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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-24T14:44:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=T55AM2&amp;diff=463438</id>
		<title>T55AM2</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=T55AM2&amp;diff=463438"/>
		<updated>2018-02-20T03:29:02Z</updated>

		<summary type="html">&lt;p&gt;2407:7000:8302:8652:982A:A796:3CF4:7D86: /* correction on the T-55 being the final non auto-loaded soviet tank design */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:T-55AM2_Picture.jpeg|300px|right|thumb|She&#039;s old but has a certain beauty.]]&lt;br /&gt;
The feared muscle behind the Warsaw Pact during the 50s and 60s, the T-55 is an aged tank in 1985. The T-55AM2 however, represents a comprehensive upgrade program to attempt to bring the chassis to the modern era or at leaast make the crew feel somewhat less like cannon fodder. &lt;br /&gt;
The glacis plate was thickened, a distinctive &amp;quot;horseshoe&amp;quot; brow armour was added to the turret front and a smoke launcher to increase survivability. A laser rangefinder, wind sensor and a ballistic computer were added to increase gun accuracy. Finally new gunner optics were added to enable missiles to be fired from the D10T 100mm gun. &lt;br /&gt;
The T-55AM2 upgrades were the first prong in East Germany&#039;s plan to modernize the panzer of the Volksarmee (the second being further procurement of [[T-72M]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:T-55AM2_Stat_Card.jpeg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
The T-55AM2 combines sturdy armour and a moderately powerful gun with bargain basement point cost. While NATO tanks and ATGMs can penetrate the T-55AM2, most other enemy assets on the battlefield cannot, this makes the T-55AM2 a priority target as they close the distance with the enemy, tying up enemy anti-tank assets that may otherwise be shooting at something else. The D10T 100mm can&#039;t frontally penetrate the NATO MBTs but can be dangerous if you can enter a melee where the gun can be brought to bear against side armour. The slow firing rule discourages firing on the move, once your T-55s have reached an advantageous position you&#039;ll want them to keep them stationary to fire. Dash mobility and Cross-Rating is sub par, however the poor cross can be mitigated using Movement Orders which synergizes with the NVA&#039;s superior skill rating over the Russians.&lt;br /&gt;
&lt;br /&gt;
Two schools of thought have emerged when including T-55AM2s in a Volksarmee force. The more instinctive approach for horde force players is to take multiple large companies of tanks to push down the field in a wave. Simply providing more targets than the NATO opposition can hope to kill, until you can enter a messy melee fight or tie up objectives all game. But alternatively, due to a quirk in points costing, a minimum strength T-55AM2 Battalion of 10 tanks (1+3+3+3) can be taken for 7 points, making each tank cost less than a single point. While these small companies can be erased by NATO tanks in a single salvo, they can operate independently (rather than an unwieldy mess of a 10 tank parking lot) and, when taking multiple minimum strength T-55AM2 Battalions provide extra command tanks to issue more orders.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Battle-tank-driving-t55am2.jpg|right|300px|thumb|I am on a tank!]]&lt;br /&gt;
See the thing about the Soviet Union is that when your large enough to reach from one hemisphere to another equipping all of those soldiers can be a a pain in the ass. As such the Soviet Union tried to keep it&#039;s old equipment and just passed them down to less important units as the newer better stuff arrived to replace the old gear. Russia proper got the good shit, second line units older equipment, warsaw pact nations got stuff a generation behind, and so on. This is why the East Germans in Team Yankee use the much older T55AM2 while the Soviets proper, don&#039;t. Hell the T-34 was still used by the soviets up until the 1960&#039;s. This is why when you look up soviet equipment you sometimes find lists of at least five different types of machine all doing the same thing. The T55AM2 was an attempt to get more life out of the ageing T-55, and make it more able to fight the then modern NATO tanks like the [[M1 Abrams]] and [[Chieftain]] MBT, which by that point it was something like two tank generations behind. In fact, the T55AM2 is the only Soviet Tank in Team Yankee that does not have an Autoloader, all tanks after the T-55 (with the exception of the pretty much failed and useless T-62), did which is why it has the slow firing rule. It&#039;s IRL performance would have likely be similar to it&#039;s game performance: not very well, but there would have been a lot of them!&lt;br /&gt;
