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		<title>Goblin</title>
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		<summary type="html">&lt;p&gt;2600:1003:B110:750B:C5D2:CD8A:C810:4168: /* Warhammer */&lt;/p&gt;
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&lt;div&gt;[[File:Path Gob Rat.PNG|thumb|right|300px|Brushy brushy.]]&lt;br /&gt;
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{{Topquote|I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins--it wanteth to laugh.|Friedrich Nietzsche, &#039;&#039;Thus Spoke Zarathustra&#039;&#039;}}&lt;br /&gt;
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&#039;&#039;&#039;Goblins&#039;&#039;&#039; are mythological creatures of unclear origin and contradicting descriptions, but are generally agreed to be small humanoids with a mischievous nature, possibly belonging to the fey family (along with creatures such as redcaps, brownies, leprechauns, kobolds, etc).&lt;br /&gt;
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The origin of the word &amp;quot;Goblin&amp;quot; can be traced back to the British &amp;quot;Gobelinus&amp;quot;, which was the name of a demon that once caused trouble in Normandy. It has been theorized the term began with [[Kobold]], which was a German Fey spirit whose origins can be traced to one of a variety of earlier myths based in Paganism from various other cultures. Kobolds also gave their name to cobalt, due to the fact that new advances in mining in Germany during the Middle Ages allowed access to large amounts of cobalt ore, but the mining was very dangerous and they had no idea how to smelt the metal, so as a result the numerous mine collapses as well as the &amp;quot;theft of the ore, with only poison and ash left behind&amp;quot; were blamed on Kobolds. Either way, Goblin myths often involve mischief, mining, and chemistry. &lt;br /&gt;
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In modern fantasy, the term &amp;quot;Goblin&amp;quot; has been very much determined by the Tolkienian use of the word - as in a species of humanoids in service to evil, with the &amp;quot;Orcs&amp;quot; being another word for the same thing, with Tolkien claiming the etymology for that word being an old English term for demon. Goblin appearance has been further shaped by both video- and boardgames, as well as various artists. They are universally smaller than humans, although the exact size varies, and often have large pointy ears (larger, wider/triangular, and more animalistic than elf ears) and either long, crooked, and pointed noses (For DnD goblins, a large or otherwise impressive nose is a sign of virility and attractiveness in a male) or orc-esque noseless features.&lt;br /&gt;
&lt;br /&gt;
The basic goblin stereotype is that of a savage warrior and raider that attacks villages and ambushes unwary travelers; being one-dimensionally evil, they can be (and are) killed without remorse in large numbers (unless you read Eberron, G:LTTE, or Terry Pratchett&#039;s Snuff). They act and move in small groups (as they don&#039;t pose a large threat by themselves but are  wary enough of human reprisals to avoid  mass hordes that will bestir an army to mobilize and wipe them all out), and are commonly the first combat encounter for a young adventurer. Goblins tend to live in caves and gang up with orcs and similar races, with whom they are sometimes described as belonging to the same family or species. Their intelligence is usually fairly low, although among dumber and larger brutes they will be the clever ones doing the &amp;quot;skilled&amp;quot; work while the bigger ones shout orders. &lt;br /&gt;
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A lesser but definitely competing Goblin stereotype is that they are an unusually technologically advanced and ludicrously smart/cunning race on par with if not better than [[Dwarves]], such as by creating fantasy machine guns or an entire robot army in Warcraft or Dungeon Siege, though usually with the handicap of being very blasé about construction- or even user-safety, as well as being consummate merchants; Tinker Goblins will gleefully sell or contract out to a wannabe evil conquerer, but almost never become one. If you couldn’t tell from the examples given, this was really more of video game trope for a long time; goblins in tabletop were sometimes described as oddly industrious, but until recent years it never extended beyond a joke gimmick or the occasional war machine pulled right out of their green asses just to give the PCs/Good Races a hard time in a campaign/lore battle.&lt;br /&gt;
&lt;br /&gt;
Because of the comedy potential, players have always liked being goblins, and they were one of the three most-popular races requested for an add-on to 5e as of a (no longer) recent survey. &lt;br /&gt;
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[[Goblinoid]]s include a vast array of species in D&amp;amp;D, ranging from obscurities like the stone-skinned [[Norker]]s and the &amp;quot;they heal when you hit them, die if you heal them&amp;quot; [[Nilbog]]s to mainstays like the more organized [[Hobgoblin]]s and the big, scary, pseudo-[[orcs]] called [[Bugbear]]s.&lt;br /&gt;
&lt;br /&gt;
=In /tg/ Media=&lt;br /&gt;
In the [[Iron Kingdoms]] and [[Magic: The Gathering]] (sometimes), goblins have a penchant for technology and love to tinker with machinery (especially steampunk contraptions and the like), somewhat propagating the &amp;quot;mad scientist&amp;quot; archetype. &lt;br /&gt;
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In [[Kings of War]] goblins are still a source of evil comic relief. They&#039;re often suggested to have been created by the [[Celestians (Kings of War)|Celestian]] Garkhan the Black after he finished creating the orcs with &amp;quot;whatever was left,&amp;quot; although where exactly they came from is a mystery. They&#039;re still engineers as in many settings, but they tend to be very short-term thinking and don&#039;t like to test things before they use them.&lt;br /&gt;
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In [[Eberron]], goblins are quite a bit different than their usual portrayal, described in the d&amp;amp;d section below&lt;br /&gt;
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In [[Pathfinder]], they&#039;re stupid little freaks with all manner of strange quirks (good singing voices, fear horses and writing, like fire and pickles), sort of a cross between Gremlins and a baby-eating Stitch. They are also very funny and (somewhat) lovable, and even have their own comic series. Surprisingly, despite being described as naturally inclined towards a mixture of [[Chaotic Stupid]] (easily distractable to the point of stopping combat &#039;&#039;mid-swing&#039;&#039; to chase a frog or pick their nose) and [[Stupid Evil]] (love of torturing anything smaller than them) behaviors, they have no mental penalties. Pathfinder also has a goblin variant called the Monkey Goblin, which is even &#039;&#039;stupider&#039;&#039; than regular goblins, but much stronger and more agile, using a rat-like prehensile tail to aid it in a life in the trees.&lt;br /&gt;
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In [[Malifaux]], they&#039;re noseless hillbillies with very few womanfolk called Gremlins complete with straw hats, jug bands, blunderbusses, and lots of pigs. Also come in an Asian variant.&lt;br /&gt;
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=Tolkien Goblins=&lt;br /&gt;
[[File:Tolkien Goblins.JPG|thumb|The most accepted origin of Goblins in the Middle Earth setting.]]&lt;br /&gt;
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{{Topquote|Now goblins are cruel, wicked, and bad-hearted. They make no beautiful things, but they make many clever ones.|J.R.R. Tolkien, &#039;&#039;The Hobbit&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
Tolkien was not consistent on the relationship between goblins and orcs.  Initially he said that &amp;quot;Goblin&amp;quot; was merely the halfling word for Orc, though that was swiftly contradicted.  The main narrative text of &amp;lt;i&amp;gt;The Hobbit&amp;lt;/i&amp;gt; contains few explicit mentions of orcs at all; it is remarked early on that the name of the sword &amp;quot;Orcrist&amp;quot; translates, in the ancient tongue of Gondolin, to &amp;quot;goblin cleaver&amp;quot;, and Gandalf rebuffs Bilbo&#039;s suggestion that the Company walk &#039;&#039;around&#039;&#039; Mirkwood instead of through it by informing him that there is a necromancer&#039;s lair to the south and to the north the Grey Mountains are &amp;quot;bristling with hobgoblins and orcs of large and viscous breed&amp;quot;. LotR proper and later notes further made statements insinuating that goblins were a subtype of orc. Even later notes started to treat goblins and orcs like completely separate creatures, so take your pick, though the most &amp;quot;developed&amp;quot; canon leans significantly towards the &amp;quot;goblins are a runty orc subspecies&amp;quot; reading. Generally, since The Hobbit is the central foundation to his stories and it makes a point of explaining that Orcs are just larger types of Goblins, along with Lord Of The Rings having most Orcs as being not much bigger than Hobbits, Goblins are seen as around Hobbit-sized or even a good bit smaller.&lt;br /&gt;
&lt;br /&gt;
Goblins/Orcs have a multiplicity of origin stories from Tolkien and he never really settled on one definitively, although the most prominent one is they are the twisted forms of Elves tortured and beat into submission by Morgoth and Sauron. Other origins are being an Asian group of Elves stolen from their people and bred as slaves by Morgoth and Sauron, just being animals uplifted by M&amp;amp;S, fallen Maiar, men who were corrupted rather than Elves (or a mix of the two, with some interbreeding with humans as another possibility), or slimy rocks transformed by Morgoth&#039;s magic into living beings. Regardless, almost all were the backbone of Sauron&#039;s armies who have heavily industrialized and produce only ugly things that cause sickness (perhaps as a metaphor for wartime industry). &lt;br /&gt;
Canonically Christopher Tolkien decided on them being Elves who were among the first group of Elves but believed Morgoth’s whispers that the Valar were beings of evil and fled from them into the woods when the Valar first met the Elves, later captured by or lured into Morgoth’s power. &lt;br /&gt;
&lt;br /&gt;
The notion of an entirely evil race conflicted big time with Tolkien&#039;s Catholic beliefs, so there are hints that not all Goblins and Orcs were evil, as a few passages indicate no race was wholly united for or against Morgoth; there are independent groups of Goblins in The Hobbit, and a few lines given indicate that Orcs will go to great lengths to avenge their fallen leaders, while in his notes he considered them a race capable of free-choice and thus not the &amp;quot;[[Always Chaotic Evil]]&amp;quot; that many later works paint them to be. &lt;br /&gt;
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Although Tolkien did try to avoid overtly assigning any real life peoples to his fantasy races, the Goblins are very blatantly Asians with fangs and Tolkein once described them as &amp;quot;Mongol-types&amp;quot;. If you want to be &#039;&#039;really&#039;&#039; charitable you could argue that alternatively, in dialect and mannerisms, orcs and goblins are exaggerated Cockney thugs or louts from urban South West England, in direct contrast to the very genteel Northern Farm Country hobbits, bumping the caricatures down a notch or two from &amp;quot;out-and-out racist&amp;quot; to &amp;quot;exceedingly classist and provincialist&amp;quot;.&lt;br /&gt;
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Orcs and Goblins are repeatedly stated by the narration to be fantastic inventors and engineers, with one of Tolkien&#039;s notes alleging that they have access to rudimentary blackpowder weaponry, but this isn’t really shown. Sure, Uruk-Hai are anachronistic in their munition armor and drilling exercises, but that&#039;s entirely thanks to being bred, trained, and outfitted by Saruman. I guess the shantytown metropolis inside the Misty Mountains is a rather impressive feat of construction, but that&#039;s really it for stuff they are seen to have actually built themselves.&lt;br /&gt;
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=Warhammer=&lt;br /&gt;
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{{Topquote|Gork and Mork made da Goblinz for us to kick, kill, and eat. Dey iz nothing. Dey iz less than nothing. Even dere magic iz weak an&#039; pointless. Only use Dey got in a fight iz catchin&#039; Humie arrows. Wiv der &#039;eads.|Sheglak, Orc Great Shaman}}&lt;br /&gt;
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In early [[Warhammer Fantasy Battle]], Goblins were merely a shorter variety of Orcs, which were greenskinned evil humanoids who sometimes bred with humans. In fact, Warhammer Fantasy was the very first depiction of Goblins and Orcs as green skinned, something that has since become a staple of the races in pop culture. This is mostly because they came from model ranges that GW had lost the rights to sell (e.g. Tolkien or D&amp;amp;D) and thus needed to quickly rebrand them as something with a veneer of uniqueness to finish selling their existing inventory. The specific choice of new complexion may have been inspired by [[Marvel Comics|The Incredible Hulk]], for like Orks he is also hugely muscled, mindlessly destructive, and originally &#039;&#039;grey&#039;&#039;-skinned.&lt;br /&gt;
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With the creation of [[Warhammer 40,000]], the Goblins became [[Grots]], also called Gretchin, who like the [[Orks]] were actually a type of fungus ape. Between their legs is only two bulging spore-sacs which burst upon death and grow into new Grots/Orks in the ground. &lt;br /&gt;
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After 40k had massive success, this was ported back into Warhammer Fantasy and Goblins along with the Orcs became fungus men. [[Skub|Some oldschool Warhammer fans have rejected this, and the term &amp;quot;Orcgina&amp;quot; can make many on /tg/ go into flashbacks about the arguments inspired between the oldfags and newfags on the subject.]] &lt;br /&gt;
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In both settings, Goblins/Grots are smaller greenskins who are extremely vicious but extremely cowardly and refuse to attack something unless they outnumber it ten to one (preferably more). Against nonthreatening foes however they enjoy torturing them, and POWs are subjected to horribly slow deaths to the chittering amusement of the tiny greenskins. &lt;br /&gt;
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In Warhammer Fantasy Goblins are independent of Orcs, many living in their own tribes. A few even have their own gods, like the [[Forest Goblins]] who worship the [[Spider-god]]. Despite this, many Goblins also join groups with Orcs either to bully the Orcs into doing the manual labor, or where they are bullied into doing the manual labor. While only the [[Black Orc]]s are capable of actually producing new goods or learning technical knowledge among the larger greenskins, Goblins produce many things from giant flying ships to chariots. Of particular note is the Night Goblins, master chemists who&#039;s biology is bizarre and alien in its fungus nature even to other greenskins. Red Goblins existed in the early model ranges as well as Bugbears and Kobolds but they vanished as the old model ranges were replaced. Apart from all this, the main distinction between Goblins and 40k Grots is that Goblins aren&#039;t all weak, subservient slaves - Goblins individually &#039;&#039;are&#039;&#039; pretty weedy, but they do try and deck themselves out in armor and whatnot and can even take over Orc tribes, if a cunning or vicious enough Boss arrives. Most often this will be a Shaman (for his tricks and ability to scheme) or a Night Goblin Warboss (for being fucking insane), but even a normal (AKA Plains) Goblin Warboss can be a significant threat.&lt;br /&gt;
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In 40k, Grots have almost no freedom and are only found alongside their bigger kin. They&#039;re not the strongest, quickest, meanest, or anything-est compared to the Orks, except for being better shots and more kunnin&#039;, to the point of generally being brighter (though that&#039;s not saying much). In most cases they are at best assistants, at worst slaves and moving targets. The only exception is the [[Gretchin Revolutionary Committee]], although that...ended badly. They fare a little bitter in Mek-controlled settlements where their technological know-how and small size are in more demand. They may even be allowed to make their own tanks - small and scrappy, but dangerous at least&lt;br /&gt;
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In both Warhammers all greenskins speak in a British Cockney accent, with heavy Chav mixed in for variation. Goblins were renamed to Grots in [[Age of Sigmar]].&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bad Moon Goblins.png|Warhammer Fantasy Goblins of today.&lt;br /&gt;
Image:Goblin Airship.JPG|Warboss Beater Pan(ic)!&lt;br /&gt;
Image:Gretchinmob.jpg|Grots.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
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=D&amp;amp;D Goblins=&lt;br /&gt;
[[File:Goblin DMG 5e.jpg|right|300px]]&lt;br /&gt;
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{{Topquote|Goblins are what you default to when you have no idea what the party should be fighting, because they&#039;re just so splattered all over the realm that everyone just accepts that they can show up anywhere|JoCat, &#039;&#039;A Crap Guide to D&amp;amp;D - Goblins&#039;&#039;}}&lt;br /&gt;
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[[Dungeons &amp;amp; Dragons]] did not do anything particularly innovative with goblins. Instead, they are fairly close(ish) to their Tolkien roots - or, rather, to the simplified version of Tolkien&#039;s goblins; small, hateful, savage creatures that infest the unwanted corners of the world, constantly squabbling amongst themselves for power and occasionally spilling out to raid and terrorize the neighboring civilized lands when their numbers build up enough. Whilst Tolkien&#039;s goblins were actually quite inventive and adept at building things, since they were a combination of the two peoples that Tolkien most disliked (the Central soldiers he&#039;d fought in WW1, and the industrialists he believed were destroying the countryside), D&amp;amp;D&#039;s goblins lack that trait due to [[Medieval Stasis]] - they&#039;re not as primitive as [[lizardfolk]], but are still the quintessential depiction of them as &amp;quot;just tribal scavengers&amp;quot;, in contrast to goblins in some other media being &amp;quot;the chaotic and/or evil tinker race&amp;quot;.&lt;br /&gt;
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In fact, when you scratch the surface, D&amp;amp;D goblins may tap into the same &amp;quot;evil mook&amp;quot; basis as Tolkien&#039;s goblins, but actually are deliberately taken in different ways. Whilst originally D&amp;amp;D [[orc]]s &amp;amp; goblins are implied to have often worked together, and even interbreed, by the time of [[Planescape]] the two were actually bitter enemies - the two races share the same &amp;quot;heaven&amp;quot; of [[Acheron]], where they constantly war in an attempt to drive the other race to extinction. This even persisted into 3rd edition, when the orcs&#039; changed racial alignment of Chaotic Evil meant they shouldn&#039;t have been going to Acheron in the first place. This stands in stark contrast both to Tolkien (who initially said that &amp;quot;orc&amp;quot; and &amp;quot;goblin&amp;quot; were words in two different languages for the same race) and to other popular settings, such as [[Warhammer Fantasy]] &amp;amp; [[Warcraft]], where goblins tend to be a strong racial ally to orcs. Some sourcebooks, usually setting dependent, present a more nuanced portrayal of them and give them a deeper culture than that, but for the most part, D&amp;amp;D goblins are your standard generic cannon fodder evil mooks.&lt;br /&gt;
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However, just like the [[orc]]s, goblins have a &#039;&#039;long&#039;&#039; history of being a potential PC race in [[Dungeons &amp;amp; Dragons]] - they&#039;ve been playable in literally every single edition, with multiple incarnations in 3rd edition. The usual idea is to play them up as &amp;quot;spunky little troublemakers&amp;quot; - either a scrappier analogue for the [[halfling]] or a less kitschy counterpart to the [[gnome]] (or even a more high-functioning version of the [[Kender]], without the stigma). And, for what it&#039;s worth, goblin PCs are actually generally quite liked. In fact, goblins were one of the player races most requested for a formal update into 5th edition PC races. Given the second season of [[Critical Role]] features a goblin PC as a main character, in the form of Nott (a self-loathing female who wants to become a [[halfling]]), and the fact that [[Pathfinder]] goblins have such an fandom that Pathfinder 2e promotes them to a corebook race, many are expecting an eventual 6e to feature playable goblins in the PHB, just like how 4e added the [[tiefling]] and the [[dragonborn]].&lt;br /&gt;
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The biggest exception to goblins being generic evil baddies in d&amp;amp;d is the Eberron &lt;br /&gt;
setting, where they&#039;re given a nuanced portrayal, with a deep and sophisticated culture. In [[Eberron]], &amp;quot;goblin&amp;quot; is used to refer to bugbears, hobgoblins, and goblins. They are the descendants of the once mighty continent spanning Empire of Dhakaan that collapsed because of an invasion by the Daelkyr, masters of the plane of madness. The invasion was eventually beaten back by an alliance between the empire and the orc tribes called the Gatekeepers (badass men-in-black style druids who protect the world from lovecraftian horrors), but the empire fell afterwards. They&#039;re not the banal savages that you can kill guilt free in many other settings. &lt;br /&gt;
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In the current day they are split up into three broad cultural groups (and a few splinter groups) - the smallest of the big three are The Heirs of Dhakaan, or Dhakaani, which are the badass super disciplined remanents of the empire who preserved their way of life after the empire collapsed by hiding underground or in secluded mountains and would like to bring goblins back to their previous heights. The various goblin races are all equal under the Dhakaani and share a eusocial bond like ants. They specialize in different tasks - the hobgoblins are administrators and soldiers (females are usually bards), goblins are workers, scouts and spies, and the bugbears are shock troopers and heavy laborers - but if you&#039;re better at a job outside your cultural role, the empire doesn&#039;t waste talent and puts you in that job.  &lt;br /&gt;
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Then you have the Ghaal&#039;Dar, who made up the bulk of the descendants of the collapsed empire and had to deal with the fallout. Their culture degenerated into petty barbarian tribes with a might-makes-right mentality, their eusocial bond destroyed by the daelkyr. They are usually ruled by hobgoblins due to their superior ability to organize vs the other two subspecies. However, during the conflict known as The Last War they united and stole a chunk of land from the human kingdoms that they named Darguun. It&#039;s their &amp;quot;new goblin Homeland&amp;quot; and they&#039;re starting to rebuild their culture from there, but nobody thinks it will last. It&#039;s ruled by an alliance of clans with the leader, Lhesh Haruuc maintaining a delicate balance of power between them to maintain stability. He&#039;s tried to institute the rule of law and has been mostly successful, but a few clans (mostly in desolate areas where they can get away with it) only pay lip service. The country has been a success so far and their culture is slowly clawing it&#039;s way out of the dumps, but many are worried that when Haruuc dies it will all fall apart, so he is desperately looking for a competent successor.&lt;br /&gt;
&lt;br /&gt;
The last major cultural group are the city goblins. They&#039;re the descendents of Ghaal&#039;Dar goblinoids who weren&#039;t killed or fled when the humans conquered the continent, and were enslaved for a few thousand years. They&#039;re mostly lower g goblins, and were released from slavery about a thousand years before the current time. They&#039;re considered tax paying citizens and have all the rights (on paper) of human or [[Demihuman]] citizens of the countries they live in. However, they tend to be poor and live as second class citizens in many places due to racism and lack of opportunities. The majority of them are loyal to their country of birth and consider themselves regular citizens, and they often dislike the Ghaal&#039;Dar for commiting war crimes during the Last War and giving goblins a bad name. Most of the ones who were sympathetic to Ghaal&#039;Dar moved to Darguun.&lt;br /&gt;
&lt;br /&gt;
Goblins (like 99% of races in this setting) are not naturally evil in Eberron; they have the same range of alignments as every other sentient race. For cultural reasons they do tend towards being lawful neutral, but only slightly.&lt;br /&gt;
&lt;br /&gt;
As a somewhat curious aside, D&amp;amp;D goblins are yellow (mostly) compared to the more usual goblin color of green. This trait  survived even after the popularization of green Goblins in most other fantasy settings, most prominently the aforementioned Warhammer Fantasy and Warcraft. A few settings sometimes portray them as shades of grey, or the previously mentioned colors with a grey tint. They&#039;re even portrayed as red or deep orange in some artwork.&lt;br /&gt;
&lt;br /&gt;
The D&amp;amp;D goblin has a &#039;&#039;huge&#039;&#039; family tree, to the point they even coined their own racial name; &amp;quot;[[goblinoid]]&amp;quot;. The two most prominent goblin-kin are the [[bugbear]]s - large, hairy, brutish goblins that, arguably, are D&amp;amp;D&#039;s attempt to maintain the orcy archetype without making orcs &amp;amp; goblins officially related - and the [[hobgoblin]]s, who are literally Tolkien&#039;s uruk-hai.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Goblin ODD1.png|Original D&amp;amp;D&lt;br /&gt;
Goblin MM 1e.jpg|1e&lt;br /&gt;
Markessa goblins A2.png&lt;br /&gt;
Goblin Monster card.jpg|AD&amp;amp;D Monster Card&lt;br /&gt;
goblin MCV1.jpg|2e&lt;br /&gt;
Goblin MM 2e.png&lt;br /&gt;
goblin First Quest.jpg&lt;br /&gt;
Goblin slaver First Quest.jpg|They call him Baby-Face&lt;br /&gt;
Goblin A0-A4.png&lt;br /&gt;
Goblin 3e.jpg|3e&lt;br /&gt;
Goblin 4e.jpg|4e. The only edition with GREEN goblins!&lt;br /&gt;
Goblin 5e.jpg|5e&lt;br /&gt;
TWBTW Jingle Jangle.png|Post-Tasha&#039;s they are looking pretty [[gnome]]y&lt;br /&gt;
