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		<id>http://2d4chan.org/mediawiki/index.php?title=Rape&amp;diff=396728</id>
		<title>Rape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rape&amp;diff=396728"/>
		<updated>2020-02-14T04:44:56Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* Examples of being proverbially raped */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raps Rapeseed Brassica napus.jpg|250px|thumb|right|The graceful Rape in a field.]]&lt;br /&gt;
&lt;br /&gt;
The act of &amp;quot;rape&amp;quot; is by having an individual to perform a sexual act against their will, usually ending with the victim being ultimately powerless to fight off their aggressor(s); it&#039;s considered one of worst things one person can do to another, [[Skub|with numerous arguments placing it either above, next to or just below murder or forced mind-wiping]]. Its also the name of [https://en.wikipedia.org/wiki/Rapeseed a type of Canola].&lt;br /&gt;
&lt;br /&gt;
In a proverbial sense that is common in the gaming community and more relevant to us, being &amp;quot;raped&amp;quot; is as situation where an individual finds themselves completely powerless and at the mercy of their opposition, often resulting in them just hoping that they can still get away in one piece after their aggressor(s) is/are done with them. In short, getting &amp;quot;raped&amp;quot; in the proverbial sense, is being utterly dominated by the opposition with no hope of relief.&lt;br /&gt;
&lt;br /&gt;
===Examples of being proverbially raped===&lt;br /&gt;
* A 30 man unit of Slugga Boyz, within 6&amp;quot; of a Nob with a Waaagh! Banner and [[Ghazghkull Thraka]], buffed by Warpath, charging ANYTHING without a 2+ save.&lt;br /&gt;
*[[Slivers]]&lt;br /&gt;
*A Space Marine tactical squad against a Kastelan Robot Maniple.&lt;br /&gt;
*A shadowsword against a stompa without an invuln&lt;br /&gt;
*A stompa with a invuln&lt;br /&gt;
*Magnus the Red during the psychic phase.&lt;br /&gt;
*[[Angry Marines]] vs ANYTHING&lt;br /&gt;
*DEN  vs ANYTHING&lt;br /&gt;
*An&#039;ggrath vs a Falchion (can go either way depending on whether it&#039;s taking place at range or in melee)&lt;br /&gt;
*A unit of Khorne Berserkers against a Furioso Dreadnought&lt;br /&gt;
*An Intercessor squad against a Deff Dread&lt;br /&gt;
*Being within 5 &amp;lt;s&amp;gt;inches&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;feet&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;planets&amp;lt;/s&amp;gt; systems of an [[Eversor|eversor assassin]] that has discovered cocaine.&lt;br /&gt;
*A haruspex/mutalith vs two snotlings.&lt;br /&gt;
*Deep Striking 600 points of Terminators 15 inches from a Plasma sponson equipped Leman Russ Executioner.&lt;br /&gt;
*Three full squads of laser destroyer rapiers vs a [[Grot Tanks|grot tank]].&lt;br /&gt;
*Anything without a good invunerable save going up against Thunderwolf Cavalry in melee&lt;br /&gt;
*A Dreadnought getting ambushed by 30 Tankbustas&lt;br /&gt;
*Pre-FAQ [[Anacharis Scoria]] vs [[Primarch|ANYTHING]].&lt;br /&gt;
**FAQ vs Anacharis Scoria.&lt;br /&gt;
*Anything, ANYTHING without Eternal Warrior against Sigismund or Constantin Valdor in a challenge.&lt;br /&gt;
*Anything on the table (other than Leman Russ) with Horus Lupercal, including the table itself.&lt;br /&gt;
*Ferrus Manus riding atop a Landraider Spartan like a surfer, repairing it, as he is shooting his assault weapons, before Swanton Bombing (look it up) into the nearest unit and smashing it with Forgebreaker.&lt;br /&gt;
*Konrad Curze against anything that&#039;s not immune to fear.&lt;br /&gt;
*A World Eaters player trying to out-assault a Space Wolves player.&lt;br /&gt;
**[[Warhammer 40,000 8th edition|HAH! NO LONGER!]] Have at thee, loyalist dog! Blood for the Blood God!&lt;br /&gt;
*Almost anything against a Thousand Sons Grand Coven&lt;br /&gt;
*Cadia at the end of Gathering Storm I&lt;br /&gt;
*Ahzek Ahriman, in a supreme command detachment with 4 psykers and Magnus against Custodes.&lt;br /&gt;
*Going against a Blood Angels army that fields more than 3 Death Company Dreadnoughts&lt;br /&gt;
*A squad of Grots facing down a [[Chaos]] [[Vindicator]].&lt;br /&gt;
*A unit of Custodian Guard against a Tau unit in melee combat.&lt;br /&gt;
*A Tau unit of any kind against anything that can enter melee combat. Even another Tau unit.&lt;br /&gt;
*A Tau unit armed with pulse carbines, led by a Fireblade, within 12&amp;quot; of an Ethereal, within 18&amp;quot; of ANYTHING.&lt;br /&gt;
*Damn near anything facing down a [[Dreadknight]].&lt;br /&gt;
*A ten-man squad of [[Companion|Hetaeron]] charging a lone Chaos cultist.&lt;br /&gt;
*A squad of [[Daemon]]s facing down a [[Grey Knight]] Terminator Squad.&lt;br /&gt;
*A single [[heresy|heretic]] against an [[Inquisition|Inquisitor Lord]].&lt;br /&gt;
*Anything within 6 inches of [[Abaddon|Abaddon the Despoiler]] that isn&#039;t a snowflake character (and even then only a handful are good enough to put brakes on Abby&#039;s rape train)&lt;br /&gt;
*Anything within 6 inches of [[Mephiston]].&lt;br /&gt;
*A squad of [[Imperial Guard|Imperial Guardsmen]] against a [[Dark Eldar]] raiding party. In more ways than one...&lt;br /&gt;
**The same scenario, in reverse, with [https://www.youtube.com/watch?v=jCMNWAJiz5Y SLYYYYYY MAAAAAAARBO]&lt;br /&gt;
*An [[Ork]] army facing a trio of [[Manticore Rocket Launcher]]s.&lt;br /&gt;
*A horde of [[Tyranid]] gaunts against a [[Land Raider]] Redeemer.&lt;br /&gt;
*Said landraider being shishkebabbed by 10 or more carnifexes&lt;br /&gt;
*A Dreadnought at standoff range against a trio of XV88 Battlesuits.&lt;br /&gt;
*A command Leman Russ Vanquisher with co-axial heavy stubber, artificer hull and monster-slayer shells against anything without solid invuln save.&lt;br /&gt;
*A [[Sisters of Battle]] Player in &amp;lt;del&amp;gt;5th&amp;lt;/del&amp;gt; any Edition.&lt;br /&gt;
*A Sisters of Battle player vs Slanneshi Daemonettes&lt;br /&gt;
*Anything without a 2+ save deepstriking within 36 inches of a missleside squad.&lt;br /&gt;
*[[C&#039;tan]] Shards have been on the giving and receiving end.&lt;br /&gt;
*Eldar when [[C.S.Goto|Goto]] is on the prowl.&lt;br /&gt;
*Warhammer 40K [[fluff]] and [[crunch]] at the hands of [[Matt Ward]].&lt;br /&gt;
*The [[Sisters of Battle]] at the grubby hands of [[Matt Ward]].&lt;br /&gt;
*Anything at the hands of [[Matt Ward]].&lt;br /&gt;
*An uppity [[PC]] against a grumpy [[GM]].&lt;br /&gt;
*[[Tomb of Horrors]]&lt;br /&gt;
*[[Tomb Kings]] before their recent update.&lt;br /&gt;
*[[Vlad von Carstein]] in [[Total War: WARHAMMER]].&lt;br /&gt;
*An oldschool [[Magic: The Gathering]] deck going up against any other deck sporting cards from ANY expansions in the last five years or so.&lt;br /&gt;
*Anything under the leadership of Abigail the Armless vs anything under the command of Creed.&lt;br /&gt;
*A troll talking to a fa/tg/uy.&lt;br /&gt;
*A unit of heretics being assaulted by a full unit of [[Honour Guard]] all equipped with relic blades.&lt;br /&gt;
*Any vehicle that is in the line of sight of a Hammerhead. (Bonus points if Longstrike is in it and he&#039;s facing down IG)&lt;br /&gt;
*What [[Fish of Fury]] used to be.&lt;br /&gt;
*What the Riptide is now.&lt;br /&gt;
*A table that was Made in China used by Ork, Tyranid and Guard players. Bonus points if using metal mini&#039;s or playing apocalypse&lt;br /&gt;
*Dark Eldar going up against Orks in Apocalypse.&lt;br /&gt;
*Tyranids going up against Dark Eldar in Apocalypse.&lt;br /&gt;
*Anything going up against Chaos Guard+Marines+Daemons combo in Apocalypse.&lt;br /&gt;
*[[Angron]] charging anything.&lt;br /&gt;
*Lorgar transfigured&lt;br /&gt;
*7E Magnus&lt;br /&gt;
*A plague marine fighter with the combat specialism, grandfather&#039;s blessing and a Flail of Corruption in melee against anything in Kill Team&lt;br /&gt;
*Deathwatch Frag Cannon in Kill Team.&lt;br /&gt;
*Being able to take 4 Deathwatch Frag Cannons in a single kill team in Kill Team.&lt;br /&gt;
*Adeptus Custodes in melee against ANYTHING (in kill team, 40k or 30k).&lt;br /&gt;
*Burna-boyz overwatching anything without terminator armor stupid enough to charge them.&lt;br /&gt;
*Wraithguard with D-scythes overwatching &#039;&#039;anything&#039;&#039;, up to and including bio-titans&lt;br /&gt;
**D-Weapons in general if the Dice God favors a player that uses Codex Eldar: Craftworlds.&lt;br /&gt;
***What the Wraith Knight became in said Codex.&lt;br /&gt;
*&amp;lt;insertname&amp;gt;wing army facing a trio of Ectoplasma Forgefiends or Ion Riptide battlesuits&lt;br /&gt;
*Daemons vs [[Grey Knights]]&lt;br /&gt;
*Chaos Space Marines vs [[Grey Knights]]&lt;br /&gt;
*Anyone trying to outsmart - [[Creed|Hang on, what&#039;s that Titan doing there?]]&lt;br /&gt;
*Anyone within charge range of a Genestealer brood&lt;br /&gt;
*A Carnifex charging a Chimera&lt;br /&gt;
*The [[Swarmlord]].&lt;br /&gt;
**The [[Swarmlord|Swarmlord&#039;s]] rules in 6th and 7th&lt;br /&gt;
***Fuck it, [[Tyranid]] rules for 6th and 7th in general&lt;br /&gt;
*Imperator class battle titan.&lt;br /&gt;
*Necron mass flyer list vs anything but Imperial Guard with 18 hydras.&lt;br /&gt;
*Elysian mass flyer list vs ANYTHING.&lt;br /&gt;
*When Cultists are holding your objectives&lt;br /&gt;
*When Guardsmen are holding your objectives&lt;br /&gt;
*When Guardsmen are charging objectives&lt;br /&gt;
*Warlord Titans&lt;br /&gt;
*When Daemons of Khorne are charging anything&lt;br /&gt;
*Skulltaker w/Juggernaut vs. Anything&lt;br /&gt;
*6th Edition &amp;lt;s&amp;gt;Vortex&amp;lt;/s&amp;gt; [[Deathstrike Missile Launcher|Deathstrike Missile]] aimed at anything not in [[Terminator|Terminator Armour]].&lt;br /&gt;
*A Hierophant Biotitan with 3++ saves and feel no pain against &#039;&#039;anything&#039;&#039;.  &lt;br /&gt;
*6th edition Tau.&lt;br /&gt;
*[[Dark Angels]] against [[Chaos]] Marines.&lt;br /&gt;
* Just about anything being charged by Blood/Chaos knights.&lt;br /&gt;
* &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;DOZE SAME GITZ GETTIN&#039; CHARGED BY BOARBOYZ. AH HA, DOSE UMIES DON&#039;T GOT NUTHIN ON US!&lt;br /&gt;
* Anything in 8th against a proper Smash Captain and his command squad.&lt;br /&gt;
* Sly Marbo against pretty much everything.&lt;br /&gt;
* A trio of XV9&#039;s in a 1200 point game. (Preach on.)&lt;br /&gt;
* A Lord of Skulls reduced to one Hull Point, armed with a Great Cleaver of Khorne, going up against a Tau Ethereal&lt;br /&gt;
* Any army that Robin Cruddace doesn&#039;t like.&lt;br /&gt;
* Reapers from Mass Effect against the [[Doctor Who|Time Lords from Doctor Who.]]&lt;br /&gt;
* Anything from Sci-Fi against anything from the Marvel Pantheon of Gods.&lt;br /&gt;
* Anything worse than AP3 against an opponent who&#039;s playing a Siege Assault list. Re-rollable 3+ Armour Saves, for when being That Guy just isn&#039;t enough.&lt;br /&gt;
* Cypher against anything involving or relating to the Dark Angels.&lt;br /&gt;
* [[Chapter Master Smashfucker|Chapter Master Smashbane and Iron Father Smashfucker]] double teaming some poor sod.&lt;br /&gt;
* Anything getting charged by Skarbrand&lt;br /&gt;
*A Skaven Hell Pit Abomination getting right back up after dying.&lt;br /&gt;
*A Leman Russ Punisher staring down an Ork mob. Bonus points if Pask is commanding it.&lt;br /&gt;
*A Leman Russ Punisher with Pask against everything that isnt AV 14&lt;br /&gt;
*[[Nagash]]. Just. Nagash.&lt;br /&gt;
*[[Malekith]] as The Eternity King.&lt;br /&gt;
*A Knight Crusader in the shooting phase&lt;br /&gt;
*A Knight Gallant in the Fight phase&lt;br /&gt;
*Whenever Matt Ward touches WH40k&lt;br /&gt;
*An Umbra against any number of Imperial Guards/Cannon Fodder. &lt;br /&gt;
*Whenever a WH40k fanboy enters a forum regarding space Marines.&lt;br /&gt;
*Any sufficiently kitted out Death Star unit in 40K.&lt;br /&gt;
*Khorne Daemonkin army that just summoned six Bloodthirsters.&lt;br /&gt;
*[[Warlord Battle Titan|The &amp;quot;newest&amp;quot; addition to the fuck-you-mine&#039;s-bigger contest]]&lt;br /&gt;
*Anything from the fluff regarding the [[lamenters|lamenters]].&lt;br /&gt;
*Vintage deck playing against a standard deck.&lt;br /&gt;
*Trying to fight archaon in age of sigmar&lt;br /&gt;
*What happens to your brain when you read the rules for Age of Sigmar&lt;br /&gt;
* fighting a necrosphinx as with a monsterous creature.&lt;br /&gt;
*Anything that gets between an [[Eversor]] and it&#039;s target. &amp;lt;strike&amp;gt;Including&amp;lt;/strike&amp;gt; {{BLAM|Especially!! Allies and Civilians HAHAHA WRYYYYY!!!}} What The..?? OH HOLY TERRA NOOO!! *Screams and Splattering noises*&lt;br /&gt;
*Cassian Dracos in Zone Mortalis.&lt;br /&gt;
*[[Awesome|WHEN THE SKAVEN BLEW UP THE MOON.]]&lt;br /&gt;
*[[Dark Angels|DARK ANGELS.]]&lt;br /&gt;
*Anything being attacked by army ants. [https://www.youtube.com/watch?v=qOe5Lmyyxiw Here&#039;s a video of them killing a crab.]&lt;br /&gt;
*[[Sly Marbo]]&lt;br /&gt;
*Anything going up against a Thallax.&lt;br /&gt;
*Anything on the receiving end of a Skitarii Ranger (equiped with either a Galvanic Rifle or a Transuranic Arqebus, either one works really. Although an Arqebus could equate to an [[exterminatus]] if it hits the ground or the next planet in sight).&lt;br /&gt;
*KX139 Battlesuits.&lt;br /&gt;
*[[Leman Russ]] fighting anything in melee (including other Primarchs).&lt;br /&gt;
* [[Solar Auxilia]] LORD-MARSHAL and his entire force making Marines look like whiny pussies, being Ld10, Stubborn, and re-rolling 6 on Morale and Pinning Checks.&lt;br /&gt;
*[[Drazhar]] against anything, ANYTHING AT ALL not wearing armor. And a lot of things that are.&lt;br /&gt;
* [[Fist of the North Star|Kenshiro]] vs anything armored and unarmoured. Even MOTHERFUCKING BATTLE TANKS, BITCH.&lt;br /&gt;
*Longstrike firing at a single wound model with any kind of buff to his hit roll in 8th edition.&lt;br /&gt;
*Volcano Cannons in 8th edition.&lt;br /&gt;
*An army of only Carnifexes is now totally possible and somewhat viable&lt;br /&gt;
*A whole army made up entirely of [[Pyrovore]]s, about to die RIGHT IN THE MIDDLE OF YOUR OPPONENT&#039;S ARMY.&lt;br /&gt;
*Ghazghkull Thraka with 90 Ork Boyz in 8E backed up with a Waaagh! Banner Nob.&lt;br /&gt;
*Everything in this list against Sly Marbo&lt;br /&gt;
*The fact that [[Sly Marbo|the one Imperial Guard motherfucker with the silly name]] is on this list 3 times (that’s not the only place he is)&lt;br /&gt;
*Roboute Guilliman&lt;br /&gt;
*Any infantry of walker without a good anti personnel weapon vs a sufficiently large amount of IG. Seriously, enough shots shoots holes in SPACE MARINES. According to fluff anyway...&lt;br /&gt;
*20 Y&#039;Vahra Battlesuits at far range without cover, vs 30 Basilisks behind cover, with a spotter with a vox. For context, Basklisks have AP3, Battlesuits, AS3. Yep. Fun fun!&lt;br /&gt;
*[[Vermintide|The Ubersreik 5]] against any skaven at any amount, even with a few mixed in of rat ogres or weapon teams.&lt;br /&gt;
*A [[Gorkanaut]] using a series of crush attacks with its claw on any nearby dreadnaut&lt;br /&gt;
*The Temple Gargant. Just... The Temple Gargant.&lt;br /&gt;
*Titans&lt;br /&gt;
*Warden Pattern Knights against blob armies&lt;br /&gt;
*Encountering a [[Vampire: The Masquerade|Methuselah.]]&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Anal circumference]]&lt;br /&gt;
*For those who came here looking for something else, it&#039;s [[Rape of an Eldar|here]]. &amp;lt;s&amp;gt;Not that I&#039;m one of those people...&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;&#039;&#039;Nice try Slaaneshi cultist! *BLAM*&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:40lb box.jpeg|Now ships overnight.&lt;br /&gt;
File:Sudoku_Bear_Rape.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamer Slang]][[Category:Not related]][[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Wraith&amp;diff=110601</id>
		<title>Canoptek Wraith</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Wraith&amp;diff=110601"/>
		<updated>2020-02-14T01:57:12Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CanoWraith.jpg|200px|right|thumb|Climbing in yo windows and snatching yo people up.]]&lt;br /&gt;
Canoptek Wraiths are automated Necron constructs that, like the [[Canoptek Spyder]], oversee maintenance and repairs over all things Necrons so when the time comes to set off the alarm clock, the Crons would be all up and ready to break some spines. However, they also act like a first line security protocol robot, serving as the eyes and ears of the central operating system of any Tomb World, patrolling for intruders and swiftly dealing with them. &lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:OG_Necron_Wraiths.jpg|250px|left|thumb|The original Wraiths. Looking more like a Halloween decoration than anything else.]]&lt;br /&gt;
&lt;br /&gt;
Its primary tool is its Phase Shifter, a Dimensional Destabilization Matrix that allows a Wraith to phase in and out of sync with the normal space-time continuum much like a [[C&#039;tan Phase Weapons|C&#039;tan Phase Blade.]] Though the primary purpose of this device is to allow a Canoptek Wraith to reach into and repair solid machinery, it is equally effective when used to deal with intruders who have breached the protections of a subterranean Necron stasis facility. In such a case, a Canoptek Wraith can phase its claws and tendrils inside an opponent, and resolidify them to sever arteries, nerve clusters and other vital pathways without leaving an external mark of what caused the victim&#039;s death. &lt;br /&gt;
&lt;br /&gt;
Despite their similarities in function, Canoptek Wraiths are lower in class to that of the Canoptek Spyder, their relationship is thus, similiar to that of a [[Techpriest]] and [[Servitor]] of the [[Adeptus Mechanicus]]. As they are primary probe mechanoids, the Wraiths are programmed to report back to their Canoptek Spyder controllers via an interstitial interface rather than act under their own direction. &lt;br /&gt;
&lt;br /&gt;
They used to look like a modified Necron Warrior like the [[Necron Destroyer]] and [[Flayed Ones]] but with the lower torso replaced with a snake-like tail and their hands turning into razor-sharp talons. The original fluff dictated that they were the Necron&#039;s chief close combat specialists ([[Flayed Ones]] notwithstanding) and it has been suggested by certain Imperial savants that in ancient days before the [[War in Heaven]], that Wraiths were once Necrontyr murderers and psychopaths before their eternal entombment within their cold, metallic husks. Nowadays they have been given a face lift and now count as a Necron Construct, not a troop. And as you may already know they are much spookier now, despite being less skeletal.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
These are some scary Snake mother fuckers. Did I mention they are the Grilled Cheese Sandwich of the Necron Codex. You can take them in the creepy crawlies formation. If you take 3 Snakes, 1 spider, and 3 bugs they get access to reanimation protocols among other things. They Slither over everything, and have a 3++ save. They are basically faster Lychguard with 2 wounds. Did I mention these guys are basically Necropolis Knights or Sepulchers from the Tomb Kings (rip. may your sleep be blessed). Besides that there&#039;s not much I can say. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Wraith&amp;diff=110600</id>
		<title>Canoptek Wraith</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Wraith&amp;diff=110600"/>
		<updated>2020-02-14T01:15:43Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CanoWraith.jpg|200px|right|thumb|Climbing in yo windows and snatching yo people up.]]&lt;br /&gt;
Canoptek Wraiths are automated Necron constructs that, like the [[Canoptek Spyder]], oversee maintenance and repairs over all things Necrons so when the time comes to set off the alarm clock, the Crons would be all up and ready to break some spines. However, they also act like a first line security protocol robot, serving as the eyes and ears of the central operating system of any Tomb World, patrolling for intruders and swiftly dealing with them. &lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
[[File:OG_Necron_Wraiths.jpg|250px|left|thumb|The original Wraiths. Looking more like a Halloween decoration than anything else.]]&lt;br /&gt;
&lt;br /&gt;
Its primary tool is its Phase Shifter, a Dimensional Destabilization Matrix that allows a Wraith to phase in and out of sync with the normal space-time continuum much like a [[C&#039;tan Phase Weapons|C&#039;tan Phase Blade.]] Though the primary purpose of this device is to allow a Canoptek Wraith to reach into and repair solid machinery, it is equally effective when used to deal with intruders who have breached the protections of a subterranean Necron stasis facility. In such a case, a Canoptek Wraith can phase its claws and tendrils inside an opponent, and resolidify them to sever arteries, nerve clusters and other vital pathways without leaving an external mark of what caused the victim&#039;s death. &lt;br /&gt;
&lt;br /&gt;
Despite their similarities in function, Canoptek Wraiths are lower in class to that of the Canoptek Spyder, their relationship is thus, similiar to that of a [[Techpriest]] and [[Servitor]] of the [[Adeptus Mechanicus]]. As they are primary probe mechanoids, the Wraiths are programmed to report back to their Canoptek Spyder controllers via an interstitial interface rather than act under their own direction. &lt;br /&gt;
&lt;br /&gt;
They used to look like a modified Necron Warrior like the [[Necron Destroyer]] and [[Flayed Ones]] but with the lower torso replaced with a snake like tail and their hands turning into razor-sharp talons. The original fluff dictated that they were the Necron&#039;s chief close combat specialists ([[Flayed Ones]] notwithstanding) and it has been suggested by certain Imperial savants that in ancient days before the [[War in Heaven]], that Wraiths were once Necrontyr murderers and psychopaths before their eternal entombment within their cold, metallic husks. Nowadays they have been given a face lift and now count as a Necron Construct, not a troop. And as you may already know they are much spookier now, despite being less skeletal.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
These are some scary Snake mother fuckers. Did I mention they are the Grilled Cheese Sandwich of the Necron Codex. You can take them in the creepy crawlies formation. If you take 3 Snakes, 1 spider, and 3 bugs they get access to reanimation protocols among other things. They Slither over everything, and have a 3++ save. They are basically faster Lychguard with 2 wounds. Did I mention these guys are basically Necropolis Knights or Sepulchers from the Tomb Kings (rip. may your sleep be blessed). Besides that there&#039;s not much I can say. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Powergamer&amp;diff=384758</id>
		<title>Powergamer</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Powergamer&amp;diff=384758"/>
		<updated>2020-02-13T16:57:09Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* Dealing with Powergamers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:Timmypowergamer.jpg|thumb|right| [[Magic:_The_Gathering#Players|Here&#039;s how us cardfags see powergamers.]] ]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;Powergamer&#039;&#039;&#039;&amp;quot; - also known as &amp;quot;Spike&amp;quot; by [[Magic: The Gathering|Magic]] players, a name chosen specifically because it sounds all [[Serious Business]] and boring - is a term describing players who are interested in winning and, more to the point, winning big. Exactly how they do this depends on the game.&lt;br /&gt;
&lt;br /&gt;
Powergamers who play [[RPG]]s generally attempt to make their characters as effective as possible within the game&#039;s framework, possibly (but not necessarily) by exploiting broken or badly worded rules. The term is usually used pejoratively, suggesting that the player in question only cares about the mechanical power of their character and this comes at the expense of roleplaying. Although there is nothing intrinsic to powergaming that inhibits good roleplaying (see: the [[Stormwind fallacy]]), such behavior is a magnet for &#039;&#039;[[That Guy]]&#039;&#039; because it allows him to steal the spotlight, lord it over to other players, annoy the [[GM]], and/or generally suck the fun out of the game for everyone else.&lt;br /&gt;
&lt;br /&gt;
In wargaming, powergamers are less likely to be referred to as such due to its association with level-scaling systems; they are instead typically referred to as &#039;&#039;&#039;&amp;quot;tourneyfags&amp;quot;&#039;&#039;&#039;, &amp;quot;WAAC players&amp;quot; (standing for Win At All Costs), “try-hards” or merely &amp;quot;competitive players&amp;quot; which are generally [[Skub|neutral]] terms. Powergamers are especially hated in the wargaming community as they typically exude a noxious odor, have no interest in fun besides their own and are the number one reason people new to the hobby ragequit immediately.&lt;br /&gt;
&lt;br /&gt;
A somewhat milder term with a similar meaning is &amp;quot;&#039;&#039;&#039;optimiser&#039;&#039;&#039;&amp;quot;, which generally lacks the negative connotations of &#039;powergamer&#039;, in that they won&#039;t typically suck the fun out of anything they touch. An optimiser wants to beat the game, but at least realizes you need to have at least two to play it so he isn&#039;t a jerk about it.&lt;br /&gt;
&lt;br /&gt;
=== Munchkins ===&lt;br /&gt;
At the other end of the scale is the &amp;quot;&#039;&#039;&#039;munchkin&#039;&#039;&#039;&amp;quot;, which is almost always used to refer to someone who cares only about mechanical power (to the exclusion of roleplaying), or is willing to outright cheat if he thinks he won&#039;t get caught, or there will be no consequences if caught, as is demonstrated by the [[Munchkin (Card Game)|&amp;quot;Munchkin&amp;quot; series of card games]] by [[Steve Jackson Games]].&lt;br /&gt;
&lt;br /&gt;
Everyday powergamers are easily forgiveable, since there is a healthy respect for the way that any given game system functions, and their actions are perfectly excusable since the rules allow (and can be argued &amp;quot;encourage&amp;quot;) them to do so. Depending on the setting or ruleset, a powergamer can garner a healthy measure of accolade for coming up with new levels of &amp;quot;optimal&amp;quot; play.&lt;br /&gt;
&lt;br /&gt;
By contrast, munchkins have a marked tendency to be more creative in their interpretations of rules; where a typical powergamer would look at a ruleset and use it to their maximum advantage, a munchkin&#039;s typical response to their detractors is that the rules &#039;&#039;don&#039;t&#039;&#039; say that they &#039;&#039;cannot&#039;&#039; do X. Whereas a powergamer will only try to become as powerful as the rules reasonably permit, a Munchkin will not be satisfied until their [[Leman Russ|barbarian]] can [[Anal circumference|do enough damage per hit to destroy planets]], their [[The Deceiver|rogue]] can win by [[Wat|pickpocketing the abstract concept of victory from the multiverse]], their [[God-Emperor of Mankind|wizard]] can blast your character so hard that it [[Blam|kills you,]] [[Dark Dungeons|the player]], or their [[Angron|fighter is almost not shit]].&lt;br /&gt;
&lt;br /&gt;
In wargaming, the equivalent to munchkin would be &#039;&#039;&#039;WAAC&#039;&#039;&#039; (Win At All Cost) players, who focus almost entirely on overpowered/broken units or rules or armies, rather than attempting to create an efficient or optimal army list.&lt;br /&gt;
&lt;br /&gt;
True Munchkins rarely, &#039;&#039;if ever&#039;&#039;, gain positive recognition for their accomplishments.&lt;br /&gt;
&lt;br /&gt;
== Identifying a Powergamer ==&lt;br /&gt;
Everyone who plays a game with a rule-based system (whether competitive or cooperative) is a powergamer to one degree or another. As everyone who plays wants to do their best and so long as people know the rules they can understand what is comparatively better than another, so unless someone gets a kick about playing the underdog or seeing others outperform themselves, it&#039;s simply in the nature of the system.&lt;br /&gt;
&lt;br /&gt;
Habitual powergamers might argue that they are not powergaming at all and that they are just playing the same way as everyone else, but are easy to spot based on their behaviour and appearance, which is generally the same regardless of which system/ruleset they are using.&lt;br /&gt;
&lt;br /&gt;
In systems which undergo regular revisions or receive frequent updates, powergamers will often stand out due to their fickle attitudes. Often becoming obsessed with the next &amp;quot;new&amp;quot; rulebook/codex/splatbook which will either be an improvement over anything previously released or is new enough that it has not been effectively countered or debunked by the community at large. In these situations, a gamer who requests a re-roll of his character or sells his old army on ebay to fund his next one are generally going to be powergamers.&lt;br /&gt;
&lt;br /&gt;
*Note: it doesn&#039;t have to be freshly released rules or player options to count as &amp;quot;new&amp;quot;, but can also be from the point at which the player discovers that he can do something new that he starts changing his attitudes in favour of his latest obsession.&lt;br /&gt;
&lt;br /&gt;
Lack of imagination when it comes to character/army builds is also a clear indication; people who [[Netlist|hunt internet forums/help-sites for optimal builds]] tend to be powergamers, as it shows that the player is more interested in &amp;quot;winning&amp;quot; than actually playing the game in their own fashion. Powergamers who also rely too heavily on public-domain builds can also reveal themselves to be poor players and tend to have the most difficulty adjusting when someone else presents them with a unique situation or when new rulebooks get released &#039;&#039;(but then they jump ship)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
They also tend to be quite vocal in their disappointment if they or others alongside them are not playing &amp;quot;optimally&amp;quot;. For example: in RPG sessions if the group [[healer]] is not playing a build that they think is optimal for healing and could be bringing the group down. This is extremely visible in [[MMORPG]]s where non-optimal players tend to get kicked from raid groups. On the tabletop, they&#039;ll tend to complain that their losses during games are because they don&#039;t yet own the right combination of models/units &#039;&#039;(but will [[derp|&amp;quot;soon&amp;quot;]])&#039;&#039; or that [[Butthurt|you cheated]]. &#039;&#039;(Either way, it&#039;s not their &amp;quot;fault&amp;quot; that they lost)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Considering the issue from a different angle, Powergamers usually like to brag about the [[CharOp|killing efficiency of their characters]], putting emphasis on the hard work necessary to support their uber character. Interestingly, as soon as it is touched upon the extreme efficiency-build, they usually get very defensive about it. Watch out for someone defending their character as &amp;quot;not imba&amp;quot; before the accusation is made.&lt;br /&gt;
&lt;br /&gt;
Taking this further, players who get called out on their powergaming will often go to obsessive lengths to tell you how their character is NOT the result of powergaming or munchkin-fu and will have a defence seemingly prepared before the question gets raised. They&#039;ll often immediately go into great detail about what their character is bad at, or cannot do as well as other party members to try to convince you why their character is balanced. Unfortunately for them, this has all the hallmarks of being a powergamer anyway, because obviously they&#039;ve considered the issue at &#039;&#039;&#039;great&#039;&#039;&#039; length before getting into the argument; it&#039;s like they think the fact that they have a [[Dump Stat]] deserves positive recognition and would be like pointing out their [[Wizard]] cannot fight in melee as well as a [[Warblade]], when that wasn&#039;t really the issue in the first place. Of course this would also be similar behaviour to how someone being unjustly accused of being a powergamer might react, especially if they are naturally prone to considering all the angles. Being aware of your models&#039; own strengths and weaknesses does not automatically make one a powergamer, and sometimes you might just get fucked over by a bad match-up. Generally, just remember you could be wrong unless that kind of thing happens over and over.&lt;br /&gt;
&lt;br /&gt;
==[[Rage|A Less Eloquent Summary]]==&lt;br /&gt;
&lt;br /&gt;
If you&#039;ve played against one in any game, was it fun? Did you like having your balls ground to a pulp? &#039;&#039;&#039;Fuck no.&#039;&#039;&#039; Nothing is worse than [[that guy]] who spams [[Abaddon]] AND [[Kharn]] AND three fucking [[Land Raider]]s because of a technicality. They&#039;re all dedicated transports? FUCK THAT NOISE, GTFO MY STORE. Or the guy who manages to get &amp;lt;s&amp;gt;4&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;5&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;&#039;&#039;&#039;6&#039;&#039;&#039;&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;&#039;&#039;&#039;7&#039;&#039;&#039;&amp;lt;/s&amp;gt; &#039;&#039;&#039;TWENTY-FUCKING-ONE&#039;&#039;&#039; Riptides in a single list because of GWs vague rules.&lt;br /&gt;
&lt;br /&gt;
Ever played against an IG armoured list? No? Pray you never do, because that list displays a level of asshattery (and disposable income) on a godlike level. Seriously, fucking TANKS as TROOP CHOICES?! &#039;&#039;OH FUCK THE FUCK OFF!&#039;&#039; (Necrons don&#039;t care though so... Allies much?)&lt;br /&gt;
&lt;br /&gt;
Did you know that it&#039;s theoretically possible for a player in the original [[World of Darkness]] to have the powers of [[Vampire: The Masquerade|a vampire]], [[Werewolf: The Apocalypse|a werewolf]], &#039;&#039;and&#039;&#039; [[Mage: The Ascension|a mage]] &#039;&#039;&#039;at the same fucking time&#039;&#039;&#039;?  Why even bring a fucking party?!&lt;br /&gt;
&lt;br /&gt;
For anyone playing a game simply to have fun and enjoy a good story, a powergamer is your number one enemy. Avoid at all costs. They&#039;ll fuck your shit up six ways to Sunday and five ways to Monday simply because they can. The only cure for powergamers is exile; avoid, ignore and generally make it plain they are not welcome to your game/store/house/existence.&lt;br /&gt;
