has a good chance of causing problems of its own), the sheer number of threats that the [[Imperium]] faces on a constant basis will tear it apart as soon as the Emperor snuffs it, leading to the enslavement and/or destruction of humanity. And no Imperium means that about half of the armies currently in the game will no longer exist, leaving numerous [[fa/tg/uys]] stuck with unusable armies and a serious grudge over being given the [[Squat]] treatment. Needless to say, Games Workshop&#039;s profits would be hit incredibly hard by the departure of so many paying customers, so they have no choice but to keep the Imperium afloat. Although this has the infuriating side effect of causing the setting to grow stagnant and unchanging (much like the Imperium itself), GW can&#039;t afford to appease one group of complaining neckbeards over another which would complain even more loudly if their armies were suddenly made unusable.&lt;br /&gt;
&lt;br /&gt;
At the same time, it would be equally risky for GW to risk upsetting the status quo for any other race. For example, if the [[Tyranids]] started arriving in full force, the [[Tau]] would cease to exist as well because they&#039;d be the first to get nommed; naturally, this would infuriate Tau players. The [[Eldar]] dying out completely and forming [[Ynnead]] would meet with an equally chilly reception from both Eldar and [[Slaanesh]] players. Similarly, unified [[Necrons]] would be such a juggernaut that they&#039;d be able to wipe out all other factions effortlessly (unless the Mechanicus shares with other Imperial factions, which will never happen), which is also something GW wants to avoid. If the removal of the Squats (which were always a rather small army with only a handful of players) was enough to produce a major outcry, then the [[rage]] produced by the removal of a major faction will be truly unimaginable.&lt;br /&gt;
&lt;br /&gt;
Basically, in order to keep everyone happy, any advancement of the status quo in 40k would have to result in all the factions still being more or less equally matched. That is, the same essential status quo would have to be maintained, making the plot advancement meaningless. Meaningfully advancing the story would logically spell death for a playable faction, and GeeDubs has no financial incentive to kill off a playable faction. Would you want to play a [[Imperium of Man|faction that gets canonically boned no matter how well you play?]] No, no you would not, &amp;lt;s&amp;gt;and GeeDubs won&#039;t ever do that to you.&amp;lt;/s&amp;gt; WRONG, see the End Times below.&lt;br /&gt;
&lt;br /&gt;
==Why they&#039;re right==&lt;br /&gt;
On the other hand, [[Privateer Press]] has managed to pull off a metaplot in a wargame just fine with [[WARMACHINE]] and [[Hordes]], and there&#039;s no reason that it should be any different for 40k. Besides, given the fact that GW is already expanding the scope of the game to include the previously untouchable events of the [[Horus Heresy]], it&#039;s perfectly possible for them (and probably quite profitable since it would give them an excuse to make a new line of minis) to start encompassing events further into the future as well as into the past of the setting. (Some can say that they&#039;re already doing so now with the increased emphasis on the &amp;quot;[[Time of Ending]]&amp;quot; in the current codices.)&lt;br /&gt;
&lt;br /&gt;
On top of that, it can be argued that the central story of 40k is the story of the Imperium&#039;s fall from glory and slow decline, which must by definition end with either the Emperor getting revived or the destruction of the Imperium of Man, and failing to resolve this central storyline is slowly causing the whole story to stagnate as it runs out of events and gaps to fill in. Even the evolving stories that [[your dudes]] were once capable of creating can no longer exist because there is simply nothing left to evolve. Remember how the [[Eye of Terror]] Campaign ended in a victory for Chaos? Instead of allowing its results to change the background (via [[Abbadon]] taking [[Cadia]]), GW instead decided to backpedal in a way that ultimately made the events of the campaign utterly meaningless. How can you have an emergent narrative take place when any sign that it might upset the way things are now results in it being retconned or otherwise made insignificant? &lt;br /&gt;
&lt;br /&gt;
Another major problem caused by the setting&#039;s stagnation is the presence of numerous plotholes which form as a byproduct of GW&#039;s insistence in squeezing the shit out of 999.M41. A good example of this is the [[Knights of Blood]] defending [[Baal]] AND attacking the [[Farsight]] Enclaves in the same year despite the fact that they are on opposite sides of the galaxy. The only way to fix that would be to retcon the date, which would create problems of its own depending on where they inserted the new date, or to use warp fuckery since warp travel occasionally has you appear at your destination some time before you left, and because there&#039;s always a helpful retcon lying around.&lt;br /&gt;
&lt;br /&gt;
The biggest problem is that Games Workshop loves their status quo. They&#039;ll advance the story in bits and pieces but never anything that changes the status quo.  In 40K, in Games Workshop&#039;s vision:&lt;br /&gt;
&lt;br /&gt;
* The [[Imperium]] will always be stagnant and rotting, but they&#039;ll never be destroyed &amp;lt;s&amp;gt;or fractured&amp;lt;/s&amp;gt; &amp;lt;b&amp;gt;Dark Imperium&amp;lt;/b&amp;gt; (helps that they&#039;re a Creator&#039;s Pet and, due to all the updates and attention from GW, the bestselling faction(or the other way around; it&#039;s hard to say at this point)).&lt;br /&gt;
* The [[Eldar]] will always be full of arrogant people, dying and trying to rebuild their empire, but never progress, succeed or go extinct.&lt;br /&gt;
* The [[Tau]] will always be a new, expanding empire with hints of [[grimdark]] beneath their benevolent façade, but never get too grimdark or expand to the point where they threaten the Imperium.&lt;br /&gt;
* The [[Chaos Space Marines]] will always be trying to overthrow the Imperium, have a grudge against it and be under Abbadon&#039;s leadership, but never succeed in a way that puts the Imperium in jeopardy or puts someone besides Abbadon in charge.&lt;br /&gt;
* The [[Chaos Daemons]] will always be corrupting things and fighting, but never win a lasting victory or suffer a permanent setback.&lt;br /&gt;
* The [[Necrons]] will always be an ancient empire slowly reawakening with each faction following the dictates of their Overlord, with the C&#039;tan either enslaved or in hiding and planning to restore themselves to their former might; but never fully awaken, fully be destroyed, or fully unite, and the C&#039;tan will never be completely enslaved to the Necrons or completely free.&lt;br /&gt;
* The [[Orks]] will always be fightan and winnin petty wars, while [[Ghazghkull Thraka]] will always be attempting to gather the greatest waaagh of all time.&lt;br /&gt;
* The [[Tyranids]] will always be a major galactic threat answerable only to the [[Hive Mind]] and will never ally with non-Tyranids, but will never win, be wiped out or wipe out or weaken a playable faction.&lt;br /&gt;
* The [[Squats|non-]][[Hrud|playable]] [[Slann|factions]] will always get a token mention, but never get time in the limelight or become powerful enough to challenge a major faction.&lt;br /&gt;
&lt;br /&gt;
==Other points==&lt;br /&gt;
There is also the matter that some of the [[Ciaphas Cain]] books take place in the early years of M42 (though his adventures are not exactly Imperium-shaking events). If those can be considered part of the fluff now, what&#039;s to stop it from going further than that? &lt;br /&gt;
&lt;br /&gt;
It also bears mentioning that changes can be made to the storyline without altering the tabletop. [[Warhammer Fantasy]] kills off major characters (for example all the named characters currently available to the [[Vampire Counts]] army, half of the Orcs and Goblins characters and now ALL the [[Skaven]].) and they are still fieldable in the game. The plot of the setting progresses beyond that point and introduces new characters, encouraging players to not simply play &amp;quot;in the present&amp;quot; but instead just pick someplace in the timeline for their battle. Sure you run into inconsistencies when someone long dead is fighting the army of someone not even born when they were alive. But hey! Necromancy, gods intervening, and Chaos fuckery make a good explanation, as does the age-old rationalization of &amp;quot;shut up and just play the game&amp;quot;. If one were to take that approach to 40k via advanced technology of some kind, Warp-related time distortions, or the aforementioned Chaos fuckery, then anyone can appear at any time if the players wish it despite them being killed off in canon. Plot can progress, everyone gets to keep their favorite canon from the past, everyone wins. In fact, this has already happened in canon- Captain Tycho has been dead since the Third War for Armageddon, as is Lord Solar Macharius, but that doesn&#039;t stop either of them from being playable. Hell, even [[Eldrad]] was dead for a while before the retcon hit. Don&#039;t forget about Aun&#039;va. (Tycho is a bad example here because GW has obviously been trying to make it so no one plays him anyway because his rules are a steaming pile of shit that get worse every edition. So, yeah?)&lt;br /&gt;
&lt;br /&gt;
TL;DR- While shaking up the setting some might leave some people rather grumpy, making significant changes has just as good of a chance of making things better instead of worse for the players, and if handled well those chances go up. Unfortunately, GW is really, really bad at it.&lt;br /&gt;
&lt;br /&gt;
== Beyond the 41st Millennium ==&lt;br /&gt;
Of course, while Games Workshop may never enter the 42nd Millennium, that doesn&#039;t stop us from writing up fanfics that do so (or from bickering over which possible portrayal is more likely to actually occur).&lt;br /&gt;
&lt;br /&gt;
* [[The ship moves]], a setting where, in the grim darkness of the 51st Millennium, the God-Emperor of Mankind orders the construction of a giant ark to leave the failing [[Imperium]] behind.&lt;br /&gt;
* [[Story:The Shape Of The Nightmare To Come 50k]], a plot that manages to become even &#039;&#039;MORE&#039;&#039; grimdark than it already was, with the Emprah croaking, the Imperium splintered into [[Khaine]]-knows-how-many pieces, and several other incredibly crappy things changing the universe even further.&lt;br /&gt;
* [[Return of the Primarchs]], where the fall of Cadia coincides with the fleets of the fallen/dead Primarchs from before the HH, the Lost Primarchs get found and they all band together to help the living ones get up and bring the Imperium to a more presentable state.  Elements of this seem to have popped up in 8th.&lt;br /&gt;
* [[End Times]], Emps dies and is [[Heresy|re-incarnated as a woman.]]&lt;br /&gt;
*Legion XI: [[Age of Sigmar]] is actually lost primarch Sigmar&#039;s madness in the warp. [[The Emperor]] finds him. Galaxy goes [[Heresy|Imperium-hating]] even more than now. [[Warhammer fantasy]] returns.&lt;br /&gt;
* [[TTS|If the Emperor had a Text-To-Speech Device]] is a sillier, more [[Noblebright]] interpretation of the setting.&lt;br /&gt;
&lt;br /&gt;
==Fundamental Misunderstandings==&lt;br /&gt;
The problem in 40k is basically the date. That&#039;s it. The fluff writers can really can just play grab ass going back and forth over and over for another ten thousand years with no real setting defining changes easily enough. After all they&#039;ve already done that once - The whole timeline from the heresy to today has resulted in basically no major changes but has still felt interesting. The status quo doesn&#039;t need to change, but there really does need to be some space for new fluff going forward so it&#039;s not just being stuffed in around existing events. We already have canon conflicts, and it&#039;ll only get worse to the point where everyone in the fluff is established as being at one specific place in 999.M41 and that&#039;s it. No more new fluff. You can leave out the major events, just takes us some number of years forward so things are actually interesting again. Or, hell, go BACK. There&#039;s absolutely nothing wrong with filling in TEN THOUSAND YEARS of time over a galaxy of space to make an interesting story!&lt;br /&gt;
&lt;br /&gt;
==Exploring 10,000 years of factions and history==&lt;br /&gt;
Interestingly GeeDubs has actually made fluff from periods other than the end of the 41st millenium, The [[Horus Heresy]] is perhaps the biggest example of how the long timeline of the Imperium can be further exploited for new settings, with the armies of the 31st millenium being factions of their own and quite different than the current space marine chapters and [[Adeptus Mechanicus]] forces, and while some of the novels of that period have been lacklusting we have got other which are rightly among the best productions of Black Library. Similarly [[Battlefleet Gothic]] was set during the 12th [[Black Crusade]] and allowed the fans to take a look to the naval forces of the different factions, with a recent videogame allowing a sort of resurrection and rumours about a possible resurrection of the tabletop game.&lt;br /&gt;
&lt;br /&gt;
It can be pointed out that Gaunt&#039;s Ghosts were set centuries before the current time period, yet it has allowed for a very popular book series without actually requiring to interact with the 13th Crusade, showing an actual good use of the Galaxy.&lt;br /&gt;
&lt;br /&gt;
The novel series The Beast Arises has been covering the [[War of The Beast]] and the Beheading, allowing for new possible scenarios and campaigns and exploring the fate of Sisters of Silence, the emergence of the [[Deathwatch]] and the Ordo Xenos as well as bringing a new array of characters and potential new units as well as revealing unsuspected secrets from well establisehd factions, [[skub|and while some people didn&#039;t take it well other have quite enjoyed]] the chance of checking back the 32nd millenium with hopes of seeing other events explored.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Unlike Warhammer 40k, the plotline of [[Warhammer Fantasy]] &amp;lt;s&amp;gt;d̶o̶e̶s̶ ̶a̶d̶v̶a̶n̶c̶e&amp;lt;/s&amp;gt; did advance, but in small increments - which could amount to something big. Each edition and army book usually adds a little more fluff to the past (and maybe a retcon or two), rarely an update to the big prophesied battle between good and evil that decides the settings future, and a plot hook in the present. &lt;br /&gt;
For example, the 8th edition [[Vampire Counts]] and [[High Elves]] army books ([[Codex]] for 40k players) added a new story to the end of the army timelines that mentions how [[Mannfred von Carstein]] kidnapped the [[Everqueen]]&#039;s daughter Aliathra, and is going to sacrifice her like a Frazetta painting to bring back the setting&#039;s big BIG bad [[Nagash]] and that the greatest hero of the High Elves, Tyrion, has saved her and is riding at the head of a large High Elf army about to clash with a large Undead army. &lt;br /&gt;
&lt;br /&gt;
Smaller updates (mainly gimmicks to sell a book and some models) like [[Storm of Magic]] will add a whole new event that extends the &amp;quot;present day&amp;quot; by a few months to a year. The infamous [[Warhammer Online]] was entirely non-canon which may have been what doomed it from the start. Regardless, Fantasy wasn&#039;t, for a long time, THAT adventurous about advancing its plotline, but advancing it &#039;&#039;some&#039;&#039; didn&#039;t sink the ship. Well, not until...&lt;br /&gt;
&lt;br /&gt;
===[[The End Times]] and [[Age of Sigmar]]: The Ultimate Arguments against Advancing the Storyline===&lt;br /&gt;
In late 2014, GW finally decided to advance the storyline just as the players wished.  The general consensus of this was that it was pretty cool. The fools...&lt;br /&gt;
 &lt;br /&gt;
The Nagash book introduced these major changes by bringing back [[Nagash]] as a superpower in his own right.  Heroes were killed and Chaos was for once not the big title threat, except to the Empire, since Nagash was getting ready to kick them out and take the world for himself.  Many non-playable human nations were decimated and Nagash led all the Vampire Counts to Nehekhara.  After a series of lengthy battles he overthrew Settra, forced most of the Tomb Kings to serve him and effectively destroyed Nehekhara&#039;s cities so it ceased to exist as a nation.&lt;br /&gt;
&lt;br /&gt;
The Glottkin book saw the Empire become leveled between the titular triplets, Festus, and the others, and little else happened except an undead cameo with Vlad laying the groundwork to become Vampire Emperor.  It...didn&#039;t work though he made progress.&lt;br /&gt;
&lt;br /&gt;
The Khaine book was the book where the outlook of the End Times started whipping around. All of a sudden, Teclis became a master manipulator bar none, [[Malekith]] was revealed to be the true king all along and everyone was just a usurper. Tyron became an utter asshole and turned into Khaine incarnate, only to die like a bitch to Malekith and Alith Anar. The end result meant that all the elves got slapped into a single army, which caused frustration among the separate bases.&lt;br /&gt;
&lt;br /&gt;
Thanquol just made things even worse, as the rest of the Empire finally collapsed with [[Valten]]&#039;s death, Lustria gets blasted by meteors, the surviving Lizardmen go &amp;quot;Thanks for all the fish&amp;quot; and fly off into space, the Skaven destroy everyone who isn&#039;t the Empire or Bretonnia offscreen (and Bretonnia is also destroyed offscreen as well), and more Dwarfs get chopped.  Also Gobbla got eaten, cue Goblin tears.  We close with Skaven allying with the forces of Chaos. &lt;br /&gt;
&lt;br /&gt;
Now Archaon was where shit broke. To make a long story short, Chaos wins and everyone dies, and there wasn&#039;t a damned thing anyone could do to stop it. And that they had been doing this to every universe that had preceded the then-current one, so they would just keep winning over and over again no matter what anyone did about it. By the end of the book, the entire Warhammer World had ceased to exist and every army and named character was killed off if they weren&#039;t already dead. In short, it was what GW wanted Storm of Chaos to be, but without that irritating &amp;quot;player interaction&amp;quot; messing up the plot they had planned out.&lt;br /&gt;
 &lt;br /&gt;
In a sense, one could see this as a monkey&#039;s paw wish; the fanbase finally got the Fantasy setting to advance, but it led to said setting being destroyed and replaced by a completely different setting. One could fearfully wonder now just what would happen if the End Times treatment happened to 40K, and the general consensus is &amp;quot;even the complete stagnation we have now is better than their insane ideas of progression.&amp;quot; But if Games Workshop does the same to 40k, it likely means they&#039;re going out of business, because that setting has, among other things, their [[Space Marines|creator&#039;s pets]]. (And as it turns out, several of their new books seem to be showing disturbing parallels to The End Times...so make of that what you will.)&lt;br /&gt;
&lt;br /&gt;
Age of Sigmar added another monkey wrench into the works; while the plot is nominally progressing with the promise of further developments in the future, it&#039;s not necessarily going to be a good thing given GW&#039;s track record thus far, and beyond a few shared characters who lack most of their original defining characteristics, most of the &amp;quot;new&amp;quot; Warhammer setting is barely recognizable as being connected to the old one at all.  Two long-time factions, Bretonnia and the Tomb Kings, [[FAIL|were squatted without even an explanation]]. In short, advancing the storyline only works when the people writing it aren&#039;t absolutely clueless on how to do so, and GW has shown absolutely no signs of being remotely competent enough to pull it off. Unfortunately, recent events in 40k suggest Geedubs has learned nothing from the experience and is on the verge of doing the same thing again.&lt;br /&gt;
&lt;br /&gt;
While the game has certainly improved since its release, especially in the gameplay sector, as an actual narrative setting it still leaves a lot to be desired (one of the most glaring examples is us not knowing how half the realms look like, how they function or even how realms function in general). This (coupled with the destruction of a setting that was well-liked narratively, if not competitively) means Age of Sigmar can still be seen as an against to advancing the storyline (though what the New Games Workshop(tm) has so far shown us regarding 40k is [[Skub|promising]]). Then again if you read the beginning of this section that&#039;s what we all thought about Fantasy.&lt;br /&gt;
&lt;br /&gt;
==Yep, They&#039;re Doing It==&lt;br /&gt;
2017 barely had time to start before GeeDubs released &#039;&#039;Fall of Cadia&#039;&#039;. With this, the clock has finally struck midnight and the year 41,000 officially begins. And this being 40k, instead of just dropping the Times Square Ball in a shower of fireworks and cheering, they drop the entire planet in a shower of shredded limbs and howling of the dead. [[Creed]] loses his arm AND [[Colour Sergeant Jarran Kell|Jarran Kell]], [[Abbadon]] loses his spleen, [[Trazyn]] shows up and gives the Imperium instructions on how to supercharge the pylons to the point that they close the [[Eye of Terror]] for a moment, and &amp;lt;s&amp;gt;the Chaos gods call a bullshit DM fiat and blow up the planet AFTER the Necron anti-warp pylons have been turned up to maximum&amp;lt;/s&amp;gt; Abaddon sacrifices his [[Blackstone Fortress]] and rams the planet in a failed gambit to finally [[Awesome|kill Creed]], blowing up the [[Cadian Pylons|pylons]] and giving the Cadian 8th the best fucking last stand ever as the Eye opens up and spews forth all of the [[Chaos]] all over [[Cadia]]. Creed barely survives, and is taken by Trazyn as a souvenir before he can bleed out because this is Trazyn we&#039;re talking about here. &lt;br /&gt;
&lt;br /&gt;
[[Eldrad]] got himself put on trial for being a dick even by [[Eldar]] standards, but was vindicated when it turned out he really did manage to awaken [[Ynnead]] early.  The rebirth begins with Ynnead empowering his herald in Commorragh, which causes all sorts of strife in the Dark City, forcing Yvraine and some Dark Eldar defectors to flee Vect&#039;s wrath.  Ynnead&#039;s fledgeling faction of followers has since rallied members of all three major Eldar factions to itself, with the goal of bringing Ynnead to its full strength. Following the near-destruction of Biel-Tan by Chaos, they resolved to seek an alliance with the Imperium against their common enemy- no tricks or deception this time, just an agreement to not kill each other while the Dark Gods are on their doorsteps. &lt;br /&gt;
&lt;br /&gt;
And to cap it all off,  [[Roboute Guilliman]] was [[Matt Ward|brought back to life]] with the help of said Eldar and became Lord Commander of the Imperium once again. Predictably, he was rather upset with how far the Imperium had fallen since he was last conscious and slaps the High Lords collective heads together to actually fix the Imperium.&lt;br /&gt;
&lt;br /&gt;
[[Warhammer 40,000 8th edition]] has been putting all of the above into overdrive; when the giant Warp storm dividing the Imperium in half is one of the &#039;&#039;&#039;smaller&#039;&#039;&#039; changes seen thus far, you know things are going to be shaken up. Hard. Throughout 2019 and early 2020, GW released the [[Psychic Awakening]] series of books, an interconnected series of battles and stories that, despite its massive reach affecting every faction to some extent, it proved to change ultimately little in the narrative...&lt;br /&gt;
&lt;br /&gt;
Until the end, where they then introduced [[Warhammer 40,000 9th Edition]] right alongside the final book of Psychic Awakening, and just to match Bib Bobby G&#039;s return in 8th, 9th is seeing the [[Silent King]] make a dreadful return.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Your dudes]]&lt;br /&gt;
*[[Eberron]] - A setting with the explicit objective of not advancing the story&lt;br /&gt;
*[[Dark Sun]] - A setting where advancing the story forward too quickly proved to be a bad idea&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:953D:E84D:6AAB:7196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Approved_Anime&amp;diff=93334</id>
		<title>Approved Anime</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Approved_Anime&amp;diff=93334"/>
		<updated>2020-10-11T08:56:29Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:953D:E84D:6AAB:7196: /* Gaming */&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
This is a list of [[/tg/]] &#039;&#039;&#039;approved [[anime]]&#039;&#039;&#039;, organized loosely into genres.  For /tg/-approved manga, [[manga|go here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Before you add anything...&#039;&#039;&#039;READ THIS&#039;&#039;&#039; =&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;/tg/ likes its anime, but if we listed every single one that could be interpreted as being /tg/-related  this article would be large enough to be its own wiki. So before you add in a new title, ask yourself these questions:&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Is it a licensed material from a traditional game? (If yes, add it right now, no questions asked. And homebrews don&#039;t count- it has to be a real, established game.)&lt;br /&gt;
 &lt;br /&gt;
* Does it feature traditional gaming? (If it&#039;s an important part of the show, add it.)&lt;br /&gt;
 &lt;br /&gt;
* Is it fantasy or sci-fi? (We have a huge boner for that, but explain how it&#039;s relevant first.)&lt;br /&gt;
 &lt;br /&gt;
* Does it cater to our demographic? Fa/tg/uys tend to be males in their 20s. (Again, see if it fits the other criteria well enough.)&lt;br /&gt;
 &lt;br /&gt;
* Does /tg/ talk about it a lot, or does it have some historical relevance to /tg/? (Like the one directly above, it&#039;s not enough on its own, but it might get a pass if it fits more criteria.)&lt;br /&gt;
 &lt;br /&gt;
* Is this just /a/&#039;s flavor of the month bleeding over into /tg/? (NO. Your addition will likely be reverted, so don&#039;t bother. As a general rule wait a few months after it shows up.)&lt;br /&gt;
 &lt;br /&gt;
Add important details (e.g. tv series or OVA, number of episodes or movies) in brackets. Furthermore, follow the formatting in general, we beg you. Also keep in mind that anime gets adapted from manga far more often then cartoons in the west get adapted from comics, so there is liable to be overlap with the &amp;quot;approved manga&amp;quot; page linked above.&lt;br /&gt;
&lt;br /&gt;
=Genres=&lt;br /&gt;
== Action ==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Fist of the North Star]]&#039;&#039;&#039;&#039;&#039;: The singular manliest show ever made. Slap together Mad Max and a ruthless, hyper-violent Bruce Lee, and that should help explain how this show became the legend it is today. [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;][TV series: 152 episodes + 1 movie, OVA series: 3 episodes, Spin-Off series: 12 episodes + 4 OVAs] &lt;br /&gt;
 &lt;br /&gt;
:Related games: &#039;&#039;Street Fighter: The Storytelling Game&#039;&#039;, playing a [[monk]] in [[D&amp;amp;D]], [[Dark Sun]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[JoJo&#039;s Bizarre Adventure]]&#039;&#039;&#039;&#039;&#039;:  The singular manliest &#039;&#039;and&#039;&#039; most FABULOUS! show ever made. Unreasonably beautiful men with weirdly convoluted superpowers hunt vampires. Hop in the car, loser, we&#039;re going posing. [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;][OVA series: 13 episodes + 1 movie, TV series: 74 episodes and counting] Referenced in [[TTS]], so you know it&#039;s good.&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Mutants and Masterminds]], [[FATE]], low-level [[Exalted]], [[The Ballad of Edgardo]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Tengen Toppa Gurren Lagann&#039;&#039;&#039;&#039;&#039;:  &amp;lt;span style=&#039;color:green&#039;&amp;gt;The singular [[Ork]]iest show ever made.&amp;lt;/span&amp;gt; Starts out with human rebels on looted mechs fighting bio-engineered beastmen, gets progressively more and more out of hand. Exceedingly, gloriously out of hand. Surprisingly well-written and philosophical below the pumped up appearance. Steve Blum also voices a queer guy, no joke. Notable for the fact that by the final episode the main characters achieve Enuff [[Dakka]] by shooting at EVERY POINT IN SPACE AND ACROSS TIME. [TV series: 27 episodes + 2 movies + 15 shorts + 1 sexy ass music-video]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Mekton]], [[Toon]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Hunter x Hunter&#039;&#039;&#039;&#039;&#039;: &amp;lt;s&amp;gt;Two shota boys fighting dudes.&amp;lt;/s&amp;gt; In all seriousness, there are four major characters introduced in the series: Gon, the country raised kid who wants to find his awesome dad (shota #1); Killua, the young assassin raised in an assassin family who wants to befriend Gon just to escape his assassin duty (shota #2); Kurapika, the last of &amp;lt;s&amp;gt;her&amp;lt;/s&amp;gt; his clan of [[psyker|special humans]], seeking vengeance against the super-strong psychopaths that killed them; and Leorio, who&#039;s the weakest of the group (in the anime, anyways) but wields THE POWER OF FRIENDSHIP! &#039;&#039;HxH&#039;&#039; builds worlds like &#039;&#039;One Piece&#039;&#039;, which is a huge commendation. It also created somewhat balanced and unique [[stat|power/class/level system]] called &amp;quot;nen&amp;quot;, a downright rare accomplishment in a genre of [[meme|OVER 9000]] nonsense. [TV series: 62 episodes + 30 OVAs; Reboot: 148 episodes + 2 movies]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[FATE]], [[Exalted]], [[Quest thread|quests, quests, quests]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Dragon Ball &amp;amp; Dragon Ball Z&#039;&#039;&#039;&#039;&#039;:  Not initially thought to be /tg/ related, /tg/ is now getting shit done and writing an RPG in a similar fashion to how Adeptus Evangelion suddenly appeared. (There&#039;s also the cash-in RPG, if that counts.)  They both share an entry since they&#039;re essentially just part 1 and 2 of the same story. Among THE most popular anime to ever exist, it goes from &amp;quot;Journey to the West&amp;quot; pastiche fantasy adventure to science fiction aliens and space gods. [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;] [Original TV series: 153 episodes + 3 movies, Z/GT/Super series: 397 episodes + 4 specials + 2 OVAs + 16 movies]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Legends of the Wulin]], [[Exalted]], [[Dragon Ball PNP RPG|Dragon Ball Z: The Anime Adventure Game]]&lt;br /&gt;
[[Image:LotGH_Faces.jpg|thumb|You will meet all these people, and three quarters of them will die.]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Legend of the Galactic Heroes&#039;&#039;&#039;&#039;&#039;: Space Prussia fights Space France/America in one of the longest running debates on the relative merits of Dictatorship and Republicanism ever written. Aside from the 19th century army tactics IN SPACE, it is well regarded for the enormous amount of very well-written characters and an even-more-bloody disregard for the lives of said characters than GRRM. To sum it all up, grand and gruesome galactic battles rivaling 40K in scale, manly marines hacking others to bits, and Kaiser Reinhard (who&#039;s like a combination of Napoleon and Alexander the Great). Also quite possibly the single most screencapped anime on /tg/ for its wealth of brilliant monologues.  The anime is actually an adaptation of a series of books from the early 1980&#039;s that are now available in english.  Technology level is basically Traveller to a T. [OVA series: &#039;&#039;&#039;162&#039;&#039;&#039; episodes + 3 movies] &lt;br /&gt;
:Related games: [[Traveller]], [[GURPS|GURPS Space]], Full Thrust, [[Battlefleet Gothic]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;One Punch Man&#039;&#039;&#039;&#039;&#039;: The adventures of an in-universe [[Muscle Wizard]] superhero who can literally take down anything (ANY-FUCKING-THING) with a single, low-effort punch. Naturally, he&#039;s bored shitless and only seeks a worthy fight. An instant classic despite its anaemic twelve episodes thanks to its sense of humour, surprisingly smart character and genre writing, and utterly off-the-fucking-wall levels of batshit insane action -some of which gives even [[JoJo&#039;s Bizarre Adventure|JoJo]] and Gurren Lagann a run for their money. Also a great lesson in writing an OP character without sacrificing fun. [TV Series: 24 episodes + 9 OVAs and [https://www.youtube.com/watch?v=atxYe-nOa9w| one fucking badass opening theme]].&lt;br /&gt;
&lt;br /&gt;
:Related games: Playing an epic-level character in D&amp;amp;D (especially a monk), most superhero RPGs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;My Hero Academia&#039;&#039;&#039;&#039;&#039;: Take X-Men. Make almost everybody a mutant, but give most people [[Fail|mediocre]] or incredibly specific powers. Then make Xavier&#039;s school an actual school for learning how to use your powers. That&#039;s My Hero Academia, the anime that launched over 9000 low-PL Mutants and Masterminds games. While the general plot is a standard &amp;quot;audience surrogate claws his way to the top&amp;quot; affair, it&#039;s still achieved widespread acclaim on both /co/ and /tg/ for avoiding the traps that make most shonenshit and capeshit insufferable, putting a reasonable amount of thought into how large numbers of people with superpowers would affect society and focusing on relatively tame and limited powers applied creatively over cheesy super-kill-everything moves, which makes it a goldmine for anyone looking to run their own supers game. [[Warhammer High|One of the side characters also looks like a Daemonette, which has got to count for something.]] [TV series: 38 episodes and counting + 2 OVAs + 1 movie]&lt;br /&gt;
:Related games: [[Mutants and Masterminds]] or any other superhero game with a flexible powers system&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Samurai Champloo&#039;&#039;&#039;&#039;&#039;: A show about two samurai with completely differing fighting styles being forced together along with a token female to fight for their personal goals. Combines crazy fight sequences with a &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; [[Warhammer 40,000: Rogue Trader|80&#039;s]]-style feel, along with quite a few moments of both [[Noblebright|slapstick]] and [[Grimdark|gallows]] humor. [TV series: 26 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[L5R]], Derailed [[D&amp;amp;D]] quests, [[Matt Ward|allying]] [[Necrons]], [[Blood Angels]], and [[Tau]] in a game of Warhammer&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Youjo Senki - Saga of Tanya the Evil&#039;&#039;&#039;&#039;&#039; &#039;&#039;(My Little Nazi)&#039;&#039;: Strike Witches if it was actually about war instead of lesbians. A high functioning sociopath salary-man is murdered by one of his disgruntled former employees and gets reincarnated into alt-fantasy 1910s Germany as the smuggest of [[Loli|lolis]]. Follows the general rhythms of the 21st-century-wargame-nerd-gets-transported-back-in-time genre, with the twist that God is actively fucking with Tanya to ruin all her carefully-planned attempts to escape the war and lead a cushy rear echelon life. While the premise may sound silly, the military action and writing are good enough to make it work. Tanya is more likable by miles than the stuffed-shirt protagonists of [[Isekai|similar shows]], despite a level of sociopathy that should make her the automatic villain. This makes her a wonderful inspiration for anyone who wants to play a Lawful Evil character with a personality beyond &amp;quot;rule the world with an iron fist.&amp;quot; If you want frequent comedic misunderstandings, read the manga. If you want a bunch of elaborate explanations read the light novel. Also contains a fair amount of background for using modern concepts in WW1 for those GMs who have to live Darth and Droids/DM of the Rings on a weekly basis. [TV series: 12 episodes + 1 movie]. Fun Fact: Page 142 of the 1st light novel has the phrase &amp;quot;[[SAN|Sanity Checks]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Magical Burst]], [[GURPS]] Infinite Worlds, [[Only War]], Torg&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Blood Blockade Battlefront&#039;&#039;&#039;&#039;&#039;: A portal to another dimension opens in the middle of New York, transforming it in a combination of the two worlds. The city is renamed Hellsalem&#039;s Lot and become inhabited by both humans and the so-called beyonders. The series follow the members of Lybra, a clandestine organization made of people with special abilities that protect the city, and prevent lunacy from affecting the rest of the world. Special mention to Lybra&#039;s leader, Klaus Von Reinherz, a guy with looks and the strength of an ogre, the demeanor of a true gentlemen, and attacks with [[awesome|giant crosses of destruction made with his own blood and created through manly punches]]. As an added /tg/ bonus, one episode revolves around a boardgame called Prosfair, which is basically what you would get if [[Tzeentch]] decided to write homebrew rules for [[Chess]]. [TV series: 12 episodes + 1 OVA]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Blood Blockade Battlefront &amp;amp; Beyond&#039;&#039;&#039;&#039;&#039;: Sequel continuing the story. [TV series: 12 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Esoterrorists]], [[World of Darkness]], [[Chess]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;FLCL&#039;&#039;&#039;: Have you ever asked yourself what a [[Noblebright]] Evangelion might look like? Well, FLCL is the result of this. Many consider FLCL to be the &amp;quot;Anti-Evangelion&amp;quot; of sorts, alongside Gunbuster and Tengen Toppa Gurren Laggan, but this doesn&#039;t mean fans of Evangelion can&#039;t enjoy it. The term is used because while Evangelion mindrapes you into being horrified, FLCL mindrapes you into laughing out loud and feeling [[Dawww|fuzzy]] all over yourself. Long Story short, a small boy, Naota, meets an alien girl and giant robots [[what|start appearing out of his head]]. From there on, many unusual and surreal events happen in his town, leading to bizarre and hilarious antics with him, his family and friends, and a surprisingly great &amp;quot;Coming of Age&amp;quot; story that completes all of this. And the robot/mecha designs are cool as hell and can inspire some great Mecha designs (Even [[Ork Snipers|if they don’t make any sense]]) (TV series: 6 episodes. Has 2 sequel seasons, but [[skub|they are more divisive than the original]])&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Lancer]] (If it snorted even more coke before being created)&lt;br /&gt;
