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		<title>Nurgle</title>
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		<updated>2020-04-07T15:27:17Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2: /* Gallery */&lt;/p&gt;
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&lt;div&gt;[[File:220px-Nurgle Symbol.png|center]]&lt;br /&gt;
{{awesome}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
[[File:Nurgle.jpg|500px|thumb|right|Nurgle pictured making his famous entrée: Asshole explosion]]&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;NURGLE IS LOVE! NURGLE IS LIFE! ALL PRAISE THE PLAGUE FATHER WITH THE CORPSE OF DEATH!&amp;lt;br&amp;gt;- The Pact of Nurgle in a Nutshell&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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{{Topquote|Or have you only comfort, and the lust for comfort, that stealthy thing that enters the house a guest, and then becomes a host and then a master?|Kahlil Gibran}}&lt;br /&gt;
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{{Topquote|To me death is not a fearful thing. It&#039;s living that&#039;s cursed.|Jim Jones}}&lt;br /&gt;
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{{Topquote|Behold the floral magnificence of Nurgle. Budding flowers of flesh growth, the tessellating landscapes of mould spore. There is no beauty to the unadorned. Nurgle is first and foremost an artist. Tzeentch, he is a mere mischief maker, and young Slaanesh no more than a libertine. Let us not even begin with the linear, narrow-minded aggression of Khorne.|Opsarus &amp;quot;the Crow&amp;quot;, [[Plague Marine]] Captain, Champion of Nurgle}}&lt;br /&gt;
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{{Topquote|If everything is shit, why worry about it?|Unknown Wehrmacht Soldier}}&lt;br /&gt;
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{{Topquote|These germs of disease have taken toll of humanity since the beginning of things--taken toll of our prehuman ancestors since life began here. But by virtue of this natural selection of our kind we have developed resisting power; to no germs do we succumb without a struggle. . . By the toll of a billion deaths man has bought his birthright of the earth, and it is his against all comers; it would still be his were the Martians ten times as mighty as they are. For neither do men live nor die in vain.| H.G Wells, War of the worlds}}&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total &amp;quot;wet weight&amp;quot; of humanity on [[Terra]] (ca. 020.M3 anyway) is 7.33×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt; kg. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The total weight of bacteria, 9.9×10&amp;lt;sup&amp;gt;11&amp;lt;/sup&amp;gt;. &lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;Facts.&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
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{{BLAM|Facts?...HERESY}} {{BLAM}}&lt;br /&gt;
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==Introduction==&lt;br /&gt;
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WARNING HE&#039;S FUCKING GROSS!!!&lt;br /&gt;
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The unholy combination of your loving grandfather and Santa, if all he gave you were plagues, and every day was Christmas.&lt;br /&gt;
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Also known as Papa or Grandpa Nurgle, he is the god of misunderstood sick fucks ([[Slaanesh|no, not &#039;&#039;those&#039;&#039;]], we mean &#039;&#039;literally&#039;&#039; sick) and all diseases. Nurgle is primarily the god of despair, stagnation, death, decay, and (in a way)Entropy signifying the end of things in the material realm (though this is technically a position he shares with [[Tzeentch]], something that &#039;&#039;&#039;both of them&#039;&#039;&#039; Question and hate). Nurgle can be considered the god of everything, because no matter how permanent anything may seem, it will always eventually wither and decay in the end. While death is inevitable, sapient creatures will also fight against it with all available power, even to the point where they&#039;d bargain with the Gods of the Warp to flip death the [[Lord of Change|bird]]. While some may turn to Tzeentch (or [[Nagash]]), only the children of Grandfather Nurgle transcend the feeble divisions between life and death, achieving true immortality (or at least unnatural resilience and eventual rebirth as [[Plaguebearer]]s).&lt;br /&gt;
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We get an actual description of his appearance in the Age of Sigmar novel, Hallowed Knights Plague Garden: &amp;quot;Through the ragged shroud of smoke, Gardus saw what lay below the Inevitable Citadel, at the heart of Nurgle’s garden. Almost immediately, he closed his eyes and turned away, unable to bear it.  It was impossible to describe. Impossible to comprehend. To his eyes, it was a wallowing swamp of black stars and dying worlds, of rotting galaxies alive with immense, writhing shapes as large as nebulas. Cosmic maggots, gnawing at the roots of infinity. Galactic plagues, eating away at the very flesh of existence, reducing all that was to leprous ruin in their unending hunger. It was a dark mirror of Azyr, corrupted, reduced, strangled. All glory vanished, all hope quashed. A thunder of screams echoed upwards, driving him back. A million million voices, raised up in anguish and despair. Forever crying out for that which would never come.  Down below, something began to crawl out of the black heart of that cancerous infinity. It was no shape, and all shapes. Fat and thin, a plume of smoke, a puddle of oil, spreading ever upwards. There were eyes in the smoke, as round as cold, dead suns, and teeth that stretched in a grin as wide as the horizon. Fingers like comets clutched at the void, as the Lord of All Things stirred from his manse, and began the long, arduous climb to his garden. Moons crumbled beneath that impossible bulk, and stars were snuffed out.&amp;quot;&lt;br /&gt;
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Nurgle is also the god of other stoic emotions, such as: empathy, kinship, happiness, struggle, love, tradition, inevitability, mercy and memory. While Tzeentch seeks to twist fate and change reality, Nurgle teaches to accept entropy and rot and persevere despite it, with solace and happiness. His followers will vigorously spread the joyous teachings of Papa Nurgle and if those living fleshbags won&#039;t listen, they&#039;ll be shown all the pleasant ways for them to experience the unending cycle of death and rebirth.&lt;br /&gt;
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In the [[1984]]-esque cold grimdarkness of outer space, where life sucks and everyone&#039;s a dick, Nurgle cares. And he loves you. He brings you family, love and the time to embrace that love fully and become one with it. He accepts you for who you are, as long as you stay that way. Also don&#039;t wash, don&#039;t shave, don&#039;t change your underwear. You&#039;re great the way you are. He knows that you have been abandoned by your past lovers, friends and family. He knows that you need the feeling of belonging, security and stability in your life. He will embrace you if you trust him to bring you an eternal, painless existence. Just ignore the pus and the smell coming from the forming folds inside and outside your body.&lt;br /&gt;
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Nurgle&#039;s chosen champions are the Warriors of Chaos/Plague Marines, who have willingly accepted his myriad diseases and let him turn them into shambling, bloated zombie-like carrions that no longer feel any pain. Though it is not well known, he does have [[Sister of Nurgle|a few Sisters of Battle who worship him]]. The nature of Nurgle is that anyone suffering from one of his plagues is counted as one of his worshipers, and he&#039;ll grant Chaos blessings freely to them. &lt;br /&gt;
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In 40k, he saved the Eldar goddess [[Isha]] from [[Slaanesh]], to become his Poxfulcrum (a guinea pig for Nurgle&#039;s concoctions, who can&#039;t be killed by them) and wife. Slaanesh is still upset and doesn&#039;t really like Nurgle for that. [[Cake|Nowadays, Nurgle and Isha live as a happy couple in Nurgle&#039;s Garden somewhere in the Warp. Nurgle likes to cook, and Isha is always eager to taste his stewings]]. &lt;br /&gt;
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In Fantasy, Nurgle kept the human goddess [[Shallya]] captive as his Poxfulcrum, until she was rescued by Dante Alighieri ([[Kaldor Draigo]]), and two Elves, with the second (a female) taking Shallya&#039;s place. In Age of Sigmar he becomes fixated on [[Everqueen|Alarielle]] and her [[Dryad]] daughters. &lt;br /&gt;
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Generally speaking he&#039;s the third most powerful Chaos God after [[Khorne]] and [[Tzeentch]], respectively. All the chaos gods have their power wax and wane, but Nurgle&#039;s strength is the most subject to change. His power waxes during great plagues and times of great despair, decay, stagnation and when individuals let go of their ambitions. He becomes less influential during periods of great hope, change, evolution and when cures for his plagues are found, as well when individuals give in to their ambitions. During an especially big plague and/or period of stagnation (even more so than is usual for Warhammer any way, excluding GW&#039;s own stagnation of the story-line (as well as their business), which would in theory make him the strongest god, but as soon as this is acknowledged, things would no longer be stagnant, just as Tzeentch had planned), decay and despair, he can temporarily become the mightiest chaos god and his realm will encroach upon the realms of the other Chaos Gods and the neutral (Undivided, Law or unaligned) parts of the Warp. But as all power in the Warp is in constant change due to the life in the material realm being what it is, events that fuel his burst of power will eventually end and he will return to the position of being in the third place.&lt;br /&gt;
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Ironically, he&#039;s easily one of the most successful of the Chaos Gods in Fantasy, having had the champion sworn to him specifically, rather than Chaos Undivided, get closest to claiming the Throne of Chaos, and having contributed the most to the End Times.  &lt;br /&gt;
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Nurgle is hero of all fa/tg/uys; ripe, fat and smelly! Other than being bloated, living corpses filled with wriggling vermin, Nurgle followers have other iconic traits: singular or triple eyes arranged in a triangle, long tongues or insectoid appearances, singular horns, and ringing bells. They usually paint their armor in snotty greens, dookie browns, or biley yellow. Most often greens, though. As can be expected, of all the Chaos Gods, Nurgle is the most likely to corrupt [[Orcs &amp;amp; Goblins]]/[[Orks]]. As if those sons of bitches couldn&#039;t get any tougher...&lt;br /&gt;
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==Papa Nurgle&#039;s Forces==&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|400px|The first depiction of Nurgle in Warhammer art, back when an obvious phallic symbol as a sigil was nothing to be sneezed at.]]&lt;br /&gt;
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* &#039;&#039;&#039;[[Great Unclean Ones]]&#039;&#039;&#039; - Greater Daemons with great sense of humor and a jolly split belly ready to jiggle with laughter. These merry guffaws make their entrails dangle from their open festering wounds, which Nurglings and Beasts love to jump up and down on and play with. You can smell the tangy perfume of ruptured boils, and it&#039;s said Nurgle himself is kind enough to coat their swords in the contagion of his own throne! What a swell chap; never too high and mighty to help his followers!&lt;br /&gt;
* &#039;&#039;&#039;[[Beast of Nurgle|Beasts of Nurgle]]&#039;&#039;&#039; - These are &#039;&#039;the&#039;&#039; puppydogs you asked Santa for! Complete and equipped with wagging tails, a long tongue to lick you in the face, the scampering excitement of youth, a slug-like texture and paralytic toxins!! If they get a little too excited they might piddle corrosive acid! Become a stalwart Nurgle follower and get one today!&lt;br /&gt;
* &#039;&#039;&#039;[[Rot Fly]]&#039;&#039;&#039; - Beasts of Nurgle who have become bitter and have transformed into a giant insect. Typically ridden by Plaguebearers into battle.  &lt;br /&gt;
* &#039;&#039;&#039;[[Plaguebearers]]&#039;&#039;&#039; - Reincarnated souls of Nurgle&#039;s followers or the victims that fell to Nurgle&#039;s Rot. Nurgle is so generous that the gift of Daemonhood isn&#039;t just for Daemon Princes! They look like the bloated corpses of the drowned, but instead of water, they swell with pus and black bile. They are typically surrounded with swarms of buzzing flies, who make the plaguebearers much more complicated targets of shooting attacks. Really love to share their gifts. Their arms are made for hugging! &lt;br /&gt;
* &#039;&#039;&#039;[[Nurgling]]s&#039;&#039;&#039; - look like a tiny child&#039;s toy versions of Nurgle himself. They are CYOOOT and every Nurgle trooper wants the &amp;quot;shlorp, pitter, drip&amp;quot; of a pet Nurgling of their own, which is great because Nurglings can grow inside the skin of any Nurgle worshiper: the more plagued you are, the more likely you are to be &amp;quot;pregnant&amp;quot; with a few or more of these cute buggers at any given time. &lt;br /&gt;
* &#039;&#039;&#039;[[Poxwalkers]]&#039;&#039;&#039; - Mortals infected by Walking Pox and perhaps representing the transitional stage before one becomes a Plaguebearer after succumbing to Papa Nurgle&#039;s blessings. They are basically demon-powered zombies, shambling forward slowly and carrying only improvised melee weapons. &lt;br /&gt;
* &#039;&#039;&#039;[[Plague Marines]]&#039;&#039;&#039; - mostly consist of members of the [[Death Guard|Fourteenth Legion]], although a substantial number of the [[Black Legion|Sixteenth Legion]] are now also &amp;quot;blessed&amp;quot; with Papa Nurgle&#039;s gifts. As Astartes who are immune to pain and minor injuries, these guys are particularly difficult to kill.&lt;br /&gt;
* &#039;&#039;&#039;Plaguetouched Warbands&#039;&#039;&#039; - [[Warriors of Chaos]] who worship Nurgle, &#039;nuff said. &lt;br /&gt;
*&#039;&#039;&#039;[[Nurgle Rotbringers]]&#039;&#039;&#039; - His mortal servants in Age of Sigmar.&lt;br /&gt;
** Putrid Blightkings - Plaguetouched who are blessed with a living rot by Nurgle via his Daemonflies. Many have lost their internal organs and either constantly give birth to Nurglings or use it as a fungus-infested storage space (much like refrigerators in student corridors) or a place for hanging bells. &lt;br /&gt;
** Pusgoyle Blightlords - Elite Putrid Blightkings who have been given the right to ride a Rot Fly into battle.&lt;br /&gt;
** Harbingers of Decay - more corpses than men who ride from settlement to settlement spreading Nurgle&#039;s plagues. &lt;br /&gt;
** Rotbringers - the Wizards of Nurgle. &lt;br /&gt;
** Maggoth Lords - Blightkings who are particularly favored by Nurgle and are granted giant eyeless ogre-like Daemons with gaping maws called Pox Maggoths to ride.&lt;br /&gt;
** Feculent Gnarlmaw - Daemon-trees from the Garden of Nurgle that pop up in the wake of Nurglite incursions.&lt;br /&gt;
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==Anecdotes about Nurgle==&lt;br /&gt;
[[Image:Nurgle_hug.JPG|thumb|Grandfather Nurgle loves all of his Children.]]&lt;br /&gt;
*About a year ago, I was out having a few drinks with the bois, when in walks Nurgle. He bought drinks for everyone in the bar. When we were all too hammered to drive home, he loaded us all up in his old Mazda 96 and bused us around town until we all made it back home. And when that cop pulled us over and tried to make trouble, Nurgle boiled his eyes out of his anus. Nurgle is a great guy.&lt;br /&gt;
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*Me and Nurgle were going to go see this movie, I can&#039;t remember the name, and we were passing through the bad part of this Khornate neighborhood. Some fucking bloodletters ran out in front of the car and started denting up the damned thing. Nurgle just sits there, waiting for them to get out of the way, with that big goofy smile on his face. It wasn&#039;t until one of them busted my window and tried to drag me out of the car that Nurgle absolutely flips out. Before I know it, the whole road is ground zero for like an army of little black things. I couldn&#039;t figure out what they were until the bloodletters start screeching, running around in circles and clawing at their nuts, as their genitals just start exploding, one by one. Nurgle drives off, just wearing a smile. Fucker gave them all a case of super crabs. We laughed all the way to the show. I love Nurgle. He is a pretty fun guy to be around, just like Khârn.&lt;br /&gt;
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*When I visited the Nurglette&#039;s family and met Papa Nurgle, he greeted me at the doorstep, football in hand, wearing an old fuzzy sweater and funny orange slacks, with a big goofy grin that said, &amp;quot;I like you already.&amp;quot;&lt;br /&gt;
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*Y&#039;know, its a good thing in that grimdark universe, with [[Eldar|pointy aliens]] blowing off your limbs, some [[Necron|undead robots]] trying to de-atomize you, the Imperium with its Throne Vegetable for an emperor and the Inquisition trying to [[Exterminatus]] the shit out of everybody, you get to have the most loving family circle ever. Sure, you start to smell a little funny, get a sore here and there, a rash in your ass, but hell, you never ever feel pain or get upset since you no longer fear death, you get to have an immortal, eternal father that spreads joy and gifts all around, with plenty to spare, and a nurglette wife that is most loving and caring, if you can stand her burps and farts. And while you will be the most hideous thing in the universe, what use is appearance and health if everybody else is willing to take it away from you?&lt;br /&gt;
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*When i was about 7 years old, my mother got diagnosed with lung cancer. After a month or two, her condition became worse and she started to have these random coughing fits and shortly thereafter, she started to cough blood. My father was not allowed to take a loan to try to find a trustworthy and professional (and thus expensive) doctor to set up a recovery program. So my mother decided to just live on pain pills and do as much as possible for our family before her body gave up. Then one day, completely out of nowhere, my mother collapses on the stairs of our home and does not wake up even as we put wet blankets on her face. My father takes the car and immediately drives us to the hospital. The physicians tell us that her body is dying. She is in great pain and there is nothing we can do. As we are standing there, next to her bunk, exhausted from unrest and tears, i see Nurgle standing next to me. Time freezes and the room suddenly fills with a sweet scent, like those white flowers of blooming apple trees. Nurgle has this goofy smile on his face. He reaches down towards my mother and just as i see his finger make contact with her shoulder, she gasps and her face lights up as if she instantly got 20 years younger. She looks so beautiful and innocent, laying there. Nurgle tells me that he is sorry, but for my mother to stop feeling pain, he needs to take her with him. Her goodness, beauty and love will live for ever. As i see my mother&#039;s skin darken and fall off, to reveal corrupted and worm-infested flesh, sliding off in heaps to eventually reveal the bones turning into milky paste, i hear her last words: &amp;quot;Thank you...&amp;quot;. Nurgle saved my mother and for that, i am eternally thankful. Nurgle is love, Nurgle is life.&lt;br /&gt;
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==Relationship with other Gods==&lt;br /&gt;
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* [[Tyranid]] [[Hive Mind]] : You might think that the Hive Mind hates Nurgle, as he causes biomass to go bad and be unrecyclable, but really the Hive does not care. Meat just becomes fungi and bacteria which are also in turn subsumed into the swarm. In turn Nurgle though dislikes the Tyranids as they not only have a high disease resistance and quickly become immune to any disease he throws at them, they also end the cycle of life and death by consuming everything and leaving nothing behind to rot anew.&lt;br /&gt;
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* [[Tzeentch]]: Nurgle and Tzeentch are archenemies, though their relationship is still a great deal friendlier than Khorne and Slaanesh. Nurgle thinks that Tzeentch should accept people for who they are, consider the feelings of the people that he steps on in his many schemes and plots and be more loving to his followers and daemons - y&#039;know, treat them like a family, instead of faceless pawns. Tzeentch&#039;s opinion was pretty difficult to understand, due to frequent tourettes-like outbursts of &amp;quot;[[JUST AS PLANNED]]&amp;quot;. Half of our crew report that he thinks that Nurgle should stop dwelling on the past, get used to collateral damage and stop being such a wuss, while the other half think the complete opposite. Empirical evidence show that they are still far more likely to cooperate than Khorne and Slaanesh would be, if only for a little while. After all, one can flow into the other: grief and despair can be fertile ground for hope, and crushing  someone&#039;s dreams can drive them into depression.&lt;br /&gt;
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* [[Khorne]]: Nurgle isn&#039;t very comfortable with Khorne&#039;s &amp;quot;Kill &#039;em all, fuck sorting them out&amp;quot;-policy, though he likes the fact that Khorne refuses to allow his mortal followers and daemons to attack the innocent and helpless (except in most of Khorne&#039;s fluff, when the writers forget this, but hey, this is clearly Imperial propaganda to make Khornites look bad), even if the reason for it is... questionable. Nurgle thinks that Khorne should calm down, stop fighting anything that looks like it would present anything resembling a challenge and actively protect those who can&#039;t fight for themselves, rather than punishing those followers who can&#039;t live up to his expectations. When asked what he thinks of Nurgle, Khorne responded with a long stream of curses, oaths and obscenities, strung together while foaming at the mouth. Empirical evidence shows that they did, however, help to save Khaela Mensha [[Khaine]] from being killed, raped and eaten by Slaanesh, though Khaine unfortunately ended up being broken in pieces in the process.&lt;br /&gt;
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* [[Slaanesh]]: Nurgle isn&#039;t big on Slaanesh&#039;s omniphilia and sadomasochism. Nurgle likes Slaanesh the least of all Chaos gods; the biggest reason to this has its root during Slaanesh&#039;s inception, when Nurgle watched in horror as the newborn hermaphrodite killed and raped nearly all the Eldar Gods and Goddesses. Nurgle saved [[Isha]] from the perverted freak and cheered Khorne on as he fought to save Khaela Mensha Khaine, while helping Cegorach to hide in the [[Webway]]. Our interview with Slaanesh on the subject of Nurgle took the longest time of all. The details of the interview shall not be revealed in public documents as these, but simply put, Slaanesh sees Nurgle as an ugly, fat, boring and &amp;quot;unsexy&amp;quot; amoeba. Slaanesh is in addition cranky that all STDs are accredited to Nurgle and not her/him/it.&lt;br /&gt;
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* [[Nightbringer]]: Nurgle isn&#039;t very happy about how coldly and mercilessly the C&#039;tan butchers all living things and then devours their souls. Nightbringer was surprisingly calm during our talk and even offered us a cup of tea. We sat down and listened to him talk for hours about how he can&#039;t fight his own nature, that he is rather upset with Nurgle often stealing his Grim Reaper schtick, as well as that Nurgle is a no-good two-bit youngster. These two apparently represent the polar opposites of how death could come for you.&lt;br /&gt;
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* [[The Deceiver]]: Nurgle thinks that the Deceiver is like Tzeentch without all the magic, while having the dickish aspects of personality multiplied tenfold. When asked about his opinion, the Deceiver gave us a set of riddles, caused one third of our interview crew to walk away, convinced another third to attack us, and made the rest of us hallucinate as if on acid.&lt;br /&gt;
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* The [[Void Dragon]]/[[Omnissiah|Machine God]]: Nurgle isn&#039;t very fond of the fact that the Void Dragon eats the souls of those who have metal parts in their bodies and is quite unnerved of what he&#039;ll do when he wakes up. The Void Dragon was quite impossible to reach for an interview, since the Adeptus Mechanicus simply laughed in our faces when we asked for entry to the Noctis Labyrinthus. &lt;br /&gt;
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* [[C&#039;tan|The Outsider]]: Nurgle isn&#039;t sure what to think of the Outsider, but then again no one is, because he doesn&#039;t want to come out of that big sphere of his. We knocked, left gifts outside and even detonated a warp drive a couple of kilometers away, but he wouldn&#039;t come out for an interview. &lt;br /&gt;
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* [[Emperor|The Emperor]]: When asked about the Emperor, Nurgle&#039;s typical goofy grin widened when he said: &amp;quot;I don&#039;t like referring to that old friend as The Enigma, but i sure love to irritate him in all kinds of ways. He is a nice chap, that one, but he really has no sense of humor.&amp;quot;. Nurgle then proceeded to make most of our team fall asleep by nostalgically telling us of their poker nights and how happy he was when he invented the infamous nose-itch that has been irritating the Emperor for some thousands of years now. As for the Emperor&#039;s opinion, we will have to wait for Alfabusa&#039;s next Q&amp;amp;A video.&lt;br /&gt;
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* [[Isha]]: Nurgle turned very serious when asked about his wife, which unnerved those awake and woke up those still asleep from his tales about poker nights with the Emperor. Nurgle gave us the impression of being overly protective, when he adamantly forbid us to get even close to the garden where Isha resides. He told us about how he rescued her from Slaanesh ten thousand years ago and how he cooks for her. His love is serious and very strong. In the end, Nurgle got so excited from talking about how he shows his affection towards Isha, that he showed some of his favorite food recipes to us, which accidentally made the majority of our reporters to hemorrhage or internally combust. For those unfamiliar with the Eldar pantheon, Isha is the goddess of life, fertility and healing, which makes her immune to Nurgle&#039;s cooking and infamously poor hygiene. This arrangement is begging for a romantic sitcom. In Warhammer Fantasy universe, she is known as [[Shallya]] and/or Kalara.&lt;br /&gt;
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* [[Khaine|Khaela Mensha Khaine]]: Nurgle is still upset that he and Khorne couldn&#039;t save Khaine from breaking during the fight with Slaanesh. Nurgle tries to be nice to the Avatars of Khaine that pop up every now and then, even if they don&#039;t often return the favor, since being the Eldar god of War and Murder precludes silly things like friendship and interviews.&lt;br /&gt;
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* [[Cegorach]]: While Nurgle thinks that the Laughing God was more than a little selfish to hide behind Khaine and then Khorne, he is rather fond of the galaxy&#039;s greatest comedian and plays poker with him on a regular basis. When asked what Cegorach thinks of Nurgle, our interview crew died laughing, so we had to recruit a completely new one. Recording this joke would need the help of a typically humorless mechanicum tech adept, but recruiting one for this task is simply impossible. The joke would simply have to rest for now.&lt;br /&gt;
&lt;br /&gt;
* [[Malal]]: Nurgle is concerned for Malal&#039;s self-destructing tendencies and self-inflicted solitary confinement. To demonstrate, he took some pastries and cooked a can of tea and took our crew out on a stroll to visit Malal. We knocked and the door opened just little enough for some anti-particles to escape the room beyond. Next moment, the door was slammed in our face with a force that sent everyone except Nurgle flying. Having the patience on the level not rivaled by anyone else, Nurgle simply put the tray down outside the door. On our way back, Nurgle told us that every next time he visits Malal, he finds the tray empty of its contents. That&#039;s nice.&lt;br /&gt;
&lt;br /&gt;
* [[Great Horned Rat]]: A combination of a putrid, corrupted beast and Tzeentch, who squats in Nurgle&#039;s Garden. &#039;&#039;Nobody&#039;&#039; likes The Horned Rat and thus no interview was bothered to be made. After Slaanesh was kidnapped by Elves in Age of Skubmar, Nurgle joined the other Chaos Gods in voting The Horned Rat into the Great Game as Slaanesh&#039;s replacement. That being said, Great Horned Rat has been compared to an unwanted bastard child, and the analogy is well deserved. &lt;br /&gt;
&lt;br /&gt;
*[[Gork]] and [[Mork]]: Whilst attempting to interview Nurgle about the Greenskin Gods, the one we assumed to be Gork smashed through the wall and crushed the coffee table, whereupon Mork burst through and attempted to disembowel him with a table leg. Our team was unable to describe what occurred next so we shall put it down to Warp trickery, but the next thing they knew Nurgle was holding them both at arms length while insisting that they make up. Mork begrudgingly held out a hand which Gork took, and as soon as they were put down, Gork heaved his brother over his shoulder and through the other wall. Sighing, Nurgle told us that they were good boys at heart, but that most of the time he had to repair the house after they have left. We managed to track down the two Gods while they were calmer and asked them for their opinions. &amp;quot;He&#039;s a good guy beneath all rotten flesh, and unlike a certain feathery c**t he doesn&#039;t cheat at cards&amp;quot; we assumed that this was Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; our suspicions were confirmed. &amp;quot;He doesn&#039;t try to interfere with our domains and isn&#039;t a dick to his servants&amp;quot; continued Mork. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork supplied. &amp;quot;Unlike Khorne and aforementioned feathery c**t. He also doesn&#039;t mind being stuck with driving duties come Saturday.&amp;quot; Mork said. &amp;quot;&#039;at&#039;s roit.&amp;quot; Gork said, nodding sagely. &amp;quot;Shut up Gork. You sound like you&#039;re f**king brain-dead!&amp;quot; &amp;quot;&#039;at&#039;s roit!&amp;quot; Finished a very happy Gork.&lt;br /&gt;
&lt;br /&gt;
* [[Archaon]]: Nurgle&#039;s opinion of Archaon is the same as of the other Chaos Gods. He can test Archaon whenever he wants and Archaon always passes. Archaon can be counted on as being a useful tool that can destroy entire universes, but his hatred of the Chaos Gods ensures none of them will ever have any more control over him than anyone else. This resulted in Nurgle putting everything he has under Archaon&#039;s command.&lt;br /&gt;
&lt;br /&gt;
*[[Ynnead]]: Nurgle isn&#039;t really big on Ynnead stealing his &amp;quot;God of death&amp;quot; shtick. More info soon.&lt;br /&gt;
&lt;br /&gt;
== Side Effects ==&lt;br /&gt;
Side effects of worshiping Papa Nurgle include (and are not limited to):&lt;br /&gt;
mild discomfort of the neck, aches, pains, Boils, scabs, internal bleeding, external bleeding, bleeding from the gums, bleeding from eyes and ears, pissing blood, sweating, dehydration, carbuncles, rash, pus-filled sores, sore-filled pus, flatulent boils, nausea, vomiting, bloody vomit, black vomit, black &amp;amp; bloody vomit, Down&#039;s syndrome, Up Syndrome, Left-Right-&#039;N-Center Syndrome, sneezing, runny nose, dry nose, coughing, dry cough, wet cough, not-so-dry-but-still-raspy cough, fever, hay fever, meat sweats, athlete&#039;s foot, athlete&#039;s arm, swimmer&#039;s ear, tennis elbow, farmer&#039;s tongue, ploughman&#039;s bottom, milkmaid&#039;s nipples, browning of the nipples, tender nipples, hard nipples, kitten nipples, shitting dick nipples, postman&#039;s anus, vertigo, drowsiness, suicidal thoughts, sleepiness, insomnia, mad cow disease, mad snail disease, mad postal worker disease, loose bowels, constipation, explosive diarrhea, implosive diarrhea, impulsive diarrhea, jiggly handles, nasal leakage, anal leakage, genital leakage, general leakage, [[Brundlepenis]], black death, pink death, black eye, pink eye, genetic disorders, heart attack, lung cancer, loss of skin, blood clots, spilling guts, frothing mouth, rabies, puss excrement, moderate gas, medium gas, severe gas, holy-shit-who-died gas, mortality, sudden mortality, baby mortality, super-mortality, immortality, almost-but-not-quite mortality, nurglopromorphism, nurgleaproposism, nurgleabilia, smallpox, super small pox, large pox, medium pox, medium-rare pox, chicken pox, eagle pox, turducken pox, fox-in-socks-eating pox, the sudden urge to eat ham, baldness, blood clotting, AIDS, super-AIDS, STD&#039;s, STI&#039;s, zombification, artificial insemination, artificial exsemination, uncontrollable exsemination, uncontrollable exsanguination, uncontrollable lactation, uncontrollable Croatian, crabs, super-crabs, giant enemy crabs, spycrabs, spylobsters (AKA uncontrollable crustacean), typhus, malaria, Tom please come home your mother is scared and the cat is missing, yellow fever, red fever, green fever, fuchsia fever, rainbow fever, tuberculosis, dick rot, sniffles, jungle dick rot, dick sniffles, jungle dick sniffles, rotten dick jungles, raging murder boner, salmonella, sam-o-nella, spamonella, random and painful erections, random and painful injections, the condition known as hotdog fingers, Ebola, rectal ventriloquism, everything tasting of goats, reduced sex drive, spontaneous breakouts of &amp;quot;HEUHEUHEU&amp;quot;, moderate discomfort of the neck, Covfefe, and Covid-19. In most cases side effects were generally in the extreme and permanent. &lt;br /&gt;
&lt;br /&gt;
Nurgle is not for women who are nursing, pregnant, or may become pregnant. If you experience an erection lasting longer than four hours then please &amp;lt;s&amp;gt;give Slaanesh your phone number&amp;lt;/s&amp;gt; seek immediate medical attention. Do not worship Nurgle while driving or operating heavy machinery. Consult your physician before worshiping Nurgle. Batteries not included, no purchase necessary; void where prohibited, see store for details.&lt;br /&gt;
&lt;br /&gt;
==Disclaimer==&lt;br /&gt;
If you join Nurgle, we can&#039;t promise that you&#039;ll become the most attractive person in the world, or that you will be accepted in many places, but Nurgle has a place for each and every one of us in his great big ol&#039; diseased heart.&lt;br /&gt;
&lt;br /&gt;
== Fun Nurgle Facts ==&lt;br /&gt;
* Nurgle, despite being the third most powerful Chaos God, has possibly the smallest fanbase in Warhammer 40k. Apparently having [[Khorne|RAGE]] fits, being allowed to scream [[Tzeentch|JUST AS PLANNED!]] and receiving [[Slaanesh|PROMOTIONS]] is better than friendship and love, or anything else that Papa Nurgle offers. In contrast, he has the single largest fanbase in Warhammer Fantasy, partially due to how easy his models are to modify with greenstuff and how overpowered his army has always been. &lt;br /&gt;
* Despite being the God of despair and decay, he&#039;s ironically a lot friendlier than the [[Tzeentch|God of change and hope]].&lt;br /&gt;
* As discussed in a /tg/ thread, the &amp;quot;Garden of Nurgle&amp;quot; may be a metaphor for Isha and Nurgle being the same entity. This works great with the idea of Grandpa Nurgle in a dress, pretending to be a space elf princess and fits quite nicely with the &amp;quot;king of the [[Neckbeards]]&amp;quot;-theme some fa/tg/uys had developed.&lt;br /&gt;
**Nurgle has a strong association with fungi, bacteria and virus, things which cause or profit from sickness and death. Funny thing about all three is that they also are were humanity&#039;s strongest medicines come from. Penicillin comes &#039;&#039;penicillium mold&#039;&#039; for example and it is hardly a one off. Could this be Isha giving us a hand? &amp;quot;Whispering&amp;quot; the cures of his poxes to us?&lt;br /&gt;
* According to [[Storm of Magic]], when Nurgle gets upset or depressed, he wanders off into the many bogs of his region of the Realm of Chaos to hunt [[Plague Toads]], squashing them to cheer himself up. They make a fun squishing sound (we&#039;re actually not joking here, this is legitimately canon).&lt;br /&gt;
* Nurgle&#039;s triple-circle symbol looks like a stylized fly (the animal most commonly considered holy to Nurgle), a stylized version of the bio-hazard symbol and also represents the cycle of death, decay and rebirth, over which Nurgle has dominion.&lt;br /&gt;
* Nurgle is the only Chaos God whose Daemons look just about like him. Plaguebearers don&#039;t, but that&#039;s because they&#039;re the possessed souls of fallen enemies.&lt;br /&gt;
* According to the Tome of Decay for [[Black Crusade]], Nurgle sees his role in the cosmos as a sort of galactic recycler. Entropy rises when life grows so old that Order stagnates and decays, meaning it&#039;s Chaos&#039;s job to consume and destroy everything, leaving rot in abundance for new, verdant life to be born from; clean and pure, until the cycle repeats again. Imagine forest fires that occur naturally to set a clean slate to the flora, before it almost chokes itself to death by overgrowing. Nurgle&#039;s job, as he sees it, is to euthanize the galaxy as quickly and as painlessly as possible, and as far as he&#039;s concerned, the galaxy is well over due the time where it should have been cleansed to start a new life cycle.&lt;br /&gt;
** Ironically, this is a valid argument for Nurgle and Tzeentch to work together in harmony for a common goal. Nurgle clears out the trash and gives Tzeentch the room to begin again. The galaxy becomes a blank slate for Tzeentch to experiment and coax new life to take shape and rise in the next cycle. Contradictingly, this is also an argument for Nurgle and Tzeentch to fight with each other, as the God of Change is not doing his job properly. Instead he is, ironically again, perpetuating the status quo for whatever reason, rather than letting Nurgle do his thing. It could also be that Tzeentch is still helping him, since his plans might appear to maintain the status quo, while really planing seeds for the final collapse. Even in real life scenarios, in many cases of stagnation, the measures that are applied to hold a society or system afloat, eventually become too many until everything eventually collapses all over itself.&lt;br /&gt;
*** He apparently succeeds at this goal in [[The End Times]] of [[Warhammer Fantasy]].  Perhaps fitting, along with the various analyses on this page. Tzeentch seemed mostly cool with the fact, while Slaanesh wasn&#039;t. &lt;br /&gt;
* Nurgle&#039;s main daemon unit, the Plaguebearers, are the second most fucking impossible to kill enemies in Warhammer Fantasy, surpassed only by Plaguemarines in 40k and Great Unclean Ones in Fantasy. Worth noting that the Plague Marines are just Plaguebearers with cool armor and guns, while Great Unclean Ones are miniature versions of Nurgle himself. Each one can soak up 13.5 bolter shots on average, before dropping dead (do not ever 100% trust mathhammer though), which some find unreasonable, considering that they cost one point less than regular space marines, meaning that a more expensive model will have little hope in killing it by the time it usually takes to complete a full game. You don&#039;t want to know how many lasgun shots is needed to be fired at one to kill it (36). Then you get into Fantasy, where you need fire, and as much of it as possible... and cannons. Lots and lots of cannons.&lt;br /&gt;
* Nurgle&#039;s the reason you&#039;re itching right now.&lt;br /&gt;
* Despite what you may think, Nurgle can fail. And he knows it. Case in point: [[Luke]].&lt;br /&gt;
*Mentioning the name of Pasteur in front of Nurgle makes him go into such a rage even Khorne gets appalled, he still hasn&#039;t managed to catch the old doc&#039;s soul, &#039;&#039;hon hon hon&#039;&#039;. For that matter, count Jensen, Fleming, and Yersin among Papa Nurgle&#039;s blacklist too.&lt;br /&gt;
* Slaanesh pissed off Nurgle by constantly wanting to get Isha back. Nurgle in retaliation created STDs.&lt;br /&gt;
* According to the 8th Edition Chaos Codex, Nurgle once attempted to create a flesh-eating disease but [[Fail|accidentally created a disinfectant]]. Not even the bravest of Great Unclean Ones dare bring up the subject again. Again, this is legitimately canon. Even make sense if you think about it, Penicillin does come from a mold. &lt;br /&gt;
* Nurgle does not extend his &amp;quot;free hugs&amp;quot; policy to Tzeentch. Not out of hate, but because they will cancel each other out of existence.&lt;br /&gt;
* Nurgle once tried his hand at [[World of Warcraft]]. The result was the Corrupted Blood incident.&lt;br /&gt;
* Nurgle&#039;s daemons, particularly the Great Unclean Ones, are among the most characterful daemons in all Warhammer lore and literature, though this largely because they are among the only daemons actually allowed to have personalities.&lt;br /&gt;
* Junko Enoshima claims to be a loyal follower of Nurgle, as one of his aspects is despair. While he does appreciate her [[Slaanesh|Slaaneshi-tier]] admiration for him, he does NOT appreciate a) her hatred for tradition, which she considers boring, b) her callous attitude towards her victims and c) her usage of [[Tzeentch|Tzeentchian techniques]] in order to spread his will.&lt;br /&gt;
* Nurgle became fond of Corona beer jokes due to the 2019-20 Coronavirus Pandemic, as well as the country of China, especially the Hubei province and its capital city Wuhan.&lt;br /&gt;
&lt;br /&gt;
==Famous Servants== &lt;br /&gt;
*Bubonicus - Nurgle&#039;s version of Khorne&#039;s [[Doombreed]], Slaanesh&#039;s [[N&#039;kari]], and Tzeentch&#039;s [[M&#039;kachan]]. Like Slaanesh&#039;s second in command, Bubonicus has no chance of being a real life historical figure unlike M&#039;Kachan and Doombreed since he was born a good deal after humanity became a space faring species and was not in fact, born on Terra, but instead hailed from the same planet as N&#039;kari. He is something of an oddity among the four Great Daemon Princes, since he&#039;s not roughly as old as Nurgle, while the other three are about as old as their respective gods. He has a huge line of dancers on one planet that goes across said planet&#039;s equator and they keep on dancing until they catch Uber-Syphillis and become Plaguebearers, at which point they leave to fight for Nurgle while someone else takes their place. The absolute fucking life of the [[Krieg|party]]. His primary rival among the Daemon princes is not M&#039;Kachan as one would expect, but N&#039;Kari, as they were enemies in their mortal life.&lt;br /&gt;
*[[Scabeiathrax]] - Nurgle&#039;s version of Khorne&#039;s An&#039;ggrath, Slaanesh&#039;s Zarakynel and Tzeentch&#039;s Aetaos&#039;Rau&#039;Keres (say that five times fast). Famous for having T9 and 10 wounds meaning that he&#039;s completely impervious to any attack that doesn&#039;t at least have S6. He&#039;s the biggest and strongest of all of Nurgle&#039;s Greater Daemons and is probably the strongest of all of his servants in general. If Ulkair has 2,800,000 hit points, then Scabeiathrax would have 280,000,000,000.&lt;br /&gt;
*[[Ku&#039;Gath]] - Ku&#039;Gath was once a small nurgling sitting on the shoulder of Nurgle while he was concocting his greatest disease yet. Suddenly, Ku&#039;gath slipped off of Nurgle&#039;s shoulder and straight into the pot he was cooking in, accidentally swallowing it all and becoming a Great Unclean One in the process. Nurgle laughed the whole incident off, but Ku&#039;Gath felt guilty of robbing Nurgle of his greatest achievement. Since then, Ku&#039;Gath has been trying to recreate the disease that he ruined in his ascension to greater daemonhood.&lt;br /&gt;
*[[Rotigus]] - A Great Unclean One worshipped throughout both the Mortal Realms and the Milky Way as a fertility god. Known as the &amp;quot;Rainfather&amp;quot; for his ability to conjure up Nurgle&#039;s Deluge, a rain of filth that perpetually surrounds him.&lt;br /&gt;
*[[Epidemius]] - A Herald of Nurgle and his greatest Tallyman. &lt;br /&gt;
*[[Horticulous Slimux]] - A Herald of Nurgle said to be his first Daemon he ever made (and by implication, probably was patient zero for Nurgle&#039;s Rot). Is Nurgle&#039;s chief Gardener, and rides a giant snail called Mulch.&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
*[[Mortarion]] - Daemon Primarch of the Death Guard that hasn&#039;t done much since ascending to Daemonhood but to sit around all grumpy up until the Great Rift and Guilliman woke up. Mortarion has now reunited the Death Guard and are now having a party.&lt;br /&gt;
*[[Typhus|Typhus The Traveler, Herald of Nurgle]] - A rational fellow, mostly famous for being a tough son of a bitch to kill which is owed to the fact that he is encased in [[Terminator]] armor and is fully pledged to Nurgle. Typhus to Nurgle is what Khárn is to Khorne, which means that he&#039;s Nurgle&#039;s favorite mortal servant. Also famous for grabbing guardsmen and Marines alike with his scythe to drag them closer to his hug-friendly arms as well as causing zombie-plagues. Too bad that everyone who gets too close to him rot away into a pile of green slop. Typhus is also the name of a disease, because GW are nothing if [[Oinkbane|not subtle]]. &lt;br /&gt;
*[[Ulkair|Ulkair the Great Unclean One]] - Ulkair is notable due to his history with the [[Blood Ravens]], and was imprisoned by Kyras a thousand years before the story line of Chaos Rising. Came back when Eliphas sacrificed a bunch of Blood Ravens and provided him with a Plague marine to possess. A notoriously tough bastard.&lt;br /&gt;
*[[Foulspawn]] - Foulspawn is the only known case where, after becoming a [[Chaos Spawn|you-know-what]], it did not die, but rather continued it&#039;s existence by swallowing its victims whole. Currently keeps the record of giving the best hugs in this galaxy.&lt;br /&gt;
*Cor&#039;bax Utterblight - Cor&#039;bax Utterblight is a daemon prince that was summoned by the [[Word Bearers]] during the [[Horus Heresy]]. He was created by [[Forge World]] for the Horus Hersey tabletop game.&lt;br /&gt;
*Deacon Mamon - A demagogue of Nurgle who ascended to become a Daemon Prince after his efforts in corrupting the planet [[Vraks]]. Another Forge World Nurgle Daemon Prince.&lt;br /&gt;
&lt;br /&gt;
===Fantasy===&lt;br /&gt;
*Orghotts Daemonspew - The child of a human Witch and a Great Unclean One (don&#039;t ask, imagine the details yourself) who wants to join his father by becoming a Daemon. Tried to contract Nurgle&#039;s Rot and become a Plaguebearer, but when his already quasidaemonic nature made that fail he decided it was better to become a Daemon Prince. Leader of the Maggoth Lords.&lt;br /&gt;
*Festus The Leechlord - A man who fancies himself to be Nurgle in mortal form. Constantly makes concoctions from experimental diseases and forces his enemies to drink them. &lt;br /&gt;
*Bloab Rotspawned - A Maggoth Lord made up mostly of flies wearing a human skin as &amp;quot;punishment&amp;quot; for torturing tiny insects out of petty spite.&lt;br /&gt;
*Morbidex Twiceborn - A Maggoth Lord who resembles a Nurgling, and commands a vast swarm of them. Has a grudge against Tzeentch due to being severely burned as a child and his tribe believing that Tzeentch was the god of fire. &lt;br /&gt;
*[[Tamurkhan]] - An extremely successful Maggot Lord blessed with the power to [[Lucius the Eternal| claim the flesh and bodies of his enemies as his own if defeated in combat]], albeit in a much more... direct way than his obvious comparison.  Very successful, and almost claimed the Throne of Chaos before being undone in his hour of triumph by a carefully-orchestrated suicide attack.&lt;br /&gt;
*The Glottkin -  A trio of Daemonic brothers: Ghurk - that has become something akin to a Great Unclean One, Otto - the tactician of the three, and Ethrac - the Wizard. &lt;br /&gt;
*Gutrot Spume -  A highly mutated servant of Nurgle who&#039;s known for his arrogance. Leads a vast fleet of Nurglite pirates.&lt;br /&gt;
&lt;br /&gt;
===/tg/===&lt;br /&gt;
*[[Puc&#039;Kao]] - Nurgle&#039;s daemonic tooth rot fairy, gum disease and sweets. Often seen as an overweight, pus-dripping cherub who likes to play pranks on people, usually by removing healthy teeth from the mouths of unsuspecting mortals as they sleep. As you can expect he is a fun guy.&lt;br /&gt;
*[[Luke]] - I don&#039;t know where to start. Just... Ugh.&lt;br /&gt;
*[[Chris-Chan]] - obvious due to his lack of changing anything about himself, as well as any semblance of personal hygiene, Nurgle is easily the only person who could love this guy.&lt;br /&gt;
*Cystus The Malignant - The sickest fuck to inhabit realspace since Typhus himself. Fan created Chaos lord whose endeavors are still being written.&lt;br /&gt;
*[https://www.medicalnewstoday.com/articles/220879.php Chairlord of Nurgle] - A morbidly obese Ohio man whose very flesh became fused to his recliner, rendering him unable to be removed from it. There he remained seated in the recliner for multiple years soaking in his own filth and bodily excretions and covered in maggots, being fed by his underlings. When the news of his death reached /tg/ around 2011 they immediately recognized the man as a herald of Nurgle, dubbing him the Chairlord.&lt;br /&gt;
*[https://en.wikipedia.org/wiki/Mary_Mallon Mary Mallon] - The namesake for the term &amp;quot;Typhoid Mary&amp;quot;.  An Irish woman born in the 19th century, Mary emigrated to the US and became a cook.  In the 20th century when Typhoid Fever broke out, people she served started falling ill, and after testing Mary was found to be an asymptomatic carrier of the pathogen associated with typhoid fever (she had the virus, was immune to the virus herself but could infect others - like a true champion of Nurgle).  Despite the test and being quarantined, Mallon was adamant she wasn&#039;t sick and escaped multiple times to go back to her cooking job, even using different names to avoid detection.  Eventually, she was recaptured and incarcerated in high level security for the rest of her life (over 30 years) before dying of pneumonia.  During her life, at least three deaths are attributed to an infection from her, with estimates putting the actual number as high as fifty.&lt;br /&gt;
** Interestingly, there were others like her who had more deaths attributed to them from Typhoid Fever, such as the men Tony Labella, Alphonse Cotils and a tour guide nicknamed &amp;quot;Typhoid John&amp;quot;, but Mary was the most high profile (likely due to repeated escapes).  &lt;br /&gt;
*Anti-vaxxers.&lt;br /&gt;
*Anyone who&#039;s worked on developing a bioweapon.&lt;br /&gt;
*Healthy At Every Size &#039;&#039;un&#039;&#039;activists (so most, if not all of, the fat acceptance movement)&lt;br /&gt;
&lt;br /&gt;
As a general note, the followers of Nurgle usually retain high levels of common sense compared to followers of the other Chaos Gods. Probably because they don&#039;t usually go insane to the point of uncontrollable defecation, they just defecate uncontrollably (sanity has nothing to do with it). They usually get creative in their conquests and tend to get cool gear and use it well. Plague Marines for example, got bored with regular frag - and krak grenades and decided to instead use the SEVERED HEADS of their enemies: zombified, plague-ridden, embalmed, severed heads.&lt;br /&gt;
&lt;br /&gt;
==Famous Diseases== &lt;br /&gt;
You thought Khorne was bad? You ain&#039;t seen nothin&#039;. Here&#039;s what Nurgle cooks up for his grandkids.&lt;br /&gt;
&lt;br /&gt;
*Destroyer Plague - Plague flies burrow into every [[PROMOTIONS|orifice]] and fill you with their eggs. This causes you to burst in an explosion of more plague flies, which literally fill the assholes of everyone nearby. Plague flies are also spread via reading about plague flies. This is the worst Nurgle plague.&lt;br /&gt;
*Bonewrack - Your own bones rip your body apart and suffocate you. This is a mild Nurgle plague.&lt;br /&gt;
*Doubtworm - A [[Meme|memetic]] virus which is spread by hearing a very specific phrase, &amp;quot;The Emperor Isn&#039;t Real.&amp;quot; Those infected turn into zombies, turn back into humans, and then turn into big cuddly worms. This is the best Nurgle plague, because The Emperor Isn&#039;t Real.&lt;br /&gt;
*Fydae Strain - Basically turns psykers into Typhoid Mary. You, a latent psyker, are infected by the Fydae strain and are forever [[Plot armor|immune]] to it&#039;s effects. You are also likely immune to all diseases, forever. The downside is that you are now unknowingly and invisibly spewing out the Fydae Strain virus everywhere. You do just fine, it&#039;s just that everything else around you rots away, spreading to cover the entire planet. The disease is sapient, holy fuck, and does what it can to remain undetected. Everybody starts rotting away almost at the same time, and then they usually have seizures so hard they get killed. This also summons a bunch of Nurgle cultists, but honestly at this point it doesn&#039;t matter. This is the worst Nurgle plague.&lt;br /&gt;
*[[Obliterator]] Virus - You turn into [[Dakka|guns]]. Not such a bad way to go considering the alternatives.&lt;br /&gt;
*Walking Pox - Similar to Zombie Plague, but [[Grimdark|worse]]. Instead of a regular zombie, you become a shambling, rotting abomination which is extra spiky and bloated. You are fully conscious and aware as you watch your disgusting rotsack body kill everyone you love. Walking Pox is spread by moaning.&lt;br /&gt;
*Nurgle&#039;s Rot - Your body and soul start rotting away. This is a slow process with no cure, because Nurgle is an asshole (not the kind that gets filled with fly eggs though). A disgusting seed pod is created in Nurgle&#039;s [[Magical Realm|realm]] in the warp. When your body inevitably fails and your soul has been sucked into Nurgleville, the seed pod drops and opens. A [[Age of Sigmar|new, much shittier version]] of you shambles out as a plaguebearer. This is the worst Nurgle plague.&lt;br /&gt;
*Witch-curse - You, a psyker, get supercharged so hard you kill everyone nearby.&lt;br /&gt;
*Let me tell you about Nurgle&#039;s plague flies.&lt;br /&gt;
&lt;br /&gt;
Nurgle&#039;s diseases are far less damaging in the big picture than one would think. Given the literally crotch-liquefying horribleness of Nurgle&#039;s diseases, and the demostrated fact that a couple of Nurgle cultists can destroy a solar system&#039;s worth of planets, Papa N has remarkably little impact. Somehow everyone&#039;s not [[Necron|dead]] [[Nagash|yet]]. The meta reason is that WH40K: Medicae would be a truly shitty game. In universe, it could be that these sicknesses are warp-augmented and are not viable in a place free of warp interference. The lack of challenging the status quo with a superplague could also be because Nurgle is &#039;&#039;literally&#039;&#039; the god of &amp;quot;status quo is god&amp;quot;. We&#039;ve also got some [[Lord of Change|guardian angels]] watching over us, and a different [[Tzeentch|god]] working constantly to fuck up Nurgle&#039;s [[Just as planned|plans]].&lt;br /&gt;
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== Trivia! ==&lt;br /&gt;
Nurgle has been modelled after [[wikipedia:Nergal|Nergal]], the Assyrian deity of pestilence, disease, underworld, decay and hunting. He is the only Warhammer deity which has connotations to the real life deities.&lt;br /&gt;
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== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*WARNING! NURGLINGS ARE NOT THIS CUTE!*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Nurgbeard.jpg|A neckbeard dedicated to Nurgle.&lt;br /&gt;
Image:Chaos God DnD.png|He brings a lot to the table.&lt;br /&gt;
Image:Nurglies.jpg|Nurgle&#039;s followers.&lt;br /&gt;
Image:Nurglette.png|Nurgle also has daemonettes. Too bad they all have chlamydia. (Then again if you worship Nurgle, it doesn&#039;t really matter!)&lt;br /&gt;
Image:Loli-daemonette_(12).jpg&lt;br /&gt;
Image:Loli-daemonette_(4).png&lt;br /&gt;
Image:Loli-daemonette_18.png&lt;br /&gt;
Image:Nurgmonette.jpg&lt;br /&gt;
Image:Loli-daemonette_(20).jpg|Cultists devoted to Nurgle have a different relationship with their daemons than those devoted to [[Rip and tear|Khorne]], [[Rape|Slaanesh]] or [[Not as planned|Tzeentch]].&lt;br /&gt;
Image:Nurgle_troops.jpg|At home with the family.&lt;br /&gt;
Image:Chaos.jpg|She slept with the judge!&lt;br /&gt;
Image:Mallon-Mary_01.jpg|Typhoid Mary: A famous 20th century Nurgle champion.  Nurgle&#039;s followers are not always easy to spot.&lt;br /&gt;
Image:GreatUncleanOne.jpg|Greater daemon of Nurgle, the Great Uncle One.&lt;br /&gt;
Image:pool.jpg|The powers of Nurgle laugh in the face of chlorine.&lt;br /&gt;
Image:laidbacknurglette.jpg|Daemonette of Nurgle (don&#039;t fap, it&#039;ll fall off).&lt;br /&gt;
Image:Nurgle trainer copy.jpg|None loves his Pokemon more than the Nurgle Trainer.&lt;br /&gt;
File:Typhus the traveller by chameleonbot.jpg|The Herald of Nurgle, charged with organizing everything for the big guy&#039;s arrival at concerts, parties, etc.&lt;br /&gt;
File:Dranon8.jpg|It&#039;s so mushy that it causes disease. Literally.&lt;br /&gt;
Image:Plaguemarines.jpg&lt;br /&gt;
Image:Decent Nurgmonette.jpg&lt;br /&gt;
Image:Cultist-Nurgle.jpg&lt;br /&gt;
Image:I Don&#039;t Know What This Was About But I&#039;ll Upload It Anyway.jpg&lt;br /&gt;
Image:Nurgle_aspiring_champion.jpg|An aspiring champion of Nurgle.  Aspiring because he got caught.&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:ChaosGods}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category: Maggotkin of Nurgle]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225576</id>
		<title>Games Workshop</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225576"/>
		<updated>2020-04-07T15:24:13Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2: /* Current Events */&lt;/p&gt;
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&lt;div&gt;{{Fail}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
[[File:GW Logo.png|center|900px]]&lt;br /&gt;
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{{topquote|A fool and his money are soon parted.|Dr John Bridges}}&lt;br /&gt;
{{topquote|A wise man should have money in his head, but not in his heart.|Jonathan Swift}}&lt;br /&gt;
{{topquote|For the love of money is the root of all kinds of evil. And some people, craving money, have wandered from the true faith and pierced themselves with many sorrows.|1 Timothy 6:10}}&lt;br /&gt;
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&#039;&#039;&#039;Games Workshop&#039;&#039;&#039;, known to /tg/ as &#039;&#039;&#039;Geedubs&#039;&#039;&#039;, or &#039;&#039;&#039;GW&#039;&#039;&#039; is a company which produces miniatures and despite their former CEO&#039;s best efforts, games. Their three most notable games are [[Warhammer Fantasy]], [[Warhammer:_Age_of_Sigmar|Age of Sigmar]] and [[Warhammer 40,000]].&lt;br /&gt;
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The first thing that you must know is that in /tg/&#039;s general opinion, Games Workshop used to be good, and then it was shit, run into the ground by idiots. Thankfully since [[Kevin_Rountree|a new guy took over]] it&#039;s been doing a lot better and most believe it could become good again. See [[Mordheim]], [[Beakie]], [[Rogue Trader (Sourcebook)|Rogue Trader]] and [[Talisman]].&lt;br /&gt;
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The second thing you must know is that Games Workshop is the reason /tg/ exists in the first place: it was originally created as a containment board to isolate Warhammer threads from the general population on [[/b/]]. Warhammer is also a massive part of tabletop gaming culture history; as such, the importance of Warhammer in /tg/ cannot be overstated.&lt;br /&gt;
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The third thing you must know is that Games Workshop is extremely protective about their precious intellectual properties. This is funny because you can count the number of original ideas in their core games on one hand, with the original creators outright admitting they ripped off existing works wholesale. The vast majority of backstory in Warhammer and Warhammer 40,000 is a rehash of established fantasy/sci-fi literature, padded out with stuff the writers half-remembered from A-level history lectures. This is particularly true in the case of Warhammer Fantasy, which actually makes sense when you realize most of GW&#039;s founders actually had history degrees. 40k by contrast is mostly Fantasy &#039;&#039;IIIIN SPAAAAAAAAAAAAAAACE&#039;&#039;, with a heaping helping of tropes from everything sci-fi that was popular in Britain in the 1980&#039;s.&lt;br /&gt;
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Finally, and this is very important to understand why they have become the dominant company of the miniature market and are no longer a failing business that constantly shot itself in the legs (thanks to their own failings and tarnished reputation): GeeDubs likes the toplines in the news and shows it off. Thanks to the old fucking idiot who was crippling the company deciding to leave with a large stash of money, like a rat jumping off a sinking ship, the new management was able to realize that putting out more than a catalogue was a good way to draw in new buyers and win back some old ones. Any given week you can see them bringing articles, comics, tutorials, interviews, short stories, miniatures, codices, novels and other features, this zealous dedication to &#039;&#039;&#039;growth&#039;&#039;&#039; allows them to promote and sell their diferent lines, which in turn allows them to make even more profit and produce more stuff while periodically trying different niches, creating a (somewhat) virtuous economic circle, Games Workshop&#039;s resources are comparatively vast and they use them at their full (with varied although generally favourable results) add to this the extensive use of their brands in the videogame industry and you see they are THE powerhouse when it comes to tabletop gaming.&lt;br /&gt;
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==History==&lt;br /&gt;
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===Ancient History===&lt;br /&gt;
The original Games Workshop was established several hundred years ago BC, originating in China. However, when the Emperor placed a commission for thousands of life-sized soldiers, this predecessor began to collapse, as with all production being geared to the creation of these soldiers and the murderous ire of the first Emperor, they were unable to introduce price rises. As one, their board of directors resolved that they must fall into hibernation, to wait out the storm, screaming defiance at the one man who ever had defeated them.&lt;br /&gt;
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===Almost-as-Ancient History===&lt;br /&gt;
[[File:John Peake and Ian Livingstone and Steve Jackson.jpg|thumb|center|300px|Steve, John, and Ian with their first products.]]&lt;br /&gt;
Games Workshop was established in 1975 in London as a small literal workshop that created wooden [[Board Games|boards]] for public domain games, such as [[Chess]] which it sold through mail-order catalogs (not its own). The original staff was just three men in a flat in London. John Peake, Steve Jackson (not to be confused with the other /tg/ Steve Jackson), and Ian Livingstone. Livingstone was a massive games fan, and was captain of the Chess club in school, while Peake carved wood as a hobby. They soon made a business of selling boards for Chess, Go, and Backgammon.&lt;br /&gt;
[[File:O&amp;amp;W!01.jpg|thumb|right|200px|Owl And Weasel, issue #1.]]&lt;br /&gt;
