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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-24T11:32:03Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lady_Olynder&amp;diff=298017</id>
		<title>Lady Olynder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lady_Olynder&amp;diff=298017"/>
		<updated>2019-10-29T02:12:46Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lady Olynder.jpeg|thumb|Ghost Boob]]&lt;br /&gt;
{{topquote|Do not resist – death is inevitable. The more quickly you succumb, the sooner your suffering will be over. Come to me, and be mine for evermore…|Lady Olynder, still trying to charm people despite losing her good looks.}}&lt;br /&gt;
{{topquote|OOOOOOOOOOOOoooooOOOOOoooo...|Lady Olynder, on basically anything when she&#039;s not doing her job.}}&lt;br /&gt;
&lt;br /&gt;
The new girl on the skeletal block, Lady Olynder is the new [[Mortarch|Mortarch of Grief]], and is the leader of the [[Nighthaunt]] Processions. Carrying all the despair in the realms due to her complete and utter apathy to the misery of others in life, she reeeeally hates the living. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In life, she was one of the most beautiful women in the empire Dolorum.  But Olynder was also a Gold Digger&#039;s Gold Digger, scheming, sleeping and slaying her way to the top.  Such was Olynder&#039;s charm that she married the son of Dolorum&#039;s King before both promptly &amp;quot;disappeared&amp;quot;, leaving Olynder in charge.  Olynder wore a veil and cried a lot about their loss in public Victoria-style, yet the veil hid her shit-eating grin over how smart she was.  As a queen she ruled Dolorum for a few years and among other things stopped honoring Nagash (which could come back to haunt her big time), until the Age of Chaos came-a-knocking.&lt;br /&gt;
&lt;br /&gt;
The forces of Nurgle quickly invaded Dolorum.  Olynder cried more crocodile tears for the realm while she was all safe in her tower, partying away like the Masque of the Red Death.  Olynder was so selfish that when the forces of Nurgle kicked down the doors to her throne, she tried to parley with them.  This was when everyone&#039;s favorite [[Nagash|Skele-Pope]] decided to intervene; Olynder had been pissing him off for a while, and she was gonna pay for it.  He seized her soul and doomed her to haunt the ruins of her Kingdom for all eternity, feeling all the misery in the Mortal Realms as revenge for the fake tears she cried in life (&amp;lt;s&amp;gt;one of the few times where &amp;lt;/s&amp;gt; &#039;&#039;Just another example of how&#039;&#039; the victims of Nagash&#039;s special brand of karma indisputably deserved it).&lt;br /&gt;
&lt;br /&gt;
Naggy then proceeded to forget about her, until the Necroquake unleashed the Nighthaunt on the realms. He realized how spooky they were, but they needed direction to be truly efficient. He then hosted a Death equivalent of Dragon&#039;s Den to decide on who would be the new Mortarch. Lo and behold, he stumbled upon the ruins of Dolorum, finding that Olynder had organized a hugeass Ghost-Kingdom while he wasn&#039;t looking. And so, she became the Mortarch of Grief, marshaling the ghosties into the processions we all know and love.&lt;br /&gt;
&lt;br /&gt;
Since then Olynder actually proved to be a good general.  She defeated the forces of the Chaos Warlord Thur and destroyed the Stormcast defenders at the seige of Morlaix - even defeating their Lord-Celestant in single combat. Despite this, Olynder had a knack for going LEEEEEEEEEEEROOOOY.  During a battle against her old for Thur to liberate Underworld of Lyria, this nearly got Olynder killed by the Bloodthrister Khazkhan until Nagash and Arkhan bailed her out.  &lt;br /&gt;
&lt;br /&gt;
Nagash decided to give her an adviser and to that end she was married to [[Kurdoss Valentian]], which Nagash also used as a joke at both of their expenses (for her, it&#039;s because marrying for power and murdering her husbands was how she earned her punishment).  Her biggest achievement happened during the siege of Lethis, where she managed to actually [[Awesome|kill the Celestant-Prime with her hourglass, who until then had proven to be a deus ex machina in every situation, and free an ancient evil]].  What&#039;s more, this ancient evil that was locked away is revealed to be Katakros, who would go on to be made leader of the [[Ossiarch Bonereapers]] (though from their track records, Olynder seems like a better general than Katakros).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File: Olynder Art.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nighthaunt-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lady_Olynder&amp;diff=298016</id>
		<title>Lady Olynder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lady_Olynder&amp;diff=298016"/>
		<updated>2019-10-29T02:08:05Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lady Olynder.jpeg|thumb|Ghost Boob]]&lt;br /&gt;
{{topquote|Do not resist – death is inevitable. The more quickly you succumb, the sooner your suffering will be over. Come to me, and be mine for evermore…|Lady Olynder, still trying to charm people despite losing her good looks.}}&lt;br /&gt;
{{topquote|OOOOOOOOOOOOoooooOOOOOoooo...|Lady Olynder, on basically anything when she&#039;s not doing her job.}}&lt;br /&gt;
&lt;br /&gt;
The new girl on the skeletal block, Lady Olynder is the new [[Mortarch|Mortarch of Grief]], and is the leader of the [[Nighthaunt]] Processions. Carrying all the despair in the realms due to her complete and utter apathy to the misery of others in life, she reeeeally hates the living. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
In life, she was one of the most beautiful women in the empire Dolorum.  But Olynder was also a Gold Digger&#039;s Gold Digger, scheming, sleeping and slaying her way to the top.  Such was Olynder&#039;s charm that she married the son of Dolorum&#039;s King before both promptly &amp;quot;disappeared&amp;quot;, leaving Olynder in charge.  Olynder wore a veil and cried a lot about their loss in public Victoria-style, yet the veil hid her shit-eating grin over how smart she was.  As a queen she ruled Dolorum for a few years and among other things stopped honoring Nagash (which could come back to haunt her big time), until the Age of Chaos came-a-knocking.&lt;br /&gt;
&lt;br /&gt;
The forces of Nurgle quickly invaded Dolorum.  Olynder cried more crocodile tears for the realm while she was all safe in her tower, partying away like the Masque of the Red Death.  Olynder was so selfish that when the forces of Nurgle kicked down the doors to her throne, she tried to parley with them.  This was when everyone&#039;s favorite [[Nagash|Skele-Pope]] decided to intervene; Olynder had been pissing him off for a while, and she was gonna pay for it.  He seized her soul and doomed her to haunt the ruins of her Kingdom for all eternity, feeling all the misery in the Mortal Realms as revenge for the fake tears she cried in life (&amp;lt;s&amp;gt;one of the few times where &amp;lt;/s&amp;gt; &#039;&#039;Just another example of how&#039;&#039; the victims of Nagash&#039;s special brand of karma indisputably deserved it).&lt;br /&gt;
&lt;br /&gt;
Naggy then proceeded to forget about her, until the Necroquake unleashed the Nighthaunt on the realms. He realized how spooky they were, but they needed direction to be truly efficient. He then hosted a Death equivalent of Dragon&#039;s Den to decide on who would be the new Mortarch. Lo and behold, he stumbled upon the ruins of Dolorum, finding that Olynder had organized a hugeass Ghost-Kingdom while he wasn&#039;t looking. And so, she became the Mortarch of Grief, marshaling the ghosties into the processions we all know and love.&lt;br /&gt;
&lt;br /&gt;
While she was a good general, Olynder had a knack for going LEEEEEEEEEEEROOOOY.  During a battle to eradicate the Chaos forces occupying the Underworld of Lyria, this nearly got Olynder killed by a Bloodthrister until Nagash&#039;s other Mortarchs bailed her out.  Nagash decided to give her an adviser and to that end she was married to [[Kurdoss Valentian]], which Nagash also used as a joke at both of their expenses (for her, it&#039;s because marrying for power and murdering her husbands was how she earned her punishment).  Since then Olynder has actually shown off some military prowess.  Her biggest achievement happened during the siege of Lethis, where she managed to actually [[Awesome|kill the Celestant-Prime with her hourglass, who until then had proven to be a deus ex machina in every situation, and free an ancient evil]].  What&#039;s more, this ancient evil that was locked away is revealed to be Katakros, who would go on to be made leader of the [[Ossiarch Bonereapers]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File: Olynder Art.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Nighthaunt-Characters}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285489</id>
		<title>Katakros</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285489"/>
		<updated>2019-10-29T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Katakros.jpg|thumb|300px|right|Dude gave himself a bulge bigger than most heads.]]&lt;br /&gt;
{{Topquote|I take no joy in this. Nor do I despair. It is merely something that must be done. All we ask is payment of the Tithe. These people had their chance! They chose their fate! Perhaps I am wrong though... perhaps I deceive myself. For in truth, there is... some joy in this.|Katakros on his 9 to 5.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Wait till Biggus Dickus hears of this!|Pontius Pilate}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Every new beginning comes from some other beginning’s end.|&amp;lt;strike&amp;gt;Semisonic&amp;lt;/strike&amp;gt; Marcus Annaeus Seneca}}&lt;br /&gt;
&lt;br /&gt;
Full name Orpheon Katakros, the newest member of the [[Mortarch]]s, Katakros had died and returned again and again, and had survived &amp;quot;The fall of the Storm God&#039;s hammer&amp;quot; meaning he had either faced the Celestant-Prime or Sigmar Himself and was defeated. The other hints were that he died a general defending his birth city, and came back in death as an Emperor, and his promotional material was visually similar to [[Drachenfels]], while some hopefuls thought that there was Tomb Kings influence in the army he led. This also came after the plot focused on Lady Olynder working to free an ancient evil that Sigmar had beef with in the past, with many people thinking that was either Drachenfels or [[Krell]].&lt;br /&gt;
&lt;br /&gt;
All of this could only mean one thing: he was a new character nobody had ever heard about before and is being included in an &#039;&#039;&amp;quot;oh by the way&amp;quot;&#039;&#039; fashion.&lt;br /&gt;
&lt;br /&gt;
His story was revealed in an episode of Stormcast. In life was an incredibly talented tactician and strategist, but not great at making friends. He died for the first time when he made a charge but no one was there to support his autistic ass. After being sent to one of the afterlife&#039;s of shyish he became the general there just in time to witness Nagash&#039;s birth into the mortal realms and his subsequent omnoming of all the death gods and afterlives. Katakros managed to defend his afterlife for longer than any other, to the point Nagash had to step in personally to curb stomp. Katakros, seeing the situation was hopeless, offered his services before he was stomped out and Nagash actually said yes, which should say a lot about this boy. He became the first Bonereaper, which was all fine and dandy until Sigmar invaded. Katakros, being &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; figured that he would be able to take Sigmar on in a one-on-one duel, so of course Sigmar concaved the fucking idiot&#039;s skull with Ghal Maraz and locked him in a Stormvault.  Since Katakros had lost a fight against Nagash already, why he thought he could take on someone who beat Nagash is anybody&#039;s guess.  This was before Sigmar thought about making the best warriors/leaders into Sigmarines and afterwards he apparently didn&#039;t feel like turning Katakros into one or moving his Stormvault someplace Nagash couldn&#039;t easily access it. Jump forward in time to the present and Lady Olynder opens it up and here he is, ready to start the Tithe.&lt;br /&gt;
