<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2406%3A3400%3A20F%3AFFC0%3AB821%3AA12A%3ADF35%3AE322</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2406%3A3400%3A20F%3AFFC0%3AB821%3AA12A%3ADF35%3AE322"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2406:3400:20F:FFC0:B821:A12A:DF35:E322"/>
	<updated>2026-06-05T16:04:28Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fantasy_Armor&amp;diff=210022</id>
		<title>Fantasy Armor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fantasy_Armor&amp;diff=210022"/>
		<updated>2021-05-18T05:10:48Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:B821:A12A:DF35:E322: /* The Main Source of Skub */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Promotions}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fantasy armor&#039;&#039;&#039; has a long and noble tradition of [[awesome]]ness, [[Derp|awe-inspiring]] [[FAIL|stupidity]], and [[skub|lively debates]]. Many kind of fantastic armor, such as sexy bear skin speedos, chain mail bikinis, massive codpieces, ridiculously massive suits of plate mail, armor made of gold or even gems, and other overly elaborate forms of armor are all standard equipment for adventuring parties. Threads dedicated to fabulous and ridiculous armors are a common sight on /tg/, and discussions regarding people&#039;s favorite type of armor are also a common way to pass the time, [[cancer|although doing so has a risk of starting an ugly political debate over issues best not discussed on this page]].&lt;br /&gt;
&lt;br /&gt;
Most agree that even the most over-the-top armor designs aren&#039;t a huge problem for anything other than historically accurate settings, and in terms of the [[crunch]] it simply doesn&#039;t matter, as the stats and the design do not need to be linked in any way - after all, the key word is &amp;quot;fantasy&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
==Common Types==&lt;br /&gt;
As you may see with the images to the side, fantasy doesn&#039;t need its armor to be logically sound. Due to this, armor design is usually done more to appease the eye than the mind. Thus, armor design and usage that tends to be over-the-top usually leans on the following styles:&lt;br /&gt;
 &lt;br /&gt;
===Living Fortress===&lt;br /&gt;
The character is so excessively armored with large pieces of armor that you must wonder how they can even walk unassisted without falling over. Usually done to give characters a stoic and/or intimidating look.  Issues such as avoiding heatstroke and being unable to use a toilet in that armor are usually sidestepped in fiction, but then those issues are [[Magical Realm|almost]] never addressed in fiction anyway.  In real-life these drawbacks were trade offs for the protection the armor offered, and the armor itself can&#039;t be put on or removed by the person wearing it without someone else helping - in practice it&#039;s usually one of the jobs of a squire.  To avoid heatstroke, the wearer had to drink and minimize activity where possible, and as for the toilet problem since the armor can&#039;t be properly removed without help, there was a flap at the back - otherwise the squire would have to clean it afterwards.&lt;br /&gt;
&lt;br /&gt;
===Bare Minimum===&lt;br /&gt;
Not an armor type, so much as a lack thereof. Characters in this style typically wear just enough to keep them from being classified as naked (think &amp;quot;Red Sonja&amp;quot; and you&#039;ll get the idea). Traditionally given to characters who favor speed over protection (or fanservice, depending on the setting), it is also sometimes given to those who use some kind of supernatural protection against damage to supplement their armor or simply happen to be so good at withstanding/dodging attacks that they don&#039;t normally need to worry about being hurt in the first place. The average magic user is a good example of this, given that the traditional wizard robes are just natural fiber clothing and aren&#039;t usually much better in terms of their protective value (enchantments and other forms of magical protection notwithstanding).  One popular example is Conan being depicted wearing only boots, a loincloth and a belt.  This look originated from artwork of Conan by renowned artist Frank Frazetta.  Frazetta himself depicted Conan this way because he liked drawing the human body and put that personal preference in his art style (which is why men and women in his art tend to be scantily clad whenever possible).    &lt;br /&gt;
&lt;br /&gt;
It should be noted that the &amp;quot;almost naked female armor&amp;quot; is not actually as common as one might expect. The worst offenders are usually fantasy pinups and JRPGs (and in the latter case, often applies to both men and women); for actual tabletop RPGs and most western-developed videogames, they&#039;re actually somewhat uncommon in recent years due to - among other things - ideological pushback, the practical objections and widespread mockery (as such, if the setting doesn&#039;t revolve around fanservice then the nakedness is usually either made more &amp;quot;artistic&amp;quot;, or more effort is used in &amp;quot;justifying&amp;quot; it in-universe).&lt;br /&gt;
&lt;br /&gt;
===Flash to the Extreme===&lt;br /&gt;
The character&#039;s armor is excessively decorated and designed in an over-the-top manner (ranging from bright colors to it being encrusted in precious gems and metals) that they basically scream: &amp;quot;walking target&amp;quot; and/or &amp;quot;mobile treasure chest&amp;quot; when out into the field. Usually given to the upper hierarchy of a setting to denote either their position or wealth. [[Chaos Space Marine|Large spikes]] count as an &amp;quot;evil&amp;quot; version of this; while they can make a villain look intimidating, they&#039;d also be getting in the way, either poking yourself or your allies &#039;&#039;constantly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Style over Substance===&lt;br /&gt;
The character&#039;s armor includes elements that reduce its practicality in favor of looking flashy or appealing. Such features are found almost entirely on female armor and includes high heels, contoured breastplates, no clear means of fastening it together, thigh-high boots, and a lack of padding. Then again, one can easily point to countless real-world examples of the above-mentioned traits (Yes, even heels - riding a horse with stirrups is much easier wearing boots with heels), but most of the time were usually reserved for ceremonial armor or just not totally optimized for combat (because even the best armor available for one age would have been outstripped and improved upon in design in later years).&lt;br /&gt;
&lt;br /&gt;
===Fear Me===&lt;br /&gt;
The character&#039;s armor is specially designed to intimidate their enemies, either by just looking menacing or realizing what the armor is, is enough to inspire dread. This is typically reserved for villains, who will dress all evil-like to intimidate their foes and cement their position as a, or &#039;&#039;the&#039;&#039;, big bad. The good guys sometimes use this style, as an attempt to show his allies and the enemy he means business. This can take a variety of forms, such as: &lt;br /&gt;
*Dreadful armor - simply designed to intimidate foes while looking dignified. They make take the shape of beings feared throughout the setting, like dragons, wolves, angelic/daemonic warriors, or what else have you. While sometimes they&#039;re adorned with iconography that their enemies would fear. &lt;br /&gt;
&lt;br /&gt;
*Eldritch abomination - armor that looks like something H.P Lovecraft would make. Such style incorporates features that are designed to either disgust or horrify the enemy [[Chaos Space Marines|at the mere thought that something like them could exist.]] Typically used by big bads, who either have armor writhing like its alive or have fused with their armor like its their second skin.&lt;br /&gt;
&lt;br /&gt;
*Armored hedgehog - covered in big sharp spikes. Some armors in this school have so many spikes that wearing them in real life would run the genuine risk of impaling oneself. Sometimes the user is even portrayed as using the spikes themselves as a weapon.&lt;br /&gt;