TWBTW chucklehead.png&lt;br /&gt;
Goblin B1.png|Pathfinder&lt;br /&gt;
goblin ARG 1.png&lt;br /&gt;
goblin ARG 2.png&lt;br /&gt;
Goblin SF.png|Starfinder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==PC Stats==&lt;br /&gt;
===BECMI===&lt;br /&gt;
Goblin PCs first appeared, alongside many other &amp;quot;classic humanoids&amp;quot;, as PCs in the Known World Gazetteer #10: The Orcs of Thar. Under the Basic system, they had the following crunch:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Goblin Ability Modifiers: -3 Strength, +1 Dexterity, +1 Constitution&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Goblin has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16.&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Goblin determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtracting the result from 9.&lt;br /&gt;
::Goblin Natural Armor Class: 8&lt;br /&gt;
::Can become a [[Shaman]] (8th level) and a [[Wokani]] (6th level)&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Goblin&#039;s&#039;s level || XP Required || Goblin&#039;s hit dice&lt;br /&gt;
|-&lt;br /&gt;
|0||0||d8-1&lt;br /&gt;
|-&lt;br /&gt;
|1||800||2d8-2&lt;br /&gt;
|-&lt;br /&gt;
|2||1,600||3d8-3&lt;br /&gt;
|-&lt;br /&gt;
|3||3,200||-&lt;br /&gt;
|-&lt;br /&gt;
|4||6,400||4d8-4&lt;br /&gt;
|-&lt;br /&gt;
|5||13,000||5d8-5&lt;br /&gt;
|-&lt;br /&gt;
|6||26,000||6d8-5&lt;br /&gt;
|-&lt;br /&gt;
|7||55,000||-&lt;br /&gt;
|-&lt;br /&gt;
|8||110,000||7d8-5&lt;br /&gt;
|-&lt;br /&gt;
|9||220,000||+2 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
|Subsequent||160,000||+2 Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AD&amp;amp;D===&lt;br /&gt;
Goblins went on to appear in [[The Complete Book of|The Complete Book of Humanoids]]:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Ability Score Modifiers: -1 Strength, -1 Charisma&lt;br /&gt;
::Ability Score Range: Strength 4/15, Dexterity 4/17, Constitution 5/16, Intelligence 3/18, Wisdom 3/18, Charisma 3/12&lt;br /&gt;
::Class Restrictions: [[Fighter]] 10, [[Cleric]] 9, Shaman 7, Witch Doctor 7, [[Thief]] 12&lt;br /&gt;
::Infravision 60 feet&lt;br /&gt;
::Can detect new or unusual constructions in an underground area with a 25% chance of success (1-2 on a d8).&lt;br /&gt;
::Goblin shamans have access to the Spheres of Divination, Reversed Healing, Protection and Reversed Sun.&lt;br /&gt;
::-1 Penalty to their attack rolls when in bright sunshine&lt;br /&gt;
::Monstrous Traits: Appearance (-2 to to reaction rolls), Bestial Habits (-2 to reaction rolls)&lt;br /&gt;
::Weapon Proficiencies: Axe, Military Pick, Morning Star Sling, Short Sword, Spear&lt;br /&gt;
::Nonweapon Proficiencies: Alertness, Animal Handling, Animal Training (Worg), Begging, Chanting, Close-Quarter Fighting, Fast-Talking, Fortune Telling, Hiding, Hunting, Information Gathering, Looting, Mining, Religion, Riding (Worg), Set Snares&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3e Stats===&lt;br /&gt;
In 3rd edition, goblins appeared as an NPC race in the [[Monster Manual]] and were made fully playable in [[Forgotten Realms: Races of Faerun]]. They were reprinted without change in a few books after that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::-2 Strenth, +2 Dexterity, -2 Charisma&lt;br /&gt;
::Small&lt;br /&gt;
::Humanoid ([[Goblinoid]])&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+4 racial bonus on Move Silently and Ride checks&lt;br /&gt;
::[[Favored Class]]: [[Rogue]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===4e Stats===&lt;br /&gt;
Like in 3e, the goblin appeared as a PC class in the [[Monster Manual]] for 4th edition. However, like all such races in 4e, its statblok there was...serviceable, but underwhelming. However, one of the last sourcebooks of that edition to be published, &amp;quot;The Dungeon Survival Handbook&amp;quot;, brought them back as an official race, and boy were they beefy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::+2 Dexterity, +2 Wisdom OR +2 Charisma&lt;br /&gt;
::Small&lt;br /&gt;
::Speed 6 squares&lt;br /&gt;
::Low-light vision&lt;br /&gt;
::+2 Bluff, +2 Stealth&lt;br /&gt;
::Goblin Reflexes: +1 to Reflex defense.&lt;br /&gt;
::Racial Power - Goblin Tactics: At will, as an immediate reaction to being missed by an enemy melee attack, you can shift 1 square.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The biggest boost that the DSHb gave, besides the flexible mental ability score boost, was a selection of racial feats and racial utility powers, both of which really strengthened the goblin&#039;s mechanics and thematics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the list of goblin racial traits&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Goblin Racial Feats:&#039;&#039;&lt;br /&gt;
* Ankle Biter: +1 feat bonus per tier to damage rolls vs. creatures larger than you, +1d6 damage on critical hits against creatures larger than you.&lt;br /&gt;
* Desperate Goblin Tactics: When bloodied, Goblin Tactics lets you shift 3 squares.&lt;br /&gt;
* Goblin Feint: When you use Goblin Tactics, you gain Combat Advantage against the triggering enemy until the end of your next turn.&lt;br /&gt;
* Shadowcreeper: Requires [[Assassin]] class. When you use Goblin Tactics, you shift 2 squares and gain Partial Concealment until the end of your next turn.&lt;br /&gt;
* Sneaky Stabber: Requires [[Rogue]] class. When you deal Sneak Attack damage to an adjacent foe, reroll any damage rolls of 1 until you get a result higher than 1.&lt;br /&gt;
* Wrist Biter: When you use Goblin Tactics, the triggering enemy takes 1d4 damage per your character&#039;s tier before you shift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goblin Racial Utility Powers:&#039;&#039;&lt;br /&gt;
* Fast Filch: At-will. When adjacent to a creature granting combat advantage, as a minor action, you can make a Thievery check to pick its pocket or perform sleight of hand. Level 2.&lt;br /&gt;
* Leg Up: Encounter. When adjacent to a creature, as a move action, you can jump your speed horizontally or up to 10 feet vertically. Level 2.&lt;br /&gt;
* Little Green Lie: Encounter. If you fail a Bluff, Diplomacy or Intimidate check, you can re-roll the check as a free action. If it was a Diplomacy or Intimidate check, you can use your Bluff modifier instead. Level 2.&lt;br /&gt;
* Living Shield: Encounter. If you are hit by an enemy melee or ranged attack whilst adjacent to an ally, as an immediate interrupt, you can shift 1 square and transfer the hit to that ally. Level 6.&lt;br /&gt;
* Unwitting Guardian: Encounter. When adjacent to a Medium or larger creature, as a move action, you can can shift 1 square to enter the target&#039;s space, occupying it until the end of your next turn and being hidden from all creatures except the target. Level 6.&lt;br /&gt;
* Down and Through: Encounter. As a move action, choose a Medium or larger enemy adjacent to you and shift up to 5 squares to a different square adjacent to that creature; you can move through its space during this shift. Level 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5e Stats===&lt;br /&gt;
Finally, goblins appeared as a PC race in 5th edition&#039;s Volo&#039;s Guide to Monsters. Like their fellow [[goblinoid]]s, the [[kobold]], the [[orc]] and the [[Yuan-ti]], they were officially described as &amp;quot;unbalanced&amp;quot;, which has earned a lot of fan flak, as this is literally an open invitation for more close-minded DMs to refuse goblin PCs - goblin fans are still hoping that WotC will eventually put out a splatbook with a &amp;quot;more official&amp;quot; and/or balanced version of goblin PC stats. Ironically, they were better off than the poor kobold. &lt;br /&gt;
&lt;br /&gt;
Hopes of a reboot were shattered when the Guildmaster&#039;s Guide to [[Ravnica]] came out in November 2018; whilst earlier [[Plane Shift]] articles had presented an alternative goblin statblock, the GGR simply reprinted the Volo&#039;s Guide stats below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::+2 Dexterity, +1 Constitution&lt;br /&gt;
::Small&lt;br /&gt;
::Speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Fury of the Small: Once per short or long rest, when you inflict damage with an attack or spell on a creature larger than you, inflict bonus damage equal to your level as you attack from below, probably punching the enemy in the balls.&lt;br /&gt;
::Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surprisingly enough, after a second reprint in Eberron: Rising, the children’s “activity book” Adventure with Muk gave an alternative playable writeup, specifically for the Dankwood Goblins featured. All this does though is raise +1 Wis instead of +1 Con, and replaces Fury of the Small for the Forest Gnome’s Speak with Small Beasts, letting them communicate simple ideas to Small beasts and smaller. Which is nice for the utility, I guess.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, [[Plane Shift]] featured alternative goblin stats first - two separate versions, in fact. Whether they are better than the official versions is a matter of debate, though...&lt;br /&gt;
&lt;br /&gt;
;[[Zendikar]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::+2 Constitution&lt;br /&gt;
::Small&lt;br /&gt;
::Speed 25 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Grit: You have Resistance to Fire and Psychic damage, your Unarmored AC is 11 + Dexterity modifier.&lt;br /&gt;
::Tribal Affinity: Choose either the Grotag Tribe (you have Proficiency in Animal Handling), the Lavastep Tribe (you have Advantage on Dexterity (Stealth) checks made in rocky or subterranean environments) or the Tuktuk Tribe (you have Proficiency with Thieves Tools).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Ixalan]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::+2 Dexterity&lt;br /&gt;
::Small&lt;br /&gt;
::Speed 25 feet, Climb 25 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Climber: You have a Climb speed of 25 feet if you are not encumbered or wearing either medium armor or heavy armor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====3rd Party Settings====&lt;br /&gt;
;[[World of Farland]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Ability Score Increase: +2 Dexterity&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Goblin Proficiencies: You are proficient with the Scimitar, Shortbow, and Light Armor.&lt;br /&gt;
::Nimble Escape: This is basically the same as the trait of the same name from 5e canon, except this version can only be used once per short rest.&lt;br /&gt;
::Subrace: Choose the Urban Goblin or Subterranean Goblin.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urban Goblin&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Ability Score Increase: +1 Constitution&lt;br /&gt;
::Urban Stealth: You have Proficiency in Stealth and apply twice your Proficiency bonus, rounded down, when making Stealth checks in Urban environments.&lt;br /&gt;
::Tenacious: After failing a saving throw, a skill check, or an ability check, you gain Advantage the next time that you make a save or check using that same ability score. This trait lasts until used or 24 hours have passed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subterranean Goblin&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Ability Score Increase: +1 Wisdom&lt;br /&gt;
::Dungeon Stealth: You have Proficiency in Stealth and apply twice your Proficiency bonus, rounded down, when making Stealth checks in subterranean environments.&lt;br /&gt;
::Pious: You have Proficiency in the Religion skill.&lt;br /&gt;
::Improved Darkvision: Your Darkvision increases to 120 feet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
Of course the [[Pathfinder]] ruleset included Goblins, and tweaked them up a bit from their third edition version by giving them more dexterity. By Paizo&#039;s own reckoning, this puts their overall Race Points (RP) on a par with the other PC races, so should be a viable option for players, even if it is a bit uninspired.&lt;br /&gt;
&lt;br /&gt;
Pathfinder did considerably more to support Goblins as a usable race, for both players and DMs. An entire splatbook was dedicated to their place in Golarion, while they were also included in the Advanced Race Guide and had additional options in the Monster Codex, allowing for a respectable variety in race trait customisations, giving them things like bite attacks, perceptions boosts, weapon familiarity, among others; the ability to create a medium-sized goblin who is not a [[Hobgoblin]]; a bunch of racial feats; and a handful of dedicated class archetypes, including [[Alchemist]]s with [[Awesome|flying mount companions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the stablock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::-2 Strength, +4 Dexterity, -2 Charisma&lt;br /&gt;
::Small&lt;br /&gt;
::Humanoid ([[Goblinoid]])&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+4 racial bonus on Move Silently and Ride checks&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Half-Goblin]]s=&lt;br /&gt;
Given the strong connections between goblins and [[orc]]s in some settings, particularly in [[Dungeons &amp;amp; Dragons]]&#039; older editions, and the existence of [[half-orc]]s, one may ask if there&#039;s ever been any love give to half-goblins? Well, ironically, not really; though [[Advanced Dungeons &amp;amp; Dragons]] claimed that [[goblinoid]]s interbred with each other and with orcs all the time, that fluff was lost after the change to 3rd edition, which wanted to try and make the two races distinct. As for goblin/human crossbreeding? Forget about it; they barely gave half-orcs any love, so you can imagine they&#039;d be less than interested in half-goblins.&lt;br /&gt;
&lt;br /&gt;
Except... there was one setting where [[goblinoid]]s took the place of orcs. In the [[Dragonlance]] setting, orcs don&#039;t exist, being replaced by goblins and [[draconian]]s, and so the half-goblin appeared there in 3.5&#039;s Races of Ansalon sourcebook. Surprisingly, they&#039;re known for both being very self-confident and assured (in fact, their Charisma penalty is described as stemming from coming across as &#039;&#039;too&#039;&#039; confident, making them seem overbearing or aggressive), in contrast to the propensity for wangsting endemic to half-orcs and half-elves in other settings, very brave (in contrast to the traditional goblin cowardice) and with a drive to be peacemakers and diplomats, rather like half-elves. Essentially, rather than bitching about being rejected by both worlds (human and goblin) or about the lack of a &amp;quot;true&amp;quot; half-goblin culture, half-goblins are near-universally driven to try and force the world to shape up and make a culture for them, by bringing goblins and humans to work together in peace. Which is actually kind of badass, and certainly a change from the norms for half-breeds. In essence, they&#039;re said to combine human ambition and drive with goblin ferocity and mob mentality.&lt;br /&gt;
&lt;br /&gt;
Half-goblins are described as looking more or less like human-sized goblins; half-bugbears might be particularly hairy, and half-&amp;quot;common&amp;quot; goblins shorter than average, but still within the human stature. Although this stature can lead to them being mistaken for [[hobgoblin]]s, they apparently lack quite as many fangs and have more human-like eyes, which makes the difference obvious enough at a closer look.&lt;br /&gt;
&lt;br /&gt;
=[[Magic: The Gathering]]=&lt;br /&gt;
{{Topquote|Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying or swearing.|&#039;&#039;Krenko&#039;s Command&#039;&#039; flavour text}}&lt;br /&gt;
&lt;br /&gt;
It should be no surprise that Goblins appear in Magic. Showing up in the very first set, Goblins have risen to be one of the most popular tribes in the game, and boy do they get a ton of support. They are known as the &amp;quot;characteristic&amp;quot; species of red, which means that they show up in pretty much every plane as the default red-aligned race. In fact, the number of planes in which goblins do not appear on can be counted on one hand. In general, when goblins show up, they are shown to be chaotic and unruly. They almost always have green or red skin, and travel in large groups, though this isn&#039;t always the case. On [[Ixalan]], they look more like monkeys with white fur and black skin, and tend to be individualistic. They love fire and scrapping together machines and weapons that should by no stretch of the means work, but they do. More often than not, these inventions require the sacrifice of another goblin to get it working properly.&lt;br /&gt;
&lt;br /&gt;
As a tribe, goblins often have small bodies and weak frames. When they show up with high power, it&#039;s usually at the cost of toughness. They are cheap to get out onto the battlefield, cheap to search up, and attack fast. They are perfect for aggressive red strategies, and they often come with ways to dump out even more goblins out onto the field. This usually comes in the form of goblin creature tokens, but some of the most powerful goblins let you dump them straight from your hand! If you don&#039;t wipe the board, or take out the few key goblins holding the deck together, you can expect the battlefield to be swarming with the little guys, and you&#039;ll be losing fast.&lt;br /&gt;
&lt;br /&gt;
Goblins aren’t always evil in MtG settings. Usually they’re more of a footnote that don’t even appear in any actual stories, and on cards they’re portrayed often more destructive than outright evil; picture an entire race whose approach to warfare is indistinguishable from an audition for Jackass. There are occasional appearances of Goblins in less chaotic contexts such as Boros Recruit, which depicts a Goblin footman. Mirrodin offers the biggest example of a heroic Goblin, with the forest Elf main character of the first block having a companion named Slobad who was an elderly Goblin machinist.&lt;br /&gt;
&lt;br /&gt;
=[[Warcraft]]=&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Every great goblin invention was born from necessity, bubble gum, or an accident.|Goblin adage}}&lt;br /&gt;
&lt;br /&gt;
Goblins are a staple race in the Warcraft franchise. They have green skin, are very short, have long and strong fingers, long noses, large pointy ears, and sharp teeth. &lt;br /&gt;
&lt;br /&gt;
In Warcraft 2, when the game expanded to more than just Humans, Orcs, Ogres, and Demons, Goblins were first mentioned. They were small mechanically-inclinded lunatics who invented great devices and were god-tier chemists. They offered their services to the Horde since it gave them more opportunities to wreak havoc and the races that would come to be those of the Alliance had ignored them for their entire history. &lt;br /&gt;
The Goblins mainly performed recon and VIP transport for the Horde via their Zeppelins, demolitions in the form of suicide Sapper squads, the invention of airtight missile-launching capsules that were tied to the backs of giant turtles to use as submarines, and finally experimenting on their Forest Troll allies to transform them into giant Berserkers. In secret they also helped the resident Sauron, an insane evil dragon named Deathwing, in his various endeavors. Goblins were described as insane, sadistic, and greedy for gold. &lt;br /&gt;
&lt;br /&gt;
In Warcraft 3, Goblins became a neutral group. It was revealed only a small portion of the Goblin race actually worked with the Horde, while the others have always provided their services to anyone with gold to spend and after the fall of the first Horde they have enforced that their own race remain entirely neutral to all factions. They did little of importance other than provide transportation for the various power players in this time. &lt;br /&gt;
When the second Horde was building their capital of Durotar, a small number of Goblins lead by world famous Gazlowe provided them with fair deals (which is itself a big deal for their race) for Goblin services including demolition. &lt;br /&gt;
&lt;br /&gt;
In vanilla World of Warcraft, Goblin lore expanded even further; a small number of Goblins were seen in the Alliance, some among the Horde, while it was revealed almost the entirety of their race dwell on an island called Kezan which has a massive underground city called the Undermine. The Cartels run Kezan, the most powerful of which is the Steamwheedle Cartel which performs the basic services offered in Warcraft 3. They maintain a few cities around the world including Ratchet (Gazlowe&#039;s city nearby Durotar), Booty Bay (a port which services anyone who reaches it, mainly pirates although they are just as much at threat from pirate attack), Gadgetzan (a desert city of scum and villainy, plus a small gladiatorial arena), and Everlook (a town high in the mountains of Kalimdor near by ancient magical Elf ruins). &lt;br /&gt;
&lt;br /&gt;
Goblins have a racial rivalry with the other mechanically minded race, [[Gnomes]], although hostility varies from giant robot wars to having a giant racetrack where they see which race can build the best vehicles to next-door neighbors who collaborate with each other on inventions and take any opportunity to try and make the other admit their philosophy is better. In general, the Goblin philosophy is &amp;quot;Chemicals, 50% chance of exploding is acceptable, build it fast, what we’re really here to make is big bucks people!&amp;quot; while the Gnomish philosophy is &amp;quot;Magic and radiation, 10% chance of turning anything from your hair a different color to your entire self into a chicken is acceptable, take your time and spend decades if need be, do it all for the love of knowledge and invention&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
In Cataclysm, Goblins recieved a MAJOR update as they became a player race. One of the cartels which was one of the weaker ones (having their section of Kezan entirely on the surface, mainly producing pop culture, cars, sports, and edibles) joined the Horde after Deathwing set their portion of Kezan on fire (since in the middle of a not-football game a ball was kicked and hit him). Their trade prince sold the entire Cartel into slavery after charging them all their possessions for supposedly safe passage off the island, and the ships were caught in a naval battle between the Horde and Alliance. After conquering the island, they then joined the Horde which was in the middle of becoming a fascist genocidal dictatorship again thanks to shit leaders (also, their trade prince got to keep his job despite the mess he caused). They quickly upgraded the Horde from catapults to giant robots and from bow and arrow to machineguns, then created their own new capital by completely renovating a huge chunk of the continent into the symbol of the Horde complete with a Mount Rushmore of their racial leader. &lt;br /&gt;
During the Kezan levels it was also revealed that Goblins have become multicultural, taking on things previously alien to them like worship of the light and shamanism (although the former is seen as a combination of medic and television evangelism, while the latter is perceived as cutting deals with nature). Kezan is very modern and has television, pop stars, sunglasses, champagne, fancy cars, neon lights, not-Chinese food, electricity and lightbulbs, and many other conveniences not seen elsewhere in the rest of the Renaissance setting outside the homeland of the Gnomes. &lt;br /&gt;
&lt;br /&gt;
Goblin origins were also explained. In ancient times, Goblins were a semi-intelligent race of monkeys which were enslaved by Island Trolls and forced to mine a substance called Kajamite. Kajamite has a side-effect of causing a huge boost to intelligence (although not coherent thought) in anyone who imbibes it, and one day the Troll slavemasters entered the mines to whip their tiny laborers and were disintegrated with laser beams. Since then, the Goblins have mined Kajamite and used it as an ingredient in ingestibles of all kinds (including &amp;quot;Kaja-cola&amp;quot;) although their supply was beginning to run out, and there was fear they may regress back to being mere monkeys without it. Like most Cataclysm plots, this was never brought up again, although there were hints that with the Kaja-cola that was left everywhere they go, that monkeys drinking it have started becoming intelligent as well.&lt;br /&gt;
&lt;br /&gt;
Goblins in Warcraft 2 had extremely squeaky, high-pitched voices and tended to babble or shriek. In Warcraft 3 the shrillness of the voice was lessened, and they became more calm and coherent. The Goblins in World of Warcraft still have a voice that is higher-pitched than a human, although only slightly more for males while gaining something of an American Brooklyn accent. The non-Bilgewater Goblins still speak in their Brooklyn accent or a general American accent, whereas the Bilgewater Goblins speak like they&#039;re from New Jersey both in accent and expression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GoblinZeppelin.png|A Goblin Zeppelin pilot in Warcraft 2.&lt;br /&gt;
Image:GoblinSappers 2.jpg|Goblin Sappers in Warcraft 2.&lt;br /&gt;
Image:Goblin Sappers.jpg|Warcraft 3 Goblin Sappers.&lt;br /&gt;
Image:Goblin Tinker WX.png|Warcraft 3 Goblin Tinker.&lt;br /&gt;
Image:WoW Goblin Fem.jpg|World of Warcraft female Goblin player characters.&lt;br /&gt;
Image:Warcraft Goblin Player Male.jpg|World of Warcraft male Goblin player characters. &lt;br /&gt;
Image:GOBLINS AND GNOMES.jpg|Goblin/Gnome rivalry. &lt;br /&gt;
Image:Kezan.png|The Bilgewater portion of Kezan.&lt;br /&gt;
Image:Goblin Easter.png|Goblins are into holidays in a big way, either as a business conspiracy or over-enthusiasm. &lt;br /&gt;
Image:Goblin femSapper.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Goblin Slayer]]=&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Before the demons destroy the world, the goblins will destroy the villages. The world being in danger isn&#039;t an excuse to let the goblins live.|The slayer himself}}&lt;br /&gt;
&lt;br /&gt;
[[Skarsnik|The said goblin in this manga while being a weak, tiny and barbaric humanoid is capable of many unorthodox tactics and teamwork that they could outplay and murder low level adventurers numerous times, whom the said adventurers underestimate the cunning goblins]]. They are barbaric primitives so they have to loot tools. However, they are capable of some degree of intelligence, like using signs like totems to create distractions as well as cover their weapons with urine and poisonous herbs to not only prevent adventurers from healing themselves, but also mark them with scents for goblins have an acute sense of smell. While they use mercenaries and pets such as wolves and orcs to further boost their effectiveness, the biggest contributors of their horde are their red shirt goblin goons, who are weak, small, but expendable and effective while attacking in groups. The horde is often led by a goblin mage that is capable of casting spells like fireball.&lt;br /&gt;
&lt;br /&gt;
Oh, and this being Japan, they&#039;re sadists native to the moon who have only one gender and use females of other races to reproduce; given their brutal nature, it&#039;s done via rape.  What the hell else would you read this shit for?&lt;br /&gt;
