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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Thorgrim_Grudgebearer&amp;diff=496219</id>
		<title>Thorgrim Grudgebearer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Thorgrim_Grudgebearer&amp;diff=496219"/>
		<updated>2020-08-09T08:52:51Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Gallery */&lt;/p&gt;
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&lt;div&gt;[[File:Thorgrim image.png|right|300px|thumb|Hobble me closer, I wish to hit them with my axe!]]        &lt;br /&gt;
{{whfb-stub}}&lt;br /&gt;
{{Topquote|An eye for an eye will only make the whole world blind.|Mahatma Gandhi}}&lt;br /&gt;
{{Topquote|You stand before the High King. [[awesome|I will hear you beg now]]...|Thorgrim Grudgebearer}}&lt;br /&gt;
                                                                                                                            &lt;br /&gt;
&#039;&#039;&#039;Thorgrim &#039;Toilet Lord&#039; Grudgebearer&#039;&#039;&#039; was the last High King of the [[Dwarfs (WFB)|Dwarfs]].  He&#039;s from the Royal Clan Durazklad (Kh. Stone-Armour) is the High King (leader) of the Dwarfs during the Age of Reckoning.  He is the Lord of Karaz-a-Karak, the capital city of the Dwarf empire, he is the leader of the Dawi people and he is descended from some of the most ancient and noble of all Dwarf lords, and as legend would have it, [[Grungni]] himself (as all the Royal Clans are believed to be direct descendants of [[Grungni]] and [[Valaya]]). &lt;br /&gt;
&lt;br /&gt;
He is the keeper of [[Book of Grudges|Dammaz Kron]] (Kh. Grudge Book) - the Great Book of Grudges - on whose pages the most grievous misdeeds done to the Dwarven race are recorded, written in the blood of the High Kings. Dwarves are very good at bearing grudges, and the Great Book of Grudges recounts many episodes of the infamy of other races and of the gods themselves; every Grudge must be repaid, at best with coin at worst death and destruction. His purpose as high king is to make sure that all of the dwarf kingdoms work together. &lt;br /&gt;
&lt;br /&gt;
He&#039;s unique for being a Dwarf who FINALLY acknowledges that the Dwarven habit of starting grudges, such as generational vendettas, over small matters and only accepting death and destruction as payment (for example; a Dwarf king&#039;s army attacked an [[The Empire (Warhammer Fantasy)|Empire]] army to kill their general; the Dwarf king ordered this because the general&#039;s grandfather cut off one of the dwarf&#039;s father&#039;s hands), does more harm than good. In the End Times he wants to help the rest of the world, which shows he is Awesome.&lt;br /&gt;
&lt;br /&gt;
Thorgrim was also able to break the spine and decapitate [[Queek Head-Taker]] for his crimes against Karak-Eight-Peaks. Unfortunately, he then gets shanked  in the back thrice immediately after by the [[Skaven]] super assassin [[Deathmaster Snikch]], his dying thought about how pissed he is over such a dishonorable death. A bad end for a great character. Oddly enough 8th edition removed the runes his armour is supposed to have which would&#039;ve prevented that type of death from occurring.&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:11873457 892909997450868 4419318444958439229 n.jpg|The High King acts!&lt;br /&gt;
File:That&#039;s a Grudgin.jpg|Getting sums of money wrong.  That&#039;s a grudgin!  Abandoning allies in battle.  That&#039;s a grudgin!  Begrudging us your best ale.  Oh you better believe that&#039;s a grudgin!  &lt;br /&gt;
File:Thorgrim vs Orcs.jpg&lt;br /&gt;
File:Thorgrim Karl Kopinski.jpg&lt;br /&gt;
File:Thorgrim mini.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Dwarfs]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dwarfs_(Warhammer_Fantasy)&amp;diff=191595</id>
		<title>Dwarfs (Warhammer Fantasy)</title>
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		<updated>2020-08-09T08:49:08Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Religion */&lt;/p&gt;
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&lt;div&gt;[[File:WH Dwarfs Old Art.JPG|thumb|right|500px|A short, sturdy creature fond of drink and revenge.]]&lt;br /&gt;
{{topquote|Before you embark on a journey of revenge, dig two graves.|Confucius}}&lt;br /&gt;
{{topquote|The anvil is hard so that it can help shape the blade. If life were easy, we would all be soft and misshapen shards of metal, tossed into a bin.|J.M. Bush}}&lt;br /&gt;
{{topquote|Far, far below the deepest delvings of the dwarves, the world is gnawed by nameless things.|J.R.R. Tolkien}}&lt;br /&gt;
{{topquote|Revere the ancestors, obey your king, bear your arms with pride, fear no foe, hate the green skins, mistrust the Elf, and you can do no wrong.|Old Dwarf Saying}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dwarfs&#039;&#039;&#039; (never &amp;quot;Dwarves&amp;quot;, always &amp;quot;Dwarfs&amp;quot;, on the same note &amp;quot;Dwarfen&amp;quot; rather than &amp;quot;Dwarven&amp;quot;) of [[Warhammer Fantasy]] are the typical bearded mining alcoholic grumbling race you&#039;d expect them to be (although in all fairness, Warhammer was the third ever setting to use that archetype after [[Tolkien]] (heavily re)invented it and [[Dungeons &amp;amp; Dragons]] was the first to &amp;lt;strike&amp;gt;steal&amp;lt;/strike&amp;gt; appropriate it). But Warhammer Dwarfs have a more elaborate culture than the preceding Dwarfs which were based on real life history and a generic template respectively. &lt;br /&gt;
&lt;br /&gt;
Dwarfs are the Roman Empire of the setting in the sense that they were the original masters of the [[Old World]] AKA Warhammer Europe (overlooking that the Romans appropriated a lot of things from ancient Greece after conquering it). Having a major Hold in every mountain, the Dwarfs easily repelled any invading race and traded with every friendly one. The language of humanity as well as the scientific progress of the setting all come from the Dwarfs (this is a large chunk of the reason why Fantasy players &amp;lt;strike&amp;gt;sperg out&amp;lt;/strike&amp;gt; get angry about words such as &amp;quot;codex&amp;quot; and &amp;quot;materium&amp;quot; when used in reference to Fantasy; there was no Latin, only Khazalid), and although they didn&#039;t have anything to do with the first banishing of [[Chaos]] they are responsible for the strength of the forces of Order repelling Chaos for most of the rest of the setting. &lt;br /&gt;
&lt;br /&gt;
Unlike many fantasy settings, Dwarfs in Warhammer are based on blunt spoken Yorkshire men (rather than blunt spoken Scottish men). This is in contrast to the High Elves having a touch of Southern England about them. &lt;br /&gt;
==History==&lt;br /&gt;
[[File:Dorfz.PNG|thumb|center|600px|NEVAH FUCKIN FORGET IT!]]&lt;br /&gt;
NOTE: Many events are listed under different dates depending on your source and edition, which can just be resolved by figuring each Hold kept history separately. Feel free to loudly grumble into your ale about it. &lt;br /&gt;
&lt;br /&gt;
===Prehistory (Golden Age before Chaos)===&lt;br /&gt;
In the beginning of the Warhammer World (named &amp;quot;Mallus&amp;quot; in Age of Sigmar for its solid core, because &amp;quot;The Warhammer World&amp;quot; is a cumbersome and rather uncreative name for a planet) a race of beings from another place and/or time called the [[Old Ones]] descended on a primitive world (which as of the [[End Times]] was revealed to already have [[Isha]], [[Asuryan]], [[Kurnous]], and [[Ereth Khial]] among unknown other Elf gods on it thanks to them surviving the end of the preceding universe). The Old Ones discovered there were primitive races on the verge of sapience, and began experimenting on them to create a race capable of defeating Chaos. To achieve this end they created the [[Lizardmen]] as assistants and built the [[Warp Gates]] to draw magic and use as tools (accidentally drawing the very attention of Chaos they were trying to avoid). They first made the races civilized and planted the seeds of their culture, placed them in an environment perfectly formed to aid their development, and put them in proximity to fight Chaos. &lt;br /&gt;
&lt;br /&gt;
First uplifted were the [[High Elves (Warhammer Fantasy)|Elves]], gifted in magic and longevity. But the Elves were too frail, too corruptible. Chaos could tug at their emotions and draw them into conflict with themselves, lure them to its side with promises of power and pride, and were loyal to themselves before their race and their race before anything else. &lt;br /&gt;
&lt;br /&gt;
So the Old Ones took the Dwarfs and uplifted them, tweaking the formula to still have long life but making the Dwarfs entirely unable to be corrupted by Chaos ([[Chaos Dwarfs|in theory because it didn&#039;t work in practice]]) by making their bodies resist magic and giving them personalities that Chaos could not twist. While Elves are arrogant and act on emotion, Dwarfs are prideful but act on duty before all else. Inherent loyalty to each other prevents them from being manipulated into infighting easily, but the Dwarfs have a cultural emphasis on Oaths and pursuit of gold which allows them to deal with other races fairly. Refusal to allow insult and sleight lie unavenged make them more than willing to fight any threat, although Dwarfs lack the desire for war and bloodlust that lay deep in the hearts the Elves. Dwarfs were able to improve on the superior techniques of creating objects with their obsessive nature and a race-wide perfect photographic memory. Sadly, the Old Ones rejected the Dwarfs due to their easily predictable nature and the inability to use magic being a disadvantage more than a strength. So the Old Ones moved on, creating the human race next then the Halflings, Giants, and finally Ogres with miscellaneous races inbetween. &lt;br /&gt;
&lt;br /&gt;
Dwarfs remember their history differently however. They claim to have been born from the stone of the first mountains, a story that doesn&#039;t involve Elves or Lizardmen or any other race. They believe the first Dwarfs to be their gods, the Ancestor Gods. [[Valaya]] was the first queen, who invented almost all aspects of Dwarf culture. Her husbands were [[Grungni]] and [[Grimnir]], with Grungni taking the language his wife created and inventing the ability to forge them into objects using specific rituals to trap magic inside without the corruption or destruction inherent to magic. Grimnir on the other hand became a war god, destroying the enemies of the Dwarfs. In reality, these three were only the leaders of the first Dwarfs that were given gifts by the Old Ones, guided by the hands of the mysterious beings (its not clear if seen or unseen, although since the [[Slann]] directly taught magic to the Elves its possibly the first three royals were guided by the Old Ones themselves). The three did indeed become gods, possibly through the Old Ones or possibly through other means. &lt;br /&gt;
Dwarfs claim that Valaya invented all aspects of Dwarf culture from Grudge-keeping to brewing to the language of the Dwarfs (called &amp;quot;Khazalid&amp;quot;), while the lore that isn&#039;t told through the Dwarf perspective claims these were the gifts of the Old Ones meaning that Valaya likely just spread the knowledge and as a goddess was the patron rather than was the inventor. What is true is that Valaya was the one who established the primary Dwarf Holds (called &amp;quot;Karaks&amp;quot; or [[Dwarf Fortress|Fortress]]) including Karaz-a-Karak which became her holy city and the capital of the Dwarf race, although she left her sons in charge of each Karak and Dwarfs consider said sons as the first ruler of each. &lt;br /&gt;
[[File:Classic Dwarfs.png|thumb|right|400px|Early Warhammer Dwarfs (meta, not fluff).]]&lt;br /&gt;
By Dwarf reckoning the first stone gave birth to the three, then the three created the others from it; thus making the three the &amp;quot;parents&amp;quot; of all Dwarfs. But Valaya gave birth to children of both of her husbands, and the lineage of many Dwarfs can be traced directly to them which lends them legitimacy and credence in society, which is why the same lore can have a Dwarf say they are all sons of Valaya while their king is considered a direct son of Valaya. &lt;br /&gt;
&lt;br /&gt;
Grungni one day made a prophesy that a great disaster would befall the Dwarfs. Valaya and him created a special rune, her own rune, that protected from magic and Chaos while Grimnir prepared for a great war by slaying the monsters already in the world including &amp;quot;Urmskaladrak&amp;quot; AKA the father of all Dragons (according to the Elves, this dragon was a benevolent being killed by one of their own gods who&#039;s body formed [[Ulthuan]] meaning which story is true is unknown).&lt;br /&gt;
&lt;br /&gt;
===Chaos (Orphans)===&lt;br /&gt;
When the Warp Gates collapsed into portals to the [[Warp]] and the Old Ones vanished, Valaya made a home in Karaz-a-Karak and blessed the first two great pillars within. Both Dwarfs and Elves in Warhammer mark this time as the start of recorded history, with the exact Dwarf calendar beginning in -5500 according to the calendar of the humans of the setting (so the Dwarf 4493 is the human year 0). &lt;br /&gt;
&lt;br /&gt;
One hundred and two years later Grungni created the Throne Of Power which is the property of the High King of the Dwarfs, giving it to his son Snorri Whitebeard. Grimnir met the Elf [[Aenarion]] during his travels as an explorer and the two races began diplomacy as the only other civilized people they had encountered (Dwarfs had met the humans of [[Nehekhara]], but the relations were not exactly friendly and the not-Egyptians were fairly primitive compared to the Dwarfs at the time). &lt;br /&gt;
&lt;br /&gt;
One year after that, Grimnir marched into the Chaos Wastes to defeat the [[Daemon|Daemons]] and [[Warriors of Chaos|human Chaos-worshipers]] and wound up alone in a fortress inside the Warp after closing the Chaos Gate that allowed Daemons to walk straight into the material plane, where he fought the united forces of Chaos for the rest of time. Valaya hid in a forgotten Vault called Valaya&#039;s Gate where she could pool her magic and create a magical device to brings Dwarfs back to a golden age if they ever faltered. Grungni&#039;s fate is unknown, although he didn&#039;t die.&lt;br /&gt;
&lt;br /&gt;
During this time, several Dwarfs got separated and found themselves in an inhospitable wasteland.  What happened next is shrouded in mystery, but began when their children started dying of sickness.  When they were eventually engulfed by the corrupting influence of Chaos, they turned from the Ancestor Gods to the daemon Hashut and became the [[Chaos Dwarfs]].  The rest of the Dwarfs promptly unpersoned them, declaring them eternal enemies of all Dwarfs who revere the Ancestor Gods, and any relatives they had among the main population committed mass suicide out of shame.&lt;br /&gt;
&lt;br /&gt;
===Snorri Whitebeard===&lt;br /&gt;
In the absence of the mother and fathers Snorri became the supreme leader of his siblings, the Dwarf kings. After the sacrifice of Aenarion and the construction of the Vortex by the Elves, Chaos had subsided a great deal and the races began to explore the world again. In the year 404, Aenarion&#039;s son [[Malekith]] contacted Snorri and spent time with their race, learning a great deal about them and sending messages about the amiable race he had discovered back to the homeland. The two destroyed the last remaining armies from the first invasion of Chaos and settled the world, Elves creating colonies and Dwarfs new Karaks and even the odd above-ground settlements. Trade between the two created a new golden age vastly different than what came before, with Dwarfs refining their magical runes with the aid of the Elf masters of magic while the Elves learned the secrets of engineering. &lt;br /&gt;
&lt;br /&gt;
Sometime between year 500 and 600 the Dwarfs of a Hold called Zorn Uzkul swore itself to the Chaos entity [[Hashut]] and became [[Chaos Dwarfs]] (Dwarfs cannot be corrupted against their will, but the Old Ones hadn&#039;t predicted willingly falling to what has little to offer), called &amp;quot;Uzkul-Dhrazh-Zharr&amp;quot; or just &amp;quot;Dawi Zharr&amp;quot;. Chaos Dwarfs became Wizards by forcing magic into their bodies via runes, but thanks to the magic-resisting nature of the Dwarfs the Chaos Dwarf Wizards slowly turn to stone. &lt;br /&gt;
Knowledge of how it happened and who exactly Hashut is are lost even to the Chaos Dwarfs themselves, with all that is known for sure being that they felt abandoned by the trinity gods after Chaos isolated them from the rest of the race. Hashut may be an ancestor god, but he could also merely be a Daemon using the Chaos Dwarfs to increase his own power. Either way the knowledge of the Chaos Dwarfs is ignored by most of the rest of the Dwarfs as they are generally unwilling to admit to anything that diminishes them. &lt;br /&gt;
&lt;br /&gt;
In 1684 the second Phoenix King Bel Shanaar visited Karaz-a-Karak, swearing an Oath of eternal friendship with the elderly Snorri. At some point Elf artisans worked on the ceiling of the great hall of Karaz-a-Karak, which had since grown to house nine hundred and ninety two pillars added to Valaya&#039;s first two with each belonging to a Dwarf clan upon which each year their history is chronicled. The Elves covered the roof of the Hold in sapphires that glimmer and glow, showing the constellations in the sky above the mountain.&lt;br /&gt;
&lt;br /&gt;
===Gotrek Starbreaker===&lt;br /&gt;
Snorri passed the position of High King to his son Gotrek, as well as the Throne Of Power. &lt;br /&gt;
&lt;br /&gt;
In 1654, not long after Malekith began the great civil war between the Elves, letting his mother [[Morathi]] twist him and the more wicked of the Elves to become [[Dark Elves]], Malekith killed Bel Shanaar. Dwarfs heard little of the war and barely understood it as knowledge of the Chaos Dwarfs was either commonplace or covered up and those who were aware chocked it up to Chaos rather than inherent wickedness or anyone having any natural reason for kinslayin and Oathbreaking. The war went on for many years under Phoenix King Caledor I, with the Dwarfs being understanding of the weakened and financially strained Elves and producing more weapons and armor for them. &lt;br /&gt;
&lt;br /&gt;
Elves and Dwarfs have contrasting personalities and some had managed to earn enmity between them even if the races as a whole were still beloved allies and friends. Elves are arrogant and sarcastic, Dwarfs are boisterous and rude, and this harmed the politics of the two when the races spent time in constant contact. [[The Grudge Of Drong]] was an incident in 2493 when a highly traditionalist and highly racist Dwarf clan called Kazad Drong began a war with a far more open (and wealthy) Dwarf clan in Krag Bryn as well as their Elf allies. At the end of a very bitter war both Holds turned against the Elves who had marched to war in defense of their trade partners and all three (far more for the Dwarfs) suffering grievous losses as a result. The rest of the Dwarfs refused to help, leaving the Elves bitter at the betrayal and the two clans of Dwarfs fuming over the loss of their armies. In the same year, a Hold called Karak Zorn established in the mountains south of Nehekhara is destroyed by Lizardmen. &lt;br /&gt;
&lt;br /&gt;
In 2488 Dwarf caravans were found destroyed by Elf arrows. The Dwarfs immediately slaughtered the nearest Elf settlement. &lt;br /&gt;
This set the stage for what was to come. &lt;br /&gt;
&lt;br /&gt;
In the year 2518 when the now-evil Malekith used his knowledge of the Dwarf race to manipulate Elves and Dwarfs into being enemies forever. While there are sources that say Malekith was the mastermind of what was about to happen, others (and what is much more likely) suggest his ultimate goal was to prevent the High Elves from seeking help from the Dwarfs against himself, something that could have very well happened with the Dwarfs focus on oaths. Making the alliance between the two races shaky would keep the Dwarfs out of any future conflicts, although his plan to achieve this would work FAR better then he could have predicted. His Dark Elves dressed as the High Elves and attacked Dwarf caravans. Gotrek had difficulty believing the allies of the Dwarfs could ever do such a thing and sent his emissaries for an explanation from the current Phoenix King Caledor II, son of Caledor I. Unlike his father Caledor II was arrogant to a ridiculous degree, and refused to even meet with the &amp;quot;inferior race&amp;quot;. Angered by this behavior, Gotrek changed his demand from an explanation to the gold value that would result in forgiveness according to the Dwarf tradition of Grudges. Caledor II responded by shaving the beard of the ambassador, which is the worse thing that can befall a Dwarf short of betraying his Clan and king, and sent him back to them. He took the Slayer Oath in shame and Gotrek declared war on the Elves. This came to be known as the [[The War of the Beard (The War of Vengeance)|War Of The Beard/War Of Vengeance]] (former to the Elves, latter to the Dwarfs). &lt;br /&gt;
Due to the shame of the friendship Snorri Whitebeard swore going so wrong, he became unable to leave the world and lived on as an immortal being called [[Grombrindal]] AKA The White Dwarf. &lt;br /&gt;
&lt;br /&gt;
The war was devastating for both sides. The Dwarfs destroyed most of the High Elf colonies that had nothing to do with the conflict, the High Elves wiped out quite a few Holds and the High Elves gave into the savage side that had previously only been seen in the Dark Elves when they began desecrating religious sites and poisoning populations in acts of total war. Both sides were devastated, pooling their resources from fighting Chaos and their evil kin into destroying each other. &lt;br /&gt;
In 2519 Snorri Halfhand, Gotrek&#039;s son, dueled Caledor II and was killed. In 2525 Snorri is avenged by his cousin Morgrim the Elf Prince Imladrik in the Battle Of Oeragor. In 2545 Morgrim burns down Athel Maraya. &lt;br /&gt;
&lt;br /&gt;
In 3003 the Dwarfs attacked Tor Alessi in the Battle Of The Three Towers where Gotrek and Caledor II dueled. Caledor&#039;s head was cut off and the Dwarfs captured the Phoenix Crown, forged by all of their kingdoms for Aenarion and a holy object of supreme importance, which resulted in the Grudge that started the war being avenged (but not the MANY that had occurred during it). The Dwarfs retreated back into their Holds and dared the Elves to attack, and during preparations for that the Dark Elves attacked Ulthuan. The Elves immediately retreated back, accepting the war as a defeat, and scrambled to save their homeland. They demanded the surviving colonists to return to Ulthuan, but they had heard the primal call of the magical woods of [[Athel Loren]] and refused, becoming [[Wood Elves (Warhammer Fantasy)|Wood Elves]] instead. &lt;br /&gt;
&lt;br /&gt;
The end of the war marked the end of the golden age of the Dwarfs, as their armies were devastated and much of their lands lost. But the worst was yet to come. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Time Of Woes&#039;&#039;&#039; began only twenty years later. The Slann of the Lizardmen attempted to reshape the geography of the world in order to follow more closely the plans of the Old Ones. At the same time however, the Skavens at the Skavenblight using a giant machinery to expand their under empire. The power of Slann&#039;s magic and the power of Skaven&#039;s machinery collides and the resulting earthquakes did more damage to the Dwarf civilization than anything else in their history. Nothing is recorded of this time, even in the Book Of Grudges. All Holds were at least partially damaged, while the gigantic underground highway that connected all Dwarf territory called the Underway was blocked with rubble, water, magma, and a gigantic horde of [[Orcs &amp;amp; Goblins|greenskins]] as well as the newly discovered Chaos ratman race called [[Skaven]]. The Goblin Wars began at this time. Karak Ungor fell first, conquered by [[Night Goblins]] and renamed Red Eye Mountain. The Blacktash, Hit-hammer, and Fire-brand Clans are entirely wiped out. &lt;br /&gt;
&lt;br /&gt;
Only one year later Karak Varn fell to Night Goblins and Skaven after partially flooding from earthquakes. The year after that the mines of Ekrund were overrun by Orcs and the Mad Dog Pass watchtowers were taken by a horde of greenskins including Night Goblins from the east. Karak Izor only survived due to reinforcements from Clan Kamerad including steamroller warmachines. In 3066 Gunbad, the richest mines the Dwarfs had and the only source of Brightstone, fell to Night Goblins and Gadron Holheart, greatest Dwarf jeweler, died in the battle. By 3131 all Dwarf Holds east of the World&#039;s Edge  Mountains are abandoned. In 3136 greenskins began the Silver Road Wars and twenty years later captured Mount Silverspear which was renamed Mount Grimfang after the warboss that took it.&lt;br /&gt;
&lt;br /&gt;
===Morgrim Blackbeard===&lt;br /&gt;
Gotrek&#039;s tragically disastrous reign ended some time prior to 3268 when Morgrim Blackbeard became his successor as High King and inherited the Throne Of Power. &lt;br /&gt;
&lt;br /&gt;
In 3243 Thunder Mountain erupted, forcing an army of Trolls and greenskins into Dwarf lands. Soon after, Mogrim began the Troll Wars to retake territory around Karaz-a-Karak after the fall of the villages of Valhorn and Budrikhorn. He managed to recapture minor settlements across his territory and, more importantly, was able to retake the tombs of Dwarfen ancestors to restore and reseal them. &lt;br /&gt;
&lt;br /&gt;
In 3248 Morgrim continued south with his army to reclaim Mad Dog Pass while Logazor Brightaxe led an army east to recapture Mount Gunbad but was soon forced out. Dwarf forces attempted to reclaim Mount Silverspear but were repelled and settled for destroying a greenskin army marching on Karaz-a-Karak instead. &lt;br /&gt;
&lt;br /&gt;
In 3292 Karak Izor and Clan Kamerad signed a trade deal of 2k tons of iron for 1k tons of copper. &lt;br /&gt;
&lt;br /&gt;
In 3338 the Runesmith Kadrin Redmane retook Karak Varn from the Skaven and discovered Gromril, causing a massive resettlement of the Hold. Redmane was killed in 3387 by an Orc ambush near the Black Water coast, and according to the story he threw his famous runed hammer into the water to prevent it from falling into Orcish hands; his descendant, the Hammerer Durgrim Redmane, disputes the story and still possesses the hammer to prove his claim. &lt;br /&gt;
&lt;br /&gt;
In 3392 Prince Gumli of Clan Kamerad and Princess Dertain were betrothed to celebrate 100 years of trade. Upon seeing her, he described her as having &amp;quot;the face of a troll chewing a rock&amp;quot; and breaks off the marriage,  keeping the dowry for &amp;quot;the wrongs that our eyes had to endure&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
In 3397 Karak Varn was retaken by greenskins.&lt;br /&gt;
&lt;br /&gt;
===Nurn Shieldbreaker===&lt;br /&gt;
The dates of Nurn Shieldbreaker&#039;s rule aren&#039;t recorded. He is mentioned in Warhammer Fantasy Roleplay 2nd edition in [[Tome Of Salvation]], so his canonicity is dubious. &lt;br /&gt;
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Nurn was the first Dwarf to meet the human tribals that would later form the Empire. He was initially insulted when his proud delegation of armored warriors was met with the savages fleeing in fear, but in later meetings the humans agreed to sell the Dwarfs gold and cattle in exchange for land and safe passage to it.&lt;br /&gt;
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===Skorri Morgrimsson===&lt;br /&gt;
At some point prior to 3518 Skorri succeeded his father Morgrim. His son Prince Furgil is killed trying to reclaim Karak Ungor from Skaven. &lt;br /&gt;
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In 3548 Skorri lead a massive Dwarf army to retake Karak Ungor in a battle called The Battle Of A Thousand Woes, but were driven back to Karaz-a-Karak and Skorri abdicated the throne to take the Slayer Oath, and died soon after.&lt;br /&gt;
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===Rogni Stonehammer===&lt;br /&gt;
Rogni’s reign has no information other than that he was the cousin of Skorri.&lt;br /&gt;
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===Logan Proudbeard===&lt;br /&gt;
The date Logan took the throne isn&#039;t recorded like his four predecessors, but occurred sometime between 3548 and 3773. &lt;br /&gt;
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On 3773 Night Goblins laid siege to Karak Azgal but were driven back, causing them to invade Karak Azul instead where they managed to take part of it. Only in 3783 did the forces of Karal Azul manage to expel them completely. Aid from Clan Kamerad is instrumental in the victory. &lt;br /&gt;
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In 3803 a dragon named Skaladrak Incarnadine (AKA not-Smaug) destroyed mines near Karak Kadrin. &lt;br /&gt;
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In 3822 Miners of Karak Eight Peaks tunneled into a Skaven tunnel by mistake, discovering for the first time how ridiculously expansive the Skaven empire is. &lt;br /&gt;
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In 3873 Baragor became the first Slayer King of Karak Kadrin. Unable to seek death like a proper Slayer due to his responsibility to his people, he dedicated the primary Shrine of Grimnir instead and made Karak Kadrin the center of Slayer culture. He took on the name Ungrim to reflect his duty as Slayer King. &lt;br /&gt;
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In 4010 Karak Eight Peaks fell due to daily attacks from enemies. Poisoned gas drive the Dwarfs into a retreat from Peak to Peak until King Lunn ordered his people to seal the tombs of the Eight Peak ancestors using impenetrable runes and lead his people into a battle to make their way out and make an exodus away from their home, promising to return and cleans the depths. &lt;br /&gt;
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In 4054 Karak Azgal was destroyed by Orcs, which were then destroyed by a Dragon. The survivors of the greenskins attacked Karak Drazh then renamed it Black Crag while the Night Goblins over the course of several years took the lands between the Mad Dog Pass and the Fire Mountains, leaving only Karak Azul in Dwarf hands. The massive amount of Dwarf refugees from fallen Holds across the mountains kept Karal Azul strong. Karak Izril is also destroyed. &lt;br /&gt;
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In 4143 Orcs lead by Ugrok Beardburner attacked Karaz-a-Karak, destroying many Dwarf settlements and capturing High King Logan Proudbeard himself which broke his spirit. Gozarin Silverhorn lead the force that saved the High King and wiped out the Orcs near Black Water one year later. &lt;br /&gt;
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In 4273 Dwarfs settle the Grey Mountains and begin trading with the tribals of the human race extensively for the first time.&lt;br /&gt;
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In 4383 Clan Kamerad sent an expedition lead by their greatest warrior Daled Stormbreaker to reclaim the treasures of Karak Azgal. They are killed by the Dragon Graug The Terrible. In 4473 Karak Izor finally returned their steamrollers, in poor condition resulting in an ending of trade between the two.&lt;br /&gt;
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===Kurgan Ironbeard===&lt;br /&gt;
Kurgan took over as High King for Proudbeard some time around 4500, and in 4508 was ambushed and captured by Orcs. [[Sigmar|Sigmar Unberogen]], head of the Unberogen tribe of humans, fought the Orcs in his crusade against their race for killing his father. This began the (tsundere) respect for humanity by the Dwarfs. Sigmar is gifted with [[Ghal Maraz]], a magic runed warhammer (which gives the setting its name and primary symbol) by Kurgan. Sigmar forms [[The Empire (Warhammer Fantasy)|the Empire]] (the German Holy Roman Empire of the setting). Orcs soon laid siege to the Holds resulting in Kurgan sending Alaric The Mad to request the aid of the humans in repelling them. &lt;br /&gt;
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In 4511 at Thane Barin&#039;s wedding he insulted Thane Godrik&#039;s aunt Brodrika resulting in a Grudge. &lt;br /&gt;
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In 4522 Kurgan and Sigmar lead a force of their people in the Battle Of Black Fire Pass, finishing off the massive Orc presence in the region. The Empire is rewarded when Alaric forges the Runefangs. &lt;br /&gt;
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In 4780 Miners discover the Dragon Mordrak has nested at Karak Azul. &lt;br /&gt;
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In 4902 Dwarfs discovered Athel Loren and the Wood Elves. It...didn&#039;t go well for the Dwarfs, as the Wood Elves are batshit insane xenophobes. &lt;br /&gt;
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In 5113 Karak Vrag fell, greatly reducing the Dwarf power of the east in the [[Mountains Of Mourn]].&lt;br /&gt;
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===Finn Scourscowl===&lt;br /&gt;
Scourscowl&#039;s date of ascendancy to the position of High King is as most others unrecorded. &lt;br /&gt;
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In 5155 Dorin Heldour and Katalin Kandoom discover the lost Heartstone of Aldin Getgold in the Dragonback Mountains. In 5157 the pair explore the ruin of Karak Varn and discover then restore the fabled Axe Of Dail, gifting it to Scourscowl. In 5158 Heldour gave skinned hide of a Dragon named Fyrskar to Scourscowl in Karaz-a-Karak where it was enchanted with runes. &lt;br /&gt;
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In 5180 Gromril is discovered west of Black Water by a Dwarf named Thori Gundrikson. Dwarfs spend several years mining almost all of the Gromril until Skaven destroy the mines. &lt;br /&gt;
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In 5201 King Fodrin Axegirth insulted the King of Clan Kamerad by saying he is &amp;quot;petty minded&amp;quot;, resulting in a break of communication that Axegirth insists he started. &lt;br /&gt;
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In 5235 Heldour and Kandoom rescue Elmador and Oldor Finnson from Black Crag. &lt;br /&gt;
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===Elmador Finnson===&lt;br /&gt;
Elmador&#039;s date of ascension is unknown, and is only stated in the story of his rescue. &lt;br /&gt;
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In 5415 Kragg the Grimm finishes the first rune, the Rune of Stone, that is taught to apprentice Runesmiths under his tutor Morek Furrowbrow. Kragg became the longest-lived and among the greatest Runesmiths of all time. &lt;br /&gt;
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In 5555 Skalf Dragonslayer killed Graug The Terrible and became king of Karak Azgal. Night Goblins soon invade and the residents of the Hold are forced out, creating a town in the valley below. &lt;br /&gt;
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In 5591 a feud between the Grimbul and Drakki clan begins due to two Thanes arguing over a bellows that was borrowed by grandfather Drakki. Grimbul is nicknamed &amp;quot;Everlate&amp;quot;. &lt;br /&gt;
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In 5593 Skaven spread a plague in Clan Kamerad that kills their king. The Skaven are wiped out by 5594. &lt;br /&gt;
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In 5634 the Black Plague is unleashed by the Skaven, causing Dwarfs to seal their Holds. Skaven attack most Holds and don&#039;t capture any, although casualties are terrible for all Dwarfs.  &lt;br /&gt;
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In 5943 the Dragon Skaladrak Incarnadine rampages around Karak Kadrin. &lt;br /&gt;
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===Kendrak Gottrison===&lt;br /&gt;
As with all other High Kings the date of Kendrak&#039;s rise isn&#039;t recorded. In 6235 he led an attack on [[Gorbad Ironclaw]]&#039;s army and destroyed it as he attempted to retreat back to the Badlands. &lt;br /&gt;
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In 6503 Dwarf armies allied with the Empire and attempted to wipe out the Vampires of Sylvania, Dwarf cannons playing a major part of the fall of Templehof in the Battle of Hunger Wood against Countess Emmanuelle (no, not [[Emmanuelle von Liebwitz|THAT Countess Emmanuelle]]).&lt;br /&gt;
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===Alrik Deathdealer===&lt;br /&gt;
Alrik took the throne sometime before 6728, when he was killed by the Goblin Warlord Gorkil Eyegouger in the Battle Of Black Falls when Alrik stabbed the Goblin fatally and Gorkil pulled him over the falls. Alrik&#039;s son Alriksson massacred the surviving Goblins. &lt;br /&gt;
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In 6796 Chaos Warriors raid Dwarf lands, killing many. &lt;br /&gt;
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Some time between the reign of Alrik and Alriksson, a young High Elf nobleman named Finubar toured the world. He met the humans of Bretonnia and was impressed with their culture, the humans of the Empire and was impressed with their development (most Elves were under the impression all humans were tribals that worshiped Chaos). He met the batshit insane Wood Elves and...gave up attempting to build a friendship quite quickly. Finally he met the Dwarfs, being the first non-Wood Elf to encounter them in many years. Finubar made a great deal of progress in repairing the bond between the two races, even going so far as to drink Dwarf ale and not offend them in doing so (likely because the Elf constitution would result in vomit rather than inebriation). When Finubar became Phoenix King he continued his work towards friendship with the Dwarfs and even allowed Dwarfs and humans the unprecedented offer to live in Ulthuan (specifically only in one city, Lothern, which was his birthplace and one of the most magnificent places in the world alongside Karaz-a-Karak).&lt;br /&gt;
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===Balun Alriksson===&lt;br /&gt;
Ascending to the throne of the High King in 6728, Alriksson focused on the Great War Against Chaos in defense of Magnus The Pious of the Empire. &lt;br /&gt;
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In 6814 Clan Grodrik and Clan Barin end their feud with the marriage of Smakki Brightaxe and Dunhilda The Fair. In the same year Skaven pirates destroy the fleets of mankind and plunder the coasts until The Battle Of Bloodwater Sound in the Black Gulf where Barak Varr Ironclads destroy them. &lt;br /&gt;
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Alriksson lead a massive army from Karaz-a-Karak to [[Kislev]] in 6825 and finished the Great War Against Chaos. All of his sons perish in the war while he himself suffers wounds that never heal. As the Dwarf Kings had been unDwarfishly stingy with their soldiers and gold during the war Alriksson felt that the Dwarfs were nearing a complete breakdown in centralized order and called for a Council Of Kings, which hadn&#039;t happened since the time of Gottrison. He announced that each of the twelve candidates to succeed him would have one year to do great deeds for the Dwarfs with the greatest among them taking the throne, which echoed what kings in ancient myths underwent to take the throne of High King. &lt;br /&gt;
Two died in their journeys, and the greatest story of valor during the year was that of Ungrim Ironfist and his dead giant giant (as in &amp;quot;very fucking large giant&amp;quot;). But Alriksson&#039;s nephew Thorgrim who had vanished during he War, returned coincidentally during the ceremony having spent the years since his disappearance during the war invading Norsca itself, reforging ties of friendship with the Norse Dwarfs (the ambassadors of which were his traveling companions on the way home) as well as delving into lost Holds and returning sacred artifacts. Thorgrim announced it was only the beginning, that he would spend the rest of his life rebuilding the Dwarf empire and avenging all Grudges. He was made heir almost immediately, and Alriksson finally died of his hidden wounds not long after.&lt;br /&gt;
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===Thorgrim Grudgebearer===&lt;br /&gt;
In 6827 Thorgrim took the position of High King from his uncle Alriksson and immediately set out to begin his &#039;&#039;&#039;Age Of Reckoning&#039;&#039;&#039; to avenge the Grudges of the Dwarfs and begin a new golden age like that of before the War Of Vengeance. He retook the Mad Dog Pass immediately. &lt;br /&gt;
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In 6943 [[Grom the Paunch]] rampaged through the lands of the Dwarfs, defeating an army of Dwarfs at the Battle Of Irongate. He turned his attentions to the Empire afterwards. In the same year the Karaz-a-Karak Engineer&#039;s Guild Hall was destroyed by Burlok Damminson and Sven Hasselfriesian in a pressure vessel experiment. &lt;br /&gt;
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In 6992 Clan Grimbul and Clan Drakki reconciled with the return of the bellows. &lt;br /&gt;
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In 6996 [[Belegar Ironhammer]] managed to retake part of Karak Eight Peaks in the name of his ancestor King Lunn after initially setting forth to reclaim its treasures. Five years later he is granted reinforcements by other Holds after winning a battle called the Battle Of The Jaws. In The Battle Of The East Gate an army lead by Duregar fights through the Goblin-held Peaks and survives. &lt;br /&gt;
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In 7003 Ungrim Ironfist defeats the warlord Gnashrak in The Battle Of Broken Leg Gulley. &lt;br /&gt;
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In 7016 [[Storm Of Chaos]] begins. NOTE: this has an alternate ending below. Thorgrim orders the Dwarfs to unite and defend their Holds while Alrik Ranulfsson clears the Silver Road of Goblins after [[Grimgor Ironhide]] unites the Orcs and marches them to war elsewhere. Alrik reclaims Mount Gunbad and many treasures as well as settling many Grudges. &lt;br /&gt;
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In 7026 Orcs lead by [[Gorfang Rotgut]] attack Karak Azul, imprisoning the family of King Kazador in Black Crag while his son Kazrik is shaven and left nailed to the throne. &lt;br /&gt;
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In 7033 [[Ungrim Ironfist]] lead the armies of Karak Kadrin to defeat the Orcs united under a Warboss named Gnashrak Badtoof. [[Golgfag Maneater]] fights on the side of the Dwarfs in the beginning of the Battle Of Broken Leg Gully but switches sides when the greenskins offer more. &lt;br /&gt;
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Some time after 7036 King Kazador manages to rescue his family and kill all Orcs responsible other than Gorfang himself. &lt;br /&gt;
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In 7038 Ungrim captures Golgfag, then releasing him for the sport of hunting and killing him. &lt;br /&gt;
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In 7042 greenskins attack Zhufbar in the Battle Of A Hundred Cannons. Both Thorgrim Grudgebearer and Ungrim Ironfist lead armies in its defense until the Ogres that had driven the greenskins towards the Dwarfs attack. The three armies unite with an Empire army from Nuln, resulting in the single greatest use of artillery in history. &lt;br /&gt;
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In 7044 [[Mannfred von Carstein]] attacked the Dwarfs to capture the High Elf diplomat and princess of their race [[Everqueen|Aliathra]], who is greatly loved by the Dwarfs. [[Heinrich Kemmler]] drives a massive force of greenskins to attack the combined Dwarf and High Elf armies before he raises the corpses of the three armies and leads his own into the fray. Aliathra is kidnapped. One year later Thorgrim refuses the demands of nobility to blame the Elves and instead offers aid in rescuing the princess. He leads a massive force to rescue [[Tyrion]], secretly the father of Aliathra who had charged deep into Nagashizzar and retrieved the unconscious girl, but during the battle she is once again kidnapped. Tyrion blames the Dwarfs and demands they leave. Rather than attack them for the insult, Thorgrim leads his army to Karak Eight Peaks to retake the Hold instead. &lt;br /&gt;
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For the rest of Thorgrim&#039;s reign (and the end of the world), see [[The End Times]].&lt;br /&gt;
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===Other Continuities===&lt;br /&gt;
* In [[Storm of Chaos]] Garagrim Ironfist, Ungrim&#039;s son, died in battle when a Chaos Giant fell on him, according to his plan for fulfilling the Slayer Oath of the Slayer Kings without betraying the position of king. Ungrim immediately takes a new Slayer Oath for the loss of his son making the loss pointless. &lt;br /&gt;
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* In [[Total War: WARHAMMER]] during the Dwarf campaign Thorgrim Grudgebearer, Belegar Ironhammer, Ungrim Ironfist and THE White Dwarf defeated all united Greenskin and Skaven Clans, and reclaimed every Hold and the rest of Dwarf territory including the Hold in the Chaos Wastes to the north of Kislev, reclaimed and purged the Underway of his foes, cleared the master Dammaz Kron of all Grudges, and destroyed the forces of Chaos and [[Vampire Counts]]. In most other campaigns the Dwarf race is either wiped out or achieves some measure of success towards those goals. &lt;br /&gt;
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* [[Blood Bowl]] as an alternate universe began when, during a battle between Dwarfs and Goblins in the Underway, the two sides discovered an ancient chest of incomparable power. Dwarfs claimed the chest and put a scholar on translating the mysterious books and scrolls inside. He went mad, but managed to write out the rules for a game which both sides agreed to play. It&#039;s not recorded who won (but considering it was between the &amp;quot;OP at low TV&amp;quot; Dwarfs and the &amp;quot;Joke at all levels and hard-countered by Dwarfs&amp;quot; Goblins, it&#039;s pretty easy to guess), but it began the craze of Blood Bowl (AKA American Gridiron Football) which in time replaced war in that particular Warhammer world to the degree that even Chaos set aside destroying reality in favor of the game as Khorne trains potential players for Chaos, Slaanesh funds stadiums, Tzeentch gambles on the game, and Nurgle...watches it.&lt;br /&gt;
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* [[The Ziggurat of Doom]] is when five Dwarfs that are never mentioned anywhere else made a final stand against a swarm of Goblins. This seemingly unimportant event is worth mention because it is the very first Warhammer lore ever written, making Dwarfs officially the first race (Goblins don&#039;t count because FUCK OFF YE FUCKIN SNOTSHITS!).&lt;br /&gt;
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==Technology and Magic==&lt;br /&gt;
===Runesmithing===&lt;br /&gt;
Dwarfs, as previously mentioned, cannot simply cast magic. Their bodies resist it, their presence weakens and disrupts it, and the mental energy of Dwarfs can outright negate it as if it isn&#039;t even present (this is very comparable to a [[Blank]] in [[Warhammer 40000]], although Blanks are described as being soulless and nightmarish on an emotional level to be around whereas Dwarfs simply force magic to sit still and shut the fuck up). While all Elves and certain members of other races can be born with the ability to see magic, and most individuals can feel it to some degree (usually as a feeling of unease or sense that something is different, like Athel Loren feeling primal and sentient), Dwarfs have absolutely no ability to sense magic in any form unless its literally lighting something up or it producing a physical effect. This is a benefit in that morale of Dwarf troops marching through an area simply grumble as they would anywhere else while the landscape would be causing humans to piss themselves in place and flee the moment they heard the wind blow. &lt;br /&gt;
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Either as the invention of Valaya and Grungni or as a gift from the Old Ones, Dwarfs can smith the letters of their language in different ways into objects to produce magic. This magic is permanent or contains a set amount of charges, being completely transformed into something even safer than High Magic. These vary from the Rune Of Stone, a very basic Rune that is first taught to apprentices in the craft and only requires them to carve it right (which in human terms means perfect) to complex runes requiring a far more complex process. For example: on the last day of the third full moon of the year at midnight at the heart of a mountain the furnace is heated, the ore hammered before dawn and folded seven times while each time singing a song of forging, dipped in dragon blood and cooled in quicksilver from Karak Ungol while praising the ancestor god Haki, tempered in the water of Varn, sharpened with dragon horn. Then on the third moon of winter the Rune is carved on the finished surface, daubed with troll blood that was killed on Grungni&#039;s Day, the hilt then bound in dragon hide with the horns on the inside, hafted with gold from Azgal and bound with metal from Azul, given a pommel made from an Orc&#039;s fang covered in Grimnir&#039;s runes, blessed with ale on an altar of Valaya, and finished by killing a Troll at midnight which finishes the magic and activates the rune. &lt;br /&gt;
All runes trap small amounts of magic, making a Dwarf letter to a friend technically infused with magic that races capable of seeing it can discern information beyond the text from. But magic runes trap a large amount of magic, forcing it to behave a specific way without any of its unpredictable or Chaos effects that an unlucky wizard can cause. &lt;br /&gt;
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Runesmiths are what the Dwarfs who practice runelore are called, their craft handed down from the gods themselves. While not technically the priesthood, they are closely tied to the faiths and the shrines. Absolute perfection is required in their craft as all other aspects of Dwarf society rely on runes, from the simple miners requiring runes allowing them to break through harder rock on a timetable to the machinists who use the runes to give their creations extra security in continuing to function to kings who&#039;s runed crowns protect them from assassins. &lt;br /&gt;
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There are rules to how many and what kind of runes may be placed on an object. Technically this was providing a lore explanation for the crunch rules for runes, back when Games Workshop Army Book designers gave a fuck. &lt;br /&gt;
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* The Rule Of Three: No object may have more than three runes, as things from the material plane cannot take that much magic.&lt;br /&gt;
* The Rule Of Form: Runes are specific to the type of object. Runes for machines cannot be placed on armor, weapons on the mundane. How exactly the rune figures out the difference between a pickaxe used as a weapon and one used for work isn&#039;t clear...this may simply be a rule of Runesmithing and not how runes work.&lt;br /&gt;
* The Rule Of Pride: Duplicate choices of runes cannot be used in the same army. A Thane may have a Rune Of Stone for example, but then literally no other Dwarf may have a Rune Of Stone. The Thane can have a Rune Of Stone and a Rune Of Protection, allowing any other Dwarf to have a Rune Of Stone OR a Rune Of Protection but not both. This is almost certainly a rule for mechanics, with the lore explanation being that Runesmiths dislike repeating themselves or copying the work of others beyond their apprenticeships (note that since every single rune option is preexisting on top of the basic Dwarf idea of older being better and new being shit, there is a lore contradiction here). &lt;br /&gt;
* Jealous Runes: Master runes cannot be used more than once per army, and no more than one master rune can be on any object. They also cannot be combined together and refuse to work if there&#039;s more than one on the same battlefield. How this works for two opposing armies is unstated.&lt;br /&gt;
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Note that unless otherwise stated, runes can be used more than once on the same object to amplify their effect. &lt;br /&gt;
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Of course this doesn&#039;t mean every rune and symbol on an object is a magic rune carved by a Runesmith. Some runes are just good luck symbols, slogans, and decorations (but since all runes are magic, that doesn&#039;t necessarily mean that there&#039;s no effect at all...).&lt;br /&gt;
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===Engineering===&lt;br /&gt;
By themselves, the Elves invented complex seafaring. Humans invented bronze age technology, seen in the [[Tomb Kings]]. Ogres invented the basics of carts and wheels as well as animal husbandry. Orcs... well, they exist and usually figure out which end of sharp things to stick in other things. &lt;br /&gt;
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But virtually every piece of true technology in the setting comes from Dwarfs. Elves received their crossbows and Bolt Throwers and mankind the secrets of gunpowder, gears, and steam from the Dawi. &lt;br /&gt;
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Of course, the Dwarfs keep the best tech for themselves, like Gyrocopters and other fun toys. The basics were gifts to protect their allies from the forces of Chaos, things that Dwarfs have long since surpassed that would not be effective if turned against them. &lt;br /&gt;
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Dwarfs mistrust anything new; something in their eyes must be a blueprint for multiple generations before a prototype is considered, so anything special only ever gets made in times of desperation by young and human-like (or completely fucking insane) Dwarf Engineers. As it is only the desperation after the Time Of Woes has seen such new devices given the &#039;okay&#039; stamp, and even then only by more liberal &amp;quot;if it works, do it&amp;quot; and &amp;quot;if it kills Grobi and Urk, put some Slayers on it&amp;quot; leaders like Thorgrim and Ungrim. &lt;br /&gt;
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Revolutionary devices include gigantic zeppelins carrying bombs, cannons, machine guns on a 360 degree swivel, and rockets which can ram other things called [[Thunderbarge|Thunderbarges]]. Even better, in [[Dreadfleet]] the Dwarfs have a gigantic aircraft carrier/submarine that launched Thunderbarges. [[Goblin-hewer]]s are tank-like machines that throw volleys of axes, and [[Deathroller|Deathrollers]] are the unholy combination of motorcycle and steamroller.&lt;br /&gt;
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Needless to say, this technological conservatism is perhaps the biggest weakness of the dwarfin army; though their head start over races in the technological field gave them a huge edge, with each generation gone past, technological advancement (at least amongst elves, humans and skaven) closes that gap due to the slow, near-stagnant pace that dwarfs continue to innovate and expand upon what they have. Just how much of an issue this actually is varies depending on the edition book. It&#039;s also one of the things that marks the [[Skaven]] out as their most hated antithesis; because Skaven embrace innovation and don&#039;t give so much of a whisker&#039;s twitch for the cost in lives of progress, they are erratically but rapidly catching up to or even surpassing dwarf work, at least in theoretical terms.&lt;br /&gt;
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No, seriously. Skaven work is shoddily made and won&#039;t last for shit, not like dwarf work. But dwarfs have reliable steam power (and, it&#039;s implied, alcohol-burning/diesel engines) they do very little with - even the Empire makes use of [[Steam Tank]]s, very-well-designed rifled flintlocks, cannons, gyrocopters, and at least the basic principles of clockpunk bionic limbs. Skaven have mastered electricity, cartridge-based gun technology, regularly use bionics on a wide scale, make use of an (admittedly unpredictable) &#039;&#039;giant laser cannon&#039;&#039; on the battlefield, and commonly wield things like flamethrowers and gatling guns. That said in modern times occasionally an engineer will take some example of non dwarfish workmanship &amp;quot;for scrap&amp;quot; or &amp;quot;to show the beardlings how not to do it&amp;quot;, quietly take notes behind a locked door and produce a TOTALLY ORIGINAL MACHINE similar to those that the Manlings/Ratguys OBVIOUSLY STOLE FROM US!&lt;br /&gt;
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Dwarfs believe anything worth doing is worth doing right, and so that it lasts as long as possible. Dwarfs of Holds don&#039;t write often on paper, as that is the way of Humans and Elves. They inscribe on stone, or better, metal. The most important texts such as Grudges, lineage, contracts, and words of their faith are inscribed on gold (though all depictions of a Book of Grudges in art and models have paper pages). Which aside from being valuable does not rust or tarnish (which is why in real life we use gold for the records and plaques on the Voyager and Pioneer space craft).&lt;br /&gt;
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===Smithing===&lt;br /&gt;
Of course science and 100% reliable magic aren&#039;t the only Dwarf advantages, they still have the standard &amp;quot;better than anyone&amp;quot; smithing. &lt;br /&gt;
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The most important resource to Dwarfs, beyond even ale, is the magical metal &#039;&#039;&#039;[[Gromril]]&#039;&#039;&#039;. Gromril is meteoric iron AKA &amp;quot;Starmetal&amp;quot;. The typical fantasy trope is that meteoric iron is rare and magical, but in real life it was mundane; today we use telluric iron which is common and occurs naturally on Earth, but in the Bronze Age and earlier, before advanced techniques of mining and smelting, meteoric iron was a rare alternative and indeed was one of the hardest materials for weapons available at the time. Today it is a curiosity only, and a gimmick for mid-price jewelry. &lt;br /&gt;
That being said, Warhammer Gromril is different from real life meteoric iron in that Gromril originates in the Warp, crashing down in comets in the time of the Old Ones and even somewhat rarely in the modern day. The more ancient veins of Gromril are found deep below the planet surface and are relatively safe to mine if discovered, while recent fallen Gromril is found in dangerous places due to [[Warpstone]] always accompanying its fall. Of course any time a Skaven spy hears a Dwarf say Gromril, they hear Warpstone and they plan the ruin of yet another Hold. &lt;br /&gt;
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Gromril is extremely important to Dwarfs and is almost never given to non-Dwarfs. Their most valuable currency is made from it due to its value far surpassing gold, and Gromril is a major component of major Runesmithing. It has little value to any other race other than as a trade good as nobody else can smith using it. &lt;br /&gt;
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Gromril can be worked into three forms:&lt;br /&gt;
* Refined Gromril: Also called Mithril. Used for common items like coins and cheaper armor. &lt;br /&gt;
* Adamant: Only the Master Smiths know how to make this, and it is far superior metal for important items. &lt;br /&gt;
* Laihtero: Crystaline Gromril, mythical with properties largely unknown. It was able to contain [[Chaos Gods Of Law|a Chaos God]] in a sarcophagus. &lt;br /&gt;
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Many people paint Gromril as bronze, but it is in fact silvery (hence why Eavy Metal paintjobs cover the more important Dwarfs like Hammerers in it).The oldest of Dwarf objects are made of precious metals, while the newest are made of increasingly large amounts of the Elgi material. Dwarfs dislike wood and generally avoid using it when possible, but when they do, they favor wutroth, also called ironbark or stonetrunk. It is a very rare mountain tree, whose forest were all but destroyed during the Time of Woes, that produces extremely hard wood (its nuts were used as sling bullets by dwarfs in ancient times).&lt;br /&gt;
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==Grudges==&lt;br /&gt;
The Warhammer Dwarfs&#039; main distinguishing feature is the extreme fervor with which they pursue Oaths and Grudges.  A Dwarf that breaks an Oath or does something otherwise shameful -- &#039;&#039;any&#039;&#039; Oath or offense they feel is unforgivable -- takes an Oath, gets his hair cut into a mohawk, and becomes a Slayer who seeks mighty monsters to kill until he finds one that manages to kill him, or else seeks Dwarfs in conflict to aid and hopefully die in battle.  &lt;br /&gt;
[[File:A Grudge Too Far.jpg|thumb|400px|link= Total War: WARHAMMER]]&lt;br /&gt;
Meanwhile, any Grudge that a Dwarf experiences is written in a [[Book of Grudges]] with one for every settlement and some even for individual Dwarfs or clans, and each entry &#039;&#039;will&#039;&#039; be answered for. Every 50 years the Dwarfs send representatives to Karaz-a-Karak on a holiday called &amp;quot;The Grudgement&amp;quot; where all Grudges that have been suffered and all Grudges that have been avenged are told to the rest of the assembled ambassadors which are then recorded in the master copy of the Dammaz Kron that is owned by the High King. The Great Book of Grudges is magical and no matter how many or few entries there are, it looks the same size (explaining why they can make a model of it) so only the High King is aware of how many there are yet unavenged and it is a large part of his responsibility to note which have been avenged while pursuing the others. Oh, and he&#039;s gotta record the new Grudges in his blood. So yeah, try not to get too pissed off because you&#039;re basically causing stigmata to the king. &lt;br /&gt;
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Dwarfs don&#039;t necessarily need to kill to avenge a Grudge. Gold can be used if the Dwarf most in charge of the Grudge is willing to accept it. For example, at the start of the War Of Vengeance the Dwarfs were unaware of the concept of a civil war and thus assumed that when Elves dressed as High Elves attacked their caravans the Holds affected declared Grudges and demanded Elf blood be spilled. The High King at the time called for calm and sent a representative to ask the High Elves what happened, although the Phoenix King at the time had no respect at all for non-Elves and refused to meet with a &amp;quot;lesser race&amp;quot;. So the demand was changed from explanation to gold, equal to what was lost. That earned the diplomat being shaved thus ruining his life as he had to take the Slayer Oath, and at this point the High King finally demanded blood. He earned it as well as gold when he beheaded the Phoenix King and took the Phoenix Crown, for which he struck the Grudge out of the Dammaz Kron.&lt;br /&gt;
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Revenge is literally seen as a holy mandate in dwarven culture. One comic has a pair of dwarf thanes decide to settle a long-running inter-clan grudge through a ritual that entails tying their beards together and letting them bash each other with axes; as they fight, each cites older and older grievances against the other until they realize that they&#039;ve actually forgotten how this whole fight started in the first place. When they declare that this makes the whole grudge thing pointless and stupid, and they decide to call it quits, a statue suddenly falls on them - and because they can&#039;t decide which way to run, they get squashed by the stone. Their followers promptly decide this is an omen from the gods and continue the fight until they mutually exterminate each other.&lt;br /&gt;
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More so than their glacial technological advancement or social conservatism, this obsession with revenge is generally portrayed as the dwarfs&#039; biggest failing, and one of the main reasons that they are going extinct; they constantly fight battles they don&#039;t need to fight, as well as getting members of their race killed for the sake of avenging dead dwarves (who were often killed avenging &#039;&#039;their&#039;&#039; predecessors). This constant cycle of endless war is slowly grinding them into nothing, because dwarves simply cannot breed quickly enough to even hope to replenish their losses, thanks to the lethal dearth of fertile females in their ranks.&lt;br /&gt;
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==Sex And Development==&lt;br /&gt;
Dwarfs have very few females; lore from older editions states that one in every ten Dwarfs is female with late lore saying one in three, and political marriages are of far more importance than any emotional attachments. In early times, before Warhammer had much of an established setting (pre-3e), Citadel produced a few pre-slotta (as in &amp;quot;the base is part of the model) female Dwarf villagers and adventurers, although after that point only male Dwarfs saw any releases. The clan of a Dwarf bride receives the bride&#039;s weight in gold upon marriage, but in order to marry her the groom must be able to wrap his beard around her waist twice (which, if we assume most grooms are longbeards with ~ 3ft long beards, means most dwarf brides have waists with a circumference of about 1.5 feet, considerably svelte in comparison to the human woman&#039;s average of 3.2ft) creating a dynamic where plump women as relatives are good, skinny woman as desired brides good, and in reverse is considered unappealing and undesirable. Female Dwarfs braid their hair into plaits, which are their equivalent to a Dwarf man&#039;s beard. Females are rarely found in positions of power, with only the [[Queen Helgar Longplaits]] described in [[The Grudge Of Drong]] confirmed, with her entire rulership being plagued with accusations of illegitimacy due to sex. Women rarely, but more often do, end up as a king&#039;s advisor. The 6e Army Book also mentions a female Dwarf as a barmaid serving drinks to male workers and warriors and in Total Warhammer you can find &amp;quot;Dwarf Bride&amp;quot; and the superior &amp;quot;Daughter Of Valaya&amp;quot; companions to Characters.&lt;br /&gt;
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Dwarfs have a coming of age ceremony marking the transition from childhood into adulthood, which we know absolutely nothing about because its one of the most well-guarded secrets of Dwarfs. &lt;br /&gt;
&lt;br /&gt;
When a Dwarf&#039;s beard (or plaits) grow so long that they reach the ground, their settlement erupts in celebration over it. This makes them eligible to become a Longbeard (unknown if females have this as an option) although it is not a mandatory task as a narrator in a Dwarf Army Book mentions that he&#039;s old enough to join the Longbeards but remains with the Hammerers by his own choice.&lt;br /&gt;
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==Politics==&lt;br /&gt;
* &#039;&#039;&#039;Dawi&#039;&#039;&#039;: Inter-Dwarf relations are the basis of comparison by which you can see Dwarfs at their best. If they don&#039;t hate one of your ancestors they are literally the single best allies you can have as they demonstrate a self-destructive degree of Oath fulfillment. But the other side of the same coin is single-minded pursuit of Oaths made unwisely, and of Grudges for even minor infractions. While some leaders such as Thorgrim and Gotrek Starbreaker are more willing to listen to reason or use alternative methods to consider an Oath fulfilled and Grudge settled, other such as the Ungrims and Alrik Ranulfsson are more intent on purging as many Grudges as soon as possible making war inevitable and bloody. In the White Dwarf Warhammer comics, two Dwarf holds that have warred for centuries are all but depleted, with a full-scale WAAAGH of Night Goblins at their doors which, if they break through, threatens extinction for the entirety of both Clans. Unwilling to abandon the Grudge war even then, the armies suit the last of their non-combatants, including the last three women of one of the clans, in armor and charge into a last battle. When in a personal challenge the patriarchs of both clans argued with each blow about who&#039;s clan slighted who and realized neither had recorded the original Grudge; only those caused by it. Both clans set to make peace, but at the banquet of celebration Grimnir caused his statue to crush both patriarchs for the dishonor of not avenging Grudges regardless of whether or not they are remembered or even happened at all, resulting in both clans wiping each other completely out and the Goblins claiming two holds without effort. It should be noted however that the sin was in forgiveness, an abhorrent thing in Grudgelore when instead they could have both made some mutual sacrifice such as a gift to another Hold; a Grudge must be settled, though gold or Gromril is a substitute for blood. Dwarf politics are also marred by arrogance; even though all things must be recorded, not everything must be in living memory. Runes created with the Elves for example are known by most Runesmiths, but not the origin of the rune beyond the name of the Dwarf creator. This unwillingness to admit to things that make the race look lesser is a major frustration for man and Elves, not to mention each other.&lt;br /&gt;
* &#039;&#039;&#039;Dum&#039;&#039;&#039;: Chaos is abhorrent and, with one exception below that all other Dwarfs pretend doesn&#039;t exist, has never been anything but an enemy. The concepts Dwarfs hold dear are alien to it, and the threat it poses to the world is clear, so fuck Chaos. &lt;br /&gt;
** &#039;&#039;&#039;Gor&#039;&#039;&#039;: Dwarfs hate Beastmen. A bunch of dumb animals that somehow gained sentience only to do stupid shit, and since they’re tainted by Chaos you can’t even eat them. It is said that before [[The War of the Beard (The War of Vengeance)|war of grudge]] Malekith and Snorri once hunted an entire army of beastmen together, an event that ended with Malekith slaughtering them all. There has never been a recorded circumstance of the two working together, and they are completely inferior to Dwarfs in every way. It is also known that the Dwarf has a special name for Morghur the Shadowgave called &amp;quot;Gor-Dum&amp;quot; (which roughly translates to &amp;quot;Death-beast&amp;quot; or &amp;quot;Doom-beast&amp;quot;).&lt;br /&gt;
** &#039;&#039;&#039;Dawi&#039;zharr&#039;&#039;&#039;: There are some Dwarfs who have turned to [[Chaos]] and created a separate civilization, creatively called the [[Chaos Dwarfs]], who were formed when they dug too far out into Chaos-infested wastelands. They sell weaponry to those [[Warriors of Chaos|Chaos worshiping Vikings north of them]] and are basically insane Babylonians. Chaos Dwarfs have wizards and brute-force magic through their bodies, which slowly turns them to stone and radically alters their appearance. Other Dwarfs have no love for Chaos Dwarf, not even as things to hate. Dawi like to have a good grumble about the Urks or the Grobi whenever they are brought up. In contrast their official stance to pretend they don&#039;t exist (and, if presented with any live specimens, to confirm their nonexistence with axes); in [[Gotrek &amp;amp; Felix]], Dwarfs engage in the time-honored tradition of verbally bashing Elves, and the claim is made that the actions of the Druchii reflect all Elves.  When Felix brings up Chaos Dwarfs, the Dwarfs simply glare at him with such ferocity he feels as much fear of his friends as he does Vampires and Daemons elsewhere in their adventures. A similar incident occurred, but with Teclis instead of Felix pointing out the Chaos Dwarfs. Only Teclis&#039; restraint and the fact that Gotrek owed Teclis a life-debt prevented bloodshed. Chaos Dwarfs have strayed from the light of Valaya, Grungni, and Grimnir and are inferior for it. &lt;br /&gt;
** &#039;&#039;&#039;Daemons&#039;&#039;&#039;: Dwarfs hate Daemons;. There has never been a recorded instance of the two working together (with the exception of the Chaos Dwarfs), and during the first Chaos invasion of the world, Grimnir ascended to godhood by establishing a one-man hold in the Warp to oppose them making them possibly the worst enemies of the Dwarfs. They are inferior to Dwarfs, regardless of what Chaos cultists say.&lt;br /&gt;
** &#039;&#039;&#039;Dumal&#039;&#039;&#039;: The Warriors Of Chaos are a reminder that Umgi are not fully trustworthy (don&#039;t bring up Chaos Dwarfs). Evil to the core, to be destroyed whenever encountered. Inferior to even the Elgi.&lt;br /&gt;
*** &#039;&#039;&#039;The Norscan Tribes&#039;&#039;&#039; Chaos worshiping barbarians. It was known that there was contact between the human tribes and the Dwarfs long ago in the far north. While only able to use shitty stone/wood weapons/tools, both side had good relations, trading goods and technology to each other until Chaos showed up and corrupted the Norseman. Some Norsemen who wanted to avoid chaos went on an exodus to the (much safer) southern region while the remaining started to sacrifice any living beings they captured to their dark gods, a practice that they continue to this day. The Norse Dwarfs noticed this and broke any contacts and treaties with them, and set up safe routes, defenses and traps to avoid further contact with those barbarians. Sadly, the Norse Dwarfs were eventually overrun and nearly exterminated by the Norseman despite their best efforts. Most of the metal tools/weapons that were carried by the Norseman today are either forged by themselves with the smithing techniques taught by the Norse Dwarfs long ago, remnants of the times before Chaos, or made by the [[Chaos Dwarfs]], their current trade partners. Inferior to even the Elgi and must kill on sight whenever possible.&lt;br /&gt;
** &#039;&#039;&#039;[[Fimir]]&#039;&#039;&#039;: Dwarfs have almost no relationship with Fimir other than Norse Dwarfs, who are neutral to them. Most assume they are some variant of Troll and attack them on sight, but due to a lack of any history between the two actual non-violent interaction can go any direction. &lt;br /&gt;
* &#039;&#039;&#039;Umgi&#039;&#039;&#039;: Humans are too short-lived to accomplish much or become proficient in anything, straddle the fence between proper Dawi ways and Elgi nonsense, and aren&#039;t completely trustworthy. On the other hand, they’re still the closest race to Dwarfs, and they do try to be better than their nature allows, bless their shoddily-made hearts. &lt;br /&gt;
** &#039;&#039;&#039;Bretonnia&#039;&#039;&#039;: Dwarfs are respectful of Bretonnians, although their Elvish influence and use of horses are things Dwarfs mistrust greatly and hold against them (&amp;quot;Proper Dawi only trust a pony&amp;quot;). Regardless, Dwarfs see Bretonnians as among the best of mankind due to their rigid gender roles, adherence to tradition, codes of conduct, martial strength, and mistrust of magic. Altogether, still inferior to Dwarfs.&lt;br /&gt;
** &#039;&#039;&#039;Empire&#039;&#039;&#039;: Dwarfs have a slightly better relationship with the Empire, as they have age-old oaths of friendship due to the efforts of [[Sigmar]]. They still consider humans inferior, but unlike the Bretonnians, have deigned to share some of their secrets of smithing, stonecraft and gunpowder with the Germanic part of humanity. Inferior to Dwarfs, but they’re seen more as victims of their own nature than universally evil. Some Dwarfs live in the Empire (especially Nuln), much to the chagrin of the more traditionally-minded. &lt;br /&gt;
** &#039;&#039;&#039;[[Araby]]&#039;&#039;&#039;: Arabyans are stuck in that awkward point of lore where they&#039;ve gotten almost no recent direct lore development and are mostly just mentioned in the stories of other factions, and the older material is largely from the early Warhammer that more closely followed real history (remember Bretonnian cannons?) with silly parts, fantasy, anachronisms, and Moorcock stuck in. Plus some bits that are offensive now and would probably be removed or changed. As a result, canon relations between Araby and Dwarfs can mostly be inferred; they almost certainly trade, either directly or with a go-between. Dwarfs probably don&#039;t appreciate the commonality of Chaos devotees and other magic and spirits, nor the slavery. &lt;br /&gt;
** &#039;&#039;&#039;Other Humans&#039;&#039;&#039;: Canon Dwarf politics with the other human groups is scarce. Everyone in the Old World other than Bretonnia hires them for work here and there it seems, and Dwarfs aren&#039;t given any lore to go on regarding the humans of [[Khuresh]], [[Ind]], [[Cathay]], [[Nippon]], [[Albion]], or [[The Southlands]]. &lt;br /&gt;
* &#039;&#039;&#039;Elgi&#039;&#039;&#039;: Dwarfs and Elves used to be friends. After The Great Betrayal Dwarfs learned from the Elves that other races are not consistently trustworthy. They blame the Time Of Woes mostly on Elves despite it mostly being the result of earthquakes, Lizardmen who caused those earthquakes, greenskins, Skaven. The Grudge against the Elves was fulfilled with the killing of Caledor II and the taking of the Phoenix Crown, but many minor Grudges remain and Dwarfs are far too happy to record &amp;quot;Elf&amp;quot; on a Grudge instead of &amp;quot;Wood Elf&amp;quot; or &amp;quot;Dark Elf&amp;quot;. While the Dwarf word for Elf isn&#039;t an insult like the Dwarf word for human (&amp;quot;Umgak&amp;quot;=human made=poorly made), Elves are a byword for fickleness, subtlety, manipulation and treachery among Dwarfs (actually, I&#039;m pretty sure that in one of the old army books it showed that the word &#039;Elgak&#039; meant something on the verge of collapse, so go figure). Of course they are inferior to Dwarfs, and maybe even to Sigmar&#039;s Empire. &lt;br /&gt;
** &#039;&#039;&#039;High Elves&#039;&#039;&#039;: Dwarfs have no special name for High Elves, representing how the sins of any other group reflect them as well (don&#039;t bring up Chaos Dwarfs). But unlike the others, Dwarfs can still ally with them even if it is with a watchful eye. &lt;br /&gt;
** &#039;&#039;&#039;Elgi&#039;drazh&#039;&#039;&#039;: Dwarfs HATE Dark Elves. While all Elves are part of the Great Betrayal, Malekith&#039;s dishonor to Snorri Whitebeard is unforgivable and the Dark Elves played the Dwarfs for fools. They are inferior even to other Elves. FUCK THOSE MOTHERFUCKERS. &lt;br /&gt;
** &#039;&#039;&#039;Wutelgi&#039;&#039;&#039;: Not an open enemy like Chaos and greenskins, but close. Always openly hostile, and attack without warning or discernible motive. Sometimes randomly helpful, cleaning poisoned wells before Dwarfs drink from them and wiping out Skaven marching on Holds. Insane, unpredictable lunatics. &lt;br /&gt;
* &#039;&#039;&#039;Uzkular&#039;&#039;&#039;: Undeath is an unnatural state, and nothing good can come of it (&amp;quot;GO FOOK YER AUNTIE, ANCESTOR GHOSTS DINNAE COUNT!&amp;quot;). Dwarfs don&#039;t seek out confrontation with the Undead for its own sake, but the Dammaz Kron has enough pages that conflict is very common.&lt;br /&gt;
