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		<title>Arkhan the Black</title>
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		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* Imprisonment in Lahmia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
&lt;br /&gt;
He&#039;s voiced by Ramon Tikaram in the audio books and an unknown VA in the Total War video games.  While not as ideal as Vincent Price would have been, they do a good job.  See below for more.&lt;br /&gt;
&lt;br /&gt;
==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death was retconned into being from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule.  Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
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Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
&lt;br /&gt;
After his defeat, Arkhan and one of the Nagash&#039;s nine books were smuggled to Lahmia. There, Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and his cabal buddies (including Ushoran, W&#039;soran, Abhorash (not interested in immortality and is only there to protect his king)) to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons (because she is a priestess of the moon goddess and they have knowledge on potion making). Neferata, being the queen of Lahmia has to deal with their [[Cathay|Cathayan]] trade partner not to fuck with them, she visited Arkhan to seek out his dark knowledge out of desperation. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison. Arkhan was in the outskirt, seeking &amp;quot;elixir material&amp;quot; as well as possible followers and was only informed about this after two of the least intelligent members of the cabal tried to assassinate him. Although Arkhan manage to slay them, it was already too late by the time he came to Neferata&#039;s aid.  Arkhan tried to save Neferata, roping a random servant girl named Aiyah into helping him with the ritual, but his methods reacted with Neferata&#039;s blood and she appeared to die.  Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar with the king&#039;s own Cathayan gun (he also overlooked Aiyah, who fled Lahmia and spilled the beans to Khalida).  The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan, his magic had in fact saved Neferata and turned her into the first vampire. With her brother dead, Neferata took over the throne and then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was arrogant, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a [[Awesome|flying]] chariot made from the body, wings and still beating heart of a Manticore and pulled by four skeleton horses.&lt;br /&gt;
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Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to go to war) and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup which resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]]. &lt;br /&gt;
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At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, trading in his old chariot for the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
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Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
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Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
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He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
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Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
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If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
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===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
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He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
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In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties (possibly the aforementioned manticore chariot), and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Ossiarch Bonereapers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50684</id>
		<title>Arkhan the Black</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Arkhan_the_Black&amp;diff=50684"/>
		<updated>2020-09-09T15:48:29Z</updated>

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&lt;div&gt;[[File:Arkhan&#039;s new style.png|300px|thumb|right|Arkhan the Black&#039;s new look]]&lt;br /&gt;
{{Topquote|You&#039;ve read the signs as well as I. Nagash must rise, or our kingdoms of silence will fall. And yours will be the first.|Arkhan the Black}}&lt;br /&gt;
{{Topquote|One has to pay dearly for immortality; one has to die several times while one is still alive.|Friedrich Nietzsche}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arkhan the Black&#039;&#039;&#039; is the first and most loyal follower of [[Nagash]], who somehow went from a wastrel in a minor noble family to a super-badass necromancer-warrior. He has decimated kingdoms as Araby never fully recovered from the war he waged against it following Nagash&#039;s first death. Due to his power he has fought for and against many of the Tomb Kings as a warlord-for-hire.&lt;br /&gt;
&lt;br /&gt;
Before 8th edition and the End Times he had no personality beyond being Nagash&#039;s right hand lich. He came back as a playable character in the 8th Edition Tomb Kings armybook, with the stirrings of his plan to bring back Nagash. The End Times were surprisingly kind to Arkhan. Following this, he&#039;s now an introspective, mercantile smartass, Warhammer Fantasy&#039;s first Hero Killer and he kind-of gets the girl (see below). To wit, he&#039;s the first playable Special Character to kill off other playable Special Characters and during the End Times he has the highest body count of all of them.&lt;br /&gt;
&lt;br /&gt;
He&#039;s voiced by Ramon Tikaram in the audio books and an unknown VA in the Total War video games.  While not as ideal as Vincent Price would have been, they do a good job.  See below for more.&lt;br /&gt;
&lt;br /&gt;
==Mortal Life==&lt;br /&gt;
Born thousands of years ago, back when Nehekhara was a kingdom of the living, Arkhan was originally a member of a noble family in Khemri during the reign of king Thutep. Despite his lineage he was the black sheep of the family, more interested in gambling, drugs, back-alley brawls and whore-mongering (turns out the temple of Asaph did ritual prostitution, but reputedly he had to pay double before any of the priestesses went near him). He earned the nickname &amp;quot;the Black&amp;quot; as a human from his appalling dental hygiene and his love of chewing juseh root, which reduced his teeth to black shards. However, all depictions of his skeleton form have him with normal, bone-white teeth, &amp;lt;strike&amp;gt;implying that Nagash has a very good dental plan. Maybe that&#039;s why he&#039;s so loyal to him&amp;lt;/strike&amp;gt; [https://occultdetectives.tumblr.com/post/187823103997/how-did-arkhans-tooth-turn-from-black-to-white it turned out neither the teeth nor the skull were originally his - his first true death was retconned into being from decapitation].&lt;br /&gt;
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==Vizier of Khemri==&lt;br /&gt;
When Nagash sought a cabal of followers to assist him in usurping the throne of Khemri he found them in Arkhan and his compatriots. In particular they were convinced by a demonstration of his newly created art of necromancy. The group supported Nagash by kidnapping victims off the street, this served to both supply Nagash with bodies for his experiments and to undermine his brother’s rule.  Arkhan and the others started to learn rudiments of necromancy themselves during this time, and he was the first of Nagash&#039;s followers to partake of the elixir which granted eternal life, becoming the first of Nagash’s so-called &amp;quot;Immortals&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
When Nagash finally usurped his brother’s throne, declaring himself king of Khemri, Arkhan was appointed his vizier. In response the Priest Kings of Nehekhara formed an alliance against Nagash, and Arkhan served as the great necromancer&#039;s foremost lieutenant in the struggle that followed. Battle after battle was waged, but inevitably the more numerous forces of the Priest Kings proved too much, and Nagash and his armies were forced back into the city of Khemri.&lt;br /&gt;
&lt;br /&gt;
Arkhan is officially credited with leading the suicidal counterattack that allowed Nagash to escape the Army of the Seven Kings, single-handedly holding them off with spell-casting and swordplay for an hour before his death.  There are different accounts of events across the editions of Warhammer:&lt;br /&gt;
* Some random schmo managed to hit Arkhan in the heart with a thrown spear and Arkhan&#039;s body was consumed by black flames, leaving behind a skeleton.  While the Nehekharans destroyed the bodies of Nagash&#039;s other followers, they didn&#039;t desecrate Arkhan&#039;s remains out of respect for his badass last stand and simply built a stone cairn over them (first version). &lt;br /&gt;
* Same as before, except instead of respect for his last stand they didn&#039;t desecrate Arkhan&#039;s body because Arkhan gave a curse with his dying breath that anyone who touched his bones would die horribly (second version).&lt;br /&gt;
* Lamashizzar snuck up on Arkhan, carrying a prototype Cathayan gun.  He used this to shoot Arkhan in the heart and incapacitate him for transport to Lahmia.  The &amp;quot;throwing spear to the heart from an unknown soldier&amp;quot; was a cover story made up by Lamashizzar (most recent version, and canon as of the End Times).&lt;br /&gt;
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==Imprisonment in Lahmia==&lt;br /&gt;
&lt;br /&gt;
After his defeat, Arkhan and one of the Nagash&#039;s nine books were smuggled to Lahmia. There, Arkhan was restored to unlife and kept as a prisoner of Lamashizzar and his cabal buddies (including Ushoran, W&#039;soran, Abhorash (not interested in immortality and is only there to protect his king)) to teach them Nagash&#039;s magic. Lahmashizzar was not smart, and while W&#039;soran was a capable student, he kept what he learnt to himself.  Lacking magical ability, Lamashizzar brought in his sister [[Queen Neferata|Neferata]] to aid in the lessons (because she is a priestess of the moon goddess and they have knowledge on potion making). Neferata, being the queen of Lahmia has to deal with their [[Cathay|Cathayan]] trade partner not to fuck with them, she visited Arkhan to seek out his dark knowledge out of desperation. She wanted Arkhan to teach her as well, and used her charm to try and persuade him. To everyone&#039;s surprise including her own, Neferata sympathized with the imprisoned lich and formed a genuine rapport with him that grew into something more. Arkhan gladly taught her magic (when Neferata offered a reward, Arkhan only asked for the chance to ride a horse with silver bells on its harness through the desert at night) until she was able to overthrow Lamashizzar and take the throne for herself with the king reduced to a figurehead under her thumb.&lt;br /&gt;
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This turned out to be a grave error however when the king, still supported by many members of the cabal, tried to have Neferata assassinated with a deadly magical poison. Arkhan was in the outskirt, seeking &amp;quot;elixir material&amp;quot; as well as possible followers and was only informed about this after two of the least intelligent members of the cabal tried to assassinate him. Although Arkhan manage to slew them, it was already too late by the time he came to Neferata&#039;s aid. Arkhan tried to save Neferata, but his methods reacted with Neferata&#039;s blood and she appeared to die. Furious and determined to have his revenge, Arkhan snuck into the royal palace and assassinated Lamashizzar with the king&#039;s own Cathayan gun. The king’s bodyguard Abhorash, though too slow to save his king, beheaded Arkhan in personal combat for his crime.  Unbeknown to Arkhan, his magic in fact had saved Neferata and turned her into the first vampire. With her brother dead, Neferata took over the throne and then had Arkhan&#039;s corpse discretely but respectfully buried in the Lahmian necropolis.&lt;br /&gt;
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==As the Liche King==&lt;br /&gt;
Many years later Nagash, now secured in his northern fortress Nagashizzar, decided to take his revenge on the Priest Kings of Nehekhara. Although generations had passed, he had not forgotten his most loyal lieutenant. Knowing he would soon have need of him Nagash had Arkhan rise from his tomb and join him in the north. Once again he led his master’s forces against the united Priest Kings. During this time, Arkhan formed a bitter rivalry with W&#039;soran. The former thought the latter was arrogant, the latter thought the former was a coward. They two often argued; when they weren&#039;t disagreeing on the best way to conduct the battles, they bickered over which of them was the better wizard, which form of undeath was best or who was Nagash&#039;s favorite. Between their mutual animosity and the great leadership and military prowess of king Alcadizaar of Khemri, they were unsuccessful despite a long campaign.&lt;br /&gt;
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When Nagash enacted the first part of his Great Ritual, Arkhan commanded Nagash&#039;s undead army once more and this time easily defeated the plague riddled Nehekharans, taking Alcadizaar prisoner. Staying in Khemri to take control of Nagash’s supreme army of the whole undead Nehekharan nation when the second part of the ritual was cast, he instead was forced to flee when Nagash’s assassination left the risen kings with their own willpower. United under Settra, the wrath of the Tomb Kings was simply too great.&lt;br /&gt;
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Intent on wreaking vengeance on the living for the death of his master, Arkhan ransacked Nagashizzar (fighting his long time rival W’Soran and other returned Immortals in the process) he then turned his army towards Araby, and for generations battered its kingdoms in what Arabian chroniclers would come to call the Wars of Death. Inhabiting the desert wastes that surround Araby, Arkhan would lead his armies upon an Arabian city, razing it to the ground before withdrawing again to the deserts.  At some point Arkhan made himself a sweet new ride; a [[Awesome|flying]] chariot made from the body, wings and still beating heart of a Manticore and pulled by four skeleton horses.&lt;br /&gt;
&lt;br /&gt;
Later he established himself once again in Nehekhara in his fortess of old, the Black Tower. From here his repeated raids and incursions, while not a major threat, soon became more than just a mere nuisance. Repeatedly Settra would be forced to do battle with Arkhan and whilst he had a vastly superior sense of strategy and better troops at his command their battles always resulted in a stalemate as Settra could never hope to match the great necromantic power of Arkhan. Therefore Arkhan would submit to Settra&#039;s authority and swear fealty before once again defying him just a few short years later. This stalemate might have been broken had the other Tomb Kings assisted but Settra was too proud to ask for their help (and writer&#039;s bias ensured he forgot he could just order them to go to war) and most considered Arkhan a valuable, if untrustworthy, ally.  These constant battles against Settra did serve to improve Arkhan&#039;s sense of strategy through trial and error.&lt;br /&gt;
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Over the following centuries, Arkhan busied himself with hunting down various treasures of Nagash in order to serve his master on the day of his return. However, for some reason, he didn’t re-join Nagash when he was resurrected and engaged in his northwards campaign against Sigmar.&lt;br /&gt;
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Arkhan had for a long time foreseen the End Times coming and knew Nagash was one of the few beings who could be relied upon to defeat the Chaos Gods.  Nagash himself also recognized this threat, and fast-tracked his plans for restoration by several centuries by telling Arkhan to get to work.  In order to restore Nagash he needed to gain many of the items Nagash had imbued with his power over the years. Already possessing a number of his Nine books, Arkhan sought Nagash’s staff. By allying himself with Khalida of Lybaras to attack the vampire lord Mandregan in Sylvania, Arkhan acquired one of Nagash’s lesser staffs, and soon learned the location of his primary staff Alakanesh; Bretonnia. Though being undead and serving Nagash dulled his emotions, he&#039;s still in love with [[Queen Neferata]].&lt;br /&gt;
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==The End Times==&lt;br /&gt;
With the coming of [[The End Times]], Arkhan made his move. To try and find Nagash&#039;s staff he backed Mallobaude&#039;s coup which resulted in Bretonnia&#039;s civil war, which was a failure for Arkhan due to the intervention of the Wood Elves and the return of Giles Le Breton. Since he already had two of Nagash&#039;s books, he entered Sylvanvia seeking the rest of them, but Mannfred took exception. After an amazing duel that resulted in a stalemate, they called a truce and the two formed an alliance. After much politicking, they arranged the plan to retrieve Nagash&#039;s treasures, with him and Mannfred leading several armies. Arkhan was the one who broke them out of the Wall of Faith trapping them in Sylvania through an ancient ritual; Mannfred had the power but lacked the knowledge of how to use it. The second time Arkhan tried to retrieve the staff he had to kill Kemmler for it because the necromancer had betrayed Nagash to serve the Chaos Gods. In the battle Arkhan lost one of the few things he cared about, a zombified cat he had adopted. Despite repeated assassination attempts from Beastmen led by Malagor and Mannfred&#039;s vampire knights, Arkhan succeeded and Nagash returned to the world.&lt;br /&gt;
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During this time, Arkhan also established himself as a Hero Killer, killing Kemmler (magical duel), the Fey Enchantress (slit her throat and bled her out as the sacrifice to bring Nagash back), Eltharion (aged to dust by magic) and Nekaph (incinerated by magic). During the war for Nehekhara he took all the undead in Nagashizzar and conquered Mahrak and Quatar, [[FAIL|the latter in a big offscreen battle that&#039;s barely alluded to]]. &lt;br /&gt;
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At Khemri, he was the visible commander of Nagash&#039;s armies and managed to do alright despite being outmatched.  Eventually he was cut in half by Settra and magically smuggled Nagash into Khemri within his own body (Arkhan&#039;s bisected body was taken to ritual that was supposed to stop Arkhan from being brought back, but one of the priests was a mole for Nagash).  After the battle for Khemri ended with Settra&#039;s defeat and its destruction, Arkhan was made whole again and permitted to go to war wherever he wanted at the behest of his master once more.  Now the [[Mortarch]] of Sacrament, trading in his old chariot for the Dread Abyssal Razarak, The Doom of Traitors, Arkhan still serves Nagash with dedication in his actions... though for the first time in millennia he started having second thoughts.&lt;br /&gt;
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When Nagash entered his sarcophagus to absorb the wind of death after conquering Nehekhara, Arkhan led the undead in his absence. When Isabella and the Nameless attacked, Arkhan showed some tactical savvy and organized the defense, but was defeated after a vicious fight with Isabella and killed.  After the destruction of the Black Pyramid Nagash was furious over Arkhan&#039;s failure, but knew Arkhan was reliable and intelligent so Nagash restored him and Krell. When Nagash traveled to Athel Loren to work with the living, Arkhan was silent but snickering to himself about the irony of Nagash&#039;s situation.  Apart from some witty banter with Vlad, Arkhan is the one who speaks to the Incarnates on Nagash&#039;s behalf because Nagash doesn&#039;t want to, making Arkhan in effect the Mouth of Sauron.  After a fight with the forces of the Chaos Gods, the Incarnates and their forces are sent to Middenheim. Arkhan helps co-ordinate Nagash&#039;s army, then Throgg came with an army of monsters. Nagash told Arkhan to take two Morghast hosts and hold them until dead. When Arkhan asked for any further instructions he sensed Nagash&#039;s doubt before Nagash said, &amp;quot;DIE WELL MY SERVANT.&amp;quot; and abandoned him (to Arkhan&#039;s consternation in the gamebook, but his relief in the novel). Though it ends with Arkhan fighting, it&#039;s repeated that it&#039;s a fight he can&#039;t win.&lt;br /&gt;
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In the Lord of the End Times novel, after the Incarnates fail to stop the rift, Neferata encountered Arkhan with an unconscious Isabella. Arkhan had survived Nagash&#039;s last order and driven back the army of Chaos monsters (with the unexpected help of Settra) but he was battered. Arkhan told her that Aliathra&#039;s magic gave him a vision of a mysterious figure who could save/restore the world even after it was destroyed, and that he would help them if he could. Arkhan then showed her his slowly disintegrating hand; with Nagash&#039;s destruction Arkhan was dying as well. He bade Neferata flee and try to avoid the world&#039;s destruction, and take Isabella with her, stating he thought it was possible she could survive the end of the world. Neferata kissed him, took Isabella and fled while Arkhan tried to buy her time with his magic. As Neferata escaped, there was a last burst of purple magic and she could no longer sense him and grieved, thinking him destroyed (OTP confirmed).&lt;br /&gt;
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==Age of Sigmar==&lt;br /&gt;
With the world&#039;s reconstruction in Age of Sigmar, Arkhan&#039;s back! He&#039;s bound to Nagash and it&#039;s confirmed while Nagash exists, so does Arkhan. He fought alongside Nagash when the latter was allied with Sigmar, and followed him after Nagash&#039;s betrayal. When Nagash fell against Archaon, Arkhan led the counterattack where Nagash&#039;s body was retrieved along with thwarting the treachery of Prince Vhordai. However, the novel &#039;&#039;Nagash: The Undying King&#039;&#039; implies that he is not the same.  Now Arkhan seems to have no memory of the previous world.  One theory was that this is not the original Arkhan; either a construct made from Nagash&#039;s memory of Arkhan or another person who took up the mantle (like one of the theories about [[Farsight]] before it was revealed he&#039;s the same guy with life-stealing sword).  Now it&#039;s either he simply has a creation-of-a-new-world hangover that made him forget his previous life or [[Grimdark|Nagash stole some of Arkhan&#039;s memories]].  In the novel &#039;&#039;Soul Wars&#039;&#039;, it&#039;s confirmed that this is the original Arkhan and he&#039;s at least partially playing dumb.  He plays the loyal servant so well that the other Mortarchs, and occasionally Nagash himself, forget that he&#039;s his own person and not just a neutral avatar of Nagash.  This lets him get away with making his own moves in their endless politicking almost entirely undetected. &lt;br /&gt;
&lt;br /&gt;
Arkhan was at Nagash&#039;s side when the latter abandoned Sigmar&#039;s alliance and during the fights against the forces of Chaos.  When Nagash was killed by Archaon in the Battle of Burning Skies, it was Arkhan who thwarted Vhordrai&#039;s treacherous attempt to give Nagash to the Chaos Gods.  Arkhan defeated the vampire and imprisoned him in a gravestone sarcophagus until Nagash returned.  He also showed up in the Age of Sigmar audio book &amp;quot;The Bridge of Seven Sorrows&amp;quot; complete with a voice actor.  He&#039;d stayed in Stygx when Mannfred and the Stormcasts of the Hallowed Knights entered to find Nagash.  They are stopped at the the other side of the bridge by Arkhan and his steed, Razanak.  Arkhan called Mannfred schemer, ingrate and fearful before ordering him to leave.  Tarsus started to give his message, but Arkhan told them he knew it was from Sigmar, that Nagash didn&#039;t want to hear it or have anything to do with Sigmar and ordered the Stormcast Eternals to leave or he&#039;d be forced to kill them.  When they persisted Arkhan seemed to admire them, but still summoned seven banshees to kill the Stormcasts, staying on the sidelines until Mannfred attacked him with Arkhan fighting back with relish.  Arkhan managed to beat Mannfred back then Tarsus joined the duel and forced Arkhan onto the defensive.  Mannfred took advantage of the distraction to cut of Arkhan&#039;s sword hand, run him through and hurl him against the bridge.  Despite his injuries Arkhan wasn&#039;t vanquished, but got to his feet and explained that the entire confrontation was a test.  Shortly after Nagash himself arrived to handle the situation and Arkhan stood aside to let Nagash handle things.  &lt;br /&gt;
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Later on Arkhan inadvertently helped the Stormcast by trying to capture Mannfred while he&#039;s dueling the Relictor Ramus.  Mannfred fled and Arkhan claimed to have a message from Sigmar.  &lt;br /&gt;
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He was also present with the third meeting of the Stormcast Eternals seeking Nagash&#039;s help, where he pretended to lose control of a terrorgheist as part of a test Nagash had for them.  Later, Arkhan provided undead reinforcements when they went to thwart Mannfred&#039;s latest schemes.  After pushing back the forces of Chaos, Arkhan was put in charge of gathering gravestone for Nagash&#039;s Great Black Pyramid.  During this time, Arkhan&#039;s revealed to have his own plan to deal with Chaos.  Arkhan was trying to use the renewed conflict between Ayr and Shyish to manipulate both Nagash and Sigmar into joining forces against Chaos, as he figured that after the two gods slap each other around a bit and vent their anger that they&#039;ll eventually kiss and make up enough to unite against Chaos again (which is lampshaded by Mannfred).  Arkhan correctly surmised that the Chaos Gods would only take the renewed conflict between them as a moment to strike again after their defeats in the realmgate wars and noted that the Pantheon had made their biggest gains against Chaos when united.  One gets the impression that since becoming undead Arkhan would&#039;ve been quite the noble and clever hero if he wasn&#039;t loyal to [[Nagash|an omnicidal sociopathic god]].  With the completion of [[Ossiarch Bonereapers|Nagash&#039;s latest pet project]], Arkhan has been given an entire legion of Bonereapers for his use, the magic-resistant Null Myriad.&lt;br /&gt;
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==On the Tabletop==&lt;br /&gt;
===As a Tomb King===&lt;br /&gt;
Arkhan&#039;s a spellcaster, first and foremost. Though he can only use spells from the Lore of Death, his copy of the Liber Mortis makes him a level 5 caster (though he loses a level, and thus a random spell, if it ever gets destroyed), and his Staff of Nagash lets him convert three dispel dice from one turn into three fresh power dice in the next turn. Like a Tomb King, he has the Nehekharan Undead, Flammable and &amp;quot;The Curse&amp;quot; special rules.&lt;br /&gt;
&lt;br /&gt;
Fluffwise, Arkhan&#039;s supposed to be good in melee as well as a caster, and his Tomb Blade of Arkhan, which restores wounds to a unit he&#039;s with for each unsaved wound he inflicts on an enemy unit, would seem to support this. Statwise... not so much. At Strength and Toughness 5 and with 3 Wounds, he might seem survivable, but with only light armor for protection and a Weapon Skill of only 4, backed by three Initiative 3 attacks, it really isn&#039;t worth it. Especially not when he costs 360 points, takes up a Lord slot, and can potentially be your Hierophant.&lt;br /&gt;
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If you feel you really need the magical offense, he&#039;s not a bad choice in a higher value game, but making him your Hierophant is a pretty bad move, since he can&#039;t use any of the Lore of Nehekhara spells that a Hierophant is supposed to use. He&#039;s also got the option to ride a flying chariot; using it is inadvisable.&lt;br /&gt;
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===As Mortarch of Sacrament===&lt;br /&gt;
So, how does Arkhan change in the [[Undead Legion]]? He costs 650 points, loses Flammable, loses the Curse, is a Monster (Special Character), and has gained +1 Toughness, +5 Wounds and +4 Attacks. His Tomb Blade now only restores his own health and he&#039;s traded the Liber Mortis and Staff of Nagash for the Staff of Spirits, which operates much the same as his old staff (can sacrifice two Power Dice in one magic phase and then apply them to a spell in the next magic phase). He can Fly, is a Large Target, causes Terror, is Undead, rolls a D6 at the end of any Close Combat phase in which he&#039;s caused a Wound and recovers a lost Wound of his own if he rolls a 6, he reduces the wounds he suffers due to Unstable by -1 (in addition to any other modifiers), can march as normal, and doubles the points worth of models he summons when casting spells from the Lore of Undeath, including the additional points generated by Raise the Dead counters. He&#039;s a level 4 caster who can generate any combination of spells he wishes (that is, four from one, or two from each, or three from one and a fourth from the other) from both the Lore of Death and the Lore of Undeath. If this makes him sound like a mini-Nagash, that&#039;s because he pretty much is - While [[Nagash]] is awesome and can do awesome things, he&#039;s 1000 pt, so Arkhan is like a budget version of him, with lesser, although still powerful versions of his abilities. Take him if you don&#039;t want [[Nagash]] to fill up half your army and when you want room for other dudes and dudettes.&lt;br /&gt;
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== In Total War Warhammer == &lt;br /&gt;
&lt;br /&gt;
