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		<id>http://2d4chan.org/mediawiki/index.php?title=Succubus&amp;diff=459772</id>
		<title>Succubus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Succubus&amp;diff=459772"/>
		<updated>2018-09-18T18:54:07Z</updated>

		<summary type="html">&lt;p&gt;2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Promotions}}&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[File:Classic succubus.jpg|thumb|400px|right|&amp;quot;Hello, lover.&amp;quot;]]&lt;br /&gt;
&#039;&#039;This article is about the creature. For the Dark Eldar unit, see [[Succubi]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Succubi are one of the oldest forms of [[monstergirls]] in Western culture, being that they are naughty she-demons who visit people in the middle of the night to have sex with them. They began in medieval Christian tradition as an explanation for morning wood, wet dreams and unexplained pregnancies (courtesy of their male equivalents, incubi - said in some lore to actually be succubi shapeshifted into male forms after they harvested semen by having sex with some man), and have developed from there.&lt;br /&gt;
&lt;br /&gt;
Common attributes; really horny and/or very good at sex, and shapeshifting. Many modern portrayals portray them as able to weaken or even kill people with a touch/by kissing them/by having sex with them, since they&#039;re supposed to be scary demons and &amp;quot;sexy woman who willingly jumps your bones in the middle of the night&amp;quot; isn&#039;t as scary now as it was back then. Of course the fear likely comes from the fact succubi are supposedly horribly fugly, wrinkly crone-things.  Succubi are also the go-to &amp;quot;demonic [[monstergirls]]&amp;quot; of the modern era; since they&#039;re supposed to be all about sexing people anyone, it&#039;s not that big of a jump, and succubi are probably, due to the fuckhueg cockmongling degeneracy of humanity these days, as opposed to when the raeping an upstanding man by an infernally hot demon chick was considered a curse, the most likely candidates you&#039;ll see for &amp;quot;good&amp;quot; demon type characters (for example, lawful good succubus paladin Eludecia or Fall-From-Grace).&lt;br /&gt;
&lt;br /&gt;
[[Daemonette]]s are one of the more fucked-up incarnations of succubi in modern culture, being not only sex-crazed she-demons, but also soul-eating monsters AND sadomasochistic psychopathic killers, so they love to mix sex and violence in ways that they really, really shouldn&#039;t be mixed.&lt;br /&gt;
&lt;br /&gt;
For the male equivalent of the species, see [[Incubus]].&lt;br /&gt;
&lt;br /&gt;
==Succubi in D&amp;amp;D==&lt;br /&gt;
Naturally, in [[Dungeons &amp;amp; Dragons]], succubi have been around since the beginning. &lt;br /&gt;
&lt;br /&gt;
Originally, they were classified as [[Chaotic Evil|Demons]], on their basis of being all about tempting mortals into sins of passion. Since these were the days of [[alignment]]-based grid-filling, naturally, they got a [[Lawful Evil|Devil]] counterpart, the [[Erinyes]]. They also had a half-fiend offspring unique to them; the female [[Alu-Fiend]]s, who served as contrast to the always-male, tanari&#039;ri-fathered [[cambion]]s, though after 2e &amp;quot;cambion&amp;quot; became a more general term for a half-fiend in general.&lt;br /&gt;
&lt;br /&gt;
In [[4e]], [[Tanar&#039;ri|Demons]] and [[Baatezu|Devils]] were separated from their former alignment-based nature. Demons became elemental forces of destruction and madness, whilst Devils became corruptors and soul-harvesting manipulators. For this reason, the succubus moved over to the Devil side, since &amp;quot;seduces mortals into giving up their souls&amp;quot; is closer to the devils&#039; schtick than it is the demons&#039; &amp;quot;destroy everything, drive people insane, let the multiverse burn!&amp;quot; The Erinyes remained in this edition, and was still a devil, but became a ruthlessly disciplined warrior-bitch instead of a seductress, which is fitting since their name comes from the Greek spirits called the Furies who were divine punishment for particularly nasty shit. A dedicated &amp;quot;Ecology of the Succubus&amp;quot; article in [[Dragon Magazine]] #417, prefaced &amp;quot;Fallen Angels&amp;quot;, explained that the [[World Axis]] version of the succubus originated as Angels of Love. These Angels were damned by a combination of reverence for [[Asmodeus]] and a deep yearning to be free to spread love as they saw fit, rather than coaxing and manipulating love and passion only as the gods themselves commanded, and when their well-intentioned revolt was punished, their feelings of desire were corrupted into a deep, yawning void in their souls - hence the infamous draining kiss of the succubus.&lt;br /&gt;
&lt;br /&gt;
In [[5e]], succubi got separated from the Demon/Devil divide entirely. They&#039;re now a [[Neutral Evil]] race of soul-harvesting hedonists who can be found throughout the Lower Planes, happily living alongside demons, devils, [[yugoloth]]s, [[rakshasa]]s or whatever so long as they get to keep getting their rocks off. Given their alignment-free nature they&#039;ve become something of a counterpart to the [[angel]]s employed by various Good deities. Eirenyes remain Devil warrior-bitches, which as mentioned above is more in line with their mythological basis.&lt;br /&gt;
&lt;br /&gt;
Whether or not their classic male counterparts the [[Incubus]] were a thing varies from edition to edition, and even sourcebook to sourcebook. Incubi have variously been described as either &amp;quot;exactly like succubi, but male instead of female&amp;quot;, &amp;quot;there are no incubi, there are just succubi who prefer to wear male bodies&amp;quot;, or &amp;quot;they&#039;re an entirely separate species of demon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For example, in 3.5 and [[Pathfinder]], succubi who had male identities and preferred male forms existed, but there were also &amp;quot;true&amp;quot; incubi, who were a separate species and described as basically psycho-rapists, since &amp;quot;of course&amp;quot; a fiendish incarnation of male sexuality will be all about forcing itself on others.&lt;br /&gt;
&lt;br /&gt;
In 4th edition, incubi are succubi who followed [[Graz&#039;zt]] to the [[Abyss]] and were corrupted into demons; they&#039;re still charmers and manipulators, and in fact this is the one incubus in D&amp;amp;D that isn&#039;t about straight up rape, but instead charms and manipulates a victim before killing them, just like a common succubus. 4e incubi are master shapeshifters, capable of becoming a humanoid, a beast, or a self-aware dream as they see fit. They use their dream-form to infiltrate the minds of slumbering victims, tempting and manipulating them, coaxing them into the arms of their humanoid forms, all the while assuming beast form to hunt, terrorize and slaughter freely elsewhere. They serve Graz&#039;zt as scouts, assassins and other agents of disrupting, building clusters of broken-souled, lust-addled victims who will do anything for their master&#039;s embrace... and are ultimately consumed when the incubus&#039; hunger for blood and souls is piqued by their corruption.&lt;br /&gt;
&lt;br /&gt;
In 5e, succubi and incubi are exactly the same, being just two sexes of the same fiendish race, due to their shape shifting nature able to swap between the types as they please. &lt;br /&gt;
&lt;br /&gt;
In 3.5, there is a specialized species of &amp;quot;upgraded&amp;quot; succubi called the [[Tanar&#039;ri|Lilitu]], and they have their own [[Demon Prince|Demon Queen]], [[Malcanthet]].&lt;br /&gt;
&lt;br /&gt;
===Playing Succubi?===&lt;br /&gt;
Although many DMs consider succubi to be amongst the most inherently redeemable of fiends - after all, they are creatures of lust, and lust is close to love, and love redeeming is one really old concept - actually playing them tends to be a no-no. After all, in addition to the long litany of standard powers &amp;amp; resistances that come from being fiends, succubi have powerful level draining and enchantment abilities. Nothing honks a DM off more than a player having an unlimited supply of charm persons.&lt;br /&gt;
&lt;br /&gt;
Most will, instead, suggest that you play a refluffed [[tiefling]], taking the [[bard]] or [[wizard|enchanter]] class to emphasize your innate mind-whammying mojo and excusing the discrepancy as &amp;quot;you lost most of your fiendish powers when you chose to rise from the pit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In fairness, that&#039;s actually really viable in 5e; tieflings have a +2 to [[Charisma]] anyway, and the racial alternative feature &amp;quot;Devil&#039;s Tongue&amp;quot; lets you swap out your fiery SLAs for enchantment ones. Beg your DM for a racial feat to get wings, and you&#039;re good to go. Or limit your wings to cosmetic use. Or just go without.&lt;br /&gt;
&lt;br /&gt;
That said, if you&#039;re okay with dealing with the scourges that are [[Level Adjustment]] and [[Pathfinder]], there&#039;s also a full-fledged half-succubus racial template...&lt;br /&gt;
&lt;br /&gt;
::Type: Outsider (Native)&lt;br /&gt;
::+2 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +8 Charisma&lt;br /&gt;
::+2 Natural Armor&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Immunity to Poison&lt;br /&gt;
::Acid Resistance 10&lt;br /&gt;
::Cold Resistance 10&lt;br /&gt;
::Electricity Resistance 10&lt;br /&gt;
::Fire Resistance 10&lt;br /&gt;
::[[Damage Reduction]] 5/Magic (if HD 11 or less) or 10/Magic (if HD 12 or more)&lt;br /&gt;
::[[Spell Resistance]]: Creature’s CR + 11 (maximum 35).&lt;br /&gt;
::Gain 2 Claw Attacks and 1 Bite Attack, inflicting the standard damage for the creature&#039;s size.&lt;br /&gt;
::Gain a Fly speed equal to twice base movement speed with Good maneuverability, unless the base creature has a better fly speed already.&lt;br /&gt;
::Smite Good (Su): 1/day, as a [[Paladin]] of level equivalent to the half-succubus&#039; hit dice&lt;br /&gt;
::Passion (Su): A half-succubus can inflict 1 negative level on a creature by grappling it. This ability can be used 1/day per Hit Dice. The save to remove one of these negative levels is equal to 10 + half-succubus&#039; HD + half-succubus&#039; Cha modifier.&lt;br /&gt;
::Change Shape (Su): Can assume the form of any humanoid creature of the same size, as if using the Alter Self spell, 1/day.&lt;br /&gt;
::Spell-Like Abilities: A half-succubus with [[Intelligence]] 8+ or [[Wisdom]] 8+ gains cumulative spell-like abilities determined by its hit-dice. Unless specified otherwise, all are usable once per day.&lt;br /&gt;
:::Hit Dice 1-2: Darkness 3/day&lt;br /&gt;
:::Hit Dice 3-4: Detect Thoughts&lt;br /&gt;
:::Hit Dice 5-6: Unholy Blight&lt;br /&gt;
:::Hit Dice 7-8: Charm Monster 3/day&lt;br /&gt;
:::Hit Dice 9-10: Dominate Person&lt;br /&gt;
:::Hit Dice 11-12: Blasphemy&lt;br /&gt;
:::Hit Dice 12-14: Unholy 3/day, Greater Teleport&lt;br /&gt;
:::Hit Dice 15-16: Ethereal Jaunt&lt;br /&gt;
:::Hit Dice 17-18: Summon Monster IX&lt;br /&gt;
:::Hit Dice 19-20: Dominate Monster&lt;br /&gt;
::[[Challenge Rating]]: HD 4 or less, as base creature +2; HD 5 to 10, as base creature +3; HD 11 or more, as base creature +4.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Succubus 2e.jpeg|The first colorized art for succubi, from [[Planescape]].&lt;br /&gt;
File:Alu-fiend.gif|Technically, she&#039;s only a [[Alu-Fiend|half-succubus]], but she takes after her mom, don&#039;t she?&lt;br /&gt;
File:Erinyes 2e.jpeg|Officially, she&#039;s an [[Erinyes]], but come on, the resemblance is obvious.&lt;br /&gt;
File:Succubus Twins.jpg&lt;br /&gt;
File:5e Succubus.jpg&lt;br /&gt;
File:Kyton PF.jpg|She&#039;s technically a Kyton, but, come on, you can see the appeal to the BDSM crowd, right?&lt;br /&gt;
File:Black Succubus Tavernwench.jpg&lt;br /&gt;
File:Animesque Succubus.png&lt;br /&gt;
File:Succubus Lord.jpg&lt;br /&gt;
File:Crimson Succubus.jpg&lt;br /&gt;
File:Epic Succubus.jpg&lt;br /&gt;
File:Succubus_Milk.jpg|How to avoid getting [[rape]]d in your sleep by a succubus.&lt;br /&gt;
File:Neomah, Maker of Flesh.jpg|The succubi of [[Exalted]] are... different.&lt;br /&gt;
File:Castlevania succubus.jpg|A succubus who knows how to get attention.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MGE==&lt;br /&gt;
Given that the entire premise of the [[Monster Girl Encyclopedia]] is that it&#039;s a world where a succubus became the god-queen of all monsterdom and decided to turn all her subjects into [[monstergirls]] to share her love for human boytoys, you better believe that the succubus is well and truly represented. The succubus profile has undergone &#039;&#039;six&#039;&#039; different revisions so far, and there&#039;s a whopping &#039;&#039;nineteen&#039;&#039; different monstergirls considered to be part of the succubus family, not all of which are Demon typed.&lt;br /&gt;
* Alice: A [[loli]] succubus native to Wonderland, whose mind is clouded to keep her perpetually innocent of what sex is.&lt;br /&gt;
* Alp: A gay man who was exposed to monster magic, transforming him into a tomboyish reverse-[[trap]] succubus.&lt;br /&gt;
