<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2406%3A3400%3A20F%3AFFC0%3AA973%3A2596%3A3184%3AA0AD</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2406%3A3400%3A20F%3AFFC0%3AA973%3A2596%3A3184%3AA0AD"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2406:3400:20F:FFC0:A973:2596:3184:A0AD"/>
	<updated>2026-05-23T20:12:40Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Lumineth_Realm-Lords&amp;diff=35458</id>
		<title>Age of Sigmar/Tactics/Order/Lumineth Realm-Lords</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Lumineth_Realm-Lords&amp;diff=35458"/>
		<updated>2020-07-28T11:45:50Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:A973:2596:3184:A0AD: /* Why Play Lumineth Realm Lords? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Lumineth Realm-Lords|Logo=Eltharion&#039;s essence.jpg|Alliance=Order|Motto=FOR &amp;lt;s&amp;gt;ULTHUAN&amp;lt;/s&amp;gt; HYSH!!!!!}}&lt;br /&gt;
&lt;br /&gt;
The time of isolation is over, and now the Lumineth Realm-Lords finally rise to defeat the forces of chaos with their unwavering resolve, unstoppable magic, angry cow people, stupid and impractical headgear even by this setting&#039;s standards and crippling drug addiction! (No really, that last part is actually part of their rules)&lt;br /&gt;
&lt;br /&gt;
==Why Play Lumineth Realm Lords?==&lt;br /&gt;
*You were a big fan of High Elves in The World that Was.&lt;br /&gt;
*You saw 300 and thought to yourself &amp;quot;Yeah, this is cool, but you know what would be awesome? If they had pointy ears and giant cows!&amp;quot;&lt;br /&gt;
*Because you agree with most people that Eltharion was done dirty in The [[End Times]] and thought he deserved a new chance to shine.&lt;br /&gt;
*Because you want a more defensive playstyle with very durable infantry and a lot of flanking and ranged firepower.&lt;br /&gt;
*While you are an Elf fan, you also secretly like Dwarfs and want a factions that mixes elements of both.&lt;br /&gt;
*You want to play as Ossiarch Bonereapers, but like elves better than undead.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
*An extremely durable core option with your Vanari units being able to automatically give enemies -1 to hit for your standard spears, archers and cavalry.&lt;br /&gt;
*If you absolutely need to hit a unit before it gets away or fights back, you can with Lightning Reactions.&lt;br /&gt;
*You can give your units buffs out the ass, and you also don&#039;t need magic to do so.&lt;br /&gt;
*Speaking of magic, did we mention all your Vanari units are mages? You are one of the magic armies, with only the likes of Tzeentch being able to keep up with you... and then you could take Teclis, who gives Lords of Change penis envy.&lt;br /&gt;
*You can&#039;t throw a rock without hitting something that deals Mortal Wounds.&lt;br /&gt;
*Very powerful HQ choices. Obviously they have Teclis but if you don&#039;t want/can&#039;t afford him their other options are pretty damn good.&lt;br /&gt;
*Sweet spell lore.  Being able to drop all enemy Bravery, make all your opponent&#039;s command abilities cost 2 CP or giving one of your units Ethereal means you have a spell for every situation.&lt;br /&gt;
*Horde factions are going to hate your guts because you have a lot of ways to get cheap, plentiful models off the field.&lt;br /&gt;
*You can turn the main weakness of using Aetherquartz, the -1 to bravery, and give it to you enemy, giving factions like Grots and Skaven a massive middle finger.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
*Remember all those buffs we mentioned above? Well, most come with drawbacks. Sure, you can get your wardens to give the enemy -1 to hit having their models all touching, but now they can&#039;t run or charge. Sure you can break into your Aetherquartz reserve to give your troops a rush, but now they have -1 to bravery. You need to make sure you are using them at the best time to mitigate the drawbacks.&lt;br /&gt;
*Almost no multi-casters or casting bonuses outside of bringing Teclis.    &lt;br /&gt;
*You’re easily the slowest of the Aelven factions.&lt;br /&gt;
*The models are bad to transport.  There&#039;s a lot of bits sticking off them like weapons, tassels and braids. The Vanari Dawnrider models are only connected to their bases by one hoof from their horsies.  They&#039;ll likely need the Nighthaunt or Sylvaneth solution.&lt;br /&gt;
*Their bravery is mediocre, and gets even worse if they use aetherquartz.&lt;br /&gt;
*Your only allies are the Idoneth, which is odd considering they hate Teclis yet seem to be ok working with him alongside his other creation.&lt;br /&gt;
*Your roster is surprisingly small and limited&lt;br /&gt;
&lt;br /&gt;
==Army Rules==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;AETHERQUARTZ RESERVE:&#039;&#039;&#039; This is your big army-wide resource, more akin to the Kharadron&#039;s Aethergold in application. Every unit in your army has a single share of Aetherquartz. Once per phase, you can let one unit blow their reserves for one of the following powers below. However, using it has drawbacks: After using it, the unit suffers -1 to their Bravery for the rest of the game. &lt;br /&gt;
**&#039;&#039;Heightened Senses:&#039;&#039; Triggered before the unit shoots or fights. The unit adds +1 to hit with any attacks they make for this phase (Shooting/Combat Phase).&lt;br /&gt;
**&#039;&#039;Heightened Reflexes:&#039;&#039; +1 Save when chosen as an attack target (Shooting/Combat Phase).&lt;br /&gt;
**&#039;&#039;Magical Boost:&#039;&#039; +1 or reroll cast (Your Hero Phase).&lt;br /&gt;
**&#039;&#039;Magical Insight:&#039;&#039; Cast an extra spell (Your Hero Phase).&lt;br /&gt;
*&#039;&#039;&#039;ABSORB DESPAIR:&#039;&#039;&#039; Once per phase, a Cathallar wholly within 18&amp;quot; of a unit who uses an Aetherquartz can absorb it. If they do, don&#039;t reduce that units Bravery by 1 and instead choose an enemy unit within 18&amp;quot; of the Cathallar and reduce its Bravery by 1 for the rest of the battle. An enemy unit can&#039;t be affected by this more than once per battle.  Its effectiveness depends on your opponent.  It&#039;s great against some armies (nearly all Destruction armies will hate this), but worthless against others (Ossiarch Bonereapers and Sons of Behemat laugh this off).  However, your unit still shrugs off the -1 to its Bravery, even if there is no eligible enemy target.&lt;br /&gt;
*&#039;&#039;&#039;LIGHTNING REACTIONS:&#039;&#039;&#039; Up to two units can trigger this during a combat phase. These units can now fight one after the other for this phase, letting you break the turn order for some guaranteed hits.&lt;br /&gt;
*&#039;&#039;&#039;SHINING COMPANY:&#039;&#039;&#039; Any {{AOSKeyword|Vanari}} units (Auralan Sentinels, Wardens, and Dawnriders) that is set up where a model is touching bases with two other models is automatically made a Shining Company, encouraging block-like tactics of old. Units in this fashion are harder to hit with a -1 to hit them., but they can&#039;t run or charge and they only get a pile-in distance of 1&amp;quot;.&lt;br /&gt;
*&#039;&#039;&#039;ENDURING AS ROCK:&#039;&#039;&#039; Before the first battle round of the game and at the start of any of your hero phases, you can set up any number of {{AOSKeyword|Alarith}} units (Hammerboys and Stone Cows) into the Mountain Stance. Until the end of your next Hero Phase, your units now ignore Rend -1.&lt;br /&gt;
*&#039;&#039;&#039;TECTONIC FORCE:&#039;&#039;&#039; At the end of all combat phases, your {{AOSKeyword|Alarith}} units can each nominate an enemy unit within 1&amp;quot; of them (Though two units can&#039;t nominate the same enemy). The enemy is then shoved 2&amp;quot; in any direction so long as they are more than 1&amp;quot; from any {{AOSKeyword|Alarith}} unit and then you can let these units within 3&amp;quot; pile in 1&amp;quot; to continue fighting. This is your means of dominating the objective game and tossing enemies into deadly terrain.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&#039;&#039;&#039;LORDS OF BRILLIANCE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{AOSKeyword|Cathallar}} only.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Spellmaster:&#039;&#039;&#039; Once per turn in your Hero phase, you can re-roll 1 failed casting attempt. Well enough, as you&#039;ll be wanting every spell.&lt;br /&gt;
#&#039;&#039;&#039;Loremaster:&#039;&#039;&#039; Your General knows 1 extra spell from the Lore of Hysh&lt;br /&gt;
#&#039;&#039;&#039;Warmaster:&#039;&#039;&#039; When your general is on the field, at the start of your Hero phase, you get a CP on a 4+.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LORDS OF STONE&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{AOSKeyword|Alarith}} only, so for right now, just floaty rock guy&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Majestic:&#039;&#039;&#039; Add 1 to Bravery of friendly Lumineth if their unit is wholly within 12&amp;quot; of the General. Also, you enemies subtract 1 from Bravery while they are within 18&amp;quot; of the General. This seems boring, but with all the bravery debuffs in this army, you could easily have most of the opposing army at -3 Bravery while you&#039;re able to at least walk off the Bravery penalty of spending your share of Aetherquartz. A few casualties over multiple units could see elite armies heading for the hills real quick.&lt;br /&gt;
#&#039;&#039;&#039;Enduring:&#039;&#039;&#039; Add 3 to the General&#039;s wounds characteristic. Not bad when the big hat man is public enemy number one for keeping your war cows at top bracket, improving Rend of Cow Elves around him, and providing re-rolls to saves in the Moo Cow battalion. Sure he is ignoring Rend -1 (or -2) but he only has a 5+ save.&lt;br /&gt;
#&#039;&#039;&#039;Loremaster:&#039;&#039;&#039; General knows 1 extra spell from the Lore of High Peaks.&lt;br /&gt;
&lt;br /&gt;
===Great Nations===&lt;br /&gt;