In the same year Games Workshop put out its own newsletter, called &amp;quot;Owl And Weasel&amp;quot; which somehow wound up crossing the Atlantic and ending up in the hands of pen-and-paper-gamings&#039; Jack Kirby, [[Gary Gygax]]. Gygax sent the trio a copy of [[Dungeons &amp;amp; Dragons]] to playtest for a review in their publication. Jackson and Livingstone were hooked and ordered six more copies. Gygax, thinking they were a much more established (as in established at all) company, offered them exclusive distribution rights in the entirety of Europe.&lt;br /&gt;
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In 1977, Jackson and Livingstone accepted and began selling copies of the game straight out of the flat by using Owl And Weasel to get the word out. Gygax himself had also been selling out of his apartment at the time, and neither found out the other group was just a couple of nerdy kids selling shit out of their home. Peake left the company as he had no interest or patience in new games (yep, people complaining every time something new comes along have been in since the beginning). After he left, D&amp;amp;D exploded in popularity and people who came to buy a game were continually knocking on the floor-level homes in the building, before being directed to talk to Livingstone and Jackson on the top floor. Predictably, this earned them a boot out the door from the landlord. &lt;br /&gt;
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They rented a small office to be the original Games Workshop, slept in a van in the car park, and bathed in the restrooms of a nearby sports club while pretending to be patrons. They continued distributing D&amp;amp;D through mail order but had absolutely no success in convincing established hobby shops to carry the product. Without alternative, Livingstone and Jackson bought a place in west London in 1978 to sell mostly imported American gaming accessories from Dungeons &amp;amp; Dragons to Call Of Cthulhu and more. The two entered into negotiations to merge with [[TSR Games]] to retain exclusive distribution rights, but the owners of TSR (other than Gygax, who supported the idea greatly) turned the offer down.&lt;br /&gt;
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===Citadel===&lt;br /&gt;
[[File:White Dwaf Issue 1.jpg|thumb|right|300px|White Dwarf, issue #1.]]&lt;br /&gt;
The new building allowed them to host gaming conventions which would later become the famous [[Games Day]]. This was followed Owl And Weasel being discontinued and replaced with [[White Dwarf]], a small magazine (originally just black and white on colored stationery) written by the now obsessed tabletop gamer Livingstone, which covered industry-wide tabletop gaming news. White Dwarf was supposed to be sci-fi and fantasy neutral, referring both to a dying star and to, well, [[Dwarves]]. Originally the magazine was everything Livingstone felt like writing about, from movies to publishing short stories to computer and computer gaming-related articles. The letters section quickly became THE forum for tabletop gaming in &amp;lt;strike&amp;gt;the Old World&amp;lt;/strike&amp;gt; Europe, where everything from rules clarifications to personal reviews were published. Interestingly, Livingstone published letters that were critical of both him and Games Workshop. &lt;br /&gt;
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Games Workshop&#039;s very first new product, [[Reaper]] (not to be confused with [[Reaper Miniatures]]) was a basic fantasy skirmish game for between 5 and 30 miniatures. In 1978, [[Citadel Miniatures]] was established under a man named Bryan Ansell as the miniature manufacturing division for any future Games Workshop products, which would produce them in bulk. Although initially a separate company simply owned by the same people as Games Workshop, it would eventually merge in the 90&#039;s into one company with the name only being a vestigial remainder of independence. &lt;br /&gt;
[[File:GW 1982.jpg|thumb|right|400px|Games Workshop team, circa 1982. Pictured from top right to bottom left: Andy Patterson, &amp;lt;strike&amp;gt;John Lennon&amp;lt;/strike&amp;gt; Anthony Epworth, &amp;lt;strike&amp;gt;Abraham&amp;lt;/strike&amp;gt; Bryan Ansell, Diane Lane, Gerry Ball, Chrissie Lane, Alan Merritt, [[Rick Priestley]] pre-barber, and an unknown woman.]]&lt;br /&gt;
This was followed in 1980 by the release of [[Valley Of The Four Winds]], a mostly forgotten fantasy game where two players fight over the fate of a realm. The side of evil consists of demons and the undead while the side of good consists of Elves, humans, and &amp;lt;strike&amp;gt;Dwarfs&amp;lt;/strike&amp;gt; Dwarves (that spelling comes later). Battlecars was next, as a Mad Max style game. The first RPG created by Games Workshop was a licensed [[Doctor Who|Dr. Who]] roleplaying game. [[Fighting Fantasy]] was a project of Livingstone and Jackson, a fairly popular game they would leave the company to pursue. &lt;br /&gt;
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Nothing Games Workshop made was as successful as Dungeons &amp;amp; Dragons, which was now being carried by competitors. Citadel sold generic fantasy miniatures for use with D&amp;amp;D, but players only ever made small purchases and were not in the market to collect one of everything leaving some stock hard to move. Ansell had become the primary boss of the company, and his solution was the wargaming market that had begun to catch on internationally. At this point, Games Workshop was still very much a small business with most employees putting in work as needed; a writer or mail sorter would load shipments into the building or package products. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Games Workshop Old Ad.png&lt;br /&gt;
Image:Valley Of The Four Winds.jpg&lt;br /&gt;
Image:Doctor Who Games Workshop.jpg&lt;br /&gt;
Image:Battlecars.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Warhammer===&lt;br /&gt;
In 1983, [[Warhammer Fantasy|Warhammer]] was released. It was created by Games Workshop writer Richard Halliwell and his friend (former mail order department) [[Rick Priestley]] (known by [[Meme|many nicknames on /tg/, often &amp;quot;The Based&amp;quot;]]). Priestley was mostly inspired by growing up and delving headfirst into both science fiction and history, the news of the Atomic Age, and World War 2; all of which led him to the first wargames, and eventually getting a job at Games Workshop with the goal of working on his own. &lt;br /&gt;
The requirements for the new product were simple. &lt;br /&gt;
# Take advantage of popular fantasy favored by gamers like [[Conan the Barbarian]] and [[Lord of the Rings]]. &lt;br /&gt;
# Every model must have rules, so everything gets sold. &lt;br /&gt;
# Use six-sided dice since almost everyone everywhere already had some they could scrounge up to play the game. &lt;br /&gt;
Halliwell did the first draft for the game and did most of the work on raw mechanics, Priestley did development and editing. Originally having no actual miniatures associated with it, it simply consisted of a single set of three books giving a basic rule system and scenarios. The first book, &#039;&#039;&#039;Tabletop Battles&#039;&#039;&#039;, and has the core rules plus a bestiary and list of potions to be found in addition to an example scenario called &#039;&#039;&#039;[[The Ziggurat of Doom]]&#039;&#039;&#039;. The second book is &#039;&#039;&#039;Magic&#039;&#039;&#039;, containing the rules for magic where spellcasting characters with the right equipment and wizard level (1-4, with the highest level being Archmages) can spend Constitution to use their chosen spells. The final book, Characters, adds the roleplaying game aspects including leveling up, alignment, upkeep costs, and the &#039;&#039;&#039;The Redwake River Valley&#039;&#039;&#039; example scenario. &lt;br /&gt;
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While filled with typos, contradictory rules, and BADLY needing an FAQ that never came (so they quickly set the standard for what GW would aspire to) it was well accepted for introducing the concepts of magic failing and of the psychology of forces on the field. The setting was almost non-existent, and what little lore there was only existed in the flavor text of magic items. Of special interest is the game was originally conceived partly as a wargame, partly as a roleplaying game with actual guidelines for leveling up your general and interacting with the world— even an alignment system! If anything, the game combined the role of Dungeonmaster and player into one as a character led a force of generalized encounters against each other and looted the dead. Every group of friends had a different world, as the results of a previous battle fitted into the unending campaigns of war. A major difference between current and early Warhammer is an extra player was required as a Game Master for a battle to take place. &lt;br /&gt;
[[File:Citadel Design Team 80s.jpg|thumb|right|400px|The Citadel Design Team in the early 1980&#039;s.]]&lt;br /&gt;
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Ansell used the success of Warhammer to move Games Workshop HQ from London to Nottinghamshire, in what was presented as a merger but many at Games Workshop saw as a Citadel takeover. By that time there were six other Games Workshop locations, and cost appears to have been the only reason the name was not changed to Citadel. Few Games Workshop staff stayed on, as Nottinghamshire was in the midst of a nasty Thatcher-era labor dispute that saw employees harassed. &lt;br /&gt;
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Due to popularity, an expansion for Warhammer called &#039;&#039;&#039;Forces of Fantasy&#039;&#039;&#039; was released in 1984 which began to describe the factions in the world (all still extremely generalized, mostly Dungeons &amp;amp; Dragons based). Once again containing three books (Forces of Fantasy, Fighting Fantasy Battles, and Arcane Magicks), it made the skirmish roleplaying game into a war roleplaying game with a fairly important magic system. The final booklet included, The Book Of Battalions, contained example armies for the game and included the favored armies of the Games Workshop staff, including the Perry Twins, Bryan Ansell, Nigel Stillman, and Based Priestley. The same year also saw Games Workshop stop importing printed books from the United States, and instead print them in the UK while also expanding into having a US headquarters and manufacturing division so as not to have to physically import goods in reverse.&lt;br /&gt;
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Later in 1984, the second edition of Warhammer was released. It combined the expansions with the core game as well as suggested supplementary rules from White Dwarf. Combat was the core rules, like Tabletop Battles. Battle Magic is the same as Magic, although it reduces equipment requirements and instead adds the lores of Illusionists, Demonologists, and Elementalists plus the example scenario &#039;&#039;&#039;The Magnificent Sven&#039;&#039;&#039;. The final book, Battle Bestiary, includes the stats of all the factions and models in the game and guides for forming armies out of them as well as homebrew additions. Still having very loose rules, the game was three books although this time they were actually professionally printed rather than looking like something off a photocopier. Paper punchouts were included to represent troops rather than any miniature although Citadel produced a range of minis which were advertised in White Dwarf (although the rulebooks still said in those days to simply use whatever you want), and the very first Warhammer lore was established. &lt;br /&gt;
:The [[The Empire (Warhammer Fantasy)|Empire]] was a vague kingdom of men in decline, [[Chaos]] was some kind of Demonic extra-planar threat that prophesied the [[End Times|end of days]], there was some kind of ancient race that created the monsters of the world called [[Slann]], and [[High Elves (Warhammer Fantasy)|Elves]] had some kind of [[Dark Elves (Warhammer Fantasy)|civil war]] going on although the version presented in this book was a clash of kingdoms rather than a two way war of genocide. &lt;br /&gt;
:Three supplements were released, the first adding the very first Warhammer villain, [[Heinrich Kemmler]], in the [[Terror Of The Lichemaster]] campaign. The second, Bloodbath at Orcs&#039; Drift, introduced the first [[Orcs &amp;amp; Goblins|Orcs to the setting]] (although they weren&#039;t the asexual greenskins of today, but rather generic Dungeons &amp;amp; Dragons Orcs and Half-Orcs). The third, &#039;&#039;&#039;Tragedy of McDeath&#039;&#039;&#039; was basically Warhammer Macbeth, involving a plot of necromancy with Dwarfs and humans who would eventually come to be the [[Bretonnia|Bretonnians]]. &amp;quot;Blood In The Streets&amp;quot;, was just rules for fighting with buildings as well as paper scenery. The final expansion, Ravening Hordes, made the army choices much specific rather than relying on overlapping options. &lt;br /&gt;
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On the side, Citadel had acquired the rights to produce miniatures for everything from [[Judge Dredd]] to [[Doctor Who]], and collaborated with many other companies including [[Ral Partha]] (one of their most successful partnerships, which launched Citadel into the mainstream of tabletop), Iron Claw Miniatures (which went out of business with their molds and copyrights being absorbed by Citadel), and Marauder Miniatures (technically another company owned by the founders of Games Workshop, much like Citadel itself, which was absorbed into the company in the early 90&#039;s much like Citadel would be absorbed by Games Workshop not long after). &lt;br /&gt;
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Games Workshop saw aggressive expansion during this time, as White Dwarf went from a general nerd culture newsletter to specifically just a magazine for Games Workshop products which also functioned somewhat like a catalog and order form for new products. By opening physical retail stores to encourage gamers to meet at, they got easy advertising as Games Workshop products were on the shelves all around them. Many smaller companies began to suffer and close due to the slow death of the mail-order catalog business model that many companies relied heavily on. &lt;br /&gt;
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Third edition Warhammer was also released in 1987, and was just a single hardback book (the ancestor of the [[Big Red Book]] of &amp;lt;strike&amp;gt;today&amp;lt;/strike&amp;gt; yesteryear). The rules were finally ironed-out although the magic system remained the same. Players now controlled large forces with specialized troops including elites and warmachines, movement was extremely important tactically as there was Charge actions, and generally the game was considered a bit more complicated to pick up and learn than your average tabletop game. Games Workshop began to push it&#039;s own miniatures more and more, and the rules for certain types of troops came bundled with them rather than in the core book. The Warhammer setting was more fleshed out, and many consider this to be the first true edition of a Warhammer game fluffwise. Orcs and goblins were not connected and had females, undead didn&#039;t really have a reason to exist, Chaos only really mattered if you were talking about Chaos, the Empire&#039;s decline was because of cultural problems rather than being buttfucked by everyone else with twelve men or more at their command every other season, Elves were pretty much just snooty Elves and douchey Elves, Dwarves had no real flavor beyond Joseph Bugman existing, and the rest of the world was just kind of assumed to be like our own somewhat. &lt;br /&gt;
:Even going beyond this, [[Warhammer Fantasy Roleplay]] was released which introduced an entire world outside the not-Europe of the [[Old World]] by touching on Ind, Araby, [[Nippon]], [[Cathay]], [[Naggaroth]], and more. &lt;br /&gt;
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Third edition had two expansions; [[Realm of Chaos]], written by Ansell as a blatant ripoff of Moorcock, which introduced everyone&#039;s favorite (or hated) [[Chaos Gods|Evil Sues]] and established Chaos in a way it would basically remain from that point on; Slaves To Darkness, which detailed pretty much everyone in the actual physical world who wanted to kill you for no particular reason; The Lost And The Damned which continued giving reasons why living in Warhammer would fucking suck; and finally Warhammer Siege which gave scenarios. So more or less the late 80&#039;s/early 90&#039;s introduced [[Grimdark|grimderp]], nicely paralleling the trend in comic books. &lt;br /&gt;
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Also in 1983, to much less fanfare but still modest success, the board game [[Talisman]] was first released. In it, players are adventurers trying to obtain the Crown of Command and kill their opponents. In 1985 Talisman received a second edition, different only in that the pieces were printed in color. In 1986, an expansion set for Talisman, called Talisman Expansion Set (clever) was released which had an FAQ, more characters, alternate endings, and enough stuff for up to 12 players to play at once. Talisman: Dungeon came out in 1987 as well and came with an additional game board and rules for navigating it on the side of the main board.&lt;br /&gt;
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GW also acquired the license to make Lord Of The Rings miniatures in &#039;85, taking over from competitor Grenadier Miniatures. They&#039;d lose this in 1987 GW, which passed to Mithril Miniatures. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Warhamme Fantasy 1e.png&lt;br /&gt;
Image:1e Fantasy.jpg&lt;br /&gt;
Image:Talisman 1e.jpg&lt;br /&gt;
Image:Forces of Fantasy.jpg&lt;br /&gt;
Image:1e Supplement Booklets.jpg&lt;br /&gt;
Image:Book Of Battalions.jpg&lt;br /&gt;
Image:Talisman 2e.jpg&lt;br /&gt;
Image:Talisman Dungeon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===[[Indrick Boreale|Spess: Tha Finuhl Frunteer]]===&lt;br /&gt;
Later that year, Games Workshop released [[Warhammer 40,000: Rogue Trader|Rogue Trader]]. Rogue Trader was Priestley&#039;s first creation, before he became the mail packager at Games Workshop HQ. Based on the idea of having a ship and using miniatures to play the game, and he&#039;d refined the game as he did rules articles and sci-fi discussions in White Dwarf. &lt;br /&gt;
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Conceived as a Frankenstein&#039;s Monster of of Warhammer/Judge Dredd/[[Dune]]/Moorcock/Heinlein/Lovecraft and John Milton&#039;s Paradise Lost (the latter work inspired the [[Horus Heresy]]) with a sprinkling of anything else perceived as cool, the game was functionally a combination of Warhammer 1st edition with Warhammer 3rd edition as a roleplaying/skirmish/wargame. It was mostly just an updated version of the game Laserburn by Ansell, who after the financial failure of his solo creation re-imagined it for Games Workshop. &lt;br /&gt;
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Forces were originally just a [[Space Marines]] faction decided by rolling dice rather than listbuilding, which was added later as well as with most of the story in White Dwarf. The [[Imperium]] was given fluff, [[Orks]] were created as green skinned assholes described briefly in 3rd Edition although now with asexuality to go with it. Extremely complex rules for vehicles were added, and finally Ansell&#039;s Chaos was copy/pasted from Warhammer to Rogue Trader with the overt Moorcockyness removed. Priestley designed the Rogue Trader setting as part irony and part parody, with only self-deluded antivillains as protagonists. &lt;br /&gt;
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It was hinted at various points that Warhammer 40,000 was Warhammer Fantasy in the future, then later than Sigmar was a &amp;quot;son&amp;quot; (its complicated) of the Emperor of 40k and thus all of Fantasy was a planet in the 40k universe, later that the 40k universe entirely existed in a box on a wizard&#039;s shelf in Fantasy, before finally the creators decided both Warhammers are reflections of each other in a multiverse.&lt;br /&gt;
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===For Those About To Rock, We Sell-out You!===&lt;br /&gt;
Many employees in 1988-1990 left the company, unhappy with the increasingly profit-driven model of the company. Many created their own games, publications, and even went to Games Workshop&#039;s (few remaining) competitors. Notable was Fantasy Warlord, which barely sold enough to break even before shutting down. The miniatures created for Fantasy Warlord by Alternative Armies are actually still available, although some were sold to Mayhem Miniatures (which became Kennington Miniatures). &lt;br /&gt;
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Unchallenged in the market (being the Apple of miniatures in that day), Games Workshop sought to expand its customer base into the mainstream. Television commercials were made, Games Workshop expanded aggressively into France and Australia, and the miniature lines were made less grotesque and more like the artwork. Any place that could support a major sports team was designated a potential, even eventual, Games Workshop location. Later on Games Workshop prospects were locations that could afford to support high end clothing stores like Marks &amp;amp; Spenser or toy store retail chains like Early Learning Centre. Games Workshop stores were designed to be friendly, with owners and employees being outgoing and knowledgeable about tabletop games while popular music like Grunge and early Alternative was played over speakers. &lt;br /&gt;
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Ansell in the meantime had begin to expand the company into entirely different mediums, and due to his love of music had begun to use Games Workshop as a publisher for bands like Sabbat, Saxon, and Bolt Thrower. He opened a Warhammer and Warhammer 40,000-themed clothing line, licensed novels set in the universe, and funded [[LARP]] events. Ambitions that were not realized even included a gameshow set in 40k where players built robots to fight other robots (so a themed version of the television show Robot Wars). &lt;br /&gt;
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In 1988, Talisman: Timescape was released in which players in the medieval core game could randomly be thrown through space and time into other time periods, mainly those inspired by Warhammer 40,000. &lt;br /&gt;
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In the same year, to compete with rival [[FASA]] and their [[Battletech]] game, Games Workshop released [[Adeptus Titanicus]], a 10mm scale tabletop game where twelve [[Titan (Warhammer 40,000)|Imperial Titans]] fight each other in a city. Games Workshop tied the game to the 40k franchise to boost both games. White Dwarf expansions added rules for vehicles, infantry, and aerial combat. &lt;br /&gt;
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Talisman: City came out in 1989 which added a new board, a city for players to interact with the city guards and buy/sell items. It was likewise followed by [[Space Marine]], which was a battle between two Space Marine armies and included miniatures for vehicles as well. In the same year, Codex Titanicus was released which combined Space Marine and Adeptus Titanicus together into one game, the first edition of [[Epic]]. &lt;br /&gt;
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Over the next year the game received major additions including Knight, artillery, and infantry models in not only Space Marines, but also Imperial Guard (1991 Armies Of The Imperium), Chaos and Eldar (1992 Renegades), Orks and Squats (1992 Ork and Squat Warlords), and finally Tyranids (1995 Hive War).&lt;br /&gt;
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===Bitch, Where&#039;s My Money?===&lt;br /&gt;
In 1991 Ansell left Games Workshop, and sold his shares to the General Manager [[Tom Kirby]]. Kirby&#039;s first order of business was to grow the company to quickly pay off what he had borrowed to buy it, and he was presented with two choices; grow the company with more diverse games or focus heavily on the two Warhammers. Kirby opted for the latter, and pushed the idea of more games in the two settings along with much bigger editions. &lt;br /&gt;
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Warhammer 4th edition was released in 1992, with changes to rules bringing the term &amp;quot;Herohammer&amp;quot; into the fanbase as most of any given army was simply there to protect the powerful characters the game was REALLY about. This was the first edition that had miniatures specifically for everything in the rulebooks, had specific race selection that prohibited using troops of another type in your army, and had a starter set which contained a two-force starter game which was High Elves VS Goblins. Magic was entirely redone, and was marketed as an expansion and used cards as spells. Magic had two further expansions, one for general magic and one for Chaos. Warhammer lore was more fleshed out, coming to resemble more or less the factions of today. The Empire was the human focus of 4th edition, with the valiant knights having no mention. &lt;br /&gt;
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In 1993, Games Workshop came out with &#039;&#039;Warhammer 40,000&#039;&#039;, normally called &#039;&#039;Second Edition&#039;&#039;. Like Warhammer (now &amp;quot;Warhammer Fantasy Battles&amp;quot;), it was built around small units of infantry supporting ridiculously munchkinized special characters with complicated rules and wargear and appropriately pricey lead models, but at this stage Games Workshop actually cared somewhat about customers; models were made in plastic or wallet-friendly, Roman-Empire-collapsing lead, game sets included serviceable army lists and collections of miniatures, and paints were provided in 20ml pots, later 17.5ml. This switch was perhaps the first sign of the next age (and every other age, by the looks of things as paints are now just 12ml per pot).&lt;br /&gt;
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===Special NEERDS!===&lt;br /&gt;
In the same year the very first of what would later on fall under the label of &amp;quot;[[Specialist Games]]&amp;quot; (anything not Warhammer or Tolkien) was released; [[Man O&#039; War]]. Warhammer Fantasy setting, but rather than commanding an army the players were heads of an armada on the high seas!&lt;br /&gt;
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1993 also saw the release of the final 2e Talisman expansion, Talisman: Dragons. It added new characters, locations, spells, and items, all themed with dragons, into the game. &lt;br /&gt;
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In 1994 the third edition of Talisman was released, adding miniatures, experience points, alterations to the board, and the biggest change of all; it was set in Warhammer Fantasy. Later that year, White Dwarf contained mini expansions to the game while the first true expansion, City Of Adventure, reintroduced the city board as well as a forest. Dungeon of Doom came next, adding the dungeon and a mountain.&lt;br /&gt;
The year also saw the launch of Second edition Epic, still consisting of two games. The first was a rerelease of Space Marine that had Space Marines, Orks, and Eldar. The second game was Titan Legions which had the same factions. &lt;br /&gt;
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In 1995 Dragon&#039;s Tower expanded Talisman 3e as an alternative end goal as players climbed a tower and killed a dragon (duh). It came with another White Dwarf expansion. &lt;br /&gt;
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In 1996 [[Necromunda]] was released. Priestley was inspired by his meetings with the creator of Judge Dredd during the days of Games Workshop licensing the IP, and used it to resurrect the forgotten RPG aspect of Rogue Trader. &lt;br /&gt;
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Fifth edition Fantasy was released in 1996 as well, along with its magic expansion which rebalanced and simplified the magic system and included all three 4e expansions. Cards remained available to buy, although all the Winds of Magic-based magic spells were included in the core rules (meaning you still had 20 more spells you had to buy cards for). &lt;br /&gt;
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Of particular note is the Slann finally being fleshed out, creating the [[Lizardmen]] army with the starter being Bretonnia VS Lizardmen. Campaigns were released which were heavily involved in the lore; [[The Grudge Of Drong]] featured a conflict between Elves and Dwarfs which lead to the [[War of the Beard]], Tears Of Isha involved the bitter war between the High and Dark Elves, Idol Of Gork was the first time that Orcs were truly Orcy as known today with the introduction of [[Gork]] and [[Mork]] (or was it Mork and Gork?), Circle of Blood as the [[Vampire Counts]] (then still one army with the [[Tomb Kings|Mummies]]) VS Bretonnians as the first introduction of the [[Abhorash|Blood Dragons]], and Perilous Quest as a war between the Bretonnians and [[Wood Elves (Warhammer Fantasy)|Wood Elves]] during their introduction to the lore. &lt;br /&gt;
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Each campaign came with multiple endings decided by player involvement (becoming the precursor to Warhammer events and one of GW&#039;s biggest fuckups), paper scenery which defined the architectural styles of the featured races from then on (although this was sadly the last time these races got scenery before everything simply became Empire and Chaos), and a campaign book summarizing the story. &lt;br /&gt;
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At some point it was determined that the stock army lists weren&#039;t enough, and so &amp;quot;Army Books&amp;quot; (for Warhammer) and &amp;quot;Codex Books&amp;quot; (for 40Kl, later simply &amp;quot;Codex:(faction)&amp;quot;) began to come out, each bringing new models and rules into the game. The last round of these for 40K (&#039;&#039;Codex: Tyranids&#039;&#039; in particular) tended to make the army ridiculously overpowered and make everyone &#039;&#039;else&#039;&#039; want a new Codex to rectify the balance. Perhaps the ultimate example of &#039;&#039;Second Edition&#039;&#039; philosophy was the last book, &#039;&#039;Codex: Assassins&#039;&#039;, which consisted of nothing but four hideously powerful special characters. These included [[Culexus|this asshole]] who caused the psychology effect &#039;&#039;Terror&#039;&#039; to all psykers, regardless of anything, meaning Greater Daemons and Hive Tyrants would occasionally shit themselves and run for the hills when faced with a normal-sized human.&lt;br /&gt;
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[[Image:Haet trees.jpg|thumb|FUCK TREES]] &lt;br /&gt;
One notable aspect of this period was that Games Workshop hated trees, and would thus include several million cards in every boxed set if given the slightest provocation; the core sets for &#039;&#039;Warhammer&#039;&#039; and &#039;&#039;Warhammer 40,000&#039;&#039; both received an update governing the magic / psychic system which consisted solely of cards and templates (which were card). Some entire games (&#039;&#039;Doom of the Eldar&#039;&#039;, &#039;&#039;Battle for Armageddon&#039;&#039;, &#039;&#039;[[Horus_Heresy#The_Board_Game|Horus Heresy]]&#039;&#039;) came out in this period which consisted of nothing but a board and lots of high-density card counters to lose down the back of the sofa or inside the dog.&lt;br /&gt;
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[[Gorkamorka]] came out in 1997, and was Priestley&#039;s answer to Mad Max meets 40k, featuring Orks in different groups crashed on a desolate planet using vehicular weapons to slaughter each other. &lt;br /&gt;
Third edition Epic was released as well as a single game with simplified rules, but it was a financial failure after barely moving any units in six months and was recalled. This is unfortunate because [[Jervis Johnson]] and [[Andy Chambers]] consider it the greatest game they ever made. Most of the planned models were never released. &lt;br /&gt;
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[[Mordheim]], the Fantasy version of Necromunda set in the ruins of an Empire city where all factions are scrambling for control was released in 1998. &lt;br /&gt;
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The last Specialist Game was [[Battlefleet Gothic]], essentially Man O&#039;War in space using massive battleships.&lt;br /&gt;
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And did no one think of [[Blood Bowl]]?&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Talisman 3e.jpg&lt;br /&gt;
Image:5e Fantasy.png&lt;br /&gt;
Image:Grudge of Drong Cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Learning The Wrong Lessons===&lt;br /&gt;
Despite the Specialist Games being massively popular, Kirby had expanded Games Workshop incredibly fast into unknown markets and as a result a massive amount of Gorkamorka sets in French, Spanish, and Italian were left unsold while English demand was high. Games Workshop was left almost on the verge of bankruptcy, causing a new sales philosophy to be decided upon. Rather than one based on restraint and market research as one would expect, the new direction was &amp;quot;only sure things, minimize risk&amp;quot;. Suddenly, the irony of the 40k setting was dropped. The Imperium suddenly WAS the heroes, and Chaos was the evil that always wins in the end rather than these things being the punchline at the end of a sarcastic joke. &lt;br /&gt;
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One of Bryan&#039;s policies for the company was that the production studio and creative minds must always be kept in charge of marketing or the company would die. Kirby, after Gorkamorka, decided the opposite was true. Given today&#039;s hindsight it turns out Bryan was right and this was one of many of Kirby&#039;s bad decisions.&lt;br /&gt;
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Plans were made to phase out all of the Specialist Games, and over the next few years the only things available were simply unsold stock. An excuse was made for the first, Man O&#039;War, that the molds had broken and somehow couldn&#039;t be fixed (bullshit for many reasons). The rest were quietly and unceremoniously dumped while all references to them were dropped as well. &lt;br /&gt;
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Sometime in the run-up to &#039;&#039;Third Edition&#039;&#039;, it was decided that models should switch from toddler-murdering lead to safe, pointy pewter (or &amp;quot;white metal&amp;quot; as the industry (not just GW) insisted on calling it). This led to a 25% cross-board increase in all metal mini costs, even those ordered through Citadel&#039;s back catalog (because those figures from their back catalogue were cast up, when ordered, in the new white metal). At this point, it seemed something clicked in the heads of GW&#039;s management; they had just made a ton more money without actually doing anything. Perhaps they could do that again.&lt;br /&gt;
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&#039;&#039;Third Edition&#039;&#039; 40K came out in 1998 and Warhammer Fantasy Battles 6th Edition (featuring Orcs VS Empire, and the last edition to come with paper scenery) came in 2000, both reducing the dominance of single munchkin characters in favour of large armies, conveniently meaning players had to buy far more models. Then along came the fucking screw-tops, and proof that any pretense of caring about the customer had been cast aside. &lt;br /&gt;
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===Ringhammer===&lt;br /&gt;
Games Workshop had begun to suffer financial troubles in the late 90&#039;s with competition from the surging (and independent) Dungeons &amp;amp; Dragons 3rd Edition, [[Magic: The Gathering]], and [[Pokemon]] (no seriously, Pokemon was THAT fucking big back then). &lt;br /&gt;
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The answer? Huge cash cow intellectual property. Priestley suggested to Kirby they cash in on the upcoming Lord of the Rings movies with the Lord Of The Rings Strategy Battle Game. Kirby was unable to see Priestley&#039;s ulterior motives through the dollar signs in his eyes and approved the project at once, so that particular series moved away from large and complex kits back to the roots of single characters and groups of soldiers.&lt;br /&gt;
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[[Alessio Cavatore]], a major developer of Mordheim and supplement materials, was also put on the project and it was applauded by the gaming community. Games Workshop blew through the movie material and even began making miniatures based on things from Tolkien&#039;s works that weren&#039;t in the movie such as Tom Bombadil and Goldberry. Not only that, but they also expanded armies that were barely even mentioned in the books or seen in the movies (the Easterlings in particular) and then bragged about it in White Dwarf.&lt;br /&gt;
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The miniatures were required to be produced in 25mm scale by contract, rather than the 28mm heroic scale used by Warhammer. Its been theorized by fans this was to keep the Tolkien miniatures out of Warhammer and keep their IP from becoming an expansion to GW&#039;s existing IP.&lt;br /&gt;
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===Short Term Gain, Long Term Pain===&lt;br /&gt;
The issue is that as hype from the movies diminished, so did sales. Kirby by this point had expanded sales and marketing into autonomy, and when the interest in the game died down (something creative teams said would happen but marketing had shrugged off) the result was marketing attempting to drive up profits with unpopular schemes, the first among these being a major change the range of paints sold. &lt;br /&gt;
[[File:Citadel Paint Pots.jpg|thumb|right|300px|As time drug on, pots had less paint and worse seals.]]&lt;br /&gt;
The &amp;quot;problem&amp;quot; with the older flip-top paint pot designs that had been sold up until this point was that they actually kept [[paint]] usable for a long time. While the Citadel flip-top pot suffered from shit hinges and opening tabs which would both break after about four uses, [[rip and tear|a real man opens paint with his teeth anyway]] so that was not a problem. Obviously, these flip-tops were no good to GW, and so a new pot, the Screw(you)top, was designed which would gunk up its own thread and either glue itself shut forever or prevent an airtight seal forming after a couple of uses. &lt;br /&gt;
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Apparently forgetting &#039;&#039;every other company in existence&#039;&#039; that made model paints, GW also raised the price of these new and terrible things; clearly justified, since they contained a mere 30% &#039;&#039;&#039;less&#039;&#039;&#039; paint than the old design. It was also around this point that photographs of the [[&#039;Eavy Metal]] studio started to vanish from the pages of &#039;&#039;White Dwarf&#039;&#039; (along with all other content that could be considered useful for anything at all other than advertising models) since they kept forgetting to hide all their non-Citadel gear for photoshoots. Even though, of course, everyone had known for &#039;&#039;years&#039;&#039; that the painters didn&#039;t &amp;quot;mix Snot Green with a little Chaos Black&amp;quot; to get a paint shade that was in Tamiya or Vallejo&#039;s stock range. Nowadays of course we can get the good stuff for cheap from [[Privateer Press]] (problem, GW?), but back then it was just &#039;&#039;fucking terrible&#039;&#039;. GW managers and staff also suffered a change in personality, pushing the idea that anything other than GW was a &#039;&#039;plague&#039;&#039;, and it was to be treated as such. &amp;quot;Saw you just bought some Knights of Minas Tirith, well, what about a Stompa?&amp;quot;&lt;br /&gt;
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Games Workshop, highly resistant to change (ironically), began to see the shifting face of tabletop gaming towards electronics as unimportant with Kirby even calling video games &amp;quot;a fad&amp;quot;. Just as Games Workshop had crushed their competition with physical stores, the internet distribution saw many new companies begin to emerge as they brought their products directly to the consumer via the internet. Games Workshop attempted to compete in this regard, although they never moved past having anything more complex than a digital version of a catalog and a little-moderated forum (which was closed down to much rage in the 2000&#039;s). Games Workship kneejerked and made White Dwarf exclusively Games Workshop products, allowing longtime competitor [[Dragon Magazine]] to reign triumphant as the source of tabletop gaming news in the last age of printed publications. Meanwhile a new market had emerged of making miniatures specifically designed to look like Warhammer models and be used in the game. This...did not go over well, and Games Workshop came to be known as ready to sue anyone at the drop of a hat, even once famously attempting to copyright &amp;quot;[[Pauldrons]]&amp;quot; and sue over the concept of a wolfskin cloak on a viking-looking warrior. &lt;br /&gt;
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Prices began to ramp up ridiculously as GW realized they could charge whatever the hell they liked and their longterm fans would still pay. While GW was never particularly cheap, their chunky kits ended up in the same price bracket as top-quality scale miniatures by other companies; today, a [[Citadel Miniatures|Citadel]] Space Marine Hunter( 125-parts entirely cast in opaque plastic) costs about the same as AFV club&#039;s Churchill mk3 (400+ parts with 2 vinyl tracks, 22 metal springs, 29 Etched Brass pieces and a turned aluminium barrel). At some point, someone remembered that back in &#039;&#039;Second Edition&#039;&#039; days they actually had people willing to pay for gigantically expensive, limited-edition lead Thunderhawk Gunships. To hit this niche of &amp;quot;people with more money than sense,&amp;quot; [[Forge World]] was created; all you had to do was get mom and dad to sign that second mortgage and stop being so damn selfish and a 40K-scale Titan would be yours.&lt;br /&gt;
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===Minimize Effort, Maximize Rage===&lt;br /&gt;
In the year 2000, [[Warmaster]] was released. Designed by Based Priestley, it was essentially the Warhammer Fantasy version of Epic. &lt;br /&gt;
[[File:Gw_logo.png|thumb|400px|[[/pol/]] approves of the new logo]]&lt;br /&gt;
Fourth edition Warhammer 40k was released in 2004, and was more an advertisement for more models than an actual edition. It was advertised as being &amp;quot;backwards compatible&amp;quot;, mostly because by itself it was barely a game. The rulebook was mostly sections of painted licensed plastic terrain and large models than anything else.&lt;br /&gt;
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In 2005, Warhammer Fantasy Roleplay was given a second edition which was largely the same but was up to date with the lore, and had a better magic system. It was used more to advertise the wargame however than as a frontline product. This came with a single unified rulebook for Lord Of The Rings that included the (greatly) expanded line in the form of the One Rulebook to Rule them All. &lt;br /&gt;
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Around this time the bulk of plastic Warhammer scenery was released, with almost all of it in Fantasy geared towards the Empire or Chaos (with some trees maybe representing Elves?) and 40k towards the Imperium or Chaos (with a few Necron and Tau pieces from Forgeworld). Games Workshop had seemingly decided who the main characters were, and some factions in either game from this point on only were mentioned in passing while receiving no support or updates. &lt;br /&gt;
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Seventh edition Warhammer Fantasy Battles in 2006 luckily avoided this, with Battle For Skull Pass as the starter set between Dwarfs and [[Goblins|Night Goblins]]. This marked the last major change for Warhammer Fantasy, as the next update only really changed by adding more models and having minor rebalancing. Many fans of armies like Bretonnia and Wood Elves were left very unhappy their army was not updated in 7e, relying on outdated rules and thus being extremely underpowered all in favor of an event. &lt;br /&gt;
Looking to resurrect the dying Lord Of The Rings game, Games Workshop released Legions Of Middle Earth, an &amp;quot;expansion&amp;quot; suggesting buying larger groups of models to use in a theme force using the existing rules. &lt;br /&gt;
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[[Storm of Chaos]] was released as the major event of the 2000&#039;s to much pomp and circumstance, supposedly being the canonical transition from the old into the new as Chaos made its great attempt to destroy reality while every faction strapped on their wardrums and marched into the clusterfuck. Players were selected to actually play the factions to drive the narrative, and the community was kept informed of what was going on. There was a problem however... Chaos couldn&#039;t win. The bulk of the story for the event was driven by the fact a fuckhuge Chaos army was invading, but the players for Chaos couldn&#039;t even manage to scrape out of the starting gate. So the narrative kept going that Chaos was a fuckmassive force that made all the other fuckmassive forces pretty much not worthy of note, and every time a player on another faction beat a Chaos player before turn four the story would state that the other player had &#039;&#039;barely&#039;&#039; delayed the forces of Chaos for only a brief time and at great cost, sometimes their complete destruction occurring anyway despite the actual battle report results saying no Chaos survived the battle and almost none of the other army was killed. &lt;br /&gt;
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In the end, Chaos was given one last chance in the very last match as the defenders (meaning they had the advantage) in the last battle. Even this, they lost. Badly. In a phone-in result where Games Workshop made a desperate bid that fans would choose for Chaos to win and make all the actual promised narrative unnecessary, players chose to let Chaos deservedly lose. So the event ended with [[Grimgor Ironhide|a single crazy fucking Orc]] headbutting [[Archaon|Chaos Darth Vader]] in the balls, laughing at him, and walking away and thus saving the world in an ending befitting a Saints Row game. Games Workshop quickly stopped promoting the event and from that point on pretended it never happened. Combined with their Eye of Terror campaign for 40k, where Chaos conquered Cadia but lost their entire fleet in Battlefleet Gothic games (leading GW with nowhere to go aside from &#039;Chaos sits on a planet until the Imperium shoot them off of it&#039;) caused GW to lose faith in player-driven narrative, due to the fact [[derp|that the players were driving the narrative.]] &lt;br /&gt;
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In 2008, fifth edition Warhammer 40k was released and borrowed heavily from 7e WFB as well as implemented a HEAVY emphasis on cover rules while making shooting much more important. In 2009 Games Workshop launched released War Of The Ring, which made the skirmish game into a full-fledged wargame. The rules were highly simplified to enable quick games with larger groups of models.&lt;br /&gt;
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===Dawn of the Great Derpening===&lt;br /&gt;
[[File:GWstockfail2.jpg|thumb|300px|right|GeeDub&#039;s stock taking a very hard fall. Coincidentally, their drop in stocks coincided with the 6th Edition release of the ultra-nerfed [[Tyranid]]s codex. Hilarious when you consider them to be the &amp;quot;shadow across the warp&amp;quot;, it would appear that the Tyranids became GW&#039;s shadow across their profits, something they have yet to recover from after half a year. (The share price collapse was actually caused by a less-than-promising financial report released that day.)]]&lt;br /&gt;
The early 2010&#039;s could generously be described as GW&#039;s &#039;&#039;&#039;UNHOLY FUCKING DISASTER&#039;&#039;&#039;. &lt;br /&gt;
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To start with, in 2010, Based Priestley left Games Workshop forever, saying that &amp;quot;the creative team was no longer doing anything creative&amp;quot; and &amp;quot;game development and game design wasn&#039;t of any interest to them. The current attitude in Games Workshop is that they&#039;re not a games company, that they&#039;re a model company selling collectibles.&amp;quot; &lt;br /&gt;
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In May 11th 2011, Games-Workshop&#039;s new terms of use [[Embargo | restricts sales of all of their products to the European Economic Area]], (EU + Norway, Switzerland and Iceland). This essentially removed Games Workshop products from online distributors other than themselves, and furthermore made their actual in-store stock of products highly limited with many models only being available directly through them (although many Friendly Local Game Stores will order from their website to fulfill requests). Oh, and they spiked the prices another 10-15% for most models. &lt;br /&gt;
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Additionally, all metal models were on their way to being discontinued, to be replaced with much more expensive [[Finecast|Resin]] kits which were INCREDIBLY unpopular with the community due to low quality casts and high price without the sense it was worth it. Unlike the pewter kits (which are basically tin), the resin kits are loaded with carcinogens; strange, since last anyone checked the reason for switching to pewter in the first place was that lead was toxic (and nothing to do with hiking the price). The quality of the product could lead one to believe it was much much cheaper, but [[Casting|resin damages the mold more than pewter because it sticks to the mold more]]. It gets expensive when you have to replace molds more often, and they also break fairly easily so that all the little ten year old Smurf players have to buy new ones when they snap them in half. So essentially, Games Workshop not only ruined the quality of their models, they jacked up the prices and made it nearly impossible for anyone outside the EU and &#039;murrica to obtain it. Kinda like going from fine French wine to your corner-store cheap beer... and the beer is more expensive than the wine. And the beer gives you cancer.&lt;br /&gt;
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Then-Chairman Tom Kirby mentioned in a 2011 press release that they were increasing cost cutting measures and making more products while avoiding mention of actual profits (note this is a summary, not his exact words). Given their charts, it was easy to see why he chose not to disclose the company&#039;s profits (or lack thereof).&lt;br /&gt;
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[[File:Games Workshop Stocks.png|thumb|right|300px|Not being able to increase your revenue in a decade is a bad sign.]]&lt;br /&gt;
In 2013, Games Workshop decided to transfer their sales restriction to Canada, just as they had to Europe. As the United States had already had international sales cut back in 2003, this had lead to a large online market for Canadian retailers, selling their products at discount sales to US customers. However, with this new change, all international sales in North America are now completely gone, as GW once again decided to fuck over long term customers and local retailers in favor of luring more small children with disposable income to their overpriced, neckbeard-run stores. &lt;br /&gt;
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MiniWargaming, a well known FLGS with an extensive online store, decided to close shop because of these new rules. Their store manager made [http://www.youtube.com/watch?v=EnPpfs120DA an entire video explaining their reasons and going over just how asinine Games Workshop&#039;s new rules are.] Between jacking up prices, locking down international sales, and screwing over online sales and bitz sales, Games Workshop intentionally set itself on the fast track to running itself into the ground in the eyes of long term followers. Possibly due to their apparent belief that removing the entire world (excluding European Economic Area and Canada) from their consumer base is a good idea. &lt;br /&gt;
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As far as games went, they at least made a dent on that front.&lt;br /&gt;
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Eight Edition Warhammer Fantasy was released in 2010, introducing 40k-esque large models (and pretending Storm of Chaos didn&#039;t happen). Many fans hold that this is the most balanced the game ever was, despite some particularly nasty cheese existing and some factions STILL not getting long overdue updates and having to rely on 6th edition books in a system that had nerfed the core mechanics their models relied on. It was also best not to think about how a number of the situations that could arise would realistically play out or else your head would explode, since this was the edition in which fuckhuge orcs on boars would charge a unit of skinks, and they&#039;d all die before they could even attack. It also had units dedicating their entire lives to protecting a weak frog turn and flee, while the weak frog stayed back and fought to the death in order to ensure his guards escaped. In 2011 it was expanded with [[Storm of Magic]] which introduced fuckhuge monsters from Forgeworld that could be summoned, as well as a redone (and pretty broken) magic system. This did poorly however as the magic was terribly balanced in the main game anyway, the additions here just made it worse and the additional spells/bonuses meant to help the weaker lores were only useful to a small number of armies/situations, while the prices of the monsters were laughably high and the rules for them were not worth taking over basic infantry.&lt;br /&gt;
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Blood in the Badlands came out in 2012 and added siege combat and advanced scenarios to the game, strangely echoing the early days of Warhammer. As Lord Of The Rings interest had largely waned, it was rereleased with updated rulebooks, new models, and licensed The Hobbit miniatures in 2012 as well. &lt;br /&gt;
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Between all that in 2012 came sixth edition Warhammer 40k, borrowing even more heavily from Warhammer Fantasy with psychic powers becoming a clone of Fantasy&#039;s magic phase while scenery became interactive. Furthermore, armies were no longer exclusive with mixed-faction lists being possible.&lt;br /&gt;
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In 2013, Sigmar&#039;s Blood came out with a campaign between the Empire and Vampire Counts lead by [[Mannfred von Carstein]], introducing advanced diplomacy rules mostly involving misfortune, and The Desolation Of Smaug expansion to Lord Of The Rings finished off 2013 releases. &lt;br /&gt;
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In late 2015, pop culture business site ICv2 reported that [[X-Wing]] [http://spikeybits.com/2016/03/warhammer-dethroned-top-5-miniature-games.html had dethroned Warhammer 40K as the top-selling miniatures game in the United States]. GW &#039;&#039;could have&#039;&#039; tried to sue George Lucas and Disney over the concept of a fascist galactic empire with fully-armored soldiers who enforce the Emperor&#039;s will, but sadly even they weren&#039;t that stupid, and they instead retaliated by refusing to renew [[Fantasy Flight Games]]&#039; licences to the Warhammer IPs. (It could also be due to FFG being bought by Asmodee, a company GW views as a direct competitor to their new line of &amp;quot;Boxed Games&amp;quot;.)&lt;br /&gt;
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===The Fall of Warhammer===&lt;br /&gt;
[[File:Gymz Porkchop.jpg|thumb|300px|left]]&lt;br /&gt;
In 2014 the [[End Times]] event was announced for Warhammer Fantasy while Warhammer 40k got its seventh edition. 7e 40k removed restrictions even more on armies and simply allow you to mostly take whatever you want if you are okay with not getting some bonuses, although you get advantages for sticking to groups existing in the canon. Otherwise it added a lot more to the game, not all of it good. Notably Gargantuan Creatures and Super-heavies were added into the game and the world was introduced to the horrors of Unbound lists (as well as GW&#039;s obsession with formations). They also added even more Warhammer Fantasy-esque psychic and terrain rules.&lt;br /&gt;
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Meanwhile, End Times... ended Warhammer Fantasy. Billed as the next big thing, the event consisted of staggered releases of extremely expensive books, nearly as much as a new starter set, and new (very large and expensive) models. The books contained scenarios, massive amounts of lore, and also removed a great deal of restrictions on how armies are built; first by allowing an army to be 50% low-level characters (Heroes) and 50% high-level characters (Lords) so long as the default core requirement of 25% of your army on basic troops was fulfilled while turning every spellcaster into a master of magic, then by making magic even more fucking insane by diddling with spells and giving a metric fuckload of dice to cast them, then in the final book simply throwing all listbuilding rules out the window and saying &amp;quot;take whatever the fuck you want and put it on the table&amp;quot;. Meanwhile the story consisted of nearly everyone except the Undead and Skaven taking it up the ass HARD from Chaos as it slowly meandered its way through all opposition to the heart of the Empire (read: what they wanted from Storm of Chaos); the undead got forcibly united under a reborn [[Nagash]] and the Skaven trolling everyone who was fighting Chaos.  In the end the final faceoff occurred between Chaos (joined by the Skaven) and the &amp;quot;heroes&amp;quot; of the setting (both including and joined by the Undead).  The &amp;quot;heroes&amp;quot; all failed miserably and were consumed by black nothingness filled with plagues, gnashing teeth, evil intellects, and naughty tentacles as the world simply &#039;&#039;&#039;ENDS&#039;&#039;&#039;. Fantasy fans were left feeling cold and full of hate, and for nearly a year simply assumed their setting had been completely and unceremoniously raped to death  while all the resources and time they&#039;d invested into the hobby had become worthless. &lt;br /&gt;
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On a side note, multiple video games for Warhammer Fantasy were announced with some being released in this time, leaving fans tearing their hair out in frustration at the idiocy of killing a setting, then FINALLY making decent video games for it. This games include [[Total War: WARHAMMER]], [[Mordheim: City Of The Damned]], [[Man O&#039; War: Corsair]], and [[The End Times: Vermintide]].&lt;br /&gt;
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===Age Of Skubmar: The Great Derpening===&lt;br /&gt;
[[File:El Presidente Gym Porkchop.jpeg|thumb|left|500px|&amp;quot;El Presidente Gee Double U, the people wish to express their love and dedication to you. They may have used different words.&amp;quot;]]&lt;br /&gt;
[[File:Age Of 40k.png|thumb|right|500px|Like a gut-torn rabbit hiding in a wooded thicket.]]&lt;br /&gt;
When it seemed it couldn&#039;t get any worse, Games Workshop then decided that since it had made 40k mostly like Fantasy, it would make Fantasy into 40k. A happier, LSD-fueled version of 40k. &lt;br /&gt;
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That version, believed by some to have actually been made with [[Skub]] mixed directly into the material, was [[Age of Sigmar]] which removed literally ALL limitations on army building (as in you can take any models in the game from any faction in any number and call it an army, with rules for your opponent to play the game with an easy win condition if your army is x3 the size of theirs) and consists of a skirmish game which only has four rules, officially making it even less of a Warhammer than Warhammer 1st edition. &lt;br /&gt;
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If that wasn&#039;t enough, almost everything was arbitrarily renamed to be trademark friendly. Zombies became &amp;quot;Deadwalkers&amp;quot;, Elves became &amp;quot;Aelves&amp;quot;, Dwarfs became &amp;quot;Duardin&amp;quot; despite the perfectly good trademark-friendly &amp;quot;Dawi&amp;quot; sitting right there, and Lizardmen were given the hilariously terrible name &amp;quot;Seraphon&amp;quot; which, if googled, brings up the career work of a [[furry]] tickle-fetish artist. (In their defense, the name already existed as the name of Elf Darth Vader&#039;s dragon in Warhammer. In their offense, the connection between that and Lizardmen was never actually given, so it&#039;s a moot point.) The only factions that escaped the renaming were the Bretonnians and Tomb Kings, but that turned out to be foreshadowing akin to seeing a huge silver line on the horizon on the day you plan to go to the beach.&lt;br /&gt;
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The story was worse still, consisting of Norse mythology mixing with superhero comics in an awkward combination where Chaos Gods can be kidnapped by Elves, Warhammer Darth Vader becomes the master of the Dark Side rather than the other way around, and characters introduced and given importance in one book immediately die in the next.&lt;br /&gt;
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The advertising for Age of Sigmar was the rules (all four pages of them) and the stats of existing models being free on launch, followed by outrageously expensive digital content that updated the game, the core lore advancement being contained within scenario books that are ludicrously expensive, and a requirement for many scenarios to have specific models which includes the expensive as hell new terrain, the rules of which can only be viewed by buying the model. To put it simply, Games Workshop managed to take the hated practice of DLC content in video games and push it fully, hard and deep into tabletop gaming. &lt;br /&gt;
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To top it all off, Games Workshop, almost overnight, took down their iconic Space Marine statue that had sat in front of their headquarters for years and replaced it with a giant statue of a Stormcast Eternal (the &amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Space Marines of Age of Sigmar). They also replaced the Imperium Eagle with Stormcast-style wings and a Ghal Maraz replica to really hammer the point home (pun intended). [[RAGE| The beloved servant of the Emperor was relegated to being hidden under a staircase and behind an advertisement for Age of Sigmar.]] We... really wish we were making this up.&lt;br /&gt;
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Games Workshop had promised their investors in 2014 that 2015 would be a massive year of financial returns, although by the time of the [http://www.iii.co.uk/research/LSE:GAW/news/item/1792782/half-yearly-report-and-trading-update?context=LSE:GAW Half Yearly Report] they had grown a mere 1%. To make matters worse, this included the ample revenue from their new video game licenses as Age of Sigmar had been largely rejected by large portions of the gaming community as many stores were completely unable to even move starter sets, resulting in a few months of them being at clearance prices online through third party distributors. Further still, many [[FLGS]] dumped all Fantasy Warhammer stock, some even dropped Games Workshop stock entirely. &lt;br /&gt;
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Considering the 2015 Financial Report of Games Workshop, Age of Sigmar was going nowhere and GW outright stated they do no market research and did not plan to start. [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine They believe that only 20% of their fans actually play the game or give a fuck about the story so in their eyes the plot and rules are not to blame for any major decrease in sales and anyone who doesn&#039;t like it can fuck off.] Like it or not, Warhammer Fantasy is dead and buried while Age of Smegmar is here to stay. &lt;br /&gt;