* [[Amazon]]ess: A tribe of human [[barbarian]]s now turned into [[musclegirl]] warrior-women succubi.&lt;br /&gt;
* Dark Elf: A brown-skinned [[elf]] who has fully embraced corruption, becoming an incestuous BDSM-freak.&lt;br /&gt;
* Dark Priest: A succubus [[cleric]] who tries to tempt people into embracing her philosophy of endless sexual pleasure by becoming either monsters or the spouses of monsters.&lt;br /&gt;
* Demon: A more manipulative and domineering breed of succubus, marked by her bluish-purple skin.&lt;br /&gt;
* [[Dhampir]]: A &amp;quot;half-vampire&amp;quot;, born of the union between a [[vampire]] and a non-corrupted human man. They lack the arrogant tsundere attitude of their vampire mothers, and find it offensive, seeking to prick their egos wherever possible.&lt;br /&gt;
* [[Dwarf]]: Once a [[demihuman]] race, now converted almost entirely into toddler-like [[loli]] succubi.&lt;br /&gt;
* [[Elf]]: A [[demihuman]] race trying to resist being converted into their own strain of succubi.&lt;br /&gt;
* [[Fairy]]: Small, winged elves who have been corrupted into a succubus-like mentality.&lt;br /&gt;
* Kejourou: A Zipangu succubus strain distinguished by its masses of long, luscious, prehensile hair. Based upon an actual yokai.&lt;br /&gt;
* Kunoichi: A clan of succubus [[ninja]].&lt;br /&gt;
* Leanan Sidhe: A fairy artist that inspires great artistic talents in those it takes a liking to.&lt;br /&gt;
* Lesser Succubi: Women who have succumbed to demonic corruption and become a weaker version of the succubus.&lt;br /&gt;
* Lilim: Elite succubi who were born directly to the Demon Lord.&lt;br /&gt;
* Nereid: An aquatic succubus strain.&lt;br /&gt;
* Night Gaunt: A succubus inspired by one of [[H.P. Lovecraft]]&#039;s creatures. Turns their husband into a winged demon like creature that then attaches to her back, serving as her wings and molesting her at his leisure.&lt;br /&gt;
* Titania: The &amp;quot;queen of all fairies&amp;quot;, a majestic and magical [[elf]]-like being who has become as corrupt as her underlings.&lt;br /&gt;
* [[Vampire]]: Arrogant, blood-drinking undead succubi.&lt;br /&gt;
&lt;br /&gt;
;True Succubi Mamono&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Succubus.jpg|The standard Succubus.&lt;br /&gt;
File:MGE Lesser Succubus.JPG|What happens to women who fall victim to the attentions of succubi.&lt;br /&gt;
File:MGE Lilim.jpg|Uber-tier succubus.&lt;br /&gt;
File:MGE Alice.png|The Japanese-obligatory [[loli]] succubus.&lt;br /&gt;
File:MGE Alp.jpg|The reverse-[[trap]] succubus.&lt;br /&gt;
File:MGE Amazoness.jpg|The [[amazon]] [[musclegirl]] succubus.&lt;br /&gt;
File:MGE Dark Priest.jpg|A succubus [[cleric]].&lt;br /&gt;
File:MGE Demon.jpg|A more aggressive breed of succubus.&lt;br /&gt;
File:MGE Kunoichi.jpg|A succubus [[ninja]]&lt;br /&gt;
File:MGE Nereid.jpg|An aquatic succubus.&lt;br /&gt;
File:NightGaunt.jpg|It&#039;s hard to get a good look at, but the wings, tail and tentacles belong to her husband.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Succubus-Corrupted Mamono&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Dwarf.jpg|Succubized dwarves look like toddlers. Damn you Japan!&lt;br /&gt;
File:MGE Elf.jpg|Succubized elves struggle to retain control of themselves.&lt;br /&gt;
File:MGE Dark Elf.jpg|Elves who embrace their succubization end up becoming scarily sexual.&lt;br /&gt;
File:MGE Fairy.jpg|Fairies are so innocent, they don&#039;t even realize what they&#039;ve become.&lt;br /&gt;
File:MGE Leanan Sidhe.jpg|Fairy muses fail to realize the meaning behind their new obsession with erotic artwork.&lt;br /&gt;
File:MGE Titania.jpg|Even the fairy queens aren&#039;t untouched by the corruptive power of the succubi.&lt;br /&gt;
File:MGE Vampire.jpg|Vampires in the MGE World are basically succubi with a bloodplay kink.&lt;br /&gt;
File:MGE Dhampir.jpg|Dhampirs are the half-human daughters of vampires who think their moms really need to get over themseves.&lt;br /&gt;
File:MGE Kejourou.jpg|The enigmatic, seductive kejourou uses her prehensile hair in many surprising and perversely useful ways.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Outsiders}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Succubus&amp;diff=459771</id>
		<title>Succubus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Succubus&amp;diff=459771"/>
		<updated>2018-09-18T18:52:06Z</updated>

		<summary type="html">&lt;p&gt;2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Promotions}}&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[File:Classic succubus.jpg|thumb|400px|right|&amp;quot;Hello, lover.&amp;quot;]]&lt;br /&gt;
&#039;&#039;This article is about the creature. For the Dark Eldar unit, see [[Succubi]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Succubi are one of the oldest forms of [[monstergirls]] in Western culture, being that they are naughty she-demons who visit people in the middle of the night to have sex with them. They began in medieval Christian tradition as an explanation for morning wood, wet dreams and unexplained pregnancies (courtesy of their male equivalents, incubi - said in some lore to actually be succubi shapeshifted into male forms after they harvested semen by having sex with some man), and have developed from there.&lt;br /&gt;
&lt;br /&gt;
Common attributes; really horny and/or very good at sex, and shapeshifting. Many modern portrayals portray them as able to weaken or even kill people with a touch/by kissing them/by having sex with them, since they&#039;re supposed to be scary demons and &amp;quot;sexy woman who willingly jumps your bones in the middle of the night&amp;quot; isn&#039;t as scary now as it was back then. Of course the fear likely comes from the fact succubi are supposedly horribly fugly, wrinkly crone-things.  Succubi are also the go-to &amp;quot;demonic [[monstergirls]]&amp;quot; of the modern era; since they&#039;re supposed to be all about sexing people anyone, it&#039;s not that big of a jump, and succubi are probably, due to the fuckhueg cocomongling degeneracy of humanity these days, the most likely candidates you&#039;ll see for &amp;quot;good&amp;quot; demon type characters (for example, lawful good succubus paladin Eludecia or Fall-From-Grace).&lt;br /&gt;
&lt;br /&gt;
[[Daemonette]]s are one of the more fucked-up incarnations of succubi in modern culture, being not only sex-crazed she-demons, but also soul-eating monsters AND sadomasochistic psychopathic killers, so they love to mix sex and violence in ways that they really, really shouldn&#039;t be mixed.&lt;br /&gt;
&lt;br /&gt;
For the male equivalent of the species, see [[Incubus]].&lt;br /&gt;
&lt;br /&gt;
==Succubi in D&amp;amp;D==&lt;br /&gt;
Naturally, in [[Dungeons &amp;amp; Dragons]], succubi have been around since the beginning. &lt;br /&gt;
&lt;br /&gt;
Originally, they were classified as [[Chaotic Evil|Demons]], on their basis of being all about tempting mortals into sins of passion. Since these were the days of [[alignment]]-based grid-filling, naturally, they got a [[Lawful Evil|Devil]] counterpart, the [[Erinyes]]. They also had a half-fiend offspring unique to them; the female [[Alu-Fiend]]s, who served as contrast to the always-male, tanari&#039;ri-fathered [[cambion]]s, though after 2e &amp;quot;cambion&amp;quot; became a more general term for a half-fiend in general.&lt;br /&gt;
&lt;br /&gt;
In [[4e]], [[Tanar&#039;ri|Demons]] and [[Baatezu|Devils]] were separated from their former alignment-based nature. Demons became elemental forces of destruction and madness, whilst Devils became corruptors and soul-harvesting manipulators. For this reason, the succubus moved over to the Devil side, since &amp;quot;seduces mortals into giving up their souls&amp;quot; is closer to the devils&#039; schtick than it is the demons&#039; &amp;quot;destroy everything, drive people insane, let the multiverse burn!&amp;quot; The Erinyes remained in this edition, and was still a devil, but became a ruthlessly disciplined warrior-bitch instead of a seductress, which is fitting since their name comes from the Greek spirits called the Furies who were divine punishment for particularly nasty shit. A dedicated &amp;quot;Ecology of the Succubus&amp;quot; article in [[Dragon Magazine]] #417, prefaced &amp;quot;Fallen Angels&amp;quot;, explained that the [[World Axis]] version of the succubus originated as Angels of Love. These Angels were damned by a combination of reverence for [[Asmodeus]] and a deep yearning to be free to spread love as they saw fit, rather than coaxing and manipulating love and passion only as the gods themselves commanded, and when their well-intentioned revolt was punished, their feelings of desire were corrupted into a deep, yawning void in their souls - hence the infamous draining kiss of the succubus.&lt;br /&gt;
&lt;br /&gt;
In [[5e]], succubi got separated from the Demon/Devil divide entirely. They&#039;re now a [[Neutral Evil]] race of soul-harvesting hedonists who can be found throughout the Lower Planes, happily living alongside demons, devils, [[yugoloth]]s, [[rakshasa]]s or whatever so long as they get to keep getting their rocks off. Given their alignment-free nature they&#039;ve become something of a counterpart to the [[angel]]s employed by various Good deities. Eirenyes remain Devil warrior-bitches, which as mentioned above is more in line with their mythological basis.&lt;br /&gt;
&lt;br /&gt;
Whether or not their classic male counterparts the [[Incubus]] were a thing varies from edition to edition, and even sourcebook to sourcebook. Incubi have variously been described as either &amp;quot;exactly like succubi, but male instead of female&amp;quot;, &amp;quot;there are no incubi, there are just succubi who prefer to wear male bodies&amp;quot;, or &amp;quot;they&#039;re an entirely separate species of demon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
For example, in 3.5 and [[Pathfinder]], succubi who had male identities and preferred male forms existed, but there were also &amp;quot;true&amp;quot; incubi, who were a separate species and described as basically psycho-rapists, since &amp;quot;of course&amp;quot; a fiendish incarnation of male sexuality will be all about forcing itself on others.&lt;br /&gt;
&lt;br /&gt;
In 4th edition, incubi are succubi who followed [[Graz&#039;zt]] to the [[Abyss]] and were corrupted into demons; they&#039;re still charmers and manipulators, and in fact this is the one incubus in D&amp;amp;D that isn&#039;t about straight up rape, but instead charms and manipulates a victim before killing them, just like a common succubus. 4e incubi are master shapeshifters, capable of becoming a humanoid, a beast, or a self-aware dream as they see fit. They use their dream-form to infiltrate the minds of slumbering victims, tempting and manipulating them, coaxing them into the arms of their humanoid forms, all the while assuming beast form to hunt, terrorize and slaughter freely elsewhere. They serve Graz&#039;zt as scouts, assassins and other agents of disrupting, building clusters of broken-souled, lust-addled victims who will do anything for their master&#039;s embrace... and are ultimately consumed when the incubus&#039; hunger for blood and souls is piqued by their corruption.&lt;br /&gt;
&lt;br /&gt;
In 5e, succubi and incubi are exactly the same, being just two sexes of the same fiendish race, due to their shape shifting nature able to swap between the types as they please. &lt;br /&gt;
&lt;br /&gt;
In 3.5, there is a specialized species of &amp;quot;upgraded&amp;quot; succubi called the [[Tanar&#039;ri|Lilitu]], and they have their own [[Demon Prince|Demon Queen]], [[Malcanthet]].&lt;br /&gt;
&lt;br /&gt;
===Playing Succubi?===&lt;br /&gt;
Although many DMs consider succubi to be amongst the most inherently redeemable of fiends - after all, they are creatures of lust, and lust is close to love, and love redeeming is one really old concept - actually playing them tends to be a no-no. After all, in addition to the long litany of standard powers &amp;amp; resistances that come from being fiends, succubi have powerful level draining and enchantment abilities. Nothing honks a DM off more than a player having an unlimited supply of charm persons.&lt;br /&gt;
&lt;br /&gt;
Most will, instead, suggest that you play a refluffed [[tiefling]], taking the [[bard]] or [[wizard|enchanter]] class to emphasize your innate mind-whammying mojo and excusing the discrepancy as &amp;quot;you lost most of your fiendish powers when you chose to rise from the pit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In fairness, that&#039;s actually really viable in 5e; tieflings have a +2 to [[Charisma]] anyway, and the racial alternative feature &amp;quot;Devil&#039;s Tongue&amp;quot; lets you swap out your fiery SLAs for enchantment ones. Beg your DM for a racial feat to get wings, and you&#039;re good to go. Or limit your wings to cosmetic use. Or just go without.&lt;br /&gt;
&lt;br /&gt;
That said, if you&#039;re okay with dealing with the scourges that are [[Level Adjustment]] and [[Pathfinder]], there&#039;s also a full-fledged half-succubus racial template...&lt;br /&gt;