&lt;br /&gt;
If you play 40k and think this thing looks a bit familiar, you&#039;re not entirely wrong. The bubble top turret from the T-55 and T-62 tanks  was likely an influence on the forge world &amp;quot;[https://1d4chan.org/wiki/Predator_Tank#Deimos_Pattern_Predator_.28Forge_World.29 Deimos pattern Predator]&amp;quot; tanks.&lt;br /&gt;
&lt;br /&gt;
{{East German Forces in Team Yankee}}&lt;/div&gt;</summary>
		<author><name>2407:7000:8302:8652:982A:A796:3CF4:7D86</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=ZSU_23-4_Shilka&amp;diff=572823</id>
		<title>ZSU 23-4 Shilka</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=ZSU_23-4_Shilka&amp;diff=572823"/>
		<updated>2018-02-20T03:22:15Z</updated>

		<summary type="html">&lt;p&gt;2407:7000:8302:8652:982A:A796:3CF4:7D86: /* made a few minor corrections, shilka was in service by the 60&amp;#039;s*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Shilka .jpg|300px|right|thumb|DAKADAKADAKADAKA]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;ZSU 23-4&#039;&#039;&#039; is a SPAAG made by the Soviet Union. Its basically a light tank with 4 autocannons to shoot down aircraft and any infantry unlucky enough to be in it&#039;s sights.&lt;br /&gt;
&lt;br /&gt;
It&#039;s NATO designation is: &amp;quot;Shilka&amp;quot;, although the west has occasionally called it &amp;quot;Zeus&amp;quot;, inspired from it&#039;s Soviet designation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:Shilka Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
&lt;br /&gt;
Its an AA gun. Here&#039;s the stat card.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Shilka IRL.jpg|300px|right|thumb|DAKADAKADAKADAKA (note that this image is actually from a Shilka taken by the US, those are marines on the top of it)]]&lt;br /&gt;
&lt;br /&gt;
The ZSU is one of the more popular armoured fighting vehicles made by the Soviet Union, traditionally armed with a quad-linked 4x23mm autocannons, a search light, and radar equipment. Its primarily designed to shoot down low-flying aircraft, but its guns were also powerful enough to tear through lightly-armored vehicles and infantry aswell. Infact it was a common practice for Soviet soldiers to bring ZSUs whenever possible in anti-infantry operations due to their sheer lethality. That said, the ZSU was never meant to be a front-line vehicle, so it&#039;s armor is woefully light, even concentrated heavy machine gun fire to it&#039;s flimsier side and rear armor could potentially wreck it&#039;s day, which is understandable as it was designed doctrinally to avoid direct ground combat.&lt;br /&gt;
&lt;br /&gt;
That said: the reason for the high rate of fire is that by the 1960&#039;s aircraft move ridiculously fast, going from world war 2&#039;s &amp;quot;&#039;&#039;ludicrously fast&#039;&#039;&amp;quot; to &amp;quot;there is a mosquito-shaped hole in my teeth&amp;quot;. You have seconds to shoot at a target, so you need as high a rate as fire as possible to try and ensure you get at least one hit and at those speeds one hole in the air frame will do the trick to down a target by itself. This means that the whole concept of cannons or machine guns against aircraft from the ground is a bit of a flawed concept. Missiles do better due to their ability to track a target. However the ZSU has served with all Soviet states and their allies as the go-to SPAAG from its inception until today. It is mainly used today only by armies unable to field better equipment, though it can definitively ruin the day of any helicopter due to their lower speeds and operational altitudes.&lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;/div&gt;</summary>
		<author><name>2407:7000:8302:8652:982A:A796:3CF4:7D86</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Motor_Rifle_Company&amp;diff=346618</id>