&lt;br /&gt;
[[File:Katakros-rito.jpg|thumb|200px|left|Katakros back in the Age of Myth.]]That being said, Katakros is the Mortarch of the Necropolis, and has his own legion, the [[Ossiarch Bonereapers]] (also called the Ossiarch legions). He also commands his own personal legion of 10,000 Bonereapers within the Ossiarch legions, and apparently whenever one of his soldiers dies a new one is built back home and is then sent on a long journey to replace his destroyed soldier, making his army replenishment a logistical nightmare as it could take weeks to years to gain any reinforcements/replacements and a smart enemy could just attack them on the way, preventing them from ever reaching the main force. Unlike most undead characters inhabiting thin bone-bodies that are inevitably broken, Katakros is a soul housed within a fucking massive bone-construct (one that has a ridiculous bulge that would make David Bowie from Labyrinth blush) and also leads a legion of bone constructs, each housing several souls to make them more effective then brittle skeletons or slow-ass zombies. Apparently [[Nagash]] saw Sigmar&#039;s [[Stormcast Eternals|Stormcasts]] and wanted to steal the gimmick for his own in revenge for all those tasty souls he will never own.&lt;br /&gt;
&lt;br /&gt;
Katakros is also described as being &amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;, which is at odds with his track record seeing as how he fought and lost three times in three major ways. He is also seen as the paragon of Nagash’s dreams for the Mortal Realms; a consummate professional focused solely of the efficient completion of tasks, unfettered by the weight of emotion or free will (supposedly, since Katakros admits to having a degree of joy and denial).&lt;br /&gt;
&lt;br /&gt;
Also, he looks like a [[Primarch]] cosplaying as an [[Alien|Alien: Covenant Space Engineer]]. Because apparently THAT is a successful enough idea to rip off, even if it does match the alien molded bone look of his skeleton Stormcasts.&lt;br /&gt;
&lt;br /&gt;
Currently Katakros is leading an invasion on the Allpoints, which probably means he&#039;s going to run into Archaon, the guy who beat both Sigmar and Nagash. In any case, it&#039;s a chance for him to get a really good win for once.&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285488</id>
		<title>Katakros</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285488"/>
		<updated>2019-10-29T01:56:24Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Katakros.jpg|thumb|300px|right|Dude gave himself a bulge bigger than most heads.]]&lt;br /&gt;
{{Topquote|I take no joy in this. Nor do I despair. It is merely something that must be done. All we ask is payment of the Tithe. These people had their chance! They chose their fate! Perhaps I am wrong though... perhaps I deceive myself. For in truth, there is... some joy in this.|Katakros on his 9 to 5.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Wait till Biggus Dickus hears of this!|Pontius Pilate}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Every new beginning comes from some other beginning’s end.|&amp;lt;strike&amp;gt;Semisonic&amp;lt;/strike&amp;gt; Marcus Annaeus Seneca}}&lt;br /&gt;
&lt;br /&gt;
Full name Orpheon Katakros, the newest member of the [[Mortarch]]s, Katakros had died and returned again and again, and had survived &amp;quot;The fall of the Storm God&#039;s hammer&amp;quot; meaning he had either faced the Celestant-Prime or Sigmar Himself and was defeated. The other hints were that he died a general defending his birth city, and came back in death as an Emperor, and his promotional material was visually similar to [[Drachenfels]], while some hopefuls thought that there was Tomb Kings influence in the army he led. This also came after the plot focused on Lady Olynder working to free an ancient evil that Sigmar had beef with in the past, with many people thinking that was either Drachenfels or [[Krell]].&lt;br /&gt;
&lt;br /&gt;
All of this could only mean one thing: he was a new character nobody had ever heard about before and is being included in an &#039;&#039;&amp;quot;oh by the way&amp;quot;&#039;&#039; fashion.&lt;br /&gt;
&lt;br /&gt;
His story was revealed in an episode of Stormcast. In life was an incredibly talented tactician and strategist, but not great at making friends. He died for the first time when he made a charge but no one was there to support his autistic ass. After being sent to one of the afterlife&#039;s of shyish he became the general there just in time to witness Nagash&#039;s birth into the mortal realms and his subsequent omnoming of all the death gods and afterlives. Katakros managed to defend his afterlife for longer than any other, to the point Nagash had to step in personally to curb stomp. Katakros, seeing the situation was hopeless, offered his services before he was stomped out and Nagash actually said yes, which should say a lot about this boy. He became the first Bonereaper, which was all fine and dandy until Sigmar invaded. Katakros, being &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; figured that he would be able to take Sigmar on in a one-on-one duel, so of course Sigmar concaved the fucking idiot&#039;s skull with Ghal Maraz and locked him in a Stormvault.  Since Katakros had lost a fight against Nagash already, why he thought he could take on someone who beat Nagash is anybody&#039;s guess.  This was before Sigmar thought about making the best warriors/leaders into Sigmarines and afterwards he apparently didn&#039;t feel like turning Katakros into one or moving his Stormvault someplace Nagash couldn&#039;t easily access it. Jump forward in time to the present and Lady Olynder opens it up and here he is, ready to start the Tithe.&lt;br /&gt;
&lt;br /&gt;
[[File:Katakros-rito.jpg|thumb|200px|left|Katakros back in the Age of Myth.]]That being said, Katakros is the Mortarch of the Necropolis, and has his own legion, the [[Ossiarch Bonereapers]] (also called the Ossiarch legions). He also commands his own personal legion of 10,000 Bonereapers within the Ossiarch legions, and apparently whenever one of his soldiers dies a new one is built back home and is then sent on a long journey to replace his destroyed soldier, making his army replenishment a logistical nightmare as it could take weeks to years to gain any reinforcements/replacements and a smart enemy could just attack them on the way, preventing them from ever reaching the main force. Unlike most undead characters inhabiting thin bone-bodies that are inevitably broken, Katakros is a soul housed within a fucking massive bone-construct (one that has a ridiculous bulge that would make David Bowie from Labyrinth blush) and also leads a legion of bone constructs, each housing several souls to make them more effective then brittle skeletons or slow-ass zombies. Apparently [[Nagash]] saw Sigmar&#039;s [[Stormcast Eternals|Stormcasts]] and wanted to steal the gimmick for his own in revenge for all those tasty souls he will never own.&lt;br /&gt;
&lt;br /&gt;
Katakros is also described as being &amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;, which is at odds with his track record seeing as how he fought and lost three times in three major ways. He is also seen as the paragon of Nagash’s dreams for the Mortal Realms; a consummate professional focused solely of the efficient completion of tasks, unfettered by the weight of emotion or free will.&lt;br /&gt;
&lt;br /&gt;
Also, he looks like a [[Primarch]] cosplaying as an [[Alien|Alien: Covenant Space Engineer]]. Because apparently THAT is a successful enough idea to rip off, even if it does match the alien molded bone look of his skeleton Stormcasts.&lt;br /&gt;
&lt;br /&gt;
Currently Katakros is leading an invasion on the Allpoints, which probably means he&#039;s going to run into Archaon, the guy who beat both Sigmar and Nagash. In any case, it&#039;s a chance for him to get a really good win for once.&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285486</id>
		<title>Katakros</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Katakros&amp;diff=285486"/>
		<updated>2019-10-29T01:51:25Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Katakros.jpg|thumb|300px|right|Dude gave himself a bulge bigger than most heads.]]&lt;br /&gt;
{{Topquote|I take no joy in this. Nor do I despair. It is merely something that must be done. All we ask is payment of the Tithe. These people had their chance! They chose their fate! Perhaps I am wrong though... perhaps I deceive myself. For in truth, there is... some joy in this.|Katakros on his 9 to 5.}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Wait till Biggus Dickus hears of this!|Pontius Pilate}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Every new beginning comes from some other beginning’s end.|&amp;lt;strike&amp;gt;Semisonic&amp;lt;/strike&amp;gt; Marcus Annaeus Seneca}}&lt;br /&gt;
&lt;br /&gt;
Full name Orpheon Katakros, the newest member of the [[Mortarch]]s, Katakros had died and returned again and again, and had survived &amp;quot;The fall of the Storm God&#039;s hammer&amp;quot; meaning he had either faced the Celestant-Prime or Sigmar Himself and was defeated. The other hints were that he died a general defending his birth city, and came back in death as an Emperor, and his promotional material was visually similar to [[Drachenfels]], while some hopefuls thought that there was Tomb Kings influence in the army he led. This also came after the plot focused on Lady Olynder working to free an ancient evil that Sigmar had beef with in the past, with many people thinking that was either Drachenfels or [[Krell]].&lt;br /&gt;
&lt;br /&gt;
All of this could only mean one thing: he was a new character nobody had ever heard about before and is being included in an &#039;&#039;&amp;quot;oh by the way&amp;quot;&#039;&#039; fashion.&lt;br /&gt;
&lt;br /&gt;
His story was revealed in an episode of Stormcast. In life was an incredibly talented tactician and strategist, but not great at making friends. He died for the first time when he made a charge but no one was there to support his autistic ass. After being sent to one of the afterlife&#039;s of shyish he became the general there just in time to witness Nagash&#039;s birth into the mortal realms and his subsequent omnoming of all the death gods and afterlives. Katakros managed to defend his afterlife for longer than any other, to the point Nagash had to step in personally to curb stomp. Katakros, seeing the situation was hopeless, offered his services before he was stomped out and Nagash actually said yes, which should say a lot about this boy. He became the first Bonereaper, which was all fine and dandy until Sigmar invaded. Katakros, being &#039;&#039;&amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;&#039;&#039; figured that he would be able to take Sigmar on in a one-on-one duel, so of course Sigmar concaved the fucking idiot&#039;s skull with Ghal Maraz and locked him in a Stormvault.  Since Katakros had lost a fight against a god already, why he thought he could beat a god that made his own run anyway is anybody&#039;s guess.  This was before Sigmar thought about making the best warriors/leaders into Sigmarines and afterwards he apparently didn&#039;t feel like turning Katakros into one or moving his Stormvault someplace Nagash couldn&#039;t easily access it. Jump forward in time to the present and Lady Olynder opens it up and here he is, ready to start the Tithe.&lt;br /&gt;
&lt;br /&gt;