He&#039;s finally in a video game!  Added with the Tomb Kings expansion DLC for Total War Warhammer II, Arkhan the Black is the odd duck out of the playable tomb kings. He plays much more like one of the bad guy factions such as the Vampire Counts, Greenskins, Dark Elves, Skaven, or one of the three Chaos factions in that you&#039;re really not going to be doing a lot of diplomacy. All of the other Tomb Kings dislike you and you&#039;re almost certainly going to ruffle the feathers of Kroq-Gar, Teclis, Thorgrim, and Skrolk due to your proximity. Your only half-way decent relationships are with the Vampire counts; two of whose factions are squatting in Nehekharan territory you&#039;d probably want for yourself, the Greenskins who should probably never be trusted, the Vampire Coast who are mostly out for themselves, and maybe the Dark Elves won&#039;t totally hate you but you have little reason to interact with any of them besides Lokhir anyway.&lt;br /&gt;
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In exchange for having most of the factions near him being hostile to him, you get to patch some holes in the Tomb King Roster with Dire Wolves, Felbats, Crypt Ghouls and breaking the mould of kind of meh early game trash fodder; FUCKING HEXWRAITHS.  Probably a bit underwhelming all things told as he&#039;s still lacking in what the Tomb Kings are really missing; an air game which could be provided by Vargheists and Terrorgheists, on demand healing from mortis engines, necromancers, the lore of vampires, or corpse carts, and anti-armour infantry in the form of cairn wraiths or great weapon grave guard but hey; take what you can get. Arkhan himself though is a pretty powerful lord who&#039;s actually quite strong in melee, gets access to a spooky looking floating chariot to ignore most terrain penalties (possibly the aforementioned manticore chariot), and perhaps most importantly gets access to the lore of &amp;lt;s&amp;gt;cheese&amp;lt;/s&amp;gt; death.  &lt;br /&gt;
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If there is any down side to him, it&#039;s that CA went with the most gravelly voice actor one could imagine and changed his appearance slightly to still have some dessicated skin clinging to him instead of his canonically completely flesh stripped bones. However, he provides a fun campaign for either the Vortex or the Mortal Empires maps and given that if you&#039;re playing Arkhan you probably don&#039;t give a shit about diplomacy anyway, feel free to gank whomever&#039;s got the Sword of Khaine before going apeshit bananas with the sword of murderfuck and laugh as you basically delete any unit you charge with him and smiting any fools who aren&#039;t dead yet with either the purple sun of xerus or the sword of khaine&#039;s vortex.  So far, Arkhan equipped with the Sword of Khaine is the closest you can get to the experience of playing as Nagash himself.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Arkhan_older_picture.png|Arkhan the Black [[Old School Roleplaying|back in the day.]]&lt;br /&gt;
File:Arkhan the Black&#039;s old model.jpg|Arkhan&#039;s first model (surprisingly less derpy than [[Nagash|his master&#039;s original model]]).  Seems to wear a commissar cap and sport the 8-pointed Icon of Chaos on his staff.&lt;br /&gt;
File:Arkhan2.jpg|Posing for his End Times photo.&lt;br /&gt;
File:Arkhan the Black new model.jpg|Arkhan&#039;s badass new model.&lt;br /&gt;
Image:Nef+Ark.jpg|Arkhan&#039;s dream, a reality as of the End Times &amp;quot;Kiss me you magnificent bastard. Give me your bone!&amp;quot;&lt;br /&gt;
File:Arkhanageofsigmar.jpg|&amp;quot;The more things change, the more they stay the same.&amp;quot;&lt;br /&gt;
File:Arkhan Total War.jpeg|Now in digital form.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Tomb Kings}}&lt;br /&gt;
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[[Category:Undead Legion]]&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Ossiarch Bonereapers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Queen_Khalida&amp;diff=393049</id>
		<title>Queen Khalida</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Queen_Khalida&amp;diff=393049"/>
		<updated>2020-09-09T15:38:57Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* Death */&lt;/p&gt;
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&lt;div&gt;[[Image:High Queen Kahlida.jpg|right|thumb|300px|So badass, she kept the Tomb Kings relevant during their darkest days on the tabletop.]]&lt;br /&gt;
{{Topquote|Revenge is an act of passion; vengeance of justice. Injuries are revenged; crimes are avenged.|Samuel Johnson}}&lt;br /&gt;
&lt;br /&gt;
An [[Tomb Kings|Undead Egyptian queen]] in the [[Warhammer Fantasy]] setting, a [https://en.wikipedia.org/wiki/Hatshepsut Hatshepsut] expy (minus the animosity to other Pharaohs) to Neferata&#039;s Cleopatra expy,  and one of the closest things there is in the Grimbrightness of the [[End Times]] to a Lawful Good character. &lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
===Life===&lt;br /&gt;
Thousands of years ago, shortly after the first fall of [[Nagash]], High Queen Khalida Neferher was the ruler of Lybaras, one of the most powerful provinces of [[Nehekhara]]. Lybaras was somewhat of a combination of real world Alexandria as a learned coastal city with ample oasis locations making travel somewhat easy (during the era of the living), and Thebes with its location and connection to the Valley of Kings analogue (which goes by the same name) with its resurgence of religion due to a unique (and statuesque)  monarch. Its only true neighbors were Lahmia (whose ruling family was closely related to Lybaras monarchs and thus were likely in the past controlled by one king) and stretches of jungle occupied by tribal humans and [[Lizardmen]] to the south. It was only connected to the rest of Nehekhara by a narrow pass through the mountains that contained a massive necropolis city, with Mahrak at one end (on the same side as Lybaras) and Quatar on the other. &lt;br /&gt;
&lt;br /&gt;
Khalida is notably one of the few Tomb Queens. Her cousin, [[Queen Neferata]], had no legitimate claim to rule and used her idiot brother as a pawn until she had secured herself by converting all possible contenders to the throne to vampirism and loyal servitude under her. Khalida on the other hand was accepted with full legitimacy, and never married (unlike historical analogues who ruled through husbands or in the place of their sons too young to take the throne).  &lt;br /&gt;
&lt;br /&gt;
Under Khalida&#039;s rule Lybaras became a bastion of learning and faith, with the citizens building the first and greatest animated statues and clockwork servants as well as utilizing airships for travel (yes, ancient Egyptian steampunk plus polytheistic priest-wizards). While most Tomb King Ushtabi are merely [[Necrons|robotic emotionless slaves]] or parodies of past rulers or gods, Khalida&#039;s were as intelligent and eccentric as any court sycophant (insert your own joke here, they&#039;re all good and Khalida made a few in her day).&lt;br /&gt;
&lt;br /&gt;
Khalida was highly spiritual, and reestablished worship of the goddess Asaph as Lybaras&#039;s main deity by establishing a massive temple palace dedicated to her, from which Khalida ruled. &lt;br /&gt;
Khalida&#039;s leading style was apparently that of a paladin, being a wise judge who lived according to a strict code of conduct and had at some point made a name for herself on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Death===&lt;br /&gt;
Lamashizzar&#039;s death caught the attentions of every Nehekhara rulers. They attend Lamashizzar&#039;s funeral just so they could discuss politics. Khalida [[Sisters of Battle|at that time when comparing to her younger self has a rather masculine appearance for a strong woman that do whatever she wants]]. She has a scar on her face, bearing Rasetra warpaint on her right neck side, her skins darkens, muscular bodies and her hair is now but multiple braid tucks in one golden hoop. To the Nehekharan&#039;s royal families, Khalida is a tainted existence, yet she was loved by her citizens in Lybaras.&lt;br /&gt;
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After a feast of Cathayan seafood Malatang (seafood boiled using various chili spices from Cathay, so close enough) at Lahmian garden, Neferata tried to control her fellow Nehekharan kings and queens with the promise of rebuilt their destroyed cities and temples (thank you Nagash) with additional 10000 gold each year. While every other rulers were busy drooling over Neferata&#039;s wonderful promises, Khalida suddenly called out her bullshit for embracing Nagash&#039;s dark power, which she had heard from a young woman named Aiyah (a servant from Lahmia that Arkhan roped into helping his ritual to resurrect Neferata after her brother poisoned her).&lt;br /&gt;
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Khalida then challenged Neferata to a duel and the rest should be history. Neferata ended up killing Khalida with her surprise vampire strength during the duel. There is also a hilarious scene where Abhorash is concerning whether Neferata had any sword training at all, as well as telling her the importance of using a metal sword or bronze sword in a duel.&lt;br /&gt;
&lt;br /&gt;
Although Khalida hates Neferata, Neferata did not hate Khalida (she might have even loved Khalida too much with some incestuous overtones). Neferata was saddened by the sight of dying Khalida that she tried to her into a vampire using the blood on her lips, but Khalida was too far gone to turn into one.&lt;br /&gt;
&lt;br /&gt;
Please note that the rulebook claimed Khalida cried out to Asaph, who turned her blood into venom to prevent vampirism taking hold. But the novel stats that Asaph did jackshit like pretty much the rest of the Nekhekara pantheon throughout the story (given none of them even try to prevent Nagash doing evil shit or vampire doing vampire thing) so, retcon aside, the aforementioned story is just a cover up story much like Lahmanshizzar&#039;s cover up story (the one where he spear (dragon staff bullet) to Arkhan&#039;s heart and rendered him immobilized).&lt;br /&gt;
&lt;br /&gt;
Khalida was given a burial elaborate even by Nehekharan standards.  Her funeral mask was fashioned like clothing to be worn to cover her bloodless face.&lt;br /&gt;
&lt;br /&gt;
Khalida was deeply remembered by many people in Nehekhara to the point that a girl belonging to a nomadic desert tribe was named after her; she also shared the similar interest in hawk hunting and other tomboy things Khalida and is also interested in scholar thing. Alcadizzar wed her and thus allow her to become the (last) queen of Khemri. This Khalida is known for accompany with Alcadizzar on the chariot in battle, even once shot and killed a vampire with an arrow before it could ever hurt his husband. Sadly, she like pretty much rest of the Nehekharans died in Nagash&#039;s bloody plague, but she held on to the bitter end longer than her two children. She was given a cremation upon her death since Khalida and pretty much like her tribesman scoffed at the notion of entombment (something Alcadizzar came to regret given his beliefs and customs).&lt;br /&gt;
&lt;br /&gt;
===Rebirth===&lt;br /&gt;
After Nagash&#039;s &amp;quot;FUCK YA&#039;LL MEATBAG MOTHERFUCKERS&amp;quot; spell, Khalida arose with the rest of the Tomb Kings. While her predecessors fought over the main palace of Lybaras, Khalida and her &amp;lt;strike&amp;gt;sassy gay friends&amp;lt;/strike&amp;gt; sapient Ushtabi strode to the temple of Asaph where she took her throne and began planning for her only defining character traits other than Lawful Good; her goal of of wiping out all [[Vampire Counts|sabertooth motherfuckers]], with cousin Nef at the top of the hit list. &lt;br /&gt;
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A bit later, [[Settra the Imperishable]] arose and slapped the shit out of the rest of Nehekhara, demanding tribute and taking their titles away just to remind them who&#039;s the big daddy on the block. Since he&#039;s a cool guy, he first sent an emissary to Khalida asking for her vow of loyalty.  It went around her mummified head, and when she decided it had nothing to do with killing Vampires and thus didn&#039;t really matter she sent a message back saying she was down with the Set-man.  &lt;br /&gt;
&lt;br /&gt;
After that point is a gap in fluff. We know all of jack shit about what she was doing, other than the vague &amp;quot;she killed a lot of Vampires&amp;quot;. At one point she hires [[Gotrek &amp;amp; Felix]] to kill a Vampire for her and paid them well for their efforts, so she&#039;s clearly more willing to make friends with the living than most skin-envious Tomb Kings.  It also mentions that she and Neferata have an on-going side project of trying kill each other, with the former being more hands on and the latter sending a ton of vampire assassins.&lt;br /&gt;
&lt;br /&gt;
At another point Settra tasked her to keep out a vigil for the return of [[Nagash]] by taking up position close to Nagasshizar, which she gladly did... A bit too gladly, even, because she refused to hand over the position when her time was up (since it was a convenient place to look out for vampires as well).  Settra wasn&#039;t entirely happy with this, but when his envoy came back telling him that she was &#039;&#039;really, really good&#039;&#039; at her vampire-kicking job he demonstrated he was a gentleman on top of a boss and just let her have her fun.&lt;br /&gt;
&lt;br /&gt;
Thanks to the death mask her followers made of her, she is the only Tomb King whose face can still be recalled with clarity (barring any who had statues, Ushtabi, or Sphinxes in their own likeness that survived the ages). In older lore a phantasm of her skin, unnaturally white as marble, would appear while in battle only for her to become a mere skeleton again in times of peace.  She also had some semblance of flesh in her first incarnation, which could heal in battle and was as hard and pale as marble.  Both pieces of lore were retconned later, replaced by the golden death mask which is cracked on one side and which she wears at all times.  She still has the blessing of Asaph that the talons she wears as weapons can envemonate anyone she strikes with them, and she&#039;s supernaturally fast to the point that she can outmatch elves.&lt;br /&gt;
&lt;br /&gt;
===The End Times===&lt;br /&gt;
Khalida accompanied Settra in his massive bone torpedo at Nagash.  During this time, Khalida went to Lahmia to stop Neferata from claiming it and kill her.  The two met and engaged in a fight to the death, where Khalida gained the upper hand, much to Neferata&#039;s horror.  Before Khalida could kill Neferata there was a storm of dark magic that bore them apart, with Neferata fleeing.  After Settra&#039;s defeat, Lybaras was destroyed with all the other cities of Nehekhara.  Khalida was presented with two options; become a Mortarch alongside cousin Neffy, or get her body destroyed and tossed into the desert to listen to Settra rant about how awesome he was forever. &lt;br /&gt;
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After she considered resisting Nagash, Khalida chose the former, and became a leader in Nagash&#039;s [[Undead Legion]] mostly out of a desire to kill Neferata during the chaos (pun) of the End Times.  She partook in the defense of the Black Pyramid, being the most competent Tomb Kings faction leader present (she was also name-dropped by Mannfred - at Arkhan&#039;s &amp;quot;request&amp;quot; - to persuade Neferata to help defend the Black Pyramid).  Her forces engaged the Nurglite daemons and undead, holding the line until the trickery of Isabella and the Skaven led to the Black Pyramid&#039;s destruction. When the end of the world finally came, Khalida was manning a fortress with her mix of Nehekharan and Old World Undead. The terrified remnants of humanity and the Halflings fled to her for refuge, and at her command the Undead parted to allow the frightened mortals into her castle, then stood at attention to defend the last life on the planet as long as possible.  Khalida merely sat atop the battlements with Lahmian Vampires as Neferata fled from [[Arkhan the Black|Arkhan&#039;s]] last stand with the unconscious [[Isabella von Carstein]]. As the wave of blackness consumed the world, Khalida and Neferata held hands and commanded their forces to keep Chaos away as long as possible.&lt;br /&gt;
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This was Khalida&#039;s final moment, as she and all other Tomb Kings did not survive the transition to [[Age of Sigmar]]. Isabella likewise perished, although Neferata survived into the new setting to be the plotting voice of rationality in the Death faction.  Unconfirmed reports that Tomb Kings fans have taken to sending live poisonous snakes to Games Workshop HQ have been trickling in since.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
Along with Settra, Khalida was the only thing keeping Tomb Kings competitive after the split between Vamp Cunts and the glorious battalions of bone of the Tomb Kings. To the point that events barring named characters put the TK somewhat on par with [[Beastmen]] and the pre-update [[Wood Elves (Warhammer Fantasy)|Asrai]]. &lt;br /&gt;
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When fielding Khalida with Skeleton Archers, she grants her Asaph-blessed powers to them. What does that do?&lt;br /&gt;
HEAT SEEKING ARROWS. The arrows ignore penalties, like cover (making her yet another character from Fantasy who could take over 40k). They&#039;re still weak mosquito bites, but some of those shots can be made poisoned and therefore  actually dangerous. Actually all of the Tomb Kings Arrows where always hitting on the units base BS. No penalties or benefits whatsoever. Khalida only gave them poisoned on top of that.&lt;br /&gt;
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With Khalida&#039;s joining the Undead Legion, Vampire Counts now have access to not only ranged attacks, but ranged attacks only third to High Elf Sisters of Avelorn and Dwarf Cannons in desirability. &lt;br /&gt;
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For a Khalida themed list, leave the Chariots at home and load up on Archers and constructs, with ample Priestly representation. Skull Catapults aren&#039;t her style as dead Vamps make better pigment than ammunition and she could give less of a fuck about the living or her skeletal peers. When playing Undead Legion, avoid excessively &amp;quot;Vampire&amp;quot; options and lean closer to Ethereal or Skeleton model choices unless you want to Egypt-up something, for example replacing the Coven Throne ladyvamps with skeleton priests/priestesses as some kind of mobile Lybaras Casket of Souls-style relic.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:High Queen Khalida GW.jpg|High Queen Khalida&#039;s legit model, and &#039;eavy Metal paintjob. But to be fair the model is notoriously difficult to do well.&lt;br /&gt;
Image:High Queen Khalida GOOD.jpg|The same model, painted by someone who knows what they&#039;re doing.&lt;br /&gt;
Image:Khalida Paint Best.png|Hail to the queen, baby. &lt;br /&gt;
Image:Khalida Chokes A Tick.png|Khalida is also a medical genius.  Observe her skillful tick removal service. &lt;br /&gt;
Image:TOOOOMB QUEEN ALIVE.jpg| &lt;br /&gt;
Image:Gotrek &amp;amp; Felix-The Serpent Queen.jpg|Khalida from the Gotrek and Felix series. She doesn&#039;t actually fight them though, never trust the cover.&lt;br /&gt;
Image:Khalida Book Clear.jpg&lt;br /&gt;
Image:Khalida Action Figure.jpg|Khalida is, to date, the only Warhammer Fantasy character to have an action figure (even if its just a fanmade one). &lt;br /&gt;
Image:Khalida Bust.jpg|Khalida cracking a smile.&lt;br /&gt;
Image:Khalida Comic.png|Ah, if only we could get an awesome Heavy Metal style Queen Khalida comic where she steals [[DOOMRIDER|Doomrider&#039;s]] bike and hunts Blackula. &lt;br /&gt;
Image:Lybaras.jpg|The Temple of Asaph in Lybaras in the present day ([[The End  Times|The End Times]] nonwithstanding)&lt;br /&gt;
File:Khalida Total War.jpg|Khalida in Total War Warhammer.&lt;br /&gt;
File:IguwrX7 - Imgur.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:Tomb Kings}}&lt;br /&gt;
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[[Category: Undead Legion]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Alith_Anar&amp;diff=41438</id>
		<title>Alith Anar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Alith_Anar&amp;diff=41438"/>
		<updated>2020-09-09T14:43:49Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* Past */&lt;/p&gt;
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&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
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{{Topquote|Fear the shadow, fear my name, ALITH. ANAR.|&amp;lt;s&amp;gt;Dylan Sprouse&amp;lt;/s&amp;gt; Alith Anar}}&lt;br /&gt;
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[[Image:Alith Anar white hair.PNG|450px|thumb|right|No running in my Nargarythe.]]&lt;br /&gt;
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&#039;&#039;&#039;Alith Anar&#039;&#039;&#039; is a [[High Elves (Warhammer Fantasy)|High Elf]] lord and the last of the Nargarythe noble bloodline in [[Warhammer Fantasy Battle]]. Also known as &#039;&#039;&#039;The Shadow King&#039;&#039;&#039;, he is the representative for the High Elf kingdom of [[Ulthuan|Shadowlands, formerly known as Nargarythe]], a Kingdom known for being: the former home to [[Malekith]], the place housing Aenarion&#039;s bloody pimp mansion and Khaine&#039;s sword shrine, being the birth place of the Dark Elves and the only wasteland on Ulthuan. (AKA. a really nice place to spend your vacation.) As the last and only ruler of Shadowlands, Alith Anar is restless, ever seeking vengeance against Malekith and his Dark Elves for what they did to his homeland, to the point he had his agents and what remains of his people torture and murder any Dark Elves they could find. He excels in guerrilla warfare to the point that even Eshin Skavens have hard time fighting him as well as having shooting skills that would make [[Wood Elves|Way Watchers]] drool over. Said shooting skill is boosted by a godly bow offered by the godness Lileath, which it is powerful enough to be considered a bolt thrower.&lt;br /&gt;
&lt;br /&gt;
== Past ==&lt;br /&gt;
An only child of the Anar family, Alith and his family were once the greatest supporters of Malekith, to the point of being willing to fight [[Morathi]] to help him retake Anlec.  During this time Alith was betrothed to the daughter of another noble family, until they threw their lot in with Morathi and the Pleasure Cults (Alith later figured out that she&#039;d never loved him... kinda obvious since the gestures of affection were one-sided).  Alith first showed his cleverness and skill by disguising himself as a yuppie from Chrace and infiltrating the servants of the Phoenix King&#039;s court to sceretly petition him face-to-face on behalf of the Anars (though getting this close involved help from the head chef&#039;s daughter, who Alith had a thing with).  After Bel-Shannar&#039;s death and the massacre at Asuryan&#039;s shrine, Alith headed back home to consolidate with his family, but none of them knew Malekith was the instigator of both and conspiring with Morathi.  Things got worse as every pro-Phoenix King Elven citizen on Nargarythe became the first to suffer Malekith&#039;s violent cry fest. &lt;br /&gt;
&lt;br /&gt;
At the Battle of Dark Fen, many Nargarythe people loyal to the Phoenix King stood against a host of Dark Elves. Although they were outnumbered, Eothlir - Alith Anar&#039;s father, was a [[Creed|tactical genius]], such that he outmaneuvered and killed as many Dark Elves as he could with his little forces.  Yet they were merely stalling for time against their inevitable defeat, where Eothlir was torn to shreds by a Black Dragon and the loyal Elves were slaughtered with few survivors (Eoloran - Alith&#039;s grandfather and Eothlir&#039;s father - was captured and imprisoned in Anlec, with Morathi threatening to let daemons feast on the souls of other captives if he left his cell).  After Alith Anar led what remained of the survivors back to their homes, they found their homes in ruins with many innocents dead; a sight that [[rage|upset]] them to the point they started to [[rip and tear]] any Dark Elves they could find (though before this Alith [[Grimdark|considered suicide before remembering anger was more useful than despair]]). Alith Anar led his Shadow Warriors in many ambushes against Malekith&#039;s, and he was so effective at it that Caledor the Conqueror thanked Alith Anar in person after that one battle where they destroy many of the Dark Elves&#039; reaper bolt throwers from behind.&lt;br /&gt;
&lt;br /&gt;
After the Sundering turned Nargarythe into a Skaven vacation hot spot with Malekith, Morathi and the remaining Dark Elves fleeing to Naggaroth, many surviving loyalist pleaded for Alith Anar to become their king, and swore a blood oath that they would not rest until Malekith and his Dark Elves were dead.&lt;br /&gt;
&lt;br /&gt;
== End Times ==&lt;br /&gt;
The End Times must&#039;ve done his head in.  Initially he did his anti Dark-Elf thing, but was really caught off guard by Caledor&#039;s leaders siding with them.  In response, he declared Nagarythe was team Switzerland and sent away any messengers from Tyrion or Malekith (the latter by shooting them), limiting his forces to looking after High Elf refugees fleeing the war.   Alith did make one major mistake, though; at the battle where Tyrion drew the Sword of Khaine, Alith crippled Malekith&#039;s dragon with a bowshot, which unintentionally gave Tyrion the opening he used to get the sword.  To be fair Alith had no idea what was happening, and probably figured Malekith was trying to get the sword.  His response to finding out Malekith became Phoenix King wasn&#039;t shown, but [[Rage|it&#039;s pretty easy to guess]].  Alith Anar tried to finish Malekith after Tyrion wounded him, but Teclis used his magic to shift the arrow so it hit Tyrion and knocked him back so the former could escape.  &lt;br /&gt;
&lt;br /&gt;
When Tyrion drew the Sword of Khaine, Alith noticed Tyrion was becoming less a noble hero and more like Malekith which made him doubt his neutrality, but Malekith was still on his kill list.  During the final battle at the Vortex, Alith showed up again and, convinced that Tyrion was evil, killed the latter before he could strike down Malekith… which he promptly followed up by &amp;lt;s&amp;gt;tea-bagging the dying Malekith&amp;lt;/s&amp;gt; shooting Malekith to make sure he died too... which would&#039;ve worked if not for Teclis making him the Incarnate of Shadow.  Later, Alith came face-to-face with Malekith for the first time in millennia in Athel Loren.  Alith told Malekith that since killing him is now off the table with Chaos wrecking the world, the pain from the arrowhead in Malekith&#039;s chest will be his new punishment for all he&#039;s done... adding that if Malekith goes back to being a tyrant, he&#039;ll be right back on Alith&#039;s kill list.&lt;br /&gt;
&lt;br /&gt;
== Dark Elves trolling == &lt;br /&gt;
Ever since the sundering, Alith Anar and his warriors have done nothing but fucking with Dark Elves, killing trespassers and being total loners among High Elves. One could say it is thanks to him that Dark Elves&#039; are having trouble invading after the embarrassing atrocity that is the [[War of the Beard|war of the beard or whatever vengeance those hairy short footer like to call it]] which gravely weakened the High Elves military to the point every Elf had to join a militia group to make it up. What&#039;s important is how Alith Anar is so good at trolling the Dark Elves that it made Loec, the trickster god, watch the ever living shit out of his every actions. Here&#039;s a list of things every High Elves should learn from him:&lt;br /&gt;
* Repeatedly disguising their warriors as Dark Elves to terrorize their armies and already chaotic capital city without giving a shit about its assassins, witch elves, monsters and sorcerers.&lt;br /&gt;
* Disguise himself to infiltrate one of Malekith&#039;s orgy parties, where he danced with Morathi (without her recognizing him) and stole both the Stone of Midnight (Aenarion&#039;s wedding gift to Morathi) and the High Prince&#039;s crown of Nagarythe (that Malekith took with him and was later renamed the Shadow Crown).&lt;br /&gt;
* When he found out Malekith was the bad guy, he essentially spat in his face and used the crown&#039;s time-stop ability (more on that below) to escape.&lt;br /&gt;
* Tricked the Witch Elves pursuing him into killing themselves by mixing poison into their berserker potions.&lt;br /&gt;
* After the Battle of Griffon Pass, he captured seven hundred Dark Elves and had them nailed high upon the white cliffs overlooking the narrow valley, where they hung until they died, and then their corpses hung for years afterwards until their flesh rotted and their bones tumbled into piles beside the road.&lt;br /&gt;
* Make other Dark Elves so afraid of uttering his name that not even Malekith is safe from this.&lt;br /&gt;
&lt;br /&gt;
== His broken wargear ==&lt;br /&gt;
* Stone of Midnight - The aforementioned jewel Aenarion gifted to Morathi, it cloaks its user in shadow.&lt;br /&gt;
* Shadow Crown - The aforementioned Nargarythe crown. [[JoJo&#039;s Bizarre Adventure|It allows the user to stop time by utter &amp;quot;NARGARYTHE&amp;quot;]] (albeit very temporarily). &lt;br /&gt;
* Moon Bow - The aforementioned bow gifted by Lileath that could act as a miniature bolt thrower. It is however debatable that Lileath actually came down to give it to Alith Anar or else it could have broken her father&#039;s law (in the novel Lileath gives Alith visions that enable him to locate the bow).&lt;br /&gt;
&lt;br /&gt;
== [[Total War: WARHAMMER]] and Dylan Sprouse ==&lt;br /&gt;
He is featured in Total War: WARHAMMER as a FLC lord in the Queen and the Crone patch. He led the faction called Nagarythe and is an unique lord whose play style focus on killing Dark Elves and assassinating Dark Elves agents on the campaign map. His army also gets to ambush his enemies&#039; and Dark Elves&#039; army on attack and having accessed to a unique stance called &amp;quot;Shadow Realm&amp;quot; that lets his army bypass terrain and remain hidden. This makes him the most cunning High Elves EVER, so that he is sometimes mistaken for an Eshin Skaven lord, the fact his faction is suitable to settlement in wasteland climate reinforce this, YES-YES. In combat, his Moonbow has the power of bolt thrower and has a special attack that deals a lot of damage to anything it targets. He is also the first lord with the ability to create a clone decoy of himself. Yes. Alith Anar has master [[Clan Eshin|Nippon&#039;s shadow clone jutsu without ever going to Nippon]]. The said ability is hilarious useful to bait artillery fire and tarpit enemies cavalry but unable to deal any damage. It is however a shame that his crown doesn&#039;t actually stopped time.&lt;br /&gt;