** &#039;&#039;&#039;Zangunaz&#039;&#039;&#039;: Dwarfs hate Vampires. The only contact between the two has been hostile and always began with the Vampires as the aggressor.  Dwarf/Vampire history began when Neferata suddenly appeared and wiped out a Hold then reanimated all the Dwarfs as her slaves, a state they remain in.  It hasn&#039;t gotten better since then, another notable example is the vampire lord Walach Harkon killing one of the Dwarf High Kings in a duel during the war against Konrad von Carstein.  The Dwarfs don&#039;t distinguish between bloodlines, as the word &amp;quot;zangunaz&amp;quot; literally translates to &amp;quot;blood drinker&amp;quot;, which is as good as any alternate name for vampires.  Only one Vampire, Ulrika, has been recorded with any friendly interaction between them (or more specifically two Slayers) and she was later killed in self-defense after failing to control her bloodlust. [[Genevieve Sandrine du Pointe du Lac Dieudonné|Genevieve]] also clearly gets a pass given everyone knows where she lives, and no armies have shown up at her door for a quick striking out of a Grudge about some Von Carstein raising some Miner&#039;s uncle as a Skeleton Warrior.  Vampires also threaten the humans of the Empire and Bretonnia. Inferior to Dwarfs because they cannot into engineering. &lt;br /&gt;
** &#039;&#039;&#039;Uzkuli&#039;gorl&#039;&#039;&#039;: Dwarfs are not fond of the Tomb Kings. In life they were a primitive and divided people as likely to trade as hunt Dwarfs for sport, and in death they are much more likely to undertake the latter. Unfortunately some Dwarfs saw the long-dead humans buried in massive tombs full of gold as an opportunity for profit, feeling that a dead human deserves none of the reverence of a dead Dawi. Now, many bony Nehekharans seek to reclaim their lost gold, causing many Grudges as some Dwarfs are unaware that their heirlooms and sacred treasures are stolen property and are attacked, slaughtered, then taken as undead slaves or trophies. That being said, some (like [[Queen Khalida]]) and King Behedesh can find common goals with Dwarfs (like killing those fucking Vampires or greenskins). According to the Nagash novel, a high king by the name Morgrim Blackbeard had their finest smith forge a fine looking two-handed Khopesh as a present for Alcadizaar the Conqueror, even wanting to discuss their relationship for the future. It is also mentioned in the same book that the usual Dwarf folks are &amp;quot;slow to warm to the Nehekharans&amp;quot;. Superior to Vampires in that they don&#039;t have to prey on the living for sustenance, the majority didn&#039;t want to become the way they are and they use engineering more than vampires do. Still an inferior, albeit stylish, bronze age race. &lt;br /&gt;
* &#039;&#039;&#039;Lizardmen&#039;&#039;&#039;: Gold-hoarding beasts and probably slaves of Chaos (as far as Dwarfs are concerned).  Slaughtered many Dwarf expeditions to Lustria. If the Dwarfs knew they caused the Time Of Woe, they would stop at nothing to destroy them (except the Skaven were partly responsible for it as well, but Skaven are already right next to Greenskins in the Dawi&#039;s book). But as it is Dwarfs know very little of them and most of what they&#039;ve done to the race remain unrecorded as no survivors returned to tell the Grudge. &lt;br /&gt;
* &#039;&#039;&#039;Greenskins&#039;&#039;&#039;: Literally worse than Chaos. If it came between killing all four Chaos Gods or killing a quarter of the greenskins in the world, most Dawi would pick the greenskins. Being one of the species that can use the underway, meaning they are encountered all lot of times and those encounters often resolves in violence and beard shaving. The Grudges they caused are so numerous that it was decreed only genocide would strike them all out of the Dammaz Kron. &lt;br /&gt;
** &#039;&#039;&#039;Grobi&#039;&#039;&#039;: Goblins. Worst of the worst. Thieving shits that infest valuable caves.&lt;br /&gt;
** &#039;&#039;&#039;Urks&#039;&#039;&#039;: Orcs. Also the worst of the worst. Big stupid idiots that do nothing but ruin what better races (IE basically everything not an Urk, or Thaggoraki, or anything race that a Dawi hates) built.&lt;br /&gt;
** &#039;&#039;&#039;Gronti&#039;&#039;&#039;: Giants. Fuck Giants, they&#039;re Grobi pawns and love to steal Dwarf beer. &lt;br /&gt;
* &#039;&#039;&#039;Ogri&#039;&#039;&#039;: Ogres. Big dumb oafs, inferior in every way.  Close to enemies of the Dwarfs because they usually are, but the rare odd Maneater can be trusted and sometimes even blends into Dwarf culture. Strange is the Ogre that suddenly decides its a Slayer, but is it worth losing the sight of him wrasslin&#039; a Dragon by explaining it to him?&lt;br /&gt;
* &#039;&#039;&#039;Grombolgi&#039;&#039;&#039;: [[Halflings (Warhammer)|Halflings ]]. Little lore mentioned the relationship between the Halflings and Dawrfs. The Dwarfs&#039; records had such a line: “beardless Manlings we first thought to be children” to describe the Halflings when they first saw them traveling with a human tribe across the world&#039;s edge mountains. It is unknown if the Dwarfs treats Halflings with the same respect as they did to the Manlings since they were tiny (probably shorter than the Dwarfs) and combine their thievery way, they are similar to Grobi, their hated foe. To the Imperial Dwarfs living in urban Manling cities like Altdorf, Halfling is a common sight and the Dwarfs just can&#039;t stand them. They always walking in big group, smiling, talking and just so annoying that the Dawi would drive out any Halfing that walked into their shop, with a broom. &lt;br /&gt;
* &#039;&#039;&#039;Thaggoraki&#039;&#039;&#039;: Skaven. The other worst of the worst, stole all their technology from Dwarfs (not true, but they certainly do steal quite a bit) and to be killed on sight. Still, most Dwarves would choose Greenskins over the smelly rats due to having some major Grudges (the Dwarf equivalent of the &amp;quot;between a rock and hard place&amp;quot; saying is &amp;quot;Do you kill the squig or the rat wolf first?&amp;quot;). One of the other species capable of using underway except there are A LOT OF THEM, meaning there&#039;s gonna be a lot of dead miners, rat shit and a HELL LOT of grudges. Responsible for the Time Of Woe when their tried to expand Skavenblight with some kind of foul device, but was unknowingly combined with the Slann&#039;s effort for reshaping the continent to the old one&#039;s vision and ruined the poor Dawi&#039;s living room. The Dwarfs don’t know this, but the Skaven are worst of the worst anyway.&lt;br /&gt;
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==Khazalid==&lt;br /&gt;
The language of the Dwarfs. Actually the single most elaborated on language in Warhammer (very extensively) despite the lore saying little is known of it due to Dwarfs (usually, looking at you here [[Vermintide|Bardin]]) not speaking it outside their own kind (This is taken from Tolkien, where the Dwarven language of Khuzdul was kept secret from outsiders, to the point that they wouldn&#039;t even use their given names in the presence of non-Dwarves). Even beyond that, the language of the Dwarfs is highly complicated and relies more on background knowledge than literal translation; as such, a literal translation of a Dwarf&#039;s name may be &amp;quot;Alebelly Cragfist&amp;quot; as given to humans, with the name Gorogbolg Karazdrung translating to a Dwarf into &#039;&#039;&amp;quot;Highly respectable and Noble Dawi of considerable craft, wealth and means, whose clan elder once hammered through rock with his bare fists to save his clan from drowning, whilst simultaneously discovering a new, rich seam of gold.&amp;quot;&#039;&#039; Its lexicon is a bit punny.&lt;br /&gt;
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Khazalid is written in runes, which as previously mentioned are magic and can be made even more magical by Runesmiths.&lt;br /&gt;
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==Religion==&lt;br /&gt;
Dwarfs worship a trinity of gods. Valaya, Grungni, and Grimnir. They are referred to as the Ancestor-Gods, as they are believed to be the deities who created the dwarfs and taught them all they needed to know. They&#039;re fairly vanilla in concept, really.&lt;br /&gt;
Ancestor gods also include the demigod children of the trinity, and any Dwarf of considerable enough importance to revere is added to the pantheon. &lt;br /&gt;
&lt;br /&gt;
Old lore stated that after death all souls are consumed by Chaos or remain as hateful ghosts on the material plane other than a handful that benevolent gods save as their favored servants. Dwarfs believed ancestors reside in the stone of the earth. End Times retconned the former and seemingly supports the latter as in the final battle Nagash resurrected every Empire soldier who has died to march against Chaos, while the Dwarf race assembled in one gigantic army and were joined by the spirits of every Dwarf that ever lived in the final battle (absent were Gotrek, who took the mantle of Grimnir from the real Grimnir, and Valaya who was drained of power by Nagash, - which he used to shroud Nehekhara in darkness - in his titular End Times splatbook). As such it seems like Dwarfs were right, their souls live on in the ground.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grungni&#039;&#039;&#039; &lt;br /&gt;
Your generic patriarch-god; a stern, all-knowing, wise all-father, responsible for teaching dwarfs everything about runes, crafting, mining, smithing, building, whatever. His primary portfolio is mining and stoneworking, although crafting in general is also attributed to him. Basically making anything is a prayer to him, so you make it to the best of your ability. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Valaya]]&#039;&#039;&#039; &lt;br /&gt;
Again a fairly bogstandard matriarch-goddess; a protector, healer and nurturer. Technically tied to the domains of all other Ancestor Gods because she created most Dwarf culture, booze, written language, and established the first Holds, but is subordinate to the male gods for [[-4 Strength|some reason]]. Kingly authority originates with Valaya, strangely making her closer comparatively to Zeus than Hera. Her priests and priestesses (mostly examples of the latter exists in canon) are advisors to kings and nobility as well as healers &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grimnir&#039;&#039;&#039; &lt;br /&gt;
The dwarf god of war and honor, founder/inspiration (depends on your interpretation) of the [[Slayer]] cult. Attempted to close the northern Warp Gate by himself, somehow wound up in the Warp itself where he&#039;s fought a one-Dwarf war against the entirety of Chaos (probably alongside [[Kaldor Draigo]] and [[Oxyotl]]). He’s got the least organized religious representation as far as priesthood goes, but we have more references to shrines of him than the others. Mostly because its WARhammer obviously. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Gazul]]&#039;&#039;&#039;&lt;br /&gt;
The Dwarf god of Death. Lived in the time of the trinity, and created the written version of their names as well as the concept of venerating your ancestors. His faith includes the &#039;&#039;&#039;Order Of Guardians&#039;&#039;&#039;, the Dwarf equivalent of Witch Hunters. Every Hold and most settlements, any place that has a place to honorably bury dead Dwarfs in fact, has a shrine or temple to him. We also have references to them Witch Hunter’ing abroad, including a priestess who puts down undead in Imperial Dwarf hangouts. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Morgrim]]&#039;&#039;&#039;&lt;br /&gt;
God of Engineering. Oldest child of Valaya with Grimnir, personally invented Bolt Throwers and Dwarf Catapults/Stone Throwers (which later became Grudge Throwers). Was Grimnir&#039;s companion on the way to close the Warp Gate, but Grimnir forced him to turn back and return home. All Engineers are basically priests of Morgrim, since his teachings are a code of conduct for the craft. Liberal Engineers are considered heretics (but not the kind you shoot, just the kind you shout at) by conservative Dwarfs for their loose interpretations of scripture and in turn conservative engineers are considered grumpy old assholes by the radicals. Interestingly the only example we have of a Dwarf who SHOULD have become a Slayer but refused and accepted exile instead was a radical Engineer. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Smednir]]&#039;&#039;&#039;&lt;br /&gt;
God of smelting and metalworking. Oldest son of Grungni and Valaya. Smednir created the tools that Thungni and Grungni inscribed their rune magic on, and among the greatest creations of the trio of laborers is [[Ghal Maraz]] itself. Smednir&#039;s shrines and temples are basically just extensions of those of Grungni&#039;s, since the two are inseparable in theme. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Thungni]]&#039;&#039;&#039;&lt;br /&gt;
God of Runesmithing. Youngest son of Grungni and Valaya. During the settling of the first Holds he descended into a mystical realm called &amp;quot;Ankor Byrn (Glittering Realm)&amp;quot; where he discovered the ability to forge his mother&#039;s language with magic to create runes, although it was his father who later turned the discovery into a science and art. Only descendants of Grungni like himself were capable of learning Runesmithing. All Runesmiths are basically priests of Thungni, like Morgrim&#039;s Engineers. Unlike all the other gods who are friendly with the faiths of the allies of the Dwarf race and enemies of those who are Dwarf enemies, Thungni&#039;s cult has an additional enemy; non-Dwarfs who try to learn or succeed at making rune magic. This includes human wizards. Interestingly this taboo didn’t exist for the Elves, who in the days of kinship worked with the Dwarfs to enhance High Magic and Runesmithing together.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Thanks to [[The End Times]], every character below with the exception of Grombrindal and Gotrek Gurnisson is dead.  In this case, &amp;quot;living&amp;quot; refers to &amp;quot;alive and playable in the Warhammer Fantasy setting&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Living===&lt;br /&gt;
* [[Thorgrim Grudgebearer|High King Thorgrim Grudgebearer]]&lt;br /&gt;
High King, current leader of the Dwarf race. Both more liberal than past High Kings and more conservative than any of the modern ones; Thorgrim seeks to aggressively expand back into long-lost territory, and upon taking the throne declared it to be the &amp;quot;Age Of Reckoning&amp;quot; that marks the beginning of the climb back to a new golden age starting when Dwarfs avenge all Grudges. This has lead Dwarfs to see him the same way they see the kings of old. But Thorgrim is also aware of the current nature of the world, of how the backstabbing Elves are necessary allies even if you can&#039;t turn your back on them, of how the humans are not only a means of keeping Chaos in the north but also the most reliable ally the Dwarfs want, and how every threat from Skaven to Vampire must be tackled at once or the others will gain ground. How Grudges should not always be settled with blood when gold or Oath is available. &lt;br /&gt;
* [[Ungrim Ironfist|Slayer King Ungrim Ironfist]]&lt;br /&gt;
Current Slayer King of Karak Kadrin. Like his ancestors he is bound both to seek death in battle and remain as king of his Karak, which has since become a hub for Slayers. Ungrim, unlike his predecessors, is more Slayer than King and has aggressively fought against any foe he could from charging an army straight into the army of [[Queek Headtaker]] as he attempted to conquer Karak Eight Peaks to killing a dragon in single combat to killing what can only be described as a &amp;quot;giant giant&amp;quot; to pursuing a game of cat and mouse againse Golgfag Maneater. He wants to find his death as soon as possible to free his son from the burdern of the Slayer Kings. &lt;br /&gt;
* [[Thorek Ironbrow]] &lt;br /&gt;
The current greatest Runesmith alive. His homeland is Karak Azgal, and he obviously controls their Anvil Of Doom. Known as a massive curmudgeon even among Dwarfs who will demote anyone he sees as unfit to carry on his art straight down to Miner. Thorek leads the Weaponsmiths of the greatest Weaponsmith Hold, and encourages trade and expedition to recover ancient Dwarf artifacts. His study of the old, forgotten ways of Runesmithing along with his own creativity and experimentation have created wonders unprecedented and the rediscovery of old ways. His own hammer, Klad Brakak, bears a Rune he invented and has been testing for a century that destroys the armor of whatever he strikes. Of course every design is based on existing works, as he (allegedly) has said anything good enough for the Dwarfs of Starbreaker&#039;s day is good enough for him. &lt;br /&gt;
Every Anvil Of Power was inscribed with a special Rune called the Rune Of Doom that summons what appears to be a ghostly army of ancestor Dwarfs but in fact is the visual manifestation of the Dwarfy emotions of bravery, loyalty, grim determination, and most importantly deep hatred that increases the morale of the Dawi and frightens their enemies. Thorek is the only Runesmith alive still capable of using his, and does so with complete mastery any time it is needed rather then as the last-ditch risky move that were used in the later days of the living knowledge of the Anvils. That being said, if he ever fails to use it perfectly the Anvil will be destroyed and a massive backlash will injure or kill him and his team. &lt;br /&gt;
&lt;br /&gt;
In theory, Thorek should be the ultimate Runesmith but his assistant Kraggi isn&#039;t as up to the task as he is. Kraggi is quite skilled for a Runesmith, but still an apprentice by Thorek&#039;s standards despite being a prodigy (Klad Brakak is about as old as Kraggi&#039;s career) and has been known to make mistakes (which Thorek NEVER does). Kraggi speeds up Thorek&#039;s work but screws up in that haste from time to time on the battlefield. &lt;br /&gt;
* [[Grombrindal]]&lt;br /&gt;
The White Dwarf, who became the mascot of Games Workshop on creation ([[White Dwarf|the magazine]] is his namesake). Grombrindal appears randomly throughout the world, dispensing wisdom and slaughtering foes before disappearing; oftentimes before his allies realize his identity. Basically [[The Green Knight]] and [[Alith Anar]] for Dwarfs. He was featured in comics, and before the Time Of Woe (AKA the Times of [[Jack Kirby]]) Games Workshop released White Dwarf dioramas alongside the [[Black Gobbo]] in humorous situations (like wearing a space suit and strangling the Black Gobbo in an alien costume or being a [[Magos]] and turning the Gobbo into a [[Servitor]]).&lt;br /&gt;
The identity of Grombrindal was hinted at for most of his history as Dwarfs dressing as him, to the forgotten fourth ancestor god who courted Valaya but never married her, to Snorri Whitebeard who was cursed to wander endlessly after Malekith&#039;s betrayal. Snorri was his confirmed identity in End Times, when after the destruction of the Curse Of Khaine the unapologetic Malekith is forgiven by him because GW wasn&#039;t interested in resolving plots with more complexity than saying they are resolved (according to 1d4chan Longbeards anyway). &lt;br /&gt;
* [[King Kazador]]&lt;br /&gt;
King of Karak Azul, a giant among Dwarfs and with Herculean strength to match. He outdrank, outlifted, outfeasted, outsang, outjoked, and in all other ways outmatched his childhood friends. Won countless battles and settled countless Grudges. All greenskins feared him, clearing out when he came around, giving him great sport as he had to actually track and hunt a WAAAGH! rather than just survive it. He bears and blows a great horn, the Thunderhorn, which lets all in the same mountain range know that war has come to them. &lt;br /&gt;
Basically Gaston, Brom Bones, and that one jock in your high school who stood up for nerds because he actually gave a fuck. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, Kazador retains none of his youthful enthusiasm for the pleasures of life. While he was hunting Goblins one day, [[Gorfang Rotgut]] lead a small army of greenskins into Karak Azul. They ran amok, killing and looting, desecrating and dishonoring. Kazador&#039;s entire family and many of his people were hauled away in chains to Black Crag as Rotgut&#039;s living trophies, although Kazador&#039;s son was left behind shaved and crucified on Kazador&#039;s own throne. Kazador promised half of Azul&#039;s treasury to any who return his family, another quarter for the return of any of the dead Azulites, and any possession he has for Gorfang&#039;s death. Unable to assail Black Crag, he spent his time hatefully pursuing any army of Destruction in Dwarf lands and pursuing any Grudge. &lt;br /&gt;
Thorgrim spent ten years tracking the culprits, killed Gorfang and the other leaders of the army for Kazador, and freed all captives. Its unstated if Thorgrim accepted a reward. Kazador is similar to [[Eltharion]], but with actual plot resolution. &lt;br /&gt;
* [[Kragg The Grim]]&lt;br /&gt;
The Oldhammer (REALLY Oldhammer, dating back to 3e when Warhammer first got lore at all) Thorek. The closest there is to a named Longbeard model. &lt;br /&gt;
&lt;br /&gt;
Greatest and oldest Runesmith alive, among the oldest Dwarf in general in fact. Kragg is so old he remembers the golden age of the Dwarfs, before the Time Of Woes. Kragg&#039;s walking stick bears a special Master Rune invented by him and known only to him, as he has never met a Dwarf he considers a worthy successor (it should be noted that Thorek entirely replaced Kragg in 5e/6e, and being a far more expensive model GW pimped Thorek as much as possible by mostly forgetting that Kragg even existed so players would buy the &amp;quot;greatest Runesmith ever&amp;quot; that costs 5x as much). Kragg will babble on and on about back in his day, but thanks to his age and skill he drops far more useful and inspiring secrets than any beard longer; the greatest of Dwarf Runesmiths and heroes have all made pilgrimages to sit and listen to Kragg grumble. &lt;br /&gt;
The greatest works of Karaz-a-Karak since Grungni himself were, are, and will be done under Kragg&#039;s supervision and guidance (as well as likely with his Master Rune cane to the creator&#039;s backside a few times). &lt;br /&gt;
* [[Alrik Ranulfsson]] &lt;br /&gt;
King of Karak Hirn. Direct descendant of Kurgaz, his great great great grandfather who founded Karak Hirn after the Time Of Woes and created the Anvils Of Power. Kurgaz&#039;s descendants were unable to use his shield themselves since he was a giant of a Dwarf, and instead invented the practice of standing on a shield that is carried by loyal retainers. &lt;br /&gt;
Alrik is extremely old fashioned, more so than even his father Ranulf, and refuses any new technology in his armies (players using him can still use them, at double point cost). Warriors, Quarrelers, Ironbreakers, Miners, Hammerers, Grudge Throwers, Bolt Throwers. &lt;br /&gt;
&lt;br /&gt;
Alrik is obsessed with clearing out the Book Of Grudges, more so than even Thorgrim, and demands blood for every entry. As a result he constantly attacks anyone to clear a sleight regardless of current politics or distance. To date he has entirely wiped out an entire Book Of Grudges for Karak Hirn, which has been added to his own personal standard that he carries into battle which inspires hope in the Dwarfs like nothing else. &lt;br /&gt;
He and his Shieldbearers are &amp;quot;Hrappi-klad&amp;quot; in golden armor that is traditional for Karak Hirn royalty. He uses a special axe called the Axe Of Retribution which was forged specifically for his Grudge crusade, and the Helm Of Eagles that grants him sight to see all enemies and hidden details so no assassin or ambush can catch him. &lt;br /&gt;
* [[Belegar Ironhammer]] &lt;br /&gt;
Heir to King Lunn of Karak Eight Peaks. After becoming High King, aiding Belegar was Thorgrim&#039;s first task. He called on the entire race to aid in retaking the long lost Hold. &lt;br /&gt;
* [[Josef Bugman]]&lt;br /&gt;
Master brewer and canonically the greatest brewer to have ever lived. After his brewery, called Bugman&#039;s Brewery, was burned down by [[Git Guzzler]] and his greenskins Josef has been on a crusade against their race with his elite force called Bugman&#039;s Rangers (real creative types, here). Bugman&#039;s force wanders anywhere greenskins are found, arriving to aid an army and to give ale to good little soldiers of Order and axes/quarrels to the brains of the green menace. His most important item is a magical tankard called...you guessed it, Bugman&#039;s Tankard, which has magical healing powers in addition to filling the mind of the drinker with images of the golden age of Dwarfs. &lt;br /&gt;
&lt;br /&gt;
Incidentally, Bugman&#039;s Brewery is an actual pub in Warhammer World.&lt;br /&gt;
* [[Gotrek &amp;amp; Felix|Gotrek Gurnisson]]&lt;br /&gt;
Gotrek is Dwarf Jedi Master [[The Elder Scrolls|Dragonborn]] Doomguy Chuck Norris, Primarch of the loyalist Dwarf Marines who can [[Creed]] his axe into your skull. Read his page, as no summary does him justice. Just know he&#039;s a Slayer who took a human bard as a companion, killed just about everything he can and was rewarded by becoming Grimnir&#039;s replacement after finally achieving death (and resurrection, since the death part freed him from his Oath even if it didn&#039;t stick). &lt;br /&gt;
* [[Burlok Dammison|Master Engineer Burklok Dammison]]&lt;br /&gt;
Youngest ever and current Master of the Engineer&#039;s Guild. As a young Dawi he was very gifted (inventing a beard-braider, self- lighting pipe, and a double-barreled rifle at the same time the average Engineer was learning the basics) and very liberal, and highly interested many random technologies that he pursued with great enthusiam which included the research of Sven Hasselfriesian into alcohol-powered machines. The two managed to caused a pressure explosion which destroyed the Engineer&#039;s Guild Hall. Burlok did a 180 and became a highly conservative Engineer who believes mostly in the old ways. He eventually became Guildmaster despite his disgrace (possibly simply by surviving longest). &lt;br /&gt;
Since Burlok&#039;s arm was blown off in the explosion, he invented bionics! Specifically &amp;quot;Burlok&#039;s Ingenious Offensive New-matic Integrated Constrictor&amp;quot; (that&#039;s right, acronyms are canon!)&lt;br /&gt;
* [[Grimm Burloksson]]&lt;br /&gt;
DEEEEEERP. &lt;br /&gt;
&lt;br /&gt;
For some reason, Games Workshop decided to retcon Burlok. They did so in the ingenious manner of creating an almost identical character and calling him Burlok&#039;s son, then gave him Burlok&#039;s backstory. So...what&#039;s the difference? Burlok began liberal and became conservative after a tragic laboratory accident. Grimm went from liberal to mad scientist after an exciting laboratory accident. &lt;br /&gt;
&lt;br /&gt;
That&#039;s it. Grimm is just Burlok, wacky inventor. Grimm doesn&#039;t have a bionic limb, and instead made a robot arm that fits on his actual arm using the same technology. He also has a telescoping sight that lowers from his helmet, a modified gun (best described as &amp;quot;double-barrel sniper rifle), a hammer that is a weapon-snapping cog, and his personal standard is a fucking furnace strapped to his back. While a more amusing character, one has to wonder why the major retcon when both can exist and the father can remain Guildmaster...&lt;br /&gt;
* [[Sven Hasselfriesian]]&lt;br /&gt;
Sven is actually a VERY old character, dating back to the Warhammer 2e scenario [[The Magnificent Sven]] (that&#039;s right, Sven fucking predates Chaos). &lt;br /&gt;
&lt;br /&gt;
After destroying a large chunk of Karaz-a-Karak, Sven refused to stop experimenting with his insane idea of liquid-powered machines and Burlok was forced to expel him from the Engineer&#039;s Guild after the &amp;quot;humiliation ritual&amp;quot; (whatever that is). Rather than taking up the Slayer Oath like a normal Dwarf, Sven booked a ride to Lustria for unknown reasons. He settled at a trading post on the Amoco River and made a substantial amount of money that he invested in his master plan of a boat powered by a combustion engine. After three years, Sven hired non-Chaos Norscans to finish the ship and be his crew. He named her &amp;quot;Voltsvagn&amp;quot; (you read that right, early Warhammer was big on puns) after his mother and began work as a ferryman in Lustria. He has been attacked by Lizardmen so many times he has become completely immune to all poisons they have. &lt;br /&gt;
He was later used in Dogs Of War where his ambition has swelled, and he now seeks to conquer all of Lustria and take ALL THE GOLD. So he went from mad scientist to Dorf Cortez. &lt;br /&gt;
* [[Long Drong]]r&lt;br /&gt;
Dogs Of War character. Nicknamed &amp;quot;Long&amp;quot; due to his massive height. Worked through the ranks from cabin boy to captain of a Barak Varr merchant vessel that delivered Dwarf ale worldwide. After a particularly bad storm caused the ship to wreck all the ale onboard was destroyed, and both Drong and the crew swore the Slayer Oath. They immediately invaded a pirate lair and used his plunder to purchase a Dwarf ship, notably with the mast of an attractive Dwarf woman (but amusingly since literally not a single one of them had ever actually seen a Dwarf woman, having spent their entire lives at sea, they had to guess at what one looked like). &lt;br /&gt;
They had the captured pirates teach them everything they knew about piracy, although the Dwarfs got a slightly different lesson than one would expect.&lt;br /&gt;
&lt;br /&gt;
Rather than attacking wealthy merchant ships and robbing them, the Dwarfs set out reclaiming lost treasures from the ocean floor. Mercenaries used their paychests as the mark of station, which they would pay almost anything to have returned. Drong&#039;s crew only asked for the contents when they found it plus the same amount as the chest full again, which is very cheap compared to the amount the Merc generals would likely pay. Of course Drong attacked any true pirate he encountered, and soon gained a reputation as an honorable mercenary among the great nations of the world.&lt;br /&gt;
&lt;br /&gt;
* Tarni Ironspike&lt;br /&gt;
One of the rare adventurer female Dwarfs. Grew up in the southern Habercrybs. After a mine collapse she became the assistant to a traveling priest of Gazul named Snorri Gravehand, becoming an initiate at Khazid Harkhat. She graduated to a full-fledged priestess and tended to the Dwarfs, and humans when no priest of [[Morr]] was present, of Reikland and Ubersreik until she discovered that her former master had been killed by a Necromancer. Ever since she&#039;s lead a one-woman crusade against Necromancers in the regions of the Empire and the Grey Mountains.&lt;br /&gt;
&lt;br /&gt;
===Dead===&lt;br /&gt;
* [[Garagrim Ironfist]]&lt;br /&gt;
Ungrim&#039;s son. Ungrim seeks death as soon as he can so his son will be free of the Slayer King burden, but Garagrim swore the Oath as soon as he was an adult and also seeks death to free his father of the suicidal part of his duty. Garagrim found his death in Storm Of Chaos as the leader of the Dwarfs in the event, although Ungrim swore the Slayer Oath a second time due to the loss of his son making the entire sacrifice pointless and ensuring the royal line of Karak Kadrin would fall. After Games Workshop retconned Storm Of Chaos (there&#039;s no polite answer for why, just know they fucked up royally and got rid of it so they could fuck up even worse but under their own control in End Times) they retconned Garagrim to having died offscreen long ago effectively removing his character as anything but a footnote in continuity.&lt;br /&gt;
* &#039;&#039;&#039;Kimril Giantslayer&#039;&#039;&#039;&lt;br /&gt;
A character from the 1985 &amp;quot;Dwarves Of Legend Box&amp;quot;. The very first Slayer. Killed the twin Giants Thunderguts and Stormbelly. &lt;br /&gt;
* &#039;&#039;&#039;Angus&#039;&#039;&#039;&lt;br /&gt;
Another Dwarves Of Legend, crushed by his dead enemies at Klumti Pass. &lt;br /&gt;
&lt;br /&gt;
===Unknown===&lt;br /&gt;
* &#039;&#039;&#039;King Gorrin&#039;&#039;&#039;&lt;br /&gt;
Another Dwarves Of Legend character. Killed the greenskin Gorbad The Gruesome at the Battle Of Drakkaz-snor. &lt;br /&gt;
* &#039;&#039;&#039;The Baron&#039;&#039;&#039;&lt;br /&gt;
Another Dwarves Of Legend. Fought Count Horlichs of Averland. &lt;br /&gt;
* &#039;&#039;&#039;Throbin Death-eye&#039;&#039;&#039;&lt;br /&gt;
Dwarves Of Legend character. Possibly a Slayer. Polished his axe in blood, and had a frightening stare. &lt;br /&gt;
* &#039;&#039;&#039;Lastro Lupinthrall&#039;&#039;&#039;&lt;br /&gt;
Dwarves Of Legend. Cursed by a Norscan Witch, howls at every full moon. &lt;br /&gt;
* &#039;&#039;&#039;Borax Bloodaxe&#039;&#039;&#039;&lt;br /&gt;
Dwarves Of Legend. Became so rich he needed five Vaults to store his treasure.&lt;br /&gt;
&lt;br /&gt;
==Regions And Factions==&lt;br /&gt;
A summary of factions and locations that can tie into your Dwarf army (or the lore of any group you play who ties into the Dwarfs; if you&#039;re a fan of proxies, its not uncommon for them to accompany the Empire and not a far throw for them to fight alongside Bretonnia, or with good reason the High or Wood Elves). &lt;br /&gt;
&lt;br /&gt;
Note that while Dwarfs use specific colors to represent their Hold of origin, the Holds have multiple clans within and individual groups of course may have their own colors. This is on top of many different interpretations by artists over the years in example armies deciding to use vastly different symbols and colors to represent some factions. For example Karak Norn colors are red and white, and they have a large number of Dwarfs from all of the fallen Holds such as the Dragonback clan along with the nearby Bugman&#039;s Brewery meaning that while most Nornlings would be displaying the red and white somewhere, their own colors on their clothing or even banners could be from numerous clans or Holds; a Dwarf with Bugman&#039;s colors on his cloak, a red and white shield, and his banner in the colors of the Dragonbacks is quite fine and fluffy. &lt;br /&gt;
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The generic colors of the Dwarfs are blue with white details with bronze and small amounts of silvery metal representing steel and/or Gromril depending on the importance of the Dwarf in question with the symbol of three triangles forming a mountain range. &lt;br /&gt;
&lt;br /&gt;
Slayers break all ties to Hold and Clan, and thus never display any colors but that of other Slayers. They usually wind up in reds, oranges, and white although many use white and blue clothing. Some Eavy Metal schemes used face paint in the colors of the army they are marching in to represent a temporary allegiance to their current comrades. &lt;br /&gt;
&lt;br /&gt;
Although example armies straight from Games Workshop prior to 7e almost always used a matching canon color scheme representing the location the army originates from, these armies were significantly smaller than the armies of today. In 7e the example armies featured a mix of multiple Holds fighting in one army (notably the Karaz-a-Karak army containing one unit from each example Hold), and in 8e most Karaks were given multiple symbols and color schemes along with canon clans/organizations bearing entirely different color schemes despite being from the same Hold. As a result, the most recent GW Dwarf canon means a player looking to distinguish their army as specifically coming from a single Hold can still use whatever colors they want for every individual unit. Raise the rainbow, strike the earth! Generally speaking, its the Battle Standard Bearer colors anf symbol that will give your army its identity, possibly the strongest and/or most important unit as well. &lt;br /&gt;
&lt;br /&gt;
===Regions===&lt;br /&gt;
[[File:Worlds_Edge_Mountains_Map.jpg|thumb|right|The Worlds Edge Mountains]]&lt;br /&gt;
====Karaz Ankor====&lt;br /&gt;
The Eternal Realm, and the heart of the Dwarf empire, made up of the oldest Holds. Located in the [[Worlds Edge Mountains]]. &lt;br /&gt;
* &#039;&#039;&#039;Karaz-a-Karak&#039;&#039;&#039;&lt;br /&gt;
Also called Everpeak, with the name roughly translating to &amp;quot;Pinnacle Of Mountains&amp;quot;. The capital of the Dwarf race and home to both the high Kings and the primary shrine of Valaya. One thousand pillars are found in the main hall, each representing a Dwarf clan. Every decade a carver is sent to add more of their story to the column, with many tragically ending long before any of the others making it clear to every visitor who has been wiped out in the Dwarfs gigantic family. &lt;br /&gt;
When Elves and Dwarfs were still allies, Elf artisans covered the ceiling of the cavern in diamonds and sapphires forming the same constellations in the sky above, while on the ground the hall lit up by braziers covered in gigantic and identical rubies and the walls covered in reliefs showing the legends of the Dwarfs. The harmonics of the hall are such that even a whisper from the High King carries to every part of the hall. Despite being the largest, richest, and most populated Karak the bulk of Karaz-a-Karak is empty. Only the westernmmost halls are populated, the rest are either sealed or lie vacant. The armies of Karaz-a-Karak occasionally have to clear out any Skaven or Night Goblins that try to gain a foothold and reseal Vaults. &lt;br /&gt;
&lt;br /&gt;
The capital Hold is one of the most well-defended places in the entire Warhammer world. The entire valley leading to the fortress is a giant deathtrap with hundreds, possibly thousands, of defenses and thanks to watch towers and far more mysterious methods of detection the Dwarfs know of any enemy approaching long before they come within sight of the mountains it lies in. The gates themselves are impenetrable, far beyond the capacity of the mightiest army of Elves ever seen to penetrate during the War Of Vengeance. &lt;br /&gt;
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Karaz-a-Karak armies use gold and greens as colors generally, with blue as an alternative color alongside yellow although it is noted that Karaz-a-Karak has all colors in its armies as all Clans and Holds are tied to the capital of the Dwarf race. &lt;br /&gt;
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* &#039;&#039;&#039;Zhufbar&#039;&#039;&#039;&lt;br /&gt;
Called the Torrent Gate, perhaps the most important Hold to the overall Warhammer setting. Considered a “twin” Hold to the ill-fated Karak Varn, as both are built into the sides of a chasm beneath a lake called the Black Water, with waterfalls from the lake flowing through water-wheels which power the city. As a result of the cheap power Zhufbar is the site of the capital of the Engineer’s Guild, and the most important shrine to Morgrim. Zhufbar and Karak Varn are both found where the Worlds Edge Mountains meet the Black Mountains, north of Karaz-a-Karak and south of Karak Kadrin. The Black Water region is very rich in Gromril and other precious metals, allowing the Dwarfs to produce and experiment at maximum capacity. &lt;br /&gt;
During the Age Of Woe, volcanic eruptions drained Black Water. Karak Varn was conquered by Skaven while Orcs smashed through the water wheels of Zhufbar and laid siege to the Hold. The Zhufbar Dwarfs fought hard and were slowly driven out over centuries until they finally made a stand in the chasm of the canyon but were defeated, with the survivors scattered and seeking aid. The only successful aid came from Alaric The Mad, a famous Runesmith who believed the stories that not only had humanity managed to evolve to a point of mattering, but believed that they had a leader who could destroy any evil. This hero was Sigmar. Alaric promised Sigmar twelve magical swords for Sigmar’s closest followers in exchange for helping liberate Zhufbar (of course Sigmar REALLY hates Orcs, so it was like being paid twice). Once Zhufbar was reclaimed, Alaric went to work and finished the fables blades after Sigmar had left the mortal world. Those swords are now a mark of office for the leaders of the provinces of the Empire, the Elector Counts. Zhufbar was able to be rebuilt quickly as the Black Water had refilled during the Orc occupation. To this day Zhufbar remains one of the friendliest Holds to mankind, from which most of their knowledge of science and technology has derived (its no surprise that Zhufbar is best described as “Dwarf Nuln”). Most Dwarf technology is developed and manufactured in Zhufbar, which boasts a massive fleet of Gyrocopters and Gyrobombers as well as many other technological marvels that no conservative Hold would tolerate the existence of. A group of Dragons managed to build a nest in one of the halls, which was sealed off and renamed “Khaz Drakk”, although in emergencies Dwarfs are sent through it with messages for the Empire that need to arrive ASAP. A human town now exists outside of the gates of Zhufbar which has benefitted both races immensely financially (in case it hasn’t been made clear enough, Zhufbar is basically steampunk Erebor). Its unclear if these humans answer to the Empire or Zhufbar for government. &lt;br /&gt;
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Colors include blue and white. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Kadrin&#039;&#039;&#039;&lt;br /&gt;
The Slayer Keep, among the strongest Dwarf Holds and the largest in its region (north of Karaz-a-karak and east of the Empire). Situated in a location to protect the Peak Pass trade routes which connect the Karaz Ankor with the Old World and the east. Karak Kadrin has never fallen, and sits along an often-attacked invasion route for monsters and eastern armies. Due to the central trade location and collected tribute for protection it provides, Karak Kadrin is fabulously wealthy and beyond even that importance is that it boasts the most important site for Grimnir worship which is where many Slayers choose to swear themselves, and are given free gear and lodging to help them on their way to complete their sacred Oaths. Not all Slayers leave to find death elsewhere, and Karak Kadrin boasts a very large army made up just of Slayers who protect the pass and seek a less immediate death (some may choose this if their sin was a dereliction of duty, or possibly if they aren’t brave enough to chase Daemons across the Chaos Wastes). Not all of Karak Kadrin’s soldiers and citizens are Slayers by any means, in addition to the Slayer forces Karak Kadrin has all the usual soldiery from Hammerers to Gyrocopters. &lt;br /&gt;
Karak Kadrin is ruled by the Drakebeard Clan. Five generations ago, King Baragor became the first (known) king to take the Slayer Oath, possibly because his daughter was killed by the dragon Skaladrak while traveling to marry the High King of the time. Baragor was caught between the religious need to find death as Grimnir intended and religious need to lead his people as Valaya intended, finding the solution as creating the major shrine of Grimnir and altering the Dwarf Slayer culture by enabling them to find their death in duty rather than setting out to find it. Ungrim Ironfist is the current Slayer King, five times great grandson of Baragor, each King in the line born to take the Oath but thus far unable to die in battle and free their own sons. In Storm Of Chaos the character Garagrim Ironfist was created as Ungrim’s son who swore the Slayer Oath while still a prince, then set out with an army off to fight the coming Chaos Hordes and die to free his father. Garagrim was crushed by a falling Giant which freed Ungrim from Slayerhood, but in shame Ungrom then swore himself back to the Slayer Oath for the loss of his son in a fantastically epic failure. Despite the entirety of Storm Of Chaos being retconned in 7e, Garagrim’s death was kept as canon (because grimderp) and now Ungrim is sonless and has disregarded his duty to stay alive, constantly leading Karak Kadrin’s armies far and wide and taking the battlefield personally against the armies of the Dwarfs. Karak Kadrin is doomed to be kingless in any continuity, and Dwarfs have no established mechanism of dealing with a succession crisis with no true successor (although to be fair we only know Garagrim was his only son and it isn’t stated that non-heir sons took the Oath, so for anyone looking to make their own canon an OC uncle/aunt, brother/sister, or daughter of Ungrim could take the throne). &lt;br /&gt;
The colors of Karak Kadrin are green and red, or any shades of red/orange/white. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Azul&#039;&#039;&#039;&lt;br /&gt;
Called Iron Peak due to the massive amount of iron in its mines, the largest in the Worlds Edge on top of an abundance in other metals. As a direct result Azul has among the best metalworkers the Dwarfs have and many Clans are directly descended from Grungni. This has enabled Azul to survive the constant onslaught of enemies, being the last southern Hold. The weaponsmiths and Runesmiths don&#039;t just make gear for their own; most Dwarf Holds receive their weaponry from Azul, through the Underway to any Dwarfs in need. &lt;br /&gt;
Karak Azul was attacked by greenskins some time ago; the family of Thane Kazador was enslaved as living trophies while the son was shaved and nailed to the throne. Thanks to the dedication of Kazador the only surviving Orc from the attack is the Warboss himself, Gorfang Rotgut, who squatted in Black Crag until he was killed and his head was delivered to Kazador. &lt;br /&gt;
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Karak Azul, as you may have guessed, uses the color blue as well as gold. Their primary symbol is the face of a Dwarf smith. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Ungor&#039;&#039;&#039;&lt;br /&gt;
Originally the “Delving Hold”, now called “Red Eye Mountain”. During the golden age of the Dwarfs it was the richest Hold in terms of ore extraction found in the entirety of the Ankor. Mines that were depleted were not intentionally collapsed, resulting in massive networks of empty tunnels. It was ruled by the Durazgrund Clan. At the very start of the Time Of Woe the army and King Morek Stonehammer of Karak Ungor was still returning from the War Of Vengeance only to find that Karak Ungor had completely fallen, taken by the Red Eye Night Goblin tribe that had come from below when the earthquakes opened the existing tunnels to many, many others full of nasty foes. The walls and gates were built to be so externally impenetrable that their very own builders couldn’t breech them, and what had once been a triumphant army marching home became scattered groups of refugees to the soon to fall Zhufbar as well as Karaz-a-karak. Another attempt was made 500 years later by High King Skorri Morgrimson. The southern valley and corresponding gate were retaken, but the Dwarfs could not breach the Hold itself. The event is now known as the Battle Of A Thousand Woes. Skorri’s son died in the battle, and Skorri himself abdicated the throne to his cousin Rogni Stonehammer before taking the Slayer Oath and finding his doom not long after. Rogni’s reign details are unknown, but the Durazgrund leadership of the Dwarf race lasted at the maximum a very short 200-ish years. The current Durazgrund heir is Ulther Stonehammer, who is only considered a prince as he refused the title of king upon inheriting it from his father King Ulfar until Karaz Ungor is retaken. He established an elite army called the Dragon Company which is based in Karaz-a-karak and raids greenskins until the day Ungor is reclaimed. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Varn&#039;&#039;&#039;&lt;br /&gt;
Called &amp;quot;Cragmere&amp;quot; now. Sister Hold to Zhufbar, both in the chasm where the mountain lake Black Water flows. The first misery to befall Karak Varn actually came before the Time Of Woe, when the Dwarfs-wait for it-DUG TOO DEEP AND UNLEASHED SOMETHING. That thing was...water. They accidentally tunneled into the underground reservoir that Black Water feeds into, managed to destabilize the foundations enough that when the Time Of Woe earthquakes came the waters swept through and flooded most of the Hold. Soon after the weary Dwarfs were attacked by an allied Skaven/Goblin army, and forced towards the surface. The Warpstone corruption became so terrible that the surviving Varnlings abandoned the Hold willingly, as the mutated horrors below are now the like of nightmares. Expeditions of Engineers using submarines through the underground Black Water as well as tunneling vehicles have enabled Dwarfs to strip the Gromril shaft by shaft, but there are no plans to reclaim Varn itself. Adventurers also plumb into Karak Varn, such as in the [[Heroquest]] expansion. &lt;br /&gt;
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* &#039;&#039;&#039;Mount Silverspear&#039;&#039;&#039;&lt;br /&gt;
Called Mount Grimfang when held by greenskins, which it is currently, after the Orc Warboss Urk Grimfang who first conquered it. It sat at the southern end of the Silver Road, east of Karaz-a-karak. Had the single richest mine after Gunbad, called Karag Agilwutraz. Like Gunbad it was exempt from sending soldiers for the War Of Vengeance, instead funding the war with, you guessed it, silver. It fell later on in the Time Of Woe 1637 years ago, as it was bypassed for richer and less defended Holds by early greenskin invasions but despite the extra time to prepare with watchtower defenses it fell nonetheless during the Silver Wars after successive greenskin armies were thrown at it. Survivors fled to Karaz-a-karak, and greenskins have occupied it ever since although currently Skaven are growing in number beneath. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Vlag&#039;&#039;&#039;&lt;br /&gt;
“Desolation Hold”. The northernmost part of the Ankor (Karak Kadrin being the northernmost Hold in general), found south of the High Pass between the two parts of Kislev. Founded during the golden age, in one of the few times Dwarfs were on the offensive as the Dwarfs took existing caves by driving out Dragons and taking THEIR homes. The mines expand throughout the Granite Peaks giving a surplus of iron, and the masonry is the rival of Karaz-a-karak for best stonework in the world. It survived the Time Of Woe with ample watchtowers giving warning, allowing the Dwarfs to defend so well that the only time Orcs even managed to enter the upper halls the Vlagians simply dropped giant iron gates which cut invading army into easily overwhelmed small groups. It was finally destroyed during the Great War Against Chaos, although the means are unknown as the Hold simply vanished as if it had never existed at all with scouts from Karaz-a-karak unable to even find rubble. In perhaps a tongue-in-cheek joke about retcons, it is stated that loremasters have opinions on its fate and all other Dwarfs simply don’t talk about it. &lt;br /&gt;
Karak Vlag attracted much attention in the online Warhammer fanbase, appearing repeatedly in several fan Warhammer Fantasy Roleplay adventures and as special armies, particularly on the fansite Bugman’s Brewery. In the Vermintide video game the Dwarf Ranger can find a helmet from Karak Vlag, indicating that relics from it still exist. &lt;br /&gt;
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* &#039;&#039;&#039;Vala-Azrilungol ([[Karak Eight-Peaks]])&#039;&#039;&#039;&lt;br /&gt;
Originally called &amp;quot;Queen of the Silver Depths&amp;quot;, one of the oldest Dwarf Holds. The Eight Peaks are: Karag Lhune, Karag Mhonar, Karag Rhyn, Karag Yar, Karag Ziflin (the military district of Karak Eight Peaks, the first to fall to the Skaven), Karagril, Karak Nar, and Kvinn-Wyr. &lt;br /&gt;
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Skaven discovered the Eight Peaks around 3800 and the Council Of 13 planned its fall within the next ten generations (so 100 years) with [[Clan Mors]] and [[Clan Gritak]] preparing to invade by building their armies and constructing tunnels. [[Clan Skryre]] planted Warpstone in the main fountain of the Hold and the initial plan was to wait for the Dwarfs to have their numbers greatly thinned by poisoning (perhaps not knowing that Dwarfs use water sparingly for anything when there&#039;s enough ale) until they were forced to begin their plans immediately with the huge and sudden rush of greenskin invasions. The Dwarf Miners discovered the Skaven tunnels not long before, and shortly afterwards the Skaven staged a mass invasion taking Karag Ziflin and the communities/mines of Varkund, Runkarn, and Undkar. Meanwhile Goblins attacked the East Gate which connected to Death Pass. The Dwarfs tried to blow up their tunnels, but earthquakes opened natural tunnels as soon as the artificial ones were destroyed. Magma flowed up through cracks, destroying not only the equipment that relied on magma for power but also entire sections of the Holds. A slow retreat began until King Lunn was forced to seal the great treasures away and leave in exodus, swearing he would return; he never did, the Eight Peaks have been the target of more reclamation attempts than any other location and every one has failed. The Dwarfs fled to Karak Azul, and while the Skaven and greenskins fought for control of the now fallen Hold Clan Mors blew up the Vault roof which destroyed Clan Gritak and caused the Skaven and greenskin held portions to be largely separated. &lt;br /&gt;
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After becoming High King, aiding Belegar was Thorgrim&#039;s first task. He called on the entire race to aid in retaking the long lost Hold. Every Hold donated to Belegar&#039;s army so that even the common Warrior was equipped with rune weapons and resembled an army from the golden age of the Dwarfs ad they marched with ample food and ale. Thorek Ironbrow lead an army of Karak Azul as allies. Regardless he still faced difficult odds. First the ground level of the Eight Peaks was taken, as well as the infamous East Gate and the valley that sits in the middle of the Peaks with a gigantic citadel. Skarsnik of the Night Goblins and Queek Headtaker of the Skaven both prepared their forces to destroy the other two rivals. Belegar sealed off all other parts of the Peaks and focused on holding, slowly pushing forwards while Engineers have to rebuild defenses. Undgrin Ankor, the military quarter of the old Hold, is the newest to be reclaimed although small numbers of Trolls remain. Three times the armies of other Holds have marched to aid Belegar after a devastating attack from his foes, the last lead by Thorgrim himself. The Dwarfs have also gotten aid from Bretonnia, the Empire, Elves, and Ogre mercenaries while the greenskins and Skaven have been bolstered by attacks from Beastmen and the Vampires of Neferata. &lt;br /&gt;
As soon as Belegar had established his control back on the Eight Peaks treasure hunters and mercenaries began to arrive, with most given leave by Belegar to do as they will. Very few have returned or had any measure of success but they come regardless. Gotrek &amp;amp; Felix had the most success. &lt;br /&gt;
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In Total War: Warhammer, Belegar begins in Karak Izor in the Black Mountains and actually has to fight his way cross the greenskin-held Karaz Ankor south on his way to the Eight Peaks while Skarsnik begins north of him in the Grey Mountains and is usually eliminated long before any other foe. Thorgrim is willing to ally with Belegar only after some measure of success against greenskins, the Greylings are willing to ally against Skarnsik, most other Dwarfs take a long time to woo by which point Belegar has probably eradicated Archaon in a blast of cannonfire. &lt;br /&gt;
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The colors of Karak Eight Peaks are red, white, and blue with a mountain represented by a single triangle split into eight with jagged lines. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Azgal (Karak Izril)&#039;&#039;&#039;&lt;br /&gt;
Called the Dragon Crag today, the City Of Jewels in the past. The wealthiest Hold in Dwarf history, the extravagance is still more than visible. Izril was one of the many Holds that fell as a result of the loss of Karak Eight Peaks due to the trade routes being lightly defended. When greenskins invaded with the intent on pillaging the fabled treasures the Skaven that lurked in their mines chose to make the Dwarfs face a two front war. Upon realizing that Karak Izril was doomed the warriors made a last stand while the Runesmith Stormbeard and the Clan Engineers carried the treasures of Izril into the primary Vault and sealed it with a special Rune called the Rune Of Hiding so no other being could find the door. The survivors fled, and since then Izril has been called &amp;quot;Karal Azgul&amp;quot; meaning &amp;quot;Hoard Peak&amp;quot;. The Dragon Graug The Terrible claimed Azgal from greenskins and Skaven not long after and discovered the Vault, making it his new home and adding to the treasure in order to attract a mate. The Jeweler&#039;s Guild sent many expeditions to reclaim Azgal and kill Graug with no success until one day a Dwarf named Skalf, barely an adult, managed the deed. Skald became the King, and used the fabulous treasury to establish a small stronghold in the ruins of the massive city. Azgal has since become a haven for adventurers and treasure-seekers who journey through the depths to kill Grobi and seek fortune. Now that the Eight Peaks are partially reclaimed, the future of Azgal looks bright. &lt;br /&gt;
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Karak Azgal is the feature and namesake of a [[Warhammer Fantasy Roleplay]] supplement. Its primary claim to fame is being the home of the single greatest Runesmith alive, Thorek Ironbrow. Artwork as well as Thorek&#039;s traditional paintjob shows them with a green color scheme with white and yellow details. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Drazh&#039;&#039;&#039;&lt;br /&gt;
Known now as the Black Crag. Once the third largest Karak in the Ankor after Karaz-a-karak and the Eight Peaks, situated at the western end of Death Pass where there was trade, protection, and rich ore. Managed to survive the Time Of Woe, and was in a trinity known as the Southern Holds with Karak Azgal and Karak Azul that had a higher opinion of themselves than most Holds due to longer and more prestigious lineage. 469 years before the time of Sigmar, an Orc named Dork (we’re not making that up) laid siege to Karak Drazh. The fighting was fierce and went on for some time. Once the ruler King Vikram Ironside decided the war was lost, he used the tried and true Dwarf tactic of leading his forces in a suicide attack to make a gap for the civilians to flee with whatever they could hold. &lt;br /&gt;
Since then it has been known as Black Crag, the most powerful Orc stronghold in the Worlds Edge Mountains. Here Gorfang Rotgut rules and he staged his infamous raid on Karak Azul from as well. &lt;br /&gt;
Attempts were made over the years to reclaim it, but only Thorgrim Grudgebearer in the modern era has had success, killing Gorfang. Although not fully retaken, the Orc armies were scattered and Thorgrim intends to return to wreak great vengeance on them for the depravity he witnessed. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Raziak&#039;&#039;&#039;&lt;br /&gt;
Only known as a label on a map of Kislev.&lt;br /&gt;
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* &#039;&#039;&#039;Khazid Irkulaz&#039;&#039;&#039;&lt;br /&gt;
Only known as a label on a map of Kislev.&lt;br /&gt;
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* &#039;&#039;&#039;The Pillars of Grungni&#039;&#039;&#039;&lt;br /&gt;
Almost no lore. Nearby Karaz-a-Karak on the Silver Road. &lt;br /&gt;
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* &#039;&#039;&#039;Dringorackaz&#039;&#039;&#039;&lt;br /&gt;
One of the rare southern Holds to survive. Almost no lore.&lt;br /&gt;
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* &#039;&#039;&#039;Kradtommen&#039;&#039;&#039;&lt;br /&gt;
Same as Dringorackaz.&lt;br /&gt;
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* &#039;&#039;&#039;Kings way&#039;&#039;&#039;&lt;br /&gt;
Lost Hold. No other lore. &lt;br /&gt;
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* &#039;&#039;&#039;Axehelm&#039;&#039;&#039;&lt;br /&gt;
Lost Hold. No other lore. &lt;br /&gt;
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* &#039;&#039;&#039;Karaz-Lumbar&#039;&#039;&#039;&lt;br /&gt;
Shown on a map in 3e. No other lore. &lt;br /&gt;
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* &#039;&#039;&#039;Kadar Grimm&#039;&#039;&#039;&lt;br /&gt;
Home of Barim Eisenhauer, a character in a mini-event called Thunder In Blackfire Pass. No other lore. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Angazbar&#039;&#039;&#039;&lt;br /&gt;
Almost no lore. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Eksfilaz&#039;&#039;&#039;&lt;br /&gt;
Westernmost part of Karaz Ankor. Almost no lore.&lt;br /&gt;
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====Badlands====&lt;br /&gt;
The settlements of the Badlands. &lt;br /&gt;
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* &#039;&#039;&#039;Ekrund&#039;&#039;&#039;&lt;br /&gt;
Known now as Mount Bloodhorn, Ekrund was the most wealthy settlement outside of the Ankor, matching the most profitable Holds. It is located in the Dragonback Mountains, on the southeastern shores of the Black Gulf (Warhammer Mediterranean). It had a powerful army, and members of its clans were found among the High King’s council. In the War Of Vengeance the Dwarfs of Ekrund united with the Dwarfs of Barak Varr to destroy all Elf settlements in what would later be Tilea, the ruins of which became Tilean cities. During the Time Of Woe the Dwarfs of Ekrund hastily built defenses designed to defend specifically against greenskins, but the hordes were on them before construction had finished. The defenders made a suicidal push costing thousands of lives, allowing the Dwarfs of Ekrund to flee carrying any valuables they could. The greenskin armies discovered the distillery of the Ekrund mines and became complacent, allowing many civilians a successful escape. Once they arrived at Barak Varr their old friends gave the refugees transport to wherever they needed to go. The surrounding mines also resulted in a trickle of refugees, to Karaz-a-karak where they suffered from constant greenskin raids, or west to the mountains called The Vaults between the Grey and Black Mountain&lt;br /&gt;
Ranges to establish new Holds. &lt;br /&gt;
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* &#039;&#039;&#039;Dragonhorn Mines&#039;&#039;&#039;&lt;br /&gt;
Added in 8e. No lore, south of Ekrund so presumable part of the same rulership. &lt;br /&gt;
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* &#039;&#039;&#039;Mount Gunbad&#039;&#039;&#039;&lt;br /&gt;
Wealthiest non-Ankor Hold Dwarfs ever had. This is due to it being the only place in the world where the blue gems called Brynduraz (“shining stone”) are known to be found. It also produced massive quantities of gold, and Gunbad’s immense wealth was so crucial to the Dwarf economy during the War Of Vengeance that no Gunbadian soldiers were levied for the conflict. Gunbad itself was located east of the Worlds Edge Mountains, leaving it isolated save for the Underway (so you know where this story is going). &lt;br /&gt;
During the Time Of Woe, earthquakes and waves of Orcs from the east both caused Gunbad to be lost. It was retaken 200 years before the current date by Logazor Brightaxe, but the continued isolation from the rest of the Dwarf race as well as the masses of greenskins to the east forced them to abandon it again. Until the Underway is reclaimed and rebuilt, Gunbad is destined to remain in the hands of greenskins. &lt;br /&gt;
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====Settlements====&lt;br /&gt;
The Dwarf communities formed outside of Karaz Ankor that lie between mountain ranges. Few are connected to the Underway.&lt;br /&gt;
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* &#039;&#039;&#039;Karak Zorn&#039;&#039;&#039;&lt;br /&gt;
The first Dwarf expansion, in the Warhammer equivalent of South Africa in the mountains that separate Nehekhara from the Southlands. Possibly destroyed by the Slanless Lizardmen of the Southlands, or at least the last messages every received indicated that&#039;s who was attacking it. Almost nothing is known of it otherwise as it is far beyond living memory and every expedition to reclaim or it simply discover its current state have failed. To be fair it could still exist, since every single edition it was mentioned in (which is to say every edition after Warhammer got actual lore) intentionally makes it vague what happened to it. &lt;br /&gt;
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* &#039;&#039;&#039;Barak Varr&#039;&#039;&#039;&lt;br /&gt;
Called &amp;quot;Gate To The Sea&amp;quot;. Built into the side of a mountain and only visible from the water. Barak Varr is small but wealthy, and the folk are unusually friendly and cheerful for Dwarfs. Both are due to the safety of the Hold and it never being forced to close its doors to the other races and cease trade, as both the Skull River and Old Dwarf road are still open. All friendly groups on the planet trade in Barak Varr, and almost anything Dwarfs do not prohibit can be bought and sold within. Barak Varr is one of the safest locations in the world, being almost immune to attack by land and with a ridiculous number of the most advanced warships in existence in its harbor while countless cannons line the face of the settlement itself. Barak Varr lies in the territory of the [[Border Princes]] which were settled around it, and it provides them protection by water. &lt;br /&gt;
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Purple with cream highlights is the color scheme of Barak Varr, with their symbols being an open-faced mountain and a roaring beast with red and gold. &lt;br /&gt;
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* &#039;&#039;&#039;Oakenhammer&#039;&#039;&#039;&lt;br /&gt;
It exists, and is on the border between Karaz Ankor and Sylvania. There&#039;s almost no lore otherwise. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Azorn&#039;&#039;&#039;&lt;br /&gt;
Easternmost Hold, in the Mountains Of Mourn. Destroyed by an unending horde of Ogres. &lt;br /&gt;
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* &#039;&#039;&#039;Isle of Zul&#039;&#039;&#039;&lt;br /&gt;
Island outpost of Barak Varr. &lt;br /&gt;
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* &#039;&#039;&#039;Axehelm&#039;&#039;&#039;&lt;br /&gt;
Found in the Empire, apparently a Dwarf settlement of some kind that has been destroyed. &lt;br /&gt;
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* &#039;&#039;&#039;Karak Angazbar&#039;&#039;&#039;&lt;br /&gt;
Has decent metal mining, metalworking, and trade industries.&lt;br /&gt;
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* &#039;&#039;&#039;Habercrybs&#039;&#039;&#039;&lt;br /&gt;
The hills south of Altdorf, which have mixed Dwarf and human populations in mining communities.&lt;br /&gt;
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====Grey Mountains====&lt;br /&gt;
During the start of the Time Of Woe, Mount Silverspear and Mad Dog Pass fell to Goblins and caused a massive exodus of refugees. Although the Grey Mountains were always ignored by Dwarfs previously for their lack of gems and metals within the rock, the scattered Dwarfs chose them to settle for their strategic locations and each time a Hold fell the population of the Grey Mountain Dwarfs would swell with their homeless kin. Tall tales that great riches far surpassing that of the east lay undiscovered also played a part in the allure of the Greys. Each is extremely difficult to assail, and are built with defense in mind rather than the elaborate and beautiful Holds from the time that the ancestor gods were kings and queen. &lt;br /&gt;
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Dwarfs that inhabit this area are called Grey Dwarfs, and are considered a far more modest and far more humble lot than their kin elsewhere. Less prone to find insult in the words of man and Elf as well as less likely to show off gold and gems in displays of Dwarf pride. Dwarfs from other Holds see them as a source of both pity and hope, the valiant post-apocalyptic survivors scrabbling among the ruins with kings that look like low noblemen and peasants resembling dressed like refugees. &lt;br /&gt;
&lt;br /&gt;
The Grey Mountains sit in a precarious location. Although historically the attacks of any foe is rare, it sits nearby [[Drachenfels|Castle Drachenfels]], a hellish domain where the forces of Chaos, the Undead, and greenskins unite under an ancient evil. As if that wasn&#039;t bad enough, End Times: Vermintide showed that the nearby Empire town of Ubersriek was the beginning of the Skaven invasion of the Old World, suggesting that Skaven were already a problem for the Greylings. To the south is Athel Loren and the insane Wood Elves with Bretonnia beyond it. To the north are the men of the Imperial province of Wissenland, great allies of the Dwarfs and with the aid of the Greylings their city of Nuln has become the engineering capital of the non-Dwarf world. But Reikwald is not far from there, leading [[Forest Goblins]] and [[Beastmen]] up the trails into the mountains. While the Grey Dwarfs have become hardened and battle-tested, the natural defenses of their home have saved them from the nonstop war that many of the old Holds east in the old Dwarf lands have suffered. &lt;br /&gt;
&lt;br /&gt;
Most Grey Holds have very little in great treasures due to the barren nature of the mountains and the far and few discoveries of ore veins, and as a result some Dwarfs either resign themselves to lives laboring for far less than other Holds can offer and patrolling trade routes for small enemy warbands, or abandon their home and migrate to other Holds to seek riches at the cost of safety and peace. While the younger generations are increasingly leaving Norn for other Holds to the east for riches or glory in battle, those who refuse to leave have become stoic and sardonic even for Dwarfs. &lt;br /&gt;
&lt;br /&gt;
Grey Dwarfs have a great deal of contact with humans and are far more likely to take on names in the human tongue representing their true Dwarf name, such as Olaf Stoutarm or Johan Rockkicker. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karak Norn&#039;&#039;&#039;&lt;br /&gt;
Roughly translates to &amp;quot;Barren Earth Hold&amp;quot;. Currently ruled by King Brokk Ironpick the Grim and Queen Thurma of the Grintzagaz Clan. Karak Norn was the first Grey Mountain Hold, and has the most riches in its mines despite being the smallest. Karak Norn overlooks the Athel Loren from a very safe position, allowing the Dwarfs to monitor the activities of the Elves for any invasion force to their allies in the Empire or to their kin in other Holds. They control the mountain passes leading to the rest of the Southern Grey Mountain Holds giving them the benefit of taxation, the honor of being the defenders of the Greys, and the responsibility of ensuring that when enemies do eventually invade that the Grey Dwarfs can muster a strong protective army. Norn&#039;s defenses possess a great deal of Flame Cannons and Bolt Throwers for the purpose of defending against Wood Elves, while their offensive forces contain many Rangers. Karak Norn also possesses a large airforce. &lt;br /&gt;
&lt;br /&gt;
The most famous claim of Karak Norn is being the Hold most associated with the great hero and brewmaster (aren&#039;t they one and the same though?) Josef Bugman. Josef&#039;s father Zamnil Bugman was one of the Dragonback Clan of Ekrund, and after it was overrun the family migrated northwest into the foot of the Grey Mountains on the Empire side near Karak Norn. Bugman&#039;s Brewery quickly became famous for their specialty of Troll Brew, and more importantly [[Bugman&#039;s XXXXX]] AKA Bugman&#039;s Brew which became world-famous as (canonically) the greatest alcoholic beverage ever concocted. Unfortunately one day a Goblin named [[Git Guzzler]] attacked the Brewery while Bugman was away delivering ale. While the Brewery was rebuilt and is now defended by the forces of Karak Norn, Bugman himself gathered a small elite army called [[Bugman&#039;s Rangers]] who travel the world killing greenskins and/or delivering free ale wherever Dwarfs or greenskins are found. &lt;br /&gt;
&lt;br /&gt;
The armies of Karak Norn use the colors of red and white split in half or quartered along with blue for cloth, although in 8e examples only red and white were used with a small amount of green on banners. Karak Norn forces in Eavy Metal demonstrations of the paint job also use more silver metallic color than bronze. Symbols for Karak Norn tend to be more Celtic and of vague meaning, although simple designs such as tankards and the general Dwarf faces show up as well. Bugman&#039;s red and blue split colors with the white &amp;quot;B&amp;quot; rune show up as well even on the shields of Dwarfs otherwise displaying the standard colors.  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karak Ziflin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karak Azgaraz&#039;&#039;&#039;&lt;br /&gt;
Starting location for Skarsnik and the Crooked Moon in Total War Warhammer. Skarsnik often takes Karak Norn and Karak Ziflin, making him a stubborn enemy to remove in-game. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grim Duraz&#039;&#039;&#039;&lt;br /&gt;
Lost Hold. No other lore.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Khazid Harkhat&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Black Mountains====&lt;br /&gt;
* &#039;&#039;&#039;Karak Hirn&#039;&#039;&#039;&lt;br /&gt;
The Black Mountains that lie between the Empire and Border Princes are full of small Dwarf settlements that cater to the Empire and link the oldest settlements of the Dwarf empire. They are unconnected to the Underway but are relatively difficult to attack due to the danger of the terrain. The largest settlement in the region is Karak Hirn, named &amp;quot;Horn Hold&amp;quot; for a wind that blew through it and produced a noise loud enough to ring through the mountains, scaring the original settlers to the region until they investigated and discovered the source. Generations since have carved doors and fireplaces that turn the entire Hold into a horn that can be sounded to send messages or frighten enemies and monsters. &lt;br /&gt;
Founded by the legendary Dwarf Kurgaz, who created the Anvils Of Doom. Kurgaz was a giant of a Dwarf, who&#039;s shield was so massive that no other Dwarf has been able to wield it as it was used. Instead, his descendants stood on it while being carried by their loyal soldiers, beginning the tradition of Shieldbearers. A Dragon attacked Karak Hirn at some unknown time, killing many Runesmiths and destroying their forges which caused the secrets of Kurgaz to be lost ensuring that all Anvils of Doom are limited in number. &lt;br /&gt;
&lt;br /&gt;
Karak Hirn is favored by many Eavy Metal team and shows up in most showcases. They utilize dark greens and browns for colors. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karak Izor&#039;&#039;&#039;&lt;br /&gt;
Also called Copper Mountain. A wealthy Hold found between the Grey and Black Mountains, with the deepest and richest mines outside of the Worlds Edge Mountains as well as being a popular destination for refugees including the Dragonbacks. Almost impossible to assail, Izor profits with little risk. &lt;br /&gt;
Karak Izor was shown in the past to use plenty of bronze metal with dark browns and greens while it was specifically said that they used no blue anywhere, but in 8e they reverted to only a bright shade of blue and gold/yellow (for seemingly no reason). Their symbol is a hammer striking an anvil with an S rune on both. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karak Bhufdar&#039;&#039;&#039;&lt;br /&gt;
Shown on the map in 8th edition, hasn&#039;t fallen. No other lore.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Zarakzil&#039;&#039;&#039;&lt;br /&gt;
Lost Hold. No other lore. &lt;br /&gt;
&lt;br /&gt;
====Norse Dwarfs====&lt;br /&gt;
Barely touched on and mostly only in Warhammer Fantasy Roleplay, the Dwarfs of the furthest north reside in the mountains north of [[Kislev]] in the Chaos Wastes. The proximity to the savage lands has forced them to take on aggressive and wild personalities, although they remain as loyal to the Ancestor Gods as any Dwarf. Not especially fond of humans given they have the choice of rapevikings or Russians for friends. Since the Norse Dwarfs have lost contact with their kin for a LONG time, they didn&#039;t receive any technological advances since the Time Of Troubles. No gunpowder, no artillery, no machinery. Just crossbows, catapults, and good ol&#039;fashioned things to stick in people or bash them with. Thorgrim made contact with some of them before he became High King, although which ones is unspecified. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kraka Drak&#039;&#039;&#039;&lt;br /&gt;
Known as the Dragon Hold. The primary settlement of Norse Dwarfs, rich in iron, silver, sapphire, and amber. Possibly destroyed according to a 7e story as the &amp;quot;Emperor Of Chaos&amp;quot; [[Valmir Aesling]] wiped out all resistance during the Great War Against Chaos during the time of Emperor Magnus, shortly after the Everchosen of the time was defeated; it is referenced after that date as still existing leading to the possibility of writer not doing their fucking research...or it being reclaimed later. &lt;br /&gt;
&lt;br /&gt;
In Total War: WARHAMMER Kraka Drak is part of a quest for Thorgrim Grudgebearer to investigate the fate of the Norse Dwarfs. He finds they have all been wiped out, and reclaiming them is part of the victory conditions for Dwarfs. Their flag is depicted as teal with a winged white sea serpent as a symbol. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sjoktraken&#039;&#039;&#039;&lt;br /&gt;
A Dwarf port. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kraka Dorden&#039;&#039;&#039;&lt;br /&gt;
Called the Thunder Hold. Exporter of furs, tin, quartz, iron, and metalwork. Second largest after Kraka Drak. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kraka Onsmotek&#039;&#039;&#039;&lt;br /&gt;
Called Eagle&#039;s Peak Hold. Northernmost Hold that hasn&#039;t yet fallen. The second wealthiest after Kraka Drak. Full of gold, diamonds, and obsidian. Has more Slayers and the Norse Dwarf specific Berserkers than anywhere else in the Norse Holds thanks to the abundance of Giants, Trolls, and other nasty Chaos things. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kraka Ravnvake&#039;&#039;&#039;&lt;br /&gt;
Known as Raven&#039;s Roost Hold. Full of copper, iron, and silver as well as a blue-gray rock called Okrinaduraz that is used to carve works of art and things of importance. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Karak Dum&#039;&#039;&#039;&lt;br /&gt;
Literally &amp;quot;Hold Chaos&amp;quot;. Northernmost Hold ever established (or at least ever mentioned), it fell during the Great War Against Chaos. It is the main source of the black armor of the Warriors Of Chaos today, and all four Chaos Gods and their factions battle for control of it. Gotrek &amp;amp; Felix rescued the last of the living Dwarfs from it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Khazid Ravik&#039;&#039;&#039;&lt;br /&gt;
Almost no lore. Known for gems and metalwork. &lt;br /&gt;
&lt;br /&gt;
====Misc Locations====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Undgrin Ankor&#039;&#039;&#039;&lt;br /&gt;
The Underway.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Black Fire Pass&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Varag Kadrin&#039;&#039;&#039;&lt;br /&gt;
Known as Mad Dog Pass. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Varn Drazh&#039;&#039;&#039;&lt;br /&gt;
Called Black Water, it is a giant mountain lake created by an ancient asteroid that is full of monsters. Many mines are found around it, since the mountain is very rich in ore. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gnashrak&#039;s Lair&#039;&#039;&#039;&lt;br /&gt;
An Orc stronghold. Although not stated to be, it is most likely a fallen Dwarf Hold since &amp;quot;fortress&amp;quot; is not something that greenskins are capable of building. Sits at the other end of Peak Pass from Karak Kadrin. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Grom Peak&#039;&#039;&#039;&lt;br /&gt;
