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		<title>Post-Cold War</title>
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		<updated>2020-07-21T05:39:50Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* The Pandemic of 2020 AKA World.exe has paused */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{Topquote|What we may be witnessing is not just the end of [[the Cold War]], or the passing of a particular period of post-war history, but the end of history as such … That is, the end point of mankind&#039;s ideological evolution and the universalization of Western liberal democracy as the final form of human government.|Francis Fukuyama, &#039;&#039;The End of History and the Last Man&#039;&#039;. Unsurprisingly, he has since admitted that in retrospect he was being too optimistic.}}&lt;br /&gt;
&lt;br /&gt;
After the end of the communist regimes and the implosion of the Soviet Union in 1991 ended almost half a century of [[The Cold War|Cold War]]. The ideological, political and economical clashes between different ideologies that had had its apex during World War II had finally ended with the prevalence of capitalism as the dominant economic model and with western-type democracies as the most favoured political models (at least in the West and the ex-Soviet States). The End of the World through nuclear means, [[grimdark|while almost seen as a certainty during many periods of crisis]], had not come to pass, and [[noblebright|a feeling of peace and relief spreaded through the world]]. While the old fear of a world war pretty much dissapeared, the problems of the Cold War were replaced by many other and smaller conundrums all around the globe. This aspect is important, since due to technological advancements and the development of computers and the Internet, the world is more interconnected than ever before, and events that decades ago would&#039;ve been isolated to a small region could have massive reverberations throughout the globe. &lt;br /&gt;
&lt;br /&gt;
This period of history is being studied and analyzed by historians as we speak, considering most of the relevant events of this period happened less than 30 years ago and are continuing into the present day (2020, as of this article&#039;s writing). There&#039;s a reason why historians usually don&#039;t touch anything that&#039;s happened in the last twenty or so years, so we&#039;ll do our best to avoid any [[skub]] and just retell events as they happened and how they relate to one another; which is no easy feat since the world has become more interconnected than ever, with events happening halfway around the world being felt everywhere. Now, pretty much everyone outside of tribes not in regular contact is generally in the know about the affairs of the world due to the fact that anything can be recorded and discussed on 24/7 news networks and the internet definitely made everyone more aware of everyone else.&lt;br /&gt;
&lt;br /&gt;
==New World Order: The 1990s==&lt;br /&gt;
After the collapse of the Soviet Union and the fall or transformation of communist regimes worldwide, the United States found itself catapulted into a position of undisputed supremacy over the globe. Following a short, brutal war with Saddam Hussein&#039;s Iraq (which ended in a rather hilarious roflstomp victory for the U.S-led Coalition, which took casualties in the low hundreds compared to Iraq having 85% of it&#039;s pre-war armed forces completely wiped out), the U.S began perhaps one of it&#039;s greatest decades of economic and cultural prosperity under the dotcom bubble. With it&#039;s military might guarding the vital sea and air routes of the world, the 1990s began a period of interconnectivity and increased trade that would be later known as &amp;quot;globalization&amp;quot; (Though for some, the term &amp;quot;Westernization&amp;quot; would be better suited, as much of the world has adopted, at least in part, American cultural, military, and economic doctrines).&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t to say that things were all peaches and sunshine for the U.S, however. In many cities across the U.S, many African and Hispanic Americans became utterly fed up with the way the police forces often treated them (in the case of many metropolitan areas like L.A., it was little better than dirt). A boiling point was reached when Rodney King, an African American man (who had a history of armed robbery and beating his wife), was given a retalitory beating by two white police officers on camera after leading a high speed chase through a residential area, resisting arrest and attempting to charge an officer. The news media edited out King&#039;s aggresion towards the police, but the jury for the officers would see the full tape and acquit them. This action triggered the Los Angeles race riots, which would leave a scar on the collective consciousness of Americans everywhere. Another dark side to this otherwise happy time was the military debacles in Somalia and the war crime filled Yugoslav Wars. The Yugoslav Wars were the only remotely symmetrical war in recent history between something more than African warlords, but rarely appears in war games (or video games that aren&#039;t Tactics Ogre) for the simple reason that nobody can understand what the hell was going on without serious research. The domestic side of the Federal Government lost a lot of trust during the Clinton administration between Bill Clinton&#039;s sex scandals and the heavy-handed and openly corrupt response of the FBI and ATF took to dealing with the Branch Davidian cult in Waco, Texas. The agencies repeatedly claiming concern for supposed hostages they didn&#039;t know the location but totally existed before &#039;&#039;setting their compound on fire&#039;&#039; and driving over it with an armored vehicle, which would have killed the hostages if they existed, then planting their own equipment as evidence remains a popular example of the ATF&#039;s naked corruption to this day.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the newly reformed state of Russia, things were looking a bit... well, let&#039;s just say that the immediate post-Heresy Imperium had it much better than what happened to Russia. Problems ranging from a severe economic collapse, the rise of oligarchs and criminal mobs, a major rebellion in the majority Islamic province of Chechnya, and the government is about as morally pure as your average Tzeentchian cultist all contributed to the post-Soviet Russians generally feeling pretty damned hopeless and betrayed by the West. Boris Yeltsin, the first President of Russia, tried his damndest to fix things, but turning the country around proved to be beyond his skills, and left the office in relative disgrace. Enter one Vladimir Putin, a former KGB officer and someone with a more [[God-Emperor of Mankind|authoritarian and straightforward way of doing things]]. He technically stabilized Russia, but has since been continually stirring shit up in the rest of the world ever since. &lt;br /&gt;
&lt;br /&gt;
In Europe, the European Union was officially ratified by the Maaschirt Treaty in 1992, marking for the first time since &amp;lt;s&amp;gt;Rome&amp;lt;/s&amp;gt; Napoleon that a singular power has held complete sway over &amp;lt;s&amp;gt;all&amp;lt;/s&amp;gt; most of the continent. The EU&#039;s goal, amongst many things, was to promote economic and military cooperation amongst its member states. To that end, most nations in the EU abandoned their national currencies for the euro, with &amp;lt;s&amp;gt; only &amp;lt;/s&amp;gt; UK, Bulgaria, Croatia, Denmark, Hungary, Poland, Czech Republic, Romania and Sweden retaining their own. This group has rapidly moved past the mere economic partnership and into either: an overstate that curtails the freedoms of its member countries who are &amp;quot;represented&amp;quot; by unelected bureaucrats with no method of removing them, an attempt to create a governing body that could step in and stop the squabbling nations of Europe from starting WW3, or a hopelessly incompetent bureaucratic clusterfuck that survives through sheer inertia, depending on your point of view. Or any combination of the three. &lt;br /&gt;
&lt;br /&gt;
In the Middle East, however, tensions were steadily rising. Due to events like the discovery of oil in large parts of the region, the disaster that was the Sykes-Picot Agreement, the formation of the Jewish state of Israel in was formerly Arab land and its subsequent occupation of far more territory than it was actually supposed to get, the various Muslim tribes and nations of the Middle East began to look at the Christian and secular nations of the West and Russia with barely restrained hatred, feeling that they had been cheated, stomped on, and oppressed by the ungodly European and American powers over and over again. Many began to long for the glory days of the Golden Age of Islam in the Early Middle Ages, and so started to turn to increasingly radical sects of Islam that promised such a return to power and prestige, such as the Wahhabist sect of Sunni Islam, the state religion of the most powerful islamic nation, Saudi-Arabia. The disastrous invasion of Afghanistan by the Soviets in late-Cold War had provided experience to the Mujahideen (roughly translating as &amp;quot;those engaged in a holy war&amp;quot;), experience which was now being turned against those who supported them against the Soviets. A few began to carry out acts of terror against their Israeli and American foes, such as in the bombing of the Marine barracks in Beirut and the attack on the USS Cole. But the worst was yet to come, as a new, much more disciplined and organized group of Sunni radicals known as Al-Qaeda (in Arabic, literally &amp;quot;The Base&amp;quot; or &amp;quot;The Foundation&amp;quot;) came into being, led by wealthy Saudi billionaire and former muhajedeen commander Osama bin Laden. Their strike against the heart of their perceived enemies would forever shatter the ideal of Western triumph and total American supremacy, and usher in a new, long, bloody period of conflict. Of course, the fact that many of these groups were originally trained and armed by the CIA to fight the Soviets and their proxies in Afghanistan and the Iran-Iraq war is often swept under the carpet.&lt;br /&gt;
&lt;br /&gt;
==9/11 and the War on Terror==&lt;br /&gt;
{{topquote|We have slain a large dragon. But we live now in a jungle filled with a bewildering variety of poisonous snakes. And in many ways, the dragon was easier to keep track of.|CIA Director James Woolsey, 1993}}&lt;br /&gt;
&lt;br /&gt;
9/11 can be seen as the catalyst for what would fuel today&#039;s paranoia against &amp;quot;terrorism&amp;quot;. On September 11, 2001, several Al-Qaeda terrorists hi-jacked 4 commercial flights and crashed them to three different locales, although the most significant of this was the World Trade Center, causing the Twin Towers to collapse and be labeled as the worst terrorist attack on American soil, as it killed nearly 3,000 people.  One of the planes - Flight 93 - saw passengers and crew learned of the other suicide attacks and fought back against the terrorists, who chose to crash the plane into a field and kill everyone rather than cede control. This attack was led by a man named Osama Bin Laden.  If you want to subscribe to the tin-foil hat crew, there&#039;s been several conspiracy theories related to this, most popular of which is that the American government planned for 9/11 and the entirety of the tragedy, but whether you want to believe those or not is up to you.&lt;br /&gt;
&lt;br /&gt;
Anyway, with the world shocked, a worldwide manhunt for Bin Laden occurred, taking the US-led coalition forces to Afghanistan, Iraq, and eventually Pakistan. During their hunt, this resulted in warlords and dictators in the Middle East getting the knife, most notably Saddam Hussein of Iraq and Muammar Gaddafi of Libya. Long story short, after a bunch of wacky misadventures and more conflicts than anyone can count: SEAL Team Six, a special operations unit of the US Navy, eventually found and killed Bin Laden during a raid ten years later. &lt;br /&gt;
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Despite the shock of the attacks, the people of the United States didn&#039;t wholly &amp;quot;unify&amp;quot; as is too often suggested by those who lived at the time. Muslim Americans, and even quite a few who simply &#039;&#039;looked&#039;&#039; Middle Eastern, including Sikhs and South-East Asians, were the targets of hate crimes - arsons, murders, and assaults shot up in the days and weeks after the attacks. It has been asserted that this is the origin of the Western Conservative bias against Muslims and the reignition of fear of foreigners.  This was also a major catalyst for anti-religious groups given that Al-Qaeda is an Islamic terrorist group and the mastermind Bin Laden declared a &amp;quot;holy war&amp;quot; against the United States, resulting in several things including the [[Imperial Truth|New Atheist movement]] and a &#039;&#039;huge&#039;&#039; surge in religiously-motivated villains in fiction for the next two decades (especially Islam and, strangely - since 9/11 wasn&#039;t done in the name of this religion, Christianity).&lt;br /&gt;
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Despite the success of the Osama Bin Laden raid, the War on Terror never really &amp;quot;ended&amp;quot; and it jump-started the global arms industry into overdrive. It created a demand for more guns, more militarization, more equipment, and more troops, in order to stem the tide of terrorists and rogue elements threatening everyone&#039;s safety (if you want to believe the rhetoric, anyway). It&#039;s also being seen as pseudo-Imperialism, as while the occupied Middle Eastern territories visited by the coalition are technically held by local governments, its not that easy to miss that the US-led coalition are basically bumping off heads that they don&#039;t like and installing people that are more open to their policies into government positions and occupying them with either US troops and/or PMCs (i.e. mercenaries) as &amp;quot;observers&amp;quot; to help stabilize the region and train their troops, essentially turning them into a nation unofficially governed by the US. While it can be argued that said heads were in dire need of a thumping for the sake of the people, this is creating an increasingly common way for the US to expand its sphere of influence, while being able to dodge the bad label associated with imperialism.  Needless to say, this created even more of the resentment and hatred that allowed al-Qaeda to gain power in the first place, which combined with the crumbling state of Syria&#039;s government ended up setting the stage for ISIS, a more powerful and widespread organization intent on recreating the Islamic Caliphate of old. &lt;br /&gt;
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This also created a glamorization of the military by the media that contributed to the war being somewhat normalized in the eyes of the public and painting the coalition forces as heroes (I.E: vidya games like Call of Duty or movies like American Sniper). Call it entertainment or call it propaganda, either way, it contributed to the public being more accepting of what&#039;s essentially a world-wide conflict comprised of proxy wars and skirmishes with no clear beginning or end. It also had the effect of massively expanding national governments worldwide in order to &amp;quot;protect and secure&amp;quot; the lives of the citizenry, whereas most libertarians and anarchists viewed it as nothing more than a blatant power grab using security as an excuse. &lt;br /&gt;
&lt;br /&gt;
The US and remaining coalition forces are still technically fighting the War on Terror despite the original aggressors responsible for 9/11 being neutralized. As of writing this article: they&#039;re only three years shy of officially beating the Vietnam War in terms of duration. Indeed, it has raised concerns about the purpose of this ongoing conflict, as much of Iraq and Afghanistan is still very much a hotbed for insurrection to the point that Western intervention is no longer having a discernible effect and may very well be actively making it worse. Plus, with the aftermath of the war against ISIS, it has led to yet more intervention by larger neighboring states and more destabilized local conflicts, such as Turkey advancing into Syria, Saudi Arabia and Iran conducting a proxy war against each other in Yemen, the crackdown of the Kurdish independence referendum in Northern Iraq, and the Taliban further entrenching themselves in various provinces in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
==The Great Recession==&lt;br /&gt;
{{topquote|If you owe the bank one hundred dollars, that&#039;s your problem.  If you owe the bank one hundred million dollars, that&#039;s the bank&#039;s problem.|J. Paul Getty}}&lt;br /&gt;
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In 1987 Alan Greenspan became chairman of the Federal Reserve Bank and would hold that office until 2006, leaving behind a legacy of [[just as planned|fuckheug asset bubbles]].  Under the presidencies of Bush the Elder, Clinton, and Bush the Lesser, lending standards became increasingly lax to the point where a well dressed [[Lictor]] could qualify for a mortgage.  Prices for homes, stocks, and college educations skyrocketed, but because the dollar menu remained a dollar the talking heads insisted it wasn&#039;t inflation.  &lt;br /&gt;
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Stocks first plummeted in 2000 when everyone decided the likes of yahoo! and pets.com weren&#039;t worth a trillion dollars.  Then in 2008 the market shit itself again when bankers realized that Lictor was never going to pay off his home loan. But he can still get a bank to pay for his hormagaunts to go to Princeton, so the shoes aren&#039;t done falling yet.&lt;br /&gt;
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At the height of the bubble, it was possible for a person to obtain a home loan with no declared income, no declared assets, no down payment, and on negative amortization terms which means the borrower is only aiming to pay the interest on the loan (and maybe not even all of that) in the hope of selling the house later for more than the loan.  The sheer quantities of &#039;&#039;&#039;[[just as planned]]&#039;&#039;&#039; flavor kool-aid everyone was drinking would turn [[Magnus the Red]] several more colors.  &lt;br /&gt;
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The overwhelming majority of these loans were variable interest because the Fed had dropped rates so low that for a brief time they were actually paying banks to borrow money (you read that right, not paying them to lend money, paying them to borrow money from the fed; things got crazy).  The result was the economic equivalent of Chernobyl; as soon as it became apparent that rates couldn&#039;t go any lower everyone who couldn&#039;t pay was wiped out and declared bankruptcy.  The banks and investors had been divvying up the anticipated profits from the loans and selling them as securities, and suddenly nobody knew what those securities were actually worth.  As banks and insurance companies started imploding, the US government was obliged to intervene to stave off a complete collapse of the economy, but this was incredibly unpopular.&lt;br /&gt;
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==The Rise of Extremes, and the Tide of Populism==&lt;br /&gt;
The year 2016 was a shitshow in many, many ways, and its long-term effects have yet to become fully apparent. In hindsight, all those celebrity deaths were quite foreshadowing. &lt;br /&gt;
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The policies of Barrack Obama had become unpopular in many rural and conservative places, such as the Midwest and the Deep South, on top of an increasing racial divide that hadn&#039;t been seen since the late 1960s. Fed up with these policies, and with the apparent inaction of many moderate to center-right Republican politicians, a good deal of right-leaning voters turned to more hardcore conservative, right-wing populist candidates... candidates such as Donald Trump (yes, the same one from &#039;&#039;The Apprentice&#039;&#039;), who preached a hardline stance against immigration, negotiations for fairer trade deals and increasing domestic manufacturing, and a return to the Reagan-era &amp;quot;Peace through Strength&amp;quot; mentality, now intensified to a degree that many observers thought to border on authoritarianism. And despite all the odds, Trump won the presidential election through a handy margin in the electoral college against Hillary Clinton (though Hillary won more of the popular vote thanks to the large urban bases in California and New York), due to an appeal to Rust Belt workers and Hillary&#039;s association with her husband&#039;s scandals (as well as an overcomplicated clusterfuck involving emails that people made a big deal about at the time but now seems kind of dumb). This was accompanied by the rise of the so-called &amp;quot;Alternative-Right&amp;quot;, a hardcore right-wing ideology that espouses ethnonationalism and nativism as its primary goals.&lt;br /&gt;
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Almost immediately, the left accused Trump of colluding with Vladimir Putin in stealing the election from Clinton, and a two-year long investigation was launched (that ultimately found evidence of Russian interference with the election in Trump&#039;s favor, but could not find sufficient information to confirm or deny that Trump or his campaign was aware of it or actively cooperating with the Russians; Trump&#039;s rapport with Putin at the time continued to arouse suspicion but nobody&#039;s willing to go through that whole mess again unless they find a smoking gun), with both sides accusing one another of rigging the election.  Reacting in anger to what they perceived as Trump&#039;s violent racism and bigotry, a collection of left-wing anarchist paramilitary groups formed, naming themselves &amp;quot;Anti-Fascist Action&amp;quot;, or Antifa, for short. Antifa would disrupt conservative and right-wing rallies, claiming that as Trump&#039;s main supporters were sympathetic to Nazi ideology and espoused violence against their opponents, they could not be dealt with through purely non-violent means. In response to this, hardcore right-wing groups like the Proud Boys formed and began to clash on the streets with Antifa, turning the streets of cities like Portland into scenes eerily reminiscent of early-1920s Weimar Germany.&lt;br /&gt;
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In 2018, a surge of left-wing populism enabled the Democrats to take back the House of Representatives, and hardcore left-wing candidates such as &amp;quot;Democratic Socialist&amp;quot; Alexandria Ocasio-Cortez soon saw themselves propelled to the heights of political power. A political divide in the United States that had slowly been festering since the Bush presidency had grown to fruition; moderates and centrists soon found themselves on the back burner, and the American people polarized into ideologically incompatible camps who began to view each other as traitors to the Republic and wannabe-genocidal dictators.  This was aided by the echo chambers created by social media plus the mainstream media increasingly taking sides rather than just reporting on the conflict, which minimized any potentially friendly interactions with the &amp;quot;other side&amp;quot; and has led some commentators and scholars predicting the U.S might see another civil war within a generation.&lt;br /&gt;
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In Europe, populist movements arose as a result of the perceived overbearing rules and regulations coming from the EU, the migration crisis as a result of the Syrian Civil War, and a general resurgence of nationalism. The most notable of these movements was the &#039;16 British Exit movement (Brexit, for short) that sought the departure of the UK from the EU, and soon, nominally centrist governments in Europe soon found themselves out of power or greatly diminished, replaced by populist right-wing or populist left-wing governments, as the dream of the European Union looked more and more like a fantasy. Brexit itself proved to cause its own problems after it became clear that after leaving the EU, numerous trade deals would need to be renegotiated (among other issues much too complex to describe here) that would profoundly damage the UK&#039;s economy if they could not be preserved. The fact the question of Brexit was decided by a referendum of the general public, which was only partly aware of the issues at stake and did not understand the consequences of leaving the EU, did not instill confidence in the government. Moreover, it is possible that if Brexit does end up happening, Scotland may leave the UK in order to preserve their connections to the EU.&lt;br /&gt;
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In Russia, Putin&#039;s imperialistic ambitions, a paranoid fear of NATO expansion, and possibly a desire to reclaim what had once been a critical port in the old USSR, propelled the large nation into invading its neighbor, Ukraine, in order to &amp;quot;protect Russian minorities in the Donbass and Crimea&amp;quot;. Ukraine, having just recently undergone a political revolution that ousted the pro-Russian administration, wasn&#039;t having it and fought the Russians and their separatist allies to a virtual standstill in the still-ongoing Donbass War. The Putin regime has also been implicated in several other acts of interfering with other world governments, perhaps as a way to exact revenge for how the West abandoned Russia to its fate after the Soviet Union fell. That said, Putin&#039;s stranglehold over Russian politics and elimination of anyone with enough political acumen to take his place has set the stage for a major power vacuum to arise after his death/retirement, and there&#039;s no telling if the Russian government as it exists today could survive in his absence. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, populist leaders and old-school authoritarians rose up in Turkey, the Philippines, Brazil, Thailand, India and Pakistan, which has put a nail in the coffin for liberalism in those various democratic institutions. In China, President Xi Jinping removed the term limits and became China&#039;s most powerful leader since Mao Zedong and Deng Xiaoping; this coincides with China reverting back to the foreign policy of the Ming Dynasty on steroids and trying to bring back the Sinocentric world order of old. Beijing&#039;s initialization of the Belt and Road Initiative throughout Eurasia and the String of Pearls geostrategic security bases around the Indian Ocean is a multinational project that dwarfs the Marshall Plan, and has spooked Washington into trying ways to at least counter some of China&#039;s ambitions to various results. The rise of China, combined with the political stagnation of the US and the decline of Western institutions, has bifurcated the Post-Cold War World Order. Unipolarity has ended.&lt;br /&gt;
&lt;br /&gt;
The future of the world is in flux, as it always has been. Only time will tell whether or not the moderates will again take the reigns of power, or if the status quo is permanently shifted to the left or right. Or if the worst-case scenario predictions about the effects of uncontrolled global climate change come to pass and make that whole question a moot point. After all, it&#039;s hard to rule a country when a significant fraction of it is suddenly no longer fit for human inhabitation.&lt;br /&gt;
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==The Pandemic of 2020 AKA World.exe has paused==&lt;br /&gt;
In late 2019 (first confirmed infection was somewhere around middle of December, with a non-connected solo infection showing symptoms on December 1), a new strain of coronavirus appeared in the Hubei province of China. Genome sequencing would later confirm that the virus hopped to humans from bats, which have historically been a source of multiple other epidemics such as Ebola and SARS.  &lt;br /&gt;
&lt;br /&gt;
An airborne respiratory virus, SARS-CoV-2 resembled the common cold, with some studies suggesting that 80% of infected would be asymptomatic or show mild cold-like symptoms (although in hindsight its close relation to a virus that caused a smaller but still major outbreak in 2002 known as SARS should have been a cause for alarm; later studies have since shown that these &amp;quot;asymptomatic&amp;quot; cases develop a variety of health problems later in life).  However in a small minority of cases, particularly the elderly and immunocompromised, it could result in severe pneumonia frequently resulting in death, and it spread so quickly that the so-called &amp;quot;small minority&amp;quot; is still likely to end up being millions of cases. Unusually for a pandemic, the virus had almost no effect on the young, in contrast to the Spanish Flu outbreak of 1918 which affected the strongest the worst due to life-threatening immune responses. Or at least that was assumed to be the case, right until it was discovered that &amp;quot;recovered&amp;quot; cases in younger individuals had a disproportionately high risk of developing strokes, heart conditions, and other life-threatening problems, although this may be due to selection bias; large scale epidemiological studies are as yet still in progress. Regardless, pneumonia is no joke and a virus that humanity has zero immunity against is a very nasty thing indeed.   &lt;br /&gt;
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Through the end of 2019, it was believed that the virus could be contained to China, but by February 2020 it was clear that containment had failed and that the virus would spread worldwide. With the nationalists and the populist leaders proving themselves unable to handle a disease that respected no borders and unwilling to cooperate with each other long enough to create a productive response that might have kept the virus from becoming a full-fledged pandemic, the global community flailed helplessly in between bouts of passing the buck as the disease, named &amp;quot;COVID-19&amp;quot;, spread across one continent after another. &lt;br /&gt;
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Widespread government orders to close businesses and pushes for people to remain in their homes resulted in unemployment levels never before seen in history, and the global economy reached its lowest point since the Great Depression in what is now being called the &amp;quot;Great Lockdown&amp;quot;. Worldwide air travel ground to a halt, and transportation energy use dropped so precipitously that oil reached &#039;&#039;negative&#039;&#039; value (not an error result, producers are actually paying people to take oil away). The prolonged economic downturn has made a fair number of people talk about the possibility of implementing major reforms such as universal basic income to ensure that economies don&#039;t implode entirely, although the reactions to said proposals have been mixed. On the other extreme some politicians have shown a blunt prioritizing of the economy over the people the economy is supposed to serve, which unsurprisingly has not won them much goodwill. &lt;br /&gt;
&lt;br /&gt;
Even after more stringent lockdown protocols were adopted by at-risk regions, the virus has continued to spread and health care systems throughout the world are being pushed to their limits as people continue to die from COVID-19; as of June 2020 it&#039;s already killed more Americans than the entire First World War. With a vaccine still at least a year away (and that&#039;s the most optimistic estimate) as of this writing, it&#039;s anyone&#039;s guess as to how long the pandemic will last...or if the global economy will be able to survive the measures needed to keep the pandemic under control until it ends.&lt;br /&gt;
&lt;br /&gt;
The effects of the stress placed upon populations during the lockdown would be combined with long-standing racial tensions after video footage of the death of an African-American man at the hands of police (the most recent one in a string of increasingly unjustifiable killings by police over the preceding years, including killings of unarmed civilians in front of multiple witnesses) went viral across the internet. This recent act of police brutality in the face of a steadily growing sentiment that police forces were corrupt and motivated by bigotry led large scale protests and riots reminiscent of similar riots in 1968 of burning buildings, clouds of tear gas and widespread violence (including against unarmed protesters and uninvolved police officers).  While President Trump condemned the killing and signed an executive order banning choke holds in response - several states had already banned choke-holds but the executive order makes them prohibited across the entire U.S - many deemed it too little, too late.  There was even a brief insurrection in Seattle with various groups of protestors taking over part of the city and renaming it CHAZ (Capital Hill Autonomous Zone), which was walked back and later re-packaged as CHOP - Capital Hill Occupied Protest - when President Trump threatened to invoke the [https://en.wikipedia.org/wiki/Insurrection_Act_of_1807 Insurrection Act] and use military force to suppress it (a move that even the military thought would be extreme due to the relative lack of violence from protesters compared to the 1968 riots).  CHAZ/CHOP was disbanded by the Seattle police in early July following an executive order from Seattle&#039;s mayor (though only right after protestors staged a rally in front of the mayor&#039;s house).  The recent reports from Portland of federal agents in unmarked vehicles kidnapping people off the streets without explanation or even the consent of state government (and the hints from the Department of Homeland Security that they will do the same in other states too, albeit some of the people arrested appear to be ANTIFA members and/or have committed actual crimes) has only worsened fears of what Trump plans to do in order to &amp;quot;restore order&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By the middle of 2020 the comparisons to 1968 of a year of &#039;one goddamn thing after another&#039; were many and apt, and it&#039;s not even time for the US presidential election yet.&lt;br /&gt;
&lt;br /&gt;
[[Memes]] have never been better though.&lt;br /&gt;
&lt;br /&gt;
==The World Powers nowadays==&lt;br /&gt;
{{topquote|For all the ‘4th Generation of War’ intellectuals running around today saying that the nature of war has fundamentally changed, the tactics are wholly new, etc., I must respectfully say, ‘Not really’: Alexander the Great would not be in the least bit perplexed by the enemy that we face right now in Iraq, and our leaders going into this fight do their troops a disservice by not studying — studying, vice just reading — the men who have gone before us.|General James Mattis}}&lt;br /&gt;
With the fall of the Soviet Union and the massive economical crisis Russia suffered while adapting to the new capitalist system, the United States appeared as a global power with no real competition. For a while at least. The United States had to focus their attention in the War against Terror, a massive campaign against terrorism around the globe, in particular after the terrorist attacks of September 11 2001, which ended up with the destruction of the World Trade Center buildings through kidnapped planes. Since then, the United States has been present in the Middle East in one way or another. The world in general has had to adapt their military systems, being prepared to deal with another massive world war, and now have to fight small skirmishes against global terrorism, usually with a heavier weight of intelligence and counter-intelligence over actual military power. At the same time, they also have to deal with the ethical snarl of determining where the lines between &amp;quot;civilian&amp;quot; and &amp;quot;combatant&amp;quot; can be drawn, to say nothing of the suggestion that the War on Terror is really a ploy for the US to build a new empire without openly admitting that&#039;s what it&#039;s doing.&lt;br /&gt;
&lt;br /&gt;
Outside of the US, Europe continued the process of developing an unified political entity, which ended in the Maastricht Treaty in 1992 with the birth of the European Union. With the fall of the Soviet Union, many ex-republics and other european countries under soviet control joined the EU, event that caused certain frictions with Russia. Also in this period we saw the fracture of Yugoslavia, with the conflicts that followed being some of the most bloody and brutal in Europe since the end of World War II. &lt;br /&gt;
&lt;br /&gt;
To further add to the point in Europe right now, with the UK leaving the EU, there is a growing belief that the power vacuum created by Britain is going to make the Franco-German Bloc even more overly dominant. Macron&#039;s ambition for a French-dominated EU through a &#039;European Army&#039; have raised eyebrows amongst Napoleonic/Gaulist analysts. In theory, it makes sense for France to centralize Europe&#039;s military under the command of the French as this is Paris&#039; only window of opportunity to not only reinstate itself as the great power of the continent, but also break away from US over-dependence. The window of opportunity is simple in explanation; right now France&#039;s old regional adversaries, Germany and the UK, no longer pose a threat. Germany has destroyed its political leadership due to the migration crisis and is militarily castrated. The UK have lost almost all political credibility after the Brexit circus and is on the brink of political fragmentation. Paris right now is the most militarily capable member of the EU and a nuclear armed weapons state in its own right with vast financial influence over its &amp;lt;s&amp;gt;colonies&amp;lt;/s&amp;gt; African friends and multiple overseas naval base. However, in practice, the sheer level of bureaucratic clusterfuck in the language barriers of the &amp;lt;s&amp;gt;28&amp;lt;/s&amp;gt; 27 member states would be a significant challenge to such an idea. Let alone the fact that South and Eastern Europeans do not like the idea of being dictated by the French, and would rather prefer the Americans under good&#039;ol NATO instead. Furthermore, Paris has a stagnating and mediocre economy, so we have no idea how Macron is going to balance the budget and, with Berlin&#039;s economy contracting to near recession levels, such ideas may prove &#039;&#039;too&#039;&#039; ambitious in the first place. But alas, if Macron wants to role-play Europa Universalis whilst putting on his Napoleon hat, he can be our fucking guest.&lt;br /&gt;
&lt;br /&gt;
[[Japan]], after the economic boom they enjoyed during most of the 80s, suffered one of the biggest asset price crashes in history, sinking their economy. Badly. This was a catastrophic event for many Japanese, and this crisis lasted for over a decade (technically they haven&#039;t recovered from it yet). While they are still one of the wealthiest countries in the world, the effects of the 90s crash has had a massive impact on their financial, business and general culture, to the point of being very difficult to find any Japanese work set in modern day that doesn&#039;t reference the crisis in any way.&lt;br /&gt;
&lt;br /&gt;
Many of the old communist countries quickly changed into capitalist economies during the 80s and 90s. Nowadays, there are only a handful of countries that would title themselves as communists, with none of them following a purely pre-91 planned economy (China, Laos and Vietnam changed their economy into a capitalist-like system while retaining much of their political structure, North Korea is basically an absolute monarchy, and Cuba is steadily changing and opening their economy to the world). &lt;br /&gt;
&lt;br /&gt;
After the massive humanitarian, agricultural and economical crisis that Mao&#039;s &amp;quot;Great Leap Forward&amp;quot; caused, [[Pretend|China adapted their communist system into an capitalist one hidden under a communist name,]] and became the &#039;&#039;de facto&#039;&#039; factory of the world, developing a massive industry and becoming a world power from the first time since more than a century. Its economic and political influence in the world is extremely important in world politics. The relationship between China and the US after the Cold War is....how do we put it...shall we say complicated? The US-China relationship is akin to a marriage still hanging on because both partners are so much in debt with one another that divorcing would be too much trouble for its worth. However, China has had plenty of problems during the last decades, such as the failed &amp;quot;one child&amp;quot; policy and increasing industrial and environmental pollution.  Tensions have strained further with the US pushing for industrial independence from China under Trump, and China earning plenty of ill-will given the Chinese government&#039;s mismanagement of COVID-19 and their increasing Human Rights Abuses (the ones against the Uighur Muslims [https://www.businessinsider.com.au/video-chinese-ambassador-confronted-over-blindfolded-uighur-muslims-2020-7?r=US&amp;amp;IR=T looking &#039;&#039;&#039;very&#039;&#039;&#039; similar to Nazi Germany&#039;s treatment of Jews]).  Still for all its inconvenience, China is the second most powerful geopolitical entity and has grown to dominate international relations whether detractors like it or not.  [[Skub|Now the question on China&#039;s superpower status is nothing more than political skub amongst academics and political scientists, due to how....skubby the &#039;&#039;actual&#039;&#039; credentials to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; a superpower is in the first place.]]  Whatever the case, if the US ceases to be the world&#039;s superpower, China will definitely go for the top spot.&lt;br /&gt;
&lt;br /&gt;
On the other hand of Eurasia, Russia as well tried to recover its influence in world politics, [[Skub|with different degrees of success]]; as mentioned before it now seems to have shifted focus to undermining the influence of other countries instead, particularly that of the US. After somewhat recovering from the massive economic crisis of the 90s, Russia is still one of the most powerful and influential countries worldwide, due to its military weight and nuclear arsenal. Whilst US-China relationship is an overcomplicated trainwreck of interdependence, espionage and trade/IP disputes, Russia-China relations seem to have patched up the divorce from the Sino-Soviet Split. This was due to the fact that both the Russian and Chinese government realized how pointless and petty the split was, and that teaming up was a far more better choice than being divided. Although fears and suspicions still exist, the 2014 Ukraine crisis forced Russia to ignore these old-time fears of China as the relationship towards the West nosedived back to the good old days of the Cold War. The drop in oil prices along with sanctions crippled Russia&#039;s already vulnerable economy to the point that, economically speaking, Russia became an economic dwarf. As you can imagine, you can&#039;t have another arms race if you don&#039;t even have the money to spend them. Fortunately for Russia, this is where China comes in. Although the EU still remains the largest trading partner for Russia, in the long term, trade with China would increase due to China&#039;s obviously &#039;&#039;large&#039;&#039; middle class. The Chinese are hungry and in ever present need for oil, gas and foodstuffs, Russia is a giant oil and gas reserve with plenty of fertile ground to farm. Factor in the fact that a friendly China would safeguard Russia&#039;s underpopulated and vulnerable Far East and you will see a Russia even more against current Western institutions than the old Soviet days. Nevertheless, as mentioned before, they still have more nukes than anyone, but they have reduced that number considerably due to it&#039;s not necessary to have so many nukes anymore, and they are reeeealy expensive to build and maintain.&lt;br /&gt;
&lt;br /&gt;
==Technology, science and culture==&lt;br /&gt;
After the world stopped fearing the nuclear holocaust that a MAD would&#039;ve been, there were many shifts in technological interest. In particular, computer science grew and developed exponentially, with computers becoming a part of everyday life. Modern communications have been affected as well. It is difficult to grasp how big of an impact has the Internet had in shaping modern life but suffice to say it affects every aspect of our lives. Readers of this article are well aware of this since they are using the internet to read it. In particular, the world of entertainment has become really big thanks to this technological level. Videogames replaced movies as the biggest and most profitable entertainment media (thanks in part to the growth of mobile gaming). &lt;br /&gt;
&lt;br /&gt;
Many of the concerns of the Cold War era still persist, and in many cases, they&#039;ve only grown with time. Without a nuclear war to worry about, things as environmentalism has changed focus on global warming and the waste of polluting elements into the ocean as their effects grow increasingly noticeable. Another issue relating to culture would be the rise of populist movements in various regions around the globe, from every bend of the ideological spectrum, mostly as a result of the increasing globalization and the presumed decline of what was once the nation-state. &lt;br /&gt;
&lt;br /&gt;
===Spaceflight===&lt;br /&gt;
One of the high points of the Post-Cold War era has been the shift of emphasis on space activity away from government agencies and towards commercial ventures.  With the dissolution of the USSR, NASA began collaborating with the Russian government, first with missions to the Mir space station and later with the construction of the International Space Station.  &lt;br /&gt;
&lt;br /&gt;
Beginning with SpaceShipOne in 2003, private enterprise has ticked off a number of firsts and achieved in years what took the military industrial complex decades.  In 2015, SpaceX destroyed the conventional business model of space rocketry by successfully landing and relaunching a first stage rocket.  Practical re-usability combined with fixed cost pricing likely heralds the end of the massive government sponsored development programs of the past.  New technologies in testing include inflatable modules and 3d printed solar panels constructed after launch.&lt;br /&gt;
&lt;br /&gt;
The iconic LC-39A, departure point for the majority of the Saturn and Shuttle launches, is now operated under commercial lease by SpaceX. It is a safe bet that space exploitation is the next trillion dollar mega industry, quadrillion even, unless major AI breakthroughs are made.&lt;br /&gt;
&lt;br /&gt;
==The appeal of Post-Cold War world==&lt;br /&gt;
Do you like stories of special force operators going on incredibly risky missions to take down terrorists, insurgents, and radicals of any ideological or religious flavor? Then this setting might be right for you, due to the prevalence of the Global War on Terror and the almost-extensive use of special forces such as the Green Berets, Navy SEALs, Spetznaz, SAS, and so on in their fight against the new enemy that has largely replaced the Soviet Union in the minds of many in the West - the radical Islamic &amp;quot;jihadist&amp;quot; organizations such as Al-Qaeda or the Taliban, whose goals range from either kicking all foreign influence out of their country, to establishing a global caliphate.&lt;br /&gt;
&lt;br /&gt;
Wargame wise, there is some appeal in recreating the various, drawn-out conflicts such as in Iraq, Syria, and Afghanistan (to date the longest war in American history at over 17 years if one doesn&#039;t count the Korean War, which the US never officially declared war during and has spent most of its existence cold.), pitting the well-equipped, organized, and disciplined forces of the Western powers against the zealotry, tenaciousness, and cunning of the various insurgent and terrorist groups that plague the region. Due to the rather asymmetric nature of these wars, as well as the murkiness that comes with it, it&#039;s not as popular as the more conventionally focused, more-or-less Black-And-White morality of World War 2 setting.&lt;br /&gt;
&lt;br /&gt;
[[Urban Fantasy]] and Superheroes are often set in the current Post-Cold War era. By making fictional, fantastical threats one avoids the question of what the hell is there left to fight. It also benefits from being a world that&#039;s largely prebuilt and known to players, allowing writers to focus exclusively on what&#039;s different.&lt;br /&gt;
&lt;br /&gt;
{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24397</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24397"/>