[[Image:Outlaw_Star.jpg|thumb|This is a legit [[Starfinder]] party.]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Outlaw Star&#039;&#039;&#039;&#039;&#039;: The show that Josh Whedon ripped off to make Firefly, down to the frozen chick in a suitcase.  Follows the adventures of a far-future band of literal murderhobos with a stolen military spaceship &#039;&#039;designed for melee combat&#039;&#039; as they hunt treasure, come in third in a space grand prix, slum it for a while working as a port tugboat, fight magic wielding chinese space pirates, and then chase after some ancient big dumb object.   Party includes a cocky gunfighter with a gun that shoots spell cartridges, a geisha-esque ninja assassin, a catgirl who can transform into wookie-sized werecat, a 12 year old engineer, and an android copilot who strips down to fly the ship from a fishtank.  &lt;br /&gt;
&lt;br /&gt;
:Related games: [[Starfinder]]&lt;br /&gt;
&lt;br /&gt;
== Comedy ==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Haiyore! Nyaruko-san&#039;&#039;&#039;&#039;&#039;: 2009 flash animations, [http://www.crunchyroll.com/nyarko-san-another-crawling-chaos still on crunchyroll.] [Web series: 21 shorts.]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Nyarko-san: Another Crawling Chaos&#039;&#039;&#039;&#039;&#039;: A 2012 anime, it&#039;s one of those wacky highschool comedy bits that Japan shits out every season, except starring [[H.P. Lovecraft|Nyarlathotep]].  Yes, seriously. Pop culture references, [[/d/]]eviance, [[Sanity|SAN]] loss (complete with official-format [[Call of Cthulhu]] character sheets), and gratuitous rape of canon ensue. [[Butthurt|&amp;quot;She&#039;s an eldritch abomination, not your waifu!&amp;quot;]] [TV series: 24 episodes + 3 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Call of Cthulhu]] (barely), [[Maid RPG]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Kono Subarashii Sekai ni Shukufuku o!&#039;&#039;&#039;&#039;&#039; (&#039;&#039;KonoSuba&#039;&#039;): A 2016 parody of the [[isekai]] meme that hit flavor-of-the-month status after the anime adaptation hit Crunchyroll. The main character dies and gets reincarnated into a generic fantasy world *yawn*, but he ends up with an incredibly un-[[Powergamer|optimized]] party of dumbasses. Starting with &amp;quot;the weakest&amp;quot; generic Adventurer class, he&#039;s joined by a brain-dead Priest who [[Derp|spent most of her skill points on party tricks,]] a Wizard who can only cast &#039;&#039;one&#039;&#039; spell per day because [[Munchkin|she absolutely refuses to learn anything other than the top-tier attack spell]], and a Fighter who&#039;s [[Magical realm|built as a pure meatshield because she&#039;s a hardcore masochist.]] They&#039;re also joined by a [[wat|big-tittied lich]] who is actually competent but keeps getting nearly purged by the priest due to being undead. It resembles a group of new players stumbling though their first RPG campaign, run by an experienced GM who is laughing his ass off. Now getting a dub(it&#039;s here), so be prepared for mistranslated memes to be quoted ad nauseam. [TV series: 20 episodes + 2 OVAs + 1 film]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[World of Warcraft|MMORPGs]], [[Dungeon World]], [[Knights Of The Dinner Table]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Life With Monstergirls|Everyday Life with Monster Girls]]&#039;&#039;&#039;&#039;&#039;: A 2015 anime that tickles the fancy of anyone who claims /tg/ can become /d/-lite-ful in the wee hours of a Saturday morning. [[Monstergirls]] everywhere, in glorious full-color animation. The manga this is based off of had a few brain cells and funny bones to rub together as well; expect to love or hate slaking your thirst for waifu herein. The manga is also a goldmine of reaction images. Be warned: this is an ecchi show, so the artist gets as close as he can to actual sex without the sex, thus stringing along the wallets of horny otaku without losing the support of high-profile publishers. [[Games Workshop|So you should be right at home.]] Also expect older /d/eviants to call you a faggot if you like this series, thanks to its comparative tameness and the number of lightweights who only discovered monstergirls when this series stripped out the [[/d/|&amp;quot;weird&amp;quot;]] and then get triggered by something like [[Mon Musu Quest!]] If you want to see actual boinking, the original author had some webcomics about monstergirls he made under the same name before the manga and anime; [[Weeaboo|weeaboos]] collectively call them &#039;&#039;&#039;Daily Life with Monster Girls&#039;&#039;&#039; to avoid confusion. [TV series: 12 episodes + 2 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dungeons and Dragons]] PC race expansions, [[Mon Musu Quest!]] (barely), [[Maid RPG]], [[Quest thread|quests, quests, quests]]&lt;br /&gt;
&lt;br /&gt;
== Fantasy ==&lt;br /&gt;
[[Image:Record_of_Lodoss_War.jpg|thumb|Cleric, Wizard, Fighter, Elf, Thief, Dwarf]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Record of Lodoss War]]&#039;&#039;&#039;&#039;&#039;: Particularly noteworthy because it actually started life series of role-playing game sessions (Basic edition D&amp;amp;D!) that were turned into novels and then an Anime, that alone gives it major points. Sometimes known as [[meme|&#039;&#039;Record of Loads of War&#039;&#039;]]. Plot wise it&#039;s a bit cliché, but it is still well regarded. [OVA series: 13 episodes + 27 TV episodes]&lt;br /&gt;
**The same setting has two less famous anime titles: &#039;&#039;&#039;&#039;&#039;Legend of Crystania&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Rune Soldier&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
:Related Games: [[Dungeons &amp;amp; Dragons]] (Basic), Sword World (1st edition)&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Fullmetal Alchemist&#039;&#039;&#039;&#039;&#039;: Forever among the ranks of the most popular anime EVER (and maybe the best, too, but you know, [[Skub]]), it has a young alchemist trying to recover both his missing limbs (his right arm and left leg) and his brother&#039;s ENTIRE BODY, which were lost following an alchemy accident where they attempt to [[Grimdark|revive their mother]]. The story eventually diverges from the manga to the point of characters having completely different roles in the story and which is polarizing when compared with the later series. [TV series: 51 episodes + 1 movie + 4 OVAs] [Movie: Conqueror of Shamballa]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Fullmetal Alchemist: Brotherhood&#039;&#039;&#039;&#039;&#039;: Take Iron Kingdoms, take magic out, ignore a good part of the tech but add [[Avatar: The Last Airbender|element-bending]], daddy issues and the more awesome parts of the Imperial Guard, and you get Brotherhood. It&#039;s impressive that there hasn&#039;t been made a RPG to this setting yet, as it&#039;s almost perfect for a Dark Heresy-esque game. Includes copious amounts of blood without becoming gore, genocides and unholy powers taking your body in exchange for knowledge. Has better animation and the original manga&#039;s story in exchange for being less grimdark than the 2003 series and skipping some unimportant but still interesting filler. [TV series: 64 episodes +1 movie + 4 OVAs] [Movie:The Sacred Star of Milos]&lt;br /&gt;
***&#039;&#039;&#039;&#039;&#039;Fullmetal Alchemist (film)&#039;&#039;&#039;&#039;&#039;: This is a Live Action movie that covers the first four volumes of the original storyline and is a dark fantasy, science fiction, and adventure film. It can be seen on Netflix. (also sorry for the lack of info i havent seen it it yet)&lt;br /&gt;
:Related games: [[Dark Heresy|Dark Heresy]], [[Warmachine]], [[Eberron]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;(The) [[Slayers]]&#039;&#039;&#039;&#039;&#039;: AD&amp;amp;D 2nd edition: The Animation. Known for being a significantly more realistic take on what tabletop roleplay is like than the aforementioned &#039;&#039;Lodoss War&#039;&#039;, despite not actually being so closely based off an actual campaign. &#039;&#039;Lodoss War&#039;&#039; has been described as being the campaign the DM planned, whereas &#039;&#039;Slayers&#039;&#039; has been described as the campaign the players ended up playing. The TV series and OVA series are separate continuities with some overlap in the form of cameos. [TV series: 104 episodes + 1 movie, OVA series: 6 + 4 movies]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Spice and Wolf&#039;&#039;&#039;&#039;&#039;:  A show about [[Horo]], wolf-girl pagan goddess of the harvest (Often mistaken for [[Leman Russ]],) and also economics.  Proof that not all medieval fantasy has to be sword-and-sorcery to be interesting.&lt;br /&gt;
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:Related games: [[Settlers of Catan]], [[GURPS]] Fantasy Setting&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Maoyuu Maou Yuusha&#039;&#039;&#039;&#039;&#039;: (&#039;&#039;Geopolitical Economic Theories in My D&amp;amp;D?&#039;&#039;): An anime in which the brave Hero (named Hero) enters the Demon Realm in an attempt to kill the evil Demon Lord (named Demon Lord).  In retaliation the Demon Lord diplomances him into submission, explains how the economy works, then proceeds to dominate the southern human realm with basic human rights, intelligent farming methods and smart business strategies.  Originated as a webnovel published on 2ch&#039;s text boards, and matriculated into the spiritual successor to &#039;&#039;Spice and Wolf&#039;&#039;. [TV series: 25 episodes + 2 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Settlers of Catan]], [[GURPS]] Fantasy Setting, [[Ironclaw]], [[Road to Enlightenment]], Deus Vult: Wargaming in the Time of the Crusades, [[Reign]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Sengoku Basara: Samurai Kings&#039;&#039;&#039;&#039;&#039;: A retelling of the Sengoku Era of feudal Japan, spearheaded by OP historical figures with varying accuracy and their own special attributes like six-wielding lightning shooting katanas. It is also nearly as manly as Fist of the North Star and somehow includes a fucking cyborg titan, steam-punkesque machinery, and magic. Sengoku Basara itself is a series of video games that predate and proceed the story of the anime (not to be confused with Samurai Warriors due to the same setting, same characters, and similar gameplay). [TV series: 24 episodes + 2 OVAs]&lt;br /&gt;
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:Related games: [[Exalted]], Civilization, LoL&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Strike Witches]]&#039;&#039;&#039;&#039;&#039;: (&#039;&#039;Little Girls in Panties&#039;&#039;): WWII flying aces redrawn as [[loli]] airplane machines which zap aliens while flying around without pants.  Not really beloved by /tg/, but someone thought something about the show would make [[Dive into the Sky|a good homebrew.]]  [TV series: 24 episodes + 1 movie + 4 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Axis &amp;amp; Allies]], Axis and Allies Angels 20, Ace of Aces, a metric fuckton of quests&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Escaflowne&#039;&#039;&#039;&#039;&#039;: What you get when you combine Dungeons and Dragons with Mecha anime. Or simply say that it&#039;s DragonMech: The Anime... kinda. [TV series: 26 episodes + 1 movie]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dragonmech]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Night Wizard!&#039;&#039;&#039;&#039;&#039; is a 2007 anime licensed from the [http://www.fear.co.jp/nw/ same-named Japanese TRPG] (that uses [http://www.fear.co.jp/srs/ FEAR&#039;s free Standard RPG System]).  It&#039;s based on an actual campaign and the DVD even has the original sessions as an alternate audio track, which is awesome... for anyone who understands Japanese. [TV series: 13 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games:  [http://www.fear.co.jp/srs/ Standard RPG System] obviously&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Chaos Dragon: Sekiryū Sen&#039;eki&#039;&#039;&#039;&#039;&#039; is a 2015 anime based on sessions of the Japanese TRPG &#039;&#039;[http://sai-zen-sen.jp/special/reddragon/ Red Dragon]&#039;&#039;. The players and GM are veterans from other anime productions, [http://www.animenewsnetwork.com/encyclopedia/anime.php?id=16889 more details at ANN.] [TV series: 12 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games:  [http://sai-zen-sen.jp/special/reddragon/ Red Dragon] obviously&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Maria the Virgin Witch&#039;&#039;&#039;&#039;&#039;: What makes us add Maria to this list is not anything about its characters or its plot detailing a Witch in the 100 years war between England and France trying to stop the fighting, but it&#039;s accuracy. To be blunt, it&#039;s not just historically accurate for an anime, [https://www.youtube.com/watch?v=_tFOJFyTl1U but it&#039;s historically accurate &amp;lt;u&amp;gt;period&amp;lt;/u&amp;gt;.]  If you want to get a decent idea of the Hundred Years War  weapons and techniques, Maria is far from worst media you could watch to see what this kind of fighting looked like. [TV series: 12 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Warhammer Fantasy]], [[Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Izetta the Last Witch&#039;&#039;&#039;&#039;&#039;: A witch gets thrown into a pandemonium of a world. The year is 1939 and the Empire of Germania has just invaded the small principality of Elystadt.  Includes: Magic, World War 2, actual fucking trench warfare (and its failure to blitz tactics) and pretty much all things 1939 (also has moe lovechild of the SAS and a Vindicare temple).  It&#039;s not quite &#039;&#039;Valkyria Chronicles&#039;&#039; and it&#039;s not quite &#039;&#039;Pumpkin Scissors&#039;&#039;, but if you liked either one you&#039;ll probably like this too. It also has Imperial Guard-tier holding the line long enough for the MCs to take all the credit. The amount of detail may be enough to compensate for the admittedly weak story, [[-4 STR|dodgily written]] female characters, and the fact MC is a full blown [[Mary Sue]]. That said, she rides a fucking fuckhueg Anti-Tank Rifle (a derivation of the Boys and Type 97) as a broom and makes swords fly like any respectable rogue psyker. [TV series: 12 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Warhammer 40k]], [[Warhammer]], [[Bolt Action]],[[Flames of War]], [[Axis &amp;amp; Allies]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;First Squad: The Moment of Truth&#039;&#039;&#039;&#039;&#039;: This is set in the eastern front during the Second World War where a group of &amp;quot;gifted&amp;quot; Soviet youth are trained to be a countermeasure to the Schutzstaffel trying to reanimate (through dark arts) an army of Teutonic Knights from a 12th century invasion of Russia (specifically, it&#039;s probably the Battle of Peipus (Battle of the Ice)). It has Soviet and Nazi Paranormal Tech, Panzers, and short but well made battle scenes, and what is probably a progenitor of the Ordo Malleus. What more is there to say?  [Movie, Japanese Audio: 1:00:28 + Russian Audio with &amp;quot;interview&amp;quot; cutscenes: 1:12:53]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Warhammer 40k]], [[Warhammer]], [[Bolt Action]], [[Flames of War]], [[Axis &amp;amp; Allies]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Queen&#039;s Blade]]&#039;&#039;&#039;&#039;&#039;: An ecchi anime full of [[Hot Chicks]] ripping apart each other&#039;s clothes. There&#039;s a plot involving a tournament to become the ruler of the world and claim the titular Queen&#039;s Blade, but [[PROMOTIONS|you&#039;re not going to care about it.]] Based on an old-school gamebook series that became big in Japan by stealing their secret art of hoovering up NEETbux with gratuitous nudity. [TV Series: 24 episodes + 6 OVAs + 12 specials]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Queen&#039;s Blade: Rebellion&#039;&#039;&#039;&#039;&#039;: A sequel to the previous. After Claudia won the Queen&#039;s Blade, she abolished the tournament and became a ruthless tyrant. The series follows rebels trying to overthrow her. Grinds against the line between ecchi and hentai like it was a table corner. [TV Series: 12 episodes + 2 OVAs + 6 specials]&lt;br /&gt;
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:Related games: [[Fighting Fantasy]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Dororo&#039;&#039;&#039;&#039;&#039; (1969) and &#039;&#039;&#039;&#039;&#039;Dororo&#039;&#039;&#039;&#039;&#039; (2019): A pair of adaptations of a manga by the legendary Osamu Tezuka. Hyakkimaru, a now young man whose feudal lord dad sold the various body parts of to 48 separate demons before he was born. With the help of some really advanced prosthetics, given to him by his adoptive father, he travels Sengoku era Japan to kill all the demons and reclaim his body. He&#039;s joined by Dororo, a reverse trap loli thief (better executed than it sounds). Thanks to the original manga being canceled mid-way with no ending, the two take the basic premise into &#039;&#039;wildly&#039;&#039; different directions (and there&#039;s some non-anime adaptations that diverge in &#039;&#039;even more&#039;&#039; directions) that are both worth a watch. [TV series: 26 episodes. 24 episodes.]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[L5R]] (or any [[Oriental Adventures]] setting), especially when taint is played up, [[Promethean: The Created]] (2019 version).&lt;br /&gt;
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== Gaming ==&lt;br /&gt;
* For the same reasons that Western cinema has [https://en.wikipedia.org/wiki/Category:Films_about_chess too many movies about chess], anime has a number of titles dedicated to classic board games:&lt;br /&gt;
** Go: &#039;&#039;&#039;&#039;&#039;Hikaru no Go&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Mahjong: &#039;&#039;&#039;&#039;&#039;Akagi: Yami ni Oritatta Tensai&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Furiten-kun&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Legendary Gambler Tetsuya&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Mahjong Hishō-den: Naki no Ryū&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Mudazumo Naki Kaikaku (The Legend of Koizumi)&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Saki&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Ten: Tenhoudouri No Kaidanji&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
** Shogi: &#039;&#039;&#039;&#039;&#039;March Comes in Like a Lion&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;The Ryuo&#039;s Work is Never Done!&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Shion no Ō&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
** Uta-garuta: &#039;&#039;&#039;&#039;&#039;Chihayafuru&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Problem Children are Coming from Another World, aren&#039;t they?&#039;&#039;&#039;&#039;&#039;: Sakamaki Izayoi, Kudou Asuka and Kudou Yoh are invited and transported to a place called &amp;quot;Little Garden&amp;quot;, a sprawling  melting pot of races grouped into communities. The three children are given &amp;quot;Gifts&amp;quot; and participate in the high-stakes &amp;quot;Gift Games&amp;quot;, that can win back the prestige and territory of their community. The setting has analogies to Planescape&#039;s Sigil in general. [TV series: 10 episodes + 1 OVA]&lt;br /&gt;
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:Related games: [[Planescape|Planescape]], [[Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons]], [[Quest thread|quests]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;No Game No Life&#039;&#039;&#039;&#039;&#039;: Two basement shut-ins [[OP|who win every game they play]] are dropped into a world where everything is decided with games, even national borders.  They have to save the humans from getting steamrolled by 15 other races, all of whom use magic to cheat since Humans can&#039;t sense magic being cast. Involves plenty of traditional-of-traditional games being played, with metagaming tricks and cheating. [TV series: 12 episodes]&lt;br /&gt;
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:Related games: A lot of &amp;quot;normal&amp;quot; [[board games]], [[Monopoly#Metanopoly|Metanopoly]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;After-School Dice Club&#039;&#039;&#039;&#039;&#039;: A high-school club of mostly cute girls who play Eurogames, with each episode featuring an actual Eurogame.&lt;br /&gt;
:Related games: A ton of [[Eurogames]], including of course [[Settlers of Catan]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Tonari no Seki-kun&#039;&#039;&#039;&#039;&#039;: A slice of life High School show following a girl and her classmate who spends all class playing miscellaneous strange games with himself. The English adaptation is subtitled, &amp;quot;Master of Killing Time&amp;quot; for some weird reason. The manga it is based on is a gold mine of reaction images. [TV series: 1 OVA + 21 episodes]&lt;br /&gt;
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:Related Games: [[Board Games]], bored games&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Log Horizon]]&#039;&#039;&#039;&#039;&#039;: Players of popular MMORPG awaken in the game world itself. While the [[Isekai|&amp;quot;trapped in an MMO&amp;quot;]] premise is by no means a new thing in anime (a recent and infamously bad example being &#039;&#039;Sword Art Online&#039;&#039;) Log Horizon is unique in the way it explores how the people thrust into such a situation would adapt without skipping straight to the shitty cliches. Now with its own TRPG core book. [TV series: 50 episodes]&lt;br /&gt;
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:Related games: Log Horizon TRPG, [[/v/|Everquest]], [[4e]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Kantai Collection&#039;&#039;&#039;&#039;&#039;: Originally a browser waifu game, it&#039;s about WW2 naval warfare, where the ships are personified as [[loli]]s.  Yes, seriously; it&#039;s in route of becoming something akin to [[Touhou]], given the amount of material out there getting mass-produced by the fans.  When combined with &#039;&#039;[[Girls und Panzer]]&#039;&#039; and &#039;&#039;[[Strike Witches]]&#039;&#039;, you got the moe armed force to end all moe armed forces, period. [TV series: 12 episodes + 1 movie]&lt;br /&gt;
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:Related games: Battleship, Axis &amp;amp; Allies, [[Quest_thread|quests, quests, quests]].&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Overlord&#039;&#039;&#039;&#039;&#039;: A 2015-2018 adaptation of the novels written by Kugane Maruyama, after his tabletop group disbanded. It follows Satoru Suzuki, a leader of the guild Ainz Ooal Gown, on the very last day of the [[/v/|MMORPG]] &#039;&#039;Yggdrasil&#039;&#039;, just before it shuts down. Instead of getting kicked offline, he [[wat|turns into his level 100 character]], the eponymous [[lich|undead]] &amp;quot;overlord&amp;quot; Momonga and discovers he has entered &#039;&#039;another world&#039;&#039;.  Sigh, yes, it&#039;s yet another [[Isekai]] setting; but! there are a few twists: he&#039;s ended up in a new world that&#039;s not &#039;&#039;Yggdrasil&#039;&#039;, in the middle of three countries at war, and has an entire castle full of guild [[NPC]]s that are suddenly alive &#039;&#039;Night at the Museaum&#039;&#039;-style.  Also, almost every spell name is ripped straight from D&amp;amp;D. [TV series: 39 episodes + shorts]&lt;br /&gt;
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:Related games: High-level [[3.5e]]&lt;br /&gt;
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*[[Girls und Panzer|&#039;&#039;&#039;&#039;&#039;Girls und Panzer&#039;&#039;&#039;&#039;&#039;]]: As mentioned by the Kantai Collection entry above, this show rounds out the &#039;Holy Moe Armed Forces Trinity&#039; by having schoolgirls actually fight each other in historic World War II tanks (tanks manufactured slightly after World War II, such as the British Centurion, are also featured, and the most recent add-on puts in FV tanks and a FUCKING MK V LANDSHIP) in a war game blown up to real proportions. The main story follows a ragtag Japanese high school &#039;tankery&#039; team as they try to beat the more elite (and powerful) teams competing on the international level. Featuring towns built on oversized aircraft carriers, plenty of World War II references, and a diverse cast of characters, this show panders to anime fans and World of Tanks/War Thunder players alike (In fact, GuP and WoT are cross-promoting each other&#039;s materiel and GuP skins make up a massive proportion of War Thunder user skins, in fact I make them myself) [TV series: 7 OVAs, 12 episodes and 2 recap episodes]&lt;br /&gt;
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:Related games: [[Flames of War]]&lt;br /&gt;
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== Horror, Grimdark, &amp;amp; Mindfuckery ==&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Neon Genesis Evangelion&#039;&#039;&#039;&#039;&#039;: A philosophical character drama and Lovecraftian Horror Mindrape that pretends to be a mecha anime for its first half.  Either one of the greatest (if not THE greatest) anime ever produced, or an overrated piece of tripe that collapsed under the weight of its own pretentiousness and awful budgeting, depending on who you ask; there is no middle ground. Inspiration for [[Adeptus Evangelion]], obviously. [TV series: 26 episodes + 2 movies, Reboot: 3 movies and counting]&lt;br /&gt;
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:Related games: [[Adeptus Evangelion]], [[JAEVA Project]], [[CthulhuTech]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Psycho-Pass&#039;&#039;&#039;&#039;&#039;: Classic cyberpunk dystopia from Gen &amp;quot;The Butcher&amp;quot; Urobochi. Japan has once again isolated itself from the world after a poorly defined apocalypse and is now governed by the SYBLE System, which tracks everybody based on their &amp;quot;Crime Coefficient,&amp;quot; [[Grimdark|imprisoning anybody who shows the potential for antisocial behavior.]] The series follows a squad of investigators and the &amp;quot;latent criminals&amp;quot; forced to work with them as they hunt down the people at the margins of the system with guts and giant fuck-off handguns that can disintegrate solid steel but are programmed to only kill bad people. An absolute goldmine for cyberpunk imagery somewhere in between the black-trenchcoat look of [[Cyberpunk 2020]] and the post-cyberpunk iPod future. [TV series: 22 episodes + 1 movie (named &#039;&#039;Mandatory Happiness&#039;&#039; of all things)]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Psycho-Pass 2&#039;&#039;&#039;&#039;&#039;: Sequel series without Urobochi. Takes away everything that made Psycho-Pass interesting and replaces it with guro. Avoid.&lt;br /&gt;
:Related games: [[Paranoia]], [[Shadowrun]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Now and Then, Here and There&#039;&#039;&#039;&#039;&#039;: A young Japanese boy and American girl are transported through time and space to a dying world orbiting a dying star, and are forced to fight as a child soldier for evil men who rape and breed them, while the humans of the planet slowly fight themselves to extinction over water. Not for the faint of heart, or for anyone who thinks [[Warhammer 40k]] is as grimdark as humanly possible. This is true, hardcore grimdark. [TV series: 13 episodes]&lt;br /&gt;
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:Related games: [[Dark Sun]] so very much, [[FATAL]], [[Gamma World]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;M.D. Geist&#039;&#039;&#039;&#039;&#039;: A psychotic super soldier is released on a post-apocalyptic abandoned colony to breach a former governmental compound and prevent the activation of an army of killer robots that are programed to exterminate all surviving humans on the planet. He blasts his way in, slaughtering the cybernetic defenders... then releases the army himself so he can fight forever, and if the rest of humanity is wiped out, who cares? [[Khorne]] approves! [1 OVA + 1 movie]&lt;br /&gt;
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:Related games: [[Black Crusade]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Hellsing]]&#039;&#039;&#039;&#039;&#039;: An action horror centering around the Hellsing organization: a secret agency who uses vampires to protect the British Crown from other supernatural forces. Alucard, a gun-toting vampire who is possibly one of the most powerful in all of fiction (basically he&#039;s fucking Dracula at full power and not stuck in a shitty old man body; at one point they give him an SR-71 to possess into his personal batplane), and his new big-titted, former cop, fledgling Seras are their main agents. Their enemies include rogue vampires, [[Ecclesiarchy|a homicidal &amp;lt;s&amp;gt;Scottish&amp;lt;/s&amp;gt; Irish priest]] from the Catholic Church, and Millenium: a psychotic group of &amp;lt;s&amp;gt;neo-Nazis&amp;lt;/s&amp;gt; Actual OG Nazis (1,000+ Waffen-SS volunteers to create the Letzte Bataillon) who want to take over Europe through [[wat|a battalion of artificially-created Nazi Vampires.]] Mostly known for its Biblical references and imagery and abnormal amounts of blood spewing out of anything and anyone like a bunch of Fruit Gushers (though nowhere near as [[Grimderp]] as Devilman or Violence Jack.) Divided into two continuities; the original, 13 episode, TV series (which overtook the manga and so went in an entirely different direction, and has lackluster animation, but also deeper characters, a more even theme, and a rocking soundtrack) and the &amp;quot;Ultimate&amp;quot; OVA series (totally faithful to the manga, but that also means it keeps ping-ponging between beautifully animated guro and cutesy-poo chibi &amp;quot;comedy&amp;quot; sections). [TV Series: 13 Episodes, OVA series: 10 Episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dark Heresy]], maybe [[Achtung! Cthulhu]], [[Vampire: The Requiem]] + [[Hunter: The Vigil]] + [[Deviant: The Renegades]] (TV series only), some batshit insane fusion of [[Vampire: The Masquerade]] and [[Scion]] or [[Exalted]] (Ultimate)&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;&#039;&#039;: Warhammer Fantasy Roleplay: The Anime. Guts, a brutal and unstoppable swordsman, walks the land of grimdark as he recounts his impossibly bad-assed past. Noted for being GUTS HUEG because GUTS is HUEG, meaning he has [[Rip and Tear|HUEG GUTS]]. [TV series: 25 episodes][READ THE MANGA]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Berserk: The Golden Age Arc Movie Trilogy&#039;&#039;&#039;&#039;&#039;: This focuses on the Manga&#039;s Golden Age Arc only the whole trilogy is currently on Netflix (added bonus its dubbed in &#039;&#039;english&#039;&#039;). [3 movies]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Berserk (2016)&#039;&#039;&#039;&#039;&#039;: Building largely on the achievements of the aforementioned movie trilogy, the latest incarnation of Berserk finally explores a more monstrous and demon-infested setting set two years after the Golden Age Arc. While despised by many fans for its terrible CG animation and skipping major character moments, it&#039;s the only thing you&#039;re going to get for a long while. Made by the same people that gave you Teekyuu, the &#039;&#039;nine season&#039;&#039; shitpost. (also shows you one of the many ways of how to not introduce characters to a fanbase that would &#039;&#039;probably&#039;&#039; give their organs to the author to keep him alive.)&lt;br /&gt;
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:Related games: [[Warhammer Fantasy]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Ergo Proxy&#039;&#039;&#039;&#039;&#039;: What if [[Cthulhu]] was in Ghost in the Shell? Starts out like as a fairly political investigation story set in a distopian city, evolves into one hell of a journey in the post-apocalyptic world outside filled with acid trips. Like Fear and Loathing in Las Vegas with a story. [TV series: 23 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dark Heresy]], [[Shadowrun]], [[Dark Sun]], [[CthulhuTech]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Boku Dake ga Inai Machi (ERASED):&#039;&#039;&#039;&#039;&#039; Some nerd has the power to go back in time but only when a blue butterfly feels like it, and he uses this to solve murders and stop life threatening events. It&#039;s a lot like Butterfly Effect if it wasn&#039;t absolute pretentious crap. Also involves a lot of kids dying. [TV series: 12 episodes + 1 movie]&lt;br /&gt;
 &lt;br /&gt;
:Related games: one of the GUMSHOE games but with supernatural stuff toned down&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Death Note&#039;&#039;&#039;&#039;&#039;: A random high schooler finds a book that lets him kill anyone whose name is written in it. What does he do with it? He tries to become a god by killing criminals. Only one dares oppose him: the mysterious detective L. An exciting game of &amp;quot;He knows that I know that he knows,&amp;quot; ensues. Originator of [[Just as planned]] thanks to an especially shitty translation. [TV Series: 37 episodes + 2 movies + 2 live-action movies + [[wikipedia:Manga Murder|one real-life murder case]]]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Esoterrorists]], [[Kult]], [[Hunter: The Reckoning]], [[Delta Green]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Puella Magi Madoka Magica&#039;&#039;&#039;&#039;&#039;: A middle school girl gets approached by a magical girl mascot animal with an offer to join a secret war between the grotesque witches and the magical girls that fight to curb their destructive influence. Naturally, it&#039;s a trap. Also the music is great (while the composer has been known to use Kajiuran (a gibberish language she made that sounds nice), quite a few people have manged to translate and even make covers in other language for some of the music, [https://www.youtube.com/watch?v=lu98k5vVP-Y German] sounds especially good.)! [TV Series: 12 episodes + 2 compilation movies and one expansion movie][watch the first compilation movie or first 3 episodes. If you aren&#039;t hooked, drop it]&lt;br /&gt;
&lt;br /&gt;