Think of them like Sylvaneth Glades, Idoneth Enclaves or Ossiarch Bonereaper Legions.  They represent various nations of Lumineth Realm Lords that an army comes from.&lt;br /&gt;
&lt;br /&gt;
====Syar====&lt;br /&gt;
*&#039;&#039;&#039;Gleaming Brightness:&#039;&#039;&#039; All your {{AOSKeyword|Syar}} units get 2 Aetherquartz reserves instead of 1. With how powerful these boosts are, you&#039;ll definitely appreciate a second wave of these working without worry about Morale. Pair with a Cathallar to avoid a permanent -2 to your bravery. &lt;br /&gt;
*&#039;&#039;&#039;Command Ability&#039;&#039;&#039; - &#039;&#039;Deplete Reserves:&#039;&#039; If a {{AOSKeyword|Syar}} unit uses an aetherquartz reserve ability, you may pick another {{AOSKeyword|Syar}} unit within 18&amp;quot; and still has a reserve. You may spend that reserve to give them the same ability. Great for boosting your forces in a big charge&lt;br /&gt;
*&#039;&#039;&#039;Command Trait:&#039;&#039;&#039; Choose 1 enemy hero within 6&amp;quot; of this hero. That enemy hero must attack your general, and your general gets +1 to hit for attacks against that enemy hero&lt;br /&gt;
*&#039;&#039;&#039;Artefact: The Perfect Blade&#039;&#039;&#039; Unmodified 3+ hits always hits, Unmodified 3+ wounds always wound, and unmodified 3s to save always fail. Would be great if you could give it to something other than a pansy wizard.&lt;br /&gt;
&lt;br /&gt;
If you like using the Aetherquartz reseves, this will give you more options to do so and spread out the benefits. A Cathallar is pretty much a requirement in this army because otherwise your troops will have the bravery of most Skaven trooops after blowing their reserves.&lt;br /&gt;
&lt;br /&gt;
====Iliatha====&lt;br /&gt;
*&#039;&#039;&#039;Unity in Purpose:&#039;&#039;&#039; Once per phase, after a {{AOSKeyword|Iliatha Vanari}} uses a command ability, you may select another {{AOSKeyword|Iliathra Vanari}} within 3&amp;quot;. That unit gains the same ability for free.&lt;br /&gt;
*&#039;&#039;&#039;Strike in Unison:&#039;&#039;&#039; During your shooting or combat phase you may select one {{AOSKeyword|Iliatha Vanari}} unit with 2 or more models and they reroll ones.&lt;br /&gt;
*&#039;&#039;&#039;Connected Souls:&#039;&#039;&#039; +2 Bravery to all Vanari and Aelemantari troops, making up your your mediocre base bravery. You can use an Aetherquartz now and still be in a better bravery position than normal&lt;br /&gt;
*&#039;&#039;&#039;Artefact:&#039;&#039;&#039; When the bearer dies, roll a dice. on a 4+ heal them back to full.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t like the cow elves and want to run an all Vanari army, this is your choice. For mages, you should probably take a Scinari Cathallar over a stone mage for this army. This nation will likely have the most models on the field out of the 4 options you can pass buffs along pretty damn quick.&lt;br /&gt;
&lt;br /&gt;
====Zaitrec====&lt;br /&gt;
*&#039;&#039;&#039;Lambent Mystics:&#039;&#039;&#039; First cast, unbind, or dispel each hero phase gets +1 and each wizard hero knows one extra spell, and each wizard in the army gets the spell overwhelming heat in addition to the spells they know.&lt;br /&gt;
*&#039;&#039;&#039;Fast Learner:&#039;&#039;&#039; General can dispel 1 additional spell and can reroll the second unbinding roll.&lt;br /&gt;
*&#039;&#039;&#039;Artefact:&#039;&#039;&#039; 6+ shrug for MWs, +2 if Teclis is on the battlefield&lt;br /&gt;
*&#039;&#039;&#039;Overwhelming Heat:&#039;&#039;&#039; Casts on 7. Enemy unit within 24&amp;quot; has halved movement, and if you roll a die and its equal to or higher than their save, they take D3&lt;br /&gt;
&lt;br /&gt;
The magic choice.  Consider taking Teclis with this Great Nation to get the most out of them. Or don’t, as they look to work fine without Mr. T-pose. Obviously protecting your mages is paramount and if the heroes die early you&#039;re pretty much screwed. Combine this with the twin stones for more bonus’s to magic.&lt;br /&gt;
&lt;br /&gt;
====Ymetrica====&lt;br /&gt;
*&#039;&#039;&#039;Battle Trait&#039;&#039;&#039; Ignore up to -2 Rend for units in Mountain Stance, instead of -1&lt;br /&gt;
*&#039;&#039;&#039;Command Ability:&#039;&#039;&#039; End of combat phase, can use Tectonic Force again against another enemy unit within 1&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Command Trait:&#039;&#039;&#039; When you pick this guy to fight, instead of fighting you can pick an enemy unit within 1&amp;quot; and deal D3 MW on a 2+.&lt;br /&gt;
*&#039;&#039;&#039;Artefact:&#039;&#039;&#039; +1 Attack to chosen weapon, 6+ Shrug, and 5+ Spell ignore&lt;br /&gt;
&lt;br /&gt;
For the Lumineth with [[Ossiarch Bonereapers|boner]] envy.  Obviously, this one is meant of Alarith units, so you should be going with a stoneguard, mountain spirit and stonemage army for this one. This will likely be your very small elite army.&lt;br /&gt;
&lt;br /&gt;
===Spell Lores===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power of Hysh:&#039;&#039;&#039; With a cast value of 6, it can be cast on any unit with Sunmetal Weapons, and allows them to dish out mortal wounds on a 5+ instead of a 6+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LORE OF HYSH&#039;&#039;&#039;&lt;br /&gt;
#&#039;&#039;&#039;Speed of Hysh:&#039;&#039;&#039; Casts on 5 Double the movement of a friendly unit within 18&amp;quot; of the caster.&lt;br /&gt;
#&#039;&#039;&#039;Solar Flare:&#039;&#039;&#039; Casts on 8. Pick a point on the battlefield within 10&amp;quot; of the caster. If there is an endless spell there, dispel it. If there is a unit there, roll # of models dice, Each +6 does 1 MW and until next hero phase -2 to enemy wizards cast, unbinds, and dispels.&lt;br /&gt;
#&#039;&#039;&#039;Lambent Light:&#039;&#039;&#039; Casts on 5. Pick an enemy unit within 18&amp;quot;, you can reroll missile weapon attacks against that unit until your next hero phase.&lt;br /&gt;
#&#039;&#039;&#039;Ethereal Blessing:&#039;&#039;&#039; Casts on 6. Give Ethereal to a friendly unit within 18&amp;quot;&lt;br /&gt;
#&#039;&#039;&#039;Total Eclipse:&#039;&#039;&#039; Casts on 8. Until next hero phase, your opponent has to spend 2 CP instead of 1 when using command abilities&lt;br /&gt;
#&#039;&#039;&#039;Protection of Hysh:&#039;&#039;&#039; Casts on 8. Give a friendly unit wholly within 9&amp;quot; 5+ FNP. Doesn&#039;t stack with Teclis&#039; sadly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LORE OF THE MOUNTAINS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Unyielding Calm:&#039;&#039;&#039; Casts on 4. Unit wholly within 18&amp;quot; doesn&#039;t have to take Battleshock tests.&lt;br /&gt;
#&#039;&#039;&#039;Crippling Vertigo:&#039;&#039;&#039; Casts on 6. Pick an an enemy unit within 18&amp;quot; of the caster. Until your next hero phase, roll 2d6 each time the unit tries to make a normal move, pile in, or charge. If the roll is higher than the unit&#039;s bravery, it cannot make that move.&lt;br /&gt;
#&#039;&#039;&#039;Voice of the Mountains:&#039;&#039;&#039; Casts on 6. -2 Bravery to all enemy units until end of turn, and then -1 until your next hero phase.&lt;br /&gt;
#&#039;&#039;&#039;Living Fissure:&#039;&#039;&#039; Casts on 6. Draw a 1mm line to a point 9&amp;quot; from the caster, on a 2+ deal D3 MWs to a unit that lines passes over&lt;br /&gt;
#&#039;&#039;&#039;Entomb:&#039;&#039;&#039; Casts on 7. Pick an enemy model within 18&amp;quot; and visible to the caster. Roll a dice, if the result is higher than the model&#039;s Wound characteristic, it is slain. If you roll a 6 and it is not enough to kill, deal D6 MW instead.&lt;br /&gt;
#&#039;&#039;&#039;Assault of Stone:&#039;&#039;&#039; Casts on 8. Choose an enemy unit wholly within 24&amp;quot; and visible to the caster. Roll a number of dice equal to the casting roll. For each result greater than the enemy unit&#039;s save value, they take 1 MW. Rolls of 1 or 2 never deal a mortal wound and Saves of &amp;quot;-&amp;quot; count as 6 for this rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENDLESS SPELLS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Sanctum of Amyntok:&#039;&#039;&#039; 30 points, creates a triangle around the caster and now counts as part of their model. Gives the enemy -1 to hit against the caster, gives the caster +1 to their save and might deal mortal wounds to enemy units in base contact (1 on a d6 roll of 4 or 5, d3 on a roll of a 6). Cheap and a good way to protect your squishy wizard, plus since the spell counts as part of their model, it makes their bubbles slightly bigger, which is good for those rules which require the unit to be &amp;quot;Wholly within&amp;quot; the bubble.&lt;br /&gt;
#&#039;&#039;&#039;Hyshian Twinstones:&#039;&#039;&#039; 30 points, starts at 1 and gets a charge every time a spell is cast within 12 inches of it (maxes out at 6). Your wizards can, while within 12 of it, choose to add the value of the charges to their casting roll. Neat, but you have to add it before you roll to cast, so while it can make sure you get a high value spell off, it&#039;s only of debatable usefulness.&lt;br /&gt;
#&#039;&#039;&#039;Rune of Petrification:&#039;&#039;&#039; 70 points, subtracts 1 from the run and charge rolls of non-Lumineth within 6, and does d3 Mortal Wounds to non-Lumineth within 6 on a 4+ at &#039;&#039;&#039;both&#039;&#039;&#039; the start and end of the movement phase. It&#039;s a good way of controlling enemy movement, but it&#039;s expensive, and the points are probably better spent elsewhere. Alternative take: A very powerful endless spell that not only limits your opponent&#039;s movement but encourages them to move away or suffer another D3 mortals (which they have a harder time doing while in close combat). Given the high cost of units, you will often have 40-100 points leftover for endless spells.&lt;br /&gt;
&lt;br /&gt;
==Unit Analyis==&lt;br /&gt;
===HQ===&lt;br /&gt;