&lt;br /&gt;
*The Faceless - some very intimidating primary villains wear helmets which completely obscure their face. This usually indicates to the viewer what it does to characters - this person is not to be fucked with. For some reason villains with full face protection tend to be very dangerous. They got so strong because they [[Reasonable Marines|wore helmets]] long enough to not get killed before [[Level|levelling up]] a lot.&lt;br /&gt;
&lt;br /&gt;
===What are these &amp;quot;ergonomics&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
One thing should be emphasized about real world armor: It&#039;s already bloody uncomfortable to wear an at least 20 pound (or 10 kg) over shirt (which is about what the very lightest armor will weigh), never mind fight in such a thing. Padding was absolutely required for even the most basic of armor (most cutting weapons can do double duty as (expensive) clubs), and that&#039;s just the first obvious problem you&#039;ll have when fielding armor (and, in fact, there was and is a non-trivial amount of armor that was &#039;&#039;nothing but&#039;&#039; padding (go look up the [https://en.wikipedia.org/wiki/Gambeson Gambeson] if you don&#039;t believe us; D&amp;amp;D calls it &amp;quot;padded armor&amp;quot; and undervalues it because game balance)). Padding, needless to say, is hard to move around in. The Ergonomics of Real World armor was (and remains to this day) very important, as a result of these and other factors.&lt;br /&gt;
&lt;br /&gt;
Fantasy armor frequently ignores such considerations as &amp;quot;weight&amp;quot;, &amp;quot;flexibility&amp;quot;, &amp;quot;range of motion&amp;quot;, &amp;quot;chafing&amp;quot;, &amp;quot;padding&amp;quot;, and &amp;quot;comfort&amp;quot;, among other considerations, with exceptions being people who wear armor that shows a lot of skin (which sorta defeats the point of armor, but there you go) or where magic compensates for ergonomics or function (e.g.; a metal bikini enchanted to protect its wearer). This is also ignoring the tendency for almost everybody to walk around without any kind of helmet.&lt;br /&gt;
&lt;br /&gt;
== The Main Source of Skub ==&lt;br /&gt;
{{skubby}}&lt;br /&gt;
&lt;br /&gt;
Female armor is the main source of [[skub]] when Armor is discussed. Three points are probably indisputable:&lt;br /&gt;
&lt;br /&gt;
# The forces that produce cheesecake outfits in Real Life probably exist in your game world.&lt;br /&gt;
# The realities of combat also probably exist in your game world, which directly counteracts #1.&lt;br /&gt;
# The armor worn by women in Fantasy Art veers strongly towards the cheesecake side of the line.&lt;br /&gt;
# In the real world, there were actual suits of armor made which are either anatomically correct ([https://www.metmuseum.org/art/collection/search/249094 such as this breastplate]) or had sexual characteristics such as &#039;&#039;very&#039;&#039; goofy looking codpieces ([https://en.wikipedia.org/wiki/Armor_of_Ferdinand_I,_Holy_Roman_Emperor here&#039;s one famous example]).&lt;br /&gt;
# In the real world, practical armor is fairly unisex - breasts just don&#039;t get as much in the way as you might expect, particularly once you start adding the necessary padding.  Depending on the size of the breasts, at least.&lt;br /&gt;
* [[Derp|Yes, we know that&#039;s five points, when we said three are indisputable.]] [[Irony|Which three of the above five are indisputable is widely disputed.]]&lt;br /&gt;
&lt;br /&gt;
(For example, point number two is dependent on how much of a roleplayer vs. [[rollplaying|rollplayer]] you are. You wouldn&#039;t care much about how well armor covers you if it&#039;s +3 defense regardless of hit location. You&#039;ll also have people argue that artistic license is more important than adherence to reality when it comes to fiction, since it&#039;s not supposed to be a literal interpretation of reality anyway, but by that point you&#039;re entering a philosophical debate.)&lt;br /&gt;
&lt;br /&gt;
Beyond those few points, expect to see nothing but a sea of bullshit, and maybe a few well meaning but absolutely wrong &amp;quot;Best Practices&amp;quot; suggestions.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Breast&amp;quot;plate a.k.a. &amp;quot;Boobplate&amp;quot;===&lt;br /&gt;
A somewhat specific case of &amp;quot;Female Armor skub&amp;quot; is a breastplate that has boobs on it, for use by female users who want to advertise their femaleness. There are a metric shitload of arguments centering around just this one specific variant of fantasy armor; the main somewhat objective complaint being that most such designs create an obvious weakness in the armor: you create an inward curve to drive the blow &#039;&#039;&#039;towards&#039;&#039;&#039; the center of the wearer&#039;s chest, rather than an outward curve which drives the blow &#039;&#039;&#039;away&#039;&#039;&#039; from the center of the chest. But from there, we rapidly enter the sea of skub and bullshit, without even the thin veneer of the &amp;quot;Best Practices&amp;quot; suggestions.&lt;br /&gt;
&lt;br /&gt;
== A Mild Digression about Ceremonial Armor ==&lt;br /&gt;
&lt;br /&gt;
In Real Life, armor was usually divided into practical and ceremonial armor. Practical armor was intended to actually be used (i.e., protect a dude (or dudette, as the case may be) from that spear or knife in the middle of an actual melee). Ceremonial armor was intended to look good. This resulted in occasional wild differences between the two, such as the ridiculous codpieces mentioned above. That is not too say that no piece of ceremonial armor has ever been used in battle: there are more than a few surviving examples with marks of wear, though the circumstances of their incurrence are not always clear.&lt;br /&gt;
&lt;br /&gt;
Fantasy armor is usually inspired by the ceremonial armor, as that&#039;s what was usually put into artistic depictions and survived long enough to be put in museums. This is reinforced by seemingly period-accurate reproductions taking their inspiration from both sources.&lt;br /&gt;
&lt;br /&gt;
== The Warhammer Line ==&lt;br /&gt;
&lt;br /&gt;
As a side note, if your armor is as or more ridiculous than Warhammer&#039;s (either [[Warhammer 40,000|40k]] or [[Warhammer Fantasy Battle|Fantasy]]), expect to be mocked. Yes, this means you, generic anime-inspired MMORPG, and you, [[That Guy]] who uses a screenshot from said MMORPG as his character portrait.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Helmet]]&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Pauldrons]]&lt;br /&gt;
&lt;br /&gt;
{{MedievalWeaponry}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Skelerotic Warrior.png|It separates, AND supports!&lt;br /&gt;
File:Bikini-Armor-Cosplay.jpg|This armor protects the most vital parts of the body.&lt;br /&gt;
File:Megnets.jpg|Perfectly safe, proven by practical evidence.&lt;br /&gt;
File:Glamour armor.jpg| Fantasy armor is known to reveal Fabulous Secret Powers to its wearer.&lt;br /&gt;
File:Armour of Bulk.png|[[Centurion Squad|The Centurion armored suit]]. An armor system where [[Derp|the guy wearing powered armor wears another powered armor suit on top of it]]. At least the title is correct.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Medieval Weaponry]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Armour]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meme]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:B821:A12A:DF35:E322</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fantasy_Armor&amp;diff=210021</id>
		<title>Fantasy Armor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fantasy_Armor&amp;diff=210021"/>
		<updated>2021-05-18T05:10:15Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:B821:A12A:DF35:E322: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Promotions}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fantasy armor&#039;&#039;&#039; has a long and noble tradition of [[awesome]]ness, [[Derp|awe-inspiring]] [[FAIL|stupidity]], and [[skub|lively debates]]. Many kind of fantastic armor, such as sexy bear skin speedos, chain mail bikinis, massive codpieces, ridiculously massive suits of plate mail, armor made of gold or even gems, and other overly elaborate forms of armor are all standard equipment for adventuring parties. Threads dedicated to fabulous and ridiculous armors are a common sight on /tg/, and discussions regarding people&#039;s favorite type of armor are also a common way to pass the time, [[cancer|although doing so has a risk of starting an ugly political debate over issues best not discussed on this page]].&lt;br /&gt;