&lt;br /&gt;
=Troll 2 Goblins=&lt;br /&gt;
The notorious movie Troll 2 infamously [[Irony|features no actual trolls]]&amp;lt;ref&amp;gt;Nor any connection to its purported prequel, &#039;&#039;Troll&#039;&#039; from 1986, which is a fascinatingly bad movie in itself. Troll 1 features a surprisingly strong cast and a pair of protagonists both named &amp;quot;[[Harry Potter]]&amp;quot; (Sr. and Jr.), among a great deal of other weirdness unrelated to its &amp;quot;sequels&amp;quot;. Further, there have been &#039;&#039;two&#039;&#039; movies released as &amp;quot;Troll 3&amp;quot;, neither of which has a [[troll]], nor much connection to either Troll 1 or 2 or each other (one purported Troll 3 features a &amp;quot;hobgoblin&amp;quot; and the other features killer trees). And then there was a semi-official sequel to Troll 2 called &amp;quot;Goblin 2&amp;quot; (Troll 2 being originally filmed under the title &amp;quot;Goblins&amp;quot;) that actually featured a [[troll]] (and no actual goblins). But enough about other filmmakers&#039; [[Pun|Trolling]] of audiences.&amp;lt;/ref&amp;gt;. It instead features goblins (thus, its presence in this article), who live in the town of Nilbog (&amp;quot;Its Goblin backwards!&amp;quot;), and who, for the purposes of this movie, are vegetarian monsters who turn their human victims into plants via various potions and other concoctions. (The writer/director was an Italian with &#039;&#039;issues&#039;&#039;, okay?)&lt;br /&gt;
&lt;br /&gt;
That being said, the Troll 2 goblins are worth mentioning just because &amp;quot;vegetarian monsters who convert their prey into plants&amp;quot; is a fairly good line for &amp;quot;just how weird you can go with goblins&amp;quot;, and also a good adventure seed that could be used for a minor [[World of Darkness]] mystery baddie.&lt;br /&gt;
&lt;br /&gt;
=Monstergirl Depictions=&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[Image:Goblin_Bar_Wench.png|thumb|200px|&amp;quot;Hey sugar, what&#039;ll you be having? Tonight&#039;s special is already served to your table.&amp;quot;]]&lt;br /&gt;
Traditionally, the idea of goblins being [[monstergirls]] was something of a niche, at best; most thought of them as just hideous, stupid, filthy little monsters - who would want to put their dicks in that?&lt;br /&gt;
&lt;br /&gt;
Ironically, it was [[Warcraft]] that probably first sowed the seeds of female goblins being fuggable; whilst the attractiveness of female goblins in that game is contentious, people must admit that they were better-looking than the tumor-riddled, snaggle-toothed, scarred abominations that make up the canon depictions of most goblins prior to that. They were certainly attractive enough to start scoring [[Rule 34]] artwork, and this became a revelation to fa/tg/uys: that goblin-girls did &#039;&#039;not&#039;&#039; have to be fugly!&lt;br /&gt;
&lt;br /&gt;
From there, goblin-girls became an underground sensation, slowly developing and evolving in the steamier underbelly of /tg/ and on /d/ (or at least its &amp;quot;western counterpart&amp;quot; /aco/) until they have become as mainstream in the /tg/ fandom as any monstergirl has a chance of being. When brought up, expect the occasional joking argument on whether it should be standard for female goblins to be referred to as &amp;quot;goblettes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Because goblins vary so widely in their depictions, it shouldn&#039;t be surprising that goblin-girls likewise have been a particularly fertile ground for interpretations. There are five &amp;quot;mainstream&amp;quot; depictions of the goblin-as-monstergirl you will probably encounter on /tg/, and many different sub-forms and cross-pollinations. All depend on which of the various &amp;quot;goblin aspects&amp;quot; a creator deigns to focus on; tinker skills, short-sighted hedonism, mischievousness, propensity towards rapaciousness, and/or fertility:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Pervy Tinker&amp;quot; archetype directly traces its roots back to Warcraft&#039;s Rule 34&#039;d goblins: this envisions goblins as a &amp;quot;techy&amp;quot; race with a strong lewd streak, leading to them focusing their mad science skills on coming up with newer and more deviant ways of getting off. Depending on the fundamental tech level of the setting and the creator&#039;s own tastes, this can range from aphrodisiac gas grenades and crystal-powered sybians, to [[golem]]s built as living sex engines, bimbofying/transforming [[magitek]] rayguns, and vat-grown tentacle monster pets. Rule 34 interpretations of World of Warcraft lore can be counted as this, as well as rare goblins in Corruption of Champions that are mentally stable enough to keep their panties on while in a lab.&lt;br /&gt;
* The &amp;quot;Shameless Slut&amp;quot; archetype likewise has its roots in Warcraft goblins, vis-a-vis their canonical obsession with money, but is perhaps one of the more widely known &amp;quot;generic&amp;quot; archetypes as well. These goblins are hedonists who take a great deal of pride in their libido and their love of pleasure, integrating with the other races and usually gravitating towards roles based on &amp;quot;entertaining&amp;quot;; from barmaids to outright prostitutes. In fact, they are often depicted as actively enjoying whoring themselves out, as it ensures a steady stream of partners and profit, whilst sating their perverse and degrading sexual desires. These goblin-girls are often size-queens, specifically choosing partners based on the stature of their masculine organs. The adult comic artist Incase is focused on this one, and might as well have started it with his drawings.&lt;br /&gt;
* The &amp;quot;Mischief Maker&amp;quot; archetype is the most innocent of the archetypes; portraying goblins as just playful, fun-loving hedonists whose greatest aims in life are pranking, partying, and making love, not necessarily in that order. This archetype is the closest to a pornified parallel of the old &amp;quot;civil goblins are just green-painted Halflings/Gnomes&amp;quot; canard, as the latter two in porn tend to also be found in whimsical depictions of normalized-sex communes. These  goblins are still generally less sentimental with their &amp;quot;free love&amp;quot; compared to them, but are significantly less transactional than the Shameless variety, and derive plenty of pleasure out of teasing their paramours.&lt;br /&gt;
* The &amp;quot;Savage Slut&amp;quot; archetype is perhaps the oldest of the archetypes, for it owes its origins to the original interchangeability of goblin and [[orc]]. These goblins are basically sexy &amp;quot;savages&amp;quot;; wild and primal little monstergirls who live a primitive lifestyle centered on hunting, playing, and of course capturing &amp;amp; having sex with men. Essentially, this depicts goblins as [[shortstack]] or [[loli|&amp;quot;a loophole for masturbating to underage children&amp;quot;]] orcs. Kenkou Cross&#039; Monster Girl Encyclopedia is squarely focused on this aspect.&lt;br /&gt;
* The &amp;quot;Breederphile&amp;quot; archetype is, in comparison, probably the youngest of these archetypes. These goblins are defined by their racial pregnancy fetishism, and by having bodies almost literally built to breed. Being impregnated is intensely orgasmic, pregnancy either fills them with bliss, makes them incredibly horny, or both, birth is a series of some of the most intense orgasms of their lives, and social standing revolves around how many daughters they have to boss around. {{BLAM|+++...SCANNING...+++}} {{BLAM|+++Congratulations Neophyte, you have just weathered the single worst psychic assault a slaaneshi daemon is capable of unleashing; you may now be promoted into the ranks of the [[Grey Knights]].+++}} This archetype does make some sense if you think about it: after all, as a &#039;cannon fodder&#039; species for PCs, where do all the Goblins come from? Corruption of Champions might as well have pioneered this archetype.&lt;br /&gt;
* The &amp;quot;Ghetto Goblin&amp;quot;, while not part of the &amp;quot;five aspects&amp;quot; breakdown, has a decent-sized backlog of smut and is unique enough to be worth an honorable mention. This variant of goblin-girl portrayal is native to [[Urban Fantasy]] settings. Mostly played as a watered-down mix of the &amp;quot;Shameless Slut&amp;quot; and &amp;quot;Breederphile&amp;quot; archetypes (the &amp;quot;water&amp;quot; in this case being some occasionally-awkward racial coding), Ghetto Goblins tend to be used as an attempt at a less-overtly-offensive repackaging of old &amp;quot;hot-blooded Latina&amp;quot; or &amp;quot;Ghetto Black Girl&amp;quot; racial stereotypes, in that they are sexually open, tend toward foul language and fiery tempers when angry and lewd vocalizing or body-language when aroused or teasing others, and frequently dress provocatively. While breeding for the Ghetto Goblin isn&#039;t usually as erotic as it is for the Breederphile, the social status of the Ghettoblin is often measured by how many offspring they have, how often they have sex, and how early they first had sex. They arouse easily, to the point that human men in their stories often need to talk Ghetto Goblins out of outright molesting them openly in public. As you can imagine, this is a niche community variant. More precisely, it was codified and achieved popularity on /aco/ based almost entirely on the output of one prolific writefag.&lt;br /&gt;
&lt;br /&gt;
Whilst these archetypes are certainly well known and defined, there are also two setting-specific depictions of goblin monstergirls that have achieved enough recognition to be recognizable by name; the MGE Goblin and the CoC Goblin.&lt;br /&gt;
&lt;br /&gt;
The [[Monster Girl Encyclopedia]] depiction of the goblin is essentially a mashup of the Mischief Maker and the Savage Slut archetypes. These primitive mamono live in tribal clusters, entertaining themselves by playing pranks on each other or the races around them, hunting game, and conducting banditry for fun, profit, and boyfriends. In appearance, they resemble pointy-eared human [[loli]]s with horns and superhuman strength, allowing them to fight with weapons that only a strong human man would normally have a chance of lifting. Simple-minded and carefree, they have no intention of giving up the lifestyle they so enjoy.&lt;br /&gt;
&lt;br /&gt;
The CoC Goblin takes its name from Corruption of Champions, a [[/d/|hentai]] fantasy text adventure game that was popular on /tg/ for a while, before the fact that [[furries]] are much more willing to put money where their mouth is when it comes to getting fetishistic shit done led to the inevitable flooding of the game with [[beastfolk]] waifus and encounters and /tg/ promptly banished it. Still, before it went under, it had a significant impact on the goblin-girl arena: CoC may not have created the idea of the Breederphile archetype, but it certainly brought it to the attention of what passes for /tg/ mainstream. CoC&#039;s goblins are Breederphiles who became a pregnancy-obsessed all-female race due to succubus-corruption in their water supply. Once a brilliant race of alchemists and inventors, they have since devolved into a Savage Slut culture, living in crude tribes based on a massively curvy matriarch, her husband(s), and as many daughters as she can make who are willing to stick around - whilst goblins are fiercely competitive with each other, there is also safety in numbers, keeping them from being eaten by [[hellhound]]s or raped/beaten to death by [[minotaur]]s. Such clans are often notably inbred, for their corruption means they have little sense of objection to incest, with only the matriarch&#039;s jealous possessiveness in regards to her husband keeping her daughters at bay. They&#039;re also examples of the Pervy Tinker archetype, using what remains of their former knack for invention to create sex toys and perverse alchemical concoctions for use in subduing husbands and molding them to their liking.&lt;br /&gt;
&lt;br /&gt;
One memorable goblin monstergirl is Zanik from [[RuneScape]].  Zanik is a badass female goblin adventurer who is the star of one of the game&#039;s major story arcs, wherein she helps the player save her tribe of technologically advanced goblins from a KKK-like cult of racist humans and then from an evil god of war who wants to take back control of her tribe.  Fans of the game were so mad when the developers killed her off unfairly (and also gave her a graphical update that made her extra-ugly) that they later brought her back with a cuter redesign (though now fans complain that her new look is &#039;&#039;too&#039;&#039; cute).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cute_Goblin_Adventurer.jpg&lt;br /&gt;
Image:Goblin_Dancer.jpg&lt;br /&gt;
Image:Goblin_Adventurer_1.png&lt;br /&gt;
Image:Goblin_Monk_1.jpg&lt;br /&gt;
Image:Goblin_Shamaness_1.jpg&lt;br /&gt;
Image:Goblin_Shamaness_2.jpg&lt;br /&gt;
File:MGE Goblin.jpg|When Lolis go after predators.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sneaky Goblin.gif&lt;br /&gt;
Image:Goblin Knight.JPG|A more &amp;quot;player character&amp;quot; variety.&lt;br /&gt;
Image:GreenGoblin3.jpg|Most goblins tend to [[Alchemist|throw pumpkin bombs]] and use flying crafts to annoy [[/co/|superheroes]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
* [[Unified Setting/Goblins]] Yet another take on a classic concept.&lt;br /&gt;
* [[Goblin Slayer]], a man with a serious beef against goblins.&lt;br /&gt;
* [https://www.youtube.com/watch?v=jqx4ywmqYUw The most common reaction to Goblins]&lt;br /&gt;
* [[Goblinoid]], for the extended goblin family.&lt;br /&gt;
* [https://www.youtube.com/watch?v=nLLHu8qtxjg Rare footage of a Goblin ritual. Purpose unknown.]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D1e-Races}}&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
[[Category:Kings of War]][[Category:Monsters]]&lt;br /&gt;
[[Category: Goblin]]&lt;/div&gt;</summary>
		<author><name>2600:1003:B110:750B:C5D2:CD8A:C810:4168</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445326</id>
		<title>Squig</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445326"/>
		<updated>2022-08-16T22:54:42Z</updated>

		<summary type="html">&lt;p&gt;2600:1003:B110:750B:C5D2:CD8A:C810:4168: /* Great Cave Squig */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Squig.jpg|300px|right|thumb|Squigs. Making [[Tyranids]] feel insecure in the eating department.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MilkSquig.jpeg|thumb|Sadly noncanon, at least not yet...]]&lt;br /&gt;
A Squig, short for squiggly beast, is any one of a variety of bizarre organisms that exist semi-symbiotically with [[Orcs &amp;amp; Goblins]] and [[Orks]] alike. [[Fungus]]-based animals, their most iconic form resembles a large round ball that opens up a huge maw full of teeth, propelled by two strong legs that let it run, scramble and jump all over the place. &lt;br /&gt;
&lt;br /&gt;
Night Goblins in particular like to herd huge swarms of these things onto the battlefield, as they are violently unpredictable and surprisingly dangerous.&lt;br /&gt;
&lt;br /&gt;
In the 41st millennium, on the other hand, they play a somewhat different role. Some ork [[Warboss]]es will keep such squigs as personal attack animals, [[Oddboys|slavers]] always have trusty squig-hounds to help tame [[grot]]s, and [[Tankbustas]] favor a breed that they cram full of bombs and coax to charge towards (hopefully) the enemy before blowing up.&lt;br /&gt;
&lt;br /&gt;
According to the [[Warhammer Fantasy Roleplay]] splat, &amp;quot;Old World Bestiary&amp;quot;, squig-meat is perfectly edible by humans and actually very tasty. Spit-roasted squig is described as resembling smoked ham with the consistency of young chicken.&lt;br /&gt;
&lt;br /&gt;
[[Age of Sigmar]] introduces a mythological aspect to their origins with the introduction of Boingob, the godbeast progenitor of all Squigs. This massive creature barreled through the realms in a frenzied pursuit of the light of Hysh (basically the sun), until it finally jumped up and was roasted alive. Now its colossal skeleton serves as a holy place/impenetrable lurk lair to the Moonclan Grots.&lt;br /&gt;
&lt;br /&gt;
Squigs can be bred into a vast variety of forms and functions. The most famous of these is arguably the monstrous [[Squiggoth]] which provide a similar sort of heavy infantry to a war elephant. Other, more obscure types include (but by no means limited to) Bag Squigs, Bomb Squigs, Eating Squig, Gas Squigs, Hair Squigs, Oily Squigs, Paint Squigs, Squig Sharks, Squig Hawks, and Squigeons all of which can be further explained below. Squigs are basically the apps of Ork society: if you can think of a function, there&#039;s a squig for that.&lt;br /&gt;
&lt;br /&gt;
==Squig Varieties==&lt;br /&gt;
As mentioned. Squigs come in all sizes and flavors. Here are the documented species of Squigs officially recognized by the Imperium/whatever-institutio-exists-in-AoS.&lt;br /&gt;
&lt;br /&gt;
===Attack Squig===&lt;br /&gt;
[[File:AttackSquig.jpg|150px|right|thumb|Attack Squig.]]&lt;br /&gt;
The most common and identifiable type of Squig. Whenever someone says Squig, this is the one that pops in everyone&#039;s head. The Attack Squig (&#039;&#039;Orkus ferocitas&#039;&#039;), also known as the Cave Squig, looks like it&#039;s trying to compete with the [[Tyranids]] for sheer &#039;OMNOMNOMNOMNOM&#039; ability, consisting of nothing more than a bouncing ball of claws and razor-sharp teeth. These Squigs, as their name implies, are often used as attack animals, weapons, or pets. They can be given to the [[Grots]] as a food source (if the Squig doesn&#039;t eat them first) or even war mounts if said Grot is feeling particularly brave that day. &lt;br /&gt;
&lt;br /&gt;
Sometimes an Attack Squig is transformed into a &#039;&#039;&#039;Bomb Squig&#039;&#039;&#039; via jamming as much explosive materials into the Squig&#039;s mouth (or strapping explosives to their bodies) as possible before setting it loose to fuck up some tanks. These specialized Attack Squigs are often utilized by either Ork Flashgitz or Tankbustas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BombSquig.png|Bomb Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bitey Squig===&lt;br /&gt;
[[File:Bitey Squig.JPG|150px|right|thumb|Bitey Squig]]&lt;br /&gt;
Bitey Squigs are a sub-species of Attack Squigs that have sufficient jaws, claws, and stingers to savage the target and anything close by. This breed s frequently fired from Squig Launchas and Heavy Squig Launchas. Launched gnashing and snarling into the enemy, they latch onto the first thing they hit and do not stop chewing until they are killed. A bit like the Face-Eating Squig to be honest.&lt;br /&gt;
&lt;br /&gt;
Legends states that the [[Rukkatrukk Squigbuggy]] was created due to a [[Just As Planned|&#039;mishap&#039;]] when a Bitey Squig or some form of Attack Squig was accidentally stuffed into the launcha and fired into a &#039;&#039;very&#039;&#039; unfortunate Ork’s face and thus, the legend was born.&lt;br /&gt;
&lt;br /&gt;
It seems that the Bitey Squig can be differentiated from the normal Attack Squig by its stronger jaw; this can be seen with its more pronounced jawline which could only be supported with powerful jaw muscles. There are also the aforementioned stingers, which would most likely be located at the tail; unfortunately there isn&#039;t any indication that the tail has something like a stinger. Bitey Squigs are also much smaller than the Attack Squig in order to fit inside a Squig Launcha; seeing as how an Attack Squig is often the size of a sheep, it makes sense for the Orks to utilize a much more smaller and mobile version to be used as ammunition.&lt;br /&gt;
&lt;br /&gt;
===Bile Squig===&lt;br /&gt;
[[File:Bile_Squig.JPG|150px|right|thumb|Bile Squig]]&lt;br /&gt;
&lt;br /&gt;
The Bile Squigs come in a variety of breeds and are capable of spraying, squirting, or vomiting harmful fluids from their orifices. This breed of squig is frequently fired from Squig Launchas and Heavy Squig Launchas. &lt;br /&gt;
&lt;br /&gt;
Typically launched by the handful, these creatures squeal and thrash while jetting acid, lubricants, poisons, and flammable fluids in every direction. The effects can sometimes be harmless, but other times can cause their victims to burst into flames, explode, or dissolve. Essentially, they are the Orky version of the [[Flamers of Tzeentch]], you never know what you&#039;re gonna get.&lt;br /&gt;
&lt;br /&gt;
Bile Squigs seem to have an enlarged earhole or an orifice for which they shoot out their concoction of liquids, it is identified by its very [[Derp|derpy appearance]] and its long tongue which maybe used to lick off any excess liquid it shoots out.&lt;br /&gt;
===Bat Squig===&lt;br /&gt;
[[File:Bat_squig.JPG|150px|right|thumb|Bat Squig]]&lt;br /&gt;
&lt;br /&gt;
A squig that has bat wings..... That&#039;s it..... Look it&#039;s just a squig that has bat wings alright it has the typical squig mentality, lives in a cave and can fly the only difference is that IT JUST HAS BAT WINGS. These Bat Squigs descend upon their victims in a flurry of gnashing jaws and spattering guano. It&#039;s not got some depressing story in which it lost its parents and now hunts down all everything that isn&#039;t greenskin, NO IT&#039;S JUST A SQUIG WITH BAT WINGS, also no legs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Might share a genetic lineage with a certain human performer with an equally surly disposition and big mouth, but that’s just speculation. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On tabletop, at the start of your shooting phase, you can pick 1 enemy unit within 18&amp;quot; of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound. This ability cannot be used if the Bat Squig minion has been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bat_squig_in_a_shellnut.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boom Squig===&lt;br /&gt;
[[File:Boom_Squig.JPG|150px|right|thumb|Boom Squig]]&lt;br /&gt;
&lt;br /&gt;
A special sub-species of the &#039;Splodin Squig. &lt;br /&gt;
&lt;br /&gt;
This breed is squig is frequently fired from [[Squig Launcha]]s and [[Heavy Squig Launcha]]s. Boom Squigs, also known as Mine Squigs due to their shape, are infamous for their defense mechanism of violently exploding at the slightest provocation, typically due to direct physical contact or a loud noise ([[FAIL|or sometimes even their own bouts of indigestion]]). &lt;br /&gt;
&lt;br /&gt;
They detonate with such force that they kill or maim anything unlucky enough to be in the vicinity. These creatures thus make the perfect living ammunition for Orks and are also sometimes used as landmines. They are also favored by Orks as the tools of [[Lulz|practical jokes,]] as nothing will amuse a Speed Freek more than hiding a [[Just As Planned|Boom Squig under the seat of a Rukkatrukk Squigbuggy driver like an explosive whoopee cushion.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Boom_Squif_Top.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bowel-Torrent Squig===&lt;br /&gt;
[[File:Bowel_Squig?.JPG|150px|right|thumb|Bowel-Torrent Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to only as one of the most &amp;quot;revolting&amp;quot; and  &amp;quot;panic-inducing&amp;quot;. [[Shitstorm|Given its name it should be very easy to understand why.]] They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]]. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place. &lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Bowel-Torrent Squig the best. &lt;br /&gt;
&lt;br /&gt;
Due to the Squig&#039;s... [[Bullshit|unique way of expelling its munitions]], we believe that the small albeit grumpy-looking Squig with the long tail &#039;&#039;may&#039;&#039; be the elusive Bowel-Torrent Squig. Ya know... &#039;cause it looks similar to that of a pigeon and this thing can &#039;fly&#039; once it exits out the Squig Launcha. We would let your figure out the rest.&lt;br /&gt;
&lt;br /&gt;
===Bag Squig===&lt;br /&gt;
[[File:Bag_Squig_2.jpg|150px|right|thumb|Bag Squig.]]&lt;br /&gt;
&lt;br /&gt;
This type of Squig has a large, gaping mouth and a bag-like body that is almost entirely composed of stomach and nothing else. The stomach coincidentally functions secondarily as a pouch that allows the Squig to survive by slowly digesting food it stores up inside its body, similar to modern Earth animals that survive hibernation by eating a lot of food during the summer. If the Squig is dried out, it can be made into a flask for drinks. If it is tanned like leather, it makes a useful bag or belt pouch. &lt;br /&gt;
&lt;br /&gt;
By far one of the most practical form of Squigs used by the Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bag_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burna&#039; Squig===&lt;br /&gt;
[[File:Burna_Squig_2.PNG|150px|right|thumb|Burna Squig.]]&lt;br /&gt;
&lt;br /&gt;
The Burna&#039; Squig is similar to the &#039;Sploding Squig. However while the &#039;Sploding Squig is a biological grenade the Burna&#039; Squig is a biological molotov cocktail. Inside a Burna&#039; Squig consists of multiple chemicals that when mixed, burst into flames rather than exploding. Orks sometime shake their Burna&#039; Squigs to further enhance their fiery potential (Or force them to swallow even MOAR flammable materials such as Promethium) after being thrown-- if it doesn&#039;t explode in their face of course.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and don&#039;t really want to risk having his head blown off by enemy snipers, he can just let the Squig go off to its intended target. Of course, these may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly.&lt;br /&gt;
&lt;br /&gt;
The effects of Burna Squigs are equivalent to other flammable explosives found in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Burna_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzer Squig===&lt;br /&gt;
[[File:Buzzer.jpg|150px|thumb|right|Buzzer Squig.]]&lt;br /&gt;
Buzzer Squigs are an insect-like like variation of the Squig typically used by Orks and Gretchins in a [[Squig Catapult|Squig Katapult,]] as they are very vicious and a swarm can strip the flesh off a man-sized creature within seconds. They are essentially flying piranhas but more aggressive than any piranha. &lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs are found among Ork fungus groves and are trapped in pots by Gretchin. The special pots are made from sun-baked mud, drilled with tiny holes to allow the Squigs inside to breathe. The top of the vessel is corked shut and sealed with more mud once a good number of Squigs have been put inside. Normally the Squigs feed by burrowing into other larger Squigs or small animals such as rats, so when they are captured they soon begin to get very hungry. They can be kept without food in the pot for many weeks, getting angrier and more savage all the time. If the Gretchin is unfortunate in capturing these hornets of doom or accidentally breaks a pot full of these things, then he may end up as their lunch.&lt;br /&gt;
&lt;br /&gt;