* &#039;&#039;&#039;Archmage [[Teclis]] and Celennar , Spirit of Hysh (660 pts):&#039;&#039;&#039; One of the dual gods of Hysh and another of the [[Everqueen|big]] [[Nagash|god-tier]] [[Archaon|models]].  He went from &amp;quot;the best wizard who&#039;s not a daemon, demigod or Slann&amp;quot; to &amp;quot;he gives Greater Daemons penis envy and makes Slann second-guess themselves&amp;quot;.  His and Celennar&#039;s melee attacks have decent rend, but Teclis is at his weakest in combat.  &lt;br /&gt;
**Can cast 1, 2, or 3/4 spells. If 1, its auto cast and cant be unbound. If 2, it&#039;s auto cast at 12 but can be unbound. If 3 or 4, it&#039;s auto cast at 10 and can be unbound.&lt;br /&gt;
**Celennar’s Aura: +1 to cast, dispel, and unbind&lt;br /&gt;
**Can auto dispel 1 endless spell in your hero phase and auto unbind 1 enemy spell in their hero phase, and can still unbind unlimited enemy spells after his auto-unbind.&lt;br /&gt;
**Friendly units in Celennar&#039;s aura ignore spells on a 4+ and an enemy within 18&amp;quot; takes D3 MW.&lt;br /&gt;
**Spells: (1) &#039;&#039;Protection of Teclis&#039;&#039;: 10 to cast. 5+ FNP within 18&amp;quot;, can&#039;t be cast same turn as Hysh Protection. (2)&#039;&#039;Storm of Searing White Light&#039;&#039;: 10 to cast. Roll a dice for each enemy unit within 18&amp;quot; and visible. 1, nothing happens; 2-4 D3 MW, 5+ D6 MW. Oh, plus Arcane Bolt, Mystic Shield and all 12 of the Lumineth specific spells.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Lumineth_Warscroll_Eltharion_EN.pdf Light of Eltharion]:&#039;&#039;&#039; (220 pts) [[Eltharion]] returns to us as a living suit of armor. A melee beat stick with ethereal bonuses to toughness &amp;amp; a ranged MW output to hold your opponent&#039;s focus &amp;amp; otherwise anchor your battle line (aka an invisible distraction carnifex w/CA of leadership 10 for everyone within 24&amp;quot;). Damage bonuses to charging &amp;amp; against enemy heroes will give you a reason to keep pushing forward with Eltharion, making him a solid target for Speed of Hysh so he can keep up with the Cavalry who would otherwise struggle/be wasted on the more elite units Eltharion is most likely going to earn his points back mulching through. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Avalenor, the Stoneheart King:&#039;&#039;&#039; (360 points) King of the cow people.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Alarith Stonemage:&#039;&#039;&#039; (130 pts) Floaty big hat man(?) himself. You will be seeing him in every list with Cow Elves (Stonegaurd) and Spirits of the Mountain. Fairly squishy at 5 wounds and only a 5+ save, until you remember he is ignoring Rend 1 (and Rend 2 in &#039;&#039;&#039;YMETRICA&#039;&#039;&#039; armies). Is your standard 1 cast 1 unbind wizard that provides a powerful buff in the form of his &#039;&#039;&#039;STONEMAGE STANCE&#039;&#039;&#039;. In the start of the combat phase, the Stonemage can bust a move that allows every &#039;&#039;&#039;ALARITH AELEMNTIRI&#039;&#039;&#039; WHOLLY WITHIN 12 inches an additional Rend on their melee weapons, in exchange for not making a pile in move. Easy Rend 2 on all my Stoneguard? Yes please. His spell, &#039;&#039;&#039;Gravitic Redirection&#039;&#039;&#039; is cast on a 5+. Stonemage activates his floaty chair and gains &#039;&#039;&#039;FLY&#039;&#039;&#039; until the next &#039;&#039;&#039;HERO PHASE&#039;&#039;&#039;. But the fun doesn&#039;t stop there. In addition, you can pick one enemy unit within 18 inches. That unit takes 1 MW, and until the next &#039;&#039;&#039;HERO PHASE&#039;&#039;&#039; its movement is HALVED and it can NO LONGER FLY. Oh, nice Terrorgheist/Mawcrusha/Zombie Dragon/Ironclad over there... be a shame if it couldn&#039;t move.... He also has the standard D3 Mage smacks at 3/3/-1/D3. But who cares he isn&#039;t for fighting, he is for bluffing your Cows (and Cow Elves) while trolling the nasty flying beatsticks your opponent foolishly &amp;quot;allows near&amp;quot; your units.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Scinari Cathallar:&#039;&#039;&#039; (140 pts) These professional mourners are excellent at debuffing foes and mitigating the drawbacks of &amp;lt;s&amp;gt;crystal meth&amp;lt;/s&amp;gt; aetherquartz. Aside from the obvious Scinari benefits, she also gains the &#039;&#039;&#039;Emotional Transference&#039;&#039;&#039; ability, allowing her to target any Lumineth Model within 18&amp;quot; and let them ignore battleshock. What&#039;s more, if that unit lost models, you can later target an enemy with 18&amp;quot; and add their casualties to their bravery roll. Basically her job is to keep your troops in the fight making the enemies all collectively shit themselves and run away.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Lumineth_Warscroll_Wardens_EN.pdf Auralan Wardens]:&#039;&#039;&#039; (Battleline, 120pts, Min:10, Max:30) The Spearelves finally return home, and they come equipped with 3&amp;quot; range Sunmetal &amp;lt;s&amp;gt; spears &amp;lt;/s&amp;gt; pikes. Like all the other Sunmetal weapons, each unmodified to hit roll of 6 causes a MW. The unit champion comes with a -1 rend sword, a one-use mortal wound bomb and he is a wizard as long as there are at least 5 models in the unit. Wardens are the only unconditional Battleline unit of the Lumineth. But for every unit of Auralan Wardens, you can take either a unit of Auralan Sentinels or Auralan Dawnriders as Battleline. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls/Lumineth_Warscroll_Dawnriders_EN.pdf Auralan Dawnriders]:&#039;&#039;&#039; (Conditional Battleline, 130pts, Min:5, Max:20) Their Deathly Furrows ability grants bonuses for attacking infantry: 1 additional attack for all weapons (ie rider &amp;amp; mount) if the target has 2 wounds or 2 additional attacks per weapon targeting 1 wounds models. Translates to a lot of dead clan rats but also (w/the MW output of their Sunmetal spears) glade guard, greatswords, ironbreakers or whatever other elite single wound infantry are going to be equally shish kebabed. Just stay away from Chaos Warriors &amp;amp; any kind of Cavalry which will negate your bonuses, if you can cast speed of Hysh on them though you&#039;ll be looking at a 28&amp;quot; standard move...and really having no excuse as far as being to choose the right battles/charges for them.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vanari Auralan Sentinels:&#039;&#039;&#039; (Conditional Battleline, 140pts, Min:10, Max:20) More MWs, delivered at a distance &amp;amp; w/o line of sight. While the spearelves poke &amp;amp; hold the line against heavy hitters (&amp;amp; the stoneguard do that better) with your horses mulching chaff, Sentinels are ideal assassins- pumping mortal wounds into the opposing (support) heroes from 30&amp;quot; away with Sun metal arrows. Conveniently their bows have a second firing mode that deals more consistent normal damage with higher Rend, this is shorter range though (18&amp;quot;) so really is more for supporting your spears or whatever flavor of tarpit needs the firepower after the opponent&#039;s general is kaput.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alarith Stoneguard:&#039;&#039;&#039; (Conditional Battleline, 100pts, Min:5, Max:15) Your elite infantry choice and a battleline if you&#039;re playing Ymetrica. They come in two types, a dual handed diamondpick hammer or stone mallet with -1 rend and a captain with dual hammers with additional attacks. If you roll an unconditional 6 with the stone mallets you get 1 extra damage and if you get a 6 with diamond picks you get 1 mortal wound. This means mallets are better at killing crowds where as picks are better at dealing with armored units. Flexible elite choice depending on how you build them.&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
* &#039;&#039;&#039;Alarith Spirit of the Mountain:&#039;&#039;&#039; (340 pts). The Mootain. Your primary beat-stick and use for command points. Outside of heroes, your only source of &amp;gt;1 damage attacks (well, the Stoneguard can get it on a 6 to wound with the Mallets) - at full health, his hammer is hitting on 3s, wounding on 2s, -2 rend, and 5 damage each. Keeping a stonemage within 12&amp;quot; of him allows you to ignore his damage table. Finally, his command ability allows you to add 1 to the attack characteristic of 1 unit&#039;s melee weapons.&lt;br /&gt;
&lt;br /&gt;
===Battalions===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Alarith Temple:&#039;&#039;&#039; (120)&lt;br /&gt;
**&#039;&#039;&#039;Requirements:&#039;&#039;&#039; 1x Avalenor or Alarith Spirit of the Mountain, 1x Alarith Stonemage, 1-3x Alarith Stoneguard.&lt;br /&gt;
**&#039;&#039;&#039;Ability:&#039;&#039;&#039; At the start of your combat phase, a Stoneguard unit from this battalion that is wholly within 12&amp;quot; of a hero from the same batalion can reroll saves until end of phase but can only pile in 1&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Auralan Legion:&#039;&#039;&#039; (120)&lt;br /&gt;
**&#039;&#039;&#039;Requirements:&#039;&#039;&#039; 1x Scinari Cathallar, 2-4x Vanari Auralan Sentinels, with an equal amount of Vanari Auralan Wardens&lt;br /&gt;
&lt;br /&gt;
**&#039;&#039;&#039;Ability:&#039;&#039;&#039; Units within 3&amp;quot; of another unit from this Battalion can reroll saves of 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dawnrider Lance:&#039;&#039;&#039; (120)&lt;br /&gt;
**&#039;&#039;&#039;Requirements:&#039;&#039;&#039; 2-3x Vanari Dawnriders&lt;br /&gt;
**&#039;&#039;&#039;Ability:&#039;&#039;&#039; Units from this Battalion may reroll 1’s to hit on the charge.&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
Oddly, the army may only take Idoneth Deepkin as allies. They must have gotten over their deep-sea-ted hatred of Teclis. Consider taking a unit of 6 eels for dealing damage and taking objectives, as the army lacks flying and hard-hitting options outside of Teclis and the Mootains, respectively. &lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:A973:2596:3184:A0AD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Avatar:_The_Last_Airbender&amp;diff=75154</id>