[[File:Katakros-rito.jpg|thumb|200px|left|Katakros back in the Age of Myth.]]That being said, Katakros is the Mortarch of the Necropolis, and has his own legion, the [[Ossiarch Bonereapers]] (also called the Ossiarch legions). He also commands his own personal legion of 10,000 Bonereapers within the Ossiarch legions, and apparently whenever one of his soldiers dies a new one is built back home and is then sent on a long journey to replace his destroyed soldier, making his army replenishment a logistical nightmare as it could take weeks to years to gain any reinforcements/replacements and a smart enemy could just attack them on the way, preventing them from ever reaching the main force. Unlike most undead characters inhabiting thin bone-bodies that are inevitably broken, Katakros is a soul housed within a fucking massive bone-construct (one that has a ridiculous bulge that would make David Bowie from Labyrinth blush) and also leads a legion of bone constructs, each housing several souls to make them more effective then brittle skeletons or slow-ass zombies. Apparently [[Nagash]] saw Sigmar&#039;s [[Stormcast Eternals|Stormcasts]] and wanted to steal the gimmick for his own in revenge for all those tasty souls he will never own.&lt;br /&gt;
&lt;br /&gt;
Katakros is also described as being &amp;quot;perhaps the greatest military strategist (living, or dead) the Mortal Realms have ever known&amp;quot;, which is at odds with his track record seeing as how he fought and lost three times in three major ways. He is also seen as the paragon of Nagash’s dreams for the Mortal Realms; a consummate professional focused solely of the efficient completion of tasks, unfettered by the weight of emotion or free will.&lt;br /&gt;
&lt;br /&gt;
Also, he looks like a [[Primarch]] cosplaying as an [[Alien|Alien: Covenant Space Engineer]]. Because apparently THAT is a successful enough idea to rip off, even if it does match the alien molded bone look of his skeleton Stormcasts.&lt;br /&gt;
&lt;br /&gt;
Currently Katakros is leading an invasion on the Allpoints, which probably means he&#039;s going to run into Archaon, the guy who beat both Sigmar and Nagash. In any case, it&#039;s a chance for him to get a really good win for once.&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24056</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24056"/>
		<updated>2019-10-29T01:28:17Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: /* Why play Ossiarch Bonereapers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Armies of well-armored skeleton constructs representing Nagash&#039;s ideal for all the realms.  They collect bones to make more of them and as tribute.  Nagash is on the rise, and he&#039;s got a bone to pick with the Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* These guys have default, army-wide [[Awesome|&#039;&#039;&#039;immunity&#039;&#039;&#039;]] to Battleshock, baby!&lt;br /&gt;
* They&#039;re durable, even for undead.  On top of tough, well-armored troops they don&#039;t rely on heroes for 6+ Deathless saves.  Especially if you use the Petrifex Elite Legion.&lt;br /&gt;
* Relentless Discipline Points can be used instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* Re-rolls out the ass, especially for the Necropolis Stalkers.&lt;br /&gt;
* A few pleasant reminders of Nehekhara for you Tomb Kings fans, such as a war machine that hurls flaming skulls.&lt;br /&gt;
* The models have multiple options for conversions or poses.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* Nagash, [[Arkhan the Black|bro-tier mini-Nagash]] and the Morghasts are officially part of the army roster.&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, with a few exceptions.  There are a few abilities to mitigate this.&lt;br /&gt;
* Apart from the Mortek Guard, when you bring 5 guys, almost everybody else brings 10.  So if your opponent is on a objective you need to &amp;lt;s&amp;gt;smash him in the knee caps&amp;lt;/s&amp;gt; can&#039;t smash knee caps, you need them for the tithe... just cut their legs out from under them.&lt;br /&gt;
* Some of the models look a bit cheesy or weird depending who you ask, especially Katakros&#039; model (seriously, a bone bulge?)&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock, and you don&#039;t even need to bring Nagash for it.  Your enemies only options are kill, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round.&lt;br /&gt;
** EACH Ossiarch Bonereapers Hero - 1&lt;br /&gt;
** EACH Wascroll Battalion - 1&lt;br /&gt;
** EACH Friendly LIEGE - 1&lt;br /&gt;
** KATAKROS - 3&lt;br /&gt;
** Roll a die for each UNIT with the HEKATOS keyword. On a 6, you get 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstopable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
* &#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points.&lt;br /&gt;
*  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 BONEREAPERS unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirites Weapons ability explodes on a 5+ instead of 6, or 4+ if its a DEATHRIDERS attacking with spears after charing.&lt;br /&gt;
* &#039;&#039;&#039;Protection of Nagah: &#039;&#039;&#039; CV6. 5+ FNP. If any wounds are allocated and not negated and the caster is not slain, remove them from the battlefield after all wounds have been allocated. Then set them up anywhere else more than 9&amp;quot; from any enemy models, then dispel this spell.&lt;br /&gt;
* &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 BONEREAPERS unit armed with Shields or Nandirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, 5+ FNP.&lt;br /&gt;
*  &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit rolls and save rolls of 6 made by that unit.&lt;br /&gt;
*  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the BATTLE, roll a die at the end of each phase during which any attacks made by this unit inflicted any damage on a friendly BONEREAPERS unit. On 3+, the enemy unit suffers D3 mortal wounds. You cannot pick the same unit to be affected by this more than once.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls, and if he should die then the spell is also dispelled, so keep him alive at all costs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives you +1 to hit against enemy units within 12&amp;quot; of it and -1 to bravery for enemies within 12&amp;quot; of it. Straightforward and effective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Anything that this Endless Spell can draw a line of sight to is also visible to the Wizard it is currently Soul-Linked with. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s other ability, Soul Theif. You roll a D6 at the end of each Phase if any Chaos, Order or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to anyone within 3&amp;quot; of it that are not Ossiarch Bonereaper units), but with a twist - one enemy unit is designated as prey. If this Endless Spell ends within 3&amp;quot; of them, it causes D6 Mortal Wounds.&lt;br /&gt;
&lt;br /&gt;
==Famous Legions==&lt;br /&gt;
*Mortis Praetorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:-1 bravery to nearby enemy units.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability 1&#039;&#039;&#039;: One unit charged by an enemy unit can re-roll hits against them that turn.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability 2&#039;&#039;&#039;: If Katakros is the general, +1 to hit for friendly OSSIARCH BONEREAPER units wholly within 18&amp;quot;, friendly MORTIS PRAETORIAN units wholly within 18&amp;quot; also add +1 to their saves.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing any of the named heroes, Katakros specifically, otherwise it&#039;s quite situational.&lt;br /&gt;
&lt;br /&gt;
*Petrifex Elite&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Add +1 to their saves.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
The tanky choice, the best all-rounder and arguably the best overall.&lt;br /&gt;
&lt;br /&gt;
*Null Myriad&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:Ignore the effects of spells on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice.  Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character.  Competes with the Petrifex Elite for the best choice.  &lt;br /&gt;
&lt;br /&gt;
*Ivory Host&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: If a unit has suffered wounds or a friendly IVORY HOST unit within 6&amp;quot; (not wholly within, just within) has suffered wounds, get +1 to hit, but -1 save.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains an attack on his weapon on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*Stalliarch Lords&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The trolling choice, just like their lore. &lt;br /&gt;
&lt;br /&gt;
*Crematorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Warscrolls==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Orpheon Katakros, Mortarch of the Necropolis&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Patru Zandtos&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Your commander on a big-boned mount. 3 Weapons, 3 attacks 1&amp;quot;/3/3/-1/2. 1 attack 1&amp;quot;/3/4/-/1. 6 attacks 1&amp;quot;/3/3/-1/1. When he charges, he had a good chance to deal a lot of mortal wounds then you can pile-in an additional 3&amp;quot;. His Command Ability gives a unit wholly within 12&amp;quot; +1 to their attacks, doesn&#039;t stacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper&#039;&#039;&#039;: Your CC battlemage. Scythe 2&amp;quot;/3/3+/3+/-1/D2 that does 2 mortal wounds instead on unmodified 6&#039;s to hit and it gets rerolls to hit on enemy units with 5+ models.  Its unique spell has 2 firing modes: hit one unit at range or hit all in CC with it. Then deal mortal wounds. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper&#039;&#039;&#039;: Your main healer. Automatically restores 3 wounds or 3 wounds worth of models to a friendly Ossiarch Bonereaper unit within 6&amp;quot; at the start of your hero phase. He is also a wizard. His unique spell is easy to get off at CV5 and lets you roll a d6 for every model in an enemy unit within 18&amp;quot;. Every 6 is a mortal wound. Pretty good at crowd control. Keep him out of combat, though. On top of a lackluster melee profile, you really don&#039;t want to put him at risk. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason&#039;&#039;&#039;: The grand vizier will see you now. He&#039;s got an alright melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, roll a d6. On a 1, nothing happens. On a 2-5, he can attempt to cast Soul-Guide even if it was already attempted that turn. On a 6, he can attempt to cast Soul-Guide D3 more times instead. Basically, he gives multiple units rerolling 1&#039;s to hit so long as they are wholly within 24&amp;quot; of him.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Interestingly, you have two champions for this unit, one of them adding +1 to run and charge rolls. The other is the Hekatos, a mini-HQ that gives to your Relentless Discipline pool and keys to a deal of other things. He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: Re-rolls. Re-rolls everywhere. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage (for reference, this makes your basic weapons turn into your special weapons but with more attacks, while your special weapons turn Stormcasts and Ogors into tissues). They also have a command ability that lets them re-roll run and charge distances while also ignoring terrain as if they could fly.&lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants (always take the halberd for 3 attacks at 3+/3+/-2/3d), and tough to boot, with 6 wounds 4+ armor and being Hecatos for the death save. They also have a bravery debuff as a bonus.&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester&#039;&#039;&#039;: Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 ranged attacks from his death&#039;s head that do 1 damage each, 4 melee attacks with his tail and hooves that do 2 damage each, and up to 6 attacks with his other weapon with a choice of bludgeons or sickles. These choice weapons have the exact same melee stats (3+, 3+, -2, 2), but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 and stop the attack sequence, basically giving the guy frightful touch from Nighthaunt. The sickles get +1 to hit against units with 5+ models. Other than that, this guy is a healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. If the model had 4 or less wounds, you heal 1 wound. If the model had 5-9 wounds, you heal d3 wounds. if the model had 10+ wounds, you heal d6 wounds. The heals can also resurrect models up to the wounds value stated. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;:&lt;br /&gt;