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Games Workshop plugged on ahead regardless by rebranding themselves, changing the names of Games Workshop Hobby Stores worldwide to Warhammer Stores after the deathrattle of The Hobbit merchandise.&lt;br /&gt;
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===The Hangover===&lt;br /&gt;
Following the disastrous launch of Age of Sigmar, Games Workshop announced a plan in December 2015 to resurrect the Specialist Games division and the games Blood Bowl, Epic, Necromunda, Battlefleet Gothic, &amp;quot;And Many, Many More&amp;quot; while resurrecting the Tolkien games.&lt;br /&gt;
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In February 2016, it was believed that Games Workshop used a Cease And Desist order to shutdown [[Warseer]], the largest Warhammer community forum other than /tg/, but thankfully that turned out to be a simple virus and database corruption (but to be fair, one could hardly be blamed for thinking GW responsible). In more substantiated dick-move news, Josh Reynolds, a freelance writer employed by Games Workshop known for actually answering fan questions about the setting and filling in plot holes in End Times (as many, MANY characters and plots were forgotten in the event even between books) and attempting to assure fans [[Sigmarines]] and Space Marines are totes different, was essentially told to shut the fuck up about GW IPs on social media while his entire list of lore mending was declared non-canon via being told to say nothing he writes reflects GW outside novels. &lt;br /&gt;
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Going even further into community-souring, the popular Tomb Kings line and faction was squatted unceremoniously in the same month (worse than Squatted, at least the Squats got an explanation in-fluff as to why they disappeared), putting an end to Warhammer Egyptians and axing the faction that gave rise to all remaining Warhammer Undead.  Needless to say, this was NOT well-received by fans, especially those who played Tomb Kings themselves and those sick of Age of Sigmar Stormstormed Stormbolters and their leader, the Celestial Primarch.  This doesn&#039;t make sense, even for GW given their love of copyrights and patents, since the Tomb Kings faction was one of GW&#039;s more original creations (an Egyptian-themed non-evil undead civilization) and thus are easier to copyright (they could even have patented the name unlike with Space Marines or elves).   &lt;br /&gt;
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The only positive of axing the Tomb Kings is that it somewhat toughened the fanbase to endure when GW continued their douchey warpath by axing the Bretonnians faction and a large chunk of the Warhammer Fantasy models still in production.  This included almost all named characters, while survivors of the purge were renamed to be generic (in a horrifying twist of fate, the very first Warhammer character Heinrich Kemmler was reassigned the name &amp;quot;Necromancer&amp;quot;).  This wave of axing was mixed with wave after wave of Khorne Chaos, Archaon Chaos, and Sigmarine updates leaving everyone either with balls bluer than Tzeentch&#039;s ass (and Slaanesh&#039;s imprisoned everything) or dreading when their faction book came out and gutted classic and beloved models forever.&lt;br /&gt;
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To sum up - GeeDubs started to fix their shit, but decided it was too much effort and went back on being raging dickmongers as usual.&lt;br /&gt;
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A report that the 30k boxed set &#039;&#039;Betrayal At Calth&#039;&#039; had outsold the entire Age range coupled with a stock value steadily dropping down to their 2012 status in early/mid 2016 may have shocked stockholders, because the armies of Order that were squatted had selected models returned to the store for a &amp;quot;Last Chance, for reals this time guys!&amp;quot; sale on 4/18/16. Within the day most of the models had already sold, leaving the newest Sigmarines to remain collecting dust in their place.&lt;br /&gt;
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===In Summary===&lt;br /&gt;
&#039;&#039;It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW&#039;s will. Vast armies of lawyers give battle in GW&#039;s name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-assholes. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.&#039;&#039;&lt;br /&gt;
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===New Games Workshop™: How Do You Do, Fellow Gamers?===&lt;br /&gt;
It was not expected, we couldn&#039;t have known, since the resignation of supreme leader [[Tom Kirby]] and the ascension of new CEO [[Kevin Rountree]] there has started to appear a pattern, sporadic reports of real discounts at [[Forgeworld]] and [[Black Library]], and then, in the last days of 2015 it has been revealed that major changes are coming, the sudden resurrection of specialist games, Games Workshop releasing starter sets with real &#039;&#039;saving&#039;&#039;, all around the internet neckbeards are discussing and watching, wondering what&#039;s going on, perhaps the new guy in charge has decided is time to take some contingencies for the inevitable demise of tabletop gaming with the ever increasing development in 3D printing and the emergence of new alternatives. It seems like the boxes are a replacement for the old Battleforce packs, and while you don&#039;t get as many units as the old box, they are cheaper and usually come with a good mix of units to start a small army.&lt;br /&gt;
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And now, there&#039;s an [http://warhammerworld.games-workshop.com/the-bugmans-xxxxxx-league-cup/ official (as in hosted and ran by the almighty GeeDubs themselves) Blood Bowl tournament] going on at Warhammer World on May 21st. Truly these are strange times. GW also appears to be preparing to start selling their product in toy stores (Toys-R-Us Etc.) as well as producing various Warhammer Merchandise such as pillows and journals (For Some Reason). Also now they&#039;ve made a 40k starter set with simplified rules and all the paint you need to assemble the models. Clearly the sky is falling. (Also they&#039;ve started making conversion tutorials and stuff, for some reason).&lt;br /&gt;
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They also actually maintain their Facebook page now, and the other night they had an Age of Sigmar live tournament...&lt;br /&gt;
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Also a number of the staff now have twitter accounts.&lt;br /&gt;
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They&#039;ve also taken over the internet leak game. When a sprue for the new Ahriman model was found on E(vil)Bay, GW not only showed off the sprue, but also the upcoming Kharn model. And recently, they&#039;ve shown not only Daemon Primarch Magnus, but also new artwork, teased the Thousand Sons sprue, and made a reference to plastic SoB. Strangely, they had the Magnus video up and running mere hours after the model was leaked. And the red trashcan seen in the video looks similar to the background of the leaked photos. Is GW leaking their own products to get the Hype train up and running? Just as Planned, so it seems. Discussions with my local GW guy indicated it was a rogue employee, as nobody else would be allowed anywhere near the new models, probably a cleaner, who leaked the pictures.&lt;br /&gt;
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BUUUUUTTT... They rehired Matt Ward.&lt;br /&gt;
May or may not be responsible for the return of Roboute Guilliman (which ironically has earned a lot of character development thanks to his return to 40k), or maybe Bobby G&#039;s return it&#039;s a symbolic gesture that they have finally decided to start fixing everything.&lt;br /&gt;
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While some people will never be happy, there are few than can deny that GW has been making a massive improvement in the last year or so with their products, content, and relationship with the community. Genuinely good deals, well received releases and ad campaigns (the recent hero bases one is positively goofy, but in a &amp;quot;that&#039;s the GW we used to know and love&amp;quot; kinda way.), combined with actively encouraging and showing off fan input and content (even producing a house rules data sheet for a conversion AAAAAND putting pictures of [[Your Dudes]] ON THE MODELS PAGE ON THE ACTUAL WEBSITE!!!!!!!!!), altogether it&#039;s almost as if, dare I say it, GW has remembered how to be... [[Warhammer Fantasy|fun!]] They even made a new model for [[slambo]]!&lt;br /&gt;
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Hell, GW is even straight up asking fans what they want brought back in the next made to order wave. Answer: [[Warhammer Fantasy]] (Well, at least we still have Total War: Warhammer as a consolation prize)... But behold friends, They cast Resurrection, hence Warhammer: The Old World!&lt;br /&gt;
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As of January 2017, Games Workshop stock spiked 41% from November of 2015, &#039;&#039;&#039;bringing the stock&#039;s value higher than it was before the crash in 2014.&#039;&#039;&#039; Secret surveillance done by some fans reveal that after the crash a new board of directors was formed, it includes [[Sigmar]] and [[Roboute Guilliman]] (Matt Ward and Mortarion are teaming up), this may explain the sudden influx of good policies. &lt;br /&gt;
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Games Workshop has been announced as the biggest riser in FTSE All-share index.&lt;br /&gt;
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On a tragic side note unrelated to business, one of their most esteemed writers, Alan Bligh, died in May 2017. He will be sorely missed. In his absence the HH released have drastically slowed, probably because this leaves just 3 people in rules detachment for Horus Heresy &#039;&#039;&#039;and&#039;&#039;&#039; FW WH40k (two of those has little to no experience as rules writers, by the way). New releases still come out here and there, but they&#039;re about as common as they delays.&lt;br /&gt;
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===Current Events===&lt;br /&gt;
By the middle of 2018 Games Workshop has gone through many changes, the first indicators were not mere bluff, it seems the company is now in a new phase of expansion and successfully recovering terrain both in the skirmish, tabletop and specialist genres, let us see the list of achievements:&lt;br /&gt;
*Necromunda is back&lt;br /&gt;
**And the Squats with them, or at least a remnant in the form of a beardy mercenary, effectively killing the 20 years old meme (although they were at least mentioned again as far back as the 2012 6th edition rulebook). Not only that, but when they revealed his return, they referenced the meme themselves, making fun of the &amp;quot;Squat Clock&amp;quot; joke.&lt;br /&gt;
*In Warhammer Fest 2018 they released a photo of one of the new Sisters of Battle plastic models, the level of detail is exceptional, and it&#039;s just a line trooper.&lt;br /&gt;
*Adeptus Titanicus came back, in plastic, which, while it may be expensive, lets you use your knights, which mean it may be accessible even to people which &amp;quot;just&amp;quot; can buy knights.&lt;br /&gt;
*While Dawn of War 3 didn&#039;t go as well as expected, a new line of videogames are here, including the aforementioned Total War series with legacy tomb kings and Bretonnia, Adeptus Mechanicus, Vermintide 2 (which has sold over a million on PC), a videogame version of Titanicus, an enhaced edition of Spacehulk: Deathwing, the strategy game Gladius and Battlefleet Gothic: Armada 2 (which is set in the Gathering Storm).&lt;br /&gt;
*Duncan Rhodes and Chris Peach painting tutorials and tips of the day have become recurrent.&lt;br /&gt;
*Forgebane has become the first starter set with factions other than Space Marines, featuring [[Necron]]s and [[Adeptus Mechanicus]] trying to out-geek each other.&lt;br /&gt;
*Did we mention [[Kill Team]] is coming back?&lt;br /&gt;
*With Warhammer Community and Facebook GeeDubs has fully taken into the web and social media, with regular updates as well as regular, if controlled, interaction between the admin and the people posting in Facebook.&lt;br /&gt;
*Most units and armies of 40k can give now a decent fight, with long-time dead loads like mandrakes, Pyrovore, flayed ones and the likes now being useful.&lt;br /&gt;
*Age of Sigmar is bringing quite original factions such as the Kharadron Overlords and the Idoneth Deepkin, with less emphasis in Tolkienesque armies and more in &amp;quot;let&#039;s try to make this faction unique&amp;quot;, also they have toned down the noblebright with Malign Portents, which gives a lot of focus on Nagash and his centuries-old plans to take over the Mortal Realms.&lt;br /&gt;
*Black Library has worked out to give more deep to the characters and settings of 40k and AoS, the former is exploring the aftermath of the Noctis Aeterna and the Indomitus Crusade, while setting some of the books in Holy Terra itself and its denizens, in AoS there has been more focus in exploring the background and personality of the Stormcast Eternals, their former lives, as well as giving some much needed focus to other mortal races and establishing potential new characters.&lt;br /&gt;
**On that note, Gotrek is back, with his first novel Realmslayer, looking for Felix in hopes he has reborn in this new reality.&lt;br /&gt;
*Some models from the squatted factions, Bretonnians and Tomb Kings, have been briefly returned for the Warhammer classic range. &lt;br /&gt;
*GW has gotten fully aboard laughing at themselves, with much of their recent media awash with memes, jokes, and jolly good humor. The reveal trailer of the Stormcast Eternals Sacrosanct Chamber, for instance, has an opening animation that [https://www.youtube.com/watch?v=Q9daI6m4KsM looks for all the world like something, well, &#039;&#039;we&#039;&#039; would make].&lt;br /&gt;
*Age of Sigmar has gotten a 2.0 edition that looks pretty good so far.  The only big downside is the May 2019 Sylvaneth release was delayed with the merchandise stuck in customs, but that was due to Brexit related political and economic problems, which Geedubs acknowledged with good humor.  The new Sylvaneth release came  out late July and was very good and well-received, so all is fine on the arboreal front.&lt;br /&gt;
*With the advent of 40k&#039;s Psychic Awakening, GW seems fully intent on keeping the narrative rolling forward (even advertising the promise of wrapping up a number of loose ends), for better or worse. At least in regards to the &amp;quot;better&amp;quot;, they fully intend to go into detail about &#039;&#039;all&#039;&#039; the factions in 40k with a slew of new models for good measure.&lt;br /&gt;
**&#039;&#039;Phoenix Rising&#039;&#039;: First on deck is the Craftworld [[Eldar]] feuding with their [[Dark Eldar|sado-masochist kin]]. Jain-Zar paves the way as the first [[Awesome|plastic Phoenix Lord]] leading her Howling Banshee aspect against Drahzar and his Incubi disciples (all of which are also now in plastic). A battlebox set titled &#039;&#039;Blood of the Phoenix&#039;&#039; was released alongside this book featuring the aforementioned units alongside a gaggle of other plastic kits for each faction.&lt;br /&gt;
**&#039;&#039;Faith and Fury&#039;&#039;: Next brings the [[Black Templar]] against the combined might of several [[Chaos Space Marines|Chaos Space Marine Legions]]. Unfortunately, while the book includes expanded rules for the factions within, no new chapter/legion models or battleboxes are being released for the Templar or any of the mentioned CSM Legions. At least a brand new generic CSM [[Sorcerer (Warhammer 40,000)|Sorcerer]] launches with the book.&lt;br /&gt;
**&#039;&#039;Blood of Baal&#039;&#039;: The faceoff between the [[Blood Angels]] against resurgent [[Tyranids]]. A new plastic model for [[Mephiston]] graced the Blood Angels.&lt;br /&gt;
**&#039;&#039;Ritual of the Damned&#039;&#039;: The [[Dark Angels]] &amp;amp; [[Grey Knights]] square up against the [[Thousand Sons]], with a brand new Primaris Company Master for the Dark Angels being released (and no, it&#039;s none of the pre-existing ones, they opted to just make a completely new character).&lt;br /&gt;
**&#039;&#039;The Greater Good&#039;&#039;: A three-way war of propaganda erupts between the [[Imperial Guard]], [[Genestealer|Genestealer Cults]] and [[Tau|T&#039;au Empire]]. A fancy new [[Shadowsun]] model launched with the book, as well as a new Start Collecting! bundle for Genestealer Cults, but the Imperial Guard received nothing outside the usual rule supplements.&lt;br /&gt;
**&#039;&#039;Saga of the Beast&#039;&#039;: An appropriately named conflict between the [[Space Wolves]] and [[Ork|Orks]]. A minty fresh plastic [[Ghazghkull Thraka]], [[Makari]] and primaris-ified [[Ragnar Blackmane]] will be released in the &#039;&#039;Prophecy of the Wolf&#039;&#039; battlebox.&lt;br /&gt;
**&#039;&#039;Engine War&#039;&#039;: The most inclusive Psychic Awakening slated for 2020 yet, the [[Adeptus Mechanicus]] and [[Imperial Knight|Imperial Knights]] fight their [[Chaos Knight|corrupted kin]] and the [[Chaos Daemons]] accompanying them. AdMech is getting the single largest batch of new units they&#039;ve seen since the Skitarii launched back in 7th edition, with a new flier, cavalry and flying infantry (each with two variants) planned for a simultaneous release.&lt;br /&gt;
**&#039;&#039;War of the Spider&#039;&#039;: [[Fabius Bile]] will return with a fresh new plastic look, leading his Agents of Bile against a three-way-free-way involving the [[Adeptus Custodes|Talons of]] [[Sisters of Silence| the Emperor]], [[Officio Assassinorum]] and the [[Death Guard]].&lt;br /&gt;
*Plastic Sisters of Battle. That is all, even though they ran out of boxes in under three minutes. To be fair, GW apologized and said that, while they expected new SoB to be popular, they never expected them to be THAT popular. [[Shadow War: Armageddon|Because sometimes GW just, doesn&#039;t, learn]]. GW also promised to address insufficient number of limited edition boxes (hey, that&#039;s capitalism for ya) after new factory is constructed.&lt;br /&gt;
* Warhammer: The Old World is technically the return of Warhammer Fantasy, although it won&#039;t be released for another three years.&lt;br /&gt;
**Despite (or perhaps because of) the continual stream of new releases pouring out monthly, prices still seem to be gradually creeping up to record heights, with the &#039;&#039;Blood of the Phoenix&#039;&#039;, &#039;&#039;Adeptus Sororitas: Sisters of Battle Army Set&#039;&#039; and &#039;&#039;Necromunda: Dark Uprising&#039;&#039; box sets well above $200 USD, with the Necromunda set dancing just around $290 USD. This is topped off by the exponentially expanded library of required reading players will need access to in order to play 40k in an official competitive manner (the annual Chapter Approved, the most up-to-date Codex (for Space Marine players, at least), any relevant Codex Supplements, Forge World Armoury Indexes, Campaign or Psychic Awakening books). While the latter issue may not be a concern to more freestyle or casual players, the increasing prices of the box sets make the prospect of getting new players into 40k ever more daunting.&lt;br /&gt;
*With the COVID-19 Coronavirus pandemic going global (we know; something, something Nurgleites), Games Workshop has ceased doing online orders and closed many if not all of their stores around the world due to lockdown and quarantine in various countries.  Interestingly China - the country COVID-19 originated from - has few GW shops.  Thankfully, GW have been doing their best to maintain connection with the community online, lift spirits and keep people informed about upcoming (delayed) new releases.  &lt;br /&gt;
We are not sure how long this may last, but it seems like, for the recent years, GeeDubs is keeping a nice record, for a time, we may look to the immediate future with optimism (now go get more money, what you think they are, social charity?).&lt;br /&gt;
&lt;br /&gt;
One minor complaint is that their Youtube comments section is almost always turned off. The fact that this is still better than the previous decade and a half shows how bad things really got. Thank fuck for sensible economic choices being finally deemed necessary.&lt;br /&gt;
&lt;br /&gt;
==/tg/ Analysis Of Games Workshop==&lt;br /&gt;
&lt;br /&gt;
===Blind Deaf-mutes===&lt;br /&gt;
In a [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine meeting with shareholders], Games Workshop exhibited their attitudes quite plainly. &lt;br /&gt;
*&amp;quot;- the word “Game” in Games Workshop encourages the misconception that games are its business, but that only about 20% of Games Workshop’s customers are gamers. The rest are modellers and collectors. Maybe half of them think about playing now and then. The other half have no intention. People actually walk into the stores because they’re curious about modelling fantastic armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When asked &amp;quot;-if the company would sell games with pre-painted easy to assemble miniatures like the popular Star Wars themed X-Wing game&amp;quot; they said:&lt;br /&gt;
*&amp;quot;It wouldn’t be a hobby business then, it would be a toy company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;-introducing products at new price points is different to reducing the recommended retail price, something the company resolutely refuses to do. It’s considering “putting more value in the box”, discounting in other words, when people buy in number. That ought to encourage gamer-modellers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Potentially lucrative income from licenses granted to video games producers like the much anticipated and soon to be released Total War Warhammer will always be incidental because video gamers do not become modellers, and Games Workshop doesn’t know how to make good video games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In their 2015 Financial Report, they stated:&lt;br /&gt;
*&amp;quot;The Group does not undertake research activities.&amp;quot;&lt;br /&gt;
In the same report, the words &amp;quot;market&amp;quot; and &amp;quot;research&amp;quot; never referred to the same subject. They claim their main audience is teenagers, although they also state that the hobbyist crowd is their main fanbase. Furthermore, they make assumptions about their fanbase despite admitting that they do not research about them. &lt;br /&gt;
&lt;br /&gt;
So what can be learned? Games Workshop has absolutely no long-term plan other than to make more expensive models, and cater to those who can drop thousands in a single impulse buy. Rather than expanding and reaching out to new customers, they are intentionally becoming a niche market for an elite crowd. In other words? &lt;br /&gt;
&amp;quot;Fuck you, you smelly hatless Irishman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Digital Age (And Completely Missing the Point)===&lt;br /&gt;
Games Workshop would sign a deal with Apple to sell eBooks on the interwebz, instead of Amazon (the largest retailer worldwide), because then the books would have to be cheaper. Games Workshop refused to understand the fact that eBooks &#039;&#039;almost always&#039;&#039; cost less than what they would if bought from a book store. That 1 pence discount doesn&#039;t count. &lt;br /&gt;
(From GW point of view, even tho it&#039;s stupid to put the same price on eBooks as the Hardcover Army Books/Codices, it makes sense. Because if they were to sell them cheaper, they would sell much less books, meaning they&#039;ll lose money from the traditional books. Yes, it cost $80 in Australia for both the eBook and the Hardcover, which again is bullshit.)(A load of crap, 90 dollars for Hardcover Codex, 70 for ebook, in Aus.)&lt;br /&gt;
&lt;br /&gt;
Though in this regard, GW does seem to be slowly figuring out what works: Dataslates are a cheap effective means of deploying models without committing to entire armies/detachments. Essentially like microtransactions. While around £3 might seem like a lot of money for only a few pages of crunch and only two or three new units/formations, they are some of the cheapest products GW have released in a good long time and they do also use these to repost entire rules sections dragged out of the codices in addition to the product itself, so you never needed the codex if you never owned it in the first place. &lt;br /&gt;
&lt;br /&gt;
Some of the Dataslates are extremely high quality (like [[Cypher]]) and are virtually must-haves, while some others are complete dross (Reclusiam Command Squad?) that were dreamed up over a 5 minute coffee break just to sell something. But with the advent of 7th Edition, armies can be made up entirely of dataslates &#039;&#039;(or just go unbound)&#039;&#039; so they are no longer telling you how to build your army any more and you can keep it cheaper by bringing only a few models to make up your chosen formation.&lt;br /&gt;
&lt;br /&gt;
[[File:Gamesworkshopinanutshell.png|thumb|300px|right|Games Workshop&#039;s probable downfall.]]&lt;br /&gt;
&lt;br /&gt;
Oh, and they sell them in various formats so you don&#039;t need that iPad if you don&#039;t have one since eReaders can be downloaded for free and if you still don&#039;t have anything to read them on, then have a [[FAIL|think]] about how you got onto the Internet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
===Why Games Workshop is Bad and Should Feel Bad===&lt;br /&gt;
One anon&#039;s perpsective on why GW hasn&#039;t collapsed in on itself yet. Keep in mind that was written some time during the Derpening when reading this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Never mind that large groups are often less efficient due to the fact that most people like to agree and be part of a group, even if the group is wrong. Forget that the burden of hard work is often shrugged off thanks to the assumption that everyone else will be carrying enough of the real challenges to pull things through (and that when things go wrong, it&#039;s a flaw of human nature that people don&#039;t like to admit and accept when they screw up). Instead, focus on the fact that the people heading GW – or most large corporations for that matter – are successful, rich, ordinary men who are blessed by good fortune in an unfair universe and probably don&#039;t realize the reality. Further, examine the knowledge that, according to Sun Tzu and a variety of psychological studies, successful rich people with the aforementioned profound luck are the folks most likely to make stupid mistakes out of anyone!&lt;br /&gt;
&lt;br /&gt;
Now you know why GW (or the entire world, for that matter) is run the way it is.&lt;br /&gt;
&lt;br /&gt;
A source of some debate on /tg/ is whether or not it is actually charging prices that make sense for the hobby. All logic points to a resounding “no”, but another interesting social phenomena is this: fanboyism is an inbuilt human process. Whenever money is spent on a good, especially a luxury item, man has a way of increasing the illusionary worth of that item.&lt;br /&gt;
&lt;br /&gt;
Imagine buying tickets to see your local team play football, and they lose. It&#039;s not even a good game, to be honest. People around the country were disappointed. However, those tickets cost a lot of money, and having spent all that money for so little in return makes a person feel stupid. We grope for other things, then, to make the tickets worth while rather than admit we were wrong (even if we were only wrong due to events beyond our control) and learn from it. Yes, it was cold, but your wife was there, so you bonded! The beer was too expensive as well, but they sold your favorite brand! You had an experience! It was fun! Yes, those tickets were worth it in the end.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll even do this with soft drinks. Even if brain probes reveal a man likes Pepsi more than Coke, going back and telling the man what he was drinking can actually &#039;&#039;alter his memory&#039;&#039; so that he remembers liking the Coke more. It&#039;s amazing.&lt;br /&gt;
&lt;br /&gt;
GW products are exactly the same way. They&#039;re ludicrously expensive. Even people who support GW fervently wish they weren&#039;t. It hurts. In a rough economy, it&#039;s hard to play the game. You spend months, years – who knows how long waiting for that new codex, it turns out to be awful compared to expectations (hello, Tyranids!) (UP YOURS ASSHOLE.), and now you&#039;ve either got to suck it up and keep playing (got to buy the new Trygons, I guess, even though they aren&#039;t &#039;&#039;that&#039;&#039; great), or take a huge monetary loss and give up. Fanboyism steps in and makes it all okay. You&#039;re not just buying the models, but the game and the network utility too, so 40k is still totally fun and cool!&lt;br /&gt;
&lt;br /&gt;
Big corporations, and GW as well, are predators. They feast on fanboyism. Like the [[Dark Eldar]], they prey on your suffering and write sick, stomach-turning poetry about the flowing, green streams of vital wealth they siphon from your being. You are a toy (&#039;&#039;moreso than the articles they sell&#039;&#039;). [[Hot Chicks|That cute girl at the convenience store you see all the time?]] Thanks to GW, you have to choose between inviting her to the theater and buying that new squadron of Guardsmen. Those of you scoffing at the dilemma, shut up; those Guardsmen are not going to nag nearly as much after you&#039;ve had them for a little while, so it&#039;s &amp;lt;s&amp;gt;[[Neckbeard|totally a tough call.]]&amp;lt;/s&amp;gt;{{BLAM|&#039;&#039;&#039;*BLAM!* HERESY!!! NOT CHOOSING THE EMPEROR&#039;S FINEST IS HERESY!!!&#039;&#039;&#039;}} &lt;br /&gt;
But putty in their hands you may be, there are still some principles of basic economics that imply GW &#039;&#039;might not be earning enough revenue,&#039;&#039; and surprisingly, they can only lose more money by raising prices! There&#039;s no real way of knowing how things really are within GW without a look at the delicate, inner machinery of their business. But it does all come back to our first consideration: GW is run by the type of person most notable for making poor decisions – lucky, successful people, and a group, no less.&lt;br /&gt;
&lt;br /&gt;
Whatever idiot wrote the following has no _actual_ business sense. Revenue ≠ Profit. Profit = Revenue - Cost... yes, but still give you a good idea about GW policy.&lt;br /&gt;
&lt;br /&gt;
The situation is thus: there is more to money flow than just the bottom line, though often it&#039;s all we think of, but basically there&#039;s income, cost, and revenue. What is of most concern is revenue, which could also be thought of as [[profit]]. GW sells their models for a greater amount than what they cost, and the amount they make is revenue!&lt;br /&gt;
&lt;br /&gt;
So now, there&#039;s revenue, and then there&#039;s marginal revenue. Revenue is just how much you make. Sell a thousand Guardsmen and make ten thousand dollars? Your Guardsmen revenue is $10,000! Marginal revenue, on the other hand, is how much you make &#039;&#039;compared to selling one less of the item&#039;&#039;. In this case, the Guardsmen have a marginal revenue of $10. Each Guardsman made a profit of $10, and if you sold one less Guardsman, you&#039;d make $10 less. See? Easy. Well, for this simplified example anyway (in reality there are a lot of fixed start-up costs, but point made).&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s raise prices. From now on, we&#039;ll sell half as many Guardsmen per box, and the boxes will cost the same. Now marginal revenue is $22, because every time a Guardsman is sold, we bring in $20 per Guardsman plus an additional $2 gets saved thanks to the Guardsmen we didn&#039;t make! This is cool – we&#039;re in business, just like GW, /tg/! Let&#039;s do that again – our customers are fans, they&#039;ll bear it! Now we&#039;ll sell five Guardsmen to a box, and we have a marginal revenue of $45!&lt;br /&gt;
&lt;br /&gt;
Okay, wait, wait. I&#039;ve got it. I&#039;m a genius. Let&#039;s sell one Guardsman. Sell it for the same price we used to sell twenty of them! We&#039;re going to be rich! Marginal revenue is going to be amazing! Like, what, over a hundred dollars a purchase?&lt;br /&gt;
&lt;br /&gt;
So what&#039;s our profit in the end? What! Negative? How!? We&#039;re making &#039;&#039;so much&#039;&#039; per model! The marginal revenue is &#039;&#039;so high&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
The answer is simple. Not enough people are buying one crappy Guardsman for $200 dollars. A few of the fans are sticking it out, hating us relentlessly, but newcomers to the game see the price tag and run screaming. People who can&#039;t afford it leave because they have no other choice, but they&#039;re happy in retrospect. Even some of our most loyal customers finally decided to just date that girl after all – one gets more of their money&#039;s worth from her ([[This Guy|one way]] [[Hot Chicks|or]] [[Promotions|another]]) and they&#039;ll deal with her constant bitching. Actual revenue is at an all time low.&lt;br /&gt;
&lt;br /&gt;
Believe it or not, lots of other companies really do make this mistake, albeit not often to this extent (unless you check out [[Forge World]], anyway. Anyone want a Tau [[Manta]]? Under £1,000). It&#039;s because maximizing marginal revenue is very easy. It&#039;s simple arithmetic, and if your market base is rather inelastic (and GW&#039;s market base certainly is due to the high investment requirements of their games), a lot of times price changes won&#039;t have a huge impact, so it&#039;s easier to focus on. GW is at some point in the middle here, where it has started to become questionable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to say if they&#039;re making right decisions or if their pricing makes the most sense. It&#039;s becoming the status quo that their games are really a hobby of those with absurd disposable income, which is not a quality described of the young men who are presumed to make up 40k&#039;s primary demographic. It&#039;s possible that they&#039;re targeting young teens with parents who will buy the models for them, but that&#039;s hard to say as well since parents will lack the dedicated fanboyism to continually invest in the absurdly priced hobby.&lt;br /&gt;
&lt;br /&gt;
Mix in unbalanced rules that unfairly favor certain factions, long wait times between army updates, [[Casting|inferior model quality]] compared to what&#039;s provided to model hobbyists outside of the wargaming industry, and GW may have a recipe for a failing market.&lt;br /&gt;
&lt;br /&gt;
In fact, by using some math and basic market theory, we can actually take a look at how much GW is supposedly spending to bring our hobby to us.&lt;br /&gt;
&lt;br /&gt;
The list below will give us some basic numbers to work with. We know that GW currently sells its rule books at $74.25. What we don&#039;t know is GW&#039;s actual costs or how many books they&#039;re selling. These things have an impact on the math, but we&#039;ll sort of fudge it. Now, based on that alone, we want to price our book at twice what it costs to make the thing. In the real world all this nice math has the tendency to fly apart, but generally speaking that&#039;s the ideal manner of doing things. For example:&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 0 &lt;br /&gt;
Price of book: $0 &lt;br /&gt;
Estimated cost to GW: $0 &lt;br /&gt;
Marginal Cost: $0 &lt;br /&gt;
Marginal Revenue: $0&lt;br /&gt;
Total Revenue: $0&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 1 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $37.13 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $37.12&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 2 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $74.25 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $74.25&lt;br /&gt;
&lt;br /&gt;
And so on. Since we&#039;re assuming that every book has a fixed cost to produce, we just get a rough idea of what it&#039;s actually costing GW to make rule books for us. Or so such is true only if we figure they&#039;re trying to price things according to a competitive market where the consumer sets the price. Basic economics says we want to have a marginal revenue equal to our marginal cost if we want to work with a price we can&#039;t really control, and that&#039;s what this does.&lt;br /&gt;
&lt;br /&gt;
See, there&#039;s a few things to consider. The first is that, in a competitive market, people are just going to buy the cheapest product. That means whoever is selling cheapest kind of wins the day, but while GW could maybe sell their rule books at $20 each, they&#039;d be suffering huge profit losses that are not directly proportionate to the change in price. Instead, they&#039;ll try to follow along with what the market is doing, and to their very best possible effort, they&#039;ll try to lower their costs so that the marginal costs equal the marginal revenue (or, again, their prices are basically double their production costs per item). That just simply maximizes revenue, since if they raise prices their competitors will undercut them and GW will be able to sell nothing.&lt;br /&gt;
&lt;br /&gt;
But honestly, if you&#039;ve read this far, then hopefully you&#039;re braced for this shock. According to estimates from a few publishers, it only costs about $3 per book to publish 5,000 hardback books, and that cost decreases as you publish in greater bulk. 40k books do have a lot of pretty pictures, so maybe that increases costs somewhat, but again, costs generally tend to get smaller as you order more of an item, and it&#039;s pretty likely that GW is not just settling for a measly 5,000 books internationally. They sell all over the world.&lt;br /&gt;
&lt;br /&gt;
So where are all these other costs popping up that should cause GW to spend $37 on every single book they produce? In small production quantities, we&#039;d consider the cost of labor. Who knows how much Matt Ward demands to be paid to lick every rule book before it leaves the factory! What do the photographers want in compensation? Actually, &#039;&#039;stop&#039;&#039;. At GW&#039;s production rates, those expense considerations become almost &#039;&#039;completely negligible.&#039;&#039; You pay Matt Ward a salary to lick all the books. It&#039;s a yearly thing. You pay him once and you&#039;re done, so by the time you&#039;ve produced a million books, even if you paid Matt a million dollars to slobber on every single page, Matt is only increasing the cost of the books by a dollar each.&lt;br /&gt;
&lt;br /&gt;
Margins are all that matter. GW talks about overheads and so forth as an excuse, but that&#039;s insanity. In a perfectly competitive market you don&#039;t increase prices to cover overheads. You reduce the overheads because they&#039;re predictable annual costs that you more or less established on your own! Besides, you shouldn&#039;t be able to arbitrarily raise prices like that, seeing as how your competitors are supposedly keeping you in check! So really, what we can infer is the following:&lt;br /&gt;
&lt;br /&gt;
A. Basically, GW has no competitors controlling their pricing right now. (This was especially true in the old days. Nowadays, this is less of an excuse as wargames and miniature companies branched out into all sorts of different fields. Thus, the monopoly GW used to have is no more.)&lt;br /&gt;
&lt;br /&gt;
B. They are price gouging their players to fill the pockets of the people who run the company. (This scares off a lot of players, especially ones who have to buy a bunch just to keep up with the inconsistent update schedule or wish to start with a full army. Thus, the only people left are the people rich enough to afford it and those too ignorant to really think otherwise/the GWIDF)&lt;br /&gt;
&lt;br /&gt;
C. Their pricing is not directly related to their costs, and anything they say to the contrary is a big fat lie. (This particular argument is used by Recaster supporters and proponents of 3-D Printers as they slowly advance in complexity to begin making more accurate and good-quality resin models.)&lt;br /&gt;
&lt;br /&gt;
D. You could play another game, but all your friends are playing 40k anyway and you don&#039;t want to feel left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E. Fuck Games Workshop&#039;&#039;&#039;. &#039;&#039;&#039; &#039;&#039;FUCK THEM WITH A FUCKING CHAINBLADE. NO. MAKE THAT A DAEMONHAMMER.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This article also explains the problem with Australian prices, in a slightly less detailed manner; [http://www.kotaku.com.au/2013/04/the-iron-fist-how-games-workshop-intends-to-monopolise-the-online-sale-of-products/]&lt;br /&gt;
&lt;br /&gt;
Games Workshop have sat pretty at the top of the miniature wargames shit-heap for many years (indeed, the scale models industry tries to ignore that they&#039;re the biggest single seller of miniatures) and have abused this position to increase their own profits. However, fortunately for the long suffering gamer alternatives are emerging. [[Privateer Press]] for example produce the games [[Warmachine]] and [[Hordes]] and offers slightly cheaper models and starter sets. In the market for wargames Privateer Press and Coolminiornot are rapidly emerging as a viable challenger to GW&#039;s monopoly while Reaper Miniatures takes them on using the same tactics that made them in the first place; licensing IP&#039;s, and making things for other games. They are the Tau, Dark Eldar, and Chaos to GW&#039;s Imperium.&lt;br /&gt;
&lt;br /&gt;
Also worthy of note is [[Mantic Games]] who produce [[Kings of War]], a fantasy battle game in a similar vein to Warhammer. The rules system was even written by former GW man Alessio Cavatore (essentially succeeding at what every frustrated ex-GW employee since 1988 has dreamed of) and it is fast, fluid and a lot more &amp;quot;fun&amp;quot; than Warhammer. The company is pioneering the use of plastic-resin alloy (or &#039;restic&#039;) as a cost effective alternative to pewter. Oh, and equivalent plastic models cost about HALF what GW charge (e.g. GW High Elf Spearmen (16 models) - £20, Mantic Games Elf Spearmen (20 models) - £13.99) the trade-off however is that Mantic models look like hammered dogshit. Mantic are basically the war gaming equivalent of Asylum films.&lt;br /&gt;
&lt;br /&gt;
One can only hope that these new upstarts will beat down GWs monopolistic hold on the [[wargame]] market.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Sobering Look at GW&#039;s Near Collapse===&lt;br /&gt;
On top of all the other financial considerations involved with a company like Games Workshop, there&#039;s one major concern that was probably gravely overlooked by the company as it raised prices and cut smaller retailers out of the picture: a concept called &amp;quot;network utility&amp;quot;. A lot of products are useless unless they&#039;re used by a ton of people. A fax machine is a good example - if everyone owns a fax machine, then one person can use his own fax machine to send pictures of his ass to everyone on earth. That&#039;s a good value for a single person, and really makes the fax machine worth buying! However, if fewer people buy fax machines, it becomes less and less desirable to own one. After all, why buy a machine that&#039;s only capable of sending a picture of your butt to your grandmother, the only other person who still has a machine? Grandma is never impressed, anyway.&lt;br /&gt;
&lt;br /&gt;
A similar concept exists with GW, and they&#039;ve ignored it over the past couple of years, especially as they&#039;ve cut models out of starter sets to reduce costs. If you go down to your local game store and everyone is playing Warhammer 40k, not only are you more likely to get into it because of friendly recommendations, but you&#039;re also likely to start playing because you know everyone has an army and everyone can play with you! Even if you aren&#039;t personal friends with the folks at your local game store, you know that anywhere you go, the people you meet at the FLGS can play the game with you!&lt;br /&gt;
&lt;br /&gt;
Well, several things have happened to the hobby. First and foremost, the models have gotten more expensive; granted, many models only scaled in price with inflation, but since wages have largely stagnated in a lot of markets these past couple decades, to the typical consumer the costs still feel like they&#039;ve gone up and the players notice the hikes. When a product gets more expensive, people naturally quit buying it. This thins the herd.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, GW also drags its feet when it comes to codex updates, and when it does update, there&#039;s no telling whether or not a new codex is going to be a complete load of shit. The Tyranid codex being a huge let down for two editions running is probably one of the most critical examples. Anyone who collected Tyranids as a main army has pretty well given up hope by now, and they&#039;ve quit collecting. Other players with armies in similar straits, likely feeling abandoned during 5th edition when GW focused exclusively on Space Marines, have also probably drifted away from the hobby. Of course, there have also been a few people who just quit playing out of disgust because their local meta was a bit too hardcore and there was no way to win games without exploiting the broken, disjointed lack of balance.&lt;br /&gt;
&lt;br /&gt;
Although Games Workshop continued to hike up prices and showed fantastic profits in the short term, these issues probably alienated too many people, and as they roll along with the next edition and new codices, they&#039;re probably discovering, with great horror, that there aren&#039;t enough players buying into it anymore. Worse, the effect can snowball out of control, and GW will probably lose their market control in one big flash of failure. Almost overnight, it&#039;ll suddenly seem that 40k has evaporated.&lt;br /&gt;
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When there are too few players in the game, it&#039;s no longer true that you can go to your FLGS and play with any stranger in the store. There&#039;s always that one guy - that rich asshole who owns every army in the book and consequently has some of the most boring, broken, frustrating army lists to play against. But do you really want to play against that guy every single weekend? Eventually, you quit showing up to play 40k as well, and once you&#039;re gone, even that dick with all his money has no more reason to play. The final pillar falls, and Games Workshop is no more.&lt;br /&gt;
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In other words, the player base has always been the most important foundation of the company, and it was always GW&#039;s greatest strength. Not the model quality, not the rules, not the setting or any of the IP that they keep suing their fans over. The reason Games Workshop dominated was because everyone played their games. As soon as that&#039;s no longer the case, the company can&#039;t save itself by releasing new models or updating the rules. Their reign is over. They topple, because the foundations have shrunk.&lt;br /&gt;
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===GW The Bully===&lt;br /&gt;
Games Workshop has long had a history of being one of the most litigious companies in regards to its IP in &#039;&#039;existence&#039;&#039;. One needs look no further than our own [[Pauldrons]] article to get an idea of how bad it is, in that it uses its designs to openly fight any company that dares have any remote similarity to its own models in any way, shape, or form. You have any wargame with armored dudes with big pauldrons? Lawsuit. You run a company that makes third-party components for existing models? [[Derp|Lawsuit]]. You make anything remotely resembling any GW IP ever and aren&#039;t a massive company that could actually contest the giant copyright stick GW is swinging around and make them look like the idiots they are? [[Rocks Fall, Everyone Dies|LAWSUIT]].&lt;br /&gt;
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Whilst GW has a lengthy history of overstepping boundaries in its war to enforce its copyright, it only recently decided to go [[Deathstrike Missile Launcher|nuclear]]. [http://boingboing.net/2013/02/06/games-workshop-trademark-bully.html?utm_source=dlvr.it&amp;amp;utm_medium=twitter In 2013, GW launched the claim that it owns the phrase &#039;&#039;Space Marine&#039;&#039;], ignoring that sci-fi has used the terminology for the better part of eighty years (and showing their hypocrisy as Games Workshop shamelessly stole the term &#039;Eldar&#039; from [[Tolkien]]; yes, he invented the word &#039;Eldar&#039;). The story in question &amp;quot;Spots the Space Marine&amp;quot; is about a middle age housewife, nicknamed Spots, being recalled back to the Marine corp (ie a Real Marine, in space) to fight giant enemy crabs (in space). It had nothing to do with GW&#039;s Space Marines or the Warhammer 40K setting.&lt;br /&gt;
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*The History of the term &amp;quot;Space Marine&amp;quot;; The term &#039;Space Marine&#039; was made famous by sci-fi author Bob Olsen (real name; Alfred Johannes Olsen, 1884-1956), who may be the true creator of the term. He first used &#039;Space Marine&#039; in his short story &amp;quot;Captain Brink of the Space Marines&amp;quot; from his &amp;quot;Amazing Stories&amp;quot; series, first published in &#039;&#039;&#039;1932&#039;&#039;&#039;. Warhammer 40K started as the Second Edition of Rogue Trader and was released in 1993, while [[Rogue Trader]] itself was released in 1987. Games Workshop was founded in 1975; even its oldest founding member (Ian Livingstone) was born in 1949. Therefore the term Space Marine was in use for forty-three years before Games Workshop existed (even James Cameron has more right to trade mark the term than GW, as his 1986 movie &#039;Aliens&#039; came out one year before Rogue Trader did). &amp;lt;s&amp;gt;Clearly GW needs to sue Bob Olsen&amp;lt;/s&amp;gt;. Sarcastic jokes aside, seeing GW fall on their ass for trying to sue Bob Olsen, the rightful owner of the term &#039;Space Marine&#039; (also remember he &#039;&#039;&#039;died&#039;&#039;&#039; over fifty years ago), would be hilarious. Even in 2026 (seventy years after Bob Olsen died) when the term Space Marine should become public domain, that doesn&#039;t help GW as they can no longer trade mark it then. &lt;br /&gt;
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This means that what GW tried to do was plagiarism, which is a direct violation of copyright law. Games Workshop&#039;s strategy to make &amp;quot;space marine&amp;quot; less generic involved launching high profile, bullying attacks on every professional author or artist who isn&#039;t associated with a huge company who uses it, so that there may yet come a day when people hearing the phrase immediately conclude that [[Derp|it &#039;&#039;must&#039;&#039; be related to Games Workshop]], because &#039;&#039;everyone&#039;&#039; knows [[Eldrad|what enormous cocks]] they are whenever anyone else uses the phrase. These attacks were not, again, targeted at any opponent that could credibly fight back; this is because if it actually came to attempts to litigate over the phrase, GW would be laughed out of court. It wasn&#039;t not going to stop GW from being cocks, though. In fact, as of 2014, [[Herp|Games Workshop&#039;s website still has &#039;Space Marine&#039; listed as one of their copyrights]]. This copyright backlash made them rename the Imperial Guard &amp;quot;Astra Militarum&amp;quot; (This is not the correct Latin declension for &amp;quot;Star Military.&amp;quot; If it was the correct declension, then it would be just as hard to trade mark as &amp;quot;Imperial Guard&amp;quot;), but their hard-on for Space Marines stopped GW from renaming the codex something original, such as &amp;quot;Adeptus Astartes&amp;quot;.&lt;br /&gt;
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After the failure and fiasco of the suit against Spots the Space Marine, GW would post a lengthy and self defeating rant on their own Facebook page, which basically displayed the ignorance of those writing the post. Shortly afterwards, the Facebook page went down after the backlash it caused. Several who queried GW over the pages removal were told that GW wished for the experience with the fanbase to be more personal, thus people should be following their own GW stores.&lt;br /&gt;
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Their bullying came back to bite them in the ass after a failed attempt at suing third-party manufacturer [[ChapterHouse Studios]]; when they refused to back down from GW&#039;s threats to sue them for making unauthorized models (specifically Mycetic Spores, the Doom of Malan&#039;tai, and the Parasite of Mortrex), the lawsuit went to court- which GW [[FAIL|failed]] to argue the majority of alleged copyright breaches. Apparently, just writing up the rules for a model doesn&#039;t give you the sole rights to making that model after all. Undaunted, GW did the next best thing-[[Rage|they removed the offending entries from the Tyranid codex]], cutting off its nose to spite its face. Way to put the customer first, GeeDubs.&lt;br /&gt;
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Now, despite their changes for the better, their hypocrisy has also come back to haunt them, as of August 2017 [https://spikeybits.com/2017/08/games-workshop-is-being-sued-for-62-5m.html Games Workshop is being sued in the US to the tune of 62.5 million for, among other things &amp;quot;...stolen Intellectual property of others to establish it’s Warhammer 40,000 game in the 1980s&amp;quot;] Fans either feel bad, worry about the future of the hobby or cheer that what goes around comes around (the latter since GW sued people for far less; see &amp;quot;Spots the Space Marine&amp;quot; above). However, given that the lawsuit is bizarre, poorly written, has some truly shaky legal understanding (H.R Giger does not own the idea of aliens who use other species for their reproductive cycle), and makes some truly outlandish accusations such as unironically calling a corporation like Games Workshop European Communists in what can only be said to be the most stereotypically Americuntish thing ever put in a lawsuit; Moore&#039;s case is almost definitely going to fall apart. And did. Case dismissed as of October 2017.&lt;br /&gt;
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Of course GW&#039;s early copyright mistakes have also bit them in the ass; [[Tony Ackland]] still owns his Daemon designs as discussed above, and [[Kev Adams]] was only ever sculpting generic greenskins which he still owns the molds for. Both lend their talents (and IP work) to the company [[Knightmare Miniatures]], who produce Daemons based on the original [[Realm of Chaos]] art, the scults of Kev&#039;s greenskins both new and old, and a number of 40k-related works as well. If you&#039;re wondering why GW never went after them, the two are VERY popular among the tabletop gamer community so they could easily raise the funds needed to defend themselves in court (Kev himself has already demonstrated that given the money the community raised to fund surgeries for him after he got stabbed in the fucking eye by a burglar), and since GW themselves ripped off their work the same way most 3rd party companies rip off theirs then there&#039;s always a chance they could lose the rights to make Daemonettes/Plaguebearers/Horrors/Bloodletters/Black Orcs/Night Goblins and so on in a countersuit.&lt;br /&gt;
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===The ₽R¥€£$===&lt;br /&gt;
[[Image:1271198871887.jpg|thumb|right|250px|[http://www.youtube.com/watch?v=_zSxQnZ3TM8 Games Workshop&#039;s typical meeting board]]]&lt;br /&gt;
&#039;&#039;&#039;In the grim darkness of the near future, there are only price raises.&#039;&#039;&#039;&lt;br /&gt;
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GW is infamous for their steep prices, and they would have been replaced by a more reasonable company for gaming dominance if their popularity wasn&#039;t XBOXHUEG compared to their competitors. These price hikes have been around forever, as the rise of video games (people buying fewer models in general over time) and currency inflation have necessitated &amp;quot;adaptation to a more niche market&amp;quot;. The infamous price hikes that /tg/ will remember (and be ass-mad about) forever occurred within the decade span from 2005 to 2015. Between these dates, it is safe to say that every model kit raised its price 150%, with some kits doubling in price. Note that /tg/ came into being during the price hikes, and spent most of it&#039;s lifetime (and all of it&#039;s formative years) suffering under them.&lt;br /&gt;
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Games Workshop also have a nasty habit of making prices proportional to how good a model/unit is in-game, rather than the actual cost of materials and manufacture.&lt;br /&gt;
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Of course, if we really want to stop the price hikes, [[/tg/]] should probably start a legitimate campaign to give perspective and shine the spotlight on other wargames like Warmachine, but /tg/ can&#039;t get REAL shit done!&lt;br /&gt;
==Positives about Games Workshop==&lt;br /&gt;
Take this as virtues that outshine the bad, being damned with faint praise or anything in between as you will...&lt;br /&gt;
&lt;br /&gt;
*Their art departments are (usually) top notch, with every race or faction being rich in visual details, and cool minis with great conversion potential.&lt;br /&gt;
*GW has legitimately &#039;&#039;good&#039;&#039; customer service. If you order something from them and it gets lost in the mail or it&#039;s got a botched cast on the sprue, they will replace it without hesitation, and stick a warp drive on it to make sure you get it as soon as possible.&lt;br /&gt;
*They usually have something for anyone when it comes to fantasy or scifi, their armies, while not often the most original, are still fun to collect and paint, and will often have fun lore with lots of characters, itneresting plot twists and a lot of potentiality for YOUR DUDES.&lt;br /&gt;
*They have influenced the entire fantasy genre from staples like green orcs and Meso lizardfolk to evolving wargames and creating the modern fantasy miniature market.&lt;br /&gt;
*Growth! They have become the entry point for many people into tabletop gaming, which in turn has allowed the tabletop industry to expand.&lt;br /&gt;
*Sense of humour, as a company they like to joke about themselves and their settings, while they can often be grimderpy and bland they use their social media to make clear they are aware about their own thematic shortcomings (And now open more Sigmarine Chambers!).&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [https://finance.yahoo.com/quote/GAW.L?p=GAW.L&amp;amp;.tsrc=fin-srch The current Games Workshop stock values, and articles on their financial status.]&lt;br /&gt;
* [[Rage]]&lt;br /&gt;
* [[Casting]]&lt;br /&gt;
* [[Heresy]]&lt;br /&gt;
* [[Proxy]]&lt;br /&gt;
* [[Counts As]]&lt;br /&gt;
* [[C.S. Goto]]&lt;br /&gt;
* [[Matthew Ward]]&lt;br /&gt;
* [[Black Library]]&lt;br /&gt;
* [[Citadel Miniatures]]&lt;br /&gt;
* [[Forge World]]&lt;br /&gt;
* [[Citadel Combat Cards]]&lt;br /&gt;
* [[40K Rules Blooper Reel]], for GW&#039;s long history of shoddy editing&lt;br /&gt;
* [[Army compatibility between Warhammer settings]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=_zSxQnZ3TM8 This Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EnPpfs120DA A measured response to changes in the Trade Agreement]&lt;br /&gt;
&lt;br /&gt;
{{Model Manufacturers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category:Publishers]][[Category:Games Workshop]][[Category: Model Manufacturers]][[Category:Tabletop Game Paint Manufacturers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225575</id>
		<title>Games Workshop</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Games_Workshop&amp;diff=225575"/>
		<updated>2020-04-07T15:18:26Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2: /* Current Events */&lt;/p&gt;
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&lt;div&gt;{{Fail}}&lt;br /&gt;
{{heresy}}&lt;br /&gt;
[[File:GW Logo.png|center|900px]]&lt;br /&gt;
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{{topquote|A fool and his money are soon parted.|Dr John Bridges}}&lt;br /&gt;
{{topquote|A wise man should have money in his head, but not in his heart.|Jonathan Swift}}&lt;br /&gt;
{{topquote|For the love of money is the root of all kinds of evil. And some people, craving money, have wandered from the true faith and pierced themselves with many sorrows.|1 Timothy 6:10}}&lt;br /&gt;
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&#039;&#039;&#039;Games Workshop&#039;&#039;&#039;, known to /tg/ as &#039;&#039;&#039;Geedubs&#039;&#039;&#039;, or &#039;&#039;&#039;GW&#039;&#039;&#039; is a company which produces miniatures and despite their former CEO&#039;s best efforts, games. Their three most notable games are [[Warhammer Fantasy]], [[Warhammer:_Age_of_Sigmar|Age of Sigmar]] and [[Warhammer 40,000]].&lt;br /&gt;
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The first thing that you must know is that in /tg/&#039;s general opinion, Games Workshop used to be good, and then it was shit, run into the ground by idiots. Thankfully since [[Kevin_Rountree|a new guy took over]] it&#039;s been doing a lot better and most believe it could become good again. See [[Mordheim]], [[Beakie]], [[Rogue Trader (Sourcebook)|Rogue Trader]] and [[Talisman]].&lt;br /&gt;
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The second thing you must know is that Games Workshop is the reason /tg/ exists in the first place: it was originally created as a containment board to isolate Warhammer threads from the general population on [[/b/]]. Warhammer is also a massive part of tabletop gaming culture history; as such, the importance of Warhammer in /tg/ cannot be overstated.&lt;br /&gt;
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The third thing you must know is that Games Workshop is extremely protective about their precious intellectual properties. This is funny because you can count the number of original ideas in their core games on one hand, with the original creators outright admitting they ripped off existing works wholesale. The vast majority of backstory in Warhammer and Warhammer 40,000 is a rehash of established fantasy/sci-fi literature, padded out with stuff the writers half-remembered from A-level history lectures. This is particularly true in the case of Warhammer Fantasy, which actually makes sense when you realize most of GW&#039;s founders actually had history degrees. 40k by contrast is mostly Fantasy &#039;&#039;IIIIN SPAAAAAAAAAAAAAAACE&#039;&#039;, with a heaping helping of tropes from everything sci-fi that was popular in Britain in the 1980&#039;s.&lt;br /&gt;
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Finally, and this is very important to understand why they have become the dominant company of the miniature market and are no longer a failing business that constantly shot itself in the legs (thanks to their own failings and tarnished reputation): GeeDubs likes the toplines in the news and shows it off. Thanks to the old fucking idiot who was crippling the company deciding to leave with a large stash of money, like a rat jumping off a sinking ship, the new management was able to realize that putting out more than a catalogue was a good way to draw in new buyers and win back some old ones. Any given week you can see them bringing articles, comics, tutorials, interviews, short stories, miniatures, codices, novels and other features, this zealous dedication to &#039;&#039;&#039;growth&#039;&#039;&#039; allows them to promote and sell their diferent lines, which in turn allows them to make even more profit and produce more stuff while periodically trying different niches, creating a (somewhat) virtuous economic circle, Games Workshop&#039;s resources are comparatively vast and they use them at their full (with varied although generally favourable results) add to this the extensive use of their brands in the videogame industry and you see they are THE powerhouse when it comes to tabletop gaming.&lt;br /&gt;