:Related Games: [[Liberi Gothica]], [[Magical Girls - The Game]], [[Magical Burst]], [[Princess: The Hopeful]], [[Quest:Magical Girl Noir Quest]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Made in Abyss&#039;&#039;&#039;&#039;&#039;: What happens when you cross Studio Ghibli with the lovecraftian horror of &#039;&#039;Madoka Magica&#039;&#039;, the brutality of &#039;&#039;Berserk&#039;&#039; and the psychological horror of &#039;&#039;Digimon Tamers&#039;&#039;? You get Made in Abyss that&#039;s what! Made in Abyss is set in a pseudo-fantasy/adventure genre that is populated by &amp;lt;u&amp;gt;&#039;&#039;a lot&#039;&#039;&amp;lt;/u&amp;gt; of [[Loli|moe lolis]] mining and excavating ancient relics of a past civilization found scattered in a giant, deep fucking hole in the middle of the island. Like Digimon Tamers and Madoka Magica, it starts off cute and whimsical with absolutely &#039;&#039;gorgeous&#039;&#039; background art that would make the Great Hayao Miyazaki proud. But partway through the plot, the series turns into a very dark turn, and we mean &amp;lt;u&amp;gt;&#039;&#039;&#039;DARK&#039;&#039;&#039;&amp;lt;/u&amp;gt;. The way the anime (and manga) handled its mature themes, its art design, the musical score, a well paced story progression and conclusion as well as not treating its audience like they are a bunch of mindless, horny basement dwellers earned it critical acclaim to not only anime elitists, but normal plebs as well. Furthermore, the fantastic world building of Made in Abyss has made it popular for D&amp;amp;D conversions. That and the fact that it gave /tg/ a bucket load of [[Meme|memes]] thanks to a certain bunch of characters, the series also hosts the only [[furry]] you should not kill on sight... [TV Series: 13 episodes + upcoming second season]&lt;br /&gt;
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:Related games: [[Dungeons and Dragons]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Goblin Slayer]]&#039;&#039;&#039;&#039;&#039;: I&#039;m Goblin Slayer, I hunt goblins. The epic tale of a hardcore autistic adventurer who refuses to fight anything other than goblins, even when the BBEG is about to take over the world. Notable for its &amp;quot;realistic&amp;quot; take on medieval adventuring: D&amp;amp;D-style darkvision monster spam is a plot point, weapon lengths are taken into account, what magic exists is highly limited and time-consuming, and the titular goblins are [[Tucker&#039;s Kobolds]] gone grimdark with the shit-covered prison shankings and whatnot. Also lots of rape. Started as a web story on 2ch that immediately took off and transformed into the modern inheritor to Berserk&#039;s grimdark crown. [TV Series: 12 episodes and counting]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[The Riddle of Steel]], [[Warhammer Fantasy Roleplay]], [[FATAL]]&lt;br /&gt;
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== Mecha ==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Code Geass: Lelouch of the Rebellion&#039;&#039;&#039;&#039;&#039;: When you take terrorism, high school, chess and a protagonist smoother than a dwarf (mine)shaft then throw in some mech suits you get Code Geass. The plot focuses on a masked [[Batman|vigilante]] called Zero &amp;lt;s&amp;gt;[[Alpharius|who may remind you of a certain someone]]&amp;lt;/s&amp;gt; and their efforts to fight back against the Brittanian Empire but that&#039;s not all. The power of geass plays a major role (explaining it properly would be a spoiler but it&#039;s basically [[magic|magic]]/hypnosis). The mechs of the series are known as [[meme|Knightmares]] which serve as the main fighting force for Brittania and the rebels. If you want a show that has [[Heresy|qualities even the Emperor&#039;s Children would appreciate]] then watch it. [TV series: 25 episodes]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Code Geass: Lelouch of the Rebellion R2&#039;&#039;&#039;&#039;&#039;: Follows as a continuation of the first season. Just as [[Pretty Marines|fabulous]]. [TV series: 25 episodes]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Code Geass: Lelouch of the Resurrection&#039;&#039;&#039;&#039;&#039;: (A third season or maybe film, nobody really knows at this point) announced for &amp;lt;s&amp;gt;2017&amp;lt;/s&amp;gt; 2018. Widely considered to be the producers [[Warhammer 40,000|milking the franchise]] but all the fanboys will no doubt end up [[Just as planned|watching it anyway]].&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Battletech]], playing with Imperial Knights in [[Warhammer 40,000]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Eureka Seven&#039;&#039;&#039;&#039;&#039;: A boy who aspires to become a &#039;sky surfer&#039; (think floating surfboards) links up with a cute girl who pilots a gigantic mech for the &#039;Gekkostate&#039; organization. Said mechs ride upscaled versions of hover boards and battle government forces for control of a rare power source. To get a good idea what the mechs look like, picture Evangelions that can transform into vehicles and that carry fuckhueg surfboards. Noted for having references to vintage rock music. [TV series: 51 episodes + 1 movie in an alternate universe setting]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Eureka Seven AO&#039;&#039;&#039;&#039;&#039;: A sequel to the original that shits on basically the themes of the first series was about in [[Rage|the most aggravating manner possible]]. However, it has fans that didn&#039;t care for the first series and it got praised for having better mechs and monsters so if you&#039;re more into that take a stab at it. Like the first series it retains its vintage rock music references. [TV series: 25 episodes + 1 OVA]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Traveller]], [[Battletech]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Macross&#039;&#039;&#039;&#039;&#039;: One of the best mecha franchises of all time, this show revolves around fighter jets that transform into mecha. Started with &#039;&#039;Super Dimension Fortress Macross&#039;&#039;, and spawned multiple series and movies afterwards. Kinda took a left turn into the idol-genre (especially after the &#039;Do You Remember Love?&#039; OVA), but overall pretty decent. Involves hmanity fighting giant aliens with the help of transforming starfighters called Variable fighters. It should stand on it&#039;s own merits, rather than on my explanation of the plot. (4 TV series, 6 OVAs, 8 Full-length animated movies)&lt;br /&gt;
:Related games: [[Battletech]], [[Star Frontiers]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Robotech&#039;&#039;&#039;&#039;&#039;: One of the most well-known anime series of all time, it basically revolves around humanity fighting against multiple alien invaders with transforming mecha. It helped influence the Transformers franchise and is a must-watch for mecha/sci-fi enthusiasts. Also the reason why many of the original [[BattleTech]] designs can never be remodeled again; [[FASA]] licensed the designs from Japan first but [[Games Workshop|Harmony Gold didn&#039;t want to share.]]  Now mostly known for the lawsuits it spawned, which at one point briefly saw Harmony Gold facing off against Microsoft.  Is an adaptation and combination of three Japanese anime: &#039;&#039;&#039;&#039;&#039;The Super Dimension Fortress Macross&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Super Dimension Cavalry Southern Cross&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;Genesis Climber MOSPEADA&#039;&#039;&#039;&#039;&#039;, for which the term &amp;quot;Macekre&amp;quot; was coined, referring to producer Carl Macek. [TV series: 85 episodes + 4 movies + 2 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[BattleTech]], or you know Palladium&#039;s Robotech game&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;The Big O&#039;&#039;&#039;&#039;&#039;: Batman meets mechs meets Japanese monster movies in a post-apocalyptic world where nobody remembers anything prior to forty years ago and advanced androids walk the streets of an otherwise 1920s-era city dominated by glass domes. One of the biggest contenders for &amp;quot;Most Confusing Ending&amp;quot; award, it is otherwise well-regarded by the anime community and it&#039;s lack of a third season to answer all the questions is much-lamented. That said, the director had originally been given two seasons to plot out his story, had it cut to one due to poor ratings, then had a second season greenlit thanks to its performance in the US, only to give us another season of questions. [TV series: 26 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Mekton]], Dungeons &amp;amp; Dragons: [[Eberron]], [[Spirit of the Century]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Armored Trooper VOTOMS&#039;&#039;&#039;&#039;&#039;: A Mecha pilot of few words and fewer expressions seeks revenge on those who framed him, uncovering an ancient conspiracy along a way. One of the grittier and &amp;quot;realest&amp;quot; entries of the real robot genre without going into the hard sci-fi. Inspired [[Heavy Gear]], which the Japanese described as &amp;quot;The Votoms mecha in the Dougram setting&amp;quot;, the latter referring to &#039;&#039;&#039;Fang of the Sun Dougram&#039;&#039;&#039;, VOTOMS creator&#039;s earlier real robot series. It also has its [https://rpggeek.com/rpg/4111/armored-trooper-votoms-role-playing-game own role playing system] running off the Fuzion rules. [TV series: 52 episodes + 10 OVAs]&lt;br /&gt;
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:Related games: [[Heavy Gear]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Fang of the Sun Dougram&#039;&#039;&#039;&#039;&#039;: A pack of Guerillas with Real-Robot &#039;mechs fight a war of independence on a shitty-ass planet. Fairly strong amounts of cynicism and grey morality and minimal wacky shit firmly separate it from Gundam and the like. Was one of the direct inspirations for Battletech, which cribbed all it&#039;s &#039;mech designs verbatim and much of the extremely mad-max-esque setting. [TV series: 75 episodes + 2 movies +1 OVA]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[BattleTech]], A Time of War&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Mobile Suit Gundam&#039;&#039;&#039;&#039;&#039;: The mecha anime that not only helped popularize Real-Robots in the first place but also started one of the longest-running sci-fi franchises in Japan and in time would help influence the [[Tau]]. Set in the midst of a bloody &amp;quot;One Year War&amp;quot; between the Earth Federation and &amp;lt;s&amp;gt;Space Nazis&amp;lt;/s&amp;gt; oppressed colonists called the Principality of Zeon, it follows the trials of a whiny teenager who quickly grows a spine, the titular Gundam and the crew of the White Base as they generally try to win the war in one piece, with some &amp;lt;s&amp;gt;psyker&amp;lt;/s&amp;gt; Newtype hijinks along the way. Also known for its grey morality, gritty portrayal of war, intrigue, lots of mass-produced robots dying in droves and even more deaths. Basically, the Japanese equivalent of Star Wars if it deconstructed Star Trek. Had poor ratings at its initial airing in 1979, only really gaining popularity with successive reruns. Now there are at least [TV series: 43 episodes + 3 movies]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[BattleTech]], [[Warhammer 40000]], [[Mekton]], [[Battle Century G]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Mobile Suit Gundam: Iron-Blooded Orphans&#039;&#039;&#039;&#039;&#039;: One of the latest (&amp;lt;s&amp;gt;and most [[Awesome|awesome]]/[[FAIL|failed]] (terrible plot pacing, wonky villain motive)&amp;lt;/s&amp;gt; ([[Skub|It&#039;s complicated]])) iterations of the Gundam franchise, IBO focusses on a group of young [[Imperial Guard|orphans-turned-soldiers]] and their struggle to protect a princess trying to bring peace to the land. There are only 72 Gundam suits ever produced in this post-apocalyptic setting, and a good bunch of them appear in the hands of both the antagonists and the protagonists. As expected of a Gundam show, the [[Rip and Tear|deaths are aplenty]] and there are a ton of intense mecha-on-mecha action scenes to enjoy. What differentiates this Gundam series from the others is how the protagonists suffer extraordinarily painful events throughout the show, [[Grimdark|despite the fact that they are children barely approaching their teen years]] (as expected, this has generated much debate on the topic of child soldiers and other more [[Serious Business|serious business]] brought up in the plot, such as slavery and neo-colonialism). The main crew will fight [[Freebooterz|pirates]], mercenaries, and a huge military organization along their journey, and the show also features a charismatic soldier [[Tzeentch|trying to manipulate people on both sides of the conflict]] to bring balance to &amp;lt;s&amp;gt;[[Star Wars|the Force]]&amp;lt;/s&amp;gt; the aforementioned military organization. &amp;lt;s&amp;gt;[[What|Ignore the fact that he is technically engaged to a kid despite being a fully-grown adult.]]&amp;lt;/s&amp;gt; Also, unlike…hell, most anime in general, there’s a semi-legit reason for the child soldiers here. The kids have special spinal implants that are basically 40k mind-impulse links, allowing them to control mobile suits and mobile workers with their minds, as extensions of their own bodies, and thus giving them much faster and more fluid control than any normal pilot. The catch is that only the still developing bodies of kids can safely accept the implants. Then we go into derp territory when these mind-impulse link child soldiers are [[wat|treated as disposable trash by their commanders, considered worthless beyond the fact that they have &amp;quot;whiskers.&amp;quot;]] Oh, also, unlike any other Gundam series, this one is not only an on-Earth exclusive one, but (due to advances in armor rendering lasers almost completely impotent) the use of ranged weapons is much more sparse, with XBOX HUEG melee weapons as the main instrument of fighting. [TV series: 50 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: See above&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Acrobunch&#039;&#039;&#039;&#039;&#039;: A family of six go on a treasure hunt while being chased by an underground kingdom of goblins that want revenge on humanity. This anime was created in 1982 by Knack Studios, the same people responsible for the 80s &#039;&#039;Tetsujin 28&#039;&#039; series (aka &#039;&#039;The New Adventures of Gigantor&#039;&#039; for you 90s kids) and &#039;&#039;God Mars&#039;&#039; with the same staff as the &#039;&#039;J9&#039;&#039; trilogy (consisting of &#039;&#039;Braiger&#039;&#039;, &#039;&#039;Baxingar&#039;&#039;, and &#039;&#039;Sasuraiger&#039;&#039;). Before the late 2010s this remained under most people&#039;s radars and even [[/m/]] saw it as just &amp;quot;that one anime that premiered with &#039;&#039;Escaflowne&#039;&#039; and &#039;&#039;Betterman&#039;&#039; in &#039;&#039;Super Robot Wars Compact 3&#039;&#039; and wasn&#039;t &#039;&#039;Mechander Robo&#039;&#039;&amp;quot;. Since its fansubbing completion this hidden gem is notable for being one of the few series that consists of the titular super robot going against real robots. While it includes a lot of ancient alien tech, [[Tzeentch]] having a cameo eating virgin goblins in Ireland, and even [[What|God smiting both sides for disturbing Noah&#039;s Ark]], it has enough war gaming minutia: Mass produced units, subfactions, cannon fodder vehicles, combat tactics, and parallels to real life history and religion. In the last quarter we get a red shirt army that doesn&#039;t suck ass at their job (shocking!). Also neo Nazis are confirmed to be a rogue goblin group in this timeline, call Goblin Slayer and the Inglorious Bastards. The ending, despite being a happy one, is said to be on a level of bonkers even &#039;&#039;Evangelion&#039;&#039; was unable to reach. No spoilers, but we will say you can&#039;t skip any episodes because even the standalones come into play at the end. [TV series: 24 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Battletech]]&lt;br /&gt;
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== Things That Aren&#039;t Anime, But You Thought Were ==&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Touhou]]&#039;&#039;&#039;&#039;&#039;: An arcade-style, shoot-em-up vidya series, featuring a 100% [[loli]] cast, barring one or two NPCs here or there. Its fandom is incredibly large and kooky, and so fanart of its characters get plastered all over 4chan, causing newfags to ask what anime they are from and incite much derision. It has however, received several official manga spinoffs. [Video-game series: 27 titles, as of &#039;&#039;&#039;&#039;&#039;Hidden Star in Four Seasons&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Video games|/v/ stuff, shmups,]] [[Exalted]], [[4e]] (that&#039;s a joke, a joke [[Touhou_Power_Cards|someone made terrifyingly real]].)&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Wakfu]]&#039;&#039;&#039;&#039;&#039;: A French (and therefore absolutely based) cartoon about a kid named Yugo who discovers he is part of a long-lost race of people with the ability to create portals.  A fun world with fun characters and a surprisingly deep BBEG that is not to be confused with [[Waifu|your waifu.]]  [TV series: 52 episodes + 6 specials + 27 episode mini-series]&lt;br /&gt;
 &lt;br /&gt;
:* &#039;&#039;&#039;&#039;&#039;Dofus: The Treasures of Kerubim&#039;&#039;&#039;&#039;&#039;: Is an episodic series about a retired adventurer who runs an item shop, set around 1000 years before the &#039;&#039;&#039;&#039;&#039;Wakfu&#039;&#039;&#039;&#039;&#039; timeline and 200 years before the game.  [TV series: 52 episodes + 1 movie]&lt;br /&gt;
 &lt;br /&gt;
::(Both Dofus and Wakfu stem from flash-made MMOs of the same names, both games have multiple classes that decide players&#039; abilities and base appearance so homebrews are very possible.)&lt;br /&gt;
 &lt;br /&gt;
:Related Games: [[Krosmaster]], which features the same characters and races. Wakfu had an [http://docs.google.com/document/d/14WGhmgmK_tW9LJEQfwFAbpMeja7csNb-zt__3H7SDzQ/ unofficial early beta RPG] and the company Ankama has [http://www.dofus.com/en/mmorpg/news/announcements/265763-would-you-be-interested-tabletop-rpg-set-dofus-world asked if anyone is interested] in an official RPG.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Avatar: The Last Airbender]]&#039;&#039;&#039;&#039;&#039;: In a world where creatures are able to manipulate the elements through martial arts, a child capable of controlling air who froze himself in ice awakens to find that he is the last of his kind. This child is also the Avatar, a person with potential to manipulate all elements and multiply their power by communing with past lives. His adventure involves traveling with friends to master the elements in hopes of unlocking his powers and overthrowing the evil emperor of the Fire Nation that seeks to conquer the world. Is awesome and is famous for having some of the best written characters/character development in any medium. [http://suptg.thisisnotatrueending.com/archive/23320304/ we argued about it once. No we didn&#039;t.] [TV series: 61 episodes]&lt;br /&gt;
 &lt;br /&gt;
:* &#039;&#039;&#039;&#039;&#039;Avatar: The Legend of Korra&#039;&#039;&#039;&#039;&#039;: The sequel to the above set sixty years in the future. The next Avatar (Korra, a delicious brown girl from the water-manipulating tribe) struggles to make peace between the normals and the element-fu-wielding upper class amid the setting&#039;s equivalent of the Roaring Twenties. There&#039;s also some stuff about [[Chaos|a god of darkness disrupting the spirit world.]] Incredibly skubtastic on /co/ due to various hamhanded attempts at character development. Is also nowhere near as good as the previous series. [TV series: 52 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Exalted]], [[Legends of the Wulin]]. Also has a card-game that uses QuickStrike rules.&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;RWBY&#039;&#039;&#039;&#039;&#039;: [[Skub|Anime-esque CGI production]] made by the late Monty Oum and RoosterTeeth, pronounced &amp;quot;ruby&amp;quot;. The world is filled with creatures known as Grimm that seek to destroy humanity, stemmed back by a pseudo-magical substance known as Dust and an order of protectors known as Huntsmen, which the four main female characters are training to be. Started off [[noblebright]] with themes of tolerance and improving society, then got more [[grimdark]] by the middle of the third season. [[Skub|Depending on who you ask, it&#039;s either an enjoyable (if flawed) series with good characters, an interesting setting and ideas, and cool weapons, or a dumpster fire of bootleg anime tropes smashed together with hackneyed writing.]] Pretty much everyone agrees that the fight choreography is amazing in the first two seasons (and most of the third, till Monty unexpectedly died), which lends itself to some popularity among fa/tg/uys. Currently someone is trying to make [[RWBY RPG|an RPG based on the setting]] and RT&#039;s game development group recently expressed interest in making tabletop games of the series, supposedly based off a tabletop game played in the series, because [[recursion|Meta things are fun.]] Also notable for being widely hated on both [[/co/]] and [[/a/]], unlike most of the things on this list, so tread carefully when discussing it. Also, someone wrote a surprisingly touching crossover with 40k. Lamenters on Remnant works better than you think.&lt;br /&gt;
:Related games: low-level [[Exalted]], [[Big Eyes, Small Mouth]]&lt;br /&gt;
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== Things That Aren&#039;t Approved but Merit a Footnote ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Aura Battler Dunbine&#039;&#039;&#039;&#039;&#039;: Tomino made this after Gundam. A trainwreck to some, a classic to others.  Some guy and his motorcycle gets transported to a fantasy world Ash Williams style, only to discover it&#039;s full of fantasy giant robots with fantasy missiles and fantasy laser beams.  Imagine guys in armor with swords piloting bug-like mecha against castles defended by spearmen and rock throwing catapults; it&#039;s like they deliberately set out to be more [[Gamma World]] than Gamma World.  If it came out today it&#039;d be a steaming pile of [[skub]] but the same is true for most things from the 80&#039;s. Halfway through the series the whole mess gets transported from fantasy world to Cold War Earth and the Cold War goes hot. Everybody dies and the final battle mimics &#039;&#039;Acrobunch&#039;&#039;. A three part OVA called &#039;&#039;Tales of Neo Byston Wells&#039;&#039; was released years later and took a more traditional fantasy approach, ditching the guns and other contemporary elements. [TV series: 49 episodes + 3 OVAs]&lt;br /&gt;
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:Related games: Army of Darkness RPG, [[Gamma World]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Sword Art Online&#039;&#039;&#039;&#039;&#039;: Though not the first [[Isekai|portal fantasy]] that dealt with the whole &amp;quot;being trapped in a video game&amp;quot; shtick, SAO is definitely the one the made it incredibly popular in recent years. Starting off with an incredibly ridiculous premise to begin with, that being that not just one person or even a small group of people are stuck in the video game world but several thousand are because the creator is some freak wanting to test the resolve of humanity. As such, he set it up the VR helmets (which render users immobile while playing) used to enter SAO to microwave their user&#039;s brains if they attempt to remove them while logged in or die in the game. How this design feature managed to slip past health and safety regulations is not explained. The main character of the show is Kirito, a [[Mary Sue|Beta Tester]] who uses his incredible fighting prowess and knowledge of the game from being a &amp;quot;beater&amp;quot; (that&#039;s a portmanteau of &amp;quot;beta tester&amp;quot; and &amp;quot;cheater&amp;quot;) to soar in both levels and varying amounts of prestige/infamy. May or may not have been responsible for several peoples deaths in the game world. Quickly acquires a waifu and harem, which expands as seasons go on all the more to [[Skub|mixed reactions]]. The first season is generally accepted to be alright, if by the numbers, though the second season onward is where many argue the show starts to take a [[Skub|nose-dive in quality]] still making money by Beating its Corpse in the form of games and ANOTHER anime &amp;quot;Sword Art Online Alternative Gun Gale Online&amp;quot; thats still ongoing. If you MUST watch it, do yourself a favor and stick to the parody Abridged series instead.&lt;br /&gt;
:Related games: It&#039;s own line of board, card games and video games, [[BESM]], OVA RPG, Gratuitous Anime Gimmick, a whole slew of poorly written fan-made RPGs&lt;br /&gt;
&lt;br /&gt;
*[[/m/#For_the_war_gamin.27_crowd|/m/&#039;s list of recommendations for war gamers]]&lt;br /&gt;
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[[Category:Weeaboo]][[Category:Approved Media]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:953D:E84D:6AAB:7196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Edgy&amp;diff=193189</id>
		<title>Edgy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Edgy&amp;diff=193189"/>
		<updated>2020-10-11T08:46:35Z</updated>

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&lt;div&gt;{{Topquote|As far as I can make out &amp;quot;edgy&amp;quot; occurs when middlebrow, middle-aged profiteers are looking to suck the energy--not to mention the spending money--out of the &amp;quot;youth culture.&amp;quot; So they come up with this fake concept of &amp;quot;seeming to be dangerous when every move they make is the result of market research and a corporate master plan&amp;quot;.|[[Daria 40k|Daria]], Episode [3.05] The Lost Girls.}}&lt;br /&gt;
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{{Topquote|My name is Not Important; what is important is what I&#039;m going to do. I just fucking hate this world, and the human worms feasting on its carcass. My whole life is just cold, bitter hatred, and I always wanted to die violently. This is the time of vengeance, and no life is worth saving, and I will put in the grave as many as I can. It&#039;s time for me to kill and it&#039;s time for me to die; my genocide crusade begins... here!|The Crusader, aka Not Important}}&lt;br /&gt;
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{{Topquote|Make it [[World of Darkness|dark]], make it [[Grimdark|grim]], make it [[ANGRY MARINES|tough]] but then, for the love of God, [[Comedy Marines|tell a joke]].|Joss Whedon giving a nice example on how to avoid being edgy even while creating a dark world}}&lt;br /&gt;
&lt;br /&gt;
[[File:Marvel Edge.jpg|200px|thumb|left|Unabashed Edginess from the 1990s]]&lt;br /&gt;
&#039;&#039;&#039;Edginess&#039;&#039;&#039; refers to people trying too hard (and sometimes too aggressively) to make things more tragic, [[grimdark]], controversial or cool. This often takes the form of senselessly driving a vague argument, a plotline or a scenario to its darkest possible outcome, all the while openly expressing their disdain for whoever &amp;quot;the establishment&amp;quot; is, rationalizing villains or finding a middle ground in discourses. Like most internet terminology, it has been beaten to death, resurrected hastily, and then beaten some more. Has no relation to &#039;&#039;[[Hunter: The Reckoning]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Another far less negative use of the term is to describe something on the &#039;edge&#039; of what&#039;s acceptable, pushing established boundaries of convention. For example, by this definition &#039;&#039;Batman: The Animated Series&#039;&#039; was edgy for making an animated series which defied expectations of how true to its base concept and generally well-written a show designed to sell toys could be. Some more examples of this would be Ren and Stimpy (which was crude and vulgar) or Invader Zim (which could get dark in subject matter, and used a fair bit of black humor); in both cases, a decent bit of the comedy was of the &amp;quot;I can&#039;t believe that they did &#039;&#039;THAT&#039;&#039; on a kid&#039;s cartoon show!&amp;quot; variety. A milder version of this was Sonic the Hedgehog in contrast to Mario. In 1989 the Simpsons was the Edgy take on the classic family sitcom archetype and in 1999 Family Guy had slotted itself in as the Edgy version of The Simpsons.  For the 1990s and early 2000s Edgy was a favored term of cynical marketing types which drew the attention of the world&#039;s sarcastic snarkers, many of which came to congregate on sites such as 4chan.&lt;br /&gt;
&lt;br /&gt;
An &amp;quot;edgelord&amp;quot; is someone who essentially is guilty of serial attempts to be edgy, like [[that guy]] at your tabletop role playing group who always, without fail, makes brooding loners skilled at violence who hate anyone else having authority over them (with their opponents often being stand-ins for whoever the edgelord considers &amp;quot;The Man™&amp;quot;, such as big business, law enforcement or organized religion), are anti-conformist and have a troubled past - all without the nuance or skill to actually pull it off, and often serve as wish fulfillment for the edgelord. The end result is they makes themselves look silly. &amp;quot;Art&amp;quot; done by edgelords contain characters who are as dark, brooding and as painfully unhappy as possible, conflicts have zero compromise, institutions are the villains unless the edgelord made them and any conflict of interest will have the worst possible outcome.  In writing, edgelords will go out of their way to make the story extra depressing, and subject multiple aspects of it to an increased shock factor when it&#039;s clearly &#039;&#039;&#039;illogical&#039;&#039;&#039; to do so.  Needless to say, it can drive a perfect idea to make an entertaining story into the shitter, grating the nerves of even the most jaded audience. When commenting, the &amp;quot;edgelord&amp;quot; will simply push any predicament in the artwork to the darkest, deepest, worst outcome, while describing his fantasies. For example: In an adult and/or bondage predicament picture, edgelords can be found describing a paragraph of horrible fate the captive would suffer, *should* suffer because slaves are shit, and *deserve* abuse, even when the picture was of a predicament with nothing in context. Or he will simply fill the comment of any NSFW picture with his own sick fantasies, surely adding &amp;quot;women DESERVE it&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
This is not to say that said dark elements like murder, slavery, rape and bodily harm are bad for literature, but rather that their sloppy execution with no regard to their depth is. As shown above, even the most &amp;quot;edgelord&amp;quot; of concepts can be salvaged and even made bearable with proper handling, especially going by the latter definition - but if you do it enough, the boundaries shift and what was edgy becomes the new norm, and there is always the risk of falling &#039;&#039;over&#039;&#039; the edge. This is why the old definition has fallen increasingly out of favor as time has gone on — people began seeing the dross sold under the title of &amp;quot;edgy&amp;quot;, and the idea of what it meant thus moved away from the positive connotations marketing execs desired and closer to the qualities described above. Plus, this is the internet, and people would rather a word just be an insult or a compliment to reduce confusion.&lt;br /&gt;
&lt;br /&gt;
==The Anatomy of Edginess==&lt;br /&gt;
Edginess is in some ways like a cargo cult. During WWII in the Pacific, the US military set up bases on remote, but inhabited islands, bringing with them a lot of stuff like planes and cars and so forth that was quite amazing to the stone age natives, to whom the world had been a few dozen square kilometers of land surrounded by ocean, with hazy stories of other such islands. When the military left, some of the natives took to making coconut and wooden radios and flight towers based off of some vague recollection of the military variants, unaware that making the shape alone does not get you the functional item.&lt;br /&gt;
&lt;br /&gt;
In that vein, most of what comes to mind when people envision &amp;quot;edgy&amp;quot; artworks tends to be the result of people who wanted to make &#039;&#039;morally grey&#039;&#039; characters and subject matter, but lack the maturity/experience/focus necessary to NOT end up with anything other than a multiple-personality-disordered mess. Someone with (at best) mediocre creative abilities sees some fiction that makes good use of melodrama, gritty settings, dark humor and such, made by people who know what the hell they&#039;re doing and figures &amp;quot;I can do that!&amp;quot;, leading to said person haphazardly applying those elements incorrectly. The results of such efforts are either tiresome, unintentionally funny or just painful. The stereotypical teenager, especially one with gothic/emo tendencies, commonly embody this - all too eager for &amp;quot;adult&amp;quot; things (eg: violence, sex, etc.) in their limited perception of such, often born of denial. Individuals who pander to said demographic (or are otherwise just downright hacks) will favor this approach over any sense of complexity, subtlety, nuance and some actual understanding of the human condition.&lt;br /&gt;
&lt;br /&gt;
===Edgy and [[Grimdark]]===&lt;br /&gt;
While edginess is frequently associated with invoking grimdark [[Derp|for the sake of it and nothing else]], it&#039;s important to remember that this alone does not edgy make. As an example, [[WH40K]]&#039;s [[Imperium of Man]] has reasons to be fair and kind when capable: though it has plenty of genocide, xenocide (completely annihilating species even when they are gentle and kind), torture, forced labor (they draw the line at commercialized chattel slavery, but un-unionized indentured servitude is fair game), witch hunts and militarism that would give Hitler a chubby beyond the grave, said horrors have reasonable justifications. Aliens were buying and selling humans like pets and culling them by the billion, operating slaver outposts even in our solar system before the Emperor came into leading humanity into a roaring rampage of revenge. And regarding souls and the universe after the Heresy, any deviation from faith in the Emperor will &#039;&#039;literally&#039;&#039; send a human to hell upon death, with their soul becoming dæmon food (and/or sex toys).&lt;br /&gt;
&lt;br /&gt;
Any mistreated machinery will attract foul entities and corruption that will fuck you up seven ways till Monday and chew you out; any ill-coaxed [[Machine Spirit]] will jam and blow up in your face; and any laxity will make [[Chaos]] cults pop up by the billion in a week. Then there&#039;s [[Necrons|the genocidal robots from another age]], [[Eldar|space elves that would murder a planet on the off chance that their]] [[Farseer]] would break a nail otherwise (and they&#039;re still the nice space elves despite that, as their [[Dark Eldar|webway dwelling cousins are even worse - murdering entire planets just because they like the sound of millions of people screaming]]), [[Orks|the ambulatory (AND belligerent) fungi that plague the entire galaxy in a series of wars]], and [[Tyranids|extragalactic horrors that intend to eat everyone&#039;s face.]] [[TL;DR]] The Imperium acts like an asshole Hitler/Hirohito bastard child because the alternative is much, MUCH worse.&lt;br /&gt;
&lt;br /&gt;
At the level of narrative, the fact that things are very very bad is a core thematic element of this world. As pointed out there are reasons why things are so miserable in this world which flow logically and despite this there can be points of contrast. Imperials still have the same potential to love and be kind like modern real world humans do. The Tau are hopeful despite the evils of this world. Occasionally pragmatism can overcome the deep seeded prejudices to overcome greater evils, if only for a while. And even if it is preformed by Conscript Guardsmen, Commissars or Space Marines, each the product of horrendous military institutions, can fight to achieve acts of genuine (if still typically brutal) heroism.&lt;br /&gt;
&lt;br /&gt;
Now if you want a senselessly edgy story in the Warhammer 40,000 universe, an example would be the now non-canon [[Khornate Knights]].&lt;br /&gt;
&lt;br /&gt;
===In closing===&lt;br /&gt;
There are many paths to success for a storyteller, some of which include going over dark territory in various ways or by innovating and pushing boundaries. However, all of them require care and attention to detail to pull off well. Being dark is not a magic bullet for achieving profoundness without trying.&lt;br /&gt;
