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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-11T08:46:05Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Oath&amp;diff=362991</id>
		<title>Oath</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Oath&amp;diff=362991"/>
		<updated>2016-01-10T23:02:22Z</updated>

		<summary type="html">&lt;p&gt;2600:1003:B128:A2E8:6E5F:FAD4:5115:FC06: Undo revision 321747 by A Walrus (talk)&lt;/p&gt;
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&lt;div&gt;{{delete|this wiki is not a dictionary}}&lt;/div&gt;</summary>
		<author><name>2600:1003:B128:A2E8:6E5F:FAD4:5115:FC06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Horse&amp;diff=255839</id>
		<title>Horse</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Horse&amp;diff=255839"/>
		<updated>2016-01-10T23:02:05Z</updated>

		<summary type="html">&lt;p&gt;2600:1003:B128:A2E8:6E5F:FAD4:5115:FC06: Undo revision 321746 by A Walrus (talk)&lt;/p&gt;
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[[image:destrier.jpg|thumb|300px|right|A Destrier Horse]]&lt;br /&gt;
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Horses are large mammals used extensively in history and fantasy to haul shit around, and later to to let warriors hit faster and harder. If you desperately need more [[Bear Lore|information on horses]], check out Encyclopedia Britannica or that other wiki.&lt;br /&gt;
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== In Traditional Games ==&lt;br /&gt;
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Role-playing games set in the typical vaguely-medieval-European setting will invariably have horses (or some other setting-appropriate  mount, like giant lizards or camels) available to speed travel and increase load capacity between locations.  Certain [[classes]], like [[knights]], may have skills to use their horse in combat for increased speed and attack power.  Caring for a horse is extremely complicated, to the point that real-world knights and horse-owning nobles had servants specifically tasked with managing the horse; they need to be fed, groomed, and fitted with equipment like horseshoes, saddles, and reins to operate at peak efficiency, and they are not as adaptable to terrain or as capable of sustaining a heavy pace as a [[human]].  Most role-players are more interested in crawling through dungeons than playing &amp;quot;Horse Stable Manager 1500&amp;quot;, so the needs and capabilities of horses are usually kept well abstracted.&lt;br /&gt;
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Greek mythology also includes legends of [[centaurs]], creatures which consist of a man&#039;s upper body connected to a horse body at the shoulder (the horse-body&#039;s shoulder); naturally, role-playing games include them as [[monsters]] or [[player-character]] races.&lt;br /&gt;
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The ancient Greeks believed that in far off lands there was a head horned creature called a unicorn, which coincided with a critter that was described in the old testament. Given the context of what they were talking about these were probably Indian [[Rhino]]s, but this did not stop European artists to imagine these creatures as being like Horses with horns based off Narwhal Tusks. Since the classical depiction of unicorn was a huge horse with a long sharp horn coming out of it&#039;s forehead which it could use to impale people with, in the middle ages the unicorn was a symbol of masculinity. Times have changed. [[My Little Pony|Or did they...]]?&lt;br /&gt;
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[[Category:History]]&lt;/div&gt;</summary>
		<author><name>2600:1003:B128:A2E8:6E5F:FAD4:5115:FC06</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Communism&amp;diff=148616</id>
		<title>Communism</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Communism&amp;diff=148616"/>
		<updated>2016-01-10T23:01:47Z</updated>