		<updated>2020-07-21T05:35:37Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* Currently Competitive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* If you want a sneak peek at what society would be like if Nagash wins, they&#039;re a good indicator of that.&lt;br /&gt;
* You&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and Teclis&#039; Lu-methhead elves, and want to put them in their place with the Null Myriad Bonereaper Legion.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  They have no guts, but they&#039;re braver than everyone else.  Not just bravery 10 like other death factions or the Dinosaur Men (Starborne version) - though they have that too - the Bonereapers do not take battleshock tests.  They DO... NOT... FLEE... EVER!&lt;br /&gt;
* They have numerous ways to lower enemy bravery, especially if you take the Mortis Praetorians Legion, and they stack.  On that note, Morghasts are part of the army too.&lt;br /&gt;
* They&#039;re a durable army, and the most durable of the Death factions.  On top of the standard &amp;quot;ignore wounds and mortal wounds on a 6&amp;quot; for Death armies, they have good saves all around, can boost their saves (including that 6+ deathless save), re-roll saves and have a tanky bodyguard unit for HEROES.  They become arguably the most durable army in the game if you use the Petrifex Elite Legion.&lt;br /&gt;
* Point-for-point, they have probably some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that relies on heroes less than the others.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are themselves HEKATOS, so they can function completely independently.&lt;br /&gt;
* Almost everything is 3+ to hit, which can be boosted in numerous ways.&lt;br /&gt;
* Lots of ways to debuff their enemies, especially spells and the terrain piece.   &lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Army-wide healing, including self-heals, and they&#039;re not spells so opponents can&#039;t block them.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, though there are a few abilities to mitigate this.&lt;br /&gt;
* Shooting is almost non-existent apart from the Mortek Crawler, with only the mediocre Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No protection at all against shooting beyond the spell to boost the Deathless save. Most notably, morteks, the new rules for the Petrifex and stalkers reroll saves only work in combat, so shooting armies tend to really hurt the Ossiarchs.  On that note, Kharadron Overlords will likely give you a hard time.&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  While good rend and multi-damage are easy to find, Mortal Wounds are much rarer, and Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with things like the Crematorians Legion and Kavalos units/character, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* [[Fail|No allies]]; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Vies with Helm of the Ordained for best choice.  &lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability and the fossil legion for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit within 6&amp;quot; of a HEKATOS or 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies do &amp;quot;fear-bomb&amp;quot; better (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos. Competes with the Petrifex Elite for the best choice, but if your meta is very magic heavy, this choice is clear.  Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent, but there are better options.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
the TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to make Katakros move 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they&#039;re wearing the Ethereal Amulet or have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader, especially in Mortis Praetorians, unless you have a specific Legion or combo in mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (200pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s and re-rolling 1&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (200pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (210pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. It&#039;s worth noting that they are more expensive in a bonereaper army, but that may change in either direction depending on the next general&#039;s handbook, or some early FAQing. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne.&lt;br /&gt;
** Following the Petrifex nerf, these guys just got a bit more viable.  They mesh well with quite a few Legions (the Archai save against spells compliments Null Myriad spell nullifying, the Harbingers compliment the Stalliarch rules - and they&#039;re probably our best unit against the Kharadron Overlords and more).&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is a &amp;lt;s&amp;gt;another source of precious calcium&amp;lt;/s&amp;gt; healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll for their 3+ saves, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
&lt;br /&gt;
If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
&lt;br /&gt;
=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost. &lt;br /&gt;
&lt;br /&gt;
As for the best Legion, for awhile it was clearly Petrifex, but due to Petrifex spam GW jumped them with something even fossilized bone can&#039;t defend against - the nerf-bat.  The fact that the new rule for saves doesn&#039;t work against shooting really hurts. &lt;br /&gt;
==== Heros ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
&lt;br /&gt;
You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
&lt;br /&gt;
==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s and additional rend.&lt;br /&gt;
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==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 4+/6+/4+ save, which is equal to about a 13.88% (or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
&lt;br /&gt;
Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
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==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
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==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 3+/6+ save (for Petrifex elite) turns into a 3+/3+/6+ save. Now, add in one of those Harvesters, meaning that you have a 3+/3+/4+/6+ save, or a 4.63% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than one should convert to a wound.&lt;br /&gt;
&lt;br /&gt;
The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
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Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
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Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
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==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
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===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
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Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
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=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
&lt;br /&gt;
Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
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The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
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Really though, this isn&#039;t the end of the world. Ossiarch Bonereapers are still strong enough to handle most stuff on their own. The biggest downside here is that you can&#039;t really compensate for your weaknesses like some armies can with allies. The biggest upside is that you no longer have to worry that an ally detachment is going to be more efficient than something in your book.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Post-Cold_War&amp;diff=382312</id>
		<title>Post-Cold War</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Post-Cold_War&amp;diff=382312"/>
		<updated>2020-07-21T05:15:09Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* The Pandemic of 2020 AKA World.exe has paused */ It’s not just breaking old statues; there have been buildings getting burned down, people getting hurt or killed, ANTIFA members going full terrorist and the CHAZ insurrection in Seattle.  Trump does nothing, he&amp;#039;s called incompetent.  Trump does anything besides nothing, he&amp;#039;s called a tyrant.  The bias against him is real.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{Topquote|What we may be witnessing is not just the end of [[the Cold War]], or the passing of a particular period of post-war history, but the end of history as such … That is, the end point of mankind&#039;s ideological evolution and the universalization of Western liberal democracy as the final form of human government.|Francis Fukuyama, &#039;&#039;The End of History and the Last Man&#039;&#039;. Unsurprisingly, he has since admitted that in retrospect he was being too optimistic.}}&lt;br /&gt;
&lt;br /&gt;
After the end of the communist regimes and the implosion of the Soviet Union in 1991 ended almost half a century of [[The Cold War|Cold War]]. The ideological, political and economical clashes between different ideologies that had had its apex during World War II had finally ended with the prevalence of capitalism as the dominant economic model and with western-type democracies as the most favoured political models (at least in the West and the ex-Soviet States). The End of the World through nuclear means, [[grimdark|while almost seen as a certainty during many periods of crisis]], had not come to pass, and [[noblebright|a feeling of peace and relief spreaded through the world]]. While the old fear of a world war pretty much dissapeared, the problems of the Cold War were replaced by many other and smaller conundrums all around the globe. This aspect is important, since due to technological advancements and the development of computers and the Internet, the world is more interconnected than ever before, and events that decades ago would&#039;ve been isolated to a small region could have massive reverberations throughout the globe. &lt;br /&gt;
&lt;br /&gt;
This period of history is being studied and analyzed by historians as we speak, considering most of the relevant events of this period happened less than 30 years ago and are continuing into the present day (2020, as of this article&#039;s writing). There&#039;s a reason why historians usually don&#039;t touch anything that&#039;s happened in the last twenty or so years, so we&#039;ll do our best to avoid any [[skub]] and just retell events as they happened and how they relate to one another; which is no easy feat since the world has become more interconnected than ever, with events happening halfway around the world being felt everywhere. Now, pretty much everyone outside of tribes not in regular contact is generally in the know about the affairs of the world due to the fact that anything can be recorded and discussed on 24/7 news networks and the internet definitely made everyone more aware of everyone else.&lt;br /&gt;
&lt;br /&gt;
==New World Order: The 1990s==&lt;br /&gt;
After the collapse of the Soviet Union and the fall or transformation of communist regimes worldwide, the United States found itself catapulted into a position of undisputed supremacy over the globe. Following a short, brutal war with Saddam Hussein&#039;s Iraq (which ended in a rather hilarious roflstomp victory for the U.S-led Coalition, which took casualties in the low hundreds compared to Iraq having 85% of it&#039;s pre-war armed forces completely wiped out), the U.S began perhaps one of it&#039;s greatest decades of economic and cultural prosperity under the dotcom bubble. With it&#039;s military might guarding the vital sea and air routes of the world, the 1990s began a period of interconnectivity and increased trade that would be later known as &amp;quot;globalization&amp;quot; (Though for some, the term &amp;quot;Westernization&amp;quot; would be better suited, as much of the world has adopted, at least in part, American cultural, military, and economic doctrines).&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t to say that things were all peaches and sunshine for the U.S, however. In many cities across the U.S, many African and Hispanic Americans became utterly fed up with the way the police forces often treated them (in the case of many metropolitan areas like L.A., it was little better than dirt). A boiling point was reached when Rodney King, an African American man (who had a history of armed robbery and beating his wife), was given a retalitory beating by two white police officers on camera after leading a high speed chase through a residential area, resisting arrest and attempting to charge an officer. The news media edited out King&#039;s aggresion towards the police, but the jury for the officers would see the full tape and acquit them. This action triggered the Los Angeles race riots, which would leave a scar on the collective consciousness of Americans everywhere. Another dark side to this otherwise happy time was the military debacles in Somalia and the war crime filled Yugoslav Wars. The Yugoslav Wars were the only remotely symmetrical war in recent history between something more than African warlords, but rarely appears in war games (or video games that aren&#039;t Tactics Ogre) for the simple reason that nobody can understand what the hell was going on without serious research. The domestic side of the Federal Government lost a lot of trust during the Clinton administration between Bill Clinton&#039;s sex scandals and the heavy-handed and openly corrupt response of the FBI and ATF took to dealing with the Branch Davidian cult in Waco, Texas. The agencies repeatedly claiming concern for supposed hostages they didn&#039;t know the location but totally existed before &#039;&#039;setting their compound on fire&#039;&#039; and driving over it with an armored vehicle, which would have killed the hostages if they existed, then planting their own equipment as evidence remains a popular example of the ATF&#039;s naked corruption to this day.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the newly reformed state of Russia, things were looking a bit... well, let&#039;s just say that the immediate post-Heresy Imperium had it much better than what happened to Russia. Problems ranging from a severe economic collapse, the rise of oligarchs and criminal mobs, a major rebellion in the majority Islamic province of Chechnya, and the government is about as morally pure as your average Tzeentchian cultist all contributed to the post-Soviet Russians generally feeling pretty damned hopeless and betrayed by the West. Boris Yeltsin, the first President of Russia, tried his damndest to fix things, but turning the country around proved to be beyond his skills, and left the office in relative disgrace. Enter one Vladimir Putin, a former KGB officer and someone with a more [[God-Emperor of Mankind|authoritarian and straightforward way of doing things]]. He technically stabilized Russia, but has since been continually stirring shit up in the rest of the world ever since. &lt;br /&gt;
&lt;br /&gt;
In Europe, the European Union was officially ratified by the Maaschirt Treaty in 1992, marking for the first time since &amp;lt;s&amp;gt;Rome&amp;lt;/s&amp;gt; Napoleon that a singular power has held complete sway over &amp;lt;s&amp;gt;all&amp;lt;/s&amp;gt; most of the continent. The EU&#039;s goal, amongst many things, was to promote economic and military cooperation amongst its member states. To that end, most nations in the EU abandoned their national currencies for the euro, with &amp;lt;s&amp;gt; only &amp;lt;/s&amp;gt; UK, Bulgaria, Croatia, Denmark, Hungary, Poland, Czech Republic, Romania and Sweden retaining their own. This group has rapidly moved past the mere economic partnership and into either: an overstate that curtails the freedoms of its member countries who are &amp;quot;represented&amp;quot; by unelected bureaucrats with no method of removing them, an attempt to create a governing body that could step in and stop the squabbling nations of Europe from starting WW3, or a hopelessly incompetent bureaucratic clusterfuck that survives through sheer inertia, depending on your point of view. Or any combination of the three. &lt;br /&gt;
&lt;br /&gt;
In the Middle East, however, tensions were steadily rising. Due to events like the discovery of oil in large parts of the region, the disaster that was the Sykes-Picot Agreement, the formation of the Jewish state of Israel in was formerly Arab land and its subsequent occupation of far more territory than it was actually supposed to get, the various Muslim tribes and nations of the Middle East began to look at the Christian and secular nations of the West and Russia with barely restrained hatred, feeling that they had been cheated, stomped on, and oppressed by the ungodly European and American powers over and over again. Many began to long for the glory days of the Golden Age of Islam in the Early Middle Ages, and so started to turn to increasingly radical sects of Islam that promised such a return to power and prestige, such as the Wahhabist sect of Sunni Islam, the state religion of the most powerful islamic nation, Saudi-Arabia. The disastrous invasion of Afghanistan by the Soviets in late-Cold War had provided experience to the Mujahideen (roughly translating as &amp;quot;those engaged in a holy war&amp;quot;), experience which was now being turned against those who supported them against the Soviets. A few began to carry out acts of terror against their Israeli and American foes, such as in the bombing of the Marine barracks in Beirut and the attack on the USS Cole. But the worst was yet to come, as a new, much more disciplined and organized group of Sunni radicals known as Al-Qaeda (in Arabic, literally &amp;quot;The Base&amp;quot; or &amp;quot;The Foundation&amp;quot;) came into being, led by wealthy Saudi billionaire and former muhajedeen commander Osama bin Laden. Their strike against the heart of their perceived enemies would forever shatter the ideal of Western triumph and total American supremacy, and usher in a new, long, bloody period of conflict. Of course, the fact that many of these groups were originally trained and armed by the CIA to fight the Soviets and their proxies in Afghanistan and the Iran-Iraq war is often swept under the carpet.&lt;br /&gt;
&lt;br /&gt;
==9/11 and the War on Terror==&lt;br /&gt;
{{topquote|We have slain a large dragon. But we live now in a jungle filled with a bewildering variety of poisonous snakes. And in many ways, the dragon was easier to keep track of.|CIA Director James Woolsey, 1993}}&lt;br /&gt;
&lt;br /&gt;
9/11 can be seen as the catalyst for what would fuel today&#039;s paranoia against &amp;quot;terrorism&amp;quot;. On September 11, 2001, several Al-Qaeda terrorists hi-jacked 4 commercial flights and crashed them to three different locales, although the most significant of this was the World Trade Center, causing the Twin Towers to collapse and be labeled as the worst terrorist attack on American soil, as it killed nearly 3,000 people.  One of the planes - Flight 93 - saw passengers and crew learned of the other suicide attacks and fought back against the terrorists, who chose to crash the plane into a field and kill everyone rather than cede control. This attack was led by a man named Osama Bin Laden.  If you want to subscribe to the tin-foil hat crew, there&#039;s been several conspiracy theories related to this, most popular of which is that the American government planned for 9/11 and the entirety of the tragedy, but whether you want to believe those or not is up to you.&lt;br /&gt;
&lt;br /&gt;
Anyway, with the world shocked, a worldwide manhunt for Bin Laden occurred, taking the US-led coalition forces to Afghanistan, Iraq, and eventually Pakistan. During their hunt, this resulted in warlords and dictators in the Middle East getting the knife, most notably Saddam Hussein of Iraq and Muammar Gaddafi of Libya. Long story short, after a bunch of wacky misadventures and more conflicts than anyone can count: SEAL Team Six, a special operations unit of the US Navy, eventually found and killed Bin Laden during a raid ten years later. &lt;br /&gt;
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Despite the shock of the attacks, the people of the United States didn&#039;t wholly &amp;quot;unify&amp;quot; as is too often suggested by those who lived at the time. Muslim Americans, and even quite a few who simply &#039;&#039;looked&#039;&#039; Middle Eastern, including Sikhs and South-East Asians, were the targets of hate crimes - arsons, murders, and assaults shot up in the days and weeks after the attacks. It has been asserted that this is the origin of the Western Conservative bias against Muslims and the reignition of fear of foreigners.  This was also a major catalyst for anti-religious groups given that Al-Qaeda is an Islamic terrorist group and the mastermind Bin Laden declared a &amp;quot;holy war&amp;quot; against the United States, resulting in several things including the [[Imperial Truth|New Atheist movement]] and a &#039;&#039;huge&#039;&#039; surge in religiously-motivated villains in fiction for the next two decades (especially Islam and, strangely - since 9/11 wasn&#039;t done in the name of this religion, Christianity).&lt;br /&gt;
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Despite the success of the Osama Bin Laden raid, the War on Terror never really &amp;quot;ended&amp;quot; and it jump-started the global arms industry into overdrive. It created a demand for more guns, more militarization, more equipment, and more troops, in order to stem the tide of terrorists and rogue elements threatening everyone&#039;s safety (if you want to believe the rhetoric, anyway). It&#039;s also being seen as pseudo-Imperialism, as while the occupied Middle Eastern territories visited by the coalition are technically held by local governments, its not that easy to miss that the US-led coalition are basically bumping off heads that they don&#039;t like and installing people that are more open to their policies into government positions and occupying them with either US troops and/or PMCs (i.e. mercenaries) as &amp;quot;observers&amp;quot; to help stabilize the region and train their troops, essentially turning them into a nation unofficially governed by the US. While it can be argued that said heads were in dire need of a thumping for the sake of the people, this is creating an increasingly common way for the US to expand its sphere of influence, while being able to dodge the bad label associated with imperialism.  Needless to say, this created even more of the resentment and hatred that allowed al-Qaeda to gain power in the first place, which combined with the crumbling state of Syria&#039;s government ended up setting the stage for ISIS, a more powerful and widespread organization intent on recreating the Islamic Caliphate of old. &lt;br /&gt;
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This also created a glamorization of the military by the media that contributed to the war being somewhat normalized in the eyes of the public and painting the coalition forces as heroes (I.E: vidya games like Call of Duty or movies like American Sniper). Call it entertainment or call it propaganda, either way, it contributed to the public being more accepting of what&#039;s essentially a world-wide conflict comprised of proxy wars and skirmishes with no clear beginning or end. It also had the effect of massively expanding national governments worldwide in order to &amp;quot;protect and secure&amp;quot; the lives of the citizenry, whereas most libertarians and anarchists viewed it as nothing more than a blatant power grab using security as an excuse. &lt;br /&gt;
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The US and remaining coalition forces are still technically fighting the War on Terror despite the original aggressors responsible for 9/11 being neutralized. As of writing this article: they&#039;re only three years shy of officially beating the Vietnam War in terms of duration. Indeed, it has raised concerns about the purpose of this ongoing conflict, as much of Iraq and Afghanistan is still very much a hotbed for insurrection to the point that Western intervention is no longer having a discernible effect and may very well be actively making it worse. Plus, with the aftermath of the war against ISIS, it has led to yet more intervention by larger neighboring states and more destabilized local conflicts, such as Turkey advancing into Syria, Saudi Arabia and Iran conducting a proxy war against each other in Yemen, the crackdown of the Kurdish independence referendum in Northern Iraq, and the Taliban further entrenching themselves in various provinces in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
==The Great Recession==&lt;br /&gt;
{{topquote|If you owe the bank one hundred dollars, that&#039;s your problem.  If you owe the bank one hundred million dollars, that&#039;s the bank&#039;s problem.|J. Paul Getty}}&lt;br /&gt;
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In 1987 Alan Greenspan became chairman of the Federal Reserve Bank and would hold that office until 2006, leaving behind a legacy of [[just as planned|fuckheug asset bubbles]].  Under the presidencies of Bush the Elder, Clinton, and Bush the Lesser, lending standards became increasingly lax to the point where a well dressed [[Lictor]] could qualify for a mortgage.  Prices for homes, stocks, and college educations skyrocketed, but because the dollar menu remained a dollar the talking heads insisted it wasn&#039;t inflation.  &lt;br /&gt;
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Stocks first plummeted in 2000 when everyone decided the likes of yahoo! and pets.com weren&#039;t worth a trillion dollars.  Then in 2008 the market shit itself again when bankers realized that Lictor was never going to pay off his home loan. But he can still get a bank to pay for his hormagaunts to go to Princeton, so the shoes aren&#039;t done falling yet.&lt;br /&gt;
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At the height of the bubble, it was possible for a person to obtain a home loan with no declared income, no declared assets, no down payment, and on negative amortization terms which means the borrower is only aiming to pay the interest on the loan (and maybe not even all of that) in the hope of selling the house later for more than the loan.  The sheer quantities of &#039;&#039;&#039;[[just as planned]]&#039;&#039;&#039; flavor kool-aid everyone was drinking would turn [[Magnus the Red]] several more colors.  &lt;br /&gt;
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The overwhelming majority of these loans were variable interest because the Fed had dropped rates so low that for a brief time they were actually paying banks to borrow money (you read that right, not paying them to lend money, paying them to borrow money from the fed; things got crazy).  The result was the economic equivalent of Chernobyl; as soon as it became apparent that rates couldn&#039;t go any lower everyone who couldn&#039;t pay was wiped out and declared bankruptcy.  The banks and investors had been divvying up the anticipated profits from the loans and selling them as securities, and suddenly nobody knew what those securities were actually worth.  As banks and insurance companies started imploding, the US government was obliged to intervene to stave off a complete collapse of the economy, but this was incredibly unpopular.&lt;br /&gt;
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==The Rise of Extremes, and the Tide of Populism==&lt;br /&gt;
The year 2016 was a shitshow in many, many ways, and its long-term effects have yet to become fully apparent. In hindsight, all those celebrity deaths were quite foreshadowing. &lt;br /&gt;
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The policies of Barrack Obama had become unpopular in many rural and conservative places, such as the Midwest and the Deep South, on top of an increasing racial divide that hadn&#039;t been seen since the late 1960s. Fed up with these policies, and with the apparent inaction of many moderate to center-right Republican politicians, a good deal of right-leaning voters turned to more hardcore conservative, right-wing populist candidates... candidates such as Donald Trump (yes, the same one from &#039;&#039;The Apprentice&#039;&#039;), who preached a hardline stance against immigration, negotiations for fairer trade deals and increasing domestic manufacturing, and a return to the Reagan-era &amp;quot;Peace through Strength&amp;quot; mentality, now intensified to a degree that many observers thought to border on authoritarianism. And despite all the odds, Trump won the presidential election through a handy margin in the electoral college against Hillary Clinton (though Hillary won more of the popular vote thanks to the large urban bases in California and New York), due to an appeal to Rust Belt workers and Hillary&#039;s association with her husband&#039;s scandals (as well as an overcomplicated clusterfuck involving emails that people made a big deal about at the time but now seems kind of dumb). This was accompanied by the rise of the so-called &amp;quot;Alternative-Right&amp;quot;, a hardcore right-wing ideology that espouses ethnonationalism and nativism as its primary goals.&lt;br /&gt;
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Almost immediately, the left accused Trump of colluding with Vladimir Putin in stealing the election from Clinton, and a two-year long investigation was launched (that ultimately found evidence of Russian interference with the election in Trump&#039;s favor, but could not find sufficient information to confirm or deny that Trump or his campaign was aware of it or actively cooperating with the Russians; Trump&#039;s rapport with Putin at the time continued to arouse suspicion but nobody&#039;s willing to go through that whole mess again unless they find a smoking gun), with both sides accusing one another of rigging the election.  Reacting in anger to what they perceived as Trump&#039;s violent racism and bigotry, a collection of left-wing anarchist paramilitary groups formed, naming themselves &amp;quot;Anti-Fascist Action&amp;quot;, or Antifa, for short. Antifa would disrupt conservative and right-wing rallies, claiming that as Trump&#039;s main supporters were sympathetic to Nazi ideology and espoused violence against their opponents, they could not be dealt with through purely non-violent means. In response to this, hardcore right-wing groups like the Proud Boys formed and began to clash on the streets with Antifa, turning the streets of cities like Portland into scenes eerily reminiscent of early-1920s Weimar Germany.&lt;br /&gt;
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In 2018, a surge of left-wing populism enabled the Democrats to take back the House of Representatives, and hardcore left-wing candidates such as &amp;quot;Democratic Socialist&amp;quot; Alexandria Ocasio-Cortez soon saw themselves propelled to the heights of political power. A political divide in the United States that had slowly been festering since the Bush presidency had grown to fruition; moderates and centrists soon found themselves on the back burner, and the American people polarized into ideologically incompatible camps who began to view each other as traitors to the Republic and wannabe-genocidal dictators.  This was aided by the echo chambers created by social media plus the mainstream media increasingly taking sides rather than just reporting on the conflict, which minimized any potentially friendly interactions with the &amp;quot;other side&amp;quot; and has led some commentators and scholars predicting the U.S might see another civil war within a generation.&lt;br /&gt;
&lt;br /&gt;
In Europe, populist movements arose as a result of the perceived overbearing rules and regulations coming from the EU, the migration crisis as a result of the Syrian Civil War, and a general resurgence of nationalism. The most notable of these movements was the &#039;16 British Exit movement (Brexit, for short) that sought the departure of the UK from the EU, and soon, nominally centrist governments in Europe soon found themselves out of power or greatly diminished, replaced by populist right-wing or populist left-wing governments, as the dream of the European Union looked more and more like a fantasy. Brexit itself proved to cause its own problems after it became clear that after leaving the EU, numerous trade deals would need to be renegotiated (among other issues much too complex to describe here) that would profoundly damage the UK&#039;s economy if they could not be preserved. The fact the question of Brexit was decided by a referendum of the general public, which was only partly aware of the issues at stake and did not understand the consequences of leaving the EU, did not instill confidence in the government. Moreover, it is possible that if Brexit does end up happening, Scotland may leave the UK in order to preserve their connections to the EU.&lt;br /&gt;
&lt;br /&gt;
In Russia, Putin&#039;s imperialistic ambitions, a paranoid fear of NATO expansion, and possibly a desire to reclaim what had once been a critical port in the old USSR, propelled the large nation into invading its neighbor, Ukraine, in order to &amp;quot;protect Russian minorities in the Donbass and Crimea&amp;quot;. Ukraine, having just recently undergone a political revolution that ousted the pro-Russian administration, wasn&#039;t having it and fought the Russians and their separatist allies to a virtual standstill in the still-ongoing Donbass War. The Putin regime has also been implicated in several other acts of interfering with other world governments, perhaps as a way to exact revenge for how the West abandoned Russia to its fate after the Soviet Union fell. That said, Putin&#039;s stranglehold over Russian politics and elimination of anyone with enough political acumen to take his place has set the stage for a major power vacuum to arise after his death/retirement, and there&#039;s no telling if the Russian government as it exists today could survive in his absence. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, populist leaders and old-school authoritarians rose up in Turkey, the Philippines, Brazil, Thailand, India and Pakistan, which has put a nail in the coffin for liberalism in those various democratic institutions. In China, President Xi Jinping removed the term limits and became China&#039;s most powerful leader since Mao Zedong and Deng Xiaoping; this coincides with China reverting back to the foreign policy of the Ming Dynasty on steroids and trying to bring back the Sinocentric world order of old. Beijing&#039;s initialization of the Belt and Road Initiative throughout Eurasia and the String of Pearls geostrategic security bases around the Indian Ocean is a multinational project that dwarfs the Marshall Plan, and has spooked Washington into trying ways to at least counter some of China&#039;s ambitions to various results. The rise of China, combined with the political stagnation of the US and the decline of Western institutions, has bifurcated the Post-Cold War World Order. Unipolarity has ended.&lt;br /&gt;
&lt;br /&gt;
The future of the world is in flux, as it always has been. Only time will tell whether or not the moderates will again take the reigns of power, or if the status quo is permanently shifted to the left or right. Or if the worst-case scenario predictions about the effects of uncontrolled global climate change come to pass and make that whole question a moot point. After all, it&#039;s hard to rule a country when a significant fraction of it is suddenly no longer fit for human inhabitation.&lt;br /&gt;
&lt;br /&gt;
==The Pandemic of 2020 AKA World.exe has paused==&lt;br /&gt;
In late 2019 (first confirmed infection was somewhere around middle of December, with a non-connected solo infection showing symptoms on December 1), a new strain of coronavirus appeared in the Hubei province of China. Genome sequencing would later confirm that the virus hopped to humans from bats, which have historically been a source of multiple other epidemics such as Ebola and SARS.  &lt;br /&gt;
&lt;br /&gt;
An airborne respiratory virus, SARS-CoV-2 resembled the common cold, with some studies suggesting that 80% of infected would be asymptomatic or show mild cold-like symptoms (although in hindsight its close relation to a virus that caused a smaller but still major outbreak in 2002 known as SARS should have been a cause for alarm; later studies have since shown that these &amp;quot;asymptomatic&amp;quot; cases develop a variety of health problems later in life).  However in a small minority of cases, particularly the elderly and immunocompromised, it could result in severe pneumonia frequently resulting in death, and it spread so quickly that the so-called &amp;quot;small minority&amp;quot; is still likely to end up being millions of cases. Unusually for a pandemic, the virus had almost no effect on the young, in contrast to the Spanish Flu outbreak of 1918 which affected the strongest the worst due to life-threatening immune responses. Or at least that was assumed to be the case, right until it was discovered that &amp;quot;recovered&amp;quot; cases in younger individuals had a disproportionately high risk of developing strokes, heart conditions, and other life-threatening problems, although this may be due to selection bias; large scale epidemiological studies are as yet still in progress. Regardless, pneumonia is no joke and a virus that humanity has zero immunity against is a very nasty thing indeed.   &lt;br /&gt;
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Through the end of 2019, it was believed that the virus could be contained to China, but by February 2020 it was clear that containment had failed and that the virus would spread worldwide. With the nationalists and the populist leaders proving themselves unable to handle a disease that respected no borders and unwilling to cooperate with each other long enough to create a productive response that might have kept the virus from becoming a full-fledged pandemic, the global community flailed helplessly in between bouts of passing the buck as the disease, named &amp;quot;COVID-19&amp;quot;, spread across one continent after another. &lt;br /&gt;
&lt;br /&gt;
Widespread government orders to close businesses and pushes for people to remain in their homes resulted in unemployment levels never before seen in history, and the global economy reached its lowest point since the Great Depression in what is now being called the &amp;quot;Great Lockdown&amp;quot;. Worldwide air travel ground to a halt, and transportation energy use dropped so precipitously that oil reached &#039;&#039;negative&#039;&#039; value (not an error result, producers are actually paying people to take oil away). The prolonged economic downturn has made a fair number of people talk about the possibility of implementing major reforms such as universal basic income to ensure that economies don&#039;t implode entirely, although the reactions to said proposals have been mixed. On the other extreme some politicians have shown a blunt prioritizing of the economy over the people the economy is supposed to serve, which unsurprisingly has not won them much goodwill. &lt;br /&gt;
&lt;br /&gt;
Even after more stringent lockdown protocols were adopted by at-risk regions, the virus has continued to spread and health care systems throughout the world are being pushed to their limits as people continue to die from COVID-19; as of June 2020 it&#039;s already killed more Americans than the entire First World War. With a vaccine still at least a year away (and that&#039;s the most optimistic estimate) as of this writing, it&#039;s anyone&#039;s guess as to how long the pandemic will last...or if the global economy will be able to survive the measures needed to keep the pandemic under control until it ends.&lt;br /&gt;
&lt;br /&gt;
The effects of the stress placed upon populations during the lockdown would be combined with long-standing racial tensions after video footage of the death of an African-American man at the hands of police (the most recent one in a string of increasingly unjustifiable killings by police over the preceding years, including killings of unarmed civilians in front of multiple witnesses) went viral across the internet. This recent act of police brutality in the face of a steadily growing sentiment that police forces were corrupt and motivated by bigotry led large scale protests and riots reminiscent of similar riots in 1968 of burning buildings, clouds of tear gas and widespread violence (including against unarmed protesters).  While President Trump condemned the killing and signed an executive order banning choke holds in response (while several states had already banned choke-holds, the executive order makes them prohibited across the entire U.S), many deemed it deemed too little, too late.  There was even a brief insurrection in Seattle with various groups of protestors taking over part of the city and renaming it CHAZ (Capital Hill Autonomous Zone), which was walked back and later re-packaged as CHOP - Capital Hill Occupied Protest - when President Trump threatened to invoke the [https://en.wikipedia.org/wiki/Insurrection_Act_of_1807 Insurrection Act] and use military force to suppress it (a move that even the military thought would be extreme due to the relative lack of violence from protesters compared to the 1968 riots).  CHAZ/CHOP was disbanded by the Seattle police in early July following an executive order from Seattle&#039;s mayor (conveniently right after protestors staged a rally outside the mayor&#039;s house). The recent reports from Portland of federal agents &lt;br /&gt;
in unmarked vehicles kidnapping people off the streets without explanation or even the consent of state government (and the hints from the Department of Homeland Security that they will do the same in other states too, albeit some of the people arrested appear to be ANTIFA members and/or have committed actual crimes) has only worsened fears of what Trump plans to do in order to &amp;quot;restore order&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By the middle of 2020 the comparisons to 1968 of a year of &#039;one goddamn thing after another&#039; were many and apt, and it&#039;s not even time for the US presidential election yet.&lt;br /&gt;
&lt;br /&gt;
[[Memes]] have never been better though.&lt;br /&gt;
&lt;br /&gt;
==The World Powers nowadays==&lt;br /&gt;
{{topquote|For all the ‘4th Generation of War’ intellectuals running around today saying that the nature of war has fundamentally changed, the tactics are wholly new, etc., I must respectfully say, ‘Not really’: Alexander the Great would not be in the least bit perplexed by the enemy that we face right now in Iraq, and our leaders going into this fight do their troops a disservice by not studying — studying, vice just reading — the men who have gone before us.|General James Mattis}}&lt;br /&gt;
With the fall of the Soviet Union and the massive economical crisis Russia suffered while adapting to the new capitalist system, the United States appeared as a global power with no real competition. For a while at least. The United States had to focus their attention in the War against Terror, a massive campaign against terrorism around the globe, in particular after the terrorist attacks of September 11 2001, which ended up with the destruction of the World Trade Center buildings through kidnapped planes. Since then, the United States has been present in the Middle East in one way or another. The world in general has had to adapt their military systems, being prepared to deal with another massive world war, and now have to fight small skirmishes against global terrorism, usually with a heavier weight of intelligence and counter-intelligence over actual military power. At the same time, they also have to deal with the ethical snarl of determining where the lines between &amp;quot;civilian&amp;quot; and &amp;quot;combatant&amp;quot; can be drawn, to say nothing of the suggestion that the War on Terror is really a ploy for the US to build a new empire without openly admitting that&#039;s what it&#039;s doing.&lt;br /&gt;
&lt;br /&gt;
Outside of the US, Europe continued the process of developing an unified political entity, which ended in the Maastricht Treaty in 1992 with the birth of the European Union. With the fall of the Soviet Union, many ex-republics and other european countries under soviet control joined the EU, event that caused certain frictions with Russia. Also in this period we saw the fracture of Yugoslavia, with the conflicts that followed being some of the most bloody and brutal in Europe since the end of World War II. &lt;br /&gt;
&lt;br /&gt;
To further add to the point in Europe right now, with the UK leaving the EU, there is a growing belief that the power vacuum created by Britain is going to make the Franco-German Bloc even more overly dominant. Macron&#039;s ambition for a French-dominated EU through a &#039;European Army&#039; have raised eyebrows amongst Napoleonic/Gaulist analysts. In theory, it makes sense for France to centralize Europe&#039;s military under the command of the French as this is Paris&#039; only window of opportunity to not only reinstate itself as the great power of the continent, but also break away from US over-dependence. The window of opportunity is simple in explanation; right now France&#039;s old regional adversaries, Germany and the UK, no longer pose a threat. Germany has destroyed its political leadership due to the migration crisis and is militarily castrated. The UK have lost almost all political credibility after the Brexit circus and is on the brink of political fragmentation. Paris right now is the most militarily capable member of the EU and a nuclear armed weapons state in its own right with vast financial influence over its &amp;lt;s&amp;gt;colonies&amp;lt;/s&amp;gt; African friends and multiple overseas naval base. However, in practice, the sheer level of bureaucratic clusterfuck in the language barriers of the &amp;lt;s&amp;gt;28&amp;lt;/s&amp;gt; 27 member states would be a significant challenge to such an idea. Let alone the fact that South and Eastern Europeans do not like the idea of being dictated by the French, and would rather prefer the Americans under good&#039;ol NATO instead. Furthermore, Paris has a stagnating and mediocre economy, so we have no idea how Macron is going to balance the budget and, with Berlin&#039;s economy contracting to near recession levels, such ideas may prove &#039;&#039;too&#039;&#039; ambitious in the first place. But alas, if Macron wants to role-play Europa Universalis whilst putting on his Napoleon hat, he can be our fucking guest.&lt;br /&gt;
&lt;br /&gt;
[[Japan]], after the economic boom they enjoyed during most of the 80s, suffered one of the biggest asset price crashes in history, sinking their economy. Badly. This was a catastrophic event for many Japanese, and this crisis lasted for over a decade (technically they haven&#039;t recovered from it yet). While they are still one of the wealthiest countries in the world, the effects of the 90s crash has had a massive impact on their financial, business and general culture, to the point of being very difficult to find any Japanese work set in modern day that doesn&#039;t reference the crisis in any way.&lt;br /&gt;
&lt;br /&gt;
Many of the old communist countries quickly changed into capitalist economies during the 80s and 90s. Nowadays, there are only a handful of countries that would title themselves as communists, with none of them following a purely pre-91 planned economy (China, Laos and Vietnam changed their economy into a capitalist-like system while retaining much of their political structure, North Korea is basically an absolute monarchy, and Cuba is steadily changing and opening their economy to the world). &lt;br /&gt;
&lt;br /&gt;