&lt;br /&gt;
Most agree that even the most over-the-top armor designs aren&#039;t a huge problem for anything other than historically accurate settings, and in terms of the [[crunch]] it simply doesn&#039;t matter, as the stats and the design do not need to be linked in any way - after all, the key word is &amp;quot;fantasy&amp;quot;. &lt;br /&gt;
 &lt;br /&gt;
==Common Types==&lt;br /&gt;
As you may see with the images to the side, fantasy doesn&#039;t need its armor to be logically sound. Due to this, armor design is usually done more to appease the eye than the mind. Thus, armor design and usage that tends to be over-the-top usually leans on the following styles:&lt;br /&gt;
 &lt;br /&gt;
===Living Fortress===&lt;br /&gt;
The character is so excessively armored with large pieces of armor that you must wonder how they can even walk unassisted without falling over. Usually done to give characters a stoic and/or intimidating look.  Issues such as avoiding heatstroke and being unable to use a toilet in that armor are usually sidestepped in fiction, but then those issues are [[Magical Realm|almost]] never addressed in fiction anyway.  In real-life these drawbacks were trade offs for the protection the armor offered, and the armor itself can&#039;t be put on or removed by the person wearing it without someone else helping - in practice it&#039;s usually one of the jobs of a squire.  To avoid heatstroke, the wearer had to drink and minimize activity where possible, and as for the toilet problem since the armor can&#039;t be properly removed without help, there was a flap at the back - otherwise the squire would have to clean it afterwards.&lt;br /&gt;
&lt;br /&gt;
===Bare Minimum===&lt;br /&gt;
Not an armor type, so much as a lack thereof. Characters in this style typically wear just enough to keep them from being classified as naked (think &amp;quot;Red Sonja&amp;quot; and you&#039;ll get the idea). Traditionally given to characters who favor speed over protection (or fanservice, depending on the setting), it is also sometimes given to those who use some kind of supernatural protection against damage to supplement their armor or simply happen to be so good at withstanding/dodging attacks that they don&#039;t normally need to worry about being hurt in the first place. The average magic user is a good example of this, given that the traditional wizard robes are just natural fiber clothing and aren&#039;t usually much better in terms of their protective value (enchantments and other forms of magical protection notwithstanding).  One popular example is Conan being depicted wearing only boots, a loincloth and a belt.  This look originated from artwork of Conan by renowned artist Frank Frazetta.  Frazetta himself depicted Conan this way because he liked drawing the human body and put that personal preference in his art style (which is why men and women in his art tend to be scantily clad whenever possible).    &lt;br /&gt;
&lt;br /&gt;
It should be noted that the &amp;quot;almost naked female armor&amp;quot; is not actually as common as one might expect. The worst offenders are usually fantasy pinups and JRPGs (and in the latter case, often applies to both men and women); for actual tabletop RPGs and most western-developed videogames, they&#039;re actually somewhat uncommon in recent years due to - among other things - ideological pushback, the practical objections and widespread mockery (as such, if the setting doesn&#039;t revolve around fanservice then the nakedness is usually either made more &amp;quot;artistic&amp;quot;, or more effort is used in &amp;quot;justifying&amp;quot; it in-universe).&lt;br /&gt;
&lt;br /&gt;
===Flash to the Extreme===&lt;br /&gt;
The character&#039;s armor is excessively decorated and designed in an over-the-top manner (ranging from bright colors to it being encrusted in precious gems and metals) that they basically scream: &amp;quot;walking target&amp;quot; and/or &amp;quot;mobile treasure chest&amp;quot; when out into the field. Usually given to the upper hierarchy of a setting to denote either their position or wealth. [[Chaos Space Marine|Large spikes]] count as an &amp;quot;evil&amp;quot; version of this; while they can make a villain look intimidating, they&#039;d also be getting in the way, either poking yourself or your allies &#039;&#039;constantly&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Style over Substance===&lt;br /&gt;
The character&#039;s armor includes elements that reduce its practicality in favor of looking flashy or appealing. Such features are found almost entirely on female armor and includes high heels, contoured breastplates, no clear means of fastening it together, thigh-high boots, and a lack of padding. Then again, one can easily point to countless real-world examples of the above-mentioned traits (Yes, even heels - riding a horse with stirrups is much easier wearing boots with heels), but most of the time were usually reserved for ceremonial armor or just not totally optimized for combat (because even the best armor available for one age would have been outstripped and improved upon in design in later years).&lt;br /&gt;
&lt;br /&gt;
===Fear Me===&lt;br /&gt;
The character&#039;s armor is specially designed to intimidate their enemies, either by just looking menacing or realizing what the armor is, is enough to inspire dread. This is typically reserved for villains, who will dress all evil-like to intimidate their foes and cement their position as a, or &#039;&#039;the&#039;&#039;, big bad. The good guys sometimes use this style, as an attempt to show his allies and the enemy he means business. This can take a variety of forms, such as: &lt;br /&gt;
*Dreadful armor - simply designed to intimidate foes while looking dignified. They make take the shape of beings feared throughout the setting, like dragons, wolves, angelic/daemonic warriors, or what else have you. While sometimes they&#039;re adorned with iconography that their enemies would fear. &lt;br /&gt;
&lt;br /&gt;
*Eldritch abomination - armor that looks like something H.P Lovecraft would make. Such style incorporates features that are designed to either disgust or horrify the enemy [[Chaos Space Marines|at the mere thought that something like them could exist.]] Typically used by big bads, who either have armor writhing like its alive or have fused with their armor like its their second skin.&lt;br /&gt;
&lt;br /&gt;
*Armored hedgehog - covered in big sharp spikes. Some armors in this school have so many spikes that wearing them in real life would run the genuine risk of impaling oneself. Sometimes the user is even portrayed as using the spikes themselves as a weapon.&lt;br /&gt;
&lt;br /&gt;
*The Faceless - some very intimidating primary villains wear helmets which completely obscure their face. This usually indicates to the viewer what it does to characters - this person is not to be fucked with. For some reason villains with full face protection tend to be very dangerous. They got so strong because they [[Reasonable Marines|wore helmets]] long enough to not get killed before [[Level|levelling up]] a lot.&lt;br /&gt;
&lt;br /&gt;
===What are these &amp;quot;ergonomics&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
One thing should be emphasized about real world armor: It&#039;s already bloody uncomfortable to wear an at least 20 pound (or 10 kg) over shirt (which is about what the very lightest armor will weigh), never mind fight in such a thing. Padding was absolutely required for even the most basic of armor (most cutting weapons can do double duty as (expensive) clubs), and that&#039;s just the first obvious problem you&#039;ll have when fielding armor (and, in fact, there was and is a non-trivial amount of armor that was &#039;&#039;nothing but&#039;&#039; padding (go look up the [https://en.wikipedia.org/wiki/Gambeson Gambeson] if you don&#039;t believe us; D&amp;amp;D calls it &amp;quot;padded armor&amp;quot; and undervalues it because game balance)). Padding, needless to say, is hard to move around in. The Ergonomics of Real World armor was (and remains to this day) very important, as a result of these and other factors.&lt;br /&gt;
