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		<id>http://2d4chan.org/mediawiki/index.php?title=Advancing_the_Storyline&amp;diff=16231</id>
		<title>Advancing the Storyline</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Advancing_the_Storyline&amp;diff=16231"/>
		<updated>2020-02-04T22:03:09Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* Why they&amp;#039;re wrong */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Advancing the Storyline&#039;&#039;&#039; is what a great number of [[neckbeards]] believe that [[Games Workshop]] &amp;lt;s&amp;gt;needs&amp;lt;/s&amp;gt; needed to do with [[Warhammer 40,000]].  On [[/tg/]], [[Warseer]], [[Bolter and Chainsword]], and [[Dakka Dakka]], people complain and grumble about how &amp;lt;s&amp;gt;the storyline never moves beyond the year 999.M41, with [[Abaddon the Despoiler]]&#039;s 13th [[Black Crusade]] on the very brink of taking [[Cadia]], &#039;&#039;for real this time&#039;&#039;&amp;lt;/s&amp;gt; (he actually did in The Gathering Storm, released in 2017 and the setting has now reached 000.M42. Unfortunately the name &amp;quot;Warhammer 41,000&amp;quot; just doesn&#039;t have the same ring to it), the [[Tyranid]] [[Hive Fleet]]s closing in on [[Terra]], the [[Astronomican]] flickering and fading, and the [[Golden Throne]] being one [[Adeptus Custodes]]&#039; sneeze away from shutting down permanently.&lt;br /&gt;
&lt;br /&gt;
Recently, GW seems to have been inching the plot forwards in parts around the Imperium, with expanded information on the 13th Black Crusade, Daemon Primarchs coming about, and [[Adeptus Custodes|Super-Super-Soldiers]] being forced into the fray, GW is upsetting the status quo that&#039;s been stagnating for the last ten millennia and past four editions (give or take), laying the groundwork for moving things forward. And with rumblings about 40K 8thEd., it seems 40K is moving towards its own version of [[The End Times]]. For reasons listed below and in the End Times article, this is all but guaranteed to be the largest mass of [[skub]] /tg/ has ever seen. &lt;br /&gt;
&lt;br /&gt;
Oh, and FYI? &#039;&#039;&#039;[[Warhammer 40,000 8th Edition|It Happened.]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Why they&#039;re wrong==&lt;br /&gt;
Some people — [[Aaron Dembski-Bowden|Daddy Issues Dembski]] being one of its most frequent proponents — hold the view that this attitude is a load of shit, and that it completely misunderstands the nature of the 40k setting.&lt;br /&gt;
&lt;br /&gt;
This is because 40k isn&#039;t a story, and in fact, doesn&#039;t have a &amp;quot;storyline&amp;quot;; while events from it, such as the [[Black Crusade]]s and the [[Badab War]], have had their stories told, there&#039;s no single, overarching story that the setting exists to tell (unlike universes such as those of [[Star Wars]] or [[Doctor Who]], where all other stories are anchored to one central, unifying narrative). 40k is simply a setting in which stories take place, and has ten thousand years and a whole galaxy in which to set them, so expecting the timeline to &amp;quot;advance&amp;quot; to &amp;quot;continue&amp;quot; or &amp;quot;finish&amp;quot; the &amp;quot;story&amp;quot; is a stupid idea.&lt;br /&gt;
&lt;br /&gt;
The other, more practical issue with advancing the storyline is that a major change to it is likely to have severe reprecussions on one or more of the different factions, which may not always be welcome changes. To use the most obvious example, consider what effect story progression would have on the Imperium of Man. The majority of 40k players favor one of the many Imperium-aligned factions. Assuming that the [[God-Emperor of Mankind|God-Emperor]] doesn&#039;t get resurrected and the Golden Throne isn&#039;t fixed before it fails (which itself is rather unlikely and has a good chance of causing problems of its own), the sheer number of threats that the [[Imperium]] faces on a constant basis will tear it apart as soon as the Emperor snuffs it, leading to the enslavement and/or destruction of humanity. And no Imperium means that about half of the armies currently in the game will no longer exist, leaving numerous [[fa/tg/uys]] stuck with unusable armies and a serious grudge over being given the [[Squat]] treatment. Needless to say, Games Workshop&#039;s profits would be hit incredibly hard by the departure of so many paying customers, so they have no choice but to keep the Imperium afloat. Although this has the infuriating side effect of causing the setting to grow stagnant and unchanging (much like the Imperium itself), GW can&#039;t afford to appease one group of complaining neckbeards over another which would complain even more loudly if their armies were suddenly made unusable.&lt;br /&gt;
&lt;br /&gt;
At the same time, it would be equally risky for GW to risk upsetting the status quo for any other race. For example, if the [[Tyranids]] started arriving in full force, the [[Tau]] would cease to exist as well because they&#039;d be the first to get nommed; naturally, this would infuriate Tau players. The [[Eldar]] dying out completely and forming [[Ynnead]] would meet with an equally chilly reception from both Eldar and [[Slaanesh]] players. Similarly, unified [[Necrons]] would be such a juggernaut that they&#039;d be able to wipe out all other factions effortlessly (unless the Mechanicus shares with other Imperial factions, which will never happen), which is also something GW wants to avoid. If the removal of the Squats (which were always a rather small army with only a handful of players) was enough to produce a major outcry, then the [[rage]] produced by the removal of a major faction will be truly unimaginable.&lt;br /&gt;
&lt;br /&gt;
Basically, in order to keep everyone happy, any advancement of the status quo in 40k would have to result in all the factions still being more or less equally matched. That is, the same essential status quo would have to be maintained, making the plot advancement meaningless. Meaningfully advancing the story would logically spell death for a playable faction, and GeeDubs has no financial incentive to kill off a playable faction. Would you want to play a [[Imperium of Man|faction that gets canonically boned no matter how well you play?]] No, no you would not, &amp;lt;s&amp;gt;and GeeDubs won&#039;t ever do that to you.&amp;lt;/s&amp;gt; WRONG, see the End Times below.&lt;br /&gt;
&lt;br /&gt;
==Why they&#039;re right==&lt;br /&gt;
On the other hand, [[Privateer Press]] has managed to pull off a metaplot in a wargame just fine with [[WARMACHINE]] and [[Hordes]], and there&#039;s no reason that it should be any different for 40k. Besides, given the fact that GW is already expanding the scope of the game to include the previously untouchable events of the [[Horus Heresy]], it&#039;s perfectly possible for them (and probably quite profitable since it would give them an excuse to make a new line of minis) to start encompassing events further into the future as well as into the past of the setting. (Some can say that they&#039;re already doing so now with the increased emphasis on the &amp;quot;[[Time of Ending]]&amp;quot; in the current codices.)&lt;br /&gt;
&lt;br /&gt;
On top of that, it can be argued that the central story of 40k is the story of the Imperium&#039;s fall from glory and slow decline, which must by definition end with either the Emperor getting revived or the destruction of the Imperium of Man, and failing to resolve this central storyline is slowly causing the whole story to stagnate as it runs out of events and gaps to fill in. Even the evolving stories that [[your dudes]] were once capable of creating can no longer exist because there is simply nothing left to evolve. Remember how the [[Eye of Terror]] Campaign ended in a victory for Chaos? Instead of allowing its results to change the background (via [[Abbadon]] taking [[Cadia]]), GW instead decided to backpedal in a way that ultimately made the events of the campaign utterly meaningless. How can you have an emergent narrative take place when any sign that it might upset the way things are now results in it being retconned or otherwise made insignificant? &lt;br /&gt;
&lt;br /&gt;
Another major problem caused by the setting&#039;s stagnation is the presence of numerous plotholes which form as a byproduct of GW&#039;s insistence in squeezing the shit out of 999.M41. A good example of this is the [[Knights of Blood]] defending [[Baal]] AND attacking the [[Farsight]] Enclaves in the same year despite the fact that they are on opposite sides of the galaxy. The only way to fix that would be to retcon the date, which would create problems of its own depending on where they inserted the new date, or to use warp fuckery since warp travel occasionally has you appear at your destination some time before you left, and because there&#039;s always a helpful retcon lying around.&lt;br /&gt;
&lt;br /&gt;
The biggest problem is that Games Workshop loves their status quo. They&#039;ll advance the story in bits and pieces but never anything that changes the status quo.  In 40K, in Games Workshop&#039;s vision:&lt;br /&gt;
&lt;br /&gt;
* The [[Imperium]] will always be stagnant and rotting, but they&#039;ll never be destroyed &amp;lt;s&amp;gt;or fractured&amp;lt;/s&amp;gt; &amp;lt;b&amp;gt;Dark Imperium&amp;lt;/b&amp;gt; (helps that they&#039;re a Creator&#039;s Pet and, due to all the updates and attention from GW, the bestselling faction(or the other way around; it&#039;s hard to say at this point)).&lt;br /&gt;
* The [[Eldar]] will always be full of arrogant people, dying and trying to rebuild their empire, but never progress, succeed or go extinct.&lt;br /&gt;
* The [[Tau]] will always be a new, expanding empire with hints of [[grimdark]] beneath their benevolent façade, but never get too grimdark or expand to the point where they threaten the Imperium.&lt;br /&gt;
* The [[Chaos Space Marines]] will always be trying to overthrow the Imperium, have a grudge against it and be under Abbadon&#039;s leadership, but never succeed in a way that puts the Imperium in jeopardy or puts someone besides Abbadon in charge.&lt;br /&gt;
* The [[Chaos Daemons]] will always be corrupting things and fighting, but never win a lasting victory or suffer a permanent setback.&lt;br /&gt;
* The [[Necrons]] will always be an ancient empire slowly reawakening with each faction following the dictates of their Overlord, with the C&#039;tan either enslaved or in hiding and planning to restore themselves to their former might; but never fully awaken, fully be destroyed, or fully unite, and the C&#039;tan will never be completely enslaved to the Necrons or completely free.&lt;br /&gt;
* The [[Orks]] will always be fightan and winnin petty wars, while [[Ghazghkull]] will always be attempting to gather the greatest waaagh of all time.&lt;br /&gt;
* The [[Tyranids]] will always be a major galactic threat answerable only to the [[Hive Mind]] and will never ally with non-Tyranids, but will never win, be wiped out or wipe out or weaken a playable faction.&lt;br /&gt;
* The [[Squats|non-]][[Hrud|playable]] [[Slann|factions]] will always get a token mention, but never get time in the limelight or become powerful enough to challenge a major faction. &lt;br /&gt;
&lt;br /&gt;
==Other points==&lt;br /&gt;
There is also the matter that some of the [[Ciaphas Cain]] books take place in the early years of M42 (though his adventures are not exactly Imperium-shaking events). If those can be considered part of the fluff now, what&#039;s to stop it from going further than that? &lt;br /&gt;
&lt;br /&gt;
It also bears mentioning that changes can be made to the storyline without altering the tabletop. [[Warhammer Fantasy]] kills off major characters (for example all the named characters currently available to the [[Vampire Counts]] army, half of the Orcs and Goblins characters and now ALL the [[Skaven]].) and they are still fieldable in the game. The plot of the setting progresses beyond that point and introduces new characters, encouraging players to not simply play &amp;quot;in the present&amp;quot; but instead just pick someplace in the timeline for their battle. Sure you run into inconsistencies when someone long dead is fighting the army of someone not even born when they were alive. But hey! Necromancy, gods intervening, and Chaos fuckery make a good explanation, as does the age-old rationalization of &amp;quot;shut up and just play the game&amp;quot;. If one were to take that approach to 40k via advanced technology of some kind, Warp-related time distortions, or the aforementioned Chaos fuckery, then anyone can appear at any time if the players wish it despite them being killed off in canon. Plot can progress, everyone gets to keep their favorite canon from the past, everyone wins. In fact, this has already happened in canon- Captain Tycho has been dead since the Third War for Armageddon, as is Lord Solar Macharius, but that doesn&#039;t stop either of them from being playable. Hell, even [[Eldrad]] was dead for a while before the retcon hit. Don&#039;t forget about Aun&#039;va. (Tycho is a bad example here because GW has obviously been trying to make it so no one plays him anyway because his rules are a steaming pile of shit that get worse every edition. So, yeah?)&lt;br /&gt;
&lt;br /&gt;
TL;DR- While shaking up the setting some might leave some people rather grumpy, making significant changes has just as good of a chance of making things better instead of worse for the players, and if handled well those chances go up. Unfortunately, GW is really, really bad at it.&lt;br /&gt;
&lt;br /&gt;
== Beyond the 41st Millennium ==&lt;br /&gt;
Of course, while Games Workshop may never enter the 42nd Millennium, that doesn&#039;t stop us from writing up fanfics that do so (or from bickering over which possible portrayal is more likely to actually occur).&lt;br /&gt;
&lt;br /&gt;
* [[The ship moves]], a setting where, in the grim darkness of the 51st Millennium, the God-Emperor of Mankind orders the construction of a giant ark to leave the failing [[Imperium]] behind.&lt;br /&gt;
* [[Story:The Shape Of The Nightmare To Come 50k]], a plot that manages to become even &#039;&#039;MORE&#039;&#039; grimdark than it already was, with the Emprah croaking, the Imperium splintered into [[Khaine]]-knows-how-many pieces, and several other incredibly crappy things changing the universe even further.&lt;br /&gt;
* [[Return of the Primarchs]], where the fall of Cadia coincides with the fleets of the fallen/dead Primarchs from before the HH, the Lost Primarchs get found and they all band together to help the living ones get up and bring the Imperium to a more presentable state.  Elements of this seem to have popped up in 8th.&lt;br /&gt;
* [[End Times]], Emps dies and is [[Heresy|re-incarnated as a woman.]]&lt;br /&gt;
*Legion XI: [[Age of Sigmar]] is actually lost primarch Sigmar&#039;s madness in the warp. [[The Emperor]] finds him. Galaxy goes [[Heresy|Imperium-hating]] even more than now. [[Warhammer fantasy]] returns.&lt;br /&gt;
* [[TTS|If the Emperor had a Text-To-Speech Device]] is a sillier, more [[Noblebright]] interpretation of the setting.&lt;br /&gt;
&lt;br /&gt;
==Fundamental Misunderstandings==&lt;br /&gt;
The problem in 40k is basically the date. That&#039;s it. The fluff writers can really can just play grab ass going back and forth over and over for another ten thousand years with no real setting defining changes easily enough. After all they&#039;ve already done that once - The whole timeline from the heresy to today has resulted in basically no major changes but has still felt interesting. The status quo doesn&#039;t need to change, but there really does need to be some space for new fluff going forward so it&#039;s not just being stuffed in around existing events. We already have canon conflicts, and it&#039;ll only get worse to the point where everyone in the fluff is established as being at one specific place in 999.M41 and that&#039;s it. No more new fluff. You can leave out the major events, just takes us some number of years forward so things are actually interesting again. Or, hell, go BACK. There&#039;s absolutely nothing wrong with filling in TEN THOUSAND YEARS of time over a galaxy of space to make an interesting story!&lt;br /&gt;
&lt;br /&gt;
==Exploring 10,000 years of factions and history==&lt;br /&gt;
Interestingly GeeDubs has actually made fluff from periods other than the end of the 41st millenium, The [[Horus Heresy]] is perhaps the biggest example of how the long timeline of the Imperium can be further exploited for new settings, with the armies of the 31st millenium being factions of their own and quite different than the current space marine chapters and [[Adeptus Mechanicus]] forces, and while some of the novels of that period have been lacklusting we have got other which are rightly among the best productions of Black Library. Similarly [[Battlefleet Gothic]] was set during the 12th [[Black Crusade]] and allowed the fans to take a look to the naval forces of the different factions, with a recent videogame allowing a sort of resurrection and rumours about a possible resurrection of the tabletop game.&lt;br /&gt;
&lt;br /&gt;
It can be pointed out that Gaunt&#039;s Ghosts were set centuries before the current time period, yet it has allowed for a very popular book series without actually requiring to interact with the 13th Crusade, showing an actual good use of the Galaxy.&lt;br /&gt;
&lt;br /&gt;
The novel series The Beast Arises has been covering the [[War of The Beast]] and the Beheading, allowing for new possible scenarios and campaigns and exploring the fate of Sisters of Silence, the emergence of the [[Deathwatch]] and the Ordo Xenos as well as bringing a new array of characters and potential new units as well as revealing unsuspected secrets from well establisehd factions, [[skub|and while some people didn&#039;t take it well other have quite enjoyed]] the chance of checking back the 32nd millenium with hopes of seeing other events explored.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Unlike Warhammer 40k, the plotline of [[Warhammer Fantasy]] &amp;lt;s&amp;gt;d̶o̶e̶s̶ ̶a̶d̶v̶a̶n̶c̶e&amp;lt;/s&amp;gt; did advance, but in small increments - which could amount to something big. Each edition and army book usually adds a little more fluff to the past (and maybe a retcon or two), rarely an update to the big prophesied battle between good and evil that decides the settings future, and a plot hook in the present. &lt;br /&gt;
For example, the 8th edition [[Vampire Counts]] and [[High Elves]] army books ([[Codex]] for 40k players) added a new story to the end of the army timelines that mentions how [[Mannfred von Carstein]] kidnapped the [[Everqueen]]&#039;s daughter Aliathra, and is going to sacrifice her like a Frazetta painting to bring back the setting&#039;s big BIG bad [[Nagash]] and that the greatest hero of the High Elves, Tyrion, has saved her and is riding at the head of a large High Elf army about to clash with a large Undead army. &lt;br /&gt;
&lt;br /&gt;
Smaller updates (mainly gimmicks to sell a book and some models) like [[Storm of Magic]] will add a whole new event that extends the &amp;quot;present day&amp;quot; by a few months to a year. The infamous [[Warhammer Online]] was entirely non-canon which may have been what doomed it from the start. Regardless, Fantasy isn&#039;t THAT adventurous about advancing its plotline, but advancing it &#039;&#039;some&#039;&#039; hasn&#039;t sunk the ship.&lt;br /&gt;
&lt;br /&gt;
===[[The End Times]] and [[Age of Sigmar]]: The Ultimate Arguments against Advancing the Storyline===&lt;br /&gt;
In late 2014, GW finally decided to advance the storyline just as the players wished.  The general consensus of this was that it was pretty cool. The fools...&lt;br /&gt;
 &lt;br /&gt;
The Nagash book introduced these major changes by bringing back [[Nagash]] as a superpower in his own right.  Heroes were killed and Chaos was for once not the big title threat, except to the Empire, since Nagash was getting ready to kick them out and take the world for himself.  Many non-playable human nations were decimated and Nagash led all the Vampire Counts to Nehekhara.  After a series of lengthy battles he overthrew Settra, forced most of the Tomb Kings to serve him and effectively destroyed Nehekhara&#039;s cities so it ceased to exist as a nation.&lt;br /&gt;
&lt;br /&gt;
The Glottkin book saw the Empire become leveled between the titular triplets, Festus, and the others, and little else happened except an undead cameo with Vlad laying the groundwork to become Vampire Emperor.  It...didn&#039;t work though he made progress.&lt;br /&gt;
&lt;br /&gt;
The Khaine book was the book where the outlook of the End Times started whipping around. All of a sudden, Teclis became a master manipulator bar none, [[Malekith]] was revealed to be the true king all along and everyone was just a usurper. Tyron became an utter asshole and turned into Khaine incarnate, only to die like a bitch to Malekith and Alith Anar. The end result meant that all the elves got slapped into a single army, which caused frustration among the separate bases.&lt;br /&gt;
&lt;br /&gt;
Thanquol just made things even worse, as the rest of the Empire finally collapsed with [[Valten]]&#039;s death, Lustria gets blasted by meteors, the surviving Lizardmen go &amp;quot;Thanks for all the fish&amp;quot; and fly off into space, the Skaven destroy everyone who isn&#039;t the Empire or Bretonnia offscreen (and Bretonnia is also destroyed offscreen as well), and more Dwarfs get chopped.  Also Gobbla got eaten, cue Goblin tears.  We close with Skaven allying with the forces of Chaos. &lt;br /&gt;
&lt;br /&gt;
Now Archaon was where shit broke. To make a long story short, Chaos wins and everyone dies, and there wasn&#039;t a damned thing anyone could do to stop it. And that they had been doing this to every universe that had preceded the then-current one, so they would just keep winning over and over again no matter what anyone did about it. By the end of the book, the entire Warhammer World had ceased to exist and every army and named character was killed off if they weren&#039;t already dead. In short, it was what GW wanted Storm of Chaos to be, but without that irritating &amp;quot;player interaction&amp;quot; messing up the plot they had planned out.&lt;br /&gt;
 &lt;br /&gt;
In a sense, one could see this as a monkey&#039;s paw wish; the fanbase finally got the Fantasy setting to advance, but it led to said setting being destroyed and replaced by a completely different setting. One could fearfully wonder now just what would happen if the End Times treatment happened to 40K, and the general consensus is &amp;quot;even the complete stagnation we have now is better than their insane ideas of progression.&amp;quot; But if Games Workshop does the same to 40k, it likely means they&#039;re going out of business, because that setting has, among other things, their [[Space Marines|creator&#039;s pets]]. (And as it turns out, several of their new books seem to be showing disturbing parallels to The End Times...so make of that what you will.)&lt;br /&gt;
&lt;br /&gt;
Age of Sigmar added another monkey wrench into the works; while the plot is nominally progressing with the promise of further developments in the future, it&#039;s not necessarily going to be a good thing given GW&#039;s track record thus far, and beyond a few shared characters who lack most of their original defining characteristics, most of the &amp;quot;new&amp;quot; Warhammer setting is barely recognizable as being connected to the old one at all.  Two long-time factions, Bretonnia and the Tomb Kings, [[FAIL|were squatted without even an explanation]]. In short, advancing the storyline only works when the people writing it aren&#039;t absolutely clueless on how to do so, and GW has shown absolutely no signs of being remotely competent enough to pull it off. Unfortunately, recent events in 40k suggest Geedubs has learned nothing from the experience and is on the verge of doing the same thing again.&lt;br /&gt;
&lt;br /&gt;
While the game has certainly improved since its release, especially in the gameplay sector, as an actual narrative setting it still leaves a lot to be desired (one of the most glaring examples is us not knowing how half the realms look like, how they function or even how realms function in general). This (coupled with the destruction of a setting that was well-liked narratively, if not competitively) means Age of Sigmar can still be seen as an against to advancing the storyline (though what the New Games Workshop(tm) has so far shown us regarding 40k is [[Skub|promising]]). Then again if you read the beginning of this section that&#039;s what we all thought about Fantasy.&lt;br /&gt;
&lt;br /&gt;
==Yep, They&#039;re Doing It==&lt;br /&gt;
2017 barely had time to start before GeeDubs released &#039;&#039;Fall of Cadia&#039;&#039;. With this, the clock has finally struck midnight and the year 41,000 officially begins. And this being 40k, instead of just dropping the Times Square Ball in a shower of fireworks and cheering, they drop the entire planet in a shower of shredded limbs and howling of the dead. [[Creed]] loses his arm AND [[Colour Sergeant Jarran Kell|Jarran Kell]], [[Abbadon]] loses his spleen, [[Trazyn]] shows up and gives the Imperium instructions on how to supercharge the pylons to the point that they close the [[Eye of Terror]] for a moment, and &amp;lt;s&amp;gt;the Chaos gods call a bullshit DM fiat and blow up the planet AFTER the Necron anti-warp pylons have been turned up to maximum&amp;lt;/s&amp;gt; Abaddon sacrifices his [[Blackstone Fortress]] and rams the planet in a failed gambit to finally [[Awesome|kill Creed]], blowing up the [[Cadian Pylons|pylons]] and giving the Cadian 8th the best fucking last stand ever as the Eye opens up and spews forth all of the [[Chaos]] all over [[Cadia]]. Creed barely survives, and is taken by Trazyn as a souvenir before he can bleed out because this is Trazyn we&#039;re talking about here. &lt;br /&gt;
&lt;br /&gt;
[[Eldrad]] got himself put on trial for being a dick even by [[Eldar]] standards, but was vindicated when it turned out he really did manage to awaken [[Ynnead]] early. Ynnead&#039;s fledgeling faction of followers has since rallied members of all three major Eldar factions to itself, with the goal of bringing Ynnead to its full strength. Following the near-destruction of Biel-Tan by Chaos, they resolved to seek an alliance with the Imperium against their common enemy- no tricks or deception this time, just an agreement to not kill each other while the Dark Gods are on their doorsteps. &lt;br /&gt;
&lt;br /&gt;
And to cap it all off,  [[Roboute Guilliman]] was [[Matt Ward|brought back to life]] with the help of said Eldar and became Lord Commander of the Imperium once again. Predictably, he was rather upset with how far the Imperium had fallen since he was last conscious. &lt;br /&gt;
&lt;br /&gt;
[[Warhammer 40,000 8th edition]] has been putting all of the above into overdrive; when the giant Warp storm dividing the Imperium in half is one of the &#039;&#039;&#039;smaller&#039;&#039;&#039; changes seen thus far, you know things are going to be shaken up. Hard. As of April 2018, the setting has continued to move forward since the release of the new edition, but thankfully the setting does not appear to be on the same path as The End Times. Not yet, at least.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Your dudes]]&lt;br /&gt;
*[[Eberron]] - A setting with the explicit objective of not advancing the story&lt;br /&gt;
*[[Dark Sun]] - A setting where advancing the story forward too quickly proved to be a bad idea&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BattleTech&amp;diff=97400</id>
		<title>BattleTech</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BattleTech&amp;diff=97400"/>
		<updated>2020-02-04T21:48:52Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* A New Dark Age */&lt;/p&gt;
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{{Game Infobox&lt;br /&gt;
|name = BattleTech&lt;br /&gt;
|picture = [[Image:NEW-BT-LOGOFLAT.png|200px]]&lt;br /&gt;
|type = [[Wargame]]&lt;br /&gt;
|publisher = [[Catalyst Game Labs]]&lt;br /&gt;
|playno = Trillions&lt;br /&gt;
|year = 1984&lt;br /&gt;
|books = Total Warfare or The BattleMech Manual&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 23-56 foot tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior&#039;s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!|Product promotional tagline}}&lt;br /&gt;
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&#039;&#039;&#039;Battletech&#039;&#039;&#039;, or &#039;&#039;&#039;MechWarrior&#039;&#039;&#039; as most of the non-neckbearded populace know it, is a tabletop wargame about armies of giant robots fighting one another for honor, money, and territory in a far-distant feudal future. Think [[Star Wars]] AT-STs, or [[Warhammer 40,000]]&#039;s [[Imperial Knight|Imperial Knights]] (Games Workshop decided they liked Battlemechs too).  It’s also perhaps the most realistic example of walker warfare.  Using their size to mount sufficient energy generation and armor that they are fast enough, maneuverable enough, and armored enough that being a bullet magnet does not matter.  Using their vertical build to mount numerous huge weapons that each would take up all the space on most tanks modern militaries would consider super-heavy.  Usually operating in combined arms warfare and supported by tanks, hovercraft, aircraft, and infantry.  Not sinking into the ground like its quicksand because dirt reaches maximum compression very quickly (and thus all anti-mech arguments are rendered invalid by combined arms, armor, power-plant, firepower, and actual science), and so on.  The realism of the technology (if not the moronic House Lords and nonsensical events) is so great it could be a glimpse into the future.  Y’know, before Bolos come along and replace everything.&lt;br /&gt;
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==Holy Crap, Giant Robots are awesome==&lt;br /&gt;
[[Image:Batdroid.jpg|thumb|right|&#039;&#039;Battledroids&#039;&#039;, the first edition of the game, c. 1984. A &#039;&#039;literally&#039;&#039;-textbook example on how to get sued nine different ways from Sunday.]]&lt;br /&gt;
In the early 1980s, [[Jordan Weisman]] was [[Weeaboo|fascinated]] by several Japanese [[anime]] involving giant robots, or &amp;quot;mecha.&amp;quot; He was quoted as saying that he liked the designs and idea of giant robots fighting on the battlefield, but did not have a taste for the storylines that the Japanese wrote about them. In 1984, Weisman founded [[FASA]] and acquired the licenses to designs from several series, the most famous being &#039;&#039;Super Dimension Fortress Macross,&#039;&#039; though the largest portion came from &#039;&#039;Fang of the Sun Dougram&#039;&#039; and combined them to make Battletech.&lt;br /&gt;
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The first edition of this game, called &#039;&#039;Battledroids&#039;&#039;, was a hex-based boardgame played on a battlefield illustrated with various types of terrain. It came with two large plastic minis of featured mechs, imported from Japan. Initially, sales were mediocre as the sheer size of the mechs made them awkward in gameplay. Soon after the launch of &#039;&#039;Battledroids&#039;&#039; Lucasfilm filed a lawsuit against FASA for using the name &amp;quot;droids,&amp;quot; which they had trademarked in 1978. Discretion being the better part of valor, FASA changed the name of the game to Battlemech in time for the second edition printing in 1986. This time, cardboard stand-ins replaced the plastic miniatures, and a tradition was born. To this day, Battletech can be played without purchasing any physical models and with any proxy you please.&lt;br /&gt;
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Following the release of the second edition, fans of the game clamored for new miniatures. FASA obliged, rescaling their mechs for more convenient play and designing a host of in-house mechs to broaden variety and bridge the gap between the sleek Macross and crude Dougram designs. New models notwithstanding, the third edition, dubbed &#039;&#039;Battletech,&#039;&#039; was shipped with solely Macross- and Dougram-based minis. However, in 1995 [[That Guy|Harmony]] [[Rage|Gold]], an American localization company which had licensed the international distribution and toy rights to SDF Macross, issued a C&amp;amp;D against FASA for the use of all mecha designs from the Macross franchise. FASA ceased production of these miniatures, which were among the most popular designs in the franchise, and published a fourth edition of the game in 1996 again featuring cardboard tokens, which were all based on their own original mechs.&lt;br /&gt;
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Before &#039;&#039;&#039;&#039;&#039;Battletech&#039;&#039;&#039;&#039;&#039;, the mecha genre was seen as something that belonged mostly to the Japanese. With few exceptions (&#039;&#039;Power Rangers&#039;&#039; and &#039;&#039;Star Wars&#039;&#039;, and even then the Mechs from the former were reused footage from Japanese shows), the genre was almost entirely made up of anime productions imported from Japan. Battletech pioneered a new approach to mecha within the Western fandom, featuring mostly stories of pseudo-realistic wars fought by real soldiers rather than teenagers taking on forces of evil or single-handedly winning interplanetary wars, plots that dominated the few mecha series that were subbed by the dedicated VHS fansubbers of the day. More importantly, the physical limitations of the Battlemechs, unlike the limitations of tanks in, say, [[Warhammer 40,000]], are critical to the planning and strategy of outfitting mechs and using them on the tabletop.&lt;br /&gt;
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===The Mechs===&lt;br /&gt;
BattleTech mechs function and are utilized more like tanks with legs than the super-agile flying mecha common in Japanese depictions.  Mechs are deployed in formations of four or five, called lances in the Inner Sphere and stars in the Clans.  They are able to operate in space, on planets with caustic atmospheres, underwater, and in a wide range of temperatures that would be lethal to humans, from instant-death cold to burn-me-up hot.  One of the biggest upsides of mechs as combat vehicles is their extreme efficiency-of-arms, able to run an effectively limitless amount of time without requiring fuel, and thanks to their hyper-efficient myomer &#039;muscles&#039;, able to carry more weapons and armor per-ton than any other combat platform in existence.  The only things stopping a mech from being able to fight forever are ammunition, repairs, and allowing the pilot to rest.  Even when a mech is destroyed, losing the pilot is a relatively rare occurrence thanks to very effective ejection systems.  A destroyed mech chassis can also be salvaged and rebuilt to fight another day, good as new. This means many mechs are often decades or even hundreds of years old, Ship of Theseus-style, at least in the early 3000s.&lt;br /&gt;
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As far as locomotion styles, bipedal mechs are the most common, with the weapon systems mounted either in the torso compartments or on the arms.  Quadrepedal mechs do exist but are relatively rare, they are slower than bipedal mechs and don&#039;t offer the same amount of weapon space for a given weight class.  Bipedal mechs can also grasp things in their hands (if they have them) like melee weapons or pesky tanks.  A mech swinging a giant katana to chop off another mech&#039;s arm is about the most metal image possible.  Early versions of BattleTech feature mechs that could transform into fighter planes, but these were dropped relatively quickly in its life cycle due to copyright problems.&lt;br /&gt;
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The main downside of mechs is their inability to efficiently manage heat buildup.  Heat is generated by the fusion reactor, the environment, movement, and mostly as a result of firing weapons.  Mechs mount multiple gigantic one-ton heatsink units to deal with this buildup, but it is a constant problem for pilots to manage.  Mechs that feature a lot of energy-based weapons will generate especially high levels of heat, and therefore manage very poorly in extremely hot environments.  Firing all the weapons of certain mech variants at once (the &#039;&#039;Nova&#039;&#039; mech is most infamous) can cause it to overheat to such an extent that the reactor core melts down before the heatsinks can shunt the heat out of the chassis, which is bad.  Safety measures that shut down the entire mech when it reaches a certain temperature threshold are always installed, but since this usually happens in a combat situation, and thus leaves the mech defenseless, some pilots will intentionally disable the safeguards to take their chances.  Depending on the technology level of a given game, more efficient heatsinks can be assigned to mechs that remove heat more quickly and allow hotter builds.  The fluff also mentions some experimental heatsinks that changed the heat energy to light (???) but had the downside of making the mech look like a walking rave, as well as heatsinks that utilized caustic liquids to move heat faster but with a limited lifespan.  &lt;br /&gt;
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Weapons consist of three general categories:  ballistic, energy, and missile.  Each has their own strengths and weakness: ballistic weapons weigh more, require ammo, but do not generate much heat, energy weapons are the opposite, and missiles can be indirectly fired with targeting data from scouts but can be jammed.  Outfitting a mech for the proper engagement is key to obtaining victory: mechs outfitted for mech-to-mech combat will generally mount only high-damage weapons with lower ammo counts and slower rates of fire, while mechs set for vehicle and infantry combat will mount weapons that fire quickly but do lower damage per shot.  Likewise, mechs that do not expect steady resupply will mount more energy weapons so they are not beholden to ammo counts.&lt;br /&gt;
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Mechs range between 20 to 100 tons in four weight classes, though a few experimental units lie outside these ranges. The weight classes are light (20-35), medium (40-55), heavy (60-75), and assault (80-100).  Considering their size (23-56 feet), that&#039;s pretty light; the Maus (33 feet long and 11 feet high) mega-tank that Adolf Hitler demanded weighed 188 tons. Most mechs are also only a little slower than the M1A1 Abrams with a top speed of 72 km/h (45 mp/h) on road, while some scout variants can reach speeds of 120 kph and faster.  Mechs can also be mounted with jump jets that give them the ability to hop across the battlefield or up/down terrain.  According to varying fluff depictions, mechs are even able to climb up/down cliff walls and perform flying dropkicks to enemy cockpits, which is awesome.&lt;br /&gt;
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Depending on where in the timeline the specific game takes place (this is a player choice), there will be two possible classes of mechs: Battlemechs and Omnimechs.  Battlemechs are the older style, with a set number of variants that cannot be changed in the field.  This style was universal in the Inner Sphere before the arrival of the Clans.  Omnimechs, a Clan invention, feature a modular construction style and are able to have their loadout quickly changed in the field as the situation demands.  For example, a &#039;&#039;Dragon&#039;&#039; Battlemech comes in a default configuration consisting of one LRM-10, one Autocannon/5, and two medium lasers.  The 1C variant replaces the Autocannon/5 with an Autocannon/2 and more armor, while the 5N upgrades the Autocannon/5 to an Ultra Autocannon/5.  A pilot must use one of these variants, and is incapable of changing the loadout without serious reworking of the mech&#039;s internals.  Conversely,  a &#039;&#039;Mad Dog&#039;&#039; Omnimech comes with a default configuration of two LRM-20s, two medium pulse lasers, and two large pulse lasers.  A pilot is freely able to modify this loadout as they see fit, say dropping the two medium pulse lasers for more missile ammo/armor or changing the LRMs to SRMs for short-range engagements.&lt;br /&gt;
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Like most Western sci-fi series, Battlemechs are somewhat inspired by real theoretical technologies; their weapons range from machine guns (albeit very big ones) and missiles, to railguns and particle accelerators. The biggest leaps from reality (aside from FTL travel) are the fusion reactor, (a technology still only theoretically possible,) the neurohelmet, (which interfaces with the pilot&#039;s brain and keeps the mech upright based on the pilot&#039;s own sense of balance,) and the massive muscle-like myomer fibers that actually allow the mech to move.&lt;br /&gt;
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While Battlemechs dominate the battlefields of Battletech, armored vehicles still have a place. Most of the time, tanks, hovercraft, and APCs are used where mechs would be too expensive (or too advanced) to maintain, or in roles where a mech would be ineffective. This means that, in addition to Battlemechs, one can find infantry, vehicles, aerial vehicles, naval vehicles, and spaceships. It is worth noting that vehicles can be a real threat to Battlemechs in great enough numbers, since they mount the same weapons as mechs.  Some tanks can also push the 100-ton limit and sport the gigantic weaponry usually mounted on an Assault mech chassis.  In other words, where mechs are [[Space Marines]], the vehicles are more akin to [[Eldar]] Aspects.&lt;br /&gt;
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Mechs in BattleTech fiction also have a curious tendency to go up in a mini nuclear explosion when their reactor core is breached by weapon fire.  We&#039;re talking mushroom cloud, explosion, heat, radiation, the whole bit.  This has been nicknamed &amp;quot;stackpoling&amp;quot; after BattleTech novel author Michael Stackpole, who includes at least one of these events in each novel he writes.  If the reactor was actually breached, what should happen is a meltdown of the reactor (and probably some chunks of the surrounding mech) that quickly burns out because the reactor can&#039;t maintain the fusion reaction without proper containment.  Reactors are generally incapable of generating an actual nuclear explosion: real-world reactor &amp;quot;explosions&amp;quot; are usually a result of the coolant flash-overheating and generating a pressure-based steam explosion that destroys the reactor building.  Lingering radiation would still be a problem of course, but that is usually handwaved away in BattleTech fluff or not mentioned at all. &lt;br /&gt;
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To get into the actual science of this, a hypothetical fusion reactor wouldn&#039;t produce thatmany radioactive substances. And what few they do would be relatively short lived and would be weak beta emitters. The most likely substance would be Tritium, which is where the stereotypical glow in the dark green radiation comes from. The Mech would glow in the dark but a decent decontamination process would render it mostly harmless. In other words, the stories are right for the wrong reasons.&lt;br /&gt;
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==Warfare in the Thirty-first Century==&lt;br /&gt;
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When somebody decides to attack another world, they load up their &#039;Mechs(and tanks, and infantry, etc...) onto massive shuttles called DropShips. These boost off into space and link up with Jumpships, semi-mobile Space-Fold drives sitting a ways out into the star&#039;s system(due to the limits of BattleTech FTL, Jumpships can&#039;t get any closer to a system&#039;s star than a radius roughly around the orbit of Saturn in the Sol System. For simplicity&#039;s sake, most Jumpships move to the Zenith or Nadir points directly &amp;quot;above&amp;quot; or &amp;quot;below&amp;quot; the star&#039;s orbital plane). The Dropships latch onto the Jumpships, which make a series of jumps from star to star until they reach the target system. &lt;br /&gt;
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Once they reach the target, the Dropships detach from the Jumpships and burn deeper into the system towards the planet. Now Jumpships aren&#039;t stealthy, so anyone on the target planet likely detected their entrance into the system, and it typically takes Dropships seven days (varies dramatically for each star system) to reach the planet. Surprise attacks are nearly impossible, and defenders will have up to a week to get ready(some clever or smart people try to shave time by trying to match the target world&#039;s orbit with a Nonstandard point closer to the planet, or even rare &amp;quot;Pirate&amp;quot; points caused by gravity interactions between celestial bodies, but even this usually gives defenders at least a day to prepare).  Of course, these aren’t actually rare and we have quite a number of them around Earth, the moon, and every other celestial body including the sun.  But everyone knows artists (writers especially) rarely bother doing any research.&lt;br /&gt;
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As the invading force reaches planetary orbit, the defenders will usually try to intercept them with their own defensive ships, usually Dropships, Shuttles, and Aerospace Fighters, and the Attackers will launch fighters of their own. Space battle will begin in earnest as the defenders try to keep the enemy from landing on world at all(FASA originally had two separate games, Aerotech and Battlespace, that dealt with this stage of combat, but current BattleTech rules incorporate Aerospace combat for those who prefer it or want the full Theater of War experience). &lt;br /&gt;
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If the Attackers can break through orbit, they can choose their landing site(usually near the target of course). The enemy will deploy to stop them, and battle begins in earnest.&lt;br /&gt;
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==Fluff==&lt;br /&gt;
[[File:Mad_Cat.jpg|300px|thumb|right|The [[Timber Wolf]] (Mad Cat if you&#039;re &amp;lt;s&amp;gt;Inner Sphere&amp;lt;/s&amp;gt;Freebirth Scum), one of the most iconic BattleMechs in the series.]]&lt;br /&gt;
{{topquote|&#039;&#039;A thousand horrid Prodigies foretold it.&lt;br /&gt;
A feeble government, eluded Laws,&lt;br /&gt;
A factious Populace, luxurious Nobles,&lt;br /&gt;
And all the maladies of stinking states.&#039;&#039;|Dr. Samuel &amp;quot;What The Fuck Am I Reading&amp;quot; Johnson}}&lt;br /&gt;
Much like [[Games Workshop|Warhammer]], the Battletech franchise has an extensive expanded universe. Dozens of books, numerous spinoff games, video games in multiple genres, and even an animated cartoon have delved into the setting and created an entertaining, if convoluted, history that has real influences on how the game is played.  Unlike Warhammer, there are no [[Xenos]] (outside of some cavemen-like species), so humans get all the glory (and blame).&lt;br /&gt;
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===History of the Inner Sphere===&lt;br /&gt;
After a period of typical [[Cold War]]-era speculative history, mankind was mostly united under the Terran Alliance and discovered how to travel faster-than-light by opening up artificial wormholes. By 2235, most of mankind&#039;s interstellar colonies threw off the yoke of the Alliance and formed their own stellar nation-states. What followed was a period of war and chaos which led to the rise of the &amp;quot;&#039;&#039;&#039;Great Houses&#039;&#039;&#039;,&amp;quot; feudal dynasties of powerful families adhering to various pseudo-historical ideals (like Kurita&#039;s Japan fetishism) competing for total dominance of mankind. However Terra, as Earth became known, remained the most technologically-advanced star nation, and remained unconquered by the competing Great Houses who turned their focus on one another instead. This is one of the reasons for the severe technological stagnation that is a hallmark of the Battletech universe.  After all, any idiot knows destroying a factory or all of a certain factory production and all such factories means the knowledge of how to build their products magically disappears and the knowledge of how to build those factories poofed away the moment they were built anyway as that is the only explanation conceivable for why destroyed factories were not simply replaced and why the knowledge disappeared from every paper, computer, and mind.  Obviously space magic is to blame...or exceptionally short-sighted writers.&lt;br /&gt;
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In 2349, the Terran Hegemony introduced the first Battlemech, the 100-ton &#039;&#039;Mackie&#039;&#039;, and the face of war changed forever.&lt;br /&gt;
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===Mechs Just got Real===&lt;br /&gt;
The introduction of the &#039;&#039;Mackie&#039;&#039; shifted the focus of military development away from interstellar Warships back to ground forces. The Terran Hegemony was able to prove that the 100-ton Battlemech was far superior to conventional ground vehicles (interestingly, the Terran Hegemony&#039;s main battle tank was &amp;lt;s&amp;gt;the Israeli Merkava&amp;lt;/s&amp;gt; named Merkava but utterly unrelated to the Israeli tank of the same name), allowing a single man to destroy formations of opposing non-Mechs. Of course, the rest of the Inner Sphere wanted the same capability, and in 2355 the plans for the Battlemech were stolen (as usual, the writers don’t realize that stealing a design is pointless if you don’t know how to build all the parts...like myomer). The Age of the Battlemech had begun.&lt;br /&gt;
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During the next hundred years, as the Great Houses vied for supremacy and founded the nucleus of the future Successor States, the Terran Hegemony was able to exert great influence as the most technologically-advanced and neutral of the great powers. This would lead to the creation of the &#039;&#039;&#039;&#039;&#039;Star League&#039;&#039;&#039;&#039;&#039; in 2571, a grand union of all of humanity&#039;s interstellar nations. While ostensibly created for the purpose of uniting mankind and keeping the peace between the stars, it was also a massive powerplay by Terra to secure the raw materials it needed to maintain its technological edge and once more bring mankind under Terra&#039;s dominion. In keeping with the feudal society that now dominated mankind&#039;s worlds, the position of First Lord of the Star League was invested in Terra&#039;s ruling House, the Cameron dynasty.&lt;br /&gt;
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While Hidden Wars would plague the Star League throughout its reign, no conflicts were fought between its members as long as the Star League Defense Force kept the peace between factions. Terra&#039;s hoard of advanced technologies were shared freely among the worlds of man, and a new Golden Age descended. It all came to an end in 2766. The last of the Camerons was assassinated by Stefan Amaris, a power-hungry politician from the Periphery, the ring of interstellar nations that had refused to join the Star League and had been conquered for their trouble. Claiming the mantle of Emperor of the Star League and Director-General of the Terran Hegemony, Amaris was immediately denounced by the commander of the SLDF, Aleksandr Kerensky.&lt;br /&gt;
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===A New Dark Age===&lt;br /&gt;
[[File:Aleksandr Kerensky.jpg|thumb|right|&amp;quot;Fuck you guys, I&#039;m out.&amp;quot; - Aleksandr Kerensky, Great Father of Clans]]&lt;br /&gt;
The Amaris Civil War destroyed the League, and led to a new Dark Age. The Great Houses, throwing off their loyalty to Terra, refused to aid either Amaris or Kerensky, and waited for the war to pass. Kerensky emerged the victor, but with the Cameron dynasty ended the other Great Houses began to vie for position of First Lord of the Star League. Disgusted by the politicking and betrayal, in 2784 Kerensky took the greater portion of the SLDF into exile beyond the Periphery. Those who remained pledged their loyalty to the Star League&#039;s last civil authority, the Ministry of Communication, which would later become Comstar, the sole provider of internet connections between worlds. Thus the Star League lost its last measure of power, and the Great Houses began the First Succession War.&lt;br /&gt;
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Four Succession Wars, over the course of two centuries, would follow. Never would a Great House gain enough strength to declare itself master of mankind, especially since none would ever conquer Terra. Technology would [[Imperium of Man|stagnate and regress]], creating the Lostech phenomenon, technology which mankind could no longer reproduce, maintain, or even understand. Where before feudalism had been a political phenomenon, hundreds of worlds across the Inner Sphere regressed to or below the technological level of the 20th Century, and hundreds more in the Periphery failed entirely. The sole bright spot was [[Adeptus Mechanicus|Comstar]], the corporate religious entity which maintained the Hyper Pulse Generator network that enabled FTL communications between inhabited worlds. Comstar became the rulers of Terra in the wake of the Star League&#039;s collapse, and leveraged their control of the HPG network to ensure their inviolability in exchange for maintaining the incomprehensible HPG networks and neutral treatment of all communications between worlds. In order to maintain their power, they would actively [[Grimdark|sabotage, headhunt, or kill]] all promising technological advancements and promising scientists to maintain their monopoly and techno-religious authority.  To be fair, unlike a certain [[Adeptus Mechanicus|cargo cult]], ComStar intervened because they realized the Great Houses were psychopaths and couldn’t be allowed to advance.  Also, they were actually loyal-ish to the Star League and hated the Great Houses.&lt;br /&gt;
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Eventually the Inner Sphere would stabilize around the Great Houses and their associated stellar empires. However, technological progress remained stagnant, and the rare factories capable of producing such advanced technologies as Battlemechs became critical components in the shattered military-industrial complexes of the so-called Successor States. Millions would die so that an LED monitor factory could be taken by one side, or so that a hundred precision-machined laser lenses could be plundered from a forgotten SLDF armory. Real progress towards recovery could only be made after large caches of information which survived the fall of the Star League were recovered; the most significant were the recovery of a long-lost Star League university&#039;s library in 3013, and the recovery and free dissemination of the contents of the Helm Memory Core in 3028. In 3028, the two largest and most powerful Successor States, the Federated Suns and the Lyran Commonwealth, were united by dynastic marriage, and it seemed that a new Golden Age might be only decades away. &lt;br /&gt;