		<title>Motor Rifle Company</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Motor_Rifle_Company&amp;diff=346618"/>
		<updated>2018-02-20T03:17:57Z</updated>

		<summary type="html">&lt;p&gt;2407:7000:8302:8652:982A:A796:3CF4:7D86: /* Expanded IRL segment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Motorrifle Company.jpg|300px|right|thumb|Ivan! Keep up you CYKA!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;In the Soviet Army, it takes more courage to retreat than to attack&amp;quot; ~ Iosef Stalin&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:Motorrifle Company IRL.jpg|right|300px|thumb|For some god damned reason someone thought this was a bunch of Russians on a BMP, when it&#039;s a bunch of Russians on a BMD, an IFV specially designed for paratrooper forces, not motor rifle forces]]&lt;br /&gt;
&lt;br /&gt;
Soviet Motor Rifle infantry, known as Motostrelki, were the bread and butter of the Soviet Armed Forces since the reformation of the Red Army into the Soviet Armed Forces in 1946. As the name implies Motorstrelki, or MR as they&#039;re abbreviated to, were all motorized infantry who were to act as the main Soviet force in any conventional or unconventional conflict. Their job would to act tactically as motorized infantry, and on what the Soviets dubbed the &#039;operational&#039; level, a level of warfare between the strategic and tactical levels, help in the exploitation, reinforcement, and line holding duties, alongside supplementing tank units, their all motorized nature allowing them to keep up with the extremely high tempo warfare they had planned on.&lt;br /&gt;
&lt;br /&gt;
Their use in battle was to dismount from their BMP, BRT, and MT-LB vehicles at a few hundred metres from their targets, and advance with their attached tanks at roughly equal pace which should, at least in theory, allow for infantry to keep pace with the tanks, allowing the tanks to cover the infantry, and vice versa with targets being pointed out to the tanks through the use of tracers the Motostrelki are given.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;/div&gt;</summary>
		<author><name>2407:7000:8302:8652:982A:A796:3CF4:7D86</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BMP&amp;diff=76861</id>
		<title>BMP</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BMP&amp;diff=76861"/>
		<updated>2018-02-20T02:56:25Z</updated>

		<summary type="html">&lt;p&gt;2407:7000:8302:8652:982A:A796:3CF4:7D86: /* Correction with regards to a common misconception with the BMP-1/2&amp;#039;s fueltanks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:BMP-1.jpg|300px|right|thumb|BMP - 1]]&lt;br /&gt;
&lt;br /&gt;
[[File:BMP-2.jpg|300px|right|thumb|BMP - 2]]&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
&lt;br /&gt;
[[File:BMP-1 Stat Card.jpg|300px|left|thumb|]]&lt;br /&gt;
&lt;br /&gt;
[[File:BMP-2 Stat Card.png|300px|left|thumb|]]&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
The [[wikipedia:BMP-1|BMP-1]] was a revolution in armored warfare as it pioneered the Infantry Fighting Vehicle, combining the Armored Personnel Carrier with the light [[tank]] to create a vehicle that could not only safely carry troops under fire, but also use its own firepower to support them. Armed with a 73mm cannon, the BMP wasn&#039;t expected to take out enemy tanks on its own, but it was formidable enough to threaten enemy infantry and light vehicles. In particular, the BMP was designed specifically to be radiation-shielded so that in the event of a nuclear attack, Soviet infantry could still advance in hazardous conditions. Created in the 1960s, the BMP-1 was eventually succeeded by the BMP-2 in 1980, which replaced the 73mm cannon with a 30mm autocannon. Sadly this design has major flaws the rear doors are the fuel tanks (Not exactly true, the BMP has a main tank in the hull, the door tanks are used for road marches and long range non combat movement, which are supposed to be drained before operations.) and have little to no armor. The BMP-1 has terrible elevation meaning if anyone is high enough the vehicle can&#039;t shoot them. The BMP-2 uses a 30mm cannon to fix the elevation issues.&lt;br /&gt;
&lt;br /&gt;
{{Soviet Forces in Team Yankee}}&lt;br /&gt;
[[Category:Team Yankee]]&lt;/div&gt;</summary>
		<author><name>2407:7000:8302:8652:982A:A796:3CF4:7D86</name></author>
	</entry>
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