After the massive humanitarian, agricultural and economical crisis that Mao&#039;s &amp;quot;Great Leap Forward&amp;quot; caused, [[Pretend|China adapted their communist system into an capitalist one hidden under a communist name,]] and became the &#039;&#039;de facto&#039;&#039; factory of the world, developing a massive industry and becoming a world power from the first time since more than a century. Its economic and political influence in the world is extremely important in world politics. The relationship between China and the US after the Cold War is....how do we put it...shall we say complicated? The US-China relationship is akin to a marriage still hanging on because both partners are so much in debt with one another that divorcing would be too much trouble for its worth. However, China has had plenty of problems during the last decades, such as the failed &amp;quot;one child&amp;quot; policy and increasing industrial and environmental pollution.  Tensions have strained further with the US pushing for industrial independence from China under Trump, and China earning plenty of ill-will given the Chinese government&#039;s mismanagement of COVID-19 and their increasing Human Rights Abuses (the ones against the Uighur Muslims [https://www.businessinsider.com.au/video-chinese-ambassador-confronted-over-blindfolded-uighur-muslims-2020-7?r=US&amp;amp;IR=T looking &#039;&#039;&#039;very&#039;&#039;&#039; similar to Nazi Germany&#039;s treatment of Jews]).  Still for all its inconvenience, China is the second most powerful geopolitical entity and has grown to dominate international relations whether detractors like it or not.  [[Skub|Now the question on China&#039;s superpower status is nothing more than political skub amongst academics and political scientists, due to how....skubby the &#039;&#039;actual&#039;&#039; credentials to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; a superpower is in the first place.]]  Whatever the case, if the US ceases to be the world&#039;s superpower, China will definitely go for the top spot.&lt;br /&gt;
&lt;br /&gt;
On the other hand of Eurasia, Russia as well tried to recover its influence in world politics, [[Skub|with different degrees of success]]; as mentioned before it now seems to have shifted focus to undermining the influence of other countries instead, particularly that of the US. After somewhat recovering from the massive economic crisis of the 90s, Russia is still one of the most powerful and influential countries worldwide, due to its military weight and nuclear arsenal. Whilst US-China relationship is an overcomplicated trainwreck of interdependence, espionage and trade/IP disputes, Russia-China relations seem to have patched up the divorce from the Sino-Soviet Split. This was due to the fact that both the Russian and Chinese government realized how pointless and petty the split was, and that teaming up was a far more better choice than being divided. Although fears and suspicions still exist, the 2014 Ukraine crisis forced Russia to ignore these old-time fears of China as the relationship towards the West nosedived back to the good old days of the Cold War. The drop in oil prices along with sanctions crippled Russia&#039;s already vulnerable economy to the point that, economically speaking, Russia became an economic dwarf. As you can imagine, you can&#039;t have another arms race if you don&#039;t even have the money to spend them. Fortunately for Russia, this is where China comes in. Although the EU still remains the largest trading partner for Russia, in the long term, trade with China would increase due to China&#039;s obviously &#039;&#039;large&#039;&#039; middle class. The Chinese are hungry and in ever present need for oil, gas and foodstuffs, Russia is a giant oil and gas reserve with plenty of fertile ground to farm. Factor in the fact that a friendly China would safeguard Russia&#039;s underpopulated and vulnerable Far East and you will see a Russia even more against current Western institutions than the old Soviet days. Nevertheless, as mentioned before, they still have more nukes than anyone, but they have reduced that number considerably due to it&#039;s not necessary to have so many nukes anymore, and they are reeeealy expensive to build and maintain.&lt;br /&gt;
&lt;br /&gt;
==Technology, science and culture==&lt;br /&gt;
After the world stopped fearing the nuclear holocaust that a MAD would&#039;ve been, there were many shifts in technological interest. In particular, computer science grew and developed exponentially, with computers becoming a part of everyday life. Modern communications have been affected as well. It is difficult to grasp how big of an impact has the Internet had in shaping modern life but suffice to say it affects every aspect of our lives. Readers of this article are well aware of this since they are using the internet to read it. In particular, the world of entertainment has become really big thanks to this technological level. Videogames replaced movies as the biggest and most profitable entertainment media (thanks in part to the growth of mobile gaming). &lt;br /&gt;
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Many of the concerns of the Cold War era still persist, and in many cases, they&#039;ve only grown with time. Without a nuclear war to worry about, things as environmentalism has changed focus on global warming and the waste of polluting elements into the ocean as their effects grow increasingly noticeable. Another issue relating to culture would be the rise of populist movements in various regions around the globe, from every bend of the ideological spectrum, mostly as a result of the increasing globalization and the presumed decline of what was once the nation-state. &lt;br /&gt;
&lt;br /&gt;
===Spaceflight===&lt;br /&gt;
One of the high points of the Post-Cold War era has been the shift of emphasis on space activity away from government agencies and towards commercial ventures.  With the dissolution of the USSR, NASA began collaborating with the Russian government, first with missions to the Mir space station and later with the construction of the International Space Station.  &lt;br /&gt;
&lt;br /&gt;
Beginning with SpaceShipOne in 2003, private enterprise has ticked off a number of firsts and achieved in years what took the military industrial complex decades.  In 2015, SpaceX destroyed the conventional business model of space rocketry by successfully landing and relaunching a first stage rocket.  Practical re-usability combined with fixed cost pricing likely heralds the end of the massive government sponsored development programs of the past.  New technologies in testing include inflatable modules and 3d printed solar panels constructed after launch.&lt;br /&gt;
&lt;br /&gt;
The iconic LC-39A, departure point for the majority of the Saturn and Shuttle launches, is now operated under commercial lease by SpaceX. It is a safe bet that space exploitation is the next trillion dollar mega industry, quadrillion even, unless major AI breakthroughs are made.&lt;br /&gt;
&lt;br /&gt;
==The appeal of Post-Cold War world==&lt;br /&gt;
Do you like stories of special force operators going on incredibly risky missions to take down terrorists, insurgents, and radicals of any ideological or religious flavor? Then this setting might be right for you, due to the prevalence of the Global War on Terror and the almost-extensive use of special forces such as the Green Berets, Navy SEALs, Spetznaz, SAS, and so on in their fight against the new enemy that has largely replaced the Soviet Union in the minds of many in the West - the radical Islamic &amp;quot;jihadist&amp;quot; organizations such as Al-Qaeda or the Taliban, whose goals range from either kicking all foreign influence out of their country, to establishing a global caliphate.&lt;br /&gt;
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Wargame wise, there is some appeal in recreating the various, drawn-out conflicts such as in Iraq, Syria, and Afghanistan (to date the longest war in American history at over 17 years if one doesn&#039;t count the Korean War, which the US never officially declared war during and has spent most of its existence cold.), pitting the well-equipped, organized, and disciplined forces of the Western powers against the zealotry, tenaciousness, and cunning of the various insurgent and terrorist groups that plague the region. Due to the rather asymmetric nature of these wars, as well as the murkiness that comes with it, it&#039;s not as popular as the more conventionally focused, more-or-less Black-And-White morality of World War 2 setting.&lt;br /&gt;
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[[Urban Fantasy]] and Superheroes are often set in the current Post-Cold War era. By making fictional, fantastical threats one avoids the question of what the hell is there left to fight. It also benefits from being a world that&#039;s largely prebuilt and known to players, allowing writers to focus exclusively on what&#039;s different.&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Post-Cold_War&amp;diff=382311</id>
		<title>Post-Cold War</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Post-Cold_War&amp;diff=382311"/>
		<updated>2020-07-21T05:11:00Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* The Rise of Extremes, and the Tide of Populism */ CNN – for one - has been taking the left side; also, check these sources out.  https://news.gallup.com/poll/143267/distrust-media-edges-record-high.aspx https://news.gallup.com/poll/219824/democrats-confidence-mass-media-rises-sharply-2016.aspx https://publicintegrity.org/politics/journalists-shower-hillary-clinton-with-campaign-cash&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{Topquote|What we may be witnessing is not just the end of [[the Cold War]], or the passing of a particular period of post-war history, but the end of history as such … That is, the end point of mankind&#039;s ideological evolution and the universalization of Western liberal democracy as the final form of human government.|Francis Fukuyama, &#039;&#039;The End of History and the Last Man&#039;&#039;. Unsurprisingly, he has since admitted that in retrospect he was being too optimistic.}}&lt;br /&gt;
&lt;br /&gt;
After the end of the communist regimes and the implosion of the Soviet Union in 1991 ended almost half a century of [[The Cold War|Cold War]]. The ideological, political and economical clashes between different ideologies that had had its apex during World War II had finally ended with the prevalence of capitalism as the dominant economic model and with western-type democracies as the most favoured political models (at least in the West and the ex-Soviet States). The End of the World through nuclear means, [[grimdark|while almost seen as a certainty during many periods of crisis]], had not come to pass, and [[noblebright|a feeling of peace and relief spreaded through the world]]. While the old fear of a world war pretty much dissapeared, the problems of the Cold War were replaced by many other and smaller conundrums all around the globe. This aspect is important, since due to technological advancements and the development of computers and the Internet, the world is more interconnected than ever before, and events that decades ago would&#039;ve been isolated to a small region could have massive reverberations throughout the globe. &lt;br /&gt;
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This period of history is being studied and analyzed by historians as we speak, considering most of the relevant events of this period happened less than 30 years ago and are continuing into the present day (2020, as of this article&#039;s writing). There&#039;s a reason why historians usually don&#039;t touch anything that&#039;s happened in the last twenty or so years, so we&#039;ll do our best to avoid any [[skub]] and just retell events as they happened and how they relate to one another; which is no easy feat since the world has become more interconnected than ever, with events happening halfway around the world being felt everywhere. Now, pretty much everyone outside of tribes not in regular contact is generally in the know about the affairs of the world due to the fact that anything can be recorded and discussed on 24/7 news networks and the internet definitely made everyone more aware of everyone else.&lt;br /&gt;
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==New World Order: The 1990s==&lt;br /&gt;
After the collapse of the Soviet Union and the fall or transformation of communist regimes worldwide, the United States found itself catapulted into a position of undisputed supremacy over the globe. Following a short, brutal war with Saddam Hussein&#039;s Iraq (which ended in a rather hilarious roflstomp victory for the U.S-led Coalition, which took casualties in the low hundreds compared to Iraq having 85% of it&#039;s pre-war armed forces completely wiped out), the U.S began perhaps one of it&#039;s greatest decades of economic and cultural prosperity under the dotcom bubble. With it&#039;s military might guarding the vital sea and air routes of the world, the 1990s began a period of interconnectivity and increased trade that would be later known as &amp;quot;globalization&amp;quot; (Though for some, the term &amp;quot;Westernization&amp;quot; would be better suited, as much of the world has adopted, at least in part, American cultural, military, and economic doctrines).&lt;br /&gt;
&lt;br /&gt;
This isn&#039;t to say that things were all peaches and sunshine for the U.S, however. In many cities across the U.S, many African and Hispanic Americans became utterly fed up with the way the police forces often treated them (in the case of many metropolitan areas like L.A., it was little better than dirt). A boiling point was reached when Rodney King, an African American man (who had a history of armed robbery and beating his wife), was given a retalitory beating by two white police officers on camera after leading a high speed chase through a residential area, resisting arrest and attempting to charge an officer. The news media edited out King&#039;s aggresion towards the police, but the jury for the officers would see the full tape and acquit them. This action triggered the Los Angeles race riots, which would leave a scar on the collective consciousness of Americans everywhere. Another dark side to this otherwise happy time was the military debacles in Somalia and the war crime filled Yugoslav Wars. The Yugoslav Wars were the only remotely symmetrical war in recent history between something more than African warlords, but rarely appears in war games (or video games that aren&#039;t Tactics Ogre) for the simple reason that nobody can understand what the hell was going on without serious research. The domestic side of the Federal Government lost a lot of trust during the Clinton administration between Bill Clinton&#039;s sex scandals and the heavy-handed and openly corrupt response of the FBI and ATF took to dealing with the Branch Davidian cult in Waco, Texas. The agencies repeatedly claiming concern for supposed hostages they didn&#039;t know the location but totally existed before &#039;&#039;setting their compound on fire&#039;&#039; and driving over it with an armored vehicle, which would have killed the hostages if they existed, then planting their own equipment as evidence remains a popular example of the ATF&#039;s naked corruption to this day.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, in the newly reformed state of Russia, things were looking a bit... well, let&#039;s just say that the immediate post-Heresy Imperium had it much better than what happened to Russia. Problems ranging from a severe economic collapse, the rise of oligarchs and criminal mobs, a major rebellion in the majority Islamic province of Chechnya, and the government is about as morally pure as your average Tzeentchian cultist all contributed to the post-Soviet Russians generally feeling pretty damned hopeless and betrayed by the West. Boris Yeltsin, the first President of Russia, tried his damndest to fix things, but turning the country around proved to be beyond his skills, and left the office in relative disgrace. Enter one Vladimir Putin, a former KGB officer and someone with a more [[God-Emperor of Mankind|authoritarian and straightforward way of doing things]]. He technically stabilized Russia, but has since been continually stirring shit up in the rest of the world ever since. &lt;br /&gt;
&lt;br /&gt;
In Europe, the European Union was officially ratified by the Maaschirt Treaty in 1992, marking for the first time since &amp;lt;s&amp;gt;Rome&amp;lt;/s&amp;gt; Napoleon that a singular power has held complete sway over &amp;lt;s&amp;gt;all&amp;lt;/s&amp;gt; most of the continent. The EU&#039;s goal, amongst many things, was to promote economic and military cooperation amongst its member states. To that end, most nations in the EU abandoned their national currencies for the euro, with &amp;lt;s&amp;gt; only &amp;lt;/s&amp;gt; UK, Bulgaria, Croatia, Denmark, Hungary, Poland, Czech Republic, Romania and Sweden retaining their own. This group has rapidly moved past the mere economic partnership and into either: an overstate that curtails the freedoms of its member countries who are &amp;quot;represented&amp;quot; by unelected bureaucrats with no method of removing them, an attempt to create a governing body that could step in and stop the squabbling nations of Europe from starting WW3, or a hopelessly incompetent bureaucratic clusterfuck that survives through sheer inertia, depending on your point of view. Or any combination of the three. &lt;br /&gt;
&lt;br /&gt;
In the Middle East, however, tensions were steadily rising. Due to events like the discovery of oil in large parts of the region, the disaster that was the Sykes-Picot Agreement, the formation of the Jewish state of Israel in was formerly Arab land and its subsequent occupation of far more territory than it was actually supposed to get, the various Muslim tribes and nations of the Middle East began to look at the Christian and secular nations of the West and Russia with barely restrained hatred, feeling that they had been cheated, stomped on, and oppressed by the ungodly European and American powers over and over again. Many began to long for the glory days of the Golden Age of Islam in the Early Middle Ages, and so started to turn to increasingly radical sects of Islam that promised such a return to power and prestige, such as the Wahhabist sect of Sunni Islam, the state religion of the most powerful islamic nation, Saudi-Arabia. The disastrous invasion of Afghanistan by the Soviets in late-Cold War had provided experience to the Mujahideen (roughly translating as &amp;quot;those engaged in a holy war&amp;quot;), experience which was now being turned against those who supported them against the Soviets. A few began to carry out acts of terror against their Israeli and American foes, such as in the bombing of the Marine barracks in Beirut and the attack on the USS Cole. But the worst was yet to come, as a new, much more disciplined and organized group of Sunni radicals known as Al-Qaeda (in Arabic, literally &amp;quot;The Base&amp;quot; or &amp;quot;The Foundation&amp;quot;) came into being, led by wealthy Saudi billionaire and former muhajedeen commander Osama bin Laden. Their strike against the heart of their perceived enemies would forever shatter the ideal of Western triumph and total American supremacy, and usher in a new, long, bloody period of conflict. Of course, the fact that many of these groups were originally trained and armed by the CIA to fight the Soviets and their proxies in Afghanistan and the Iran-Iraq war is often swept under the carpet.&lt;br /&gt;
&lt;br /&gt;
==9/11 and the War on Terror==&lt;br /&gt;
{{topquote|We have slain a large dragon. But we live now in a jungle filled with a bewildering variety of poisonous snakes. And in many ways, the dragon was easier to keep track of.|CIA Director James Woolsey, 1993}}&lt;br /&gt;
&lt;br /&gt;
9/11 can be seen as the catalyst for what would fuel today&#039;s paranoia against &amp;quot;terrorism&amp;quot;. On September 11, 2001, several Al-Qaeda terrorists hi-jacked 4 commercial flights and crashed them to three different locales, although the most significant of this was the World Trade Center, causing the Twin Towers to collapse and be labeled as the worst terrorist attack on American soil, as it killed nearly 3,000 people.  One of the planes - Flight 93 - saw passengers and crew learned of the other suicide attacks and fought back against the terrorists, who chose to crash the plane into a field and kill everyone rather than cede control. This attack was led by a man named Osama Bin Laden.  If you want to subscribe to the tin-foil hat crew, there&#039;s been several conspiracy theories related to this, most popular of which is that the American government planned for 9/11 and the entirety of the tragedy, but whether you want to believe those or not is up to you.&lt;br /&gt;
&lt;br /&gt;
Anyway, with the world shocked, a worldwide manhunt for Bin Laden occurred, taking the US-led coalition forces to Afghanistan, Iraq, and eventually Pakistan. During their hunt, this resulted in warlords and dictators in the Middle East getting the knife, most notably Saddam Hussein of Iraq and Muammar Gaddafi of Libya. Long story short, after a bunch of wacky misadventures and more conflicts than anyone can count: SEAL Team Six, a special operations unit of the US Navy, eventually found and killed Bin Laden during a raid ten years later. &lt;br /&gt;
&lt;br /&gt;
Despite the shock of the attacks, the people of the United States didn&#039;t wholly &amp;quot;unify&amp;quot; as is too often suggested by those who lived at the time. Muslim Americans, and even quite a few who simply &#039;&#039;looked&#039;&#039; Middle Eastern, including Sikhs and South-East Asians, were the targets of hate crimes - arsons, murders, and assaults shot up in the days and weeks after the attacks. It has been asserted that this is the origin of the Western Conservative bias against Muslims and the reignition of fear of foreigners.  This was also a major catalyst for anti-religious groups given that Al-Qaeda is an Islamic terrorist group and the mastermind Bin Laden declared a &amp;quot;holy war&amp;quot; against the United States, resulting in several things including the [[Imperial Truth|New Atheist movement]] and a &#039;&#039;huge&#039;&#039; surge in religiously-motivated villains in fiction for the next two decades (especially Islam and, strangely - since 9/11 wasn&#039;t done in the name of this religion, Christianity).&lt;br /&gt;
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Despite the success of the Osama Bin Laden raid, the War on Terror never really &amp;quot;ended&amp;quot; and it jump-started the global arms industry into overdrive. It created a demand for more guns, more militarization, more equipment, and more troops, in order to stem the tide of terrorists and rogue elements threatening everyone&#039;s safety (if you want to believe the rhetoric, anyway). It&#039;s also being seen as pseudo-Imperialism, as while the occupied Middle Eastern territories visited by the coalition are technically held by local governments, its not that easy to miss that the US-led coalition are basically bumping off heads that they don&#039;t like and installing people that are more open to their policies into government positions and occupying them with either US troops and/or PMCs (i.e. mercenaries) as &amp;quot;observers&amp;quot; to help stabilize the region and train their troops, essentially turning them into a nation unofficially governed by the US. While it can be argued that said heads were in dire need of a thumping for the sake of the people, this is creating an increasingly common way for the US to expand its sphere of influence, while being able to dodge the bad label associated with imperialism.  Needless to say, this created even more of the resentment and hatred that allowed al-Qaeda to gain power in the first place, which combined with the crumbling state of Syria&#039;s government ended up setting the stage for ISIS, a more powerful and widespread organization intent on recreating the Islamic Caliphate of old. &lt;br /&gt;
&lt;br /&gt;
This also created a glamorization of the military by the media that contributed to the war being somewhat normalized in the eyes of the public and painting the coalition forces as heroes (I.E: vidya games like Call of Duty or movies like American Sniper). Call it entertainment or call it propaganda, either way, it contributed to the public being more accepting of what&#039;s essentially a world-wide conflict comprised of proxy wars and skirmishes with no clear beginning or end. It also had the effect of massively expanding national governments worldwide in order to &amp;quot;protect and secure&amp;quot; the lives of the citizenry, whereas most libertarians and anarchists viewed it as nothing more than a blatant power grab using security as an excuse. &lt;br /&gt;
&lt;br /&gt;
The US and remaining coalition forces are still technically fighting the War on Terror despite the original aggressors responsible for 9/11 being neutralized. As of writing this article: they&#039;re only three years shy of officially beating the Vietnam War in terms of duration. Indeed, it has raised concerns about the purpose of this ongoing conflict, as much of Iraq and Afghanistan is still very much a hotbed for insurrection to the point that Western intervention is no longer having a discernible effect and may very well be actively making it worse. Plus, with the aftermath of the war against ISIS, it has led to yet more intervention by larger neighboring states and more destabilized local conflicts, such as Turkey advancing into Syria, Saudi Arabia and Iran conducting a proxy war against each other in Yemen, the crackdown of the Kurdish independence referendum in Northern Iraq, and the Taliban further entrenching themselves in various provinces in Afghanistan.&lt;br /&gt;
&lt;br /&gt;
==The Great Recession==&lt;br /&gt;
{{topquote|If you owe the bank one hundred dollars, that&#039;s your problem.  If you owe the bank one hundred million dollars, that&#039;s the bank&#039;s problem.|J. Paul Getty}}&lt;br /&gt;
&lt;br /&gt;
In 1987 Alan Greenspan became chairman of the Federal Reserve Bank and would hold that office until 2006, leaving behind a legacy of [[just as planned|fuckheug asset bubbles]].  Under the presidencies of Bush the Elder, Clinton, and Bush the Lesser, lending standards became increasingly lax to the point where a well dressed [[Lictor]] could qualify for a mortgage.  Prices for homes, stocks, and college educations skyrocketed, but because the dollar menu remained a dollar the talking heads insisted it wasn&#039;t inflation.  &lt;br /&gt;
&lt;br /&gt;
Stocks first plummeted in 2000 when everyone decided the likes of yahoo! and pets.com weren&#039;t worth a trillion dollars.  Then in 2008 the market shit itself again when bankers realized that Lictor was never going to pay off his home loan. But he can still get a bank to pay for his hormagaunts to go to Princeton, so the shoes aren&#039;t done falling yet.&lt;br /&gt;
&lt;br /&gt;
At the height of the bubble, it was possible for a person to obtain a home loan with no declared income, no declared assets, no down payment, and on negative amortization terms which means the borrower is only aiming to pay the interest on the loan (and maybe not even all of that) in the hope of selling the house later for more than the loan.  The sheer quantities of &#039;&#039;&#039;[[just as planned]]&#039;&#039;&#039; flavor kool-aid everyone was drinking would turn [[Magnus the Red]] several more colors.  &lt;br /&gt;
&lt;br /&gt;
The overwhelming majority of these loans were variable interest because the Fed had dropped rates so low that for a brief time they were actually paying banks to borrow money (you read that right, not paying them to lend money, paying them to borrow money from the fed; things got crazy).  The result was the economic equivalent of Chernobyl; as soon as it became apparent that rates couldn&#039;t go any lower everyone who couldn&#039;t pay was wiped out and declared bankruptcy.  The banks and investors had been divvying up the anticipated profits from the loans and selling them as securities, and suddenly nobody knew what those securities were actually worth.  As banks and insurance companies started imploding, the US government was obliged to intervene to stave off a complete collapse of the economy, but this was incredibly unpopular.&lt;br /&gt;
&lt;br /&gt;
==The Rise of Extremes, and the Tide of Populism==&lt;br /&gt;
The year 2016 was a shitshow in many, many ways, and its long-term effects have yet to become fully apparent. In hindsight, all those celebrity deaths were quite foreshadowing. &lt;br /&gt;
&lt;br /&gt;
The policies of Barrack Obama had become unpopular in many rural and conservative places, such as the Midwest and the Deep South, on top of an increasing racial divide that hadn&#039;t been seen since the late 1960s. Fed up with these policies, and with the apparent inaction of many moderate to center-right Republican politicians, a good deal of right-leaning voters turned to more hardcore conservative, right-wing populist candidates... candidates such as Donald Trump (yes, the same one from &#039;&#039;The Apprentice&#039;&#039;), who preached a hardline stance against immigration, negotiations for fairer trade deals and increasing domestic manufacturing, and a return to the Reagan-era &amp;quot;Peace through Strength&amp;quot; mentality, now intensified to a degree that many observers thought to border on authoritarianism. And despite all the odds, Trump won the presidential election through a handy margin in the electoral college against Hillary Clinton (though Hillary won more of the popular vote thanks to the large urban bases in California and New York), due to an appeal to Rust Belt workers and Hillary&#039;s association with her husband&#039;s scandals (as well as an overcomplicated clusterfuck involving emails that people made a big deal about at the time but now seems kind of dumb). This was accompanied by the rise of the so-called &amp;quot;Alternative-Right&amp;quot;, a hardcore right-wing ideology that espouses ethnonationalism and nativism as its primary goals.&lt;br /&gt;
&lt;br /&gt;
Almost immediately, the left accused Trump of colluding with Vladimir Putin in stealing the election from Clinton, and a two-year long investigation was launched (that ultimately found evidence of Russian interference with the election in Trump&#039;s favor, but could not find sufficient information to confirm or deny that Trump or his campaign was aware of it or actively cooperating with the Russians; Trump&#039;s rapport with Putin at the time continued to arouse suspicion but nobody&#039;s willing to go through that whole mess again unless they find a smoking gun), with both sides accusing one another of rigging the election.  Reacting in anger to what they perceived as Trump&#039;s violent racism and bigotry, a collection of left-wing anarchist paramilitary groups formed, naming themselves &amp;quot;Anti-Fascist Action&amp;quot;, or Antifa, for short. Antifa would disrupt conservative and right-wing rallies, claiming that as Trump&#039;s main supporters were sympathetic to Nazi ideology and espoused violence against their opponents, they could not be dealt with through purely non-violent means. In response to this, hardcore right-wing groups like the Proud Boys formed and began to clash on the streets with Antifa, turning the streets of cities like Portland into scenes eerily reminiscent of early-1920s Weimar Germany.&lt;br /&gt;
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In 2018, a surge of left-wing populism enabled the Democrats to take back the House of Representatives, and hardcore left-wing candidates such as &amp;quot;Democratic Socialist&amp;quot; Alexandria Ocasio-Cortez soon saw themselves propelled to the heights of political power. A political divide in the United States that had slowly been festering since the Bush presidency had grown to fruition; moderates and centrists soon found themselves on the back burner, and the American people polarized into ideologically incompatible camps who began to view each other as traitors to the Republic and wannabe-genocidal dictators.  This was aided by the echo chambers created by social media plus the mainstream media increasingly taking sides rather than just reporting on the conflict, which minimized any potentially friendly interactions with the &amp;quot;other side&amp;quot; and has led some commentators and scholars predicting the U.S might see another civil war within a generation.&lt;br /&gt;
&lt;br /&gt;
In Europe, populist movements arose as a result of the perceived overbearing rules and regulations coming from the EU, the migration crisis as a result of the Syrian Civil War, and a general resurgence of nationalism. The most notable of these movements was the &#039;16 British Exit movement (Brexit, for short) that sought the departure of the UK from the EU, and soon, nominally centrist governments in Europe soon found themselves out of power or greatly diminished, replaced by populist right-wing or populist left-wing governments, as the dream of the European Union looked more and more like a fantasy. Brexit itself proved to cause its own problems after it became clear that after leaving the EU, numerous trade deals would need to be renegotiated (among other issues much too complex to describe here) that would profoundly damage the UK&#039;s economy if they could not be preserved. The fact the question of Brexit was decided by a referendum of the general public, which was only partly aware of the issues at stake and did not understand the consequences of leaving the EU, did not instill confidence in the government. Moreover, it is possible that if Brexit does end up happening, Scotland may leave the UK in order to preserve their connections to the EU.&lt;br /&gt;
&lt;br /&gt;
In Russia, Putin&#039;s imperialistic ambitions, a paranoid fear of NATO expansion, and possibly a desire to reclaim what had once been a critical port in the old USSR, propelled the large nation into invading its neighbor, Ukraine, in order to &amp;quot;protect Russian minorities in the Donbass and Crimea&amp;quot;. Ukraine, having just recently undergone a political revolution that ousted the pro-Russian administration, wasn&#039;t having it and fought the Russians and their separatist allies to a virtual standstill in the still-ongoing Donbass War. The Putin regime has also been implicated in several other acts of interfering with other world governments, perhaps as a way to exact revenge for how the West abandoned Russia to its fate after the Soviet Union fell. That said, Putin&#039;s stranglehold over Russian politics and elimination of anyone with enough political acumen to take his place has set the stage for a major power vacuum to arise after his death/retirement, and there&#039;s no telling if the Russian government as it exists today could survive in his absence. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, populist leaders and old-school authoritarians rose up in Turkey, the Philippines, Brazil, Thailand, India and Pakistan, which has put a nail in the coffin for liberalism in those various democratic institutions. In China, President Xi Jinping removed the term limits and became China&#039;s most powerful leader since Mao Zedong and Deng Xiaoping; this coincides with China reverting back to the foreign policy of the Ming Dynasty on steroids and trying to bring back the Sinocentric world order of old. Beijing&#039;s initialization of the Belt and Road Initiative throughout Eurasia and the String of Pearls geostrategic security bases around the Indian Ocean is a multinational project that dwarfs the Marshall Plan, and has spooked Washington into trying ways to at least counter some of China&#039;s ambitions to various results. The rise of China, combined with the political stagnation of the US and the decline of Western institutions, has bifurcated the Post-Cold War World Order. Unipolarity has ended.&lt;br /&gt;
&lt;br /&gt;
The future of the world is in flux, as it always has been. Only time will tell whether or not the moderates will again take the reigns of power, or if the status quo is permanently shifted to the left or right. Or if the worst-case scenario predictions about the effects of uncontrolled global climate change come to pass and make that whole question a moot point. After all, it&#039;s hard to rule a country when a significant fraction of it is suddenly no longer fit for human inhabitation.&lt;br /&gt;
&lt;br /&gt;
==The Pandemic of 2020 AKA World.exe has paused==&lt;br /&gt;
In late 2019 (first confirmed infection was somewhere around middle of December, with a non-connected solo infection showing symptoms on December 1), a new strain of coronavirus appeared in the Hubei province of China. Genome sequencing would later confirm that the virus hopped to humans from bats, which have historically been a source of multiple other epidemics such as Ebola and SARS.  &lt;br /&gt;
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An airborne respiratory virus, SARS-CoV-2 resembled the common cold, with some studies suggesting that 80% of infected would be asymptomatic or show mild cold-like symptoms (although in hindsight its close relation to a virus that caused a smaller but still major outbreak in 2002 known as SARS should have been a cause for alarm; later studies have since shown that these &amp;quot;asymptomatic&amp;quot; cases develop a variety of health problems later in life).  However in a small minority of cases, particularly the elderly and immunocompromised, it could result in severe pneumonia frequently resulting in death, and it spread so quickly that the so-called &amp;quot;small minority&amp;quot; is still likely to end up being millions of cases. Unusually for a pandemic, the virus had almost no effect on the young, in contrast to the Spanish Flu outbreak of 1918 which affected the strongest the worst due to life-threatening immune responses. Or at least that was assumed to be the case, right until it was discovered that &amp;quot;recovered&amp;quot; cases in younger individuals had a disproportionately high risk of developing strokes, heart conditions, and other life-threatening problems, although this may be due to selection bias; large scale epidemiological studies are as yet still in progress. Regardless, pneumonia is no joke and a virus that humanity has zero immunity against is a very nasty thing indeed.   &lt;br /&gt;
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Through the end of 2019, it was believed that the virus could be contained to China, but by February 2020 it was clear that containment had failed and that the virus would spread worldwide. With the nationalists and the populist leaders proving themselves unable to handle a disease that respected no borders and unwilling to cooperate with each other long enough to create a productive response that might have kept the virus from becoming a full-fledged pandemic, the global community flailed helplessly in between bouts of passing the buck as the disease, named &amp;quot;COVID-19&amp;quot;, spread across one continent after another. &lt;br /&gt;
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Widespread government orders to close businesses and pushes for people to remain in their homes resulted in unemployment levels never before seen in history, and the global economy reached its lowest point since the Great Depression in what is now being called the &amp;quot;Great Lockdown&amp;quot;. Worldwide air travel ground to a halt, and transportation energy use dropped so precipitously that oil reached &#039;&#039;negative&#039;&#039; value (not an error result, producers are actually paying people to take oil away). The prolonged economic downturn has made a fair number of people talk about the possibility of implementing major reforms such as universal basic income to ensure that economies don&#039;t implode entirely, although the reactions to said proposals have been mixed. On the other extreme some politicians have shown a blunt prioritizing of the economy over the people the economy is supposed to serve, which unsurprisingly has not won them much goodwill. &lt;br /&gt;
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Even after more stringent lockdown protocols were adopted by at-risk regions, the virus has continued to spread and health care systems throughout the world are being pushed to their limits as people continue to die from COVID-19; as of June 2020 it&#039;s already killed more Americans than the entire First World War. With a vaccine still at least a year away (and that&#039;s the most optimistic estimate) as of this writing, it&#039;s anyone&#039;s guess as to how long the pandemic will last...or if the global economy will be able to survive the measures needed to keep the pandemic under control until it ends.&lt;br /&gt;
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The effects of the stress placed upon populations during the lockdown would be combined with long-standing racial tensions after video footage of the death of an African-American man at the hands of police (the most recent one in a string of increasingly unjustifiable killings by police over the preceding years, including killings of unarmed civilians in front of multiple witnesses) went viral across the internet. This recent act of police brutality in the face of a steadily growing sentiment that police forces were corrupt and motivated by bigotry led large scale protests and riots reminiscent of similar riots in 1968 of burning buildings, clouds of tear gas and widespread violence (including against unarmed protesters).  While President Trump condemned the killing and signed an executive order banning choke holds in response (while several states had already banned choke-holds, the executive order makes them prohibited across the entire U.S), many deemed it deemed too little, too late.  There was even a brief insurrection in Seattle with various groups of protestors taking over part of the city and renaming it CHAZ (Capital Hill Autonomous Zone), which was walked back and later re-packaged as CHOP - Capital Hill Occupied Protest - when President Trump threatened to invoke the [https://en.wikipedia.org/wiki/Insurrection_Act_of_1807 Insurrection Act] and use military force to suppress it (a move that even the military thought would be extreme due to the relative lack of violence from protesters compared to the 1968 riots).  CHAZ/CHOP was disbanded by the Seattle police in early July following an executive order from Seattle&#039;s mayor (conveniently right after protestors staged a rally outside the mayor&#039;s house). The recent reports from Portland of federal agents &lt;br /&gt;
in unmarked vehicles kidnapping people off the streets without explanation or even the consent of state government (and the hints from the Department of Homeland Security that they will do the same in other states too) has only worsened fears of what Trump plans to do in order to &amp;quot;restore order&amp;quot;. &lt;br /&gt;
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By the middle of 2020 the comparisons to 1968 of a year of &#039;one goddamn thing after another&#039; were many and apt, and it&#039;s not even time for the US presidential election yet.&lt;br /&gt;
&lt;br /&gt;
[[Memes]] have never been better though.&lt;br /&gt;
&lt;br /&gt;
==The World Powers nowadays==&lt;br /&gt;
{{topquote|For all the ‘4th Generation of War’ intellectuals running around today saying that the nature of war has fundamentally changed, the tactics are wholly new, etc., I must respectfully say, ‘Not really’: Alexander the Great would not be in the least bit perplexed by the enemy that we face right now in Iraq, and our leaders going into this fight do their troops a disservice by not studying — studying, vice just reading — the men who have gone before us.|General James Mattis}}&lt;br /&gt;
With the fall of the Soviet Union and the massive economical crisis Russia suffered while adapting to the new capitalist system, the United States appeared as a global power with no real competition. For a while at least. The United States had to focus their attention in the War against Terror, a massive campaign against terrorism around the globe, in particular after the terrorist attacks of September 11 2001, which ended up with the destruction of the World Trade Center buildings through kidnapped planes. Since then, the United States has been present in the Middle East in one way or another. The world in general has had to adapt their military systems, being prepared to deal with another massive world war, and now have to fight small skirmishes against global terrorism, usually with a heavier weight of intelligence and counter-intelligence over actual military power. At the same time, they also have to deal with the ethical snarl of determining where the lines between &amp;quot;civilian&amp;quot; and &amp;quot;combatant&amp;quot; can be drawn, to say nothing of the suggestion that the War on Terror is really a ploy for the US to build a new empire without openly admitting that&#039;s what it&#039;s doing.&lt;br /&gt;
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Outside of the US, Europe continued the process of developing an unified political entity, which ended in the Maastricht Treaty in 1992 with the birth of the European Union. With the fall of the Soviet Union, many ex-republics and other european countries under soviet control joined the EU, event that caused certain frictions with Russia. Also in this period we saw the fracture of Yugoslavia, with the conflicts that followed being some of the most bloody and brutal in Europe since the end of World War II. &lt;br /&gt;
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To further add to the point in Europe right now, with the UK leaving the EU, there is a growing belief that the power vacuum created by Britain is going to make the Franco-German Bloc even more overly dominant. Macron&#039;s ambition for a French-dominated EU through a &#039;European Army&#039; have raised eyebrows amongst Napoleonic/Gaulist analysts. In theory, it makes sense for France to centralize Europe&#039;s military under the command of the French as this is Paris&#039; only window of opportunity to not only reinstate itself as the great power of the continent, but also break away from US over-dependence. The window of opportunity is simple in explanation; right now France&#039;s old regional adversaries, Germany and the UK, no longer pose a threat. Germany has destroyed its political leadership due to the migration crisis and is militarily castrated. The UK have lost almost all political credibility after the Brexit circus and is on the brink of political fragmentation. Paris right now is the most militarily capable member of the EU and a nuclear armed weapons state in its own right with vast financial influence over its &amp;lt;s&amp;gt;colonies&amp;lt;/s&amp;gt; African friends and multiple overseas naval base. However, in practice, the sheer level of bureaucratic clusterfuck in the language barriers of the &amp;lt;s&amp;gt;28&amp;lt;/s&amp;gt; 27 member states would be a significant challenge to such an idea. Let alone the fact that South and Eastern Europeans do not like the idea of being dictated by the French, and would rather prefer the Americans under good&#039;ol NATO instead. Furthermore, Paris has a stagnating and mediocre economy, so we have no idea how Macron is going to balance the budget and, with Berlin&#039;s economy contracting to near recession levels, such ideas may prove &#039;&#039;too&#039;&#039; ambitious in the first place. But alas, if Macron wants to role-play Europa Universalis whilst putting on his Napoleon hat, he can be our fucking guest.&lt;br /&gt;
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[[Japan]], after the economic boom they enjoyed during most of the 80s, suffered one of the biggest asset price crashes in history, sinking their economy. Badly. This was a catastrophic event for many Japanese, and this crisis lasted for over a decade (technically they haven&#039;t recovered from it yet). While they are still one of the wealthiest countries in the world, the effects of the 90s crash has had a massive impact on their financial, business and general culture, to the point of being very difficult to find any Japanese work set in modern day that doesn&#039;t reference the crisis in any way.&lt;br /&gt;
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Many of the old communist countries quickly changed into capitalist economies during the 80s and 90s. Nowadays, there are only a handful of countries that would title themselves as communists, with none of them following a purely pre-91 planned economy (China, Laos and Vietnam changed their economy into a capitalist-like system while retaining much of their political structure, North Korea is basically an absolute monarchy, and Cuba is steadily changing and opening their economy to the world). &lt;br /&gt;