Orc stronghold, likely started as a Dwarf Hold. Almost no lore. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Archway of Valaya&#039;&#039;&#039;&lt;br /&gt;
Lost holy site, known only to certain Runesmiths. Secretly houses the sleeping Valaya, who is empowering a gate of some kind known as the Gate Of Valaya that will somehow bring back the golden age of the Dwarfs. Implied to have lead the Dwarfs to [[Lileath|Lileath&#039;s]] new world in the cycle of worlds in End Times. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cripple Peak&#039;&#039;&#039;&lt;br /&gt;
Full of Warpstone. A major site fought over between Nagash, who makes it his home while recovering from his second defeat, and the Skaven. Dwarfs stay away.&lt;br /&gt;
&lt;br /&gt;
====Non-Canon Locations====&lt;br /&gt;
Places from outside continuity, either as widespread fan creations, memes, or other continuities. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kazad Bolg&#039;&#039;&#039;&lt;br /&gt;
A faction created by [[Paul Sawyer]] AKA “Fat Bloke”, who was the editor of White Dwarf until 2004 (when the magazine became a glorified catalog under his successor [[Guy Haley]]). Although created by an employee and featured in the 6e Dwarfs army book, Kazad Bolg is not considered canon by many. &lt;br /&gt;
Little is known of Kazad Bolg lore, only that Sawyer’s army was an Expeditionary Force that brought the maximum amount of non-stone artillery, a Gyrocopter, Miners, Longbeards, Slayers, and was lead by Kragg The Grim. Their colors are yellow and black. Bolg means “fat belly”, a play on his nickname.&lt;br /&gt;
&lt;br /&gt;
===Clans===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Royal Clan&#039;&#039;&#039;&lt;br /&gt;
This generic force represents the clan of the king of any Hold, armed with the best gear while accompanied by mercenaries and a significant force of Hammerers, with the Royal Clan of the High King being the largest and grandest the Dwarfs can muster. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gunnisson Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stonebreakers Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bronzebeards Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Helhein Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ulek Clan&#039;&#039;&#039;&lt;br /&gt;
Also called the &amp;quot;Ullekssons&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Barruk Clan&#039;&#039;&#039;&lt;br /&gt;
Nicknamed &amp;quot;The Goldshields&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Drakebeard Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Yinlinsson Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Norgrimling Clan&#039;&#039;&#039;&lt;br /&gt;
The Norgrimlings.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Cragbrow Clan&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Guilds&#039;&#039;&#039;&lt;br /&gt;
Guilds are an entire organizational entity seperate but part of the concept of Clan and Hold. They even had their own army rules in 6e. &lt;br /&gt;
While [[Terry Pratchett|a guild exists for everything]], the most powerful Guild is the Engineer&#039;s Guild which has its own armies independant of any other group which control travel between Holds as well as protecting trade caravans. Obviously the Engineer&#039;s Guild army, called the Guild Expedition, uses as much black powder weapons and machines as possible. &lt;br /&gt;
** No Slayers of any kind may be taken. Thanes become Master Engineers (+35 points, has Artillery Master and Extra Crewman rules) and Lords become Guild Masters (+45 points, has Artillery Master and Extra Crewman rules). &lt;br /&gt;
** Warriors, Thunderers are Core. Cannons, Bolt Throwers, and Stone Throwers may be taken as Core, maximum 2 each and for every two artillery core you must have one Unit of Warriors. No other Core may be taken. &lt;br /&gt;
** Gyrocopters are Special, and you may have up to two Organ Guns and up to two Flame Cannons as Special. No other Special may be taken. &lt;br /&gt;
** Rangers, Longbeards, and Dogs Of War are Rare. No other Rare may be taken.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Slayers (Throng Of Karak Kadrin)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Overground Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;War Of Vengeance Dwarfs&#039;&#039;&#039;&lt;br /&gt;
This faction represents the united Dwarf race back during the War Of Vengeance, used exclusively for games against the High Elves reenacting the war or any skirmishes with greenskins or Chaos prior to that (alongside the Elves possible).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Gnomes&#039;&#039;&#039;&lt;br /&gt;
Yes, Warhammer has [[Gnomes]]. Or more specifically Warhammer Fantasy Roleplay 1e had Gnomes, which were not mentioned in the succeeding supplements (like [[Fimir]]). This doesn&#039;t mean Gnomes are retconned since Gnomes are just Dwarfs, only that GW never referred to them by that name again. &lt;br /&gt;
&lt;br /&gt;
Gnomes live in the same regions as Dwarfs, the western World&#039;s Edge Mountains and in the Empire. Gnomes are also found in [[Albion]], although as a whole the race suffers the same &amp;quot;dying race&amp;quot; trope as the other civilized non-humans. Gnomes are short-tempered xenophobes even by Dwarf standards; a human saying is &amp;quot;Gnomes are more balanced, they have a chip on each shoulder.&amp;quot; Gnomes are oddly also more likely to sell traditionally Dwarfish things to non-Dwarfs, with Gnomish merchants being common to see and skilled laborers working for anyone. Gnomish irritability has also strangely involved the court jester of the Emperor of the Empire always being a Gnome since 1143. &lt;br /&gt;
Gnomes are extremely fond of fish, and a Gnomish settlement is always near an above or below-ground source. Gnomish settlements are found underneath much of the Empire, but are unknown to those above (note that this lore predates Skaven]] being a thing). &lt;br /&gt;
Gnomish customed and social structure is so complex that even Dwarfs find it incomprehensible. In every community there is an Overlord, a religious leader, a master of guilds and mining, and a Loremaster who ensured adherence to protocol. There are Gnome wizards who practice illusion, and Gnome Guard who form the warriors of their race. Gnomes love practical jokes, especially on the Empire using magic. &lt;br /&gt;
&lt;br /&gt;
Gnomes are physically the same as Dwarfs in description. Less than four feet tall usually, large noses and beards, stocky, same skin and hair colors although their skin looks more tanned than Dwarfs. Despite the above, the official Citadel Gnome models mixed those who are identical to Dwarfs with a few with a more skinny look; this gives an advantage to players who wish to use non-Citadel models in their armies since any Dwarf mini out of scale can be called a Gnome or a half-Gnome. &lt;br /&gt;
Gnomes can see in the dark and hate Goblins. Gnomish alignments are always on the neutral scale. &lt;br /&gt;
&lt;br /&gt;
As stated, Gnomes weren&#039;t likely retconned so much as GW just lumped them in with Dwarfs rather than giving them a separate name.&lt;br /&gt;
&lt;br /&gt;
==Armies==&lt;br /&gt;
* &#039;&#039;&#039;Warriors&#039;&#039;&#039; &lt;br /&gt;
Typical soldiers of a Hold, drawn from the clans within and thus usually bearing a secondary color scheme. Most Warriors are young, and move onto other martial careers with experience. &lt;br /&gt;
&lt;br /&gt;
Many Warriors are professional soldiers who own and maintain their own gear as heirlooms, making each somewhat unique. But in times of need Dwarfs of any profession can be a Warrior and use the gear provided by their clan or Hold. Unlike the Elves of Ulthuan who&#039;s civilian militias must train frequently, Dwarf culture shapes them into disciplined soldiers while their physiology and psychology are naturally fit for the role. Regardless of their personality in peacetime, every single Dwarf becomes a hateful and unbreakable soldier in war. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quarrelers&#039;&#039;&#039;&lt;br /&gt;
In earlier editions just called Crossbowmen as an upgrade to Warriors, 7e made them unique. Invented before Dwarfs settled the Worlds Edge Mountains (so in the time of Grungni, Grimnir, and Valaya and possibly a gift of the Old Ones). Dwarf Bolts are called Quarrels, hence the name. Yes, that means they are called [[Bolter|Bolters]]. &lt;br /&gt;
&lt;br /&gt;
Traditionalists prefer them to guns, and the Quarrel is cheaper to maintain and supply although it requires more skill on the part of the user for accuracy. It also has the advantage of range. &lt;br /&gt;
&lt;br /&gt;
The early Dwarf crossbows were made of Ironwood and metal bands while the newest are made of just steel. Dwarfs almost never use bows due to the ineffectiveness of them underground and the Dwarf physiology not favoring the movements and pose required. &lt;br /&gt;
&lt;br /&gt;
The Quarrelers themselves are no different physically than Warriors and carry the same gear and armor, and are as a result more than capable in melee combat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thunderers&#039;&#039;&#039;&lt;br /&gt;
The hot new thing among the youth, only invented a two digit number of generations ago! Created early on by Engineers after the discovery of black powder, but still took a long time to spread by human reckoning. By Dwarf measure though it may as well be The Beatles in terms of a massive and sudden explosion in interest in a radically different thing race-wide amongst the younger generations. &lt;br /&gt;
&lt;br /&gt;
While Quarrelers have to practice range, wind compensation, and marking targets the users of Handguns spend the time maintaining their weapons (sights are a major help). Some Dwarfs build their own, but many are created by the Engineer&#039;s Guild and sold to clans and Holds for a very substantial amount of gold and Gromril. Even Dwarfs who have theirs purchased will modify and improve it own, passing along innovations to their fellows and using designs straight off the drafting table of an Engineer halfway across the Old World (&amp;quot;NO PROTOTYPE?! GRUDGESY!!&amp;quot;). Individually Dwarfs try to one-up each other in design and tend to fall into camps on what&#039;s the best and what the tiers are (so imagine /tg/ arguing about editions). No word on if a Dwarf equivalent of Popular Mechanics Magazine exists yet, but the implication is there. &lt;br /&gt;
As a result not only of the standard Dwarf craftsmanship but also the fact every gun-owner is also an amateur engineer Dwarf guns are more accurate, reliable, and ornate than the equivalent humans have created with mechanisms better than simple flintlocks. Their shot also punches through armor and hide better than a Quarrel can. &lt;br /&gt;
&lt;br /&gt;
Like Quarrelers, Thunderers are basically Warriors armed with a ranged weapon and not afraid to fight in melee against anything that survives their barrage. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Longbeards&#039;&#039;&#039;&lt;br /&gt;
[[File:Longbeard.png|thumb|200px|right|Old dwarf yells at cloud, ([[Mark Gibbons|MG]])]]&lt;br /&gt;
Dwarfs with long beards. More specifically, beards so long they touch the ground. When a Dwarf beard grows that long the entire local community breaks into celebration. Not every such Dwarf actually joins Longbeard ranks and some remain in whatever their field of expertise is, but its a happy time nonetheless. &lt;br /&gt;
&lt;br /&gt;
So why is this a big deal? Dwarf beard fetish? &lt;br /&gt;
Well, there actually is a good reason. Dwarfs naturally have a VERY long lifespan, comparable to Elves. Unlike Elves, Dwarfs almost never reach true old age because of the dangers to their race; they don&#039;t have a magical floating island to keep them safe from Night Goblins and Skaven tunneling into their fortresses and slitting the throats of everyone useful. Unlike humans, Dwarf population replenishment is low. &lt;br /&gt;
This combines with Dwarf culture, possibly their own natural instincts, to look to the oldest as the best. When in doubt Dwarfs always refer to the most elderly among them to determine what to do, following suite. So how do you quickly and reliably determine who is the oldest in a race that can&#039;t use magic to grow hair faster? Beard length. A shaven Dwarf is culturally an infant and will never regain the status lost in the shaving which is why many just shave their head to match and seek death as Slayers. &lt;br /&gt;
&lt;br /&gt;
Longbeards aren&#039;t just Warriors with status however. They&#039;ve seen shit that makes Elves and men gouge out their eyes declaring &amp;quot;&#039;&#039;HE COMES&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Daemonette orgy with more cocks than limbs? Lost chastity, survived it. &lt;br /&gt;
So many Ogres they blot out the horizon, each wearing a bib made from beards and licking their lips? Lost some toes, survived it. &lt;br /&gt;
Only human beer on tap? Entered a Fey Mood and chopped up a kinsman for parts to make a belt buckle, survived it. &lt;br /&gt;
Elves rejecting a handcrafted pipe because its made of wood? Killed so many keebs that murder has lost meaning, survived it. &lt;br /&gt;
Snot nose beardlings listening to crappy music, disrespecting their elders, swearing, not smoking, adopting liberal attitudes? THAT is the challenge to Longbeards. &lt;br /&gt;
&lt;br /&gt;
If Longbeards are present on the battlefield, they almost certainly will not run. If Longbeards hold firm and complain that Nurgle used to be much grosser and vampires suckier in their day, nobody else will run either. Every young Dwarf wants to impress the Longbeards, and even if they do get sick of hearing about how much they suck for being born at a later date and about tall tales that are almost certainly lies, young Dwarfs still remain in awe of the idea of being so important as well as in gratitude for the centuries of service these heroes have given so they can even be born in the first place. &lt;br /&gt;
&lt;br /&gt;
TL;DR like a unit of the titular subjects of Monty Python&#039;s Four Yorkshiremen sketch if they were shorter and had longer beards.&lt;br /&gt;
&lt;br /&gt;
Prior to 8e, the Longbeard model kit was the Warriors kit, just with more gold and grey/white beards. The 8e kit is a dual kit with the Hammerers. Since Warriors cost much less, $35 USD for 20 compared to $50 USD for 20 Hammerers, then its a much better option to simply stick with Warriors painted differently unless the player loves the Hammerers kit looks enough to justify an extra 75 cents a mini. &lt;br /&gt;
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* &#039;&#039;&#039;Miners&#039;&#039;&#039;&lt;br /&gt;
Mining clans will send out their best to fight alongside the Engineer&#039;s Guild, the Baker&#039;s Guild, the Potash Maker&#039;s Guild, and so on. But Miners spend all day every day wearing their armor, modified to be protective mining equipment, and carrying their weapon, picks. They can go straight from the job to a battle, which when they encounter Skaven, Night Goblins, and the odd Wood Elves is the case anyway. &lt;br /&gt;
The older and deeper a mine, the more investment has been put into it meaning the alcohol-powered Dwarfs have access to alcohol-powered steam drills, durable mine carts with hearty ponies, and plenty of explosives. Ironically, the younger a mine the more likely the Miners are to grumble about the newfangled beardling equipment. The most important mines have mining vehicles, air pumps, cart tracks, and elevators. &lt;br /&gt;
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Other than that, Dwarf Miners are exactly what you would expect. &lt;br /&gt;
&lt;br /&gt;
Of note is that the older Miner models actually came with terrain! Two pony-pulled mining carts, two wheelbarrows, two &amp;quot;mine canary&amp;quot; Goblins in cages, and a fair amount of extra pickaxes, lamps, and satchel charges. Good times. &lt;br /&gt;
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* &#039;&#039;&#039;Rangers&#039;&#039;&#039;&lt;br /&gt;
[https://m.youtube.com/watch?v=mATZznY7H_Q You want a thankless job?] Rangers are your pick. &lt;br /&gt;
&lt;br /&gt;
Dwarfs think that Rangers are a bit mental. Why any Dwarf would actually want to be in the sun and in open air, roaming the wilderness and making maps, slinking about as scouts and saboteurs, mingling with Umgi and Elgi or other weirdos from other Holds outside of a proper meet is beyond the ability of non-Rangers to explain. They figure they must be criminals evading the Slayer Oath, insane, or queer in some way (lack of females may mean Dwarfs are less likely to have a gay taboo, but if they do then its most certainly what many think Rangers are hiding). &lt;br /&gt;
The lore notes that a few Rangers are hiding something, but most just found it as their calling. Rangers can be sociable or prefer isolation, adventurous or paranoid, sneaky and inventive or staunch traditionalists. Those who dislike the outdoors help scout and clear the Underway. You can always find a Ranger who is a specialist in fighting Skaven, greenskins, men, Elves, other Dwarfs, Dragons, Ogres, Dragon Ogres, Daemons, undead, and anything else you can think of. When trouble strikes a Dwarf ally, a Ranger can appear and offer any kind of aid imaginable (strange is when a Dawi covered in green and leaves appears unheard from seemingly thin air to warn Wutelgi of an attack from the Dum Umgi, but its likely happened). &lt;br /&gt;
&lt;br /&gt;
Its the job of a Ranger to send a message to all nearby Holds, poison the supplies of invaders, burn their maps, collapse their tunnels, ignite their ammunition, assassinate their leaders, and finally ambush the weakened force as they arrive to fight the assembled defending force. &lt;br /&gt;
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For all this, they get to sit alone in the Hold while the non-Ranger Longbeards grumble openly about how weird they are. &lt;br /&gt;
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But the perks are knowing they are the primary treasure-hunters of their kind, the first defenders of their homes and kin, the ones non-Dwarfs are most happy to see (after merchants), and do as much (if not more) heroic and direct good as Slayers. Every Hold and expedition relies heavily on its Rangers, from Miners fearing the Skaven to Warriors facing a WAAAGH! of greenskins. Not to mention good ol&#039; Bugman&#039;s Rangers are doubtless doing a world of good in endearing them to their kin. &lt;br /&gt;
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Lorewise Rangers use whatever. Rulewise its a crossbow, hand weapon, throwing weapon, great weapon, and an option for shields. &lt;br /&gt;
Note that although GW stopped saying so for some reason after 7e, the Quarrelers/Thunderers kit has Rangers as the third build as Quarrelers with an axe and shield. Some players prefer to use the body with cloaks for Rangers and those without for Quarrelers/Thunderers to make them actually distinguishable from the front. &lt;br /&gt;
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* &#039;&#039;&#039;Slayers&#039;&#039;&#039;&lt;br /&gt;
Ah, Slayers. About as iconic as Warhammer Dwarfs get. [[Fyreslayers|Knockoffs]] not withstanding. &lt;br /&gt;
&lt;br /&gt;
There&#039;s multiple sources on the first Slayer. Some sources say Grimnir was the first after leaving his axe with his kin and setting out for a one-Dwarf war against Chaos for eternity. Another says that according to Garaith Ungrim (retold by Durgrim Redmane, Longbeard Hammerer) Gudrun Morgrimson was the first after allowing the son of his best friend King Skorri Morgrimson, Furgil Morgrimson, be killed and eaten by Trolls on an expedition to the lower levels of Karak Ungor. Gudrun dyed his hair red like the prince&#039;s and used Furgil&#039;s axe while wandering in the same half-naked state (having been stripped of clothing by Night Goblins who thought he was dead), spending the rest of his life killing any Troll he could, never returning to his home of Karaz-a-Karak out of shame. &lt;br /&gt;
The final account is from an old Warhammer boxed set called &amp;quot;Dwarf Lords Of Legend&amp;quot; that came out in 1985. The once-sentence lore for one of the minis was &amp;quot;Kimril Giant Slayer, first slayer and bested the Giant twins Thunderguts and Stormbelly.&amp;quot;&lt;br /&gt;
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Some players have reconciled all three as thus; Grimnir began the tradition of sacrificing oneself for the greater good of Dwarfs. Gudrun was inspired by Grimnir on how to seek redemption, and began the red haired, nearly naked, Holdless, axe-using rule. Kimril was the first to copy Gudrun and be a Slayer, thereby being the founder of the Slayer Cult. &lt;br /&gt;
&lt;br /&gt;
Slayers are regarded as ____slayers based on their accomplishments of killing. &lt;br /&gt;
** Trollslayers are the lowest rank of Slayer. They represent the common footplodder Slayers you field as elite infantry. &lt;br /&gt;
** Giantslayers are the Unit Champions in Trollslayer Units. &lt;br /&gt;
** Dragonslayers are the rank above Giantslayers, and are Hero level Slayers. &lt;br /&gt;
** Daemonslayers are Lord Slayers, and the strongest non-named Slayer that can be fielded in Warhammer Fantasy Battles. &lt;br /&gt;
Other Slayers such as Elfslayer, Vampireslayer, and Skavenslayers exist since a Slayer is simply named after their greatest foes defeated, but for all intents and purposes they fit into the above categories for the purpose of rules. &lt;br /&gt;
All Slayers dye their hair red and spike it with pig grease. &lt;br /&gt;
&lt;br /&gt;
Taking the Slayer Oath is compared to Japanese Seppuku, but there are major differences. Rather than a way to prove honor in the face of a loss of it, Slayer Oaths are a means of restoring lost honor. It has a possible biological function in being a way to deal with a higher population of males, although since the lore reinforces how Dwarfs are generally mentally stable but anything that can really get to them causes a complete break and how Slayers are the way to cope with this loss-wrought insanity (the Slayer Kings are generally described as driven halfway to madness trying to reconcile both Oaths and responsibilities) then it is a way to eliminate those who could fall to Chaos in other races from society in a beneficial way. &lt;br /&gt;
Regardless, reasons for becoming one are numerous. Loss of kin, loss of love, loss of goods or money, loss of heirloom, loss of any kind. Anything that really sticks with you, that you cannot get over, would cause you to become a Slayer. (Insert reference to End Times/Age Of Sigmar here.) what would drive a human to become a drunk or an Elf to waste away in mourning causes a Slayer in Dwarfs. &lt;br /&gt;
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Dwarfs cannot simply commit suicide or drown themselves in ale forever though. A Slayer may seek death, but they must find it being useful to their race. There are Slayer Engineers who create insane deathtrap weapons, Slayer Runesmiths who work on the weapons of their kin and follow where war goes to ensure the front line always has reliable magic. Slayers with no useful skills just become warriors, constantly improving themselves with training and seeking mentors when not wandering. &lt;br /&gt;
Whatever the sin, Slayers are regarded the same; pitiable warriors. Useful, but the hero of a great tragedy that&#039;s being written. Holdless, Clanless, loyal to the race as a whole. They migrate to places of conflict, or stay where Dwarfs are needed to protect. Like Rangers, a Slayer can appear from nowhere unexpectedly to help. Unlike Rangers which can be of any temperament, Slayers tend to be in darker dispositions although it is not a rule that they always are (Snorri Nosebiter from Gotrek &amp;amp; Felix for example). &lt;br /&gt;
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* &#039;&#039;&#039;Hammerers&#039;&#039;&#039;&lt;br /&gt;
Hammerers are the most elite that the Dwarfs have to offer. Equivalent to the White Lions Of Chrace of the High Elves, Hammers are the bodyguards and honor guard forces of Dwarf nobility. &lt;br /&gt;
&lt;br /&gt;
They began in Mount Gunbad, with the great craftsman Kadrin Redmane in the gold mines. &lt;br /&gt;
After years of fighting morale was low, resulting in a visit from King Morgrim Blackbeard. Night Goblins attacked during the visit and slaughtered the Dwarf forces protecting the king until the workers, lead by Redmane, took up their hammers for working gold and slaughtered the Goblins until the king was able to escape. The Hammerers were formed then out of seasoned Dwarfs lead by those same craftsmen who were given runehammers as a mark of office. Redmane&#039;s descendants followed in his footsteps, becoming Hammerers bearing his own runehammer in turn. &lt;br /&gt;
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Hammerers since that time exist in all Holds (other than the Norse), and are bodyguards to king and thane. Nowadays they select their own Hammerers however they see fit from any profession, Clan, even Hold. Hammerers are stubborn and unyielding even by Dwarf standards, with absolute devotion to their charge. The hammer they wield is invariably ornate, as it is a personal gift (barring those like the Redmane Hammerers who keep an heirloom one) representing the covenant between lord and servant. They are balanced with a degree of perfection reflecting that of the greatswords of the High Elf Swordmasters and are usually made of Gromril. Note the &amp;quot;usually&amp;quot; there, Gromril is incredibly rare and despite being the king&#039;s personal guard and the most respected soldiers in the Hold the Hammerers are not automatically entitled to the best of the best gear; that&#039;s for the Ironbreakers below. Hammerers are more likely to be equipped with steel, possibly gilded in gold, although the odd bit of Gromril here and there is fitting for family heirlooms or gifts for particular feats in their career. &lt;br /&gt;
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Large Holds have many Hammerers, and when not protecting their lords they are assigned to important positions such as guarding gates. Every group of Hammerers is named for what they protect, for example &amp;quot;the Bugman&#039;s Brewery Guard&amp;quot;. &lt;br /&gt;
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In battle their blows hit harder than anything that is not supernatural can, and with a rhythm that sounds like the workshops of a Dwarf hold. &lt;br /&gt;
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* &#039;&#039;&#039;Ironbreakers&#039;&#039;&#039;&lt;br /&gt;
Equal with Hammerers in terms of elite infantry, Ironbreakers were formed after the Time Of Woes. They all wear giant complete suits of Gromril armor (mind you that in Warhammer lore entire wars have been waged over reclaiming lost suits of Gromril armor, and the absolute most legendary equipment a human could ever hope to find in the world is a single piece of Gromril gear) that allow them to survive cave-ins and guard the mines, keeping watch for Skaven, Night Goblins, or the monsters that wake up when Dwarfs dig their mines too deep...&lt;br /&gt;
Being an Ironbreaker is a pretty shit job given that they get none of the glory that Hammerers get and none of the freedom of a Ranger. They&#039;re hauled out of the deeps to fight on the surface when needed which can be quite often, but simply due to how numerous the rivals that fight for control of the deep spaces are, most of their battles will invariably be done underground regardless of how much or little time they spend there. &lt;br /&gt;
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Ironbreakers are specialists in underground combat, and immediately form into complex formations designed for subterranean and cramped space warfare as their commanding officers demands. &lt;br /&gt;
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Ironbreakers take a similar Oath as the Hammerers, although theirs is made to defend the young of their Hold and the halls/remains of their ancestors rather than to a present noble. &lt;br /&gt;
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A special note on painting Ironbreakers; although they look fairly good dirtied up and banged around, its canon that Gromril never tarnishes and cannot be destroyed with mundane means. As a result, your Ironbreakers should technically be sparkling silver with a polished sheen that would blind an Elf. &lt;br /&gt;
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* &#039;&#039;&#039;Irondrakes&#039;&#039;&#039;&lt;br /&gt;
Like most armies that got an update in 8th edition, Dwarfs received dual-build kits with new options. Irondrakes were that option, sharing a kit with Ironbreakers. Their lore reflects their meta existence far more than the other 8e additions. &lt;br /&gt;
&lt;br /&gt;
Irondrakes are what happens when shit with the Skaven and Night Goblins goes so badly that prototype technology invented by batshit insane Engineers that are probably heretics against Morgrim is used. Said technology is Drakeguns, &amp;lt;strike&amp;gt;Warpfire Throwers reverse-engineered and powered by alchemy rather than Warpstone &amp;lt;/strike&amp;gt; A TOTALLY UNIQUE INVENTION THA&#039; IS THE RESULT OF WEAPONIZING GRUDGES, AN&#039; MAYBE A BIT OF NITROGLYCERINE. &lt;br /&gt;
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Drakeguns are very large devices with attached fuel (meaning no backpacks) that fire a single blast of flames so hot that the Gromril armor of the initial Ironbreaker testers (Tested on the battlefield?! HERESY!) was insufficient protection, which resulted in even more expense fielding them as the typical Ironbreaker armor had to be modified to show absolutely no skin, cover the beard entirely, and be filled with protective runes. The runes and protective armor were invented for Dwarfs that work in high temperature forges. &lt;br /&gt;
That being said, Irondrakes are still basically Ironbreakers with a fuckhuge flare gun. Just better armor on top of that. &lt;br /&gt;
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It should be noted that the Drakefire technology has been refined to the point that Drakefire Pistols are a thing, having shorter range but can be fired even in melee. These can be seen being carried by many different Dwarfs, including Rangers and Ironbreakers. The pistols are apparently far less dangerous since that means they do not require Irondrake armor to use (Irondrakes with them still use their armor though). &lt;br /&gt;
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Oh, and if you thought the above was insane the Irondrakes also use Trollhammer Torpedoes, a modification to Drakeguns attached to the end which turns them into &#039;&#039;&#039;fucking bazookas&#039;&#039;&#039;. &lt;br /&gt;
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The common use of Irondrakes is standing behind the Ironbreakers until an enemy that would give them trouble appears, whereupon the Ironbreakers move to the sides and allow the Irondrakes to step forwards and incinerate the troublesome opponents before the Ironbreakers move back into formation again. &lt;br /&gt;
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Irondrakes were a surprisingly popular addition to the army considering how poorly many 8e minis were received by Warhammer Long(neck)beards. They took up the same slot as cannons, and had the game not been summarily executed they may have caused a reduction in the cannon spam that non-Dwarf players hated so much. &lt;br /&gt;
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* &#039;&#039;&#039;Gyrocopters&#039;&#039;&#039;&lt;br /&gt;
Gyrocopters are surprisingly not a new invention. New enough for Longbeards and Kragg to grumble mind you since they weren&#039;t around in the War of Vengeance, but still older than any living Dwarf save Kragg and Grombrindal. They were invented after the loss of the Underway in the Time Of Woe, as a replacement means of communication and supply drops between Holds. They have become so widespread that even small Holds have at least a few. In Dwarf battle tactics the Gyrocopter serves the combined role of dragon, cavalry, and small artillery. &lt;br /&gt;
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A Gyrocopter is basically a helicopter, capable of taking off straight up (minimizing space needed to land, store, and takeoff) and hovering. They run on a miniaturized steam engine and are piloted by particularly brave/insane (by Dwarf reckoning) Engineers. &lt;br /&gt;
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They were inspired by dragons flying around a mountain that an unnamed Engineer watched, with parts from Miner drilling machines and grinding machines making the mechanism work. The 6e account of Redmane says that Thane Orgri came up with the idea of sticking a small cannon on one. Since then the Gyrocopters have been armed with rapidfire guns instead, although in 7e this was changed to a steam blast that fired grapeshot like from a cannon, and in 8e this was change to a gun which fired just steam itself. This is on top of an upgrade called the Brimstone Gun, a modified version of a Drakegun. In older editions of the game and in-universe models the pilot would carry bombs to light and throw, although now they have bombs on their stabilizer wings that can be dropped. &lt;br /&gt;
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* &#039;&#039;&#039;Gyrobomber&#039;&#039;&#039;&lt;br /&gt;
By replacing the steam gun of a Gyrocopter with a Clattergun (just a standard rapidfire gun rather than the shotgun blast of a steam gun) Engineers were able to attach a payload of bombs to an extended body, creating a dedicated bomber. Unfortunately the increased mass despite the same weight caused problems with wind and aerodynamics, preventing the kind of dive and drop that gives Gyrocopter bombs accuracy. To compensate, the Grudgebuster bombs were invented which are designed to create multiple &amp;quot;bouncing&amp;quot; explosions which cover a far larger area and thus are more likely to hit the target. &lt;br /&gt;
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The most famous Gyrobomber wings are the Skyhammers of Zhufbar and the Blackhammer Bombers of Karaz-a-Karak. &lt;br /&gt;
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* &#039;&#039;&#039;Cannons&#039;&#039;&#039;&lt;br /&gt;
Its a cannon. Made by Dwarfs. &lt;br /&gt;
That&#039;s about all there is to know. &lt;br /&gt;
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Dwarf cannons are smaller than those of other races, and made from pure steel rather than brass and wood (old models showed wood frames and wheels, apparently those are the &amp;quot;newer&amp;quot; cannons while the new models are the &amp;quot;older&amp;quot; ones). They are tested for centuries before being put into use. The first where made by Zhufbar, but now most Holds make their own. Since so much effort goes into them, Dwarf artillerists love their weapons and take good care of them. Saying that Manling powder should be used in them is generally an insult.&lt;br /&gt;
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Dwarf armies in the meta are known for fielding as many of these low-misfire risk and high accuracy (literally &amp;quot;cannon sniping&amp;quot;) guns as they can which basically made big models useless high-point targets for much of the game history. While Dwarfs are already a defensive army, this pushed the tactic to the utmost degree. &lt;br /&gt;
Compare to [[Fish of Fury]]. &lt;br /&gt;
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* &#039;&#039;&#039;Onager/Catapult/Stone Thrower/Grudge Thrower&#039;&#039;&#039;&lt;br /&gt;
Its exactly what you think and changed names quite a bit over the years, although 7e put a Dwarfy flavor to it. During the War Of Vengeance the Dwarfs began inscribing non-magical runes naming a specific Grudge being avenged on the rocks they flung at Elves in an effort to clear as many Grudges as possible during the war. &lt;br /&gt;
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Later on, Dwarfs who&#039;s Hold had been lost would use stone from their home with Grudges relating to the fall runed on them. &lt;br /&gt;
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In the modern day the stone matters more than the device and Grudge Throwing is an important aspect of war. &lt;br /&gt;
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* &#039;&#039;&#039;Gob-Lobber&#039;&#039;&#039;&lt;br /&gt;
One of the legendary older special models. If you have one, count yourself very lucky. &lt;br /&gt;
In a battle for an unknown Hold during the Goblin Wars, an Onager crew ran out of stone to fire and the Goblin army was rapidly advancing. The youngest member of the crew, Gorm Foambeard, offered to be fired instead which inspired his crewmate Gottri Flatnose. Gottri used his mallet to knock out several Goblins that had charged ahead of their force, and the crew tied them up and fired them instead (to the horror of everyone but Gottri). &lt;br /&gt;
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It should be noted that [[Doom Divers]] were not yet a thing. The idea of being fired caused the entire horde to stop in place, and after a screaming Goblin made a direct hit and splattered on the General and officers the entire army fled. The Dwarfs celebrated the victory to the degree that they would have been unable to defend had the Goblins regrouped. Since then, Gob-Lobbers decorated with Goblin corpses and stocked with struggling Goblins have appeared throughout history. &lt;br /&gt;
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* &#039;&#039;&#039;Organ Gun&#039;&#039;&#039;&lt;br /&gt;
The organ as a musical instrument which propels steam through pipes was invented by the Engineer Lokri Snarrison. Another Engineer named Durin Kurganssonson (presumably the grandson of a Dwarf named Kurgans) had the idea of using five such pipes (after 7e only four) as small cannons in one iron artillery piece. Inaccurate since they can&#039;t be reliably elevated or trained on targets (in real life the ribauldequin is the name of an organ gun, which was useful as anti-personnel artillery between 1300 and 1400 after which point its conceptual successors became inferior to a cannon loaded with grapeshot due to higher expense in production and increased load time) and with a smaller and thus less damaging ammunition. &lt;br /&gt;
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* &#039;&#039;&#039;Bolt Thrower&#039;&#039;&#039;&lt;br /&gt;
Its a giant crossbow on wheels. Revered by Dwarfs since they were operated when Valaya, Grimnir, and Grungni still walked among their people. Easy to make, cheap to maintain and thus affordable to a ridiculous degree. Produces no smoke and thus does not obscure the vision in a long battle or underground. Highly accurate and reliable, can easily be aimed skywards making ideal defense against Dragons and other beasties. Bolt Throwers are beloved both by traditionalists for their reliability and the fact they date back to the days when the Ancestor Gods sat on the thrones of Holds, as well as reckless liberals who love to innovate and improve new forms of the weapon with ever superior qualities. &lt;br /&gt;
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Yes, Bolt Throwers are the Dwarf mainstay artillery. But nobody uses them on the tabletop because FUCKYEAHCANNONS! Oh well. &lt;br /&gt;
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* &#039;&#039;&#039;Flame Cannon&#039;&#039;&#039;&lt;br /&gt;
Step 1: Fill barrel (in older models literally a barrel) with molten tar and hot oil. &lt;br /&gt;
Step 2: Fill barrel with air until full of pressure. &lt;br /&gt;
Step 3: Insert a small amount of flaming oil into the nozzle. &lt;br /&gt;
Step 4: Release pressure, spray burning oil over the battlefield. &lt;br /&gt;
Step 5: Extinguish beards. &lt;br /&gt;
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No real lore other than how to use them. &lt;br /&gt;
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* &#039;&#039;&#039;[[Thunderbarge]]&#039;&#039;&#039;&lt;br /&gt;
Because some Dwarfs looked at the Gyrocopter and went &amp;quot;Why can&#039;t we throw four to six pieces of artillery on that, carry a small army with cargo space leftover, and ram things?&amp;quot; then got to work. &lt;br /&gt;
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The Dwarf airships have long been mentioned in lore (as well as Goblin airships, Empire flying towers, and High Elf flying castles) but in 8e it finally got a name and stats...kinda. While it has rules, it was not given a points value and sat in the [[Big Red Book]] as a scenario option. &lt;br /&gt;
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A Dwarf has to be mad in both meanings of the word to fly one of these. Which makes it none too surprising that the most famous and effective one was built by a mad Slayer Engineer and used extensively by none other than Gotrek and Felix. &lt;br /&gt;
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Although various companies make Thunderbarge proxies, GW never made an official one and recommended scratchbuilding it. &lt;br /&gt;
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* &#039;&#039;&#039;Flame Thrower&#039;&#039;&#039;&lt;br /&gt;
Similar concept as the Flame Cannon, but a two-Dwarf weapon team &amp;lt;strike&amp;gt;the same as&amp;lt;/strike&amp;gt; COMPLETELY DIFFEREN&#039; THAN a Skaven Warpfire Thrower. Dwarf in the back operates a bellows which projects the flames out of the nozzle the front Dwarf holds. &lt;br /&gt;
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The models are long Out Of Production. &lt;br /&gt;
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* &#039;&#039;&#039;Goblin-hewer&#039;&#039;&#039;&lt;br /&gt;
Another unique and beloved set you should count your lucky Gromril to own. &lt;br /&gt;
&lt;br /&gt;
Malakai Makaisson was an Engineer who created numerous ill-fated vessels. The Ironclad he built named the &amp;lt;strike&amp;gt;Titanic&amp;lt;/strike&amp;gt; Unsinkable sunk on its maiden voyage, killing most of the crew. His Thunderbarge &amp;lt;strike&amp;gt;the Hindenburg&amp;lt;/strike&amp;gt; Undestructable exploded on its maiden voyage, killing most of the crew. &lt;br /&gt;
For both disasters he was kicked put of the Engineer&#039;s Guild and became an Engineer Slayer. He built a final Thunderbarge, the Spirit Of Grungni, which had an illustrious and successful career. He used it to go on adventures with Gotrek and Felix. &lt;br /&gt;
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But at some point he decided to invent an artillery piece on treads that fires axes. Yes, you read that right. &lt;br /&gt;
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That is the Goblin-hewer. It is operated by Slayers who are more than willing to get into melee. It was also a Dogs Of War model, so not just for Dwarfs. &lt;br /&gt;
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* &#039;&#039;&#039;Imperial Dwarves&#039;&#039;&#039;&lt;br /&gt;
Getting way into Oldhammer on this one, as these originate in the time when Games Workshop models were produced by two companies; Marauder and Citadel (they later merged in 1993 with the release of 4th edition). Marauder Dwarfs resembled what we now know as the Empire, basically Landsknecht Dwarfs. This is before most Warhammer lore (not unfair to say &amp;quot;almost all&amp;quot; in fact). &lt;br /&gt;
Today the logic of these models in the community is thus;&lt;br /&gt;
** &amp;quot;Imperial Dwarves&amp;quot; are Marauder Empire Dwarfs. They are Dwarfs living in the Empire, expatriates. Canon lore calls them Gazani AKA Flatlanders. &lt;br /&gt;
** Imperial Dwarfs are what we know now as modern Citadel Dwarfs. They are the Dwarfs of Ankor, loyal to the High King. &lt;br /&gt;
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Marauder Dwarfs mainly differ in using spears. &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Empire Dwarfs.jpg|The Empire Dwarf range. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ironclad&#039;&#039;&#039;&lt;br /&gt;
If you played [[Dreadfleet]] or [[Man O&#039; War]] then you know exactly what this is. &lt;br /&gt;
&lt;br /&gt;
An Ironclad is a giant paddle steamship, basically a small Hold (like a modern aircraft carrier is a small city) that contains an entire Clan. Over the years Ironclads are modified by the crew, every change recorded in the ship&#039;s Book Of Armaments that are sporadically shared with the Engineers Guild. &lt;br /&gt;
&lt;br /&gt;
The layers of iron require significant damage to occur before boarding is possible, with tough Dwarf Marines waiting inside. Every hatch is sealed by intricate locks that only a captain can unseal. Every Ironclad is full of Engineers, improving and repairing as needed and causing an already tough ship to be able to be repaired even in battle. &lt;br /&gt;
&lt;br /&gt;
Although all Dwarf ships are called Ironclads, the Ironclad is also the battleship equivalent of the Dwarf navy. &lt;br /&gt;
&lt;br /&gt;
Although High Elves technically have the single strongest navy in the setting and fight with Dark Elves to maintain that status, Dwarfs are the uncontested masters of their own waters. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dreadnought&#039;&#039;&#039;&lt;br /&gt;
An Ironclad the size of a full-sized Dwarf Hold. Very few have ever been made, and the primary buyers are the Kings of Barak Varr with each commissioning their own personal one upon taking the throne. Hengist Cragbrow was the inventor of the first Dreadnought. Dreadnoughts boast the ability to launch Gyrocopters and Thunderbarges like an aircraft carrier. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Monitor&#039;&#039;&#039;&lt;br /&gt;
Named after one of the two famous real life ironclads, this is an Ironclad small enough to sail up rivers and lakes. Rarely seen outside Barak Varr&#039;s waters. Equivalent to a U-boat. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nautilus&#039;&#039;&#039;&lt;br /&gt;
Obvious inspiration is obvious. Invented by Mungrun Steelhammer, Cragbrow&#039;s apprentice. &lt;br /&gt;
&lt;br /&gt;
A Nautilus is a Dwarf Ironclad submarine. The most famous one known to players is actually owned by Chaos Dwarfs in Dreadfleet, but Ankor Dwarfs use them too. Dwarfs who shame themselves but decide against becoming Slayers sometimes volunteer as crews. &lt;br /&gt;
&lt;br /&gt;
* ‘’’War Balloon’’’&lt;br /&gt;
A hydrogen-filled balloon which lifts a metal gondola, powered by a steam propeller and fins while using release of gas in and out of the chamber to achieve lift. Capable of flying upwind and far further than Gyrocopters. Armed with bombs similar to the Gyrobomber which are dropped from underneath the gondola, and a gatling cannon turret. Presumably without the bombs they could carry cargo. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Dragonslayer&#039;&#039;&#039;&lt;br /&gt;
You read that bit about Slayers above, right? Well, the Dragonslayer is what happens when a Slayer manages to survive despite all odds, until mere trolls are no longer considered challenging enough to be a likely Doom for them. Dragonslayers, as the name suggests, compensate by going after much, much bigger quarry. In a nutshell, these are your Hero-tier Slayer characters, and so are considerably fightier than their rank and file kindred. Of course, they can&#039;t be a leader or a standard bearer, as no sane dwarf is going to follow where a Slayer leads.&lt;br /&gt;
&lt;br /&gt;
While Trollslayers represent the common Slayer, fielded in groups of 10 or more usually, Dragonslayers are solitary warriors that command the same rules as a Unit. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Daemonslayer&#039;&#039;&#039;&lt;br /&gt;
Somehow, despite it all, some Dragonslayers don&#039;t get themselves killed off and dragons, well, they aren&#039;t as common in the Warhammer World as they used to be. &lt;br /&gt;
So, what&#039;s the one enemy that dwarfs hate more than Dragons, who&#039;re equally challenging to kill, &#039;&#039;and&#039;&#039; can be easily found wherever you wanna sling your axe? You guessed it: [[Daemon]]s. With no mortal challenges left to face, these Slayers go wandering northwards, either smashing headfirst into a Chaos incursion or dying somewhere in the Chaos Wastes.&lt;br /&gt;
&lt;br /&gt;
A Daemonslayer is a Slayer Character, who accompanies but cannot lead an army. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Engineer/Master Engineer&#039;&#039;&#039;&lt;br /&gt;
Engineers are the dwarfs who have joined the Engineer Guilds, learning the fine arts of building all the technology that the dwarfs admire so much, as well as striving to control any dangerous ideas they might have about &amp;quot;innovation&amp;quot; or &amp;quot;invention&amp;quot;. Master Engineers are, of course, the most experienced and skillful engineers around, with centuries of study under their belts. On the tabletop, these guys tend to be orientated towards ranged combat, and have special rules that let them buff your war machines. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Runesmith/Runelord&#039;&#039;&#039;&lt;br /&gt;
Dwarfs don&#039;t have conventional wizards, and consider the practice a right load of mucking around. No, they stick with a far safer route. Runesmiths have the most difficult and arduous job in all of Dwarfdom; studying for centuries to master the art of binding magical energy into physical constructs through precisely carved runes. These runes can then have their power tapped for a safe, reliable form of pseudo-spellcasting; each rune may only be capable of doing one thing, but it will &#039;&#039;never&#039;&#039; blow up in the user&#039;s face like wizardry would. Runelords are the master Runesmiths; they&#039;ve been around for a thousand years or more, and so can use runes that ordinary Rune Smiths just aren&#039;t tough enough to handle yet. As you might have figured, these guys act like wizards in the dwarf army, but they can&#039;t manifest the damage-dealing effects of other casters; instead, they&#039;re an anti-magic support unit, specializing in destroying spells cast by enemy wizards. Needless to say, they&#039;re not as squishy as Warhammer wizards tend to be. Out of combat, these are the ones that make anything important for Dwarfs from the weapons and armor of elite troops to important components of machines. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Anvil Of Doom&#039;&#039;&#039;&lt;br /&gt;
Mighty displays of dwarven magical craftsmanship that can no longer be replicated in the degenerate modern age, an Anvil of Doom is a rune-inscribed anvil-cum-altar that essentially lets a Runelord act like a more conventional wizard. By striking on this Anvil, they can draw upon the magic bound within its runes to cause various destructive effects.&lt;br /&gt;
&lt;br /&gt;
Created by the great ancestor Kurgaz in the depths of Thunder Mountain, forged from pure Gromril in the way of the first Dwarfs, sealed with the rune of magic tamed itself, the Rune of Sorcery. A dragon was recorded as attacking Thunder Mountain, killing Kurgaz and most of the Runesmiths which caused many of the most powerful and important runes to be lost. &lt;br /&gt;
&lt;br /&gt;
Each is inscribed with intricate runes that modern Dwarfs can&#039;t even read, let alone use. That is on top of the central rune, the Rune Of Doom, which gives the Anvils their name. Even beyond that, every Anvil was dedicated to one of the primary trinity; Grungni&#039;s requires and bolsters effort, Grimnir&#039;s fury, and Valaya&#039;s is based on loyalty. &lt;br /&gt;
Knowledge of how to use the Anvils was passed down orally and practically from master to apprentice, so the current users of the Anvils have a very incomplete and often completely different understanding of how to use them with the untimely death of a master resulting in many secrets lost forever. Improper use of an AoD can cause great calamity, the worst of which is the loss of the Anvil itself. Very few remain in the world, each belonging to a major Hold. Their loss is a dark day to never be forgotten by any Dwarf. &lt;br /&gt;
&lt;br /&gt;
Most AoD are left in the depths of each Hold, lost with the homeland and reclaimed on joyous days (because its generally beyond the capacity of greenskins and Skaven to destroy them). Rarely, in times of need, they are hauled into battle. The 4e model had them mounted on wheels with the Runelord riding it, striking the front from the back. The 6e model is sedentary, consisting of the AoD sitting in a magic runed stone circle while an apprentice works a nearby forge. Both versions have Anvil Guards, sworn to loyalty of the Anvil above all else who will never abandon it. How exactly the vibrations and lightning from striking don&#039;t shatter the ankles of the Runelord in the old model isn&#039;t clear, not is how the fuck they haul the thing to a battle or travel when ambushes are a thing in the new one...as a result many modders put the new AoD on the back or in the hands of a Golem, on a flying chunk of rock, or some other transportation. &lt;br /&gt;
[[Total War: WARHAMMER]] actually addressed the issue by having the Anvil Of Power carried by four Runesmiths, similar to the Thorgrim&#039;s Throne. The only effects are making Runelords much killier and more durable while increasing the &amp;quot;FUCK YO MAGIC&amp;quot; bubble of your army at the cost of a tad bit of speed. &lt;br /&gt;
&lt;br /&gt;
Thorek Ironbrow is the only Runelord capable of using the Rune Of Doom of his AoD, and not safely (or possibly correctly) either. Its unknown if Kragg could, given Kragg is actually older than the Anvils Of Doom, but he was basically replaced by Thorek in the lore when the bit about nobody knowing how to use them was added; if you consider Kragg canon, he may be the only Dwarf capable of using them properly. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thane/Lord&#039;&#039;&#039;&lt;br /&gt;
All dwarf clans have a boss, called a Thane, and the boss of bosses is called a Lord. There&#039;s not really much more to it than that; these are your bog-standard character units, with Thanes filling the Hero tier and Lords, well, take a guess.&lt;br /&gt;
&lt;br /&gt;
A Thane may be appointed and come from any part of society; these are the Dwarf nobility. &lt;br /&gt;
A Lord may only be of royal descent, with royalty descended from the ancestor gods and thus all children of Valaya. Thanes are promoted into Lords as high nobility. &lt;br /&gt;
A Lord may become a King upon the death of the previous king. Unlike in other races, this is not an enviable position; happy ascension only occurs on the very rare time a King lives long enough to step down and even then is more the shouldering of responsibilities rather than gain of wealth and privilege. &lt;br /&gt;
All Kings are eligible for High King, seen much like promotion from Lord to King. The High King is the supreme leader of the race, loyal to all Dwarfs as if they are his children. &lt;br /&gt;
&lt;br /&gt;
Rarely, females end up as Thanes. The wife of a King is by default a Queen, but rare is the Queen who truly rules; the current Queen of Karak Norn sharing leadership with her husband is the exception. Very few times in history has a Queen ruled alone, and a High Queen has never existed save as wife of the High King. &lt;br /&gt;
&lt;br /&gt;
Some Dwarf Kings take on the tradition of the son of Kurgaz, and are carried into battle standing on an oversized shield (or the shield of a giant of a Dwarf ancestor) by two beloved Thanes. &lt;br /&gt;
&lt;br /&gt;
Oathstones are another tradition, a piece of the Hold of the King, Lord, or Thane which is inscribed in runes describing the user, lineage, deeds, clan, or other relevant information. These are stood on ceremonially or in battle, and to Dwarfs it is representative of the Hold itself; thus by standing on one, the Dwarf is saying to treat it as the home and defend it or be as truthful and sincere as they would to the entirety of what the Oathstone represents. Whether swearing an Oath, making a greeting, or standing with shield ready in front of it. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Steam Tank&#039;&#039;&#039;&lt;br /&gt;
While the Empire and their famous twelve [[Riptide|(which somehow are included in almost every Empire army ever fielded by players)]] may be the most well known, Dwarfs did in fact create Steam Tanks at some point. A particular story refers to several Dwarfs stuck while trying to clear the Underway after their tank became inoperable. &lt;br /&gt;
They are never mentioned anywhere else, so presumably it was either the only one created by a particularly mad Engineer or they are mostly used in the Underway (which does make the most logical sense given its the Dwarf preferred form of travel between Holds and reclaiming it would solve somewhere around 85% of the problems of the Dwarf race, the bulk of the remaining 15% being the eternal need for more Gromril and gold). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Wizards&#039;&#039;&#039;&lt;br /&gt;
Yeah, technically modern lore is Dwarfs repel magic and only Chaos Dwarfs can be wizards via rune tattoos that force magic into their bodies, turning them slowly to stone like a cancer as their body tries to fight it. &lt;br /&gt;
But in the preslotta days that only players who can call themselves Longbeards remember, there were three Dwarf wizard models with one notably whispering anxiously to a small and confused looking frog. &lt;br /&gt;
&lt;br /&gt;
That&#039;s all there is to say really. If you&#039;re one who likes to blend all of Warhammer lore into your headcanon or the community FLGS canon, there are at least three Dwarf  wizards wandering the world.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Golems&#039;&#039;&#039;&lt;br /&gt;
Another relic of older editions, but this time not quite as far-fetched. Introduced in a Warhammer Fantasy Roleplay supplement, Golems are basically just robots powered by Runes. They are as complex as the creator designed them to be, with some that are permanently inactive because the Dwarf or Dwarfs it was designed to obey are dead. Some are extremely dangerous, still following orders to guard things with no failsafe programmed or at least known if that ever becomes undesirable (or for example &amp;quot;guard this room&amp;quot; meaning to kill everything that enters it&#039;s creator&#039;s tomb is followed by a wall collapsing and the &amp;quot;room&amp;quot; now including the entire entrance to the Hold). Golems can also be created to do non-military tasks, and follow the same logic of Fantasia brooms for a simple command becoming a major issue. Other Golems are complex enough to have multiple uses and actually have failsafe measures, meaning that not only should perfection in creating the Golem exist but the Dwarf in question should be the sort to fully think through their actions using knowledge of the success and failure of their predecessors...not that those would be rare qualities among most Dwarf Runesmiths, but mistakes can still be made (and probably result in the Slayer Oath). &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Golems&#039;&#039;&#039;&lt;br /&gt;
As Golems, but exclusively military and created during the time when the gods walked among the Dwarfs under the eye of Grungni himself. Made entirely of pure Gromril. Mothballed during the War of Vengeance/War of Beard when the magic needed to awaken those massive constructs sunk deeper into the earth to the point that the Runelords found it impossible to wake them up. The last one that tried turned into a stone statue.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Guardians&#039;&#039;&#039;&lt;br /&gt;
Same as Rune Golems, but have more lore and are probably the same thing under a different name. &lt;br /&gt;
Rune Guardians were created as ludicrously complex machines powered by the Master Rune Of Waking, knowledge of which has since been lost and would require study of an intact Guardian to obtain. The instructions for the Guardian’s behavior are written with the Waking Rune on its forehead, and cannot be changed. Their primary use is defending abandoned Holds and tombs. &lt;br /&gt;
Their hands end in axes, and they are made to look like a Dwarf the size of an Ogre. They can be inscribed with up to two other Runes. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Juggernaut&#039;&#039;&#039;&lt;br /&gt;
Similar to the Chaos Dwarf Juggernaut (&amp;quot;THA&#039;S A GRUDGIN&#039; YE PANSY ELF WIKI FUCK!&amp;quot;), although they only existed in 3e Warhammer and had no lore behind them, merely an advert crediting them to [[Tony Ackland]] in design. It appeared to be a type of ornate wooden ship on wheels powered by a boiler and armed with a cannon. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Juggernaut&#039;&#039;&#039;&lt;br /&gt;
Not the same thing as the above entry, rather it&#039;s the same thing as the two that preceded it. Juggernauts were described as giant Golems created by Grungni to guard Karaz-a-Karak, of which only two survive. This lore actually preceded the 2e WFRP lore. Whether this counts as stating that only two Rune Golems exist or if these are just a superior form of Rune Golem is entirely up to any player who wants to take them as canon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Shard Dragon&#039;&#039;&#039;&lt;br /&gt;
[[File:Shard Dragon.jpg|thumb|right|A Shard Dragon. The aforementioned murder-ferret.]]&lt;br /&gt;
Believe it or not, but even the Dawi got a piece of the monster cake. Introduced in the Monstrous Arcanum supplement, the Shard Dragons are subterranean monsters descended from dragons that ventured underground and mutated into what can be described as a giant serpentine murder-ferret of a mutant dragon. These nightmarish beasts travel the under the earth in search of prey and at times they will make contact with Dwarfs, Goblins or Skaven. When that happens the Shard Dragons will cause chaos and destruction, kill and devour as many denizens of an underground settlement as possible before disappearing into the abysall darkness from which they came from. &lt;br /&gt;
Dwarfs, being the grudge-bearing stunties they are, managed to bring these monsters back to the surface. Forging large rune collars, they shackle the Shard Dragons and have their Runelords control these murder machines though they aren&#039;t purely exclusive to the Dawi. Every very powerful magic user can take control over one of these beasts, but the Dwarfs seem to be the ones that are the prominent tamers. In a fight, Shard Dragons live up to their lethal reputation. Being capable of entering a rabid frenzy the moment somebody manages to inflict a flesh wound on them, having razor-sharp scales that can hurt people in contact with them that grow in hardness as time passes, unleashing a breathe that can instill visions so nightmarish people die from heart attacks (even undead and daemons), having the magic protection of the very collars that bind them to the will of the Dwarfs and having a venom so potent it burns the hardest stone, Shard Dragons are truly one of the most deadliest assets in a throng.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Doomstones&#039;&#039;&#039;&lt;br /&gt;
More artifact than soldier although they can be wielded in a manner that may as well make them the ultimate warmachines, the Doomstones are a set of four legendary artifacts lost around the area now inhabited by humans called the Border Princes and were introduced in a campaign of five books for Warhammer Fantasy Roleplay named after them. &lt;br /&gt;
They are best summarized as when Runesmiths attempted to replicate a High Elf [[Waystone]] using pure Warpstone and instead created superweapons that can shake mountains into pebbles and split continents. &lt;br /&gt;
&lt;br /&gt;
In other words the Dwarfs Elf’d so hard they accidently Skaven’d and as a result the whole thing was Slann’d up.&lt;br /&gt;
&lt;br /&gt;
==Descendant Races==&lt;br /&gt;
In the [[Age of Sigmar]], at least two varieties of dwarf have survived the apocalypse, besides the normal dwarfs, and preserve the history of the dawi in some way; the fire-spewing, [[Slayer]]-like [[Fyreslayers]], the actual Slayers known as the Unforged and the [[Kharadron Overlords]], which are dwarfs who resided in the Chamon-realm and escaped Chaos by building flying cities which now mine gaseous &amp;quot;ur-gold&amp;quot; from the clouds.&lt;br /&gt;
&lt;br /&gt;
In addition, there are the [[Cities of Sigmar]], which house all manner or Order-Aligned races, Dwarfkind included. That said, the Dwarfs are rather under-represented with only the Dispossessed (The basic Dwarf footsloggers and Runelords) and Ironweld Arsenal (Steamtanks and other war machines) being represented while the rest seem to have been forgotten.&lt;br /&gt;
&lt;br /&gt;
==Interesting facts==&lt;br /&gt;
* In 1992 BISP (British Institute of Small People) took Games Workshop to court over the offensive use of the word &amp;quot;Dwarf&amp;quot; as a magical creature predisposed to drink and hoarding gold but [[Fail|came out short]] and failed to win their case. Games Workshop later counter sued BISP (forcing its closure) for alleged theft from the Games Workshop premises and threatening calls. This event was referenced in several of Terry Pratchett&#039;s Discworld novels.&lt;br /&gt;
* The video game [[Warhammer: Mark of Chaos|Mark of Chaos]] was marked with scandal after a Games Workshop employee was fired for suggesting the Dwarfs speak with a Scottish accent because &amp;quot;they are greedy overweight alcoholics anyway&amp;quot; in a printed release of Gamesmaster magazine. Games Workshop was forced to issue an apology to the minister of Scotland Andrew MacDonald.&lt;br /&gt;
* Dwarfs were the first faction to get lore in any Warhammer setting, as previously mentioned above (not counting the Goblins because fuck Goblins). This bears mentioning again because fuck Chaos and fuck the Elves, Dwarfs were here first and are the eldest sons of the forgotten ancestor god Priestley. &lt;br /&gt;
* Games Workshop actually owns a pub decorated like an in-universe inn with shields from various factions, called Bugman&#039;s Brewery. Dwarfs also created the setting of [[Blood Bowl]] when they discovered a mysterious treasure chest during a battle with Goblins and their eldest went mad translating the &amp;quot;Amorikan Football&amp;quot; pamphlets and books inside which ended up entirely changing the culture of their world. As a result, Dwarfs in fact have the highest amount of 4th wall breaking with the real world in all Games Workshop properties. &lt;br /&gt;
* Lego actually ripped off the Dwarf Slayers in Wave 17 of their blind bag minifigure sets, including a &amp;quot;Battle Dwarf&amp;quot; that is a dead-ringer for a Dwarf Slayer. This Slayer goes with the generic Elves and Dwarves of previous blind bag sets as well as the short-lived Dwarves VS Orcs/Trolls themes of the past. Unfortunately given the strict policy of never glorifying war (outside of Star Wars and Tolkien at any rate) passed down by the founder of the company and still followed today, licensed Lego: Warhammer will never happen.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Warhammer/Tactics/8th Edition/Dwarfs|Tactics/Dwarfs]]&lt;br /&gt;
* [http://www.bugmansbrewery.com/ Bugmans Brewery], the primary Dwarfs fansite. &lt;br /&gt;
* [[Squats]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Dwarfs]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433870</id>
		<title>Slaves to Darkness</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433870"/>
		<updated>2020-08-09T07:38:09Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Origins */&lt;/p&gt;
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&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Slaves to Darkness|Logo=Archaon Book.jpg|Alliance=Chaos|Motto=}}&lt;br /&gt;
&lt;br /&gt;
It took a while but now the Age of Sigmar has its own brand of marauding [[Chaos]] worshippers. The &#039;&#039;&#039;Slaves to Darkness&#039;&#039;&#039; is a collective term used by the forces of Order to describe the myriad rabid warbands and violent tribes that fell under the influence of the Ruinous Powers following or during the Age of Chaos. Their model range is mostly that of the [[Warriors of Chaos]], with a few new units and the [[Warcry]] war bands sprinkled in.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Generally speaking, the STD fall into two groups in regards to how they were formed. &lt;br /&gt;
&lt;br /&gt;
The first group is much in line with Fantasy‘s Norsca; primitive societies who willingly or unknowingly worship the Dark Gods. During the Age of Myth, there were many tribal cultures lay scattered about the Mortal Realms. They weren’t under the authoritarian thumb of Sigmar and thus allowed to spread out and create their own religions and beliefs. Usually these cultures had simple traditions and gods that inadvertently fell in line with Chaos (I.e. a warrior culture revering a god of war for his honor and martial prowess fuels [[Khorne]]). When the Age of Chaos rolled around, these tribes were either press ganged into servitude by the hordes of daemons, willingly followed them as loyal servants, or were slowly corrupted and fell to Chaos.&lt;br /&gt;
&lt;br /&gt;
The second group is a bit more tragic.  When [[Sigmar]] closed off the gates to Azyr, he left entire continents and civilizations to fend for themselves against the swathes of Chaos. These people expectedly felt betrayed and outraged by the Storm God essentially leaving them to be raided, killed, and/or sacrificed, turning to the Dark Gods to spite Sigmar or to save their own skins.  Others felt abandoned by their gods for other reasons, such as humans in Ghyran worshipping Alarielle - who was unable to help them when she dwindled to a Soulpod, and likewise turned to Chaos.  Still more turned to Chaos because they genuinely thought the Chaos Gods offered a better deal (such as several nations of Shyish preferring them to Nagash - which is almost understandable given Nagash&#039;s character).  Of course, some of these people would still remain opposed to Chaos and fight on, their descendants becoming known as the Reclaimed and having a tense rivalry with the [[Cities of Sigmar]], seeing them as privileged goody two-shoes.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Warbands==&lt;br /&gt;
There are four broad classifications for types of hordes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ravagers&#039;&#039;&#039;: The most numerous and largest of the hordes. These groups are led by rival champions of the Dark Gods, always in competition with each other to earn more favor from their masters. Usually these groups are comprised of many smaller tribes and other cultures, which in turn makes them prone to fracturing and creating more warbands.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cabalists&#039;&#039;&#039;: Always centered around a powerful Chaos Sorcerer or maybe a coven of them. Their warriors are little more than thralls for the magic users to draw magic from and sacrifice for their dark rituals. The number of Cabalist warbands has recently spiked when Nagash’s Necroquake completely flipped the way magic functioned in the Mortal Realms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Despoilers&#039;&#039;&#039;: The rarest kind of warband and often regarded as the most dangerous. Each one is led by a [[Daemon Prince]] who has returned from the Realm of Chaos to his original tribe and claimed leadership. Their arrival brings many warped monsters and twisted magics to the Realms as well. On even rarer occasions, these warbands will be led by multiple Daemons Princes, but understandably, they are very likely to separate given their megalomaniacal natures.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Host of the Everchosen&#039;&#039;&#039;: Archaon’s personal army of lackeys and worshippers who follow the Everchosen like a god among men. His mere presence amidst the Slaves to Darkness has a magnetic effect that draws all other tribes and cults towards him. Additionally, there is a subset of this group called the &#039;&#039;Knights of the Empty Throne&#039;&#039;, who are tasked with defending the Eightpoints whilst daddy is away trying to cave in Nagash’s skull...again.&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433869</id>
		<title>Slaves to Darkness</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433869"/>
		<updated>2020-08-09T07:37:06Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Slaves to Darkness|Logo=Archaon Book.jpg|Alliance=Chaos|Motto=}}&lt;br /&gt;
&lt;br /&gt;
It took a while but now the Age of Sigmar has its own brand of marauding [[Chaos]] worshippers. The &#039;&#039;&#039;Slaves to Darkness&#039;&#039;&#039; is a collective term used by the forces of Order to describe the myriad rabid warbands and violent tribes that fell under the influence of the Ruinous Powers following or during the Age of Chaos. Their model range is mostly that of the [[Warriors of Chaos]], with a few new units and the [[Warcry]] war bands sprinkled in.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Generally speaking, the STD fall into two groups in regards to how they were formed. &lt;br /&gt;
&lt;br /&gt;
The first group is much in line with Fantasy‘s Norsca; primitive societies who willingly or unknowingly worship the Dark Gods. During the Age of Myth, there were many tribal cultures lay scattered about the Mortal Realms. They weren’t under the authoritarian thumb of Sigmar and thus allowed to spread out and create their own religions and beliefs. Usually these cultures had simple traditions and gods that inadvertently fell in line with Chaos (I.e. a warrior culture revering a god of war for his honor and martial prowess fuels [[Khorne]]). When the Age of Chaos rolled around, these tribes were either press ganged into servitude by the hordes of daemons, willingly followed them as loyal servants, or were slowly corrupted and fell to Chaos.&lt;br /&gt;
&lt;br /&gt;
The second group is a bit more tragic.  When [[Sigmar]] closed off the gates to Azyr, he left entire continents and civilizations to fend for themselves against the swathes of Chaos. These people expectedly felt betrayed and outraged by the Storm God essentially leaving them to be raided, killed, and/or sacrificed, turning to the Dark Gods to spite Sigmar or to save their own skins.  Others felt abandoned by their gods for other reasons, such as humans in Ghyran worshipping Alarielle - who was unable to help them when she dwindled to a Soulpod, and turned to Chaos for the same reasons.  Still more turned to Chaos because they genuinely thought the Chaos Gods offered a better deal (such as several nations of Shyish preferring them to Nagash - which is almost understandable given Nagash&#039;s character).  Of course, some of these people would still remain opposed to Chaos and fight on, their descendants becoming known as the Reclaimed and having a tense rivalry with the [[Cities of Sigmar]], seeing them as privileged goody two-shoes.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Warbands==&lt;br /&gt;
There are four broad classifications for types of hordes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ravagers&#039;&#039;&#039;: The most numerous and largest of the hordes. These groups are led by rival champions of the Dark Gods, always in competition with each other to earn more favor from their masters. Usually these groups are comprised of many smaller tribes and other cultures, which in turn makes them prone to fracturing and creating more warbands.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cabalists&#039;&#039;&#039;: Always centered around a powerful Chaos Sorcerer or maybe a coven of them. Their warriors are little more than thralls for the magic users to draw magic from and sacrifice for their dark rituals. The number of Cabalist warbands has recently spiked when Nagash’s Necroquake completely flipped the way magic functioned in the Mortal Realms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Despoilers&#039;&#039;&#039;: The rarest kind of warband and often regarded as the most dangerous. Each one is led by a [[Daemon Prince]] who has returned from the Realm of Chaos to his original tribe and claimed leadership. Their arrival brings many warped monsters and twisted magics to the Realms as well. On even rarer occasions, these warbands will be led by multiple Daemons Princes, but understandably, they are very likely to separate given their megalomaniacal natures.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Host of the Everchosen&#039;&#039;&#039;: Archaon’s personal army of lackeys and worshippers who follow the Everchosen like a god among men. His mere presence amidst the Slaves to Darkness has a magnetic effect that draws all other tribes and cults towards him. Additionally, there is a subset of this group called the &#039;&#039;Knights of the Empty Throne&#039;&#039;, who are tasked with defending the Eightpoints whilst daddy is away trying to cave in Nagash’s skull...again.&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433868</id>
		<title>Slaves to Darkness</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433868"/>
		<updated>2020-08-09T07:36:20Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Slaves to Darkness|Logo=Archaon Book.jpg|Alliance=Chaos|Motto=}}&lt;br /&gt;
&lt;br /&gt;
It took a while but now the Age of Sigmar has its own brand of marauding [[Chaos]] worshippers. The &#039;&#039;&#039;Slaves to Darkness&#039;&#039;&#039; is a collective term used by the forces of Order to describe the myriad rabid warbands and violent tribes that fell under the influence of the Ruinous Powers following or during the Age of Chaos. Their model range is mostly that of the [[Warriors of Chaos]], with a few new units and the [[Warcry]] war bands sprinkled in.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Generally speaking, the STD fall into two groups in regards to how they were formed. &lt;br /&gt;
&lt;br /&gt;
The first group is much in line with Fantasy‘s Norsca; primitive societies who willingly or unknowingly worship the Dark Gods. During the Age of Myth, there were many tribal cultures lay scattered about the Mortal Realms. They weren’t under the authoritarian thumb of Sigmar and thus allowed to spread out and create their own religions and beliefs. Usually these cultures had simple traditions and gods that inadvertently fell in line with Chaos (I.e. a warrior culture revering a god of war for his honor and martial prowess fuels [[Khorne]]). When the Age of Chaos rolled around, these tribes were either press ganged into servitude by the hordes of daemons, willingly followed them as loyal servants, or were slowly corrupted and fell to Chaos.&lt;br /&gt;
&lt;br /&gt;
The second group is a bit more tragic.  When [[Sigmar]] closed off the gates to Azyr, he left entire continents and civilizations to fend for themselves against the swathes of Chaos. These people expectedly felt betrayed and outraged by the Storm God essentially leaving them to be raided, killed, and/or sacrificed, turning to the Dark Gods to spite Sigmar or to save their own skins.  Others felt abandoned by their gods for other reasons, such as humans in Ghyran worshipping Alarielle - who was unable to help them when she dwindled to a Soulpod, and turned to Chaos for the same reasons.  Still more turned to Chaos because they genuinely thought the Chaos Gods offered a better deal (such as several nations of Shyish preferring them to Nagash - which is almost understandable given Nagash&#039;s style of godhood).  Of course, some of these people would still remain opposed to Chaos and fight on, their descendants becoming known as the Reclaimed and having a tense rivalry with the [[Cities of Sigmar]], seeing them as privileged goody two-shoes.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Warbands==&lt;br /&gt;