&lt;br /&gt;
== Dealing with Powergamers ==&lt;br /&gt;
&lt;br /&gt;
=== In Roleplaying ===&lt;br /&gt;
&lt;br /&gt;
Kill them.&lt;br /&gt;
&lt;br /&gt;
Being the GM of a party with a munchkin/powergamer can be quite tricky, since it can radically unbalance the group in many situations. For example, if he&#039;s somehow got himself infinite &#039;&#039;(figuratively speaking)&#039;&#039; armor-class then introducing a hard hitting counter to him could be absolutely devastating to the rest of the group if they aren&#039;t also powergamers.&lt;br /&gt;
&lt;br /&gt;
Best thing to do would be to speak to them away from the gaming table and discuss winding it back a notch, or at the very least concentrate his powergaming efforts onto just one thing in particular and stop being a do-it-all mary sue. Unless your powergamer is a dick you may find that this works best and keeps tears to a minimum.&lt;br /&gt;
&lt;br /&gt;
Failing that, you can always read their character sheet to see precisely what will work against them, though this may require a lot of work on your part to piece it all together. The unkillable party tank may be weak against compulsions or fear effects, or the god-like wizard becomes useless in a magical dead-zone or wild-magic area, which would force him and the party to come up with more creative solutions rather than &amp;quot;throw the powergamer at it&amp;quot;&lt;br /&gt;
&lt;br /&gt;
If that doesn&#039;t work or if you cannot find an easier solution, then a stern reminder is in order. A powergamer is beholden to the rules of the game, even if he twists them to his own advantage to create something more powerful than the sum of its parts. A good GM is, but &amp;lt;u&amp;gt;a bad GM is not&amp;lt;/u&amp;gt;. Still, When dealing with a fun-sucking powergamer, it&#039;s not bad GMing, it&#039;s &amp;lt;u&amp;gt;saving the fucking game&amp;lt;/u&amp;gt;. You are the Neo to the gamer&#039;s Agent Smith and you can invent things on a case-by-case basis to give the powergamer a spanking. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;Unkillable PC Barbarian? Meet the &amp;quot;actually&amp;quot; unkillable barbarian with axe of instant death, he kills you but the party&#039;s weak-ass rogue could one-shot him to death by stabbing him in the neck. That&#039;s not in the rules you say? I&#039;m the GM and can rationalise whatever I like in the world I built. That&#039;s not fair you say? Did you really think I&#039;d let you walk over my game every week? [[Oberoni_Fallacy|Is that you Oberoni?]]&lt;br /&gt;
&lt;br /&gt;
Can be harsh, but if your GM style is not harsh in the the first place &#039;&#039;(i.e: anything other than Killer GM)&#039;&#039; then your players should have realised that powergaming was absolutely unnecessary in the first place and that there isn&#039;t really a &amp;quot;winner&amp;quot; in a game that only goes on as long as the GM can be bothered putting up with you guys.&lt;br /&gt;
&lt;br /&gt;
Of course the other side of the coin is definetely worth remembering as well. There is only going to be a game as long as people find it fun. And being rail-roaded by a DM and his army of NPCs who are better at everything than the PCs because they use magical DM powers that let them ignore the rules isn&#039;t fun, so you probably won&#039;t have players for long. This holds especially true when it&#039;s done because the DM couldn&#039;t be bothered enough to actually make encounters that would be challenging for the group as a whole without ignoring the rules (when all he had to do was use his brain and target the big dumb guy with the huge sword with a &amp;quot;mental&amp;quot; spell.)&lt;br /&gt;
&lt;br /&gt;
So all in all it&#039;s very important to look at what&#039;s going on and TALK to people about any problems that are perceived. If both parties are willing to actually listen in an attempt to understand and NOT just waiting their turn to respond, then you can almost always find a solution (unless one or both are petty cunts).&lt;br /&gt;
&lt;br /&gt;
=== In Wargaming ===&lt;br /&gt;
&lt;br /&gt;
Bring a knife or firearm to the table, should work well enough.&lt;br /&gt;
&lt;br /&gt;
Just &#039;&#039;&#039;don&#039;t play&#039;&#039;&#039; with them and make certain that other people are aware of the sort of opponent they are too, so your friends can make the same decision. If you get no enjoyment out of the game there is no point in playing, wargaming is not a job or sport that requires your absolute commitment. Your opponent will find that they have no-one to play with either. Whoop-di-do if they&#039;ve got an unbeatable spam list if no-one will give them the smug satisfaction of beating people stupid enough to play against them. This goes double for true munchkin players who exploit bad RAW to get advantages they shouldn&#039;t have.&lt;br /&gt;
&lt;br /&gt;
Failing that, if there is no-one else to play with in your area, or if you are at a tournament that kind of &#039;&#039;requires&#039;&#039; your participation, if you can&#039;t beat them... join them. Unfortunately this means stooping to your opponent&#039;s level. If you need help with becoming your own worst nightmare, there are plenty of tactica and [[netlist]]s out there which can help you to build your army. Just don&#039;t let it go to your head. Alternatively; just leave. Eventually there will be so few showing up to tourneys that either the offending players will stop coming (and therefore allowing tournaments to re-engage) or they&#039;ll be stuck in a room of their fellow cheeselords (named for the odor as much for the strategy) which is a private hell on its own.&lt;br /&gt;
&lt;br /&gt;
=== In Card Games ===&lt;br /&gt;
Do what  you would do with wargamers, don&#039;t play with that person who is playing that [[Rage|top dier netdeck who solely wants to beat you]], just leave him alone and refuse to play, maybe go off and play [[Commander]]*.  *HA HA HA HA HA.  Let me introduce you to my Hanna, Ship&#039;s Navigator stax/prison deck, where you sit under a Stasis lock for 40 turns while I slowly topdeck into a wincon.  Fuck your fun, I&#039;m going to drink your tears from a &#039;&#039;mug&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Examples of Powergamers/Munchkins ==&lt;br /&gt;
*Comic Book Guy from the Simpsons, when he makes custom Pokemon, Digimon, and/or Yu-gi-oh trading cards&lt;br /&gt;
*Sheldon Cooper from Big Bang Theory, who also uses custom cards, and munchkins his way around a group ban on &amp;quot;home-made&amp;quot; cards by making them at work.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]]&lt;br /&gt;
[[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Seraptek_Heavy_Construct&amp;diff=420934</id>
		<title>Seraptek Heavy Construct</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Seraptek_Heavy_Construct&amp;diff=420934"/>
		<updated>2020-02-13T16:34:36Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* Tabletop */&lt;/p&gt;
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[[File:99560110018_NecronSeraptekHvyConstrBody01.jpg|400px|thumb|right|Necron Players finally celebrate as they are finally gifted a Necron Titan after years of patient waiting.]]&lt;br /&gt;
The &#039;&#039;&#039;Seraptek Heavy Construct&#039;&#039;&#039; is the [[Necrons]]&#039; answer to the Imperial Knight Dominus and complete Bellwhacker, and possibly the only and closest thing that Necron Players could get to a Necron Titan; it features an impressive combination of ranged and melee firepower, durability, and eye-watering speed.&lt;br /&gt;
&lt;br /&gt;
At the heart of many Necron tomb complexes, sleeping Seraptek Heavy Constructs await the footfall of intruders. These brutal war engines were designed by ancient [[Cryptek]] conclaves to protect each world’s master program, and this they do with merciless efficiency. As the legions of the [[Necron Dynasty|Necron dynasties]] march out into the stars after their 60 million year-long hangover, many [[Necron Overlord|Necron Overlords]] have summoned their Seraptek constructs to join their ranks after realizing that the [[Human|dirty mud monkeys]] [[Tau|and filthy fish faces]] became advanced enough to throw out an [[Warhound Scout Titan|obscene]] [[Reaver Battle Titan|amount]] [[Battlesuit#KX139 Ta&#039;Unar Supremacy Armour|of]] [[Imperial Knight|giant]] [[XV104 Riptide Battlesuit|walkers]] at their Monoliths; replacing their original role as glorified security robots into front-line battlefield duties. In this capacity, Seraptek Heavy Constructs have proven to be [[Cheese|absolute engines of cheese,]] being more than capable of meeting an Imperial Knight or Ork Stompa head-on and emerging victorious.&lt;br /&gt;
&lt;br /&gt;
Despite their size, these Constructs are [[What|deceptively fast.]] Moving at such a scale that it rivals the Elfdar Knights and Titans. Its huge generators power up its primary weapons of either the Synaptic Obliterators, Transdimensional Projectors, or a Singularity Generator.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
The Seraptek Heavy Construct occupies the same weight class as an Imperial Knight Dominus, and with toughness 8, 28 wounds, a 3+ armor save, a 5+ invulnerable, and living metal, it will be able to absorb a decent amount of firepower, which you will likely need as the thing is a giant fire magnet. On top of that, a 16&amp;quot; movement makes it far more agile than its massive size would suggest.  &lt;br /&gt;
&lt;br /&gt;
When it comes to ranged weapons, there are two options; The Seraptek starts with two Singularity Generators, which can put out between 6-18 shots at 8 strength, -3 AP, d6 damage at 36&amp;quot; inches, and any 6&#039;s to wound cause one additional mortal wound on top of other damage. This makes the Seraptek an excellent anti-vehicle and anti-monster option, but limits it to really only being able to potentially delete two targets a turn. &lt;br /&gt;
&lt;br /&gt;
However, it can swap its ranged weapons for two synaptic obliterators and two transdimensional projectors. This configuration emphasizes split fire and multi-target firing, rather than single-target annhilation. The Obliterators have a mind-boggling Strength of 16, an AP of -4, and a flat 6 damage. At only d3 shots per gun, they won&#039;t fire often, but any hit is all but guaranteed to punch a hole in anything short of a Warlord Titan. In comparison, the Transdimensional projectors are like Gauss Cannons (Strength 6, ap -3, d3 damage) but with d6 shots, a 24&amp;quot; range, and the same mortal wound tricks as the Singularity Generator. Taken together, it is clear that his configuration requires you to move closer to the enemy to get maximum benefit. Unfortunately, that puts the Seraptek at risk of melta weapons and rapid-fire plasma. &lt;br /&gt;
&lt;br /&gt;
Finally, The Seraptek wields titanic forelimbs in melee, [[RAPE|allowing it to crush enemy knights or hordes of infantry with equal ease]]. &lt;br /&gt;
&lt;br /&gt;
Weirdly, the Seraptek has two additional rules that set it apart. It will explode on a 4+ instead of the normal 6, and any 6s increase the size of the explosion by an extra d6&amp;quot;. Furthermore, the model itself does not have a base, so additional rules were added to explain where its base should be. Why they didn&#039;t just put it on an oval base is a mystery. [[Derp|This rule is also only in effect if the model is not placed on a base]] [[Rules lawyer|thus it&#039;s perfectly legal to ignore it via a oddly designed base.]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:FWPreview-Sep24-Ceraptek-1jkv.jpg&lt;br /&gt;
File:FWPreview-Sep24-Details1-2od.jpg&lt;br /&gt;
File:FWPreview-Sep24-Details-3lo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Necrons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Seraptek_Heavy_Construct&amp;diff=420933</id>
		<title>Seraptek Heavy Construct</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Seraptek_Heavy_Construct&amp;diff=420933"/>
		<updated>2020-02-13T16:29:16Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
[[File:99560110018_NecronSeraptekHvyConstrBody01.jpg|400px|thumb|right|Necron Players finally celebrate as they are finally gifted a Necron Titan after years of patient waiting.]]&lt;br /&gt;
The &#039;&#039;&#039;Seraptek Heavy Construct&#039;&#039;&#039; is the [[Necrons]]&#039; answer to the Imperial Knight Dominus and complete Bellwhacker, and possibly the only and closest thing that Necron Players could get to a Necron Titan; it features an impressive combination of ranged and melee firepower, durability, and eye-watering speed.&lt;br /&gt;
&lt;br /&gt;
At the heart of many Necron tomb complexes, sleeping Seraptek Heavy Constructs await the footfall of intruders. These brutal war engines were designed by ancient [[Cryptek]] conclaves to protect each world’s master program, and this they do with merciless efficiency. As the legions of the [[Necron Dynasty|Necron dynasties]] march out into the stars after their 60 million year-long hangover, many [[Necron Overlord|Necron Overlords]] have summoned their Seraptek constructs to join their ranks after realizing that the [[Human|dirty mud monkeys]] [[Tau|and filthy fish faces]] became advanced enough to throw out an [[Warhound Scout Titan|obscene]] [[Reaver Battle Titan|amount]] [[Battlesuit#KX139 Ta&#039;Unar Supremacy Armour|of]] [[Imperial Knight|giant]] [[XV104 Riptide Battlesuit|walkers]] at their Monoliths; replacing their original role as glorified security robots into front-line battlefield duties. In this capacity, Seraptek Heavy Constructs have proven to be [[Cheese|absolute engines of cheese,]] being more than capable of meeting an Imperial Knight or Ork Stompa head-on and emerging victorious.&lt;br /&gt;
&lt;br /&gt;
Despite their size, these Constructs are [[What|deceptively fast.]] Moving at such a scale that it rivals the Elfdar Knights and Titans. Its huge generators power up its primary weapons of either the Synaptic Obliterators, Transdimensional Projectors, or a Singularity Generator.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
The Seraptek Heavy Construct occupies the same weight class as an Imperial Knight Dominus, and with toughness 8, 28 wounds, a 3+ armor save, a 5+ invulnerable, and living metal, it will be able to absorb a decent amount of firepower, which you will likely need as the thing is a giant fire magnet. On top of that, a 16&amp;quot; movement makes it far more agile than its massive size would suggest.  &lt;br /&gt;
&lt;br /&gt;
When it comes to ranged weapons, there are two options; The Seraptek starts with two Singularity Generators, which can put out between 6-18 shots at 8 strength, -3 AP, d6 damage at 36&amp;quot; inches, and any 6&#039;s to wound cause one additional mortal wound on top of other damage. This makes the Seraptek an excellent anti-vehicle and and anti-monster option, but limits it to really only being able to potentially delete two targets a turn. &lt;br /&gt;
&lt;br /&gt;
However, it can swap its ranged weapons for two synaptic obliterators and two transdimensional projectors. This configuration emphasizes split fire and multi-target firing, rather than single-target annhilation. The Obliterators have a mind-boggling Strength of 16, an AP of -4, and a flat 6 damage. At only d3 shots per gun, they won&#039;t fire often, but any hit is all but guaranteed to punch a hole in anything short of a Warlord Titan. In comparison, the Transdimensional projectors are like Gauss Cannons (Strength of 6, ap -3, d3 damage) but with d6 shots, a 24&amp;quot; range, and the same mortal wound tricks as the Singularity Generator.  Taken together, it is clear that his configuration requires you to move closer to the enemy to get maximum benefit. Unfortunately, that puts the Seraptek at risk of melta weapons and rapid-fire plasma. &lt;br /&gt;
&lt;br /&gt;
Finally, The Seraptek wields titanic forelimbs in melee, [[RAPE|allowing it to crush enemy knights or hordes of infantry with equal ease]]. &lt;br /&gt;
&lt;br /&gt;
Weirdly, the Seraptek has two additional rules that set it apart. It will explode on a 4+ instead of the normal 6, and any 6s on the increase the size of the explosion by an extra d6&amp;quot;. Furthermore, the model itself does not have a base, so additional rules were added to explain where its base should be. Why they didn&#039;t just put it on an oval base is a mystery. [[Derp|This rule is also only in effect if the model is not placed on a base]] [[Rules lawyer|thus it&#039;s perfectly legal to ignore it via a oddly designed base.]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:FWPreview-Sep24-Ceraptek-1jkv.jpg&lt;br /&gt;
File:FWPreview-Sep24-Details1-2od.jpg&lt;br /&gt;
File:FWPreview-Sep24-Details-3lo.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Necrons]][[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Apocalypse&amp;diff=46906</id>
		<title>Apocalypse</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Apocalypse&amp;diff=46906"/>
		<updated>2020-02-13T05:13:40Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* 8th Edition 40k */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Apoc.jpg|350px|thumb|right|Epic epicness of epic]]&lt;br /&gt;
&lt;br /&gt;
A system for running massively huge games of [[Warhammer 40,000]] in 28mm scale, an alternative to [[Epic]]. Some of the primary changes include the lack of a Force Organization Chart, Apocalypse Datasheets with extra rules to represent formations, special Apocalypse-only super-heavy units (like much of what [[Forge World]] puts out), and &amp;quot;strategic assets,&amp;quot; which are various factors used to balance out the two sides (including one that, hilariously, [[troll|prevents team-members from communicating while setting up their forces if they have a numerical advantage]]).&lt;br /&gt;
&lt;br /&gt;
The [[Warhammer Fantasy Battle]] variant of this game is [[Storm of Magic]], with a heavy emphasis on magic, monsters and high-point battles.&lt;br /&gt;
&lt;br /&gt;
==How Did This Happen?==&lt;br /&gt;
One day, the [[Games Workshop]] CEO cast his eyes downward from his [[Emperor|golden throne]] in Lenton, noticing with dismay that people still had money to buy things other than tiny plastic figures. An emergency staff meeting was called to rectify the situation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How did this happen?&amp;quot; shrieked one board member.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;When did they slip through our fingers?&amp;quot; gnashed another.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;SILENCE!&amp;quot; bellowed the hallowed CEO. &amp;quot;JUST MAKE IT BIGGER.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The designers looked at one another uncomfortably.&lt;br /&gt;
Finally, the lead designer hesitantly stepped forward and asked, &amp;quot;Sir, we should make what, exactly, bigger?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;EVERYTHING! RESIN MODELS! SIX BY EIGHT TABLE! FIVE THOUSAND POINTS STANDARD!&amp;quot; boomed the CEO.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But won&#039;t that be impossible to balance? The game was never designed to accommodate such large forces...&amp;quot; said the designer, with a look of utter horror.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll just release new books that add special rules if you own enough models!&amp;quot; the first board member tittered, as the full extent of the CEO&#039;s glorious plan dawned on him. &amp;quot;And then we&#039;ll add expensive units from the fluff that are even more overpowered!&amp;quot; cackled the second, as he too realized the genius of Games Workshop&#039;s fearless leader.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;A Reaver Titan will cost eight hundred pounds!&amp;quot; howled a third triumphantly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I don&#039;t think that&#039;s even remotely close to the actual value...&amp;quot; began a [[Forge World]] modeler, before the frenzied CEO tore his throat out.&lt;br /&gt;
&lt;br /&gt;
And so it was that amid much feasting and sacrifices to their [[Chaos Gods|dark gods]], [[Games Workshop]] laid the foundations for what would become Apocalypse.&lt;br /&gt;
&lt;br /&gt;
===No but really...===&lt;br /&gt;
Alright alright. Apocalypse is basically the result of people already owning a metric fuck ton of models and who started thinking that maybe there was more in life than that. You can only play with one army at a time really, so what&#039;s the point? Well NO MORE. Now you can play with as many minis as you can fit on the table and the other three tables you set up next to it. Winning largely revolves around spending the most on bullshit broken stuff. Your opponents have too many vehicles? Go buy yourself shit with destroyer weapons on it. They bring a titan? You go buy a Manta. So yeah. This is what happens when you have too much money and have nothing in your life except 40k. Fuck, at least Magic players go meet new people.&lt;br /&gt;
&lt;br /&gt;
==Escalation==&lt;br /&gt;
GW realized that no one plays Apocalypse scale battles due to their size and time (and thus don&#039;t buy their models). To fix this, they came up with a new supplement for 40k proper called &#039;&#039;&#039;Escalation&#039;&#039;&#039; that allows you to use a &#039;&#039;&#039;Lord of War&#039;&#039;&#039; (Super-Heavies and  Gargantuan Creatures) in your Force Organization chart, complete with [[Anal Circumference|Strength D weaponry]]. So now you can have a Baneblade in your 1500 points game, like an asshole. So far its just one or two models per race &#039;&#039;(unless you play Imperial, in which case you get all the Baneblade variants and can take units from [[Imperial Armour]])&#039;&#039;, but you&#039;d be extremely unlikely to be fielding more than one Lord of War anyway.&lt;br /&gt;
&lt;br /&gt;
The initial reaction to Escalation was broadly negative from the player base, as accusations flew around about it making things wildly imbalanced when one player&#039;s army doesn&#039;t have access to a Lord of War or counters to Strength-D weapons for whatever reason.&lt;br /&gt;
&lt;br /&gt;
Though forums and 40k blog websites gradually debunked this attitude by showing that tournament goers were not immediately swamped by players arriving with waves upon waves of unbeatable superheavy deathstars, nor were the new Lords of War absolutely essential in winning or losing games, and in many cases were seen as point sinks and [[DISTRACTION_CARNIFEX|giant &amp;quot;shoot-me&amp;quot; targets]] in reasonably sized games vs well designed and balanced armies.&lt;br /&gt;
&lt;br /&gt;
===7th Edition 40k===&lt;br /&gt;
With the arrival of the latest ruleset for Warhammer 40,000, Escalation was very much just rolled into the general toolbox of rules. So Superheavies and Destroyer weapons can find their way into any game without using a supplement, though the Escalation/Apocalypse book would still be required to actually have rules for fielding the superheavy / &amp;quot;Lord of War&amp;quot; models.&lt;br /&gt;
&lt;br /&gt;
They also nerfed the rules for Destroyer weapons too, while still causing multiple wounds as before, they do allow saves as determined by the AP of the weapon (usually AP1 or AP2 anyway) unless you roll a 6 while determining results, in which case your models are screwed.&lt;br /&gt;
&lt;br /&gt;
Apocalypse is still very much a thing, despite the incorporation of many of its rules into the core rulebook. The latest edition of Apocalypse introduced several new features which makes Apocalypse something more than just another game at very high points levels:&lt;br /&gt;
*&amp;quot;Finest Hours&amp;quot; where your warlord gets a 3+ invulnerable save and a one-use super-warlord trait for a turn. Either rolled for on a table at random, or is fixed by your primarch if you are a Space Marine (both Loyalist/Traitor)&lt;br /&gt;
*Differentiating between formation types, which is something not done at lower level games.&lt;br /&gt;
**High Command Formations are single units usually containing several independent characters, granting you additional strategic assets as the game continues in addition to whatever rules they grant you.&lt;br /&gt;
**Psychic Choirs - something that GW needs to develop further; whole squads of psykers that may combine their warp charges into single, larger psychic powers. Though 7th Edition 40k creates a pool of warp charges anyway, this grants you access to some really big spells.&lt;br /&gt;
*We&#039;ve always had Strategic Asset Cards, which are like army-wide buffs/special rules or pieces of wargear, the 2nd Edition of Apocalypse restricted some to have resource costs, where if you used them your end-of-game score is reduced accordingly.&lt;br /&gt;
&lt;br /&gt;
GW is still promoting Apocalyse through its own supplements, focusing on specific battles between races, granting new Finest Hour abilities, Formations and Strategic Assets for each participant.&lt;br /&gt;
*&#039;&#039;&#039;Warzone Armageddon&#039;&#039;&#039; - Part of the Apocalypse book. Orks vs Guard, Templars &amp;amp; Blood Angels &lt;br /&gt;
*&#039;&#039;&#039;Warzone Damnos&#039;&#039;&#039; - Ultramarines vs Necrons&lt;br /&gt;
*&#039;&#039;&#039;Warzone Pandorax&#039;&#039;&#039; - Chaos vs Guard, Dark Angels &amp;amp; Grey Knights&lt;br /&gt;
*&#039;&#039;&#039;Warzone Damocles&#039;&#039;&#039; - Tau vs pretty much anything Imperium can throw into a meat-grinder. Except Sisters of Battle, because GW hates them.&lt;br /&gt;
*&#039;&#039;&#039;Warzone Valedor&#039;&#039;&#039; - Craftworlds Iyanden, Biel-Tan, &amp;amp; Dark Eldar vs Tyranids&lt;br /&gt;
*&#039;&#039;&#039;Warzone Vraks&#039;&#039;&#039; - Chaos vs Imperium &#039;&#039;Published in Imperial Armour Apocalypse, essentially an condensed update for the three older Vraks books&#039;&#039;&lt;br /&gt;
Interestingly the Warzone books have this running theme of &amp;quot;[[Advancing the Storyline]] except not really&amp;quot;. Warzone Damnos, for example, takes place nearly a hundred years after Agrippan&#039;s big sacrifice and all that, and Warzone Damocles is the &#039;&#039;second&#039;&#039; Damocles Gulf Crusade (and is thankfully devoid of Matt Ward&#039;s accursed Highlander references). Pandorax is even got an entire Horus Heresy novel to be its prequel! (tl;dr the Damnation Cache opened up and a lot of Iron Hands died)&lt;br /&gt;
&lt;br /&gt;
===8th Edition 40k===&lt;br /&gt;
From 8th edition Lords of War became normal play units with most common models except for titans appearing in the standard faction codices and the ability to field a detachment in matchplay solely containing a Lord of War without HQ or other unit requirements with no penalty to command points, and even bonus command points for fielding a detachment consisting of 3 or more LoW. They do remain expensive units however, with most in the 25-30 power 400 base cost with 200 additional wargear point range, though there are a small handful of cheaper LoW (albeit ones that wouldn&#039;t be classified as superheavies themselves, such as [[Roboute Guilliman]] or [[Mortarion]]). Forgeworld have updated their Imperial Armour codices for 8th edition and they remain officially sanctioned supplements by Games Workshop.&lt;br /&gt;
&lt;br /&gt;
==Apocalypse (Specialist Game)==&lt;br /&gt;
&lt;br /&gt;
Apocalypse has been announced as its own Specialist Game once more, available in July 2019. Using standard 28mm scale models and movement trays, the system also seems to use d12s, markers, and cards. The announcement video for the new system can be found [https://www.youtube.com/watch?v=PcMQkyGJePA/ here]. &lt;br /&gt;
&lt;br /&gt;
Here&#039;s what we know so far: &lt;br /&gt;
*Like 40k proper, an Apocalypse army is made up of Detachments that are set up like their 40k counterparts, but now every unit in a given Detachment is activated at once. Whoever has the highest Ld in a Detachment is the Commander of the Detachment, and units too far away from the Commander risk being routed. &lt;br /&gt;
**If the Commander is also a Character, they become a Warlord and generate more Command Assets. &lt;br /&gt;
*The turn structure is made up of Phases. Each player participates in each Phase before moving to the next.&lt;br /&gt;
**Armies use Alternating Activation by Detachment.&lt;br /&gt;
*The phases are set up like so:&lt;br /&gt;
**&#039;&#039;&#039;Initiative Phase&#039;&#039;&#039;: Players determine who has initiative for the turn. &lt;br /&gt;
**&#039;&#039;&#039;Orders Phase&#039;&#039;&#039;: Set up reinforcements, issue orders to Detachments, and get Command Assets.&lt;br /&gt;
**&#039;&#039;&#039;Action Phase&#039;&#039;&#039;: Moving, shooting, and assault all happens here.&lt;br /&gt;
**&#039;&#039;&#039;Damage Phase&#039;&#039;&#039;: Resolve damage and morale for units. Note that since this comes &#039;&#039;after&#039;&#039; the Action phase, a unit that&#039;s taken enough damage to kill them off can still do something before they go down!&lt;br /&gt;
*All models within a unit must end their turn within half an inch of another model in the unit, hence the movement trays. &lt;br /&gt;
*Stats are heavily altered. Strength and Toughness are no longer inherent to the model, and damage (along with saves) is calculated differently as described further below. The Attacks stat now seems to govern the number of times a unit can shoot as well as the number of times it can make melee attacks (as opposed to 40k where the number of times a unit can shoot is based on their weapon). Weapons now have two Strength scores, one for use against infantry and another for use against vehicles and other larger units; wounding is determined by rolling against a d12, with the target score equal to the corresponding Strength equivalent. For example, a bolt rifle would need to roll a 5+ to wound an infantry unit and an 8+ to wound a tank. This speeds up the process of figuring out whether or not a hit unit has been wounded, and also makes AP obsolete as a stat. &lt;br /&gt;
**As it&#039;s generally harder for most weapons to wound vehicles than it is for them to wound infantry, this means that even normally squishy vehicles will get a boost to their survivability. However, it also appears that many anti-vehicle weapons will have an equally bad chance at wounding infantry, so armies will need to find a balance between anti-infantry and anti-vehicle firepower. &lt;br /&gt;
*Blast markers track units that have been wounded; if a unit that has received a small blast marker is wounded again in the same action phase, it becomes a large blast marker (every odd-numbered wound after that applies a new small blast marker in the same manner, and every even-numbered wound upgrades the marker). Saves (which are just one roll since AP doesn&#039;t exist in Apocalypse) vary depending on the type of marker assigned and are performed for each blast marker present; with a small marker the roll is made with a d12, while a large marker makes it a d6 instead. Units that fail a save take damage markers, and a unit is destroyed if its damage markers are at least equal to their wound count. &lt;br /&gt;
**Consequently, save numbers for most units have been adjusted for the new system (E.G. MEQs now save on a 6+ instead of a 3+ and TEQs save on a 4+ instead of a 2+).&lt;br /&gt;
**Units which have a number of damage markers greater than half their wounds count are considered &amp;quot;critically damaged&amp;quot; and have their Attacks stat cut in half. &lt;br /&gt;
*Command Assets return, and act as a combination of Stratagems and psychic powers. You set up a deck of 30 before the game begins and draw one card per Order Phase plus an extra card for each Warlord present in your army (up to a maximum of 10). These can be universal or specific to certain factions and sub-factions.&lt;br /&gt;
&lt;br /&gt;
==How Can I Run an Apocalypse Game?==&lt;br /&gt;
# Sell your belongings, body, spare organs, and any siblings or children you may have on the street in order to acquire the Imperial Armor books and [[Forge World]] models (unless you play [[Orks]] and [[THIN YOUR PAINTS|can model]], and have a powerful internet connection and know how to [[Freebooters|pirate]] the Imperial Armor series).&lt;br /&gt;
# Find a place big enough to play. Abandoned warehouses work well however can be a bit of a squeeze.&lt;br /&gt;
# Find some people to play with, preferably people you&#039;re OK not being friends with anymore.&lt;br /&gt;
# Deploy forces and experience the undiluted bullshit that is Apocalypse &amp;quot;balance&amp;quot;.&lt;br /&gt;
# Come back for at least 3 days to finish a small apocalypse game.&lt;br /&gt;
# Weep.&lt;br /&gt;
# ???&lt;br /&gt;
# GW [[Profit|Profits]]&lt;br /&gt;
&lt;br /&gt;
Alternatively, get some Epic scale (6-8mm) models and play Tiny Apocalypse using half range for rough balancing. These can be found at third party companies, or if you know someone who owns a 3D printer. Adeptus Titanicus titans are great for these kinds of games.&lt;br /&gt;
&lt;br /&gt;
{{WaysToPlay40k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Canoptek_Acanthrite&amp;diff=110490</id>
		<title>Canoptek Acanthrite</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Canoptek_Acanthrite&amp;diff=110490"/>
		<updated>2020-02-12T23:55:57Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Acanthrites.jpg|250px|right|thumb|Like Wasps, these things are a fucking nightmare to deal with.]]&lt;br /&gt;
Canoptek Acanthrite are flying Necron constructs that look more like a Wasp than anything else. [[Cheese|They are murderous machines armed with a tail-based hyper-phased Voidblade that allows it to easily slice through molecular bonds and disintegrate foes where they stand and a high-powered Thermal Cutting Beam which is capable of firing a short range, highly-concentrated shaft of thermic energy that can slice apart the toughest of materials essentially making them into a much more focused and deadlier Melta weapon.]] This makes them a close combat specialist and a bane to all flyers and tanks out there. &lt;br /&gt;
&lt;br /&gt;
Canoptek Acanthrites are often encountered in the vanguard of Necron attacks and extermination campaigns against lesser races, and their numbers vary from army to army. [[RIP AND TEAR|They are capable of stripping a city down to rubble and slaughtering its inhabitants in a merciless tide of destruction.]]&lt;br /&gt;
&lt;br /&gt;