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After the massive humanitarian, agricultural and economical crisis that Mao&#039;s &amp;quot;Great Leap Forward&amp;quot; caused, [[Pretend|China adapted their communist system into an capitalist one hidden under a communist name,]] and became the &#039;&#039;de facto&#039;&#039; factory of the world, developing a massive industry and becoming a world power from the first time since more than a century. Its economic and political influence in the world is extremely important in world politics. The relationship between China and the US after the Cold War is....how do we put it...shall we say complicated? The US-China relationship is akin to a marriage still hanging on because both partners are so much in debt with one another that divorcing would be too much trouble for its worth. However, China has had plenty of problems during the last decades, such as the failed &amp;quot;one child&amp;quot; policy and increasing industrial and environmental pollution.  Tensions have strained further with the US pushing for industrial independence from China under Trump, and China earning plenty of ill-will given the Chinese government&#039;s mismanagement of COVID-19 and their increasing Human Rights Abuses (the ones against the Uighur Muslims [https://www.businessinsider.com.au/video-chinese-ambassador-confronted-over-blindfolded-uighur-muslims-2020-7?r=US&amp;amp;IR=T looking &#039;&#039;&#039;very&#039;&#039;&#039; similar to Nazi Germany&#039;s treatment of Jews]).  Still for all its inconvenience, China is the second most powerful geopolitical entity and has grown to dominate international relations whether detractors like it or not.  [[Skub|Now the question on China&#039;s superpower status is nothing more than political skub amongst academics and political scientists, due to how....skubby the &#039;&#039;actual&#039;&#039; credentials to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; a superpower is in the first place.]]  Whatever the case, if the US ceases to be the world&#039;s superpower, China will definitely go for the top spot.&lt;br /&gt;
&lt;br /&gt;
On the other hand of Eurasia, Russia as well tried to recover its influence in world politics, [[Skub|with different degrees of success]]; as mentioned before it now seems to have shifted focus to undermining the influence of other countries instead, particularly that of the US. After somewhat recovering from the massive economic crisis of the 90s, Russia is still one of the most powerful and influential countries worldwide, due to its military weight and nuclear arsenal. Whilst US-China relationship is an overcomplicated trainwreck of interdependence, espionage and trade/IP disputes, Russia-China relations seem to have patched up the divorce from the Sino-Soviet Split. This was due to the fact that both the Russian and Chinese government realized how pointless and petty the split was, and that teaming up was a far more better choice than being divided. Although fears and suspicions still exist, the 2014 Ukraine crisis forced Russia to ignore these old-time fears of China as the relationship towards the West nosedived back to the good old days of the Cold War. The drop in oil prices along with sanctions crippled Russia&#039;s already vulnerable economy to the point that, economically speaking, Russia became an economic dwarf. As you can imagine, you can&#039;t have another arms race if you don&#039;t even have the money to spend them. Fortunately for Russia, this is where China comes in. Although the EU still remains the largest trading partner for Russia, in the long term, trade with China would increase due to China&#039;s obviously &#039;&#039;large&#039;&#039; middle class. The Chinese are hungry and in ever present need for oil, gas and foodstuffs, Russia is a giant oil and gas reserve with plenty of fertile ground to farm. Factor in the fact that a friendly China would safeguard Russia&#039;s underpopulated and vulnerable Far East and you will see a Russia even more against current Western institutions than the old Soviet days. Nevertheless, as mentioned before, they still have more nukes than anyone, but they have reduced that number considerably due to it&#039;s not necessary to have so many nukes anymore, and they are reeeealy expensive to build and maintain.&lt;br /&gt;
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==Technology, science and culture==&lt;br /&gt;
After the world stopped fearing the nuclear holocaust that a MAD would&#039;ve been, there were many shifts in technological interest. In particular, computer science grew and developed exponentially, with computers becoming a part of everyday life. Modern communications have been affected as well. It is difficult to grasp how big of an impact has the Internet had in shaping modern life but suffice to say it affects every aspect of our lives. Readers of this article are well aware of this since they are using the internet to read it. In particular, the world of entertainment has become really big thanks to this technological level. Videogames replaced movies as the biggest and most profitable entertainment media (thanks in part to the growth of mobile gaming). &lt;br /&gt;
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Many of the concerns of the Cold War era still persist, and in many cases, they&#039;ve only grown with time. Without a nuclear war to worry about, things as environmentalism has changed focus on global warming and the waste of polluting elements into the ocean as their effects grow increasingly noticeable. Another issue relating to culture would be the rise of populist movements in various regions around the globe, from every bend of the ideological spectrum, mostly as a result of the increasing globalization and the presumed decline of what was once the nation-state. &lt;br /&gt;
&lt;br /&gt;
===Spaceflight===&lt;br /&gt;
One of the high points of the Post-Cold War era has been the shift of emphasis on space activity away from government agencies and towards commercial ventures.  With the dissolution of the USSR, NASA began collaborating with the Russian government, first with missions to the Mir space station and later with the construction of the International Space Station.  &lt;br /&gt;
&lt;br /&gt;
Beginning with SpaceShipOne in 2003, private enterprise has ticked off a number of firsts and achieved in years what took the military industrial complex decades.  In 2015, SpaceX destroyed the conventional business model of space rocketry by successfully landing and relaunching a first stage rocket.  Practical re-usability combined with fixed cost pricing likely heralds the end of the massive government sponsored development programs of the past.  New technologies in testing include inflatable modules and 3d printed solar panels constructed after launch.&lt;br /&gt;
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The iconic LC-39A, departure point for the majority of the Saturn and Shuttle launches, is now operated under commercial lease by SpaceX. It is a safe bet that space exploitation is the next trillion dollar mega industry, quadrillion even, unless major AI breakthroughs are made.&lt;br /&gt;
&lt;br /&gt;
==The appeal of Post-Cold War world==&lt;br /&gt;
Do you like stories of special force operators going on incredibly risky missions to take down terrorists, insurgents, and radicals of any ideological or religious flavor? Then this setting might be right for you, due to the prevalence of the Global War on Terror and the almost-extensive use of special forces such as the Green Berets, Navy SEALs, Spetznaz, SAS, and so on in their fight against the new enemy that has largely replaced the Soviet Union in the minds of many in the West - the radical Islamic &amp;quot;jihadist&amp;quot; organizations such as Al-Qaeda or the Taliban, whose goals range from either kicking all foreign influence out of their country, to establishing a global caliphate.&lt;br /&gt;
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Wargame wise, there is some appeal in recreating the various, drawn-out conflicts such as in Iraq, Syria, and Afghanistan (to date the longest war in American history at over 17 years if one doesn&#039;t count the Korean War, which the US never officially declared war during and has spent most of its existence cold.), pitting the well-equipped, organized, and disciplined forces of the Western powers against the zealotry, tenaciousness, and cunning of the various insurgent and terrorist groups that plague the region. Due to the rather asymmetric nature of these wars, as well as the murkiness that comes with it, it&#039;s not as popular as the more conventionally focused, more-or-less Black-And-White morality of World War 2 setting.&lt;br /&gt;
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[[Urban Fantasy]] and Superheroes are often set in the current Post-Cold War era. By making fictional, fantastical threats one avoids the question of what the hell is there left to fight. It also benefits from being a world that&#039;s largely prebuilt and known to players, allowing writers to focus exclusively on what&#039;s different.&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Post-Cold_War&amp;diff=382310</id>
		<title>Post-Cold War</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Post-Cold_War&amp;diff=382310"/>
		<updated>2020-07-21T05:01:16Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* 9/11 and the War on Terror */&lt;/p&gt;
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&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{Topquote|What we may be witnessing is not just the end of [[the Cold War]], or the passing of a particular period of post-war history, but the end of history as such … That is, the end point of mankind&#039;s ideological evolution and the universalization of Western liberal democracy as the final form of human government.|Francis Fukuyama, &#039;&#039;The End of History and the Last Man&#039;&#039;. Unsurprisingly, he has since admitted that in retrospect he was being too optimistic.}}&lt;br /&gt;
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After the end of the communist regimes and the implosion of the Soviet Union in 1991 ended almost half a century of [[The Cold War|Cold War]]. The ideological, political and economical clashes between different ideologies that had had its apex during World War II had finally ended with the prevalence of capitalism as the dominant economic model and with western-type democracies as the most favoured political models (at least in the West and the ex-Soviet States). The End of the World through nuclear means, [[grimdark|while almost seen as a certainty during many periods of crisis]], had not come to pass, and [[noblebright|a feeling of peace and relief spreaded through the world]]. While the old fear of a world war pretty much dissapeared, the problems of the Cold War were replaced by many other and smaller conundrums all around the globe. This aspect is important, since due to technological advancements and the development of computers and the Internet, the world is more interconnected than ever before, and events that decades ago would&#039;ve been isolated to a small region could have massive reverberations throughout the globe. &lt;br /&gt;
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This period of history is being studied and analyzed by historians as we speak, considering most of the relevant events of this period happened less than 30 years ago and are continuing into the present day (2020, as of this article&#039;s writing). There&#039;s a reason why historians usually don&#039;t touch anything that&#039;s happened in the last twenty or so years, so we&#039;ll do our best to avoid any [[skub]] and just retell events as they happened and how they relate to one another; which is no easy feat since the world has become more interconnected than ever, with events happening halfway around the world being felt everywhere. Now, pretty much everyone outside of tribes not in regular contact is generally in the know about the affairs of the world due to the fact that anything can be recorded and discussed on 24/7 news networks and the internet definitely made everyone more aware of everyone else.&lt;br /&gt;
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==New World Order: The 1990s==&lt;br /&gt;
After the collapse of the Soviet Union and the fall or transformation of communist regimes worldwide, the United States found itself catapulted into a position of undisputed supremacy over the globe. Following a short, brutal war with Saddam Hussein&#039;s Iraq (which ended in a rather hilarious roflstomp victory for the U.S-led Coalition, which took casualties in the low hundreds compared to Iraq having 85% of it&#039;s pre-war armed forces completely wiped out), the U.S began perhaps one of it&#039;s greatest decades of economic and cultural prosperity under the dotcom bubble. With it&#039;s military might guarding the vital sea and air routes of the world, the 1990s began a period of interconnectivity and increased trade that would be later known as &amp;quot;globalization&amp;quot; (Though for some, the term &amp;quot;Westernization&amp;quot; would be better suited, as much of the world has adopted, at least in part, American cultural, military, and economic doctrines).&lt;br /&gt;
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This isn&#039;t to say that things were all peaches and sunshine for the U.S, however. In many cities across the U.S, many African and Hispanic Americans became utterly fed up with the way the police forces often treated them (in the case of many metropolitan areas like L.A., it was little better than dirt). A boiling point was reached when Rodney King, an African American man (who had a history of armed robbery and beating his wife), was given a retalitory beating by two white police officers on camera after leading a high speed chase through a residential area, resisting arrest and attempting to charge an officer. The news media edited out King&#039;s aggresion towards the police, but the jury for the officers would see the full tape and acquit them. This action triggered the Los Angeles race riots, which would leave a scar on the collective consciousness of Americans everywhere. Another dark side to this otherwise happy time was the military debacles in Somalia and the war crime filled Yugoslav Wars. The Yugoslav Wars were the only remotely symmetrical war in recent history between something more than African warlords, but rarely appears in war games (or video games that aren&#039;t Tactics Ogre) for the simple reason that nobody can understand what the hell was going on without serious research. The domestic side of the Federal Government lost a lot of trust during the Clinton administration between Bill Clinton&#039;s sex scandals and the heavy-handed and openly corrupt response of the FBI and ATF took to dealing with the Branch Davidian cult in Waco, Texas. The agencies repeatedly claiming concern for supposed hostages they didn&#039;t know the location but totally existed before &#039;&#039;setting their compound on fire&#039;&#039; and driving over it with an armored vehicle, which would have killed the hostages if they existed, then planting their own equipment as evidence remains a popular example of the ATF&#039;s naked corruption to this day.&lt;br /&gt;
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Meanwhile, in the newly reformed state of Russia, things were looking a bit... well, let&#039;s just say that the immediate post-Heresy Imperium had it much better than what happened to Russia. Problems ranging from a severe economic collapse, the rise of oligarchs and criminal mobs, a major rebellion in the majority Islamic province of Chechnya, and the government is about as morally pure as your average Tzeentchian cultist all contributed to the post-Soviet Russians generally feeling pretty damned hopeless and betrayed by the West. Boris Yeltsin, the first President of Russia, tried his damndest to fix things, but turning the country around proved to be beyond his skills, and left the office in relative disgrace. Enter one Vladimir Putin, a former KGB officer and someone with a more [[God-Emperor of Mankind|authoritarian and straightforward way of doing things]]. He technically stabilized Russia, but has since been continually stirring shit up in the rest of the world ever since. &lt;br /&gt;
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In Europe, the European Union was officially ratified by the Maaschirt Treaty in 1992, marking for the first time since &amp;lt;s&amp;gt;Rome&amp;lt;/s&amp;gt; Napoleon that a singular power has held complete sway over &amp;lt;s&amp;gt;all&amp;lt;/s&amp;gt; most of the continent. The EU&#039;s goal, amongst many things, was to promote economic and military cooperation amongst its member states. To that end, most nations in the EU abandoned their national currencies for the euro, with &amp;lt;s&amp;gt; only &amp;lt;/s&amp;gt; UK, Bulgaria, Croatia, Denmark, Hungary, Poland, Czech Republic, Romania and Sweden retaining their own. This group has rapidly moved past the mere economic partnership and into either: an overstate that curtails the freedoms of its member countries who are &amp;quot;represented&amp;quot; by unelected bureaucrats with no method of removing them, an attempt to create a governing body that could step in and stop the squabbling nations of Europe from starting WW3, or a hopelessly incompetent bureaucratic clusterfuck that survives through sheer inertia, depending on your point of view. Or any combination of the three. &lt;br /&gt;
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In the Middle East, however, tensions were steadily rising. Due to events like the discovery of oil in large parts of the region, the disaster that was the Sykes-Picot Agreement, the formation of the Jewish state of Israel in was formerly Arab land and its subsequent occupation of far more territory than it was actually supposed to get, the various Muslim tribes and nations of the Middle East began to look at the Christian and secular nations of the West and Russia with barely restrained hatred, feeling that they had been cheated, stomped on, and oppressed by the ungodly European and American powers over and over again. Many began to long for the glory days of the Golden Age of Islam in the Early Middle Ages, and so started to turn to increasingly radical sects of Islam that promised such a return to power and prestige, such as the Wahhabist sect of Sunni Islam, the state religion of the most powerful islamic nation, Saudi-Arabia. The disastrous invasion of Afghanistan by the Soviets in late-Cold War had provided experience to the Mujahideen (roughly translating as &amp;quot;those engaged in a holy war&amp;quot;), experience which was now being turned against those who supported them against the Soviets. A few began to carry out acts of terror against their Israeli and American foes, such as in the bombing of the Marine barracks in Beirut and the attack on the USS Cole. But the worst was yet to come, as a new, much more disciplined and organized group of Sunni radicals known as Al-Qaeda (in Arabic, literally &amp;quot;The Base&amp;quot; or &amp;quot;The Foundation&amp;quot;) came into being, led by wealthy Saudi billionaire and former muhajedeen commander Osama bin Laden. Their strike against the heart of their perceived enemies would forever shatter the ideal of Western triumph and total American supremacy, and usher in a new, long, bloody period of conflict. Of course, the fact that many of these groups were originally trained and armed by the CIA to fight the Soviets and their proxies in Afghanistan and the Iran-Iraq war is often swept under the carpet.&lt;br /&gt;
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==9/11 and the War on Terror==&lt;br /&gt;
{{topquote|We have slain a large dragon. But we live now in a jungle filled with a bewildering variety of poisonous snakes. And in many ways, the dragon was easier to keep track of.|CIA Director James Woolsey, 1993}}&lt;br /&gt;
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9/11 can be seen as the catalyst for what would fuel today&#039;s paranoia against &amp;quot;terrorism&amp;quot;. On September 11, 2001, several Al-Qaeda terrorists hi-jacked 4 commercial flights and crashed them to three different locales, although the most significant of this was the World Trade Center, causing the Twin Towers to collapse and be labeled as the worst terrorist attack on American soil, as it killed nearly 3,000 people.  One of the planes - Flight 93 - saw passengers and crew learned of the other suicide attacks and fought back against the terrorists, who chose to crash the plane into a field and kill everyone rather than cede control. This attack was led by a man named Osama Bin Laden.  If you want to subscribe to the tin-foil hat crew, there&#039;s been several conspiracy theories related to this, most popular of which is that the American government planned for 9/11 and the entirety of the tragedy, but whether you want to believe those or not is up to you.&lt;br /&gt;
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Anyway, with the world shocked, a worldwide manhunt for Bin Laden occurred, taking the US-led coalition forces to Afghanistan, Iraq, and eventually Pakistan. During their hunt, this resulted in warlords and dictators in the Middle East getting the knife, most notably Saddam Hussein of Iraq and Muammar Gaddafi of Libya. Long story short, after a bunch of wacky misadventures and more conflicts than anyone can count: SEAL Team Six, a special operations unit of the US Navy, eventually found and killed Bin Laden during a raid ten years later. &lt;br /&gt;
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Despite the shock of the attacks, the people of the United States didn&#039;t wholly &amp;quot;unify&amp;quot; as is too often suggested by those who lived at the time. Muslim Americans, and even quite a few who simply &#039;&#039;looked&#039;&#039; Middle Eastern, including Sikhs and South-East Asians, were the targets of hate crimes - arsons, murders, and assaults shot up in the days and weeks after the attacks. It has been asserted that this is the origin of the Western Conservative bias against Muslims and the reignition of fear of foreigners.  This was also a major catalyst for anti-religious groups given that Al-Qaeda is an Islamic terrorist group and the mastermind Bin Laden declared a &amp;quot;holy war&amp;quot; against the United States, resulting in several things including the [[Imperial Truth|New Atheist movement]] and a &#039;&#039;huge&#039;&#039; surge in religiously-motivated villains in fiction for the next two decades (especially Islam and, strangely - since 9/11 wasn&#039;t done in the name of this religion, Christianity).&lt;br /&gt;
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Despite the success of the Osama Bin Laden raid, the War on Terror never really &amp;quot;ended&amp;quot; and it jump-started the global arms industry into overdrive. It created a demand for more guns, more militarization, more equipment, and more troops, in order to stem the tide of terrorists and rogue elements threatening everyone&#039;s safety (if you want to believe the rhetoric, anyway). It&#039;s also being seen as pseudo-Imperialism, as while the occupied Middle Eastern territories visited by the coalition are technically held by local governments, its not that easy to miss that the US-led coalition are basically bumping off heads that they don&#039;t like and installing people that are more open to their policies into government positions and occupying them with either US troops and/or PMCs (i.e. mercenaries) as &amp;quot;observers&amp;quot; to help stabilize the region and train their troops, essentially turning them into a nation unofficially governed by the US. While it can be argued that said heads were in dire need of a thumping for the sake of the people, this is creating an increasingly common way for the US to expand its sphere of influence, while being able to dodge the bad label associated with imperialism.  Needless to say, this created even more of the resentment and hatred that allowed al-Qaeda to gain power in the first place, which combined with the crumbling state of Syria&#039;s government ended up setting the stage for ISIS, a more powerful and widespread organization intent on recreating the Islamic Caliphate of old. &lt;br /&gt;
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This also created a glamorization of the military by the media that contributed to the war being somewhat normalized in the eyes of the public and painting the coalition forces as heroes (I.E: vidya games like Call of Duty or movies like American Sniper). Call it entertainment or call it propaganda, either way, it contributed to the public being more accepting of what&#039;s essentially a world-wide conflict comprised of proxy wars and skirmishes with no clear beginning or end. It also had the effect of massively expanding national governments worldwide in order to &amp;quot;protect and secure&amp;quot; the lives of the citizenry, whereas most libertarians and anarchists viewed it as nothing more than a blatant power grab using security as an excuse. &lt;br /&gt;
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The US and remaining coalition forces are still technically fighting the War on Terror despite the original aggressors responsible for 9/11 being neutralized. As of writing this article: they&#039;re only three years shy of officially beating the Vietnam War in terms of duration. Indeed, it has raised concerns about the purpose of this ongoing conflict, as much of Iraq and Afghanistan is still very much a hotbed for insurrection to the point that Western intervention is no longer having a discernible effect and may very well be actively making it worse. Plus, with the aftermath of the war against ISIS, it has led to yet more intervention by larger neighboring states and more destabilized local conflicts, such as Turkey advancing into Syria, Saudi Arabia and Iran conducting a proxy war against each other in Yemen, the crackdown of the Kurdish independence referendum in Northern Iraq, and the Taliban further entrenching themselves in various provinces in Afghanistan.&lt;br /&gt;
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==The Great Recession==&lt;br /&gt;
{{topquote|If you owe the bank one hundred dollars, that&#039;s your problem.  If you owe the bank one hundred million dollars, that&#039;s the bank&#039;s problem.|J. Paul Getty}}&lt;br /&gt;
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In 1987 Alan Greenspan became chairman of the Federal Reserve Bank and would hold that office until 2006, leaving behind a legacy of [[just as planned|fuckheug asset bubbles]].  Under the presidencies of Bush the Elder, Clinton, and Bush the Lesser, lending standards became increasingly lax to the point where a well dressed [[Lictor]] could qualify for a mortgage.  Prices for homes, stocks, and college educations skyrocketed, but because the dollar menu remained a dollar the talking heads insisted it wasn&#039;t inflation.  &lt;br /&gt;
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Stocks first plummeted in 2000 when everyone decided the likes of yahoo! and pets.com weren&#039;t worth a trillion dollars.  Then in 2008 the market shit itself again when bankers realized that Lictor was never going to pay off his home loan. But he can still get a bank to pay for his hormagaunts to go to Princeton, so the shoes aren&#039;t done falling yet.&lt;br /&gt;
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At the height of the bubble, it was possible for a person to obtain a home loan with no declared income, no declared assets, no down payment, and on negative amortization terms which means the borrower is only aiming to pay the interest on the loan (and maybe not even all of that) in the hope of selling the house later for more than the loan.  The sheer quantities of &#039;&#039;&#039;[[just as planned]]&#039;&#039;&#039; flavor kool-aid everyone was drinking would turn [[Magnus the Red]] several more colors.  &lt;br /&gt;
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The overwhelming majority of these loans were variable interest because the Fed had dropped rates so low that for a brief time they were actually paying banks to borrow money (you read that right, not paying them to lend money, paying them to borrow money from the fed; things got crazy).  The result was the economic equivalent of Chernobyl; as soon as it became apparent that rates couldn&#039;t go any lower everyone who couldn&#039;t pay was wiped out and declared bankruptcy.  The banks and investors had been divvying up the anticipated profits from the loans and selling them as securities, and suddenly nobody knew what those securities were actually worth.  As banks and insurance companies started imploding, the US government was obliged to intervene to stave off a complete collapse of the economy, but this was incredibly unpopular.&lt;br /&gt;
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==The Rise of Extremes, and the Tide of Populism==&lt;br /&gt;
The year 2016 was a shitshow in many, many ways, and its long-term effects have yet to become fully apparent. In hindsight, all those celebrity deaths were quite foreshadowing. &lt;br /&gt;
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The policies of Barrack Obama had become unpopular in many rural and conservative places, such as the Midwest and the Deep South, on top of an increasing racial divide that hadn&#039;t been seen since the late 1960s. Fed up with these policies, and with the apparent inaction of many moderate to center-right Republican politicians, a good deal of right-leaning voters turned to more hardcore conservative, right-wing populist candidates... candidates such as Donald Trump (yes, the same one from &#039;&#039;The Apprentice&#039;&#039;), who preached a hardline stance against immigration, negotiations for fairer trade deals and increasing domestic manufacturing, and a return to the Reagan-era &amp;quot;Peace through Strength&amp;quot; mentality, now intensified to a degree that many observers thought to border on authoritarianism. And despite all the odds, Trump won the presidential election through a handy margin in the electoral college against Hillary Clinton (though Hillary won more of the popular vote thanks to the large urban bases in California and New York), due to an appeal to Rust Belt workers and Hillary&#039;s association with her husband&#039;s scandals (as well as an overcomplicated clusterfuck involving emails that people made a big deal about at the time but now seems kind of dumb). This was accompanied by the rise of the so-called &amp;quot;Alternative-Right&amp;quot;, a hardcore right-wing ideology that espouses ethnonationalism and nativism as its primary goals.&lt;br /&gt;
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Almost immediately, the left accused Trump of colluding with Vladimir Putin in stealing the election from Clinton, and a two-year long investigation was launched (that ultimately found evidence of Russian interference with the election in Trump&#039;s favor, but could not find sufficient information to confirm or deny that Trump or his campaign was aware of it or actively cooperating with the Russians; Trump&#039;s rapport with Putin at the time continued to arouse suspicion but nobody&#039;s willing to go through that whole mess again unless they find a smoking gun), with both sides accusing one another of rigging the election.  Reacting in anger to what they perceived as Trump&#039;s violent racism and bigotry, a collection of left-wing anarchist paramilitary groups formed, naming themselves &amp;quot;Anti-Fascist Action&amp;quot;, or Antifa, for short. Antifa would disrupt conservative and right-wing rallies, claiming that as Trump&#039;s main supporters were sympathetic to Nazi ideology and espoused violence against their opponents, they could not be dealt with through purely non-violent means. In response to this, hardcore right-wing groups like the Proud Boys formed and began to clash on the streets with Antifa, turning the streets of cities like Portland into scenes eerily reminiscent of early-1920s Weimar Germany.&lt;br /&gt;
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In 2018, a surge of left-wing populism enabled the Democrats to take back the House of Representatives, and hardcore left-wing candidates such as &amp;quot;Democratic Socialist&amp;quot; Alexandria Ocasio-Cortez soon saw themselves propelled to the heights of political power. A political divide in the United States that had slowly been festering since the Bush presidency had grown to fruition; moderates and centrists soon found themselves on the back burner, and the American people polarized into ideologically incompatible camps who began to view each other as traitors to the Republic and wannabe-genocidal dictators.  This was aided by the echo chambers created by social media mininizing any potentially friendly interactions with the &amp;quot;other side&amp;quot; and has led some commentators and scholars predicting the U.S might see another civil war within a generation.&lt;br /&gt;
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In Europe, populist movements arose as a result of the perceived overbearing rules and regulations coming from the EU, the migration crisis as a result of the Syrian Civil War, and a general resurgence of nationalism. The most notable of these movements was the &#039;16 British Exit movement (Brexit, for short) that sought the departure of the UK from the EU, and soon, nominally centrist governments in Europe soon found themselves out of power or greatly diminished, replaced by populist right-wing or populist left-wing governments, as the dream of the European Union looked more and more like a fantasy. Brexit itself proved to cause its own problems after it became clear that after leaving the EU, numerous trade deals would need to be renegotiated (among other issues much too complex to describe here) that would profoundly damage the UK&#039;s economy if they could not be preserved. The fact the question of Brexit was decided by a referendum of the general public, which was only partly aware of the issues at stake and did not understand the consequences of leaving the EU, did not instill confidence in the government. Moreover, it is possible that if Brexit does end up happening, Scotland may leave the UK in order to preserve their connections to the EU.&lt;br /&gt;
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In Russia, Putin&#039;s imperialistic ambitions, a paranoid fear of NATO expansion, and possibly a desire to reclaim what had once been a critical port in the old USSR, propelled the large nation into invading its neighbor, Ukraine, in order to &amp;quot;protect Russian minorities in the Donbass and Crimea&amp;quot;. Ukraine, having just recently undergone a political revolution that ousted the pro-Russian administration, wasn&#039;t having it and fought the Russians and their separatist allies to a virtual standstill in the still-ongoing Donbass War. The Putin regime has also been implicated in several other acts of interfering with other world governments, perhaps as a way to exact revenge for how the West abandoned Russia to its fate after the Soviet Union fell. That said, Putin&#039;s stranglehold over Russian politics and elimination of anyone with enough political acumen to take his place has set the stage for a major power vacuum to arise after his death/retirement, and there&#039;s no telling if the Russian government as it exists today could survive in his absence. &lt;br /&gt;
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Meanwhile, populist leaders and old-school authoritarians rose up in Turkey, the Philippines, Brazil, Thailand, India and Pakistan, which has put a nail in the coffin for liberalism in those various democratic institutions. In China, President Xi Jinping removed the term limits and became China&#039;s most powerful leader since Mao Zedong and Deng Xiaoping; this coincides with China reverting back to the foreign policy of the Ming Dynasty on steroids and trying to bring back the Sinocentric world order of old. Beijing&#039;s initialization of the Belt and Road Initiative throughout Eurasia and the String of Pearls geostrategic security bases around the Indian Ocean is a multinational project that dwarfs the Marshall Plan, and has spooked Washington into trying ways to at least counter some of China&#039;s ambitions to various results. The rise of China, combined with the political stagnation of the US and the decline of Western institutions, has bifurcated the Post-Cold War World Order. Unipolarity has ended.&lt;br /&gt;
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The future of the world is in flux, as it always has been. Only time will tell whether or not the moderates will again take the reigns of power, or if the status quo is permanently shifted to the left or right. Or if the worst-case scenario predictions about the effects of uncontrolled global climate change come to pass and make that whole question a moot point. After all, it&#039;s hard to rule a country when a significant fraction of it is suddenly no longer fit for human inhabitation.&lt;br /&gt;
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==The Pandemic of 2020 AKA World.exe has paused==&lt;br /&gt;
In late 2019 (first confirmed infection was somewhere around middle of December, with a non-connected solo infection showing symptoms on December 1), a new strain of coronavirus appeared in the Hubei province of China. Genome sequencing would later confirm that the virus hopped to humans from bats, which have historically been a source of multiple other epidemics such as Ebola and SARS.  &lt;br /&gt;
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An airborne respiratory virus, SARS-CoV-2 resembled the common cold, with some studies suggesting that 80% of infected would be asymptomatic or show mild cold-like symptoms (although in hindsight its close relation to a virus that caused a smaller but still major outbreak in 2002 known as SARS should have been a cause for alarm; later studies have since shown that these &amp;quot;asymptomatic&amp;quot; cases develop a variety of health problems later in life).  However in a small minority of cases, particularly the elderly and immunocompromised, it could result in severe pneumonia frequently resulting in death, and it spread so quickly that the so-called &amp;quot;small minority&amp;quot; is still likely to end up being millions of cases. Unusually for a pandemic, the virus had almost no effect on the young, in contrast to the Spanish Flu outbreak of 1918 which affected the strongest the worst due to life-threatening immune responses. Or at least that was assumed to be the case, right until it was discovered that &amp;quot;recovered&amp;quot; cases in younger individuals had a disproportionately high risk of developing strokes, heart conditions, and other life-threatening problems, although this may be due to selection bias; large scale epidemiological studies are as yet still in progress. Regardless, pneumonia is no joke and a virus that humanity has zero immunity against is a very nasty thing indeed.   &lt;br /&gt;
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Through the end of 2019, it was believed that the virus could be contained to China, but by February 2020 it was clear that containment had failed and that the virus would spread worldwide. With the nationalists and the populist leaders proving themselves unable to handle a disease that respected no borders and unwilling to cooperate with each other long enough to create a productive response that might have kept the virus from becoming a full-fledged pandemic, the global community flailed helplessly in between bouts of passing the buck as the disease, named &amp;quot;COVID-19&amp;quot;, spread across one continent after another. &lt;br /&gt;
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Widespread government orders to close businesses and pushes for people to remain in their homes resulted in unemployment levels never before seen in history, and the global economy reached its lowest point since the Great Depression in what is now being called the &amp;quot;Great Lockdown&amp;quot;. Worldwide air travel ground to a halt, and transportation energy use dropped so precipitously that oil reached &#039;&#039;negative&#039;&#039; value (not an error result, producers are actually paying people to take oil away). The prolonged economic downturn has made a fair number of people talk about the possibility of implementing major reforms such as universal basic income to ensure that economies don&#039;t implode entirely, although the reactions to said proposals have been mixed. On the other extreme some politicians have shown a blunt prioritizing of the economy over the people the economy is supposed to serve, which unsurprisingly has not won them much goodwill. &lt;br /&gt;
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Even after more stringent lockdown protocols were adopted by at-risk regions, the virus has continued to spread and health care systems throughout the world are being pushed to their limits as people continue to die from COVID-19; as of June 2020 it&#039;s already killed more Americans than the entire First World War. With a vaccine still at least a year away (and that&#039;s the most optimistic estimate) as of this writing, it&#039;s anyone&#039;s guess as to how long the pandemic will last...or if the global economy will be able to survive the measures needed to keep the pandemic under control until it ends.&lt;br /&gt;
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The effects of the stress placed upon populations during the lockdown would be combined with long-standing racial tensions after video footage of the death of an African-American man at the hands of police (the most recent one in a string of increasingly unjustifiable killings by police over the preceding years, including killings of unarmed civilians in front of multiple witnesses) went viral across the internet. This recent act of police brutality in the face of a steadily growing sentiment that police forces were corrupt and motivated by bigotry led large scale protests and riots reminiscent of similar riots in 1968 of burning buildings, clouds of tear gas and widespread violence (including against unarmed protesters).  While President Trump condemned the killing and signed an executive order banning choke holds in response (while several states had already banned choke-holds, the executive order makes them prohibited across the entire U.S), many deemed it deemed too little, too late.  There was even a brief insurrection in Seattle with various groups of protestors taking over part of the city and renaming it CHAZ (Capital Hill Autonomous Zone), which was walked back and later re-packaged as CHOP - Capital Hill Occupied Protest - when President Trump threatened to invoke the [https://en.wikipedia.org/wiki/Insurrection_Act_of_1807 Insurrection Act] and use military force to suppress it (a move that even the military thought would be extreme due to the relative lack of violence from protesters compared to the 1968 riots).  CHAZ/CHOP was disbanded by the Seattle police in early July following an executive order from Seattle&#039;s mayor (conveniently right after protestors staged a rally outside the mayor&#039;s house). The recent reports from Portland of federal agents &lt;br /&gt;
in unmarked vehicles kidnapping people off the streets without explanation or even the consent of state government (and the hints from the Department of Homeland Security that they will do the same in other states too) has only worsened fears of what Trump plans to do in order to &amp;quot;restore order&amp;quot;. &lt;br /&gt;
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By the middle of 2020 the comparisons to 1968 of a year of &#039;one goddamn thing after another&#039; were many and apt, and it&#039;s not even time for the US presidential election yet.&lt;br /&gt;
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[[Memes]] have never been better though.&lt;br /&gt;
&lt;br /&gt;
==The World Powers nowadays==&lt;br /&gt;
{{topquote|For all the ‘4th Generation of War’ intellectuals running around today saying that the nature of war has fundamentally changed, the tactics are wholly new, etc., I must respectfully say, ‘Not really’: Alexander the Great would not be in the least bit perplexed by the enemy that we face right now in Iraq, and our leaders going into this fight do their troops a disservice by not studying — studying, vice just reading — the men who have gone before us.|General James Mattis}}&lt;br /&gt;
With the fall of the Soviet Union and the massive economical crisis Russia suffered while adapting to the new capitalist system, the United States appeared as a global power with no real competition. For a while at least. The United States had to focus their attention in the War against Terror, a massive campaign against terrorism around the globe, in particular after the terrorist attacks of September 11 2001, which ended up with the destruction of the World Trade Center buildings through kidnapped planes. Since then, the United States has been present in the Middle East in one way or another. The world in general has had to adapt their military systems, being prepared to deal with another massive world war, and now have to fight small skirmishes against global terrorism, usually with a heavier weight of intelligence and counter-intelligence over actual military power. At the same time, they also have to deal with the ethical snarl of determining where the lines between &amp;quot;civilian&amp;quot; and &amp;quot;combatant&amp;quot; can be drawn, to say nothing of the suggestion that the War on Terror is really a ploy for the US to build a new empire without openly admitting that&#039;s what it&#039;s doing.&lt;br /&gt;
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Outside of the US, Europe continued the process of developing an unified political entity, which ended in the Maastricht Treaty in 1992 with the birth of the European Union. With the fall of the Soviet Union, many ex-republics and other european countries under soviet control joined the EU, event that caused certain frictions with Russia. Also in this period we saw the fracture of Yugoslavia, with the conflicts that followed being some of the most bloody and brutal in Europe since the end of World War II. &lt;br /&gt;
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To further add to the point in Europe right now, with the UK leaving the EU, there is a growing belief that the power vacuum created by Britain is going to make the Franco-German Bloc even more overly dominant. Macron&#039;s ambition for a French-dominated EU through a &#039;European Army&#039; have raised eyebrows amongst Napoleonic/Gaulist analysts. In theory, it makes sense for France to centralize Europe&#039;s military under the command of the French as this is Paris&#039; only window of opportunity to not only reinstate itself as the great power of the continent, but also break away from US over-dependence. The window of opportunity is simple in explanation; right now France&#039;s old regional adversaries, Germany and the UK, no longer pose a threat. Germany has destroyed its political leadership due to the migration crisis and is militarily castrated. The UK have lost almost all political credibility after the Brexit circus and is on the brink of political fragmentation. Paris right now is the most militarily capable member of the EU and a nuclear armed weapons state in its own right with vast financial influence over its &amp;lt;s&amp;gt;colonies&amp;lt;/s&amp;gt; African friends and multiple overseas naval base. However, in practice, the sheer level of bureaucratic clusterfuck in the language barriers of the &amp;lt;s&amp;gt;28&amp;lt;/s&amp;gt; 27 member states would be a significant challenge to such an idea. Let alone the fact that South and Eastern Europeans do not like the idea of being dictated by the French, and would rather prefer the Americans under good&#039;ol NATO instead. Furthermore, Paris has a stagnating and mediocre economy, so we have no idea how Macron is going to balance the budget and, with Berlin&#039;s economy contracting to near recession levels, such ideas may prove &#039;&#039;too&#039;&#039; ambitious in the first place. But alas, if Macron wants to role-play Europa Universalis whilst putting on his Napoleon hat, he can be our fucking guest.&lt;br /&gt;
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[[Japan]], after the economic boom they enjoyed during most of the 80s, suffered one of the biggest asset price crashes in history, sinking their economy. Badly. This was a catastrophic event for many Japanese, and this crisis lasted for over a decade (technically they haven&#039;t recovered from it yet). While they are still one of the wealthiest countries in the world, the effects of the 90s crash has had a massive impact on their financial, business and general culture, to the point of being very difficult to find any Japanese work set in modern day that doesn&#039;t reference the crisis in any way.&lt;br /&gt;
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Many of the old communist countries quickly changed into capitalist economies during the 80s and 90s. Nowadays, there are only a handful of countries that would title themselves as communists, with none of them following a purely pre-91 planned economy (China, Laos and Vietnam changed their economy into a capitalist-like system while retaining much of their political structure, North Korea is basically an absolute monarchy, and Cuba is steadily changing and opening their economy to the world). &lt;br /&gt;
