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		<id>http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350935</id>
		<title>Naggaroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350935"/>
		<updated>2020-04-19T04:06:23Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* Clar Karond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Naggaroth.png|300px|thumb|right|The watchtowers in the north just got 10 feet higher, and the [[Warriors of Chaos]] are going to pay for them.  Deport or enslave the highborn and make Naggaroth great again!]]&lt;br /&gt;
{{topquote|Naggaroth!&amp;lt;br&amp;gt;Naggaroth!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Comin&#039; again to pillage your motherfuckin&#039; day, yeah!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Slavery and rape are the only way, yeah!|Naggaroth&#039;s national anthem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naggaroth&#039;&#039;&#039; is the home of the [[Dark Elves (WHFB)|Dark Elves]] in [[Warhammer Fantasy]] and is portrayed as a dark, dingy terrible place to live, full of black trees and high mountains covered in raging monsters.  Much as the [[Old World]] is placed in the location equivalent to Europe, Asia, and Africa, Naggaroth occupies the location of North America; particularly the United States and Canada.  The Dark Elves settled there after rising up against and being kicked out by the [[High Elves (WHFB)|High Elves]].  Hmm.&lt;br /&gt;
&lt;br /&gt;
Honestly by all accounts, it comes off as a HORRIBLE place to live. It is dark,cold, desolate and full of monsters, though there are Everglades and desert type areas, but these are always prefixed by &#039;doom&#039; and &#039;death&#039; etc. The western side is a fucking mess with all those islands. Basically GW seem to have made a horrible anti-North America that no one would want to colonise so they can keep the action in the old world. Between this bleak cold shithole and the sweltering jungle shithole to the south, why would you?  Old fluff says American Indian types live there, but got the same treatment from the Dark Elves that the Native Americans got from the colonials (except with complete genocide instead of near-genocide) and were promptly forgotten in newer fluff.&lt;br /&gt;
&lt;br /&gt;
Anyway the Dark Elves arrived, decided it was a perfect place to set up shop and made six big cities to live in, each one a pleasant land of pain and torture. Yes, Naggaroth runs on a slave labour/piracy economy, and it is practically the main industry of the land.&lt;br /&gt;
&lt;br /&gt;
Each of the six dark elf cities serves a vital function in the kingdom and, besides a few odd balls and the shade tribes, remains central to Dark Elf society. Some areas around the cities are home to labor camps and agricultural plantations.  The 8th edition codex added a 7th city, Hal Kaldra, which rebelled against Malekith and was destroyed by his magic.&lt;br /&gt;
&lt;br /&gt;
[[Malekith]] the Witch-King rules the land with an iron fist and woe betide anyone that get any other ideas...&lt;br /&gt;
&lt;br /&gt;
The kingdom would have been constantly raided by the chaos warriors from the northern wastes, if it weren&#039;t for many happy (read: &#039;&#039;forced&#039;&#039;) volunteer warriors who man the series of fortress-like watch towers that keep the marauders at bay. Even so, it is a thankless task, and only the threat of death keeps them there.&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;The End Times&#039;&#039;&#039;, Malekith ordered a mass exodus, ordering every Druchii to sail to Ulthuan for one final battle. Naggaroth is now abandoned, and any left still in the Land of Chill are now prey to the marauding chaos forces.  Since Malekith is revealed to be the rightful king of all elfkind, the elves have fully solidified into their role of world police; Naggaroth, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Another thing to point out the comparsion between Naggaroth and real life America, is that while America is known for its democratic voting for its leader every 8 years, Malekith has been ruling the damn place since its founding until the god damned end times. One could say that Malekith is like an evil Benjamin Franklin.&lt;br /&gt;
&lt;br /&gt;
== Cities of Naggaroth and why they are horrible vacation destinations ==&lt;br /&gt;
===Naggarond===&lt;br /&gt;
Warhammer Washington, because this is where the country&#039;s leader lives and the house where the leader lives was given a specific color schemed name (the &#039;&#039;&#039;White&#039;&#039;&#039; House and the &#039;&#039;&#039;Dark&#039;&#039;&#039; Tower), however the real life Washington city located the right side of the continent, below New York while Naggarond is on the left side of Naggaroth. There is however another states (a states mind you, not city) with the same name located on the left side of America with Olympia being its capital however, there is another city there named Seattle with it being the largest city in the Pacific Northwest region of North America and it has a tower named &amp;quot;Space Needle&amp;quot; that was built in 1962 (long before the Dark Elves army rule book was established) which could make the Dark Tower a painfully stark irony to the combination of both Space Needle and the White House. Alternatively it&#039;s just Warhammer Barad-Dur.&lt;br /&gt;
&lt;br /&gt;
The jealous mama boy intended to make the tower better than the one ASUR FUCKING SHIT owns, but lost interest and left some of the rooms to dust. There is a council room in the tower where the dark elf generals are planning the invasion of Ulthuan with many dark, edgy looking chairs, and corpses of generals who had pissed of Malekith for failing him. Because of that, the room smells like corpse shit and crawling with maggots to remind the generals if they were to fail. Malekith resides in his personal chamber the very top of the tower, where he could use his magic vision to see everywhere in the world like a creepy stalker, but he always gaze at Ulthuan. He also hid a secret chamber (probably containing his secret porn stash) beneath the city, that not even his mom and her spies could peek into.&lt;br /&gt;
&lt;br /&gt;
===Ghrond===&lt;br /&gt;
Mommy Morathi&#039;s home. The city is known for being a carbon copy of Naggarond - albeit a fraction of the size, and its riches and gold mines. Morathi has a tower here that has predictions and prophecies foretold everyday. Since the city is so close to the chaos wastes, and its magic attracts demons and chaos sorcerers, it is in constant battle with chaos shit. Nevertheless, the Dark Elves and their slave mercenaries not once wanted to run away, since they all want a taste of Morathi, that sweet milf ass who was once banged by Aenarion, the king of elves.  She also trains the most beautiful sorceresses to be her &amp;lt;s&amp;gt;army of call-girls&amp;lt;/s&amp;gt; personal aides who cater to those who aren&#039;t into milfs.  Malekith lets his mother have her fun, so long as she remembers to pay him taxes (aka allowance).&lt;br /&gt;
&lt;br /&gt;
===Har Ganeth===&lt;br /&gt;
Warhammer Chicago, because Chicago is known for its homicide and gang war while Har Ganeth is known for its executions and murders.&lt;br /&gt;
 &lt;br /&gt;
The entire city is dedicated to Khaine and is probably the strictest city for the Dark Elves since murder (outside of the liturgies of Khaine-worship, of course, where the act itself is much esteemed in the service of the Lord of Murder), thievery and public debauchery (especially inasmuch as it connects to Slaanesh, which is considered major league heresy) are considered crimes here. It is mostly populated by Witch Elves and the infamous Har Ganeth Executioners, whose work mostly involves chopping lawbreakers&#039; heads off. The dreadlords here are [[Kabal|dicks who constantly plot to have their rivals&#039; heads on the chopping blocks by using the law of this city to their advantage (or the other way around by their rivals)]].&lt;br /&gt;
&lt;br /&gt;
Crone Hellebron rules this city alongside many hag witches, using their powers to get back youthful appearances by bathing in the blood of the executed. The Dark Elves has a holiday named the Death Night (probably Dark Elf Halloween), the Dark Elves version of the Wood Elves&#039; Wild Hunt, where Witch Elves go on a rampage towards any Dark Elves they find and offer their blood to Khaine. Whereas in other cities it&#039;s exclusively celebrated by the Witch Elves, here in Har Ganeth everyone in the city can participate. On these occasions slaves and prisoners are released to the streets, with the great gates closed to prevent anyone escaping and when the celebration is over Hellebron sends groups of Executioners and Witch Elves to restore order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Karond Kar===&lt;br /&gt;
Warhammer New York, because New York is known for its early European immigrants, while Karond Kar is known for its slaves. Oh, and both are located on the right side of the continent, and both are port cities.&lt;br /&gt;
&lt;br /&gt;
It is not just a port city, however, but the biggest one in Naggaroth, where a lot of overseas slaves are traded. Due to the shitty cold temperature, the cruel dark elves corsairs, fleetmasters, and the usual Khaine worshiping murder freaks, the slaves that survived them are the hardest among the hardest of people in the Warhammer world.  Karond Kar was originally the home for Beastmasters as well, with slaves being considered another type of beast, but this was [[Matt Ward|retconned so Clar Karond was the prime city for Beastmasters]]; while Karond Kar still has beastmasters, Clar Karond&#039;s are said to be the best and there&#039;s a fierce rivalry between the two cities.&lt;br /&gt;
&lt;br /&gt;
The city is busting with slave markets, while cloaked assassins roam the crowd, making sure no slave escapes without being punished.&lt;br /&gt;
&lt;br /&gt;
===Clar Karond===&lt;br /&gt;
Another port city; however, it is known for its lumber, shipyards and beastmasters. The major shipyard of Naggaroth is located here.&lt;br /&gt;
&lt;br /&gt;
The Dark Elves use [[edgy|dark lumber]] to build their depressing-looking ships, and they build new houses on top of the tree roots, after they either burned or pulled them by chain (all that work done by the slaves, just a reminder). As a result of the massive deforestation and no urban planning, the city navigates like a goddamned maze, worse than Naggaroth itself. It&#039;s almost comparable to the city their [[Dark Eldar|space cousins]] made, except Commorragh&#039;s structure is so complex, it&#039;s like starring at an Escheresque, 4-dimensional maze, that would drive any mon&#039;keigh stark raving mad.&lt;br /&gt;
&lt;br /&gt;
The city&#039;s other specialty are its beastmasters, although this is a [[Matt Ward|retcon since in previous editions Karond Kar was the Beastmaster place while Clar Karond just made ships]].  Anyway, since this damned place is where they mind-broke the poor cold one (this type is native to Naggaroth mind you), a frigging dinosaur that ignore armor saves by attacking with its teeth, bent to the will of a bunch of edgy pointy ear assholes. Much later, the eldritch-abomination-looking Kharibdyss was bought here and bent to the will of those shitheads as well. On top of the maze like streets of Clar Karond, they are now cluttered with caged beasts, and probably overflow with their shit and piss, which the slaves have to clean up.&lt;br /&gt;
&lt;br /&gt;
Anath Raema (the goddess of savage hunt, who was known for being the evil and feminine version of Kurnous) has more shrines in this damned place than Khaine and all the street cage combine. Hardly surprising, since the city is a Mecca of beastmasters.&lt;br /&gt;
&lt;br /&gt;
===Hag Graef===&lt;br /&gt;
Another depressing city in Naggaroth but with little to no sunlight and more political assassination. The city was built at the bottom of a cold canyon and was devoid of any sunlight because of it. Since the area was known for its mines, the slave here have to work there under the cold bloody weather devoid of any sunlight, even when when they died they won&#039;t died at all since the warpstone vein nearby reanimated them back to life until the skeleton slaves worked until their bones are withered (this pleases Nagash). Due to the mines, the city is flowing with coins, so much that it produce the best military that could overshadow Naggarond and could be considered the 2nd major city of Naggaroth. Malekith is aware of this, but really had no need to worry for he&#039;ll just let the local power struggle and assassination sort it out. The eight family rules this place with an iron fist each to their own on top of the city&#039;s eight tower. The familys&#039; only goal in life is to become &#039;&#039;&#039;The First Dreadlord&#039;&#039;&#039;, a title that could allow any Dark Elf to control the city&#039;s trades and its military might. As a result, the assassination often took place, so much that the Khainite Assassin has successful career here than anywhere else. It is noted  that the beloved Malus Darkblade born here as a bastard son of the Lurhan Fellblade, a military commander living here.&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Countries]][[Category:Dark Elves]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350934</id>
		<title>Naggaroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350934"/>
		<updated>2020-04-19T04:05:24Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* Karond Kar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Naggaroth.png|300px|thumb|right|The watchtowers in the north just got 10 feet higher, and the [[Warriors of Chaos]] are going to pay for them.  Deport or enslave the highborn and make Naggaroth great again!]]&lt;br /&gt;
{{topquote|Naggaroth!&amp;lt;br&amp;gt;Naggaroth!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Comin&#039; again to pillage your motherfuckin&#039; day, yeah!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Slavery and rape are the only way, yeah!|Naggaroth&#039;s national anthem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naggaroth&#039;&#039;&#039; is the home of the [[Dark Elves (WHFB)|Dark Elves]] in [[Warhammer Fantasy]] and is portrayed as a dark, dingy terrible place to live, full of black trees and high mountains covered in raging monsters.  Much as the [[Old World]] is placed in the location equivalent to Europe, Asia, and Africa, Naggaroth occupies the location of North America; particularly the United States and Canada.  The Dark Elves settled there after rising up against and being kicked out by the [[High Elves (WHFB)|High Elves]].  Hmm.&lt;br /&gt;
&lt;br /&gt;
Honestly by all accounts, it comes off as a HORRIBLE place to live. It is dark,cold, desolate and full of monsters, though there are Everglades and desert type areas, but these are always prefixed by &#039;doom&#039; and &#039;death&#039; etc. The western side is a fucking mess with all those islands. Basically GW seem to have made a horrible anti-North America that no one would want to colonise so they can keep the action in the old world. Between this bleak cold shithole and the sweltering jungle shithole to the south, why would you?  Old fluff says American Indian types live there, but got the same treatment from the Dark Elves that the Native Americans got from the colonials (except with complete genocide instead of near-genocide) and were promptly forgotten in newer fluff.&lt;br /&gt;
&lt;br /&gt;
Anyway the Dark Elves arrived, decided it was a perfect place to set up shop and made six big cities to live in, each one a pleasant land of pain and torture. Yes, Naggaroth runs on a slave labour/piracy economy, and it is practically the main industry of the land.&lt;br /&gt;
&lt;br /&gt;
Each of the six dark elf cities serves a vital function in the kingdom and, besides a few odd balls and the shade tribes, remains central to Dark Elf society. Some areas around the cities are home to labor camps and agricultural plantations.  The 8th edition codex added a 7th city, Hal Kaldra, which rebelled against Malekith and was destroyed by his magic.&lt;br /&gt;
&lt;br /&gt;
[[Malekith]] the Witch-King rules the land with an iron fist and woe betide anyone that get any other ideas...&lt;br /&gt;
&lt;br /&gt;
The kingdom would have been constantly raided by the chaos warriors from the northern wastes, if it weren&#039;t for many happy (read: &#039;&#039;forced&#039;&#039;) volunteer warriors who man the series of fortress-like watch towers that keep the marauders at bay. Even so, it is a thankless task, and only the threat of death keeps them there.&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;The End Times&#039;&#039;&#039;, Malekith ordered a mass exodus, ordering every Druchii to sail to Ulthuan for one final battle. Naggaroth is now abandoned, and any left still in the Land of Chill are now prey to the marauding chaos forces.  Since Malekith is revealed to be the rightful king of all elfkind, the elves have fully solidified into their role of world police; Naggaroth, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Another thing to point out the comparsion between Naggaroth and real life America, is that while America is known for its democratic voting for its leader every 8 years, Malekith has been ruling the damn place since its founding until the god damned end times. One could say that Malekith is like an evil Benjamin Franklin.&lt;br /&gt;
&lt;br /&gt;
== Cities of Naggaroth and why they are horrible vacation destinations ==&lt;br /&gt;