&lt;br /&gt;
What&#039;s really interesting is his VA, Dylan Sprouse, whom you Disney viewers known as Zack from [[what|The Suite Life of Zack &amp;amp; Cody]]. Dylan also expressed his love at Alith Anar for being his favorite High Elves and even once expressed a desire for playing the role of Felix in a potential Gotrek and Felix movie adaptation. Nuff said, Alith Anar&#039;s reputation just got a bit less edgy and grim, and is now the butt of that Disney show joke on the internet. As of Dylan&#039;s recent work in the vidya gaem known as [[weeaboo|Kingdom Hearts 3: remind]], Alith Anar is also this Japanese Yozora guy, some final fantasy main character lookalike.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Alith anar mini.jpg|His miniature&lt;br /&gt;
File:Alith anar skill poster.jpg|Now in [[Total War: WARHAMMER]]&lt;br /&gt;
File:Alith Anar T pose.PNG|Alith Anar, T-Posing to assert his dominance over the Dark Elves and Malekith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;br /&gt;
&lt;br /&gt;
[[Category: High Elves]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eltharion&amp;diff=197401</id>
		<title>Eltharion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eltharion&amp;diff=197401"/>
		<updated>2020-09-09T14:35:11Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* The Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Eltharion the Grim 2.jpg|thumb|400px|High Elf Batman. &amp;quot;WHERE&#039;S GROM?!?&amp;quot;]]&lt;br /&gt;
{{topquote|A man that studieth revenge keeps his own wounds green.|Francis Bacon}}&lt;br /&gt;
&lt;br /&gt;
{{topquote|In the end, the only good goblins are the ones who never come out of their holes|[[Goblin Slayer]]}}&lt;br /&gt;
&lt;br /&gt;
Eltharion, known either as &amp;quot;the Blind&amp;quot; or &amp;quot;the Grim&amp;quot; depending on if you&#039;re going by pre or post retcon fluff, is a named character from the [[Warhammer Fantasy]] universe in the [[High Elves (Warhammer Fantasy)|High Elves]] army. He is the Prince (AKA governor) of the kingdom (province) of [[Ulthuan|Yvresse]], which is perhaps the most fucked up and depressing place in the world you can be in charge of short of taking a trip through the Warp to the 41st millennium. &lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Eltharion grew up a privileged Prince groomed for his position with ample training at the hands of Sapherian historians and tacticians including Loremaster Belannaer, and schooled in the arts of war expected of a warrior of the High Elves including archery, fencing, and mounted combat. His homeland, one of the less populated kingdoms in the modern age which had nonetheless held onto its heritage as the cultural and commerce center of the eastern lands of the Elves, was continually covered in fog and had a brisk coolness in the air compared to most of the rest of Ulthuan which was in a state of perpetual summer climate. In these conditions Eltharion was toughened, learning about survival and the importance of community in a hostile land.&lt;br /&gt;
After becoming a full grown &amp;lt;strike&amp;gt;man&amp;lt;/strike&amp;gt; elf, he set about recapturing the lost glory of the Yvressians with a spectacularly arrogant goal; invade [[Naggaroth]]. To everyone&#039;s surprise however, he actually had a fucking PLAN to do so other than &amp;quot;Be more fabulous and pray to Asuryan&amp;quot; which had been the keystone of every prior attempt. His strategy was disrupting the messages of the Dark Elves by using his light cavalry and rangers to nail any dispatches for aid that were sent which ensured every attack was against an unsuspecting foe, as well as utilizing infiltration methods to weaken the defenses of the Dark Elves.&lt;br /&gt;
&lt;br /&gt;
He was poisoned during a raid against the captial city - Naggarond itself, forcing him and his troops to flee.  While he lay dying he was visited by the spirit of his dead father who told him that a [[WAAAGH]] had done the impossible and landed on the shores of Ulthuan, desecrating [[Waystone|Waystones]] and slaughtering everyone within reach including himself.  Tor Yvresse had been completely destroyed and it was time to kick ass and take names. He awoke fully healed from his wounds, and got his army to immediately rush home to Ulthuan. &lt;br /&gt;
Once there, he gathered as many troops as he could from the rest of Yvresse and marched on the capital. There, he found that the [[Orcs &amp;amp; Goblins|Goblin]] named [[Grom the Paunch|Grom the Paunch of the Misty Mountain]] had sent his shamans into the tallest tower in Tor Yvresse for unknown reasons. Riding his personal Gryphon companion Stormwing and bringing two Mages with him, he entered the tower. The spell that the Shaman was casting backfired, and Eltharion used his adept knowledge of magic to attempt to dispel the misfire effect. He received a vision while doing so, although what it entailed was never revealed by him to anyone. He exited the tower alone and from that point on never smiled, never joked, and was cold and strict while before he had been a class clown (according to Tyrion&#039;s sad recollections of their boyhood adventures). &lt;br /&gt;
At some point after the battle he captured Grom, tortured him, chopped him into tiny pieces, and fed him into a magical furnace from which the magically regenerative Goblin couldn&#039;t recover (this was revealed by author [[Josh Reynolds]], and since there is no official end to Grom this is the closest we get).&lt;br /&gt;
Shortly after the battle subsided, the armies of [[Finubar the Seafarer|The Phoenix King]] finally arrived to assist him. He told them to fuck off, swearing that Yvresse would stand by itself from then on as the &#039;ardiest kingdom. In the days after, Eltharion was elected to lead Yvresse and he immediately set about eradicating the greenskins from his lands to the last, cleansing every valley of every &amp;lt;strike&amp;gt;Orcgina&amp;lt;/strike&amp;gt; spore left by the tribes. &lt;br /&gt;
&lt;br /&gt;
The Waystones had been toppled, and would take many years to rebuild. As a result [[Daemon|Daemons]] had begun manifesting out of the raw and stagnant magic around the kingdom, born out of pure Chaos and [[Chaos Undivided|free from the will]] of any of the [[Chaos Gods]]. These horrors, coming in all possible shapes and forms, ambled towards settlements and before long only Tor Yvresse remained as the primary inhabited location in the entire region. What few scattered villages existed soon became more outpost and garrison than farming community, as an attack from horrors almost unimaginable could come at any moment. &lt;br /&gt;
&lt;br /&gt;
===The Blind===&lt;br /&gt;
After rushing to aid the Nagarythe in defense against a Dark Elf invasion, [[Malekith]] defeated Eltharion in a fight and took him alive as the Dark Elves won the battle (no word on what happened to Eltharion&#039;s griffon Stormwing).  First, Malekith had all of Eltharion&#039;s surviving soldiers lined up, with a Har Ganeth executioner standing over each one, and made an offer.  Eltharion could swear allegiance to Malekith, or Malekith would have Eltharion&#039;s soldiers killed.  Eltharion refused, and Malekith made good on his threat but he didn&#039;t stop there.  Malekith had Eltharion taken back to Naggaroth and tortured in the most mind-breaking ways possible, although Eltharion held onto his sanity in the most stoic badass way imaginable. &lt;br /&gt;
&lt;br /&gt;
Malekith, frustrated, had his eyes removed then sent what remained of Eltharion back to Ulthuan to strike fear into the hearts of the High Elves.  He made a full recovery however (as this was the older lore where the Dark Elves didn&#039;t do REALLY cruel shit like make flags out of the skin of one of their own, tied to the flagstaff itself to scream in harmony with their cavalry bugles), perhaps aided by healing magic, and became a badass swordsman.  He trained with the Swordmasters of Hoeth and applied the heightened hearing/smelling/tactile senses to it.  While back in the early editions High Elves looked down on Dark Elves as brutish and vile cousins, Eltharion was one of the few to actually HATE them and dream of genocide against their race.  He encountered Malekith in another battle and managed to wound him, the first person to do so without a magic weapon when Malekith had the Armor of Midnight.  Since then Eltharion made it his life&#039;s goal to destroy Malekith.&lt;br /&gt;
&lt;br /&gt;
===The Grim===&lt;br /&gt;
In later editions, the Blind story was retconned. Eltharion&#039;s plot dropped the Dark Elf hate and reserved that for [[Alith Anar]], instead using him as the High Elves anti-greenskin character.&lt;br /&gt;
&lt;br /&gt;
After Grom was defeated and Yvresse cleansed of his race, Eltharion became reclusive. Every visitor to Tor Yvresse was viewed with suspicion regardless of why they had come. The bulk of the city was abandoned, being reclaimed by nature while only the defensible locations underwent regular upkeep. Tor Yvresse became nothing short of a [[Kobold]] Den, full of traps and ambush points which were regularly patrolled by paranoid and hateful elves that had survived the attack. &lt;br /&gt;
Daemons constantly invaded from every direction, appearing in the oceans and swimming to the coastal city or even within its walls. &lt;br /&gt;
Loremaster Belannaer and his Mages attempted to restore the Waystones of Yvresse, but the process was slow and many were forever damaged. As an alternative, the Mages set up magical defenses comparable to those of Saphery; ones that lead you in circles forever if you approached with ill intent, ones that fractured the mind of those who went off-trail, and so forth. &lt;br /&gt;
&lt;br /&gt;
Even during the darkest hour of the High Elves, when [[Defenders of Ulthuan/Sons of Ellyrion|a fuckhuge force lead by Malekith, Morathi, and Slaaneshi Warrior invaded Ulthuan]] he refused to aid another kingdom, answering a personal call from Finubar to save Lothern entirely by himself riding Stormwing (where he fended off Malekith and gave the dragon and rider a fair number of wounds before exiting the fight to let [[Imrik]] take over). He left unceremoniously after the battle was over without a word to anyone, to the disappointment of his boyhood friends who were also at the battle and hadn&#039;t seen him since before his invasion of the Dark Elves. &lt;br /&gt;
&lt;br /&gt;
After eventually feeling that Tor Yvresse was secure enough for him to leave his city, he lead an army of his most disciplined and trusted Yvressians to Cothique to catch a ride to the [[Old World]]. Here he set about attempting to wipe out all Orcs and Goblins or to cause them to fear his race and never bother Ulthuan again, using fire magic to incinerate the earth after each battle to prevent another group from rising again. He destroyed WAAAGHs that began thousands of years ago and had battered at the doors of [[Dwarfs (Warhammer Fantasy)|Dwarfen]] Holds in all that time, allowing the Dwarfs of many locations to regain their strength and lend it to [[Thorgrim Grudgebearer]] as well as causing their race to gain a (slightly) higher opinion of the &amp;lt;strike&amp;gt;dandelion eaters&amp;lt;/strike&amp;gt; Elves. WAAAGHs that had begun forming to wipe out humanity were assaulted and annihilated to the last. Everywhere the army of Eltharion marched, peace came to the land. But no matter how many he killed every day a new force of greenskins would appear on the horizon, marching into certain death. &lt;br /&gt;
After putting a larger dent in the greenskin population than any army or single being had ever accomplished (besides Gotrek and Felix), Eltharion discovered that the reason the greenskin hordes had seemed endless was purely because THEY were now coming to HIM. WAAAGH after WAAAGH had pounded against his forces, and he had beaten them all. Knowledge of this had somehow spread throughout their race, and according to a Warboss he had captured almost every greenskin in the world now believed &amp;quot;Pointy-&#039;eads give a proper fight.&amp;quot; and had put fighting High Elves high on their To Do list. &lt;br /&gt;
&lt;br /&gt;
Eltharion returned home, content that the bulk of the greenskin race would be lost at sea as Ulthuan is protected both by magic (intentional spells, and the raw energy surrounding it) as well as natural hazards (sea monsters even demigods can&#039;t kill, sentient islands that move to cause shipwrecks, and chaotic storms) that only (lucky) Elven navigators utilizing magic can navigate with assured success. Beyond that, the greenskins would have to fight unending Daemons to reach the shore. Then penetrate the defenses of Tor Yvresse. &lt;br /&gt;
There at home in his beloved city, Eltharion the Grim waited in the tallest tower of the only large settlement in his cursed region waiting for one final WAAAGH to break itself upon his knee.&lt;br /&gt;
&lt;br /&gt;
===[[End Times]]===&lt;br /&gt;
In the End Times event, Eltharion was a major character, when he was chosen to lead the forces of Ulthuan against [[Nagash]]&#039;s forces in an attempt to save [[Everqueen|Aliathra]] since Tyrion was needed to defend Ulthuan from surprise Slaanesh buttsex.  Despite being grim and suspicious as ever, he tried to be considerate to his non-elven allies at Eldyra&#039;s and Belannar&#039;s request.  In the battle he proved he was more skilled at leading an army and nearly as skilled in combat as Tyrion, kicking Mannfred&#039;s ass being his most notable accomplishment (and that&#039;s without the help of his griffon, Stormfang, who was killed by Mannfred when the filthy vampire tried to cheat and use magic).  He broke through the magical barrier around [[Arkhan the Black|Arkhan&#039;s]] Nagash-summoning ritual with his Fangsword, destroying the sword in the process.  &lt;br /&gt;
&lt;br /&gt;
Even without it, he was still a powerful elven warrior with a gem that made him a level 2 wizard.  But Arkhan was a level 4.5 wizard, so Eltharion grabbed Arkhan and slammed him against the cauldron&#039;s edge to try and break his neck.  Badass as it is, taking on a lich with only one&#039;s bare hands is not the wisest idea.  Arkhan grabbed Eltharion&#039;s wrist and used his Curse of Years spell to make Eltharion age until he turned to dust, Thanos-style. &lt;br /&gt;
&lt;br /&gt;
Fuck.&lt;br /&gt;
&lt;br /&gt;
Since Arkhan and Nagash either couldn&#039;t or wouldn&#039;t claim Eltharion&#039;s soul, his ghost was able to give his niece and nephew his necklace and (fully restored) sword some years after the bone daddy&#039;s resurrection.  This would be a good &amp;quot;Take up my sword&amp;quot; scene, but both of them &amp;lt;strike&amp;gt;worfed&amp;lt;/strike&amp;gt; were unceremoniously murdered by [[Malekith]] and his right-hand minion Kouran during the Elven civil war only two books later because both of them disliked the idea of a Druchii being Phoenix King. &lt;br /&gt;
&lt;br /&gt;
Many old-time High Elf players were offended and horrified at the completely shitty end to one of the original Warhammer Fantasy major characters.  Most of them didn&#039;t blame Eltharion&#039;s killer Arkhan (who&#039;s another original Warhammer Fantasy character despite being added to the setting one year after Eltharion), but the writers.&lt;br /&gt;
&lt;br /&gt;
===[[Age of Sigmar]]===&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar [[Tyrion]], [[Teclis]], and Malerion ([[Malekith]] now a dragonman, because changing his name was easier and more likely to succeed than suing Marvel comics) attained godhood and managed to capture Slaanesh who at the time had eaten so many Elf souls from End Times that he was hiding out in a cave, too bloated to move, digesting them. These three chained up Slaanesh in the space between the realms of Light and Shadow and then disemboweled her/him/it in order to release all the delicious elf souls.&lt;br /&gt;
This, essentially, is why all the major elves from the world-that-was, including the &#039;T&#039; twins, Caligula-dragon, [[Morathi]], and [[Alarielle]], have their own elf factions, albeit repackaged as &amp;quot;aelves&amp;quot;.  &lt;br /&gt;
&lt;br /&gt;
Teclis tried to recreate the High Elves a few times, [[Idoneth Deepkin|with varying degrees of success]], but eventually managed to hit the mark with the [[Lumineth Realm Lords]]. With this success, Teclis then decided to try and resurrect Eltharion. Remember Arkhan&#039;s curse of the years?  Eltharion got cursed so hard that even after being resurrected in a new body he turned into dust, so Teclis had to shove him into [[Rubric Marine|an animated suit of armor that will never feel anything]] as he works a solution. As it stands, Eltharion&#039;s spirit is considered the paragon of balance between the two castes of Lumineth (named &amp;quot;inventively&amp;quot; as Tyrionic and Teclian) , being a mage as well as a warrior. He&#039;s also now gifted with two swords, representative to the two gods of Hysh.&lt;br /&gt;
&lt;br /&gt;
Also Stormwing apparently remains dead, and Teclis decided not to give him a replacement despite the fact that griffons still exist in AoS.  Since Eltharion&#039;s killer, Arkhan, made it to AoS as well, one wonders if they will remember each other especially since Eltharion is still suffering from the curse Arkhan used against him.  Given the deja vu Mannfred and Balthasar/Balthas felt, it&#039;s possible. One can hope he slays a few writers instead.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Over the years, Eltharion has remained a questionable option to put on the tabletop. His Blind stats were much more impressive, as he was designed as a character who could fit into a unit of Swordmasters similar to the current Loremaster of Hoeth with his low level magic and high offensive stats. &lt;br /&gt;
Eltharion the Grim by contrast is overpriced, only ever really useful on Stormwing but thanks to cannonfire being a liability. His magic items make him durable enough to take some damage and dish it back out, although not as well as a proper generic Prince kitted out could do. In addition, his weak spellcasting does not make up for lacking a Mage or Archmage and you run into the problem of the fact you&#039;re paying for a combination melee/magic Lord while you want that split between two characters for safety and prioritization reasons. &lt;br /&gt;
As a result, Eltharion has spent many years mostly as a proxy model for a generic counterpart simply called &amp;quot;Eltharion&amp;quot; for narrative reasons. &lt;br /&gt;
&lt;br /&gt;
The army of Tor Yvresse is similarly defeatist and confusing. His kingdom lacks any kind of unique signature unit or combination, instead relying on models from other kingdoms which is ironic given his attitude to asking favors (or answering them). His Blind version simply blended Nagarythe tactics with Saphery ones, relying on Shadow Warriors and Swordmasters with high magic and the typical Elf core to deal megafuck damage fast. The Grim seems to rely heavily on magic as well, although even in the Yvresse entry of the 8th edition High Elf Heraldry book only Spearmen, Archers, Silver Helms, Princes/Nobles, and Archmages/Mages are described as Yvressian troops. Whether this means an Yvresse list (supposedly small forces of depleted and shellshocked troops) are almost entirely Core and characters is the intention of Games Workshop or not is unknown. A list like that may explain why Eltharion was killed so quickly in End Times however...&lt;br /&gt;
&lt;br /&gt;
As of Age of Sigmar, whilst the Lumineth Battletome release was delayed due to Papa Nurgle’s shenanigans, his rules have been revealed in the new Lumineth book, and he is a &#039;&#039;monster&#039;&#039; in combat, with 2+ to hit and 3+ to wound on both weapons (!), 6 Attacks overall, and -3 to saving rolls with one of them, D3 damage each. Not only that, he ignores ALL modifiers when making saving rolls, and halves ALL damage. Oh and he ignores negative modifiers to hit, all of his 6s explode into 2 hits, he can get +1 damage on 2 of his attacks on a hero, can get +1 damage on the other 4 if he charged AND he can throw mortal wounds in the shooting phase. The downside is he does very little to boost the rest of the army (just a command ability that lets him share his Bravery, but Lumineth have better tricks to ignore Battleshock) but that doesn&#039;t matter, what matters is Eltharion is a nearly peerless blender in his points category.&lt;br /&gt;
&lt;br /&gt;
==[[Total War: WARHAMMER]] II==&lt;br /&gt;
&lt;br /&gt;
His rivalry with Grom ain&#039;t over yet, as he and the thicc green lad will be coming to Total War Warhammer 2 in The Warden and The Paunch, where he shall lead Yvresse against Grom&#039;s second invasion. Not only does he bring new units to the High Elves but he also comes with a prison mechanic for enemy Lords and Heroes, an ability to spread the Mists of Yvresse and the ability to rebuild Tor Yvresse and Athel Tamarha and make them so impenetrable it would make [[Rogal Dorn]] envious. He also looks like Henry Cavil for some reason. He also looks like Karl Franz, making people believe Eltharion is just Karl Franz and Deathclaw doing their cosplay part-time job as an Elf (his table top model also shares the similar appearance with the Karl Franz on deathclaw model, some say it might be a homage).&lt;br /&gt;
&lt;br /&gt;
Eltharion starts all the way over in the fucking Badlands meaning that as soon as you start the Campaign it&#039;s a clusterfuck and your forces are split up. Although his early campaign can be a bit hard it is important to note that the Miststalker units he gets are fucking OP and can change the tide of most Battles. It is noted however, Mistwalkers do not receive benefits from lord&#039;s red skill tree, meaning they might be suitable in the late games for other lords.&lt;br /&gt;
&lt;br /&gt;
In combat, Eltharion can use high magic. High magic is often overlook by many people, but it has received a recent buff, especially its &amp;quot;soul quench&amp;quot;, which can now make the units it hit suffer short duration of direct damage when hit. This work especially well when Eltharion is mounted on his Stormwing, where he could freely shoot any orc shit from above, even using it for lord sniping. He also has the ability to shower magical arrow bombardment around him, effectively making him a tarpit breaker when he is in a blob of units. It isn&#039;t a wise move however since he wasn&#039;t built to be tanky and he&#039;ll lose health quickly in a long fight, and has to rely on his magic spell &amp;quot;Apotheosis&amp;quot; to heal him.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Eltharion and Belannaer.jpg|Artwork for Eltharion the Blind, sparring with Belannaer.&lt;br /&gt;
Image:Eltharion the Blind Model.jpg|Eltharion the Blind&#039;s model.&lt;br /&gt;
Image:Eltharion VS Shadowblade.jpg|Eltharion the Blind fighting motherfucking Shadowblade himself. &lt;br /&gt;
Image:Eltharion Fan Art.jpg|Fan art depicting Eltharion the Blind. &lt;br /&gt;
Image:Eltharion the Grim TCG.jpg|Eltharion and Stormwing art from the Warhammer Trading Card Game.&lt;br /&gt;
Image:Eltharion Fabulous.jpg|80&#039;s style Army Book art depicting Eltharion.&lt;br /&gt;
Image:Eltharion and Stormwing.jpg|Eltharion&#039;s current model, riding Stormwing. &lt;br /&gt;
Image:Eltharion vs Magic Barrier.jpg|(spoiler alert)... Eltharion&#039;s final moments.&lt;br /&gt;
File:Eltharion AOS.jpg|His new Age of Sigmar model&lt;br /&gt;
File:Eltharion&#039;s_essence.jpg|Eltharion after a very effective weight-loss plan from Arkhan.&lt;br /&gt;
File:Stupid Sexy Eltharion.PNG|As he appears in Total War Warhammer 2, sporting Karl Franz&#039;s face and not giving Grom as well as other Elven Princess their consent.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;br /&gt;
[[Category: Lumineth Realm-Lords]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mathlann&amp;diff=330645</id>
		<title>Mathlann</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mathlann&amp;diff=330645"/>
		<updated>2020-09-09T13:52:49Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* Warhammer Fantasy */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Mathlann, the Lord of the Deeps&#039;&#039;&#039; is the [[High Elf]] Poseidon, except he doesn&#039;t rape virgin brides on their wedding night, making for the rare case of Warhammer being less Grimdark than something it cribbed from real life, though it&#039;s probably partially because Warhammer in either incarnation is one of the most sexless and romanceless settings ever intended for teenagers and adults. And that&#039;s even including [[Slaanesh]].&lt;br /&gt;
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==[[Warhammer Fantasy]]==&lt;br /&gt;
Mathlann likes creating sea monsters for kicks and creating storms by practicing his belly flop in the middle of the ocean. He&#039;s also a god of horses to a small extent, although it&#039;s likely because he&#039;s [[Kurnous|Kurnous&#039;s]] buddy rather than him creating horses in the first place. Most elves think of him as evil and a god you only try to not piss off like [[Khaine]], but [[Ulthuan|Cothique]] holds him as their patron god above Asuryan due to their manly belief that wrestling sea monsters bare-chested is something that should be done whenever possible, and the elves of Lothern think he&#039;s a bro since their sea monsters tend to ignore elves and their allies while consuming [[Dark Elf]] and [[Warriors of Chaos|Norsemen]] ships whole. While this is technically HERESY, elves from other regions just bitch and make fun of them instead of FWIPing them. So far he&#039;s saved [[Sea Lord Aislinn]], the admiral of the [[Ulthuan|Lothern]] fleets in peacetime and the entire High Elf fleet from all kingdoms in times of war, three times from being killed making Aislinn the closest thing Mathlann has ever had to a mortal champion. In addition, the sailors of Cothique vessels are as devoted to him as any priest. &lt;br /&gt;
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There is also a human god, Manann, who is identical to him, and may in fact just be Mathlann under a different name.&lt;br /&gt;
&lt;br /&gt;
In The End Times, he inhabited the body of his mortal champion, the elf Sea Lord, Aislinn.  When Aislinn/Mathlann was killed by Tyrion/Khaine, Mathlann used his dying strength to summoned a storm that sunk half of Tyrion&#039;s fleet and damaged the rest and preserve a fragment... said fragment hid some elf souls, but was found and consumed by Slaanesh so Mathlann&#039;s gone for good.&lt;br /&gt;
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== Age of Sigmar ==&lt;br /&gt;
He’s still dead, though he has followers in the form of the [[Idoneth Deepkin]]. When enough of their astral dead are summoned they create the ‘Eidolon of Mathlann’ a big guy [[awesome|whose cape is practially the shitting ocean, and the model looks overall amazing!]] In a strange irony, he&#039;s getting possibly more attention by Games Workshop via his own army of followers posthumously than he ever got in life.&lt;br /&gt;
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{{High Elves}}&lt;br /&gt;
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[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sigmar&amp;diff=426311</id>
		<title>Sigmar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sigmar&amp;diff=426311"/>
		<updated>2020-09-09T13:45:35Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* Age of Sigmar */&lt;/p&gt;
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&lt;div&gt;{{Awesome}}&lt;br /&gt;
[[File:SigmarHeldenhammer.jpg|right|350px|thumb|Sigmar may not have [[God-Emperor of Mankind|fabulous hair]], &lt;br /&gt;
but look at that beard.]]&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:1.10em;font-weight:bold;font-style:bold;font-family:serif;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:gold;font-size:100%&#039;&amp;gt;&#039;&#039;&amp;quot;I AM SIGMAR! FOUNDER OF THE EMPIRE AND SLAYER OF ORCS!&amp;quot;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
- Warcry of Sigmar, announcing his awesomeness&lt;br /&gt;
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{{topquote|The simple act of caring is heroic.|Edward Albert}}&lt;br /&gt;
{{topquote|If you learn from defeat, you haven&#039;t really lost.|Zig Ziglar}}&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Sigmar Unberogen&#039;&#039;&#039;, known also as &#039;&#039;&#039;Sigmar Heldenhammer&#039;&#039;&#039;, &#039;&#039;&#039;Sigmar Bjornsson&#039;&#039;&#039;, &#039;&#039;&#039;Hammer of Orcs&#039;&#039;&#039; and &#039;&#039;&#039;The Chosen of Ulric&#039;&#039;&#039;, is the founder of the [[The_Empire_(Warhammer_Fantasy)|Empire]] and its current patron deity. In life, Sigmar was a chieftain of the Unberogen tribe, son of &amp;lt;strike&amp;gt;[https://www.youtube.com/watch?v=ApmVcV0a2wI| The Emperor]&amp;lt;/strike&amp;gt; the legendary hero Bjorn Unberogen, and bearer of &#039;&#039;Ghal-Maraz&#039;&#039;, &#039;&#039;&#039;the&#039;&#039;&#039; warhammer for which the games are named. As a god, he is the patron of the Empire in battle, good governance, and shouting. His symbols are the Warhammer, twin-tailed comet, and griffon.&lt;br /&gt;
&lt;br /&gt;
It &amp;lt;strike&amp;gt;has never been satisfactorily explained why the Church of Sigmar insists that its brethren go bald when all depictions of Sigmar have long, flowing, unkempt hair&amp;lt;/strike&amp;gt; would obviously be a monstrous [[heresy]] to even try and imitate such holy hair, so the Church made sure the priests wouldn&#039;t have any in the first place. &lt;br /&gt;
&lt;br /&gt;
He is bros with the Serpent God [[Sotek]] of the [[Lizardmen]] as they get together every Friday to egg the [[Horned Rat]]&#039;s house for lulz.&lt;br /&gt;
&lt;br /&gt;
It is customary to read his lines in the Legend of Sigmar in the voice Mel Gibson used to play William Wallace. This is funny because Graham McNeill is Scottish. Therefore, it will likely serve to piss him off to no end.&lt;br /&gt;
&lt;br /&gt;
[[The End Times]] and [[Warhammer: Age of Sigmar|Age of Sigmar]] has Sigmar coming back. He&#039;d ascended to godhood before his death, which also explains why the Warrior Priests hold a special sort of power, not unlike magic. However, Games Workshop finally gave [[Tzeentch]] some love, and had it that he had trapped Sigmar in the Wind of Heavens to prevent him from messing with the Chaos Gods plans. After the Vortex on [[Ulthuan]] is destroyed the Wind, under Sigmar&#039;s direction, enters the body of Emperor [[Karl Franz]] after his death. Sigmar, now in Franz&#039;s body, adjusts it to look like his old self and goes on a saving-the-good-guys-while-beating-up-the-baddies spree of awesome. After the end of the old Warhammer World, Sigmar survives the Apocalypse, and with the help of Dracothion (Sotek all along?) uses the metal core of the world-that-was as a platform to unify and civilize the realms of a reborn reality, ascending to full godhood in the process. [[Stormcast Eternals|He even gets his own elite warriors of sorts]].&lt;br /&gt;