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==Notable Edgelords==&lt;br /&gt;
&amp;lt;!--Trim down this fucking list. Or reformat it, I don&#039;t know. Sure, this isn&#039;t the most formalized of wikis, but we can&#039;t have /every/ article become Petty Personal Problem Central. At the least try to keep it semi-relevant.--&amp;gt; &lt;br /&gt;
*[[Elric]] of Melnibone, arguably the first one.&lt;br /&gt;
*The Punisher (pictured above), depending on the writer.&lt;br /&gt;
** The ultimate example of &amp;quot;pointless edge&amp;quot; with this character is writer Garth Ennis&#039; (and Ennis himself is quite the edgelord, just look at the original comic version of The Boys) professionally published Hate Fic [https://en.wikipedia.org/wiki/Punisher_Kills_the_Marvel_Universe &amp;quot;Punisher Kills the Marvel Universe&amp;quot;] (with Ennis recycling the Punisher&#039;s arc here for Billy Butcher in The Boys).&lt;br /&gt;
*The Joker, depending on the writer. In particular, look at Heath Ledger&#039;s, Joaquin Phoenix&#039;s and Jared Leto&#039;s takes on him.&lt;br /&gt;
** However, both Ledger&#039;s and Phoenix&#039;s Joker portrayals were &amp;quot;edge with a point&amp;quot;.  Ledger&#039;s Joker was an exploration of human evils regarding terrorism and the various morality problems in dealing with it.  Likewise for Phoenix&#039;s Joker, except the exploration was on the Origins of Evil. Jared Leto&#039;s Joker, on the other hand, was almost textbook pointless &amp;quot;Edgelord&amp;quot;.&lt;br /&gt;
*[[Drizzt]] clones with extreme Alignment leanings, either towards good or evil.&lt;br /&gt;
*Some [[World of Darkness]] characters, particularly Sabbat or Baali.&lt;br /&gt;
*Various [[Original character, do not steal|fan-made]] and canon Sonic characters, particularly Shadow.&lt;br /&gt;
** If you want the textbook definition of &amp;quot;pointless edge&amp;quot;, go look up [[/v/|Shadow the Hedgehog]] for the PS2/XBox/Gamecube. For the unfamiliar: An edgy game about a cartoon hedgehog shooting enemies, yet ESRB rated for Everyone 10 and up.&lt;br /&gt;
** And in the game &#039;&#039;Sonic Forces&#039;&#039;, which actually lets you play as your OC through a custom avatar, the villain Infinite is a parody of edgy villain sue characters.&lt;br /&gt;
*Several in [[World of Warcraft]].  Character-wise the worst offenders are - in ascending order - Illidan Stormrage (in &#039;&#039;&amp;quot;Burning Crusade&amp;quot;&#039;&#039; and the second half of &#039;&#039;&amp;quot;Legion&amp;quot;&#039;&#039;), Deathwing (in &#039;&#039;&amp;quot;Cataclysm&amp;quot;&#039;&#039;) and Sylvanas Windrunner (the entirety of World of Warcraft).  Others include several Death Knights and lots of the Demon Hunters and Forsaken (even their faction names are edgy).&lt;br /&gt;
*Several characters from [[A Song of Ice and Fire]], depending on the books or the TV adaptation.  Examples from both include Euron Greyjoy, Littlefinger and Ramsay Bolton.&lt;br /&gt;
*Half of the [[Animu]] protagonists in existence. Bonus points if the genre is [[Isekai]], triple points if there&#039;s a harem involved.&lt;br /&gt;
*Reaper from Overwatch&lt;br /&gt;
*[[Blackguard]]s&lt;br /&gt;
* Warhammer 40k has so, so many there&#039;s entire edgelord &#039;&#039;factions&#039;&#039;, such as the [[Chaos Space Marine|traitor marines]], the [[Black Templars]] and [[Dark Eldar]] (DE get extra points for their love of selfishness and torture fetishes).  Character examples include Rogal Dorn, Konrad Cruze, Phoenix Lord Maugan Ra, Urien Rakarth and Drazhar.&lt;br /&gt;
* Warhammer Fantasy, similar to above but to a lesser degree.  Notable examples here include [[Valnir|Valnir the Reaper]], [[Nagash]] and most Dark Elves.&lt;br /&gt;
*[[Malal]]. As if the Chaos gods&#039; emotional tantrums are not enough, there exists this guy who out-hates everyone, including himself, with servants who are tougher and stronger than theirs.&lt;br /&gt;
*Caesar&#039;s Legion and Caesar himself in [[Fallout|Fallout: New Vegas]] (along with some of their fans and the writer who created them).&lt;br /&gt;
*[[Star Wars|Kylo Ren]] AKA Krylo Ben AKA Ben Swolo. The writers were doing it on purpose, to play up the First Order&#039;s dogmatic North Korea in space schtick, and  to that end made Kylo an incredibly unsubtle Darth Vader pastiche. While &amp;quot;Kylo&amp;quot; may be the worst Skywalker ever, there is no denying that the edge is strong in his family. His mom&#039;s side are a bunch of crybaby desert backworlders with an incestuous sex drive and his dad was a scruffy, nerf herding spice smuggler - and all were war criminals, some with body counts in the hundred thousands and some with children&#039;s blood on their hands... He probably fits the mold better than we&#039;d like to admit. Also his edge is undermined by fact that he never won a fight against [[Mary_Sue|Mar-Rey Sue Palpatine]] which doesn’t help things either.&lt;br /&gt;
* Lord Edgelord, later Lord Edgegod from Slackwyrm Keep. He&#039;s aware, and &amp;lt;s&amp;gt;he&#039;s loving it&amp;lt;/s&amp;gt;&amp;lt;span style=&#039;color:red;font-size:100%&#039;&amp;gt;***CLANG!*** There&#039;s no love in edge, only chaos!&amp;lt;/span&amp;gt;&lt;br /&gt;
* Not Important aka The Antagonist aka The Crusader from Hatred. Imagine every trope related to edgy nihilistic spree shooters, push them to their uncomfortable extremes and then plop the result in a monochromatic mess of a game. What you get is the story about a very unlikable man with dialogue written by less likeable people (including an edgy as fuck death metal band) going around and killing everyone because...fuck you, it&#039;s edgy.&lt;br /&gt;
* The whole &amp;quot;*teleports behind you* Nothing personal kid. *stabs you*&amp;quot; meme originated as a parody of edgelord characters.&lt;br /&gt;
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[[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:953D:E84D:6AAB:7196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401825</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401825"/>
		<updated>2020-10-11T08:39:38Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:953D:E84D:6AAB:7196: /* Somewhat special cases */&lt;/p&gt;
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&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{topquote|Science investigates; religion interprets. Science gives man knowledge, which is power; religion gives man wisdom, which is control. Science deals mainly with facts; religion deals mainly with values. The two are not rivals.|Martin Luther King, Jr}} &lt;br /&gt;
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:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;I was called here by, huuuuumans, who wish to pay me tribute!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Richter Belmont&#039;&#039;&#039;: &#039;&#039;Tribute?! You steal men&#039;s souls! And make them your slaves!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;Perhaps the same could be said of all religions.&#039;&#039; &lt;br /&gt;
::--An excerpt from the infamous exchange that also gave us &amp;quot;What is a man? A miserable little pile of secrets&amp;quot; in [[Castlevania#Castlevania:_Symphony_Of_The_Night_.28Castlevania_9.29|Castlevania: Symphony of the Night.]]&lt;br /&gt;
&lt;br /&gt;
Because it&#039;s important to several settings and RPG systems, particularly ones that are high-profile or relevant to /tg/, we have a religion article.  Let&#039;s try and keep it focused on the directly-related-to-/tg/ stuff and not descend into the pure [[skub]] that can arise in discussions of real-life religions, okay?&lt;br /&gt;
&lt;br /&gt;
==Definition of Religion==&lt;br /&gt;
Almost since the inception of the term, scholars have failed to agree on a definition of religion.  While there are some belief systems that always count as religions, some have applied the term to various things such as political ideologies, or groups when they reach a certain point.  There are however two general definition systems: the sociological/functional and the phenomenological/philosophical.  &lt;br /&gt;
&lt;br /&gt;
The two most widely accepted are:&lt;br /&gt;
* &amp;quot;a unified system of beliefs and practices relative to sacred things, that is to say things set apart and forbidden - beliefs and practices which unite into one single moral community called a church, all those who adhere to them.&amp;quot;	&lt;br /&gt;
* &amp;quot;a comprehensive worldview or &#039;metaphysical moral vision&#039; that is accepted as binding because it is held to be in itself basically true and just even if all dimensions of it cannot be either fully confirmed or refuted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As stated before, one common element that every religion which fits the criteria has is humanity&#039;s relation to supernatural forces, as all of them have at least one [[God|god]] and/or an afterlife even where there are exceptions; Buddhism doesn&#039;t have any gods or its own idea of the cosmos&#039; origins but has afterlives and the existence of the eternal soul (unless a persons achieves nirvana), and Taoism doesn&#039;t have an afterlife in the conventional sense but is pantheistic.&lt;br /&gt;
&lt;br /&gt;
Like other terms for heavily [[SJW|debated]] [[communism|subjects]], religion and religious have also been used as insults or Snarl Words in social and political discussions (especially from the 20th century and onwards) to ridicule groups openly promoting something the user disagrees with.  This snarl creates a caricature of the group to smear them by association with the worst excesses/negative stereotypes of religious people (like being preachy, judgmental, irrational, hypocritical).&lt;br /&gt;
&lt;br /&gt;
==List of Real-Life Religions==&lt;br /&gt;
&lt;br /&gt;
Too many to list, even without debates about the term.  In lieu of a list on this site, here are two complied lists that should cover everything that fits the bill.  Otherwise, check out the [[Mythology]] page.&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_religions_and_spiritual_traditions Wikipedia&#039;s list of religions and spiritual traditions]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Major_religious_groups For a simplified version from Wikipedia that focuses more on major religions]&lt;br /&gt;
&lt;br /&gt;
==Religion vs. Mythology==&lt;br /&gt;
While [[Mythology|mythologies]] aren&#039;t religions in and of themselves, every religion has a mythology.  While mythologies are merely the accounts of supernatural events, religions add rituals, practices and hierarchies that link those mythologies directly to the lives of their believers in one form or another, typically by describing how to properly serve to a god (or multiple gods, it depends) a significant role in the mythology a given religion is derived from. [[Skub|Whatever the source]], the mythology almost always predates the religion. As a result, especially since the Fantasy genre deals in supernatural beings and forces, most if not all fantasy settings have religions.  Science fiction does to a lesser degree, mostly because during the Golden Age of sci-fi empiricists and secular humanists were attracted to the genre and their views often seeped into their stories.  Despite this, given that most real-life societies have had religions playing a role in or since their founding, religions are still found in sci-fi.&lt;br /&gt;
&lt;br /&gt;
Religions involves belief systems and practices, where an adherent can call upon the power/being the religion is focused on to give them aid in [[cleric|various]] [[Paladin|ways]], depending at the very least on the religion and the task in question.  Given that religions are about people&#039;s place in the world, how it was made, ideas on how life should be lived and how humans should relate to the supernatural, they have major implications for societies.  Given that people can become [[Exarch|dangerously single-minded]] about a cause, people can be become extremists about their religion, regardless of the fact that [[Heironeous|some]] are more benevolent than [[Asmodeus|others]] and in numerous cases even [[Heresy|if it involves going against the religion&#039;s teachings]]; in conjunction with the above this means religious conflicts can become widespread, long-lasting, cause carnage and also involve other elements such as politics- both in fantasy and in the real world.&lt;br /&gt;
&lt;br /&gt;
==Role in Society==&lt;br /&gt;
{{skubby}}&lt;br /&gt;
A person&#039;s belief (for or against) any or all religions is a major factor in their worldview, and as such often serves as the undercurrent for all others. This is because this belief shapes people&#039;s views on the big things such as the purpose of life, how life should be lived in relation to oneself and others and what happens to people after they die. On the upside, this often leads to teachings with the goal of unity, peace, charity and co-operation as per the teachings of most religions, some of which are adapted by or also found among non-religious systems. On the downside, this can lead to clashes over how the people involved do the will of whichever beings or forces they follow, which religion should be followed or whether or not people should follow a god or religion at all.  This can involve arguments and factionalizing, or in some cases worse things like pogroms and wars. Since they are an overarching and fairly common element in cultures, they often appear or are referenced in fiction. &lt;br /&gt;
&lt;br /&gt;
The most common religious belief systems are the Abrahamic family of religions (primarily Judaism, Christianity and Islam) which are Monotheistic (belief in a singular God) and share many common elements and root, with - at the time this was written - Christianity being the most followed religion globally. Historically, these and other religions were frequently enshrined in law as the &amp;quot;state religion&amp;quot;, giving them special privileges such as extensive influence over the government or tax exemptions. In some cases, they even took over the functions of the government entirely in a system known as theocracy; while uncommon in the present day, theocracies are still in use in places such as the Vatican and Iran. &lt;br /&gt;
&lt;br /&gt;
Within the last few centuries, due to events such as the French Revolution, there has also been a significant amount of anti-religious sentiment, which regards religion as at best redundant and at worst destructive (beyond historical grievances with specific groups within religions, reasons for this view and whether or not those arguments have any merit, shall not be discussed here). For the most part, a combination of people identifying more with their culture or nation than their religion and the concept that religion and functions of state should not interfere with each other has turned into more of a &amp;quot;live and let live&amp;quot; mentality that doesn&#039;t really support or oppose any one religion and only reacts when said religions begin actively defying the state or the state starts bringing the boot down on religion. &lt;br /&gt;
&lt;br /&gt;
Throughout history, numerous tyrannical regimes have tried to restrict or stamp out religions. This is usually because religious teachings put the figure/object of worship before the state in a conflict of interest and most religions&#039; teachings condemn tyranny or [[Slaanesh|the vices tyrannical leaders indulge]].  Other reasons include tyrants dislike being answerable to anyone besides themselves and a tyrant may have some form of anti-religious prejudice.  While nations have usually tried to block specific religions deemed &amp;quot;false&amp;quot; (read: religions opposing the state-sponsored religion in any way), several nations (usually [[Communism|Communist]] states which took Marx&#039;s &amp;quot;religion is the opiate of the masses&amp;quot; quote out of context as a call to arms rather than a passive theory) have tried to get rid of religion altogether, albeit with horrifying [https://en.wikipedia.org/wiki/League_of_Militant_Atheists results] [https://en.wikipedia.org/wiki/Khmer_Rouge_rule_of_Cambodia#Religious_communities each] time.  Best case scenario, they sidegrade from one set of problems to another as cults of personality (commonly ones based on the ruler in charge) spring up to exploit the newly created power vacuum while believers who survive the regime try to continue their activities in secret.  Worst case scenario, the society and its population degenerates into [[Commorragh|a violent, fractious, and nihilistic shell of their former selves]].&lt;br /&gt;
&lt;br /&gt;
Aside from the aforementioned theocracies, the most religious nations are countries such as Brazil in South America or Zambia in Africa (Zambia even has a state religion alongside a law that allows for freedom of religion).  China is - at the time this was written - the world&#039;s least religious and most atheistic country (the situation around North Korea is [[Skub|debatable]], since even though they violently suppress religions [https://www.foxnews.com/world/north-korea-publicly-executes-80-some-for-videos-or-bibles-report-says to the point that merely having copies of religious texts can be grounds for execution], they also have the Kim Cult blended with the Marxist offshoot ideology Juche).&lt;br /&gt;
&lt;br /&gt;
==How this impacts /tg/==&lt;br /&gt;
A few major ways.  Since most if not every society in real-life has had religion either be the basis for its founding or play a role in it, religion is just as involved in the backstory or current lore of settings.  There are three major &amp;quot;modes&amp;quot; of /tg/ settings and related fictions: &lt;br /&gt;
* Purely functional use of religion as a story device. (What we might call &amp;quot;Functionalists&amp;quot;)&lt;br /&gt;
* Endorsement of religion and/or religious people. (What we might call &amp;quot;Religion is Good&amp;quot; types)&lt;br /&gt;
* Criticism of religion and/or religious people. (What we might call &amp;quot;Religion is Bad&amp;quot; types)&lt;br /&gt;
For ease of categorization, writers who use these modes will also be called proponents, detractors or functionalists (who can be pro, anti or neutral).&lt;br /&gt;
&lt;br /&gt;
===Religion as a story device/Functionalists===&lt;br /&gt;
Compared to the two types of writers found below, these writers are usually just attempting to model their work after real-world [[Mythology]] and are frequently attempting to keep their views of Religion separate from their work. Frequently comes in one of two subspecies:&lt;br /&gt;
* The [[Standard Fantasy Setting]] default: The world is ruled by an ordinary polytheistic pantheon, usually close to some admixture of Norse and Greek mythologies.  Some of them also have a Top God more powerful than all the others, and maybe the in-universe creator of everything who is mostly hands-off in cosmic affairs.  The gods of these religions tend to focus on specific areas (gods of [[Paladin|Justice]] and [[Druid|Nature]] are common, for subtly obvious reasons) and frequently want their followers to propagate or promote these things.  &lt;br /&gt;
* The kind of setting they wanted to make dictated the nature of the divine. For example, in [[Exalted]] just about all the figures anybody would call a &amp;quot;God&amp;quot; (besides the Exalted) are Useless, because the Exalted (which includes the Player Characters) are the guys who were made specifically to do whatever the gods needed them to do for reasons inherent to the setting, to go with the main theme of the setting for the PCs: &amp;quot;You can do &#039;&#039;almost anything&#039;&#039;, except &#039;&#039;&#039;avoid the consequences of doing that anything&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
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===Religion as a Bad Thing/Detractors=== &lt;br /&gt;
There are several writers of Science Fiction and Fantasy that are of the opinion &amp;quot;Religion Is Bad&amp;quot;, having an axe to grind (sometimes warranted, sometimes not) with either one or more specific real-life religions.  This is more common in Sci-Fi than fantasy because the focus on science appeals to the naturalist, empiricist and/or humanist worldview of such writers, with the supernatural being seen as an obstacle to that.  Despite that, the view is found among some fantasy authors as well, such as Philip Pullman (who wrote the &amp;quot;His Dark Materials&amp;quot; series as atheistic pushback against C.S Lewis&#039; &amp;quot;Chronicles of Narnia&amp;quot; series). Whatever the genre, this comes in flavors of &amp;quot;The Gods are Incompetent&amp;quot; (more on that below), &amp;quot;The Gods Don&#039;t Exist&amp;quot; or &amp;quot;The Gods are Evil&amp;quot;.  Cosmic Horror also tends to use the latter two or combine them into &amp;quot;The Gods are actually Incomprehensible and Destructive Aliens&amp;quot; ([[H.P. Lovecraft]] himself was an avowed anti-religious atheist - which is why cults are recurring villains in his stories).  This also has the side effect of inclining science fiction towards an atheistic perspective.&lt;br /&gt;
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Another major component is personal issues of the author such as grievance or prejudice, but that&#039;s case-by-case and a major can of worms.  A writer could resent a specific religion or even the higher power a religion reveres (though opposition to a god or gods is called anti-theistic, not anti-religious), and single them out in their works due to personal bias or promoting an agenda.  Worst case scenario, the story is an anti-religious wish fulfillment story or power fantasy - such as Frank Miller&#039;s &amp;quot;Holy Terror&amp;quot; comics against Islam and Garth Ennis&#039; &amp;quot;Preacher&amp;quot; comics (and their live-action adaptation) against Christianity.&lt;br /&gt;
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Whatever the motivation, writers saying this message either model their fictional religions on the worst excesses of real world religious people, use a distorted version of the actual religion or a fictional stand-in (the former is occasionally exaggerated and the latter two are often strawmen).  The most frequently targeted religions are Christianity, Islam, any faith that practiced human sacrifice (such as the Aztec religious practices) and Scientology.  Cults, especially those with beliefs that mainstream religions consider unorthodox or outright heretical, are especially fertile ground for this message, albeit running the risk of being misapplied to tar other groups with the same brush.&lt;br /&gt;
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===Religion as a Good Thing/Proponents===&lt;br /&gt;
There are several Science Fiction and Fantasy writers who either are religious themselves and want to promote their worldview, look upon religion positively and put that into the story or both.  This is more common in Fantasy than Sci-fi, partly because with the supernatural being THE fundamental element of the genre, this gives opportunities to explore many aspects of religiosity.  This is less common in science-fiction, but not unheard of, such as Carl Sagan&#039;s novel &amp;quot;Contact&amp;quot; where God&#039;s signature is found in the digits of pi.  These authors usually put more thought into their fictional religion plus its central figure (although they have a tendency to resemble real-life religions), and try and have it be at least a somewhat good influence, although religious institutions and leaders are usually hit-and-miss affairs.  &lt;br /&gt;
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Some people make a fictional setting with figures from real-world religions, either in the real-world or [[CS Lewis|an alternate world like Narnia]].  Others use fictional religions that either visually resemble real-life religions or figures from them.  Religions that often get this treatment are the Abrahamic faiths (most often Christianity), Greek mythology, Egyptian mythology and Norse mythology (albeit often a sanitized version of the latter three).  In other cases they all but abandon any form of subtlety, with the fictional religion being distinguished from the real-world religion by only a handful of minor changes. Naturally, those kinds of works tend to come off as preachy, to say the least. &lt;br /&gt;
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Another route this uses is the route that faith itself provides the power as per &amp;quot;[[Belief Function|Belief Function]]&amp;quot; (think Morpheus&#039; &amp;quot;your mind makes it real&amp;quot; quote, but applying at the cosmological level).  In fact, Warhammer often goes the route that the gods are powered by faith as well as from their sphere of influence which has either [[Sigmar|caused some people have risen to godhood]] or [[Ynnead|caused new gods to be born in the setting]]. In fact, this has proven the greatest weapon against Chaos in every Warhammer setting (and why the Emperor&#039;s plan to starve the Chaos Gods with atheism was doomed to fail from the start).&lt;br /&gt;
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===Somewhat special cases===&lt;br /&gt;
&lt;br /&gt;
One somewhat special case is the &amp;quot;Religion of Evil&amp;quot;; in many settings, there is a religion that is explicitly capital E Evil and seeks one of the usual &amp;quot;Card Carrying Villain&amp;quot; goals of Control, Conquest, Corruption, or Destruction.  Frequently has some admixture of the worst aspects of Roman Paganism, Norse practices, the Aztec, Scientology and/or the various Abrahamic religions.  They also often draw from those found in the writings of H.P Lovecraft.  If this cult directly worships an individual Evil God, expect whatever makes sense for that deity to be some form of destructive activity--e.g., the cult of the God of Murder demands human sacrifice on a regular basis, with a certain portion of that explicitly being not-careful-enough cultists.  Regardless, Religions of Evil can show up in all three above modes, and usually has a special purpose in all three:&lt;br /&gt;
&lt;br /&gt;
* All three types need bad guys.  In particular, a group who by definition is Evil is always good for some no-need-to-worry-about-the-ethics-or-morality-of-killing fodder (based on the idea that everyone in is group is evil because you have to do evil to be part of the group).  &lt;br /&gt;
* Religion is Bad types tend to use them to say either &amp;quot;while they&#039;re all Bad, some are worse then others&amp;quot;, that &amp;quot;Religion can be used to justify anything&amp;quot;, use it as a strawman to tar all with the same brush or they have a specific personal grudge (either against an entire religion, a group within that religion or specific individual adherents).  &lt;br /&gt;
* Religion is Good types or the sincerely religious tend to use them as analogies with fanaticism, criticize Real World cults, compare different beliefs or deal with negative aspects of religion (occasionally making jabs at competitive religions, or fellow believers the author disagrees with).  Another approach is to have a Religion of Good fighting against a Religion of Evil - either as the heroes of the story or a valued ally - to say &amp;quot;there is good religion, so don&#039;t tar all with the same negative brush&amp;quot;.&lt;br /&gt;
** As a side note, a lot of fantasy has moved slightly away from pure Religions of Evil, for much the same reason as [[Always Chaotic Evil]] races (questions of whether this fosters prejudice against real-life groups and audiences and authors demanding more motive for their villains).  While there are still plenty of them, they usually add some nuance that makes them at least morally neutral under their own lights.  Popular options are for them to be an off-shoot/subset of another religion and/or be taking vengeance for an injustice (real or perceived, both of which have &#039;&#039;&#039;plenty&#039;&#039;&#039; of real-life precedent).&lt;br /&gt;
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[[Urban Fantasy]] writers are another special case, since almost all Urban Fantasy is set in something that might be called &amp;quot;the real world with a twist&amp;quot;, with all the usual political trouble that implies.  As a result, they can take one of a few routes:&lt;br /&gt;
* The most common route is &amp;quot;there are many possible explanations&amp;quot; and vague things up as much as possible ([[True Faith|Faith]] being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one). &lt;br /&gt;
* The second most common route (albeit rarer outside of Cosmic Horror) is the &amp;quot;Religion as a Bad Thing&amp;quot; route.  The story is straight up atheistic/&amp;quot;Religion is Bad&amp;quot; [[Imperial Truth|propaganda]] for the more preachy (pun intended) anti-religious writers.  It&#039;s also frequently used by writers going for [[Edgy|&amp;quot;edgy&amp;quot;]] stories with religious subject matter; in practice, both most often target Christianity or any contemporary cults.  On that note, any fictional religions or cults are usually thinly-veiled stand-ins for real-life ones.  &lt;br /&gt;
* Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]].&lt;br /&gt;
* The fourth route, taken most notably by [[Supers|DC and Marvel comics]] among others, is to take an &amp;quot;All Myths are True&amp;quot; approach: All religions are sort of true, but none have any exclusivity to the Truth, so Thor and Athena might have the Archangel Michael on speeddial when the Orochi teams up with Apep to get up to no good and start making trouble in their neighborhoods (because &amp;quot;Mikey really likes kicking serpent tail, and gets annoyed when we don&#039;t at least try to invite him to an evil serpent ass-kicking.&amp;quot;). Differs from the &amp;quot;vague things up&amp;quot; route by being clearer on some details, and also much more gonzo.  The Abrahamic God is the exception here: He&#039;s usually kept especially vague, albeit more powerful (and yet infinitely less accessible) than anyone else in the setting, and only referred to by some codephrase (Marvel likes &amp;quot;The One Above All&amp;quot;, DC generally goes for &amp;quot;The Presence&amp;quot; or &amp;quot;whatever is behind the Source Wall&amp;quot;).&lt;br /&gt;
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===Miscellaneous Observations===&lt;br /&gt;
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Doing the &amp;quot;The Gods are Incompetent&amp;quot; thing (the similar but different &amp;quot;The Gods are Insane&amp;quot;, &amp;quot;The Gods Are Assholes&amp;quot; and &amp;quot;The Gods Don&#039;t Actually Do Anything&amp;quot; routes also falls under this umbrella) can go into any of the three modes; in a sincere monotheist&#039;s (such as Christian) work, it can be a &amp;quot;Take That&amp;quot; to polytheistic religions; in a &amp;quot;Religion is Bad&amp;quot; atheist&#039;s, it can be one to religion in general; in a Buddhist-influenced work, it can be a part of the whole &amp;quot;even the Gods are tied up in the Wheel of Karma&amp;quot; concept; and, even if the author is not pushing any religious message in any way, there&#039;s a neutral, plot-structural reason to go &amp;quot;Incompetent Gods&amp;quot;: it can make the adventurers the Most Competent People Available since if that wasn&#039;t the case there wouldn&#039;t be anything for the adventurers to do. &lt;br /&gt;
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If a work has multiple writers, (as frequently happens with RPG and Wargame settings, and quite a few popular SciFi/Fantasy ones as well) there&#039;s a tendency for the writers to try and pull the setting into one of the other two &amp;quot;modes&amp;quot; depending on their personal views.  This leads to the theme changing from one side to the other as the story progresses.  A recent example is [[World of Warcraft|the spate of retcons to the cosmology of the Warcraft universe]] and the morality of its fundamental forces/dominant higher powers, the Light and the Void.  If the story doesn&#039;t get focused on a pro-religion or anti-religion message, it may end up swinging back and forth between both sides or settle in a mid-point which doesn&#039;t take a strong stance either way.  &lt;br /&gt;
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Note that members of the &amp;quot;Religion is Bad&amp;quot; and &amp;quot;Religion is Good&amp;quot; brigades will get involved in arguments over the relative morality or &amp;quot;goodness&amp;quot; of various factions in the story and the accuracy of any messages a writer presents.  Often history buffs will throw their hat into the ring as well.&lt;br /&gt;
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==Examples of /tg/ connected fictional religions==&lt;br /&gt;
===Warhammer 40k===&lt;br /&gt;
* The [[Imperial Truth]] was originally the Emperor&#039;s plan on beliefs, which he and his servants propagated throughout the galaxy during the Great Crusade. Attempting to wean mankind away from Chaos and being a firm member of the &amp;quot;Religion is Bad&amp;quot; brigade, the Emperor proclaimed there are no gods, and religion had to be abolished willingly or by force while science or reason are to be used for explaining the universe and morality.  Everything transpired according to his design, except theistic religiosity in the 40k universe is the best weapon against Chaos so Emps&#039; interstellar state atheism policy gave them a major opening.  Things went from bad to worse when people started looking up to the Emperor as a god himself, [[Exterminatus|he responded accordingly]], and the Chaos Gods got a new tool in the form of [[Lorgar]].  After the Horus Heresy and the Emperor&#039;s removal from galactic politics: the Imperial Truth was slowly shelved in favor of the Imperial Cult, to the point that espousing the teachings of the Truth is ironically considered heresy. Only a few practitioners of the Imperial Truth remain, most notably the Custodes and the Space Marines (both of whom know The Emperor better than anybody to worship him as a god. Plus, their religious autonomy.).&lt;br /&gt;
** The [[Imperial Cult]] is the present-day religion of the Imperium of Man, and is a mix of several Abrahamic Religions along with copious amounts of warmongering, fanaticism and xenophobia.  Derived from the Lectitio Divinatus penned by [[Lorgar]] pre-HH, the Cult decrees that because the Emperor is capable of all these miracles and power: he &#039;&#039;must&#039;&#039; be a god, and why you should worship and pledge loyalty to him.  Its a complete 180 from the Emperor&#039;s original teachings, and has simultaneously been responsible for damning and saving the Imperium past the clusterfuck of the Horus Heresy.  It&#039;s unknown whether the Emperor still abhors godhood and religion and would abolish it the moment he could, or if he&#039;s resigned himself to becoming the very thing he fought against for mankind to persevere in these trying times.  Whatever the case, he didn&#039;t want to be a god, but now he has no choice but to become one.&lt;br /&gt;
** The [[Adeptus Mechanicus|Cult Mechanicus]] (Machine Cult) is the religion of the Adeptus Mechanicus, placing a heavy emphasis on machines, viewing them as gifts from the Machine God called &amp;quot;The Omnissiah&amp;quot; Officially, the Omnissiah is The Emperor, which allows the Mechanicus to sidestep the more puritan pundits of the Imperial Cult (we worship The Emprah, just not how you do it). Unofficially, the Omnissiah may or may not be the C&#039;tan god: The Void Dragon. It also has a high emphasis on the collection of knowledge, and one of the Admech&#039;s roles in the galaxy is to explore remote and uncharted regions of space to find and search for knowledge that has been lost throughout the millennia. The last of these, is guidelines on machines and knowledge. Officially, heretic(tek) and xeno works are to be abhorred and disposed of, viewing them as perversions of the holy Machine God&#039;s works. Unofficially however, more liberally-minded and higher-ranked Magos would happily hoard heretek/xeno works, seeing their potential over the more restricted and constrained works of the Mechanicus.&lt;br /&gt;
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* Chaos is a violent and complicated henotheistic (believing in multiple gods but only worshipping one) or polytheistic religion with dozens, if not hundreds of interpretations.  Even then, there&#039;s more sub-cults that worship their particular god in a specific way, either minutely or vastly different from everyone else among followers of the Big 4.  And this doesn&#039;t even get into the realm of Chaos Undivided (which worships the concept of Chaos itself, instead of the individual gods) and [[Malal]].  Chaos has very little established guidelines regarding worship, apart from their patron god&#039;s/gods&#039; general likes/dislikes, so any religious practices or rituals are either based on commands from the god/s or up to the imagination of the cult.&lt;br /&gt;