There are four broad classifications for types of hordes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ravagers&#039;&#039;&#039;: The most numerous and largest of the hordes. These groups are led by rival champions of the Dark Gods, always in competition with each other to earn more favor from their masters. Usually these groups are comprised of many smaller tribes and other cultures, which in turn makes them prone to fracturing and creating more warbands.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cabalists&#039;&#039;&#039;: Always centered around a powerful Chaos Sorcerer or maybe a coven of them. Their warriors are little more than thralls for the magic users to draw magic from and sacrifice for their dark rituals. The number of Cabalist warbands has recently spiked when Nagash’s Necroquake completely flipped the way magic functioned in the Mortal Realms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Despoilers&#039;&#039;&#039;: The rarest kind of warband and often regarded as the most dangerous. Each one is led by a [[Daemon Prince]] who has returned from the Realm of Chaos to his original tribe and claimed leadership. Their arrival brings many warped monsters and twisted magics to the Realms as well. On even rarer occasions, these warbands will be led by multiple Daemons Princes, but understandably, they are very likely to separate given their megalomaniacal natures.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Host of the Everchosen&#039;&#039;&#039;: Archaon’s personal army of lackeys and worshippers who follow the Everchosen like a god among men. His mere presence amidst the Slaves to Darkness has a magnetic effect that draws all other tribes and cults towards him. Additionally, there is a subset of this group called the &#039;&#039;Knights of the Empty Throne&#039;&#039;, who are tasked with defending the Eightpoints whilst daddy is away trying to cave in Nagash’s skull...again.&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433867</id>
		<title>Slaves to Darkness</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433867"/>
		<updated>2020-08-09T07:35:00Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Slaves to Darkness|Logo=Archaon Book.jpg|Alliance=Chaos|Motto=}}&lt;br /&gt;
&lt;br /&gt;
It took a while but now the Age of Sigmar has its own brand of marauding [[Chaos]] worshippers. The &#039;&#039;&#039;Slaves to Darkness&#039;&#039;&#039; is a collective term used by the forces of Order to describe the myriad rabid warbands and violent tribes that fell under the influence of the Ruinous Powers following or during the Age of Chaos. Their model range is mostly that of the [[Warriors of Chaos]], with a few new units and the [[Warcry]] war bands sprinkled in.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Generally speaking, the STD fall into two groups in regards to how they were formed. &lt;br /&gt;
&lt;br /&gt;
The first group is much in line with Fantasy‘s Norsca; primitive societies who willingly or unknowingly worship the Dark Gods. During the Age of Myth, there were many tribal cultures lay scattered about the Mortal Realms. They weren’t under the authoritarian thumb of Sigmar and thus allowed to spread out and create their own religions and beliefs. Usually these cultures had simple traditions and gods that inadvertently fell in line with Chaos (I.e. a warrior culture revering a god of war for his honor and martial prowess fuels [[Khorne]]). When the Age of Chaos rolled around, these tribes were either press ganged into servitude by the hordes of daemons, willingly followed them as loyal servants, or were slowly corrupted and fell to Chaos.&lt;br /&gt;
&lt;br /&gt;
The second group is a bit more tragic.  When [[Sigmar]] closed off the gates to Azyr, he left entire continents and civilizations to fend for themselves against the swathes of Chaos. These people expectedly felt betrayed and outraged by the Storm God essentially leaving them to be raided, killed, and/or sacrificed, turning to the Dark Gods to spite Sigmar or to save their own skins.  Others felt abandoned by their gods for other reasons, such as humans in Ghyran worshipping Alarielle - who was unable to help them when she dwindled to a Soulpod, and turned to Chaos for the same reasons.  Still more turned to Chaos because they genuinely thought the Chaos Gods offered a better deal (such as several nations of Shyish preferring them to Nagash - which is almost understandable).  Of course, some of these people would still remain opposed to Chaos and fight on, their descendants becoming known as the Reclaimed and having a tense rivalry with the [[Cities of Sigmar]], seeing them as privileged goody two-shoes.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Warbands==&lt;br /&gt;
There are four broad classifications for types of hordes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ravagers&#039;&#039;&#039;: The most numerous and largest of the hordes. These groups are led by rival champions of the Dark Gods, always in competition with each other to earn more favor from their masters. Usually these groups are comprised of many smaller tribes and other cultures, which in turn makes them prone to fracturing and creating more warbands.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cabalists&#039;&#039;&#039;: Always centered around a powerful Chaos Sorcerer or maybe a coven of them. Their warriors are little more than thralls for the magic users to draw magic from and sacrifice for their dark rituals. The number of Cabalist warbands has recently spiked when Nagash’s Necroquake completely flipped the way magic functioned in the Mortal Realms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Despoilers&#039;&#039;&#039;: The rarest kind of warband and often regarded as the most dangerous. Each one is led by a [[Daemon Prince]] who has returned from the Realm of Chaos to his original tribe and claimed leadership. Their arrival brings many warped monsters and twisted magics to the Realms as well. On even rarer occasions, these warbands will be led by multiple Daemons Princes, but understandably, they are very likely to separate given their megalomaniacal natures.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Host of the Everchosen&#039;&#039;&#039;: Archaon’s personal army of lackeys and worshippers who follow the Everchosen like a god among men. His mere presence amidst the Slaves to Darkness has a magnetic effect that draws all other tribes and cults towards him. Additionally, there is a subset of this group called the &#039;&#039;Knights of the Empty Throne&#039;&#039;, who are tasked with defending the Eightpoints whilst daddy is away trying to cave in Nagash’s skull...again.&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433866</id>
		<title>Slaves to Darkness</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slaves_to_Darkness&amp;diff=433866"/>
		<updated>2020-08-09T07:31:09Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
{{Age of Sigmar Faction|Faction=Slaves to Darkness|Logo=Archaon Book.jpg|Alliance=Chaos|Motto=}}&lt;br /&gt;
&lt;br /&gt;
It took a while but now the Age of Sigmar has its own brand of marauding [[Chaos]] worshippers. The &#039;&#039;&#039;Slaves to Darkness&#039;&#039;&#039; is a collective term used by the forces of Order to describe the myriad rabid warbands and violent tribes that fell under the influence of the Ruinous Powers following or during the Age of Chaos. Their model range is mostly that of the [[Warriors of Chaos]], with a few new units and the [[Warcry]] war bands sprinkled in.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
Generally speaking, the STD fall into two groups in regards to how they were formed. &lt;br /&gt;
&lt;br /&gt;
The first group is much in line with Fantasy‘s Norsca; primitive societies who willingly or unknowingly worship the Dark Gods. During the Age of Myth, there were many tribal cultures lay scattered about the Mortal Realms. They weren’t under the authoritarian thumb of Sigmar and thus allowed to spread out and create their own religions and beliefs. Usually these cultures had simple traditions and gods that inadvertently fell in line with Chaos (I.e. a warrior culture revering a god of war for his honor and martial prowess fuels [[Khorne]]). When the Age of Chaos rolled around, these tribes were either press ganged into servitude by the hordes of daemons, willingly followed them as loyal servants, or were slowly corrupted and fell to Chaos.&lt;br /&gt;
&lt;br /&gt;
The second group is a bit more tragic. When [[Sigmar]] closed off the gates to Azyr, he left entire continents and civilizations to fend for themselves against the swathes of Chaos. These people expectedly felt betrayed and outraged by the Storm God essentially leaving them to be raided, killed, and/or sacrificed, turning to the Dark Gods to spite Sigmar or to save their own skins. Of course, some of these would still remain opposed to Chaos and fight on, their descendants becoming known as the Reclaimed and having a tense rivalry with the [[Cities of Sigmar]], seeing them as privileged goody two-shoes.&lt;br /&gt;
&lt;br /&gt;
==Types of Chaos Warbands==&lt;br /&gt;
There are four broad classifications for types of hordes.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ravagers&#039;&#039;&#039;: The most numerous and largest of the hordes. These groups are led by rival champions of the Dark Gods, always in competition with each other to earn more favor from their masters. Usually these groups are comprised of many smaller tribes and other cultures, which in turn makes them prone to fracturing and creating more warbands.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cabalists&#039;&#039;&#039;: Always centered around a powerful Chaos Sorcerer or maybe a coven of them. Their warriors are little more than thralls for the magic users to draw magic from and sacrifice for their dark rituals. The number of Cabalist warbands has recently spiked when Nagash’s Necroquake completely flipped the way magic functioned in the Mortal Realms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Despoilers&#039;&#039;&#039;: The rarest kind of warband and often regarded as the most dangerous. Each one is led by a [[Daemon Prince]] who has returned from the Realm of Chaos to his original tribe and claimed leadership. Their arrival brings many warped monsters and twisted magics to the Realms as well. On even rarer occasions, these warbands will be led by multiple Daemons Princes, but understandably, they are very likely to separate given their megalomaniacal natures.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Host of the Everchosen&#039;&#039;&#039;: Archaon’s personal army of lackeys and worshippers who follow the Everchosen like a god among men. His mere presence amidst the Slaves to Darkness has a magnetic effect that draws all other tribes and cults towards him. Additionally, there is a subset of this group called the &#039;&#039;Knights of the Empty Throne&#039;&#039;, who are tasked with defending the Eightpoints whilst daddy is away trying to cave in Nagash’s skull...again.&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261328</id>
		<title>Idoneth Deepkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Idoneth_Deepkin&amp;diff=261328"/>
		<updated>2020-08-09T07:26:46Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Society */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Idoneth Deepkin|Logo=Fucking_Idoneth.jpeg|Alliance=Order|Motto=Soul-Hunting Pirates riding Sea Monsters.}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Marge. Kids. Everything&#039;s gonna be just fine. Now go upstairs and pack your bags. We&#039;re gonna start a new life... under the sea.|Homer Simpson - &amp;quot;Homer Badman&amp;quot;.}}&lt;br /&gt;
{{topquote|I got no soul, but I am a soldier|The Killers - &amp;quot;All These Things That I&#039;ve Done&amp;quot;. Well, that&#039;s how we remember it going.}}&lt;br /&gt;
{{topquote|We have been hiding long enough. The time has come for Atlantis to rise again.|Prince Orm of [[/co/|Aquaman]] fame}}&lt;br /&gt;
{{topquote|[[https://www.youtube.com/watch?v=jfD5u9Ary6M/ Let Mathlann strike ye dead, Winslow!! HAAAARRRRRRRKK!!!]]| Willem Dafoe- &amp;quot;The Lighthouse&amp;quot;.}}&lt;br /&gt;
&lt;br /&gt;
The Idoneth Deepkin are fucking [[awesome]]. They are fish elves who ride giant fish into battle, what’s not to love?&lt;br /&gt;
&lt;br /&gt;
AHEM.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Idoneth Deepkin&#039;&#039;&#039; are a new faction of [[Warhammer: Age of Sigmar]], composed of marine aelves and assorted sea fauna. As the previous writer said, they are rather awesome in their uncommon design and the creatures they bring. Also, elves riding sharks and eels. Yeah, sweet looking.&lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
After [[Teclis]], [[Tyrion]], [[Malekith|Malerion]], and [[Morathi]] made [[Slaanesh]] start shitting out elf souls, Teclis took the devout of [[Mathlann]] (the deceased elf god of the ocean) and made a new home for them in Hysh called Leiriu, a luminescent city also known as the Bright Haven or City of Reflection. There, Teclis taught these newborn aelves, the &amp;quot;Cythai&amp;quot;,  about the old world and their gods hoping to re-create the High Elves.&lt;br /&gt;
&lt;br /&gt;
However, they weren&#039;t exactly model elves: they were withdrawn, resentful and traumatized by their time within Slaanesh. Upon learning this, Teclis wasn&#039;t thrilled with them. He tried to find what went wrong, but the Cythai weren&#039;t cooperative ; Teclis&#039; methods made some fall into madness, so they weren&#039;t exactly without reason. Afraid for their lives and unable or unwilling to cope with Teclis&#039; methods, they fled into the oceans of the Mortal Realms. Teclis, being a [[Eldrad|dick]], tried to exterminate them for good measure, but his brother Tyrion convinced him to be merciful so he let them go.&lt;br /&gt;
&lt;br /&gt;
Over time, each of the Cythai&#039;s enclaves developed differently, but all were affected by their new environs and self-imposed isolation. The magic they learned from Teclis was adapted so they could live underwater, even at the most crushing of depths. They grew attuned to their new surroundings, learning to trust vibrations and changes in pressure more than sight or sound. Some of them even became adept in the art of seeing the flaring soul-stuff that animates the living.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The elves, now the ‘Idoneth’, didn&#039;t learn that Tyrion had made Teclis cool down and stayed in hiding.  Having rejected Teclis they called out to Mathlann, but he was dead so they reached out to other gods, who either didn&#039;t hear them, were also dead or didn&#039;t care.  Having accepted they were people without a proper god, they tried to re-create Mathlann and society as best they could.  &lt;br /&gt;
&lt;br /&gt;
After making their new societies, they calmed down and took stock of their situation.  Accepting the possibility that their time in Slaanesh had contaminated them, the Idoneth did some research and discovered one of the side-effects.  They called it &#039;&#039;mallachi&#039;&#039;, and it was when an Idoneth went into a state of raging madness that ended in savage debauchery, but this only happened to a few.  A second, far worse, side-effect was found when they started having babies as [[Grimdark|only one in a hundred Idoneth babies survived past infancy]].  The Idoneth soon figured out their progeny were born with souls that swiftly withered.  &lt;br /&gt;
&lt;br /&gt;
Desperate and without divine aid, they turned to magic to fix the problem without success.  Between the extremely high infant mortality rate, wars and the dangers of the ocean, Idoneth numbers rapidly dwindled.  Things only changed when they found out [[Dark Eldar|if you kill something with a soul and put that soul into an elf, they won&#039;t die prematurely]].  They first tried this on animals, but animal souls only brought them days, so they decided to go to the surface and start doing this to other people.  Though other souls, such as those of human, duardin, orruks and even sylvaneth worked equally well for the Idoneth&#039;s purpose, it often took more than a few souls to empower an elf to live even a third of their normal lifespan. &lt;br /&gt;
&lt;br /&gt;
At first it was only for survival, since the withering of souls remained as aggressive and frequent as ever and has so far proven incurable, but later they did it for the expansion of their newly found enclaves.  At first it was only one in Hysh, but after the discovery of the &#039;&#039;&#039;Whirlways&#039;&#039;&#039;, whirlpools that work as underwater Realmgates, they started to get into the rest of the realms.  Due to [[Skub|differences among the Cytharai]] and a growing population, they expanded to all Mortal Realms save [[Azyr]] and founded several enclaves in all of them.  They developed a pattern of swift raids and a strict &amp;quot;leave no witnesses&amp;quot; policy, surrounding themselves with memory-altering magic so anyone who encountered them would forget it soon after if the Idoneth didn&#039;t kill or capture them first (and the rare few who managed to escape with this knowledge were written off as lunatics or deluded).&lt;br /&gt;
&lt;br /&gt;
But there were other powers out there so the secret could only last for so long. [[Sigmar]] long suspected that something dangerous was in the oceans, but had other concerns so he didn&#039;t go looking.  It was Alarielle and the Sylvaneth who first pierced the veil of secrecy.  In Ghyran, an Idoneth attack on some coastal Sylvaneth drew the attention of [[Alarielle]], who entered the fray and personally defeated them in battle.  Since Alarielle is a goddess, she&#039;s immune to their memory-altering magic and her word is all the Sylvaneth would need to be on guard against the Idoneth.  While the Sylvaneth kept the secret, the Idoneth dialed back their attacks and kept a low profile in Ghyran.  On the Chaos side, the [[Keeper of Secrets]] Sslish the Depraved followed the spoor of strange magic and eventually found an Idoneth army, attacking them with a daemonic army until an Eidolon destroyed them.  [[Archaon]] had long suspected there were more aelves than would seem, but wasn&#039;t able to confirm this until his Gaunt Summoners found the same magic and scried, finding and binding Sslish before Archaon tortured the daemon into spilling the beans.&lt;br /&gt;
&lt;br /&gt;
The Idoneth became quite the hikkikomori: betrayed by their creator, forced into bad habits for survival and hated by many. They thought that they didn&#039;t need the surface world and limited themselves to the oceans, leaving only for raiding souls.  During the Age of Chaos this started to change.  They fought the forces of Chaos wherever they found them, either leaving Chaos&#039; other opponents alone or killing them and taking their souls too.   High King Volturnos realized that they&#039;d have to ally with others to fight off Chaos though most other Idoneth didn&#039;t approve of this.  First, he reached out to Alarielle for peace talks but, wary of trickery and aware of the Idoneth&#039;s past actions, Alarielle turned them down.  They also encountered some Stormcast Eternals, and after a battle where the Idoneth learned they&#039;re unable to capture Stormcast souls due to Sigmar&#039;s blessing, they found new allies in the Sigmarines.&lt;br /&gt;
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They also have kind of a big issue with [[Nagash]].  You see, Nagash knew about the disappeared souls from the get-go and is kind of territorial in regards to the dead.  So, because they&#039;re stealing souls to save themselves, he&#039;s not happy with them (read: really hates these guys).  At first he had no idea who was taking the souls or where, despite extensive searching on his part.  After the accidental drainage of a sea in Shyish (&#039;&#039;How the hell do you drain a sea &amp;quot;accidentally&amp;quot;?!&#039;&#039;) by the [[Skaven]] (&#039;&#039;...oh, THAT&#039;s how.  Even better, [[Thanquol|everyone&#039;s favorite Grey Seer]] was responsible.&#039;&#039;), [[Nagash]] caught on to their existence and location.  Now he’s emptying more seas in Shyish and sending waves of undead after them in all the realms to stamp them out because he’s the only guy who believes himself to be allowed to have dead souls.  In their desperation, the Idoneth of Shyish changed their foreign policy and allied with the Forces of Order.  Some Idoneth got so desperate they somewhat reconciled with their estranged creator-god Teclis.&lt;br /&gt;
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==Society==&lt;br /&gt;
The Idoneth society is divided in three clear castes. First we have the &#039;&#039;&#039;Namarti&#039;&#039;&#039;, composed of those 90% of Idoneth who were born with incomplete souls, extremely pale skin, short lifespan (for an aelf anyway, they may still live more than us puny humans) and without eyes that are the majority of the population and are the workforce. Then we have the lucky 10% dudes that were born with complete souls (aka, average aelves): the &#039;&#039;&#039;Akhelians&#039;&#039;&#039;, the warrior caste and those who ride the sweet-looking eels, sharks, Deepmares and Leviadons; and the &#039;&#039;&#039;Isharann&#039;&#039;&#039;, that are the magic users and priests. However, the first ones among all of them were the &#039;&#039;&#039;Cytharai&#039;&#039;&#039; which due to accidents, wars or other shenanigans all of them have died out save the exception of the [[Volturnos|High King of the Deep Volturnos]], who is still alive after millennia and a being a fighter who leads from the front.&lt;br /&gt;
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One of the more weird phenomena that happens around these guys on land is the so-called &#039;&#039;&#039;Ethersea&#039;&#039;&#039;. This is a manifestation of their marine magic, taking the form of a mist that enables them to use their superior sea-faring abilities and allow their sea beasts to survive where there&#039;s no water in miles and move as if they were in water. The Ethersea also have the secondary effect that it manipulates the land and makes it gain deep-sea characteristics spontaneously, like shipwhrecks, coral, fish shoals to start running freely, bubble breath...&lt;br /&gt;
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A possible bit of continuity errors already creeping in; whilst the armybook describes the Namarti caste as inherently eyeless, an Idoneth-focused short story in the anthology &amp;quot;Myths and Revenants&amp;quot; declares that the Namarti are actually born with eyes, but their ensouled counterparts ceremonially cut their eyes out when they reach puberty for undisclosed reasons.&lt;br /&gt;
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==Enclaves==&lt;br /&gt;
The &amp;quot;factions&amp;quot; of the Deepkin are the Enclaves, city-states founded under the seas of the realms connected by underwater realm gates called Whirlways. Whilst there are, as expected with such a large setting, countless Enclaves, there are six main ones that have been fleshed out.&lt;br /&gt;
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*&#039;&#039;&#039;Ionrach&#039;&#039;&#039;: [[Ultramarines|The posterboys, who have their armour painted a shiny blue and also have a venerable leader from a forgotten age]]. The Ionrach are one of the first enclaves that ran from the rays of Teclis into the seas of Hysh, though they have since emigrated to Ghyran. Notably the most &amp;quot;friendly&amp;quot; of the enclaves, to the point where they will actually co-operate with the other forces of Order. &lt;br /&gt;
*&#039;&#039;&#039;Dhom-Hain&#039;&#039;&#039;: The polar opposites of the Ionrach, being the first to part ways with their fellow Deepkin to settle in the &#039;&#039;literal hellscape&#039;&#039; that are the seas of Ghur. Seriously, imagine every lethal predator in our seas but 10x larger and there&#039;s ridiculous amounts of them. They settled in a deep chasm, where lots of the Fangmora Eels lurked. This meant that they use more Akhelians than other enclaves.  Once went to Ghyran and fought some Sylvaneth until Alarielle kicked their asses over it.  Said battle cost them a valuable ancestral heirloom, which several Dhom-Hain nobles have tried and failed to retrieve.  &lt;br /&gt;
*&#039;&#039;&#039;Fuethan&#039;&#039;&#039;: Living in the seas of Aqshy means that these Deepkin are especially aggressive, and they&#039;re very mean spirited when collecting souls.  Whilst enclaves like the Ionrach would spare the soul of say, a child, the Fuethan would do no such thing.  In fact, they take such glee in raiding that they are found [[RIP AND TEAR|still hacking away at bodies even when they&#039;re long dead]].  They&#039;ve also been behind or involved in every Idoneth civil war.&lt;br /&gt;
*&#039;&#039;&#039;Mor&#039;Phann&#039;&#039;&#039;: Dour and pale, the Mor&#039;Phann inhabit the dark seas in Shyish. They use lots of mist and pale tentacled creatures,many were hit especially hard by the Necroquake to the point where they had to ally with the Stormcast to not die.&lt;br /&gt;
*&#039;&#039;&#039;Briomdar&#039;&#039;&#039;: These guys used to be a part of the Ionrach, before declaring independence and settling in the middle of an undersea kelp forst in Ghyran.  Experts at navigating terrain and ambushes - even by Idoneth standards - they camouflage themselves in kelp to leap out at unsuspecting passerbys.  As an Ionrach off-shoot, they&#039;re the second most willing to ally with non-Idoneth. &lt;br /&gt;
*&#039;&#039;&#039;Nautilar&#039;&#039;&#039;: An enclave that literally [[Awesome|lives on the shell of a giant crusteacean]] called the Giant Scaphodon.  Recently they took quite a beating from some [[Skaven]] that tunnelled underwater.  Also used to be a part of the Ionrach.&lt;br /&gt;
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==Soulbound==&lt;br /&gt;
According to [[Age of Sigmar Roleplay]], becoming a Soulbound is a terrifying yet tempting idea for Idoneth Deepkin. On the one hand, they&#039;re incredibly isolationist, and they have a racial grudge against their creator-god [[Teclis]] for trying to kill all of them. On the other hand, undergoing the rite of Binding strengthens a Deepkin&#039;s soul to a degree that they can&#039;t achieve on their own, freeing them forever from both the fear of losing their souls and from the phantom pain that haunts their entire race, whilst simultaneously giving them permission to reap souls aplenty from foes and fallen allies alike. Those Idoneth who do agree to make the pledge (usually specifying that they will never directly serve Teclis first) are essentially forever exiled from their people, although the most foresighted Idoneth Kings and Queens, such as those descended from Ionrach, have realized that, in this changing age, Idoneth Soulbound can make useful ambassadors for their race.&lt;br /&gt;
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Idoneth Soulbound have access to the &#039;&#039;&#039;Akhelian Emissary&#039;&#039;&#039;, &#039;&#039;&#039;Isharann Soulscryer&#039;&#039;&#039; and &#039;&#039;&#039;Isharann Tidecaster&#039;&#039;&#039; archetypes in the corebook.&lt;br /&gt;
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==An Interesting Note==&lt;br /&gt;
Mantic Games had been producing their own Trident Realm range several years before the Idoneth were conceived. They&#039;re categorically not elves (Kings of War has elf factions, the Trident Realm isn&#039;t one of them), and mostly naiads and thull with a number of other underwater-themed species. Whether someone at GW saw this and thought “damn, we could make a killing out of this” or not is unknown.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
file:Fucking_Idoneth.jpeg&lt;br /&gt;
file:Idometh_army.jpeg&lt;br /&gt;
file:Battleshark.jpg|WE&#039;RE RIDING A SHARK! WE&#039;RE RIDING A SHARK! SUCK OUR DICKS, WE&#039;RE RIDING A SHARK!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Age of Sigmar/Tactics/Order/Idoneth Deepkin|Tactics/Deepkin]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
{{Idoneth Deepkin-Units}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362560</id>
		<title>Nurgle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362560"/>
		<updated>2020-08-09T03:39:13Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Fun Nurgle Facts */&lt;/p&gt;
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&lt;div&gt;[[File:220px-Nurgle Symbol.png|center]]&lt;br /&gt;
{{awesome}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
{{sick|He&#039;s the god of filth. Of course he&#039;s disgusting.}}&lt;br /&gt;
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[[File:Nurgle.jpg|500px|thumb|right|Nurgle pictured making his famous entrée: Exploding Poison Cancer]]&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;NURGLE IS LOVE! NURGLE IS LIFE! ALL PRAISE THE PLAGUE FATHER WITH THE CORPSE OF DEATH!&amp;lt;br&amp;gt;- The Pact of Nurgle in a Nutshell&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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{{Topquote|Or have you only comfort, and the lust for comfort, that stealthy thing that enters the house a guest, and then becomes a host and then a master?|Kahlil Gibran}}&lt;br /&gt;
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{{Topquote|To me death is not a fearful thing. It&#039;s living that&#039;s cursed.|Jim Jones}}&lt;br /&gt;
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{{Topquote|Behold the floral magnificence of Nurgle. Budding flowers of flesh growth, the tessellating landscapes of mould spore. There is no beauty to the unadorned. Nurgle is first and foremost an artist. Tzeentch, he is a mere mischief maker, and young Slaanesh no more than a libertine. Let us not even begin with the linear, narrow-minded aggression of Khorne.|Opsarus &amp;quot;the Crow&amp;quot;, [[Plague Marine]] Captain, Champion of Nurgle}}&lt;br /&gt;
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{{Topquote|If everything is shit, why worry about it?|Unknown Wehrmacht Soldier}}&lt;br /&gt;
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{{Topquote|These germs of disease have taken toll of humanity since the beginning of things--taken toll of our prehuman ancestors since life began here. But by virtue of this natural selection of our kind we have developed resisting power; to no germs do we succumb without a struggle. . . By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers; it would still be his were the Martians ten times as mighty as they are. For neither do men live nor die in vain.| H.G Wells, War of the worlds}}&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total &amp;quot;wet weight&amp;quot; of humanity on [[Terra]] (ca. 020.M3 anyway) is 7.33×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; kg. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total weight of bacteria, 9.9×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;Facts.&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
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{{BLAM|Facts? Nay... HERESY!}} {{BLAM}}&lt;br /&gt;
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==Introduction==&lt;br /&gt;
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WARNING: HE&#039;S FUCKING GROSS!!!&lt;br /&gt;
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Required listening: https://m.youtube.com/watch?v=Uor4IrNN0N4&lt;br /&gt;
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The unholy combination of your loving grandfather and Santa, if all he gave you were plagues, and every day was Christmas.&lt;br /&gt;
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Also known as A Supernatural Garbage Bag, or Papa/Grandpa Nurgle, he is the god of misunderstood sick fucks ([[Slaanesh|no, not &#039;&#039;those&#039;&#039;]], we mean &#039;&#039;literally&#039;&#039; sick) and all diseases. Nurgle is primarily the god of despair, stagnation, death, decay, and (in a way)Entropy signifying the end of things in the material realm (though this is technically a position he shares with [[Tzeentch]], something that &#039;&#039;&#039;both of them&#039;&#039;&#039; Question and hate). Nurgle can be considered the god of everything, because no matter how permanent anything may seem, it will always eventually wither and decay in the end. While death is inevitable, sapient creatures will also fight against it with all available power, even to the point where they&#039;d bargain with the Gods of the Warp to flip death the [[Lord of Change|bird]]. While some may turn to Tzeentch (or [[Nagash]]), only the children of Grandfather Nurgle transcend the feeble divisions between life and death, achieving true immortality (or at least unnatural resilience and eventual rebirth as [[Plaguebearer]]s).&lt;br /&gt;
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An alternate way to interpret him is simply as the god of Life, but life in all it&#039;s forms, including pathogens.&lt;br /&gt;
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We get an actual description of his appearance in the Age of Sigmar novel, Hallowed Knights Plague Garden: &amp;quot;Through the ragged shroud of smoke, Gardus saw what lay below the Inevitable Citadel, at the heart of Nurgle’s garden. Almost immediately, he closed his eyes and turned away, unable to bear it.  It was impossible to describe. Impossible to comprehend. To his eyes, it was a wallowing swamp of black stars and dying worlds, of rotting galaxies alive with immense, writhing shapes as large as nebulas. Cosmic maggots, gnawing at the roots of infinity. Galactic plagues, eating away at the very flesh of existence, reducing all that was to leprous ruin in their unending hunger. It was a dark mirror of Azyr, corrupted, reduced, strangled. All glory vanished, all hope quashed. A thunder of screams echoed upwards, driving him back. A million million voices, raised up in anguish and despair. Forever crying out for that which would never come.  Down below, something began to crawl out of the black heart of that cancerous infinity. It was no shape, and all shapes. Fat and thin, a plume of smoke, a puddle of oil, spreading ever upwards. There were eyes in the smoke, as round as cold, dead suns, and teeth that stretched in a grin as wide as the horizon. Fingers like comets clutched at the void, as the Lord of All Things stirred from his manse, and began the long, arduous climb to his garden. Moons crumbled beneath that impossible bulk, and stars were snuffed out.&amp;quot;&lt;br /&gt;
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Nurgle is also the god of other stoic emotions, such as: empathy, kinship, happiness, struggle, love, tradition, inevitability, mercy and memory. While Tzeentch seeks to twist fate and change reality, Nurgle teaches to accept entropy and rot and persevere despite it, with solace and happiness. His followers will vigorously spread the joyous teachings of Papa Nurgle and if those living fleshbags won&#039;t listen, they&#039;ll be shown all the pleasant ways for them to experience the unending cycle of death and rebirth.&lt;br /&gt;
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In the [[1984]]-esque cold grimdarkness of outer space, where life sucks and everyone&#039;s a dick, Nurgle cares. And he loves you. He brings you family, love and the time to embrace that love fully and become one with it. He accepts you for who you are, as long as you stay that way. Also don&#039;t wash, don&#039;t shave, don&#039;t change your underwear. You&#039;re great the way you are. He knows that you have been abandoned by your past lovers, friends and family. He knows that you need the feeling of belonging, security and stability in your life. He will embrace you if you trust him to bring you an eternal, painless existence. Just ignore the pus and the smell coming from the forming folds inside and outside your body.&lt;br /&gt;
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Nurgle&#039;s chosen champions are the Warriors of Chaos/Plague Marines, who have willingly accepted his myriad diseases and let him turn them into shambling, bloated zombie-like carrions that no longer feel any pain. Though it is not well known, he does have [[Sister of Nurgle|a few Sisters of Battle who worship him]]. The nature of Nurgle is that anyone suffering from one of his plagues is counted as one of his worshipers, and he&#039;ll grant Chaos blessings freely to them. &lt;br /&gt;
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In 40k, he saved the Eldar goddess [[Isha]] from [[Slaanesh]], to become his Poxfulcrum (a guinea pig for Nurgle&#039;s concoctions, who can&#039;t be killed by them) and wife. Slaanesh is still upset and doesn&#039;t really like Nurgle for that. [[Cake|Nowadays, Nurgle and Isha live as a happy couple in Nurgle&#039;s Garden somewhere in the Warp. Nurgle likes to cook, and Isha is always eager to taste his stewings]]. &lt;br /&gt;
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In Fantasy, Nurgle kept the human goddess [[Shallya]] captive as his Poxfulcrum, until she was rescued by Dante Alighieri ([[Kaldor Draigo]]), and two Elves, with the second (a female) taking Shallya&#039;s place. In Age of Sigmar he becomes fixated on [[Everqueen|Alarielle]] and her [[Dryad]] daughters. &lt;br /&gt;
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Generally speaking he&#039;s the third most powerful Chaos God after [[Khorne]] and [[Tzeentch]], respectively. All the chaos gods have their power wax and wane, but Nurgle&#039;s strength is the most subject to change. His power waxes during great plagues and times of great despair, decay, stagnation and when individuals let go of their ambitions. He becomes less influential during periods of great hope, change, evolution and when cures for his plagues are found, as well when individuals give in to their ambitions. During an especially big plague and/or period of stagnation (even more so than is usual for Warhammer any way, excluding GW&#039;s own stagnation of the story-line (as well as their business), which would in theory make him the strongest god, but as soon as this is acknowledged, things would no longer be stagnant, just as Tzeentch had planned), decay and despair, he can temporarily become the mightiest chaos god and his realm will encroach upon the realms of the other Chaos Gods and the neutral (Undivided, Law or unaligned) parts of the Warp. But as all power in the Warp is in constant change due to the life in the material realm being what it is, events that fuel his burst of power will eventually end and he will return to the position of being in the third place.&lt;br /&gt;
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Ironically, he&#039;s easily one of the most successful of the Chaos Gods in Fantasy, having had the champion sworn to him specifically, rather than Chaos Undivided, get closest to claiming the Throne of Chaos, and having contributed the most to the End Times.  &lt;br /&gt;
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Nurgle is hero of all fa/tg/uys; ripe, fat and smelly! Other than being bloated, living corpses filled with wriggling vermin, Nurgle followers have other iconic traits: singular or triple eyes arranged in a triangle, long tongues or insectoid appearances, singular horns, and ringing bells. They usually paint their armor in snotty greens, dookie browns, or biley yellow. Most often greens, though. As can be expected, of all the Chaos Gods, Nurgle is the most likely to corrupt [[Orcs &amp;amp; Goblins]]/[[Orks]]. As if those sons of bitches couldn&#039;t get any tougher...&lt;br /&gt;
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==Papa Nurgle&#039;s Forces==&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|400px|The first depiction of Nurgle in Warhammer art, back when an obvious phallic symbol as a sigil was nothing to be sneezed at.]]&lt;br /&gt;
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* &#039;&#039;&#039;[[Great Unclean Ones]]&#039;&#039;&#039; - Greater Daemons with great sense of humor and a jolly split belly ready to jiggle with laughter. These merry guffaws make their entrails dangle from their open festering wounds, which Nurglings and Beasts love to jump up and down on and play with. You can smell the tangy perfume of ruptured boils, and it&#039;s said Nurgle himself is kind enough to coat their swords in the contagion of his own throne! What a swell chap; never too high and mighty to help his followers!&lt;br /&gt;
* &#039;&#039;&#039;[[Beast of Nurgle|Beasts of Nurgle]]&#039;&#039;&#039; - These are &#039;&#039;the&#039;&#039; puppydogs you asked Santa for! Complete and equipped with wagging tails, a long tongue to lick you in the face, the scampering excitement of youth, a slug-like texture and paralytic toxins!! If they get a little too excited they might piddle corrosive acid! Become a stalwart Nurgle follower and get one today!&lt;br /&gt;
* &#039;&#039;&#039;[[Rot Fly]]&#039;&#039;&#039; - Beasts of Nurgle who have become bitter and have transformed into a giant insect. Typically ridden by Plaguebearers into battle.  &lt;br /&gt;
* &#039;&#039;&#039;[[Plaguebearers]]&#039;&#039;&#039; - Reincarnated souls of Nurgle&#039;s followers or the victims that fell to Nurgle&#039;s Rot. Nurgle is so generous that the gift of Daemonhood isn&#039;t just for Daemon Princes! They look like the bloated corpses of the drowned, but instead of water, they swell with pus and black bile. They are typically surrounded with swarms of buzzing flies, who make the plaguebearers much more complicated targets of shooting attacks. Really love to share their gifts. Their arms are made for hugging! &lt;br /&gt;
* &#039;&#039;&#039;[[Nurgling]]s&#039;&#039;&#039; - look like a tiny child&#039;s toy versions of Nurgle himself. They are CYOOOT and every Nurgle trooper wants the &amp;quot;shlorp, pitter, drip&amp;quot; of a pet Nurgling of their own, which is great because Nurglings can grow inside the skin of any Nurgle worshiper: the more plagued you are, the more likely you are to be &amp;quot;pregnant&amp;quot; with a few or more of these cute buggers at any given time. &lt;br /&gt;
* &#039;&#039;&#039;[[Poxwalkers]]&#039;&#039;&#039; - Mortals infected by Walking Pox and perhaps representing the transitional stage before one becomes a Plaguebearer after succumbing to Papa Nurgle&#039;s blessings. They are basically demon-powered zombies, shambling forward slowly and carrying only improvised melee weapons. &lt;br /&gt;
* &#039;&#039;&#039;[[Plague Marines]]&#039;&#039;&#039; - mostly consist of members of the [[Death Guard|Fourteenth Legion]], although a substantial number of the [[Black Legion|Sixteenth Legion]] are now also &amp;quot;blessed&amp;quot; with Papa Nurgle&#039;s gifts. As Astartes who are immune to pain and minor injuries, these guys are particularly difficult to kill.&lt;br /&gt;
* &#039;&#039;&#039;Plaguetouched Warbands&#039;&#039;&#039; - [[Warriors of Chaos]] who worship Nurgle, &#039;nuff said. &lt;br /&gt;
*&#039;&#039;&#039;[[Nurgle Rotbringers]]&#039;&#039;&#039; - His mortal servants in Age of Sigmar.&lt;br /&gt;
** Putrid Blightkings - Plaguetouched who are blessed with a living rot by Nurgle via his Daemonflies. Many have lost their internal organs and either constantly give birth to Nurglings or use it as a fungus-infested storage space (much like refrigerators in student corridors) or a place for hanging bells. &lt;br /&gt;
** Pusgoyle Blightlords - Elite Putrid Blightkings who have been given the right to ride a Rot Fly into battle.&lt;br /&gt;
** Harbingers of Decay - more corpses than men who ride from settlement to settlement spreading Nurgle&#039;s plagues. &lt;br /&gt;
** Rotbringers - the Wizards of Nurgle. &lt;br /&gt;
** Maggoth Lords - Blightkings who are particularly favored by Nurgle and are granted giant eyeless ogre-like Daemons with gaping maws called Pox Maggoths to ride.&lt;br /&gt;
** Feculent Gnarlmaw - Daemon-trees from the Garden of Nurgle that pop up in the wake of Nurglite incursions.&lt;br /&gt;
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==Anecdotes about Nurgle==&lt;br /&gt;
[[Image:Nurgle_hug.JPG|thumb|Grandfather Nurgle loves all of his Children.]]&lt;br /&gt;
*About a year ago, I was out having a few drinks with the bois, when in walks Nurgle. He bought drinks for everyone in the bar. When we were all too hammered to drive home, he loaded us all up in his old Mazda 96 and bused us around town until we all made it back home. And when that cop pulled us over and tried to make trouble, Nurgle boiled his eyes out of his anus. Nurgle is a great guy.&lt;br /&gt;
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*Me and Nurgle were going to go see this movie, I can&#039;t remember the name, and we were passing through the bad part of this Khornate neighborhood. Some fucking bloodletters ran out in front of the car and started denting up the damned thing. Nurgle just sits there, waiting for them to get out of the way, with that big goofy smile on his face. It wasn&#039;t until one of them busted my window and tried to drag me out of the car that Nurgle absolutely flips out. Before I know it, the whole road is ground zero for like an army of little black things. I couldn&#039;t figure out what they were until the bloodletters start screeching, running around in circles and clawing at their nuts, as their genitals just start exploding, one by one. Nurgle drives off, just wearing a smile. Fucker gave them all a case of super crabs. We laughed all the way to the show. I love Nurgle. He is a pretty fun guy to be around, just like Khârn.&lt;br /&gt;
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*When I visited the Nurglette&#039;s family and met Papa Nurgle, he greeted me at the doorstep, football in hand, wearing an old fuzzy sweater and funny orange slacks, with a big goofy grin that said, &amp;quot;I like you already.&amp;quot;&lt;br /&gt;
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*Y&#039;know, its a good thing in that grimdark universe, with [[Eldar|pointy aliens]] blowing off your limbs, some [[Necron|undead robots]] trying to de-atomize you, the Imperium with its Throne Vegetable for an emperor and the Inquisition trying to [[Exterminatus]] the shit out of everybody, you get to have the most loving family circle ever. Sure, you start to smell a little funny, get a sore here and there, a rash in your ass, but hell, you never ever feel pain or get upset since you no longer fear death, you get to have an immortal, eternal father that spreads joy and gifts all around, with plenty to spare, and a nurglette wife that is most loving and caring, if you can stand her burps and farts. And while you will be the most hideous thing in the universe, what use is appearance and health if everybody else is willing to take it away from you?&lt;br /&gt;
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*When i was about 7 years old, my mother got diagnosed with lung cancer. After a month or two, her condition became worse and she started to have these random coughing fits and shortly thereafter, she started to cough blood. My father was not allowed to take a loan to try to find a trustworthy and professional (and thus expensive) doctor to set up a recovery program. So my mother decided to just live on pain pills and do as much as possible for our family before her body gave up. Then one day, completely out of nowhere, my mother collapses on the stairs of our home and does not wake up even as we put wet blankets on her face. My father takes the car and immediately drives us to the hospital. The physicians tell us that her body is dying. She is in great pain and there is nothing we can do. As we are standing there, next to her bunk, exhausted from unrest and tears, i see Nurgle standing next to me. Time freezes and the room suddenly fills with a sweet scent, like those white flowers of blooming apple trees. Nurgle has this goofy smile on his face. He reaches down towards my mother and just as i see his finger make contact with her shoulder, she gasps and her face lights up as if she instantly got 20 years younger. She looks so beautiful and innocent, laying there. Nurgle tells me that he is sorry, but for my mother to stop feeling pain, he needs to take her with him. Her goodness, beauty and love will live for ever. As i see my mother&#039;s skin darken and fall off, to reveal corrupted and worm-infested flesh, sliding off in heaps to eventually reveal the bones turning into milky paste, i hear her last words: &amp;quot;Thank you...&amp;quot;. Nurgle saved my mother and for that, i am eternally thankful. Nurgle is love, Nurgle is life.&lt;br /&gt;
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==Relationship with other Gods==&lt;br /&gt;
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* [[Tyranid]] [[Hive Mind]] : You might think that the Hive Mind hates Nurgle, as he causes biomass to go bad and be unrecyclable, but really the Hive does not care. Meat just becomes fungi and bacteria which are also in turn subsumed into the swarm. In turn Nurgle though dislikes the Tyranids as they not only have a high disease resistance and quickly become immune to any disease he throws at them, they also end the cycle of life and death by consuming everything and leaving nothing behind to rot anew.&lt;br /&gt;
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* [[Tzeentch]]: Nurgle and Tzeentch are archenemies, though their relationship is still a great deal friendlier than Khorne and Slaanesh. Nurgle thinks that Tzeentch should accept people for who they are, consider the feelings of the people that he steps on in his many schemes and plots and be more loving to his followers and daemons - y&#039;know, treat them like a family, instead of faceless pawns. Tzeentch&#039;s opinion was pretty difficult to understand, due to frequent tourettes-like outbursts of &amp;quot;[[JUST AS PLANNED]]&amp;quot;. Half of our crew report that he thinks that Nurgle should stop dwelling on the past, get used to collateral damage and stop being such a wuss, while the other half think the complete opposite. Empirical evidence show that they are still far more likely to cooperate than Khorne and Slaanesh would be, if only for a little while. After all, one can flow into the other: grief and despair can be fertile ground for hope, and crushing  someone&#039;s dreams can drive them into depression.&lt;br /&gt;
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* [[Khorne]]: Nurgle isn&#039;t very comfortable with Khorne&#039;s &amp;quot;Kill &#039;em all, fuck sorting them out&amp;quot;-policy, though he likes the fact that Khorne refuses to allow his mortal followers and daemons to attack the innocent and helpless (except in most of Khorne&#039;s fluff, when the writers forget this, but hey, this is clearly Imperial propaganda to make Khornites look bad), even if the reason for it is... questionable. Nurgle thinks that Khorne should calm down, stop fighting anything that looks like it would present anything resembling a challenge and actively protect those who can&#039;t fight for themselves, rather than punishing those followers who can&#039;t live up to his expectations. When asked what he thinks of Nurgle, Khorne responded with a long stream of curses, oaths and obscenities, strung together while foaming at the mouth. Empirical evidence shows that they did, however, help to save Khaela Mensha [[Khaine]] from being killed, raped and eaten by Slaanesh, though Khaine unfortunately ended up being broken in pieces in the process.&lt;br /&gt;
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* [[Slaanesh]]: Nurgle isn&#039;t big on Slaanesh&#039;s omniphilia and sadomasochism. Nurgle likes Slaanesh the least of all Chaos gods; the biggest reason to this has its root during Slaanesh&#039;s inception, when Nurgle watched in horror as the newborn hermaphrodite killed and raped nearly all the Eldar Gods and Goddesses. Nurgle saved [[Isha]] from the perverted freak and cheered Khorne on as he fought to save Khaela Mensha Khaine, while helping Cegorach to hide in the [[Webway]]. Our interview with Slaanesh on the subject of Nurgle took the longest time of all. The details of the interview shall not be revealed in public documents as these, but simply put, Slaanesh sees Nurgle as an ugly, fat, boring and &amp;quot;unsexy&amp;quot; amoeba. Slaanesh is in addition cranky that all STDs are accredited to Nurgle and not her/him/it.&lt;br /&gt;
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* [[Nightbringer]]: Nurgle isn&#039;t very happy about how coldly and mercilessly the C&#039;tan butchers all living things and then devours their souls. Nightbringer was surprisingly calm during our talk and even offered us a cup of tea. We sat down and listened to him talk for hours about how he can&#039;t fight his own nature, that he is rather upset with Nurgle often stealing his Grim Reaper schtick, as well as that Nurgle is a no-good two-bit youngster. These two apparently represent the polar opposites of how death could come for you.&lt;br /&gt;
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* [[The Deceiver]]: Nurgle thinks that the Deceiver is like Tzeentch without all the magic, while having the dickish aspects of personality multiplied tenfold. When asked about his opinion, the Deceiver gave us a set of riddles, caused one third of our interview crew to walk away, convinced another third to attack us, and made the rest of us hallucinate as if on acid.&lt;br /&gt;
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* The [[Void Dragon]]/[[Omnissiah|Machine God]]: Nurgle isn&#039;t very fond of the fact that the Void Dragon eats the souls of those who have metal parts in their bodies and is quite unnerved of what he&#039;ll do when he wakes up. The Void Dragon was quite impossible to reach for an interview, since the Adeptus Mechanicus simply laughed in our faces when we asked for entry to the Noctis Labyrinthus. &lt;br /&gt;
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* [[C&#039;tan|The Outsider]]: Nurgle isn&#039;t sure what to think of the Outsider, but then again no one is, because he doesn&#039;t want to come out of that big sphere of his. We knocked, left gifts outside and even detonated a warp drive a couple of kilometers away, but he wouldn&#039;t come out for an interview. &lt;br /&gt;
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* [[Emperor|The Emperor]]: When asked about the Emperor, Nurgle&#039;s typical goofy grin widened when he said: &amp;quot;I don&#039;t like referring to that old friend as The Enigma, but i sure love to irritate him in all kinds of ways. He is a nice chap, that one, but he really has no sense of humor.&amp;quot;. Nurgle then proceeded to make most of our team fall asleep by nostalgically telling us of their poker nights and how happy he was when he invented the infamous nose-itch that has been irritating the Emperor for some thousands of years now. As for the Emperor&#039;s opinion, we will have to wait for Alfabusa&#039;s next Q&amp;amp;A video.&lt;br /&gt;
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* [[Isha]]: Nurgle turned very serious when asked about his wife, which unnerved those awake and woke up those still asleep from his tales about poker nights with the Emperor. Nurgle gave us the impression of being overly protective, when he adamantly forbid us to get even close to the garden where Isha resides. He told us about how he rescued her from Slaanesh ten thousand years ago and how he cooks for her. His love is serious and very strong. In the end, Nurgle got so excited from talking about how he shows his affection towards Isha, that he showed some of his favorite food recipes to us, which accidentally made the majority of our reporters to hemorrhage or internally combust. For those unfamiliar with the Eldar pantheon, Isha is the goddess of life, fertility and healing, which makes her immune to Nurgle&#039;s cooking and infamously poor hygiene. This arrangement is begging for a romantic sitcom. In Warhammer Fantasy universe, she is known as [[Shallya]] and/or Kalara.&lt;br /&gt;
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* [[Khaine|Khaela Mensha Khaine]]: Nurgle is still upset that he and Khorne couldn&#039;t save Khaine from breaking during the fight with Slaanesh. Nurgle tries to be nice to the Avatars of Khaine that pop up every now and then, even if they don&#039;t often return the favor, since being the Eldar god of War and Murder precludes silly things like friendship and interviews.&lt;br /&gt;
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* [[Cegorach]]: While Nurgle thinks that the Laughing God was more than a little selfish to hide behind Khaine and then Khorne, he is rather fond of the galaxy&#039;s greatest comedian and plays poker with him on a regular basis. When asked what Cegorach thinks of Nurgle, our interview crew died laughing, so we had to recruit a completely new one. Recording this joke would need the help of a typically humorless mechanicum tech adept, but recruiting one for this task is simply impossible. The joke would simply have to rest for now.&lt;br /&gt;
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* [[Malal]]: Nurgle is concerned for Malal&#039;s self-destructing tendencies and self-inflicted solitary confinement. To demonstrate, he took some pastries and cooked a can of tea and took our crew out on a stroll to visit Malal. We knocked and the door opened just little enough for some anti-particles to escape the room beyond. Next moment, the door was slammed in our face with a force that sent everyone except Nurgle flying. Having the patience on the level not rivaled by anyone else, Nurgle simply put the tray down outside the door. On our way back, Nurgle told us that every next time he visits Malal, he finds the tray empty of its contents. That&#039;s nice.&lt;br /&gt;
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* [[Great Horned Rat]]: A combination of a putrid, corrupted beast and Tzeentch, who squats in Nurgle&#039;s Garden. &#039;&#039;Nobody&#039;&#039; likes The Horned Rat and thus no interview was bothered to be made. After Slaanesh was kidnapped by Elves in Age of Skubmar, Nurgle joined the other Chaos Gods in voting The Horned Rat into the Great Game as Slaanesh&#039;s replacement. That being said, Great Horned Rat has been compared to an unwanted bastard child, and the analogy is well deserved. &lt;br /&gt;
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*[[Gork]] and [[Mork]]: Whilst attempting to interview Nurgle about the Greenskin Gods, the one we assumed to be Gork smashed through the wall and crushed the coffee table, whereupon Mork burst through and attempted to disembowel him with a table leg. Our team was unable to describe what occurred next so we shall put it down to Warp trickery, but the next thing they knew Nurgle was holding them both at arms length while insisting that they make up. Mork begrudgingly held out a hand which Gork took, and as soon as they were put down, Gork heaved his brother over his shoulder and through the other wall. Sighing, Nurgle told us that they were good boys at heart, but that most of the time he had to repair the house after they have left. We managed to track down the two Gods while they were calmer and asked them for their opinions. &amp;quot;He&#039;s a good guy beneath all rotten flesh, and unlike a certain feathery c**t he doesn&#039;t cheat at cards&amp;quot; we assumed that this was Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; our suspicions were confirmed. &amp;quot;He doesn&#039;t try to interfere with our domains and isn&#039;t a dick to his servants&amp;quot; continued Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork supplied. &amp;quot;Unlike Khorne and aforementioned feathery c**t. He also doesn&#039;t mind being stuck with driving duties come Saturday.&amp;quot; Mork said. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork said, nodding sagely. &amp;quot;Shut up Gork. You sound like you&#039;re f**king brain-dead!&amp;quot; &amp;quot;&#039;at&#039;s roit!&amp;quot; Finished a very happy Gork.&lt;br /&gt;
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* [[Archaon]]: Nurgle&#039;s opinion of Archaon is the same as of the other Chaos Gods. He can test Archaon whenever he wants and Archaon always passes. Archaon can be counted on as being a useful tool that can destroy entire universes, but his hatred of the Chaos Gods ensures none of them will ever have any more control over him than anyone else. This resulted in Nurgle putting everything he has under Archaon&#039;s command.&lt;br /&gt;
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*[[Ynnead]]: Nurgle isn&#039;t really big on Ynnead stealing his &amp;quot;God of death&amp;quot; shtick. More info soon.&lt;br /&gt;
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== Side Effects ==&lt;br /&gt;
Side effects of worshiping Papa Nurgle include (and are not limited to):&lt;br /&gt;
mild discomfort of the neck, aches, pains, Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, bleeding from eyes and ears, pissing blood, sweating, dehydration, carbuncles, rash, zits, pus-filled sores, sore-filled pus, flatulent boils, smelly bellybutton (AKA smellybutton), swollen bellybutton, exploding bellybutton , nausea, vomiting, bloody vomit, black vomit, black &amp;amp; bloody vomit, fecal vomit, bloody fecal vomit, spicy fecal vomit, bad breath, yellow fingernails, Down&#039;s syndrome, Up Syndrome, Left-Right-&#039;N-Center Syndrome, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy cough, fever, hay fever, meat sweats, athlete&#039;s foot, athlete&#039;s arm, swimmer&#039;s ear, tennis elbow, farmer&#039;s tongue, ploughman&#039;s bottom, milkmaid&#039;s nipples, browning of the nipples, tender nipples, hard nipples, kitten nipples, shitting dick nipples, [[Furry|udderballs]], postman&#039;s anus, vertigo, drowsiness, suicidal thoughts, sleepiness, insomnia, mad cow disease, mad snail disease, mad postal worker disease, loose bowels, constipation, explosive diarrhea, implosive diarrhea, impulsive diarrhea, jiggly handles, nasal leakage, anal leakage, genital leakage, general leakage, [[Brundlepenis]], black death, pink death, black eye, pink eye, genetic disorders, heart attack, lung cancer, loss of skin, blood clots, spilling guts, frothing mouth, rabies, fear of soap, puss excrement, moderate gas, medium gas, severe gas, holy-shit-who-died gas, mortality, sudden mortality, baby mortality, super-mortality, immortality, almost-but-not-quite mortality, nurglopromorphism, nurgleaproposism, nurgleabilia, smallpox, super small pox, large pox, medium pox, medium-rare pox, chicken pox, eagle pox, turducken pox, fox-in-socks-eating pox, the sudden urge to eat ham, baldness, blood clotting, AIDS, super-AIDS, STD&#039;s, STI&#039;s, zombification, artificial insemination, artificial exsemination, uncontrollable exsemination, uncontrollable exsanguination, uncontrollable lactation, uncontrollable Croatian, crabs, super-crabs, giant enemy crabs, spycrabs, spylobsters (AKA uncontrollable crustacean), typhus, malaria, Tom please come home your mother is scared and the cat is missing, yellow fever, red fever, green fever, fuchsia fever, rainbow fever, tuberculosis, dick rot, sniffles, jungle dick rot, dick sniffles, jungle dick sniffles, rotten dick jungles, raging murder boner, salmonella, sam-o-nella, spamonella, random and painful erections, random and painful injections, the condition known as hotdog fingers, Ebola, rectal ventriloquism, everything tasting of goats, reduced sex drive, spontaneous breakouts of &amp;quot;HEUHEUHEU&amp;quot;, moderate discomfort of the neck, scurvy, auto-brewery syndrome, encephalitis lethargica, multiple prolapsed organs, becoming a sphere, hair loss, eye loss, eye growth, ancient rotten smegma (don&#039;t look up what that word means) everywhere, several kinds of helminthiasis including dracunculiasis, mushrooms in your armpits, attracting flies, [[SCP Foundation|SCP-008, SCP-610, SCP-835]], Covfefe, Covid-19, Covid-20, mutations, [[Chaos Spawn|sanity destroying mutations]], it all going to your thighs, and then blowing up. In most cases side effects were generally in the extreme and permanent. &lt;br /&gt;
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Nurgle is not for women who are nursing, pregnant, or may become pregnant. If you experience an erection lasting longer than four hours then please &amp;lt;s&amp;gt;give Slaanesh your phone number&amp;lt;/s&amp;gt; seek immediate medical attention. Do not worship Nurgle while driving or operating heavy machinery. Consult your physician before worshiping Nurgle. Batteries not included, no purchase necessary; void where prohibited, see store for details.&lt;br /&gt;
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==Disclaimer==&lt;br /&gt;
If you join Nurgle, we can&#039;t promise that you&#039;ll become the most attractive person in the world, or that you will be accepted in many places, but Nurgle has a place for each and every one of us in his great big ol&#039; diseased heart.&lt;br /&gt;
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== Fun Nurgle Facts ==&lt;br /&gt;
* Nurgle, despite being the third most powerful Chaos God, has possibly the smallest fanbase in Warhammer 40k. Apparently having [[Khorne|RAGE]] fits, being allowed to scream [[Tzeentch|JUST AS PLANNED!]] and receiving [[Slaanesh|PROMOTIONS]] is better than friendship and love, or anything else that Papa Nurgle offers. In contrast, he has the single largest fanbase in Warhammer Fantasy, partially due to how easy his models are to modify with greenstuff and how overpowered his army has always been. &lt;br /&gt;
* Despite being the God of despair and decay, he&#039;s ironically a lot friendlier than the [[Tzeentch|God of change and hope]].&lt;br /&gt;
* As discussed in a /tg/ thread, the &amp;quot;Garden of Nurgle&amp;quot; may be a metaphor for Isha and Nurgle being the same entity. This works great with the idea of Grandpa Nurgle in a dress, pretending to be a space elf princess and fits quite nicely with the &amp;quot;king of the [[Neckbeards]]&amp;quot;-theme some fa/tg/uys had developed.&lt;br /&gt;
**Nurgle has a strong association with fungi, bacteria and virus, things which cause or profit from sickness and death. Funny thing about all three is that they also are were humanity&#039;s strongest medicines come from. Penicillin comes &#039;&#039;penicillium mold&#039;&#039; for example and it is hardly a one off. Could this be Isha giving us a hand? &amp;quot;Whispering&amp;quot; the cures of his poxes to us?&lt;br /&gt;
* According to [[Storm of Magic]], when Nurgle gets upset or depressed, he wanders off into the many bogs of his region of the Realm of Chaos to hunt [[Plague Toads]], squashing them to cheer himself up. They make a fun squishing sound (we&#039;re actually not joking here, this is legitimately canon).&lt;br /&gt;
* Nurgle&#039;s triple-circle symbol looks like a stylized fly (the animal most commonly considered holy to Nurgle), a stylized version of the bio-hazard symbol and also represents the cycle of death, decay and rebirth, over which Nurgle has dominion.&lt;br /&gt;
* Nurgle is the only Chaos God whose Daemons look just about like him. Plaguebearers don&#039;t, but that&#039;s because they&#039;re the possessed souls of fallen enemies.&lt;br /&gt;
* According to the Tome of Decay for [[Black Crusade]], Nurgle sees his role in the cosmos as a sort of galactic recycler. Entropy rises when life grows so old that Order stagnates and decays, meaning it&#039;s Chaos&#039;s job to consume and destroy everything, leaving rot in abundance for new, verdant life to be born from; clean and pure, until the cycle repeats again. Imagine forest fires that occur naturally to set a clean slate to the flora, before it almost chokes itself to death by overgrowing. Nurgle&#039;s job, as he sees it, is to euthanize the galaxy as quickly and as painlessly as possible, and as far as he&#039;s concerned, the galaxy is well over due the time where it should have been cleansed to start a new life cycle.&lt;br /&gt;
** Ironically, this is a valid argument for Nurgle and Tzeentch to work together in harmony for a common goal. Nurgle clears out the trash and gives Tzeentch the room to begin again. The galaxy becomes a blank slate for Tzeentch to experiment and coax new life to take shape and rise in the next cycle. Contradictingly, this is also an argument for Nurgle and Tzeentch to fight with each other, as the God of Change is not doing his job properly. Instead he is, ironically again, perpetuating the status quo for whatever reason, rather than letting Nurgle do his thing. It could also be that Tzeentch is still helping him, since his plans might appear to maintain the status quo, while really planing seeds for the final collapse. Even in real life scenarios, in many cases of stagnation, the measures that are applied to hold a society or system afloat, eventually become too many until everything eventually collapses all over itself.&lt;br /&gt;
*** He apparently succeeds at this goal in [[The End Times]] of [[Warhammer Fantasy]].  Perhaps fitting, along with the various analyses on this page. Tzeentch seemed mostly cool with the fact, while Slaanesh wasn&#039;t. &lt;br /&gt;
* Nurgle&#039;s main daemon unit, the Plaguebearers, are the second most fucking impossible to kill enemies in Warhammer Fantasy, surpassed only by Plaguemarines in 40k and Great Unclean Ones in Fantasy. Worth noting that the Plague Marines are just Plaguebearers with cool armor and guns, while Great Unclean Ones are miniature versions of Nurgle himself. Each one can soak up 13.5 bolter shots on average, before dropping dead (do not ever 100% trust mathhammer though), which some find unreasonable, considering that they cost one point less than regular space marines, meaning that a more expensive model will have little hope in killing it by the time it usually takes to complete a full game. You don&#039;t want to know how many lasgun shots is needed to be fired at one to kill it (36). Then you get into Fantasy, where you need fire, and as much of it as possible... and cannons. Lots and lots of cannons.&lt;br /&gt;
* Nurgle&#039;s the reason you&#039;re itching right now.&lt;br /&gt;
* Despite what you may think, Nurgle can fail. And he knows it. Case in point: [[Luke]].&lt;br /&gt;
*Mentioning the name of Pasteur in front of Nurgle makes him go into such a rage even Khorne gets appalled, he still hasn&#039;t managed to catch the old doc&#039;s soul, &#039;&#039;hon hon hon&#039;&#039;. For that matter, count Jensen, Fleming, and Yersin among Papa Nurgle&#039;s blacklist too.&lt;br /&gt;
* Slaanesh pissed off Nurgle by constantly wanting to get Isha back. Nurgle in retaliation created STDs.&lt;br /&gt;
* According to the 8th Edition Chaos Codex, Nurgle once attempted to create a flesh-eating disease but [[Fail|accidentally created a disinfectant]]. Not even the bravest of Great Unclean Ones dare bring up the subject again. Again, this is legitimately canon. Even make sense if you think about it, Penicillin does come from a mold. &lt;br /&gt;
* Nurgle does not extend his &amp;quot;free hugs&amp;quot; policy to Tzeentch. Not out of hate, but because they will cancel each other out of existence.&lt;br /&gt;
* Nurgle once tried his hand at [[World of Warcraft]]. The result was the Corrupted Blood incident.&lt;br /&gt;
* Nurgle&#039;s daemons, particularly the Great Unclean Ones, are among the most characterful daemons in all Warhammer lore and literature, though this largely because they are among the only daemons actually allowed to have personalities.&lt;br /&gt;
* Junko Enoshima claims to be a loyal follower of Nurgle, as one of his aspects is despair. While he does appreciate her [[Slaanesh|Slaaneshi-tier]] admiration for him, he does NOT appreciate a) her hatred for tradition, which she considers boring, b) her callous attitude towards her victims and c) her usage of [[Tzeentch|Tzeentchian techniques]] in order to spread his will.&lt;br /&gt;
* When the COVID-19 pandemic began, Nurgle developed a taste for Corona beer jokes and declared China to be his favorite country of 2019.  Unsubstantiated rumors say Nurgle sent a gift basket to the city of Wuhan in China&#039;s Hubei province.  He&#039;d also like China&#039;s President Xi Jinping more after this, if not for the man&#039;s Tzeentchian scheming.  &lt;br /&gt;
** The Plague Marine Propaganda Department is the reason for the Anti-mask protests in places like America and Australia.&lt;br /&gt;
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==Famous Servants== &lt;br /&gt;
*Bubonicus - Nurgle&#039;s version of Khorne&#039;s [[Doombreed]], Slaanesh&#039;s [[N&#039;kari]], and Tzeentch&#039;s [[M&#039;kachan]]. Like Slaanesh&#039;s second in command, Bubonicus has no chance of being a real life historical figure unlike M&#039;Kachan and Doombreed since he was born a good deal after humanity became a space faring species and was not in fact, born on Terra, but instead hailed from the same planet as N&#039;kari. He is something of an oddity among the four Great Daemon Princes, since he&#039;s not roughly as old as Nurgle, while the other three are about as old as their respective gods. He has a huge line of dancers on one planet that goes across said planet&#039;s equator and they keep on dancing until they catch Uber-Syphillis and become Plaguebearers, at which point they leave to fight for Nurgle while someone else takes their place. The absolute fucking life of the [[Krieg|party]]. His primary rival among the Daemon princes is not M&#039;Kachan as one would expect, but N&#039;Kari, as they were enemies in their mortal life.&lt;br /&gt;
*[[Scabeiathrax]] - Nurgle&#039;s version of Khorne&#039;s An&#039;ggrath, Slaanesh&#039;s Zarakynel and Tzeentch&#039;s Aetaos&#039;Rau&#039;Keres (say that five times fast). Famous for having T9 and 10 wounds meaning that he&#039;s completely impervious to any attack that doesn&#039;t at least have S6. He&#039;s the biggest and strongest of all of Nurgle&#039;s Greater Daemons and is probably the strongest of all of his servants in general. If Ulkair has 2,800,000 hit points, then Scabeiathrax would have 280,000,000,000.&lt;br /&gt;
*[[Ku&#039;Gath]] - Ku&#039;Gath was once a small nurgling sitting on the shoulder of Nurgle while he was concocting his greatest disease yet. Suddenly, Ku&#039;gath slipped off of Nurgle&#039;s shoulder and straight into the pot he was cooking in, accidentally swallowing it all and becoming a Great Unclean One in the process. Nurgle laughed the whole incident off, but Ku&#039;Gath felt guilty of robbing Nurgle of his greatest achievement. Since then, Ku&#039;Gath has been trying to recreate the disease that he ruined in his ascension to greater daemonhood.&lt;br /&gt;
*[[Rotigus]] - A Great Unclean One worshipped throughout both the Mortal Realms and the Milky Way as a fertility god. Known as the &amp;quot;Rainfather&amp;quot; for his ability to conjure up Nurgle&#039;s Deluge, a rain of filth that perpetually surrounds him.&lt;br /&gt;
*[[Epidemius]] - A Herald of Nurgle and his greatest Tallyman. &lt;br /&gt;
*[[Horticulous Slimux]] - A Herald of Nurgle said to be his first Daemon he ever made (and by implication, probably was patient zero for Nurgle&#039;s Rot). Is Nurgle&#039;s chief Gardener, and rides a giant snail called Mulch.&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
*[[Mortarion]] - Daemon Primarch of the Death Guard that hasn&#039;t done much since ascending to Daemonhood but to sit around all grumpy up until the Great Rift and Guilliman woke up. Mortarion has now reunited the Death Guard and are now having a party.&lt;br /&gt;
*[[Typhus|Typhus The Traveler, Herald of Nurgle]] - A rational fellow, mostly famous for being a tough son of a bitch to kill which is owed to the fact that he is encased in [[Terminator]] armor and is fully pledged to Nurgle. Typhus to Nurgle is what Khárn is to Khorne, which means that he&#039;s Nurgle&#039;s favorite mortal servant. Also famous for grabbing guardsmen and Marines alike with his scythe to drag them closer to his hug-friendly arms as well as causing zombie-plagues. Too bad that everyone who gets too close to him rot away into a pile of green slop. Typhus is also the name of a disease, because GW are nothing if [[Oinkbane|not subtle]]. &lt;br /&gt;
*[[Ulkair|Ulkair the Great Unclean One]] - Ulkair is notable due to his history with the [[Blood Ravens]], and was imprisoned by Kyras a thousand years before the story line of Chaos Rising. Came back when Eliphas sacrificed a bunch of Blood Ravens and provided him with a Plague marine to possess. A notoriously tough bastard.&lt;br /&gt;
*[[Foulspawn]] - Foulspawn is the only known case where, after becoming a [[Chaos Spawn|you-know-what]], it did not die, but rather continued it&#039;s existence by swallowing its victims whole. Currently keeps the record of giving the best hugs in this galaxy.&lt;br /&gt;
*Cor&#039;bax Utterblight - Cor&#039;bax Utterblight is a daemon prince that was summoned by the [[Word Bearers]] during the [[Horus Heresy]]. He was created by [[Forge World]] for the Horus Hersey tabletop game.&lt;br /&gt;
*Deacon Mamon - A demagogue of Nurgle who ascended to become a Daemon Prince after his efforts in corrupting the planet [[Vraks]]. Another Forge World Nurgle Daemon Prince.&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
*Orghotts Daemonspew - The child of a human Witch and a Great Unclean One (don&#039;t ask, imagine the details yourself) who wants to join his father by becoming a Daemon. Tried to contract Nurgle&#039;s Rot and become a Plaguebearer, but when his already quasidaemonic nature made that fail he decided it was better to become a Daemon Prince. Leader of the Maggoth Lords.&lt;br /&gt;
*Festus The Leechlord - A man who fancies himself to be Nurgle in mortal form. Constantly makes concoctions from experimental diseases and forces his enemies to drink them. &lt;br /&gt;
*Bloab Rotspawned - A Maggoth Lord made up mostly of flies wearing a human skin as &amp;quot;punishment&amp;quot; for torturing tiny insects out of petty spite.&lt;br /&gt;
*Morbidex Twiceborn - A Maggoth Lord who resembles a Nurgling, and commands a vast swarm of them. Has a grudge against Tzeentch due to being severely burned as a child and his tribe believing that Tzeentch was the god of fire. &lt;br /&gt;
*[[Tamurkhan]] - An extremely successful Maggot Lord blessed with the power to [[Lucius the Eternal| claim the flesh and bodies of his enemies as his own if defeated in combat]], albeit in a much more... direct way than his obvious comparison.  Very successful, and almost claimed the Throne of Chaos before being undone in his hour of triumph by a carefully-orchestrated suicide attack.&lt;br /&gt;
*The Glottkin -  A trio of Daemonic brothers: Ghurk - that has become something akin to a Great Unclean One, Otto - the tactician of the three, and Ethrac - the Wizard. &lt;br /&gt;
*Gutrot Spume -  A highly mutated servant of Nurgle who&#039;s known for his arrogance. Leads a vast fleet of Nurglite pirates.&lt;br /&gt;
&lt;br /&gt;
===/tg/===&lt;br /&gt;
*[[Puc&#039;Kao]] - Nurgle&#039;s daemonic tooth rot fairy, gum disease and sweets. Often seen as an overweight, pus-dripping cherub who likes to play pranks on people, usually by removing healthy teeth from the mouths of unsuspecting mortals as they sleep. As you can expect he is a fun guy.&lt;br /&gt;
*[[Luke]] - I don&#039;t know where to start. Just... Ugh.&lt;br /&gt;
*[[Chris-Chan]] - obvious due to his lack of changing anything about himself, as well as any semblance of personal hygiene, Nurgle is easily the only person who could love this guy.&lt;br /&gt;
*Cystus The Malignant - The sickest fuck to inhabit realspace since Typhus himself. Fan created Chaos lord whose endeavors are still being written.&lt;br /&gt;