		<title>Avatar: The Last Airbender</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Avatar:_The_Last_Airbender&amp;diff=75154"/>
		<updated>2020-07-28T11:22:40Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:A973:2596:3184:A0AD: /* Films */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/co/}}&lt;br /&gt;
{{awesome}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039; a setting for AZN kung-fu and high magic without being the over-the-top [[Exalted]] and not the highbrow [[Legend of the Five Rings]].&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say you want something that is fantasy, set in a large complex world that in no way rips off [[JRR Tolkien]], is presented in visual form and is just well made all around.  Well, Michael DiMartino and Bryan Konietzko had come to your aid with &#039;&#039;&#039;Avatar: The Last Airbender&#039;&#039;&#039; and its new followup [[FAIL|&#039;&#039;&#039;The Legend of Korra&#039;&#039;&#039;.]]  It is in no way related to [[Avatar|James Cameron&#039;s similarly titled work]] (thank god).&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
You have a world modeled primarily off Asia (in particular dynastic [[China]]), plus some people can magically manipulate simple matter using martial arts moves called &amp;quot;bending.&amp;quot;  Benders can manipulate one and only one of the Earth, Air, Fire or Water elements.  The exception to this rule is one person called the &amp;quot;Avatar&amp;quot; who can master all four types of bending, and universally regarded as a spiritual leader (think: the Dalai Lama).  There is only ever one Avatar in each generation, who is the reincarnation of the previous Avatar and can remember (converse with the ghosts of) previous Avatars.&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar-.The.Last.Airbender.full.1161878.jpg|thumb|650px|right|The continent of the Avatar universe, only slightly inspired by [[China]] - The Republic City from the second series is situated on the western coast of the Earth Kingdom.]]&lt;br /&gt;
The world has one language and four nations:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Water Tribes&#039;&#039;&#039;: Hunter-gatherer Inuit-like people who live in the North and South polar regions. The South Pole tribe consists of stereotypical Inuit, whereas the ones living at the North Pole got bored of making simple igloos and carved their &#039;&#039;entire city&#039;&#039; out of ice. Then they added canals to troll the physicists.  Korra was born in the South.  There is also a  water tribe scattered in equatorial swamps that manipulate the swamp vines by bending the water saturating the vines.  Analogous to Indonesia, or a snowy Philippines?&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Earth Kingdom&#039;&#039;&#039;: A large loose continental power ruled out of the massive fortified city of Ba Sing Se.  Wealthy and prosperous, they are masters of resource harvesting with bending as a safe and efficient means of mining metals and rare earths, and reduced labour required for farming.  Culturally diverse, but largely modeled on [[China]] and Korea, with the capital (Ba Sing Se) eventually turning out to be based on North Korea. Seriously, this shithole has a [[Inquisition|secret police force]] that monitors the inhabitants and re-indoctrinates them to not cause trouble. Some [[Tolkien]]-esque undertones there. Then again, the first series is mostly about Buddhism, balance and peace, so it makes sense.&lt;br /&gt;
** The sequel splits the Earth continent into three big territories: The original Earth Kingdom, &#039;&#039;&#039;Republic City&#039;&#039;&#039; (a neutral territory independent from each nation while working with them all), and &#039;&#039;&#039;Zaofu&#039;&#039;&#039; (a city of metalbenders who made their own city after Toph began teaching Metalbending.  One of her daughters runs the place).&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Fire Nation&#039;&#039;&#039;: A technologically advanced state based off of a volcanic island chain with Imperialistic Ambitions (so, Japan). By technologically advanced, we mean they have steampunk tanks, ironclad ships, a giant freaking drill and hot-air zeppelins (the original concept for the zeppelins was invented by an earth nation mechanic but the fire nation turned them up to 11), and by the time of the sequel, a &#039;&#039;nation-wide electric grid&#039;&#039;. Their culture encourages ambition and competition. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Air Nomads&#039;&#039;&#039;: Monastic wanderer-gatherers who lived ascetic (if non-celibate) lives, like what normies think Tibetans live like.  They have four temple-cities that the wanderers will cycle through, and monuments scattered throughout the territories of the other three nations.  By the time of the first story, the Air Nomads were purged [[Exterminatus|with &amp;lt;s&amp;gt;holy&amp;lt;/s&amp;gt; fire]] in an attempt to prevent the reincarnation of the next Avatar.  The Avatar was born to Air Nomads anyways and is the protagonist of the first story.&lt;br /&gt;
** After the Harmonic Convergence and Korra saving the world, a strange anomaly happens where random people begin developing airbending powers.  Of course, Tenzin (Aang&#039;s son) begins making a world tour to meet these airbenders and rebuild the Air Nomads.&lt;br /&gt;
&lt;br /&gt;
There is a fifth faction, of the fae creatures collectively called &amp;quot;Spirits,&amp;quot; who used to be common but have mostly left the physical world behind for their own Spirit World that is an alternate dimension.  The spirits that remain in the physical world are dedicated to the places they reside, interacting very little with people but they have been known to pick-up on the ambient mood of communities around them (ie. a river spirit will be irritable if the river is polluted and neglected, a mountain spirit will be confrontational if the nation has been at war).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When the first story starts&#039;&#039;&#039;, the Fire Nation has been expanding aggressively into the Earth Nation for four generations, which hasn&#039;t been reacting beyond resisting in small city-states and issuing an &amp;quot;everything is fine they&#039;ll never win&amp;quot; message from the capital in what&#039;s obvious procrastination, hoping the Fire Nation will give up and decide the constant sieges are too expensive (spoiler: nope).  The Fire Nation has already extinguished the Air Nomads, satisfied they have prevented the rebirth of the next Avatar prophesied to end their conquering.  The Fire Nation naval aggression have made a virtual embargo on the Water Tribes, isolating north from south and both from the Earth Nation.&lt;br /&gt;
&lt;br /&gt;
The only surviving Air Nomad after the pogrom is the current Avatar, who hid himself in cryosleep.  Nobody was around to resuscitate him so he was out of the picture for a century or so.  His education was interrupted and feels he needs to learn all four forms of bending as well as visit each of the isolated culture/nations before he can fulfill his purpose as a peacemaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second story&#039;&#039;&#039; is sixty years after the first story, and the world&#039;s technology has advanced to the level of the 1900&#039;s -- ironclad ships are common, we can see industrial manufacturing in privately-owned companies instead of Fire Nation government military efforts, automobiles are uncommon but visible, and we see people listening to crystal radios.  Most of the story takes place in &amp;quot;Republic City,&amp;quot; which is for all intents and purposes New York City with Chinese architecture. Republic City is the world&#039;s equivalent of the United Nations; an independent city-state regarded as a symbol of the international peace. There is civil unrest, as the improved technology is closing the gap between benders and non-benders, causing resentment since benders have had a leg-up in social strata.  This resulted in the insurgency of the &amp;quot;[[Communism|Equalist Movement]]&amp;quot; who want to overthrow the &amp;quot;let them eat cake&amp;quot; bender bourgeoisie.&lt;br /&gt;
&lt;br /&gt;
The Avatar of this era is a young woman from the water tribes who is comfortable with the physical powers granted by her mastery of multiple elements but stunted in her training with spiritual matters and diplomacy, making her a poor mediator in the role that&#039;s expected of her, and easily manipulated by politicians.  The Equalist insurgents are lead by a charismatic leader named &amp;quot;Amon,&amp;quot; who claims to have a method for permanently disabling any person&#039;s bending ability; crippling the Avatar would be a huge symbolic victory for the Equalists, who see the Avatar as the pinnacle bender and biggest target for their resentments.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== The Last Airbender ===&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar-The-Last-Airbender-Free-Download.jpg|thumb|400px|right|From top left and towards right, Toph, Prince Zuko, Sokka, Katara and Avatar Aang.]]&lt;br /&gt;
: &#039;&#039;&#039;The Gaang&#039;&#039;&#039;&lt;br /&gt;
* Aang: Protagonist de jour.  Mostly optimistic (when he&#039;s not panicking) and the nimblest motherfucker you&#039;ll ever meet due to being an Airbending prodigy. His destiny is to master the other three elements and save the world. Favorite mode of transport: flying bison. Known to go [[Awesome|godmode]] when shit hits the fan.&lt;br /&gt;