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But the Inner Sphere had forgotten all about Kerensky&#039;s exodus, and nobody wants &#039;&#039;Peace&#039;&#039; to break out in a wargame setting, soooo...&lt;br /&gt;
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===Suddenly Clannerscum===&lt;br /&gt;
Kerensky and his followers first settled on the Pentagon Worlds, where they tried to start a new society and a new Star League. They failed though, and the wars erupted between the worlds, showing the bitter irony of life. Kerensky tried to move on, but suffered a heart attack, and the leadership was overtaken by his son, Nicholas Kerensky (who unlike his father had hair and was probably a closet [[furry]]). Nicholas took the remaining followers with him to a planet he called &amp;quot;Dream Land&amp;quot; and established the twenty original Clans.&lt;br /&gt;
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The Clans are a tribal society that is divided into five castes - Warriors (Religious and Political Leaders and Soldiers), Scientists (Less respected but are considered highly important), Merchants (Detested and only kept as a necessity), Technicians (Engineers and Warrior&#039;s Servants), and Laborers (Serfs, repressed as needed). Although during the birth each child is tested for their relevance to a certain caste, but more often than not are the same as their parents. Speaking of which, Clanners strongly believe in eugenics, and most of the Warrior Caste members are genetically enhanced clones/mashups. Other castes are selectively bred by the instructions from Science Caste. On a positive side it would mean that even [[neckbeard|neckbeards]] would end up breeding (though given the Clan&#039;s brutal meritocracy/kratocracy, they&#039;d end up as outcasts in the Bandit Caste). On the other hand, the society has only a few acceptable non-technical forms of information, meaning that there really is no reason for there to be neckbeards. Paradoxes aside, Clans were created towards efficiency, and even their language differs from the one used in the Inner Sphere. Clans constantly compete in everything, from combat to technological prowess, as they foresaw their return to the Inner Sphere and its liberation. (By their hands, of course.  And logically resulting in their control.)&lt;br /&gt;
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And that day was not far off.&lt;br /&gt;
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===ilClan===&lt;br /&gt;
A prophecy of days far off, the &#039;&#039;&#039;&#039;&#039;ilClan&#039;&#039;&#039;&#039;&#039; is a religious myth that states that someday a Clan will take control of Terra, the Cradle of Humanity. The Khan (leader) of the Clan of Clans which captures Terra will become the new, true ilKhan (Khan of Khans) and re-establish the Star League, over which their blood shall reign in perpetuity. All will be Clan, Clan will be all. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;ilClan&#039;&#039;&#039;&#039;&#039; is also an [[Skub|abortive Battletech rulebook]] that has been in the works since &#039;&#039;&#039;2002&#039;&#039;&#039;, ever since the &#039;&#039;&#039;Dark Age&#039;&#039;&#039; Era was published. Ostensibly intended to be the next historical Era, featuring all new rules to reflect the dominance of Clan society and technology, the bankruptcies and sales that Battletech went through stalled all development. In addition, most fans are [[Advancing the Storyline|vehemently opposed to the destruction of most of the factions]] in the game, and have spoken up at every opportunity to denounce the plans behind ilClan. A prank release of a provisional ilClan historical outline drew tremendous outcry and Catalyst Game Labs has subsequently decided to focus on rereleasing and updating older Era rulesets.&lt;br /&gt;
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===Meanwhile, In The Inner Sphere===&lt;br /&gt;
...Of course, when the Clans returned to the Inner Sphere with the intent of liberating it from the feuding Great Houses, those same great houses &amp;lt;s&amp;gt;said &amp;quot;okay&amp;quot; and handed over the reins&amp;lt;/s&amp;gt; put aside their differences and fought the Clans to a stand-still.  This was an incredible show of camaraderie, and the most cooperative the houses had been since the Star League fell.  It was all quite touching, really.&lt;br /&gt;
&lt;br /&gt;
Of course, once the Clans were wrapped up behind a truce line, it was time to get back to good-old inter-house wars.  In an ultra-brief summary: There was the FedCom Civil War, kicking off the &amp;lt;s&amp;gt;Fifth Succession War&amp;lt;/s&amp;gt; Word of Blake Jihad, the religious fanatic(well, moreso than usual) faction of Comstar went crazy over the entire Inner Sphere with cyborgs and nukes, until some dude named Devlin Stone got everyone to work together and kick them off Terra, then went on to form the Republic of the Sphere, essentially a re-establishment of the Terran Hegemony. In the meantime, the Clans got a bug up their asses over ideological purity after their Scientist Castes tried to take over, and all the Clans who invaded the Inner Sphere got kicked out of Clan Space to live there instead. Eventually someone forgot to pay the phone bill and the interstellar faster-than-light communication network went down. This issued in the last era in the fluff known as the &amp;quot;Dark Age.&amp;quot;&lt;br /&gt;
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This is also considered the second ruination of the franchise by some.  Many long-time fans think highly of the Succession Wars era of Battletech, right after the fall of the Star League.  Marching around the field with walking tanks so expensive and rare that it&#039;s better to lose a pilot than a weapon is a powerful fantasy.  It&#039;s often described as being &amp;quot;Mad Max with mechs.&amp;quot;  Of course, the blasted hellscape of the post-apocalypse is hard to maintain when the Clans invaded with their own brand-new shiny toys.&lt;br /&gt;
The shift from &amp;quot;squabbling tribes with rusty guns&amp;quot; to &amp;quot;courageous defenders with shiny factories&amp;quot; is often considered the first ruination of the property.  When the squabbling of the Inner Sphere was broken up again by quasi-religious zealots and Battletech was forced to stitch in aporypha from its bastard child, (the miniature game MechWarrior,) people considered it the second collapse of the franchise.&lt;br /&gt;
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==Factions==&lt;br /&gt;
While each faction has a certain flavor and preferred equipment/tactics, factions do not limit your gameplay choices to particular sets of mechs/units/components, as in many other games ([[Warhammer 40,000]] is a good example, amongst many other skirmish-level wargames). So if something you want to use is in specific era of Battletech History (FEDCOM Civil War, Clan Invasion, et cetera), anything goes. Although its common for players to roleplay as being employed by some major power, and limiting themselves to their styles. Either that, or they play as mercenaries and do as they please. Seriously, the amount of in-fighting is in effect galactic level (in warhammer 40k -- aside from humanity itself -- only the &#039;&#039;Necrontyr&#039;&#039;, the flesh incarnations of the [[Necrons]], ever fought each other to such a long and drawn out extent).&lt;br /&gt;
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===The Inner Sphere===&lt;br /&gt;
While other time periods might have better or more interesting rules, the most popular ruleset remains the eras between the Fourth Succession War (3028) to just before the Word of Blake Jihad (3067). This list of Inner Sphere factions covers those periods.&lt;br /&gt;
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====Federated Suns====&lt;br /&gt;
Ruled by House Davion, the Federated Suns is feudal Space America or nepotistic Space UK. [[Lawful Good]], ruled by a Great House as inbred as any other is, and with all positions of power occupied by the same set of mostly blood-related elites. Without the blue blood, you&#039;re just a clever commoner. However, the Federated Suns isn&#039;t as stratified as the other Successor States, and it&#039;s easier for a common citizen to climb the ladders of wealth and power, which fuels an entrepreneurial society that is among the wealthiest in the Inner Sphere. They’re heroic defenders of freedom and democracy, provided you define “freedom and democracy” as “being ruled by the Federated Suns”.&lt;br /&gt;
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Similar to [[Ultramarines|a certain faction in a certain other wargame]], the Federated Suns usually win most of their battles, and are usually presented as the good guys, drawing a lot of accusations of Mary Suehood.  Unfairly, though, as the FedSuns wins so much due to wealth-fueled research and production.  In other words, they work hard, do a good job, encourage businesses, and they get rewarded with victory.  Unlike the Smurfs, however, the Federated Suns has actual flaws - their “democracy” is a rubber stamp, their rhetoric about freedom is mostly just an excuse to justify warmongering and imperialism, and they have such a staggering decree of wealth inequality that there are cases where the populations of multiple planets only have a single school to go between them. This means that the FedSuns attract two kinds of fans: twelve-year-olds who buy all the propaganda, and people who can appreciate playing a bunch of self-righteous, hypocritical jackasses.&lt;br /&gt;
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Thanks to their great wealth, the Federated Suns can afford to fund actual scientific research in the form of the New Avalon Institute of Technology, or Space MIT, and the Davions supported most of the tech development and recovery in the Inner Sphere prior to the Clan Invasion. They also got lucky when they found an ancient Star League library filled with various editions of tabletop wargame splatbooks. They are known to be the house that first heavily employed or utilized a lot of Clan personnel and technologies after the conclusion of the invasion.&lt;br /&gt;
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The Federated Suns also kind of have a thing for autocannons. Think [[Space Wolves]] with wolves, or [[Orks]] with [[Dakka]], and you have an idea. If it does not have an autocannon on it the Suns will find a way to give it one, and if it does have an autocannon they find a way to upgrade it to a Rotary Autocannon. So if you like autocannons this is the faction for you.&lt;br /&gt;
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Prior to the Fourth Succession War, the Federated Suns and Lyran Commonwealth were united through marriage, forming the Federated Commonwealth, the largest and most powerful empire in the galaxy since the Star League. In order to bridge the distance between the two nations, however, the Federated Commonwealth had to conquer large swathes of the Capellan Confederation, which they did easily. However, only a few decades later the Commonwealth was broken up by the FedCom Civil War, when Katrina Steiner schemed to either take over the Commonwealth or secede the Lyran half of it because she was a royal bitch. The FedSuns are currently getting kicked around by pretty much everybody during the Dark Age, primarily because the current head of the house, Caleb, is extremely paranoid and rather psychotic. Thankfully he got killed by the Kuritans with some insider help from Clan Snow Raven (in exchange for some buffer territory). Not so thankfully, his death also brought the destruction of virtually most of the Davions&#039; regular armed forces concentrated on one planet while enabling the Kuritans to take over the capital. &amp;lt;strike&amp;gt;&#039;&#039;Save us, Julian!&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
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====Lyran Commonwealth====&lt;br /&gt;
Space Germany with some Space Scotland and Space Scandinavia kicking around, the Lyran Commonwealth is the largest successor state and owns the most resource-rich planets in the Inner Sphere, making them an industrial and economic powerhouse. Their government was supposed to be modeled on ancient Athens, led by a council of nine Archons, but this did not work out &#039;&#039;at all&#039;&#039;, and eventually Archon Robert Marsden decided he&#039;d had enough of this shit and overthrew the other Archons in a military coup. The Marsdens were eventually replaced by the Steiners, who have ruled the Commonwealth to this day.&lt;br /&gt;
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The Lyrans are rich. Really, really absurdly rich. The only reason they haven&#039;t conquered the Inner Sphere yet is that they prefer to put the relatives of rich businessmen in charge of their army rather than, y&#039;know, actual soldiers, meaning basically every Lyran military officer is terrible at his job. There is at least one recorded case of the Lyran military starting a major interstellar war &#039;&#039;by accident&#039;&#039;. Fortunately, since they&#039;re so rich, they&#039;re able to make up for their ludicrous incompetence with the biggest and heaviest weapons in the Inner Sphere. The joke goes that a typical Steiner scout lance consists of  four 100-ton &#039;&#039;&#039;&#039;&#039;Atlas&#039;&#039;&#039;&#039;&#039; mechs (imagine a scout-recon team composed entirely of Warlord Titans and you&#039;ll get the idea). Steiner forces tend to be big and slow, barely able to outmaneuver enemy fortresses. Of course, once they (eventually) get into range, you can kiss that fortress goodbye.&lt;br /&gt;
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Late in the Third Succession War, Archon Katrina Steiner shocks the entire Inner Sphere by actually calling for a peace treaty. Only Hanse Davion is at all interested, and he winds up marrying Katrina&#039;s daughter Melissa and uniting the two countries into one massive empire, the Federated Commonwealth (see above). Predictably, this Beauty-and-the-Geek romance starts out exceedingly awesome then epically fails and it&#039;s back to single life for the too-pretty Steiners. Recently tried to have Clan Wolf migrate through their coreward territory to keep the Free Worlds League from reforming during the Dark Age while holding the transported civilian castes as insurance. Backfired with the Free Worlds League still reforming and Clan Wolf taking much of the coreward and middle territory in the Lyran Commonwealth to form the Wolf Empire. This, on top of a massive amount of civil unrest means the Lyrans are too busy with damage control from Wolf and Jade Falcon invasions along with internal rebellions to be a threat to anyone. The moral of the story is: don’t try to manipulated badasses who nearly conquered everyone without trying.  They will fuck you up for it.&lt;br /&gt;
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====Free Worlds League====&lt;br /&gt;
Halfway between Space America and Space Yugoslavia, the Free Worlds League is a federal democratic republic. No, really! They have a parliament and everything. Of course, the commander-in-chief of the Free Worlds League Military is always a member of House Marik because parliament doesn’t think anyone else can do the job, and the entire country has been operating under martial law “for the duration of the emergency” since the Star League broke up, but in principle, both democracy and federalism are alive and well in Marik space, making it impossible to get anything done.&lt;br /&gt;
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Everyone in the Free Worlds League hates everyone else in the Free Worlds League. After finding out that Captain-General Thomas Marik had been in hiding running the Word of Blake for decades and the guy they’d taking their orders from all that time was actually just some hobo picked up off the street, they gave up on trying to make the thing work at all and collapsed, which is a shame because fake Marik was one of the best Captain-Generals they ever had. After the Dark Age, said hobo’s daughter managed to put it back together again, which kind of makes you start to wonder about that whole “only the Mariks can handle the Captaincy-General” thing. Doesn&#039;t help that she had to make a deal with the Spirit Cat and Sea Fox clanners to cement the whole thing together as well as marrying the official Marik family&#039;s head.&lt;br /&gt;
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The Free Worlds League Military is built around combined arms warfare, treating infantry, vehicles, and aerospace fighters as if they were just as useful as mechs. They also used to have the most LAMs, back before [[squat|LAMs ceased to be a thing]]. They don’t get a lot of attention, since they’re far away from the FedSuns and the Clans and therefore don’t get involved in stories about factions the writers actually care about.&lt;br /&gt;
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====Draconis Combine====&lt;br /&gt;
Ruled by House Kurita, the Draconis Combine is the obligatory Space Japan, in the sense that it is &#039;&#039;obligatory&#039;&#039; to be Japanese. It has large Arab and Scandinavian minorities who are legally required to be [[weeaboo]]s, with the country as a whole drawing on both the age of samurai and the militaristic Imperial Japan of the 1920s to 40s. The twelve-year-olds listed above, if they leave the FedSuns, will likely move to this weeaboo paradise with its delusional &amp;quot;fierce solo samurai warrior takes on all opponents Kurosawa Style&amp;quot;  appeal, not realizing that lone mechs get [[rape|gang-banged]] by enemies who are teamed up like a pack of mechanical hyenas. Defended by weeaboos despite being responsible for the single most horrific massacre in human history during the First Succession War. For an alternate look into this supposed massacre, please read &#039;&#039;Did 52 million really die?&#039;&#039;  In fact, they have a habit of doing this.  “We defeated the mercenaries on this planet who has nothing to do with them.  Nuke everyone before we leave.  Why?  Uhhhh...do we really need a reason?  I mean, they’re not our enemies or anything, but murder is fun.”&lt;br /&gt;
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Like everyone else in the Inner Sphere, the Draconis Combine is a warmongering, autocratic empire ruled with an iron fist that wants to take over the galaxy. Unlike everyone else in the Inner Sphere, they actually admit it. They&#039;re the only successor state that makes absolutely no pretenses of being a democracy, with the Coordinator of Worlds being treated as a divinely anointed absolute monarch who is the sole legitimate ruler of all humanity. They were the first to start shit after the Star League collapsed, with the Coordinator declaring himself the new First Lord and launching an invasion of the Federated Suns that eventually wound up getting himself killed on Kentares IV, leading his son to launch the aforementioned massacre. They&#039;ve been the mortal enemies of the Federated Suns ever since.&lt;br /&gt;
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Similar to the Davions and their love of autocannons and the Steiners and their love of everything heavy and assault, Kuritans are really, really into PPCs (Particle Projector Cannons), mainly because they&#039;re dirt poor and [[Lasgun]]s are cheaper than bullets. If there is a mech that can possibly mount a PPC, the Dracs will put one on it. For instance, see the &#039;&#039;Catapult&#039;&#039;: a 65-ton long-range fire support mech intended for indirect fire using the Long Range Missle (LRM) racks in its &amp;quot;ears&amp;quot;. Almost every variant of the &#039;&#039;Catapult&#039;&#039; is centered around these LRM racks with a few minor backup weapons, they are a reliable, battle-tested design that no commander in their right mind would attempt to &#039;fix&#039;, because isn&#039;t broken... except in the eyes of House Kurita. Once the Combine got their hands on it those ears were replaced with two PPCs for direct fire support and two machine guns for &amp;lt;s&amp;gt;civilian massacres&amp;lt;/s&amp;gt; INFANTRY DETERRENTS.  &lt;br /&gt;
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Kuritans were also [[Fail|involved in the worst Battletech novel ever written]], wherein a ship of theirs was lost in time and space, and [[what|found giant]], [[Kroot|alien, sentient chickens]]. Far Country is a [http://www.youtube.com/watch?v=U6zQ6ZqEqg0 Shamefur Dispray]! and pretty much serves as the only time aliens are actually mentioned in the BattleTech unvierse.&lt;br /&gt;
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====Capellan Confederation====&lt;br /&gt;
Culturally, Space China or Space Russia. Politically, Space North Korea. The Confederation was originally founded when several minor states in the Capellan Zone who were sick of the Federated Suns trying to &amp;quot;liberate&amp;quot; them joined together, bombed their own capital to make a point, and fought the Davions off. Secure in this victory, they then proceeded to never win a war ever again.&lt;br /&gt;
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Citizens of the Capellan Confederation enjoy probably the highest standard of living of any commoner in the Inner Sphere, with an extensive, cradle-to-grave welfare system and the best education and health care the state can provide. [[Grimdark|*Non*-citizens of the Capellan Confederation, known as &amp;quot;Servitors&amp;quot;, are basically slaves.]] Becoming a citizen requires you to provide a certain amount of service to the state by the age of seventeen, and citizenship can be removed as punishment for disloyalty. Even those who aren&#039;t unfortunate enough to be Servitors basically have their lives decided for them by the Capellan caste system and the government&#039;s ability to tell them that they have to move to a new planet and take up a new career at any given moment.&lt;br /&gt;
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The Confederation is run by a Chancellor, who&#039;s supposed to be elected by the nobility but in reality is pretty much always the head of House Liao. This is rather unfortunate, since the Liaos have a noticeable tendency towards being batshit fucking insane &#039;&#039;even by Inner Sphere nobility standards&#039;&#039;. At one point, they decided that having a regular military just wasn&#039;t cool enough for them and created the Warrior Houses, a bunch of weird pseudo-religious warrior cults that only answer to the Chancellor.&lt;br /&gt;
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Since the Capellans have lost basically every war they&#039;ve ever fought and live right next to the Federated Suns, they&#039;ve become the designated &amp;quot;sneaky&amp;quot; faction, focusing on guerilla warfare and covert operations. They go for stealth and electronic warfare the way the Davions go for autocannons, best exemplified by their iconic Raven electronic warfare &#039;Mech (which, depending on the model, actually looks like a bird; weird but cool). After the Clan Invasion and FedCom Civil War, they acquired a taste for the newly-developed Plasma weapons. Got the absolute shit beat out of them by the Federated Commonwealth during the Fourth Succession War, got revenge when the Commonwealth tore itself apart a few decades later.&lt;br /&gt;
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====ComStar====&lt;br /&gt;
Imagine a cross between the medieval Catholic Church and Comcast, and you have ComStar. During the Star League Civil War, the network of Hyperpulse Generators that the Star League had built for faster-than-light communications was in ruins, and the one thing that the Great Houses could agree on was that &#039;&#039;somebody&#039;&#039; had to fix all their space phones right fucking now. They named Jerome Blake, the highest-ranking HPG network official still alive, as Minister of Communications, which, since they didn&#039;t name any other ministers, basically put him in charge of Terra. As the Star League collapsed, Blake bummed some soldiers off of Kerensky, got the Successor States to agree that the space phones were important and they should therefore respect ComStar&#039;s neutrality, and then seized complete control of Terra in a lightning-fast coup, revealing that that neutrality had some teeth.&lt;br /&gt;
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After Blake died, ComStar quickly turned into a quasi-mystical and religious organization, whose stated purpose was to preserve human knowledge in the dark ages of the Succession Wars, a goal they attempted to fulfill by assassinating every scientist who wouldn&#039;t work for them and starting the Second Succession War practically the moment the first one ended. Things started to spiral out of control for them after the Helm Memory Core was leaked and suddenly everyone was able to figure out how Lostech worked again, and then things got even &#039;&#039;worse&#039;&#039; when the Clans showed up.&lt;br /&gt;
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ComStar is also famous for introducing the ComStar Bill (C-bill) as a standard galactic currency.  Rather than being backed by material goods, each C-bill is backed by ComStar&#039;s faster than light message delivery service: One C-bill will guarantee one millisecond of data transmission, enough for a few pages of bare text or a small image, with larger transmissions costing more, and with additional fees for higher priority and the like.  The value of the various Great House currencies can be weighed against their worth in C-bills which allows for currency exchange on a galactic scale.  The C-bill is the primary way that mercenaries are paid and in turn pay for goods and services, and thus the most common currency encountered by players.&lt;br /&gt;
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====Minor Powers====&lt;br /&gt;
*&#039;&#039;&#039;Free Rasalhague Republic&#039;&#039;&#039;:Space Norse/Vikings. They were a part of the Draconis Combine, until the formation of the Federated Commonwealth meant that Kurita was about to have &#039;&#039;two&#039;&#039; borders for Hanse Davion to attack them from, so he granted them their independence as a buffer state. May have been awesome. For the reason for past tense refer to: &#039;&#039;Clan Invasion, Why Not Get in the Way of One&#039;&#039; (Third Publishing of Liao, COMSTAR ISBN 474-Alpha-467-Upsilon-345). They later join up with the Ghost Bears and become the Rasalhague Dominion. They are awesome because now we have Viking clanners.&lt;br /&gt;
*&#039;&#039;&#039;Word of Blake&#039;&#039;&#039;: An ultra-reactionary splinter faction of ComStar that got butthurt after ComStar ditched all the pseudo-religious bullshit. Broke away and launched an all-out jihad(&#039;&#039;yes, they actually used that word&#039;&#039;) on literally everyone shortly after the Federated Commonwealth Civil War came to an end. Made liberal use of weapons of mass destruction and rendered several entire planets uninhabitable. Fond of genocide, re-education camps, unstable technology, and mass murder. As a result, they were eventually crushed as a result of pissing off the entire fucking universe, but not before undoing a lot of the technological progress that had been made after the Clan Invasion (apparently by magic, as not only was that knowledge now universally available, but so were copies od the Helm Memory Core...and destroying some factories doesn’t make technology go away). Basically used by the publishers to reset the average technology level of the game due to a lot of players feeling it was advancing too far and getting away from the quasi-feudal feel of earlier editions (forgetting quasi-feudalism is a governing method, the technology level has nothing to do with it). Ironically enough, their mechs were more streamlined and featured a lot more experimental technologies for people would eventually blow the entire game setting back to the quasi-iron age.&lt;br /&gt;
*&#039;&#039;&#039;The Republic of The Sphere&#039;&#039;&#039;: Established by an individual calling himself Devlin Stone, who mysteriously surfaced at some point during the Blakefag Jihad, and helped pull the galaxy out that colossal clusterfuck through a series of successful military campaigns. Upon the Jihad&#039;s defeat, Stone met with ComStar Precentor Martial Victor Ian Steiner-Davion and laid out a philosophy which Victor would privately describe as &#039;&#039;militant socialism keyed to altruism&#039;&#039;; Officials and authorities would have their assets placed in a blind trust. Public service would be rewarded. Greed and corruption would be punished. All weapons would be placed under the government control. [[Just As Planned|Surprisingly, it worked]], at least for a time, ushering in a new era of peace for the core worlds. However, after ruling as Exarch of the Republic for a while, Devlin Stone stepped down and shortly there after disappeared, vowing to [[Sigmar|return when he was needed most]]. It didn&#039;t take long before everything went to shit again and was plunged into chaos when the interstellar communication network was sabotaged. Was gangbanged by a combination of separatist factions, the Capellans, and Clan Jade Falcon before finally saying FUCK IT and retreating back to Terra. &amp;lt;strike&amp;gt;&#039;&#039;You guys realize Stone is the [[Emperor]], right? Right?&#039;&#039;&amp;lt;/strike&amp;gt;  None of this makes sense, of course, as the HPG network is not only extremely well and fanatically protected by actual fanatics, but also is so large it can’t really be sabotaged.  Except by magically competent Deus ex Machina mooks, apparently.  Friendly clans could also build their own for the Republic’s use.  Except newly built HPGs also failed somehow.  Black Boxes became advanced enough that HPGs were nearly pointless, though, making the whole “Dark Age” thing really...dumb.  And if someone had the sense to build buiding-sized Black Boxes instead of briefcase-sized, the HPGs would have a perfect backup.  But common sense in Battletech is [[heresy]] just like in any good universe.  Besides that, the eyes on anyone with power to prevent corruption would stop factions from selling out the Republic and the senators would not have been able to sponsor military officers into becoming Paladins because that is extremely corrupt and would not have been allowed or tolerated.  Even if such a plot succeeded, there would be no leverage for the senators to get those paladins to do what they wanted.  And the Capellans are target practice, sudden separatism makes no sense when they were fine until this point under numerous oppressive regimes, and Clan Jade Falcon by itself would have been crushed and a team up of clans would have sent the whole Inner Sphere into a clan-killing frenzy panic mode.&lt;br /&gt;
* &#039;&#039;&#039;The Periphery&#039;&#039;&#039;: The collection of non-successor states on the edges of the Inner Sphere. They were brought into the Star League by force, and are still kinda sore about it, mostly because they nearly got blasted back to the Stone Age, and never quite got their technology back up. &lt;br /&gt;
**&#039;&#039;&#039;Taurian Concordiat&#039;&#039;&#039;: A Periphery Nation bordering the Federated Suns and Cappellan Confederation. Has an axe to grind against the Federated Suns and claims they’re much more dedicated to freedom and liberty than the Davions.&lt;br /&gt;
**&#039;&#039;&#039;Marian Hegemony&#039;&#039;&#039;: A bandit Kingdom bordering the Lyrans and Free Worlds League that decided to become the Roman Empire IN SPACE. &lt;br /&gt;
**&#039;&#039;&#039;Magistracy of Canopus&#039;&#039;&#039;: A hedonistic matriarchy bordering the Free Worlds League. A nation of cybernetic catgirls, whose largest export is pornography.&lt;br /&gt;
**&#039;&#039;&#039;Outworlds Alliance&#039;&#039;&#039;: A backwater state near the Federated Suns and Draconis Combine. Was the Periphery-est of the Periphery states until Clan Snow Raven moved in. &lt;br /&gt;
*&#039;&#039;&#039;Mercenary Review and Bonding Commission&#039;&#039;&#039;: An independent group that certifies and provides force rankings for various mercenary groups. At least three Mech Warrior games are focused on the mercs as it allows writers more leeway and less chance to screw up the canon.  &lt;br /&gt;
*&#039;&#039;&#039;Kell Hounds&#039;&#039;&#039;: A merc company headed by Morgan Kell. His son Phelan was captured by Clan Wolf when the Clan Invasion first began, and by the end was running the Clan until it split. Took in Phelan and the Exiled Wolves afterwards. Generally, are tough but cool guys all around. Like the Exiled Wolves, they got a massive &amp;quot;kill on sight&amp;quot; target painted on their back after the omnicidal Jade Falcon Khan got annoyed with their feisty resistance against her campaign into Lyran Territory.&lt;br /&gt;
*&#039;&#039;&#039;Grey Death Legion&#039;&#039;&#039;:Mercenary group who were famous for finding and distributing the Helm Core, which allowed the Inner Sphere to regain technology formerly lost during the Succession Wars.  Generally an author&#039;s favorite in the books. Got destroyed during the Blake Jihad.&lt;br /&gt;
*&#039;&#039;&#039;Wolf&#039;s Dragoons&#039;&#039;&#039;: A bunch of Clan Wolf advance scouts disguised as a mercenary group.  Came to the Inner Sphere with a ton of mechs that the Clans considered outdated but hadn&#039;t been seen in the Successor States in centuries and were considered Lostech... Which should have tipped the Great Houses off that these guys might be bad juju.  Instead of providing intel to the Clans for their invasion, Wolf&#039;s Dragoons pulled a fast one and tried to prepare the Inner Sphere for war with the Clans. They are generally pretty awesome guys, even if part of that awesomeness is because they get a ton of attention in the fluff due to the writers&#039; obsession with anything related to Clan Wolf. They got screwed pretty badly during the Blake Jihad when the nutjobs assaulted Outreach. By Dark Age they are slowly recovering with help from the Kell Hounds.&lt;br /&gt;
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===The Clans===&lt;br /&gt;
Each clan is named after an animal, and yes those are the animal&#039;s full names. &lt;br /&gt;
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* Clan Blood Spirit: The smallest Clan. Noted for having the toughest training, favored Battle Armor, and had no official allies after starting off idealistic but then becoming jaded grudge-holders. :(&lt;br /&gt;
* Clan Burrock: The only clan to support the Dark Caste. Liked picking on the Blood Spirits before they were absorbed by Clan Star Adder.&lt;br /&gt;
* Clan Cloud Cobra: The Religious types. Loved aerospace fighters and jump jets. Obsessed with collecting genetic bloodlines other Clans don&#039;t want.&lt;br /&gt;
* Clan Coyote: Native Americans in Space. Also like to scheme too much for their own good. Known for creating a shit ton of tech (unlike [[Adeptus Mechanicus|some people]] on Mars...)&lt;br /&gt;
* Clan Diamond Shark: Used to be called Sea Fox until Snow Raven killed their namesake (with their current one) the only clan that views the merchant caste as equal to their warrior one. Later brought back the Sea Fox and changed their name back. The only Clan to allow all castes to vote, making them arguably a genuinely democratic republic.&lt;br /&gt;
* Clan Fire Mandrill: The Clan whose gimmick was to always have a few subfactions to foster internal competition. At first it was manageable and it improved the Clan, but then the factionalism snowballed into more than 10 mini-subfactions which made the whole Clan a laughing stock among the Clans. &lt;br /&gt;
* Clan Ghost Bear:  The only clan to be founded by a married couple, as a result they&#039;re the only clan to still have normal family units.  Much more protective of its civilian caste than the others.  Nearly devoured the Free Rashalague Republic in the Clan Invasion, then merged with what was left after the Jihad. &lt;br /&gt;
* Clan Goliath Scorpion: Stoners with rose-colored nostalgia glasses. Also noted for elite marksmanship and ambush tactics. &lt;br /&gt;
* Clan Hell&#039;s Horses: The only clan to think tanks are useful often uses mix arms tactics rather than use spamming mechs.  Have hot rod flames color scheme.&lt;br /&gt;
* Clan &amp;lt;strike&amp;gt;Temper Tantrum&amp;lt;/strike&amp;gt; Ice Hellion: Speed freaks with a big ego. Their Khan seems to bitch every time their forces lose, which is often.&lt;br /&gt;
* Clan Jade Falcon: The Spotlight stealing Clan second only to the Wolves, with whom they have a fierce rivalry. Slightly less evil than the Jaguars below. &lt;br /&gt;
* Clan Mongoose: Basically a footnote in Clan backstory. Extremely aggressive, tend to attack everyone near them. [[Fail|Got their asses kicked by everyone else before being absorbed.]]&lt;br /&gt;
* Clan Nova Cat: The Spiritual types, they decide their policy with visions, which 9 times out of 10 ends badly for them. Some of the best marksmen in the Clans, often competed with Clan Goliath Scorpion. Joined Smoke Jaguar in attacking the Draconis Combine, then sided with the Combine right after everyone decided the Jags had to go. Eventually got destroyed during the Dark Ages for backing the wrong Kuritan royal in a civil war. &lt;br /&gt;
* Clan Smoke Jaguar: Essentially super aggressive World Eaters trained to pilot mechs. Known to fuck shit up until their smaller numbers (due to infighting) fucked them over in long campaigns. Were eventually wiped out by the Inner Sphere counter-attack after they murdered an entire city from orbit. What goes around, comes around.&lt;br /&gt;
* Clan Snow Raven: The sinister &amp;amp; cunning space jockeys of the Clans. Specialized in space combat and became BBFs with the Outworlds Alliance.&lt;br /&gt;
* Clan Spirit Cats: Offshoots of the Nova Cats after they were annihilated by the Combine. &lt;br /&gt;
* Clan Star Adder: Boring, but very, very practical, which benefited them a lot. They like to upgrade their lasers to heavy lasers.&lt;br /&gt;
* Clan Steel Viper: Self righteous xenophobes who wanted to cooperate with the Inner Sphere but also treated freeborns like dirt, and then wondered why nobody liked them. Responsible for Clan genocide known as &amp;quot;The Wars of Reaving&amp;quot;. [[Fail|Got genocided in return.]] &lt;br /&gt;
* Clan Widowmaker: the hyper-aggressive types, their first Khan held a grudge against the Wolverines and framed them before being killed with support from Nicholas. Clan later got annihilated for accidentally killing Nicky. What was left of it, however, &amp;lt;strike&amp;gt;gave birth&amp;lt;/strike&amp;gt; (lies Clanners aren&#039;t born, they&#039;re grown)  to the most dangerous MechWarrior ever, Natasha Kerensky.  &lt;br /&gt;
* Clan Wolf: The spotlight stealing Clan, courtesy of it being Kerensky&#039;s personal clan. Split up into two factions following the Refusal War.&lt;br /&gt;
** Crusader Wolves: The guys who want to continue the invasion of Inner Sphere. Wound up migrating from their original invasion corridor to Lyran/Marik space &amp;amp; formed a new &amp;amp; dangerous upstart state called the &#039;&#039;&#039;Wolf Empire.&#039;&#039;&#039;&lt;br /&gt;
** Warden Wolf-in-Exile: The guys who want to defend Inner Sphere against the rest of the Clans, who they think are a mockery of Kerensky&#039;s teachings. Like the Kell Hounds, they got a massive &amp;quot;kill on sight&amp;quot; target painted on their back after the omnicidal Jade Falcon Khan got annoyed with their feisty resistance against her campaign into Lyran Territory.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Clan Wolverine&amp;lt;/strike&amp;gt; Not-Named Clan: Aggressive and independent minded, these guys pissed off Nicky to such extent that they were annihilated after the vengeful Widowmaker khan framed them of detonating a nuke on civilians after the Wolverines seceded from the Clans. Some survivors were able to flee as the &#039;&#039;&#039;Minnesota Tribe&#039;&#039;&#039; but they&#039;ve been never heard from since. [[What|There are many theories about them returning to Inner Sphere and taking over it as shadow masterminds in order to destroy the clans.]]&lt;br /&gt;
&lt;br /&gt;
===Wars of Reaving===&lt;br /&gt;
[[Advancing the Storyline|Fed up with having to write more stuff about Clans nobody cares about]], a bunch of Clans were wiped out after the Jihad, or driven out of Clan territory. While the in-story explanation is that a butthurt ilKhan decided it was time to make a powerplay after not having won anything out of the Inner Sphere Invasion, everyone knows that there were several Clans that had no discernable effect on the game. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Annihilated or Absorbed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**Blood Spirit: Got wiped out for using civilian militias which &amp;quot;isn&#039;t clan-like&amp;quot; and [[Bullshit|marked for annihilation for letting people fight for their homes.]]&lt;br /&gt;
**Burrock: Tried to re-establish themselves after being Absorbed, got defeated.&lt;br /&gt;
**Fire Mandrill: Too fractured to fight back effectively.&lt;br /&gt;
**Ice Hellion: [[Fail|Killed themselves by trying to steal Jade Falcon and Hell&#039;s Horses territory.]] What few survivors remained joined Goliath Scorpion.&lt;br /&gt;
**Steel Viper: Took over the Clan Homeworlds and gave everyone free reign to remove the “taint” of the Invader Clans by any means necessary. Forgot that they themselves were an Invader Clan.&lt;br /&gt;
**Nova Cat: Destroyed by the Draconis Combine for being on the losing side of a Civil War.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Exiled or Abjured:&#039;&#039;&#039;&#039;&#039; These Clans were forced out of the Clan Homeworlds on the pretense of being &amp;quot;corrupted&amp;quot; by Inner Sphere influences. Some later formed the &#039;&#039;&#039;Council of Six Clans&#039;&#039;&#039;, representing the Clans that now exist in the Inner Sphere.&lt;br /&gt;
**Ghost Bears: Banished to the Inner Sphere and eventually founded the &#039;&#039;&#039;Rasalhague Dominion.&#039;&#039;&#039; Joined the Council.&lt;br /&gt;
**Goliath Scorpion: Ran away and conquered Nueva Castile(Spaniards vs. Arabs IN SPACE) in the Deep Periphery, forming &#039;&#039;&#039;Escorpion Imperio.&#039;&#039;&#039;&lt;br /&gt;
**Hell&#039;s Horses: Stole some of Clan Wolf&#039;s territory in the Inner Sphere, and end up getting banished from the Clan Homeworlds. Joined the Council.&lt;br /&gt;
**Jade Falcon: Banished to the Inner Sphere and tried to conquer Terra but failed. Still rules the parts of the Inner Sphere they conquered during the Clan Invasion. Replaced the Smoke Jaguars as the most vicious clan under their latest Khan (who&#039;s willing to do anything to kill her enemies). Joined the Council.&lt;br /&gt;
**Sea Fox/Diamond Shark: Ended up in what&#039;s left of the Free Worlds League. Split up into semi-independent merchant fleets and are now a collection of nomadic &amp;quot;Khanates&amp;quot; that sail the starlanes of the Inner Sphere. Joined the Council, but also joined the FWL as a member state. In the meantime, managed to bring the Sea Fox back from extinction, and changed back to their old name. &lt;br /&gt;
**Smoke Jaguar: Some of them showed up as super-secret Clanner loyalists called &#039;&#039;&#039;Fidelis&#039;&#039;&#039; to the Republic of the Sphere. More practical minded than their grandparents but just as likely to go [[rip and tear|berserk]] when fighting any Clan warriors for their perceived betrayal.  Still in the Fortress Republic.&lt;br /&gt;
**Snow Raven: Ran away and conquered the Outworlds Alliance in the Periphery, forming the &#039;&#039;&#039;Raven Alliance.&#039;&#039;&#039; Joined the Council.&lt;br /&gt;
**Spirit Cat: What&#039;s left of Nova Cats, joined the Free Worlds League as a member state.&lt;br /&gt;
**Wolf: Splintered into several factions. Basically conquered the central and coreward territories of Lyran Alliance under the &#039;&#039;&#039;Wolf Empire.&#039;&#039;&#039; Making the Steiners have a bigger headache, their Khan, Katrina Steiner&#039;s descendant, claimed the mantle of Archon through her bloodline. Wolves-in-Exile refuse to join and are doing their own thing. Clan Wolf-Alliance joined the Council. “Katrina Steiner’s descendant” is in fact a Trueborn Clanner that Katherine Steiner-Davion had made using both her own genetic material and Victor Steiner-Davion’s, because regular incest just wasn’t crazy enough for her.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Home Clans:&#039;&#039;&#039;&#039;&#039; Theses Clans still hold territory in the Clan Homeworlds and consider themselves &amp;quot;True Clans.&amp;quot;&lt;br /&gt;
**Cloud Cobra: Still around.&lt;br /&gt;
**Coyote: Sneaky bastards. Got their hands on the genetic material of the last known descendant of House Cameron.&lt;br /&gt;
**Star Adder: TOP DOG&lt;br /&gt;
**Stone Lions: Made from the Hell&#039;s Horses who were left in the Clan Homeworlds and didn&#039;t get exiled.&lt;br /&gt;
&lt;br /&gt;
So basically there are now ten Clans: The six Spheroid Clans, and the four Home Clans. The rest are either dead, formed hybrid societies, or are even more minor than before and thus save the writers from some hard work in upcoming TROs.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
[[Image:Group-Plastic-Miniatures.jpg|thumb|right|The standard use of hexmaps renders the purchase of miniatures optional, though miniatures rules for the game are available.]]&lt;br /&gt;
[[Image:Blankrecordsheet.jpg|thumb|right|Record sheets are one of &#039;&#039;BattleTechs&#039;&#039;&#039; greatest blessings and curses.]]&lt;br /&gt;
The basic mechanic is simple. Two six-sided dice are used, with a to-hit (Equal or greater to) system. Initiative is interlaced, with the loser moving first and the winner able to react. All weapons damage is technically done at the same time, and therefore &amp;quot;Who shoots first&amp;quot; is insignificant, although the order in which weapons fire from any given unit resolves is important. Larger weapons can scrub off large quantities of ablative armor, while smaller multi-hit weapons stand a better chance of forcing Critical Hits once a location is damaged. If you get hit, you mark off the weapons damage rating from your armor. If the shot penetrates your armor, you roll potential criticals. Firing weapons and moving about generates heat, which you must keep down to keep your &#039;Mech working properly.&lt;br /&gt;
&lt;br /&gt;
Unlike games such as &#039;&#039;[[Warhammer]]&#039;&#039;, where many units are either killed on the first shot or left unscathed, and little information is recorded, &#039;&#039;BattleTech&#039;&#039; uses record sheets to mark off each &#039;Mech&#039;s cumulative damage, ammunition, pilot status, and heat. Also, there are hit locations, so limbs can be blown off. The record sheets allow for effects that are more detailed, but this also increases the overall playtime. Although expert players can get through matches just as fast as players of other games of more or less equal size, new players often find that the game plays slowly. This is usually due to the time spent referencing hit-location tables, critical effects, etc. For new players, 2V2 matches are best, with 4V4 matches being the &amp;quot;Cap&amp;quot;, in order to have games that do not take excessively long. More experienced players can run games of 12v12 or larger in an afternoon, though these will often be multi-player games in which each &#039;&#039;player&#039;&#039; controls only a handful of &#039;Mechs.&lt;br /&gt;
&lt;br /&gt;
One of the biggest appeals of &#039;&#039;BattleTech&#039;&#039; is that all of its units are made with a predefined set of rules. Custom designs are fully possible, though they are not likely to be welcome in tournament matches or pick-up games. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BattleTech&#039;&#039; uses a build system based on &#039;Mech tonnage. You start with a Chassis limit, from 20-100 tons. You then determine engine size based on how fast you want your &#039;Mech to be (how many hexes you want it to be able to move per turn) you then allocate the remaining tonnage to control systems, weapons, ammo and armor. This method varies slightly depending on the technology of the chassis, but not overmuch. Though the system has recently been removed, there were previously three &amp;quot;Levels&amp;quot; of technology. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 1&#039;&#039;&#039; (Now called &amp;quot;Introductory Tech&amp;quot;) referred to early-era gameplay. Only the more rudimentary weapons and technologies are available, though the critical rules remain the same. This is the preferred level at which to learn, and is synonymous with the equipment available during the Succession Wars era. It is also the level of play made possible with starter boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 2&#039;&#039;&#039; was Tournament-level gameplay. This introduced new equipment and electronics, as well as Clan technology (A more technologically advanced, but militant people). Though the rules are generally the same as those in level 1 gameplay, more-complicated equipment such as ECM, Anti-missile systems, Cluster munitions, etc were better suited to more-experienced players. It is the level of play made possible with separately-purchased rulebooks. Note that, as the in-universe timeline advances, some more-advanced technology is designated &amp;quot;tournament-level&amp;quot;, and several items that were Level 3 before the switch are also now &amp;quot;Tournament-Level&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 3&#039;&#039;&#039; referred to all advanced gameplay and equipment, including specialized gear from Historical manuals and the &#039;&#039;Solaris VII&#039;&#039; boxed sets/adventures. This has since been split out into &amp;quot;advanced&amp;quot;, &amp;quot;experimental&amp;quot;, and &amp;quot;era-specific&amp;quot; technology. This also included all equipment that was not listed in the core rulebooks. More complex rules were inserted in order to increase the realism and flexibility of the game. These include new weapons, new or altered terrain rules, artillery, alternate rules for major mechanics such as Line-of-sight, etc. Though Level 3 rules included &amp;quot;prototype&amp;quot; equipment not printed in the core rulebooks, the standard rulebook in regards to Level 3 play was called &#039;&#039;Maxtech&#039;&#039;. This has now been replaced by the Catalyst Games release of &#039;&#039;Tactical Operations&#039;&#039; and its sequels. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced&#039;&#039;&#039; technology (not to be confused with &amp;quot;advanced rules&amp;quot; is covered largely in &#039;&#039;Tactical Operations&#039;&#039;, and may be common but incorporates additional rules or restrictions that make it difficult to use without preparation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experimental&#039;&#039;&#039; tech is not mass-produced in-universe. The items are used in one-offs, prototype designs, and other weirdness. The &#039;&#039;Experimental Technical Readout&#039;&#039; series showcases this tech level, and most of the rules are in &#039;&#039;Tactical Operations&#039;&#039; or &#039;&#039;Strategic Operations&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Era-specific&#039;&#039;&#039; technology incorporates advancements that were later abandoned in-verse. Usually these items were displaced by a superior version of the same technology, although there are some like the Listen-Kill missiles (which exploited a weakness in standard ECM protocols, later patched out) which are simply active for a few years and then abandoned once changing circumstances make them ineffective. Era-specific tech is the province of Historical sourcebooks, the &#039;&#039;Interstellar Operations&#039;&#039; rulebook, and a few campaign books.&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
The RPG companion-game, titled &#039;&#039;&#039;Mechwarrior&#039;&#039;&#039;, was created in the late 1980s, so that players could simulate the lifestyle of the Mechwarriors they played. A 2nd edition (1991) and 3rd edition (1999) were also released. 3rd edition became renamed &#039;&#039;Classic Battletech RPG&#039;&#039;, in order to avoid confusion with the [[clix]] games, and though it was available as a .PDF download, it was not reprinted until 2006. These were replaced by &#039;&#039;A Time of War&#039;&#039; in 2009, supplemented by &#039;&#039;A Time of War Companion&#039;&#039; in 2012. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerotech&#039;&#039;&#039; and &#039;&#039;&#039;Battlespace&#039;&#039;&#039; were two different games which simulated space combat in the &#039;&#039;BattleTech&#039;&#039; universe. Movement handled differently due to the zero-gravity nature of space, and was played on a different scale.&lt;br /&gt;
&lt;br /&gt;
==Spinoff Games==&lt;br /&gt;