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==History==&lt;br /&gt;
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===Ancient History===&lt;br /&gt;
The original Games Workshop was established several hundred years ago BC, originating in China. However, when the Emperor placed a commission for thousands of life-sized soldiers, this predecessor began to collapse, as with all production being geared to the creation of these soldiers and the murderous ire of the first Emperor, they were unable to introduce price rises. As one, their board of directors resolved that they must fall into hibernation, to wait out the storm, screaming defiance at the one man who ever had defeated them.&lt;br /&gt;
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===Almost-as-Ancient History===&lt;br /&gt;
[[File:John Peake and Ian Livingstone and Steve Jackson.jpg|thumb|center|300px|Steve, John, and Ian with their first products.]]&lt;br /&gt;
Games Workshop was established in 1975 in London as a small literal workshop that created wooden [[Board Games|boards]] for public domain games, such as [[Chess]] which it sold through mail-order catalogs (not its own). The original staff was just three men in a flat in London. John Peake, Steve Jackson (not to be confused with the other /tg/ Steve Jackson), and Ian Livingstone. Livingstone was a massive games fan, and was captain of the Chess club in school, while Peake carved wood as a hobby. They soon made a business of selling boards for Chess, Go, and Backgammon.&lt;br /&gt;
[[File:O&amp;amp;W!01.jpg|thumb|right|200px|Owl And Weasel, issue #1.]]&lt;br /&gt;
In the same year Games Workshop put out its own newsletter, called &amp;quot;Owl And Weasel&amp;quot; which somehow wound up crossing the Atlantic and ending up in the hands of pen-and-paper-gamings&#039; Jack Kirby, [[Gary Gygax]]. Gygax sent the trio a copy of [[Dungeons &amp;amp; Dragons]] to playtest for a review in their publication. Jackson and Livingstone were hooked and ordered six more copies. Gygax, thinking they were a much more established (as in established at all) company, offered them exclusive distribution rights in the entirety of Europe.&lt;br /&gt;
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In 1977, Jackson and Livingstone accepted and began selling copies of the game straight out of the flat by using Owl And Weasel to get the word out. Gygax himself had also been selling out of his apartment at the time, and neither found out the other group was just a couple of nerdy kids selling shit out of their home. Peake left the company as he had no interest or patience in new games (yep, people complaining every time something new comes along have been in since the beginning). After he left, D&amp;amp;D exploded in popularity and people who came to buy a game were continually knocking on the floor-level homes in the building, before being directed to talk to Livingstone and Jackson on the top floor. Predictably, this earned them a boot out the door from the landlord. &lt;br /&gt;
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They rented a small office to be the original Games Workshop, slept in a van in the car park, and bathed in the restrooms of a nearby sports club while pretending to be patrons. They continued distributing D&amp;amp;D through mail order but had absolutely no success in convincing established hobby shops to carry the product. Without alternative, Livingstone and Jackson bought a place in west London in 1978 to sell mostly imported American gaming accessories from Dungeons &amp;amp; Dragons to Call Of Cthulhu and more. The two entered into negotiations to merge with [[TSR Games]] to retain exclusive distribution rights, but the owners of TSR (other than Gygax, who supported the idea greatly) turned the offer down.&lt;br /&gt;
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===Citadel===&lt;br /&gt;
[[File:White Dwaf Issue 1.jpg|thumb|right|300px|White Dwarf, issue #1.]]&lt;br /&gt;
The new building allowed them to host gaming conventions which would later become the famous [[Games Day]]. This was followed Owl And Weasel being discontinued and replaced with [[White Dwarf]], a small magazine (originally just black and white on colored stationery) written by the now obsessed tabletop gamer Livingstone, which covered industry-wide tabletop gaming news. White Dwarf was supposed to be sci-fi and fantasy neutral, referring both to a dying star and to, well, [[Dwarves]]. Originally the magazine was everything Livingstone felt like writing about, from movies to publishing short stories to computer and computer gaming-related articles. The letters section quickly became THE forum for tabletop gaming in &amp;lt;strike&amp;gt;the Old World&amp;lt;/strike&amp;gt; Europe, where everything from rules clarifications to personal reviews were published. Interestingly, Livingstone published letters that were critical of both him and Games Workshop. &lt;br /&gt;
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Games Workshop&#039;s very first new product, [[Reaper]] (not to be confused with [[Reaper Miniatures]]) was a basic fantasy skirmish game for between 5 and 30 miniatures. In 1978, [[Citadel Miniatures]] was established under a man named Bryan Ansell as the miniature manufacturing division for any future Games Workshop products, which would produce them in bulk. Although initially a separate company simply owned by the same people as Games Workshop, it would eventually merge in the 90&#039;s into one company with the name only being a vestigial remainder of independence. &lt;br /&gt;
[[File:GW 1982.jpg|thumb|right|400px|Games Workshop team, circa 1982. Pictured from top right to bottom left: Andy Patterson, &amp;lt;strike&amp;gt;John Lennon&amp;lt;/strike&amp;gt; Anthony Epworth, &amp;lt;strike&amp;gt;Abraham&amp;lt;/strike&amp;gt; Bryan Ansell, Diane Lane, Gerry Ball, Chrissie Lane, Alan Merritt, [[Rick Priestley]] pre-barber, and an unknown woman.]]&lt;br /&gt;
This was followed in 1980 by the release of [[Valley Of The Four Winds]], a mostly forgotten fantasy game where two players fight over the fate of a realm. The side of evil consists of demons and the undead while the side of good consists of Elves, humans, and &amp;lt;strike&amp;gt;Dwarfs&amp;lt;/strike&amp;gt; Dwarves (that spelling comes later). Battlecars was next, as a Mad Max style game. The first RPG created by Games Workshop was a licensed [[Doctor Who|Dr. Who]] roleplaying game. [[Fighting Fantasy]] was a project of Livingstone and Jackson, a fairly popular game they would leave the company to pursue. &lt;br /&gt;
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Nothing Games Workshop made was as successful as Dungeons &amp;amp; Dragons, which was now being carried by competitors. Citadel sold generic fantasy miniatures for use with D&amp;amp;D, but players only ever made small purchases and were not in the market to collect one of everything leaving some stock hard to move. Ansell had become the primary boss of the company, and his solution was the wargaming market that had begun to catch on internationally. At this point, Games Workshop was still very much a small business with most employees putting in work as needed; a writer or mail sorter would load shipments into the building or package products. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Games Workshop Old Ad.png&lt;br /&gt;
Image:Valley Of The Four Winds.jpg&lt;br /&gt;
Image:Doctor Who Games Workshop.jpg&lt;br /&gt;
Image:Battlecars.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Warhammer===&lt;br /&gt;
In 1983, [[Warhammer Fantasy|Warhammer]] was released. It was created by Games Workshop writer Richard Halliwell and his friend (former mail order department) [[Rick Priestley]] (known by [[Meme|many nicknames on /tg/, often &amp;quot;The Based&amp;quot;]]). Priestley was mostly inspired by growing up and delving headfirst into both science fiction and history, the news of the Atomic Age, and World War 2; all of which led him to the first wargames, and eventually getting a job at Games Workshop with the goal of working on his own. &lt;br /&gt;
The requirements for the new product were simple. &lt;br /&gt;
# Take advantage of popular fantasy favored by gamers like [[Conan the Barbarian]] and [[Lord of the Rings]]. &lt;br /&gt;
# Every model must have rules, so everything gets sold. &lt;br /&gt;
# Use six-sided dice since almost everyone everywhere already had some they could scrounge up to play the game. &lt;br /&gt;
Halliwell did the first draft for the game and did most of the work on raw mechanics, Priestley did development and editing. Originally having no actual miniatures associated with it, it simply consisted of a single set of three books giving a basic rule system and scenarios. The first book, &#039;&#039;&#039;Tabletop Battles&#039;&#039;&#039;, and has the core rules plus a bestiary and list of potions to be found in addition to an example scenario called &#039;&#039;&#039;[[The Ziggurat of Doom]]&#039;&#039;&#039;. The second book is &#039;&#039;&#039;Magic&#039;&#039;&#039;, containing the rules for magic where spellcasting characters with the right equipment and wizard level (1-4, with the highest level being Archmages) can spend Constitution to use their chosen spells. The final book, Characters, adds the roleplaying game aspects including leveling up, alignment, upkeep costs, and the &#039;&#039;&#039;The Redwake River Valley&#039;&#039;&#039; example scenario. &lt;br /&gt;
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While filled with typos, contradictory rules, and BADLY needing an FAQ that never came (so they quickly set the standard for what GW would aspire to) it was well accepted for introducing the concepts of magic failing and of the psychology of forces on the field. The setting was almost non-existent, and what little lore there was only existed in the flavor text of magic items. Of special interest is the game was originally conceived partly as a wargame, partly as a roleplaying game with actual guidelines for leveling up your general and interacting with the world— even an alignment system! If anything, the game combined the role of Dungeonmaster and player into one as a character led a force of generalized encounters against each other and looted the dead. Every group of friends had a different world, as the results of a previous battle fitted into the unending campaigns of war. A major difference between current and early Warhammer is an extra player was required as a Game Master for a battle to take place. &lt;br /&gt;
[[File:Citadel Design Team 80s.jpg|thumb|right|400px|The Citadel Design Team in the early 1980&#039;s.]]&lt;br /&gt;
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Ansell used the success of Warhammer to move Games Workshop HQ from London to Nottinghamshire, in what was presented as a merger but many at Games Workshop saw as a Citadel takeover. By that time there were six other Games Workshop locations, and cost appears to have been the only reason the name was not changed to Citadel. Few Games Workshop staff stayed on, as Nottinghamshire was in the midst of a nasty Thatcher-era labor dispute that saw employees harassed. &lt;br /&gt;
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Due to popularity, an expansion for Warhammer called &#039;&#039;&#039;Forces of Fantasy&#039;&#039;&#039; was released in 1984 which began to describe the factions in the world (all still extremely generalized, mostly Dungeons &amp;amp; Dragons based). Once again containing three books (Forces of Fantasy, Fighting Fantasy Battles, and Arcane Magicks), it made the skirmish roleplaying game into a war roleplaying game with a fairly important magic system. The final booklet included, The Book Of Battalions, contained example armies for the game and included the favored armies of the Games Workshop staff, including the Perry Twins, Bryan Ansell, Nigel Stillman, and Based Priestley. The same year also saw Games Workshop stop importing printed books from the United States, and instead print them in the UK while also expanding into having a US headquarters and manufacturing division so as not to have to physically import goods in reverse.&lt;br /&gt;
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Later in 1984, the second edition of Warhammer was released. It combined the expansions with the core game as well as suggested supplementary rules from White Dwarf. Combat was the core rules, like Tabletop Battles. Battle Magic is the same as Magic, although it reduces equipment requirements and instead adds the lores of Illusionists, Demonologists, and Elementalists plus the example scenario &#039;&#039;&#039;The Magnificent Sven&#039;&#039;&#039;. The final book, Battle Bestiary, includes the stats of all the factions and models in the game and guides for forming armies out of them as well as homebrew additions. Still having very loose rules, the game was three books although this time they were actually professionally printed rather than looking like something off a photocopier. Paper punchouts were included to represent troops rather than any miniature although Citadel produced a range of minis which were advertised in White Dwarf (although the rulebooks still said in those days to simply use whatever you want), and the very first Warhammer lore was established. &lt;br /&gt;
:The [[The Empire (Warhammer Fantasy)|Empire]] was a vague kingdom of men in decline, [[Chaos]] was some kind of Demonic extra-planar threat that prophesied the [[End Times|end of days]], there was some kind of ancient race that created the monsters of the world called [[Slann]], and [[High Elves (Warhammer Fantasy)|Elves]] had some kind of [[Dark Elves (Warhammer Fantasy)|civil war]] going on although the version presented in this book was a clash of kingdoms rather than a two way war of genocide. &lt;br /&gt;
:Three supplements were released, the first adding the very first Warhammer villain, [[Heinrich Kemmler]], in the [[Terror Of The Lichemaster]] campaign. The second, Bloodbath at Orcs&#039; Drift, introduced the first [[Orcs &amp;amp; Goblins|Orcs to the setting]] (although they weren&#039;t the asexual greenskins of today, but rather generic Dungeons &amp;amp; Dragons Orcs and Half-Orcs). The third, &#039;&#039;&#039;Tragedy of McDeath&#039;&#039;&#039; was basically Warhammer Macbeth, involving a plot of necromancy with Dwarfs and humans who would eventually come to be the [[Bretonnia|Bretonnians]]. &amp;quot;Blood In The Streets&amp;quot;, was just rules for fighting with buildings as well as paper scenery. The final expansion, Ravening Hordes, made the army choices much specific rather than relying on overlapping options. &lt;br /&gt;
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On the side, Citadel had acquired the rights to produce miniatures for everything from [[Judge Dredd]] to [[Doctor Who]], and collaborated with many other companies including [[Ral Partha]] (one of their most successful partnerships, which launched Citadel into the mainstream of tabletop), Iron Claw Miniatures (which went out of business with their molds and copyrights being absorbed by Citadel), and Marauder Miniatures (technically another company owned by the founders of Games Workshop, much like Citadel itself, which was absorbed into the company in the early 90&#039;s much like Citadel would be absorbed by Games Workshop not long after). &lt;br /&gt;
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Games Workshop saw aggressive expansion during this time, as White Dwarf went from a general nerd culture newsletter to specifically just a magazine for Games Workshop products which also functioned somewhat like a catalog and order form for new products. By opening physical retail stores to encourage gamers to meet at, they got easy advertising as Games Workshop products were on the shelves all around them. Many smaller companies began to suffer and close due to the slow death of the mail-order catalog business model that many companies relied heavily on. &lt;br /&gt;
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Third edition Warhammer was also released in 1987, and was just a single hardback book (the ancestor of the [[Big Red Book]] of &amp;lt;strike&amp;gt;today&amp;lt;/strike&amp;gt; yesteryear). The rules were finally ironed-out although the magic system remained the same. Players now controlled large forces with specialized troops including elites and warmachines, movement was extremely important tactically as there was Charge actions, and generally the game was considered a bit more complicated to pick up and learn than your average tabletop game. Games Workshop began to push it&#039;s own miniatures more and more, and the rules for certain types of troops came bundled with them rather than in the core book. The Warhammer setting was more fleshed out, and many consider this to be the first true edition of a Warhammer game fluffwise. Orcs and goblins were not connected and had females, undead didn&#039;t really have a reason to exist, Chaos only really mattered if you were talking about Chaos, the Empire&#039;s decline was because of cultural problems rather than being buttfucked by everyone else with twelve men or more at their command every other season, Elves were pretty much just snooty Elves and douchey Elves, Dwarves had no real flavor beyond Joseph Bugman existing, and the rest of the world was just kind of assumed to be like our own somewhat. &lt;br /&gt;
:Even going beyond this, [[Warhammer Fantasy Roleplay]] was released which introduced an entire world outside the not-Europe of the [[Old World]] by touching on Ind, Araby, [[Nippon]], [[Cathay]], [[Naggaroth]], and more. &lt;br /&gt;
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Third edition had two expansions; [[Realm of Chaos]], written by Ansell as a blatant ripoff of Moorcock, which introduced everyone&#039;s favorite (or hated) [[Chaos Gods|Evil Sues]] and established Chaos in a way it would basically remain from that point on; Slaves To Darkness, which detailed pretty much everyone in the actual physical world who wanted to kill you for no particular reason; The Lost And The Damned which continued giving reasons why living in Warhammer would fucking suck; and finally Warhammer Siege which gave scenarios. So more or less the late 80&#039;s/early 90&#039;s introduced [[Grimdark|grimderp]], nicely paralleling the trend in comic books. &lt;br /&gt;
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Also in 1983, to much less fanfare but still modest success, the board game [[Talisman]] was first released. In it, players are adventurers trying to obtain the Crown of Command and kill their opponents. In 1985 Talisman received a second edition, different only in that the pieces were printed in color. In 1986, an expansion set for Talisman, called Talisman Expansion Set (clever) was released which had an FAQ, more characters, alternate endings, and enough stuff for up to 12 players to play at once. Talisman: Dungeon came out in 1987 as well and came with an additional game board and rules for navigating it on the side of the main board.&lt;br /&gt;
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GW also acquired the license to make Lord Of The Rings miniatures in &#039;85, taking over from competitor Grenadier Miniatures. They&#039;d lose this in 1987 GW, which passed to Mithril Miniatures. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Warhamme Fantasy 1e.png&lt;br /&gt;
Image:1e Fantasy.jpg&lt;br /&gt;
Image:Talisman 1e.jpg&lt;br /&gt;
Image:Forces of Fantasy.jpg&lt;br /&gt;
Image:1e Supplement Booklets.jpg&lt;br /&gt;
Image:Book Of Battalions.jpg&lt;br /&gt;
Image:Talisman 2e.jpg&lt;br /&gt;
Image:Talisman Dungeon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===[[Indrick Boreale|Spess: Tha Finuhl Frunteer]]===&lt;br /&gt;
Later that year, Games Workshop released [[Warhammer 40,000: Rogue Trader|Rogue Trader]]. Rogue Trader was Priestley&#039;s first creation, before he became the mail packager at Games Workshop HQ. Based on the idea of having a ship and using miniatures to play the game, and he&#039;d refined the game as he did rules articles and sci-fi discussions in White Dwarf. &lt;br /&gt;
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Conceived as a Frankenstein&#039;s Monster of of Warhammer/Judge Dredd/[[Dune]]/Moorcock/Heinlein/Lovecraft and John Milton&#039;s Paradise Lost (the latter work inspired the [[Horus Heresy]]) with a sprinkling of anything else perceived as cool, the game was functionally a combination of Warhammer 1st edition with Warhammer 3rd edition as a roleplaying/skirmish/wargame. It was mostly just an updated version of the game Laserburn by Ansell, who after the financial failure of his solo creation re-imagined it for Games Workshop. &lt;br /&gt;
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Forces were originally just a [[Space Marines]] faction decided by rolling dice rather than listbuilding, which was added later as well as with most of the story in White Dwarf. The [[Imperium]] was given fluff, [[Orks]] were created as green skinned assholes described briefly in 3rd Edition although now with asexuality to go with it. Extremely complex rules for vehicles were added, and finally Ansell&#039;s Chaos was copy/pasted from Warhammer to Rogue Trader with the overt Moorcockyness removed. Priestley designed the Rogue Trader setting as part irony and part parody, with only self-deluded antivillains as protagonists. &lt;br /&gt;
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It was hinted at various points that Warhammer 40,000 was Warhammer Fantasy in the future, then later than Sigmar was a &amp;quot;son&amp;quot; (its complicated) of the Emperor of 40k and thus all of Fantasy was a planet in the 40k universe, later that the 40k universe entirely existed in a box on a wizard&#039;s shelf in Fantasy, before finally the creators decided both Warhammers are reflections of each other in a multiverse.&lt;br /&gt;
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===For Those About To Rock, We Sell-out You!===&lt;br /&gt;
Many employees in 1988-1990 left the company, unhappy with the increasingly profit-driven model of the company. Many created their own games, publications, and even went to Games Workshop&#039;s (few remaining) competitors. Notable was Fantasy Warlord, which barely sold enough to break even before shutting down. The miniatures created for Fantasy Warlord by Alternative Armies are actually still available, although some were sold to Mayhem Miniatures (which became Kennington Miniatures). &lt;br /&gt;
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Unchallenged in the market (being the Apple of miniatures in that day), Games Workshop sought to expand its customer base into the mainstream. Television commercials were made, Games Workshop expanded aggressively into France and Australia, and the miniature lines were made less grotesque and more like the artwork. Any place that could support a major sports team was designated a potential, even eventual, Games Workshop location. Later on Games Workshop prospects were locations that could afford to support high end clothing stores like Marks &amp;amp; Spenser or toy store retail chains like Early Learning Centre. Games Workshop stores were designed to be friendly, with owners and employees being outgoing and knowledgeable about tabletop games while popular music like Grunge and early Alternative was played over speakers. &lt;br /&gt;
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Ansell in the meantime had begin to expand the company into entirely different mediums, and due to his love of music had begun to use Games Workshop as a publisher for bands like Sabbat, Saxon, and Bolt Thrower. He opened a Warhammer and Warhammer 40,000-themed clothing line, licensed novels set in the universe, and funded [[LARP]] events. Ambitions that were not realized even included a gameshow set in 40k where players built robots to fight other robots (so a themed version of the television show Robot Wars). &lt;br /&gt;
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In 1988, Talisman: Timescape was released in which players in the medieval core game could randomly be thrown through space and time into other time periods, mainly those inspired by Warhammer 40,000. &lt;br /&gt;
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In the same year, to compete with rival [[FASA]] and their [[Battletech]] game, Games Workshop released [[Adeptus Titanicus]], a 10mm scale tabletop game where twelve [[Titan (Warhammer 40,000)|Imperial Titans]] fight each other in a city. Games Workshop tied the game to the 40k franchise to boost both games. White Dwarf expansions added rules for vehicles, infantry, and aerial combat. &lt;br /&gt;
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Talisman: City came out in 1989 which added a new board, a city for players to interact with the city guards and buy/sell items. It was likewise followed by [[Space Marine]], which was a battle between two Space Marine armies and included miniatures for vehicles as well. In the same year, Codex Titanicus was released which combined Space Marine and Adeptus Titanicus together into one game, the first edition of [[Epic]]. &lt;br /&gt;
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Over the next year the game received major additions including Knight, artillery, and infantry models in not only Space Marines, but also Imperial Guard (1991 Armies Of The Imperium), Chaos and Eldar (1992 Renegades), Orks and Squats (1992 Ork and Squat Warlords), and finally Tyranids (1995 Hive War).&lt;br /&gt;
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===Bitch, Where&#039;s My Money?===&lt;br /&gt;
In 1991 Ansell left Games Workshop, and sold his shares to the General Manager [[Tom Kirby]]. Kirby&#039;s first order of business was to grow the company to quickly pay off what he had borrowed to buy it, and he was presented with two choices; grow the company with more diverse games or focus heavily on the two Warhammers. Kirby opted for the latter, and pushed the idea of more games in the two settings along with much bigger editions. &lt;br /&gt;
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Warhammer 4th edition was released in 1992, with changes to rules bringing the term &amp;quot;Herohammer&amp;quot; into the fanbase as most of any given army was simply there to protect the powerful characters the game was REALLY about. This was the first edition that had miniatures specifically for everything in the rulebooks, had specific race selection that prohibited using troops of another type in your army, and had a starter set which contained a two-force starter game which was High Elves VS Goblins. Magic was entirely redone, and was marketed as an expansion and used cards as spells. Magic had two further expansions, one for general magic and one for Chaos. Warhammer lore was more fleshed out, coming to resemble more or less the factions of today. The Empire was the human focus of 4th edition, with the valiant knights having no mention. &lt;br /&gt;
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In 1993, Games Workshop came out with &#039;&#039;Warhammer 40,000&#039;&#039;, normally called &#039;&#039;Second Edition&#039;&#039;. Like Warhammer (now &amp;quot;Warhammer Fantasy Battles&amp;quot;), it was built around small units of infantry supporting ridiculously munchkinized special characters with complicated rules and wargear and appropriately pricey lead models, but at this stage Games Workshop actually cared somewhat about customers; models were made in plastic or wallet-friendly, Roman-Empire-collapsing lead, game sets included serviceable army lists and collections of miniatures, and paints were provided in 20ml pots, later 17.5ml. This switch was perhaps the first sign of the next age (and every other age, by the looks of things as paints are now just 12ml per pot).&lt;br /&gt;
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===Special NEERDS!===&lt;br /&gt;
In the same year the very first of what would later on fall under the label of &amp;quot;[[Specialist Games]]&amp;quot; (anything not Warhammer or Tolkien) was released; [[Man O&#039; War]]. Warhammer Fantasy setting, but rather than commanding an army the players were heads of an armada on the high seas!&lt;br /&gt;
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1993 also saw the release of the final 2e Talisman expansion, Talisman: Dragons. It added new characters, locations, spells, and items, all themed with dragons, into the game. &lt;br /&gt;
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In 1994 the third edition of Talisman was released, adding miniatures, experience points, alterations to the board, and the biggest change of all; it was set in Warhammer Fantasy. Later that year, White Dwarf contained mini expansions to the game while the first true expansion, City Of Adventure, reintroduced the city board as well as a forest. Dungeon of Doom came next, adding the dungeon and a mountain.&lt;br /&gt;
The year also saw the launch of Second edition Epic, still consisting of two games. The first was a rerelease of Space Marine that had Space Marines, Orks, and Eldar. The second game was Titan Legions which had the same factions. &lt;br /&gt;
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In 1995 Dragon&#039;s Tower expanded Talisman 3e as an alternative end goal as players climbed a tower and killed a dragon (duh). It came with another White Dwarf expansion. &lt;br /&gt;
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In 1996 [[Necromunda]] was released. Priestley was inspired by his meetings with the creator of Judge Dredd during the days of Games Workshop licensing the IP, and used it to resurrect the forgotten RPG aspect of Rogue Trader. &lt;br /&gt;
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Fifth edition Fantasy was released in 1996 as well, along with its magic expansion which rebalanced and simplified the magic system and included all three 4e expansions. Cards remained available to buy, although all the Winds of Magic-based magic spells were included in the core rules (meaning you still had 20 more spells you had to buy cards for). &lt;br /&gt;
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Of particular note is the Slann finally being fleshed out, creating the [[Lizardmen]] army with the starter being Bretonnia VS Lizardmen. Campaigns were released which were heavily involved in the lore; [[The Grudge Of Drong]] featured a conflict between Elves and Dwarfs which lead to the [[War of the Beard]], Tears Of Isha involved the bitter war between the High and Dark Elves, Idol Of Gork was the first time that Orcs were truly Orcy as known today with the introduction of [[Gork]] and [[Mork]] (or was it Mork and Gork?), Circle of Blood as the [[Vampire Counts]] (then still one army with the [[Tomb Kings|Mummies]]) VS Bretonnians as the first introduction of the [[Abhorash|Blood Dragons]], and Perilous Quest as a war between the Bretonnians and [[Wood Elves (Warhammer Fantasy)|Wood Elves]] during their introduction to the lore. &lt;br /&gt;
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Each campaign came with multiple endings decided by player involvement (becoming the precursor to Warhammer events and one of GW&#039;s biggest fuckups), paper scenery which defined the architectural styles of the featured races from then on (although this was sadly the last time these races got scenery before everything simply became Empire and Chaos), and a campaign book summarizing the story. &lt;br /&gt;
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At some point it was determined that the stock army lists weren&#039;t enough, and so &amp;quot;Army Books&amp;quot; (for Warhammer) and &amp;quot;Codex Books&amp;quot; (for 40Kl, later simply &amp;quot;Codex:(faction)&amp;quot;) began to come out, each bringing new models and rules into the game. The last round of these for 40K (&#039;&#039;Codex: Tyranids&#039;&#039; in particular) tended to make the army ridiculously overpowered and make everyone &#039;&#039;else&#039;&#039; want a new Codex to rectify the balance. Perhaps the ultimate example of &#039;&#039;Second Edition&#039;&#039; philosophy was the last book, &#039;&#039;Codex: Assassins&#039;&#039;, which consisted of nothing but four hideously powerful special characters. These included [[Culexus|this asshole]] who caused the psychology effect &#039;&#039;Terror&#039;&#039; to all psykers, regardless of anything, meaning Greater Daemons and Hive Tyrants would occasionally shit themselves and run for the hills when faced with a normal-sized human.&lt;br /&gt;
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[[Image:Haet trees.jpg|thumb|FUCK TREES]] &lt;br /&gt;
One notable aspect of this period was that Games Workshop hated trees, and would thus include several million cards in every boxed set if given the slightest provocation; the core sets for &#039;&#039;Warhammer&#039;&#039; and &#039;&#039;Warhammer 40,000&#039;&#039; both received an update governing the magic / psychic system which consisted solely of cards and templates (which were card). Some entire games (&#039;&#039;Doom of the Eldar&#039;&#039;, &#039;&#039;Battle for Armageddon&#039;&#039;, &#039;&#039;[[Horus_Heresy#The_Board_Game|Horus Heresy]]&#039;&#039;) came out in this period which consisted of nothing but a board and lots of high-density card counters to lose down the back of the sofa or inside the dog.&lt;br /&gt;
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[[Gorkamorka]] came out in 1997, and was Priestley&#039;s answer to Mad Max meets 40k, featuring Orks in different groups crashed on a desolate planet using vehicular weapons to slaughter each other. &lt;br /&gt;
Third edition Epic was released as well as a single game with simplified rules, but it was a financial failure after barely moving any units in six months and was recalled. This is unfortunate because [[Jervis Johnson]] and [[Andy Chambers]] consider it the greatest game they ever made. Most of the planned models were never released. &lt;br /&gt;
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[[Mordheim]], the Fantasy version of Necromunda set in the ruins of an Empire city where all factions are scrambling for control was released in 1998. &lt;br /&gt;
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The last Specialist Game was [[Battlefleet Gothic]], essentially Man O&#039;War in space using massive battleships.&lt;br /&gt;
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And did no one think of [[Blood Bowl]]?&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Talisman 3e.jpg&lt;br /&gt;
Image:5e Fantasy.png&lt;br /&gt;
Image:Grudge of Drong Cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Learning The Wrong Lessons===&lt;br /&gt;
Despite the Specialist Games being massively popular, Kirby had expanded Games Workshop incredibly fast into unknown markets and as a result a massive amount of Gorkamorka sets in French, Spanish, and Italian were left unsold while English demand was high. Games Workshop was left almost on the verge of bankruptcy, causing a new sales philosophy to be decided upon. Rather than one based on restraint and market research as one would expect, the new direction was &amp;quot;only sure things, minimize risk&amp;quot;. Suddenly, the irony of the 40k setting was dropped. The Imperium suddenly WAS the heroes, and Chaos was the evil that always wins in the end rather than these things being the punchline at the end of a sarcastic joke. &lt;br /&gt;
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One of Bryan&#039;s policies for the company was that the production studio and creative minds must always be kept in charge of marketing or the company would die. Kirby, after Gorkamorka, decided the opposite was true. Given today&#039;s hindsight it turns out Bryan was right and this was one of many of Kirby&#039;s bad decisions.&lt;br /&gt;
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Plans were made to phase out all of the Specialist Games, and over the next few years the only things available were simply unsold stock. An excuse was made for the first, Man O&#039;War, that the molds had broken and somehow couldn&#039;t be fixed (bullshit for many reasons). The rest were quietly and unceremoniously dumped while all references to them were dropped as well. &lt;br /&gt;
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Sometime in the run-up to &#039;&#039;Third Edition&#039;&#039;, it was decided that models should switch from toddler-murdering lead to safe, pointy pewter (or &amp;quot;white metal&amp;quot; as the industry (not just GW) insisted on calling it). This led to a 25% cross-board increase in all metal mini costs, even those ordered through Citadel&#039;s back catalog (because those figures from their back catalogue were cast up, when ordered, in the new white metal). At this point, it seemed something clicked in the heads of GW&#039;s management; they had just made a ton more money without actually doing anything. Perhaps they could do that again.&lt;br /&gt;
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&#039;&#039;Third Edition&#039;&#039; 40K came out in 1998 and Warhammer Fantasy Battles 6th Edition (featuring Orcs VS Empire, and the last edition to come with paper scenery) came in 2000, both reducing the dominance of single munchkin characters in favour of large armies, conveniently meaning players had to buy far more models. Then along came the fucking screw-tops, and proof that any pretense of caring about the customer had been cast aside. &lt;br /&gt;
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===Ringhammer===&lt;br /&gt;
Games Workshop had begun to suffer financial troubles in the late 90&#039;s with competition from the surging (and independent) Dungeons &amp;amp; Dragons 3rd Edition, [[Magic: The Gathering]], and [[Pokemon]] (no seriously, Pokemon was THAT fucking big back then). &lt;br /&gt;
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The answer? Huge cash cow intellectual property. Priestley suggested to Kirby they cash in on the upcoming Lord of the Rings movies with the Lord Of The Rings Strategy Battle Game. Kirby was unable to see Priestley&#039;s ulterior motives through the dollar signs in his eyes and approved the project at once, so that particular series moved away from large and complex kits back to the roots of single characters and groups of soldiers.&lt;br /&gt;
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[[Alessio Cavatore]], a major developer of Mordheim and supplement materials, was also put on the project and it was applauded by the gaming community. Games Workshop blew through the movie material and even began making miniatures based on things from Tolkien&#039;s works that weren&#039;t in the movie such as Tom Bombadil and Goldberry. Not only that, but they also expanded armies that were barely even mentioned in the books or seen in the movies (the Easterlings in particular) and then bragged about it in White Dwarf.&lt;br /&gt;
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The miniatures were required to be produced in 25mm scale by contract, rather than the 28mm heroic scale used by Warhammer. Its been theorized by fans this was to keep the Tolkien miniatures out of Warhammer and keep their IP from becoming an expansion to GW&#039;s existing IP.&lt;br /&gt;
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===Short Term Gain, Long Term Pain===&lt;br /&gt;
The issue is that as hype from the movies diminished, so did sales. Kirby by this point had expanded sales and marketing into autonomy, and when the interest in the game died down (something creative teams said would happen but marketing had shrugged off) the result was marketing attempting to drive up profits with unpopular schemes, the first among these being a major change the range of paints sold. &lt;br /&gt;
[[File:Citadel Paint Pots.jpg|thumb|right|300px|As time drug on, pots had less paint and worse seals.]]&lt;br /&gt;
The &amp;quot;problem&amp;quot; with the older flip-top paint pot designs that had been sold up until this point was that they actually kept [[paint]] usable for a long time. While the Citadel flip-top pot suffered from shit hinges and opening tabs which would both break after about four uses, [[rip and tear|a real man opens paint with his teeth anyway]] so that was not a problem. Obviously, these flip-tops were no good to GW, and so a new pot, the Screw(you)top, was designed which would gunk up its own thread and either glue itself shut forever or prevent an airtight seal forming after a couple of uses. &lt;br /&gt;
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Apparently forgetting &#039;&#039;every other company in existence&#039;&#039; that made model paints, GW also raised the price of these new and terrible things; clearly justified, since they contained a mere 30% &#039;&#039;&#039;less&#039;&#039;&#039; paint than the old design. It was also around this point that photographs of the [[&#039;Eavy Metal]] studio started to vanish from the pages of &#039;&#039;White Dwarf&#039;&#039; (along with all other content that could be considered useful for anything at all other than advertising models) since they kept forgetting to hide all their non-Citadel gear for photoshoots. Even though, of course, everyone had known for &#039;&#039;years&#039;&#039; that the painters didn&#039;t &amp;quot;mix Snot Green with a little Chaos Black&amp;quot; to get a paint shade that was in Tamiya or Vallejo&#039;s stock range. Nowadays of course we can get the good stuff for cheap from [[Privateer Press]] (problem, GW?), but back then it was just &#039;&#039;fucking terrible&#039;&#039;. GW managers and staff also suffered a change in personality, pushing the idea that anything other than GW was a &#039;&#039;plague&#039;&#039;, and it was to be treated as such. &amp;quot;Saw you just bought some Knights of Minas Tirith, well, what about a Stompa?&amp;quot;&lt;br /&gt;
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Games Workshop, highly resistant to change (ironically), began to see the shifting face of tabletop gaming towards electronics as unimportant with Kirby even calling video games &amp;quot;a fad&amp;quot;. Just as Games Workshop had crushed their competition with physical stores, the internet distribution saw many new companies begin to emerge as they brought their products directly to the consumer via the internet. Games Workshop attempted to compete in this regard, although they never moved past having anything more complex than a digital version of a catalog and a little-moderated forum (which was closed down to much rage in the 2000&#039;s). Games Workship kneejerked and made White Dwarf exclusively Games Workshop products, allowing longtime competitor [[Dragon Magazine]] to reign triumphant as the source of tabletop gaming news in the last age of printed publications. Meanwhile a new market had emerged of making miniatures specifically designed to look like Warhammer models and be used in the game. This...did not go over well, and Games Workshop came to be known as ready to sue anyone at the drop of a hat, even once famously attempting to copyright &amp;quot;[[Pauldrons]]&amp;quot; and sue over the concept of a wolfskin cloak on a viking-looking warrior. &lt;br /&gt;
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Prices began to ramp up ridiculously as GW realized they could charge whatever the hell they liked and their longterm fans would still pay. While GW was never particularly cheap, their chunky kits ended up in the same price bracket as top-quality scale miniatures by other companies; today, a [[Citadel Miniatures|Citadel]] Space Marine Hunter( 125-parts entirely cast in opaque plastic) costs about the same as AFV club&#039;s Churchill mk3 (400+ parts with 2 vinyl tracks, 22 metal springs, 29 Etched Brass pieces and a turned aluminium barrel). At some point, someone remembered that back in &#039;&#039;Second Edition&#039;&#039; days they actually had people willing to pay for gigantically expensive, limited-edition lead Thunderhawk Gunships. To hit this niche of &amp;quot;people with more money than sense,&amp;quot; [[Forge World]] was created; all you had to do was get mom and dad to sign that second mortgage and stop being so damn selfish and a 40K-scale Titan would be yours.&lt;br /&gt;
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===Minimize Effort, Maximize Rage===&lt;br /&gt;
In the year 2000, [[Warmaster]] was released. Designed by Based Priestley, it was essentially the Warhammer Fantasy version of Epic. &lt;br /&gt;
[[File:Gw_logo.png|thumb|400px|[[/pol/]] approves of the new logo]]&lt;br /&gt;
Fourth edition Warhammer 40k was released in 2004, and was more an advertisement for more models than an actual edition. It was advertised as being &amp;quot;backwards compatible&amp;quot;, mostly because by itself it was barely a game. The rulebook was mostly sections of painted licensed plastic terrain and large models than anything else.&lt;br /&gt;
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In 2005, Warhammer Fantasy Roleplay was given a second edition which was largely the same but was up to date with the lore, and had a better magic system. It was used more to advertise the wargame however than as a frontline product. This came with a single unified rulebook for Lord Of The Rings that included the (greatly) expanded line in the form of the One Rulebook to Rule them All. &lt;br /&gt;
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Around this time the bulk of plastic Warhammer scenery was released, with almost all of it in Fantasy geared towards the Empire or Chaos (with some trees maybe representing Elves?) and 40k towards the Imperium or Chaos (with a few Necron and Tau pieces from Forgeworld). Games Workshop had seemingly decided who the main characters were, and some factions in either game from this point on only were mentioned in passing while receiving no support or updates. &lt;br /&gt;
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Seventh edition Warhammer Fantasy Battles in 2006 luckily avoided this, with Battle For Skull Pass as the starter set between Dwarfs and [[Goblins|Night Goblins]]. This marked the last major change for Warhammer Fantasy, as the next update only really changed by adding more models and having minor rebalancing. Many fans of armies like Bretonnia and Wood Elves were left very unhappy their army was not updated in 7e, relying on outdated rules and thus being extremely underpowered all in favor of an event. &lt;br /&gt;
Looking to resurrect the dying Lord Of The Rings game, Games Workshop released Legions Of Middle Earth, an &amp;quot;expansion&amp;quot; suggesting buying larger groups of models to use in a theme force using the existing rules. &lt;br /&gt;
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[[Storm of Chaos]] was released as the major event of the 2000&#039;s to much pomp and circumstance, supposedly being the canonical transition from the old into the new as Chaos made its great attempt to destroy reality while every faction strapped on their wardrums and marched into the clusterfuck. Players were selected to actually play the factions to drive the narrative, and the community was kept informed of what was going on. There was a problem however... Chaos couldn&#039;t win. The bulk of the story for the event was driven by the fact a fuckhuge Chaos army was invading, but the players for Chaos couldn&#039;t even manage to scrape out of the starting gate. So the narrative kept going that Chaos was a fuckmassive force that made all the other fuckmassive forces pretty much not worthy of note, and every time a player on another faction beat a Chaos player before turn four the story would state that the other player had &#039;&#039;barely&#039;&#039; delayed the forces of Chaos for only a brief time and at great cost, sometimes their complete destruction occurring anyway despite the actual battle report results saying no Chaos survived the battle and almost none of the other army was killed. &lt;br /&gt;
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In the end, Chaos was given one last chance in the very last match as the defenders (meaning they had the advantage) in the last battle. Even this, they lost. Badly. In a phone-in result where Games Workshop made a desperate bid that fans would choose for Chaos to win and make all the actual promised narrative unnecessary, players chose to let Chaos deservedly lose. So the event ended with [[Grimgor Ironhide|a single crazy fucking Orc]] headbutting [[Archaon|Chaos Darth Vader]] in the balls, laughing at him, and walking away and thus saving the world in an ending befitting a Saints Row game. Games Workshop quickly stopped promoting the event and from that point on pretended it never happened. Combined with their Eye of Terror campaign for 40k, where Chaos conquered Cadia but lost their entire fleet in Battlefleet Gothic games (leading GW with nowhere to go aside from &#039;Chaos sits on a planet until the Imperium shoot them off of it&#039;) caused GW to lose faith in player-driven narrative, due to the fact [[derp|that the players were driving the narrative.]] &lt;br /&gt;
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In 2008, fifth edition Warhammer 40k was released and borrowed heavily from 7e WFB as well as implemented a HEAVY emphasis on cover rules while making shooting much more important. In 2009 Games Workshop launched released War Of The Ring, which made the skirmish game into a full-fledged wargame. The rules were highly simplified to enable quick games with larger groups of models.&lt;br /&gt;
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===Dawn of the Great Derpening===&lt;br /&gt;
[[File:GWstockfail2.jpg|thumb|300px|right|GeeDub&#039;s stock taking a very hard fall. Coincidentally, their drop in stocks coincided with the 6th Edition release of the ultra-nerfed [[Tyranid]]s codex. Hilarious when you consider them to be the &amp;quot;shadow across the warp&amp;quot;, it would appear that the Tyranids became GW&#039;s shadow across their profits, something they have yet to recover from after half a year. (The share price collapse was actually caused by a less-than-promising financial report released that day.)]]&lt;br /&gt;
The early 2010&#039;s could generously be described as GW&#039;s &#039;&#039;&#039;UNHOLY FUCKING DISASTER&#039;&#039;&#039;. &lt;br /&gt;
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To start with, in 2010, Based Priestley left Games Workshop forever, saying that &amp;quot;the creative team was no longer doing anything creative&amp;quot; and &amp;quot;game development and game design wasn&#039;t of any interest to them. The current attitude in Games Workshop is that they&#039;re not a games company, that they&#039;re a model company selling collectibles.&amp;quot; &lt;br /&gt;
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In May 11th 2011, Games-Workshop&#039;s new terms of use [[Embargo | restricts sales of all of their products to the European Economic Area]], (EU + Norway, Switzerland and Iceland). This essentially removed Games Workshop products from online distributors other than themselves, and furthermore made their actual in-store stock of products highly limited with many models only being available directly through them (although many Friendly Local Game Stores will order from their website to fulfill requests). Oh, and they spiked the prices another 10-15% for most models. &lt;br /&gt;
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Additionally, all metal models were on their way to being discontinued, to be replaced with much more expensive [[Finecast|Resin]] kits which were INCREDIBLY unpopular with the community due to low quality casts and high price without the sense it was worth it. Unlike the pewter kits (which are basically tin), the resin kits are loaded with carcinogens; strange, since last anyone checked the reason for switching to pewter in the first place was that lead was toxic (and nothing to do with hiking the price). The quality of the product could lead one to believe it was much much cheaper, but [[Casting|resin damages the mold more than pewter because it sticks to the mold more]]. It gets expensive when you have to replace molds more often, and they also break fairly easily so that all the little ten year old Smurf players have to buy new ones when they snap them in half. So essentially, Games Workshop not only ruined the quality of their models, they jacked up the prices and made it nearly impossible for anyone outside the EU and &#039;murrica to obtain it. Kinda like going from fine French wine to your corner-store cheap beer... and the beer is more expensive than the wine. And the beer gives you cancer.&lt;br /&gt;
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Then-Chairman Tom Kirby mentioned in a 2011 press release that they were increasing cost cutting measures and making more products while avoiding mention of actual profits (note this is a summary, not his exact words). Given their charts, it was easy to see why he chose not to disclose the company&#039;s profits (or lack thereof).&lt;br /&gt;
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[[File:Games Workshop Stocks.png|thumb|right|300px|Not being able to increase your revenue in a decade is a bad sign.]]&lt;br /&gt;
In 2013, Games Workshop decided to transfer their sales restriction to Canada, just as they had to Europe. As the United States had already had international sales cut back in 2003, this had lead to a large online market for Canadian retailers, selling their products at discount sales to US customers. However, with this new change, all international sales in North America are now completely gone, as GW once again decided to fuck over long term customers and local retailers in favor of luring more small children with disposable income to their overpriced, neckbeard-run stores. &lt;br /&gt;
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MiniWargaming, a well known FLGS with an extensive online store, decided to close shop because of these new rules. Their store manager made [http://www.youtube.com/watch?v=EnPpfs120DA an entire video explaining their reasons and going over just how asinine Games Workshop&#039;s new rules are.] Between jacking up prices, locking down international sales, and screwing over online sales and bitz sales, Games Workshop intentionally set itself on the fast track to running itself into the ground in the eyes of long term followers. Possibly due to their apparent belief that removing the entire world (excluding European Economic Area and Canada) from their consumer base is a good idea. &lt;br /&gt;
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As far as games went, they at least made a dent on that front.&lt;br /&gt;
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Eight Edition Warhammer Fantasy was released in 2010, introducing 40k-esque large models (and pretending Storm of Chaos didn&#039;t happen). Many fans hold that this is the most balanced the game ever was, despite some particularly nasty cheese existing and some factions STILL not getting long overdue updates and having to rely on 6th edition books in a system that had nerfed the core mechanics their models relied on. It was also best not to think about how a number of the situations that could arise would realistically play out or else your head would explode, since this was the edition in which fuckhuge orcs on boars would charge a unit of skinks, and they&#039;d all die before they could even attack. It also had units dedicating their entire lives to protecting a weak frog turn and flee, while the weak frog stayed back and fought to the death in order to ensure his guards escaped. In 2011 it was expanded with [[Storm of Magic]] which introduced fuckhuge monsters from Forgeworld that could be summoned, as well as a redone (and pretty broken) magic system. This did poorly however as the magic was terribly balanced in the main game anyway, the additions here just made it worse and the additional spells/bonuses meant to help the weaker lores were only useful to a small number of armies/situations, while the prices of the monsters were laughably high and the rules for them were not worth taking over basic infantry.&lt;br /&gt;
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Blood in the Badlands came out in 2012 and added siege combat and advanced scenarios to the game, strangely echoing the early days of Warhammer. As Lord Of The Rings interest had largely waned, it was rereleased with updated rulebooks, new models, and licensed The Hobbit miniatures in 2012 as well. &lt;br /&gt;
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Between all that in 2012 came sixth edition Warhammer 40k, borrowing even more heavily from Warhammer Fantasy with psychic powers becoming a clone of Fantasy&#039;s magic phase while scenery became interactive. Furthermore, armies were no longer exclusive with mixed-faction lists being possible.&lt;br /&gt;
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In 2013, Sigmar&#039;s Blood came out with a campaign between the Empire and Vampire Counts lead by [[Mannfred von Carstein]], introducing advanced diplomacy rules mostly involving misfortune, and The Desolation Of Smaug expansion to Lord Of The Rings finished off 2013 releases. &lt;br /&gt;
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In late 2015, pop culture business site ICv2 reported that [[X-Wing]] [http://spikeybits.com/2016/03/warhammer-dethroned-top-5-miniature-games.html had dethroned Warhammer 40K as the top-selling miniatures game in the United States]. GW &#039;&#039;could have&#039;&#039; tried to sue George Lucas and Disney over the concept of a fascist galactic empire with fully-armored soldiers who enforce the Emperor&#039;s will, but sadly even they weren&#039;t that stupid, and they instead retaliated by refusing to renew [[Fantasy Flight Games]]&#039; licences to the Warhammer IPs. (It could also be due to FFG being bought by Asmodee, a company GW views as a direct competitor to their new line of &amp;quot;Boxed Games&amp;quot;.)&lt;br /&gt;
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===The Fall of Warhammer===&lt;br /&gt;
[[File:Gymz Porkchop.jpg|thumb|300px|left]]&lt;br /&gt;
In 2014 the [[End Times]] event was announced for Warhammer Fantasy while Warhammer 40k got its seventh edition. 7e 40k removed restrictions even more on armies and simply allow you to mostly take whatever you want if you are okay with not getting some bonuses, although you get advantages for sticking to groups existing in the canon. Otherwise it added a lot more to the game, not all of it good. Notably Gargantuan Creatures and Super-heavies were added into the game and the world was introduced to the horrors of Unbound lists (as well as GW&#039;s obsession with formations). They also added even more Warhammer Fantasy-esque psychic and terrain rules.&lt;br /&gt;
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Meanwhile, End Times... ended Warhammer Fantasy. Billed as the next big thing, the event consisted of staggered releases of extremely expensive books, nearly as much as a new starter set, and new (very large and expensive) models. The books contained scenarios, massive amounts of lore, and also removed a great deal of restrictions on how armies are built; first by allowing an army to be 50% low-level characters (Heroes) and 50% high-level characters (Lords) so long as the default core requirement of 25% of your army on basic troops was fulfilled while turning every spellcaster into a master of magic, then by making magic even more fucking insane by diddling with spells and giving a metric fuckload of dice to cast them, then in the final book simply throwing all listbuilding rules out the window and saying &amp;quot;take whatever the fuck you want and put it on the table&amp;quot;. Meanwhile the story consisted of nearly everyone except the Undead and Skaven taking it up the ass HARD from Chaos as it slowly meandered its way through all opposition to the heart of the Empire (read: what they wanted from Storm of Chaos); the undead got forcibly united under a reborn [[Nagash]] and the Skaven trolling everyone who was fighting Chaos.  In the end the final faceoff occurred between Chaos (joined by the Skaven) and the &amp;quot;heroes&amp;quot; of the setting (both including and joined by the Undead).  The &amp;quot;heroes&amp;quot; all failed miserably and were consumed by black nothingness filled with plagues, gnashing teeth, evil intellects, and naughty tentacles as the world simply &#039;&#039;&#039;ENDS&#039;&#039;&#039;. Fantasy fans were left feeling cold and full of hate, and for nearly a year simply assumed their setting had been completely and unceremoniously raped to death  while all the resources and time they&#039;d invested into the hobby had become worthless. &lt;br /&gt;
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On a side note, multiple video games for Warhammer Fantasy were announced with some being released in this time, leaving fans tearing their hair out in frustration at the idiocy of killing a setting, then FINALLY making decent video games for it. This games include [[Total War: WARHAMMER]], [[Mordheim: City Of The Damned]], [[Man O&#039; War: Corsair]], and [[The End Times: Vermintide]].&lt;br /&gt;
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===Age Of Skubmar: The Great Derpening===&lt;br /&gt;
[[File:El Presidente Gym Porkchop.jpeg|thumb|left|500px|&amp;quot;El Presidente Gee Double U, the people wish to express their love and dedication to you. They may have used different words.&amp;quot;]]&lt;br /&gt;
[[File:Age Of 40k.png|thumb|right|500px|Like a gut-torn rabbit hiding in a wooded thicket.]]&lt;br /&gt;
When it seemed it couldn&#039;t get any worse, Games Workshop then decided that since it had made 40k mostly like Fantasy, it would make Fantasy into 40k. A happier, LSD-fueled version of 40k. &lt;br /&gt;
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That version, believed by some to have actually been made with [[Skub]] mixed directly into the material, was [[Age of Sigmar]] which removed literally ALL limitations on army building (as in you can take any models in the game from any faction in any number and call it an army, with rules for your opponent to play the game with an easy win condition if your army is x3 the size of theirs) and consists of a skirmish game which only has four rules, officially making it even less of a Warhammer than Warhammer 1st edition. &lt;br /&gt;
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If that wasn&#039;t enough, almost everything was arbitrarily renamed to be trademark friendly. Zombies became &amp;quot;Deadwalkers&amp;quot;, Elves became &amp;quot;Aelves&amp;quot;, Dwarfs became &amp;quot;Duardin&amp;quot; despite the perfectly good trademark-friendly &amp;quot;Dawi&amp;quot; sitting right there, and Lizardmen were given the hilariously terrible name &amp;quot;Seraphon&amp;quot; which, if googled, brings up the career work of a [[furry]] tickle-fetish artist. (In their defense, the name already existed as the name of Elf Darth Vader&#039;s dragon in Warhammer. In their offense, the connection between that and Lizardmen was never actually given, so it&#039;s a moot point.) The only factions that escaped the renaming were the Bretonnians and Tomb Kings, but that turned out to be foreshadowing akin to seeing a huge silver line on the horizon on the day you plan to go to the beach.&lt;br /&gt;
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The story was worse still, consisting of Norse mythology mixing with superhero comics in an awkward combination where Chaos Gods can be kidnapped by Elves, Warhammer Darth Vader becomes the master of the Dark Side rather than the other way around, and characters introduced and given importance in one book immediately die in the next.&lt;br /&gt;
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The advertising for Age of Sigmar was the rules (all four pages of them) and the stats of existing models being free on launch, followed by outrageously expensive digital content that updated the game, the core lore advancement being contained within scenario books that are ludicrously expensive, and a requirement for many scenarios to have specific models which includes the expensive as hell new terrain, the rules of which can only be viewed by buying the model. To put it simply, Games Workshop managed to take the hated practice of DLC content in video games and push it fully, hard and deep into tabletop gaming. &lt;br /&gt;