===Naggarond===&lt;br /&gt;
Warhammer Washington, because this is where the country&#039;s leader lives and the house where the leader lives was given a specific color schemed name (the &#039;&#039;&#039;White&#039;&#039;&#039; House and the &#039;&#039;&#039;Dark&#039;&#039;&#039; Tower), however the real life Washington city located the right side of the continent, below New York while Naggarond is on the left side of Naggaroth. There is however another states (a states mind you, not city) with the same name located on the left side of America with Olympia being its capital however, there is another city there named Seattle with it being the largest city in the Pacific Northwest region of North America and it has a tower named &amp;quot;Space Needle&amp;quot; that was built in 1962 (long before the Dark Elves army rule book was established) which could make the Dark Tower a painfully stark irony to the combination of both Space Needle and the White House. Alternatively it&#039;s just Warhammer Barad-Dur.&lt;br /&gt;
&lt;br /&gt;
The jealous mama boy intended to make the tower better than the one ASUR FUCKING SHIT owns, but lost interest and left some of the rooms to dust. There is a council room in the tower where the dark elf generals are planning the invasion of Ulthuan with many dark, edgy looking chairs, and corpses of generals who had pissed of Malekith for failing him. Because of that, the room smells like corpse shit and crawling with maggots to remind the generals if they were to fail. Malekith resides in his personal chamber the very top of the tower, where he could use his magic vision to see everywhere in the world like a creepy stalker, but he always gaze at Ulthuan. He also hid a secret chamber (probably containing his secret porn stash) beneath the city, that not even his mom and her spies could peek into.&lt;br /&gt;
&lt;br /&gt;
===Ghrond===&lt;br /&gt;
Mommy Morathi&#039;s home. The city is known for being a carbon copy of Naggarond - albeit a fraction of the size, and its riches and gold mines. Morathi has a tower here that has predictions and prophecies foretold everyday. Since the city is so close to the chaos wastes, and its magic attracts demons and chaos sorcerers, it is in constant battle with chaos shit. Nevertheless, the Dark Elves and their slave mercenaries not once wanted to run away, since they all want a taste of Morathi, that sweet milf ass who was once banged by Aenarion, the king of elves.  She also trains the most beautiful sorceresses to be her &amp;lt;s&amp;gt;army of call-girls&amp;lt;/s&amp;gt; personal aides who cater to those who aren&#039;t into milfs.  Malekith lets his mother have her fun, so long as she remembers to pay him taxes (aka allowance).&lt;br /&gt;
&lt;br /&gt;
===Har Ganeth===&lt;br /&gt;
Warhammer Chicago, because Chicago is known for its homicide and gang war while Har Ganeth is known for its executions and murders.&lt;br /&gt;
 &lt;br /&gt;
The entire city is dedicated to Khaine and is probably the strictest city for the Dark Elves since murder (outside of the liturgies of Khaine-worship, of course, where the act itself is much esteemed in the service of the Lord of Murder), thievery and public debauchery (especially inasmuch as it connects to Slaanesh, which is considered major league heresy) are considered crimes here. It is mostly populated by Witch Elves and the infamous Har Ganeth Executioners, whose work mostly involves chopping lawbreakers&#039; heads off. The dreadlords here are [[Kabal|dicks who constantly plot to have their rivals&#039; heads on the chopping blocks by using the law of this city to their advantage (or the other way around by their rivals)]].&lt;br /&gt;
&lt;br /&gt;
Crone Hellebron rules this city alongside many hag witches, using their powers to get back youthful appearances by bathing in the blood of the executed. The Dark Elves has a holiday named the Death Night (probably Dark Elf Halloween), the Dark Elves version of the Wood Elves&#039; Wild Hunt, where Witch Elves go on a rampage towards any Dark Elves they find and offer their blood to Khaine. Whereas in other cities it&#039;s exclusively celebrated by the Witch Elves, here in Har Ganeth everyone in the city can participate. On these occasions slaves and prisoners are released to the streets, with the great gates closed to prevent anyone escaping and when the celebration is over Hellebron sends groups of Executioners and Witch Elves to restore order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Karond Kar===&lt;br /&gt;
Warhammer New York, because New York is known for its early European immigrants, while Karond Kar is known for its slaves. Oh, and both are located on the right side of the continent, and both are port cities.&lt;br /&gt;
&lt;br /&gt;
It is not just a port city, however, but the biggest one in Naggaroth, where a lot of overseas slaves are traded. Due to the shitty cold temperature, the cruel dark elves corsairs, fleetmasters, and the usual Khaine worshiping murder freaks, the slaves that survived them are the hardest among the hardest of people in the Warhammer world.  Karond Kar was originally the home for Beastmasters as well, with slaves being considered another type of beast, but this was [[Matt Ward|retconned so Clar Karond was the prime city for Beastmasters]]; while Karond Kar still has beastmasters, Clar Karond&#039;s are said to be the best and there&#039;s a fierce rivalry between the two cities.&lt;br /&gt;
&lt;br /&gt;
The city is busting with slave markets, while cloaked assassins roam the crowd, making sure no slave escapes without being punished.&lt;br /&gt;
&lt;br /&gt;
===Clar Karond===&lt;br /&gt;
Another port city; however, it is known for its lumber, shipyards and beastmasters. The major shipyard of Naggaroth is located here.&lt;br /&gt;
&lt;br /&gt;
The Dark Elves use [[edgy|dark lumber]] to build their depressing-looking ships, and they build new houses on top of the tree roots, after they either burned or pulled them by chain (all that work done by the slaves, just a reminder). As a result of the massive deforestation and no urban planning, the city navigates like a goddamned maze, worse than Naggaroth itself. It&#039;s almost comparable to the city their [[Dark Eldar|space cousins]] made, except Commorragh&#039;s structure is so complex, it&#039;s like starring at an Escheresque, 4-dimensional maze, that would drive any mon&#039;keigh stark raving mad.&lt;br /&gt;
&lt;br /&gt;
The city&#039;s other specialty are its beastmasters, since this damned place is where they mind-broke the poor cold one (this type is native to Naggaroth mind you), a frigging dinosaur that ignore armor saves by attacking with its teeth, bent to the will of a bunch of edgy pointy ear assholes. Much later, the eldritch-abomination-looking Kharibdyss was bought here and bent to the will of those shitheads as well. On top of the maze like streets of Clar Karond, they are now cluttered with caged beasts, and probably overflow with their shit and piss, which the slaves have to clean up.&lt;br /&gt;
&lt;br /&gt;
Anath Raema (the goddess of savage hunt, who was known for being the evil and feminine version of Kurnous) has more shrines in this damned place than Khaine and all the street cage combine. Hardly surprising, since the city is a Mekka of beastmasters.&lt;br /&gt;
&lt;br /&gt;
===Hag Graef===&lt;br /&gt;
Another depressing city in Naggaroth but with little to no sunlight and more political assassination. The city was built at the bottom of a cold canyon and was devoid of any sunlight because of it. Since the area was known for its mines, the slave here have to work there under the cold bloody weather devoid of any sunlight, even when when they died they won&#039;t died at all since the warpstone vein nearby reanimated them back to life until the skeleton slaves worked until their bones are withered (this pleases Nagash). Due to the mines, the city is flowing with coins, so much that it produce the best military that could overshadow Naggarond and could be considered the 2nd major city of Naggaroth. Malekith is aware of this, but really had no need to worry for he&#039;ll just let the local power struggle and assassination sort it out. The eight family rules this place with an iron fist each to their own on top of the city&#039;s eight tower. The familys&#039; only goal in life is to become &#039;&#039;&#039;The First Dreadlord&#039;&#039;&#039;, a title that could allow any Dark Elf to control the city&#039;s trades and its military might. As a result, the assassination often took place, so much that the Khainite Assassin has successful career here than anywhere else. It is noted  that the beloved Malus Darkblade born here as a bastard son of the Lurhan Fellblade, a military commander living here.&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Countries]][[Category:Dark Elves]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350933</id>
		<title>Naggaroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350933"/>
		<updated>2020-04-19T04:02:39Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* Har Ganeth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Naggaroth.png|300px|thumb|right|The watchtowers in the north just got 10 feet higher, and the [[Warriors of Chaos]] are going to pay for them.  Deport or enslave the highborn and make Naggaroth great again!]]&lt;br /&gt;
{{topquote|Naggaroth!&amp;lt;br&amp;gt;Naggaroth!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Comin&#039; again to pillage your motherfuckin&#039; day, yeah!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Slavery and rape are the only way, yeah!|Naggaroth&#039;s national anthem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naggaroth&#039;&#039;&#039; is the home of the [[Dark Elves (WHFB)|Dark Elves]] in [[Warhammer Fantasy]] and is portrayed as a dark, dingy terrible place to live, full of black trees and high mountains covered in raging monsters.  Much as the [[Old World]] is placed in the location equivalent to Europe, Asia, and Africa, Naggaroth occupies the location of North America; particularly the United States and Canada.  The Dark Elves settled there after rising up against and being kicked out by the [[High Elves (WHFB)|High Elves]].  Hmm.&lt;br /&gt;
&lt;br /&gt;
Honestly by all accounts, it comes off as a HORRIBLE place to live. It is dark,cold, desolate and full of monsters, though there are Everglades and desert type areas, but these are always prefixed by &#039;doom&#039; and &#039;death&#039; etc. The western side is a fucking mess with all those islands. Basically GW seem to have made a horrible anti-North America that no one would want to colonise so they can keep the action in the old world. Between this bleak cold shithole and the sweltering jungle shithole to the south, why would you?  Old fluff says American Indian types live there, but got the same treatment from the Dark Elves that the Native Americans got from the colonials (except with complete genocide instead of near-genocide) and were promptly forgotten in newer fluff.&lt;br /&gt;
&lt;br /&gt;
Anyway the Dark Elves arrived, decided it was a perfect place to set up shop and made six big cities to live in, each one a pleasant land of pain and torture. Yes, Naggaroth runs on a slave labour/piracy economy, and it is practically the main industry of the land.&lt;br /&gt;
&lt;br /&gt;
Each of the six dark elf cities serves a vital function in the kingdom and, besides a few odd balls and the shade tribes, remains central to Dark Elf society. Some areas around the cities are home to labor camps and agricultural plantations.  The 8th edition codex added a 7th city, Hal Kaldra, which rebelled against Malekith and was destroyed by his magic.&lt;br /&gt;
&lt;br /&gt;
[[Malekith]] the Witch-King rules the land with an iron fist and woe betide anyone that get any other ideas...&lt;br /&gt;
&lt;br /&gt;
The kingdom would have been constantly raided by the chaos warriors from the northern wastes, if it weren&#039;t for many happy (read: &#039;&#039;forced&#039;&#039;) volunteer warriors who man the series of fortress-like watch towers that keep the marauders at bay. Even so, it is a thankless task, and only the threat of death keeps them there.&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;The End Times&#039;&#039;&#039;, Malekith ordered a mass exodus, ordering every Druchii to sail to Ulthuan for one final battle. Naggaroth is now abandoned, and any left still in the Land of Chill are now prey to the marauding chaos forces.  Since Malekith is revealed to be the rightful king of all elfkind, the elves have fully solidified into their role of world police; Naggaroth, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Another thing to point out the comparsion between Naggaroth and real life America, is that while America is known for its democratic voting for its leader every 8 years, Malekith has been ruling the damn place since its founding until the god damned end times. One could say that Malekith is like an evil Benjamin Franklin.&lt;br /&gt;
&lt;br /&gt;
== Cities of Naggaroth and why they are horrible vacation destinations ==&lt;br /&gt;
===Naggarond===&lt;br /&gt;
Warhammer Washington, because this is where the country&#039;s leader lives and the house where the leader lives was given a specific color schemed name (the &#039;&#039;&#039;White&#039;&#039;&#039; House and the &#039;&#039;&#039;Dark&#039;&#039;&#039; Tower), however the real life Washington city located the right side of the continent, below New York while Naggarond is on the left side of Naggaroth. There is however another states (a states mind you, not city) with the same name located on the left side of America with Olympia being its capital however, there is another city there named Seattle with it being the largest city in the Pacific Northwest region of North America and it has a tower named &amp;quot;Space Needle&amp;quot; that was built in 1962 (long before the Dark Elves army rule book was established) which could make the Dark Tower a painfully stark irony to the combination of both Space Needle and the White House. Alternatively it&#039;s just Warhammer Barad-Dur.&lt;br /&gt;
&lt;br /&gt;
The jealous mama boy intended to make the tower better than the one ASUR FUCKING SHIT owns, but lost interest and left some of the rooms to dust. There is a council room in the tower where the dark elf generals are planning the invasion of Ulthuan with many dark, edgy looking chairs, and corpses of generals who had pissed of Malekith for failing him. Because of that, the room smells like corpse shit and crawling with maggots to remind the generals if they were to fail. Malekith resides in his personal chamber the very top of the tower, where he could use his magic vision to see everywhere in the world like a creepy stalker, but he always gaze at Ulthuan. He also hid a secret chamber (probably containing his secret porn stash) beneath the city, that not even his mom and her spies could peek into.&lt;br /&gt;
&lt;br /&gt;
===Ghrond===&lt;br /&gt;
Mommy Morathi&#039;s home. The city is known for being a carbon copy of Naggarond - albeit a fraction of the size, and its riches and gold mines. Morathi has a tower here that has predictions and prophecies foretold everyday. Since the city is so close to the chaos wastes, and its magic attracts demons and chaos sorcerers, it is in constant battle with chaos shit. Nevertheless, the Dark Elves and their slave mercenaries not once wanted to run away, since they all want a taste of Morathi, that sweet milf ass who was once banged by Aenarion, the king of elves.  She also trains the most beautiful sorceresses to be her &amp;lt;s&amp;gt;army of call-girls&amp;lt;/s&amp;gt; personal aides who cater to those who aren&#039;t into milfs.  Malekith lets his mother have her fun, so long as she remembers to pay him taxes (aka allowance).&lt;br /&gt;
&lt;br /&gt;
===Har Ganeth===&lt;br /&gt;
Warhammer Chicago, because Chicago is known for its homicide and gang war while Har Ganeth is known for its executions and murders.&lt;br /&gt;
 &lt;br /&gt;
The entire city is dedicated to Khaine and is probably the strictest city for the Dark Elves since murder (outside of the liturgies of Khaine-worship, of course, where the act itself is much esteemed in the service of the Lord of Murder), thievery and public debauchery (especially inasmuch as it connects to Slaanesh, which is considered major league heresy) are considered crimes here. It is mostly populated by Witch Elves and the infamous Har Ganeth Executioners, whose work mostly involves chopping lawbreakers&#039; heads off. The dreadlords here are [[Kabal|dicks who constantly plot to have their rivals&#039; heads on the chopping blocks by using the law of this city to their advantage (or the other way around by their rivals)]].&lt;br /&gt;
&lt;br /&gt;
Crone Hellebron rules this city alongside many hag witches, using their powers to get back youthful appearances by bathing in the blood of the executed. The Dark Elves has a holiday named the Death Night (probably Dark Elf Halloween), the Dark Elves version of the Wood Elves&#039; Wild Hunt, where Witch Elves go on a rampage towards any Dark Elves they find and offer their blood to Khaine. Whereas in other cities it&#039;s exclusively celebrated by the Witch Elves, here in Har Ganeth everyone in the city can participate. On these occasions slaves and prisoners are released to the streets, with the great gates closed to prevent anyone escaping and when the celebration is over Hellebron sends groups of Executioners and Witch Elves to restore order.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Karond Kar===&lt;br /&gt;