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Also, he&#039;s a &#039;&#039;far&#039;&#039; better person than the [[Emperor of Mankind]], but that&#039;s not exactly difficult to achieve considering the Emperor being an inscrutable big plans in plans to outplan assholes bigger than me guy which makes him a huge dick by default while Sigmar takes the simple approach of see big monster = apply hammer to head.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
Unlike that [[Emperor|black-haired proto-Sumerian]] we have a good idea what Sigmar really looked like without resorting to palanquins created by zealots. Sigmar was a giant, broad muscular manly motherfucker with blonde hair that was grown too damn long, and some badass armored boots meant for stomping on the skulls of green skins and beastmen. Uniquely, he had mismatched eyes with one green and one blue. He wielded a dwarven warhammer, &#039;&#039;Ghal-Maraz&#039;&#039;, which is best-known as the symbol of [[Warhammer Fantasy]] itself. In early editions the symbol was the hammer of the Chaos champion, [[Harald Hammerstorm]].&lt;br /&gt;
&lt;br /&gt;
With Age of Sigmar his hair is a clear tone of brown and he has a long beard, helping to make his parallels to Odin seem more obvious.&lt;br /&gt;
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==History==&lt;br /&gt;
===Early Life===&lt;br /&gt;
The Imperial Calendar (IC) which starts from his coronation by the Ar-Ulric (if you need to know, he&#039;s the Viking pope and he makes Bjorn the Fell-Handed look like a pussy) commonly places Sigmar&#039;s birth as starting from -30 IC. He was said to be born in the Reikland area in the southwest of what would later become the Empire, where the Unberogen tribe dwelt. The night of his birth was marked with the twin-tailed comet, but he found his purchase on life after being cut out of his dying mother&#039;s womb by his badass manly motherfucker of a father. In the middle of pitched battle with Orcs I might add.  [[Conan the Barbarian|And if that sounds familiar to you, good. You&#039;re paying attention.]]  Oddly enough, a mighty thunder-clap was also heard in the night sky. Causing various prophets to call Sigmar, &amp;quot;the Child of Thunder&amp;quot;. [[Viking|And if that is also familiar to you, good. I shall make an expert of your filthy self yet.]] Oh and when he was born his forehead was anointed with Ork&#039;s blood, how about that for a baptism?&lt;br /&gt;
&lt;br /&gt;
In the year -15, when he was fifteen years of age, Sigmar had become a badass, bigger and stronger than his peers and was already a respected warrior ([[Conan the Barbarian|again, just like a certain Cimmerian]]).  At this point, Sigmar is recorded to have gained the friendship of the great Dwarfen king Kurgan Ironbeard by saving his stunty ass from a warband of Orcs led by a MASSIVE Black Orc Warboss (for you 40Kfags, that&#039;s basically Ghazgkhull, but with a fucking axe and a pair of balls). This fight ended with Kurgan throwing the legendary Ghal-Maraz to Sigmar, which he then promptly used to smash the warboss&#039;s skull to paste. After the fight, Sigmar attempted to return the hammer, but Kurgan told him to keep it as a reward for saving his life. He also pledged the friendship of the Dwarfen kingdom to the Unberogen tribe for this act of selfless courage. Of course, Sigmar actually only went after Orcs as part of a revenge raid for their prior attack on Reikdorf, Dwarf-saving was nothing but a happy coincidence. &lt;br /&gt;
&lt;br /&gt;
Sigmar&#039;s early life would also be punctuated with other grand victories such as the Battle of Astofen Bridge, where he turned back an army of 2000 Orcs. It was also the battle where he earned his shield and became a man. Yes, Sigmar was saving Dwarf Kings and raping Orc Warbosses before early manhood.&lt;br /&gt;
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===Uniting the Tribes===&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:1.10em;font-weight:bold;font-style:bold;font-family:serif;margin-top:1em;margin-bottom:1em&amp;quot;&amp;gt;&amp;lt;span style=&#039;color:gold;font-size:100%&#039;&amp;gt; &amp;lt;u&amp;gt;&#039;&#039;&#039;&#039;&#039;&amp;quot;I SHED BLOOD OF NORTHERN MEN, I SHED THE BLOOD OF NORTHERN MEN, I SHED THE BLOOD OF NORTHERN MEN, I SHED THE BLOOD OF FOUR THOUSAND NORTHERN MEN!&amp;quot;&#039;&#039;&#039;&#039;&#039;&amp;lt;/u&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt; -- What Sigmar was likely singing to himself when he massacred the Norse.&lt;br /&gt;
&lt;br /&gt;
Sigmar would later learn the importance of unity from something his dad said. Probably a metaphor centering around wolves. In any event, combined with Alaric the Mad&#039;s warnings about &amp;quot;Orcs and things best not spoken of&amp;quot;, he was inspired to bring the various disparate tribes of the Reik together. Even going so far as to swear an oath, and dragging his best friends in to it too for fun.&lt;br /&gt;
&lt;br /&gt;
Of course, the [[Warriors of Chaos|Chaos-worshiping Norse tribes]] who came down from the Chaos Wastes decided to rape the south as they usually do. Anyone surprised? What, you? Well fuck you. They&#039;re the Norse, [[J.R.R. Tolkien|THEY KILL WHERE THEY WISH AND NONE DARE RESIST]].&lt;br /&gt;
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Sigmar&#039;s father foolishly thought he could resist, and marched north with a massive army 10,000 strong to face the 8000 Northmen. Bjorn came off the experience with a fatal case of axe through the skull. But it was in fact a clever ploy to save Sigmar from dying to the machinations of the Dark Gods who arrayed themselves against him to destroy his dream of a united nation. [[Emperor|And if that sounds similar, it&#039;s because it is]]. Haha, disregard that, Sigmar is actually a rip-off of Charlemagne. And predates the Great Throne Vegetable by several years, thus making him the rip-off. Long story short, father and son got together in the spirit world and went on to kick the collective ass of an army of daemons, ending with Bjorn ascending boldly to Ulric&#039;s Hall. Despite getting killed fighting the Norse, Bjorn did manage to kill the Khornate Chaos Champion leading the tribes and thus narrowly prevailed in driving the Norse back. This heroic act of defiance against the Norse threat won the Unberogen the eternal friendship of the Cherusen and Taluetan tribes. &lt;br /&gt;
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Filled with righteous [[Rage|rage]], Sigmar marched north when the wolves of the Norsii raided and slaughtered the Udoses (Iron Age Scottish Highlanders) in the area of what is now Ostland. Sigmar then massacred the Norse, thus valorously avenging the blood-geld of the Udoses in a situation somewhat similar to the Bloody Verdict of Verden, because both he and Charlemagne were basically killing people who didn&#039;t join him and didn&#039;t believe the same way he did, thus driving them to Norsca where they would nurse an eternal hatred of the south in general and the Empire in particular that makes the hatred [[Chaos Space Marines|Chaos Marines]] have for the Emperor look like a stuttering spark in comparison. Seriously, tribal warfare was nothing out-of-the-ordinary before Sigmar&#039;s pussy notions of unity and empires. These offenses against the Norse also serve to solidify Sigmar as an Alfred the Great rip-off, as if building his entire bureaucracy from scratch didn&#039;t already.&lt;br /&gt;
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Concurrent with this, Sigmar also rode hard to Middenheim to fight (lightning strikes when Ghal-Maraz bites, you know) Artur of the Teutogens. It is often said that a man must find the proper balance of pride within himself. Too little, and a man will never accomplish anything in his life. Too much, and he&#039;ll do something fucking stupid, like climbing the Fauschlag. Sigmar was of the latter disposition. Sigmar, and his bodyguard Alfgeir, climbed the great mountain that held the city of Middenheim, sneaked into the building housing the flame of Ulric and there challenged Artur of the Teutogens to single combat for rulership of the tribe. Artur then managed to throw Sigmar into the Flame, but Ulric had already chosen him as his Champion so Sigmar simply walked out of it, howled like a wolf (literally) and hammered Artur&#039;s skull somewhere into his ribcage. This is commonly accepted as the point where Sigmar united the tribes. Except for the Jutones, but we&#039;ll get to them later.&lt;br /&gt;
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===Battle of Black-Fire Pass===&lt;br /&gt;
So, after he brought the tribes under his banner, Sigmar set about aiding the Dwarfs in defeating one of the greatest Orc WAAAGHS! in Imperial history. People far more intelligent than I have already described said battle in various sourcebooks, so I will not attempt to match their words. &lt;br /&gt;
&lt;br /&gt;
Long story short, Sigmar and the tribesmen outmuscled the Orcs and Sigmar killed the Warboss on the top of the matter with a single return-stroke of his hammer. Thus annihilating the Orc threat, helping the Dwarfs, assuring the continuity of the two peoples and proving the rightness of his ideal of Imperial unity. &lt;br /&gt;
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===The First Emperor===&lt;br /&gt;
After his victory, Sigmar was crowned Emperor of the newly formed Empire and ruled his people with wisdom and courage.&lt;br /&gt;
&lt;br /&gt;
Two major threats during his reign was a daemon prince leading a horde of norsii that assaulted the north of the Empire and the great Necromancer [[Nagash]], who was after some of his bling which Sigmar had. Sigmar promptly said &#039;FFFFFFFUUUUUUUUUUUU&#039; to both these threats and gave his hammer some exercise on their heads. And this was with a large skaven army trying to get the upper head by assaulting the worn out Empire forces after Sigmar had defeated the chaos forces. It is reputed Sigmar took one look at the mangy ratmen, rolled his eyes to the sky in disgust and set off to bring about some hammer time.&lt;br /&gt;
&lt;br /&gt;
=== Nagash ===&lt;br /&gt;
Before Nagash&#039;s invasion, Sigmar went to give the Norseman a taste of their own medicine by raiding their frozen wood shacks at Norsca, only to come back when he could&#039;t raid any further north. He later fought the necromancer at the brass keep and got Nagash&#039;s crown, the artifact Nagash was looking for in order to regain his power. So yeah, Nagash gathers all his skeleton buddies and his vampire cunts into the heart of the Empire for his crown. During the raid, Nagash killed and resurrected many warriors and generals of the Empire for his wight king and meat shield, and he did it in a pattern that prevented them from reinforcing to Sigmar&#039;s force in order to weaken the Imperial army. During this time, Sigmar was finding Nagash&#039;s weakness with the help from his trusty advisor, only to find out it is the crown itself. Since Nagash was only thinking about his shining crown, Sigmar pulled a bait and switch by wearing the crown. Not only did he attract Nagash&#039;s attention, but he also gained immunity against Nagash&#039;s magic. During the confrontation, Sigmar smacked around Nagash&#039;s puppets (even his Vampires servants) with his Ghal-Maraz like nothing. Nagash had made several attempts to convince Sigmar into his control by showing him the horrid visions of his future Empire, where his descendants soldiers would go on [[Great Crusade|bloody crusades shouting his name]], carrying &amp;quot;[[gun|dwarven thunder-staff]]&amp;quot; with metal war machines roving among them. Nagash then said that an era ruled by the dead is an era of peace, which Sigmar disagree and pointed out Nagash&#039;s bullshit by saying it is an era of stagnation (AKA [[1984|boring dictator shithole]]). When facing Nagash, Sigmar baits the necromancer with his own crown and then gave him a taste of his hammer. [[AWESOME|The hammer, suddenly glows with magic and landed in Nagash&#039;s chest that blows him up with the energy from the ancient dwarven rune engraved on the hammer]]. With Nagash gets his ethereal skeleton ass kicked back to the underworld, he cursed the Vampires for betraying him by cursing them with the vulnerability to Sigmar&#039;s faith. Funny enough,  there was a vampire named Khaled al-Muntasir (Neferata&#039;s treacherous sired brat who may or may not be Mannfred) that had threaten to kill Sigmar and take the crown of his fallen master, but Sigmar stared the vampire so hard that he actually felt fear of getting his ass handed to Sigmar that he fled with the rest like a little bitch. Sigmar then gave them a bitch taunt, telling them they are his bitch of all time. The church of Sigmar as well as the witch hunter order were also founded by Wolfgart, Simgar&#039;s best friend soon after to combat the undead for the future generations.&lt;br /&gt;
&lt;br /&gt;
===Abdication===&lt;br /&gt;
In the fiftieth  year of his reign, Sigmar set aside his crown and left the Empire. He was last seen heading towards the World Edge Mountains, possibly to see the dwarfs although they have said nothing on the matter if their records hold whether Sigmar did pop around for tea. No one saw Sigmar alive again and he passed into legend, a legendary hero to the Empire. The final End Times book reveals that Sigmar was raised to godhood, though Tzeentch trapped him in the great vortex.&lt;br /&gt;
&lt;br /&gt;
===Rise of a God===&lt;br /&gt;
&lt;br /&gt;
While heroes quite rightly are revered, in Sigmar&#039;s case it was taken to a whole new level of fan devotion. His legendary deeds inspired others and over time he came to be worshiped as a God by some loonies who should have known better (however with divine intervention in the past with Sigmar may be proof that he did join the Gods of Order who are busting their balls to keep the Dark Gods from killing and corrupting everybody).&lt;br /&gt;
&lt;br /&gt;
But amazingly, their prayers were answered. Those who displayed a belief in Sigmar found he (or at least someone) was answering their prayers and the faith in the new God spread like hotcakes through the Empire.&lt;br /&gt;
&lt;br /&gt;
The Church of Ulric, the current state church at the time, didn&#039;t take kindly to this and did it in a way we see in 40k... with the declaration of HERESY and burning everyone at the stake.&lt;br /&gt;
&lt;br /&gt;
After a while this was stopped, probably out of fear of pissing of Sigmar when they realized he was answering prayers and fear of pissing off Ulric for shitting on his favorite champion, and both faiths were given importance in the Empire although the Church of Sigmar came to be the State Church (which shows Ulric was still trolled over).&lt;br /&gt;
&lt;br /&gt;
===The Old World and the End Times===&lt;br /&gt;
Sigmar is the main god of the Empire and he works hard to protect his people against the ravages of darkness that threaten to overwhelm them all. This is not an easy task and the poor man gets no annual holiday. He is constantly running around putting out fires started by Chaos or other gods and it seems they won&#039;t cut him any slack anytime soon, but fortunately he probably has some back up from his own god he worshiped, the shorty ancestor Gods, aid from the High Elf Gods (probably part of Asuryaan&#039;s plan if it&#039;s true); pretty much its a joint effort by all the Gods of Order.&lt;br /&gt;
&lt;br /&gt;
During the End Times, it was revealed that Tzeentch had bound him into the Wind of Heaven shortly after his ascension. Tzeentch feared that Sigmar would grow too powerful and unite the Gods of Men, Elves, Dwarfs and Orcs into the warhammer avengers. Ironically, [[Not_As_Planned|this plan almost completely backfires in his face]], as Sigmar grows more powerful thanks to being bound to the Wind, and once freed ends up uniting the Incarnates (the new gods) into the anti-Chaos avengers. When Teclis unbound the Vortex, the newly freed Sigmar invested a part of his power into his Chosen Valten (which passed into Ghal-Maraz after Valten&#039;s death) and possessed the body of the recently deceased Karl Franz to return to the world, later taking his hammer back to restore himself to his full strength. As the world ends, He and Archaon wrestle over Ghal-Maraz, and they vanish shortly before everything is destroyed.&lt;br /&gt;
&lt;br /&gt;
===[[Age of Sigmar]]===&lt;br /&gt;
{{topquote|For in Him all the fullness of deity lives in bodily form.|Colossians 2:9}}&lt;br /&gt;
&lt;br /&gt;
Following his wrestling bout, Sigmar reclaimed Ghal-Maraz, but was rendered helpless as he tumbled through the void that used to be the Warhammer World. Eventually, he collided with the metal core of the old world, which apparently has transmuted into the same material as the comet which heralded his birth, Sigmarite. With the aid of the great Star Drake named [[Dracothion]], which may or may not be [[Sotek]], Sigmar restarts reality using the remaining essence of the [[Warhammer Magic|Winds of Magic]] and organized the other Incarnates into a new pantheon with himself as its leader, bringing an age of prosperity to the emerging civilizations of the Mortal Realms. Following the Chaos&#039; invasion, he sealed the entrances into his realm of [[Azyr]], and has only recently opened it back up to launch a long planned counterattack against Chaos with his greatest creation, the demigod warriors known as the [[Stormcast Eternals]].&lt;br /&gt;
&lt;br /&gt;
As an interesting note, Sigmar has been shown to be capable of forgiving people who have wronged him; while this may have not ended well in the case of the likes of [[Nagash]], he and his hosts have been shown to put aside vengeance if there is a chance for someone to get redeemed (they may still turn you into pulp if you try to abuse their trust, so no Horus shenanigans here), or a territory to be rescued from the grip of Chaos: good news for the Mortal Kingdoms and people who were mutated and exposed to Chaos unwillingly.&lt;br /&gt;
&lt;br /&gt;
Also, he doesn&#039;t follow the public policies of the Emperor, as Sigmar accepts his title of deity and [[Lorgar|doesn&#039;t give the boot to his worshipers]], even while personally he loathes the responsibilities of god-king as he would prefer to rush the enemy and crack some skulls instead of doing all the administrative and logistic job; must be hard to manage an entire reality and a multidimensional counter-invasion.  As for his worshipers, Sigmar came from a culture that lived life passionately, so while he doesn&#039;t like constraining his worshipers with many rules (though he agrees some are necessary) Sigmar made strict rulings because he know how easily Chaos can corrupt passions; especially when Khorne and/or Slaanesh get involved.  He also wishes for a time where he could transcend into the winds of Azyr and abandon the mortal plane, but only, in his own words &amp;quot;after the war is won&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Another cool thing about Sigmar is that he sees people on an individual basis, not just expendable statistics for some risky master plan, Sigmar feels it for YOU and each and everyone of his followers [[Awesome|and unlike Emprah he has never given up on mankind and their allies once things went ugly]] (or at least pretended to do so that he could manipulate others into picking up their slack).&lt;br /&gt;
&lt;br /&gt;
NOTE: Don&#039;t mention this to EMPRAH fans. Most are still raging over the portrayal of him in Master of Mankind and stubbornly cling on to their image of him as a well intentioned extremist who was nevertheless a good guy at heart and whom actually gave a shit about his followers, [[Aaron_Dembski-Bowden| GeeDubs don&#039;t let the ADB ruin Sigmar&#039;s reputation too!]]&lt;br /&gt;
&lt;br /&gt;
With Malign Portents and the Soul Wars there has been more development to Sigmar&#039;s character. In the former he discovered through Vandus Hammerhand&#039;s visions Nagash was up to something. Instead of rushing to Shysh to call the Skelepope off for this one he decided to use his cosmic powers to give his followers the means to fight back Nagash&#039;s plots. How well that went we may yet have to see in full, but that means Sigmar is now capable of long-term planning and giving someone else responsibility upon their destinies instead of just trying to save the day with a hot-blooded charge. In Soul Wars it&#039;s revealed Sigmar knew the Stormcast project had design flaws in the reincarnation procedure, but went ahead out of desperation to beat back the force of Chaos.  This is a source of self-doubt and consternation for him.  Nevertheless, he has taken counter-measures in the form of the Sacrosanct Chamber, again delegating responsibilities to his followers to find a solution as he simply can&#039;t deal with everything. He himself recognizes he has made many mistakes - outright saying freeing Nagash might be his biggest - and feels responsible for his own bad decisions instead of blaming others.  So, yes here is a Warhammer god &#039;&#039;who can actually recognize mistakes and learn from them for the good of the mortal races&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
Recent events with the Stormvaults hint at events that put him at odds with the other gods.  While he&#039;s already drawn Nagash&#039;s ire over taking souls to make the people into Stormcast Eternals, he also made Teclis angry by taking artifacts from Hysh and repurposing them (then locking them away when things didn&#039;t go to plan).  He also hid some corrupted plant seeds in vaults across Ghyran without telling Alarielle, which may come back to haunt him as the forces of Nurgle have found them, corrupted them to Chaos, and are using them to take over Ghyran for Nurgle.&lt;br /&gt;
&lt;br /&gt;
Not bad for some [[Conan the Barbarian|classic barbarian-hero-turned-king-turned-god]] character development.&lt;br /&gt;
&lt;br /&gt;
==In Warhammer 40,000==&lt;br /&gt;
In the current official publications of [[Games Workshop]], there is no link between [[Warhammer Fantasy Battle]] and [[Warhammer 40,000]], but that&#039;s never gotten in the way of the fandom, especially considering that at one point, WFB was explicitly part of the 40k universe. A recurring hypothesis is that Sigmar is one of the [[Unknown Primarchs]]. One could posit that the twin-tailed comet which heralded his birth was actually the genetor-pod falling to the Warhammer World, that his mysterious departure was him leaving to take command of his [[Space Marine]] Legion (tentatively called the [[Emperor&#039;s Hammers]]), and that the miracles credited to him are in fact the result of the [[God-Emperor of Mankind]]. Recent pieces of background, detailing Sigmar&#039;s birth and characteristics, tend to invalidate this theory, however. Thank The Emperor (As In Sigmar, not the other one you [[Imperial Cult|bolter humping zombie worshiper]]). &lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* Sigmar is an old Frankish name meaning &amp;quot;famous by victory&amp;quot;. Fitting, considering his awesomeness. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:EmpsVSigmar.jpg|The question isn&#039;t who wins. It&#039;s whether the merged Empires managed to maintain their plot armor.&lt;br /&gt;
Image:Emps&amp;amp;SigmarGenderBendBy Flick The Thief.jpg|Rule 63, The sweetest of Heresy.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[The Empire (Warhammer Fantasy)|THE EMPIRE]] for the &#039;&#039;&#039;[[Empire|EMPIRE]]&#039;&#039;&#039; he founded.&lt;br /&gt;
* [[Azyr]], the Realm of Heavens, what he probably hoped his Empire could have become in time, and nowadays the only mortal realm free of Chaos in the setting.&lt;br /&gt;
* [[Ulric]] for his &amp;lt;s&amp;gt;[[spiritual liege]]&amp;lt;/s&amp;gt; personal god, which according to the founder of the Church of Sigmar, He crowned Sigmar as a God, which came to the founder in a vision.&lt;br /&gt;
* The [[Emperor]], for his considerably less &amp;lt;s&amp;gt;competent&amp;lt;/s&amp;gt; PLOT ARMORED and manly (but vastly more Gothic-and-bling) Warhammer 40,000 counterpart. &lt;br /&gt;
* [[Everqueen]] for his counterpart being in comparison to the 40k&#039;s EMPRAH among the [[Elves|elves.]]&lt;br /&gt;
&lt;br /&gt;
{{Empire-Gods}}&lt;br /&gt;
&lt;br /&gt;
{{AoS-Gods}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tyrion&amp;diff=515039</id>
		<title>Tyrion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tyrion&amp;diff=515039"/>
		<updated>2020-09-09T13:24:43Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* End Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tyrion y Teclis.jpg|right|thumb|400px|Tyrion, with his brother Teclis at the background.]]&lt;br /&gt;
{{Topquote|Temper is a weapon that we hold by the blade.|James M. Barrie}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you were looking for info on the silver-tongued dwarf from [[A Song of Ice and Fire]], please visit the appropriate page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you misspelled and were looking for the old inter-faction paladin Tirion Fordring from [[World of Warcraft]], follow the link.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[High Elf]] character from [[Warhammer Fantasy]]. Depending on your opinion, he&#039;s either [[Alice|the ultimate Mary Sue]] or [[Fist of the North Star|just a badass personifying everything neat about the race]]. See below for more details.  &lt;br /&gt;
&lt;br /&gt;
Tyrion, and to some extent [[Teclis]], are both very much inspired by the Noldorian prince Fëanor and his brother Fingolfin from [[the Silmarillion]] - One being the heroic, powerful and fateful warrior with a darker edge, and the other the stoic, empathic brother, who safeguards his brother with love and wisdom, even if said brother treads darker paths. This is only made more apparent in [[the End Times]], in which Tyrion, like Fëanor before him, goes to [[Star Wars|the darker side]] in the pursuit of vengeance and power to defend his people, and ultimately fails and falls, dooming his own people... In WFB, Tyrion kinda forces his people to merge with the Dark Elves by drawing the Widowmaker, and in the Silmarillion, Fëanor not only leaves with most of his kinsmen to Middle Earth and strands them there by burning their fleet, he also kills other Eldar (no, [[Eldar]] as Elves who lived in the Undying Lands, you inbred 40k fuck) to get said fleet, and so, a curse befalls them, which bites his decendants in the ass numerous times later.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Tyrion is a total badass who doesn&#039;t give a fuck what you think about him (or a Mary Sue, depending on whether you play High Elves or not).  He was born and grew up with Teclis in a forested estate in Cothique.  Their father Arathion was descended from Morelion (son of [[Aenarion]]), so he had a pretty substantial fortune as well as a big name to live up to.  As he grew into manhood, he spent his time learning the art of combat, helping their dad look after Teclis and hunting in the forest (along with figuring out how to get girls by hooking up with coming-of-age huntresses).  Soon the three of them moved to court to learn the ways of nobility. When the elves in the powdered wigs tried to embarrass him in front of the court, usually by making fun of his twin brother [[Teclis]] who was crippled from birth, he usually responded with a challenge to a duel to the death. He quickly became known as a badass swordsman, Aenarion look-alike as well as a douche.  Since people started saying he&#039;s Aenarion reborn (that might not be a compliment) he began to wear Aenarion&#039;s armor, which had been passed down the family since it was reclaimed in the days of Tethlis the Slayer. He also was allowed to carry a sword belonging to one of Aenarion&#039;s buddies if he signed them out from the Lothern Museum of Asur History, but he never gave it back and they were too afraid to report it missing. &lt;br /&gt;
&lt;br /&gt;
After adventuring around like a TES character and doing random shit for awhile, Ulthuan got clusterfucked by [[Daemons]] and [[Dark Elves]]. He heard that the [[Everqueen]] was being attacked at her wedding by [[Malekith|Malekith&#039;s]] rapesquad and went to rescue her, killing them but got fucked right up from a poison hidden carefully in the anus of an assassin he was corpse humping after the fight, and Alarielle carried his dumbass around [[Ulthuan]] while he moaned &amp;quot;Bel...Dagobah system...&amp;quot;  But the poison didn&#039;t effect him too badly at first, since he managed to shack up with Alarielle during this time and cuck the king.  Then a [[Keeper of Secrets]] showed up and nearly ganked them until Teclis arrived and facerolled things because he dual/specced as a healer/DPS hybrid.  After they rejoined the &amp;lt;strike&amp;gt;Rebel Alliance&amp;lt;/strike&amp;gt; rest of the High Elf forces and Tyrion was healed up, Alarielle decided he&#039;d make a great addition to her harem. She gave him a magic engagement necklace that lets him give Death the middle finger, and the God Emperor of Horsekind Malhandir.  Then he SMITE CLEAVE SMITEed 90% of the Dark Elf race personally at the Battle of Finuval Plain. &lt;br /&gt;
&lt;br /&gt;
Then he went back to adventuring, except when Alarielle sends a letter that she wants the cock whereupon he zips right home. He&#039;s a bit emo since Aenarion&#039;s curse makes him think about the [[Widowmaker]] like it&#039;s the ultimate sexual fetish all the time. Thinking about his brother gets his dick soft enough that he can think about Alarielle and get a boner for killing Dark Elves again. When his best bro got killed by Dark Elves, he took the dude&#039;s loli daughter as a squire and taught her how to slap around prissy nobility, brood, and /win battles. If he doesn&#039;t get wasted, he&#039;ll probably be the next Phoenix King, but since he&#039;s buddies with Finubar (also Eltharion, but Elthy is a dick to him now) he&#039;s not looking forward to it. &lt;br /&gt;
&lt;br /&gt;