** A new model.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
Cohort 100&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
&lt;br /&gt;
Aegis Immortal 80&lt;br /&gt;
* 1 Archai, 2 Immortis. The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.&lt;br /&gt;
&lt;br /&gt;
Katakrosian Deathglaive 80&lt;br /&gt;
* 2 Stalkers, 1 Morghast Harbinger. After units are set up but before first battleround, if all unnits from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kavalos Lance 120&lt;br /&gt;
* Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders. Units from this battlion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made. In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Mortek Ballistari 100&lt;br /&gt;
* 1 Boneshaper, 1 Mortek Guard, 2 Crawlers. Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
&lt;br /&gt;
Mortek Shield-corps 120&lt;br /&gt;
* Volkmortian, 1 Boneshaper, 1 Soulreaper OR 1 Soulmason, and 3 Mortek Guard. Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Morisan Trident 110&lt;br /&gt;
* 1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester. EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies&lt;br /&gt;
===Mercenary Companies===&lt;br /&gt;
*&#039;&#039;&#039;Blacksmoke Battery:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Greyfyrd:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grugg Brothers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gutstuffers:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Nimyard’s Rough-Riders:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Order of the Blood-Drenched Rose:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampagers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skroug’s Menagerie:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sons of the Lichemaster:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenebrous Court:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24055</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24055"/>
		<updated>2019-10-29T01:20:04Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: /* Famous Legions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Armies of well-armored skeleton constructs representing Nagash&#039;s ideal for all the realms.  They collect bones to make more of them and as tribute.  Nagash is on the rise, and he&#039;s got a bone to pick with the Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* These guys have default, army-wide [[Awesome|&#039;&#039;&#039;immunity&#039;&#039;&#039;]] to Battleshock, baby!&lt;br /&gt;
* They&#039;re durable, even for undead.  On top of tough, well-armored troops they don&#039;t rely on heroes for 6+ Deathless saves.  Especially if you use the Petrifex Elite Legion.&lt;br /&gt;
* Relentless Discipline Points can be instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* Re-rolls out the ass, especially for the Necropolis Stalkers.&lt;br /&gt;
* A few pleasant reminders of Nehekhara for you Tomb Kings fans, such as a war machine that hurls flaming skulls.&lt;br /&gt;
* The models have multiple options for conversions or poses.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* Nagash, [[Arkhan the Black|bro-tier mini-Nagash]] and the Morghasts are officially part of the army roster.&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, with a few exceptions.  There are a few abilities to mitigate this.&lt;br /&gt;
* Apart from the Mortek Guard, when you bring 5 guys, almost everybody else brings 10.  So if your opponent is on a objective you need to &amp;lt;s&amp;gt;smash him in the knee caps&amp;lt;/s&amp;gt; can&#039;t smash knee caps, you need them for the tithe... just cut their legs out from under them.&lt;br /&gt;
* Some of the models look a bit cheesy or weird depending who you ask, especially Katakros&#039; model (seriously, a bone bulge?)&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock, and you don&#039;t even need to bring Nagash for it.  Your enemies only options are kill, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round.&lt;br /&gt;
** EACH Ossiarch Bonereapers Hero - 1&lt;br /&gt;
** EACH Wascroll Battalion - 1&lt;br /&gt;
** EACH Friendly LIEGE - 1&lt;br /&gt;
** KATAKROS - 3&lt;br /&gt;
** Roll a die for each UNIT with the HEKATOS keyword. On a 6, you get 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstopable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
* &#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points.&lt;br /&gt;
*  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 BONEREAPERS unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirites Weapons ability explodes on a 5+ instead of 6, or 4+ if its a DEATHRIDERS attacking with spears after charing.&lt;br /&gt;
* &#039;&#039;&#039;Protection of Nagah: &#039;&#039;&#039; CV6. 5+ FNP. If any wounds are allocated and not negated and the caster is not slain, remove them from the battlefield after all wounds have been allocated. Then set them up anywhere else more than 9&amp;quot; from any enemy models, then dispel this spell.&lt;br /&gt;
* &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 BONEREAPERS unit armed with Shields or Nandirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, 5+ FNP.&lt;br /&gt;
*  &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit rolls and save rolls of 6 made by that unit.&lt;br /&gt;
*  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the BATTLE, roll a die at the end of each phase during which any attacks made by this unit inflicted any damage on a friendly BONEREAPERS unit. On 3+, the enemy unit suffers D3 mortal wounds. You cannot pick the same unit to be affected by this more than once.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls, and if he should die then the spell is also dispelled, so keep him alive at all costs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives you +1 to hit against enemy units within 12&amp;quot; of it and -1 to bravery for enemies within 12&amp;quot; of it. Straightforward and effective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Anything that this Endless Spell can draw a line of sight to is also visible to the Wizard it is currently Soul-Linked with. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s other ability, Soul Theif. You roll a D6 at the end of each Phase if any Chaos, Order or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to anyone within 3&amp;quot; of it that are not Ossiarch Bonereaper units), but with a twist - one enemy unit is designated as prey. If this Endless Spell ends within 3&amp;quot; of them, it causes D6 Mortal Wounds.&lt;br /&gt;
&lt;br /&gt;
==Famous Legions==&lt;br /&gt;
*Mortis Praetorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:-1 bravery to nearby enemy units.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability 1&#039;&#039;&#039;: One unit charged by an enemy unit can re-roll hits against them that turn.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability 2&#039;&#039;&#039;: If Katakros is the general, +1 to hit for friendly OSSIARCH BONEREAPER units wholly within 18&amp;quot;, friendly MORTIS PRAETORIAN units wholly within 18&amp;quot; also add +1 to their saves.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The poster boys, the jack-of-all-trades and the best choice if you’re bringing any of the named heroes, Katakros specifically, otherwise it&#039;s quite situational.&lt;br /&gt;
&lt;br /&gt;
*Petrifex Elite&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Add +1 to their saves.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
The tanky choice, the best all-rounder and arguably the best overall.&lt;br /&gt;
&lt;br /&gt;
*Null Myriad&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:Ignore the effects of spells on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice.  Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character.  Competes with the Petrifex Elite for the best choice.  &lt;br /&gt;
&lt;br /&gt;
*Ivory Host&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: If a unit has suffered wounds or a friendly IVORY HOST unit within 6&amp;quot; (not wholly within, just within) has suffered wounds, get +1 to hit, but -1 save.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains an attack on his weapon on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*Stalliarch Lords&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The trolling choice, just like their lore. &lt;br /&gt;
&lt;br /&gt;
*Crematorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Warscrolls==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Orpheon Katakros, Mortarch of the Necropolis&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Patru Zandtos&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Your commander on a big-boned mount. 3 Weapons, 3 attacks 1&amp;quot;/3/3/-1/2. 1 attack 1&amp;quot;/3/4/-/1. 6 attacks 1&amp;quot;/3/3/-1/1. When he charges, he had a good chance to deal a lot of mortal wounds then you can pile-in an additional 3&amp;quot;. His Command Ability gives a unit wholly within 12&amp;quot; +1 to their attacks, doesn&#039;t stacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper&#039;&#039;&#039;: Your CC battlemage. Scythe 2&amp;quot;/3/3+/3+/-1/D2 that does 2 mortal wounds instead on unmodified 6&#039;s to hit and it gets rerolls to hit on enemy units with 5+ models.  Its unique spell has 2 firing modes: hit one unit at range or hit all in CC with it. Then deal mortal wounds. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper&#039;&#039;&#039;: Your main healer. Automatically restores 3 wounds or 3 wounds worth of models to a friendly Ossiarch Bonereaper unit within 6&amp;quot; at the start of your hero phase. He is also a wizard. His unique spell is easy to get off at CV5 and lets you roll a d6 for every model in an enemy unit within 18&amp;quot;. Every 6 is a mortal wound. Pretty good at crowd control. Keep him out of combat, though. On top of a lackluster melee profile, you really don&#039;t want to put him at risk. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason&#039;&#039;&#039;: The grand vizier will see you now. He&#039;s got an alright melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, roll a d6. On a 1, nothing happens. On a 2-5, he can attempt to cast Soul-Guide even if it was already attempted that turn. On a 6, he can attempt to cast Soul-Guide D3 more times instead. Basically, he gives multiple units rerolling 1&#039;s to hit so long as they are wholly within 24&amp;quot; of him.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Interestingly, you have two champions for this unit, one of them adding +1 to run and charge rolls. The other is the Hekatos, a mini-HQ that gives to your Relentless Discipline pool and keys to a deal of other things. He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: Re-rolls. Re-rolls everywhere. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage (for reference, this makes your basic weapons turn into your special weapons but with more attacks, while your special weapons turn Stormcasts and Ogors into tissues). They also have a command ability that lets them re-roll run and charge distances while also ignoring terrain as if they could fly.&lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants (always take the halberd for 3 attacks at 3+/3+/-2/3d), and tough to boot, with 6 wounds 4+ armor and being Hecatos for the death save. They also have a bravery debuff as a bonus.&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester&#039;&#039;&#039;: Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 ranged attacks from his death&#039;s head that do 1 damage each, 4 melee attacks with his tail and hooves that do 2 damage each, and up to 6 attacks with his other weapon with a choice of bludgeons or sickles. These choice weapons have the exact same melee stats (3+, 3+, -2, 2), but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 and stop the attack sequence, basically giving the guy frightful touch from Nighthaunt. The sickles get +1 to hit against units with 5+ models. Other than that, this guy is a healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. If the model had 4 or less wounds, you heal 1 wound. If the model had 5-9 wounds, you heal d3 wounds. if the model had 10+ wounds, you heal d6 wounds. The heals can also resurrect models up to the wounds value stated. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;:&lt;br /&gt;