&lt;br /&gt;
Fantasy armor frequently ignores such considerations as &amp;quot;weight&amp;quot;, &amp;quot;flexibility&amp;quot;, &amp;quot;range of motion&amp;quot;, &amp;quot;chafing&amp;quot;, &amp;quot;padding&amp;quot;, and &amp;quot;comfort&amp;quot;, among other considerations, with exceptions being people who wear armor that shows a lot of skin (which sorta defeats the point of armor, but there you go) or where magic compensates for ergonomics or function (e.g.; a metal bikini enchanted to protect its wearer). This is also ignoring the tendency for almost everybody to walk around without any kind of helmet.&lt;br /&gt;
&lt;br /&gt;
== The Main Source of Skub ==&lt;br /&gt;
{{skubby}}&lt;br /&gt;
&lt;br /&gt;
Female armor is the main source of [[skub]] when Armor is discussed. Three points are probably indisputable:&lt;br /&gt;
&lt;br /&gt;
# The forces that produce cheesecake outfits in Real Life probably exist in your game world.&lt;br /&gt;
# The realities of combat also probably exist in your game world, which directly counteracts #1.&lt;br /&gt;
# The armor worn by women in Fantasy Art veers strongly towards the cheesecake side of the line.&lt;br /&gt;
# In the real world, there were actual suits of armor were either anatomically correct ([https://www.metmuseum.org/art/collection/search/249094 such as this breastplate]) or had sexual characteristics such as &#039;&#039;very&#039;&#039; goofy looking codpieces ([https://en.wikipedia.org/wiki/Armor_of_Ferdinand_I,_Holy_Roman_Emperor here&#039;s one famous example]).&lt;br /&gt;
# In the real world, practical armor is fairly unisex - breasts just don&#039;t get as much in the way as you might expect, particularly once you start adding the necessary padding.  Depending on the size of the breasts, at least.&lt;br /&gt;
* [[Derp|Yes, we know that&#039;s five points, when we said three are indisputable.]] [[Irony|Which three of the above five are indisputable is widely disputed.]]&lt;br /&gt;
&lt;br /&gt;
(For example, point number two is dependent on how much of a roleplayer vs. [[rollplaying|rollplayer]] you are. You wouldn&#039;t care much about how well armor covers you if it&#039;s +3 defense regardless of hit location. You&#039;ll also have people argue that artistic license is more important than adherence to reality when it comes to fiction, since it&#039;s not supposed to be a literal interpretation of reality anyway, but by that point you&#039;re entering a philosophical debate.)&lt;br /&gt;
&lt;br /&gt;
Beyond those few points, expect to see nothing but a sea of bullshit, and maybe a few well meaning but absolutely wrong &amp;quot;Best Practices&amp;quot; suggestions.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Breast&amp;quot;plate a.k.a. &amp;quot;Boobplate&amp;quot;===&lt;br /&gt;
A somewhat specific case of &amp;quot;Female Armor skub&amp;quot; is a breastplate that has boobs on it, for use by female users who want to advertise their femaleness. There are a metric shitload of arguments centering around just this one specific variant of fantasy armor; the main somewhat objective complaint being that most such designs create an obvious weakness in the armor: you create an inward curve to drive the blow &#039;&#039;&#039;towards&#039;&#039;&#039; the center of the wearer&#039;s chest, rather than an outward curve which drives the blow &#039;&#039;&#039;away&#039;&#039;&#039; from the center of the chest. But from there, we rapidly enter the sea of skub and bullshit, without even the thin veneer of the &amp;quot;Best Practices&amp;quot; suggestions.&lt;br /&gt;
&lt;br /&gt;
== A Mild Digression about Ceremonial Armor ==&lt;br /&gt;
&lt;br /&gt;
In Real Life, armor was usually divided into practical and ceremonial armor. Practical armor was intended to actually be used (i.e., protect a dude (or dudette, as the case may be) from that spear or knife in the middle of an actual melee). Ceremonial armor was intended to look good. This resulted in occasional wild differences between the two, such as the ridiculous codpieces mentioned above. That is not too say that no piece of ceremonial armor has ever been used in battle: there are more than a few surviving examples with marks of wear, though the circumstances of their incurrence are not always clear.&lt;br /&gt;
&lt;br /&gt;
Fantasy armor is usually inspired by the ceremonial armor, as that&#039;s what was usually put into artistic depictions and survived long enough to be put in museums. This is reinforced by seemingly period-accurate reproductions taking their inspiration from both sources.&lt;br /&gt;
&lt;br /&gt;
== The Warhammer Line ==&lt;br /&gt;
&lt;br /&gt;
As a side note, if your armor is as or more ridiculous than Warhammer&#039;s (either [[Warhammer 40,000|40k]] or [[Warhammer Fantasy Battle|Fantasy]]), expect to be mocked. Yes, this means you, generic anime-inspired MMORPG, and you, [[That Guy]] who uses a screenshot from said MMORPG as his character portrait.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Helmet]]&lt;br /&gt;
*[[Armor]]&lt;br /&gt;
*[[Pauldrons]]&lt;br /&gt;
&lt;br /&gt;
{{MedievalWeaponry}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Skelerotic Warrior.png|It separates, AND supports!&lt;br /&gt;
File:Bikini-Armor-Cosplay.jpg|This armor protects the most vital parts of the body.&lt;br /&gt;
File:Megnets.jpg|Perfectly safe, proven by practical evidence.&lt;br /&gt;
File:Glamour armor.jpg| Fantasy armor is known to reveal Fabulous Secret Powers to its wearer.&lt;br /&gt;
File:Armour of Bulk.png|[[Centurion Squad|The Centurion armored suit]]. An armor system where [[Derp|the guy wearing powered armor wears another powered armor suit on top of it]]. At least the title is correct.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Medieval Weaponry]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Armour]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Meme]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:B821:A12A:DF35:E322</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372421</id>
		<title>Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ossiarch_Bonereapers&amp;diff=372421"/>
		<updated>2021-05-18T04:25:19Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:B821:A12A:DF35:E322: /* Significant Skeletons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the [[Stormcast Eternals|fuckboys]]!}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|Two can play at that game!|Likely Nagash after learning how Sigmar makes Stormcast}}&lt;br /&gt;
{{topquote|Debt, an ingenious substitute for the chain and whip of the slavedriver.|Ambrose Bierce}}&lt;br /&gt;
{{topquote|The bones of the skeleton which support the body can become the bars of the cage which imprison the spirit.|J. Ruth Gendler}}&lt;br /&gt;
&lt;br /&gt;
The latest addition to [[Nagash]]’s ever growing hordes (designed and sculpted by [[Maxime Corbeil]], a former dentist), the &#039;&#039;&#039;Ossiarch Bonereapers&#039;&#039;&#039; &lt;br /&gt;
(Also known as &#039;&#039;&#039;The Boney Boys&#039;&#039;&#039;, &#039;&#039;&#039;Bonecast&#039;&#039;&#039;, &#039;&#039;&#039;Tomb Kings 2.0&#039;&#039;&#039;, &#039;&#039;&#039;Bonechads&#039;&#039;&#039;, &#039;&#039;&#039;Nagash&#039;s Taxmen&#039;&#039;&#039;, &#039;&#039;&#039;The Boney Bean Counters&#039;&#039;&#039;, &#039;&#039;&#039;Ossiarch Bean Counters&#039;&#039;&#039; or &#039;&#039;&#039;The IRS&#039;&#039;&#039;) are the result of an eons old plan by Big Bone Daddy.  &lt;br /&gt;
&lt;br /&gt;