&lt;br /&gt;
::Type: Outsider (Native)&lt;br /&gt;
::+2 Dexterity, +4 Constitution, +2 Intelligence, +2 Wisdom, +8 Charisma&lt;br /&gt;
::+2 Natural Armor&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Immunity to Poison&lt;br /&gt;
::Acid Resistance 10&lt;br /&gt;
::Cold Resistance 10&lt;br /&gt;
::Electricity Resistance 10&lt;br /&gt;
::Fire Resistance 10&lt;br /&gt;
::[[Damage Reduction]] 5/Magic (if HD 11 or less) or 10/Magic (if HD 12 or more)&lt;br /&gt;
::[[Spell Resistance]]: Creature’s CR + 11 (maximum 35).&lt;br /&gt;
::Gain 2 Claw Attacks and 1 Bite Attack, inflicting the standard damage for the creature&#039;s size.&lt;br /&gt;
::Gain a Fly speed equal to twice base movement speed with Good maneuverability, unless the base creature has a better fly speed already.&lt;br /&gt;
::Smite Good (Su): 1/day, as a [[Paladin]] of level equivalent to the half-succubus&#039; hit dice&lt;br /&gt;
::Passion (Su): A half-succubus can inflict 1 negative level on a creature by grappling it. This ability can be used 1/day per Hit Dice. The save to remove one of these negative levels is equal to 10 + half-succubus&#039; HD + half-succubus&#039; Cha modifier.&lt;br /&gt;
::Change Shape (Su): Can assume the form of any humanoid creature of the same size, as if using the Alter Self spell, 1/day.&lt;br /&gt;
::Spell-Like Abilities: A half-succubus with [[Intelligence]] 8+ or [[Wisdom]] 8+ gains cumulative spell-like abilities determined by its hit-dice. Unless specified otherwise, all are usable once per day.&lt;br /&gt;
:::Hit Dice 1-2: Darkness 3/day&lt;br /&gt;
:::Hit Dice 3-4: Detect Thoughts&lt;br /&gt;
:::Hit Dice 5-6: Unholy Blight&lt;br /&gt;
:::Hit Dice 7-8: Charm Monster 3/day&lt;br /&gt;
:::Hit Dice 9-10: Dominate Person&lt;br /&gt;
:::Hit Dice 11-12: Blasphemy&lt;br /&gt;
:::Hit Dice 12-14: Unholy 3/day, Greater Teleport&lt;br /&gt;
:::Hit Dice 15-16: Ethereal Jaunt&lt;br /&gt;
:::Hit Dice 17-18: Summon Monster IX&lt;br /&gt;
:::Hit Dice 19-20: Dominate Monster&lt;br /&gt;
::[[Challenge Rating]]: HD 4 or less, as base creature +2; HD 5 to 10, as base creature +3; HD 11 or more, as base creature +4.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Succubus 2e.jpeg|The first colorized art for succubi, from [[Planescape]].&lt;br /&gt;
File:Alu-fiend.gif|Technically, she&#039;s only a [[Alu-Fiend|half-succubus]], but she takes after her mom, don&#039;t she?&lt;br /&gt;
File:Erinyes 2e.jpeg|Officially, she&#039;s an [[Erinyes]], but come on, the resemblance is obvious.&lt;br /&gt;
File:Succubus Twins.jpg&lt;br /&gt;
File:5e Succubus.jpg&lt;br /&gt;
File:Kyton PF.jpg|She&#039;s technically a Kyton, but, come on, you can see the appeal to the BDSM crowd, right?&lt;br /&gt;
File:Black Succubus Tavernwench.jpg&lt;br /&gt;
File:Animesque Succubus.png&lt;br /&gt;
File:Succubus Lord.jpg&lt;br /&gt;
File:Crimson Succubus.jpg&lt;br /&gt;
File:Epic Succubus.jpg&lt;br /&gt;
File:Succubus_Milk.jpg|How to avoid getting [[rape]]d in your sleep by a succubus.&lt;br /&gt;
File:Neomah, Maker of Flesh.jpg|The succubi of [[Exalted]] are... different.&lt;br /&gt;
File:Castlevania succubus.jpg|A succubus who knows how to get attention.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==MGE==&lt;br /&gt;
Given that the entire premise of the [[Monster Girl Encyclopedia]] is that it&#039;s a world where a succubus became the god-queen of all monsterdom and decided to turn all her subjects into [[monstergirls]] to share her love for human boytoys, you better believe that the succubus is well and truly represented. The succubus profile has undergone &#039;&#039;six&#039;&#039; different revisions so far, and there&#039;s a whopping &#039;&#039;nineteen&#039;&#039; different monstergirls considered to be part of the succubus family, not all of which are Demon typed.&lt;br /&gt;
* Alice: A [[loli]] succubus native to Wonderland, whose mind is clouded to keep her perpetually innocent of what sex is.&lt;br /&gt;
* Alp: A gay man who was exposed to monster magic, transforming him into a tomboyish reverse-[[trap]] succubus.&lt;br /&gt;
* [[Amazon]]ess: A tribe of human [[barbarian]]s now turned into [[musclegirl]] warrior-women succubi.&lt;br /&gt;
* Dark Elf: A brown-skinned [[elf]] who has fully embraced corruption, becoming an incestuous BDSM-freak.&lt;br /&gt;
* Dark Priest: A succubus [[cleric]] who tries to tempt people into embracing her philosophy of endless sexual pleasure by becoming either monsters or the spouses of monsters.&lt;br /&gt;
* Demon: A more manipulative and domineering breed of succubus, marked by her bluish-purple skin.&lt;br /&gt;
* [[Dhampir]]: A &amp;quot;half-vampire&amp;quot;, born of the union between a [[vampire]] and a non-corrupted human man. They lack the arrogant tsundere attitude of their vampire mothers, and find it offensive, seeking to prick their egos wherever possible.&lt;br /&gt;
* [[Dwarf]]: Once a [[demihuman]] race, now converted almost entirely into toddler-like [[loli]] succubi.&lt;br /&gt;
* [[Elf]]: A [[demihuman]] race trying to resist being converted into their own strain of succubi.&lt;br /&gt;
* [[Fairy]]: Small, winged elves who have been corrupted into a succubus-like mentality.&lt;br /&gt;
* Kejourou: A Zipangu succubus strain distinguished by its masses of long, luscious, prehensile hair. Based upon an actual yokai.&lt;br /&gt;
* Kunoichi: A clan of succubus [[ninja]].&lt;br /&gt;
* Leanan Sidhe: A fairy artist that inspires great artistic talents in those it takes a liking to.&lt;br /&gt;
* Lesser Succubi: Women who have succumbed to demonic corruption and become a weaker version of the succubus.&lt;br /&gt;
* Lilim: Elite succubi who were born directly to the Demon Lord.&lt;br /&gt;
* Nereid: An aquatic succubus strain.&lt;br /&gt;
* Night Gaunt: A succubus inspired by one of [[H.P. Lovecraft]]&#039;s creatures. Turns their husband into a winged demon like creature that then attaches to her back, serving as her wings and molesting her at his leisure.&lt;br /&gt;
* Titania: The &amp;quot;queen of all fairies&amp;quot;, a majestic and magical [[elf]]-like being who has become as corrupt as her underlings.&lt;br /&gt;
* [[Vampire]]: Arrogant, blood-drinking undead succubi.&lt;br /&gt;
&lt;br /&gt;
;True Succubi Mamono&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Succubus.jpg|The standard Succubus.&lt;br /&gt;
File:MGE Lesser Succubus.JPG|What happens to women who fall victim to the attentions of succubi.&lt;br /&gt;
File:MGE Lilim.jpg|Uber-tier succubus.&lt;br /&gt;
File:MGE Alice.png|The Japanese-obligatory [[loli]] succubus.&lt;br /&gt;
File:MGE Alp.jpg|The reverse-[[trap]] succubus.&lt;br /&gt;
File:MGE Amazoness.jpg|The [[amazon]] [[musclegirl]] succubus.&lt;br /&gt;
File:MGE Dark Priest.jpg|A succubus [[cleric]].&lt;br /&gt;
File:MGE Demon.jpg|A more aggressive breed of succubus.&lt;br /&gt;
File:MGE Kunoichi.jpg|A succubus [[ninja]]&lt;br /&gt;
File:MGE Nereid.jpg|An aquatic succubus.&lt;br /&gt;
File:NightGaunt.jpg|It&#039;s hard to get a good look at, but the wings, tail and tentacles belong to her husband.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;Succubus-Corrupted Mamono&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MGE Dwarf.jpg|Succubized dwarves look like toddlers. Damn you Japan!&lt;br /&gt;
File:MGE Elf.jpg|Succubized elves struggle to retain control of themselves.&lt;br /&gt;
File:MGE Dark Elf.jpg|Elves who embrace their succubization end up becoming scarily sexual.&lt;br /&gt;
File:MGE Fairy.jpg|Fairies are so innocent, they don&#039;t even realize what they&#039;ve become.&lt;br /&gt;
File:MGE Leanan Sidhe.jpg|Fairy muses fail to realize the meaning behind their new obsession with erotic artwork.&lt;br /&gt;
File:MGE Titania.jpg|Even the fairy queens aren&#039;t untouched by the corruptive power of the succubi.&lt;br /&gt;
File:MGE Vampire.jpg|Vampires in the MGE World are basically succubi with a bloodplay kink.&lt;br /&gt;
File:MGE Dhampir.jpg|Dhampirs are the half-human daughters of vampires who think their moms really need to get over themseves.&lt;br /&gt;
File:MGE Kejourou.jpg|The enigmatic, seductive kejourou uses her prehensile hair in many surprising and perversely useful ways.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D-Outsiders}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;/div&gt;</summary>
		<author><name>2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Reaper_Miniatures&amp;diff=398726</id>
		<title>Reaper Miniatures</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Reaper_Miniatures&amp;diff=398726"/>
		<updated>2018-09-18T18:47:28Z</updated>

		<summary type="html">&lt;p&gt;2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C: /* Gallery */&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:Reaper Logo.jpg|thumb|center|550px]]&lt;br /&gt;
Formed in Forth Worth, Texas, On July 4, 1992, &#039;&#039;&#039;Reaper Miniatures&#039;&#039;&#039; is one of the biggest and most recognizable brands in pewter [[miniature]]s in North America. The company&#039;s mascot is Sophie the (kid-friendly) [[succubus]], with their Bones line having its own pair of mascots in the form of Mr. Bones and Mrs. Bones (the latter even got her own iPhone game). Each year Sophie gets a new promotional miniature, and the Bones family get minis in the Kickstarter projects. Reaper has produced work from numerous sculptors and credits them on their store pages; the female models by Werner Klocke even have their own tag: [[/s/|Klockenbooty]].&lt;br /&gt;
&lt;br /&gt;
Reaper produces primarily fantasy miniatures in their Dark Heaven Legends line, while they produce their own wargame called Warlord; the miniatures in that line are also suitable for other fantasy games. Chronoscope is their line for general modern, weird, and speculative fiction miniatures. They also have the official license for [[Pathfinder]], [[Savage Worlds]], and [[Numenera]] miniatures.&lt;br /&gt;
&lt;br /&gt;
In response to [[Wizards of the Coast]]&#039;s [[Dungeons &amp;amp; Dragons]] Miniatures Game, Reaper produced the Legendary Encounters line of prepainted plastic miniatures in clear blister packs instead of the blind-packed boxes of D&amp;amp;DMG. After the success of Bones, Legendary Encounters appears to be discontinued as well as the P65 Heavy Metal experiment of cheaper lead casts of their regular DHL line.&lt;br /&gt;
&lt;br /&gt;
Reaper also produces a line of paint, the Reaper Master Series. The MSP line is largely built around triads of shadow, base, and highlight. It has plenty of equivalency with Citadel paints, are cheaper, and come in half-ounce dropper bottles. They have a tool on their website called the [https://www.reapermini.com/PowerPalette Power Palette] that lets you pick an area of color in an image and get a mapping to the closest available paint. It&#039;s MSP-only of course, but it&#039;s useful even if you don&#039;t like Reaper paints because of the MSP line&#039;s high equivalency with other companies&#039; paints.&lt;br /&gt;
&lt;br /&gt;
Bones is Reaper&#039;s line of polymer plastic miniatures (the material is nicknamed &amp;quot;Bonesium&amp;quot; by the community and is just as resilient as the D&amp;amp;D minis are). Bonesium holds paint very well and so the models don&#039;t need to be primed before painting, though you may want to undercoat anyway since the material is bright white (with the exception of creatures like elementals, ghosts, and slimes, which are translucent). It has had three very successful Kickstarter campaigns to start and further expand the line, and consists mostly of models from their other lines in the new material, although there are Bones-exclusive models (typically large models that would be a nightmare to manage in pewter). The downside is that Bonesium isn&#039;t as rigid as pewter, so characters with weapons tend to find them a bit flaccid when they come out of the pack.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Reaper Sophie Christmas.jpg|Sophie the  (Christmas?) Succubus. &lt;br /&gt;
Image:Mr &amp;amp; Mrs Bones 2.png|Mrs. and Mr. Bones. &lt;br /&gt;
Image:Mr &amp;amp; Mrs Bones.png|Mr. and Mrs. Bones, as seen in a sketch for their new miniatures. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [http://www.reapermini.com/ Reaper Miniatures Website]&lt;br /&gt;
* [[Sir Forscale]]&lt;br /&gt;
&lt;br /&gt;
{{Model Manufacturers}}&lt;/div&gt;</summary>
		<author><name>2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmen&amp;diff=84504</id>
		<title>Beastmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmen&amp;diff=84504"/>
		<updated>2018-09-18T18:45:47Z</updated>

		<summary type="html">&lt;p&gt;2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C: &lt;/p&gt;
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&lt;div&gt;{{Topquote|The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.|George Orwell, &#039;&#039;Animal Farm&#039;&#039;}}&lt;br /&gt;
[[File:Beastman.jpg|200px|thumb|right|A face that even mothers can&#039;t force themselves to love.]]&lt;br /&gt;