Currently in the canon story, he&#039;s facerolling [[Vampire Counts]] lead by [[Mannfred von Carstein]] who&#039;s trying to resurrect [[Nagash]] by sacrificing Alarielle and Finubar&#039;s daughter (and hence the next Everqueen, unless Finny dies soon enough for Tyrion to give Alarielle an heir [earlier editions, due to the fact that Finubar is much older than Alarielle and Alarielle became Everqueen shortly before meeting Tyrion, implied that Alarielle was in fact Finubar&#039;s daughter and Tyrion would succeed Finubar as Phoenix King one day. Recent sources from both Black Libary books and now the 8th Edition High Elf army book have confirmed that to be not the case]. Whether or not this is Mr. Ward taking away the most badass High Elf as a potential faction leader or just the way it was always supposed to be is up for debate).  Unfortunately, Mannfred recaptured Aliathra when Tyrion was distracted and used his magic to flee with her.  Tyrion meets High King Thorgrim and his army of Dwarves (who arrived to help them over a debt of honor; they don&#039;t really care about elves now) and insults him like crazy, blaming the Dwarves for the loss of Aliathra and probably undoing that attempt at reconciliation between the two races.&lt;br /&gt;
&lt;br /&gt;
Recently, he&#039;s taken over leadership of the armies of Ulthuan, as the nobles were getting tired of Finubar being a lazy shut-in and were planning to replace him.  He&#039;s also guilty of treason, as the Everqueen cheated on the Phoenix King with Tyrion and Tyrion is Aliathra&#039;s biological father (Which sort of makes his rage against the Dwarves &#039;&#039;&#039;kinda&#039;&#039;&#039; understandable).&lt;br /&gt;
&lt;br /&gt;
==End Times==&lt;br /&gt;
In End Times Tyrion was worried about his daughter but was grudgingly convinced by Teclis, Eltharion and Eldyra to stay and defend Ulthuan from an army of Slaanesh daemons led by N&#039;kari which were planning to kill the High Elves.  He revealed his ineptitude at politics where he tried to intimidate Imrik into obedience, but instead insulted Imrik to the point that he ceded the realm of Caledor from the Phoenix Throne, costing the armies of Ulthuan the might of the dragons.  At the behest of Teclis he attempted to reconcile, but Imrik&#039;s rejection of that put Tyrion in such a foul mood no one, not even Teclis, dared to speak to him for several days.&lt;br /&gt;
&lt;br /&gt;
Eventually he found out that not only were the Dark Elves attacking Ulthuan in unprecedented numbers, but that the realm of Caledor had decided to serve Malekith.  He was furious and only his knowledge of military tactics stopped him from marching on Caledor.  During this time, he started to feel the influence of Khaine more and more strongly.  During this time Tyrion killed Malus Darkblade, who had been taken over by the daemon T&#039;zarkan. Eventually Morathi, who had her own plans, approached Tyrion in the guise of an elven mage and became his consort.  While Tyrion&#039;s court didn&#039;t know who she was, Teclis suspected, and the influence of Khaine was so strong he accepted Morathi&#039;s offer.  During one particularly horrific battle, Nagash returned to life in Sylvania and all the dead became undead.  Tyrion was give an extra power from Khaine and brought the undead under his control, forcing Malekith to use all of his sorcerous power to kill them but forcing him to cede the battle.  Later, Tyrion crossed blades with Tullaris of Har Ganeth who, at Khaine&#039;s behest, urged Tyrion to [https://www.youtube.com/watch?v=rMNKwZTv1d0| strike him down with all his hatred] - which Tyrion did.  &lt;br /&gt;
&lt;br /&gt;
At the Shrine of Khaine, after a fierce battle with Malekith, Tyrion learned about Malekith being accepted as Phoenix King, Teclis&#039; dealings with Nagash and Malekith - including the death of his daughter Aliathra and snapped.   &lt;br /&gt;
Tyrion drew the Widowmaker, becoming an Avatar of Khaine (no, not [[Avatar_of_Khaine#The_Avatar_of_Khaine|that]] one, it&#039;s just a title), gathering a united army of his High Elf lackeys and Khainite Dark Elves and attempting to stop Malekith for becoming the ruler of all elfkind.  Imrik engaged him in battle with three other dragon princes, the four of them riding dragons.  There Imrik did what no one else had done and managed to make a hole in the armor of Aenarion.  However with the Sword of Khaine Tyrion beat him down, Imrik only survived because his dragon flew him to safety while the other three princes and dragons delayed Tyrion at the cost of their lives.&lt;br /&gt;
&lt;br /&gt;
Now under Khaine&#039;s influence, he led his army into Avelorn to claim Alarielle, who had recently returned from Athel Loren and agreed to be pledged to Malekith.   Despite her love for Tyrion she saw how far gone he was and refused to join him.  This led to a battle between the High Elves and Wood Elves.  Orion showed up and fought Tyrion.  But even the demigod of the hunt couldn&#039;t match Khaine&#039;s power, but before Tyrion killed Orion, Orion stabbed Tyrion through the chink Imrik had made and widened it.  The battle ended when Durthu showed up and, instead of fighting Tyrion, grabbed him and [https://www.youtube.com/watch?v=ib084tzN8H0| punted him over the horizon] (complete with that Team Rocket-sparkle - which Tyrion survived of course).  &lt;br /&gt;
&lt;br /&gt;
Angrier than ever, Tyrion ordered his forces to march on the Blighted Isle to stop Malekith and Teclis&#039;s plan to bind the winds of magic to people.  During this time he captured Sea Lord Aislinn, who had turned against Tyrion and was the avatar of Mathlann, the elven god of destruction.  When Tyrion killed him, a massive storm was summoned that sank half of Tyrion&#039;s ships.  He almost won his final battle against Malekith, but gets shot by Alith Anar through that chink in his armor. The Widowmaker becomes a normal sword, Tyrion looks like his normal self again. His body is last seen being carried by Teclis right before Ulthuan sinks. Teclis later uses the heart of averlorn and the flame of ulric to restore Tyrion, freed of the curse of Khaine, then infuse him with the wind of light. Despite being all heroic again, all of the other elves (except Alarielle, who kinda tolerates him) hate him and [[Sigmar]] is his only friend. Had the Incarnates won and the story continued, Tyrion would have probably been exiled by Malekith (who would probably want his father&#039;s armor back), if not killed outright by his people.&lt;br /&gt;
&lt;br /&gt;
When Nagash showed up with an offer of parley, Tyrion was conflicted.  While he knew Nagash was extremely evil and responsible for his daughter&#039;s death, his time as the Avatar of Khaine made him consider that maybe Nagash&#039;s help could be accepted - even when Nagash nearly goaded Tyrion by mocking him about Aliathra&#039;s death.  After accepting Nagash&#039;s help Tyrion and Malekith together captured Bea&#039;lakor while the latter tried to claim Lileath. Tyrion helped in the fight at Middenheim, managing to destroy Ka&#039;bandha&#039;s axe and tank a brass skull thrown by Khorne himself.  He and all the other Incarnates were downed by the magical backlash when Mannfred stabbed Balthazar in the back and stopped them form stabilizing the Rift.  This caused Teclis to take on more magic than he could handle and disintegrated him.  Tyrion was still mad over what Teclis had done, but still loved his brother.  Also seeing Mannfred as his daughter&#039;s killer, Tyrion avenged them both by introducing Mannfred to Sunfang - blade first - and then lighting him on fire from the inside; killing him.  Later Tyrion helped Alarielle to her feet and, together with a pinned Malekith and disintegrating Nagash, held her hand as they watched the Rift expand and the world end.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
Tyrion survives the End Times, and becomes a god in the new setting alongside Teclis.  Tyrion explored Hysh looking for his brother and his journeys took him to the realm&#039;s edge.  There, Tyrion met a sun spirit (possibly the spirit of Hysh&#039;s sun and the counterpart to Celennar). He refused to look away and had his eye sockets melted.  Tyrion awoke next to Teclis and found he could see through Teclis&#039; eyes. &lt;br /&gt;
&lt;br /&gt;
After finding Teclis, the twins allied with Sigmar, though went against his orders and led his armies alongside the dark elf formerly known as Malekith to capture Slaanesh.&lt;br /&gt;
&lt;br /&gt;
When Slaanesh daemons almost raped hysh to death after the Lumineth civil war he returned to lead the Lumineth counter attack and through his martial skill stayed the tide.  Teclis was broing with the moon spirit to change the Lumineth to what they are now.&lt;br /&gt;
&lt;br /&gt;
Currently half the lumineth forces base their culture on Tyrion. The new battletome focuses on Teclis nations so may be more in future releases.&lt;br /&gt;
&lt;br /&gt;
==List of Lovers==&lt;br /&gt;
In order of appearance throughout Tyrion&#039;s life:&lt;br /&gt;
&lt;br /&gt;
* X number of Cothique huntresses.&lt;br /&gt;
* Karaya, an Emeraldsea sailor.&lt;br /&gt;
* Liselle, his cousin.&lt;br /&gt;
* Lady Valeria of Lothern.&lt;br /&gt;
* Lyla, an Avelorn punkrocker with flowers in her hair.&lt;br /&gt;
* That bitch over there.&lt;br /&gt;
* The Beastwoman over here.&lt;br /&gt;
* A vaginally-shaped hole in the wall.&lt;br /&gt;
* A Morathi-shaped waifu pillow.&lt;br /&gt;
* Everqueen Alarielle, whom technically is of distant relation, as both are descendants of Aenarion with he and Astarielle being their great-great-great-great... grandparents.&lt;br /&gt;
* Morathi herself.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Taken as his own, Tyrion is the biggest and baddest asskicker for his point cost. He destroys units on his own in a turn, he can take a cannonball to the balls and it&#039;ll only make his dick harder, and his sword shoots fire like a dragon.&lt;br /&gt;
If you can&#039;t actually field him, then proxying a Prince or a Noble on horseback with Armor of Caledor and a magic weapon works as well (this option will allow you to field Alarielle and Tyrion in the same army). &lt;br /&gt;
&lt;br /&gt;
In the End Times, Tyrion, as mentioned above, gets a huge upgrade by drawing [[Widowmaker]] and becoming the Avatar of [[Khaine]]. In this state, he can lead the [[Aestyrion]] as a lord worth 700 points. In this form, he has Always Strikes First, Frenzy, Immune to Psychology, Murderous Prowess, and several new special abilities and nifty gear:&lt;br /&gt;
&lt;br /&gt;
* The Shadow Of Khaine means that Tyrion, and any friendly unit with Murderous Prowess within 12&amp;quot;, rerolls failed To Wound rolls in close combat.&lt;br /&gt;
* Avatar of Khaine gives Tyrion an innate bound spell, Summon the Glorious Dead, which can be cast at power level 10, 15 or 20 to summon 2D6 + 3, 3D6 + 2 or 4D6 +1 Skeleton Warriors within 9&amp;quot;.&lt;br /&gt;
* The Dragon Armour of Aenarion means he has a 1+ armor save, 4+ Ward save and the Fireborn special rule.&lt;br /&gt;
* The Heart of Avelorn gives him Magic Resistance (2) and when hit by a wound that would kill him, will sacrifice itself to negate the fatal wound if the player rolls a 2+.&lt;br /&gt;
* Widowmaker means Tyrion&#039;s attacks ignore armor, wound automatically, and have Multiple Wounds (D6) - also, this weapon can&#039;t be destroyed by any spell or magic item that normally can screw with hero&#039;s gear like that. Oh yes. This is one magic sword that lives up to the fluff. It will fuck you in half then go back in time and fuck your mother in half too. &lt;br /&gt;
&lt;br /&gt;
He rides Malhandir, and is unique in that he&#039;s the only cavalry special character released as part of the End Times to have a separate profile for himself and his mount. The fluff explanation for this is that Tyrion gets betrayed by Malhandir in the final battle, and is forced to fight on foot. The crunch explanation is simpler: he is cavalry, not a monster like every other character with a combined profile, so we can assume only monsters (and maybe monstrous cavalry) will have combined profiles.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tyrion 2.jpg&lt;br /&gt;
Image:M2001639a 99810210003 TyrionCFC 873x627.jpg|Tyrion&#039;s model.&lt;br /&gt;
Image:1337396399918.jpg|Tyrion brooding.&lt;br /&gt;
File:End_Times_-_Avatar_of_Khaine_(aka_TYRION_IS_FUCKING_PISSED_OFF_ARKHAM_AND_NAGASH!!!).png|Translation: FUCK YOU ALL!!!!!&lt;br /&gt;
File:Tyrion Total War.jpg&lt;br /&gt;
File:Tyrion and Teclis.jpg&lt;br /&gt;
File:Tyrion End Times.png&lt;br /&gt;
File:Tyrion.png&lt;br /&gt;
File:Tyrion Angry.jpg&lt;br /&gt;
File:Sunfang.png&lt;br /&gt;
File:Tyrion vs Malekith.jpg|Tyrion vs Malekith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;br /&gt;
{{AoS-Gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Lumineth Realm-Lords]]&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Tyrion&amp;diff=515038</id>
		<title>Tyrion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Tyrion&amp;diff=515038"/>
		<updated>2020-09-09T13:18:56Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* The Legend */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tyrion y Teclis.jpg|right|thumb|400px|Tyrion, with his brother Teclis at the background.]]&lt;br /&gt;
{{Topquote|Temper is a weapon that we hold by the blade.|James M. Barrie}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you were looking for info on the silver-tongued dwarf from [[A Song of Ice and Fire]], please visit the appropriate page.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If you misspelled and were looking for the old inter-faction paladin Tirion Fordring from [[World of Warcraft]], follow the link.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A [[High Elf]] character from [[Warhammer Fantasy]]. Depending on your opinion, he&#039;s either [[Alice|the ultimate Mary Sue]] or [[Fist of the North Star|just a badass personifying everything neat about the race]]. See below for more details.  &lt;br /&gt;
&lt;br /&gt;
Tyrion, and to some extent [[Teclis]], are both very much inspired by the Noldorian prince Fëanor and his brother Fingolfin from [[the Silmarillion]] - One being the heroic, powerful and fateful warrior with a darker edge, and the other the stoic, empathic brother, who safeguards his brother with love and wisdom, even if said brother treads darker paths. This is only made more apparent in [[the End Times]], in which Tyrion, like Fëanor before him, goes to [[Star Wars|the darker side]] in the pursuit of vengeance and power to defend his people, and ultimately fails and falls, dooming his own people... In WFB, Tyrion kinda forces his people to merge with the Dark Elves by drawing the Widowmaker, and in the Silmarillion, Fëanor not only leaves with most of his kinsmen to Middle Earth and strands them there by burning their fleet, he also kills other Eldar (no, [[Eldar]] as Elves who lived in the Undying Lands, you inbred 40k fuck) to get said fleet, and so, a curse befalls them, which bites his decendants in the ass numerous times later.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Tyrion is a total badass who doesn&#039;t give a fuck what you think about him (or a Mary Sue, depending on whether you play High Elves or not).  He was born and grew up with Teclis in a forested estate in Cothique.  Their father Arathion was descended from Morelion (son of [[Aenarion]]), so he had a pretty substantial fortune as well as a big name to live up to.  As he grew into manhood, he spent his time learning the art of combat, helping their dad look after Teclis and hunting in the forest (along with figuring out how to get girls by hooking up with coming-of-age huntresses).  Soon the three of them moved to court to learn the ways of nobility. When the elves in the powdered wigs tried to embarrass him in front of the court, usually by making fun of his twin brother [[Teclis]] who was crippled from birth, he usually responded with a challenge to a duel to the death. He quickly became known as a badass swordsman, Aenarion look-alike as well as a douche.  Since people started saying he&#039;s Aenarion reborn (that might not be a compliment) he began to wear Aenarion&#039;s armor, which had been passed down the family since it was reclaimed in the days of Tethlis the Slayer. He also was allowed to carry a sword belonging to one of Aenarion&#039;s buddies if he signed them out from the Lothern Museum of Asur History, but he never gave it back and they were too afraid to report it missing. &lt;br /&gt;
&lt;br /&gt;
After adventuring around like a TES character and doing random shit for awhile, Ulthuan got clusterfucked by [[Daemons]] and [[Dark Elves]]. He heard that the [[Everqueen]] was being attacked at her wedding by [[Malekith|Malekith&#039;s]] rapesquad and went to rescue her, killing them but got fucked right up from a poison hidden carefully in the anus of an assassin he was corpse humping after the fight, and Alarielle carried his dumbass around [[Ulthuan]] while he moaned &amp;quot;Bel...Dagobah system...&amp;quot;  But the poison didn&#039;t effect him too badly at first, since he managed to shack up with Alarielle during this time and cuck the king.  Then a [[Keeper of Secrets]] showed up and nearly ganked them until Teclis arrived and facerolled things because he dual/specced as a healer/DPS hybrid.  After they rejoined the &amp;lt;strike&amp;gt;Rebel Alliance&amp;lt;/strike&amp;gt; rest of the High Elf forces and Tyrion was healed up, Alarielle decided he&#039;d make a great addition to her harem. She gave him a magic engagement necklace that lets him give Death the middle finger, and the God Emperor of Horsekind Malhandir.  Then he SMITE CLEAVE SMITEed 90% of the Dark Elf race personally at the Battle of Finuval Plain. &lt;br /&gt;
&lt;br /&gt;
Then he went back to adventuring, except when Alarielle sends a letter that she wants the cock whereupon he zips right home. He&#039;s a bit emo since Aenarion&#039;s curse makes him think about the [[Widowmaker]] like it&#039;s the ultimate sexual fetish all the time. Thinking about his brother gets his dick soft enough that he can think about Alarielle and get a boner for killing Dark Elves again. When his best bro got killed by Dark Elves, he took the dude&#039;s loli daughter as a squire and taught her how to slap around prissy nobility, brood, and /win battles. If he doesn&#039;t get wasted, he&#039;ll probably be the next Phoenix King, but since he&#039;s buddies with Finubar (also Eltharion, but Elthy is a dick to him now) he&#039;s not looking forward to it. &lt;br /&gt;
&lt;br /&gt;
Currently in the canon story, he&#039;s facerolling [[Vampire Counts]] lead by [[Mannfred von Carstein]] who&#039;s trying to resurrect [[Nagash]] by sacrificing Alarielle and Finubar&#039;s daughter (and hence the next Everqueen, unless Finny dies soon enough for Tyrion to give Alarielle an heir [earlier editions, due to the fact that Finubar is much older than Alarielle and Alarielle became Everqueen shortly before meeting Tyrion, implied that Alarielle was in fact Finubar&#039;s daughter and Tyrion would succeed Finubar as Phoenix King one day. Recent sources from both Black Libary books and now the 8th Edition High Elf army book have confirmed that to be not the case]. Whether or not this is Mr. Ward taking away the most badass High Elf as a potential faction leader or just the way it was always supposed to be is up for debate).  Unfortunately, Mannfred recaptured Aliathra when Tyrion was distracted and used his magic to flee with her.  Tyrion meets High King Thorgrim and his army of Dwarves (who arrived to help them over a debt of honor; they don&#039;t really care about elves now) and insults him like crazy, blaming the Dwarves for the loss of Aliathra and probably undoing that attempt at reconciliation between the two races.&lt;br /&gt;
&lt;br /&gt;
Recently, he&#039;s taken over leadership of the armies of Ulthuan, as the nobles were getting tired of Finubar being a lazy shut-in and were planning to replace him.  He&#039;s also guilty of treason, as the Everqueen cheated on the Phoenix King with Tyrion and Tyrion is Aliathra&#039;s biological father (Which sort of makes his rage against the Dwarves &#039;&#039;&#039;kinda&#039;&#039;&#039; understandable).&lt;br /&gt;
&lt;br /&gt;
==End Times==&lt;br /&gt;
In End Times Tyrion finally gains a personality.  He was worried about his daughter but was grudingly convinced by Teclis, Eltharion and Eldyra to stay and defend Ulthuan from an army of Slaanesh daemons led by N&#039;kari which were planning to kill the High Elves.  He revealed his ineptitude at politics where he tried to intimidate Imrik into obedience, but instead insulted Imrik to the point that he ceded the realm of Caledor from the Phoenix Throne, costing the armies of Ulthuan the might of the dragons.  At the behest of Teclis he attempted to reconcile, but Imrik&#039;s rejection of that put Tyrion in such a foul mood no one, not even Teclis, dared to speak to him for several days.&lt;br /&gt;
&lt;br /&gt;
Eventually he found out that not only were the Dark Elves attacking Ulthuan in unprecedented numbers, but that the realm of Caledor had decided to serve Malekith.  He was furious and only his knowledge of military tactics stopped him from marching on Caledor.  During this time, he started to feel the influence of Khaine more and more strongly.  During this time Tyrion killed Malus Darkblade, who had been taken over by the daemon T&#039;zarkan. Eventually Morathi, who had her own plans, approached Tyrion in the guise of an elven mage and became his consort.  While Tyrion&#039;s court didn&#039;t know who she was, Teclis suspected, and the influence of Khaine was so strong he accepted Morathi&#039;s offer.  During one particularly horrific battle, Nagash returned to life in Sylvania and all the dead became undead.  Tyrion was give an extra power from Khaine and brought the undead under his control, forcing Malekith to use all of his sorcerous power to kill them but forcing him to cede the battle.  Later, Tyrion crossed blades with Tullaris of Har Ganeth who, at Khaine&#039;s behest, urged Tyrion to [https://www.youtube.com/watch?v=rMNKwZTv1d0| strike him down with all his hatred] - which Tyrion did.  &lt;br /&gt;
&lt;br /&gt;
At the Shrine of Khaine, after a fierce battle with Malekith, Tyrion learned about Malekith being accepted as Phoenix King, Teclis&#039; dealings with Nagash and Malekith - including the death of his daughter Aliathra and snapped.   &lt;br /&gt;
Tyrion drew the Widowmaker, becoming an Avatar of Khaine (no, not [[Avatar_of_Khaine#The_Avatar_of_Khaine|that]] one, it&#039;s just a title), gathering a united army of his High Elf lackeys and Khainite Dark Elves and attempting to stop Malekith for becoming the ruler of all elfkind.  Imrik engaged him in battle with three other dragon princes, the four of them riding dragons.  There Imrik did what no one else had done and managed to make a hole in the armor of Aenarion.  However with the Sword of Khaine Tyrion beat him down, Imrik only survived because his dragon flew him to safety while the other three princes and dragons delayed Tyrion at the cost of their lives.&lt;br /&gt;
&lt;br /&gt;
Now under Khaine&#039;s influence, he led his army into Avelorn to claim Alarielle, who had recently returned from Athel Loren and agreed to be pledged to Malekith.   Despite her love for Tyrion she saw how far gone he was and refused to join him.  This led to a battle between the High Elves and Wood Elves.  Orion showed up and fought Tyrion.  But even the demigod of the hunt couldn&#039;t match Khaine&#039;s power, but before Tyrion killed Orion, Orion stabbed Tyrion through the chink Imrik had made and widened it.  The battle ended when Durthu showed up and, instead of fighting Tyrion, grabbed him and [https://www.youtube.com/watch?v=ib084tzN8H0| punted him over the horizon] (complete with that Team Rocket-sparkle - which Tyrion survived of course).  &lt;br /&gt;
&lt;br /&gt;
Angrier than ever, Tyrion ordered his forces to march on the Blighted Isle to stop Malekith and Teclis&#039;s plan to bind the winds of magic to people.  During this time he captured Sea Lord Aislinn, who had turned against Tyrion and was the avatar of Mathlann, the elven god of destruction.  When Tyrion killed him, a massive storm was summoned that sank half of Tyrion&#039;s ships.  He almost won his final battle against Malekith, but gets shot by Alith Anar through that chink in his armor. The Widowmaker becomes a normal sword, Tyrion looks like his normal self again. His body is last seen being carried by Teclis right before Ulthuan sinks. Teclis later uses the heart of averlorn and the flame of ulric to restore Tyrion, freed of the curse of Khaine, then infuse him with the wind of light. Despite being all heroic again, all of the other elves (except Alarielle, who kinda tolerates him) hate him and [[Sigmar]] is his only friend. Had the Incarnates won and the story continued, Tyrion would have probably been exiled by Malekith (who would probably want his father&#039;s armor back), if not killed outright by his people.&lt;br /&gt;
&lt;br /&gt;
When Nagash showed up with an offer of parley, Tyrion was conflicted.  While he knew Nagash was extremely evil and responsible for his daughter&#039;s death, his time as the Avatar of Khaine made him consider that maybe Nagash&#039;s help could be accepted - even when Nagash nearly goaded Tyrion by mocking him about Aliathra&#039;s death.  After accepting Nagash&#039;s help Tyrion and Malekith together captured Bea&#039;lakor while the latter tried to claim Lileath. Tyrion helped in the fight at Middenheim, managing to destroy Ka&#039;bandha&#039;s axe and tank a brass skull thrown by Khorne himself.  He and all the other Incarnates were downed by the magical backlash when Mannfred stabbed Balthazar in the back and stopped them form stabilizing the Rift.  This caused Teclis to take on more magic than he could handle and disintegrated him.  Tyrion was still mad over what Teclis had done, but still loved his brother.  Also seeing Mannfred as his daughter&#039;s killer, Tyrion avenged them both by introducing Mannfred to Sunfang - blade first - and then lighting him on fire from the inside; killing him.  Later Tyrion helped Alarielle to her feet and, together with a pinned Malekith and disintegrating Nagash, held her hand as they watched the Rift expand and the world end.&lt;br /&gt;
&lt;br /&gt;
==Age of Sigmar==&lt;br /&gt;
Tyrion survives the End Times, and becomes a god in the new setting alongside Teclis.  Tyrion explored Hysh looking for his brother and his journeys took him to the realm&#039;s edge.  There, Tyrion met a sun spirit (possibly the spirit of Hysh&#039;s sun and the counterpart to Celennar). He refused to look away and had his eye sockets melted.  Tyrion awoke next to Teclis and found he could see through Teclis&#039; eyes. &lt;br /&gt;
&lt;br /&gt;
After finding Teclis, the twins allied with Sigmar, though went against his orders and led his armies alongside the dark elf formerly known as Malekith to capture Slaanesh.&lt;br /&gt;
&lt;br /&gt;
When Slaanesh daemons almost raped hysh to death after the Lumineth civil war he returned to lead the Lumineth counter attack and through his martial skill stayed the tide.  Teclis was broing with the moon spirit to change the Lumineth to what they are now.&lt;br /&gt;
&lt;br /&gt;
Currently half the lumineth forces base their culture on Tyrion. The new battletome focuses on Teclis nations so may be more in future releases.&lt;br /&gt;
&lt;br /&gt;
==List of Lovers==&lt;br /&gt;
In order of appearance throughout Tyrion&#039;s life:&lt;br /&gt;
&lt;br /&gt;
* X number of Cothique huntresses.&lt;br /&gt;
* Karaya, an Emeraldsea sailor.&lt;br /&gt;
* Liselle, his cousin.&lt;br /&gt;
* Lady Valeria of Lothern.&lt;br /&gt;
* Lyla, an Avelorn punkrocker with flowers in her hair.&lt;br /&gt;
* That bitch over there.&lt;br /&gt;
* The Beastwoman over here.&lt;br /&gt;
* A vaginally-shaped hole in the wall.&lt;br /&gt;
* A Morathi-shaped waifu pillow.&lt;br /&gt;
* Everqueen Alarielle, whom technically is of distant relation, as both are descendants of Aenarion with he and Astarielle being their great-great-great-great... grandparents.&lt;br /&gt;
* Morathi herself.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Taken as his own, Tyrion is the biggest and baddest asskicker for his point cost. He destroys units on his own in a turn, he can take a cannonball to the balls and it&#039;ll only make his dick harder, and his sword shoots fire like a dragon.&lt;br /&gt;
If you can&#039;t actually field him, then proxying a Prince or a Noble on horseback with Armor of Caledor and a magic weapon works as well (this option will allow you to field Alarielle and Tyrion in the same army). &lt;br /&gt;
&lt;br /&gt;
In the End Times, Tyrion, as mentioned above, gets a huge upgrade by drawing [[Widowmaker]] and becoming the Avatar of [[Khaine]]. In this state, he can lead the [[Aestyrion]] as a lord worth 700 points. In this form, he has Always Strikes First, Frenzy, Immune to Psychology, Murderous Prowess, and several new special abilities and nifty gear:&lt;br /&gt;
&lt;br /&gt;
* The Shadow Of Khaine means that Tyrion, and any friendly unit with Murderous Prowess within 12&amp;quot;, rerolls failed To Wound rolls in close combat.&lt;br /&gt;
* Avatar of Khaine gives Tyrion an innate bound spell, Summon the Glorious Dead, which can be cast at power level 10, 15 or 20 to summon 2D6 + 3, 3D6 + 2 or 4D6 +1 Skeleton Warriors within 9&amp;quot;.&lt;br /&gt;
* The Dragon Armour of Aenarion means he has a 1+ armor save, 4+ Ward save and the Fireborn special rule.&lt;br /&gt;
* The Heart of Avelorn gives him Magic Resistance (2) and when hit by a wound that would kill him, will sacrifice itself to negate the fatal wound if the player rolls a 2+.&lt;br /&gt;
* Widowmaker means Tyrion&#039;s attacks ignore armor, wound automatically, and have Multiple Wounds (D6) - also, this weapon can&#039;t be destroyed by any spell or magic item that normally can screw with hero&#039;s gear like that. Oh yes. This is one magic sword that lives up to the fluff. It will fuck you in half then go back in time and fuck your mother in half too. &lt;br /&gt;
&lt;br /&gt;
He rides Malhandir, and is unique in that he&#039;s the only cavalry special character released as part of the End Times to have a separate profile for himself and his mount. The fluff explanation for this is that Tyrion gets betrayed by Malhandir in the final battle, and is forced to fight on foot. The crunch explanation is simpler: he is cavalry, not a monster like every other character with a combined profile, so we can assume only monsters (and maybe monstrous cavalry) will have combined profiles.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Tyrion 2.jpg&lt;br /&gt;
Image:M2001639a 99810210003 TyrionCFC 873x627.jpg|Tyrion&#039;s model.&lt;br /&gt;
Image:1337396399918.jpg|Tyrion brooding.&lt;br /&gt;
File:End_Times_-_Avatar_of_Khaine_(aka_TYRION_IS_FUCKING_PISSED_OFF_ARKHAM_AND_NAGASH!!!).png|Translation: FUCK YOU ALL!!!!!&lt;br /&gt;
File:Tyrion Total War.jpg&lt;br /&gt;
File:Tyrion and Teclis.jpg&lt;br /&gt;
File:Tyrion End Times.png&lt;br /&gt;
File:Tyrion.png&lt;br /&gt;
File:Tyrion Angry.jpg&lt;br /&gt;