Likely inspired by the [[Stormcast Eternals]], the Bonereapers are not mere skeletons given life by necromancy, but massive constructs of bone and countless warrior souls, making them all look impressively robust for undead. Since the Legions of Nagash are the  mainstay, the Nighthaunt are the shock troops and the Flesh-Eater Courts are completely insane, these buff bone boys are the elite vanguard of the Grand Alliance.  Given their themes of bones, undead constructs priest characters, architect characters and skull-throwing catapults... they&#039;re currently the closest thing we&#039;ve got to [[Tomb Kings]] in AoS.&lt;br /&gt;
&lt;br /&gt;
They also carry out the Bone Tithe; in addition to going out and killing shit to get their bones, the Ossiarchs give settlements they encounter a contract: Give up a set amount of bones whenever we stroll by, or face annihilation now.  Understandably, most choose the former.  Being unable to pay or even being rude to them also provokes a slaughter.&lt;br /&gt;
&lt;br /&gt;
Visually-speaking, they&#039;re what happens when Games Workshop decides to mix [[Tyranids]], [[Tomb Kings]], and [[Necrons]] into one army. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Age of Myth===&lt;br /&gt;
[[File:Slaves to Darkness vs Ossiarch Bonereapers 01.jpg|right|300px|thumb|SKULLS FOR &amp;lt;s&amp;gt;THE SKULL THRONE&amp;lt;/s&amp;gt; Nagash!  And all the other bones too!]]&lt;br /&gt;
When Nagash was helping Sigmar build his cities he secretly began experimenting on undead, combining their bones and souls into newer, stronger undead warriors; the [[Morghasts/Hammurai|Morghasts]] and the first Bonereapers.  Most were put into massive underground crypts Nagash secretly built beneath the cities of Order, but others were kept on the surface and brought into battle with the armies of the other gods.  &lt;br /&gt;
&lt;br /&gt;
The other gods saw the Bonereapers and really didn&#039;t like them because of how unnatural they were, even for undead.  In response, Nagash sent these Bonereapers to the edge of Shyish to lay low until he called on them (these Bonereapers who would go on to form the Null Myriad).  He also sent at least twenty of them to wander the Realms on a long-forgotten mission (these would go on to become the Petrifex Elite).  &lt;br /&gt;
&lt;br /&gt;
Strangely, none of the Order groups noticed until however long its been since the start of the Age of Myth that there were crypts full of undead warriors beneath their cities.  Especially since they know about and need to defend against [[Skaven|enemies who specialize in creating massive complexes beneath your cities that they then invade from.]]&lt;br /&gt;
&lt;br /&gt;
===Age of Chaos===&lt;br /&gt;
The Age of Chaos only affected the Bonereapers garrisoned at the edge of Shyish.  By that time they had become resistant to magic, and they fought against demonic armies, their actions blunting the assault of Chaos on Shyish.  During this time, Katakros led an army against Sigmar himself on Nagash&#039;s orders while the former was pursuing the latter for his betrayal.  The battle resulted in the loss of Katakros&#039; army, the Mortarch&#039;s defeat and subsequent confinement to a Stormvault.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
In the lead-up to the Soul Wars, Katakros was freed from the Stormvault by fellow Mortarch, Lady Olynder.  The Bonereapers on the edge of Shyish acted as a military force protecting the skeletal work crews who carried grains of Shyishan realmstone to Nagashizzar for Nagash to use to build the Black Pyramid.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Soul Wars===&lt;br /&gt;
After the Necroquake, Nagash decided the time was right to wake up everyone beneath these cities, who apparently marched back home, making them relatively pointless. In that respect, these tombs seemed to mirror the Stormvaults Sigmar had strewn about the Realms to contain various dangerous contraband like [[Katakros|said Mortarch]].&lt;br /&gt;
&lt;br /&gt;
When the Bonereaper legions arrived in Shyish, Nagash got back to his pet-project of making super-skellies, and perfected the process.   This involves taking souls and distilling them down to their most choice elements.  This involves ripping apart their identity and keeping parts considered useful (such as skills and knowledge) while discarding the parts that aren&#039;t useful (such as fear and loyalty to anything but Nagash) and replacing those parts with something better (like loyalty to Nagash), with the strongest-willed soul among them becoming the identity of the new Bonereaper.  Then these fragmented souls are put into specially crafted bone constructs.  By doing so, he artificially created individuals who were warriors, leaders, bodyguards, artisans, architects, philosophers and sculptors all in one, [[Adeptus Custodes|which sounds a little familiar.]]&lt;br /&gt;
&lt;br /&gt;
The Bonereapers subsequently had a meteoric rise, making their mark - and several enemies - across the realms.  After establishing their powerbase in Shyish, the Ironjawz Warclan the Kryptboyz have focused their efforts on fighting the Bonereapers due to wanting to destroy their settlements and wear their bones as trophies.  In Chamon, the Null Myriad encountered the Seraphon of the Thunder Lizard Constellation and got embroiled in wars for control of the realm&#039;s edge.  The Ivory Host legion gained a foothold in Ghur - Katakros&#039; realm origin, and in building their cities they&#039;ve positioned themselves for conflict with several Mawtribes and the free city of Excelsis.  The Ivory Host also clashed with an [[Sons of Behemat|infamous Mega-Gargant who went on to become the mercenary known as One-Eyed Grunnock]].&lt;br /&gt;
&lt;br /&gt;
This was followed by the Bonereapers most notable conflict; the War for the Eightpoints.  Katakros led the Mortis Praetorians and detachments from other Legions into the Eightpoints alongside Olynder and a Nighthaunt army to take the Eightpoints for Nagash.  They succeeded in capturing and fortifying the realmgate leading to Shyish, and established a fortified citadel around it as a base of operations.  However, Katakros&#039; campaign was halted by the return of Archaon, who personally defeated him in battle.  Following Katakros&#039; restoration, the conflict became a stalemate and a war of attrition.&lt;br /&gt;
&lt;br /&gt;
===Broken Realms===&lt;br /&gt;
When Morathi entered the Eightpoints in her plan to secure Varanite, she secretly sent an envoy to Katakros, giving him several tonnes of bones infused with the magic of Ulgu in exchange for a Bonereaper attack on Archaon&#039;s holdings to distract the forces of Chaos.  Knowing the forces of order will take losses in their unknown (to Katakros and the Stormcast) endeavor, Katakros accepted the bargain.  &lt;br /&gt;
&lt;br /&gt;
Shortly after this, Teclis confronted Nagash, and unsuccessfully tried to threaten him into backing down.  Then, he and the Lumineth launched an invasion of Shyish to end the Soul Wars and make Nagash pay for the Necroquake. They proved a force that could match the Bonereapers in battle, winning numerous conflicts and destroying citadels before &amp;lt;s&amp;gt;fleeing&amp;lt;/s&amp;gt; going back to Hysh, as the battles were to send the message that the Bonereapers aren&#039;t unbeatable.  But the Bonereapers used the dead of both sides to replenish their losses, and were now eager for payback.  A Null Myriad army led by Arkhan himself invaded Hysh and press-ganged the Mordant Courts hiding in Avalenor&#039;s mountains to join Nagash and &amp;lt;s&amp;gt;give the Lumineth a right proper boning&amp;lt;/s&amp;gt; help conquer Ymetrica by setting up a mini-Nadir in Hysh.&lt;br /&gt;
&lt;br /&gt;
End result, the Bonereapers got worfed like a 40k Avatar of [[Khaine]] fighting Ultramarines.  While Mannfred and Neferata merely failed and fled, Arkhan got slain/banished off the edge of Hysh by the Light of Eltharion.  The Lumineth burned their dead to limit the Ossiarch’s recruitment, forcing them to harvest the bones of their own ghoul allies, causing more trouble as the Flesh-Eater Courts fought back.  Then Nagash personally arrived in Hysh to create a mini-Nadir by sacrificing Avalenor, but was forced to do battle against Teclis, with each god’s respective armies doing battle beneath their feet.  &lt;br /&gt;
&lt;br /&gt;