** Interestingly, there is a Space Marine of the Chaos faction who follows the Imperial Truth, and that is [[Fabius Bile]].&lt;br /&gt;
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* All Greenskins worship Gork and Mork (jury&#039;s out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them.  The closest thing they have to tenants is that Gork favors violence, Mork favors cunning.  Greenskins have gotten into fights over this, but violence is part of their nature and that of their gods.  While they fight over religion, they also fight over almost any dispute anyway, and may even start a religious argument just to enjoy a good fight among themselves (though the only theological argument they can formulate is &amp;quot;is Gork the god of cunning or is Mork?&amp;quot; or vica versa). On the surface, religion does not play a big-enough role in Ork society compared to other races, being just another outlet for Orks to fight about. But if [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] is any indication: religion can have a great impact on Orks, with him being becoming one of the greatest Warlords in the galaxy, primarily because he thinks he&#039;s personally blessed by Gork and Mork themselves. So if you throw in the Orks&#039; gestalt field into the mix, its likely that its not that religion doesn&#039;t matter to them, it&#039;s under-utilized.&lt;br /&gt;
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* The Tau&#039;s creed &amp;quot;The [[Greater Good]]&amp;quot; is a specie-wide philosophy that was adopted ever since the initial unification of the Tau in the olden days. In a nutshell, the Greater Good emphasizes the co-existence of all Tau and sapient life in general into working together for a common goal to further the Tau&#039;s progress, seeing everyone&#039;s potential and hoping to utilize that for an, ahem, greater good. Personal religion isn&#039;t forbidden, but it must not contradict or override The Greater Good, and must be disregarded if it ever does so.  Technically, this means Tau can be religious or non-religious, as the Greater Good is not a religion (due to lacking an afterlife and supernatural aspects, with the closest things to figures of worship being the Ethereals).  This sounds all fine and dandy, but the Ethereal class, who are responsible for maintaining The Greater Good, have been shown to be less benevolent than believed and have been using their unnaturally powerful charisma to subtly oppress the Tau and use them to further their own agendas.&lt;br /&gt;
**The Farsight Enclaves, who have thrown off Ethereal rule, are the exception in that they have rejected The Greater Good, seeing it as the method of oppression used to keep the T&#039;au under complete control of the ethereals.  Due to this, if one considers the Greater Good a religion, The Enclaves are irreligious.&lt;br /&gt;
**As of the 4th Sphere Expansion disaster, Chaos Tau are starting to become a thing.&lt;br /&gt;
**At one point, the Earth Caste gathered Genestealer-infected Tau and studied them to see what would happen.  Of course, a Genestealer cult developed and naturally they violently escaped control and surveillance.   According to rumors, they&#039;ve even produced a Genestealer-infected Ethereal. &lt;br /&gt;
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* The Eldar have varying views on religiosity depending on their type.  Their religion is polytheistic, with henotheistic offshoots, and Ausryan was the highest ranking god.  However all of the Eldar gods were murder-raped to death by Slaanesh except for Isha (taken by Nurgle), Khaine (shattered and flung into realspace), Cegorach (hiding in the Webway) and Ynnead (born long after Slaanesh&#039;s birth).  Their Pantheon&#039;s religious practices aren&#039;t fleshed out save for those of Cegorach, Isha, and Khaine, via the Harlequins and Aspect Warriors.  With most of their gods out of commission, Eldar religious worship is of a deistic bent.&lt;br /&gt;
** Craftworlders and Exodites almost exclusively worship the original Eldar pantheon, though some engage in henotheistic worship of only one of the gods.  Asuryan is more popular among Craftworlders while Isha is among Exodites, though nearly all give Khaine some tribute during war.&lt;br /&gt;
** Corsairs are all over the place, though Khaine is a popular choice given their more militant nature.  &lt;br /&gt;
** Being agents of the Laughing God himself, the Harlequins&#039; worship is centered around [[Cegorach]], whilst still paying minor tribute to the other gods.&lt;br /&gt;
** The new faith around Ynnead, the Ynnari, is rapidly growing but have yet to establish teachings or rituals. &lt;br /&gt;
** Unique among the Eldar, the Dark Eldar are irreligious for the most part and while they believe some gods exist they&#039;re too self-centered to worship them (this is canon).  They&#039;re often also anti-religious to boot; a major landmark of Commorragh is a landfill of religious icons called Iconoclast&#039;s Mound, and one Wych cult - the Pain Eternal - revolves around killing religious people and destroying shrines and holy sites.  The sole exception, except for Dark Eldar who stop being Dark Eldar, are the [[Incubi]] who hold [[Khaine]] in high regard.&lt;br /&gt;
** The Ynnari have encountered atleast one ancient Craftworld that turned into an entire Genestealer cult in a misguided attempt to avoid getting their souls consumed by Slaanesh as their ship had no infinity circuit present. We&#039;re not sure if this worked to any capacity (if at all, given the Hive Mind does not absorb souls), but they were taken down by the Ynnari for obvious reasons.&lt;br /&gt;
** There are numerous rumors of a very small number of Chaos Eldar, but these are barely fleshed out and heavily classified in-universe.  There have been verified Nurgle-worshipping Eldar and persistent rumors that some have embraced Slaanesh without becoming soul-food.  Apart from this, some Dark Eldar have been willing to summon Chaos Daemons or work with Chaos worshippers ([[Fabius Bile|or allies of Chaos]]) to further their own ends.  &lt;br /&gt;
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* While the Necrontyr had religions before certain [[C&#039;tan|star entities]] [[Necrons|roboticizied them]], those aren&#039;t fleshed out or detailed.  Its also heavily implied the C&#039;tan co-opted the Necrontyr religion beforehand.  With the change to Necrons taking the higher though processes of most of them, any Necrons who can comprehend faith and religiosity either worship the C&#039;tan or have become irreligious.&lt;br /&gt;
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* The Tyranids themselves are irreligious, being spehss bugs and all, but understand at least a few of the advantages of religion.  [[Genestealer]]s infect people and together they establish cults on targeted worlds, such as one worshipping &amp;quot;Children of the Stars&amp;quot;, a perversion of the Imperial Cult (such as one that worships a [[Swarmlord|four-armed]] version of the Emperor) or something else like &amp;quot;Celebrants of Nihilism&amp;quot; (yes, that&#039;s a canon Genestealer cult name).  Psychic influence is often involved and, notably, the Genestealers do not consider themselves gods.  Once the Tyranids arrive en-masse, the cult-gets assimilated along with all non-Tyranids willingly or not.  An interesting tidbit is that the Hive Mind stops the Tyranids from attacking the cultists in early stages of the invasion and leads them on, only to later override the Genestealers&#039; wills and and make them slaughter the cultists.&lt;br /&gt;
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===Dungeons and Dragons===  &lt;br /&gt;
* Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called &amp;quot;Religions&amp;quot;, rather then the usual generic Pantheism.&lt;br /&gt;
** Most of Planescape&#039;s Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps &#039;&#039;especially&#039;&#039; the Athar.)&lt;br /&gt;
** Half of Eberron&#039;s religions aren&#039;t worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one&#039;s self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to &#039;&#039;create&#039;&#039; a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don&#039;t worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters.&lt;br /&gt;
** There&#039;s a handful of religions on [[Golarion]] that aren&#039;t merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. &lt;br /&gt;
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* [[D20 Modern]]&#039;s [[Urban Arcana]], unusually for urban fantasy, has D&amp;amp;D deities bleed into reality alongside the monsters. You are still able to play a &amp;lt;s&amp;gt;cleric&amp;lt;/s&amp;gt; &amp;quot;acolyte&amp;quot; of any real world deity despite this.&lt;br /&gt;
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===Star Wars===&lt;br /&gt;
* [[Star Wars]] is inconsistent on if the [[The Force]] is a religion.  The Jedi and the Sith &#039;&#039;could&#039;&#039; both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion.  On the other hand, there&#039;s the Imperial officer in &#039;&#039;&amp;quot;A New Hope&amp;quot;&#039;&#039; who disses Vader&#039;s ways as &amp;quot;sad devotion to ancient religion&amp;quot;, only to get [[Meme|chided for his lack of faith with a Force choke]].  It&#039;s also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]].  Aside from that, religion is nearly always a non-human tradition, something noted in a culture&#039;s historical background and never seen implying its extinction, or a scam.  The religiously linked &amp;quot;damn&amp;quot; and &amp;quot;hell&amp;quot; are the two real world swear words that exist in-universe, purely because Han Solo used them in the films, and some concept of an &amp;quot;angel&amp;quot; exists because a young Anakin told Padme about them in the prequel trilogy films.&lt;br /&gt;
** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse.  A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots, and this perverted form takes a few cues from Islam and Aztec mythology).&lt;br /&gt;
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===Star Trek===&lt;br /&gt;
* Star Trek creator Gene Roddenberry had a low opinion of religion and in his vision humanity had done away with it and was better off for it and he had no interest in adding it to the aliens.  However, some of the cast and crew disagreed and occasionally references and religions found their way into the show, which increased after Roddenberry&#039;s death.  The Federation&#039;s culture is distinctly humanistic (extending the concept to alien species) in it&#039;s outlook in which religion is regarded as a thing of the past.&lt;br /&gt;
** While there are plenty of &amp;quot;Godlike&amp;quot; entities in Star Trek, almost all are treated as Sufficiently Advanced Aliens in the Arthur C. Clarke sense--and in particular, in ST:TNG, the flip side, that Picard and his crew are frequently shown to look like Gods to sufficiently primitive aliens, is gone into in more than one episode.&lt;br /&gt;
** The primary religion of the Federations main frenemies, the Klingons, is a deistic religion where a Klingon warrior killed their gods, and in their belief Klingons who live according to those tenants get to live in a pseudo-Valhalla.&lt;br /&gt;
** The Bajorans are a highly religious alien race, with the majority following peaceful teachings and a minority of violent extremists.  &lt;br /&gt;
*** Of some note, the Bajoran religion is of interest because their &amp;quot;Gods&amp;quot; actually exist, and can be (somewhat incomprehensibly) talked to (a rarity outside of [[Science Fantasy]]). In other words, they were frequently a method of having some religion vs. science debates where the divine entity (A) explicitly exists, (B) is explainable as &amp;quot;sufficiently advanced and unusual aliens&amp;quot;, and (C) aren&#039;t jerks, just bad at communication with those of us who experience time linearly--in other words, with a deck that wasn&#039;t quite as badly stacked. The religiosity was meant to be as a way of contrasting the Starfleet personnel with the native population and to draw a parallel between Bajorans under the Cardassian Occupation and various real world recently freed oppressed religious-slash-ethnic groups.&lt;br /&gt;
** &amp;lt;s&amp;gt;In the fifth Star Trek movie, &#039;&#039;&amp;quot;The Final Frontier&amp;quot;&#039;&#039;, some of the crew steal the Enterprise to look for God and instead find a powerful alien being impersonating God in the center of the universe&amp;lt;/s&amp;gt; &#039;&#039;&#039;Just like there is no live-action movie of Avatar: The Last Airbender, there is totally no Star Trek 5!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===World of Darkness===&lt;br /&gt;
* Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We&#039;ll just cover a few highlights:&lt;br /&gt;
** From [[Vampire: The Requiem]], there&#039;s the the Lancea et Sanctum, which might be best described as &amp;quot;Christianity for Vampires&amp;quot;, and the Circle of the Crone, which is &amp;quot;Pagan Vampires&amp;quot;. Both have Vampire miracles on tap (pun intended).&lt;br /&gt;
** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies, some very similar to real world ones, others...not so much. &lt;br /&gt;
** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mythology]]&lt;br /&gt;
* [[True Faith]], a common mechanic to weaponize religion in [[Urban Fantasy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:953D:E84D:6AAB:7196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401824</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401824"/>
		<updated>2020-10-11T08:27:31Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:953D:E84D:6AAB:7196: /* Religion as a Good Thing/Proponents */&lt;/p&gt;
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&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{topquote|Science investigates; religion interprets. Science gives man knowledge, which is power; religion gives man wisdom, which is control. Science deals mainly with facts; religion deals mainly with values. The two are not rivals.|Martin Luther King, Jr}} &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;I was called here by, huuuuumans, who wish to pay me tribute!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Richter Belmont&#039;&#039;&#039;: &#039;&#039;Tribute?! You steal men&#039;s souls! And make them your slaves!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;Perhaps the same could be said of all religions.&#039;&#039; &lt;br /&gt;
::--An excerpt from the infamous exchange that also gave us &amp;quot;What is a man? A miserable little pile of secrets&amp;quot; in [[Castlevania#Castlevania:_Symphony_Of_The_Night_.28Castlevania_9.29|Castlevania: Symphony of the Night.]]&lt;br /&gt;
&lt;br /&gt;
Because it&#039;s important to several settings and RPG systems, particularly ones that are high-profile or relevant to /tg/, we have a religion article.  Let&#039;s try and keep it focused on the directly-related-to-/tg/ stuff and not descend into the pure [[skub]] that can arise in discussions of real-life religions, okay?&lt;br /&gt;
&lt;br /&gt;
==Definition of Religion==&lt;br /&gt;
Almost since the inception of the term, scholars have failed to agree on a definition of religion.  While there are some belief systems that always count as religions, some have applied the term to various things such as political ideologies, or groups when they reach a certain point.  There are however two general definition systems: the sociological/functional and the phenomenological/philosophical.  &lt;br /&gt;
&lt;br /&gt;
The two most widely accepted are:&lt;br /&gt;
* &amp;quot;a unified system of beliefs and practices relative to sacred things, that is to say things set apart and forbidden - beliefs and practices which unite into one single moral community called a church, all those who adhere to them.&amp;quot;	&lt;br /&gt;
* &amp;quot;a comprehensive worldview or &#039;metaphysical moral vision&#039; that is accepted as binding because it is held to be in itself basically true and just even if all dimensions of it cannot be either fully confirmed or refuted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As stated before, one common element that every religion which fits the criteria has is humanity&#039;s relation to supernatural forces, as all of them have at least one [[God|god]] and/or an afterlife even where there are exceptions; Buddhism doesn&#039;t have any gods or its own idea of the cosmos&#039; origins but has afterlives and the existence of the eternal soul (unless a persons achieves nirvana), and Taoism doesn&#039;t have an afterlife in the conventional sense but is pantheistic.&lt;br /&gt;
&lt;br /&gt;
Like other terms for heavily [[SJW|debated]] [[communism|subjects]], religion and religious have also been used as insults or Snarl Words in social and political discussions (especially from the 20th century and onwards) to ridicule groups openly promoting something the user disagrees with.  This snarl creates a caricature of the group to smear them by association with the worst excesses/negative stereotypes of religious people (like being preachy, judgmental, irrational, hypocritical).&lt;br /&gt;
&lt;br /&gt;
==List of Real-Life Religions==&lt;br /&gt;
&lt;br /&gt;
Too many to list, even without debates about the term.  In lieu of a list on this site, here are two complied lists that should cover everything that fits the bill.  Otherwise, check out the [[Mythology]] page.&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_religions_and_spiritual_traditions Wikipedia&#039;s list of religions and spiritual traditions]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Major_religious_groups For a simplified version from Wikipedia that focuses more on major religions]&lt;br /&gt;
&lt;br /&gt;
==Religion vs. Mythology==&lt;br /&gt;
While [[Mythology|mythologies]] aren&#039;t religions in and of themselves, every religion has a mythology.  While mythologies are merely the accounts of supernatural events, religions add rituals, practices and hierarchies that link those mythologies directly to the lives of their believers in one form or another, typically by describing how to properly serve to a god (or multiple gods, it depends) a significant role in the mythology a given religion is derived from. [[Skub|Whatever the source]], the mythology almost always predates the religion. As a result, especially since the Fantasy genre deals in supernatural beings and forces, most if not all fantasy settings have religions.  Science fiction does to a lesser degree, mostly because during the Golden Age of sci-fi empiricists and secular humanists were attracted to the genre and their views often seeped into their stories.  Despite this, given that most real-life societies have had religions playing a role in or since their founding, religions are still found in sci-fi.&lt;br /&gt;
&lt;br /&gt;
Religions involves belief systems and practices, where an adherent can call upon the power/being the religion is focused on to give them aid in [[cleric|various]] [[Paladin|ways]], depending at the very least on the religion and the task in question.  Given that religions are about people&#039;s place in the world, how it was made, ideas on how life should be lived and how humans should relate to the supernatural, they have major implications for societies.  Given that people can become [[Exarch|dangerously single-minded]] about a cause, people can be become extremists about their religion, regardless of the fact that [[Heironeous|some]] are more benevolent than [[Asmodeus|others]] and in numerous cases even [[Heresy|if it involves going against the religion&#039;s teachings]]; in conjunction with the above this means religious conflicts can become widespread, long-lasting, cause carnage and also involve other elements such as politics- both in fantasy and in the real world.&lt;br /&gt;
&lt;br /&gt;
==Role in Society==&lt;br /&gt;
{{skubby}}&lt;br /&gt;
A person&#039;s belief (for or against) any or all religions is a major factor in their worldview, and as such often serves as the undercurrent for all others. This is because this belief shapes people&#039;s views on the big things such as the purpose of life, how life should be lived in relation to oneself and others and what happens to people after they die. On the upside, this often leads to teachings with the goal of unity, peace, charity and co-operation as per the teachings of most religions, some of which are adapted by or also found among non-religious systems. On the downside, this can lead to clashes over how the people involved do the will of whichever beings or forces they follow, which religion should be followed or whether or not people should follow a god or religion at all.  This can involve arguments and factionalizing, or in some cases worse things like pogroms and wars. Since they are an overarching and fairly common element in cultures, they often appear or are referenced in fiction. &lt;br /&gt;
&lt;br /&gt;
The most common religious belief systems are the Abrahamic family of religions (primarily Judaism, Christianity and Islam) which are Monotheistic (belief in a singular God) and share many common elements and root, with - at the time this was written - Christianity being the most followed religion globally. Historically, these and other religions were frequently enshrined in law as the &amp;quot;state religion&amp;quot;, giving them special privileges such as extensive influence over the government or tax exemptions. In some cases, they even took over the functions of the government entirely in a system known as theocracy; while uncommon in the present day, theocracies are still in use in places such as the Vatican and Iran. &lt;br /&gt;
&lt;br /&gt;
Within the last few centuries, due to events such as the French Revolution, there has also been a significant amount of anti-religious sentiment, which regards religion as at best redundant and at worst destructive (beyond historical grievances with specific groups within religions, reasons for this view and whether or not those arguments have any merit, shall not be discussed here). For the most part, a combination of people identifying more with their culture or nation than their religion and the concept that religion and functions of state should not interfere with each other has turned into more of a &amp;quot;live and let live&amp;quot; mentality that doesn&#039;t really support or oppose any one religion and only reacts when said religions begin actively defying the state or the state starts bringing the boot down on religion. &lt;br /&gt;
&lt;br /&gt;
Throughout history, numerous tyrannical regimes have tried to restrict or stamp out religions. This is usually because religious teachings put the figure/object of worship before the state in a conflict of interest and most religions&#039; teachings condemn tyranny or [[Slaanesh|the vices tyrannical leaders indulge]].  Other reasons include tyrants dislike being answerable to anyone besides themselves and a tyrant may have some form of anti-religious prejudice.  While nations have usually tried to block specific religions deemed &amp;quot;false&amp;quot; (read: religions opposing the state-sponsored religion in any way), several nations (usually [[Communism|Communist]] states which took Marx&#039;s &amp;quot;religion is the opiate of the masses&amp;quot; quote out of context as a call to arms rather than a passive theory) have tried to get rid of religion altogether, albeit with horrifying [https://en.wikipedia.org/wiki/League_of_Militant_Atheists results] [https://en.wikipedia.org/wiki/Khmer_Rouge_rule_of_Cambodia#Religious_communities each] time.  Best case scenario, they sidegrade from one set of problems to another as cults of personality (commonly ones based on the ruler in charge) spring up to exploit the newly created power vacuum while believers who survive the regime try to continue their activities in secret.  Worst case scenario, the society and its population degenerates into [[Commorragh|a violent, fractious, and nihilistic shell of their former selves]].&lt;br /&gt;
&lt;br /&gt;
Aside from the aforementioned theocracies, the most religious nations are countries such as Brazil in South America or Zambia in Africa (Zambia even has a state religion alongside a law that allows for freedom of religion).  China is - at the time this was written - the world&#039;s least religious and most atheistic country (the situation around North Korea is [[Skub|debatable]], since even though they violently suppress religions [https://www.foxnews.com/world/north-korea-publicly-executes-80-some-for-videos-or-bibles-report-says to the point that merely having copies of religious texts can be grounds for execution], they also have the Kim Cult blended with the Marxist offshoot ideology Juche).&lt;br /&gt;
&lt;br /&gt;
==How this impacts /tg/==&lt;br /&gt;
A few major ways.  Since most if not every society in real-life has had religion either be the basis for its founding or play a role in it, religion is just as involved in the backstory or current lore of settings.  There are three major &amp;quot;modes&amp;quot; of /tg/ settings and related fictions: &lt;br /&gt;
* Purely functional use of religion as a story device. (What we might call &amp;quot;Functionalists&amp;quot;)&lt;br /&gt;
* Endorsement of religion and/or religious people. (What we might call &amp;quot;Religion is Good&amp;quot; types)&lt;br /&gt;
* Criticism of religion and/or religious people. (What we might call &amp;quot;Religion is Bad&amp;quot; types)&lt;br /&gt;
For ease of categorization, writers who use these modes will also be called proponents, detractors or functionalists (who can be pro, anti or neutral).&lt;br /&gt;
&lt;br /&gt;
===Religion as a story device/Functionalists===&lt;br /&gt;
Compared to the two types of writers found below, these writers are usually just attempting to model their work after real-world [[Mythology]] and are frequently attempting to keep their views of Religion separate from their work. Frequently comes in one of two subspecies:&lt;br /&gt;
* The [[Standard Fantasy Setting]] default: The world is ruled by an ordinary polytheistic pantheon, usually close to some admixture of Norse and Greek mythologies.  Some of them also have a Top God more powerful than all the others, and maybe the in-universe creator of everything who is mostly hands-off in cosmic affairs.  The gods of these religions tend to focus on specific areas (gods of [[Paladin|Justice]] and [[Druid|Nature]] are common, for subtly obvious reasons) and frequently want their followers to propagate or promote these things.  &lt;br /&gt;
* The kind of setting they wanted to make dictated the nature of the divine. For example, in [[Exalted]] just about all the figures anybody would call a &amp;quot;God&amp;quot; (besides the Exalted) are Useless, because the Exalted (which includes the Player Characters) are the guys who were made specifically to do whatever the gods needed them to do for reasons inherent to the setting, to go with the main theme of the setting for the PCs: &amp;quot;You can do &#039;&#039;almost anything&#039;&#039;, except &#039;&#039;&#039;avoid the consequences of doing that anything&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Religion as a Bad Thing/Detractors=== &lt;br /&gt;
There are several writers of Science Fiction and Fantasy that are of the opinion &amp;quot;Religion Is Bad&amp;quot;, having an axe to grind (sometimes warranted, sometimes not) with either one or more specific real-life religions.  This is more common in Sci-Fi than fantasy because the focus on science appeals to the naturalist, empiricist and/or humanist worldview of such writers, with the supernatural being seen as an obstacle to that.  Despite that, the view is found among some fantasy authors as well, such as Philip Pullman (who wrote the &amp;quot;His Dark Materials&amp;quot; series as atheistic pushback against C.S Lewis&#039; &amp;quot;Chronicles of Narnia&amp;quot; series). Whatever the genre, this comes in flavors of &amp;quot;The Gods are Incompetent&amp;quot; (more on that below), &amp;quot;The Gods Don&#039;t Exist&amp;quot; or &amp;quot;The Gods are Evil&amp;quot;.  Cosmic Horror also tends to use the latter two or combine them into &amp;quot;The Gods are actually Incomprehensible and Destructive Aliens&amp;quot; ([[H.P. Lovecraft]] himself was an avowed anti-religious atheist - which is why cults are recurring villains in his stories).  This also has the side effect of inclining science fiction towards an atheistic perspective.&lt;br /&gt;
&lt;br /&gt;
Another major component is personal issues of the author such as grievance or prejudice, but that&#039;s case-by-case and a major can of worms.  A writer could resent a specific religion or even the higher power a religion reveres (though opposition to a god or gods is called anti-theistic, not anti-religious), and single them out in their works due to personal bias or promoting an agenda.  Worst case scenario, the story is an anti-religious wish fulfillment story or power fantasy - such as Frank Miller&#039;s &amp;quot;Holy Terror&amp;quot; comics against Islam and Garth Ennis&#039; &amp;quot;Preacher&amp;quot; comics (and their live-action adaptation) against Christianity.&lt;br /&gt;
&lt;br /&gt;
Whatever the motivation, writers saying this message either model their fictional religions on the worst excesses of real world religious people, use a distorted version of the actual religion or a fictional stand-in (the former is occasionally exaggerated and the latter two are often strawmen).  The most frequently targeted religions are Christianity, Islam, any faith that practiced human sacrifice (such as the Aztec religious practices) and Scientology.  Cults, especially those with beliefs that mainstream religions consider unorthodox or outright heretical, are especially fertile ground for this message, albeit running the risk of being misapplied to tar other groups with the same brush.&lt;br /&gt;
&lt;br /&gt;
===Religion as a Good Thing/Proponents===&lt;br /&gt;
There are several Science Fiction and Fantasy writers who either are religious themselves and want to promote their worldview, look upon religion positively and put that into the story or both.  This is more common in Fantasy than Sci-fi, partly because with the supernatural being THE fundamental element of the genre, this gives opportunities to explore many aspects of religiosity.  This is less common in science-fiction, but not unheard of, such as Carl Sagan&#039;s novel &amp;quot;Contact&amp;quot; where God&#039;s signature is found in the digits of pi.  These authors usually put more thought into their fictional religion plus its central figure (although they have a tendency to resemble real-life religions), and try and have it be at least a somewhat good influence, although religious institutions and leaders are usually hit-and-miss affairs.  &lt;br /&gt;
&lt;br /&gt;
Some people make a fictional setting with figures from real-world religions, either in the real-world or [[CS Lewis|an alternate world like Narnia]].  Others use fictional religions that either visually resemble real-life religions or figures from them.  Religions that often get this treatment are the Abrahamic faiths (most often Christianity), Greek mythology, Egyptian mythology and Norse mythology (albeit often a sanitized version of the latter three).  In other cases they all but abandon any form of subtlety, with the fictional religion being distinguished from the real-world religion by only a handful of minor changes. Naturally, those kinds of works tend to come off as preachy, to say the least. &lt;br /&gt;
&lt;br /&gt;
Another route this uses is the route that faith itself provides the power as per &amp;quot;[[Belief Function|Belief Function]]&amp;quot; (think Morpheus&#039; &amp;quot;your mind makes it real&amp;quot; quote, but applying at the cosmological level).  In fact, Warhammer often goes the route that the gods are powered by faith as well as from their sphere of influence which has either [[Sigmar|caused some people have risen to godhood]] or [[Ynnead|caused new gods to be born in the setting]]. In fact, this has proven the greatest weapon against Chaos in every Warhammer setting (and why the Emperor&#039;s plan to starve the Chaos Gods with atheism was doomed to fail from the start).&lt;br /&gt;
&lt;br /&gt;
===Somewhat special cases===&lt;br /&gt;
&lt;br /&gt;
One somewhat special case is the &amp;quot;Religion of Evil&amp;quot;; in many settings, there is a religion that is explicitly capital E Evil and seeks one of the usual &amp;quot;Card Carrying Villain&amp;quot; goals of Control, Conquest, Corruption, or Destruction.  Frequently has some admixture of the worst aspects of Roman Paganism, Norse practices, the Aztec, Scientology and/or the various Abrahamic religions.  They also often draw from those found in the writings of H.P Lovecraft.  If this cult directly worships an individual Evil God, expect whatever makes sense for that deity to be some form of destructive activity--e.g., the cult of the God of Murder demands human sacrifice on a regular basis, with a certain portion of that explicitly being not-careful-enough cultists.  Regardless, Religions of Evil can show up in all three above modes, and usually has a special purpose in all three:&lt;br /&gt;
&lt;br /&gt;
* All three types need bad guys.  In particular, a group who by definition is Evil is always good for some no-need-to-worry-about-the-ethics-or-morality-of-killing fodder (based on the idea that everyone in is group is evil because you have to do evil to be part of the group).  &lt;br /&gt;
* Religion is Bad types tend to use them to say either &amp;quot;while they&#039;re all Bad, some are worse then others&amp;quot;, that &amp;quot;Religion can be used to justify anything&amp;quot;, use it as a strawman to tar all with the same brush or they have a specific personal grudge (either against an entire religion, a group within that religion or specific individual adherents).  &lt;br /&gt;
* Religion is Good types or the sincerely religious tend to use them as analogies with fanaticism, criticize Real World cults, compare different beliefs or deal with negative aspects of religion (occasionally making jabs at competitive religions, or fellow believers the author disagrees with).  Another approach is to have a Religion of Good fighting against a Religion of Evil - either as the heroes of the story or a valued ally - to say &amp;quot;there is good religion, so don&#039;t tar all with the same negative brush&amp;quot;.&lt;br /&gt;
** As a side note, a lot of fantasy has moved slightly away from pure Religions of Evil, for much the same reason as [[Always Chaotic Evil]] races (questions of whether this fosters prejudice against real-life groups and audiences and authors demanding more motive for their villains).  While there are still plenty of them, they usually add some nuance that makes them at least morally neutral under their own lights.  Popular options are for them to be an off-shoot/subset of another religion and/or be taking vengeance for an injustice (real or perceived, both of which have &#039;&#039;&#039;plenty&#039;&#039;&#039; of real-life precedent).&lt;br /&gt;
&lt;br /&gt;
[[Urban Fantasy]] writers are another special case, since almost all Urban Fantasy is set in something that might be called &amp;quot;the real world with a twist&amp;quot;, with all the usual political trouble that implies.  As a result, they can take one of a few routes:&lt;br /&gt;
* The most common route is &amp;quot;there are many possible explanations&amp;quot; and vague things up as much as possible ([[True Faith|Faith]] being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one). &lt;br /&gt;
* The second most common route (albeit rarer outside of Cosmic Horror) is the &amp;quot;Religion as a Bad Thing&amp;quot; route; the story is straight up atheistic/&amp;quot;Religion is Bad&amp;quot; [[Imperial Truth|propaganda]] where the writer often has an axe to grind against a specific religion.  It&#039;s a popular choice for writers trying to be [[Edgy]] who want to include religious subject matter in their stories, and they almost exclusively go after the most established religion in the area or any new cults that have emerged at the time.  On that note, any fictional religions or cults are most likely thinly-veiled stand-ins for real life ones.  &lt;br /&gt;
* Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]].&lt;br /&gt;