File:Sunfang.png&lt;br /&gt;
File:Tyrion vs Malekith.jpg|Tyrion vs Malekith.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:High Elves}}&lt;br /&gt;
{{AoS-Gods}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Lumineth Realm-Lords]]&lt;br /&gt;
[[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Seraphon&amp;diff=36487</id>
		<title>Age of Sigmar/Tactics/Order/Seraphon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Order/Seraphon&amp;diff=36487"/>
		<updated>2020-09-09T13:02:20Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:C0E:8015:3FF0:1C4: /* Why Play Seraphon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Seraphon|Logo=Lizardy.jpeg|Alliance=Order| Lore=Lizardmen|Motto=Aztec dinosaurs riding bigger dinosaurs that shoot lasers and fuck shit up.}}&lt;br /&gt;
Get on your dinosaur. We’re on a mission from [[Old Ones (Warhammer)|God]]. The Seraphon are here to enact the Great Plan across all the Realms.&lt;br /&gt;
==Why Play Seraphon==&lt;br /&gt;
Because they are [[Lizardmen]] in AoS. Motherfucking mesoamerican dinosaur people riding motherfucking dinosaurs, what is not to love? &lt;br /&gt;
&lt;br /&gt;
Want more details?, fine:&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* They are [[Awesome|Aztec lizardmen riding dinosaurs]].  This trumps any other faction in AoS (including the [[Idoneth Deepkin|sea-monster-riding soul pirates]], the [[Kharadron Overlords|steampunk sky-pirate dorfs]] and the [[Daughters of Khaine|bikini-clad hot chicks and monstergirls]]).&lt;br /&gt;
&lt;br /&gt;
* Since they survived so well the End of Times, they have 27 different units available; more than any other surviving miniatures without splitting into smaller subfactions (at least for Order players, since Slaves to Darkness also survived really well).&lt;br /&gt;
&lt;br /&gt;
* They are [[Awesome|Aztec lizardmen riding dinosaurs]].&lt;br /&gt;
&lt;br /&gt;
* Having so many miniatures makes room for extreme flexibility: you can go all Saurus, all Cavalry, all Skinks, all dinostomp, with tons of leaders buffing all of them. Simply you have many options available to choose from.&lt;br /&gt;
&lt;br /&gt;
* They are [[Awesome|Aztec lizardmen riding dinosaurs]].&lt;br /&gt;
&lt;br /&gt;
* Excellent synergy. Your heroes will buff and buff [[your dudes]].&lt;br /&gt;
&lt;br /&gt;
* They are [[Awesome|Aztec lizardmen riding dinosaurs]].&lt;br /&gt;
&lt;br /&gt;
* Many big heroes can generate more CP for your Dino synergies.&lt;br /&gt;
&lt;br /&gt;
* They are [[Awesome|Aztec lizardmen riding dinosaurs]].&lt;br /&gt;
&lt;br /&gt;
* Tons of bonuses for hitting rolls. If your hit roll is worse than 3+, you are doing something wrong.&lt;br /&gt;
&lt;br /&gt;
* They are [[Awesome|Aztec lizardmen riding dinosaurs]]. &lt;br /&gt;
&lt;br /&gt;
* They have arguably the two most powerful, non-Monster keyword, wizards in the entire game: Lord Kroak is still around, being able to cast FOUR spells each hero phase while having extremely aggressive abilities, but the regular Slann got a massive buff on GHB 2017, more of this on Battle Traits and Battle Traits, making your regular froggies even more versatile than Kroak. (There is still a fight akin to the Kirk vs Picard fights over whether Tzeentch, Lumineth or Legions of Nagash have the best wizard, though the spot of best wizard is likely hotly contested by Nagash and Teclis, followed by Kroak, &#039;&#039;yet again, our fat frogmen don&#039;t have the keyword &#039;&#039;&#039;MONSTER&#039;&#039;&#039; like Nagash&#039;&#039;). &lt;br /&gt;
&lt;br /&gt;
* They are [[Awesome|Aztec lizardmen riding dinosaurs]].&lt;br /&gt;
&lt;br /&gt;
* Pretty much everyone worth its salt has &#039;&#039;at least&#039;&#039; one -1 Rend weapon. It is quite unusual for an army that&#039;s not made out of purely elite units to have this many -1 Rend. This might also be a replacement for all the shield rules that used to give us a protection versus -1 Rend.&lt;br /&gt;
&lt;br /&gt;
* They have a strong community and a really passionate fanbase. It&#039;s fun to play a faction that has so much love behind it.&lt;br /&gt;
&lt;br /&gt;
* With the advent of the 2020 Battletome, now we come in two tasty flavours! Do you like the idea of Seraphon being quite literally Order Daemons manifested into existence via Slann memories and/or a summoning/magic centered lizard army? Go Starborne. Do you prefer the idea of Serapohn starting to colonize the Realms and starting to make their very own mini-Lustrias wherever then settle and pure dinosaurian might? Go Coalesced.&lt;br /&gt;
&lt;br /&gt;
* Really easy to collect, thanks to having two really good Start Collecting! kits: One is worth a Carnosaur and gives you 12 Warriors and 8 Knights for free, the best deal in the entire GW range; and the other gifts you 12 Skinks, a Star Priest and a Terradon for buying a Bastiladon and other two Terras. All of these units go from really good to must haves in any army.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;NEW&#039;&#039;&#039; with the Battletome: [[Awesome|Now we and only we have direct control over Predatory Endless Spells]]. Giving the middle... finger? claw? real hard to Teclis, Nagash and Tzeentch on this one.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;NEW&#039;&#039;&#039; with the Battletome: Skink Chiefs are back!&lt;br /&gt;
&lt;br /&gt;
* Did I mention that they are [[Awesome|Aztec lizardmen riding dinosaurs]]?&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
*As of 2020, the faction got radically redone because of [[Powergamer|player abuse]]. Like, really redone. No more OP Summoning (at least you are Dracothion&#039;s Tail) and skink kiting. You have to rethink how to play them as many of the old combos have either been done away with or changed to the point the old tactics just won&#039;t work anymore. Now, this can also be a pro depending if you played against this army before.&lt;br /&gt;
* Some say that  your generals are the glue that keeps your army together: all of your heroes keep your units together; individually Seraphon units can pull off a fight but are not nearly as strong without a leader nearby, so expect them to be the prime target of your enemy.&lt;br /&gt;
* In Summoning army lists, your Slann general&#039;s safety is critical: he is no longer the glue of your army: he is the atomic links that holds your entire Universe. If the Slann is killed, there is not much of a backup option to bring additional points to the table.&lt;br /&gt;
* They, like their Sigmarine allies, really hate being on the receiving end of Mortal Wounds as there&#039;s little they can do about it.  &lt;br /&gt;
* They don&#039;t make for the best-ranged army, even considering their binocular theropod vision. Yet again, is this Age of Charge-mar.&lt;br /&gt;
* While having lots of bonuses for hit rolls, Seraphon doesn&#039;t have many ways to get re-rolls or increase wound rolls. Not much of a problem, since most units already wound on 3+ roll, but still.&lt;br /&gt;
* Most of the models are old, and there&#039;s lots of Failcast units too.&lt;br /&gt;
&lt;br /&gt;
==Rulebooks==&lt;br /&gt;
{{AOSRulebooks|tome=Seraphon|points=Seraphon - Errata July 2020}}&lt;br /&gt;
&lt;br /&gt;
Seraphon(2020)&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#00DDF3;&amp;quot;&amp;gt;Battle Traits&amp;lt;/span&amp;gt;===&lt;br /&gt;
If your army has a {{AOSKeyword|SERAPHON}} allegiance and chooses to take the {{AOSKeyword|SERAPHON}} allegiance abilities, it has the following rules:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Warriors of the Stars and the Realms:&#039;&#039;&#039; You must pick if your entire army has The Coalesced or Starborne allegiance during list building.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Contemplations of the Ancient One:&#039;&#039;&#039; At the end of your hero phase, 1 friendly {{AOSKeyword|SLANN WIZARD}} can swap their Celestial Domination Lore spell with another. It gives you a nice extra level of adaptability to battlefield conditions. This is literally the old rule only Slann had, but it no longer costs a spell less to cast. Fantastic.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sacred Asterisms:&#039;&#039;&#039; At the start of each your hero phases, you pick a constellation to be active.&lt;br /&gt;
**&#039;&#039;&#039;The Great Drake:&#039;&#039;&#039;  During combat phase pick a SERAPHON hero, +1 attack to his melee weapons&lt;br /&gt;
**&#039;&#039;&#039;The Hunter&#039;s Steed:&#039;&#039;&#039; +1 run and charge for friendly Seraphon.&lt;br /&gt;
**&#039;&#039;&#039;The Sage&#039;s Staff:&#039;&#039;&#039; In the hero phase, pick a Seraphon Wizard, he gains +1 casting and dispelling during your turn and +1 unbinding during enemy&#039;s.&lt;br /&gt;
&lt;br /&gt;
====The Coalesced ====&lt;br /&gt;
Some of the Starborne, due to magical fuckery, have now become the savage flesh and blood dinos we all know and love,  colonizing the Mortal Realms and [[Awesome|making their very own mini-Lustrias wherever they land]]. They are territorial, with a focus on Saurus and MONSTERS and being a tough and ferocious melee army.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Predatory Fighters:&#039;&#039;&#039; +1 attack of jaw weapons by Coalesced.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scaly Skin:&#039;&#039;&#039; -1 damage inflicted for each successful attack against a Coalesced unit (min 1).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cold-Blooded:&#039;&#039;&#039; {{AOSKeyword|SERAPHON}} Ignore Bravery modifiers&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Primeval Dominion:&#039;&#039;&#039; [[Just as planned|Within your territory, only you benefit from Damned, Arcane, Inspiring, or Mystical terrain features, and only the enemy suffer from Deadly and Sinister]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Coalesced Constellation:&#039;&#039;&#039; You may take only the Koatl&#039;s Claw or Thunder Lizard constellations.&lt;br /&gt;
&lt;br /&gt;
====The Starborne====&lt;br /&gt;
The living...ish? memories Seraphon had been before 2020. They center on spamming mages and still a mobility faction with teleport and summoning in dinosaws shenanigans.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Starborne Constellation:&#039;&#039;&#039; May pick the Dracothian&#039;s Tail or Fangs of Sotek keyword and ability.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lords of Space and Time:&#039;&#039;&#039; Once per turn, at the end of your movement phase, you can pick one of your {{AOSKeyword|SERAPHON}} units anywhere on the battlefield to be transported through space and time. If you do so, remove the unit from the battlefield and set up again anywhere more than 9&amp;quot; from any enemy unit. GHB 2019 removed the dice roll, so no more chance for a fun teleport and move. But then again, your lizards won&#039;t occasionally spend a turn staring at the stars either.&lt;br /&gt;
**Carnos flanking for days to come and quick escapes for your heavily damaged Slann. Deep striking is kinda what AoS is all about. If you have any experience with it, you know how valuable it is.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unfeeling:&#039;&#039;&#039; Starborne all have Bravery changed to 10 on Warscrolls. Given how they actually nerfed the regular Bravery to 8 on average (Kroxigors now have 7, so take that in mind), this is how we compensate&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Celestial Conjuration&#039;&#039;&#039; New summoning method brought in from GHB 2018. There are three ways to generate Celestial Conjuration points:&lt;br /&gt;
#In your hero phase, each {{AOSKeyword|SLANN}} or  {{AOSKeyword|ORACLE}} can choose to forego one of his spellcasting attempts to give you D3 Celestial Conjuration points each time.	&lt;br /&gt;
#At the end of your hero phase, if your general is a {{AOSKeyword|SLANN}} or {{AOSKeyword|STARSEER}} and is still alive, you receive d3 more Celestial Conjuration point.&lt;br /&gt;
#Also at the start of your hero phase, you receive D3 more Celestial Conjuration points if you have any Astrolith Bearers alive on the table. Note that you might have several Astroliths but you&#039;ll still only get D3 points a turn.&lt;br /&gt;
: You can spend these points at the end of your movement phase to summon stuff from the following list. The unit has to arrive wholly within 12&amp;quot; of a friendly {{AOSKeyword|SLANN}}, {{AOSKeyword|ORACLE}} or friendly Astrolith Bearer, and more than 9&amp;quot; from all enemy models.	&lt;br /&gt;
: Note that you can summon several units per turn if you&#039;ve saved up enough points. Also note that while the General is the main source of conjuration points, if he dies you can still spend them to bring units in near the Astrolith or a different Slann or Oracle. &lt;br /&gt;
	&lt;br /&gt;
&#039;&#039;&#039;Summoning table&#039;&#039;&#039;&lt;br /&gt;
Additional reference to [http://www.lustria-online.com/threads/the-art-of-summoning.22178/ Lustria Online The Art of Summoning] for commentary on units:	&lt;br /&gt;
* Excellent (exceptionally useful, you should always have it at hand)&lt;br /&gt;
* Good (almost always useful, some time can be a suboptimal choice)&lt;br /&gt;
* Suboptimal (can be useful, but it&#039;s situational; usually there are better choices)&lt;br /&gt;
* Poor (bad unit to summon, useful only under exceptional circumstances)&lt;br /&gt;
&lt;br /&gt;
Seraphon unit --- Cost&lt;br /&gt;
&lt;br /&gt;
1 Dread Saurian - 50 (&#039;&#039;This will never happen&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Stegadon with skink chief--- 30 (&#039;&#039;Suboptimal&#039;&#039;)	&lt;br /&gt;
&lt;br /&gt;
1 Engine of the Gods --- 30 (&#039;&#039;Poor&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Stegadon --- 25 (&#039;&#039;Good&#039;&#039;)	&lt;br /&gt;
&lt;br /&gt;
1 Saurus Old-Blood on Carnosaur --- 25 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Skink oracle on Troglodon --- 25 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Saurus Scar-Veteran on Carnosaur --- 20 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Bastiladon --- 20 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
20 Saurus Warriors --- 20 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
3 Kroxigor --- 15 (&#039;&#039;Excellent&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Saurus Astrolith Banner --- 15 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Skink Starseer --- 15 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Skink Starpriest--- 15 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
5 Chameleon Skinks --- 15 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Saurus Sunblood --- 15 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
 &lt;br /&gt;
3 Ripperdactyl Riders --- 10 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Ripperdactyl Chief --- 10 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Saurus Eternity Warden --- 10 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
	&lt;br /&gt;
5 Saurus Guard --- 10 (&#039;&#039;Situational - Good&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
5 Saurus Knights --- 10 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
	&lt;br /&gt;
1 Saurus Oldblood --- 10 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Saurus Scar-Veteran on Cold One --- 10 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
	&lt;br /&gt;
10 Saurus Warriors --- 10 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
	&lt;br /&gt;
1 Skink Priest --- 10 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
3 Terradon Riders --- 10 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Terradon Chief --- 10 (&#039;&#039;Suboptimal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Razordon --- 10 (&#039;&#039;Excellent&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
1 Salamander --- 10 (&#039;&#039;Excellent&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
10 Skinks --- 6 (&#039;&#039;Good&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Constellations===&lt;br /&gt;
Your space-dinos now have Chapter Tactics in the form of these Constellations. As per the norm, taking one of these Constellations means you have to take their Command Trait and Artefact. Starborne armies get Dracothion’s Tail or Fangs of Sotek, while Coalesced armies can choose Koatl’s Claw or Thunder Lizard.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dracothion’s Tail&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Poster boys and your go to choice for Slann generals and summoning shenanigans.&#039;&#039;&lt;br /&gt;
;Trait - Appear on Command: Pseudo-deepstriking. You can set up every other unit in reserve and then deploy them at the end of your movement phase wholly within 18&amp;quot; of a friendly Slann. While you should never underestimate a surprise Carnosaur, the fact that it relies on where your Slann is makes standard deep strike strategies harder/riskier to pull off.&lt;br /&gt;
;Command Trait - Ancient Knowledge (Slann only): Know 1 extra spell for your Slann and can reroll 1 casting, dispelling, or unbundling roll for each hero phase. It’s straight fusion of two generic Slann traits.&lt;br /&gt;
;Artefact - Godbeast Pendant: When the bearer dies, roll D6. On 1-3 he dies as normal, on 4-6 he is revived with full wounds, and all wounds allocated before are negated. Basically the same as the Skink Artefact but can be given to Slann or Saurus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fangs of Sotek&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Skink spam at its finest.&#039;&#039;&lt;br /&gt;
;Trait - First to Battle: Add 3&amp;quot; to friendly Skink movement for the first battle round.&lt;br /&gt;
;Command Ability - Parting Shot: At the end of the enemy’s charge phase, choose one Skink or Chameleon Skink unit wholly within 18&amp;quot; of a friendly Hero (FAQ UPDATE: unit must have been charged that turn). That unit can immediately take a shooting attack. Then on a 4+, that same unit may retreat.&lt;br /&gt;
;Command Trait - Old and Grizzled (Saurus only): So long as your general is on the battlefield at the start of your hero phase, you gain 1 CP on a 3+. The General doesn&#039;t have to be a Saurus, but if it is it must take this trait.&lt;br /&gt;
;Artefact - Serpent God Dagger: Choose one melee weapon. If an enemy model suffers damage from this weapon and has not been slain, you can roll a dice and insta-kill them on a 5+.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Koatl’s Claw&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Cause we needed Saurus spam, apparently.&#039;&#039;&lt;br /&gt;
;Trait - Savagery Incarnate: +1 to hit rolls for Saurus who charge the same turn.&lt;br /&gt;
;Command Ability - Controlled Fury: Choose one Saurus unit within 24&amp;quot; of your Hero. That unit counts as having charged for the Savagery Incarnate rule.&lt;br /&gt;
;Command Trait - Dominant Predator (Saurus only): Any time your General uses a Command Ability on a Saurus unit, he gains back a CP on a 4+.&lt;br /&gt;
;Artefact - Eviscerating Blade: Choose one melee weapon. Unmodified hit rolls of 6 deal 2 mortal wounds in addition to normal damage.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Thunder Lizard&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;When you feel like playing Jurassic Park in the Mortal Realms.&#039;&#039;&lt;br /&gt;
;Trait - Mighty Beasts of War: +2 wounds for monsters.&lt;br /&gt;
;Command Ability - Trove of Old One Technology: Choose either a Bastiladon or EOTG wholly within 18&amp;quot; of a friendly Hero. Bastiladons can fire its Solar Engine again. While the EOTG can use its Cosmic Engine again.&lt;br /&gt;
;Command Trait - Prime Warbeast (Mounted General only): +1 to Attacks made by the General’s Mount. General doesn&#039;t have to have a mount, but if it does it must take this trait.&lt;br /&gt;
;Artefact - Fusil of Conflagration: Choose an enemy within 12&amp;quot; during your shooting phase and roll a dice. On a 6, that unit suffers D6 mortal wounds. On a 4-5, D3 mortal wounds. 2-3, nothing happens. And on a 1, you can no longer use this Artefact for the rest of the battle.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#00DDF3;&amp;quot;&amp;gt;Command Traits&amp;lt;/span&amp;gt;===&lt;br /&gt;
There are nine traits for a  {{AOSKeyword|SERAPHON}} General of an army with a &#039;&#039;&#039;SERAPHON&#039;&#039;&#039; allegiance that has chosen to take the &#039;&#039;&#039;SERAPHON&#039;&#039;&#039; allegiance abilities. You can choose one of three depending on which keyword your general has: {{AOSKeyword|SLANN}}, {{AOSKeyword|SAURUS}} or {{AOSKeyword|SKINK}}. (If you roll for picking one; use a 1D3 instead of the regular 1D6 for every other faction in the game).&lt;br /&gt;
====&amp;lt;span style=&amp;quot;color:#00DDF3;&amp;quot;&amp;gt;Slann Command Trait&amp;lt;/span&amp;gt;====&lt;br /&gt;
All of them are pretty interesting and, while not exactly situational, all of them work better under certain circumstances. Because of Starborne&#039;s Celestial Conjuration, these are the first Command Trait you will consider.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Arcane Might&#039;&#039;&#039;: Re-roll one casting and unbinding or dispelling roll each hero phase. A modest trait, and the most &amp;quot;generic&amp;quot; of the three.&lt;br /&gt;
#&#039;&#039;&#039;Vast Intellect&#039;&#039;&#039;: The general knows one more spell from Celestial Domination lore. &lt;br /&gt;
#&#039;&#039;&#039;Great Rememberer&#039;&#039;&#039;: as long as the general is still alive and on the field, you can throw another D6 at the start of your hero phase to get a CP on a 4+. Pretty good, considering how many CP you&#039;ll need now.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span style=&amp;quot;color:#00DDF3;&amp;quot;&amp;gt;Saurus Command Trait&amp;lt;/span&amp;gt;====&lt;br /&gt;
Only considerable in a Coalesced army. Yet again, Skinks are pretty much the dominant Seraphon subspecies now, so you might not want to use this ones all the time.&lt;br /&gt;
#&#039;&#039;&#039;Disciplined Fury&#039;&#039;&#039;: Re-roll hit rolls of 1 for attacks made with the general&#039;s melee weapons.&lt;br /&gt;
#&#039;&#039;&#039;Thickly Scaled Hide&#039;&#039;&#039;: Re-roll saves of 1 for the general.&lt;br /&gt;
#&#039;&#039;&#039;Mighty War Leader&#039;&#039;&#039;: If your general is on the battlefield at the start of your hero phase, roll a d6. On a roll of 4+, you receive an extra command point. Quite possibly the one you&#039;ll want if you play a Saurus General, which will happen very rarely.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;span style=&amp;quot;color:#00DDF3;&amp;quot;&amp;gt;Skink Command Trait&amp;lt;/span&amp;gt;====&lt;br /&gt;
If you can&#039;t buy a Slann general, have a Skink General. Seriously, this, combined with the Artifacts and Lore make Skink Heroes THE HEROES of your whole army.&lt;br /&gt;
#&#039;&#039;&#039;Master of Star Rituals&#039;&#039;&#039;: If the general is a {{AOSKeyword|WIZARD}}, you can add 1 to casting rolls for him. If not, you can use command ability from Skink Priest Warscroll once per battle round without spending a Command Point.&lt;br /&gt;
#&#039;&#039;&#039;Nimble&#039;&#039;&#039;: Add +1 to the general&#039;s Move characteristics and add +1 to its save.&lt;br /&gt;
#&#039;&#039;&#039;Cunning&#039;&#039;&#039;: If the general is at 3&amp;quot; of an enemy {{AOSKeyword|HERO}}, on a 4 said enemy hero suffers 1 mortal wound. Unless mounted, you don&#039;t want Skinks in melee. Even mounted, it is still meh, unless its you Engine of the Gods.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#00DDF3;&amp;quot;&amp;gt;Artifacts of Power&amp;lt;/span&amp;gt;===&lt;br /&gt;
One HERO in your army (+1 per additional warscroll battalion) may take a relic from the following tables:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slann&#039;&#039;&#039; only:&lt;br /&gt;
#&#039;&#039;&#039;Zoetic Dial&#039;&#039;&#039;  After set-up is complete but before the battle begins, secretly record the number of a battle round. At the start of that battle round, reveal the information and then heal all wounds allocated to the bearer. In addition, during that battle round, you can re-roll save rolls for attacks that target the bearer&lt;br /&gt;
#&#039;&#039;&#039;Light of Dracothion&#039;&#039;&#039; Once per battle, the bearer can automatically unbind a spell used by an enemy spellcaster OR automatically dispel 1 endless spell within 15&amp;quot;. Take this only if you expect a wizard heavy opposition. Otherwise, skip it. It&#039;s not like you&#039;re short on spellcasters anyway. &lt;br /&gt;
#&#039;&#039;&#039;Prism of Amyntok&#039;&#039;&#039; Once per battle, at the start of your movement phase, you can target an enemy unit within 12&amp;quot;. On a roll of 1, it is struck with 1 mortal wound. A roll of 2-5 inflicts d3 mortal wounds and on a roll of 6 strikes d6 mortal wounds. Great if used in conjunction with &amp;lt;strike&amp;gt;Smite&amp;lt;/strike&amp;gt; Arcane Bolt to kill Heroes. One use only though...&lt;br /&gt;
#&#039;&#039;&#039;Itxi Grubs&#039;&#039;&#039; heal 1 wound at the start of the hero phase. In addition, in your hero phase, you can re-roll 1 cast/dispel for the bearer. In the enemy hero phase, re-roll 1 unbinding rolls for the bearer&lt;br /&gt;
#&#039;&#039;&#039;Plaque of Dominion&#039;&#039;&#039; In your hero phase, pick 1 visible enemy Hero within 12&amp;quot; of the bearer. Until your next hero phase, that HERO fights at the end of the combat phase. In addition, if that HERO is a WIZARD, until your next hero phase, -1 to casting/dispelling and unbinding for that HERO.&lt;br /&gt;
#&#039;&#039;&#039;Throne of the Lost Gods&#039;&#039;&#039; +4&amp;quot; to Move and +1 Wound. If you want to make a turbo-toad, then now you can.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SAURUS&#039;&#039;&#039; only:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Blade of Realities&#039;&#039;&#039; Improve rend of one of the bearer&#039;s weapons by 1 and add 1 to its damage characteristics if the target of an attack is a HERO&lt;br /&gt;
#&#039;&#039;&#039;Sigils of the Prime Hunter&#039;&#039;&#039; Each time when the bearer fights, after all his attacks a made, roll D6. On 1 nothing happens, on 2-5 1 enemy unit within 1&amp;quot; suffer a mortal wound, on 6 - D3 mortal wounds.&lt;br /&gt;
#&#039;&#039;&#039;Bloodrage Pendant&#039;&#039;&#039; Add 1 to attacks of all bearers weapons, if he lost more than half of his wounds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKINK&#039;&#039;&#039; only:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Incandescent Rectrices&#039;&#039;&#039; When the bearer dies, roll D6. On 1-3 he dies as normal, on 4-6 he is revived with full wounds, and all wounds allocated before are negated. Suddenly, an Engine of the Gods may become a Phoenix. &lt;br /&gt;
#&#039;&#039;&#039;Cloak of Feathers&#039;&#039;&#039; Add 4&amp;quot; to the bearer&#039;s move characteristics and subtract 1 from hit rolls of attacks, that target him. He also can fly. Two words: [[Awesome|FLYING DINOSAUR.]]&lt;br /&gt;
#&#039;&#039;&#039;Sacred Stegadon Helm&#039;&#039;&#039; Add 1 to the bearer&#039;s save characteristics and 1 to his weapons&#039; damage, if he had charged in the same turn. Combine this with Nimble for 2+ Skink Chief on Stegadon.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;span style=&amp;quot;color:#00DDF3;&amp;quot;&amp;gt;Seraphon Spell Lore&amp;lt;/span&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
====Lore of Celestial Domination====&lt;br /&gt;
&#039;&#039;&#039;SLANN&#039;&#039;&#039; only:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Celestial Apotheosis:&#039;&#039;&#039; CV5, 1 visible friendly unit wholly within 18&amp;quot;, heals 1 wound and gets a 3&amp;quot; aura of -1 Bravery. If the casting roll is 10+, heal D3 wounds instead of 1.&lt;br /&gt;
#&#039;&#039;&#039;Walk Between Realms:&#039;&#039;&#039; CV6, 1 visible friendly unit wholly within 18&amp;quot;, that unit fly until your next hero phase.&lt;br /&gt;
#&#039;&#039;&#039;Mystical Unforging:&#039;&#039;&#039; CV7, pick 1 visible enemy &amp;lt;b&amp;gt;Hero&amp;lt;/b&amp;gt; with an artefact of power within 12&amp;quot;.  They take D3 mortal wounds and on a 5+ their artefact no longer has any effect.&lt;br /&gt;
#&#039;&#039;&#039;Celestial Equilibrium:&#039;&#039;&#039; CV7, +1 to cast/dispel/unbind for friendly &amp;lt;b&amp;gt;Wizards&amp;lt;/b&amp;gt; other than the caster until your next hero phase.&lt;br /&gt;
#&#039;&#039;&#039;Stellar Tempest:&#039;&#039;&#039; CV8, pick 1 visible enemy unit within 24&amp;quot; , roll a die for each model in that unit, 5+ causes 1 mortal wound.&lt;br /&gt;
#&#039;&#039;&#039;Drain Magic:&#039;&#039;&#039; CV9, all not &amp;lt;b&amp;gt;BOUND&amp;lt;/b&amp;gt; endless spells within 24&amp;quot; are dispelled.&lt;br /&gt;
&lt;br /&gt;
====Lore of Celestial Manipulation====&lt;br /&gt;
&#039;&#039;&#039;SKINK&#039;&#039;&#039; only:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Celestial Harmony:&#039;&#039;&#039; CV5, pick a friendly unit wholly within 18&amp;quot;, that unit ignores battleshock tests. If the casting roll is 10 or more, pick all friendly units within 18&amp;quot;.&lt;br /&gt;
#&#039;&#039;&#039;Hand of Glory:&#039;&#039;&#039;     CV5, pick a friendly unit wholly within 18&amp;quot; and visible to the caster. Until the next hero phase, that unit can re-roll hit rolls of 1.&lt;br /&gt;
#&#039;&#039;&#039;Extend Astromatrix:&#039;&#039;&#039; CV6, pick one terrain piece wholly within 18&amp;quot; and visible to the caster, if it is damned, arcane, mystical or inspiring, the effects only apply to the Seraphon player&#039;s units. If it is deadly or sinister, the effects only apply to the opponents units. No duration specified! &lt;br /&gt;
#&#039;&#039;&#039;Fiery Convocation:&#039;&#039;&#039; CV7, pick one enemy unit within 18&amp;quot;. Until your next hero phase, roll a dice at the end of each phase, on a 6+ the units suffer d3 mortal wounds.&lt;br /&gt;
#&#039;&#039;&#039;Bind Endless:&#039;&#039;&#039; CV7, pick one endless spell within 18&amp;quot;. Until your next hero phase, that endless spell has the &#039;&#039;&#039;BOUND&#039;&#039;&#039; keyword.&lt;br /&gt;
#&#039;&#039;&#039;Tide of Serpents:&#039;&#039;&#039; CV8, pick one enemy unit within 12&amp;quot;. Roll a die for each model in the unit; each 5+ causes a mortal wound.&lt;br /&gt;
&lt;br /&gt;
==Warscrolls==&lt;br /&gt;
===Heroes===&lt;br /&gt;