** A new model.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
Cohort 100&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
&lt;br /&gt;
Aegis Immortal 80&lt;br /&gt;
* 1 Archai, 2 Immortis. The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.&lt;br /&gt;
&lt;br /&gt;
Katakrosian Deathglaive 80&lt;br /&gt;
* 2 Stalkers, 1 Morghast Harbinger. After units are set up but before first battleround, if all unnits from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kavalos Lance 120&lt;br /&gt;
* Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders. Units from this battlion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made. In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Mortek Ballistari 100&lt;br /&gt;
* 1 Boneshaper, 1 Mortek Guard, 2 Crawlers. Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
&lt;br /&gt;
Mortek Shield-corps 120&lt;br /&gt;
* Volkmortian, 1 Boneshaper, 1 Soulreaper OR 1 Soulmason, and 3 Mortek Guard. Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Morisan Trident 110&lt;br /&gt;
* 1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester. EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies&lt;br /&gt;
===Mercenary Companies===&lt;br /&gt;
*&#039;&#039;&#039;Blacksmoke Battery:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Greyfyrd:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grugg Brothers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gutstuffers:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Nimyard’s Rough-Riders:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Order of the Blood-Drenched Rose:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampagers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skroug’s Menagerie:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sons of the Lichemaster:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenebrous Court:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24054</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24054"/>
		<updated>2019-10-29T01:19:27Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: /* Famous Legions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Armies of well-armored skeleton constructs representing Nagash&#039;s ideal for all the realms.  They collect bones to make more of them and as tribute.  Nagash is on the rise, and he&#039;s got a bone to pick with the Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* These guys have default, army-wide [[Awesome|&#039;&#039;&#039;immunity&#039;&#039;&#039;]] to Battleshock, baby!&lt;br /&gt;
* They&#039;re durable, even for undead.  On top of tough, well-armored troops they don&#039;t rely on heroes for 6+ Deathless saves.  Especially if you use the Petrifex Elite Legion.&lt;br /&gt;
* Relentless Discipline Points can be instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* Re-rolls out the ass, especially for the Necropolis Stalkers.&lt;br /&gt;
* A few pleasant reminders of Nehekhara for you Tomb Kings fans, such as a war machine that hurls flaming skulls.&lt;br /&gt;
* The models have multiple options for conversions or poses.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* Nagash, [[Arkhan the Black|bro-tier mini-Nagash]] and the Morghasts are officially part of the army roster.&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, with a few exceptions.  There are a few abilities to mitigate this.&lt;br /&gt;
* Apart from the Mortek Guard, when you bring 5 guys, almost everybody else brings 10.  So if your opponent is on a objective you need to &amp;lt;s&amp;gt;smash him in the knee caps&amp;lt;/s&amp;gt; can&#039;t smash knee caps, you need them for the tithe... just cut their legs out from under them.&lt;br /&gt;
* Some of the models look a bit cheesy or weird depending who you ask, especially Katakros&#039; model (seriously, a bone bulge?)&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock, and you don&#039;t even need to bring Nagash for it.  Your enemies only options are kill, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round.&lt;br /&gt;
** EACH Ossiarch Bonereapers Hero - 1&lt;br /&gt;
** EACH Wascroll Battalion - 1&lt;br /&gt;
** EACH Friendly LIEGE - 1&lt;br /&gt;
** KATAKROS - 3&lt;br /&gt;
** Roll a die for each UNIT with the HEKATOS keyword. On a 6, you get 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstopable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
* &#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points.&lt;br /&gt;
*  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 BONEREAPERS unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirites Weapons ability explodes on a 5+ instead of 6, or 4+ if its a DEATHRIDERS attacking with spears after charing.&lt;br /&gt;
* &#039;&#039;&#039;Protection of Nagah: &#039;&#039;&#039; CV6. 5+ FNP. If any wounds are allocated and not negated and the caster is not slain, remove them from the battlefield after all wounds have been allocated. Then set them up anywhere else more than 9&amp;quot; from any enemy models, then dispel this spell.&lt;br /&gt;
* &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 BONEREAPERS unit armed with Shields or Nandirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, 5+ FNP.&lt;br /&gt;
*  &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit rolls and save rolls of 6 made by that unit.&lt;br /&gt;
*  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the BATTLE, roll a die at the end of each phase during which any attacks made by this unit inflicted any damage on a friendly BONEREAPERS unit. On 3+, the enemy unit suffers D3 mortal wounds. You cannot pick the same unit to be affected by this more than once.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls, and if he should die then the spell is also dispelled, so keep him alive at all costs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives you +1 to hit against enemy units within 12&amp;quot; of it and -1 to bravery for enemies within 12&amp;quot; of it. Straightforward and effective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Anything that this Endless Spell can draw a line of sight to is also visible to the Wizard it is currently Soul-Linked with. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s other ability, Soul Theif. You roll a D6 at the end of each Phase if any Chaos, Order or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to anyone within 3&amp;quot; of it that are not Ossiarch Bonereaper units), but with a twist - one enemy unit is designated as prey. If this Endless Spell ends within 3&amp;quot; of them, it causes D6 Mortal Wounds.&lt;br /&gt;
&lt;br /&gt;
==Famous Legions==&lt;br /&gt;
*Mortis Praetorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:-1 bravery to nearby enemy units.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability 1&#039;&#039;&#039;: One unit charged by an enemy unit can re-roll hits against them that turn.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability 2&#039;&#039;&#039;: If Katakros is the general, +1 to hit for friendly OSSIARCH BONEREAPER units wholly within 18&amp;quot;, friendly MORTIS PRAETORIAN units wholly within 18&amp;quot; also add +1 to their saves.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The poster boys and the best choice if you’re bringing any of the named heroes, Katakros specifically, otherwise it&#039;s quite situational.&lt;br /&gt;
&lt;br /&gt;
*Petrifex Elite&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Add +1 to their saves.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
The tanky choice, the best all-rounder and arguably the best overall.&lt;br /&gt;
&lt;br /&gt;
*Null Myriad&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:Ignore the effects of spells on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice.  Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character.  Competes with the Petrifex Elite for the best choice.  &lt;br /&gt;
&lt;br /&gt;
*Ivory Host&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: If a unit has suffered wounds or a friendly IVORY HOST unit within 6&amp;quot; (not wholly within, just within) has suffered wounds, get +1 to hit, but -1 save.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains an attack on his weapon on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*Stalliarch Lords&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The trolling choice, just like their lore. &lt;br /&gt;
&lt;br /&gt;
*Crematorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters adding 1 to their roll/going off on a 4+.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: One friendly CREMATORIANS unit with 6&amp;quot; of a Hekatros or 12&amp;quot; of a hero ignores cover saves.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Warscrolls==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Orpheon Katakros, Mortarch of the Necropolis&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Patru Zandtos&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Your commander on a big-boned mount. 3 Weapons, 3 attacks 1&amp;quot;/3/3/-1/2. 1 attack 1&amp;quot;/3/4/-/1. 6 attacks 1&amp;quot;/3/3/-1/1. When he charges, he had a good chance to deal a lot of mortal wounds then you can pile-in an additional 3&amp;quot;. His Command Ability gives a unit wholly within 12&amp;quot; +1 to their attacks, doesn&#039;t stacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper&#039;&#039;&#039;: Your CC battlemage. Scythe 2&amp;quot;/3/3+/3+/-1/D2 that does 2 mortal wounds instead on unmodified 6&#039;s to hit and it gets rerolls to hit on enemy units with 5+ models.  Its unique spell has 2 firing modes: hit one unit at range or hit all in CC with it. Then deal mortal wounds. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper&#039;&#039;&#039;: Your main healer. Automatically restores 3 wounds or 3 wounds worth of models to a friendly Ossiarch Bonereaper unit within 6&amp;quot; at the start of your hero phase. He is also a wizard. His unique spell is easy to get off at CV5 and lets you roll a d6 for every model in an enemy unit within 18&amp;quot;. Every 6 is a mortal wound. Pretty good at crowd control. Keep him out of combat, though. On top of a lackluster melee profile, you really don&#039;t want to put him at risk. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason&#039;&#039;&#039;: The grand vizier will see you now. He&#039;s got an alright melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, roll a d6. On a 1, nothing happens. On a 2-5, he can attempt to cast Soul-Guide even if it was already attempted that turn. On a 6, he can attempt to cast Soul-Guide D3 more times instead. Basically, he gives multiple units rerolling 1&#039;s to hit so long as they are wholly within 24&amp;quot; of him.