* The fourth route, taken most notably by [[Supers|DC and Marvel comics]] among others, is to take an &amp;quot;All Myths are True&amp;quot; approach: All religions are sort of true, but none have any exclusivity to the Truth, so Thor and Athena might have the Archangel Michael on speeddial when the Orochi teams up with Apep to get up to no good and start making trouble in their neighborhoods (because &amp;quot;Mikey really likes kicking serpent tail, and gets annoyed when we don&#039;t at least try to invite him to an evil serpent ass-kicking.&amp;quot;). Differs from the &amp;quot;vague things up&amp;quot; route by being clearer on some details, and also much more gonzo.  The Abrahamic God is the exception here: He&#039;s usually kept especially vague, albeit more powerful (and yet infinitely less accessible) than anyone else in the setting, and only referred to by some codephrase (Marvel likes &amp;quot;The One Above All&amp;quot;, DC generally goes for &amp;quot;The Presence&amp;quot; or &amp;quot;whatever is behind the Source Wall&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Observations===&lt;br /&gt;
&lt;br /&gt;
Doing the &amp;quot;The Gods are Incompetent&amp;quot; thing (the similar but different &amp;quot;The Gods are Insane&amp;quot;, &amp;quot;The Gods Are Assholes&amp;quot; and &amp;quot;The Gods Don&#039;t Actually Do Anything&amp;quot; routes also falls under this umbrella) can go into any of the three modes; in a sincere monotheist&#039;s (such as Christian) work, it can be a &amp;quot;Take That&amp;quot; to polytheistic religions; in a &amp;quot;Religion is Bad&amp;quot; atheist&#039;s, it can be one to religion in general; in a Buddhist-influenced work, it can be a part of the whole &amp;quot;even the Gods are tied up in the Wheel of Karma&amp;quot; concept; and, even if the author is not pushing any religious message in any way, there&#039;s a neutral, plot-structural reason to go &amp;quot;Incompetent Gods&amp;quot;: it can make the adventurers the Most Competent People Available since if that wasn&#039;t the case there wouldn&#039;t be anything for the adventurers to do. &lt;br /&gt;
&lt;br /&gt;
If a work has multiple writers, (as frequently happens with RPG and Wargame settings, and quite a few popular SciFi/Fantasy ones as well) there&#039;s a tendency for the writers to try and pull the setting into one of the other two &amp;quot;modes&amp;quot; depending on their personal views.  This leads to the theme changing from one side to the other as the story progresses.  A recent example is [[World of Warcraft|the spate of retcons to the cosmology of the Warcraft universe]] and the morality of its fundamental forces/dominant higher powers, the Light and the Void.  If the story doesn&#039;t get focused on a pro-religion or anti-religion message, it may end up swinging back and forth between both sides or settle in a mid-point which doesn&#039;t take a strong stance either way.  &lt;br /&gt;
&lt;br /&gt;
Note that members of the &amp;quot;Religion is Bad&amp;quot; and &amp;quot;Religion is Good&amp;quot; brigades will get involved in arguments over the relative morality or &amp;quot;goodness&amp;quot; of various factions in the story and the accuracy of any messages a writer presents.  Often history buffs will throw their hat into the ring as well.&lt;br /&gt;
&lt;br /&gt;
==Examples of /tg/ connected fictional religions==&lt;br /&gt;
===Warhammer 40k===&lt;br /&gt;
* The [[Imperial Truth]] was originally the Emperor&#039;s plan on beliefs, which he and his servants propagated throughout the galaxy during the Great Crusade. Attempting to wean mankind away from Chaos and being a firm member of the &amp;quot;Religion is Bad&amp;quot; brigade, the Emperor proclaimed there are no gods, and religion had to be abolished willingly or by force while science or reason are to be used for explaining the universe and morality.  Everything transpired according to his design, except theistic religiosity in the 40k universe is the best weapon against Chaos so Emps&#039; interstellar state atheism policy gave them a major opening.  Things went from bad to worse when people started looking up to the Emperor as a god himself, [[Exterminatus|he responded accordingly]], and the Chaos Gods got a new tool in the form of [[Lorgar]].  After the Horus Heresy and the Emperor&#039;s removal from galactic politics: the Imperial Truth was slowly shelved in favor of the Imperial Cult, to the point that espousing the teachings of the Truth is ironically considered heresy. Only a few practitioners of the Imperial Truth remain, most notably the Custodes and the Space Marines (both of whom know The Emperor better than anybody to worship him as a god. Plus, their religious autonomy.).&lt;br /&gt;
** The [[Imperial Cult]] is the present-day religion of the Imperium of Man, and is a mix of several Abrahamic Religions along with copious amounts of warmongering, fanaticism and xenophobia.  Derived from the Lectitio Divinatus penned by [[Lorgar]] pre-HH, the Cult decrees that because the Emperor is capable of all these miracles and power: he &#039;&#039;must&#039;&#039; be a god, and why you should worship and pledge loyalty to him.  Its a complete 180 from the Emperor&#039;s original teachings, and has simultaneously been responsible for damning and saving the Imperium past the clusterfuck of the Horus Heresy.  It&#039;s unknown whether the Emperor still abhors godhood and religion and would abolish it the moment he could, or if he&#039;s resigned himself to becoming the very thing he fought against for mankind to persevere in these trying times.  Whatever the case, he didn&#039;t want to be a god, but now he has no choice but to become one.&lt;br /&gt;
** The [[Adeptus Mechanicus|Cult Mechanicus]] (Machine Cult) is the religion of the Adeptus Mechanicus, placing a heavy emphasis on machines, viewing them as gifts from the Machine God called &amp;quot;The Omnissiah&amp;quot; Officially, the Omnissiah is The Emperor, which allows the Mechanicus to sidestep the more puritan pundits of the Imperial Cult (we worship The Emprah, just not how you do it). Unofficially, the Omnissiah may or may not be the C&#039;tan god: The Void Dragon. It also has a high emphasis on the collection of knowledge, and one of the Admech&#039;s roles in the galaxy is to explore remote and uncharted regions of space to find and search for knowledge that has been lost throughout the millennia. The last of these, is guidelines on machines and knowledge. Officially, heretic(tek) and xeno works are to be abhorred and disposed of, viewing them as perversions of the holy Machine God&#039;s works. Unofficially however, more liberally-minded and higher-ranked Magos would happily hoard heretek/xeno works, seeing their potential over the more restricted and constrained works of the Mechanicus.&lt;br /&gt;
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* Chaos is a violent and complicated henotheistic (believing in multiple gods but only worshipping one) or polytheistic religion with dozens, if not hundreds of interpretations.  Even then, there&#039;s more sub-cults that worship their particular god in a specific way, either minutely or vastly different from everyone else among followers of the Big 4.  And this doesn&#039;t even get into the realm of Chaos Undivided (which worships the concept of Chaos itself, instead of the individual gods) and [[Malal]].  Chaos has very little established guidelines regarding worship, apart from their patron god&#039;s/gods&#039; general likes/dislikes, so any religious practices or rituals are either based on commands from the god/s or up to the imagination of the cult.&lt;br /&gt;
** Interestingly, there is a Space Marine of the Chaos faction who follows the Imperial Truth, and that is [[Fabius Bile]].&lt;br /&gt;
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* All Greenskins worship Gork and Mork (jury&#039;s out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them.  The closest thing they have to tenants is that Gork favors violence, Mork favors cunning.  Greenskins have gotten into fights over this, but violence is part of their nature and that of their gods.  While they fight over religion, they also fight over almost any dispute anyway, and may even start a religious argument just to enjoy a good fight among themselves (though the only theological argument they can formulate is &amp;quot;is Gork the god of cunning or is Mork?&amp;quot; or vica versa). On the surface, religion does not play a big-enough role in Ork society compared to other races, being just another outlet for Orks to fight about. But if [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] is any indication: religion can have a great impact on Orks, with him being becoming one of the greatest Warlords in the galaxy, primarily because he thinks he&#039;s personally blessed by Gork and Mork themselves. So if you throw in the Orks&#039; gestalt field into the mix, its likely that its not that religion doesn&#039;t matter to them, it&#039;s under-utilized.&lt;br /&gt;
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* The Tau&#039;s creed &amp;quot;The [[Greater Good]]&amp;quot; is a specie-wide philosophy that was adopted ever since the initial unification of the Tau in the olden days. In a nutshell, the Greater Good emphasizes the co-existence of all Tau and sapient life in general into working together for a common goal to further the Tau&#039;s progress, seeing everyone&#039;s potential and hoping to utilize that for an, ahem, greater good. Personal religion isn&#039;t forbidden, but it must not contradict or override The Greater Good, and must be disregarded if it ever does so.  Technically, this means Tau can be religious or non-religious, as the Greater Good is not a religion (due to lacking an afterlife and supernatural aspects, with the closest things to figures of worship being the Ethereals).  This sounds all fine and dandy, but the Ethereal class, who are responsible for maintaining The Greater Good, have been shown to be less benevolent than believed and have been using their unnaturally powerful charisma to subtly oppress the Tau and use them to further their own agendas.&lt;br /&gt;
**The Farsight Enclaves, who have thrown off Ethereal rule, are the exception in that they have rejected The Greater Good, seeing it as the method of oppression used to keep the T&#039;au under complete control of the ethereals.  Due to this, if one considers the Greater Good a religion, The Enclaves are irreligious.&lt;br /&gt;
**As of the 4th Sphere Expansion disaster, Chaos Tau are starting to become a thing.&lt;br /&gt;
**At one point, the Earth Caste gathered Genestealer-infected Tau and studied them to see what would happen.  Of course, a Genestealer cult developed and naturally they violently escaped control and surveillance.   According to rumors, they&#039;ve even produced a Genestealer-infected Ethereal. &lt;br /&gt;
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* The Eldar have varying views on religiosity depending on their type.  Their religion is polytheistic, with henotheistic offshoots, and Ausryan was the highest ranking god.  However all of the Eldar gods were murder-raped to death by Slaanesh except for Isha (taken by Nurgle), Khaine (shattered and flung into realspace), Cegorach (hiding in the Webway) and Ynnead (born long after Slaanesh&#039;s birth).  Their Pantheon&#039;s religious practices aren&#039;t fleshed out save for those of Cegorach, Isha, and Khaine, via the Harlequins and Aspect Warriors.  With most of their gods out of commission, Eldar religious worship is of a deistic bent.&lt;br /&gt;
** Craftworlders and Exodites almost exclusively worship the original Eldar pantheon, though some engage in henotheistic worship of only one of the gods.  Asuryan is more popular among Craftworlders while Isha is among Exodites, though nearly all give Khaine some tribute during war.&lt;br /&gt;
** Corsairs are all over the place, though Khaine is a popular choice given their more militant nature.  &lt;br /&gt;
** Being agents of the Laughing God himself, the Harlequins&#039; worship is centered around [[Cegorach]], whilst still paying minor tribute to the other gods.&lt;br /&gt;
** The new faith around Ynnead, the Ynnari, is rapidly growing but have yet to establish teachings or rituals. &lt;br /&gt;
** Unique among the Eldar, the Dark Eldar are irreligious for the most part and while they believe some gods exist they&#039;re too self-centered to worship them (this is canon).  They&#039;re often also anti-religious to boot; a major landmark of Commorragh is a landfill of religious icons called Iconoclast&#039;s Mound, and one Wych cult - the Pain Eternal - revolves around killing religious people and destroying shrines and holy sites.  The sole exception, except for Dark Eldar who stop being Dark Eldar, are the [[Incubi]] who hold [[Khaine]] in high regard.&lt;br /&gt;
** The Ynnari have encountered atleast one ancient Craftworld that turned into an entire Genestealer cult in a misguided attempt to avoid getting their souls consumed by Slaanesh as their ship had no infinity circuit present. We&#039;re not sure if this worked to any capacity (if at all, given the Hive Mind does not absorb souls), but they were taken down by the Ynnari for obvious reasons.&lt;br /&gt;
** There are numerous rumors of a very small number of Chaos Eldar, but these are barely fleshed out and heavily classified in-universe.  There have been verified Nurgle-worshipping Eldar and persistent rumors that some have embraced Slaanesh without becoming soul-food.  Apart from this, some Dark Eldar have been willing to summon Chaos Daemons or work with Chaos worshippers ([[Fabius Bile|or allies of Chaos]]) to further their own ends.  &lt;br /&gt;
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* While the Necrontyr had religions before certain [[C&#039;tan|star entities]] [[Necrons|roboticizied them]], those aren&#039;t fleshed out or detailed.  Its also heavily implied the C&#039;tan co-opted the Necrontyr religion beforehand.  With the change to Necrons taking the higher though processes of most of them, any Necrons who can comprehend faith and religiosity either worship the C&#039;tan or have become irreligious.&lt;br /&gt;
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* The Tyranids themselves are irreligious, being spehss bugs and all, but understand at least a few of the advantages of religion.  [[Genestealer]]s infect people and together they establish cults on targeted worlds, such as one worshipping &amp;quot;Children of the Stars&amp;quot;, a perversion of the Imperial Cult (such as one that worships a [[Swarmlord|four-armed]] version of the Emperor) or something else like &amp;quot;Celebrants of Nihilism&amp;quot; (yes, that&#039;s a canon Genestealer cult name).  Psychic influence is often involved and, notably, the Genestealers do not consider themselves gods.  Once the Tyranids arrive en-masse, the cult-gets assimilated along with all non-Tyranids willingly or not.  An interesting tidbit is that the Hive Mind stops the Tyranids from attacking the cultists in early stages of the invasion and leads them on, only to later override the Genestealers&#039; wills and and make them slaughter the cultists.&lt;br /&gt;
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===Dungeons and Dragons===  &lt;br /&gt;
* Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called &amp;quot;Religions&amp;quot;, rather then the usual generic Pantheism.&lt;br /&gt;
** Most of Planescape&#039;s Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps &#039;&#039;especially&#039;&#039; the Athar.)&lt;br /&gt;
** Half of Eberron&#039;s religions aren&#039;t worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one&#039;s self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to &#039;&#039;create&#039;&#039; a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don&#039;t worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters.&lt;br /&gt;
** There&#039;s a handful of religions on [[Golarion]] that aren&#039;t merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. &lt;br /&gt;
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* [[D20 Modern]]&#039;s [[Urban Arcana]], unusually for urban fantasy, has D&amp;amp;D deities bleed into reality alongside the monsters. You are still able to play a &amp;lt;s&amp;gt;cleric&amp;lt;/s&amp;gt; &amp;quot;acolyte&amp;quot; of any real world deity despite this.&lt;br /&gt;
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===Star Wars===&lt;br /&gt;
* [[Star Wars]] is inconsistent on if the [[The Force]] is a religion.  The Jedi and the Sith &#039;&#039;could&#039;&#039; both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion.  On the other hand, there&#039;s the Imperial officer in &#039;&#039;&amp;quot;A New Hope&amp;quot;&#039;&#039; who disses Vader&#039;s ways as &amp;quot;sad devotion to ancient religion&amp;quot;, only to get [[Meme|chided for his lack of faith with a Force choke]].  It&#039;s also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]].  Aside from that, religion is nearly always a non-human tradition, something noted in a culture&#039;s historical background and never seen implying its extinction, or a scam.  The religiously linked &amp;quot;damn&amp;quot; and &amp;quot;hell&amp;quot; are the two real world swear words that exist in-universe, purely because Han Solo used them in the films, and some concept of an &amp;quot;angel&amp;quot; exists because a young Anakin told Padme about them in the prequel trilogy films.&lt;br /&gt;
** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse.  A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots, and this perverted form takes a few cues from Islam and Aztec mythology).&lt;br /&gt;
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===Star Trek===&lt;br /&gt;
* Star Trek creator Gene Roddenberry had a low opinion of religion and in his vision humanity had done away with it and was better off for it and he had no interest in adding it to the aliens.  However, some of the cast and crew disagreed and occasionally references and religions found their way into the show, which increased after Roddenberry&#039;s death.  The Federation&#039;s culture is distinctly humanistic (extending the concept to alien species) in it&#039;s outlook in which religion is regarded as a thing of the past.&lt;br /&gt;
** While there are plenty of &amp;quot;Godlike&amp;quot; entities in Star Trek, almost all are treated as Sufficiently Advanced Aliens in the Arthur C. Clarke sense--and in particular, in ST:TNG, the flip side, that Picard and his crew are frequently shown to look like Gods to sufficiently primitive aliens, is gone into in more than one episode.&lt;br /&gt;
** The primary religion of the Federations main frenemies, the Klingons, is a deistic religion where a Klingon warrior killed their gods, and in their belief Klingons who live according to those tenants get to live in a pseudo-Valhalla.&lt;br /&gt;
** The Bajorans are a highly religious alien race, with the majority following peaceful teachings and a minority of violent extremists.  &lt;br /&gt;
*** Of some note, the Bajoran religion is of interest because their &amp;quot;Gods&amp;quot; actually exist, and can be (somewhat incomprehensibly) talked to (a rarity outside of [[Science Fantasy]]). In other words, they were frequently a method of having some religion vs. science debates where the divine entity (A) explicitly exists, (B) is explainable as &amp;quot;sufficiently advanced and unusual aliens&amp;quot;, and (C) aren&#039;t jerks, just bad at communication with those of us who experience time linearly--in other words, with a deck that wasn&#039;t quite as badly stacked. The religiosity was meant to be as a way of contrasting the Starfleet personnel with the native population and to draw a parallel between Bajorans under the Cardassian Occupation and various real world recently freed oppressed religious-slash-ethnic groups.&lt;br /&gt;
** &amp;lt;s&amp;gt;In the fifth Star Trek movie, &#039;&#039;&amp;quot;The Final Frontier&amp;quot;&#039;&#039;, some of the crew steal the Enterprise to look for God and instead find a powerful alien being impersonating God in the center of the universe&amp;lt;/s&amp;gt; &#039;&#039;&#039;Just like there is no live-action movie of Avatar: The Last Airbender, there is totally no Star Trek 5!&#039;&#039;&#039;&lt;br /&gt;
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===World of Darkness===&lt;br /&gt;
* Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We&#039;ll just cover a few highlights:&lt;br /&gt;
** From [[Vampire: The Requiem]], there&#039;s the the Lancea et Sanctum, which might be best described as &amp;quot;Christianity for Vampires&amp;quot;, and the Circle of the Crone, which is &amp;quot;Pagan Vampires&amp;quot;. Both have Vampire miracles on tap (pun intended).&lt;br /&gt;
** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies, some very similar to real world ones, others...not so much. &lt;br /&gt;
** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Mythology]]&lt;br /&gt;
* [[True Faith]], a common mechanic to weaponize religion in [[Urban Fantasy]].&lt;br /&gt;
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[[Category:Not related]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:953D:E84D:6AAB:7196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401823</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401823"/>
		<updated>2020-10-11T08:22:27Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:953D:E84D:6AAB:7196: /* Religion as a Bad Thing/Detractors */&lt;/p&gt;
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&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{topquote|Science investigates; religion interprets. Science gives man knowledge, which is power; religion gives man wisdom, which is control. Science deals mainly with facts; religion deals mainly with values. The two are not rivals.|Martin Luther King, Jr}} &lt;br /&gt;
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:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;I was called here by, huuuuumans, who wish to pay me tribute!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Richter Belmont&#039;&#039;&#039;: &#039;&#039;Tribute?! You steal men&#039;s souls! And make them your slaves!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;Perhaps the same could be said of all religions.&#039;&#039; &lt;br /&gt;
::--An excerpt from the infamous exchange that also gave us &amp;quot;What is a man? A miserable little pile of secrets&amp;quot; in [[Castlevania#Castlevania:_Symphony_Of_The_Night_.28Castlevania_9.29|Castlevania: Symphony of the Night.]]&lt;br /&gt;
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Because it&#039;s important to several settings and RPG systems, particularly ones that are high-profile or relevant to /tg/, we have a religion article.  Let&#039;s try and keep it focused on the directly-related-to-/tg/ stuff and not descend into the pure [[skub]] that can arise in discussions of real-life religions, okay?&lt;br /&gt;
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==Definition of Religion==&lt;br /&gt;
Almost since the inception of the term, scholars have failed to agree on a definition of religion.  While there are some belief systems that always count as religions, some have applied the term to various things such as political ideologies, or groups when they reach a certain point.  There are however two general definition systems: the sociological/functional and the phenomenological/philosophical.  &lt;br /&gt;
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The two most widely accepted are:&lt;br /&gt;
* &amp;quot;a unified system of beliefs and practices relative to sacred things, that is to say things set apart and forbidden - beliefs and practices which unite into one single moral community called a church, all those who adhere to them.&amp;quot;	&lt;br /&gt;
* &amp;quot;a comprehensive worldview or &#039;metaphysical moral vision&#039; that is accepted as binding because it is held to be in itself basically true and just even if all dimensions of it cannot be either fully confirmed or refuted&amp;quot;.&lt;br /&gt;
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As stated before, one common element that every religion which fits the criteria has is humanity&#039;s relation to supernatural forces, as all of them have at least one [[God|god]] and/or an afterlife even where there are exceptions; Buddhism doesn&#039;t have any gods or its own idea of the cosmos&#039; origins but has afterlives and the existence of the eternal soul (unless a persons achieves nirvana), and Taoism doesn&#039;t have an afterlife in the conventional sense but is pantheistic.&lt;br /&gt;
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Like other terms for heavily [[SJW|debated]] [[communism|subjects]], religion and religious have also been used as insults or Snarl Words in social and political discussions (especially from the 20th century and onwards) to ridicule groups openly promoting something the user disagrees with.  This snarl creates a caricature of the group to smear them by association with the worst excesses/negative stereotypes of religious people (like being preachy, judgmental, irrational, hypocritical).&lt;br /&gt;
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==List of Real-Life Religions==&lt;br /&gt;
&lt;br /&gt;
Too many to list, even without debates about the term.  In lieu of a list on this site, here are two complied lists that should cover everything that fits the bill.  Otherwise, check out the [[Mythology]] page.&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_religions_and_spiritual_traditions Wikipedia&#039;s list of religions and spiritual traditions]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Major_religious_groups For a simplified version from Wikipedia that focuses more on major religions]&lt;br /&gt;
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==Religion vs. Mythology==&lt;br /&gt;
While [[Mythology|mythologies]] aren&#039;t religions in and of themselves, every religion has a mythology.  While mythologies are merely the accounts of supernatural events, religions add rituals, practices and hierarchies that link those mythologies directly to the lives of their believers in one form or another, typically by describing how to properly serve to a god (or multiple gods, it depends) a significant role in the mythology a given religion is derived from. [[Skub|Whatever the source]], the mythology almost always predates the religion. As a result, especially since the Fantasy genre deals in supernatural beings and forces, most if not all fantasy settings have religions.  Science fiction does to a lesser degree, mostly because during the Golden Age of sci-fi empiricists and secular humanists were attracted to the genre and their views often seeped into their stories.  Despite this, given that most real-life societies have had religions playing a role in or since their founding, religions are still found in sci-fi.&lt;br /&gt;
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Religions involves belief systems and practices, where an adherent can call upon the power/being the religion is focused on to give them aid in [[cleric|various]] [[Paladin|ways]], depending at the very least on the religion and the task in question.  Given that religions are about people&#039;s place in the world, how it was made, ideas on how life should be lived and how humans should relate to the supernatural, they have major implications for societies.  Given that people can become [[Exarch|dangerously single-minded]] about a cause, people can be become extremists about their religion, regardless of the fact that [[Heironeous|some]] are more benevolent than [[Asmodeus|others]] and in numerous cases even [[Heresy|if it involves going against the religion&#039;s teachings]]; in conjunction with the above this means religious conflicts can become widespread, long-lasting, cause carnage and also involve other elements such as politics- both in fantasy and in the real world.&lt;br /&gt;
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==Role in Society==&lt;br /&gt;
{{skubby}}&lt;br /&gt;
A person&#039;s belief (for or against) any or all religions is a major factor in their worldview, and as such often serves as the undercurrent for all others. This is because this belief shapes people&#039;s views on the big things such as the purpose of life, how life should be lived in relation to oneself and others and what happens to people after they die. On the upside, this often leads to teachings with the goal of unity, peace, charity and co-operation as per the teachings of most religions, some of which are adapted by or also found among non-religious systems. On the downside, this can lead to clashes over how the people involved do the will of whichever beings or forces they follow, which religion should be followed or whether or not people should follow a god or religion at all.  This can involve arguments and factionalizing, or in some cases worse things like pogroms and wars. Since they are an overarching and fairly common element in cultures, they often appear or are referenced in fiction. &lt;br /&gt;
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The most common religious belief systems are the Abrahamic family of religions (primarily Judaism, Christianity and Islam) which are Monotheistic (belief in a singular God) and share many common elements and root, with - at the time this was written - Christianity being the most followed religion globally. Historically, these and other religions were frequently enshrined in law as the &amp;quot;state religion&amp;quot;, giving them special privileges such as extensive influence over the government or tax exemptions. In some cases, they even took over the functions of the government entirely in a system known as theocracy; while uncommon in the present day, theocracies are still in use in places such as the Vatican and Iran. &lt;br /&gt;
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Within the last few centuries, due to events such as the French Revolution, there has also been a significant amount of anti-religious sentiment, which regards religion as at best redundant and at worst destructive (beyond historical grievances with specific groups within religions, reasons for this view and whether or not those arguments have any merit, shall not be discussed here). For the most part, a combination of people identifying more with their culture or nation than their religion and the concept that religion and functions of state should not interfere with each other has turned into more of a &amp;quot;live and let live&amp;quot; mentality that doesn&#039;t really support or oppose any one religion and only reacts when said religions begin actively defying the state or the state starts bringing the boot down on religion. &lt;br /&gt;
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Throughout history, numerous tyrannical regimes have tried to restrict or stamp out religions. This is usually because religious teachings put the figure/object of worship before the state in a conflict of interest and most religions&#039; teachings condemn tyranny or [[Slaanesh|the vices tyrannical leaders indulge]].  Other reasons include tyrants dislike being answerable to anyone besides themselves and a tyrant may have some form of anti-religious prejudice.  While nations have usually tried to block specific religions deemed &amp;quot;false&amp;quot; (read: religions opposing the state-sponsored religion in any way), several nations (usually [[Communism|Communist]] states which took Marx&#039;s &amp;quot;religion is the opiate of the masses&amp;quot; quote out of context as a call to arms rather than a passive theory) have tried to get rid of religion altogether, albeit with horrifying [https://en.wikipedia.org/wiki/League_of_Militant_Atheists results] [https://en.wikipedia.org/wiki/Khmer_Rouge_rule_of_Cambodia#Religious_communities each] time.  Best case scenario, they sidegrade from one set of problems to another as cults of personality (commonly ones based on the ruler in charge) spring up to exploit the newly created power vacuum while believers who survive the regime try to continue their activities in secret.  Worst case scenario, the society and its population degenerates into [[Commorragh|a violent, fractious, and nihilistic shell of their former selves]].&lt;br /&gt;
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Aside from the aforementioned theocracies, the most religious nations are countries such as Brazil in South America or Zambia in Africa (Zambia even has a state religion alongside a law that allows for freedom of religion).  China is - at the time this was written - the world&#039;s least religious and most atheistic country (the situation around North Korea is [[Skub|debatable]], since even though they violently suppress religions [https://www.foxnews.com/world/north-korea-publicly-executes-80-some-for-videos-or-bibles-report-says to the point that merely having copies of religious texts can be grounds for execution], they also have the Kim Cult blended with the Marxist offshoot ideology Juche).&lt;br /&gt;
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==How this impacts /tg/==&lt;br /&gt;
A few major ways.  Since most if not every society in real-life has had religion either be the basis for its founding or play a role in it, religion is just as involved in the backstory or current lore of settings.  There are three major &amp;quot;modes&amp;quot; of /tg/ settings and related fictions: &lt;br /&gt;
* Purely functional use of religion as a story device. (What we might call &amp;quot;Functionalists&amp;quot;)&lt;br /&gt;
* Endorsement of religion and/or religious people. (What we might call &amp;quot;Religion is Good&amp;quot; types)&lt;br /&gt;
* Criticism of religion and/or religious people. (What we might call &amp;quot;Religion is Bad&amp;quot; types)&lt;br /&gt;
For ease of categorization, writers who use these modes will also be called proponents, detractors or functionalists (who can be pro, anti or neutral).&lt;br /&gt;
&lt;br /&gt;
===Religion as a story device/Functionalists===&lt;br /&gt;
Compared to the two types of writers found below, these writers are usually just attempting to model their work after real-world [[Mythology]] and are frequently attempting to keep their views of Religion separate from their work. Frequently comes in one of two subspecies:&lt;br /&gt;
* The [[Standard Fantasy Setting]] default: The world is ruled by an ordinary polytheistic pantheon, usually close to some admixture of Norse and Greek mythologies.  Some of them also have a Top God more powerful than all the others, and maybe the in-universe creator of everything who is mostly hands-off in cosmic affairs.  The gods of these religions tend to focus on specific areas (gods of [[Paladin|Justice]] and [[Druid|Nature]] are common, for subtly obvious reasons) and frequently want their followers to propagate or promote these things.  &lt;br /&gt;
* The kind of setting they wanted to make dictated the nature of the divine. For example, in [[Exalted]] just about all the figures anybody would call a &amp;quot;God&amp;quot; (besides the Exalted) are Useless, because the Exalted (which includes the Player Characters) are the guys who were made specifically to do whatever the gods needed them to do for reasons inherent to the setting, to go with the main theme of the setting for the PCs: &amp;quot;You can do &#039;&#039;almost anything&#039;&#039;, except &#039;&#039;&#039;avoid the consequences of doing that anything&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
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===Religion as a Bad Thing/Detractors=== &lt;br /&gt;
There are several writers of Science Fiction and Fantasy that are of the opinion &amp;quot;Religion Is Bad&amp;quot;, having an axe to grind (sometimes warranted, sometimes not) with either one or more specific real-life religions.  This is more common in Sci-Fi than fantasy because the focus on science appeals to the naturalist, empiricist and/or humanist worldview of such writers, with the supernatural being seen as an obstacle to that.  Despite that, the view is found among some fantasy authors as well, such as Philip Pullman (who wrote the &amp;quot;His Dark Materials&amp;quot; series as atheistic pushback against C.S Lewis&#039; &amp;quot;Chronicles of Narnia&amp;quot; series). Whatever the genre, this comes in flavors of &amp;quot;The Gods are Incompetent&amp;quot; (more on that below), &amp;quot;The Gods Don&#039;t Exist&amp;quot; or &amp;quot;The Gods are Evil&amp;quot;.  Cosmic Horror also tends to use the latter two or combine them into &amp;quot;The Gods are actually Incomprehensible and Destructive Aliens&amp;quot; ([[H.P. Lovecraft]] himself was an avowed anti-religious atheist - which is why cults are recurring villains in his stories).  This also has the side effect of inclining science fiction towards an atheistic perspective.&lt;br /&gt;