Due to it&#039;s popularity through the late 80s and early 90s, &#039;&#039;BattleTech&#039;&#039; spawned a multitude of spinoffs and expansion games. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lost Worlds]]&#039;&#039;&#039; dueling books.  NOVA adapted their melee dueling system to make four books for Battletech mecha.  Each book has the opponent&#039;s view of the mech on each page, and a character sheet listing possible maneuvers.  Since it used the same system as the rest of their books, you could have &amp;quot;20-ton Locust vs. skeleton with scimitar&amp;quot; duels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AeroTech&#039;&#039;&#039; and &#039;&#039;&#039;BattleSpace&#039;&#039;&#039; were both games featuring Aerospace Fighters and DropShips/WarShips respectively, fighting in orbit before any of the action in the BattleTech game itself could begin. Both games eventually got absorbed into BattleTech&#039;s rules in the &#039;&#039;Total Warfare&#039;&#039; edition. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battletroops&#039;&#039;&#039; was a game that was made to simulate the &#039;&#039;BattleTech&#039;&#039; universe, with infantry in mind as the main units. It later  had an expansion pack to incorporate clan equipment, as well as Elementals, but the game did not sell as well and the rules have since been abandoned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleforce&#039;&#039;&#039; was a revision of &#039;&#039;&#039;BattleTech&#039;&#039;&#039;, made in recognition of the fact that large-scale combat could not be effectively played out using the current system. Battleforce simplified each &#039;mech into a simple set of numbers, so that they could be clustered into units and fight over a much larger area. Battleforce 2, released about a decade later, also introduced planetary invasion maps and rules to go along with them. Although the maps are available in Map Compilation 2, the rules will be reprinted in the &#039;&#039;Strategic Operations&#039;&#039; and &#039;&#039;Interstellar Operations&#039;&#039; sourcebooks.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solaris VII Boxed set&#039;&#039;&#039; was made to simulate the fast-paced gladiatorial combat on the game&#039;s world of Solaris VII. It included new rules, new maps with special rules, new mechs, and supplements for roleplaying. Little known fact. Some of the designs used in the original Solaris VII set were redesigns of the &#039;&#039;BattleTech&#039;&#039; &#039;mechs... themselves copies of Japanese mechs!  When the product tried to sell in Japan, half of the designs were already copyrighted by other well known anime companies, and the in-house designs were simply not &amp;quot;Japanese&amp;quot; enough for their tastes.  Though the product itself flopped, it&#039;s maps were reprinted and re-released in 2004, as well as a complimentary up-to-date rulebook. Rules have since been standardized to match those of &#039;&#039;Classic Battletech&#039;&#039;, but &amp;quot;Special Map rules&amp;quot; have been included. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;BattleTech Collectible Cardgame&#039;&#039;&#039; was produced by Wizards of the Coast in 1996, and ran until 1998. Though it&#039;s popularity had begun to wane after the first core set, the release of the Pokemon card game was the nail in the coffin. The Battletech CCG hosted some very impressive artwork, though the game favored swarm-decks filled with plenty of weak, cheap &#039;mechs, and it&#039;s non-&amp;quot;Creature&amp;quot; cards were too weak to have an effective deck based around them. After five editions (&#039;&#039;Battletech Limited&#039;&#039;/&#039;&#039;Unlimited&#039;&#039;, &#039;&#039;Counterstrike&#039;&#039;, &#039;&#039;Mercenaries&#039;&#039;, &#039;&#039;Mechwarrior&#039;&#039;, &#039;&#039;Arsenal&#039;&#039;) Battletech CCG came out with &#039;&#039;Commander&#039;s Edition&#039;&#039;, which picked some of the best cards of the last few editions (though it abandoned or revised some cards for inaccuracies or &amp;quot;brokenness&amp;quot;) It had one final expansion, Crusade, which introduced the Steel Viper clan, though there were some prior cards that did reference the clan.&lt;br /&gt;
&lt;br /&gt;
In July, 2013, Catalyst Game Labs released &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039;, a miniatures combat ruleset designed specifically to appeal to fans of Warhammer and Flames of War. It combined BattleForce statistics with improved miniatures rules.  It&#039;s generally scoffed at by grognards but the only feasible way to play a regiment-sized battle in less than one lifetime.&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&#039;&#039;&#039;Official Games&#039;&#039;&#039;&lt;br /&gt;
* Crescent Hawk&#039;s Inception (Infocom, 1988)&lt;br /&gt;
* MechWarrior (Activision, 1989)&lt;br /&gt;
* Crescent Hawks&#039; Revenge (Infocom, 1990)&lt;br /&gt;
&amp;lt;!-- don&#039;t try to &amp;quot;fix&amp;quot; the spelling of the Infocom games; the product titles actually are that incorrect --&amp;gt;&lt;br /&gt;
* MechWarrior II (Activision, 1995)&lt;br /&gt;
* MechWarrior II: Mercernaries (Activision 1995)&lt;br /&gt;
** MechCommander (FASA, 1998)&lt;br /&gt;
* MechWarrior III (Microprose, 1999)&lt;br /&gt;
* MechWarrior IV: Vengeance (FASA/Microsoft, 2000), Black Knight (Microsoft, 2001), Mercenaries (Microsoft, 2002)&lt;br /&gt;
** These games had two expansions that gave more mechs, the Inner Sphere Mech Pack and Clan Mech Pack.&lt;br /&gt;
** MekTek released a legal port of Mercenaries, with both Mech Packs, new mechs, and battlesuits all inside, plus multiplayer support. Grab it from ModDB, Abandonware sites, or your tracker of choice. &lt;br /&gt;
* Mechassault 1 (Day 1/Microsoft, 2002 for Xbox)&lt;br /&gt;
* Mechassault 2: Lone Wolf (Day 1/Microsoft, 2004 for Xbox) &lt;br /&gt;
* MechCommander II (FASA/Microsoft, 2001. The full game is offered by Microsoft for free [http://www.microsoft.com/en-ph/download/details.aspx?id=11457 here].)&lt;br /&gt;
* MechWarrior Online MMO (Smith &amp;amp; Tinker/Piranha Games, A F2P game first released on 2012 and currently out as a full product on Steam.)&lt;br /&gt;
* MechWarrior Tactical Command (Personae Studios, 2012?, [[Fail|for iPhone/iPad]]. After some uncertainty, MTC was fully released in the itunes store. Too bad it sucks.)&lt;br /&gt;
* BattleTech (Harebrained Schemes, 2018) - funded through Kickstarter and headed up by Jordan Weisman)&lt;br /&gt;
** Turn-based strategy game, similar to the original tabletop game. Takes place during the Succession Wars, in a formerly empty area of the Periphery.&lt;br /&gt;
*MechWarrior 5: Mercenaries: Due out in 2019. Also takes place during the Succession Wars. Because nobody wants to take the time to portray the cluster fuck that is the Blake Jihad properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlicensed Games&#039;&#039;&#039;&lt;br /&gt;
* [http://www.mechlivinglegends.net Mechwarrior Living Legends] (Wandering Samurai/Clan Jade Wolf, 2011)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following are free, homemade versions of Battletech:&#039;&#039;&#039;&lt;br /&gt;
* MechWar v1.12 (MS-DOS)&lt;br /&gt;
* [http://megamek.info/ MegaMek] (Java)&lt;br /&gt;
* BTMUX - ascii-only mmo (anyone old enough to remember what a MUD is?) (any OS)&amp;lt;br/&amp;gt;You could play it in pure ascii, or get [http://bt-thud.sourceforge.net/thud/ a graphical helper]&amp;lt;br/&amp;gt;Most of the existing ones are gone, but [http://frontiermux.com/news.php FrontierMUX] seems to still be alive.&lt;br /&gt;
* &amp;lt;strike&amp;gt;[http://neveron.com/ Neveron] (web-based mmo)&amp;lt;/strike&amp;gt; [Taken offline on July 31st 2014]&lt;br /&gt;
* [http://www.titansofsteel.de/ Titans of Steel] (MS-Windows)&lt;br /&gt;
&lt;br /&gt;
==Current State==&lt;br /&gt;
[[File:Never give up.jpg|thumb|right|250px|Little Urbie, the greatest of us all.]]&lt;br /&gt;
In 1998, the U.S. release of &#039;&#039;Pokemon&#039;&#039; for the Gameboy, and the subsequent cartoon and cardgame, had a damaging effect on the tabletop games market. Comic book stores which had previously stocked tabletop RPGs, wargames, and collectible card games found that they could turn a better profit by stocking more &#039;&#039;Pokemon&#039;&#039; goods and cutting out the weaker-selling products. Only a handful of better-selling tabletop games, such as products by Games Workshop and the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; games, were able to remain. In 2001, FASA ceased operations, and many fans of the &#039;&#039;BattleTech&#039;&#039; series began to look for other games. &#039;&#039;BattleTech&#039;&#039; was purchased by [[FanPro]] and [[Wizkids]], donning the name &#039;&#039;Classic Battletech&#039;&#039; in order to better separate it from the now-floundering &#039;&#039;Mechwarrior&#039;&#039; Clix-game license. Despite still having products released for it, &#039;&#039;Classic Battletech&#039;&#039; was often put on the back burner, as Wizkids showed preference to their clix-games. It was later licensed to [[Catalyst Game Labs]], who have since released a new boxed set (6th edition) based on the newly revised core rules. This boxed set, once again, contains plastic miniatures. Though the plastic miniatures (When compared to plastic miniatures produced by other companies) are decidedly low-quality, they are more than sufficient as playing-pieces for new players who are experimenting with the product. In making low-grade miniatures for the box set, the overall price tag remained low, while giving players something more tangible than a cardboard cutout. The game is beginning to gain popularity once again, despite the dropping popularity of tabletop games in general. In 2014 Catalyst Games released an updated box set with higher quality miniatures for the same price.&lt;br /&gt;
&lt;br /&gt;
As of 2017, Catalyst have announced two new starter boxed sets. One is significantly lower-priced and features two &#039;Mechs with a new map (the first since FASA shut its doors). The second has two new maps, die-cut terrain (to drop onto the maps), and a reduced mini selection with all-new sculpts - designed by an ascended fa/tg/uy. These boxed sets were made available for purchase in 2019.&lt;br /&gt;
&lt;br /&gt;
In July 2019, Catalyst decided to get off their asses and did something: They started a Clan Invasion Kickstarter that would hopefully bring the franchise back to life and promising over 100+ new designs for classic mechs, a box set and a boatload of new maps and merch. It surpassed their funding goal in 7 MINUTES and is currently running off of $2.8 MILLION in funding and is expecting to start shipping March of 2020. Also [[UrbanMech]] PLUSHIE!&lt;br /&gt;
&lt;br /&gt;
===MechWarrior Online===&lt;br /&gt;
[http://mwomercs.com/ Mechwarrior Online] has already been officially launched. Even though the launch itself was fairly lackluster, with no new features compared to the past few months of open beta, the game is in a somewhat average state of balance and gameplay, and the feel of piloting a BattleMech was translated faithfully - mixed in with rage about hundred-to-thousand dollar preorder packs for Clan mechs (not fucking kidding) and rage over various mechanics, such as knockdown, heat buildup, and LRM spam. Back in October 2014 PGI, after ousting their publisher and striking out on their own a few months back, has been making notable progress in advancing the game and interacting with the player base, albeit not without handling neckbeard rage poorly. Despite garnering some good will from the community after ridding themselves of their publisher, PGI has been doing their best to waste the Mechwarrior license and drive off good chunks of the player base with fairly unchanged gameplay, constant sales, and the fact it’s ran for about seven years, now.&lt;br /&gt;
&lt;br /&gt;
===Battletech 2018===&lt;br /&gt;
Harebrained Schemes has announced their return to Kickstarter in fall 2015 in order to fund [http://battletechgame.com/ Battletech], a turn based tactics game featuring RPG mechanics for Mechs and MechWarriors.  As of this writing the game has been fully funded and reached several stretch goals. In fact, the game&#039;s been released in April 2018. The game is a turn-based strategy game, more faithful to the board game than the mech-sims the series is known for on the vidya circuit. Think the new XCOM games, but with mechs.&lt;br /&gt;
&lt;br /&gt;
The game started out with a boatload of bugs (which isn&#039;t really surprising for an indie kickstarter), but the devs handled the problem quickly. Soon after it was recently announced that HBS was bought out by their release partner Paradox Interactive, the current big dog for quality strategy games. As expected of a Paradox game, this was followed up by a number of overpriced DLCs to the point that the season pass costs more than the actual game! That said the last free update (1.8) added 2 new excellent mechs, maps, missions, modding support and quality of life changes, so not all money grabbing and bad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Something about Roguetech here, it&#039;s like XCOM&#039;s Long War mod, but with giant robots--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mercenaries 5===&lt;br /&gt;
After almost two decades since the last proper Mechwarrior game in the franchise (MechAssault doesn&#039;t count), we&#039;re finally getting an honest-to-gods story-based mechpilot sim game like the days of yore. Piranha Games, the company responsible for MWO, is also creating [https://mw5mercs.com/ Mercenaries 5], and is so far looking like a faithful re-creation of the classic Mechwarrior pilot sim games of the late 1990s and early 2000s.&lt;br /&gt;
&lt;br /&gt;
Its still in early development so its too early to tell what&#039;ll be the end-product, but is looking good so far, and we can only hope PGI doesn&#039;t muck it up by shoving boatloads of micro-transactions down the fanbase&#039;s throats like what they did with MWO, or what current AAA-game developers are doing. Unfortunately, Piranha Games decided to bite the &amp;quot;Epic Store Exclusive&amp;quot; deal for one year to secure more cash in the short term. But it also polarized the gamers and fans given how they announced it very abruptly.&lt;br /&gt;
&lt;br /&gt;
Games out, and it&#039;s shit! Well, mediocre. Graphic snobs say the game looks horrid suspecting they ripped assets full sale from MWO but the main issue is repeating the same missions over and over again including in story missions themselves. There is no hand crafted missions like previous games even in it&#039;s narrative missions and a very weak plot, along with a well known issue where enemies spawn right on top of your team. Friendly AI at least got the artificial part right and doesn&#039;t even have pvp. The devs have stated that they are working on the issues but little progress has been made at the time of writing.&lt;br /&gt;
&lt;br /&gt;
[Update 01/22/2020] Mod Support has been added, and some of the previously stated problems have been addressed (sort of). Either way, its a fun giant-stompy-robots-with-lasers game. Campaign missions are still lackluster and repeating the same missions over and over is bound to get a little stale. But hopefully, modders will take over (like they always do).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://megamek.sf.net Play through the tubes with MegaMek]&lt;br /&gt;
*[http://www.sarna.net Battletech Wiki that holds much information about the universe]&lt;br /&gt;
*[http://bgb.booru.org/index.php Blue Gunner Booru, a /btg/-maintained taggable gallery of BT and related art. Perpetually in-progress.]&lt;br /&gt;
[[Category:Wargames]][[Category:Skirmish-Level Wargames]][[Category:BattleTech]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Glorious_3d_Terrain.JPG|Glorious 3d terrain&lt;br /&gt;
File:More_Glorious_3d_Terrain.JPG|More glorious 3d terrain&lt;br /&gt;
File:Infantry_Strike_From_Behind_As_The_Kuritian_Lance_Takes_On_4_Steiner_Mechs_And_6_Tanks.JPG|Infantry strike from behind as the Kuritian lance takes on 4 Steiner mechs And 6 tanks&lt;br /&gt;
File:Kuritians_Advancing.JPG|Kuritians advancing&lt;br /&gt;
File:Surrounded.JPG|Kick party&lt;br /&gt;
File:Eridani_Light_Horses_MechWarrior.png|Bad mofo&lt;br /&gt;
File:You&#039;re_awesome.jpg&lt;br /&gt;
File:Dougram_and_shadowhawk_comparison.png|The original anime mecha Dougram (left) compared to the original &amp;quot;unseen&amp;quot; Shadowhawk (center) and the modern Shadowhawk (right), a robot so badass it transcends cultures and 4chan boards&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==/tg/ Battletech Creations==&lt;br /&gt;
*[[Velatine Federal Republic]]&lt;br /&gt;
*[[/tg/ Homebrew Mech Designs]]&lt;br /&gt;
*[[Sunbats mercenary company]]&lt;br /&gt;
*[[/btg/ Harebrained Battalion II]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BattleTech&amp;diff=97399</id>
		<title>BattleTech</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BattleTech&amp;diff=97399"/>
		<updated>2020-02-04T21:40:49Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* Mechs Just got Real */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
[[Image:NEW-BT-LOGOFLAT.png|NEW-BT-LOGOFLAT.png|center]]&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = BattleTech&lt;br /&gt;
|picture = [[Image:NEW-BT-LOGOFLAT.png|200px]]&lt;br /&gt;
|type = [[Wargame]]&lt;br /&gt;
|publisher = [[Catalyst Game Labs]]&lt;br /&gt;
|playno = Trillions&lt;br /&gt;
|year = 1984&lt;br /&gt;
|books = Total Warfare or The BattleMech Manual&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 23-56 foot tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior&#039;s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!|Product promotional tagline}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battletech&#039;&#039;&#039;, or &#039;&#039;&#039;MechWarrior&#039;&#039;&#039; as most of the non-neckbearded populace know it, is a tabletop wargame about armies of giant robots fighting one another for honor, money, and territory in a far-distant feudal future. Think [[Star Wars]] AT-STs, or [[Warhammer 40,000]]&#039;s [[Imperial Knight|Imperial Knights]] (Games Workshop decided they liked Battlemechs too).  It’s also perhaps the most realistic example of walker warfare.  Using their size to mount sufficient energy generation and armor that they are fast enough, maneuverable enough, and armored enough that being a bullet magnet does not matter.  Using their vertical build to mount numerous huge weapons that each would take up all the space on most tanks modern militaries would consider super-heavy.  Usually operating in combined arms warfare and supported by tanks, hovercraft, aircraft, and infantry.  Not sinking into the ground like its quicksand because dirt reaches maximum compression very quickly (and thus all anti-mech arguments are rendered invalid by combined arms, armor, power-plant, firepower, and actual science), and so on.  The realism of the technology (if not the moronic House Lords and nonsensical events) is so great it could be a glimpse into the future.  Y’know, before Bolos come along and replace everything.&lt;br /&gt;
&lt;br /&gt;
==Holy Crap, Giant Robots are awesome==&lt;br /&gt;
[[Image:Batdroid.jpg|thumb|right|&#039;&#039;Battledroids&#039;&#039;, the first edition of the game, c. 1984. A &#039;&#039;literally&#039;&#039;-textbook example on how to get sued nine different ways from Sunday.]]&lt;br /&gt;
In the early 1980s, [[Jordan Weisman]] was [[Weeaboo|fascinated]] by several Japanese [[anime]] involving giant robots, or &amp;quot;mecha.&amp;quot; He was quoted as saying that he liked the designs and idea of giant robots fighting on the battlefield, but did not have a taste for the storylines that the Japanese wrote about them. In 1984, Weisman founded [[FASA]] and acquired the licenses to designs from several series, the most famous being &#039;&#039;Super Dimension Fortress Macross,&#039;&#039; though the largest portion came from &#039;&#039;Fang of the Sun Dougram&#039;&#039; and combined them to make Battletech.&lt;br /&gt;
&lt;br /&gt;
The first edition of this game, called &#039;&#039;Battledroids&#039;&#039;, was a hex-based boardgame played on a battlefield illustrated with various types of terrain. It came with two large plastic minis of featured mechs, imported from Japan. Initially, sales were mediocre as the sheer size of the mechs made them awkward in gameplay. Soon after the launch of &#039;&#039;Battledroids&#039;&#039; Lucasfilm filed a lawsuit against FASA for using the name &amp;quot;droids,&amp;quot; which they had trademarked in 1978. Discretion being the better part of valor, FASA changed the name of the game to Battlemech in time for the second edition printing in 1986. This time, cardboard stand-ins replaced the plastic miniatures, and a tradition was born. To this day, Battletech can be played without purchasing any physical models and with any proxy you please.&lt;br /&gt;
&lt;br /&gt;
Following the release of the second edition, fans of the game clamored for new miniatures. FASA obliged, rescaling their mechs for more convenient play and designing a host of in-house mechs to broaden variety and bridge the gap between the sleek Macross and crude Dougram designs. New models notwithstanding, the third edition, dubbed &#039;&#039;Battletech,&#039;&#039; was shipped with solely Macross- and Dougram-based minis. However, in 1995 [[That Guy|Harmony]] [[Rage|Gold]], an American localization company which had licensed the international distribution and toy rights to SDF Macross, issued a C&amp;amp;D against FASA for the use of all mecha designs from the Macross franchise. FASA ceased production of these miniatures, which were among the most popular designs in the franchise, and published a fourth edition of the game in 1996 again featuring cardboard tokens, which were all based on their own original mechs.&lt;br /&gt;
&lt;br /&gt;
Before &#039;&#039;&#039;&#039;&#039;Battletech&#039;&#039;&#039;&#039;&#039;, the mecha genre was seen as something that belonged mostly to the Japanese. With few exceptions (&#039;&#039;Power Rangers&#039;&#039; and &#039;&#039;Star Wars&#039;&#039;, and even then the Mechs from the former were reused footage from Japanese shows), the genre was almost entirely made up of anime productions imported from Japan. Battletech pioneered a new approach to mecha within the Western fandom, featuring mostly stories of pseudo-realistic wars fought by real soldiers rather than teenagers taking on forces of evil or single-handedly winning interplanetary wars, plots that dominated the few mecha series that were subbed by the dedicated VHS fansubbers of the day. More importantly, the physical limitations of the Battlemechs, unlike the limitations of tanks in, say, [[Warhammer 40,000]], are critical to the planning and strategy of outfitting mechs and using them on the tabletop.&lt;br /&gt;
&lt;br /&gt;
===The Mechs===&lt;br /&gt;
BattleTech mechs function and are utilized more like tanks with legs than the super-agile flying mecha common in Japanese depictions.  Mechs are deployed in formations of four or five, called lances in the Inner Sphere and stars in the Clans.  They are able to operate in space, on planets with caustic atmospheres, underwater, and in a wide range of temperatures that would be lethal to humans, from instant-death cold to burn-me-up hot.  One of the biggest upsides of mechs as combat vehicles is their extreme efficiency-of-arms, able to run an effectively limitless amount of time without requiring fuel, and thanks to their hyper-efficient myomer &#039;muscles&#039;, able to carry more weapons and armor per-ton than any other combat platform in existence.  The only things stopping a mech from being able to fight forever are ammunition, repairs, and allowing the pilot to rest.  Even when a mech is destroyed, losing the pilot is a relatively rare occurrence thanks to very effective ejection systems.  A destroyed mech chassis can also be salvaged and rebuilt to fight another day, good as new. This means many mechs are often decades or even hundreds of years old, Ship of Theseus-style, at least in the early 3000s.&lt;br /&gt;
&lt;br /&gt;
As far as locomotion styles, bipedal mechs are the most common, with the weapon systems mounted either in the torso compartments or on the arms.  Quadrepedal mechs do exist but are relatively rare, they are slower than bipedal mechs and don&#039;t offer the same amount of weapon space for a given weight class.  Bipedal mechs can also grasp things in their hands (if they have them) like melee weapons or pesky tanks.  A mech swinging a giant katana to chop off another mech&#039;s arm is about the most metal image possible.  Early versions of BattleTech feature mechs that could transform into fighter planes, but these were dropped relatively quickly in its life cycle due to copyright problems.&lt;br /&gt;
&lt;br /&gt;
The main downside of mechs is their inability to efficiently manage heat buildup.  Heat is generated by the fusion reactor, the environment, movement, and mostly as a result of firing weapons.  Mechs mount multiple gigantic one-ton heatsink units to deal with this buildup, but it is a constant problem for pilots to manage.  Mechs that feature a lot of energy-based weapons will generate especially high levels of heat, and therefore manage very poorly in extremely hot environments.  Firing all the weapons of certain mech variants at once (the &#039;&#039;Nova&#039;&#039; mech is most infamous) can cause it to overheat to such an extent that the reactor core melts down before the heatsinks can shunt the heat out of the chassis, which is bad.  Safety measures that shut down the entire mech when it reaches a certain temperature threshold are always installed, but since this usually happens in a combat situation, and thus leaves the mech defenseless, some pilots will intentionally disable the safeguards to take their chances.  Depending on the technology level of a given game, more efficient heatsinks can be assigned to mechs that remove heat more quickly and allow hotter builds.  The fluff also mentions some experimental heatsinks that changed the heat energy to light (???) but had the downside of making the mech look like a walking rave, as well as heatsinks that utilized caustic liquids to move heat faster but with a limited lifespan.  &lt;br /&gt;
&lt;br /&gt;
Weapons consist of three general categories:  ballistic, energy, and missile.  Each has their own strengths and weakness: ballistic weapons weigh more, require ammo, but do not generate much heat, energy weapons are the opposite, and missiles can be indirectly fired with targeting data from scouts but can be jammed.  Outfitting a mech for the proper engagement is key to obtaining victory: mechs outfitted for mech-to-mech combat will generally mount only high-damage weapons with lower ammo counts and slower rates of fire, while mechs set for vehicle and infantry combat will mount weapons that fire quickly but do lower damage per shot.  Likewise, mechs that do not expect steady resupply will mount more energy weapons so they are not beholden to ammo counts.&lt;br /&gt;
&lt;br /&gt;
Mechs range between 20 to 100 tons in four weight classes, though a few experimental units lie outside these ranges. The weight classes are light (20-35), medium (40-55), heavy (60-75), and assault (80-100).  Considering their size (23-56 feet), that&#039;s pretty light; the Maus (33 feet long and 11 feet high) mega-tank that Adolf Hitler demanded weighed 188 tons. Most mechs are also only a little slower than the M1A1 Abrams with a top speed of 72 km/h (45 mp/h) on road, while some scout variants can reach speeds of 120 kph and faster.  Mechs can also be mounted with jump jets that give them the ability to hop across the battlefield or up/down terrain.  According to varying fluff depictions, mechs are even able to climb up/down cliff walls and perform flying dropkicks to enemy cockpits, which is awesome.&lt;br /&gt;
&lt;br /&gt;
Depending on where in the timeline the specific game takes place (this is a player choice), there will be two possible classes of mechs: Battlemechs and Omnimechs.  Battlemechs are the older style, with a set number of variants that cannot be changed in the field.  This style was universal in the Inner Sphere before the arrival of the Clans.  Omnimechs, a Clan invention, feature a modular construction style and are able to have their loadout quickly changed in the field as the situation demands.  For example, a &#039;&#039;Dragon&#039;&#039; Battlemech comes in a default configuration consisting of one LRM-10, one Autocannon/5, and two medium lasers.  The 1C variant replaces the Autocannon/5 with an Autocannon/2 and more armor, while the 5N upgrades the Autocannon/5 to an Ultra Autocannon/5.  A pilot must use one of these variants, and is incapable of changing the loadout without serious reworking of the mech&#039;s internals.  Conversely,  a &#039;&#039;Mad Dog&#039;&#039; Omnimech comes with a default configuration of two LRM-20s, two medium pulse lasers, and two large pulse lasers.  A pilot is freely able to modify this loadout as they see fit, say dropping the two medium pulse lasers for more missile ammo/armor or changing the LRMs to SRMs for short-range engagements.&lt;br /&gt;
&lt;br /&gt;
Like most Western sci-fi series, Battlemechs are somewhat inspired by real theoretical technologies; their weapons range from machine guns (albeit very big ones) and missiles, to railguns and particle accelerators. The biggest leaps from reality (aside from FTL travel) are the fusion reactor, (a technology still only theoretically possible,) the neurohelmet, (which interfaces with the pilot&#039;s brain and keeps the mech upright based on the pilot&#039;s own sense of balance,) and the massive muscle-like myomer fibers that actually allow the mech to move.&lt;br /&gt;
&lt;br /&gt;
While Battlemechs dominate the battlefields of Battletech, armored vehicles still have a place. Most of the time, tanks, hovercraft, and APCs are used where mechs would be too expensive (or too advanced) to maintain, or in roles where a mech would be ineffective. This means that, in addition to Battlemechs, one can find infantry, vehicles, aerial vehicles, naval vehicles, and spaceships. It is worth noting that vehicles can be a real threat to Battlemechs in great enough numbers, since they mount the same weapons as mechs.  Some tanks can also push the 100-ton limit and sport the gigantic weaponry usually mounted on an Assault mech chassis.  In other words, where mechs are [[Space Marines]], the vehicles are more akin to [[Eldar]] Aspects.&lt;br /&gt;
&lt;br /&gt;
Mechs in BattleTech fiction also have a curious tendency to go up in a mini nuclear explosion when their reactor core is breached by weapon fire.  We&#039;re talking mushroom cloud, explosion, heat, radiation, the whole bit.  This has been nicknamed &amp;quot;stackpoling&amp;quot; after BattleTech novel author Michael Stackpole, who includes at least one of these events in each novel he writes.  If the reactor was actually breached, what should happen is a meltdown of the reactor (and probably some chunks of the surrounding mech) that quickly burns out because the reactor can&#039;t maintain the fusion reaction without proper containment.  Reactors are generally incapable of generating an actual nuclear explosion: real-world reactor &amp;quot;explosions&amp;quot; are usually a result of the coolant flash-overheating and generating a pressure-based steam explosion that destroys the reactor building.  Lingering radiation would still be a problem of course, but that is usually handwaved away in BattleTech fluff or not mentioned at all. &lt;br /&gt;
&lt;br /&gt;
To get into the actual science of this, a hypothetical fusion reactor wouldn&#039;t produce thatmany radioactive substances. And what few they do would be relatively short lived and would be weak beta emitters. The most likely substance would be Tritium, which is where the stereotypical glow in the dark green radiation comes from. The Mech would glow in the dark but a decent decontamination process would render it mostly harmless. In other words, the stories are right for the wrong reasons.&lt;br /&gt;
&lt;br /&gt;
==Warfare in the Thirty-first Century==&lt;br /&gt;
&lt;br /&gt;
When somebody decides to attack another world, they load up their &#039;Mechs(and tanks, and infantry, etc...) onto massive shuttles called DropShips. These boost off into space and link up with Jumpships, semi-mobile Space-Fold drives sitting a ways out into the star&#039;s system(due to the limits of BattleTech FTL, Jumpships can&#039;t get any closer to a system&#039;s star than a radius roughly around the orbit of Saturn in the Sol System. For simplicity&#039;s sake, most Jumpships move to the Zenith or Nadir points directly &amp;quot;above&amp;quot; or &amp;quot;below&amp;quot; the star&#039;s orbital plane). The Dropships latch onto the Jumpships, which make a series of jumps from star to star until they reach the target system. &lt;br /&gt;
&lt;br /&gt;
Once they reach the target, the Dropships detach from the Jumpships and burn deeper into the system towards the planet. Now Jumpships aren&#039;t stealthy, so anyone on the target planet likely detected their entrance into the system, and it typically takes Dropships seven days (varies dramatically for each star system) to reach the planet. Surprise attacks are nearly impossible, and defenders will have up to a week to get ready(some clever or smart people try to shave time by trying to match the target world&#039;s orbit with a Nonstandard point closer to the planet, or even rare &amp;quot;Pirate&amp;quot; points caused by gravity interactions between celestial bodies, but even this usually gives defenders at least a day to prepare).  Of course, these aren’t actually rare and we have quite a number of them around Earth, the moon, and every other celestial body including the sun.  But everyone knows artists (writers especially) rarely bother doing any research.&lt;br /&gt;
&lt;br /&gt;
As the invading force reaches planetary orbit, the defenders will usually try to intercept them with their own defensive ships, usually Dropships, Shuttles, and Aerospace Fighters, and the Attackers will launch fighters of their own. Space battle will begin in earnest as the defenders try to keep the enemy from landing on world at all(FASA originally had two separate games, Aerotech and Battlespace, that dealt with this stage of combat, but current BattleTech rules incorporate Aerospace combat for those who prefer it or want the full Theater of War experience). &lt;br /&gt;
&lt;br /&gt;
If the Attackers can break through orbit, they can choose their landing site(usually near the target of course). The enemy will deploy to stop them, and battle begins in earnest.&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
[[File:Mad_Cat.jpg|300px|thumb|right|The [[Timber Wolf]] (Mad Cat if you&#039;re &amp;lt;s&amp;gt;Inner Sphere&amp;lt;/s&amp;gt;Freebirth Scum), one of the most iconic BattleMechs in the series.]]&lt;br /&gt;
{{topquote|&#039;&#039;A thousand horrid Prodigies foretold it.&lt;br /&gt;
A feeble government, eluded Laws,&lt;br /&gt;
A factious Populace, luxurious Nobles,&lt;br /&gt;
And all the maladies of stinking states.&#039;&#039;|Dr. Samuel &amp;quot;What The Fuck Am I Reading&amp;quot; Johnson}}&lt;br /&gt;
Much like [[Games Workshop|Warhammer]], the Battletech franchise has an extensive expanded universe. Dozens of books, numerous spinoff games, video games in multiple genres, and even an animated cartoon have delved into the setting and created an entertaining, if convoluted, history that has real influences on how the game is played.  Unlike Warhammer, there are no [[Xenos]] (outside of some cavemen-like species), so humans get all the glory (and blame).&lt;br /&gt;
&lt;br /&gt;
===History of the Inner Sphere===&lt;br /&gt;
After a period of typical [[Cold War]]-era speculative history, mankind was mostly united under the Terran Alliance and discovered how to travel faster-than-light by opening up artificial wormholes. By 2235, most of mankind&#039;s interstellar colonies threw off the yoke of the Alliance and formed their own stellar nation-states. What followed was a period of war and chaos which led to the rise of the &amp;quot;&#039;&#039;&#039;Great Houses&#039;&#039;&#039;,&amp;quot; feudal dynasties of powerful families adhering to various pseudo-historical ideals (like Kurita&#039;s Japan fetishism) competing for total dominance of mankind. However Terra, as Earth became known, remained the most technologically-advanced star nation, and remained unconquered by the competing Great Houses who turned their focus on one another instead. This is one of the reasons for the severe technological stagnation that is a hallmark of the Battletech universe.  After all, any idiot knows destroying a factory or all of a certain factory production and all such factories means the knowledge of how to build their products magically disappears and the knowledge of how to build those factories poofed away the moment they were built anyway as that is the only explanation conceivable for why destroyed factories were not simply replaced and why the knowledge disappeared from every paper, computer, and mind.  Obviously space magic is to blame...or exceptionally short-sighted writers.&lt;br /&gt;
&lt;br /&gt;
In 2349, the Terran Hegemony introduced the first Battlemech, the 100-ton &#039;&#039;Mackie&#039;&#039;, and the face of war changed forever.&lt;br /&gt;
&lt;br /&gt;
===Mechs Just got Real===&lt;br /&gt;
The introduction of the &#039;&#039;Mackie&#039;&#039; shifted the focus of military development away from interstellar Warships back to ground forces. The Terran Hegemony was able to prove that the 100-ton Battlemech was far superior to conventional ground vehicles (interestingly, the Terran Hegemony&#039;s main battle tank was &amp;lt;s&amp;gt;the Israeli Merkava&amp;lt;/s&amp;gt; named Merkava but utterly unrelated to the Israeli tank of the same name), allowing a single man to destroy formations of opposing non-Mechs. Of course, the rest of the Inner Sphere wanted the same capability, and in 2355 the plans for the Battlemech were stolen (as usual, the writers don’t realize that stealing a design is pointless if you don’t know how to build all the parts...like myomer). The Age of the Battlemech had begun.&lt;br /&gt;
&lt;br /&gt;
During the next hundred years, as the Great Houses vied for supremacy and founded the nucleus of the future Successor States, the Terran Hegemony was able to exert great influence as the most technologically-advanced and neutral of the great powers. This would lead to the creation of the &#039;&#039;&#039;&#039;&#039;Star League&#039;&#039;&#039;&#039;&#039; in 2571, a grand union of all of humanity&#039;s interstellar nations. While ostensibly created for the purpose of uniting mankind and keeping the peace between the stars, it was also a massive powerplay by Terra to secure the raw materials it needed to maintain its technological edge and once more bring mankind under Terra&#039;s dominion. In keeping with the feudal society that now dominated mankind&#039;s worlds, the position of First Lord of the Star League was invested in Terra&#039;s ruling House, the Cameron dynasty.&lt;br /&gt;
&lt;br /&gt;
While Hidden Wars would plague the Star League throughout its reign, no conflicts were fought between its members as long as the Star League Defense Force kept the peace between factions. Terra&#039;s hoard of advanced technologies were shared freely among the worlds of man, and a new Golden Age descended. It all came to an end in 2766. The last of the Camerons was assassinated by Stefan Amaris, a power-hungry politician from the Periphery, the ring of interstellar nations that had refused to join the Star League and had been conquered for their trouble. Claiming the mantle of Emperor of the Star League and Director-General of the Terran Hegemony, Amaris was immediately denounced by the commander of the SLDF, Aleksandr Kerensky.&lt;br /&gt;
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===A New Dark Age===&lt;br /&gt;
[[File:Aleksandr Kerensky.jpg|thumb|right|&amp;quot;Fuck you guys, I&#039;m out.&amp;quot; - Aleksandr Kerensky, Great Father of Clans]]&lt;br /&gt;
The Amaris Civil War destroyed the League, and led to a new Dark Age. The Great Houses, throwing off their loyalty to Terra, refused to aid either Amaris or Kerensky, and waited for the war to pass. Kerensky emerged the victor, but with the Cameron dynasty ended the other Great Houses began to vie for position of First Lord of the Star League. Disgusted by the politicking and betrayal, in 2784 Kerensky took the greater portion of the SLDF into exile beyond the Periphery. Those who remained pledged their loyalty to the Star League&#039;s last civil authority, the Ministry of Communication, which would later become Comstar, the sole provider of internet connections between worlds. Thus the Star League lost its last measure of power, and the Great Houses began the First Succession War.&lt;br /&gt;
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Four Succession Wars, over the course of two centuries, would follow. Never would a Great House gain enough strength to declare itself master of mankind, especially since none would ever conquer Terra. Technology would [[Imperium of Man|stagnate and regress]], creating the Lostech phenomenon, technology which mankind could no longer reproduce, maintain, or even understand. Where before feudalism had been a political phenomenon, hundreds of worlds across the Inner Sphere regressed to or below the technological level of the 20th Century, and hundreds more in the Periphery failed entirely. The sole bright spot was [[Adeptus Mechanicus|Comstar]], the corporate religious entity which maintained the Hyper Pulse Generator network that enabled FTL communications between inhabited worlds. Comstar became the rulers of Terra in the wake of the Star League&#039;s collapse, and leveraged their control of the HPG network to ensure their inviolability in exchange for maintaining the incomprehensible HPG networks and neutral treatment of all communications between worlds. In order to maintain their power, they would actively [[Grimdark|sabotage, headhunt, or kill]] all promising technological advancements and promising scientists to maintain their monopoly and techno-religious authority.&lt;br /&gt;
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Eventually the Inner Sphere would stabilize around the Great Houses and their associated stellar empires. However, technological progress remained stagnant, and the rare factories capable of producing such advanced technologies as Battlemechs became critical components in the shattered military-industrial complexes of the so-called Successor States. Millions would die so that an LED monitor factory could be taken by one side, or so that a hundred precision-machined laser lenses could be plundered from a forgotten SLDF armory. Real progress towards recovery could only be made after large caches of information which survived the fall of the Star League were recovered; the most significant were the recovery of a long-lost Star League university&#039;s library in 3013, and the recovery and free dissemination of the contents of the Helm Memory Core in 3028. In 3028, the two largest and most powerful Successor States, the Federated Suns and the Lyran Commonwealth, were united by dynastic marriage, and it seemed that a new Golden Age might be only decades away. &lt;br /&gt;
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But the Inner Sphere had forgotten all about Kerensky&#039;s exodus, and nobody wants &#039;&#039;Peace&#039;&#039; to break out in a wargame setting, soooo...&lt;br /&gt;
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===Suddenly Clannerscum===&lt;br /&gt;
Kerensky and his followers first settled on the Pentagon Worlds, where they tried to start a new society and a new Star League. They failed though, and the wars erupted between the worlds, showing the bitter irony of life. Kerensky tried to move on, but suffered a heart attack, and the leadership was overtaken by his son, Nicholas Kerensky (who unlike his father had hair and was probably a closet [[furry]]). Nicholas took the remaining followers with him to a planet he called &amp;quot;Dream Land&amp;quot; and established the twenty original Clans.&lt;br /&gt;
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The Clans are a tribal society that is divided into five castes - Warriors (Religious and Political Leaders and Soldiers), Scientists (Less respected but are considered highly important), Merchants (Detested and only kept as a necessity), Technicians (Engineers and Warrior&#039;s Servants), and Laborers (Serfs, repressed as needed). Although during the birth each child is tested for their relevance to a certain caste, but more often than not are the same as their parents. Speaking of which, Clanners strongly believe in eugenics, and most of the Warrior Caste members are genetically enhanced clones/mashups. Other castes are selectively bred by the instructions from Science Caste. On a positive side it would mean that even [[neckbeard|neckbeards]] would end up breeding (though given the Clan&#039;s brutal meritocracy/kratocracy, they&#039;d end up as outcasts in the Bandit Caste). On the other hand, the society has only a few acceptable non-technical forms of information, meaning that there really is no reason for there to be neckbeards. Paradoxes aside, Clans were created towards efficiency, and even their language differs from the one used in the Inner Sphere. Clans constantly compete in everything, from combat to technological prowess, as they foresaw their return to the Inner Sphere and its liberation. (By their hands, of course.  And logically resulting in their control.)&lt;br /&gt;
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And that day was not far off.&lt;br /&gt;
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===ilClan===&lt;br /&gt;
A prophecy of days far off, the &#039;&#039;&#039;&#039;&#039;ilClan&#039;&#039;&#039;&#039;&#039; is a religious myth that states that someday a Clan will take control of Terra, the Cradle of Humanity. The Khan (leader) of the Clan of Clans which captures Terra will become the new, true ilKhan (Khan of Khans) and re-establish the Star League, over which their blood shall reign in perpetuity. All will be Clan, Clan will be all. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;ilClan&#039;&#039;&#039;&#039;&#039; is also an [[Skub|abortive Battletech rulebook]] that has been in the works since &#039;&#039;&#039;2002&#039;&#039;&#039;, ever since the &#039;&#039;&#039;Dark Age&#039;&#039;&#039; Era was published. Ostensibly intended to be the next historical Era, featuring all new rules to reflect the dominance of Clan society and technology, the bankruptcies and sales that Battletech went through stalled all development. In addition, most fans are [[Advancing the Storyline|vehemently opposed to the destruction of most of the factions]] in the game, and have spoken up at every opportunity to denounce the plans behind ilClan. A prank release of a provisional ilClan historical outline drew tremendous outcry and Catalyst Game Labs has subsequently decided to focus on rereleasing and updating older Era rulesets.&lt;br /&gt;
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===Meanwhile, In The Inner Sphere===&lt;br /&gt;
...Of course, when the Clans returned to the Inner Sphere with the intent of liberating it from the feuding Great Houses, those same great houses &amp;lt;s&amp;gt;said &amp;quot;okay&amp;quot; and handed over the reins&amp;lt;/s&amp;gt; put aside their differences and fought the Clans to a stand-still.  This was an incredible show of camaraderie, and the most cooperative the houses had been since the Star League fell.  It was all quite touching, really.&lt;br /&gt;
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Of course, once the Clans were wrapped up behind a truce line, it was time to get back to good-old inter-house wars.  In an ultra-brief summary: There was the FedCom Civil War, kicking off the &amp;lt;s&amp;gt;Fifth Succession War&amp;lt;/s&amp;gt; Word of Blake Jihad, the religious fanatic(well, moreso than usual) faction of Comstar went crazy over the entire Inner Sphere with cyborgs and nukes, until some dude named Devlin Stone got everyone to work together and kick them off Terra, then went on to form the Republic of the Sphere, essentially a re-establishment of the Terran Hegemony. In the meantime, the Clans got a bug up their asses over ideological purity after their Scientist Castes tried to take over, and all the Clans who invaded the Inner Sphere got kicked out of Clan Space to live there instead. Eventually someone forgot to pay the phone bill and the interstellar faster-than-light communication network went down. This issued in the last era in the fluff known as the &amp;quot;Dark Age.&amp;quot;&lt;br /&gt;
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This is also considered the second ruination of the franchise by some.  Many long-time fans think highly of the Succession Wars era of Battletech, right after the fall of the Star League.  Marching around the field with walking tanks so expensive and rare that it&#039;s better to lose a pilot than a weapon is a powerful fantasy.  It&#039;s often described as being &amp;quot;Mad Max with mechs.&amp;quot;  Of course, the blasted hellscape of the post-apocalypse is hard to maintain when the Clans invaded with their own brand-new shiny toys.&lt;br /&gt;
The shift from &amp;quot;squabbling tribes with rusty guns&amp;quot; to &amp;quot;courageous defenders with shiny factories&amp;quot; is often considered the first ruination of the property.  When the squabbling of the Inner Sphere was broken up again by quasi-religious zealots and Battletech was forced to stitch in aporypha from its bastard child, (the miniature game MechWarrior,) people considered it the second collapse of the franchise.&lt;br /&gt;
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==Factions==&lt;br /&gt;
While each faction has a certain flavor and preferred equipment/tactics, factions do not limit your gameplay choices to particular sets of mechs/units/components, as in many other games ([[Warhammer 40,000]] is a good example, amongst many other skirmish-level wargames). So if something you want to use is in specific era of Battletech History (FEDCOM Civil War, Clan Invasion, et cetera), anything goes. Although its common for players to roleplay as being employed by some major power, and limiting themselves to their styles. Either that, or they play as mercenaries and do as they please. Seriously, the amount of in-fighting is in effect galactic level (in warhammer 40k -- aside from humanity itself -- only the &#039;&#039;Necrontyr&#039;&#039;, the flesh incarnations of the [[Necrons]], ever fought each other to such a long and drawn out extent).&lt;br /&gt;
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===The Inner Sphere===&lt;br /&gt;
While other time periods might have better or more interesting rules, the most popular ruleset remains the eras between the Fourth Succession War (3028) to just before the Word of Blake Jihad (3067). This list of Inner Sphere factions covers those periods.&lt;br /&gt;
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====Federated Suns====&lt;br /&gt;
Ruled by House Davion, the Federated Suns is feudal Space America or nepotistic Space UK. [[Lawful Good]], ruled by a Great House as inbred as any other is, and with all positions of power occupied by the same set of mostly blood-related elites. Without the blue blood, you&#039;re just a clever commoner. However, the Federated Suns isn&#039;t as stratified as the other Successor States, and it&#039;s easier for a common citizen to climb the ladders of wealth and power, which fuels an entrepreneurial society that is among the wealthiest in the Inner Sphere. They’re heroic defenders of freedom and democracy, provided you define “freedom and democracy” as “being ruled by the Federated Suns”.&lt;br /&gt;
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Similar to [[Ultramarines|a certain faction in a certain other wargame]], the Federated Suns usually win most of their battles, and are usually presented as the good guys, drawing a lot of accusations of Mary Suehood.  Unfairly, though, as the FedSuns wins so much due to wealth-fueled research and production.  In other words, they work hard, do a good job, encourage businesses, and they get rewarded with victory.  Unlike the Smurfs, however, the Federated Suns has actual flaws - their “democracy” is a rubber stamp, their rhetoric about freedom is mostly just an excuse to justify warmongering and imperialism, and they have such a staggering decree of wealth inequality that there are cases where the populations of multiple planets only have a single school to go between them. This means that the FedSuns attract two kinds of fans: twelve-year-olds who buy all the propaganda, and people who can appreciate playing a bunch of self-righteous, hypocritical jackasses.&lt;br /&gt;
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Thanks to their great wealth, the Federated Suns can afford to fund actual scientific research in the form of the New Avalon Institute of Technology, or Space MIT, and the Davions supported most of the tech development and recovery in the Inner Sphere prior to the Clan Invasion. They also got lucky when they found an ancient Star League library filled with various editions of tabletop wargame splatbooks. They are known to be the house that first heavily employed or utilized a lot of Clan personnel and technologies after the conclusion of the invasion.&lt;br /&gt;
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The Federated Suns also kind of have a thing for autocannons. Think [[Space Wolves]] with wolves, or [[Orks]] with [[Dakka]], and you have an idea. If it does not have an autocannon on it the Suns will find a way to give it one, and if it does have an autocannon they find a way to upgrade it to a Rotary Autocannon. So if you like autocannons this is the faction for you.&lt;br /&gt;
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Prior to the Fourth Succession War, the Federated Suns and Lyran Commonwealth were united through marriage, forming the Federated Commonwealth, the largest and most powerful empire in the galaxy since the Star League. In order to bridge the distance between the two nations, however, the Federated Commonwealth had to conquer large swathes of the Capellan Confederation, which they did easily. However, only a few decades later the Commonwealth was broken up by the FedCom Civil War, when Katrina Steiner schemed to either take over the Commonwealth or secede the Lyran half of it because she was a royal bitch. The FedSuns are currently getting kicked around by pretty much everybody during the Dark Age, primarily because the current head of the house, Caleb, is extremely paranoid and rather psychotic. Thankfully he got killed by the Kuritans with some insider help from Clan Snow Raven (in exchange for some buffer territory). Not so thankfully, his death also brought the destruction of virtually most of the Davions&#039; regular armed forces concentrated on one planet while enabling the Kuritans to take over the capital. &amp;lt;strike&amp;gt;&#039;&#039;Save us, Julian!&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
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====Lyran Commonwealth====&lt;br /&gt;
Space Germany with some Space Scotland and Space Scandinavia kicking around, the Lyran Commonwealth is the largest successor state and owns the most resource-rich planets in the Inner Sphere, making them an industrial and economic powerhouse. Their government was supposed to be modeled on ancient Athens, led by a council of nine Archons, but this did not work out &#039;&#039;at all&#039;&#039;, and eventually Archon Robert Marsden decided he&#039;d had enough of this shit and overthrew the other Archons in a military coup. The Marsdens were eventually replaced by the Steiners, who have ruled the Commonwealth to this day.&lt;br /&gt;