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Interestingly, you have two champions for this unit, one of them adding +1 to run and charge rolls. The other is the Hekatos, a mini-HQ that gives to your Relentless Discipline pool and keys to a deal of other things. He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: Re-rolls. Re-rolls everywhere. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage (for reference, this makes your basic weapons turn into your special weapons but with more attacks, while your special weapons turn Stormcasts and Ogors into tissues). They also have a command ability that lets them re-roll run and charge distances while also ignoring terrain as if they could fly.&lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants (always take the halberd for 3 attacks at 3+/3+/-2/3d), and tough to boot, with 6 wounds 4+ armor and being Hecatos for the death save. They also have a bravery debuff as a bonus.&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester&#039;&#039;&#039;: Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 ranged attacks from his death&#039;s head that do 1 damage each, 4 melee attacks with his tail and hooves that do 2 damage each, and up to 6 attacks with his other weapon with a choice of bludgeons or sickles. These choice weapons have the exact same melee stats (3+, 3+, -2, 2), but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 and stop the attack sequence, basically giving the guy frightful touch from Nighthaunt. The sickles get +1 to hit against units with 5+ models. Other than that, this guy is a healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. If the model had 4 or less wounds, you heal 1 wound. If the model had 5-9 wounds, you heal d3 wounds. if the model had 10+ wounds, you heal d6 wounds. The heals can also resurrect models up to the wounds value stated. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;:&lt;br /&gt;
** A new model.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
Cohort 100&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
&lt;br /&gt;
Aegis Immortal 80&lt;br /&gt;
* 1 Archai, 2 Immortis. The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.&lt;br /&gt;
&lt;br /&gt;
Katakrosian Deathglaive 80&lt;br /&gt;
* 2 Stalkers, 1 Morghast Harbinger. After units are set up but before first battleround, if all unnits from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kavalos Lance 120&lt;br /&gt;
* Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders. Units from this battlion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made. In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Mortek Ballistari 100&lt;br /&gt;
* 1 Boneshaper, 1 Mortek Guard, 2 Crawlers. Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
&lt;br /&gt;
Mortek Shield-corps 120&lt;br /&gt;
* Volkmortian, 1 Boneshaper, 1 Soulreaper OR 1 Soulmason, and 3 Mortek Guard. Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Morisan Trident 110&lt;br /&gt;
* 1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester. EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies&lt;br /&gt;
===Mercenary Companies===&lt;br /&gt;
*&#039;&#039;&#039;Blacksmoke Battery:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Greyfyrd:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grugg Brothers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gutstuffers:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Nimyard’s Rough-Riders:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Order of the Blood-Drenched Rose:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampagers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skroug’s Menagerie:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sons of the Lichemaster:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenebrous Court:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24053</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24053"/>
		<updated>2019-10-29T01:05:52Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: /* Endless Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Armies of well-armored skeleton constructs representing Nagash&#039;s ideal for all the realms.  They collect bones to make more of them and as tribute.  Nagash is on the rise, and he&#039;s got a bone to pick with the Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* These guys have default, army-wide [[Awesome|&#039;&#039;&#039;immunity&#039;&#039;&#039;]] to Battleshock, baby!&lt;br /&gt;
* They&#039;re durable, even for undead.  On top of tough, well-armored troops they don&#039;t rely on heroes for 6+ Deathless saves.  Especially if you use the Petrifex Elite Legion.&lt;br /&gt;
* Relentless Discipline Points can be instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* Re-rolls out the ass, especially for the Necropolis Stalkers.&lt;br /&gt;
* A few pleasant reminders of Nehekhara for you Tomb Kings fans, such as a war machine that hurls flaming skulls.&lt;br /&gt;
* The models have multiple options for conversions or poses.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* Nagash, [[Arkhan the Black|bro-tier mini-Nagash]] and the Morghasts are officially part of the army roster.&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, with a few exceptions.  There are a few abilities to mitigate this.&lt;br /&gt;
* Apart from the Mortek Guard, when you bring 5 guys, almost everybody else brings 10.  So if your opponent is on a objective you need to &amp;lt;s&amp;gt;smash him in the knee caps&amp;lt;/s&amp;gt; can&#039;t smash knee caps, you need them for the tithe... just cut their legs out from under them.&lt;br /&gt;
* Some of the models look a bit cheesy or weird depending who you ask, especially Katakros&#039; model (seriously, a bone bulge?)&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock, and you don&#039;t even need to bring Nagash for it.  Your enemies only options are kill, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round.&lt;br /&gt;
** EACH Ossiarch Bonereapers Hero - 1&lt;br /&gt;
** EACH Wascroll Battalion - 1&lt;br /&gt;
** EACH Friendly LIEGE - 1&lt;br /&gt;
** KATAKROS - 3&lt;br /&gt;
** Roll a die for each UNIT with the HEKATOS keyword. On a 6, you get 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstopable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
* &#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points.&lt;br /&gt;
*  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 BONEREAPERS unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirites Weapons ability explodes on a 5+ instead of 6, or 4+ if its a DEATHRIDERS attacking with spears after charing.&lt;br /&gt;
* &#039;&#039;&#039;Protection of Nagah: &#039;&#039;&#039; CV6. 5+ FNP. If any wounds are allocated and not negated and the caster is not slain, remove them from the battlefield after all wounds have been allocated. Then set them up anywhere else more than 9&amp;quot; from any enemy models, then dispel this spell.&lt;br /&gt;
* &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 BONEREAPERS unit armed with Shields or Nandirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, 5+ FNP.&lt;br /&gt;
*  &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit rolls and save rolls of 6 made by that unit.&lt;br /&gt;
*  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the BATTLE, roll a die at the end of each phase during which any attacks made by this unit inflicted any damage on a friendly BONEREAPERS unit. On 3+, the enemy unit suffers D3 mortal wounds. You cannot pick the same unit to be affected by this more than once.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls, and if he should die then the spell is also dispelled, so keep him alive at all costs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives you +1 to hit against enemy units within 12&amp;quot; of it and -1 to bravery for enemies within 12&amp;quot; of it. Straightforward and effective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Anything that this Endless Spell can draw a line of sight to is also visible to the Wizard it is currently Soul-Linked with. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s other ability, Soul Theif. You roll a D6 at the end of each Phase if any Chaos, Order or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to anyone within 3&amp;quot; of it that are not Ossiarch Bonereaper units), but with a twist - one enemy unit is designated as prey. If this Endless Spell ends within 3&amp;quot; of them, it causes D6 Mortal Wounds.&lt;br /&gt;
&lt;br /&gt;
==Famous Legions==&lt;br /&gt;
*Mortis Praetorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:-1 bravery to nearby enemy units.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The poster boys and the best choice if you’re bringing any of the named heroes, Katakros specifically, otherwise it&#039;s quite situational.&lt;br /&gt;
&lt;br /&gt;
*Petrifex Elite&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: +1 Save.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
The tanky choice, the best all-rounder and arguably the best overall.&lt;br /&gt;
&lt;br /&gt;
*Null Myriad&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:Ignore the effects of spells on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice.  Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character.  Competes with the Petrifex Elite for the best choice.  &lt;br /&gt;
&lt;br /&gt;
*Ivory Host&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: If a unit has wounds or is near wounded units, get +1 to hit, but -1 save.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains an attack on his weapon on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*Stalliarch Lords&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The trolling choice, just like their lore. &lt;br /&gt;
&lt;br /&gt;
*Crematorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters having better chances.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Warscrolls==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Orpheon Katakros, Mortarch of the Necropolis&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Patru Zandtos&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Your commander on a big-boned mount. 3 Weapons, 3 attacks 1&amp;quot;/3/3/-1/2. 1 attack 1&amp;quot;/3/4/-/1. 6 attacks 1&amp;quot;/3/3/-1/1. When he charges, he had a good chance to deal a lot of mortal wounds then you can pile-in an additional 3&amp;quot;. His Command Ability gives a unit wholly within 12&amp;quot; +1 to their attacks, doesn&#039;t stacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper&#039;&#039;&#039;: Your CC battlemage. Scythe 2&amp;quot;/3/3+/3+/-1/D2 that does 2 mortal wounds instead on unmodified 6&#039;s to hit and it gets rerolls to hit on enemy units with 5+ models.  Its unique spell has 2 firing modes: hit one unit at range or hit all in CC with it. Then deal mortal wounds. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper&#039;&#039;&#039;: Your main healer. Automatically restores 3 wounds or 3 wounds worth of models to a friendly Ossiarch Bonereaper unit within 6&amp;quot; at the start of your hero phase. He is also a wizard. His unique spell is easy to get off at CV5 and lets you roll a d6 for every model in an enemy unit within 18&amp;quot;. Every 6 is a mortal wound. Pretty good at crowd control. Keep him out of combat, though. On top of a lackluster melee profile, you really don&#039;t want to put him at risk. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason&#039;&#039;&#039;: The grand vizier will see you now. He&#039;s got an alright melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, roll a d6. On a 1, nothing happens. On a 2-5, he can attempt to cast Soul-Guide even if it was already attempted that turn. On a 6, he can attempt to cast Soul-Guide D3 more times instead. Basically, he gives multiple units rerolling 1&#039;s to hit so long as they are wholly within 24&amp;quot; of him.