Warhammer New York, because New York is known for its early European immigrants, while Karond Kar is known for its slaves. Oh, and both are located on the right side of the continent, and both are port cities.&lt;br /&gt;
&lt;br /&gt;
It is not just a port city, however, but the biggest one in Naggaroth, where a lot of overseas slaves are traded. Due to the shitty cold temperature, the cruel dark elves corsairs, fleetmasters, and the usual Khaine worshiping murder freaks, the slaves that survived them are the hardest among the hardest of people in the Warhammer world.&lt;br /&gt;
&lt;br /&gt;
The city is busting with slave markets, while cloaked assassins roam the crowd, making sure no slave escapes without being punished.&lt;br /&gt;
&lt;br /&gt;
===Clar Karond===&lt;br /&gt;
Another port city; however, it is known for its lumber, shipyards and beastmasters. The major shipyard of Naggaroth is located here.&lt;br /&gt;
&lt;br /&gt;
The Dark Elves use [[edgy|dark lumber]] to build their depressing-looking ships, and they build new houses on top of the tree roots, after they either burned or pulled them by chain (all that work done by the slaves, just a reminder). As a result of the massive deforestation and no urban planning, the city navigates like a goddamned maze, worse than Naggaroth itself. It&#039;s almost comparable to the city their [[Dark Eldar|space cousins]] made, except Commorragh&#039;s structure is so complex, it&#039;s like starring at an Escheresque, 4-dimensional maze, that would drive any mon&#039;keigh stark raving mad.&lt;br /&gt;
&lt;br /&gt;
The city&#039;s other specialty are its beastmasters, since this damned place is where they mind-broke the poor cold one (this type is native to Naggaroth mind you), a frigging dinosaur that ignore armor saves by attacking with its teeth, bent to the will of a bunch of edgy pointy ear assholes. Much later, the eldritch-abomination-looking Kharibdyss was bought here and bent to the will of those shitheads as well. On top of the maze like streets of Clar Karond, they are now cluttered with caged beasts, and probably overflow with their shit and piss, which the slaves have to clean up.&lt;br /&gt;
&lt;br /&gt;
Anath Raema (the goddess of savage hunt, who was known for being the evil and feminine version of Kurnous) has more shrines in this damned place than Khaine and all the street cage combine. Hardly surprising, since the city is a Mekka of beastmasters.&lt;br /&gt;
&lt;br /&gt;
===Hag Graef===&lt;br /&gt;
Another depressing city in Naggaroth but with little to no sunlight and more political assassination. The city was built at the bottom of a cold canyon and was devoid of any sunlight because of it. Since the area was known for its mines, the slave here have to work there under the cold bloody weather devoid of any sunlight, even when when they died they won&#039;t died at all since the warpstone vein nearby reanimated them back to life until the skeleton slaves worked until their bones are withered (this pleases Nagash). Due to the mines, the city is flowing with coins, so much that it produce the best military that could overshadow Naggarond and could be considered the 2nd major city of Naggaroth. Malekith is aware of this, but really had no need to worry for he&#039;ll just let the local power struggle and assassination sort it out. The eight family rules this place with an iron fist each to their own on top of the city&#039;s eight tower. The familys&#039; only goal in life is to become &#039;&#039;&#039;The First Dreadlord&#039;&#039;&#039;, a title that could allow any Dark Elf to control the city&#039;s trades and its military might. As a result, the assassination often took place, so much that the Khainite Assassin has successful career here than anywhere else. It is noted  that the beloved Malus Darkblade born here as a bastard son of the Lurhan Fellblade, a military commander living here.&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Countries]][[Category:Dark Elves]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350932</id>
		<title>Naggaroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350932"/>
		<updated>2020-04-19T04:00:42Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* Ghrond */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Naggaroth.png|300px|thumb|right|The watchtowers in the north just got 10 feet higher, and the [[Warriors of Chaos]] are going to pay for them.  Deport or enslave the highborn and make Naggaroth great again!]]&lt;br /&gt;
{{topquote|Naggaroth!&amp;lt;br&amp;gt;Naggaroth!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Comin&#039; again to pillage your motherfuckin&#039; day, yeah!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Slavery and rape are the only way, yeah!|Naggaroth&#039;s national anthem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naggaroth&#039;&#039;&#039; is the home of the [[Dark Elves (WHFB)|Dark Elves]] in [[Warhammer Fantasy]] and is portrayed as a dark, dingy terrible place to live, full of black trees and high mountains covered in raging monsters.  Much as the [[Old World]] is placed in the location equivalent to Europe, Asia, and Africa, Naggaroth occupies the location of North America; particularly the United States and Canada.  The Dark Elves settled there after rising up against and being kicked out by the [[High Elves (WHFB)|High Elves]].  Hmm.&lt;br /&gt;
&lt;br /&gt;
Honestly by all accounts, it comes off as a HORRIBLE place to live. It is dark,cold, desolate and full of monsters, though there are Everglades and desert type areas, but these are always prefixed by &#039;doom&#039; and &#039;death&#039; etc. The western side is a fucking mess with all those islands. Basically GW seem to have made a horrible anti-North America that no one would want to colonise so they can keep the action in the old world. Between this bleak cold shithole and the sweltering jungle shithole to the south, why would you?  Old fluff says American Indian types live there, but got the same treatment from the Dark Elves that the Native Americans got from the colonials (except with complete genocide instead of near-genocide) and were promptly forgotten in newer fluff.&lt;br /&gt;
&lt;br /&gt;
Anyway the Dark Elves arrived, decided it was a perfect place to set up shop and made six big cities to live in, each one a pleasant land of pain and torture. Yes, Naggaroth runs on a slave labour/piracy economy, and it is practically the main industry of the land.&lt;br /&gt;
&lt;br /&gt;
Each of the six dark elf cities serves a vital function in the kingdom and, besides a few odd balls and the shade tribes, remains central to Dark Elf society. Some areas around the cities are home to labor camps and agricultural plantations.  The 8th edition codex added a 7th city, Hal Kaldra, which rebelled against Malekith and was destroyed by his magic.&lt;br /&gt;
&lt;br /&gt;
[[Malekith]] the Witch-King rules the land with an iron fist and woe betide anyone that get any other ideas...&lt;br /&gt;
&lt;br /&gt;
The kingdom would have been constantly raided by the chaos warriors from the northern wastes, if it weren&#039;t for many happy (read: &#039;&#039;forced&#039;&#039;) volunteer warriors who man the series of fortress-like watch towers that keep the marauders at bay. Even so, it is a thankless task, and only the threat of death keeps them there.&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;The End Times&#039;&#039;&#039;, Malekith ordered a mass exodus, ordering every Druchii to sail to Ulthuan for one final battle. Naggaroth is now abandoned, and any left still in the Land of Chill are now prey to the marauding chaos forces.  Since Malekith is revealed to be the rightful king of all elfkind, the elves have fully solidified into their role of world police; Naggaroth, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Another thing to point out the comparsion between Naggaroth and real life America, is that while America is known for its democratic voting for its leader every 8 years, Malekith has been ruling the damn place since its founding until the god damned end times. One could say that Malekith is like an evil Benjamin Franklin.&lt;br /&gt;
&lt;br /&gt;
== Cities of Naggaroth and why they are horrible vacation destinations ==&lt;br /&gt;
===Naggarond===&lt;br /&gt;
Warhammer Washington, because this is where the country&#039;s leader lives and the house where the leader lives was given a specific color schemed name (the &#039;&#039;&#039;White&#039;&#039;&#039; House and the &#039;&#039;&#039;Dark&#039;&#039;&#039; Tower), however the real life Washington city located the right side of the continent, below New York while Naggarond is on the left side of Naggaroth. There is however another states (a states mind you, not city) with the same name located on the left side of America with Olympia being its capital however, there is another city there named Seattle with it being the largest city in the Pacific Northwest region of North America and it has a tower named &amp;quot;Space Needle&amp;quot; that was built in 1962 (long before the Dark Elves army rule book was established) which could make the Dark Tower a painfully stark irony to the combination of both Space Needle and the White House. Alternatively it&#039;s just Warhammer Barad-Dur.&lt;br /&gt;
&lt;br /&gt;
The jealous mama boy intended to make the tower better than the one ASUR FUCKING SHIT owns, but lost interest and left some of the rooms to dust. There is a council room in the tower where the dark elf generals are planning the invasion of Ulthuan with many dark, edgy looking chairs, and corpses of generals who had pissed of Malekith for failing him. Because of that, the room smells like corpse shit and crawling with maggots to remind the generals if they were to fail. Malekith resides in his personal chamber the very top of the tower, where he could use his magic vision to see everywhere in the world like a creepy stalker, but he always gaze at Ulthuan. He also hid a secret chamber (probably containing his secret porn stash) beneath the city, that not even his mom and her spies could peek into.&lt;br /&gt;
&lt;br /&gt;
===Ghrond===&lt;br /&gt;
Mommy Morathi&#039;s home. The city is known for being a carbon copy of Naggarond - albeit a fraction of the size, and its riches and gold mines. Morathi has a tower here that has predictions and prophecies foretold everyday. Since the city is so close to the chaos wastes, and its magic attracts demons and chaos sorcerers, it is in constant battle with chaos shit. Nevertheless, the Dark Elves and their slave mercenaries not once wanted to run away, since they all want a taste of Morathi, that sweet milf ass who was once banged by Aenarion, the king of elves.  She also trains the most beautiful sorceresses to be her &amp;lt;s&amp;gt;army of call-girls&amp;lt;/s&amp;gt; personal aides who cater to those who aren&#039;t into milfs.  Malekith lets his mother have her fun, so long as she remembers to pay him taxes (aka allowance).&lt;br /&gt;
&lt;br /&gt;
===Har Ganeth===&lt;br /&gt;
Warhammer Chicago, because Chicago is known for its homicide and gang war while Har Ganeth is known for its executions and murders.&lt;br /&gt;
 &lt;br /&gt;
The entire city is dedicated to Khaine and is probably the strictest city for the Dark Elves since murder (outside of the liturgies of Khaine-worship, of course, where the act itself is much esteemed in the service of the Lord of Murder), thievery and public debauchery (especially inasmuch as it connects to Slaanesh, which is considered major league heresy) are considered crimes here. It is mostly populated by Witch Elves and the infamous Har Ganeth Executioners, whose work mostly involves chopping lawbreakers&#039; heads off. The dreadlords here are [[Kabal|dicks who constantly plot to have their rivals&#039; heads on the chopping blocks by using the law of this city to their advantage (or the other way around by their rivals)]].&lt;br /&gt;
&lt;br /&gt;
Crone Hellebron rules this city alongside many hag witches, using their powers to get back youthful appearances by bathing in the blood of the executed. The Dark Elves has a holiday named the Death Night (probably Dark Elf Halloween), the Dark Elves version of the Wood Elves&#039; Wild Hunt, where Witch Elves go on a rampage towards any Dark Elves they find and offer their blood to Khaine. Whereas in other cities it&#039;s exclusively celebrated by the Witch Elves, here in Har Ganeth everyone in the city can participate. On these occasions slaves and prisoners are released to the streets, with the great gates closed to prevent anyone escaping.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Karond Kar===&lt;br /&gt;
Warhammer New York, because New York is known for its early European immigrants, while Karond Kar is known for its slaves. Oh, and both are located on the right side of the continent, and both are port cities.&lt;br /&gt;
&lt;br /&gt;
It is not just a port city, however, but the biggest one in Naggaroth, where a lot of overseas slaves are traded. Due to the shitty cold temperature, the cruel dark elves corsairs, fleetmasters, and the usual Khaine worshiping murder freaks, the slaves that survived them are the hardest among the hardest of people in the Warhammer world.&lt;br /&gt;
&lt;br /&gt;
The city is busting with slave markets, while cloaked assassins roam the crowd, making sure no slave escapes without being punished.&lt;br /&gt;
&lt;br /&gt;
===Clar Karond===&lt;br /&gt;
Another port city; however, it is known for its lumber, shipyards and beastmasters. The major shipyard of Naggaroth is located here.&lt;br /&gt;
&lt;br /&gt;
The Dark Elves use [[edgy|dark lumber]] to build their depressing-looking ships, and they build new houses on top of the tree roots, after they either burned or pulled them by chain (all that work done by the slaves, just a reminder). As a result of the massive deforestation and no urban planning, the city navigates like a goddamned maze, worse than Naggaroth itself. It&#039;s almost comparable to the city their [[Dark Eldar|space cousins]] made, except Commorragh&#039;s structure is so complex, it&#039;s like starring at an Escheresque, 4-dimensional maze, that would drive any mon&#039;keigh stark raving mad.&lt;br /&gt;
&lt;br /&gt;
The city&#039;s other specialty are its beastmasters, since this damned place is where they mind-broke the poor cold one (this type is native to Naggaroth mind you), a frigging dinosaur that ignore armor saves by attacking with its teeth, bent to the will of a bunch of edgy pointy ear assholes. Much later, the eldritch-abomination-looking Kharibdyss was bought here and bent to the will of those shitheads as well. On top of the maze like streets of Clar Karond, they are now cluttered with caged beasts, and probably overflow with their shit and piss, which the slaves have to clean up.&lt;br /&gt;
&lt;br /&gt;
Anath Raema (the goddess of savage hunt, who was known for being the evil and feminine version of Kurnous) has more shrines in this damned place than Khaine and all the street cage combine. Hardly surprising, since the city is a Mekka of beastmasters.&lt;br /&gt;
&lt;br /&gt;
===Hag Graef===&lt;br /&gt;
Another depressing city in Naggaroth but with little to no sunlight and more political assassination. The city was built at the bottom of a cold canyon and was devoid of any sunlight because of it. Since the area was known for its mines, the slave here have to work there under the cold bloody weather devoid of any sunlight, even when when they died they won&#039;t died at all since the warpstone vein nearby reanimated them back to life until the skeleton slaves worked until their bones are withered (this pleases Nagash). Due to the mines, the city is flowing with coins, so much that it produce the best military that could overshadow Naggarond and could be considered the 2nd major city of Naggaroth. Malekith is aware of this, but really had no need to worry for he&#039;ll just let the local power struggle and assassination sort it out. The eight family rules this place with an iron fist each to their own on top of the city&#039;s eight tower. The familys&#039; only goal in life is to become &#039;&#039;&#039;The First Dreadlord&#039;&#039;&#039;, a title that could allow any Dark Elf to control the city&#039;s trades and its military might. As a result, the assassination often took place, so much that the Khainite Assassin has successful career here than anywhere else. It is noted  that the beloved Malus Darkblade born here as a bastard son of the Lurhan Fellblade, a military commander living here.&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Countries]][[Category:Dark Elves]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350931</id>
		<title>Naggaroth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Naggaroth&amp;diff=350931"/>
		<updated>2020-04-19T03:58:30Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* Naggarond */ Aenarion was Malekith&amp;#039;s dad; he&amp;#039;s not incestuous that way.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Naggaroth.png|300px|thumb|right|The watchtowers in the north just got 10 feet higher, and the [[Warriors of Chaos]] are going to pay for them.  Deport or enslave the highborn and make Naggaroth great again!]]&lt;br /&gt;