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After the massive humanitarian, agricultural and economical crisis that Mao&#039;s &amp;quot;Great Leap Forward&amp;quot; caused, [[Pretend|China adapted their communist system into an capitalist one hidden under a communist name,]] and became the &#039;&#039;de facto&#039;&#039; factory of the world, developing a massive industry and becoming a world power from the first time since more than a century. Its economic and political influence in the world is extremely important in world politics. The relationship between China and the US after the Cold War is....how do we put it...shall we say complicated? The US-China relationship is akin to a marriage still hanging on because both partners are so much in debt with one another that divorcing would be too much trouble for its worth. However, China has had plenty of problems during the last decades, such as the failed &amp;quot;one child&amp;quot; policy and increasing industrial and environmental pollution.  Tensions have strained further with the US pushing for industrial independence from China under Trump, and China earning plenty of ill-will given the Chinese government&#039;s mismanagement of COVID-19 and their increasing Human Rights Abuses (the ones against the Uighur Muslims [https://www.businessinsider.com.au/video-chinese-ambassador-confronted-over-blindfolded-uighur-muslims-2020-7?r=US&amp;amp;IR=T looking &#039;&#039;&#039;very&#039;&#039;&#039; similar to Nazi Germany&#039;s treatment of Jews]).  Still for all its inconvenience, China is the second most powerful geopolitical entity and has grown to dominate international relations whether detractors like it or not.  [[Skub|Now the question on China&#039;s superpower status is nothing more than political skub amongst academics and political scientists, due to how....skubby the &#039;&#039;actual&#039;&#039; credentials to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; a superpower is in the first place.]]  Whatever the case, if the US ceases to be the world&#039;s superpower, China will definitely go for the top spot.&lt;br /&gt;
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On the other hand of Eurasia, Russia as well tried to recover its influence in world politics, [[Skub|with different degrees of success]]; as mentioned before it now seems to have shifted focus to undermining the influence of other countries instead, particularly that of the US. After somewhat recovering from the massive economic crisis of the 90s, Russia is still one of the most powerful and influential countries worldwide, due to its military weight and nuclear arsenal. Whilst US-China relationship is an overcomplicated trainwreck of interdependence, espionage and trade/IP disputes, Russia-China relations seem to have patched up the divorce from the Sino-Soviet Split. This was due to the fact that both the Russian and Chinese government realized how pointless and petty the split was, and that teaming up was a far more better choice than being divided. Although fears and suspicions still exist, the 2014 Ukraine crisis forced Russia to ignore these old-time fears of China as the relationship towards the West nosedived back to the good old days of the Cold War. The drop in oil prices along with sanctions crippled Russia&#039;s already vulnerable economy to the point that, economically speaking, Russia became an economic dwarf. As you can imagine, you can&#039;t have another arms race if you don&#039;t even have the money to spend them. Fortunately for Russia, this is where China comes in. Although the EU still remains the largest trading partner for Russia, in the long term, trade with China would increase due to China&#039;s obviously &#039;&#039;large&#039;&#039; middle class. The Chinese are hungry and in ever present need for oil, gas and foodstuffs, Russia is a giant oil and gas reserve with plenty of fertile ground to farm. Factor in the fact that a friendly China would safeguard Russia&#039;s underpopulated and vulnerable Far East and you will see a Russia even more against current Western institutions than the old Soviet days. Nevertheless, as mentioned before, they still have more nukes than anyone, but they have reduced that number considerably due to it&#039;s not necessary to have so many nukes anymore, and they are reeeealy expensive to build and maintain.&lt;br /&gt;
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==Technology, science and culture==&lt;br /&gt;
After the world stopped fearing the nuclear holocaust that a MAD would&#039;ve been, there were many shifts in technological interest. In particular, computer science grew and developed exponentially, with computers becoming a part of everyday life. Modern communications have been affected as well. It is difficult to grasp how big of an impact has the Internet had in shaping modern life but suffice to say it affects every aspect of our lives. Readers of this article are well aware of this since they are using the internet to read it. In particular, the world of entertainment has become really big thanks to this technological level. Videogames replaced movies as the biggest and most profitable entertainment media (thanks in part to the growth of mobile gaming). &lt;br /&gt;
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Many of the concerns of the Cold War era still persist, and in many cases, they&#039;ve only grown with time. Without a nuclear war to worry about, things as environmentalism has changed focus on global warming and the waste of polluting elements into the ocean as their effects grow increasingly noticeable. Another issue relating to culture would be the rise of populist movements in various regions around the globe, from every bend of the ideological spectrum, mostly as a result of the increasing globalization and the presumed decline of what was once the nation-state. &lt;br /&gt;
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===Spaceflight===&lt;br /&gt;
One of the high points of the Post-Cold War era has been the shift of emphasis on space activity away from government agencies and towards commercial ventures.  With the dissolution of the USSR, NASA began collaborating with the Russian government, first with missions to the Mir space station and later with the construction of the International Space Station.  &lt;br /&gt;
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Beginning with SpaceShipOne in 2003, private enterprise has ticked off a number of firsts and achieved in years what took the military industrial complex decades.  In 2015, SpaceX destroyed the conventional business model of space rocketry by successfully landing and relaunching a first stage rocket.  Practical re-usability combined with fixed cost pricing likely heralds the end of the massive government sponsored development programs of the past.  New technologies in testing include inflatable modules and 3d printed solar panels constructed after launch.&lt;br /&gt;
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The iconic LC-39A, departure point for the majority of the Saturn and Shuttle launches, is now operated under commercial lease by SpaceX. It is a safe bet that space exploitation is the next trillion dollar mega industry, quadrillion even, unless major AI breakthroughs are made.&lt;br /&gt;
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==The appeal of Post-Cold War world==&lt;br /&gt;
Do you like stories of special force operators going on incredibly risky missions to take down terrorists, insurgents, and radicals of any ideological or religious flavor? Then this setting might be right for you, due to the prevalence of the Global War on Terror and the almost-extensive use of special forces such as the Green Berets, Navy SEALs, Spetznaz, SAS, and so on in their fight against the new enemy that has largely replaced the Soviet Union in the minds of many in the West - the radical Islamic &amp;quot;jihadist&amp;quot; organizations such as Al-Qaeda or the Taliban, whose goals range from either kicking all foreign influence out of their country, to establishing a global caliphate.&lt;br /&gt;
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Wargame wise, there is some appeal in recreating the various, drawn-out conflicts such as in Iraq, Syria, and Afghanistan (to date the longest war in American history at over 17 years if one doesn&#039;t count the Korean War, which the US never officially declared war during and has spent most of its existence cold.), pitting the well-equipped, organized, and disciplined forces of the Western powers against the zealotry, tenaciousness, and cunning of the various insurgent and terrorist groups that plague the region. Due to the rather asymmetric nature of these wars, as well as the murkiness that comes with it, it&#039;s not as popular as the more conventionally focused, more-or-less Black-And-White morality of World War 2 setting.&lt;br /&gt;
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[[Urban Fantasy]] and Superheroes are often set in the current Post-Cold War era. By making fictional, fantastical threats one avoids the question of what the hell is there left to fight. It also benefits from being a world that&#039;s largely prebuilt and known to players, allowing writers to focus exclusively on what&#039;s different.&lt;br /&gt;
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{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Post-Cold_War&amp;diff=382309</id>
		<title>Post-Cold War</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Post-Cold_War&amp;diff=382309"/>
		<updated>2020-07-21T04:55:04Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* The Pandemic of 2020 AKA World.exe has paused */&lt;/p&gt;
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&lt;div&gt;{{flamewar}}&lt;br /&gt;
{{Topquote|What we may be witnessing is not just the end of [[the Cold War]], or the passing of a particular period of post-war history, but the end of history as such … That is, the end point of mankind&#039;s ideological evolution and the universalization of Western liberal democracy as the final form of human government.|Francis Fukuyama, &#039;&#039;The End of History and the Last Man&#039;&#039;. Unsurprisingly, he has since admitted that in retrospect he was being too optimistic.}}&lt;br /&gt;
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After the end of the communist regimes and the implosion of the Soviet Union in 1991 ended almost half a century of [[The Cold War|Cold War]]. The ideological, political and economical clashes between different ideologies that had had its apex during World War II had finally ended with the prevalence of capitalism as the dominant economic model and with western-type democracies as the most favoured political models (at least in the West and the ex-Soviet States). The End of the World through nuclear means, [[grimdark|while almost seen as a certainty during many periods of crisis]], had not come to pass, and [[noblebright|a feeling of peace and relief spreaded through the world]]. While the old fear of a world war pretty much dissapeared, the problems of the Cold War were replaced by many other and smaller conundrums all around the globe. This aspect is important, since due to technological advancements and the development of computers and the Internet, the world is more interconnected than ever before, and events that decades ago would&#039;ve been isolated to a small region could have massive reverberations throughout the globe. &lt;br /&gt;
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This period of history is being studied and analyzed by historians as we speak, considering most of the relevant events of this period happened less than 30 years ago and are continuing into the present day (2020, as of this article&#039;s writing). There&#039;s a reason why historians usually don&#039;t touch anything that&#039;s happened in the last twenty or so years, so we&#039;ll do our best to avoid any [[skub]] and just retell events as they happened and how they relate to one another; which is no easy feat since the world has become more interconnected than ever, with events happening halfway around the world being felt everywhere. Now, pretty much everyone outside of tribes not in regular contact is generally in the know about the affairs of the world due to the fact that anything can be recorded and discussed on 24/7 news networks and the internet definitely made everyone more aware of everyone else.&lt;br /&gt;
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==New World Order: The 1990s==&lt;br /&gt;
After the collapse of the Soviet Union and the fall or transformation of communist regimes worldwide, the United States found itself catapulted into a position of undisputed supremacy over the globe. Following a short, brutal war with Saddam Hussein&#039;s Iraq (which ended in a rather hilarious roflstomp victory for the U.S-led Coalition, which took casualties in the low hundreds compared to Iraq having 85% of it&#039;s pre-war armed forces completely wiped out), the U.S began perhaps one of it&#039;s greatest decades of economic and cultural prosperity under the dotcom bubble. With it&#039;s military might guarding the vital sea and air routes of the world, the 1990s began a period of interconnectivity and increased trade that would be later known as &amp;quot;globalization&amp;quot; (Though for some, the term &amp;quot;Westernization&amp;quot; would be better suited, as much of the world has adopted, at least in part, American cultural, military, and economic doctrines).&lt;br /&gt;
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This isn&#039;t to say that things were all peaches and sunshine for the U.S, however. In many cities across the U.S, many African and Hispanic Americans became utterly fed up with the way the police forces often treated them (in the case of many metropolitan areas like L.A., it was little better than dirt). A boiling point was reached when Rodney King, an African American man (who had a history of armed robbery and beating his wife), was given a retalitory beating by two white police officers on camera after leading a high speed chase through a residential area, resisting arrest and attempting to charge an officer. The news media edited out King&#039;s aggresion towards the police, but the jury for the officers would see the full tape and acquit them. This action triggered the Los Angeles race riots, which would leave a scar on the collective consciousness of Americans everywhere. Another dark side to this otherwise happy time was the military debacles in Somalia and the war crime filled Yugoslav Wars. The Yugoslav Wars were the only remotely symmetrical war in recent history between something more than African warlords, but rarely appears in war games (or video games that aren&#039;t Tactics Ogre) for the simple reason that nobody can understand what the hell was going on without serious research. The domestic side of the Federal Government lost a lot of trust during the Clinton administration between Bill Clinton&#039;s sex scandals and the heavy-handed and openly corrupt response of the FBI and ATF took to dealing with the Branch Davidian cult in Waco, Texas. The agencies repeatedly claiming concern for supposed hostages they didn&#039;t know the location but totally existed before &#039;&#039;setting their compound on fire&#039;&#039; and driving over it with an armored vehicle, which would have killed the hostages if they existed, then planting their own equipment as evidence remains a popular example of the ATF&#039;s naked corruption to this day.&lt;br /&gt;
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Meanwhile, in the newly reformed state of Russia, things were looking a bit... well, let&#039;s just say that the immediate post-Heresy Imperium had it much better than what happened to Russia. Problems ranging from a severe economic collapse, the rise of oligarchs and criminal mobs, a major rebellion in the majority Islamic province of Chechnya, and the government is about as morally pure as your average Tzeentchian cultist all contributed to the post-Soviet Russians generally feeling pretty damned hopeless and betrayed by the West. Boris Yeltsin, the first President of Russia, tried his damndest to fix things, but turning the country around proved to be beyond his skills, and left the office in relative disgrace. Enter one Vladimir Putin, a former KGB officer and someone with a more [[God-Emperor of Mankind|authoritarian and straightforward way of doing things]]. He technically stabilized Russia, but has since been continually stirring shit up in the rest of the world ever since. &lt;br /&gt;
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In Europe, the European Union was officially ratified by the Maaschirt Treaty in 1992, marking for the first time since &amp;lt;s&amp;gt;Rome&amp;lt;/s&amp;gt; Napoleon that a singular power has held complete sway over &amp;lt;s&amp;gt;all&amp;lt;/s&amp;gt; most of the continent. The EU&#039;s goal, amongst many things, was to promote economic and military cooperation amongst its member states. To that end, most nations in the EU abandoned their national currencies for the euro, with &amp;lt;s&amp;gt; only &amp;lt;/s&amp;gt; UK, Bulgaria, Croatia, Denmark, Hungary, Poland, Czech Republic, Romania and Sweden retaining their own. This group has rapidly moved past the mere economic partnership and into either: an overstate that curtails the freedoms of its member countries who are &amp;quot;represented&amp;quot; by unelected bureaucrats with no method of removing them, an attempt to create a governing body that could step in and stop the squabbling nations of Europe from starting WW3, or a hopelessly incompetent bureaucratic clusterfuck that survives through sheer inertia, depending on your point of view. Or any combination of the three. &lt;br /&gt;
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In the Middle East, however, tensions were steadily rising. Due to events like the discovery of oil in large parts of the region, the disaster that was the Sykes-Picot Agreement, the formation of the Jewish state of Israel in was formerly Arab land and its subsequent occupation of far more territory than it was actually supposed to get, the various Muslim tribes and nations of the Middle East began to look at the Christian and secular nations of the West and Russia with barely restrained hatred, feeling that they had been cheated, stomped on, and oppressed by the ungodly European and American powers over and over again. Many began to long for the glory days of the Golden Age of Islam in the Early Middle Ages, and so started to turn to increasingly radical sects of Islam that promised such a return to power and prestige, such as the Wahhabist sect of Sunni Islam, the state religion of the most powerful islamic nation, Saudi-Arabia. The disastrous invasion of Afghanistan by the Soviets in late-Cold War had provided experience to the Mujahideen (roughly translating as &amp;quot;those engaged in a holy war&amp;quot;), experience which was now being turned against those who supported them against the Soviets. A few began to carry out acts of terror against their Israeli and American foes, such as in the bombing of the Marine barracks in Beirut and the attack on the USS Cole. But the worst was yet to come, as a new, much more disciplined and organized group of Sunni radicals known as Al-Qaeda (in Arabic, literally &amp;quot;The Base&amp;quot; or &amp;quot;The Foundation&amp;quot;) came into being, led by wealthy Saudi billionaire and former muhajedeen commander Osama bin Laden. Their strike against the heart of their perceived enemies would forever shatter the ideal of Western triumph and total American supremacy, and usher in a new, long, bloody period of conflict. Of course, the fact that many of these groups were originally trained and armed by the CIA to fight the Soviets and their proxies in Afghanistan and the Iran-Iraq war is often swept under the carpet.&lt;br /&gt;
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==9/11 and the War on Terror==&lt;br /&gt;
{{topquote|We have slain a large dragon. But we live now in a jungle filled with a bewildering variety of poisonous snakes. And in many ways, the dragon was easier to keep track of.|CIA Director James Woolsey, 1993}}&lt;br /&gt;
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9/11 can be seen as the catalyst for what would fuel today&#039;s paranoia against &amp;quot;terrorism&amp;quot;. On September 11, 2001, several Al-Qaeda terrorists hi-jacked 4 commercial flights and crashed them to three different locales, although the most significant of this was the World Trade Center, causing the Twin Towers to collapse and be labeled as the worst terrorist attack on American soil, as it killed nearly 3,000 people.  One of the planes - Flight 93 - saw passengers and crew learned of the other suicide attacks and fought back against the terrorists, who chose to crash the plane into a field and kill everyone rather than cede control. This attack was led by a man named Osama Bin Laden.  If you want to subscribe to the tin-foil hat crew, there&#039;s been several conspiracy theories related to this, most popular of which is that the American government planned for 9/11 and the entirety of the tragedy, but whether you want to believe those or not is up to you.&lt;br /&gt;
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Anyway, with the world shocked, a worldwide manhunt for Bin Laden occurred, taking the US-led coalition forces to Afghanistan, Iraq, and eventually Pakistan. During their hunt, this resulted in warlords and dictators in the Middle East getting the knife, most notably Saddam Hussein of Iraq and Muammar Gaddafi of Libya. Long story short, after a bunch of wacky misadventures and more conflicts than anyone can count: SEAL Team Six, a special operations unit of the US Navy, eventually found and killed Bin Laden during a raid ten years later. &lt;br /&gt;
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Despite the shock of the attacks, the people of the United States didn&#039;t wholly &amp;quot;unify&amp;quot; as is too often suggested by those who lived at the time. Muslim Americans, and even quite a few who simply &#039;&#039;looked&#039;&#039; Middle Eastern, including Sikhs and South-East Asians, were the targets of hate crimes - arsons, murders, and assaults shot up in the days and weeks after the attacks. It has been asserted that this is the origin of the Western Conservative bias against Muslims and the reignition of fear of foreigners.  This was also a major catalyst for anti-religious groups given that Al-Qaeda is an Islamic terrorist group and the mastermind Bin Laden declared the attacks part of a holy war against the United States, resulting in several things including the [[Imperial Truth|New Atheist movement]] and a &#039;&#039;huge&#039;&#039; surge in religiously-motivated villains in fiction for the next two decades (especially Islam, and strangely - since 9/11 wasn&#039;t done in the name of this religion - Christianity).&lt;br /&gt;
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Despite the success of the Osama Bin Laden raid, the War on Terror never really &amp;quot;ended&amp;quot; and it jump-started the global arms industry into overdrive. It created a demand for more guns, more militarization, more equipment, and more troops, in order to stem the tide of terrorists and rogue elements threatening everyone&#039;s safety (if you want to believe the rhetoric, anyway). It&#039;s also being seen as pseudo-Imperialism, as while the occupied Middle Eastern territories visited by the coalition are technically held by local governments, its not that easy to miss that the US-led coalition are basically bumping off heads that they don&#039;t like and installing people that are more open to their policies into government positions and occupying them with either US troops and/or PMCs (i.e. mercenaries) as &amp;quot;observers&amp;quot; to help stabilize the region and train their troops, essentially turning them into a nation unofficially governed by the US. While it can be argued that said heads were in dire need of a thumping for the sake of the people, this is creating an increasingly common way for the US to expand its sphere of influence, while being able to dodge the bad label associated with imperialism.  Needless to say, this created even more of the resentment and hatred that allowed al-Qaeda to gain power in the first place, which combined with the crumbling state of Syria&#039;s government ended up setting the stage for ISIS, a more powerful and widespread organization intent on recreating the Islamic Caliphate of old. &lt;br /&gt;
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This also created a glamorization of the military by the media that contributed to the war being somewhat normalized in the eyes of the public and painting the coalition forces as heroes (I.E: vidya games like Call of Duty or movies like American Sniper). Call it entertainment or call it propaganda, either way, it contributed to the public being more accepting of what&#039;s essentially a world-wide conflict comprised of proxy wars and skirmishes with no clear beginning or end. It also had the effect of massively expanding national governments worldwide in order to &amp;quot;protect and secure&amp;quot; the lives of the citizenry, whereas most libertarians and anarchists viewed it as nothing more than a blatant power grab using security as an excuse. &lt;br /&gt;
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The US and remaining coalition forces are still technically fighting the War on Terror despite the original aggressors responsible for 9/11 being neutralized. As of writing this article: they&#039;re only three years shy of officially beating the Vietnam War in terms of duration. Indeed, it has raised concerns about the purpose of this ongoing conflict, as much of Iraq and Afghanistan is still very much a hotbed for insurrection to the point that Western intervention is no longer having a discernible effect and may very well be actively making it worse. Plus, with the aftermath of the war against ISIS, it has led to yet more intervention by larger neighboring states and more destabilized local conflicts, such as Turkey advancing into Syria, Saudi Arabia and Iran conducting a proxy war against each other in Yemen, the crackdown of the Kurdish independence referendum in Northern Iraq, and the Taliban further entrenching themselves in various provinces in Afghanistan.&lt;br /&gt;
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==The Great Recession==&lt;br /&gt;
{{topquote|If you owe the bank one hundred dollars, that&#039;s your problem.  If you owe the bank one hundred million dollars, that&#039;s the bank&#039;s problem.|J. Paul Getty}}&lt;br /&gt;
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In 1987 Alan Greenspan became chairman of the Federal Reserve Bank and would hold that office until 2006, leaving behind a legacy of [[just as planned|fuckheug asset bubbles]].  Under the presidencies of Bush the Elder, Clinton, and Bush the Lesser, lending standards became increasingly lax to the point where a well dressed [[Lictor]] could qualify for a mortgage.  Prices for homes, stocks, and college educations skyrocketed, but because the dollar menu remained a dollar the talking heads insisted it wasn&#039;t inflation.  &lt;br /&gt;
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Stocks first plummeted in 2000 when everyone decided the likes of yahoo! and pets.com weren&#039;t worth a trillion dollars.  Then in 2008 the market shit itself again when bankers realized that Lictor was never going to pay off his home loan. But he can still get a bank to pay for his hormagaunts to go to Princeton, so the shoes aren&#039;t done falling yet.&lt;br /&gt;
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At the height of the bubble, it was possible for a person to obtain a home loan with no declared income, no declared assets, no down payment, and on negative amortization terms which means the borrower is only aiming to pay the interest on the loan (and maybe not even all of that) in the hope of selling the house later for more than the loan.  The sheer quantities of &#039;&#039;&#039;[[just as planned]]&#039;&#039;&#039; flavor kool-aid everyone was drinking would turn [[Magnus the Red]] several more colors.  &lt;br /&gt;
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The overwhelming majority of these loans were variable interest because the Fed had dropped rates so low that for a brief time they were actually paying banks to borrow money (you read that right, not paying them to lend money, paying them to borrow money from the fed; things got crazy).  The result was the economic equivalent of Chernobyl; as soon as it became apparent that rates couldn&#039;t go any lower everyone who couldn&#039;t pay was wiped out and declared bankruptcy.  The banks and investors had been divvying up the anticipated profits from the loans and selling them as securities, and suddenly nobody knew what those securities were actually worth.  As banks and insurance companies started imploding, the US government was obliged to intervene to stave off a complete collapse of the economy, but this was incredibly unpopular.&lt;br /&gt;
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==The Rise of Extremes, and the Tide of Populism==&lt;br /&gt;
The year 2016 was a shitshow in many, many ways, and its long-term effects have yet to become fully apparent. In hindsight, all those celebrity deaths were quite foreshadowing. &lt;br /&gt;
&lt;br /&gt;
The policies of Barrack Obama had become unpopular in many rural and conservative places, such as the Midwest and the Deep South, on top of an increasing racial divide that hadn&#039;t been seen since the late 1960s. Fed up with these policies, and with the apparent inaction of many moderate to center-right Republican politicians, a good deal of right-leaning voters turned to more hardcore conservative, right-wing populist candidates... candidates such as Donald Trump (yes, the same one from &#039;&#039;The Apprentice&#039;&#039;), who preached a hardline stance against immigration, negotiations for fairer trade deals and increasing domestic manufacturing, and a return to the Reagan-era &amp;quot;Peace through Strength&amp;quot; mentality, now intensified to a degree that many observers thought to border on authoritarianism. And despite all the odds, Trump won the presidential election through a handy margin in the electoral college against Hillary Clinton (though Hillary won more of the popular vote thanks to the large urban bases in California and New York), due to an appeal to Rust Belt workers and Hillary&#039;s association with her husband&#039;s scandals (as well as an overcomplicated clusterfuck involving emails that people made a big deal about at the time but now seems kind of dumb). This was accompanied by the rise of the so-called &amp;quot;Alternative-Right&amp;quot;, a hardcore right-wing ideology that espouses ethnonationalism and nativism as its primary goals.&lt;br /&gt;
&lt;br /&gt;
Almost immediately, the left accused Trump of colluding with Vladimir Putin in stealing the election from Clinton, and a two-year long investigation was launched (that ultimately found evidence of Russian interference with the election in Trump&#039;s favor, but could not find sufficient information to confirm or deny that Trump or his campaign was aware of it or actively cooperating with the Russians; Trump&#039;s rapport with Putin at the time continued to arouse suspicion but nobody&#039;s willing to go through that whole mess again unless they find a smoking gun), with both sides accusing one another of rigging the election.  Reacting in anger to what they perceived as Trump&#039;s violent racism and bigotry, a collection of left-wing anarchist paramilitary groups formed, naming themselves &amp;quot;Anti-Fascist Action&amp;quot;, or Antifa, for short. Antifa would disrupt conservative and right-wing rallies, claiming that as Trump&#039;s main supporters were sympathetic to Nazi ideology and espoused violence against their opponents, they could not be dealt with through purely non-violent means. In response to this, hardcore right-wing groups like the Proud Boys formed and began to clash on the streets with Antifa, turning the streets of cities like Portland into scenes eerily reminiscent of early-1920s Weimar Germany.&lt;br /&gt;
&lt;br /&gt;
In 2018, a surge of left-wing populism enabled the Democrats to take back the House of Representatives, and hardcore left-wing candidates such as &amp;quot;Democratic Socialist&amp;quot; Alexandria Ocasio-Cortez soon saw themselves propelled to the heights of political power. A political divide in the United States that had slowly been festering since the Bush presidency had grown to fruition; moderates and centrists soon found themselves on the back burner, and the American people polarized into ideologically incompatible camps who began to view each other as traitors to the Republic and wannabe-genocidal dictators.  This was aided by the echo chambers created by social media mininizing any potentially friendly interactions with the &amp;quot;other side&amp;quot; and has led some commentators and scholars predicting the U.S might see another civil war within a generation.&lt;br /&gt;
&lt;br /&gt;
In Europe, populist movements arose as a result of the perceived overbearing rules and regulations coming from the EU, the migration crisis as a result of the Syrian Civil War, and a general resurgence of nationalism. The most notable of these movements was the &#039;16 British Exit movement (Brexit, for short) that sought the departure of the UK from the EU, and soon, nominally centrist governments in Europe soon found themselves out of power or greatly diminished, replaced by populist right-wing or populist left-wing governments, as the dream of the European Union looked more and more like a fantasy. Brexit itself proved to cause its own problems after it became clear that after leaving the EU, numerous trade deals would need to be renegotiated (among other issues much too complex to describe here) that would profoundly damage the UK&#039;s economy if they could not be preserved. The fact the question of Brexit was decided by a referendum of the general public, which was only partly aware of the issues at stake and did not understand the consequences of leaving the EU, did not instill confidence in the government. Moreover, it is possible that if Brexit does end up happening, Scotland may leave the UK in order to preserve their connections to the EU.&lt;br /&gt;
&lt;br /&gt;
In Russia, Putin&#039;s imperialistic ambitions, a paranoid fear of NATO expansion, and possibly a desire to reclaim what had once been a critical port in the old USSR, propelled the large nation into invading its neighbor, Ukraine, in order to &amp;quot;protect Russian minorities in the Donbass and Crimea&amp;quot;. Ukraine, having just recently undergone a political revolution that ousted the pro-Russian administration, wasn&#039;t having it and fought the Russians and their separatist allies to a virtual standstill in the still-ongoing Donbass War. The Putin regime has also been implicated in several other acts of interfering with other world governments, perhaps as a way to exact revenge for how the West abandoned Russia to its fate after the Soviet Union fell. That said, Putin&#039;s stranglehold over Russian politics and elimination of anyone with enough political acumen to take his place has set the stage for a major power vacuum to arise after his death/retirement, and there&#039;s no telling if the Russian government as it exists today could survive in his absence. &lt;br /&gt;
&lt;br /&gt;
Meanwhile, populist leaders and old-school authoritarians rose up in Turkey, the Philippines, Brazil, Thailand, India and Pakistan, which has put a nail in the coffin for liberalism in those various democratic institutions. In China, President Xi Jinping removed the term limits and became China&#039;s most powerful leader since Mao Zedong and Deng Xiaoping; this coincides with China reverting back to the foreign policy of the Ming Dynasty on steroids and trying to bring back the Sinocentric world order of old. Beijing&#039;s initialization of the Belt and Road Initiative throughout Eurasia and the String of Pearls geostrategic security bases around the Indian Ocean is a multinational project that dwarfs the Marshall Plan, and has spooked Washington into trying ways to at least counter some of China&#039;s ambitions to various results. The rise of China, combined with the political stagnation of the US and the decline of Western institutions, has bifurcated the Post-Cold War World Order. Unipolarity has ended.&lt;br /&gt;
&lt;br /&gt;
The future of the world is in flux, as it always has been. Only time will tell whether or not the moderates will again take the reigns of power, or if the status quo is permanently shifted to the left or right. Or if the worst-case scenario predictions about the effects of uncontrolled global climate change come to pass and make that whole question a moot point. After all, it&#039;s hard to rule a country when a significant fraction of it is suddenly no longer fit for human inhabitation.&lt;br /&gt;
&lt;br /&gt;
==The Pandemic of 2020 AKA World.exe has paused==&lt;br /&gt;
In late 2019 (first confirmed infection was somewhere around middle of December, with a non-connected solo infection showing symptoms on December 1), a new strain of coronavirus appeared in the Hubei province of China. Genome sequencing would later confirm that the virus hopped to humans from bats, which have historically been a source of multiple other epidemics such as Ebola and SARS.  &lt;br /&gt;
&lt;br /&gt;
An airborne respiratory virus, SARS-CoV-2 resembled the common cold, with some studies suggesting that 80% of infected would be asymptomatic or show mild cold-like symptoms (although in hindsight its close relation to a virus that caused a smaller but still major outbreak in 2002 known as SARS should have been a cause for alarm; later studies have since shown that these &amp;quot;asymptomatic&amp;quot; cases develop a variety of health problems later in life).  However in a small minority of cases, particularly the elderly and immunocompromised, it could result in severe pneumonia frequently resulting in death, and it spread so quickly that the so-called &amp;quot;small minority&amp;quot; is still likely to end up being millions of cases. Unusually for a pandemic, the virus had almost no effect on the young, in contrast to the Spanish Flu outbreak of 1918 which affected the strongest the worst due to life-threatening immune responses. Or at least that was assumed to be the case, right until it was discovered that &amp;quot;recovered&amp;quot; cases in younger individuals had a disproportionately high risk of developing strokes, heart conditions, and other life-threatening problems, although this may be due to selection bias; large scale epidemiological studies are as yet still in progress. Regardless, pneumonia is no joke and a virus that humanity has zero immunity against is a very nasty thing indeed.   &lt;br /&gt;
&lt;br /&gt;
Through the end of 2019, it was believed that the virus could be contained to China, but by February 2020 it was clear that containment had failed and that the virus would spread worldwide. With the nationalists and the populist leaders proving themselves unable to handle a disease that respected no borders and unwilling to cooperate with each other long enough to create a productive response that might have kept the virus from becoming a full-fledged pandemic, the global community flailed helplessly in between bouts of passing the buck as the disease, named &amp;quot;COVID-19&amp;quot;, spread across one continent after another. &lt;br /&gt;
&lt;br /&gt;
Widespread government orders to close businesses and pushes for people to remain in their homes resulted in unemployment levels never before seen in history, and the global economy reached its lowest point since the Great Depression in what is now being called the &amp;quot;Great Lockdown&amp;quot;. Worldwide air travel ground to a halt, and transportation energy use dropped so precipitously that oil reached &#039;&#039;negative&#039;&#039; value (not an error result, producers are actually paying people to take oil away). The prolonged economic downturn has made a fair number of people talk about the possibility of implementing major reforms such as universal basic income to ensure that economies don&#039;t implode entirely, although the reactions to said proposals have been mixed. On the other extreme some politicians have shown a blunt prioritizing of the economy over the people the economy is supposed to serve, which unsurprisingly has not won them much goodwill. &lt;br /&gt;
&lt;br /&gt;
Even after more stringent lockdown protocols were adopted by at-risk regions, the virus has continued to spread and health care systems throughout the world are being pushed to their limits as people continue to die from COVID-19; as of June 2020 it&#039;s already killed more Americans than the entire First World War. With a vaccine still at least a year away (and that&#039;s the most optimistic estimate) as of this writing, it&#039;s anyone&#039;s guess as to how long the pandemic will last...or if the global economy will be able to survive the measures needed to keep the pandemic under control until it ends.&lt;br /&gt;
&lt;br /&gt;
The effects of the stress placed upon populations during the lockdown would be combined with long-standing racial tensions after video footage of the death of an African-American man at the hands of police (the most recent one in a string of increasingly unjustifiable killings by police over the preceding years, including killings of unarmed civilians in front of multiple witnesses) went viral across the internet. This recent act of police brutality in the face of a steadily growing sentiment that police forces were corrupt and motivated by bigotry led large scale protests and riots reminiscent of similar riots in 1968 of burning buildings, clouds of tear gas and widespread violence (including against unarmed protesters).  While President Trump condemned the killing and signed an executive order banning choke holds in response (while several states had already banned choke-holds, the executive order makes them prohibited across the entire U.S), many deemed it deemed too little, too late.  There was even a brief insurrection in Seattle with various groups of protestors taking over part of the city and renaming it CHAZ (Capital Hill Autonomous Zone), which was walked back and later re-packaged as CHOP - Capital Hill Occupied Protest - when President Trump threatened to invoke the [https://en.wikipedia.org/wiki/Insurrection_Act_of_1807 Insurrection Act] and use military force to suppress it (a move that even the military thought would be extreme due to the relative lack of violence from protesters compared to the 1968 riots).  CHAZ/CHOP was disbanded by the Seattle police in early July following an executive order from Seattle&#039;s mayor (conveniently right after protestors staged a rally outside the mayor&#039;s house). The recent reports from Portland of federal agents &lt;br /&gt;
in unmarked vehicles kidnapping people off the streets without explanation or even the consent of state government (and the hints from the Department of Homeland Security that they will do the same in other states too) has only worsened fears of what Trump plans to do in order to &amp;quot;restore order&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
By the middle of 2020 the comparisons to 1968 of a year of &#039;one goddamn thing after another&#039; were many and apt, and it&#039;s not even time for the US presidential election yet.&lt;br /&gt;
&lt;br /&gt;
[[Memes]] have never been better though.&lt;br /&gt;
&lt;br /&gt;
==The World Powers nowadays==&lt;br /&gt;
{{topquote|For all the ‘4th Generation of War’ intellectuals running around today saying that the nature of war has fundamentally changed, the tactics are wholly new, etc., I must respectfully say, ‘Not really’: Alexander the Great would not be in the least bit perplexed by the enemy that we face right now in Iraq, and our leaders going into this fight do their troops a disservice by not studying — studying, vice just reading — the men who have gone before us.|General James Mattis}}&lt;br /&gt;
With the fall of the Soviet Union and the massive economical crisis Russia suffered while adapting to the new capitalist system, the United States appeared as a global power with no real competition. For a while at least. The United States had to focus their attention in the War against Terror, a massive campaign against terrorism around the globe, in particular after the terrorist attacks of September 11 2001, which ended up with the destruction of the World Trade Center buildings through kidnapped planes. Since then, the United States has been present in the Middle East in one way or another. The world in general has had to adapt their military systems, being prepared to deal with another massive world war, and now have to fight small skirmishes against global terrorism, usually with a heavier weight of intelligence and counter-intelligence over actual military power. At the same time, they also have to deal with the ethical snarl of determining where the lines between &amp;quot;civilian&amp;quot; and &amp;quot;combatant&amp;quot; can be drawn, to say nothing of the suggestion that the War on Terror is really a ploy for the US to build a new empire without openly admitting that&#039;s what it&#039;s doing.&lt;br /&gt;
&lt;br /&gt;
Outside of the US, Europe continued the process of developing an unified political entity, which ended in the Maastricht Treaty in 1992 with the birth of the European Union. With the fall of the Soviet Union, many ex-republics and other european countries under soviet control joined the EU, event that caused certain frictions with Russia. Also in this period we saw the fracture of Yugoslavia, with the conflicts that followed being some of the most bloody and brutal in Europe since the end of World War II. &lt;br /&gt;
&lt;br /&gt;
To further add to the point in Europe right now, with the UK leaving the EU, there is a growing belief that the power vacuum created by Britain is going to make the Franco-German Bloc even more overly dominant. Macron&#039;s ambition for a French-dominated EU through a &#039;European Army&#039; have raised eyebrows amongst Napoleonic/Gaulist analysts. In theory, it makes sense for France to centralize Europe&#039;s military under the command of the French as this is Paris&#039; only window of opportunity to not only reinstate itself as the great power of the continent, but also break away from US over-dependence. The window of opportunity is simple in explanation; right now France&#039;s old regional adversaries, Germany and the UK, no longer pose a threat. Germany has destroyed its political leadership due to the migration crisis and is militarily castrated. The UK have lost almost all political credibility after the Brexit circus and is on the brink of political fragmentation. Paris right now is the most militarily capable member of the EU and a nuclear armed weapons state in its own right with vast financial influence over its &amp;lt;s&amp;gt;colonies&amp;lt;/s&amp;gt; African friends and multiple overseas naval base. However, in practice, the sheer level of bureaucratic clusterfuck in the language barriers of the &amp;lt;s&amp;gt;28&amp;lt;/s&amp;gt; 27 member states would be a significant challenge to such an idea. Let alone the fact that South and Eastern Europeans do not like the idea of being dictated by the French, and would rather prefer the Americans under good&#039;ol NATO instead. Furthermore, Paris has a stagnating and mediocre economy, so we have no idea how Macron is going to balance the budget and, with Berlin&#039;s economy contracting to near recession levels, such ideas may prove &#039;&#039;too&#039;&#039; ambitious in the first place. But alas, if Macron wants to role-play Europa Universalis whilst putting on his Napoleon hat, he can be our fucking guest.&lt;br /&gt;
&lt;br /&gt;
[[Japan]], after the economic boom they enjoyed during most of the 80s, suffered one of the biggest asset price crashes in history, sinking their economy. Badly. This was a catastrophic event for many Japanese, and this crisis lasted for over a decade (technically they haven&#039;t recovered from it yet). While they are still one of the wealthiest countries in the world, the effects of the 90s crash has had a massive impact on their financial, business and general culture, to the point of being very difficult to find any Japanese work set in modern day that doesn&#039;t reference the crisis in any way.&lt;br /&gt;
&lt;br /&gt;