When they were first released, Acanthrites were bemused with a torrent of moaning and bitching from non-Necron players. &amp;quot;You gave the Crons &#039;&#039;another&#039;&#039; anti-tank unit that is a flyer!? At T5, 3+ save, melta guns, 3W each, rending, jump pack infantry, for only 45 points a model!? [[Cheese|FUCKEN CHEESE!]]&amp;quot; was the most common complaint. Seriously, the Crons have so many anti-tank and dedicated tank hunters you wonder how a faction such as the [[Sisters of Battle]] or [[Orks]], you know, factions who are in dire need of some heavy armor would actually survive any encounter with them. At the very least with the [[Dark Eldar]], their dark matter weaponry and void weaponry hits like a fucking truck and can make Necron players cry when used properly despite not having any armor at all. Of course with the change of flyers and the [[Nerf|nerfing]] of the [[Heldrake]], the Acanthrite too was slightly nerfed, but not by much.&lt;br /&gt;
&lt;br /&gt;
{{Template:Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354655</id>
		<title>Necron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354655"/>
		<updated>2020-02-12T23:50:40Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* 8th Edition */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Necrons.jpg|500px|thumb|right|Space zombie terminator egyptians. That was Space Zombie Terminator Egyptians. [[Awesome|Yeah]].]]&lt;br /&gt;
{{Topquote|That is not dead which can eternal lie, and with strange aeons even death may die.|[[H.P. Lovecraft]]}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|1=Finally. After our Thousand Year Old Slumber, WE ARE FINALLY ALIVE. For eons I have awaited this day. Warriors. Our time to conquer this planet and THE NEXT begins todeeeeeyy. The world shall tremble at our war cry. AND OUR WAR CRY IS SOI SOI SOI SOIIIIIIII SWEY&amp;lt;br&amp;gt;*Entire legion of Necron Warriors chanting SOI SOI SOI*|2=&#039;&#039;[[If the Emperor had a Text-to-Speech Device]]&#039;&#039; [https://www.youtube.com/watch?v=_yzsmxugmB0 Unnamed Necron Lord]}}&lt;br /&gt;
{{Topquote|Necrons?! Hide the tanks!|Any Strategist Who Knows About What Necrons Do To Armor.}}&lt;br /&gt;
&#039;&#039;&#039;Necrons&#039;&#039;&#039; (Robo-Zombie Aegyptons in SPEHSS)(Totally Not Knock-offs Of The Terminator. In SPEHSS) are one of the main factions in [[Warhammer 40,000]]. Basically, they&#039;re a bunch of soulless, skeletal, alien killing machines led by a robot aristocracy of angry murder machines and bound together by space-technology-magic (like atom-flaying weapons that strip their targets down into their constituent atoms). &lt;br /&gt;
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Although they have been around since [[Rogue Trader (sourcebook)|Rogue Trader]] (albeit only as a single picture categorized as an &amp;quot;unknown xenos species&amp;quot;), they have seen great change in almost every edition. In second edition, they were a mysterious faction with essentially zero fluff and only a few models, all of which looked incredibly silly, and [[Space Crusade]] introduced them as [[Chaos]] Androids (oh, the [[Cadia|&#039;&#039;irony&#039;&#039;]]...). However, with third edition they got their own [[Codex]] and a bunch of models fleshing them out as an army and introducing their rulers, and the [[C&#039;tan]] (who were subsequently shoehorned into every major event in the 40k universe). [[Games Workshop]] then promptly forgot they existed and did not update them again until the closing days of fifth edition. [[Skub|This was a controversial move]] as the Codex was written by [[Matt Ward]], who significantly changed the fluff, making them Newcrons. In short, they became [[Tomb Kings]] IN SPESS and the C&#039;tan were demoted to being their bitches. And that&#039;s about it. Do note that although they are space Tomb Kings, they are not necessarily [[Rubric Marines| space Egyptians]].&lt;br /&gt;
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Gameplay-wise, some used to consider the Necrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to this viewpoint based on the ease with which they can blow up vehicles using the basic Warrior&#039;s Gauss Flayer. The rapid change in fluff between the 5th edition codex and its predecessor is [[skub|controversial]], to put it lightly. While both versions of the Necrons&#039; background have their fans, many would agree that the retconning was drastic and heavy-handed (Pariahs were awesome, until they were scrapped by [[Matt Ward|our spiritual liege]] completely, probably because he realised how awesome they were and couldn&#039;t stand the idea of some of the lime-light being stolen from his precious [[Ultramarine|Ultrasmurfs]]). On one hand, the Necrons&#039; theme used to be that they were emotionless, implacable alien killers led by Cthulhu-ish star gods that fed on people&#039;s souls. Their background was very sparse and included all sorts of mysterious things about the Necrons and the C&#039;tan that had implications for the whole setting of Warhammer 40,000. The new codex however gets rid of all that mystery and removes the dangerous feel the Necrons used to have in exchange for [[your dudes|giving the individual Necron leaders and armies individual personality, which in turn allowed players to make their armies different]]. Whether you&#039;re a fan of this or not is up to you; there are pros and cons to both. This was different from the previous situation where [[Grey Knights|basically everyone had an army of similar silver (or blue, for that matter) OP doom warriors wielding guns that could rip through tanks as well as infantry and had over the top fluff that made them out to be the baddest sons of bitches in the galaxy.]] &lt;br /&gt;
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The 7E Fluff in the codex is actually a lot more complex than those of prior codices, with complete sections dedicated to paint schemes and analyses on the markings on them (Where the last edition only barely even begins with that) while also beginning to fluff out some of the more prominent dynasties. However, not much of it actually changed from the last codex, so the C&#039;tan are still a thing (but now they&#039;re treated with even less respect than a warrior, rather than leading the dudes), and the Newcrons as a simplified whole are still eccentric, megalomaniacal undead robots.&lt;br /&gt;
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[[Meme|Good news, everyone!]] With the Necrons now being somewhat popular, they are about to get a new slew of Forgeworld loving, thanks to the announcement that they are scheduled to be featured in Imperial Armor 12 along with the Minotaurs Chapter Space Marines (meaning we may finally get Medusa V Tomb Stalkers and Megaliths, so we don&#039;t have to rely on Pylon, Scarab, Barge, Warscythe, and Heat-ray spam to down Titans).&lt;br /&gt;
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Apparently, &#039;Necron&#039; is also the title of a [https://en.wikipedia.org/wiki/Necron bizarre and retarded fetish comic] of some sort.&lt;br /&gt;
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== The Old Fluff - Angry Space [[Wikipedia:Terminator (character concept)|Terminators]] ==&lt;br /&gt;
[[File:Tumblr nj3ldcWQe51tvfheeo1 1280.jpg|500px|left]]   &lt;br /&gt;
The Necrons were introduced, as mentioned before, in Space Crusade as a type of enemy to fight in the form of &amp;quot;Chaos Androids&amp;quot;. Really, the only thing to describe about them here is that they&#039;re pretty derpy. Oh, and 2E had a model used for [[Assholetep]].&lt;br /&gt;
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A long time ago (even before the [[Eldar]]) the Necrontyr [[Grimdark|lived on a planet blasted by radiation from their sun. Their short lives were filled from beginning to end with cancer]], [[AIDS]], and [[Grimdark|pain]].  The only reason the Necrontyr formed an empire beyond their planet at all was because they put their people in stasis pods and made extremely long journeys across interstellar distances.  But the damage their sun did to their genes was permanent, so they still had short, cancer-prone lives. &lt;br /&gt;
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While all this sun-rape was going on a race of psychically-attuned space precursors called the [[Old Ones]] had already built a vast civilization throughout the galaxy. They created many races or augmented many existing ones (leaving [[human|humanity]] alone) and generally showed off. Oh yeah, and they are speculated to have been immortal [[lizardmen|lizards]] (Or the Eldar gods. It&#039;s quite confusing in all honesty).&lt;br /&gt;
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[[Grimdark|The Necrontyr met the Old Ones and quickly grew to resent their neighbors, loathing how long their lifespans were by comparison. Resentment grew into bitter jealousy and finally all-consuming hatred. The Old Ones were indeed much stronger and repelled Necrontyr assault after assault until the race was clinging to the edge of the galaxy and their lives]].&lt;br /&gt;
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The Necrontyr finally encountered and allied with a force known as the C&#039;tan who were beings with immense power over the corporeal world. The realm of the Warp, which the Old Ones used extensively, was anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom. &lt;br /&gt;
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The Necrontyr bargained with the C&#039;tan known as the Deceiver (but only the other C&#039;tan called it that) for eternal life. [[Just As Planned|The Necrontyr knew him as Mephet&#039;ran (&amp;quot;The Messenger&amp;quot;)]] because no one in their right mind would actually trust a guy named the Deceiver. The Deceiver promised the living Necrontyr race immortality and fun times if they would sacrifice their bodies to the gods to be replaced with metallic goodness, made from a very durable and self-repairing material called [[Necrodermis]]. Some of the Necrontyr agreed to the Deceiver&#039;s terms, but most of them doubted it was a good idea. Using its talent for trickery, [[Grimdark|the Deceiver lured the doubters into the clutches of its followers and forced them to become Necrons before roboticizing its followers]]. The race had their souls ripped out of their collective urethrae, replacing the Necrontyr with the skeletal bodies of the Necrons.&lt;br /&gt;
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War breaks out between the Necrons and the Old Ones, this war being named [[War in Heaven|the War in Heaven]] since all of the awesome shit that went down was akin to the gods themselves fighting. The Old Ones get their asses soundly beat over and over again and created new races (lol, [[Ork|Krork]]) to defend themselves with. Oh, and by using the Warp as a weapon they turned it into the [[warp|fun place we all know and love]] (which essentially means that the Old Ones are responsible for all the Chaos-infested shit that goes down these days). At this point, the old Necron fluff and new stuff begins to diverge a bit. Old fluff says the [[Eldar]] were created by the old Ones directly but new fluff simply says that the Eldar and Old Ones were allies in the war against the Necrons. It doesn&#039;t specifically say the Eldar were created by the Old Ones although the new background is worded in such a way as to make both interpretations plausible. In Eldar culture, there&#039;s another great conflict also known as the [[War in Heaven]]. This is primarily where the theory that the Old Ones and the Eldar Pantheon are potentially the same thing comes from (if true, that means some Old Ones are still alive, namely [[Isha]], [[Cegorach]], and [[Khaine]], though Khaine is split into a bajillion pieces so truly &#039;&#039;alive&#039;&#039; is debatable for him). But the most likely explanation for this is that GeeDubs&#039; writers never talk to each other about the intricacies of this stuff and ended up giving two different conflicts the same damn name. However, the Eldar &#039;&#039;were&#039;&#039; present in both wars, so... eh?&lt;br /&gt;
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Anyway, after the Old Ones&#039; strategy of cranking out race after race to be used as cannon fodder backfires when an Enslaver Plague rolls around, the C&#039;tan go on a feast of galactic proportions. During this time they even start killing and eating each other until there are only four left (The Void Dragon, The Outsider, The Nightbringer and The Deceiver). It&#039;s as this point that they realize that their excessive OMNOMNOM habits are causing their own food (essentially EVERYTHING) to die out. So, they and their Necron slaves decide to go to sleep for 60 million years &#039;till the scrumptious morsels known as EVERYTHING regrow. &lt;br /&gt;
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In present time, the Necrons spend most of their time killing anything with a pulse and generally hating anything living, including bacteria. Their main objective was to use their advanced technology to close or seal off the Eye of Terror, drive back the &#039;Nids, and turn the living races into a never-ending all-you-can-eat buffet for the remaining C&#039;tan. They are the goth craze if you dipped them in liquid hate and injected them with 400% of your daily allotment of cheese/awesome-sauce (depending on your viewpoint).&lt;br /&gt;
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In essence, OldCron fluff basically makes them &amp;quot;Evil Order&amp;quot; as opposed to the &amp;quot;Evil Chaos&amp;quot; of, well, Chaos  Or &amp;quot;Metal Tyranids&amp;quot; because of the emotionless mass of silver that represents their armies (with guys like [[Dawn of War|Thomas Macabee]] being more of an exception than a rule).&lt;br /&gt;
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==The New Fluff - Space Egyptians/Tomb Kings In Space==&lt;br /&gt;
[[File:Necron reboot.jpg|300px|right|thumb|&amp;quot;Dude, what did we &#039;&#039;do&#039;&#039; last aeon?&amp;quot;]]&lt;br /&gt;
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===Summary===&lt;br /&gt;
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single Necron dynasty now has different goals and motives, not to mention paint schemes, markings, etc. Basically, the original fluff was changed in order to make them more like an actual empire with unique sub-factions and [[Trazyn the Infinite|interesting characters]] as opposed to another [[Tyranid|faceless blob of monsters]] out to [[Chaos|DESTROY ALL LIFE IN THE GALAXY IN THE NAME OF DARK GODS]] - which, due to poor writing, works just like any other empire made out of meat, instead of [http://en.memory-alpha.org/wiki/Unimatrix_Zero reflecting the narrative opportunities available to a race of robots]. For a far, far better game-based exploration of how to introduce individualized personalities in a race of A.I.s, play the Mass Effect series of games and explore the Geth/Quarian storylines in full (Geth aren&#039;t in Mass Effect: Andromeda, so focus on the Shepard/Reaper Wars Mass Effect trilogy). The crazy fun part of this is if you still want to play a silent legion of implacable, unfathomable terror-bots in the thrall of an insane god, you totally can. The new fluff allows for players to [[your dudes|fluff their army as they see fit]] as anything from a [[Nemesor Zandrekh|noble, honorable warrior kingdom]] open to trade and diplomacy with other species to unthinking hordes of omnicidal machines in the thrall of a malevolent computer system. You can even have a legion of the old-school C&#039;tan-worshipping harvestcrons that have either been enslaved or have willingly taken to worshipping an awakened C&#039;tan Shard. Shit, for all the new fluff cares your army can be a horde of Necrons afflicted with the Flayer Curse who long to have their [[brundlepenis|dicks]] back and run around [[/d/|stealing the dongs of the lesser races]] so they can [[rule 34|hump each other]] whilst their Lord sheds manly tears as he beholds the terrible plight of his people. This is of no help, however, if you enjoyed the absolute supremacy of the C&#039;Tan as literal immortal gods of the materium, and the stories that unfold thereby, who were at least capable of going toe-to-toe with The Ruinous Powers themselves, [[Khaine|rather than being just another punchbag that GW puts on display in order to show how badass somebody else is, whose figurines they hope you&#039;ll purchase.]]&lt;br /&gt;
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[[Forge World]] created the [[Maynarkh Dynasty]] to give an example of a perfectly fluff-valid dynasty that was culturally similar to Oldcrons (well, the &amp;quot;kill everything!&amp;quot; and &amp;quot;dark horror from the deep past&amp;quot; aspects of them, at least).&lt;br /&gt;
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And as for totally destroying the background of the C&#039;Tan, the codex does allude to the fact that there are lots of unaccounted for C&#039;Tan shards (or maybe even yet unshattered C&#039;tan?) still allegedly scattered around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of &#039;The Dragon&#039; to be on Mars and for shards of &#039;The Deceiver&#039; to have done all the crazy things that have been written about him in novels. Essentially, the full C&#039;Tan were massively, massively powerful and the &#039;shard&#039; versions of them are now a lot more manageable. And of course, as everyone knows, the Outsider is still on his extra-galactic camping trip, totally whole and crying over [[meme|WHAAAAAT HEEE&#039;S DOOONNE!!!]].&lt;br /&gt;
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===Beginning===&lt;br /&gt;
Same as the original lore, the necrontyr were an alien race that [[Grimdark|lived extremely short, painful lives since their sun caused them to be riddled with cancer and other defects, and  the tomb complexes they built were much larger than their towns, constantly reminding of their inevitable deaths.]] They focused their short lives on science in a desperate attempt to find a way to increase their lifespans, [[Fail|but they never managed to]]. They encountered the [[Old Ones]], who offered to help them but wouldn&#039;t or couldn&#039;t make the Necrontyr immortal. Thus grew their [[RAGE|collective hate]] towards the near-immortal Old Ones.&lt;br /&gt;
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The Necrontyr&#039;s empire was massive at one point, but the different Lords in the galaxy-wide dominion started to turn against each other in civil war. To prevent this from happening, the overall ruler of the Necrontyr, the Silent King, started the war against the Old Ones specifically to give them a common enemy to fight against and [[Drow|prevent his people from destroying themselves in their own general stupidity]], with the Old Ones&#039; refusal to share immortality as an excuse for war rather than the war being motivated by jealousy borne of this.&lt;br /&gt;
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Of course, the Old Ones ended up kicking their butts and in desperation the Silent King allied with the C&#039;tan (who had been attracted to the pure hate and rage the Necrontyr held for the Old Ones, a common enemy of the C&#039;tan) and agreed to the Deceiver&#039;s pact to give them shiny new immortal bodies without realizing what he was doing. The devious Star God had in fact tricked the Necrontyr into giving up their mortal bodies and souls so that he and his god friends could gorge themselves on their tasty ass-meats. After consuming THE ENTIRE Necrontyr race the C&#039;tan were pretty much the equivalent of Superman crossed with a level 9001 Super Sayian Goku and so were basically able to hand the Old Ones their collective asses. &lt;br /&gt;
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However, after the Necrons helped the C&#039;tan kill off the last Old Ones and while the C&#039;tan were recuperating, the Silent King then ordered the Necrons to turn on the C&#039;tan in vengeance. Caught by surprise,the C&#039;tan were defeated and shattered into thousands of shards which the Necrons imprisoned for [[rape|later use]]. At this point the galaxy was basically a smoldering ruin, the Necrons were severely depleted from their endless wars, and the Eldar were reaching the height of their power. The Silent King ordered the Necrons to sleep for millions of years in order to hide from the Eldar and re-awaken at a time when the galaxy had both recovered and forgotten about them. The Silent King&#039;s final order to his people was that following the Great Sleep they must reclaim their old empire and return it to its former glory (A role he left his Triarch Praetorians to cover later). Following this, he freed the Necrons from his control and left the galaxy in shame for failing his people.&lt;br /&gt;
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===Present Warhammer 40k===&lt;br /&gt;
[[File:Necrons-eldar.png|300px|right|thumb|This is literally what the Necrons have become.]]&lt;br /&gt;
Now that the Necrons have reawakened in the 41st millennium their goal is no longer to &#039;harvest&#039; souls for the C&#039;tan (the C&#039;tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. What this exactly means is left to the interpretation of each Overlord. The overall unity of the Necron people is gone for the most part leaving each individual Dynasties to once again rule for themselves. While Necron warriors are pretty much just automatons and Immortals are not much better, the majority of the upper echelon of Necron society retain some degree of personality.&lt;br /&gt;
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So there is lots of crazy nuance to Necron culture that was never present before. There are now lots of memorable quotes from Necron Lords. There are Necron Lords who honor valor in battle, Necron Lords who are obsessed with finding the perfect flesh bodies to transfer their sentience back into, and a Necron Lord who acts and commands its people like true robots due to damage to their Tomb World among others. The Silent King, who left the galaxy after defeating the C&#039;tan (basically exiling himself for the unforgivable crime of allowing the C&#039;tan to remove the souls of his people), encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Bugs. The Silent King realized that if the Tyranids wipe the galaxy clean of biological matter then the Necrons will never find a form to transfer their minds back into. There are even a few Necron Lords who even work or trade with other races. However, such as with all the factions of 40k this is rare. (Yes, Necrons led by [[Anrakyr]] and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Twice. And then [[Trazyn]] decides to give the Imperium a hand at Cadia and see if he could get Abaddon as part of his collection). Really, every dynasty can be different, so just have fun coming up with your own. &lt;br /&gt;
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Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again). To make matters more complicated though, if [[Battlefleet Gothic: Armada]] is to be believed, it was [[The Deceiver]] who handed over the [[Blackstone Fortress]]es to [[Abbadon]], thereby allowing him to destroy the Necron Pylons and overrun Cadia. Was it an act to spite the Necrons by aiding Chaos, or does he have a doublecross in the works?&lt;br /&gt;
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===Regarding Fluff Change - Sore Butts Everywhere.===&lt;br /&gt;
[[File:Releasethectan.jpg|200px|thumb|left|[[Pokemon|Deceiver, I choose you!]]]]&lt;br /&gt;
It is widely conceded that the worst loss was the removal of Pariahs which were universally agreed to be one of the coolest and scariest aspects of the Necrons, something that really made them stand out (even if they weren&#039;t that great on the tabletop (they were badass on the table top, but over-priced and no We&#039;ll Be Back roll)). The Pariahs&#039; origins were a great way to show an outsider&#039;s perspective of the Necrons (they&#039;re humans or other meatbags with the Pariah Gene who get forcibly turned into Necrons) and something that Thomas Macabee in Dark Crusade just made so incredibly badass. It would also fit perfectly into the new fluff showcasing success in combining the Necrons and the living to create a new life form. But there is good news: Hammer &amp;amp; Anvil more or less confirmed that Pariahs are still canon in a way. They are just experiments done by bored Crypteks, and the 7E &#039;dex in particular has a story where [[Illuminor Szeras]] decides to kidnap an[[Culexus]] Assassin and use it to research the Pariah Gene. And really this loss was by no means required for this change in fluff. In fact, Pariahs make even more sense with this version of the fluff than they did in the old. &lt;br /&gt;
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&amp;lt;strike&amp;gt;In any case, the Warhammer 40k galaxy already has a pantheon of four asshole gods, plus &#039;two other asshole gods, {{BLAM|KRUMP!}} &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;ZOG YERSELF, GROT!&#039;&#039;&#039;&amp;lt;/span&amp;gt; so who gives a shit if the C&#039;tan wannabes got turned into legendary pokemon?&amp;lt;/strike&amp;gt; {{BLAM|SNICK!}} &amp;lt;span style=&#039;color:darkblue;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The dead claim you all, fleshlings!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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There was also the matter of their alliance with the [[Blood Angels]] that made everyone break into sperglord rage. See, Matt Ward was trying to ready the Necrons for their soon-to-come fluff revision where they went from a mindless army to a proper empire with actual politics. If Ward had actually written the Angel/Cron alliance &#039;&#039;properly&#039;&#039;, i.e. making it clear the alliance was one made of desperation than any really attempts to be friendly, and the Silent King really just wanted to play [[Dante]] as a fool and leave him for dead after the battle (as was made clear in later Black Library publications, see list below), it would have passed quietly and we wouldn&#039;t have /tg/ being drama queens as usual.&lt;br /&gt;
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There&#039;s also the &amp;quot;Shield of Baal&amp;quot; campaign where [[Anrakyr the Traveller]] decides to assist the Blood Angels, their successors, and some other Imperials with their Tyranid infestation by using a strange piece of Necron Archaeotech that got powered by a C&#039;tan shard to the point of overloading so hard that the resulting radiation nearly killed everyone present.&lt;br /&gt;
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So really, now the Necrons have become their playstyle: An army of metallic trolls.&lt;br /&gt;
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== Game Play ==&lt;br /&gt;
[[File:Lord.jpg|300px|right|thumb|A mountain of metal, green glow and rape.]]&lt;br /&gt;
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Necrons have strong weaponry, high toughness, but generally very little mobility. They&#039;re also expensive as hell in points.&lt;br /&gt;
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=== Pre 5th edition Codex ===&lt;br /&gt;
Pre-5th edition, the Necrons competitively were monobuilt to all hell. Depending on what they were up against they would be THE virtually unstoppable shooty army, or easily countered. Essentially this came down to whether or not you had enough hard counters to heavy infantry. If you didn&#039;t, you&#039;d get the infamous &amp;quot;March of Doom&amp;quot;, which was basically a non-stop forward march of Necron Warriors, Immortals, and Destroyers to flatten the table. The Necrons&#039; innate WBB (We&#039;ll Be Back) rolls ensured that the March was fuckhard to stop, especially in tandem with Resurrection Orbs, Pylons, Monoliths, and some of the cheesier Necron formations, since the tin-men had a very good chance of getting back up after being downed. &lt;br /&gt;
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If you did have a counter to Heavy Infantry, you&#039;d quickly crush the Necron infantry while ignoring the extremely resilient units like Monoliths and cause the Necron survivors to Phase Out, which means the Necron Player will auto-lose should their forces go down to 25% of the starting numbers. &lt;br /&gt;
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Necron were also severely nerfed in the start of &#039;&#039;5th Edition&#039;&#039;, due to vehicles being a bit more sturdy. In the previous edition, they could potentially destroy any enemy (including heavy vehicles) with just their default troops choice - Gauss weaponry inflicts glancing hits against vehicles on a roll of 6. Necron Warriors dispatching [[Land Raider]]s or [[Leman Russ Battle Tank|Leman Russ Tanks]] with these glancing hits was &#039;&#039;not&#039;&#039; unheard of, causing many veterans of 40K tabletop to rightly declare the Necrons to be [[Cheese]].&lt;br /&gt;
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=== 5th and 6th Edition ===&lt;br /&gt;
[[File:Black crusade by yogh art-d5bqzc8.jpg|thumb|400px|left|Egyptians vs Egyptians: One are slaves to an [[Tzeentch|evil God]], other are [[C&#039;tan|slaving evil Gods]].]]&lt;br /&gt;
In 5th Edition, due to the new Armour Penetration rules, Necron Warriors could still harass, stun-lock, and annoy all vehicles, but were much less able to gun down a heavy like a Predator Tank or [[Vindicator]] with simple massed Warrior fire, to the delight of non-Necron players everywhere. Massed fire from Necron Warriors &#039;&#039;can&#039;&#039; still kill a heavy vehicle, but it will take a veritable barrage of shots to do so now, making it a bit less likely that players can spam the shit out of warrior squads and come away triumphant. A smart NewCron player learns to not over-rely on Warriors now, using backup from a mix of Scarabs, Doomsday Arks, Barge Lords, Wraiths, and Harbingers of Destruction in order to pack quality anti-vehicle options.&lt;br /&gt;
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However in 6th (due to 6th Edition&#039;s change with rapid fire rule and vehicle hull points), Necrons are back to fucking tanks in the junk. Yes, a block of 20 Necron Warriors will wreck a Land Raider in one turn, hands down, every day of the week, though they need to be within 12&amp;quot; for that to happen so they can rapid fire it (otherwise it only loses 2 Hull Points), and if you are that fucking stupid (12&amp;quot; is melta range for everyone else) you are going to lose your Raider regardless of who you are playing against.&lt;br /&gt;
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[[Image:1227797058418.jpg|thumb|right|&#039;&#039;5th Edition&#039;&#039; wrecked their shit.]]&lt;br /&gt;
The Necrons in 6th are still a very powerful and dangerous force. Due to VERY limited flyer defense and being able to take fliers as dedicated transports, their fliers ended up being insanely overpowered (though once everyone got reasonable AA defense that wasn&#039;t an issue) and thanks to the overall buff to shooting, the Necrons are very high tier in codex power.&lt;br /&gt;
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Now the Necron army is all about synergy, with Overlords, Lords and Crypteks strategically placed in shooty units, and melee options like Lychguard and the infuriatingly tough-to-kill Wraiths. They also have somewhat useful Monstrous Creatures of sorts in the form of Canoptek Spyders and C&#039;tan Shards.&lt;br /&gt;
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Necron warriors are fairly reliable troops with near-Marine stats and a 4+ save, though they essentially have a delayed 5+ Feel No Pain Save with their &amp;quot;&#039;&#039;&#039;Reanimation Protocols&#039;&#039;&#039;&amp;quot; rule (4+ with a Resurrection Orb in the unit). Immortals are pretty much Space Marine equivalents. &lt;br /&gt;
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The infamous [[Monolith]] is easily the most recognizable unit that the Necrons possess. It has 14 armour on each side (and thus no vulnerable spots), a main weapon that cannot be disabled with a &amp;quot;weapon destroyed&amp;quot; result and the ability to teleport your troops out of harm&#039;s way (or into it if you&#039;re badass). The Monolith is no longer the nigh invulnerable mountain of rape it used to be, as it can no longer ignore the Melta special rule, and the Monolith&#039;s combat performance is outstripped by several of their new vehicles. This means the once proud &#039;Lith has been relegated to Apocalypse battles. Good job, [[Matt Ward]].&lt;br /&gt;
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Necron infantry are generally slow moving, hard hitting, much like the Space Marines, if the Space Marine infantry units had Feel No Pain as part of their base rules and they forgot to take drop pods or transport vehicles. The Necrons back this with annoying deep-strikers and fast-moving units that are designed to support the main advance. There is nothing - I repeat - NOTHING, scarier than a Necron player with almost-cheating luck. But they all look like skellingtons and some of them wear the meat of their victims, they&#039;re MEANT to be scary.&lt;br /&gt;
&lt;br /&gt;
===7th Edition===&lt;br /&gt;
The first thing people noticed about 7E is the Necrons got back their amazing glancing powers with Gauss. This causes squees among the playerbase. Seriously, if gauss weapons were this effective in [[X-COM]]: Terror From the Deep, players would be tugging themselves off about them.&lt;br /&gt;
&lt;br /&gt;
The other big change to their army is the changes made to the Reanimation Protocols (RP). Now instead of being a means of bringing everything back from the dead, it&#039;s reduced to a FNP-alike that comes after all armor saves, except it can be used against ID (Though at -1 penalty). Resurrection Orbs now give you a turn&#039;s worth of rerolls for RP. Taking a postmark identity from a once cool army a revealing the Inquisitions plan all along to destroy the necrons by giving them a personality, destroying the Star Gods and when nobody is looking taking away the we&#039;ll be back. There are some other changes (MSS now useless, Wraiths now Beasts,&amp;lt;s&amp;gt; Crypteks losing everything fun&amp;lt;/s&amp;gt;, Destroyers are Jetpack Infantry), but these are the ones that changed the most.&lt;br /&gt;