*[https://www.medicalnewstoday.com/articles/220879.php Chairlord of Nurgle] - A morbidly obese Ohio man whose very flesh became fused to his recliner, rendering him unable to be removed from it. There he remained seated in the recliner for multiple years soaking in his own filth and bodily excretions and covered in maggots, being fed by his underlings. When the news of his death reached /tg/ around 2011 they immediately recognized the man as a herald of Nurgle, dubbing him the Chairlord.&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Mary_Mallon Mary Mallon] - The namesake for the term &amp;quot;Typhoid Mary&amp;quot;.  An Irish woman born in the 19th century, Mary emigrated to the US and became a cook.  In the 20th century when Typhoid Fever broke out, people she served started falling ill, and after testing Mary was found to be an asymptomatic carrier of the pathogen associated with typhoid fever (she had the virus, was immune to the virus herself but could infect others - like a true champion of Nurgle).  Despite the test and being quarantined, Mallon was adamant she wasn&#039;t sick and escaped multiple times to go back to her cooking job, even using different names to avoid detection.  Eventually, she was recaptured and incarcerated in high level security for the rest of her life (over 30 years) before dying of pneumonia.  During her life, at least three deaths are attributed to an infection from her, with estimates putting the actual number as high as fifty.&lt;br /&gt;
** Interestingly, there were others like her who had more deaths attributed to them from Typhoid Fever, such as the men Tony Labella, Alphonse Cotils and a tour guide nicknamed &amp;quot;Typhoid John&amp;quot;, but Mary was the most high profile (likely due to repeated escapes).  &lt;br /&gt;
*Anti-vaxxers.&lt;br /&gt;
*Anyone who&#039;s worked on developing a bioweapon.&lt;br /&gt;
*Healthy At Every Size &#039;&#039;un&#039;&#039;activists (so most, if not all of, the fat acceptance movement)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general note, the followers of Nurgle usually retain high levels of common sense compared to followers of the other Chaos Gods. Probably because they don&#039;t usually go insane to the point of uncontrollable defecation, they just defecate uncontrollably (sanity has nothing to do with it). They usually get creative in their conquests and tend to get cool gear and use it well. Plague Marines for example, got bored with regular frag - and krak grenades and decided to instead use the SEVERED HEADS of their enemies: zombified, plague-ridden, embalmed, severed heads.&lt;br /&gt;
&lt;br /&gt;
Here we have [https://www.youtube.com/watch?v=DUAqdPpWGZo a typical conversation between two Nurgle cultists].&lt;br /&gt;
&lt;br /&gt;
==Famous Diseases== &lt;br /&gt;
You thought Khorne was bad? You ain&#039;t seen nothin&#039;. Here&#039;s what Nurgle cooks up for his grandkids.&lt;br /&gt;
&lt;br /&gt;
*Destroyer Plague - Plague flies burrow into every [[PROMOTIONS|orifice]] and fill you with their eggs. This causes you to burst in an explosion of more plague flies, which literally fill the assholes of everyone nearby. Plague flies are also [[SCP Foundation|spread via reading about plague flies]]. This is the worst Nurgle plague.&lt;br /&gt;
*Bonewrack - Your own bones rip your body apart and suffocate you. This is the worst Nurgle plague.&lt;br /&gt;
*Doubtworm - A [[SCP Foundation|memetic]] virus which is spread by hearing a very specific phrase, &amp;quot;The Emperor Isn&#039;t Real.&amp;quot; Those infected turn into zombies, turn back into humans, and then turn into big cuddly worms. This is the best Nurgle plague, because The Emperor Isn&#039;t- {{BLAM|EXTRA FUCKING HERESY!}} {{BLAM}} {{BLAM}} {{BLAM}}&lt;br /&gt;
*Fydae Strain - AKA &amp;quot;10% of the reasons why psykers are killed on sight in the Imperium of Man&amp;quot;. Basically turns psykers into Typhoid Mary. You, a latent psyker, are infected by the Fydae strain and are forever [[Plot armor|immune]] to it&#039;s effects. You are also likely immune to all diseases, forever. The downside is that you are now unknowingly and invisibly spewing out the Fydae Strain virus everywhere. You do just fine, it&#039;s just that everything else around you rots away, spreading to cover the entire planet. The disease is sapient, holy fuck, and does what it can to remain undetected. Everybody starts rotting away almost at the same time, and then they usually have seizures so hard they get killed. This also summons a bunch of Nurgle cultists, but honestly at this point it doesn&#039;t matter. This is the worst Nurgle plague.&lt;br /&gt;
*[[Obliterator]] Virus - You turn into [[Dakka|guns]].  This is the best Nurgle plague.&lt;br /&gt;
*Walking Pox - Similar to Zombie Plague, but [[Grimdark|worse]]. Instead of a regular zombie, you become a shambling, rotting abomination which is extra spiky and bloated. You are fully conscious and aware as you watch your disgusting rotsack body kill everyone you love. Walking Pox is spread by moaning.  This is the worst Nurgle plague.&lt;br /&gt;
*Nurgle&#039;s Rot - Your body and soul start rotting away. This is a slow process with no cure, because Nurgle is an asshole (not the kind that gets filled with fly eggs though). A disgusting seed pod is created in Nurgle&#039;s [[Magical Realm|realm]] in the warp. When your body inevitably fails and your soul has been sucked into Nurgleville, the seed pod drops and opens. A [[Age of Sigmar|new, much shittier version]] of you shambles out as a plaguebearer. This is the worst Nurgle plague.&lt;br /&gt;
*Witch-curse - You, a psyker, get supercharged so hard you kill everyone nearby.  This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Phantom Itching]] - An itching sensation in body parts that you no longer have, inducing madness in the infected due to being unable to scratch said itch. [[The Emperor]] himself is unfortunately inflicted with this particular disease, and even if he weren&#039;t immobile he can do nothing about it. This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Crotch-Rot]] - a disease invented specifically to piss off [[Slaanesh]], since it directly targets the genitals and causes them to fall off, followed by painful death. This is the worst Nurgle plague.&lt;br /&gt;
*HIV- One of Nurgle&#039;s most insidious diseases which was first unleashed on Terra mid-to-late M2.  It attacks the body&#039;s immune system, leaving it ripe for conquest by other viruses.&lt;br /&gt;
*The Spanish Flu- After the first world war in late M2, Nurgle realized that Khorne was in ascendancy due to the sheer carnage and slaughter that went on, decided he could do better and unleashed a plague that ended up killing more people than the previous war.  &lt;br /&gt;
*COVID-19 - A plague created in Terra in M3 that caused a massive pandemic and lockdown causing everyone to stay home and slowly let go of social norms and just waste away in their own filth, increasing his power even more, just as planned.&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s diseases are far less damaging in the big picture than one would think. Given the literally crotch-liquefying horribleness of Nurgle&#039;s diseases, and the demostrated fact that a couple of Nurgle cultists can destroy a solar system&#039;s worth of planets, Papa N has remarkably little impact. Somehow everyone&#039;s not [[Necron|dead]] [[Nagash|yet]]. The meta reason is that WH40K: Medicae would be a truly shitty game. In universe, it could be that these sicknesses are warp-augmented and are not viable in a place free of warp interference. The lack of challenging the status quo with a superplague could also be because Nurgle is &#039;&#039;literally&#039;&#039; the god of &amp;quot;status quo is god&amp;quot;. We&#039;ve also got some [[Lord of Change|guardian angels]] watching over us, and [[Isha|two]] [[Tzeentch|gods]] working constantly to fuck up Nurgle&#039;s [[Just as planned|plans]].&lt;br /&gt;
&lt;br /&gt;
== Trivia! ==&lt;br /&gt;
*Nurgle has been modelled after [[wikipedia:Nergal|Nergal]], the Assyrian deity of pestilence, disease, underworld, decay and hunting. He is the only Warhammer deity which has connotations to the real life deities.&lt;br /&gt;
&lt;br /&gt;
*In Nurgle’s garden, [https://www.youtube.com/watch?v=Uor4IrNN0N4| the Plague Inc. theme plays on loop for eternity.]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*WARNING! NURGLINGS ARE NOT THIS CUTE!*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nurgbeard.jpg|A neckbeard dedicated to Nurgle.&lt;br /&gt;
Image:Chaos God DnD.png|He brings a lot to the table.&lt;br /&gt;
Image:Nurglies.jpg|Nurgle&#039;s followers.&lt;br /&gt;
Image:Nurglette.png|Nurgle also has daemonettes. Too bad they all have chlamydia. (Then again if you worship Nurgle, it doesn&#039;t really matter!)&lt;br /&gt;
Image:Loli-daemonette_(12).jpg&lt;br /&gt;
Image:Loli-daemonette_(4).png&lt;br /&gt;
Image:Loli-daemonette_18.png&lt;br /&gt;
Image:Nurgmonette.jpg&lt;br /&gt;
Image:Loli-daemonette_(20).jpg|Cultists devoted to Nurgle have a different relationship with their daemons than those devoted to [[Rip and tear|Khorne]], [[Rape|Slaanesh]] or [[Not as planned|Tzeentch]].&lt;br /&gt;
Image:Nurgle_troops.jpg|At home with the family.&lt;br /&gt;
Image:Chaos.jpg|She slept with the judge!&lt;br /&gt;
Image:Mallon-Mary_01.jpg|Typhoid Mary: A famous 20th century Nurgle champion.  Nurgle&#039;s followers are not always easy to spot.&lt;br /&gt;
Image:GreatUncleanOne.jpg|Greater daemon of Nurgle, the Great Uncle One.&lt;br /&gt;
Image:pool.jpg|The powers of Nurgle laugh in the face of chlorine.&lt;br /&gt;
Image:laidbacknurglette.jpg|Daemonette of Nurgle (don&#039;t fap, it&#039;ll fall off).&lt;br /&gt;
Image:Nurgle trainer copy.jpg|None loves his Pokemon more than the Nurgle Trainer.&lt;br /&gt;
File:Typhus the traveller by chameleonbot.jpg|The Herald of Nurgle, charged with organizing everything for the big guy&#039;s arrival at concerts, parties, etc.&lt;br /&gt;
File:Dranon8.jpg|It&#039;s so mushy that it causes disease. Literally.&lt;br /&gt;
Image:Plaguemarines.jpg&lt;br /&gt;
Image:Decent Nurgmonette.jpg&lt;br /&gt;
Image:Cultist-Nurgle.jpg&lt;br /&gt;
Image:I Don&#039;t Know What This Was About But I&#039;ll Upload It Anyway.jpg&lt;br /&gt;
Image:Nurgle_aspiring_champion.jpg|An aspiring champion of Nurgle.  Aspiring because he got caught.&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ChaosGods}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category: Maggotkin of Nurgle]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Officio_Assassinorum&amp;diff=364083</id>
		<title>Officio Assassinorum</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Officio_Assassinorum&amp;diff=364083"/>
		<updated>2020-08-09T03:20:00Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: &lt;/p&gt;
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&lt;div&gt;[[File:Armyof4byIronShrineMaiden.jpg |200px|thumb|right|Dawwww.]] &lt;br /&gt;
{{Topquote|Ask not for whom they seek, lest it be thyself.|Tactica Imperium on The Officio Assassinorum}}&lt;br /&gt;
{{Topquote|The best government is a benevolent tyranny tempered by an occasional assassination.|Voltaire}}&lt;br /&gt;
{{Topquote|We would be legends, but the records are sealed.  Glory in battle is not our way.  Think of our heroes; the Silent Step, who defeated a nation with a single shot.  Or the Ever Alert, who kept armies at bay with hidden facts.|Captain Kirrahe of [[Bioware|Mass Effect]] fame}}&lt;br /&gt;
{{Topquote|Nothing is true, everything is {{BLAM|HERESY!}}|A slightly redacted motto of the Officio Assassinorum&#039;s precursors from ancient Terra}}&lt;br /&gt;
&lt;br /&gt;
You can tell you don&#039;t mess with the &#039;&#039;&#039;Officio Assassinorium&#039;&#039;&#039;. Anyone, from the lowliest of workers to the [[High Lords of Terra]], at ANY moment, is open to either having their brains spilled on pavement by a sniper round, their spleen torn out by screaming Wry-man, shanked by dear old mum for no apparent reason, or if they&#039;re a psyker die in absolute terror unable to use their powers. When the shit hits the fan, these are the guys that get their hands dirty. It&#039;s all about the wetwork. This branch of the [[Administratum]] recruits, trains and commands Assassins of all kinds; for more information on the individual Assassin types, please visit [[Assassin|this page]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Nemesis_02.jpg|400px|thumb|left|If the [[Imperial Guard]] is the hammer of the [[EMPRAH]] and the [[Space Marines | SPESS MEHREENS]] are the sword, the operatives of the Officio Assassinorum are the poisoned needle. The scary thing is that that daemon in the back probably isn&#039;t the deadliest thing in the picture.]]&lt;br /&gt;
The Officio Assassinorum was founded at the beginning of the [[Great Crusade]] as a department for holding any up-and-coming warlords or heretical leaders accountable for their actions. And by &amp;quot;accountable&amp;quot; we mean &amp;quot;disposed of&amp;quot;. And by &amp;quot;disposed of&amp;quot; we mean &amp;quot;killed so hard that they will die to death&amp;quot;. Originally such work was performed by the [[Alpha Legion]], although like much of those bastards&#039; history it&#039;s hard to be sure. Formed by [[Malcador the Sigillite]] and the six masters of the Clades (the future temples), it was founded in extreme secrecy in an attempt to keep it out of the [[God-Emperor of Mankind|Emperor]]&#039;s knowledge and maintain his purity (a concept the Big.E always found funny). It&#039;s even more amusing that they thought they could hide something from someone capable of basically hearing the thoughts of every human at once.  And they all seem to know of one another.  &lt;br /&gt;
&lt;br /&gt;
In the beginning, the Officio acted independently in the shadows under the guidance of [[Malcador the Sigillite]], their existence kept mostly secret. As mentioned, [[God-Emperor of Mankind|Empers]] knew from the beginning but tolerated the Officio. Constantin Valdor and the [[Adeptus Custodes|guys in gold]] found out pretty quickly there were other people dealing with threats to the Emperor behind their (and His) backs, but they too decided the Officio was a-okay. This unwritten arrangement worked out relatively well in the beginning until [[Horus Heresy|a large quantity of fecal matter hit the air circulation device]]. Malcador first sent individual assassins then a whole execution force after Horus, but the assassins were unable to kill the wayward Primarch. Worse, [[Rogal Dorn]] learned about the existence of the Officio. Being less... tolerant... than the Custodes, Dorn did not like what he saw. So he did the [[derp|sensible thing]] and invited himself to one of the Officio&#039;s meetings, intent on [[rage|voicing his opinion on their modus operandi tactfully]]. Malcador, who would not take shit from Dorn, politely but firmly told him he should grow up. Luckily, at that point Big.E himself walked in, told Dorn the existence of the Officio was [[just as planned]] and that he should leave them alone, but at the same time he told [[Malcador]] to drop the cloak and dagger and that the Officio from now would officially be recognized and work under strict rules of engagement.&lt;br /&gt;
&lt;br /&gt;
From that time on, a terminatus order could only be issued by the Senatorum Imperialus (AKA the [[High Lords of Terra]]) and the members of the Officio Assassinorum are kept on a very short leash. Unlike the [[Inquisition]], they have no discretionary powers of their own, [[The Beheading|because they tend to horribly abuse them if they do]].&lt;br /&gt;
&lt;br /&gt;
The head of the Officio is known as the &#039;&#039;&#039;Grand Master of the Officio Assassinorum&#039;&#039;&#039;, or &#039;&#039;&#039;The Master of Assassins&#039;&#039;&#039;, who sits alongside the Fabricator-General of Mars and the Ecclesiarch of the Adeptus Ministorum as one of the [[High Lords of Terra]]. &lt;br /&gt;
&lt;br /&gt;
Which, if you think about it, must be somewhat distracting during their meetings. The Lords are sitting around and discussing the fates of trillions of men, and as the debate goes back and forth, one of them says nothing, ever. He just sits there, smoking a lho-stick with his trench coat wrapped around him, almost completely overlooked. And then they remember that a bad decision could get them killed, and this is the guy who does that. And only that. His only job is to dispatch death on swift wings to any high official. It&#039;d be like having the Sword of Damocles hanging over your head everywhere you went. &lt;br /&gt;
&lt;br /&gt;
Members of the Officio are recruited at a very young age; most of them are children from Feral Worlds or are taken from the Schola Progenium. Recruits are biologically augmented and trained at the School of Assassins on Holy Terra for ten years before being assigned to one of the Assassin Temples to continue their training and eventually serve the Imperium.&lt;br /&gt;
&lt;br /&gt;
The Assassin specialists approach Sly Marbo levels of awesome, as the Temples have permission make use of &amp;quot;any means or tools to get the job done,&amp;quot; even if it means banned tech from the Dark Age of Technology (like the Terminus gland) or xeno artifacts (like the C&#039;tan phase blade). These Assassins are also given crushingly restrictive psych treatments to ensure they never use these tools except when ordered, which can make them seem kinda spastic during downtimes when said tools are augmentations to their own body.&lt;br /&gt;
&lt;br /&gt;
There are only 2 recorded examples of anyone in the Officio turning against the Imperium. Unfortunately, both times it was the Grand Master, Drakan Vangorich. The Imperium learned of the first one&#039;s butthole treachery when he had the [[High Lords of Terra]] [[The Beheading|wiped out to the last man]]. Very [[grimdark]], though the uncaring [[Eldrad|dicks]] had it coming to them. It could be said that Vangorich getting rid of the incompetent idiots was a &#039;&#039;good&#039;&#039; thing for the Imperium, but he did more harm than good in the longer run with his increasingly totalitarian ([[grimdark|totalitarian compared to the &#039;regular&#039; Imperium standards which are already pretty fucked up, mind]]) ways to prevent the situation from going to shit ever again.&lt;br /&gt;
&lt;br /&gt;
After that betrayal, an Astartes retribution force was dispatched to &amp;quot;resolve&amp;quot; the situation. It is not known how many marines were sent; since the force was made up of elements of three chapters ([[Halo Brethren]], [[Sable Swords]] and [[Imperial Fists]]), it was probably at least 1000 marines (400 Marines landed, half survived the initial purging, just one survived the whole “fight the Assassinorum” thing which at least proved that even ambushed by a hundred of Eversor assassins, the Astartes were still quick enough for one of them to get the job done). As soon as they landed on Terra, the commander of the force was assassinated. The remaining marines broke into the grand chamber of the Assassinorum Temple and found 100 (!) [[Eversor]] Assassins between them and their target. A single marine survived to plug the Grand Master in the brain with a boltgun. This super-hardcore-awesome-ass-kicking marine was definitely as badass as [[Darnath Lysander]]. As it turns out, it was the Imperial Fists&#039; Chapter Master!&lt;br /&gt;
&lt;br /&gt;
The other one was [[Love Can Bloom|Vindicare Assassin LIIVI]].&lt;br /&gt;
&lt;br /&gt;
Ha, just kidding. The second time was during the Age of Apostasy in M36, when the Grand Master was himself assassinated by a [[Callidus]] Assassin under the orders of [[Goge Vandire]], the insane ruler of the Imperium. Of course, you don&#039;t become Grand Master without being an Assassin yourself, and it turned out that he had switched places with a body double. What followed was a civil war within the Assassinorum to mirror the one wracking the Imperium, and ended up filling the Imperial Palace with nerve gas and destroying entire wings of Mankind&#039;s greatest fortress with ancient Dark Age and xenos weaponry. Eventually, the Grand Master triumphed, but went into self-imposed exile at the end of it, and might still be alive today. After the war, the [[Inquisition]] set up the [[Ordo Sicarius]] to monitor the Assassins and make sure they stay in line.&lt;br /&gt;
&lt;br /&gt;
Alas, they will always be second best, for they can never become [[Sly Marbo]] . They only exist in fluff for the purposes of showing just how bad-ass a specific enemy is. For example, during the [[Horus Heresy]], eight(!) Assassins, at least one from each temple, was sent to form an Assassin&#039;s Justice League of Doom and kill [[Horus|that asshole who started it]]. For [[Plot armor|SOME REASON]], like everyone else in the Imperium who tried to stop it, they [[FAIL|failed.]]  Also, the same thing was tried during the Medusa V campaign, to assassinate the leader of the Chaos faction; seven of them failed, getting a front row seat to some [[Eldar]] stealing their kill. Imperial Armour books goes even further and currently have a Vindicare torn apart by an angry mob of Vraksian heretics after &#039;&#039;failing&#039;&#039; to shoot down his target, and Eversor being ripped to shreds by point-blank pulse carbine fire and only taking down &#039;&#039;one&#039;&#039; of his targets due to a tactical nuke strapped to his chest, with both cases causing the completely opposite effect imperials hoped for. This is known as the &amp;quot;[[Derp|Worf]] Effect&amp;quot; by [[Star Trek]] fans, or &amp;quot;The Avatar of Khaine effect&amp;quot; by Eldar players.&lt;br /&gt;
&lt;br /&gt;
==Divisions==&lt;br /&gt;
The Officio Assassinorum has six &amp;quot;temples,&amp;quot; or specialist branches, each focused on one particular method of assassination: &lt;br /&gt;
* [[Callidus]] - shapeshifters, masters of infiltration. Almost all women (or [[Squad Broken|women pretending to be Orks]], or...just...try not to think about it).&lt;br /&gt;
* [[Culexus]] - soulless gothtards that are invisible &amp;amp; immune to psykers, daemons &amp;amp; the Warp.&lt;br /&gt;
* [[Eversor]] - cyborg, drugged-up killing machines that have two settings: coma and &#039;&#039;&#039;RIP&#039;N&#039;TEAR!!&#039;&#039;&#039;1!!1!one!&lt;br /&gt;
* [[Vanus]] - leet hacker NERD CHESS PLAYERS. All are genii in the fields of intelligence gathering, strategy and [[JUST AS PLANNED]]. &amp;quot;The cleanest kill is one that another performs in your stead with no knowledge of your incitement.&amp;quot; They are what every neckbeard wants to be.&lt;br /&gt;
* [[Venenum]] - master poisoners who can take the things found in a vegan&#039;s kitchen and kill a [[Space Marine]] with the resulting mixture (death by malnutrition, presumably).&lt;br /&gt;
* [[Vindicare]] - snipers that can &amp;quot;BOOM! HEADSHOT!&amp;quot; from beyond the horizon.&lt;br /&gt;
* [[Maerorus]] - a failed attempt at creating a [[Sly Marbo|living weapon able to operate without support or equipment for a prolonged period of time.]] The only one created proved to be impossible to control and went rogue; all attempts at making more were immediately discontinued. Think Alex Mercer from Prototype, only even more sociopathic. &lt;br /&gt;
&lt;br /&gt;
[[Death Cult Assassin|Death Cult Assassins]] aren&#039;t part of this framework; there are thousands of death cults throughout the Imperium and they each train in their own way to kill enemies of the Emperor, but are not officially-sanctioned and are more autonomous than the Assassins.&lt;br /&gt;
&lt;br /&gt;
==Assassinorum: Execution Force==&lt;br /&gt;
[[Assassinorum_Execution_Force|GeeDubs released a (rather awesome) Space Hulk-style board game]] for 1-4 players that revolves around an Execution Force - an Officio Assassinorum team comprised of a Callidus, Culexus, Vindicare, and Eversor assassin. Gameplay is a combination of Splinter Cell and X-COM, wherein the four player-controlled Assassins run through the map attempting to find a teleportarium room, which in turn will allow them to move to the second (and final) map. Once there, players must kill a boss of sorts - a Chaos Sorcerer who is trying to blah blah kill the Imperium with blibbity bloobity Chaos shenanigans. You&#039;ve heard the story before. Along the way, Assassins fight Renegades (Chaos [[Cultist-chan|Cultists]] and [[Dranon|Spess Muhreens]]) which are spawned either by revealing rooms (the only way to find the teleportato and its control room) or through random events. Renegades can be alerted to the Assassins&#039; presence by catching them in line of sight or by hearing the sounds of glorious gunplay down the hall. The Assassins, of course, are all badasses with unique attributes and abilities, including Primaris and Omegon Tactics (super special powers that can be used thrice or once per game, respectively). All in all the game is an overcosted and short-lived boardgame compared to Space Hulk, which for the same price gave you almost triple the amount of good guys and also more uniquely posed bad guys as well as over a dozen different missions with differing map layouts. Not to mention the map tiles were embossed as well. This means you would need a week or so of daily playing to finish all Space Hulk missions, while Officio Assassinorum will get boring after 3 or 4 plays. A shame, GeeDubs. A shame.&lt;br /&gt;
&lt;br /&gt;
On the upside, you can take those four assassins and bring them over to a standard 40k game as henchmen for an Inquisitor.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AnotherGameNightRuined.jpg&lt;br /&gt;
File:Back in the Day by DeadXCross.jpg&lt;br /&gt;
File:AssassinsHangout.jpg|Eversors are the [[That Guy]] of Assassins.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Imperium}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Aun%27Va&amp;diff=56001</id>
		<title>Aun&#039;Va</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Aun%27Va&amp;diff=56001"/>
		<updated>2020-08-09T03:00:03Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* The aftermath of Aun&amp;#039;Va&amp;#039;s death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Topquote|Let none doubt that the [[Tau]] Empire will bring unity to all -- let none doubt that now is our time. Forward, for the Greater Good!|Aun&#039;Va, Supreme [[Ethereal]] of the [[Tau]] Empire.}}&lt;br /&gt;
{{Topquote|Kill yourself.|Aun&#039;Va after [[Phil Kelly|retcons]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aun&#039;Va&#039;&#039;&#039; (full name Aun&#039;o&#039;T&#039;au&#039;Acaya&#039;Va&#039;Denta) is the Tau Ethereal Supreme and Master of the Undying Spirit, and occupies the position of maximum power within the Tau Empire. He&#039;s the face of the Tau for their people, and one of the most proactive individuals in the recent expansion of the Tau Empire, pushing for more and more Spheres of Expansion to continue the growth of their empire, despite the numerous problems that have appeared during his mandate. He&#039;s also notable for being retconned into a cartoonishly evil villain who hates humanity and outright demands for his underlings to kill themselves when they displease him (yes, seriously, just read &#039;&#039;Farsight: Crisis of Faith&#039;&#039; for the scene). He has recently died during the war for Mu&#039;gulath Bay at the hands of an imperial assassin, and so the Ethereal High Council now uses an AI based on his personality alongside holograms and fake broadcasts to make the Tau think he&#039;s still around.&lt;br /&gt;
&lt;br /&gt;
=Rise to power and service record=&lt;br /&gt;
&lt;br /&gt;
Aun&#039;Va rose to the position of Ethereal Supreme when his predecessor, Aun&#039;Wei, decided he was too old to continue and resigned, nominating the promising Aun&#039;Va to the job. Since then, the ethereal has become a beacon for the Tau race, almost as a religious figure. This, alongside his figurine and official art representations, has granted him the nickname of Tau Pope in the minds of [[neckbeards]]. Seriously, we&#039;ve never seen him standing up, he&#039;s always sitting in his floating chair, surrounded by his personal guard. However, you should not make the mistake of thinking of him as a lazy grandpa. He&#039;s been constantly in charge of the policies of the empire for decades now (and considering Tau&#039;s short lifespan, that&#039;s a lot), both negotiating and organizing Tau society and at the head of many military campaigns. He was the one in charge of the war against the xeno species known as the [[Reek|Noisome Reek]], which would become one of the most successful campaigns of the Tau, though to be fair, the Reek are the punching bag of the area, so that&#039;s not difficult. Using his ability for speeches and Ethereal &amp;quot;coercion powers&amp;quot;, Aun&#039;Va sent the Tau [[Fire Caste]] into a bloody frenzy rage, catching their enemies completely off guard and guaranteeing victory. &lt;br /&gt;
&lt;br /&gt;
One of the most interesting things happening during his regime was the discovery of the [[Farsight Enclaves]], with the legendary Commander [[Farsight]] at the head of this splinter of the Tau Empire. This discovery threatened to break the unity of the Fire Caste, the full military Tau army and the faith of the population in the reign of the Ethereals in general. Aun&#039;Va was the one who had to deal with subverting this, twisting the previously untouchable memory of Farsight into a horrible traitor that doesn&#039;t deserve to be praised in any way. For this, he enacted &#039;&#039;damnatio memoriae&#039;&#039; against him, slowly erasing Farsight from Tau historical records through multiple means: destroying his monuments, downplaying his victories or straight up deleting them from Tau records, isolating the Farsight Enclaves from any contact with the Empire... He was even in charge of convincing Commander [[Shadowsun]] that her brother-in-arms had defected and now was the biggest traitor ever, and since then Shadowsun usually accompanies Aun&#039;Va to every one of his campaigns. Though this effort wasn&#039;t fully able to delete him from the collective memory and respect of Tau society (and contacts with the Enclaves continue, though secretly and without the ethereals&#039; permission or knowledge), he managed to effectively avoid a major fracture of the Tau Empire, possibly even a civil war.&lt;br /&gt;
&lt;br /&gt;
=The Third Sphere of Expansion=&lt;br /&gt;
&lt;br /&gt;
After fighting the Farsight Enclaves and the Great War of Confederation (a combined invasion of Tyranids and Orks that almost put an end to the Tau Empire), the Tau Military was in a surprisingly good position: their armies were replete with hardened veterans and quickly recovering. While their military technology had advanced quite a lot to counter the tyranids and the ork WAAAGH, they needed a morale boost after all of those efforts, as the orks and [[Hive Fleet Gorgon]] had weakened the defensive capabilities of many planets. Thus, Aun&#039;Va decided to launch the Third Sphere of Expansion in 997.M41, with Commander Shadowsun and he himself at the front. The idea was to advance throughout the Damocles Gulf taking advantage of the weakness of their enemies, with the Imperium having to deal with many other threats elsewhere. Shadowsun&#039;s strategy of attacking with hit and run tactics and then swiftly concentrating her troops to deal a heavy blow was quite succesful, and it quickly seemed that a good chunk of the Damocles Gulf was now in Tau hands. Aun&#039;Va was present during many of the sieges of the important planets in the area, to improve the morale of the Tau troops. &lt;br /&gt;
&lt;br /&gt;
However, the [[Imperium]] quickly mounted a counteroffensive, way sooner than the Tau High Command thought it would come. However, Shadowsun had a contingency plan for this, and managed to concentrate the efforts of many of the Space marine Chapters sent to the war in a relatively unimportant area of space. Thanks to this ruse, the rest of the Tau forces managed to conquer hundreds of Imperial planets, doubling the size of their empire, while also managing to troll Cato Sicarius. To celebrate this, the Ethereals decided to broadcast their victories to everyone that could receive the message, both pissing off the Imperial forces to an absurd point of rage, and make some minor xenos species shit their pants, having heard of Humanity&#039;s [[RAGE]] when scorned. This was unnoticed by the Tau, though, so drunk they were at their current rate of victories. &lt;br /&gt;
&lt;br /&gt;
[[File:Aun&#039;Va_is_Fucked_Three_Ways_to_Sunday.png|400px|thumb|right|Aun&#039;Va and the Culexus, right before [[RIP AND TEAR|all hell broke loose]] [[derp|(why does he look like he&#039;s half asleep, though?]])]]&lt;br /&gt;
&lt;br /&gt;
During this, a massive Imperial counterattack was organized, alongside an order for the Officio Assassinorum to hunt down and kill the leaders of the Tau main force. Aun&#039;Va was, at the time, coming back to the front after one of his speeches, and was stuck on the planet of Agrellan, now called Mu&#039;gulath Bay. An Execution Force consisting of a [[Callidus]], [[Eversor]], [[Vindicare]] and [[Culexus]] assassin was dispatched to the planet. As a distraction, an Imperial task force was sent there as well to occupy the Tau forces on the planet. Lucky for them, they managed to isolate the Tau forces by trapping them under a bunker, and then the assassin Execution Force attacked. And whereas the Callidus, the Eversor and the Vindicare were stopped by Aun&#039;Va&#039;s personal guard, the blank abilities of the Culexus assassin meant that he went undetected through the Tau lines, allowing them to kill the ethereal&#039;s guard and, in a moment of sweet revenge for Mankind, [[grimdark|butcher the ethereal in a horrifying way, while the Tau pope tried to run in terror from the monster that hunted him]]. This also means the first death of a named character in decades. After that was over, the Imperium decided to put the icing on the cake and throw an [[Exterminatus]] bomb on the planet, leaving no doubt on the Ethereal&#039;s death. [[derp|Then again, why bother with the assassins if you&#039;re just going to blow up the planet anyway?]]&lt;br /&gt;
&lt;br /&gt;
The death of Aun&#039;Va was devastating for the Tau&#039;s war efforts. The death of an Ethereal usually results in a massive drop in morale, so just imagine what the death of the main ethereal could do. The Third Sphere of Expansion ground to a halt, and many planets begun falling back into Imperial hands. Shadowsun could do little after the Ethereal&#039;s death, and she was busy preparing her troops against Farsight anyway, so the campaign was considered over. In theory it counts as a tau victory because they have more planets now than when they started, but the Tau Empire is on shaky ground now.&lt;br /&gt;
&lt;br /&gt;
=The aftermath of Aun&#039;Va&#039;s death=&lt;br /&gt;
&lt;br /&gt;
With the murder of the leader of all Tau, the Ethereal High Council decided to hide this from the population by creating multiple holograms and fake transmissions to fake his survival to the public, aided by an AI based on a backed-up copy of Aun&#039;Va&#039;s mind made before his death. There&#039;s an argument to be had whether that was a good decision or not (just imagine one hologram malfunctioning during a speech, imagine the chaos that could bring), but then again, just &amp;quot;retiring and replacing him&amp;quot; could bring suspicions, especially after the most succesful military campaign the Tau have had in a while. &lt;br /&gt;
&lt;br /&gt;
There&#039;s also the problem of the Ethereals&#039; poor leadership choices and decisions after Aun&#039;Va&#039;s death. Very soon after the end of the 3rd Sphere of Expansion they declared a 4th one... [[fail|and it was immediately stopped by the opening of the]] [[Great Rift]]. After receiving the news that a portion of it managed to survive its unscheduled trip through the Warp, the ethereals inmediately organized another sphere of expansion to link up with it... only to run straight into [[Mortarion]]&#039;s [[Death Guard]], [[rape|with very predictable results]]. Considering the current dangers that the galaxy presents after the Cicatrix Maledictum&#039;s birth, the lack of knowledge of Chaos (and more specifically, what it is and how to prevent it) could imperil the survival of taukind. Not to mention that the Death Guard&#039;s forces are still threatening the existance of the Tau after losing against [[Roboute Guilliman]] in the [[Plague Wars]], their plans to invade T&#039;au itself through the warp rift made by the Fourth Sphere&#039;s exit from the Warp, and the possible corruption of the Fourth Sphere itself. And that&#039;s not counting the Tyranid threat still around, more and more necron tombs waking up around Tau territory, Ultramar ready to fight again after their [[Roboute Guilliman|Spiritual Liege]] came back to life and Farsight still around threatening to break Tau society.&lt;br /&gt;
&lt;br /&gt;
Whether or not the Tau Empire can survive without Aun&#039;Va&#039;s leadership is a matter of &amp;lt;s&amp;gt;plot armour&amp;lt;/s&amp;gt; the strength and confidence of the Tau in the Greater Good. But really, the blueberries finally got the assraping they&#039;ve been begging for since their introduction to the setting. Worse, the AI duplicate of Aun&#039;Va lacks the uncanny charisma possessed by the real one, which has led to at least one major military official questioning &amp;quot;his&amp;quot; orders and later joining Farsight&#039;s forces. It may be only a matter of time before the truth of Aun&#039;Va&#039;s death leaks out, which can only have catastrophic consequences.&lt;br /&gt;
&lt;br /&gt;
For those of you paying attention; yes, this does mean the blue weebaboo space communists are, in fact, led by a vocaloid. &lt;br /&gt;
{{Tau-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Drug&amp;diff=187047</id>
		<title>Drug</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Drug&amp;diff=187047"/>
		<updated>2020-08-09T01:45:21Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* IRL drugs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Drugs are the most useful daily product for any human beings. EVER. They are primarily used for controlling your body&#039;s conditions by giving effects like healing(medical), waking your ass up for the day (coffee) or controlling your emotions so you won&#039;t rage quit on any board games. The most popular drugs are the illegal ones, like cocaine. They are popular among every chaos warband, especially [[Slaanesh|Slaaneshi]] cultists and that [[Doomrider|bat-shit insane demonic biker]]. The good thing about drugs is that they get shit done. You wanna win the war? Poison the enemies&#039; water supplies and let them have it! You wanna get stronger and beat up everyone? Use steroid(s) and wreck everybody!!But be warned, side effects ensue.&lt;br /&gt;
&lt;br /&gt;
It is worth noting how edgy talking about drugs even in fictional sci-fi settings like 40k and Necromunda was in the 80s and 90s. None other than [[Rick Priestley]] talks about this [https://yaktribe.games/article/the_loaded_dice_table_talks.4/ here].&lt;br /&gt;
&lt;br /&gt;
== On /tg/  ==&lt;br /&gt;
Drug plays a big part in RPG where it can be consumed as some kind of buff to your character. The classic red HP potion and Blue magic potion count as drugs, mind you.&lt;br /&gt;
&lt;br /&gt;
Warhammer 40k contains a lot of reference to drugs thanks to the likes of the Dark Eldar and Slaanesh. Other than the likes of depraved alien species and daemon-worshiping cultists, having a universe set in a technological cyberpunk grimdark future means that the possibility of making a drug with unseen disastrous effects is very much possible, and the imperial assassins take the credit for being a bunch of drug addicted killing machines.&lt;br /&gt;
&lt;br /&gt;
Cocaine is probably the most well known drug on /tg/ thanks to Doomrider and Snowflame.&lt;br /&gt;
&lt;br /&gt;
= Drugs in 40k = &lt;br /&gt;
===Warp Infused Drugs===&lt;br /&gt;
*&#039;&#039;&#039;[[Spook]]&#039;&#039;&#039; originates in [[Necromunda]], the exact type of substance it is derived from being inconsistent, perhaps because the [[House Orlock|Orlocks]] don&#039;t want you to know —ranging from [[Nurgle|decayed corpse starch]] to [https://en.wikipedia.org/wiki/Psilocybe_cubensis a fungus] growing, both found deep in the Underhive. It is highly illegal and highly dangerous due to it&#039;s connection with the [[warp]], propensity to invite [[Daemon|uninvited guests]], and how it can either [[Psyker|heighten psych]]&amp;lt;s&amp;gt;edel&amp;lt;/s&amp;gt;[[Psyker|ic abilities]] to [[Chaos Spawn|turn one into a thingamajig]]. It is nonetheless popular, however, both as a recreational drug and a tool for upping a wyrd&#039;s [[Meme|powerlevel]], throughout all levels of Necromundan society and in the wider galaxy &lt;br /&gt;
&lt;br /&gt;
* There are a number of other [[warp]]-infused drugs going around, including &amp;lt;b&amp;gt;&#039;&#039;flects&#039;&#039;&amp;lt;/b&amp;gt; (literal pieces of mirror which have re&amp;lt;i&amp;gt;flect&amp;lt;/i&amp;gt;ed Chaos from within the Eye of Terror), which play a key plot point in the [[Ravenor]] books while the titular inquisitor is running around playing Inquisitorial DEA agent for a while, and the similar but distinct and seemingly milder &amp;lt;b&amp;gt;&#039;&#039;gladstones&#039;&#039;&amp;lt;/b&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;&#039;&#039;Icrotic slime&#039;&#039;&amp;lt;/b&amp;gt; is another [[Necromunda|Necromundan]] narcotic drug which is apparently actually some sort of blob that you put on your head containing a brain eating amoeba that beyond some point of no return will basically reduce you into a zombie, and you&#039;ll be too blissed out to unplug. [[Grimdark]]. Better bring a friend to remove the gelatinous blob from your head in time. Apparently up in the Spire there are drugs that can counteract this and let the uphivers go &#039;&#039;sliming&#039;&#039; without the risk. Whether this actually has to do directly with [[chaos]] is left unsaid but it probably does.&lt;br /&gt;
&lt;br /&gt;
===Combat Drugs===&lt;br /&gt;
*&#039;&#039;&#039;The ones used by [[Eversor]] assassins&#039;&#039;&#039;: The reasons why they wreck shit so much. They consume some sort of special cocktail of combat enhancement drugs and ALL THE ADRENALINE/COKE that allows them go WRYYYYYY and shit on everyone nearby. But these drugs can be used only by Eversor assassins, who have had their immune systems enhanced to the point that they can handle the toxicity of the combat drug. Also has the nice side effect of making the assassin&#039;s corpse explode upon death.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Polymorphine&#039;&#039;&#039;: Used by [[Callidus]] assassins. Note that it&#039;s POLYMORPH-ine, not poly-MORPHINE. This drug allows the user to alter their body shape and appearance, allowing them to impersonate other persons, members of the opposite sex, and even humanoid xenos like Orks and Eldar. That&#039;s why it is so easy to troll [[Macha]]. Sometimes also given out by [[Inquisition|morally ambiguous types]] to make infiltrators minus the superhuman assassin part. Cheaper and effective, but less flexibility. In the [[Jaq Draco|inquisitor novel]] written by Ian Watson, a callidus assassin named Meh&#039;Lindi can only transform into [[genestealers]] due to an experiment, meaning the drug can only be effective depends on the person that use them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Chirurgeon&#039;&#039;&#039;: Used by that [[Fabius Bile|Fabulous Bill]] after learning the trade from [[Urien Rakarth|the sickest of fucks]]. It is a part-sorcerous and part-technological device that acts like an unholy mix of a life-support device crossed with a set of surgeon&#039;s tools, constantly patching Mr. Fabulous&#039; failing body up. The device is charged with warp energy and Fabius can use it on persons other than himself if he wants. Naturally, it has the typical consequences of jamming warp-based shit into your bloodstream.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Commorite Stimm-Rack&#039;&#039;&#039;: Another variant of chirurgeon. Sick ass slurpy drug chemical rack things that comes in [[Mountain Dew|three different flavors]]. One of [[Lucius|Lucius&#039;s]] prized possessions after winning the contest of sickfuckery in the Dark Eldar arena and installed by the [[Fabius Bile|fabulous one]] himself.&lt;br /&gt;
**&#039;&#039;&#039;Laemon Green (Bylestim)&#039;&#039;&#039;: Green blood of some lesser daemon with some wraithbone dust to go with it. Yummy!&lt;br /&gt;
**&#039;&#039;&#039;Tyranberry Red (Tyrphous)&#039;&#039;&#039;: Fucking Tyranid blood. Harvested from their adrenal glands.&lt;br /&gt;
**&#039;&#039;&#039;Wych Cola (Serpentin)&#039;&#039;&#039;: Drained from the blood of the Dark Eldar wyches, whom has done so much drug, it&#039;s blood can be considered a type of it.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Combat Drugs&#039;&#039;&#039;: Used by the [[Emperor&#039;s Children]] and the [[Dark Eldar]], particularly Wyches, to liven up the combat. Like all things associated with Chaos and Dark Eldar, can have a variety of useful effects, or go hilariously wrong.&lt;br /&gt;
&lt;br /&gt;
===Common Drugs===&lt;br /&gt;
*&#039;&#039;&#039;Alcohol beverages&#039;&#039;&#039;: Despite the coming of Grimdark future, alcohol remain popular and wild spread among humanity. Unlike foods which are now mostly per-processed spam mixed with xeno flesh, alcohol remain the same and in fact, comes with even more variant from different planet culture to another, even xenos. Some can be very strong, so strong only the astartes, some xenos or other abhumans can drink it.&lt;br /&gt;
**&#039;&#039;&#039;Amasec&#039;&#039;&#039;: A type of good ol&#039; fashioned booze. Ranges in quality from really good stuff that is favored by Guard and Naval Officers, the more flamboyant Inquisitors, Rogue Traders, nobles and the like, to cheap stuff good only for killing brain cells and degreasing engines (usually called &#039;&#039;Rotgut&#039;&#039;). Usually implied to take the social position whisky or maybe brandy do in our day to day, or occasionally more exotic liquors like &#039;&#039;arrack&#039;&#039; (which can mean different things in different parts of the Orient, e.g. in Sri Lanka or Persia.) Definitely hard liquor though, and fairly ubiquitous.&lt;br /&gt;
**&#039;&#039;&#039;Real rotgut&#039;&#039;&#039;: hope that the ethanol to promethium ratio is in your favor. The worst of the worst, distilled on a small scale and often with plenty of impurities, found in declasse establishments and holes in the wall in the underhives of Necromunda and similar, or improvised by Guardsman. &lt;br /&gt;
**&#039;&#039;&#039;[[Space Wolf|Fenrisian Ale (Mjød)]]&#039;&#039;&#039;: A type of alcohol beverage from Fenris that is soooooo toxic it can even intoxicate an Astartes. Still does not stop the frigging space wolves from competing each others with it. Although the Astartes are unable to get drunk from any alcohol beverages of the Imperium due to their implanted kidney gene seeds, they can from the ale due to a very special toxic from a Fenrisian plant life that temporarily neutralises the Kidney implant of an Astartes. When Space Wolves offer other non-Space Wolves chapters their drink, they have to make sure to add some anti-toxin in the mix in order to not kill their &amp;lt;s&amp;gt;less manly cousins&amp;lt;/s&amp;gt; {{Blam|+++LION FOR LIFE DOG FUCKERS!!!+++}} Understandably, a mortal drinking a few drops gets some major street cred, mostly because anyone who can drink that and not die has a seriously tough constitution.&lt;br /&gt;
**&#039;&#039;&#039;Fungus beer&#039;&#039;&#039;: Orky beer. Nothing more, nothing less. Usually brewed by enterprising gretchin to sell to their masters. Whether it works on humans or is even actually beer in the sense of being a brewed &#039;&#039;alcoholic&#039;&#039; beverage (as opposed to something uniquely orky)  isn&#039;t totally clear. Note that since it&#039;s a fungus and so are orks, and orks are innately psychic, there may be sort of a spook like dynamic going on there, too.&lt;br /&gt;
**&#039;&#039;&#039;Rahzvod&#039;&#039;&#039;: Space vodka made for the [[Vostroyan Firstborn]]. It is a common distribution among their ration.&lt;br /&gt;
*&#039;&#039;&#039;Cigar&#039;&#039;&#039;: Why the fuck not? These candy sticks hanging in your mouth prove that you are the manliest of men in the grimdark future. By the 41 millennium, tobacco seems to have been one of the plants that died off when [[Earth|Terra]] [[Hive|went industrial]], and has been replaced with tabac or lho leaves. However, it&#039;s only available to the high ranking offcers, the rich and beautiful, and [[commissar|officers with big hats]]. Cigars are often used for celebrating victory, but [[Creed|this fucker]] smokes one all the time because he knows [[Just as planned|you have already lost]]. Also used surprisingly by Orks, though they probably fill theirs out with an inferior product like squig droppings or fungus cuttings or something like that&lt;br /&gt;
*&#039;&#039;&#039;Frenzon&#039;&#039;&#039;: A highly addictive mixture of Stimm, Slaught, Spur, and a few others that makes people fearless and crazy in combat. Once you are hooked on frenzon, you become virtually uncontrollable unless you can get a fix; the only way to kick the habit is to take anti-addiction chems. Also, what she&#039;ll do to you because you aren&#039;t that interesting, anyways.&lt;br /&gt;
*&#039;&#039;&#039;Juvenat Drugs&#039;&#039;&#039;: Extend your lifespan. Available to [[High Lords of Terra|the rich and beautiful]] and others in power, usually [[Imperial Guard|Guard]] generals, churchmen, and nobles. Heavily implied to be [[Grimdark|made of children]]. Also depicted as being part of various surgical procedures to achieve the same effect. Their effect isn&#039;t indefinite as the treatment&#039;s start having diminishing returns after a while, although life can easily enough (with enough money and, ugh, babies) be extended past two centuries with women so modified often being described as still being beautiful but noticeably having had &amp;quot;work done.&amp;quot; &lt;br /&gt;
*&#039;&#039;&#039;Kalma&#039;&#039;&#039;: If you need to make a man stoned off his ass, this is your drug. Sometimes used by Astartes and the Mechanicum to keep unruly ship serfs in line.&lt;br /&gt;
*&#039;&#039;&#039;Lho-Stick&#039;&#039;&#039;: Future version cigarettes. Lho is implied to be a tobacco or marijuana analogue depending on how PG-rated the authors are. Also considered to be the smaller, lesser version of cigar, often smoked by measly soldiers who, despite standard issue [[Imperial Guard|balls of steel]], are still bent over and railed by [[Administratum|an uncaring colossal behemoth that only sends them to die somewhere]] and only seek some form of release. It makes up by being as addictive as nicotine, and depending on which regiment you&#039;re in, you either get shot or given more of this stuff.  Go figure. There is at least one reference to lho being insufflated like snuff tobacco (in &#039;&#039;Legion&#039;&#039; by Dan Abnett, blink and you&#039;ll miss it.), so at least in his works, it&#039;s tobacco not pot.&lt;br /&gt;
*&#039;&#039;&#039;Obscura&#039;&#039;&#039;: Drug introduced in [[Dan Abnett]]&#039;s works, which spread to become the number one illegal drug of the [[grimdark]] future. Either smoked or injected, Obscura causes a pleasant dream-like sensation, but after the high is over leaves the user depressed and wanting more. A clear analogue to opium or even heroin.&lt;br /&gt;
*&#039;&#039;&#039;[[Recaf]]&#039;&#039;&#039;: Grimdark era Coffee, or at least something caffienated. Varies from fancy samovar brewed stuff served in thimble glasses to awful bivvie tin mugs served to the guard in the trenches with stimms poured on the top like a latte. It&#039;s unknown if they actually come from organic material like beans and leaves or is chemically reconstituted (the Mechanicum, it seems, prefer the latter method.) Most likely it is some sort of ersatz &amp;quot;coffee&amp;quot; (the British in WW2 had a number of substitutes made from various plants, beans, and nuts) with caffeine (or perhaps something a bit stronger) added chemically. &lt;br /&gt;
*&#039;&#039;&#039;Sacra&#039;&#039;&#039; : Tanith derived alcoholic drink, understandably rare since the planet got wiped. Inferred to be rough homebrewed spirit, probably similar to Poitín, given the gaelic influences on the Tanith.&lt;br /&gt;
*&#039;&#039;&#039;Slaught&#039;&#039;&#039;: A combat drug made of a combination of amphetamines and adrenal glands. Those who use it are said to be &amp;quot;On-slaught&amp;quot; (and ready to &amp;quot;slaught-er&amp;quot;), which is a mildly clever word play. It makes people much more aware and faster, with the unfortunate side-effect of &#039;roid-rage. [[Cult of the Redemption|The Redeemer]] called it &amp;quot;Sacred Libation and Unguent which Gives Heart to the Terrified&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Spur&#039;&#039;&#039;: generic name given for various stimulants that boost the nervous system and muscle reaction speeds. The effects are notoriously short lived and wear off after a few minutes, making it unreliable to depend on as a combat drug unless your supply is massive.&lt;br /&gt;
*&#039;&#039;&#039;Stimm&#039;&#039;&#039;: Generic name for various combat drugs/painkillers for the 41st millennium. Always make sure your [[Power Armor]] has enough. Increases awareness and alertness while diminishing felt pain and possibly treating shock (like epinephrine/adrenaline) letting you go on fighting not conceding to your enemies that you&#039;re dead. There seem to be many kinds. Think the berserker juice from [[Doom]].&lt;br /&gt;
*&#039;&#039;&#039;Yellodes&#039;&#039;&#039;: Also from Dan Abnett&#039;s works. A &amp;quot;mind expanding&amp;quot; drug (think psychedelics), sometimes used by heretics diving into the mindbending lore of the Warp to, like, &#039;&#039;understand&#039;&#039;, man. Probably grimdark Ecstasy to spook&#039;s grimdark LSD/shrooms.&lt;br /&gt;
&lt;br /&gt;
=== Warp Dust ===&lt;br /&gt;
[[Warp|Hell]]-cocaine. But only [[Kaldor Draigo]] and [[Matt Ward]] sniff it, because THEY MAKE IT HAPPEN. This is probably why [[Draigo]] believes he could just burn down [[nurgle|some nasty old man&#039;s garden]] or smash into the [[Tzeentch|fortress of impossible]]. &amp;lt;s&amp;gt;[[meme|Warp Dust, not even once.]]&amp;lt;/s&amp;gt; [[Doomrider]] says you&#039;re a faggot.&lt;br /&gt;
&lt;br /&gt;
=== The Companitas ===&lt;br /&gt;
&amp;lt;s&amp;gt;The drug cartel of the 40k&amp;lt;/s&amp;gt; A cult of drug-using chaos heretics dedicated to Slaanesh. They used a drug that could induce a hysterical state in the user and could even bring the deceased back to life for short periods. Like all Slaanesh cult, they like to have fun by placing the corpses of the royal imperial citizen in rendering plants to burn the bodies to ash, then placed this ash in air-burst warheads and exploded them all over those cities on the world that remained loyal to the Imperium. Sadly, they were pwned by the [[Flesh Tearers]].&lt;br /&gt;
&lt;br /&gt;
= Drugs Warhammer Fantasy = &lt;br /&gt;
*&#039;&#039;&#039;[[Warpstone]]&#039;&#039;&#039;: crystallized magic of chaos. It is some kind of uranium like greenish glowing rock. When consumed, it replenish the user&#039;s magic power and replenish their vigor, with its side effect being [[Tzeentch|mutation]] and the usual drug addiction. Unless you are a Skaven, undead, Demons, Vampires, chaos worshippers or experienced wizard, you do not want to eat that shit since it can KILLS YOU. Other than consumption however, they have other uses, especially in Skaven culture where they are used as some kind of machine power source, currency and magic artifact.&lt;br /&gt;
*&#039;&#039;&#039;Juesh Root&#039;&#039;&#039;: Originated in Nehekhara, it is some kind of plant&#039;s root and its similar to the real life Areca Nut in many ways, from its consumption method through chewing for its juice and the bad dental hygiene from using it, except Jeush completely darkens the user&#039;s teeth to the point of it resembles black shards. [[Arkhan the Black]] was well known for chewing the damned thing like a fiend before he joined Nagash and the drug&#039;s effect remained even when Arkhan was reanimated as a Lich. It is unknown if the drug survived at the hands of Araby settlers since Nagash&#039;s plague spell pretty much wiped out any arable land in Nehekhara.&lt;br /&gt;
*&#039;&#039;&#039;Black Lotus&#039;&#039;&#039;: Lotus, but black. Found in the Southland. It is often used as an anesthetic on Slaves to sap their willpower and prevent them revolting. It is also has its recreational uses, where it can be made into wine. Neferata in life drank a lot of the shit and she woke herself up from its effects by injecting herself with a hornet&#039;s poison, since its venom cancelled out the Lotus&#039;s toxin. It&#039;s usage is also popular among other assassins in the old world, chiefly by Skaven [[Clan Eshin]] assassins as well as [[Naggaroth]]&#039;s Khainite assassins.&lt;br /&gt;
*&#039;&#039;&#039;Nagash&#039;s Elixir&#039;&#039;&#039;: Nagash created this elixir based on a Nehekharan pre-battle ritual, where the priests drain the blood of innocents and then have their blood consumed by the kings and their lieutenants. In his version however, he imbues his terrifying dark magic onto the innocents before draining their blood, like the stuffing of a chicken with seasoning before cooking it. The elixir greatly improves the user&#039;s vigor, life span and youthfulness and allows the user to even regenerate from certain mortal wounds. The downside is that when its effect recede, the user will experience limping limbs from pain and tiredness. It&#039;s also addictive as hell, as it leaves the user with a hunger that couldn&#039;t be quenched by any food or drink aside from more elixir. While thirsting for more elixir, the user would be unable to emit anything but coldness from their body and their eyes would sink in as if they lack sleep, as well as be unable to walk under the sun because it burns them. It is said blood is best coming from younger person, especially young women. Because of course.&lt;br /&gt;
**&#039;&#039;&#039;[[Neferata]]&#039;s Version ([[Vampire|Vampirism]])&#039;&#039;&#039;: [[Neferata]] unknowingly discovered this version after her brother&#039;s Vizier tried to assassinate her with Sphinx venom. First the user must have developed a strong reliance on the elixir. Then they had to drink the Sphinx venom, which puts the user in a comatose state. Then a ritual must performed on the user in order to transform the user into something beyond death: a Vampire. After the user becomes a vampire, they will, you know, do vampire thing: always thirst for more blood unless they [[Abhorash|drink dragon blood]].&lt;br /&gt;
*&#039;&#039;&#039;All kinds of Mushroom&#039;&#039;&#039;: Mostly consumed by the deranged Night Goblins (and their successors in the Mortal Realms, the [[Gloomspite Gitz]]). Their uses range from warfare, recreation uses to medical treatments. (keep in mind the Greenskins are mushroom humanoid themselves).&lt;br /&gt;
**&#039;&#039;&#039;Magic Mushrooms&#039;&#039;&#039;: Glows in the dark mushroom. Consume by Night Goblin Shamans to increase their magic power.&lt;br /&gt;
**&#039;&#039;&#039;Mad Cap Mushrooms&#039;&#039;&#039;: Night Goblin Fanatics consume these bad boys to induce a state of frenzy before every battle.&lt;br /&gt;
*&#039;&#039;&#039;All kinds of Alcohols&#039;&#039;&#039;: It seems like alcohol is an essential part to every great setting&#039;s world building.&lt;br /&gt;
**&#039;&#039;&#039;Dwarven Ale&#039;&#039;&#039;: The best kind of ale are brewed by the Dwarf of course. Consuming this makes the drinker full for weeks without the needs to eat or drink anything to survive. Each Dwarf Hold has their own unique flavor which they took great pride in brewing them. Dwarfs are so prideful in their brew that they are willing to start a war against even other Dwarfs for insulting their brew, such as saying that their brew tastes like mannish brews (aka Human booze). The Ale is also potent enough to be used as a fuel source for the Dwarf&#039;s machinery, which its concept predates Futurama&#039;s alcoholic robot.&lt;br /&gt;
***&#039;&#039;&#039;Bugman&#039;s XXXXX&#039;&#039;&#039;: The greatest Dwarven Ale of all as well as being the most refreshing alcoholic beverages ever created. Consuming it makes the drinker immune to fear for up to ten hours. However, Bugman’s Ale is extremely potent, being about as filling of four lesser ales. Despite the destruction of the brewery, its creator, [[Josef Bugman]], survives and so long as he lives, his famous ale can still be seen within many famous taverns throughout the world. Including a certain tavern in Nottingham.&lt;br /&gt;
**&#039;&#039;&#039;Rotgut&#039;&#039;&#039;: A brew that grants unpredictable results to any that consumes them. Most often 50% of those that consume rotgut get the bad result of being permanently blind. The other 50% however gets to have the best time of their lives. The brew&#039;s distillation process is tricky as well as hard to replicate. Other side effects (alongside the aforementioned blindness) from the brew include comas and death. Despite that, it greatly improves the chances getting stinking drunk. Pretty good results.&lt;br /&gt;
**&#039;&#039;&#039;Fungus Beer&#039;&#039;&#039;: Created and Consumed by the Night Goblins to not only make them insane, but also enhance their senses and flex in battle.&lt;br /&gt;
*&#039;&#039;&#039;Potions&#039;&#039;&#039;: [https://warhammerfantasy.fandom.com/wiki/Potions A fuck tons of them. This is a fantasy setting so having potions brewed by Wizards and Witches should be a common sight].&lt;br /&gt;
&lt;br /&gt;
= Drugs in Star Wars = &lt;br /&gt;
In [[Star Wars]], most drugs are known as &#039;&#039;&#039;spice&#039;&#039;&#039;. Alcohol, caffeine (though obtained from &amp;quot;caf&amp;quot; beans instead of coffee or tea) and tobacco (or an analogue for it: the only things to actually call the stuff in cigars and cigarettes &amp;quot;tobacco&amp;quot; are some really early books already notorious for not really fitting into the universe stylistically) exist, but they seem to not count as spice. During Republic and Imperial control most spice is illegal. This has created a large network of smugglers willing to supply the people. This network was further augmented by the Empire&#039;s high tariffs (to pay for its new standing army) on mundane goods allowing smuggling to be seen as heroic, even if they &#039;&#039;also&#039;&#039; smuggled drugs.&lt;br /&gt;
&lt;br /&gt;
[[Star Wars RPG|Star Wars D6]], [[Star Wars D20|Star Wars D20 and Saga Edition]] assume drugs are largely background fluff or a plot device. &#039;&#039;[[Star Wars Roleplaying Game|Edge of the Empire]]&#039;&#039; on the other hand assumes the player characters will be drug dealers to some degree and just about every book included details on new spice. This involvement could be as small as looting drugs captured from enemies and selling them to criminal contacts or the entire campaign/adventure being about spice smuggling.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avabush Spice&#039;&#039;&#039;: Derived from the prickly Avabush plant that is common on Baros but virtually unheard of elsewhere. It causes relaxation, lethargy and truthfulness.&lt;br /&gt;
*&#039;&#039;&#039;Bacta&#039;&#039;&#039;: Not a spice, but absolutely a medicinal drug. This fluid made by the insectoid Vratix is basically healing magic &#039;&#039;in space&#039;&#039;. Can cure anything from physical wounds to disease given sufficient amounts of it. No indication has been made of a bacta addiction being a thing. Bacta is relatively new to the galaxy, only being discovered ~4100 years before the Battle of Yavin and post-dating the Republic (founded 25,053 years before the battle of Yavin). It was proceeded by Kolto, which was made from deep sea seaweed. Kolto&#039;s artificially high prices from monopolistic control backfired when the more effective and cheaper bacta became known. It faded from galactic memory and could only keep a small marketshare as a weaker, cheaper substitute or for those poor bastards with allergies to bacta.&lt;br /&gt;
*&#039;&#039;&#039;Booster Blue&#039;&#039;&#039;: Huffing this starship paint (it &#039;&#039;actually is&#039;&#039; paint, or at least a component of it) leads to enhanced agility and thinking, but causes high strain on the body.&lt;br /&gt;
*&#039;&#039;&#039;Death Sticks&#039;&#039;&#039;: The only type of spice actually mentioned by name in the films. Ground alien mushroom suspended in liquid. Mildly hallucino­genic but has severe health detriments. Unusually Death Sticks are not illegal on most planets, merely restricted, paralleling tobacco.&lt;br /&gt;
*&#039;&#039;&#039;Glitterstim&#039;&#039;&#039;: &amp;quot;Mined&amp;quot; in the prison mines of Kessel. It&#039;s actually the ground up webs of alien spiders. Allegedly gives telepathy. Since it provably increases sensitivity it is frequently combined with other spice. Most Glitterstim goes through official channels to be used in legitimate medical drugs. The Kessel Run instead focuses on smuggling it out of Kessel through an un-patrolled but hazardous back door full of black holes. Completing the Kessel Run requires a fast ship to avoid being pulled into a black hole, with really fast ships able to get closer to the black holes without dieing horribly (this is why Han Solo&#039;s completion is measured in a unit of distance. Even though the script and Obi-Wan&#039;s reaction show Han is just trying to bullshit the farmboy this has become accepted Star Wars lore because Aspergers is a thing.). During the New Republic the mines are openly run by paid volunteers. The fact that such prominent figures as Nien Nunb, Lando and Mara Jade are involved in running it suggests the New Republic has a much friendlier drug policy that its predecessor, likely because the Alliance depended so heavily on smugglers..&lt;br /&gt;
*&#039;&#039;&#039;Lesai&#039;&#039;&#039;: Derived from a fungus that grows on lizards native to the Zebitrope system. Is temporarily removes the need to sleep, but causes high dependency.&lt;br /&gt;
*&#039;&#039;&#039;Ryll&#039;&#039;&#039;: &#039;&#039;Actually&#039;&#039; mined on Ryloth, the home planet of the [[Twi&#039;lek]]. It causes hallucinations and memory loss. The fact that it&#039;s the only non-slave export for the planet kept anti-drug crusaders away from it till the Imperial era, which banned it. The New Republic combined it with Bacta to create a cure for the horrific Krytos Virus.&lt;br /&gt;
*&#039;&#039;&#039;Yarrock&#039;&#039;&#039;: Berserker... something grown by old Zabrak Shamans. What it actually &#039;&#039;is&#039;&#039; was never detailed. Quite rare off its home planet.&lt;br /&gt;
&lt;br /&gt;
= IRL drugs =&lt;br /&gt;
*&#039;&#039;&#039;Marijuana&#039;&#039;&#039;: (Addiction Rating: Low, Fort DC: 4) &#039;&#039;Because I got high, because I got high, because I got high...&#039;&#039; Probably the most well known and widely used drug worldwide, with [[Skub|quite a bit of controversy as to whether or not it&#039;s socially acceptable to use]]. Chances are there is either someone in your gaming group that smokes it regularly or your gaming group smokes it together regularly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cocaine&#039;&#039;&#039;: (Addiction Rating: Medium , Fort DC: 10)  &#039;&#039;I DO COCAINE!!!!1!!!&#039;&#039; Originally used by Colombian natives who chewed the leaves of the coca plant. Your friendly neighborhood drug dealer probably sells the freebase &amp;quot;crack&amp;quot; cocaine, which is a cocaine compound that contains baking soda, sugar, salt, sand, ground glass, and whatever else he can use to bulk out his supply and [[Games Workshop|sell you less for more]]. [[Snowflame]]&#039;s weapon of choice.&amp;lt;sub&amp;gt;&#039;&#039;Seriously, dude, a lot of cocaine.&#039;&#039;&amp;lt;/sub&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bath Salts&#039;&#039;&#039;: (Addiction Rating: varies, Fort DC: 14) &#039;&#039;BRAINS!!! BRAINS!!!&#039;&#039; Although quite memey, it isn&#039;t an actual drug itself, but rather a group of &#039;&amp;quot;Designer Drugs&amp;quot;&#039; which are substances chemically close to illegal ones and can give the user a similar high. To avoid any legal action, they are hidden in &amp;quot;non-consumable&amp;quot; items, like bath salts, candles, and soaps. Typically substituted cathinones (ultimately derived from amphetamine-like ketones found in an African shrub.) The same game goes on with so called &amp;quot;synthetic marijuana,&amp;quot; marketed as &amp;quot;Spife&amp;quot; or &amp;quot;K2&amp;quot; or various &amp;quot;incenses&amp;quot; (which smell awful and distinctively chemical) which are just psychoactively inert plant matter laced with a vast variety of synthetic cannabinoids. These chemicals are generally found by scouring medical and pharmaceutical journals for failed drug candidates. Some are relatively benign, some horribly dangerous, and when buying &amp;quot;bath salts&amp;quot; or &amp;quot;incense&amp;quot; you almost never know what you&#039;re going to get or how potent it will be, even with the same brand.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Opiates&#039;&#039;&#039;: (Addiction Rating: High, Fort DC: 6) &#039;&#039;Cause it makes me feel like a man when I put a spike in my vein&#039;&#039; The dried latex harvested from the opium poppy is one of the oldest drugs known in human history. Morphine is the principal psychoactive component of opium, which has legitimate medicinal uses but most developed nations heavily regulate it. It can be further refined into diacetylmorphine, better known as heroin. More recently has expanded into a wide variety of highly addictive pain medications. The blissful high these produce is exactly what leads people to start making shit like Krokodil.  Once provoked a literal drug war; as in [https://en.wikipedia.org/wiki/Opium_Wars two countries&#039; governments - Britain and China - actually went to war against each other to control the trade in the 19th century].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Psychedelics&#039;&#039;&#039;:  (Addiction Rating: Negligible to Low, Fort DC: ?) &#039;&#039;Picture yourself in a boat on a river, with tangerine trees and marshmallow skies...&#039;&#039; Mind altering substances that produce hallucinations. Most famous for LSD, or acid, which increases color saturation and induces visual hallucinations like perceived movement of still objects and seeing nonexistent patterns. Also includes a variety of hallucinogenic mushrooms which have been used both religiously and recreationally by various cultures around the world for thousands of years. Although some effects may be similar in high dosages, over the counter medications like Dramamine, Benadryl, and DayQuil are not psychedelics. AKA [[Spook#Spook IRL|IRL spook]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Mountain Dew]]&#039;&#039;&#039;: (Addiction Rating: Negligible, Fort DC: 4) &#039;&#039;Pepsi has a new Doritos-flavored Mountain Dew. No, we don&#039;t have an Ebola vaccine, but we do have the Doritos-flavored Mountain Dew.&#039;&#039; A soda drink known for its high caffeine and sugar. It should be consumed with Doritos in the name of pope Geoff Keighley. Side effects may include tooth decay, acid-reflux, and insomnia. Interestingly marketed as a mixer for hard drinks, see below.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Alcohol]]&#039;&#039;&#039;: (Addiction Rating: Medium , Fort DC: 6). &#039;&#039;I am not an Alcoholic I am a drunk, Alcoholics go to meetings.&#039;&#039; There is much debate whether or not Alcohol is considered to be a drug or if it is considered to be a  Food and Drink [http://1d4chan.org/wiki/Category:Food_and_Drink]. when it is used in moderation it can be fun but when it is used in extreme it has some of effects to that of a drug (such as organ damage). Consuming enough of this substance tends to result in a loss of inhibition, causing people to do stuff they&#039;re normally too shy or smart to do. Depending on the person, this drunken behavior can range from silly, to depressed, to mean. The last, and probably most important, thing to note about alcohol is not its effects, but what happens when they wear off after having drunk too much: a massive headache similar to a migraine known to many as a &amp;quot;hangover&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Drug Addiction  ==&lt;br /&gt;
The effects of drug addiction and a list of additional drugs can be found in the [[Book of Vile Darkness]] [http://en.wikipedia.org/wiki/Book_of_Vile_Darkness]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Warp dust.jpg|Order your warp dust now, and get mindfucked for free!&lt;br /&gt;
Image:Kaldo warp dust.jpeg|Warp Dust is GOOOOOOOD.&lt;br /&gt;
Image:Druggie slaanesh marine.jpg|Slaanesh cults&#039; own equivalent of the [[World Eaters|Butcher&#039;s Nails]].&lt;br /&gt;
Image:Commissar dont do drug.jpg| Normally, we would go to rehabilitation centre if we have drug addiction. In the Grimdark future, however, [[Blam|only the commissar can cure your addiction.]]&lt;br /&gt;
Image:Stimm-Rack.png| Lucius&#039;s awesome slurpy-machine. Do not steal! As you can see from the fluff text this is some hard core shit even Mick Jagger would look probably askance at.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Assassin]]&lt;br /&gt;
*[[Slaanesh]]&lt;br /&gt;
*[[Doomrider]]&lt;br /&gt;
*[[Fabius Bile]]&lt;br /&gt;
*[[Potion]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362559</id>
		<title>Nurgle</title>
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		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Fun Nurgle Facts */&lt;/p&gt;
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&lt;div&gt;[[File:220px-Nurgle Symbol.png|center]]&lt;br /&gt;
{{awesome}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
{{sick|He&#039;s the god of filth. Of course he&#039;s disgusting.}}&lt;br /&gt;
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[[File:Nurgle.jpg|500px|thumb|right|Nurgle pictured making his famous entrée: Exploding Poison Cancer]]&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;NURGLE IS LOVE! NURGLE IS LIFE! ALL PRAISE THE PLAGUE FATHER WITH THE CORPSE OF DEATH!&amp;lt;br&amp;gt;- The Pact of Nurgle in a Nutshell&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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{{Topquote|Or have you only comfort, and the lust for comfort, that stealthy thing that enters the house a guest, and then becomes a host and then a master?|Kahlil Gibran}}&lt;br /&gt;
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{{Topquote|To me death is not a fearful thing. It&#039;s living that&#039;s cursed.|Jim Jones}}&lt;br /&gt;
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{{Topquote|Behold the floral magnificence of Nurgle. Budding flowers of flesh growth, the tessellating landscapes of mould spore. There is no beauty to the unadorned. Nurgle is first and foremost an artist. Tzeentch, he is a mere mischief maker, and young Slaanesh no more than a libertine. Let us not even begin with the linear, narrow-minded aggression of Khorne.|Opsarus &amp;quot;the Crow&amp;quot;, [[Plague Marine]] Captain, Champion of Nurgle}}&lt;br /&gt;
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{{Topquote|If everything is shit, why worry about it?|Unknown Wehrmacht Soldier}}&lt;br /&gt;
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{{Topquote|These germs of disease have taken toll of humanity since the beginning of things--taken toll of our prehuman ancestors since life began here. But by virtue of this natural selection of our kind we have developed resisting power; to no germs do we succumb without a struggle. . . By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers; it would still be his were the Martians ten times as mighty as they are. For neither do men live nor die in vain.| H.G Wells, War of the worlds}}&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total &amp;quot;wet weight&amp;quot; of humanity on [[Terra]] (ca. 020.M3 anyway) is 7.33×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; kg. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total weight of bacteria, 9.9×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;Facts.&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
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{{BLAM|Facts? Nay... HERESY!}} {{BLAM}}&lt;br /&gt;
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==Introduction==&lt;br /&gt;
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WARNING: HE&#039;S FUCKING GROSS!!!&lt;br /&gt;
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Required listening: https://m.youtube.com/watch?v=Uor4IrNN0N4&lt;br /&gt;
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The unholy combination of your loving grandfather and Santa, if all he gave you were plagues, and every day was Christmas.&lt;br /&gt;
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Also known as A Supernatural Garbage Bag, or Papa/Grandpa Nurgle, he is the god of misunderstood sick fucks ([[Slaanesh|no, not &#039;&#039;those&#039;&#039;]], we mean &#039;&#039;literally&#039;&#039; sick) and all diseases. Nurgle is primarily the god of despair, stagnation, death, decay, and (in a way)Entropy signifying the end of things in the material realm (though this is technically a position he shares with [[Tzeentch]], something that &#039;&#039;&#039;both of them&#039;&#039;&#039; Question and hate). Nurgle can be considered the god of everything, because no matter how permanent anything may seem, it will always eventually wither and decay in the end. While death is inevitable, sapient creatures will also fight against it with all available power, even to the point where they&#039;d bargain with the Gods of the Warp to flip death the [[Lord of Change|bird]]. While some may turn to Tzeentch (or [[Nagash]]), only the children of Grandfather Nurgle transcend the feeble divisions between life and death, achieving true immortality (or at least unnatural resilience and eventual rebirth as [[Plaguebearer]]s).&lt;br /&gt;
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An alternate way to interpret him is simply as the god of Life, but life in all it&#039;s forms, including pathogens.&lt;br /&gt;
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We get an actual description of his appearance in the Age of Sigmar novel, Hallowed Knights Plague Garden: &amp;quot;Through the ragged shroud of smoke, Gardus saw what lay below the Inevitable Citadel, at the heart of Nurgle’s garden. Almost immediately, he closed his eyes and turned away, unable to bear it.  It was impossible to describe. Impossible to comprehend. To his eyes, it was a wallowing swamp of black stars and dying worlds, of rotting galaxies alive with immense, writhing shapes as large as nebulas. Cosmic maggots, gnawing at the roots of infinity. Galactic plagues, eating away at the very flesh of existence, reducing all that was to leprous ruin in their unending hunger. It was a dark mirror of Azyr, corrupted, reduced, strangled. All glory vanished, all hope quashed. A thunder of screams echoed upwards, driving him back. A million million voices, raised up in anguish and despair. Forever crying out for that which would never come.  Down below, something began to crawl out of the black heart of that cancerous infinity. It was no shape, and all shapes. Fat and thin, a plume of smoke, a puddle of oil, spreading ever upwards. There were eyes in the smoke, as round as cold, dead suns, and teeth that stretched in a grin as wide as the horizon. Fingers like comets clutched at the void, as the Lord of All Things stirred from his manse, and began the long, arduous climb to his garden. Moons crumbled beneath that impossible bulk, and stars were snuffed out.&amp;quot;&lt;br /&gt;
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Nurgle is also the god of other stoic emotions, such as: empathy, kinship, happiness, struggle, love, tradition, inevitability, mercy and memory. While Tzeentch seeks to twist fate and change reality, Nurgle teaches to accept entropy and rot and persevere despite it, with solace and happiness. His followers will vigorously spread the joyous teachings of Papa Nurgle and if those living fleshbags won&#039;t listen, they&#039;ll be shown all the pleasant ways for them to experience the unending cycle of death and rebirth.&lt;br /&gt;
