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	<updated>2026-06-11T21:09:47Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Old/Chaos/Skaven/Clan_Moulder&amp;diff=29683</id>
		<title>Age of Sigmar/Tactics/Old/Chaos/Skaven/Clan Moulder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Old/Chaos/Skaven/Clan_Moulder&amp;diff=29683"/>
		<updated>2018-07-04T16:48:32Z</updated>

		<summary type="html">&lt;p&gt;2600:1000:B075:3223:4D64:672D:E7A0:1388: /* Heros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
=Why Play Clan Moulder =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
*Hoards of not-Rat people and other rat-based Horrors&lt;br /&gt;
* with Packmaster, some units can gain some very high Leadership.&lt;br /&gt;
* Stormfiends&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
*without Packmaster your units have average or below average Leadership&lt;br /&gt;
&lt;br /&gt;
=Warscroll=&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;Chaos&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Moulder&#039;&#039;&#039;&lt;br /&gt;
==Heros==&lt;br /&gt;
*&#039;&#039;&#039;Packmaster:&#039;&#039;&#039; like the Black Ark Fleetmaster, the Packmaster an Important unit in a Moulder Army as your Swarming units have bad bravery, but the Packmaster doubles their bravery if they are within 6&amp;quot; while providing sum buffs. unlike the Fleetmaster, Packmasters can use their ability the Hero phase to give a &#039;&#039;&#039;Moulder&#039;&#039;&#039; Unit within 6&amp;quot; a +1 to run, Charge and hit rolls without spending Command points.&lt;br /&gt;
**at the moment their currently buff abilitie can be stacked. until nerfed it would be recommended to brieng as many Packmasters as you can.&lt;br /&gt;
&lt;br /&gt;
==Battleline==&lt;br /&gt;
*&#039;&#039;&#039;Giant Rats:&#039;&#039;&#039; A cheap, fast and armorless hoard of the namesake. they are not as good in small numbers but get scarier in bigger numbers, first gaining 1 to hit for units of 10 and ending with a unit of 30 rats each 3 attacks and practically hitting on 2+. Beware that they will die fast and more will flee with there pitiful bravery, so keep a Packmaster nearby to Give &#039;&#039;&#039;Inspiring Presences&#039;&#039;&#039;.&lt;br /&gt;
**Giant Rats lack the Skaven Keyword so it can&#039;t Synergyse from other Skaven like Warp-Grinders or the &#039;&#039;&#039;Masterclan&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat Ogors:&#039;&#039;&#039; Ogors of Skaven with a gun arm. They hit hard and make extra attacks on wound rolls of 6+.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
*&#039;&#039;&#039;Brood Horror:&#039;&#039;&#039; &#039;&#039;&#039;(ForgeWord)&#039;&#039;&#039; a big rat with that can inflict a lot of damage and can regenerate&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hell Pit Abomination:&#039;&#039;&#039; A Giants Frankenstein Rat with random movement and D3 regeneration. it can also subtract 1 from casting rolls of non-Chaos Wizards and has a 1/3 chance to either explode or Resurrect when slain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat Swarms:&#039;&#039;&#039; a Units type similar to Nurglings, a swarm of weak creatures that form together into one Modle to become annoying. Its Cheap has 4 wounds with no save, many weak attacks and can add a new model each turn. It would be recommended that you take them in large numbers and keep them away from anti-hoards as they would evaporate even with a save. could work well against other hoards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SKAVEN WOLF RATS:&#039;&#039;&#039; &#039;&#039;&#039;(ForgeWord)&#039;&#039;&#039; the Warhounds of the skaven. has a movement of 12&amp;quot;, reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stormfiends:&#039;&#039;&#039; Want to win games? Give 3 of them warpfire projectors, any unit in the range of 8&amp;quot; will do a MINIMUM of 6 mortal wounds, with no hit, no wound, a straight up character killer. This unit has a ton of different pieces of equipment to choose from. The melee weapon options include the Doomflayer Gauntlets (hitting on a 2+ in the turn they&#039;ve charged), Shock Gauntlets (every attack becomes d6 attacks if you rolled a 6 to hit) and Grinderfists (basically they&#039;re their own Warpgrinders), and the former two also come with an extra wound for each model. Missile weapons instead offer stuff like Ratling Cannons, Windlaunchers (same +1 to hit and &amp;quot;can shoot at units they can&#039;t see&amp;quot; as Globadiers) or Warpfire Gauntlets (take a guess). Powerful and versatile, think deeply about what role you want them to play in your army.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
====Moulder Clawpack====&lt;br /&gt;
Found in --?  min. pt., max. pt.&lt;br /&gt;
&#039;&#039;&#039; 6 Packmasts, 2 units of Giant Rats &amp;amp; Rat Ogres, and 1 Hell Pit Abomination&#039;&#039;&#039;&lt;br /&gt;
*Clawpack make your rat creations scarier by giving them a re-roll 1s to wound and subtracting 1 from enemy&#039;s bravery when you rip one of their mate&#039;s throat out.&lt;br /&gt;
&lt;br /&gt;
=Allies=&lt;br /&gt;
*&#039;&#039;&#039;Clan Eshin:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clan Pestilence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clan Skryre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clan Verminus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Masterclan:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;br /&gt;
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]&lt;/div&gt;</summary>
		<author><name>2600:1000:B075:3223:4D64:672D:E7A0:1388</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Old/Chaos/Skaven/Clan_Moulder&amp;diff=29682</id>