Gretchin can tell which pots contain the angriest Squigs from the high pitch of the droning and the vibrations of the pot as the Squigs try to burrow out (the walls of the pot must be made thick and hard). These pots, each containing a small swarm of enraged Buzzer Squigs, are the missiles fired by the Squig Katapult. The pot cracks open on impact, releasing the swarm of enraged Buzzer Squigs, who attack anyone nearby. They are great against Imperial Guards, Tau, Kroot, and low level Tyranid forces (cue irony of the [[Lulz|Tyranids getting out-NOMMED in their own game]]). Unfortunately they are quite useless when it comes to MEQs as those claws and fangs aren&#039;t going to do much against ceramite and reinforced wraithbone.&lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs can also be found on the [[Rukkatrukk Squigbuggy]], although they&#039;re far more limited in role due to the presence of other Squig species.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Buzzer_Squig_Model.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzing Squig===&lt;br /&gt;
[[File:Buzzing.jpg|150px|right|thumb|Buzzing Squig.]]&lt;br /&gt;
Not to be confused with Buzz&#039;&#039;er&#039;&#039; Squigs, Buzz&#039;&#039;ing&#039;&#039; Squigs have tiny, propeller-like wings on their tails: miniature airscrews that allow them to fly like a biological helicopter. When they contact flesh (which they can smell), they bores in and eat their way straight through the unfortunate target. Upon emerging from the victim, they immediately dive back and bore through again, or set upon another victim. Orks have learned to use these deadly nuisances as weapons. &lt;br /&gt;
&lt;br /&gt;
Gretchin are set to work trapping them for dispersal as swarms around the battlefield. Buzzing Squigs may also be kept in pots and thrown from makeshift catapults like the [[Squig Catapult|Squig Katapult.]] When the pot containing the Buzzing Squigs cracks, it releases a swirling swarm of these flesh-eating monsters.&lt;br /&gt;
&lt;br /&gt;
In all honesty though, by function there is very little difference between the Buzzer and Buzzing Squigs as they both fulfill the same niche. They only look different enough to warrant their own species.&lt;br /&gt;
&lt;br /&gt;
===Coffin Crawler===&lt;br /&gt;
[[File:CoffinCrawlerSquig.png|right|thumb|150px|Coffin Crawler]]&lt;br /&gt;
Coffin-Crawlers were an Old-School Tyranid Squig who would consume fresh corpses and grow in bulk until they were ready to return to the [[Norn Queen]], carrying their swollen bodies back to feed her.&lt;br /&gt;
&lt;br /&gt;
Genetic material in the form of captive creatures and corpse scavengers called Coffin-Crawlers is fed into the great maws located at the top of the Norn Queen and synthesised by its genetic shredder organs. The dissembled DNA structures form a gene-bank which provides the raw material from which new creatures called bio-constructs are created. Once a type of bio-construct has been designed more identical creatures can be cloned by the Norn Queens. &lt;br /&gt;
&lt;br /&gt;
Much like the Grabber-Slasher Squig, when Squigs were separated from Tyranids, they were reduced to the status of just being a variety of Big Squig. That, and their role has been replaced by [[Rippers]].&lt;br /&gt;
&lt;br /&gt;
===Gob Squig===&lt;br /&gt;
[[File:Gob.jpg|150px|right|thumb|Gob Squig.]]&lt;br /&gt;
Gob Squigs are small enough to be put into an Ork&#039;s mouth and left there for the rest of the day (or the next few days, if the Ork forgets about it). The Squig cleans the Ork&#039;s mouth out by rooting round the teeth and eating the juicy bits of food that are stuck between them. They look like your typical fantasy [[Slime]] with a funny face although your local Commissar would suggest not petting one as they are known to bite. They are essentially an Ork&#039;s version of a toothbrush but more effective and cost-productive&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chewin&#039; Squig&#039;&#039;&#039; is another variant of the Gob Squig. An Ork can pop this sort of Squig into his mouth and chew on it while he sits and thinks (or sits and enjoys not thinking), basically Orky chewing gum. How the Squig could survive being munched by an Ork is a feat unknown by Imperial Xenologists.&lt;br /&gt;
&lt;br /&gt;
===Great Cave Squig===&lt;br /&gt;
[[File:99800209017_GoblinWarbossCaveSquigNEW01.jpg|150px|right|thumb|Great Cave Squig]]&lt;br /&gt;
Think a regular Attack Squig given steroids. A Great Cave Squig is simply a larger variant of the more common Cave Squig that has grown to such a magnificent size that it has become as large as an Imperial warhorse. This Squig sub-species is the second largest of the non-Squiggoth family, with only the Colossal Squig surpassing it in both size and weight (at least before the [[Beast Snagga]] mounts became a thing. And if you discounted the Squig Gobba Forgeworld model. Not to mention the untamable, ork-predating Squighawk and Squigshark). Its large mouth is filled with teeth the size of swords and sabres and their appetite as ravenous as their smaller counterparts. These things are solitary predators that like to [[Get shit done|get shit done by themselves.]]&lt;br /&gt;
&lt;br /&gt;
Because of their large size, the Great Cave Squig makes excellent cavalry for Night Goblins. However, their aggressive behavior makes it difficult to tame effectively. The process of [[Rape|breaking in]] a Great Cave Squig would cost the lives of many Night Goblins, but once the beast learns to accept a rider, they serve as a more stable mount than the smaller and more unruly Cave Squig. Although they are costly to maintain, eating over twice their own body weight daily, a Night Goblin Warboss would do almost anything to keep such a magnificent asset in the hands of his tribe.&lt;br /&gt;
&lt;br /&gt;
Since they&#039;re so difficult to tame, often times Goblins don&#039;t even bother doing so, instead just chaining two Great Cave Squigs together, pointing them vaguely in the direction of the enemy and setting them loose, resulting in the infamous Mangler Squigs. The Squigs drag and pull each-other across the battlefield, resulting in them essentially becoming living wrecking balls. In Age of Sigmar, some particularly insane Loonbosses use a pair of Mangler Squigs as a mount, usually if they&#039;re leading a Squigalanche warband. &lt;br /&gt;
&lt;br /&gt;
On the even rarer occasions when a Great Cave Squig continuous to grow exponentially, they would grow to such a monstrous size that they are once again categorized into another even larger variant called simple as the Colossal Squig (As seen below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GreatCave Squig.png|NYUM YUM YUM YUM YUM!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colossal Squig===&lt;br /&gt;
[[File:CollossalSquig.jpg|150px|thumb|right|Colossal Squig.]]&lt;br /&gt;
Think an Great Cave Squig on steroids and having a mouth and stomach that could rival a [[Haruspex]] and the [[Mawloc|Mawloc]] in a eating competition. The Colossal Squigs are the largest variants of Squigs known to exist short of Squiggoths. &lt;br /&gt;
&lt;br /&gt;
These frequently six-eyed monsters boast an insatiable appetite, and are in essence no more than an impossibly vast fleshy maw studded with row upon row of scimitar-bladed teeth. The only way they get into battle is by finding some Orks and just moving in with them.&lt;br /&gt;
&lt;br /&gt;
The Colossal Squig is often used as a giant living battering ram, bashing and splintering anything smaller than the Squig into a fine paste. Of course the presence of the Squiggoth kind of placed the status of the Colossal Squig in question. Nevertheless, they still have the capability of eating entire Space Marines whole let alone normal Guardsmen, granting some laughs by the local Boyz if the Squig doesn&#039;t eat them first.&lt;br /&gt;
&lt;br /&gt;
Of special note is a small change to this subtype of Squig in [[Age of Sigmar]] - When a Colossal Squig dies, it blows up into a bunch of smaller Cave Squigs! ... Nature running its course?...&lt;br /&gt;
&lt;br /&gt;
===Cape Squig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Capesquigs10vh-1.jpg|150px|right|thumb|Cape Squig]]&lt;br /&gt;
&lt;br /&gt;
These cute little Squigs are there to make you feel just a tad bit more important.&lt;br /&gt;
&lt;br /&gt;
A Squig found only in [[Age of Sigmar]]. A presumably regal and dignified breed of squig, these little beasties help Skragrott keep his magnificent cape off the floor. Or maybe they’re trying to eat it. Probably both…&lt;br /&gt;
&lt;br /&gt;
Anyways, these Squigs are quite sought after since they have a... distinct head shape of the Greenskin&#039;s moon, which makes it downright flash. Why their heads are shaped like that is anyone&#039;s guess (selective breeding?). Skragrott, the Loonking himself, is the self-styled overlord of the Gloomspite Gitz (AKA Night Goblins, trademarked). His sinister presence upon the field of battle ensures his fellow grots fight with greater spite and cunning than ever.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these little beasties are there for decorative purposes in order to make Skragrott look more important than he really is. Seriously you think they would provide anything of substance in the actual game?&lt;br /&gt;
&lt;br /&gt;
===Dice Squig===&lt;br /&gt;
[[File:DiceSquigs.jpg|150px|right|thumb|Dice Squig]]&lt;br /&gt;
Famed for their bounciness, the rare and elusive Dice Squigs have been known to be used by particularly kunnin’ Grot Loonbosses in games of tactics and chance. They are usually given out in an event of a mass brawl, with [[Grot]]s assembling bets on would emerge the victor. &lt;br /&gt;
&lt;br /&gt;
These small, eyeless, limbless blobs of flesh have very little use other than your usual Ork gamblin&#039;, however, a wise Greenskin must still be cautious when handling these things as they still have a mouth that may bite your fingers off.&lt;br /&gt;
&lt;br /&gt;
Currently, most Dice Squigs have different yellow splotches on each side save for the face, which is an obvious analogue to the actual numbers system of an actual dice. Also represented as an actual limited edition squig-dice for sale by Games Workshop.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Eating Squig===&lt;br /&gt;
[[File:EatingSquig.jpg|150px|right|thumb|Eating Squig.]]&lt;br /&gt;
An Eating Squig (also known as Grubs or &#039;&#039;Orkus consumit&#039;&#039;) is a limbless blob used as the primary Ork food source. It resembles an elongated, squarish slug with two eyes and a small pug mouth (like a cross between a blob fish and uncanned SPAM). Orks usually prefer them cooked, but they can be eaten raw as well. Gretchin are quite adept in cooking them and have a number of methods including kebabing, marinating in fungus wine, stuffed with fungus and herbs, roasted on a spit, deep fried with fungus chips, or griddled over a campfire. Who knew the Ork race had such a flair for culinary skills? Again Commissars would suggest not petting one no matter how pug-cute it looks, although suggesting to eat one for emergency rationing is fine for them.&lt;br /&gt;
&lt;br /&gt;
With the fast reproduction on all Orkoid lifeforms, it is unknown why the [[Imperium of Man]] still haven&#039;t decided on capturing one of these Squigs and then mass producing them which would stop Galactic world hunger that plagues some of the Imperial Worlds (and no, [[Grox|not because of heresy]]). Maybe they are already looking into it, but with how slow the IoM usually is it may take decades to even centuries for it to be finalized and distributed in the entire Galaxy. Or it might have something to do with the fact that they&#039;re creature from the orkoid genus, so they release spores everywhere that can grow into the more dangerous parts of the genus including actual orks.&lt;br /&gt;
&lt;br /&gt;
If the Eating Squig is the Duck/Chicken of an Ork culinary experience, then the &#039;&#039;&#039;Juicy Squig&#039;&#039;&#039; is the foie gras of Ork cuisine. The Juicy Squig is a very rare and delicious type of Eating Squig that may perhaps be the only known Ork delicacy. This Squig lives at the very bottom of an Ork fungal drop, and are not only rare, but difficult to find and bring up from the depths. Since these Squigs are seldom caught by the Gretchin and Snotlings, they often grow quite large and become even tastier as they get older.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, there is also type of swamp-dwelling squig in the Mortal Realms called the &#039;&#039;&#039;Slobbersquig&#039;&#039;&#039;, mentioned in the second edition Orruk Warclans Battletome as being part of the regular diet consumed by the Kruleboyz, alongside bog toads, swamp hoppers, cold crawfish, spine-ridged mud worms, and human flesh. Compared to the rest of the food on this list, it could be conjectured the Slobbersquig is a sluglike, unappealing Eatin&#039; Squig that drools constantly and lives in swamp muck instead of the bottom of the greenskin drops.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-trader.jpg|Lovely indeed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guard Squig===&lt;br /&gt;
[[File:Guard_Squig.jpg|150px|right|thumb|Guard Squig.]]&lt;br /&gt;
Ork Kaptins have been breeding a form of Squig known as a Guard Squig, or Squig Hound to some. They&#039;re Orky Guard Dogs. These creatures have all the ferocity of an Attack Squig, but are bred to be utterly loyal to their masters. When alone or not in battle, Squig Hounds are usually seen sleeping on their post or lying on their master&#039;s lap. Guard Squigs are often seen as a step up above the normal Attack Squig due to their aforementioned loyalty.&lt;br /&gt;
&lt;br /&gt;
Guard Squigs are not to be confused with the Herd Squig whose nickname also bears the name Squighound or the [[Derp|actual Squighound themselves.]] Why GeeDubs thought repeating the name of three different species is a good idea is a mystery. &lt;br /&gt;
&lt;br /&gt;
Is it though? These are Orks we’re talking about. Considering the rather direct (and often short) manner with which Orks approach life, it’s hardly a surprise they’d have one name for several breeds of Squigs. One Ork may name a particular breed of Squig &amp;quot;Bitey&amp;quot; for biting a lot, only to have his head bit off by said Squig, prompting the next Ork to confirm that it is indeed a Bitey Squig, while somewhere else in the mob the same little drama is occurring with an entirely different breed of biting Squig with identical results. Orks are pragmatic...in their way.&lt;br /&gt;
&lt;br /&gt;
===Targeting Squig===&lt;br /&gt;
[[File:Targeting-squig-art.jpg|150px|right|thumb|Targeting Squig.]]&lt;br /&gt;
A unusual type of Squig, Targeting Squigs (&#039;&#039;Orkus scopum&#039;&#039;) are weird creatures with a single targeting eye that serve as biological equivalents of Gitfindas used by Flash Gitz. Sometimes their pupils are even shaped into a cross-hair.&lt;br /&gt;
&lt;br /&gt;
How the Squig communicates with the Flash Gitz is unknown. Although certain unique sounds or barks could be help the Ork to signal that there may be ample prey around. That or it could flash different colors or release certain pheromones that only Orkoid species can detect.&lt;br /&gt;
&lt;br /&gt;
On tabletop there is very little difference between the Squig and regular Gitfindas other then the cosmetic change. They&#039;re cool-looking models though!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Targeting-squig.png&lt;br /&gt;
File:Last-wall-squig.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Face-Eater Squig===&lt;br /&gt;
[[File:Face Eater.jpg|150px|right|thumb|Face-Eater Squig.]]&lt;br /&gt;
Humans have binge eating contests and the Orks too have their own variety. Of course in this case the food has the potential of eating your face off. Here is where the Face-Eater Squigs come into play. The Face-Eater Squig is a toothed variety of Squig used both as a weapon and in the infamous Ork face-eating contests. &lt;br /&gt;
&lt;br /&gt;
These Squigs, also known as &amp;quot;Gnashers&amp;quot; or &amp;quot;Gnasher Squigs,&amp;quot; are a vicious mass of sharp teeth and claws. In their active state they appear to be just a gnashing mouth and very little else, though they look much like any other Eatin&#039; Squig when they are at rest. Because of their violent nature, Gnashers provide the Orks with endless entertainment, and Squig-eating is one of the Orks&#039; favorite pastimes. The Ork and the Squig both open their mouths and bite, in a parody of a kiss. If the Ork eats the Squig, he wins. If he keels over backwards, he loses.&lt;br /&gt;
&lt;br /&gt;
Some Painboys made attempts to use Gnashers to amputate a patient&#039;s limbs, but these attempts weren&#039;t very successful as they tended to bite off orderlies&#039; arms or even the Dok&#039;s fingers. Face-Eaters are often used as an attack squig. This organism is known to Imperium biologists as Orkus ravenati.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GnasherSquig.jpg|Nasty little fuckers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flesheater Squig===&lt;br /&gt;
[[File:Flesheater.jpg|150px|right|thumb|Flesheater Squig.]]&lt;br /&gt;
In order to increase their wealth, some Orks breed large, ferocious beasts known as Flesheaters. The Flesheater looks like a furry, Orky crocodile, with a great, gaping mouth full of rows of sharp fangs that are similar to an Ork&#039;s [[Teef]]. Flesheaters continually shed and replace their teeth, and all the Orks have to do to collect this wealth is send a Gretchin to collect the teeth; they, of course, aren&#039;t overly keen on this duty. &lt;br /&gt;
&lt;br /&gt;
Like Ork teeth, Flesheater teeth also deteriorate after a few years. Flesheaters are extremely long-lived, but rarely breed in captivity, making them even more valuable. Most Orks who own Flesheaters are either already Nobz, or become Nobz on account of the wealth derived from owning these Squigs. Not surprisingly, impoverished Orks sometimes attempt to steal a Flesheater, or even raid rival settlements to capture them. &lt;br /&gt;
&lt;br /&gt;
They are literally a mobile money-making machine - who says money can&#039;t grow on &amp;lt;s&amp;gt;trees&amp;lt;/s&amp;gt; animals?&lt;br /&gt;
&lt;br /&gt;
===Gas Squig===&lt;br /&gt;
[[File:GasSquigs.jpg|150px|thumb|right|Gas Squig.]]&lt;br /&gt;
&lt;br /&gt;
It is a Squig that literally has a [[Lulz|killer fart.]]&lt;br /&gt;
&lt;br /&gt;
The Gas Squig produces a gas so toxic that Orks with gas masks throw this Squig in combat, using the Squig itself as a chemical weapon. Besides their use as a one-time explosive, the Ork can just let the Squig run loose in the battlefield, spreading as much chaos as possible as these nasty little runts can cover an entire field in a bath of toxic miasma and corrosive chemicals. &lt;br /&gt;
&lt;br /&gt;
It is unknown what type of chemicals allow the Gas Squig to unleash a untold volume of lethal farts. High levels of methane or magic/warp-related bullshit is the only potential answer.&lt;br /&gt;
&lt;br /&gt;
They are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
&lt;br /&gt;
According to the illustration of Warhammer Online, Gas Squigs look like normal Attack Squigs but with hole-like projections that constantly spew out the toxic materials like chimneys.&lt;br /&gt;
&lt;br /&gt;
===Grabber-Slasher Squig===&lt;br /&gt;
[[File:Grabberslasher.jpg|150px|right|thumb|Grabber-Slasher/Big Squig]]&lt;br /&gt;
&lt;br /&gt;
These guys originated way back in older editions of Warhammer, when Squigs were the result of Tyranids consuming Orkoid biomass instead of being fungoid kin. The Grabber-Slasher is a form of large ambush Squig that prefers to lurk in ducts and either grab prey with its massive arm and drag it away to devour, or hump-slash it with its big crotch-spike.&lt;br /&gt;
&lt;br /&gt;
As one can imagine from things &#039;&#039;that&#039;&#039; early on, they look like fucking abominations out of a Cronenberg film. Seriously, that giant clawed hand on top of its head does not help. They also apparently have a chameleonic ability to change their skin colour and texture to hide better in crevices and ducts. But again, with that giant hand and [[/d/|horned dick,]] the idea of it being chameleonic should be taken with some salt. Even worse is the fact that the Tyranid Hive Mind used it as a prototype to the Lictor in early editions, using it to assassinate those who threatened the plans of the Tyranids. Imagine the shame and humiliation of being killed by something as fugly as THAT!&lt;br /&gt;
&lt;br /&gt;
When Squigs were later retconned into being always a part of the Orkoid Fungus Biosphere, the Grabber-Slasher was retconned into being just a [[Derp|&amp;quot;Big Squig&amp;quot;]], which is honestly, quite disappointingly generic.&lt;br /&gt;
&lt;br /&gt;
===Hair Squig===&lt;br /&gt;
[[File:Hairy.jpg|150px|right|thumb|Hair Squig.]]&lt;br /&gt;
Do you want to know how and where the Orks get their hairy ponytails from? The answer is obviously simple: they use Squigs to do the job, due to Orks being naturally hairless. Hair Squigs are a parasitic variety of Squig which possess small bodies, no legs, no eyes, and a pair of pincers in place of a mouth. &lt;br /&gt;
&lt;br /&gt;
They have long hair running from their tiny bodies that Orks like to customize and dye after clamping the Squig&#039;s pincers onto their own hairless heads; this customization has no effect on the Squig&#039;s health.&lt;br /&gt;
&lt;br /&gt;
One particular variety of Hair Squig is known as a &#039;&#039;&#039;Chin Squig&#039;&#039;&#039;. These creatures feature a long thin body with claws and hair all over it and serve as the equivalent of a beard. They are also known to be a sign of age and status among Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Hair Squig.jpg&lt;br /&gt;
File:Chin_Squig.jpg|Chin Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limpin Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SquigBall1jvrh.jpg|150px|right|thumb|Limpin Squig or a turkey drumstick, you make the call.]]&lt;br /&gt;
&lt;br /&gt;
[[Lolwut|A Squig football/handegg. It makes sense in context.]] &lt;br /&gt;
&lt;br /&gt;
Technically, this squig is from [[Blood Bowl]] rather than the [[Age of Sigmar|Mortal Realms (AKA Age of Sigmar)]], but its existence is so hilariously dumb it might as well be part of the Squig family. Also known as the Squigball, Orc teams are known for using Squigs as balls, shearing one leg off so it can’t run away. Sometimes, they just find a particularly bulbous Squig and then literally kick its ass.&lt;br /&gt;
&lt;br /&gt;
These Squigs must be extremely durable, squishy and bouncy. The best Limpin&#039; Squigs have flesh that is extremely flexible, sturdy bones to survive repeated impacts and kicks, a skin firm enough to be held onto for long periods of time, an attitude that makes sure it doesn&#039;t ends up biting its holder in the middle of some intense Blood Bowl, and just the right enough shape to bounce to its trajectory.&lt;br /&gt;
&lt;br /&gt;
It is not known is they exist in 40k or AoS, although seeing as how Orks/Orcs are stereotypical British hooligans, we wouldn&#039;t be surprised if they did.&lt;br /&gt;
&lt;br /&gt;
===Mendin&#039; Squig===&lt;br /&gt;
[[File:Squig-hairy-medical.jpg|150px|thumb|right|Mendin&#039; Squig.]]&lt;br /&gt;
Mendin&#039; Squigs, or more commonly (and annoyingly) called Hairy Squigs (again not to be confused with Hair Squigs much to the Xenobiologist&#039;s constant frustration), are a type of medicinal Squig. Hairy/Mendin&#039; Squigs are used by Painboyz as sutures. The Painboy simply applies it to the open wound, which it holds closed with its tiny, needle-like teeth. The Painboy then twists its tail off, leaving the head embedded in the flesh, repeating the process until the wound is &amp;quot;riveted up.&amp;quot; The Mendin&#039; Squig feeds off blood oozing from the wound, thus keeping it clean and free from infection. By the time it shrivels and drops off, the wound has usually healed. &lt;br /&gt;
&lt;br /&gt;
This form of medical technique is actually quite closer to reality than you&#039;d think. Some South American and African tribes use particularly large bulldog ants to act as crude sutures. They just grab the ants and allow the powerful jaws to snap shut on the wound and like the Mendin&#039; Squigs they then twist its body off, leaving only the head which is still in contact with the wound until it shrivels and falls off once fully healed.&lt;br /&gt;
&lt;br /&gt;
===Herd Squig===&lt;br /&gt;
[[File:HerdSquig.jpg|150px|right|thumb|Herd Squig.]]&lt;br /&gt;
Herd Squigs have been specially bred and developed by Runtherds for the purpose of herding and controlling the herds of Runtz. They are related to the many varieties of pet Squigs, but have been selectively bred for their speed, intelligence, ferocity and endurance. &lt;br /&gt;
&lt;br /&gt;
Their long, sensitive snouts and keen ears enable them to track down errant Snotlings and Gretchin wherever they might hide. Herd Squigs are excellent tracking beasts, and can follow trails which are days old. &lt;br /&gt;
&lt;br /&gt;
They are also called Squighounds, which as you already know, [[Herp|should not be confused with the Guard Squig who already bears that nickname or the actual Squighounds themselves.]]&lt;br /&gt;
&lt;br /&gt;
They look like pigs but more Orky.&lt;br /&gt;
&lt;br /&gt;
===Hoppa Fungus===&lt;br /&gt;
[[File:DKI3T3c3fv3xNy92.jpg|150px|right|thumb|Hoppa Fungus]]&lt;br /&gt;
A Hoppa Fungus or Fun-Hoppas, are a type of Squig that skirts the line between Orkoid Mushroom and Squig, from the Snotling Blood Bowl set. They are small, round, lumpy &amp;quot;mushrooms&amp;quot; with a cartoony, squiggy face on their front. There are two sizes of them, one for throwing like a living rock and another for riding like a moon hopper, even more so than normal squigs as these ones lack legs. &lt;br /&gt;
&lt;br /&gt;
How they managed to hop around without a leg, we are not too sure, although more technical elegan/tg/entelmen had assumed that they use their entire body mass as one giant muscle like a snake, to propel themselves for locomotion.&lt;br /&gt;
&lt;br /&gt;
They seem overall, pretty harmless as far as Squigs go, given that they don&#039;t seem to routinely eat their riders or throwers. But boy do these giant grey meatballs look like they came out of a Loony Tunes cartoon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Hopper_Fungus.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Horned Squig===&lt;br /&gt;
[[File:HornedSquig.jpg|150px|right|thumb|Horned Squig.]]&lt;br /&gt;
&amp;lt;s&amp;gt;A Squig that&#039;s [[/d/|&#039;&#039;so Horny!&#039;&#039;]]&amp;lt;/s&amp;gt; {{Blam}}&lt;br /&gt;
&lt;br /&gt;
The Horned Squig is a Squig gifted with long, sharp horns stretching from its head that Orks often jam into barricades to serve as living obstacles or act as a moving and mobile battering ram for siege warfare. They act like bulls and if used against troops, often ram their horns into some poor unfortunate sod in a relentless, charging stampede. They have a brighter red color scheme than Cave Squigs.&lt;br /&gt;
&lt;br /&gt;