* Katara: Motherly waterbending love interest. Occasionally kicks ass. WARNING: FRIENDSHIP SPEECHES AHEAD. The only one in the group with any resemblance of common sense other than Aang, and has a surprising amount of wisdom and knowledge for her age. &lt;br /&gt;
* Sokka: Katara&#039;s bigger brother, a tech-minded guy in a world of magic Kung Fu and Spirits that get pissed off if you cut down too many trees in an area. The non bender of the group and has to think his way to victory.  Man&#039;s man, ladies man, master swordsman, brilliant scientist (he co-invented the submarine with the earth nation mechanic who invented the zeppelin in this world), leader of men, and a genius in the use of comedy in all its shapes and forms, from the one-liner to the pratfall.  We all wish we were Sokka.&lt;br /&gt;
* Toph Bei Fong: A blind twelve year old girl introduced in Season 2. Also a massive badass and the best Earthbender in existence.  &lt;br /&gt;
* Momo: Aang&#039;s companion. Hybrid of a bat and a lemur - This is normal in the Avatar universe. Is a cute little bugger.&lt;br /&gt;
* Appa: Aforementioned flying bison. Hasn&#039;t got a lot of personality and functions as the group&#039;s main center of operations, supplied by a platform on its back. A large part of the second season is focused on getting him back from captivity.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
* Suki: Member of the order of Kyoshi warriors (a group of warriors inspired by one of Aang&#039;s past lives, Avatar Kyoshi - [[Awesome|an Avatar who looked like an amazon combined with a geisha]]).  They live on an island and hold the Avatar in high regard.  Kind-hearted yet one of the best fighters in the series, second only to Iroh, Azula, Mai and Ty Lee.  Literally knocked the sexism out of Sokka when they first met (beating him in a fight and proving to him that it&#039;s possible a woman can fight better than a man) and later on the two fall in love.  &lt;br /&gt;
* King Bumi: King of the Earth city Omashu, a massive badass and a very old man (he&#039;s a childhood friend of Aang&#039;s, and Aang was frozen in ice for a century).  Possible origin of the term &amp;quot;mad genius&amp;quot;, Aang&#039;s nickname for him, since he acts crazy but is extremely smart.  Tied with Toph for the most powerful Earthbender in existence.  He surrendered his city to a fire nation invasion, but, in the series&#039; best moment of [[Just As Planned]], the city was evacuated, [[Awesome|he waited until the firebenders temporarily lost their powers, then used his Earthbending to singlehandedly retake his city without killing or losing a single person]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
* Zuko: Exiled firebender prince.  Originally a whiny bitch attempting to hunt the avatar to end his exile, but undergoes &amp;lt;gasp&amp;gt;CHARACTER DEVELOPMENT&amp;lt;/gasp&amp;gt;, eventually becoming Aang&#039;s firebending teacher.&lt;br /&gt;
* Azula: Zuko&#039;s crazy badass dominatrix sister.  Also a magnificent bitch with mommy-issues. Hobbies: Shooting lightning, [[Tzeentch|manipulating others to further her plans]], being better than you and volleyball.  Often accompanied by her only friends/lieutenants the knife-wielding goth, Mai, and the acrobatic valley girl, &amp;lt;s&amp;gt;jailbait&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;teenager fap bait&amp;lt;/s&amp;gt; Ty-Lee.&lt;br /&gt;
*Ozai: Ruler of the Fire Nation, firebender of (near) &amp;quot;UNLIMITED POWAH!&amp;quot;, crappy father (burned and exiled his preteen son for being &#039;rude&#039;; rude here meaning [[Salamanders|protesting against using new recruits as cannon fodder]], he also made Azula what she is), and above all evil motherfucker (not surprising considering he&#039;s played by Mark Hamill aka Joker).  Willing to genocide entire races and nations in order to ensure his power, and his country&#039;s undisputed supremacy ([[God-Emperor of Mankind|Sounds quite familiar]]). At the end, [[Horus Heresy|he is betrayed by his son who joins the enemy side]] and Aang strips him of his powers and his previously banished son becomes the new monarch and throws him in the dungeons to rot.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others&#039;&#039;&#039;&lt;br /&gt;
* Iroh: Zuko&#039;s uncle, a bro-tier guy even when on the villain&#039;s side and (spoiler) later revealed to be a secret hero who also [[Awesome|saved the dragons from extinction by pretending he&#039;d killed the last ones]].  Basically what would happen if one of the dirtier-minded Buddhas could eat fire, shit lightning, and drink enough tea to cause a younger man&#039;s heart to explode.  [[Kharn|A fun guy to be around, minus the team-killing]].  Voiced by the glorious, the late Mako Iwamatsu.&lt;br /&gt;
&lt;br /&gt;
=== Legend of Korra ===&lt;br /&gt;
&lt;br /&gt;
[[File:4388128-553141-legend of korra.jpg|thumb|400px|right|From top to bottom, Master Tenzin, Mako, Bolin, and Avatar Korra.]]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The Krew&#039;&#039;&#039;&lt;br /&gt;
* Korra: The title character, and a brash, athletic tomboy who lacks spiritual aptitude (which means she punches people instead of meditating and talking things through like some kind of hippy... which isn&#039;t a good ideal when your chief enemy is claiming you oppress people who disagree with them). Gets her ass kicked a lot despite in skilled in three of the four elements due to her impulsiveness and not outright mastering any of them. Rule 34 has taken this penchant for failure and run a fucking marathon with it. Still qualifies as a [[Mary Sue]] for the same reason as [[Star Wars|Rey]]: much of her supposed power and competence is handed to her on a plate with no personal growth involved.&lt;br /&gt;
* Mako: Writers said he&#039;s &amp;quot;Zuko without the angst&amp;quot;; however they forgot Zuko had other traits and so is just some generic dude Korra wants to make out with, and kind of a creepy asshole. Also cheated on Asami. His primary characteristics are his strong sense of duty and a scarf. Team&#039;s Firebender, was taught how to lightningbend by a mobster. Becomes a cop in the second season, and then stopped after scandals involving eccentric rich dudes. Named after the late Japanese actor, Mako Iwamatsu, who among his many accomplishments voiced Iroh in The Last Airbender.&lt;br /&gt;
* Bolin: Mako&#039;s younger brother.  Unlike Mako, Bolin is an earthbender and has character traits. He&#039;s the team&#039;s &amp;quot;funny guy&amp;quot; (he&#039;s basically like Sokka, but without the wit or tactical sense...actually now that you say it, nothing like Sokka except occasionally being comic relief), being on the better side of the whole dudebro thing while avoiding asshole territory.  Had a crush on Korra, but she strung him along and shacked up with his brother Mako, with Bolin even walking in on them kissing when he was ready to move on Korra.  Ouch!  Also happens to luck into being a movie star because of an eccentric rich man. &lt;br /&gt;
* Asami Sato: Daughter of this world&#039;s inventor of the automobile and easily the most rounded and best member of Team Avatar  The token normal. She does not have any flaws other than being too nice sometimes, which is not a flaw, and yet is somehow not a loathsome Mary Sue.  Mostly because she isn&#039;t in the show much, isn&#039;t overpowered, and when she&#039;s kicking ass with an Equalist power fist it is pretty awesome. [[Retcon|Revealed]] to be in lesbians with Korra at the end of the series (technically the directors said they&#039;re bisexual, but same difference) in a transparent attempt to redeem the series in the eyes of Tumblr, kicking off a category 5 skubstorm in the process and delighting everyone who wanted to make/already had made [[Rule 34]] of the pairing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
* Tenzin: the sane, calm, rational Airbending master and adviser to Korra... most of the time. Starts off being a hard-ass until his own family insists that he ease off. Is very set on keeping the Airbending traditions alive and considers his duty to his people and his father important above all else to the point that he wants to be just like his father.&lt;br /&gt;
* Lin Bei-Fong: Toph&#039;s even more hard-assed daughter who&#039;s chief of Republic City Police. Pretty much only uses metalbending and tries her damnedest to keep everything under control. &lt;br /&gt;
* Suyin Bei-Fong: Lin&#039;s sister who built a city of metalbenders named Zaofu. Had to leave Republic City after her mother covered up her association with a gang of criminals and accidentally scaring her sister.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
* Amon: [[Eliphas]] the Inheritor&#039;s bastard son [[Communism|and a hero of the common man and working class who strives to end the oppression of foul bending class and bring about true equality and a golden age of happiness]], until later episodes reveal he&#039;s just batshit insane. Also, has the BEST voice in the entire series, being also blessed by [[Cyrus|Steve Blum]].&lt;br /&gt;
* Vaatu: The spirit of chaos of the Avatar world, who is embattled with an eternal conflict with Raava, the incarnation of peace. They&#039;re suppose to be analogies of Yin and Yang (the Chinese philosophy that opposing forces balance and compliment each other to create peace and equilibrium), but the writers kinda fucked it up and made it: &amp;quot;VAATU IS CHAOS SO BAD, RAAVA IS PEACE SO GUD&amp;quot;.&lt;br /&gt;
* Unalaq: [[Lorgar]] of the Avatar world. Starts off a malicious prick and then literally gets empowered by the Dark God to make a fucking Kaiju fight. Is also Korra&#039;s uncle. Also a very powerful Waterbender.&lt;br /&gt;
** Eska and Desna: Unalaq&#039;s identical twin son and daughter.  One of them becomes Bolin&#039;s stalker and tries marrying him. She&#039;s voiced by Aubrey Plaza.&lt;br /&gt;
* Red Lotus: A secret society dedicated to the cause of anarchy.&lt;br /&gt;