&lt;br /&gt;
But the single most trolltastic weapon the Necron player has on hand is the one that doesn&#039;t even involve buying a central unit: The Decurion FOC. Simply put, this is an entire formation made of Formations, with a central one giving room for warriors, Immortals, Tomb Blades, Monolith, and a central Overlord, while giving options like the good ol&#039; Royal Court, a formation for Canoptek-flavored cheese, a formation for Triarchs, and all be counted as Battle-Forged. The biggest change this brought was that, due to each individual component being technically a formation in it&#039;s own right, this lets you field some hilariously broken shit and still counts as battleforged; want to take nothing but wraiths and spyders backed by doomscythes? now you can and watch your opponent tears flow like the nile.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
The gauss flayers are 24&amp;quot; rapid fire at ap-1, and the blaster is ap-2. Living metal is also an automatic wound recovery. Monoliths have 20 wounds, and can once again suck people into its gaping maw. Reanimation Protocols are now taken at the beginning of the user turn, and on a 5+ a model that has died is returned... no matter how long ago it got offed, no matter how many previous times you&#039;ve rolled for it, as long as the unit isn&#039;t wiped out you can roll for it. Mortal Wounds can kiss Necron&#039;s collective shiny metal asses. So far, Cronz are gonna be just as durable and scary as they once were. &lt;br /&gt;
&lt;br /&gt;
Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. On a 5+ return the model to the unit. This can happen in EVERY subsequent phase. So if a warrior dies turn 1, you roll turn 2, 3, 4, 5 and so on until it&#039;s back or the unit is destroyed.&lt;br /&gt;
&lt;br /&gt;
Living Metal: At the beginning of your turn, this model recovers 1 Wound lost earlier in battle. Characters and Vehicles benefit from this rule.&lt;br /&gt;
&lt;br /&gt;
Powers of the C&#039;Tan: Before the battle begins, generate the Powers of the C&#039;tan for each C&#039;tan Shard using the following table. You can either roll a D3 to generate their powers randomly (re-rolling duplicates) or you can select the powers you want the C&#039;tan shard to have. -(Why they have both options is beyond me)&lt;br /&gt;
&lt;br /&gt;
-1: Antimatter Meteor: Roll a D6; on a 2+ the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard suffers D3 mortal wounds&lt;br /&gt;
&lt;br /&gt;
-2: Time&#039;s Arrow: Pick a visible enemy unit within 24&amp;quot; of the C&#039;tan Shard and roll a D6. If the result is higher than that unit&#039;s Wounds &lt;br /&gt;
characteristic, one model from that unit is slain.&lt;br /&gt;
&lt;br /&gt;
-3: Seismic Assault: Roll a D6 for each model in the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard. For each roll of 6, that unit suffers &lt;br /&gt;
a mortal wound.&lt;br /&gt;
&lt;br /&gt;
HQ&#039;s&lt;br /&gt;
Common Abilities:&lt;br /&gt;
ResOrb: If this Model has a ResOrb, once per battle, immediately after you have made your RP rolls, you can make RP rolls for models from a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 3&amp;quot; of this model.&lt;br /&gt;
Phase Shifter: 4+ Invuln&lt;br /&gt;
[[Tomb Kings|My Will Be Done]] (either GW is throwing Tomb Kings fans a bone or making a jab at us/them): At the beginning of each of your turns, choose a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 6&amp;quot; of this model. You can add 1 to the Advance, charge and hit rolls of that unit until the beginning of your next turn. A unit can only be affected by this ability once in each turn.&lt;br /&gt;
&lt;br /&gt;
Imotekh the Stormlord:&lt;br /&gt;
&lt;br /&gt;
Overlord: 7 Points&lt;br /&gt;
M 5&amp;quot;/ WS 2+/ BS 2+/ S5/ T5/ W5/ A3/ Ld10/ Sv3+&lt;br /&gt;
Equipped with Staff of Light, Living Metal, Phase Shifter&lt;br /&gt;
Can take any Melee&lt;br /&gt;
May take ResOrb&lt;br /&gt;
My Will Be Done&lt;br /&gt;
&lt;br /&gt;
8th edition necrons are also almost impossible to shift from morale with army wide Ld10. The changes to vehicles have nerfed Gauss weapons into oblivion though, as although absolutely everything is now capable of wounding vehicles, the amount of wounds needed plus the low chance of wounding at all results in you needing hundreds of shots to destroy them.&lt;br /&gt;
&lt;br /&gt;
== How to Fight (and play) the Necrons ==&lt;br /&gt;
[[File:Hitler hates the Necrons.jpg|350px|right|thumb|Hitler doesn&#039;t know how to counter his ol&#039; pal Churchill&#039;s Necrons with his Imperial Guard. Maybe because he insists on using tanks.]]&lt;br /&gt;
If you want real in-depth strategies, take a gander at [[Warhammer 40,000/Tactics/Necrons|the Tactica]]. This is just an overview about some of the ways Trollcrons can be cheese.&lt;br /&gt;
&lt;br /&gt;
Too many people whine about how broken this faction is, so I&#039;m just going to leave this here.&lt;br /&gt;
&lt;br /&gt;
Necron troops tend to be effective engaging from maximum range. Deployed in large hordes Necron Warriors are perhaps the single hardest basic troops to shift in the entire game. Only the heaviest fusillades or the very worst luck can wipe them out. Hearing such squads survive round after round after round of small arms fire is far from unusual. When you find yourself facing such a gunline, focus your fire to bring down a group at a time, ensuring it&#039;s completely gone, or close to melee range. Immortals are more expensive, but less numerous: focus your fire on their smaller squads, making sure to finish the squad. Pay careful attention to which weapon they&#039;re carrying: Gauss Blasters are AP4 Rapid Fire (better at medium range and against vehicles or your 4+ infantry), while Tesla Carbines are AP- assault (better at further range against blobs where the AP- doesn&#039;t mean shit when you&#039;re chaining up Tesla hits).&lt;br /&gt;
&lt;br /&gt;
[[File:A Silent King.jpg|300px|thumb|left|Quick, pretend to be a statue and he might just think you&#039;re a suit of armor. If that doesn&#039;t work, &amp;lt;s&amp;gt;run like hell&amp;lt;/s&amp;gt; just outwalk it. But don&#039;t let him shank your chaos-worshipping ass with his Staff O&#039;Doom.]]&lt;br /&gt;
&lt;br /&gt;
The HQs on this faction tend to be bad news up close (Overlords, Trazyn), support engines (Imotekh, Zahndrekk, Szeras, the crypteks), or both (Anrakyr, Obyron, Orikan). They&#039;re quite strong, and often pack S7 AP2 Armorbane weapons called Warscythes. If your idea of winning melee is hitting a group with a bunch of cultists and one CSM lord, you might want to reconsider it, as a Necron Overlord with just a warscythe has decent odds of killing your warlord and mopping up the melee. Instead, target the unescorted units with no HQs, crypteks, or regular lords. Necron Warriors and Immortals usually won&#039;t charge out to meet you, so don&#039;t worry too much about their counter-charge unless you see Wraiths, Lychguard, Praetorians, or Anrakyr across the field, in which case stay the &#039;&#039;&#039;hell&#039;&#039;&#039; out of the way unless you&#039;re sure you want that fight. When you see a Cryptek in a group of warriors, assume he&#039;s got something nasty, and ask what it is. He&#039;s likely a high-priority target, but only if you can pick him out from his escort (precision shots are your friends here). Don&#039;t be afraid to get into melee with a Cryptek, as most of them are meat there. Challenge them out and go to town.&lt;br /&gt;
&lt;br /&gt;
Necron Elites are a mixed bag, typically filling gaps in the primary lineup. Triarch Stalkers are high-priority targets, as they support and amplify the already formidible Necron shooting phase. [[Tarpit]] them, or employ maximum-power weapons to take advantage of their open-topped stat-line. Deathmarks drop onto the field and annihilate singular targets or pick off specialists with sniper salvos that wound on a 2+ when they arrive. Spread your squads out to make deep-striking hazardous, and be prepared to charge into melee with the deathmarks when they arrive. Better yet, try to refrain from reserves and make their purchase useless. Lychguard aren&#039;t all they&#039;re cracked up to be: they&#039;re melee killers with T5, AP 2 or 3 weapons, and two attacks base. Combat them with overwhelming numbers, or AP3 blast weapons (a Leman Russ Battle Tank can recoup its cost in one shot against a group of Lychguard). C&#039;tan shards are very expensive Pokemon with a few randomized powers; yeah, where most races have psykers to waste cards on, you waste cards on C&#039;tan powers you roll each turn you fire. You&#039;ll rarely see a Praetorian on the tabletop, but they&#039;re jump-assaulting elite fighters held back by the same terrible initiative all the Necrons have. Don&#039;t be too worried, they&#039;re easily swarmed or shot down by AP3 or better weapons. Their incredibly specific niche is 2+ troops with unwieldy weapons and no invulnerable saves, which they&#039;ll roll pretty easily. Sadly for you, Flayed Ones are now not shit, especially against 5+ stuff like guard. Target them just like you do Necron Warriors, and try not to enter melee until you&#039;re sure you&#039;ll win.&lt;br /&gt;
&lt;br /&gt;
Most of the really scary toys in the Necron lineup come from Fast Attack. Scarabs are swarms of T3 monsters that turn vehicles into mulch. If you have vehicles, these are priority one targets, even over things like Lychguard or Heavy Destroyers. They&#039;re swift and will routinely kill a Leman Russ in one round with only one or two bases. Utilize high-strength and/or blast weapons (if you&#039;ve got both, even better). Destroyers are quick elite-infantry or vehicle killers. Both kinds have Preferred Enemy (everything!), so they&#039;re great at fighting marines (for the regular destroyers) or terminators/vehicles (for the heavy type). Their weakness is small squads: prioritize these with autocannons or other moderate-strength weapons. Tomb Blades aren&#039;t particularly worrying for their cost: engage with small arms and prioritize them below most other targets. Wraiths are fearsome fighters: as Beasts with two wounds, and 3++ makes them hard to stop while S6, A3, and rending mean you cannot afford to ignore them. Try to stall their approach, and overwhelm them with a hail of lighter gunfire. Don&#039;t try to flatten the whole group with a battle cannon shot the way you do Necron Warriors, as they&#039;ll save out and keep moving (fearless). Unlike most Necron units these can&#039;t reanimate unless in a Canoptek Harvest Formation, so you can safely grind them down with bolters, lasguns, or other light weapons.&lt;br /&gt;
&lt;br /&gt;
Necron heavy supports are tenacious, but most follow the &#039;shielded, open-topped AV11&#039; archetype, like the Annihilation Barge and the Ghost Ark. Target vehicles like this by focusing high-strength weapons on them to crack their shields. Don&#039;t screw around here: if you don&#039;t have S8+ weapons, don&#039;t even bother. Autocannons would be better spent putting down more vulnerable targets. Once their shields are down bring out the rest of your more moderate weapons to finish the job. Shields don&#039;t grow back, but Necron units can shrug off shaken and stunned results, so just like you&#039;d finish off warrior groups make sure you finish off Barges and Arks. These things come in several flavors: Ghost Arks rebuild Warriors (and only warriors, not Immortals), Doomsday Arks fire S10 AP1 large blasts if still, or S8 AP3 small blasts if they moved, Annihilation Barges spew autocannon-esque lightning, and Catacomb Command Barges fly a Lord around the battle cutting people up. Canoptek Spyders are tough, cheap monstrous critters with T6, 3+, and W3. If your foe fields a set of scarabs look for the spyders behind them: those spyders can build more scarabs as long as you haven&#039;t wiped out the whole scarab swarm. They&#039;re tough to crack: at T6 they&#039;re extremely hard to swarm down. Try to keep them at range and leverage your best anti-tank weapons. The Monolith deserves special mention, with all-round AV14. If you don&#039;t have meltas, lances, or other really good anti-armor weapons just ignore them: they hardly care about any vehicle damage table results except Explodes, and their offense isn&#039;t impressive for their cost. Try to spread out to make their teleportation fail, as for no adequately-explained reason they are completely susceptible to deep-strike failures.&lt;br /&gt;
&lt;br /&gt;
Necron fliers were the shit just after 6th edition came out. All of a sudden their reasonably effective fast skimmers became seriously difficult to slay, and kept all of their abilities. As it stands today most serious armies bring anti-air as a matter of course, and if you do as well you should be in good shape to hold off the &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes. Both Night &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a flying dedicated transport) and Death &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a tank-shredding air-to-ground fighter) are very fairly cost-effective for their weapons and have AV 11. Neither one should be ignored: a Night Scythe can deposit its infantry payload without slowing to a hover, the twin tesla-destructors on either aircraft are excellent at anti-air and anti-ground alike, and the Death Scythe&#039;s Death Ray ([[awesome|yes, that&#039;s what it&#039;s called]]) is one of the most effective tank-killers outside of Apocalypse. If you find yourself facing a large group of these without solid anti-air you may be in serious trouble: run for cover and turn everything S6+ you&#039;ve got skyward. Part of the controversy about these fliers seems to be the cash-grab surrounding their concept, as all the best anti-air weapons are new models or fliers themselves (or both). In all fairness, if your opponent does field six or eight scythes in a regular army without warning you beforehand... he&#039;ll probably win. Please don&#039;t be [[that guy]]. If you do find yourself playing against [[that guy]], prioritize the Doom Scythes first and fire everything you&#039;ve got. They&#039;re much more dangerous to your ground-based anti-air, and if you can&#039;t suppress them with vehicle damage table results you&#039;re likely to lose the ability to retaliate within a round or two.&lt;br /&gt;
&lt;br /&gt;
Thanks to IA12 and the recent 7th Ed Flyer rules, Necrons have the most broken aerial assault units in the fucking game. Enter the Nightshroud Bomber. This bastard can drop a Strength 10 AP 1 pie plate on whatever you don&#039;t like, and it&#039;s a goddamn &#039;&#039;bomber&#039;&#039;. So that shit happens before your opponent even gets a chance to intercept. And with 12/12/12 armour and 4 fucking hull points, it is very unlikely that they will even be able to do that.&lt;br /&gt;
&lt;br /&gt;
Hey Space Marines players, you call those Terminators?  Let&#039;s take them to school (one bomb later) there they go, motherfuckers! Send it in with a couple (of dozen) Doom Scythes and let the rape begin!&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
[[File:Tomb Forever.jpg|370px|right|thumb|The egyptians built the pyramids to get closer to the gods. The Necrons already got to their gods, used them to their own advantage and killed them. They build their pyramids because why not?]]&lt;br /&gt;
They are still totally fucking overpowered in [[Battlefleet Gothic]] though; their cruisers can crush many other race&#039;s battleships without much trouble. Although with the discontinuation of BFG by GW, the number of Necron fleets available for sale is now finite and thus the number of assholes who play them. Unless you find a [https://www.shapeways.com/marketplace/?tag=battlefleet%2Bgothic company] that can use 3D printers to make any model you want for [http://games-workshop.com/ too much]. [[Just As Planned]]&lt;br /&gt;
&lt;br /&gt;
==In Roleplay==&lt;br /&gt;
Necrons are the ultimate Bad News, any Master can (and would) drop on his party if they get overconfident, forcing even high level Deathwatch and Chaos Marines to shit their power pants, as &#039;Crons combine near-marine power level with numbers and determination.&lt;br /&gt;
&lt;br /&gt;
==Reasons to be a Necron==&lt;br /&gt;
* You look like fabulously gaudy gilded Space Egyptian Robot.&lt;br /&gt;
* You are already dead and nigh-indestructible, so only entertainment matters.&lt;br /&gt;
* You have lots of dakka. Still doesn&#039;t match Imperial Artillery and [[Tau|Happy Campers]] though.&lt;br /&gt;
* You have lots of cheese and quirky rules with which to infuriate your opponent. Praise the [[Spiritual Liege]]!&lt;br /&gt;
* [[Cronssant]]s, bitches! Between this and all the teleporting units, you can be more mobile than the fucking Dark Eldar.&lt;br /&gt;
* You are &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; the most technologically advanced race in the history of 40K, and you did it all without use of the warp for cheats. Give yourself a pat on the back.&lt;br /&gt;
* You have one of the [[Trazyn| best canonical trolls]] of the whole 40k franchise.&lt;br /&gt;
* Egyptian mummy robots playing space chess: Minimum [[Grimdark]], maximum fun!&lt;br /&gt;
* Your color scheme is Black and Green, and we know [[Ork| how awesome those color schemes are]].&lt;br /&gt;
* The new canon gives you virtually limitless chances to create your own [[Phaeron]] and give it [[Your dudes|whatever kind of quirks you may like]].&lt;br /&gt;
* [http://www.youtube.com/watch?v=WIj7gIDFDe4 Remember how awesome General Grievous was the first time he appeared?] That&#039;s how Necron Overlords fight in fluff, up to the point they could bring low heavyweights like [[Cato Sicarius]], or 2 CSM Lords in Terminator Armour and their retinue at &#039;&#039;the same time&#039;&#039; if &amp;quot;Fall of Damnos&amp;quot; or the [[Word Bearers]] novels are any indication.&lt;br /&gt;
* Remember when Bender from &#039;&#039;Futurama&#039;&#039; was a Pharaoh, yep that&#039;s pretty much how Overlords are now.&lt;br /&gt;
* You have literal star gods as pets.  STAR GODS. Praise the [[Spiritual Liege]]!&lt;br /&gt;
&lt;br /&gt;
==Reasons to NOT be a Necron==&lt;br /&gt;
* You have no soul.&lt;br /&gt;
* You&#039;re not Grimdark Machine Death March of Doom anymore.&lt;br /&gt;
** Well, maybe you are, depending on what Phaeron you serve. The Silent King&#039;s wimpy &amp;quot;let&#039;s all turn back into squishy mortals&amp;quot; whining only affects about half the Necrons.&lt;br /&gt;
* You will be highly hated due to the amount of cheese in your units. Though this does [[Grey Knights|have]] [[Eldar|an]] [[Tau|allure]] of its own.&lt;br /&gt;
* [[Matt Ward|The Unholy Beast]] has handled your race with his touch. Although to your credit, the fluff isn&#039;t [[Grey Knights|Ward Knights]]-tier terrible. At least we got Pokémon out of the deal. Right, guys? ... Guys?&lt;br /&gt;
* You cannot differentiate the wimminz and the manz, so you will accept the risks.&lt;br /&gt;
** Unless you want to bang your leaders. [[Kor Phaeron|Phaeron]] is the title for male Necrons, Phaerakh is the title for female Necrons.&lt;br /&gt;
*Thanks to [[Matt Ward|The Great Beast]] you can&#039;t be friends with Thomas Macabee anymore.&lt;br /&gt;
* If you&#039;re an Oldcrons fan, you&#039;re never quite going to get the army you want because the C&#039;tan have been glorified Pokémon for two whole editions and there&#039;s no signs of going back to the old fluff ([[Your Dudes|Though that&#039;s not to say there aren&#039;t any, and Skynet-stlye Necrons still canonically exist as well, so there&#039;s hope.]])&lt;br /&gt;
* You have no penis &amp;lt;strike&amp;gt;/vagina&amp;lt;/strike&amp;gt;- Lets be honest, if you&#039;re on this page you don&#039;t have a vagina. At least until [[Slaanesh]] finds you.&lt;br /&gt;
&lt;br /&gt;
==Novels and stories featuring the Necrons==&lt;br /&gt;
Here is a list with a small synopsis of publications by [[Black Library]] and GeeDubs which feature them, &#039;&#039;&#039;before you start adding, remember, Necrons must not only be mentioned, but actually appear in the story,&#039;&#039;&#039; feel free to add new items and follow the alphabetic order:&lt;br /&gt;
*&#039;&#039;&#039;Ambition Knows No Bounds:&#039;&#039;&#039; Rogue Trader trying to plunder a Necron Tomb World.&lt;br /&gt;
*&#039;&#039;&#039;But Dust in the Wind:&#039;&#039;&#039; Imperial Fists vs Necrons, enuff said!&lt;br /&gt;
*&#039;&#039;&#039;Cain&#039;s Last Stand:&#039;&#039;&#039; Chronologically the last novel of Commissar [[Ciaphas Cain]], the Necrons appear later in the novel.&lt;br /&gt;
*&#039;&#039;&#039;Caves of Ice:&#039;&#039;&#039; Cain and the Valhallan 597th are sent to an ice planet to defend a refinery from an ork horde, but an ugly surprise awaits below the installations.&lt;br /&gt;
*&#039;&#039;&#039;Cold Steel:&#039;&#039;&#039; renegade imperial guard attempts to escape penal moon while there is a three-side war between the &#039;crons, space marines and khornates, featuring a [[Tesseract Vault]].&lt;br /&gt;
*&#039;&#039;&#039;Damnos:&#039;&#039;&#039; Ultramarines vs Necrons, features some Necrons POV, as well as the Ultramarines commanded by Cato Sicarius, if you don&#039;t like the Ultramarines, this may be the novel for you!&lt;br /&gt;
*&#039;&#039;&#039;Dark Creed:&#039;&#039;&#039; Word Bearers vs Astartes Praeses, the Necrons come in the later part of the novel, a great portrayal of how they are actually totally scary and overpowered.&lt;br /&gt;
*&#039;&#039;&#039;Dead Men Walking:&#039;&#039;&#039; Death-korps of Krieg vs Necrons, the novel has an extremely grim tone as it puts a lot of focus on the civilians caught in the campaign, and shows a lot of Krieg jerkassery, don&#039;t get too attached to any of the main characters and no Krieg-chan for you!&lt;br /&gt;
*&#039;&#039;&#039;Echoes of the Tomb&#039;&#039;&#039;: One of the earliest novels of Ciaphas Cain, and the origin of his fear of the Necrons.&lt;br /&gt;
*&#039;&#039;&#039;Fabius Bile- Clone Lord:&#039;&#039;&#039; Sequel to the first novel focusing on everyone&#039;s favorite clone fetishist [[Fabius Bile]], this one has him continuing his search for a way to cure himself. Specifically involving him going to a forgotten planet in the eastern fringe called [[Trazyn the Infinite|Solemence]]... &lt;br /&gt;
*&#039;&#039;&#039;Flayed:&#039;&#039;&#039; [[Death Spectres]] evacuate civilians from a world that gets attacked by Flayed Ones every few years. Not what you expect going in.&lt;br /&gt;
*&#039;&#039;&#039;Hammer &amp;amp; Anvil:&#039;&#039;&#039; Sisters of Battle get slaughtered by the necrons and... wait! Are they fighting back? And they are actually competent? quite a nice read and gives the Sisters a lot of street cred back.&lt;br /&gt;
*&#039;&#039;&#039;Hellforged:&#039;&#039;&#039; 5th novel in the Soul Drinkers series by Ben Counter, a very good take on OldCrons that makes them genuinely terrifying, also includes awesome Mechanicus and Space Marines action.&lt;br /&gt;
*&#039;&#039;&#039;Imperial Armour Volume Twelve - The Fall of Orpheus:&#039;&#039;&#039; a Forgeworld book about the totally badass and horrifying [[Maynarkh Dynasty]] vs the Minotaurs and the Death-Korps of Krieg, overall an extremely cool, if expensive, book.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Circuit:&#039;&#039;&#039; A small story about a Cult Mechanicus procession getting their hands on a C&#039;tan shard and the Deathwatch paying a visit to see what&#039;s going on.&lt;br /&gt;
*&#039;&#039;&#039;Nightbringer:&#039;&#039;&#039; Ultramarines vs Dark Eldar and Human traitors rushing to get to the crypt of the [[Nightbringer]], or perhaps it&#039;s just a shard. And let&#039;s be honest, it being a shard makes anyone in that room surviving a possibility.&lt;br /&gt;
*&#039;&#039;&#039;Rise of the Ynnari - Wild Rider:&#039;&#039;&#039; Primarily focusing on the Ynnari and the clans of [[Saim-Hann]], a scouting party comprised of the two factions accidentally awakens a dormant Necron Tomb World upon the maiden world of Agrimathea while searching for ancient Aeldari artifacts. Notably, the tomb complex is ruled by Phaerakh Hazepkhut; also known as the Watcher in the Dark. Having at least a passing interest in eldar lore is advised, as the Necrons do take a backseat to them in this novel.&lt;br /&gt;
*&#039;&#039;&#039;Severed&#039;&#039;&#039; Fantastic novella.  Takes Vargard Obyron&#039;s point of view as he and Zahndrekh get up to some funs. One of the few books that balances how badass the Necrons can be with the bitter tragedy of the faction, and does it with dark humor. Well-written, consequential, and ends with one of the most awesome sequences in any 40k book. &lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Devourer:&#039;&#039;&#039; Necrons POV! Featuring Anrakyr the Traveler trying to seize a tomb-world and some Necron dynasty nobles trying to flee a Flayed-Ones overran crypt-complex, also, Blood Angels and Tyranids.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Exterminatus:&#039;&#039;&#039; campaign book featuring Anrakyr and the Mephrit Dynasty, teaming up with the Imperium to contain Hivefleet Leviathan, minimun oldcrons, maximun newcrons acting like Tomb Kings in space.&lt;br /&gt;
*&#039;&#039;&#039;Spear of Macragge:&#039;&#039;&#039; Ultramarines tanks vs Necrons, as well as some Ultramarines internal politicking.&lt;br /&gt;
*&#039;&#039;&#039;The Gathering Storm: Fall of Cadia:&#039;&#039;&#039; Trazyn decides to play the hero and help the imperials fend off Abaddon&#039;s 13th Black Crusade assault on Cadia.&lt;br /&gt;
*&#039;&#039;&#039;The Lords of Borsis:&#039;&#039;&#039; The preview for the World-Engine novel, featuring a Necron coup d&#039;etat.&lt;br /&gt;
*&#039;&#039;&#039;The Word of the Silent King:&#039;&#039;&#039; The Silent King himself dealing with the Blood Angels, it seems the old Necron monarch has been acquaintances with Sanguinius himself.&lt;br /&gt;
*&#039;&#039;&#039;The World Engine:&#039;&#039;&#039; also known as &amp;lt;s&amp;gt;one of&amp;lt;/s&amp;gt; the coolest Space Marines novel ever, it narrates the fight between the Astral Knights and the Necron dynasty from Borsis, if you liked the entry in the Codex, go for it!&lt;br /&gt;
*&#039;&#039;&#039;The Infinite Tableau:&#039;&#039;&#039; A trio of Deathwatch lead a team of Inquisitorial troopers to an ice-bound moon in search of missing Adeptus Mechanicus explorators. Following their trail into ancient caverns, the Deathwatch find a bunch of necrons waiting to kill them all!&lt;br /&gt;
*&#039;&#039;&#039;Warhammer Adventures: Attack of the Necron:&#039;&#039;&#039; Small children without guns versus the Necrons. We all know how this is going to [[rape|end.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Tomb Kings]] and [[Vampire Counts]] for their [[Warhammer Fantasy]] equivalents (fun fact: both armies used to be one single Undead army full of mysterious motives and EVULZ, and as such the current state of Necrons is more of a step back to roots than being outright &amp;quot;new&amp;quot;. Also oldcrons, minus Vampire dickery, are pretty much just Vampire Counts like Newcrons are basically just Tomb kings).&lt;br /&gt;
* [[Warhammer 40,000/Tactics/Necrons(8E)|Their tactics]] - Someone forgot to add that shit&lt;br /&gt;
* [[Assholetep]] - A Necron Overlord of insufferable dickheadedness&lt;br /&gt;
* Lolcron, a popular Necron [[drawfag]].&lt;br /&gt;
* [[False Immortality]]&lt;br /&gt;
* [[Heavy-chan]]&lt;br /&gt;
* [[Lolicron]]&lt;br /&gt;
* [[Lovecron]]&lt;br /&gt;
* [[Papalith]]&lt;br /&gt;
* [[Shanako]]&lt;br /&gt;
* [[Imotekh the Stormlord]] - The de facto most powerful Necron ever.&lt;br /&gt;
* [[Silent King]] - THE most powerful Necron ever.&lt;br /&gt;
* [[Nemesor Zandrekh]], known for being both a total bro and completely senile.&lt;br /&gt;
* [[Thri-Kreen Erotica|Trazyn the--]] Goddamn it! That link was a fake! Curse you [[Trazyn the Infinite|Trollzyn]]!!!!&lt;br /&gt;
* [http://www.youtube.com/watch?v=4q2e8lnqwwk Their theme from Dawn of War].&lt;br /&gt;
* [[Æonic Orb]]&lt;br /&gt;
* [[My Immortal|The most cursed piece of writing to ever blight the Necron race]].  The Deceiver probably wrote it in his free time as a revenge plot.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:1228731983317.jpg|Suddenly, [[dreadknight|Monoliths just got even more]] awesome.&lt;br /&gt;
Image:1204274003601.jpg|[[Angry Marines]] can really fuck your shit up.&lt;br /&gt;
Image:1208121844297.jpg|Necron players are well-known for their carefully planned tactics of &amp;quot;[[Wallhammer|move-shoot-move-shoot]]&amp;quot;.&lt;br /&gt;
Image:1208122137113.jpg|Thanks to Matt Ward this is now canon. Give thanks to our spiritual liege for Thaszar the Invincible!&lt;br /&gt;
Image:274.jpg|IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM, THE ARGUMENT STILL RAGES&lt;br /&gt;
Image:1208122702531.jpg|Here we see the humble [[Drawfag|Lolcron]], irritably drawing away.&lt;br /&gt;
Image:1229675685738.jpg|&lt;br /&gt;
Image:Lolicron05.jpg|Lolcron and lolicron - know the difference! Ya, ones a sex doll... Still tap dat ass though!&lt;br /&gt;
Image:Necron_by_Android_Arts.jpg|No.&lt;br /&gt;
Image:591.jpg|&lt;br /&gt;
Image:Thrillercrons.jpg|&#039;&#039;The funk of 40,000 years.&#039;&#039;&lt;br /&gt;
Image:Nodrawtoday.jpg|[[Drawfag|Lolcron]] is a lazy bum these days.&lt;br /&gt;
Image:lolcrontroll.jpg|Necron update 2011 in a nutshell. &lt;br /&gt;
File:Pariah Lee.jpg|The Necron&#039;s ace in the hole.&lt;br /&gt;
Image:Lolcron1.jpg|Damn space commies.&lt;br /&gt;
Image:Lolcron2.jpg|&#039;&#039;Goddamnit.&#039;&#039;&lt;br /&gt;
File:1304191380926.jpg|Ah, the early weakling 5th-ed + OP 7th-ed buddies.&lt;br /&gt;
Image:Taucronxeno .jpg|This is what we call a xeno double-down.&lt;br /&gt;
Image:Monolith song.jpg|Monoliths are known to inspire great songs.&lt;br /&gt;
Image:StupidSexyFlayed.jpg|Flayed Ones are adept at finding ways to maintain a nice figure.&lt;br /&gt;
File:Stormlord.jpg|Phaeron Imotekh in all his egotistic glory.&lt;br /&gt;
File:Cult2.jpg&lt;br /&gt;
Image:Necron_motivator.JPG&lt;br /&gt;
File:Shenanigans.jpg&lt;br /&gt;
File:Necron skeleton.PNG| [https://www.youtube.com/watch?v=K2rwxs1gH9w Spooky Scary Necrons, send shivers down your spine]&lt;br /&gt;
File:Rising.jpg| Hmmmm....What is taking Ol&#039;Zandrekh so them long for our Necron flaying party?&lt;br /&gt;
File:245433.jpg|C&#039;tan-chan will suck your soul out through your urethra and she won&#039;t even touch your dick.&lt;br /&gt;
File:Female necron by lutherniel-dbhnh4t.jpg|A more realistic looking female Necron. Considering that only nobility could have their bodies shaped into how they were in life, she&#039;s definitively at least a Necron Lord/Lady.&lt;br /&gt;
File:Necron-characters.jpg|Go, Go, Necron Rangers...&lt;br /&gt;
File:Necron dynasty map galaxy.PNG| Necrons in the galaxy&lt;br /&gt;
File:Necron dynasty map galaxy segmentum solar.PNG| Necrons in the [[Segmentum#Segmentum_Solar|Segmentum Solar]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum obscurus.PNG| Necrons in the [[Segmentum#Segmentum_Obscurus|Segmentum Obscurus]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum tempestus.PNG| Necrons in the [[Segmentum#Segmentum_Tempestus|Segmentum Tempestus]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Northern Ultima Segmentum]] ‎   &lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum 2.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Southern Ultima Segmentum]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy segmentum pacificus.PNG| Necrons in the [[Segmentum#Segmentum_Pacificus|Segmentum Pacificus]]&lt;br /&gt;
File:Necron dynasty map galaxy sautekh.PNG| Territory of the [[Imotekh the Stormlord|Sautekh Dynasty]]&lt;br /&gt;
File:Necron_with_booty_by_S_Socrates.jpg|With booty&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354654</id>
		<title>Necron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354654"/>
		<updated>2020-02-12T23:44:27Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* In Battlefleet Gothic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Necrons.jpg|500px|thumb|right|Space zombie terminator egyptians. That was Space Zombie Terminator Egyptians. [[Awesome|Yeah]].]]&lt;br /&gt;
{{Topquote|That is not dead which can eternal lie, and with strange aeons even death may die.|[[H.P. Lovecraft]]}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|1=Finally. After our Thousand Year Old Slumber, WE ARE FINALLY ALIVE. For eons I have awaited this day. Warriors. Our time to conquer this planet and THE NEXT begins todeeeeeyy. The world shall tremble at our war cry. AND OUR WAR CRY IS SOI SOI SOI SOIIIIIIII SWEY&amp;lt;br&amp;gt;*Entire legion of Necron Warriors chanting SOI SOI SOI*|2=&#039;&#039;[[If the Emperor had a Text-to-Speech Device]]&#039;&#039; [https://www.youtube.com/watch?v=_yzsmxugmB0 Unnamed Necron Lord]}}&lt;br /&gt;
{{Topquote|Necrons?! Hide the tanks!|Any Strategist Who Knows About What Necrons Do To Armor.}}&lt;br /&gt;
&#039;&#039;&#039;Necrons&#039;&#039;&#039; (Robo-Zombie Aegyptons in SPEHSS)(Totally Not Knock-offs Of The Terminator. In SPEHSS) are one of the main factions in [[Warhammer 40,000]]. Basically, they&#039;re a bunch of soulless, skeletal, alien killing machines led by a robot aristocracy of angry murder machines and bound together by space-technology-magic (like atom-flaying weapons that strip their targets down into their constituent atoms). &lt;br /&gt;
&lt;br /&gt;