Many of the old communist countries quickly changed into capitalist economies during the 80s and 90s. Nowadays, there are only a handful of countries that would title themselves as communists, with none of them following a purely pre-91 planned economy (China, Laos and Vietnam changed their economy into a capitalist-like system while retaining much of their political structure, North Korea is basically an absolute monarchy, and Cuba is steadily changing and opening their economy to the world). &lt;br /&gt;
&lt;br /&gt;
After the massive humanitarian, agricultural and economical crisis that Mao&#039;s &amp;quot;Great Leap Forward&amp;quot; caused, [[Pretend|China adapted their communist system into an capitalist one hidden under a communist name,]] and became the &#039;&#039;de facto&#039;&#039; factory of the world, developing a massive industry and becoming a world power from the first time since more than a century. Its economic and political influence in the world is extremely important in world politics. The relationship between China and the US after the Cold War is....how do we put it...shall we say complicated? The US-China relationship is akin to a marriage still hanging on because both partners are so much in debt with one another that divorcing would be too much trouble for its worth. However, China has had plenty of problems during the last decades, such as the failed &amp;quot;one child&amp;quot; policy and increasing industrial and environmental pollution.  Tensions have strained further with the US pushing for industrial independence from China under Trump, and China earning plenty of ill-will given the Chinese government&#039;s mismanagement of COVID-19 and their increasing Human Rights Abuses (the ones against the Uighur Muslims [https://www.businessinsider.com.au/video-chinese-ambassador-confronted-over-blindfolded-uighur-muslims-2020-7?r=US&amp;amp;IR=T looking &#039;&#039;&#039;very&#039;&#039;&#039; similar to Nazi Germany&#039;s treatment of Jews]).  Still for all its inconvenience, China is the second most powerful geopolitical entity and has grown to dominate international relations whether detractors like it or not.  [[Skub|Now the question on China&#039;s superpower status is nothing more than political skub amongst academics and political scientists, due to how....skubby the &#039;&#039;actual&#039;&#039; credentials to &#039;&#039;&#039;&#039;&#039;be&#039;&#039;&#039;&#039;&#039; a superpower is in the first place.]]  Whatever the case, if the US ceases to be the world&#039;s superpower, China will definitely go for the top spot.&lt;br /&gt;
&lt;br /&gt;
On the other hand of Eurasia, Russia as well tried to recover its influence in world politics, [[Skub|with different degrees of success]]; as mentioned before it now seems to have shifted focus to undermining the influence of other countries instead, particularly that of the US. After somewhat recovering from the massive economic crisis of the 90s, Russia is still one of the most powerful and influential countries worldwide, due to its military weight and nuclear arsenal. Whilst US-China relationship is an overcomplicated trainwreck of interdependence, espionage and trade/IP disputes, Russia-China relations seem to have patched up the divorce from the Sino-Soviet Split. This was due to the fact that both the Russian and Chinese government realized how pointless and petty the split was, and that teaming up was a far more better choice than being divided. Although fears and suspicions still exist, the 2014 Ukraine crisis forced Russia to ignore these old-time fears of China as the relationship towards the West nosedived back to the good old days of the Cold War. The drop in oil prices along with sanctions crippled Russia&#039;s already vulnerable economy to the point that, economically speaking, Russia became an economic dwarf. As you can imagine, you can&#039;t have another arms race if you don&#039;t even have the money to spend them. Fortunately for Russia, this is where China comes in. Although the EU still remains the largest trading partner for Russia, in the long term, trade with China would increase due to China&#039;s obviously &#039;&#039;large&#039;&#039; middle class. The Chinese are hungry and in ever present need for oil, gas and foodstuffs, Russia is a giant oil and gas reserve with plenty of fertile ground to farm. Factor in the fact that a friendly China would safeguard Russia&#039;s underpopulated and vulnerable Far East and you will see a Russia even more against current Western institutions than the old Soviet days. Nevertheless, as mentioned before, they still have more nukes than anyone, but they have reduced that number considerably due to it&#039;s not necessary to have so many nukes anymore, and they are reeeealy expensive to build and maintain.&lt;br /&gt;
&lt;br /&gt;
==Technology, science and culture==&lt;br /&gt;
After the world stopped fearing the nuclear holocaust that a MAD would&#039;ve been, there were many shifts in technological interest. In particular, computer science grew and developed exponentially, with computers becoming a part of everyday life. Modern communications have been affected as well. It is difficult to grasp how big of an impact has the Internet had in shaping modern life but suffice to say it affects every aspect of our lives. Readers of this article are well aware of this since they are using the internet to read it. In particular, the world of entertainment has become really big thanks to this technological level. Videogames replaced movies as the biggest and most profitable entertainment media (thanks in part to the growth of mobile gaming). &lt;br /&gt;
&lt;br /&gt;
Many of the concerns of the Cold War era still persist, and in many cases, they&#039;ve only grown with time. Without a nuclear war to worry about, things as environmentalism has changed focus on global warming and the waste of polluting elements into the ocean as their effects grow increasingly noticeable. Another issue relating to culture would be the rise of populist movements in various regions around the globe, from every bend of the ideological spectrum, mostly as a result of the increasing globalization and the presumed decline of what was once the nation-state. &lt;br /&gt;
&lt;br /&gt;
===Spaceflight===&lt;br /&gt;
One of the high points of the Post-Cold War era has been the shift of emphasis on space activity away from government agencies and towards commercial ventures.  With the dissolution of the USSR, NASA began collaborating with the Russian government, first with missions to the Mir space station and later with the construction of the International Space Station.  &lt;br /&gt;
&lt;br /&gt;
Beginning with SpaceShipOne in 2003, private enterprise has ticked off a number of firsts and achieved in years what took the military industrial complex decades.  In 2015, SpaceX destroyed the conventional business model of space rocketry by successfully landing and relaunching a first stage rocket.  Practical re-usability combined with fixed cost pricing likely heralds the end of the massive government sponsored development programs of the past.  New technologies in testing include inflatable modules and 3d printed solar panels constructed after launch.&lt;br /&gt;
&lt;br /&gt;
The iconic LC-39A, departure point for the majority of the Saturn and Shuttle launches, is now operated under commercial lease by SpaceX. It is a safe bet that space exploitation is the next trillion dollar mega industry, quadrillion even, unless major AI breakthroughs are made.&lt;br /&gt;
&lt;br /&gt;
==The appeal of Post-Cold War world==&lt;br /&gt;
Do you like stories of special force operators going on incredibly risky missions to take down terrorists, insurgents, and radicals of any ideological or religious flavor? Then this setting might be right for you, due to the prevalence of the Global War on Terror and the almost-extensive use of special forces such as the Green Berets, Navy SEALs, Spetznaz, SAS, and so on in their fight against the new enemy that has largely replaced the Soviet Union in the minds of many in the West - the radical Islamic &amp;quot;jihadist&amp;quot; organizations such as Al-Qaeda or the Taliban, whose goals range from either kicking all foreign influence out of their country, to establishing a global caliphate.&lt;br /&gt;
&lt;br /&gt;
Wargame wise, there is some appeal in recreating the various, drawn-out conflicts such as in Iraq, Syria, and Afghanistan (to date the longest war in American history at over 17 years if one doesn&#039;t count the Korean War, which the US never officially declared war during and has spent most of its existence cold.), pitting the well-equipped, organized, and disciplined forces of the Western powers against the zealotry, tenaciousness, and cunning of the various insurgent and terrorist groups that plague the region. Due to the rather asymmetric nature of these wars, as well as the murkiness that comes with it, it&#039;s not as popular as the more conventionally focused, more-or-less Black-And-White morality of World War 2 setting.&lt;br /&gt;
&lt;br /&gt;
[[Urban Fantasy]] and Superheroes are often set in the current Post-Cold War era. By making fictional, fantastical threats one avoids the question of what the hell is there left to fight. It also benefits from being a world that&#039;s largely prebuilt and known to players, allowing writers to focus exclusively on what&#039;s different.&lt;br /&gt;
&lt;br /&gt;
{{Time Periods}}&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
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	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24396</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24396"/>
		<updated>2020-07-21T04:08:12Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* Battleline */&lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* If you want a sneak peek at what society would be like if Nagash wins, they&#039;re a good indicator of that.&lt;br /&gt;
* You&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and Teclis&#039; Lu-methhead elves, and want to put them in their place with the Null Myriad Bonereaper Legion.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  They have no guts, but they&#039;re braver than everyone else.  Not just bravery 10 like other death factions or the Dinosaur Men (Starborne version) - though they have that too - the Bonereapers do not take battleshock tests.  They DO... NOT... FLEE... EVER!&lt;br /&gt;
* They have numerous ways to lower enemy bravery, especially if you take the Mortis Praetorians Legion, and they stack.  On that note, Morghasts are part of the army too.&lt;br /&gt;
* They&#039;re a durable army, and the most durable of the Death factions.  On top of the standard &amp;quot;ignore wounds and mortal wounds on a 6&amp;quot; for Death armies, they have good saves all around, can boost their saves (including that 6+ deathless save), re-roll saves and have a tanky bodyguard unit for HEROES.  They become arguably the most durable army in the game if you use the Petrifex Elite Legion.&lt;br /&gt;
* Point-for-point, they have probably some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that relies on heroes less than the others.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are themselves HEKATOS, so they can function completely independently.&lt;br /&gt;
* Almost everything is 3+ to hit, which can be boosted in numerous ways.&lt;br /&gt;
* Lots of ways to debuff their enemies, especially spells and the terrain piece.   &lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Army-wide healing, including self-heals, and they&#039;re not spells so opponents can&#039;t block them.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, though there are a few abilities to mitigate this.&lt;br /&gt;
* Shooting is almost non-existent apart from the Mortek Crawler, with only the mediocre Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No protection at all against shooting beyond the spell to boost the Deathless save. Most notably, morteks, the new rules for the Petrifex and stalkers reroll saves only work in combat, so shooting armies tend to really hurt the Ossiarchs.  On that note, Kharadron Overlords will likely give you a hard time.&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  While good rend and multi-damage are easy to find, Mortal Wounds are much rarer, and Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with things like the Crematorians Legion and Kavalos units/character, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* [[Fail|No allies]]; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Vies with Helm of the Ordained for best choice.  &lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability and the fossil legion for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit within 6&amp;quot; of a HEKATOS or 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies do &amp;quot;fear-bomb&amp;quot; better (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos. Competes with the Petrifex Elite for the best choice, but if your meta is very magic heavy, this choice is clear.  Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent, but there are better options.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
the TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to make Katakros move 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they&#039;re wearing the Ethereal Amulet or have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader, especially in Mortis Praetorians, unless you have a specific Legion or combo in mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (200pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s and re-rolling 1&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (200pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (210pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. It&#039;s worth noting that they are more expensive in a bonereaper army, but that may change in either direction depending on the next general&#039;s handbook, or some early FAQing. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne.&lt;br /&gt;
** Following the Petrifex nerf, these guys just got a bit more viable.  They mesh well with quite a few Legions (the Archai save against spells compliments Null Myriad spell nullifying, the Harbingers compliment the Stalliarch rules - and they&#039;re probably our best unit against the Kharadron Overlords and more).&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is a &amp;lt;s&amp;gt;another source of precious calcium&amp;lt;/s&amp;gt; healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll for their 3+ saves, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
&lt;br /&gt;
If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
&lt;br /&gt;
=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost. &lt;br /&gt;
&lt;br /&gt;
As for the best Legion, for awhile it was clearly Petrifex, but due to Petrifex spam GW jumped them with something even fossilized bone can&#039;t defend against - the nerf-bat.  The fact that the new rule for saves doesn&#039;t work against shooting really hurts. &lt;br /&gt;
==== Heros ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
&lt;br /&gt;
You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
&lt;br /&gt;
==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s and additional rend.&lt;br /&gt;
&lt;br /&gt;
==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 3+(4+ if not running Petrifex Elite)/6+/4+ save, which is equal to about a 13.88%(20.83% for non-Petrifex Elite armies, or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
&lt;br /&gt;
Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
&lt;br /&gt;
==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 3+/6+ save (for Petrifex elite) turns into a 3+/3+/6+ save. Now, add in one of those Harvesters, meaning that you have a 3+/3+/4+/6+ save, or a 4.63% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than one should convert to a wound.&lt;br /&gt;
&lt;br /&gt;
The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
&lt;br /&gt;
Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
&lt;br /&gt;
Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
&lt;br /&gt;
===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
&lt;br /&gt;
Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
&lt;br /&gt;
=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
&lt;br /&gt;
Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
&lt;br /&gt;
The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
Really though, this isn&#039;t the end of the world. Ossiarch Bonereapers are still strong enough to handle most stuff on their own. The biggest downside here is that you can&#039;t really compensate for your weaknesses like some armies can with allies. The biggest upside is that you no longer have to worry that an ally detachment is going to be more efficient than something in your book.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24395</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24395"/>
		<updated>2020-07-21T04:03:43Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* Hekatos */&lt;/p&gt;
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&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* If you want a sneak peek at what society would be like if Nagash wins, they&#039;re a good indicator of that.&lt;br /&gt;
* You&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and Teclis&#039; Lu-methhead elves, and want to put them in their place with the Null Myriad Bonereaper Legion.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  They have no guts, but they&#039;re braver than everyone else.  Not just bravery 10 like other death factions or the Dinosaur Men (Starborne version) - though they have that too - the Bonereapers do not take battleshock tests.  They DO... NOT... FLEE... EVER!&lt;br /&gt;
* They have numerous ways to lower enemy bravery, especially if you take the Mortis Praetorians Legion, and they stack.  On that note, Morghasts are part of the army too.&lt;br /&gt;
* They&#039;re a durable army, and the most durable of the Death factions.  On top of the standard &amp;quot;ignore wounds and mortal wounds on a 6&amp;quot; for Death armies, they have good saves all around, can boost their saves (including that 6+ deathless save), re-roll saves and have a tanky bodyguard unit for HEROES.  They become arguably the most durable army in the game if you use the Petrifex Elite Legion.&lt;br /&gt;
* Point-for-point, they have probably some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that relies on heroes less than the others.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are themselves HEKATOS, so they can function completely independently.&lt;br /&gt;
* Almost everything is 3+ to hit, which can be boosted in numerous ways.&lt;br /&gt;
* Lots of ways to debuff their enemies, especially spells and the terrain piece.   &lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Army-wide healing, including self-heals, and they&#039;re not spells so opponents can&#039;t block them.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, though there are a few abilities to mitigate this.&lt;br /&gt;
* Shooting is almost non-existent apart from the Mortek Crawler, with only the mediocre Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No protection at all against shooting beyond the spell to boost the Deathless save. Most notably, morteks, the new rules for the Petrifex and stalkers reroll saves only work in combat, so shooting armies tend to really hurt the Ossiarchs.  On that note, Kharadron Overlords will likely give you a hard time.&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  While good rend and multi-damage are easy to find, Mortal Wounds are much rarer, and Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with things like the Crematorians Legion and Kavalos units/character, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* [[Fail|No allies]]; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Vies with Helm of the Ordained for best choice.  &lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability and the fossil legion for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit within 6&amp;quot; of a HEKATOS or 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies do &amp;quot;fear-bomb&amp;quot; better (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos. Competes with the Petrifex Elite for the best choice, but if your meta is very magic heavy, this choice is clear.  Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent, but there are better options.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
the TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to make Katakros move 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they&#039;re wearing the Ethereal Amulet or have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader, especially in Mortis Praetorians, unless you have a specific Legion or combo in mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (200pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s and re-rolling 1&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (200pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (210pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. It&#039;s worth noting that they are more expensive in a bonereaper army, but that may change in either direction depending on the next general&#039;s handbook, or some early FAQing. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne.&lt;br /&gt;
** Following the Petrifex nerf, these guys just got a bit more viable.  They mesh well with quite a few Legions (the Archai save against spells compliments Null Myriad spell nullifying, the Harbingers compliment the Stalliarch rules - and they&#039;re probably our best unit against the Kharadron Overlords and more).&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is a &amp;lt;s&amp;gt;another source of precious calcium&amp;lt;/s&amp;gt; healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
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==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll for their 3+ saves, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
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==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
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If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
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=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost. &lt;br /&gt;
&lt;br /&gt;
As for the best Legion, for awhile it was clearly Petrifex, but due to Petrifex spam GW jumped them with something even fossilized bone can&#039;t defend against - the nerf-bat.  The fact that the new rule for saves doesn&#039;t work against shooting really hurts. &lt;br /&gt;
==== Heros ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
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You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
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==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s, additional rend, and have a 3 up save. &lt;br /&gt;
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==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 3+(4+ if not running Petrifex Elite)/6+/4+ save, which is equal to about a 13.88%(20.83% for non-Petrifex Elite armies, or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
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Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
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==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
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==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 3+/6+ save (for Petrifex elite) turns into a 3+/3+/6+ save. Now, add in one of those Harvesters, meaning that you have a 3+/3+/4+/6+ save, or a 4.63% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than one should convert to a wound.&lt;br /&gt;
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The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
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Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
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Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
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==Tactics==&lt;br /&gt;
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===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
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===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
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Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
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=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
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Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
&lt;br /&gt;
The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
Really though, this isn&#039;t the end of the world. Ossiarch Bonereapers are still strong enough to handle most stuff on their own. The biggest downside here is that you can&#039;t really compensate for your weaknesses like some armies can with allies. The biggest upside is that you no longer have to worry that an ally detachment is going to be more efficient than something in your book.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Lumineth_Realm-Lords&amp;diff=35456</id>
		<title>Age of Sigmar/Tactics/Order/Lumineth Realm-Lords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Lumineth_Realm-Lords&amp;diff=35456"/>
		<updated>2020-07-21T03:38:37Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* Why Play Lumineth Realm Lords? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Lumineth Realm-Lords|Logo=Eltharion&#039;s essence.jpg|Alliance=Order|Motto=FOR &amp;lt;s&amp;gt;ULTHUAN&amp;lt;/s&amp;gt; HYSH!!!!!}}&lt;br /&gt;
&lt;br /&gt;
The time of isolation is over, and now the Lumineth Realm-Lords finally rise to defeat the forces of chaos with their unwavering resolve, unstoppable magic, angry cow people, stupid and impractical headgear even by this setting&#039;s standards and crippling drug addiction! (No really, that last part is actually part of their rules)&lt;br /&gt;
&lt;br /&gt;
==Why Play Lumineth Realm Lords?==&lt;br /&gt;
*You were a big fan of High Elves in The World that Was.&lt;br /&gt;
*You saw 300 and thought to yourself &amp;quot;Yeah, this is cool, but you know what would be awesome? If they had pointy ears and giant cows!&amp;quot;&lt;br /&gt;
*Because you agree with most people that Eltharion was done dirty in The [[End Times]] and thought he deserved a new chance to shine.&lt;br /&gt;
*Because you want a more defensive playstyle with very durable infantry and a lot of flanking and ranged firepower.&lt;br /&gt;
*While you are an Elf fan, you also secretly like Dwarfs and want a factions that mixes elements of both.&lt;br /&gt;
*You want to play as Ossiarch Bonereapers, but like elves better than undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
*An extremely durable core option with your Vanari units being able to automatically give enemies -1 to hit for your standard spears, archers and cavalry.&lt;br /&gt;
*If you absolutely need to hit a unit before it gets away or fights back, you can with Lightning Reactions.&lt;br /&gt;
*You can give your units buffs out the ass, and you also don&#039;t need magic to do so.&lt;br /&gt;
*Speaking of magic, did we mention all your Vanari units are mages? You are one of the magic armies, with only the likes of Tzeentch being able to keep up with you... and then you could take Teclis, who gives Lords of Change penis envy.&lt;br /&gt;
*You can&#039;t throw a rock without hitting something that deals Mortal Wounds.&lt;br /&gt;
*Very powerful HQ choices. Obviously they have Teclis but if you don&#039;t want/can&#039;t afford him their other options are pretty damn good.&lt;br /&gt;
*Horde factions are going to hate your guts because you have a lot of ways to get cheap, plentiful models off the field.&lt;br /&gt;
*You can turn the main weakness of using Aetherquartz, the -1 to bravery, and give it to you enemy, giving factions like Grots and Skaven a massive middle finger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
*Remember all those buffs we mentioned above? Well, most come with drawbacks. Sure, you can get your wardens to give the enemy -1 to hit having their models all touching, but now they can&#039;t run or charge. Sure you can break into your Aetherquartz reserve to give your troops a rush, but now they have -1 to bravery. You need to make sure you are using them at the best time to mitigate the drawbacks.&lt;br /&gt;
*If you don&#039;t bring (or somehow lose) Teclis, your magic is mediocre at best.  Not &amp;quot;mediocre for an elf faction&amp;quot;, mediocre &#039;&#039;in general&#039;&#039;.  Sure, most units are wizards, but quantity is not quality.&lt;br /&gt;
*You’re easily the slowest of the Aelven factions.&lt;br /&gt;
*The models are bad to transport.  There&#039;s a lot of bits sticking off them like weapons, tassels and braids. The Vanari Dawnrider models are only connected to their bases by one hoof from their horsies.  They&#039;ll likely need the Nighthaunt or Sylvaneth solution.&lt;br /&gt;
*Their bravery is mediocre, and gets even worse if they use aetherquartz.&lt;br /&gt;
*Your only allies are the Idoneth, which is odd considering they hate Teclis yet seem to be ok working with him alongside his other creation.&lt;br /&gt;
*Your roster is surprisingly small and limited&lt;br /&gt;
&lt;br /&gt;
==Army Rules==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;AETHERQUARTZ RESERVE:&#039;&#039;&#039; This is your big army-wide resource, more akin to the Kharadron&#039;s Aethergold in application. Every unit in your army has a single share of Aetherquartz. Once per phase, you can let one unit blow their reserves for one of the following powers below. However, using it has drawbacks: After using it, the unit suffers -1 to their Bravery for the rest of the game. &lt;br /&gt;
**&#039;&#039;Heightened Senses:&#039;&#039; Triggered before the unit shoots or fights. The unit adds +1 to hit with any attacks they make for this phase (Shooting/Combat Phase).&lt;br /&gt;
**&#039;&#039;Heightened Reflexes:&#039;&#039; +1 Save when chosen as an attack target (Shooting/Combat Phase).&lt;br /&gt;
**&#039;&#039;Magical Boost:&#039;&#039; +1 or reroll cast (Your Hero Phase).&lt;br /&gt;
**&#039;&#039;Magical Insight:&#039;&#039; Cast an extra spell (Your Hero Phase).&lt;br /&gt;
*&#039;&#039;&#039;ABSORB DESPAIR:&#039;&#039;&#039; Once per phase, a Cathallar wholly within 18&amp;quot; of a unit who uses an Aetherquartz can absorb it. If they do, don&#039;t reduce that units Bravery by 1 and instead choose an enemy unit within 18&amp;quot; of the Cathallar and reduce its Bravery by 1 for the rest of the battle. An enemy unit can&#039;t be affected by this more than once per battle.  Its effectiveness depends on your opponent.  It&#039;s great against some armies (nearly all Destruction armies will hate this), but worthless against others (Ossiarch Bonereapers and Sons of Behemat laugh this off).  However, your unit still shrugs off the -1 to its Bravery, even if there is no eligible enemy target.&lt;br /&gt;
*&#039;&#039;&#039;LIGHTNING REACTIONS:&#039;&#039;&#039; Up to two units can trigger this during a combat phase. These units can now fight one after the other for this phase, letting you break the turn order for some guaranteed hits.&lt;br /&gt;
*&#039;&#039;&#039;SHINING COMPANY:&#039;&#039;&#039; Any {{AOSKeyword|Vanari}} units (Auralan Sentinels, Wardens, and Dawnriders) that is set up where a model is touching bases with two other models is automatically made a Shining Company, encouraging block-like tactics of old. Units in this fashion are harder to hit with a -1 to hit them., but they can&#039;t run or charge and they only get a pile-in distance of 1&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;ENDURING AS ROCK:&#039;&#039;&#039; Before the first battle round of the game and at the start of any of your hero phases, you can set up any number of {{AOSKeyword|Alarith}} units (Hammerboys and Stone Cows) into the Mountain Stance. Until the end of your next Hero Phase, your units now ignore Rend -1.&lt;br /&gt;
*&#039;&#039;&#039;TECTONIC FORCE:&#039;&#039;&#039; At the end of all combat phases, your {{AOSKeyword|Alarith}} units can each nominate an enemy unit within 1&amp;quot; of them (Though two units can&#039;t nominate the same enemy). The enemy is then shoved 2&amp;quot; in any direction so long as they are more than 1&amp;quot; from any {{AOSKeyword|Alarith}} unit and then you can let these units within 3&amp;quot; pile in 1&amp;quot; to continue fighting. This is your means of dominating the objective game and tossing enemies into deadly terrain.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&#039;&#039;&#039;LORDS OF BRILLIANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{AOSKeyword|Cathallar}} only.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Spellmaster:&#039;&#039;&#039; Once per turn in your Hero phase, you can re-roll 1 failed casting attempt. Well enough, as you&#039;ll be wanting every spell.&lt;br /&gt;
#&#039;&#039;&#039;Loremaster:&#039;&#039;&#039; Your General knows 1 extra spell from the Lore of Hysh&lt;br /&gt;
#&#039;&#039;&#039;Warmaster:&#039;&#039;&#039; When your general is on the field, at the start of your Hero phase, you get a CP on a 4+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LORDS OF STONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{AOSKeyword|Alarith}} only, so for right now, just floaty rock guy&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Majestic:&#039;&#039;&#039; Add 1 to Bravery of friendly Lumineth if their unit is wholly within 12&amp;quot; of the General. Also, you enemies subtract 1 from Bravery while they are within 18&amp;quot; of the General. This seems boring, but with all the bravery debuffs in this army, you could easily have most of the opposing army at -3 Bravery while you&#039;re able to at least walk off the Bravery penalty of spending your share of Aetherquartz. A few casualties over multiple units could see elite armies heading for the hills real quick.&lt;br /&gt;
#&#039;&#039;&#039;Enduring:&#039;&#039;&#039; Add 3 to the General&#039;s wounds characteristic. Not bad when the big hat man is public enemy number one for keeping your war cows at top bracket, improving Rend of Cow Elves around him, and providing re-rolls to saves in the Moo Cow battalion. Sure he is ignoring Rend -1 (or -2) but he only has a 5+ save.&lt;br /&gt;
#&#039;&#039;&#039;Loremaster:&#039;&#039;&#039; General knows 1 extra spell from the Lore of High Peaks.&lt;br /&gt;
&lt;br /&gt;
===Great Nations===&lt;br /&gt;
Think of them like Sylvaneth Glades, Idoneth Enclaves or Ossiarch Bonereaper Legions.  They represent various nations of Lumineth Realm Lords that an army comes from.&lt;br /&gt;
&lt;br /&gt;
====Syar====&lt;br /&gt;
*&#039;&#039;&#039;Gleaming Brightness:&#039;&#039;&#039; All your {{AOSKeyword|Syar}} units get 2 Aetherquartz reserves instead of 1. With how powerful these boosts are, you&#039;ll definitely appreciate a second wave of these working without worry about Morale. Pair with a Cathallar to avoid a permanent -2 to your bravery. &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039; - &#039;&#039;Deplete Reserves:&#039;&#039; If a {{AOSKeyword|Syar}} unit uses an aetherquartz reserve ability, you may pick another {{AOSKeyword|Syar}} unit within 18&amp;quot; and still has a reserve. You may spend that reserve to give them the same ability. Great for boosting your forces in a big charge&lt;br /&gt;
*&#039;&#039;&#039;Command Trait:&#039;&#039;&#039; Choose 1 enemy hero within 6&amp;quot; of this hero. That enemy hero must attack your general, and your general gets +1 to hit for attacks against that enemy hero&lt;br /&gt;
*&#039;&#039;&#039;Artefact: The Perfect Blade&#039;&#039;&#039; Unmodified 3+ hits always hits, Unmodified 3+ wounds always wound, and unmodified 3s to save always fail. Would be great if you could give it to something other than a pansy wizard.&lt;br /&gt;
&lt;br /&gt;
If you like using the Aetherquartz reseves, this will give you more options to do so and spread out the benefits. A Cathallar is pretty much a requirement in this army because otherwise your troops will have the bravery of most Skaven trooops after blowing their reserves.&lt;br /&gt;
&lt;br /&gt;
====Iliatha====&lt;br /&gt;
*&#039;&#039;&#039;Unity in Purpose:&#039;&#039;&#039; Once per phase, after a {{AOSKeyword|Iliatha Vanari}} uses a command ability, you may select another {{AOSKeyword|Iliathra Vanari}} within 3&amp;quot;. That unit gains the same ability for free.&lt;br /&gt;
*&#039;&#039;&#039;Strike in Unison:&#039;&#039;&#039; During your shooting or combat phase you may select one {{AOSKeyword|Iliatha Vanari}} unit with 2 or more models and they reroll ones.&lt;br /&gt;
*&#039;&#039;&#039;Connected Souls:&#039;&#039;&#039; +2 Bravery to all Vanari and Aelemantari troops, making up your your mediocre base bravery. You can use an Aetherquartz now and still be in a better bravery position than normal&lt;br /&gt;
*&#039;&#039;&#039;Artefact:&#039;&#039;&#039; When the bearer dies, roll a dice. on a 4+ heal them back to full.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t like the cow elves and want to run an all Vanari army, this is your choice. For mages, you should probably take a Scinari Cathallar over a stone mage for this army. This nation will likely have the most models on the field out of the 4 options you can pass buffs along pretty damn quick.&lt;br /&gt;
&lt;br /&gt;
====Zaitrec====&lt;br /&gt;
*&#039;&#039;&#039;Lambent Mystics:&#039;&#039;&#039; First cast, unbind, or dispel each hero phase gets +1 and each wizard hero knows one extra spell, and each wizard in the army gets the spell overwhelming heat in addition to the spells they know.&lt;br /&gt;
*&#039;&#039;&#039;Fast Learner:&#039;&#039;&#039; General can dispel 1 additional spell and can reroll the second unbinding roll.&lt;br /&gt;
*&#039;&#039;&#039;Artefact:&#039;&#039;&#039; 6+ shrug for MWs, +2 if Teclis is on the battlefield&lt;br /&gt;
*&#039;&#039;&#039;Overwhelming Heat:&#039;&#039;&#039; Casts on 7. Enemy unit within 24&amp;quot; has halved movement, and if you roll a die and its equal to or higher than their save, they take D3&lt;br /&gt;
&lt;br /&gt;
The magic choice.  Consider taking Teclis with this Great Nation to get the most out of them. Or don’t, as they look to work fine without Mr. T-pose. Obviously protecting your mages is paramount and if the heroes die early you&#039;re pretty much screwed. Combine this with the twin stones for more bonus’s to magic.&lt;br /&gt;
&lt;br /&gt;
====Ymetrica====&lt;br /&gt;
*&#039;&#039;&#039;Battle Trait&#039;&#039;&#039; Ignore up to -2 Rend for units in Mountain Stance, instead of -1&lt;br /&gt;
*&#039;&#039;&#039;Command Ability:&#039;&#039;&#039; End of combat phase, can use Tectonic Force again against another enemy unit within 1&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Command Trait:&#039;&#039;&#039; When you pick this guy to fight, instead of fighting you can pick an enemy unit within 1&amp;quot; and deal D3 MW on a 2+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact:&#039;&#039;&#039; +1 Attack to chosen weapon, 6+ Shrug, and 5+ Spell ignore&lt;br /&gt;
&lt;br /&gt;
For the Lumineth with [[Ossiarch Bonereapers|boner]] envy.  Obviously, this one is meant of Alarith units, so you should be going with a stoneguard, mountain spirit and stonemage army for this one. This will likely be your very small elite army.&lt;br /&gt;
&lt;br /&gt;
===Spell Lores===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power of Hysh:&#039;&#039;&#039; With a cast value of 6, it can be cast on any unit with Sunmetal Weapons, and allows them to dish out mortal wounds on a 5+ instead of a 6+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LORE OF HYSH&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Speed of Hysh:&#039;&#039;&#039; Casts on 5 Double the movement of a friendly unit within 18&amp;quot; of the caster.&lt;br /&gt;
#&#039;&#039;&#039;Solar Flare:&#039;&#039;&#039; Casts on 8. Pick a point on the battlefield within 10&amp;quot; of the caster. If there is an endless spell there, dispel it. If there is a unit there, roll # of models dice, Each +6 does 1 MW and until next hero phase -2 to enemy wizards cast, unbinds, and dispels.&lt;br /&gt;
#&#039;&#039;&#039;Lambent Light:&#039;&#039;&#039; Casts on 5. Pick an enemy unit within 18&amp;quot;, you can reroll missile weapon attacks against that unit until your next hero phase.&lt;br /&gt;
#&#039;&#039;&#039;Ethereal Blessing:&#039;&#039;&#039; Casts on 6. Give Ethereal to a friendly unit within 18&amp;quot;&lt;br /&gt;
#&#039;&#039;&#039;Total Eclipse:&#039;&#039;&#039; Casts on 8. Until next hero phase, your opponent has to spend 2 CP instead of 1 when using command abilities&lt;br /&gt;
#&#039;&#039;&#039;Protection of Hysh:&#039;&#039;&#039; Casts on 8. Give a friendly unit wholly within 9&amp;quot; 5+ FNP. Doesn&#039;t stack with Teclis&#039; sadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LORE OF THE MOUNTAINS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Unyielding Calm:&#039;&#039;&#039; Casts on 4. Unit wholly within 18&amp;quot; doesn&#039;t have to take Battleshock tests.&lt;br /&gt;
#&#039;&#039;&#039;Crippling Vertigo:&#039;&#039;&#039; Casts on 6. Pick an an enemy unit within 18&amp;quot; of the caster. Until your next hero phase, roll 2d6 each time the unit tries to make a normal move, pile in, or charge. If the roll is higher than the unit&#039;s bravery, it cannot make that move.&lt;br /&gt;
#&#039;&#039;&#039;Voice of the Mountains:&#039;&#039;&#039; Casts on 6. -2 Bravery to all enemy units until end of turn, and then -1 until your next hero phase.&lt;br /&gt;
#&#039;&#039;&#039;Living Fissure:&#039;&#039;&#039; Casts on 6. Draw a 1mm line to a point 9&amp;quot; from the caster, on a 2+ deal D3 MWs to a unit that lines passes over&lt;br /&gt;
#&#039;&#039;&#039;Entomb:&#039;&#039;&#039; Casts on 7. Pick an enemy model within 18&amp;quot; and visible to the caster. Roll a dice, if the result is higher than the model&#039;s Wound characteristic, it is slain. If you roll a 6 and it is not enough to kill, deal D6 MW instead.&lt;br /&gt;
#&#039;&#039;&#039;Assault of Stone:&#039;&#039;&#039; Casts on 8. Choose an enemy unit wholly within 24&amp;quot; and visible to the caster. Roll a number of dice equal to the casting roll. For each result greater than the enemy unit&#039;s save value, they take 1 MW. Rolls of 1 or 2 never deal a mortal wound and Saves of &amp;quot;-&amp;quot; count as 6 for this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDLESS SPELLS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Sanctum of Amyntok:&#039;&#039;&#039; 30 points, creates a triangle around the caster and now counts as part of their model. Gives the enemy -1 to hit against the caster, gives the caster +1 to their save and might deal mortal wounds to enemy units in base contact (1 on a d6 roll of 4 or 5, d3 on a roll of a 6). Cheap and a good way to protect your squishy wizard, plus since the spell counts as part of their model, it makes their bubbles slightly bigger, which is good for those rules which require the unit to be &amp;quot;Wholly within&amp;quot; the bubble.&lt;br /&gt;
#&#039;&#039;&#039;Hyshian Twinstones:&#039;&#039;&#039; 30 points, starts at 1 and gets a charge every time a spell is cast within 12 inches of it (maxes out at 6). Your wizards can, while within 12 of it, choose to add the value of the charges to their casting roll. Neat, but you have to add it before you roll to cast, so while it can make sure you get a high value spell off, it&#039;s only of debatable usefulness.&lt;br /&gt;
#&#039;&#039;&#039;Rune of Petrification:&#039;&#039;&#039; 70 points, subtracts 1 from the run and charge rolls of non-Lumineth within 6, and does d3 Mortal Wounds to non-Lumineth within 6 on a 4+ at &#039;&#039;&#039;both&#039;&#039;&#039; the start and end of the movement phase. It&#039;s a good way of controlling enemy movement, but it&#039;s expensive, and the points are probably better spent elsewhere. Alternative take: A very powerful endless spell that not only limits your opponent&#039;s movement but encourages them to move away or suffer another D3 mortals (which they have a harder time doing while in close combat). Given the high cost of units, you will often have 40-100 points leftover for endless spells.&lt;br /&gt;
&lt;br /&gt;
==Unit Analyis==&lt;br /&gt;
===HQ===&lt;br /&gt;
* &#039;&#039;&#039;Archmage [[Teclis]] and Celennar , Spirit of Hysh (660 pts):&#039;&#039;&#039; One of the dual gods of Hysh and another of the [[Everqueen|big]] [[Nagash|god-tier]] [[Archaon|models]].  He went from &amp;quot;the best wizard who&#039;s not a daemon, demigod or Slann&amp;quot; to &amp;quot;he gives Greater Daemons penis envy and makes Slann second-guess themselves&amp;quot;.  His and Celennar&#039;s melee attacks have decent rend, but Teclis is at his weakest in combat.  &lt;br /&gt;
**Can cast 1, 2, or 3/4 spells. If 1, its auto cast and cant be unbound. If 2, it&#039;s auto cast at 12 but can be unbound. If 3 or 4, it&#039;s auto cast at 10 and can be unbound.&lt;br /&gt;
**Celennar’s Aura: +1 to cast, dispel, and unbind&lt;br /&gt;
**Can auto dispel 1 endless spell in your hero phase and auto unbind 1 enemy spell in their hero phase, and can still unbind unlimited enemy spells after his auto-unbind.&lt;br /&gt;
**Friendly units in Celennar&#039;s aura ignore spells on a 4+ and an enemy within 18&amp;quot; takes D3 MW.&lt;br /&gt;
**Spells: (1) &#039;&#039;Protection of Teclis&#039;&#039;: 10 to cast. 5+ FNP within 18&amp;quot;, can&#039;t be cast same turn as Hysh Protection. (2)&#039;&#039;Storm of Searing White Light&#039;&#039;: 10 to cast. Roll a dice for each enemy unit within 18&amp;quot; and visible. 1, nothing happens; 2-4 D3 MW, 5+ D6 MW. Oh, plus Arcane Bolt, Mystic Shield and all 12 of the Lumineth specific spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Lumineth_Warscroll_Eltharion_EN.pdf Light of Eltharion]:&#039;&#039;&#039; (220 pts) [[Eltharion]] returns to us as a living suit of armor. A melee beat stick with ethereal bonuses to toughness &amp;amp; a ranged MW output to hold your opponent&#039;s focus &amp;amp; otherwise anchor your battle line (aka an invisible distraction carnifex w/CA of leadership 10 for everyone within 24&amp;quot;). Damage bonuses to charging &amp;amp; against enemy heroes will give you a reason to keep pushing forward with Eltharion, making him a solid target for Speed of Hysh so he can keep up with the Cavalry who would otherwise struggle/be wasted on the more elite units Eltharion is most likely going to earn his points back mulching through. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Avalenor, the Stoneheart King:&#039;&#039;&#039; (360 points) King of the cow people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alarith Stonemage:&#039;&#039;&#039; (130 pts) Floaty big hat man(?) himself. You will be seeing him in every list with Cow Elves (Stonegaurd) and Spirits of the Mountain. Fairly squishy at 5 wounds and only a 5+ save, until you remember he is ignoring Rend 1 (and Rend 2 in &#039;&#039;&#039;YMETRICA&#039;&#039;&#039; armies). Is your standard 1 cast 1 unbind wizard that provides a powerful buff in the form of his &#039;&#039;&#039;STONEMAGE STANCE&#039;&#039;&#039;. In the start of the combat phase, the Stonemage can bust a move that allows every &#039;&#039;&#039;ALARITH AELEMNTIRI&#039;&#039;&#039; WHOLLY WITHIN 12 inches an additional Rend on their melee weapons, in exchange for not making a pile in move. Easy Rend 2 on all my Stoneguard? Yes please. His spell, &#039;&#039;&#039;Gravitic Redirection&#039;&#039;&#039; is cast on a 5+. Stonemage activates his floaty chair and gains &#039;&#039;&#039;FLY&#039;&#039;&#039; until the next &#039;&#039;&#039;HERO PHASE&#039;&#039;&#039;. But the fun doesn&#039;t stop there. In addition, you can pick one enemy unit within 18 inches. That unit takes 1 MW, and until the next &#039;&#039;&#039;HERO PHASE&#039;&#039;&#039; its movement is HALVED and it can NO LONGER FLY. Oh, nice Terrorgheist/Mawcrusha/Zombie Dragon/Ironclad over there... be a shame if it couldn&#039;t move.... He also has the standard D3 Mage smacks at 3/3/-1/D3. But who cares he isn&#039;t for fighting, he is for bluffing your Cows (and Cow Elves) while trolling the nasty flying beatsticks your opponent foolishly &amp;quot;allows near&amp;quot; your units.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scinari Cathallar:&#039;&#039;&#039; (140 pts) These professional mourners are excellent at debuffing foes and mitigating the drawbacks of &amp;lt;s&amp;gt;crystal meth&amp;lt;/s&amp;gt; aetherquartz. Aside from the obvious Scinari benefits, she also gains the &#039;&#039;&#039;Emotional Transference&#039;&#039;&#039; ability, allowing her to target any Lumineth Model within 18&amp;quot; and let them ignore battleshock. What&#039;s more, if that unit lost models, you can later target an enemy with 18&amp;quot; and add their casualties to their bravery roll. Basically her job is to keep your troops in the fight making the enemies all collectively shit themselves and run away.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Lumineth_Warscroll_Wardens_EN.pdf Auralan Wardens]:&#039;&#039;&#039; (Battleline, 120pts, Min:10, Max:30) The Spearelves finally return home, and they come equipped with 3&amp;quot; range Sunmetal &amp;lt;s&amp;gt; spears &amp;lt;/s&amp;gt; pikes. Like all the other Sunmetal weapons, each unmodified to hit roll of 6 causes a MW. The unit champion comes with a -1 rend sword, a one-use mortal wound bomb and he is a wizard as long as there are at least 5 models in the unit. Wardens are the only unconditional Battleline unit of the Lumineth. But for every unit of Auralan Wardens, you can take either a unit of Auralan Sentinels or Auralan Dawnriders as Battleline. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Lumineth_Warscroll_Dawnriders_EN.pdf Auralan Dawnriders]:&#039;&#039;&#039; (Conditional Battleline, 130pts, Min:5, Max:20) Their Deathly Furrows ability grants bonuses for attacking infantry: 1 additional attack for all weapons (ie rider &amp;amp; mount) if the target has 2 wounds or 2 additional attacks per weapon targeting 1 wounds models. Translates to a lot of dead clan rats but also (w/the MW output of their Sunmetal spears) glade guard, greatswords, ironbreakers or whatever other elite single wound infantry are going to be equally shish kebabed. Just stay away from Chaos Warriors &amp;amp; any kind of Cavalry which will negate your bonuses, if you can cast speed of Hysh on them though you&#039;ll be looking at a 28&amp;quot; standard move...and really having no excuse as far as being to choose the right battles/charges for them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vanari Auralan Sentinels:&#039;&#039;&#039; (Conditional Battleline, 140pts, Min:10, Max:20) More MWs, delivered at a distance &amp;amp; w/o line of sight. While the spearelves poke &amp;amp; hold the line against heavy hitters (&amp;amp; the stoneguard do that better) with your horses mulching chaff, Sentinels are ideal assassins- pumping mortal wounds into the opposing (support) heroes from 30&amp;quot; away with Sun metal arrows. Conveniently their bows have a second firing mode that deals more consistent normal damage with higher Rend, this is shorter range though (18&amp;quot;) so really is more for supporting your spears or whatever flavor of tarpit needs the firepower after the opponent&#039;s general is kaput.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alarith Stoneguard:&#039;&#039;&#039; (Conditional Battleline, 100pts, Min:5, Max:15) Your elite infantry choice and a battleline if you&#039;re playing Ymetrica. They come in two types, a dual handed diamondpick hammer or stone mallet with -1 rend and a captain with dual hammers with additional attacks. If you roll an unconditional 6 with the stone mallets you get 1 extra damage and if you get a 6 with diamond picks you get 1 mortal wound. This means mallets are better at killing crowds where as picks are better at dealing with armored units. Flexible elite choice depending on how you build them.&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
* &#039;&#039;&#039;Alarith Spirit of the Mountain:&#039;&#039;&#039; (340 pts). The Mootain. Your primary beat-stick and use for command points. Outside of heroes, your only source of &amp;gt;1 damage attacks (well, the Stoneguard can get it on a 6 to wound with the Mallets) - at full health, his hammer is hitting on 3s, wounding on 2s, -2 rend, and 5 damage each. Keeping a stonemage within 12&amp;quot; of him allows you to ignore his damage table. Finally, his command ability allows you to add 1 to the attack characteristic of 1 unit&#039;s melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Battalions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alarith Temple:&#039;&#039;&#039; (120)&lt;br /&gt;