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The Lyrans are rich. Really, really absurdly rich. The only reason they haven&#039;t conquered the Inner Sphere yet is that they prefer to put the relatives of rich businessmen in charge of their army rather than, y&#039;know, actual soldiers, meaning basically every Lyran military officer is terrible at his job. There is at least one recorded case of the Lyran military starting a major interstellar war &#039;&#039;by accident&#039;&#039;. Fortunately, since they&#039;re so rich, they&#039;re able to make up for their ludicrous incompetence with the biggest and heaviest weapons in the Inner Sphere. The joke goes that a typical Steiner scout lance consists of  four 100-ton &#039;&#039;&#039;&#039;&#039;Atlas&#039;&#039;&#039;&#039;&#039; mechs (imagine a scout-recon team composed entirely of Warlord Titans and you&#039;ll get the idea). Steiner forces tend to be big and slow, barely able to outmaneuver enemy fortresses. Of course, once they (eventually) get into range, you can kiss that fortress goodbye.&lt;br /&gt;
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Late in the Third Succession War, Archon Katrina Steiner shocks the entire Inner Sphere by actually calling for a peace treaty. Only Hanse Davion is at all interested, and he winds up marrying Katrina&#039;s daughter Melissa and uniting the two countries into one massive empire, the Federated Commonwealth (see above). Predictably, this Beauty-and-the-Geek romance starts out exceedingly awesome then epically fails and it&#039;s back to single life for the too-pretty Steiners. Recently tried to have Clan Wolf migrate through their coreward territory to keep the Free Worlds League from reforming during the Dark Age while holding the transported civilian castes as insurance. Backfired with the Free Worlds League still reforming and Clan Wolf taking much of the coreward and middle territory in the Lyran Commonwealth to form the Wolf Empire. This, on top of a massive amount of civil unrest means the Lyrans are too busy with damage control from Wolf and Jade Falcon invasions along with internal rebellions to be a threat to anyone. The moral of the story is: don’t try to manipulated badasses who nearly conquered everyone without trying.  They will fuck you up for it.&lt;br /&gt;
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====Free Worlds League====&lt;br /&gt;
Halfway between Space America and Space Yugoslavia, the Free Worlds League is a federal democratic republic. No, really! They have a parliament and everything. Of course, the commander-in-chief of the Free Worlds League Military is always a member of House Marik because parliament doesn’t think anyone else can do the job, and the entire country has been operating under martial law “for the duration of the emergency” since the Star League broke up, but in principle, both democracy and federalism are alive and well in Marik space, making it impossible to get anything done.&lt;br /&gt;
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Everyone in the Free Worlds League hates everyone else in the Free Worlds League. After finding out that Captain-General Thomas Marik had been in hiding running the Word of Blake for decades and the guy they’d taking their orders from all that time was actually just some hobo picked up off the street, they gave up on trying to make the thing work at all and collapsed, which is a shame because fake Marik was one of the best Captain-Generals they ever had. After the Dark Age, said hobo’s daughter managed to put it back together again, which kind of makes you start to wonder about that whole “only the Mariks can handle the Captaincy-General” thing. Doesn&#039;t help that she had to make a deal with the Spirit Cat and Sea Fox clanners to cement the whole thing together as well as marrying the official Marik family&#039;s head.&lt;br /&gt;
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The Free Worlds League Military is built around combined arms warfare, treating infantry, vehicles, and aerospace fighters as if they were just as useful as mechs. They also used to have the most LAMs, back before [[squat|LAMs ceased to be a thing]]. They don’t get a lot of attention, since they’re far away from the FedSuns and the Clans and therefore don’t get involved in stories about factions the writers actually care about.&lt;br /&gt;
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====Draconis Combine====&lt;br /&gt;
Ruled by House Kurita, the Draconis Combine is the obligatory Space Japan, in the sense that it is &#039;&#039;obligatory&#039;&#039; to be Japanese. It has large Arab and Scandinavian minorities who are legally required to be [[weeaboo]]s, with the country as a whole drawing on both the age of samurai and the militaristic Imperial Japan of the 1920s to 40s. The twelve-year-olds listed above, if they leave the FedSuns, will likely move to this weeaboo paradise with its delusional &amp;quot;fierce solo samurai warrior takes on all opponents Kurosawa Style&amp;quot;  appeal, not realizing that lone mechs get [[rape|gang-banged]] by enemies who are teamed up like a pack of mechanical hyenas. Defended by weeaboos despite being responsible for the single most horrific massacre in human history during the First Succession War. For an alternate look into this supposed massacre, please read &#039;&#039;Did 52 million really die?&#039;&#039;  In fact, they have a habit of doing this.  “We defeated the mercenaries on this planet who has nothing to do with them.  Nuke everyone before we leave.  Why?  Uhhhh...do we really need a reason?  I mean, they’re not our enemies or anything, but murder is fun.”&lt;br /&gt;
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Like everyone else in the Inner Sphere, the Draconis Combine is a warmongering, autocratic empire ruled with an iron fist that wants to take over the galaxy. Unlike everyone else in the Inner Sphere, they actually admit it. They&#039;re the only successor state that makes absolutely no pretenses of being a democracy, with the Coordinator of Worlds being treated as a divinely anointed absolute monarch who is the sole legitimate ruler of all humanity. They were the first to start shit after the Star League collapsed, with the Coordinator declaring himself the new First Lord and launching an invasion of the Federated Suns that eventually wound up getting himself killed on Kentares IV, leading his son to launch the aforementioned massacre. They&#039;ve been the mortal enemies of the Federated Suns ever since.&lt;br /&gt;
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Similar to the Davions and their love of autocannons and the Steiners and their love of everything heavy and assault, Kuritans are really, really into PPCs (Particle Projector Cannons), mainly because they&#039;re dirt poor and [[Lasgun]]s are cheaper than bullets. If there is a mech that can possibly mount a PPC, the Dracs will put one on it. For instance, see the &#039;&#039;Catapult&#039;&#039;: a 65-ton long-range fire support mech intended for indirect fire using the Long Range Missle (LRM) racks in its &amp;quot;ears&amp;quot;. Almost every variant of the &#039;&#039;Catapult&#039;&#039; is centered around these LRM racks with a few minor backup weapons, they are a reliable, battle-tested design that no commander in their right mind would attempt to &#039;fix&#039;, because isn&#039;t broken... except in the eyes of House Kurita. Once the Combine got their hands on it those ears were replaced with two PPCs for direct fire support and two machine guns for &amp;lt;s&amp;gt;civilian massacres&amp;lt;/s&amp;gt; INFANTRY DETERRENTS.  &lt;br /&gt;
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Kuritans were also [[Fail|involved in the worst Battletech novel ever written]], wherein a ship of theirs was lost in time and space, and [[what|found giant]], [[Kroot|alien, sentient chickens]]. Far Country is a [http://www.youtube.com/watch?v=U6zQ6ZqEqg0 Shamefur Dispray]! and pretty much serves as the only time aliens are actually mentioned in the BattleTech unvierse.&lt;br /&gt;
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====Capellan Confederation====&lt;br /&gt;
Culturally, Space China or Space Russia. Politically, Space North Korea. The Confederation was originally founded when several minor states in the Capellan Zone who were sick of the Federated Suns trying to &amp;quot;liberate&amp;quot; them joined together, bombed their own capital to make a point, and fought the Davions off. Secure in this victory, they then proceeded to never win a war ever again.&lt;br /&gt;
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Citizens of the Capellan Confederation enjoy probably the highest standard of living of any commoner in the Inner Sphere, with an extensive, cradle-to-grave welfare system and the best education and health care the state can provide. [[Grimdark|*Non*-citizens of the Capellan Confederation, known as &amp;quot;Servitors&amp;quot;, are basically slaves.]] Becoming a citizen requires you to provide a certain amount of service to the state by the age of seventeen, and citizenship can be removed as punishment for disloyalty. Even those who aren&#039;t unfortunate enough to be Servitors basically have their lives decided for them by the Capellan caste system and the government&#039;s ability to tell them that they have to move to a new planet and take up a new career at any given moment.&lt;br /&gt;
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The Confederation is run by a Chancellor, who&#039;s supposed to be elected by the nobility but in reality is pretty much always the head of House Liao. This is rather unfortunate, since the Liaos have a noticeable tendency towards being batshit fucking insane &#039;&#039;even by Inner Sphere nobility standards&#039;&#039;. At one point, they decided that having a regular military just wasn&#039;t cool enough for them and created the Warrior Houses, a bunch of weird pseudo-religious warrior cults that only answer to the Chancellor.&lt;br /&gt;
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Since the Capellans have lost basically every war they&#039;ve ever fought and live right next to the Federated Suns, they&#039;ve become the designated &amp;quot;sneaky&amp;quot; faction, focusing on guerilla warfare and covert operations. They go for stealth and electronic warfare the way the Davions go for autocannons, best exemplified by their iconic Raven electronic warfare &#039;Mech (which, depending on the model, actually looks like a bird; weird but cool). After the Clan Invasion and FedCom Civil War, they acquired a taste for the newly-developed Plasma weapons. Got the absolute shit beat out of them by the Federated Commonwealth during the Fourth Succession War, got revenge when the Commonwealth tore itself apart a few decades later.&lt;br /&gt;
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====ComStar====&lt;br /&gt;
Imagine a cross between the medieval Catholic Church and Comcast, and you have ComStar. During the Star League Civil War, the network of Hyperpulse Generators that the Star League had built for faster-than-light communications was in ruins, and the one thing that the Great Houses could agree on was that &#039;&#039;somebody&#039;&#039; had to fix all their space phones right fucking now. They named Jerome Blake, the highest-ranking HPG network official still alive, as Minister of Communications, which, since they didn&#039;t name any other ministers, basically put him in charge of Terra. As the Star League collapsed, Blake bummed some soldiers off of Kerensky, got the Successor States to agree that the space phones were important and they should therefore respect ComStar&#039;s neutrality, and then seized complete control of Terra in a lightning-fast coup, revealing that that neutrality had some teeth.&lt;br /&gt;
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After Blake died, ComStar quickly turned into a quasi-mystical and religious organization, whose stated purpose was to preserve human knowledge in the dark ages of the Succession Wars, a goal they attempted to fulfill by assassinating every scientist who wouldn&#039;t work for them and starting the Second Succession War practically the moment the first one ended. Things started to spiral out of control for them after the Helm Memory Core was leaked and suddenly everyone was able to figure out how Lostech worked again, and then things got even &#039;&#039;worse&#039;&#039; when the Clans showed up.&lt;br /&gt;
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ComStar is also famous for introducing the ComStar Bill (C-bill) as a standard galactic currency.  Rather than being backed by material goods, each C-bill is backed by ComStar&#039;s faster than light message delivery service: One C-bill will guarantee one millisecond of data transmission, enough for a few pages of bare text or a small image, with larger transmissions costing more, and with additional fees for higher priority and the like.  The value of the various Great House currencies can be weighed against their worth in C-bills which allows for currency exchange on a galactic scale.  The C-bill is the primary way that mercenaries are paid and in turn pay for goods and services, and thus the most common currency encountered by players.&lt;br /&gt;
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====Minor Powers====&lt;br /&gt;
*&#039;&#039;&#039;Free Rasalhague Republic&#039;&#039;&#039;:Space Norse/Vikings. They were a part of the Draconis Combine, until the formation of the Federated Commonwealth meant that Kurita was about to have &#039;&#039;two&#039;&#039; borders for Hanse Davion to attack them from, so he granted them their independence as a buffer state. May have been awesome. For the reason for past tense refer to: &#039;&#039;Clan Invasion, Why Not Get in the Way of One&#039;&#039; (Third Publishing of Liao, COMSTAR ISBN 474-Alpha-467-Upsilon-345). They later join up with the Ghost Bears and become the Rasalhague Dominion. They are awesome because now we have Viking clanners.&lt;br /&gt;
*&#039;&#039;&#039;Word of Blake&#039;&#039;&#039;: An ultra-reactionary splinter faction of ComStar that got butthurt after ComStar ditched all the pseudo-religious bullshit. Broke away and launched an all-out jihad(&#039;&#039;yes, they actually used that word&#039;&#039;) on literally everyone shortly after the Federated Commonwealth Civil War came to an end. Made liberal use of weapons of mass destruction and rendered several entire planets uninhabitable. Fond of genocide, re-education camps, unstable technology, and mass murder. As a result, they were eventually crushed as a result of pissing off the entire fucking universe, but not before undoing a lot of the technological progress that had been made after the Clan Invasion (apparently by magic, as not only was that knowledge now universally available, but so were copies od the Helm Memory Core...and destroying some factories doesn’t make technology go away). Basically used by the publishers to reset the average technology level of the game due to a lot of players feeling it was advancing too far and getting away from the quasi-feudal feel of earlier editions (forgetting quasi-feudalism is a governing method, the technology level has nothing to do with it). Ironically enough, their mechs were more streamlined and featured a lot more experimental technologies for people would eventually blow the entire game setting back to the quasi-iron age.&lt;br /&gt;
*&#039;&#039;&#039;The Republic of The Sphere&#039;&#039;&#039;: Established by an individual calling himself Devlin Stone, who mysteriously surfaced at some point during the Blakefag Jihad, and helped pull the galaxy out that colossal clusterfuck through a series of successful military campaigns. Upon the Jihad&#039;s defeat, Stone met with ComStar Precentor Martial Victor Ian Steiner-Davion and laid out a philosophy which Victor would privately describe as &#039;&#039;militant socialism keyed to altruism&#039;&#039;; Officials and authorities would have their assets placed in a blind trust. Public service would be rewarded. Greed and corruption would be punished. All weapons would be placed under the government control. [[Just As Planned|Surprisingly, it worked]], at least for a time, ushering in a new era of peace for the core worlds. However, after ruling as Exarch of the Republic for a while, Devlin Stone stepped down and shortly there after disappeared, vowing to [[Sigmar|return when he was needed most]]. It didn&#039;t take long before everything went to shit again and was plunged into chaos when the interstellar communication network was sabotaged. Was gangbanged by a combination of separatist factions, the Capellans, and Clan Jade Falcon before finally saying FUCK IT and retreating back to Terra. &amp;lt;strike&amp;gt;&#039;&#039;You guys realize Stone is the [[Emperor]], right? Right?&#039;&#039;&amp;lt;/strike&amp;gt;  None of this makes sense, of course, as the HPG network is not only extremely well and fanatically protected by actual fanatics, but also is so large it can’t really be sabotaged.  Except by magically competent Deus ex Machina mooks, apparently.  Friendly clans could also build their own for the Republic’s use.  Except newly built HPGs also failed somehow.  Black Boxes became advanced enough that HPGs were nearly pointless, though, making the whole “Dark Age” thing really...dumb.  And if someone had the sense to build buiding-sized Black Boxes instead of briefcase-sized, the HPGs would have a perfect backup.  But common sense in Battletech is [[heresy]] just like in any good universe.  Besides that, the eyes on anyone with power to prevent corruption would stop factions from selling out the Republic and the senators would not have been able to sponsor military officers into becoming Paladins because that is extremely corrupt and would not have been allowed or tolerated.  Even if such a plot succeeded, there would be no leverage for the senators to get those paladins to do what they wanted.  And the Capellans are target practice, sudden separatism makes no sense when they were fine until this point under numerous oppressive regimes, and Clan Jade Falcon by itself would have been crushed and a team up of clans would have sent the whole Inner Sphere into a clan-killing frenzy panic mode.&lt;br /&gt;
* &#039;&#039;&#039;The Periphery&#039;&#039;&#039;: The collection of non-successor states on the edges of the Inner Sphere. They were brought into the Star League by force, and are still kinda sore about it, mostly because they nearly got blasted back to the Stone Age, and never quite got their technology back up. &lt;br /&gt;
**&#039;&#039;&#039;Taurian Concordiat&#039;&#039;&#039;: A Periphery Nation bordering the Federated Suns and Cappellan Confederation. Has an axe to grind against the Federated Suns and claims they’re much more dedicated to freedom and liberty than the Davions.&lt;br /&gt;
**&#039;&#039;&#039;Marian Hegemony&#039;&#039;&#039;: A bandit Kingdom bordering the Lyrans and Free Worlds League that decided to become the Roman Empire IN SPACE. &lt;br /&gt;
**&#039;&#039;&#039;Magistracy of Canopus&#039;&#039;&#039;: A hedonistic matriarchy bordering the Free Worlds League. A nation of cybernetic catgirls, whose largest export is pornography.&lt;br /&gt;
**&#039;&#039;&#039;Outworlds Alliance&#039;&#039;&#039;: A backwater state near the Federated Suns and Draconis Combine. Was the Periphery-est of the Periphery states until Clan Snow Raven moved in. &lt;br /&gt;
*&#039;&#039;&#039;Mercenary Review and Bonding Commission&#039;&#039;&#039;: An independent group that certifies and provides force rankings for various mercenary groups. At least three Mech Warrior games are focused on the mercs as it allows writers more leeway and less chance to screw up the canon.  &lt;br /&gt;
*&#039;&#039;&#039;Kell Hounds&#039;&#039;&#039;: A merc company headed by Morgan Kell. His son Phelan was captured by Clan Wolf when the Clan Invasion first began, and by the end was running the Clan until it split. Took in Phelan and the Exiled Wolves afterwards. Generally, are tough but cool guys all around. Like the Exiled Wolves, they got a massive &amp;quot;kill on sight&amp;quot; target painted on their back after the omnicidal Jade Falcon Khan got annoyed with their feisty resistance against her campaign into Lyran Territory.&lt;br /&gt;
*&#039;&#039;&#039;Grey Death Legion&#039;&#039;&#039;:Mercenary group who were famous for finding and distributing the Helm Core, which allowed the Inner Sphere to regain technology formerly lost during the Succession Wars.  Generally an author&#039;s favorite in the books. Got destroyed during the Blake Jihad.&lt;br /&gt;
*&#039;&#039;&#039;Wolf&#039;s Dragoons&#039;&#039;&#039;: A bunch of Clan Wolf advance scouts disguised as a mercenary group.  Came to the Inner Sphere with a ton of mechs that the Clans considered outdated but hadn&#039;t been seen in the Successor States in centuries and were considered Lostech... Which should have tipped the Great Houses off that these guys might be bad juju.  Instead of providing intel to the Clans for their invasion, Wolf&#039;s Dragoons pulled a fast one and tried to prepare the Inner Sphere for war with the Clans. They are generally pretty awesome guys, even if part of that awesomeness is because they get a ton of attention in the fluff due to the writers&#039; obsession with anything related to Clan Wolf. They got screwed pretty badly during the Blake Jihad when the nutjobs assaulted Outreach. By Dark Age they are slowly recovering with help from the Kell Hounds.&lt;br /&gt;
&lt;br /&gt;
===The Clans===&lt;br /&gt;
Each clan is named after an animal, and yes those are the animal&#039;s full names. &lt;br /&gt;
&lt;br /&gt;
* Clan Blood Spirit: The smallest Clan. Noted for having the toughest training, favored Battle Armor, and had no official allies after starting off idealistic but then becoming jaded grudge-holders. :(&lt;br /&gt;
* Clan Burrock: The only clan to support the Dark Caste. Liked picking on the Blood Spirits before they were absorbed by Clan Star Adder.&lt;br /&gt;
* Clan Cloud Cobra: The Religious types. Loved aerospace fighters and jump jets. Obsessed with collecting genetic bloodlines other Clans don&#039;t want.&lt;br /&gt;
* Clan Coyote: Native Americans in Space. Also like to scheme too much for their own good. Known for creating a shit ton of tech (unlike [[Adeptus Mechanicus|some people]] on Mars...)&lt;br /&gt;
* Clan Diamond Shark: Used to be called Sea Fox until Snow Raven killed their namesake (with their current one) the only clan that views the merchant caste as equal to their warrior one. Later brought back the Sea Fox and changed their name back. The only Clan to allow all castes to vote, making them arguably a genuinely democratic republic.&lt;br /&gt;
* Clan Fire Mandrill: The Clan whose gimmick was to always have a few subfactions to foster internal competition. At first it was manageable and it improved the Clan, but then the factionalism snowballed into more than 10 mini-subfactions which made the whole Clan a laughing stock among the Clans. &lt;br /&gt;
* Clan Ghost Bear:  The only clan to be founded by a married couple, as a result they&#039;re the only clan to still have normal family units.  Much more protective of its civilian caste than the others.  Nearly devoured the Free Rashalague Republic in the Clan Invasion, then merged with what was left after the Jihad. &lt;br /&gt;
* Clan Goliath Scorpion: Stoners with rose-colored nostalgia glasses. Also noted for elite marksmanship and ambush tactics. &lt;br /&gt;
* Clan Hell&#039;s Horses: The only clan to think tanks are useful often uses mix arms tactics rather than use spamming mechs.  Have hot rod flames color scheme.&lt;br /&gt;
* Clan &amp;lt;strike&amp;gt;Temper Tantrum&amp;lt;/strike&amp;gt; Ice Hellion: Speed freaks with a big ego. Their Khan seems to bitch every time their forces lose, which is often.&lt;br /&gt;
* Clan Jade Falcon: The Spotlight stealing Clan second only to the Wolves, with whom they have a fierce rivalry. Slightly less evil than the Jaguars below. &lt;br /&gt;
* Clan Mongoose: Basically a footnote in Clan backstory. Extremely aggressive, tend to attack everyone near them. [[Fail|Got their asses kicked by everyone else before being absorbed.]]&lt;br /&gt;
* Clan Nova Cat: The Spiritual types, they decide their policy with visions, which 9 times out of 10 ends badly for them. Some of the best marksmen in the Clans, often competed with Clan Goliath Scorpion. Joined Smoke Jaguar in attacking the Draconis Combine, then sided with the Combine right after everyone decided the Jags had to go. Eventually got destroyed during the Dark Ages for backing the wrong Kuritan royal in a civil war. &lt;br /&gt;
* Clan Smoke Jaguar: Essentially super aggressive World Eaters trained to pilot mechs. Known to fuck shit up until their smaller numbers (due to infighting) fucked them over in long campaigns. Were eventually wiped out by the Inner Sphere counter-attack after they murdered an entire city from orbit. What goes around, comes around.&lt;br /&gt;
* Clan Snow Raven: The sinister &amp;amp; cunning space jockeys of the Clans. Specialized in space combat and became BBFs with the Outworlds Alliance.&lt;br /&gt;
* Clan Spirit Cats: Offshoots of the Nova Cats after they were annihilated by the Combine. &lt;br /&gt;
* Clan Star Adder: Boring, but very, very practical, which benefited them a lot. They like to upgrade their lasers to heavy lasers.&lt;br /&gt;
* Clan Steel Viper: Self righteous xenophobes who wanted to cooperate with the Inner Sphere but also treated freeborns like dirt, and then wondered why nobody liked them. Responsible for Clan genocide known as &amp;quot;The Wars of Reaving&amp;quot;. [[Fail|Got genocided in return.]] &lt;br /&gt;
* Clan Widowmaker: the hyper-aggressive types, their first Khan held a grudge against the Wolverines and framed them before being killed with support from Nicholas. Clan later got annihilated for accidentally killing Nicky. What was left of it, however, &amp;lt;strike&amp;gt;gave birth&amp;lt;/strike&amp;gt; (lies Clanners aren&#039;t born, they&#039;re grown)  to the most dangerous MechWarrior ever, Natasha Kerensky.  &lt;br /&gt;
* Clan Wolf: The spotlight stealing Clan, courtesy of it being Kerensky&#039;s personal clan. Split up into two factions following the Refusal War.&lt;br /&gt;
** Crusader Wolves: The guys who want to continue the invasion of Inner Sphere. Wound up migrating from their original invasion corridor to Lyran/Marik space &amp;amp; formed a new &amp;amp; dangerous upstart state called the &#039;&#039;&#039;Wolf Empire.&#039;&#039;&#039;&lt;br /&gt;
** Warden Wolf-in-Exile: The guys who want to defend Inner Sphere against the rest of the Clans, who they think are a mockery of Kerensky&#039;s teachings. Like the Kell Hounds, they got a massive &amp;quot;kill on sight&amp;quot; target painted on their back after the omnicidal Jade Falcon Khan got annoyed with their feisty resistance against her campaign into Lyran Territory.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Clan Wolverine&amp;lt;/strike&amp;gt; Not-Named Clan: Aggressive and independent minded, these guys pissed off Nicky to such extent that they were annihilated after the vengeful Widowmaker khan framed them of detonating a nuke on civilians after the Wolverines seceded from the Clans. Some survivors were able to flee as the &#039;&#039;&#039;Minnesota Tribe&#039;&#039;&#039; but they&#039;ve been never heard from since. [[What|There are many theories about them returning to Inner Sphere and taking over it as shadow masterminds in order to destroy the clans.]]&lt;br /&gt;
&lt;br /&gt;
===Wars of Reaving===&lt;br /&gt;
[[Advancing the Storyline|Fed up with having to write more stuff about Clans nobody cares about]], a bunch of Clans were wiped out after the Jihad, or driven out of Clan territory. While the in-story explanation is that a butthurt ilKhan decided it was time to make a powerplay after not having won anything out of the Inner Sphere Invasion, everyone knows that there were several Clans that had no discernable effect on the game. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Annihilated or Absorbed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**Blood Spirit: Got wiped out for using civilian militias which &amp;quot;isn&#039;t clan-like&amp;quot; and [[Bullshit|marked for annihilation for letting people fight for their homes.]]&lt;br /&gt;
**Burrock: Tried to re-establish themselves after being Absorbed, got defeated.&lt;br /&gt;
**Fire Mandrill: Too fractured to fight back effectively.&lt;br /&gt;
**Ice Hellion: [[Fail|Killed themselves by trying to steal Jade Falcon and Hell&#039;s Horses territory.]] What few survivors remained joined Goliath Scorpion.&lt;br /&gt;
**Steel Viper: Took over the Clan Homeworlds and gave everyone free reign to remove the “taint” of the Invader Clans by any means necessary. Forgot that they themselves were an Invader Clan.&lt;br /&gt;
**Nova Cat: Destroyed by the Draconis Combine for being on the losing side of a Civil War.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Exiled or Abjured:&#039;&#039;&#039;&#039;&#039; These Clans were forced out of the Clan Homeworlds on the pretense of being &amp;quot;corrupted&amp;quot; by Inner Sphere influences. Some later formed the &#039;&#039;&#039;Council of Six Clans&#039;&#039;&#039;, representing the Clans that now exist in the Inner Sphere.&lt;br /&gt;
**Ghost Bears: Banished to the Inner Sphere and eventually founded the &#039;&#039;&#039;Rasalhague Dominion.&#039;&#039;&#039; Joined the Council.&lt;br /&gt;
**Goliath Scorpion: Ran away and conquered Nueva Castile(Spaniards vs. Arabs IN SPACE) in the Deep Periphery, forming &#039;&#039;&#039;Escorpion Imperio.&#039;&#039;&#039;&lt;br /&gt;
**Hell&#039;s Horses: Stole some of Clan Wolf&#039;s territory in the Inner Sphere, and end up getting banished from the Clan Homeworlds. Joined the Council.&lt;br /&gt;
**Jade Falcon: Banished to the Inner Sphere and tried to conquer Terra but failed. Still rules the parts of the Inner Sphere they conquered during the Clan Invasion. Replaced the Smoke Jaguars as the most vicious clan under their latest Khan (who&#039;s willing to do anything to kill her enemies). Joined the Council.&lt;br /&gt;
**Sea Fox/Diamond Shark: Ended up in what&#039;s left of the Free Worlds League. Split up into semi-independent merchant fleets and are now a collection of nomadic &amp;quot;Khanates&amp;quot; that sail the starlanes of the Inner Sphere. Joined the Council, but also joined the FWL as a member state. In the meantime, managed to bring the Sea Fox back from extinction, and changed back to their old name. &lt;br /&gt;
**Smoke Jaguar: Some of them showed up as super-secret Clanner loyalists called &#039;&#039;&#039;Fidelis&#039;&#039;&#039; to the Republic of the Sphere. More practical minded than their grandparents but just as likely to go [[rip and tear|berserk]] when fighting any Clan warriors for their perceived betrayal.  Still in the Fortress Republic.&lt;br /&gt;
**Snow Raven: Ran away and conquered the Outworlds Alliance in the Periphery, forming the &#039;&#039;&#039;Raven Alliance.&#039;&#039;&#039; Joined the Council.&lt;br /&gt;
**Spirit Cat: What&#039;s left of Nova Cats, joined the Free Worlds League as a member state.&lt;br /&gt;
**Wolf: Splintered into several factions. Basically conquered the central and coreward territories of Lyran Alliance under the &#039;&#039;&#039;Wolf Empire.&#039;&#039;&#039; Making the Steiners have a bigger headache, their Khan, Katrina Steiner&#039;s descendant, claimed the mantle of Archon through her bloodline. Wolves-in-Exile refuse to join and are doing their own thing. Clan Wolf-Alliance joined the Council. “Katrina Steiner’s descendant” is in fact a Trueborn Clanner that Katherine Steiner-Davion had made using both her own genetic material and Victor Steiner-Davion’s, because regular incest just wasn’t crazy enough for her.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Home Clans:&#039;&#039;&#039;&#039;&#039; Theses Clans still hold territory in the Clan Homeworlds and consider themselves &amp;quot;True Clans.&amp;quot;&lt;br /&gt;
**Cloud Cobra: Still around.&lt;br /&gt;
**Coyote: Sneaky bastards. Got their hands on the genetic material of the last known descendant of House Cameron.&lt;br /&gt;
**Star Adder: TOP DOG&lt;br /&gt;
**Stone Lions: Made from the Hell&#039;s Horses who were left in the Clan Homeworlds and didn&#039;t get exiled.&lt;br /&gt;
&lt;br /&gt;
So basically there are now ten Clans: The six Spheroid Clans, and the four Home Clans. The rest are either dead, formed hybrid societies, or are even more minor than before and thus save the writers from some hard work in upcoming TROs.&lt;br /&gt;
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==Mechanics==&lt;br /&gt;
[[Image:Group-Plastic-Miniatures.jpg|thumb|right|The standard use of hexmaps renders the purchase of miniatures optional, though miniatures rules for the game are available.]]&lt;br /&gt;
[[Image:Blankrecordsheet.jpg|thumb|right|Record sheets are one of &#039;&#039;BattleTechs&#039;&#039;&#039; greatest blessings and curses.]]&lt;br /&gt;
The basic mechanic is simple. Two six-sided dice are used, with a to-hit (Equal or greater to) system. Initiative is interlaced, with the loser moving first and the winner able to react. All weapons damage is technically done at the same time, and therefore &amp;quot;Who shoots first&amp;quot; is insignificant, although the order in which weapons fire from any given unit resolves is important. Larger weapons can scrub off large quantities of ablative armor, while smaller multi-hit weapons stand a better chance of forcing Critical Hits once a location is damaged. If you get hit, you mark off the weapons damage rating from your armor. If the shot penetrates your armor, you roll potential criticals. Firing weapons and moving about generates heat, which you must keep down to keep your &#039;Mech working properly.&lt;br /&gt;
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Unlike games such as &#039;&#039;[[Warhammer]]&#039;&#039;, where many units are either killed on the first shot or left unscathed, and little information is recorded, &#039;&#039;BattleTech&#039;&#039; uses record sheets to mark off each &#039;Mech&#039;s cumulative damage, ammunition, pilot status, and heat. Also, there are hit locations, so limbs can be blown off. The record sheets allow for effects that are more detailed, but this also increases the overall playtime. Although expert players can get through matches just as fast as players of other games of more or less equal size, new players often find that the game plays slowly. This is usually due to the time spent referencing hit-location tables, critical effects, etc. For new players, 2V2 matches are best, with 4V4 matches being the &amp;quot;Cap&amp;quot;, in order to have games that do not take excessively long. More experienced players can run games of 12v12 or larger in an afternoon, though these will often be multi-player games in which each &#039;&#039;player&#039;&#039; controls only a handful of &#039;Mechs.&lt;br /&gt;
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One of the biggest appeals of &#039;&#039;BattleTech&#039;&#039; is that all of its units are made with a predefined set of rules. Custom designs are fully possible, though they are not likely to be welcome in tournament matches or pick-up games. &lt;br /&gt;
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&#039;&#039;BattleTech&#039;&#039; uses a build system based on &#039;Mech tonnage. You start with a Chassis limit, from 20-100 tons. You then determine engine size based on how fast you want your &#039;Mech to be (how many hexes you want it to be able to move per turn) you then allocate the remaining tonnage to control systems, weapons, ammo and armor. This method varies slightly depending on the technology of the chassis, but not overmuch. Though the system has recently been removed, there were previously three &amp;quot;Levels&amp;quot; of technology. &lt;br /&gt;
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&#039;&#039;&#039;Level 1&#039;&#039;&#039; (Now called &amp;quot;Introductory Tech&amp;quot;) referred to early-era gameplay. Only the more rudimentary weapons and technologies are available, though the critical rules remain the same. This is the preferred level at which to learn, and is synonymous with the equipment available during the Succession Wars era. It is also the level of play made possible with starter boxes.&lt;br /&gt;
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&#039;&#039;&#039;Level 2&#039;&#039;&#039; was Tournament-level gameplay. This introduced new equipment and electronics, as well as Clan technology (A more technologically advanced, but militant people). Though the rules are generally the same as those in level 1 gameplay, more-complicated equipment such as ECM, Anti-missile systems, Cluster munitions, etc were better suited to more-experienced players. It is the level of play made possible with separately-purchased rulebooks. Note that, as the in-universe timeline advances, some more-advanced technology is designated &amp;quot;tournament-level&amp;quot;, and several items that were Level 3 before the switch are also now &amp;quot;Tournament-Level&amp;quot;. &lt;br /&gt;
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&#039;&#039;&#039;Level 3&#039;&#039;&#039; referred to all advanced gameplay and equipment, including specialized gear from Historical manuals and the &#039;&#039;Solaris VII&#039;&#039; boxed sets/adventures. This has since been split out into &amp;quot;advanced&amp;quot;, &amp;quot;experimental&amp;quot;, and &amp;quot;era-specific&amp;quot; technology. This also included all equipment that was not listed in the core rulebooks. More complex rules were inserted in order to increase the realism and flexibility of the game. These include new weapons, new or altered terrain rules, artillery, alternate rules for major mechanics such as Line-of-sight, etc. Though Level 3 rules included &amp;quot;prototype&amp;quot; equipment not printed in the core rulebooks, the standard rulebook in regards to Level 3 play was called &#039;&#039;Maxtech&#039;&#039;. This has now been replaced by the Catalyst Games release of &#039;&#039;Tactical Operations&#039;&#039; and its sequels. &lt;br /&gt;
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&#039;&#039;&#039;Advanced&#039;&#039;&#039; technology (not to be confused with &amp;quot;advanced rules&amp;quot; is covered largely in &#039;&#039;Tactical Operations&#039;&#039;, and may be common but incorporates additional rules or restrictions that make it difficult to use without preparation. &lt;br /&gt;
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&#039;&#039;&#039;Experimental&#039;&#039;&#039; tech is not mass-produced in-universe. The items are used in one-offs, prototype designs, and other weirdness. The &#039;&#039;Experimental Technical Readout&#039;&#039; series showcases this tech level, and most of the rules are in &#039;&#039;Tactical Operations&#039;&#039; or &#039;&#039;Strategic Operations&#039;&#039;. &lt;br /&gt;
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&#039;&#039;&#039;Era-specific&#039;&#039;&#039; technology incorporates advancements that were later abandoned in-verse. Usually these items were displaced by a superior version of the same technology, although there are some like the Listen-Kill missiles (which exploited a weakness in standard ECM protocols, later patched out) which are simply active for a few years and then abandoned once changing circumstances make them ineffective. Era-specific tech is the province of Historical sourcebooks, the &#039;&#039;Interstellar Operations&#039;&#039; rulebook, and a few campaign books.&lt;br /&gt;
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==Expansions==&lt;br /&gt;
The RPG companion-game, titled &#039;&#039;&#039;Mechwarrior&#039;&#039;&#039;, was created in the late 1980s, so that players could simulate the lifestyle of the Mechwarriors they played. A 2nd edition (1991) and 3rd edition (1999) were also released. 3rd edition became renamed &#039;&#039;Classic Battletech RPG&#039;&#039;, in order to avoid confusion with the [[clix]] games, and though it was available as a .PDF download, it was not reprinted until 2006. These were replaced by &#039;&#039;A Time of War&#039;&#039; in 2009, supplemented by &#039;&#039;A Time of War Companion&#039;&#039; in 2012. &lt;br /&gt;
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&#039;&#039;&#039;Aerotech&#039;&#039;&#039; and &#039;&#039;&#039;Battlespace&#039;&#039;&#039; were two different games which simulated space combat in the &#039;&#039;BattleTech&#039;&#039; universe. Movement handled differently due to the zero-gravity nature of space, and was played on a different scale.&lt;br /&gt;
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==Spinoff Games==&lt;br /&gt;
Due to it&#039;s popularity through the late 80s and early 90s, &#039;&#039;BattleTech&#039;&#039; spawned a multitude of spinoffs and expansion games. &lt;br /&gt;
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&#039;&#039;&#039;[[Lost Worlds]]&#039;&#039;&#039; dueling books.  NOVA adapted their melee dueling system to make four books for Battletech mecha.  Each book has the opponent&#039;s view of the mech on each page, and a character sheet listing possible maneuvers.  Since it used the same system as the rest of their books, you could have &amp;quot;20-ton Locust vs. skeleton with scimitar&amp;quot; duels.&lt;br /&gt;
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&#039;&#039;&#039;AeroTech&#039;&#039;&#039; and &#039;&#039;&#039;BattleSpace&#039;&#039;&#039; were both games featuring Aerospace Fighters and DropShips/WarShips respectively, fighting in orbit before any of the action in the BattleTech game itself could begin. Both games eventually got absorbed into BattleTech&#039;s rules in the &#039;&#039;Total Warfare&#039;&#039; edition. &lt;br /&gt;
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&#039;&#039;&#039;Battletroops&#039;&#039;&#039; was a game that was made to simulate the &#039;&#039;BattleTech&#039;&#039; universe, with infantry in mind as the main units. It later  had an expansion pack to incorporate clan equipment, as well as Elementals, but the game did not sell as well and the rules have since been abandoned.&lt;br /&gt;
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&#039;&#039;&#039;Battleforce&#039;&#039;&#039; was a revision of &#039;&#039;&#039;BattleTech&#039;&#039;&#039;, made in recognition of the fact that large-scale combat could not be effectively played out using the current system. Battleforce simplified each &#039;mech into a simple set of numbers, so that they could be clustered into units and fight over a much larger area. Battleforce 2, released about a decade later, also introduced planetary invasion maps and rules to go along with them. Although the maps are available in Map Compilation 2, the rules will be reprinted in the &#039;&#039;Strategic Operations&#039;&#039; and &#039;&#039;Interstellar Operations&#039;&#039; sourcebooks.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solaris VII Boxed set&#039;&#039;&#039; was made to simulate the fast-paced gladiatorial combat on the game&#039;s world of Solaris VII. It included new rules, new maps with special rules, new mechs, and supplements for roleplaying. Little known fact. Some of the designs used in the original Solaris VII set were redesigns of the &#039;&#039;BattleTech&#039;&#039; &#039;mechs... themselves copies of Japanese mechs!  When the product tried to sell in Japan, half of the designs were already copyrighted by other well known anime companies, and the in-house designs were simply not &amp;quot;Japanese&amp;quot; enough for their tastes.  Though the product itself flopped, it&#039;s maps were reprinted and re-released in 2004, as well as a complimentary up-to-date rulebook. Rules have since been standardized to match those of &#039;&#039;Classic Battletech&#039;&#039;, but &amp;quot;Special Map rules&amp;quot; have been included. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;BattleTech Collectible Cardgame&#039;&#039;&#039; was produced by Wizards of the Coast in 1996, and ran until 1998. Though it&#039;s popularity had begun to wane after the first core set, the release of the Pokemon card game was the nail in the coffin. The Battletech CCG hosted some very impressive artwork, though the game favored swarm-decks filled with plenty of weak, cheap &#039;mechs, and it&#039;s non-&amp;quot;Creature&amp;quot; cards were too weak to have an effective deck based around them. After five editions (&#039;&#039;Battletech Limited&#039;&#039;/&#039;&#039;Unlimited&#039;&#039;, &#039;&#039;Counterstrike&#039;&#039;, &#039;&#039;Mercenaries&#039;&#039;, &#039;&#039;Mechwarrior&#039;&#039;, &#039;&#039;Arsenal&#039;&#039;) Battletech CCG came out with &#039;&#039;Commander&#039;s Edition&#039;&#039;, which picked some of the best cards of the last few editions (though it abandoned or revised some cards for inaccuracies or &amp;quot;brokenness&amp;quot;) It had one final expansion, Crusade, which introduced the Steel Viper clan, though there were some prior cards that did reference the clan.&lt;br /&gt;
&lt;br /&gt;
In July, 2013, Catalyst Game Labs released &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039;, a miniatures combat ruleset designed specifically to appeal to fans of Warhammer and Flames of War. It combined BattleForce statistics with improved miniatures rules.  It&#039;s generally scoffed at by grognards but the only feasible way to play a regiment-sized battle in less than one lifetime.&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&#039;&#039;&#039;Official Games&#039;&#039;&#039;&lt;br /&gt;
* Crescent Hawk&#039;s Inception (Infocom, 1988)&lt;br /&gt;
* MechWarrior (Activision, 1989)&lt;br /&gt;
* Crescent Hawks&#039; Revenge (Infocom, 1990)&lt;br /&gt;
&amp;lt;!-- don&#039;t try to &amp;quot;fix&amp;quot; the spelling of the Infocom games; the product titles actually are that incorrect --&amp;gt;&lt;br /&gt;
* MechWarrior II (Activision, 1995)&lt;br /&gt;
* MechWarrior II: Mercernaries (Activision 1995)&lt;br /&gt;
** MechCommander (FASA, 1998)&lt;br /&gt;
* MechWarrior III (Microprose, 1999)&lt;br /&gt;
* MechWarrior IV: Vengeance (FASA/Microsoft, 2000), Black Knight (Microsoft, 2001), Mercenaries (Microsoft, 2002)&lt;br /&gt;
** These games had two expansions that gave more mechs, the Inner Sphere Mech Pack and Clan Mech Pack.&lt;br /&gt;
** MekTek released a legal port of Mercenaries, with both Mech Packs, new mechs, and battlesuits all inside, plus multiplayer support. Grab it from ModDB, Abandonware sites, or your tracker of choice. &lt;br /&gt;
* Mechassault 1 (Day 1/Microsoft, 2002 for Xbox)&lt;br /&gt;
* Mechassault 2: Lone Wolf (Day 1/Microsoft, 2004 for Xbox) &lt;br /&gt;
* MechCommander II (FASA/Microsoft, 2001. The full game is offered by Microsoft for free [http://www.microsoft.com/en-ph/download/details.aspx?id=11457 here].)&lt;br /&gt;
* MechWarrior Online MMO (Smith &amp;amp; Tinker/Piranha Games, A F2P game first released on 2012 and currently out as a full product on Steam.)&lt;br /&gt;
* MechWarrior Tactical Command (Personae Studios, 2012?, [[Fail|for iPhone/iPad]]. After some uncertainty, MTC was fully released in the itunes store. Too bad it sucks.)&lt;br /&gt;
* BattleTech (Harebrained Schemes, 2018) - funded through Kickstarter and headed up by Jordan Weisman)&lt;br /&gt;
** Turn-based strategy game, similar to the original tabletop game. Takes place during the Succession Wars, in a formerly empty area of the Periphery.&lt;br /&gt;
*MechWarrior 5: Mercenaries: Due out in 2019. Also takes place during the Succession Wars. Because nobody wants to take the time to portray the cluster fuck that is the Blake Jihad properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlicensed Games&#039;&#039;&#039;&lt;br /&gt;
* [http://www.mechlivinglegends.net Mechwarrior Living Legends] (Wandering Samurai/Clan Jade Wolf, 2011)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following are free, homemade versions of Battletech:&#039;&#039;&#039;&lt;br /&gt;
* MechWar v1.12 (MS-DOS)&lt;br /&gt;
* [http://megamek.info/ MegaMek] (Java)&lt;br /&gt;
* BTMUX - ascii-only mmo (anyone old enough to remember what a MUD is?) (any OS)&amp;lt;br/&amp;gt;You could play it in pure ascii, or get [http://bt-thud.sourceforge.net/thud/ a graphical helper]&amp;lt;br/&amp;gt;Most of the existing ones are gone, but [http://frontiermux.com/news.php FrontierMUX] seems to still be alive.&lt;br /&gt;
* &amp;lt;strike&amp;gt;[http://neveron.com/ Neveron] (web-based mmo)&amp;lt;/strike&amp;gt; [Taken offline on July 31st 2014]&lt;br /&gt;
* [http://www.titansofsteel.de/ Titans of Steel] (MS-Windows)&lt;br /&gt;
&lt;br /&gt;
==Current State==&lt;br /&gt;
[[File:Never give up.jpg|thumb|right|250px|Little Urbie, the greatest of us all.]]&lt;br /&gt;
In 1998, the U.S. release of &#039;&#039;Pokemon&#039;&#039; for the Gameboy, and the subsequent cartoon and cardgame, had a damaging effect on the tabletop games market. Comic book stores which had previously stocked tabletop RPGs, wargames, and collectible card games found that they could turn a better profit by stocking more &#039;&#039;Pokemon&#039;&#039; goods and cutting out the weaker-selling products. Only a handful of better-selling tabletop games, such as products by Games Workshop and the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; games, were able to remain. In 2001, FASA ceased operations, and many fans of the &#039;&#039;BattleTech&#039;&#039; series began to look for other games. &#039;&#039;BattleTech&#039;&#039; was purchased by [[FanPro]] and [[Wizkids]], donning the name &#039;&#039;Classic Battletech&#039;&#039; in order to better separate it from the now-floundering &#039;&#039;Mechwarrior&#039;&#039; Clix-game license. Despite still having products released for it, &#039;&#039;Classic Battletech&#039;&#039; was often put on the back burner, as Wizkids showed preference to their clix-games. It was later licensed to [[Catalyst Game Labs]], who have since released a new boxed set (6th edition) based on the newly revised core rules. This boxed set, once again, contains plastic miniatures. Though the plastic miniatures (When compared to plastic miniatures produced by other companies) are decidedly low-quality, they are more than sufficient as playing-pieces for new players who are experimenting with the product. In making low-grade miniatures for the box set, the overall price tag remained low, while giving players something more tangible than a cardboard cutout. The game is beginning to gain popularity once again, despite the dropping popularity of tabletop games in general. In 2014 Catalyst Games released an updated box set with higher quality miniatures for the same price.&lt;br /&gt;
&lt;br /&gt;
As of 2017, Catalyst have announced two new starter boxed sets. One is significantly lower-priced and features two &#039;Mechs with a new map (the first since FASA shut its doors). The second has two new maps, die-cut terrain (to drop onto the maps), and a reduced mini selection with all-new sculpts - designed by an ascended fa/tg/uy. These boxed sets were made available for purchase in 2019.&lt;br /&gt;
&lt;br /&gt;
In July 2019, Catalyst decided to get off their asses and did something: They started a Clan Invasion Kickstarter that would hopefully bring the franchise back to life and promising over 100+ new designs for classic mechs, a box set and a boatload of new maps and merch. It surpassed their funding goal in 7 MINUTES and is currently running off of $2.8 MILLION in funding and is expecting to start shipping March of 2020. Also [[UrbanMech]] PLUSHIE!&lt;br /&gt;
&lt;br /&gt;
===MechWarrior Online===&lt;br /&gt;
[http://mwomercs.com/ Mechwarrior Online] has already been officially launched. Even though the launch itself was fairly lackluster, with no new features compared to the past few months of open beta, the game is in a somewhat average state of balance and gameplay, and the feel of piloting a BattleMech was translated faithfully - mixed in with rage about hundred-to-thousand dollar preorder packs for Clan mechs (not fucking kidding) and rage over various mechanics, such as knockdown, heat buildup, and LRM spam. Back in October 2014 PGI, after ousting their publisher and striking out on their own a few months back, has been making notable progress in advancing the game and interacting with the player base, albeit not without handling neckbeard rage poorly. Despite garnering some good will from the community after ridding themselves of their publisher, PGI has been doing their best to waste the Mechwarrior license and drive off good chunks of the player base with fairly unchanged gameplay, constant sales, and the fact it’s ran for about seven years, now.&lt;br /&gt;
&lt;br /&gt;
===Battletech 2018===&lt;br /&gt;
Harebrained Schemes has announced their return to Kickstarter in fall 2015 in order to fund [http://battletechgame.com/ Battletech], a turn based tactics game featuring RPG mechanics for Mechs and MechWarriors.  As of this writing the game has been fully funded and reached several stretch goals. In fact, the game&#039;s been released in April 2018. The game is a turn-based strategy game, more faithful to the board game than the mech-sims the series is known for on the vidya circuit. Think the new XCOM games, but with mechs.&lt;br /&gt;
&lt;br /&gt;
The game started out with a boatload of bugs (which isn&#039;t really surprising for an indie kickstarter), but the devs handled the problem quickly. Soon after it was recently announced that HBS was bought out by their release partner Paradox Interactive, the current big dog for quality strategy games. As expected of a Paradox game, this was followed up by a number of overpriced DLCs to the point that the season pass costs more than the actual game! That said the last free update (1.8) added 2 new excellent mechs, maps, missions, modding support and quality of life changes, so not all money grabbing and bad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Something about Roguetech here, it&#039;s like XCOM&#039;s Long War mod, but with giant robots--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mercenaries 5===&lt;br /&gt;
After almost two decades since the last proper Mechwarrior game in the franchise (MechAssault doesn&#039;t count), we&#039;re finally getting an honest-to-gods story-based mechpilot sim game like the days of yore. Piranha Games, the company responsible for MWO, is also creating [https://mw5mercs.com/ Mercenaries 5], and is so far looking like a faithful re-creation of the classic Mechwarrior pilot sim games of the late 1990s and early 2000s.&lt;br /&gt;
&lt;br /&gt;