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In the [[1984]]-esque cold grimdarkness of outer space, where life sucks and everyone&#039;s a dick, Nurgle cares. And he loves you. He brings you family, love and the time to embrace that love fully and become one with it. He accepts you for who you are, as long as you stay that way. Also don&#039;t wash, don&#039;t shave, don&#039;t change your underwear. You&#039;re great the way you are. He knows that you have been abandoned by your past lovers, friends and family. He knows that you need the feeling of belonging, security and stability in your life. He will embrace you if you trust him to bring you an eternal, painless existence. Just ignore the pus and the smell coming from the forming folds inside and outside your body.&lt;br /&gt;
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Nurgle&#039;s chosen champions are the Warriors of Chaos/Plague Marines, who have willingly accepted his myriad diseases and let him turn them into shambling, bloated zombie-like carrions that no longer feel any pain. Though it is not well known, he does have [[Sister of Nurgle|a few Sisters of Battle who worship him]]. The nature of Nurgle is that anyone suffering from one of his plagues is counted as one of his worshipers, and he&#039;ll grant Chaos blessings freely to them. &lt;br /&gt;
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In 40k, he saved the Eldar goddess [[Isha]] from [[Slaanesh]], to become his Poxfulcrum (a guinea pig for Nurgle&#039;s concoctions, who can&#039;t be killed by them) and wife. Slaanesh is still upset and doesn&#039;t really like Nurgle for that. [[Cake|Nowadays, Nurgle and Isha live as a happy couple in Nurgle&#039;s Garden somewhere in the Warp. Nurgle likes to cook, and Isha is always eager to taste his stewings]]. &lt;br /&gt;
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In Fantasy, Nurgle kept the human goddess [[Shallya]] captive as his Poxfulcrum, until she was rescued by Dante Alighieri ([[Kaldor Draigo]]), and two Elves, with the second (a female) taking Shallya&#039;s place. In Age of Sigmar he becomes fixated on [[Everqueen|Alarielle]] and her [[Dryad]] daughters. &lt;br /&gt;
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Generally speaking he&#039;s the third most powerful Chaos God after [[Khorne]] and [[Tzeentch]], respectively. All the chaos gods have their power wax and wane, but Nurgle&#039;s strength is the most subject to change. His power waxes during great plagues and times of great despair, decay, stagnation and when individuals let go of their ambitions. He becomes less influential during periods of great hope, change, evolution and when cures for his plagues are found, as well when individuals give in to their ambitions. During an especially big plague and/or period of stagnation (even more so than is usual for Warhammer any way, excluding GW&#039;s own stagnation of the story-line (as well as their business), which would in theory make him the strongest god, but as soon as this is acknowledged, things would no longer be stagnant, just as Tzeentch had planned), decay and despair, he can temporarily become the mightiest chaos god and his realm will encroach upon the realms of the other Chaos Gods and the neutral (Undivided, Law or unaligned) parts of the Warp. But as all power in the Warp is in constant change due to the life in the material realm being what it is, events that fuel his burst of power will eventually end and he will return to the position of being in the third place.&lt;br /&gt;
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Ironically, he&#039;s easily one of the most successful of the Chaos Gods in Fantasy, having had the champion sworn to him specifically, rather than Chaos Undivided, get closest to claiming the Throne of Chaos, and having contributed the most to the End Times.  &lt;br /&gt;
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Nurgle is hero of all fa/tg/uys; ripe, fat and smelly! Other than being bloated, living corpses filled with wriggling vermin, Nurgle followers have other iconic traits: singular or triple eyes arranged in a triangle, long tongues or insectoid appearances, singular horns, and ringing bells. They usually paint their armor in snotty greens, dookie browns, or biley yellow. Most often greens, though. As can be expected, of all the Chaos Gods, Nurgle is the most likely to corrupt [[Orcs &amp;amp; Goblins]]/[[Orks]]. As if those sons of bitches couldn&#039;t get any tougher...&lt;br /&gt;
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==Papa Nurgle&#039;s Forces==&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|400px|The first depiction of Nurgle in Warhammer art, back when an obvious phallic symbol as a sigil was nothing to be sneezed at.]]&lt;br /&gt;
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* &#039;&#039;&#039;[[Great Unclean Ones]]&#039;&#039;&#039; - Greater Daemons with great sense of humor and a jolly split belly ready to jiggle with laughter. These merry guffaws make their entrails dangle from their open festering wounds, which Nurglings and Beasts love to jump up and down on and play with. You can smell the tangy perfume of ruptured boils, and it&#039;s said Nurgle himself is kind enough to coat their swords in the contagion of his own throne! What a swell chap; never too high and mighty to help his followers!&lt;br /&gt;
* &#039;&#039;&#039;[[Beast of Nurgle|Beasts of Nurgle]]&#039;&#039;&#039; - These are &#039;&#039;the&#039;&#039; puppydogs you asked Santa for! Complete and equipped with wagging tails, a long tongue to lick you in the face, the scampering excitement of youth, a slug-like texture and paralytic toxins!! If they get a little too excited they might piddle corrosive acid! Become a stalwart Nurgle follower and get one today!&lt;br /&gt;
* &#039;&#039;&#039;[[Rot Fly]]&#039;&#039;&#039; - Beasts of Nurgle who have become bitter and have transformed into a giant insect. Typically ridden by Plaguebearers into battle.  &lt;br /&gt;
* &#039;&#039;&#039;[[Plaguebearers]]&#039;&#039;&#039; - Reincarnated souls of Nurgle&#039;s followers or the victims that fell to Nurgle&#039;s Rot. Nurgle is so generous that the gift of Daemonhood isn&#039;t just for Daemon Princes! They look like the bloated corpses of the drowned, but instead of water, they swell with pus and black bile. They are typically surrounded with swarms of buzzing flies, who make the plaguebearers much more complicated targets of shooting attacks. Really love to share their gifts. Their arms are made for hugging! &lt;br /&gt;
* &#039;&#039;&#039;[[Nurgling]]s&#039;&#039;&#039; - look like a tiny child&#039;s toy versions of Nurgle himself. They are CYOOOT and every Nurgle trooper wants the &amp;quot;shlorp, pitter, drip&amp;quot; of a pet Nurgling of their own, which is great because Nurglings can grow inside the skin of any Nurgle worshiper: the more plagued you are, the more likely you are to be &amp;quot;pregnant&amp;quot; with a few or more of these cute buggers at any given time. &lt;br /&gt;
* &#039;&#039;&#039;[[Poxwalkers]]&#039;&#039;&#039; - Mortals infected by Walking Pox and perhaps representing the transitional stage before one becomes a Plaguebearer after succumbing to Papa Nurgle&#039;s blessings. They are basically demon-powered zombies, shambling forward slowly and carrying only improvised melee weapons. &lt;br /&gt;
* &#039;&#039;&#039;[[Plague Marines]]&#039;&#039;&#039; - mostly consist of members of the [[Death Guard|Fourteenth Legion]], although a substantial number of the [[Black Legion|Sixteenth Legion]] are now also &amp;quot;blessed&amp;quot; with Papa Nurgle&#039;s gifts. As Astartes who are immune to pain and minor injuries, these guys are particularly difficult to kill.&lt;br /&gt;
* &#039;&#039;&#039;Plaguetouched Warbands&#039;&#039;&#039; - [[Warriors of Chaos]] who worship Nurgle, &#039;nuff said. &lt;br /&gt;
*&#039;&#039;&#039;[[Nurgle Rotbringers]]&#039;&#039;&#039; - His mortal servants in Age of Sigmar.&lt;br /&gt;
** Putrid Blightkings - Plaguetouched who are blessed with a living rot by Nurgle via his Daemonflies. Many have lost their internal organs and either constantly give birth to Nurglings or use it as a fungus-infested storage space (much like refrigerators in student corridors) or a place for hanging bells. &lt;br /&gt;
** Pusgoyle Blightlords - Elite Putrid Blightkings who have been given the right to ride a Rot Fly into battle.&lt;br /&gt;
** Harbingers of Decay - more corpses than men who ride from settlement to settlement spreading Nurgle&#039;s plagues. &lt;br /&gt;
** Rotbringers - the Wizards of Nurgle. &lt;br /&gt;
** Maggoth Lords - Blightkings who are particularly favored by Nurgle and are granted giant eyeless ogre-like Daemons with gaping maws called Pox Maggoths to ride.&lt;br /&gt;
** Feculent Gnarlmaw - Daemon-trees from the Garden of Nurgle that pop up in the wake of Nurglite incursions.&lt;br /&gt;
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==Anecdotes about Nurgle==&lt;br /&gt;
[[Image:Nurgle_hug.JPG|thumb|Grandfather Nurgle loves all of his Children.]]&lt;br /&gt;
*About a year ago, I was out having a few drinks with the bois, when in walks Nurgle. He bought drinks for everyone in the bar. When we were all too hammered to drive home, he loaded us all up in his old Mazda 96 and bused us around town until we all made it back home. And when that cop pulled us over and tried to make trouble, Nurgle boiled his eyes out of his anus. Nurgle is a great guy.&lt;br /&gt;
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*Me and Nurgle were going to go see this movie, I can&#039;t remember the name, and we were passing through the bad part of this Khornate neighborhood. Some fucking bloodletters ran out in front of the car and started denting up the damned thing. Nurgle just sits there, waiting for them to get out of the way, with that big goofy smile on his face. It wasn&#039;t until one of them busted my window and tried to drag me out of the car that Nurgle absolutely flips out. Before I know it, the whole road is ground zero for like an army of little black things. I couldn&#039;t figure out what they were until the bloodletters start screeching, running around in circles and clawing at their nuts, as their genitals just start exploding, one by one. Nurgle drives off, just wearing a smile. Fucker gave them all a case of super crabs. We laughed all the way to the show. I love Nurgle. He is a pretty fun guy to be around, just like Khârn.&lt;br /&gt;
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*When I visited the Nurglette&#039;s family and met Papa Nurgle, he greeted me at the doorstep, football in hand, wearing an old fuzzy sweater and funny orange slacks, with a big goofy grin that said, &amp;quot;I like you already.&amp;quot;&lt;br /&gt;
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*Y&#039;know, its a good thing in that grimdark universe, with [[Eldar|pointy aliens]] blowing off your limbs, some [[Necron|undead robots]] trying to de-atomize you, the Imperium with its Throne Vegetable for an emperor and the Inquisition trying to [[Exterminatus]] the shit out of everybody, you get to have the most loving family circle ever. Sure, you start to smell a little funny, get a sore here and there, a rash in your ass, but hell, you never ever feel pain or get upset since you no longer fear death, you get to have an immortal, eternal father that spreads joy and gifts all around, with plenty to spare, and a nurglette wife that is most loving and caring, if you can stand her burps and farts. And while you will be the most hideous thing in the universe, what use is appearance and health if everybody else is willing to take it away from you?&lt;br /&gt;
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*When i was about 7 years old, my mother got diagnosed with lung cancer. After a month or two, her condition became worse and she started to have these random coughing fits and shortly thereafter, she started to cough blood. My father was not allowed to take a loan to try to find a trustworthy and professional (and thus expensive) doctor to set up a recovery program. So my mother decided to just live on pain pills and do as much as possible for our family before her body gave up. Then one day, completely out of nowhere, my mother collapses on the stairs of our home and does not wake up even as we put wet blankets on her face. My father takes the car and immediately drives us to the hospital. The physicians tell us that her body is dying. She is in great pain and there is nothing we can do. As we are standing there, next to her bunk, exhausted from unrest and tears, i see Nurgle standing next to me. Time freezes and the room suddenly fills with a sweet scent, like those white flowers of blooming apple trees. Nurgle has this goofy smile on his face. He reaches down towards my mother and just as i see his finger make contact with her shoulder, she gasps and her face lights up as if she instantly got 20 years younger. She looks so beautiful and innocent, laying there. Nurgle tells me that he is sorry, but for my mother to stop feeling pain, he needs to take her with him. Her goodness, beauty and love will live for ever. As i see my mother&#039;s skin darken and fall off, to reveal corrupted and worm-infested flesh, sliding off in heaps to eventually reveal the bones turning into milky paste, i hear her last words: &amp;quot;Thank you...&amp;quot;. Nurgle saved my mother and for that, i am eternally thankful. Nurgle is love, Nurgle is life.&lt;br /&gt;
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==Relationship with other Gods==&lt;br /&gt;
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* [[Tyranid]] [[Hive Mind]] : You might think that the Hive Mind hates Nurgle, as he causes biomass to go bad and be unrecyclable, but really the Hive does not care. Meat just becomes fungi and bacteria which are also in turn subsumed into the swarm. In turn Nurgle though dislikes the Tyranids as they not only have a high disease resistance and quickly become immune to any disease he throws at them, they also end the cycle of life and death by consuming everything and leaving nothing behind to rot anew.&lt;br /&gt;
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* [[Tzeentch]]: Nurgle and Tzeentch are archenemies, though their relationship is still a great deal friendlier than Khorne and Slaanesh. Nurgle thinks that Tzeentch should accept people for who they are, consider the feelings of the people that he steps on in his many schemes and plots and be more loving to his followers and daemons - y&#039;know, treat them like a family, instead of faceless pawns. Tzeentch&#039;s opinion was pretty difficult to understand, due to frequent tourettes-like outbursts of &amp;quot;[[JUST AS PLANNED]]&amp;quot;. Half of our crew report that he thinks that Nurgle should stop dwelling on the past, get used to collateral damage and stop being such a wuss, while the other half think the complete opposite. Empirical evidence show that they are still far more likely to cooperate than Khorne and Slaanesh would be, if only for a little while. After all, one can flow into the other: grief and despair can be fertile ground for hope, and crushing  someone&#039;s dreams can drive them into depression.&lt;br /&gt;
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* [[Khorne]]: Nurgle isn&#039;t very comfortable with Khorne&#039;s &amp;quot;Kill &#039;em all, fuck sorting them out&amp;quot;-policy, though he likes the fact that Khorne refuses to allow his mortal followers and daemons to attack the innocent and helpless (except in most of Khorne&#039;s fluff, when the writers forget this, but hey, this is clearly Imperial propaganda to make Khornites look bad), even if the reason for it is... questionable. Nurgle thinks that Khorne should calm down, stop fighting anything that looks like it would present anything resembling a challenge and actively protect those who can&#039;t fight for themselves, rather than punishing those followers who can&#039;t live up to his expectations. When asked what he thinks of Nurgle, Khorne responded with a long stream of curses, oaths and obscenities, strung together while foaming at the mouth. Empirical evidence shows that they did, however, help to save Khaela Mensha [[Khaine]] from being killed, raped and eaten by Slaanesh, though Khaine unfortunately ended up being broken in pieces in the process.&lt;br /&gt;
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* [[Slaanesh]]: Nurgle isn&#039;t big on Slaanesh&#039;s omniphilia and sadomasochism. Nurgle likes Slaanesh the least of all Chaos gods; the biggest reason to this has its root during Slaanesh&#039;s inception, when Nurgle watched in horror as the newborn hermaphrodite killed and raped nearly all the Eldar Gods and Goddesses. Nurgle saved [[Isha]] from the perverted freak and cheered Khorne on as he fought to save Khaela Mensha Khaine, while helping Cegorach to hide in the [[Webway]]. Our interview with Slaanesh on the subject of Nurgle took the longest time of all. The details of the interview shall not be revealed in public documents as these, but simply put, Slaanesh sees Nurgle as an ugly, fat, boring and &amp;quot;unsexy&amp;quot; amoeba. Slaanesh is in addition cranky that all STDs are accredited to Nurgle and not her/him/it.&lt;br /&gt;
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* [[Nightbringer]]: Nurgle isn&#039;t very happy about how coldly and mercilessly the C&#039;tan butchers all living things and then devours their souls. Nightbringer was surprisingly calm during our talk and even offered us a cup of tea. We sat down and listened to him talk for hours about how he can&#039;t fight his own nature, that he is rather upset with Nurgle often stealing his Grim Reaper schtick, as well as that Nurgle is a no-good two-bit youngster. These two apparently represent the polar opposites of how death could come for you.&lt;br /&gt;
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* [[The Deceiver]]: Nurgle thinks that the Deceiver is like Tzeentch without all the magic, while having the dickish aspects of personality multiplied tenfold. When asked about his opinion, the Deceiver gave us a set of riddles, caused one third of our interview crew to walk away, convinced another third to attack us, and made the rest of us hallucinate as if on acid.&lt;br /&gt;
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* The [[Void Dragon]]/[[Omnissiah|Machine God]]: Nurgle isn&#039;t very fond of the fact that the Void Dragon eats the souls of those who have metal parts in their bodies and is quite unnerved of what he&#039;ll do when he wakes up. The Void Dragon was quite impossible to reach for an interview, since the Adeptus Mechanicus simply laughed in our faces when we asked for entry to the Noctis Labyrinthus. &lt;br /&gt;
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* [[C&#039;tan|The Outsider]]: Nurgle isn&#039;t sure what to think of the Outsider, but then again no one is, because he doesn&#039;t want to come out of that big sphere of his. We knocked, left gifts outside and even detonated a warp drive a couple of kilometers away, but he wouldn&#039;t come out for an interview. &lt;br /&gt;
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* [[Emperor|The Emperor]]: When asked about the Emperor, Nurgle&#039;s typical goofy grin widened when he said: &amp;quot;I don&#039;t like referring to that old friend as The Enigma, but i sure love to irritate him in all kinds of ways. He is a nice chap, that one, but he really has no sense of humor.&amp;quot;. Nurgle then proceeded to make most of our team fall asleep by nostalgically telling us of their poker nights and how happy he was when he invented the infamous nose-itch that has been irritating the Emperor for some thousands of years now. As for the Emperor&#039;s opinion, we will have to wait for Alfabusa&#039;s next Q&amp;amp;A video.&lt;br /&gt;
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* [[Isha]]: Nurgle turned very serious when asked about his wife, which unnerved those awake and woke up those still asleep from his tales about poker nights with the Emperor. Nurgle gave us the impression of being overly protective, when he adamantly forbid us to get even close to the garden where Isha resides. He told us about how he rescued her from Slaanesh ten thousand years ago and how he cooks for her. His love is serious and very strong. In the end, Nurgle got so excited from talking about how he shows his affection towards Isha, that he showed some of his favorite food recipes to us, which accidentally made the majority of our reporters to hemorrhage or internally combust. For those unfamiliar with the Eldar pantheon, Isha is the goddess of life, fertility and healing, which makes her immune to Nurgle&#039;s cooking and infamously poor hygiene. This arrangement is begging for a romantic sitcom. In Warhammer Fantasy universe, she is known as [[Shallya]] and/or Kalara.&lt;br /&gt;
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* [[Khaine|Khaela Mensha Khaine]]: Nurgle is still upset that he and Khorne couldn&#039;t save Khaine from breaking during the fight with Slaanesh. Nurgle tries to be nice to the Avatars of Khaine that pop up every now and then, even if they don&#039;t often return the favor, since being the Eldar god of War and Murder precludes silly things like friendship and interviews.&lt;br /&gt;
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* [[Cegorach]]: While Nurgle thinks that the Laughing God was more than a little selfish to hide behind Khaine and then Khorne, he is rather fond of the galaxy&#039;s greatest comedian and plays poker with him on a regular basis. When asked what Cegorach thinks of Nurgle, our interview crew died laughing, so we had to recruit a completely new one. Recording this joke would need the help of a typically humorless mechanicum tech adept, but recruiting one for this task is simply impossible. The joke would simply have to rest for now.&lt;br /&gt;
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* [[Malal]]: Nurgle is concerned for Malal&#039;s self-destructing tendencies and self-inflicted solitary confinement. To demonstrate, he took some pastries and cooked a can of tea and took our crew out on a stroll to visit Malal. We knocked and the door opened just little enough for some anti-particles to escape the room beyond. Next moment, the door was slammed in our face with a force that sent everyone except Nurgle flying. Having the patience on the level not rivaled by anyone else, Nurgle simply put the tray down outside the door. On our way back, Nurgle told us that every next time he visits Malal, he finds the tray empty of its contents. That&#039;s nice.&lt;br /&gt;
&lt;br /&gt;
* [[Great Horned Rat]]: A combination of a putrid, corrupted beast and Tzeentch, who squats in Nurgle&#039;s Garden. &#039;&#039;Nobody&#039;&#039; likes The Horned Rat and thus no interview was bothered to be made. After Slaanesh was kidnapped by Elves in Age of Skubmar, Nurgle joined the other Chaos Gods in voting The Horned Rat into the Great Game as Slaanesh&#039;s replacement. That being said, Great Horned Rat has been compared to an unwanted bastard child, and the analogy is well deserved. &lt;br /&gt;
&lt;br /&gt;
*[[Gork]] and [[Mork]]: Whilst attempting to interview Nurgle about the Greenskin Gods, the one we assumed to be Gork smashed through the wall and crushed the coffee table, whereupon Mork burst through and attempted to disembowel him with a table leg. Our team was unable to describe what occurred next so we shall put it down to Warp trickery, but the next thing they knew Nurgle was holding them both at arms length while insisting that they make up. Mork begrudgingly held out a hand which Gork took, and as soon as they were put down, Gork heaved his brother over his shoulder and through the other wall. Sighing, Nurgle told us that they were good boys at heart, but that most of the time he had to repair the house after they have left. We managed to track down the two Gods while they were calmer and asked them for their opinions. &amp;quot;He&#039;s a good guy beneath all rotten flesh, and unlike a certain feathery c**t he doesn&#039;t cheat at cards&amp;quot; we assumed that this was Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; our suspicions were confirmed. &amp;quot;He doesn&#039;t try to interfere with our domains and isn&#039;t a dick to his servants&amp;quot; continued Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork supplied. &amp;quot;Unlike Khorne and aforementioned feathery c**t. He also doesn&#039;t mind being stuck with driving duties come Saturday.&amp;quot; Mork said. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork said, nodding sagely. &amp;quot;Shut up Gork. You sound like you&#039;re f**king brain-dead!&amp;quot; &amp;quot;&#039;at&#039;s roit!&amp;quot; Finished a very happy Gork.&lt;br /&gt;
&lt;br /&gt;
* [[Archaon]]: Nurgle&#039;s opinion of Archaon is the same as of the other Chaos Gods. He can test Archaon whenever he wants and Archaon always passes. Archaon can be counted on as being a useful tool that can destroy entire universes, but his hatred of the Chaos Gods ensures none of them will ever have any more control over him than anyone else. This resulted in Nurgle putting everything he has under Archaon&#039;s command.&lt;br /&gt;
&lt;br /&gt;
*[[Ynnead]]: Nurgle isn&#039;t really big on Ynnead stealing his &amp;quot;God of death&amp;quot; shtick. More info soon.&lt;br /&gt;
&lt;br /&gt;
== Side Effects ==&lt;br /&gt;
Side effects of worshiping Papa Nurgle include (and are not limited to):&lt;br /&gt;
mild discomfort of the neck, aches, pains, Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, bleeding from eyes and ears, pissing blood, sweating, dehydration, carbuncles, rash, zits, pus-filled sores, sore-filled pus, flatulent boils, smelly bellybutton (AKA smellybutton), swollen bellybutton, exploding bellybutton , nausea, vomiting, bloody vomit, black vomit, black &amp;amp; bloody vomit, fecal vomit, bloody fecal vomit, spicy fecal vomit, bad breath, yellow fingernails, Down&#039;s syndrome, Up Syndrome, Left-Right-&#039;N-Center Syndrome, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy cough, fever, hay fever, meat sweats, athlete&#039;s foot, athlete&#039;s arm, swimmer&#039;s ear, tennis elbow, farmer&#039;s tongue, ploughman&#039;s bottom, milkmaid&#039;s nipples, browning of the nipples, tender nipples, hard nipples, kitten nipples, shitting dick nipples, [[Furry|udderballs]], postman&#039;s anus, vertigo, drowsiness, suicidal thoughts, sleepiness, insomnia, mad cow disease, mad snail disease, mad postal worker disease, loose bowels, constipation, explosive diarrhea, implosive diarrhea, impulsive diarrhea, jiggly handles, nasal leakage, anal leakage, genital leakage, general leakage, [[Brundlepenis]], black death, pink death, black eye, pink eye, genetic disorders, heart attack, lung cancer, loss of skin, blood clots, spilling guts, frothing mouth, rabies, fear of soap, puss excrement, moderate gas, medium gas, severe gas, holy-shit-who-died gas, mortality, sudden mortality, baby mortality, super-mortality, immortality, almost-but-not-quite mortality, nurglopromorphism, nurgleaproposism, nurgleabilia, smallpox, super small pox, large pox, medium pox, medium-rare pox, chicken pox, eagle pox, turducken pox, fox-in-socks-eating pox, the sudden urge to eat ham, baldness, blood clotting, AIDS, super-AIDS, STD&#039;s, STI&#039;s, zombification, artificial insemination, artificial exsemination, uncontrollable exsemination, uncontrollable exsanguination, uncontrollable lactation, uncontrollable Croatian, crabs, super-crabs, giant enemy crabs, spycrabs, spylobsters (AKA uncontrollable crustacean), typhus, malaria, Tom please come home your mother is scared and the cat is missing, yellow fever, red fever, green fever, fuchsia fever, rainbow fever, tuberculosis, dick rot, sniffles, jungle dick rot, dick sniffles, jungle dick sniffles, rotten dick jungles, raging murder boner, salmonella, sam-o-nella, spamonella, random and painful erections, random and painful injections, the condition known as hotdog fingers, Ebola, rectal ventriloquism, everything tasting of goats, reduced sex drive, spontaneous breakouts of &amp;quot;HEUHEUHEU&amp;quot;, moderate discomfort of the neck, scurvy, auto-brewery syndrome, encephalitis lethargica, multiple prolapsed organs, becoming a sphere, hair loss, eye loss, eye growth, ancient rotten smegma (don&#039;t look up what that word means) everywhere, several kinds of helminthiasis including dracunculiasis, mushrooms in your armpits, attracting flies, [[SCP Foundation|SCP-008, SCP-610, SCP-835]], Covfefe, Covid-19, Covid-20, mutations, [[Chaos Spawn|sanity destroying mutations]], it all going to your thighs, and then blowing up. In most cases side effects were generally in the extreme and permanent. &lt;br /&gt;
&lt;br /&gt;
Nurgle is not for women who are nursing, pregnant, or may become pregnant. If you experience an erection lasting longer than four hours then please &amp;lt;s&amp;gt;give Slaanesh your phone number&amp;lt;/s&amp;gt; seek immediate medical attention. Do not worship Nurgle while driving or operating heavy machinery. Consult your physician before worshiping Nurgle. Batteries not included, no purchase necessary; void where prohibited, see store for details.&lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
If you join Nurgle, we can&#039;t promise that you&#039;ll become the most attractive person in the world, or that you will be accepted in many places, but Nurgle has a place for each and every one of us in his great big ol&#039; diseased heart.&lt;br /&gt;
&lt;br /&gt;
== Fun Nurgle Facts ==&lt;br /&gt;
* Nurgle, despite being the third most powerful Chaos God, has possibly the smallest fanbase in Warhammer 40k. Apparently having [[Khorne|RAGE]] fits, being allowed to scream [[Tzeentch|JUST AS PLANNED!]] and receiving [[Slaanesh|PROMOTIONS]] is better than friendship and love, or anything else that Papa Nurgle offers. In contrast, he has the single largest fanbase in Warhammer Fantasy, partially due to how easy his models are to modify with greenstuff and how overpowered his army has always been. &lt;br /&gt;
* Despite being the God of despair and decay, he&#039;s ironically a lot friendlier than the [[Tzeentch|God of change and hope]].&lt;br /&gt;
* As discussed in a /tg/ thread, the &amp;quot;Garden of Nurgle&amp;quot; may be a metaphor for Isha and Nurgle being the same entity. This works great with the idea of Grandpa Nurgle in a dress, pretending to be a space elf princess and fits quite nicely with the &amp;quot;king of the [[Neckbeards]]&amp;quot;-theme some fa/tg/uys had developed.&lt;br /&gt;
**Nurgle has a strong association with fungi, bacteria and virus, things which cause or profit from sickness and death. Funny thing about all three is that they also are were humanity&#039;s strongest medicines come from. Penicillin comes &#039;&#039;penicillium mold&#039;&#039; for example and it is hardly a one off. Could this be Isha giving us a hand? &amp;quot;Whispering&amp;quot; the cures of his poxes to us?&lt;br /&gt;
* According to [[Storm of Magic]], when Nurgle gets upset or depressed, he wanders off into the many bogs of his region of the Realm of Chaos to hunt [[Plague Toads]], squashing them to cheer himself up. They make a fun squishing sound (we&#039;re actually not joking here, this is legitimately canon).&lt;br /&gt;
* Nurgle&#039;s triple-circle symbol looks like a stylized fly (the animal most commonly considered holy to Nurgle), a stylized version of the bio-hazard symbol and also represents the cycle of death, decay and rebirth, over which Nurgle has dominion.&lt;br /&gt;
* Nurgle is the only Chaos God whose Daemons look just about like him. Plaguebearers don&#039;t, but that&#039;s because they&#039;re the possessed souls of fallen enemies.&lt;br /&gt;
* According to the Tome of Decay for [[Black Crusade]], Nurgle sees his role in the cosmos as a sort of galactic recycler. Entropy rises when life grows so old that Order stagnates and decays, meaning it&#039;s Chaos&#039;s job to consume and destroy everything, leaving rot in abundance for new, verdant life to be born from; clean and pure, until the cycle repeats again. Imagine forest fires that occur naturally to set a clean slate to the flora, before it almost chokes itself to death by overgrowing. Nurgle&#039;s job, as he sees it, is to euthanize the galaxy as quickly and as painlessly as possible, and as far as he&#039;s concerned, the galaxy is well over due the time where it should have been cleansed to start a new life cycle.&lt;br /&gt;
** Ironically, this is a valid argument for Nurgle and Tzeentch to work together in harmony for a common goal. Nurgle clears out the trash and gives Tzeentch the room to begin again. The galaxy becomes a blank slate for Tzeentch to experiment and coax new life to take shape and rise in the next cycle. Contradictingly, this is also an argument for Nurgle and Tzeentch to fight with each other, as the God of Change is not doing his job properly. Instead he is, ironically again, perpetuating the status quo for whatever reason, rather than letting Nurgle do his thing. It could also be that Tzeentch is still helping him, since his plans might appear to maintain the status quo, while really planing seeds for the final collapse. Even in real life scenarios, in many cases of stagnation, the measures that are applied to hold a society or system afloat, eventually become too many until everything eventually collapses all over itself.&lt;br /&gt;
*** He apparently succeeds at this goal in [[The End Times]] of [[Warhammer Fantasy]].  Perhaps fitting, along with the various analyses on this page. Tzeentch seemed mostly cool with the fact, while Slaanesh wasn&#039;t. &lt;br /&gt;
* Nurgle&#039;s main daemon unit, the Plaguebearers, are the second most fucking impossible to kill enemies in Warhammer Fantasy, surpassed only by Plaguemarines in 40k and Great Unclean Ones in Fantasy. Worth noting that the Plague Marines are just Plaguebearers with cool armor and guns, while Great Unclean Ones are miniature versions of Nurgle himself. Each one can soak up 13.5 bolter shots on average, before dropping dead (do not ever 100% trust mathhammer though), which some find unreasonable, considering that they cost one point less than regular space marines, meaning that a more expensive model will have little hope in killing it by the time it usually takes to complete a full game. You don&#039;t want to know how many lasgun shots is needed to be fired at one to kill it (36). Then you get into Fantasy, where you need fire, and as much of it as possible... and cannons. Lots and lots of cannons.&lt;br /&gt;
* Nurgle&#039;s the reason you&#039;re itching right now.&lt;br /&gt;
* Despite what you may think, Nurgle can fail. And he knows it. Case in point: [[Luke]].&lt;br /&gt;
*Mentioning the name of Pasteur in front of Nurgle makes him go into such a rage even Khorne gets appalled, he still hasn&#039;t managed to catch the old doc&#039;s soul, &#039;&#039;hon hon hon&#039;&#039;. For that matter, count Jensen, Fleming, and Yersin among Papa Nurgle&#039;s blacklist too.&lt;br /&gt;
* Slaanesh pissed off Nurgle by constantly wanting to get Isha back. Nurgle in retaliation created STDs.&lt;br /&gt;
* According to the 8th Edition Chaos Codex, Nurgle once attempted to create a flesh-eating disease but [[Fail|accidentally created a disinfectant]]. Not even the bravest of Great Unclean Ones dare bring up the subject again. Again, this is legitimately canon. Even make sense if you think about it, Penicillin does come from a mold. &lt;br /&gt;
* Nurgle does not extend his &amp;quot;free hugs&amp;quot; policy to Tzeentch. Not out of hate, but because they will cancel each other out of existence.&lt;br /&gt;
* Nurgle once tried his hand at [[World of Warcraft]]. The result was the Corrupted Blood incident.&lt;br /&gt;
* Nurgle&#039;s daemons, particularly the Great Unclean Ones, are among the most characterful daemons in all Warhammer lore and literature, though this largely because they are among the only daemons actually allowed to have personalities.&lt;br /&gt;
* Junko Enoshima claims to be a loyal follower of Nurgle, as one of his aspects is despair. While he does appreciate her [[Slaanesh|Slaaneshi-tier]] admiration for him, he does NOT appreciate a) her hatred for tradition, which she considers boring, b) her callous attitude towards her victims and c) her usage of [[Tzeentch|Tzeentchian techniques]] in order to spread his will.&lt;br /&gt;
* When the COVID-19 pandemic began, Nurgle developed a taste for Corona beer jokes and declared China to be his favorite country of 2019.  Unsubstantiated rumors say Nurgle sent a gift basket to the city of Wuhan in China&#039;s Hubei province.  He&#039;d also like China&#039;s President Xi Jinping more for this if not for the man&#039;s Tzeentchian scheming.  &lt;br /&gt;
** The Plague Marine Propaganda Department is the reason for the Anti-mask protests in places like America and Australia.&lt;br /&gt;
&lt;br /&gt;
==Famous Servants== &lt;br /&gt;
*Bubonicus - Nurgle&#039;s version of Khorne&#039;s [[Doombreed]], Slaanesh&#039;s [[N&#039;kari]], and Tzeentch&#039;s [[M&#039;kachan]]. Like Slaanesh&#039;s second in command, Bubonicus has no chance of being a real life historical figure unlike M&#039;Kachan and Doombreed since he was born a good deal after humanity became a space faring species and was not in fact, born on Terra, but instead hailed from the same planet as N&#039;kari. He is something of an oddity among the four Great Daemon Princes, since he&#039;s not roughly as old as Nurgle, while the other three are about as old as their respective gods. He has a huge line of dancers on one planet that goes across said planet&#039;s equator and they keep on dancing until they catch Uber-Syphillis and become Plaguebearers, at which point they leave to fight for Nurgle while someone else takes their place. The absolute fucking life of the [[Krieg|party]]. His primary rival among the Daemon princes is not M&#039;Kachan as one would expect, but N&#039;Kari, as they were enemies in their mortal life.&lt;br /&gt;
*[[Scabeiathrax]] - Nurgle&#039;s version of Khorne&#039;s An&#039;ggrath, Slaanesh&#039;s Zarakynel and Tzeentch&#039;s Aetaos&#039;Rau&#039;Keres (say that five times fast). Famous for having T9 and 10 wounds meaning that he&#039;s completely impervious to any attack that doesn&#039;t at least have S6. He&#039;s the biggest and strongest of all of Nurgle&#039;s Greater Daemons and is probably the strongest of all of his servants in general. If Ulkair has 2,800,000 hit points, then Scabeiathrax would have 280,000,000,000.&lt;br /&gt;
*[[Ku&#039;Gath]] - Ku&#039;Gath was once a small nurgling sitting on the shoulder of Nurgle while he was concocting his greatest disease yet. Suddenly, Ku&#039;gath slipped off of Nurgle&#039;s shoulder and straight into the pot he was cooking in, accidentally swallowing it all and becoming a Great Unclean One in the process. Nurgle laughed the whole incident off, but Ku&#039;Gath felt guilty of robbing Nurgle of his greatest achievement. Since then, Ku&#039;Gath has been trying to recreate the disease that he ruined in his ascension to greater daemonhood.&lt;br /&gt;
*[[Rotigus]] - A Great Unclean One worshipped throughout both the Mortal Realms and the Milky Way as a fertility god. Known as the &amp;quot;Rainfather&amp;quot; for his ability to conjure up Nurgle&#039;s Deluge, a rain of filth that perpetually surrounds him.&lt;br /&gt;
*[[Epidemius]] - A Herald of Nurgle and his greatest Tallyman. &lt;br /&gt;
*[[Horticulous Slimux]] - A Herald of Nurgle said to be his first Daemon he ever made (and by implication, probably was patient zero for Nurgle&#039;s Rot). Is Nurgle&#039;s chief Gardener, and rides a giant snail called Mulch.&lt;br /&gt;
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===40k===&lt;br /&gt;
*[[Mortarion]] - Daemon Primarch of the Death Guard that hasn&#039;t done much since ascending to Daemonhood but to sit around all grumpy up until the Great Rift and Guilliman woke up. Mortarion has now reunited the Death Guard and are now having a party.&lt;br /&gt;
*[[Typhus|Typhus The Traveler, Herald of Nurgle]] - A rational fellow, mostly famous for being a tough son of a bitch to kill which is owed to the fact that he is encased in [[Terminator]] armor and is fully pledged to Nurgle. Typhus to Nurgle is what Khárn is to Khorne, which means that he&#039;s Nurgle&#039;s favorite mortal servant. Also famous for grabbing guardsmen and Marines alike with his scythe to drag them closer to his hug-friendly arms as well as causing zombie-plagues. Too bad that everyone who gets too close to him rot away into a pile of green slop. Typhus is also the name of a disease, because GW are nothing if [[Oinkbane|not subtle]]. &lt;br /&gt;
*[[Ulkair|Ulkair the Great Unclean One]] - Ulkair is notable due to his history with the [[Blood Ravens]], and was imprisoned by Kyras a thousand years before the story line of Chaos Rising. Came back when Eliphas sacrificed a bunch of Blood Ravens and provided him with a Plague marine to possess. A notoriously tough bastard.&lt;br /&gt;
*[[Foulspawn]] - Foulspawn is the only known case where, after becoming a [[Chaos Spawn|you-know-what]], it did not die, but rather continued it&#039;s existence by swallowing its victims whole. Currently keeps the record of giving the best hugs in this galaxy.&lt;br /&gt;
*Cor&#039;bax Utterblight - Cor&#039;bax Utterblight is a daemon prince that was summoned by the [[Word Bearers]] during the [[Horus Heresy]]. He was created by [[Forge World]] for the Horus Hersey tabletop game.&lt;br /&gt;
*Deacon Mamon - A demagogue of Nurgle who ascended to become a Daemon Prince after his efforts in corrupting the planet [[Vraks]]. Another Forge World Nurgle Daemon Prince.&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
*Orghotts Daemonspew - The child of a human Witch and a Great Unclean One (don&#039;t ask, imagine the details yourself) who wants to join his father by becoming a Daemon. Tried to contract Nurgle&#039;s Rot and become a Plaguebearer, but when his already quasidaemonic nature made that fail he decided it was better to become a Daemon Prince. Leader of the Maggoth Lords.&lt;br /&gt;
*Festus The Leechlord - A man who fancies himself to be Nurgle in mortal form. Constantly makes concoctions from experimental diseases and forces his enemies to drink them. &lt;br /&gt;
*Bloab Rotspawned - A Maggoth Lord made up mostly of flies wearing a human skin as &amp;quot;punishment&amp;quot; for torturing tiny insects out of petty spite.&lt;br /&gt;
*Morbidex Twiceborn - A Maggoth Lord who resembles a Nurgling, and commands a vast swarm of them. Has a grudge against Tzeentch due to being severely burned as a child and his tribe believing that Tzeentch was the god of fire. &lt;br /&gt;
*[[Tamurkhan]] - An extremely successful Maggot Lord blessed with the power to [[Lucius the Eternal| claim the flesh and bodies of his enemies as his own if defeated in combat]], albeit in a much more... direct way than his obvious comparison.  Very successful, and almost claimed the Throne of Chaos before being undone in his hour of triumph by a carefully-orchestrated suicide attack.&lt;br /&gt;
*The Glottkin -  A trio of Daemonic brothers: Ghurk - that has become something akin to a Great Unclean One, Otto - the tactician of the three, and Ethrac - the Wizard. &lt;br /&gt;
*Gutrot Spume -  A highly mutated servant of Nurgle who&#039;s known for his arrogance. Leads a vast fleet of Nurglite pirates.&lt;br /&gt;
&lt;br /&gt;
===/tg/===&lt;br /&gt;
*[[Puc&#039;Kao]] - Nurgle&#039;s daemonic tooth rot fairy, gum disease and sweets. Often seen as an overweight, pus-dripping cherub who likes to play pranks on people, usually by removing healthy teeth from the mouths of unsuspecting mortals as they sleep. As you can expect he is a fun guy.&lt;br /&gt;
*[[Luke]] - I don&#039;t know where to start. Just... Ugh.&lt;br /&gt;
*[[Chris-Chan]] - obvious due to his lack of changing anything about himself, as well as any semblance of personal hygiene, Nurgle is easily the only person who could love this guy.&lt;br /&gt;
*Cystus The Malignant - The sickest fuck to inhabit realspace since Typhus himself. Fan created Chaos lord whose endeavors are still being written.&lt;br /&gt;
*[https://www.medicalnewstoday.com/articles/220879.php Chairlord of Nurgle] - A morbidly obese Ohio man whose very flesh became fused to his recliner, rendering him unable to be removed from it. There he remained seated in the recliner for multiple years soaking in his own filth and bodily excretions and covered in maggots, being fed by his underlings. When the news of his death reached /tg/ around 2011 they immediately recognized the man as a herald of Nurgle, dubbing him the Chairlord.&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Mary_Mallon Mary Mallon] - The namesake for the term &amp;quot;Typhoid Mary&amp;quot;.  An Irish woman born in the 19th century, Mary emigrated to the US and became a cook.  In the 20th century when Typhoid Fever broke out, people she served started falling ill, and after testing Mary was found to be an asymptomatic carrier of the pathogen associated with typhoid fever (she had the virus, was immune to the virus herself but could infect others - like a true champion of Nurgle).  Despite the test and being quarantined, Mallon was adamant she wasn&#039;t sick and escaped multiple times to go back to her cooking job, even using different names to avoid detection.  Eventually, she was recaptured and incarcerated in high level security for the rest of her life (over 30 years) before dying of pneumonia.  During her life, at least three deaths are attributed to an infection from her, with estimates putting the actual number as high as fifty.&lt;br /&gt;
** Interestingly, there were others like her who had more deaths attributed to them from Typhoid Fever, such as the men Tony Labella, Alphonse Cotils and a tour guide nicknamed &amp;quot;Typhoid John&amp;quot;, but Mary was the most high profile (likely due to repeated escapes).  &lt;br /&gt;
*Anti-vaxxers.&lt;br /&gt;
*Anyone who&#039;s worked on developing a bioweapon.&lt;br /&gt;
*Healthy At Every Size &#039;&#039;un&#039;&#039;activists (so most, if not all of, the fat acceptance movement)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general note, the followers of Nurgle usually retain high levels of common sense compared to followers of the other Chaos Gods. Probably because they don&#039;t usually go insane to the point of uncontrollable defecation, they just defecate uncontrollably (sanity has nothing to do with it). They usually get creative in their conquests and tend to get cool gear and use it well. Plague Marines for example, got bored with regular frag - and krak grenades and decided to instead use the SEVERED HEADS of their enemies: zombified, plague-ridden, embalmed, severed heads.&lt;br /&gt;
&lt;br /&gt;
Here we have [https://www.youtube.com/watch?v=DUAqdPpWGZo a typical conversation between two Nurgle cultists].&lt;br /&gt;
&lt;br /&gt;
==Famous Diseases== &lt;br /&gt;
You thought Khorne was bad? You ain&#039;t seen nothin&#039;. Here&#039;s what Nurgle cooks up for his grandkids.&lt;br /&gt;
&lt;br /&gt;
*Destroyer Plague - Plague flies burrow into every [[PROMOTIONS|orifice]] and fill you with their eggs. This causes you to burst in an explosion of more plague flies, which literally fill the assholes of everyone nearby. Plague flies are also [[SCP Foundation|spread via reading about plague flies]]. This is the worst Nurgle plague.&lt;br /&gt;
*Bonewrack - Your own bones rip your body apart and suffocate you. This is the worst Nurgle plague.&lt;br /&gt;
*Doubtworm - A [[SCP Foundation|memetic]] virus which is spread by hearing a very specific phrase, &amp;quot;The Emperor Isn&#039;t Real.&amp;quot; Those infected turn into zombies, turn back into humans, and then turn into big cuddly worms. This is the best Nurgle plague, because The Emperor Isn&#039;t- {{BLAM|EXTRA FUCKING HERESY!}} {{BLAM}} {{BLAM}} {{BLAM}}&lt;br /&gt;
*Fydae Strain - AKA &amp;quot;10% of the reasons why psykers are killed on sight in the Imperium of Man&amp;quot;. Basically turns psykers into Typhoid Mary. You, a latent psyker, are infected by the Fydae strain and are forever [[Plot armor|immune]] to it&#039;s effects. You are also likely immune to all diseases, forever. The downside is that you are now unknowingly and invisibly spewing out the Fydae Strain virus everywhere. You do just fine, it&#039;s just that everything else around you rots away, spreading to cover the entire planet. The disease is sapient, holy fuck, and does what it can to remain undetected. Everybody starts rotting away almost at the same time, and then they usually have seizures so hard they get killed. This also summons a bunch of Nurgle cultists, but honestly at this point it doesn&#039;t matter. This is the worst Nurgle plague.&lt;br /&gt;
*[[Obliterator]] Virus - You turn into [[Dakka|guns]].  This is the best Nurgle plague.&lt;br /&gt;
*Walking Pox - Similar to Zombie Plague, but [[Grimdark|worse]]. Instead of a regular zombie, you become a shambling, rotting abomination which is extra spiky and bloated. You are fully conscious and aware as you watch your disgusting rotsack body kill everyone you love. Walking Pox is spread by moaning.  This is the worst Nurgle plague.&lt;br /&gt;
*Nurgle&#039;s Rot - Your body and soul start rotting away. This is a slow process with no cure, because Nurgle is an asshole (not the kind that gets filled with fly eggs though). A disgusting seed pod is created in Nurgle&#039;s [[Magical Realm|realm]] in the warp. When your body inevitably fails and your soul has been sucked into Nurgleville, the seed pod drops and opens. A [[Age of Sigmar|new, much shittier version]] of you shambles out as a plaguebearer. This is the worst Nurgle plague.&lt;br /&gt;
*Witch-curse - You, a psyker, get supercharged so hard you kill everyone nearby.  This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Phantom Itching]] - An itching sensation in body parts that you no longer have, inducing madness in the infected due to being unable to scratch said itch. [[The Emperor]] himself is unfortunately inflicted with this particular disease, and even if he weren&#039;t immobile he can do nothing about it. This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Crotch-Rot]] - a disease invented specifically to piss off [[Slaanesh]], since it directly targets the genitals and causes them to fall off, followed by painful death. This is the worst Nurgle plague.&lt;br /&gt;
*HIV- One of Nurgle&#039;s most insidious diseases which was first unleashed on Terra mid-to-late M2.  It attacks the body&#039;s immune system, leaving it ripe for conquest by other viruses.&lt;br /&gt;
*The Spanish Flu- After the first world war in late M2, Nurgle realized that Khorne was in ascendancy due to the sheer carnage and slaughter that went on, decided he could do better and unleashed a plague that ended up killing more people than the previous war.  &lt;br /&gt;
*COVID-19 - A plague created in Terra in M3 that caused a massive pandemic and lockdown causing everyone to stay home and slowly let go of social norms and just waste away in their own filth, increasing his power even more, just as planned.&lt;br /&gt;
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Nurgle&#039;s diseases are far less damaging in the big picture than one would think. Given the literally crotch-liquefying horribleness of Nurgle&#039;s diseases, and the demostrated fact that a couple of Nurgle cultists can destroy a solar system&#039;s worth of planets, Papa N has remarkably little impact. Somehow everyone&#039;s not [[Necron|dead]] [[Nagash|yet]]. The meta reason is that WH40K: Medicae would be a truly shitty game. In universe, it could be that these sicknesses are warp-augmented and are not viable in a place free of warp interference. The lack of challenging the status quo with a superplague could also be because Nurgle is &#039;&#039;literally&#039;&#039; the god of &amp;quot;status quo is god&amp;quot;. We&#039;ve also got some [[Lord of Change|guardian angels]] watching over us, and [[Isha|two]] [[Tzeentch|gods]] working constantly to fuck up Nurgle&#039;s [[Just as planned|plans]].&lt;br /&gt;
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== Trivia! ==&lt;br /&gt;
*Nurgle has been modelled after [[wikipedia:Nergal|Nergal]], the Assyrian deity of pestilence, disease, underworld, decay and hunting. He is the only Warhammer deity which has connotations to the real life deities.&lt;br /&gt;
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*In Nurgle’s garden, [https://www.youtube.com/watch?v=Uor4IrNN0N4| the Plague Inc. theme plays on loop for eternity.]&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*WARNING! NURGLINGS ARE NOT THIS CUTE!*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nurgbeard.jpg|A neckbeard dedicated to Nurgle.&lt;br /&gt;
Image:Chaos God DnD.png|He brings a lot to the table.&lt;br /&gt;
Image:Nurglies.jpg|Nurgle&#039;s followers.&lt;br /&gt;
Image:Nurglette.png|Nurgle also has daemonettes. Too bad they all have chlamydia. (Then again if you worship Nurgle, it doesn&#039;t really matter!)&lt;br /&gt;
Image:Loli-daemonette_(12).jpg&lt;br /&gt;
Image:Loli-daemonette_(4).png&lt;br /&gt;
Image:Loli-daemonette_18.png&lt;br /&gt;
Image:Nurgmonette.jpg&lt;br /&gt;
Image:Loli-daemonette_(20).jpg|Cultists devoted to Nurgle have a different relationship with their daemons than those devoted to [[Rip and tear|Khorne]], [[Rape|Slaanesh]] or [[Not as planned|Tzeentch]].&lt;br /&gt;
Image:Nurgle_troops.jpg|At home with the family.&lt;br /&gt;
Image:Chaos.jpg|She slept with the judge!&lt;br /&gt;
Image:Mallon-Mary_01.jpg|Typhoid Mary: A famous 20th century Nurgle champion.  Nurgle&#039;s followers are not always easy to spot.&lt;br /&gt;
Image:GreatUncleanOne.jpg|Greater daemon of Nurgle, the Great Uncle One.&lt;br /&gt;
Image:pool.jpg|The powers of Nurgle laugh in the face of chlorine.&lt;br /&gt;
Image:laidbacknurglette.jpg|Daemonette of Nurgle (don&#039;t fap, it&#039;ll fall off).&lt;br /&gt;
Image:Nurgle trainer copy.jpg|None loves his Pokemon more than the Nurgle Trainer.&lt;br /&gt;
File:Typhus the traveller by chameleonbot.jpg|The Herald of Nurgle, charged with organizing everything for the big guy&#039;s arrival at concerts, parties, etc.&lt;br /&gt;
File:Dranon8.jpg|It&#039;s so mushy that it causes disease. Literally.&lt;br /&gt;
Image:Plaguemarines.jpg&lt;br /&gt;
Image:Decent Nurgmonette.jpg&lt;br /&gt;
Image:Cultist-Nurgle.jpg&lt;br /&gt;
Image:I Don&#039;t Know What This Was About But I&#039;ll Upload It Anyway.jpg&lt;br /&gt;
Image:Nurgle_aspiring_champion.jpg|An aspiring champion of Nurgle.  Aspiring because he got caught.&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{Template:ChaosGods}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category: Maggotkin of Nurgle]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362558</id>
		<title>Nurgle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362558"/>
		<updated>2020-08-09T01:26:18Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Famous Diseases */&lt;/p&gt;
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&lt;div&gt;[[File:220px-Nurgle Symbol.png|center]]&lt;br /&gt;
{{awesome}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
{{sick|He&#039;s the god of filth. Of course he&#039;s disgusting.}}&lt;br /&gt;
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[[File:Nurgle.jpg|500px|thumb|right|Nurgle pictured making his famous entrée: Exploding Poison Cancer]]&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;NURGLE IS LOVE! NURGLE IS LIFE! ALL PRAISE THE PLAGUE FATHER WITH THE CORPSE OF DEATH!&amp;lt;br&amp;gt;- The Pact of Nurgle in a Nutshell&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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{{Topquote|Or have you only comfort, and the lust for comfort, that stealthy thing that enters the house a guest, and then becomes a host and then a master?|Kahlil Gibran}}&lt;br /&gt;
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{{Topquote|To me death is not a fearful thing. It&#039;s living that&#039;s cursed.|Jim Jones}}&lt;br /&gt;
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{{Topquote|Behold the floral magnificence of Nurgle. Budding flowers of flesh growth, the tessellating landscapes of mould spore. There is no beauty to the unadorned. Nurgle is first and foremost an artist. Tzeentch, he is a mere mischief maker, and young Slaanesh no more than a libertine. Let us not even begin with the linear, narrow-minded aggression of Khorne.|Opsarus &amp;quot;the Crow&amp;quot;, [[Plague Marine]] Captain, Champion of Nurgle}}&lt;br /&gt;
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{{Topquote|If everything is shit, why worry about it?|Unknown Wehrmacht Soldier}}&lt;br /&gt;
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{{Topquote|These germs of disease have taken toll of humanity since the beginning of things--taken toll of our prehuman ancestors since life began here. But by virtue of this natural selection of our kind we have developed resisting power; to no germs do we succumb without a struggle. . . By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers; it would still be his were the Martians ten times as mighty as they are. For neither do men live nor die in vain.| H.G Wells, War of the worlds}}&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total &amp;quot;wet weight&amp;quot; of humanity on [[Terra]] (ca. 020.M3 anyway) is 7.33×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; kg. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total weight of bacteria, 9.9×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;Facts.&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
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{{BLAM|Facts? Nay... HERESY!}} {{BLAM}}&lt;br /&gt;
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==Introduction==&lt;br /&gt;
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WARNING: HE&#039;S FUCKING GROSS!!!&lt;br /&gt;
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Required listening: https://m.youtube.com/watch?v=Uor4IrNN0N4&lt;br /&gt;
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The unholy combination of your loving grandfather and Santa, if all he gave you were plagues, and every day was Christmas.&lt;br /&gt;
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Also known as A Supernatural Garbage Bag, or Papa/Grandpa Nurgle, he is the god of misunderstood sick fucks ([[Slaanesh|no, not &#039;&#039;those&#039;&#039;]], we mean &#039;&#039;literally&#039;&#039; sick) and all diseases. Nurgle is primarily the god of despair, stagnation, death, decay, and (in a way)Entropy signifying the end of things in the material realm (though this is technically a position he shares with [[Tzeentch]], something that &#039;&#039;&#039;both of them&#039;&#039;&#039; Question and hate). Nurgle can be considered the god of everything, because no matter how permanent anything may seem, it will always eventually wither and decay in the end. While death is inevitable, sapient creatures will also fight against it with all available power, even to the point where they&#039;d bargain with the Gods of the Warp to flip death the [[Lord of Change|bird]]. While some may turn to Tzeentch (or [[Nagash]]), only the children of Grandfather Nurgle transcend the feeble divisions between life and death, achieving true immortality (or at least unnatural resilience and eventual rebirth as [[Plaguebearer]]s).&lt;br /&gt;
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An alternate way to interpret him is simply as the god of Life, but life in all it&#039;s forms, including pathogens.&lt;br /&gt;
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We get an actual description of his appearance in the Age of Sigmar novel, Hallowed Knights Plague Garden: &amp;quot;Through the ragged shroud of smoke, Gardus saw what lay below the Inevitable Citadel, at the heart of Nurgle’s garden. Almost immediately, he closed his eyes and turned away, unable to bear it.  It was impossible to describe. Impossible to comprehend. To his eyes, it was a wallowing swamp of black stars and dying worlds, of rotting galaxies alive with immense, writhing shapes as large as nebulas. Cosmic maggots, gnawing at the roots of infinity. Galactic plagues, eating away at the very flesh of existence, reducing all that was to leprous ruin in their unending hunger. It was a dark mirror of Azyr, corrupted, reduced, strangled. All glory vanished, all hope quashed. A thunder of screams echoed upwards, driving him back. A million million voices, raised up in anguish and despair. Forever crying out for that which would never come.  Down below, something began to crawl out of the black heart of that cancerous infinity. It was no shape, and all shapes. Fat and thin, a plume of smoke, a puddle of oil, spreading ever upwards. There were eyes in the smoke, as round as cold, dead suns, and teeth that stretched in a grin as wide as the horizon. Fingers like comets clutched at the void, as the Lord of All Things stirred from his manse, and began the long, arduous climb to his garden. Moons crumbled beneath that impossible bulk, and stars were snuffed out.&amp;quot;&lt;br /&gt;
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Nurgle is also the god of other stoic emotions, such as: empathy, kinship, happiness, struggle, love, tradition, inevitability, mercy and memory. While Tzeentch seeks to twist fate and change reality, Nurgle teaches to accept entropy and rot and persevere despite it, with solace and happiness. His followers will vigorously spread the joyous teachings of Papa Nurgle and if those living fleshbags won&#039;t listen, they&#039;ll be shown all the pleasant ways for them to experience the unending cycle of death and rebirth.&lt;br /&gt;
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In the [[1984]]-esque cold grimdarkness of outer space, where life sucks and everyone&#039;s a dick, Nurgle cares. And he loves you. He brings you family, love and the time to embrace that love fully and become one with it. He accepts you for who you are, as long as you stay that way. Also don&#039;t wash, don&#039;t shave, don&#039;t change your underwear. You&#039;re great the way you are. He knows that you have been abandoned by your past lovers, friends and family. He knows that you need the feeling of belonging, security and stability in your life. He will embrace you if you trust him to bring you an eternal, painless existence. Just ignore the pus and the smell coming from the forming folds inside and outside your body.&lt;br /&gt;
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Nurgle&#039;s chosen champions are the Warriors of Chaos/Plague Marines, who have willingly accepted his myriad diseases and let him turn them into shambling, bloated zombie-like carrions that no longer feel any pain. Though it is not well known, he does have [[Sister of Nurgle|a few Sisters of Battle who worship him]]. The nature of Nurgle is that anyone suffering from one of his plagues is counted as one of his worshipers, and he&#039;ll grant Chaos blessings freely to them. &lt;br /&gt;
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In 40k, he saved the Eldar goddess [[Isha]] from [[Slaanesh]], to become his Poxfulcrum (a guinea pig for Nurgle&#039;s concoctions, who can&#039;t be killed by them) and wife. Slaanesh is still upset and doesn&#039;t really like Nurgle for that. [[Cake|Nowadays, Nurgle and Isha live as a happy couple in Nurgle&#039;s Garden somewhere in the Warp. Nurgle likes to cook, and Isha is always eager to taste his stewings]]. &lt;br /&gt;
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In Fantasy, Nurgle kept the human goddess [[Shallya]] captive as his Poxfulcrum, until she was rescued by Dante Alighieri ([[Kaldor Draigo]]), and two Elves, with the second (a female) taking Shallya&#039;s place. In Age of Sigmar he becomes fixated on [[Everqueen|Alarielle]] and her [[Dryad]] daughters. &lt;br /&gt;
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Generally speaking he&#039;s the third most powerful Chaos God after [[Khorne]] and [[Tzeentch]], respectively. All the chaos gods have their power wax and wane, but Nurgle&#039;s strength is the most subject to change. His power waxes during great plagues and times of great despair, decay, stagnation and when individuals let go of their ambitions. He becomes less influential during periods of great hope, change, evolution and when cures for his plagues are found, as well when individuals give in to their ambitions. During an especially big plague and/or period of stagnation (even more so than is usual for Warhammer any way, excluding GW&#039;s own stagnation of the story-line (as well as their business), which would in theory make him the strongest god, but as soon as this is acknowledged, things would no longer be stagnant, just as Tzeentch had planned), decay and despair, he can temporarily become the mightiest chaos god and his realm will encroach upon the realms of the other Chaos Gods and the neutral (Undivided, Law or unaligned) parts of the Warp. But as all power in the Warp is in constant change due to the life in the material realm being what it is, events that fuel his burst of power will eventually end and he will return to the position of being in the third place.&lt;br /&gt;
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Ironically, he&#039;s easily one of the most successful of the Chaos Gods in Fantasy, having had the champion sworn to him specifically, rather than Chaos Undivided, get closest to claiming the Throne of Chaos, and having contributed the most to the End Times.  &lt;br /&gt;
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Nurgle is hero of all fa/tg/uys; ripe, fat and smelly! Other than being bloated, living corpses filled with wriggling vermin, Nurgle followers have other iconic traits: singular or triple eyes arranged in a triangle, long tongues or insectoid appearances, singular horns, and ringing bells. They usually paint their armor in snotty greens, dookie browns, or biley yellow. Most often greens, though. As can be expected, of all the Chaos Gods, Nurgle is the most likely to corrupt [[Orcs &amp;amp; Goblins]]/[[Orks]]. As if those sons of bitches couldn&#039;t get any tougher...&lt;br /&gt;
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==Papa Nurgle&#039;s Forces==&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|400px|The first depiction of Nurgle in Warhammer art, back when an obvious phallic symbol as a sigil was nothing to be sneezed at.]]&lt;br /&gt;
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* &#039;&#039;&#039;[[Great Unclean Ones]]&#039;&#039;&#039; - Greater Daemons with great sense of humor and a jolly split belly ready to jiggle with laughter. These merry guffaws make their entrails dangle from their open festering wounds, which Nurglings and Beasts love to jump up and down on and play with. You can smell the tangy perfume of ruptured boils, and it&#039;s said Nurgle himself is kind enough to coat their swords in the contagion of his own throne! What a swell chap; never too high and mighty to help his followers!&lt;br /&gt;
* &#039;&#039;&#039;[[Beast of Nurgle|Beasts of Nurgle]]&#039;&#039;&#039; - These are &#039;&#039;the&#039;&#039; puppydogs you asked Santa for! Complete and equipped with wagging tails, a long tongue to lick you in the face, the scampering excitement of youth, a slug-like texture and paralytic toxins!! If they get a little too excited they might piddle corrosive acid! Become a stalwart Nurgle follower and get one today!&lt;br /&gt;
* &#039;&#039;&#039;[[Rot Fly]]&#039;&#039;&#039; - Beasts of Nurgle who have become bitter and have transformed into a giant insect. Typically ridden by Plaguebearers into battle.  &lt;br /&gt;
* &#039;&#039;&#039;[[Plaguebearers]]&#039;&#039;&#039; - Reincarnated souls of Nurgle&#039;s followers or the victims that fell to Nurgle&#039;s Rot. Nurgle is so generous that the gift of Daemonhood isn&#039;t just for Daemon Princes! They look like the bloated corpses of the drowned, but instead of water, they swell with pus and black bile. They are typically surrounded with swarms of buzzing flies, who make the plaguebearers much more complicated targets of shooting attacks. Really love to share their gifts. Their arms are made for hugging! &lt;br /&gt;
* &#039;&#039;&#039;[[Nurgling]]s&#039;&#039;&#039; - look like a tiny child&#039;s toy versions of Nurgle himself. They are CYOOOT and every Nurgle trooper wants the &amp;quot;shlorp, pitter, drip&amp;quot; of a pet Nurgling of their own, which is great because Nurglings can grow inside the skin of any Nurgle worshiper: the more plagued you are, the more likely you are to be &amp;quot;pregnant&amp;quot; with a few or more of these cute buggers at any given time. &lt;br /&gt;
* &#039;&#039;&#039;[[Poxwalkers]]&#039;&#039;&#039; - Mortals infected by Walking Pox and perhaps representing the transitional stage before one becomes a Plaguebearer after succumbing to Papa Nurgle&#039;s blessings. They are basically demon-powered zombies, shambling forward slowly and carrying only improvised melee weapons. &lt;br /&gt;
* &#039;&#039;&#039;[[Plague Marines]]&#039;&#039;&#039; - mostly consist of members of the [[Death Guard|Fourteenth Legion]], although a substantial number of the [[Black Legion|Sixteenth Legion]] are now also &amp;quot;blessed&amp;quot; with Papa Nurgle&#039;s gifts. As Astartes who are immune to pain and minor injuries, these guys are particularly difficult to kill.&lt;br /&gt;
* &#039;&#039;&#039;Plaguetouched Warbands&#039;&#039;&#039; - [[Warriors of Chaos]] who worship Nurgle, &#039;nuff said. &lt;br /&gt;
*&#039;&#039;&#039;[[Nurgle Rotbringers]]&#039;&#039;&#039; - His mortal servants in Age of Sigmar.&lt;br /&gt;
** Putrid Blightkings - Plaguetouched who are blessed with a living rot by Nurgle via his Daemonflies. Many have lost their internal organs and either constantly give birth to Nurglings or use it as a fungus-infested storage space (much like refrigerators in student corridors) or a place for hanging bells. &lt;br /&gt;
** Pusgoyle Blightlords - Elite Putrid Blightkings who have been given the right to ride a Rot Fly into battle.&lt;br /&gt;
** Harbingers of Decay - more corpses than men who ride from settlement to settlement spreading Nurgle&#039;s plagues. &lt;br /&gt;
** Rotbringers - the Wizards of Nurgle. &lt;br /&gt;
** Maggoth Lords - Blightkings who are particularly favored by Nurgle and are granted giant eyeless ogre-like Daemons with gaping maws called Pox Maggoths to ride.&lt;br /&gt;
** Feculent Gnarlmaw - Daemon-trees from the Garden of Nurgle that pop up in the wake of Nurglite incursions.&lt;br /&gt;
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==Anecdotes about Nurgle==&lt;br /&gt;
[[Image:Nurgle_hug.JPG|thumb|Grandfather Nurgle loves all of his Children.]]&lt;br /&gt;
*About a year ago, I was out having a few drinks with the bois, when in walks Nurgle. He bought drinks for everyone in the bar. When we were all too hammered to drive home, he loaded us all up in his old Mazda 96 and bused us around town until we all made it back home. And when that cop pulled us over and tried to make trouble, Nurgle boiled his eyes out of his anus. Nurgle is a great guy.&lt;br /&gt;
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*Me and Nurgle were going to go see this movie, I can&#039;t remember the name, and we were passing through the bad part of this Khornate neighborhood. Some fucking bloodletters ran out in front of the car and started denting up the damned thing. Nurgle just sits there, waiting for them to get out of the way, with that big goofy smile on his face. It wasn&#039;t until one of them busted my window and tried to drag me out of the car that Nurgle absolutely flips out. Before I know it, the whole road is ground zero for like an army of little black things. I couldn&#039;t figure out what they were until the bloodletters start screeching, running around in circles and clawing at their nuts, as their genitals just start exploding, one by one. Nurgle drives off, just wearing a smile. Fucker gave them all a case of super crabs. We laughed all the way to the show. I love Nurgle. He is a pretty fun guy to be around, just like Khârn.&lt;br /&gt;
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*When I visited the Nurglette&#039;s family and met Papa Nurgle, he greeted me at the doorstep, football in hand, wearing an old fuzzy sweater and funny orange slacks, with a big goofy grin that said, &amp;quot;I like you already.&amp;quot;&lt;br /&gt;
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*Y&#039;know, its a good thing in that grimdark universe, with [[Eldar|pointy aliens]] blowing off your limbs, some [[Necron|undead robots]] trying to de-atomize you, the Imperium with its Throne Vegetable for an emperor and the Inquisition trying to [[Exterminatus]] the shit out of everybody, you get to have the most loving family circle ever. Sure, you start to smell a little funny, get a sore here and there, a rash in your ass, but hell, you never ever feel pain or get upset since you no longer fear death, you get to have an immortal, eternal father that spreads joy and gifts all around, with plenty to spare, and a nurglette wife that is most loving and caring, if you can stand her burps and farts. And while you will be the most hideous thing in the universe, what use is appearance and health if everybody else is willing to take it away from you?&lt;br /&gt;
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*When i was about 7 years old, my mother got diagnosed with lung cancer. After a month or two, her condition became worse and she started to have these random coughing fits and shortly thereafter, she started to cough blood. My father was not allowed to take a loan to try to find a trustworthy and professional (and thus expensive) doctor to set up a recovery program. So my mother decided to just live on pain pills and do as much as possible for our family before her body gave up. Then one day, completely out of nowhere, my mother collapses on the stairs of our home and does not wake up even as we put wet blankets on her face. My father takes the car and immediately drives us to the hospital. The physicians tell us that her body is dying. She is in great pain and there is nothing we can do. As we are standing there, next to her bunk, exhausted from unrest and tears, i see Nurgle standing next to me. Time freezes and the room suddenly fills with a sweet scent, like those white flowers of blooming apple trees. Nurgle has this goofy smile on his face. He reaches down towards my mother and just as i see his finger make contact with her shoulder, she gasps and her face lights up as if she instantly got 20 years younger. She looks so beautiful and innocent, laying there. Nurgle tells me that he is sorry, but for my mother to stop feeling pain, he needs to take her with him. Her goodness, beauty and love will live for ever. As i see my mother&#039;s skin darken and fall off, to reveal corrupted and worm-infested flesh, sliding off in heaps to eventually reveal the bones turning into milky paste, i hear her last words: &amp;quot;Thank you...&amp;quot;. Nurgle saved my mother and for that, i am eternally thankful. Nurgle is love, Nurgle is life.&lt;br /&gt;
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==Relationship with other Gods==&lt;br /&gt;
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* [[Tyranid]] [[Hive Mind]] : You might think that the Hive Mind hates Nurgle, as he causes biomass to go bad and be unrecyclable, but really the Hive does not care. Meat just becomes fungi and bacteria which are also in turn subsumed into the swarm. In turn Nurgle though dislikes the Tyranids as they not only have a high disease resistance and quickly become immune to any disease he throws at them, they also end the cycle of life and death by consuming everything and leaving nothing behind to rot anew.&lt;br /&gt;
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* [[Tzeentch]]: Nurgle and Tzeentch are archenemies, though their relationship is still a great deal friendlier than Khorne and Slaanesh. Nurgle thinks that Tzeentch should accept people for who they are, consider the feelings of the people that he steps on in his many schemes and plots and be more loving to his followers and daemons - y&#039;know, treat them like a family, instead of faceless pawns. Tzeentch&#039;s opinion was pretty difficult to understand, due to frequent tourettes-like outbursts of &amp;quot;[[JUST AS PLANNED]]&amp;quot;. Half of our crew report that he thinks that Nurgle should stop dwelling on the past, get used to collateral damage and stop being such a wuss, while the other half think the complete opposite. Empirical evidence show that they are still far more likely to cooperate than Khorne and Slaanesh would be, if only for a little while. After all, one can flow into the other: grief and despair can be fertile ground for hope, and crushing  someone&#039;s dreams can drive them into depression.&lt;br /&gt;
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* [[Khorne]]: Nurgle isn&#039;t very comfortable with Khorne&#039;s &amp;quot;Kill &#039;em all, fuck sorting them out&amp;quot;-policy, though he likes the fact that Khorne refuses to allow his mortal followers and daemons to attack the innocent and helpless (except in most of Khorne&#039;s fluff, when the writers forget this, but hey, this is clearly Imperial propaganda to make Khornites look bad), even if the reason for it is... questionable. Nurgle thinks that Khorne should calm down, stop fighting anything that looks like it would present anything resembling a challenge and actively protect those who can&#039;t fight for themselves, rather than punishing those followers who can&#039;t live up to his expectations. When asked what he thinks of Nurgle, Khorne responded with a long stream of curses, oaths and obscenities, strung together while foaming at the mouth. Empirical evidence shows that they did, however, help to save Khaela Mensha [[Khaine]] from being killed, raped and eaten by Slaanesh, though Khaine unfortunately ended up being broken in pieces in the process.&lt;br /&gt;
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* [[Slaanesh]]: Nurgle isn&#039;t big on Slaanesh&#039;s omniphilia and sadomasochism. Nurgle likes Slaanesh the least of all Chaos gods; the biggest reason to this has its root during Slaanesh&#039;s inception, when Nurgle watched in horror as the newborn hermaphrodite killed and raped nearly all the Eldar Gods and Goddesses. Nurgle saved [[Isha]] from the perverted freak and cheered Khorne on as he fought to save Khaela Mensha Khaine, while helping Cegorach to hide in the [[Webway]]. Our interview with Slaanesh on the subject of Nurgle took the longest time of all. The details of the interview shall not be revealed in public documents as these, but simply put, Slaanesh sees Nurgle as an ugly, fat, boring and &amp;quot;unsexy&amp;quot; amoeba. Slaanesh is in addition cranky that all STDs are accredited to Nurgle and not her/him/it.&lt;br /&gt;
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* [[Nightbringer]]: Nurgle isn&#039;t very happy about how coldly and mercilessly the C&#039;tan butchers all living things and then devours their souls. Nightbringer was surprisingly calm during our talk and even offered us a cup of tea. We sat down and listened to him talk for hours about how he can&#039;t fight his own nature, that he is rather upset with Nurgle often stealing his Grim Reaper schtick, as well as that Nurgle is a no-good two-bit youngster. These two apparently represent the polar opposites of how death could come for you.&lt;br /&gt;
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* [[The Deceiver]]: Nurgle thinks that the Deceiver is like Tzeentch without all the magic, while having the dickish aspects of personality multiplied tenfold. When asked about his opinion, the Deceiver gave us a set of riddles, caused one third of our interview crew to walk away, convinced another third to attack us, and made the rest of us hallucinate as if on acid.&lt;br /&gt;