{{topquote|Naggaroth!&amp;lt;br&amp;gt;Naggaroth!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Comin&#039; again to pillage your motherfuckin&#039; day, yeah!&amp;lt;br&amp;gt;Naggaroth, fuck yeah!&amp;lt;br&amp;gt;Slavery and rape are the only way, yeah!|Naggaroth&#039;s national anthem}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Naggaroth&#039;&#039;&#039; is the home of the [[Dark Elves (WHFB)|Dark Elves]] in [[Warhammer Fantasy]] and is portrayed as a dark, dingy terrible place to live, full of black trees and high mountains covered in raging monsters.  Much as the [[Old World]] is placed in the location equivalent to Europe, Asia, and Africa, Naggaroth occupies the location of North America; particularly the United States and Canada.  The Dark Elves settled there after rising up against and being kicked out by the [[High Elves (WHFB)|High Elves]].  Hmm.&lt;br /&gt;
&lt;br /&gt;
Honestly by all accounts, it comes off as a HORRIBLE place to live. It is dark,cold, desolate and full of monsters, though there are Everglades and desert type areas, but these are always prefixed by &#039;doom&#039; and &#039;death&#039; etc. The western side is a fucking mess with all those islands. Basically GW seem to have made a horrible anti-North America that no one would want to colonise so they can keep the action in the old world. Between this bleak cold shithole and the sweltering jungle shithole to the south, why would you?  Old fluff says American Indian types live there, but got the same treatment from the Dark Elves that the Native Americans got from the colonials (except with complete genocide instead of near-genocide) and were promptly forgotten in newer fluff.&lt;br /&gt;
&lt;br /&gt;
Anyway the Dark Elves arrived, decided it was a perfect place to set up shop and made six big cities to live in, each one a pleasant land of pain and torture. Yes, Naggaroth runs on a slave labour/piracy economy, and it is practically the main industry of the land.&lt;br /&gt;
&lt;br /&gt;
Each of the six dark elf cities serves a vital function in the kingdom and, besides a few odd balls and the shade tribes, remains central to Dark Elf society. Some areas around the cities are home to labor camps and agricultural plantations.  The 8th edition codex added a 7th city, Hal Kaldra, which rebelled against Malekith and was destroyed by his magic.&lt;br /&gt;
&lt;br /&gt;
[[Malekith]] the Witch-King rules the land with an iron fist and woe betide anyone that get any other ideas...&lt;br /&gt;
&lt;br /&gt;
The kingdom would have been constantly raided by the chaos warriors from the northern wastes, if it weren&#039;t for many happy (read: &#039;&#039;forced&#039;&#039;) volunteer warriors who man the series of fortress-like watch towers that keep the marauders at bay. Even so, it is a thankless task, and only the threat of death keeps them there.&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;The End Times&#039;&#039;&#039;, Malekith ordered a mass exodus, ordering every Druchii to sail to Ulthuan for one final battle. Naggaroth is now abandoned, and any left still in the Land of Chill are now prey to the marauding chaos forces.  Since Malekith is revealed to be the rightful king of all elfkind, the elves have fully solidified into their role of world police; Naggaroth, fuck yeah!&lt;br /&gt;
&lt;br /&gt;
Another thing to point out the comparsion between Naggaroth and real life America, is that while America is known for its democratic voting for its leader every 8 years, Malekith has been ruling the damn place since its founding until the god damned end times. One could say that Malekith is like an evil Benjamin Franklin.&lt;br /&gt;
&lt;br /&gt;
== Cities of Naggaroth and why they are horrible vacation destinations ==&lt;br /&gt;
===Naggarond===&lt;br /&gt;
Warhammer Washington, because this is where the country&#039;s leader lives and the house where the leader lives was given a specific color schemed name (the &#039;&#039;&#039;White&#039;&#039;&#039; House and the &#039;&#039;&#039;Dark&#039;&#039;&#039; Tower), however the real life Washington city located the right side of the continent, below New York while Naggarond is on the left side of Naggaroth. There is however another states (a states mind you, not city) with the same name located on the left side of America with Olympia being its capital however, there is another city there named Seattle with it being the largest city in the Pacific Northwest region of North America and it has a tower named &amp;quot;Space Needle&amp;quot; that was built in 1962 (long before the Dark Elves army rule book was established) which could make the Dark Tower a painfully stark irony to the combination of both Space Needle and the White House. Alternatively it&#039;s just Warhammer Barad-Dur.&lt;br /&gt;
&lt;br /&gt;
The jealous mama boy intended to make the tower better than the one ASUR FUCKING SHIT owns, but lost interest and left some of the rooms to dust. There is a council room in the tower where the dark elf generals are planning the invasion of Ulthuan with many dark, edgy looking chairs, and corpses of generals who had pissed of Malekith for failing him. Because of that, the room smells like corpse shit and crawling with maggots to remind the generals if they were to fail. Malekith resides in his personal chamber the very top of the tower, where he could use his magic vision to see everywhere in the world like a creepy stalker, but he always gaze at Ulthuan. He also hid a secret chamber (probably containing his secret porn stash) beneath the city, that not even his mom and her spies could peek into.&lt;br /&gt;
&lt;br /&gt;
===Ghrond===&lt;br /&gt;
Mommy Morathi&#039;s home. The city is known for its riches and gold mines. Morathi has a tower here that has predictions and prophecies foretold everyday. Since the city is so close to the chaos wastes, and its magic attracts demons and chaos sorcerers, it is in constant battle with chaos shit. Nevertheless, the Dark Elves and their slave mercenaries not once wanted to run away, since they all want a taste of Morathi, that sweet milf ass who was once banged by Aenarion, the king of elves. Malekith would let his mother have her fun, so long as she remembers to pay him taxes (aka allowance).&lt;br /&gt;
&lt;br /&gt;
===Har Ganeth===&lt;br /&gt;
Warhammer Chicago, because Chicago is known for its homicide and gang war while Har Ganeth is known for its executions and murders.&lt;br /&gt;
 &lt;br /&gt;
The entire city is dedicated to Khaine and is probably the strictest city for the Dark Elves since murder (outside of the liturgies of Khaine-worship, of course, where the act itself is much esteemed in the service of the Lord of Murder), thievery and public debauchery (especially inasmuch as it connects to Slaanesh, which is considered major league heresy) are considered crimes here. It is mostly populated by Witch Elves and the infamous Har Ganeth Executioners, whose work mostly involves chopping lawbreakers&#039; heads off. The dreadlords here are [[Kabal|dicks who constantly plot to have their rivals&#039; heads on the chopping blocks by using the law of this city to their advantage (or the other way around by their rivals)]].&lt;br /&gt;
&lt;br /&gt;
Crone Hellebron rules this city alongside many hag witches, using their powers to get back youthful appearances by bathing in the blood of the executed. The Dark Elves has a holiday named the Death Night (probably Dark Elf Halloween), the Dark Elves version of the Wood Elves&#039; Wild Hunt, where Witch Elves go on a rampage towards any Dark Elves they find and offer their blood to Khaine. Whereas in other cities it&#039;s exclusively celebrated by the Witch Elves, here in Har Ganeth everyone in the city can participate. On these occasions slaves and prisoners are released to the streets, with the great gates closed to prevent anyone escaping.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
===Karond Kar===&lt;br /&gt;
Warhammer New York, because New York is known for its early European immigrants, while Karond Kar is known for its slaves. Oh, and both are located on the right side of the continent, and both are port cities.&lt;br /&gt;
&lt;br /&gt;
It is not just a port city, however, but the biggest one in Naggaroth, where a lot of overseas slaves are traded. Due to the shitty cold temperature, the cruel dark elves corsairs, fleetmasters, and the usual Khaine worshiping murder freaks, the slaves that survived them are the hardest among the hardest of people in the Warhammer world.&lt;br /&gt;
&lt;br /&gt;
The city is busting with slave markets, while cloaked assassins roam the crowd, making sure no slave escapes without being punished.&lt;br /&gt;
&lt;br /&gt;
===Clar Karond===&lt;br /&gt;
Another port city; however, it is known for its lumber, shipyards and beastmasters. The major shipyard of Naggaroth is located here.&lt;br /&gt;
&lt;br /&gt;
The Dark Elves use [[edgy|dark lumber]] to build their depressing-looking ships, and they build new houses on top of the tree roots, after they either burned or pulled them by chain (all that work done by the slaves, just a reminder). As a result of the massive deforestation and no urban planning, the city navigates like a goddamned maze, worse than Naggaroth itself. It&#039;s almost comparable to the city their [[Dark Eldar|space cousins]] made, except Commorragh&#039;s structure is so complex, it&#039;s like starring at an Escheresque, 4-dimensional maze, that would drive any mon&#039;keigh stark raving mad.&lt;br /&gt;
&lt;br /&gt;
The city&#039;s other specialty are its beastmasters, since this damned place is where they mind-broke the poor cold one (this type is native to Naggaroth mind you), a frigging dinosaur that ignore armor saves by attacking with its teeth, bent to the will of a bunch of edgy pointy ear assholes. Much later, the eldritch-abomination-looking Kharibdyss was bought here and bent to the will of those shitheads as well. On top of the maze like streets of Clar Karond, they are now cluttered with caged beasts, and probably overflow with their shit and piss, which the slaves have to clean up.&lt;br /&gt;
&lt;br /&gt;
Anath Raema (the goddess of savage hunt, who was known for being the evil and feminine version of Kurnous) has more shrines in this damned place than Khaine and all the street cage combine. Hardly surprising, since the city is a Mekka of beastmasters.&lt;br /&gt;
&lt;br /&gt;
===Hag Graef===&lt;br /&gt;
Another depressing city in Naggaroth but with little to no sunlight and more political assassination. The city was built at the bottom of a cold canyon and was devoid of any sunlight because of it. Since the area was known for its mines, the slave here have to work there under the cold bloody weather devoid of any sunlight, even when when they died they won&#039;t died at all since the warpstone vein nearby reanimated them back to life until the skeleton slaves worked until their bones are withered (this pleases Nagash). Due to the mines, the city is flowing with coins, so much that it produce the best military that could overshadow Naggarond and could be considered the 2nd major city of Naggaroth. Malekith is aware of this, but really had no need to worry for he&#039;ll just let the local power struggle and assassination sort it out. The eight family rules this place with an iron fist each to their own on top of the city&#039;s eight tower. The familys&#039; only goal in life is to become &#039;&#039;&#039;The First Dreadlord&#039;&#039;&#039;, a title that could allow any Dark Elf to control the city&#039;s trades and its military might. As a result, the assassination often took place, so much that the Khainite Assassin has successful career here than anywhere else. It is noted  that the beloved Malus Darkblade born here as a bastard son of the Lurhan Fellblade, a military commander living here.&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Countries]][[Category:Dark Elves]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313420</id>
		<title>Lord Mazdamundi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313420"/>
		<updated>2020-04-19T03:51:48Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* The End Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Total War Warhammer 2 Lord Mazdamundi.jpg|thumb|right|500px|Yes, all the Pepe jokes have been made. No, they are not funny anymore.]]&lt;br /&gt;
{{Topquote|Woe to the warm-bloods who would despoil our realm, for their craving for trinkets and baubles drives them deeper into lands forbidden to them. Cast them out, show them no pity, feed their carcases to the beasts of the jungle and leave their bones to bleach upon the golden shores of our land. Let them see that it is folly to intrude upon the domains of the [[Lizardmen]].|Lord Mazdamundi giving his official stance on foreigners to Lustria}} &lt;br /&gt;
{{Topquote|GET OFF OF MY PROPERTY!|Fuzzy Lumpkins}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adolf Hitler, if Hitler was a giant toad with diabetes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Lord Mazdamundi&#039;&#039;&#039;, AKA &#039;&#039;&#039;The lord of the solar city&#039;&#039;&#039;,&#039;&#039;&#039;The Big M&#039;&#039;&#039;, &#039;&#039;&#039;Toad Hitler&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Mein Froggy&amp;quot;&#039;&#039;&#039; is the oldest living ([[Lord Kroak|Kroak]] is technically dead) [[Slann]] mage priest in the Warhammer world and is easily the most powerful alive. He is also the most active [[Slann]] the [[Lizardmen]] have and is constantly launching wars, raids and invasions of nearby nations and races, in very un-lizardmen like actions of going on the offensive rather than sitting in the temple cities &amp;lt;s&amp;gt;sleeping&amp;lt;/s&amp;gt; &amp;quot;meditating&amp;quot;. He usually leads these operations from the front while riding upon his [[Awesome|Mother fucking Stegadon war-mount]] Zlaaq, charging into the thick of combat with his dinosaur crushing foes underfoot, while he un-peoples every warm-blood around him with his magic. &lt;br /&gt;
&lt;br /&gt;
Mazdamundi has studied the ancient plaques of the [[Old Ones]] more than any other Slann and has come to the conclusion that before the rest of the Great Plan of the [[Old Ones]] can commence, the [[Lizardmen]] must first [[Nazi| exterminate certain races]] as they are [[Skaven|not]] [[Beastmen|part]] [[Daemons|of]] [[Goblin|the]] [[Orc|Great]] [[Chaos|plan]]. &lt;br /&gt;
&lt;br /&gt;
And you thought all the Hitler jokes were just bad [[/pol/]] memes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Mazdamundi Warhammer Fantasy.jpg|thumb|right|400px|Behold the most powerful magic user in the Old World, a fat, xenophobic toad....(don&#039;t look into it too much)]]&lt;br /&gt;
Mazdamundi was birthed by the [[Old Ones]] with the rest of the second generation Slann, meaning that while he is not as powerful as the first generation Slann, of which [[Lord Kroak]] was part of, he is stronger and more skilled with magic than any of the Third, Fourth, or Fifth generation of Slann. Like all [[Slann]] he was created to help build the [[Old World]] in the correct vision of the Old ones, and being a second generation Slann was tasked with shaping the continents and oceans. This was all fine until [[Chaos]] decided to see if making a habit of invading the real world and killing everything would be a fun idea, and so started the Great Catastrophe, where Chaos Daemons spilled through [[Warp]] gates at the poles and invaded the [[Old World]]. All of it. Simultaneously.&lt;br /&gt;
&lt;br /&gt;
The [[Old Ones]] [[That Guy|bugged out, leaving the Lizardmen to finish their work and also sort out the current Daemon problem]], so the Mazdamundi lead the forces of the [[Lizardmen]] next to [[Lord Kroak]] and the Other [[Slann]] to push Chaos out of the world. Huge battles were fought in [[Lustria]] with multiple temple cities being besieged, and the Slann found it every harder to control the magic they used, with many accidentally killing themselves trying to control it. After a few thousand years the [[High Elves]] with help from the [[Lizardmen]] where able to open the [[Great Vortex]] which siphoned [[Chaos]] from the world. The Great Catastrophe had been halted, but the Lizardmen had paid daerly for this victory, as all of the First generation Slann had perished as they were very high priority targets for the daemons.  Of the Second Generation only five survived, including Lord Mazdamundi himself.  The Slann slowly started rebuilding the damaged world, but Mazdamundi sat thinking to himself about the Great Plan and how it was to be carried out.  Along with these others, Mazdamundi spent millennia meditating and trying to discern the Old Ones will.  &lt;br /&gt;
&lt;br /&gt;
Mazdamundi&#039;s proactive approach began when he was forced to &amp;quot;evict&amp;quot; people Lustria when they made the town of El Cavado.  A bunch of pirates built a town, Skinks sent word to Hexaotl, Mazdamundi gave a telepathic order to Lizardmen armies to destroy it.  This happened twice, and the third time Mazdamundi woke up fully for the first time in ages.  Sick of these people getting on his lawn, Mazdamundi destroyed the town and the surrounding area with an earthquake.  From then on, he took a more proactive stance.  Things accelerated when a Skink Chief found sacred plaques with instructions form the Old Ones days before the Great Catastrophe.  After reading them, he shared what they said; the plan of the [[Old Ones]] had gone astray and could not proceed until they had fixed the &amp;quot;problems&amp;quot; first.&lt;br /&gt;
&lt;br /&gt;