Although they have been around since [[Rogue Trader (sourcebook)|Rogue Trader]] (albeit only as a single picture categorized as an &amp;quot;unknown xenos species&amp;quot;), they have seen great change in almost every edition. In second edition, they were a mysterious faction with essentially zero fluff and only a few models, all of which looked incredibly silly, and [[Space Crusade]] introduced them as [[Chaos]] Androids (oh, the [[Cadia|&#039;&#039;irony&#039;&#039;]]...). However, with third edition they got their own [[Codex]] and a bunch of models fleshing them out as an army and introducing their rulers, and the [[C&#039;tan]] (who were subsequently shoehorned into every major event in the 40k universe). [[Games Workshop]] then promptly forgot they existed and did not update them again until the closing days of fifth edition. [[Skub|This was a controversial move]] as the Codex was written by [[Matt Ward]], who significantly changed the fluff, making them Newcrons. In short, they became [[Tomb Kings]] IN SPESS and the C&#039;tan were demoted to being their bitches. And that&#039;s about it. Do note that although they are space Tomb Kings, they are not necessarily [[Rubric Marines| space Egyptians]].&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, some used to consider the Necrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to this viewpoint based on the ease with which they can blow up vehicles using the basic Warrior&#039;s Gauss Flayer. The rapid change in fluff between the 5th edition codex and its predecessor is [[skub|controversial]], to put it lightly. While both versions of the Necrons&#039; background have their fans, many would agree that the retconning was drastic and heavy-handed (Pariahs were awesome, until they were scrapped by [[Matt Ward|our spiritual liege]] completely, probably because he realised how awesome they were and couldn&#039;t stand the idea of some of the lime-light being stolen from his precious [[Ultramarine|Ultrasmurfs]]). On one hand, the Necrons&#039; theme used to be that they were emotionless, implacable alien killers led by Cthulhu-ish star gods that fed on people&#039;s souls. Their background was very sparse and included all sorts of mysterious things about the Necrons and the C&#039;tan that had implications for the whole setting of Warhammer 40,000. The new codex however gets rid of all that mystery and removes the dangerous feel the Necrons used to have in exchange for [[your dudes|giving the individual Necron leaders and armies individual personality, which in turn allowed players to make their armies different]]. Whether you&#039;re a fan of this or not is up to you; there are pros and cons to both. This was different from the previous situation where [[Grey Knights|basically everyone had an army of similar silver (or blue, for that matter) OP doom warriors wielding guns that could rip through tanks as well as infantry and had over the top fluff that made them out to be the baddest sons of bitches in the galaxy.]] &lt;br /&gt;
&lt;br /&gt;
The 7E Fluff in the codex is actually a lot more complex than those of prior codices, with complete sections dedicated to paint schemes and analyses on the markings on them (Where the last edition only barely even begins with that) while also beginning to fluff out some of the more prominent dynasties. However, not much of it actually changed from the last codex, so the C&#039;tan are still a thing (but now they&#039;re treated with even less respect than a warrior, rather than leading the dudes), and the Newcrons as a simplified whole are still eccentric, megalomaniacal undead robots.&lt;br /&gt;
&lt;br /&gt;
[[Meme|Good news, everyone!]] With the Necrons now being somewhat popular, they are about to get a new slew of Forgeworld loving, thanks to the announcement that they are scheduled to be featured in Imperial Armor 12 along with the Minotaurs Chapter Space Marines (meaning we may finally get Medusa V Tomb Stalkers and Megaliths, so we don&#039;t have to rely on Pylon, Scarab, Barge, Warscythe, and Heat-ray spam to down Titans).&lt;br /&gt;
&lt;br /&gt;
Apparently, &#039;Necron&#039; is also the title of a [https://en.wikipedia.org/wiki/Necron bizarre and retarded fetish comic] of some sort.&lt;br /&gt;
&lt;br /&gt;
== The Old Fluff - Angry Space [[Wikipedia:Terminator (character concept)|Terminators]] ==&lt;br /&gt;
[[File:Tumblr nj3ldcWQe51tvfheeo1 1280.jpg|500px|left]]   &lt;br /&gt;
The Necrons were introduced, as mentioned before, in Space Crusade as a type of enemy to fight in the form of &amp;quot;Chaos Androids&amp;quot;. Really, the only thing to describe about them here is that they&#039;re pretty derpy. Oh, and 2E had a model used for [[Assholetep]].&lt;br /&gt;
&lt;br /&gt;
A long time ago (even before the [[Eldar]]) the Necrontyr [[Grimdark|lived on a planet blasted by radiation from their sun. Their short lives were filled from beginning to end with cancer]], [[AIDS]], and [[Grimdark|pain]].  The only reason the Necrontyr formed an empire beyond their planet at all was because they put their people in stasis pods and made extremely long journeys across interstellar distances.  But the damage their sun did to their genes was permanent, so they still had short, cancer-prone lives. &lt;br /&gt;
&lt;br /&gt;
While all this sun-rape was going on a race of psychically-attuned space precursors called the [[Old Ones]] had already built a vast civilization throughout the galaxy. They created many races or augmented many existing ones (leaving [[human|humanity]] alone) and generally showed off. Oh yeah, and they are speculated to have been immortal [[lizardmen|lizards]] (Or the Eldar gods. It&#039;s quite confusing in all honesty).&lt;br /&gt;
&lt;br /&gt;
[[Grimdark|The Necrontyr met the Old Ones and quickly grew to resent their neighbors, loathing how long their lifespans were by comparison. Resentment grew into bitter jealousy and finally all-consuming hatred. The Old Ones were indeed much stronger and repelled Necrontyr assault after assault until the race was clinging to the edge of the galaxy and their lives]].&lt;br /&gt;
&lt;br /&gt;
The Necrontyr finally encountered and allied with a force known as the C&#039;tan who were beings with immense power over the corporeal world. The realm of the Warp, which the Old Ones used extensively, was anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom. &lt;br /&gt;
&lt;br /&gt;
The Necrontyr bargained with the C&#039;tan known as the Deceiver (but only the other C&#039;tan called it that) for eternal life. [[Just As Planned|The Necrontyr knew him as Mephet&#039;ran (&amp;quot;The Messenger&amp;quot;)]] because no one in their right mind would actually trust a guy named the Deceiver. The Deceiver promised the living Necrontyr race immortality and fun times if they would sacrifice their bodies to the gods to be replaced with metallic goodness, made from a very durable and self-repairing material called [[Necrodermis]]. Some of the Necrontyr agreed to the Deceiver&#039;s terms, but most of them doubted it was a good idea. Using its talent for trickery, [[Grimdark|the Deceiver lured the doubters into the clutches of its followers and forced them to become Necrons before roboticizing its followers]]. The race had their souls ripped out of their collective urethrae, replacing the Necrontyr with the skeletal bodies of the Necrons.&lt;br /&gt;
&lt;br /&gt;
War breaks out between the Necrons and the Old Ones, this war being named [[War in Heaven|the War in Heaven]] since all of the awesome shit that went down was akin to the gods themselves fighting. The Old Ones get their asses soundly beat over and over again and created new races (lol, [[Ork|Krork]]) to defend themselves with. Oh, and by using the Warp as a weapon they turned it into the [[warp|fun place we all know and love]] (which essentially means that the Old Ones are responsible for all the Chaos-infested shit that goes down these days). At this point, the old Necron fluff and new stuff begins to diverge a bit. Old fluff says the [[Eldar]] were created by the old Ones directly but new fluff simply says that the Eldar and Old Ones were allies in the war against the Necrons. It doesn&#039;t specifically say the Eldar were created by the Old Ones although the new background is worded in such a way as to make both interpretations plausible. In Eldar culture, there&#039;s another great conflict also known as the [[War in Heaven]]. This is primarily where the theory that the Old Ones and the Eldar Pantheon are potentially the same thing comes from (if true, that means some Old Ones are still alive, namely [[Isha]], [[Cegorach]], and [[Khaine]], though Khaine is split into a bajillion pieces so truly &#039;&#039;alive&#039;&#039; is debatable for him). But the most likely explanation for this is that GeeDubs&#039; writers never talk to each other about the intricacies of this stuff and ended up giving two different conflicts the same damn name. However, the Eldar &#039;&#039;were&#039;&#039; present in both wars, so... eh?&lt;br /&gt;
&lt;br /&gt;
Anyway, after the Old Ones&#039; strategy of cranking out race after race to be used as cannon fodder backfires when an Enslaver Plague rolls around, the C&#039;tan go on a feast of galactic proportions. During this time they even start killing and eating each other until there are only four left (The Void Dragon, The Outsider, The Nightbringer and The Deceiver). It&#039;s as this point that they realize that their excessive OMNOMNOM habits are causing their own food (essentially EVERYTHING) to die out. So, they and their Necron slaves decide to go to sleep for 60 million years &#039;till the scrumptious morsels known as EVERYTHING regrow. &lt;br /&gt;
&lt;br /&gt;
In present time, the Necrons spend most of their time killing anything with a pulse and generally hating anything living, including bacteria. Their main objective was to use their advanced technology to close or seal off the Eye of Terror, drive back the &#039;Nids, and turn the living races into a never-ending all-you-can-eat buffet for the remaining C&#039;tan. They are the goth craze if you dipped them in liquid hate and injected them with 400% of your daily allotment of cheese/awesome-sauce (depending on your viewpoint).&lt;br /&gt;
&lt;br /&gt;
In essence, OldCron fluff basically makes them &amp;quot;Evil Order&amp;quot; as opposed to the &amp;quot;Evil Chaos&amp;quot; of, well, Chaos  Or &amp;quot;Metal Tyranids&amp;quot; because of the emotionless mass of silver that represents their armies (with guys like [[Dawn of War|Thomas Macabee]] being more of an exception than a rule).&lt;br /&gt;
&lt;br /&gt;
==The New Fluff - Space Egyptians/Tomb Kings In Space==&lt;br /&gt;
[[File:Necron reboot.jpg|300px|right|thumb|&amp;quot;Dude, what did we &#039;&#039;do&#039;&#039; last aeon?&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Summary===&lt;br /&gt;
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single Necron dynasty now has different goals and motives, not to mention paint schemes, markings, etc. Basically, the original fluff was changed in order to make them more like an actual empire with unique sub-factions and [[Trazyn the Infinite|interesting characters]] as opposed to another [[Tyranid|faceless blob of monsters]] out to [[Chaos|DESTROY ALL LIFE IN THE GALAXY IN THE NAME OF DARK GODS]] - which, due to poor writing, works just like any other empire made out of meat, instead of [http://en.memory-alpha.org/wiki/Unimatrix_Zero reflecting the narrative opportunities available to a race of robots]. For a far, far better game-based exploration of how to introduce individualized personalities in a race of A.I.s, play the Mass Effect series of games and explore the Geth/Quarian storylines in full (Geth aren&#039;t in Mass Effect: Andromeda, so focus on the Shepard/Reaper Wars Mass Effect trilogy). The crazy fun part of this is if you still want to play a silent legion of implacable, unfathomable terror-bots in the thrall of an insane god, you totally can. The new fluff allows for players to [[your dudes|fluff their army as they see fit]] as anything from a [[Nemesor Zandrekh|noble, honorable warrior kingdom]] open to trade and diplomacy with other species to unthinking hordes of omnicidal machines in the thrall of a malevolent computer system. You can even have a legion of the old-school C&#039;tan-worshipping harvestcrons that have either been enslaved or have willingly taken to worshipping an awakened C&#039;tan Shard. Shit, for all the new fluff cares your army can be a horde of Necrons afflicted with the Flayer Curse who long to have their [[brundlepenis|dicks]] back and run around [[/d/|stealing the dongs of the lesser races]] so they can [[rule 34|hump each other]] whilst their Lord sheds manly tears as he beholds the terrible plight of his people. This is of no help, however, if you enjoyed the absolute supremacy of the C&#039;Tan as literal immortal gods of the materium, and the stories that unfold thereby, who were at least capable of going toe-to-toe with The Ruinous Powers themselves, [[Khaine|rather than being just another punchbag that GW puts on display in order to show how badass somebody else is, whose figurines they hope you&#039;ll purchase.]]&lt;br /&gt;
&lt;br /&gt;
[[Forge World]] created the [[Maynarkh Dynasty]] to give an example of a perfectly fluff-valid dynasty that was culturally similar to Oldcrons (well, the &amp;quot;kill everything!&amp;quot; and &amp;quot;dark horror from the deep past&amp;quot; aspects of them, at least).&lt;br /&gt;
&lt;br /&gt;
And as for totally destroying the background of the C&#039;Tan, the codex does allude to the fact that there are lots of unaccounted for C&#039;Tan shards (or maybe even yet unshattered C&#039;tan?) still allegedly scattered around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of &#039;The Dragon&#039; to be on Mars and for shards of &#039;The Deceiver&#039; to have done all the crazy things that have been written about him in novels. Essentially, the full C&#039;Tan were massively, massively powerful and the &#039;shard&#039; versions of them are now a lot more manageable. And of course, as everyone knows, the Outsider is still on his extra-galactic camping trip, totally whole and crying over [[meme|WHAAAAAT HEEE&#039;S DOOONNE!!!]].&lt;br /&gt;
&lt;br /&gt;
===Beginning===&lt;br /&gt;
Same as the original lore, the necrontyr were an alien race that [[Grimdark|lived extremely short, painful lives since their sun caused them to be riddled with cancer and other defects, and  the tomb complexes they built were much larger than their towns, constantly reminding of their inevitable deaths.]] They focused their short lives on science in a desperate attempt to find a way to increase their lifespans, [[Fail|but they never managed to]]. They encountered the [[Old Ones]], who offered to help them but wouldn&#039;t or couldn&#039;t make the Necrontyr immortal. Thus grew their [[RAGE|collective hate]] towards the near-immortal Old Ones.&lt;br /&gt;
&lt;br /&gt;
The Necrontyr&#039;s empire was massive at one point, but the different Lords in the galaxy-wide dominion started to turn against each other in civil war. To prevent this from happening, the overall ruler of the Necrontyr, the Silent King, started the war against the Old Ones specifically to give them a common enemy to fight against and [[Drow|prevent his people from destroying themselves in their own general stupidity]], with the Old Ones&#039; refusal to share immortality as an excuse for war rather than the war being motivated by jealousy borne of this.&lt;br /&gt;
&lt;br /&gt;
Of course, the Old Ones ended up kicking their butts and in desperation the Silent King allied with the C&#039;tan (who had been attracted to the pure hate and rage the Necrontyr held for the Old Ones, a common enemy of the C&#039;tan) and agreed to the Deceiver&#039;s pact to give them shiny new immortal bodies without realizing what he was doing. The devious Star God had in fact tricked the Necrontyr into giving up their mortal bodies and souls so that he and his god friends could gorge themselves on their tasty ass-meats. After consuming THE ENTIRE Necrontyr race the C&#039;tan were pretty much the equivalent of Superman crossed with a level 9001 Super Sayian Goku and so were basically able to hand the Old Ones their collective asses. &lt;br /&gt;
&lt;br /&gt;
However, after the Necrons helped the C&#039;tan kill off the last Old Ones and while the C&#039;tan were recuperating, the Silent King then ordered the Necrons to turn on the C&#039;tan in vengeance. Caught by surprise,the C&#039;tan were defeated and shattered into thousands of shards which the Necrons imprisoned for [[rape|later use]]. At this point the galaxy was basically a smoldering ruin, the Necrons were severely depleted from their endless wars, and the Eldar were reaching the height of their power. The Silent King ordered the Necrons to sleep for millions of years in order to hide from the Eldar and re-awaken at a time when the galaxy had both recovered and forgotten about them. The Silent King&#039;s final order to his people was that following the Great Sleep they must reclaim their old empire and return it to its former glory (A role he left his Triarch Praetorians to cover later). Following this, he freed the Necrons from his control and left the galaxy in shame for failing his people.&lt;br /&gt;
&lt;br /&gt;
===Present Warhammer 40k===&lt;br /&gt;
[[File:Necrons-eldar.png|300px|right|thumb|This is literally what the Necrons have become.]]&lt;br /&gt;
Now that the Necrons have reawakened in the 41st millennium their goal is no longer to &#039;harvest&#039; souls for the C&#039;tan (the C&#039;tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. What this exactly means is left to the interpretation of each Overlord. The overall unity of the Necron people is gone for the most part leaving each individual Dynasties to once again rule for themselves. While Necron warriors are pretty much just automatons and Immortals are not much better, the majority of the upper echelon of Necron society retain some degree of personality.&lt;br /&gt;
&lt;br /&gt;
So there is lots of crazy nuance to Necron culture that was never present before. There are now lots of memorable quotes from Necron Lords. There are Necron Lords who honor valor in battle, Necron Lords who are obsessed with finding the perfect flesh bodies to transfer their sentience back into, and a Necron Lord who acts and commands its people like true robots due to damage to their Tomb World among others. The Silent King, who left the galaxy after defeating the C&#039;tan (basically exiling himself for the unforgivable crime of allowing the C&#039;tan to remove the souls of his people), encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Bugs. The Silent King realized that if the Tyranids wipe the galaxy clean of biological matter then the Necrons will never find a form to transfer their minds back into. There are even a few Necron Lords who even work or trade with other races. However, such as with all the factions of 40k this is rare. (Yes, Necrons led by [[Anrakyr]] and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Twice. And then [[Trazyn]] decides to give the Imperium a hand at Cadia and see if he could get Abaddon as part of his collection). Really, every dynasty can be different, so just have fun coming up with your own. &lt;br /&gt;
&lt;br /&gt;
Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again). To make matters more complicated though, if [[Battlefleet Gothic: Armada]] is to be believed, it was [[The Deceiver]] who handed over the [[Blackstone Fortress]]es to [[Abbadon]], thereby allowing him to destroy the Necron Pylons and overrun Cadia. Was it an act to spite the Necrons by aiding Chaos, or does he have a doublecross in the works?&lt;br /&gt;
&lt;br /&gt;
===Regarding Fluff Change - Sore Butts Everywhere.===&lt;br /&gt;
[[File:Releasethectan.jpg|200px|thumb|left|[[Pokemon|Deceiver, I choose you!]]]]&lt;br /&gt;
It is widely conceded that the worst loss was the removal of Pariahs which were universally agreed to be one of the coolest and scariest aspects of the Necrons, something that really made them stand out (even if they weren&#039;t that great on the tabletop (they were badass on the table top, but over-priced and no We&#039;ll Be Back roll)). The Pariahs&#039; origins were a great way to show an outsider&#039;s perspective of the Necrons (they&#039;re humans or other meatbags with the Pariah Gene who get forcibly turned into Necrons) and something that Thomas Macabee in Dark Crusade just made so incredibly badass. It would also fit perfectly into the new fluff showcasing success in combining the Necrons and the living to create a new life form. But there is good news: Hammer &amp;amp; Anvil more or less confirmed that Pariahs are still canon in a way. They are just experiments done by bored Crypteks, and the 7E &#039;dex in particular has a story where [[Illuminor Szeras]] decides to kidnap an[[Culexus]] Assassin and use it to research the Pariah Gene. And really this loss was by no means required for this change in fluff. In fact, Pariahs make even more sense with this version of the fluff than they did in the old. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;strike&amp;gt;In any case, the Warhammer 40k galaxy already has a pantheon of four asshole gods, plus &#039;two other asshole gods, {{BLAM|KRUMP!}} &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;ZOG YERSELF, GROT!&#039;&#039;&#039;&amp;lt;/span&amp;gt; so who gives a shit if the C&#039;tan wannabes got turned into legendary pokemon?&amp;lt;/strike&amp;gt; {{BLAM|SNICK!}} &amp;lt;span style=&#039;color:darkblue;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The dead claim you all, fleshlings!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There was also the matter of their alliance with the [[Blood Angels]] that made everyone break into sperglord rage. See, Matt Ward was trying to ready the Necrons for their soon-to-come fluff revision where they went from a mindless army to a proper empire with actual politics. If Ward had actually written the Angel/Cron alliance &#039;&#039;properly&#039;&#039;, i.e. making it clear the alliance was one made of desperation than any really attempts to be friendly, and the Silent King really just wanted to play [[Dante]] as a fool and leave him for dead after the battle (as was made clear in later Black Library publications, see list below), it would have passed quietly and we wouldn&#039;t have /tg/ being drama queens as usual.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also the &amp;quot;Shield of Baal&amp;quot; campaign where [[Anrakyr the Traveller]] decides to assist the Blood Angels, their successors, and some other Imperials with their Tyranid infestation by using a strange piece of Necron Archaeotech that got powered by a C&#039;tan shard to the point of overloading so hard that the resulting radiation nearly killed everyone present.&lt;br /&gt;
&lt;br /&gt;
So really, now the Necrons have become their playstyle: An army of metallic trolls.&lt;br /&gt;
&lt;br /&gt;
== Game Play ==&lt;br /&gt;
[[File:Lord.jpg|300px|right|thumb|A mountain of metal, green glow and rape.]]&lt;br /&gt;
&lt;br /&gt;
Necrons have strong weaponry, high toughness, but generally very little mobility. They&#039;re also expensive as hell in points.&lt;br /&gt;
&lt;br /&gt;
=== Pre 5th edition Codex ===&lt;br /&gt;
Pre-5th edition, the Necrons competitively were monobuilt to all hell. Depending on what they were up against they would be THE virtually unstoppable shooty army, or easily countered. Essentially this came down to whether or not you had enough hard counters to heavy infantry. If you didn&#039;t, you&#039;d get the infamous &amp;quot;March of Doom&amp;quot;, which was basically a non-stop forward march of Necron Warriors, Immortals, and Destroyers to flatten the table. The Necrons&#039; innate WBB (We&#039;ll Be Back) rolls ensured that the March was fuckhard to stop, especially in tandem with Resurrection Orbs, Pylons, Monoliths, and some of the cheesier Necron formations, since the tin-men had a very good chance of getting back up after being downed. &lt;br /&gt;
&lt;br /&gt;
If you did have a counter to Heavy Infantry, you&#039;d quickly crush the Necron infantry while ignoring the extremely resilient units like Monoliths and cause the Necron survivors to Phase Out, which means the Necron Player will auto-lose should their forces go down to 25% of the starting numbers. &lt;br /&gt;
&lt;br /&gt;
Necron were also severely nerfed in the start of &#039;&#039;5th Edition&#039;&#039;, due to vehicles being a bit more sturdy. In the previous edition, they could potentially destroy any enemy (including heavy vehicles) with just their default troops choice - Gauss weaponry inflicts glancing hits against vehicles on a roll of 6. Necron Warriors dispatching [[Land Raider]]s or [[Leman Russ Battle Tank|Leman Russ Tanks]] with these glancing hits was &#039;&#039;not&#039;&#039; unheard of, causing many veterans of 40K tabletop to rightly declare the Necrons to be [[Cheese]].&lt;br /&gt;
&lt;br /&gt;
=== 5th and 6th Edition ===&lt;br /&gt;
[[File:Black crusade by yogh art-d5bqzc8.jpg|thumb|400px|left|Egyptians vs Egyptians: One are slaves to an [[Tzeentch|evil God]], other are [[C&#039;tan|slaving evil Gods]].]]&lt;br /&gt;
In 5th Edition, due to the new Armour Penetration rules, Necron Warriors could still harass, stun-lock, and annoy all vehicles, but were much less able to gun down a heavy like a Predator Tank or [[Vindicator]] with simple massed Warrior fire, to the delight of non-Necron players everywhere. Massed fire from Necron Warriors &#039;&#039;can&#039;&#039; still kill a heavy vehicle, but it will take a veritable barrage of shots to do so now, making it a bit less likely that players can spam the shit out of warrior squads and come away triumphant. A smart NewCron player learns to not over-rely on Warriors now, using backup from a mix of Scarabs, Doomsday Arks, Barge Lords, Wraiths, and Harbingers of Destruction in order to pack quality anti-vehicle options.&lt;br /&gt;
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However in 6th (due to 6th Edition&#039;s change with rapid fire rule and vehicle hull points), Necrons are back to fucking tanks in the junk. Yes, a block of 20 Necron Warriors will wreck a Land Raider in one turn, hands down, every day of the week, though they need to be within 12&amp;quot; for that to happen so they can rapid fire it (otherwise it only loses 2 Hull Points), and if you are that fucking stupid (12&amp;quot; is melta range for everyone else) you are going to lose your Raider regardless of who you are playing against.&lt;br /&gt;
&lt;br /&gt;
[[Image:1227797058418.jpg|thumb|right|&#039;&#039;5th Edition&#039;&#039; wrecked their shit.]]&lt;br /&gt;
The Necrons in 6th are still a very powerful and dangerous force. Due to VERY limited flyer defense and being able to take fliers as dedicated transports, their fliers ended up being insanely overpowered (though once everyone got reasonable AA defense that wasn&#039;t an issue) and thanks to the overall buff to shooting, the Necrons are very high tier in codex power.&lt;br /&gt;
&lt;br /&gt;
Now the Necron army is all about synergy, with Overlords, Lords and Crypteks strategically placed in shooty units, and melee options like Lychguard and the infuriatingly tough-to-kill Wraiths. They also have somewhat useful Monstrous Creatures of sorts in the form of Canoptek Spyders and C&#039;tan Shards.&lt;br /&gt;
&lt;br /&gt;
Necron warriors are fairly reliable troops with near-Marine stats and a 4+ save, though they essentially have a delayed 5+ Feel No Pain Save with their &amp;quot;&#039;&#039;&#039;Reanimation Protocols&#039;&#039;&#039;&amp;quot; rule (4+ with a Resurrection Orb in the unit). Immortals are pretty much Space Marine equivalents. &lt;br /&gt;
&lt;br /&gt;
The infamous [[Monolith]] is easily the most recognizable unit that the Necrons possess. It has 14 armour on each side (and thus no vulnerable spots), a main weapon that cannot be disabled with a &amp;quot;weapon destroyed&amp;quot; result and the ability to teleport your troops out of harm&#039;s way (or into it if you&#039;re badass). The Monolith is no longer the nigh invulnerable mountain of rape it used to be, as it can no longer ignore the Melta special rule, and the Monolith&#039;s combat performance is outstripped by several of their new vehicles. This means the once proud &#039;Lith has been relegated to Apocalypse battles. Good job, [[Matt Ward]].&lt;br /&gt;
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Necron infantry are generally slow moving, hard hitting, much like the Space Marines, if the Space Marine infantry units had Feel No Pain as part of their base rules and they forgot to take drop pods or transport vehicles. The Necrons back this with annoying deep-strikers and fast-moving units that are designed to support the main advance. There is nothing - I repeat - NOTHING, scarier than a Necron player with almost-cheating luck. But they all look like skellingtons and some of them wear the meat of their victims, they&#039;re MEANT to be scary.&lt;br /&gt;
&lt;br /&gt;
===7th Edition===&lt;br /&gt;
The first thing people noticed about 7E is the Necrons got back their amazing glancing powers with Gauss. This causes squees among the playerbase. Seriously, if gauss weapons were this effective in [[X-COM]]: Terror From the Deep, players would be tugging themselves off about them.&lt;br /&gt;
&lt;br /&gt;
The other big change to their army is the changes made to the Reanimation Protocols (RP). Now instead of being a means of bringing everything back from the dead, it&#039;s reduced to a FNP-alike that comes after all armor saves, except it can be used against ID (Though at -1 penalty). Resurrection Orbs now give you a turn&#039;s worth of rerolls for RP. Taking a postmark identity from a once cool army a revealing the Inquisitions plan all along to destroy the necrons by giving them a personality, destroying the Star Gods and when nobody is looking taking away the we&#039;ll be back. There are some other changes (MSS now useless, Wraiths now Beasts,&amp;lt;s&amp;gt; Crypteks losing everything fun&amp;lt;/s&amp;gt;, Destroyers are Jetpack Infantry), but these are the ones that changed the most.&lt;br /&gt;
&lt;br /&gt;
But the single most trolltastic weapon the Necron player has on hand is the one that doesn&#039;t even involve buying a central unit: The Decurion FOC. Simply put, this is an entire formation made of Formations, with a central one giving room for warriors, Immortals, Tomb Blades, Monolith, and a central Overlord, while giving options like the good ol&#039; Royal Court, a formation for Canoptek-flavored cheese, a formation for Triarchs, and all be counted as Battle-Forged. The biggest change this brought was that, due to each individual component being technically a formation in it&#039;s own right, this lets you field some hilariously broken shit and still counts as battleforged; want to take nothing but wraiths and spyders backed by doomscythes? now you can and watch your opponent tears flow like the nile.&lt;br /&gt;
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===8th Edition===&lt;br /&gt;
The gauss flayers are 24&amp;quot; rapid fire at ap-1, and the blaster is ap-2. Living metal is also an automatic wound recovery. Monoliths have 20 wounds, and can once again suck people into its gaping maw. Reanimation Protocols are now taken at the beginning of the user turn, and on a 5+ a model that has died is returned... no matter how long ago it got offed, no matter how many previous times you&#039;ve rolled for it, as long as the unit isn&#039;t wiped out you can roll for it. Mortal Wounds can kiss Necron&#039;s collective shiny metal asses. So far, Cronz are gonna be just as durable and scary as they once were. &lt;br /&gt;
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Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. On a 5+ return the model to the unit. This can happen in EVERY subsequent phase. So if a warrior dies turn 1, you roll turn 2,3,4,5 and so on until its back or the unit is destroyed.&lt;br /&gt;
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Living Metal: At the beginning of your turn, this model recovers 1 Wound lost earlier in battle. Characters and Vehicles benefit from this rule.&lt;br /&gt;
&lt;br /&gt;
Powers of the C&#039;Tan: Before the battle begins, generate the Powers of the C&#039;tan for each C&#039;tan Shard using the following table. You can either roll a D3 to generate their powers randomly (re-rolling duplicates) or you can select the powers you with the C&#039;tan shard to have. -(Why they have both options is beyond me)&lt;br /&gt;
&lt;br /&gt;
-1: Antimatter Meteor: Roll a D6; on a 2+ the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard suffers D3 mortal wounds&lt;br /&gt;
&lt;br /&gt;
-2: Time&#039;s Arrow: Pick a visible enemy unit within 24&amp;quot; of the C&#039;tan Shard and roll a D6. If the result is higher than that unit&#039;s Wounds &lt;br /&gt;
characteristic, one model from that unit is slain.&lt;br /&gt;
&lt;br /&gt;
-3: Seismic Assault: Roll a D6 for each model in the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard. For each roll of 6, that unit suffers &lt;br /&gt;
a mortal wound.&lt;br /&gt;
&lt;br /&gt;
HQ&#039;s&lt;br /&gt;
Common Abilities:&lt;br /&gt;
ResOrb: If this Model has a ResOrb, once per battle, immediately after you have made your RP rolls, you can make RP rolls for models from a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 3&amp;quot; of this model.&lt;br /&gt;
Phase Shifter: 4+ Invuln&lt;br /&gt;
[[Tomb Kings|My Will Be Done]] (either GW is throwing Tomb Kings fans a bone or making a jab at us/them): At the beginning of each of your turns, choose a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 6&amp;quot; of this model. You can add 1 to the Advance, charge and hit rolls of that unit until the beginning of your next turn. A unit can only be affected by this ability once in each turn.&lt;br /&gt;
&lt;br /&gt;
Imotekh the Stormlord:&lt;br /&gt;
&lt;br /&gt;
Overlord: 7 Points&lt;br /&gt;
M 5&amp;quot;/ WS 2+/ BS 2+/ S5/ T5/ W5/ A3/ Ld10/ Sv3+&lt;br /&gt;
Equipped with Staff of Light, Living Metal, Phase Shifter&lt;br /&gt;
Can take any Melee&lt;br /&gt;
May take ResOrb&lt;br /&gt;
My Will Be Done&lt;br /&gt;
&lt;br /&gt;
8th edition necrons are also almost impossible to shift from morale with army wide Ld10. The changes to vehicles have nerfed Gauss weapons into oblivion though, as although absolutely everything is now capable of wounding vehicles, the amount of wounds needed plus the low chance of wounding at all results in you needing hundreds of shots to destroy them.&lt;br /&gt;
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== How to Fight (and play) the Necrons ==&lt;br /&gt;
[[File:Hitler hates the Necrons.jpg|350px|right|thumb|Hitler doesn&#039;t know how to counter his ol&#039; pal Churchill&#039;s Necrons with his Imperial Guard. Maybe because he insists on using tanks.]]&lt;br /&gt;
If you want real in-depth strategies, take a gander at [[Warhammer 40,000/Tactics/Necrons|the Tactica]]. This is just an overview about some of the ways Trollcrons can be cheese.&lt;br /&gt;