**&#039;&#039;&#039;Requirements:&#039;&#039;&#039; 1x Avalenor or Alarith Spirit of the Mountain, 1x Alarith Stonemage, 1-3x Alarith Stoneguard.&lt;br /&gt;
**&#039;&#039;&#039;Ability:&#039;&#039;&#039; At the start of your combat phase, a Stoneguard unit from this battalion that is wholly within 12&amp;quot; of a hero from the same batalion can reroll saves until end of phase but can only pile in 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Auralan Legion:&#039;&#039;&#039; (120)&lt;br /&gt;
**&#039;&#039;&#039;Requirements:&#039;&#039;&#039; 1x Scinari Cathallar, 2-4x Vanari Auralan Sentinels, with an equal amount of Vanari Auralan Wardens&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Ability:&#039;&#039;&#039; Units within 3&amp;quot; of another unit from this Battalion can reroll saves of 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dawnrider Lance:&#039;&#039;&#039; (120)&lt;br /&gt;
**&#039;&#039;&#039;Requirements:&#039;&#039;&#039; 2-3x Vanari Dawnriders&lt;br /&gt;
**&#039;&#039;&#039;Ability:&#039;&#039;&#039; Units from this Battalion may reroll 1’s to hit on the charge.&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
Oddly, the army may only take Idoneth Deepkin as allies. They must have gotten over their deep-sea-ted hatred of Teclis. Consider taking a unit of 6 eels for dealing damage and taking objectives, as the army lacks flying and hard-hitting options outside of Teclis and the Mootains, respectively. &lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24394</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24394"/>
		<updated>2020-07-21T03:35:45Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* Famous Legions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* If you want a sneak peek at what society would be like if Nagash wins, they&#039;re a good indicator of that.&lt;br /&gt;
* You&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and Teclis&#039; Lu-methhead elves, and want to put them in their place with the Null Myriad Bonereaper Legion.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  They have no guts, but they&#039;re braver than everyone else.  Not just bravery 10 like other death factions or the Dinosaur Men (Starborne version) - though they have that too - the Bonereapers do not take battleshock tests.  They DO... NOT... FLEE... EVER!&lt;br /&gt;
* They have numerous ways to lower enemy bravery, especially if you take the Mortis Praetorians Legion, and they stack.  On that note, Morghasts are part of the army too.&lt;br /&gt;
* They&#039;re a durable army, and the most durable of the Death factions.  On top of the standard &amp;quot;ignore wounds and mortal wounds on a 6&amp;quot; for Death armies, they have good saves all around, can boost their saves (including that 6+ deathless save), re-roll saves and have a tanky bodyguard unit for HEROES.  They become arguably the most durable army in the game if you use the Petrifex Elite Legion.&lt;br /&gt;
* Point-for-point, they have probably some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that relies on heroes less than the others.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are themselves HEKATOS, so they can function completely independently.&lt;br /&gt;
* Almost everything is 3+ to hit, which can be boosted in numerous ways.&lt;br /&gt;
* Lots of ways to debuff their enemies, especially spells and the terrain piece.   &lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Army-wide healing, including self-heals, and they&#039;re not spells so opponents can&#039;t block them.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, though there are a few abilities to mitigate this.&lt;br /&gt;
* Shooting is almost non-existent apart from the Mortek Crawler, with only the mediocre Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No protection at all against shooting beyond the spell to boost the Deathless save. Most notably, morteks, the new rules for the Petrifex and stalkers reroll saves only work in combat, so shooting armies tend to really hurt the Ossiarchs.  On that note, Kharadron Overlords will likely give you a hard time.&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  While good rend and multi-damage are easy to find, Mortal Wounds are much rarer, and Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with things like the Crematorians Legion and Kavalos units/character, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* [[Fail|No allies]]; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Vies with Helm of the Ordained for best choice.  &lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability and the fossil legion for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit within 6&amp;quot; of a HEKATOS or 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies do &amp;quot;fear-bomb&amp;quot; better (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos. Competes with the Petrifex Elite for the best choice, but if your meta is very magic heavy, this choice is clear.  Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent, but there are better options.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
the TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to make Katakros move 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they&#039;re wearing the Ethereal Amulet or have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader, especially in Mortis Praetorians, unless you have a specific Legion or combo in mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (200pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s and re-rolling 1&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (200pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (210pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. It&#039;s worth noting that they are more expensive in a bonereaper army, but that may change in either direction depending on the next general&#039;s handbook, or some early FAQing. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is a &amp;lt;s&amp;gt;another source of precious calcium&amp;lt;/s&amp;gt; healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll for their 3+ saves, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
&lt;br /&gt;
If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
&lt;br /&gt;
=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost. &lt;br /&gt;
&lt;br /&gt;
As for the best Legion, for awhile it was clearly Petrifex, but due to Petrifex spam GW jumped them with something even fossilized bone can&#039;t defend against - the nerf-bat.  The fact that the new rule for saves doesn&#039;t work against shooting really hurts. &lt;br /&gt;
==== Heros ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
&lt;br /&gt;
You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
&lt;br /&gt;
==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s, additional rend, and have a 3 up save. &lt;br /&gt;
&lt;br /&gt;
==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 3+(4+ if not running Petrifex Elite)/6+/4+ save, which is equal to about a 13.88%(20.83% for non-Petrifex Elite armies, or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
&lt;br /&gt;
Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
&lt;br /&gt;
==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 3+/6+ save (for Petrifex elite) turns into a 3+/3+/6+ save. Now, add in one of those Harvesters, meaning that you have a 3+/3+/4+/6+ save, or a 4.63% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than one should convert to a wound.&lt;br /&gt;
&lt;br /&gt;
The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
&lt;br /&gt;
Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
&lt;br /&gt;
Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
&lt;br /&gt;
===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
&lt;br /&gt;
Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
&lt;br /&gt;
=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
&lt;br /&gt;
Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
&lt;br /&gt;
The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
Really though, this isn&#039;t the end of the world. Ossiarch Bonereapers are still strong enough to handle most stuff on their own. The biggest downside here is that you can&#039;t really compensate for your weaknesses like some armies can with allies. The biggest upside is that you no longer have to worry that an ally detachment is going to be more efficient than something in your book.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24393</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24393"/>
		<updated>2020-07-21T03:34:38Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* Why play Ossiarch Bonereapers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* If you want a sneak peek at what society would be like if Nagash wins, they&#039;re a good indicator of that.&lt;br /&gt;
* You&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and Teclis&#039; Lu-methhead elves, and want to put them in their place with the Null Myriad Bonereaper Legion.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  They have no guts, but they&#039;re braver than everyone else.  Not just bravery 10 like other death factions or the Dinosaur Men (Starborne version) - though they have that too - the Bonereapers do not take battleshock tests.  They DO... NOT... FLEE... EVER!&lt;br /&gt;
* They have numerous ways to lower enemy bravery, especially if you take the Mortis Praetorians Legion, and they stack.  On that note, Morghasts are part of the army too.&lt;br /&gt;
* They&#039;re a durable army, and the most durable of the Death factions.  On top of the standard &amp;quot;ignore wounds and mortal wounds on a 6&amp;quot; for Death armies, they have good saves all around, can boost their saves (including that 6+ deathless save), re-roll saves and have a tanky bodyguard unit for HEROES.  They become arguably the most durable army in the game if you use the Petrifex Elite Legion.&lt;br /&gt;
* Point-for-point, they have probably some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that relies on heroes less than the others.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are themselves HEKATOS, so they can function completely independently.&lt;br /&gt;
* Almost everything is 3+ to hit, which can be boosted in numerous ways.&lt;br /&gt;
* Lots of ways to debuff their enemies, especially spells and the terrain piece.   &lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Army-wide healing, including self-heals, and they&#039;re not spells so opponents can&#039;t block them.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, though there are a few abilities to mitigate this.&lt;br /&gt;
* Shooting is almost non-existent apart from the Mortek Crawler, with only the mediocre Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No protection at all against shooting beyond the spell to boost the Deathless save. Most notably, morteks, the new rules for the Petrifex and stalkers reroll saves only work in combat, so shooting armies tend to really hurt the Ossiarchs.  On that note, Kharadron Overlords will likely give you a hard time.&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  While good rend and multi-damage are easy to find, Mortal Wounds are much rarer, and Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with things like the Crematorians Legion and Kavalos units/character, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* [[Fail|No allies]]; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Vies with Helm of the Ordained for best choice.  &lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability and the fossil legion for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit within 6&amp;quot; of a HEKATOS or 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies do &amp;quot;fear-bomb&amp;quot; better (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos. Competes with the Petrifex Elite for the best default choice, but if your meta is very magic heavy, this choice is clear (hint: it&#039;s probably still petrifex). Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent, but there are better options.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
the TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
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===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to make Katakros move 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they&#039;re wearing the Ethereal Amulet or have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader, especially in Mortis Praetorians, unless you have a specific Legion or combo in mind.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
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====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
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===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
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===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (200pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s and re-rolling 1&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (200pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (210pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. It&#039;s worth noting that they are more expensive in a bonereaper army, but that may change in either direction depending on the next general&#039;s handbook, or some early FAQing. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne&lt;br /&gt;
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===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is a &amp;lt;s&amp;gt;another source of precious calcium&amp;lt;/s&amp;gt; healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
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===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
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==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll for their 3+ saves, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
&lt;br /&gt;
If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
&lt;br /&gt;
=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost. &lt;br /&gt;
&lt;br /&gt;
As for the best Legion, for awhile it was clearly Petrifex, but due to Petrifex spam GW jumped them with something even fossilized bone can&#039;t defend against - the nerf-bat.  The fact that the new rule for saves doesn&#039;t work against shooting really hurts. &lt;br /&gt;
==== Heros ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
&lt;br /&gt;
You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
&lt;br /&gt;
==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s, additional rend, and have a 3 up save. &lt;br /&gt;
&lt;br /&gt;
==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 3+(4+ if not running Petrifex Elite)/6+/4+ save, which is equal to about a 13.88%(20.83% for non-Petrifex Elite armies, or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
&lt;br /&gt;
Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
&lt;br /&gt;
==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
&lt;br /&gt;
==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 3+/6+ save (for Petrifex elite) turns into a 3+/3+/6+ save. Now, add in one of those Harvesters, meaning that you have a 3+/3+/4+/6+ save, or a 4.63% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than one should convert to a wound.&lt;br /&gt;
&lt;br /&gt;
The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
&lt;br /&gt;
Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
&lt;br /&gt;
Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
&lt;br /&gt;
===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
&lt;br /&gt;
Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
&lt;br /&gt;
=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
&lt;br /&gt;
Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
&lt;br /&gt;
The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
&lt;br /&gt;
Really though, this isn&#039;t the end of the world. Ossiarch Bonereapers are still strong enough to handle most stuff on their own. The biggest downside here is that you can&#039;t really compensate for your weaknesses like some armies can with allies. The biggest upside is that you no longer have to worry that an ally detachment is going to be more efficient than something in your book.&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24392</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24392"/>
		<updated>2020-07-21T03:33:37Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* Currently Competitive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Get ready to send a chill down your opponent&#039;s spine, for this is no time to be humerus.  Nagash is rising, and he has a bone to pick with the Mortal Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* You liked playing super-elite units like Blood Knights? Well you now play a different elite FACTION!&lt;br /&gt;
* You miss the Tomb Kings and this is as close as it gets for now with a vulture being called a Carrion, undead constructs and a war machine that hurls flaming skulls.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* If you want a sneak peek at what society would be like if Nagash wins, they&#039;re a good indicator of that.&lt;br /&gt;
* You&#039;re sick of those magic-heavy armies like Tzeentch&#039;s forces, the Lizardmen and Teclis&#039; Lu-methhead elves, and want to put them in their place with the Null Myriad Bonereaper Legion.&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* [[Awesome|&#039;&#039;&#039;Immunity to Battleshock, baby!&#039;&#039;&#039;]].  They have no guts, but they&#039;re braver than everyone else.  Not just bravery 10 like other death factions or the Dinosaur Men (Starborne version) - though they have that too - the Bonereapers do not take battleshock tests.  They DO... NOT... FLEE... EVER!&lt;br /&gt;
* They have numerous ways to lower enemy bravery, especially if you take the Mortis Praetorians Legion, and they stack.  On that note, Morghasts are part of the army too.&lt;br /&gt;
* They&#039;re a durable army, and the most durable of the Death factions.  On top of the standard &amp;quot;ignore wounds and mortal wounds on a 6&amp;quot; for Death armies, they have good saves all around, can boost their saves (including that 6+ deathless save), re-roll saves and have a tanky bodyguard unit for HEROES.  They become arguably the most durable army in the game if you use the Petrifex Elite Legion.&lt;br /&gt;
* Point-for-point, they have probably some of the strongest warscrolls of the game as few units can beat their ossiarch counterpart (Mortek Guard and Kavalos Deathriders are strong contenders for best battleline units in the game).&lt;br /&gt;
* They use the Relentless Discipline Points mechanic (also called RDP)  instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* They&#039;re a Death army that relies on heroes less than the others.  Unit champions have the HEKATOS keyword, which gives a smaller radius of 6+ Deathless saves and allows them to use RDP abilities.  Certain elite units are themselves HEKATOS, so they can function completely independently.&lt;br /&gt;
* Almost everything is 3+ to hit, which can be boosted in numerous ways.&lt;br /&gt;
* Lots of ways to debuff their enemies, especially spells and the terrain piece.   &lt;br /&gt;
* Nagash and [[Arkhan the Black|bro-tier mini-Nagash]] are part of the army roster; [[Awesome|they also benefit from keywords and Battle Traits]].&lt;br /&gt;
* Army-wide healing, including self-heals, and they&#039;re not spells so opponents can&#039;t block them.&lt;br /&gt;
* If you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, though there are a few abilities to mitigate this.&lt;br /&gt;
* Shooting is almost non-existent apart from the Mortek Crawler, with only the mediocre Gothizzar Harvester&#039;s shooting and Nagash&#039;s laser eyes. &lt;br /&gt;
* No protection at all against shooting beyond Petrifex save bonus. Most notably, morteks and stalkers reroll saves only in combat, so shooting armies tend to really hurt the Ossiarchs.  On that note, Kharadron Overlords will likely give you a hard time.&lt;br /&gt;
* The army&#039;s quite straightforward and lacking in useful tricks.  There&#039;s no summoning, deepstrike or special combat mechanics like striking twice.  Any decent opponent knows what you will do.  There is a teleportation mechanic, but it&#039;s very gimmicky, limited and requires a lot of cunning to get something out of it.&lt;br /&gt;
* Limited means to deal Mortal Wounds.  While good rend and multi-damage are easy to find, Mortal Wounds are much rarer, and Ossiarchs tend to bounce on really armored units if stalkers aren&#039;t around.  This can be mitigated with things like the Crematorians Legion and Kavalos units/character, but still relies a lot on the dice.  &lt;br /&gt;
* Magic is average and mostly around buffing allies and debuffing enemies. Sure, Nagash and Arkhan are there, but the magic lore is still unimpressive, especially compared to real magical factions (looking at you, Tzeentch and Seraphon).&lt;br /&gt;
* Low model count, slightly mitigated by having the means to bring back (re)dead models.&lt;br /&gt;
* [[Fail|No allies]]; their foreign policy makes the Daughters of Khaine look like the Stormcast Eternals (can still have mercenaries though - unless you bring Nagash or Arkhan). &lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Ossiarch Bonereapers}}&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock.  Your enemy&#039;s only options are killing, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round but lose them when you generate your next batch (they should be all spent before that happens).&lt;br /&gt;
**Generate a  Relentless Discipline Point if:&lt;br /&gt;
*** EACH {{AOSKeyword|Ossiarch Bonereapers Hero}} - 1&lt;br /&gt;
*** EACH Warscroll Battalion - 1&lt;br /&gt;
*** EACH Friendly {{AOSKeyword|LIEGE}} - 1&lt;br /&gt;
*** If KATAKROS is the general and on the battlefield - 3&lt;br /&gt;
*** Roll a die for each UNIT with the {{AOSKeyword|OSSIARCH BONEREAPERS}} keyword, including the previous {{AOSKeyword|HEROES}}.  On a 6, you get 1.&lt;br /&gt;
**Unfortunately, you can&#039;t use the Generic or Scenario command abilities (rerolling Run, charge, shooting rolls) but you have a ton of CAs that will Guzzle your DP.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;: It&#039;s Deathless Minions from Legions of Nagash, albeit with a rename. It allows you to ignore wounds and mortal wounds on a 6+. However, you&#039;ll be able to get more mileage out of it than other Death armies, as any unit wholly within 12&amp;quot; of a {{AOSKeyword|BONEREAPERS  Hero}} or 6&amp;quot; of a Hekatos (i.e: the leader for your battlelines) count for the ability, removing the need to have your Heroes babysitting your units.  Units that are {{AOSKeyword|HEKATOS}} (elite bone warriors units) always benefit from the ability, allowing them to strike out entirely unsupported.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstoppable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
====Liege-Kavalos====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dark Acolyte:&#039;&#039;&#039; Becomes a 1 cast/unbind {{AOSKeyword|WIZARD}} with one Mortisan Lore spell.&lt;br /&gt;
*&#039;&#039;&#039;Peerless Warrior:&#039;&#039;&#039; Melee wound rolls of 6 deal an extra mortal wound.&lt;br /&gt;
*&#039;&#039;&#039;Hatred of the Living:&#039;&#039;&#039; +1 to hit in melee (including their mount) against non-{{AOSKeyword|DEATH}} units.&lt;br /&gt;
*&#039;&#039;&#039;Life-stealer:&#039;&#039;&#039; If they kill any models in combat, heal 1d3 wounds at the end of that phase.&lt;br /&gt;
&lt;br /&gt;
====Mortisan====&lt;br /&gt;
*&#039;&#039;&#039;Ancient Knowledge:&#039;&#039;&#039; While on the battlefield, get an extra RDP at the start of the battle round. &lt;br /&gt;
*&#039;&#039;&#039;Immortal Ruler:&#039;&#039;&#039; Deathless Warrior trait works on a 5+ for this general.  Always good.&lt;br /&gt;
*&#039;&#039;&#039;Dire Ultimatum:&#039;&#039;&#039; -2 to Bravery for enemies within 12&amp;quot;.  Although it requires coordinating a couple of units, you can cause a MASSIVE debuff to enemy Bravery by combining this and the Scroll of Command (see below).  &lt;br /&gt;
*&#039;&#039;&#039;Grave-sand Bones:&#039;&#039;&#039; Knows an extra spell from the Lore of the Mortisans.&lt;br /&gt;
*&#039;&#039;&#039;Oathbreaker Curse:&#039;&#039;&#039; Every time your opponent gets a CP, on a d6 roll of 6 it is lost.  Obviously Katakros does it better, but this does work more than once per turn if your enemy has CP-generating abilities.&lt;br /&gt;
*&#039;&#039;&#039;Soul Energy:&#039;&#039;&#039; You can re-roll casting, unbinding and dispelling rolls, but whenever you do you take a mortal wound.&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
*&#039;&#039;&#039;Relics of the Kavaloi (Liege-Kavalos)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Mind Blade:&#039;&#039;&#039; Pick one of bearer’s melee weapons. If unmodified hit roll is a 6, and target is a hero, opponent loses a Command Point and the hero can’t use command abilities for the rest of the battle.  Apart from only working on sixes this is incredible.&lt;br /&gt;
#&#039;&#039;&#039;Lordly Phylactery:&#039;&#039;&#039; Once per battle start of any phase, gain D3 RD points.&lt;br /&gt;
#&#039;&#039;&#039;Scroll of Command:&#039;&#039;&#039; Subtract 2 Bravery from enemy units within 6” of bearer.  Only really recommended if you&#039;re going for Mortis Praetorians (see their Legion description for more information).  Although, a Liege-Kavalos with this, with a Mortisan general with the Dire Ultimatum command trait nearby drops enemy Bravery by a whopping -4!&lt;br /&gt;
#&#039;&#039;&#039;Grave-sand Boneplates:&#039;&#039;&#039; At the end of the combat phase, roll dice for each enemy unit within 3”, on a 4+ that unit suffers a mortal wound.  Vies with Helm of the Ordained for best choice.  &lt;br /&gt;
#&#039;&#039;&#039;Marrow Pact:&#039;&#039;&#039; Once per battle, in hero phase pick one enemy unit within 6” of bearer. On a 3+, unit suffers D3 mortal wounds, heal the same number of wounds.&lt;br /&gt;
#&#039;&#039;&#039;Helm of the Ordained:&#039;&#039;&#039; Add one to hit rolls for attacks made by {{AOSKeyword|BONEREAPERS}} units and mounts while wholly within 12” of the bearer.  One of the best choices for a Liege-Kavalos.    &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tools of the Boneshaper (Boneshapers)&#039;&#039;&#039;&lt;br /&gt;
#&amp;lt;s&amp;gt;Skeleton&amp;lt;/s&amp;gt; &#039;&#039;&#039;Artisan&#039;s key:&#039;&#039;&#039; Before using the bearer’s bone shaper ability, roll a dice and on a 4+ either you can pick two units instead of one, or the same unit twice within 6”.  The best of the three by a narrow margin.&lt;br /&gt;
#&#039;&#039;&#039;Lode of Saturation:&#039;&#039;&#039; At the start of the Hero phase, choose a unit within 1”, deathless warrior battle trait on 5+ instead of 6.&lt;br /&gt;
#&#039;&#039;&#039;Crafter Gems:&#039;&#039;&#039; Hero phase, heal up to 3 wounds. Once the total wounds healed in the battle is 3 you cannot use it any longer.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Treasures of the Soulmason (Soulmasons)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Gothizzar Cartouche:&#039;&#039;&#039; +1 to melee wound rolls for units wholly within 9” of bearer if target does not have Death keyword.  The best option if you&#039;re not facing {{AOSKeyword|DEATH}} armies.&lt;br /&gt;
#&#039;&#039;&#039;Soul Reservior:&#039;&#039;&#039; +2 to cast, but if casting roll is unmodified 10+ artifact cannot be used again.&lt;br /&gt;
#&#039;&#039;&#039;Thorne of Dzendt:&#039;&#039;&#039; +2 to wounds and +2 attacks for mount. A good all around choice, especially for keeping your chair bound wizard safe.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weapons of the Soulreaper (Soulreapers)&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Luminscythe:&#039;&#039;&#039; minus 1 for hit rolls targeting bearer. +1 casting rolls for bearer for Lore of Mortisans or warscroll spell.&lt;br /&gt;
#&#039;&#039;&#039;Vial of Binding:&#039;&#039;&#039; Once per battle in hero phase, pick enemy model within 12&amp;quot; of bearer and roll a D6. If roll is equal or greater than the wound characteristic they are slain.  The best choice if you take a Soul Reaper, and the obvious choice for offensive.&lt;br /&gt;
#&#039;&#039;&#039;Guardian Reavesoul:&#039;&#039;&#039; Negate wound on a 5+ instead of 6+ for deathless minions. Can shatter to negate last wound if about to die.  If you&#039;re not taking Vial of Binding, this is the go-to choice.&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
#&#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points. Nice if you&#039;ve got an extra spell, or had some bad luck with your rolls.&lt;br /&gt;
#  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 {{AOSKeyword|BONEREAPERS}} unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirite Weapons ability explodes on a 5+ instead of 6, or 4+ if its a {{AOSKeyword|DEATHRIDERS}} attacking with spears after charging.&lt;br /&gt;
# &#039;&#039;&#039;Protection of Nagash: &#039;&#039;&#039; CV6. 5+ FNP for the caster. If any wounds get through your FNP, and the caster isn&#039;t slain, remove them from the battlefield after all wounds have been allocated, and place them anywhere on the board 9&amp;quot; away from enemy models then dispel this spell. Great for getting important casters out of sticky situations, or absolutely hilarious on Nagash if you wanna fuck with your opponent. &lt;br /&gt;
# &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 {{AOSKeyword|BONEREAPERS}} unit armed with Shields or Nadirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, they gain a 5+ FNP but only for mortal wounds. Pair this with a gothizzar harvester, the reroll saves command ability and the fossil legion for some truly unkillable troops. &lt;br /&gt;
# &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit and save rolls of 6 made by that unit. Good for blunting a spooky unit&#039;s charge, but less useful than the other options available. &lt;br /&gt;
#  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the &#039;&#039;&#039;BATTLE&#039;&#039;&#039;, roll a die at the end of any phase that the unit dealt damage to a friendly {{AOSKeyword|BONEREAPERS}} unit (but only if it was with an attack). On 3+, the cursed unit suffers D3 mortal wounds. Lawdy, this is probably the most obnoxious spell we can sling, if you can remember who you marked the entire game. Great into low unit-count armies.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls and cannot cast anymore soul-linked spells while their soul-linked endless spell is up. If the caster dies then the soul-linked spell is also dispelled, so keep him alive if you want the spells to last.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives -1 bravery, and +1 to be hit to enemy units within 12&amp;quot; of it. Simple, but effective. Place it just in front of your battle line to make the enemy think twice, or use it to make holding an objective less than desirable. &lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Gives LOS to the Soul-Linked wizard. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s actual ability: Soul Thief. Roll a D6 at the end of each Phase if any Chaos, Order, or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects. AMAZINGLY fun, if you&#039;re not playing into death, so do with that as you will. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to all non-bonecasts within 3&amp;quot; of it), but with a twist - when cast, pick an enemy Hero to be marked as it&#039;s prey. If this spell gets within range of them, it spits out d6 mortal wounds instead. For it&#039;s dirt cheap point cost, this is almost auto-include.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Famous Legions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;big&amp;gt;Mortis Praetorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;The Dread Legion&#039;&#039;&#039;:-1 bravery to enemy units within 12&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Katakros&#039; Chosen&#039;&#039;&#039;: Once per battle if the general is on the Battlefield, gain D3 RDP points.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Counter-strike&#039;&#039;&#039;: Pick a friendly unit within 6&amp;quot; of a HEKATOS or 12&amp;quot; of a HERO.  If charged, they can re-roll hits.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Artificer&#039;s Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons.  It has -3 Rend.  &lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing Katakros, otherwise it&#039;s quite situational since other death armies do &amp;quot;fear-bomb&amp;quot; better (looking at you, Legions of Grief and Blood).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Petrifex Elite&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Unstoppable Juggernauts&#039;&#039;&#039;: As of the FAQ, they re-roll save rolls of 1 in melee.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Mighty Archaeossian&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Bludgeon&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
Makes your entire army (including Nagash) overall more tanky, gives your commander a few extra wounds for a chuckle, lets you put some durability on a caster via the relic (especially useful if you&#039;re bringing some Endless Spells), AND comes with a command ability that makes you killy, just to throw your opponent for a loop.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Null Myriad&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Eldritch Nulls&#039;&#039;&#039;: Ignore the effects of spells on a 5+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Unsettling and Sinister&#039;&#039;&#039;: -1 to Bravery in 3&amp;quot;, and -1 to be hit during combat phase.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Holdfast&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice. Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character... but is obviously best on a Liege-Kavalos. Competes with the Petrifex Elite for the best default choice, but if your meta is very magic heavy, this choice is clear (hint: it&#039;s probably still petrifex). Make those six hallowheart battlemages cry because they can do nothing to you (and then notice that you can&#039;t probably do much to them either, so the battle is probably a void of winds of magic). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Ivory Host&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: At the start of each combat phase, any IVORY HOST unit within 6&amp;quot; of an IVORY HOST &amp;lt;i&amp;gt;model&amp;lt;/i&amp;gt; that is wounded is subject to rage for that phase.  While subject to rage, get +1 to hit, but -1 save.  Dependent on having damaged multi-wound models nearby and can potentially really mess your own forces up, but can lead to you hitting very hard.  Fortunately, as it&#039;s only for the combat phase, you don&#039;t have to worry about it when you&#039;re being shot at.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains 1 attack for all his melee weapons on a 5+.  Best to have a Liege-Kavalos as your general for this.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait. This is what makes the Ivory host interesting, letting you pull some shenanigans with a screen unit or pulling some clutch damage out at a vital time.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Beastbound Blade&#039;&#039;&#039;: One of the bearer&#039;s melee weapons gets +1 attack.&lt;br /&gt;
The combat choice, though dependent on good dice rolls, positioning and carefully picking your fights.  Decent, but there are better options.    &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Stalliarch Lords&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Pick an enemy hero within 3&amp;quot; at the start of the combat phase. Gain +1 to hit against it but -1 to anything else. Pretty situational and lackluster.&lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Nadir-Bound Mount&#039;&#039;&#039;: Can only be taken by a Liege-Kavalos.  They roll D3 additional dice for their Unstoppable Charge ability.&lt;br /&gt;
The speedy and somewhat trollish choice.  Do you wanna go fast?  Do you want a liege or Zandtos to run fast next to fast cavalry?  Or if you take a Liege make them hit like a ton of bricks?  Then go these guys. They let you skimp out of the costly battalion with their inherent command ability, and make your already fast cavalry even faster.  They even pair well with Stalkers, Morghast Harbingers or Harvesters, to just really irritate your opponent.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;Crematorians&amp;lt;/big&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: &#039;&#039;&#039;Immolation&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
*&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: &#039;&#039;&#039;Wrathful Avenger&#039;&#039;&#039;: If the general dies, add 2 to the dice roll for Immolation and it does D3 Mortal Wounds rather than 1.  &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: &#039;&#039;&#039;Levelers of Cities&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
*&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Searing Blade&#039;&#039;&#039;: Pick one of the bearer&#039;s melee weapons and add 1 to the Damage characteristic.  &lt;br /&gt;
the TRUE trolling choice. Paired with some revives and harvesters, and laugh as your opponent realizes that killing your models meant their guys died and then revived the dudes they just tried to kill, rinse and repeat.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=color:Gray&amp;gt;Warscrolls&amp;lt;span&amp;gt;==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Katakros-Mortarch-of-the-Necropolis-en.pdf Orpheon Katakros, Mortarch of the Necropolis]&#039;&#039;&#039;: (500pts) Like Skarbrand, his attacks get stronger the more wounds he takes.  Katakros himself has [[Awesome|Rend and Damage 3]] and he can bop foes with his shield to dole out Mortal Wounds, so he can dish out some hurt in combat, but not until he&#039;s taken some wounds representing his companions dying so Katakros himself joins the fray.  However, he is one of the slowest characters in the game - 4&amp;quot; move (which doesn’t much matter when he’s on a &#039;&#039;&#039;12 centimetre&#039;&#039;&#039; base, and you can use the Relentless Advance to make Katakros move 7&amp;quot;) and can&#039;t fly, but Mortarch of Necropolis allows Katakros to heal up to three friendly OBR units wholly within 24&amp;quot; of his model for 3 wounds worth on your hero phase. Katakros is a friendly OBR unit within 24&amp;quot; of himself, so he can choose to heal himself for 3 wounds every one of your hero phases. Because he is so slow, he hates cannons even more than his boss so engage shooty armies at your own risk.  He&#039;s pricey in points and cash, but you get what you pay for - no more no less - as he&#039;s a good beatstick and support character, just don&#039;t try to send him up against other super combat lords who have a damage of 3 or better because he can easily get his shit kicked in, especially if they&#039;re wearing the Ethereal Amulet or have some serious wound negation. If your opponent is fielding a character with either (or worse, both) then make sure to screen him out. It&#039;s better to not get him in combat and keep your Relentless Discipline points, heals and Command Point sabotage than it is for you to possibly lose all of those.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nagash-Supreme-Lord-of-the-Undead-en.pdf Nagash, Supreme Lord of the Undead]&#039;&#039;&#039;: (880pts) Changed from his early forms, Nagash is now 30 points more expensive, and no longer loots the spells from all of his Death-based allies. (but he does know the whole spell lore by default.) Instead, he can now restore wounds/models to 5 of his Bonecast Eternals, and can sling Mystic Shield and Arcane Bolt as much as his undead heart (and casting limit) desire.  &lt;br /&gt;
**As Nagash and Arkhan gain the OSSIARCH BONEREAPERS keyword, they can heal themselves, making them quite a bit more resilient in an OBR army than when accompanying their own legions.  Go figure.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arkhan-the-Black-Mortarch-of-Sacrament-en.pdf Arkhan the Black, Mortarch of Sacrament]&#039;&#039;&#039;: (360pts) Much like Nagash, Arkhan is more expensive now, at a &amp;quot;whopping&amp;quot; 20 points more than before. With an extra cast and deny, and the ability to sling Arcane Bolt and Mystic Shield like his Boss, (along with learning the whole spell lore,) it sounds like that price increase came with some buffs. However, overall Arkhan&#039;s in a slightly more disappointing place. Curse of Years no longer succeeds on 1s, meaning it&#039;s slightly more fair, and his command ability has now been limited to one use a turn, spoiling an awful lot of fun that could have been had.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Arch-Kavalos-Zandtos-en.pdf Arch-Kavalos Patru Zandtos]&#039;&#039;&#039;: (220pts) A named Mortis Praetorians Liego-Kavalos, with additional abilities like more damage on the charge, rerolls to wound, and another CA that grants a Praetorians unit the same reroll ability.  A good choice for leader, especially in Mortis Praetorians, unless you have a specific Legion or combo in mind.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;: (180pts) He is a Wizard that should be very close to the front lines. He has a chance to prevent a model within 3&amp;quot; from attacking him on a 5+ as a defense. He also has a 12&amp;quot; aura of -1 to bravery and -1 to any Wizard attempting to unbind any spell he casts (which improves in that rare instance an enemy General dies near him). His Unique spell can instantly kill any model within 1&amp;quot; of him on a 5+, and the range on it cannot be modified, which can be used to punish any foolish combat heroes or big monsters he ends up fighting - though it is a bit unreliable to make him a dedicated assassin. Overall, he should be standing behind your troops (ideally Immortis Guard or Mortek Guard), providing the debuff and using his 2 spells per turn.&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Liege-Kavalso-en.pdf Liege-Kavalos]&#039;&#039;&#039;: (200pts) Your commander on a big-boned mount that gives two guaranteed Relentless Discipline points. Lots of decent attacks, but nothing too nutty. When he charges he has an increased pile in and the ability to fling out some extra mortal wounds. His Command Ability gives a unit wholly within 12&amp;quot; +1 attack. He probably functions best running with some deathriders for a spoopy cavalry wing, though having him roam around your anvils can make for some good time damage output. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulreaper-en.pdf Mortisan Soulreaper]&#039;&#039;&#039;: (120pts) Our CC battlemage, though with his weapon the most he&#039;ll be reaping is chaff mobs. His unique spell lets him smack one unit at range, or every unit in CC with him with a few mortal wounds. Probably our worst unit, as outside of his spell-slinging, he&#039;s basically a really expensive cairn wraith from nighthaunt. Look elsewhere, unless you really love his amazing model.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Boneshaper-en.pdf Mortisan Boneshaper]&#039;&#039;&#039;: (130pts) Probably your most included HQ, and part of the &amp;lt;s&amp;gt;glue that holds your army together&amp;lt;/s&amp;gt; calcium that strengthens your bone boys.  With the ability to restore 3 wounds (or 3 wounds worth of boys (raise 3 Mortek Guard, or 1 Kavalos Deathriders everything else has 4+ wounds)) to a friendly squad and sling a few spells, he feels close to auto-include, especially if you left Nagash or Arkhan at home. His unique spell lets him fling [[Awesome|BONESTORM!]] at an enemy unit, roll for each model within 18&amp;quot; and every 6 deals a mortal wound, a nice anti-horde spell being easy to cast on 5. Keep him out of combat and out of LoS so he can spend your whole game building bonecasts in a dark corner away from anyone else.&lt;br /&gt;
** Boneshapers and Immortis Guard are a good match, as they can take wounds for him and he can heal them if they take too many hits.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortisan-Soulmason-en.pdf Mortisan Soulmason]&#039;&#039;&#039;: (140pts) The grand vizier will see you now. He&#039;s got a passable melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, on a 2+ cast Soul-Guide more times even if it was already attempted that turn. Basically, bring him when you&#039;re spamming catapults (or anything, really) and spread the re-rolling to hit love.&lt;br /&gt;
** For extra fun, his potential multiple casts force the enemy to consider whether to unbind these spells or other spells.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: (Battleline, 130/440pts, Min:10, Max:40) Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend. Their slow speed is helped by their banner giving them +1 to runs and charges, and the +3&amp;quot; move order mentioned above.  A good choice for loadout is sword for smaller units and spears for bigger units.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: This boy is a mini-HQ  that gives to your Relentless Discipline pool and keys to a lot of other things. (in big units you have to pack a lot of models very close together to have Deathless Warriors).  He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
** With the Petrifex Elite, you can take the spears and use the Petrifex command ability to give them rend, just save the spears for larger units of Mortek Guard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Kavalos-Deathriders-en.pdf Kavalos Deathriders]&#039;&#039;&#039;: (Battleline, 180/460pts, Min:5, Max:15) Your basic skellies, but on a horse! When compared to their foot-slogging brothers, these guys have +1 attack and 3 wounds each, the 2 extra pony swings we all know and love (actually, even their horses are on steroids, wounding on a 3+), and a whopping 12&amp;quot; move compared to the former&#039;s 4&amp;quot;. Not only that, but their spears have exploding hits on a 5+ roll on the charge, giving you a bit more reason to consider selling the rend on your swords.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Much like the Mortek Guard, the Deathrider&#039;s hekatos has +1 attack with their weapon, but his command ability gives you some mortal wound output on the charge and a double-range pile in. FAQ&#039;d to confirm a unit can only benefit from this once per phase.&lt;br /&gt;
&lt;br /&gt;