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To top it all off, Games Workshop, almost overnight, took down their iconic Space Marine statue that had sat in front of their headquarters for years and replaced it with a giant statue of a Stormcast Eternal (the &amp;lt;strike&amp;gt;Sigmarines&amp;lt;/strike&amp;gt; Space Marines of Age of Sigmar). They also replaced the Imperium Eagle with Stormcast-style wings and a Ghal Maraz replica to really hammer the point home (pun intended). [[RAGE| The beloved servant of the Emperor was relegated to being hidden under a staircase and behind an advertisement for Age of Sigmar.]] We... really wish we were making this up.&lt;br /&gt;
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Games Workshop had promised their investors in 2014 that 2015 would be a massive year of financial returns, although by the time of the [http://www.iii.co.uk/research/LSE:GAW/news/item/1792782/half-yearly-report-and-trading-update?context=LSE:GAW Half Yearly Report] they had grown a mere 1%. To make matters worse, this included the ample revenue from their new video game licenses as Age of Sigmar had been largely rejected by large portions of the gaming community as many stores were completely unable to even move starter sets, resulting in a few months of them being at clearance prices online through third party distributors. Further still, many [[FLGS]] dumped all Fantasy Warhammer stock, some even dropped Games Workshop stock entirely. &lt;br /&gt;
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Considering the 2015 Financial Report of Games Workshop, Age of Sigmar was going nowhere and GW outright stated they do no market research and did not plan to start. [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine They believe that only 20% of their fans actually play the game or give a fuck about the story so in their eyes the plot and rules are not to blame for any major decrease in sales and anyone who doesn&#039;t like it can fuck off.] Like it or not, Warhammer Fantasy is dead and buried while Age of Smegmar is here to stay. &lt;br /&gt;
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Games Workshop plugged on ahead regardless by rebranding themselves, changing the names of Games Workshop Hobby Stores worldwide to Warhammer Stores after the deathrattle of The Hobbit merchandise.&lt;br /&gt;
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===The Hangover===&lt;br /&gt;
Following the disastrous launch of Age of Sigmar, Games Workshop announced a plan in December 2015 to resurrect the Specialist Games division and the games Blood Bowl, Epic, Necromunda, Battlefleet Gothic, &amp;quot;And Many, Many More&amp;quot; while resurrecting the Tolkien games.&lt;br /&gt;
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In February 2016, it was believed that Games Workshop used a Cease And Desist order to shutdown [[Warseer]], the largest Warhammer community forum other than /tg/, but thankfully that turned out to be a simple virus and database corruption (but to be fair, one could hardly be blamed for thinking GW responsible). In more substantiated dick-move news, Josh Reynolds, a freelance writer employed by Games Workshop known for actually answering fan questions about the setting and filling in plot holes in End Times (as many, MANY characters and plots were forgotten in the event even between books) and attempting to assure fans [[Sigmarines]] and Space Marines are totes different, was essentially told to shut the fuck up about GW IPs on social media while his entire list of lore mending was declared non-canon via being told to say nothing he writes reflects GW outside novels. &lt;br /&gt;
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Going even further into community-souring, the popular Tomb Kings line and faction was squatted unceremoniously in the same month (worse than Squatted, at least the Squats got an explanation in-fluff as to why they disappeared), putting an end to Warhammer Egyptians and axing the faction that gave rise to all remaining Warhammer Undead.  Needless to say, this was NOT well-received by fans, especially those who played Tomb Kings themselves and those sick of Age of Sigmar Stormstormed Stormbolters and their leader, the Celestial Primarch.  This doesn&#039;t make sense, even for GW given their love of copyrights and patents, since the Tomb Kings faction was one of GW&#039;s more original creations (an Egyptian-themed non-evil undead civilization) and thus are easier to copyright (they could even have patented the name unlike with Space Marines or elves).   &lt;br /&gt;
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The only positive of axing the Tomb Kings is that it somewhat toughened the fanbase to endure when GW continued their douchey warpath by axing the Bretonnians faction and a large chunk of the Warhammer Fantasy models still in production.  This included almost all named characters, while survivors of the purge were renamed to be generic (in a horrifying twist of fate, the very first Warhammer character Heinrich Kemmler was reassigned the name &amp;quot;Necromancer&amp;quot;).  This wave of axing was mixed with wave after wave of Khorne Chaos, Archaon Chaos, and Sigmarine updates leaving everyone either with balls bluer than Tzeentch&#039;s ass (and Slaanesh&#039;s imprisoned everything) or dreading when their faction book came out and gutted classic and beloved models forever.&lt;br /&gt;
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To sum up - GeeDubs started to fix their shit, but decided it was too much effort and went back on being raging dickmongers as usual.&lt;br /&gt;
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A report that the 30k boxed set &#039;&#039;Betrayal At Calth&#039;&#039; had outsold the entire Age range coupled with a stock value steadily dropping down to their 2012 status in early/mid 2016 may have shocked stockholders, because the armies of Order that were squatted had selected models returned to the store for a &amp;quot;Last Chance, for reals this time guys!&amp;quot; sale on 4/18/16. Within the day most of the models had already sold, leaving the newest Sigmarines to remain collecting dust in their place.&lt;br /&gt;
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===In Summary===&lt;br /&gt;
&#039;&#039;It is the 3rd Millennium. For more than a hundred months Games Workshop has sat immobile on the Golden Throne of Nottingham. It is the foremost of wargames by the will of the neckbeards, and master of a million tabletops by the might of their inexhaustible wallets. It is a rotting carcass writhing invisibly with business strategies from the early Industrial Revolution Age. It is the Carrion Lord of the wargaming scene for whom a thousand veteran players are sacrificed every day, so that it may never truly die.&#039;&#039;&lt;br /&gt;
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&#039;&#039;Yet even in its deathless state, GW continues its eternal vigilance. Mighty battleforce starter-sets cross the online-store-infested miasma of the internet, the only route between distant countries, their way lit by a draconian retail trade-agreement, the legal manifestation of the GW&#039;s will. Vast armies of lawyers give battle in GW&#039;s name on uncounted websites. Greatest amongst its soldiers are the Guardians of the IP, the Legal Team, bio-engineered super-assholes. Their comrades in arms are legion: the writing team and countless untested rulebooks, the ever vigilant redshirts, and the writers of White Dwarf, to name only a few. But for all their multitudes, they are barely enough to hold off the ever-present threat from other games, their own incompetence, Based Chinaman - and worse.&#039;&#039;&lt;br /&gt;
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&#039;&#039;To support Games Workshop in such times is to spend untold billions. It is to support the cruelest and most dickish company imaginable. These are the tales of those times. Forget the power of sales discounts and Warhammer Fantasy Battle, for so much has been dropped, never to be re-published again. Forget the promise of cheaper digital content and caring about the fanbase, for in the GW HQ there is only profit-seeking, Space Marines and Sigmarines. There is no fun amongst the hobby shops, only an eternity of raging and spending, and the laughter of former employees who left GW to join better companies.&#039;&#039;&lt;br /&gt;
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===New Games Workshop™: How Do You Do, Fellow Gamers?===&lt;br /&gt;
It was not expected, we couldn&#039;t have known, since the resignation of supreme leader [[Tom Kirby]] and the ascension of new CEO [[Kevin Rountree]] there has started to appear a pattern, sporadic reports of real discounts at [[Forgeworld]] and [[Black Library]], and then, in the last days of 2015 it has been revealed that major changes are coming, the sudden resurrection of specialist games, Games Workshop releasing starter sets with real &#039;&#039;saving&#039;&#039;, all around the internet neckbeards are discussing and watching, wondering what&#039;s going on, perhaps the new guy in charge has decided is time to take some contingencies for the inevitable demise of tabletop gaming with the ever increasing development in 3D printing and the emergence of new alternatives. It seems like the boxes are a replacement for the old Battleforce packs, and while you don&#039;t get as many units as the old box, they are cheaper and usually come with a good mix of units to start a small army.&lt;br /&gt;
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And now, there&#039;s an [http://warhammerworld.games-workshop.com/the-bugmans-xxxxxx-league-cup/ official (as in hosted and ran by the almighty GeeDubs themselves) Blood Bowl tournament] going on at Warhammer World on May 21st. Truly these are strange times. GW also appears to be preparing to start selling their product in toy stores (Toys-R-Us Etc.) as well as producing various Warhammer Merchandise such as pillows and journals (For Some Reason). Also now they&#039;ve made a 40k starter set with simplified rules and all the paint you need to assemble the models. Clearly the sky is falling. (Also they&#039;ve started making conversion tutorials and stuff, for some reason).&lt;br /&gt;
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They also actually maintain their Facebook page now, and the other night they had an Age of Sigmar live tournament...&lt;br /&gt;
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Also a number of the staff now have twitter accounts.&lt;br /&gt;
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They&#039;ve also taken over the internet leak game. When a sprue for the new Ahriman model was found on E(vil)Bay, GW not only showed off the sprue, but also the upcoming Kharn model. And recently, they&#039;ve shown not only Daemon Primarch Magnus, but also new artwork, teased the Thousand Sons sprue, and made a reference to plastic SoB. Strangely, they had the Magnus video up and running mere hours after the model was leaked. And the red trashcan seen in the video looks similar to the background of the leaked photos. Is GW leaking their own products to get the Hype train up and running? Just as Planned, so it seems. Discussions with my local GW guy indicated it was a rogue employee, as nobody else would be allowed anywhere near the new models, probably a cleaner, who leaked the pictures.&lt;br /&gt;
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BUUUUUTTT... They rehired Matt Ward.&lt;br /&gt;
May or may not be responsible for the return of Roboute Guilliman (which ironically has earned a lot of character development thanks to his return to 40k), or maybe Bobby G&#039;s return it&#039;s a symbolic gesture that they have finally decided to start fixing everything.&lt;br /&gt;
&lt;br /&gt;
While some people will never be happy, there are few than can deny that GW has been making a massive improvement in the last year or so with their products, content, and relationship with the community. Genuinely good deals, well received releases and ad campaigns (the recent hero bases one is positively goofy, but in a &amp;quot;that&#039;s the GW we used to know and love&amp;quot; kinda way.), combined with actively encouraging and showing off fan input and content (even producing a house rules data sheet for a conversion AAAAAND putting pictures of [[Your Dudes]] ON THE MODELS PAGE ON THE ACTUAL WEBSITE!!!!!!!!!), altogether it&#039;s almost as if, dare I say it, GW has remembered how to be... [[Warhammer Fantasy|fun!]] They even made a new model for [[slambo]]!&lt;br /&gt;
&lt;br /&gt;
Hell, GW is even straight up asking fans what they want brought back in the next made to order wave. Answer: [[Warhammer Fantasy]] (Well, at least we still have Total War: Warhammer as a consolation prize)... But behold friends, They cast Resurrection, hence Warhammer: The Old World!&lt;br /&gt;
&lt;br /&gt;
As of January 2017, Games Workshop stock spiked 41% from November of 2015, &#039;&#039;&#039;bringing the stock&#039;s value higher than it was before the crash in 2014.&#039;&#039;&#039; Secret surveillance done by some fans reveal that after the crash a new board of directors was formed, it includes [[Sigmar]] and [[Roboute Guilliman]] (Matt Ward and Mortarion are teaming up), this may explain the sudden influx of good policies. &lt;br /&gt;
&lt;br /&gt;
Games Workshop has been announced as the biggest riser in FTSE All-share index.&lt;br /&gt;
&lt;br /&gt;
On a tragic side note unrelated to business, one of their most esteemed writers, Alan Bligh, died in May 2017. He will be sorely missed. In his absence the HH released have drastically slowed, probably because this leaves just 3 people in rules detachment for Horus Heresy &#039;&#039;&#039;and&#039;&#039;&#039; FW WH40k (two of those has little to no experience as rules writers, by the way). New releases still come out here and there, but they&#039;re about as common as they delays.&lt;br /&gt;
&lt;br /&gt;
===Current Events===&lt;br /&gt;
By the middle of 2018 Games Workshop has gone through many changes, the first indicators were not mere bluff, it seems the company is now in a new phase of expansion and successfully recovering terrain both in the skirmish, tabletop and specialist genres, let us see the list of achievements:&lt;br /&gt;
*Necromunda is back&lt;br /&gt;
**And the Squats with them, or at least a remnant in the form of a beardy mercenary, effectively killing the 20 years old meme (although they were at least mentioned again as far back as the 2012 6th edition rulebook). Not only that, but when they revealed his return, they referenced the meme themselves, making fun of the &amp;quot;Squat Clock&amp;quot; joke.&lt;br /&gt;
*In Warhammer Fest 2018 they released a photo of one of the new Sisters of Battle plastic models, the level of detail is exceptional, and it&#039;s just a line trooper.&lt;br /&gt;
*Adeptus Titanicus came back, in plastic, which, while it may be expensive, lets you use your knights, which mean it may be accessible even to people which &amp;quot;just&amp;quot; can buy knights.&lt;br /&gt;
*While Dawn of War 3 didn&#039;t go as well as expected, a new line of videogames are here, including the aforementioned Total War series with legacy tomb kings and Bretonnia, Adeptus Mechanicus, Vermintide 2 (which has sold over a million on PC), a videogame version of Titanicus, an enhaced edition of Spacehulk: Deathwing, the strategy game Gladius and Battlefleet Gothic: Armada 2 (which is set in the Gathering Storm).&lt;br /&gt;
*Duncan Rhodes and Chris Peach painting tutorials and tips of the day have become recurrent.&lt;br /&gt;
*Forgebane has become the first starter set with factions other than Space Marines, featuring [[Necron]]s and [[Adeptus Mechanicus]] trying to out-geek each other.&lt;br /&gt;
*Did we mention [[Kill Team]] is coming back?&lt;br /&gt;
*With Warhammer Community and Facebook GeeDubs has fully taken into the web and social media, with regular updates as well as regular, if controlled, interaction between the admin and the people posting in Facebook.&lt;br /&gt;
*Most units and armies of 40k can give now a decent fight, with long-time dead loads like mandrakes, Pyrovore, flayed ones and the likes now being useful.&lt;br /&gt;
*Age of Sigmar is bringing quite original factions such as the Kharadron Overlords and the Idoneth Deepkin, with less emphasis in Tolkienesque armies and more in &amp;quot;let&#039;s try to make this faction unique&amp;quot;, also they have toned down the noblebright with Malign Portents, which gives a lot of focus on Nagash and his centuries-old plans to take over the Mortal Realms.&lt;br /&gt;
*Black Library has worked out to give more deep to the characters and settings of 40k and AoS, the former is exploring the aftermath of the Noctis Aeterna and the Indomitus Crusade, while setting some of the books in Holy Terra itself and its denizens, in AoS there has been more focus in exploring the background and personality of the Stormcast Eternals, their former lives, as well as giving some much needed focus to other mortal races and establishing potential new characters.&lt;br /&gt;
**On that note, Gotrek is back, with his first novel Realmslayer, looking for Felix in hopes he has reborn in this new reality.&lt;br /&gt;
*Some models from the squatted factions, Bretonnians and Tomb Kings, have been briefly returned for the Warhammer classic range. &lt;br /&gt;
*GW has gotten fully aboard laughing at themselves, with much of their recent media awash with memes, jokes, and jolly good humor. The reveal trailer of the Stormcast Eternals Sacrosanct Chamber, for instance, has an opening animation that [https://www.youtube.com/watch?v=Q9daI6m4KsM looks for all the world like something, well, &#039;&#039;we&#039;&#039; would make].&lt;br /&gt;
*Age of Sigmar has gotten a 2.0 edition that looks pretty good so far.  The only big downside is the May 2019 Sylvaneth release was delayed with the merchandise stuck in customs, but that was due to Brexit related political and economic problems, which Geedubs acknowledged with good humor.  The new Sylvaneth release came  out late July and was very good and well-received, so all is fine on the arboreal front.&lt;br /&gt;
*With the advent of 40k&#039;s Psychic Awakening, GW seems fully intent on keeping the narrative rolling forward (even advertising the promise of wrapping up a number of loose ends), for better or worse. At least in regards to the &amp;quot;better&amp;quot;, they fully intend to go into detail about &#039;&#039;all&#039;&#039; the factions in 40k with a slew of new models for good measure.&lt;br /&gt;
**&#039;&#039;Phoenix Rising&#039;&#039;: First on deck is the Craftworld [[Eldar]] feuding with their [[Dark Eldar|sado-masochist kin]]. Jain-Zar paves the way as the first [[Awesome|plastic Phoenix Lord]] leading her Howling Banshee aspect against Drahzar and his Incubi disciples (all of which are also now in plastic). A battlebox set titled &#039;&#039;Blood of the Phoenix&#039;&#039; was released alongside this book featuring the aforementioned units alongside a gaggle of other plastic kits for each faction.&lt;br /&gt;
**&#039;&#039;Faith and Fury&#039;&#039;: Next brings the [[Black Templar]] against the combined might of several [[Chaos Space Marines|Chaos Space Marine Legions]]. Unfortunately, while the book includes expanded rules for the factions within, no new chapter/legion models or battleboxes are being released for the Templar or any of the mentioned CSM Legions. At least a brand new generic CSM [[Sorcerer (Warhammer 40,000)|Sorcerer]] launches with the book.&lt;br /&gt;
**&#039;&#039;Blood of Baal&#039;&#039;: The faceoff between the [[Blood Angels]] against resurgent [[Tyranids]]. A new plastic model for [[Mephiston]] graced the Blood Angels.&lt;br /&gt;
**&#039;&#039;Ritual of the Damned&#039;&#039;: The [[Dark Angels]] &amp;amp; [[Grey Knights]] square up against the [[Thousand Sons]], with a brand new Primaris Company Master for the Dark Angels being released (and no, it&#039;s none of the pre-existing ones, they opted to just make a completely new character).&lt;br /&gt;
**&#039;&#039;The Greater Good&#039;&#039;: A three-way war of propaganda erupts between the [[Imperial Guard]], [[Genestealer|Genestealer Cults]] and [[Tau|T&#039;au Empire]]. A fancy new [[Shadowsun]] model launched with the book, as well as a new Start Collecting! bundle for Genestealer Cults, but the Imperial Guard received nothing outside the usual rule supplements.&lt;br /&gt;
**&#039;&#039;Saga of the Beast&#039;&#039;: An appropriately named conflict between the [[Space Wolves]] and [[Ork|Orks]]. A minty fresh plastic [[Ghazghkull Thraka]], [[Makari]] and primaris-ified [[Ragnar Blackmane]] will be released in the &#039;&#039;Prophecy of the Wolf&#039;&#039; battlebox.&lt;br /&gt;
**&#039;&#039;Engine War&#039;&#039;: The most inclusive Psychic Awakening slated for 2020 yet, the [[Adeptus Mechanicus]] and [[Imperial Knight|Imperial Knights]] fight their [[Chaos Knight|corrupted kin]] and the [[Chaos Daemons]] accompanying them. AdMech is getting the single largest batch of new units they&#039;ve seen since the Skitarii launched back in 7th edition, with a new flier, cavalry and flying infantry (each with two variants) planned for a simultaneous release.&lt;br /&gt;
**&#039;&#039;War of the Spider&#039;&#039;: [[Fabius Bile]] will return with a fresh new plastic look, leading his Agents of Bile against a three-way-free-way involving the [[Adeptus Custodes|Talons of]] [[Sisters of Silence| the Emperor]], [[Officio Assassinorum]] and the [[Death Guard]].&lt;br /&gt;
*Plastic Sisters of Battle. That is all, even though they ran out of boxes in under three minutes. To be fair, GW apologized and said that, while they expected new SoB to be popular, they never expected them to be THAT popular. [[Shadow War: Armageddon|Because sometimes GW just, doesn&#039;t, learn]]. GW also promised to address insufficient number of limited edition boxes (hey, that&#039;s capitalism for ya) after new factory is constructed.&lt;br /&gt;
* Warhammer: The Old World is technically the return of Warhammer Fantasy, although it won&#039;t be released for another three years.&lt;br /&gt;
**Despite (or perhaps because of) the continual stream of new releases pouring out monthly, prices still seem to be gradually creeping up to record heights, with the &#039;&#039;Blood of the Phoenix&#039;&#039;, &#039;&#039;Adeptus Sororitas: Sisters of Battle Army Set&#039;&#039; and &#039;&#039;Necromunda: Dark Uprising&#039;&#039; box sets well above $200 USD, with the Necromunda set dancing just around $290 USD. This is topped off by the exponentially expanded library of required reading players will need access to in order to play 40k in an official competitive manner (the annual Chapter Approved, the most up-to-date Codex (for Space Marine players, at least), any relevant Codex Supplements, Forge World Armoury Indexes, Campaign or Psychic Awakening books). While the latter issue may not be a concern to more freestyle or casual players, the increasing prices of the box sets make the prospect of getting new players into 40k ever more daunting.&lt;br /&gt;
*With the COVID-19 Coronavirus pandemic going global (we know; something, something Nurgleites), Games Workshop has ceased doing online orders and closed many if not all of their stores due to lockdown and quarantine regulations of various countries.  Interestingly China - the country COVID-19 originated from, has few GW shops.  Thankfully GW have been doing their best to maintain connection with the community online, lift spirits and keep people informed about upcoming (delayed) new releases.  &lt;br /&gt;
We are not sure how long this may last, but it seems like, for the recent years, GeeDubs is keeping a nice record, for a time, we may look to the immediate future with optimism (now go get more money, what you think they are, social charity?).&lt;br /&gt;
&lt;br /&gt;
One minor complaint is that their Youtube comments section is almost always turned off. The fact that this is still better than the previous decade and a half shows how bad things really got. Thank fuck for sensible economic choices being finally deemed necessary.&lt;br /&gt;
&lt;br /&gt;
==/tg/ Analysis Of Games Workshop==&lt;br /&gt;
&lt;br /&gt;
===Blind Deaf-mutes===&lt;br /&gt;
In a [http://www.iii.co.uk/news-opinion/richard-beddard/games-workshop-agm%3a-relentless-profit-machine meeting with shareholders], Games Workshop exhibited their attitudes quite plainly. &lt;br /&gt;
*&amp;quot;- the word “Game” in Games Workshop encourages the misconception that games are its business, but that only about 20% of Games Workshop’s customers are gamers. The rest are modellers and collectors. Maybe half of them think about playing now and then. The other half have no intention. People actually walk into the stores because they’re curious about modelling fantastic armies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When asked &amp;quot;-if the company would sell games with pre-painted easy to assemble miniatures like the popular Star Wars themed X-Wing game&amp;quot; they said:&lt;br /&gt;
*&amp;quot;It wouldn’t be a hobby business then, it would be a toy company.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;-introducing products at new price points is different to reducing the recommended retail price, something the company resolutely refuses to do. It’s considering “putting more value in the box”, discounting in other words, when people buy in number. That ought to encourage gamer-modellers.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Potentially lucrative income from licenses granted to video games producers like the much anticipated and soon to be released Total War Warhammer will always be incidental because video gamers do not become modellers, and Games Workshop doesn’t know how to make good video games.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In their 2015 Financial Report, they stated:&lt;br /&gt;
*&amp;quot;The Group does not undertake research activities.&amp;quot;&lt;br /&gt;
In the same report, the words &amp;quot;market&amp;quot; and &amp;quot;research&amp;quot; never referred to the same subject. They claim their main audience is teenagers, although they also state that the hobbyist crowd is their main fanbase. Furthermore, they make assumptions about their fanbase despite admitting that they do not research about them. &lt;br /&gt;
&lt;br /&gt;
So what can be learned? Games Workshop has absolutely no long-term plan other than to make more expensive models, and cater to those who can drop thousands in a single impulse buy. Rather than expanding and reaching out to new customers, they are intentionally becoming a niche market for an elite crowd. In other words? &lt;br /&gt;
&amp;quot;Fuck you, you smelly hatless Irishman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Digital Age (And Completely Missing the Point)===&lt;br /&gt;
Games Workshop would sign a deal with Apple to sell eBooks on the interwebz, instead of Amazon (the largest retailer worldwide), because then the books would have to be cheaper. Games Workshop refused to understand the fact that eBooks &#039;&#039;almost always&#039;&#039; cost less than what they would if bought from a book store. That 1 pence discount doesn&#039;t count. &lt;br /&gt;
(From GW point of view, even tho it&#039;s stupid to put the same price on eBooks as the Hardcover Army Books/Codices, it makes sense. Because if they were to sell them cheaper, they would sell much less books, meaning they&#039;ll lose money from the traditional books. Yes, it cost $80 in Australia for both the eBook and the Hardcover, which again is bullshit.)(A load of crap, 90 dollars for Hardcover Codex, 70 for ebook, in Aus.)&lt;br /&gt;
&lt;br /&gt;
Though in this regard, GW does seem to be slowly figuring out what works: Dataslates are a cheap effective means of deploying models without committing to entire armies/detachments. Essentially like microtransactions. While around £3 might seem like a lot of money for only a few pages of crunch and only two or three new units/formations, they are some of the cheapest products GW have released in a good long time and they do also use these to repost entire rules sections dragged out of the codices in addition to the product itself, so you never needed the codex if you never owned it in the first place. &lt;br /&gt;
&lt;br /&gt;
Some of the Dataslates are extremely high quality (like [[Cypher]]) and are virtually must-haves, while some others are complete dross (Reclusiam Command Squad?) that were dreamed up over a 5 minute coffee break just to sell something. But with the advent of 7th Edition, armies can be made up entirely of dataslates &#039;&#039;(or just go unbound)&#039;&#039; so they are no longer telling you how to build your army any more and you can keep it cheaper by bringing only a few models to make up your chosen formation.&lt;br /&gt;
&lt;br /&gt;
[[File:Gamesworkshopinanutshell.png|thumb|300px|right|Games Workshop&#039;s probable downfall.]]&lt;br /&gt;
&lt;br /&gt;
Oh, and they sell them in various formats so you don&#039;t need that iPad if you don&#039;t have one since eReaders can be downloaded for free and if you still don&#039;t have anything to read them on, then have a [[FAIL|think]] about how you got onto the Internet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
===Why Games Workshop is Bad and Should Feel Bad===&lt;br /&gt;
One anon&#039;s perpsective on why GW hasn&#039;t collapsed in on itself yet. Keep in mind that was written some time during the Derpening when reading this.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Never mind that large groups are often less efficient due to the fact that most people like to agree and be part of a group, even if the group is wrong. Forget that the burden of hard work is often shrugged off thanks to the assumption that everyone else will be carrying enough of the real challenges to pull things through (and that when things go wrong, it&#039;s a flaw of human nature that people don&#039;t like to admit and accept when they screw up). Instead, focus on the fact that the people heading GW – or most large corporations for that matter – are successful, rich, ordinary men who are blessed by good fortune in an unfair universe and probably don&#039;t realize the reality. Further, examine the knowledge that, according to Sun Tzu and a variety of psychological studies, successful rich people with the aforementioned profound luck are the folks most likely to make stupid mistakes out of anyone!&lt;br /&gt;
&lt;br /&gt;
Now you know why GW (or the entire world, for that matter) is run the way it is.&lt;br /&gt;
&lt;br /&gt;
A source of some debate on /tg/ is whether or not it is actually charging prices that make sense for the hobby. All logic points to a resounding “no”, but another interesting social phenomena is this: fanboyism is an inbuilt human process. Whenever money is spent on a good, especially a luxury item, man has a way of increasing the illusionary worth of that item.&lt;br /&gt;
&lt;br /&gt;
Imagine buying tickets to see your local team play football, and they lose. It&#039;s not even a good game, to be honest. People around the country were disappointed. However, those tickets cost a lot of money, and having spent all that money for so little in return makes a person feel stupid. We grope for other things, then, to make the tickets worth while rather than admit we were wrong (even if we were only wrong due to events beyond our control) and learn from it. Yes, it was cold, but your wife was there, so you bonded! The beer was too expensive as well, but they sold your favorite brand! You had an experience! It was fun! Yes, those tickets were worth it in the end.&lt;br /&gt;
&lt;br /&gt;
We&#039;ll even do this with soft drinks. Even if brain probes reveal a man likes Pepsi more than Coke, going back and telling the man what he was drinking can actually &#039;&#039;alter his memory&#039;&#039; so that he remembers liking the Coke more. It&#039;s amazing.&lt;br /&gt;
&lt;br /&gt;
GW products are exactly the same way. They&#039;re ludicrously expensive. Even people who support GW fervently wish they weren&#039;t. It hurts. In a rough economy, it&#039;s hard to play the game. You spend months, years – who knows how long waiting for that new codex, it turns out to be awful compared to expectations (hello, Tyranids!) (UP YOURS ASSHOLE.), and now you&#039;ve either got to suck it up and keep playing (got to buy the new Trygons, I guess, even though they aren&#039;t &#039;&#039;that&#039;&#039; great), or take a huge monetary loss and give up. Fanboyism steps in and makes it all okay. You&#039;re not just buying the models, but the game and the network utility too, so 40k is still totally fun and cool!&lt;br /&gt;
&lt;br /&gt;
Big corporations, and GW as well, are predators. They feast on fanboyism. Like the [[Dark Eldar]], they prey on your suffering and write sick, stomach-turning poetry about the flowing, green streams of vital wealth they siphon from your being. You are a toy (&#039;&#039;moreso than the articles they sell&#039;&#039;). [[Hot Chicks|That cute girl at the convenience store you see all the time?]] Thanks to GW, you have to choose between inviting her to the theater and buying that new squadron of Guardsmen. Those of you scoffing at the dilemma, shut up; those Guardsmen are not going to nag nearly as much after you&#039;ve had them for a little while, so it&#039;s &amp;lt;s&amp;gt;[[Neckbeard|totally a tough call.]]&amp;lt;/s&amp;gt;{{BLAM|&#039;&#039;&#039;*BLAM!* HERESY!!! NOT CHOOSING THE EMPEROR&#039;S FINEST IS HERESY!!!&#039;&#039;&#039;}} &lt;br /&gt;
But putty in their hands you may be, there are still some principles of basic economics that imply GW &#039;&#039;might not be earning enough revenue,&#039;&#039; and surprisingly, they can only lose more money by raising prices! There&#039;s no real way of knowing how things really are within GW without a look at the delicate, inner machinery of their business. But it does all come back to our first consideration: GW is run by the type of person most notable for making poor decisions – lucky, successful people, and a group, no less.&lt;br /&gt;
&lt;br /&gt;
Whatever idiot wrote the following has no _actual_ business sense. Revenue ≠ Profit. Profit = Revenue - Cost... yes, but still give you a good idea about GW policy.&lt;br /&gt;
&lt;br /&gt;
The situation is thus: there is more to money flow than just the bottom line, though often it&#039;s all we think of, but basically there&#039;s income, cost, and revenue. What is of most concern is revenue, which could also be thought of as [[profit]]. GW sells their models for a greater amount than what they cost, and the amount they make is revenue!&lt;br /&gt;
&lt;br /&gt;
So now, there&#039;s revenue, and then there&#039;s marginal revenue. Revenue is just how much you make. Sell a thousand Guardsmen and make ten thousand dollars? Your Guardsmen revenue is $10,000! Marginal revenue, on the other hand, is how much you make &#039;&#039;compared to selling one less of the item&#039;&#039;. In this case, the Guardsmen have a marginal revenue of $10. Each Guardsman made a profit of $10, and if you sold one less Guardsman, you&#039;d make $10 less. See? Easy. Well, for this simplified example anyway (in reality there are a lot of fixed start-up costs, but point made).&lt;br /&gt;
&lt;br /&gt;
Now let&#039;s raise prices. From now on, we&#039;ll sell half as many Guardsmen per box, and the boxes will cost the same. Now marginal revenue is $22, because every time a Guardsman is sold, we bring in $20 per Guardsman plus an additional $2 gets saved thanks to the Guardsmen we didn&#039;t make! This is cool – we&#039;re in business, just like GW, /tg/! Let&#039;s do that again – our customers are fans, they&#039;ll bear it! Now we&#039;ll sell five Guardsmen to a box, and we have a marginal revenue of $45!&lt;br /&gt;
&lt;br /&gt;
Okay, wait, wait. I&#039;ve got it. I&#039;m a genius. Let&#039;s sell one Guardsman. Sell it for the same price we used to sell twenty of them! We&#039;re going to be rich! Marginal revenue is going to be amazing! Like, what, over a hundred dollars a purchase?&lt;br /&gt;
&lt;br /&gt;
So what&#039;s our profit in the end? What! Negative? How!? We&#039;re making &#039;&#039;so much&#039;&#039; per model! The marginal revenue is &#039;&#039;so high&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
The answer is simple. Not enough people are buying one crappy Guardsman for $200 dollars. A few of the fans are sticking it out, hating us relentlessly, but newcomers to the game see the price tag and run screaming. People who can&#039;t afford it leave because they have no other choice, but they&#039;re happy in retrospect. Even some of our most loyal customers finally decided to just date that girl after all – one gets more of their money&#039;s worth from her ([[This Guy|one way]] [[Hot Chicks|or]] [[Promotions|another]]) and they&#039;ll deal with her constant bitching. Actual revenue is at an all time low.&lt;br /&gt;
&lt;br /&gt;
Believe it or not, lots of other companies really do make this mistake, albeit not often to this extent (unless you check out [[Forge World]], anyway. Anyone want a Tau [[Manta]]? Under £1,000). It&#039;s because maximizing marginal revenue is very easy. It&#039;s simple arithmetic, and if your market base is rather inelastic (and GW&#039;s market base certainly is due to the high investment requirements of their games), a lot of times price changes won&#039;t have a huge impact, so it&#039;s easier to focus on. GW is at some point in the middle here, where it has started to become questionable.&lt;br /&gt;
&lt;br /&gt;
It&#039;s hard to say if they&#039;re making right decisions or if their pricing makes the most sense. It&#039;s becoming the status quo that their games are really a hobby of those with absurd disposable income, which is not a quality described of the young men who are presumed to make up 40k&#039;s primary demographic. It&#039;s possible that they&#039;re targeting young teens with parents who will buy the models for them, but that&#039;s hard to say as well since parents will lack the dedicated fanboyism to continually invest in the absurdly priced hobby.&lt;br /&gt;
&lt;br /&gt;
Mix in unbalanced rules that unfairly favor certain factions, long wait times between army updates, [[Casting|inferior model quality]] compared to what&#039;s provided to model hobbyists outside of the wargaming industry, and GW may have a recipe for a failing market.&lt;br /&gt;
&lt;br /&gt;
In fact, by using some math and basic market theory, we can actually take a look at how much GW is supposedly spending to bring our hobby to us.&lt;br /&gt;
&lt;br /&gt;
The list below will give us some basic numbers to work with. We know that GW currently sells its rule books at $74.25. What we don&#039;t know is GW&#039;s actual costs or how many books they&#039;re selling. These things have an impact on the math, but we&#039;ll sort of fudge it. Now, based on that alone, we want to price our book at twice what it costs to make the thing. In the real world all this nice math has the tendency to fly apart, but generally speaking that&#039;s the ideal manner of doing things. For example:&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 0 &lt;br /&gt;
Price of book: $0 &lt;br /&gt;
Estimated cost to GW: $0 &lt;br /&gt;
Marginal Cost: $0 &lt;br /&gt;
Marginal Revenue: $0&lt;br /&gt;
Total Revenue: $0&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 1 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $37.13 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $37.12&lt;br /&gt;
&lt;br /&gt;
Quantity sold: 2 &lt;br /&gt;
Price of book: $74.25 &lt;br /&gt;
Estimated cost to GW: $74.25 &lt;br /&gt;
Marginal Cost: $37.13 &lt;br /&gt;
Marginal Revenue: $37.12&lt;br /&gt;
Total Revenue: $74.25&lt;br /&gt;
&lt;br /&gt;
And so on. Since we&#039;re assuming that every book has a fixed cost to produce, we just get a rough idea of what it&#039;s actually costing GW to make rule books for us. Or so such is true only if we figure they&#039;re trying to price things according to a competitive market where the consumer sets the price. Basic economics says we want to have a marginal revenue equal to our marginal cost if we want to work with a price we can&#039;t really control, and that&#039;s what this does.&lt;br /&gt;
&lt;br /&gt;
See, there&#039;s a few things to consider. The first is that, in a competitive market, people are just going to buy the cheapest product. That means whoever is selling cheapest kind of wins the day, but while GW could maybe sell their rule books at $20 each, they&#039;d be suffering huge profit losses that are not directly proportionate to the change in price. Instead, they&#039;ll try to follow along with what the market is doing, and to their very best possible effort, they&#039;ll try to lower their costs so that the marginal costs equal the marginal revenue (or, again, their prices are basically double their production costs per item). That just simply maximizes revenue, since if they raise prices their competitors will undercut them and GW will be able to sell nothing.&lt;br /&gt;
&lt;br /&gt;
But honestly, if you&#039;ve read this far, then hopefully you&#039;re braced for this shock. According to estimates from a few publishers, it only costs about $3 per book to publish 5,000 hardback books, and that cost decreases as you publish in greater bulk. 40k books do have a lot of pretty pictures, so maybe that increases costs somewhat, but again, costs generally tend to get smaller as you order more of an item, and it&#039;s pretty likely that GW is not just settling for a measly 5,000 books internationally. They sell all over the world.&lt;br /&gt;
&lt;br /&gt;
So where are all these other costs popping up that should cause GW to spend $37 on every single book they produce? In small production quantities, we&#039;d consider the cost of labor. Who knows how much Matt Ward demands to be paid to lick every rule book before it leaves the factory! What do the photographers want in compensation? Actually, &#039;&#039;stop&#039;&#039;. At GW&#039;s production rates, those expense considerations become almost &#039;&#039;completely negligible.&#039;&#039; You pay Matt Ward a salary to lick all the books. It&#039;s a yearly thing. You pay him once and you&#039;re done, so by the time you&#039;ve produced a million books, even if you paid Matt a million dollars to slobber on every single page, Matt is only increasing the cost of the books by a dollar each.&lt;br /&gt;
&lt;br /&gt;
Margins are all that matter. GW talks about overheads and so forth as an excuse, but that&#039;s insanity. In a perfectly competitive market you don&#039;t increase prices to cover overheads. You reduce the overheads because they&#039;re predictable annual costs that you more or less established on your own! Besides, you shouldn&#039;t be able to arbitrarily raise prices like that, seeing as how your competitors are supposedly keeping you in check! So really, what we can infer is the following:&lt;br /&gt;
&lt;br /&gt;
A. Basically, GW has no competitors controlling their pricing right now. (This was especially true in the old days. Nowadays, this is less of an excuse as wargames and miniature companies branched out into all sorts of different fields. Thus, the monopoly GW used to have is no more.)&lt;br /&gt;
&lt;br /&gt;
B. They are price gouging their players to fill the pockets of the people who run the company. (This scares off a lot of players, especially ones who have to buy a bunch just to keep up with the inconsistent update schedule or wish to start with a full army. Thus, the only people left are the people rich enough to afford it and those too ignorant to really think otherwise/the GWIDF)&lt;br /&gt;
&lt;br /&gt;
C. Their pricing is not directly related to their costs, and anything they say to the contrary is a big fat lie. (This particular argument is used by Recaster supporters and proponents of 3-D Printers as they slowly advance in complexity to begin making more accurate and good-quality resin models.)&lt;br /&gt;
&lt;br /&gt;
D. You could play another game, but all your friends are playing 40k anyway and you don&#039;t want to feel left out.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;E. Fuck Games Workshop&#039;&#039;&#039;. &#039;&#039;&#039; &#039;&#039;FUCK THEM WITH A FUCKING CHAINBLADE. NO. MAKE THAT A DAEMONHAMMER.&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This article also explains the problem with Australian prices, in a slightly less detailed manner; [http://www.kotaku.com.au/2013/04/the-iron-fist-how-games-workshop-intends-to-monopolise-the-online-sale-of-products/]&lt;br /&gt;
&lt;br /&gt;
Games Workshop have sat pretty at the top of the miniature wargames shit-heap for many years (indeed, the scale models industry tries to ignore that they&#039;re the biggest single seller of miniatures) and have abused this position to increase their own profits. However, fortunately for the long suffering gamer alternatives are emerging. [[Privateer Press]] for example produce the games [[Warmachine]] and [[Hordes]] and offers slightly cheaper models and starter sets. In the market for wargames Privateer Press and Coolminiornot are rapidly emerging as a viable challenger to GW&#039;s monopoly while Reaper Miniatures takes them on using the same tactics that made them in the first place; licensing IP&#039;s, and making things for other games. They are the Tau, Dark Eldar, and Chaos to GW&#039;s Imperium.&lt;br /&gt;
&lt;br /&gt;
Also worthy of note is [[Mantic Games]] who produce [[Kings of War]], a fantasy battle game in a similar vein to Warhammer. The rules system was even written by former GW man Alessio Cavatore (essentially succeeding at what every frustrated ex-GW employee since 1988 has dreamed of) and it is fast, fluid and a lot more &amp;quot;fun&amp;quot; than Warhammer. The company is pioneering the use of plastic-resin alloy (or &#039;restic&#039;) as a cost effective alternative to pewter. Oh, and equivalent plastic models cost about HALF what GW charge (e.g. GW High Elf Spearmen (16 models) - £20, Mantic Games Elf Spearmen (20 models) - £13.99) the trade-off however is that Mantic models look like hammered dogshit. Mantic are basically the war gaming equivalent of Asylum films.&lt;br /&gt;
&lt;br /&gt;
One can only hope that these new upstarts will beat down GWs monopolistic hold on the [[wargame]] market.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===A Sobering Look at GW&#039;s Near Collapse===&lt;br /&gt;
On top of all the other financial considerations involved with a company like Games Workshop, there&#039;s one major concern that was probably gravely overlooked by the company as it raised prices and cut smaller retailers out of the picture: a concept called &amp;quot;network utility&amp;quot;. A lot of products are useless unless they&#039;re used by a ton of people. A fax machine is a good example - if everyone owns a fax machine, then one person can use his own fax machine to send pictures of his ass to everyone on earth. That&#039;s a good value for a single person, and really makes the fax machine worth buying! However, if fewer people buy fax machines, it becomes less and less desirable to own one. After all, why buy a machine that&#039;s only capable of sending a picture of your butt to your grandmother, the only other person who still has a machine? Grandma is never impressed, anyway.&lt;br /&gt;
&lt;br /&gt;
A similar concept exists with GW, and they&#039;ve ignored it over the past couple of years, especially as they&#039;ve cut models out of starter sets to reduce costs. If you go down to your local game store and everyone is playing Warhammer 40k, not only are you more likely to get into it because of friendly recommendations, but you&#039;re also likely to start playing because you know everyone has an army and everyone can play with you! Even if you aren&#039;t personal friends with the folks at your local game store, you know that anywhere you go, the people you meet at the FLGS can play the game with you!&lt;br /&gt;
&lt;br /&gt;
Well, several things have happened to the hobby. First and foremost, the models have gotten more expensive; granted, many models only scaled in price with inflation, but since wages have largely stagnated in a lot of markets these past couple decades, to the typical consumer the costs still feel like they&#039;ve gone up and the players notice the hikes. When a product gets more expensive, people naturally quit buying it. This thins the herd.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, GW also drags its feet when it comes to codex updates, and when it does update, there&#039;s no telling whether or not a new codex is going to be a complete load of shit. The Tyranid codex being a huge let down for two editions running is probably one of the most critical examples. Anyone who collected Tyranids as a main army has pretty well given up hope by now, and they&#039;ve quit collecting. Other players with armies in similar straits, likely feeling abandoned during 5th edition when GW focused exclusively on Space Marines, have also probably drifted away from the hobby. Of course, there have also been a few people who just quit playing out of disgust because their local meta was a bit too hardcore and there was no way to win games without exploiting the broken, disjointed lack of balance.&lt;br /&gt;
&lt;br /&gt;
Although Games Workshop continued to hike up prices and showed fantastic profits in the short term, these issues probably alienated too many people, and as they roll along with the next edition and new codices, they&#039;re probably discovering, with great horror, that there aren&#039;t enough players buying into it anymore. Worse, the effect can snowball out of control, and GW will probably lose their market control in one big flash of failure. Almost overnight, it&#039;ll suddenly seem that 40k has evaporated.&lt;br /&gt;
&lt;br /&gt;
When there are too few players in the game, it&#039;s no longer true that you can go to your FLGS and play with any stranger in the store. There&#039;s always that one guy - that rich asshole who owns every army in the book and consequently has some of the most boring, broken, frustrating army lists to play against. But do you really want to play against that guy every single weekend? Eventually, you quit showing up to play 40k as well, and once you&#039;re gone, even that dick with all his money has no more reason to play. The final pillar falls, and Games Workshop is no more.&lt;br /&gt;
&lt;br /&gt;
In other words, the player base has always been the most important foundation of the company, and it was always GW&#039;s greatest strength. Not the model quality, not the rules, not the setting or any of the IP that they keep suing their fans over. The reason Games Workshop dominated was because everyone played their games. As soon as that&#039;s no longer the case, the company can&#039;t save itself by releasing new models or updating the rules. Their reign is over. They topple, because the foundations have shrunk.&lt;br /&gt;
&lt;br /&gt;
===GW The Bully===&lt;br /&gt;
Games Workshop has long had a history of being one of the most litigious companies in regards to its IP in &#039;&#039;existence&#039;&#039;. One needs look no further than our own [[Pauldrons]] article to get an idea of how bad it is, in that it uses its designs to openly fight any company that dares have any remote similarity to its own models in any way, shape, or form. You have any wargame with armored dudes with big pauldrons? Lawsuit. You run a company that makes third-party components for existing models? [[Derp|Lawsuit]]. You make anything remotely resembling any GW IP ever and aren&#039;t a massive company that could actually contest the giant copyright stick GW is swinging around and make them look like the idiots they are? [[Rocks Fall, Everyone Dies|LAWSUIT]].&lt;br /&gt;
&lt;br /&gt;
Whilst GW has a lengthy history of overstepping boundaries in its war to enforce its copyright, it only recently decided to go [[Deathstrike Missile Launcher|nuclear]]. [http://boingboing.net/2013/02/06/games-workshop-trademark-bully.html?utm_source=dlvr.it&amp;amp;utm_medium=twitter In 2013, GW launched the claim that it owns the phrase &#039;&#039;Space Marine&#039;&#039;], ignoring that sci-fi has used the terminology for the better part of eighty years (and showing their hypocrisy as Games Workshop shamelessly stole the term &#039;Eldar&#039; from [[Tolkien]]; yes, he invented the word &#039;Eldar&#039;). The story in question &amp;quot;Spots the Space Marine&amp;quot; is about a middle age housewife, nicknamed Spots, being recalled back to the Marine corp (ie a Real Marine, in space) to fight giant enemy crabs (in space). It had nothing to do with GW&#039;s Space Marines or the Warhammer 40K setting.&lt;br /&gt;
&lt;br /&gt;
*The History of the term &amp;quot;Space Marine&amp;quot;; The term &#039;Space Marine&#039; was made famous by sci-fi author Bob Olsen (real name; Alfred Johannes Olsen, 1884-1956), who may be the true creator of the term. He first used &#039;Space Marine&#039; in his short story &amp;quot;Captain Brink of the Space Marines&amp;quot; from his &amp;quot;Amazing Stories&amp;quot; series, first published in &#039;&#039;&#039;1932&#039;&#039;&#039;. Warhammer 40K started as the Second Edition of Rogue Trader and was released in 1993, while [[Rogue Trader]] itself was released in 1987. Games Workshop was founded in 1975; even its oldest founding member (Ian Livingstone) was born in 1949. Therefore the term Space Marine was in use for forty-three years before Games Workshop existed (even James Cameron has more right to trade mark the term than GW, as his 1986 movie &#039;Aliens&#039; came out one year before Rogue Trader did). &amp;lt;s&amp;gt;Clearly GW needs to sue Bob Olsen&amp;lt;/s&amp;gt;. Sarcastic jokes aside, seeing GW fall on their ass for trying to sue Bob Olsen, the rightful owner of the term &#039;Space Marine&#039; (also remember he &#039;&#039;&#039;died&#039;&#039;&#039; over fifty years ago), would be hilarious. Even in 2026 (seventy years after Bob Olsen died) when the term Space Marine should become public domain, that doesn&#039;t help GW as they can no longer trade mark it then. &lt;br /&gt;
&lt;br /&gt;
This means that what GW tried to do was plagiarism, which is a direct violation of copyright law. Games Workshop&#039;s strategy to make &amp;quot;space marine&amp;quot; less generic involved launching high profile, bullying attacks on every professional author or artist who isn&#039;t associated with a huge company who uses it, so that there may yet come a day when people hearing the phrase immediately conclude that [[Derp|it &#039;&#039;must&#039;&#039; be related to Games Workshop]], because &#039;&#039;everyone&#039;&#039; knows [[Eldrad|what enormous cocks]] they are whenever anyone else uses the phrase. These attacks were not, again, targeted at any opponent that could credibly fight back; this is because if it actually came to attempts to litigate over the phrase, GW would be laughed out of court. It wasn&#039;t not going to stop GW from being cocks, though. In fact, as of 2014, [[Herp|Games Workshop&#039;s website still has &#039;Space Marine&#039; listed as one of their copyrights]]. This copyright backlash made them rename the Imperial Guard &amp;quot;Astra Militarum&amp;quot; (This is not the correct Latin declension for &amp;quot;Star Military.&amp;quot; If it was the correct declension, then it would be just as hard to trade mark as &amp;quot;Imperial Guard&amp;quot;), but their hard-on for Space Marines stopped GW from renaming the codex something original, such as &amp;quot;Adeptus Astartes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
After the failure and fiasco of the suit against Spots the Space Marine, GW would post a lengthy and self defeating rant on their own Facebook page, which basically displayed the ignorance of those writing the post. Shortly afterwards, the Facebook page went down after the backlash it caused. Several who queried GW over the pages removal were told that GW wished for the experience with the fanbase to be more personal, thus people should be following their own GW stores.&lt;br /&gt;
&lt;br /&gt;
Their bullying came back to bite them in the ass after a failed attempt at suing third-party manufacturer [[ChapterHouse Studios]]; when they refused to back down from GW&#039;s threats to sue them for making unauthorized models (specifically Mycetic Spores, the Doom of Malan&#039;tai, and the Parasite of Mortrex), the lawsuit went to court- which GW [[FAIL|failed]] to argue the majority of alleged copyright breaches. Apparently, just writing up the rules for a model doesn&#039;t give you the sole rights to making that model after all. Undaunted, GW did the next best thing-[[Rage|they removed the offending entries from the Tyranid codex]], cutting off its nose to spite its face. Way to put the customer first, GeeDubs.&lt;br /&gt;
&lt;br /&gt;
Now, despite their changes for the better, their hypocrisy has also come back to haunt them, as of August 2017 [https://spikeybits.com/2017/08/games-workshop-is-being-sued-for-62-5m.html Games Workshop is being sued in the US to the tune of 62.5 million for, among other things &amp;quot;...stolen Intellectual property of others to establish it’s Warhammer 40,000 game in the 1980s&amp;quot;] Fans either feel bad, worry about the future of the hobby or cheer that what goes around comes around (the latter since GW sued people for far less; see &amp;quot;Spots the Space Marine&amp;quot; above). However, given that the lawsuit is bizarre, poorly written, has some truly shaky legal understanding (H.R Giger does not own the idea of aliens who use other species for their reproductive cycle), and makes some truly outlandish accusations such as unironically calling a corporation like Games Workshop European Communists in what can only be said to be the most stereotypically Americuntish thing ever put in a lawsuit; Moore&#039;s case is almost definitely going to fall apart. And did. Case dismissed as of October 2017.&lt;br /&gt;
&lt;br /&gt;
Of course GW&#039;s early copyright mistakes have also bit them in the ass; [[Tony Ackland]] still owns his Daemon designs as discussed above, and [[Kev Adams]] was only ever sculpting generic greenskins which he still owns the molds for. Both lend their talents (and IP work) to the company [[Knightmare Miniatures]], who produce Daemons based on the original [[Realm of Chaos]] art, the scults of Kev&#039;s greenskins both new and old, and a number of 40k-related works as well. If you&#039;re wondering why GW never went after them, the two are VERY popular among the tabletop gamer community so they could easily raise the funds needed to defend themselves in court (Kev himself has already demonstrated that given the money the community raised to fund surgeries for him after he got stabbed in the fucking eye by a burglar), and since GW themselves ripped off their work the same way most 3rd party companies rip off theirs then there&#039;s always a chance they could lose the rights to make Daemonettes/Plaguebearers/Horrors/Bloodletters/Black Orcs/Night Goblins and so on in a countersuit.&lt;br /&gt;
&lt;br /&gt;
===The ₽R¥€£$===&lt;br /&gt;
[[Image:1271198871887.jpg|thumb|right|250px|[http://www.youtube.com/watch?v=_zSxQnZ3TM8 Games Workshop&#039;s typical meeting board]]]&lt;br /&gt;
&#039;&#039;&#039;In the grim darkness of the near future, there are only price raises.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GW is infamous for their steep prices, and they would have been replaced by a more reasonable company for gaming dominance if their popularity wasn&#039;t XBOXHUEG compared to their competitors. These price hikes have been around forever, as the rise of video games (people buying fewer models in general over time) and currency inflation have necessitated &amp;quot;adaptation to a more niche market&amp;quot;. The infamous price hikes that /tg/ will remember (and be ass-mad about) forever occurred within the decade span from 2005 to 2015. Between these dates, it is safe to say that every model kit raised its price 150%, with some kits doubling in price. Note that /tg/ came into being during the price hikes, and spent most of it&#039;s lifetime (and all of it&#039;s formative years) suffering under them.&lt;br /&gt;
&lt;br /&gt;
Games Workshop also have a nasty habit of making prices proportional to how good a model/unit is in-game, rather than the actual cost of materials and manufacture.&lt;br /&gt;
&lt;br /&gt;
Of course, if we really want to stop the price hikes, [[/tg/]] should probably start a legitimate campaign to give perspective and shine the spotlight on other wargames like Warmachine, but /tg/ can&#039;t get REAL shit done!&lt;br /&gt;
==Positives about Games Workshop==&lt;br /&gt;
Take this as virtues that outshine the bad, being damned with faint praise or anything in between as you will...&lt;br /&gt;
&lt;br /&gt;
*Their art departments are (usually) top notch, with every race or faction being rich in visual details, and cool minis with great conversion potential.&lt;br /&gt;
*GW has legitimately &#039;&#039;good&#039;&#039; customer service. If you order something from them and it gets lost in the mail or it&#039;s got a botched cast on the sprue, they will replace it without hesitation, and stick a warp drive on it to make sure you get it as soon as possible.&lt;br /&gt;
*They usually have something for anyone when it comes to fantasy or scifi, their armies, while not often the most original, are still fun to collect and paint, and will often have fun lore with lots of characters, itneresting plot twists and a lot of potentiality for YOUR DUDES.&lt;br /&gt;
*They have influenced the entire fantasy genre from staples like green orcs and Meso lizardfolk to evolving wargames and creating the modern fantasy miniature market.&lt;br /&gt;
*Growth! They have become the entry point for many people into tabletop gaming, which in turn has allowed the tabletop industry to expand.&lt;br /&gt;
*Sense of humour, as a company they like to joke about themselves and their settings, while they can often be grimderpy and bland they use their social media to make clear they are aware about their own thematic shortcomings (And now open more Sigmarine Chambers!).&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [https://finance.yahoo.com/quote/GAW.L?p=GAW.L&amp;amp;.tsrc=fin-srch The current Games Workshop stock values, and articles on their financial status.]&lt;br /&gt;
* [[Rage]]&lt;br /&gt;
* [[Casting]]&lt;br /&gt;
* [[Heresy]]&lt;br /&gt;
* [[Proxy]]&lt;br /&gt;
* [[Counts As]]&lt;br /&gt;
* [[C.S. Goto]]&lt;br /&gt;
* [[Matthew Ward]]&lt;br /&gt;
* [[Black Library]]&lt;br /&gt;
* [[Citadel Miniatures]]&lt;br /&gt;
* [[Forge World]]&lt;br /&gt;
* [[Citadel Combat Cards]]&lt;br /&gt;
* [[40K Rules Blooper Reel]], for GW&#039;s long history of shoddy editing&lt;br /&gt;
* [[Army compatibility between Warhammer settings]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.youtube.com/watch?v=_zSxQnZ3TM8 This Video]&lt;br /&gt;
* [https://www.youtube.com/watch?v=EnPpfs120DA A measured response to changes in the Trade Agreement]&lt;br /&gt;
&lt;br /&gt;
{{Model Manufacturers}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Warhammer 40,000]][[Category:Age of Sigmar]][[Category:Publishers]][[Category:Games Workshop]][[Category: Model Manufacturers]][[Category:Tabletop Game Paint Manufacturers]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Trek&amp;diff=448198</id>
		<title>Star Trek</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Trek&amp;diff=448198"/>
		<updated>2020-04-07T12:07:06Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2: /* The Orville */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[File:Enterprise.jpg|thumb|500px|right|If you aren&#039;t already hearing the theme song you might not belong here.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Space: the final frontier. These are the voyages of the starship Enterprise. Its five-year mission: to explore strange new worlds. To seek out new life and new civilizations. To boldly go where no man has gone before!|James T. Kirk, third captain of the starship USS Enterprise}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Star Trek&#039;&#039;&#039;&#039;&#039; is a multimedia science-fiction series and one of the cornerstones of nerdy media properties (in fact, Klingon is the most learned fictional language, and the only one to surpass Tolkien&#039;s elvish in popularity), and one of the few to crossover into mainstream popularity (alongside &#039;&#039;[[Star Wars]]&#039;&#039;, &#039;&#039;[[Doctor Who]]&#039;&#039; and a few others). It&#039;s also one of the longest-running science fiction franchises, as it began when the the first episode of The Original Series aired in 1966, and since then has had over 50 years of geek history spanning several generations. Needless to say, it&#039;s had a huge influence on all things sci-fi, and, by extension, [[/tg/]].&lt;br /&gt;