====Slann====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Lord-Kroak-en.pdf Lord Kroak]:&#039;&#039;&#039; (Slann; Unique; 320pts) Kroak is still strong despite being nerfed due to updates. Is defensively 7W, 4+ save and negates any wound suffered on 4+. He has two unique spells: Celestial Deliverance, which he can cast 3 times per turn, allows him to inflict d3 (3 on Chaos Daemons) mortal wounds on up to three enemy units within 10&amp;quot; on a 2+. It gets more difficult to cast each time, starting at a casting value of 7, then 8, and finally 9. Comet&#039;s Call inflicts d3 mortal wounds on d3 (d6 if you rolled 10+ when casting) units of your choice. D3 mortal wounds... on up to any six enemy units. This spell has a global range, and only a small handful of units can shrug off mortal wounds. Do you know what you do on turn 1 with this spell? Start peppering as many enemy heroes as you can with this spell, two good shots and on average that&#039;s a kill. The enemy is a Legions of Nagash player with an annoying necromancer who&#039;ll summon a bunch of reinforcements? Comet&#039;s Call. Does your enemy general have a really devastating Command Ability? Comet&#039;s Call. Kroak is basically an assassin who traded his sniper rifle for small meteors and he can be devastating from the first turn if you capitalize on this. In addition, in a game where the average number of spells a wizard can cast is one per turn, Kroak can cast four. FOUR!  And can generate extra command points.  NOTE: The new Command Ability is the same as the Slann&#039;s one and Implacable Foresight is a standard ability. &lt;br /&gt;
** &#039;&#039;&#039;Kroaknado&#039;&#039;&#039; A popular and absolutely hilarious strategy thanks to the advent of Endless Spells. Set aside the points and put Kroak on top of a Balewind Vortex with Chronomatic Cogs nearby. Kroak now throws a whopping &#039;&#039;&#039;6 spells per turn with an extra 6&amp;quot; to the range!&#039;&#039;&#039; Just going off of his base spells, that gives him 3 Celestial Deliverances, Comet&#039;s Call, Arcane Bolt and a Mystic Shield each turn. But if you&#039;re playing with the Realm of Battle rules, this combo jumps from &amp;quot;Dick Move&amp;quot; to &amp;quot;I didn&#039;t really want friends anyways&amp;quot;; Throw more mortal wounds around in Aqshy and Chamon. Make Kroak into a total tank in Ghyran. Debuff your enemies something fierce in Ulgu... but for maximum fun, play against Daemons of Chaos in Hysh. Exorcising Beam+Celestial Deliverance+Comet&#039;s Call+Arcane Bolt= 1d6+9+1d3+1d3 = up to 21 Mortal Wounds! Ribbit Ribbit mothafuckas! &lt;br /&gt;
** Kroaknado may be further extended by getting Astrolith Bearer near Kroak (+1 to casting rolls and +6&amp;quot; to spell range). Plus the arcane vassel, if a SKINK WIZARD is within 12&amp;quot; or a ORACLE ANYWHERE on the Battlefield; you may measure the spell range from that SKINK WIZARD. In the new battletome, Kroak has innate +1 to casting/dispell/unbinding rolls. Use Sage&#039;s Staff Sacred Asterism on him for another +1 to casting rolls. If you really want your spells to go off, take another Slann and cast Celestial Equilibrium for yet another +1 to casting rolls. Enjoy your +4 bonus to casting rolls, +12&amp;quot; to spell range and 6 cast attempts. With this setup, it is possible to autocast mystic shield and arcane bolt. Celestial deliverance will go off on 3+/4+/5+ natural rolls. This is what&#039;s called MAGIC.   &lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Slann-Starmaster-en.pdf Slann Starmaster]:&#039;&#039;&#039;(Slann, 260pts) Oh boy, did the [[Old Ones]] buff these lovable fat frogmen. They went from &amp;quot;hey, they are pretty good, give &#039;em a chance&amp;quot; to &amp;quot;you are playing this game wrong if you don&#039;t have one&amp;quot;. Having powerful battle traits backed up with a choice of three strong command traits, expect to see this guy everywhere until nerfed to the ground (or get new competition for the spot). Can cast and unbind 3 spells per turn, CA gives one fellow Seraphon unit wholly within 18&amp;quot; the ability to fly and add 1 to saves in the Shooting Phase,  Now Slann&#039;s unique spell is Kroak&#039;s Comet&#039;s Call, has Masters of order (universal unbind and +1 to casting, unbinding and dispelling rolls) and Impeccable Foresight (2d6, 4+ in Slann&#039;s case). He is still able to cast spells, through SKINK WIZARDS within 12&amp;quot; of him and through ORACLE ANYWHERE on the battlefield, measuring the distance from them.&lt;br /&gt;
**If you’re not a fan of the current resin model (we don’t blame you if you are), you can easily make a Pygmy Slann using either the Bloat Toad from the Terrordon/Ripperdactyl set or the reroll counter from the Blood Bowl Lizardmen team. Pop them onto a palanquin and a 50mm base and you’re good to brain blast all over your enemies.&lt;br /&gt;
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====Saurus====&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Scar-Veteran-on-Cold-One-en.pdf Scar-Veteran on Cold One]:&#039;&#039;&#039; (Saurus, 110pts, 10 Summon points): Leader of the Saurus Cavalry. He can get tons of attacks from the rider and mount bites and exploding hits from warpick. His Command Ability allows one Saurus unit to score 2 hits instead of 1 on the unmodified hit roll of 6. extra effective since they have at least 2 melee weapons and extra effective on Knights with their 5 attacks (7 if Coalesced).&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Scar-Veteran-on-Carnosaur-en.pdf Scar-Veteran on Carnosaur]:&#039;&#039;&#039; (Saurus, Behemoth, 210pts, 25 Summon points): Carnosaur is the big show here! It gained several interesting abilities: its bite attacks get +1 to hit if it targets a unit with wound characteristics of 7 or less, if it kills an enemy model it can run and charge in the same turn for the remainder of the game, and it doles out -1 to Bravery to enemies within 3&amp;quot;. Not to mention the bite attack now deals 5 damage (before being bracketed)!! Currently, the best build for the Scar-vet&#039;s weapon is the Warspear as it has the same 6 attacks as the warblade with the same 3+ to hit &amp;amp; wound, but gains a 2&amp;quot; range and +1 damage on the charge (greatblade is the weakest with half the # attacks and a 4+ to hit, but does deal a consistent 2 damage). Has the same CA as the Scar-Veteran on Cold One. &lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Sunblood-en.pdf Saurus Sunblood]:&#039;&#039;&#039; (Saurus, 130pts, 15 Summon points) Living avatars of &amp;lt;s&amp;gt;Dracothion&amp;lt;/s&amp;gt; Sotek, the Sunblood is a dedicated combat hero that hits shit with his shield and hits even harder with his club. 7 Wounds 3+ save making him quite the tank for a hero. He&#039;s pretty good in combat as he deals a total of 7 attacks before his special ability. If he rolls a 6 to hit, that attack becomes 2 hits. And then, a 6 to wound deals 1 mortal wound in addition to any other damage. He also has Scent of Weakness Command Ability. You can pick one enemy unit within 12&amp;quot; of the Sunblood. He then tells his troops &amp;quot;fuck that unit up,&amp;quot; which lets every Saurus unit add 1 to wound rolls against that unit until your next turn. Great for when you really need to crush a specific enemy unit fast.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Oldblood-en.pdf Saurus Oldblood]&#039;&#039;&#039; &#039;&#039;on Foot:&#039;&#039; (Saurus, 110pts, 10 Summon points):  Has FOUR different weapon options (please refer to his warscroll); his CA gives a Saurus unit +1 to hit.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Oldblood-on-Carnosaur-en.pdf Saurus Oldblood on Carnosaur]:&#039;&#039;&#039; (Saurus, Behemoth, 230pts, 25 Summon points): Aside the potent Carnosaur abilities, he loses his Stardrake Shield (no longer a concern, Stardrake Shield&#039;s special rules are gone in the new Battletome) and regular weapons for a Sunbolt Gauntlet (shoots D6 times at 18&amp;quot;, kinda regular profile, with -1 Rend and 1 damage, but get +1 To Wound if he targets CHAOS DAEMONS) and a Sunstone Spear (strong weapon, 3 attacks, 3+ to hit and wound, -1 rend and 3 damage). His Command ability is the same as Oldblood&#039;s on Foot one.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Astrolith-Bearer-en.pdf Saurus Astrolith Bearer]:&#039;&#039;&#039; (Saurus, Totem, 140pts, 15 Summon points) A Scar-Veteran with a totem.  It allows any Seraphon wholly within 12&amp;quot; to ignore wounds or mortal wounds on a roll of 6 and gives +1 to casting spells and +6&amp;quot; to spell ranges which are all extremely desirably abilities. As if that wasn&#039;t enough, these guys can also be used as a focal point for celestial summoning. Usually, you have to summon units close to your Slann, but if you have an Astrolith bearer you can also summon units near the Astrolith bearer. So, you can use Lords of Space and Time to teleport your Astrolith wherever you want and then summon out of it, up to and including dropping Carnosaurs 9&amp;quot; behind juicy enemy battleline and other just as planned goodness, and all without risking your invaluable Slann. Have fun.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Eternity-Warden-en.pdf Saurus Eternity Warden]:&#039;&#039;&#039; (Saurus, 110pts, 10 Summon points) Saurus Guard-type hero, wields a big fuck-you-stick that is pretty good on its own, but ultimately you&#039;re taking him to bodyguard your Slann and buff nearby Saurus Guard. CA allows &#039;&#039;one&#039;&#039; S.Guard unit wholly within 18&amp;quot; to gain +1 to hit rolls. &amp;lt;s&amp;gt;And yes, this stacks with the battalion to give them D3 damage. Ouch.&amp;lt;/s&amp;gt; Battalion rules have changed significantly.&lt;br /&gt;
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====Skinks====&lt;br /&gt;
&#039;&#039;&#039;[[Awesome|Skink Chiefs are back]]&#039;&#039;&#039;!&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Skink-Starseer-en.pdf Skink Starseer]:&#039;&#039;&#039; (Skink; Wizard; 140pts; 15 Summon points) The new generic [[Tetto&#039;eko]] and CP generator. After years of being just a Skink sitting on a palanquin with you no real competitive or even casual usage, he finally can do something. Mostly useful as a utility-mage, usually generating a CP each of your Herosphases. He also has a dirty spell that increases save rolls for a single friendly unit or decreases save rolls for a single enemy unit by 1. &lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Skink-Starpriest-en.pdf Skink Starpriest]:&#039;&#039;&#039; (Skink; Wizard; 120pts; 15 Summon points) When Age of Sigmar was first released, Tetto&#039;Eko was the only non-Slann wizard Seraphon had, but the Battletome gave them this second guy too. His only weapon&#039;s unremarkable, but he has two abilities: His staff, which can give any nearby Seraphon unit to deal mortal wounds on unmodified wound rolls of 6 (yes, this affects ranged weapons), and his special spell, which can reduce the hit rolls of an enemy unit by 1.  They are cheap extra Wizards that will let you cast/dispel another Endless Spell per turn and extend the Slann&#039;s range when casting spells. It also has a chance to generate a Command Point in every friendly hero phase.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Skink-Priest-en.pdf Skink Priest]:&#039;&#039;&#039; (Skink; priest; 70pts; 10 Summon points) Allows a SKINK unit wholly within 12&amp;quot; to run and charge/shoot in the same turn if he rolls a 3+ first. His Command ability adds 1 to hit rolls of any attacks made by any one SKINK unit. He is instrumental in any skink-heavy army and having a movement of 8&amp;quot;, he can keep up in any Flying lizard or Massive Dino rush build. Pro-Tip: The Skink Priest no longer has the built-in option of using the feather cloak to increase its movement and be able to fly, so, instead of buying an expensive Finecrap model from [[GeeDubs]], just use the spare Priest on foot you get from building a Stegadon instead of an EotG.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Terradon-Chief-en.pdf Terradon Chief]:&#039;&#039;&#039; (Skink; 70pts; 10 Summon points) Squishy Terradon hero. Makes friendly Terradon drop rocks on 2+ instead of 4+ through Command Ability.&lt;br /&gt;
** [[Tiktaq&#039;to]] and Zwup live on!&lt;br /&gt;
** Does NOT have rocks himself in the rules, unless that was an oversight on GW&#039;s part. &lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Ripperdactyl-Chief-en.pdf Ripperdactyl Chiefs]:&#039;&#039;&#039; (Skink; 80pts; 10 Summon points) Same as above but on Ripperdactyl. Increases friendly Ripperdactyl jaw attacks by 1 with Command Ability. This ability id restricted to once per unit.  &lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Engine-of-the-Gods-en.pdf Engine of the Gods]:&#039;&#039;&#039; (Skink; Artillery; Behemoth; 260pts; 30 Summon points) Replaces everything we said about the Priest from above with a fucking Triceratops and a table: you roll a number of D6 that depends on if the Slann is near it (2 usually, a Slann within 12&amp;quot; allows you to throw an extra dice) and you can either damage yourself, heal yourself, damage a single unit or many units (this used to be two separate types of attacks, now you have to choose one, which is far more consistent), summon 10 Saurus Warriors (this is an actual NERF. On the first iteration, it allowed you to place one unit of ANY kind, then just some of a pool of four units, now only Warriors). It&#039;s totally random, but almost all of its effects are deadly as fuck. Given how you need a Slann to make 3D roll, you will usually get the healing effect and a good chance of attacking. Only with a Slann nearby you get the possibility of summoning Warriors, and only rolling 3 6s you can get the double attack buff. It&#039;s a bunch of skinks on a GIANT DINOSAUR! Why aren&#039;t you playing it? Rolling an 18 on the table has been updated and no longer grants a second turn, instead, it gives all of your units wholly within 24&amp;quot; double attacks and rerolls charge rolls. Still good, but not quite as cool. [[JoJo&#039;s Bizarre Adventure | Instead of shouting out of your lunges &#039;&#039;&#039;ZA WARUDO!!!!&#039;&#039;&#039;, now you have to shout &#039;&#039;&#039;MADE IN HEAVEN!!!!&#039;&#039;&#039;]]. Also also, these guys now gain +1 to the save rolls against one unit they are fighting that has up to 5 models. This is a welcome increase to your chances of survival against elite units, heroes or monster hunters. &lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Stegadon-en.pdf Skink chief on Stegadon]:&#039;&#039;&#039; (Skink; Behemoth; 250pts; 30 Summon points) Same as Stegadon, but also a Hero. Receives some more attacks with Warspear and a Command Ability to give one SKINK unit wholly within 24&amp;quot; a bonus attack for all melee weapons.  &lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Skink-Oracle-on-Troglodon-en.pdf Skink Oracle on Troglodon]:&#039;&#039;&#039; (Skink; Oracle; Behemoth; 220pts; 25 Summon points) No longer the loser it was in WFB. This blind Spinosaurus has the ability to use both range and melee decently. Its Skink Oracle rider is now a fully-fledged WIZARD and can draw upon Slann powers, receiving the Comet&#039;s Call spell, unlimited unbind range and +1 to rolls for casts, dispels and unbind attempts! It can be hilariously fast since its ranged attack gives it a reroll charge distance. It gets a bunch of decent attacks in melee and causes enemies within 3&amp;quot; to subtract 1 from their bravery. On top of that, it seems that now GW uses the word &amp;quot;&#039;&#039;&#039;Trog&#039;&#039;&#039;&amp;quot; as a synonym for &amp;quot;&#039;&#039;regeneration&#039;&#039;&amp;quot;, [[Awesome|since now this mofo can heal D3 wounds per turn]]. It can be fun to watch these bifid-tail fellows snowballing out of control if your enemy somehow let them unchecked. Cool sculpt; jack of all trades, master of none tho, it might have used here and there, but you sadly will find someone who does the job better most of the. Unfortunately, it is now the most expensive of the dinos available, due to the buffs. so it no longer makes a cheap filler piece. What you can&#039;t take away from him is being a somewhat tanky Slann range extender that won&#039;t mind being in melee.&lt;br /&gt;
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===Battleline===&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Warriors-en.pdf Saurus Warriors]:&#039;&#039;&#039; (Battleline; Saurus; 90/320pts; Min:10; Max:40; 10 Summon points for a unit of 10, 18 for a unit of 20)  Saurus Warriors are one of the best Battleline units of any faction, period. With Bravery 8 (10 if STARBORNE), 4+ Save, two melee weapon attacks, they&#039;re rock solid. Get +1 attack to their hand weapon if the unit has 15+ models, Nice (more than nice - in a Coalesced force that will give you a battleline unit at four attacks per 9 point model - 8 points if at full unit size.  That&#039;s horrifying.).  Only the meanest Heros and Monsters will kill them fast; in every other circumstance, you can rely on them to [[get shit done]]. Tarpitting things, holding objectives, killing hordes, or anything you want, they will do it, and do it well. Make them the anchor of your army, and you won&#039;t be disappointed.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Guard-en.pdf Saurus Guards]:&#039;&#039;&#039; (Conditional battline: Seraphon army; Saurus; 100pts; Min:5; Max:20;  10 Summon points for a unit of 5) Sadly these guys are no longer your generic Seraphon HERO guard and have been reverted to their original fluff-role, protecting the SLANN. Saurus guard units now intercept wounds or MWs aimed at any SLANN within 3&amp;quot; on a 2+. They hit and wound on 3+ with their halberds, make two attacks apiece with rend -1, plus bite attacks that can tack on one or two extra wounds, they hit very very hard. Unfortunately, they can only be summoned in groups of five, so they make poor reinforcements. These guys have decent defense against instant death in a coalesced alliance but are sorely lacking otherwise. Honestly they need SOMETHING to make them survivable again.&lt;br /&gt;
**They are now two wounds per model, come in units of 5, and lost their ignore -1 Rend rule, so better give them an anti-magic umbrella if you want them alive, or simply don&#039;t bring them if you expect heavy MW opposition.&lt;br /&gt;
** In certain situations/games, Saurus may be a better option than these guys (see Saurus entry above).&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Saurus-Knights-en.pdf Saurus Knights]:&#039;&#039;&#039; (Conditional battline: Seraphon army; Saurus; 100pts; Min:5; Max:20; 10 Summon points for a unit of 5) A bunch of lizards riding lizards, each able to be armed with a bevy of tools. They are proper cavalry now, instead of elite infantry: they finally move at 8&amp;quot;. Have Weapon choice to hit on 3s or get bonus damage on the charge. Run a Scar-Vet on Cold One with a Skink Starseer to devour Peasants in a blink of an Eye.&lt;br /&gt;
** Also, see alternate option on Saurus Warriors, above.&lt;br /&gt;
** These guys got quite scary. 5 of them can get up to seven attacks (5 normally, 7 in coalesced) and cost 10 points more than 10 saurus warriors, with 4 attacks less (leader gets an additional attack so 36vs40 if you have 15+ modells at least so yeah). Where they pull ahead is more spead, more wounds, more damage on the charge and beeing more effective in smaller units. These guys got really scarry for my opponents, 5 of them lay down the definition of a smackdown on lowly armored units and can even get heavier units to buckle under the onslaught of teeth and spears.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Skinks-en.pdf Skinks]:&#039;&#039;&#039; (Conditional battline: Seraphon army;  Skinks; 60pts; Min:10; Max:40; 6 Summon points for a unit of 10) They get a +1 attack if the unit has 15+ models. They are stupidly fast for infantry (seriously, now they might as well be our ranged skirmish &amp;quot;cavalry&amp;quot;, [[Ork|it looks like they got all painted in red]]) and not that squishy because of their shields, unlike the plenty of skirmishers of the game. They Nurfed by no longer having the retreat ability. they are still a good ranged harassing and objective Holding/Stealing unit. Sadly, their Bravery got nerfed to the ground: 5. You don&#039;t have to worry if you are Starborne. You HAVE to worry if you are Coalesced.&lt;br /&gt;
** The standard box comes with the pieces to build 24 Skinks and the SC! the set comes with 12, though, with a bit of kitbashing, you can turn those 4 extras into a team of Skink Handlers and a Priest. Or better yet, as you accumulate things like Terradons and Stegadons, you will also get some spare Skinks from them, so you can make even more regular Skinks. Maybe you can tweak their pieces a little bit to be the Alphas of the unit, making them stand out on the battlefield. This is one of the boons of this hobby, especially for a faction like ours.&lt;br /&gt;
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===Other===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Chameleon-Skinks-en.pdf Chameleon Skinks]:&#039;&#039;&#039; (Skinks; 90pts; Min:5; Max:20; 10 Summon points for a unit of 5) They can teleport into and out of reserve instead of moving (except during the 4th battle round). Also, have a 3+ save in cover, and shooting attacks deal a mortal wound on a 6 to hit.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Terradon-Riders-en.pdf Terradon Riders]:&#039;&#039;&#039; (Skinks; 120pts; Min:3; Max:12; 10 Summon points for a unit of 3) First flying cavalry. Once per game they drop mortal wound-causing boulders on units they passed through in Movement Phase, Sunleech Bolas make d6 attacks. Used as Flying Harassing Shooting and Objective Grabbing with its 16&amp;quot; of movement. NOTE: New battletome nerfed them hard but made them dirt-cheap too. As an additional bonus, building this sprue makes for some of the most gorgeous models in GW.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Ripperdactyl-Riders-en.pdf Ripperdactyl Riders]:&#039;&#039;&#039; (Skinks; 140pts; Min:3; Max:12; 10 Summon points for a unit of 3) The other vicious flying one. How they massacred my boys. They can make a lot of beak attacks, making 3 attacks that explode on 6 to hit and which once per battle rerolls hits when near an enemy near a materializing Bloat Toad. Six of these guys make for 18 (24 for Coalesced) beak attacks. Nasty. Wizards don&#039;t stand a chance. They used to make an extra attack per successful attack, [[Skub|but not anymore]]. As an additional disadvantage, building this sprue makes for some of the most ridiculous models in GW.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Salamander-Hunting-Pack-en.pdf Salamanders]:&#039;&#039;&#039; (Skink; 110pts; Min:4; Max:12; 10 Summon points) Fucking hell, these guys are deadly. They make four shooting attacks now rather than using a template, but that shot hits and wounds on 3+ and does D3 DAMAGE! A unit of these guys can really mess up an enemy monster or character. In addition, any hit rolls of 6 stop the attack sequence and deal D3 mortal wounds instead. Did I mention it has rending -2? Yeah, -2. Because fuck your enemies. Handlers are now the part of the unit and serve no purpose other than ablative wounds and the range is always 12&amp;quot;. Nerfed point-wise with the 2020 GHB errata.&lt;br /&gt;
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*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Razordon-Hunting-Pack-en.pdf Razordons]:&#039;&#039;&#039; (Skink; 80pts; Min: 4; Max:12; 10 Summon points) Another ranged unit, Razordons make 2d6 attacks at 18&amp;quot; which gain rending -1 within 6&amp;quot;. In addition, it can fire D6 more spikes when charged or charges, and that is still on a decent fighter. Razordons are, pound for pound, the best unit in the Seraphon faction, bar none. These are basically the only units I have that my regular opponents are actually afraid of. In practice, their stat line makes them capable of some truly punishing fire. They are terrifying to charge, both because of instinctive defense overwatch shots and, well, being in melee with them means you are a captive target for their positively punishing shooting attacks (plus rending). They aren&#039;t great in melee per se, but they aren&#039;t helpless either. The same goes for their durability. They aren&#039;t really tanky by any stretch of the imagination, but just survivable enough that they can hold something up for at least a turn or two. Also, smart use of Lords of Space and Time teleportation in conjunction with razordon shooting is often referred to as the &amp;quot;Razorbomb&amp;quot; tactic and is an absolute joy to play. Razordons rule. Razordons for president. The new battletome makes everything above apply to salamanders, actually. Razordons have a higher range and more shots, but salamanders less random and have better Rend and Damage and mortal wound potential.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Kroxigors-en.pdf Kroxigor]:&#039;&#039;&#039; (140pts; Min: 3; Max:12; 15 Summon points for a unit of 3) Melee beatsticks that have 4 hammer attacks. 1 in 3 can instead take a moonhammer (4+/3+/-1/2D) gaining a number of attacks equal to all enemies within its 2&amp;quot; range. If their bite hits on unmodified 6, it deals a mortal wound in addition to any damage. If any Skink unit is within 3&amp;quot; of the Krox, they add 1 to hit rolls. Wrap them up with a Skink Cohort and let the Kroxigor hammer.&lt;br /&gt;
&lt;br /&gt;
===Behemoth===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Stegadon-en.pdf Stegadon]:&#039;&#039;&#039; (Conditional Battline: Thunder Lizards army; Skink; Behemoth; 240pts; 25 Summon points) A monster triceratops that buffs skinks and aren&#039;t too shabby in combat itself. Unlike the Carnosaur, the Stegadon seems more fit for range combat with all the ranged attacks it gets. Unlike the next monster, however, it can defend itself in combat a decent amount. Either take a Giant bow (24&amp;quot;/3A/4+/3+/-1/3) or What stands out most is its Sunfire Throwers. Remember those giant blowpipes? Yeah well, we replaced the darts with FIYAAAA! Basically they&#039;re now flamethrowers, and instead of making an attack, you have to throw dice for every model in the targeted unit that is in range. On 5+ it suffers a mortal wound. Against Ogres? Not so good. Against a massive horde of zombies? Fuck me, that&#039;s a lot of attacks. Also, these guys roll 1 dice per enemy unit within 1&amp;quot; after charging. On a 3+, it takes D3 mortal wounds. This works better than the last iteration and is also now exclusive for this Steggies, not for the EotG. And really, what&#039;s more metal than a giant war-dinosaur piloted by smaller dinosaurs with fucking flamethrowers? Nothing. Also also, this guy now gains +1 to the save rolls if against one unit they are fighting that has up to 5 models. This is a welcome increase to your chances of survival against elite units, heroes and monsters hunters.&lt;br /&gt;
**Note, however, that you have to be more than 3&amp;quot; from enemy units unless you are in close combat. This reduces the effective range to mere 5&amp;quot;. The lores have two spells with similar effects, which makes bow loadout a little more appealing. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Bastiladon-en.pdf Bastiladon]:&#039;&#039;&#039; (Skink; Behemoth; 220pts; 20 Summon points) OH BOY, this dinosaur got some major tweaking. Some buffs and some nerfs. Just like the glass being half empty or half full, if it was nerfed or buffed, it depends on the eye of the beholder. [[Meme|Some might argue that these changes are perfectly balanced, as all things should be]]. A crazy tanky ankylosaur monster. [[Awesome|It has a GIANT CRYSTAL POWERED LASER on its back or can send out snakes for mortal wounds]]. However, this is a ranged beast. 24&amp;quot; range, 9 attacks with -1 rend that do 2 damage? [[Just as planned|Now they also got 2 extra wounds by default (for a total of 10 wounds), and start WITH A FUCKING SAVE OF +1]]. [[Not as planned|This guys used to have a +4 FNP, but not anymore, and now they have a damage table with diminishing stats: making the saves worst by -1 each time they take 2 wounds, up to a +4 save, and both weapons will make less and less attacks the more damage the Bastie gets]]. Solar Engine used to make 2D6 attacks, so having a default 9 attacks is an actual buff; a stable number of attacks and not being trolled by dice suddenly wanting to make a 2 for you. The Arc of Sotek used to technically make infinite attacks, once per model, but it was never a realistic scenario, so making multiple to different or the same model is actually another buff, however, it is now a &amp;quot;melee&amp;quot; weapon with 3&amp;quot; range, instead of the old 8&amp;quot; bubble. This is... something that makes it work differently.&lt;br /&gt;
** Watch out for mortal wounds! With 4+ feel no pain is gone, the only mortal wound defense for this guys is mere Astrolith Bearer&#039;s aura of 6+ wound negation. Enemies can hurt it with mortal wounds, reduce its save and then finish off in close combat. Any time it suffers 5 or more wounds, you want to heal it as soon as possible. Sticking a bound Emerald Lifeswarm near it maybe not a bad idea.&lt;br /&gt;
**2+ UNRENDABLE SAVE!!!!  Rememeber that rend affects the save roll, not your save characteristic and you cant reduce a die roll to less than a 1.  So the 1+ save on the warscroll makes him immune to rend in his top bracket&lt;br /&gt;
&lt;br /&gt;
{{anchor|FWDread}}&lt;br /&gt;
*&#039;&#039;&#039;[https://www.forgeworld.co.uk/resources/PDF/AoS_Warscrolls//aos-warscroll-Dread-Saurian.pdf Dread Saurian] (Forge World)&#039;&#039;&#039; (Behemoth; 510pts; 50 Summon points): So you have more gold than an entire Starhost and want to show it? Fine, do it. This freshly updated 3-kilogram beast is now 510 points, with a STAGGERING 35 wounds and a 4+ save. At full health, it has Gargantuan Jaws (2&amp;quot;/3/3+/3+/-2/&#039;&#039;&#039;STRAIGHT FREAKING 6&#039;&#039;&#039;), Raking Claws (2&amp;quot;/6/2+/3+/-1/2) and Armoured Tail (2&amp;quot;/1/4+/3+/-1/D6). It also shrugs off magic on a 6+ (4+ if there&#039;s a Slann within 12&amp;quot;) and when it charges, it does damage on a 2+, for D3 to {{AOSKeyword|MONSTERS}} and D6 to non-MONSTERS. When it goes down, each unit within 3&amp;quot; that isn&#039;t a {{AOSKeyword|MONSTER}} gets to roll. On a 4+, that unit takes D3 damage. It ALSO can, once a battle at the start of the battleshock phase, reduce all enemy bravery within 12&amp;quot; to HALF, which triggers before its always present -1 to bravery, meaning you can drop that Daemon squad from 10 Bravery to 4 for their battleshock phase.&lt;br /&gt;