If the Horned Squig is disabled, then the Ork can simply just strap the Squig on its forearm and use it as a living weapon. The Orks are anything but wasteful and is capable of using anything, even other living organisms, to its &#039;full&#039; potential. &lt;br /&gt;
&lt;br /&gt;
Like the Gas Squigs they are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
&lt;br /&gt;
===Mimic===&lt;br /&gt;
[[File:Squig_Mimic.PNG|150px|right|thumb|Mimic.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;CA-CAW! OI GITZ GET MOVIN UNLESS YOU WANT ME TO TELL DA BOSS ON WHO IS MUCKIN&#039; ABOUT!&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A particularly popular type of pet Squig is known as the Mimic. As you imagine, they are Ork parrots. This Squig has a large and toothy beak-like mouth (it also apparently has feathers) and is vaguely parrot-like in both appearance and function. &lt;br /&gt;
&lt;br /&gt;
Mimics can be seen perched on the shoulders of many an old and haggard Ork, usually from the [[Freebooterz]] to keep the pirate theme, squawking expletives and insults at Greenskin passersby. Kaptins have a endearing affection for these little creatures and their ability to shout and swear at larger and more opposing Orks is often seen as a humorous delight to the Kaptin. Woe to any Ork who accidentally swats one of these creatures out of annoyance. [[FATAL|The chance of getting your head wired to a Big Lobba by a pissed off Kaptin? Too high.]]&lt;br /&gt;
&lt;br /&gt;
===Oily Squig===&lt;br /&gt;
[[File:Grot_Oiler.jpg|150px|right|thumb|Oily Squig.]]&lt;br /&gt;
The Oily Squig is a variety of Squig bred by Ork Meks to create fuel for the Orks&#039; ramshackle vehicles. They create the fuel, an organically-synthesized version of Promethium, in their rotund bellies, and it can be squeezed out of their anteater-like trunks. These Squigs have no mouths, other than their trunk, and are not combat-oriented like their far more aggressive counterparts. &lt;br /&gt;
&lt;br /&gt;
The most efficient way of extracting the oil from the creatures is to use a large pressing machine, although more primitive methods, such as having gretchin to jump up and down on them are also widely used. Orks prepare the barrels of the squig oil in advance and take those with them when they go on campaigns.&lt;br /&gt;
&lt;br /&gt;
There exist two varieties of Oily Squigs: one with arms and a distinct head, and one that resembles an Attack Squig with a trunk for dispensing their fuel oil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-oily.jpg&lt;br /&gt;
File:7e-grotoiler.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paint Squig===&lt;br /&gt;
[[File:PaintSquig.jpg|150px|right|thumb|Paint Squig.]]&lt;br /&gt;
Orks can be creative artists too! This small, vividly colored Squig excretes powerful dyes that are used as warpaint. These paints are also used by Gretchin artists as pigments for wall paintings and decorative banners. &lt;br /&gt;
&lt;br /&gt;
Many Paint Squigs have tufts of hair on their trails, which allows the artist to use the Squig as both a brush and tube of paint simultaneously. The shells of Edible Squigs are also used by Gretchin artists as paint pots and palettes. &lt;br /&gt;
&lt;br /&gt;
===Parasite-Hunting Squig===&lt;br /&gt;
[[File:Parasite-Hunter.jpg|150px|right|thumb|Parasite-Hunting Squig.]]&lt;br /&gt;
Parasite-Hunting Squigs are tiny but voracious feeders used to clear an Ork&#039;s body and clothes of parasites. An Ork simply drops a handful of these Squigs into his clothing and lets them crawl around. They look like Orkified spiders, which can give arachnophobes nightmares but the Orks don&#039;t give a zog.&lt;br /&gt;
&lt;br /&gt;
The Squigs prey on lice, ticks and other vermin the Ork may have acquired in the course of his many unsavoury habits. When the engorged Parasite-Hunting squigs drop out of the Ork&#039;s clothing, the Ork simply gathers them up and pops them into his mouth for a juicy snack.&lt;br /&gt;
&lt;br /&gt;
===Rat Squig===&lt;br /&gt;
[[File:RatSquig.jpg]]&lt;br /&gt;
[[File:Rat_Squig.JPG|150px|right|thumb|Rat Squig]]&lt;br /&gt;
A unholy abomination spawned from [[Skaven]] science (is anybody surprised?).&lt;br /&gt;
&lt;br /&gt;
The Rat Squig is a species of Squig created by Clan Moulder by fusing rat or skaven meat with Squigs, creating a form of furry, rat-faced squig with scaly patches of leathery skin, and the ability of regeneration. They apparently also have bloodlust, even in comparison to normal squigs.&lt;br /&gt;
&lt;br /&gt;
They commonly do not have flat backs like Skarl, the Rat Squig in the illustration above, who is also outfitted with a specially-made saddle able to carry his Grey Seer master, Farquan (also in the illustration). It is unknown if Farquan is the member of Clan Moulder responsible for creating the original Rat Squigs, or just his mount Skarl. Now whether they breed via spores like a normal Squig, we have no idea as the fluff doesn&#039;t really go that much into it.&lt;br /&gt;
&lt;br /&gt;
There is a mod in Total War: Warhammer called [https://steamcommunity.com/sharedfiles/filedetails/?id=2746640530 Elon&#039;s Rat Squigs] where these creatures were implemented in. Most of the images came from this mod.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rat_Squig_Mod.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scorpisquig===&lt;br /&gt;
[[File:Spiker_M01.jpg|150px|right|thumb|Scorpisquig tail.]]&lt;br /&gt;
Scorpisquig Stingers are used by Gloomspite Gitz Gobbapalooza Spiker Shamans on the end of their Stikkas for stabbing things with poison. Not much is known about them, and we mean it &#039;&#039;literally&#039;&#039;. Seriously, the only thing shown of them is the barbed-end of their stinger tail.&lt;br /&gt;
&lt;br /&gt;
Whatever it is, we can assume that the Scorpisquig is a much sought-after source of Squigs that these goblins hunt, as even after their stingers are lobbed off from their bodies, they still retain enough venom to be an effective and dangerous weapon.&lt;br /&gt;
&lt;br /&gt;
Curiously enough, the goblin who carries such a weapon are incredibly mutated, sprouting extra limbs and eyes that mimics that of the Scorpisquig (we assume). Like seriously, these guys are severely fucked up, so one wonders what kind of warp fuckery they were dabbling in; perhaps, in an ironic twist, these guys may actually slowly transform into a Scorpisquig itself after (Assumingly) consuming its flesh. Whatever the case, the Scorpisquig wielders are not to be fucked with.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Screech Squig===&lt;br /&gt;
[[File:Screech_Squig.JPG|150px|right|thumb|Screech Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to as having [[Sonic Weaponry|oversized lungs that allow it to make an extremely loud screech.]] Screech Squigs disorient, incapacitate and/or make the enemy&#039;s eardrums burst with one of the most horrid sounds possible (We in /tg/ imagines it as mixing the cries of an infant that has sand paper in its throat with that of fingernails scratching the surface of a chalkboard). They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time... or an identifiable model for that specific matter in the first place.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might be the Screech Squig. Due to the fact that it is nothing more than a living Sonic Weapon, the Screech Squig needs both a big mouth and a wide barrelled body to encompass its huge lungs; unfortunately, most Squigs have a big mouth and a wide body. Likewise, we hypothesize that the Screech Squig might be in fact, the big Squig we see inside of the Heavy Squig Launcha, due to the fact that its mouth is close relatively shut and will only open once fired from the Launcha. You wouldn&#039;t want your Boyz to go all bleeding in their noggins because they failed to pacify that thing, right?&lt;br /&gt;
&lt;br /&gt;
A similarly themed and named Squig exists in Age of Sigmar called the &#039;&#039;&#039;Syari Screamersquig&#039;&#039;&#039;. A rare albino beast that loathes any form of light, and reacts to it with ear shattering screams. Unfortunately for it, it’s native to the Syari region of the Realm of Light. It’s been hunted to near extinction by the Lumineth Realm-Lords and is prized by many Grot Loonbosses for its screaming powers.&lt;br /&gt;
&lt;br /&gt;
===Snufflesquig===&lt;br /&gt;
[[File:Snufflesquig.PNG|150px|right|thumb|Snufflesquig]]&lt;br /&gt;
&lt;br /&gt;
Squig truffle pigs but more [[Derp|derpy in appearances.]] &lt;br /&gt;
&lt;br /&gt;
Snufflesquigs are little more than massive noses and snapping mouths with wiry little legs that can be trained by Sneaky Snufflers to identify Looncaps, a type of mushroom that grows from the light of the Bad Moon, from others that induce effects such as vomit slime, break out in luminous yellow spots, babble uncontrollably or even burst into flames. When the Bad Moon approaches these unique squigs begin to howl with raised snouts.&lt;br /&gt;
&lt;br /&gt;
Like truffle pigs, Snufflesquigs have a tendency to eat these shrooms if not carefully attended.&lt;br /&gt;
&lt;br /&gt;
May be a reference to Snuffler Orcs, a breed of Orc from Middle Earth described as small, black, and huge nosed, used for tracking victims.&lt;br /&gt;
&lt;br /&gt;
===Smasha Squig===&lt;br /&gt;
[[File:LAEMX6Acaz90SDmn.jpg|200px|right|thumb|Smasha Squig]]&lt;br /&gt;
A cousin to the [[Squighog]], the Smasha Squig is basically an orkified [[Dinosaur|Pachycephalosaurus]].&lt;br /&gt;
&lt;br /&gt;
Smashas are usually ridden by [[Nob]]s from the [[Beast Snagga]] sub-kulture, where they are often found leading mobs of [[Squighog Boy]]z into battle. The Smasha Squig itself is bipedal, running on two legs rather than four. It is also larger, tougher, and even more ferocious than your regular old [[squighog|Squig Bacon]]. Any Nob who has managed to beat a Smasha Squig into submission is &#039;&#039;not&#039;&#039; an Ork to be trifled with.&lt;br /&gt;
&lt;br /&gt;
Once &amp;quot;tamed,&amp;quot; a heavy armor plate is bolted to the Smasha Squig&#039;s skull. This is not done to protect the squig, for among its kind it is already noted for having an exceptionally thick skull encasing an exceptionally tiny (and shock-resistant) brain. Rather, the plate enhances the beast&#039;s natural head-butting tendencies so that the Smasha truly becomes a living, snarling wrecking ball. &lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Smasha Squig complements the Nob rider who is already a beast (pun intended) in close combat. Crunchwise, this oversized fungal dinosaur grants additional attacks with its jaws and its Smasha &#039;Ead has a chance to deal up to [[rape|five mortal wounds]] after a charge or heroic intervention. Finally, the rider is equipped with a Big Choppa and a slugga, and with T6 and 5 wounds the model is just as hard to kill as you&#039;d expect.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Spiky Squig===&lt;br /&gt;
[[File:Spiky.jpg|150px|right|thumb|Spiky Squig.]]&lt;br /&gt;
Spiky Squigs look like a living ball covered with spines which, as an instinctive reaction when agitated, can shoot out at any threatening creature rather like porcupines were once thought to do. These spines inflict a poisonous sting on anyone struck by them, though the effect of the poison on Orkish flesh is not as drastic as it is on other races due to the similar biology of all Orkoid races. Squigs of this kind are used in some bionik arms fitted with cages and a quick release system, so they can be used as a close combat weapon like a living Morning Star.&lt;br /&gt;
&lt;br /&gt;
Spiky Squigs move via rolling around like a ball; however when it comes to hunting food, it propels itself at high speed before launching into the unsuspecting prey, launching its poisonous spines and letting it run its course. This unusual hunting method has been seen by xenobiologists as bizarre and weird.&lt;br /&gt;
&lt;br /&gt;
===Spiteshroom===&lt;br /&gt;
[[Image: Spiteshroom.png|150px|right|thumb|Spiteshroom]]&lt;br /&gt;
&lt;br /&gt;
A creature that blurs the line between Squig and Fungus, much like Hoppa Fungus. Spiteshrooms are fungal creatures that inhabit the dark and damp caves favoured by Dankhold Troggoths. They emit an incessant high-pitched shrieks and shrill idiot ditties that distracts even the most veteran warriors. The fungal clouds they release can rot flesh from bone. They are favored as familiars of Madcap Shamans.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that they seemed locked into ground like actual mushrooms, Spiteshrooms are immobile like the larger Stalagsquig.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spiteshroom_and_Stalagsquig.JPG|With a Stalagsquig in a &#039;&#039;literal&#039;&#039; face off.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;Sploding Squig===&lt;br /&gt;
[[File:Splodin_Squig.jpg|150px|right|thumb|&#039;Sploding Squig.]]&lt;br /&gt;
A biological grenade used by the Orks if they run out of stikkbombs. &#039;Sploding Squigs possess multiple stomachs, each containing a thick broth of unstable digestive chemicals. Some &#039;Sploding Squigs are covered in spines which may act as fragmentation when it explodes.&lt;br /&gt;
&lt;br /&gt;
When agitated, usually though violent shaking, the &#039;Sploding Squig&#039;s digestive juices combine into a combustible liquid, causing the Squig to explode in a shower of meat, teeth, and bone fragments. While typically thrown in combat, &#039;Sploding Squigs are also often buried and used as mines. Orks are known to force-feed &#039;Sploding Squigs a meal of scrap metal before battle in an effort to enhance their lethality.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and doesn&#039;t really want to risk having his head blown off by enemy snipers he can just let the Squig go off to its intended target. Of course this may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly. &lt;br /&gt;
&lt;br /&gt;
However, the widespread use of regular Bomb Squigs has lessened the value of &#039;Sploding Squigs. No need to wait around for a specialized and uncommon Squig to mature when the most common type of Squig (plus explosives) already fulfill their purpose.&lt;br /&gt;
&lt;br /&gt;
===Spore Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SporeSquig3mteg.jpg|150px|right|thumb|Spore Squig]]&lt;br /&gt;
&lt;br /&gt;
[[Drug|A Squig to huff some shrooms and get high.]]&lt;br /&gt;
&lt;br /&gt;
A walking LSD projector. These little squigs are used defensively by Fungoid Cave-Shamans, who need but stamp on one to release an obscuring cloud of spores. The Fungoid Cave-Shamans themselves are the lepers of Goblinkind. Found only in [[Age of Sigmar]], the mushroom-gobbling grot maniacs known as Cave-Shamans are obviously not right in the head. &lt;br /&gt;
&lt;br /&gt;
To these greenskinned nutters, to get lost in a brain-mangling vision is to grow closer to the side of Gorkamorka that epitomises cunning and trickiness over brute strength, which is the side that all grots like the best. &lt;br /&gt;
&lt;br /&gt;
The Spore Squig is nothing more than a living, breathing hookah for the greenskin to sniff some grade-A meth and can, on command, release said spores towards its enemies to make them just as high as the Squig&#039;s personnel caretakers. &lt;br /&gt;
&lt;br /&gt;
Moral of the story, don&#039;t do drugs kiddos, especially on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Squigadon===&lt;br /&gt;
[[File:Squigadon.JPG|200px|right|thumb|Squigadon.]]&lt;br /&gt;
A form of Squig larger than a Great Cave Squig but smaller than a Giant Squig. Maybe a smaller [[Squiggoth]]. &lt;br /&gt;
&lt;br /&gt;
First appeared in White Dwarf utilized by Hobgoblins. The creator of this monster was Nick Bayton who literally used a Large Squiggoth from Forgeworld and converted it into a unit for Fantasy by using the [[Lizardmen|Stegadon]] rules in battle. Whilst it may look big, don&#039;t let it fool you. Perspective is deceptive and whilst hobgoblins may view it as huge, you should take note that hobgoblins are like half the height of a human, so that Squigadon would be slightly bigger than a rhino.&lt;br /&gt;
&lt;br /&gt;
Seeing as how the Squigadon is literally a converted [[Squiggoth]], whether it would be considered another demonym for a Squiggoth or an entirely different subspecies is unknown. Moreover, how &#039;canon&#039; this Squig is, we have no clue since it only appeared in &#039;&#039;one&#039;&#039; issue of White Dwarf and that&#039;s it. We don&#039;t even have any of the barest hints of fluff. So your guesses on its validity are as good as ours. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
W8ox5l0jxaua.jpg|As it appeared in White Dwarf.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Squiggoth]]===&lt;br /&gt;
The largest of all squig species, have their own page.&lt;br /&gt;
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===Squigeon===&lt;br /&gt;
[[File:Squigeon3.jpg|150px|right|thumb|Squigeon.]]&lt;br /&gt;
&lt;br /&gt;
Squigeons (&#039;&#039;Orkus aerium&#039;&#039;) are the Squig counterparts of the Terran pigeon or columbidae if you are feeling fancy, often utilized for sending messages during battle amongst Ork tribes that lack more advanced methods of communication. Although they are sometimes hunted by the dreaded Squighawk or used as target practice by Stormboyz.&lt;br /&gt;
&lt;br /&gt;
[[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|They are the cutest little orkspawn your will ever get the chance of meeting.]] Unfortunately, due to GeeDubs incompetence, we never ever get to see them further fleshed out in fluff. This time the Commissar would be fine with you petting a Squigeon. &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigeon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squighawk===&lt;br /&gt;
[[File:SquigHawk.jpg|150px|right|thumb|Squighawk.]]&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;BA-CAAAWK! OM NOM NOM NOM NOM!&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Think of a Orkified Pterodactyl. Squighawks are a wild, flying species of Squig that are large enough to eat Orks. Thus, they are ECKS BAWKS HUEG.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, they are often too difficult to be trained (could be because the Squighawk view Orks as prey too) and are as such are rarely used by Ork Runtherdz-- which is saying something considering the Orks manage to successfully tame the much larger Squiggoth.&lt;br /&gt;
&lt;br /&gt;
Still, it would be cool if we actually got to use these &amp;lt;s&amp;gt;Dinosaurs&amp;lt;/s&amp;gt; flying reptiles on the tabletop. Chances are these things could potentially reach a size to rival some larger Tyranid flying strains such as the [[Harpy]].&lt;br /&gt;
&lt;br /&gt;
===Squig-Hog===&lt;br /&gt;
[[File:Beast Snaggas.jpeg|200px|right|thumb|Squig-Hog]]&lt;br /&gt;
[[Boarboyz]] haven&#039;t been mentioned in core Ork fluff for quite some time. While they were cool in their own way, it didn&#039;t really ever make sense for Orks to be riding Earth animals in the first place. Well, as of 9th Edition it seems that Boarboyz have been retconned and/or [[squatted]] for good, because [[Squighog Boy]]s have now been introduced as a far more [[awesome]] type of Ork heavy cavalry. Squig Hogs are tougher, larger, and far more dangerous than other types of cavalry such as a horse or warboar, and they can eat pretty much anything that fits in their mouths (including the rider, if he fails to keep his mount in line). However, the horse still has a modest speed advantage.&lt;br /&gt;
&lt;br /&gt;
[[Beast Snagga]]s use them as cavalry like the Imperium&#039;s [[Rough Riders]] and they are &#039;&#039;thicc&#039;&#039; enough that a [[Gretchin]] can hop on as well. Snaggas who ride these guys are called [[Squighog Boy]]z. While Squighog Boyz can belong to any Klan, they are presumably most common among the [[Snakebites]].&lt;br /&gt;
&lt;br /&gt;
Crunchwise, Squighogs have a pretty nasty bite of S6, AP-1 and D2, meaning you should be able to dispatch the now tough-to-kill [[Primaris Space Marines]] as well as other MEQs and GEQs consistently. What you want from it however, is the fact that these walking fungal bacons are allowed 2 additional attacks every time the unit fights. Combined with the additional weapons from the Ork himself and you get a nasty cavalry unit.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Squighound===&lt;br /&gt;
[[File:Squighound.jpg|right|150px|thumb|Squighound.]]&lt;br /&gt;
Squighounds (&#039;&#039;Orkus canis&#039;&#039;), commonly known as &amp;quot;Growlers,&amp;quot; are a variation of the Attack Squig, used by Ork Slaverz to help them keep the Gretchins and slaves from other races in line. Most have four legs, although two-legged varieties certainly exist. &amp;quot;Growlers&amp;quot; are also often kept as a form of pet by other Orks, as they are roughly the size of a small dog, hairy, and particularly vicious. &lt;br /&gt;
&lt;br /&gt;
A Pet Squig often scurries about behind its master, barely under his control, giving its owner no end of amusement and laughs [[Troll|especially when the Squig snaps at the ankles of another Ork.]]&lt;br /&gt;
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They are not to be confused with the Guard Squig or Herd Squig who are also [[Derp|referred to as &#039;Squighound&#039;.]]&lt;br /&gt;
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===Squigosaur===&lt;br /&gt;
[[File:Squigosaur_2.JPG|200px|right|thumb|Squigosaur]]&lt;br /&gt;
The Squigosaur are large two-legged squigs that [[Beast Snagga]]s ride upon. They are similar in appearance to the Smasha Squig, but whilst the Smasha Squig is an Orky Pachycephalosaurus, the Squigasaur is the Allosaurus of the family.&lt;br /&gt;
&lt;br /&gt;
The most famous of these is the Big Chompa, otherwise known as &#039;&#039;&#039;The Great White Squig&#039;&#039;&#039; (AKA the Great White Shark on legs or &amp;quot;I can&#039;t believe it&#039;s another Moby Dick reference!&amp;quot;), a legendary alpha Squigasaur regarded as the most belligerent, vicious, and savage of its kind. It was responsible for a breathtaking number of missing Boyz and thought to be utterly untameable-- that is, until Beast Snagga Mozrog Skragbad appeared with all his chad energy and proceeded to beat the ever-loving shit out of it for three days until it complied.&lt;br /&gt;
&lt;br /&gt;
Although he has tamed the Squigosaur, it will revert to its original destructive nature when he is not nearby. In order to keep Big Chompa in line, the long-suffering Skragbad is forced to keep himself at its side and the two are rarely seen apart.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Squigosaur&#039;s jaws works lethally well with a mounted [[Beastboss]]; three extra attacks which can practically gobble up [[Terminator]]s - especially if you roll a 6 to hit and score 3 mortal wounds. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Squigosaur.JPG|The Great White Squig&lt;br /&gt;
HxDM6t0oZyXjrBtR.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Squigpipe===&lt;br /&gt;
[[File:Pipe.jpg|150px|right|thumb|Squigpipe.]]&lt;br /&gt;
Just to further hone the Scottish stereotype within the Orks (prejudice much, GeeDubs?), this special type of Squig is used by the Orks as a musical instrument. Several tube-like proboscises emerge from this Squig&#039;s bag-like body. &lt;br /&gt;
&lt;br /&gt;
The Musical Squig can be tucked under one arm and inflated by blowing down one proboscis. Then, by squeezing the Squig, weird and terrifying sounds can be made through the creature&#039;s other proboscis pipes. This turns the Squig into a musical instrument, much like the bagpipes, but a thousand times more cacophonous. Orks like to go into battle accompanied by this Squig much to the detriment of their enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-playing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squigshark===&lt;br /&gt;
[[File:SquigShark.jpg|150px|right|thumb|Squigshark.]]&lt;br /&gt;
Orks as Jaws. Squigsharks are the Squig counterparts of Terran sharks that inhabit Ork-infested worlds. And no they are not huggable; your local Commissar definitely urges you to &#039;&#039;&#039;&#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; pet one out of safety and preventing potential stupidity.&lt;br /&gt;
&lt;br /&gt;
They are known to be very dangerous beasts and many Ork sailors trying to cosplay as Moby Dick end their lives as a food for Squigsharks. Whenever one appears, it is obligatory to play the signature Jaws music. They are by far the top oceanic predator of any Ork World.&lt;br /&gt;
&lt;br /&gt;
YOU. HAVE. BEEN. WARNED.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Deff_Skwadron_Squig-Shark-2.jpg|Dun dun...dun dun...dun dun dun dun dun....&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snake-Squig===&lt;br /&gt;
[[File:Snake-Squigs.jpg|170px|right|thumb|Snake-Squig]]&lt;br /&gt;
The Snake-Squig is a very little known species of Squig only shown as an illustration with a [[Snake Bites]] [[Weirdboy]] of said Snake-Squig constricting the Odd Boy like something out of Indiana Jones and the Temple of Doom.&lt;br /&gt;
&lt;br /&gt;
Speaking of Temple of Doom, it is quite possible that a Weirdboy uses his psychic mumbo-jumbo to control them like a snake charmer controls a snake. Of course, what the Weirdboy actually &#039;&#039;does&#039;&#039; with the snakes, we have no idea, as they are just there to make him look cool.&lt;br /&gt;
&lt;br /&gt;
In terms of its ecology, the Snake-Squig should share the same niche and behaviour as... well... a regular old snake, specifically the constrictor kind when you compare it to its sheer size. These beasts are about 2-3 meters long, if the image is any indication, and is presumably capable of chomping down prey as it is, swallowing them whole.&lt;br /&gt;
&lt;br /&gt;
But its role is never ever really known given that all Snake-Squigs are actually victims of Old Zogwort who managed to Harry Potter them into &#039;&#039;becoming&#039;&#039; a Snake-Squig. Because Old Zogwort is the only known Ork that does this, whether the Snake-Squig is an actual Orkoid species or just the consequence of psychic mishap is currently unknown.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Squig Gobba===&lt;br /&gt;
[[File:Squig Gobba 2.jpg|200px|right|thumb|Squig Gobba.]]&lt;br /&gt;
A [[Forge World]] model the size of a colossal squig. The difference is that this one can fire smaller squigs out of its mouth. The Squig Gobba is essentially living artillery. &lt;br /&gt;
&lt;br /&gt;
Dragged and prodded onto the battlefield by its malevolent Goblin tenders, it is a huge beast with an oversized gaping maw, a set of extremely powerful lungs and a ravenous appetite to rival even that of a Troll. With the Squig Gobba heavily chained into position to prevent it bounding off after the first tasty morsel it spies, its tenders start dragging lesser squigs from the cages surrounding them as battle is joined, slicking these vicious beasts with foul-tasting noxious liquids. &lt;br /&gt;
&lt;br /&gt;