		<title>Age of Sigmar/Tactics/Old/Chaos/Skaven/Clan Moulder</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Age_of_Sigmar/Tactics/Old/Chaos/Skaven/Clan_Moulder&amp;diff=29682"/>
		<updated>2018-07-04T16:48:15Z</updated>

		<summary type="html">&lt;p&gt;2600:1000:B075:3223:4D64:672D:E7A0:1388: /* Heros */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
=Why Play Clan Moulder =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros&#039;&#039;&#039;&lt;br /&gt;
*Hoards of not-Rat people and other rat-based Horrors&lt;br /&gt;
* with Packmaster, some units can gain some very high Leadership.&lt;br /&gt;
* Stormfiends&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons&#039;&#039;&#039;&lt;br /&gt;
*without Packmaster your units have average or below average Leadership&lt;br /&gt;
&lt;br /&gt;
=Warscroll=&lt;br /&gt;
The common keywords of these warscrolls are: &#039;&#039;&#039;Chaos&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;Moulder&#039;&#039;&#039;&lt;br /&gt;
==Heros==&lt;br /&gt;
*&#039;&#039;&#039;Packmaster:&#039;&#039;&#039; like the Black Ark Fleetmaster, the Packmaster an Important unit in a Moulder Army as your Swarming units have bad bravery, but the Packmaster doubles their bravery if they are within 6&amp;quot; while providing sum buffs. unlike the Fleetmaster, Packmasters can use their ability the Hero phase to give a &#039;&#039;&#039;Moulder&#039;&#039;&#039; Unit within 6&amp;quot; a +1 to run, Charge and hit rolls without spending Command points.&lt;br /&gt;
*at the moment their currently buff abilitie can be stacked. until nerfed it would be recommended to brieng as many Packmasters as you can.&lt;br /&gt;
&lt;br /&gt;
==Battleline==&lt;br /&gt;
*&#039;&#039;&#039;Giant Rats:&#039;&#039;&#039; A cheap, fast and armorless hoard of the namesake. they are not as good in small numbers but get scarier in bigger numbers, first gaining 1 to hit for units of 10 and ending with a unit of 30 rats each 3 attacks and practically hitting on 2+. Beware that they will die fast and more will flee with there pitiful bravery, so keep a Packmaster nearby to Give &#039;&#039;&#039;Inspiring Presences&#039;&#039;&#039;.&lt;br /&gt;
**Giant Rats lack the Skaven Keyword so it can&#039;t Synergyse from other Skaven like Warp-Grinders or the &#039;&#039;&#039;Masterclan&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat Ogors:&#039;&#039;&#039; Ogors of Skaven with a gun arm. They hit hard and make extra attacks on wound rolls of 6+.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
*&#039;&#039;&#039;Brood Horror:&#039;&#039;&#039; &#039;&#039;&#039;(ForgeWord)&#039;&#039;&#039; a big rat with that can inflict a lot of damage and can regenerate&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hell Pit Abomination:&#039;&#039;&#039; A Giants Frankenstein Rat with random movement and D3 regeneration. it can also subtract 1 from casting rolls of non-Chaos Wizards and has a 1/3 chance to either explode or Resurrect when slain.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rat Swarms:&#039;&#039;&#039; a Units type similar to Nurglings, a swarm of weak creatures that form together into one Modle to become annoying. Its Cheap has 4 wounds with no save, many weak attacks and can add a new model each turn. It would be recommended that you take them in large numbers and keep them away from anti-hoards as they would evaporate even with a save. could work well against other hoards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;SKAVEN WOLF RATS:&#039;&#039;&#039; &#039;&#039;&#039;(ForgeWord)&#039;&#039;&#039; the Warhounds of the skaven. has a movement of 12&amp;quot;, reroll wound rolls of 1 during charges, and are fearless while in combat. Decent for Running up the field to grab abjective or tie down units.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stormfiends:&#039;&#039;&#039; Want to win games? Give 3 of them warpfire projectors, any unit in the range of 8&amp;quot; will do a MINIMUM of 6 mortal wounds, with no hit, no wound, a straight up character killer. This unit has a ton of different pieces of equipment to choose from. The melee weapon options include the Doomflayer Gauntlets (hitting on a 2+ in the turn they&#039;ve charged), Shock Gauntlets (every attack becomes d6 attacks if you rolled a 6 to hit) and Grinderfists (basically they&#039;re their own Warpgrinders), and the former two also come with an extra wound for each model. Missile weapons instead offer stuff like Ratling Cannons, Windlaunchers (same +1 to hit and &amp;quot;can shoot at units they can&#039;t see&amp;quot; as Globadiers) or Warpfire Gauntlets (take a guess). Powerful and versatile, think deeply about what role you want them to play in your army.&lt;br /&gt;
&lt;br /&gt;
==Battalions==&lt;br /&gt;
====Moulder Clawpack====&lt;br /&gt;
Found in --?  min. pt., max. pt.&lt;br /&gt;
&#039;&#039;&#039; 6 Packmasts, 2 units of Giant Rats &amp;amp; Rat Ogres, and 1 Hell Pit Abomination&#039;&#039;&#039;&lt;br /&gt;
*Clawpack make your rat creations scarier by giving them a re-roll 1s to wound and subtracting 1 from enemy&#039;s bravery when you rip one of their mate&#039;s throat out.&lt;br /&gt;
&lt;br /&gt;
=Allies=&lt;br /&gt;
*&#039;&#039;&#039;Clan Eshin:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clan Pestilence:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clan Skryre:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Clan Verminus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Masterclan:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
{{Age_of_Sigmar_Tactics}}&lt;br /&gt;
[[Category:Age of Sigmar]] [[Category:Age of Sigmar/Tactics]]&lt;/div&gt;</summary>
		<author><name>2600:1000:B075:3223:4D64:672D:E7A0:1388</name></author>
	</entry>
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