Its still in early development so its too early to tell what&#039;ll be the end-product, but is looking good so far, and we can only hope PGI doesn&#039;t muck it up by shoving boatloads of micro-transactions down the fanbase&#039;s throats like what they did with MWO, or what current AAA-game developers are doing. Unfortunately, Piranha Games decided to bite the &amp;quot;Epic Store Exclusive&amp;quot; deal for one year to secure more cash in the short term. But it also polarized the gamers and fans given how they announced it very abruptly.&lt;br /&gt;
&lt;br /&gt;
Games out, and it&#039;s shit! Well, mediocre. Graphic snobs say the game looks horrid suspecting they ripped assets full sale from MWO but the main issue is repeating the same missions over and over again including in story missions themselves. There is no hand crafted missions like previous games even in it&#039;s narrative missions and a very weak plot, along with a well known issue where enemies spawn right on top of your team. Friendly AI at least got the artificial part right and doesn&#039;t even have pvp. The devs have stated that they are working on the issues but little progress has been made at the time of writing.&lt;br /&gt;
&lt;br /&gt;
[Update 01/22/2020] Mod Support has been added, and some of the previously stated problems have been addressed (sort of). Either way, its a fun giant-stompy-robots-with-lasers game. Campaign missions are still lackluster and repeating the same missions over and over is bound to get a little stale. But hopefully, modders will take over (like they always do).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://megamek.sf.net Play through the tubes with MegaMek]&lt;br /&gt;
*[http://www.sarna.net Battletech Wiki that holds much information about the universe]&lt;br /&gt;
*[http://bgb.booru.org/index.php Blue Gunner Booru, a /btg/-maintained taggable gallery of BT and related art. Perpetually in-progress.]&lt;br /&gt;
[[Category:Wargames]][[Category:Skirmish-Level Wargames]][[Category:BattleTech]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Glorious_3d_Terrain.JPG|Glorious 3d terrain&lt;br /&gt;
File:More_Glorious_3d_Terrain.JPG|More glorious 3d terrain&lt;br /&gt;
File:Infantry_Strike_From_Behind_As_The_Kuritian_Lance_Takes_On_4_Steiner_Mechs_And_6_Tanks.JPG|Infantry strike from behind as the Kuritian lance takes on 4 Steiner mechs And 6 tanks&lt;br /&gt;
File:Kuritians_Advancing.JPG|Kuritians advancing&lt;br /&gt;
File:Surrounded.JPG|Kick party&lt;br /&gt;
File:Eridani_Light_Horses_MechWarrior.png|Bad mofo&lt;br /&gt;
File:You&#039;re_awesome.jpg&lt;br /&gt;
File:Dougram_and_shadowhawk_comparison.png|The original anime mecha Dougram (left) compared to the original &amp;quot;unseen&amp;quot; Shadowhawk (center) and the modern Shadowhawk (right), a robot so badass it transcends cultures and 4chan boards&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==/tg/ Battletech Creations==&lt;br /&gt;
*[[Velatine Federal Republic]]&lt;br /&gt;
*[[/tg/ Homebrew Mech Designs]]&lt;br /&gt;
*[[Sunbats mercenary company]]&lt;br /&gt;
*[[/btg/ Harebrained Battalion II]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=BattleTech&amp;diff=97398</id>
		<title>BattleTech</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=BattleTech&amp;diff=97398"/>
		<updated>2020-02-04T21:37:30Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* Warfare in the Thirty-first Century */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
[[Image:NEW-BT-LOGOFLAT.png|NEW-BT-LOGOFLAT.png|center]]&lt;br /&gt;
{{Game Infobox&lt;br /&gt;
|name = BattleTech&lt;br /&gt;
|picture = [[Image:NEW-BT-LOGOFLAT.png|200px]]&lt;br /&gt;
|type = [[Wargame]]&lt;br /&gt;
|publisher = [[Catalyst Game Labs]]&lt;br /&gt;
|playno = Trillions&lt;br /&gt;
|year = 1984&lt;br /&gt;
|books = Total Warfare or The BattleMech Manual&lt;br /&gt;
}}&lt;br /&gt;
{{topquote|It is the 31st century, a time of endless wars that rage across human-occupied space. As star empires clash, these epic wars are won and lost by BattleMechs, 23-56 foot tall humanoid metal titans bristling with lasers, autocannons and dozens of other lethal weapons; enough firepower to level entire city blocks. Your elite force of MechWarriors drives these juggernauts into battle, proudly holding your faction s flag high, intent on expanding the power and glory of your realm. At their beck and call are the support units of armored vehicles, power armored infantry, aerospace fighters and more, wielded by a MechWarrior&#039;s skillful command to aid him in ultimate victory. Will they become legends, or forgotten casualties? Only your skill and luck will determine their fate!|Product promotional tagline}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battletech&#039;&#039;&#039;, or &#039;&#039;&#039;MechWarrior&#039;&#039;&#039; as most of the non-neckbearded populace know it, is a tabletop wargame about armies of giant robots fighting one another for honor, money, and territory in a far-distant feudal future. Think [[Star Wars]] AT-STs, or [[Warhammer 40,000]]&#039;s [[Imperial Knight|Imperial Knights]] (Games Workshop decided they liked Battlemechs too).  It’s also perhaps the most realistic example of walker warfare.  Using their size to mount sufficient energy generation and armor that they are fast enough, maneuverable enough, and armored enough that being a bullet magnet does not matter.  Using their vertical build to mount numerous huge weapons that each would take up all the space on most tanks modern militaries would consider super-heavy.  Usually operating in combined arms warfare and supported by tanks, hovercraft, aircraft, and infantry.  Not sinking into the ground like its quicksand because dirt reaches maximum compression very quickly (and thus all anti-mech arguments are rendered invalid by combined arms, armor, power-plant, firepower, and actual science), and so on.  The realism of the technology (if not the moronic House Lords and nonsensical events) is so great it could be a glimpse into the future.  Y’know, before Bolos come along and replace everything.&lt;br /&gt;
&lt;br /&gt;
==Holy Crap, Giant Robots are awesome==&lt;br /&gt;
[[Image:Batdroid.jpg|thumb|right|&#039;&#039;Battledroids&#039;&#039;, the first edition of the game, c. 1984. A &#039;&#039;literally&#039;&#039;-textbook example on how to get sued nine different ways from Sunday.]]&lt;br /&gt;
In the early 1980s, [[Jordan Weisman]] was [[Weeaboo|fascinated]] by several Japanese [[anime]] involving giant robots, or &amp;quot;mecha.&amp;quot; He was quoted as saying that he liked the designs and idea of giant robots fighting on the battlefield, but did not have a taste for the storylines that the Japanese wrote about them. In 1984, Weisman founded [[FASA]] and acquired the licenses to designs from several series, the most famous being &#039;&#039;Super Dimension Fortress Macross,&#039;&#039; though the largest portion came from &#039;&#039;Fang of the Sun Dougram&#039;&#039; and combined them to make Battletech.&lt;br /&gt;
&lt;br /&gt;
The first edition of this game, called &#039;&#039;Battledroids&#039;&#039;, was a hex-based boardgame played on a battlefield illustrated with various types of terrain. It came with two large plastic minis of featured mechs, imported from Japan. Initially, sales were mediocre as the sheer size of the mechs made them awkward in gameplay. Soon after the launch of &#039;&#039;Battledroids&#039;&#039; Lucasfilm filed a lawsuit against FASA for using the name &amp;quot;droids,&amp;quot; which they had trademarked in 1978. Discretion being the better part of valor, FASA changed the name of the game to Battlemech in time for the second edition printing in 1986. This time, cardboard stand-ins replaced the plastic miniatures, and a tradition was born. To this day, Battletech can be played without purchasing any physical models and with any proxy you please.&lt;br /&gt;
&lt;br /&gt;
Following the release of the second edition, fans of the game clamored for new miniatures. FASA obliged, rescaling their mechs for more convenient play and designing a host of in-house mechs to broaden variety and bridge the gap between the sleek Macross and crude Dougram designs. New models notwithstanding, the third edition, dubbed &#039;&#039;Battletech,&#039;&#039; was shipped with solely Macross- and Dougram-based minis. However, in 1995 [[That Guy|Harmony]] [[Rage|Gold]], an American localization company which had licensed the international distribution and toy rights to SDF Macross, issued a C&amp;amp;D against FASA for the use of all mecha designs from the Macross franchise. FASA ceased production of these miniatures, which were among the most popular designs in the franchise, and published a fourth edition of the game in 1996 again featuring cardboard tokens, which were all based on their own original mechs.&lt;br /&gt;
&lt;br /&gt;
Before &#039;&#039;&#039;&#039;&#039;Battletech&#039;&#039;&#039;&#039;&#039;, the mecha genre was seen as something that belonged mostly to the Japanese. With few exceptions (&#039;&#039;Power Rangers&#039;&#039; and &#039;&#039;Star Wars&#039;&#039;, and even then the Mechs from the former were reused footage from Japanese shows), the genre was almost entirely made up of anime productions imported from Japan. Battletech pioneered a new approach to mecha within the Western fandom, featuring mostly stories of pseudo-realistic wars fought by real soldiers rather than teenagers taking on forces of evil or single-handedly winning interplanetary wars, plots that dominated the few mecha series that were subbed by the dedicated VHS fansubbers of the day. More importantly, the physical limitations of the Battlemechs, unlike the limitations of tanks in, say, [[Warhammer 40,000]], are critical to the planning and strategy of outfitting mechs and using them on the tabletop.&lt;br /&gt;
&lt;br /&gt;
===The Mechs===&lt;br /&gt;
BattleTech mechs function and are utilized more like tanks with legs than the super-agile flying mecha common in Japanese depictions.  Mechs are deployed in formations of four or five, called lances in the Inner Sphere and stars in the Clans.  They are able to operate in space, on planets with caustic atmospheres, underwater, and in a wide range of temperatures that would be lethal to humans, from instant-death cold to burn-me-up hot.  One of the biggest upsides of mechs as combat vehicles is their extreme efficiency-of-arms, able to run an effectively limitless amount of time without requiring fuel, and thanks to their hyper-efficient myomer &#039;muscles&#039;, able to carry more weapons and armor per-ton than any other combat platform in existence.  The only things stopping a mech from being able to fight forever are ammunition, repairs, and allowing the pilot to rest.  Even when a mech is destroyed, losing the pilot is a relatively rare occurrence thanks to very effective ejection systems.  A destroyed mech chassis can also be salvaged and rebuilt to fight another day, good as new. This means many mechs are often decades or even hundreds of years old, Ship of Theseus-style, at least in the early 3000s.&lt;br /&gt;
&lt;br /&gt;
As far as locomotion styles, bipedal mechs are the most common, with the weapon systems mounted either in the torso compartments or on the arms.  Quadrepedal mechs do exist but are relatively rare, they are slower than bipedal mechs and don&#039;t offer the same amount of weapon space for a given weight class.  Bipedal mechs can also grasp things in their hands (if they have them) like melee weapons or pesky tanks.  A mech swinging a giant katana to chop off another mech&#039;s arm is about the most metal image possible.  Early versions of BattleTech feature mechs that could transform into fighter planes, but these were dropped relatively quickly in its life cycle due to copyright problems.&lt;br /&gt;
&lt;br /&gt;
The main downside of mechs is their inability to efficiently manage heat buildup.  Heat is generated by the fusion reactor, the environment, movement, and mostly as a result of firing weapons.  Mechs mount multiple gigantic one-ton heatsink units to deal with this buildup, but it is a constant problem for pilots to manage.  Mechs that feature a lot of energy-based weapons will generate especially high levels of heat, and therefore manage very poorly in extremely hot environments.  Firing all the weapons of certain mech variants at once (the &#039;&#039;Nova&#039;&#039; mech is most infamous) can cause it to overheat to such an extent that the reactor core melts down before the heatsinks can shunt the heat out of the chassis, which is bad.  Safety measures that shut down the entire mech when it reaches a certain temperature threshold are always installed, but since this usually happens in a combat situation, and thus leaves the mech defenseless, some pilots will intentionally disable the safeguards to take their chances.  Depending on the technology level of a given game, more efficient heatsinks can be assigned to mechs that remove heat more quickly and allow hotter builds.  The fluff also mentions some experimental heatsinks that changed the heat energy to light (???) but had the downside of making the mech look like a walking rave, as well as heatsinks that utilized caustic liquids to move heat faster but with a limited lifespan.  &lt;br /&gt;
&lt;br /&gt;
Weapons consist of three general categories:  ballistic, energy, and missile.  Each has their own strengths and weakness: ballistic weapons weigh more, require ammo, but do not generate much heat, energy weapons are the opposite, and missiles can be indirectly fired with targeting data from scouts but can be jammed.  Outfitting a mech for the proper engagement is key to obtaining victory: mechs outfitted for mech-to-mech combat will generally mount only high-damage weapons with lower ammo counts and slower rates of fire, while mechs set for vehicle and infantry combat will mount weapons that fire quickly but do lower damage per shot.  Likewise, mechs that do not expect steady resupply will mount more energy weapons so they are not beholden to ammo counts.&lt;br /&gt;
&lt;br /&gt;
Mechs range between 20 to 100 tons in four weight classes, though a few experimental units lie outside these ranges. The weight classes are light (20-35), medium (40-55), heavy (60-75), and assault (80-100).  Considering their size (23-56 feet), that&#039;s pretty light; the Maus (33 feet long and 11 feet high) mega-tank that Adolf Hitler demanded weighed 188 tons. Most mechs are also only a little slower than the M1A1 Abrams with a top speed of 72 km/h (45 mp/h) on road, while some scout variants can reach speeds of 120 kph and faster.  Mechs can also be mounted with jump jets that give them the ability to hop across the battlefield or up/down terrain.  According to varying fluff depictions, mechs are even able to climb up/down cliff walls and perform flying dropkicks to enemy cockpits, which is awesome.&lt;br /&gt;
&lt;br /&gt;
Depending on where in the timeline the specific game takes place (this is a player choice), there will be two possible classes of mechs: Battlemechs and Omnimechs.  Battlemechs are the older style, with a set number of variants that cannot be changed in the field.  This style was universal in the Inner Sphere before the arrival of the Clans.  Omnimechs, a Clan invention, feature a modular construction style and are able to have their loadout quickly changed in the field as the situation demands.  For example, a &#039;&#039;Dragon&#039;&#039; Battlemech comes in a default configuration consisting of one LRM-10, one Autocannon/5, and two medium lasers.  The 1C variant replaces the Autocannon/5 with an Autocannon/2 and more armor, while the 5N upgrades the Autocannon/5 to an Ultra Autocannon/5.  A pilot must use one of these variants, and is incapable of changing the loadout without serious reworking of the mech&#039;s internals.  Conversely,  a &#039;&#039;Mad Dog&#039;&#039; Omnimech comes with a default configuration of two LRM-20s, two medium pulse lasers, and two large pulse lasers.  A pilot is freely able to modify this loadout as they see fit, say dropping the two medium pulse lasers for more missile ammo/armor or changing the LRMs to SRMs for short-range engagements.&lt;br /&gt;
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Like most Western sci-fi series, Battlemechs are somewhat inspired by real theoretical technologies; their weapons range from machine guns (albeit very big ones) and missiles, to railguns and particle accelerators. The biggest leaps from reality (aside from FTL travel) are the fusion reactor, (a technology still only theoretically possible,) the neurohelmet, (which interfaces with the pilot&#039;s brain and keeps the mech upright based on the pilot&#039;s own sense of balance,) and the massive muscle-like myomer fibers that actually allow the mech to move.&lt;br /&gt;
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While Battlemechs dominate the battlefields of Battletech, armored vehicles still have a place. Most of the time, tanks, hovercraft, and APCs are used where mechs would be too expensive (or too advanced) to maintain, or in roles where a mech would be ineffective. This means that, in addition to Battlemechs, one can find infantry, vehicles, aerial vehicles, naval vehicles, and spaceships. It is worth noting that vehicles can be a real threat to Battlemechs in great enough numbers, since they mount the same weapons as mechs.  Some tanks can also push the 100-ton limit and sport the gigantic weaponry usually mounted on an Assault mech chassis.  In other words, where mechs are [[Space Marines]], the vehicles are more akin to [[Eldar]] Aspects.&lt;br /&gt;
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Mechs in BattleTech fiction also have a curious tendency to go up in a mini nuclear explosion when their reactor core is breached by weapon fire.  We&#039;re talking mushroom cloud, explosion, heat, radiation, the whole bit.  This has been nicknamed &amp;quot;stackpoling&amp;quot; after BattleTech novel author Michael Stackpole, who includes at least one of these events in each novel he writes.  If the reactor was actually breached, what should happen is a meltdown of the reactor (and probably some chunks of the surrounding mech) that quickly burns out because the reactor can&#039;t maintain the fusion reaction without proper containment.  Reactors are generally incapable of generating an actual nuclear explosion: real-world reactor &amp;quot;explosions&amp;quot; are usually a result of the coolant flash-overheating and generating a pressure-based steam explosion that destroys the reactor building.  Lingering radiation would still be a problem of course, but that is usually handwaved away in BattleTech fluff or not mentioned at all. &lt;br /&gt;
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To get into the actual science of this, a hypothetical fusion reactor wouldn&#039;t produce thatmany radioactive substances. And what few they do would be relatively short lived and would be weak beta emitters. The most likely substance would be Tritium, which is where the stereotypical glow in the dark green radiation comes from. The Mech would glow in the dark but a decent decontamination process would render it mostly harmless. In other words, the stories are right for the wrong reasons.&lt;br /&gt;
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==Warfare in the Thirty-first Century==&lt;br /&gt;
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When somebody decides to attack another world, they load up their &#039;Mechs(and tanks, and infantry, etc...) onto massive shuttles called DropShips. These boost off into space and link up with Jumpships, semi-mobile Space-Fold drives sitting a ways out into the star&#039;s system(due to the limits of BattleTech FTL, Jumpships can&#039;t get any closer to a system&#039;s star than a radius roughly around the orbit of Saturn in the Sol System. For simplicity&#039;s sake, most Jumpships move to the Zenith or Nadir points directly &amp;quot;above&amp;quot; or &amp;quot;below&amp;quot; the star&#039;s orbital plane). The Dropships latch onto the Jumpships, which make a series of jumps from star to star until they reach the target system. &lt;br /&gt;
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Once they reach the target, the Dropships detach from the Jumpships and burn deeper into the system towards the planet. Now Jumpships aren&#039;t stealthy, so anyone on the target planet likely detected their entrance into the system, and it typically takes Dropships seven days (varies dramatically for each star system) to reach the planet. Surprise attacks are nearly impossible, and defenders will have up to a week to get ready(some clever or smart people try to shave time by trying to match the target world&#039;s orbit with a Nonstandard point closer to the planet, or even rare &amp;quot;Pirate&amp;quot; points caused by gravity interactions between celestial bodies, but even this usually gives defenders at least a day to prepare).  Of course, these aren’t actually rare and we have quite a number of them around Earth, the moon, and every other celestial body including the sun.  But everyone knows artists (writers especially) rarely bother doing any research.&lt;br /&gt;
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As the invading force reaches planetary orbit, the defenders will usually try to intercept them with their own defensive ships, usually Dropships, Shuttles, and Aerospace Fighters, and the Attackers will launch fighters of their own. Space battle will begin in earnest as the defenders try to keep the enemy from landing on world at all(FASA originally had two separate games, Aerotech and Battlespace, that dealt with this stage of combat, but current BattleTech rules incorporate Aerospace combat for those who prefer it or want the full Theater of War experience). &lt;br /&gt;
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If the Attackers can break through orbit, they can choose their landing site(usually near the target of course). The enemy will deploy to stop them, and battle begins in earnest.&lt;br /&gt;
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==Fluff==&lt;br /&gt;
[[File:Mad_Cat.jpg|300px|thumb|right|The [[Timber Wolf]] (Mad Cat if you&#039;re &amp;lt;s&amp;gt;Inner Sphere&amp;lt;/s&amp;gt;Freebirth Scum), one of the most iconic BattleMechs in the series.]]&lt;br /&gt;
{{topquote|&#039;&#039;A thousand horrid Prodigies foretold it.&lt;br /&gt;
A feeble government, eluded Laws,&lt;br /&gt;
A factious Populace, luxurious Nobles,&lt;br /&gt;
And all the maladies of stinking states.&#039;&#039;|Dr. Samuel &amp;quot;What The Fuck Am I Reading&amp;quot; Johnson}}&lt;br /&gt;
Much like [[Games Workshop|Warhammer]], the Battletech franchise has an extensive expanded universe. Dozens of books, numerous spinoff games, video games in multiple genres, and even an animated cartoon have delved into the setting and created an entertaining, if convoluted, history that has real influences on how the game is played.  Unlike Warhammer, there are no [[Xenos]] (outside of some cavemen-like species), so humans get all the glory (and blame).&lt;br /&gt;
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===History of the Inner Sphere===&lt;br /&gt;
After a period of typical [[Cold War]]-era speculative history, mankind was mostly united under the Terran Alliance and discovered how to travel faster-than-light by opening up artificial wormholes. By 2235, most of mankind&#039;s interstellar colonies threw off the yoke of the Alliance and formed their own stellar nation-states. What followed was a period of war and chaos which led to the rise of the &amp;quot;&#039;&#039;&#039;Great Houses&#039;&#039;&#039;,&amp;quot; feudal dynasties of powerful families adhering to various pseudo-historical ideals (like Kurita&#039;s Japan fetishism) competing for total dominance of mankind. However Terra, as Earth became known, remained the most technologically-advanced star nation, and remained unconquered by the competing Great Houses who turned their focus on one another instead. This is one of the reasons for the severe technological stagnation that is a hallmark of the Battletech universe.  After all, any idiot knows destroying a factory or all of a certain factory production and all such factories means the knowledge of how to build their products magically disappears and the knowledge of how to build those factories poofed away the moment they were built anyway as that is the only explanation conceivable for why destroyed factories were not simply replaced and why the knowledge disappeared from every paper, computer, and mind.  Obviously space magic is to blame...or exceptionally short-sighted writers.&lt;br /&gt;
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In 2349, the Terran Hegemony introduced the first Battlemech, the 100-ton &#039;&#039;Mackie&#039;&#039;, and the face of war changed forever.&lt;br /&gt;
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===Mechs Just got Real===&lt;br /&gt;
The introduction of the &#039;&#039;Mackie&#039;&#039; shifted the focus of military development away from interstellar Warships back to ground forces. The Terran Hegemony was able to prove that the 100-ton Battlemech was far superior to conventional ground vehicles (interestingly, the Terran Hegemony&#039;s main battle tank was the Israeli Merkava), allowing a single man to destroy formations of opposing non-Mechs. Of course, the rest of the Inner Sphere wanted the same capability, and in 2355 the plans for the Battlemech were stolen (as usual, the writers don’t realize that stealing a design is pointless if you don’t know how to build all the parts...like myomer). The Age of the Battlemech had begun.&lt;br /&gt;
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During the next hundred years, as the Great Houses vied for supremacy and founded the nucleus of the future Successor States, the Terran Hegemony was able to exert great influence as the most technologically-advanced and neutral of the great powers. This would lead to the creation of the &#039;&#039;&#039;&#039;&#039;Star League&#039;&#039;&#039;&#039;&#039; in 2571, a grand union of all of humanity&#039;s interstellar nations. While ostensibly created for the purpose of uniting mankind and keeping the peace between the stars, it was also a massive powerplay by Terra to secure the raw materials it needed to maintain its technological edge and once more bring mankind under Terra&#039;s dominion. In keeping with the feudal society that now dominated mankind&#039;s worlds, the position of First Lord of the Star League was invested in Terra&#039;s ruling House, the Cameron dynasty.&lt;br /&gt;
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While Hidden Wars would plague the Star League throughout its reign, no conflicts were fought between its members as long as the Star League Defense Force kept the peace between factions. Terra&#039;s hoard of advanced technologies were shared freely among the worlds of man, and a new Golden Age descended. It all came to an end in 2766. The last of the Camerons was assassinated by Stefan Amaris, a power-hungry politician from the Periphery, the ring of interstellar nations that had refused to join the Star League and had been conquered for their trouble. Claiming the mantle of Emperor of the Star League and Director-General of the Terran Hegemony, Amaris was immediately denounced by the commander of the SLDF, Aleksandr Kerensky.&lt;br /&gt;
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===A New Dark Age===&lt;br /&gt;
[[File:Aleksandr Kerensky.jpg|thumb|right|&amp;quot;Fuck you guys, I&#039;m out.&amp;quot; - Aleksandr Kerensky, Great Father of Clans]]&lt;br /&gt;
The Amaris Civil War destroyed the League, and led to a new Dark Age. The Great Houses, throwing off their loyalty to Terra, refused to aid either Amaris or Kerensky, and waited for the war to pass. Kerensky emerged the victor, but with the Cameron dynasty ended the other Great Houses began to vie for position of First Lord of the Star League. Disgusted by the politicking and betrayal, in 2784 Kerensky took the greater portion of the SLDF into exile beyond the Periphery. Those who remained pledged their loyalty to the Star League&#039;s last civil authority, the Ministry of Communication, which would later become Comstar, the sole provider of internet connections between worlds. Thus the Star League lost its last measure of power, and the Great Houses began the First Succession War.&lt;br /&gt;
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Four Succession Wars, over the course of two centuries, would follow. Never would a Great House gain enough strength to declare itself master of mankind, especially since none would ever conquer Terra. Technology would [[Imperium of Man|stagnate and regress]], creating the Lostech phenomenon, technology which mankind could no longer reproduce, maintain, or even understand. Where before feudalism had been a political phenomenon, hundreds of worlds across the Inner Sphere regressed to or below the technological level of the 20th Century, and hundreds more in the Periphery failed entirely. The sole bright spot was [[Adeptus Mechanicus|Comstar]], the corporate religious entity which maintained the Hyper Pulse Generator network that enabled FTL communications between inhabited worlds. Comstar became the rulers of Terra in the wake of the Star League&#039;s collapse, and leveraged their control of the HPG network to ensure their inviolability in exchange for maintaining the incomprehensible HPG networks and neutral treatment of all communications between worlds. In order to maintain their power, they would actively [[Grimdark|sabotage, headhunt, or kill]] all promising technological advancements and promising scientists to maintain their monopoly and techno-religious authority.&lt;br /&gt;
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Eventually the Inner Sphere would stabilize around the Great Houses and their associated stellar empires. However, technological progress remained stagnant, and the rare factories capable of producing such advanced technologies as Battlemechs became critical components in the shattered military-industrial complexes of the so-called Successor States. Millions would die so that an LED monitor factory could be taken by one side, or so that a hundred precision-machined laser lenses could be plundered from a forgotten SLDF armory. Real progress towards recovery could only be made after large caches of information which survived the fall of the Star League were recovered; the most significant were the recovery of a long-lost Star League university&#039;s library in 3013, and the recovery and free dissemination of the contents of the Helm Memory Core in 3028. In 3028, the two largest and most powerful Successor States, the Federated Suns and the Lyran Commonwealth, were united by dynastic marriage, and it seemed that a new Golden Age might be only decades away. &lt;br /&gt;
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But the Inner Sphere had forgotten all about Kerensky&#039;s exodus, and nobody wants &#039;&#039;Peace&#039;&#039; to break out in a wargame setting, soooo...&lt;br /&gt;
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===Suddenly Clannerscum===&lt;br /&gt;
Kerensky and his followers first settled on the Pentagon Worlds, where they tried to start a new society and a new Star League. They failed though, and the wars erupted between the worlds, showing the bitter irony of life. Kerensky tried to move on, but suffered a heart attack, and the leadership was overtaken by his son, Nicholas Kerensky (who unlike his father had hair and was probably a closet [[furry]]). Nicholas took the remaining followers with him to a planet he called &amp;quot;Dream Land&amp;quot; and established the twenty original Clans.&lt;br /&gt;
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The Clans are a tribal society that is divided into five castes - Warriors (Religious and Political Leaders and Soldiers), Scientists (Less respected but are considered highly important), Merchants (Detested and only kept as a necessity), Technicians (Engineers and Warrior&#039;s Servants), and Laborers (Serfs, repressed as needed). Although during the birth each child is tested for their relevance to a certain caste, but more often than not are the same as their parents. Speaking of which, Clanners strongly believe in eugenics, and most of the Warrior Caste members are genetically enhanced clones/mashups. Other castes are selectively bred by the instructions from Science Caste. On a positive side it would mean that even [[neckbeard|neckbeards]] would end up breeding (though given the Clan&#039;s brutal meritocracy/kratocracy, they&#039;d end up as outcasts in the Bandit Caste). On the other hand, the society has only a few acceptable non-technical forms of information, meaning that there really is no reason for there to be neckbeards. Paradoxes aside, Clans were created towards efficiency, and even their language differs from the one used in the Inner Sphere. Clans constantly compete in everything, from combat to technological prowess, as they foresaw their return to the Inner Sphere and its liberation. (By their hands, of course.  And logically resulting in their control.)&lt;br /&gt;
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And that day was not far off.&lt;br /&gt;
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===ilClan===&lt;br /&gt;
A prophecy of days far off, the &#039;&#039;&#039;&#039;&#039;ilClan&#039;&#039;&#039;&#039;&#039; is a religious myth that states that someday a Clan will take control of Terra, the Cradle of Humanity. The Khan (leader) of the Clan of Clans which captures Terra will become the new, true ilKhan (Khan of Khans) and re-establish the Star League, over which their blood shall reign in perpetuity. All will be Clan, Clan will be all. &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;ilClan&#039;&#039;&#039;&#039;&#039; is also an [[Skub|abortive Battletech rulebook]] that has been in the works since &#039;&#039;&#039;2002&#039;&#039;&#039;, ever since the &#039;&#039;&#039;Dark Age&#039;&#039;&#039; Era was published. Ostensibly intended to be the next historical Era, featuring all new rules to reflect the dominance of Clan society and technology, the bankruptcies and sales that Battletech went through stalled all development. In addition, most fans are [[Advancing the Storyline|vehemently opposed to the destruction of most of the factions]] in the game, and have spoken up at every opportunity to denounce the plans behind ilClan. A prank release of a provisional ilClan historical outline drew tremendous outcry and Catalyst Game Labs has subsequently decided to focus on rereleasing and updating older Era rulesets.&lt;br /&gt;
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===Meanwhile, In The Inner Sphere===&lt;br /&gt;
...Of course, when the Clans returned to the Inner Sphere with the intent of liberating it from the feuding Great Houses, those same great houses &amp;lt;s&amp;gt;said &amp;quot;okay&amp;quot; and handed over the reins&amp;lt;/s&amp;gt; put aside their differences and fought the Clans to a stand-still.  This was an incredible show of camaraderie, and the most cooperative the houses had been since the Star League fell.  It was all quite touching, really.&lt;br /&gt;
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Of course, once the Clans were wrapped up behind a truce line, it was time to get back to good-old inter-house wars.  In an ultra-brief summary: There was the FedCom Civil War, kicking off the &amp;lt;s&amp;gt;Fifth Succession War&amp;lt;/s&amp;gt; Word of Blake Jihad, the religious fanatic(well, moreso than usual) faction of Comstar went crazy over the entire Inner Sphere with cyborgs and nukes, until some dude named Devlin Stone got everyone to work together and kick them off Terra, then went on to form the Republic of the Sphere, essentially a re-establishment of the Terran Hegemony. In the meantime, the Clans got a bug up their asses over ideological purity after their Scientist Castes tried to take over, and all the Clans who invaded the Inner Sphere got kicked out of Clan Space to live there instead. Eventually someone forgot to pay the phone bill and the interstellar faster-than-light communication network went down. This issued in the last era in the fluff known as the &amp;quot;Dark Age.&amp;quot;&lt;br /&gt;
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This is also considered the second ruination of the franchise by some.  Many long-time fans think highly of the Succession Wars era of Battletech, right after the fall of the Star League.  Marching around the field with walking tanks so expensive and rare that it&#039;s better to lose a pilot than a weapon is a powerful fantasy.  It&#039;s often described as being &amp;quot;Mad Max with mechs.&amp;quot;  Of course, the blasted hellscape of the post-apocalypse is hard to maintain when the Clans invaded with their own brand-new shiny toys.&lt;br /&gt;
The shift from &amp;quot;squabbling tribes with rusty guns&amp;quot; to &amp;quot;courageous defenders with shiny factories&amp;quot; is often considered the first ruination of the property.  When the squabbling of the Inner Sphere was broken up again by quasi-religious zealots and Battletech was forced to stitch in aporypha from its bastard child, (the miniature game MechWarrior,) people considered it the second collapse of the franchise.&lt;br /&gt;
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==Factions==&lt;br /&gt;
While each faction has a certain flavor and preferred equipment/tactics, factions do not limit your gameplay choices to particular sets of mechs/units/components, as in many other games ([[Warhammer 40,000]] is a good example, amongst many other skirmish-level wargames). So if something you want to use is in specific era of Battletech History (FEDCOM Civil War, Clan Invasion, et cetera), anything goes. Although its common for players to roleplay as being employed by some major power, and limiting themselves to their styles. Either that, or they play as mercenaries and do as they please. Seriously, the amount of in-fighting is in effect galactic level (in warhammer 40k -- aside from humanity itself -- only the &#039;&#039;Necrontyr&#039;&#039;, the flesh incarnations of the [[Necrons]], ever fought each other to such a long and drawn out extent).&lt;br /&gt;
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===The Inner Sphere===&lt;br /&gt;
While other time periods might have better or more interesting rules, the most popular ruleset remains the eras between the Fourth Succession War (3028) to just before the Word of Blake Jihad (3067). This list of Inner Sphere factions covers those periods.&lt;br /&gt;
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====Federated Suns====&lt;br /&gt;
Ruled by House Davion, the Federated Suns is feudal Space America or nepotistic Space UK. [[Lawful Good]], ruled by a Great House as inbred as any other is, and with all positions of power occupied by the same set of mostly blood-related elites. Without the blue blood, you&#039;re just a clever commoner. However, the Federated Suns isn&#039;t as stratified as the other Successor States, and it&#039;s easier for a common citizen to climb the ladders of wealth and power, which fuels an entrepreneurial society that is among the wealthiest in the Inner Sphere. They’re heroic defenders of freedom and democracy, provided you define “freedom and democracy” as “being ruled by the Federated Suns”.&lt;br /&gt;
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Similar to [[Ultramarines|a certain faction in a certain other wargame]], the Federated Suns usually win most of their battles, and are usually presented as the good guys, drawing a lot of accusations of Mary Suehood.  Unfairly, though, as the FedSuns wins so much due to wealth-fueled research and production.  In other words, they work hard, do a good job, encourage businesses, and they get rewarded with victory.  Unlike the Smurfs, however, the Federated Suns has actual flaws - their “democracy” is a rubber stamp, their rhetoric about freedom is mostly just an excuse to justify warmongering and imperialism, and they have such a staggering decree of wealth inequality that there are cases where the populations of multiple planets only have a single school to go between them. This means that the FedSuns attract two kinds of fans: twelve-year-olds who buy all the propaganda, and people who can appreciate playing a bunch of self-righteous, hypocritical jackasses.&lt;br /&gt;
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Thanks to their great wealth, the Federated Suns can afford to fund actual scientific research in the form of the New Avalon Institute of Technology, or Space MIT, and the Davions supported most of the tech development and recovery in the Inner Sphere prior to the Clan Invasion. They also got lucky when they found an ancient Star League library filled with various editions of tabletop wargame splatbooks. They are known to be the house that first heavily employed or utilized a lot of Clan personnel and technologies after the conclusion of the invasion.&lt;br /&gt;
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The Federated Suns also kind of have a thing for autocannons. Think [[Space Wolves]] with wolves, or [[Orks]] with [[Dakka]], and you have an idea. If it does not have an autocannon on it the Suns will find a way to give it one, and if it does have an autocannon they find a way to upgrade it to a Rotary Autocannon. So if you like autocannons this is the faction for you.&lt;br /&gt;
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Prior to the Fourth Succession War, the Federated Suns and Lyran Commonwealth were united through marriage, forming the Federated Commonwealth, the largest and most powerful empire in the galaxy since the Star League. In order to bridge the distance between the two nations, however, the Federated Commonwealth had to conquer large swathes of the Capellan Confederation, which they did easily. However, only a few decades later the Commonwealth was broken up by the FedCom Civil War, when Katrina Steiner schemed to either take over the Commonwealth or secede the Lyran half of it because she was a royal bitch. The FedSuns are currently getting kicked around by pretty much everybody during the Dark Age, primarily because the current head of the house, Caleb, is extremely paranoid and rather psychotic. Thankfully he got killed by the Kuritans with some insider help from Clan Snow Raven (in exchange for some buffer territory). Not so thankfully, his death also brought the destruction of virtually most of the Davions&#039; regular armed forces concentrated on one planet while enabling the Kuritans to take over the capital. &amp;lt;strike&amp;gt;&#039;&#039;Save us, Julian!&#039;&#039;&amp;lt;/strike&amp;gt;&lt;br /&gt;
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====Lyran Commonwealth====&lt;br /&gt;
Space Germany with some Space Scotland and Space Scandinavia kicking around, the Lyran Commonwealth is the largest successor state and owns the most resource-rich planets in the Inner Sphere, making them an industrial and economic powerhouse. Their government was supposed to be modeled on ancient Athens, led by a council of nine Archons, but this did not work out &#039;&#039;at all&#039;&#039;, and eventually Archon Robert Marsden decided he&#039;d had enough of this shit and overthrew the other Archons in a military coup. The Marsdens were eventually replaced by the Steiners, who have ruled the Commonwealth to this day.&lt;br /&gt;
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The Lyrans are rich. Really, really absurdly rich. The only reason they haven&#039;t conquered the Inner Sphere yet is that they prefer to put the relatives of rich businessmen in charge of their army rather than, y&#039;know, actual soldiers, meaning basically every Lyran military officer is terrible at his job. There is at least one recorded case of the Lyran military starting a major interstellar war &#039;&#039;by accident&#039;&#039;. Fortunately, since they&#039;re so rich, they&#039;re able to make up for their ludicrous incompetence with the biggest and heaviest weapons in the Inner Sphere. The joke goes that a typical Steiner scout lance consists of  four 100-ton &#039;&#039;&#039;&#039;&#039;Atlas&#039;&#039;&#039;&#039;&#039; mechs (imagine a scout-recon team composed entirely of Warlord Titans and you&#039;ll get the idea). Steiner forces tend to be big and slow, barely able to outmaneuver enemy fortresses. Of course, once they (eventually) get into range, you can kiss that fortress goodbye.&lt;br /&gt;
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Late in the Third Succession War, Archon Katrina Steiner shocks the entire Inner Sphere by actually calling for a peace treaty. Only Hanse Davion is at all interested, and he winds up marrying Katrina&#039;s daughter Melissa and uniting the two countries into one massive empire, the Federated Commonwealth (see above). Predictably, this Beauty-and-the-Geek romance starts out exceedingly awesome then epically fails and it&#039;s back to single life for the too-pretty Steiners. Recently tried to have Clan Wolf migrate through their coreward territory to keep the Free Worlds League from reforming during the Dark Age while holding the transported civilian castes as insurance. Backfired with the Free Worlds League still reforming and Clan Wolf taking much of the coreward and middle territory in the Lyran Commonwealth to form the Wolf Empire. This, on top of a massive amount of civil unrest means the Lyrans are too busy with damage control from Wolf and Jade Falcon invasions along with internal rebellions to be a threat to anyone. The moral of the story is: don’t try to manipulated badasses who nearly conquered everyone without trying.  They will fuck you up for it.&lt;br /&gt;
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====Free Worlds League====&lt;br /&gt;
Halfway between Space America and Space Yugoslavia, the Free Worlds League is a federal democratic republic. No, really! They have a parliament and everything. Of course, the commander-in-chief of the Free Worlds League Military is always a member of House Marik because parliament doesn’t think anyone else can do the job, and the entire country has been operating under martial law “for the duration of the emergency” since the Star League broke up, but in principle, both democracy and federalism are alive and well in Marik space, making it impossible to get anything done.&lt;br /&gt;
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Everyone in the Free Worlds League hates everyone else in the Free Worlds League. After finding out that Captain-General Thomas Marik had been in hiding running the Word of Blake for decades and the guy they’d taking their orders from all that time was actually just some hobo picked up off the street, they gave up on trying to make the thing work at all and collapsed, which is a shame because fake Marik was one of the best Captain-Generals they ever had. After the Dark Age, said hobo’s daughter managed to put it back together again, which kind of makes you start to wonder about that whole “only the Mariks can handle the Captaincy-General” thing. Doesn&#039;t help that she had to make a deal with the Spirit Cat and Sea Fox clanners to cement the whole thing together as well as marrying the official Marik family&#039;s head.&lt;br /&gt;
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The Free Worlds League Military is built around combined arms warfare, treating infantry, vehicles, and aerospace fighters as if they were just as useful as mechs. They also used to have the most LAMs, back before [[squat|LAMs ceased to be a thing]]. They don’t get a lot of attention, since they’re far away from the FedSuns and the Clans and therefore don’t get involved in stories about factions the writers actually care about.&lt;br /&gt;
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====Draconis Combine====&lt;br /&gt;
Ruled by House Kurita, the Draconis Combine is the obligatory Space Japan, in the sense that it is &#039;&#039;obligatory&#039;&#039; to be Japanese. It has large Arab and Scandinavian minorities who are legally required to be [[weeaboo]]s, with the country as a whole drawing on both the age of samurai and the militaristic Imperial Japan of the 1920s to 40s. The twelve-year-olds listed above, if they leave the FedSuns, will likely move to this weeaboo paradise with its delusional &amp;quot;fierce solo samurai warrior takes on all opponents Kurosawa Style&amp;quot;  appeal, not realizing that lone mechs get [[rape|gang-banged]] by enemies who are teamed up like a pack of mechanical hyenas. Defended by weeaboos despite being responsible for the single most horrific massacre in human history during the First Succession War. For an alternate look into this supposed massacre, please read &#039;&#039;Did 52 million really die?&#039;&#039;  In fact, they have a habit of doing this.  “We defeated the mercenaries on this planet who has nothing to do with them.  Nuke everyone before we leave.  Why?  Uhhhh...do we really need a reason?  I mean, they’re not our enemies or anything, but murder is fun.”&lt;br /&gt;
&lt;br /&gt;
Like everyone else in the Inner Sphere, the Draconis Combine is a warmongering, autocratic empire ruled with an iron fist that wants to take over the galaxy. Unlike everyone else in the Inner Sphere, they actually admit it. They&#039;re the only successor state that makes absolutely no pretenses of being a democracy, with the Coordinator of Worlds being treated as a divinely anointed absolute monarch who is the sole legitimate ruler of all humanity. They were the first to start shit after the Star League collapsed, with the Coordinator declaring himself the new First Lord and launching an invasion of the Federated Suns that eventually wound up getting himself killed on Kentares IV, leading his son to launch the aforementioned massacre. They&#039;ve been the mortal enemies of the Federated Suns ever since.&lt;br /&gt;
&lt;br /&gt;
Similar to the Davions and their love of autocannons and the Steiners and their love of everything heavy and assault, Kuritans are really, really into PPCs (Particle Projector Cannons), mainly because they&#039;re dirt poor and [[Lasgun]]s are cheaper than bullets. If there is a mech that can possibly mount a PPC, the Dracs will put one on it. For instance, see the &#039;&#039;Catapult&#039;&#039;: a 65-ton long-range fire support mech intended for indirect fire using the Long Range Missle (LRM) racks in its &amp;quot;ears&amp;quot;. Almost every variant of the &#039;&#039;Catapult&#039;&#039; is centered around these LRM racks with a few minor backup weapons, they are a reliable, battle-tested design that no commander in their right mind would attempt to &#039;fix&#039;, because isn&#039;t broken... except in the eyes of House Kurita. Once the Combine got their hands on it those ears were replaced with two PPCs for direct fire support and two machine guns for &amp;lt;s&amp;gt;civilian massacres&amp;lt;/s&amp;gt; INFANTRY DETERRENTS.  &lt;br /&gt;
&lt;br /&gt;
Kuritans were also [[Fail|involved in the worst Battletech novel ever written]], wherein a ship of theirs was lost in time and space, and [[what|found giant]], [[Kroot|alien, sentient chickens]]. Far Country is a [http://www.youtube.com/watch?v=U6zQ6ZqEqg0 Shamefur Dispray]! and pretty much serves as the only time aliens are actually mentioned in the BattleTech unvierse.&lt;br /&gt;
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====Capellan Confederation====&lt;br /&gt;
Culturally, Space China or Space Russia. Politically, Space North Korea. The Confederation was originally founded when several minor states in the Capellan Zone who were sick of the Federated Suns trying to &amp;quot;liberate&amp;quot; them joined together, bombed their own capital to make a point, and fought the Davions off. Secure in this victory, they then proceeded to never win a war ever again.&lt;br /&gt;
&lt;br /&gt;
Citizens of the Capellan Confederation enjoy probably the highest standard of living of any commoner in the Inner Sphere, with an extensive, cradle-to-grave welfare system and the best education and health care the state can provide. [[Grimdark|*Non*-citizens of the Capellan Confederation, known as &amp;quot;Servitors&amp;quot;, are basically slaves.]] Becoming a citizen requires you to provide a certain amount of service to the state by the age of seventeen, and citizenship can be removed as punishment for disloyalty. Even those who aren&#039;t unfortunate enough to be Servitors basically have their lives decided for them by the Capellan caste system and the government&#039;s ability to tell them that they have to move to a new planet and take up a new career at any given moment.&lt;br /&gt;
&lt;br /&gt;
The Confederation is run by a Chancellor, who&#039;s supposed to be elected by the nobility but in reality is pretty much always the head of House Liao. This is rather unfortunate, since the Liaos have a noticeable tendency towards being batshit fucking insane &#039;&#039;even by Inner Sphere nobility standards&#039;&#039;. At one point, they decided that having a regular military just wasn&#039;t cool enough for them and created the Warrior Houses, a bunch of weird pseudo-religious warrior cults that only answer to the Chancellor.&lt;br /&gt;
&lt;br /&gt;
Since the Capellans have lost basically every war they&#039;ve ever fought and live right next to the Federated Suns, they&#039;ve become the designated &amp;quot;sneaky&amp;quot; faction, focusing on guerilla warfare and covert operations. They go for stealth and electronic warfare the way the Davions go for autocannons, best exemplified by their iconic Raven electronic warfare &#039;Mech (which, depending on the model, actually looks like a bird; weird but cool). After the Clan Invasion and FedCom Civil War, they acquired a taste for the newly-developed Plasma weapons. Got the absolute shit beat out of them by the Federated Commonwealth during the Fourth Succession War, got revenge when the Commonwealth tore itself apart a few decades later.&lt;br /&gt;
&lt;br /&gt;
====ComStar====&lt;br /&gt;
Imagine a cross between the medieval Catholic Church and Comcast, and you have ComStar. During the Star League Civil War, the network of Hyperpulse Generators that the Star League had built for faster-than-light communications was in ruins, and the one thing that the Great Houses could agree on was that &#039;&#039;somebody&#039;&#039; had to fix all their space phones right fucking now. They named Jerome Blake, the highest-ranking HPG network official still alive, as Minister of Communications, which, since they didn&#039;t name any other ministers, basically put him in charge of Terra. As the Star League collapsed, Blake bummed some soldiers off of Kerensky, got the Successor States to agree that the space phones were important and they should therefore respect ComStar&#039;s neutrality, and then seized complete control of Terra in a lightning-fast coup, revealing that that neutrality had some teeth.&lt;br /&gt;
&lt;br /&gt;