Mazdamundi has spent the last few hundred years enacting his Great purpose and fixing the world of all its &amp;quot;problems&amp;quot; according to those plaques, which are 1) the extermination of all races not part of the [[Old Ones]] great plan (that is the Greenskins, Skaven, undead, Fimir, maybe trolls and all beings and creatures of Chaos... so its not all bad) and 2) returning the races that had spread out too much to their own corner of the world; all the Elves go back to [[Ulthuan]], Humans, Ogres and Halflings stay in the Old World and the Dwarves stay in the Worlds edge mountains.&lt;br /&gt;
&lt;br /&gt;
When he goes out to fuck around with the other races, he encounters very few things to stop him, or even slow him down, as (considering he was originally created to shape the continents) he is the single most powerful magic user in the entire [[Warhammer]] World (death had rendered Kroak at a fraction of his former might). Seriously, he can just clap his hands and level an entire city like it was nothing. Hell, he created an entire mountain chain and enchanted it with a SINGLE THOUGHT just to troll Dark Elf invaders.  No hassle, just &amp;quot;There are magic mountains here now, because I say so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
&lt;br /&gt;
[[Skub|Then The End Times happened]]&lt;br /&gt;
&lt;br /&gt;
While meditating on the plan, all the world&#039;s movers and shakers and the gods were making their big moves.  With the rising power hordes of of Chaos daemons attacked Lustria, so armies were fighting non-stop and anti-daemon defenses were bolstered and then bolstered again.  These drastic changes led to the Great Plan being debated fiercely by the Slann and Skink Priests until Mazdamundi himself abruptly woke from his meditations.  He gave a short but world-shaking announcement; The Great Plan had failed and the Lizardmen had to leave the world. &lt;br /&gt;
&lt;br /&gt;
The Lizardmen beat back the daemons enough to get some breathing room, but the [[Skaven]] decided to settle their ancient grudge against the denizens of [[Lustria]] and attacked the continet in full force.  Their moving the Chaos moon messed with many Slann, and being otherwise focused on the daemons the Lizardmen were blindsided by the Skaven, who attacked mutiple [[Temple cites]] simultaneously.   Lord Mazdamundi fought against the [[Skaven]] when they invaded [[Lustria]], and was forced to run up and down the continent from Hexoatl to Itza fighting them. He was about to repurpose the magic of Lustria&#039;s anti-daemon defences to finally wipe out the Skaven from Lustria and purge [[Skavenblight|the ultimate rat&#039;s nest]] when the ratmen decided they needed some more firepower and blew up one of the FUCKING MOONS and then threw the pieces at [[Lustria]].  Mazdamundi sensing that [[Morrslieb]] has been blown up, thinks &amp;quot;Fuck these rat bastards, we&#039;re leaving now!&amp;quot;, and proceeded to order the Exodus with immediate effect. As the Lizardmen start evacuating the planet, Mazdamundi starts deleting continent sized pieces of the moon but eventually he burned up his mind from the strain of destroying most of the contient sized chunks of moon that fell to the planet. Using his last moments he tried to get to his favorite place in Hexoatl to look over the Old World one last time before dying.&lt;br /&gt;
&lt;br /&gt;
No word yet if the Big M will show up in [[Age Of Sigmar]] but here is to hoping.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
Lord Mazdamundi is a near unstoppable train of [[Anal Circumference| ass rape]] in 7th. While Mazdamundi himself is not that impressive stat wise, Zlaaq gives both Mazdamundi and himself a 2+ armour save (on his own Mazda has no armour save) while having a Strength and Toughness of 6 to make him one tanky dinosaur. Mazdamundis &#039;&#039;&#039;Sheild of The Old Ones&#039;&#039;&#039; gives him a 4+ Ward save and he also has the &#039;&#039;&#039;Soul of Stone&#039;&#039;&#039; magical item, which allows him to re-roll miscasts. Speaking of magic Mazdamundi is a level 4 wizard, with access to ANY of the 8 Lores of Magic and can use ALL of the Spells in the Lore he chooses, and there is no limit to the amount of dice he can use to cast spells, including his bound spell &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039;, a 2D6 strength 5 hits spell that become 3D6 is the unit is in a building with the additional bonus that any unit which takes damage from this spell can only move half of their movement, although the spell can&#039;t effect flying units. While you don&#039;t want him fighting in close combat, he is also no slouch in melee as his &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; always hits first at Strength 5 and has poison attacks, in addition if the enemy unit is carrying a magical item, that item is destroyed and while that is good he has 1 attack. Additionally Zlaaq despite being a big murder dinosaur is just a basic Ancient Stegadon with out access to the Howdah weapons (because Mazdamundis fat ass is taking up all the room), meaning you are stuck with an initiative of 1, so you&#039;re primary melee abilities are going to be noticeably hindered (just stay out of combat and you&#039;re fine). He is also very expensive being 620 point to field him, limiting him to larger games, but if you do take him, woe betide any warm-bloods in your way.&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
The nerf hammer was not kind to Mazdamundi. Firstly he is even more expensive now being 780 points and he has lost &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039;, so is stuck with the regular spells of one of the 8 Lores of magic, oh an he only gets 2 extra dice when casting spells rather than as many as he wants and he still has no armour save of his own of his own so he needs to be mounted on Zlaaq to get a +1 armour save (3+ from Zlaaq and then 2 more points of armour from Zlaaq being a monstrous mount). Zlaaq is also still a regular ancient Stegadon, and has dropped down to a 3+ armour save, and he STILL has no bonuses like &#039;&#039;&#039;Impaling Charge&#039;&#039;&#039; despite being the largest and toughest stegadon in the Lore. It&#039;s not all bad though, he has a few extra Disciplines Of The Old Ones that give him some nice buffs, firstly he can roll 5 D6 and for every 6+ he regains a wound which does help add to his survivability, and can re-roll the first Dispel attempt of each magic phase, which is a bit narrow in usage as it would be much more effective if it was re-roll one dispel attempt each magic phase, but hey its better than nothing. He also has the ability to add/subtract 1 to all cast attempts, which should help cast the spells you really need to go off. His &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; is unchanged apart from the fact that all models in base contact with Mazdamundi must reveal their magic items and if he hits a model with one or more, they are destroyed on a 6+. He carries the &#039;&#039;&#039;Starburst Standard of Hexoatl&#039;&#039;&#039;, which if you take Mazdamundi MUST be your army standard. It can be activated for 1 turn and it will blind all enemy units with 12&amp;quot; making them take a -1 penalty to hit, not the best but not terrible. Overall Mazdamundi can be very powerful in 8th but he is overcosted for what he does and you might be better taking a regular [[Slann]], unless you &#039;&#039;really&#039;&#039; want to play him with that model you converted.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
In [[Total War: WARHAMMER|Total Warhammer 2]] Mazdamundi became a Legendary Lord for the [[Lizardmen]] along with [[Kroq-Gar]]. &lt;br /&gt;
&lt;br /&gt;
Gameplay wise he starts in Hexoatl and is a buffed up Slann with access to Heavens, Light and High Magic. He can be given Zlaaq to become an extremely good tank and melee lord as well. He also gets access to his &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039; and &#039;&#039;&#039;Banishment&#039;&#039;&#039;. While [[Kroq-Gar]] is used to attack High priority targets, like monsters, elite units and enemy lords, Mazdamundi is better suited to general crowd control and infantry killing as he can point his finger at a unit of Spearmen that gave him a funny look and say &amp;quot;Fuck you. You don&#039;t exist anymore.&amp;quot; as he casts &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; on them while Zlaaq crushes another unit underfoot. Unfortunately for the amphibian fascist, the &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; spell in the game is highly ineffective to use against a single unit since it is a wind spell that spread out in 3 random direction from whatever the player pointed at, and it is more meant for a large clump up infantries advancing towards Mazdamundi. We&#039;ll see if CA is willing to fix its eventual effectiveness, or else they will suffer the wrath of a psychic toad. To make things even worst for the warmblood, his cobra mace gives him poison attack, which when combine with the stats of Zlaaq, makes him having the same statline as the arachnarok spider. Not only that, being a slann gives him extra missile resistance as well as magic resistance, which allows him to tank warp lightning cannon shot as well as other warmblood artillery specialize against monster, effectivly turning him into [[DISTRACTION CARNIFEX|DISTRACTION FUHRER FROG ON A STEGADON]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Madzdamundi model.jpg|Mazdamundi riding his personal dinosaur, like a goddamn pimp.&lt;br /&gt;
File:Stoyan-stoyanov-liz-win-poster.jpg| &amp;quot;Commence the Purge!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313419</id>
		<title>Lord Mazdamundi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313419"/>
		<updated>2020-04-19T03:50:55Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Total War Warhammer 2 Lord Mazdamundi.jpg|thumb|right|500px|Yes, all the Pepe jokes have been made. No, they are not funny anymore.]]&lt;br /&gt;
{{Topquote|Woe to the warm-bloods who would despoil our realm, for their craving for trinkets and baubles drives them deeper into lands forbidden to them. Cast them out, show them no pity, feed their carcases to the beasts of the jungle and leave their bones to bleach upon the golden shores of our land. Let them see that it is folly to intrude upon the domains of the [[Lizardmen]].|Lord Mazdamundi giving his official stance on foreigners to Lustria}} &lt;br /&gt;
{{Topquote|GET OFF OF MY PROPERTY!|Fuzzy Lumpkins}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adolf Hitler, if Hitler was a giant toad with diabetes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Lord Mazdamundi&#039;&#039;&#039;, AKA &#039;&#039;&#039;The lord of the solar city&#039;&#039;&#039;,&#039;&#039;&#039;The Big M&#039;&#039;&#039;, &#039;&#039;&#039;Toad Hitler&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Mein Froggy&amp;quot;&#039;&#039;&#039; is the oldest living ([[Lord Kroak|Kroak]] is technically dead) [[Slann]] mage priest in the Warhammer world and is easily the most powerful alive. He is also the most active [[Slann]] the [[Lizardmen]] have and is constantly launching wars, raids and invasions of nearby nations and races, in very un-lizardmen like actions of going on the offensive rather than sitting in the temple cities &amp;lt;s&amp;gt;sleeping&amp;lt;/s&amp;gt; &amp;quot;meditating&amp;quot;. He usually leads these operations from the front while riding upon his [[Awesome|Mother fucking Stegadon war-mount]] Zlaaq, charging into the thick of combat with his dinosaur crushing foes underfoot, while he un-peoples every warm-blood around him with his magic. &lt;br /&gt;
&lt;br /&gt;
Mazdamundi has studied the ancient plaques of the [[Old Ones]] more than any other Slann and has come to the conclusion that before the rest of the Great Plan of the [[Old Ones]] can commence, the [[Lizardmen]] must first [[Nazi| exterminate certain races]] as they are [[Skaven|not]] [[Beastmen|part]] [[Daemons|of]] [[Goblin|the]] [[Orc|Great]] [[Chaos|plan]]. &lt;br /&gt;
&lt;br /&gt;
And you thought all the Hitler jokes were just bad [[/pol/]] memes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Mazdamundi Warhammer Fantasy.jpg|thumb|right|400px|Behold the most powerful magic user in the Old World, a fat, xenophobic toad....(don&#039;t look into it too much)]]&lt;br /&gt;
Mazdamundi was birthed by the [[Old Ones]] with the rest of the second generation Slann, meaning that while he is not as powerful as the first generation Slann, of which [[Lord Kroak]] was part of, he is stronger and more skilled with magic than any of the Third, Fourth, or Fifth generation of Slann. Like all [[Slann]] he was created to help build the [[Old World]] in the correct vision of the Old ones, and being a second generation Slann was tasked with shaping the continents and oceans. This was all fine until [[Chaos]] decided to see if making a habit of invading the real world and killing everything would be a fun idea, and so started the Great Catastrophe, where Chaos Daemons spilled through [[Warp]] gates at the poles and invaded the [[Old World]]. All of it. Simultaneously.&lt;br /&gt;
&lt;br /&gt;
The [[Old Ones]] [[That Guy|bugged out, leaving the Lizardmen to finish their work and also sort out the current Daemon problem]], so the Mazdamundi lead the forces of the [[Lizardmen]] next to [[Lord Kroak]] and the Other [[Slann]] to push Chaos out of the world. Huge battles were fought in [[Lustria]] with multiple temple cities being besieged, and the Slann found it every harder to control the magic they used, with many accidentally killing themselves trying to control it. After a few thousand years the [[High Elves]] with help from the [[Lizardmen]] where able to open the [[Great Vortex]] which siphoned [[Chaos]] from the world. The Great Catastrophe had been halted, but the Lizardmen had paid daerly for this victory, as all of the First generation Slann had perished as they were very high priority targets for the daemons.  Of the Second Generation only five survived, including Lord Mazdamundi himself.  The Slann slowly started rebuilding the damaged world, but Mazdamundi sat thinking to himself about the Great Plan and how it was to be carried out.  Along with these others, Mazdamundi spent millennia meditating and trying to discern the Old Ones will.  &lt;br /&gt;
&lt;br /&gt;
Mazdamundi&#039;s proactive approach began when he was forced to &amp;quot;evict&amp;quot; people Lustria when they made the town of El Cavado.  A bunch of pirates built a town, Skinks sent word to Hexaotl, Mazdamundi gave a telepathic order to Lizardmen armies to destroy it.  This happened twice, and the third time Mazdamundi woke up fully for the first time in ages.  Sick of these people getting on his lawn, Mazdamundi destroyed the town and the surrounding area with an earthquake.  From then on, he took a more proactive stance.  Things accelerated when a Skink Chief found sacred plaques with instructions form the Old Ones days before the Great Catastrophe.  After reading them, he shared what they said; the plan of the [[Old Ones]] had gone astray and could not proceed until they had fixed the &amp;quot;problems&amp;quot; first.&lt;br /&gt;
&lt;br /&gt;
Mazdamundi has spent the last few hundred years enacting his Great purpose and fixing the world of all its &amp;quot;problems&amp;quot; according to those plaques, which are 1) the extermination of all races not part of the [[Old Ones]] great plan (that is the Greenskins, Skaven, undead, Fimir, maybe trolls and all beings and creatures of Chaos... so its not all bad) and 2) returning the races that had spread out too much to their own corner of the world; all the Elves go back to [[Ulthuan]], Humans, Ogres and Halflings stay in the Old World and the Dwarves stay in the Worlds edge mountains.&lt;br /&gt;
&lt;br /&gt;
When he goes out to fuck around with the other races, he encounters very few things to stop him, or even slow him down, as (considering he was originally created to shape the continents) he is the single most powerful magic user in the entire [[Warhammer]] World (death had rendered Kroak at a fraction of his former might). Seriously, he can just clap his hands and level an entire city like it was nothing. Hell, he created an entire mountain chain and enchanted it with a SINGLE THOUGHT just to troll Dark Elf invaders.  No hassle, just &amp;quot;There are magic mountains here now, because I say so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
&lt;br /&gt;
[[Skub|Then The End Times happened]]&lt;br /&gt;
&lt;br /&gt;
While meditating on the plan, all the world&#039;s movers and shakers and the gods were making their big moves.  With the rising power hordes of of Chaos daemons attacked Lustria, so armies were fighting non-stop and anti-daemon defenses were bolstered and then bolstered again.  These drastic changes led to the Great Plan being debated fiercely by the Slann and Skink Priests until Mazdamundi himself abruptly woke from his meditations.  He gave a short but world-shaking announcement; The Great Plan had failed and the Lizardmen had to leave the world. &lt;br /&gt;
&lt;br /&gt;
The Lizardmen beat back the daemons enough to get some breathing room, but the [[Skaven]] decided to settle their ancient grudge against the denizens of [[Lustria]] and attacked the continet in full force.  Their moving the Chaos moon messed with many Slann, and being otherwise focused on the daemons the Lizardmen were blindsided by the Skaven, who attacked mutiple [[Temple cites]] simultaneously.   Lord Mazdamundi fought against the [[Skaven]] when they invaded [[Lustria]], and was forced to run up and down the continent from Hexoatl to Itza fighting them. He was about to repurpose the magic of Lustria&#039;s anti-daemon defences to finally wipe out the Skaven when the ratmen decided they needed some more firepower and blew up one of the FUCKING MOONS and then threw the pieces at [[Lustria]].  Mazdamundi sensing that [[Morrslieb]] has been blown up, thinks &amp;quot;Fuck these rat bastards, we&#039;re leaving now!&amp;quot;, and proceeded to order the Exodus with immediate effect. As the Lizardmen start evacuating the planet, Mazdamundi starts deleting continent sized pieces of the moon but eventually he burned up his mind from the strain of destroying most of the contient sized chunks of moon that fell to the planet. Using his last moments he tried to get to his favorite place in Hexoatl to look over the Old World one last time before dying.&lt;br /&gt;