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Too many people whine about how broken this faction is, so I&#039;m just going to leave this here.&lt;br /&gt;
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Necron troops tend to be effective engaging from maximum range. Deployed in large hordes Necron Warriors are perhaps the single hardest basic troops to shift in the entire game. Only the heaviest fusillades or the very worst luck can wipe them out. Hearing such squads survive round after round after round of small arms fire is far from unusual. When you find yourself facing such a gunline, focus your fire to bring down a group at a time, ensuring it&#039;s completely gone, or close to melee range. Immortals are more expensive, but less numerous: focus your fire on their smaller squads, making sure to finish the squad. Pay careful attention to which weapon they&#039;re carrying: Gauss Blasters are AP4 Rapid Fire (better at medium range and against vehicles or your 4+ infantry), while Tesla Carbines are AP- assault (better at further range against blobs where the AP- doesn&#039;t mean shit when you&#039;re chaining up Tesla hits).&lt;br /&gt;
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[[File:A Silent King.jpg|300px|thumb|left|Quick, pretend to be a statue and he might just think you&#039;re a suit of armor. If that doesn&#039;t work, &amp;lt;s&amp;gt;run like hell&amp;lt;/s&amp;gt; just outwalk it. But don&#039;t let him shank your chaos-worshipping ass with his Staff O&#039;Doom.]]&lt;br /&gt;
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The HQs on this faction tend to be bad news up close (Overlords, Trazyn), support engines (Imotekh, Zahndrekk, Szeras, the crypteks), or both (Anrakyr, Obyron, Orikan). They&#039;re quite strong, and often pack S7 AP2 Armorbane weapons called Warscythes. If your idea of winning melee is hitting a group with a bunch of cultists and one CSM lord, you might want to reconsider it, as a Necron Overlord with just a warscythe has decent odds of killing your warlord and mopping up the melee. Instead, target the unescorted units with no HQs, crypteks, or regular lords. Necron Warriors and Immortals usually won&#039;t charge out to meet you, so don&#039;t worry too much about their counter-charge unless you see Wraiths, Lychguard, Praetorians, or Anrakyr across the field, in which case stay the &#039;&#039;&#039;hell&#039;&#039;&#039; out of the way unless you&#039;re sure you want that fight. When you see a Cryptek in a group of warriors, assume he&#039;s got something nasty, and ask what it is. He&#039;s likely a high-priority target, but only if you can pick him out from his escort (precision shots are your friends here). Don&#039;t be afraid to get into melee with a Cryptek, as most of them are meat there. Challenge them out and go to town.&lt;br /&gt;
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Necron Elites are a mixed bag, typically filling gaps in the primary lineup. Triarch Stalkers are high-priority targets, as they support and amplify the already formidible Necron shooting phase. [[Tarpit]] them, or employ maximum-power weapons to take advantage of their open-topped stat-line. Deathmarks drop onto the field and annihilate singular targets or pick off specialists with sniper salvos that wound on a 2+ when they arrive. Spread your squads out to make deep-striking hazardous, and be prepared to charge into melee with the deathmarks when they arrive. Better yet, try to refrain from reserves and make their purchase useless. Lychguard aren&#039;t all they&#039;re cracked up to be: they&#039;re melee killers with T5, AP 2 or 3 weapons, and two attacks base. Combat them with overwhelming numbers, or AP3 blast weapons (a Leman Russ Battle Tank can recoup its cost in one shot against a group of Lychguard). C&#039;tan shards are very expensive Pokemon with a few randomized powers; yeah, where most races have psykers to waste cards on, you waste cards on C&#039;tan powers you roll each turn you fire. You&#039;ll rarely see a Praetorian on the tabletop, but they&#039;re jump-assaulting elite fighters held back by the same terrible initiative all the Necrons have. Don&#039;t be too worried, they&#039;re easily swarmed or shot down by AP3 or better weapons. Their incredibly specific niche is 2+ troops with unwieldy weapons and no invulnerable saves, which they&#039;ll roll pretty easily. Sadly for you, Flayed Ones are now not shit, especially against 5+ stuff like guard. Target them just like you do Necron Warriors, and try not to enter melee until you&#039;re sure you&#039;ll win.&lt;br /&gt;
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Most of the really scary toys in the Necron lineup come from Fast Attack. Scarabs are swarms of T3 monsters that turn vehicles into mulch. If you have vehicles, these are priority one targets, even over things like Lychguard or Heavy Destroyers. They&#039;re swift and will routinely kill a Leman Russ in one round with only one or two bases. Utilize high-strength and/or blast weapons (if you&#039;ve got both, even better). Destroyers are quick elite-infantry or vehicle killers. Both kinds have Preferred Enemy (everything!), so they&#039;re great at fighting marines (for the regular destroyers) or terminators/vehicles (for the heavy type). Their weakness is small squads: prioritize these with autocannons or other moderate-strength weapons. Tomb Blades aren&#039;t particularly worrying for their cost: engage with small arms and prioritize them below most other targets. Wraiths are fearsome fighters: as Beasts with two wounds, and 3++ makes them hard to stop while S6, A3, and rending mean you cannot afford to ignore them. Try to stall their approach, and overwhelm them with a hail of lighter gunfire. Don&#039;t try to flatten the whole group with a battle cannon shot the way you do Necron Warriors, as they&#039;ll save out and keep moving (fearless). Unlike most Necron units these can&#039;t reanimate unless in a Canoptek Harvest Formation, so you can safely grind them down with bolters, lasguns, or other light weapons.&lt;br /&gt;
&lt;br /&gt;
Necron heavy supports are tenacious, but most follow the &#039;shielded, open-topped AV11&#039; archetype, like the Annihilation Barge and the Ghost Ark. Target vehicles like this by focusing high-strength weapons on them to crack their shields. Don&#039;t screw around here: if you don&#039;t have S8+ weapons, don&#039;t even bother. Autocannons would be better spent putting down more vulnerable targets. Once their shields are down bring out the rest of your more moderate weapons to finish the job. Shields don&#039;t grow back, but Necron units can shrug off shaken and stunned results, so just like you&#039;d finish off warrior groups make sure you finish off Barges and Arks. These things come in several flavors: Ghost Arks rebuild Warriors (and only warriors, not Immortals), Doomsday Arks fire S10 AP1 large blasts if still, or S8 AP3 small blasts if they moved, Annihilation Barges spew autocannon-esque lightning, and Catacomb Command Barges fly a Lord around the battle cutting people up. Canoptek Spyders are tough, cheap monstrous critters with T6, 3+, and W3. If your foe fields a set of scarabs look for the spyders behind them: those spyders can build more scarabs as long as you haven&#039;t wiped out the whole scarab swarm. They&#039;re tough to crack: at T6 they&#039;re extremely hard to swarm down. Try to keep them at range and leverage your best anti-tank weapons. The Monolith deserves special mention, with all-round AV14. If you don&#039;t have meltas, lances, or other really good anti-armor weapons just ignore them: they hardly care about any vehicle damage table results except Explodes, and their offense isn&#039;t impressive for their cost. Try to spread out to make their teleportation fail, as for no adequately-explained reason they are completely susceptible to deep-strike failures.&lt;br /&gt;
&lt;br /&gt;
Necron fliers were the shit just after 6th edition came out. All of a sudden their reasonably effective fast skimmers became seriously difficult to slay, and kept all of their abilities. As it stands today most serious armies bring anti-air as a matter of course, and if you do as well you should be in good shape to hold off the &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes. Both Night &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a flying dedicated transport) and Death &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a tank-shredding air-to-ground fighter) are very fairly cost-effective for their weapons and have AV 11. Neither one should be ignored: a Night Scythe can deposit its infantry payload without slowing to a hover, the twin tesla-destructors on either aircraft are excellent at anti-air and anti-ground alike, and the Death Scythe&#039;s Death Ray ([[awesome|yes, that&#039;s what it&#039;s called]]) is one of the most effective tank-killers outside of Apocalypse. If you find yourself facing a large group of these without solid anti-air you may be in serious trouble: run for cover and turn everything S6+ you&#039;ve got skyward. Part of the controversy about these fliers seems to be the cash-grab surrounding their concept, as all the best anti-air weapons are new models or fliers themselves (or both). In all fairness, if your opponent does field six or eight scythes in a regular army without warning you beforehand... he&#039;ll probably win. Please don&#039;t be [[that guy]]. If you do find yourself playing against [[that guy]], prioritize the Doom Scythes first and fire everything you&#039;ve got. They&#039;re much more dangerous to your ground-based anti-air, and if you can&#039;t suppress them with vehicle damage table results you&#039;re likely to lose the ability to retaliate within a round or two.&lt;br /&gt;
&lt;br /&gt;
Thanks to IA12 and the recent 7th Ed Flyer rules, Necrons have the most broken aerial assault units in the fucking game. Enter the Nightshroud Bomber. This bastard can drop a Strength 10 AP 1 pie plate on whatever you don&#039;t like, and it&#039;s a goddamn &#039;&#039;bomber&#039;&#039;. So that shit happens before your opponent even gets a chance to intercept. And with 12/12/12 armour and 4 fucking hull points, it is very unlikely that they will even be able to do that.&lt;br /&gt;
&lt;br /&gt;
Hey Space Marines players, you call those Terminators?  Let&#039;s take them to school (one bomb later) there they go, motherfuckers! Send it in with a couple (of dozen) Doom Scythes and let the rape begin!&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
[[File:Tomb Forever.jpg|370px|right|thumb|The egyptians built the pyramids to get closer to the gods. The Necrons already got to their gods, used them to their own advantage and killed them. They build their pyramids because why not?]]&lt;br /&gt;
They are still totally fucking overpowered in [[Battlefleet Gothic]] though; their cruisers can crush many other race&#039;s battleships without much trouble. Although with the discontinuation of BFG by GW, the number of Necron fleets available for sale is now finite and thus the number of assholes who play them. Unless you find a [https://www.shapeways.com/marketplace/?tag=battlefleet%2Bgothic company] that can use 3D printers to make any model you want for [http://games-workshop.com/ too much]. [[Just As Planned]]&lt;br /&gt;
&lt;br /&gt;
==In Roleplay==&lt;br /&gt;
Necrons are the ultimate Bad News, any Master can (and would) drop on his party if they get overconfident, forcing even high level Deathwatch and Chaos Marines to shit their power pants, as &#039;Crons combine near-marine power level with numbers and determination.&lt;br /&gt;
&lt;br /&gt;
==Reasons to be a Necron==&lt;br /&gt;
* You look like fabulously gaudy gilded Space Egyptian Robot.&lt;br /&gt;
* You are already dead and nigh-indestructible, so only entertainment matters.&lt;br /&gt;
* You have lots of dakka. Still doesn&#039;t match Imperial Artillery and [[Tau|Happy Campers]] though.&lt;br /&gt;
* You have lots of cheese and quirky rules with which to infuriate your opponent. Praise the [[Spiritual Liege]]!&lt;br /&gt;
* [[Cronssant]]s, bitches! Between this and all the teleporting units, you can be more mobile than the fucking Dark Eldar.&lt;br /&gt;
* You are &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; the most technologically advanced race in the history of 40K, and you did it all without use of the warp for cheats. Give yourself a pat on the back.&lt;br /&gt;
* You have one of the [[Trazyn| best canonical trolls]] of the whole 40k franchise.&lt;br /&gt;
* Egyptian mummy robots playing space chess: Minimum [[Grimdark]], maximum fun!&lt;br /&gt;
* Your color scheme is Black and Green, and we know [[Ork| how awesome those color schemes are]].&lt;br /&gt;
* The new canon gives you virtually limitless chances to create your own [[Phaeron]] and give it [[Your dudes|whatever kind of quirks you may like]].&lt;br /&gt;
* [http://www.youtube.com/watch?v=WIj7gIDFDe4 Remember how awesome General Grievous was the first time he appeared?] That&#039;s how Necron Overlords fight in fluff, up to the point they could bring low heavyweights like [[Cato Sicarius]], or 2 CSM Lords in Terminator Armour and their retinue at &#039;&#039;the same time&#039;&#039; if &amp;quot;Fall of Damnos&amp;quot; or the [[Word Bearers]] novels are any indication.&lt;br /&gt;
* Remember when Bender from &#039;&#039;Futurama&#039;&#039; was a Pharaoh, yep that&#039;s pretty much how Overlords are now.&lt;br /&gt;
* You have literal star gods as pets.  STAR GODS. Praise the [[Spiritual Liege]]!&lt;br /&gt;
&lt;br /&gt;
==Reasons to NOT be a Necron==&lt;br /&gt;
* You have no soul.&lt;br /&gt;
* You&#039;re not Grimdark Machine Death March of Doom anymore.&lt;br /&gt;
** Well, maybe you are, depending on what Phaeron you serve. The Silent King&#039;s wimpy &amp;quot;let&#039;s all turn back into squishy mortals&amp;quot; whining only affects about half the Necrons.&lt;br /&gt;
* You will be highly hated due to the amount of cheese in your units. Though this does [[Grey Knights|have]] [[Eldar|an]] [[Tau|allure]] of its own.&lt;br /&gt;
* [[Matt Ward|The Unholy Beast]] has handled your race with his touch. Although to your credit, the fluff isn&#039;t [[Grey Knights|Ward Knights]]-tier terrible. At least we got Pokémon out of the deal. Right, guys? ... Guys?&lt;br /&gt;
* You cannot differentiate the wimminz and the manz, so you will accept the risks.&lt;br /&gt;
** Unless you want to bang your leaders. [[Kor Phaeron|Phaeron]] is the title for male Necrons, Phaerakh is the title for female Necrons.&lt;br /&gt;
*Thanks to [[Matt Ward|The Great Beast]] you can&#039;t be friends with Thomas Macabee anymore.&lt;br /&gt;
* If you&#039;re an Oldcrons fan, you&#039;re never quite going to get the army you want because the C&#039;tan have been glorified Pokémon for two whole editions and there&#039;s no signs of going back to the old fluff ([[Your Dudes|Though that&#039;s not to say there aren&#039;t any, and Skynet-stlye Necrons still canonically exist as well, so there&#039;s hope.]])&lt;br /&gt;
* You have no penis &amp;lt;strike&amp;gt;/vagina&amp;lt;/strike&amp;gt;- Lets be honest, if you&#039;re on this page you don&#039;t have a vagina. At least until [[Slaanesh]] finds you.&lt;br /&gt;
&lt;br /&gt;
==Novels and stories featuring the Necrons==&lt;br /&gt;
Here is a list with a small synopsis of publications by [[Black Library]] and GeeDubs which feature them, &#039;&#039;&#039;before you start adding, remember, Necrons must not only be mentioned, but actually appear in the story,&#039;&#039;&#039; feel free to add new items and follow the alphabetic order:&lt;br /&gt;
*&#039;&#039;&#039;Ambition Knows No Bounds:&#039;&#039;&#039; Rogue Trader trying to plunder a Necron Tomb World.&lt;br /&gt;
*&#039;&#039;&#039;But Dust in the Wind:&#039;&#039;&#039; Imperial Fists vs Necrons, enuff said!&lt;br /&gt;
*&#039;&#039;&#039;Cain&#039;s Last Stand:&#039;&#039;&#039; Chronologically the last novel of Commissar [[Ciaphas Cain]], the Necrons appear later in the novel.&lt;br /&gt;
*&#039;&#039;&#039;Caves of Ice:&#039;&#039;&#039; Cain and the Valhallan 597th are sent to an ice planet to defend a refinery from an ork horde, but an ugly surprise awaits below the installations.&lt;br /&gt;
*&#039;&#039;&#039;Cold Steel:&#039;&#039;&#039; renegade imperial guard attempts to escape penal moon while there is a three-side war between the &#039;crons, space marines and khornates, featuring a [[Tesseract Vault]].&lt;br /&gt;
*&#039;&#039;&#039;Damnos:&#039;&#039;&#039; Ultramarines vs Necrons, features some Necrons POV, as well as the Ultramarines commanded by Cato Sicarius, if you don&#039;t like the Ultramarines, this may be the novel for you!&lt;br /&gt;
*&#039;&#039;&#039;Dark Creed:&#039;&#039;&#039; Word Bearers vs Astartes Praeses, the Necrons come in the later part of the novel, a great portrayal of how they are actually totally scary and overpowered.&lt;br /&gt;
*&#039;&#039;&#039;Dead Men Walking:&#039;&#039;&#039; Death-korps of Krieg vs Necrons, the novel has an extremely grim tone as it puts a lot of focus on the civilians caught in the campaign, and shows a lot of Krieg jerkassery, don&#039;t get too attached to any of the main characters and no Krieg-chan for you!&lt;br /&gt;
*&#039;&#039;&#039;Echoes of the Tomb&#039;&#039;&#039;: One of the earliest novels of Ciaphas Cain, and the origin of his fear of the Necrons.&lt;br /&gt;
*&#039;&#039;&#039;Fabius Bile- Clone Lord:&#039;&#039;&#039; Sequel to the first novel focusing on everyone&#039;s favorite clone fetishist [[Fabius Bile]], this one has him continuing his search for a way to cure himself. Specifically involving him going to a forgotten planet in the eastern fringe called [[Trazyn the Infinite|Solemence]]... &lt;br /&gt;
*&#039;&#039;&#039;Flayed:&#039;&#039;&#039; [[Death Spectres]] evacuate civilians from a world that gets attacked by Flayed Ones every few years. Not what you expect going in.&lt;br /&gt;
*&#039;&#039;&#039;Hammer &amp;amp; Anvil:&#039;&#039;&#039; Sisters of Battle get slaughtered by the necrons and... wait! Are they fighting back? And they are actually competent? quite a nice read and gives the Sisters a lot of street cred back.&lt;br /&gt;
*&#039;&#039;&#039;Hellforged:&#039;&#039;&#039; 5th novel in the Soul Drinkers series by Ben Counter, a very good take on OldCrons that makes them genuinely terrifying, also includes awesome Mechanicus and Space Marines action.&lt;br /&gt;
*&#039;&#039;&#039;Imperial Armour Volume Twelve - The Fall of Orpheus:&#039;&#039;&#039; a Forgeworld book about the totally badass and horrifying [[Maynarkh Dynasty]] vs the Minotaurs and the Death-Korps of Krieg, overall an extremely cool, if expensive, book.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Circuit:&#039;&#039;&#039; A small story about a Cult Mechanicus procession getting their hands on a C&#039;tan shard and the Deathwatch paying a visit to see what&#039;s going on.&lt;br /&gt;
*&#039;&#039;&#039;Nightbringer:&#039;&#039;&#039; Ultramarines vs Dark Eldar and Human traitors rushing to get to the crypt of the [[Nightbringer]], or perhaps it&#039;s just a shard. And let&#039;s be honest, it being a shard makes anyone in that room surviving a possibility.&lt;br /&gt;
*&#039;&#039;&#039;Rise of the Ynnari - Wild Rider:&#039;&#039;&#039; Primarily focusing on the Ynnari and the clans of [[Saim-Hann]], a scouting party comprised of the two factions accidentally awakens a dormant Necron Tomb World upon the maiden world of Agrimathea while searching for ancient Aeldari artifacts. Notably, the tomb complex is ruled by Phaerakh Hazepkhut; also known as the Watcher in the Dark. Having at least a passing interest in eldar lore is advised, as the Necrons do take a backseat to them in this novel.&lt;br /&gt;
*&#039;&#039;&#039;Severed&#039;&#039;&#039; Fantastic novella.  Takes Vargard Obyron&#039;s point of view as he and Zahndrekh get up to some funs. One of the few books that balances how badass the Necrons can be with the bitter tragedy of the faction, and does it with dark humor. Well-written, consequential, and ends with one of the most awesome sequences in any 40k book. &lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Devourer:&#039;&#039;&#039; Necrons POV! Featuring Anrakyr the Traveler trying to seize a tomb-world and some Necron dynasty nobles trying to flee a Flayed-Ones overran crypt-complex, also, Blood Angels and Tyranids.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Exterminatus:&#039;&#039;&#039; campaign book featuring Anrakyr and the Mephrit Dynasty, teaming up with the Imperium to contain Hivefleet Leviathan, minimun oldcrons, maximun newcrons acting like Tomb Kings in space.&lt;br /&gt;
*&#039;&#039;&#039;Spear of Macragge:&#039;&#039;&#039; Ultramarines tanks vs Necrons, as well as some Ultramarines internal politicking.&lt;br /&gt;
*&#039;&#039;&#039;The Gathering Storm: Fall of Cadia:&#039;&#039;&#039; Trazyn decides to play the hero and help the imperials fend off Abaddon&#039;s 13th Black Crusade assault on Cadia.&lt;br /&gt;
*&#039;&#039;&#039;The Lords of Borsis:&#039;&#039;&#039; The preview for the World-Engine novel, featuring a Necron coup d&#039;etat.&lt;br /&gt;
*&#039;&#039;&#039;The Word of the Silent King:&#039;&#039;&#039; The Silent King himself dealing with the Blood Angels, it seems the old Necron monarch has been acquaintances with Sanguinius himself.&lt;br /&gt;
*&#039;&#039;&#039;The World Engine:&#039;&#039;&#039; also known as &amp;lt;s&amp;gt;one of&amp;lt;/s&amp;gt; the coolest Space Marines novel ever, it narrates the fight between the Astral Knights and the Necron dynasty from Borsis, if you liked the entry in the Codex, go for it!&lt;br /&gt;
*&#039;&#039;&#039;The Infinite Tableau:&#039;&#039;&#039; A trio of Deathwatch lead a team of Inquisitorial troopers to an ice-bound moon in search of missing Adeptus Mechanicus explorators. Following their trail into ancient caverns, the Deathwatch find a bunch of necrons waiting to kill them all!&lt;br /&gt;
*&#039;&#039;&#039;Warhammer Adventures: Attack of the Necron:&#039;&#039;&#039; Small children without guns versus the Necrons. We all know how this is going to [[rape|end.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Tomb Kings]] and [[Vampire Counts]] for their [[Warhammer Fantasy]] equivalents (fun fact: both armies used to be one single Undead army full of mysterious motives and EVULZ, and as such the current state of Necrons is more of a step back to roots than being outright &amp;quot;new&amp;quot;. Also oldcrons, minus Vampire dickery, are pretty much just Vampire Counts like Newcrons are basically just Tomb kings).&lt;br /&gt;
* [[Warhammer 40,000/Tactics/Necrons(8E)|Their tactics]] - Someone forgot to add that shit&lt;br /&gt;
* [[Assholetep]] - A Necron Overlord of insufferable dickheadedness&lt;br /&gt;
* Lolcron, a popular Necron [[drawfag]].&lt;br /&gt;
* [[False Immortality]]&lt;br /&gt;
* [[Heavy-chan]]&lt;br /&gt;
* [[Lolicron]]&lt;br /&gt;
* [[Lovecron]]&lt;br /&gt;
* [[Papalith]]&lt;br /&gt;
* [[Shanako]]&lt;br /&gt;
* [[Imotekh the Stormlord]] - The de facto most powerful Necron ever.&lt;br /&gt;
* [[Silent King]] - THE most powerful Necron ever.&lt;br /&gt;
* [[Nemesor Zandrekh]], known for being both a total bro and completely senile.&lt;br /&gt;
* [[Thri-Kreen Erotica|Trazyn the--]] Goddamn it! That link was a fake! Curse you [[Trazyn the Infinite|Trollzyn]]!!!!&lt;br /&gt;
* [http://www.youtube.com/watch?v=4q2e8lnqwwk Their theme from Dawn of War].&lt;br /&gt;
* [[Æonic Orb]]&lt;br /&gt;
* [[My Immortal|The most cursed piece of writing to ever blight the Necron race]].  The Deceiver probably wrote it in his free time as a revenge plot.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:1228731983317.jpg|Suddenly, [[dreadknight|Monoliths just got even more]] awesome.&lt;br /&gt;
Image:1204274003601.jpg|[[Angry Marines]] can really fuck your shit up.&lt;br /&gt;
Image:1208121844297.jpg|Necron players are well-known for their carefully planned tactics of &amp;quot;[[Wallhammer|move-shoot-move-shoot]]&amp;quot;.&lt;br /&gt;
Image:1208122137113.jpg|Thanks to Matt Ward this is now canon. Give thanks to our spiritual liege for Thaszar the Invincible!&lt;br /&gt;
Image:274.jpg|IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM, THE ARGUMENT STILL RAGES&lt;br /&gt;
Image:1208122702531.jpg|Here we see the humble [[Drawfag|Lolcron]], irritably drawing away.&lt;br /&gt;
Image:1229675685738.jpg|&lt;br /&gt;
Image:Lolicron05.jpg|Lolcron and lolicron - know the difference! Ya, ones a sex doll... Still tap dat ass though!&lt;br /&gt;
Image:Necron_by_Android_Arts.jpg|No.&lt;br /&gt;
Image:591.jpg|&lt;br /&gt;
Image:Thrillercrons.jpg|&#039;&#039;The funk of 40,000 years.&#039;&#039;&lt;br /&gt;
Image:Nodrawtoday.jpg|[[Drawfag|Lolcron]] is a lazy bum these days.&lt;br /&gt;
Image:lolcrontroll.jpg|Necron update 2011 in a nutshell. &lt;br /&gt;
File:Pariah Lee.jpg|The Necron&#039;s ace in the hole.&lt;br /&gt;
Image:Lolcron1.jpg|Damn space commies.&lt;br /&gt;
Image:Lolcron2.jpg|&#039;&#039;Goddamnit.&#039;&#039;&lt;br /&gt;
File:1304191380926.jpg|Ah, the early weakling 5th-ed + OP 7th-ed buddies.&lt;br /&gt;
Image:Taucronxeno .jpg|This is what we call a xeno double-down.&lt;br /&gt;
Image:Monolith song.jpg|Monoliths are known to inspire great songs.&lt;br /&gt;
Image:StupidSexyFlayed.jpg|Flayed Ones are adept at finding ways to maintain a nice figure.&lt;br /&gt;
File:Stormlord.jpg|Phaeron Imotekh in all his egotistic glory.&lt;br /&gt;
File:Cult2.jpg&lt;br /&gt;
Image:Necron_motivator.JPG&lt;br /&gt;
File:Shenanigans.jpg&lt;br /&gt;
File:Necron skeleton.PNG| [https://www.youtube.com/watch?v=K2rwxs1gH9w Spooky Scary Necrons, send shivers down your spine]&lt;br /&gt;
File:Rising.jpg| Hmmmm....What is taking Ol&#039;Zandrekh so them long for our Necron flaying party?&lt;br /&gt;
File:245433.jpg|C&#039;tan-chan will suck your soul out through your urethra and she won&#039;t even touch your dick.&lt;br /&gt;
File:Female necron by lutherniel-dbhnh4t.jpg|A more realistic looking female Necron. Considering that only nobility could have their bodies shaped into how they were in life, she&#039;s definitively at least a Necron Lord/Lady.&lt;br /&gt;
File:Necron-characters.jpg|Go, Go, Necron Rangers...&lt;br /&gt;
File:Necron dynasty map galaxy.PNG| Necrons in the galaxy&lt;br /&gt;
File:Necron dynasty map galaxy segmentum solar.PNG| Necrons in the [[Segmentum#Segmentum_Solar|Segmentum Solar]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum obscurus.PNG| Necrons in the [[Segmentum#Segmentum_Obscurus|Segmentum Obscurus]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum tempestus.PNG| Necrons in the [[Segmentum#Segmentum_Tempestus|Segmentum Tempestus]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Northern Ultima Segmentum]] ‎   &lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum 2.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Southern Ultima Segmentum]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy segmentum pacificus.PNG| Necrons in the [[Segmentum#Segmentum_Pacificus|Segmentum Pacificus]]&lt;br /&gt;
File:Necron dynasty map galaxy sautekh.PNG| Territory of the [[Imotekh the Stormlord|Sautekh Dynasty]]&lt;br /&gt;
File:Necron_with_booty_by_S_Socrates.jpg|With booty&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354653</id>
		<title>Necron</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Necron&amp;diff=354653"/>
		<updated>2020-02-12T23:43:37Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* In Battlefleet Gothic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{Heresy}}&lt;br /&gt;
[[File:Necrons.jpg|500px|thumb|right|Space zombie terminator egyptians. That was Space Zombie Terminator Egyptians. [[Awesome|Yeah]].]]&lt;br /&gt;
{{Topquote|That is not dead which can eternal lie, and with strange aeons even death may die.|[[H.P. Lovecraft]]}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|1=Finally. After our Thousand Year Old Slumber, WE ARE FINALLY ALIVE. For eons I have awaited this day. Warriors. Our time to conquer this planet and THE NEXT begins todeeeeeyy. The world shall tremble at our war cry. AND OUR WAR CRY IS SOI SOI SOI SOIIIIIIII SWEY&amp;lt;br&amp;gt;*Entire legion of Necron Warriors chanting SOI SOI SOI*|2=&#039;&#039;[[If the Emperor had a Text-to-Speech Device]]&#039;&#039; [https://www.youtube.com/watch?v=_yzsmxugmB0 Unnamed Necron Lord]}}&lt;br /&gt;
{{Topquote|Necrons?! Hide the tanks!|Any Strategist Who Knows About What Necrons Do To Armor.}}&lt;br /&gt;
&#039;&#039;&#039;Necrons&#039;&#039;&#039; (Robo-Zombie Aegyptons in SPEHSS)(Totally Not Knock-offs Of The Terminator. In SPEHSS) are one of the main factions in [[Warhammer 40,000]]. Basically, they&#039;re a bunch of soulless, skeletal, alien killing machines led by a robot aristocracy of angry murder machines and bound together by space-technology-magic (like atom-flaying weapons that strip their targets down into their constituent atoms). &lt;br /&gt;
&lt;br /&gt;
Although they have been around since [[Rogue Trader (sourcebook)|Rogue Trader]] (albeit only as a single picture categorized as an &amp;quot;unknown xenos species&amp;quot;), they have seen great change in almost every edition. In second edition, they were a mysterious faction with essentially zero fluff and only a few models, all of which looked incredibly silly, and [[Space Crusade]] introduced them as [[Chaos]] Androids (oh, the [[Cadia|&#039;&#039;irony&#039;&#039;]]...). However, with third edition they got their own [[Codex]] and a bunch of models fleshing them out as an army and introducing their rulers, and the [[C&#039;tan]] (who were subsequently shoehorned into every major event in the 40k universe). [[Games Workshop]] then promptly forgot they existed and did not update them again until the closing days of fifth edition. [[Skub|This was a controversial move]] as the Codex was written by [[Matt Ward]], who significantly changed the fluff, making them Newcrons. In short, they became [[Tomb Kings]] IN SPESS and the C&#039;tan were demoted to being their bitches. And that&#039;s about it. Do note that although they are space Tomb Kings, they are not necessarily [[Rubric Marines| space Egyptians]].&lt;br /&gt;
&lt;br /&gt;
Gameplay-wise, some used to consider the Necrons to have been unduly OP during their introduction. A respectable amount of evidence can be gathered to grant credence to this viewpoint based on the ease with which they can blow up vehicles using the basic Warrior&#039;s Gauss Flayer. The rapid change in fluff between the 5th edition codex and its predecessor is [[skub|controversial]], to put it lightly. While both versions of the Necrons&#039; background have their fans, many would agree that the retconning was drastic and heavy-handed (Pariahs were awesome, until they were scrapped by [[Matt Ward|our spiritual liege]] completely, probably because he realised how awesome they were and couldn&#039;t stand the idea of some of the lime-light being stolen from his precious [[Ultramarine|Ultrasmurfs]]). On one hand, the Necrons&#039; theme used to be that they were emotionless, implacable alien killers led by Cthulhu-ish star gods that fed on people&#039;s souls. Their background was very sparse and included all sorts of mysterious things about the Necrons and the C&#039;tan that had implications for the whole setting of Warhammer 40,000. The new codex however gets rid of all that mystery and removes the dangerous feel the Necrons used to have in exchange for [[your dudes|giving the individual Necron leaders and armies individual personality, which in turn allowed players to make their armies different]]. Whether you&#039;re a fan of this or not is up to you; there are pros and cons to both. This was different from the previous situation where [[Grey Knights|basically everyone had an army of similar silver (or blue, for that matter) OP doom warriors wielding guns that could rip through tanks as well as infantry and had over the top fluff that made them out to be the baddest sons of bitches in the galaxy.]] &lt;br /&gt;
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The 7E Fluff in the codex is actually a lot more complex than those of prior codices, with complete sections dedicated to paint schemes and analyses on the markings on them (Where the last edition only barely even begins with that) while also beginning to fluff out some of the more prominent dynasties. However, not much of it actually changed from the last codex, so the C&#039;tan are still a thing (but now they&#039;re treated with even less respect than a warrior, rather than leading the dudes), and the Newcrons as a simplified whole are still eccentric, megalomaniacal undead robots.&lt;br /&gt;
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[[Meme|Good news, everyone!]] With the Necrons now being somewhat popular, they are about to get a new slew of Forgeworld loving, thanks to the announcement that they are scheduled to be featured in Imperial Armor 12 along with the Minotaurs Chapter Space Marines (meaning we may finally get Medusa V Tomb Stalkers and Megaliths, so we don&#039;t have to rely on Pylon, Scarab, Barge, Warscythe, and Heat-ray spam to down Titans).&lt;br /&gt;
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Apparently, &#039;Necron&#039; is also the title of a [https://en.wikipedia.org/wiki/Necron bizarre and retarded fetish comic] of some sort.&lt;br /&gt;
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== The Old Fluff - Angry Space [[Wikipedia:Terminator (character concept)|Terminators]] ==&lt;br /&gt;
[[File:Tumblr nj3ldcWQe51tvfheeo1 1280.jpg|500px|left]]   &lt;br /&gt;
The Necrons were introduced, as mentioned before, in Space Crusade as a type of enemy to fight in the form of &amp;quot;Chaos Androids&amp;quot;. Really, the only thing to describe about them here is that they&#039;re pretty derpy. Oh, and 2E had a model used for [[Assholetep]].&lt;br /&gt;
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A long time ago (even before the [[Eldar]]) the Necrontyr [[Grimdark|lived on a planet blasted by radiation from their sun. Their short lives were filled from beginning to end with cancer]], [[AIDS]], and [[Grimdark|pain]].  The only reason the Necrontyr formed an empire beyond their planet at all was because they put their people in stasis pods and made extremely long journeys across interstellar distances.  But the damage their sun did to their genes was permanent, so they still had short, cancer-prone lives. &lt;br /&gt;