&lt;br /&gt;
Originally, &#039;&#039;Star Trek&#039;&#039; was [[noblebright]] beyond noblebright and, in many ways, was the polar opposite of &#039;&#039;[[Warhammer 40,000|Warhammer 40K&#039;s]]&#039;&#039; [[grimdark]]. The more recent reboot films, however, have taken a much, &#039;&#039;much&#039;&#039; more grimdark tone, which is delightfully [[skub]]tastic.&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
There&#039;s been plenty of tabletop games and [[/v/|vidya gaems]] featuring &#039;&#039;Star Trek&#039;&#039; without being merchandising bullshit (see: themed &#039;&#039;[[Monopoly]]&#039;&#039; sets), including one of the earliest action multiplayer wargame: &#039;&#039;Netrek&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Star Trek: Adventure Gaming in the Final Frontier&#039;&#039;&#039;&#039;&#039; (1978) The very first Trek tabletop [[RPG]]. Written by, I shit you not, Michael Scott. Groggy (grokky?) as all hell, and due for an OSR.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[Star Fleet Battles]] (SFB)&#039;&#039;&#039;&#039;&#039; (1979-) The crunchiest starship combat game you&#039;re ever going to find outside of a computer. Based on the original series and not any of the later series, for licensing reasons. Takes some liberties with the setting, which (combined with the aforementioned licensing) is why &amp;quot;&#039;&#039;Star Trek&#039;&#039;&amp;quot; isn&#039;t actually in the title. It&#039;s had its own video game spinoff in the form of Starfleet Command. The series died when the last company owned by Interplay broke up in the early 2000s.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek: The Role Playing Game&#039;&#039;&#039;&#039;&#039; (1982-1989) Made by [[FASA]], essentially &#039;&#039;[[Traveller]]&#039;&#039;-lite, or a happier, shinier &#039;&#039;[[Rogue Trader]]&#039;&#039;. Hasn&#039;t aged terribly well, what with having been made when the only canonical &#039;&#039;Star Trek&#039;&#039; materials to work with were the original and animated series, the first four films, and a couple of now non-canon novels. If you try to dust it off, expect tons of conflict with the rest of the show. Died as they were trying to update it for &#039;&#039;TNG&#039;&#039;, because Paramount&#039;s corporate suits (surprise, surprise) had no idea what an RPG actually entailed and were worried about violence, and getting their cut, and... oh you know the drill by now. Welcome to the 80&#039;s.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek: Starship Tactical Combat Simulator&#039;&#039;&#039;&#039;&#039; (1983) FASA designed this, so it feels like &#039;&#039;[[Battletech]]&#039;&#039; but not as good.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Prime Directive&#039;&#039;&#039;&#039;&#039; (1993-2008) The most successful tabletop RPG line (but that&#039;s not saying much), it&#039;s actually still in print. Produced by Amarillo Design Bureau, so again no direct name-dropping of &amp;quot;&#039;&#039;Star Trek&#039;&#039;.&amp;quot; Lasted as long as it did by constantly evolving, in Borg-like fashion, to adapt to the current zeitgeist. Has had 4 editions, with the second using [[GURPS]], the third using [[Wizards of the Coast|d20]], and the fourth [[d20 Modern]].&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek [[Card_Game|CCG]]&#039;&#039;&#039;&#039;&#039; (1994-2007, 2011-2014, 2013-2015, 2018-) There&#039;s been a few of these, most notably the games released by [[Decipher]], but never globally popular. They also suffered from game balance problems from fans wanting their fave character, but needing extra rules for their quirks. There&#039;s also the problem of putting numbers to character stats, such as one game that asserted that [[Heresy|Picard having about twice the integrity of a Klingon pig]]. Later versions are &amp;quot;deck-building&amp;quot; games to try to cash in on the popularity of &#039;&#039;[[Dominion]]&#039;&#039; and &#039;&#039;[[Thunderstone]]&#039;&#039;. And now virtual CCGs are the order of the day.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek: The Next Generation Role Playing Game&#039;&#039;&#039;&#039;&#039; (1998-1999) The next attempt, made by Last Unicorn Games. Won an award for best new game, which makes it a complete shame that no one has ever played it.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Red Alert&#039;&#039;&#039;&#039;&#039; (2000) A Diskwars game themed to &#039;&#039;Star Trek&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Roleplaying Game&#039;&#039;&#039;&#039;&#039; (2002-2005) When [[Decipher]] had the CCG license, they decided, &amp;quot;What the hell, let&#039;s make an RPG, too.&amp;quot; It, like so many of its predecessors, died unnoticed and unmourned.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Online&#039;&#039;&#039;&#039;&#039; (2010-) An [[MMORPG|MMO]]. Decent gameplay mechanics, especially starship combat. Storyline leaves something to be desired, especially when the ostensibly [[Noblebright|peaceful]] Federation trades shots at least once with every other faction in the galaxy.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Call To Arms: Star Trek&#039;&#039;&#039;&#039;&#039; (2011) [[Mongoose_Publishing|Mongoose]]&#039;s license for &#039;&#039;Babylon 5&#039;&#039; expired, so they collaborated with Amarillo Design Bureau (the &#039;&#039;Star Fleet Battles&#039;&#039; guys), re-themed the game to Star Trek along with improving the system to make it more nifty. Less micro-management than SFB, and ships get some cinematic feats.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek: Expeditions&#039;&#039;&#039;&#039;&#039; (2011) Ignore the tie-ins to the movie, Reiner Knizia designed this. Explore the gameboard, flip over missions, try to have the proper crew to get victory points.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek: Fleet Captains&#039;&#039;&#039;&#039;&#039; (2011) Tile flipping, exploring, and spaceships fighting over resources&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek: Attack Wing&#039;&#039;&#039;&#039;&#039; (2013-) [[WizKids]] license the flightpath system from [[Fantasy Flight Games]] and adds &#039;&#039;Star Trek&#039;&#039; to the mix, [[Skub]] ensues. The game has been consistently plagued with balance issues, to the point that the rules errata is more than ten times longer than the actual rules. The actual current rules for things like the Borg special movement and fighter squadrons are completely different than the rules as written.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek: Ascendancy&#039;&#039;&#039;&#039;&#039; (2016-) 4X table top boardgame from GaleForce9. Most of the races are represented, though the base set only has the Federation, Klingons and Romulans. Andorians, Vulcans, Cardassians and Ferengi can be purchased as expansions. There is even a Borg expansion that turns the game semi-coop as everyone tries real hard not to be assimilated. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Adventures&#039;&#039;&#039;&#039;&#039; (2017-) The latest attempt at an RPG, by Modiphius, coming out soon to tentative praise. It also comes with a whole range of miniatures of the various crews from the show.&lt;br /&gt;
&lt;br /&gt;
== So why should I care? ==&lt;br /&gt;
Because between them, these six TV series and their assorted spinoff movies, books, etc. can provide inspiration for any sci-fi game you could care to run. If you want light-hearted action, look at the sort of things that happened in &#039;&#039;TOS&#039;&#039; or &#039;&#039;DS9&#039;&#039; to get the crew into some dangerous situation. If you want a charismatic villain, look at Gul Dukat or the Borg Queen. More serious issues are often handled with various degrees of success. While many science fiction series deal with a wide range of topics, Star Trek does so as aspects of a greater world. Like [[Tolkien]] is to fantasy it&#039;s a prime gateway drug to science fiction and especially science fiction which is more than &amp;quot;action movie IN SPACE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Not to mention in any sci-fi RPG with remotely free-form rules you&#039;re likely to encounter &#039;&#039;Star Trek&#039;&#039; fanboys, so you might as well know what they&#039;re talking about. The unholy spawn of a Trekkie and a [[Furry]] is known as a [[Chakat]], and you should fear it.&lt;br /&gt;
&lt;br /&gt;
At its best &#039;&#039;Star Trek&#039;&#039; is thoughtful, optimistic futurism with a positive human element and brings you to strange new worlds in the grand tradition of speculative fiction which is accessible to even the layman. At its worst &#039;&#039;Star Trek&#039;&#039; is arrogant, smug, hypocritical, preachy, dull, sloppy and prone to the strawman fallacy.&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
Here&#039;s the Cliff&#039;s Notes on &#039;&#039;Star Trek&#039;&#039;. A couple of general warnings; firstly, &#039;&#039;Star Trek&#039;&#039; likes to &#039;&#039;really&#039;&#039; take its &amp;quot;racial themes&amp;quot; bits just a little too far. Second, despite this, it&#039;s rare for an entire race to be completely irredeemable the way many fictional aliens are: there are heroic and sympathetic characters from nearly every race listed below, able to put more-positive spins on their racial themes. Thirdly, aside from very occasional appearances by [[H.P. Lovecraft|aliens who are so bizarre that humankind can barely comprehend them]], all of the aliens look like dudes with rubber masks on (because they are). In real life, this was because there was no budget for anything else, but in-universe it&#039;s been explained by some kind of [[Old Ones|Precursor]] race who seeded all of the planets with their broadly humanoid DNA, and every race evolved slightly differently from there. There isn&#039;t much [[fluff]] on what these precursors were like, and some of it was contradictory, and Gene Roddenberry didn&#039;t like the idea (although he still had to work with the rubber forehead stuff). The good news for fa/tg/uys who like [[homebrew]] is that this makes it fairly easy to write [[d20 system]] rules for all of the races - after all, most &#039;&#039;D&amp;amp;D&#039;&#039; races are just humans with rubber masks on...&lt;br /&gt;
&lt;br /&gt;
=== A Composite Creation ===&lt;br /&gt;
This is a general note that one should consider: Star Trek was created in pretty much the opposite way as The Hobbit and The Lord of the Rings. Tolkien worked out a bunch of linguistic stuff and general history of Arda in his spare time, then decided to use that as the basis for some stories that he eventually gave to some publishers which in the end sold quite well. &lt;br /&gt;
&lt;br /&gt;
Roddenberry by contrast pitched a very broad general idea (it&#039;s the future, things are good, we got guys some on a ship exploring space; a &amp;quot;wagon train to the stars&amp;quot;) to the networks and eventually Lucy from &amp;quot;I love Lucy&amp;quot; took it up on it and had him work with a variety of writers and actors who added to this rough skeleton of an idea in a process that would continue on to this day. &lt;br /&gt;
&lt;br /&gt;
This is not to knock either approach, but both have their advantages and disadvantages. In regards to Star Trek, a franchise which relies mostly on an episode of the week format that&#039;s been going on for more than half a century this means that the canon is a fucking mess. There were numerous people at the helm and many of them had often very different ideas about what should be done that were just thrown out to see what stuck, many of which were contradictory and some of which we&#039;d frankly rather forget. In general fans and fluff writers have been spending a whole lot of time trying to straighten out things and much of the lore is basically a rough consensus of what people like and what fits in with it. Later series got more systematic about this, but there are still points of contention and a lot of flat out contradictions due to its scattershot nature.&lt;br /&gt;
&lt;br /&gt;
=== Factions ===&lt;br /&gt;
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&#039;&#039;&#039;The Federation&#039;&#039;&#039;&lt;br /&gt;
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[[File:Federation_Ships.jpg|thumb|500px|left|Starfleet&#039;s ships of the Line (primary timeline)]]&lt;br /&gt;
Might as well talk about that main faction. The United Federation of Planets is what the [[Tau]] think they are. Its backstory is that in the distant future of the 1990s, [[God-Emperor of Mankind|übermensch]] [[Space Marines|created by genetic engineering]] began conquering the Earth. The [[Imperial Guard|normies]] fought back and won through sheer numbers, cryogenically freezing the Augments and kicking them out of Earth, but the damage and mass political unrest of World War III got half the planet nuked. This was why genetic engineering was banned. Fortunately, in 2063, a &amp;lt;s&amp;gt;drunken asshole&amp;lt;/s&amp;gt; heroic visionary named Zefram Cochrane created humanity&#039;s first warp drive (though it functioned based on the principle that gravity bends space-time, and was therefore more akin to an Alcubierre drive than anything that&#039;s dependent on the [[Warp]]) and made first contact with the Vulcans. The Vulcans eventually helped humanity rebuild and overcome poverty, disease, war and hunger. With its Earthly problems solved, man turned to the stars and found out its three closest neighbors were [[Imperium of Man|racist xenophobic dicks trying to murder each other]]. Since any war between them would&#039;ve swept up puny little Earth and gotten it glassed, humans decided to force their neighbors to sit down and talk things out. Incredibly, it worked, and the United Federation of Planets was born.&lt;br /&gt;
&lt;br /&gt;
The Federation is a commie [[noblebright]] hippieland society with a strong democratic government ([[Mary Sue|pretty much Roddenberry&#039;s idea of utopia]]). As a result, Federation citizens work not because they have to, but because they want to. However, despite their advanced technology, transhumanism, that is intentionally making [[Space Marines|SPESS MEHREENS]] and mutants like the infamous antagonist Khan Noonien Singh, is illegal.&lt;br /&gt;
&lt;br /&gt;
The Federation&#039;s Navy is almost always called Starfleet. It&#039;s a mix between a military, a coast guard and a space agency, and usually rates scientific research as a higher priority than defense. One of its quirks is that it doesn&#039;t subscribe to the &amp;quot;bigger is better&amp;quot; policy used in most [[Warhammer 40K|sci-fi]], and even by most of the other &#039;&#039;Star Trek factions&#039;&#039;. If the Federation &#039;&#039;does&#039;&#039; make a large ship, it&#039;s because they want it to have a daycare, swimming pool and ice cream bar. If they want a warship, they&#039;ll take a little gunship half the size of a modern day destroyer and pack it with enough antimatter nukes and guns to exterminate a solar system. In some cases, especially when dealing with ships from several centuries into the future, the ship is bigger on the inside than on the outside [[Creed|allowing it to hide a vast array of powerful armaments, &#039;&#039;space-bending&#039;&#039; equipment, and even whole planetary landscapes]]. They can get away with this because they out-tech almost everyone else by a country mile. The reason for the series&#039; infamous &amp;quot;technobabble&amp;quot; is that &amp;lt;s&amp;gt;even &#039;&#039;they&#039;&#039; don&#039;t know everything their tech can do!&amp;lt;/s&amp;gt; their technology is always evolving, and they know it so well that they can often use it in ways that even the original in-show design schematics did not intend.&lt;br /&gt;
&lt;br /&gt;
In theory, Starfleet follows a rule called the &amp;quot;Prime Directive&amp;quot;, which says that you&#039;re not allowed to interfere with low-tech races (&amp;quot;low-tech&amp;quot; being defined as &amp;quot;not having invented the warp drive&amp;quot;, since warp technology apparently follows naturally from the laws of physics) or else things like turning the locals into Nazis might happen. The Original Series talked about this rule all the time, and Captain Kirk threw it aside whenever there was a sexy alien babe in sight. From &#039;&#039;TNG&#039;&#039; onward, it tended to instead be brought up whenever a hack writer needed a reason for the heroes to &#039;&#039;not&#039;&#039; instantly resolve a given problem with their superior technology or a way of making our heroes look like assholes for following it rigidly (yes, we could save this species from extinction but that would be interfering with the cosmic plan!), though there were a few good episodes that took it seriously.&lt;br /&gt;
&lt;br /&gt;
Some of the more important member races are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Founding members:&#039;&#039;&#039;&lt;br /&gt;
* [[Humans]]: You know &#039;em, you love &#039;em. Comprise seemingly 90% of Starfleet for reasons in no way related to the cost of makeup/CGI.&lt;br /&gt;
* [[Vulcan]]: The Original [[Eldar|Space Elves]], very emotional, especially during &amp;quot;pon&#039;farr&amp;quot; (see below), who followed the teachings of an enlightened sage and embraced logic and rationalism after their emotions nearly led to them [[Slaanesh|wiping themselves out]]. They are what the average race of fantasy elves think they are, except on &#039;&#039;Enterprise&#039;&#039; because the writers wanted to artificially inject tension into the show (some of that was retconned to be a Romulan plot). Occasionally enter a state called &amp;quot;pon&#039;farr,&amp;quot; where they need to either [[Dark Eldar| fuck something half to death]], kill it with the nearest sharp object, or die of a brain aneurysm to let out all that pent-up emotional tension. Fa/tg/uys may recognize this as the sensation they feel every time [[Games Workshop]] puts out a new army book. Pretty bro-tier overall.&lt;br /&gt;
* Andorians: Blue dudes with antennae and constant fits of passion, the polar opposite of Vulcans and their one time foes. Pretty much fa/tg/uys, right down to the romantic streak, in the technical sense. Also, they live underground on a diet of meatbread and rage. Most of what defined them happened in Enterprise as they rarely showed up in the TNG-era, and even then did so as set dressing, allegedly because one of the showrunners hated their antennae and banned anyone from using them.&lt;br /&gt;
* Tellarites: Space [[Dwarf|Dorfs]]; like insulting everyone and arguing a lot (no, really, petty insults are considered a polite gesture in Tellarite culture), mostly because the very first tellarite ever shown in the series got in an argument with Spock&#039;s dad and now it&#039;s their whole racial thing.  “Sarek said something in a scene once that was meant to demonstrate that he was stand-offish and kinda rude, but we like Sarek so it&#039;s now the defining attribute of this species.”  It&#039;s all in good fun you understand, your confidence in your ideas and actions should be sturdy enough to withstand honest assessment and critique.&lt;br /&gt;
&#039;&#039;&#039;Notable Additional Members:&#039;&#039;&#039;&lt;br /&gt;
* Betazoids: Invariably attractive humanoid aliens with telepathic powers. Half-betazoid, half-humans apparently only have &amp;quot;empathic&amp;quot; powers, so they are well-regarded by Starfleet captains for their ability to point out the obvious and fill out the tight bodygloves that make up the Starfleet uniform in a pleasing manner, especially since theirs seem to come in a custom cut for reasons entirely unrelated to Roddenberry&#039;s erection. Their homeworld is like dropping a really hippie college and Space Vegas into a blender. They were taken over during The Dominion war because Earth or Vulcan would be seen as bullshit due to their large post Borg attack defense fleets/ship yards. While the writers would have to actually add new characters for the Andorians and Tellarites(such as Ambassadors for a government in exile). So Betazoid took the hit to raise the stakes.&lt;br /&gt;
* Trill: Originally a one-off race introduced as a sapient parasite that possesses and controls a barely, or even unintelligent humanoid host, they were radically reworked in &#039;&#039;Deep Space Nine&#039;&#039;, right down to losing their rubber foreheads in favor of spots. Now, the host is itself an intelligent humanoid, and some, but not all, of their kind are able to willingly merge with a symbiont (because someone can&#039;t spell) that allows them to access a mixture of the memories and personalities of all previous hosts, though in a way that, theoretically, enhances the host&#039;s personality rather than destroying it or subsuming it. Then, when they die, they can pass on the symbiont to another host, theoretically one they mentored. They went from having a rubber forehead to some spots because Terry Farrell had a allergic reaction to the make-up.&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;The Klingon Empire&#039;&#039;&#039;&lt;br /&gt;
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[[Image:Batleth.jpg|thumb|right|A Bat&#039;Leth (sword of honor), one of several types of Klingon bladed weapons. Frequently mocked IRL for being a poorly designed weapon.]]&lt;br /&gt;
[[Commissar|&#039;&#039;&amp;quot;It is a good day to die!&amp;quot;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
The Federation&#039;s main rival and (movie era and afterwards) the quintessential &#039;&#039;Star Trek&#039;&#039; race of lumpy foreheaded aliens. Originally they were a rough analogue to the Russians (though they took some elements from [[Communism|communist China]]) in a rough cold war allegory with the Federation (even though the Federation are as commie as they come, though admittedly much of that came around in the TNG era). Their defining feature was that they were militaristic and imperialistic while the Federation was scholarly and respected liberty. This gradually moved more and more into them becoming Imperial Japan/[[Vikings]] In SPESSS obsessed with honor, fighting and dying honorably in battle while worshiping at the altar of [[Sigmar|warrior Jesus]], even as they turned from the Federation&#039;s bitter enemies into that friend who&#039;s fun to be around when he&#039;s not getting into drunken bar fights. You see shades of it in during the movie era and it became more and more prominent through &#039;&#039;TNG&#039;&#039;, culminating in &#039;&#039;DS9&#039;&#039;. Do not make the mistake of thinking that Klingons are nothing more than barbaric savages however; with Worf being part of the crew, and with &#039;&#039;DS9&#039;&#039; dealing with Klingon politics an awful lot we can see Klingon society as it truly is. Even so they do often wander into self parody territory.&lt;br /&gt;
&lt;br /&gt;
The Klingons, in their current iteration, are a feudal society ruled by a council made up of the most powerful families. Klingon society holds very little value on things such as currency and material gain (which results in the Klingon empire [https://www.youtube.com/watch?v=Q65l7RHUx2A having a very simplistic understanding of economics]), believing that anything you acquire without some form of blood, sweat and/or tears on your part is a pathetic and dishonorable way of going about things, much the same way many cultures used to hurl abuse at merchants and bankers. Another thing to keep in mind is that a Klingon&#039;s reputation is literally everything. This can be easily seen in the episode &amp;quot;The House Of Quark&amp;quot; where dying honorably can literally change the outcome of an entire noble house, later when the Grand Council is visibly disgusted at D&#039;Ghor. No respectable Klingon uses &#039;&#039;money&#039;&#039; to defeat his opponents. And no respectable Klingon would be so eager to perform an execution of an unarmed Ferengi in what was supposed to be an honorable duel. Klingons are still capable of being cunning and crafty however, and having a high diplomacy score is viewed as honorable as they still have examples of cunning and clever heroes tricking boorish and stupid monsters.&lt;br /&gt;
&lt;br /&gt;
[[Warhammer 40000|Klingons often carry swords into battle in an age of energy beam guns]]. In-universe, this is less suicidal than it sounds in the context of boarding actions and tight starship corridors. The Bat&#039;leth is actually a rather shitty weapon. The Mek&#039;leth is noted to be better in most situations. They use the same Disruptor weapons as the Romulans, and at one point used similar starship designs. While is explained as the result of a temporary and unholy alliance, given the eventual animosity between the two races, it was just an excuse to reuse props on a limited budget.&lt;br /&gt;
&lt;br /&gt;
The Klingons are tied with the Vulcans and the Borg as being the most prominent and recognizable non-human species in Star Trek. Beloved of the Internet and the general public, to the point that there are published books like &amp;quot;A Klingon Christmas&amp;quot; in the world. The Klingons have their own constructed language. If you are ever worrying that you might not be a nerd, learning Klingon will solve that problem for you. Please note that this is in general considered by experts to be pathognomonic of [[Chris Chan|autism]]. You have not experienced Shakespeare until you hear it in the original Klingon.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;The Romulan Star Empire&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&amp;quot;It&#039;s always chess with the Romulans&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You know those [[Eldar|Vulcans]]? Well a few thousand years ago, as their planet was ravaged by war, some of them turned to intense emotional control and logic to tame their murderous passions, while most others left the planet altogether, founding a colony on the planet Romulus and dubbing themselves [[Dark Eldar|Romulans]]. Since said planet shares a name with a mythical figure known for founding [[Roman Empire|a city which built a vast empire]], and they had warp drive while those around them did not, you probably know that they turned to building an empire of their own. They hold the second place of prominence as immediate rivals to the Federation. Comically, they actually have better emotional control than the average Vulcan, since they gene-engineered most of their problems away years ago, and don&#039;t have to deal with the emotional blowback from pon&#039;farr. The downside is that they lost some of their cousins&#039; niftier powers, like mind reading and being able to transfer their soul into another person for safekeeping. Although Star Trek Online also revealed that their trip to Romulus was a terrible ordeal, and their gene-engineering was taking during that time resulting in them losing most emotions save for bitterness of being &amp;quot;forced out&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The difference between the Klingons and the Romulans is basically the difference between Gork and Mork, or Khorne and Tzeentch. Klingons will fight you up front with simple brute force. Romulans are sneakier guys, preferring to fight you when you&#039;re not looking with spies, cloaked ships and complex plots behind the scenes and playing the long game. There is a lot of political infighting among them, though where the Klingons would duel to the death Romulans would seek to discredit their rivals, have them die in unfortunate &amp;quot;accidents&amp;quot; or disappear. This difference has left both Romulans and Klingons with a big hate-boner for each other, to the Romulans the Klingons are crude brutish barbarians and to the Klingons the Romulans are a pack of scheming cowardly weaklings.&lt;br /&gt;
&lt;br /&gt;
Like the Klingons, they served as a rough Cold War allegory. In this case, they were rough analogs to Communist China (as seen by 1960s Americans), a distant horde of inscrutable and potentially dangerous Orientals who generally were unseen and projecting vague menace, but when encountered face-to-face could pack quite a punch indeed: the first major Interstellar War that Star Trek Earth fought was with the Romulans, which was fought entirely in space with neither side ever seeing the other face to face. Afterwards they set up a &#039;Neutral Zone&#039; between the Federation and the Romulan Empire that no one even tried to cross for a century. From the Original Series onward, they frequently squabble and bicker with the Federation, before joining forces with them to fight the Dominion in &#039;&#039;Deep Space Nine&#039;&#039; and having their government devastated in &#039;&#039;Nemesis&#039;&#039;. Finally, Romulus itself got caught in a supernova as part of the Abramsverse&#039;s backstory. &#039;&#039;Picard&#039;&#039; has revealed that Starfleet was going to help evacuate Romulus before the nova hit, but then some rogue androids destroyed the shipyards that the rescue fleet was being built at, so the Federation shrugged, flipped the Romulans the bird, and let them get blown up. The Romulan Star Empire collapsed in the aftermath, with the surviving Romulans are now scattered across half the galaxy. Most of the former Romulan colonies are now officially governed by the Romulan Free State, but their ability to exert their authority is implied to be limited at best and non-existent at worst. The Neutral Zone in particular collapsed into near lawlessness. Some of them have got hold of a Borg cube and are presumably up to some nefarious shit with it.  &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&#039;&#039;&#039;The Ferengi Alliance&#039;&#039;&#039;&lt;br /&gt;
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[[Image:GW_Ferengi.jpg|thumb|left|A typical ferengi engaged in typical ferengi activities]]&lt;br /&gt;
&#039;&#039;&amp;quot;A Ferengi without profit is no Ferengi at all.&amp;quot;&#039;&#039;-Eighteenth Rule of Acquisition&lt;br /&gt;
&lt;br /&gt;
Introduced in &#039;&#039;TNG&#039;s&#039;&#039; early days as the villains for the series, and what [[/pol/]] thinks Jews are. Some Jewish people have actually complained about their being subliminally Jewish and thus anti-Semetic, specifically mentioning that they were moneyhungry, lascivious, and ugly, and their large ear lobes were stand-ins for the sterotypical Jewish nose ([https://www.washingtonpost.com/news/made-by-history/wp/2018/08/14/science-fictions-anti-semitism-problem/?noredirect=on more on that here, we&#039;re not shitting you]), based on an old medieval stereotype that was enforced to prevent them owning land or assets. The idea was to make a caricature of capitalism as a contrast with the techno-communist Federation. This might have worked if these were not [[FAIL|&#039;&#039;TNG&#039;s&#039;&#039; early days]]. Instead they overshot the mark by a light year or so, on top of other bad decisions, and you got a race of short (Gene wanted to make an evil short race as big evil races were overplayed), big-eared, [[goblin]]-like losers about as threatening as a grumpy pug. Over the first and second seasons they tried to make these guys threatening, but they fell flat on their face every time. Eventually the writers just said &amp;quot;fuck it&amp;quot; and the Ferengi got demoted to comic relief species, and their status as terrible enemies was demoted to propaganda designed to scare the Federation while the Ferengi government tried to figure out what to make of a species that rejected the acquisition of wealth as a goal. The Ferengi had some good moments in the later seasons of &#039;&#039;TNG&#039;&#039;, but most of the best stuff that fleshed them out came from &#039;&#039;DS9&#039;&#039;, which had an [[awesome]] Ferengi bartender named Quark as a major character. For an idea of what the Ferengi might have been like if the writers had their shit together, look up the Druuge of [[Star Control|Star Control II]] or the Magog Cartel from Oddworld.&lt;br /&gt;
&lt;br /&gt;
Ferengi religion is only hinted upon in &#039;&#039;DS9&#039;&#039;, but what is seen implies a simplistic system based on financial success. Ferengi all follow a rulebook/canon known as the Rules of Acquisition, which can be described as Ayn Rand IN SPACE and condensed into the form of Confucius&#039; Analects. There are 285 of these, each a short piece of advice on how to stay in the black. Examples include &amp;quot;Peace is good for business,&amp;quot; &amp;quot;War is good for business,&amp;quot; &amp;quot;Never have sex with the boss&#039;s daughter,&amp;quot; and &amp;quot;Dignity and an empty sack is worth the sack.&amp;quot; The first, and most important, of these is &amp;quot;Once you have their money, you never give it back.&amp;quot; Sometimes, the Ferengi Randian spirituality extends into outright interpretations of the afterlife: according to some, the afterlife consists of the Divine Treasury and the Vault of Eternal Destitution, which are respectively analogous to Heaven and Hell. Entrance into one or the other depends on one&#039;s business ventures at the time of death; those that were turning a profit are allowed to enter the Divine Treasury, and the rest are damned to the Vault.&lt;br /&gt;
&lt;br /&gt;
Ferengi government is ruled over by a Grand Nagus, a mix between a &amp;lt;s&amp;gt;pope&amp;lt;/s&amp;gt;chief rabbi and a CEO, and he basically treats his civilization like some sort of company, with citizens regarded as workers. Directly below him is the Ferengi Commerce Authority, a [[what|quasi-religious]] organization dedicated to ensuring that correct business practices were followed and correct moral behavior was shown (including keeping the proles in line), although to the Ferengi, these are one and the same. The agents of the FCA are the Liquidators, who are essentially Inquisitors crossed with IRS auditors on steroids. Be afraid. Be very afraid. &lt;br /&gt;
&lt;br /&gt;
Ferengi females have no rights and are mentioned as [[PROMOTIONS|not even being allowed to wear clothes]], which leads to [[That Guy|boorish behavior]] on the part of Ferengi towards just about any species. Of course, we see female Ferengi on the show who push that envelope, but it seems that overall &amp;quot;regressive&amp;quot; does not even begin to describe the gender relationships in their culture. Quark&#039;s mother, a social climber who marries the head of their government, begins pushing through a women&#039;s rights movement during DS9, which proves more successful as time goes on.&lt;br /&gt;
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&#039;&#039;&#039;The Borg Collective&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Borg cube.jpg|300px|thumb|right|The Borg have assimilated and improved your [[d6|die]]. It always rolls six. Crap your pants, &#039;cause resistance is futile.]]&lt;br /&gt;
{{Topquote|We are the Borg. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture shall adapt to service us. Resistance is futile.|The Borg&#039;s opening hail. This is not a boast or a brag, it&#039;s them simply explaining you how things are going to go down.}}&lt;br /&gt;
{{Topquote|One other thing. You may encounter Enterprise crew members who&#039;ve already been assimilated. Don&#039;t hesitate to fire. Believe me, you&#039;ll be doing them a favour.|Picard going full [[grimdark]].}}&lt;br /&gt;
&lt;br /&gt;
The Ferengi were utter failures as serious villains, so they needed something to fill that gap. Thus they made the Borg, an aggressive [[Tyranid|hive-minded]] collective of hyper-adaptive, [[Necron|regenerating]] cyborgs that assimilates entire species into itself in its attempt to improve and evolve. Shit, that&#039;s like coming up with [[Warforged]] while trying to replace [[Kender]].&lt;br /&gt;
&lt;br /&gt;
In many ways, the Borg are the truest dark reflection of the Federation, and despite their name, they&#039;re not Swedish. While the Feds want you to join their little club on your own, to &amp;quot;add your culture to the galactic community,&amp;quot; the Prime Directive means they will ultimately accept you turning them down, even if you have shit they really want. The Borg say &amp;quot;fuck that&amp;quot; and just absorb you. While the Federation believes everyone should work together [[Tau|for the greater good]], they still have a very strong sense of individualism and a culture of personal accomplishment (unless your individual belief happens to run counter to the Federation&#039;s principles anyway, in which case you&#039;re just WRONG because the Federation is the best). The Borg pool all their minds together into a massive collective consciousness in the pursuit of group perfection, becoming an almost-literal personification of techno-capital. The Federation is all about beauty and tranquility and all that hippie stuff, and their tech is eco-friendly and dolphin-safe. Borg [[Tyranids|strip mine entire planets and drain entire oceans]] in the name of growth and efficiency.&lt;br /&gt;
&lt;br /&gt;
Your standard Borg [[cube]] is a huge multi-kilometer [[Firaeveus Carron|metal box]] (yes, bigger than most [[Imperial Navy]] cruisers) able to go up against an entire Federation warfleet and win. That&#039;s right, one of their ships could threaten the entire Federation and [[Exterminatus]] Earth. When done right, [[Necron|they are a cold, calculating, nigh-unstoppable force, a threat to all life]] that wants to retain free and distinct personalities (although they will ignore a single person if not on an assimilation mission, as what they really want is to absorb whole civilizations). Apparently, in Picard&#039;s nightmare in &#039;&#039;First Contact&#039;&#039;, the Borg assimilation process includes a surgical [[Grimdark|drill through the eye. While awake.]] Of all the stuff to come out of the TNG Era they are undoubtedly the most well recognized in mass pop culture.&lt;br /&gt;
&lt;br /&gt;
Unfortunately the got a bad downgrade during &#039;&#039;Voyager&#039;&#039; (the Borg Queen blew up cubes full of tens of thousands of drones because a few of them have been severed from the Hive Mind), but even there they were frequently not to be messed with. One amusing thing to note for people that haven&#039;t watched &#039;&#039;TNG&#039;&#039;: the Borg were actually only in six episodes (and three were breakaway drones) and one movie, yet they&#039;re arguably the franchise&#039;s most famous pure villains aside from Khan. Goes to show how good they were when written properly. Then in &#039;&#039;Voyager&#039;&#039; they get their shit completely pushed in when they discover a new race of extradimensional aliens which they label Species 8472, which were immune to being assimilated, and had to ask the Federation for help in dealing with them. [[Necron#Regarding_Fluff_Change_-_Sore_Butts_Everywhere.|Wait, this sounds familiar...]]&lt;br /&gt;
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&#039;&#039;&#039;The Cardassian Union&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Introduced in &#039;&#039;TNG&#039;&#039;, they are third fiddle to the Klingons and the Romulans. If the Klingons are hypothetically-honorable techno-barbarian warriors and the Romulans are an empire of civilized and refined but sly and ruthless expansionists, the Cardassians are essentially scaly fascists re-enacting &#039;&#039;[[1984]]&#039;&#039; IN SPACE. Their trials announce the outcome at the beginning, and the defense attorney is executed if he wins. Also, THERE ARE FOUR LIGHTS!&lt;br /&gt;
&lt;br /&gt;
Originally a race of peaceable, spiritual artists called the Hebitians (ironically not dissimilar to the Bajorans), modern Cardassia was born in hunger and desperation when their homeworld began to suffer simultaneous mass famine, pandemic, resource depletion, and ecological collapse. A military junta seized power, figuratively and literally auctioned off the soul of their culture through liquidating all the planet&#039;s art and religious artifacts into cold hard cash, and turned the Cardassians into the opportunistic imperialists they are today.&lt;br /&gt;
&lt;br /&gt;
Despite being a whole lot weaker than the Federation, the Cardassians manage to hold their own, partly because what they lack in resources and raw power is made up for by a combination of intense cunning and high charisma stats. Compared to the equally deceptive Romulans, the Cardies are more likely to flash you a smile while tickling your ribs with a knife. They&#039;ll use any tool they can to gain the upper hand and while that often means unpleasant and terminal sessions in dark rooms, strip mined planets and the enslavement of entire species, they&#039;ll gladly become your bestest buddy if it would achieve their goals. Their intelligence service, the Obsidian Order, is also one of the most ruthlessly efficient organizations in the entire sector, managing to outscale the Romulan Tal Shiar when it comes to producing magnificent bastards and manipulating the politics of entire worlds to their advantage. Unlike the Romulans or the Klingons, they don&#039;t tolerate the sort of literal infighting that is rampant in both those states, that shit only serves to weaken &#039;&#039;&#039;GLORIOUS CARDASSIA&#039;&#039;&#039; and needs to be stamped out with ruthless efficiency. Exposing that someone who just happens to be your enemy as being a dangerous subversive is just a benefit, although this can result in both sides of a conflict shouting &amp;quot;For Cardassia!&amp;quot; as they charge each other. Sort of how Democrats and Republicans are both for America, yet oppose each other.&lt;br /&gt;
&lt;br /&gt;
Cardassia has a very fluid hierarchical government, similar to the political realities of post-Stalin but pre-Collaspe Soviet Russia. Broadly speaking, there are three different facets of the government: the Central Command (which holds all the power) the Obsidian Order (who holds the least amount of power, but controls the most puppets) and the Detapa Council (similar to the [[High Lords of Terra]] and just as worthless). Cardassian society holds a very strict view of family, placing family just below the needs of the State.&lt;br /&gt;
&lt;br /&gt;
The State holds a semi-divine mythical status in the eyes of its citizens, with it being viewed as impossible for the State to ever make mistakes. The ideal Cardassian life was one of complete loyalty and servitude to the State and family, with the &amp;quot;repetitive epic,&amp;quot; detailing how generations of Cardassians go on to serve both in exactly the same way over and over seen as the height of their culture. The Cardassian government is assumed to be omniscient, omnipotent, and benevolent by pretty much every Cardassian, with all Cadassians gladly giving of themselves to the State. Such was this level of belief that when Picard was tortured by the Obsidian order, the torturer saw nothing wrong with bringing his daughter to work because he was working for the State, and therefore the torture of Picard could never be disturbing or wrong. That&#039;s why their trials announce their sentences at the beginning and execute the defense attorney if he wins; their &amp;quot;trials&amp;quot; are more excuses to show off the power and infallibility of the State to the masses than actually determine guilt or innocence.&lt;br /&gt;
&lt;br /&gt;
As far as plot significant activities went, they had a war with the Federation a few years before &#039;&#039;TNG&#039;&#039; which ended in the creation of a Demilitarized Zone between the two powers and (significant to &#039;&#039;Deep Space Nine&#039;&#039;) abandoning the previously occupied planet of Bajor they had exploited for resources. After a disastrous war with the Klingons and The Maquis led to a popular revolution and overthrow of the existing government, one leader seized power, declared himself absolute leader, and joined the Dominion towards the end of &#039;&#039;DS9&#039;&#039;, which was some serious bad news for the &#039;&#039;DS9&#039;&#039; crew.&lt;br /&gt;
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&#039;&#039;&#039;The Bajoran Republic&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Bajorans are a species native to the Planet Bajor. They were, until shortly before the events of &#039;&#039;Deep Space Nine&#039;&#039;, under a brutal occupation by the Cardassians who strip mined their planet. They had a fighting resistance which veered in and out of being considered terrorists and all in all were often represented as Palestinians IN SPEHSS. After that, they got their independence, although they&#039;re thinking about joining the Federation. The Bajorans have one system and are technologically backwards; the Federation is technically breaking the Prime Directive by interacting with them, but as they&#039;ve spent years under the oppression of a warp-capable species, they can probably handle it. Also &#039;&#039;DS9&#039;&#039; proves that ancient Bajorans managed to travel at warp speeds to Cardassia using solar sails and an enormous amount of luck, which technically makes them a warp-capable species. The only reason why they are significant in terms of the politics of &#039;&#039;Star Trek&#039;&#039; is that they have a wormhole near their planet, which has some timey-wimey aliens living it that they worship as gods, and serves as the only way to get to or from the Gamma Quadrant that won&#039;t take decades, making it strategically priceless. Hilariously, this was discovered almost immediately after the Cardassians &#039;&#039;thought&#039;&#039; they&#039;d extracted everything of value from the Bajorans and peace&#039;d out, certain that the system was no longer worth the PR hit they were taking from it, only to get burned by some harsh seller&#039;s remorse. Also, their species has the oldest civilization (roughly a half-million years) of any major &#039;&#039;Star Trek&#039;&#039; race, and the wormhole aliens have gifted them some cool shit, like the Orb of Time.&lt;br /&gt;
&lt;br /&gt;
The big thing that makes the Bajorans unique is that they actually have a serious religion going on -the human race is depicted as mostly non-religious. They&#039;re also probably one of the most accurate depictions of any highly religious alien race in a sci-fi franchise, because they are divided between the majority who interpret their religion as [[Noblebright|peace and love]], and a small but loud minority of bastards who interpret it as [[Grimdark|condoning acts of terrorism]]. A blatant attempt to simulate Israelis for criticism, although that can apply to many religions nowadays.&lt;br /&gt;
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&#039;&#039;&#039;The Dominion&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A vast empire which exists on the other side of the galaxy in the Gamma Quadrant. The Dominion is ruled over by a species of liquid shapeshifters called The Founders.(aka Changlings aka Odo&#039;s people) They have at their disposal a military composed of two genetically engineered species that worship the Founders as gods: the short and articulate Vorta who serve as ambassadors, bureaucrats, and political commisars and the big brutal Jem&#039;hadar, who are vat grown, drug addicted, cannon fodder. These oversee a large number of vassal races, including (as of later seasons of &#039;&#039;DS9&#039;&#039;) the Cardassians.&lt;br /&gt;
&lt;br /&gt;
The Founders were once (according to them anyway) a peaceful, kind civilization of explorers who wished to see the galaxy, explore strange new worlds, and seek out new forms of life. Unfortunately, they did this in the wrong neighborhood, and quickly ran into species who did not tolerate others. The fact that the Founders were shapeshifters capable of mimicking almost anyone did not help either. Paranoia, mutual mistrust, and some very bad things eventually led to the Founders deciding &amp;quot;fuck this&amp;quot; and moving their planet into a nebula so nobody would bother them. So more or less, a [[Grimdark|grimmer]], [[Grimdark|darker]], counterpart to the Federation, but with spookier Real Aliens.&lt;br /&gt;
&lt;br /&gt;
The Founders are obsessed with order and are both extremely racist and xenophobic, and believe that all alien life is inherently untrustworthy and evil, and the best thing to do is conquer/enslave them before they do the same to them. They don&#039;t care about the rights of &amp;quot;Solids&amp;quot;, and will happily ignore any sense of decency when convenient. This can be seen when The Dominion runs a simulation of the Dominion dominating the Alpha Quadrant. When O&#039;Brien is assaulted by a Jem&#039;Hadar and severely beaten to the point of needing emergency teleportation to medical (the crime being &amp;quot;disrespectful&amp;quot;), the Founders (disguised as Federation Officers) do not press charges, and when Sisko comes barging in demanding answers, dismiss him with little concern about their own soldiers brutalizing citizens. Their overall ideology could be thought of as Qin legalism IN SPACE: people are inherently evil and the only way to make a better world is to impose order upon them through brute force from a position of absolute, unquestioned power.&lt;br /&gt;
&lt;br /&gt;
The Founders, when not wandering around in various forms, tend to spend their time in a massive ocean literally made up of countless billions of Founders, something which is referred to as the Great Link. According to the Founders, this allows them to share information with each other and come to peaceful decisions. This is rapidly proved to be bullshit; when a separated-at-birth one of their own merged into the Great Link to share his memories of the Federation as peaceful and tolerant space hippies, not only did the Founders ignore his memories, but actively fucked with his mind in an attempt to turn him into a sleeper agent. And even if it weren&#039;t, it shows their hypocrisy through their willingness to share freedom and liberty among themselves while depriving all their various slaves and conquered peoples of the same.&lt;br /&gt;
&lt;br /&gt;
The Founders are massive dicks, even to their own people. Failure among Jem&#039;Hadar is rewarded with slow and painful death from deprivation of the drug they&#039;re created to need and their lifespans are incredibly short. To be even bigger dicks, the Vorta have no sense of taste and can&#039;t appreciate beauty. Not to make them better diplomats, but because they were raised from a primitive stone-age ape tribe, and the Founders think they shouldn&#039;t be ever allowed to forget that. (On the plus side, they did give the Vorta an immunity to poison that would make [[Mortarion]] himself jealous. [https://youtu.be/rACCZaBcq1g?t=1m29s Observe.]) This may also stem from their own neuroses: the Founders themselves have almost no bodily needs at all and require no nourishment, so they design their slaves to be like them. Notably, Vorta tend to come in [[Paranoia|packs of clones; a new one is activated when an old one dies, and they retain some memories and personality between &amp;quot;lives,&amp;quot;]] further hammering home how expendable they are to their makers.&lt;br /&gt;
&lt;br /&gt;
And both races are literally engineered to love their makers for what they have done to them and worship and revere them as gods.&lt;br /&gt;
&lt;br /&gt;
Continuing from the Cardassian Union section because the fate of both powers are linked in DS9. After joining the The Dominion. Everything was going seemingly for them and their leader Gul Dukat. They figured out how to bring down the minefield  created by the Starfleet crew of Deep Space Nine to block access to the wormhole. (The Cardassians use its old name Terok Nor while in charge.)&lt;br /&gt;
 &lt;br /&gt;
However during the start of the sixth season the Founders learn that their not the only &amp;quot;gods&amp;quot; in the Galaxy. As the Sisko convinces the Bajoran Prophets to remove the Jem&#039;Hadar reinforcements in transit. Forcing them to retreat back to Cardassian Space and Dukat&#039;s old friend Damar shoots Dukat&#039;s half Bajorion daughter Ziyal. This makes Dukat jump off the deep end as the sod loses his sanity and than goes full nutcase after his rehab transport is destroyed by the Jem Hadar, and ends up fighting an injured Benjamin Sisko after hiding inside some caverns on a hell planet for a few days. &lt;br /&gt;
&lt;br /&gt;
After escaping he allows one of the evil wormhole aliens to possess him, kills Jadzia Dax, forgives Damar for killing a family member. Creates a cult of Bajorions dedicated to the Pai-Wraths,than abandons the cult when Major Kira knocks over the suicide pill jar that mixes it in with his fake. Than has sex with an old woman and becomes a demi-god. Bent on buring the universe despite the fact that his own people suffered heavily under the rule of the Dominion. After getting a final bitch slap from the Sisko who gets to have a happy ending living with his god alien parents. At the same time teaching them not to be huge dicks. While Dukat himself is trapped in the Fire Caves on Bajor.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His old friend Damar despite murdering a half breed woman is a lot more sane. Lacking Dukat&#039;s crimisa, things get worse for him and the Cardassians under Dominion rule. Most of their victories are off screen such as taking over Betazed. One of the none few major non founding planets of the Federation. This forces the Sisko to bring the Romulans into the war on the side of the Klingon-Federation alliance. With some underhanded methods from a former member of the Cassidian Obsidian Order(Elim Garak). I.e. blow up a Romulan Senator&#039;s shuttlecraft and tricking the pointy ears into thinking a damaged but fake datarod(an advanced form of Solid State Drive) was the real deal. &lt;br /&gt;
&lt;br /&gt;
Thus the blame for his death will be switched from the Feds and pals are shifted to the Cardassians. By the final season this leads to the Dominion finding new best buds in the form of The Breen. Damar decides he has enough of the bullshit and in the ultimate irony realizes that the status of his people are now no different from the Cardassian occupied Bajor. &lt;br /&gt;
&lt;br /&gt;
So after the Breen score the Domain a temporary victory over the Federation Alliance. Damar and his Cardi buds destroy a Dominion cloning facility while their backs are turned. Just so he can stick it to his &amp;quot;friend&amp;quot; the Vorta, Weyoun 8. Leaving them and the Klingons being the only thing stopping The Dominion from steamrolling over the Alpha Quadrant. As one Bird of Prey(doesn&#039;t say if its the frigate sized B&#039;rel or Light Cruiser sized K&#039;vort class. Though DS9 almost always used the former) was immune to the Breen energy dampening weapon due to modding its warp core. Gowron, due to being a moron who did nothing to change course after his most trusted advisor(Martok) turned out to be a Founder and the first time the Jem Hadar kicked their asses during the Klingon-Cardassian War. Decides to take glory for himself and discredit General Martok(who now how his pre Dominion internment job). This goes as badly as your thinking. Forcing Worf(now a legitimate badass compared to his TNG days) to kill him and turning the role of Chancellor to Martok.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the Feds decided to help out Damar&#039;s resistance by sending him Colonel Kira(who now has the rank of a Starfleet Commander), Odo and Garak(Ziyal&#039;s former simi-boyfriend). The resistance eventually get their hands on one of the Breen Energy Dampeners. During some infighting Damar realizes that the restoring the old Cardassia is pointless. Killing one of his old friends. The Breen and Jem&#039;hadar do eventually one up the resistance. But not before their brutality turns more Cardassian against them. So during the final space battle this makes the Cardi military switch sides.&lt;br /&gt;
Damar is killed during the final raid on the Dominion HQ. Focing Kira and Garak to lead the final push into the compound.&lt;br /&gt;
The War between the Alpha Quadrant Alliance and The Dominion ends when Odo offers to share the cure to the disease created by Section 31(the Federation&#039;s answer to the Tal Shiar and Obsidian Order) which he passed after the Founders tricked him for into return to the Great Link. While also promising to join the Great Link. &lt;br /&gt;
It&#039;s harder to say who are the bigger dicks here. The Founders for having Wayoon 4 infect Odo to return and turned him into into a solid(who was restored because dying a Changeling baby merged with him a season later) for killing a Founder who hacked the Defiant and almost succeeded at starting a war in the Alpha Quadrant. Or Section 31 for making the disease in the first place.&lt;br /&gt;
&lt;br /&gt;
With all their advanced technology. One would think the Founders would have discovered a cure before being handed one. But the bad guys being just as flawed as everyone else is a common theme in Star Trek. Even in Star Trek Online despiste Odo being the one in charge a few decades later. As their Ambassador to the Federation. The experiments of the Founders sketchy past cause them and everyone else huge headaches including the dishonorable mention of the revived True Way movement.(i.e. the guys who hated that fact that the civilian Detapa Council ran Cadassaia.)&lt;br /&gt;
 &lt;br /&gt;
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&#039;&#039;&#039;Species 8472 / Undine&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The one and only race in the galaxy even the Borg don&#039;t want to fuck with. Introduced in Voyager, Species 8472 are three-legged creatures that live in a space called Fluid Space. It&#039;s similar to the [[Eye of Terror]] for the fact that it connects to an alternate dimension and [[Khorne|everyone will be ripped apart upon entering.]]&lt;br /&gt;
&lt;br /&gt;
When the Borg first came around to try and assimilate them they were completely obliterated in a war in which 4 million Borg were killed in the first few days at the cost of almost no members of Species 8472. This war was such a roflstomp that the Borg were forced to call on the Federation for help. [[Tau|The Federation being the better people swallowed their pride and decided to help their sworn enemies,]] [[Eldrad|but were dicks and sent only one ship.]]&lt;br /&gt;
&lt;br /&gt;
Species 8472 fought with fast moving, small ships and devastating beam weapons so the small ship of the Federation could keep up with them and helped the Borg force the species back into Fluid Space. The Federation were the villains on this one. That said, they eventually came to an accord with Species 8472, preventing further wars between the denizens of Fluid Space, except in lots and lots of video games that want to use a fresh antagonist.&lt;br /&gt;
&lt;br /&gt;
That and that in &#039;&#039;Star Trek Online&#039;&#039;, [[Awesome|they look like the fucking Predator.]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Q===&lt;br /&gt;
&lt;br /&gt;
The Q are a race of beings who have elevated themselves to the point where they are basically gods. Most of them do not interact directly with the younger races, who they tend to consider with disdain- if they consider them at all. However a few of them take a more enlightened view, and one in particular has been known to fuck with individual humans from time time. They are mostly a TNG thing, and even there they work mostly by grace of John de Lancie&#039;s acting chops as a counterpoint to the charisma of Patrick Stewart, as de Lancie played the &#039;&#039;character&#039;&#039; Q, an all-powerful epic [[troll]] (no, not the fantasy kind) who&#039;s occasionally [[Tzeentch]]ian games sometimes appeared to be for his own amusement and sometimes acted as education or event protection to the human race. Various subplots involving the Q &#039;&#039;species&#039;&#039; range from somewhat thought provoking to mildly entertaining to ridiculous and banal, but the classic episodes that highlighted the charisma and chemistry of the two actors were often quite excellent.&lt;br /&gt;
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=== The Mirror Universe ===&lt;br /&gt;
Not so much of a faction as an alternate setting, this is a parallel universe in which [[Alternate History|things have gone differently]] in Earth&#039;s History. The main point of divergence appears to occur when the Vulcan scientists who landed at Bozeman, Montana in 2063 are not welcomed with alcohol and music but instead are killed and have their ship looted. It is equally clear that where the main universe is Noblebright the Mirror Universe is Grimdark. Instead of a peace loving Federation searching for knowledge and friendly cooperation for the betterment of all, Earth gave rise to the &#039;&#039;Terran Empire&#039;&#039; which seeks out new life and civilizations to conquer and enslave, as it had done with the Klingons. Pretty much it&#039;s the PG-13 version of the Imperium of Man with a bit more Grimderp. Junior officers get promoted by killing their superiors, those that fail at that get thrown in the agony booth for their troubles and Emperor gets the job by usurping the previous incumbent. In general everyone in the Mirror Universe is a selfish asshole version of themselves and following comic book logic the uniforms for the female characters are more revealing. Occasionally people can cross over from one universe to the next due to technobabble and cause mischief in either realm.&lt;br /&gt;
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Originally it was a one off TOS setting for an episode of the week, but it was brought back in a few novels and some romps in Deep Space Nine in which [[Fail|the Terran Empire had fallen]]. In Enterprise&#039;s fourth season it got a two parter that was pretty good and would have been an annual thing if the show had been renewed, this one having little crossover with the main universe (a ship from TOS ended up in the Mirror Universe and is salvaged after all it&#039;s crew have died). We also went there in Discovery, for better or worse.  Voyager never did the mirror universe, but instead got a homage episode with some alien historians in the far future getting the details wrong like historians tend to.&lt;br /&gt;
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== The Star Trek Crew ==&lt;br /&gt;
Whether the focus of the show is exploration, manning a space station in an important locale or trying to get home, all Star Trek series have a basic set up of casting and focus: namely on a collection of people who are usually the senior most officers on the ship. If you decide to make a Star Trek inspired game take this into consideration.&lt;br /&gt;
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* &#039;&#039;&#039;The Captain&#039;&#039;&#039;: Big cheese. Makes the hard decisions. Needs to be able to talk, think or fight out of situations as needed. The third option fetishist finding the balance between empathy and reason. (Two least skubby examples: Kirk and Picard, but the skub will fly hard if you say one is better than the other, sufficed to say that people like both of them alot but for different reasons)&lt;br /&gt;
* &#039;&#039;&#039;The First Officer&#039;&#039;&#039;: Second in command and trusted advisor.  Added after the original series, where the role was combined with and split between two others. (Two least skubby examples: Riker and Kira)&lt;br /&gt;
* &#039;&#039;&#039;The Science Officer&#039;&#039;&#039;: Got high Int stats. Can analyze the situation and work out solutions. The voice of reason. Almost never human. (Two least skubby examples: Data and Spock)&lt;br /&gt;
* &#039;&#039;&#039;The Engineer&#039;&#039;&#039;: Hard working technically minded guy who gets shit done. (Two least skubby examples: Scotty and Geordi)&lt;br /&gt;
* &#039;&#039;&#039;The Doctor&#039;&#039;&#039;: Ship&#039;s healer with a secondary scientific role. The voice of empathy, whether prickly or serene. (Two least skubby examples: Bones and the EMH Doctor)&lt;br /&gt;
* &#039;&#039;&#039;The Security Officer&#039;&#039;&#039;: Rough and tumble no-nonsense sort whose job it is to keep these guys alive when diplomacy fails, which it often does. Often has to juggle providing ship&#039;s security with working the tactical station on the bridge in a crisis.  (Two least skubby examples: Worf and Odo)&lt;br /&gt;
* &#039;&#039;&#039;The Helmsman&#039;&#039;&#039;: Got mad spacecraft piloting skills, either full-sized starships, shuttles, or fighters. (Two least skubby examples: Sulu and Tom Paris)&lt;br /&gt;