&lt;br /&gt;
No word yet if the Big M will show up in [[Age Of Sigmar]] but here is to hoping.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
Lord Mazdamundi is a near unstoppable train of [[Anal Circumference| ass rape]] in 7th. While Mazdamundi himself is not that impressive stat wise, Zlaaq gives both Mazdamundi and himself a 2+ armour save (on his own Mazda has no armour save) while having a Strength and Toughness of 6 to make him one tanky dinosaur. Mazdamundis &#039;&#039;&#039;Sheild of The Old Ones&#039;&#039;&#039; gives him a 4+ Ward save and he also has the &#039;&#039;&#039;Soul of Stone&#039;&#039;&#039; magical item, which allows him to re-roll miscasts. Speaking of magic Mazdamundi is a level 4 wizard, with access to ANY of the 8 Lores of Magic and can use ALL of the Spells in the Lore he chooses, and there is no limit to the amount of dice he can use to cast spells, including his bound spell &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039;, a 2D6 strength 5 hits spell that become 3D6 is the unit is in a building with the additional bonus that any unit which takes damage from this spell can only move half of their movement, although the spell can&#039;t effect flying units. While you don&#039;t want him fighting in close combat, he is also no slouch in melee as his &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; always hits first at Strength 5 and has poison attacks, in addition if the enemy unit is carrying a magical item, that item is destroyed and while that is good he has 1 attack. Additionally Zlaaq despite being a big murder dinosaur is just a basic Ancient Stegadon with out access to the Howdah weapons (because Mazdamundis fat ass is taking up all the room), meaning you are stuck with an initiative of 1, so you&#039;re primary melee abilities are going to be noticeably hindered (just stay out of combat and you&#039;re fine). He is also very expensive being 620 point to field him, limiting him to larger games, but if you do take him, woe betide any warm-bloods in your way.&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
The nerf hammer was not kind to Mazdamundi. Firstly he is even more expensive now being 780 points and he has lost &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039;, so is stuck with the regular spells of one of the 8 Lores of magic, oh an he only gets 2 extra dice when casting spells rather than as many as he wants and he still has no armour save of his own of his own so he needs to be mounted on Zlaaq to get a +1 armour save (3+ from Zlaaq and then 2 more points of armour from Zlaaq being a monstrous mount). Zlaaq is also still a regular ancient Stegadon, and has dropped down to a 3+ armour save, and he STILL has no bonuses like &#039;&#039;&#039;Impaling Charge&#039;&#039;&#039; despite being the largest and toughest stegadon in the Lore. It&#039;s not all bad though, he has a few extra Disciplines Of The Old Ones that give him some nice buffs, firstly he can roll 5 D6 and for every 6+ he regains a wound which does help add to his survivability, and can re-roll the first Dispel attempt of each magic phase, which is a bit narrow in usage as it would be much more effective if it was re-roll one dispel attempt each magic phase, but hey its better than nothing. He also has the ability to add/subtract 1 to all cast attempts, which should help cast the spells you really need to go off. His &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; is unchanged apart from the fact that all models in base contact with Mazdamundi must reveal their magic items and if he hits a model with one or more, they are destroyed on a 6+. He carries the &#039;&#039;&#039;Starburst Standard of Hexoatl&#039;&#039;&#039;, which if you take Mazdamundi MUST be your army standard. It can be activated for 1 turn and it will blind all enemy units with 12&amp;quot; making them take a -1 penalty to hit, not the best but not terrible. Overall Mazdamundi can be very powerful in 8th but he is overcosted for what he does and you might be better taking a regular [[Slann]], unless you &#039;&#039;really&#039;&#039; want to play him with that model you converted.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
In [[Total War: WARHAMMER|Total Warhammer 2]] Mazdamundi became a Legendary Lord for the [[Lizardmen]] along with [[Kroq-Gar]]. &lt;br /&gt;
&lt;br /&gt;
Gameplay wise he starts in Hexoatl and is a buffed up Slann with access to Heavens, Light and High Magic. He can be given Zlaaq to become an extremely good tank and melee lord as well. He also gets access to his &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039; and &#039;&#039;&#039;Banishment&#039;&#039;&#039;. While [[Kroq-Gar]] is used to attack High priority targets, like monsters, elite units and enemy lords, Mazdamundi is better suited to general crowd control and infantry killing as he can point his finger at a unit of Spearmen that gave him a funny look and say &amp;quot;Fuck you. You don&#039;t exist anymore.&amp;quot; as he casts &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; on them while Zlaaq crushes another unit underfoot. Unfortunately for the amphibian fascist, the &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; spell in the game is highly ineffective to use against a single unit since it is a wind spell that spread out in 3 random direction from whatever the player pointed at, and it is more meant for a large clump up infantries advancing towards Mazdamundi. We&#039;ll see if CA is willing to fix its eventual effectiveness, or else they will suffer the wrath of a psychic toad. To make things even worst for the warmblood, his cobra mace gives him poison attack, which when combine with the stats of Zlaaq, makes him having the same statline as the arachnarok spider. Not only that, being a slann gives him extra missile resistance as well as magic resistance, which allows him to tank warp lightning cannon shot as well as other warmblood artillery specialize against monster, effectivly turning him into [[DISTRACTION CARNIFEX|DISTRACTION FUHRER FROG ON A STEGADON]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Madzdamundi model.jpg|Mazdamundi riding his personal dinosaur, like a goddamn pimp.&lt;br /&gt;
File:Stoyan-stoyanov-liz-win-poster.jpg| &amp;quot;Commence the Purge!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313418</id>
		<title>Lord Mazdamundi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313418"/>
		<updated>2020-04-19T03:47:46Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* The End Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Total War Warhammer 2 Lord Mazdamundi.jpg|thumb|right|500px|Yes, all the Pepe jokes have been made. No, they are not funny anymore.]]&lt;br /&gt;
{{Topquote|Woe to the warm-bloods who would despoil our realm, for their craving for trinkets and baubles drives them deeper into lands forbidden to them. Cast them out, show them no pity, feed their carcases to the beasts of the jungle and leave their bones to bleach upon the golden shores of our land. Let them see that it is folly to intrude upon the domains of the [[Lizardmen]].|Lord Mazdamundi giving his official stance on foreigners to Lustria}} &lt;br /&gt;
{{Topquote|GET OFF OF MY PROPERTY!|Fuzzy Lumpkins}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adolf Hitler, if Hitler was a giant toad with diabetes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Lord Mazdamundi&#039;&#039;&#039;, AKA &#039;&#039;&#039;The lord of the solar city&#039;&#039;&#039;,&#039;&#039;&#039;The Big M&#039;&#039;&#039;, &#039;&#039;&#039;Toad Hitler&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Mein Froggy&amp;quot;&#039;&#039;&#039; is the oldest living ([[Lord Kroak|Kroak]] is technically dead) [[Slann]] mage priest in the Warhammer world and is easily the most powerful alive. He is also the most active [[Slann]] the [[Lizardmen]] have and is constantly launching wars, raids and invasions of nearby nations and races, in very un-lizardmen like actions of going on the offensive rather than sitting in the temple cities &amp;lt;s&amp;gt;sleeping&amp;lt;/s&amp;gt; &amp;quot;meditating&amp;quot;. He usually leads these operations from the front while riding upon his [[Awesome|Mother fucking Stegadon war-mount]] Zlaaq, charging into the thick of combat with his dinosaur crushing foes underfoot, while he un-peoples every warm-blood around him with his magic. &lt;br /&gt;
&lt;br /&gt;
Mazdamundi has studied the ancient plaques of the [[Old Ones]] more than any other Slann and has come to the conclusion that before the rest of the Great Plan of the [[Old Ones]] can commence, the [[Lizardmen]] must first [[Nazi| exterminate certain races]] as they are [[Skaven|not]] [[Beastmen|part]] [[Daemons|of]] [[Goblin|the]] [[Orc|Great]] [[Chaos|plan]]. &lt;br /&gt;
&lt;br /&gt;
And you thought all the Hitler jokes were just bad [[/pol/]] memes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Mazdamundi Warhammer Fantasy.jpg|thumb|right|400px|Behold the most powerful magic user in the Old World, a fat, xenophobic toad....(don&#039;t look into it too much)]]&lt;br /&gt;
Mazdamundi was birthed by the [[Old Ones]] with the rest of the second generation Slann, meaning that while he is not as powerful as the first generation Slann, of which [[Lord Kroak]] was part of, he is stronger and more skilled with magic than any of the Third, Fourth, or Fifth generation of Slann. Like all [[Slann]] he was created to help build the [[Old World]] in the correct vision of the Old ones, and being a second generation Slann was tasked with shaping the continents and oceans. This was all fine until [[Chaos]] decided to see if making a habit of invading the real world and killing everything would be a fun idea, and so started the Great Catastrophe, where Chaos Daemons spilled through [[Warp]] gates at the poles and invaded the [[Old World]]. All of it. Simultaneously.&lt;br /&gt;
&lt;br /&gt;
The [[Old Ones]] [[That Guy|bugged out, leaving the Lizardmen to finish their work and also sort out the current Daemon problem]], so the Mazdamundi lead the forces of the [[Lizardmen]] next to [[Lord Kroak]] and the Other [[Slann]] to push Chaos out of the world. Huge battles were fought in [[Lustria]] with multiple temple cities being besieged, and the Slann found it every harder to control the magic they used, with many accidentally killing themselves trying to control it. After a few thousand years the [[High Elves]] with help from the [[Lizardmen]] where able to open the [[Great Vortex]] which siphoned [[Chaos]] from the world. The Great Catastrophe had been halted, but the Lizardmen had paid daerly for this victory, as all of the First generation Slann had perished as they were very high priority targets for the daemons.  Of the Second Generation only five survived, including Lord Mazdamundi himself.  The Slann slowly started rebuilding the damaged world, but Mazdamundi sat thinking to himself about the Great Plan and how it was to be carried out.  Along with these others, Mazdamundi spent millennia meditating and trying to discern the Old Ones will.  &lt;br /&gt;
&lt;br /&gt;
Mazdamundi&#039;s proactive approach began when he was forced to &amp;quot;evict&amp;quot; people Lustria when they made the town of El Cavado.  A bunch of pirates built a town, Skinks sent word to Hexaotl, Mazdamundi gave a telepathic order to Lizardmen armies to destroy it.  This happened twice, and the third time Mazdamundi woke up fully for the first time in ages.  Sick of these people getting on his lawn, Mazdamundi destroyed the town and the surrounding area with an earthquake.  From then on, he took a more proactive stance.  Things accelerated when a Skink Chief found sacred plaques with instructions form the Old Ones days before the Great Catastrophe.  After reading them, he shared what they said; the plan of the [[Old Ones]] had gone astray and could not proceed until they had fixed the &amp;quot;problems&amp;quot; first.&lt;br /&gt;
&lt;br /&gt;
Mazdamundi has spent the last few hundred years enacting his Great purpose and fixing the world of all its &amp;quot;problems&amp;quot; according to those plaques, which are 1) the extermination of all races not part of the [[Old Ones]] great plan (that is the Greenskins, Skaven, undead, Fimir, maybe trolls and all beings and creatures of Chaos... so its not all bad) and 2) returning the races that had spread out too much to their own corner of the world; all the Elves go back to [[Ulthuan]], Humans, Ogres and Halflings stay in the Old World and the Dwarves stay in the Worlds edge mountains.&lt;br /&gt;
&lt;br /&gt;
When he goes out to fuck around with the other races, he encounters very few things to stop him, or even slow him down, as (considering he was originally created to shape the continents) he is the single most powerful magic user in the entire [[Warhammer]] World. Seriously, he can just clap his hands and level an entire city like it was nothing. Hell, he created an entire mountain chain and enchanted it with a SINGLE THOUGHT just to stop a Dark Elf army. No hassle, just &amp;quot;There are magic mountains here now, because I say so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
&lt;br /&gt;
[[Skub|Then The End Times happened]]&lt;br /&gt;
&lt;br /&gt;
While meditating on the plan, all the world&#039;s movers and shakers and the gods were making their big moves.  With the rising power hordes of of Chaos daemons attacked Lustria, so armies were fighting non-stop and anti-daemon defenses were bolstered and then bolstered again.  These drastic changes led to the Great Plan being debated fiercely by the Slann and Skink Priests until Mazdamundi himself abruptly woke from his meditations.  He gave a short but world-shaking announcement; The Great Plan had failed and the Lizardmen had to leave the world. &lt;br /&gt;
&lt;br /&gt;
The Lizardmen beat back the daemons enough to get some breathing room, but the [[Skaven]] decided to settle their ancient grudge against the denizens of [[Lustria]] and attacked the continet in full force.  Their moving the Chaos moon messed with many Slann, and being otherwise focused on the daemons the Lizardmen were blindsided by the Skaven, who attacked mutiple [[Temple cites]] simultaneously.   Lord Mazdamundi fought against the [[Skaven]] when they invaded [[Lustria]], and was forced to run up and down the continent from Hexoatl to Itza fighting them. He was about to repurpose the magic of Lustria&#039;s anti-daemon defences to finally wipe out the Skaven when the ratmen decided they needed some more firepower and blew up one of the FUCKING MOONS and then threw the pieces at [[Lustria]].  Mazdamundi sensing that [[Morrslieb]] has been blown up, thinks &amp;quot;Fuck these rat bastards, we&#039;re leaving now!&amp;quot;, and proceeded to order the Exodus with immediate effect. As the Lizardmen start evacuating the planet, Mazdamundi starts deleting continent sized pieces of the moon but eventually he burned up his mind from the strain of destroying most of the contient sized chunks of moon that fell to the planet. Using his last moments he tried to get to his favorite place in Hexoatl to look over the Old World one last time before dying.&lt;br /&gt;
&lt;br /&gt;
No word yet if the Big M will show up in [[Age Of Sigmar]] but here is to hoping.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
Lord Mazdamundi is a near unstoppable train of [[Anal Circumference| ass rape]] in 7th. While Mazdamundi himself is not that impressive stat wise, Zlaaq gives both Mazdamundi and himself a 2+ armour save (on his own Mazda has no armour save) while having a Strength and Toughness of 6 to make him one tanky dinosaur. Mazdamundis &#039;&#039;&#039;Sheild of The Old Ones&#039;&#039;&#039; gives him a 4+ Ward save and he also has the &#039;&#039;&#039;Soul of Stone&#039;&#039;&#039; magical item, which allows him to re-roll miscasts. Speaking of magic Mazdamundi is a level 4 wizard, with access to ANY of the 8 Lores of Magic and can use ALL of the Spells in the Lore he chooses, and there is no limit to the amount of dice he can use to cast spells, including his bound spell &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039;, a 2D6 strength 5 hits spell that become 3D6 is the unit is in a building with the additional bonus that any unit which takes damage from this spell can only move half of their movement, although the spell can&#039;t effect flying units. While you don&#039;t want him fighting in close combat, he is also no slouch in melee as his &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; always hits first at Strength 5 and has poison attacks, in addition if the enemy unit is carrying a magical item, that item is destroyed and while that is good he has 1 attack. Additionally Zlaaq despite being a big murder dinosaur is just a basic Ancient Stegadon with out access to the Howdah weapons (because Mazdamundis fat ass is taking up all the room), meaning you are stuck with an initiative of 1, so you&#039;re primary melee abilities are going to be noticeably hindered (just stay out of combat and you&#039;re fine). He is also very expensive being 620 point to field him, limiting him to larger games, but if you do take him, woe betide any warm-bloods in your way.&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