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* The [[Void Dragon]]/[[Omnissiah|Machine God]]: Nurgle isn&#039;t very fond of the fact that the Void Dragon eats the souls of those who have metal parts in their bodies and is quite unnerved of what he&#039;ll do when he wakes up. The Void Dragon was quite impossible to reach for an interview, since the Adeptus Mechanicus simply laughed in our faces when we asked for entry to the Noctis Labyrinthus. &lt;br /&gt;
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* [[C&#039;tan|The Outsider]]: Nurgle isn&#039;t sure what to think of the Outsider, but then again no one is, because he doesn&#039;t want to come out of that big sphere of his. We knocked, left gifts outside and even detonated a warp drive a couple of kilometers away, but he wouldn&#039;t come out for an interview. &lt;br /&gt;
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* [[Emperor|The Emperor]]: When asked about the Emperor, Nurgle&#039;s typical goofy grin widened when he said: &amp;quot;I don&#039;t like referring to that old friend as The Enigma, but i sure love to irritate him in all kinds of ways. He is a nice chap, that one, but he really has no sense of humor.&amp;quot;. Nurgle then proceeded to make most of our team fall asleep by nostalgically telling us of their poker nights and how happy he was when he invented the infamous nose-itch that has been irritating the Emperor for some thousands of years now. As for the Emperor&#039;s opinion, we will have to wait for Alfabusa&#039;s next Q&amp;amp;A video.&lt;br /&gt;
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* [[Isha]]: Nurgle turned very serious when asked about his wife, which unnerved those awake and woke up those still asleep from his tales about poker nights with the Emperor. Nurgle gave us the impression of being overly protective, when he adamantly forbid us to get even close to the garden where Isha resides. He told us about how he rescued her from Slaanesh ten thousand years ago and how he cooks for her. His love is serious and very strong. In the end, Nurgle got so excited from talking about how he shows his affection towards Isha, that he showed some of his favorite food recipes to us, which accidentally made the majority of our reporters to hemorrhage or internally combust. For those unfamiliar with the Eldar pantheon, Isha is the goddess of life, fertility and healing, which makes her immune to Nurgle&#039;s cooking and infamously poor hygiene. This arrangement is begging for a romantic sitcom. In Warhammer Fantasy universe, she is known as [[Shallya]] and/or Kalara.&lt;br /&gt;
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* [[Khaine|Khaela Mensha Khaine]]: Nurgle is still upset that he and Khorne couldn&#039;t save Khaine from breaking during the fight with Slaanesh. Nurgle tries to be nice to the Avatars of Khaine that pop up every now and then, even if they don&#039;t often return the favor, since being the Eldar god of War and Murder precludes silly things like friendship and interviews.&lt;br /&gt;
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* [[Cegorach]]: While Nurgle thinks that the Laughing God was more than a little selfish to hide behind Khaine and then Khorne, he is rather fond of the galaxy&#039;s greatest comedian and plays poker with him on a regular basis. When asked what Cegorach thinks of Nurgle, our interview crew died laughing, so we had to recruit a completely new one. Recording this joke would need the help of a typically humorless mechanicum tech adept, but recruiting one for this task is simply impossible. The joke would simply have to rest for now.&lt;br /&gt;
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* [[Malal]]: Nurgle is concerned for Malal&#039;s self-destructing tendencies and self-inflicted solitary confinement. To demonstrate, he took some pastries and cooked a can of tea and took our crew out on a stroll to visit Malal. We knocked and the door opened just little enough for some anti-particles to escape the room beyond. Next moment, the door was slammed in our face with a force that sent everyone except Nurgle flying. Having the patience on the level not rivaled by anyone else, Nurgle simply put the tray down outside the door. On our way back, Nurgle told us that every next time he visits Malal, he finds the tray empty of its contents. That&#039;s nice.&lt;br /&gt;
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* [[Great Horned Rat]]: A combination of a putrid, corrupted beast and Tzeentch, who squats in Nurgle&#039;s Garden. &#039;&#039;Nobody&#039;&#039; likes The Horned Rat and thus no interview was bothered to be made. After Slaanesh was kidnapped by Elves in Age of Skubmar, Nurgle joined the other Chaos Gods in voting The Horned Rat into the Great Game as Slaanesh&#039;s replacement. That being said, Great Horned Rat has been compared to an unwanted bastard child, and the analogy is well deserved. &lt;br /&gt;
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*[[Gork]] and [[Mork]]: Whilst attempting to interview Nurgle about the Greenskin Gods, the one we assumed to be Gork smashed through the wall and crushed the coffee table, whereupon Mork burst through and attempted to disembowel him with a table leg. Our team was unable to describe what occurred next so we shall put it down to Warp trickery, but the next thing they knew Nurgle was holding them both at arms length while insisting that they make up. Mork begrudgingly held out a hand which Gork took, and as soon as they were put down, Gork heaved his brother over his shoulder and through the other wall. Sighing, Nurgle told us that they were good boys at heart, but that most of the time he had to repair the house after they have left. We managed to track down the two Gods while they were calmer and asked them for their opinions. &amp;quot;He&#039;s a good guy beneath all rotten flesh, and unlike a certain feathery c**t he doesn&#039;t cheat at cards&amp;quot; we assumed that this was Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; our suspicions were confirmed. &amp;quot;He doesn&#039;t try to interfere with our domains and isn&#039;t a dick to his servants&amp;quot; continued Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork supplied. &amp;quot;Unlike Khorne and aforementioned feathery c**t. He also doesn&#039;t mind being stuck with driving duties come Saturday.&amp;quot; Mork said. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork said, nodding sagely. &amp;quot;Shut up Gork. You sound like you&#039;re f**king brain-dead!&amp;quot; &amp;quot;&#039;at&#039;s roit!&amp;quot; Finished a very happy Gork.&lt;br /&gt;
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* [[Archaon]]: Nurgle&#039;s opinion of Archaon is the same as of the other Chaos Gods. He can test Archaon whenever he wants and Archaon always passes. Archaon can be counted on as being a useful tool that can destroy entire universes, but his hatred of the Chaos Gods ensures none of them will ever have any more control over him than anyone else. This resulted in Nurgle putting everything he has under Archaon&#039;s command.&lt;br /&gt;
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*[[Ynnead]]: Nurgle isn&#039;t really big on Ynnead stealing his &amp;quot;God of death&amp;quot; shtick. More info soon.&lt;br /&gt;
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== Side Effects ==&lt;br /&gt;
Side effects of worshiping Papa Nurgle include (and are not limited to):&lt;br /&gt;
mild discomfort of the neck, aches, pains, Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, bleeding from eyes and ears, pissing blood, sweating, dehydration, carbuncles, rash, zits, pus-filled sores, sore-filled pus, flatulent boils, smelly bellybutton (AKA smellybutton), swollen bellybutton, exploding bellybutton , nausea, vomiting, bloody vomit, black vomit, black &amp;amp; bloody vomit, fecal vomit, bloody fecal vomit, spicy fecal vomit, bad breath, yellow fingernails, Down&#039;s syndrome, Up Syndrome, Left-Right-&#039;N-Center Syndrome, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy cough, fever, hay fever, meat sweats, athlete&#039;s foot, athlete&#039;s arm, swimmer&#039;s ear, tennis elbow, farmer&#039;s tongue, ploughman&#039;s bottom, milkmaid&#039;s nipples, browning of the nipples, tender nipples, hard nipples, kitten nipples, shitting dick nipples, [[Furry|udderballs]], postman&#039;s anus, vertigo, drowsiness, suicidal thoughts, sleepiness, insomnia, mad cow disease, mad snail disease, mad postal worker disease, loose bowels, constipation, explosive diarrhea, implosive diarrhea, impulsive diarrhea, jiggly handles, nasal leakage, anal leakage, genital leakage, general leakage, [[Brundlepenis]], black death, pink death, black eye, pink eye, genetic disorders, heart attack, lung cancer, loss of skin, blood clots, spilling guts, frothing mouth, rabies, fear of soap, puss excrement, moderate gas, medium gas, severe gas, holy-shit-who-died gas, mortality, sudden mortality, baby mortality, super-mortality, immortality, almost-but-not-quite mortality, nurglopromorphism, nurgleaproposism, nurgleabilia, smallpox, super small pox, large pox, medium pox, medium-rare pox, chicken pox, eagle pox, turducken pox, fox-in-socks-eating pox, the sudden urge to eat ham, baldness, blood clotting, AIDS, super-AIDS, STD&#039;s, STI&#039;s, zombification, artificial insemination, artificial exsemination, uncontrollable exsemination, uncontrollable exsanguination, uncontrollable lactation, uncontrollable Croatian, crabs, super-crabs, giant enemy crabs, spycrabs, spylobsters (AKA uncontrollable crustacean), typhus, malaria, Tom please come home your mother is scared and the cat is missing, yellow fever, red fever, green fever, fuchsia fever, rainbow fever, tuberculosis, dick rot, sniffles, jungle dick rot, dick sniffles, jungle dick sniffles, rotten dick jungles, raging murder boner, salmonella, sam-o-nella, spamonella, random and painful erections, random and painful injections, the condition known as hotdog fingers, Ebola, rectal ventriloquism, everything tasting of goats, reduced sex drive, spontaneous breakouts of &amp;quot;HEUHEUHEU&amp;quot;, moderate discomfort of the neck, scurvy, auto-brewery syndrome, encephalitis lethargica, multiple prolapsed organs, becoming a sphere, hair loss, eye loss, eye growth, ancient rotten smegma (don&#039;t look up what that word means) everywhere, several kinds of helminthiasis including dracunculiasis, mushrooms in your armpits, attracting flies, [[SCP Foundation|SCP-008, SCP-610, SCP-835]], Covfefe, Covid-19, Covid-20, mutations, [[Chaos Spawn|sanity destroying mutations]], it all going to your thighs, and then blowing up. In most cases side effects were generally in the extreme and permanent. &lt;br /&gt;
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Nurgle is not for women who are nursing, pregnant, or may become pregnant. If you experience an erection lasting longer than four hours then please &amp;lt;s&amp;gt;give Slaanesh your phone number&amp;lt;/s&amp;gt; seek immediate medical attention. Do not worship Nurgle while driving or operating heavy machinery. Consult your physician before worshiping Nurgle. Batteries not included, no purchase necessary; void where prohibited, see store for details.&lt;br /&gt;
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==Disclaimer==&lt;br /&gt;
If you join Nurgle, we can&#039;t promise that you&#039;ll become the most attractive person in the world, or that you will be accepted in many places, but Nurgle has a place for each and every one of us in his great big ol&#039; diseased heart.&lt;br /&gt;
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== Fun Nurgle Facts ==&lt;br /&gt;
* Nurgle, despite being the third most powerful Chaos God, has possibly the smallest fanbase in Warhammer 40k. Apparently having [[Khorne|RAGE]] fits, being allowed to scream [[Tzeentch|JUST AS PLANNED!]] and receiving [[Slaanesh|PROMOTIONS]] is better than friendship and love, or anything else that Papa Nurgle offers. In contrast, he has the single largest fanbase in Warhammer Fantasy, partially due to how easy his models are to modify with greenstuff and how overpowered his army has always been. &lt;br /&gt;
* Despite being the God of despair and decay, he&#039;s ironically a lot friendlier than the [[Tzeentch|God of change and hope]].&lt;br /&gt;
* As discussed in a /tg/ thread, the &amp;quot;Garden of Nurgle&amp;quot; may be a metaphor for Isha and Nurgle being the same entity. This works great with the idea of Grandpa Nurgle in a dress, pretending to be a space elf princess and fits quite nicely with the &amp;quot;king of the [[Neckbeards]]&amp;quot;-theme some fa/tg/uys had developed.&lt;br /&gt;
**Nurgle has a strong association with fungi, bacteria and virus, things which cause or profit from sickness and death. Funny thing about all three is that they also are were humanity&#039;s strongest medicines come from. Penicillin comes &#039;&#039;penicillium mold&#039;&#039; for example and it is hardly a one off. Could this be Isha giving us a hand? &amp;quot;Whispering&amp;quot; the cures of his poxes to us?&lt;br /&gt;
* According to [[Storm of Magic]], when Nurgle gets upset or depressed, he wanders off into the many bogs of his region of the Realm of Chaos to hunt [[Plague Toads]], squashing them to cheer himself up. They make a fun squishing sound (we&#039;re actually not joking here, this is legitimately canon).&lt;br /&gt;
* Nurgle&#039;s triple-circle symbol looks like a stylized fly (the animal most commonly considered holy to Nurgle), a stylized version of the bio-hazard symbol and also represents the cycle of death, decay and rebirth, over which Nurgle has dominion.&lt;br /&gt;
* Nurgle is the only Chaos God whose Daemons look just about like him. Plaguebearers don&#039;t, but that&#039;s because they&#039;re the possessed souls of fallen enemies.&lt;br /&gt;
* According to the Tome of Decay for [[Black Crusade]], Nurgle sees his role in the cosmos as a sort of galactic recycler. Entropy rises when life grows so old that Order stagnates and decays, meaning it&#039;s Chaos&#039;s job to consume and destroy everything, leaving rot in abundance for new, verdant life to be born from; clean and pure, until the cycle repeats again. Imagine forest fires that occur naturally to set a clean slate to the flora, before it almost chokes itself to death by overgrowing. Nurgle&#039;s job, as he sees it, is to euthanize the galaxy as quickly and as painlessly as possible, and as far as he&#039;s concerned, the galaxy is well over due the time where it should have been cleansed to start a new life cycle.&lt;br /&gt;
** Ironically, this is a valid argument for Nurgle and Tzeentch to work together in harmony for a common goal. Nurgle clears out the trash and gives Tzeentch the room to begin again. The galaxy becomes a blank slate for Tzeentch to experiment and coax new life to take shape and rise in the next cycle. Contradictingly, this is also an argument for Nurgle and Tzeentch to fight with each other, as the God of Change is not doing his job properly. Instead he is, ironically again, perpetuating the status quo for whatever reason, rather than letting Nurgle do his thing. It could also be that Tzeentch is still helping him, since his plans might appear to maintain the status quo, while really planing seeds for the final collapse. Even in real life scenarios, in many cases of stagnation, the measures that are applied to hold a society or system afloat, eventually become too many until everything eventually collapses all over itself.&lt;br /&gt;
*** He apparently succeeds at this goal in [[The End Times]] of [[Warhammer Fantasy]].  Perhaps fitting, along with the various analyses on this page. Tzeentch seemed mostly cool with the fact, while Slaanesh wasn&#039;t. &lt;br /&gt;
* Nurgle&#039;s main daemon unit, the Plaguebearers, are the second most fucking impossible to kill enemies in Warhammer Fantasy, surpassed only by Plaguemarines in 40k and Great Unclean Ones in Fantasy. Worth noting that the Plague Marines are just Plaguebearers with cool armor and guns, while Great Unclean Ones are miniature versions of Nurgle himself. Each one can soak up 13.5 bolter shots on average, before dropping dead (do not ever 100% trust mathhammer though), which some find unreasonable, considering that they cost one point less than regular space marines, meaning that a more expensive model will have little hope in killing it by the time it usually takes to complete a full game. You don&#039;t want to know how many lasgun shots is needed to be fired at one to kill it (36). Then you get into Fantasy, where you need fire, and as much of it as possible... and cannons. Lots and lots of cannons.&lt;br /&gt;
* Nurgle&#039;s the reason you&#039;re itching right now.&lt;br /&gt;
* Despite what you may think, Nurgle can fail. And he knows it. Case in point: [[Luke]].&lt;br /&gt;
*Mentioning the name of Pasteur in front of Nurgle makes him go into such a rage even Khorne gets appalled, he still hasn&#039;t managed to catch the old doc&#039;s soul, &#039;&#039;hon hon hon&#039;&#039;. For that matter, count Jensen, Fleming, and Yersin among Papa Nurgle&#039;s blacklist too.&lt;br /&gt;
* Slaanesh pissed off Nurgle by constantly wanting to get Isha back. Nurgle in retaliation created STDs.&lt;br /&gt;
* According to the 8th Edition Chaos Codex, Nurgle once attempted to create a flesh-eating disease but [[Fail|accidentally created a disinfectant]]. Not even the bravest of Great Unclean Ones dare bring up the subject again. Again, this is legitimately canon. Even make sense if you think about it, Penicillin does come from a mold. &lt;br /&gt;
* Nurgle does not extend his &amp;quot;free hugs&amp;quot; policy to Tzeentch. Not out of hate, but because they will cancel each other out of existence.&lt;br /&gt;
* Nurgle once tried his hand at [[World of Warcraft]]. The result was the Corrupted Blood incident.&lt;br /&gt;
* Nurgle&#039;s daemons, particularly the Great Unclean Ones, are among the most characterful daemons in all Warhammer lore and literature, though this largely because they are among the only daemons actually allowed to have personalities.&lt;br /&gt;
* Junko Enoshima claims to be a loyal follower of Nurgle, as one of his aspects is despair. While he does appreciate her [[Slaanesh|Slaaneshi-tier]] admiration for him, he does NOT appreciate a) her hatred for tradition, which she considers boring, b) her callous attitude towards her victims and c) her usage of [[Tzeentch|Tzeentchian techniques]] in order to spread his will.&lt;br /&gt;
* When the COVID-19 pandemic began, Nurgle developed a taste for Corona beer jokes and declared China to be his favorite country of 2019.  Unsubstantiated rumors say Nurgle sent a gift basket to the city of Wuhan in China&#039;s Hubei province.  He&#039;d also like China&#039;s President Xi Jinping more for this if not for the man&#039;s Tzeentchian scheming.  &lt;br /&gt;
** The Plague Marine Propaganda Department is the reason some people in America refuse to wear masks.&lt;br /&gt;
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==Famous Servants== &lt;br /&gt;
*Bubonicus - Nurgle&#039;s version of Khorne&#039;s [[Doombreed]], Slaanesh&#039;s [[N&#039;kari]], and Tzeentch&#039;s [[M&#039;kachan]]. Like Slaanesh&#039;s second in command, Bubonicus has no chance of being a real life historical figure unlike M&#039;Kachan and Doombreed since he was born a good deal after humanity became a space faring species and was not in fact, born on Terra, but instead hailed from the same planet as N&#039;kari. He is something of an oddity among the four Great Daemon Princes, since he&#039;s not roughly as old as Nurgle, while the other three are about as old as their respective gods. He has a huge line of dancers on one planet that goes across said planet&#039;s equator and they keep on dancing until they catch Uber-Syphillis and become Plaguebearers, at which point they leave to fight for Nurgle while someone else takes their place. The absolute fucking life of the [[Krieg|party]]. His primary rival among the Daemon princes is not M&#039;Kachan as one would expect, but N&#039;Kari, as they were enemies in their mortal life.&lt;br /&gt;
*[[Scabeiathrax]] - Nurgle&#039;s version of Khorne&#039;s An&#039;ggrath, Slaanesh&#039;s Zarakynel and Tzeentch&#039;s Aetaos&#039;Rau&#039;Keres (say that five times fast). Famous for having T9 and 10 wounds meaning that he&#039;s completely impervious to any attack that doesn&#039;t at least have S6. He&#039;s the biggest and strongest of all of Nurgle&#039;s Greater Daemons and is probably the strongest of all of his servants in general. If Ulkair has 2,800,000 hit points, then Scabeiathrax would have 280,000,000,000.&lt;br /&gt;
*[[Ku&#039;Gath]] - Ku&#039;Gath was once a small nurgling sitting on the shoulder of Nurgle while he was concocting his greatest disease yet. Suddenly, Ku&#039;gath slipped off of Nurgle&#039;s shoulder and straight into the pot he was cooking in, accidentally swallowing it all and becoming a Great Unclean One in the process. Nurgle laughed the whole incident off, but Ku&#039;Gath felt guilty of robbing Nurgle of his greatest achievement. Since then, Ku&#039;Gath has been trying to recreate the disease that he ruined in his ascension to greater daemonhood.&lt;br /&gt;
*[[Rotigus]] - A Great Unclean One worshipped throughout both the Mortal Realms and the Milky Way as a fertility god. Known as the &amp;quot;Rainfather&amp;quot; for his ability to conjure up Nurgle&#039;s Deluge, a rain of filth that perpetually surrounds him.&lt;br /&gt;
*[[Epidemius]] - A Herald of Nurgle and his greatest Tallyman. &lt;br /&gt;
*[[Horticulous Slimux]] - A Herald of Nurgle said to be his first Daemon he ever made (and by implication, probably was patient zero for Nurgle&#039;s Rot). Is Nurgle&#039;s chief Gardener, and rides a giant snail called Mulch.&lt;br /&gt;
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===40k===&lt;br /&gt;
*[[Mortarion]] - Daemon Primarch of the Death Guard that hasn&#039;t done much since ascending to Daemonhood but to sit around all grumpy up until the Great Rift and Guilliman woke up. Mortarion has now reunited the Death Guard and are now having a party.&lt;br /&gt;
*[[Typhus|Typhus The Traveler, Herald of Nurgle]] - A rational fellow, mostly famous for being a tough son of a bitch to kill which is owed to the fact that he is encased in [[Terminator]] armor and is fully pledged to Nurgle. Typhus to Nurgle is what Khárn is to Khorne, which means that he&#039;s Nurgle&#039;s favorite mortal servant. Also famous for grabbing guardsmen and Marines alike with his scythe to drag them closer to his hug-friendly arms as well as causing zombie-plagues. Too bad that everyone who gets too close to him rot away into a pile of green slop. Typhus is also the name of a disease, because GW are nothing if [[Oinkbane|not subtle]]. &lt;br /&gt;
*[[Ulkair|Ulkair the Great Unclean One]] - Ulkair is notable due to his history with the [[Blood Ravens]], and was imprisoned by Kyras a thousand years before the story line of Chaos Rising. Came back when Eliphas sacrificed a bunch of Blood Ravens and provided him with a Plague marine to possess. A notoriously tough bastard.&lt;br /&gt;
*[[Foulspawn]] - Foulspawn is the only known case where, after becoming a [[Chaos Spawn|you-know-what]], it did not die, but rather continued it&#039;s existence by swallowing its victims whole. Currently keeps the record of giving the best hugs in this galaxy.&lt;br /&gt;
*Cor&#039;bax Utterblight - Cor&#039;bax Utterblight is a daemon prince that was summoned by the [[Word Bearers]] during the [[Horus Heresy]]. He was created by [[Forge World]] for the Horus Hersey tabletop game.&lt;br /&gt;
*Deacon Mamon - A demagogue of Nurgle who ascended to become a Daemon Prince after his efforts in corrupting the planet [[Vraks]]. Another Forge World Nurgle Daemon Prince.&lt;br /&gt;
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===Fantasy===&lt;br /&gt;
*Orghotts Daemonspew - The child of a human Witch and a Great Unclean One (don&#039;t ask, imagine the details yourself) who wants to join his father by becoming a Daemon. Tried to contract Nurgle&#039;s Rot and become a Plaguebearer, but when his already quasidaemonic nature made that fail he decided it was better to become a Daemon Prince. Leader of the Maggoth Lords.&lt;br /&gt;
*Festus The Leechlord - A man who fancies himself to be Nurgle in mortal form. Constantly makes concoctions from experimental diseases and forces his enemies to drink them. &lt;br /&gt;
*Bloab Rotspawned - A Maggoth Lord made up mostly of flies wearing a human skin as &amp;quot;punishment&amp;quot; for torturing tiny insects out of petty spite.&lt;br /&gt;
*Morbidex Twiceborn - A Maggoth Lord who resembles a Nurgling, and commands a vast swarm of them. Has a grudge against Tzeentch due to being severely burned as a child and his tribe believing that Tzeentch was the god of fire. &lt;br /&gt;
*[[Tamurkhan]] - An extremely successful Maggot Lord blessed with the power to [[Lucius the Eternal| claim the flesh and bodies of his enemies as his own if defeated in combat]], albeit in a much more... direct way than his obvious comparison.  Very successful, and almost claimed the Throne of Chaos before being undone in his hour of triumph by a carefully-orchestrated suicide attack.&lt;br /&gt;
*The Glottkin -  A trio of Daemonic brothers: Ghurk - that has become something akin to a Great Unclean One, Otto - the tactician of the three, and Ethrac - the Wizard. &lt;br /&gt;
*Gutrot Spume -  A highly mutated servant of Nurgle who&#039;s known for his arrogance. Leads a vast fleet of Nurglite pirates.&lt;br /&gt;
&lt;br /&gt;
===/tg/===&lt;br /&gt;
*[[Puc&#039;Kao]] - Nurgle&#039;s daemonic tooth rot fairy, gum disease and sweets. Often seen as an overweight, pus-dripping cherub who likes to play pranks on people, usually by removing healthy teeth from the mouths of unsuspecting mortals as they sleep. As you can expect he is a fun guy.&lt;br /&gt;
*[[Luke]] - I don&#039;t know where to start. Just... Ugh.&lt;br /&gt;
*[[Chris-Chan]] - obvious due to his lack of changing anything about himself, as well as any semblance of personal hygiene, Nurgle is easily the only person who could love this guy.&lt;br /&gt;
*Cystus The Malignant - The sickest fuck to inhabit realspace since Typhus himself. Fan created Chaos lord whose endeavors are still being written.&lt;br /&gt;
*[https://www.medicalnewstoday.com/articles/220879.php Chairlord of Nurgle] - A morbidly obese Ohio man whose very flesh became fused to his recliner, rendering him unable to be removed from it. There he remained seated in the recliner for multiple years soaking in his own filth and bodily excretions and covered in maggots, being fed by his underlings. When the news of his death reached /tg/ around 2011 they immediately recognized the man as a herald of Nurgle, dubbing him the Chairlord.&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Mary_Mallon Mary Mallon] - The namesake for the term &amp;quot;Typhoid Mary&amp;quot;.  An Irish woman born in the 19th century, Mary emigrated to the US and became a cook.  In the 20th century when Typhoid Fever broke out, people she served started falling ill, and after testing Mary was found to be an asymptomatic carrier of the pathogen associated with typhoid fever (she had the virus, was immune to the virus herself but could infect others - like a true champion of Nurgle).  Despite the test and being quarantined, Mallon was adamant she wasn&#039;t sick and escaped multiple times to go back to her cooking job, even using different names to avoid detection.  Eventually, she was recaptured and incarcerated in high level security for the rest of her life (over 30 years) before dying of pneumonia.  During her life, at least three deaths are attributed to an infection from her, with estimates putting the actual number as high as fifty.&lt;br /&gt;
** Interestingly, there were others like her who had more deaths attributed to them from Typhoid Fever, such as the men Tony Labella, Alphonse Cotils and a tour guide nicknamed &amp;quot;Typhoid John&amp;quot;, but Mary was the most high profile (likely due to repeated escapes).  &lt;br /&gt;
*Anti-vaxxers.&lt;br /&gt;
*Anyone who&#039;s worked on developing a bioweapon.&lt;br /&gt;
*Healthy At Every Size &#039;&#039;un&#039;&#039;activists (so most, if not all of, the fat acceptance movement)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general note, the followers of Nurgle usually retain high levels of common sense compared to followers of the other Chaos Gods. Probably because they don&#039;t usually go insane to the point of uncontrollable defecation, they just defecate uncontrollably (sanity has nothing to do with it). They usually get creative in their conquests and tend to get cool gear and use it well. Plague Marines for example, got bored with regular frag - and krak grenades and decided to instead use the SEVERED HEADS of their enemies: zombified, plague-ridden, embalmed, severed heads.&lt;br /&gt;
&lt;br /&gt;
Here we have [https://www.youtube.com/watch?v=DUAqdPpWGZo a typical conversation between two Nurgle cultists].&lt;br /&gt;
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==Famous Diseases== &lt;br /&gt;
You thought Khorne was bad? You ain&#039;t seen nothin&#039;. Here&#039;s what Nurgle cooks up for his grandkids.&lt;br /&gt;
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*Destroyer Plague - Plague flies burrow into every [[PROMOTIONS|orifice]] and fill you with their eggs. This causes you to burst in an explosion of more plague flies, which literally fill the assholes of everyone nearby. Plague flies are also [[SCP Foundation|spread via reading about plague flies]]. This is the worst Nurgle plague.&lt;br /&gt;
*Bonewrack - Your own bones rip your body apart and suffocate you. This is the worst Nurgle plague.&lt;br /&gt;
*Doubtworm - A [[SCP Foundation|memetic]] virus which is spread by hearing a very specific phrase, &amp;quot;The Emperor Isn&#039;t Real.&amp;quot; Those infected turn into zombies, turn back into humans, and then turn into big cuddly worms. This is the best Nurgle plague, because The Emperor Isn&#039;t- {{BLAM|EXTRA FUCKING HERESY!}} {{BLAM}} {{BLAM}} {{BLAM}}&lt;br /&gt;
*Fydae Strain - AKA &amp;quot;10% of the reasons why psykers are killed on sight in the Imperium of Man&amp;quot;. Basically turns psykers into Typhoid Mary. You, a latent psyker, are infected by the Fydae strain and are forever [[Plot armor|immune]] to it&#039;s effects. You are also likely immune to all diseases, forever. The downside is that you are now unknowingly and invisibly spewing out the Fydae Strain virus everywhere. You do just fine, it&#039;s just that everything else around you rots away, spreading to cover the entire planet. The disease is sapient, holy fuck, and does what it can to remain undetected. Everybody starts rotting away almost at the same time, and then they usually have seizures so hard they get killed. This also summons a bunch of Nurgle cultists, but honestly at this point it doesn&#039;t matter. This is the worst Nurgle plague.&lt;br /&gt;
*[[Obliterator]] Virus - You turn into [[Dakka|guns]].  This is the best Nurgle plague.&lt;br /&gt;
*Walking Pox - Similar to Zombie Plague, but [[Grimdark|worse]]. Instead of a regular zombie, you become a shambling, rotting abomination which is extra spiky and bloated. You are fully conscious and aware as you watch your disgusting rotsack body kill everyone you love. Walking Pox is spread by moaning.  This is the worst Nurgle plague.&lt;br /&gt;
*Nurgle&#039;s Rot - Your body and soul start rotting away. This is a slow process with no cure, because Nurgle is an asshole (not the kind that gets filled with fly eggs though). A disgusting seed pod is created in Nurgle&#039;s [[Magical Realm|realm]] in the warp. When your body inevitably fails and your soul has been sucked into Nurgleville, the seed pod drops and opens. A [[Age of Sigmar|new, much shittier version]] of you shambles out as a plaguebearer. This is the worst Nurgle plague.&lt;br /&gt;
*Witch-curse - You, a psyker, get supercharged so hard you kill everyone nearby.  This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Phantom Itching]] - An itching sensation in body parts that you no longer have, inducing madness in the infected due to being unable to scratch said itch. [[The Emperor]] himself is unfortunately inflicted with this particular disease, and even if he weren&#039;t immobile he can do nothing about it. This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Crotch-Rot]] - a disease invented specifically to piss off [[Slaanesh]], since it directly targets the genitals and causes them to fall off, followed by painful death. This is the worst Nurgle plague.&lt;br /&gt;
*HIV- One of Nurgle&#039;s most insidious diseases which was first unleashed on Terra mid-to-late M2.  It attacks the body&#039;s immune system, leaving it ripe for conquest by other viruses.&lt;br /&gt;
*The Spanish Flu- After the first world war in late M2, Nurgle realized that Khorne was in ascendancy due to the sheer carnage and slaughter that went on, decided he could do better and unleashed a plague that ended up killing more people than the previous war.  &lt;br /&gt;
*COVID-19 - A plague created in Terra in M3 that caused a massive pandemic and lockdown causing everyone to stay home and slowly let go of social norms and just waste away in their own filth, increasing his power even more, just as planned.&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s diseases are far less damaging in the big picture than one would think. Given the literally crotch-liquefying horribleness of Nurgle&#039;s diseases, and the demostrated fact that a couple of Nurgle cultists can destroy a solar system&#039;s worth of planets, Papa N has remarkably little impact. Somehow everyone&#039;s not [[Necron|dead]] [[Nagash|yet]]. The meta reason is that WH40K: Medicae would be a truly shitty game. In universe, it could be that these sicknesses are warp-augmented and are not viable in a place free of warp interference. The lack of challenging the status quo with a superplague could also be because Nurgle is &#039;&#039;literally&#039;&#039; the god of &amp;quot;status quo is god&amp;quot;. We&#039;ve also got some [[Lord of Change|guardian angels]] watching over us, and [[Isha|two]] [[Tzeentch|gods]] working constantly to fuck up Nurgle&#039;s [[Just as planned|plans]].&lt;br /&gt;
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== Trivia! ==&lt;br /&gt;
*Nurgle has been modelled after [[wikipedia:Nergal|Nergal]], the Assyrian deity of pestilence, disease, underworld, decay and hunting. He is the only Warhammer deity which has connotations to the real life deities.&lt;br /&gt;
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*In Nurgle’s garden, [https://www.youtube.com/watch?v=Uor4IrNN0N4| the Plague Inc. theme plays on loop for eternity.]&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*WARNING! NURGLINGS ARE NOT THIS CUTE!*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nurgbeard.jpg|A neckbeard dedicated to Nurgle.&lt;br /&gt;
Image:Chaos God DnD.png|He brings a lot to the table.&lt;br /&gt;
Image:Nurglies.jpg|Nurgle&#039;s followers.&lt;br /&gt;
Image:Nurglette.png|Nurgle also has daemonettes. Too bad they all have chlamydia. (Then again if you worship Nurgle, it doesn&#039;t really matter!)&lt;br /&gt;
Image:Loli-daemonette_(12).jpg&lt;br /&gt;
Image:Loli-daemonette_(4).png&lt;br /&gt;
Image:Loli-daemonette_18.png&lt;br /&gt;
Image:Nurgmonette.jpg&lt;br /&gt;
Image:Loli-daemonette_(20).jpg|Cultists devoted to Nurgle have a different relationship with their daemons than those devoted to [[Rip and tear|Khorne]], [[Rape|Slaanesh]] or [[Not as planned|Tzeentch]].&lt;br /&gt;
Image:Nurgle_troops.jpg|At home with the family.&lt;br /&gt;
Image:Chaos.jpg|She slept with the judge!&lt;br /&gt;
Image:Mallon-Mary_01.jpg|Typhoid Mary: A famous 20th century Nurgle champion.  Nurgle&#039;s followers are not always easy to spot.&lt;br /&gt;
Image:GreatUncleanOne.jpg|Greater daemon of Nurgle, the Great Uncle One.&lt;br /&gt;
Image:pool.jpg|The powers of Nurgle laugh in the face of chlorine.&lt;br /&gt;
Image:laidbacknurglette.jpg|Daemonette of Nurgle (don&#039;t fap, it&#039;ll fall off).&lt;br /&gt;
Image:Nurgle trainer copy.jpg|None loves his Pokemon more than the Nurgle Trainer.&lt;br /&gt;
File:Typhus the traveller by chameleonbot.jpg|The Herald of Nurgle, charged with organizing everything for the big guy&#039;s arrival at concerts, parties, etc.&lt;br /&gt;
File:Dranon8.jpg|It&#039;s so mushy that it causes disease. Literally.&lt;br /&gt;
Image:Plaguemarines.jpg&lt;br /&gt;
Image:Decent Nurgmonette.jpg&lt;br /&gt;
Image:Cultist-Nurgle.jpg&lt;br /&gt;
Image:I Don&#039;t Know What This Was About But I&#039;ll Upload It Anyway.jpg&lt;br /&gt;
Image:Nurgle_aspiring_champion.jpg|An aspiring champion of Nurgle.  Aspiring because he got caught.&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{Template:ChaosGods}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category: Maggotkin of Nurgle]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362557</id>
		<title>Nurgle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362557"/>
		<updated>2020-08-09T01:23:16Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Fun Nurgle Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:220px-Nurgle Symbol.png|center]]&lt;br /&gt;
{{awesome}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
{{sick|He&#039;s the god of filth. Of course he&#039;s disgusting.}}&lt;br /&gt;
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[[File:Nurgle.jpg|500px|thumb|right|Nurgle pictured making his famous entrée: Exploding Poison Cancer]]&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;NURGLE IS LOVE! NURGLE IS LIFE! ALL PRAISE THE PLAGUE FATHER WITH THE CORPSE OF DEATH!&amp;lt;br&amp;gt;- The Pact of Nurgle in a Nutshell&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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{{Topquote|Or have you only comfort, and the lust for comfort, that stealthy thing that enters the house a guest, and then becomes a host and then a master?|Kahlil Gibran}}&lt;br /&gt;
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{{Topquote|To me death is not a fearful thing. It&#039;s living that&#039;s cursed.|Jim Jones}}&lt;br /&gt;
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{{Topquote|Behold the floral magnificence of Nurgle. Budding flowers of flesh growth, the tessellating landscapes of mould spore. There is no beauty to the unadorned. Nurgle is first and foremost an artist. Tzeentch, he is a mere mischief maker, and young Slaanesh no more than a libertine. Let us not even begin with the linear, narrow-minded aggression of Khorne.|Opsarus &amp;quot;the Crow&amp;quot;, [[Plague Marine]] Captain, Champion of Nurgle}}&lt;br /&gt;
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{{Topquote|If everything is shit, why worry about it?|Unknown Wehrmacht Soldier}}&lt;br /&gt;
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{{Topquote|These germs of disease have taken toll of humanity since the beginning of things--taken toll of our prehuman ancestors since life began here. But by virtue of this natural selection of our kind we have developed resisting power; to no germs do we succumb without a struggle. . . By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers; it would still be his were the Martians ten times as mighty as they are. For neither do men live nor die in vain.| H.G Wells, War of the worlds}}&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total &amp;quot;wet weight&amp;quot; of humanity on [[Terra]] (ca. 020.M3 anyway) is 7.33×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; kg. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total weight of bacteria, 9.9×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;Facts.&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
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{{BLAM|Facts? Nay... HERESY!}} {{BLAM}}&lt;br /&gt;
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&lt;br /&gt;
==Introduction==&lt;br /&gt;
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WARNING: HE&#039;S FUCKING GROSS!!!&lt;br /&gt;
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Required listening: https://m.youtube.com/watch?v=Uor4IrNN0N4&lt;br /&gt;
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The unholy combination of your loving grandfather and Santa, if all he gave you were plagues, and every day was Christmas.&lt;br /&gt;
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Also known as A Supernatural Garbage Bag, or Papa/Grandpa Nurgle, he is the god of misunderstood sick fucks ([[Slaanesh|no, not &#039;&#039;those&#039;&#039;]], we mean &#039;&#039;literally&#039;&#039; sick) and all diseases. Nurgle is primarily the god of despair, stagnation, death, decay, and (in a way)Entropy signifying the end of things in the material realm (though this is technically a position he shares with [[Tzeentch]], something that &#039;&#039;&#039;both of them&#039;&#039;&#039; Question and hate). Nurgle can be considered the god of everything, because no matter how permanent anything may seem, it will always eventually wither and decay in the end. While death is inevitable, sapient creatures will also fight against it with all available power, even to the point where they&#039;d bargain with the Gods of the Warp to flip death the [[Lord of Change|bird]]. While some may turn to Tzeentch (or [[Nagash]]), only the children of Grandfather Nurgle transcend the feeble divisions between life and death, achieving true immortality (or at least unnatural resilience and eventual rebirth as [[Plaguebearer]]s).&lt;br /&gt;
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An alternate way to interpret him is simply as the god of Life, but life in all it&#039;s forms, including pathogens.&lt;br /&gt;
&lt;br /&gt;
We get an actual description of his appearance in the Age of Sigmar novel, Hallowed Knights Plague Garden: &amp;quot;Through the ragged shroud of smoke, Gardus saw what lay below the Inevitable Citadel, at the heart of Nurgle’s garden. Almost immediately, he closed his eyes and turned away, unable to bear it.  It was impossible to describe. Impossible to comprehend. To his eyes, it was a wallowing swamp of black stars and dying worlds, of rotting galaxies alive with immense, writhing shapes as large as nebulas. Cosmic maggots, gnawing at the roots of infinity. Galactic plagues, eating away at the very flesh of existence, reducing all that was to leprous ruin in their unending hunger. It was a dark mirror of Azyr, corrupted, reduced, strangled. All glory vanished, all hope quashed. A thunder of screams echoed upwards, driving him back. A million million voices, raised up in anguish and despair. Forever crying out for that which would never come.  Down below, something began to crawl out of the black heart of that cancerous infinity. It was no shape, and all shapes. Fat and thin, a plume of smoke, a puddle of oil, spreading ever upwards. There were eyes in the smoke, as round as cold, dead suns, and teeth that stretched in a grin as wide as the horizon. Fingers like comets clutched at the void, as the Lord of All Things stirred from his manse, and began the long, arduous climb to his garden. Moons crumbled beneath that impossible bulk, and stars were snuffed out.&amp;quot;&lt;br /&gt;
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Nurgle is also the god of other stoic emotions, such as: empathy, kinship, happiness, struggle, love, tradition, inevitability, mercy and memory. While Tzeentch seeks to twist fate and change reality, Nurgle teaches to accept entropy and rot and persevere despite it, with solace and happiness. His followers will vigorously spread the joyous teachings of Papa Nurgle and if those living fleshbags won&#039;t listen, they&#039;ll be shown all the pleasant ways for them to experience the unending cycle of death and rebirth.&lt;br /&gt;
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In the [[1984]]-esque cold grimdarkness of outer space, where life sucks and everyone&#039;s a dick, Nurgle cares. And he loves you. He brings you family, love and the time to embrace that love fully and become one with it. He accepts you for who you are, as long as you stay that way. Also don&#039;t wash, don&#039;t shave, don&#039;t change your underwear. You&#039;re great the way you are. He knows that you have been abandoned by your past lovers, friends and family. He knows that you need the feeling of belonging, security and stability in your life. He will embrace you if you trust him to bring you an eternal, painless existence. Just ignore the pus and the smell coming from the forming folds inside and outside your body.&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s chosen champions are the Warriors of Chaos/Plague Marines, who have willingly accepted his myriad diseases and let him turn them into shambling, bloated zombie-like carrions that no longer feel any pain. Though it is not well known, he does have [[Sister of Nurgle|a few Sisters of Battle who worship him]]. The nature of Nurgle is that anyone suffering from one of his plagues is counted as one of his worshipers, and he&#039;ll grant Chaos blessings freely to them. &lt;br /&gt;
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In 40k, he saved the Eldar goddess [[Isha]] from [[Slaanesh]], to become his Poxfulcrum (a guinea pig for Nurgle&#039;s concoctions, who can&#039;t be killed by them) and wife. Slaanesh is still upset and doesn&#039;t really like Nurgle for that. [[Cake|Nowadays, Nurgle and Isha live as a happy couple in Nurgle&#039;s Garden somewhere in the Warp. Nurgle likes to cook, and Isha is always eager to taste his stewings]]. &lt;br /&gt;
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In Fantasy, Nurgle kept the human goddess [[Shallya]] captive as his Poxfulcrum, until she was rescued by Dante Alighieri ([[Kaldor Draigo]]), and two Elves, with the second (a female) taking Shallya&#039;s place. In Age of Sigmar he becomes fixated on [[Everqueen|Alarielle]] and her [[Dryad]] daughters. &lt;br /&gt;
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Generally speaking he&#039;s the third most powerful Chaos God after [[Khorne]] and [[Tzeentch]], respectively. All the chaos gods have their power wax and wane, but Nurgle&#039;s strength is the most subject to change. His power waxes during great plagues and times of great despair, decay, stagnation and when individuals let go of their ambitions. He becomes less influential during periods of great hope, change, evolution and when cures for his plagues are found, as well when individuals give in to their ambitions. During an especially big plague and/or period of stagnation (even more so than is usual for Warhammer any way, excluding GW&#039;s own stagnation of the story-line (as well as their business), which would in theory make him the strongest god, but as soon as this is acknowledged, things would no longer be stagnant, just as Tzeentch had planned), decay and despair, he can temporarily become the mightiest chaos god and his realm will encroach upon the realms of the other Chaos Gods and the neutral (Undivided, Law or unaligned) parts of the Warp. But as all power in the Warp is in constant change due to the life in the material realm being what it is, events that fuel his burst of power will eventually end and he will return to the position of being in the third place.&lt;br /&gt;
&lt;br /&gt;
Ironically, he&#039;s easily one of the most successful of the Chaos Gods in Fantasy, having had the champion sworn to him specifically, rather than Chaos Undivided, get closest to claiming the Throne of Chaos, and having contributed the most to the End Times.  &lt;br /&gt;
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Nurgle is hero of all fa/tg/uys; ripe, fat and smelly! Other than being bloated, living corpses filled with wriggling vermin, Nurgle followers have other iconic traits: singular or triple eyes arranged in a triangle, long tongues or insectoid appearances, singular horns, and ringing bells. They usually paint their armor in snotty greens, dookie browns, or biley yellow. Most often greens, though. As can be expected, of all the Chaos Gods, Nurgle is the most likely to corrupt [[Orcs &amp;amp; Goblins]]/[[Orks]]. As if those sons of bitches couldn&#039;t get any tougher...&lt;br /&gt;
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==Papa Nurgle&#039;s Forces==&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|400px|The first depiction of Nurgle in Warhammer art, back when an obvious phallic symbol as a sigil was nothing to be sneezed at.]]&lt;br /&gt;
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* &#039;&#039;&#039;[[Great Unclean Ones]]&#039;&#039;&#039; - Greater Daemons with great sense of humor and a jolly split belly ready to jiggle with laughter. These merry guffaws make their entrails dangle from their open festering wounds, which Nurglings and Beasts love to jump up and down on and play with. You can smell the tangy perfume of ruptured boils, and it&#039;s said Nurgle himself is kind enough to coat their swords in the contagion of his own throne! What a swell chap; never too high and mighty to help his followers!&lt;br /&gt;
* &#039;&#039;&#039;[[Beast of Nurgle|Beasts of Nurgle]]&#039;&#039;&#039; - These are &#039;&#039;the&#039;&#039; puppydogs you asked Santa for! Complete and equipped with wagging tails, a long tongue to lick you in the face, the scampering excitement of youth, a slug-like texture and paralytic toxins!! If they get a little too excited they might piddle corrosive acid! Become a stalwart Nurgle follower and get one today!&lt;br /&gt;
* &#039;&#039;&#039;[[Rot Fly]]&#039;&#039;&#039; - Beasts of Nurgle who have become bitter and have transformed into a giant insect. Typically ridden by Plaguebearers into battle.  &lt;br /&gt;
* &#039;&#039;&#039;[[Plaguebearers]]&#039;&#039;&#039; - Reincarnated souls of Nurgle&#039;s followers or the victims that fell to Nurgle&#039;s Rot. Nurgle is so generous that the gift of Daemonhood isn&#039;t just for Daemon Princes! They look like the bloated corpses of the drowned, but instead of water, they swell with pus and black bile. They are typically surrounded with swarms of buzzing flies, who make the plaguebearers much more complicated targets of shooting attacks. Really love to share their gifts. Their arms are made for hugging! &lt;br /&gt;
* &#039;&#039;&#039;[[Nurgling]]s&#039;&#039;&#039; - look like a tiny child&#039;s toy versions of Nurgle himself. They are CYOOOT and every Nurgle trooper wants the &amp;quot;shlorp, pitter, drip&amp;quot; of a pet Nurgling of their own, which is great because Nurglings can grow inside the skin of any Nurgle worshiper: the more plagued you are, the more likely you are to be &amp;quot;pregnant&amp;quot; with a few or more of these cute buggers at any given time. &lt;br /&gt;
* &#039;&#039;&#039;[[Poxwalkers]]&#039;&#039;&#039; - Mortals infected by Walking Pox and perhaps representing the transitional stage before one becomes a Plaguebearer after succumbing to Papa Nurgle&#039;s blessings. They are basically demon-powered zombies, shambling forward slowly and carrying only improvised melee weapons. &lt;br /&gt;
* &#039;&#039;&#039;[[Plague Marines]]&#039;&#039;&#039; - mostly consist of members of the [[Death Guard|Fourteenth Legion]], although a substantial number of the [[Black Legion|Sixteenth Legion]] are now also &amp;quot;blessed&amp;quot; with Papa Nurgle&#039;s gifts. As Astartes who are immune to pain and minor injuries, these guys are particularly difficult to kill.&lt;br /&gt;
* &#039;&#039;&#039;Plaguetouched Warbands&#039;&#039;&#039; - [[Warriors of Chaos]] who worship Nurgle, &#039;nuff said. &lt;br /&gt;
*&#039;&#039;&#039;[[Nurgle Rotbringers]]&#039;&#039;&#039; - His mortal servants in Age of Sigmar.&lt;br /&gt;
** Putrid Blightkings - Plaguetouched who are blessed with a living rot by Nurgle via his Daemonflies. Many have lost their internal organs and either constantly give birth to Nurglings or use it as a fungus-infested storage space (much like refrigerators in student corridors) or a place for hanging bells. &lt;br /&gt;
** Pusgoyle Blightlords - Elite Putrid Blightkings who have been given the right to ride a Rot Fly into battle.&lt;br /&gt;
** Harbingers of Decay - more corpses than men who ride from settlement to settlement spreading Nurgle&#039;s plagues. &lt;br /&gt;
** Rotbringers - the Wizards of Nurgle. &lt;br /&gt;
** Maggoth Lords - Blightkings who are particularly favored by Nurgle and are granted giant eyeless ogre-like Daemons with gaping maws called Pox Maggoths to ride.&lt;br /&gt;
** Feculent Gnarlmaw - Daemon-trees from the Garden of Nurgle that pop up in the wake of Nurglite incursions.&lt;br /&gt;
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==Anecdotes about Nurgle==&lt;br /&gt;
[[Image:Nurgle_hug.JPG|thumb|Grandfather Nurgle loves all of his Children.]]&lt;br /&gt;
*About a year ago, I was out having a few drinks with the bois, when in walks Nurgle. He bought drinks for everyone in the bar. When we were all too hammered to drive home, he loaded us all up in his old Mazda 96 and bused us around town until we all made it back home. And when that cop pulled us over and tried to make trouble, Nurgle boiled his eyes out of his anus. Nurgle is a great guy.&lt;br /&gt;
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*Me and Nurgle were going to go see this movie, I can&#039;t remember the name, and we were passing through the bad part of this Khornate neighborhood. Some fucking bloodletters ran out in front of the car and started denting up the damned thing. Nurgle just sits there, waiting for them to get out of the way, with that big goofy smile on his face. It wasn&#039;t until one of them busted my window and tried to drag me out of the car that Nurgle absolutely flips out. Before I know it, the whole road is ground zero for like an army of little black things. I couldn&#039;t figure out what they were until the bloodletters start screeching, running around in circles and clawing at their nuts, as their genitals just start exploding, one by one. Nurgle drives off, just wearing a smile. Fucker gave them all a case of super crabs. We laughed all the way to the show. I love Nurgle. He is a pretty fun guy to be around, just like Khârn.&lt;br /&gt;
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*When I visited the Nurglette&#039;s family and met Papa Nurgle, he greeted me at the doorstep, football in hand, wearing an old fuzzy sweater and funny orange slacks, with a big goofy grin that said, &amp;quot;I like you already.&amp;quot;&lt;br /&gt;
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*Y&#039;know, its a good thing in that grimdark universe, with [[Eldar|pointy aliens]] blowing off your limbs, some [[Necron|undead robots]] trying to de-atomize you, the Imperium with its Throne Vegetable for an emperor and the Inquisition trying to [[Exterminatus]] the shit out of everybody, you get to have the most loving family circle ever. Sure, you start to smell a little funny, get a sore here and there, a rash in your ass, but hell, you never ever feel pain or get upset since you no longer fear death, you get to have an immortal, eternal father that spreads joy and gifts all around, with plenty to spare, and a nurglette wife that is most loving and caring, if you can stand her burps and farts. And while you will be the most hideous thing in the universe, what use is appearance and health if everybody else is willing to take it away from you?&lt;br /&gt;
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*When i was about 7 years old, my mother got diagnosed with lung cancer. After a month or two, her condition became worse and she started to have these random coughing fits and shortly thereafter, she started to cough blood. My father was not allowed to take a loan to try to find a trustworthy and professional (and thus expensive) doctor to set up a recovery program. So my mother decided to just live on pain pills and do as much as possible for our family before her body gave up. Then one day, completely out of nowhere, my mother collapses on the stairs of our home and does not wake up even as we put wet blankets on her face. My father takes the car and immediately drives us to the hospital. The physicians tell us that her body is dying. She is in great pain and there is nothing we can do. As we are standing there, next to her bunk, exhausted from unrest and tears, i see Nurgle standing next to me. Time freezes and the room suddenly fills with a sweet scent, like those white flowers of blooming apple trees. Nurgle has this goofy smile on his face. He reaches down towards my mother and just as i see his finger make contact with her shoulder, she gasps and her face lights up as if she instantly got 20 years younger. She looks so beautiful and innocent, laying there. Nurgle tells me that he is sorry, but for my mother to stop feeling pain, he needs to take her with him. Her goodness, beauty and love will live for ever. As i see my mother&#039;s skin darken and fall off, to reveal corrupted and worm-infested flesh, sliding off in heaps to eventually reveal the bones turning into milky paste, i hear her last words: &amp;quot;Thank you...&amp;quot;. Nurgle saved my mother and for that, i am eternally thankful. Nurgle is love, Nurgle is life.&lt;br /&gt;
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==Relationship with other Gods==&lt;br /&gt;
&lt;br /&gt;
* [[Tyranid]] [[Hive Mind]] : You might think that the Hive Mind hates Nurgle, as he causes biomass to go bad and be unrecyclable, but really the Hive does not care. Meat just becomes fungi and bacteria which are also in turn subsumed into the swarm. In turn Nurgle though dislikes the Tyranids as they not only have a high disease resistance and quickly become immune to any disease he throws at them, they also end the cycle of life and death by consuming everything and leaving nothing behind to rot anew.&lt;br /&gt;
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* [[Tzeentch]]: Nurgle and Tzeentch are archenemies, though their relationship is still a great deal friendlier than Khorne and Slaanesh. Nurgle thinks that Tzeentch should accept people for who they are, consider the feelings of the people that he steps on in his many schemes and plots and be more loving to his followers and daemons - y&#039;know, treat them like a family, instead of faceless pawns. Tzeentch&#039;s opinion was pretty difficult to understand, due to frequent tourettes-like outbursts of &amp;quot;[[JUST AS PLANNED]]&amp;quot;. Half of our crew report that he thinks that Nurgle should stop dwelling on the past, get used to collateral damage and stop being such a wuss, while the other half think the complete opposite. Empirical evidence show that they are still far more likely to cooperate than Khorne and Slaanesh would be, if only for a little while. After all, one can flow into the other: grief and despair can be fertile ground for hope, and crushing  someone&#039;s dreams can drive them into depression.&lt;br /&gt;
&lt;br /&gt;
* [[Khorne]]: Nurgle isn&#039;t very comfortable with Khorne&#039;s &amp;quot;Kill &#039;em all, fuck sorting them out&amp;quot;-policy, though he likes the fact that Khorne refuses to allow his mortal followers and daemons to attack the innocent and helpless (except in most of Khorne&#039;s fluff, when the writers forget this, but hey, this is clearly Imperial propaganda to make Khornites look bad), even if the reason for it is... questionable. Nurgle thinks that Khorne should calm down, stop fighting anything that looks like it would present anything resembling a challenge and actively protect those who can&#039;t fight for themselves, rather than punishing those followers who can&#039;t live up to his expectations. When asked what he thinks of Nurgle, Khorne responded with a long stream of curses, oaths and obscenities, strung together while foaming at the mouth. Empirical evidence shows that they did, however, help to save Khaela Mensha [[Khaine]] from being killed, raped and eaten by Slaanesh, though Khaine unfortunately ended up being broken in pieces in the process.&lt;br /&gt;
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* [[Slaanesh]]: Nurgle isn&#039;t big on Slaanesh&#039;s omniphilia and sadomasochism. Nurgle likes Slaanesh the least of all Chaos gods; the biggest reason to this has its root during Slaanesh&#039;s inception, when Nurgle watched in horror as the newborn hermaphrodite killed and raped nearly all the Eldar Gods and Goddesses. Nurgle saved [[Isha]] from the perverted freak and cheered Khorne on as he fought to save Khaela Mensha Khaine, while helping Cegorach to hide in the [[Webway]]. Our interview with Slaanesh on the subject of Nurgle took the longest time of all. The details of the interview shall not be revealed in public documents as these, but simply put, Slaanesh sees Nurgle as an ugly, fat, boring and &amp;quot;unsexy&amp;quot; amoeba. Slaanesh is in addition cranky that all STDs are accredited to Nurgle and not her/him/it.&lt;br /&gt;
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* [[Nightbringer]]: Nurgle isn&#039;t very happy about how coldly and mercilessly the C&#039;tan butchers all living things and then devours their souls. Nightbringer was surprisingly calm during our talk and even offered us a cup of tea. We sat down and listened to him talk for hours about how he can&#039;t fight his own nature, that he is rather upset with Nurgle often stealing his Grim Reaper schtick, as well as that Nurgle is a no-good two-bit youngster. These two apparently represent the polar opposites of how death could come for you.&lt;br /&gt;
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* [[The Deceiver]]: Nurgle thinks that the Deceiver is like Tzeentch without all the magic, while having the dickish aspects of personality multiplied tenfold. When asked about his opinion, the Deceiver gave us a set of riddles, caused one third of our interview crew to walk away, convinced another third to attack us, and made the rest of us hallucinate as if on acid.&lt;br /&gt;
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* The [[Void Dragon]]/[[Omnissiah|Machine God]]: Nurgle isn&#039;t very fond of the fact that the Void Dragon eats the souls of those who have metal parts in their bodies and is quite unnerved of what he&#039;ll do when he wakes up. The Void Dragon was quite impossible to reach for an interview, since the Adeptus Mechanicus simply laughed in our faces when we asked for entry to the Noctis Labyrinthus. &lt;br /&gt;
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* [[C&#039;tan|The Outsider]]: Nurgle isn&#039;t sure what to think of the Outsider, but then again no one is, because he doesn&#039;t want to come out of that big sphere of his. We knocked, left gifts outside and even detonated a warp drive a couple of kilometers away, but he wouldn&#039;t come out for an interview. &lt;br /&gt;
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* [[Emperor|The Emperor]]: When asked about the Emperor, Nurgle&#039;s typical goofy grin widened when he said: &amp;quot;I don&#039;t like referring to that old friend as The Enigma, but i sure love to irritate him in all kinds of ways. He is a nice chap, that one, but he really has no sense of humor.&amp;quot;. Nurgle then proceeded to make most of our team fall asleep by nostalgically telling us of their poker nights and how happy he was when he invented the infamous nose-itch that has been irritating the Emperor for some thousands of years now. As for the Emperor&#039;s opinion, we will have to wait for Alfabusa&#039;s next Q&amp;amp;A video.&lt;br /&gt;
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* [[Isha]]: Nurgle turned very serious when asked about his wife, which unnerved those awake and woke up those still asleep from his tales about poker nights with the Emperor. Nurgle gave us the impression of being overly protective, when he adamantly forbid us to get even close to the garden where Isha resides. He told us about how he rescued her from Slaanesh ten thousand years ago and how he cooks for her. His love is serious and very strong. In the end, Nurgle got so excited from talking about how he shows his affection towards Isha, that he showed some of his favorite food recipes to us, which accidentally made the majority of our reporters to hemorrhage or internally combust. For those unfamiliar with the Eldar pantheon, Isha is the goddess of life, fertility and healing, which makes her immune to Nurgle&#039;s cooking and infamously poor hygiene. This arrangement is begging for a romantic sitcom. In Warhammer Fantasy universe, she is known as [[Shallya]] and/or Kalara.&lt;br /&gt;
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* [[Khaine|Khaela Mensha Khaine]]: Nurgle is still upset that he and Khorne couldn&#039;t save Khaine from breaking during the fight with Slaanesh. Nurgle tries to be nice to the Avatars of Khaine that pop up every now and then, even if they don&#039;t often return the favor, since being the Eldar god of War and Murder precludes silly things like friendship and interviews.&lt;br /&gt;
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* [[Cegorach]]: While Nurgle thinks that the Laughing God was more than a little selfish to hide behind Khaine and then Khorne, he is rather fond of the galaxy&#039;s greatest comedian and plays poker with him on a regular basis. When asked what Cegorach thinks of Nurgle, our interview crew died laughing, so we had to recruit a completely new one. Recording this joke would need the help of a typically humorless mechanicum tech adept, but recruiting one for this task is simply impossible. The joke would simply have to rest for now.&lt;br /&gt;
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* [[Malal]]: Nurgle is concerned for Malal&#039;s self-destructing tendencies and self-inflicted solitary confinement. To demonstrate, he took some pastries and cooked a can of tea and took our crew out on a stroll to visit Malal. We knocked and the door opened just little enough for some anti-particles to escape the room beyond. Next moment, the door was slammed in our face with a force that sent everyone except Nurgle flying. Having the patience on the level not rivaled by anyone else, Nurgle simply put the tray down outside the door. On our way back, Nurgle told us that every next time he visits Malal, he finds the tray empty of its contents. That&#039;s nice.&lt;br /&gt;
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* [[Great Horned Rat]]: A combination of a putrid, corrupted beast and Tzeentch, who squats in Nurgle&#039;s Garden. &#039;&#039;Nobody&#039;&#039; likes The Horned Rat and thus no interview was bothered to be made. After Slaanesh was kidnapped by Elves in Age of Skubmar, Nurgle joined the other Chaos Gods in voting The Horned Rat into the Great Game as Slaanesh&#039;s replacement. That being said, Great Horned Rat has been compared to an unwanted bastard child, and the analogy is well deserved. &lt;br /&gt;
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*[[Gork]] and [[Mork]]: Whilst attempting to interview Nurgle about the Greenskin Gods, the one we assumed to be Gork smashed through the wall and crushed the coffee table, whereupon Mork burst through and attempted to disembowel him with a table leg. Our team was unable to describe what occurred next so we shall put it down to Warp trickery, but the next thing they knew Nurgle was holding them both at arms length while insisting that they make up. Mork begrudgingly held out a hand which Gork took, and as soon as they were put down, Gork heaved his brother over his shoulder and through the other wall. Sighing, Nurgle told us that they were good boys at heart, but that most of the time he had to repair the house after they have left. We managed to track down the two Gods while they were calmer and asked them for their opinions. &amp;quot;He&#039;s a good guy beneath all rotten flesh, and unlike a certain feathery c**t he doesn&#039;t cheat at cards&amp;quot; we assumed that this was Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; our suspicions were confirmed. &amp;quot;He doesn&#039;t try to interfere with our domains and isn&#039;t a dick to his servants&amp;quot; continued Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork supplied. &amp;quot;Unlike Khorne and aforementioned feathery c**t. He also doesn&#039;t mind being stuck with driving duties come Saturday.&amp;quot; Mork said. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork said, nodding sagely. &amp;quot;Shut up Gork. You sound like you&#039;re f**king brain-dead!&amp;quot; &amp;quot;&#039;at&#039;s roit!&amp;quot; Finished a very happy Gork.&lt;br /&gt;
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* [[Archaon]]: Nurgle&#039;s opinion of Archaon is the same as of the other Chaos Gods. He can test Archaon whenever he wants and Archaon always passes. Archaon can be counted on as being a useful tool that can destroy entire universes, but his hatred of the Chaos Gods ensures none of them will ever have any more control over him than anyone else. This resulted in Nurgle putting everything he has under Archaon&#039;s command.&lt;br /&gt;
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*[[Ynnead]]: Nurgle isn&#039;t really big on Ynnead stealing his &amp;quot;God of death&amp;quot; shtick. More info soon.&lt;br /&gt;
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== Side Effects ==&lt;br /&gt;
Side effects of worshiping Papa Nurgle include (and are not limited to):&lt;br /&gt;
mild discomfort of the neck, aches, pains, Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, bleeding from eyes and ears, pissing blood, sweating, dehydration, carbuncles, rash, zits, pus-filled sores, sore-filled pus, flatulent boils, smelly bellybutton (AKA smellybutton), swollen bellybutton, exploding bellybutton , nausea, vomiting, bloody vomit, black vomit, black &amp;amp; bloody vomit, fecal vomit, bloody fecal vomit, spicy fecal vomit, bad breath, yellow fingernails, Down&#039;s syndrome, Up Syndrome, Left-Right-&#039;N-Center Syndrome, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy cough, fever, hay fever, meat sweats, athlete&#039;s foot, athlete&#039;s arm, swimmer&#039;s ear, tennis elbow, farmer&#039;s tongue, ploughman&#039;s bottom, milkmaid&#039;s nipples, browning of the nipples, tender nipples, hard nipples, kitten nipples, shitting dick nipples, [[Furry|udderballs]], postman&#039;s anus, vertigo, drowsiness, suicidal thoughts, sleepiness, insomnia, mad cow disease, mad snail disease, mad postal worker disease, loose bowels, constipation, explosive diarrhea, implosive diarrhea, impulsive diarrhea, jiggly handles, nasal leakage, anal leakage, genital leakage, general leakage, [[Brundlepenis]], black death, pink death, black eye, pink eye, genetic disorders, heart attack, lung cancer, loss of skin, blood clots, spilling guts, frothing mouth, rabies, fear of soap, puss excrement, moderate gas, medium gas, severe gas, holy-shit-who-died gas, mortality, sudden mortality, baby mortality, super-mortality, immortality, almost-but-not-quite mortality, nurglopromorphism, nurgleaproposism, nurgleabilia, smallpox, super small pox, large pox, medium pox, medium-rare pox, chicken pox, eagle pox, turducken pox, fox-in-socks-eating pox, the sudden urge to eat ham, baldness, blood clotting, AIDS, super-AIDS, STD&#039;s, STI&#039;s, zombification, artificial insemination, artificial exsemination, uncontrollable exsemination, uncontrollable exsanguination, uncontrollable lactation, uncontrollable Croatian, crabs, super-crabs, giant enemy crabs, spycrabs, spylobsters (AKA uncontrollable crustacean), typhus, malaria, Tom please come home your mother is scared and the cat is missing, yellow fever, red fever, green fever, fuchsia fever, rainbow fever, tuberculosis, dick rot, sniffles, jungle dick rot, dick sniffles, jungle dick sniffles, rotten dick jungles, raging murder boner, salmonella, sam-o-nella, spamonella, random and painful erections, random and painful injections, the condition known as hotdog fingers, Ebola, rectal ventriloquism, everything tasting of goats, reduced sex drive, spontaneous breakouts of &amp;quot;HEUHEUHEU&amp;quot;, moderate discomfort of the neck, scurvy, auto-brewery syndrome, encephalitis lethargica, multiple prolapsed organs, becoming a sphere, hair loss, eye loss, eye growth, ancient rotten smegma (don&#039;t look up what that word means) everywhere, several kinds of helminthiasis including dracunculiasis, mushrooms in your armpits, attracting flies, [[SCP Foundation|SCP-008, SCP-610, SCP-835]], Covfefe, Covid-19, Covid-20, mutations, [[Chaos Spawn|sanity destroying mutations]], it all going to your thighs, and then blowing up. In most cases side effects were generally in the extreme and permanent. &lt;br /&gt;
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Nurgle is not for women who are nursing, pregnant, or may become pregnant. If you experience an erection lasting longer than four hours then please &amp;lt;s&amp;gt;give Slaanesh your phone number&amp;lt;/s&amp;gt; seek immediate medical attention. Do not worship Nurgle while driving or operating heavy machinery. Consult your physician before worshiping Nurgle. Batteries not included, no purchase necessary; void where prohibited, see store for details.&lt;br /&gt;
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==Disclaimer==&lt;br /&gt;
If you join Nurgle, we can&#039;t promise that you&#039;ll become the most attractive person in the world, or that you will be accepted in many places, but Nurgle has a place for each and every one of us in his great big ol&#039; diseased heart.&lt;br /&gt;
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== Fun Nurgle Facts ==&lt;br /&gt;
* Nurgle, despite being the third most powerful Chaos God, has possibly the smallest fanbase in Warhammer 40k. Apparently having [[Khorne|RAGE]] fits, being allowed to scream [[Tzeentch|JUST AS PLANNED!]] and receiving [[Slaanesh|PROMOTIONS]] is better than friendship and love, or anything else that Papa Nurgle offers. In contrast, he has the single largest fanbase in Warhammer Fantasy, partially due to how easy his models are to modify with greenstuff and how overpowered his army has always been. &lt;br /&gt;
* Despite being the God of despair and decay, he&#039;s ironically a lot friendlier than the [[Tzeentch|God of change and hope]].&lt;br /&gt;
* As discussed in a /tg/ thread, the &amp;quot;Garden of Nurgle&amp;quot; may be a metaphor for Isha and Nurgle being the same entity. This works great with the idea of Grandpa Nurgle in a dress, pretending to be a space elf princess and fits quite nicely with the &amp;quot;king of the [[Neckbeards]]&amp;quot;-theme some fa/tg/uys had developed.&lt;br /&gt;
**Nurgle has a strong association with fungi, bacteria and virus, things which cause or profit from sickness and death. Funny thing about all three is that they also are were humanity&#039;s strongest medicines come from. Penicillin comes &#039;&#039;penicillium mold&#039;&#039; for example and it is hardly a one off. Could this be Isha giving us a hand? &amp;quot;Whispering&amp;quot; the cures of his poxes to us?&lt;br /&gt;
* According to [[Storm of Magic]], when Nurgle gets upset or depressed, he wanders off into the many bogs of his region of the Realm of Chaos to hunt [[Plague Toads]], squashing them to cheer himself up. They make a fun squishing sound (we&#039;re actually not joking here, this is legitimately canon).&lt;br /&gt;
* Nurgle&#039;s triple-circle symbol looks like a stylized fly (the animal most commonly considered holy to Nurgle), a stylized version of the bio-hazard symbol and also represents the cycle of death, decay and rebirth, over which Nurgle has dominion.&lt;br /&gt;
* Nurgle is the only Chaos God whose Daemons look just about like him. Plaguebearers don&#039;t, but that&#039;s because they&#039;re the possessed souls of fallen enemies.&lt;br /&gt;
* According to the Tome of Decay for [[Black Crusade]], Nurgle sees his role in the cosmos as a sort of galactic recycler. Entropy rises when life grows so old that Order stagnates and decays, meaning it&#039;s Chaos&#039;s job to consume and destroy everything, leaving rot in abundance for new, verdant life to be born from; clean and pure, until the cycle repeats again. Imagine forest fires that occur naturally to set a clean slate to the flora, before it almost chokes itself to death by overgrowing. Nurgle&#039;s job, as he sees it, is to euthanize the galaxy as quickly and as painlessly as possible, and as far as he&#039;s concerned, the galaxy is well over due the time where it should have been cleansed to start a new life cycle.&lt;br /&gt;
** Ironically, this is a valid argument for Nurgle and Tzeentch to work together in harmony for a common goal. Nurgle clears out the trash and gives Tzeentch the room to begin again. The galaxy becomes a blank slate for Tzeentch to experiment and coax new life to take shape and rise in the next cycle. Contradictingly, this is also an argument for Nurgle and Tzeentch to fight with each other, as the God of Change is not doing his job properly. Instead he is, ironically again, perpetuating the status quo for whatever reason, rather than letting Nurgle do his thing. It could also be that Tzeentch is still helping him, since his plans might appear to maintain the status quo, while really planing seeds for the final collapse. Even in real life scenarios, in many cases of stagnation, the measures that are applied to hold a society or system afloat, eventually become too many until everything eventually collapses all over itself.&lt;br /&gt;
*** He apparently succeeds at this goal in [[The End Times]] of [[Warhammer Fantasy]].  Perhaps fitting, along with the various analyses on this page. Tzeentch seemed mostly cool with the fact, while Slaanesh wasn&#039;t. &lt;br /&gt;
* Nurgle&#039;s main daemon unit, the Plaguebearers, are the second most fucking impossible to kill enemies in Warhammer Fantasy, surpassed only by Plaguemarines in 40k and Great Unclean Ones in Fantasy. Worth noting that the Plague Marines are just Plaguebearers with cool armor and guns, while Great Unclean Ones are miniature versions of Nurgle himself. Each one can soak up 13.5 bolter shots on average, before dropping dead (do not ever 100% trust mathhammer though), which some find unreasonable, considering that they cost one point less than regular space marines, meaning that a more expensive model will have little hope in killing it by the time it usually takes to complete a full game. You don&#039;t want to know how many lasgun shots is needed to be fired at one to kill it (36). Then you get into Fantasy, where you need fire, and as much of it as possible... and cannons. Lots and lots of cannons.&lt;br /&gt;
* Nurgle&#039;s the reason you&#039;re itching right now.&lt;br /&gt;
* Despite what you may think, Nurgle can fail. And he knows it. Case in point: [[Luke]].&lt;br /&gt;
*Mentioning the name of Pasteur in front of Nurgle makes him go into such a rage even Khorne gets appalled, he still hasn&#039;t managed to catch the old doc&#039;s soul, &#039;&#039;hon hon hon&#039;&#039;. For that matter, count Jensen, Fleming, and Yersin among Papa Nurgle&#039;s blacklist too.&lt;br /&gt;
* Slaanesh pissed off Nurgle by constantly wanting to get Isha back. Nurgle in retaliation created STDs.&lt;br /&gt;
* According to the 8th Edition Chaos Codex, Nurgle once attempted to create a flesh-eating disease but [[Fail|accidentally created a disinfectant]]. Not even the bravest of Great Unclean Ones dare bring up the subject again. Again, this is legitimately canon. Even make sense if you think about it, Penicillin does come from a mold. &lt;br /&gt;
* Nurgle does not extend his &amp;quot;free hugs&amp;quot; policy to Tzeentch. Not out of hate, but because they will cancel each other out of existence.&lt;br /&gt;
* Nurgle once tried his hand at [[World of Warcraft]]. The result was the Corrupted Blood incident.&lt;br /&gt;
* Nurgle&#039;s daemons, particularly the Great Unclean Ones, are among the most characterful daemons in all Warhammer lore and literature, though this largely because they are among the only daemons actually allowed to have personalities.&lt;br /&gt;