This not only renders the creatures senseless for a short time, but also prevents the Squig Gobba from immediately swallowing them as the stunned squigs are unceremoniously stuffed into its jaws. Goblins can also make it explode if they want to.  &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig Gobba.jpg|Hey look! It seems that the last of the Gastric Brooding Frogs have evolved!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stalagsquig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Stalagsquig10vx-1.jpg|150px|right|thumb|Stalagsquig]]&lt;br /&gt;
&lt;br /&gt;
Squigs are highly adaptable creatures, taking a myriad range of forms. Some, for example, infest the rock itself, creating Stalagsquigs.&lt;br /&gt;
&lt;br /&gt;
The Stalagsquigs are a what happens when orks and gobboz believe that &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&amp;quot;OIH DAT STONE FING OVER DERE LOOKS LIKE A BITEY SQUIG&amp;quot;&amp;lt;/span&amp;gt; and as such the power of [[WAAAGH|WAAAAAAAAAAAAAAAAAGH made it so.]] The species looks like normal stalagmites from afar but get close enough and you will be introduced to a stone skinned biting nightmare. This particular breed has yet to be seen in 40k but it is prevalent in Ye Age of golden hammer jackasses ([[Age of Sigmar]]). &lt;br /&gt;
&lt;br /&gt;
It is unknown how these squigs move (if they move at all) since they seem to have no visible legs, unless it&#039;s a luggage scenario where it sprouts thousands of little legs from its base when it wants to move... WELP, have fun sleeping after thinking about that. Emperor damn, it&#039;s like the [[Chaos Spawn|chaos spawns all ov-BGRIHSRAJKHSJAHDSAIUOFDGHU.]] However, according to Warhammer Community, they are totally immobile and viciously hungry creatures that make exploring caves in the Mortal Realms an even worse idea than you thought it was. &lt;br /&gt;
&lt;br /&gt;
As a side note there has been no recorded evidence on how big these squigs can grow to but seeing as how normal stalagmites can grow to be bigger than a skyscraper if given enough space we might have to worry about descending into caves in the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Swab Squig===&lt;br /&gt;
[[File:Swab.jpg|150px|right|thumb|Swab Squig.]]&lt;br /&gt;
The Swab Squig is a type of Hair Squig, but unlike the long trailing hair of its cousins, its round body is covered with short, fluffy fur. Orks use Swab Squigs to mop up during operations, and they come in handy for emergency handkerchiefs too. Despite looking like a giant fluffball they have a humongous mouth and are quite snappy too. Swab Squigs tend to share a comedic relation with [[Snotling|Snotlings]] due to the latter&#039;s mentally retarded habit of poking things that should not be poked, which often ends with the little snots running around having their asses bit by the Swab Squig.&lt;br /&gt;
&lt;br /&gt;
Non-pettable by your local Commissar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-swab-2.jpg|It is wise not to pet something that looks cute....&lt;br /&gt;
File:Squig-swab-3.jpg|....Or else this happens. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syringe Squig===&lt;br /&gt;
[[File:Syringe.jpg|150px|thumb|right|Syringe Squig.]]&lt;br /&gt;
Syringe Squigs are primarily used for medicinal purposes. These medical Squigs have natural properties which Painboyz find useful when patching together battle-damaged Orks. Syringe Squigs have a long needle-sharp proboscises with which they inject venom into their prey. Syringe Squigs exude a soporific venom which makes a fine anesthetic for Orks when the traditional anesthetic (known to other races as a &amp;quot;concussion&amp;quot;) is unavailable.&lt;br /&gt;
&lt;br /&gt;
Syringe Squigs are divided by their sizes to &#039;small&#039;, &#039;big&#039; and &#039;urty&#039; which are used depending on the strength of the dose required. The venom is sometimes extracted from the creature and used separately for mixing up some kind of special &#039;medicine&#039;, or if a really large dose is needed.&lt;br /&gt;
&lt;br /&gt;
There is also a special type of Syringe Squig called a &#039;&#039;&#039;Vaccine Squig&#039;&#039;&#039;, whose own immune system produces natural vaccines and antibodies to a host of different pathogens that are extracted and used by Painboyz to aid diseased Orks.&lt;br /&gt;
&lt;br /&gt;
===Tapewyrm Squig===&lt;br /&gt;
The Kruleboyz Orruk shaman Gobsprakk can summon a squirming swarm of Tapewyrm Squigs inside the stomachs of his enemies, sickening them and even causing them to explode in a shower of Waaagh! Magic like some sort of twisted DeviantArt fetish. Yeah.&lt;br /&gt;
&lt;br /&gt;
===Tomb Squig===&lt;br /&gt;
[[File:Tomb_Squig_placeholder.JPG|150px|right|thumb|Tomb Squig]]&lt;br /&gt;
From old-school Warhammer, Tomb Squigs are an albino breed of burrowing squig that feeds on corpses and undead alike. &lt;br /&gt;
&lt;br /&gt;
Often found in [[Dorf|Dwarfen]] tombs that have been broken open and looted, they are sometimes also found in graveyards where their presence often makes sure undead aren&#039;t present in these areas. Slightly smaller than regular Squigs, they possess amazingly powerful jaws for their size, which they use to break open stone sarcophagi and to bite through the ceremonial armour Dwarfs often bury their dead in. &lt;br /&gt;
&lt;br /&gt;
At the cost of there being corpse-eating squigs, these critters are as likely to attack and devour the undead as the actually dead (and living as well). As such, Tomb Squigs can serve as a [[Just As Planned|nasty surprise]]; really ruining a tomb robber’s day as not only do they present a threat to life and limb, [[Troll|they can also destroy valuable weapons and armour hidden in the tomb.]] &lt;br /&gt;
Source: https://warhammerfantasy.fandom.com/wiki/Tomb_Squigs&lt;br /&gt;
&lt;br /&gt;
===Tramplasquig===&lt;br /&gt;
[[File:Tramplesquig.JPG|200px|right|thumb|Tramplasquig]]&lt;br /&gt;
A quadrupedal Squig breed that is large enough to drag large vehicles. Tramplasquigs are the rhinoceros of the Squig family and their poor temper makes them a popular beast of war as well as a versatile beast of burden. &lt;br /&gt;
&lt;br /&gt;
The [[Beast Snagga]]s use them to carry their [[Kill Rig]]s and [[Hunta Rig]]s. Although they lack any other form of natural weapons other than their bulk and teeth, Beast Snaggas mount armored helmets with a giant blade on top to further maximize their carnage.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Tramplasquig is essentially the vehicle itself. It works well in conjunction with its ferried troops. As such, the whole thing is no slouch in melee either, as it not only has the squig itself fighting but also a bunch of boyz to hack away. What it does really well is if you have the Ramming Speed stratagem, as it not only throws it at an enemy from further away but it also drops some MWs on top of that, which can help with wiping the mob.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Vampire Squig===&lt;br /&gt;
[[File:Vampire.jpg|150px|right|thumb|Vampire Squig.]]&lt;br /&gt;
The Vampire Squig is a blood-sucking creature with long sharp fangs, used by Painboyz to bleed the patient and suck bad blood and pus from septic wounds. The Squig does not seem to mind what the blood is like or from what species it comes so long as it gets a regular and plentiful supply.&lt;br /&gt;
&lt;br /&gt;
When times are hard (which for Orks is when there&#039;s not much fighting) the Painboyz are forced to find other ways to keep their pets alive, which they do by extolling the benefits of regular bleeding to otherwise healthy Orks. It is also a good way to earn tons of teef in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Wyrdsquig ===&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrd.jpg|150px|right|thumb|Wyrdsquig.]]&lt;br /&gt;
&lt;br /&gt;
A Wyrdsquig is a little known psychic Squig subspecies that has close genetic links to the Gnasher Squig. Despite their close relations, they are fucking hideous, looking more like an aborted love child between [[H.P. Lovecraft|Yog-Sothoth]] and the [[Halo|Timeless One.]]&lt;br /&gt;
&lt;br /&gt;
This subspecies is rarely encountered in the wild and possesses psychic abilities similar to those of Ork [[Weirdboy]]z. The Wyrdsquig is often employed in battle as a &amp;quot;psychic bomb,&amp;quot; releasing a catastrophic telepathic shockwave at the moment of its death. So in layman&#039;s terms, it is the Ork equivalent of a Imperial [[Grenades &amp;amp; Explosives#Psyk-Out Grenade|Psyk-Out Grenade]].&lt;br /&gt;
&lt;br /&gt;
They are one of the few Warp-based weapons that the Orks utilize along with the [[Shokk_Attack_Gun|Shokk Attack Gun]] and [[Tellyport_Blasta|Tellyport Blasta]].&lt;br /&gt;
&lt;br /&gt;
===Other Squigs===&lt;br /&gt;
	&lt;br /&gt;
The breeds of squigs are innumerable and there are a lot of other, little-known types of these creatures in existence. From tiny micro-organisms on Ork bodies to the gigantic beasts put in the Ork spaceships to create breathable atmosphere, each of them has an use in Ork society. Notorious breeds such as the yellow-spotted &#039;&#039;&#039;Facegnasha&#039;&#039;&#039;, the greater &#039;&#039;&#039;Fang-gob&#039;&#039;&#039;, or the infamous &#039;&#039;&#039;Leapin’ Deff&#039;&#039;&#039; are especially popular for their use as Bomb Squigs. In Age of Sigmar, it is further expanded with examples such as the &#039;&#039;&#039;Glo-Squig&#039;&#039;&#039; are a type bioluminescent squig used to light up Lurklairs of the Gloomspite Gitz. Most of the models below include original Squig models, although also included is a green, gelatinous blob that had two beady eyes, similar to a Japanese RPG Slime, which some fa/tg/guy thought was explainable as being like the Orkoid Fungus equivalent of a Slime Mold; searching has found that this is an unofficial model produced by a third party company, &amp;quot;Krakon Games&amp;quot;. The idea for the model being a Slime Squig probably came from the old Games Workshop Troll boardgames aimed at children, specifically &amp;quot;Squelch!&amp;quot;, one about Trolls playing a game involving stomping on Squigs; among the illustrated Squig Cards there is a little Slime Squig. There is also a Small, Hairy, Humanoid Squig, perhaps the Orkoid equivalent of a Gibbon, covered in what could be fungal cilia or mould, called a &amp;quot;Beastling&amp;quot; (see below), which is an older official model. There was a Squig with a face resembling a Grot&#039;s like the Cape-Bearing Squig, but with long, bendy tube legs like stilts. There were 2 spiderlike squigs, one with a face like an Ork&#039;s, the other with a massive piercing proboscis, called a &amp;quot;Coffin Crawler&amp;quot; which was responsible for feeding Tyranid Norn Queens. A White Dwarf Squig character was Niblitz, [[Gobbledigook]] the goblin/snotling&#039;s pet who resembled an attack squig covered in fuzz and with two little horns, who was often said to be &amp;quot;spiderlike&amp;quot; somehow. Niblitz may be the very first squig ever designed, as he first appeared before any other squig models. The Forest Goblins also used to be shown with Squigs who had arachnoid features, or even riding Spider-Squigs.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigs_Old_Mini.jpg&lt;br /&gt;
File:Retro_Squigs.jpeg&lt;br /&gt;
File:VariedSquigs.JPG&lt;br /&gt;
File:Niblitz.jpg&lt;br /&gt;
File: Forest_goblin_art_2.jpg&lt;br /&gt;
File: Forest_goblin_art_3.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
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[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
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[[Category: Age of Sigmar]]&lt;br /&gt;
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[[Category: Gloomspite Gitz]]&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Orks]]&lt;br /&gt;
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[[Category: Feral Orks]]&lt;br /&gt;
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[[Category: Squigs]]&lt;br /&gt;
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[[Category: Megafauna]]&lt;br /&gt;
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{{template: Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2600:1003:B110:750B:C5D2:CD8A:C810:4168</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Goblin&amp;diff=233046</id>
		<title>Goblin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Goblin&amp;diff=233046"/>
		<updated>2022-08-16T22:49:26Z</updated>

		<summary type="html">&lt;p&gt;2600:1003:B110:750B:C5D2:CD8A:C810:4168: /* Tolkien Goblins */&lt;/p&gt;
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&lt;div&gt;[[File:Path Gob Rat.PNG|thumb|right|300px|Brushy brushy.]]&lt;br /&gt;
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{{Topquote|I want to have goblins about me, for I am courageous. The courage which scareth away ghosts, createth for itself goblins--it wanteth to laugh.|Friedrich Nietzsche, &#039;&#039;Thus Spoke Zarathustra&#039;&#039;}}&lt;br /&gt;
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&#039;&#039;&#039;Goblins&#039;&#039;&#039; are mythological creatures of unclear origin and contradicting descriptions, but are generally agreed to be small humanoids with a mischievous nature, possibly belonging to the fey family (along with creatures such as redcaps, brownies, leprechauns, kobolds, etc).&lt;br /&gt;
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The origin of the word &amp;quot;Goblin&amp;quot; can be traced back to the British &amp;quot;Gobelinus&amp;quot;, which was the name of a demon that once caused trouble in Normandy. It has been theorized the term began with [[Kobold]], which was a German Fey spirit whose origins can be traced to one of a variety of earlier myths based in Paganism from various other cultures. Kobolds also gave their name to cobalt, due to the fact that new advances in mining in Germany during the Middle Ages allowed access to large amounts of cobalt ore, but the mining was very dangerous and they had no idea how to smelt the metal, so as a result the numerous mine collapses as well as the &amp;quot;theft of the ore, with only poison and ash left behind&amp;quot; were blamed on Kobolds. Either way, Goblin myths often involve mischief, mining, and chemistry. &lt;br /&gt;
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In modern fantasy, the term &amp;quot;Goblin&amp;quot; has been very much determined by the Tolkienian use of the word - as in a species of humanoids in service to evil, with the &amp;quot;Orcs&amp;quot; being another word for the same thing, with Tolkien claiming the etymology for that word being an old English term for demon. Goblin appearance has been further shaped by both video- and boardgames, as well as various artists. They are universally smaller than humans, although the exact size varies, and often have large pointy ears (larger, wider/triangular, and more animalistic than elf ears) and either long, crooked, and pointed noses (For DnD goblins, a large or otherwise impressive nose is a sign of virility and attractiveness in a male) or orc-esque noseless features.&lt;br /&gt;
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The basic goblin stereotype is that of a savage warrior and raider that attacks villages and ambushes unwary travelers; being one-dimensionally evil, they can be (and are) killed without remorse in large numbers (unless you read Eberron, G:LTTE, or Terry Pratchett&#039;s Snuff). They act and move in small groups (as they don&#039;t pose a large threat by themselves but are  wary enough of human reprisals to avoid  mass hordes that will bestir an army to mobilize and wipe them all out), and are commonly the first combat encounter for a young adventurer. Goblins tend to live in caves and gang up with orcs and similar races, with whom they are sometimes described as belonging to the same family or species. Their intelligence is usually fairly low, although among dumber and larger brutes they will be the clever ones doing the &amp;quot;skilled&amp;quot; work while the bigger ones shout orders. &lt;br /&gt;
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A lesser but definitely competing Goblin stereotype is that they are an unusually technologically advanced and ludicrously smart/cunning race on par with if not better than [[Dwarves]], such as by creating fantasy machine guns or an entire robot army in Warcraft or Dungeon Siege, though usually with the handicap of being very blasé about construction- or even user-safety, as well as being consummate merchants; Tinker Goblins will gleefully sell or contract out to a wannabe evil conquerer, but almost never become one. If you couldn’t tell from the examples given, this was really more of video game trope for a long time; goblins in tabletop were sometimes described as oddly industrious, but until recent years it never extended beyond a joke gimmick or the occasional war machine pulled right out of their green asses just to give the PCs/Good Races a hard time in a campaign/lore battle.&lt;br /&gt;
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Because of the comedy potential, players have always liked being goblins, and they were one of the three most-popular races requested for an add-on to 5e as of a (no longer) recent survey. &lt;br /&gt;
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[[Goblinoid]]s include a vast array of species in D&amp;amp;D, ranging from obscurities like the stone-skinned [[Norker]]s and the &amp;quot;they heal when you hit them, die if you heal them&amp;quot; [[Nilbog]]s to mainstays like the more organized [[Hobgoblin]]s and the big, scary, pseudo-[[orcs]] called [[Bugbear]]s.&lt;br /&gt;
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=In /tg/ Media=&lt;br /&gt;
In the [[Iron Kingdoms]] and [[Magic: The Gathering]] (sometimes), goblins have a penchant for technology and love to tinker with machinery (especially steampunk contraptions and the like), somewhat propagating the &amp;quot;mad scientist&amp;quot; archetype. &lt;br /&gt;
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In [[Kings of War]] goblins are still a source of evil comic relief. They&#039;re often suggested to have been created by the [[Celestians (Kings of War)|Celestian]] Garkhan the Black after he finished creating the orcs with &amp;quot;whatever was left,&amp;quot; although where exactly they came from is a mystery. They&#039;re still engineers as in many settings, but they tend to be very short-term thinking and don&#039;t like to test things before they use them.&lt;br /&gt;
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In [[Eberron]], goblins are quite a bit different than their usual portrayal, described in the d&amp;amp;d section below&lt;br /&gt;
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In [[Pathfinder]], they&#039;re stupid little freaks with all manner of strange quirks (good singing voices, fear horses and writing, like fire and pickles), sort of a cross between Gremlins and a baby-eating Stitch. They are also very funny and (somewhat) lovable, and even have their own comic series. Surprisingly, despite being described as naturally inclined towards a mixture of [[Chaotic Stupid]] (easily distractable to the point of stopping combat &#039;&#039;mid-swing&#039;&#039; to chase a frog or pick their nose) and [[Stupid Evil]] (love of torturing anything smaller than them) behaviors, they have no mental penalties. Pathfinder also has a goblin variant called the Monkey Goblin, which is even &#039;&#039;stupider&#039;&#039; than regular goblins, but much stronger and more agile, using a rat-like prehensile tail to aid it in a life in the trees.&lt;br /&gt;
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In [[Malifaux]], they&#039;re noseless hillbillies with very few womanfolk called Gremlins complete with straw hats, jug bands, blunderbusses, and lots of pigs. Also come in an Asian variant.&lt;br /&gt;
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=Tolkien Goblins=&lt;br /&gt;
[[File:Tolkien Goblins.JPG|thumb|The most accepted origin of Goblins in the Middle Earth setting.]]&lt;br /&gt;
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{{Topquote|Now goblins are cruel, wicked, and bad-hearted. They make no beautiful things, but they make many clever ones.|J.R.R. Tolkien, &#039;&#039;The Hobbit&#039;&#039;}}&lt;br /&gt;
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Tolkien was not consistent on the relationship between goblins and orcs.  Initially he said that &amp;quot;Goblin&amp;quot; was merely the halfling word for Orc, though that was swiftly contradicted.  The main narrative text of &amp;lt;i&amp;gt;The Hobbit&amp;lt;/i&amp;gt; contains few explicit mentions of orcs at all; it is remarked early on that the name of the sword &amp;quot;Orcrist&amp;quot; translates, in the ancient tongue of Gondolin, to &amp;quot;goblin cleaver&amp;quot;, and Gandalf rebuffs Bilbo&#039;s suggestion that the Company walk &#039;&#039;around&#039;&#039; Mirkwood instead of through it by informing him that there is a necromancer&#039;s lair to the south and to the north the Grey Mountains are &amp;quot;bristling with hobgoblins and orcs of large and viscous breed&amp;quot;. LotR proper and later notes further made statements insinuating that goblins were a subtype of orc. Even later notes started to treat goblins and orcs like completely separate creatures, so take your pick, though the most &amp;quot;developed&amp;quot; canon leans significantly towards the &amp;quot;goblins are a runty orc subspecies&amp;quot; reading. Generally, since The Hobbit is the central foundation to his stories and it makes a point of explaining that Orcs are just larger types of Goblins, along with Lord Of The Rings having most Orcs as being not much bigger than Hobbits, Goblins are seen as around Hobbit-sized or even a good bit smaller.&lt;br /&gt;
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Goblins/Orcs have a multiplicity of origin stories from Tolkien and he never really settled on one definitively, although the most prominent one is they are the twisted forms of Elves tortured and beat into submission by Morgoth and Sauron. Other origins are being an Asian group of Elves stolen from their people and bred as slaves by Morgoth and Sauron, just being animals uplifted by M&amp;amp;S, fallen Maiar, men who were corrupted rather than Elves (or a mix of the two, with some interbreeding with humans as another possibility), or slimy rocks transformed by Morgoth&#039;s magic into living beings. Regardless, almost all were the backbone of Sauron&#039;s armies who have heavily industrialized and produce only ugly things that cause sickness (perhaps as a metaphor for wartime industry). &lt;br /&gt;
Canonically Christopher Tolkien decided on them being Elves who were among the first group of Elves but believed Morgoth’s whispers that the Valar were beings of evil and fled from them into the woods when the Valar first met the Elves, later captured by or lured into Morgoth’s power. &lt;br /&gt;
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The notion of an entirely evil race conflicted big time with Tolkien&#039;s Catholic beliefs, so there are hints that not all Goblins and Orcs were evil, as a few passages indicate no race was wholly united for or against Morgoth; there are independent groups of Goblins in The Hobbit, and a few lines given indicate that Orcs will go to great lengths to avenge their fallen leaders, while in his notes he considered them a race capable of free-choice and thus not the &amp;quot;[[Always Chaotic Evil]]&amp;quot; that many later works paint them to be. &lt;br /&gt;
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Although Tolkien did try to avoid overtly assigning any real life peoples to his fantasy races, the Goblins are very blatantly Asians with fangs and Tolkein once described them as &amp;quot;Mongol-types&amp;quot;. If you want to be &#039;&#039;really&#039;&#039; charitable you could argue that alternatively, in dialect and mannerisms, orcs and goblins are exaggerated Cockney thugs or louts from urban South West England, in direct contrast to the very genteel Northern Farm Country hobbits, bumping the caricatures down a notch or two from &amp;quot;out-and-out racist&amp;quot; to &amp;quot;exceedingly classist and provincialist&amp;quot;.&lt;br /&gt;
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Orcs and Goblins are repeatedly stated by the narration to be fantastic inventors and engineers, with one of Tolkien&#039;s notes alleging that they have access to rudimentary blackpowder weaponry, but this isn’t really shown. Sure, Uruk-Hai are anachronistic in their munition armor and drilling exercises, but that&#039;s entirely thanks to being bred, trained, and outfitted by Saruman. I guess the shantytown metropolis inside the Misty Mountains is a rather impressive feat of construction, but that&#039;s really it for stuff they are seen to have actually built themselves.&lt;br /&gt;
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=Warhammer=&lt;br /&gt;
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{{Topquote|Gork and Mork made da Goblinz for us to kick, kill, and eat. Dey iz nothing. Dey iz less than nothing. Even dere magic iz weak an&#039; pointless. Only use Dey got in a fight iz catchin&#039; Humie arrows. Wiv der &#039;eads.|Sheglak, Orc Great Shaman}}&lt;br /&gt;
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In early [[Warhammer Fantasy Battle]], Goblins were merely a shorter variety of Orcs, which were greenskinned evil humanoids who sometimes bred with humans. In fact, Warhammer Fantasy was the very first depiction of Goblins and Orcs as green skinned, something that has since become a staple of the races in pop culture. This is mostly because they came from model ranges that GW had lost the rights to sell (e.g. Tolkien or D&amp;amp;D) and thus needed to quickly rebrand them as something with a veneer of uniqueness to finish selling their existing inventory. The specific choice of new complexion may have been inspired by [[Marvel Comics|The Incredible Hulk]], for like Orks he is also hugely muscled, mindlessly destructive, and originally &#039;&#039;grey&#039;&#039;-skinned.&lt;br /&gt;
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With the creation of [[Warhammer 40,000]], the Goblins became [[Grots]], also called Gretchin, who like the [[Orks]] were actually a type of fungus ape. Between their legs is only two bulging spore-sacs which burst upon death and grow into new Grots/Orks in the ground. &lt;br /&gt;
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After 40k had massive success, this was ported back into Warhammer Fantasy and Goblins along with the Orcs became fungus men. [[Skub|some oldschool Warhammer fans have rejected this, and the term &amp;quot;Orcgina&amp;quot; can make many on /tg/ go into flashbacks about the arguments inspired between the oldfags and newfags on the subject.]] &lt;br /&gt;
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In both settings, Goblins/Grots are smaller greenskins who are extremely vicious but extremely cowardly and refuse to attack something unless they outnumber it ten to one (preferably more). Against nonthreatening foes however they enjoy torturing them, and POWs are subjected to horribly slow deaths to the chittering amusement of the tiny greenskins. &lt;br /&gt;