Despite managing to mark Teclis with some unspecified death magic, Teclis won due to some unexpected allies in Alarielle and several Luminarks, culminating in the destruction of Nagash&#039;s books, Nagash himself being beaten and imprisoned in Nagashizzar and Teclis personally undoing the Necroquake, with the remaining Bonereapers put to the blade.&lt;br /&gt;
&lt;br /&gt;
With Nagash imprisoned (for the time being), Arkhan deader than ever before if not gone for good, and the other forces of death likely to splinter off and carve their own trails of carnage, the Ossiarch are the only remnant of their master’s will.  There is also a looming Slaaneshi invasion on the horizon, as the reborn [[Sigvald]] seeks to avenge his Shadeglass imprisonment by destroying Nagash&#039;s beloved pet project.&lt;br /&gt;
&lt;br /&gt;
==Society==&lt;br /&gt;
[[File:Ossiarch Bonereapers Society.jpg|right|300px|thumb|Adds a whole new meaning to the phrase &amp;quot;pyramid scheme&amp;quot;.]]  &lt;br /&gt;
All Ossiarch Bonereapers are built for a specific purpose and assigned a role based on the souls from which they’re formed. This is codified through a caste system, with Nagash at the top, then Mortarchs Katakros and Arhkan, then the highest ranking Ossiarchs underneath and various ranks beneath that.  The Bonereaper caste system has a cartouche representing each caste (though Nagash&#039;s is just to symbolize him).  While there is a Mortarch cartouche, only Katakros wears it because Arkhan predates the Bonereaper system (and everyone but Nagash) by several eons, and despite their alliance he&#039;s too proud to wear Katakros&#039; symbol.  While they&#039;re all obedient to Nagash and fearless, the Bonereapers used in battle are sapient and the characters at least have enough individuality to have names and some personality, though they tend to be pragmatic, work-oriented and elitist.  Having said that, they are still capable of doubt and camaraderie which can make them question, regret or even challenge their orders.&lt;br /&gt;
&lt;br /&gt;
While many Ossiarch Bonereapers are warriors, there are castes of groups such as crafters and preachers. There is movement between castes, but only downwards, and as a punishment for failure.  A Liege Kavalos who fails in their mission, for example, may be remade as a Kavalos Deathrider.  If the offense was major, they might get remade as a steed.  The lowest caste are the exiles collectively referred to as Parrha, consisting of the worst offenders who get broken and remade into warped skeletal aberrations incapable of fighting and the Bonereapers value them less than the Imperial Guard values the life of its rank and file soldiers (for the uninitiated, that&#039;s really saying something).&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers can be found all across the Mortal Realms, aiming to conquer everything from Azyr to the Eightpoints. At present, the majority of the Ossiarch Bonereapers are concentrated in Shyish, inhabiting the  nations that surround the Shyish Nadir.  This allows them easy access to a vast source of magical power and establishes them as a permanent garrison around this most valuable of territories.  Apart from Shyish, the largest concentrations of Bonereapers are in Ghur and Chamon.&lt;br /&gt;
&lt;br /&gt;
The Ossiarch Bonereapers build according to principles laid down in the Principia Necrotopia, a set of guidelines that ensure optimal construction: &lt;br /&gt;
&lt;br /&gt;
In the first stages of colonizing a new region, the Ossiarchs will establish tithing sites. Presumably, this involves mapping out surrounding settlements and segments of the region into their own tributaries, with each section&#039;s inhabitants made to sign a contract to begin paying the Tithe. They contruct shrines known as Bone-Tithe Nexus, which act as locations for vassals to dump their bones and are enchanted to give out powerful curses to ward off any scavengers seeking to steal from it. &lt;br /&gt;
&lt;br /&gt;
Next, they will fortify key territories with small fortifications, following up with a number of Mortisan workshops to fuel the next stage of their expansion. These small holdings will eventually develop into vast and imposing fortresses, growing ever upward as the Bonereapers’ numbers grow. These are not just barracks, but places of culture for the Ossiarchs.&lt;br /&gt;
&lt;br /&gt;
Ossiarch scholars will endlessly study scrolls in charnel libraries, recording the details of cultures in the Mortal Realms they have subjugated and those they seek to subjugate. These vast citadel-states eventually resemble Nagashizzar itself.&lt;br /&gt;
&lt;br /&gt;
===The Bone Tithe===&lt;br /&gt;
[[File:Bone tithe.jpg|left|300px|thumb|Put your spines into it.  Literally!]]&lt;br /&gt;
The Bone Tithe is instrumental to their society and Nagash&#039;s way of setting himself up as mob boss of the realms.  Upon arriving in an area, the Ossiarchs send out scouts to get the lay of the land.  When they find a settlement they want tribute from, a representative - in practice usually a Mortisan - approaches and makes them an offer they can&#039;t refuse; give &amp;quot;x&amp;quot; by the deadline at regular intervals, or we kill you all now and take what we want.  To communicate, the Bonereapers draw on prior research for the local language; it doesn&#039;t matter if the vernacular&#039;s out of date by a few centuries or so, as long as they can be understood.   If that doesn&#039;t work, the Bonereapers use other means, including killing a local and using their spirit as a translator if all else fails.  If the locals refuse, attack them or are rude enough, [[Grimdark|the Bonereapers make good on their threat, slaughtering everything in the settlement that has bones, right down to the last child and stray animal]].  If they are feeling &amp;quot;nice&amp;quot;, the Bonereapers might only kill the dissenters.  &lt;br /&gt;
&lt;br /&gt;
When demanding the Bone Tithe, what/who the bones come from and the required amount depends on the situation and Bonereaper legion.  Human bone is the most widely used, with ogor bones a close second; duardin bones are liked for their durability but aren&#039;t common enough, aelf bones are slightly more common but don&#039;t replenish fast enough and greenskin bones are very common but coarse, porous and prone to spontaneous fungal growth unless treated properly.  While animal bones are also used - such as for Kavalos steeds or Gothizzar Harvesters - that&#039;s not always the case and it depends on the animal (Rhinoxen and Bleaklake crocodiles are popular choices).  How the bones are acquired is irrelevant, the most common options ranging from emptying the local cemetery to [[Grimdark|having everyone eligible give a limb or holding a lottery where those chosen are killed and the bones taken from their corpses]].   &lt;br /&gt;
&lt;br /&gt;
The Bonereapers (though inbuilt or learned ability, it&#039;s not clear) CAN tell the difference between what race or species a specific bone comes from, so trying to cheat them with different kinds of bone doesn&#039;t work.  They also respond to trickery the same way they respond to failure or refusal - immediate slaughter (as a human town learned to their cost when they tried to trick the Bonereapers by mixing pig bones in with human bones).  Even other Death factions aren&#039;t exempt from the Bone Tithe, as the Bonereapers&#039; laws consider their charge from Nagash to supersede any commonalities with his other followers (callous elitism isn&#039;t good for alliances, reflected in the rules by the Bonereapers not being able to take allies outside Drogg Fort-Kicka).&lt;br /&gt;
&lt;br /&gt;
Sometimes things are even worse than the above.  A particularly war-horny leader, most often from the Stalliarch Lords (more on them below), will give nigh-impossible demands to increase the chance of failure.  What kinds of demands?  How about asking a city&#039;s population for detailed records on everyone&#039;s family lineage going back to the founders and the condition of every bone in the city &#039;&#039;including bones still inside the living inhabitants&#039;&#039;.  Or maybe they ask for just one ton of bones &#039;&#039;every day&#039;&#039; (for extra lulz, the offer is made at night and has to be completed the next day).  They might instead, or also, [[That Guy|arrive early to extract the Tithe just to get a good slaughter out of it]].  However it ends, the bones of the Ossiarch&#039;s victims are sorted through, the good bones taken for future use the sub-par ones discarded (same with their victims souls).  Strips of skin and flesh from these unfortunates are hung from the Bonereapers&#039; spears as a warning to anyone who considers not paying the Tithe.&lt;br /&gt;