* Junko Enoshima claims to be a loyal follower of Nurgle, as one of his aspects is despair. While he does appreciate her [[Slaanesh|Slaaneshi-tier]] admiration for him, he does NOT appreciate a) her hatred for tradition, which she considers boring, b) her callous attitude towards her victims and c) her usage of [[Tzeentch|Tzeentchian techniques]] in order to spread his will.&lt;br /&gt;
* When the COVID-19 pandemic began, Nurgle developed a taste for Corona beer jokes and declared China to be his favorite country of 2019.  Unsubstantiated rumors say Nurgle sent a gift basket to the city of Wuhan in China&#039;s Hubei province.  He&#039;d also like China&#039;s President Xi Jinping more for this if not for the man&#039;s Tzeentchian scheming.  &lt;br /&gt;
** The Plague Marine Propaganda Department is the reason some people in America refuse to wear masks.&lt;br /&gt;
&lt;br /&gt;
==Famous Servants== &lt;br /&gt;
*Bubonicus - Nurgle&#039;s version of Khorne&#039;s [[Doombreed]], Slaanesh&#039;s [[N&#039;kari]], and Tzeentch&#039;s [[M&#039;kachan]]. Like Slaanesh&#039;s second in command, Bubonicus has no chance of being a real life historical figure unlike M&#039;Kachan and Doombreed since he was born a good deal after humanity became a space faring species and was not in fact, born on Terra, but instead hailed from the same planet as N&#039;kari. He is something of an oddity among the four Great Daemon Princes, since he&#039;s not roughly as old as Nurgle, while the other three are about as old as their respective gods. He has a huge line of dancers on one planet that goes across said planet&#039;s equator and they keep on dancing until they catch Uber-Syphillis and become Plaguebearers, at which point they leave to fight for Nurgle while someone else takes their place. The absolute fucking life of the [[Krieg|party]]. His primary rival among the Daemon princes is not M&#039;Kachan as one would expect, but N&#039;Kari, as they were enemies in their mortal life.&lt;br /&gt;
*[[Scabeiathrax]] - Nurgle&#039;s version of Khorne&#039;s An&#039;ggrath, Slaanesh&#039;s Zarakynel and Tzeentch&#039;s Aetaos&#039;Rau&#039;Keres (say that five times fast). Famous for having T9 and 10 wounds meaning that he&#039;s completely impervious to any attack that doesn&#039;t at least have S6. He&#039;s the biggest and strongest of all of Nurgle&#039;s Greater Daemons and is probably the strongest of all of his servants in general. If Ulkair has 2,800,000 hit points, then Scabeiathrax would have 280,000,000,000.&lt;br /&gt;
*[[Ku&#039;Gath]] - Ku&#039;Gath was once a small nurgling sitting on the shoulder of Nurgle while he was concocting his greatest disease yet. Suddenly, Ku&#039;gath slipped off of Nurgle&#039;s shoulder and straight into the pot he was cooking in, accidentally swallowing it all and becoming a Great Unclean One in the process. Nurgle laughed the whole incident off, but Ku&#039;Gath felt guilty of robbing Nurgle of his greatest achievement. Since then, Ku&#039;Gath has been trying to recreate the disease that he ruined in his ascension to greater daemonhood.&lt;br /&gt;
*[[Rotigus]] - A Great Unclean One worshipped throughout both the Mortal Realms and the Milky Way as a fertility god. Known as the &amp;quot;Rainfather&amp;quot; for his ability to conjure up Nurgle&#039;s Deluge, a rain of filth that perpetually surrounds him.&lt;br /&gt;
*[[Epidemius]] - A Herald of Nurgle and his greatest Tallyman. &lt;br /&gt;
*[[Horticulous Slimux]] - A Herald of Nurgle said to be his first Daemon he ever made (and by implication, probably was patient zero for Nurgle&#039;s Rot). Is Nurgle&#039;s chief Gardener, and rides a giant snail called Mulch.&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
*[[Mortarion]] - Daemon Primarch of the Death Guard that hasn&#039;t done much since ascending to Daemonhood but to sit around all grumpy up until the Great Rift and Guilliman woke up. Mortarion has now reunited the Death Guard and are now having a party.&lt;br /&gt;
*[[Typhus|Typhus The Traveler, Herald of Nurgle]] - A rational fellow, mostly famous for being a tough son of a bitch to kill which is owed to the fact that he is encased in [[Terminator]] armor and is fully pledged to Nurgle. Typhus to Nurgle is what Khárn is to Khorne, which means that he&#039;s Nurgle&#039;s favorite mortal servant. Also famous for grabbing guardsmen and Marines alike with his scythe to drag them closer to his hug-friendly arms as well as causing zombie-plagues. Too bad that everyone who gets too close to him rot away into a pile of green slop. Typhus is also the name of a disease, because GW are nothing if [[Oinkbane|not subtle]]. &lt;br /&gt;
*[[Ulkair|Ulkair the Great Unclean One]] - Ulkair is notable due to his history with the [[Blood Ravens]], and was imprisoned by Kyras a thousand years before the story line of Chaos Rising. Came back when Eliphas sacrificed a bunch of Blood Ravens and provided him with a Plague marine to possess. A notoriously tough bastard.&lt;br /&gt;
*[[Foulspawn]] - Foulspawn is the only known case where, after becoming a [[Chaos Spawn|you-know-what]], it did not die, but rather continued it&#039;s existence by swallowing its victims whole. Currently keeps the record of giving the best hugs in this galaxy.&lt;br /&gt;
*Cor&#039;bax Utterblight - Cor&#039;bax Utterblight is a daemon prince that was summoned by the [[Word Bearers]] during the [[Horus Heresy]]. He was created by [[Forge World]] for the Horus Hersey tabletop game.&lt;br /&gt;
*Deacon Mamon - A demagogue of Nurgle who ascended to become a Daemon Prince after his efforts in corrupting the planet [[Vraks]]. Another Forge World Nurgle Daemon Prince.&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
*Orghotts Daemonspew - The child of a human Witch and a Great Unclean One (don&#039;t ask, imagine the details yourself) who wants to join his father by becoming a Daemon. Tried to contract Nurgle&#039;s Rot and become a Plaguebearer, but when his already quasidaemonic nature made that fail he decided it was better to become a Daemon Prince. Leader of the Maggoth Lords.&lt;br /&gt;
*Festus The Leechlord - A man who fancies himself to be Nurgle in mortal form. Constantly makes concoctions from experimental diseases and forces his enemies to drink them. &lt;br /&gt;
*Bloab Rotspawned - A Maggoth Lord made up mostly of flies wearing a human skin as &amp;quot;punishment&amp;quot; for torturing tiny insects out of petty spite.&lt;br /&gt;
*Morbidex Twiceborn - A Maggoth Lord who resembles a Nurgling, and commands a vast swarm of them. Has a grudge against Tzeentch due to being severely burned as a child and his tribe believing that Tzeentch was the god of fire. &lt;br /&gt;
*[[Tamurkhan]] - An extremely successful Maggot Lord blessed with the power to [[Lucius the Eternal| claim the flesh and bodies of his enemies as his own if defeated in combat]], albeit in a much more... direct way than his obvious comparison.  Very successful, and almost claimed the Throne of Chaos before being undone in his hour of triumph by a carefully-orchestrated suicide attack.&lt;br /&gt;
*The Glottkin -  A trio of Daemonic brothers: Ghurk - that has become something akin to a Great Unclean One, Otto - the tactician of the three, and Ethrac - the Wizard. &lt;br /&gt;
*Gutrot Spume -  A highly mutated servant of Nurgle who&#039;s known for his arrogance. Leads a vast fleet of Nurglite pirates.&lt;br /&gt;
&lt;br /&gt;
===/tg/===&lt;br /&gt;
*[[Puc&#039;Kao]] - Nurgle&#039;s daemonic tooth rot fairy, gum disease and sweets. Often seen as an overweight, pus-dripping cherub who likes to play pranks on people, usually by removing healthy teeth from the mouths of unsuspecting mortals as they sleep. As you can expect he is a fun guy.&lt;br /&gt;
*[[Luke]] - I don&#039;t know where to start. Just... Ugh.&lt;br /&gt;
*[[Chris-Chan]] - obvious due to his lack of changing anything about himself, as well as any semblance of personal hygiene, Nurgle is easily the only person who could love this guy.&lt;br /&gt;
*Cystus The Malignant - The sickest fuck to inhabit realspace since Typhus himself. Fan created Chaos lord whose endeavors are still being written.&lt;br /&gt;
*[https://www.medicalnewstoday.com/articles/220879.php Chairlord of Nurgle] - A morbidly obese Ohio man whose very flesh became fused to his recliner, rendering him unable to be removed from it. There he remained seated in the recliner for multiple years soaking in his own filth and bodily excretions and covered in maggots, being fed by his underlings. When the news of his death reached /tg/ around 2011 they immediately recognized the man as a herald of Nurgle, dubbing him the Chairlord.&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Mary_Mallon Mary Mallon] - The namesake for the term &amp;quot;Typhoid Mary&amp;quot;.  An Irish woman born in the 19th century, Mary emigrated to the US and became a cook.  In the 20th century when Typhoid Fever broke out, people she served started falling ill, and after testing Mary was found to be an asymptomatic carrier of the pathogen associated with typhoid fever (she had the virus, was immune to the virus herself but could infect others - like a true champion of Nurgle).  Despite the test and being quarantined, Mallon was adamant she wasn&#039;t sick and escaped multiple times to go back to her cooking job, even using different names to avoid detection.  Eventually, she was recaptured and incarcerated in high level security for the rest of her life (over 30 years) before dying of pneumonia.  During her life, at least three deaths are attributed to an infection from her, with estimates putting the actual number as high as fifty.&lt;br /&gt;
** Interestingly, there were others like her who had more deaths attributed to them from Typhoid Fever, such as the men Tony Labella, Alphonse Cotils and a tour guide nicknamed &amp;quot;Typhoid John&amp;quot;, but Mary was the most high profile (likely due to repeated escapes).  &lt;br /&gt;
*Anti-vaxxers.&lt;br /&gt;
*Anyone who&#039;s worked on developing a bioweapon.&lt;br /&gt;
*Healthy At Every Size &#039;&#039;un&#039;&#039;activists (so most, if not all of, the fat acceptance movement)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general note, the followers of Nurgle usually retain high levels of common sense compared to followers of the other Chaos Gods. Probably because they don&#039;t usually go insane to the point of uncontrollable defecation, they just defecate uncontrollably (sanity has nothing to do with it). They usually get creative in their conquests and tend to get cool gear and use it well. Plague Marines for example, got bored with regular frag - and krak grenades and decided to instead use the SEVERED HEADS of their enemies: zombified, plague-ridden, embalmed, severed heads.&lt;br /&gt;
&lt;br /&gt;
Here we have [https://www.youtube.com/watch?v=DUAqdPpWGZo a typical conversation between two Nurgle cultists].&lt;br /&gt;
&lt;br /&gt;
==Famous Diseases== &lt;br /&gt;
You thought Khorne was bad? You ain&#039;t seen nothin&#039;. Here&#039;s what Nurgle cooks up for his grandkids.&lt;br /&gt;
&lt;br /&gt;
*Destroyer Plague - Plague flies burrow into every [[PROMOTIONS|orifice]] and fill you with their eggs. This causes you to burst in an explosion of more plague flies, which literally fill the assholes of everyone nearby. Plague flies are also [[SCP Foundation|spread via reading about plague flies]]. This is the worst Nurgle plague.&lt;br /&gt;
*Bonewrack - Your own bones rip your body apart and suffocate you. This is the worst Nurgle plague.&lt;br /&gt;
*Doubtworm - A [[SCP Foundation|memetic]] virus which is spread by hearing a very specific phrase, &amp;quot;The Emperor Isn&#039;t Real.&amp;quot; Those infected turn into zombies, turn back into humans, and then turn into big cuddly worms. This is the best Nurgle plague, because The Emperor Isn&#039;t- {{BLAM|EXTRA FUCKING HERESY!}} {{BLAM}} {{BLAM}} {{BLAM}}&lt;br /&gt;
*Fydae Strain - AKA &amp;quot;10% of the reasons why psykers are killed on sight in the Imperium of Man&amp;quot;. Basically turns psykers into Typhoid Mary. You, a latent psyker, are infected by the Fydae strain and are forever [[Plot armor|immune]] to it&#039;s effects. You are also likely immune to all diseases, forever. The downside is that you are now unknowingly and invisibly spewing out the Fydae Strain virus everywhere. You do just fine, it&#039;s just that everything else around you rots away, spreading to cover the entire planet. The disease is sapient, holy fuck, and does what it can to remain undetected. Everybody starts rotting away almost at the same time, and then they usually have seizures so hard they get killed. This also summons a bunch of Nurgle cultists, but honestly at this point it doesn&#039;t matter. This is the worst Nurgle plague.&lt;br /&gt;
*[[Obliterator]] Virus - You turn into [[Dakka|guns]].  This is the best Nurgle plague.&lt;br /&gt;
*Walking Pox - Similar to Zombie Plague, but [[Grimdark|worse]]. Instead of a regular zombie, you become a shambling, rotting abomination which is extra spiky and bloated. You are fully conscious and aware as you watch your disgusting rotsack body kill everyone you love. Walking Pox is spread by moaning.  This is the worst Nurgle plague.&lt;br /&gt;
*Nurgle&#039;s Rot - Your body and soul start rotting away. This is a slow process with no cure, because Nurgle is an asshole (not the kind that gets filled with fly eggs though). A disgusting seed pod is created in Nurgle&#039;s [[Magical Realm|realm]] in the warp. When your body inevitably fails and your soul has been sucked into Nurgleville, the seed pod drops and opens. A [[Age of Sigmar|new, much shittier version]] of you shambles out as a plaguebearer. This is the worst Nurgle plague.&lt;br /&gt;
*Witch-curse - You, a psyker, get supercharged so hard you kill everyone nearby.  This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Phantom Itching]] - An itching sensation in body parts that you no longer have, inducing madness in the infected due to being unable to scratch said itch. [[The Emperor]] himself is unfortunately inflicted with this particular disease, and even if he weren&#039;t immobile he can do nothing about it. This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Crotch-Rot]] - a disease invented specifically to piss off [[Slaanesh]], since it directly targets the genitals and causes them to fall off, followed by painful death. This is the worst Nurgle plague.&lt;br /&gt;
*The Spanish Flu- After the first world war in late M2, Nurgle realized that Khorne was in ascendancy due to the sheer carnage and slaughter that went on, decided he could do better and unleashed a plague that ended up killing more people than the previous war.  &lt;br /&gt;
*COVID-19 - A plague created in Terra in M3 that caused a massive pandemic and lockdown causing everyone to stay home and slowly let go of social norms and just waste away in their own filth, increasing his power even more, just as planned&lt;br /&gt;
Nurgle&#039;s diseases are far less damaging in the big picture than one would think. Given the literally crotch-liquefying horribleness of Nurgle&#039;s diseases, and the demostrated fact that a couple of Nurgle cultists can destroy a solar system&#039;s worth of planets, Papa N has remarkably little impact. Somehow everyone&#039;s not [[Necron|dead]] [[Nagash|yet]]. The meta reason is that WH40K: Medicae would be a truly shitty game. In universe, it could be that these sicknesses are warp-augmented and are not viable in a place free of warp interference. The lack of challenging the status quo with a superplague could also be because Nurgle is &#039;&#039;literally&#039;&#039; the god of &amp;quot;status quo is god&amp;quot;. We&#039;ve also got some [[Lord of Change|guardian angels]] watching over us, and [[Isha|two]] [[Tzeentch|gods]] working constantly to fuck up Nurgle&#039;s [[Just as planned|plans]].&lt;br /&gt;
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== Trivia! ==&lt;br /&gt;
*Nurgle has been modelled after [[wikipedia:Nergal|Nergal]], the Assyrian deity of pestilence, disease, underworld, decay and hunting. He is the only Warhammer deity which has connotations to the real life deities.&lt;br /&gt;
&lt;br /&gt;
*In Nurgle’s garden, [https://www.youtube.com/watch?v=Uor4IrNN0N4| the Plague Inc. theme plays on loop for eternity.]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*WARNING! NURGLINGS ARE NOT THIS CUTE!*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nurgbeard.jpg|A neckbeard dedicated to Nurgle.&lt;br /&gt;
Image:Chaos God DnD.png|He brings a lot to the table.&lt;br /&gt;
Image:Nurglies.jpg|Nurgle&#039;s followers.&lt;br /&gt;
Image:Nurglette.png|Nurgle also has daemonettes. Too bad they all have chlamydia. (Then again if you worship Nurgle, it doesn&#039;t really matter!)&lt;br /&gt;
Image:Loli-daemonette_(12).jpg&lt;br /&gt;
Image:Loli-daemonette_(4).png&lt;br /&gt;
Image:Loli-daemonette_18.png&lt;br /&gt;
Image:Nurgmonette.jpg&lt;br /&gt;
Image:Loli-daemonette_(20).jpg|Cultists devoted to Nurgle have a different relationship with their daemons than those devoted to [[Rip and tear|Khorne]], [[Rape|Slaanesh]] or [[Not as planned|Tzeentch]].&lt;br /&gt;
Image:Nurgle_troops.jpg|At home with the family.&lt;br /&gt;
Image:Chaos.jpg|She slept with the judge!&lt;br /&gt;
Image:Mallon-Mary_01.jpg|Typhoid Mary: A famous 20th century Nurgle champion.  Nurgle&#039;s followers are not always easy to spot.&lt;br /&gt;
Image:GreatUncleanOne.jpg|Greater daemon of Nurgle, the Great Uncle One.&lt;br /&gt;
Image:pool.jpg|The powers of Nurgle laugh in the face of chlorine.&lt;br /&gt;
Image:laidbacknurglette.jpg|Daemonette of Nurgle (don&#039;t fap, it&#039;ll fall off).&lt;br /&gt;
Image:Nurgle trainer copy.jpg|None loves his Pokemon more than the Nurgle Trainer.&lt;br /&gt;
File:Typhus the traveller by chameleonbot.jpg|The Herald of Nurgle, charged with organizing everything for the big guy&#039;s arrival at concerts, parties, etc.&lt;br /&gt;
File:Dranon8.jpg|It&#039;s so mushy that it causes disease. Literally.&lt;br /&gt;
Image:Plaguemarines.jpg&lt;br /&gt;
Image:Decent Nurgmonette.jpg&lt;br /&gt;
Image:Cultist-Nurgle.jpg&lt;br /&gt;
Image:I Don&#039;t Know What This Was About But I&#039;ll Upload It Anyway.jpg&lt;br /&gt;
Image:Nurgle_aspiring_champion.jpg|An aspiring champion of Nurgle.  Aspiring because he got caught.&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
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{{Template:ChaosGods}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category: Maggotkin of Nurgle]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362556</id>
		<title>Nurgle</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nurgle&amp;diff=362556"/>
		<updated>2020-08-09T01:22:18Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF: /* Fun Nurgle Facts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:220px-Nurgle Symbol.png|center]]&lt;br /&gt;
{{awesome}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
{{sick|He&#039;s the god of filth. Of course he&#039;s disgusting.}}&lt;br /&gt;
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[[File:Nurgle.jpg|500px|thumb|right|Nurgle pictured making his famous entrée: Exploding Poison Cancer]]&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;NURGLE IS LOVE! NURGLE IS LIFE! ALL PRAISE THE PLAGUE FATHER WITH THE CORPSE OF DEATH!&amp;lt;br&amp;gt;- The Pact of Nurgle in a Nutshell&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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{{Topquote|Or have you only comfort, and the lust for comfort, that stealthy thing that enters the house a guest, and then becomes a host and then a master?|Kahlil Gibran}}&lt;br /&gt;
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{{Topquote|To me death is not a fearful thing. It&#039;s living that&#039;s cursed.|Jim Jones}}&lt;br /&gt;
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{{Topquote|Behold the floral magnificence of Nurgle. Budding flowers of flesh growth, the tessellating landscapes of mould spore. There is no beauty to the unadorned. Nurgle is first and foremost an artist. Tzeentch, he is a mere mischief maker, and young Slaanesh no more than a libertine. Let us not even begin with the linear, narrow-minded aggression of Khorne.|Opsarus &amp;quot;the Crow&amp;quot;, [[Plague Marine]] Captain, Champion of Nurgle}}&lt;br /&gt;
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{{Topquote|If everything is shit, why worry about it?|Unknown Wehrmacht Soldier}}&lt;br /&gt;
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{{Topquote|These germs of disease have taken toll of humanity since the beginning of things--taken toll of our prehuman ancestors since life began here. But by virtue of this natural selection of our kind we have developed resisting power; to no germs do we succumb without a struggle. . . By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers; it would still be his were the Martians ten times as mighty as they are. For neither do men live nor die in vain.| H.G Wells, War of the worlds}}&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total &amp;quot;wet weight&amp;quot; of humanity on [[Terra]] (ca. 020.M3 anyway) is 7.33×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; kg. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total weight of bacteria, 9.9×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;Facts.&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
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{{BLAM|Facts? Nay... HERESY!}} {{BLAM}}&lt;br /&gt;
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&lt;br /&gt;
==Introduction==&lt;br /&gt;
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WARNING: HE&#039;S FUCKING GROSS!!!&lt;br /&gt;
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Required listening: https://m.youtube.com/watch?v=Uor4IrNN0N4&lt;br /&gt;
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The unholy combination of your loving grandfather and Santa, if all he gave you were plagues, and every day was Christmas.&lt;br /&gt;
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Also known as A Supernatural Garbage Bag, or Papa/Grandpa Nurgle, he is the god of misunderstood sick fucks ([[Slaanesh|no, not &#039;&#039;those&#039;&#039;]], we mean &#039;&#039;literally&#039;&#039; sick) and all diseases. Nurgle is primarily the god of despair, stagnation, death, decay, and (in a way)Entropy signifying the end of things in the material realm (though this is technically a position he shares with [[Tzeentch]], something that &#039;&#039;&#039;both of them&#039;&#039;&#039; Question and hate). Nurgle can be considered the god of everything, because no matter how permanent anything may seem, it will always eventually wither and decay in the end. While death is inevitable, sapient creatures will also fight against it with all available power, even to the point where they&#039;d bargain with the Gods of the Warp to flip death the [[Lord of Change|bird]]. While some may turn to Tzeentch (or [[Nagash]]), only the children of Grandfather Nurgle transcend the feeble divisions between life and death, achieving true immortality (or at least unnatural resilience and eventual rebirth as [[Plaguebearer]]s).&lt;br /&gt;
&lt;br /&gt;
An alternate way to interpret him is simply as the god of Life, but life in all it&#039;s forms, including pathogens.&lt;br /&gt;
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We get an actual description of his appearance in the Age of Sigmar novel, Hallowed Knights Plague Garden: &amp;quot;Through the ragged shroud of smoke, Gardus saw what lay below the Inevitable Citadel, at the heart of Nurgle’s garden. Almost immediately, he closed his eyes and turned away, unable to bear it.  It was impossible to describe. Impossible to comprehend. To his eyes, it was a wallowing swamp of black stars and dying worlds, of rotting galaxies alive with immense, writhing shapes as large as nebulas. Cosmic maggots, gnawing at the roots of infinity. Galactic plagues, eating away at the very flesh of existence, reducing all that was to leprous ruin in their unending hunger. It was a dark mirror of Azyr, corrupted, reduced, strangled. All glory vanished, all hope quashed. A thunder of screams echoed upwards, driving him back. A million million voices, raised up in anguish and despair. Forever crying out for that which would never come.  Down below, something began to crawl out of the black heart of that cancerous infinity. It was no shape, and all shapes. Fat and thin, a plume of smoke, a puddle of oil, spreading ever upwards. There were eyes in the smoke, as round as cold, dead suns, and teeth that stretched in a grin as wide as the horizon. Fingers like comets clutched at the void, as the Lord of All Things stirred from his manse, and began the long, arduous climb to his garden. Moons crumbled beneath that impossible bulk, and stars were snuffed out.&amp;quot;&lt;br /&gt;
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Nurgle is also the god of other stoic emotions, such as: empathy, kinship, happiness, struggle, love, tradition, inevitability, mercy and memory. While Tzeentch seeks to twist fate and change reality, Nurgle teaches to accept entropy and rot and persevere despite it, with solace and happiness. His followers will vigorously spread the joyous teachings of Papa Nurgle and if those living fleshbags won&#039;t listen, they&#039;ll be shown all the pleasant ways for them to experience the unending cycle of death and rebirth.&lt;br /&gt;
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In the [[1984]]-esque cold grimdarkness of outer space, where life sucks and everyone&#039;s a dick, Nurgle cares. And he loves you. He brings you family, love and the time to embrace that love fully and become one with it. He accepts you for who you are, as long as you stay that way. Also don&#039;t wash, don&#039;t shave, don&#039;t change your underwear. You&#039;re great the way you are. He knows that you have been abandoned by your past lovers, friends and family. He knows that you need the feeling of belonging, security and stability in your life. He will embrace you if you trust him to bring you an eternal, painless existence. Just ignore the pus and the smell coming from the forming folds inside and outside your body.&lt;br /&gt;
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Nurgle&#039;s chosen champions are the Warriors of Chaos/Plague Marines, who have willingly accepted his myriad diseases and let him turn them into shambling, bloated zombie-like carrions that no longer feel any pain. Though it is not well known, he does have [[Sister of Nurgle|a few Sisters of Battle who worship him]]. The nature of Nurgle is that anyone suffering from one of his plagues is counted as one of his worshipers, and he&#039;ll grant Chaos blessings freely to them. &lt;br /&gt;
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In 40k, he saved the Eldar goddess [[Isha]] from [[Slaanesh]], to become his Poxfulcrum (a guinea pig for Nurgle&#039;s concoctions, who can&#039;t be killed by them) and wife. Slaanesh is still upset and doesn&#039;t really like Nurgle for that. [[Cake|Nowadays, Nurgle and Isha live as a happy couple in Nurgle&#039;s Garden somewhere in the Warp. Nurgle likes to cook, and Isha is always eager to taste his stewings]]. &lt;br /&gt;
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In Fantasy, Nurgle kept the human goddess [[Shallya]] captive as his Poxfulcrum, until she was rescued by Dante Alighieri ([[Kaldor Draigo]]), and two Elves, with the second (a female) taking Shallya&#039;s place. In Age of Sigmar he becomes fixated on [[Everqueen|Alarielle]] and her [[Dryad]] daughters. &lt;br /&gt;
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Generally speaking he&#039;s the third most powerful Chaos God after [[Khorne]] and [[Tzeentch]], respectively. All the chaos gods have their power wax and wane, but Nurgle&#039;s strength is the most subject to change. His power waxes during great plagues and times of great despair, decay, stagnation and when individuals let go of their ambitions. He becomes less influential during periods of great hope, change, evolution and when cures for his plagues are found, as well when individuals give in to their ambitions. During an especially big plague and/or period of stagnation (even more so than is usual for Warhammer any way, excluding GW&#039;s own stagnation of the story-line (as well as their business), which would in theory make him the strongest god, but as soon as this is acknowledged, things would no longer be stagnant, just as Tzeentch had planned), decay and despair, he can temporarily become the mightiest chaos god and his realm will encroach upon the realms of the other Chaos Gods and the neutral (Undivided, Law or unaligned) parts of the Warp. But as all power in the Warp is in constant change due to the life in the material realm being what it is, events that fuel his burst of power will eventually end and he will return to the position of being in the third place.&lt;br /&gt;
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Ironically, he&#039;s easily one of the most successful of the Chaos Gods in Fantasy, having had the champion sworn to him specifically, rather than Chaos Undivided, get closest to claiming the Throne of Chaos, and having contributed the most to the End Times.  &lt;br /&gt;
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Nurgle is hero of all fa/tg/uys; ripe, fat and smelly! Other than being bloated, living corpses filled with wriggling vermin, Nurgle followers have other iconic traits: singular or triple eyes arranged in a triangle, long tongues or insectoid appearances, singular horns, and ringing bells. They usually paint their armor in snotty greens, dookie browns, or biley yellow. Most often greens, though. As can be expected, of all the Chaos Gods, Nurgle is the most likely to corrupt [[Orcs &amp;amp; Goblins]]/[[Orks]]. As if those sons of bitches couldn&#039;t get any tougher...&lt;br /&gt;
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==Papa Nurgle&#039;s Forces==&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|400px|The first depiction of Nurgle in Warhammer art, back when an obvious phallic symbol as a sigil was nothing to be sneezed at.]]&lt;br /&gt;
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* &#039;&#039;&#039;[[Great Unclean Ones]]&#039;&#039;&#039; - Greater Daemons with great sense of humor and a jolly split belly ready to jiggle with laughter. These merry guffaws make their entrails dangle from their open festering wounds, which Nurglings and Beasts love to jump up and down on and play with. You can smell the tangy perfume of ruptured boils, and it&#039;s said Nurgle himself is kind enough to coat their swords in the contagion of his own throne! What a swell chap; never too high and mighty to help his followers!&lt;br /&gt;
* &#039;&#039;&#039;[[Beast of Nurgle|Beasts of Nurgle]]&#039;&#039;&#039; - These are &#039;&#039;the&#039;&#039; puppydogs you asked Santa for! Complete and equipped with wagging tails, a long tongue to lick you in the face, the scampering excitement of youth, a slug-like texture and paralytic toxins!! If they get a little too excited they might piddle corrosive acid! Become a stalwart Nurgle follower and get one today!&lt;br /&gt;
* &#039;&#039;&#039;[[Rot Fly]]&#039;&#039;&#039; - Beasts of Nurgle who have become bitter and have transformed into a giant insect. Typically ridden by Plaguebearers into battle.  &lt;br /&gt;
* &#039;&#039;&#039;[[Plaguebearers]]&#039;&#039;&#039; - Reincarnated souls of Nurgle&#039;s followers or the victims that fell to Nurgle&#039;s Rot. Nurgle is so generous that the gift of Daemonhood isn&#039;t just for Daemon Princes! They look like the bloated corpses of the drowned, but instead of water, they swell with pus and black bile. They are typically surrounded with swarms of buzzing flies, who make the plaguebearers much more complicated targets of shooting attacks. Really love to share their gifts. Their arms are made for hugging! &lt;br /&gt;
* &#039;&#039;&#039;[[Nurgling]]s&#039;&#039;&#039; - look like a tiny child&#039;s toy versions of Nurgle himself. They are CYOOOT and every Nurgle trooper wants the &amp;quot;shlorp, pitter, drip&amp;quot; of a pet Nurgling of their own, which is great because Nurglings can grow inside the skin of any Nurgle worshiper: the more plagued you are, the more likely you are to be &amp;quot;pregnant&amp;quot; with a few or more of these cute buggers at any given time. &lt;br /&gt;
* &#039;&#039;&#039;[[Poxwalkers]]&#039;&#039;&#039; - Mortals infected by Walking Pox and perhaps representing the transitional stage before one becomes a Plaguebearer after succumbing to Papa Nurgle&#039;s blessings. They are basically demon-powered zombies, shambling forward slowly and carrying only improvised melee weapons. &lt;br /&gt;
* &#039;&#039;&#039;[[Plague Marines]]&#039;&#039;&#039; - mostly consist of members of the [[Death Guard|Fourteenth Legion]], although a substantial number of the [[Black Legion|Sixteenth Legion]] are now also &amp;quot;blessed&amp;quot; with Papa Nurgle&#039;s gifts. As Astartes who are immune to pain and minor injuries, these guys are particularly difficult to kill.&lt;br /&gt;
* &#039;&#039;&#039;Plaguetouched Warbands&#039;&#039;&#039; - [[Warriors of Chaos]] who worship Nurgle, &#039;nuff said. &lt;br /&gt;
*&#039;&#039;&#039;[[Nurgle Rotbringers]]&#039;&#039;&#039; - His mortal servants in Age of Sigmar.&lt;br /&gt;
** Putrid Blightkings - Plaguetouched who are blessed with a living rot by Nurgle via his Daemonflies. Many have lost their internal organs and either constantly give birth to Nurglings or use it as a fungus-infested storage space (much like refrigerators in student corridors) or a place for hanging bells. &lt;br /&gt;
** Pusgoyle Blightlords - Elite Putrid Blightkings who have been given the right to ride a Rot Fly into battle.&lt;br /&gt;
** Harbingers of Decay - more corpses than men who ride from settlement to settlement spreading Nurgle&#039;s plagues. &lt;br /&gt;
** Rotbringers - the Wizards of Nurgle. &lt;br /&gt;
** Maggoth Lords - Blightkings who are particularly favored by Nurgle and are granted giant eyeless ogre-like Daemons with gaping maws called Pox Maggoths to ride.&lt;br /&gt;
** Feculent Gnarlmaw - Daemon-trees from the Garden of Nurgle that pop up in the wake of Nurglite incursions.&lt;br /&gt;
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==Anecdotes about Nurgle==&lt;br /&gt;
[[Image:Nurgle_hug.JPG|thumb|Grandfather Nurgle loves all of his Children.]]&lt;br /&gt;
*About a year ago, I was out having a few drinks with the bois, when in walks Nurgle. He bought drinks for everyone in the bar. When we were all too hammered to drive home, he loaded us all up in his old Mazda 96 and bused us around town until we all made it back home. And when that cop pulled us over and tried to make trouble, Nurgle boiled his eyes out of his anus. Nurgle is a great guy.&lt;br /&gt;
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*Me and Nurgle were going to go see this movie, I can&#039;t remember the name, and we were passing through the bad part of this Khornate neighborhood. Some fucking bloodletters ran out in front of the car and started denting up the damned thing. Nurgle just sits there, waiting for them to get out of the way, with that big goofy smile on his face. It wasn&#039;t until one of them busted my window and tried to drag me out of the car that Nurgle absolutely flips out. Before I know it, the whole road is ground zero for like an army of little black things. I couldn&#039;t figure out what they were until the bloodletters start screeching, running around in circles and clawing at their nuts, as their genitals just start exploding, one by one. Nurgle drives off, just wearing a smile. Fucker gave them all a case of super crabs. We laughed all the way to the show. I love Nurgle. He is a pretty fun guy to be around, just like Khârn.&lt;br /&gt;
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*When I visited the Nurglette&#039;s family and met Papa Nurgle, he greeted me at the doorstep, football in hand, wearing an old fuzzy sweater and funny orange slacks, with a big goofy grin that said, &amp;quot;I like you already.&amp;quot;&lt;br /&gt;
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*Y&#039;know, its a good thing in that grimdark universe, with [[Eldar|pointy aliens]] blowing off your limbs, some [[Necron|undead robots]] trying to de-atomize you, the Imperium with its Throne Vegetable for an emperor and the Inquisition trying to [[Exterminatus]] the shit out of everybody, you get to have the most loving family circle ever. Sure, you start to smell a little funny, get a sore here and there, a rash in your ass, but hell, you never ever feel pain or get upset since you no longer fear death, you get to have an immortal, eternal father that spreads joy and gifts all around, with plenty to spare, and a nurglette wife that is most loving and caring, if you can stand her burps and farts. And while you will be the most hideous thing in the universe, what use is appearance and health if everybody else is willing to take it away from you?&lt;br /&gt;
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*When i was about 7 years old, my mother got diagnosed with lung cancer. After a month or two, her condition became worse and she started to have these random coughing fits and shortly thereafter, she started to cough blood. My father was not allowed to take a loan to try to find a trustworthy and professional (and thus expensive) doctor to set up a recovery program. So my mother decided to just live on pain pills and do as much as possible for our family before her body gave up. Then one day, completely out of nowhere, my mother collapses on the stairs of our home and does not wake up even as we put wet blankets on her face. My father takes the car and immediately drives us to the hospital. The physicians tell us that her body is dying. She is in great pain and there is nothing we can do. As we are standing there, next to her bunk, exhausted from unrest and tears, i see Nurgle standing next to me. Time freezes and the room suddenly fills with a sweet scent, like those white flowers of blooming apple trees. Nurgle has this goofy smile on his face. He reaches down towards my mother and just as i see his finger make contact with her shoulder, she gasps and her face lights up as if she instantly got 20 years younger. She looks so beautiful and innocent, laying there. Nurgle tells me that he is sorry, but for my mother to stop feeling pain, he needs to take her with him. Her goodness, beauty and love will live for ever. As i see my mother&#039;s skin darken and fall off, to reveal corrupted and worm-infested flesh, sliding off in heaps to eventually reveal the bones turning into milky paste, i hear her last words: &amp;quot;Thank you...&amp;quot;. Nurgle saved my mother and for that, i am eternally thankful. Nurgle is love, Nurgle is life.&lt;br /&gt;
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==Relationship with other Gods==&lt;br /&gt;
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* [[Tyranid]] [[Hive Mind]] : You might think that the Hive Mind hates Nurgle, as he causes biomass to go bad and be unrecyclable, but really the Hive does not care. Meat just becomes fungi and bacteria which are also in turn subsumed into the swarm. In turn Nurgle though dislikes the Tyranids as they not only have a high disease resistance and quickly become immune to any disease he throws at them, they also end the cycle of life and death by consuming everything and leaving nothing behind to rot anew.&lt;br /&gt;
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* [[Tzeentch]]: Nurgle and Tzeentch are archenemies, though their relationship is still a great deal friendlier than Khorne and Slaanesh. Nurgle thinks that Tzeentch should accept people for who they are, consider the feelings of the people that he steps on in his many schemes and plots and be more loving to his followers and daemons - y&#039;know, treat them like a family, instead of faceless pawns. Tzeentch&#039;s opinion was pretty difficult to understand, due to frequent tourettes-like outbursts of &amp;quot;[[JUST AS PLANNED]]&amp;quot;. Half of our crew report that he thinks that Nurgle should stop dwelling on the past, get used to collateral damage and stop being such a wuss, while the other half think the complete opposite. Empirical evidence show that they are still far more likely to cooperate than Khorne and Slaanesh would be, if only for a little while. After all, one can flow into the other: grief and despair can be fertile ground for hope, and crushing  someone&#039;s dreams can drive them into depression.&lt;br /&gt;
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* [[Khorne]]: Nurgle isn&#039;t very comfortable with Khorne&#039;s &amp;quot;Kill &#039;em all, fuck sorting them out&amp;quot;-policy, though he likes the fact that Khorne refuses to allow his mortal followers and daemons to attack the innocent and helpless (except in most of Khorne&#039;s fluff, when the writers forget this, but hey, this is clearly Imperial propaganda to make Khornites look bad), even if the reason for it is... questionable. Nurgle thinks that Khorne should calm down, stop fighting anything that looks like it would present anything resembling a challenge and actively protect those who can&#039;t fight for themselves, rather than punishing those followers who can&#039;t live up to his expectations. When asked what he thinks of Nurgle, Khorne responded with a long stream of curses, oaths and obscenities, strung together while foaming at the mouth. Empirical evidence shows that they did, however, help to save Khaela Mensha [[Khaine]] from being killed, raped and eaten by Slaanesh, though Khaine unfortunately ended up being broken in pieces in the process.&lt;br /&gt;
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* [[Slaanesh]]: Nurgle isn&#039;t big on Slaanesh&#039;s omniphilia and sadomasochism. Nurgle likes Slaanesh the least of all Chaos gods; the biggest reason to this has its root during Slaanesh&#039;s inception, when Nurgle watched in horror as the newborn hermaphrodite killed and raped nearly all the Eldar Gods and Goddesses. Nurgle saved [[Isha]] from the perverted freak and cheered Khorne on as he fought to save Khaela Mensha Khaine, while helping Cegorach to hide in the [[Webway]]. Our interview with Slaanesh on the subject of Nurgle took the longest time of all. The details of the interview shall not be revealed in public documents as these, but simply put, Slaanesh sees Nurgle as an ugly, fat, boring and &amp;quot;unsexy&amp;quot; amoeba. Slaanesh is in addition cranky that all STDs are accredited to Nurgle and not her/him/it.&lt;br /&gt;
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* [[Nightbringer]]: Nurgle isn&#039;t very happy about how coldly and mercilessly the C&#039;tan butchers all living things and then devours their souls. Nightbringer was surprisingly calm during our talk and even offered us a cup of tea. We sat down and listened to him talk for hours about how he can&#039;t fight his own nature, that he is rather upset with Nurgle often stealing his Grim Reaper schtick, as well as that Nurgle is a no-good two-bit youngster. These two apparently represent the polar opposites of how death could come for you.&lt;br /&gt;
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* [[The Deceiver]]: Nurgle thinks that the Deceiver is like Tzeentch without all the magic, while having the dickish aspects of personality multiplied tenfold. When asked about his opinion, the Deceiver gave us a set of riddles, caused one third of our interview crew to walk away, convinced another third to attack us, and made the rest of us hallucinate as if on acid.&lt;br /&gt;
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* The [[Void Dragon]]/[[Omnissiah|Machine God]]: Nurgle isn&#039;t very fond of the fact that the Void Dragon eats the souls of those who have metal parts in their bodies and is quite unnerved of what he&#039;ll do when he wakes up. The Void Dragon was quite impossible to reach for an interview, since the Adeptus Mechanicus simply laughed in our faces when we asked for entry to the Noctis Labyrinthus. &lt;br /&gt;
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* [[C&#039;tan|The Outsider]]: Nurgle isn&#039;t sure what to think of the Outsider, but then again no one is, because he doesn&#039;t want to come out of that big sphere of his. We knocked, left gifts outside and even detonated a warp drive a couple of kilometers away, but he wouldn&#039;t come out for an interview. &lt;br /&gt;
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* [[Emperor|The Emperor]]: When asked about the Emperor, Nurgle&#039;s typical goofy grin widened when he said: &amp;quot;I don&#039;t like referring to that old friend as The Enigma, but i sure love to irritate him in all kinds of ways. He is a nice chap, that one, but he really has no sense of humor.&amp;quot;. Nurgle then proceeded to make most of our team fall asleep by nostalgically telling us of their poker nights and how happy he was when he invented the infamous nose-itch that has been irritating the Emperor for some thousands of years now. As for the Emperor&#039;s opinion, we will have to wait for Alfabusa&#039;s next Q&amp;amp;A video.&lt;br /&gt;
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* [[Isha]]: Nurgle turned very serious when asked about his wife, which unnerved those awake and woke up those still asleep from his tales about poker nights with the Emperor. Nurgle gave us the impression of being overly protective, when he adamantly forbid us to get even close to the garden where Isha resides. He told us about how he rescued her from Slaanesh ten thousand years ago and how he cooks for her. His love is serious and very strong. In the end, Nurgle got so excited from talking about how he shows his affection towards Isha, that he showed some of his favorite food recipes to us, which accidentally made the majority of our reporters to hemorrhage or internally combust. For those unfamiliar with the Eldar pantheon, Isha is the goddess of life, fertility and healing, which makes her immune to Nurgle&#039;s cooking and infamously poor hygiene. This arrangement is begging for a romantic sitcom. In Warhammer Fantasy universe, she is known as [[Shallya]] and/or Kalara.&lt;br /&gt;
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* [[Khaine|Khaela Mensha Khaine]]: Nurgle is still upset that he and Khorne couldn&#039;t save Khaine from breaking during the fight with Slaanesh. Nurgle tries to be nice to the Avatars of Khaine that pop up every now and then, even if they don&#039;t often return the favor, since being the Eldar god of War and Murder precludes silly things like friendship and interviews.&lt;br /&gt;
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* [[Cegorach]]: While Nurgle thinks that the Laughing God was more than a little selfish to hide behind Khaine and then Khorne, he is rather fond of the galaxy&#039;s greatest comedian and plays poker with him on a regular basis. When asked what Cegorach thinks of Nurgle, our interview crew died laughing, so we had to recruit a completely new one. Recording this joke would need the help of a typically humorless mechanicum tech adept, but recruiting one for this task is simply impossible. The joke would simply have to rest for now.&lt;br /&gt;
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* [[Malal]]: Nurgle is concerned for Malal&#039;s self-destructing tendencies and self-inflicted solitary confinement. To demonstrate, he took some pastries and cooked a can of tea and took our crew out on a stroll to visit Malal. We knocked and the door opened just little enough for some anti-particles to escape the room beyond. Next moment, the door was slammed in our face with a force that sent everyone except Nurgle flying. Having the patience on the level not rivaled by anyone else, Nurgle simply put the tray down outside the door. On our way back, Nurgle told us that every next time he visits Malal, he finds the tray empty of its contents. That&#039;s nice.&lt;br /&gt;
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* [[Great Horned Rat]]: A combination of a putrid, corrupted beast and Tzeentch, who squats in Nurgle&#039;s Garden. &#039;&#039;Nobody&#039;&#039; likes The Horned Rat and thus no interview was bothered to be made. After Slaanesh was kidnapped by Elves in Age of Skubmar, Nurgle joined the other Chaos Gods in voting The Horned Rat into the Great Game as Slaanesh&#039;s replacement. That being said, Great Horned Rat has been compared to an unwanted bastard child, and the analogy is well deserved. &lt;br /&gt;
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*[[Gork]] and [[Mork]]: Whilst attempting to interview Nurgle about the Greenskin Gods, the one we assumed to be Gork smashed through the wall and crushed the coffee table, whereupon Mork burst through and attempted to disembowel him with a table leg. Our team was unable to describe what occurred next so we shall put it down to Warp trickery, but the next thing they knew Nurgle was holding them both at arms length while insisting that they make up. Mork begrudgingly held out a hand which Gork took, and as soon as they were put down, Gork heaved his brother over his shoulder and through the other wall. Sighing, Nurgle told us that they were good boys at heart, but that most of the time he had to repair the house after they have left. We managed to track down the two Gods while they were calmer and asked them for their opinions. &amp;quot;He&#039;s a good guy beneath all rotten flesh, and unlike a certain feathery c**t he doesn&#039;t cheat at cards&amp;quot; we assumed that this was Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; our suspicions were confirmed. &amp;quot;He doesn&#039;t try to interfere with our domains and isn&#039;t a dick to his servants&amp;quot; continued Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork supplied. &amp;quot;Unlike Khorne and aforementioned feathery c**t. He also doesn&#039;t mind being stuck with driving duties come Saturday.&amp;quot; Mork said. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork said, nodding sagely. &amp;quot;Shut up Gork. You sound like you&#039;re f**king brain-dead!&amp;quot; &amp;quot;&#039;at&#039;s roit!&amp;quot; Finished a very happy Gork.&lt;br /&gt;
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* [[Archaon]]: Nurgle&#039;s opinion of Archaon is the same as of the other Chaos Gods. He can test Archaon whenever he wants and Archaon always passes. Archaon can be counted on as being a useful tool that can destroy entire universes, but his hatred of the Chaos Gods ensures none of them will ever have any more control over him than anyone else. This resulted in Nurgle putting everything he has under Archaon&#039;s command.&lt;br /&gt;
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*[[Ynnead]]: Nurgle isn&#039;t really big on Ynnead stealing his &amp;quot;God of death&amp;quot; shtick. More info soon.&lt;br /&gt;
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== Side Effects ==&lt;br /&gt;
Side effects of worshiping Papa Nurgle include (and are not limited to):&lt;br /&gt;
mild discomfort of the neck, aches, pains, Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, bleeding from eyes and ears, pissing blood, sweating, dehydration, carbuncles, rash, zits, pus-filled sores, sore-filled pus, flatulent boils, smelly bellybutton (AKA smellybutton), swollen bellybutton, exploding bellybutton , nausea, vomiting, bloody vomit, black vomit, black &amp;amp; bloody vomit, fecal vomit, bloody fecal vomit, spicy fecal vomit, bad breath, yellow fingernails, Down&#039;s syndrome, Up Syndrome, Left-Right-&#039;N-Center Syndrome, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy cough, fever, hay fever, meat sweats, athlete&#039;s foot, athlete&#039;s arm, swimmer&#039;s ear, tennis elbow, farmer&#039;s tongue, ploughman&#039;s bottom, milkmaid&#039;s nipples, browning of the nipples, tender nipples, hard nipples, kitten nipples, shitting dick nipples, [[Furry|udderballs]], postman&#039;s anus, vertigo, drowsiness, suicidal thoughts, sleepiness, insomnia, mad cow disease, mad snail disease, mad postal worker disease, loose bowels, constipation, explosive diarrhea, implosive diarrhea, impulsive diarrhea, jiggly handles, nasal leakage, anal leakage, genital leakage, general leakage, [[Brundlepenis]], black death, pink death, black eye, pink eye, genetic disorders, heart attack, lung cancer, loss of skin, blood clots, spilling guts, frothing mouth, rabies, fear of soap, puss excrement, moderate gas, medium gas, severe gas, holy-shit-who-died gas, mortality, sudden mortality, baby mortality, super-mortality, immortality, almost-but-not-quite mortality, nurglopromorphism, nurgleaproposism, nurgleabilia, smallpox, super small pox, large pox, medium pox, medium-rare pox, chicken pox, eagle pox, turducken pox, fox-in-socks-eating pox, the sudden urge to eat ham, baldness, blood clotting, AIDS, super-AIDS, STD&#039;s, STI&#039;s, zombification, artificial insemination, artificial exsemination, uncontrollable exsemination, uncontrollable exsanguination, uncontrollable lactation, uncontrollable Croatian, crabs, super-crabs, giant enemy crabs, spycrabs, spylobsters (AKA uncontrollable crustacean), typhus, malaria, Tom please come home your mother is scared and the cat is missing, yellow fever, red fever, green fever, fuchsia fever, rainbow fever, tuberculosis, dick rot, sniffles, jungle dick rot, dick sniffles, jungle dick sniffles, rotten dick jungles, raging murder boner, salmonella, sam-o-nella, spamonella, random and painful erections, random and painful injections, the condition known as hotdog fingers, Ebola, rectal ventriloquism, everything tasting of goats, reduced sex drive, spontaneous breakouts of &amp;quot;HEUHEUHEU&amp;quot;, moderate discomfort of the neck, scurvy, auto-brewery syndrome, encephalitis lethargica, multiple prolapsed organs, becoming a sphere, hair loss, eye loss, eye growth, ancient rotten smegma (don&#039;t look up what that word means) everywhere, several kinds of helminthiasis including dracunculiasis, mushrooms in your armpits, attracting flies, [[SCP Foundation|SCP-008, SCP-610, SCP-835]], Covfefe, Covid-19, Covid-20, mutations, [[Chaos Spawn|sanity destroying mutations]], it all going to your thighs, and then blowing up. In most cases side effects were generally in the extreme and permanent. &lt;br /&gt;
&lt;br /&gt;
Nurgle is not for women who are nursing, pregnant, or may become pregnant. If you experience an erection lasting longer than four hours then please &amp;lt;s&amp;gt;give Slaanesh your phone number&amp;lt;/s&amp;gt; seek immediate medical attention. Do not worship Nurgle while driving or operating heavy machinery. Consult your physician before worshiping Nurgle. Batteries not included, no purchase necessary; void where prohibited, see store for details.&lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
If you join Nurgle, we can&#039;t promise that you&#039;ll become the most attractive person in the world, or that you will be accepted in many places, but Nurgle has a place for each and every one of us in his great big ol&#039; diseased heart.&lt;br /&gt;
&lt;br /&gt;
== Fun Nurgle Facts ==&lt;br /&gt;
* Nurgle, despite being the third most powerful Chaos God, has possibly the smallest fanbase in Warhammer 40k. Apparently having [[Khorne|RAGE]] fits, being allowed to scream [[Tzeentch|JUST AS PLANNED!]] and receiving [[Slaanesh|PROMOTIONS]] is better than friendship and love, or anything else that Papa Nurgle offers. In contrast, he has the single largest fanbase in Warhammer Fantasy, partially due to how easy his models are to modify with greenstuff and how overpowered his army has always been. &lt;br /&gt;
* Despite being the God of despair and decay, he&#039;s ironically a lot friendlier than the [[Tzeentch|God of change and hope]].&lt;br /&gt;
* As discussed in a /tg/ thread, the &amp;quot;Garden of Nurgle&amp;quot; may be a metaphor for Isha and Nurgle being the same entity. This works great with the idea of Grandpa Nurgle in a dress, pretending to be a space elf princess and fits quite nicely with the &amp;quot;king of the [[Neckbeards]]&amp;quot;-theme some fa/tg/uys had developed.&lt;br /&gt;
**Nurgle has a strong association with fungi, bacteria and virus, things which cause or profit from sickness and death. Funny thing about all three is that they also are were humanity&#039;s strongest medicines come from. Penicillin comes &#039;&#039;penicillium mold&#039;&#039; for example and it is hardly a one off. Could this be Isha giving us a hand? &amp;quot;Whispering&amp;quot; the cures of his poxes to us?&lt;br /&gt;
* According to [[Storm of Magic]], when Nurgle gets upset or depressed, he wanders off into the many bogs of his region of the Realm of Chaos to hunt [[Plague Toads]], squashing them to cheer himself up. They make a fun squishing sound (we&#039;re actually not joking here, this is legitimately canon).&lt;br /&gt;
* Nurgle&#039;s triple-circle symbol looks like a stylized fly (the animal most commonly considered holy to Nurgle), a stylized version of the bio-hazard symbol and also represents the cycle of death, decay and rebirth, over which Nurgle has dominion.&lt;br /&gt;
* Nurgle is the only Chaos God whose Daemons look just about like him. Plaguebearers don&#039;t, but that&#039;s because they&#039;re the possessed souls of fallen enemies.&lt;br /&gt;
* According to the Tome of Decay for [[Black Crusade]], Nurgle sees his role in the cosmos as a sort of galactic recycler. Entropy rises when life grows so old that Order stagnates and decays, meaning it&#039;s Chaos&#039;s job to consume and destroy everything, leaving rot in abundance for new, verdant life to be born from; clean and pure, until the cycle repeats again. Imagine forest fires that occur naturally to set a clean slate to the flora, before it almost chokes itself to death by overgrowing. Nurgle&#039;s job, as he sees it, is to euthanize the galaxy as quickly and as painlessly as possible, and as far as he&#039;s concerned, the galaxy is well over due the time where it should have been cleansed to start a new life cycle.&lt;br /&gt;
** Ironically, this is a valid argument for Nurgle and Tzeentch to work together in harmony for a common goal. Nurgle clears out the trash and gives Tzeentch the room to begin again. The galaxy becomes a blank slate for Tzeentch to experiment and coax new life to take shape and rise in the next cycle. Contradictingly, this is also an argument for Nurgle and Tzeentch to fight with each other, as the God of Change is not doing his job properly. Instead he is, ironically again, perpetuating the status quo for whatever reason, rather than letting Nurgle do his thing. It could also be that Tzeentch is still helping him, since his plans might appear to maintain the status quo, while really planing seeds for the final collapse. Even in real life scenarios, in many cases of stagnation, the measures that are applied to hold a society or system afloat, eventually become too many until everything eventually collapses all over itself.&lt;br /&gt;
*** He apparently succeeds at this goal in [[The End Times]] of [[Warhammer Fantasy]].  Perhaps fitting, along with the various analyses on this page. Tzeentch seemed mostly cool with the fact, while Slaanesh wasn&#039;t. &lt;br /&gt;
* Nurgle&#039;s main daemon unit, the Plaguebearers, are the second most fucking impossible to kill enemies in Warhammer Fantasy, surpassed only by Plaguemarines in 40k and Great Unclean Ones in Fantasy. Worth noting that the Plague Marines are just Plaguebearers with cool armor and guns, while Great Unclean Ones are miniature versions of Nurgle himself. Each one can soak up 13.5 bolter shots on average, before dropping dead (do not ever 100% trust mathhammer though), which some find unreasonable, considering that they cost one point less than regular space marines, meaning that a more expensive model will have little hope in killing it by the time it usually takes to complete a full game. You don&#039;t want to know how many lasgun shots is needed to be fired at one to kill it (36). Then you get into Fantasy, where you need fire, and as much of it as possible... and cannons. Lots and lots of cannons.&lt;br /&gt;
* Nurgle&#039;s the reason you&#039;re itching right now.&lt;br /&gt;
* Despite what you may think, Nurgle can fail. And he knows it. Case in point: [[Luke]].&lt;br /&gt;
*Mentioning the name of Pasteur in front of Nurgle makes him go into such a rage even Khorne gets appalled, he still hasn&#039;t managed to catch the old doc&#039;s soul, &#039;&#039;hon hon hon&#039;&#039;. For that matter, count Jensen, Fleming, and Yersin among Papa Nurgle&#039;s blacklist too.&lt;br /&gt;
* Slaanesh pissed off Nurgle by constantly wanting to get Isha back. Nurgle in retaliation created STDs.&lt;br /&gt;
* According to the 8th Edition Chaos Codex, Nurgle once attempted to create a flesh-eating disease but [[Fail|accidentally created a disinfectant]]. Not even the bravest of Great Unclean Ones dare bring up the subject again. Again, this is legitimately canon. Even make sense if you think about it, Penicillin does come from a mold. &lt;br /&gt;
* Nurgle does not extend his &amp;quot;free hugs&amp;quot; policy to Tzeentch. Not out of hate, but because they will cancel each other out of existence.&lt;br /&gt;
* Nurgle once tried his hand at [[World of Warcraft]]. The result was the Corrupted Blood incident.&lt;br /&gt;
* Nurgle&#039;s daemons, particularly the Great Unclean Ones, are among the most characterful daemons in all Warhammer lore and literature, though this largely because they are among the only daemons actually allowed to have personalities.&lt;br /&gt;
* Junko Enoshima claims to be a loyal follower of Nurgle, as one of his aspects is despair. While he does appreciate her [[Slaanesh|Slaaneshi-tier]] admiration for him, he does NOT appreciate a) her hatred for tradition, which she considers boring, b) her callous attitude towards her victims and c) her usage of [[Tzeentch|Tzeentchian techniques]] in order to spread his will.&lt;br /&gt;
* When the COVID-19 pandemic began, Nurgle developed a taste for Corona beer jokes and declared China to be his favorite country of 2019.  Unsubstantiated rumors say Nurgle sent a gift basket to the city of Wuhan in China&#039;s Hubei province.  He&#039;d also like China President more if not for his Tzeentchian scheming.  &lt;br /&gt;
** The Plague Marine Propaganda Department is the reason some people in America refuse to wear masks.&lt;br /&gt;
&lt;br /&gt;
==Famous Servants== &lt;br /&gt;
*Bubonicus - Nurgle&#039;s version of Khorne&#039;s [[Doombreed]], Slaanesh&#039;s [[N&#039;kari]], and Tzeentch&#039;s [[M&#039;kachan]]. Like Slaanesh&#039;s second in command, Bubonicus has no chance of being a real life historical figure unlike M&#039;Kachan and Doombreed since he was born a good deal after humanity became a space faring species and was not in fact, born on Terra, but instead hailed from the same planet as N&#039;kari. He is something of an oddity among the four Great Daemon Princes, since he&#039;s not roughly as old as Nurgle, while the other three are about as old as their respective gods. He has a huge line of dancers on one planet that goes across said planet&#039;s equator and they keep on dancing until they catch Uber-Syphillis and become Plaguebearers, at which point they leave to fight for Nurgle while someone else takes their place. The absolute fucking life of the [[Krieg|party]]. His primary rival among the Daemon princes is not M&#039;Kachan as one would expect, but N&#039;Kari, as they were enemies in their mortal life.&lt;br /&gt;
*[[Scabeiathrax]] - Nurgle&#039;s version of Khorne&#039;s An&#039;ggrath, Slaanesh&#039;s Zarakynel and Tzeentch&#039;s Aetaos&#039;Rau&#039;Keres (say that five times fast). Famous for having T9 and 10 wounds meaning that he&#039;s completely impervious to any attack that doesn&#039;t at least have S6. He&#039;s the biggest and strongest of all of Nurgle&#039;s Greater Daemons and is probably the strongest of all of his servants in general. If Ulkair has 2,800,000 hit points, then Scabeiathrax would have 280,000,000,000.&lt;br /&gt;
*[[Ku&#039;Gath]] - Ku&#039;Gath was once a small nurgling sitting on the shoulder of Nurgle while he was concocting his greatest disease yet. Suddenly, Ku&#039;gath slipped off of Nurgle&#039;s shoulder and straight into the pot he was cooking in, accidentally swallowing it all and becoming a Great Unclean One in the process. Nurgle laughed the whole incident off, but Ku&#039;Gath felt guilty of robbing Nurgle of his greatest achievement. Since then, Ku&#039;Gath has been trying to recreate the disease that he ruined in his ascension to greater daemonhood.&lt;br /&gt;
*[[Rotigus]] - A Great Unclean One worshipped throughout both the Mortal Realms and the Milky Way as a fertility god. Known as the &amp;quot;Rainfather&amp;quot; for his ability to conjure up Nurgle&#039;s Deluge, a rain of filth that perpetually surrounds him.&lt;br /&gt;
*[[Epidemius]] - A Herald of Nurgle and his greatest Tallyman. &lt;br /&gt;
*[[Horticulous Slimux]] - A Herald of Nurgle said to be his first Daemon he ever made (and by implication, probably was patient zero for Nurgle&#039;s Rot). Is Nurgle&#039;s chief Gardener, and rides a giant snail called Mulch.&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
*[[Mortarion]] - Daemon Primarch of the Death Guard that hasn&#039;t done much since ascending to Daemonhood but to sit around all grumpy up until the Great Rift and Guilliman woke up. Mortarion has now reunited the Death Guard and are now having a party.&lt;br /&gt;
*[[Typhus|Typhus The Traveler, Herald of Nurgle]] - A rational fellow, mostly famous for being a tough son of a bitch to kill which is owed to the fact that he is encased in [[Terminator]] armor and is fully pledged to Nurgle. Typhus to Nurgle is what Khárn is to Khorne, which means that he&#039;s Nurgle&#039;s favorite mortal servant. Also famous for grabbing guardsmen and Marines alike with his scythe to drag them closer to his hug-friendly arms as well as causing zombie-plagues. Too bad that everyone who gets too close to him rot away into a pile of green slop. Typhus is also the name of a disease, because GW are nothing if [[Oinkbane|not subtle]]. &lt;br /&gt;
*[[Ulkair|Ulkair the Great Unclean One]] - Ulkair is notable due to his history with the [[Blood Ravens]], and was imprisoned by Kyras a thousand years before the story line of Chaos Rising. Came back when Eliphas sacrificed a bunch of Blood Ravens and provided him with a Plague marine to possess. A notoriously tough bastard.&lt;br /&gt;
*[[Foulspawn]] - Foulspawn is the only known case where, after becoming a [[Chaos Spawn|you-know-what]], it did not die, but rather continued it&#039;s existence by swallowing its victims whole. Currently keeps the record of giving the best hugs in this galaxy.&lt;br /&gt;
*Cor&#039;bax Utterblight - Cor&#039;bax Utterblight is a daemon prince that was summoned by the [[Word Bearers]] during the [[Horus Heresy]]. He was created by [[Forge World]] for the Horus Hersey tabletop game.&lt;br /&gt;
*Deacon Mamon - A demagogue of Nurgle who ascended to become a Daemon Prince after his efforts in corrupting the planet [[Vraks]]. Another Forge World Nurgle Daemon Prince.&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
*Orghotts Daemonspew - The child of a human Witch and a Great Unclean One (don&#039;t ask, imagine the details yourself) who wants to join his father by becoming a Daemon. Tried to contract Nurgle&#039;s Rot and become a Plaguebearer, but when his already quasidaemonic nature made that fail he decided it was better to become a Daemon Prince. Leader of the Maggoth Lords.&lt;br /&gt;
*Festus The Leechlord - A man who fancies himself to be Nurgle in mortal form. Constantly makes concoctions from experimental diseases and forces his enemies to drink them. &lt;br /&gt;
*Bloab Rotspawned - A Maggoth Lord made up mostly of flies wearing a human skin as &amp;quot;punishment&amp;quot; for torturing tiny insects out of petty spite.&lt;br /&gt;
*Morbidex Twiceborn - A Maggoth Lord who resembles a Nurgling, and commands a vast swarm of them. Has a grudge against Tzeentch due to being severely burned as a child and his tribe believing that Tzeentch was the god of fire. &lt;br /&gt;
*[[Tamurkhan]] - An extremely successful Maggot Lord blessed with the power to [[Lucius the Eternal| claim the flesh and bodies of his enemies as his own if defeated in combat]], albeit in a much more... direct way than his obvious comparison.  Very successful, and almost claimed the Throne of Chaos before being undone in his hour of triumph by a carefully-orchestrated suicide attack.&lt;br /&gt;
*The Glottkin -  A trio of Daemonic brothers: Ghurk - that has become something akin to a Great Unclean One, Otto - the tactician of the three, and Ethrac - the Wizard. &lt;br /&gt;
*Gutrot Spume -  A highly mutated servant of Nurgle who&#039;s known for his arrogance. Leads a vast fleet of Nurglite pirates.&lt;br /&gt;
&lt;br /&gt;
===/tg/===&lt;br /&gt;
*[[Puc&#039;Kao]] - Nurgle&#039;s daemonic tooth rot fairy, gum disease and sweets. Often seen as an overweight, pus-dripping cherub who likes to play pranks on people, usually by removing healthy teeth from the mouths of unsuspecting mortals as they sleep. As you can expect he is a fun guy.&lt;br /&gt;
*[[Luke]] - I don&#039;t know where to start. Just... Ugh.&lt;br /&gt;
*[[Chris-Chan]] - obvious due to his lack of changing anything about himself, as well as any semblance of personal hygiene, Nurgle is easily the only person who could love this guy.&lt;br /&gt;
*Cystus The Malignant - The sickest fuck to inhabit realspace since Typhus himself. Fan created Chaos lord whose endeavors are still being written.&lt;br /&gt;
*[https://www.medicalnewstoday.com/articles/220879.php Chairlord of Nurgle] - A morbidly obese Ohio man whose very flesh became fused to his recliner, rendering him unable to be removed from it. There he remained seated in the recliner for multiple years soaking in his own filth and bodily excretions and covered in maggots, being fed by his underlings. When the news of his death reached /tg/ around 2011 they immediately recognized the man as a herald of Nurgle, dubbing him the Chairlord.&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Mary_Mallon Mary Mallon] - The namesake for the term &amp;quot;Typhoid Mary&amp;quot;.  An Irish woman born in the 19th century, Mary emigrated to the US and became a cook.  In the 20th century when Typhoid Fever broke out, people she served started falling ill, and after testing Mary was found to be an asymptomatic carrier of the pathogen associated with typhoid fever (she had the virus, was immune to the virus herself but could infect others - like a true champion of Nurgle).  Despite the test and being quarantined, Mallon was adamant she wasn&#039;t sick and escaped multiple times to go back to her cooking job, even using different names to avoid detection.  Eventually, she was recaptured and incarcerated in high level security for the rest of her life (over 30 years) before dying of pneumonia.  During her life, at least three deaths are attributed to an infection from her, with estimates putting the actual number as high as fifty.&lt;br /&gt;
** Interestingly, there were others like her who had more deaths attributed to them from Typhoid Fever, such as the men Tony Labella, Alphonse Cotils and a tour guide nicknamed &amp;quot;Typhoid John&amp;quot;, but Mary was the most high profile (likely due to repeated escapes).  &lt;br /&gt;
*Anti-vaxxers.&lt;br /&gt;
*Anyone who&#039;s worked on developing a bioweapon.&lt;br /&gt;
*Healthy At Every Size &#039;&#039;un&#039;&#039;activists (so most, if not all of, the fat acceptance movement)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a general note, the followers of Nurgle usually retain high levels of common sense compared to followers of the other Chaos Gods. Probably because they don&#039;t usually go insane to the point of uncontrollable defecation, they just defecate uncontrollably (sanity has nothing to do with it). They usually get creative in their conquests and tend to get cool gear and use it well. Plague Marines for example, got bored with regular frag - and krak grenades and decided to instead use the SEVERED HEADS of their enemies: zombified, plague-ridden, embalmed, severed heads.&lt;br /&gt;
&lt;br /&gt;
Here we have [https://www.youtube.com/watch?v=DUAqdPpWGZo a typical conversation between two Nurgle cultists].&lt;br /&gt;
&lt;br /&gt;
==Famous Diseases== &lt;br /&gt;
You thought Khorne was bad? You ain&#039;t seen nothin&#039;. Here&#039;s what Nurgle cooks up for his grandkids.&lt;br /&gt;
&lt;br /&gt;
*Destroyer Plague - Plague flies burrow into every [[PROMOTIONS|orifice]] and fill you with their eggs. This causes you to burst in an explosion of more plague flies, which literally fill the assholes of everyone nearby. Plague flies are also [[SCP Foundation|spread via reading about plague flies]]. This is the worst Nurgle plague.&lt;br /&gt;
*Bonewrack - Your own bones rip your body apart and suffocate you. This is the worst Nurgle plague.&lt;br /&gt;
*Doubtworm - A [[SCP Foundation|memetic]] virus which is spread by hearing a very specific phrase, &amp;quot;The Emperor Isn&#039;t Real.&amp;quot; Those infected turn into zombies, turn back into humans, and then turn into big cuddly worms. This is the best Nurgle plague, because The Emperor Isn&#039;t- {{BLAM|EXTRA FUCKING HERESY!}} {{BLAM}} {{BLAM}} {{BLAM}}&lt;br /&gt;
*Fydae Strain - AKA &amp;quot;10% of the reasons why psykers are killed on sight in the Imperium of Man&amp;quot;. Basically turns psykers into Typhoid Mary. You, a latent psyker, are infected by the Fydae strain and are forever [[Plot armor|immune]] to it&#039;s effects. You are also likely immune to all diseases, forever. The downside is that you are now unknowingly and invisibly spewing out the Fydae Strain virus everywhere. You do just fine, it&#039;s just that everything else around you rots away, spreading to cover the entire planet. The disease is sapient, holy fuck, and does what it can to remain undetected. Everybody starts rotting away almost at the same time, and then they usually have seizures so hard they get killed. This also summons a bunch of Nurgle cultists, but honestly at this point it doesn&#039;t matter. This is the worst Nurgle plague.&lt;br /&gt;
*[[Obliterator]] Virus - You turn into [[Dakka|guns]].  This is the best Nurgle plague.&lt;br /&gt;
*Walking Pox - Similar to Zombie Plague, but [[Grimdark|worse]]. Instead of a regular zombie, you become a shambling, rotting abomination which is extra spiky and bloated. You are fully conscious and aware as you watch your disgusting rotsack body kill everyone you love. Walking Pox is spread by moaning.  This is the worst Nurgle plague.&lt;br /&gt;
*Nurgle&#039;s Rot - Your body and soul start rotting away. This is a slow process with no cure, because Nurgle is an asshole (not the kind that gets filled with fly eggs though). A disgusting seed pod is created in Nurgle&#039;s [[Magical Realm|realm]] in the warp. When your body inevitably fails and your soul has been sucked into Nurgleville, the seed pod drops and opens. A [[Age of Sigmar|new, much shittier version]] of you shambles out as a plaguebearer. This is the worst Nurgle plague.&lt;br /&gt;
*Witch-curse - You, a psyker, get supercharged so hard you kill everyone nearby.  This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Phantom Itching]] - An itching sensation in body parts that you no longer have, inducing madness in the infected due to being unable to scratch said itch. [[The Emperor]] himself is unfortunately inflicted with this particular disease, and even if he weren&#039;t immobile he can do nothing about it. This is the worst Nurgle plague.&lt;br /&gt;
*[[If the Emperor had a Text-to-Speech Device|Crotch-Rot]] - a disease invented specifically to piss off [[Slaanesh]], since it directly targets the genitals and causes them to fall off, followed by painful death. This is the worst Nurgle plague.&lt;br /&gt;
*The Spanish Flu- After the first world war in late M2, Nurgle realized that Khorne was in ascendancy due to the sheer carnage and slaughter that went on, decided he could do better and unleashed a plague that ended up killing more people than the previous war.  &lt;br /&gt;
*COVID-19 - A plague created in Terra in M3 that caused a massive pandemic and lockdown causing everyone to stay home and slowly let go of social norms and just waste away in their own filth, increasing his power even more, just as planned&lt;br /&gt;
Nurgle&#039;s diseases are far less damaging in the big picture than one would think. Given the literally crotch-liquefying horribleness of Nurgle&#039;s diseases, and the demostrated fact that a couple of Nurgle cultists can destroy a solar system&#039;s worth of planets, Papa N has remarkably little impact. Somehow everyone&#039;s not [[Necron|dead]] [[Nagash|yet]]. The meta reason is that WH40K: Medicae would be a truly shitty game. In universe, it could be that these sicknesses are warp-augmented and are not viable in a place free of warp interference. The lack of challenging the status quo with a superplague could also be because Nurgle is &#039;&#039;literally&#039;&#039; the god of &amp;quot;status quo is god&amp;quot;. We&#039;ve also got some [[Lord of Change|guardian angels]] watching over us, and [[Isha|two]] [[Tzeentch|gods]] working constantly to fuck up Nurgle&#039;s [[Just as planned|plans]].&lt;br /&gt;
&lt;br /&gt;
== Trivia! ==&lt;br /&gt;
*Nurgle has been modelled after [[wikipedia:Nergal|Nergal]], the Assyrian deity of pestilence, disease, underworld, decay and hunting. He is the only Warhammer deity which has connotations to the real life deities.&lt;br /&gt;
&lt;br /&gt;
*In Nurgle’s garden, [https://www.youtube.com/watch?v=Uor4IrNN0N4| the Plague Inc. theme plays on loop for eternity.]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*WARNING! NURGLINGS ARE NOT THIS CUTE!*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nurgbeard.jpg|A neckbeard dedicated to Nurgle.&lt;br /&gt;
Image:Chaos God DnD.png|He brings a lot to the table.&lt;br /&gt;
Image:Nurglies.jpg|Nurgle&#039;s followers.&lt;br /&gt;
Image:Nurglette.png|Nurgle also has daemonettes. Too bad they all have chlamydia. (Then again if you worship Nurgle, it doesn&#039;t really matter!)&lt;br /&gt;
Image:Loli-daemonette_(12).jpg&lt;br /&gt;
Image:Loli-daemonette_(4).png&lt;br /&gt;
Image:Loli-daemonette_18.png&lt;br /&gt;
Image:Nurgmonette.jpg&lt;br /&gt;
Image:Loli-daemonette_(20).jpg|Cultists devoted to Nurgle have a different relationship with their daemons than those devoted to [[Rip and tear|Khorne]], [[Rape|Slaanesh]] or [[Not as planned|Tzeentch]].&lt;br /&gt;
Image:Nurgle_troops.jpg|At home with the family.&lt;br /&gt;
Image:Chaos.jpg|She slept with the judge!&lt;br /&gt;
Image:Mallon-Mary_01.jpg|Typhoid Mary: A famous 20th century Nurgle champion.  Nurgle&#039;s followers are not always easy to spot.&lt;br /&gt;
Image:GreatUncleanOne.jpg|Greater daemon of Nurgle, the Great Uncle One.&lt;br /&gt;
Image:pool.jpg|The powers of Nurgle laugh in the face of chlorine.&lt;br /&gt;
Image:laidbacknurglette.jpg|Daemonette of Nurgle (don&#039;t fap, it&#039;ll fall off).&lt;br /&gt;
Image:Nurgle trainer copy.jpg|None loves his Pokemon more than the Nurgle Trainer.&lt;br /&gt;
File:Typhus the traveller by chameleonbot.jpg|The Herald of Nurgle, charged with organizing everything for the big guy&#039;s arrival at concerts, parties, etc.&lt;br /&gt;
File:Dranon8.jpg|It&#039;s so mushy that it causes disease. Literally.&lt;br /&gt;
Image:Plaguemarines.jpg&lt;br /&gt;
Image:Decent Nurgmonette.jpg&lt;br /&gt;
Image:Cultist-Nurgle.jpg&lt;br /&gt;
Image:I Don&#039;t Know What This Was About But I&#039;ll Upload It Anyway.jpg&lt;br /&gt;
Image:Nurgle_aspiring_champion.jpg|An aspiring champion of Nurgle.  Aspiring because he got caught.&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ChaosGods}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category: Maggotkin of Nurgle]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:993D:1FA8:4CA4:C1AF</name></author>
	</entry>
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