The nerf hammer was not kind to Mazdamundi. Firstly he is even more expensive now being 780 points and he has lost &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039;, so is stuck with the regular spells of one of the 8 Lores of magic, oh an he only gets 2 extra dice when casting spells rather than as many as he wants and he still has no armour save of his own of his own so he needs to be mounted on Zlaaq to get a +1 armour save (3+ from Zlaaq and then 2 more points of armour from Zlaaq being a monstrous mount). Zlaaq is also still a regular ancient Stegadon, and has dropped down to a 3+ armour save, and he STILL has no bonuses like &#039;&#039;&#039;Impaling Charge&#039;&#039;&#039; despite being the largest and toughest stegadon in the Lore. It&#039;s not all bad though, he has a few extra Disciplines Of The Old Ones that give him some nice buffs, firstly he can roll 5 D6 and for every 6+ he regains a wound which does help add to his survivability, and can re-roll the first Dispel attempt of each magic phase, which is a bit narrow in usage as it would be much more effective if it was re-roll one dispel attempt each magic phase, but hey its better than nothing. He also has the ability to add/subtract 1 to all cast attempts, which should help cast the spells you really need to go off. His &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; is unchanged apart from the fact that all models in base contact with Mazdamundi must reveal their magic items and if he hits a model with one or more, they are destroyed on a 6+. He carries the &#039;&#039;&#039;Starburst Standard of Hexoatl&#039;&#039;&#039;, which if you take Mazdamundi MUST be your army standard. It can be activated for 1 turn and it will blind all enemy units with 12&amp;quot; making them take a -1 penalty to hit, not the best but not terrible. Overall Mazdamundi can be very powerful in 8th but he is overcosted for what he does and you might be better taking a regular [[Slann]], unless you &#039;&#039;really&#039;&#039; want to play him with that model you converted.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
In [[Total War: WARHAMMER|Total Warhammer 2]] Mazdamundi became a Legendary Lord for the [[Lizardmen]] along with [[Kroq-Gar]]. &lt;br /&gt;
&lt;br /&gt;
Gameplay wise he starts in Hexoatl and is a buffed up Slann with access to Heavens, Light and High Magic. He can be given Zlaaq to become an extremely good tank and melee lord as well. He also gets access to his &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039; and &#039;&#039;&#039;Banishment&#039;&#039;&#039;. While [[Kroq-Gar]] is used to attack High priority targets, like monsters, elite units and enemy lords, Mazdamundi is better suited to general crowd control and infantry killing as he can point his finger at a unit of Spearmen that gave him a funny look and say &amp;quot;Fuck you. You don&#039;t exist anymore.&amp;quot; as he casts &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; on them while Zlaaq crushes another unit underfoot. Unfortunately for the amphibian fascist, the &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; spell in the game is highly ineffective to use against a single unit since it is a wind spell that spread out in 3 random direction from whatever the player pointed at, and it is more meant for a large clump up infantries advancing towards Mazdamundi. We&#039;ll see if CA is willing to fix its eventual effectiveness, or else they will suffer the wrath of a psychic toad. To make things even worst for the warmblood, his cobra mace gives him poison attack, which when combine with the stats of Zlaaq, makes him having the same statline as the arachnarok spider. Not only that, being a slann gives him extra missile resistance as well as magic resistance, which allows him to tank warp lightning cannon shot as well as other warmblood artillery specialize against monster, effectivly turning him into [[DISTRACTION CARNIFEX|DISTRACTION FUHRER FROG ON A STEGADON]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Madzdamundi model.jpg|Mazdamundi riding his personal dinosaur, like a goddamn pimp.&lt;br /&gt;
File:Stoyan-stoyanov-liz-win-poster.jpg| &amp;quot;Commence the Purge!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313417</id>
		<title>Lord Mazdamundi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313417"/>
		<updated>2020-04-19T03:46:57Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Total War Warhammer 2 Lord Mazdamundi.jpg|thumb|right|500px|Yes, all the Pepe jokes have been made. No, they are not funny anymore.]]&lt;br /&gt;
{{Topquote|Woe to the warm-bloods who would despoil our realm, for their craving for trinkets and baubles drives them deeper into lands forbidden to them. Cast them out, show them no pity, feed their carcases to the beasts of the jungle and leave their bones to bleach upon the golden shores of our land. Let them see that it is folly to intrude upon the domains of the [[Lizardmen]].|Lord Mazdamundi giving his official stance on foreigners to Lustria}} &lt;br /&gt;
{{Topquote|GET OFF OF MY PROPERTY!|Fuzzy Lumpkins}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adolf Hitler, if Hitler was a giant toad with diabetes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Lord Mazdamundi&#039;&#039;&#039;, AKA &#039;&#039;&#039;The lord of the solar city&#039;&#039;&#039;,&#039;&#039;&#039;The Big M&#039;&#039;&#039;, &#039;&#039;&#039;Toad Hitler&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Mein Froggy&amp;quot;&#039;&#039;&#039; is the oldest living ([[Lord Kroak|Kroak]] is technically dead) [[Slann]] mage priest in the Warhammer world and is easily the most powerful alive. He is also the most active [[Slann]] the [[Lizardmen]] have and is constantly launching wars, raids and invasions of nearby nations and races, in very un-lizardmen like actions of going on the offensive rather than sitting in the temple cities &amp;lt;s&amp;gt;sleeping&amp;lt;/s&amp;gt; &amp;quot;meditating&amp;quot;. He usually leads these operations from the front while riding upon his [[Awesome|Mother fucking Stegadon war-mount]] Zlaaq, charging into the thick of combat with his dinosaur crushing foes underfoot, while he un-peoples every warm-blood around him with his magic. &lt;br /&gt;
&lt;br /&gt;
Mazdamundi has studied the ancient plaques of the [[Old Ones]] more than any other Slann and has come to the conclusion that before the rest of the Great Plan of the [[Old Ones]] can commence, the [[Lizardmen]] must first [[Nazi| exterminate certain races]] as they are [[Skaven|not]] [[Beastmen|part]] [[Daemons|of]] [[Goblin|the]] [[Orc|Great]] [[Chaos|plan]]. &lt;br /&gt;
&lt;br /&gt;
And you thought all the Hitler jokes were just bad [[/pol/]] memes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Mazdamundi Warhammer Fantasy.jpg|thumb|right|400px|Behold the most powerful magic user in the Old World, a fat, xenophobic toad....(don&#039;t look into it too much)]]&lt;br /&gt;
Mazdamundi was birthed by the [[Old Ones]] with the rest of the second generation Slann, meaning that while he is not as powerful as the first generation Slann, of which [[Lord Kroak]] was part of, he is stronger and more skilled with magic than any of the Third, Fourth, or Fifth generation of Slann. Like all [[Slann]] he was created to help build the [[Old World]] in the correct vision of the Old ones, and being a second generation Slann was tasked with shaping the continents and oceans. This was all fine until [[Chaos]] decided to see if making a habit of invading the real world and killing everything would be a fun idea, and so started the Great Catastrophe, where Chaos Daemons spilled through [[Warp]] gates at the poles and invaded the [[Old World]]. All of it. Simultaneously.&lt;br /&gt;
&lt;br /&gt;
The [[Old Ones]] [[That Guy|bugged out, leaving the Lizardmen to finish their work and also sort out the current Daemon problem]], so the Mazdamundi lead the forces of the [[Lizardmen]] next to [[Lord Kroak]] and the Other [[Slann]] to push Chaos out of the world. Huge battles were fought in [[Lustria]] with multiple temple cities being besieged, and the Slann found it every harder to control the magic they used, with many accidentally killing themselves trying to control it. After a few thousand years the [[High Elves]] with help from the [[Lizardmen]] where able to open the [[Great Vortex]] which siphoned [[Chaos]] from the world. The Great Catastrophe had been halted, but the Lizardmen had paid daerly for this victory, as all of the First generation Slann had perished as they were very high priority targets for the daemons.  Of the Second Generation only five survived, including Lord Mazdamundi himself.  The Slann slowly started rebuilding the damaged world, but Mazdamundi sat thinking to himself about the Great Plan and how it was to be carried out.  Along with these others, Mazdamundi spent millennia meditating and trying to discern the Old Ones will.  &lt;br /&gt;
&lt;br /&gt;
Mazdamundi&#039;s proactive approach began when he was forced to &amp;quot;evict&amp;quot; people Lustria when they made the town of El Cavado.  A bunch of pirates built a town, Skinks sent word to Hexaotl, Mazdamundi gave a telepathic order to Lizardmen armies to destroy it.  This happened twice, and the third time Mazdamundi woke up fully for the first time in ages.  Sick of these people getting on his lawn, Mazdamundi destroyed the town and the surrounding area with an earthquake.  From then on, he took a more proactive stance.  Things accelerated when a Skink Chief found sacred plaques with instructions form the Old Ones days before the Great Catastrophe.  After reading them, he shared what they said; the plan of the [[Old Ones]] had gone astray and could not proceed until they had fixed the &amp;quot;problems&amp;quot; first.&lt;br /&gt;
&lt;br /&gt;
Mazdamundi has spent the last few hundred years enacting his Great purpose and fixing the world of all its &amp;quot;problems&amp;quot; according to those plaques, which are 1) the extermination of all races not part of the [[Old Ones]] great plan (that is the Greenskins, Skaven, undead, Fimir, maybe trolls and all beings and creatures of Chaos... so its not all bad) and 2) returning the races that had spread out too much to their own corner of the world; all the Elves go back to [[Ulthuan]], Humans, Ogres and Halflings stay in the Old World and the Dwarves stay in the Worlds edge mountains.&lt;br /&gt;
&lt;br /&gt;
When he goes out to fuck around with the other races, he encounters very few things to stop him, or even slow him down, as (considering he was originally created to shape the continents) he is the single most powerful magic user in the entire [[Warhammer]] World. Seriously, he can just clap his hands and level an entire city like it was nothing. Hell, he created an entire mountain chain and enchanted it with a SINGLE THOUGHT just to stop a Dark Elf army. No hassle, just &amp;quot;There are magic mountains here now, because I say so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
&lt;br /&gt;
[[Skub|Then The End Times happened]]&lt;br /&gt;
&lt;br /&gt;
While meditating on the plan, all the world&#039;s movers and shaker and the gods were making their big moves.  With the rising power hordes of of Chaos daemons attacked Lustria, so armies were fighting non-stop and anti-daemon defenses were bolstered and then bolstered again.  These drastic changes led to the Great Plan being debated fiercely by the Slann and Skink Priests until Mazdamundi himself abruptly woke from his meditations.  He gave a short but world-shaking announcement; The Great Plan had failed and the Lizardmen had to leave the world. &lt;br /&gt;
&lt;br /&gt;
The Lizardmen beat back the daemons enough to get some breathing room, but the [[Skaven]] decided to settle their ancient grudge against the denizens of [[Lustria]] and attacked the continet in full force.  Their moving the Chaos moon messed with many Slann, and being otherwise focused on the daemons the Lizardmen were blindsided by the Skaven, who attacked mutiple [[Temple cites]] simultaneously.   Lord Mazdamundi fought against the [[Skaven]] when they invaded [[Lustria]], and was forced to run up and down the continent from Hexoatl to Itza fighting them. He was about to repurpose the magic of Lustria&#039;s anti-daemon defences to finally wipe out the Skaven when the ratmen decided they needed some more firepower and blew up one of the FUCKING MOONS and then threw the pieces at [[Lustria]].  Mazdamundi sensing that [[Morrslieb]] has been blown up, thinks &amp;quot;Fuck these rat bastards, we&#039;re leaving now!&amp;quot;, and proceeded to order the Exodus with immediate effect. As the Lizardmen start evacuating the planet, Mazdamundi starts deleting continent sized pieces of the moon but eventually he burned up his mind from the strain of destroying most of the contient sized chunks of moon that fell to the planet. Using his last moments he tried to get to his favorite place in Hexoatl to look over the Old World one last time before dying.&lt;br /&gt;
&lt;br /&gt;
No word yet if the Big M will show up in [[Age Of Sigmar]] but here is to hoping.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
Lord Mazdamundi is a near unstoppable train of [[Anal Circumference| ass rape]] in 7th. While Mazdamundi himself is not that impressive stat wise, Zlaaq gives both Mazdamundi and himself a 2+ armour save (on his own Mazda has no armour save) while having a Strength and Toughness of 6 to make him one tanky dinosaur. Mazdamundis &#039;&#039;&#039;Sheild of The Old Ones&#039;&#039;&#039; gives him a 4+ Ward save and he also has the &#039;&#039;&#039;Soul of Stone&#039;&#039;&#039; magical item, which allows him to re-roll miscasts. Speaking of magic Mazdamundi is a level 4 wizard, with access to ANY of the 8 Lores of Magic and can use ALL of the Spells in the Lore he chooses, and there is no limit to the amount of dice he can use to cast spells, including his bound spell &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039;, a 2D6 strength 5 hits spell that become 3D6 is the unit is in a building with the additional bonus that any unit which takes damage from this spell can only move half of their movement, although the spell can&#039;t effect flying units. While you don&#039;t want him fighting in close combat, he is also no slouch in melee as his &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; always hits first at Strength 5 and has poison attacks, in addition if the enemy unit is carrying a magical item, that item is destroyed and while that is good he has 1 attack. Additionally Zlaaq despite being a big murder dinosaur is just a basic Ancient Stegadon with out access to the Howdah weapons (because Mazdamundis fat ass is taking up all the room), meaning you are stuck with an initiative of 1, so you&#039;re primary melee abilities are going to be noticeably hindered (just stay out of combat and you&#039;re fine). He is also very expensive being 620 point to field him, limiting him to larger games, but if you do take him, woe betide any warm-bloods in your way.&lt;br /&gt;
&lt;br /&gt;
===8th===&lt;br /&gt;
The nerf hammer was not kind to Mazdamundi. Firstly he is even more expensive now being 780 points and he has lost &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039;, so is stuck with the regular spells of one of the 8 Lores of magic, oh an he only gets 2 extra dice when casting spells rather than as many as he wants and he still has no armour save of his own of his own so he needs to be mounted on Zlaaq to get a +1 armour save (3+ from Zlaaq and then 2 more points of armour from Zlaaq being a monstrous mount). Zlaaq is also still a regular ancient Stegadon, and has dropped down to a 3+ armour save, and he STILL has no bonuses like &#039;&#039;&#039;Impaling Charge&#039;&#039;&#039; despite being the largest and toughest stegadon in the Lore. It&#039;s not all bad though, he has a few extra Disciplines Of The Old Ones that give him some nice buffs, firstly he can roll 5 D6 and for every 6+ he regains a wound which does help add to his survivability, and can re-roll the first Dispel attempt of each magic phase, which is a bit narrow in usage as it would be much more effective if it was re-roll one dispel attempt each magic phase, but hey its better than nothing. He also has the ability to add/subtract 1 to all cast attempts, which should help cast the spells you really need to go off. His &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; is unchanged apart from the fact that all models in base contact with Mazdamundi must reveal their magic items and if he hits a model with one or more, they are destroyed on a 6+. He carries the &#039;&#039;&#039;Starburst Standard of Hexoatl&#039;&#039;&#039;, which if you take Mazdamundi MUST be your army standard. It can be activated for 1 turn and it will blind all enemy units with 12&amp;quot; making them take a -1 penalty to hit, not the best but not terrible. Overall Mazdamundi can be very powerful in 8th but he is overcosted for what he does and you might be better taking a regular [[Slann]], unless you &#039;&#039;really&#039;&#039; want to play him with that model you converted.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