&lt;br /&gt;
Ultimately, they have a term related to the Bone Tithe called the “Terminus Concept”.  This refers to the point where a society can&#039;t provide enough bones so they get slaughtered and their bones are taken.  For the truth is that the Bone Tithe is ultimately unsustainable for the payers, and the Bonereapers know it.  This all proves that, while Nagash is a pragmatic sort of fellow, he&#039;ll always find a way to be a &amp;lt;s&amp;gt;boner&amp;lt;/s&amp;gt; [[Eldrad|huge skeletal dick]] about it.&lt;br /&gt;
&lt;br /&gt;
==Forces==&lt;br /&gt;
[[File:Bonereaper army.jpg|right|500px|thumb|&#039;&#039;&#039;Angry Dooting Intensifies&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Mortek Guard:&#039;&#039;&#039; Rank and file infantry of the Bonereapers.  Well armored and shielded, they have the choice of swords or spears and optional greatswords as weapons. Their primary role is to create massive shield walls to protect their leaders.&lt;br /&gt;
*&#039;&#039;&#039;Morghast Harbingers and Archai:&#039;&#039;&#039; You know em, you love em. Nagash&#039;s original sculpted bone construct based on not-angels from the World-That-Was now served as prototypes to the current regime of spoopy skeltals. Flying blenders armed with either halberds (take these) or twin swords (dont take these).  Harbingers are your chargey bois, while the Archai are bodyguard bois.&lt;br /&gt;
*&#039;&#039;&#039;Necropolis Stalkers:&#039;&#039;&#039;  Four-armed skeletal constructs the size of Kurnoth Hunters with four faces, each one has the soul of four warriors, and switches between which one is dominant, altering their fighting style accordingly.  Their name&#039;s ripped from the Necropolis Knights and the Tomb Stalkers. &lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard:&#039;&#039;&#039; Four-armed &amp;lt;s&amp;gt;Grave Guard&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Tomb Guard&amp;lt;/s&amp;gt; elite skellingtons armed with a halberd in one set of hands and a shield in the other.  Like the Morghasts, Immortis are the bodyguard bois to the Stalkers&#039; chargey bois.  &lt;br /&gt;
*&#039;&#039;&#039;Kavalos Deathriders:&#039;&#039;&#039; Bony heavy cavalry rivalling Blood Knights for the position of &amp;quot;best undead cavalry&amp;quot;, each one has the soul of dozens of warriors to draw on their knowledge and is proportionately arrogant.  They have undead birds roosting on their banner poles that act as spies and messenger birds.  For added creep factor, these guys normally walk at a slow and ominous trot, only sprinting when going into a headlong charge.&lt;br /&gt;
*&#039;&#039;&#039;Mortek Crawler:&#039;&#039;&#039; Screaming Skull Catapult 2.0 with an obligatory patent-friendly rename.  In addition to flaming skulls, it can also hurl a cauldron of Death Magic that works based on bravery or a cursed stone that gets more powerful the more damage the Crawler takes.  It&#039;s also powered by a bone-made hamster wheel and multiple legs.&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester:&#039;&#039;&#039; A big monster construct with weapon hands and half a skeleton for a codpiece that helps harvest bones.  The Harvester uses them to make new constructs on the fly or repair damaged ones.  Their weapon arms come with either enchanted maces or scything blades for hands.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper:&#039;&#039;&#039; Your offensive caster for the Bonereapers with a scythe that doesn&#039;t like hordes.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper:&#039;&#039;&#039; The healers/builders of the Bonereapers. Formed from the souls of artists, they’re in charge of building the extravagant bone cities and other architecture of the legions. They all possess a friendly rivalry with each other that pushes them to one up another’s artwork.&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason:&#039;&#039;&#039; Miniature Arkhans with four arms who are in charge of hunting and fusing souls for their various constructs.  They ride into battle on bony [[Fyodor Karamazov|thrones with chicken legs]].&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Field generals with skeleton mounts placed in charge of leading the Bonereaper armies. They are forged as a cruel mockery of Sigmar’s Lord-Celestant on Dracoth.&lt;br /&gt;
&lt;br /&gt;
===Famous Legions===&lt;br /&gt;
*&#039;&#039;&#039;Mortis Praetorians&#039;&#039;&#039;: The 10,000 strong personal army of Katakros, created out of the souls of those he personally knew in life.  They have gained a fearsome reputation for their tactical acumen, especially in Shyish.  [[Ultramarines|The poster boys who are a jack-of-all-trades, big on tactics and led by an ancient leader who was the basis for future generations]].  They also have the only two Bonereapers with a single original soul; Katakros himself and Zandtos.&lt;br /&gt;
* &#039;&#039;&#039;Petrifex Elite&#039;&#039;&#039;: Made up of nomadic armies crafted from prehistoric fossilized bones, they are known for being slow-moving and a near impenetrable wall of bone.  While fossilized bone tends to be fragile, the Petrifex Elite enchant them to be tough and also include already supernaturally tough bones  among them (ie; the bones of godbeasts).  Led by Mortisans, [[Necrons|they only exist to slay and find ancient bones to build more of themselves and make themselves even deadlier]].  They have forgotten why Nagash wants them to do this, and their leaders eschew personal identity to the point of using titles instead of names, as mandated by their leader and most senior Mortisan, the Grand Necromystic.&lt;br /&gt;
* &#039;&#039;&#039;Null Myriad&#039;&#039;&#039;: The first Ossiarch Bonereapers made during Nagash&#039;s experiments in the Age of Myth.   The Null Myriad were later refined and bolstered using the bones and souls of the countless dead who helped construct Nagash’s Black Pyramid and the best of Arkhan&#039;s Black Disciples.  They are a solemn yet prideful lot with high resilience to magic and were given to Arkhan to be his personal legion; they&#039;re so loyal to Arkhan that they defer to him even over Katakros himself.  Their resistance to magic extends to the power of Chaos, so they&#039;re used to inhabit the most inhospitable parts of the realms.  Recently Arkhan made an alliance with Katakros, and the Null Myriad&#039;s job is to secure magic-heavy locations in the realms so Katakros can control the sources of their magic.  The Null Myriad forces in Chamon have come into conflict with the Seraphon of the Thunder Lizards Constellation who also dwell there.&lt;br /&gt;
*&#039;&#039;&#039;Ivory Host&#039;&#039;&#039;: Outwardly, they appear as honorable warriors, but hidden away in their bodies is a monstrous frenzy that turns them into clawing slavering beasts. Fitting considering they are constructed from beast and monster bones.  Tasked by Nagash to conquer Ghur, they overcompensate for their bestial anger by being meticulously clean and making everything of theirs as much of a work of art as possible.  Also known for [[Tomb Kings|being the only Ossiarchs who build ships, use the color gold regularly in their attire and are led by a monarch]]. Currently they’ve claimed the realmgate of Greedmouth and established the Ivory Citadel in the southwestern corner of the Ghurish Heartlands, putting them awfully close to numerous [[Ogor Mawtribes]] and the [[Cities of Sigmar|free city]] of Excelsis.  &lt;br /&gt;