&lt;br /&gt;
Another major component is personal issues of the author such as grievance or prejudice, but that&#039;s case-by-case and a major can of worms.  A writer could resent a specific religion or even the higher power a religion reveres (though opposition to a god or gods is called anti-theistic, not anti-religious), and single them out in their works due to personal bias or promoting an agenda.  Worst case scenario, the story is an anti-religious wish fulfillment story or power fantasy - such as Frank Miller&#039;s &amp;quot;Holy Terror&amp;quot; comics against Islam and Garth Ennis&#039; &amp;quot;Preacher&amp;quot; comics (and their live-action adaptation) against Christianity.&lt;br /&gt;
&lt;br /&gt;
Whatever the motivation, writers saying this message either model their fictional religions on the worst excesses of real world religious people, use a distorted version of the actual religion or a fictional stand-in (the former is occasionally exaggerated and the latter two are often strawmen).  The most frequently targeted religions are Christianity, Islam, any faith that practiced human sacrifice (such as the Aztec religious practices) and Scientology.  Cults, especially those with beliefs that mainstream religions consider unorthodox or outright heretical, are especially fertile ground for this message, albeit running the risk of being misapplied to tar other groups with the same brush.&lt;br /&gt;
&lt;br /&gt;
===Religion as a Good Thing/Proponents===&lt;br /&gt;
There are several Science Fiction and Fantasy writers who either are religious themselves and want to promote their worldview, look upon religion positively and put that into the story or both.  This is more common in Fantasy than Sci-fi, partly because with the supernatural being THE fundamental element of the genre, this gives opportunities to explore many aspects of religiosity.  This is less common in science-fiction, but not unheard of, such as Carl Sagan&#039;s novel &amp;quot;Contact&amp;quot; where God&#039;s signature is found in the digits of pi.  These authors usually put more thought into their fictional religion plus its central figure (although they have a tendency to go all &amp;quot;Crystal Dragon Jesus&amp;quot;), and try and have it be at least a somewhat good influence, although religious institutions and leaders are usually hit-and-miss affairs.  &lt;br /&gt;
&lt;br /&gt;
Some people make a fictional setting with figures from real-world religions, either in the real-world or [[CS Lewis|an alternate world (such as Narnia)]].  Others use fictional religions that either visually resemble real-life religions or figures from them; religions that often get this treatment are the Abrahamic faiths (most often Christianity), Greek mythology, Egyptian mythology and Norse mythology (albeit often a sanitized version of the latter three).  In other cases they all but abandon any form of subtlety, with the fictional religion being distinguished from the real-world religion the author follows by only a handful of minor changes. Naturally, those kinds of works tend to come off as preachy, to say the least. &lt;br /&gt;
&lt;br /&gt;
Another route this uses is the route that faith itself provides the power as per &amp;quot;[[Belief Function|Belief Function]]&amp;quot; (think Morpheus&#039; &amp;quot;your mind makes it real&amp;quot; quote, but applying at the cosmological level).  In fact, Warhammer often goes the route that the gods are powered by faith as well as from their sphere of influence which has either [[Sigmar|caused some people have risen to godhood]] or [[Ynnead|caused new gods to be born in the setting]]. In fact, this has proven the greatest weapon against Chaos in every Warhammer setting (and why the Emperor&#039;s plan to starve the Chaos Gods with atheism was doomed to fail from the start).&lt;br /&gt;
&lt;br /&gt;
===Somewhat special cases===&lt;br /&gt;
&lt;br /&gt;
One somewhat special case is the &amp;quot;Religion of Evil&amp;quot;; in many settings, there is a religion that is explicitly capital E Evil and seeks one of the usual &amp;quot;Card Carrying Villain&amp;quot; goals of Control, Conquest, Corruption, or Destruction.  Frequently has some admixture of the worst aspects of Roman Paganism, Norse practices, the Aztec, Scientology and/or the various Abrahamic religions.  They also often draw from those found in the writings of H.P Lovecraft.  If this cult directly worships an individual Evil God, expect whatever makes sense for that deity to be some form of destructive activity--e.g., the cult of the God of Murder demands human sacrifice on a regular basis, with a certain portion of that explicitly being not-careful-enough cultists.  Regardless, Religions of Evil can show up in all three above modes, and usually has a special purpose in all three:&lt;br /&gt;
&lt;br /&gt;
* All three types need bad guys.  In particular, a group who by definition is Evil is always good for some no-need-to-worry-about-the-ethics-or-morality-of-killing fodder (based on the idea that everyone in is group is evil because you have to do evil to be part of the group).  &lt;br /&gt;
* Religion is Bad types tend to use them to say either &amp;quot;while they&#039;re all Bad, some are worse then others&amp;quot;, that &amp;quot;Religion can be used to justify anything&amp;quot;, use it as a strawman to tar all with the same brush or they have a specific personal grudge (either against an entire religion, a group within that religion or specific individual adherents).  &lt;br /&gt;
* Religion is Good types or the sincerely religious tend to use them as analogies with fanaticism, criticize Real World cults, compare different beliefs or deal with negative aspects of religion (occasionally making jabs at competitive religions, or fellow believers the author disagrees with).  Another approach is to have a Religion of Good fighting against a Religion of Evil - either as the heroes of the story or a valued ally - to say &amp;quot;there is good religion, so don&#039;t tar all with the same negative brush&amp;quot;.&lt;br /&gt;
** As a side note, a lot of fantasy has moved slightly away from pure Religions of Evil, for much the same reason as [[Always Chaotic Evil]] races (questions of whether this fosters prejudice against real-life groups and audiences and authors demanding more motive for their villains).  While there are still plenty of them, they usually add some nuance that makes them at least morally neutral under their own lights.  Popular options are for them to be an off-shoot/subset of another religion and/or be taking vengeance for an injustice (real or perceived, both of which have &#039;&#039;&#039;plenty&#039;&#039;&#039; of real-life precedent).&lt;br /&gt;
&lt;br /&gt;
[[Urban Fantasy]] writers are another special case, since almost all Urban Fantasy is set in something that might be called &amp;quot;the real world with a twist&amp;quot;, with all the usual political trouble that implies.  As a result, they can take one of a few routes:&lt;br /&gt;
* The most common route is &amp;quot;there are many possible explanations&amp;quot; and vague things up as much as possible ([[True Faith|Faith]] being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one). &lt;br /&gt;
* The second most common route (albeit rarer outside of Cosmic Horror) is the &amp;quot;Religion as a Bad Thing&amp;quot; route; the story is straight up atheistic/&amp;quot;Religion is Bad&amp;quot; [[Imperial Truth|propaganda]] where the writer often has an axe to grind against a specific religion.  It&#039;s a popular choice for writers trying to be [[Edgy]] who want to include religious subject matter in their stories, and they almost exclusively go after the most established religion in the area or any new cults that have emerged at the time.  On that note, any fictional religions or cults are most likely thinly-veiled stand-ins for real life ones.  &lt;br /&gt;
* Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]].&lt;br /&gt;
* The fourth route, taken most notably by [[Supers|DC and Marvel comics]] among others, is to take an &amp;quot;All Myths are True&amp;quot; approach: All religions are sort of true, but none have any exclusivity to the Truth, so Thor and Athena might have the Archangel Michael on speeddial when the Orochi teams up with Apep to get up to no good and start making trouble in their neighborhoods (because &amp;quot;Mikey really likes kicking serpent tail, and gets annoyed when we don&#039;t at least try to invite him to an evil serpent ass-kicking.&amp;quot;). Differs from the &amp;quot;vague things up&amp;quot; route by being clearer on some details, and also much more gonzo.  The Abrahamic God is the exception here: He&#039;s usually kept especially vague, albeit more powerful (and yet infinitely less accessible) than anyone else in the setting, and only referred to by some codephrase (Marvel likes &amp;quot;The One Above All&amp;quot;, DC generally goes for &amp;quot;The Presence&amp;quot; or &amp;quot;whatever is behind the Source Wall&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Observations===&lt;br /&gt;
&lt;br /&gt;
Doing the &amp;quot;The Gods are Incompetent&amp;quot; thing (the similar but different &amp;quot;The Gods are Insane&amp;quot;, &amp;quot;The Gods Are Assholes&amp;quot; and &amp;quot;The Gods Don&#039;t Actually Do Anything&amp;quot; routes also falls under this umbrella) can go into any of the three modes; in a sincere monotheist&#039;s (such as Christian) work, it can be a &amp;quot;Take That&amp;quot; to polytheistic religions; in a &amp;quot;Religion is Bad&amp;quot; atheist&#039;s, it can be one to religion in general; in a Buddhist-influenced work, it can be a part of the whole &amp;quot;even the Gods are tied up in the Wheel of Karma&amp;quot; concept; and, even if the author is not pushing any religious message in any way, there&#039;s a neutral, plot-structural reason to go &amp;quot;Incompetent Gods&amp;quot;: it can make the adventurers the Most Competent People Available since if that wasn&#039;t the case there wouldn&#039;t be anything for the adventurers to do. &lt;br /&gt;
&lt;br /&gt;
If a work has multiple writers, (as frequently happens with RPG and Wargame settings, and quite a few popular SciFi/Fantasy ones as well) there&#039;s a tendency for the writers to try and pull the setting into one of the other two &amp;quot;modes&amp;quot; depending on their personal views.  This leads to the theme changing from one side to the other as the story progresses.  A recent example is [[World of Warcraft|the spate of retcons to the cosmology of the Warcraft universe]] and the morality of its fundamental forces/dominant higher powers, the Light and the Void.  If the story doesn&#039;t get focused on a pro-religion or anti-religion message, it may end up swinging back and forth between both sides or settle in a mid-point which doesn&#039;t take a strong stance either way.  &lt;br /&gt;
&lt;br /&gt;
Note that members of the &amp;quot;Religion is Bad&amp;quot; and &amp;quot;Religion is Good&amp;quot; brigades will get involved in arguments over the relative morality or &amp;quot;goodness&amp;quot; of various factions in the story and the accuracy of any messages a writer presents.  Often history buffs will throw their hat into the ring as well.&lt;br /&gt;
&lt;br /&gt;
==Examples of /tg/ connected fictional religions==&lt;br /&gt;
===Warhammer 40k===&lt;br /&gt;
* The [[Imperial Truth]] was originally the Emperor&#039;s plan on beliefs, which he and his servants propagated throughout the galaxy during the Great Crusade. Attempting to wean mankind away from Chaos and being a firm member of the &amp;quot;Religion is Bad&amp;quot; brigade, the Emperor proclaimed there are no gods, and religion had to be abolished willingly or by force while science or reason are to be used for explaining the universe and morality.  Everything transpired according to his design, except theistic religiosity in the 40k universe is the best weapon against Chaos so Emps&#039; interstellar state atheism policy gave them a major opening.  Things went from bad to worse when people started looking up to the Emperor as a god himself, [[Exterminatus|he responded accordingly]], and the Chaos Gods got a new tool in the form of [[Lorgar]].  After the Horus Heresy and the Emperor&#039;s removal from galactic politics: the Imperial Truth was slowly shelved in favor of the Imperial Cult, to the point that espousing the teachings of the Truth is ironically considered heresy. Only a few practitioners of the Imperial Truth remain, most notably the Custodes and the Space Marines (both of whom know The Emperor better than anybody to worship him as a god. Plus, their religious autonomy.).&lt;br /&gt;
** The [[Imperial Cult]] is the present-day religion of the Imperium of Man, and is a mix of several Abrahamic Religions along with copious amounts of warmongering, fanaticism and xenophobia.  Derived from the Lectitio Divinatus penned by [[Lorgar]] pre-HH, the Cult decrees that because the Emperor is capable of all these miracles and power: he &#039;&#039;must&#039;&#039; be a god, and why you should worship and pledge loyalty to him.  Its a complete 180 from the Emperor&#039;s original teachings, and has simultaneously been responsible for damning and saving the Imperium past the clusterfuck of the Horus Heresy.  It&#039;s unknown whether the Emperor still abhors godhood and religion and would abolish it the moment he could, or if he&#039;s resigned himself to becoming the very thing he fought against for mankind to persevere in these trying times.  Whatever the case, he didn&#039;t want to be a god, but now he has no choice but to become one.&lt;br /&gt;
** The [[Adeptus Mechanicus|Cult Mechanicus]] (Machine Cult) is the religion of the Adeptus Mechanicus, placing a heavy emphasis on machines, viewing them as gifts from the Machine God called &amp;quot;The Omnissiah&amp;quot; Officially, the Omnissiah is The Emperor, which allows the Mechanicus to sidestep the more puritan pundits of the Imperial Cult (we worship The Emprah, just not how you do it). Unofficially, the Omnissiah may or may not be the C&#039;tan god: The Void Dragon. It also has a high emphasis on the collection of knowledge, and one of the Admech&#039;s roles in the galaxy is to explore remote and uncharted regions of space to find and search for knowledge that has been lost throughout the millennia. The last of these, is guidelines on machines and knowledge. Officially, heretic(tek) and xeno works are to be abhorred and disposed of, viewing them as perversions of the holy Machine God&#039;s works. Unofficially however, more liberally-minded and higher-ranked Magos would happily hoard heretek/xeno works, seeing their potential over the more restricted and constrained works of the Mechanicus.&lt;br /&gt;
&lt;br /&gt;
* Chaos is a violent and complicated henotheistic (believing in multiple gods but only worshipping one) or polytheistic religion with dozens, if not hundreds of interpretations.  Even then, there&#039;s more sub-cults that worship their particular god in a specific way, either minutely or vastly different from everyone else among followers of the Big 4.  And this doesn&#039;t even get into the realm of Chaos Undivided (which worships the concept of Chaos itself, instead of the individual gods) and [[Malal]].  Chaos has very little established guidelines regarding worship, apart from their patron god&#039;s/gods&#039; general likes/dislikes, so any religious practices or rituals are either based on commands from the god/s or up to the imagination of the cult.&lt;br /&gt;
** Interestingly, there is a Space Marine of the Chaos faction who follows the Imperial Truth, and that is [[Fabius Bile]].&lt;br /&gt;
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* All Greenskins worship Gork and Mork (jury&#039;s out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them.  The closest thing they have to tenants is that Gork favors violence, Mork favors cunning.  Greenskins have gotten into fights over this, but violence is part of their nature and that of their gods.  While they fight over religion, they also fight over almost any dispute anyway, and may even start a religious argument just to enjoy a good fight among themselves (though the only theological argument they can formulate is &amp;quot;is Gork the god of cunning or is Mork?&amp;quot; or vica versa). On the surface, religion does not play a big-enough role in Ork society compared to other races, being just another outlet for Orks to fight about. But if [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] is any indication: religion can have a great impact on Orks, with him being becoming one of the greatest Warlords in the galaxy, primarily because he thinks he&#039;s personally blessed by Gork and Mork themselves. So if you throw in the Orks&#039; gestalt field into the mix, its likely that its not that religion doesn&#039;t matter to them, it&#039;s under-utilized.&lt;br /&gt;
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* The Tau&#039;s creed &amp;quot;The [[Greater Good]]&amp;quot; is a specie-wide philosophy that was adopted ever since the initial unification of the Tau in the olden days. In a nutshell, the Greater Good emphasizes the co-existence of all Tau and sapient life in general into working together for a common goal to further the Tau&#039;s progress, seeing everyone&#039;s potential and hoping to utilize that for an, ahem, greater good. Personal religion isn&#039;t forbidden, but it must not contradict or override The Greater Good, and must be disregarded if it ever does so.  Technically, this means Tau can be religious or non-religious, as the Greater Good is not a religion (due to lacking an afterlife and supernatural aspects, with the closest things to figures of worship being the Ethereals).  This sounds all fine and dandy, but the Ethereal class, who are responsible for maintaining The Greater Good, have been shown to be less benevolent than believed and have been using their unnaturally powerful charisma to subtly oppress the Tau and use them to further their own agendas.&lt;br /&gt;
**The Farsight Enclaves, who have thrown off Ethereal rule, are the exception in that they have rejected The Greater Good, seeing it as the method of oppression used to keep the T&#039;au under complete control of the ethereals.  Due to this, if one considers the Greater Good a religion, The Enclaves are irreligious.&lt;br /&gt;
**As of the 4th Sphere Expansion disaster, Chaos Tau are starting to become a thing.&lt;br /&gt;
**At one point, the Earth Caste gathered Genestealer-infected Tau and studied them to see what would happen.  Of course, a Genestealer cult developed and naturally they violently escaped control and surveillance.   According to rumors, they&#039;ve even produced a Genestealer-infected Ethereal. &lt;br /&gt;
&lt;br /&gt;
* The Eldar have varying views on religiosity depending on their type.  Their religion is polytheistic, with henotheistic offshoots, and Ausryan was the highest ranking god.  However all of the Eldar gods were murder-raped to death by Slaanesh except for Isha (taken by Nurgle), Khaine (shattered and flung into realspace), Cegorach (hiding in the Webway) and Ynnead (born long after Slaanesh&#039;s birth).  Their Pantheon&#039;s religious practices aren&#039;t fleshed out save for those of Cegorach, Isha, and Khaine, via the Harlequins and Aspect Warriors.  With most of their gods out of commission, Eldar religious worship is of a deistic bent.&lt;br /&gt;
** Craftworlders and Exodites almost exclusively worship the original Eldar pantheon, though some engage in henotheistic worship of only one of the gods.  Asuryan is more popular among Craftworlders while Isha is among Exodites, though nearly all give Khaine some tribute during war.&lt;br /&gt;
** Corsairs are all over the place, though Khaine is a popular choice given their more militant nature.  &lt;br /&gt;
** Being agents of the Laughing God himself, the Harlequins&#039; worship is centered around [[Cegorach]], whilst still paying minor tribute to the other gods.&lt;br /&gt;
** The new faith around Ynnead, the Ynnari, is rapidly growing but have yet to establish teachings or rituals. &lt;br /&gt;
** Unique among the Eldar, the Dark Eldar are irreligious for the most part and while they believe some gods exist they&#039;re too self-centered to worship them (this is canon).  They&#039;re often also anti-religious to boot; a major landmark of Commorragh is a landfill of religious icons called Iconoclast&#039;s Mound, and one Wych cult - the Pain Eternal - revolves around killing religious people and destroying shrines and holy sites.  The sole exception, except for Dark Eldar who stop being Dark Eldar, are the [[Incubi]] who hold [[Khaine]] in high regard.&lt;br /&gt;
** The Ynnari have encountered atleast one ancient Craftworld that turned into an entire Genestealer cult in a misguided attempt to avoid getting their souls consumed by Slaanesh as their ship had no infinity circuit present. We&#039;re not sure if this worked to any capacity (if at all, given the Hive Mind does not absorb souls), but they were taken down by the Ynnari for obvious reasons.&lt;br /&gt;
** There are numerous rumors of a very small number of Chaos Eldar, but these are barely fleshed out and heavily classified in-universe.  There have been verified Nurgle-worshipping Eldar and persistent rumors that some have embraced Slaanesh without becoming soul-food.  Apart from this, some Dark Eldar have been willing to summon Chaos Daemons or work with Chaos worshippers ([[Fabius Bile|or allies of Chaos]]) to further their own ends.  &lt;br /&gt;
&lt;br /&gt;
* While the Necrontyr had religions before certain [[C&#039;tan|star entities]] [[Necrons|roboticizied them]], those aren&#039;t fleshed out or detailed.  Its also heavily implied the C&#039;tan co-opted the Necrontyr religion beforehand.  With the change to Necrons taking the higher though processes of most of them, any Necrons who can comprehend faith and religiosity either worship the C&#039;tan or have become irreligious.&lt;br /&gt;
&lt;br /&gt;
* The Tyranids themselves are irreligious, being spehss bugs and all, but understand at least a few of the advantages of religion.  [[Genestealer]]s infect people and together they establish cults on targeted worlds, such as one worshipping &amp;quot;Children of the Stars&amp;quot;, a perversion of the Imperial Cult (such as one that worships a [[Swarmlord|four-armed]] version of the Emperor) or something else like &amp;quot;Celebrants of Nihilism&amp;quot; (yes, that&#039;s a canon Genestealer cult name).  Psychic influence is often involved and, notably, the Genestealers do not consider themselves gods.  Once the Tyranids arrive en-masse, the cult-gets assimilated along with all non-Tyranids willingly or not.  An interesting tidbit is that the Hive Mind stops the Tyranids from attacking the cultists in early stages of the invasion and leads them on, only to later override the Genestealers&#039; wills and and make them slaughter the cultists.&lt;br /&gt;
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===Dungeons and Dragons===  &lt;br /&gt;
* Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called &amp;quot;Religions&amp;quot;, rather then the usual generic Pantheism.&lt;br /&gt;
** Most of Planescape&#039;s Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps &#039;&#039;especially&#039;&#039; the Athar.)&lt;br /&gt;
** Half of Eberron&#039;s religions aren&#039;t worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one&#039;s self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to &#039;&#039;create&#039;&#039; a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don&#039;t worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters.&lt;br /&gt;
** There&#039;s a handful of religions on [[Golarion]] that aren&#039;t merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. &lt;br /&gt;
&lt;br /&gt;
* [[D20 Modern]]&#039;s [[Urban Arcana]], unusually for urban fantasy, has D&amp;amp;D deities bleed into reality alongside the monsters. You are still able to play a &amp;lt;s&amp;gt;cleric&amp;lt;/s&amp;gt; &amp;quot;acolyte&amp;quot; of any real world deity despite this.&lt;br /&gt;
&lt;br /&gt;
===Star Wars===&lt;br /&gt;
* [[Star Wars]] is inconsistent on if the [[The Force]] is a religion.  The Jedi and the Sith &#039;&#039;could&#039;&#039; both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion.  On the other hand, there&#039;s the Imperial officer in &#039;&#039;&amp;quot;A New Hope&amp;quot;&#039;&#039; who disses Vader&#039;s ways as &amp;quot;sad devotion to ancient religion&amp;quot;, only to get [[Meme|chided for his lack of faith with a Force choke]].  It&#039;s also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]].  Aside from that, religion is nearly always a non-human tradition, something noted in a culture&#039;s historical background and never seen implying its extinction, or a scam.  The religiously linked &amp;quot;damn&amp;quot; and &amp;quot;hell&amp;quot; are the two real world swear words that exist in-universe, purely because Han Solo used them in the films, and some concept of an &amp;quot;angel&amp;quot; exists because a young Anakin told Padme about them in the prequel trilogy films.&lt;br /&gt;
** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse.  A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots, and this perverted form takes a few cues from Islam and Aztec mythology).&lt;br /&gt;
&lt;br /&gt;
===Star Trek===&lt;br /&gt;
* Star Trek creator Gene Roddenberry had a low opinion of religion and in his vision humanity had done away with it and was better off for it and he had no interest in adding it to the aliens.  However, some of the cast and crew disagreed and occasionally references and religions found their way into the show, which increased after Roddenberry&#039;s death.  The Federation&#039;s culture is distinctly humanistic (extending the concept to alien species) in it&#039;s outlook in which religion is regarded as a thing of the past.&lt;br /&gt;
** While there are plenty of &amp;quot;Godlike&amp;quot; entities in Star Trek, almost all are treated as Sufficiently Advanced Aliens in the Arthur C. Clarke sense--and in particular, in ST:TNG, the flip side, that Picard and his crew are frequently shown to look like Gods to sufficiently primitive aliens, is gone into in more than one episode.&lt;br /&gt;
** The primary religion of the Federations main frenemies, the Klingons, is a deistic religion where a Klingon warrior killed their gods, and in their belief Klingons who live according to those tenants get to live in a pseudo-Valhalla.&lt;br /&gt;
** The Bajorans are a highly religious alien race, with the majority following peaceful teachings and a minority of violent extremists.  &lt;br /&gt;
*** Of some note, the Bajoran religion is of interest because their &amp;quot;Gods&amp;quot; actually exist, and can be (somewhat incomprehensibly) talked to (a rarity outside of [[Science Fantasy]]). In other words, they were frequently a method of having some religion vs. science debates where the divine entity (A) explicitly exists, (B) is explainable as &amp;quot;sufficiently advanced and unusual aliens&amp;quot;, and (C) aren&#039;t jerks, just bad at communication with those of us who experience time linearly--in other words, with a deck that wasn&#039;t quite as badly stacked. The religiosity was meant to be as a way of contrasting the Starfleet personnel with the native population and to draw a parallel between Bajorans under the Cardassian Occupation and various real world recently freed oppressed religious-slash-ethnic groups.&lt;br /&gt;
** &amp;lt;s&amp;gt;In the fifth Star Trek movie, &#039;&#039;&amp;quot;The Final Frontier&amp;quot;&#039;&#039;, some of the crew steal the Enterprise to look for God and instead find a powerful alien being impersonating God in the center of the universe&amp;lt;/s&amp;gt; &#039;&#039;&#039;Just like there is no live-action movie of Avatar: The Last Airbender, there is totally no Star Trek 5!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===World of Darkness===&lt;br /&gt;
* Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We&#039;ll just cover a few highlights:&lt;br /&gt;
** From [[Vampire: The Requiem]], there&#039;s the the Lancea et Sanctum, which might be best described as &amp;quot;Christianity for Vampires&amp;quot;, and the Circle of the Crone, which is &amp;quot;Pagan Vampires&amp;quot;. Both have Vampire miracles on tap (pun intended).&lt;br /&gt;
** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies, some very similar to real world ones, others...not so much. &lt;br /&gt;
** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[Mythology]]&lt;br /&gt;
* [[True Faith]], a common mechanic to weaponize religion in [[Urban Fantasy]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:953D:E84D:6AAB:7196</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401822</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401822"/>
		<updated>2020-10-11T08:14:31Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:953D:E84D:6AAB:7196: /* Star Wars */&lt;/p&gt;
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{{topquote|Science investigates; religion interprets. Science gives man knowledge, which is power; religion gives man wisdom, which is control. Science deals mainly with facts; religion deals mainly with values. The two are not rivals.|Martin Luther King, Jr}} &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;I was called here by, huuuuumans, who wish to pay me tribute!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Richter Belmont&#039;&#039;&#039;: &#039;&#039;Tribute?! You steal men&#039;s souls! And make them your slaves!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;Perhaps the same could be said of all religions.&#039;&#039; &lt;br /&gt;
::--An excerpt from the infamous exchange that also gave us &amp;quot;What is a man? A miserable little pile of secrets&amp;quot; in [[Castlevania#Castlevania:_Symphony_Of_The_Night_.28Castlevania_9.29|Castlevania: Symphony of the Night.]]&lt;br /&gt;
&lt;br /&gt;
Because it&#039;s important to several settings and RPG systems, particularly ones that are high-profile or relevant to /tg/, we have a religion article.  Let&#039;s try and keep it focused on the directly-related-to-/tg/ stuff and not descend into the pure [[skub]] that can arise in discussions of real-life religions, okay?&lt;br /&gt;
&lt;br /&gt;
==Definition of Religion==&lt;br /&gt;
Almost since the inception of the term, scholars have failed to agree on a definition of religion.  While there are some belief systems that always count as religions, some have applied the term to various things such as political ideologies, or groups when they reach a certain point.  There are however two general definition systems: the sociological/functional and the phenomenological/philosophical.  &lt;br /&gt;
&lt;br /&gt;
The two most widely accepted are:&lt;br /&gt;
* &amp;quot;a unified system of beliefs and practices relative to sacred things, that is to say things set apart and forbidden - beliefs and practices which unite into one single moral community called a church, all those who adhere to them.&amp;quot;	&lt;br /&gt;
* &amp;quot;a comprehensive worldview or &#039;metaphysical moral vision&#039; that is accepted as binding because it is held to be in itself basically true and just even if all dimensions of it cannot be either fully confirmed or refuted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As stated before, one common element that every religion which fits the criteria has is humanity&#039;s relation to supernatural forces, as all of them have at least one [[God|god]] and/or an afterlife even where there are exceptions; Buddhism doesn&#039;t have any gods or its own idea of the cosmos&#039; origins but has afterlives and the existence of the eternal soul (unless a persons achieves nirvana), and Taoism doesn&#039;t have an afterlife in the conventional sense but is pantheistic.&lt;br /&gt;
&lt;br /&gt;
Like other terms for heavily [[SJW|debated]] [[communism|subjects]], religion and religious have also been used as insults or Snarl Words in social and political discussions (especially from the 20th century and onwards) to ridicule groups openly promoting something the user disagrees with.  This snarl creates a caricature of the group to smear them by association with the worst excesses/negative stereotypes of religious people (like being preachy, judgmental, irrational, hypocritical).&lt;br /&gt;
&lt;br /&gt;
==List of Real-Life Religions==&lt;br /&gt;
&lt;br /&gt;
Too many to list, even without debates about the term.  In lieu of a list on this site, here are two complied lists that should cover everything that fits the bill.  Otherwise, check out the [[Mythology]] page.&lt;br /&gt;
&lt;br /&gt;
* [https://en.wikipedia.org/wiki/List_of_religions_and_spiritual_traditions Wikipedia&#039;s list of religions and spiritual traditions]&lt;br /&gt;
* [https://en.wikipedia.org/wiki/Major_religious_groups For a simplified version from Wikipedia that focuses more on major religions]&lt;br /&gt;
&lt;br /&gt;
==Religion vs. Mythology==&lt;br /&gt;
While [[Mythology|mythologies]] aren&#039;t religions in and of themselves, every religion has a mythology.  While mythologies are merely the accounts of supernatural events, religions add rituals, practices and hierarchies that link those mythologies directly to the lives of their believers in one form or another, typically by describing how to properly serve to a god (or multiple gods, it depends) a significant role in the mythology a given religion is derived from. [[Skub|Whatever the source]], the mythology almost always predates the religion. As a result, especially since the Fantasy genre deals in supernatural beings and forces, most if not all fantasy settings have religions.  Science fiction does to a lesser degree, mostly because during the Golden Age of sci-fi empiricists and secular humanists were attracted to the genre and their views often seeped into their stories.  Despite this, given that most real-life societies have had religions playing a role in or since their founding, religions are still found in sci-fi.&lt;br /&gt;
&lt;br /&gt;
Religions involves belief systems and practices, where an adherent can call upon the power/being the religion is focused on to give them aid in [[cleric|various]] [[Paladin|ways]], depending at the very least on the religion and the task in question.  Given that religions are about people&#039;s place in the world, how it was made, ideas on how life should be lived and how humans should relate to the supernatural, they have major implications for societies.  Given that people can become [[Exarch|dangerously single-minded]] about a cause, people can be become extremists about their religion, regardless of the fact that [[Heironeous|some]] are more benevolent than [[Asmodeus|others]] and in numerous cases even [[Heresy|if it involves going against the religion&#039;s teachings]]; in conjunction with the above this means religious conflicts can become widespread, long-lasting, cause carnage and also involve other elements such as politics- both in fantasy and in the real world.&lt;br /&gt;
&lt;br /&gt;
==Role in Society==&lt;br /&gt;
{{skubby}}&lt;br /&gt;
A person&#039;s belief (for or against) any or all religions is a major factor in their worldview, and as such often serves as the undercurrent for all others. This is because this belief shapes people&#039;s views on the big things such as the purpose of life, how life should be lived in relation to oneself and others and what happens to people after they die. On the upside, this often leads to teachings with the goal of unity, peace, charity and co-operation as per the teachings of most religions, some of which are adapted by or also found among non-religious systems. On the downside, this can lead to clashes over how the people involved do the will of whichever beings or forces they follow, which religion should be followed or whether or not people should follow a god or religion at all.  This can involve arguments and factionalizing, or in some cases worse things like pogroms and wars. Since they are an overarching and fairly common element in cultures, they often appear or are referenced in fiction. &lt;br /&gt;
&lt;br /&gt;