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While all this sun-rape was going on a race of psychically-attuned space precursors called the [[Old Ones]] had already built a vast civilization throughout the galaxy. They created many races or augmented many existing ones (leaving [[human|humanity]] alone) and generally showed off. Oh yeah, and they are speculated to have been immortal [[lizardmen|lizards]] (Or the Eldar gods. It&#039;s quite confusing in all honesty).&lt;br /&gt;
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[[Grimdark|The Necrontyr met the Old Ones and quickly grew to resent their neighbors, loathing how long their lifespans were by comparison. Resentment grew into bitter jealousy and finally all-consuming hatred. The Old Ones were indeed much stronger and repelled Necrontyr assault after assault until the race was clinging to the edge of the galaxy and their lives]].&lt;br /&gt;
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The Necrontyr finally encountered and allied with a force known as the C&#039;tan who were beings with immense power over the corporeal world. The realm of the Warp, which the Old Ones used extensively, was anathema to them, and they sought nothing less than the total separation of the real world from the Maelstrom. &lt;br /&gt;
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The Necrontyr bargained with the C&#039;tan known as the Deceiver (but only the other C&#039;tan called it that) for eternal life. [[Just As Planned|The Necrontyr knew him as Mephet&#039;ran (&amp;quot;The Messenger&amp;quot;)]] because no one in their right mind would actually trust a guy named the Deceiver. The Deceiver promised the living Necrontyr race immortality and fun times if they would sacrifice their bodies to the gods to be replaced with metallic goodness, made from a very durable and self-repairing material called [[Necrodermis]]. Some of the Necrontyr agreed to the Deceiver&#039;s terms, but most of them doubted it was a good idea. Using its talent for trickery, [[Grimdark|the Deceiver lured the doubters into the clutches of its followers and forced them to become Necrons before roboticizing its followers]]. The race had their souls ripped out of their collective urethrae, replacing the Necrontyr with the skeletal bodies of the Necrons.&lt;br /&gt;
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War breaks out between the Necrons and the Old Ones, this war being named [[War in Heaven|the War in Heaven]] since all of the awesome shit that went down was akin to the gods themselves fighting. The Old Ones get their asses soundly beat over and over again and created new races (lol, [[Ork|Krork]]) to defend themselves with. Oh, and by using the Warp as a weapon they turned it into the [[warp|fun place we all know and love]] (which essentially means that the Old Ones are responsible for all the Chaos-infested shit that goes down these days). At this point, the old Necron fluff and new stuff begins to diverge a bit. Old fluff says the [[Eldar]] were created by the old Ones directly but new fluff simply says that the Eldar and Old Ones were allies in the war against the Necrons. It doesn&#039;t specifically say the Eldar were created by the Old Ones although the new background is worded in such a way as to make both interpretations plausible. In Eldar culture, there&#039;s another great conflict also known as the [[War in Heaven]]. This is primarily where the theory that the Old Ones and the Eldar Pantheon are potentially the same thing comes from (if true, that means some Old Ones are still alive, namely [[Isha]], [[Cegorach]], and [[Khaine]], though Khaine is split into a bajillion pieces so truly &#039;&#039;alive&#039;&#039; is debatable for him). But the most likely explanation for this is that GeeDubs&#039; writers never talk to each other about the intricacies of this stuff and ended up giving two different conflicts the same damn name. However, the Eldar &#039;&#039;were&#039;&#039; present in both wars, so... eh?&lt;br /&gt;
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Anyway, after the Old Ones&#039; strategy of cranking out race after race to be used as cannon fodder backfires when an Enslaver Plague rolls around, the C&#039;tan go on a feast of galactic proportions. During this time they even start killing and eating each other until there are only four left (The Void Dragon, The Outsider, The Nightbringer and The Deceiver). It&#039;s as this point that they realize that their excessive OMNOMNOM habits are causing their own food (essentially EVERYTHING) to die out. So, they and their Necron slaves decide to go to sleep for 60 million years &#039;till the scrumptious morsels known as EVERYTHING regrow. &lt;br /&gt;
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In present time, the Necrons spend most of their time killing anything with a pulse and generally hating anything living, including bacteria. Their main objective was to use their advanced technology to close or seal off the Eye of Terror, drive back the &#039;Nids, and turn the living races into a never-ending all-you-can-eat buffet for the remaining C&#039;tan. They are the goth craze if you dipped them in liquid hate and injected them with 400% of your daily allotment of cheese/awesome-sauce (depending on your viewpoint).&lt;br /&gt;
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In essence, OldCron fluff basically makes them &amp;quot;Evil Order&amp;quot; as opposed to the &amp;quot;Evil Chaos&amp;quot; of, well, Chaos  Or &amp;quot;Metal Tyranids&amp;quot; because of the emotionless mass of silver that represents their armies (with guys like [[Dawn of War|Thomas Macabee]] being more of an exception than a rule).&lt;br /&gt;
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==The New Fluff - Space Egyptians/Tomb Kings In Space==&lt;br /&gt;
[[File:Necron reboot.jpg|300px|right|thumb|&amp;quot;Dude, what did we &#039;&#039;do&#039;&#039; last aeon?&amp;quot;]]&lt;br /&gt;
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===Summary===&lt;br /&gt;
This new incarnation, love it or hate it, gives the Necrons a whole wide array of personality and every single Necron dynasty now has different goals and motives, not to mention paint schemes, markings, etc. Basically, the original fluff was changed in order to make them more like an actual empire with unique sub-factions and [[Trazyn the Infinite|interesting characters]] as opposed to another [[Tyranid|faceless blob of monsters]] out to [[Chaos|DESTROY ALL LIFE IN THE GALAXY IN THE NAME OF DARK GODS]] - which, due to poor writing, works just like any other empire made out of meat, instead of [http://en.memory-alpha.org/wiki/Unimatrix_Zero reflecting the narrative opportunities available to a race of robots]. For a far, far better game-based exploration of how to introduce individualized personalities in a race of A.I.s, play the Mass Effect series of games and explore the Geth/Quarian storylines in full (Geth aren&#039;t in Mass Effect: Andromeda, so focus on the Shepard/Reaper Wars Mass Effect trilogy). The crazy fun part of this is if you still want to play a silent legion of implacable, unfathomable terror-bots in the thrall of an insane god, you totally can. The new fluff allows for players to [[your dudes|fluff their army as they see fit]] as anything from a [[Nemesor Zandrekh|noble, honorable warrior kingdom]] open to trade and diplomacy with other species to unthinking hordes of omnicidal machines in the thrall of a malevolent computer system. You can even have a legion of the old-school C&#039;tan-worshipping harvestcrons that have either been enslaved or have willingly taken to worshipping an awakened C&#039;tan Shard. Shit, for all the new fluff cares your army can be a horde of Necrons afflicted with the Flayer Curse who long to have their [[brundlepenis|dicks]] back and run around [[/d/|stealing the dongs of the lesser races]] so they can [[rule 34|hump each other]] whilst their Lord sheds manly tears as he beholds the terrible plight of his people. This is of no help, however, if you enjoyed the absolute supremacy of the C&#039;Tan as literal immortal gods of the materium, and the stories that unfold thereby, who were at least capable of going toe-to-toe with The Ruinous Powers themselves, [[Khaine|rather than being just another punchbag that GW puts on display in order to show how badass somebody else is, whose figurines they hope you&#039;ll purchase.]]&lt;br /&gt;
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[[Forge World]] created the [[Maynarkh Dynasty]] to give an example of a perfectly fluff-valid dynasty that was culturally similar to Oldcrons (well, the &amp;quot;kill everything!&amp;quot; and &amp;quot;dark horror from the deep past&amp;quot; aspects of them, at least).&lt;br /&gt;
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And as for totally destroying the background of the C&#039;Tan, the codex does allude to the fact that there are lots of unaccounted for C&#039;Tan shards (or maybe even yet unshattered C&#039;tan?) still allegedly scattered around the galaxy. The Necron are always trying to hunt them down and imprison them (in pocket dimension prisons), but this does still leave the door totally wide open for a shard of &#039;The Dragon&#039; to be on Mars and for shards of &#039;The Deceiver&#039; to have done all the crazy things that have been written about him in novels. Essentially, the full C&#039;Tan were massively, massively powerful and the &#039;shard&#039; versions of them are now a lot more manageable. And of course, as everyone knows, the Outsider is still on his extra-galactic camping trip, totally whole and crying over [[meme|WHAAAAAT HEEE&#039;S DOOONNE!!!]].&lt;br /&gt;
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===Beginning===&lt;br /&gt;
Same as the original lore, the necrontyr were an alien race that [[Grimdark|lived extremely short, painful lives since their sun caused them to be riddled with cancer and other defects, and  the tomb complexes they built were much larger than their towns, constantly reminding of their inevitable deaths.]] They focused their short lives on science in a desperate attempt to find a way to increase their lifespans, [[Fail|but they never managed to]]. They encountered the [[Old Ones]], who offered to help them but wouldn&#039;t or couldn&#039;t make the Necrontyr immortal. Thus grew their [[RAGE|collective hate]] towards the near-immortal Old Ones.&lt;br /&gt;
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The Necrontyr&#039;s empire was massive at one point, but the different Lords in the galaxy-wide dominion started to turn against each other in civil war. To prevent this from happening, the overall ruler of the Necrontyr, the Silent King, started the war against the Old Ones specifically to give them a common enemy to fight against and [[Drow|prevent his people from destroying themselves in their own general stupidity]], with the Old Ones&#039; refusal to share immortality as an excuse for war rather than the war being motivated by jealousy borne of this.&lt;br /&gt;
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Of course, the Old Ones ended up kicking their butts and in desperation the Silent King allied with the C&#039;tan (who had been attracted to the pure hate and rage the Necrontyr held for the Old Ones, a common enemy of the C&#039;tan) and agreed to the Deceiver&#039;s pact to give them shiny new immortal bodies without realizing what he was doing. The devious Star God had in fact tricked the Necrontyr into giving up their mortal bodies and souls so that he and his god friends could gorge themselves on their tasty ass-meats. After consuming THE ENTIRE Necrontyr race the C&#039;tan were pretty much the equivalent of Superman crossed with a level 9001 Super Sayian Goku and so were basically able to hand the Old Ones their collective asses. &lt;br /&gt;
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However, after the Necrons helped the C&#039;tan kill off the last Old Ones and while the C&#039;tan were recuperating, the Silent King then ordered the Necrons to turn on the C&#039;tan in vengeance. Caught by surprise,the C&#039;tan were defeated and shattered into thousands of shards which the Necrons imprisoned for [[rape|later use]]. At this point the galaxy was basically a smoldering ruin, the Necrons were severely depleted from their endless wars, and the Eldar were reaching the height of their power. The Silent King ordered the Necrons to sleep for millions of years in order to hide from the Eldar and re-awaken at a time when the galaxy had both recovered and forgotten about them. The Silent King&#039;s final order to his people was that following the Great Sleep they must reclaim their old empire and return it to its former glory (A role he left his Triarch Praetorians to cover later). Following this, he freed the Necrons from his control and left the galaxy in shame for failing his people.&lt;br /&gt;
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===Present Warhammer 40k===&lt;br /&gt;
[[File:Necrons-eldar.png|300px|right|thumb|This is literally what the Necrons have become.]]&lt;br /&gt;
Now that the Necrons have reawakened in the 41st millennium their goal is no longer to &#039;harvest&#039; souls for the C&#039;tan (the C&#039;tan shards are now their slaves) as it was in the old book, but rather to reestablish the great Necron empire that spanned the galaxy before the war with the Old Ones began. What this exactly means is left to the interpretation of each Overlord. The overall unity of the Necron people is gone for the most part leaving each individual Dynasties to once again rule for themselves. While Necron warriors are pretty much just automatons and Immortals are not much better, the majority of the upper echelon of Necron society retain some degree of personality.&lt;br /&gt;
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So there is lots of crazy nuance to Necron culture that was never present before. There are now lots of memorable quotes from Necron Lords. There are Necron Lords who honor valor in battle, Necron Lords who are obsessed with finding the perfect flesh bodies to transfer their sentience back into, and a Necron Lord who acts and commands its people like true robots due to damage to their Tomb World among others. The Silent King, who left the galaxy after defeating the C&#039;tan (basically exiling himself for the unforgivable crime of allowing the C&#039;tan to remove the souls of his people), encountered the Tyranids in the void between galaxies and has returned to spur the Necrons into action against the Bugs. The Silent King realized that if the Tyranids wipe the galaxy clean of biological matter then the Necrons will never find a form to transfer their minds back into. There are even a few Necron Lords who even work or trade with other races. However, such as with all the factions of 40k this is rare. (Yes, Necrons led by [[Anrakyr]] and Blood Angels did end up fighting against a Tyranid Hive Fleet together. Twice. And then [[Trazyn]] decides to give the Imperium a hand at Cadia and see if he could get Abaddon as part of his collection). Really, every dynasty can be different, so just have fun coming up with your own. &lt;br /&gt;
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Oh, and there is definitely plenty of reason to have Necron vs. Necron action now (as the old feuds between competing Necron Lords flare back up again). To make matters more complicated though, if [[Battlefleet Gothic: Armada]] is to be believed, it was [[The Deceiver]] who handed over the [[Blackstone Fortress]]es to [[Abbadon]], thereby allowing him to destroy the Necron Pylons and overrun Cadia. Was it an act to spite the Necrons by aiding Chaos, or does he have a doublecross in the works?&lt;br /&gt;
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===Regarding Fluff Change - Sore Butts Everywhere.===&lt;br /&gt;
[[File:Releasethectan.jpg|200px|thumb|left|[[Pokemon|Deceiver, I choose you!]]]]&lt;br /&gt;
It is widely conceded that the worst loss was the removal of Pariahs which were universally agreed to be one of the coolest and scariest aspects of the Necrons, something that really made them stand out (even if they weren&#039;t that great on the tabletop (they were badass on the table top, but over-priced and no We&#039;ll Be Back roll)). The Pariahs&#039; origins were a great way to show an outsider&#039;s perspective of the Necrons (they&#039;re humans or other meatbags with the Pariah Gene who get forcibly turned into Necrons) and something that Thomas Macabee in Dark Crusade just made so incredibly badass. It would also fit perfectly into the new fluff showcasing success in combining the Necrons and the living to create a new life form. But there is good news: Hammer &amp;amp; Anvil more or less confirmed that Pariahs are still canon in a way. They are just experiments done by bored Crypteks, and the 7E &#039;dex in particular has a story where [[Illuminor Szeras]] decides to kidnap an[[Culexus]] Assassin and use it to research the Pariah Gene. And really this loss was by no means required for this change in fluff. In fact, Pariahs make even more sense with this version of the fluff than they did in the old. &lt;br /&gt;
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&amp;lt;strike&amp;gt;In any case, the Warhammer 40k galaxy already has a pantheon of four asshole gods, plus &#039;two other asshole gods, {{BLAM|KRUMP!}} &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;ZOG YERSELF, GROT!&#039;&#039;&#039;&amp;lt;/span&amp;gt; so who gives a shit if the C&#039;tan wannabes got turned into legendary pokemon?&amp;lt;/strike&amp;gt; {{BLAM|SNICK!}} &amp;lt;span style=&#039;color:darkblue;font-size:100%&#039;&amp;gt;&#039;&#039;&#039;The dead claim you all, fleshlings!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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There was also the matter of their alliance with the [[Blood Angels]] that made everyone break into sperglord rage. See, Matt Ward was trying to ready the Necrons for their soon-to-come fluff revision where they went from a mindless army to a proper empire with actual politics. If Ward had actually written the Angel/Cron alliance &#039;&#039;properly&#039;&#039;, i.e. making it clear the alliance was one made of desperation than any really attempts to be friendly, and the Silent King really just wanted to play [[Dante]] as a fool and leave him for dead after the battle (as was made clear in later Black Library publications, see list below), it would have passed quietly and we wouldn&#039;t have /tg/ being drama queens as usual.&lt;br /&gt;
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There&#039;s also the &amp;quot;Shield of Baal&amp;quot; campaign where [[Anrakyr the Traveller]] decides to assist the Blood Angels, their successors, and some other Imperials with their Tyranid infestation by using a strange piece of Necron Archaeotech that got powered by a C&#039;tan shard to the point of overloading so hard that the resulting radiation nearly killed everyone present.&lt;br /&gt;
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So really, now the Necrons have become their playstyle: An army of metallic trolls.&lt;br /&gt;
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== Game Play ==&lt;br /&gt;
[[File:Lord.jpg|300px|right|thumb|A mountain of metal, green glow and rape.]]&lt;br /&gt;
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Necrons have strong weaponry, high toughness, but generally very little mobility. They&#039;re also expensive as hell in points.&lt;br /&gt;
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=== Pre 5th edition Codex ===&lt;br /&gt;
Pre-5th edition, the Necrons competitively were monobuilt to all hell. Depending on what they were up against they would be THE virtually unstoppable shooty army, or easily countered. Essentially this came down to whether or not you had enough hard counters to heavy infantry. If you didn&#039;t, you&#039;d get the infamous &amp;quot;March of Doom&amp;quot;, which was basically a non-stop forward march of Necron Warriors, Immortals, and Destroyers to flatten the table. The Necrons&#039; innate WBB (We&#039;ll Be Back) rolls ensured that the March was fuckhard to stop, especially in tandem with Resurrection Orbs, Pylons, Monoliths, and some of the cheesier Necron formations, since the tin-men had a very good chance of getting back up after being downed. &lt;br /&gt;
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If you did have a counter to Heavy Infantry, you&#039;d quickly crush the Necron infantry while ignoring the extremely resilient units like Monoliths and cause the Necron survivors to Phase Out, which means the Necron Player will auto-lose should their forces go down to 25% of the starting numbers. &lt;br /&gt;
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Necron were also severely nerfed in the start of &#039;&#039;5th Edition&#039;&#039;, due to vehicles being a bit more sturdy. In the previous edition, they could potentially destroy any enemy (including heavy vehicles) with just their default troops choice - Gauss weaponry inflicts glancing hits against vehicles on a roll of 6. Necron Warriors dispatching [[Land Raider]]s or [[Leman Russ Battle Tank|Leman Russ Tanks]] with these glancing hits was &#039;&#039;not&#039;&#039; unheard of, causing many veterans of 40K tabletop to rightly declare the Necrons to be [[Cheese]].&lt;br /&gt;
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=== 5th and 6th Edition ===&lt;br /&gt;
[[File:Black crusade by yogh art-d5bqzc8.jpg|thumb|400px|left|Egyptians vs Egyptians: One are slaves to an [[Tzeentch|evil God]], other are [[C&#039;tan|slaving evil Gods]].]]&lt;br /&gt;
In 5th Edition, due to the new Armour Penetration rules, Necron Warriors could still harass, stun-lock, and annoy all vehicles, but were much less able to gun down a heavy like a Predator Tank or [[Vindicator]] with simple massed Warrior fire, to the delight of non-Necron players everywhere. Massed fire from Necron Warriors &#039;&#039;can&#039;&#039; still kill a heavy vehicle, but it will take a veritable barrage of shots to do so now, making it a bit less likely that players can spam the shit out of warrior squads and come away triumphant. A smart NewCron player learns to not over-rely on Warriors now, using backup from a mix of Scarabs, Doomsday Arks, Barge Lords, Wraiths, and Harbingers of Destruction in order to pack quality anti-vehicle options.&lt;br /&gt;
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However in 6th (due to 6th Edition&#039;s change with rapid fire rule and vehicle hull points), Necrons are back to fucking tanks in the junk. Yes, a block of 20 Necron Warriors will wreck a Land Raider in one turn, hands down, every day of the week, though they need to be within 12&amp;quot; for that to happen so they can rapid fire it (otherwise it only loses 2 Hull Points), and if you are that fucking stupid (12&amp;quot; is melta range for everyone else) you are going to lose your Raider regardless of who you are playing against.&lt;br /&gt;
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[[Image:1227797058418.jpg|thumb|right|&#039;&#039;5th Edition&#039;&#039; wrecked their shit.]]&lt;br /&gt;
The Necrons in 6th are still a very powerful and dangerous force. Due to VERY limited flyer defense and being able to take fliers as dedicated transports, their fliers ended up being insanely overpowered (though once everyone got reasonable AA defense that wasn&#039;t an issue) and thanks to the overall buff to shooting, the Necrons are very high tier in codex power.&lt;br /&gt;
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Now the Necron army is all about synergy, with Overlords, Lords and Crypteks strategically placed in shooty units, and melee options like Lychguard and the infuriatingly tough-to-kill Wraiths. They also have somewhat useful Monstrous Creatures of sorts in the form of Canoptek Spyders and C&#039;tan Shards.&lt;br /&gt;
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Necron warriors are fairly reliable troops with near-Marine stats and a 4+ save, though they essentially have a delayed 5+ Feel No Pain Save with their &amp;quot;&#039;&#039;&#039;Reanimation Protocols&#039;&#039;&#039;&amp;quot; rule (4+ with a Resurrection Orb in the unit). Immortals are pretty much Space Marine equivalents. &lt;br /&gt;
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The infamous [[Monolith]] is easily the most recognizable unit that the Necrons possess. It has 14 armour on each side (and thus no vulnerable spots), a main weapon that cannot be disabled with a &amp;quot;weapon destroyed&amp;quot; result and the ability to teleport your troops out of harm&#039;s way (or into it if you&#039;re badass). The Monolith is no longer the nigh invulnerable mountain of rape it used to be, as it can no longer ignore the Melta special rule, and the Monolith&#039;s combat performance is outstripped by several of their new vehicles. This means the once proud &#039;Lith has been relegated to Apocalypse battles. Good job, [[Matt Ward]].&lt;br /&gt;
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Necron infantry are generally slow moving, hard hitting, much like the Space Marines, if the Space Marine infantry units had Feel No Pain as part of their base rules and they forgot to take drop pods or transport vehicles. The Necrons back this with annoying deep-strikers and fast-moving units that are designed to support the main advance. There is nothing - I repeat - NOTHING, scarier than a Necron player with almost-cheating luck. But they all look like skellingtons and some of them wear the meat of their victims, they&#039;re MEANT to be scary.&lt;br /&gt;
&lt;br /&gt;
===7th Edition===&lt;br /&gt;
The first thing people noticed about 7E is the Necrons got back their amazing glancing powers with Gauss. This causes squees among the playerbase. Seriously, if gauss weapons were this effective in [[X-COM]]: Terror From the Deep, players would be tugging themselves off about them.&lt;br /&gt;
&lt;br /&gt;
The other big change to their army is the changes made to the Reanimation Protocols (RP). Now instead of being a means of bringing everything back from the dead, it&#039;s reduced to a FNP-alike that comes after all armor saves, except it can be used against ID (Though at -1 penalty). Resurrection Orbs now give you a turn&#039;s worth of rerolls for RP. Taking a postmark identity from a once cool army a revealing the Inquisitions plan all along to destroy the necrons by giving them a personality, destroying the Star Gods and when nobody is looking taking away the we&#039;ll be back. There are some other changes (MSS now useless, Wraiths now Beasts,&amp;lt;s&amp;gt; Crypteks losing everything fun&amp;lt;/s&amp;gt;, Destroyers are Jetpack Infantry), but these are the ones that changed the most.&lt;br /&gt;
&lt;br /&gt;
But the single most trolltastic weapon the Necron player has on hand is the one that doesn&#039;t even involve buying a central unit: The Decurion FOC. Simply put, this is an entire formation made of Formations, with a central one giving room for warriors, Immortals, Tomb Blades, Monolith, and a central Overlord, while giving options like the good ol&#039; Royal Court, a formation for Canoptek-flavored cheese, a formation for Triarchs, and all be counted as Battle-Forged. The biggest change this brought was that, due to each individual component being technically a formation in it&#039;s own right, this lets you field some hilariously broken shit and still counts as battleforged; want to take nothing but wraiths and spyders backed by doomscythes? now you can and watch your opponent tears flow like the nile.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
The gauss flayers are 24&amp;quot; rapid fire at ap-1, and the blaster is ap-2. Living metal is also an automatic wound recovery. Monoliths have 20 wounds, and can once again suck people into its gaping maw. Reanimation Protocols are now taken at the beginning of the user turn, and on a 5+ a model that has died is returned... no matter how long ago it got offed, no matter how many previous times you&#039;ve rolled for it, as long as the unit isn&#039;t wiped out you can roll for it. Mortal Wounds can kiss Necron&#039;s collective shiny metal asses. So far, Cronz are gonna be just as durable and scary as they once were. &lt;br /&gt;
&lt;br /&gt;
Reanimation Protocols: Roll a D6 for each slain model from this unit (unless the whole unit has been completely destroyed) at the beginning of your turn. On a 5+ return the model to the unit. This can happen in EVERY subsequent phase. So if a warrior dies turn 1, you roll turn 2,3,4,5 and so on until its back or the unit is destroyed.&lt;br /&gt;
&lt;br /&gt;
Living Metal: At the beginning of your turn, this model recovers 1 Wound lost earlier in battle. Characters and Vehicles benefit from this rule.&lt;br /&gt;
&lt;br /&gt;
Powers of the C&#039;Tan: Before the battle begins, generate the Powers of the C&#039;tan for each C&#039;tan Shard using the following table. You can either roll a D3 to generate their powers randomly (re-rolling duplicates) or you can select the powers you with the C&#039;tan shard to have. -(Why they have both options is beyond me)&lt;br /&gt;
&lt;br /&gt;
-1: Antimatter Meteor: Roll a D6; on a 2+ the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard suffers D3 mortal wounds&lt;br /&gt;
&lt;br /&gt;
-2: Time&#039;s Arrow: Pick a visible enemy unit within 24&amp;quot; of the C&#039;tan Shard and roll a D6. If the result is higher than that unit&#039;s Wounds &lt;br /&gt;
characteristic, one model from that unit is slain.&lt;br /&gt;
&lt;br /&gt;
-3: Seismic Assault: Roll a D6 for each model in the closest enemy unit within 24&amp;quot; of the C&#039;tan Shard. For each roll of 6, that unit suffers &lt;br /&gt;
a mortal wound.&lt;br /&gt;
&lt;br /&gt;
HQ&#039;s&lt;br /&gt;
Common Abilities:&lt;br /&gt;
ResOrb: If this Model has a ResOrb, once per battle, immediately after you have made your RP rolls, you can make RP rolls for models from a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 3&amp;quot; of this model.&lt;br /&gt;
Phase Shifter: 4+ Invuln&lt;br /&gt;
[[Tomb Kings|My Will Be Done]] (either GW is throwing Tomb Kings fans a bone or making a jab at us/them): At the beginning of each of your turns, choose a friendly &amp;lt;Dynasty&amp;gt; Infantry unit within 6&amp;quot; of this model. You can add 1 to the Advance, charge and hit rolls of that unit until the beginning of your next turn. A unit can only be affected by this ability once in each turn.&lt;br /&gt;
&lt;br /&gt;
Imotekh the Stormlord:&lt;br /&gt;
&lt;br /&gt;
Overlord: 7 Points&lt;br /&gt;
M 5&amp;quot;/ WS 2+/ BS 2+/ S5/ T5/ W5/ A3/ Ld10/ Sv3+&lt;br /&gt;
Equipped with Staff of Light, Living Metal, Phase Shifter&lt;br /&gt;
Can take any Melee&lt;br /&gt;
May take ResOrb&lt;br /&gt;
My Will Be Done&lt;br /&gt;
&lt;br /&gt;
8th edition necrons are also almost impossible to shift from morale with army wide Ld10. The changes to vehicles have nerfed Gauss weapons into oblivion though, as although absolutely everything is now capable of wounding vehicles, the amount of wounds needed plus the low chance of wounding at all results in you needing hundreds of shots to destroy them.&lt;br /&gt;
&lt;br /&gt;
== How to Fight (and play) the Necrons ==&lt;br /&gt;
[[File:Hitler hates the Necrons.jpg|350px|right|thumb|Hitler doesn&#039;t know how to counter his ol&#039; pal Churchill&#039;s Necrons with his Imperial Guard. Maybe because he insists on using tanks.]]&lt;br /&gt;
If you want real in-depth strategies, take a gander at [[Warhammer 40,000/Tactics/Necrons|the Tactica]]. This is just an overview about some of the ways Trollcrons can be cheese.&lt;br /&gt;
&lt;br /&gt;
Too many people whine about how broken this faction is, so I&#039;m just going to leave this here.&lt;br /&gt;
&lt;br /&gt;
Necron troops tend to be effective engaging from maximum range. Deployed in large hordes Necron Warriors are perhaps the single hardest basic troops to shift in the entire game. Only the heaviest fusillades or the very worst luck can wipe them out. Hearing such squads survive round after round after round of small arms fire is far from unusual. When you find yourself facing such a gunline, focus your fire to bring down a group at a time, ensuring it&#039;s completely gone, or close to melee range. Immortals are more expensive, but less numerous: focus your fire on their smaller squads, making sure to finish the squad. Pay careful attention to which weapon they&#039;re carrying: Gauss Blasters are AP4 Rapid Fire (better at medium range and against vehicles or your 4+ infantry), while Tesla Carbines are AP- assault (better at further range against blobs where the AP- doesn&#039;t mean shit when you&#039;re chaining up Tesla hits).&lt;br /&gt;
&lt;br /&gt;
[[File:A Silent King.jpg|300px|thumb|left|Quick, pretend to be a statue and he might just think you&#039;re a suit of armor. If that doesn&#039;t work, &amp;lt;s&amp;gt;run like hell&amp;lt;/s&amp;gt; just outwalk it. But don&#039;t let him shank your chaos-worshipping ass with his Staff O&#039;Doom.]]&lt;br /&gt;
&lt;br /&gt;
The HQs on this faction tend to be bad news up close (Overlords, Trazyn), support engines (Imotekh, Zahndrekk, Szeras, the crypteks), or both (Anrakyr, Obyron, Orikan). They&#039;re quite strong, and often pack S7 AP2 Armorbane weapons called Warscythes. If your idea of winning melee is hitting a group with a bunch of cultists and one CSM lord, you might want to reconsider it, as a Necron Overlord with just a warscythe has decent odds of killing your warlord and mopping up the melee. Instead, target the unescorted units with no HQs, crypteks, or regular lords. Necron Warriors and Immortals usually won&#039;t charge out to meet you, so don&#039;t worry too much about their counter-charge unless you see Wraiths, Lychguard, Praetorians, or Anrakyr across the field, in which case stay the &#039;&#039;&#039;hell&#039;&#039;&#039; out of the way unless you&#039;re sure you want that fight. When you see a Cryptek in a group of warriors, assume he&#039;s got something nasty, and ask what it is. He&#039;s likely a high-priority target, but only if you can pick him out from his escort (precision shots are your friends here). Don&#039;t be afraid to get into melee with a Cryptek, as most of them are meat there. Challenge them out and go to town.&lt;br /&gt;
&lt;br /&gt;