** Throw this bad boy into a Coalesced army and watch him go HAM. 35 wounds, taking 1 less damage from every attack? Thing&#039;s a beast in more ways than one. Did we forget to mention he’ll also get an extra attack on his Gargantuan Jaws for being Coalesced. Yeah, four jaw attacks, enjoy.&lt;br /&gt;
** Ir if your feeling more Starborne on a particular day you teleport this bad boy around the board and plop him right were your opponent does not want him to be. And worth mentioning while it will be a lot of work, nothing will be more satisfying than managing to get summoning off for this Dino. Your opponent will definitely not like it.&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//Seraphon_warscroll_Realmshaper-Engine-en.pdf Realmshaper Engine]:&#039;&#039;&#039; The obligatory setpiece exclusive to this army like the Ossiarch Bone-Tithe Nexus, this is a giant Aztec Pyramid that can garrison up to 20 wounds, and your wizard or priest can live on. During a Hero phase, you can have them select one terrain setpiece on the field. Roll a d6 for each enemy unit within 3&amp;quot; of the setpiece, adding +2 if this is all within 18&amp;quot; of the engine and subtracting 2 if the setpiece is beyond 36&amp;quot; of the engine; on a 4+, the unit suffers D3 mortal wounds. &lt;br /&gt;
**Note that currently, this scenery piece is a mediocre one. &amp;lt;s&amp;gt;It is set up before territory is determined and must be placed 6 inches away from other terrain. This is a fairly large scenery piece so this is fairly difficult to accomplish.&amp;lt;/s&amp;gt; This model is set up &#039;&#039;&#039;Before&#039;&#039;&#039; other terrain, but after objectives and can be placed anywhere more than 6&amp;quot; away from an objective or the table edge, meaning certain missions will be more restrictive than others. The drawback to this terrain piece is that if your opponent wins the roll-off for table edge they can pick the side you&#039;ve placed your engine on and garrison themselves inside of it. They cannot shoot you with its power unless they are using seraphon models but they can still start with units inside of it.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
Worth mentioning. We didn&#039;t really get any exclusive spells/summons like the other re-released armies, but now have access to Bound Endless Spells which [[Just as planned|can only be controlled by us]]. The enemy will no longer send our Purple Suns back to us.&lt;br /&gt;
&lt;br /&gt;
This spells are know as BOUND &amp;gt;Malign Portents Endless Spell Goes Here&amp;lt;, and cost 10 points more than the regular Endless Spells.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
These are divided into two sections, depending on whether you take your army as Starborne or Coalesced. Starborne gets starhosts, while Coalesced gets temple-hosts.&lt;br /&gt;
*&#039;&#039;&#039;Starhosts:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Eternal Starhost:&#039;&#039;&#039; (200pts; 4030pt. min.) A big wizard (Slann, Starseer, or Oracle on Troglodon), an Eternity warden, 3 units of Saurus Guard, 2+ Sunclaw Starhosts, 1+ Firelance Starhosts, 2+ Shadowstrike Starhosts, 1+ Thunderquake Starhosts. &lt;br /&gt;
***All other abilities aside, you get an extra d3 summoning points if the big wizard from this battalion is alive.&lt;br /&gt;
**&#039;&#039;&#039;Sunclaw Starhost:&#039;&#039;&#039; (160pts; 540pt. min.) A Saurus Oldblood or Sunblood, and three units of Saurus Warriors. &lt;br /&gt;
***All units from this battalion get an extra -1 rend on their Celestite weapons.&lt;br /&gt;
**&#039;&#039;&#039;Firelance Starhost:&#039;&#039;&#039; (160pts; 570pt. min.) A &#039;&#039;&#039;Scar-Veteran&#039;&#039;&#039; (cold one or carnosaur) and three units of Saurus Knights. &lt;br /&gt;
***Attacks with Celestite weapons made by units from this battalion do a mortal wound on an unmodified wound roll of a 6.&lt;br /&gt;
**&#039;&#039;&#039;Shadowstrike Starhost:&#039;&#039;&#039;(170pts; 440pt. min.) A Skink Priest or Starpriest, 2 units of Chameleon Skinks or Skinks (in any combination) and a unit of Ripperdactyl riders or Terradon riders. &lt;br /&gt;
***Allows any unit from this battalion to stay in reserve and deep strike 9&amp;quot; away from enemies at the end of any of your movement phases.&lt;br /&gt;
**&#039;&#039;&#039;Thunderquake Starhost:&#039;&#039;&#039;(130pts; 910pt. min.) An Engine of the gods or Skink Chief on Stegadon, 2 Bastiladons or Stegadons (in any combination) and a unit of kroxigors, a salamander hunting pack, or a razordon hunting pack. &lt;br /&gt;
***Each unit from this battalion can heal for 1 wound in your hero phase, upped to D3 if the unit is within 18&amp;quot; of a friendly slann.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Temple-Hosts:&#039;&#039;&#039;&lt;br /&gt;
**&#039;&#039;&#039;Eternal Temple-Host:&#039;&#039;&#039; (180pts; 3970pt. min.) A big wizard (Slann, Starseer, or Oracle on Troglodon), an Eternity warden, 3 units of Saurus Guard, 2+ Sunclaw Starhosts, 1+ Firelance Starhosts, 2+ Shadowstrike Starhosts, 1+ Thunderquake Starhosts. &lt;br /&gt;
***All other abilities aside, your Primeval Domain extends to the entire board provided the big wizard from this battalion is alive.&lt;br /&gt;
**&#039;&#039;&#039;Sunclaw Temple-Host:&#039;&#039;&#039; (140pts; 520pt. min.) A Saurus Oldblood or Sunblood, and three units of Saurus Warriors. &lt;br /&gt;
***All units from this battalion get an extra -1 rend on their Jaws weapons.&lt;br /&gt;
**&#039;&#039;&#039;Firelance Temple-Host:&#039;&#039;&#039; (160pts; 570pt. min.) A &#039;&#039;&#039;Scar-Veteran&#039;&#039;&#039; (cold one or carnosaur) and three units of Saurus Knights. &lt;br /&gt;
***All units from this battalion add 3 to run and charge rolls if they are within 18&amp;quot; of the Scar-Veteran.&lt;br /&gt;
**&#039;&#039;&#039;Shadowstrike Temple-Host:&#039;&#039;&#039;(150pts; 420pt. min.) A Skink Priest or Starpriest, 2 units of Chameleon Skinks or Skinks (in any combination) and a unit of Ripperdactyl riders or Terradon riders. &lt;br /&gt;
***In your hero phase, the Priest or Starpriest from this battalion can point at an enemy unit it can see. All units in this battalion add 1 to hit rolls against that unit until your next hero phase.&lt;br /&gt;
**&#039;&#039;&#039;Thunderquake Temple-Host:&#039;&#039;&#039;(150pts; 930pt. min.) An Engine of the gods or Skink Chief on Stegadon, 2 Bastiladons or Stegadons (in any combination) and a unit of kroxigors, a salamander hunting pack, or a razordon hunting pack. &lt;br /&gt;
***In your hero phase, you can choose to make all units from this battalion swift or savage.&lt;br /&gt;
****&#039;&#039;&#039;Swift:&#039;&#039;&#039; Units from this battalion can run and still shoot and/or charge in the same turn.&lt;br /&gt;
****&#039;&#039;&#039;Savage:&#039;&#039;&#039; Units from this battalion get an extra attack on each of their melee weapons.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
===Start Collecting!===&lt;br /&gt;
&lt;br /&gt;
Arguably the best way to start your army is to get two Start Collecting! boxes. With the advent of now having to choose from both Skinks and Saurus units, now we have some of the best ways to make an army faster and having welcome discounts for buying all the models compared as buying them on their own.&lt;br /&gt;
&lt;br /&gt;
Really, that easy. 2 Saurus Warriors units, 3 Saurus Knights units and an extra Knight that can be converted to a Scar-Veteran on Cold One, and two Carnos/Trog as you want, and 4 extra Warriors that can be used as summoning fodder or conversion material. Also if you&#039;re willing to field some cheeky conversions, there&#039;s a [http://www.lustria-online.com/threads/getting-the-most-from-your-start-collecting-seraphon-box.20560/ useful post] at Lustria Online that details how to really pimp this kit far beyond GW ever intended, squeezing out a solid 800+ points per box.&lt;br /&gt;
&lt;br /&gt;
You could simply buy more Start Collecting! boxes, maybe another 3. This is because one box comes with 12 Warriors (because is a relatively old sprue and the regular box has 20 Warriors), so you can have 60 Warriors between the 5 boxes. You will also get another 24 Knights, but they are a pretty viable unit (unlike Oldhammer latest editions), and you will never, ever, will have extra Carnosaurs. They are just beautiful models, worth every cent.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;The Thunderbeast Host bundle from GW is also a good way to save around 15% worth in the big boys of the faction: 2 Stegadons, another Carno, and one flying unit.&amp;lt;/s&amp;gt; Unfortunately out of print. Just remember to pick up a Kroak.&lt;br /&gt;
&lt;br /&gt;
An honorable mention to the Arcane Heroes bundle for Silver Tower: it has a Skink Starpriest, and if you have a friend who could use the other heroes of the kits, or you yourself have another army or small force, its a good purchase.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEW FOR THE NEW BATTLETOME: START COLLECTING! SKINKS!&#039;&#039;&#039; 12 nimble mini-lizards, with 3 flying cavalry models, who you can use as objective grabbers or dive bombers, given their high movement, a Bastie, which means you get a Bastie, and a Starpriest, which means you get a Starpriest. If you don&#039;t build your fliers as Ripperdactyls, your Blot Toad won&#039;t have much use besides decoration unless you pick up an extra 50mm base. Just put him on his normal 25mm base, throw some random bits on the base to make it look throne-like, and use one of the spare flight stems to put him on the 50mm base to turn him into a mini Slann.&lt;br /&gt;
&lt;br /&gt;
So, yeah, you have quite a few options to get some Seraphon miniatures in easy to get blocks. &#039;&#039; -Hold on, hold on, are you sure this is [[GW]]?&#039;&#039;&lt;br /&gt;
&amp;lt;s&amp;gt;(&#039;&#039;Note: &#039;&#039;&#039;&#039;&#039;WE NEED TO UPDATE THIS LISTS. THEY ARE 4 YEARS OLD BY NOW&#039;&#039;&#039;&#039;&#039;&amp;lt;/s&amp;gt; Working on updates and linkages. What a better way to start the decade than updating us, the first faction to get introduced (after Sigmarines and Khorne Bloodbounds) to the AoS parade as a whole?&lt;br /&gt;
&lt;br /&gt;
The point here is to share and &amp;lt;s&amp;gt;rape, pillage, and steal&amp;lt;/s&amp;gt; collaborate ideas to build an army on the shape, but you should think about playing what you like the most (as always, fun is first, as long as you don&#039;t act like [[That Guy]]). Also, we&#039;ll try to suggest you easy ways to get a strong force while trying to save the most money possible, which shouldn&#039;t be that hard, since [[GW]] have been releasing bundles with decent saving on a constant basis &amp;lt;s&amp;gt;WHAT KIND OF [[HERESY]] IS THIS?&amp;lt;/s&amp;gt;&#039;&#039;). Keep in mind that with all the different special rules, opponents may get a bit tired of hearing Seraphon ignore that (e.g. Slann wizards can dispel or unbind spells anywhere on the battlefield). Sucks to be them.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Note that as of the new battletome, a lot of these lists will function a bit differently to the way they are listed here&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Art of Summoning===&lt;br /&gt;
Credit due to [http://www.lustria-online.com/threads/the-art-of-summoning.22178/ Lustria Online forums].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Only 1 Spell per Slann and Oracle can be converted to Celestial Conjuration Points&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
(Question - is this section still accurate or is Seraphon now limited to just converting only 1 spell per model/ turn into summon points?)&lt;br /&gt;
 Edit: slanns and ORACLE( the troglodon guy only) are the only ones able to give &#039;&#039;&#039;up 1 spell per dude and per phase&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;so with kroak/slann as general = D3, an Oracle/Slann/Kroak can give up a spell for D3, = 3D3 and a banner you can get up to 5 D3 points per turn&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Engine of the Gods--While not contributing to the CCP, does have independent summoning abilities. If you are going to create a summoning list, might as well go all in.&lt;br /&gt;
&lt;br /&gt;
===Matched Play GHB2019 List===&lt;br /&gt;
Credit again to [http://www.lustria-online.com/threads/matched-play-list-ghb2019.23300/#post-281635 Lustria Online Matched Play GHB2019] and all the contributors. Below are highlighted. Use the link for details, as they are updated in the forums.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2000 Point Lists:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Dracothion&#039;s Tail/Shadowstrike Starhost--Single drop army with Slann, Oldblood on a Carnosaur, Scar Vet on a Cold one, and Starpriest. Add Rippers, Skinks, Knights, and Razors to round out. Alpha strike list with summoning.&lt;br /&gt;
&lt;br /&gt;
* Shadowstrike Starhost--Slann, AB, &amp;lt;s&amp;gt;couple EotG&amp;lt;/s&amp;gt; (NO MORE VALID, since ONLY 1 EotG can be activated each turn), and Starpriest. Add Rippers, Skinks, and Razors. More summoning focused.&lt;br /&gt;
&lt;br /&gt;
* Thunderquake Starhost--Slann, AB, EotG, and Starpriest. Razors, Skinks, and couple Bastiladons (with friggin LASERS!!!)&lt;br /&gt;
&lt;br /&gt;
* Kroak+Slann Mortal Wound Spam--Because one frog just ain&#039;t enough. Slann, Kroak, AB, Scar Vet on a Cold One, Starpriest, Knight-Incantor. Add Knights and Razors. Move of a casting list to rain down magical goodness on the enemy. It also is a 2-drop.&lt;br /&gt;
&lt;br /&gt;
* Fangs of Sotek&lt;br /&gt;
&lt;br /&gt;
* Kroaknado--Kroak, &amp;lt;s&amp;gt;EotG xFOUR&amp;lt;/s&amp;gt; (NO MORE VALID, since ONLY 1 EotG can be activated each turn), and AB. Add Skinks and Razors. Summon from the EoTG and cast from the frog.&lt;br /&gt;
&lt;br /&gt;
* Shooting--Slann, AB, and Starpriest. Add 3 units of Razor X3, Skinks, and Bastiladons x3 (with friggin LAZORS!!!)&lt;br /&gt;
&lt;br /&gt;
* Eternal Starhost&lt;br /&gt;
&lt;br /&gt;
* Eternal Starhost &amp;amp; Shadowstrike Starhost&lt;br /&gt;
&lt;br /&gt;
* Dracothion&#039;s Tail&lt;br /&gt;
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* Triple Carnosaur&lt;br /&gt;
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* Dread Saurian w/Dracothion&#039;s Tail&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;1500 Point Lists:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dracothion&#039;s Tail (@Lizerd&#039;s list)&lt;br /&gt;
&lt;br /&gt;
Shadowstrike Starhost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1000 Point Lists:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Shadowstrike Starhost&lt;br /&gt;
&lt;br /&gt;
Shooting&lt;br /&gt;
&lt;br /&gt;
Sunclaw Starhost&lt;br /&gt;
&lt;br /&gt;
Eternal Starhost&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meeting Engagement:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eternal Starhost&lt;br /&gt;
&lt;br /&gt;
Shadowstrike Starhost&lt;br /&gt;
&lt;br /&gt;
Double Carnosaur&lt;br /&gt;
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Shadowstrike Starhost w/Ripperdactyls&lt;br /&gt;
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Dread Saurian&lt;br /&gt;
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Purple Sun&lt;br /&gt;
&lt;br /&gt;
===Matched points===&lt;br /&gt;
&lt;br /&gt;
Fortunately, Seraphon has a wide array of units, and everyone is viable.&lt;br /&gt;
&lt;br /&gt;
From a single Start Collecting! you get:&lt;br /&gt;
&lt;br /&gt;
* 90 points from 10 Saurus Warriors.&lt;br /&gt;
* 100 points from 5 Saurus Knights. **points updated!**&lt;br /&gt;
* 260 points from a Troglodon OR 210 from a Saurus Scar-Veteran on Carnosaur OR 250 from a Saurus Oldblood on Carnosaur. **points updated!**&lt;br /&gt;
*&#039;&#039;Total:&#039;&#039; 420 points using a Troglodon OR 480 points using a Scar-Veteran on Carnosaur OR 540 points using an Oldblood on Carnosaur.&lt;br /&gt;
&lt;br /&gt;
Not counting the possible extra models you can use: 110 for a Knight converted or counting as a Scar-Vet on Cold One (damn, you could simply use the 3 extra Knights as Scar-Vets too), 110 from using the free Saurus Oldblood on foot if you built a Troglodon and 70/120 from getting creative to use your Skink Oracle as a Skink Priest or Starpriest, and you could even use Jungle Swarms from the Cold One&#039;s bits if you are allowed.&lt;br /&gt;
&lt;br /&gt;
NOTE AND UPDATE: with general&#039;s handbook 2017, every Seraphon unit received a huge discount (Balanced by the fact that their awesome warscroll battalion now cost a lot more). This means you now can field both a Trog and Oldblood on Carnosaur using units in two Start Collecting boxes. Exactly, both. Have fun supporting and attacking with Oldblood and Troglodon while receiving the screening from Warriors and Knights, have fun! A lot!!&lt;br /&gt;
&lt;br /&gt;
===1000 pt.===&lt;br /&gt;
Here the core tax is 1 &#039;&#039;&#039;Leader&#039;&#039;&#039; and 2 &#039;&#039;&#039;Battleline&#039;&#039;&#039; units, you can have up to 4 &#039;&#039;&#039;Leaders&#039;&#039;&#039;, 2 &#039;&#039;&#039;Artilleries&#039;&#039;&#039; and 2 &#039;&#039;&#039;Behemoths&#039;&#039;&#039;. Your minimum tax is 220 points; 2 10-units Skins and a Skink Priest or Starpriest.&lt;br /&gt;
&lt;br /&gt;
Two Start Collecting! kits give you a quick and easy to get force, as well as a multi-task list, with some spared models to use in larger games.&lt;br /&gt;
* 20 Saurus Warriors (Battleline).&lt;br /&gt;
* 10 Saurus Knights (Battleline).&lt;br /&gt;
* Scar-Veteran on Carnosaur (Leader/Behemoth).&lt;br /&gt;
* Saurus Oldblood on Foot (Leader).&lt;br /&gt;
* Troglodon (Behemoth).&lt;br /&gt;
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&amp;lt;s&amp;gt; This uses exactly 1000 points. &amp;lt;/s&amp;gt;&lt;br /&gt;
As of the new battletome, this list is 960 points and got a bit better.&lt;br /&gt;
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This is a heavily focused melee list.&lt;br /&gt;
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Depending on what you are facing, the Scar-Veteran and the Saurus Oldblood are good generals; excellent weapons and stats. The Saurus Oldblood is more defensive, favouring a steady approach, and the Scar-Vet is generally more offensive.&lt;br /&gt;
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Use your Warriors in one or two blocks as you wish; you get a +1 To Hit if you have at least 15 on the same unit, but with only 20 this will probably last 1-2 turns. Bring them along your Saurus Oldblood on foot if you are using him as your general.&lt;br /&gt;
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Use two units of Knights, using the weapons you find the most useful. They are quite slow for regular cavalry tho, at 8&amp;quot;. Use them as flankers and alongside your Scar-Vet if he is your general.&lt;br /&gt;
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The Troglodon is a great addition here, since its a jack of all trades. D3 ranged attack with good profile and damage (and the only ranged unit on this list), and get 3&amp;quot; extra if it can charge successfully and damaged with his poison, which can be quite effective since it has 7 attacks at +4 hit (with enough luck and not having taken so much damage, it can be able to deal 15 wounds on melee), it has its own roar that subtracts 1 from enemy Bravery and, most importantly, it is a wizard that can cast 1 and unbind one spell, gets a +1 to casting, unbinding and dispelling, and knows the spell comet&#039;s call in addition to one from the skink spell lore.&lt;br /&gt;
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Not a specialist, but it [[gets shit done]]. However, never expose it to get 8 or more wounds. Its ranged attack has 18&amp;quot;, gets worst if by 3&amp;quot; each time it suffers 2 or more wounds, it gets 1&amp;quot; for each two wounds and its bite starts at +2 to wound, reduces to +3 the next for wounds and get worst by one each time it suffers two additional wounds. (this is less of an issue now that it can heal D3 wounds a turn on a 2+, but still try to be careful with him)&lt;br /&gt;
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It biggest flaw is that it fills lots of roles. Expect to see some heavy focus upon it.&lt;br /&gt;
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===2000 pt.===&lt;br /&gt;
Here the core tax is 1 &#039;&#039;&#039;Leader&#039;&#039;&#039; and 3 &#039;&#039;&#039;Battleline&#039;&#039;&#039; units, you can have up to 6 &#039;&#039;&#039;Leaders&#039;&#039;&#039;, 4 &#039;&#039;&#039;Artilleries&#039;&#039;&#039; and 4 &#039;&#039;&#039;Behemoths&#039;&#039;&#039;. Your minimum tax is 260 points; 3 10-units of Skinks (60 points per 10) and one of the following leaders: Saurus Oldblood, Saurus Scar-Veteran on Cold One, Skink Priest (80 points) or Skink Starpriest.&lt;br /&gt;
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Keep using 2 Start Collecting! kits, now you can deploy all the models included:&lt;br /&gt;
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* 20 Saurus Warriors (Battleline).&lt;br /&gt;
* 15 Saurus Knights (Battleline).&lt;br /&gt;
* Scar-Veteran on Cold One (Leader).&lt;br /&gt;
* A Firelance Starhost (using the Cold One Scar-Veteran)&lt;br /&gt;
* Saurus Oldblood on Carnosaur (Leader/Behemoth).&lt;br /&gt;
* Saurus Oldblood on Foot (Leader)&lt;br /&gt;
* Troglodon (Behemoth).&lt;br /&gt;
&lt;br /&gt;
This alone costs 1370 points. But if you can replace the Oldblood on foot or [[Counts as|count it as]], you can pick a Saurus Sunblood for 20 additional points.&lt;br /&gt;
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Now, lets assume you also got a Thunderbeast Host kit, now add: &lt;br /&gt;
&lt;br /&gt;
* An Engine of the Gods (Leader/Behemoth).&lt;br /&gt;
* 1 Stegadon (Behemoth).&lt;br /&gt;
* 3 Terradon/Ripperdactyls Riders.&lt;br /&gt;
&lt;br /&gt;
This will cost 1960 points, or 1980 if you play a Sunblood instead of the Oldblood on foot. &lt;br /&gt;
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Other option is to use a Skink Priest or Starpriest instead the Oldblood on foot: you will have one spare Priest from building a Stegadon anyway, and with some convertion you could use your spare Oracle as one of those two. You can get a Starpriest if you wish, its a nice little sculpt.&lt;br /&gt;
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This list features more ranged options.&lt;br /&gt;
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Having 16 Cold One Knights, you can easily convert one into a Scar-Vet and make a Firelance. The Scar-Vet on Cold One is a good choice for a general because his command ability synergizes strongly with the Knights: re-rolling hits and charges is important, more considering how the Blazing Lances stacks with Blazing Cohort (yet another mortal wound), and the Cold Ones gain an additional attack. This battalion can easily snowball if left unchecked.&lt;br /&gt;
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While lacking the Stardrake Shield, the Oldblood on Carno might be a little more killy than the Scar-Veteran by virtue of his sunbolt beams, while his spear is still as good as the regular. His command ability is strong for heroic wrecking balls.&lt;br /&gt;
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The Thunderbeast models are great supportive options: the Engine of the Gods speaks for itself and the Stegadon can deal a good amount of AoE or single target damage. Both of them should be keeping distances when not overly necessary, but can be dangerous when charging towards the enemy. The flying cavalry is quite useful. Terradons should be preferred by virtue of their ranged attacks, while the Ripperdactlys can dish out important damage for evasive but fragile enemy units.&lt;br /&gt;
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The Oldblood on foot is a strong support for your Saurus, even without its command ability. The Sunblood is [[DISTRACTION CARNIFEX|a big, bulky, scary lizard, able to soak decent amounts of damage and dealing it back]]. The Skink Star/Priest are reliable support options; the Priest can be a strong buff machine, while the Starpriest is a cheap wizard that can help your units with magic.&lt;br /&gt;
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As a bonus, deploying this whole army should be a sight to behold!&lt;br /&gt;
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====[https://www.warhammer-community.com/2020/03/05/stegageddon-the-final-form-of-listbuildinggw-homepage-post-2/ STEGAGEDDON]====&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: This is a GW invention, and even they admit this is more of a [[meme]] list than anything else. So basically, yeah, we Order Beastclaw Raiders now. [[AWESOME|Just with a herd of rampaging Stegadons]]. This also quite a throwback to WHFB 7th edition, with the old dead meme of &amp;quot;replace X, add Stegas&amp;quot;.&lt;br /&gt;
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# Field a &#039;&#039;&#039;Coalesced Thunder Lizard&#039;&#039;&#039; army. This already sounds as pleasing as you guess.&lt;br /&gt;
# Because of this, Steggies are now &#039;&#039;&#039;BATTLELINE&#039;&#039;&#039; instead of &#039;&#039;&#039;BEHEMOTH&#039;&#039;&#039;, so you will need &#039;&#039;&#039;FOUR&#039;&#039;&#039;. Yes, you&#039;ll need money. Yes, you&#039;ll won&#039;t regret it. Equip them with a healthy blend of Skystreak Bows (A whooping 25&amp;quot; range, 3 attacks, 4+/3+/-1/D3) and Sunfire Throwers (A bubble of 8&amp;quot; 3+/3+/-/1). Remember, this celestial flamethrower &#039;&#039;&#039;MAKE AN ATTACK FOR EACH MODEL IN RANGE&#039;&#039;&#039;. This will deter your enemy from sending units with low wounds and plenty of models against you, [[Meme|will disappoint hordes immeasurably, and their day will be ruined]].&lt;br /&gt;
# Get yet another Steggie and give him a Skink Chief as commander. His/it command ability lets you pick 1 &#039;&#039;&#039;SKINK&#039;&#039;&#039; unit per phase, wholly between 2&amp;quot; of range, and adds 1 to the attacks it can make with melee weapons. All Steggies, being crewed by Skinks, get this keyword, so you can trample all over your enemies with a little extra dinomight. Nice.&lt;br /&gt;
# Grab two Engines of the Gods. Remember the mantra of our enlightened Slann Masters: &#039;&#039;More Stegs, more fun&#039;&#039;.  This will give you the needed support you lacked so far. The effects from &#039;&#039;Cosmic Engine&#039;&#039; will get tweaked, since the article says that now rolls of 4-8 heal D3 wounds to nearby units.  This means that the single lazor beam or the [[dakka]] Whirpool will get modified. We only have to wait two weeks more, and the Engines will still rock, so no prob.&lt;br /&gt;
# The article here suggests you pick a Bastie with Solar Engine (but you can technically still use other Stega). This to use it in tandem with a new Command Ability: &#039;&#039;TROVE OF OLD ONE TECHNOLOGY&#039;&#039;. Per phase, a unit can use its Engines (Solar or Cosmic) once again. If &#039;&#039;Cosmic&#039;&#039;, &#039;&#039;&#039;this means it can heal &amp;lt;s&amp;gt;D6&amp;lt;/s&amp;gt; &#039;&#039;2D3&#039;&#039; wounds&#039;&#039;&#039;, or get another chance to shoot cosmic [[dakka]] to your enemies. If &#039;&#039;Solar&#039;&#039;, this means &#039;&#039;&#039;[[Dakka|you effectively will shoot 18 attacks PER SHOOTING PHASE]]&#039;&#039;&#039;.&lt;br /&gt;
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&#039;&#039;&#039;1970 POINTS OF SAURIAN STOMPS!&#039;&#039;&#039; This of course means some problems: you will not cover the whole battlefield, you relly on &#039;&#039;&#039;MONSTER&#039;&#039;&#039;S that get diminishing stats as they get hurt, and you will be slow as Nurgle after a nightover. They also say that you can try tweaking the list adding a Slann and some Star Skink (priest or seers, so maybe the seers will get a buff to make them actually viable, even for a meme list), but this list is just a paleo-sight to behold, and an inversion worth every single cent. And if you have played [[Total War: Warhammer|Total Warhammer II]], you already know how satisfying is to send a herd of Steggies to wipe clean a horde of pesky ratmen.&lt;br /&gt;
&lt;br /&gt;
Who knows? this might be the dawn of a new Stega-Meta!&lt;br /&gt;
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===2500 pt.===&lt;br /&gt;
Here the core tax is 1 &#039;&#039;&#039;Leader&#039;&#039;&#039; and 4 &#039;&#039;&#039;Battleline&#039;&#039;&#039; units, you can have up to 8 &#039;&#039;&#039;Leaders&#039;&#039;&#039;, 5 &#039;&#039;&#039;Artilleries&#039;&#039;&#039; and 5 &#039;&#039;&#039;Behemoths&#039;&#039;&#039;. Your minimum tax is 320 points ; 4 10-units Skins and one of the following leaders: Saurus Oldblood, Saurus Scar-Veteran on Cold One, Skink Priest or Skink Starpriest.&lt;br /&gt;
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From the previous example list, not much more to add here. &lt;br /&gt;
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If you picked a Sunblood, you could get third Warriors unit and upgrade them to a Sunclaw Starhost. Add a Slann Starmaster is a fantastic idea; 3 spells/unbinds, can cast through skink heroes and Troglodons at 15&amp;quot; away and buff your whole army.&lt;br /&gt;
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This costs 2440 points. If your place allows older scrolls, you could pick a Skink Chief to close at 2500.&lt;br /&gt;
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Another mention should be going out yet again to the skinks. In a Seraphon army there are 5 ways to improve your save and 4 out of those are skink exclusive. There is a special kind of hell for those people that let their bastiladon lose 6 wounds and use the skink priest and starseer to give it yet the same 1+ unreadable save. Speaking of which with the stegadon helmet relic and the nimble command trait a stegadon with skink chief can achieve the same. The skink monsters provide stupidly tough anvils and make kharradron jealous with their mounted machine gun turrets. They lack a little in Meele compared to the carnos but hey, it&#039;s not like your opponent can kill those walking tanks anytime soon.&lt;br /&gt;
 &lt;br /&gt;
==Allied Armies==&lt;br /&gt;
Stormcast Eternals and now Sylvaneth. Fluff-wise, it makes sense: Sigmarines hate Chaos as much as we do, and Sylvaneth and us are kinda... sorta... forma... forces of nature... Coalesced and Sylvaneth share a love of foliage, a hatred of Chaos and &amp;quot;get off our lawn!&amp;quot; policies.&lt;br /&gt;
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==External links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.lustria-online.com/ Lustria-Online.com, the main Seraphon army forum.]&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;br /&gt;
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:C0E:8015:3FF0:1C4</name></author>
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