===Hekatos===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: (200pts, Min:3, Max:6) Speedy, Re-rolling, &amp;lt;s&amp;gt;tyranid warriors &amp;lt;/s&amp;gt; skeleton boys. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage. While rerolling saves is nice when you get charged by something scary, you&#039;ll almost always use +1 rend and damage, as it turns your basic stalker into a stormcast blender, and your unit leader &amp;lt;s&amp;gt;into a literal monster&amp;lt;/s&amp;gt; into an equally strong blender as the normal weapons, when enhanced with -1 rend and +1 dmg, are actually stronger than the special weapon, proven by Mathhammer. Their command ability that lets them re-roll run and charge rolls while also ignoring terrain as if they could fly.&lt;br /&gt;
** Another option is to run them with a Soulmason equipped with the Gothizzar Cartouche in support which gives +1 to wound rolls. Now, assuming you also have Katakros on the board and you can get Soul-Guide onto your Stalkers then the best Aspect to run is the Destroyer Aspect because this combo would then mean your hitting on 2&#039;s and re-rolling 1&#039;s &#039;&#039;&#039;AND&#039;&#039;&#039; wounding on 2&#039;s and re-rolling 1&#039;s (with spirit blades) &lt;br /&gt;
** Upon testing with Mathhammer, in this precise scenario, precision still pulls far ahead if you take 3 of the normal weapons and give them all of these buffs. There is around an average damage difference of 5 per round.&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Immortis-Guard-en.pdf Immortis Guard]&#039;&#039;&#039;: (200pts, Min:3, Max:12)The Anvil to the stalker&#039;s hammer. These guys have a lower damage output, with 2 3+/3+/-2/2 damage (though the base rend 2 is nice), and the ability to bop someone with their shields for a bit of extra damage, with the occasional mortal wound when rolling a 6. Their main draw, however, is their base 3+ save and bodyguard ability. Whenever they&#039;re within 3&amp;quot; of a friendly hero, on a 2+ they must eat a wound or mortal wound that would have been applied to said hero. Their command ability lets them immediately pile in and swing again after their first go, but only with their shields. Less than impressive, but nice for positioning. Having two weapons means they get more out of the Liege&#039;s extra attack command ability, and with their own on top of that the mortal wounds do become bit more reliable.&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: (210pts, Min:2, Max:6) Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants, and tough to boot, with 6 wounds 4+ armor and being Hekatos for the death save. They also have a bravery debuff as a bonus. It&#039;s worth noting that they are more expensive in a bonereaper army, but that may change in either direction depending on the next general&#039;s handbook, or some early FAQing. You should always take the halberd for 3 attacks at 3+/3+/-2/3, as they will only do less damage against units with a 6+ save, shown by Mathhammer. You don&#039;t want your Morghasts engaging Chaff, as they aren&#039;t meant to be wiping chaff for you. Additionally, adding attacks to the Halberd from your Liege is much stronger than doing so to your swords. &lt;br /&gt;
** See the above option for Stalkers and apply to Morghasts - you&#039;ll lose out on the re-rolling wounds but up the rend to -2 and the damage to 3 (with halberds) so the Mathammer will result in more wounds on average (even if you run swords) - only real issue with this is keep up with the Morghasts on your bone throne&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Gothizzar-Harvester-en.pdf Gothizzar Harvester]&#039;&#039;&#039;: (200pts, Behemoth) Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 solid ranged attacks and a BUNCH of 2 damage melee swings, with a choice between bludgeons or sickles. These weapons have the exact same melee stats, but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 instead of normal damage, (basically giving the guy a Nighthaunt&#039;s frightful touch) while the sickles get +1 to hit against units with 5+ models.  The Bludgeons are the better choice, as there are other ways to boost hit rolls and Mortal Wounds are useful whoever you&#039;re up against.  More importantly than that, this guy is a &amp;lt;s&amp;gt;another source of precious calcium&amp;lt;/s&amp;gt; healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Crawler-en.pdf Mortek Crawler]&#039;&#039;&#039;: (200pts, Artillery, Behemoth) The most trolltastic catapult in all of AoS. With a nice 36&amp;quot; range and solid durability, it starts as a remarkably strong springboard for the absolute terror of its ammo types. Once per battle, you can fire a different choice of ammo from two different options and their effects are trolltastically memeable.&lt;br /&gt;
**Necrotic Skulls: Your normal shots. You&#039;re getting a pretty hefty 3 2+/3+/-/variable shots that start at 5 damage, and dips down to 1 as the model takes damage. Good as a general all-rounder, but pales in comparison to what follows.&lt;br /&gt;
***Just to reiterate however:  3 shots at 5 damage initially.  Although lack of rend hurts, this is a horde killing volley beyond compare, particularly as their hit and wound rolls are so good.&lt;br /&gt;
**Cauldron of Torment: the first of the meme shots. Instead of firing like normal, you roll a dice for every model in the target unit, and whenever you meet or beat their &#039;&#039;&#039;UNMODIFIED&#039;&#039;&#039; Bravery, one model is slain. &amp;quot;But Anon,&amp;quot; you reply, &amp;quot;lots of units have high Bravery! That&#039;s not good,&amp;quot; To which I say, sure, you&#039;re right. this isn&#039;t good against undead, Stormcast, or Chaos, but do you know what it IS good against? grots, where you wipe half of whatever squad you fire at. Or freeguild, where you gun down a third of whatever unit you want in a ghostly fog. And we&#039;re STILL not done with this bad boy.&lt;br /&gt;
**Cursed Stele: Does your local meta not really do hordes? Or do they just love low model-count armies with high leadership? Well, have I got a unit for you! Instead of shooting normally, pick a model within range (so, characters, banners, unit leaders, etc.) and roll 2d6. If you roll equal to or higher than their wound stat, the guy dies (with some modifiers, starting at -3 to your roll, slowly turning to +3 as you lose wounds). This right here is disgusting. With an average roll of 4, you kill support heroes about 60% of the time or get to guaranteed snipe off important banners or unit champions whenever you&#039;re feeling cheeky. Did that daemon prince swoop in and drop you to 1 wound? Wouldn&#039;t it be great if his failure meant your average roll is now a 10 and insta-gibs the winged sexy, sexy biscuit daemon?  (Lovely to consider, but the 6&amp;quot; minimum range on the Crawler&#039;s attacks means if it&#039;s in melee it&#039;s been neutered - protect at all costs!)&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;: (0pts) Your mandatory accompanying setpiece is a giant monolith surrounded by bones upon bones. In truth it acts more like a sentry that can chuck out one of four different Punishments each turn: -1 to hit, MW Sniping, causes problem for a wizard, or Can&#039;t run and only roll 1d6 for charges. The physical footprint of this thing is BIG. You&#039;re supposed to place the terrain before defining and placing any of the game&#039;s (neutral) terrain. Placing the damn thing can therefore be problematic in organized events, where terrain is pre-set before the game starts.&lt;br /&gt;
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==Battalions==&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ossiarch Cohort&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;4450&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Katakros, Zandtos or Liege Kavalos, 1-3 Mortek Shield-Corps, 1-3 Kavalos Lances, 1 Mortisian Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1 Mortek Ballistari&#039;&#039;&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
For putting together all that dough together your general generates 1d3 additional RDPs at the beginning of your hero phase.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Aegis Immortal&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Archai, 2 Immortis.&#039;&#039; &lt;br /&gt;
The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.  Take with Petrifex Elite to make your characters near unkillable.  Solid choice, pun intended, the only drawback is if you want a more offensive playstyle since this is defensive-based. &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Katakrosian Deathglaive&#039;&#039;&#039;&amp;lt;/big&amp;gt; 80 pts (min points: &#039;&#039;&#039;690&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Stalkers, 1 Morghast Harbinger&#039;&#039; &lt;br /&gt;
After units are set up but before the first battleround, if all units from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot; The best name for a Battalion in all of AoS.  Useful for strategic positioning and claiming objectives, it&#039;s a decent choice.  One foe it does help against is Kharadron Overlords, positioning your Morghasts and Stalkers to better catch their fliers.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Kavalos Lance&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;680&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders.&#039;&#039;&lt;br /&gt;
Units from this battalion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made.  In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.  Pretty good, especially if you bring a spellcaster with Empower Nadirite Weapons, more so if you&#039;re running Petrifex to give the weapons extra rend.  Just remember it&#039;s a waste of points if you&#039;re using the Stalliarch Lords legion because they do this but better and for free.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Ballistari&#039;&#039;&#039;&amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;760&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Mortek Guard, 2 Crawlers.&#039;&#039;&lt;br /&gt;
Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortek Shield-corps&#039;&#039;&#039;&amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;630&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Either Volkmortian, a Boneshaper, a Soulreaper OR a Soulmason, and 3 Mortek Guard.&#039;&#039;&lt;br /&gt;
Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.  The cheapest option, and a decent choice, making your Mortek Guard that much more durable and freeing RDP to be spent elsewhere.  Petrifex Mortek Guard will be even tougher with a free re-roll for their 3+ saves, and it&#039;s a good safety net if a unit loses their Hekatos.  &lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Mortisan Trident&#039;&#039;&#039;&amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;700&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester.&#039;&#039;&lt;br /&gt;
EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 120 pts (min points: &#039;&#039;&#039;840&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1 Mortek Guard, 1 Stalker, and 1 Archai.&#039;&#039;&lt;br /&gt;
The exclusive battalion from Feast of Bones. At the start of your hero phase, you can return 1 slain model to a unit within 8 inches of Morty. &lt;br /&gt;
This battalion, and it&#039;s older dreadier brother, is the armies only reliable method of bringing back dead Stalkers and Archai.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Volkmortian’s Dread Retinue&#039;&#039;&#039; &amp;lt;/big&amp;gt; 130 pts (min points: &#039;&#039;&#039;850&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;Volkmortian, 1-3 Mortek Guard, 1 Stalker, and 1-2 Archai or Harbingers, in any configuration.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Comes with the same ability as Vokmortain&#039;s Retinue, but also gives you a start of game ability to hurt the chances of a single enemy hero hitting Vokmortian. Because you can take Harbingers instead of Archai with this battalion, which opens up returning Morghast Harbingers to play, this battalion is much better than the regular Retinue. The restriction on legion means that, of course, this cannot really be considered competitive at this time.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Harvester Scythe Corps&#039;&#039;&#039; &amp;lt;/big&amp;gt; 100 pts (min points: &#039;&#039;&#039;660&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;2 Kavalos Deathriders and 1 Gothizzar Harvester.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion. Battalion lets you add one to wound rolls for the Harvester if within 12 of the dead ponies. Decent if you need to generate the RDP and the artefact, but if you are taking a pair of Deathriders, you might as well be taking a Liege and going for the Kavalos Lance battalion, which also doesn&#039;t restrict you out of the better legions.&lt;br /&gt;
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&amp;lt;big&amp;gt; &#039;&#039;&#039;Vokmortian&#039;s Tithe Legion&#039;&#039;&#039; &amp;lt;/big&amp;gt; 110 pts (min points: &#039;&#039;&#039;5640&#039;&#039;&#039;)&lt;br /&gt;
&#039;&#039;This list of other battalions: 1 Vokmortian&#039;s Dread Retinue, 1-3 Mortek Shield Corps, 1 Mortisan Trident, 1-2 Katakrosian Deathglaives, 1 Aegis Immortal, 1-3 Kavalos Lances or Harvester Scythe Corps in any configuration, 1 Mortek Ballistari, 1 Harvester Scythe Corps.&#039;&#039;&lt;br /&gt;
One of the battalions from May 2020&#039;s issue of White Dwarf. This battalion must be taken with the Mortis Praetorians legion.&lt;br /&gt;
The boring part of this battalion is that you probably won&#039;t ever get to field it, and even if you do, the abilities from it aren&#039;t the best. You get to generate an additional D3 RDP per hero phase, and you get to take &#039;&#039;&#039;any number of&#039;&#039;&#039; Nighthaunt allies, without them counting against ally rules. Super battalions are fun, but this one means that outside of the nearly 6k points you have to spend on it, you also need Nighthaunt to make use of it. It&#039;s a good goal for a collection, though.&lt;br /&gt;
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==Army Building==&lt;br /&gt;
=== Getting Started ===&lt;br /&gt;
When getting started with the Ossiarch Bonereapers, it&#039;s important that you understand the direction you want to take your list in. If you are going for competitive, you&#039;re going to be making the most out of Mortek Guard, while if you are going for fun and cool, you have a lot of fun and cool options. &lt;br /&gt;
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If new to the game, look out for a Feast of Bones set half, as it can be a great start to your Ossiarch Army. Another way to start would be with a box of Mortek Guard and a Liege Kavalos, as this gives you a little bit less than a Start Collecting worth of points, but a lot of cool units to start working on.&lt;br /&gt;
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=== Currently Competitive ===&lt;br /&gt;
&lt;br /&gt;
The best lists right now center around the fact that Mortek Guard units are incredibly over-statted for their points cost. &lt;br /&gt;
&lt;br /&gt;
As for the best Legion, for awhile it was clearly Petrifex, but due to Petrifex spam GW jumped them with something even fossilized bone can&#039;t defend against - the nerf-bat.  The fact that the new rule for saves doesn&#039;t work against shooting really hurts. &lt;br /&gt;
==== Heros ====&lt;br /&gt;
&lt;br /&gt;
A Petrifex-aligned Liege-Kavalos is a mainstay in the General position, as the Mighty Croissant command trait and Godbone Armor artefact make it a 9 wound, ignoring first wounds of every phase monster, along with the extra RDP generation for being a liege, and Mystic Shield making the Liege basically indestructible, as Nagash would have wanted. The other best hero seems to be the Soulmason, as it has great casting for the points, and really fills out the support role of your army.&lt;br /&gt;
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You can also build Nagash or Arkhan centric lists, and those typically look like Nagash/Arkhan + 40 blobs of guard and a support unit or two.&lt;br /&gt;
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==== Battleline ====&lt;br /&gt;
&lt;br /&gt;
Mortek Guard, usually a pair of 2 40 blobs are great. Then, fill out the battleline with some of those dead ponies. Seriously, Mortek Guard are only 130 points right now, can be given exploding 5+s, additional rend, and have a 3 up save. &lt;br /&gt;
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==== Other Models ====&lt;br /&gt;
&lt;br /&gt;
Gothizzar harvesters can be run as a one of per blob of Guard you manage to field. This means that your Mortek Guard is going to have a 3+(4+ if not running Petrifex Elite)/6+/4+ save, which is equal to about a 13.88%(20.83% for non-Petrifex Elite armies, or a &amp;quot;1.25+&amp;quot; save equivalent) chance to wound. Per model. That&#039;s like having a 0.83+ save. &lt;br /&gt;
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Mortek Crawlers can be utilized to constantly rampage as your large blobs of guard gum up the board, create incredibly tough tar pits, and slow down enemy units. Another benefit is that if a cheap unit is used by your opponent to attempt to capture an objective, you might be able to wipe it out before it gains any points if you notice it soon enough and identify that part of your opponent&#039;s game plan. &lt;br /&gt;
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==== Spells ====&lt;br /&gt;
&lt;br /&gt;
There are several good spells that you can take, although overall the spell lore is kind of boring. Empower Nadirite Weapons is the best spell in the lore, mainly because most lists are running blobs of 40 Mortek Guard and the spell makes them table. Arcane Command can be taken on a second support wizard, as can Mortal Contract, depending on who you think you might be facing. Reinforce shield walls can also be a decent spell, especially if you are combining several layers of saves to make Mortek Guard the ultimate pit of bone. &lt;br /&gt;
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==== Using Battalions ====&lt;br /&gt;
&lt;br /&gt;
Because of the ability to increase RDP generation, there are some ways you can use cheap battalions to increase the amount of RDP you have, and lower the amount you need for specific units. One of the best and cheapest battalions is the Mortek Shield Corps battalion, which requires one of your 3 Mortisans or Vokmortian and 3 units of 10 Mortek Guard, allowing you to use one of the CAs on the Mortek Guard for free, once per turn. It also presents you with an additional RDP per turn. The shield wall ability allows you to reroll saves, which means that your 3+/6+ save (for Petrifex elite) turns into a 3+/3+/6+ save. Now, add in one of those Harvesters, meaning that you have a 3+/3+/4+/6+ save, or a 4.63% chance to fail incoming non-rend armor saves. That means that for every 20 armor saves, less than one should convert to a wound.&lt;br /&gt;
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The Kavalos Lance battalion makes use of a pair of the fantastically modelled (by Nagash or GW) Kavalos Deathriders, and a Liege Kavalos. This battalion allows you to make up some of the difficulties of movement that the Ossiarch are presented with, and the additional RDP are always great for the +3&amp;quot; movement. &lt;br /&gt;
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Another interesting battalion to consider taking is the Mortisan Trident Battalion, which would be how you go about building a strong Magical Ossiarch Bonereapers army. With the current state of Tzeentch, however, this army might be a bit rough to play. This battalion requires you to take all three Mortisans, as well as a Harvester, allowing you additional spell casts, when close to the harvester. That battalion and an Arkhan would allow you some crazy amounts of spells, and if you can take full advantage of that, you might end up thrashing a lot of armies that can&#039;t deal with heavy spell usage. Sadly, a lot of your spells work much better when you have a lot of your points in Mortek Guard, who are core to any army you create.&lt;br /&gt;
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Other battalions can be taken solely for RDP generation and the artefacts you can take, seeing as your first artefact will generally have to be the Petrifex Elite artefact, Godbone Armor. Both Boneshapers and Soulmasons have decent &amp;quot;tools&amp;quot; for their artefacts, but they are not necessary, so don&#039;t feel forced to take a battalion for some bad models.&lt;br /&gt;
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==Tactics==&lt;br /&gt;
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===Mr. Arkhan’s Wild Ride===&lt;br /&gt;
Take Arkhan the Black as your general, along with two Gothizzar Harvesters and a buttload of Mortek Guard. Finally put them all under the Crematorians legion. Your boney boys will proceed to explode in the faces of the enemy and then be brought back to un-life from the ashes thanks to the Mortarch and Harvesters’ restoration abilities. Is this trolling? Yes. Is it fun? &#039;&#039;Oh yes.&#039;&#039;  Also take a Mortisan Boneshaper as a cherry on top for extra heals and bring an Endless Spell or two; cast with Arkhan to laugh off that casting penalty.&lt;br /&gt;
* Nerfed slightly in December 2019 Errata.  Now Gothizzar Harvester ability only triggers &amp;quot;each time a model is slain within 3&amp;quot; of any models with this ability.&amp;quot;  No double dipping on the Gothizzar heals anymore by choosing to remove a model within 3&amp;quot; of both.  Personally, I&#039;d say this is a good thing since this formation would be pretty much unbeatable without enough ranged firepower/artillery to snipe the 10 wound Gothizzars out of the Mortek blob (and in a single shooting phase to prevent 6 wound auto-heal from Arkhan and the Boneshaper).&lt;br /&gt;
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===Trolling with Catapults===&lt;br /&gt;
Take a Soulmason as your general and put him in a massive blob of 60 Mortek Guard with 4 Mortek Crawlers behind. With some amazing dice rolls (which can be helped by using the Soul Resevoir artefact) the Soulmason can give all 4 Crawlers rerollable hits of 1. The Guard can block any incoming attackers whilst the catapults bombard your enemies from across the table. Even if your skellie dudes are taken out and the enemy damages your Centipedes of Doom it just means that their characters are more likely to be decimated by the most trolling shot in AoS, the Cursed Stele. So just sit back, relax and watch your enemies die before they even reach you.&lt;br /&gt;
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Alternatively, take 2 of Ballistari battalions. Lose the Soulmason but gain some mad defenses.&lt;br /&gt;
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=== Feast of Bones upgrades ===&lt;br /&gt;
&lt;br /&gt;
If you started with the Feast of Bones kit, there are several ways to build the army. The first is the (maybe subjectively) best, which is to go with the Rule of Cool - buy the cool models. Run 3x10 Mortek Guard to get Battleline out of the way, and then take advantage of how cool Morghasts are to scare your opponents. &lt;br /&gt;
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Starting with Vokmortian, 10x Mortek Guard, 3x Necopolis Stalkers, and 2x Morghasts, and the Vokmortian&#039;s Retinue battalion, you can instead use the Dread Retinue Battalion, to use Morghast Harbingers instead of Archai. Or, get a second unit of Stalkers and create the objectively coolest battalion, the Katakrosian Deathglaive. Add in some more guard or Kavalos Deathriders, and whatever else you want that you like. That&#039;s it. It&#039;s the rule of cool. With Morghasts - the coolest rule of cool unit.&lt;br /&gt;
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The other way is to move to a more competitive list, but sadly, the Feast of Bones units aren&#039;t great. Vokmortian is pretty bad, as are Morghasts, relative to what is offered in the army, although they can be used as a tool. You can run Vokmortian as a Boneshaper, especially if you figure out a cool conversion for it. Then, add in a Soulmason and another support HQ or Liege, and a lot of Mortek Guard. Add in a few Gothizzar Harvesters and/or Crawlers, and you have the fundamentals to a competitive list.&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies. Nope, none. Nighthaunt hate your guts. Legions of Nagash hate your attitude. Not even the Flesh Eater Courts is crazy enough to be your friend. Don&#039;t like it? Go play Stormcast, and go fuck yourself while you&#039;re at it.&lt;br /&gt;
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Really though, this isn&#039;t the end of the world. Ossiarch Bonereapers are still strong enough to handle most stuff on their own. The biggest downside here is that you can&#039;t really compensate for your weaknesses like some armies can with allies. The biggest upside is that you no longer have to worry that an ally detachment is going to be more efficient than something in your book.&lt;br /&gt;
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{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:9971:7123:D7F0:464A</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Slavery&amp;diff=433719</id>
		<title>Slavery</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Slavery&amp;diff=433719"/>
		<updated>2020-07-21T02:25:14Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:9971:7123:D7F0:464A: /* History stuff */&lt;/p&gt;
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&lt;div&gt;[[image:Slaves sugar cane.jpg|thumb|300px|right|Slaves harvesting sugar cane, not a lot fun for them. It is really good in tea, though.]]&lt;br /&gt;
{{Topquote|I came here in peace, seeking gold and slaves.|Jack Handey, &#039;&#039;What I&#039;d Say to the Martians&#039;&#039;}}&lt;br /&gt;
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&#039;&#039;&#039;Slavery&#039;&#039;&#039; is the institution of owning other humans ([[Hard Science Fiction|as well as other sapient]] [[Soft Science Fiction|beings by extrapolation]]) as property. As slaves are bound to their owners, they were prevented from leaving or refusing to work under threat of immediate violence for disobedience. When two groups would fight, it was not uncommon for the victor to capture some of the defeated along with the goods or territory and put them to work. Later on, as long-distance trade improved, they also began selling said captives to other cultures. The children of slaves usually were slaves themselves, though this was not universal.&lt;br /&gt;
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In other cases, people would be put into slavery as a punishment, e.g. for failure to pay their debts, or voluntarily such as an alternative to paying for something. Some systems of slavery even offered opportunities for, like the Devshirmeh system in Ottoman Empire, where boys taken from among Christian vassals who were bright enough could actually end up as Grand Vizier of the Empire (with a few caveats; they had to be smart and all of them had to be converted to Islam - willingly or not... either way they weren&#039;t allowed to stay Christian).&lt;br /&gt;
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In addition to the practice of owning human beings as chattel, there are other contemporary and historical arrangements so similar to slavery that they are referred to as slavery informally or at that point in history. A few of these include serfdom ([[Peasant|serfs]] were not owned, but they were bound to the land owned by [[noble]]s and are required to work the noble&#039;s land 2-3 days per week for free and keep what else they could grow-keep-trade), indentured servitude in colonial America (in exchange for passage to the new world being paid, criminal fines or to discharge a debt, someone would be indentured to a contract holder and have to work off their debt over a number of years such as British criminals), impressment and shanghaiing (where people were kidnapped from ports or ships and forced to serve as sailors with said debt not being hereditary), the various forced labor programs used by the [[Nazi]]s, [[Communism|Communists]], and other despotic regimes and the victims of human trafficking which is still ongoing today.&lt;br /&gt;
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== History stuff ==&lt;br /&gt;
The oldest surviving codex of laws yet discovered in the world, the Code of Ur-Nammu, has multiple references to slaves, so slavery has been with humanity for a &#039;&#039;very&#039;&#039; long time. Slavery was practiced in virtually every culture at some point throughout their history; as soon as a people progressed from a hunter-gathering and nomadic culture to an agrarian one it became more convenient to look for ways to increase productivity and lower expenses. Before the advent of modern machinery, that way was some flavor of slave workforce since you generally had to spend less resources on a slave than you would on your fellow clan member. &lt;br /&gt;
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In the ancient world, basically all civilizations made use of slavery to some degree or another. Prisoners of war were taken as slaves and made to ply their trade for their conquerors, or were sold abroad for goods. Since civilizations would wax and wane from time to time, the enslavers of one generation might end up enslaved in the next. The Greeks made heavier-than-usual use of slaves, and the Romans even more so. The Persians did not use slavery themselves and tried to limit it, but slavery did exist in their Empire among their conquered vassals. Slaves worked in every field from miners (who were quickly worked to death) to farmers, to factory workers and skilled craftsmen, to entertainers, teachers and doctors (particularly Greeks who could buy their freedom in a year, or even less if skilled) and even up to high ranking government officials in the Empire. Ancient Romans used to grumble about all these slaves coming in stealing people&#039;s jobs (this sentence is not a joke).&lt;br /&gt;
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Slavery existed in [[Medieval Stasis|Medieval Europe]], but declined after the year 1,000 AD in a lot of places, especially the north.  The Vikings practiced slavery, acquiring them primarily on their expeditions to Eastern Europe and the British Isles. They could also obtain Viking slaves at home, as crimes like murder and thievery were punished with slavery or through doing business with the Arab Slave Trade.  The basis for the modern English word slave gets its roots here, as the Slavic races were so often put upon that they pretty much named [[Grimdark|the ordeal after them]]. After the Europeans discovered the continent of Africa, there was much contact between local tribes and foreigners and many nations would take slaves from the peoples of Africa abetted at times by local slavery systems among African people themselves (see below). This brought up the matter of racial slavery. In the Classical World (and Rome in particular), slaves were basically from everywhere in the Empire and many places beyond and the children of freed slaves in Rome became more Romans. Slavery is not a nice thing even at the best of times, but racial slavery adds to it the conception that an enslaved race is inferior, doomed to servitude forever, and that people from it are unfit for anything else. Those caught up in it had little hope of ever elevating themselves from a state of being a form of livestock with the hands for manual labor. Slave ships sailed from Europe to Africa loaded with manufactured goods, textiles, guns and gunpowder which they traded for captives taken in war, who were then packed in like sardines to be shipped off to the New World. There they loaded up on tobacco and sugar and sailed back to Europe. [[Grimdark|In Brazil and most of the Caribbean between 1600 and 1800, the slave population never was able to achieve natural replacement rates due to a high death rate from overwork and abuse by their masters]]. The American system of slavery (aka &amp;quot;the peculiar institution&amp;quot;) would arguably require an entire article of its own, but since we&#039;d rather not try to poke that hornet&#039;s nest it&#039;s enough to say that it was not much better than the Caribbean experience and was only abolished by Republican President Abraham Lincoln after the American Civil War. &lt;br /&gt;
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Africa has had slavery between its various tribes and kingdoms for millennia, even to the present day.  Between this and many foreign civilizations making extensive use of African slaves, the history of slavery in Africa is complicated and violent. In Africa, even prior to the Arab slave trade or the (comparatively recent) Atlantic/European slave trade, slavery happened in all the forms from ancient times. This was enacted between the various tribes and nations of Africa; however, in many African societies where slavery was prevalent, the enslaved people were not treated as chattel slaves and had certain rights in a system similar to indentured servitude elsewhere in the world. When the Arab slave trade - and centuries later, the Atlantic slave trade - began, many of the local slave systems began supplying captives for slave markets outside Africa.  They also supplied criminals and captives from rival tribes or nations to the Arab, European or American slave trades.  This means African slave traders unwittingly helped fan the flames of the issue of racial slavery, unaware of the dehumanization these buyers would subject them to- and that&#039;s before the Scramble for Africa caused many of them to become slaves themselves. &lt;br /&gt;
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In the Ottoman Empire, who can &#039;&#039;arguably&#039;&#039; can be seen as a continuity of the Eastern Roman Empire, the system was more or less the same, but with a small possibility of moving up if you were a Christian (or claiming to be one) because Christians (and Jews) are considered &amp;quot;people of the Book&amp;quot;, meaning the worthiest of non-Muslim people according to Islam. &#039;&#039;Devshirmeh&#039;&#039; is the name for the system of taking one boy out of 40 houses from the population of Christian vassals in the Ottoman Empire; this mostly meant Balkan Christians with the inclusion of Bosniak Muslims, and Armenians, Romani and Jews were explicitly excluded. The taken boys were forcibly converted to Islam, then made into elite monastic troops called Janissaries (new soldiers); if they proved to be intelligent, they were sent to the Imperial Academy in Enderun to become bureaucrats. Being slaves, they had no &#039;&#039;habeas corpus&#039;&#039; and could be executed at any time - in theory.  In practice, while the threat hanging over their heads was very real, they could also push back against this by working their way into Ottoman military policy, marrying Ottoman princesses, engineering palace coups to kill off sultans who didn&#039;t pay them enough, or even investing back in their native countries such as Bosnia (the reason Bosniaks mourned the fall of the Janissary institution while EVERYONE ELSE celebrated it).  The dangers of the &#039;&#039;devshirmeh&#039;&#039; system didn&#039;t stop some families from actively sending their kids, who were seen as too smart and full of potential to die toiling in some Balkan countryside; said desperation was often to the point of bribing the Janissary Aghas. &lt;br /&gt;
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Female slaves in the Ottoman Empire &#039;&#039;could&#039;&#039; end up in the palace as a concubine, but this involved more mindfuckery and tricks between concubines than a game of poker with [[Tzeentch]], and no concubine ever ended up dying in her bed. Ironically, concubines who lost the Sultan&#039;s favor would marry Viziers and other Ottoman Sipahi lords, and ended up &#039;&#039;far better&#039;&#039; than those gunning to the top. With the advent of nationalism, the French Revolution, and the growing need for military reforms bitterly opposed by the Janissaries, the system&#039;s flaws burst like rotting cysts, and Slavery went the way of the Dodo in 1847 thanks to [[Noblebright|Abdulmajid&#039;s reforms]]. The harem was numerous enough by then, and the freed whites went on with their lives while the black population [https://en.wikipedia.org/wiki/Afro-Turks settled in Western Turkey as free farmers].&lt;br /&gt;
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Eurasia, particularly Ukraine, was the hotbed of slavery for the Ottoman Empire, with the port city of Caffa being the continent&#039;s major slave ports. The Russians liberated it from the Crimean Khanate, whose major income was thousands of taken women and children from villages, supplying the Ottoman Empire&#039;s need for European/white women. Evliya Çelebi even wrote about the despair and cries of women separated from their children and then sold separately. &lt;br /&gt;
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In contrast to the above, slavery is virtually never mentioned in [[Oriental Adventures|east Asian-inspired]] settings. This has some basis in history in certain areas: The [[Mongols]]&#039; nomadic lifestyle was not conductive to widespread slavery, though they did take some captives as slaves ([[Genghis motherfucking Khan|Genghis Khan]] himself was briefly a slave in his youth), and during the Mongol Empire&#039;s runs on conquering China people were often little better than slaves anyway. The Chinese themselves went through several periods of loosening and then making stricter laws surrounding slavery, usually rallying around who was in charge following their frequent wars to unify, only to break apart once more. The inhabitants of the Ryukyu islands &amp;quot;would die over&amp;quot; slavery rather than participate. Slavery in Asia was probably most prolific on the Korean peninsula, who had a caste system, but population growth, a few slave revolts and modernization eventually rendered it less than palatable.&lt;br /&gt;
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The earliest European reports of [[Japan]] mention that, though it existed there, slavery was rare and primarily inflicted on debtors and prisoners of war. The main recorded examples are the maids/concubines of the rich, and those brought by Europeans themselves. One European held slave&#039;s physical stature impressed Oda Nobunaga so much that he purchased him, freed him and elevated him to samurai status. This man would be known as Yasuke, [[Anime|the only black samurai]]. During the Sengoku a not-insignificant of Japanese prisoners of war were sold to the Europeans for foreign trade until 1587/1595, when Toyotomi Hideyoshi banned it.&lt;br /&gt;
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==Slavery in Fantasy==&lt;br /&gt;
Because slavery is viewed as such a moral repugnance throughout the modern world, it is an easy way for lazy [[GM]]s to get a reaction from players. Slavery being one of the common features of a setting&#039;s bad guys makes for an easy way to establish that civilization or organization is [[Alignment|evil]]. A bunch of armed guys attack a peaceful village with chains and whips to catch its residents, bind them, and take them to their dwelling, where they&#039;re treated worse than how we treat livestock and forced to: toil, be beaten, probably raped, and  made to fight to the death in arenas for the amusement and benefit of some sick bastards? That is more than enough reason to establish &amp;quot;these guys are bad, go [[murderhobo|kill their asses]]&amp;quot; regardless of alignment; even Evil characters can simply indulge their drive to kill by offing slavers, and exploit the freed villagers and their families for more favors - particularly Lawful Evil ones.&lt;br /&gt;
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However, this is not always the case; both the perceived &amp;quot;good&amp;quot; and &amp;quot;bad&amp;quot; factions can also engage in slavery, although how they do it usually defines who&#039;s good and who&#039;s bad (regardless of how minute the difference is). Take [[Araby]] and the [[Dark Elves]] in the &#039;&#039;[[Warhammer Fantasy Battles|Warhammer Fantasy]]&#039;&#039; setting, for example. Both factions engage in wanton slavery and have no qualms about it being a common thing everywhere. However, what sort of defines each of them is how they see their slaves. In Araby, slaves have several rights, the children of slaves are guaranteed by law to not be slaves, and particularly cruel mistreatment of slaves will result in punishment to the masters and the mistreated becoming free. The Dark Elves consider all non-Dark Elves to be beneath them and will torture and maim their slaves, just because they think it is fun.&lt;br /&gt;
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Though it is found in both, slavery is more common in fantasy settings than in science fiction. In your typical Tolkien knockoff, the way you go about digging rocks, harvesting lumber, tilling fields and raising buildings is normally with strong backs. In most sci-fi worlds, why have a bunch of slaves working in an irradiated asteroid space mine when you could have a bunch of robots who don&#039;t need slave drivers, don&#039;t require food or air, won&#039;t plot escape/rebellion ([[Men of Iron|&#039;&#039;&#039;hopefully&#039;&#039;&#039;]]), and are stronger and easier to repair if damaged? &#039;&#039;[[Warhammer 40,000]]&#039;&#039; actually justifies having slaves fairly well in that, in the [[Imperium]], such automation is considered techno-[[heresy]] (or simply decayed like spaceship artillery loaders) due to a robot rebellion happening in the past and the risk of Chaos corruption for the machines, while the [[Dark Eldar]] are sick bastards who need to consume souls of psychically susceptible species (human youngsters are prime specimens, while Tau souls taste bland and weak) and get their rocks off at making others miserable.&lt;br /&gt;
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Slavery of a [[/d/|certain kind]] is a common feature of many [[Magical Realm]]s.&lt;br /&gt;
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==A Digression About the Economics of Slavery==&lt;br /&gt;
For serious worldbuilders who have it, you need to consider what economics already considers a long-standing question: Is slavery profitable in the long term, and if so where?&lt;br /&gt;
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The consensus answer among economic historians to the first one is that yes, slavery can be profitable, but only in those situations where technology does not offer a faster/cheaper/safer solution. Indeed, most ancient Empires (Egyptian, Greek, Roman) had some form of institutionalized slavery that allowed them to endure. This being said, the very concept of slavery has some serious downsides (that have nothing to do with morality) dooming it in the long run. The short answer to the &amp;quot;where&amp;quot; question is &amp;quot;cash crops and other agriculture, unskilled labor, and a bit of mining&amp;quot;, in roughly that order of profitability.&lt;br /&gt;
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The practical downsides that doom slavery include, but are not limited to:&lt;br /&gt;
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*First of all, in any area where sabotage is a serious concern slavery is usually a non-starter. For a recent example, look at the [[Nazi]]s using forced labor to build their weapons later in the war, and the quality of said weapons. That rules out most semi-modern mining, as well as just about any industry with any degree of mechanization and a surprising amount of agriculture.&lt;br /&gt;
** Despite mining being the stereotypical use of slaves in fiction, mining past a certain depth is sufficiently deadly and expensive that semi-skilled labor is &#039;&#039;&#039;absolutely required&#039;&#039;&#039;, and a slave has a nice way to commit suicide AND hurt his master&#039;s profits at the same time. While &#039;&#039;other&#039;&#039; exploitative practices may be used, the training required means actual slavery-based mining is very much a no-go save for tasks such as the very basic work of breaking surface mineral seams, as well as open-pit mining, where &amp;quot;getting stuck&amp;quot; is not an issue and carrying loads to processing stations a la South American silver mining done by Spanish or simple stone quarries where all one needs doing is to hit a stone with a pick and carry the result to storage.&lt;br /&gt;
*Second, unless reproduction is heavily encouraged, slave populations have a tendency to drop over time, especially compared to relatively free populations (even ignoring manumission and escapes), and five seconds of thought on slaves&#039; living conditions should lead to a few obvious conclusions as to why. So if you want to keep up, you need to constantly raid (or trade with raiders) for more slaves. Last time this was done beyond the 16th century, the United States wrecked the entire Barbary coast with artillery and freed slaves. So any &amp;quot;sustainable&amp;quot; raiding *will* attract military threats that will make sure any slave taken will eventually be more expensive than a free worker who is A) already available and willing, B) lives within the empire and C) has many motivations, such as family, welfare and [[Tzeentch|hopes for a good future]]).&lt;br /&gt;
*Third, slave-holding societies are usually economically out-competed by non-slave-holding societies once military considerations are either removed or temporarily equalized. There are plenty of reasons for this, but the big ones are the twin spectres of Incentives (which align more closely in non-slave societies) and Efficiency (effort you expend on keeping slaves from escaping or rebelling could usually be more productively used elsewhere, and that&#039;s just to &#039;&#039;start&#039;&#039;, saying nothing of potentially intelligent slaves wasted in labor they are not optimal for rather than being educated and made into scientists).&lt;br /&gt;
*Fourth, if slaves are owned in large numbers they start to displace the local non-slaves. This is not a simple case of [[Meme|&amp;quot;DEY TOOK AHR JERBS&amp;quot;]], as the Romans can attest: when large numbers of slaves started to displace local farmers who were forced to sell their land for some reason or the other, said ex-farmers were driven to the cities, where there were not a lot of jobs either. This bred poverty, and from poverty rose a class dissatisfied with their lot in life as they starve while the rich grow fat. And from this rose political and civilian unrest, which is never good for any state. In the case of the Romans, this gave birth to a populist dictator, Julius Caesar and his adoptive son Octavian, which created a major precedent for all modern dictatorships and bread-and-circuses states.&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
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