Where the [[Warriors of Chaos|Warriors]] are Chaos tanks and [[Daemons]] are Chaos cheese, the &#039;&#039;&#039;Beastmen&#039;&#039;&#039; are the true Chaos horde. The Beastmen call themselves the children of Chaos, descended from outcast mutants hurled into the cursed woods of the Drakwald. They are considered a mere nuisance by the Empire and the Bretonnians, but the Wood Elves know how dangerous they truly are. The favorite activities of most Beastmen include toppling waystones, erecting herdstones, kidnapping/raping/eating humans, and, of course, plain old smashing shit! They hate absolutely anything built or anything that is pure and make it a priority to destroy and defile that which the civilized races cherish.&lt;br /&gt;
&lt;br /&gt;
In short, they&#039;re a bunch of drunken anarchist fucktards that hang out in the woods, surfacing only to pillage and defile - which is actually kinda awesome if you&#039;re into that sort of thing! In M2 on Terra, similar aberrations were known as the &amp;quot;Rainbow Family,&amp;quot; avid worshippers of Slaanesh, even though Slaanesh didn&#039;t exist yet, but no doubt they had some slight pull with She Who Thirsts through some kind of warp fuckery even before the Aeldari murder fucked him into existence. &lt;br /&gt;
&lt;br /&gt;
==Print History==&lt;br /&gt;
The Beastmen weren&#039;t always &amp;quot;the Beastmen&amp;quot; as we know them today. For the longest time, they were actually part of a unified Chaos army, but due to the fact that people seemed to like to roll with either all beast, mortal or daemon army lists, [[Games Workshop]] in their infinite wisdom decided to gradually split off the armies. Despite getting split off into an army of their own, they still always play second fiddle to every other villainous faction in the setting. [[Skaven]] used to be under them.&lt;br /&gt;
&lt;br /&gt;
===Runequest===&lt;br /&gt;
[[File:GW Special Broo.jpg|thumb|right|px|300|Behold, the first &amp;lt;strike&amp;gt;Broo&amp;lt;/strike&amp;gt; Beastmen models.]]&lt;br /&gt;
In the early to mid 1980&#039;s, Games Workshop still produced miniatures for other games, including some they didn&#039;t even sell (similar to [[Reaper Miniatures]] today), and among them was the line of [[Broo]] for the [[Runequest]] game of the [[Glorantha]] setting. &lt;br /&gt;
&lt;br /&gt;
Broo were the proto-Beastmen. Most of the visual style of modern Beastmen, particularly Ungors, is present in the Broo minis. Broo are specifically very similar to Beastmen, although most notably is their lecherous nature and their hyper-fertility to the point they can literally impregnate things such as other males (usually not of their own race), trees, rocks, even just dirt. &lt;br /&gt;
&lt;br /&gt;
When Games Workshop realized they had a massive cash cow with Warhammer and plugged away on producing [[Warhammer 40000]], they cut almost all of their ties to intellectual properties they did not own. Since Broo were generic enough, Games Workshop repurposed the existing miniatures as a faction for Warhammer.&lt;br /&gt;
&lt;br /&gt;
===Beasts in Hordes of Chaos===&lt;br /&gt;
Way back when, they were chaff; they were squishier and quicker than other mortal units and they were good at setting up charges, which daemons couldn&#039;t really do. There were also a couple of special and rare units that were &amp;quot;beastly,&amp;quot; but nothing much.&lt;br /&gt;
&lt;br /&gt;
===Beasts of Chaos===&lt;br /&gt;
They were pretty bad in this edition, essentially being the bitch of Chaos. Indeed, they had almost &#039;&#039;no&#039;&#039; redeeming qualities of their own. This is because, when they were first split from the Hordes of Chaos, they were nothing more than an unruly band of meat shields. In fact, because they could move faster, it was preferable to field a few beast packs to soak up arrow fire and act as distractions while fast-moving daemons got the flanks and warriors hammered the front ranks.&lt;br /&gt;
&lt;br /&gt;
[[Derp|This does not make a competent, full army.]]&lt;br /&gt;
&lt;br /&gt;
They had core units that mixed low Toughness and low Leadership; they basically got lightly armoured Ungors with spears and tough, brawny brawlers in the form of Gors, alongside skirmishers that could scout. The only alternative was to supplement with Warhounds (who can&#039;t take a hit) or take a bunch of tough, strong Bestigors (who were overpriced and much slower than everybody else).&lt;br /&gt;
&lt;br /&gt;
The only interesting thing about the Beasts was that they had access to a lot of cool special and rare choices, like Chaos Trolls and Ogres, Dragon Ogres and Shaggoths, etc. However, Hordes of Chaos had better shit and later on, the Warriors of Chaos would absorb almost all of the Beasts&#039; specials and rares.&lt;br /&gt;
&lt;br /&gt;
They did still have a few redeeming qualities though, aside from those units they could also be combined with the other Chaos armies without any penalty and their special characters were pretty cool. If you found a way to get Morghur in the middle of the enemy he could stop at least half an army while Khazrak was hands down one of, if not the best monster killer in the game, being able to get up to S10 with each successful wounding attack (before saves) generating a new attack (yes, even the new attacks did this). Their ambush rule was also one of the best ways in the game to get rid of war machines and even if it got messed up, they could still show up in a good position.&lt;br /&gt;
&lt;br /&gt;
===Beastmen===&lt;br /&gt;
[[File:Beastmen-Warhammer-Fantasy.jpg|400px|thumb|right|Warrior goats with [[Ogre]]-style gutplates]]&lt;br /&gt;
Sometimes referred to as &amp;quot;the WEAK chaos army,&amp;quot; or the &amp;quot;Powerful [[Chaos]] [[Skaven]]&amp;quot; it more or less resembles a normal horde style army in Warhammer Fantasy Battle with cheap, [[Imperial Guard|expendable]] troops, average leaderships and little immunity to psychology. The things they otherwise don&#039;t have are anything resembling armor or any kind relevant shooting, but they try to make up for it with Primal Fury which gives them hatred on a passed leadership test each round of combat on many of their units. The Herdstone magic item allows Beastmen wizards to score extra power dice for their spells, allowing Beastmen to pull off a little extra spell support to augment the cheap core units. They also excel in cheap chaff and redirectors in the form of Ungor Raiders, Razorgors, and Harpies, and fielding fairly costed chariots in core. &lt;br /&gt;
&lt;br /&gt;
Unfortunately they also got fucked in pretty much every other area. Marks were taken away for no good reason, prices went up on models that already cost too much, models were introduced that made your own army worse, the Beastmen were given a piss-poor magic lore (compared to every other lore) in exchange for the other lores that could be occasionally useful, they swapped out mostly decent magic items for mostly shitty ones, or ones that made no sense (like a magic banner that could only be given to a unit who had heavy armour, and it took away their heavy armour without refunding the cost), the list goes on. All in all it made them one of if not the worst army in the game. It was still possible to win, but it would always be an uphill battle as their biggest advantages, like their heaviest hitters and ability to be combined with the other Chaos armies as one big force, were completely removed (with the one exception being Minotaurs who are overcosted compared to other models anyway).&lt;br /&gt;
&lt;br /&gt;
===Real world Inspiration===&lt;br /&gt;
The standard way of creating a fantasy race or culture is to take one real world culture and base everything off of that. The Empire is early Renaissance Germany, Bretonnia is Medieval French fused with English Arthurian myth giving them a strong British feel as well. Dwarfs and Elves have their own sort of base line culture based on Tolkien and with a large part of Warhammer fantasy in it nowadays as well.&lt;br /&gt;
&lt;br /&gt;
The Beastmen, however, are based on the popular conception of the barbarians who tore Rome down. First they have no interests other than smashing civilization apart for the sake of smashing it apart. They have in their background that they pay homage to large &#039;herd stones&#039; which are similar to the Celtic shrines (think Stonehenge, although it is not actually a Celtic shrine). Lastly, they are Beastmen and satyrs are associated with paganism. Ever wonder why the Devil has cloven legs? Early Christians used the old Greek god Pan (the original satyr), as the devil because he was a god of sex (and shepherds) and Christians are against recreational sex outside marriage due to the Bible&#039;s stipulation that God intends it for married couples, meaning Pan was a good frame work for the devil and all that has really changed since then was turning him red and giving him a trident.&lt;br /&gt;
&lt;br /&gt;
Tactically the Beastmen also fit the Barbarian origin: many light troops that rely on ambush and surprise (more than one roman legion was lost by this kind of ambush), chariots which the Britons used against the Romans and lastly they are like the Barbarians in that they are focused on skirmishing and raiding. Once upon a time all Beastmen were skirmishers, which while effective against isolated villages is less effective against armies, which is why it was changed.&lt;br /&gt;
&lt;br /&gt;
So the Beastmen have some pretty interesting roots once you &#039;pop the hood&#039; on their design.&lt;br /&gt;
&lt;br /&gt;
==Occupy Drakwald==&lt;br /&gt;
The thing that pisses the Beastmen off is that something like 1% of life in Middenheim controls 99% of the land! There are so many freaky beasts living in the chaos woods, combined with big Empire pushing around the people of the woods and ruining the environment for their own economic interests. And so the Beastmen have taken to their eternal campout against the Empire and it&#039;s regional castellan pretty boy, Elector Count Boris Todbringer.&lt;br /&gt;
&lt;br /&gt;
Another thing that really pisses them off is that it&#039;s stated in the Orcs and Goblins codex that [[Forest Goblins]] on their spiders tend to murder herds wandering in the woods. Technically this is because the Forest Goblins are the original occupants of Drakwald that have been trying to keep the Empire, Beastmen (born of Empire), and other greenskins out since the dawn of...well, the Old Ones creating all the races, but fuck those fucking fucks! They have fancier hats and more land, so they gotta go too!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s not where the similarities end. The Beastmen are a bunch of lazy, shiftless, filthy degenerates that eat babies - no literally! That wasn&#039;t an anti-progressive political jab at all, it&#039;s the plain truth. The Beastmen want nothing better than to just drink looted booze, eat/fuck other races and tear down everything that everyone has ever built - ever!  (cough cough Chakats.)&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
The Beastmen&#039;s origins seem to be something of a composite piece (and changes from edition to edition).  On one account, they are descended from the myriad creatures that inhabited the Northern Wastes and migrated downward, accepting more stable forms from their reduced exposure from the polar fluxes of chaos and interbreeding with more magic resistant creatures.  Another myth pins the Beastmen&#039;s origins as the mutated descendants of humans cast into the wild for being born a hideous half-man, half-beast creature (Now why the humans decide to throw all their mutant babies into the surrounding forest known to be populated with sadistic and vengeful goatmen born as mutants to humans and cast-off themselves is a bit of a mystery).   The 6th ed Beasts of Chaos book says that when the polar gates collapsed, the Beastmen were made from animals mutating into men and men mutating into beasts while the 7th ed Beastmen book says that when Chaos was first released to the world the &amp;quot;primitives&amp;quot; at the time went mad, fucked some animals, generations later their descendants are the Beastmen.   Wood Elves seem to have less of a problem with mutants, either because they resist chaos more/better or they kill such offspring immediately and never talk about it again, but that&#039;s just like, you know, a cultural difference.&lt;br /&gt;
&lt;br /&gt;
Regardless, today&#039;s Beastman is more likely either the product of gangrape, spawned by a brief and unholy union from victorious Beastman raiders that managed to bring home some captive females from other races, usually humans, and it never ends well for the woman  (tying into the inspiration for Beastmen, the [[Broo]], though this was used in a Warhammer race called the Fimir.  However GW downplayed the rape aspect for Beastmen and removed it from the Fimir; you know something&#039;s nasty when Games &amp;quot;In the GRIM DARKness of the far future...&amp;quot; Workshop says it&#039;s too much), or they were spawned when a Beastman really loves a Beastwoman. We&#039;re not too sure how Beastmen &amp;quot;love&amp;quot; one another, but the fluff seems to imply that the Beastmen have to get really fucking hammered before hand with giant orgiastic feasts at their encampments around Beastmen Herdstones. However, as of Total War: Warhammer: Call of the Beastman, it is possible to recruit a female Beastman, or Doe,to your warband.&lt;br /&gt;