After Blake died, ComStar quickly turned into a quasi-mystical and religious organization, whose stated purpose was to preserve human knowledge in the dark ages of the Succession Wars, a goal they attempted to fulfill by assassinating every scientist who wouldn&#039;t work for them and starting the Second Succession War practically the moment the first one ended. Things started to spiral out of control for them after the Helm Memory Core was leaked and suddenly everyone was able to figure out how Lostech worked again, and then things got even &#039;&#039;worse&#039;&#039; when the Clans showed up.&lt;br /&gt;
&lt;br /&gt;
ComStar is also famous for introducing the ComStar Bill (C-bill) as a standard galactic currency.  Rather than being backed by material goods, each C-bill is backed by ComStar&#039;s faster than light message delivery service: One C-bill will guarantee one millisecond of data transmission, enough for a few pages of bare text or a small image, with larger transmissions costing more, and with additional fees for higher priority and the like.  The value of the various Great House currencies can be weighed against their worth in C-bills which allows for currency exchange on a galactic scale.  The C-bill is the primary way that mercenaries are paid and in turn pay for goods and services, and thus the most common currency encountered by players.&lt;br /&gt;
&lt;br /&gt;
====Minor Powers====&lt;br /&gt;
*&#039;&#039;&#039;Free Rasalhague Republic&#039;&#039;&#039;:Space Norse/Vikings. They were a part of the Draconis Combine, until the formation of the Federated Commonwealth meant that Kurita was about to have &#039;&#039;two&#039;&#039; borders for Hanse Davion to attack them from, so he granted them their independence as a buffer state. May have been awesome. For the reason for past tense refer to: &#039;&#039;Clan Invasion, Why Not Get in the Way of One&#039;&#039; (Third Publishing of Liao, COMSTAR ISBN 474-Alpha-467-Upsilon-345). They later join up with the Ghost Bears and become the Rasalhague Dominion. They are awesome because now we have Viking clanners.&lt;br /&gt;
*&#039;&#039;&#039;Word of Blake&#039;&#039;&#039;: An ultra-reactionary splinter faction of ComStar that got butthurt after ComStar ditched all the pseudo-religious bullshit. Broke away and launched an all-out jihad(&#039;&#039;yes, they actually used that word&#039;&#039;) on literally everyone shortly after the Federated Commonwealth Civil War came to an end. Made liberal use of weapons of mass destruction and rendered several entire planets uninhabitable. Fond of genocide, re-education camps, unstable technology, and mass murder. As a result, they were eventually crushed as a result of pissing off the entire fucking universe, but not before undoing a lot of the technological progress that had been made after the Clan Invasion (apparently by magic, as not only was that knowledge now universally available, but so were copies od the Helm Memory Core...and destroying some factories doesn’t make technology go away). Basically used by the publishers to reset the average technology level of the game due to a lot of players feeling it was advancing too far and getting away from the quasi-feudal feel of earlier editions (forgetting quasi-feudalism is a governing method, the technology level has nothing to do with it). Ironically enough, their mechs were more streamlined and featured a lot more experimental technologies for people would eventually blow the entire game setting back to the quasi-iron age.&lt;br /&gt;
*&#039;&#039;&#039;The Republic of The Sphere&#039;&#039;&#039;: Established by an individual calling himself Devlin Stone, who mysteriously surfaced at some point during the Blakefag Jihad, and helped pull the galaxy out that colossal clusterfuck through a series of successful military campaigns. Upon the Jihad&#039;s defeat, Stone met with ComStar Precentor Martial Victor Ian Steiner-Davion and laid out a philosophy which Victor would privately describe as &#039;&#039;militant socialism keyed to altruism&#039;&#039;; Officials and authorities would have their assets placed in a blind trust. Public service would be rewarded. Greed and corruption would be punished. All weapons would be placed under the government control. [[Just As Planned|Surprisingly, it worked]], at least for a time, ushering in a new era of peace for the core worlds. However, after ruling as Exarch of the Republic for a while, Devlin Stone stepped down and shortly there after disappeared, vowing to [[Sigmar|return when he was needed most]]. It didn&#039;t take long before everything went to shit again and was plunged into chaos when the interstellar communication network was sabotaged. Was gangbanged by a combination of separatist factions, the Capellans, and Clan Jade Falcon before finally saying FUCK IT and retreating back to Terra. &amp;lt;strike&amp;gt;&#039;&#039;You guys realize Stone is the [[Emperor]], right? Right?&#039;&#039;&amp;lt;/strike&amp;gt;  None of this makes sense, of course, as the HPG network is not only extremely well and fanatically protected by actual fanatics, but also is so large it can’t really be sabotaged.  Except by magically competent Deus ex Machina mooks, apparently.  Friendly clans could also build their own for the Republic’s use.  Except newly built HPGs also failed somehow.  Black Boxes became advanced enough that HPGs were nearly pointless, though, making the whole “Dark Age” thing really...dumb.  And if someone had the sense to build buiding-sized Black Boxes instead of briefcase-sized, the HPGs would have a perfect backup.  But common sense in Battletech is [[heresy]] just like in any good universe.  Besides that, the eyes on anyone with power to prevent corruption would stop factions from selling out the Republic and the senators would not have been able to sponsor military officers into becoming Paladins because that is extremely corrupt and would not have been allowed or tolerated.  Even if such a plot succeeded, there would be no leverage for the senators to get those paladins to do what they wanted.  And the Capellans are target practice, sudden separatism makes no sense when they were fine until this point under numerous oppressive regimes, and Clan Jade Falcon by itself would have been crushed and a team up of clans would have sent the whole Inner Sphere into a clan-killing frenzy panic mode.&lt;br /&gt;
* &#039;&#039;&#039;The Periphery&#039;&#039;&#039;: The collection of non-successor states on the edges of the Inner Sphere. They were brought into the Star League by force, and are still kinda sore about it, mostly because they nearly got blasted back to the Stone Age, and never quite got their technology back up. &lt;br /&gt;
**&#039;&#039;&#039;Taurian Concordiat&#039;&#039;&#039;: A Periphery Nation bordering the Federated Suns and Cappellan Confederation. Has an axe to grind against the Federated Suns and claims they’re much more dedicated to freedom and liberty than the Davions.&lt;br /&gt;
**&#039;&#039;&#039;Marian Hegemony&#039;&#039;&#039;: A bandit Kingdom bordering the Lyrans and Free Worlds League that decided to become the Roman Empire IN SPACE. &lt;br /&gt;
**&#039;&#039;&#039;Magistracy of Canopus&#039;&#039;&#039;: A hedonistic matriarchy bordering the Free Worlds League. A nation of cybernetic catgirls, whose largest export is pornography.&lt;br /&gt;
**&#039;&#039;&#039;Outworlds Alliance&#039;&#039;&#039;: A backwater state near the Federated Suns and Draconis Combine. Was the Periphery-est of the Periphery states until Clan Snow Raven moved in. &lt;br /&gt;
*&#039;&#039;&#039;Mercenary Review and Bonding Commission&#039;&#039;&#039;: An independent group that certifies and provides force rankings for various mercenary groups. At least three Mech Warrior games are focused on the mercs as it allows writers more leeway and less chance to screw up the canon.  &lt;br /&gt;
*&#039;&#039;&#039;Kell Hounds&#039;&#039;&#039;: A merc company headed by Morgan Kell. His son Phelan was captured by Clan Wolf when the Clan Invasion first began, and by the end was running the Clan until it split. Took in Phelan and the Exiled Wolves afterwards. Generally, are tough but cool guys all around. Like the Exiled Wolves, they got a massive &amp;quot;kill on sight&amp;quot; target painted on their back after the omnicidal Jade Falcon Khan got annoyed with their feisty resistance against her campaign into Lyran Territory.&lt;br /&gt;
*&#039;&#039;&#039;Grey Death Legion&#039;&#039;&#039;:Mercenary group who were famous for finding and distributing the Helm Core, which allowed the Inner Sphere to regain technology formerly lost during the Succession Wars.  Generally an author&#039;s favorite in the books. Got destroyed during the Blake Jihad.&lt;br /&gt;
*&#039;&#039;&#039;Wolf&#039;s Dragoons&#039;&#039;&#039;: A bunch of Clan Wolf advance scouts disguised as a mercenary group.  Came to the Inner Sphere with a ton of mechs that the Clans considered outdated but hadn&#039;t been seen in the Successor States in centuries and were considered Lostech... Which should have tipped the Great Houses off that these guys might be bad juju.  Instead of providing intel to the Clans for their invasion, Wolf&#039;s Dragoons pulled a fast one and tried to prepare the Inner Sphere for war with the Clans. They are generally pretty awesome guys, even if part of that awesomeness is because they get a ton of attention in the fluff due to the writers&#039; obsession with anything related to Clan Wolf. They got screwed pretty badly during the Blake Jihad when the nutjobs assaulted Outreach. By Dark Age they are slowly recovering with help from the Kell Hounds.&lt;br /&gt;
&lt;br /&gt;
===The Clans===&lt;br /&gt;
Each clan is named after an animal, and yes those are the animal&#039;s full names. &lt;br /&gt;
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* Clan Blood Spirit: The smallest Clan. Noted for having the toughest training, favored Battle Armor, and had no official allies after starting off idealistic but then becoming jaded grudge-holders. :(&lt;br /&gt;
* Clan Burrock: The only clan to support the Dark Caste. Liked picking on the Blood Spirits before they were absorbed by Clan Star Adder.&lt;br /&gt;
* Clan Cloud Cobra: The Religious types. Loved aerospace fighters and jump jets. Obsessed with collecting genetic bloodlines other Clans don&#039;t want.&lt;br /&gt;
* Clan Coyote: Native Americans in Space. Also like to scheme too much for their own good. Known for creating a shit ton of tech (unlike [[Adeptus Mechanicus|some people]] on Mars...)&lt;br /&gt;
* Clan Diamond Shark: Used to be called Sea Fox until Snow Raven killed their namesake (with their current one) the only clan that views the merchant caste as equal to their warrior one. Later brought back the Sea Fox and changed their name back. The only Clan to allow all castes to vote, making them arguably a genuinely democratic republic.&lt;br /&gt;
* Clan Fire Mandrill: The Clan whose gimmick was to always have a few subfactions to foster internal competition. At first it was manageable and it improved the Clan, but then the factionalism snowballed into more than 10 mini-subfactions which made the whole Clan a laughing stock among the Clans. &lt;br /&gt;
* Clan Ghost Bear:  The only clan to be founded by a married couple, as a result they&#039;re the only clan to still have normal family units.  Much more protective of its civilian caste than the others.  Nearly devoured the Free Rashalague Republic in the Clan Invasion, then merged with what was left after the Jihad. &lt;br /&gt;
* Clan Goliath Scorpion: Stoners with rose-colored nostalgia glasses. Also noted for elite marksmanship and ambush tactics. &lt;br /&gt;
* Clan Hell&#039;s Horses: The only clan to think tanks are useful often uses mix arms tactics rather than use spamming mechs.  Have hot rod flames color scheme.&lt;br /&gt;
* Clan &amp;lt;strike&amp;gt;Temper Tantrum&amp;lt;/strike&amp;gt; Ice Hellion: Speed freaks with a big ego. Their Khan seems to bitch every time their forces lose, which is often.&lt;br /&gt;
* Clan Jade Falcon: The Spotlight stealing Clan second only to the Wolves, with whom they have a fierce rivalry. Slightly less evil than the Jaguars below. &lt;br /&gt;
* Clan Mongoose: Basically a footnote in Clan backstory. Extremely aggressive, tend to attack everyone near them. [[Fail|Got their asses kicked by everyone else before being absorbed.]]&lt;br /&gt;
* Clan Nova Cat: The Spiritual types, they decide their policy with visions, which 9 times out of 10 ends badly for them. Some of the best marksmen in the Clans, often competed with Clan Goliath Scorpion. Joined Smoke Jaguar in attacking the Draconis Combine, then sided with the Combine right after everyone decided the Jags had to go. Eventually got destroyed during the Dark Ages for backing the wrong Kuritan royal in a civil war. &lt;br /&gt;
* Clan Smoke Jaguar: Essentially super aggressive World Eaters trained to pilot mechs. Known to fuck shit up until their smaller numbers (due to infighting) fucked them over in long campaigns. Were eventually wiped out by the Inner Sphere counter-attack after they murdered an entire city from orbit. What goes around, comes around.&lt;br /&gt;
* Clan Snow Raven: The sinister &amp;amp; cunning space jockeys of the Clans. Specialized in space combat and became BBFs with the Outworlds Alliance.&lt;br /&gt;
* Clan Spirit Cats: Offshoots of the Nova Cats after they were annihilated by the Combine. &lt;br /&gt;
* Clan Star Adder: Boring, but very, very practical, which benefited them a lot. They like to upgrade their lasers to heavy lasers.&lt;br /&gt;
* Clan Steel Viper: Self righteous xenophobes who wanted to cooperate with the Inner Sphere but also treated freeborns like dirt, and then wondered why nobody liked them. Responsible for Clan genocide known as &amp;quot;The Wars of Reaving&amp;quot;. [[Fail|Got genocided in return.]] &lt;br /&gt;
* Clan Widowmaker: the hyper-aggressive types, their first Khan held a grudge against the Wolverines and framed them before being killed with support from Nicholas. Clan later got annihilated for accidentally killing Nicky. What was left of it, however, &amp;lt;strike&amp;gt;gave birth&amp;lt;/strike&amp;gt; (lies Clanners aren&#039;t born, they&#039;re grown)  to the most dangerous MechWarrior ever, Natasha Kerensky.  &lt;br /&gt;
* Clan Wolf: The spotlight stealing Clan, courtesy of it being Kerensky&#039;s personal clan. Split up into two factions following the Refusal War.&lt;br /&gt;
** Crusader Wolves: The guys who want to continue the invasion of Inner Sphere. Wound up migrating from their original invasion corridor to Lyran/Marik space &amp;amp; formed a new &amp;amp; dangerous upstart state called the &#039;&#039;&#039;Wolf Empire.&#039;&#039;&#039;&lt;br /&gt;
** Warden Wolf-in-Exile: The guys who want to defend Inner Sphere against the rest of the Clans, who they think are a mockery of Kerensky&#039;s teachings. Like the Kell Hounds, they got a massive &amp;quot;kill on sight&amp;quot; target painted on their back after the omnicidal Jade Falcon Khan got annoyed with their feisty resistance against her campaign into Lyran Territory.&lt;br /&gt;
* &amp;lt;strike&amp;gt;Clan Wolverine&amp;lt;/strike&amp;gt; Not-Named Clan: Aggressive and independent minded, these guys pissed off Nicky to such extent that they were annihilated after the vengeful Widowmaker khan framed them of detonating a nuke on civilians after the Wolverines seceded from the Clans. Some survivors were able to flee as the &#039;&#039;&#039;Minnesota Tribe&#039;&#039;&#039; but they&#039;ve been never heard from since. [[What|There are many theories about them returning to Inner Sphere and taking over it as shadow masterminds in order to destroy the clans.]]&lt;br /&gt;
&lt;br /&gt;
===Wars of Reaving===&lt;br /&gt;
[[Advancing the Storyline|Fed up with having to write more stuff about Clans nobody cares about]], a bunch of Clans were wiped out after the Jihad, or driven out of Clan territory. While the in-story explanation is that a butthurt ilKhan decided it was time to make a powerplay after not having won anything out of the Inner Sphere Invasion, everyone knows that there were several Clans that had no discernable effect on the game. &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Annihilated or Absorbed:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
**Blood Spirit: Got wiped out for using civilian militias which &amp;quot;isn&#039;t clan-like&amp;quot; and [[Bullshit|marked for annihilation for letting people fight for their homes.]]&lt;br /&gt;
**Burrock: Tried to re-establish themselves after being Absorbed, got defeated.&lt;br /&gt;
**Fire Mandrill: Too fractured to fight back effectively.&lt;br /&gt;
**Ice Hellion: [[Fail|Killed themselves by trying to steal Jade Falcon and Hell&#039;s Horses territory.]] What few survivors remained joined Goliath Scorpion.&lt;br /&gt;
**Steel Viper: Took over the Clan Homeworlds and gave everyone free reign to remove the “taint” of the Invader Clans by any means necessary. Forgot that they themselves were an Invader Clan.&lt;br /&gt;
**Nova Cat: Destroyed by the Draconis Combine for being on the losing side of a Civil War.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Exiled or Abjured:&#039;&#039;&#039;&#039;&#039; These Clans were forced out of the Clan Homeworlds on the pretense of being &amp;quot;corrupted&amp;quot; by Inner Sphere influences. Some later formed the &#039;&#039;&#039;Council of Six Clans&#039;&#039;&#039;, representing the Clans that now exist in the Inner Sphere.&lt;br /&gt;
**Ghost Bears: Banished to the Inner Sphere and eventually founded the &#039;&#039;&#039;Rasalhague Dominion.&#039;&#039;&#039; Joined the Council.&lt;br /&gt;
**Goliath Scorpion: Ran away and conquered Nueva Castile(Spaniards vs. Arabs IN SPACE) in the Deep Periphery, forming &#039;&#039;&#039;Escorpion Imperio.&#039;&#039;&#039;&lt;br /&gt;
**Hell&#039;s Horses: Stole some of Clan Wolf&#039;s territory in the Inner Sphere, and end up getting banished from the Clan Homeworlds. Joined the Council.&lt;br /&gt;
**Jade Falcon: Banished to the Inner Sphere and tried to conquer Terra but failed. Still rules the parts of the Inner Sphere they conquered during the Clan Invasion. Replaced the Smoke Jaguars as the most vicious clan under their latest Khan (who&#039;s willing to do anything to kill her enemies). Joined the Council.&lt;br /&gt;
**Sea Fox/Diamond Shark: Ended up in what&#039;s left of the Free Worlds League. Split up into semi-independent merchant fleets and are now a collection of nomadic &amp;quot;Khanates&amp;quot; that sail the starlanes of the Inner Sphere. Joined the Council, but also joined the FWL as a member state. In the meantime, managed to bring the Sea Fox back from extinction, and changed back to their old name. &lt;br /&gt;
**Smoke Jaguar: Some of them showed up as super-secret Clanner loyalists called &#039;&#039;&#039;Fidelis&#039;&#039;&#039; to the Republic of the Sphere. More practical minded than their grandparents but just as likely to go [[rip and tear|berserk]] when fighting any Clan warriors for their perceived betrayal.  Still in the Fortress Republic.&lt;br /&gt;
**Snow Raven: Ran away and conquered the Outworlds Alliance in the Periphery, forming the &#039;&#039;&#039;Raven Alliance.&#039;&#039;&#039; Joined the Council.&lt;br /&gt;
**Spirit Cat: What&#039;s left of Nova Cats, joined the Free Worlds League as a member state.&lt;br /&gt;
**Wolf: Splintered into several factions. Basically conquered the central and coreward territories of Lyran Alliance under the &#039;&#039;&#039;Wolf Empire.&#039;&#039;&#039; Making the Steiners have a bigger headache, their Khan, Katrina Steiner&#039;s descendant, claimed the mantle of Archon through her bloodline. Wolves-in-Exile refuse to join and are doing their own thing. Clan Wolf-Alliance joined the Council. “Katrina Steiner’s descendant” is in fact a Trueborn Clanner that Katherine Steiner-Davion had made using both her own genetic material and Victor Steiner-Davion’s, because regular incest just wasn’t crazy enough for her.&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Home Clans:&#039;&#039;&#039;&#039;&#039; Theses Clans still hold territory in the Clan Homeworlds and consider themselves &amp;quot;True Clans.&amp;quot;&lt;br /&gt;
**Cloud Cobra: Still around.&lt;br /&gt;
**Coyote: Sneaky bastards. Got their hands on the genetic material of the last known descendant of House Cameron.&lt;br /&gt;
**Star Adder: TOP DOG&lt;br /&gt;
**Stone Lions: Made from the Hell&#039;s Horses who were left in the Clan Homeworlds and didn&#039;t get exiled.&lt;br /&gt;
&lt;br /&gt;
So basically there are now ten Clans: The six Spheroid Clans, and the four Home Clans. The rest are either dead, formed hybrid societies, or are even more minor than before and thus save the writers from some hard work in upcoming TROs.&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
[[Image:Group-Plastic-Miniatures.jpg|thumb|right|The standard use of hexmaps renders the purchase of miniatures optional, though miniatures rules for the game are available.]]&lt;br /&gt;
[[Image:Blankrecordsheet.jpg|thumb|right|Record sheets are one of &#039;&#039;BattleTechs&#039;&#039;&#039; greatest blessings and curses.]]&lt;br /&gt;
The basic mechanic is simple. Two six-sided dice are used, with a to-hit (Equal or greater to) system. Initiative is interlaced, with the loser moving first and the winner able to react. All weapons damage is technically done at the same time, and therefore &amp;quot;Who shoots first&amp;quot; is insignificant, although the order in which weapons fire from any given unit resolves is important. Larger weapons can scrub off large quantities of ablative armor, while smaller multi-hit weapons stand a better chance of forcing Critical Hits once a location is damaged. If you get hit, you mark off the weapons damage rating from your armor. If the shot penetrates your armor, you roll potential criticals. Firing weapons and moving about generates heat, which you must keep down to keep your &#039;Mech working properly.&lt;br /&gt;
&lt;br /&gt;
Unlike games such as &#039;&#039;[[Warhammer]]&#039;&#039;, where many units are either killed on the first shot or left unscathed, and little information is recorded, &#039;&#039;BattleTech&#039;&#039; uses record sheets to mark off each &#039;Mech&#039;s cumulative damage, ammunition, pilot status, and heat. Also, there are hit locations, so limbs can be blown off. The record sheets allow for effects that are more detailed, but this also increases the overall playtime. Although expert players can get through matches just as fast as players of other games of more or less equal size, new players often find that the game plays slowly. This is usually due to the time spent referencing hit-location tables, critical effects, etc. For new players, 2V2 matches are best, with 4V4 matches being the &amp;quot;Cap&amp;quot;, in order to have games that do not take excessively long. More experienced players can run games of 12v12 or larger in an afternoon, though these will often be multi-player games in which each &#039;&#039;player&#039;&#039; controls only a handful of &#039;Mechs.&lt;br /&gt;
&lt;br /&gt;
One of the biggest appeals of &#039;&#039;BattleTech&#039;&#039; is that all of its units are made with a predefined set of rules. Custom designs are fully possible, though they are not likely to be welcome in tournament matches or pick-up games. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;BattleTech&#039;&#039; uses a build system based on &#039;Mech tonnage. You start with a Chassis limit, from 20-100 tons. You then determine engine size based on how fast you want your &#039;Mech to be (how many hexes you want it to be able to move per turn) you then allocate the remaining tonnage to control systems, weapons, ammo and armor. This method varies slightly depending on the technology of the chassis, but not overmuch. Though the system has recently been removed, there were previously three &amp;quot;Levels&amp;quot; of technology. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 1&#039;&#039;&#039; (Now called &amp;quot;Introductory Tech&amp;quot;) referred to early-era gameplay. Only the more rudimentary weapons and technologies are available, though the critical rules remain the same. This is the preferred level at which to learn, and is synonymous with the equipment available during the Succession Wars era. It is also the level of play made possible with starter boxes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 2&#039;&#039;&#039; was Tournament-level gameplay. This introduced new equipment and electronics, as well as Clan technology (A more technologically advanced, but militant people). Though the rules are generally the same as those in level 1 gameplay, more-complicated equipment such as ECM, Anti-missile systems, Cluster munitions, etc were better suited to more-experienced players. It is the level of play made possible with separately-purchased rulebooks. Note that, as the in-universe timeline advances, some more-advanced technology is designated &amp;quot;tournament-level&amp;quot;, and several items that were Level 3 before the switch are also now &amp;quot;Tournament-Level&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level 3&#039;&#039;&#039; referred to all advanced gameplay and equipment, including specialized gear from Historical manuals and the &#039;&#039;Solaris VII&#039;&#039; boxed sets/adventures. This has since been split out into &amp;quot;advanced&amp;quot;, &amp;quot;experimental&amp;quot;, and &amp;quot;era-specific&amp;quot; technology. This also included all equipment that was not listed in the core rulebooks. More complex rules were inserted in order to increase the realism and flexibility of the game. These include new weapons, new or altered terrain rules, artillery, alternate rules for major mechanics such as Line-of-sight, etc. Though Level 3 rules included &amp;quot;prototype&amp;quot; equipment not printed in the core rulebooks, the standard rulebook in regards to Level 3 play was called &#039;&#039;Maxtech&#039;&#039;. This has now been replaced by the Catalyst Games release of &#039;&#039;Tactical Operations&#039;&#039; and its sequels. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced&#039;&#039;&#039; technology (not to be confused with &amp;quot;advanced rules&amp;quot; is covered largely in &#039;&#039;Tactical Operations&#039;&#039;, and may be common but incorporates additional rules or restrictions that make it difficult to use without preparation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experimental&#039;&#039;&#039; tech is not mass-produced in-universe. The items are used in one-offs, prototype designs, and other weirdness. The &#039;&#039;Experimental Technical Readout&#039;&#039; series showcases this tech level, and most of the rules are in &#039;&#039;Tactical Operations&#039;&#039; or &#039;&#039;Strategic Operations&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Era-specific&#039;&#039;&#039; technology incorporates advancements that were later abandoned in-verse. Usually these items were displaced by a superior version of the same technology, although there are some like the Listen-Kill missiles (which exploited a weakness in standard ECM protocols, later patched out) which are simply active for a few years and then abandoned once changing circumstances make them ineffective. Era-specific tech is the province of Historical sourcebooks, the &#039;&#039;Interstellar Operations&#039;&#039; rulebook, and a few campaign books.&lt;br /&gt;
&lt;br /&gt;
==Expansions==&lt;br /&gt;
The RPG companion-game, titled &#039;&#039;&#039;Mechwarrior&#039;&#039;&#039;, was created in the late 1980s, so that players could simulate the lifestyle of the Mechwarriors they played. A 2nd edition (1991) and 3rd edition (1999) were also released. 3rd edition became renamed &#039;&#039;Classic Battletech RPG&#039;&#039;, in order to avoid confusion with the [[clix]] games, and though it was available as a .PDF download, it was not reprinted until 2006. These were replaced by &#039;&#039;A Time of War&#039;&#039; in 2009, supplemented by &#039;&#039;A Time of War Companion&#039;&#039; in 2012. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aerotech&#039;&#039;&#039; and &#039;&#039;&#039;Battlespace&#039;&#039;&#039; were two different games which simulated space combat in the &#039;&#039;BattleTech&#039;&#039; universe. Movement handled differently due to the zero-gravity nature of space, and was played on a different scale.&lt;br /&gt;
&lt;br /&gt;
==Spinoff Games==&lt;br /&gt;
Due to it&#039;s popularity through the late 80s and early 90s, &#039;&#039;BattleTech&#039;&#039; spawned a multitude of spinoffs and expansion games. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lost Worlds]]&#039;&#039;&#039; dueling books.  NOVA adapted their melee dueling system to make four books for Battletech mecha.  Each book has the opponent&#039;s view of the mech on each page, and a character sheet listing possible maneuvers.  Since it used the same system as the rest of their books, you could have &amp;quot;20-ton Locust vs. skeleton with scimitar&amp;quot; duels.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AeroTech&#039;&#039;&#039; and &#039;&#039;&#039;BattleSpace&#039;&#039;&#039; were both games featuring Aerospace Fighters and DropShips/WarShips respectively, fighting in orbit before any of the action in the BattleTech game itself could begin. Both games eventually got absorbed into BattleTech&#039;s rules in the &#039;&#039;Total Warfare&#039;&#039; edition. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battletroops&#039;&#039;&#039; was a game that was made to simulate the &#039;&#039;BattleTech&#039;&#039; universe, with infantry in mind as the main units. It later  had an expansion pack to incorporate clan equipment, as well as Elementals, but the game did not sell as well and the rules have since been abandoned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battleforce&#039;&#039;&#039; was a revision of &#039;&#039;&#039;BattleTech&#039;&#039;&#039;, made in recognition of the fact that large-scale combat could not be effectively played out using the current system. Battleforce simplified each &#039;mech into a simple set of numbers, so that they could be clustered into units and fight over a much larger area. Battleforce 2, released about a decade later, also introduced planetary invasion maps and rules to go along with them. Although the maps are available in Map Compilation 2, the rules will be reprinted in the &#039;&#039;Strategic Operations&#039;&#039; and &#039;&#039;Interstellar Operations&#039;&#039; sourcebooks.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Solaris VII Boxed set&#039;&#039;&#039; was made to simulate the fast-paced gladiatorial combat on the game&#039;s world of Solaris VII. It included new rules, new maps with special rules, new mechs, and supplements for roleplaying. Little known fact. Some of the designs used in the original Solaris VII set were redesigns of the &#039;&#039;BattleTech&#039;&#039; &#039;mechs... themselves copies of Japanese mechs!  When the product tried to sell in Japan, half of the designs were already copyrighted by other well known anime companies, and the in-house designs were simply not &amp;quot;Japanese&amp;quot; enough for their tastes.  Though the product itself flopped, it&#039;s maps were reprinted and re-released in 2004, as well as a complimentary up-to-date rulebook. Rules have since been standardized to match those of &#039;&#039;Classic Battletech&#039;&#039;, but &amp;quot;Special Map rules&amp;quot; have been included. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;BattleTech Collectible Cardgame&#039;&#039;&#039; was produced by Wizards of the Coast in 1996, and ran until 1998. Though it&#039;s popularity had begun to wane after the first core set, the release of the Pokemon card game was the nail in the coffin. The Battletech CCG hosted some very impressive artwork, though the game favored swarm-decks filled with plenty of weak, cheap &#039;mechs, and it&#039;s non-&amp;quot;Creature&amp;quot; cards were too weak to have an effective deck based around them. After five editions (&#039;&#039;Battletech Limited&#039;&#039;/&#039;&#039;Unlimited&#039;&#039;, &#039;&#039;Counterstrike&#039;&#039;, &#039;&#039;Mercenaries&#039;&#039;, &#039;&#039;Mechwarrior&#039;&#039;, &#039;&#039;Arsenal&#039;&#039;) Battletech CCG came out with &#039;&#039;Commander&#039;s Edition&#039;&#039;, which picked some of the best cards of the last few editions (though it abandoned or revised some cards for inaccuracies or &amp;quot;brokenness&amp;quot;) It had one final expansion, Crusade, which introduced the Steel Viper clan, though there were some prior cards that did reference the clan.&lt;br /&gt;
&lt;br /&gt;
In July, 2013, Catalyst Game Labs released &#039;&#039;&#039;Alpha Strike&#039;&#039;&#039;, a miniatures combat ruleset designed specifically to appeal to fans of Warhammer and Flames of War. It combined BattleForce statistics with improved miniatures rules.  It&#039;s generally scoffed at by grognards but the only feasible way to play a regiment-sized battle in less than one lifetime.&lt;br /&gt;
&lt;br /&gt;
==Video Games==&lt;br /&gt;
&#039;&#039;&#039;Official Games&#039;&#039;&#039;&lt;br /&gt;
* Crescent Hawk&#039;s Inception (Infocom, 1988)&lt;br /&gt;
* MechWarrior (Activision, 1989)&lt;br /&gt;
* Crescent Hawks&#039; Revenge (Infocom, 1990)&lt;br /&gt;
&amp;lt;!-- don&#039;t try to &amp;quot;fix&amp;quot; the spelling of the Infocom games; the product titles actually are that incorrect --&amp;gt;&lt;br /&gt;
* MechWarrior II (Activision, 1995)&lt;br /&gt;
* MechWarrior II: Mercernaries (Activision 1995)&lt;br /&gt;
** MechCommander (FASA, 1998)&lt;br /&gt;
* MechWarrior III (Microprose, 1999)&lt;br /&gt;
* MechWarrior IV: Vengeance (FASA/Microsoft, 2000), Black Knight (Microsoft, 2001), Mercenaries (Microsoft, 2002)&lt;br /&gt;
** These games had two expansions that gave more mechs, the Inner Sphere Mech Pack and Clan Mech Pack.&lt;br /&gt;
** MekTek released a legal port of Mercenaries, with both Mech Packs, new mechs, and battlesuits all inside, plus multiplayer support. Grab it from ModDB, Abandonware sites, or your tracker of choice. &lt;br /&gt;
* Mechassault 1 (Day 1/Microsoft, 2002 for Xbox)&lt;br /&gt;
* Mechassault 2: Lone Wolf (Day 1/Microsoft, 2004 for Xbox) &lt;br /&gt;
* MechCommander II (FASA/Microsoft, 2001. The full game is offered by Microsoft for free [http://www.microsoft.com/en-ph/download/details.aspx?id=11457 here].)&lt;br /&gt;
* MechWarrior Online MMO (Smith &amp;amp; Tinker/Piranha Games, A F2P game first released on 2012 and currently out as a full product on Steam.)&lt;br /&gt;
* MechWarrior Tactical Command (Personae Studios, 2012?, [[Fail|for iPhone/iPad]]. After some uncertainty, MTC was fully released in the itunes store. Too bad it sucks.)&lt;br /&gt;
* BattleTech (Harebrained Schemes, 2018) - funded through Kickstarter and headed up by Jordan Weisman)&lt;br /&gt;
** Turn-based strategy game, similar to the original tabletop game. Takes place during the Succession Wars, in a formerly empty area of the Periphery.&lt;br /&gt;
*MechWarrior 5: Mercenaries: Due out in 2019. Also takes place during the Succession Wars. Because nobody wants to take the time to portray the cluster fuck that is the Blake Jihad properly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unlicensed Games&#039;&#039;&#039;&lt;br /&gt;
* [http://www.mechlivinglegends.net Mechwarrior Living Legends] (Wandering Samurai/Clan Jade Wolf, 2011)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following are free, homemade versions of Battletech:&#039;&#039;&#039;&lt;br /&gt;
* MechWar v1.12 (MS-DOS)&lt;br /&gt;
* [http://megamek.info/ MegaMek] (Java)&lt;br /&gt;
* BTMUX - ascii-only mmo (anyone old enough to remember what a MUD is?) (any OS)&amp;lt;br/&amp;gt;You could play it in pure ascii, or get [http://bt-thud.sourceforge.net/thud/ a graphical helper]&amp;lt;br/&amp;gt;Most of the existing ones are gone, but [http://frontiermux.com/news.php FrontierMUX] seems to still be alive.&lt;br /&gt;
* &amp;lt;strike&amp;gt;[http://neveron.com/ Neveron] (web-based mmo)&amp;lt;/strike&amp;gt; [Taken offline on July 31st 2014]&lt;br /&gt;
* [http://www.titansofsteel.de/ Titans of Steel] (MS-Windows)&lt;br /&gt;
&lt;br /&gt;
==Current State==&lt;br /&gt;
[[File:Never give up.jpg|thumb|right|250px|Little Urbie, the greatest of us all.]]&lt;br /&gt;
In 1998, the U.S. release of &#039;&#039;Pokemon&#039;&#039; for the Gameboy, and the subsequent cartoon and cardgame, had a damaging effect on the tabletop games market. Comic book stores which had previously stocked tabletop RPGs, wargames, and collectible card games found that they could turn a better profit by stocking more &#039;&#039;Pokemon&#039;&#039; goods and cutting out the weaker-selling products. Only a handful of better-selling tabletop games, such as products by Games Workshop and the &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; games, were able to remain. In 2001, FASA ceased operations, and many fans of the &#039;&#039;BattleTech&#039;&#039; series began to look for other games. &#039;&#039;BattleTech&#039;&#039; was purchased by [[FanPro]] and [[Wizkids]], donning the name &#039;&#039;Classic Battletech&#039;&#039; in order to better separate it from the now-floundering &#039;&#039;Mechwarrior&#039;&#039; Clix-game license. Despite still having products released for it, &#039;&#039;Classic Battletech&#039;&#039; was often put on the back burner, as Wizkids showed preference to their clix-games. It was later licensed to [[Catalyst Game Labs]], who have since released a new boxed set (6th edition) based on the newly revised core rules. This boxed set, once again, contains plastic miniatures. Though the plastic miniatures (When compared to plastic miniatures produced by other companies) are decidedly low-quality, they are more than sufficient as playing-pieces for new players who are experimenting with the product. In making low-grade miniatures for the box set, the overall price tag remained low, while giving players something more tangible than a cardboard cutout. The game is beginning to gain popularity once again, despite the dropping popularity of tabletop games in general. In 2014 Catalyst Games released an updated box set with higher quality miniatures for the same price.&lt;br /&gt;
&lt;br /&gt;
As of 2017, Catalyst have announced two new starter boxed sets. One is significantly lower-priced and features two &#039;Mechs with a new map (the first since FASA shut its doors). The second has two new maps, die-cut terrain (to drop onto the maps), and a reduced mini selection with all-new sculpts - designed by an ascended fa/tg/uy. These boxed sets were made available for purchase in 2019.&lt;br /&gt;
&lt;br /&gt;
In July 2019, Catalyst decided to get off their asses and did something: They started a Clan Invasion Kickstarter that would hopefully bring the franchise back to life and promising over 100+ new designs for classic mechs, a box set and a boatload of new maps and merch. It surpassed their funding goal in 7 MINUTES and is currently running off of $2.8 MILLION in funding and is expecting to start shipping March of 2020. Also [[UrbanMech]] PLUSHIE!&lt;br /&gt;
&lt;br /&gt;
===MechWarrior Online===&lt;br /&gt;
[http://mwomercs.com/ Mechwarrior Online] has already been officially launched. Even though the launch itself was fairly lackluster, with no new features compared to the past few months of open beta, the game is in a somewhat average state of balance and gameplay, and the feel of piloting a BattleMech was translated faithfully - mixed in with rage about hundred-to-thousand dollar preorder packs for Clan mechs (not fucking kidding) and rage over various mechanics, such as knockdown, heat buildup, and LRM spam. Back in October 2014 PGI, after ousting their publisher and striking out on their own a few months back, has been making notable progress in advancing the game and interacting with the player base, albeit not without handling neckbeard rage poorly. Despite garnering some good will from the community after ridding themselves of their publisher, PGI has been doing their best to waste the Mechwarrior license and drive off good chunks of the player base with fairly unchanged gameplay, constant sales, and the fact it’s ran for about seven years, now.&lt;br /&gt;
&lt;br /&gt;
===Battletech 2018===&lt;br /&gt;
Harebrained Schemes has announced their return to Kickstarter in fall 2015 in order to fund [http://battletechgame.com/ Battletech], a turn based tactics game featuring RPG mechanics for Mechs and MechWarriors.  As of this writing the game has been fully funded and reached several stretch goals. In fact, the game&#039;s been released in April 2018. The game is a turn-based strategy game, more faithful to the board game than the mech-sims the series is known for on the vidya circuit. Think the new XCOM games, but with mechs.&lt;br /&gt;
&lt;br /&gt;
The game started out with a boatload of bugs (which isn&#039;t really surprising for an indie kickstarter), but the devs handled the problem quickly. Soon after it was recently announced that HBS was bought out by their release partner Paradox Interactive, the current big dog for quality strategy games. As expected of a Paradox game, this was followed up by a number of overpriced DLCs to the point that the season pass costs more than the actual game! That said the last free update (1.8) added 2 new excellent mechs, maps, missions, modding support and quality of life changes, so not all money grabbing and bad.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--Something about Roguetech here, it&#039;s like XCOM&#039;s Long War mod, but with giant robots--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Mercenaries 5===&lt;br /&gt;
After almost two decades since the last proper Mechwarrior game in the franchise (MechAssault doesn&#039;t count), we&#039;re finally getting an honest-to-gods story-based mechpilot sim game like the days of yore. Piranha Games, the company responsible for MWO, is also creating [https://mw5mercs.com/ Mercenaries 5], and is so far looking like a faithful re-creation of the classic Mechwarrior pilot sim games of the late 1990s and early 2000s.&lt;br /&gt;
&lt;br /&gt;
Its still in early development so its too early to tell what&#039;ll be the end-product, but is looking good so far, and we can only hope PGI doesn&#039;t muck it up by shoving boatloads of micro-transactions down the fanbase&#039;s throats like what they did with MWO, or what current AAA-game developers are doing. Unfortunately, Piranha Games decided to bite the &amp;quot;Epic Store Exclusive&amp;quot; deal for one year to secure more cash in the short term. But it also polarized the gamers and fans given how they announced it very abruptly.&lt;br /&gt;
&lt;br /&gt;
Games out, and it&#039;s shit! Well, mediocre. Graphic snobs say the game looks horrid suspecting they ripped assets full sale from MWO but the main issue is repeating the same missions over and over again including in story missions themselves. There is no hand crafted missions like previous games even in it&#039;s narrative missions and a very weak plot, along with a well known issue where enemies spawn right on top of your team. Friendly AI at least got the artificial part right and doesn&#039;t even have pvp. The devs have stated that they are working on the issues but little progress has been made at the time of writing.&lt;br /&gt;
&lt;br /&gt;
[Update 01/22/2020] Mod Support has been added, and some of the previously stated problems have been addressed (sort of). Either way, its a fun giant-stompy-robots-with-lasers game. Campaign missions are still lackluster and repeating the same missions over and over is bound to get a little stale. But hopefully, modders will take over (like they always do).&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
*[http://megamek.sf.net Play through the tubes with MegaMek]&lt;br /&gt;
*[http://www.sarna.net Battletech Wiki that holds much information about the universe]&lt;br /&gt;
*[http://bgb.booru.org/index.php Blue Gunner Booru, a /btg/-maintained taggable gallery of BT and related art. Perpetually in-progress.]&lt;br /&gt;
[[Category:Wargames]][[Category:Skirmish-Level Wargames]][[Category:BattleTech]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Glorious_3d_Terrain.JPG|Glorious 3d terrain&lt;br /&gt;
File:More_Glorious_3d_Terrain.JPG|More glorious 3d terrain&lt;br /&gt;
File:Infantry_Strike_From_Behind_As_The_Kuritian_Lance_Takes_On_4_Steiner_Mechs_And_6_Tanks.JPG|Infantry strike from behind as the Kuritian lance takes on 4 Steiner mechs And 6 tanks&lt;br /&gt;
File:Kuritians_Advancing.JPG|Kuritians advancing&lt;br /&gt;
File:Surrounded.JPG|Kick party&lt;br /&gt;
File:Eridani_Light_Horses_MechWarrior.png|Bad mofo&lt;br /&gt;
File:You&#039;re_awesome.jpg&lt;br /&gt;
File:Dougram_and_shadowhawk_comparison.png|The original anime mecha Dougram (left) compared to the original &amp;quot;unseen&amp;quot; Shadowhawk (center) and the modern Shadowhawk (right), a robot so badass it transcends cultures and 4chan boards&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==/tg/ Battletech Creations==&lt;br /&gt;
*[[Velatine Federal Republic]]&lt;br /&gt;
*[[/tg/ Homebrew Mech Designs]]&lt;br /&gt;
*[[Sunbats mercenary company]]&lt;br /&gt;
*[[/btg/ Harebrained Battalion II]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Amazon&amp;diff=43722</id>
		<title>Amazon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Amazon&amp;diff=43722"/>
		<updated>2020-02-04T21:24:46Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Amazons Greek.jpg|500px|thumb|right|Amazons doing what amazons do best: murdering the everloving shit out of men.  Ironically, mythology Amazons seem to always lose, probably due to lacking superpowers but fighting men in contests of strength and stamina anyway.]]&lt;br /&gt;
Amazons are a staple of fantasy fiction, as well as superhero fiction and some (usually more pulpy) scifi as well. &lt;br /&gt;
&lt;br /&gt;
They are generally portrayed as a race of warrior women, either immortal or who reproduce with captives or using males as the&amp;quot;goback2thekitchen&amp;quot; gender. &lt;br /&gt;
They may be just a human tribe, they may have advanced magic and/or technology, or they may be borderline [[monstergirls]] with supernatural prowess elevating them above men. Likewise, they may allow men to share their territory but women are clearly in charge (or at least do the fighting), they may enslave men, they may just not let men get anywhere near them on a permanent basis. They may even be a one-sex race, to emphasize their inhumanity.&lt;br /&gt;
&lt;br /&gt;
Amazons often show up as a female warrior class in RPGs, especially Japanese ones. They may have either a ranged focus (the mythical Amazons were said to be expert archers), or they may be powerful melee fighters. Western RPGs tend to portray them as [[Ranger]]s as opposed to [[Barbarian]]s. &lt;br /&gt;
&lt;br /&gt;
==Myth/Origin==&lt;br /&gt;
Amazons originated as a race of warrior-women from Greco-Roman myths. Though they only appear in a handful of stories, most notably being Heracles (Hercules), Theseus (the smart guy who isn&#039;t Odysseus), and the Iliad (Trojan War), they have stuck in the imagination of nerds everywhere due to the strange fondness writers have for aggressive, take-charge women who can kick major ass even though in mythology the Amazons are most notable for getting the shit kicked out of them despite picking fights constantly.  Because in mythology, they had no super-powers and, shockingly, men are stronger than women and heave greater stamina.  Engaging in warfare in a time when raw strength and stamina were the determining factors turned out badly for them.&lt;br /&gt;
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The Amazons are believed to have been inspired in real life by Grecian encounters with the Scythians (although there are other cultural candidates such as Minoans), nomadic tribes of horseback archers (one of the first groups of humans to use mounted warfare in fact) that originated in the middle east (primarily what is now Iran) and expanded their reach into southern and central Asia (their trade route connecting China and India to Egypt and Greece can fairly be called the proto-Silk Road) before being repelled and eventually becoming part of the early Slavic culture. They often included female archers and even full-fledged warriors in their ranks, something highly exotic to the very patriarchal Greeks and patriarchal Romans who shamelessly stole most of the Grecian culture for themselves in later years. While Amazon female warriors appear to be mixed with males based on archeological finds (females with battle damage to their bones, buried with weapons and armor alongside warrior males as equals) the Greeks and Romans just focused on the women, dropping men from the myth. Greek Amazons are said to have cut one breast off to remove the obstacle hindering archery (something that breasts don&#039;t really do unless one is particularily heavily-endowed) with the queen Penthesilea removing both, although there isn&#039;t much evidence for this practice. They had sex with the men of their closest neighbor, the Gargareans, killing any males born of the unions or giving them back to the fathers. &lt;br /&gt;
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Greek Amazons featured first into the story of Theseus, where he marries their queen and the daughter of Ares, Hippolyta. In some versions she is raped or abducted instead, or Theseus takes a second wife, or he kills her and marries her sister Antiope and regardless of version the Amazons wage war on the Greeks in revenge for whatever sleight. &lt;br /&gt;
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In the second myth Heracles, tasked with obtaining the girdle (belt) given by Ares to his daughter and their queen Hippolyta. Either she willingly visits his boat or he abducts her, and either way he gets the girdle. Amazons then attack either because Hera lied and said she was abducted or because they staged a rescue mission. Then either Hippolyta&#039;s sister Penthesilea kills her by mistake, Heracles kills her in revenge, or he abducts her and gives her to Theseus enabling the first myth to occur. &lt;br /&gt;
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In their final appearance the now queen Penthesilea leads the Amazons in defense of Troy from the united Greeks, in some versions to [[Slayer|seek death out of shame at killing Hippolyta either attempting to save her from Heracles or just a hunting accident]], with other versions saying she simply intended to prove Amazon supremacy. She lead twelve companions to kill Achilles, greatest warrior in the world, killing many Greeks between them and dueling Ajax before he summoned Achilles to save him (claiming a woman is no opponent for one as great as himself). In some versions they fell in love as they fought, in others he only loved her after he killed her and thought about the duel. Either way she was stabbed through what was once her breast straight through her horse pinning both to the ground. One of the Greeks mocked her, and Achilles killed him for it.  &lt;br /&gt;
The corpse of Penthesilea was desecrated by being drug by chariot after the fall of Troy before being dumped in a river, but was retrieved by Trojan and Amazon survivors and given honorable burial. What happened to the other Amazons is unknown.&lt;br /&gt;
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Greek Amazons are only mentioned a few other times, waging war on the Greeks but the stories are not elaborated on. Cults to Amazon leaders, gathering at Amazon tombs converted into temples, is also recorded. &lt;br /&gt;
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Alexander the Great is attributed with becoming the father of an Amazon princess with their queen Thalestris. &lt;br /&gt;
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According to the Romans, the Goths and Scythians are descended from the Amazons. &lt;br /&gt;
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Various solitary figures from Roman and medieval fiction are said to he descendants of the Amazons. &lt;br /&gt;
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The Amazon river of South America was named by Francisco de Orellana in 1542 due to him claiming to have been attacked by warrior women he likened to the Amazons. Many explorers have claimed to have encountered similar women all over the world, some even claiming it to be the original Amazons. As a result of this, some depictions of Amazons take on a Central/South American tribal flair.&lt;br /&gt;
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Colloquially, &amp;quot;amazon&amp;quot; can refer to any woman who is physically strong and/or skilled at combat.&lt;br /&gt;
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==[[Warhammer]]==&lt;br /&gt;
[[File:Warhammer Amazons.jpg|300px|thumb|right|Sadly, Games Workshop hasn&#039;t been awesome enough to make this themselves for a long time, and will never be able to since they [[The End Times|torched]] and [[Age of Sigmar|rebooted]] the setting]]&lt;br /&gt;
Amazons were introduced alongside [[Pygmies]] in [[Warhammer Fantasy Roleplay]] 1st edition. &lt;br /&gt;
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[[Lustria]] was inhabited originally by the [[Lizardmen]] and the rest of the native dinosaur/South American-hybrid flora and fauna. Norscans accidently discovered, then looted and colonized it (bear in mind not all Norscans were just weak [[Warriors Of Chaos]] back then). Several other settlements have popped up since then which the [[Slann]] have tried their hardest to remove to little effect. These ports have encouraged other adventurers to colonize since. &lt;br /&gt;
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The Slann experimented in using these unwanted guests as slaves in various ways. Some Norscans were simply abducted and lobotomized for labor, a successful tactic that has continued since. Slann intentionally devolved some into Pygmies, a [[/pol/|brown-skinned big-lipped potbellied race of short savage cannibal humanoids with bones in their noses]]...with models to match. There&#039;s a reason these were dropped quickly from the game and rarely referenced.&lt;br /&gt;
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The Slann also produced Amazons by gifting some warrior women who rebelled against the Norscans with immortality and magical equipment (this being young Games Workshop where [[Warhammer 40000]] AKA Rogue Trader and Fantasy cross-referenced each other, one of these was &amp;quot;Sun Sticks&amp;quot; AKA [[Lasgun]]s). Amazons in turn worship the Slann and do their bidding. Amazon models were produced by Games Workshop for their [[Mordheim]] expansion and continued to be sold into the early 2010&#039;s due to popularity. Amazons are also a team in the [[Blood Bowl]] universe. In the Blood Bowl comic series [[Blood Bowl|Blood Bowl: Killer Contract]] the Amazon team beat the Pygmies, normally known for eating the other team, by eating them first (translation: &amp;quot;No, we will not bring Pygmies back for Blood Bowl.&amp;quot;) then went on to beat the Lizardmen team. Out of Lustrian pride the Slann sponsored the Amazons in the Old World until they lost. One of their players was recruited by the Empire team. &lt;br /&gt;