* &#039;&#039;&#039;The Other Guy&#039;&#039;&#039;: A crewmember whose role doesn&#039;t cleanly map onto other positions, a role often restricted to a single show.  Example positions include communications officer, ship&#039;s councilor, transporter chief, and linguist. (Two Least skubby examples: Uhura and Troi)&lt;br /&gt;
* &#039;&#039;&#039;The Outsider&#039;&#039;&#039;: Someone who is a passenger and regular cast member, but exists outside the organization, looking in and commenting.  Usually works a side-job, like tailor, bartender, or cook.  Either a beloved fan-favorite or utterly despised, there is no middle ground.  (Two Least skubby examples: Guinan and Quark)&lt;br /&gt;
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Some of these hats may be worn by more than one character, some may be worn by no one at all.  This is especially true in the original series, which had a smaller cast overall, and which put less emphasis on an ensemble and more on the main trio of Kirk, Spock, and McCoy.  The usual roles and character dynamics were instead set down by &#039;&#039;The Next Generation&#039;&#039;, which later series generally copied.&lt;br /&gt;
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== The Shows ==&lt;br /&gt;
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===&#039;&#039;The Original Series&#039;&#039;===&lt;br /&gt;
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Created in 1966 by legendary sci-fi [[spiritual liege]] and money-grubbing sexist lounge lizard Gene Roddenberry and pitched as a &amp;quot;Wagon Train to the stars&amp;quot;, it&#039;s a pulpy adventure sci-fi, full of fistfights, sword fights, and hammy speeches.  (The guns never work.)&lt;br /&gt;
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The USS &#039;&#039;Enterprise&#039;&#039; is tasked by the Federation to go on a five year mission to explore space: the final frontier, to explore strange new worlds, to seek out new life and new civilizations and boldly go where no man has gone before, though due to budget constraints, her crew often finds that man has in fact gone there before. Or at least something that looks exactly like a man but is actually an [[Xenos|alien]]; most episodes split the difference. James T. Kirk sleeps with [[Hot Chicks|hot alien babes]] who either die tragically or leave tearfully at the end of the episode, but it&#039;s &#039;k because he&#039;s too in love with the Enterprise to ever love a mere &#039;&#039;woman&#039;&#039; more. Mr. Spock and Dr. McCoy are cold and logical and rash and emotional respectively, and their constant friction must be resulting in the best make-up sex in the world, Mr. Sulu and Lieutenant Uhura wait in vain for focus episodes that never come, Ensign Chekhov suffers horribly to the approval of American Cold War audiences, and Scotty [[gets shit done]]. Uniforms, while iconic, tend to look a bit civilian though. Miniskirts are apparently mandated attire for the ship&#039;s fan-servicey female &amp;quot;yeomen&amp;quot; and others, because 1966. The civilian nature of the attire (including, one must assume, the miniskirts, but they had a visual appeal all their own) were apparently an intentional design decision by Roddenberry who didn&#039;t want uniforms to look military. Further specialness on the part of Roddenberry demanded phasers not look like guns, instead looking like nothing in particular at all (although looking back at them today they look sort of like TV remotes, which would be invented much later), and also (probably the only sensible decision in this category) ships that didn&#039;t look like rockets, giving ships their distinctive and iconic saucer-engineering-nacelles look that still stands out today.&lt;br /&gt;
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The Original Series frequently ran out of budget and entire episodes were filmed using spare costumes belonging to the production company, resulting in a series of extremely goofy excuses to go to planets full of gangsters or [[Nazi]]s. This is often copied by shows who don&#039;t realize it was done out of pure expediency, and nowadays this [[TVTropes|&amp;quot;Planet of Hats&amp;quot;]] gimmick is practically a box to check off when doing sci-fi adventure. The lack of budget also resulted in one of the more memorable inventions; unable to budget for a sequence showing the &#039;&#039;Enterprise&#039;&#039; or a shuttle landing on a new planet every week, the writers instead decided to invent the transporter to &amp;quot;beam&amp;quot; the crew down to planets or between starships. Also worth noting: despite its mediocre critical reception, ratings and eventual cancellation, not to forget the uneven quality of many episodes, especially in the Roddenberry-less third season where poor Fred Freiberger had to come onto a show he didn&#039;t understand and try to get better ratings with less money, &#039;&#039;TOS&#039;&#039; had a hell of a cultural impact thanks to syndication and it has been said that since it entered syndication in 1969, there hasn&#039;t been a 24-hour period without some TV station, in some country, playing Star Trek. Cancellation of The Original Series is now considered one of the worst decisions in TV history, and while much of its silly 60&#039;s campiness is now laughable, it often still manages to teach relevant and important lessons today.&lt;br /&gt;
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Fun fact: the &#039;&#039;Enterprise&#039;&#039; and each of her 11 sister ships have enough firepower to [[Exterminatus]] a planet by themselves, after getting issued an order called General Order 24. This however is likely a time-consuming task. According to a later DS9 episode, it takes a fleet of 20 warships 1 hour of sustained bombardment to destroy a planets crust and 5 hours of sustained bombardment to destroy a planet down to its mantle. These 20 ships were also in service 100 years after the Enterprise so they were also more powerful. &lt;br /&gt;
Kirk has the distinction of being the only known captain to issue a [[Exterminatus|General Order 24]], because a planet was &#039;&#039;too&#039;&#039; much into wargames (he changed his mind after they dropped wargaming).&lt;br /&gt;
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===&#039;&#039;The Animated Series&#039;&#039;===&lt;br /&gt;
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The often forgotten middle child. More or less &amp;quot;seasons 4-5&amp;quot; of &#039;&#039;TOS&#039;&#039; with the same writing staff and actors, sans poor Walter Koenig. He was replaced by a weird camel person. He learned this at a convention, from a fan, while he was trying to announce he&#039;d be writing an episode, which Gene promptly demanded he rewrite over and over.  Classy. &lt;br /&gt;
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Being animated allowed the staff to get a lot more creative with the alien designs and plots, and the writing and acting remain... well, top notch is a stretch, but certainly at the same levels as &#039;&#039;The Original Series&#039;&#039;, with the occasional low point. Not &#039;&#039;nearly&#039;&#039; as bad as you&#039;re probably picturing from the name, although still limited by the low budget and primitive, cheap animation techniques of the television era it was aired in. Notably some sci-fi novelists were brought in to write some episodes, such as Larry Niven, and at least one episode, &amp;quot;Yesteryear,&amp;quot; is considered such a pivotal moment in Spock&#039;s development that even people who hate the series enough to consider it all non-canon often make an exception just for that one.&lt;br /&gt;
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Also, since the series now has no excuse for throwing in lots of Space Puritans and Space Wizards, it of course continued to do so to derptastic results, because by this point it had become traditional. The presence of a straight-up [[furry]] on the bridge, however, is downright unacceptable.&lt;br /&gt;
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===&#039;&#039;The Next Generation&#039;&#039;===&lt;br /&gt;
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Here&#039;s where it starts getting a little deeper and a little darker, although with a lot of left-wing political subtext turned up to 11. The USS &#039;&#039;Enterprise-D&#039;&#039; (the original and C were destroyed in action while A and B were retired) is, like its predecessor, tasked with going where no-one has gone before, but this time around the problems are less likely to be solved in a single episode. Jean-Luc Picard is the captain and he plots and negotiates his way to victory; Mr. Data is cold and unemotional, though not by choice - as an android, he&#039;d very much like to change that; Riker takes over the captain&#039;s &amp;quot;sleep with alien babes&amp;quot; duties since Picard is married to the job; Worf the Klingon gets beaten up by monsters to show how tough the monsters are, meaning that Worf winds up looking incredibly weak by the end of the show&#039;s run and doesn&#039;t regain his badassery until his run on &#039;&#039;DS9&#039;&#039;; Dr. Beverly Crusher is good old Bones minus his temper; Dr. Pulaski is Bones &#039;&#039;plus&#039;&#039; temper; Counsellor Troy is so badly written she becomes a running joke; and Geordi LaForge [[gets shit done]]. Only two things need to be said about helmsman Wesley Crusher: he was [[Mary Sue|Gene Wesley Roddenberry&#039;s shitty self-insert fanfic character]], and his sueness got to the point that even his actor started to hate him within the first season of the show.&lt;br /&gt;
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Due to the massive success of The Original Series in syndication (and Paramount being [[Rage|pissed off]] by broadcast networks treating their most valuable IP like any other show), TNG was aired through syndication from the beginning. Although the first two seasons were laughably bad, the quality began to improve dramatically after an increasingly cocaine-addled Gene Roddenberry got too sick to keep ruining it and his partner-in-crime Maurice Hurley was thrown out on his ass, a moment often pinpointed via looking for when [[Meme|Riker grew a beard.]] The later seasons are widely considered to represent the apex of the franchise&#039;s episodic formula on the small screen (although &#039;&#039;DS9&#039;&#039; gave it a run for its money with a more serialized approach); sadly, this series only got one good movie.&lt;br /&gt;
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===&#039;&#039;Deep Space Nine&#039;&#039;===&lt;br /&gt;
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Unlike all the other series so far, &#039;&#039;Deep Space Nine&#039;&#039; primarily takes place in a fixed location - the titular space station Deep Space Nine, out near the borders of Federation Space. Said space station is near Bajor, which was recently freed from Cardassian occupation, and a wormhole to the other side of the galaxy which allows [[Warp|all sorts of of crazy shit to go down]]. If the other shows are a wagon train, this one&#039;s a border fort.&lt;br /&gt;
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Benjamin Sisko is the captain, declared Emissary by the nearby Bajorans for making contact with the wormhole aliens they worship, and he successfully hybridizes the blow-the-shit-out-of-whatever-you-can&#039;t-punch Kirk approach with the talk-in-a-very-dignified-way-about-the-philosophy-of-the-thing-and-win-by-rhetoric Picard maneuver, in his ultimately-successful quest to become the baddest motherfucker in space, then literally becomes a space god. Kira the Bajoran ex-&amp;lt;s&amp;gt;terrorist&amp;lt;/s&amp;gt; &amp;lt;S&amp;gt;&#039;&#039;noble freedom fighter&#039;&#039;&amp;lt;/s&amp;gt; (who are we kidding she calls herself a terrorist) struggles to free and rebuild her people while coming to terms with the moral ambiguities of situations she prefers to see in black-and-white, Dr. Bashir works to find his character for several seasons before becoming a highlight, Dax gets often written poorly and has to switch bodies doing it, Odo IS &#039;&#039;Liquid Space Cop&#039;&#039;, Quark runs his bar and [[troll|heckles]] the Federation, Garak pretends to be a tailor while definitely not being a super-spy and dropping killer lines, and Miles O&#039;Brien [[gets shit done]]. Also, Worf wanders in halfway through, and actually gets to punch things instead of just getting punched by them. It&#039;s also a lot more political than other series (though &#039;&#039;TNG&#039;&#039; and &#039;&#039;Voyager&#039;&#039; have their moments) and the last series to have Gene Roddenberry&#039;s involvement (with less enthusiasm, in fact often much to the benefit of this particular series thematically, although Roddenberry&#039;s complete departure did not necessarily bode well for the franchise in general.)&lt;br /&gt;
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It&#039;s the closest the pre-Kelvin series ever get to [[grimdark]], especially when the Dominion show up. The show has aged remarkably well and the terrorist/freedom fighter debate was repeatedly explored in a very mature and honest way. &#039;&#039;DS9&#039;&#039; is the most serialized of all Trek shows and could be considered a forerunner to the golden age of television with its long story arcs and deep character development. Overall, &#039;&#039;DS9&#039;&#039; has to be considered the most consistently good Trek show thanks to the excellent writing and fantastic performances from a truly wonderful ensemble cast. At least until the final season, when the writers who made it good were pulled to try and fail to make good movies, heralding the failure that was &#039;&#039;Voyager&#039;&#039;.  The finale episodes were mostly okay and tied up the story semi-satisfyingly, though a few die-hard subplots fell flat.&lt;br /&gt;
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It wasn&#039;t without its controversies however. The show was airing around the same time as another thematically similar sci-fi show, &#039;&#039;Babylon 5&#039;&#039;. Not only that but characters also shared similarities, as did the episodes. Interestingly, beginning of both series, introduction of characters and airing of similar episodes were often too close to each other for one show to copy the other but this did not stop massive [[Rage]] and [[/v/|fanboy wars]] from starting between fans of the two series accusing one another of plagiarism and having an inferior product.  Happily, as time went on and both shows evolved, these hurt feelings have mostly faded.&lt;br /&gt;
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How good is &#039;&#039;Deep Space Nine&#039;&#039;? Every Star Trek series and even the reboot movies have pretty much ripped off ideas and concepts established during the series. Famously, within the &amp;quot;Trekker/Trekie&amp;quot; fan community, there&#039;s a little cell of fans who like it better than most other &#039;&#039;Star Trek&#039;&#039;; these fans are typically called &amp;quot;Niners.&amp;quot;&lt;br /&gt;
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===&#039;&#039;Voyager&#039;&#039;===&lt;br /&gt;
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Star Trek: Voyager centers around the eponymous USS &#039;&#039;Voyager&#039;&#039;, a smallish ship which gets teleported over to the other side of the galaxy. The plot of the series centers on the crew&#039;s efforts to get back home, which COULD have made for an excellent premise. Unfortunately, there were few lasting story arcs, with most episodes being fully self-contained (as well as being littered with far too many episodes featuring holodeck or transporter incidents). As a consequence, despite being completely isolated from the Federation, no matter how bad things got Voyager always appeared in the next episode without a scratch, fully supplied, and with all its shuttlecraft intact. Think &#039;&#039;Gilligan&#039;s Island&#039;&#039; on a starship.&lt;br /&gt;
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Like &#039;&#039;TNG&#039;&#039; and &#039;&#039;DS9&#039;&#039; it&#039;s a character-driven drama just as often as it is a sci-fi adventure romp, although compared to TNG only a few of the characters are particularly memorable. The captain and arguable &amp;quot;main character&amp;quot; is Kathryn Janeway, a Katharine Hepburn lookalike (I see what you did there) who is stern without being cold, and principled without being inflexible. The fan favorite is a character called &amp;quot;The Doctor&amp;quot; ([[Doctor Who|No relation]]); he&#039;s the solid-light hologram representative of the ship&#039;s emergency medical computer, who has to take on actual medical duties when their chief medical officer was conveniently killed in the pilot episode. Other than this, Chakotay is a peace-loving and spiritually rich indian &amp;lt;s&amp;gt;freedom fighter&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;terrorist&amp;lt;/s&amp;gt; [[FAIL|who was written with the help of a special cherokee consultant so native his name was Jamake Highwater and it turned out later on that he was actually jewish and didn&#039;t know dick about native cultures so he made everything up resulting in Chakotay basically being a borderline racist caricature of what you think indians are like. Akoochimoya.]] Tom Paris is an annoying jerk and is counterbalanced by Harry Kim who is the ideal boy-scout, making him only half as annoying and twice as boring. B&#039;elanna Torres tries to perpetuate a lineage of dudes getting shit done but ends up blankly reciting her technobabble, having second degree plasma burns and – worst of all – systematically fails to get shit done whenever the warp core goes nuts. Tuvok tries hard to be as cool as Spock but ends up being a lame version of the n°1 Vulcan who uses logic to justify everything and makes it short for &amp;quot;you are wrong, I am right because I said so.&amp;quot; Kes is passed as a fragile and nice character but it takes a couple of episodes to realize that having a short lifespan does not change the facts: [[powergamer|when you can boil someone to death from the inside of their body, drain life from everything around you to become stronger and do anything you want without knowing how, just by thinking of it]], you are a goddamn Mary Sue. From the fourth season onwards the only character the writers seemed to care about are Seven of Nine, [[Mary Sue|a human woman who recently escaped from Borg control and kept all of her cyborg enhancements but regained her free will]]; another Mary Sue, to be sure, but she&#039;s [[Hot Chicks|hot]], and the other characters are much worse, so that&#039;s not really a bad thing. Fortunately, The Doctor still received a lot of attention from the writers and almost single-handedly made the show watchable. There was also Neelix, who was the apparent inspiration for Jar-Jar Binks, and any sane crew would have pushed him out of an airlock on the first episode. Fans who stuck with the show despite its glaring failings were given one final slap in the face with the &amp;lt;s&amp;gt;controversial&amp;lt;/s&amp;gt; shit final season, in which the producers decided &amp;quot;screw steadily crafting a satisfying conclusion to a story which we have wasted for most of the last seven years anyway; lets just ignore it until the final episode and then throw in some shit about trans-warp conduits and time travel, bitches love time travel!&amp;quot; If you did not care about any of the characters or the subplots or time travel making sense (the writers sure didn&#039;t), then the final episode was explosions (and the Borg got a major setback, just don&#039;t think about the setup too hard).&lt;br /&gt;
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The Doctor never once stopped being totally fucking awesome though (enough so to even earn a cameo in First Contact), and the great acting from the cast carries the series from being horrific to &#039;&#039;occasionally&#039;&#039; watchable. Just goes to show that no matter how good your actors are, they can&#039;t make diamonds out of shit.&lt;br /&gt;
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Overall, most Star Trek fans view Voyager&#039;s legacy with a shrug and a &amp;quot;meh.&amp;quot; Unfortunately, hopes that Voyager&#039;s successor would revitalize the franchise would soon prove to be overly optimistic.&lt;br /&gt;
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===&#039;&#039;Enterprise&#039;&#039;===&lt;br /&gt;
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From the minute the Nickelback-tier theme tune started, Enterprise attempted to take Star Trek in a new direction and was only partially successful in doing so. The series never quite caught its footing, although it still managed to have some enjoyable moments. It was most notable for providing a first-hand view of the key events that directly led to the formation of the Federation. The Federation&#039;s founding races were also featured heavily, with Andorians, Tellarites, and Vulcans all enjoying significant screen time alongside the human characters.&lt;br /&gt;
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It&#039;s a prequel to the rest of the canon, taking place on the first &#039;&#039;Enterprise&#039;&#039;, before the Federation was founded and during the period when Earth was still an independent power- so there&#039;s a lot of primitive versions of things from other series. At least the uniforms were pretty cool in an Air Force sort of way. Captained by &amp;lt;s&amp;gt;that guy from &#039;&#039;Quantum Leap&#039;&#039;&amp;lt;/s&amp;gt; Jonathan Archer, in hindsight the fact that they had to rename him from their original choice of Jeffrey Archer to avoid confusion with the disgraced British MP and author of the same name probably cursed the series with bad karma before it had even begun shooting. In an unusual twist for a &#039;&#039;Trek&#039;&#039; series, his first officer isn&#039;t a &amp;lt;s&amp;gt;terrorist&amp;lt;/s&amp;gt; &#039;&#039;noble freedom fighter,&#039;&#039; however she does share a trait with her &#039;&#039;Voyager&#039;&#039; predecessor in that the actress who portrayed her frequently criticized the show&#039;s writers in interviews. Other than that, well, Hoshi Sato screams a lot, Travis Mayweather was so dull even the writers forgot he existed, the resident Vulcan T&#039;Pol serves as both the Science Officer and source of sexy fanservice, Malcolm Reed has an accent, Dr Phlox is a weird creepy alien with weird creepy alien moral (and gets surprisingly interesting when given enough screentime, which hardly happened), and Trip also has an accent and [[gets shit done]].&lt;br /&gt;
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Was retooled twice, the third season tries to be &#039;&#039;24&#039;&#039; IN SPACE (stop some guys the Xindi from blowing up Earth) while the 4th season is a massive apology about the last three seasons that tries to fix all the problems they had, and as a result, the only season that&#039;s close to being good.&lt;br /&gt;
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Unfortunately, the poorly-received final episode is set on the holodeck of the Enterprise-D, which leaves us with the firm impression that the producers would have much rather have just continued making &#039;&#039;The Next Generation&#039;&#039;. Considering the mediocre quality of the &#039;&#039;TNG&#039;&#039; movies we got instead, this probably would have worked out better for all involved (Or not since &#039;&#039;Voyager&#039;&#039; was that; its first episode was even numbered 901, as in Season 9 Episode 1).&lt;br /&gt;
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Yet despite all this bad directing, subpar plots, and frankly boring episodes, &#039;&#039;Enterprise&#039;&#039; still manages to be moderately enjoyable with occasional moments of awesomeness if you can suffer through a fair few awful spots and aggressive mediocrity almost everywhere else. The focus on founding Federation races like the Andorans was refreshing and the technology level, being somewhere between the original series and the real world present-day, was quite interesting. We also got to see the Vulcans portrayed as arrogant, superior dicks. Which makes a lot more sense than the way they&#039;re usually portrayed as fairly submissive towards humans because they are, obviously and objectively, the superior race. The Klingons certainly still considered themselves to be honorable but the show made it clear that the Klingon notion of honor is rarely analogous to the human concept which was interesting as all hell to watch. There have been a few small nods to it in discovery and the abrams movies.&lt;br /&gt;
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And let&#039;s be fucking honest, [[/tg/]] loves 40k and the Xindi arc was about as grimdark as shit gets. And that was awesome.&lt;br /&gt;
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Also makes a neat pairing with &#039;&#039;Voyager&#039;&#039; in that they really mess with the Prime Directive and question the Federation.&lt;br /&gt;
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===&#039;&#039;Discovery&#039;&#039;===&lt;br /&gt;
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&amp;lt;s&amp;gt;A LOAD OF SOCIAL JUSTICE SHIT!&amp;lt;/s&amp;gt; Ahem, let&#039;s start again, shall we?&lt;br /&gt;
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&lt;br /&gt;
A new &amp;quot;prequel&amp;quot; series set 10 years before &#039;&#039;The Original Series.&#039;&#039; Again. Run exclusively on CBS&#039; paid streaming service (unless you live outside the US and Canada, in which case you can get it on Netflix) to try and drum up sign-ups and revenue, it features a mix of &#039;&#039;Enterprise&#039;&#039; and Abramstrek aesthetics despite supposedly taking place in parallel to the TOS &amp;quot;The Cage&amp;quot; pilot while [[what|having technology superior to late DS9]] and introducing [[dune|mushroom-based space travel]] that would imply [[retcon|all later events and warp travel would be outdated]]. The trailer has attracted a lot of concern over the fact that Klingons have been completely redesigned to look like slit-nosed ogres wearing ancient Egyptian cosplay, and rumors that the Klingons shown were [[Racial Holy War|primitives who had been trapped in stasis]] proved to be unfounded, so there is no excuse. Not having a cold war to posture about, the new villains are based off of Trump-inspired xenophobia by the admission of the authors. Also the lead character is Spock&#039;s human sister that he never mentioned before, aka the &#039;&#039;exact&#039;&#039; origin of the [[Mary Sue]] which is just fucking depressing. To further reinforce this, there are &#039;&#039;numerous&#039;&#039; examples of dialogue and exposition that serve only to show how the Mary Sue main character was right all along, usually in conjunction with the death of the character that had foolishly disagreed with her. Want a new Star Trek episode about racism and immigration? Try the now-banned [https://youtu.be/3VEZH8bqytA Star Trek Continues]. Want Star Trek with humor, keep an eye out for the upcoming [https://ew-com.cdn.ampproject.org/c/s/ew.com/tv/2018/10/25/star-trek-animated-comedy/amp/?fbclid=IwAR2WN6auDNm5YiunYhaqiu7vt9f-P08AuUjMpLA5LlpUgvTm9_xloJNRYb0 Star Trek: Lower Decks]; want a pseudo-Star Trek show about other modern issues? Try &#039;&#039;The Orville&#039;&#039; below; that&#039;s right, American Dad In Space may right now be a better Star Trek than an actual Star Trek series.&lt;br /&gt;
&lt;br /&gt;
Initial reviews have been... well, it&#039;s shit. The writing is overly convoluted, the massive injection of grimdark into pre-TOS continuity is anathema to the hardcore fans (the &#039;&#039;human&#039;&#039; characters are often the ones doing the nastiest shit, including [[Marines Malevolent|trying to kill a Klingon party by planting an explosive on the corpse of one of their comrades for when they came to collect the dead]]) and the Klingons are so flat and devoid of characterization that they might as well be Larry the Cable Guy lookalikes wearing Trump hats. This is a massive disappointment for a series that promised to put a spotlight on Klingon culture but ended up retconning all the characterization that happened in TNG and DS9. It &#039;&#039;may&#039;&#039; get better with time (remember that it took two seasons for TNG to get really good) but given the release schedule (split between 2017 and 2018 with a long break) it may come too late for the fanbase to care. Currently it&#039;s cause for more fans to lose their shit over whether it&#039;s better or worse than the Abrams movies, which is a new record of [[Skub|Trek Skub]]. Releasing the show on CBS All Access instead of cable or broadcast TV makes it seem that executives don&#039;t really give a shit if the show succeeds or fails, bringing up the question of [[Bioware|whether they&#039;re deliberately putting Star Trek: Discovery in a no-win scenario where, no matter what happens, the executives have an excuse to cancel Star Trek altogether]]. &lt;br /&gt;
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Another stupid decision was not shelling out the cash to bring back Bruce Greenwood and Zachary Quinto as Captain Pike and Spock, respectively. Their ages wouldn&#039;t have mattered either if CBS and Paramount weren&#039;t too cheap to use the anti-aging CGI tech that is so commonplace these days. That being said, Anson Mount&#039;s portrayal of Captain Pike was a revelation that was BY FAR the most well-received aspect of Season 2.&lt;br /&gt;
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There were also allegations that large chunks of the plot were stolen from previews of an in-development indie game (the unreleased 2014 game featured giant Tardigrades that had the ability to use an interstellar network to travel anywhere they wanted to- sound familiar?).&lt;br /&gt;
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While Season 2 had some watchable moments, it was still middling at best, and nobody is &#039;&#039;ever&#039;&#039; going to let this series live down the garbage fire that was Season 1.&lt;br /&gt;
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===&#039;&#039;Picard&#039;&#039;===&lt;br /&gt;
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Set to be a continuation of the original timeline, featuring old man Picard with Patrick Stewart reprising the role. Hopes are not high, but at the very least Patrick Stewart&#039;s presence should make it watchable if nothing else.&lt;br /&gt;
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The story so far: Picard ragequit Starfleet after they sat back and let the Romulans get blown up by the supernova mentioned in the first Abrams movie. This happened because some rogue androids orbitally bombarded Mars and blew up the rescue fleet that was being built there, so the Federation has banned all R&amp;amp;D on synthetic lifeforms and subsequently become [[Imperium of Man|isolationist, racist and xenophobic]] (does this remind you of anything?). Picard has been living in his family chateau ever since, making wine and hanging out with his dog and his Romulan housekeepers. Then a scared girl named Dahj turns up on his doorstep, and it turns out she&#039;s a highly advanced biological android constructed from the surviving bits of Data&#039;s positronic brain by the guy who wanted to dismantle Data in that episode &amp;quot;The Measure of a Man.&amp;quot; Before Picard can really figure out what to do about her, she gets killed by a secret society of Luddite anti-Android Romulan assholes, but it turns it that&#039;s okay because she has a twin &amp;quot;sister&amp;quot; named Soji who is working with some other Romulans on a derelict Borg cube. Picard decides it&#039;s time to saddle up and go be a hero again. He starts putting together a crew that includes Agnes Jurati, a former cyberneticist; Raffi Musiker, his last executive officer, [[What|who is now an alcoholic drug-vaping hermit]] after getting kicked out of Starfleet; Cristobal Rios, a scruffy merc pilot whose ship is staffed entirely by holograms of himself; Elnor, a Romulan warrior monk raised by Romulan warrior nuns; and Seven of Nine, who has become a kickass pilot and is no longer wearing her infamous catsuit. Together, they&#039;re out to save Soji, stop the Romulans, and be the good guys in a galaxy that needs heroes, etc etc.&lt;br /&gt;
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Key storytelling criticisms of the show include the idea that the Romulan Empire should have had enough infrastructure to effect an evacuation without help, and that even if they didn&#039;t, the Federation would &#039;&#039;never&#039;&#039; abandon a neighbor who was asking for help- not even a former enemy, and not even when doing so became difficult or inconvenient. Whether you like the series or not, it&#039;s clear that this series is not taking place in Gene Roddenberry&#039;s noblebright vision of the Federation, and the fact that it is yet another grim, sometimes violent entry into the franchise is a point that has sharply [[skub|divided]] reviews of the show.&lt;br /&gt;
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== Homages ==&lt;br /&gt;
Being such a long-running franchise with a wide audience, Star Trek has gained enough pop-culture recognition that it is often referenced in other works. In a few cases entire projects are made to pay homage Star Trek. Here are some examples.&lt;br /&gt;
&lt;br /&gt;
=== Galaxy Quest ===&lt;br /&gt;
A sci-fi/comedy film released in 1999, directed by Dean Parisot. It parodies science fiction films and series in general, but particularly &#039;&#039;Star Trek&#039;&#039; and its fandom. The film stars big name actors including Tim Allen, Sigourney Weaver and the late great Alan Rickman. The plot revolves around the cast of a defunct cult television series called Galaxy Quest (for example, Tim Allen played the Kirk/Shatner expy and the late Alan Rickman played the Spock/Nimoy expy). They&#039;re also suffering fatigue that mirrors the experiences of the actual Star Trek actors (Rickman&#039;s character is typecast with his Galaxy Quest character and laments it, similar to how these things happened to the late Leonard Nimoy).&lt;br /&gt;
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The cast are suddenly visited by actual aliens, the Thermians, who believe the series to be an accurate documentary (they have no concept of fiction and only the most bare bones idea of lying) and seek their help. The Thermians take the actors with them, who find themselves involved in a very real, and dangerous, intergalactic conflict, and unlike the show where it all wrapped up quickly they struggle to learn about and relate to the aliens.  Speaking of the aliens, in a witty nod to the &amp;quot;rubber forehead aliens&amp;quot; so common in Star Trek, the Thermians first appear to resemble humans with unnaturally pale skin and straight hair, but that&#039;s revealed to be a holographic disguise and their true forms are squid-like.  Can these actors find greatness within themselves, and possibly personal redemption?  (Spoiler: yes, and it is incredible.)&lt;br /&gt;
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Built around the basic premise of &amp;quot;What if the cast of &#039;&#039;Star Trek&#039;&#039; ended up on a real spaceship and had to actually do the shit they did in the show?&amp;quot; Featuring a veritable all-star cast of talented comedians and character actors, this is one of the best parodies ever made, and an affectionate love-letter to the franchise as a whole.&lt;br /&gt;
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===Star Wreck: In the Pirkinning===&lt;br /&gt;
Another parody, parodying not only &#039;&#039;Star Trek&#039;&#039; but &#039;&#039;Babylon 5&#039;&#039; as well. The seventh in a series fan movies released in 2005, it&#039;s about Captain Pirk builds a starship called CPP &#039;&#039;Kickstart&#039;&#039;, allies with Russia and takes over the world. He wants to take over more planets but the ships of his P-Fleet aren&#039;t fast enough to travel outside the Solar system. A maggot hole opens and it leads to an alternate reality. Pirk wants to take over the Earth of this reality, which leads to an [[awesome]] space battle between the P-Fleet and the fleet of the space station Babel 13 led by Johnny Sherrypie. The movie features some of the best special effects ever put in a sci-fi movie, which is pretty impressive, considering that this is an amateur film with a very low budget and was rendered in five years in someone&#039;s bedroom. The film is spoken in Finnish but subtitles are available for a wide variety of languages, including Klingon. They also made [https://web.archive.org/web/20070828010927/http://rpg.starwreck.com/ a role-playing game based on it], where your character [[Truenamer|becomes more incompetent]] [[Page 42|as he levels up]].&lt;br /&gt;
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===Star Trek: Renegades===&lt;br /&gt;
Kickstarter Trek. The makers submitted their made-for-TV movie pilot to CBS in an attempt to get it made into a legit on-the-air series (and by god it shows), but they were not successful. As a result, while the project limped along for a few years afterward, it has good and bad in equal measure. As a non-official product it also cannot be considered canon. Some characters are actually interesting (about time we saw more of the Breen!) while others are pure Mary Sues (including a male Seven of Nine with a built-in Borg-gun/personal shield/fully-functional hand). Some of the ideas are interesting while others are boring or already-been-done. The CGI is all Hollywood-quality, but the practical effects are okay at best. &lt;br /&gt;
It&#039;s obvious that they made this without knowing that they were going to be able to make a TV show or not, and tried to cram the sort of build-up and intrigue we saw in DS9 into a span of 90 minutes. For now though, it&#039;s decidedly meh, and probably a dead project as well since it hasn&#039;t been mentioned on the maker&#039;s website in over a year as of late 2019.&lt;br /&gt;
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===Star Trek Continues===&lt;br /&gt;
Of all the offerings listed here, Star Trek Continues is BY FAR the closest in theme and tone to the original 1960&#039;s series. Indeed, this is the whole point: from its inception, this fan-funded project was intended to represent a what-if &amp;quot;4th Season&amp;quot; of the Original Series, ending with the conclusion of the Enterprise&#039;s 5-year mission. It is surprisingly and at times &#039;&#039;delightfully&#039;&#039; watchable, with strong stories, consequences and arcs that carry over to later episodes, tons of attention to detail, unexpected cameos, and a cast that really came together, particularly in later episodes. It also delicately navigated a line between viewing female characters through the lens of a show that was rooted in 1960&#039;s culture while also not treating them as weak children dependent on men for protection. Star Trek Continues successfully concluded its &amp;quot;season&amp;quot; with all 11 episodes gradually released from 2014 to 2018, to heaps of industry awards and wide praise (including a personal endorsement from Roddenberry&#039;s son, who said his father would approve).&lt;br /&gt;
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=== The Orville ===&lt;br /&gt;
&amp;lt;s&amp;gt;Star Trek fanfiction with the serial numbers filed off&amp;lt;/s&amp;gt; A comedy drama sci-fi television series that began as a homage to Star Trek, created by and starring Seth MacFarlane of &#039;&#039;Family Guy&#039;&#039; infamy-- [[Skub|No wait, come back!]]  The guy&#039;s a huge Trekkie and felt too many shows were up in their ass with grimdark, so he pitched his idea to the execs to make a loving comedic sendup of The Next Generation.  Many of the executive producers and developers are notable industry Trekkies such as David Goodman (who wrote the &#039;&#039;Futurama&#039;&#039; Trek parody episode), or Trek alumni such as Brannon Braga.  First airing in 2017, the series is about the strung-out not-Picard protagonist Captain Edward Mercer, played by MacFarlane himself, of the eponymous not-Enterprise spaceship &amp;quot;The Orville&amp;quot; ([https://en.wikipedia.org/wiki/Wright_brothers#Orville likely named after one of the Wright Brothers]).  His ex-wife Kelly is the first officer while the crew includes the not-T&#039;Pol alien security officer Alara, gay beefy not-Worf alien Bortus, asshole not-Lore android Isaac, and John LaMarr and Gordon Malloy - an even more ridiculous parody of Harry Kim and Tom Paris. They explore the galaxy while dealing with personal problems and fighting various bad guys.&lt;br /&gt;
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Season one started with a decent pilot about Ed and Kelly reconciling enough to work together and, like Star Trek, there’s commentary on real world issues.  The episode &amp;quot;Majority Rule&amp;quot; has good commentary on social currency systems despite its similarity to Black Mirror&#039;s episode &amp;quot;Nosedive&amp;quot;.  The episode &amp;quot;About a Girl&amp;quot; is a Bortus-centered story about gender-fluid/sex-changing aliens (surprisingly well-done though it treads [[SJW|certain waters]]; though &amp;quot;Cupid&#039;s Dagger&amp;quot; poked that hornet&#039;s nest when it revealed how and why Kelly and Ed split involving an alien and his pheromones).  Being a Seth MacFarlane show, there&#039;s one subject The Orville is very preachy - pun intended - about, and it makes Star Trek look like [[CS Lewis|The Chronicles of Narnia]]; atheism.  A quarter of Season 1 episodes revolve around beating the “Religion is Bad” drum - &amp;quot;If Stars Should Appear&amp;quot;, &amp;quot;Mad Idolatry&amp;quot; and &amp;quot;Krill&amp;quot;, the lattermost named for the only religious race in the setting, who &#039;&#039;of course&#039;&#039; are fanatical devotees of a dangerous religion which made them seem set as &amp;lt;s&amp;gt;Seth&#039;s&amp;lt;/s&amp;gt; the show&#039;s go-to bad guys.  Despite things like hit-and-miss humor and heavy-handed preachiness that could alienate even those who agree, The Orville did good enough for a second season. &lt;br /&gt;
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In the second season, Alara was written out of the show halfway through.  The character&#039;s actress, Halston Sage, was rumoured to be dating Seth MacFarlane and given the apparent distance between them later, this may have indicated a breakup.  If the rumor is true, this likely factored into writing Alara out because [[Derp|dating a co-worker and subordinate 20 years younger than you almost never ends well]] (which may come back to haunt them as she was one of the better received characters).  In other events, Issac turns good at the last minute (becoming not-Data instead of not-Lore) and one episode has a plot hole where the Krill teacher Teleya - captured and imprisoned by Mercer and co. in Season 1 - comes back as part of a strike force targeting Ed with no explanation for her escape.  Speaking of the Krill, they become the &amp;quot;lesser villains that need to team up with the good guys to fight worse villains&amp;quot; cliché, in a possible asspull given all the villainous setup they got in Season 1 (such as their reptilian design which deliberately invoked Nosferatu to the point that sunlight kills them too).  The team up happens because the rest of Issac&#039;s robotic race, the Kaylons, have gone [[Necrons|Full Skynet]] against organic life.  The cast seems to be gelling better (rumoured situation between Seth and Halston aside), the writers have a better idea of what the show should be and the humour is now used in service of the stories.  The criticized elements were dialed back but still remain, and while the show is getting a third season, it was moved from TV to streaming service Hulu.  &lt;br /&gt;
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Ultimately, some commend The Orville as a witty, nostalgic breath of [[Noblebright|fresh air]] in an overly [[Grimdark|stagnant]] genre with good special effects and music. Others denounce The Orville as derivative, sophomoric, preachy, vain (some consider MacFarlane&#039;s stunt-casting himself as the main character the height of vanity) and uncomfortable (how many view Mercer&#039;s interactions with ex-wife character Kelly since the beginning).  Some think both sides have a point.  Trekkies are equally divided on the show; many Trekkies [[butthurt]] over Discovery endorse The Orville, a significant number of Discovery fans hate The Orville, and a small and overlooked group quietly enjoys both.  &lt;br /&gt;
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As always, stay tuned for how this turns out.&lt;br /&gt;
&lt;br /&gt;
== Films ==&lt;br /&gt;
As a general rule, the even-numbered ones aren&#039;t complete shit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek: The Motion Picture&#039;&#039;&#039;&#039;&#039;: AKA: The Slow Motion Picture, or the Motionless Picture. A giant space whatsit is flying towards Earth, the mostly-retired crew has to go figure out what&#039;s going on and stop it.  Old school sci-fi geeks like the ideas, but terrible pace and interminable special effects that were clearly meant to capitalize on &#039;&#039;2001: A Space Odyssey&#039;&#039; while failing to understand what people like about that movie kill them dead for everyone else. Besides the uniform worn by Kirk, the uniforms also look like pajamas. So no wonder they were changed only a movie later. Features an entirely bald female alien who is [[What|so good at sex that she has to swear an oath not to get it on with the crew]]. Really. This is canon.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek II: The Wrath of Khan&#039;&#039;&#039;&#039;&#039;: As Kirk starts to feel his age, a one-off villain from the show makes a dramatic reapperance: [[Meme|KKKHHHAAAAAAAAAAAANNNN!!!!]] Widely considered the best of all the films, and the only one considered a straight up great film, no qualifiers. If you haven&#039;t seen it, see it. So good many later movies in the franchise just try to rip it off instead of finding their own identities. Interesting fact: due to time constraints, actors of Kirk and Khan weren&#039;t available at the same time. So the entire script was written so that Kirk and Khan never need to meet face-to-face. But you&#039;d never notice if it weren&#039;t pointed out to you. Roddenberry screeched autistically and objected to some of the actions of his characters, including Kirk shooting a [[Enslavers|brain eating space parasite]] rather than &amp;quot;[[Noblebright|keeping it for study]].&amp;quot; The fact that his strongest objections came to the most [[win]] of the films says a great deal about his deprecating value to the franchise around the TNG era. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek III: The Search for Spock&#039;&#039;&#039;&#039;&#039;: Where is Spock? &#039;&#039;He&#039;s on Genesis.&#039;&#039; ALL AHEAD FULL! Not really bad, just mediocre and run of the mill compared to the superior films that surround it. It was also saddled with the misfortune of undoing some of the previous film&#039;s more-daring decisions, and having its only daring decision reversed a film later. If you had to say that any film broke the &amp;quot;odd numbers suck&amp;quot; rule, it would be this one. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek IV: The Voyage Home&#039;&#039;&#039;&#039;&#039;: The crew of the &#039;&#039;Enterprise&#039;&#039; travels back in time to save the whales. No, literally and unironically. Scott tries to talk to a computer through the mouse, Spock nerve-pinches a punk on a bus in San Francisco, and somehow it works, creating something perhaps not quite in the genre intended but a classic in sci-fi dramedy. &#039;&#039;The Voyage Home&#039;&#039; is a zany comedy romp beloved by the general public and fandom alike, leaving only the most intractable fanbois to bitch and moan.  Nimoy directed this one but there was a contract stipulation that Shatner would get whatever Nimoy got, thus leading to...&lt;br /&gt;
* &amp;lt;del&amp;gt;&#039;&#039;&#039;&#039;&#039;Star Trek V: The Final Frontier&#039;&#039;&#039;&#039;&#039;:&amp;lt;/del&amp;gt; &amp;lt;s&amp;gt;The epitome of the &amp;quot;odd-numbered Star Trek films suck&amp;quot; rule.&amp;lt;/s&amp;gt; {{BLAM|Lies! There is no}} &#039;&#039;&#039;&#039;&#039;Star Trek V&#039;&#039;&#039;&#039;&#039;{{BLAM|! It was not called}} &#039;&#039;&#039;&#039;&#039;The Final Frontier&#039;&#039;&#039;&#039;&#039;{{BLAM|! It was not directed by Kirk&#039;s egotistical actor and did not have a plot that could literally be summarized as &amp;quot;Kirk is betrayed by his incompetent crew, yet goes on to fight God and win!&amp;quot; The films mysteriously moved from four to six and &#039;&#039;we are all improved because of this!&#039;&#039;}}&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek VI: The Undiscovered Country&#039;&#039;&#039;&#039;&#039;: The Space Cold War ends amidst searing mystery and drama. The sendoff for the original cast, except Kirk who got a worse send-off a movie later. Gene Roddenberry watched it, hated it, and was going to seek legal advice but died a week later. And good riddance to that, because it&#039;s a pretty sweet political thriller if your hippie-panties don&#039;t get into a twist at the thought that the Federation isn&#039;t a perfect place full of perfect people. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Generations&#039;&#039;&#039;&#039;&#039;: Malcolm McDowell blows up planets to get into a magic space ribbon to live forever, no it does not make any more sense in context. An already-weak story hamstrung by its obsession with being daring and unconventional rather than good. Also, Kirk dies on the bridge in the most face-palming manner possible.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek First Contact&#039;&#039;&#039;&#039;&#039;: The &#039;&#039;TNG&#039;&#039; crew face off with the Borg to ensure the future happens. Lots of action, a script that sparks with energy and snark, and some quite effective performances make this the only good &#039;&#039;TNG&#039;&#039; movie (we don&#039;t blame you TNG cast). It sadly is also the only appearance of the Defiant on screen, doing a pretty decent job of fighting the Borg before the Enterprise E saves the day of course. The Borg Queen was also introduced here before Voyager, ruining what could have been a good idea. &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Insurrection&#039;&#039;&#039;&#039;&#039;: If you thought the [[Avatar|Na&#039;vi]] were a bunch of badly-written [[Mary Sue]]s, you ain&#039;t seen nothing yet! B-b-b-baby you ain&#039;t seen n-n-n-nothing yet! Also, Riker shaves his beard, and that&#039;s basically a war crime.  Aged from terrible to forgettably bad thanks to that one scene of Picard and Data singing &#039;&#039;HMS Pinafore&#039;&#039; going memetic.    &lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Nemesis&#039;&#039;&#039;&#039;&#039;: The last stand of the &#039;&#039;TNG&#039;&#039; cast, ending not with a bang but a whimper. It also required amending the even=good/odd=bad rule to &amp;quot;&#039;&#039;Galaxy Quest&#039;&#039; counts as a &#039;&#039;Star Trek&#039;&#039; film so this one is also odd.&amp;quot;&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek&#039;&#039;&#039;&#039;&#039; (2009): Alternate timeline &amp;quot;reboot&amp;quot; (sideboot?) with the original crew, albeit with new younger actors. Timey-wimey shit happens and old prime timeline Spock (reprised by old Leonard Nemoy) is hurled back in time along with a bunch of Romulan assholes. The dickbag Romulans begin fucking shit up, slightly altering history in a way that ensures gratuitous lens flare. [[skub| Skubtastic]], but at least watchable, which is more than &#039;&#039;most&#039;&#039; odd-numbered films can muster. If you still even count it as odd, without the &#039;&#039;Galaxy Quest&#039;&#039;-amendment.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Into Darkness&#039;&#039;&#039;&#039;&#039;: Some [[edgy]] shit. The second of the alternate timeline &#039;&#039;Trek&#039;&#039; films. Terrorism, conspiracy and flapdoodle. Even more skubtastic, but generally considered worse than its predecessor, partially because (like &#039;&#039;Nemesis&#039;&#039;) it tries to be a remake of &#039;&#039;The Wrath of Khan&#039;&#039; and having Kirk at his most punchable.&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;Star Trek Beyond&#039;&#039;&#039;&#039;&#039;: Controversial, but more in a question of whether it&#039;s decent or quite good.  Lots of good character stuff and a decent story revolving around a race of mysterious space pirates trying to conquer a colony, but the action photography is poorly-lit shaky-cam horseshit and the sound work is awful.  If it&#039;s the last &amp;quot;Kelvin Timeline&amp;quot; movie, as it seems it will be, at least it ended on a good note.&lt;br /&gt;
&lt;br /&gt;
== Novels ==&lt;br /&gt;
Like most long time franchises &#039;&#039;Star Trek&#039;&#039; has a massive line of books. Unlike most they&#039;re basically just fanfics as nothing but the show and the movies is canon so the writers can do whatever they want. This changed after &#039;&#039;Nemesis&#039;&#039; since they might never have another show or movie in the &amp;quot;Prime&amp;quot; universe, so the writers got their shit together and wrote a group of books as a tight community very close to the shows. The relaunch novels are a continuation of the show they&#039;re about. Also there&#039;s the &#039;&#039;Titan&#039;&#039; book series which is about Riker and Troi getting their own ship, which happens to be staffed by every race in the Federation including living rocks, [[awesome|space dinosaurs]] that smell like [[meatbread|toast]] and a [[what|space cyborg ostrich]].&lt;br /&gt;
&lt;br /&gt;
During yet another novel continuity (Star Trek: Destiny), the Borg go nuts and eat Pluto... yeah... and then they finally get sick of the Federation somehow managing to not get assimilated all the time, so they finally just send every last cube they have with orders to Exterminatus the absolute SHIT out of the entire Alpha Quadrant. Pretty much every important character from TNG, DS9, and Voyager has to team up to stop them, and even then the Federation still gets its shit kicked in and winds up having to rely on a vaguely ridiculous deus ex machina to win, and [[Grimdark|billions of people still die and dozens of planets are blown to shit]]. It was pretty insane.&lt;br /&gt;
&lt;br /&gt;
Then all the Federation&#039;s main enemies get together to form an anti-Federation and start poking the bear, all the while telling their allies that they&#039;re somehow warmongering dicks, Section 31 gets its cover blown in a big way, and Riker gets promoted to Admiral. Also, a lot of the newer TNG novels have been devoted to following up on one-shot aliens from the show, like the guys that sent out the probe that made Barclay super-smart and those fish monks that were abducting crewmembers for experiments. Now that the Picard show is coming out, though, this will all presumably be chucked in the dustbin.&lt;br /&gt;
&lt;br /&gt;
== Video Games ==&lt;br /&gt;
=== Star Trek Online ===&lt;br /&gt;
&#039;&#039;Star Trek Online&#039;&#039; is the free-to-play online game built by Cryptic Studios and run by Perfect World. With an official license CBS, recurring characters voiced by various Trek alumni, and recently a license to include references to the reboot chronology (officially known as the &amp;quot;Kelvin Timeline&amp;quot;), it&#039;s the closest existing thing to an &amp;quot;official&amp;quot; continuation of the &amp;quot;Prime&amp;quot; timeline, and contains history and fluff extending nearly 40 years from the end of Star Trek: Nemesis.&lt;br /&gt;
&lt;br /&gt;
Taking place in the 25th century (around the year 2409-2410), the Hobus supernova (the event that kicked Nero and Spock into the past during Star Trek 2009) has devastated the Romulans, and its near-collapse and fragmentation causes tensions between a resurgent Klingon Empire and the Federation. The tensions blow up into a war, with members of a new, nicer, breakaway Romulan Republic playing both sides in exchange for development aid.&lt;br /&gt;
&lt;br /&gt;
The game contains deep cuts from all over Trek lore, and answers questions about what happened to various key characters, including Data (took over the Enterprise-E, then retired), the Enterprise (now an even bigger ship run by Andorian captain Shon), and the Voyager crew (it took Harry Kim 30 years to make Captain lol). Raises barely-shown, unnamed, and otherwise obscure races to new prominence as big bad foes, including the Iconians (ancient aliens with god complexes who mutated into energy beings, currently live in dyson spheres and were only defeated by predestination paradox), Tzenkethi (4-armed halo guys whose weak points are the FRONT of their shields), and Na&#039;kuhl (the alien nazis from Enterprise as time-traveling terrorists who blame the Federation for a throwaway event that happened in TNG&#039;s beach episode).&lt;br /&gt;
&lt;br /&gt;
Ostensibly free to play, but don&#039;t let that fool you... the &#039;&#039;not-so-micro&#039;&#039;transactions are the only reason the lights stay on.&lt;br /&gt;
&lt;br /&gt;
=== Starfleet Command ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Starfleet Command&#039;&#039; was a series real time space battle games by Interplay based on the much older tabletop game Star Fleet Battles.  It came out in 1999 and was followed by several sequels and expansions.  Gameplay was much like &#039;&#039;Battlefleet Gothic&#039;&#039;, but with the player only controlling one ship.  SFC remains Interplay&#039;s best selling game, topping even &#039;&#039;Baldur&#039;s Gate&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Armada ===&lt;br /&gt;
&lt;br /&gt;
A series of low effort RTS&#039;s churned out by Activision in 2000.  Tried to take on both &#039;&#039;Homeworld&#039;&#039; and &#039;&#039;Age of Empires&#039;&#039;, both of which have recently gotten HD remakes and &#039;&#039;Armada&#039;&#039; hasn&#039;t so that should tell you all you need to know.  However, for one of the first 3D model space RTS&#039;s it was surprisingly easy to mod, resulting in many ship mod packs being made for it.&lt;br /&gt;
&lt;br /&gt;
== Would you like to know more? ==&lt;br /&gt;
And oh Lordy, is there more...&lt;br /&gt;
*[http://en.memory-alpha.org/wiki/ Main Memory Alpha: A &#039;&#039;Star Trek&#039;&#039; wiki]&lt;br /&gt;
*[http://memory-beta.wikia.com/wiki/ Main Memory Beta: The flip-side of Memory Alpha for the less than official stuff]&lt;br /&gt;
*[http://sfdebris.com/ SF Debris: opinionated episode reviews, has some non &#039;&#039;Trek&#039;&#039; stuff as well]&lt;br /&gt;
&lt;br /&gt;
[[Category: Television]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Robert_Heinlein&amp;diff=405444</id>
		<title>Robert Heinlein</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Robert_Heinlein&amp;diff=405444"/>
		<updated>2020-04-07T10:54:32Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2: &lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Robert Heinlein&#039;&#039;&#039; was a prolific science fiction writer responsible for many novels that addressed fundamental issues of his day and expressed predictions of society and its general direction. One of his more well known (and probably the most /tg/ related) novels is [[Starship Troopers]], which (written in 1959) serves as the inspiration for &amp;quot;[[Space Marine]]s&amp;quot; as a general concept, not that GW would ever admit that.&lt;br /&gt;
&lt;br /&gt;
He began his adult life working as a naval officer for the U.S. military and conveniently came down with a case of tuberculosis in 1934 before the outbreak of the Second World War. He began his writing career soon after and many of his topics centered around certain social themes, including an individual&#039;s obligation to society and his own responsibility to remain self-reliant, the amount of influence that a major religion could exert onto a society, and the inevitable diaspora that pertains to humanity&#039;s ability to develop space travel. He&#039;s also responsible for creating &#039;&#039;almost all&#039;&#039; sci-fi clichés. His early works often contain a lot of [[Humanity Fuck Yeah]], military thematics, glory, honor, and [[Khorne|lots and lots of corpses, blood and violence, which pleases Khorne immensely.]] His late works (usually demarcated by &#039;&#039;Stranger In A Strange Land,&#039;&#039; the book that gave us the word &amp;quot;grok&amp;quot;) also contain a disturbing amount of (what were considered at the time to be) sexual deviance, including polygamy, incest (okay, that&#039;s still deviant today), bi- and homosexuality, interracial and interspecies relations (which may or may not be considered deviant, depending [[Heretical Love|which direction]] [[Furry|you go]]). A definite vibe of [[Slaanesh]] worship can be found in his books.&lt;br /&gt;
&lt;br /&gt;
There are a few contributions that he did make to science fiction and by extension to fa/tg/uy culture itself such as:&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;World-as-Myth&amp;quot; concept (the idea that all fictional settings exists out there in the omniverse as their own genuine realities).&lt;br /&gt;
*The word &amp;quot;Waldo&amp;quot; (meaning a remotely-operated manipulator arm).&lt;br /&gt;
*Created the first design for a waterbed (though never patented it).&lt;br /&gt;
*Many ideas and themes of 40K&#039;s [[Imperium of Man]] such as diaspora (see [[Age of Strife]]), religious government turning into an oppressive regime, persecution of mutants, and many of the negative effects of interplanetary space travel - not so much the [[Warp]] (that belongs firmly to [[H.P. Lovecraft]]) but more so the amount of cultural differences and the recurring theme of rebellion among governed planets.&lt;br /&gt;
*One of his characters, &amp;quot;Lazarus Long&amp;quot;, did directly inspire [[Ollanius Pius]].&lt;br /&gt;
*Power armor. &lt;br /&gt;
*[[Drop Pods]].&lt;br /&gt;
*Spartan-training super-soldiers. &lt;br /&gt;
*Worldships. &lt;br /&gt;
*Intelligent space-faring insectoid swarms. &lt;br /&gt;
*Parasite puppeteers. &lt;br /&gt;
*Almost a dozen types of post-apocalypse and grimdark futures -  he did it all first.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Isaac Asimov]]&lt;br /&gt;
*[[Arthur C. Clarke]]&lt;br /&gt;
*[[H.G. Wells]]&lt;br /&gt;
*[[H.P. Lovecraft]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Writers]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=H.P._Lovecraft&amp;diff=243638</id>
		<title>H.P. Lovecraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=H.P._Lovecraft&amp;diff=243638"/>
		<updated>2020-04-07T10:18:10Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
[[Image:Lovecraft.jpg|thumb|right|This is the closest he was able to pull to a smile.]]&lt;br /&gt;