&lt;br /&gt;
===Herd Society===&lt;br /&gt;
[[File:Beast_tribe.jpg|300px|thumb|right|]]&lt;br /&gt;
Beastmen society is organized around herds and ruled by a system of might makes right. In other words, what the biggest, strongest Beastman (or Beastwoman) says, goes. One would be forgiven in thinking that this automatically means that minotaurs would end up running the show since they are by far the biggest and strongest, but they&#039;re not the brightest thing on two hooves. Minotaurs specialize in wholesale slaughter, but aren&#039;t too keen on things like where to find food, who should keep watch or how to fix their shitty chariots. Lo, the Beastlord has his task cut out for him.&lt;br /&gt;
&lt;br /&gt;
* Beastlords: the Beastmen in charge, the Alpha Male, they run the show for the other Beastmen with a combination of [[Mork|dastardly cunning]] and [[Gork|brute strength]]. They often delegate more benign tasks to their immediate inferiors, the Wargors.&lt;br /&gt;
* Wargors: the &amp;quot;trusted&amp;quot; (as far as Beastman loyalty goes) lieutenants of Beastlord, Wargors are pretty kickass leaders and fighters themselves. Often seen carrying battle standards or leading Bestigor herds, or both.&lt;br /&gt;
* Bestigors: quite literally the best Gors, a ha ha &amp;lt;/sarcastic laugh&amp;gt;. Strong, tough, heavily armed and armoured, the Wargors and Beastlords often arise from their ranks.&lt;br /&gt;
* Bray-Shaman and Great Bray-Shaman: tribal elders and spiritual leaders of the Beastmen, they interpret the will of Chaos and determine the best course of action for the herd. They are also the herd&#039;s wizards.&lt;br /&gt;
* Gors: the rank and file of the beast herd. Your average Gor is bigger, tougher and far nastier than your average human. He&#039;s also an unguloid with furry legs and a face that&#039;s a blend of bestial and human features. ALL Gors also feature prominent horns and/or antlers on their heads.&lt;br /&gt;
* Ungors: the untouchables even in beast herds. They are pretty close in size to humans, yet still feature particularly bestial features such as furry unguloid legs with hooves, a semi-bestial face and two small horn buds. Sometimes band together in scouting parties of Ungor Raiders when not used as slave labour to fix all the shitty Beastmen gear.&lt;br /&gt;
* Brays: Beastmen with no horns, the lowest of the low in Beastman society. In a society where life is short, brutish and nasty, their lives are by far the nastiest, most brutal and most especially shortest.&lt;br /&gt;
&lt;br /&gt;
Beastmen are wild and crude creatures embodying all the negative aspects of animals combined with human-level intelligence. They are truly repugnant to behold, let alone to smell, for they are a twisted reflection of the base and barbaric aspects of nature. Beastmen are Neutral Evil to the core, the only thing stopping them from being Chaotic Evil is their reverence of Bray-Shamans and the Chaos Gods.   The carnage and despair they spread across the land is a malevolent and deliberate attempt to wreck anything beautiful or stable for the lulz.  Bitterness and spite simmers in the heart of every Beastman; it takes little more than a few well-chosen words to spur a Gor into a frenzy of unrestrained rage. The sounds of distant battle will cause a Beastman to prick up his tufted ears in an instant; a fight or duel upon a woodland path will invariably bring dozens of Beastmen from all about in a very short space of time.  Even when gathered in their torrid encampments the Beastmen spend their time fighting, fucking or feasting.  The only time they don&#039;t is when a particularly strong Beastman knocks a sense of purpose into them (sometimes literally) or a Bray-Shaman calls on the Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
Beastmen have forms perfectly suited to their horrid nature. They have long, ridged horns with which to gore their foes, and the legs of cattle and goats with which to trample the bodies of their victims. Their matted hair is encrusted with blood and dung, for hygiene is one of those stable and beautiful concepts that Beastmen feel compelled to ruin.  They&#039;re not even house trained and mark their territory whenever they feel like it even if it&#039;s on an enemy&#039;s corpse.  Their drool-filled mouths are filled with sharp, wolf-like fangs for tearing the flesh of their prey, and their muscular, sweat-slicked bodies are ideally suited to the murderous desires that gleam in their blood-red eyes.&lt;br /&gt;
&lt;br /&gt;
Above all, though, it is the trappings of progress and civilization that fan the embers of hatred burning within each Beastman&#039;s breast. A mere glimpse of bright colours, especially the colour red, will often be enough to get a Beastman&#039;s pulse racing with bloodlust. The sight of a proud flag or coat of arms, a pristine uniform or a magnificent statue elicits a powerful reaction in the Beastmen, for the things of order are anathema to the Children of Chaos. All caution is put aside in a desperate attempt to tear down and befoul the offending article, to stomp it into the mud, smear it with dung or rip it to pieces and chew on the remains. Woe betide those who take pride in such symbols of authority and order, for their end will invariably be messy, painful and humiliating. Though Beastmen find it far easier to destroy than to create they can be terribly inventive in the punishments they inflict upon their captives, and they have a sick and ribald sense of humor that leads to truly stomach-churning atrocities enacted upon those they can catch.&lt;br /&gt;
&lt;br /&gt;
No Beastman is truly content unless visiting some manner of violence upon a hapless victim. The only tools they use are the tools of war, and even then they aren&#039;t too fussy. In the last edition of Fantasy they armed themselves with crude blades and axes that they call &#039;man-cleavers,&#039; mostly cobbled together from the spoils of war, because Phil Kelly thought it would be a great idea to change the Beastmen so that they&#039;re unable to make their own equipment.  He also altered them so that the warherds lack the resplendent weapons and baroque armour of the human servants of the Chaos Gods, saying that since the Beastmen already belong to the Ruinous Powers the gods have no need to bargain such trinkets in exchange for their souls, completely ignoring the fact that the gods are supposed to be petty, meaning even if their souls already belonged to Chaos, they&#039;d still get marks to show which god they belonged to.  This might have been a part of his plan to make the army the worst army in all of Fantasy, as the marks and armour also help the armies of Chaos win the fights they get into, so it should be no surprise that after Phil changed their lore, they don&#039;t do shit aside from being a punching bag for all the other races.  He decided to leave in how they&#039;re great at raiding (though the actual rules for raiding were an entirely different story), pillaging and corpse-robbing even when they are not marching to war. Because of this they are never short of battered weapons and ragged suits of armor, albeit ones encrusted with clotted gore and riddled with rust. Such lack of quality is only a minor setback to the Beastmen, who compensate with sheer brute strength and determination.&lt;br /&gt;
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The robust constitution of the Cloven Ones allows them to live upon the most meagre or unpleasant of diets. They prefer great chunks of meat above all but, unlike their larger Minotaur brethren, they do not care if it is fresh or if it is infested and maggot-ridden. Beastmen are cannibals who gorge themselves upon the corpses of their own kind without hesitation, entrails, hair, horns, hooves and all, and believe that to do so is to inherit the strength of the victim. This diet of dead meat is supplemented with grubs, hairy-legged spiders, poisonous centipedes, plump blowflies, and other vermin, as well as the occasional lost child or lone woodsman. It could be said that Beastmen are hunter-gatherers, though they mainly gather the body parts strewn around the place after a particularly vicious hunt. Human flesh is a delicacy to Beastmen, and rivals have been known to fight to the death over a single human arm or leg.&lt;br /&gt;
&lt;br /&gt;
Of all the creatures of Chaos, Beastmen have an especially close relationship with Morrslieb, the Chaos Moon. Whenever Morrslieb is fullest in the sky the Beastmen will hold night-long, sprawling orgies where they indulge every base lust and bloodthirsty deed they can think of. Much blood is shed, much captured wine and beer is drunk, and many new beast-spawn are conceived, ensuring the cycle of twisted and unholy life is perpetuated. Though it is rumored that the witches and heretics of the Old World join the Beastmen in these frightening and confusing bacchanals, none have ever been able to say for certain, for to stumble upon a camp of blood-drunk Beastmen celebrating under the unclean light of Morrslieb is to plunge into hell itself.&lt;br /&gt;
&lt;br /&gt;
====Beastwomen====&lt;br /&gt;
[[File:FemmeGor Waifu Sketch.jpg|thumb|right|200px|One drawfag&#039;s interpretation of what happens when a Chaos Champion kills a beastlord.]]&lt;br /&gt;
[[File:FemmeGor.png|thumb|left|200px|Fan-art of a hypothetical female beastlord.]]&lt;br /&gt;
&lt;br /&gt;
Very little canon information has ever been revealed about the female half of the beasts of chaos. What little lore there is describes them as &amp;quot;calmer&amp;quot; than their male counterparts, with one female Chaos Champion in the novels describing how she was saved from death and nursed back to health by a cluster of these &amp;quot;gor-does&amp;quot;, which ultimately led to her becoming a Chaos Champion. Naturally, some Chaos fans on /tg/ have speculated quite intensely about the possibility of beastwomen/&amp;quot;gor-doe&amp;quot; waifus, particularly given old lore of human Chaos worshippers partaking in the bacchanalian feasting &amp;amp; rutting of beastmen tribes.&lt;br /&gt;
&lt;br /&gt;
Despite being calmer and more rational than their menfolk, gor-does are still equipped to become warriors, much like the women from the human tribes of the north; the [[Gotrek &amp;amp; Felix]] novels have mentioned the duo encountering beastwomen warriors during their battles.&lt;br /&gt;
&lt;br /&gt;
[[Total War: Warhammer]] stuck its own oar in, claiming that gor-does are relatively rare among the Beastmen and as such the males will fight for the right to mate with one whenever it&#039;s breeding season. Meaning only the strongest members of a herd will get to mate with a pure female beastmen. Whether this is actually canon or not is unclear, so it&#039;s left to fans to decide for themselves how they prefer it... which of course leads to [[skub|the usual arguments]].&lt;br /&gt;
&lt;br /&gt;
Other older lore has implied both that [[harpy|harpies]] act as females for beastmen, and that, much like the [[Fimir]], beastmen have been known to abduct human (or elf) women as corrupted breeding slaves they call &amp;quot;Beastmothers&amp;quot;. For fairly obvious reasons, the Beastmother lore is rarely outright stated to happen anymore, instead leaving it to just the occasional unsettling implication.&lt;br /&gt;
&lt;br /&gt;
Given the beastmen&#039;s origins as rip-offs of the [[Broo]], some fans also assume that many beastmen reproduce by impregnating female livestock.&lt;br /&gt;
&lt;br /&gt;
===The Bulls===&lt;br /&gt;
[[File:BeastmenMinotaurs.jpg|200px|thumb|right|]]&lt;br /&gt;
Nobody really knows why, but the Beastmen seem to be accompanied by a race of ferocious Minotaurs, not that they&#039;re complaining. When the Minotaurs aren&#039;t rampaging through the hardest parts of an enemy army, eating knights, drinking blood and shitting victory, they&#039;re often seen guarding caches of magic treasures deep in the Drakwald. They aren&#039;t a very bright group but their uncanny resilience, rape-tastic strength and general piss-your-pants scariness gets shit done for the Beastmen. There are also mutant varieties of the bulls that have long ago traded their sanity for fuck-off hugeness and other random shit.&lt;br /&gt;
&lt;br /&gt;
* Doombulls and Gorebulls: The closest thing the Minotaurs have to leaders, with the Doombulls being the larger, stronger and generally more daunting of the two.&lt;br /&gt;
* Minotaurs: Giant, bull-headed monsters that fuck near can&#039;t be stopped once they get to smashing shit.&lt;br /&gt;
* Cygors: 50 ft. tall, one-eyed Minotaur mutant that can only see magic things. Likes to collect gigantic pieces of magic rock (more commonly known as temple columns) and eating the souls of mages... unless those tricksy wee things are causing him trouble, whereupon he&#039;ll just throw one of his gigantic rocks at it!&lt;br /&gt;