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The [[Warhammer Armies Project]] has 8th edition &amp;amp; 9th edition fanmade army books for the Amazons on [http://warhammerarmiesproject.blogspot.com its website]. Here, they are described as a technobarbarian culture descended from an early &amp;quot;race&amp;quot; of human women used as assistants and technicians by the [[Slann]] and the Old Ones. When the Old Ones vanished, they broke away from the Slann and have devolved to their own strange culture; in fact, they often fight bitterly with the Lizardmen, despite their shared heritage. Ruled over by a priesthood, the Amazons have supposedly preserved more of the ancient Old One technology than the Slann have, in part because they depend on arcane parthenogenesis to reproduce; multiple births are extremely common, and larger broods earn great social status. They also guard a life-preserving fountain of youth, which allows the most vaunted of their kind to enjoy extended lifespans.&lt;br /&gt;
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There was no mention of them during [[The End Times]] books, but according to Geedubs author [[Josh Reynolds]] the Amazons got killed off when the pieces of the Chaos Moon smashed into Lustria (he also said the same fate befell the Pygmies), sparing only the parts where the Pyramid-ships rested. What bitter revenge those fat frogs had.&lt;br /&gt;
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If you want to know what how the army handles, check out the tactica: [[Warhammer Army Project/Warhammer Army Project: Amazons]].&lt;br /&gt;
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Over in [[Warhammer 40,000]], [[House Escher]] of [[Necromunda]] are literally an Amazon-themed faction in the game, with their 8e reboot even retconning them as using strange arcanotech methods to reproduce through parthenogensis instead of sexually (also helps since their fighters are all female and any who get pregnant would be down for at least a few months).  You could also consider the [[Sisters of Battle]] from the core game to be a faction of [[power armor]]-clad [[grimdark]] [[Paladin]]-Amazons.&lt;br /&gt;
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==Dungeons &amp;amp; Dragons==&lt;br /&gt;
Aside from being an obvious culture to include in a [[magical realm]], Amazons have had several encounters with [[Dungeons &amp;amp; Dragons]]. &lt;br /&gt;
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Way back in [[Greyhawk]] Adventures, Amazons were actually statted up as a unique monster race, essentially treated as a culture of female [[human]], [[elf]], [[dwarf]], [[gnome]] or [[halfling]] [[barbarian]]s.&lt;br /&gt;
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[[Mongoose Publishing]] includes an Amazons book as part of their notorious Slayers Guide To X series, with the usual somewhat dodgy quality. These Amazons are portrayed as an evil-aligned [[barbarian]] people, who grudgingly interact with men to conceive offspring and then murder them afterwards.&lt;br /&gt;
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==AD&amp;amp;D Amazon Lore==&lt;br /&gt;
These barbarian warrior women are, in effect, heroines all. They are exceptionally tall human women. They tend to be fine-looking, but are hard-eyed (and hard-hearted) too. The exact territory from which they come indicates what sort of weapons they will use and their skills: horsemanship, small water craft, and so on.&lt;br /&gt;
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They speak the common tongue, and some clans may have a language of their own as well.&lt;br /&gt;
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&#039;&#039;&#039;Combat:&#039;&#039;&#039; Amazons will not be surprised except by invisible attackers. Amazon warriors are barbarian fighters who typically wear light chain mail (though this varies) and carry the weapons typical of barbarian cultures; spears are most common, also a variety of swords, axes, and bows. Young amazons are often skilled with the sling.&lt;br /&gt;
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Amazons have Strength ratings between 15 and 18 (18/00 is possible), and Dexterity and Constitution ratings between 13 and 18. If unarmed, an amazon can use blows, kicks, nails, teeth, and so on to inflict 1d6 points of damage per round.&lt;br /&gt;
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&#039;&#039;&#039;Habitat/Society:&#039;&#039;&#039; An amazon party of 10 or more will have an additional leader of 5th- or 6th-level, and a witch-doctor of 2nd level. A party of 20 or more will have a captain of 7th or 8th level. Whenever 30 or more are encountered, there is a 30% chance they are one of 2 to 5 raiding parties in the area. In this case, their “lair” will be a ship, or a pack train or wagon train as applicable. The other groups will always be within 5 miles of the party initially encountered.&lt;br /&gt;
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In their “lair”, amazons will have a full 30 barbarian warrior women of 4th level, four leaders of 5th- to 6th-level, one leader of 7th to 8th level, and a Queen — a barbarian of 9th to 12th level. A male witch-doctor of at least 4th-level wizard ability will be present. There are twice as many (normal) males as female warriors, about half of them equal to men-at-arms, and armed and armored as their amazon mistresses. The others will have the care of 2 to 12 children. The queen will have four male guards of 2nd- or 3rd-level, and two female guards of 5th- to 6th-level.&lt;br /&gt;
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Individual amazon warriors may be encountered from time to time, serving in various mercenary forces. These may retain the weapons of their original clan or adopt unusual weapons, armor, or fighting styles to which they have been exposed.&lt;br /&gt;
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Amazons of less than 4th level are no older than the young adult age (15-19). Those failing to meet the harsh standards expected of amazon warriors by the age of 20 are banished and not be allowed to rejoin the clan except under the most extraordinary circumstances. On the other hand, a worthy female warrior of 4th level or higher might be adopted into an amazon clan following a period of initiating, training, and questing. The procedure varies from clan to clan, but the initiate must master the clan’s skills and weapons.&lt;br /&gt;
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Amazons of the plains and flatlands employ war chariots. These are light, two-horse chariots with a driver and a warrior, having a movement rate of 18 and a supply of javelins and war arrows. Amazons chariot riders are armed with powerful composite short bows, which they can fire from a moving chariot as if standing stationary on firm ground.&lt;br /&gt;
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Amazons of the steppes are skilled horse archers. Their mobile communities are based on great wagons that can be circled into a fortified camp. These amazons are reputed to have almost supernatural skill in horse handling.&lt;br /&gt;
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Island-dwelling amazons build light, maneuverable galleys, which they use for trading and occasional piracy. All amazons from this culture can swim and all have exceptional small boat skills. Their base will be a walled city with a large marble temple to their goddess; the witch-doctor is replaced by a priest-magician of equivalent skill. Island amazons are exceptionally skilled with the long bow.&lt;br /&gt;
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&#039;&#039;&#039;Ecology:&#039;&#039;&#039; Larger amazonian soceties tend to be reclusive or nomadic. Often considered barbarians, regardless of their level of culture, they are viewed with distrust and suspicion by others. In return, they are wary and suspicious of outsiders. Far too often, other warrior cultures have assumed that a band of female warriors would be easy looting. All, thus far, have discovered how costly a mistake that can be.&lt;br /&gt;
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&#039;&#039;&#039;Demihuman Amazons:&#039;&#039;&#039; [[Elf]] amazons are nomadic woods-dwellers using the spear and long bow. [[Unicorn]] cavalry is possible. [[Dwarf]] amazons use axes and war hammers, and ride giant boars. [[Gnome]] amazons use the throwing axe and short sword. Though lacking mounts, they have exceptional survival skills and can track like [[ranger]]s. [[Halfling]] amazons use the javelin and sling. They are famous for their snares and their remarkable endurance.&lt;br /&gt;
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===Amazon Kits===&lt;br /&gt;
Assorted [[Kits]] throughout AD&amp;amp;D have touched upon the Amazon archetype, making playable versions of the aforementioned Greyhawkian Amazons. Specifically, amazons appeared in the Complete Books of [[Fighter]]s, [[Cleric|Priest]]s and [[Wizard]]s, although they also receive passing mention in the Complete Books of [[Rogue|Thieves]] and [[Barbarian]]s too.  Whilst all three books emphasize that amazons should find men regarding themselves as their equals to be equally weird as they are seen by men, they also take pains to mention that this kind of racism should occur only with NPCs and not party members. As you can probably figure out, the kits as a whole were rather unpopular, given they presumed [[-4 Str|a certain uncomfortably Neo-Medieval default attitude]] in the setting.&lt;br /&gt;
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&#039;&#039;&#039;Amazon Warrior:&#039;&#039;&#039; Also known as just the Amazon, the Amazon Warrior kit represents the basic warrior-women of a D&amp;amp;D Amazon tribe. Amazon warriors are ferocious mounted combatants who specialize in the use of spears and long bow; as a result, they &#039;&#039;&#039;must&#039;&#039;&#039; take the Groom NWP and can &#039;&#039;&#039;only&#039;&#039;&#039; specialize in the Spear and Long Bow. Their bonus proficiencies are Riding (Land-Based) and Animal Training, and recommended NWPs for the kit include Animal Handling, Animal Lore, Armorer, Bowyer/Fletcher, Hunting, Running, Survival, Tracking.&lt;br /&gt;
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Because Amazons have a default presumed culture, an amazon&#039;s starting arms and armor is restricted to the following list: Battle Axe, Bow (Any), Club, Dagger/Dirk, Hand Axe, Throwing Axe, Javelin, Knife, Lance, Spear, Sword (Any), Shield, Leather Armor, Padded Armor, Studded Leather Armor, Brigandine Armor, Scale Mail Armor, Hide Armor, Banded Mail Armor, Bronze Plate Mail Armor.&lt;br /&gt;
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Since everyone presumes that warrior women don&#039;t exist, amazons get a +3 to hit and a +3 to damage on their &#039;&#039;first blow&#039;&#039; against any male who doesn&#039;t respect or acknowledge the idea of warrior women. This doesn&#039;t work on PCs, wary NPCs who pass an [[Intelligence]] check, seasoned veterans (5th level warriors or 8th level anybody else), or any NPCs who seen somebody hit by this telling blow.&lt;br /&gt;
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Likewise, amazons suffer a -3 Reaction penalty against NPCs from male-dominated societies, until and unless they come to respect the amazon.&lt;br /&gt;
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By default, amazons are presumed to be humans, elves or half-elves, but one can make shortfolk amazons with the following changes: &lt;br /&gt;
* [[Dwarf]] Amazons are still Riders, but ride Swine instead of horses. Their required weapons are Axe and Hammer.&lt;br /&gt;
* [[Gnome]] Amazons forsake riding for wilderness lore; their required weapons are Throwing Axe and Short Sword, and their bonus NWPs are Tracking and Survival.&lt;br /&gt;
* [[Halfling]] Amazons are wilderness-dwelling sneaks; their required weapons are Javelin and Sling, whilst their bonus NWPs are Endurance and Set Snares.&lt;br /&gt;
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&#039;&#039;&#039;Amazon Priestess:&#039;&#039;&#039; Whilst it adheres to all of the same bonuses and penalties as the Amazon Warrior, the Amazon Priestess does have a few unique traits. Firstly, they cannot serve a God of Disease or Peace. Secondly, they will command less respect from their fellows if their patron God/dess demands they forfeit the traditional weapons of amazon culture.&lt;br /&gt;
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&#039;&#039;&#039;Amazon Sorceress:&#039;&#039;&#039; Because of the warlike nature of presumed amazon culture, their sorceresses have certain extra edges and restrictions. On the plus side, they can learn to use the traditional weapons of their culture despite these typically being forbidden to wizards. On the downside, they cannot use the schools of illusion or necromancy. Otherwise, they have the exact same restrictions, advantages and edges as the Amazon Warrior.&lt;br /&gt;
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===Amazon Class===&lt;br /&gt;
Diablo II: Diablerie, a [[Wizards of the Coast]] cash-in for [[Diablo]] II, includes the Amazon class as part of the five translations of the base game&#039;s classes. It&#039;s a ranged specialist fighting class, favoring the use of bows and spears, and designed to reach level 25, with the following traits.&lt;br /&gt;
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::Chief Ability Scores: Dexterity (primary), Wisdom and Charisma&lt;br /&gt;
::Hit Die: D10&lt;br /&gt;
::Class Skills: Craft (Any, Bowyer, Fletcher), Disable Device, Heal, Knowledge (Religion), Listen, Move Silently, Search, Spot, Wilderness Lore&lt;br /&gt;
::Skill Points: 2 + Int modifier, multiplied by 4 for the first level&lt;br /&gt;
::Weapon &amp;amp; Armor Proficiency: All weapons, all armor, shields&lt;br /&gt;
::Saves: Good Fortitude save, poor Wisdom and Reflex&lt;br /&gt;
::Attacks: 2 attacks at level six, 3 attacks at level eleven, 4 attacks at level sixteen, 5 attacks at level twenty-one, 6 attacks at level 25&lt;br /&gt;
::Attack Bonus: Great (primary attack bonus equals Amazon levels)&lt;br /&gt;
::Feats: It gains 9 feats between levels 1 and 24&lt;br /&gt;
::Ability Increase: +1 Ability score every 4 levels&lt;br /&gt;
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The Amazon&#039;s key class features are its ability to select Amazon Abilities. Starting at level 1, it gets one ability each level, except when it gains an Ability Increase. The level after it gains an ability increase, it gains access to the next tier of Amazon Abilities - so Tier 2 at level 5, Tier 3 at level 9, etc. There are six tiers of Amazon Abilities all told. Abilities marked with an * require an Amazon to make a Charisma check (DC 15 + tier number); if this check fails, the Amazon cannot use that ability for the rest of the day, or until they drink a mana potion, which restores use until the next time they fail a Charisma check.&lt;br /&gt;
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====Tier 1 Abilities====&lt;br /&gt;
Critical Strike: Gain the Improved Critical feat for free.&lt;br /&gt;
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Fire Arrow*: Take a full-round action to shoot burning (+1d6 fire damage) arrows, one for each ranged attack that you can make.&lt;br /&gt;
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Inner Sight: +2 Circumstance bonus to spot creatures in darkened conditions. If you succeed in spotting such creatures, you can&#039;t be Sneak Attacked by them, you can&#039;t be caught Flat Footed by them, and you get +2 attack bonus if you attack them from 30 feet or less.&lt;br /&gt;
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Jab: Whilst wielding a Piercing damage melee weapon, you can spend a full-round action to make three attacks.&lt;br /&gt;
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Magic Arrow*: Spend a full round action to shoot a number of +1 arrows, one for each ranged attack that you can make.&lt;br /&gt;
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====Tier 2 Abilities====&lt;br /&gt;
Cold Arrow*: Take a full-round action to shoot freezing (+1d6 cold damage, Fort save or be Slowed for 1d3 rounds) arrows, one for each ranged attack that you can make.&lt;br /&gt;
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Dodge Attacks: Spend a full-round action and forfeit attacking or moving more than 5 feet to get a +4 dodge bonus to AC vs. melee attacks, and to ignore &amp;quot;half damage on successful Reflex save&amp;quot; effects if you pass the Reflex save.&lt;br /&gt;
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Multiple Shot*: Spend a full round action to shoot a number of splitting arrows (make attack rolls against 3 targets per arrow), one for each ranged attack that you can make.&lt;br /&gt;
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Poison Javelin*: Take a full round action to throw a javelin imbued with magical venom; a target hit must pass a Fort save or take temporary Constitution damage, enemies within 5 feet of the javelin&#039;s flight path also risk taking Con damage.&lt;br /&gt;
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Power Strike*: Requires the Jab ability. Lets you spend a full round action to deal (+1d8/5 levels) lightning damage with your melee weapon.&lt;br /&gt;
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====Tier 3 Abilities====&lt;br /&gt;
Avoid: Requires the Dodge Attacks ability. Gives you the Deflect Arrows feat for free.&lt;br /&gt;
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Bolt of Lightning*: Requires the Poison Javelin ability. Lets you spend a full round action to throw a javelin and turn it into a lightning bolt that deals 2d10 lightning damage.&lt;br /&gt;
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Exploding Arrow*: Requires the Fire Arrow and Multiple Shot abilities. Spend a full round action to shoot an exploding arrow that deals (1d6/2 levels) damage to the target and all creatures within 15 feet of the target.&lt;br /&gt;
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Impale: You can choose to deal +2d6 damage with a melee piercing weapon at the cost of inflicting 2 points of Durability damage on your weapon.&lt;br /&gt;
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Slow Missiles*: Spend a full-round action to project an aura that slows all projectiles and thrown weapons aimed within 30 feet of you. You and allies within the aura gain +4 dodge bonus against ranged attacks, and enchanted missiles lose their power - this extinguishes missile spells and nullifies the special effects of fire arrows, acid arrows, etc.&lt;br /&gt;
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====Tier 4 Abilities====&lt;br /&gt;
Charged Strike*: Requires the Power Strike and Bolt of Lightning abilities. Spend a full-round action to strike a target with a melee piercing weapon, inflicting +2d8 lightning damage and casting a singled Charged Bolt spell, which targets all enemies near the initial target.&lt;br /&gt;
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Guided Arrow*: Requires the Cold Arrow and Multiple Shot abilities. Spend a full-round action to launch an arrow that can be used to hit any single target in range, even to the extent of going around corners.&lt;br /&gt;
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Ice Arrow*: Requires the Cold Arrow ability. Take a full-round action to shoot an ice (+2d6 cold damage, Fort save or be Paralyzed for 1d3 rounds) arrow.&lt;br /&gt;
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Penetrate*: Requires the Critical Strike ability. You reduce the AC of your targets when using Ranged weapons by -1 per 5 levels you have.&lt;br /&gt;
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Plague Javelin*: Requires the Bolt of Lightning ability. As per Poison Javelin, but creates a 15ft cloud of poisonous fumes that lasts until the end of your next turn at the point of impact.&lt;br /&gt;
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====Tier 5 Abilities====&lt;br /&gt;
Decoy*: Requires the Slow Missiles ability. You can use a full-round action to create a magical duplicate of yourself, forcing enemies to make a Will save or attack it in preference to you. A decoy lasts 1 round per three levels.&lt;br /&gt;
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Evade: In turns where you don&#039;t attack, you get a +4 dodge bonus to AC and can completely ignore damage from &amp;quot;half damage on successful Reflex save&amp;quot; attacks if you pass your save.&lt;br /&gt;
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Fend: Requires the Impale ability. You gain the Great Cleave feat for free.&lt;br /&gt;
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Immolation Arrow*: Requires the Exploding Arrow ability. You can spend a full-round action to launch a powerful explosive arrow, which inflicts +4d6 fire damage to the initial target and (1d6/2 levels) fire damage to all creatures within 10 feet of the initial target. The crater continues to burn (2d6 fire damage to anyone inside) for 1d4+1 rounds afterwards.&lt;br /&gt;
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Strafe: Requires the Guided Arrow ability. You can fire a single arrow at every foe within close range each round.&lt;br /&gt;
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====Tier 6 Abilities====&lt;br /&gt;
Freezing Arrow*: Requires the Ice Arrow ability. You can use a full-round action to launch a single frigid arrow; +4d6 cold damage to initial target, and initial target and all creatures within 15 feet must make a Fortitude save or be paralyzed for 1d3 rounds. Paralyzed creatures must pass a Fort save each round or take 2d6 cold damage.&lt;br /&gt;
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Lightning Fury*: Requires the Plague Javelin ability. You can spend a partial action to throw a javelin, hitting the target with a half-strength Chain Lightning spell.&lt;br /&gt;
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Lightning Strike*: Requires the Charged Strike ability. You can spend a full-round action to stab a foe in melee with a javelin and trigger a half-strength Chain Lightning spell.&lt;br /&gt;
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Pierce: Requires the Penetrate ability. When you use a ranged attack, you can punch clean through multiple foes.&lt;br /&gt;
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Valkyrie: Requires the Decoy and Evade abilities. You can summon a valkyrie to fight beside you once per day.&lt;br /&gt;
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==Amazon vs. Musclegirl==&lt;br /&gt;
Whilst there is a certain overlap between the concept of the Amazon and the [[Musclegirl]] fetish, the two aren&#039;t entirely synonymous. A musclegirl is any female who, due to class or [[monstergirls|race]], happens to be both feminine looking &#039;&#039;and&#039;&#039; buff. An amazon is defined somewhat by class abilities (usually martial, although magical amazons aren&#039;t unheard of) and somewhat moreso by cultural implications - in fact, many amazons are actually depicted as looking like conventionally hot women (slender and girly, with big tits &#039;n&#039; asses) who just happen to be strong enough to wield a big-ass sword without needing any muscles.&lt;br /&gt;
&lt;br /&gt;
==Possible Amazonian Races==&lt;br /&gt;
Whilst the iconic Amazon is a human, in a fantasy setting, nothing takes an enterprising DM (or /d/M) from taking the archetype and applying it to another race. Some of the best candidates for this include:&lt;br /&gt;
* [[Elf]]: They&#039;re already an extremely effeminate-looking race who tend to be egalitarian, so making women the martial caste for religious reasons is a fairly simple and believable tweak. Plus, the race&#039;s association with high levels of cultural magical proficiency means not only are warrior-women perfectly believable (just relying on eldritch knights, [[swordmage]]s and [[bladesinger]]s rather than common fighters), but so is the idea that the race is all-female and uses magical means to procreate.&lt;br /&gt;
* [[Orc]]: Standard fantasy portrays orc women as being just as strong as their men, but treated like absolute shit by them. A &amp;quot;rogue tribe&amp;quot; of orc women who killed off their males and now fiercely retain their independence is a perfectly believable idea.&lt;br /&gt;
* [[Halfling]]: Since they&#039;re already a race that relies on stealth and trickery, making them matriarchal on top of that wouldn&#039;t be that implausible; halfling fighters don&#039;t rely on getting toe to toe with their enemies anyway. Plus, if one wants to use their caravaneer lifestyle from 3e and 4e, making them a species of [[shortstack]]s who show up, trade on their looks to be welcomed, and then move on is quite believeable (if a little [[magical realm]]y).&lt;br /&gt;
* [[Gnoll]]: They already look like spotted hyenas, a race of mammals who actually practices an amazonian social hierarchy in real life. It&#039;s such an obvious tweak that many anons wonder why they haven&#039;t gotten an official makeover like this already - it&#039;d certainly make them different to the distinctly patriarchal orcs.&lt;br /&gt;
* [[Rabbitfolk]]/[[Ratfolk]]: If one tweaks the rabbitfolk race or the ratfolk race (or both) to make males a rarer sex than females, then they actually can be made to fit the amazonian mold pretty well; after all, given that A: one male can impregnate many females, and B: either race is renowned for its breeding abilities, females naturally become the &amp;quot;expendable gender&amp;quot;, because it only takes a handful of breeding females to replenish and expand their race.&lt;br /&gt;
* [[Beastfolk]]: A race of equine beastfolk would actually make very appropriate amazons for much the same reason as gnolls; real-world horses and other equines are matriarchal, with stallions being more glorified boytoys for the herd than leaders. Lion-based [[catfolk]] also make for a distinctive fit; there are men and they are important, but most of the actual day-to-day work and combat is handled by the more numerous females.&lt;br /&gt;
* [[Lizardfolk]]:Did you know there are a few species of lizard that can reproduce without males at all? In fact there is one species,the New Mexico whiptail, that does not have any males at all? They reproduce via Parthenogenesis and lesbian sex, and no we are not bloody kidding about that. &lt;br /&gt;
* Insect people: If you think about it, any sentient fantasy species based on a Eusocial insect, (ants, bees, wasps, termites and so on) would be amazons since in those real life examples, the workers, soldiers and queens are all female. [[Pathfinder]] even includes a race of amazonian bee [[monstergirls]] in the form of the [[Thriae]] race.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Amazon Orc.jpg&lt;br /&gt;
File:4e Female Dwarf Rampaging Brute.jpg&lt;br /&gt;
File:Gnoll Archer.jpg&lt;br /&gt;
File:4e Female Minotaur.png&lt;br /&gt;
File:Female Dragonborn Ranger.jpg&lt;br /&gt;
File:Blue Oni 1.jpg&lt;br /&gt;
File:Traditional Oni.jpg&lt;br /&gt;
File:Buff Minotaur.jpg&lt;br /&gt;
File:Quadbreasted Minotaur Warrior.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amazon Monstergirls==&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[File:MGE Amazoness.jpg|300px|thumb|right|The MGE &amp;quot;Amazoness&amp;quot; is a tribal-themed [[musclegirl]] [[succubus]]. Seems legit!]]&lt;br /&gt;
&lt;br /&gt;
One of the debates that sometimes echoes onto /tg/: &amp;quot;Do amazons count as [[monstergirls]]?&amp;quot; In truest /tg/ fashion, [[skub|nobody can agree]].&lt;br /&gt;
&lt;br /&gt;
One school argues that amazons can&#039;t be considered monstergirls for the same reason that you wouldn&#039;t consider &amp;quot;female [[fighter]]/[[barbarian]]/[[ranger]]&amp;quot; a monstergirl - they&#039;re human women who happen to be warriors. This often reinforced by the fact that, even if the amazons don&#039;t live with men, they still need to mate with men for children; such depictions usually portray them producing both female and male offspring, but the males are either sent away or murdered at birth, depending on how [[grimdark]] the race is being presented as.&lt;br /&gt;
&lt;br /&gt;
Another school argues that, taken to its &amp;quot;logical&amp;quot; conclusion, amazons can be considered monsters. This school depicts a &amp;quot;true&amp;quot; amazon as human subspecies that either needs to mate with human men to procreate and only produces daughters (a classic monstergirl trait), or more rarely produces both human sons and amazon daughters, or else as a subspecies that reproduces by parthenogenesis (ie, no sex required to get pregnant). They usually further this by depicting amazons as having a distinctive look; this may or may not touch upon the [[musclegirl]] fetish, but usually revolves around the amazon being notedly larger than human men - not a full-fledged [[giant]]ess, but around the size of an [[ogre]].&lt;br /&gt;
&lt;br /&gt;
This has actually lead to &amp;quot;amazon&amp;quot; being used as a term on [[/d/]] for a specific subset of the &amp;quot;Macro&amp;quot; fetish; big enough for a size difference between female &amp;amp; male in favor of the female, but not building sized or larger women.&lt;br /&gt;
&lt;br /&gt;
In the [[Monster Girl Encyclopedia]], the &amp;quot;Amazoness&amp;quot; (a result of bad English to Japanese to English translation) is a culture of tribal humans who were converted into a distinct [[succubus]] subspecies. Distinguished by their brown skin, runic tattoos, mild [[musclegirl]] build and possessing only a single horn and wing (a &amp;quot;sexy reference&amp;quot; to their infamous one-breasted look), these are forest-dwelling savages who hunt down human men and bring them back to their villages as husbands, where they become domestic carers in a cliche &amp;quot;reversed sexual roles&amp;quot; take on the Amazon archetype. Their biggest iconic kink is public sex.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Dungeons &amp;amp; Dragons]][[Category:Greek Mythology]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adamantine&amp;diff=12675</id>
		<title>Adamantine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adamantine&amp;diff=12675"/>
		<updated>2020-02-04T21:20:22Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Adamantium&#039;&#039;&#039;, also known by similar names such as Adamantine, adminium, adamantite, etc., is a fictitious metal or alloy common in media that&#039;s generally held to be stronger and lighter than &amp;lt;s&amp;gt;titanium&amp;lt;/s&amp;gt; steel (titanium is far from being the strongest metal, and saying it is will trigger every engineer and chemist who hears you), if not outright completely indestructible.  At other times it is stronger but heavier.  Possibly high-carbon steel (in mythology, not fantasy).  Vikings made high-carbon steel swords capable of cutting through shields, armor, and enemy swords and gave these magical blades to their greatest warriors.  Remember, swords are piercing weapons, so imagine just how stupidly OP these things were if their mere cutting edge goes through steel plate.&lt;br /&gt;
&lt;br /&gt;
==In D&amp;amp;D==&lt;br /&gt;
&#039;&#039;&#039;Adamantine&#039;&#039;&#039; is one of several magical metals that have appeared in [[Dungeons &amp;amp; Dragons]] and, alongside [[Mithril]], is one of the most iconic. Characterized by its jet-black coloration, adamantine is known for being super-durable; weapons made of the stuff can cut or smash through just about anything, whilst armor &amp;amp; shields made from it are virtually unbreakable.&lt;br /&gt;
&lt;br /&gt;
The metal takes its name from a legendary ultra-durable metal in Greco-Roman mythology.&lt;br /&gt;
&lt;br /&gt;
==In W40K==&lt;br /&gt;
Adamantium is the [[Khaine]] of materials in 40K, in that it is literally &#039;&#039;only&#039;&#039; ever mentioned or discussed in terms of how a given weapon can effortlessly cut or smash through it. The Worf of metals. In a way it seems to be one of those things where either a weapon is useless against it or adamantium is useless against the weapon.  Nothing in-between.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]][[Category:Greek Mythology]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adamantine&amp;diff=12674</id>
		<title>Adamantine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adamantine&amp;diff=12674"/>
		<updated>2020-02-04T21:19:05Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* In W40K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Adamantium&#039;&#039;&#039;, also known by similar names such as Adamantine, adminium, adamantite, etc., is a fictitious metal or alloy common in media that&#039;s generally held to be stronger and lighter than &amp;lt;s&amp;gt;titanium&amp;lt;/s&amp;gt; steel (titanium is far from being the strongest metal, and saying it is will trigger every engineer and chemist who hears you), if not outright completely indestructible.  At other times it is stronger but heavier.  Possibly high-carbon steel.  Vikings made high-carbon steel swords capable of cutting through shields, armor, and enemy swords and gave these magical blades to their greatest warriors.  Remember, swords are piercing weapons, so imagine just how stupidly OP these things were if their mere cutting edge goes through steel plate.&lt;br /&gt;
&lt;br /&gt;
==In D&amp;amp;D==&lt;br /&gt;
&#039;&#039;&#039;Adamantine&#039;&#039;&#039; is one of several magical metals that have appeared in [[Dungeons &amp;amp; Dragons]] and, alongside [[Mithril]], is one of the most iconic. Characterized by its jet-black coloration, adamantine is known for being super-durable; weapons made of the stuff can cut or smash through just about anything, whilst armor &amp;amp; shields made from it are virtually unbreakable.&lt;br /&gt;
&lt;br /&gt;
The metal takes its name from a legendary ultra-durable metal in Greco-Roman mythology.&lt;br /&gt;
&lt;br /&gt;
==In W40K==&lt;br /&gt;
Adamantium is the [[Khaine]] of materials in 40K, in that it is literally &#039;&#039;only&#039;&#039; ever mentioned or discussed in terms of how a given weapon can effortlessly cut or smash through it. The Worf of metals. In a way it seems to be one of those things where either a weapon is useless against it or adamantium is useless against the weapon.  Nothing in-between.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]][[Category:Greek Mythology]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Adamantine&amp;diff=12673</id>
		<title>Adamantine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Adamantine&amp;diff=12673"/>
		<updated>2020-02-04T21:17:30Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&#039;&#039;&#039;Adamantium&#039;&#039;&#039;, also known by similar names such as Adamantine, adminium, adamantite, etc., is a fictitious metal or alloy common in media that&#039;s generally held to be stronger and lighter than &amp;lt;s&amp;gt;titanium&amp;lt;/s&amp;gt; steel (titanium is far from being the strongest metal, and saying it is will trigger every engineer and chemist who hears you), if not outright completely indestructible.  At other times it is stronger but heavier.  Possibly high-carbon steel.  Vikings made high-carbon steel swords capable of cutting through shields, armor, and enemy swords and gave these magical blades to their greatest warriors.  Remember, swords are piercing weapons, so imagine just how stupidly OP these things were if their mere cutting edge goes through steel plate.&lt;br /&gt;
&lt;br /&gt;
==In D&amp;amp;D==&lt;br /&gt;
&#039;&#039;&#039;Adamantine&#039;&#039;&#039; is one of several magical metals that have appeared in [[Dungeons &amp;amp; Dragons]] and, alongside [[Mithril]], is one of the most iconic. Characterized by its jet-black coloration, adamantine is known for being super-durable; weapons made of the stuff can cut or smash through just about anything, whilst armor &amp;amp; shields made from it are virtually unbreakable.&lt;br /&gt;
&lt;br /&gt;
The metal takes its name from a legendary ultra-durable metal in Greco-Roman mythology.&lt;br /&gt;
&lt;br /&gt;
==In W40K==&lt;br /&gt;
Adamantium is the [[Khaine]] of materials in 40K, in that it is literally &#039;&#039;only&#039;&#039; ever mentioned or discussed in terms of how a given weapon can effortlessly cut or smash through it. The Worf of metals.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]][[Category:Greek Mythology]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mithral&amp;diff=341173</id>
		<title>Mithral</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mithral&amp;diff=341173"/>
		<updated>2020-02-04T21:14:21Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mithral&#039;&#039;&#039; is one of several magical metals from the settings of [[Dungeons &amp;amp; Dragons]], and is one of the two most iconic, after [[Adamantine]]. Characterized by its beautiful bright silvery color, mithral is notable for having high durability whilst being lightweight; weapons made from mithral may not have the innate cutting power of adamantine weapons, but armor made from mithral is exceedingly light and easy to move in, whilst still offering better protection than anything made of steel.&lt;br /&gt;
&lt;br /&gt;
Mithral originates from the writings of [[J.R.R. Tolkien]], who envisioned this ultra-durable, silver-like metal as the most precious and valuable ore on [[Middle-Earth]]. He spelled his version as Mithr&#039;&#039;&#039;i&#039;&#039;&#039;l, whilst D&amp;amp;D changed the i to an a in order to avoid copyright. Still, the two names sound so alike that they are generally used interchangeably, especially as their effects are identical.&lt;br /&gt;
&lt;br /&gt;
Possibly Titanium due to having basically all the qualities of Titanium, even appearance.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mithral&amp;diff=341172</id>
		<title>Mithral</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mithral&amp;diff=341172"/>
		<updated>2020-02-04T21:14:02Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mithral&#039;&#039;&#039; is one of several magical metals from the settings of [[Dungeons &amp;amp; Dragons]], and is one of the two most iconic, after [[Adamantine]]. Characterized by its beautiful bright silvery color, mithral is notable for having high durability whilst being lightweight; weapons made from mithral may not have the innate cutting power of adamantine weapons, but armor made from mithral is exceedingly light and easy to move in, whilst still offering better protection than anything made of steel.&lt;br /&gt;
&lt;br /&gt;
Mithral originates from the writings of [[J.R.R. Tolkien]], who envisioned this ultra-durable, silver-like metal as the most precious and valuable ore on [[Middle-Earth]]. He spelled his version as Mithr&#039;&#039;&#039;i&#039;&#039;&#039;l, whilst D&amp;amp;D changed the i to an a in order to avoid copyright. Still, the two names sound so alike that they are generally used interchangeably, especially as their effects are identical.&lt;br /&gt;
&lt;br /&gt;
Often believed to be Titanium due to having basically all the qualities of Titanium, even appearance.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Middle_Earth&amp;diff=338032</id>
		<title>Middle Earth</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Middle_Earth&amp;diff=338032"/>
		<updated>2020-02-04T20:49:29Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* General clarification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Middle-Earth&#039;&#039;&#039; is the setting where the events of [[The Hobbit]] and [[The Lord of the Rings]]. The geography changes significantly from its creation to the Third Age when the story takes place, though this article will mostly cover how it is during the books.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with New Zealand, though the country has rebranded itself as the &#039;&#039;real&#039;&#039; Middle Earth.&lt;br /&gt;
&lt;br /&gt;
== General clarification ==&lt;br /&gt;
[[File:Middle-earth.jpg|thumb|300px|The known regions of Middle-Earth]]Middle-Earth is not the name of The World of the Tolkien&#039;s mythos, the term for that would technically be &#039;&#039;&#039;Arda&#039;&#039;&#039;. Middle-Earth refers to the general landmass where the events of the books take place (hilariously enough, another name for Middle-Earth used by the elves was [[Star Wars|Endor]], possibly a subtle reference by George Lucas). At the same time Arda is not an alien planet or alternate universe but rather a lost era of our world with Middle Earth being roughly where Europe was (and yes, that does mean that there are analogs to the Americas, Africa and Asia in Lord of the Rings). This is in it&#039;s way quite sad when you think about it since it would mean that after the events of the books where our heroes sail off to Valinor all the cultures of Gondor, Rohan, Laketown and so forth that our heroes have fought to save in various ways gradually falter and fail totally, &amp;lt;s&amp;gt;leaving only cave men&amp;lt;/s&amp;gt; distorted oral tradition eventually forgotten and only referenced in the early proto-history of later cultures. An major driving element of the mythos is that the magic of the world is gradually winding down. However, the books do say that the line of Finwe (the ancestor of Elrond and Aragorn) will always endure, so their descendants would still be alive today. &lt;br /&gt;
&lt;br /&gt;
Arda used to be a flat world until the later 2nd Age with the destruction of Numenor and &amp;quot;the bending of the roads&amp;quot;. Said event also turned a flying sailing ship into Venus.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
===Eriador===&lt;br /&gt;
Located in the northwest, Eriador is generally remote and isolated from most of the goings-on of Middle-Earth. It was once home to the human kingdom of Arnor and the elven kingdom of Eregion, but both collapsed by the time The Hobbit takes place. What&#039;s left is a mostly depopulated and rustic region. Typically, the only travelers to the region are Dwarves on their way to the Blue Mountains, or Elves going to the Grey Havens.&lt;br /&gt;
*&#039;&#039;&#039;The Shire&#039;&#039;&#039; - Here be [[Hobbits]]. Described as being geographically and ecologically similar to England, it is a peaceful rural country divided into the four farthings, with a recently colonized fifth called Buckland. At the center is Hobbiton, where the Baggins family is from.&lt;br /&gt;
*&#039;&#039;&#039;Bree&#039;&#039;&#039; - A small settlement surrounded by a few sattelite hamlets populated by men and hobbits living together in harmony, and one of the few settled towns in the region.&lt;br /&gt;
*&#039;&#039;&#039;Old Forest&#039;&#039;&#039; - One of two remants of a primeval forest. Its trees are sentient and full of malice, and will try to direct all trespassers to Old Man Willow. However, Tom Bombadil and his wife also live here, and will guide travelers to safety.&lt;br /&gt;
*&#039;&#039;&#039;Barrow-Downs&#039;&#039;&#039; - Formerly part of Arnor, but all that&#039;s left now are tombs. It has since become haunted after the Witch-King of Angmar sent evil spirits to inhabit the dead bodies and created the Barrow-Wights.&lt;br /&gt;
*&#039;&#039;&#039;Rivendell&#039;&#039;&#039; - Imladris in Sindarin. It is a small town hidden in a valley within the Misty Mountains and is populated by elves belonging to the House of Elrond.&lt;br /&gt;
*&#039;&#039;&#039;Amon Sul&#039;&#039;&#039; - Known by locals as Weathertop. A ruined watchtower where Frodo got stabbed by the Nazgul.&lt;br /&gt;
*&#039;&#039;&#039;Grey Havens&#039;&#039;&#039; - The Westernmost part of Middle Earth, and the last remnant of the elven kingdom of Lindon. At this harbor, elves leave for the Undying Lands.&lt;br /&gt;
&lt;br /&gt;
===Rohan===&lt;br /&gt;
The kingdom of the Horse Lords, Rohan is a wide open plain that was gifted to the Rohirrim by Gondor. To the west is the Gap of Rohan where Isengard is located, and where Dunland lies just beyond.&lt;br /&gt;
*&#039;&#039;&#039;Edoras&#039;&#039;&#039; - Capital city of Rohan. Its center is the Golden Hall.&lt;br /&gt;
*&#039;&#039;&#039;Hornburg&#039;&#039;&#039; - Rohan&#039;s main fortress, built into the White Mountains. Its keep leads into a cave system into the mountains, and is defended by a long wall.&lt;br /&gt;
*&#039;&#039;&#039;Dunharrow&#039;&#039;&#039; - A refuge in the White Mountains where the Rohirrim mustered for the Battle of Pelennor Fields. The valley behind it leads directly to a haunted region known as the Paths of the Dead.&lt;br /&gt;
*&#039;&#039;&#039;Fangorn Forest&#039;&#039;&#039; - The other remnant of the primeval forest. This one is populated by the Huorns, trees capable of movement, and the [[Treeman|Ent]]s, the tree-herders.&lt;br /&gt;
*&#039;&#039;&#039;Isengard&#039;&#039;&#039; - A fortress on Rohan&#039;s western border that watches the river Isen (hence the name). In the center is the tall black tower of Orthanc. Sauruman was using it as a base of operations as he plotted his betrayal.&lt;br /&gt;
*&#039;&#039;&#039;Dunland&#039;&#039;&#039; - Just west-northwest of Rohan proper, Dunland was populated by primitive tribesmen, known as Dunlendings or Wildmen, who were often at war with Rohan. They coveted the lands of Rohan, as they were the original native inhabitants of it before the Rohirrim came. Sauruman had allied with them in his war against Rohan, but they were granted clemency after Saruman&#039;s defeat.&lt;br /&gt;
&lt;br /&gt;
===Gondor===&lt;br /&gt;
The main human kingdom of the setting; Gondor was once a mighty kingdom that is now failing, having endured centuries of political strife and decay. The last king has long ago disappeared with no heir, leaving it under the rule of the house of Stewards. It has become increasingly militarized to deal with threats from the East, at the expense of its former cultural and intellectual advances. Gondor used to stretch all the way east to the Sea of Rhun and South to Harad, but they have since been beaten back and lost the eastern side of the Anduin river, where Ithilien and Minas Ithil were located.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Formerly Minas Anor. The current capital of Gondor, this city is built into the White Mountains and is built around seven concentric circles with seven gates.&lt;br /&gt;
*&#039;&#039;&#039;Osgiliath&#039;&#039;&#039; - The former capital of Gondor. It straddled the Anduin river, but was abandoned due to plague and became a contested region when Mordor conquered Ithilien.&lt;br /&gt;
*&#039;&#039;&#039;Dol Amroth&#039;&#039;&#039; - A principality of Gondor, from where Imrahil and his Swan Knights come from.&lt;br /&gt;
*&#039;&#039;&#039;Pelargir&#039;&#039;&#039; - One of the first settlements of Gondor and its biggest port city. Came under attack by Umbar during the War of the Ring.&lt;br /&gt;
*&#039;&#039;&#039;Ithilien&#039;&#039;&#039; - The easternmost province of Gondor, right up against the mountains on Mordor&#039;s western edge. Ithilien was abandoned when Sauron returned to Mordor, but the Rangers of Gondor maintained a presence through secret camps to harass any invading armies.&lt;br /&gt;
&lt;br /&gt;
===Misty Mountains===&lt;br /&gt;
A long mountain range that runs North-South. It represents a major obstacle as only a few safe passages exist. Various kingdoms have also been set up here as well.&lt;br /&gt;
*&#039;&#039;&#039;Pass of Caradhras&#039;&#039;&#039; - The route the Fellowship attempted to take, but were waylaid by Wargs and avalanches.&lt;br /&gt;
*&#039;&#039;&#039;Moria&#039;&#039;&#039; - Formerly Khazad-Dum, the greatest Dwarven city in Middle-Earth. It was the sole source of [[Mithril]], but the city was destroyed when the Dwarves accidentally awoke the [[Balrog]] known as Durin&#039;s Bane. It has since been taken over by Orcs.&lt;br /&gt;
*&#039;&#039;&#039;Goblin-Town&#039;&#039;&#039; - A Goblin settlement situated on the High Pass. Gollum lived in the deepest part of the cave with the One Ring until he was found by Bilbo.&lt;br /&gt;
*&#039;&#039;&#039;Angmar&#039;&#039;&#039; - A kingdom that was ruled by one of the Nazgul, and destroyed Arnor. Angmar itself was destroyed when a retaliatory force drove him back.&lt;br /&gt;
*&#039;&#039;&#039;Mount Gundabad&#039;&#039;&#039; - The mountain where the first Dwarves awoke, considered a holy site for their race. Later taken over by Orcs in the second and third ages. The antagonistic Orcs of The Hobbit originated from here.&lt;br /&gt;
&lt;br /&gt;
===Beleriand===&lt;br /&gt;
A former land mass West of Eriador. It was here that the first elven and human kingdoms were built in the First Age, though they had to contend with many invasions by Morgoth and his allies from the East. Eventually things got so bad that one of the inhabitants, a half-elf named Earendil, sailed all the way to the Undying Lands and petitioned the Valar to intervene. The resulting battle basically broke Beleriand apart and it sank into the sea; the survivors either moved Eastward, or traveled to the new island of Numenor.&lt;br /&gt;
*&#039;&#039;&#039;Gondolin&#039;&#039;&#039; - The biggest and most impressive kingdom of the Noldor Elves. It was hidden deep within the mountains until the city was betrayed by an incestuous elf prick who was jealous that his cousin married a human (No seriously, [[The Silmarillion|look it up]]). The weapons Sting, Orcrist, and Glamdring were forged here.&lt;br /&gt;
*&#039;&#039;&#039;Doriath&#039;&#039;&#039; - The kingdom of the Sindarin elves, ruled by Elu Thingol. The capital, Menegroth, was hidden deep within a large forest and protected by Thingol&#039;s demigoddess wife Melian. When Thingol got his hands on a Silmaril, he got the brilliant idea to add it to the most beautiful necklace ever made. The dwarves of Nogrod did the job, asked for the improved necklace as payment, and killed him after he insulted them. Grieving, Melian returned to Aman, and the dwarves of Nogrod sacked the defenceless, leaderless city, avenging the extermination of the petty dwarves and centuries of insults besides. Nogrod failed to recover the necklace, but the sons of Feanor had little trouble destroying the much-diminished kingdom afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Angband&#039;&#039;&#039; - Morgoth&#039;s fortress to the North. It was described as an impregnable fortress within an inhospitably cold region and guarded by a massive three-peaked mountain. Angband was destroyed along with the rest of Beleriand.&lt;br /&gt;
&lt;br /&gt;
===Rhovanion===&lt;br /&gt;
The large stretch of land that lies East of the Misty Mountains, and North of Rohan. Many realms exist here, though they are frequently exposed to attacks from Rhun.&lt;br /&gt;
*&#039;&#039;&#039;Mirkwood&#039;&#039;&#039; - A massive dark and spooky forest that&#039;s become inhospitable. The Northern part is relatively safer and is part of the Woodland Realm, a Sindarin elf kingdom. The southern part is dominated by Dol Guldur, an ancient fortress controlled by Sauron. He hid here before revealing himself and taking control of Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Lothlorien&#039;&#039;&#039; - A mystical forest realm controlled by Galadriel and her husband Celebron. At its center is Caras Galadhon, a Sindarin elf city. All of the houses are built upon the unique Mallorn Trees.&lt;br /&gt;
*&#039;&#039;&#039;Erebor&#039;&#039;&#039; - The dwarven kingdom located within the Lonely Mountain. Smaug had driven the dwarves out, but they reclaimed the city after Smaug was killed.&lt;br /&gt;
*&#039;&#039;&#039;Dale &amp;amp; Laketown&#039;&#039;&#039; - Dale was a human kingdom allied with Erebor, until it had been destroyed by Smaug. The survivors fled to the lake and built Laketown, which was also destroyed when Smaug re-emerged. The survivors would go on to rebuild Dale and named Bard the Bowman king for killing Smaug.&lt;br /&gt;
*&#039;&#039;&#039;Amon Hen&#039;&#039;&#039; - Another ancient watchtower, it was here that the fellowship separated and where Boromir was killed by Orcs. The river descends down a waterfall into Gondor proper.&lt;br /&gt;
*&#039;&#039;&#039;Emyn Muil&#039;&#039;&#039; - A foggy and craggy land where Frodo and Sam got lost, and encountered Gollum.&lt;br /&gt;
*&#039;&#039;&#039;Dagorlad&#039;&#039;&#039; - The swamp past Emyn Muil where the Last Alliance fought against Mordor. The fallen soldiers have been somehow preserved in the water.&lt;br /&gt;
&lt;br /&gt;
===Mordor===&lt;br /&gt;
[[Meme|One does not simply walk to Mordor.]] A wasteland where Sauron built his kingdom, defended by three mountain ranges and a generally inhospitable landscape. It does not meet EPA standards.&lt;br /&gt;
*&#039;&#039;&#039;Udun&#039;&#039;&#039; - The valley beyond the Black Gate, where Sauron&#039;s armies muster. The Black Gate is the only passage where large armies can pass through. Nearby is Barad-dur, Sauron&#039;s main fortress.&lt;br /&gt;
*&#039;&#039;&#039;Gorgoroth&#039;&#039;&#039; - The volcanic plain beneath Mount Doom. Frodo and Sam had to cross this way from Cirith Ungol to reach their goal.&lt;br /&gt;
*&#039;&#039;&#039;Nurn&#039;&#039;&#039; - The only inhabitable region of Mordor. Nurn is fertalized by Mt. Doom&#039;s volcanic ash and the waters from Nurnen, and is used to grow food for Sauron&#039;s armies. It was inhabited by slaves, but Aragorn gifted the region to them after freeing them from the Orcs. Given Sauron&#039;s MO it would probably be something to the effect of vast fields scattered with barracks were slaves were kept penned up when they were not working with orcish overseers driving them and sending off supplies to feed the workers and the armies.&lt;br /&gt;
*&#039;&#039;&#039;Minas Morgul&#039;&#039;&#039; - Formerly Minas Ithil, it was a city of Gondor until Mordor conquered Ithilien, and has hence become the Nazgul&#039;s stronghold. It is a horrifying place of sorcery.&lt;br /&gt;
*&#039;&#039;&#039;Cirith Ungol&#039;&#039;&#039; - The only other way into Mordor is up a tall stair across the mountains, and into Shelob&#039;s Lair. On the other side is the tower of Cirith Ungol, which is guarded by Orcs. Also a pretty good band.&lt;br /&gt;
*&#039;&#039;&#039;Mount Doom&#039;&#039;&#039; - Also known as Orodruin and Amon Amarth (the latter of which is the name of another pretty awesome band), Mount Doom was where the One Ring was forged by Sauron. Essentially, it is a huge volcano, and is connected to Barad-Dur through via road. Mordor is known as the Land of Shadows primarily because of the eruptions of this mountain.&lt;br /&gt;