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In Warhammer Fantasy Goblins are independent of Orcs, many living in their own tribes. A few even have their own gods, like the [[Forest Goblins]] who worship the [[Spider-god]]. Despite this, many Goblins also join groups with Orcs either to bully the Orcs into doing the manual labor, or where they are bullied into doing the manual labor. While only the [[Black Orc]]s are capable of actually producing new goods or learning technical knowledge among the larger greenskins, Goblins produce many things from giant flying ships to chariots. Of particular note is the Night Goblins, master chemists who&#039;s biology is bizarre and alien in its fungus nature even to other greenskins. Red Goblins existed in the early model ranges as well as Bugbears and Kobolds but they vanished as the old model ranges were replaced. Apart from all this, the main distinction between Goblins and 40k Grots is that Goblins aren&#039;t all weak, subservient slaves - Goblins individually &#039;&#039;are&#039;&#039; pretty weedy, but they do try and deck themselves out in armor and whatnot and can even take over Orc tribes, if a cunning or vicious enough Boss arrives. Most often this will be a Shaman (for his tricks and ability to scheme) or a Night Goblin Warboss (for being fucking insane), but even a normal (AKA Plains) Goblin Warboss can be a significant threat.&lt;br /&gt;
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In 40k, Grots have almost no freedom and are only found alongside their bigger kin. They&#039;re not the strongest, quickest, meanest, or anything-est compared to the Orks, except for being better shots and more kunnin&#039;, to the point of generally being brighter (though that&#039;s not saying much). In most cases they are at best assistants, at worst slaves and moving targets. The only exception is the [[Gretchin Revolutionary Committee]], although that...ended badly. They fare a little bitter in Mek-controlled settlements where their technological know-how and small size are in more demand. They may even be allowed to make their own tanks - small and scrappy, but dangerous at least&lt;br /&gt;
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In both Warhammers all greenskins speak in a British Cockney accent, with heavy Chav mixed in for variation. Goblins were renamed to Grots in [[Age of Sigmar]].&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bad Moon Goblins.png|Warhammer Fantasy Goblins of today.&lt;br /&gt;
Image:Goblin Airship.JPG|Warboss Beater Pan(ic)!&lt;br /&gt;
Image:Gretchinmob.jpg|Grots.&lt;br /&gt;
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{{Template:Playable Factions in Warhammer: Age of Sigmar}}&lt;br /&gt;
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=D&amp;amp;D Goblins=&lt;br /&gt;
[[File:Goblin DMG 5e.jpg|right|300px]]&lt;br /&gt;
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{{Topquote|Goblins are what you default to when you have no idea what the party should be fighting, because they&#039;re just so splattered all over the realm that everyone just accepts that they can show up anywhere|JoCat, &#039;&#039;A Crap Guide to D&amp;amp;D - Goblins&#039;&#039;}}&lt;br /&gt;
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[[Dungeons &amp;amp; Dragons]] did not do anything particularly innovative with goblins. Instead, they are fairly close(ish) to their Tolkien roots - or, rather, to the simplified version of Tolkien&#039;s goblins; small, hateful, savage creatures that infest the unwanted corners of the world, constantly squabbling amongst themselves for power and occasionally spilling out to raid and terrorize the neighboring civilized lands when their numbers build up enough. Whilst Tolkien&#039;s goblins were actually quite inventive and adept at building things, since they were a combination of the two peoples that Tolkien most disliked (the Central soldiers he&#039;d fought in WW1, and the industrialists he believed were destroying the countryside), D&amp;amp;D&#039;s goblins lack that trait due to [[Medieval Stasis]] - they&#039;re not as primitive as [[lizardfolk]], but are still the quintessential depiction of them as &amp;quot;just tribal scavengers&amp;quot;, in contrast to goblins in some other media being &amp;quot;the chaotic and/or evil tinker race&amp;quot;.&lt;br /&gt;
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In fact, when you scratch the surface, D&amp;amp;D goblins may tap into the same &amp;quot;evil mook&amp;quot; basis as Tolkien&#039;s goblins, but actually are deliberately taken in different ways. Whilst originally D&amp;amp;D [[orc]]s &amp;amp; goblins are implied to have often worked together, and even interbreed, by the time of [[Planescape]] the two were actually bitter enemies - the two races share the same &amp;quot;heaven&amp;quot; of [[Acheron]], where they constantly war in an attempt to drive the other race to extinction. This even persisted into 3rd edition, when the orcs&#039; changed racial alignment of Chaotic Evil meant they shouldn&#039;t have been going to Acheron in the first place. This stands in stark contrast both to Tolkien (who initially said that &amp;quot;orc&amp;quot; and &amp;quot;goblin&amp;quot; were words in two different languages for the same race) and to other popular settings, such as [[Warhammer Fantasy]] &amp;amp; [[Warcraft]], where goblins tend to be a strong racial ally to orcs. Some sourcebooks, usually setting dependent, present a more nuanced portrayal of them and give them a deeper culture than that, but for the most part, D&amp;amp;D goblins are your standard generic cannon fodder evil mooks.&lt;br /&gt;
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However, just like the [[orc]]s, goblins have a &#039;&#039;long&#039;&#039; history of being a potential PC race in [[Dungeons &amp;amp; Dragons]] - they&#039;ve been playable in literally every single edition, with multiple incarnations in 3rd edition. The usual idea is to play them up as &amp;quot;spunky little troublemakers&amp;quot; - either a scrappier analogue for the [[halfling]] or a less kitschy counterpart to the [[gnome]] (or even a more high-functioning version of the [[Kender]], without the stigma). And, for what it&#039;s worth, goblin PCs are actually generally quite liked. In fact, goblins were one of the player races most requested for a formal update into 5th edition PC races. Given the second season of [[Critical Role]] features a goblin PC as a main character, in the form of Nott (a self-loathing female who wants to become a [[halfling]]), and the fact that [[Pathfinder]] goblins have such an fandom that Pathfinder 2e promotes them to a corebook race, many are expecting an eventual 6e to feature playable goblins in the PHB, just like how 4e added the [[tiefling]] and the [[dragonborn]].&lt;br /&gt;
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The biggest exception to goblins being generic evil baddies in d&amp;amp;d is the Eberron &lt;br /&gt;
setting, where they&#039;re given a nuanced portrayal, with a deep and sophisticated culture. In [[Eberron]], &amp;quot;goblin&amp;quot; is used to refer to bugbears, hobgoblins, and goblins. They are the descendants of the once mighty continent spanning Empire of Dhakaan that collapsed because of an invasion by the Daelkyr, masters of the plane of madness. The invasion was eventually beaten back by an alliance between the empire and the orc tribes called the Gatekeepers (badass men-in-black style druids who protect the world from lovecraftian horrors), but the empire fell afterwards. They&#039;re not the banal savages that you can kill guilt free in many other settings. &lt;br /&gt;
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In the current day they are split up into three broad cultural groups (and a few splinter groups) - the smallest of the big three are The Heirs of Dhakaan, or Dhakaani, which are the badass super disciplined remanents of the empire who preserved their way of life after the empire collapsed by hiding underground or in secluded mountains and would like to bring goblins back to their previous heights. The various goblin races are all equal under the Dhakaani and share a eusocial bond like ants. They specialize in different tasks - the hobgoblins are administrators and soldiers (females are usually bards), goblins are workers, scouts and spies, and the bugbears are shock troopers and heavy laborers - but if you&#039;re better at a job outside your cultural role, the empire doesn&#039;t waste talent and puts you in that job.  &lt;br /&gt;
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Then you have the Ghaal&#039;Dar, who made up the bulk of the descendants of the collapsed empire and had to deal with the fallout. Their culture degenerated into petty barbarian tribes with a might-makes-right mentality, their eusocial bond destroyed by the daelkyr. They are usually ruled by hobgoblins due to their superior ability to organize vs the other two subspecies. However, during the conflict known as The Last War they united and stole a chunk of land from the human kingdoms that they named Darguun. It&#039;s their &amp;quot;new goblin Homeland&amp;quot; and they&#039;re starting to rebuild their culture from there, but nobody thinks it will last. It&#039;s ruled by an alliance of clans with the leader, Lhesh Haruuc maintaining a delicate balance of power between them to maintain stability. He&#039;s tried to institute the rule of law and has been mostly successful, but a few clans (mostly in desolate areas where they can get away with it) only pay lip service. The country has been a success so far and their culture is slowly clawing it&#039;s way out of the dumps, but many are worried that when Haruuc dies it will all fall apart, so he is desperately looking for a competent successor.&lt;br /&gt;
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The last major cultural group are the city goblins. They&#039;re the descendents of Ghaal&#039;Dar goblinoids who weren&#039;t killed or fled when the humans conquered the continent, and were enslaved for a few thousand years. They&#039;re mostly lower g goblins, and were released from slavery about a thousand years before the current time. They&#039;re considered tax paying citizens and have all the rights (on paper) of human or [[Demihuman]] citizens of the countries they live in. However, they tend to be poor and live as second class citizens in many places due to racism and lack of opportunities. The majority of them are loyal to their country of birth and consider themselves regular citizens, and they often dislike the Ghaal&#039;Dar for commiting war crimes during the Last War and giving goblins a bad name. Most of the ones who were sympathetic to Ghaal&#039;Dar moved to Darguun.&lt;br /&gt;
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Goblins (like 99% of races in this setting) are not naturally evil in Eberron; they have the same range of alignments as every other sentient race. For cultural reasons they do tend towards being lawful neutral, but only slightly.&lt;br /&gt;
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As a somewhat curious aside, D&amp;amp;D goblins are yellow (mostly) compared to the more usual goblin color of green. This trait  survived even after the popularization of green Goblins in most other fantasy settings, most prominently the aforementioned Warhammer Fantasy and Warcraft. A few settings sometimes portray them as shades of grey, or the previously mentioned colors with a grey tint. They&#039;re even portrayed as red or deep orange in some artwork.&lt;br /&gt;
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The D&amp;amp;D goblin has a &#039;&#039;huge&#039;&#039; family tree, to the point they even coined their own racial name; &amp;quot;[[goblinoid]]&amp;quot;. The two most prominent goblin-kin are the [[bugbear]]s - large, hairy, brutish goblins that, arguably, are D&amp;amp;D&#039;s attempt to maintain the orcy archetype without making orcs &amp;amp; goblins officially related - and the [[hobgoblin]]s, who are literally Tolkien&#039;s uruk-hai.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Goblin ODD1.png|Original D&amp;amp;D&lt;br /&gt;
Goblin MM 1e.jpg|1e&lt;br /&gt;
Markessa goblins A2.png&lt;br /&gt;
Goblin Monster card.jpg|AD&amp;amp;D Monster Card&lt;br /&gt;
goblin MCV1.jpg|2e&lt;br /&gt;
Goblin MM 2e.png&lt;br /&gt;
goblin First Quest.jpg&lt;br /&gt;
Goblin slaver First Quest.jpg|They call him Baby-Face&lt;br /&gt;
Goblin A0-A4.png&lt;br /&gt;
Goblin 3e.jpg|3e&lt;br /&gt;
Goblin 4e.jpg|4e. The only edition with GREEN goblins!&lt;br /&gt;
Goblin 5e.jpg|5e&lt;br /&gt;
TWBTW Jingle Jangle.png|Post-Tasha&#039;s they are looking pretty [[gnome]]y&lt;br /&gt;
TWBTW chucklehead.png&lt;br /&gt;
Goblin B1.png|Pathfinder&lt;br /&gt;
goblin ARG 1.png&lt;br /&gt;
goblin ARG 2.png&lt;br /&gt;
Goblin SF.png|Starfinder&lt;br /&gt;
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==PC Stats==&lt;br /&gt;
===BECMI===&lt;br /&gt;
Goblin PCs first appeared, alongside many other &amp;quot;classic humanoids&amp;quot;, as PCs in the Known World Gazetteer #10: The Orcs of Thar. Under the Basic system, they had the following crunch:&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Goblin Ability Modifiers: -3 Strength, +1 Dexterity, +1 Constitution&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Goblin has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16.&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Goblin determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtracting the result from 9.&lt;br /&gt;
::Goblin Natural Armor Class: 8&lt;br /&gt;
::Can become a [[Shaman]] (8th level) and a [[Wokani]] (6th level)&lt;br /&gt;
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{| class=wikitable&lt;br /&gt;
!Goblin&#039;s&#039;s level || XP Required || Goblin&#039;s hit dice&lt;br /&gt;
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|0||0||d8-1&lt;br /&gt;
|-&lt;br /&gt;
|1||800||2d8-2&lt;br /&gt;
|-&lt;br /&gt;
|2||1,600||3d8-3&lt;br /&gt;
|-&lt;br /&gt;
|3||3,200||-&lt;br /&gt;
|-&lt;br /&gt;
|4||6,400||4d8-4&lt;br /&gt;
|-&lt;br /&gt;
|5||13,000||5d8-5&lt;br /&gt;
|-&lt;br /&gt;
|6||26,000||6d8-5&lt;br /&gt;
|-&lt;br /&gt;
|7||55,000||-&lt;br /&gt;
|-&lt;br /&gt;
|8||110,000||7d8-5&lt;br /&gt;
|-&lt;br /&gt;
|9||220,000||+2 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
|Subsequent||160,000||+2 Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===AD&amp;amp;D===&lt;br /&gt;
Goblins went on to appear in [[The Complete Book of|The Complete Book of Humanoids]]:&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Ability Score Modifiers: -1 Strength, -1 Charisma&lt;br /&gt;
::Ability Score Range: Strength 4/15, Dexterity 4/17, Constitution 5/16, Intelligence 3/18, Wisdom 3/18, Charisma 3/12&lt;br /&gt;
::Class Restrictions: [[Fighter]] 10, [[Cleric]] 9, Shaman 7, Witch Doctor 7, [[Thief]] 12&lt;br /&gt;
::Infravision 60 feet&lt;br /&gt;
::Can detect new or unusual constructions in an underground area with a 25% chance of success (1-2 on a d8).&lt;br /&gt;
::Goblin shamans have access to the Spheres of Divination, Reversed Healing, Protection and Reversed Sun.&lt;br /&gt;
::-1 Penalty to their attack rolls when in bright sunshine&lt;br /&gt;
::Monstrous Traits: Appearance (-2 to to reaction rolls), Bestial Habits (-2 to reaction rolls)&lt;br /&gt;
::Weapon Proficiencies: Axe, Military Pick, Morning Star Sling, Short Sword, Spear&lt;br /&gt;
::Nonweapon Proficiencies: Alertness, Animal Handling, Animal Training (Worg), Begging, Chanting, Close-Quarter Fighting, Fast-Talking, Fortune Telling, Hiding, Hunting, Information Gathering, Looting, Mining, Religion, Riding (Worg), Set Snares&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===3e Stats===&lt;br /&gt;
In 3rd edition, goblins appeared as an NPC race in the [[Monster Manual]] and were made fully playable in [[Forgotten Realms: Races of Faerun]]. They were reprinted without change in a few books after that.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::-2 Strenth, +2 Dexterity, -2 Charisma&lt;br /&gt;
::Small&lt;br /&gt;
::Humanoid ([[Goblinoid]])&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+4 racial bonus on Move Silently and Ride checks&lt;br /&gt;
::[[Favored Class]]: [[Rogue]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===4e Stats===&lt;br /&gt;
Like in 3e, the goblin appeared as a PC class in the [[Monster Manual]] for 4th edition. However, like all such races in 4e, its statblok there was...serviceable, but underwhelming. However, one of the last sourcebooks of that edition to be published, &amp;quot;The Dungeon Survival Handbook&amp;quot;, brought them back as an official race, and boy were they beefy!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::+2 Dexterity, +2 Wisdom OR +2 Charisma&lt;br /&gt;
::Small&lt;br /&gt;
::Speed 6 squares&lt;br /&gt;
::Low-light vision&lt;br /&gt;
::+2 Bluff, +2 Stealth&lt;br /&gt;
::Goblin Reflexes: +1 to Reflex defense.&lt;br /&gt;
::Racial Power - Goblin Tactics: At will, as an immediate reaction to being missed by an enemy melee attack, you can shift 1 square.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The biggest boost that the DSHb gave, besides the flexible mental ability score boost, was a selection of racial feats and racial utility powers, both of which really strengthened the goblin&#039;s mechanics and thematics.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the list of goblin racial traits&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Goblin Racial Feats:&#039;&#039;&lt;br /&gt;
* Ankle Biter: +1 feat bonus per tier to damage rolls vs. creatures larger than you, +1d6 damage on critical hits against creatures larger than you.&lt;br /&gt;
* Desperate Goblin Tactics: When bloodied, Goblin Tactics lets you shift 3 squares.&lt;br /&gt;
* Goblin Feint: When you use Goblin Tactics, you gain Combat Advantage against the triggering enemy until the end of your next turn.&lt;br /&gt;
* Shadowcreeper: Requires [[Assassin]] class. When you use Goblin Tactics, you shift 2 squares and gain Partial Concealment until the end of your next turn.&lt;br /&gt;
* Sneaky Stabber: Requires [[Rogue]] class. When you deal Sneak Attack damage to an adjacent foe, reroll any damage rolls of 1 until you get a result higher than 1.&lt;br /&gt;
* Wrist Biter: When you use Goblin Tactics, the triggering enemy takes 1d4 damage per your character&#039;s tier before you shift.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goblin Racial Utility Powers:&#039;&#039;&lt;br /&gt;
* Fast Filch: At-will. When adjacent to a creature granting combat advantage, as a minor action, you can make a Thievery check to pick its pocket or perform sleight of hand. Level 2.&lt;br /&gt;
* Leg Up: Encounter. When adjacent to a creature, as a move action, you can jump your speed horizontally or up to 10 feet vertically. Level 2.&lt;br /&gt;
* Little Green Lie: Encounter. If you fail a Bluff, Diplomacy or Intimidate check, you can re-roll the check as a free action. If it was a Diplomacy or Intimidate check, you can use your Bluff modifier instead. Level 2.&lt;br /&gt;
* Living Shield: Encounter. If you are hit by an enemy melee or ranged attack whilst adjacent to an ally, as an immediate interrupt, you can shift 1 square and transfer the hit to that ally. Level 6.&lt;br /&gt;
* Unwitting Guardian: Encounter. When adjacent to a Medium or larger creature, as a move action, you can can shift 1 square to enter the target&#039;s space, occupying it until the end of your next turn and being hidden from all creatures except the target. Level 6.&lt;br /&gt;
* Down and Through: Encounter. As a move action, choose a Medium or larger enemy adjacent to you and shift up to 5 squares to a different square adjacent to that creature; you can move through its space during this shift. Level 10.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5e Stats===&lt;br /&gt;
Finally, goblins appeared as a PC race in 5th edition&#039;s Volo&#039;s Guide to Monsters. Like their fellow [[goblinoid]]s, the [[kobold]], the [[orc]] and the [[Yuan-ti]], they were officially described as &amp;quot;unbalanced&amp;quot;, which has earned a lot of fan flak, as this is literally an open invitation for more close-minded DMs to refuse goblin PCs - goblin fans are still hoping that WotC will eventually put out a splatbook with a &amp;quot;more official&amp;quot; and/or balanced version of goblin PC stats. Ironically, they were better off than the poor kobold. &lt;br /&gt;
&lt;br /&gt;
Hopes of a reboot were shattered when the Guildmaster&#039;s Guide to [[Ravnica]] came out in November 2018; whilst earlier [[Plane Shift]] articles had presented an alternative goblin statblock, the GGR simply reprinted the Volo&#039;s Guide stats below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::+2 Dexterity, +1 Constitution&lt;br /&gt;
::Small&lt;br /&gt;
::Speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Fury of the Small: Once per short or long rest, when you inflict damage with an attack or spell on a creature larger than you, inflict bonus damage equal to your level as you attack from below, probably punching the enemy in the balls.&lt;br /&gt;
::Nimble Escape: You can take the Disengage or Hide action as a bonus action on each of your turns.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Surprisingly enough, after a second reprint in Eberron: Rising, the children’s “activity book” Adventure with Muk gave an alternative playable writeup, specifically for the Dankwood Goblins featured. All this does though is raise +1 Wis instead of +1 Con, and replaces Fury of the Small for the Forest Gnome’s Speak with Small Beasts, letting them communicate simple ideas to Small beasts and smaller. Which is nice for the utility, I guess.&lt;br /&gt;
&lt;br /&gt;
As mentioned above, [[Plane Shift]] featured alternative goblin stats first - two separate versions, in fact. Whether they are better than the official versions is a matter of debate, though...&lt;br /&gt;
&lt;br /&gt;
;[[Zendikar]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::+2 Constitution&lt;br /&gt;
::Small&lt;br /&gt;
::Speed 25 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Grit: You have Resistance to Fire and Psychic damage, your Unarmored AC is 11 + Dexterity modifier.&lt;br /&gt;
::Tribal Affinity: Choose either the Grotag Tribe (you have Proficiency in Animal Handling), the Lavastep Tribe (you have Advantage on Dexterity (Stealth) checks made in rocky or subterranean environments) or the Tuktuk Tribe (you have Proficiency with Thieves Tools).&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
;[[Ixalan]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::+2 Dexterity&lt;br /&gt;
::Small&lt;br /&gt;
::Speed 25 feet, Climb 25 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Climber: You have a Climb speed of 25 feet if you are not encumbered or wearing either medium armor or heavy armor.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====3rd Party Settings====&lt;br /&gt;
;[[World of Farland]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Ability Score Increase: +2 Dexterity&lt;br /&gt;
::Size: Small&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Goblin Proficiencies: You are proficient with the Scimitar, Shortbow, and Light Armor.&lt;br /&gt;
::Nimble Escape: This is basically the same as the trait of the same name from 5e canon, except this version can only be used once per short rest.&lt;br /&gt;
::Subrace: Choose the Urban Goblin or Subterranean Goblin.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Urban Goblin&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Ability Score Increase: +1 Constitution&lt;br /&gt;
::Urban Stealth: You have Proficiency in Stealth and apply twice your Proficiency bonus, rounded down, when making Stealth checks in Urban environments.&lt;br /&gt;
::Tenacious: After failing a saving throw, a skill check, or an ability check, you gain Advantage the next time that you make a save or check using that same ability score. This trait lasts until used or 24 hours have passed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Subterranean Goblin&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the statblock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::Ability Score Increase: +1 Wisdom&lt;br /&gt;
::Dungeon Stealth: You have Proficiency in Stealth and apply twice your Proficiency bonus, rounded down, when making Stealth checks in subterranean environments.&lt;br /&gt;
::Pious: You have Proficiency in the Religion skill.&lt;br /&gt;
::Improved Darkvision: Your Darkvision increases to 120 feet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Pathfinder===&lt;br /&gt;
Of course the [[Pathfinder]] ruleset included Goblins, and tweaked them up a bit from their third edition version by giving them more dexterity. By Paizo&#039;s own reckoning, this puts their overall Race Points (RP) on a par with the other PC races, so should be a viable option for players, even if it is a bit uninspired.&lt;br /&gt;
&lt;br /&gt;
Pathfinder did considerably more to support Goblins as a usable race, for both players and DMs. An entire splatbook was dedicated to their place in Golarion, while they were also included in the Advanced Race Guide and had additional options in the Monster Codex, allowing for a respectable variety in race trait customisations, giving them things like bite attacks, perceptions boosts, weapon familiarity, among others; the ability to create a medium-sized goblin who is not a [[Hobgoblin]]; a bunch of racial feats; and a handful of dedicated class archetypes, including [[Alchemist]]s with [[Awesome|flying mount companions]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt; Click &amp;quot;Expand&amp;quot; to see the stablock.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
::-2 Strength, +4 Dexterity, -2 Charisma&lt;br /&gt;
::Small&lt;br /&gt;
::Humanoid ([[Goblinoid]])&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+4 racial bonus on Move Silently and Ride checks&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Half-Goblin]]s=&lt;br /&gt;
Given the strong connections between goblins and [[orc]]s in some settings, particularly in [[Dungeons &amp;amp; Dragons]]&#039; older editions, and the existence of [[half-orc]]s, one may ask if there&#039;s ever been any love give to half-goblins? Well, ironically, not really; though [[Advanced Dungeons &amp;amp; Dragons]] claimed that [[goblinoid]]s interbred with each other and with orcs all the time, that fluff was lost after the change to 3rd edition, which wanted to try and make the two races distinct. As for goblin/human crossbreeding? Forget about it; they barely gave half-orcs any love, so you can imagine they&#039;d be less than interested in half-goblins.&lt;br /&gt;
&lt;br /&gt;