In [[Total War: WARHAMMER|Total Warhammer 2]] Mazdamundi became a Legendary Lord for the [[Lizardmen]] along with [[Kroq-Gar]]. &lt;br /&gt;
&lt;br /&gt;
Gameplay wise he starts in Hexoatl and is a buffed up Slann with access to Heavens, Light and High Magic. He can be given Zlaaq to become an extremely good tank and melee lord as well. He also gets access to his &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039; and &#039;&#039;&#039;Banishment&#039;&#039;&#039;. While [[Kroq-Gar]] is used to attack High priority targets, like monsters, elite units and enemy lords, Mazdamundi is better suited to general crowd control and infantry killing as he can point his finger at a unit of Spearmen that gave him a funny look and say &amp;quot;Fuck you. You don&#039;t exist anymore.&amp;quot; as he casts &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; on them while Zlaaq crushes another unit underfoot. Unfortunately for the amphibian fascist, the &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; spell in the game is highly ineffective to use against a single unit since it is a wind spell that spread out in 3 random direction from whatever the player pointed at, and it is more meant for a large clump up infantries advancing towards Mazdamundi. We&#039;ll see if CA is willing to fix its eventual effectiveness, or else they will suffer the wrath of a psychic toad. To make things even worst for the warmblood, his cobra mace gives him poison attack, which when combine with the stats of Zlaaq, makes him having the same statline as the arachnarok spider. Not only that, being a slann gives him extra missile resistance as well as magic resistance, which allows him to tank warp lightning cannon shot as well as other warmblood artillery specialize against monster, effectivly turning him into [[DISTRACTION CARNIFEX|DISTRACTION FUHRER FROG ON A STEGADON]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Madzdamundi model.jpg|Mazdamundi riding his personal dinosaur, like a goddamn pimp.&lt;br /&gt;
File:Stoyan-stoyanov-liz-win-poster.jpg| &amp;quot;Commence the Purge!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313416</id>
		<title>Lord Mazdamundi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lord_Mazdamundi&amp;diff=313416"/>
		<updated>2020-04-19T03:45:21Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Total War Warhammer 2 Lord Mazdamundi.jpg|thumb|right|500px|Yes, all the Pepe jokes have been made. No, they are not funny anymore.]]&lt;br /&gt;
{{Topquote|Woe to the warm-bloods who would despoil our realm, for their craving for trinkets and baubles drives them deeper into lands forbidden to them. Cast them out, show them no pity, feed their carcases to the beasts of the jungle and leave their bones to bleach upon the golden shores of our land. Let them see that it is folly to intrude upon the domains of the [[Lizardmen]].|Lord Mazdamundi giving his official stance on foreigners to Lustria}} &lt;br /&gt;
{{Topquote|GET OFF OF MY PROPERTY!|Fuzzy Lumpkins}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adolf Hitler, if Hitler was a giant toad with diabetes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&#039;&#039;&#039;Lord Mazdamundi&#039;&#039;&#039;, AKA &#039;&#039;&#039;The lord of the solar city&#039;&#039;&#039;,&#039;&#039;&#039;The Big M&#039;&#039;&#039;, &#039;&#039;&#039;Toad Hitler&#039;&#039;&#039; or &#039;&#039;&#039;&amp;quot;Mein Froggy&amp;quot;&#039;&#039;&#039; is the oldest living ([[Lord Kroak|Kroak]] is technically dead) [[Slann]] mage priest in the Warhammer world and is easily the most powerful alive. He is also the most active [[Slann]] the [[Lizardmen]] have and is constantly launching wars, raids and invasions of nearby nations and races, in very un-lizardmen like actions of going on the offensive rather than sitting in the temple cities &amp;lt;s&amp;gt;sleeping&amp;lt;/s&amp;gt; &amp;quot;meditating&amp;quot;. He usually leads these operations from the front while riding upon his [[Awesome|Mother fucking Stegadon war-mount]] Zlaaq, charging into the thick of combat with his dinosaur crushing foes underfoot, while he un-peoples every warm-blood around him with his magic. &lt;br /&gt;
&lt;br /&gt;
Mazdamundi has studied the ancient plaques of the [[Old Ones]] more than any other Slann and has come to the conclusion that before the rest of the Great Plan of the [[Old Ones]] can commence, the [[Lizardmen]] must first [[Nazi| exterminate certain races]] as they are [[Skaven|not]] [[Beastmen|part]] [[Daemons|of]] [[Goblin|the]] [[Orc|Great]] [[Chaos|plan]]. &lt;br /&gt;
&lt;br /&gt;
And you thought all the Hitler jokes were just bad [[/pol/]] memes.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Mazdamundi Warhammer Fantasy.jpg|thumb|right|400px|Behold the most powerful magic user in the Old World, a fat, xenophobic toad....(don&#039;t look into it too much)]]&lt;br /&gt;
Mazdamundi was birthed by the [[Old Ones]] with the rest of the second generation Slann, meaning that while he is not as powerful as the first generation Slann, of which [[Lord Kroak]] was part of, he is stronger and more skilled with magic than any of the Third, Fourth, or Fifth generation of Slann. Like all [[Slann]] he was created to help build the [[Old World]] in the correct vision of the Old ones, and being a second generation Slann was tasked with shaping the continents and oceans. This was all fine until [[Chaos]] decided to see if making a habit of invading the real world and killing everything would be a fun idea, and so started the Great Catastrophe, where Chaos Daemons spilled through [[Warp]] gates at the poles and invaded the [[Old World]]. All of it. Simultaneously.&lt;br /&gt;
&lt;br /&gt;
The [[Old Ones]] [[That Guy|bugged out, leaving the Lizardmen to finish their work and also sort out the current Daemon problem]], so the Mazdamundi lead the forces of the [[Lizardmen]] next to [[Lord Kroak]] and the Other [[Slann]] to push Chaos out of the world. Huge battles were fought in [[Lustria]] with multiple temple cities being besieged, and the Slann found it every harder to control the magic they used, with many accidentally killing themselves trying to control it. After a few thousand years the [[High Elves]] with help from the [[Lizardmen]] where able to open the [[Great Vortex]] which siphoned [[Chaos]] from the world. The Great Catastrophe had been halted, but the Lizardmen had paid daerly for this victory, as all of the First generation Slann had perished as they were very high priority targets for the daemons.  Of the Second Generation only five survived, including Lord Mazdamundi himself.  The Slann slowly started rebuilding the damaged world, but Mazdamundi sat thinking to himself about the Great Plan and how it was to be carried out.  Along with these others, Mazdamundi spent millennia meditating and trying to discern the Old Ones will.  &lt;br /&gt;
&lt;br /&gt;
Mazdamundi&#039;s proactive approach began when he was forced to &amp;quot;evict&amp;quot; people Lustria when they made the town of El Cavado.  A bunch of pirates built a town, Skinks sent word to Hexaotl, Mazdamundi gave a telepathic order to Lizardmen armies to destroy it.  This happened twice, and the third time Mazdamundi woke up fully for the first time in ages.  Sick of these people getting on his lawn, Mazdamundi destroyed the town and the surrounding area with an earthquake.  From then on, he took a more proactive stance.  Things accelerated when a Skink Chief found sacred plaques with instructions form the Old Ones days before the Great Catastrophe.  After reading them, he eventually came to the conclusion that the plan of the [[Old Ones]] had gone astray and instead of trying to figure out or enact the next steps, they had to fix the &amp;quot;problems&amp;quot; first.&lt;br /&gt;
&lt;br /&gt;
Mazdamundi has spent the last few hundred years enacting his Great purpose and fixing the world of all its &amp;quot;problems&amp;quot; according to those plaques, which are 1) the extermination of all races not part of the [[Old Ones]] great plan (that is the Greenskins, Skaven, undead, Fimir, maybe trolls and all beings and creatures of Chaos... so its not all bad) and 2) returning the races that had spread out too much to their own corner of the world; all the Elves go back to [[Ulthuan]], Humans, Ogres and Halflings stay in the Old World and the Dwarves stay in the Worlds edge mountains.&lt;br /&gt;
&lt;br /&gt;
When he goes out to fuck around with the other races, he encounters very few things to stop him, or even slow him down, as (considering he was originally created to shape the continents) he is the single most powerful magic user in the entire [[Warhammer]] World. Seriously, he can just clap his hands and level an entire city like it was nothing. Hell, he created an entire mountain chain and enchanted it with a SINGLE THOUGHT just to stop a Dark Elf army. No hassle, just &amp;quot;There are magic mountains here now, because I say so.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==[[The End Times]]==&lt;br /&gt;
&lt;br /&gt;
[[Skub|Then The End Times happened]]&lt;br /&gt;
&lt;br /&gt;
While meditating on the plan, all the world&#039;s movers and shaker and the gods were making their big moves.  With the rising power hordes of of Chaos daemons attacked Lustria, so armies were fighting non-stop and anti-daemon defenses were bolstered and then bolstered again.  These drastic changes led to the Great Plan being debated fiercely by the Slann and Skink Priests until Mazdamundi himself abruptly woke from his meditations.  He gave a short but world-shaking announcement; The Great Plan had failed and the Lizardmen had to leave the world. &lt;br /&gt;
&lt;br /&gt;
The Lizardmen beat back the daemons enough to get some breathing room, but the [[Skaven]] decided to settle their ancient grudge against the denizens of [[Lustria]] and attacked the continet in full force.  Their moving the Chaos moon messed with many Slann, and being otherwise focused on the daemons the Lizardmen were blindsided by the Skaven, who attacked mutiple [[Temple cites]] simultaneously.   Lord Mazdamundi fought against the [[Skaven]] when they invaded [[Lustria]], and was forced to run up and down the continent from Hexoatl to Itza fighting them. He was about to repurpose the magic of Lustria&#039;s anti-daemon defences to finally wipe out the Skaven when the ratmen decided they needed some more firepower and blew up one of the FUCKING MOONS and then threw the pieces at [[Lustria]].  Mazdamundi sensing that [[Morrslieb]] has been blown up, thinks &amp;quot;Fuck these rat bastards, we&#039;re leaving now!&amp;quot;, and proceeded to order the Exodus with immediate effect. As the Lizardmen start evacuating the planet, Mazdamundi starts deleting continent sized pieces of the moon but eventually he burned up his mind from the strain of destroying most of the contient sized chunks of moon that fell to the planet. Using his last moments he tried to get to his favorite place in Hexoatl to look over the Old World one last time before dying.&lt;br /&gt;
&lt;br /&gt;
No word yet if the Big M will show up in [[Age Of Sigmar]] but here is to hoping.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
===7th===&lt;br /&gt;
Lord Mazdamundi is a near unstoppable train of [[Anal Circumference| ass rape]] in 7th. While Mazdamundi himself is not that impressive stat wise, Zlaaq gives both Mazdamundi and himself a 2+ armour save (on his own Mazda has no armour save) while having a Strength and Toughness of 6 to make him one tanky dinosaur. Mazdamundis &#039;&#039;&#039;Sheild of The Old Ones&#039;&#039;&#039; gives him a 4+ Ward save and he also has the &#039;&#039;&#039;Soul of Stone&#039;&#039;&#039; magical item, which allows him to re-roll miscasts. Speaking of magic Mazdamundi is a level 4 wizard, with access to ANY of the 8 Lores of Magic and can use ALL of the Spells in the Lore he chooses, and there is no limit to the amount of dice he can use to cast spells, including his bound spell &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039;, a 2D6 strength 5 hits spell that become 3D6 is the unit is in a building with the additional bonus that any unit which takes damage from this spell can only move half of their movement, although the spell can&#039;t effect flying units. While you don&#039;t want him fighting in close combat, he is also no slouch in melee as his &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; always hits first at Strength 5 and has poison attacks, in addition if the enemy unit is carrying a magical item, that item is destroyed and while that is good he has 1 attack. Additionally Zlaaq despite being a big murder dinosaur is just a basic Ancient Stegadon with out access to the Howdah weapons (because Mazdamundis fat ass is taking up all the room), meaning you are stuck with an initiative of 1, so you&#039;re primary melee abilities are going to be noticeably hindered (just stay out of combat and you&#039;re fine). He is also very expensive being 620 point to field him, limiting him to larger games, but if you do take him, woe betide any warm-bloods in your way.&lt;br /&gt;
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===8th===&lt;br /&gt;
The nerf hammer was not kind to Mazdamundi. Firstly he is even more expensive now being 780 points and he has lost &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039;, so is stuck with the regular spells of one of the 8 Lores of magic, oh an he only gets 2 extra dice when casting spells rather than as many as he wants and he still has no armour save of his own of his own so he needs to be mounted on Zlaaq to get a +1 armour save (3+ from Zlaaq and then 2 more points of armour from Zlaaq being a monstrous mount). Zlaaq is also still a regular ancient Stegadon, and has dropped down to a 3+ armour save, and he STILL has no bonuses like &#039;&#039;&#039;Impaling Charge&#039;&#039;&#039; despite being the largest and toughest stegadon in the Lore. It&#039;s not all bad though, he has a few extra Disciplines Of The Old Ones that give him some nice buffs, firstly he can roll 5 D6 and for every 6+ he regains a wound which does help add to his survivability, and can re-roll the first Dispel attempt of each magic phase, which is a bit narrow in usage as it would be much more effective if it was re-roll one dispel attempt each magic phase, but hey its better than nothing. He also has the ability to add/subtract 1 to all cast attempts, which should help cast the spells you really need to go off. His &#039;&#039;&#039;Cobra Mace&#039;&#039;&#039; is unchanged apart from the fact that all models in base contact with Mazdamundi must reveal their magic items and if he hits a model with one or more, they are destroyed on a 6+. He carries the &#039;&#039;&#039;Starburst Standard of Hexoatl&#039;&#039;&#039;, which if you take Mazdamundi MUST be your army standard. It can be activated for 1 turn and it will blind all enemy units with 12&amp;quot; making them take a -1 penalty to hit, not the best but not terrible. Overall Mazdamundi can be very powerful in 8th but he is overcosted for what he does and you might be better taking a regular [[Slann]], unless you &#039;&#039;really&#039;&#039; want to play him with that model you converted.&lt;br /&gt;
&lt;br /&gt;
==Total War Warhammer 2==&lt;br /&gt;
&lt;br /&gt;
In [[Total War: WARHAMMER|Total Warhammer 2]] Mazdamundi became a Legendary Lord for the [[Lizardmen]] along with [[Kroq-Gar]]. &lt;br /&gt;
&lt;br /&gt;
Gameplay wise he starts in Hexoatl and is a buffed up Slann with access to Heavens, Light and High Magic. He can be given Zlaaq to become an extremely good tank and melee lord as well. He also gets access to his &#039;&#039;&#039;Ruination of Cites&#039;&#039;&#039; and &#039;&#039;&#039;Banishment&#039;&#039;&#039;. While [[Kroq-Gar]] is used to attack High priority targets, like monsters, elite units and enemy lords, Mazdamundi is better suited to general crowd control and infantry killing as he can point his finger at a unit of Spearmen that gave him a funny look and say &amp;quot;Fuck you. You don&#039;t exist anymore.&amp;quot; as he casts &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; on them while Zlaaq crushes another unit underfoot. Unfortunately for the amphibian fascist, the &#039;&#039;&#039;Ruination of Cities&#039;&#039;&#039; spell in the game is highly ineffective to use against a single unit since it is a wind spell that spread out in 3 random direction from whatever the player pointed at, and it is more meant for a large clump up infantries advancing towards Mazdamundi. We&#039;ll see if CA is willing to fix its eventual effectiveness, or else they will suffer the wrath of a psychic toad. To make things even worst for the warmblood, his cobra mace gives him poison attack, which when combine with the stats of Zlaaq, makes him having the same statline as the arachnarok spider. Not only that, being a slann gives him extra missile resistance as well as magic resistance, which allows him to tank warp lightning cannon shot as well as other warmblood artillery specialize against monster, effectivly turning him into [[DISTRACTION CARNIFEX|DISTRACTION FUHRER FROG ON A STEGADON]].&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Madzdamundi model.jpg|Mazdamundi riding his personal dinosaur, like a goddamn pimp.&lt;br /&gt;
File:Stoyan-stoyanov-liz-win-poster.jpg| &amp;quot;Commence the Purge!&amp;quot;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Lizardmen (Warhammer Fantasy)]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:D48C:2E0C:7FB2:A0B2</name></author>
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