** Zaheer: The Normie Batman-lite leader of the group, the deeply spiritual Zaheer semi-spontaneously developed Airbending powers after Korra aligned the spirit world with the one that matters. Instead of being a Buddhist about it like Aang, he rips the air out of people&#039;s lungs and embraces the void like a boss. Learns how to fly after his girlfriend is tricked into making her own head explode. Voiced and faced by Henry Rollins.&lt;br /&gt;
**Ghazan: One of Zaheer&#039;s pals. An earthbender with a pretty cool temper, except he is actually so good he can lavabend, a fit previously only done by the Avatar in their avatar state. Voiced by Peter Giles.&lt;br /&gt;
** Ming-Hua: An arm-less lady with an extraordinary good level of waterbending. Seriously, in a world where you have to mimic martial arts mouvements to shoot fireballs and stuff, doing it without arms seems a tad bit difficult and yet she is able to form water arms that she can partially freeze to form blades, hooks and over deadly forms depending on the situation. Voiced by Grey DeLisle.&lt;br /&gt;
** P&#039;li: Zaheer&#039;s girlfriend. A firebender gifted with the rare skill to also create explosions with her mind (Combustionbending). Drove off a dragon using her firebending and combustionbending skilsls that she hadn&#039;t used in 13 years, being locked in a prison built inside a glacier specifically so the cold would prevent her from using her power. Voiced by Kristy Wu. &lt;br /&gt;
&lt;br /&gt;
* Kuvira: [[Imperial Guard|The Lord Commander Militant]] of the Avatar setting. Student of Suyin and former member of the metal bender clan. Cleaned up the mess left behind by the Red Lotus after Suyin refused to step up and founded the Earth Empire, claiming that the concept of kings was outdated. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others&#039;&#039;&#039;&lt;br /&gt;
* Varrick: The [[A Song of Ice and Fire|Littlefinger]] of the Avatar universe. He at first appears to be very eccentric and friendly to Team Avatar, but it turns out he is manipulating entire wars in order to profit off of them. Still manages to be one of the most fun characters in Seasons 2 and 4, respectively. Probably has tons of crack stowed away on many of his boats, which he uses to fund movie production and insane inventions. Always flanked by his secretary/maid/assistant/bodyguard Zhu Li, who always does things.&lt;br /&gt;
&lt;br /&gt;
== Films ==&lt;br /&gt;
&lt;br /&gt;
A movie was released in 2010 by M. Night Shyama-{{BLAM|&#039;&#039;&#039;*CRUSH*&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ahem, Please ignore the vandal spreading lies above. [[Alpha Legion|there is none, as of yet]]. No movie was ever made that was universally panned by critics and fans alike, blatantly ignored/basterdized the [[fluff]] in ways unseen since [[C. S. Goto]], and contained more racewashing than a Marvel comics fanfic collectively written by Tumblr. There are no plans of any movies like the one described in the future, nor was one ever made in the fist place. &lt;br /&gt;
&lt;br /&gt;
Any mention of anything resembling a movie set in the Avatar Universe may result in [[Blam|an invitation from the Earth King to Lake Laogai]].  Remember, [[Meme|there is no movie in the Avatar franchise in Ba Sing Se.  All media related to it are just the two TV shows, comics, and the occasional video games.]]&lt;br /&gt;
&lt;br /&gt;
Also, please report sightings of a man by the name of [[Heresy|M. Night Shyamalan]] to your nearest Earth Kingdom constable, as he is wanted for questioning. Do not attempt to apprehend this man by yourself has he is known to destroy anything he is able to grab into an unrecognizable mess.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* There&#039;s an [http://the-logbook-project.blogspot.com/p/avatar-world_23.html Apocalypse World hack] for Avatar like stories. (They dropped the sex movies, you perv.)&lt;br /&gt;
* There&#039;s a Savage Worlds splatbook for Avatar; also [http://savagepedia.wikispaces.com/Avatar+the+Last+Airbender some details on Savagepedia].  (more links needed)&lt;br /&gt;
* &amp;quot;Do: Pilgrims of the Flying Temple&amp;quot; for the vaguely Asian-setting protagonist gang tries to solve other people&#039;s problems &amp;amp; hilarity ensues, with a little magic but there are no hit points so there&#039;s no kung-fu roll playing here.&lt;br /&gt;
* &#039;&#039;Jadepunk&#039;&#039; and &#039;&#039;Tianxia&#039;&#039;, both made for the same system as &#039;&#039;Do&#039;&#039;, run on the same &#039;Steam/Dieselpunk through an Eastern Lens&#039; idea as &#039;&#039;Korra&#039;&#039; but play it put for actual drama.&lt;br /&gt;
* The Way of the Four Elements monastic tradition from 5e is a very obvious homage to The Avatar.&lt;br /&gt;
* It doesn&#039;t take a genius to see that Avatar was &amp;quot;heavily influenced by&amp;quot; [[Exalted]].&lt;br /&gt;
[[Category: Television]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:A973:2596:3184:A0AD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Avatar:_The_Last_Airbender&amp;diff=75153</id>
		<title>Avatar: The Last Airbender</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Avatar:_The_Last_Airbender&amp;diff=75153"/>
		<updated>2020-07-28T11:22:23Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:A973:2596:3184:A0AD: /* Films */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/co/}}&lt;br /&gt;
{{awesome}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039; a setting for AZN kung-fu and high magic without being the over-the-top [[Exalted]] and not the highbrow [[Legend of the Five Rings]].&lt;br /&gt;
&lt;br /&gt;
Let&#039;s say you want something that is fantasy, set in a large complex world that in no way rips off [[JRR Tolkien]], is presented in visual form and is just well made all around.  Well, Michael DiMartino and Bryan Konietzko had come to your aid with &#039;&#039;&#039;Avatar: The Last Airbender&#039;&#039;&#039; and its new followup [[FAIL|&#039;&#039;&#039;The Legend of Korra&#039;&#039;&#039;.]]  It is in no way related to [[Avatar|James Cameron&#039;s similarly titled work]] (thank god).&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
&lt;br /&gt;
You have a world modeled primarily off Asia (in particular dynastic [[China]]), plus some people can magically manipulate simple matter using martial arts moves called &amp;quot;bending.&amp;quot;  Benders can manipulate one and only one of the Earth, Air, Fire or Water elements.  The exception to this rule is one person called the &amp;quot;Avatar&amp;quot; who can master all four types of bending, and universally regarded as a spiritual leader (think: the Dalai Lama).  There is only ever one Avatar in each generation, who is the reincarnation of the previous Avatar and can remember (converse with the ghosts of) previous Avatars.&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar-.The.Last.Airbender.full.1161878.jpg|thumb|650px|right|The continent of the Avatar universe, only slightly inspired by [[China]] - The Republic City from the second series is situated on the western coast of the Earth Kingdom.]]&lt;br /&gt;
The world has one language and four nations:&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Water Tribes&#039;&#039;&#039;: Hunter-gatherer Inuit-like people who live in the North and South polar regions. The South Pole tribe consists of stereotypical Inuit, whereas the ones living at the North Pole got bored of making simple igloos and carved their &#039;&#039;entire city&#039;&#039; out of ice. Then they added canals to troll the physicists.  Korra was born in the South.  There is also a  water tribe scattered in equatorial swamps that manipulate the swamp vines by bending the water saturating the vines.  Analogous to Indonesia, or a snowy Philippines?&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Earth Kingdom&#039;&#039;&#039;: A large loose continental power ruled out of the massive fortified city of Ba Sing Se.  Wealthy and prosperous, they are masters of resource harvesting with bending as a safe and efficient means of mining metals and rare earths, and reduced labour required for farming.  Culturally diverse, but largely modeled on [[China]] and Korea, with the capital (Ba Sing Se) eventually turning out to be based on North Korea. Seriously, this shithole has a [[Inquisition|secret police force]] that monitors the inhabitants and re-indoctrinates them to not cause trouble. Some [[Tolkien]]-esque undertones there. Then again, the first series is mostly about Buddhism, balance and peace, so it makes sense.&lt;br /&gt;
** The sequel splits the Earth continent into three big territories: The original Earth Kingdom, &#039;&#039;&#039;Republic City&#039;&#039;&#039; (a neutral territory independent from each nation while working with them all), and &#039;&#039;&#039;Zaofu&#039;&#039;&#039; (a city of metalbenders who made their own city after Toph began teaching Metalbending.  One of her daughters runs the place).&lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Fire Nation&#039;&#039;&#039;: A technologically advanced state based off of a volcanic island chain with Imperialistic Ambitions (so, Japan). By technologically advanced, we mean they have steampunk tanks, ironclad ships, a giant freaking drill and hot-air zeppelins (the original concept for the zeppelins was invented by an earth nation mechanic but the fire nation turned them up to 11), and by the time of the sequel, a &#039;&#039;nation-wide electric grid&#039;&#039;. Their culture encourages ambition and competition. &lt;br /&gt;
&lt;br /&gt;
* The &#039;&#039;&#039;Air Nomads&#039;&#039;&#039;: Monastic wanderer-gatherers who lived ascetic (if non-celibate) lives, like what normies think Tibetans live like.  They have four temple-cities that the wanderers will cycle through, and monuments scattered throughout the territories of the other three nations.  By the time of the first story, the Air Nomads were purged [[Exterminatus|with &amp;lt;s&amp;gt;holy&amp;lt;/s&amp;gt; fire]] in an attempt to prevent the reincarnation of the next Avatar.  The Avatar was born to Air Nomads anyways and is the protagonist of the first story.&lt;br /&gt;