* Ghorgon: minotaurs that get a flair for cannibalism turn into giant-sized, four-armed killing machines with two of their four arms ending in scythe hands. They also have a penchant swallowing things whole and magically reknitting any wounds they may have had.&lt;br /&gt;
&lt;br /&gt;
===Other Critters===&lt;br /&gt;
[[File:Beastmen-centrigor.jpeg|200px|thumb|right|A centigor, [[centaur]] in grimdark.]]&lt;br /&gt;
Being that the Beastmen are all a bunch of horrible monsters, they have a pretty high tolerance for other horrible monsters. Along with the minotaurs, the Beastmen&#039;s ranks are supplemented by other creatures used for various tasks from beasts of burden to cavalry to shock troops to cannon fodder.&lt;br /&gt;
&lt;br /&gt;
* Warhounds: just like the ones starved and taunted by the warriors of chaos, but instead starved and taunted by Beastmen. Used for a fast and cheap screen&lt;br /&gt;
* Tuskgors: what essentially look like warthogs, they&#039;re most often used to pull the herd&#039;s shitty chariots.&lt;br /&gt;
* Razorgors: bigger, nastier, mutant tuskgors. They are either loosed in packs or used to pull chariots. Why the Beastmen use pigs as pack animals and eat horses instead of the other way around is a bit bizarre, but might have to do with how flighty horses can get around large, carnivorous animals and that pigs occasionally indulge in carnivorism and predation.&lt;br /&gt;
* Centigors: The torso of a Gor fused onto the body of a horse with three hooves per foot, by the looks of it. Totally ungainly and butt-hurt over it, they take to stealing beer, wine and spirits brewed and distilled by other races and getting shit-faced daily to forget that fact. They act as cavalry to the Beastmen.&lt;br /&gt;
* Harpies: identical to Dark Elf harpies, may or may not be the Beastwomen with which the Beastmen procreate. Used primarily as flying shock troops.&lt;br /&gt;
* [[Chaos Spawn]]: not sure if either heavily mutated Beastmen or just normal spawn, that which must not be named are goaded into battle... somehow.&lt;br /&gt;
* Jabberslythe: arguably the ugliest thing in all of WHFB. Said that not even the clearest pools will reflect its image, or maybe they just don&#039;t stay clear for very long. Either way, this is yet another giant powerhouse of a monster using its ugliness as a shock weapon to get the Beastmen&#039;s enemies to kill themselves.&lt;br /&gt;
* Giant: the warhammer giant is at the beast&#039;s disposal to jump up and down, yell at people and stuff them into its pants.&lt;br /&gt;
&lt;br /&gt;
==Notable Beastmen==&lt;br /&gt;
*[[Khazrak The One-Eye]]&lt;br /&gt;
*[[Taurox]] the Brass Bull - Violent bull-freak made of Brass after eating one of Khorne&#039;s daemons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morghur the Master of Skulls&#039;&#039;&#039;-The closest thing to a central leader the Beastmen have. This guy not only corrupts and mutates anything in his path, every time he&#039;s killed, he simply resurrects and starts all over again. He&#039;s considered the greatest enemy of the Wood Elves and the chosen prophet and champion of the Chaos Gods to his people.&lt;br /&gt;
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&#039;&#039;&#039;Malagor the Dark Omen&#039;&#039;&#039;- The Bray Shaman of all Bray Shaman, this Beastmen is not only a powerful sorcerer and a cunning manipulator he also has a pair of black raven wings that enable him to fly. He greatly resembles an old representation of old Nick called Baphomet. &lt;br /&gt;
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&#039;&#039;&#039;Gorthor the Beastlord&#039;&#039;&#039;- The greatest Beastlord to ever live, he united all the Beastmen of the Middle Mountains, pioneered the use of chariots, brought down two provinces of the Empire and in addition to his fighting skills was a tactical and strategic thinker.&lt;br /&gt;
&lt;br /&gt;
==In 40k==&lt;br /&gt;
&#039;&#039;See [[Beastmen (40k)]]&#039;&#039;&lt;br /&gt;
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==Warhammer: Age of Sigmar==&lt;br /&gt;
They became known as Brayherds, falling under [[Grand Alliance: Chaos]].&lt;br /&gt;
&lt;br /&gt;
A brand new faction was just announced, uniting the Brayherds (beastmen), Warherds(minotaurs), Thunderscorn (Dragon ogors), and assorted chaos monsters under the Beasts of Chaos Faction!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Warhammer/Tactics/Beastmen|Warhammer Fantasy Tactics.]]&lt;br /&gt;
&lt;br /&gt;
[[Age_of_Sigmar/Tactics/Chaos/Beasts_Of_Chaos|Age of Sigmar Tactics.]]&lt;br /&gt;
&lt;br /&gt;
==Non-Warhammer Beastmen==&lt;br /&gt;
Although the Warhammer Fantasy version of Beastmen is probably the most iconic use of the term on /tg/, it has surfaced in some other /tg/ settings as well.&lt;br /&gt;
&lt;br /&gt;
In [[Glorantha]], the [[Broo]] are a race of Chaos-aligned/spawned monstrous humanoids who appear as haphazard amalgamations of human and animal traits, all further wracked by diseases and/or mutations. This race actually created the Warhammer Beastmen (long story short; [[Games Workshop]] had a deal to produce miniatures for [[RuneQuest]] Broo models, it fell through, and they decided to recoup their losses by reworking the models into a new Chaos species for their own game).&lt;br /&gt;
&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], the obscure [[Greyhawk]] setting has (or had, at least, during the days of [[Advanced Dungeons &amp;amp; Dragons]]) a race called the Beastmen. These were basically really hairy humanoids with vaguely feline faces who lived in forests and were Stone Age hunters with a Neutral Good alignment. The race has been pretty much forgotten about.&lt;br /&gt;
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Beastmen is also used in many settings as a collective term (analogous to demihumans and humanoids) to the various, well, [[furry]] races: things like [[lupin]]s, [[minotaur]]s, [[gnolls]], [[catfolk]], [[ratfolk]], etc. Sometimes any &amp;quot;animal-based&amp;quot; race, like [[lizardfolk]], [[dragonborn]], [[aranea]]s, [[chitine]]s, [[aarakocra]]s, etc, will also be lumped in. To avoid confusion, /tg/ tends to prefer the blanket term [[Beastfolk]].&lt;br /&gt;
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{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmen&amp;diff=84503</id>
		<title>Beastmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmen&amp;diff=84503"/>
		<updated>2018-09-18T18:43:50Z</updated>

		<summary type="html">&lt;p&gt;2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C: &lt;/p&gt;
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&lt;div&gt;{{Topquote|The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.|George Orwell, &#039;&#039;Animal Farm&#039;&#039;}}&lt;br /&gt;
[[File:Beastman.jpg|200px|thumb|right|A face that even mothers can&#039;t force themselves to love.]]&lt;br /&gt;
Where the [[Warriors of Chaos|Warriors]] are Chaos tanks and [[Daemons]] are Chaos cheese, the &#039;&#039;&#039;Beastmen&#039;&#039;&#039; are the true Chaos horde. The Beastmen call themselves the children of Chaos, descended from outcast mutants hurled into the cursed woods of the Drakwald. They are considered a mere nuisance by the Empire and the Bretonnians, but the Wood Elves know how dangerous they truly are. The favorite activities of most Beastmen include toppling waystones, erecting herdstones, kidnapping/raping/eating humans, and, of course, plain old smashing shit! They hate absolutely anything built or anything that is pure and make it a priority to destroy and defile that which the civilized races cherish.&lt;br /&gt;
&lt;br /&gt;
In short, they&#039;re a bunch of drunken anarchist fucktards that hang out in the woods, surfacing only to pillage and defile - which is actually kinda awesome if you&#039;re into that sort of thing! In M2 on Terra, similar aberrations were known as the &amp;quot;Rainbow Family.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
==Print History==&lt;br /&gt;
The Beastmen weren&#039;t always &amp;quot;the Beastmen&amp;quot; as we know them today. For the longest time, they were actually part of a unified Chaos army, but due to the fact that people seemed to like to roll with either all beast, mortal or daemon army lists, [[Games Workshop]] in their infinite wisdom decided to gradually split off the armies. Despite getting split off into an army of their own, they still always play second fiddle to every other villainous faction in the setting. [[Skaven]] used to be under them.&lt;br /&gt;
&lt;br /&gt;
===Runequest===&lt;br /&gt;
[[File:GW Special Broo.jpg|thumb|right|px|300|Behold, the first &amp;lt;strike&amp;gt;Broo&amp;lt;/strike&amp;gt; Beastmen models.]]&lt;br /&gt;
In the early to mid 1980&#039;s, Games Workshop still produced miniatures for other games, including some they didn&#039;t even sell (similar to [[Reaper Miniatures]] today), and among them was the line of [[Broo]] for the [[Runequest]] game of the [[Glorantha]] setting. &lt;br /&gt;
&lt;br /&gt;
Broo were the proto-Beastmen. Most of the visual style of modern Beastmen, particularly Ungors, is present in the Broo minis. Broo are specifically very similar to Beastmen, although most notably is their lecherous nature and their hyper-fertility to the point they can literally impregnate things such as other males (usually not of their own race), trees, rocks, even just dirt. &lt;br /&gt;
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When Games Workshop realized they had a massive cash cow with Warhammer and plugged away on producing [[Warhammer 40000]], they cut almost all of their ties to intellectual properties they did not own. Since Broo were generic enough, Games Workshop repurposed the existing miniatures as a faction for Warhammer.&lt;br /&gt;
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===Beasts in Hordes of Chaos===&lt;br /&gt;
Way back when, they were chaff; they were squishier and quicker than other mortal units and they were good at setting up charges, which daemons couldn&#039;t really do. There were also a couple of special and rare units that were &amp;quot;beastly,&amp;quot; but nothing much.&lt;br /&gt;
&lt;br /&gt;
===Beasts of Chaos===&lt;br /&gt;
They were pretty bad in this edition, essentially being the bitch of Chaos. Indeed, they had almost &#039;&#039;no&#039;&#039; redeeming qualities of their own. This is because, when they were first split from the Hordes of Chaos, they were nothing more than an unruly band of meat shields. In fact, because they could move faster, it was preferable to field a few beast packs to soak up arrow fire and act as distractions while fast-moving daemons got the flanks and warriors hammered the front ranks.&lt;br /&gt;
&lt;br /&gt;
[[Derp|This does not make a competent, full army.]]&lt;br /&gt;
&lt;br /&gt;
They had core units that mixed low Toughness and low Leadership; they basically got lightly armoured Ungors with spears and tough, brawny brawlers in the form of Gors, alongside skirmishers that could scout. The only alternative was to supplement with Warhounds (who can&#039;t take a hit) or take a bunch of tough, strong Bestigors (who were overpriced and much slower than everybody else).&lt;br /&gt;
&lt;br /&gt;
The only interesting thing about the Beasts was that they had access to a lot of cool special and rare choices, like Chaos Trolls and Ogres, Dragon Ogres and Shaggoths, etc. However, Hordes of Chaos had better shit and later on, the Warriors of Chaos would absorb almost all of the Beasts&#039; specials and rares.&lt;br /&gt;
&lt;br /&gt;
They did still have a few redeeming qualities though, aside from those units they could also be combined with the other Chaos armies without any penalty and their special characters were pretty cool. If you found a way to get Morghur in the middle of the enemy he could stop at least half an army while Khazrak was hands down one of, if not the best monster killer in the game, being able to get up to S10 with each successful wounding attack (before saves) generating a new attack (yes, even the new attacks did this). Their ambush rule was also one of the best ways in the game to get rid of war machines and even if it got messed up, they could still show up in a good position.&lt;br /&gt;
&lt;br /&gt;
===Beastmen===&lt;br /&gt;
[[File:Beastmen-Warhammer-Fantasy.jpg|400px|thumb|right|Warrior goats with [[Ogre]]-style gutplates]]&lt;br /&gt;
Sometimes referred to as &amp;quot;the WEAK chaos army,&amp;quot; or the &amp;quot;Powerful [[Chaos]] [[Skaven]]&amp;quot; it more or less resembles a normal horde style army in Warhammer Fantasy Battle with cheap, [[Imperial Guard|expendable]] troops, average leaderships and little immunity to psychology. The things they otherwise don&#039;t have are anything resembling armor or any kind relevant shooting, but they try to make up for it with Primal Fury which gives them hatred on a passed leadership test each round of combat on many of their units. The Herdstone magic item allows Beastmen wizards to score extra power dice for their spells, allowing Beastmen to pull off a little extra spell support to augment the cheap core units. They also excel in cheap chaff and redirectors in the form of Ungor Raiders, Razorgors, and Harpies, and fielding fairly costed chariots in core. &lt;br /&gt;