		<summary type="html">&lt;p&gt;2600:1003:B128:A2E8:6E5F:FAD4:5115:FC06: Undo revision 321748 by A Walrus (talk)&lt;/p&gt;
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&#039;&#039;&amp;quot;Under [[capitalism]], man exploits man. Under communism, it&#039;s just the opposite.&amp;quot;&#039;&#039;&lt;br /&gt;
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[[Image:Communismleaders.jpg|right|thumb|400px|Contrary to western propaganda, this is how communism has always worked.]]&lt;br /&gt;
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Communism is a term used to describe a group of political ideologies that involve the government having a great amount of control over the economy. If you didn&#039;t know this already, you should consider lurking your local /his/ board or consulting an actual encyclopedia before running a version of it in your games.&lt;br /&gt;
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In general there are three ways communism is used in fiction and board games:&lt;br /&gt;
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#1 &#039;&#039;&#039;&#039;&#039;FILTHY GODLESS COMMIE-NAZIS&#039;&#039;&#039;&#039;&#039;: Dangerous, faceless enemies, ripped straight from the wettest dreams of Cold War-era America.  These communists are the enemy, a vast, brutal, godless horde determined to take over the world that our heroes must resist.  This attitude is occasionally played for comedy, as in &#039;&#039;[[Paranoia]]&#039;&#039; where Friend Computer&#039;s glitched-out personality has made it a paranoid wreck obsessed with a largely-imaginary adversary.&lt;br /&gt;
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#2 &#039;&#039;&#039;Champions of the Proletariat&#039;&#039;&#039;: The other side of the coin to what is listed above. These are either rebels against corrupt corporate overlords or a body of workers and soldiers fighting against fascist invaders, most people who complain about GeeDubs think they are being this.  Occasionally show up in Medieval settings as anachronistic peasant revolts or other politically-radical types out to pull down the social parts of [[Medieval stasis]].&lt;br /&gt;
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#3 &#039;&#039;&#039;GLORIOUS COMMUNISTS&#039;&#039;&#039;: Somewhere between the other two and generally played for laughs. Communist regimes are oppressive, but also able to do great thing through sheer force of Industrial Might, soviet Super-Science, Stalinist Architecture and Will-Of-The-People and can be heroic just as easily as villainous. See Red Alert-II and III, and to a lesser extent a few parts of the [[Imperium of Man]].  &lt;br /&gt;
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Communism has also provided us with the Russian army, which is awesome. It is a sacred law of [[/tg/]] alternate history [[/tg/&#039;s homebrews|homebrew]] settings that there must be at least one communist faction and it must control at least 50% of the world&#039;s total landmass. Even [[Warmachine| Khador]] draws on the imagery of the Soviet armed forces, despite being more analogous to Tsarist/Imperialist Russia politically.&lt;br /&gt;
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Like all radical ideologies, communists are all over [[Shadowrun| the Sixth World]], mostly among the poor and disenfranchised who can&#039;t help looking up at the big fancy megacorp enclaves and wondering how &#039;&#039;that&#039;&#039; makes any kind of just sense. The Berlin Flux State was probably the biggest and most successful anarcho-communist enclave in-setting for a while, before it became such an embarrassment to the megacorps insisting they&#039;re the only game in town that many of them (including the one run by the great dragon Lofwyr) had it dismantled somewhere around second or third edition.&lt;br /&gt;
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People like to call the [[Tau]] communist.  There&#039;s &#039;&#039;some&#039;&#039; truth to that, given they&#039;re a highly-collective society that generally values group achievement over personal accomplishment, but they&#039;re also a largely class-stratified society, with only the assurance that their leaders are theoretically cooperating for the [[Greater Good]] to keep them from being out-and-out feudalists with castes. Then again, that isn&#039;t too different from what many commie states became.&lt;br /&gt;
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&#039;&#039;[[Star Trek]]&#039;&#039; is complicated.  On the one hand, the Federation are essentially commies, but their advanced technology has created a post-scarcity economy so they can get away with it.  Conversely, their chief rivals, the Klingons and the Romulans, are transparent parallel versions of the USSR and Maoist China seen through the pre-detente eyes of an American lounge lizard.  Similar post-scarcity communists are common in &#039;&#039;[[Eclipse Phase]]&#039;&#039;, though with a much stronger anarchist bent.  They are largely and uncomplicatedly perfect due to the game designers&#039; raging stiffy for that kind of thing.&lt;br /&gt;
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Any WWII or quasi-WWII game worth its salt will have a communist faction, including the classic &#039;&#039;[[Axis &amp;amp; Allies]]&#039;&#039; and the modern wargame &#039;&#039;[[Flames of War]]&#039;&#039;.  Additionally, many classic board games have attempted to tap into the forty-five year struggle for dominance between Amurica and the communists.  The most famous and best is probably &#039;&#039;Twilight Struggle&#039;&#039;.  [[TSR]] also released an RPG set during the Cold War called &#039;&#039;[[Top Secret]]&#039;&#039;, though, like most non-&#039;&#039;D&amp;amp;D&#039;&#039; TSR products, no one under thirty-five has ever heard of it.&lt;br /&gt;
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{{BLAM|This article has been marked as containing treasonous capitalist road sentiments. Please report to your local commissariat for re-education through labor.}}&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:AK-47.jpg|Glorious Soviet Industries could be used to produce huge numbers of reliable and effective things which are still in high demand after a half a century...&lt;br /&gt;
File:Lada 1200.jpg|...Their cars are not on that list&lt;br /&gt;
[[category:Not related]]&lt;/div&gt;</summary>
		<author><name>2600:1003:B128:A2E8:6E5F:FAD4:5115:FC06</name></author>
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