Necron Elites are a mixed bag, typically filling gaps in the primary lineup. Triarch Stalkers are high-priority targets, as they support and amplify the already formidible Necron shooting phase. [[Tarpit]] them, or employ maximum-power weapons to take advantage of their open-topped stat-line. Deathmarks drop onto the field and annihilate singular targets or pick off specialists with sniper salvos that wound on a 2+ when they arrive. Spread your squads out to make deep-striking hazardous, and be prepared to charge into melee with the deathmarks when they arrive. Better yet, try to refrain from reserves and make their purchase useless. Lychguard aren&#039;t all they&#039;re cracked up to be: they&#039;re melee killers with T5, AP 2 or 3 weapons, and two attacks base. Combat them with overwhelming numbers, or AP3 blast weapons (a Leman Russ Battle Tank can recoup its cost in one shot against a group of Lychguard). C&#039;tan shards are very expensive Pokemon with a few randomized powers; yeah, where most races have psykers to waste cards on, you waste cards on C&#039;tan powers you roll each turn you fire. You&#039;ll rarely see a Praetorian on the tabletop, but they&#039;re jump-assaulting elite fighters held back by the same terrible initiative all the Necrons have. Don&#039;t be too worried, they&#039;re easily swarmed or shot down by AP3 or better weapons. Their incredibly specific niche is 2+ troops with unwieldy weapons and no invulnerable saves, which they&#039;ll roll pretty easily. Sadly for you, Flayed Ones are now not shit, especially against 5+ stuff like guard. Target them just like you do Necron Warriors, and try not to enter melee until you&#039;re sure you&#039;ll win.&lt;br /&gt;
&lt;br /&gt;
Most of the really scary toys in the Necron lineup come from Fast Attack. Scarabs are swarms of T3 monsters that turn vehicles into mulch. If you have vehicles, these are priority one targets, even over things like Lychguard or Heavy Destroyers. They&#039;re swift and will routinely kill a Leman Russ in one round with only one or two bases. Utilize high-strength and/or blast weapons (if you&#039;ve got both, even better). Destroyers are quick elite-infantry or vehicle killers. Both kinds have Preferred Enemy (everything!), so they&#039;re great at fighting marines (for the regular destroyers) or terminators/vehicles (for the heavy type). Their weakness is small squads: prioritize these with autocannons or other moderate-strength weapons. Tomb Blades aren&#039;t particularly worrying for their cost: engage with small arms and prioritize them below most other targets. Wraiths are fearsome fighters: as Beasts with two wounds, and 3++ makes them hard to stop while S6, A3, and rending mean you cannot afford to ignore them. Try to stall their approach, and overwhelm them with a hail of lighter gunfire. Don&#039;t try to flatten the whole group with a battle cannon shot the way you do Necron Warriors, as they&#039;ll save out and keep moving (fearless). Unlike most Necron units these can&#039;t reanimate unless in a Canoptek Harvest Formation, so you can safely grind them down with bolters, lasguns, or other light weapons.&lt;br /&gt;
&lt;br /&gt;
Necron heavy supports are tenacious, but most follow the &#039;shielded, open-topped AV11&#039; archetype, like the Annihilation Barge and the Ghost Ark. Target vehicles like this by focusing high-strength weapons on them to crack their shields. Don&#039;t screw around here: if you don&#039;t have S8+ weapons, don&#039;t even bother. Autocannons would be better spent putting down more vulnerable targets. Once their shields are down bring out the rest of your more moderate weapons to finish the job. Shields don&#039;t grow back, but Necron units can shrug off shaken and stunned results, so just like you&#039;d finish off warrior groups make sure you finish off Barges and Arks. These things come in several flavors: Ghost Arks rebuild Warriors (and only warriors, not Immortals), Doomsday Arks fire S10 AP1 large blasts if still, or S8 AP3 small blasts if they moved, Annihilation Barges spew autocannon-esque lightning, and Catacomb Command Barges fly a Lord around the battle cutting people up. Canoptek Spyders are tough, cheap monstrous critters with T6, 3+, and W3. If your foe fields a set of scarabs look for the spyders behind them: those spyders can build more scarabs as long as you haven&#039;t wiped out the whole scarab swarm. They&#039;re tough to crack: at T6 they&#039;re extremely hard to swarm down. Try to keep them at range and leverage your best anti-tank weapons. The Monolith deserves special mention, with all-round AV14. If you don&#039;t have meltas, lances, or other really good anti-armor weapons just ignore them: they hardly care about any vehicle damage table results except Explodes, and their offense isn&#039;t impressive for their cost. Try to spread out to make their teleportation fail, as for no adequately-explained reason they are completely susceptible to deep-strike failures.&lt;br /&gt;
&lt;br /&gt;
Necron fliers were the shit just after 6th edition came out. All of a sudden their reasonably effective fast skimmers became seriously difficult to slay, and kept all of their abilities. As it stands today most serious armies bring anti-air as a matter of course, and if you do as well you should be in good shape to hold off the &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes. Both Night &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a flying dedicated transport) and Death &amp;lt;s&amp;gt;Croissants&amp;lt;/s&amp;gt; Scythes (a tank-shredding air-to-ground fighter) are very fairly cost-effective for their weapons and have AV 11. Neither one should be ignored: a Night Scythe can deposit its infantry payload without slowing to a hover, the twin tesla-destructors on either aircraft are excellent at anti-air and anti-ground alike, and the Death Scythe&#039;s Death Ray ([[awesome|yes, that&#039;s what it&#039;s called]]) is one of the most effective tank-killers outside of Apocalypse. If you find yourself facing a large group of these without solid anti-air you may be in serious trouble: run for cover and turn everything S6+ you&#039;ve got skyward. Part of the controversy about these fliers seems to be the cash-grab surrounding their concept, as all the best anti-air weapons are new models or fliers themselves (or both). In all fairness, if your opponent does field six or eight scythes in a regular army without warning you beforehand... he&#039;ll probably win. Please don&#039;t be [[that guy]]. If you do find yourself playing against [[that guy]], prioritize the Doom Scythes first and fire everything you&#039;ve got. They&#039;re much more dangerous to your ground-based anti-air, and if you can&#039;t suppress them with vehicle damage table results you&#039;re likely to lose the ability to retaliate within a round or two.&lt;br /&gt;
&lt;br /&gt;
Thanks to IA12 and the recent 7th Ed Flyer rules, Necrons have the most broken aerial assault units in the fucking game. Enter the Nightshroud Bomber. This bastard can drop a Strength 10 AP 1 pie plate on whatever you don&#039;t like, and it&#039;s a goddamn &#039;&#039;bomber&#039;&#039;. So that shit happens before your opponent even gets a chance to intercept. And with 12/12/12 armour and 4 fucking hull points, it is very unlikely that they will even be able to do that.&lt;br /&gt;
&lt;br /&gt;
Hey Space Marines players, you call those Terminators?  Let&#039;s take them to school (one bomb later) there they go, motherfuckers! Send it in with a couple (of dozen) Doom Scythes and let the rape begin!&lt;br /&gt;
&lt;br /&gt;
==In Battlefleet Gothic==&lt;br /&gt;
[[File:Tomb Forever.jpg|370px|right|thumb|The egyptians built the pyramids to get closer to the gods. The Necrons already got to their gods, used them to their own advantage and killed them. They build their pyramids because why not.]]&lt;br /&gt;
They are still totally fucking overpowered in [[Battlefleet Gothic]] though; their cruisers can crush many other race&#039;s battleships without much trouble. Although with the discontinuation of BFG by GW, the number of Necron fleets available for sale is now finite and thus the number of assholes who play them. Unless you find a [https://www.shapeways.com/marketplace/?tag=battlefleet%2Bgothic company] that can use 3D printers to make any model you want for [http://games-workshop.com/ too much]. [[Just As Planned]]&lt;br /&gt;
&lt;br /&gt;
==In Roleplay==&lt;br /&gt;
Necrons are the ultimate Bad News, any Master can (and would) drop on his party if they get overconfident, forcing even high level Deathwatch and Chaos Marines to shit their power pants, as &#039;Crons combine near-marine power level with numbers and determination.&lt;br /&gt;
&lt;br /&gt;
==Reasons to be a Necron==&lt;br /&gt;
* You look like fabulously gaudy gilded Space Egyptian Robot.&lt;br /&gt;
* You are already dead and nigh-indestructible, so only entertainment matters.&lt;br /&gt;
* You have lots of dakka. Still doesn&#039;t match Imperial Artillery and [[Tau|Happy Campers]] though.&lt;br /&gt;
* You have lots of cheese and quirky rules with which to infuriate your opponent. Praise the [[Spiritual Liege]]!&lt;br /&gt;
* [[Cronssant]]s, bitches! Between this and all the teleporting units, you can be more mobile than the fucking Dark Eldar.&lt;br /&gt;
* You are &amp;lt;strike&amp;gt;arguably&amp;lt;/strike&amp;gt; the most technologically advanced race in the history of 40K, and you did it all without use of the warp for cheats. Give yourself a pat on the back.&lt;br /&gt;
* You have one of the [[Trazyn| best canonical trolls]] of the whole 40k franchise.&lt;br /&gt;
* Egyptian mummy robots playing space chess: Minimum [[Grimdark]], maximum fun!&lt;br /&gt;
* Your color scheme is Black and Green, and we know [[Ork| how awesome those color schemes are]].&lt;br /&gt;
* The new canon gives you virtually limitless chances to create your own [[Phaeron]] and give it [[Your dudes|whatever kind of quirks you may like]].&lt;br /&gt;
* [http://www.youtube.com/watch?v=WIj7gIDFDe4 Remember how awesome General Grievous was the first time he appeared?] That&#039;s how Necron Overlords fight in fluff, up to the point they could bring low heavyweights like [[Cato Sicarius]], or 2 CSM Lords in Terminator Armour and their retinue at &#039;&#039;the same time&#039;&#039; if &amp;quot;Fall of Damnos&amp;quot; or the [[Word Bearers]] novels are any indication.&lt;br /&gt;
* Remember when Bender from &#039;&#039;Futurama&#039;&#039; was a Pharaoh, yep that&#039;s pretty much how Overlords are now.&lt;br /&gt;
* You have literal star gods as pets.  STAR GODS. Praise the [[Spiritual Liege]]!&lt;br /&gt;
&lt;br /&gt;
==Reasons to NOT be a Necron==&lt;br /&gt;
* You have no soul.&lt;br /&gt;
* You&#039;re not Grimdark Machine Death March of Doom anymore.&lt;br /&gt;
** Well, maybe you are, depending on what Phaeron you serve. The Silent King&#039;s wimpy &amp;quot;let&#039;s all turn back into squishy mortals&amp;quot; whining only affects about half the Necrons.&lt;br /&gt;
* You will be highly hated due to the amount of cheese in your units. Though this does [[Grey Knights|have]] [[Eldar|an]] [[Tau|allure]] of its own.&lt;br /&gt;
* [[Matt Ward|The Unholy Beast]] has handled your race with his touch. Although to your credit, the fluff isn&#039;t [[Grey Knights|Ward Knights]]-tier terrible. At least we got Pokémon out of the deal. Right, guys? ... Guys?&lt;br /&gt;
* You cannot differentiate the wimminz and the manz, so you will accept the risks.&lt;br /&gt;
** Unless you want to bang your leaders. [[Kor Phaeron|Phaeron]] is the title for male Necrons, Phaerakh is the title for female Necrons.&lt;br /&gt;
*Thanks to [[Matt Ward|The Great Beast]] you can&#039;t be friends with Thomas Macabee anymore.&lt;br /&gt;
* If you&#039;re an Oldcrons fan, you&#039;re never quite going to get the army you want because the C&#039;tan have been glorified Pokémon for two whole editions and there&#039;s no signs of going back to the old fluff ([[Your Dudes|Though that&#039;s not to say there aren&#039;t any, and Skynet-stlye Necrons still canonically exist as well, so there&#039;s hope.]])&lt;br /&gt;
* You have no penis &amp;lt;strike&amp;gt;/vagina&amp;lt;/strike&amp;gt;- Lets be honest, if you&#039;re on this page you don&#039;t have a vagina. At least until [[Slaanesh]] finds you.&lt;br /&gt;
&lt;br /&gt;
==Novels and stories featuring the Necrons==&lt;br /&gt;
Here is a list with a small synopsis of publications by [[Black Library]] and GeeDubs which feature them, &#039;&#039;&#039;before you start adding, remember, Necrons must not only be mentioned, but actually appear in the story,&#039;&#039;&#039; feel free to add new items and follow the alphabetic order:&lt;br /&gt;
*&#039;&#039;&#039;Ambition Knows No Bounds:&#039;&#039;&#039; Rogue Trader trying to plunder a Necron Tomb World.&lt;br /&gt;
*&#039;&#039;&#039;But Dust in the Wind:&#039;&#039;&#039; Imperial Fists vs Necrons, enuff said!&lt;br /&gt;
*&#039;&#039;&#039;Cain&#039;s Last Stand:&#039;&#039;&#039; Chronologically the last novel of Commissar [[Ciaphas Cain]], the Necrons appear later in the novel.&lt;br /&gt;
*&#039;&#039;&#039;Caves of Ice:&#039;&#039;&#039; Cain and the Valhallan 597th are sent to an ice planet to defend a refinery from an ork horde, but an ugly surprise awaits below the installations.&lt;br /&gt;
*&#039;&#039;&#039;Cold Steel:&#039;&#039;&#039; renegade imperial guard attempts to escape penal moon while there is a three-side war between the &#039;crons, space marines and khornates, featuring a [[Tesseract Vault]].&lt;br /&gt;
*&#039;&#039;&#039;Damnos:&#039;&#039;&#039; Ultramarines vs Necrons, features some Necrons POV, as well as the Ultramarines commanded by Cato Sicarius, if you don&#039;t like the Ultramarines, this may be the novel for you!&lt;br /&gt;
*&#039;&#039;&#039;Dark Creed:&#039;&#039;&#039; Word Bearers vs Astartes Praeses, the Necrons come in the later part of the novel, a great portrayal of how they are actually totally scary and overpowered.&lt;br /&gt;
*&#039;&#039;&#039;Dead Men Walking:&#039;&#039;&#039; Death-korps of Krieg vs Necrons, the novel has an extremely grim tone as it puts a lot of focus on the civilians caught in the campaign, and shows a lot of Krieg jerkassery, don&#039;t get too attached to any of the main characters and no Krieg-chan for you!&lt;br /&gt;
*&#039;&#039;&#039;Echoes of the Tomb&#039;&#039;&#039;: One of the earliest novels of Ciaphas Cain, and the origin of his fear of the Necrons.&lt;br /&gt;
*&#039;&#039;&#039;Fabius Bile- Clone Lord:&#039;&#039;&#039; Sequel to the first novel focusing on everyone&#039;s favorite clone fetishist [[Fabius Bile]], this one has him continuing his search for a way to cure himself. Specifically involving him going to a forgotten planet in the eastern fringe called [[Trazyn the Infinite|Solemence]]... &lt;br /&gt;
*&#039;&#039;&#039;Flayed:&#039;&#039;&#039; [[Death Spectres]] evacuate civilians from a world that gets attacked by Flayed Ones every few years. Not what you expect going in.&lt;br /&gt;
*&#039;&#039;&#039;Hammer &amp;amp; Anvil:&#039;&#039;&#039; Sisters of Battle get slaughtered by the necrons and... wait! Are they fighting back? And they are actually competent? quite a nice read and gives the Sisters a lot of street cred back.&lt;br /&gt;
*&#039;&#039;&#039;Hellforged:&#039;&#039;&#039; 5th novel in the Soul Drinkers series by Ben Counter, a very good take on OldCrons that makes them genuinely terrifying, also includes awesome Mechanicus and Space Marines action.&lt;br /&gt;
*&#039;&#039;&#039;Imperial Armour Volume Twelve - The Fall of Orpheus:&#039;&#039;&#039; a Forgeworld book about the totally badass and horrifying [[Maynarkh Dynasty]] vs the Minotaurs and the Death-Korps of Krieg, overall an extremely cool, if expensive, book.&lt;br /&gt;
*&#039;&#039;&#039;Infinite Circuit:&#039;&#039;&#039; A small story about a Cult Mechanicus procession getting their hands on a C&#039;tan shard and the Deathwatch paying a visit to see what&#039;s going on.&lt;br /&gt;
*&#039;&#039;&#039;Nightbringer:&#039;&#039;&#039; Ultramarines vs Dark Eldar and Human traitors rushing to get to the crypt of the [[Nightbringer]], or perhaps it&#039;s just a shard. And let&#039;s be honest, it being a shard makes anyone in that room surviving a possibility.&lt;br /&gt;
*&#039;&#039;&#039;Rise of the Ynnari - Wild Rider:&#039;&#039;&#039; Primarily focusing on the Ynnari and the clans of [[Saim-Hann]], a scouting party comprised of the two factions accidentally awakens a dormant Necron Tomb World upon the maiden world of Agrimathea while searching for ancient Aeldari artifacts. Notably, the tomb complex is ruled by Phaerakh Hazepkhut; also known as the Watcher in the Dark. Having at least a passing interest in eldar lore is advised, as the Necrons do take a backseat to them in this novel.&lt;br /&gt;
*&#039;&#039;&#039;Severed&#039;&#039;&#039; Fantastic novella.  Takes Vargard Obyron&#039;s point of view as he and Zahndrekh get up to some funs. One of the few books that balances how badass the Necrons can be with the bitter tragedy of the faction, and does it with dark humor. Well-written, consequential, and ends with one of the most awesome sequences in any 40k book. &lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Devourer:&#039;&#039;&#039; Necrons POV! Featuring Anrakyr the Traveler trying to seize a tomb-world and some Necron dynasty nobles trying to flee a Flayed-Ones overran crypt-complex, also, Blood Angels and Tyranids.&lt;br /&gt;
*&#039;&#039;&#039;Shield of Baal: Exterminatus:&#039;&#039;&#039; campaign book featuring Anrakyr and the Mephrit Dynasty, teaming up with the Imperium to contain Hivefleet Leviathan, minimun oldcrons, maximun newcrons acting like Tomb Kings in space.&lt;br /&gt;
*&#039;&#039;&#039;Spear of Macragge:&#039;&#039;&#039; Ultramarines tanks vs Necrons, as well as some Ultramarines internal politicking.&lt;br /&gt;
*&#039;&#039;&#039;The Gathering Storm: Fall of Cadia:&#039;&#039;&#039; Trazyn decides to play the hero and help the imperials fend off Abaddon&#039;s 13th Black Crusade assault on Cadia.&lt;br /&gt;
*&#039;&#039;&#039;The Lords of Borsis:&#039;&#039;&#039; The preview for the World-Engine novel, featuring a Necron coup d&#039;etat.&lt;br /&gt;
*&#039;&#039;&#039;The Word of the Silent King:&#039;&#039;&#039; The Silent King himself dealing with the Blood Angels, it seems the old Necron monarch has been acquaintances with Sanguinius himself.&lt;br /&gt;
*&#039;&#039;&#039;The World Engine:&#039;&#039;&#039; also known as &amp;lt;s&amp;gt;one of&amp;lt;/s&amp;gt; the coolest Space Marines novel ever, it narrates the fight between the Astral Knights and the Necron dynasty from Borsis, if you liked the entry in the Codex, go for it!&lt;br /&gt;
*&#039;&#039;&#039;The Infinite Tableau:&#039;&#039;&#039; A trio of Deathwatch lead a team of Inquisitorial troopers to an ice-bound moon in search of missing Adeptus Mechanicus explorators. Following their trail into ancient caverns, the Deathwatch find a bunch of necrons waiting to kill them all!&lt;br /&gt;
*&#039;&#039;&#039;Warhammer Adventures: Attack of the Necron:&#039;&#039;&#039; Small children without guns versus the Necrons. We all know how this is going to [[rape|end.]]&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Tomb Kings]] and [[Vampire Counts]] for their [[Warhammer Fantasy]] equivalents (fun fact: both armies used to be one single Undead army full of mysterious motives and EVULZ, and as such the current state of Necrons is more of a step back to roots than being outright &amp;quot;new&amp;quot;. Also oldcrons, minus Vampire dickery, are pretty much just Vampire Counts like Newcrons are basically just Tomb kings).&lt;br /&gt;
* [[Warhammer 40,000/Tactics/Necrons(8E)|Their tactics]] - Someone forgot to add that shit&lt;br /&gt;
* [[Assholetep]] - A Necron Overlord of insufferable dickheadedness&lt;br /&gt;
* Lolcron, a popular Necron [[drawfag]].&lt;br /&gt;
* [[False Immortality]]&lt;br /&gt;
* [[Heavy-chan]]&lt;br /&gt;
* [[Lolicron]]&lt;br /&gt;
* [[Lovecron]]&lt;br /&gt;
* [[Papalith]]&lt;br /&gt;
* [[Shanako]]&lt;br /&gt;
* [[Imotekh the Stormlord]] - The de facto most powerful Necron ever.&lt;br /&gt;
* [[Silent King]] - THE most powerful Necron ever.&lt;br /&gt;
* [[Nemesor Zandrekh]], known for being both a total bro and completely senile.&lt;br /&gt;
* [[Thri-Kreen Erotica|Trazyn the--]] Goddamn it! That link was a fake! Curse you [[Trazyn the Infinite|Trollzyn]]!!!!&lt;br /&gt;
* [http://www.youtube.com/watch?v=4q2e8lnqwwk Their theme from Dawn of War].&lt;br /&gt;
* [[Æonic Orb]]&lt;br /&gt;
* [[My Immortal|The most cursed piece of writing to ever blight the Necron race]].  The Deceiver probably wrote it in his free time as a revenge plot.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:1228731983317.jpg|Suddenly, [[dreadknight|Monoliths just got even more]] awesome.&lt;br /&gt;
Image:1204274003601.jpg|[[Angry Marines]] can really fuck your shit up.&lt;br /&gt;
Image:1208121844297.jpg|Necron players are well-known for their carefully planned tactics of &amp;quot;[[Wallhammer|move-shoot-move-shoot]]&amp;quot;.&lt;br /&gt;
Image:1208122137113.jpg|Thanks to Matt Ward this is now canon. Give thanks to our spiritual liege for Thaszar the Invincible!&lt;br /&gt;
Image:274.jpg|IN THE GRIM DARKNESS OF THE 41ST MILLENNIUM, THE ARGUMENT STILL RAGES&lt;br /&gt;
Image:1208122702531.jpg|Here we see the humble [[Drawfag|Lolcron]], irritably drawing away.&lt;br /&gt;
Image:1229675685738.jpg|&lt;br /&gt;
Image:Lolicron05.jpg|Lolcron and lolicron - know the difference! Ya, ones a sex doll... Still tap dat ass though!&lt;br /&gt;
Image:Necron_by_Android_Arts.jpg|No.&lt;br /&gt;
Image:591.jpg|&lt;br /&gt;
Image:Thrillercrons.jpg|&#039;&#039;The funk of 40,000 years.&#039;&#039;&lt;br /&gt;
Image:Nodrawtoday.jpg|[[Drawfag|Lolcron]] is a lazy bum these days.&lt;br /&gt;
Image:lolcrontroll.jpg|Necron update 2011 in a nutshell. &lt;br /&gt;
File:Pariah Lee.jpg|The Necron&#039;s ace in the hole.&lt;br /&gt;
Image:Lolcron1.jpg|Damn space commies.&lt;br /&gt;
Image:Lolcron2.jpg|&#039;&#039;Goddamnit.&#039;&#039;&lt;br /&gt;
File:1304191380926.jpg|Ah, the early weakling 5th-ed + OP 7th-ed buddies.&lt;br /&gt;
Image:Taucronxeno .jpg|This is what we call a xeno double-down.&lt;br /&gt;
Image:Monolith song.jpg|Monoliths are known to inspire great songs.&lt;br /&gt;
Image:StupidSexyFlayed.jpg|Flayed Ones are adept at finding ways to maintain a nice figure.&lt;br /&gt;
File:Stormlord.jpg|Phaeron Imotekh in all his egotistic glory.&lt;br /&gt;
File:Cult2.jpg&lt;br /&gt;
Image:Necron_motivator.JPG&lt;br /&gt;
File:Shenanigans.jpg&lt;br /&gt;
File:Necron skeleton.PNG| [https://www.youtube.com/watch?v=K2rwxs1gH9w Spooky Scary Necrons, send shivers down your spine]&lt;br /&gt;
File:Rising.jpg| Hmmmm....What is taking Ol&#039;Zandrekh so them long for our Necron flaying party?&lt;br /&gt;
File:245433.jpg|C&#039;tan-chan will suck your soul out through your urethra and she won&#039;t even touch your dick.&lt;br /&gt;
File:Female necron by lutherniel-dbhnh4t.jpg|A more realistic looking female Necron. Considering that only nobility could have their bodies shaped into how they were in life, she&#039;s definitively at least a Necron Lord/Lady.&lt;br /&gt;
File:Necron-characters.jpg|Go, Go, Necron Rangers...&lt;br /&gt;
File:Necron dynasty map galaxy.PNG| Necrons in the galaxy&lt;br /&gt;
File:Necron dynasty map galaxy segmentum solar.PNG| Necrons in the [[Segmentum#Segmentum_Solar|Segmentum Solar]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum obscurus.PNG| Necrons in the [[Segmentum#Segmentum_Obscurus|Segmentum Obscurus]]&lt;br /&gt;
File:Necron dynasty map galaxy segmentum tempestus.PNG| Necrons in the [[Segmentum#Segmentum_Tempestus|Segmentum Tempestus]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Northern Ultima Segmentum]] ‎   &lt;br /&gt;
File:Necron dynasty map galaxy ultima segmentum 2.PNG| Necrons in the [[Segmentum#Ultima_Segmentum|Southern Ultima Segmentum]] ‎&lt;br /&gt;
File:Necron dynasty map galaxy segmentum pacificus.PNG| Necrons in the [[Segmentum#Segmentum_Pacificus|Segmentum Pacificus]]&lt;br /&gt;
File:Necron dynasty map galaxy sautekh.PNG| Territory of the [[Imotekh the Stormlord|Sautekh Dynasty]]&lt;br /&gt;
File:Necron_with_booty_by_S_Socrates.jpg|With booty&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
{{Necrons-Forces}}&lt;br /&gt;
{{WH40k-Factions}}&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Orikan_the_Diviner&amp;diff=369503</id>
		<title>Orikan the Diviner</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Orikan_the_Diviner&amp;diff=369503"/>
		<updated>2020-02-12T22:30:52Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
[[File:Orikan miniature.jpg|thumb|I WARNED YOU ABOUT THE BIOTRANSFER, SZAREKH! I TOLD YOU, BRO!!!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orikan the Diviner&#039;&#039;&#039; is one of the most powerful [[Cryptek]]s in the entire [[Necron]] Empire.  In particular, he is an astromancer, specializing in [[What|reading the future from the patterns and motions of the stars]].&lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
He is acknowledged as the very best in his field.  Apparently, he was able to predict the Fall of the [[Eldar]], the [[Horus Heresy]], and the coming of the [[Tyranids]] sixty million years in advance, which gives him a massive ego.  He has no respect for the nobles who hire him, but his reputation renders him effectively immune from punishment, because any [[Necron Overlord|Overlord]] who wishes to harm him is paralyzed by the thought that Orikan must have foreseen that sequence of events and taken steps to prevent it or take pre-emptive vengeance.&lt;br /&gt;
&lt;br /&gt;
In reality, Orikan is not quite as good a forecaster as the Necron nobles think he is.  He can predict events in more detail than any other astromancer, but even he makes mistakes.  He makes up for this with his mastery of time travel -- if his prediction is erroneous, he goes back in time and manipulates events to conform to the prediction (in spite of the unforseen events that this can bring about later). Why he doesn&#039;t just go back in time to tell himself what will happen, a far easier activity than determining what&#039;s going to happen from the most subtle manipulations of the universe is another mystery of stupid writing in 40k. On the other hand, any Back to the Future fan worth his salt would probably tell you that it&#039;s most likely because doing so would create a HUGE temporal paradox, [[Grimdark|and the universe is messed up enough as it is]].&lt;br /&gt;
&lt;br /&gt;
Currently, Orikan is not powerful enough to fully utilize his time-travel and time-predicting powers as he very rarely uses them and never against Chaos, which is a good thing, since the Chaos gods could easily capture him and subject him to an eternity of horrific torture.  How one would go about torturing a Necron is something to wonder about, but it&#039;s the Chaos gods- they&#039;d figure it out pretty quickly.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Orikan&#039;s big plan is to somehow harness the power of the alignment of the stars in the indeterminate future.  He has a chance of doing this in miniature during games of [[Warhammer 40,000]] with a special rule called &amp;quot;The Stars Are Right&amp;quot; (feel free to make [[Cthulhu]] jokes as desired).  He gains a hefty stat boost if you roll equal to or under the current turn number (and he no longer reverts if this roll succeeds again).  For maximum nostalgia, go full Mumm-Ra and &amp;quot;invoke the ancient spirits of evil&amp;quot; whenever you roll that die (the rule actually includes evil laughter: &amp;quot;Bwahahaha!&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
There is strong evidence to suggest Orikan is a [[C&#039;tan]] who managed to avoid the Poké Ball prison: his complete disregard for the necron nobility, the fact he&#039;s actively avoiding close scrutiny, and the small tidbit about &#039;&#039;&#039;his empowered stats being identical to that of a C&#039;tan Shard&#039;&#039;&#039;. His equipment helps align him even further, giving him their trademark 4++ and AP2. However, that would also mean that he&#039;s one of the weakest C&#039;tan in existence since at his most powerful he&#039;s only as strong as a small piece of the rest of the other C&#039;tan. Maybe he is a freed shard or something, but minor shards only have intellect on par with simple animals, and masquerading as a brilliant scientist is way above their capabilities. Or maybe Orikan Empowered is just the Necron equivalent of [[Daemon Prince|Daemon Princedom]]. Or maybe he&#039;s really [[JoJo&#039;s Bizarre Adventure|Dio]].&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Characters}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Necrons]]&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cryptek&amp;diff=155708</id>
		<title>Cryptek</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cryptek&amp;diff=155708"/>
		<updated>2020-02-12T22:26:52Z</updated>

		<summary type="html">&lt;p&gt;2600:1002:B116:A9F2:F865:9E57:1157:86F5: /* Disciplines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cryptek.jpg|400px|right|thumb|Just look at the neckbeard on that weeb.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crypteks&#039;&#039;&#039; are the [[Necron]]s&#039; equivalent of [[wizard]]s, although their powers come from an extremely advanced understanding of science, rather than [[magic]] &amp;lt;strike&amp;gt;(their name comes from &amp;quot;crypt&amp;quot; + &amp;quot;technology&amp;quot;... I know it makes us sad too)&amp;lt;/strike&amp;gt;. &amp;lt;strike&amp;gt;The word you are looking for here is &amp;quot;cryptic&amp;quot;.&amp;lt;/strike&amp;gt; &#039;Cryptek&#039; is actually the ancient Necrontyr word for nerd. Nerd is a Terran word from the 21st century, with synonyms like &amp;quot;everyone who has commented on this thread.&amp;quot; And so the cycle of the evolution of diction continues...[[Just as Planned]].&lt;br /&gt;
&lt;br /&gt;
Like &amp;lt;strike&amp;gt;wizards&amp;lt;/strike&amp;gt; nerds, they tended to isolate themselves from the affairs of their fellow Necrontyr, and this has remained the case after being upgraded into Necrons (and the feeling is mutual — most nobles aren&#039;t very interested in how their technology works, so they leave the Crypteks in peace, much the same way the popular kids show little interest when they see you playing with dice and little figurines that the spergiest among you flips out over anyone touching). Those that do associate with others generally do so for &amp;lt;strike&amp;gt;patronage&amp;lt;/strike&amp;gt; DKP — they join the royal court of an [[Necron Overlord|Overlord]] or [[Phaeron]] and lend their powers and advice in exchange for a first pick of the spoils of war, rare technology, or other favors. Of course, while Crypteks usually don&#039;t bother with the political affairs of the noble courts, they are always busy with their own inter-academic rivalries and the struggles of organizing DnD groups when your character sheet needs to be engraved on a 30ft obelisk.&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
&lt;br /&gt;
Crypteks specialize in one of several disciplines to focus their studies and gain more powerful tools.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of Despair&#039;&#039;&#039; or &amp;quot;psychomancers&amp;quot; are all about manipulating minds, mostly causing fear.&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of Destruction&#039;&#039;&#039; or &amp;quot;plasmancers&amp;quot; shoot fire and light to wreck things.&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of Eternity&#039;&#039;&#039; or &amp;quot;chronomancers&amp;quot; play tricks with time -- speeding it up, slowing it down, shifting people into or out of phase with it, or even (in the case of [[Orikan the Diviner]]) running it backwards.&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of the Storm&#039;&#039;&#039; or &amp;quot;ethermancers&amp;quot; control the air and weather, and in battle, they call down the lightning.&lt;br /&gt;
* &#039;&#039;&#039;Harbingers of Transmogrification&#039;&#039;&#039; or &amp;quot;geomancers&amp;quot; are rather like alchemists -- they can transmute matter from one form into another, or animate it temporarily (which is good for causing earthquakes). Somehow they are able to rock your armor off, OW YEAH!!!!&lt;br /&gt;
* &#039;&#039;&#039;Astromancers&#039;&#039;&#039; read the patterns and movement of the stars to predict the future. [[GW|Don&#039;t ask me how it works]].&lt;br /&gt;
* &#039;&#039;&#039;Biomancers&#039;&#039;&#039; are the guys who do experiments on organic races.&lt;br /&gt;
* &#039;&#039;&#039;Technomandrites&#039;&#039;&#039; are the most advanced and knowledgeable of the Crypteks, and designed practically all of the Necron tech that&#039;s currently in use. They were banished by the Silent King because he feared their power, but they were released from exile by special anti-Chaos protocols after the opening of the Great Rift. &lt;br /&gt;
&lt;br /&gt;
There are other disciplines, but the first five are the only ones who go to battle on a regular basis.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;And then the 7th struck.&#039;&#039;&#039;&lt;br /&gt;
Taking away this glorious collection of stuff and gear we were introduced to the HQ that now (for some fun reason) costs the same as a 5th [[Necron Lord|lord]] with a res orb. And fun fact: it is giving them +1 to their Reanimation. Now that would not be so bad were it not for the T4 and the 4+ save... &lt;br /&gt;
&lt;br /&gt;
Still as an HQ if you dont have the points to make a reclamation legion you should take this guy and just simply stick him to the most important unit (that would be Immortals or a huge group of Warriors) should keep them alive.&lt;br /&gt;
&lt;br /&gt;
Can take a little thing that gives you a 5++ against shooting.&lt;br /&gt;
&lt;br /&gt;
== Famous Crypteks ==&lt;br /&gt;
&lt;br /&gt;
* [[Orikan the Diviner]], an astromancer with some expertise in chronomancy.&lt;br /&gt;
* [[Illuminor Szeras]], a spider-bodied plasmancer who has taken up vivisection as a hobby.&lt;br /&gt;
* [[Zaa of Tomorrow]], astromancer and faithful sidekick.&lt;br /&gt;
&lt;br /&gt;
{{Necrons-Forces}}&lt;/div&gt;</summary>
		<author><name>2600:1002:B116:A9F2:F865:9E57:1157:86F5</name></author>
	</entry>
</feed>