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are 2 attacks with -1 Rend sword or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Interestingly, you have two champions for this unit, one of them adding +1 to run and charge rolls. The other is the Hekatos, a mini-HQ that gives to your Relentless Discipline pool and keys to a deal of other things. He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: Re-rolls. Re-rolls everywhere. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage (for reference, this makes your basic weapons turn into your special weapons but with more attacks, while your special weapons turn Stormcasts and Ogors into tissues). They also have a command ability that lets them re-roll run and charge distances while also ignoring terrain as if they could fly.&lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants (always take the halberd for 3 attacks at 3+/3+/-2/3d), and tough to boot, with 6 wounds 4+ armor and being Hecatos for the death save. They also have a bravery debuff as a bonus.&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester&#039;&#039;&#039;: Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 ranged attacks from his death&#039;s head that do 1 damage each, 4 melee attacks with his tail and hooves that do 2 damage each, and up to 6 attacks with his other weapon with a choice of bludgeons or sickles. These choice weapons have the exact same melee stats (3+, 3+, -2, 2), but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 and stop the attack sequence, basically giving the guy frightful touch from Nighthaunt. The sickles get +1 to hit against units with 5+ models. Other than that, this guy is a healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. If the model had 4 or less wounds, you heal 1 wound. If the model had 5-9 wounds, you heal d3 wounds. if the model had 10+ wounds, you heal d6 wounds. The heals can also resurrect models up to the wounds value stated. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;:&lt;br /&gt;
** A new model.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
Cohort 100&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
&lt;br /&gt;
Aegis Immortal 80&lt;br /&gt;
* 1 Archai, 2 Immortis. The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.&lt;br /&gt;
&lt;br /&gt;
Katakrosian Deathglaive 80&lt;br /&gt;
* 2 Stalkers, 1 Morghast Harbinger. After units are set up but before first battleround, if all unnits from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kavalos Lance 120&lt;br /&gt;
* Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders. Units from this battlion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made. In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Mortek Ballistari 100&lt;br /&gt;
* 1 Boneshaper, 1 Mortek Guard, 2 Crawlers. Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
&lt;br /&gt;
Mortek Shield-corps 120&lt;br /&gt;
* Volkmortian, 1 Boneshaper, 1 Soulreaper OR 1 Soulmason, and 3 Mortek Guard. Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Morisan Trident 110&lt;br /&gt;
* 1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester. EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies&lt;br /&gt;
===Mercenary Companies===&lt;br /&gt;
*&#039;&#039;&#039;Blacksmoke Battery:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Greyfyrd:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grugg Brothers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gutstuffers:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Nimyard’s Rough-Riders:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Order of the Blood-Drenched Rose:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampagers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skroug’s Menagerie:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sons of the Lichemaster:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenebrous Court:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24051</id>
		<title>Age of Sigmar/Tactics/Death/Ossiarch Bonereapers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Death/Ossiarch_Bonereapers&amp;diff=24051"/>
		<updated>2019-10-29T00:53:27Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:E54A:E452:3EB1:A360: /* Why play Ossiarch Bonereapers? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Age of Sigmar Faction|Faction=Ossiarch Bonereapers|Logo=Immortis-WC2.jpg|Alliance=Death|Motto=The Skeleton War is upon us! We ride against the fuckboys!}}&lt;br /&gt;
&lt;br /&gt;
Armies of well-armored skeleton constructs representing Nagash&#039;s ideal for all the realms.  They collect bones to make more of them and as tribute.  Nagash is on the rise, and he&#039;s got a bone to pick with the Realms!&lt;br /&gt;
&lt;br /&gt;
==Why play Ossiarch Bonereapers?==&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* They&#039;re SPOOKY SCARY SKELETONS! &lt;br /&gt;
* These guys have default, army-wide [[Awesome|&#039;&#039;&#039;immunity&#039;&#039;&#039;]] to Battleshock, baby!&lt;br /&gt;
* They&#039;re durable, even for undead.  On top of tough, well-armored troops they don&#039;t rely on heroes for 6+ Deathless saves.  Especially if you use the Petrifex Elite Legion.&lt;br /&gt;
* Relentless Discipline Points can be instead of Command Points.  That means things that screw with CP won&#039;t work on them, and you have mechanics to gain RDP throughout the game.  Despite this, they still benefit from Command Abilities.&lt;br /&gt;
* Re-rolls out the ass, especially for the Necropolis Stalkers.&lt;br /&gt;
* A few pleasant reminders of Nehekhara for you Tomb Kings fans, such as a war machine that hurls flaming skulls.&lt;br /&gt;
* The models have multiple options for conversions or poses.&lt;br /&gt;
* They collect protection payments of bone like a skeletal version of the Mafia.&lt;br /&gt;
* Part of the reason for their existence is to troll Sigmarines.&lt;br /&gt;
* Nagash, [[Arkhan the Black|bro-tier mini-Nagash]] and the Morghasts are officially part of the army roster.&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Most of your army is slow, with a few exceptions.  There are a few abilities to mitigate this.&lt;br /&gt;
* Apart from the Mortek Guard, when you bring 5 guys, almost everybody else brings 10.  So if your opponent is on a objective you need to &amp;lt;s&amp;gt;smash him in the knee caps&amp;lt;/s&amp;gt; can&#039;t smash knee caps, you need them for the tithe... just cut their legs out from under them.&lt;br /&gt;
* Some of the models look a bit cheesy or weird depending who you ask, especially Katakros&#039; model (seriously, a bone bulge?)&lt;br /&gt;
* Hope you like bone puns...&lt;br /&gt;
&lt;br /&gt;
==Allegiance Abilities==&lt;br /&gt;
===Battle Traits===&lt;br /&gt;
*&#039;&#039;&#039;Ranks Unbroken by Dissent:&#039;&#039;&#039; [[Awesome|Do not take battleshock tests for friendly OSSIARCH BONEREAPER units]].  Yes, you read that right, immunity to Battleshock, and you don&#039;t even need to bring Nagash for it.  Your enemies only options are kill, flee or be killed. In addition, you do not generate Command Points. Instead, you generate Relentless Discipline Points at the start of each battle round.&lt;br /&gt;
** EACH Ossiarch Bonereapers Hero - 1&lt;br /&gt;
** EACH Wascroll Battalion - 1&lt;br /&gt;
** EACH Friendly LIEGE - 1&lt;br /&gt;
** KATAKROS - 3&lt;br /&gt;
** Roll a die for each UNIT with the HEKATOS keyword. On a 6, you get 1.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deathless Warriors&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Unstopable Advance (CA)&#039;&#039;&#039;: In Movement Phase. Pick 1 unit within X&amp;quot; of a hero or hekatos. +3&amp;quot; movement. It can still run OR charge. You cannot pick the same unit more than once per phase.&lt;br /&gt;
&lt;br /&gt;
===Command Traits===&lt;br /&gt;
&lt;br /&gt;
===Artefacts===&lt;br /&gt;
&lt;br /&gt;
===Spell Lore===&lt;br /&gt;
* &#039;&#039;&#039;Arcane Command:&#039;&#039;&#039; CV5. Gain D3 Relentless Discipline Points.&lt;br /&gt;
*  &#039;&#039;&#039;Empower Nadirite Weapons: &#039;&#039;&#039; CV5. Pick 1 BONEREAPERS unit wholly within 24&amp;quot; and visible. Until the start of your next hero phase, the units Nadirites Weapons ability explodes on a 5+ instead of 6, or 4+ if its a DEATHRIDERS attacking with spears after charing.&lt;br /&gt;
* &#039;&#039;&#039;Protection of Nagah: &#039;&#039;&#039; CV6. 5+ FNP. If any wounds are allocated and not negated and the caster is not slain, remove them from the battlefield after all wounds have been allocated. Then set them up anywhere else more than 9&amp;quot; from any enemy models, then dispel this spell.&lt;br /&gt;
* &#039;&#039;&#039;Reinforce Battle-shields: &#039;&#039;&#039; CV6. Pick 1 BONEREAPERS unit armed with Shields or Nandirite Battle-shields wholly within 24&amp;quot; and visible. Until the start of your next hero phase, 5+ FNP.&lt;br /&gt;
*  &#039;&#039;&#039;Drain Vitality: &#039;&#039;&#039; CV6. Pick 1 enemy unit within 18&amp;quot; and visible. Until your next hero phase, reroll unmodified hit rolls and save rolls of 6 made by that unit.&lt;br /&gt;
*  &#039;&#039;&#039;Mortal Contract: &#039;&#039;&#039; CV7. Pick 1 enemy unit within 18&amp;quot; and visible. For the rest of the BATTLE, roll a die at the end of each phase during which any attacks made by this unit inflicted any damage on a friendly BONEREAPERS unit. On 3+, the enemy unit suffers D3 mortal wounds. You cannot pick the same unit to be affected by this more than once.&lt;br /&gt;
&lt;br /&gt;
===Endless Spells===&lt;br /&gt;
&lt;br /&gt;
An important distinction to note between these Endless Spells and others that exist is that the ones presented below have the &#039;&#039;&#039;Soul-Linked&#039;&#039;&#039; ability, meaning they always move before Endless Spells without the Soul-Linked ability and are controlled by the casting Player only, meaning your opponent cannot control these Endless Spells to mess with your plans. However on the flip side, the Wizard who cast the spell has a -1 to his casting rolls, and if he should die then the spell is also dispelled, so keep him alive at all costs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Bone-tithe-Shrieker-en.pdf Bone-tithe Shrieker]&#039;&#039;&#039;: Gives you +1 to hit against enemy units within 12&amp;quot; of it. Straightforward and effective.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Soulstealer-Carrion-en.pdf Soulstealer Carrion]&#039;&#039;&#039;: Anything that this Endless Spell can draw a line of sight to is also visible to the Wizard it is currently Soul-Linked with. You won&#039;t be taking it for this. Instead, you&#039;ll be taking it for it&#039;s other ability, Soul Theif. You roll a D6 at the end of each Phase if any Chaos, Order or Destruction models were slain within 6&amp;quot; of it. On a 1 or 2, the Wizard this Endless Spell is Soul-Linked with heals a wound. On a 3 or 4, it does 1 Mortal Wound on each Chaos, Destruction or Order unit within 6&amp;quot; of it, and on a 5-6, it does both effects.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Nightmare-Predator-en.pdf The Nightmare Predator]&#039;&#039;&#039;: You standard causes Mortal Wounds Endless Spell (dealing D3 Mortal Wounds to anyone within 3&amp;quot; of it that are not Ossiarch Bonereaper units), but with a twist - one enemy unit is designated as prey. If this Endless Spell ends within 3&amp;quot; of them, it causes D6 Mortal Wounds.&lt;br /&gt;
&lt;br /&gt;
==Famous Legions==&lt;br /&gt;
*Mortis Praetorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:-1 bravery to nearby enemy units.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The poster boys and the best choice if you’re bringing any of the named heroes, Katakros specifically, otherwise it&#039;s quite situational.&lt;br /&gt;
&lt;br /&gt;