&lt;br /&gt;
Unfortunately they also got fucked in pretty much every other area. Marks were taken away for no good reason, prices went up on models that already cost too much, models were introduced that made your own army worse, the Beastmen were given a piss-poor magic lore (compared to every other lore) in exchange for the other lores that could be occasionally useful, they swapped out mostly decent magic items for mostly shitty ones, or ones that made no sense (like a magic banner that could only be given to a unit who had heavy armour, and it took away their heavy armour without refunding the cost), the list goes on. All in all it made them one of if not the worst army in the game. It was still possible to win, but it would always be an uphill battle as their biggest advantages, like their heaviest hitters and ability to be combined with the other Chaos armies as one big force, were completely removed (with the one exception being Minotaurs who are overcosted compared to other models anyway).&lt;br /&gt;
&lt;br /&gt;
===Real world Inspiration===&lt;br /&gt;
The standard way of creating a fantasy race or culture is to take one real world culture and base everything off of that. The Empire is early Renaissance Germany, Bretonnia is Medieval French fused with English Arthurian myth giving them a strong British feel as well. Dwarfs and Elves have their own sort of base line culture based on Tolkien and with a large part of Warhammer fantasy in it nowadays as well.&lt;br /&gt;
&lt;br /&gt;
The Beastmen, however, are based on the popular conception of the barbarians who tore Rome down. First they have no interests other than smashing civilization apart for the sake of smashing it apart. They have in their background that they pay homage to large &#039;herd stones&#039; which are similar to the Celtic shrines (think Stonehenge, although it is not actually a Celtic shrine). Lastly, they are Beastmen and satyrs are associated with paganism. Ever wonder why the Devil has cloven legs? Early Christians used the old Greek god Pan (the original satyr), as the devil because he was a god of sex (and shepherds) and Christians are against recreational sex outside marriage due to the Bible&#039;s stipulation that God intends it for married couples, meaning Pan was a good frame work for the devil and all that has really changed since then was turning him red and giving him a trident.&lt;br /&gt;
&lt;br /&gt;
Tactically the Beastmen also fit the Barbarian origin: many light troops that rely on ambush and surprise (more than one roman legion was lost by this kind of ambush), chariots which the Britons used against the Romans and lastly they are like the Barbarians in that they are focused on skirmishing and raiding. Once upon a time all Beastmen were skirmishers, which while effective against isolated villages is less effective against armies, which is why it was changed.&lt;br /&gt;
&lt;br /&gt;
So the Beastmen have some pretty interesting roots once you &#039;pop the hood&#039; on their design.&lt;br /&gt;
&lt;br /&gt;
==Occupy Drakwald==&lt;br /&gt;
The thing that pisses the Beastmen off is that something like 1% of life in Middenheim controls 99% of the land! There are so many freaky beasts living in the chaos woods, combined with big Empire pushing around the people of the woods and ruining the environment for their own economic interests. And so the Beastmen have taken to their eternal campout against the Empire and it&#039;s regional castellan pretty boy, Elector Count Boris Todbringer.&lt;br /&gt;
&lt;br /&gt;
Another thing that really pisses them off is that it&#039;s stated in the Orcs and Goblins codex that [[Forest Goblins]] on their spiders tend to murder herds wandering in the woods. Technically this is because the Forest Goblins are the original occupants of Drakwald that have been trying to keep the Empire, Beastmen (born of Empire), and other greenskins out since the dawn of...well, the Old Ones creating all the races, but fuck those fucking fucks! They have fancier hats and more land, so they gotta go too!&lt;br /&gt;
&lt;br /&gt;
And that&#039;s not where the similarities end. The Beastmen are a bunch of lazy, shiftless, filthy degenerates that eat babies - no literally! That wasn&#039;t an anti-progressive political jab at all, it&#039;s the plain truth. The Beastmen want nothing better than to just drink looted booze, eat/fuck other races and tear down everything that everyone has ever built - ever!  (cough cough Chakats.)&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
The Beastmen&#039;s origins seem to be something of a composite piece (and changes from edition to edition).  On one account, they are descended from the myriad creatures that inhabited the Northern Wastes and migrated downward, accepting more stable forms from their reduced exposure from the polar fluxes of chaos and interbreeding with more magic resistant creatures.  Another myth pins the Beastmen&#039;s origins as the mutated descendants of humans cast into the wild for being born a hideous half-man, half-beast creature (Now why the humans decide to throw all their mutant babies into the surrounding forest known to be populated with sadistic and vengeful goatmen born as mutants to humans and cast-off themselves is a bit of a mystery).   The 6th ed Beasts of Chaos book says that when the polar gates collapsed, the Beastmen were made from animals mutating into men and men mutating into beasts while the 7th ed Beastmen book says that when Chaos was first released to the world the &amp;quot;primitives&amp;quot; at the time went mad, fucked some animals, generations later their descendants are the Beastmen.   Wood Elves seem to have less of a problem with mutants, either because they resist chaos more/better or they kill such offspring immediately and never talk about it again, but that&#039;s just like, you know, a cultural difference.&lt;br /&gt;
&lt;br /&gt;
Regardless, today&#039;s Beastman is more likely either the product of gangrape, spawned by a brief and unholy union from victorious Beastman raiders that managed to bring home some captive females from other races, usually humans, and it never ends well for the woman  (tying into the inspiration for Beastmen, the [[Broo]], though this was used in a Warhammer race called the Fimir.  However GW downplayed the rape aspect for Beastmen and removed it from the Fimir; you know something&#039;s nasty when Games &amp;quot;In the GRIM DARKness of the far future...&amp;quot; Workshop says it&#039;s too much), or they were spawned when a Beastman really loves a Beastwoman. We&#039;re not too sure how Beastmen &amp;quot;love&amp;quot; one another, but the fluff seems to imply that the Beastmen have to get really fucking hammered before hand with giant orgiastic feasts at their encampments around Beastmen Herdstones. However, as of Total War: Warhammer: Call of the Beastman, it is possible to recruit a female Beastman, or Doe,to your warband.&lt;br /&gt;
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===Herd Society===&lt;br /&gt;
[[File:Beast_tribe.jpg|300px|thumb|right|]]&lt;br /&gt;
Beastmen society is organized around herds and ruled by a system of might makes right. In other words, what the biggest, strongest Beastman (or Beastwoman) says, goes. One would be forgiven in thinking that this automatically means that minotaurs would end up running the show since they are by far the biggest and strongest, but they&#039;re not the brightest thing on two hooves. Minotaurs specialize in wholesale slaughter, but aren&#039;t too keen on things like where to find food, who should keep watch or how to fix their shitty chariots. Lo, the Beastlord has his task cut out for him.&lt;br /&gt;
&lt;br /&gt;
* Beastlords: the Beastmen in charge, the Alpha Male, they run the show for the other Beastmen with a combination of [[Mork|dastardly cunning]] and [[Gork|brute strength]]. They often delegate more benign tasks to their immediate inferiors, the Wargors.&lt;br /&gt;
* Wargors: the &amp;quot;trusted&amp;quot; (as far as Beastman loyalty goes) lieutenants of Beastlord, Wargors are pretty kickass leaders and fighters themselves. Often seen carrying battle standards or leading Bestigor herds, or both.&lt;br /&gt;
* Bestigors: quite literally the best Gors, a ha ha &amp;lt;/sarcastic laugh&amp;gt;. Strong, tough, heavily armed and armoured, the Wargors and Beastlords often arise from their ranks.&lt;br /&gt;
* Bray-Shaman and Great Bray-Shaman: tribal elders and spiritual leaders of the Beastmen, they interpret the will of Chaos and determine the best course of action for the herd. They are also the herd&#039;s wizards.&lt;br /&gt;
* Gors: the rank and file of the beast herd. Your average Gor is bigger, tougher and far nastier than your average human. He&#039;s also an unguloid with furry legs and a face that&#039;s a blend of bestial and human features. ALL Gors also feature prominent horns and/or antlers on their heads.&lt;br /&gt;
* Ungors: the untouchables even in beast herds. They are pretty close in size to humans, yet still feature particularly bestial features such as furry unguloid legs with hooves, a semi-bestial face and two small horn buds. Sometimes band together in scouting parties of Ungor Raiders when not used as slave labour to fix all the shitty Beastmen gear.&lt;br /&gt;
* Brays: Beastmen with no horns, the lowest of the low in Beastman society. In a society where life is short, brutish and nasty, their lives are by far the nastiest, most brutal and most especially shortest.&lt;br /&gt;
&lt;br /&gt;
Beastmen are wild and crude creatures embodying all the negative aspects of animals combined with human-level intelligence. They are truly repugnant to behold, let alone to smell, for they are a twisted reflection of the base and barbaric aspects of nature. Beastmen are Neutral Evil to the core, the only thing stopping them from being Chaotic Evil is their reverence of Bray-Shamans and the Chaos Gods.   The carnage and despair they spread across the land is a malevolent and deliberate attempt to wreck anything beautiful or stable for the lulz.  Bitterness and spite simmers in the heart of every Beastman; it takes little more than a few well-chosen words to spur a Gor into a frenzy of unrestrained rage. The sounds of distant battle will cause a Beastman to prick up his tufted ears in an instant; a fight or duel upon a woodland path will invariably bring dozens of Beastmen from all about in a very short space of time.  Even when gathered in their torrid encampments the Beastmen spend their time fighting, fucking or feasting.  The only time they don&#039;t is when a particularly strong Beastman knocks a sense of purpose into them (sometimes literally) or a Bray-Shaman calls on the Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
Beastmen have forms perfectly suited to their horrid nature. They have long, ridged horns with which to gore their foes, and the legs of cattle and goats with which to trample the bodies of their victims. Their matted hair is encrusted with blood and dung, for hygiene is one of those stable and beautiful concepts that Beastmen feel compelled to ruin.  They&#039;re not even house trained and mark their territory whenever they feel like it even if it&#039;s on an enemy&#039;s corpse.  Their drool-filled mouths are filled with sharp, wolf-like fangs for tearing the flesh of their prey, and their muscular, sweat-slicked bodies are ideally suited to the murderous desires that gleam in their blood-red eyes.&lt;br /&gt;
&lt;br /&gt;
Above all, though, it is the trappings of progress and civilization that fan the embers of hatred burning within each Beastman&#039;s breast. A mere glimpse of bright colours, especially the colour red, will often be enough to get a Beastman&#039;s pulse racing with bloodlust. The sight of a proud flag or coat of arms, a pristine uniform or a magnificent statue elicits a powerful reaction in the Beastmen, for the things of order are anathema to the Children of Chaos. All caution is put aside in a desperate attempt to tear down and befoul the offending article, to stomp it into the mud, smear it with dung or rip it to pieces and chew on the remains. Woe betide those who take pride in such symbols of authority and order, for their end will invariably be messy, painful and humiliating. Though Beastmen find it far easier to destroy than to create they can be terribly inventive in the punishments they inflict upon their captives, and they have a sick and ribald sense of humor that leads to truly stomach-churning atrocities enacted upon those they can catch.&lt;br /&gt;
&lt;br /&gt;