{{Topquote|For I have always been a seeker, a dreamer, and a ponderer on seeking and dreaming...|H.P. Lovecraft, defining what is to be, at core, an elegan/tg/entleman}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howard Phillips Lovecraft&#039;&#039;&#039; was an American writer of horror fiction for 1920s pulp magazines, mostly the now defunct but famous at the time &#039;&#039;Weird Tales&#039;&#039;. He is lauded one century later as the pioneer of the idea of &amp;quot;cosmic horror&amp;quot;. In his stories (and the genre that evolved from it) the horror doesn&#039;t arise from prosaic fears of death and dismemberment, but from the idea that the universe itself is utterly alien and either indifferent or actively malevolent towards mankind, full of incomprehensible horrors that our minds are ill-equipped to cope with because some asshat didn&#039;t make it OSHA-compatible. This idea replaced the traditional spooks, werewolves, vampires and psychos with tentacled monstrosities from beyond space and time, dark gods sleeping beneath the ocean, and secretive cults carrying out terrible rites to bring their masters back to the world of the living. His influence can be felt throughout our culture as cosmic horror became a core concept of both fantasy and science-fiction - Mind Flayers in D&amp;amp;D, the insidious cults and corrupting influence of the gods of Chaos in &#039;&#039;Warhammer&#039;&#039;, and of course &#039;&#039;[[Call of Cthulhu]]&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The message of most of his writings is: life sucks, history and culture are precious, religion is harmful, and foreigners are weird and having children with them is an abomination (Lovecraft was outspokenly racist even for his day,&amp;lt;sup&amp;gt;[[#References|[1]]]&amp;lt;/sup&amp;gt; [[Skub|and that&#039;s all we&#039;ll say, lest we invite flame wars otherwise]]).  Most importantly of all: man is hugely smaller and weaker than he thinks he actually is on the cosmic stage. Essentially, cosmic horror&#039;s [[grimdark]] value comes from the fact that really bad, really powerful things exist, and we can neither fully stop nor understand them. Sure, lesser things of his Mythos aren&#039;t all that bad, relatively speaking. You can exorcise a ghost, kill a werewolf, or bring down a Deep One with the right knowledge and equipment - but Lovecraft&#039;s &#039;&#039;big&#039;&#039; monsters can&#039;t be stopped. They&#039;re essentially immortal gods, you are at their mercy, and the best that you can do is, maybe, briefly, slow them down or temporarily boot them out of the world. Worst of all is that you either know this or are made painfully aware of it as the story unfolds: you might know these eldritch beings exist and their plans down to the very letter, but you also realize you can&#039;t do anything about it, like knowing the exact yield and placement of every nuke in World War III. Therein is most disturbing thing in Lovecraft&#039;s stories: the simple fact that the entirety of human existence is microscopic to the universe, its true nature beyond the physical scope of our comprehension.&lt;br /&gt;
&lt;br /&gt;
Much of the horror of his works plays on the fear of the unknown and the unfamiliar. Considering just &#039;&#039;how&#039;&#039; weird and incomprehensible a majority of the antagonists are, though, it&#039;s no surprise that protagonists of his stories tend to end up batshit insane under the burden of the knowledge that, even though they might have temporarily disrupted those things&#039; plans, it is but a hollow and temporary victory at the very best, and in some ways they were better off not becoming aware to begin with. Lucky(?) for us, most of these beings don&#039;t know or don&#039;t care enough about us to ruin our day, and some are even benevolent - by comparison, at least. With his concepts being all but public domain, it&#039;s not uncommon to find later media in what would come to be considered &amp;quot;Lovecraft Lite&amp;quot; that take liberties with the themes of cosmic indifference and hopelessness, [[skub|for better and for worse]]; sometimes the existential and extra-terrestial horrors are more actively malevolent towards humanity and its domain, and sometimes they can be dispatched in a more permanent manner. [[Sanity]] loss will definitely still occur, though.&lt;br /&gt;
&lt;br /&gt;
Being a recluse, Lovecraft was also a prolific writer of letters. Lovecraft corresponded with many of the other authors of the time, including [[Robert E. Howard]], [[Clark Ashton Smith]], Frank Belknap Long, and even a young Robert Bloch (Psycho). While his writing was associated with nihilism and hopelessness, he was described as a decently happy and pleasant, albeit occasionally neurotic, guy to be around, and even though he much preferred being alone he was part of a sizable social circle of writers with whom he developed strong friendships. Howard&#039;s suicide in particular was known to have affected him greatly, and in turn Lovecraft&#039;s passing was met with deep mourning by his fellow authors, who aimed to make his otherwise obscure legacy known to the world by leading efforts to collect and publish (or republish) his writings.&lt;br /&gt;
&lt;br /&gt;
Many of his correspondents wrote pastiches of his distinctive style of horror; in fact, Bloch and Lovecraft each wrote stories in which the other made an appearance (and died in a suitably gruesome way). This in turn helped some authors, borrowing many ideas and notions from Lovecraft and added them to their works as well: the most famous example would be the Conan universe, which is also set in the Mythos that Lovecraft created (although in this case a much, much earlier time). Lovecraft himself encouraged his friends and other authors to draw from his work and made no attempts to keep it as purely his own, spurring on his posthumous popularity and influence in media. Though he didn&#039;t have much financial success in his lifetime, he resolved to write when and what he wanted to, and to not [[Awesome|&amp;quot;set down the dream for a boarish Publick.&amp;quot;]] &lt;br /&gt;
&lt;br /&gt;
==Some of Lovecraft&#039;s stories==&lt;br /&gt;
*Call of Cthulhu - Artists round the world go mad as an eldritch god stirs in its slumber. &lt;br /&gt;
*The Shadow over Innsmouth - Man goes on trip to backwater ancestral hometown to learn more about his family. What he finds is not what he was looking for.  Also clearly demonstrates Lovecraft&#039;s fear of sea creatures (which is the reason so many aliens and ancient eldritch beings in his stories have these features - especially the recurring tentacle motif) and his [[/pol/|disapproval of interracial/inter-ethnic mixing]].  Important background for [[Delta Green]].&lt;br /&gt;
*The Colour Out of Space - A meteorite whose color cannot be described lands on a farm, contaminates the soil and water, drains the crops and livestock of their vitality, and drives the family into insanity before consuming them. Then it flies away to do the same thing to some other world. Was made into a relatively faithful film adaptation in 2019, starring Nicholas Cage. It’s as awesome as it sounds.&lt;br /&gt;
*Dagon - Short story on one of the Deep One gods.&lt;br /&gt;
*The Dunwich Horror - A physical manifestation of the cosmic order had a baby with a normal human. As investigation on this strange boy deepens, people realize things are horribly wrong, as the blood and noises around the house suggest.&lt;br /&gt;
*The Case of Charles Dexter Ward: An intrepid investigator showing a certain [[Matt Ward|descendant]] how to be [[awesome]].&lt;br /&gt;
*At the Mountains of Madness - An Antarctic university expedition went missing, so a second mission is sent to find them. Little do they know about the billion-year-old horrors in wait. John Carpenter&#039;s &#039;&#039;The Thing&#039;&#039; was not an adaptation of this work, but it shares a lot of common elements.&lt;br /&gt;
*The Dream Quest of Unknown Kadath - AKA Adventures of Mary Sue. It is nice though. Also clearly demonstrates Lovecraft&#039;s immense love of cats.&lt;br /&gt;
*The Cats of Ulthar - Don&#039;t ever kill a cat, especially not if the cat belongs to a gypsy. You will pay!&lt;br /&gt;
*Herbert West: Reanimator - Mad scientist insists on reanimating the dead, despite the fact that they make it very clear that they would rather not come back and the reanimation makes them violent and cannibalistic.&lt;br /&gt;
*Nyarlathotep: Introduced the title character, who is basically [[Just as planned]] personified. The only one of Lovecraft’s deities to have a human personality, Nyarlathotep is the go to villain in any adaption of the franchise.&lt;br /&gt;
&lt;br /&gt;
==Influences on Tabletop Gaming==&lt;br /&gt;
Not counting the games directly based upon his work:&lt;br /&gt;
&lt;br /&gt;
* Any number of &#039;&#039;D&amp;amp;D&#039;&#039; monsters -- Mindflayers, though inspired by an image of tree roots growing from beneath a skull, gradually became stand-ins for Cthulhu and his spawn, gibbering mouthers are low-grade shoggoths, kuo-toa are much like the Deep Ones minus their strange breeding habits, etc...&lt;br /&gt;
&lt;br /&gt;
* The [[Far Realm]] of D&amp;amp;D, a place outside creation home to unspeakable madness.&lt;br /&gt;
&lt;br /&gt;
* The Jabberslythe in Warhammer Fantasy (shoggoths, in conjunction with the titular creature from the Lewis Carroll poem &amp;quot;Jabberwocky&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* The concept of [[Chaos]] in both the Warhammer Fantasy and 40,000 settings owes much to his work, in conjunction with [[Michael Moorcock]].&lt;br /&gt;
&lt;br /&gt;
* Magic the Gathering&#039;s entire [[Eldrazi]] set, as cheesy as it was, was about the Old Ones awakening.&lt;br /&gt;
&lt;br /&gt;
* The [[Pathfinder]] RPG gets a lot of mileage out of Lovecraftian themes, like the stuff about [[Wat|aboleths creating the human race]], the Vault Keepers, Aucturn the Stranger, and the Dark Tapestry. Eventually, many Mythos figures, including the C&#039;ster himself, made appearances as pants-shittingly dangerous endgame bosses, and their creatures got (mostly pretty good) write-ups as encounter-able monsters. You can even play a Deep One Hybrid or Yaddithian.&lt;br /&gt;
&lt;br /&gt;
* Xoriat, the Realm of Madness, home of the Daelkyr, from the [[Eberron]] setting is pure Lovecraftian horror.&lt;br /&gt;
&lt;br /&gt;
* While [[Genestealers]] originally took their inspiration from the horror movie Alien, their cults are most definitely reminiscent of &#039;&#039;Shadow of Innsmouth&#039;&#039; mixed with the more apocalyptic cults devoted to alien gods.&lt;br /&gt;
&lt;br /&gt;
* The lord of nerds and [[just as planned]], the Chaos God [[Tzeentch]] is very reminiscent of some of Lovecraft&#039;s strangest creations, most notably Nyarlathotep.&lt;br /&gt;
&lt;br /&gt;
* The C&#039;tan derive some features from Lovecraft&#039;s Old Ones, such as being ancient aliens that can warp the fabric of reality (but without the dimension the Warp).  The Deciver, like Tzeentch, also owes a lot to Nyarlathotep, even being a weaker C&#039;tan like Nyarlathotep was a weaker Old One.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* The [[Cthulhu Mythos]] and works based on it, including: &lt;br /&gt;
** &#039;&#039;[[Call of Cthulhu]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Trail of Cthulhu]]&#039;&#039;&lt;br /&gt;
** [[Arkham Horror]]&lt;br /&gt;
** [[Delta Green]]&lt;br /&gt;
** [[CthulhuTech]]&lt;br /&gt;
&lt;br /&gt;
Other /tg/-relevant sci-fi authors:&lt;br /&gt;
&lt;br /&gt;
* [[H.G. Wells]]&lt;br /&gt;
* [[Robert Heinlein]]&lt;br /&gt;
* [[Isaac Asimov]]&lt;br /&gt;
* [[Arthur C. Clarke]]&lt;br /&gt;
* [[Philip K. Dick]]&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
# Take this poem of his, for example:&lt;br /&gt;
 &lt;br /&gt;
[[/pol/|&amp;quot;When, long ago, the gods created Earth	&lt;br /&gt;
&amp;lt;br&amp;gt;In Jove&#039;s fair image Man was shaped at birth.&lt;br /&gt;
&amp;lt;br&amp;gt;The beasts for lesser parts were next designed;&lt;br /&gt;
&amp;lt;br&amp;gt;Yet were they too remote from humankind.&lt;br /&gt;
&amp;lt;br&amp;gt;To fill the gap, and join the rest to Man,&lt;br /&gt;
&amp;lt;br&amp;gt;Th&#039;Olympian host conceiv&#039;d a clever plan.&lt;br /&gt;
&amp;lt;br&amp;gt;A beast they wrought, in semi-human figure,&lt;br /&gt;
&amp;lt;br&amp;gt;Filled it with vice, and called the thing a Nigger.]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://www.hplovecraft.com/ The H.P. Lovecraft Archive]&lt;br /&gt;
*[http://www.dagonbytes.com/thelibrary/lovecraft/ Complete Works at Dagonbytes]&lt;br /&gt;
&lt;br /&gt;
[[Category:Writers]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=H.P._Lovecraft&amp;diff=243637</id>
		<title>H.P. Lovecraft</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=H.P._Lovecraft&amp;diff=243637"/>
		<updated>2020-04-07T10:14:37Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2: Lovecraft was an avowed anti-religious atheist who did numerous writings criticizing religioj; also note how cults worshipping dangerous eldritch aliens are the main antagonists&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
[[Image:Lovecraft.jpg|thumb|right|This is the closest he was able to pull to a smile.]]&lt;br /&gt;
{{Topquote|For I have always been a seeker, a dreamer, and a ponderer on seeking and dreaming...|H.P. Lovecraft, defining what is to be, at core, an elegan/tg/entleman}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howard Phillips Lovecraft&#039;&#039;&#039; was an American writer of horror fiction for 1920s pulp magazines, mostly the now defunct but famous at the time &#039;&#039;Weird Tales&#039;&#039;. He is lauded one century later as the pioneer of the idea of &amp;quot;cosmic horror&amp;quot;. In his stories (and the genre that evolved from it) the horror doesn&#039;t arise from prosaic fears of death and dismemberment, but from the idea that the universe itself is utterly alien and either indifferent or actively malevolent towards mankind, full of incomprehensible horrors that our minds are ill-equipped to cope with because some asshat didn&#039;t make it OSHA-compatible. This idea replaced the traditional spooks, werewolves, vampires and psychos with tentacled monstrosities from beyond space and time, dark gods sleeping beneath the ocean, and secretive cults carrying out terrible rites to bring their masters back to the world of the living. His influence can be felt throughout our culture as cosmic horror became a core concept of both fantasy and science-fiction - Mind Flayers in D&amp;amp;D, the insidious cults and corrupting influence of the gods of Chaos in &#039;&#039;Warhammer&#039;&#039;, and of course &#039;&#039;[[Call of Cthulhu]]&#039;&#039;. &lt;br /&gt;
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The message of most of his writings is: life sucks, history and culture are precious, religion is destructive, and foreigners are weird and having children with them is an abomination (Lovecraft was outspokenly racist even for his day,&amp;lt;sup&amp;gt;[[#References|[1]]]&amp;lt;/sup&amp;gt; [[Skub|and that&#039;s all we&#039;ll say, lest we invite flame wars otherwise]]).  Most importantly of all: man is hugely smaller and weaker than he thinks he actually is on the cosmic stage. Essentially, cosmic horror&#039;s [[grimdark]] value comes from the fact that really bad, really powerful things exist, and we can neither fully stop nor understand them. Sure, lesser things of his Mythos aren&#039;t all that bad, relatively speaking. You can exorcise a ghost, kill a werewolf, or bring down a Deep One with the right knowledge and equipment - but Lovecraft&#039;s &#039;&#039;big&#039;&#039; monsters can&#039;t be stopped. They&#039;re essentially immortal gods, you are at their mercy, and the best that you can do is, maybe, briefly, slow them down or temporarily boot them out of the world. Worst of all is that you either know this or are made painfully aware of it as the story unfolds: you might know these eldritch beings exist and their plans down to the very letter, but you also realize you can&#039;t do anything about it, like knowing the exact yield and placement of every nuke in World War III. Therein is most disturbing thing in Lovecraft&#039;s stories: the simple fact that the entirety of human existence is microscopic to the universe, its true nature beyond the physical scope of our comprehension.&lt;br /&gt;
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Much of the horror of his works plays on the fear of the unknown and the unfamiliar. Considering just &#039;&#039;how&#039;&#039; weird and incomprehensible a majority of the antagonists are, though, it&#039;s no surprise that protagonists of his stories tend to end up batshit insane under the burden of the knowledge that, even though they might have temporarily disrupted those things&#039; plans, it is but a hollow and temporary victory at the very best, and in some ways they were better off not becoming aware to begin with. Lucky(?) for us, most of these beings don&#039;t know or don&#039;t care enough about us to ruin our day, and some are even benevolent - by comparison, at least. With his concepts being all but public domain, it&#039;s not uncommon to find later media in what would come to be considered &amp;quot;Lovecraft Lite&amp;quot; that take liberties with the themes of cosmic indifference and hopelessness, [[skub|for better and for worse]]; sometimes the existential and extra-terrestial horrors are more actively malevolent towards humanity and its domain, and sometimes they can be dispatched in a more permanent manner. [[Sanity]] loss will definitely still occur, though.&lt;br /&gt;
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Being a recluse, Lovecraft was also a prolific writer of letters. Lovecraft corresponded with many of the other authors of the time, including [[Robert E. Howard]], [[Clark Ashton Smith]], Frank Belknap Long, and even a young Robert Bloch (Psycho). While his writing was associated with nihilism and hopelessness, he was described as a decently happy and pleasant, albeit occasionally neurotic, guy to be around, and even though he much preferred being alone he was part of a sizable social circle of writers with whom he developed strong friendships. Howard&#039;s suicide in particular was known to have affected him greatly, and in turn Lovecraft&#039;s passing was met with deep mourning by his fellow authors, who aimed to make his otherwise obscure legacy known to the world by leading efforts to collect and publish (or republish) his writings.&lt;br /&gt;
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Many of his correspondents wrote pastiches of his distinctive style of horror; in fact, Bloch and Lovecraft each wrote stories in which the other made an appearance (and died in a suitably gruesome way). This in turn helped some authors, borrowing many ideas and notions from Lovecraft and added them to their works as well: the most famous example would be the Conan universe, which is also set in the Mythos that Lovecraft created (although in this case a much, much earlier time). Lovecraft himself encouraged his friends and other authors to draw from his work and made no attempts to keep it as purely his own, spurring on his posthumous popularity and influence in media. Though he didn&#039;t have much financial success in his lifetime, he resolved to write when and what he wanted to, and to not [[Awesome|&amp;quot;set down the dream for a boarish Publick.&amp;quot;]] &lt;br /&gt;
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==Some of Lovecraft&#039;s stories==&lt;br /&gt;
*Call of Cthulhu - Artists round the world go mad as an eldritch god stirs in its slumber. &lt;br /&gt;
*The Shadow over Innsmouth - Man goes on trip to backwater ancestral hometown to learn more about his family. What he finds is not what he was looking for.  Also clearly demonstrates Lovecraft&#039;s fear of sea creatures (which is the reason so many aliens and ancient eldritch beings in his stories have these features - especially the recurring tentacle motif) and his [[/pol/|disapproval of interracial/inter-ethnic mixing]].  Important background for [[Delta Green]].&lt;br /&gt;
*The Colour Out of Space - A meteorite whose color cannot be described lands on a farm, contaminates the soil and water, drains the crops and livestock of their vitality, and drives the family into insanity before consuming them. Then it flies away to do the same thing to some other world. Was made into a relatively faithful film adaptation in 2019, starring Nicholas Cage. It’s as awesome as it sounds.&lt;br /&gt;
*Dagon - Short story on one of the Deep One gods.&lt;br /&gt;
*The Dunwich Horror - A physical manifestation of the cosmic order had a baby with a normal human. As investigation on this strange boy deepens, people realize things are horribly wrong, as the blood and noises around the house suggest.&lt;br /&gt;
*The Case of Charles Dexter Ward: An intrepid investigator showing a certain [[Matt Ward|descendant]] how to be [[awesome]].&lt;br /&gt;
*At the Mountains of Madness - An Antarctic university expedition went missing, so a second mission is sent to find them. Little do they know about the billion-year-old horrors in wait. John Carpenter&#039;s &#039;&#039;The Thing&#039;&#039; was not an adaptation of this work, but it shares a lot of common elements.&lt;br /&gt;
*The Dream Quest of Unknown Kadath - AKA Adventures of Mary Sue. It is nice though. Also clearly demonstrates Lovecraft&#039;s immense love of cats.&lt;br /&gt;
*The Cats of Ulthar - Don&#039;t ever kill a cat, especially not if the cat belongs to a gypsy. You will pay!&lt;br /&gt;
*Herbert West: Reanimator - Mad scientist insists on reanimating the dead, despite the fact that they make it very clear that they would rather not come back and the reanimation makes them violent and cannibalistic.&lt;br /&gt;
*Nyarlathotep: Introduced the title character, who is basically [[Just as planned]] personified. The only one of Lovecraft’s deities to have a human personality, Nyarlathotep is the go to villain in any adaption of the franchise.&lt;br /&gt;
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==Influences on Tabletop Gaming==&lt;br /&gt;
Not counting the games directly based upon his work:&lt;br /&gt;
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* Any number of &#039;&#039;D&amp;amp;D&#039;&#039; monsters -- Mindflayers, though inspired by an image of tree roots growing from beneath a skull, gradually became stand-ins for Cthulhu and his spawn, gibbering mouthers are low-grade shoggoths, kuo-toa are much like the Deep Ones minus their strange breeding habits, etc...&lt;br /&gt;
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* The [[Far Realm]] of D&amp;amp;D, a place outside creation home to unspeakable madness.&lt;br /&gt;
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* The Jabberslythe in Warhammer Fantasy (shoggoths, in conjunction with the titular creature from the Lewis Carroll poem &amp;quot;Jabberwocky&amp;quot;)&lt;br /&gt;
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* The concept of [[Chaos]] in both the Warhammer Fantasy and 40,000 settings owes much to his work, in conjunction with [[Michael Moorcock]].&lt;br /&gt;
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* Magic the Gathering&#039;s entire [[Eldrazi]] set, as cheesy as it was, was about the Old Ones awakening.&lt;br /&gt;
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* The [[Pathfinder]] RPG gets a lot of mileage out of Lovecraftian themes, like the stuff about [[Wat|aboleths creating the human race]], the Vault Keepers, Aucturn the Stranger, and the Dark Tapestry. Eventually, many Mythos figures, including the C&#039;ster himself, made appearances as pants-shittingly dangerous endgame bosses, and their creatures got (mostly pretty good) write-ups as encounter-able monsters. You can even play a Deep One Hybrid or Yaddithian.&lt;br /&gt;
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* Xoriat, the Realm of Madness, home of the Daelkyr, from the [[Eberron]] setting is pure Lovecraftian horror.&lt;br /&gt;
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* While [[Genestealers]] originally took their inspiration from the horror movie Alien, their cults are most definitely reminiscent of &#039;&#039;Shadow of Innsmouth&#039;&#039; mixed with the more apocalyptic cults devoted to alien gods.&lt;br /&gt;
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* The lord of nerds and [[just as planned]], the Chaos God [[Tzeentch]] is very reminiscent of some of Lovecraft&#039;s strangest creations, most notably Nyarlathotep.&lt;br /&gt;
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* The C&#039;tan derive some features from Lovecraft&#039;s Old Ones, such as being ancient aliens that can warp the fabric of reality (but without the dimension the Warp).  The Deciver, like Tzeentch, also owes a lot to Nyarlathotep, even being a weaker C&#039;tan like Nyarlathotep was a weaker Old One.&lt;br /&gt;
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==See Also==&lt;br /&gt;
* The [[Cthulhu Mythos]] and works based on it, including: &lt;br /&gt;
** &#039;&#039;[[Call of Cthulhu]]&#039;&#039;&lt;br /&gt;
** &#039;&#039;[[Trail of Cthulhu]]&#039;&#039;&lt;br /&gt;
** [[Arkham Horror]]&lt;br /&gt;
** [[Delta Green]]&lt;br /&gt;
** [[CthulhuTech]]&lt;br /&gt;
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Other /tg/-relevant sci-fi authors:&lt;br /&gt;
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* [[H.G. Wells]]&lt;br /&gt;
* [[Robert Heinlein]]&lt;br /&gt;
* [[Isaac Asimov]]&lt;br /&gt;
* [[Arthur C. Clarke]]&lt;br /&gt;
* [[Philip K. Dick]]&lt;br /&gt;
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==References==&lt;br /&gt;
# Take this poem of his, for example:&lt;br /&gt;
 &lt;br /&gt;
[[/pol/|&amp;quot;When, long ago, the gods created Earth	&lt;br /&gt;
&amp;lt;br&amp;gt;In Jove&#039;s fair image Man was shaped at birth.&lt;br /&gt;
&amp;lt;br&amp;gt;The beasts for lesser parts were next designed;&lt;br /&gt;
&amp;lt;br&amp;gt;Yet were they too remote from humankind.&lt;br /&gt;
&amp;lt;br&amp;gt;To fill the gap, and join the rest to Man,&lt;br /&gt;
&amp;lt;br&amp;gt;Th&#039;Olympian host conceiv&#039;d a clever plan.&lt;br /&gt;
&amp;lt;br&amp;gt;A beast they wrought, in semi-human figure,&lt;br /&gt;
&amp;lt;br&amp;gt;Filled it with vice, and called the thing a Nigger.]]&lt;br /&gt;
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==External Links==&lt;br /&gt;
*[http://www.hplovecraft.com/ The H.P. Lovecraft Archive]&lt;br /&gt;
*[http://www.dagonbytes.com/thelibrary/lovecraft/ Complete Works at Dagonbytes]&lt;br /&gt;
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[[Category:Writers]]&lt;br /&gt;
[[Category:Literature]]&lt;/div&gt;</summary>
		<author><name>2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401695</id>
		<title>Religion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Religion&amp;diff=401695"/>
		<updated>2020-04-07T10:11:17Z</updated>

		<summary type="html">&lt;p&gt;2406:3400:20F:FFC0:FDB4:E7D1:25AE:F0A2: /* Religion as a Bad Thing */&lt;/p&gt;
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&lt;div&gt;{{topquote|Science investigates; religion interprets. Science gives man knowledge, which is power; religion gives man wisdom, which is control. Science deals mainly with facts; religion deals mainly with values. The two are not rivals.|Martin Luther King, Jr}} &lt;br /&gt;
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:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;I was called here by, huuuuumans, who wish to pay me tribute!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Richter Belmont&#039;&#039;&#039;: &#039;&#039;Tribute?! You steal men&#039;s souls! And make them your slaves!&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Dracula&#039;&#039;&#039;: &#039;&#039;Perhaps the same could be said of all religions.&#039;&#039; &lt;br /&gt;
::--An excerpt from the infamous exchange that also gave us &amp;quot;What is a man? A miserable little pile of secrets&amp;quot; in [[Castlevania#Castlevania:_Symphony_Of_The_Night_.28Castlevania_9.29|Castlevania: Symphony of the Night.]]&lt;br /&gt;
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Because it&#039;s important to several settings and RPG systems, particularly ones that are high-profile or relevant to /tg/, we have a religion article.  Let&#039;s try and keep it focused on the directly-related-to-/tg/ stuff and not descend into the pure [[skub]] that can arise in discussions of real-life religions, okay?&lt;br /&gt;
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==Definition of Religion==&lt;br /&gt;
Almost since the inception of the term, scholars have failed to agree on a definition of religion.  While there are some belief systems that always count as religions, some have applied the term to various things such as political ideologies, or groups when they reach a certain point.  There are however two general definition systems: the sociological/functional and the phenomenological/philosophical.  &lt;br /&gt;
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The two most widely accepted are:&lt;br /&gt;
* &amp;quot;a unified system of beliefs and practices relative to sacred things, that is to say things set apart and forbidden - beliefs and practices which unite into one single moral community called a church, all those who adhere to them.&amp;quot;	&lt;br /&gt;
* &amp;quot;a comprehensive worldview or &#039;metaphysical moral vision&#039; that is accepted as binding because it is held to be in itself basically true and just even if all dimensions of it cannot be either fully confirmed or refuted&amp;quot;.&lt;br /&gt;
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As stated before, one common element that every religion which fits the criteria has is humanity&#039;s relation to supernatural forces, as all of them have at least one [[God|god]] and/or an afterlife even where there are exceptions; Buddhism doesn&#039;t have any gods but has afterlives, and Taoism doesn&#039;t have an afterlife but does have a pantheistic concept of a god as a supernatural force.&lt;br /&gt;
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Like other terms for heavily [[SJW|debated]] [[communism|subjects]], religion and religious have also been used as insults or Snarl Words in social and political discussions (especially from the 20th century and onwards) to ridicule groups openly promoting something the user disagrees with.  This snarl creates a caricature of the group to smear them by association with the worst excesses/negative stereotypes of real-world religious people (like being too preachy, judgmental, irrational, hypocritical, or pressuring everyone to convert).&lt;br /&gt;
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==Religion vs. Mythology==&lt;br /&gt;
While [[Mythology|mythologies]] aren&#039;t religions in and of themselves, every religion has a mythology.  While mythologies are merely the accounts of supernatural events, religions also have several criteria such as how life should be lived, what happens to a person after death and humanity&#039;s relation to the supernatural.  [[Skub|Whatever the source]], the mythology almost always predates the religion.  As a result, especially since the Fantasy genre deals in supernatural beings and forces, most if not all fantasy settings have religions.  Science fiction does to a lesser degree, mostly because during the Golden Age of sci-fi empiricists and secular humanists were attracted to the genre and their views often seeped into their stories.  Despite this, given that most real-life societies have had religions playing a role in or since their founding, religions are still found in sci-fi.&lt;br /&gt;
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Religions involves belief systems and practices, where an adherent can call upon the power/being the religion is focused on to give them aid in [[cleric|various]] [[Paladin|ways]], depending at the very least on the religion and the task in question.  Given that religions are about people&#039;s place in the world, how it was made, ideas on how life should be lived and what happens after death, they have major implications for societies.  Given that people can become [[Exarch|dangerously single-minded]] about a cause, people can be become extremists about their religion, regardless of the fact that [[Heironeous|some]] are more benevolent than [[Asmodeus|others]] and in numerous cases even [[Heresy|if it involves going against the religion&#039;s teachings]]; in conjunction with the above this means religious conflicts can become widespread, long-lasting, cause carnage and also involve other elements such as politics.&lt;br /&gt;
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==Role in Society==&lt;br /&gt;
A person&#039;s belief (for or against) any or all religions is a major factor in their worldview, and as such often serves as the undercurrent for all others. This is because this belief shapes people&#039;s views on the big things such as the purpose of life, how life should be lived in relation to oneself and others and what happens to people after they die. On the upside, this often leads to teachings with the goal of unity, peace, charity and co-operation as per the teachings of most religions, some of which are adapted by or also found among non-religious systems. On the downside, this can lead to clashes over how the people involved do the will of whichever beings or forces they follow, which religion should be followed or whether or not people should follow a god or religion at all.  This can involve arguments and factionalizing, or in some cases worse things like pogroms and wars. Since they are an overarching and fairly common element in cultures, they often appear or are referenced in fiction. &lt;br /&gt;
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The most common religious belief systems are the Abrahamic family of religions (primarily Judaism, Christianity and Islam) which are Monotheistic (belief in a singular God) and share many common elements and root, with - at the time this was written - Christianity being the most followed religion globally.&lt;br /&gt;
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Within the last few centuries, particularly due to events such as the French Revolution, there has also been a significant amount of anti-religious sentiment, with those who hold this view considering religion at best redundant and at worst destructive (beyond historical grievances with specific groups within religions, reasons for this view and whether or not those arguments have any merit, shall not be discussed here).  Interestingly, numerous tyrannical regimes have tried to restrict or stamp out religions, usually because most religions don&#039;t consider themselves subservient to state authority and their teachings often condemn many of the things tyrannical leaders indulge in.  Tyrants also don&#039;t appreciate competition for their subjects&#039; fealty and don&#039;t care for the idea of being answerable to anything besides themselves.  While nations have just tried to block specific religions deemed &amp;quot;false&amp;quot; (read: are opposed to the state-sponsored religion), several nations (usually [[Communism|Communist]] states which took Marx&#039;s &amp;quot;religion is the opiate of the masses&amp;quot; quote out of context, as Marx viewed religion was a sort of protest against oppression that relieved people&#039;s immediate suffering and gave them the strength to go on living while also preventing them from revolting against the class system that produced their oppression that would disappear when no longer useful) tried to get rid of religion altogether, albeit with horrifying [https://en.wikipedia.org/wiki/League_of_Militant_Atheists results] [https://en.wikipedia.org/wiki/Khmer_Rouge_rule_of_Cambodia#Religious_communities each] time.  Best case scenario, they sidegrade from one set of problems to another as cults of personality (commonly ones based on the ruler in charge) spring up to exploit the newly created power vacuum formerly filled by an established religion while believers try to continue their activities in secret.&lt;br /&gt;
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==How this impacts /tg/==&lt;br /&gt;
A few major ways.  Since most if not every society in real-life has had religion either be the basis for its founding or play a role in it, religion is just as involved in the backstory or current lore of settings.  There are three major &amp;quot;modes&amp;quot; of /tg/ settings and related fictions: &lt;br /&gt;
* The purely functional where religions are a story device.&lt;br /&gt;
* Religions and/or those they worship are portrayed positively as some sort of endorsement of religiosity.&lt;br /&gt;
* Religions and/or those  they worship are portrayed negatively as some sort of criticism of religiosity.&lt;br /&gt;
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===Religion as a story device===&lt;br /&gt;
Compared to the two types of writers found below, these writers are usually just attempting to model their work after real-world [[Mythology]] and are frequently attempting to keep their views of Religion separate from their work. Frequently comes in one of two subspecies:&lt;br /&gt;
* The [[Standard Fantasy Setting]] default: The world is ruled by an ordinary polytheistic pantheon, usually close to some admixture of Norse and Greek mythologies.  Some of them also have a Top God - one more powerful than all the others and maybe the in-universe creator of everything - who is mostly hands-off in cosmic affairs.  The gods of these religions tend to focus on specific areas (gods of [[Paladin|Justice]] and [[Druid|Nature]] are common, for subtly obvious reasons) and frequently want their followers to propagate or promote these things.  &lt;br /&gt;
* The kind of setting they wanted to make dictated the nature of the divine. For example, in [[Exalted]] just about all the figures anybody would call a &amp;quot;God&amp;quot; (besides the Exalted) are Useless, because the Exalted (which includes the Player Characters) are supposed to be the Most Important People in the world, to go with the main theme of the setting for the PCs: &amp;quot;You can do &#039;&#039;&#039;almost anything&#039;&#039;&#039;, except &#039;&#039;avoid the consequences of being the one who did that anything&#039;&#039;&amp;quot;.&lt;br /&gt;
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===Religion as a Bad Thing=== &lt;br /&gt;
There are several writers of Science Fiction and Fantasy that are of the opinion &amp;quot;Religion Is Bad&amp;quot;, and have an axe to grind (sometimes warranted, sometimes not) with either one or more specific real-life religions or religion in general.  This is more common in Sci-Fi than fantasy because the focus on science appeals to the naturalist, empiricist and/or humanist worldview of such writers, with the supernatural being seen as an obstacle to that.  This view is less common but also found among some fantasy authors as well, such as the author of the book series &amp;quot;His Dark Materials&amp;quot;, Philip Pullman (he wrote it after getting triggered by reading C.S Lewis&#039; &amp;quot;Chronicles of Narnia&amp;quot; series).  Cosmic Horror also tends to use the &amp;quot;Gods Don&#039;t Exist&amp;quot; or &amp;quot;Gods are Evil&amp;quot; route, or combine them into &amp;quot;The Gods are actually Incomprehensible and Destructive Aliens&amp;quot; (for example; the author who codified the genre, [[HP Lovecraft]], was an avowed anti-religious atheist).  This also has the side effect of inclining science fiction towards an atheistic perspective.&lt;br /&gt;
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Another major component is personal issues of the author such as grievance or prejudice, but that&#039;s case-by-case and a major can of worms.  Writers of this type often model their fictional religions on the - occasionally exaggerated - worst excesses of real world religious people and lift imagery from those religions or groups among them.  Popular targets are Christianity, Islam, any faith that practiced Human Sacrifice - such as the Aztec civilization&#039;s, and Scientology (to be honest, its usually just the first one that&#039;s targeted these days).  This comes in flavors of either &amp;quot;The Gods Don&#039;t Exist&amp;quot;, &amp;quot;The Gods are Incompetent&amp;quot; (more on that above) or &amp;quot;The Gods are Evil&amp;quot;.&lt;br /&gt;
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===Religion as a Good Thing===&lt;br /&gt;
There are several religious Science Fiction and Fantasy writers who either want to promote their worldview, look upon religion positively and put that into the story or both.  This is more common in Fantasy than Sci-fi, partly because with the supernatural being a fundamental element of the genre this opens opportunities to explore many aspects of religiosity.  These authors usually put more thought into their fictional religion plus its central figure (although they have a tendency to go all &amp;quot;Crystal Dragon Jesus&amp;quot;), and try and have it be at least a somewhat good influence, although religious institutions and leaders are usually hit-and-miss affairs.  &lt;br /&gt;
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Some people make a fictional setting with figures from real-world religions, either in the real-world or [[CS Lewis|an alternate world such as Narnia]]).  Others use fictional religions that either visually resemble real-life religions of figures from them; religions that often get this treatment are the Abrahamic faiths (most often Christianity), Greek mythology, Egyptian mythology and Norse mythology (albeit often a sanitized version of the latter three).  &lt;br /&gt;
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Another route this uses is the route that faith itself provides the power; think of Morpheus&#039; &amp;quot;your mind makes it real&amp;quot; quote, or the &amp;quot;[[Belief Function|Clap Your Hands If you Believe]]&amp;quot; trope.  In fact, Warhammer often goes the route that the gods are powered by faith as well as from their sphere of influence which has either [[Sigmar|caused some people have risen to godhood]] or [[Ynnead|caused new gods to be born in the setting]].  In fact, this has proven the greatest weapon against Chaos in every Warhammer setting (and why the Emperor&#039;s plan to starve the Chaos Gods with atheism was doomed to fail from the start).&lt;br /&gt;
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===Somewhat special cases===&lt;br /&gt;
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One somewhat special case is the &amp;quot;Religion of Evil&amp;quot;; in many settings, there is a religion that is explicitly capital E Evil and seeks one of the usual &amp;quot;Card Carrying Villain&amp;quot; goals of Control, Conquest, Corruption, or Destruction.  Frequently has some admixture of the worst aspects of Roman Paganism, Norse practices, the Aztec, Scientology, H.P. Lovecraft and/or the various Abrahamic religions.  If this cult directly worships an individual Evil God, expect whatever makes sense for that deity--e.g., the cult of the God of Murder demands human sacrifice on a regular basis, with a certain portion of that explicitly being not-careful-enough cultists.  Regardless, Religions of Evil can show up in all three above modes, and usually has a special purpose in all three:&lt;br /&gt;
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* Functionalists (and, for that matter, all three) need bad guys.  In particular, a group who by definition is Evil is always good for some no-need-to-worry-about-the-ethics-or-morality killing fodder.&lt;br /&gt;
* Religion is Bad types tend to use them to say either &amp;quot;while they&#039;re all Bad, some are worse then others&amp;quot;, or say &amp;quot;Religion can be used to justify anything&amp;quot;.  Occasionally a prejudiced writer also uses it as a strawman to either tar all religions with the same brush or they have an axe to grind against a specific real-life religion and/or its followers.&lt;br /&gt;
* The sincerely religious tend to use them as analogies with fanaticism and/or Real World cults.&lt;br /&gt;
** As a side note, a lot of fantasy has moved slightly away from pure Religions of Evil, for much the same reason as [[Always Chaotic Evil]] races (audiences and authors nowdays demand more motive for their villains). While there are still plenty of them, they usually add some nuance that makes them at least morally neutral under their own lights--frequently, taking vengeance for a real or perceived wrong or injustice (which has &#039;&#039;&#039;plenty&#039;&#039;&#039; of real-life precedent).&lt;br /&gt;
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[[Urban Fantasy]] writers are another special case, since almost all Urban Fantasy is set in something that might be called &amp;quot;the real world with a twist&amp;quot;, with all the usual political trouble that implies.  As a result, they can take one of a few routes:&lt;br /&gt;
* The most common route is &amp;quot;there are many possible explanations&amp;quot; and vague things up as much as possible ([[True Faith|Faith]] being the power that repels [[Vampire]]s rather than than a cross having any actual connection to a deity is a popular one). &lt;br /&gt;
* The second common route (which is rarer outside of Cosmic Horror) is straight up [[Edgy|atheistic/&amp;quot;Religion is Bad&amp;quot;]] [[Imperial Truth|propaganda]], and in practice the writer often has an axe to grind against a specific religion (almost always the popular targets listed above). &lt;br /&gt;
* Some Urban Fantasy works with a clear correct religion exist thanks to the above mentioned sincerely religious authors, which are typically [[Chick Tracts|barely veiled proselytizing]] or [[Twilight|just straight up terrible]], though [[Monster Hunter International|there are some good ones]].&lt;br /&gt;
* The fourth route, taken most notably by [[Supers|DC and Marvel comics]] among others, is to take an &amp;quot;All Myths are True&amp;quot; approach: All religions are sort of true, but none have any exclusivity to the Truth, so Thor and Athena might have the Archangel Michael on speeddial when the Orochi join up with Apep to start making trouble in their neighborhoods (because &amp;quot;Mikey really likes kicking serpent tail, and gets annoyed when we don&#039;t at least try to invite him to an evil serpent ass-kicking.&amp;quot;). Differs from the &amp;quot;vague things up&amp;quot; route by being clearer on some details, and also much more gonzo. The Abrahamic God is the exception here: He&#039;s usually kept especially vague and only referred to by some codephrase (Marvel likes &amp;quot;The One Above All&amp;quot;, DC generally goes for &amp;quot;The Presence&amp;quot; or &amp;quot;whatever is behind the Source Wall&amp;quot;).&lt;br /&gt;
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===Miscellaneous Observations===&lt;br /&gt;
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Doing the &amp;quot;The Gods are Incompetent&amp;quot; thing (the similar but different &amp;quot;The Gods are Insane&amp;quot;, &amp;quot;The Gods Are Assholes&amp;quot; and &amp;quot;The Gods Don&#039;t Actually Do Anything&amp;quot; routes also falls under this umbrella) can go into any of the three modes; in a sincere monotheist&#039;s (such as Christian) work, it can be a &amp;quot;Take That&amp;quot; to polytheistic religions; in a &amp;quot;Religion is Bad&amp;quot; atheist&#039;s, it can be one to religion in general; in a Buddhist-influenced work, it can be a part of the whole &amp;quot;even the Gods are tied up in the Wheel of Karma&amp;quot; concept; and, even if the author is not pushing any religious message in any way, there&#039;s a neutral, plot-structural reason to go &amp;quot;Incompetent Gods&amp;quot;: it can make the adventurers the Most Competent People Available. &lt;br /&gt;
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If a work has multiple writers, (as frequently happens with RPG and Wargame settings, and quite a few popular SciFi/Fantasy ones as well) there&#039;s a tendency for the writers to try and pull the setting into one of the other two &amp;quot;modes&amp;quot; depending on their personal views.  This leads to the theme changing from one side to the other as the story progresses.  A recent example is [[World of Warcraft|the spate of retcons to the cosmology of the Warcraft universe]] and the morality of its fundamental forces/dominant higher powers, the Light and the Void.  If the story doesn&#039;t get focused on a pro-religion or anti-religion message, it will swing back and forth between both sides.&lt;br /&gt;
&lt;br /&gt;
Note that members of the &amp;quot;Religion is Bad&amp;quot; and &amp;quot;Religion is Good&amp;quot; brigades will get involved in arguments over the relative morality or &amp;quot;goodness&amp;quot; of various factions in the story and the accuracy of any messages a writer presents.  Often history buffs will throw their hat into the ring as well.&lt;br /&gt;
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==Examples of /tg/ connected fictional religions==&lt;br /&gt;
===Warhammer 40k===&lt;br /&gt;
* The [[Imperial Truth]] was originally the Emperor&#039;s plan on beliefs, which he and his servants propagated throughout the galaxy during the Great Crusade. Attempting to wean mankind away from Chaos and being a firm member of the &amp;quot;Religion is Bad&amp;quot; brigade, the Emperor proclaimed there are no gods, and religion had to be abolished willingly or by force while science or reason are to be used for explaining the universe and morality.  Everything transpired according to his design, except theistic religiosity in the 40k universe is the best weapon against Chaos so Emp&#039;s interstellar state atheism policy gave them a major opening.  Things went from bad to worse when people started looking up to the Emperor as a god himself and [[Exterminatus|he responded accordingly]].  After the Horus Heresy and the Emperor&#039;s removal from galactic politics: the Imperial Truth was slowly shelved in favor of the Imperial Cult, to the point that espousing the teachings of the Truth is ironically considered heresy. Only a few practitioners of the Imperial Truth remain, most notably the Custodes and the Space Marines (both of whom know The Emperor better than anybody to worship him as a god. Plus, their religious autonomy.).&lt;br /&gt;
** The [[Imperial Cult]] is the present-day religion of the Imperium of Man, and is a mix of several Abrahamic Religions along with copious amounts of warmongering, fanaticism and xenophobia.  Derived from the Lectitio Divinatus penned by [[Lorgar]] pre-HH, the Cult decrees that because the Emperor is capable of all these miracles and power: he &#039;&#039;must&#039;&#039; be a god, and why you should worship and pledge loyalty to him.  Its a complete 180 from the Emperor&#039;s original teachings, and has simultaneously been responsible for damning and saving the Imperium past the clusterfuck of the Horus Heresy.  It&#039;s unknown whether the Emperor still abhors godhood and religion and would abolish it the moment he could, or if he&#039;s resigned himself to becoming the very thing he fought against for mankind to persevere in these trying times.  Whatever the case, he didn&#039;t want to be a god, but now he has no choice but to become one.&lt;br /&gt;
** The [[Adeptus Mechanicus|Cult Mechanicus]] (Machine Cult) is the religion of the Adeptus Mechanicus, placing a heavy emphasis on machines, viewing them as gifts from the Machine God called &amp;quot;The Omnissiah&amp;quot; Officially, the Omnissiah is The Emperor, which allows the Mechanicus to sidestep the more puritan pundits of the Imperial Cult (we worship The Emprah, just not how you do it). Unofficially, the Omnissiah may or may not be the C&#039;tan god: The Void Dragon. It also has a high emphasis on the collection of knowledge, and one of the Admech&#039;s roles in the galaxy is to explore remote and uncharted regions of space to find and search for knowledge that has been lost throughout the millennia. The last of these, is guidelines on machines and knowledge. Officially, heretic(tek) and xeno works are to be abhorred and disposed of, viewing them as perversions of the holy Machine God&#039;s works. Unofficially however, more liberally-minded and higher-ranked Magos would happily hoard heretek/xeno works, seeing their potential over the more restricted and constrained works of the Mechanicus.&lt;br /&gt;
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* Chaos is a violent and complicated henotheistic (believing in multiple gods but only worshipping one) or polytheistic religion with dozens, if not hundreds of interpretations.  Even then, there&#039;s more sub-cults that worship their particular god in a specific way, either minutely or vastly different from everyone else among followers of the Big 4.  And this doesn&#039;t even get into the realm of Chaos Undivided (which worships the concept of Chaos itself, instead of the individual gods) and [[Malal]].  Chaos has very little established guidelines regarding worship, apart from their patron god&#039;s/gods&#039; general likes/dislikes, so any religious practices or rituals are either based on commands from the god/s or up to the imagination of the cult.&lt;br /&gt;
** Interestingly, there is a Space Marine of the Chaos faction who follows the Imperial Truth, and that is [[Fabius Bile]].&lt;br /&gt;
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* All Greenskins worship Gork and Mork (jury&#039;s out on whether the [[Gretchin Revolutionary Committee]] do), but are too disorganized to have anything like a formal religion, though they do make effigies of Gork and Mork and call on them.  Religion doesn&#039;t play a significant role in Ork society compared to the other races.&lt;br /&gt;
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* The Tau&#039;s creed &amp;quot;The [[Greater Good]]&amp;quot; is a specie-wide philosophy that was adopted ever since the initial unification of the Tau in the olden days. In a nutshell, the Greater Good emphasizes the co-existence of all Tau and sapient life in general into working together for a common goal to further the Tau&#039;s progress, seeing everyone&#039;s potential and hoping to utilize that for an, ahem, greater good. Personal religion isn&#039;t forbidden, but it must not contradict or override The Greater Good, and must be disregarded if it ever does so.  Technically, this means Tau can be religious or non-religious, as the Greater Good is not a religion (due to lacking an afterlife and supernatural aspects, with the closest things to figures of worship being the Ethereals).  This sounds all fine and dandy, but the Ethereal class, who are responsible for maintaining The Greater Good, have been shown to be less benevolent than believed and have been using their unnaturally powerful charisma to subtly oppress the Tau and use them to further their own agendas.&lt;br /&gt;
**The Farsight Enclaves, who have thrown off Ethereal rule, are the exception in that they have rejected The Greater Good, seeing it as the method of oppression used to keep the T&#039;au under complete control of the ethereals.  Due to this, if one considers the Greater Good a religion, The Enclaves are irreligious.&lt;br /&gt;
**As of the 4th Sphere Expansion disaster, Chaos Tau are starting to become a thing.&lt;br /&gt;
**At one point, the Earth Caste gathered Genestealer-infected Tau and studied them to see what would happen.  Of course, a Genestealer cult developed and naturally they violently escaped control and surveillance.   According to rumors, they&#039;ve even produced a Genestealer-infected Ethereal. &lt;br /&gt;
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* The Eldar have varying views on religiosity depending on their type.  Their Pantheon&#039;s religious practices aren&#039;t fleshed out save for those of Cegorach, Isha, and Khaine, via the Harlequins and Aspect Warriors.  Apart form these three, with most of their gods out of commission, Eldar religious worship is of a deistic bent.&lt;br /&gt;
** Craftworlders and Exodites almost exclusively worship the original Eldar pantheon, though some engage in henotheistic worship of only one of the gods.  Asuryan is more popular among Craftworlders while Isha is among Exodites.&lt;br /&gt;
** Corsairs are all over the place, though Khaine is a popular choice given their more militant nature.  &lt;br /&gt;
** Being agents of the Laughing God himself, the Harlequins&#039; worship is centered around [[Cegorach]], whilst still paying minor tribute to the other gods.&lt;br /&gt;
** The new faith around Ynnead, the Ynnari, is rapidly growing but have yet to establish teachings or rituals &lt;br /&gt;
** Unique among the Eldar, the Dark Eldar are irreligious for the most part and while they believe some gods exist they&#039;re too self-centered to worship them (this is canon).  They&#039;re often also anti-religious to boot; a major landmark of Commorragh is a landfill of religious icons called Iconoclast&#039;s Mound, and one Wych cult - the Pain Eternal - revolves around killing religious people and destroying shrines and holy sites.  The sole exception, except for Dark Eldar who stop being Dark Eldar, are the [[Incubi]] who hold [[Khaine]] in high regard.&lt;br /&gt;
** There are numerous rumors of a very small number of Chaos Eldar, but these are barely fleshed out and heavily classified in-universe.  There have been verified Nurgle-worshipping Eldar and persistent rumors that some have embraced Slaanesh without becoming soul-food.  Apart from this, some Dark Eldar have been willing to summon Chaos Daemons or work with Chaos worshippers ([[Fabius Bile|or allies of Chaos]]) to further their own ends.  &lt;br /&gt;
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* While the Necrontyr had religions before certain [[C&#039;tan|star entities]] [[Necrons|roboticizied them]], those aren&#039;t fleshed out or detailed.  Its also heavily implied the C&#039;tan co-opted the Necrontyr religion beforehand.  With the change to Necrons taking the higher though processes of most of them, any Necrons who can comprehend faith and religiosity either worship the C&#039;tan or have become irreligious.&lt;br /&gt;
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* The Tyranids themselves are irreligious, being spehss bugs and all, but understand at least a few of the advantages of religion.  [[Genestealer]]s infect people and together they establish cults on targeted worlds, such as one worshipping &amp;quot;Children of the Stars&amp;quot;, a perversion of the Imperial Cult or something else like &amp;quot;Celebrants of Nihilism&amp;quot; (yes, that&#039;s a canon Genestealer cult name).  Psychic influence is often involved and, notably, the Genestealers do not consider themselves gods.  Once the Tyranids arrive en-masse, the cult-gets assimilated along with all non-Tyranids willingly or not.  An interesting tidbit is that the Hive Mind stops the Tyranids from attacking the cultists in early stages of the invasion and leads them on, only to later override the Genestealers&#039; wills and and make them slaughter the cultists.&lt;br /&gt;
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===Dungeons and Dragons===  &lt;br /&gt;
* Among Dungeons and Dragons settings, [[Planescape]], [[Eberron]], and [[Pathfinder]] are notable for having some coherent things that could be called &amp;quot;Religions&amp;quot;, rather then the usual generic Pantheism.&lt;br /&gt;
** Most of Planescape&#039;s Factions effectively count as religions, to the point they can produce [[Cleric]]s ([[Planescape: Torment#Fall-From-Grace|Atheist ones at that]]). Yes, even the Athar. (Perhaps &#039;&#039;especially&#039;&#039; the Athar.)&lt;br /&gt;
** Half of Eberron&#039;s religions aren&#039;t worship of deities. The [[Blood of Vol]] seeks to unlock the divinity within one&#039;s self and rejects the gods (if they even exist) and the [[Path of Inspiration]] seeks to improve their next reincarnation. The Undying Court worships not gods but their undead ancestors that make up their government. The [[Path of Light]], [[Warforged_Mysteries#The_Becoming_God|Becoming God]] and [[Warforged_Mysteries#The_Reforged|Reforged]] all seek to &#039;&#039;create&#039;&#039; a deity. Even some interpretations of the [[Sovereign Host]], like the one most common among dragons, don&#039;t worship them as deities. Due to the way divine casting works in Eberron, all of these can produce divine casters.&lt;br /&gt;
** There&#039;s a handful of religions on [[Golarion]] that aren&#039;t merely worship of pantheons. The most prominent (read: Actually has mechanical support) is the [[Prophecies of Kalistrade]], which is basically fantasy [[Star Trek|Ferengi]]. &lt;br /&gt;
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* [[D20 Modern]]&#039;s [[Urban Arcana]], unusually for urban fantasy, has D&amp;amp;D deities bleed into reality alongside the monsters. You are still able to play a &amp;lt;s&amp;gt;cleric&amp;lt;/s&amp;gt; &amp;quot;acolyte&amp;quot; of any real world deity despite this.&lt;br /&gt;
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===Star Wars===&lt;br /&gt;
* [[Star Wars]] is inconsistent on if the [[The Force]] is a religion.  The Jedi and the Sith &#039;&#039;could&#039;&#039; both be considered religions as they are considered monastic, but mix in several other traits such as being meritocratic (Jedi) and kraterocratic (Sith) and Lucas himself has axed at least one prototyped book for portraying them too much as a religion.  It&#039;s also notable that the Sith were former Jedi who left the Jedi path for several reasons including [[Heresy|disagreements over the teachings of that creed]].  Aside from that, religion is nearly always a non-human tradition, something noted in a culture&#039;s historical background and never seen implying its extinction, or a scam.  The religiously linked &amp;quot;damn&amp;quot; and &amp;quot;hell&amp;quot; are the two real world swear words that exist in-universe, purely because Han Solo used them in the films, and some concept of an &amp;quot;angel&amp;quot; exists because a young Anakin told Padme about them in the prequel trilogy films.&lt;br /&gt;
** There are rare exceptions where a religion is fleshed out and explored, and the writing goes various directions for better or worse.  A notable example is the aggressive polytheistic religion of the antagonistic Yuuzhan Vong from the EU (which the story gradually revealed was long ago perverted from benevolent roots, and this perverted form takes a few cues from Islam and Aztec mythology).&lt;br /&gt;
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===Star Trek===&lt;br /&gt;
* Star Trek creator Gene Roddenberry had a low opinion of religion and in his vision humanity had done away with it and was better off for it and he had no interest in adding it to the aliens.  However, some of the cast and crew disagreed and occasionally references and religions found their way into the show, which increased after Roddenberry&#039;s death.  The Federation&#039;s culture is distinctly humanistic (extending the concept to alien species) in it&#039;s outlook in which religion is regarded as a thing of the past.&lt;br /&gt;
** While there are plenty of &amp;quot;Godlike&amp;quot; entities in Star Trek, almost all are treated as Sufficiently Advanced Aliens in the Arthur C. Clarke sense--and in particular, in ST:TNG, the flip side, that Picard and his crew are frequently shown to look like Gods to sufficiently primitive aliens, is gone into in more than one episode.&lt;br /&gt;
** The Bajorans are a highly religious alien race, with the majority following peaceful teachings and a minority of violent extremists.  &lt;br /&gt;
*** Of some note, the Bajoran religion is of interest because their &amp;quot;Gods&amp;quot; actually exist, and can be (somewhat incomprehensibly) talked to (a rarity outside of [[Science Fantasy]]). In other words, they were frequently a method of having some religion vs. science debates where the divine entity (A) explicitly exists, (B) is explainable as &amp;quot;sufficiently advanced and unusual aliens&amp;quot;, and (C) aren&#039;t jerks, just bad at communication with those of us who experience time linearly--in other words, with a deck that wasn&#039;t quite as badly stacked. The religiosity was meant to be as a way of contrasting the Starfleet personnel with the native population and to draw a parallel between Bajorans under the Cardassian Occupation and various real world recently freed oppressed religious-slash-ethnic groups.&lt;br /&gt;
** &amp;lt;s&amp;gt;In the fifth Star Trek movie, &#039;&#039;&amp;quot;The Final Frontier&amp;quot;&#039;&#039;, some of the crew steal the Enterprise to look for God and instead find a powerful alien being impersonating God in the center of the universe&amp;lt;/s&amp;gt; &#039;&#039;&#039;Just like there is no live-action movie of Avatar: The Last Airbender, there is totally no Star Trek 5!&#039;&#039;&#039;&lt;br /&gt;
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===World of Darkness===&lt;br /&gt;
* Very large books could be written about religion and [[World of Darkness]]/Chronicles of Darkness. We&#039;ll just cover a few highlights:&lt;br /&gt;
** From [[Vampire: The Requiem]], there&#039;s the the Lancea et Sanctum, which might be best described as &amp;quot;Christianity for Vampires&amp;quot;, and the Circle of the Crone, which is &amp;quot;Pagan Vampires&amp;quot;. Both have Vampire miracles on tap (pun intended).&lt;br /&gt;
** [[Hunter: The Vigil]] has various religious organizations among the Compacts and Conspiracies, some very similar to real world ones, others...not so much. &lt;br /&gt;
** [[Mage: The Ascension]] has various religious Traditions, portrayed in that highly-stereotypical and highly-depending-on-the-author way typical of old WoD.&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[Mythology]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Not related]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
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