The most common religious belief systems are the Abrahamic family of religions (primarily Judaism, Christianity and Islam) which are Monotheistic (belief in a singular God) and share many common elements and root, with - at the time this was written - Christianity being the most followed religion globally. Historically, these and other religions were frequently enshrined in law as the &amp;quot;state religion&amp;quot;, giving them special privileges such as extensive influence over the government or tax exemptions. In some cases, they even took over the functions of the government entirely in a system known as theocracy; while uncommon in the present day, theocracies are still in use in places such as the Vatican and Iran. &lt;br /&gt;
&lt;br /&gt;
Within the last few centuries, due to events such as the French Revolution, there has also been a significant amount of anti-religious sentiment, which regards religion as at best redundant and at worst destructive (beyond historical grievances with specific groups within religions, reasons for this view and whether or not those arguments have any merit, shall not be discussed here). For the most part, a combination of people identifying more with their culture or nation than their religion and the concept that religion and functions of state should not interfere with each other has turned into more of a &amp;quot;live and let live&amp;quot; mentality that doesn&#039;t really support or oppose any one religion and only reacts when said religions begin actively defying the state or the state starts bringing the boot down on religion. &lt;br /&gt;
&lt;br /&gt;
Throughout history, numerous tyrannical regimes have tried to restrict or stamp out religions. This is usually because religious teachings put the figure/object of worship before the state in a conflict of interest and most religions&#039; teachings condemn tyranny or [[Slaanesh|the vices tyrannical leaders indulge]].  Other reasons include tyrants dislike being answerable to anyone besides themselves and a tyrant may have some form of anti-religious prejudice.  While nations have usually tried to block specific religions deemed &amp;quot;false&amp;quot; (read: religions opposing the state-sponsored religion in any way), several nations (usually [[Communism|Communist]] states which took Marx&#039;s &amp;quot;religion is the opiate of the masses&amp;quot; quote out of context as a call to arms rather than a passive theory) have tried to get rid of religion altogether, albeit with horrifying [https://en.wikipedia.org/wiki/League_of_Militant_Atheists results] [https://en.wikipedia.org/wiki/Khmer_Rouge_rule_of_Cambodia#Religious_communities each] time.  Best case scenario, they sidegrade from one set of problems to another as cults of personality (commonly ones based on the ruler in charge) spring up to exploit the newly created power vacuum while believers who survive the regime try to continue their activities in secret.  Worst case scenario, the society and its population degenerates into [[Commorragh|a violent, fractious, and nihilistic shell of their former selves]].&lt;br /&gt;
&lt;br /&gt;
Aside from the aforementioned theocracies, the most religious nations are countries such as Brazil in South America or Zambia in Africa (Zambia even has a state religion alongside a law that allows for freedom of religion).  China is - at the time this was written - the world&#039;s least religious and most atheistic country (the situation around North Korea is [[Skub|debatable]], since even though they violently suppress religions [https://www.foxnews.com/world/north-korea-publicly-executes-80-some-for-videos-or-bibles-report-says to the point that merely having copies of religious texts can be grounds for execution], they also have the Kim Cult blended with the Marxist offshoot ideology Juche).&lt;br /&gt;
&lt;br /&gt;
==How this impacts /tg/==&lt;br /&gt;
A few major ways.  Since most if not every society in real-life has had religion either be the basis for its founding or play a role in it, religion is just as involved in the backstory or current lore of settings.  There are three major &amp;quot;modes&amp;quot; of /tg/ settings and related fictions: &lt;br /&gt;
* Purely functional use of religion as a story device. (What we might call &amp;quot;Functionalists&amp;quot;)&lt;br /&gt;
* Endorsement of religion and/or religious people. (What we might call &amp;quot;Religion is Good&amp;quot; types)&lt;br /&gt;
* Criticism of religion and/or religious people. (What we might call &amp;quot;Religion is Bad&amp;quot; types)&lt;br /&gt;
For ease of categorization, writers who use these modes will also be called proponents, detractors or functionalists (who can be pro, anti or neutral).&lt;br /&gt;
&lt;br /&gt;
===Religion as a story device/Functionalists===&lt;br /&gt;
Compared to the two types of writers found below, these writers are usually just attempting to model their work after real-world [[Mythology]] and are frequently attempting to keep their views of Religion separate from their work. Frequently comes in one of two subspecies:&lt;br /&gt;
* The [[Standard Fantasy Setting]] default: The world is ruled by an ordinary polytheistic pantheon, usually close to some admixture of Norse and Greek mythologies.  Some of them also have a Top God more powerful than all the others, and maybe the in-universe creator of everything who is mostly hands-off in cosmic affairs.  The gods of these religions tend to focus on specific areas (gods of [[Paladin|Justice]] and [[Druid|Nature]] are common, for subtly obvious reasons) and frequently want their followers to propagate or promote these things.  &lt;br /&gt;
* The kind of setting they wanted to make dictated the nature of the divine. For example, in [[Exalted]] just about all the figures anybody would call a &amp;quot;God&amp;quot; (besides the Exalted) are Useless, because the Exalted (which includes the Player Characters) are the guys who were made specifically to do whatever the gods needed them to do for reasons inherent to the setting, to go with the main theme of the setting for the PCs: &amp;quot;You can do &#039;&#039;almost anything&#039;&#039;, except &#039;&#039;&#039;avoid the consequences of doing that anything&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Religion as a Bad Thing/Detractors=== &lt;br /&gt;
There are several writers of Science Fiction and Fantasy that are of the opinion &amp;quot;Religion Is Bad&amp;quot;, often alongside having an axe to grind (sometimes warranted, sometimes not) with either one or more specific real-life religions.  This is more common in Sci-Fi than fantasy because the focus on science appeals to the naturalist, empiricist and/or humanist worldview of such writers, with the supernatural being seen as an obstacle to that.  Despite that, the view is found among some fantasy authors as well, such as the author of the book series &amp;quot;His Dark Materials&amp;quot;, Philip Pullman (he wrote it as pushback against C.S Lewis&#039; &amp;quot;Chronicles of Narnia&amp;quot; series). Whatever the genre, this comes in flavors of either &amp;quot;The Gods Don&#039;t Exist&amp;quot;, &amp;quot;The Gods are Incompetent&amp;quot; (more on that below) or &amp;quot;The Gods are Evil&amp;quot;.  Cosmic Horror also tends to use the &amp;quot;Gods Don&#039;t Exist&amp;quot; or &amp;quot;Gods are Evil&amp;quot; route, or combine them into &amp;quot;The Gods are actually Incomprehensible and Destructive Aliens&amp;quot; (for example; the author who codified the genre, [[H.P. Lovecraft]], was an avowed anti-religious atheist - which is why cults are recurring villains in his stories).  This also has the side effect of inclining science fiction towards an atheistic perspective.&lt;br /&gt;
&lt;br /&gt;
Another major component is personal issues of the author such as grievance or prejudice, but that&#039;s case-by-case and a major can of worms.  A writer could have resentment against a specific religion or even the higher power a religion reveres (though opposition to a god or gods is called anti-theistic, not anti-religious), and single them out in their works due to personal bias or agenda.  Worst case scenario, the story is some sort of anti-religious wish fulfillment power fantasy - such as Frank Miller&#039;s &amp;quot;Holy Terror&amp;quot; comics against Islam and Garth Ennis&#039; &amp;quot;Preacher&amp;quot; comics (and their live-action adaptation) against Christianity.&lt;br /&gt;
&lt;br /&gt;
Whatever the motivation, writers saying this message either model their fictional religions on the - occasionally exaggerated - worst excesses of real world religious people or use a fictional religion as a (usually strawman) stand-in of a real one.  The most frequently targeted religions are Christianity, Islam, any faith that practiced human sacrifice (such as the Aztec religious practices) and Scientology.  Cults, especially those with beliefs that mainstream religions consider unorthodox or outright heretical, are especially fertile ground for this message, albeit running the risk of being misapplied to tar other groups with the same brush.&lt;br /&gt;
&lt;br /&gt;
===Religion as a Good Thing/Proponents===&lt;br /&gt;
There are several Science Fiction and Fantasy writers who either are religious themselves and want to promote their worldview, look upon religion positively and put that into the story or both.  This is more common in Fantasy than Sci-fi, partly because with the supernatural being THE fundamental element of the genre, this gives opportunities to explore many aspects of religiosity.  This is less common in science-fiction, but not unheard of, such as Carl Sagan&#039;s novel &amp;quot;Contact&amp;quot; where God&#039;s signature is found in the digits of pi.  These authors usually put more thought into their fictional religion plus its central figure (although they have a tendency to go all &amp;quot;Crystal Dragon Jesus&amp;quot;), and try and have it be at least a somewhat good influence, although religious institutions and leaders are usually hit-and-miss affairs.  &lt;br /&gt;
&lt;br /&gt;
Some people make a fictional setting with figures from real-world religions, either in the real-world or [[CS Lewis|an alternate world (such as Narnia)]].  Others use fictional religions that either visually resemble real-life religions or figures from them; religions that often get this treatment are the Abrahamic faiths (most often Christianity), Greek mythology, Egyptian mythology and Norse mythology (albeit often a sanitized version of the latter three).  In other cases they all but abandon any form of subtlety, with the fictional religion being distinguished from the real-world religion the author follows by only a handful of minor changes. Naturally, those kinds of works tend to come off as preachy, to say the least. &lt;br /&gt;
&lt;br /&gt;
Another route this uses is the route that faith itself provides the power as per &amp;quot;[[Belief Function|Belief Function]]&amp;quot; (think Morpheus&#039; &amp;quot;your mind makes it real&amp;quot; quote, but applying at the cosmological level).  In fact, Warhammer often goes the route that the gods are powered by faith as well as from their sphere of influence which has either [[Sigmar|caused some people have risen to godhood]] or [[Ynnead|caused new gods to be born in the setting]]. In fact, this has proven the greatest weapon against Chaos in every Warhammer setting (and why the Emperor&#039;s plan to starve the Chaos Gods with atheism was doomed to fail from the start).&lt;br /&gt;
&lt;br /&gt;
===Somewhat special cases===&lt;br /&gt;
&lt;br /&gt;
One somewhat special case is the &amp;quot;Religion of Evil&amp;quot;; in many settings, there is a religion that is explicitly capital E Evil and seeks one of the usual &amp;quot;Card Carrying Villain&amp;quot; goals of Control, Conquest, Corruption, or Destruction.  Frequently has some admixture of the worst aspects of Roman Paganism, Norse practices, the Aztec, Scientology and/or the various Abrahamic religions.  They also often draw from those found in the writings of H.P Lovecraft.  If this cult directly worships an individual Evil God, expect whatever makes sense for that deity to be some form of destructive activity--e.g., the cult of the God of Murder demands human sacrifice on a regular basis, with a certain portion of that explicitly being not-careful-enough cultists.  Regardless, Religions of Evil can show up in all three above modes, and usually has a special purpose in all three:&lt;br /&gt;
&lt;br /&gt;
* All three types need bad guys.  In particular, a group who by definition is Evil is always good for some no-need-to-worry-about-the-ethics-or-morality-of-killing fodder (based on the idea that everyone in is group is evil because you have to do evil to be part of the group).  &lt;br /&gt;
* Religion is Bad types tend to use them to say either &amp;quot;while they&#039;re all Bad, some are worse then others&amp;quot;, that &amp;quot;Religion can be used to justify anything&amp;quot;, use it as a strawman to tar all with the same brush or they have a specific personal grudge (either against an entire religion, a group within that religion or specific individual adherents).  &lt;br /&gt;
* Religion is Good types or the sincerely religious tend to use them as analogies with fanaticism, criticize Real World cults, compare different beliefs or deal with negative aspects of religion (occasionally making jabs at competitive religions, or fellow believers the author disagrees with).  Another approach is to have a Religion of Good fighting against a Religion of Evil - either as the heroes of the story or a valued ally - to say &amp;quot;there is good religion, so don&#039;t tar all with the same negative brush&amp;quot;.&lt;br /&gt;
** As a side note, a lot of fantasy has moved slightly away from pure Religions of Evil, for much the same reason as [[Always Chaotic Evil]] races (questions of whether this fosters prejudice against real-life groups and audiences and authors demanding more motive for their villains).  While there are still plenty of them, they usually add some nuance that makes them at least morally neutral under their own lights.  Popular options are for them to be an off-shoot/subset of another religion and/or be taking vengeance for an injustice (real or perceived, both of which have &#039;&#039;&#039;plenty&#039;&#039;&#039; of real-life precedent).&lt;br /&gt;
&lt;br /&gt;
[[Urban Fantasy]] writers are another special case, since almost all Urban Fantasy is set in something that might be called &amp;quot;the real world with a twist&amp;quot;, with all the usual political trouble that implies.  As a result, they can take one of a few routes:&lt;br /&gt;
* The most common route is &amp;quot;there are many possible explanations&amp;quot; and vague things up as much as possible ([[True Faith|Faith]] being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one). &lt;br /&gt;
* The second most common route (albeit rarer outside of Cosmic Horror) is the &amp;quot;Religion as a Bad Thing&amp;quot; route; the story is straight up atheistic/&amp;quot;Religion is Bad&amp;quot; [[Imperial Truth|propaganda]] where the writer often has an axe to grind against a specific religion.  It&#039;s a popular choice for writers trying to be [[Edgy]] who want to include religious subject matter in their stories, and they almost exclusively go after the most established religion in the area or any new cults that have emerged at the time.  On that note, any fictional religions or cults are most likely thinly-veiled stand-ins for real life ones.  &lt;br /&gt;
* Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]].&lt;br /&gt;
* The fourth route, taken most notably by [[Supers|DC and Marvel comics]] among others, is to take an &amp;quot;All Myths are True&amp;quot; approach: All religions are sort of true, but none have any exclusivity to the Truth, so Thor and Athena might have the Archangel Michael on speeddial when the Orochi teams up with Apep to get up to no good and start making trouble in their neighborhoods (because &amp;quot;Mikey really likes kicking serpent tail, and gets annoyed when we don&#039;t at least try to invite him to an evil serpent ass-kicking.&amp;quot;). Differs from the &amp;quot;vague things up&amp;quot; route by being clearer on some details, and also much more gonzo.  The Abrahamic God is the exception here: He&#039;s usually kept especially vague, albeit more powerful (and yet infinitely less accessible) than anyone else in the setting, and only referred to by some codephrase (Marvel likes &amp;quot;The One Above All&amp;quot;, DC generally goes for &amp;quot;The Presence&amp;quot; or &amp;quot;whatever is behind the Source Wall&amp;quot;).&lt;br /&gt;
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===Miscellaneous Observations===&lt;br /&gt;
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Doing the &amp;quot;The Gods are Incompetent&amp;quot; thing (the similar but different &amp;quot;The Gods are Insane&amp;quot;, &amp;quot;The Gods Are Assholes&amp;quot; and &amp;quot;The Gods Don&#039;t Actually Do Anything&amp;quot; routes also falls under this umbrella) can go into any of the three modes; in a sincere monotheist&#039;s (such as Christian) work, it can be a &amp;quot;Take That&amp;quot; to polytheistic religions; in a &amp;quot;Religion is Bad&amp;quot; atheist&#039;s, it can be one to religion in general; in a Buddhist-influenced work, it can be a part of the whole &amp;quot;even the Gods are tied up in the Wheel of Karma&amp;quot; concept; and, even if the author is not pushing any religious message in any way, there&#039;s a neutral, plot-structural reason to go &amp;quot;Incompetent Gods&amp;quot;: it can make the adventurers the Most Competent People Available since if that wasn&#039;t the case there wouldn&#039;t be anything for the adventurers to do. &lt;br /&gt;
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If a work has multiple writers, (as frequently happens with RPG and Wargame settings, and quite a few popular SciFi/Fantasy ones as well) there&#039;s a tendency for the writers to try and pull the setting into one of the other two &amp;quot;modes&amp;quot; depending on their personal views.  This leads to the theme changing from one side to the other as the story progresses.  A recent example is [[World of Warcraft|the spate of retcons to the cosmology of the Warcraft universe]] and the morality of its fundamental forces/dominant higher powers, the Light and the Void.  If the story doesn&#039;t get focused on a pro-religion or anti-religion message, it may end up swinging back and forth between both sides or settle in a mid-point which doesn&#039;t take a strong stance either way.  &lt;br /&gt;
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Note that members of the &amp;quot;Religion is Bad&amp;quot; and &amp;quot;Religion is Good&amp;quot; brigades will get involved in arguments over the relative morality or &amp;quot;goodness&amp;quot; of various factions in the story and the accuracy of any messages a writer presents.  Often history buffs will throw their hat into the ring as well.&lt;br /&gt;
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==Examples of /tg/ connected fictional religions==&lt;br /&gt;
===Warhammer 40k===&lt;br /&gt;
* The [[Imperial Truth]] was originally the Emperor&#039;s plan on beliefs, which he and his servants propagated throughout the galaxy during the Great Crusade. Attempting to wean mankind away from Chaos and being a firm member of the &amp;quot;Religion is Bad&amp;quot; brigade, the Emperor proclaimed there are no gods, and religion had to be abolished willingly or by force while science or reason are to be used for explaining the universe and morality.  Everything transpired according to his design, except theistic religiosity in the 40k universe is the best weapon against Chaos so Emps&#039; interstellar state atheism policy gave them a major opening.  Things went from bad to worse when people started looking up to the Emperor as a god himself, [[Exterminatus|he responded accordingly]], and the Chaos Gods got a new tool in the form of [[Lorgar]].  After the Horus Heresy and the Emperor&#039;s removal from galactic politics: the Imperial Truth was slowly shelved in favor of the Imperial Cult, to the point that espousing the teachings of the Truth is ironically considered heresy. Only a few practitioners of the Imperial Truth remain, most notably the Custodes and the Space Marines (both of whom know The Emperor better than anybody to worship him as a god. Plus, their religious autonomy.).&lt;br /&gt;
** The [[Imperial Cult]] is the present-day religion of the Imperium of Man, and is a mix of several Abrahamic Religions along with copious amounts of warmongering, fanaticism and xenophobia.  Derived from the Lectitio Divinatus penned by [[Lorgar]] pre-HH, the Cult decrees that because the Emperor is capable of all these miracles and power: he &#039;&#039;must&#039;&#039; be a god, and why you should worship and pledge loyalty to him.  Its a complete 180 from the Emperor&#039;s original teachings, and has simultaneously been responsible for damning and saving the Imperium past the clusterfuck of the Horus Heresy.  It&#039;s unknown whether the Emperor still abhors godhood and religion and would abolish it the moment he could, or if he&#039;s resigned himself to becoming the very thing he fought against for mankind to persevere in these trying times.  Whatever the case, he didn&#039;t want to be a god, but now he has no choice but to become one.&lt;br /&gt;
** The [[Adeptus Mechanicus|Cult Mechanicus]] (Machine Cult) is the religion of the Adeptus Mechanicus, placing a heavy emphasis on machines, viewing them as gifts from the Machine God called &amp;quot;The Omnissiah&amp;quot; Officially, the Omnissiah is The Emperor, which allows the Mechanicus to sidestep the more puritan pundits of the Imperial Cult (we worship The Emprah, just not how you do it). Unofficially, the Omnissiah may or may not be the C&#039;tan god: The Void Dragon. It also has a high emphasis on the collection of knowledge, and one of the Admech&#039;s roles in the galaxy is to explore remote and uncharted regions of space to find and search for knowledge that has been lost throughout the millennia. The last of these, is guidelines on machines and knowledge. Officially, heretic(tek) and xeno works are to be abhorred and disposed of, viewing them as perversions of the holy Machine God&#039;s works. Unofficially however, more liberally-minded and higher-ranked Magos would happily hoard heretek/xeno works, seeing their potential over the more restricted and constrained works of the Mechanicus.&lt;br /&gt;
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* Chaos is a violent and complicated henotheistic (believing in multiple gods but only worshipping one) or polytheistic religion with dozens, if not hundreds of interpretations.  Even then, there&#039;s more sub-cults that worship their particular god in a specific way, either minutely or vastly different from everyone else among followers of the Big 4.  And this doesn&#039;t even get into the realm of Chaos Undivided (which worships the concept of Chaos itself, instead of the individual gods) and [[Malal]].  Chaos has very little established guidelines regarding worship, apart from their patron god&#039;s/gods&#039; general likes/dislikes, so any religious practices or rituals are either based on commands from the god/s or up to the imagination of the cult.&lt;br /&gt;
** Interestingly, there is a Space Marine of the Chaos faction who follows the Imperial Truth, and that is [[Fabius Bile]].&lt;br /&gt;
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* All Greenskins worship Gork and Mork (jury&#039;s out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them.  The closest thing they have to tenants is that Gork favors violence, Mork favors cunning.  Greenskins have gotten into fights over this, but violence is part of their nature and that of their gods.  While they fight over religion, they also fight over almost any dispute anyway, and may even start a religious argument just to enjoy a good fight among themselves (though the only theological argument they can formulate is &amp;quot;is Gork the god of cunning or is Mork?&amp;quot; or vica versa). On the surface, religion does not play a big-enough role in Ork society compared to other races, being just another outlet for Orks to fight about. But if [[Ghazghkull Mag Uruk Thraka|Ghazghkull]] is any indication: religion can have a great impact on Orks, with him being becoming one of the greatest Warlords in the galaxy, primarily because he thinks he&#039;s personally blessed by Gork and Mork themselves. So if you throw in the Orks&#039; gestalt field into the mix, its likely that its not that religion doesn&#039;t matter to them, it&#039;s under-utilized.&lt;br /&gt;
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* The Tau&#039;s creed &amp;quot;The [[Greater Good]]&amp;quot; is a specie-wide philosophy that was adopted ever since the initial unification of the Tau in the olden days. In a nutshell, the Greater Good emphasizes the co-existence of all Tau and sapient life in general into working together for a common goal to further the Tau&#039;s progress, seeing everyone&#039;s potential and hoping to utilize that for an, ahem, greater good. Personal religion isn&#039;t forbidden, but it must not contradict or override The Greater Good, and must be disregarded if it ever does so.  Technically, this means Tau can be religious or non-religious, as the Greater Good is not a religion (due to lacking an afterlife and supernatural aspects, with the closest things to figures of worship being the Ethereals).  This sounds all fine and dandy, but the Ethereal class, who are responsible for maintaining The Greater Good, have been shown to be less benevolent than believed and have been using their unnaturally powerful charisma to subtly oppress the Tau and use them to further their own agendas.&lt;br /&gt;
**The Farsight Enclaves, who have thrown off Ethereal rule, are the exception in that they have rejected The Greater Good, seeing it as the method of oppression used to keep the T&#039;au under complete control of the ethereals.  Due to this, if one considers the Greater Good a religion, The Enclaves are irreligious.&lt;br /&gt;
**As of the 4th Sphere Expansion disaster, Chaos Tau are starting to become a thing.&lt;br /&gt;
**At one point, the Earth Caste gathered Genestealer-infected Tau and studied them to see what would happen.  Of course, a Genestealer cult developed and naturally they violently escaped control and surveillance.   According to rumors, they&#039;ve even produced a Genestealer-infected Ethereal. &lt;br /&gt;
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* The Eldar have varying views on religiosity depending on their type.  Their religion is polytheistic, with henotheistic offshoots, and Ausryan was the highest ranking god.  However all of the Eldar gods were murder-raped to death by Slaanesh except for Isha (taken by Nurgle), Khaine (shattered and flung into realspace), Cegorach (hiding in the Webway) and Ynnead (born long after Slaanesh&#039;s birth).  Their Pantheon&#039;s religious practices aren&#039;t fleshed out save for those of Cegorach, Isha, and Khaine, via the Harlequins and Aspect Warriors.  With most of their gods out of commission, Eldar religious worship is of a deistic bent.&lt;br /&gt;
** Craftworlders and Exodites almost exclusively worship the original Eldar pantheon, though some engage in henotheistic worship of only one of the gods.  Asuryan is more popular among Craftworlders while Isha is among Exodites, though nearly all give Khaine some tribute during war.&lt;br /&gt;
** Corsairs are all over the place, though Khaine is a popular choice given their more militant nature.  &lt;br /&gt;
** Being agents of the Laughing God himself, the Harlequins&#039; worship is centered around [[Cegorach]], whilst still paying minor tribute to the other gods.&lt;br /&gt;
** The new faith around Ynnead, the Ynnari, is rapidly growing but have yet to establish teachings or rituals. &lt;br /&gt;
** Unique among the Eldar, the Dark Eldar are irreligious for the most part and while they believe some gods exist they&#039;re too self-centered to worship them (this is canon).  They&#039;re often also anti-religious to boot; a major landmark of Commorragh is a landfill of religious icons called Iconoclast&#039;s Mound, and one Wych cult - the Pain Eternal - revolves around killing religious people and destroying shrines and holy sites.  The sole exception, except for Dark Eldar who stop being Dark Eldar, are the [[Incubi]] who hold [[Khaine]] in high regard.&lt;br /&gt;
** The Ynnari have encountered atleast one ancient Craftworld that turned into an entire Genestealer cult in a misguided attempt to avoid getting their souls consumed by Slaanesh as their ship had no infinity circuit present. We&#039;re not sure if this worked to any capacity (if at all, given the Hive Mind does not absorb souls), but they were taken down by the Ynnari for obvious reasons.&lt;br /&gt;
** There are numerous rumors of a very small number of Chaos Eldar, but these are barely fleshed out and heavily classified in-universe.  There have been verified Nurgle-worshipping Eldar and persistent rumors that some have embraced Slaanesh without becoming soul-food.  Apart from this, some Dark Eldar have been willing to summon Chaos Daemons or work with Chaos worshippers ([[Fabius Bile|or allies of Chaos]]) to further their own ends.  &lt;br /&gt;
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* While the Necrontyr had religions before certain [[C&#039;tan|star entities]] [[Necrons|roboticizied them]], those aren&#039;t fleshed out or detailed.  Its also heavily implied the C&#039;tan co-opted the Necrontyr religion beforehand.  With the change to Necrons taking the higher though processes of most of them, any Necrons who can comprehend faith and religiosity either worship the C&#039;tan or have become irreligious.&lt;br /&gt;
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* The Tyranids themselves are irreligious, being spehss bugs and all, but understand at least a few of the advantages of religion.  [[Genestealer]]s infect people and together they establish cults on targeted worlds, such as one worshipping &amp;quot;Children of the Stars&amp;quot;, a perversion of the Imperial Cult (such as one that worships a [[Swarmlord|four-armed]] version of the Emperor) or something else like &amp;quot;Celebrants of Nihilism&amp;quot; (yes, that&#039;s a canon Genestealer cult name).  Psychic influence is often involved and, notably, the Genestealers do not consider themselves gods.  Once the Tyranids arrive en-masse, the cult-gets assimilated along with all non-Tyranids willingly or not.  An interesting tidbit is that the Hive Mind stops the Tyranids from attacking the cultists in early stages of the invasion and leads them on, only to later override the Genestealers&#039; wills and and make them slaughter the cultists.&lt;br /&gt;
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===Dungeons and Dragons===  &lt;br /&gt;
* Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called &amp;quot;Religions&amp;quot;, rather then the usual generic Pantheism.&lt;br /&gt;
** Most of Planescape&#039;s Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps &#039;&#039;especially&#039;&#039; the Athar.)&lt;br /&gt;
** Half of Eberron&#039;s religions aren&#039;t worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one&#039;s self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to &#039;&#039;create&#039;&#039; a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don&#039;t worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters.&lt;br /&gt;
** There&#039;s a handful of religions on [[Golarion]] that aren&#039;t merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. &lt;br /&gt;
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* [[D20 Modern]]&#039;s [[Urban Arcana]], unusually for urban fantasy, has D&amp;amp;D deities bleed into reality alongside the monsters. You are still able to play a &amp;lt;s&amp;gt;cleric&amp;lt;/s&amp;gt; &amp;quot;acolyte&amp;quot; of any real world deity despite this.&lt;br /&gt;
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===Star Wars===&lt;br /&gt;
* [[Star Wars]] is inconsistent on if the [[The Force]] is a religion.  The Jedi and the Sith &#039;&#039;could&#039;&#039; both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion.  On the other hand, there&#039;s the Imperial officer in &#039;&#039;&amp;quot;A New Hope&amp;quot;&#039;&#039; who disses Vader&#039;s ways as &amp;quot;sad devotion to ancient religion&amp;quot;, only to get [[Meme|chided for his lack of faith with a Force choke]].  It&#039;s also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]].  Aside from that, religion is nearly always a non-human tradition, something noted in a culture&#039;s historical background and never seen implying its extinction, or a scam.  The religiously linked &amp;quot;damn&amp;quot; and &amp;quot;hell&amp;quot; are the two real world swear words that exist in-universe, purely because Han Solo used them in the films, and some concept of an &amp;quot;angel&amp;quot; exists because a young Anakin told Padme about them in the prequel trilogy films.&lt;br /&gt;
** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse.  A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots, and this perverted form takes a few cues from Islam and Aztec mythology).&lt;br /&gt;
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===Star Trek===&lt;br /&gt;
* Star Trek creator Gene Roddenberry had a low opinion of religion and in his vision humanity had done away with it and was better off for it and he had no interest in adding it to the aliens.  However, some of the cast and crew disagreed and occasionally references and religions found their way into the show, which increased after Roddenberry&#039;s death.  The Federation&#039;s culture is distinctly humanistic (extending the concept to alien species) in it&#039;s outlook in which religion is regarded as a thing of the past.&lt;br /&gt;
** While there are plenty of &amp;quot;Godlike&amp;quot; entities in Star Trek, almost all are treated as Sufficiently Advanced Aliens in the Arthur C. Clarke sense--and in particular, in ST:TNG, the flip side, that Picard and his crew are frequently shown to look like Gods to sufficiently primitive aliens, is gone into in more than one episode.&lt;br /&gt;
** The primary religion of the Federations main frenemies, the Klingons, is a deistic religion where a Klingon warrior killed their gods, and in their belief Klingons who live according to those tenants get to live in a pseudo-Valhalla.&lt;br /&gt;
** The Bajorans are a highly religious alien race, with the majority following peaceful teachings and a minority of violent extremists.  &lt;br /&gt;
*** Of some note, the Bajoran religion is of interest because their &amp;quot;Gods&amp;quot; actually exist, and can be (somewhat incomprehensibly) talked to (a rarity outside of [[Science Fantasy]]). In other words, they were frequently a method of having some religion vs. science debates where the divine entity (A) explicitly exists, (B) is explainable as &amp;quot;sufficiently advanced and unusual aliens&amp;quot;, and (C) aren&#039;t jerks, just bad at communication with those of us who experience time linearly--in other words, with a deck that wasn&#039;t quite as badly stacked. The religiosity was meant to be as a way of contrasting the Starfleet personnel with the native population and to draw a parallel between Bajorans under the Cardassian Occupation and various real world recently freed oppressed religious-slash-ethnic groups.&lt;br /&gt;
** &amp;lt;s&amp;gt;In the fifth Star Trek movie, &#039;&#039;&amp;quot;The Final Frontier&amp;quot;&#039;&#039;, some of the crew steal the Enterprise to look for God and instead find a powerful alien being impersonating God in the center of the universe&amp;lt;/s&amp;gt; &#039;&#039;&#039;Just like there is no live-action movie of Avatar: The Last Airbender, there is totally no Star Trek 5!&#039;&#039;&#039;&lt;br /&gt;
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===World of Darkness===&lt;br /&gt;
* Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We&#039;ll just cover a few highlights:&lt;br /&gt;
** From [[Vampire: The Requiem]], there&#039;s the the Lancea et Sanctum, which might be best described as &amp;quot;Christianity for Vampires&amp;quot;, and the Circle of the Crone, which is &amp;quot;Pagan Vampires&amp;quot;. Both have Vampire miracles on tap (pun intended).&lt;br /&gt;
** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies, some very similar to real world ones, others...not so much. &lt;br /&gt;
** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Mythology]]&lt;br /&gt;
* [[True Faith]], a common mechanic to weaponize religion in [[Urban Fantasy]].&lt;br /&gt;
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[[Category:Not related]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
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