Except... there was one setting where [[goblinoid]]s took the place of orcs. In the [[Dragonlance]] setting, orcs don&#039;t exist, being replaced by goblins and [[draconian]]s, and so the half-goblin appeared there in 3.5&#039;s Races of Ansalon sourcebook. Surprisingly, they&#039;re known for both being very self-confident and assured (in fact, their Charisma penalty is described as stemming from coming across as &#039;&#039;too&#039;&#039; confident, making them seem overbearing or aggressive), in contrast to the propensity for wangsting endemic to half-orcs and half-elves in other settings, very brave (in contrast to the traditional goblin cowardice) and with a drive to be peacemakers and diplomats, rather like half-elves. Essentially, rather than bitching about being rejected by both worlds (human and goblin) or about the lack of a &amp;quot;true&amp;quot; half-goblin culture, half-goblins are near-universally driven to try and force the world to shape up and make a culture for them, by bringing goblins and humans to work together in peace. Which is actually kind of badass, and certainly a change from the norms for half-breeds. In essence, they&#039;re said to combine human ambition and drive with goblin ferocity and mob mentality.&lt;br /&gt;
&lt;br /&gt;
Half-goblins are described as looking more or less like human-sized goblins; half-bugbears might be particularly hairy, and half-&amp;quot;common&amp;quot; goblins shorter than average, but still within the human stature. Although this stature can lead to them being mistaken for [[hobgoblin]]s, they apparently lack quite as many fangs and have more human-like eyes, which makes the difference obvious enough at a closer look.&lt;br /&gt;
&lt;br /&gt;
=[[Magic: The Gathering]]=&lt;br /&gt;
{{Topquote|Goblins are eager to follow orders, especially when those orders involve stealing, hurting, annoying, eating, destroying or swearing.|&#039;&#039;Krenko&#039;s Command&#039;&#039; flavour text}}&lt;br /&gt;
&lt;br /&gt;
It should be no surprise that Goblins appear in Magic. Showing up in the very first set, Goblins have risen to be one of the most popular tribes in the game, and boy do they get a ton of support. They are known as the &amp;quot;characteristic&amp;quot; species of red, which means that they show up in pretty much every plane as the default red-aligned race. In fact, the number of planes in which goblins do not appear on can be counted on one hand. In general, when goblins show up, they are shown to be chaotic and unruly. They almost always have green or red skin, and travel in large groups, though this isn&#039;t always the case. On [[Ixalan]], they look more like monkeys with white fur and black skin, and tend to be individualistic. They love fire and scrapping together machines and weapons that should by no stretch of the means work, but they do. More often than not, these inventions require the sacrifice of another goblin to get it working properly.&lt;br /&gt;
&lt;br /&gt;
As a tribe, goblins often have small bodies and weak frames. When they show up with high power, it&#039;s usually at the cost of toughness. They are cheap to get out onto the battlefield, cheap to search up, and attack fast. They are perfect for aggressive red strategies, and they often come with ways to dump out even more goblins out onto the field. This usually comes in the form of goblin creature tokens, but some of the most powerful goblins let you dump them straight from your hand! If you don&#039;t wipe the board, or take out the few key goblins holding the deck together, you can expect the battlefield to be swarming with the little guys, and you&#039;ll be losing fast.&lt;br /&gt;
&lt;br /&gt;
Goblins aren’t always evil in MtG settings. Usually they’re more of a footnote that don’t even appear in any actual stories, and on cards they’re portrayed often more destructive than outright evil; picture an entire race whose approach to warfare is indistinguishable from an audition for Jackass. There are occasional appearances of Goblins in less chaotic contexts such as Boros Recruit, which depicts a Goblin footman. Mirrodin offers the biggest example of a heroic Goblin, with the forest Elf main character of the first block having a companion named Slobad who was an elderly Goblin machinist.&lt;br /&gt;
&lt;br /&gt;
=[[Warcraft]]=&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Every great goblin invention was born from necessity, bubble gum, or an accident.|Goblin adage}}&lt;br /&gt;
&lt;br /&gt;
Goblins are a staple race in the Warcraft franchise. They have green skin, are very short, have long and strong fingers, long noses, large pointy ears, and sharp teeth. &lt;br /&gt;
&lt;br /&gt;
In Warcraft 2, when the game expanded to more than just Humans, Orcs, Ogres, and Demons, Goblins were first mentioned. They were small mechanically-inclinded lunatics who invented great devices and were god-tier chemists. They offered their services to the Horde since it gave them more opportunities to wreak havoc and the races that would come to be those of the Alliance had ignored them for their entire history. &lt;br /&gt;
The Goblins mainly performed recon and VIP transport for the Horde via their Zeppelins, demolitions in the form of suicide Sapper squads, the invention of airtight missile-launching capsules that were tied to the backs of giant turtles to use as submarines, and finally experimenting on their Forest Troll allies to transform them into giant Berserkers. In secret they also helped the resident Sauron, an insane evil dragon named Deathwing, in his various endeavors. Goblins were described as insane, sadistic, and greedy for gold. &lt;br /&gt;
&lt;br /&gt;
In Warcraft 3, Goblins became a neutral group. It was revealed only a small portion of the Goblin race actually worked with the Horde, while the others have always provided their services to anyone with gold to spend and after the fall of the first Horde they have enforced that their own race remain entirely neutral to all factions. They did little of importance other than provide transportation for the various power players in this time. &lt;br /&gt;
When the second Horde was building their capital of Durotar, a small number of Goblins lead by world famous Gazlowe provided them with fair deals (which is itself a big deal for their race) for Goblin services including demolition. &lt;br /&gt;
&lt;br /&gt;
In vanilla World of Warcraft, Goblin lore expanded even further; a small number of Goblins were seen in the Alliance, some among the Horde, while it was revealed almost the entirety of their race dwell on an island called Kezan which has a massive underground city called the Undermine. The Cartels run Kezan, the most powerful of which is the Steamwheedle Cartel which performs the basic services offered in Warcraft 3. They maintain a few cities around the world including Ratchet (Gazlowe&#039;s city nearby Durotar), Booty Bay (a port which services anyone who reaches it, mainly pirates although they are just as much at threat from pirate attack), Gadgetzan (a desert city of scum and villainy, plus a small gladiatorial arena), and Everlook (a town high in the mountains of Kalimdor near by ancient magical Elf ruins). &lt;br /&gt;
&lt;br /&gt;
Goblins have a racial rivalry with the other mechanically minded race, [[Gnomes]], although hostility varies from giant robot wars to having a giant racetrack where they see which race can build the best vehicles to next-door neighbors who collaborate with each other on inventions and take any opportunity to try and make the other admit their philosophy is better. In general, the Goblin philosophy is &amp;quot;Chemicals, 50% chance of exploding is acceptable, build it fast, what we’re really here to make is big bucks people!&amp;quot; while the Gnomish philosophy is &amp;quot;Magic and radiation, 10% chance of turning anything from your hair a different color to your entire self into a chicken is acceptable, take your time and spend decades if need be, do it all for the love of knowledge and invention&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
In Cataclysm, Goblins recieved a MAJOR update as they became a player race. One of the cartels which was one of the weaker ones (having their section of Kezan entirely on the surface, mainly producing pop culture, cars, sports, and edibles) joined the Horde after Deathwing set their portion of Kezan on fire (since in the middle of a not-football game a ball was kicked and hit him). Their trade prince sold the entire Cartel into slavery after charging them all their possessions for supposedly safe passage off the island, and the ships were caught in a naval battle between the Horde and Alliance. After conquering the island, they then joined the Horde which was in the middle of becoming a fascist genocidal dictatorship again thanks to shit leaders (also, their trade prince got to keep his job despite the mess he caused). They quickly upgraded the Horde from catapults to giant robots and from bow and arrow to machineguns, then created their own new capital by completely renovating a huge chunk of the continent into the symbol of the Horde complete with a Mount Rushmore of their racial leader. &lt;br /&gt;
During the Kezan levels it was also revealed that Goblins have become multicultural, taking on things previously alien to them like worship of the light and shamanism (although the former is seen as a combination of medic and television evangelism, while the latter is perceived as cutting deals with nature). Kezan is very modern and has television, pop stars, sunglasses, champagne, fancy cars, neon lights, not-Chinese food, electricity and lightbulbs, and many other conveniences not seen elsewhere in the rest of the Renaissance setting outside the homeland of the Gnomes. &lt;br /&gt;
&lt;br /&gt;
Goblin origins were also explained. In ancient times, Goblins were a semi-intelligent race of monkeys which were enslaved by Island Trolls and forced to mine a substance called Kajamite. Kajamite has a side-effect of causing a huge boost to intelligence (although not coherent thought) in anyone who imbibes it, and one day the Troll slavemasters entered the mines to whip their tiny laborers and were disintegrated with laser beams. Since then, the Goblins have mined Kajamite and used it as an ingredient in ingestibles of all kinds (including &amp;quot;Kaja-cola&amp;quot;) although their supply was beginning to run out, and there was fear they may regress back to being mere monkeys without it. Like most Cataclysm plots, this was never brought up again, although there were hints that with the Kaja-cola that was left everywhere they go, that monkeys drinking it have started becoming intelligent as well.&lt;br /&gt;
&lt;br /&gt;
Goblins in Warcraft 2 had extremely squeaky, high-pitched voices and tended to babble or shriek. In Warcraft 3 the shrillness of the voice was lessened, and they became more calm and coherent. The Goblins in World of Warcraft still have a voice that is higher-pitched than a human, although only slightly more for males while gaining something of an American Brooklyn accent. The non-Bilgewater Goblins still speak in their Brooklyn accent or a general American accent, whereas the Bilgewater Goblins speak like they&#039;re from New Jersey both in accent and expression.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GoblinZeppelin.png|A Goblin Zeppelin pilot in Warcraft 2.&lt;br /&gt;
Image:GoblinSappers 2.jpg|Goblin Sappers in Warcraft 2.&lt;br /&gt;
Image:Goblin Sappers.jpg|Warcraft 3 Goblin Sappers.&lt;br /&gt;
Image:Goblin Tinker WX.png|Warcraft 3 Goblin Tinker.&lt;br /&gt;
Image:WoW Goblin Fem.jpg|World of Warcraft female Goblin player characters.&lt;br /&gt;
Image:Warcraft Goblin Player Male.jpg|World of Warcraft male Goblin player characters. &lt;br /&gt;
Image:GOBLINS AND GNOMES.jpg|Goblin/Gnome rivalry. &lt;br /&gt;
Image:Kezan.png|The Bilgewater portion of Kezan.&lt;br /&gt;
Image:Goblin Easter.png|Goblins are into holidays in a big way, either as a business conspiracy or over-enthusiasm. &lt;br /&gt;
Image:Goblin femSapper.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=[[Goblin Slayer]]=&lt;br /&gt;
&lt;br /&gt;
{{Topquote|Before the demons destroy the world, the goblins will destroy the villages. The world being in danger isn&#039;t an excuse to let the goblins live.|The slayer himself}}&lt;br /&gt;
&lt;br /&gt;
[[Skarsnik|The said goblin in this manga while being a weak, tiny and barbaric humanoid is capable of many unorthodox tactics and teamwork that they could outplay and murder low level adventurers numerous times, whom the said adventurers underestimate the cunning goblins]]. They are barbaric primitives so they have to loot tools. However, they are capable of some degree of intelligence, like using signs like totems to create distractions as well as cover their weapons with urine and poisonous herbs to not only prevent adventurers from healing themselves, but also mark them with scents for goblins have an acute sense of smell. While they use mercenaries and pets such as wolves and orcs to further boost their effectiveness, the biggest contributors of their horde are their red shirt goblin goons, who are weak, small, but expendable and effective while attacking in groups. The horde is often led by a goblin mage that is capable of casting spells like fireball.&lt;br /&gt;
&lt;br /&gt;
Oh, and this being Japan, they&#039;re sadists native to the moon who have only one gender and use females of other races to reproduce; given their brutal nature, it&#039;s done via rape.  What the hell else would you read this shit for?&lt;br /&gt;
&lt;br /&gt;
=Troll 2 Goblins=&lt;br /&gt;
The notorious movie Troll 2 infamously [[Irony|features no actual trolls]]&amp;lt;ref&amp;gt;Nor any connection to its purported prequel, &#039;&#039;Troll&#039;&#039; from 1986, which is a fascinatingly bad movie in itself. Troll 1 features a surprisingly strong cast and a pair of protagonists both named &amp;quot;[[Harry Potter]]&amp;quot; (Sr. and Jr.), among a great deal of other weirdness unrelated to its &amp;quot;sequels&amp;quot;. Further, there have been &#039;&#039;two&#039;&#039; movies released as &amp;quot;Troll 3&amp;quot;, neither of which has a [[troll]], nor much connection to either Troll 1 or 2 or each other (one purported Troll 3 features a &amp;quot;hobgoblin&amp;quot; and the other features killer trees). And then there was a semi-official sequel to Troll 2 called &amp;quot;Goblin 2&amp;quot; (Troll 2 being originally filmed under the title &amp;quot;Goblins&amp;quot;) that actually featured a [[troll]] (and no actual goblins). But enough about other filmmakers&#039; [[Pun|Trolling]] of audiences.&amp;lt;/ref&amp;gt;. It instead features goblins (thus, its presence in this article), who live in the town of Nilbog (&amp;quot;Its Goblin backwards!&amp;quot;), and who, for the purposes of this movie, are vegetarian monsters who turn their human victims into plants via various potions and other concoctions. (The writer/director was an Italian with &#039;&#039;issues&#039;&#039;, okay?)&lt;br /&gt;
&lt;br /&gt;
That being said, the Troll 2 goblins are worth mentioning just because &amp;quot;vegetarian monsters who convert their prey into plants&amp;quot; is a fairly good line for &amp;quot;just how weird you can go with goblins&amp;quot;, and also a good adventure seed that could be used for a minor [[World of Darkness]] mystery baddie.&lt;br /&gt;
&lt;br /&gt;
=Monstergirl Depictions=&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[Image:Goblin_Bar_Wench.png|thumb|200px|&amp;quot;Hey sugar, what&#039;ll you be having? Tonight&#039;s special is already served to your table.&amp;quot;]]&lt;br /&gt;
Traditionally, the idea of goblins being [[monstergirls]] was something of a niche, at best; most thought of them as just hideous, stupid, filthy little monsters - who would want to put their dicks in that?&lt;br /&gt;
&lt;br /&gt;
Ironically, it was [[Warcraft]] that probably first sowed the seeds of female goblins being fuggable; whilst the attractiveness of female goblins in that game is contentious, people must admit that they were better-looking than the tumor-riddled, snaggle-toothed, scarred abominations that make up the canon depictions of most goblins prior to that. They were certainly attractive enough to start scoring [[Rule 34]] artwork, and this became a revelation to fa/tg/uys: that goblin-girls did &#039;&#039;not&#039;&#039; have to be fugly!&lt;br /&gt;
&lt;br /&gt;
From there, goblin-girls became an underground sensation, slowly developing and evolving in the steamier underbelly of /tg/ and on /d/ (or at least its &amp;quot;western counterpart&amp;quot; /aco/) until they have become as mainstream in the /tg/ fandom as any monstergirl has a chance of being. When brought up, expect the occasional joking argument on whether it should be standard for female goblins to be referred to as &amp;quot;goblettes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Because goblins vary so widely in their depictions, it shouldn&#039;t be surprising that goblin-girls likewise have been a particularly fertile ground for interpretations. There are five &amp;quot;mainstream&amp;quot; depictions of the goblin-as-monstergirl you will probably encounter on /tg/, and many different sub-forms and cross-pollinations. All depend on which of the various &amp;quot;goblin aspects&amp;quot; a creator deigns to focus on; tinker skills, short-sighted hedonism, mischievousness, propensity towards rapaciousness, and/or fertility:&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;Pervy Tinker&amp;quot; archetype directly traces its roots back to Warcraft&#039;s Rule 34&#039;d goblins: this envisions goblins as a &amp;quot;techy&amp;quot; race with a strong lewd streak, leading to them focusing their mad science skills on coming up with newer and more deviant ways of getting off. Depending on the fundamental tech level of the setting and the creator&#039;s own tastes, this can range from aphrodisiac gas grenades and crystal-powered sybians, to [[golem]]s built as living sex engines, bimbofying/transforming [[magitek]] rayguns, and vat-grown tentacle monster pets. Rule 34 interpretations of World of Warcraft lore can be counted as this, as well as rare goblins in Corruption of Champions that are mentally stable enough to keep their panties on while in a lab.&lt;br /&gt;
* The &amp;quot;Shameless Slut&amp;quot; archetype likewise has its roots in Warcraft goblins, vis-a-vis their canonical obsession with money, but is perhaps one of the more widely known &amp;quot;generic&amp;quot; archetypes as well. These goblins are hedonists who take a great deal of pride in their libido and their love of pleasure, integrating with the other races and usually gravitating towards roles based on &amp;quot;entertaining&amp;quot;; from barmaids to outright prostitutes. In fact, they are often depicted as actively enjoying whoring themselves out, as it ensures a steady stream of partners and profit, whilst sating their perverse and degrading sexual desires. These goblin-girls are often size-queens, specifically choosing partners based on the stature of their masculine organs. The adult comic artist Incase is focused on this one, and might as well have started it with his drawings.&lt;br /&gt;
* The &amp;quot;Mischief Maker&amp;quot; archetype is the most innocent of the archetypes; portraying goblins as just playful, fun-loving hedonists whose greatest aims in life are pranking, partying, and making love, not necessarily in that order. This archetype is the closest to a pornified parallel of the old &amp;quot;civil goblins are just green-painted Halflings/Gnomes&amp;quot; canard, as the latter two in porn tend to also be found in whimsical depictions of normalized-sex communes. These  goblins are still generally less sentimental with their &amp;quot;free love&amp;quot; compared to them, but are significantly less transactional than the Shameless variety, and derive plenty of pleasure out of teasing their paramours.&lt;br /&gt;
* The &amp;quot;Savage Slut&amp;quot; archetype is perhaps the oldest of the archetypes, for it owes its origins to the original interchangeability of goblin and [[orc]]. These goblins are basically sexy &amp;quot;savages&amp;quot;; wild and primal little monstergirls who live a primitive lifestyle centered on hunting, playing, and of course capturing &amp;amp; having sex with men. Essentially, this depicts goblins as [[shortstack]] or [[loli|&amp;quot;a loophole for masturbating to underage children&amp;quot;]] orcs. Kenkou Cross&#039; Monster Girl Encyclopedia is squarely focused on this aspect.&lt;br /&gt;
* The &amp;quot;Breederphile&amp;quot; archetype is, in comparison, probably the youngest of these archetypes. These goblins are defined by their racial pregnancy fetishism, and by having bodies almost literally built to breed. Being impregnated is intensely orgasmic, pregnancy either fills them with bliss, makes them incredibly horny, or both, birth is a series of some of the most intense orgasms of their lives, and social standing revolves around how many daughters they have to boss around. {{BLAM|+++...SCANNING...+++}} {{BLAM|+++Congratulations Neophyte, you have just weathered the single worst psychic assault a slaaneshi daemon is capable of unleashing; you may now be promoted into the ranks of the [[Grey Knights]].+++}} This archetype does make some sense if you think about it: after all, as a &#039;cannon fodder&#039; species for PCs, where do all the Goblins come from? Corruption of Champions might as well have pioneered this archetype.&lt;br /&gt;
* The &amp;quot;Ghetto Goblin&amp;quot;, while not part of the &amp;quot;five aspects&amp;quot; breakdown, has a decent-sized backlog of smut and is unique enough to be worth an honorable mention. This variant of goblin-girl portrayal is native to [[Urban Fantasy]] settings. Mostly played as a watered-down mix of the &amp;quot;Shameless Slut&amp;quot; and &amp;quot;Breederphile&amp;quot; archetypes (the &amp;quot;water&amp;quot; in this case being some occasionally-awkward racial coding), Ghetto Goblins tend to be used as an attempt at a less-overtly-offensive repackaging of old &amp;quot;hot-blooded Latina&amp;quot; or &amp;quot;Ghetto Black Girl&amp;quot; racial stereotypes, in that they are sexually open, tend toward foul language and fiery tempers when angry and lewd vocalizing or body-language when aroused or teasing others, and frequently dress provocatively. While breeding for the Ghetto Goblin isn&#039;t usually as erotic as it is for the Breederphile, the social status of the Ghettoblin is often measured by how many offspring they have, how often they have sex, and how early they first had sex. They arouse easily, to the point that human men in their stories often need to talk Ghetto Goblins out of outright molesting them openly in public. As you can imagine, this is a niche community variant. More precisely, it was codified and achieved popularity on /aco/ based almost entirely on the output of one prolific writefag.&lt;br /&gt;
&lt;br /&gt;
Whilst these archetypes are certainly well known and defined, there are also two setting-specific depictions of goblin monstergirls that have achieved enough recognition to be recognizable by name; the MGE Goblin and the CoC Goblin.&lt;br /&gt;
&lt;br /&gt;
The [[Monster Girl Encyclopedia]] depiction of the goblin is essentially a mashup of the Mischief Maker and the Savage Slut archetypes. These primitive mamono live in tribal clusters, entertaining themselves by playing pranks on each other or the races around them, hunting game, and conducting banditry for fun, profit, and boyfriends. In appearance, they resemble pointy-eared human [[loli]]s with horns and superhuman strength, allowing them to fight with weapons that only a strong human man would normally have a chance of lifting. Simple-minded and carefree, they have no intention of giving up the lifestyle they so enjoy.&lt;br /&gt;
&lt;br /&gt;
The CoC Goblin takes its name from Corruption of Champions, a [[/d/|hentai]] fantasy text adventure game that was popular on /tg/ for a while, before the fact that [[furries]] are much more willing to put money where their mouth is when it comes to getting fetishistic shit done led to the inevitable flooding of the game with [[beastfolk]] waifus and encounters and /tg/ promptly banished it. Still, before it went under, it had a significant impact on the goblin-girl arena: CoC may not have created the idea of the Breederphile archetype, but it certainly brought it to the attention of what passes for /tg/ mainstream. CoC&#039;s goblins are Breederphiles who became a pregnancy-obsessed all-female race due to succubus-corruption in their water supply. Once a brilliant race of alchemists and inventors, they have since devolved into a Savage Slut culture, living in crude tribes based on a massively curvy matriarch, her husband(s), and as many daughters as she can make who are willing to stick around - whilst goblins are fiercely competitive with each other, there is also safety in numbers, keeping them from being eaten by [[hellhound]]s or raped/beaten to death by [[minotaur]]s. Such clans are often notably inbred, for their corruption means they have little sense of objection to incest, with only the matriarch&#039;s jealous possessiveness in regards to her husband keeping her daughters at bay. They&#039;re also examples of the Pervy Tinker archetype, using what remains of their former knack for invention to create sex toys and perverse alchemical concoctions for use in subduing husbands and molding them to their liking.&lt;br /&gt;
&lt;br /&gt;
One memorable goblin monstergirl is Zanik from [[RuneScape]].  Zanik is a badass female goblin adventurer who is the star of one of the game&#039;s major story arcs, wherein she helps the player save her tribe of technologically advanced goblins from a KKK-like cult of racist humans and then from an evil god of war who wants to take back control of her tribe.  Fans of the game were so mad when the developers killed her off unfairly (and also gave her a graphical update that made her extra-ugly) that they later brought her back with a cuter redesign (though now fans complain that her new look is &#039;&#039;too&#039;&#039; cute).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cute_Goblin_Adventurer.jpg&lt;br /&gt;
Image:Goblin_Dancer.jpg&lt;br /&gt;
Image:Goblin_Adventurer_1.png&lt;br /&gt;
Image:Goblin_Monk_1.jpg&lt;br /&gt;
Image:Goblin_Shamaness_1.jpg&lt;br /&gt;
Image:Goblin_Shamaness_2.jpg&lt;br /&gt;
File:MGE Goblin.jpg|When Lolis go after predators.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Sneaky Goblin.gif&lt;br /&gt;
Image:Goblin Knight.JPG|A more &amp;quot;player character&amp;quot; variety.&lt;br /&gt;
Image:GreenGoblin3.jpg|Most goblins tend to [[Alchemist|throw pumpkin bombs]] and use flying crafts to annoy [[/co/|superheroes]].&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See also=&lt;br /&gt;
* [[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
* [[Unified Setting/Goblins]] Yet another take on a classic concept.&lt;br /&gt;
* [[Goblin Slayer]], a man with a serious beef against goblins.&lt;br /&gt;
* [https://www.youtube.com/watch?v=jqx4ywmqYUw The most common reaction to Goblins]&lt;br /&gt;
* [[Goblinoid]], for the extended goblin family.&lt;br /&gt;
* [https://www.youtube.com/watch?v=nLLHu8qtxjg Rare footage of a Goblin ritual. Purpose unknown.]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D1e-Races}}&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
[[Category:Kings of War]][[Category:Monsters]]&lt;br /&gt;
[[Category: Goblin]]&lt;/div&gt;</summary>
		<author><name>2600:1003:B110:750B:C5D2:CD8A:C810:4168</name></author>
	</entry>
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