** After the Harmonic Convergence and Korra saving the world, a strange anomaly happens where random people begin developing airbending powers.  Of course, Tenzin (Aang&#039;s son) begins making a world tour to meet these airbenders and rebuild the Air Nomads.&lt;br /&gt;
&lt;br /&gt;
There is a fifth faction, of the fae creatures collectively called &amp;quot;Spirits,&amp;quot; who used to be common but have mostly left the physical world behind for their own Spirit World that is an alternate dimension.  The spirits that remain in the physical world are dedicated to the places they reside, interacting very little with people but they have been known to pick-up on the ambient mood of communities around them (ie. a river spirit will be irritable if the river is polluted and neglected, a mountain spirit will be confrontational if the nation has been at war).  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;When the first story starts&#039;&#039;&#039;, the Fire Nation has been expanding aggressively into the Earth Nation for four generations, which hasn&#039;t been reacting beyond resisting in small city-states and issuing an &amp;quot;everything is fine they&#039;ll never win&amp;quot; message from the capital in what&#039;s obvious procrastination, hoping the Fire Nation will give up and decide the constant sieges are too expensive (spoiler: nope).  The Fire Nation has already extinguished the Air Nomads, satisfied they have prevented the rebirth of the next Avatar prophesied to end their conquering.  The Fire Nation naval aggression have made a virtual embargo on the Water Tribes, isolating north from south and both from the Earth Nation.&lt;br /&gt;
&lt;br /&gt;
The only surviving Air Nomad after the pogrom is the current Avatar, who hid himself in cryosleep.  Nobody was around to resuscitate him so he was out of the picture for a century or so.  His education was interrupted and feels he needs to learn all four forms of bending as well as visit each of the isolated culture/nations before he can fulfill his purpose as a peacemaker.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The second story&#039;&#039;&#039; is sixty years after the first story, and the world&#039;s technology has advanced to the level of the 1900&#039;s -- ironclad ships are common, we can see industrial manufacturing in privately-owned companies instead of Fire Nation government military efforts, automobiles are uncommon but visible, and we see people listening to crystal radios.  Most of the story takes place in &amp;quot;Republic City,&amp;quot; which is for all intents and purposes New York City with Chinese architecture. Republic City is the world&#039;s equivalent of the United Nations; an independent city-state regarded as a symbol of the international peace. There is civil unrest, as the improved technology is closing the gap between benders and non-benders, causing resentment since benders have had a leg-up in social strata.  This resulted in the insurgency of the &amp;quot;[[Communism|Equalist Movement]]&amp;quot; who want to overthrow the &amp;quot;let them eat cake&amp;quot; bender bourgeoisie.&lt;br /&gt;
&lt;br /&gt;
The Avatar of this era is a young woman from the water tribes who is comfortable with the physical powers granted by her mastery of multiple elements but stunted in her training with spiritual matters and diplomacy, making her a poor mediator in the role that&#039;s expected of her, and easily manipulated by politicians.  The Equalist insurgents are lead by a charismatic leader named &amp;quot;Amon,&amp;quot; who claims to have a method for permanently disabling any person&#039;s bending ability; crippling the Avatar would be a huge symbolic victory for the Equalists, who see the Avatar as the pinnacle bender and biggest target for their resentments.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== The Last Airbender ===&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar-The-Last-Airbender-Free-Download.jpg|thumb|400px|right|From top left and towards right, Toph, Prince Zuko, Sokka, Katara and Avatar Aang.]]&lt;br /&gt;
: &#039;&#039;&#039;The Gaang&#039;&#039;&#039;&lt;br /&gt;
* Aang: Protagonist de jour.  Mostly optimistic (when he&#039;s not panicking) and the nimblest motherfucker you&#039;ll ever meet due to being an Airbending prodigy. His destiny is to master the other three elements and save the world. Favorite mode of transport: flying bison. Known to go [[Awesome|godmode]] when shit hits the fan.&lt;br /&gt;
* Katara: Motherly waterbending love interest. Occasionally kicks ass. WARNING: FRIENDSHIP SPEECHES AHEAD. The only one in the group with any resemblance of common sense other than Aang, and has a surprising amount of wisdom and knowledge for her age. &lt;br /&gt;
* Sokka: Katara&#039;s bigger brother, a tech-minded guy in a world of magic Kung Fu and Spirits that get pissed off if you cut down too many trees in an area. The non bender of the group and has to think his way to victory.  Man&#039;s man, ladies man, master swordsman, brilliant scientist (he co-invented the submarine with the earth nation mechanic who invented the zeppelin in this world), leader of men, and a genius in the use of comedy in all its shapes and forms, from the one-liner to the pratfall.  We all wish we were Sokka.&lt;br /&gt;
* Toph Bei Fong: A blind twelve year old girl introduced in Season 2. Also a massive badass and the best Earthbender in existence.  &lt;br /&gt;
* Momo: Aang&#039;s companion. Hybrid of a bat and a lemur - This is normal in the Avatar universe. Is a cute little bugger.&lt;br /&gt;
* Appa: Aforementioned flying bison. Hasn&#039;t got a lot of personality and functions as the group&#039;s main center of operations, supplied by a platform on its back. A large part of the second season is focused on getting him back from captivity.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
* Suki: Member of the order of Kyoshi warriors (a group of warriors inspired by one of Aang&#039;s past lives, Avatar Kyoshi - [[Awesome|an Avatar who looked like an amazon combined with a geisha]]).  They live on an island and hold the Avatar in high regard.  Kind-hearted yet one of the best fighters in the series, second only to Iroh, Azula, Mai and Ty Lee.  Literally knocked the sexism out of Sokka when they first met (beating him in a fight and proving to him that it&#039;s possible a woman can fight better than a man) and later on the two fall in love.  &lt;br /&gt;
* King Bumi: King of the Earth city Omashu, a massive badass and a very old man (he&#039;s a childhood friend of Aang&#039;s, and Aang was frozen in ice for a century).  Possible origin of the term &amp;quot;mad genius&amp;quot;, Aang&#039;s nickname for him, since he acts crazy but is extremely smart.  Tied with Toph for the most powerful Earthbender in existence.  He surrendered his city to a fire nation invasion, but, in the series&#039; best moment of [[Just As Planned]], the city was evacuated, [[Awesome|he waited until the firebenders temporarily lost their powers, then used his Earthbending to singlehandedly retake his city without killing or losing a single person]].&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
* Zuko: Exiled firebender prince.  Originally a whiny bitch attempting to hunt the avatar to end his exile, but undergoes &amp;lt;gasp&amp;gt;CHARACTER DEVELOPMENT&amp;lt;/gasp&amp;gt;, eventually becoming Aang&#039;s firebending teacher.&lt;br /&gt;
* Azula: Zuko&#039;s crazy badass dominatrix sister.  Also a magnificent bitch with mommy-issues. Hobbies: Shooting lightning, [[Tzeentch|manipulating others to further her plans]], being better than you and volleyball.  Often accompanied by her only friends/lieutenants the knife-wielding goth, Mai, and the acrobatic valley girl, &amp;lt;s&amp;gt;jailbait&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;teenager fap bait&amp;lt;/s&amp;gt; Ty-Lee.&lt;br /&gt;
*Ozai: Ruler of the Fire Nation, firebender of (near) &amp;quot;UNLIMITED POWAH!&amp;quot;, crappy father (burned and exiled his preteen son for being &#039;rude&#039;; rude here meaning [[Salamanders|protesting against using new recruits as cannon fodder]], he also made Azula what she is), and above all evil motherfucker (not surprising considering he&#039;s played by Mark Hamill aka Joker).  Willing to genocide entire races and nations in order to ensure his power, and his country&#039;s undisputed supremacy ([[God-Emperor of Mankind|Sounds quite familiar]]). At the end, [[Horus Heresy|he is betrayed by his son who joins the enemy side]] and Aang strips him of his powers and his previously banished son becomes the new monarch and throws him in the dungeons to rot.&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others&#039;&#039;&#039;&lt;br /&gt;
* Iroh: Zuko&#039;s uncle, a bro-tier guy even when on the villain&#039;s side and (spoiler) later revealed to be a secret hero who also [[Awesome|saved the dragons from extinction by pretending he&#039;d killed the last ones]].  Basically what would happen if one of the dirtier-minded Buddhas could eat fire, shit lightning, and drink enough tea to cause a younger man&#039;s heart to explode.  [[Kharn|A fun guy to be around, minus the team-killing]].  Voiced by the glorious, the late Mako Iwamatsu.&lt;br /&gt;
&lt;br /&gt;
=== Legend of Korra ===&lt;br /&gt;
&lt;br /&gt;
[[File:4388128-553141-legend of korra.jpg|thumb|400px|right|From top to bottom, Master Tenzin, Mako, Bolin, and Avatar Korra.]]&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;The Krew&#039;&#039;&#039;&lt;br /&gt;