*Petrifex Elite&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: +1 Save.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: +2 Wounds.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: In the combat phase, give a unit +1 rend on one weapon, can&#039;t stack.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Godbone Armor&#039;&#039;&#039;: The first wound allocated to the bearer in each &#039;&#039;&#039;phase&#039;&#039;&#039; is negated.  &lt;br /&gt;
The tanky choice, the best all-rounder and arguably the best overall.&lt;br /&gt;
&lt;br /&gt;
*Null Myriad&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;:Ignore the effects of spells on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Make the battle trait work on a 2+ instead of 5+.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &#039;&#039;&#039;Baleful Blade&#039;&#039;&#039;: Pick 1 of the bearer&#039;s weapons.  [[Awesome|Saves can&#039;t be made against attacks from this weapon and wounds can&#039;t be negated]] (though they can later be healed).  &lt;br /&gt;
The magic choice.  Their innate rules mean you can focus more on offensive magic, and the Artefact is perfect for any combat character.  Competes with the Petrifex Elite for the best choice.  &lt;br /&gt;
&lt;br /&gt;
*Ivory Host&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: If a unit has wounds or is near wounded units, get +1 to hit, but -1 save.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;: Every hero phase your general gains an attack on his weapon on a 5+.&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Cancel the -1 save from the battle trait.&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
*Stalliarch Lords&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: Run and charge. Pretty good for increasing your threat range on a slow army. &lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;: Retreat and charge in the same turn. Good for repositioning or getting your charge bonuses again. Here&#039;s looking at you, Deathriders. &lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
The trolling choice, just like their lore. &lt;br /&gt;
&lt;br /&gt;
*Crematorians&lt;br /&gt;
**&#039;&#039;&#039;Battle Traits&#039;&#039;&#039;: When a model dies you get a chance to cause MW to an enemy within 3&amp;quot; on a 5+, with monsters and characters having better chances.&lt;br /&gt;
**&#039;&#039;&#039;Command Trait&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Command Ability&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Artefact of Power&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
==Warscrolls==&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;DEATH&#039;&#039;&#039;, &#039;&#039;&#039;OSSIARCH BONEREAPERS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Leaders===&lt;br /&gt;
====Named Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Orpheon Katakros, Mortarch of the Necropolis&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Arch-Kavalos Patru Zandtos&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Volkmortian-Master-of-the-Bone-tithe-en.pdf Vokmortion, Master of the Bone-tithe]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
====Generic Leaders====&lt;br /&gt;
*&#039;&#039;&#039;Liege-Kavalos&#039;&#039;&#039;: Your commander on a big-boned mount. 3 Weapons, 3 attacks 1&amp;quot;/3/3/-1/2. 1 attack 1&amp;quot;/3/4/-/1. 6 attacks 1&amp;quot;/3/3/-1/1. When he charges, he had a good chance to deal a lot of mortal wounds then you can pile-in an additional 3&amp;quot;. His Command Ability gives a unit wholly within 12&amp;quot; +1 to their attacks, doesn&#039;t stacks.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulreaper&#039;&#039;&#039;: Your CC battlemage. Scythe 2&amp;quot;/3/3+/3+/-1/D2 that does 2 mortal wounds instead on unmodified 6&#039;s to hit and it gets rerolls to hit on enemy units with 5+ models.  Its unique spell has 2 firing modes: hit one unit at range or hit all in CC with it. Then deal mortal wounds. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Boneshaper&#039;&#039;&#039;: Your main healer. Automatically restores 3 wounds or 3 wounds worth of models to a friendly Ossiarch Bonereaper unit within 6&amp;quot; at the start of your hero phase. He is also a wizard. His unique spell is easy to get off at CV5 and lets you roll a d6 for every model in an enemy unit within 18&amp;quot;. Every 6 is a mortal wound. Pretty good at crowd control. Keep him out of combat, though. On top of a lackluster melee profile, you really don&#039;t want to put him at risk. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mortisan Soulmason&#039;&#039;&#039;: The grand vizier will see you now. He&#039;s got an alright melee profile, but that&#039;s not why you take him. He&#039;s a wizard with 2 casts and unbinds and a unique spell, Soul-Guide, that gives a friendly Ossiarch Bonereapers unit the ability to reroll 1&#039;s to hit. Pretty good so far, but it gets better. At the end of your hero phase, roll a d6. On a 1, nothing happens. On a 2-5, he can attempt to cast Soul-Guide even if it was already attempted that turn. On a 6, he can attempt to cast Soul-Guide D3 more times instead. Basically, he gives multiple units rerolling 1&#039;s to hit so long as they are wholly within 24&amp;quot; of him.&lt;br /&gt;
&lt;br /&gt;
===Battleline===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Mortek-Guard-en.pdf Mortek Guard]&#039;&#039;&#039;: Your basic skellies are a decently-protected lot with a 4+ save. Their basic weapons are a sword with -1 Rend or a spear, both can double the hits inflicted on a 6+ to hit. The greatblade, on the other hand, trades that for a slightly better wound score, which isn&#039;t remarkable but at least keeps the sword&#039;s Rend.&lt;br /&gt;
**&#039;&#039;&#039;Mortek Hekatos&#039;&#039;&#039;: Interestingly, you have two champions for this unit, one of them adding +1 to run and charge rolls. The other is the Hekatos, a mini-HQ that gives to your Relentless Discipline pool and keys to a deal of other things. He&#039;s only got an attack more than the base guard, but he also confers a command ability that lets his pack re-roll all saves for the combat phase - much more valuable for their survival.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
*&#039;&#039;&#039;[https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Necropolis-Stalkers-en.pdf Necropolis Stalkers]&#039;&#039;&#039;: Re-rolls. Re-rolls everywhere. Each turn, these massive lads pick whether they want to re-roll hits, wounds, saves, or add +1 to their weapons&#039; Rend and Damage (for reference, this makes your basic weapons turn into your special weapons but with more attacks, while your special weapons turn Stormcasts and Ogors into tissues). They also have a command ability that lets them re-roll run and charge distances while also ignoring terrain as if they could fly.&lt;br /&gt;
*&#039;&#039;&#039;Immortis Guard&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Morghasts [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Archai-en.pdf Archai] &amp;amp; [https://www.games-workshop.com/resources/PDF/AoS_Warscrolls//aos-warscroll-Morghast-Harbingers-en.pdf Harbingers]&#039;&#039;&#039;: Nagash&#039;s angels of death come in 2 flavors, with the archai having a chance to shrug off mortal wounds, and harbingers getting a 3d6 charge. Beyond those differences either one is monstrous combatants (always take the halberd for 3 attacks at 3+/3+/-2/3d), and tough to boot, with 6 wounds 4+ armor and being Hecatos for the death save. They also have a bravery debuff as a bonus.&lt;br /&gt;
&lt;br /&gt;
===Behemoths===&lt;br /&gt;
*&#039;&#039;&#039;Gothizzar Harvester&#039;&#039;&#039;: Big guy has 10 wounds and a 4+ save. Has good damage potential with 4 ranged attacks from his death&#039;s head that do 1 damage each, 4 melee attacks with his tail and hooves that do 2 damage each, and up to 6 attacks with his other weapon with a choice of bludgeons or sickles. These choice weapons have the exact same melee stats (3+, 3+, -2, 2), but different effects. Bludgeons do 2 mortal wounds on unmodified hits of 6 and stop the attack sequence, basically giving the guy frightful touch from Nighthaunt. The sickles get +1 to hit against units with 5+ models. Other than that, this guy is a healer. Each time any models (friend or foe) die within 3&amp;quot; of him, he can heal an Ossiarch Bonereaper unit within 6&amp;quot; on a 4+. The heals he gives depends on the wounds characteristic of the model slain. If the model had 4 or less wounds, you heal 1 wound. If the model had 5-9 wounds, you heal d3 wounds. if the model had 10+ wounds, you heal d6 wounds. The heals can also resurrect models up to the wounds value stated. It&#039;s worth noting he can do this to himself, making his relatively fragile 10 wounds and 4+ save last a little longer. &lt;br /&gt;
**For the Crematorians, this guy makes the list even more trollish. Camp him by your Mortek Guard, and when they die and cause mortal wounds, he can heal them right back up. Free mortal wounds, anyone?&lt;br /&gt;
&lt;br /&gt;
===Scenery===&lt;br /&gt;
*&#039;&#039;&#039;Bone-tithe Nexus&#039;&#039;&#039;:&lt;br /&gt;
** A new model.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
Cohort 100&lt;br /&gt;
* The Super Battalion.&lt;br /&gt;
&lt;br /&gt;
Aegis Immortal 80&lt;br /&gt;
* 1 Archai, 2 Immortis. The ARCHAI from this battalion has the SOULBOUND PROTECTORS ability from the Immortis Guard warscroll. In addition, if you use the SOULBOUND PROTECTORS and the roll is a 5+, the wound/MW is negated instead of allocated to a unit from this battalion.&lt;br /&gt;
&lt;br /&gt;
Katakrosian Deathglaive 80&lt;br /&gt;
* 2 Stalkers, 1 Morghast Harbinger. After units are set up but before first battleround, if all unnits from the btn are WHOLLY WITHIN 12&amp;quot; of the Harbingers, you can move any of them up to 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Kavalos Lance 120&lt;br /&gt;
* Arch-Kavalos OR 1 Liege-Kavalos, 2 Kavalos Deathriders. Units from this battlion can retreat and charge if wholly within 12&amp;quot; of the Liege when the charge roll is made. In addition, once per turn, you can use the Deathrider Wedge CA for a unit from this battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Mortek Ballistari 100&lt;br /&gt;
* 1 Boneshaper, 1 Mortek Guard, 2 Crawlers. Roll a die before you allocate a wound/MW to a Crawler from this btn while it is within 3&amp;quot; of the Mortek Guard unit from the same btn. Add 2 if the Crawler is within 3&amp;quot; of the Boneshaper from the same btn. On a 4+, it is instead allocated to the GUARD instead of the CRAWLER.&lt;br /&gt;
&lt;br /&gt;
Mortek Shield-corps 120&lt;br /&gt;
* Volkmortian, 1 Boneshaper, 1 Soulreaper OR 1 Soulmason, and 3 Mortek Guard. Once per turn, you can use Shieldwall for one unit in the battalion without spending RDP.&lt;br /&gt;
&lt;br /&gt;
Morisan Trident 110&lt;br /&gt;
* 1 Boneshaper, 1 Soulreaper, 1 Soulmason, 1 Harvester. EACH Mortisan from this battalion can attempt to cast 1 extra spell if WITHIN 18&amp;quot; of the harvester AND the harvester is within 3&amp;quot; of any enemy units.&lt;br /&gt;
&lt;br /&gt;
==Army Building==&lt;br /&gt;
&lt;br /&gt;
==Allied Armies==&lt;br /&gt;
No Allies&lt;br /&gt;
===Mercenary Companies===&lt;br /&gt;
*&#039;&#039;&#039;Blacksmoke Battery:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Greyfyrd:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Grugg Brothers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gutstuffers:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Nimyard’s Rough-Riders:&#039;&#039;&#039; &lt;br /&gt;
*&#039;&#039;&#039;Order of the Blood-Drenched Rose:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rampagers:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Skroug’s Menagerie:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sons of the Lichemaster:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Tenebrous Court:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:E54A:E452:3EB1:A360</name></author>
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