*&#039;&#039;&#039;Barad-Dur&#039;&#039;&#039; - The Dark Tower, and primary fortress of the Dark Lord Sauron. It is the tallest structure in Middle-Earth until its destruction at the end of the War of the Ring. Typically, it is described as being made of black steel and iron.&lt;br /&gt;
&lt;br /&gt;
===Rhun===&lt;br /&gt;
A general name for the East, Rhun is not covered in much detail. It has many kingdoms and tribes of Wicked Men that have allied themselves with Sauron and worship him as a god. The Easterling armies fought in the War of the Ring, and even put up a tough fight after Mordor had been defeated at Pelennor Fields. Four of the dwarves clans live in Rhun, though many escaped west after Sauron’s takeover of the East. Even before the War of the Ring, these assholes were always trying to raid and conquer Gondor and Rhovanion. Extra-canonical adaptations cannot seem to make up their mind as to whether Easterlings are Mongol-type nomadic peoples or barbarians. Some of the historic peoples of the east include the Wainriders, the Balchoth, and the Swarthy Men of the first age who followed Ulfang the Black.&lt;br /&gt;
*&#039;&#039;&#039;Cuiviénen&#039;&#039;&#039;: located on the eastern shore of the Sea of Helcar, this was where the first elves awoke and lived before migrating west towards Aman. Due to the extreme old age of this journey, we’re unsure of where exactly it would be located; Christopher Tolkien himself speculated that the seas of Rhun and Núrnen might be all that’s left of the Sea of Helcar, indicating that the geography of the East changed dramatically since the elves left. Whether any of the Avari (elves who didn’t migrate west) still live here is unknown, though by this point they’d either be living in hiding or exterminated by Sauron’s allies.&lt;br /&gt;
*&#039;&#039;&#039;Hildorien&#039;&#039;&#039;: south of the Red Mountains and Cuiviénen, the homeland of men faced the easternmost sea. Here, Morgoth tricked men into believing that they were made mortal by Illuvatar as some sort of divine punishment. Those who refused to follow Morgoth became the Edain and were the first to move West, eventually reaching Beleriand. Those who came after became the ancestors of the people of Rhun and Harad, though some men who were distantly related to the Edain but didn’t enter Beleriand became known as the “Middle Men.”&lt;br /&gt;
&lt;br /&gt;
===Harad===&lt;br /&gt;
The realm south of Gondor; Harad is home to various tribesmen know as Southrons living in the deserts and jungles.&lt;br /&gt;
*&#039;&#039;&#039;Harondor&#039;&#039;&#039; - The southernmost province of Gondor, arid but still livable, constantly changed hands between the Wicked Men of the South and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Near Harad&#039;&#039;&#039; - A big desert that runs along Mordor&#039;s southern mountain range and stretches south until it meets the completely unlivable Haradwaith.&lt;br /&gt;
*&#039;&#039;&#039;Haradwaith&#039;&#039;&#039; - An even larger desert that makes up the center and east of Harad, a completely desolate and arid wasteland.&lt;br /&gt;
*&#039;&#039;&#039;Far Harad&#039;&#039;&#039; - A jungle far, far, far to the South. This was where the Oliphaunts came from. Also apparently of great size and analogous to Africa.&lt;br /&gt;
*&#039;&#039;&#039;Umbar&#039;&#039;&#039; - A bay that had been settled by the Black Numenoreans who built a great port town, and remained enemies of Gondor ever since. Over time the original Numenoreans either died out or interbred with the Southrons. The city became a pirate scourge after traitors who lost the civil war known as the kin-strife in Gondor fled to Umbar with a large portion of Gondor&#039;s navy, thus creating the Corsairs of Umbar, who mercilessly raided Gondor for the rest of the third age.&lt;br /&gt;
*&#039;&#039;&#039;Khand&#039;&#039;&#039; - Just East of Harad and South of Mordor. Very little is known about Khand except that it has nomadic horsemen that raided Gondor and is home to Wicked Men known as &amp;quot;Variags&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Regions that are technically not Middle-Earth, but are important to the story==&lt;br /&gt;
===Aman===&lt;br /&gt;
Known to mortals as &amp;quot;The Undying Lands,&amp;quot; this is where the Valar live, and where elves go when they cross the sea. Aman used to be connected to Middle Earth via a dangerous ice bridge known as the Helcarxe, literally &amp;quot;grinding ice.&amp;quot; After Numenor attempted to invade Aman (it&#039;s considered a big no-no for Mortals to try to enter) Illuvatar separated Aman from Middle-Earth and turned the formerly flat Arda into a sphere; elves can still travel there via the &amp;quot;straight road&amp;quot; but cannot return. Only a handful of mortals are known to have ever lived in Aman; the ring-bearers Frodo and Bilbo, and possibly Samwise Gamgee and Gimli the Dwarf.&lt;br /&gt;
*&#039;&#039;&#039;Valinor&#039;&#039;&#039; - The main kingdom of the Valar. Populated primarily by the Vanyar elves, and was formerly home to the Two Trees of Light.&lt;br /&gt;
*&#039;&#039;&#039;Tirion&#039;&#039;&#039; - A large city built by the Noldor elves in the mountain gap separating Valinor from the sea.&lt;br /&gt;
*&#039;&#039;&#039;Tol Erresea&#039;&#039;&#039; - An island off the cost of Aman that had been used to ferry the elves across the sea. The Falmari elves settled down here.&lt;br /&gt;
&lt;br /&gt;
===Númenor===&lt;br /&gt;
Middle-earth&#039;s Atlantis, the Valar created Númenor as a reward for the Men who fought against Morgoth during the First Age. In time, Númenor became a mighty sea empire that rivaled the Elves. Its first king was Elros Tar-Minyatur, the half-elven son of Eärendil and Elwing. Like his brother Elrond, the Valar had Elros choose whether to live as an Elf or as a Man. Though Elros chose the Gift of Men, he lived for over five hundred years. His descendants would inherit his vitality, though it dwindled as it passed down the generations; his most well-known descendant, Aragorn Elessar, lived for 210 years.&lt;br /&gt;
&lt;br /&gt;
Sauron used that lack of immortality as the wedge to turn Númenor into his pawns against the Valar when its last king invaded Middle-earth and took him prisoner. He convinced Ar-Pharazôn that he could defy the Ban of the Valar, sail into the West, and use his nation&#039;s military might to force the Valar to grant immortality to Men. As soon as Ar-Pharazôn set one foot on the soil of Aman, Illuvatar reshaped the world, removing any physical path to the Undying Lands that the inhabitants of Arda could take to reach it; the upheaval also caused Númenor to fall into the sea.&lt;br /&gt;
&lt;br /&gt;
When Elendil&#039;s fleet washed ashore on Middle-earth after Númenor sank, these refugees would go on to found the kingdoms of Gondor and Arnor.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488042</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488042"/>
		<updated>2020-02-04T20:46:58Z</updated>

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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|]]&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
Tolkien created several languages and the books were made merely to provide a world for said languages.  The elf languages got special attention including Tolkien making an evolution of their languages along with events and interactions that shaped the development of elvish language.  Now that’s impressive no matter what you think of LotR.&lt;br /&gt;
&lt;br /&gt;
Tolkien believed things were better in the past (yeah, sure, all the people dead to disease, starvation, war, scarcity, and the elements would surely agree with him).  And so LotR is largely about the slow decline of the world and a golden past.  To be fair, the peoples he made for his stories had common sense, which explains everything.  They set up in areas with plentiful resources, split as needed, didn’t overpopulate, and traded excess for deficiencies in resources (aided by the aforementioned choosing good locations and splitting up as needed).  As a result, they had the resources such that everyone was well fed, had top tier medieval tech but clearly better understood and made, they understood sickness and advanced medical practices, understood sanitation, etc.  Which meant there was hardly any warfare and nobody wanted it as they didn’t need to fight for resources and so there was little else to fight about.  This also meant there was no need for technological advancement as all needs and even wants were met and then-some and everyone was either a skilled laborer or a farmer with advanced techniques and plentiful land to work and help from the community.  Really makes you want to hit your ancestors for being stupid ass morons.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support (the elves were stomped by Sauron’s forces, those forces surrendered at the mere SIGHT of the human army)). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.  Plus, Tolkien’s elves earned their wisdom the hard way and actively share it to try and help younger species avoid their mistakes.  Younger species are welcoming of this as they are fully aware of the elves’ own mistakes and experiences.  Also, Tolkien’s elves are largely likable people who are happy to join forces with other species (with a strong preference for humans, whom they had mentored shortly after humanity came into existence).  Nerds are perhaps most appeased by the fact Tolkien elves seem to glorify human-elf lovers/marriage with literal songs about love between human men and elven women and most of the humans’ and elves’ greatest kings and heroes are either half-elven (like the creatively named Elrond Half-Elven) or descendents of half-elves.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.  In short, it’s an awesome and epic fantasy and is just plain exactly what it looks like at face value.  There is no hidden message, no allegory, it’s just a story.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.  However, the lore of LotR has it that the rangers in the story are like this due to necessity to protect the Shire with small numbers)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal (thought to be Titanium due to silvery color, lightness, strength, and other properties)&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
TL;DR The three original Peter Jackson LotR movies were basically to fantasy movies what Tolkien’s novels were to fantasy books.&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]]. On one hand, this was scummy, on the other hand it is a sobering example of the difference between a Russia, China, the UK, and America, the other “superpowers” don’t have individual businesses so powerful they can effectively dictate to foreign nations even to a limited degree, speaking of, Apple laid down the law on China at least once.)&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488041</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488041"/>
		<updated>2020-02-04T20:42:57Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: &lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;&amp;lt;big&amp;gt;[[Gay|What the fuck did you just fucking say about me, you little bitch? I&#039;ll have you know I graduated top of my class in the Navy Seals, and I&#039;ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I&#039;m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You&#039;re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that&#039;s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little &amp;quot;clever&amp;quot; comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn&#039;t, you didn&#039;t, and now you&#039;re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You&#039;re fucking dead, kiddo.]]&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&amp;lt;/big&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
Tolkien created several languages and the books were made merely to provide a world for said languages.  The elf languages got special attention including Tolkien making an evolution of their languages along with events and interactions that shaped the development of elvish language.  Now that’s impressive no matter what you think of LotR.&lt;br /&gt;
&lt;br /&gt;
Tolkien believed things were better in the past (yeah, sure, all the people dead to disease, starvation, war, scarcity, and the elements would surely agree with him).  And so LotR is largely about the slow decline of the world and a golden past.  To be fair, the peoples he made for his stories had common sense, which explains everything.  They set up in areas with plentiful resources, split as needed, didn’t overpopulate, and traded excess for deficiencies in resources (aided by the aforementioned choosing good locations and splitting up as needed).  As a result, they had the resources such that everyone was well fed, had top tier medieval tech but clearly better understood and made, they understood sickness and advanced medical practices, understood sanitation, etc.  Which meant there was hardly any warfare and nobody wanted it as they didn’t need to fight for resources and so there was little else to fight about.  This also meant there was no need for technological advancement as all needs and even wants were met and then-some and everyone was either a skilled laborer or a farmer with advanced techniques and plentiful land to work and help from the community.  Really makes you want to hit your ancestors for being stupid ass morons.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support (the elves were stomped by Sauron’s forces, those forces surrendered at the mere SIGHT of the human army)). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.  Plus, Tolkien’s elves earned their wisdom the hard way and actively share it to try and help younger species avoid their mistakes.  Younger species are welcoming of this as they are fully aware of the elves’ own mistakes and experiences.  Also, Tolkien’s elves are largely likable people who are happy to join forces with other species (with a strong preference for humans, whom they had mentored shortly after humanity came into existence).  Nerds are perhaps most appeased by the fact Tolkien elves seem to glorify human-elf lovers/marriage with literal songs about love between human men and elven women and most of the humans’ and elves’ greatest kings and heroes are either half-elven (like the creatively named Elrond Half-Elven) or descendents of half-elves.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.  In short, it’s an awesome and epic fantasy and is just plain exactly what it looks like at face value.  There is no hidden message, no allegory, it’s just a story.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.  However, the lore of LotR has it that the rangers in the story are like this due to necessity to protect the Shire with small numbers)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal (thought to be Titanium due to silvery color, lightness, strength, and other properties)&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
TL;DR The three original Peter Jackson LotR movies were basically to fantasy movies what Tolkien’s novels were to fantasy books.&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]]. On one hand, this was scummy, on the other hand it is a sobering example of the difference between a Russia, China, the UK, and America, the other “superpowers” don’t have individual businesses so powerful they can effectively dictate to foreign nations even to a limited degree, speaking of, Apple laid down the law on China at least once.)&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488039</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488039"/>
		<updated>2020-02-04T20:25:39Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* The Movies */&lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support (the elves were stomped by Sauron’s forces, those forces surrendered at the mere SIGHT of the human army)). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.  Plus, Tolkien’s elves earned their wisdom the hard way and actively share it to try and help younger species avoid their mistakes.  Younger species are welcoming of this as they are fully aware of the elves’ own mistakes and experiences.  Also, Tolkien’s elves are largely likable people who are happy to join forces with other species (with a strong preference for humans, whom they had mentored shortly after humanity came into existence).  Nerds are perhaps most appeased by the fact Tolkien elves seem to glorify human-elf lovers/marriage with literal songs about love between human men and elven women and most of the humans’ and elves’ greatest kings and heroes are either half-elven (like the creatively named Elrond Half-Elven) or descendents of half-elves.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.  In short, it’s an awesome and epic fantasy and is just plain exactly what it looks like at face value.  There is no hidden message, no allegory, it’s just a story.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.  However, the lore of LotR has it that the rangers in the story are like this due to necessity to protect the Shire with small numbers)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal (thought to be Titanium due to silvery color, lightness, strength, and other properties)&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
TL;DR The three original Peter Jackson LotR movies were basically to fantasy movies what Tolkien’s novels were to fantasy books.&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]]. On one hand, this was scummy, on the other hand it is a sobering example of the difference between a Russia, China, the UK, and America, the other “superpowers” don’t have individual businesses so powerful they can effectively dictate to foreign nations even to a limited degree, speaking of, Apple laid down the law on China at least once.)&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488038</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488038"/>
		<updated>2020-02-04T20:15:23Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* The Movies */&lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support (the elves were stomped by Sauron’s forces, those forces surrendered at the mere SIGHT of the human army)). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.  Plus, Tolkien’s elves earned their wisdom the hard way and actively share it to try and help younger species avoid their mistakes.  Younger species are welcoming of this as they are fully aware of the elves’ own mistakes and experiences.  Also, Tolkien’s elves are largely likable people who are happy to join forces with other species (with a strong preference for humans, whom they had mentored shortly after humanity came into existence).  Nerds are perhaps most appeased by the fact Tolkien elves seem to glorify human-elf lovers/marriage with literal songs about love between human men and elven women and most of the humans’ and elves’ greatest kings and heroes are either half-elven (like the creatively named Elrond Half-Elven) or descendents of half-elves.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.  In short, it’s an awesome and epic fantasy and is just plain exactly what it looks like at face value.  There is no hidden message, no allegory, it’s just a story.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.  However, the lore of LotR has it that the rangers in the story are like this due to necessity to protect the Shire with small numbers)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal (thought to be Titanium due to silvery color, lightness, strength, and other properties)&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
TL;DR The three original Peter Jackson LotR movies were basically to fantasy movies what Tolkien’s novels were to fantasy books.&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]])&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488037</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488037"/>
		<updated>2020-02-04T20:11:41Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* Legacy */&lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support (the elves were stomped by Sauron’s forces, those forces surrendered at the mere SIGHT of the human army)). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.  Plus, Tolkien’s elves earned their wisdom the hard way and actively share it to try and help younger species avoid their mistakes.  Younger species are welcoming of this as they are fully aware of the elves’ own mistakes and experiences.  Also, Tolkien’s elves are largely likable people who are happy to join forces with other species (with a strong preference for humans, whom they had mentored shortly after humanity came into existence).  Nerds are perhaps most appeased by the fact Tolkien elves seem to glorify human-elf lovers/marriage with literal songs about love between human men and elven women and most of the humans’ and elves’ greatest kings and heroes are either half-elven (like the creatively named Elrond Half-Elven) or descendents of half-elves.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.  In short, it’s an awesome and epic fantasy and is just plain exactly what it looks like at face value.  There is no hidden message, no allegory, it’s just a story.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.  However, the lore of LotR has it that the rangers in the story are like this due to necessity to protect the Shire with small numbers)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal (thought to be Titanium due to silvery color, lightness, strength, and other properties)&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]])&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488036</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488036"/>
		<updated>2020-02-04T20:10:32Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* Legacy */&lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support (the elves were stomped by Sauron’s forces, those forces surrendered at the mere SIGHT of the human army)). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.  Plus, Tolkien’s elves earned their wisdom the hard way and actively share it to try and help younger species avoid their mistakes.  Younger species are welcoming of this as they are fully aware of the elves’ own mistakes and experiences.  Also, Tolkien’s elves are largely likable people who are happy to join forces with other species (with a strong preference for humans, whom they had mentored shortly after humanity came into existence).  Nerds are perhaps most appeased by the fact Tolkien elves seem to glorify human-elf lovers/marriage with literal songs about love between human men and elven women and most of the humans’ and elves’ greatest kings and heroes are either half-elven (like the creatively named Elrond Half-Elven) or descendents of half-elves.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.  In short, it’s an awesome and epic fantasy and is just plain exactly what it looks like at face value.  There is no hidden message, no allegory, it’s just a story.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.  However, the lore of LotR has it that the rangers in the story are like this due to necessity to protect the Shire with small numbers)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]])&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488035</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488035"/>
		<updated>2020-02-04T20:06:25Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* Legacy */&lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support (the elves were stomped by Sauron’s forces, those forces surrendered at the mere SIGHT of the human army)). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.  Plus, Tolkien’s elves earned their wisdom the hard way and actively share it to try and help younger species avoid their mistakes.  Younger species are welcoming of this as they are fully aware of the elves’ own mistakes and experiences.  Also, Tolkien’s elves are largely likable people who are happy to join forces with other species (with a strong preference for humans, whom they had mentored shortly after humanity came into existence).  Nerds are perhaps most appeased by the fact Tolkien elves seem to glorify human-elf lovers/marriage with literal songs about love between human men and elven women and most of the humans’ and elves’ greatest kings and heroes are either half-elven (like the creatively named Elrond Half-Elven) or descendents of half-elves.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.  In short, it’s an awesome and epic fantasy and is just plain exactly what it looks like at face value.  There is no hidden message, no allegory, it’s just a story.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]])&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488034</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488034"/>
		<updated>2020-02-04T20:03:55Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: /* Legacy */&lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support (the elves were stomped by Sauron’s forces, those forces surrendered at the mere SIGHT of the human army)). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.  Plus, Tolkien’s elves earned their wisdom the hard way and actively share it to try and help younger species avoid their mistakes.  Younger species are welcoming of this as they are fully aware of the elves’ own mistakes and experiences.  Also, Tolkien’s elves are largely likable people who are happy to join forces with other species (with a strong preference for humans, whom they had mentored shortly after humanity came into existence).  Nerds are perhaps most appeased by the fact Tolkien elves seem to glorify human-elf lovers/marriage with literal songs about love between human men and elven women and most of the humans’ and elves’ greatest kings and heroes are either half-elven (like the creatively named Elrond Half-Elven) or descendents of half-elves.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]])&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488033</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488033"/>
		<updated>2020-02-04T19:44:36Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: &lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.  For example, Boromir in the movie is kinda lame and unlikable, Boromir in the book is the most human, relatable, and likable character in the whole damn book and you WILL cry when he dies or else you are unmanly.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.&lt;br /&gt;
&lt;br /&gt;
All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
&lt;br /&gt;
To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
&lt;br /&gt;
But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
&lt;br /&gt;
Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
&lt;br /&gt;
(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]])&lt;br /&gt;
&lt;br /&gt;
Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
&lt;br /&gt;
==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
&lt;br /&gt;
*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
&lt;br /&gt;
==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
&lt;br /&gt;
In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
&lt;br /&gt;
While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
&lt;br /&gt;
==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488032</id>
		<title>The Lord of the Rings</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Lord_of_the_Rings&amp;diff=488032"/>
		<updated>2020-02-04T19:41:39Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B114:D1DD:F484:2AC:CF23:13F0: &lt;/p&gt;
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&lt;div&gt;[[Image:LotR.jpg|right|400px|thumb|Daddy&#039;s home]]&lt;br /&gt;
{{Topquote | There are two novels that can change a bookish fourteen-year old&#039;s life: &#039;&#039;The Lord of the Rings&#039;&#039; and &#039;&#039;Atlas Shrugged&#039;&#039;. One is a childish fantasy that often engenders a lifelong obsession with its unbelievable heroes, leading to an emotionally stunted, socially crippled adulthood, unable to deal with the real world. The other, of course, involves orcs. | John Rogers}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Lord of the Rings&#039;&#039;&#039;&#039;&#039;, sometimes shortened to LOTR, is the sequel to [[J. R. R. Tolkien]]&#039;s &#039;&#039;[[The Hobbit]]&#039;&#039;. He found that the setting he had built was far too interesting to abandon after a simplistic quest storyline, an experience common to modern [[GM]]s, and his publisher thought a new story in Middle-earth would be just as popular as &#039;&#039;The Hobbit&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Because of its original publication scheme (the whole thing was too big for 50&#039;s era bookbinding techniques), LOTR is commonly, though erroneously, called a trilogy. Its three volumes are:&lt;br /&gt;
&lt;br /&gt;
*The Fellowship of the Ring&lt;br /&gt;
*The Two Towers&lt;br /&gt;
*The Return of the King&lt;br /&gt;
&lt;br /&gt;
You have, of course, read them. If you haven&#039;t, gtfo and read them. And don&#039;t you even dare &#039;&#039;just&#039;&#039; watch the movies. Although amazing films, they aren&#039;t the same experience.&lt;br /&gt;
&lt;br /&gt;
TL;DR Tolkien invented modern fantasy and so well that people largely aren’t aware fantasy existed before he created it.&lt;br /&gt;
&lt;br /&gt;
==The Story==&lt;br /&gt;
[[Image:LotR 1e.png|right|300px|thumb|The original [[Warhammer 40,000: Rogue Trader|First Edition]] nerd book]]&lt;br /&gt;
If you&#039;re a filthy normie or you&#039;ve been living on a cave on Mars with your fingers in your ears, here&#039;s a brief refresher:&lt;br /&gt;
&lt;br /&gt;
Bilbo Baggins, the protagonist of &#039;&#039;[[The Hobbit]]&#039;&#039;, decides upon his 111th birthday to leave home and entrusts his magic ring to his nephew Frodo. Problem is, Gandalf the Grey, Bilbo&#039;s wizard friend, has figured out that something&#039;s off about the magic ring once he sees how Bilbo can barely bring himself to give it up; it is in fact the One Ring, an artifact created by Sauron, Lord of Mordor, and contains a vast amount of his power. Its continued existence is a threat to the free peoples of Middle-earth and Gandalf exhorts Frodo to come to a meeting in Rivendell, house of the great elven lord Elrond, where a council of all the finest minds that can be brought together will determine what to do with it. Joined by his gardener Samwise and two fellow hobbits, Merry and Pippin, Frodo makes his way to Rivendell but not before running afoul of barrow-wights and Sauron&#039;s chief minions, the Nazgul, leading to him getting stabbed with a cursed sword by the lead Nazgul that would make him their wraith minion.  Fortunately Elrond is also skilled in healing arts and magic and saves Frodo from the fate worse than death.&lt;br /&gt;
&lt;br /&gt;
At the meeting, it is revealed that no mortal artifice can destroy the One Ring (demonstrated in the movie when Gimli shatters a weapon on the unassuming golden band). The only way to unmake it is to return it to the fires of Mount Doom where Sauron originally forged it. Unfortunately, Mount Doom is smack dab in the middle of Mordor and Gandalf can&#039;t ask his great eagle buddies to risk death by arrows, Fellbeasts (seriously, why does everyone forget that the bad guys could fly too?) or deadly volcanic gases to fly the ring to Mount Doom for him. Really though, stealth was the only realistic option, even if that meant hoofing it for months on end. And to make things more complicated, the ring itself is actively trying to get back into Sauron&#039;s hands, whether by alerting Sauron to its presence every time someone puts it on, or outright manipulating people with promises of power. Frodo agrees to bear the One Ring on its journey and a group is formed to escort him there. The party for this quest is called the Fellowship of the Ring and consists of:&lt;br /&gt;
&lt;br /&gt;
*Frodo Baggins, the Ringbearer, hobbit;&lt;br /&gt;
*Samwise Gamgee, Paladin/gardener/Frodo&#039;s [[Gay|&amp;quot;best friend&amp;quot;]], hobbit;&lt;br /&gt;
*Meriadoc &amp;quot;Merry&amp;quot; Brandybuck, rogue, hobbit;&lt;br /&gt;
*Peregrin &amp;quot;Pippin&amp;quot; Took, bard, hobbit;&lt;br /&gt;
*Gandalf the Grey, wizard (one of the Istari, essentially a demigod in human guise);&lt;br /&gt;
*Aragorn, son of Arathorn, ranger, human of Númenorean descent and heir to the thrones of Arnor and Gondor;&lt;br /&gt;
*Boromir, son of Denethor, fighter, human;&lt;br /&gt;
*Legolas Greenleaf, son of Thranduil, archer, elf;&lt;br /&gt;
*Gimli, son of Glóin, fighter, dwarf;&lt;br /&gt;
&lt;br /&gt;
So, off they go. After a few detours and sidetracks, the Fellowship is split into three (even though you should never split the party): Frodo and Sam go off directly to Mordor, as Frodo&#039;s the only one who really needs to go and Sam is too much of a bro to abandon him; Gandalf duels a primordial demon to the death (both their deaths, really) since he&#039;s the only one there powerful enough to stop it, but since he&#039;s a demigod on a divine mission [[skub|he gets to come back]]; Pippin and Merry are kidnapped by orcs but escape and wind up in Gondor, a formerly prosperous kingdom, and Rohan, a nation of Vikings on horseback, respectively, after having adventures with Ents; Boromir dies in an ambush but has a pile of corpses to show for his troubles and gets a river funeral; Aragorn, Legolas, and Gimli form a Human-Elf-Dwarf triple threat team, ostensibly to find and rescue Merry and Pippin, but end up travelling fucking evil&#039;s shit up for the rest of the story, with Gimli as Dennis Rodman.&lt;br /&gt;
&lt;br /&gt;
Despite having their own problems to contend with, somehow the members of the divided Fellowship seem to get involved with everyone else&#039;s mess and need to sort shit out. Their list of game achievements include, but are not limited to: surviving a ruined [[Dwarf Fortress|dwarf city]] filled with an insane number of goblins and a big motherfucking demon lord with weapons made of fire (the backstory behind this inspired the aforementioned game); foiling the plans of Gandalf&#039;s wicked wizard counterpart and his orc army; saving not one but two human nations (and the entire world for that matter); winning a whole campaign&#039;s worth of scenarios and battles; and defeating the big bad evil guy of the setting with enough time to go home for tea and crumpets.&lt;br /&gt;
&lt;br /&gt;
Finally, after going around the most fuck-me way possible to get into Mordor (partially due to bad directions from Gollum, who was conflicted with his addictive desire for the Ring, and an encounter with the [[Arachnarok Spiders|giant spider]]/spider-demon hybrid Shelob), Frodo reaches Mount Doom and is about to drop the ring into the lava when he can no longer resist the ring&#039;s allure. Just as it had done at the end of the Second Age when it stopped Isildur from destroying it, the ring saved its existence from certain doom. Unfortunately, its twisted former owner Gollum attacks Frodo for it and bites it off of his finger, dances about happily, and accidentally falls into the lava.  With the ring destroyed, Sauron&#039;s power is all but gone forevermore and his armies scatter.  The eagles can swoop in for MEDEVAC, getting Frodo and Sam back to civilization to rest and recover before the hobbits return to the Shire.&lt;br /&gt;
&lt;br /&gt;
But wait! The Shire&#039;s under new management, Chief Sharkey. Frodo and company help the hobbits rise up against Sharkey, who turns out to be Saruman, who has committed his greatest evil yet by trying to industrialize The Shire out of spiteful revenge.  Frodo allows Saruman to leave the Shire, but his put-upon minion Gríma Wormtongue slits his throat (and is then riddled with arrows, nicely tying up that loose end).  After compiling his memoirs and still feeling pain from the Nazgul attack all the way at the beginning of his journey, Frodo travels to the Grey Havens and is allowed to sail into the West, where he may find relief from his pain.&lt;br /&gt;
&lt;br /&gt;
==Legacy==&lt;br /&gt;
[[Image:Tolkien with pipe.jpg|right|300px|thumb|The man himself]]&lt;br /&gt;
It&#039;s commonly accepted that the Lord of the Rings invented modern fantasy fiction, as everybody basically used it as a template for most, if not all, future stories that involved anything more than Knights, princesses, and dragons. That being said, most people tend to only pick up the surface elements of the stories without the nuances they originally came with, either to fit their own stories or because they just thought, &amp;quot;hey, orcs are cool, imma add them to my campaign.&amp;quot; One example is that despite everyone basing [[elves]] on Tolkien&#039;s interpretation rather than the more pixie-like versions of previous generations, most stories&#039; elves are universally depicted as arrogant and smug racists who were almost as commonplace as humans, whereas Tolkien hewed closer to the original mythological version of an alien, isolationist, though not outright hostile people, who seldom interacted with mortals (it helped that any racial supremacist tendencies they once had were basically stomped out of them after getting their asses kicked in the First Age, with humans giving them most of their support). On top of that, the books are pretty clear that Elven immortality isn&#039;t all sunshine and rainbows, as they are doomed to fade into wraiths unless they travel to the Undying Lands.&lt;br /&gt;
&lt;br /&gt;
Even in his time, while Tolkien maintained a strong correspondence with his fans (he wrote enough letters that they essentially became a supplement on the lord of the rings stories), he felt that a lot of people simply didn&#039;t &#039;&#039;get&#039;&#039; his stories. Hippies declared Frodo to be an anti-establishment hero, despite Tolkien himself being strongly conservative and the story containing an explicitly pro-monarchy plot point in Aragorn&#039;s ascension. People would claim it to be an allegory of WWII and nuclear war, despite being based on his own personal experiences during WWI (he also hated allegories in general). And if he were alive today, he&#039;d probably call the travesty that was the Hobbit trilogy (see below) the very &amp;quot;disneyfied&amp;quot; crap that he sought to avoid. [https://curiosityquills.com/limyaael/tolkien-cliches/ Here&#039;s a list] of fantasy cliches attributed to Tolkien that are actually misrepresentations of what he wrote because the authors would miss the point.&lt;br /&gt;
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All that being said, the influence of his books can&#039;t be denied. The funny thing though, is that despite being a source of inspiration for Dungeons and Dragons (one could argue that DnD codified fantasy tropes moreso than LOTR, but that&#039;s for another time), the actual story of the Lord of the Rings wouldn&#039;t make for a great roleplaying campaign; rewards for battles are scant, the vast majority of enemies are orcs, orcs, and more orcs &amp;lt;s&amp;gt;with a dash of goblins&amp;lt;/s&amp;gt; that&#039;s just another term for orcs, the actual fighting done by Aragorn&#039;s team is of secondary importance to Frodo&#039;s mission to destroy the ring, Sauron never appears in the flesh so there&#039;s no final boss, etc. A webcomic called &amp;quot;[http://www.shamusyoung.com/twentysidedtale/?p=612 DM of the Rings]&amp;quot; explores this concept quite humorously, as the tension between the player characters (as Aragorn&#039;s party) and the DM shows how frustrated they get when the story doesn&#039;t meet their hack-and-slash expectations.&lt;br /&gt;
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To give a short list, Tolkien basically gave us:&lt;br /&gt;
*[[Orcs]]&lt;br /&gt;
*[[Halfling]]s&lt;br /&gt;
*[[Treeman|Ents]]&lt;br /&gt;
*[[BBEG|Dark Lords]]&lt;br /&gt;
*[[Half-elves]], though they weren&#039;t considered a distinct species. There&#039;s only a handful of them, and they have to decide whether to have the fate of the elves (immortality, but you have to go to the Undying Lands or become a wraith) or the fate of men (mortality, but you get a super-secret afterlife that not even the Valar know about). This part never seemed to catch on.&lt;br /&gt;
*Intelligent [[Dragon]]s who not only can talk, but cast magic and manipulate people&lt;br /&gt;
*[[Elves]] as beautiful pointy-eared superhumans; while not explicitly codified as of yet, we also got High elves in the Noldor and Wood elves in the Sindar. No Dark elves yet though (unless you count those Avari guys who sat by a lake); that would be the [[Drow]].&lt;br /&gt;
*[[Dwarves]] as a proud warrior race rather than just short greedy bastards. &amp;lt;s&amp;gt;Note that the Scottish accent wasn&#039;t tacked on until the New Line films.&amp;lt;/s&amp;gt; Not even then; the most prominent Dwarves in all six films are Gimli, played by John Rhys-Davies, and Thorin, played by Richard Armitage, who speak with their actors&#039; native Welsh and Yorkshire accents respectively. Scottish Dwarves do exist in the franchise, but it&#039;s not mainstream - the Dwarven accents are drawn from a wide UK spectrum. Scottish Dwarves are popular in fantasy games, World of Warcraft being perhaps the most prominent example, but even the Tolkien-esque Warhammer Fantasy has Yorkshire Dwarfs (with some exceptions). &lt;br /&gt;
*The [[Ranger]] archetype (historical note: actual rangers were just guys hired to keep poachers off a nobleman&#039;s land, the idea of an outdoorsy type of tracker/scout/soldier didn&#039;t exist until the 17th century.)&lt;br /&gt;
*Mixed race, mixed class adventuring parties&lt;br /&gt;
*A &amp;quot;Three Age&amp;quot; structure to history, with the earlier ages being more legendary and mythological than the more mundane later ages.&lt;br /&gt;
*Mithril {NOT Mythril, a name used in various other books and games to avoid copyright infringement}, a super-strong, super-light metal&lt;br /&gt;
&lt;br /&gt;
==The Movies==&lt;br /&gt;
[https://en.wikipedia.org/wiki/Ralph_Bakshi Ralph Bakshi] made an animated film based off the Fellowship of The Ring and the first half of The Two Towers, which were released in 1978. The resulting film was trippy, to say the least. It has a lot of weird animation with massive amounts of [[wikipedia:Rotoscoping|rotoscoping]], although it does work from time to time. It also decided to make adjustments and stay faithful to the text in the oddest ways. Many lines of dialogue were taken from the books word for word, with enough cut out so that you don&#039;t know what they are talking about and it does not come across as natural conversation; for example, Saruman declares himself Saruman of Many Colors without explaining the name change, but they decide to make a prince of Gondor (the largest and greatest civilization in Middle-earth at the time) dress like a Wagner opera viking. The end result both leaves you both weirded out and bored unless you are really into that era of animation. Rankin Bass produced a Return of the King animated film in 1980, a made for TV movie which didn&#039;t have near the budget. It traded in some of the trippiness (even if it does have Orcs transforming into Coutimundis) for being more mundanely bad and getting pushed into the animation age ghetto, since again, it was made for TV not theaters in an age when censorship ran strong. They couldn&#039;t even allow for people getting with swords onscreen.&lt;br /&gt;
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But those two movies are footnotes compared to the ones that you have most likely seen, those being Peter Jackson&#039;s Lord of the Rings trilogy. By far the most financially successful and critically acclaimed fantasy films of all time, including winning Best Picture at the Academy Awards, which generally go for historical pieces and similar, not fantasy or sci-fi. It helped bring fantasy to mainstream audiences and probably why many of you are you are here now. It has massive battles made possible by groundbreaking special effects technology. The films also have incredible amounts of attention to detail to bring the world of Middle-earth to life. While some changes were made (as was inevitable in adaptation), many of them were for the better such as developing Aragorn as a character rather than just a mythic archetype. [[This Guy|In short what happens when you get a lot of skilled passionate people together to make something they love come to life.]] [[Skub|Though apparently Tolkiens son really hates the movies for some reason (Probably for personal reasons as the original books were written in part for him).]].&lt;br /&gt;
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Alas, however, it seems greed got to New Line: apparently a few billion dollars in debt, they needed the profit that a new series of Middle-Earth movies would make and tapped Jackson to direct a trilogy of Hobbit movies.  Since The Hobbit is a single book with less than 400 pages, the company bloated the story by making the movies a strange mix of The Hobbit, the Silmarillion and various new materials.  Neckbeards were in uproar of the changes both big and small: examples include Legolas having a significant part in the second and third movie despite not appearing in the book of The Hobbit, the inclusion of new character Tauriel who enters a fanfic-esque love triangle with Legolas and Kili, the recycling of an Orc warlord who canonically died in a battle before the book even though the story had the role filled by his son who&#039;s also in the movies, the Major of Laketown having an aide who seems to be &amp;lt;s&amp;gt;a long-lost scion of the Blackadder lineage&amp;lt;/s&amp;gt; a two-dimensional discount Grima Wormtongue (Admittedly, it would be a nice little Blackadder homage, as the Mayor of Laketown is acted by Stephen Fry), dumbing down the fiendishly intelligent antagonist Smaug with Bond Villain-style stupidity and a few other things big and small. Jackson really went overboard with the special effects here: instead of using sets, costumes and clever camera tricks a lot of things were CGI (probably because for no good reason there were plans to release the Hobbit films in 3D, and forced-perspective tricks don&#039;t work in 3D). This meant that a lot of actors did not need to be on the set at the same time, which reached its lowest point with Sir Ian McKellen breaking down into tears after having to act against an empty room.&lt;br /&gt;
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(Also, Warner Bros. forced New Zealand to rewrite its labor laws, removing the ability for its actors to [[Communism|bargain collectively]], as well as granting the studio some tax breaks. [[Capitalism|Only then did Warner Bros. decide to not move the movie out of the country.]])&lt;br /&gt;
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Unhappy with the trilogy, fans created the TolkienEdit, which is basically a four-hour film covering the entire trilogy. That means that there&#039;s been removed five hours of content. The casualties include Radagast, the Necromancer subplot, the elf/dwarf love triangle, a lot of running scenes, some battle scenes and a lot of white orc scenes.&lt;br /&gt;
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==What about the other books?==&lt;br /&gt;
&lt;br /&gt;
Besides the LOTR trilogy and the Hobbit, there are a few other books about Middle Earth. Many of them were published after Tolkien&#039;s death, but were personally edited by his son to make them available to the public. While none of these books are strictly need-to-know material, they can be thought of as great fluff books full of additional stories that flesh out the setting.&lt;br /&gt;
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*[[The Silmarillion]] - This was an abridged history of Middle Earth, from it&#039;s creation to the War of the Ring. Here you&#039;ll find more information about Sauron and the creation of the One Ring, as well as epic tales of both elvish and human heroes from the First Age, the sociopathic Elf King Feanor who played right into Melkor&#039;s schemes, the rise and fall of &amp;lt;s&amp;gt;Atlantis&amp;lt;/s&amp;gt; Numenor, the War of the Last Alliance, and other things. Three stories in particular were considered by Christopher Tolkein to be so important that they deserved their own books. They are:&lt;br /&gt;
:*The Tale of Beren and Luthien - If you thought Aragorn and Arwen had a whirlwind romance, you ain&#039;t seen nothing yet. Luthien&#039;s father King Thingol wouldn&#039;t allow her to marry Beren unless he captured one of the Silmarils from Morgoth&#039;s crown. Seemingly impossible demands aside, &#039;&#039;both&#039;&#039; of them go on an epic journey deep behind enemy lines to complete the quest. And though it costs them both their lives, they ultimately begat the line of the Half-elves after returning to Middle-Earth. Quite easily the most action-packed love story in high fantasy.&lt;br /&gt;
:* The Children of Hurin - Hurin was among the mightiest of mortal men, and he alone defied Morgoth during the seige of Angband. When he was captured, Hurin refused to give up the location of Gondolin. As punishment, Morgoth imprisoned Hurin and laid a curse upon his children. Hurin&#039;s emo son Turin is forced to live on the run, and many times those close to him end up getting killed, mostly due to his overwhelming ego. When he meets an amnesic girl alone and naked in the woods, he does the most logical thing and marries her. Except, uh oh, he was tricked by a dragon into [[Incest Smith|fucking his sister]]. Yes, this is a canon story. Don&#039;t believe me? Look on the Silmarillion page.&lt;br /&gt;
:* The Fall of Gondolin - this story has yet to be published in its own book, but the basic gist is that Gondolin is the last stronghold of the Noldor elves, hidden deep within the mountains, guided there by the Poseiden expy. Same expy sends the human warrior Tuor to warn Gondolin that it&#039;s about to fall. The elves don&#039;t pay much attention to his warning, but they let him marry the king&#039;s hot daughter. This pisses off her cousin, who&#039;s been wanting to get in on that incest action, and so he betrays the city and shows Morgoth&#039;s army how to sneak in. In the final battle, the city falls, but Tuor and his family escape, but not before shanking her cousin&#039;s treasonous ass.&lt;br /&gt;
*The Adventures of Tom Bombadil - Poetry centered around Tom Bombadil, who is best described as Middle Earth&#039;s equivalent of a Monty Python sketch. He&#039;s actually in the first LOTR book but is so carefree and oblivious to the War of the Ring that he&#039;s not terribly important despite being implied to be powerful enough to kick Sauron in the balls an walk away without a scratch.&lt;br /&gt;
*Unfinished Tales - As the name implies, Tolkien hadn&#039;t completed these stories before his death. It includes longer versions of stories mentioned in the trilogy, such as Isildur&#039;s death, the origin of the Wizards, and the founding of Rohan.&lt;br /&gt;
*The History of Middle Earth - A 13 volume series detailing the creation of Tolkein&#039;s mythology, includes early drafts and unused stories. While the early material here isn&#039;t considered canon, some very interesting revelations appear here:&lt;br /&gt;
:*Originally, Tolkien wanted to claim that he only &amp;quot;discovered&amp;quot; the stories about Middle Earth from a book he translated.&lt;br /&gt;
:*Which book, you may ask? Why, just a copy of the [[wikipedia:Red Book of Westmarch|Red Book of Westmarch]]. Also known as that book Frodo and Bilbo were writing as the story progresses. This is because...&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/The_Lost_Road Middle Earth is actually our Earth.] [[wat|From before the Ice Age]] (hey, if Robert Howard could do the &amp;quot;lost era of history&amp;quot; story for [[Kull]] and [[Conan the Barbarian]], then so can Tolkien).&lt;br /&gt;
:*[http://www.tolkiengateway.net/wiki/Athrabeth_Finrod_ah_Andreth And that First Age humans predicted the birth of Jesus Christ] (though not in explicit terms). Did we mention Tolkien was Catholic?&lt;br /&gt;
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==Of course GW couldn&#039;t let such a profitable venture pass them by...==&lt;br /&gt;
Back in the early 2000s, [[GW]] made a tabletop game based around this premise and called it [[The Lord of the Rings Strategy Battle Game]]. Because they ran out of short titles.&lt;br /&gt;
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In a peculiar way, this was GW coming full circle. They began by making miniatures for D&amp;amp;D (which as stated above, heavily borrowed from LOTR) before morphing into Warhammer.&lt;br /&gt;
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While it let you play out your favorite scenes from the movies (in the way YOU imagined them going), it failed to light the world on fire. Likely because it lacks any of the batshit awesome insanity of their own IPs. However, GeeDubs has kept on truckin&#039; with this line regardless of cost, eventually offloading it onto [[Forge World]] to work on in between releases for [[Blood Bowl]] and [[Necromunda]].&lt;br /&gt;
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==The Last Ringbearer ==&lt;br /&gt;
Of course, there is always some weird thing people will do with an original work of an author. Such is the nature of The Last Ringbearer, a book written by this Russian named Kirill Eskov. Its supposed to be an alternate take on LOTR, and has plot points ranging from The One Ring being a red herring, the Nazgul being enlightened philosopher scientists, and Mordor being an industrialized society torn apart by unsophisticated luddites for no reason other than elf bigotry. Don&#039;t have your hopes up, for this book will not get widespread English publishing until 2043, when the copyright on LOTR finally ends, which may be just long enough for this abortion of a &amp;quot;book&amp;quot; to fall into the pages of obscurity.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Height.jpg| How the heck did a little hobbit beat this?&lt;br /&gt;
File:Talion_and_orcs.jpg| Actually not a scene from the books. To be fair, though, [[/v/|Shadow of Mordor]] showed us what Mordor looks like in the daytime.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[The Lord of the Rings Strategy Battle Game]] for the tabletop skirmish game.&lt;br /&gt;
*[[Mordor]]&lt;br /&gt;
*[[Middle Earth]]&lt;br /&gt;
*[[J. R. R. Tolkien]]&lt;br /&gt;
*[[The Last Ringbearer]]&lt;br /&gt;
*[[The Silmarillion]]&lt;br /&gt;
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[[Category: Literature]][[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B114:D1DD:F484:2AC:CF23:13F0</name></author>
	</entry>
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