*&#039;&#039;&#039;Stalliarch Lords&#039;&#039;&#039;: A cavalry centric force who are [[Creed|skillful tacticians]] and like to make impossible demands so they have an excuse to raze cities and slaughter people (on the rare occasion that someone meets their outrageous demands they keep their word... but remember the Terminus Concept).  They take the freshest remains whenever possible to maximize how much they&#039;re infused with essence of the slain, which gives them more speed and vitality than other Bonereaper Legions and often a blood-slicked appearance.  Basically [[That Guy]] as a cavalry-loving undead legion.&lt;br /&gt;
*&#039;&#039;&#039;Crematorians&#039;&#039;&#039;: These Bonereapers are burning with an internal fire to the point where some of them literally explode when killed. Some of them have recently realized that they don&#039;t really have a purpose other than to fight and explode, and aren&#039;t too happy about that.  In fact, their leaders [[Noblebright|have made pacts of friendship to repair each other if any of them are destroyed and the chief Liege-Kavalos scours the libraries of everyone they encounter in the hopes of finding a way to undo their fiery curse, and is implied to be on the verge of a breakthrough]].&lt;br /&gt;
&lt;br /&gt;
==Significant Skeletons==&lt;br /&gt;
* &#039;&#039;&#039;[[Katakros|Orpheon Katakros]], [[Mortarch]] of the Necropolis&#039;&#039;&#039;: In life he was the greatest strategic genius in all the Mortal Realms, and undeath has done nothing to dull his mastery of military tactics.  He&#039;s been given a new body of enscrolled bone by Nagash himself which looks like a [[Jojo&#039;s Bizarre Adventure|JoJo stand]] rather than a skeleton.  He goes into battle surrounded by various attendants; the Liege-Immortis, the Aviarch Spymaster, the Gnosis Scrollbearer, and the Prime Necrophoros.&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Zandtos&#039;&#039;&#039;: Both in life and in death, Patru Zandtos has been Katakros’ most trusted lieutenant.  In life he was a refined, death-obsessed assassin who treated killing as a sacred art that should be as clean as possible and thus hated the loud, messy butchery of battle.  In undeath, through the manipulations of Nagash and Katakros, he’s now a death-purist who wishes to “cleanse” Shyish of anything still living.&lt;br /&gt;
*&#039;&#039;&#039;Vokmortian, Master of the Bone-tithe&#039;&#039;&#039;: The grim tallyman in charge of recording/judging the Tithe. He carries the severed heads of those foolish enough to refuse to pay the Tithe and has a coffin on his back, making him look like a giant beetle. Though officially he’s under Katakros and Arkhan in the OBR hierarchy, he’ll only receive/carry out orders from Big Bone Daddy himself...which might be a bit difficult now that Nagash was sealed away by Teclis.&lt;br /&gt;
*&#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039;: Yeah, he&#039;s part of the army despite technically being just an &amp;quot;average&amp;quot; liche as opposed to a bone golem thing. Likely because apart from Nagash, he&#039;s the most privy to understanding how they are made without being one. While he has his own private legion in the Null Myriad, his authority is recognized by all the Ossiarch legions.  He was recently thrown off the edge of Hysh by the Light of Eltharion, with him and his Dread Abyssal disappearing in a burst of light magic.  Whether Arkhan&#039;s gone for good or not is up in the air, but he&#039;s deader than ever before.&lt;br /&gt;
*&#039;&#039;&#039;Xaramos&#039;&#039;&#039;: A Mortisan Boneshaper of the Mortis Praetorians, skilled in both diplomacy and keeping the legion operating at full efficiency. He assisted Arkhan in his counter invasion of Ymetrica in Hysh, where he put his diplomatic skills to use in acquiring the assistance of the [[Flesh-Eater Courts|Vertigon Court]] to defeat the Lumineth aelves and formed an unexpected friendship with the Ghoul King Varshorn.  When relations turned sour over the Bone Tithe, the personal forces of Xaramos and Varshorn battled amidst the gore-caked caverns of the Starfang Mont in a conflict later the Charnel War, with hints that Xaramos regretted fighting Vashorn.  Xaramos died permanently in the last battle, personally decapitated by Vashorn.&lt;br /&gt;
&lt;br /&gt;
==Spooky Melodies for your Bony Boys==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=_DsZivjop_s Spooky Scary Skeletons! a remix for a revamp]&lt;br /&gt;
*[https://www.youtube.com/watch?v=eKHAX1K4sKQ The Dead March returns for AoS!]&lt;br /&gt;
*[https://www.youtube.com/watch?v=H5n5qo8b1pA March for the Tithe!]&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The architecture of the Ossiarch Bonereapers was likely inspired by the [https://en.wikipedia.org/wiki/Sedlec_Ossuary Sedlec Ossuary] in the Czech Republic.  The Sedlec Ossuary is a Roman Catholic church where the bones of thousands of people have been artistically arranged to form the decorations and the furnishings of the chapel (it&#039;s also called &amp;quot;the Bone Church&amp;quot;).  This was done several centuries ago for creative interment reasons with many dead and not enough space to bury them on holy ground.&lt;br /&gt;
* On a comical note, &amp;quot;Kavalos&amp;quot;, the name for Bonereaper cavalry, translates to &amp;quot;crotch&amp;quot; in Greek (the Greek word is &amp;quot;kaválos&amp;quot;). Makes more sense when you think of [[Katakros]]&#039; defining trait lookswise, and how his name even sounds like the Greek word.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bonereaper vs Kharadron.jpg|Sky Pirates vs Bone Golems.&lt;br /&gt;
File:Cavalry-bonereapers.jpg|As if Blood Knights weren&#039;t bad enough, Bone Daddy brings out Kavalos Deathriders too.&lt;br /&gt;
File:Gothizzar Harvester.jpg|&amp;quot;Oh those bones, oh those bones, oh those skeleton bones.  Oh mercy how they scare!  With the toe bone connected to the foot bone...&amp;quot;&lt;br /&gt;
File:Bonereaper city.jpg|right|300px|thumb|Welcome to Necrotopia.  Please remember to remove all skin and flesh before you reach customs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
&lt;br /&gt;
*[[Nagash]], their jerk of a god whom they give their undisputed loyalty to (yes, really!)&lt;br /&gt;
&lt;br /&gt;
{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:B821:A12A:DF35:E322</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Terrorgheist&amp;diff=472525</id>
		<title>Terrorgheist</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Terrorgheist&amp;diff=472525"/>
		<updated>2021-05-18T04:23:34Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:B821:A12A:DF35:E322: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
{{AoS-Stub}}&lt;br /&gt;
&lt;br /&gt;
[[File:Terrorgheist-with-Flesheaters.jpeg|thumb|Ain&#039;t he just the cutest?]]&lt;br /&gt;
&lt;br /&gt;
Ever wonder what would happen if you took a giant bat, a dragon, a zombie, and put them all in a blender? If you ever did, then behold! The Terrorgheist (known colloquially as names like “Fluffy” to their vampiric masters) is a massive, batlike undead dragon monster ridden exclusively by [[Vampire Counts|Strigoi]]/[[Flesh-Eater Courts|Ghoul Kings]]. Their exact nature is different depending on which flavour of Warhammer; in [[Warhammer Fantasy]], they&#039;re oversized bats that have been fed vampire blood and bound to their master after death, whilst in AoS they’re all long dead monsters brought back to life via [[Shyish|Shyishian]] sorcery and viewed by their deluded masters as noble winged beasts.&lt;br /&gt;
&lt;br /&gt;
Terrorgheists attack mainly through both their piercing shriek; one of the many things you don’t want to hear as some average schmuck in an [[Empire]] or [[Cities of Sigmar|Free City]] army is the wail of a Fluffy, because hearing it can kill you similar to a banshee scream.  Even if you survive the wail, that just means you are likely about to get fucking &#039;&#039;devoured&#039;&#039;. And that’s not all; if you somehow manage to bring this batty bastard down, it will explode into a swarm of much smaller bats that’ll claw out your damn eyes. Lovely.&lt;br /&gt;
&lt;br /&gt;
{{Vampire Count Troops}}&lt;br /&gt;
[[Category: Vampire Counts]]&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
[[Category: Flesh-Eater Courts]]&lt;br /&gt;
[[Category:Vampire Coast]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:B821:A12A:DF35:E322</name></author>
	</entry>
</feed>