No Beastman is truly content unless visiting some manner of violence upon a hapless victim. The only tools they use are the tools of war, and even then they aren&#039;t too fussy. In the last edition of Fantasy they armed themselves with crude blades and axes that they call &#039;man-cleavers,&#039; mostly cobbled together from the spoils of war, because Phil Kelly thought it would be a great idea to change the Beastmen so that they&#039;re unable to make their own equipment.  He also altered them so that the warherds lack the resplendent weapons and baroque armour of the human servants of the Chaos Gods, saying that since the Beastmen already belong to the Ruinous Powers the gods have no need to bargain such trinkets in exchange for their souls, completely ignoring the fact that the gods are supposed to be petty, meaning even if their souls already belonged to Chaos, they&#039;d still get marks to show which god they belonged to.  This might have been a part of his plan to make the army the worst army in all of Fantasy, as the marks and armour also help the armies of Chaos win the fights they get into, so it should be no surprise that after Phil changed their lore, they don&#039;t do shit aside from being a punching bag for all the other races.  He decided to leave in how they&#039;re great at raiding (though the actual rules for raiding were an entirely different story), pillaging and corpse-robbing even when they are not marching to war. Because of this they are never short of battered weapons and ragged suits of armor, albeit ones encrusted with clotted gore and riddled with rust. Such lack of quality is only a minor setback to the Beastmen, who compensate with sheer brute strength and determination.&lt;br /&gt;
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The robust constitution of the Cloven Ones allows them to live upon the most meagre or unpleasant of diets. They prefer great chunks of meat above all but, unlike their larger Minotaur brethren, they do not care if it is fresh or if it is infested and maggot-ridden. Beastmen are cannibals who gorge themselves upon the corpses of their own kind without hesitation, entrails, hair, horns, hooves and all, and believe that to do so is to inherit the strength of the victim. This diet of dead meat is supplemented with grubs, hairy-legged spiders, poisonous centipedes, plump blowflies, and other vermin, as well as the occasional lost child or lone woodsman. It could be said that Beastmen are hunter-gatherers, though they mainly gather the body parts strewn around the place after a particularly vicious hunt. Human flesh is a delicacy to Beastmen, and rivals have been known to fight to the death over a single human arm or leg.&lt;br /&gt;
&lt;br /&gt;
Of all the creatures of Chaos, Beastmen have an especially close relationship with Morrslieb, the Chaos Moon. Whenever Morrslieb is fullest in the sky the Beastmen will hold night-long, sprawling orgies where they indulge every base lust and bloodthirsty deed they can think of. Much blood is shed, much captured wine and beer is drunk, and many new beast-spawn are conceived, ensuring the cycle of twisted and unholy life is perpetuated. Though it is rumored that the witches and heretics of the Old World join the Beastmen in these frightening and confusing bacchanals, none have ever been able to say for certain, for to stumble upon a camp of blood-drunk Beastmen celebrating under the unclean light of Morrslieb is to plunge into hell itself.&lt;br /&gt;
&lt;br /&gt;
====Beastwomen====&lt;br /&gt;
[[File:FemmeGor Waifu Sketch.jpg|thumb|right|200px|One drawfag&#039;s interpretation of what happens when a Chaos Champion kills a beastlord.]]&lt;br /&gt;
[[File:FemmeGor.png|thumb|left|200px|Fan-art of a hypothetical female beastlord.]]&lt;br /&gt;
&lt;br /&gt;
Very little canon information has ever been revealed about the female half of the beasts of chaos. What little lore there is describes them as &amp;quot;calmer&amp;quot; than their male counterparts, with one female Chaos Champion in the novels describing how she was saved from death and nursed back to health by a cluster of these &amp;quot;gor-does&amp;quot;, which ultimately led to her becoming a Chaos Champion. Naturally, some Chaos fans on /tg/ have speculated quite intensely about the possibility of beastwomen/&amp;quot;gor-doe&amp;quot; waifus, particularly given old lore of human Chaos worshippers partaking in the bacchanalian feasting &amp;amp; rutting of beastmen tribes.&lt;br /&gt;
&lt;br /&gt;
Despite being calmer and more rational than their menfolk, gor-does are still equipped to become warriors, much like the women from the human tribes of the north; the [[Gotrek &amp;amp; Felix]] novels have mentioned the duo encountering beastwomen warriors during their battles.&lt;br /&gt;
&lt;br /&gt;
[[Total War: Warhammer]] stuck its own oar in, claiming that gor-does are relatively rare among the Beastmen and as such the males will fight for the right to mate with one whenever it&#039;s breeding season. Meaning only the strongest members of a herd will get to mate with a pure female beastmen. Whether this is actually canon or not is unclear, so it&#039;s left to fans to decide for themselves how they prefer it... which of course leads to [[skub|the usual arguments]].&lt;br /&gt;
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Other older lore has implied both that [[harpy|harpies]] act as females for beastmen, and that, much like the [[Fimir]], beastmen have been known to abduct human (or elf) women as corrupted breeding slaves they call &amp;quot;Beastmothers&amp;quot;. For fairly obvious reasons, the Beastmother lore is rarely outright stated to happen anymore, instead leaving it to just the occasional unsettling implication.&lt;br /&gt;
&lt;br /&gt;
Given the beastmen&#039;s origins as rip-offs of the [[Broo]], some fans also assume that many beastmen reproduce by impregnating female livestock.&lt;br /&gt;
&lt;br /&gt;
===The Bulls===&lt;br /&gt;
[[File:BeastmenMinotaurs.jpg|200px|thumb|right|]]&lt;br /&gt;
Nobody really knows why, but the Beastmen seem to be accompanied by a race of ferocious Minotaurs, not that they&#039;re complaining. When the Minotaurs aren&#039;t rampaging through the hardest parts of an enemy army, eating knights, drinking blood and shitting victory, they&#039;re often seen guarding caches of magic treasures deep in the Drakwald. They aren&#039;t a very bright group but their uncanny resilience, rape-tastic strength and general piss-your-pants scariness gets shit done for the Beastmen. There are also mutant varieties of the bulls that have long ago traded their sanity for fuck-off hugeness and other random shit.&lt;br /&gt;
&lt;br /&gt;
* Doombulls and Gorebulls: The closest thing the Minotaurs have to leaders, with the Doombulls being the larger, stronger and generally more daunting of the two.&lt;br /&gt;
* Minotaurs: Giant, bull-headed monsters that fuck near can&#039;t be stopped once they get to smashing shit.&lt;br /&gt;
* Cygors: 50 ft. tall, one-eyed Minotaur mutant that can only see magic things. Likes to collect gigantic pieces of magic rock (more commonly known as temple columns) and eating the souls of mages... unless those tricksy wee things are causing him trouble, whereupon he&#039;ll just throw one of his gigantic rocks at it!&lt;br /&gt;
* Ghorgon: minotaurs that get a flair for cannibalism turn into giant-sized, four-armed killing machines with two of their four arms ending in scythe hands. They also have a penchant swallowing things whole and magically reknitting any wounds they may have had.&lt;br /&gt;
&lt;br /&gt;
===Other Critters===&lt;br /&gt;
[[File:Beastmen-centrigor.jpeg|200px|thumb|right|A centigor, [[centaur]] in grimdark.]]&lt;br /&gt;
Being that the Beastmen are all a bunch of horrible monsters, they have a pretty high tolerance for other horrible monsters. Along with the minotaurs, the Beastmen&#039;s ranks are supplemented by other creatures used for various tasks from beasts of burden to cavalry to shock troops to cannon fodder.&lt;br /&gt;
&lt;br /&gt;
* Warhounds: just like the ones starved and taunted by the warriors of chaos, but instead starved and taunted by Beastmen. Used for a fast and cheap screen&lt;br /&gt;
* Tuskgors: what essentially look like warthogs, they&#039;re most often used to pull the herd&#039;s shitty chariots.&lt;br /&gt;
* Razorgors: bigger, nastier, mutant tuskgors. They are either loosed in packs or used to pull chariots. Why the Beastmen use pigs as pack animals and eat horses instead of the other way around is a bit bizarre, but might have to do with how flighty horses can get around large, carnivorous animals and that pigs occasionally indulge in carnivorism and predation.&lt;br /&gt;
* Centigors: The torso of a Gor fused onto the body of a horse with three hooves per foot, by the looks of it. Totally ungainly and butt-hurt over it, they take to stealing beer, wine and spirits brewed and distilled by other races and getting shit-faced daily to forget that fact. They act as cavalry to the Beastmen.&lt;br /&gt;
* Harpies: identical to Dark Elf harpies, may or may not be the Beastwomen with which the Beastmen procreate. Used primarily as flying shock troops.&lt;br /&gt;
* [[Chaos Spawn]]: not sure if either heavily mutated Beastmen or just normal spawn, that which must not be named are goaded into battle... somehow.&lt;br /&gt;
* Jabberslythe: arguably the ugliest thing in all of WHFB. Said that not even the clearest pools will reflect its image, or maybe they just don&#039;t stay clear for very long. Either way, this is yet another giant powerhouse of a monster using its ugliness as a shock weapon to get the Beastmen&#039;s enemies to kill themselves.&lt;br /&gt;
* Giant: the warhammer giant is at the beast&#039;s disposal to jump up and down, yell at people and stuff them into its pants.&lt;br /&gt;
&lt;br /&gt;
==Notable Beastmen==&lt;br /&gt;
*[[Khazrak The One-Eye]]&lt;br /&gt;
*[[Taurox]] the Brass Bull - Violent bull-freak made of Brass after eating one of Khorne&#039;s daemons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morghur the Master of Skulls&#039;&#039;&#039;-The closest thing to a central leader the Beastmen have. This guy not only corrupts and mutates anything in his path, every time he&#039;s killed, he simply resurrects and starts all over again. He&#039;s considered the greatest enemy of the Wood Elves and the chosen prophet and champion of the Chaos Gods to his people.&lt;br /&gt;
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&#039;&#039;&#039;Malagor the Dark Omen&#039;&#039;&#039;- The Bray Shaman of all Bray Shaman, this Beastmen is not only a powerful sorcerer and a cunning manipulator he also has a pair of black raven wings that enable him to fly. He greatly resembles an old representation of old Nick called Baphomet. &lt;br /&gt;
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&#039;&#039;&#039;Gorthor the Beastlord&#039;&#039;&#039;- The greatest Beastlord to ever live, he united all the Beastmen of the Middle Mountains, pioneered the use of chariots, brought down two provinces of the Empire and in addition to his fighting skills was a tactical and strategic thinker.&lt;br /&gt;
&lt;br /&gt;
==In 40k==&lt;br /&gt;
&#039;&#039;See [[Beastmen (40k)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Warhammer: Age of Sigmar==&lt;br /&gt;
They became known as Brayherds, falling under [[Grand Alliance: Chaos]].&lt;br /&gt;
&lt;br /&gt;
A brand new faction was just announced, uniting the Brayherds (beastmen), Warherds(minotaurs), Thunderscorn (Dragon ogors), and assorted chaos monsters under the Beasts of Chaos Faction!&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Warhammer/Tactics/Beastmen|Warhammer Fantasy Tactics.]]&lt;br /&gt;
&lt;br /&gt;
[[Age_of_Sigmar/Tactics/Chaos/Beasts_Of_Chaos|Age of Sigmar Tactics.]]&lt;br /&gt;
&lt;br /&gt;
==Non-Warhammer Beastmen==&lt;br /&gt;
Although the Warhammer Fantasy version of Beastmen is probably the most iconic use of the term on /tg/, it has surfaced in some other /tg/ settings as well.&lt;br /&gt;
&lt;br /&gt;
In [[Glorantha]], the [[Broo]] are a race of Chaos-aligned/spawned monstrous humanoids who appear as haphazard amalgamations of human and animal traits, all further wracked by diseases and/or mutations. This race actually created the Warhammer Beastmen (long story short; [[Games Workshop]] had a deal to produce miniatures for [[RuneQuest]] Broo models, it fell through, and they decided to recoup their losses by reworking the models into a new Chaos species for their own game).&lt;br /&gt;
&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], the obscure [[Greyhawk]] setting has (or had, at least, during the days of [[Advanced Dungeons &amp;amp; Dragons]]) a race called the Beastmen. These were basically really hairy humanoids with vaguely feline faces who lived in forests and were Stone Age hunters with a Neutral Good alignment. The race has been pretty much forgotten about.&lt;br /&gt;
&lt;br /&gt;
Beastmen is also used in many settings as a collective term (analogous to demihumans and humanoids) to the various, well, [[furry]] races: things like [[lupin]]s, [[minotaur]]s, [[gnolls]], [[catfolk]], [[ratfolk]], etc. Sometimes any &amp;quot;animal-based&amp;quot; race, like [[lizardfolk]], [[dragonborn]], [[aranea]]s, [[chitine]]s, [[aarakocra]]s, etc, will also be lumped in. To avoid confusion, /tg/ tends to prefer the blanket term [[Beastfolk]].&lt;br /&gt;
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{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2600:1000:B03D:BDF5:B4E0:FDAA:A76E:259C</name></author>
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