* Korra: The title character, and a brash, athletic tomboy who lacks spiritual aptitude (which means she punches people instead of meditating and talking things through like some kind of hippy... which isn&#039;t a good ideal when your chief enemy is claiming you oppress people who disagree with them). Gets her ass kicked a lot despite in skilled in three of the four elements due to her impulsiveness and not outright mastering any of them. Rule 34 has taken this penchant for failure and run a fucking marathon with it. Still qualifies as a [[Mary Sue]] for the same reason as [[Star Wars|Rey]]: much of her supposed power and competence is handed to her on a plate with no personal growth involved.&lt;br /&gt;
* Mako: Writers said he&#039;s &amp;quot;Zuko without the angst&amp;quot;; however they forgot Zuko had other traits and so is just some generic dude Korra wants to make out with, and kind of a creepy asshole. Also cheated on Asami. His primary characteristics are his strong sense of duty and a scarf. Team&#039;s Firebender, was taught how to lightningbend by a mobster. Becomes a cop in the second season, and then stopped after scandals involving eccentric rich dudes. Named after the late Japanese actor, Mako Iwamatsu, who among his many accomplishments voiced Iroh in The Last Airbender.&lt;br /&gt;
* Bolin: Mako&#039;s younger brother.  Unlike Mako, Bolin is an earthbender and has character traits. He&#039;s the team&#039;s &amp;quot;funny guy&amp;quot; (he&#039;s basically like Sokka, but without the wit or tactical sense...actually now that you say it, nothing like Sokka except occasionally being comic relief), being on the better side of the whole dudebro thing while avoiding asshole territory.  Had a crush on Korra, but she strung him along and shacked up with his brother Mako, with Bolin even walking in on them kissing when he was ready to move on Korra.  Ouch!  Also happens to luck into being a movie star because of an eccentric rich man. &lt;br /&gt;
* Asami Sato: Daughter of this world&#039;s inventor of the automobile and easily the most rounded and best member of Team Avatar  The token normal. She does not have any flaws other than being too nice sometimes, which is not a flaw, and yet is somehow not a loathsome Mary Sue.  Mostly because she isn&#039;t in the show much, isn&#039;t overpowered, and when she&#039;s kicking ass with an Equalist power fist it is pretty awesome. [[Retcon|Revealed]] to be in lesbians with Korra at the end of the series (technically the directors said they&#039;re bisexual, but same difference) in a transparent attempt to redeem the series in the eyes of Tumblr, kicking off a category 5 skubstorm in the process and delighting everyone who wanted to make/already had made [[Rule 34]] of the pairing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Allies&#039;&#039;&#039;&lt;br /&gt;
* Tenzin: the sane, calm, rational Airbending master and adviser to Korra... most of the time. Starts off being a hard-ass until his own family insists that he ease off. Is very set on keeping the Airbending traditions alive and considers his duty to his people and his father important above all else to the point that he wants to be just like his father.&lt;br /&gt;
* Lin Bei-Fong: Toph&#039;s even more hard-assed daughter who&#039;s chief of Republic City Police. Pretty much only uses metalbending and tries her damnedest to keep everything under control. &lt;br /&gt;
* Suyin Bei-Fong: Lin&#039;s sister who built a city of metalbenders named Zaofu. Had to leave Republic City after her mother covered up her association with a gang of criminals and accidentally scaring her sister.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Enemies&#039;&#039;&#039;&lt;br /&gt;
* Amon: [[Eliphas]] the Inheritor&#039;s bastard son [[Communism|and a hero of the common man and working class who strives to end the oppression of foul bending class and bring about true equality and a golden age of happiness]], until later episodes reveal he&#039;s just batshit insane. Also, has the BEST voice in the entire series, being also blessed by [[Cyrus|Steve Blum]].&lt;br /&gt;
* Vaatu: The spirit of chaos of the Avatar world, who is embattled with an eternal conflict with Raava, the incarnation of peace. They&#039;re suppose to be analogies of Yin and Yang (the Chinese philosophy that opposing forces balance and compliment each other to create peace and equilibrium), but the writers kinda fucked it up and made it: &amp;quot;VAATU IS CHAOS SO BAD, RAAVA IS PEACE SO GUD&amp;quot;.&lt;br /&gt;
* Unalaq: [[Lorgar]] of the Avatar world. Starts off a malicious prick and then literally gets empowered by the Dark God to make a fucking Kaiju fight. Is also Korra&#039;s uncle. Also a very powerful Waterbender.&lt;br /&gt;
** Eska and Desna: Unalaq&#039;s identical twin son and daughter.  One of them becomes Bolin&#039;s stalker and tries marrying him. She&#039;s voiced by Aubrey Plaza.&lt;br /&gt;
* Red Lotus: A secret society dedicated to the cause of anarchy.&lt;br /&gt;
** Zaheer: The Normie Batman-lite leader of the group, the deeply spiritual Zaheer semi-spontaneously developed Airbending powers after Korra aligned the spirit world with the one that matters. Instead of being a Buddhist about it like Aang, he rips the air out of people&#039;s lungs and embraces the void like a boss. Learns how to fly after his girlfriend is tricked into making her own head explode. Voiced and faced by Henry Rollins.&lt;br /&gt;
**Ghazan: One of Zaheer&#039;s pals. An earthbender with a pretty cool temper, except he is actually so good he can lavabend, a fit previously only done by the Avatar in their avatar state. Voiced by Peter Giles.&lt;br /&gt;
** Ming-Hua: An arm-less lady with an extraordinary good level of waterbending. Seriously, in a world where you have to mimic martial arts mouvements to shoot fireballs and stuff, doing it without arms seems a tad bit difficult and yet she is able to form water arms that she can partially freeze to form blades, hooks and over deadly forms depending on the situation. Voiced by Grey DeLisle.&lt;br /&gt;
** P&#039;li: Zaheer&#039;s girlfriend. A firebender gifted with the rare skill to also create explosions with her mind (Combustionbending). Drove off a dragon using her firebending and combustionbending skilsls that she hadn&#039;t used in 13 years, being locked in a prison built inside a glacier specifically so the cold would prevent her from using her power. Voiced by Kristy Wu. &lt;br /&gt;
&lt;br /&gt;
* Kuvira: [[Imperial Guard|The Lord Commander Militant]] of the Avatar setting. Student of Suyin and former member of the metal bender clan. Cleaned up the mess left behind by the Red Lotus after Suyin refused to step up and founded the Earth Empire, claiming that the concept of kings was outdated. &lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Others&#039;&#039;&#039;&lt;br /&gt;
* Varrick: The [[A Song of Ice and Fire|Littlefinger]] of the Avatar universe. He at first appears to be very eccentric and friendly to Team Avatar, but it turns out he is manipulating entire wars in order to profit off of them. Still manages to be one of the most fun characters in Seasons 2 and 4, respectively. Probably has tons of crack stowed away on many of his boats, which he uses to fund movie production and insane inventions. Always flanked by his secretary/maid/assistant/bodyguard Zhu Li, who always does things.&lt;br /&gt;
&lt;br /&gt;
== Films ==&lt;br /&gt;
&lt;br /&gt;
A movie was released in 2010 by M. Night Shyama-{{BLAM|&#039;&#039;&#039;*CRUSH*&#039;&#039;&#039;}}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ahem, Please ignore the vandal spreading lies above. [[Alpha Legion|there is none, as of yet]]. No movie was ever made that was universally panned by critics and fans alike, blatantly ignored/basterdized the [[fluff]] in ways unseen since [[C. S. Goto]], and contained more racewashing than a Marvel comics fanfic collectively written by Tumblr. There are no plans of any movies like the one described in the future, nor was one ever made in the fist place. &lt;br /&gt;
&lt;br /&gt;
Any mention of anything resembling a movie set in the Avatar Universe may result in [[Blam|an invitation from the Earth King to Lake Laogai]]  Remember, [[Meme|there is no movie in the Avatar franchise in Ba Sing Se.  All media related to it are just the two TV shows, comics, and the occasional video games.]]&lt;br /&gt;
&lt;br /&gt;
Also, please report sightings of a man by the name of [[Heresy|M. Night Shyamalan]] to your nearest Earth Kingdom constable, as he is wanted for questioning. Do not attempt to apprehend this man by yourself has he is known to destroy anything he is able to grab into an unrecognizable mess.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
* There&#039;s an [http://the-logbook-project.blogspot.com/p/avatar-world_23.html Apocalypse World hack] for Avatar like stories. (They dropped the sex movies, you perv.)&lt;br /&gt;
* There&#039;s a Savage Worlds splatbook for Avatar; also [http://savagepedia.wikispaces.com/Avatar+the+Last+Airbender some details on Savagepedia].  (more links needed)&lt;br /&gt;
* &amp;quot;Do: Pilgrims of the Flying Temple&amp;quot; for the vaguely Asian-setting protagonist gang tries to solve other people&#039;s problems &amp;amp; hilarity ensues, with a little magic but there are no hit points so there&#039;s no kung-fu roll playing here.&lt;br /&gt;
* &#039;&#039;Jadepunk&#039;&#039; and &#039;&#039;Tianxia&#039;&#039;, both made for the same system as &#039;&#039;Do&#039;&#039;, run on the same &#039;Steam/Dieselpunk through an Eastern Lens&#039; idea as &#039;&#039;Korra&#039;&#039; but play it put for actual drama.&lt;br /&gt;
* The Way of the Four Elements monastic tradition from 5e is a very obvious homage to The Avatar.&lt;br /&gt;
* It doesn&#039;t take a genius to see that Avatar was &amp;quot;heavily influenced by&amp;quot; [[Exalted]].&lt;br /&gt;
[[Category: Television]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:A973:2596:3184:A0AD</name></author>
	</entry>
</feed>