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		<id>http://2d4chan.org/mediawiki/index.php?title=Lelith_Hesperax&amp;diff=305223</id>
		<title>Lelith Hesperax</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lelith_Hesperax&amp;diff=305223"/>
		<updated>2022-04-20T19:06:46Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B11A:B618:E4F2:3603:4C41:7D0D: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:DE wych.png|thumb|left|300px|You can be the king, but watch the queen conquer.]]&lt;br /&gt;
[[File:1078901 - Axcido Dark Eldar Lelith Hesperax Warhammer 40K.jpg|thumb|right|300px|She&#039;ll conquer you so good.]]&lt;br /&gt;
&#039;&#039;&#039;[https://www.youtube.com/watch?v=CdxWEw_dj_8 She&#039;s getting a new(plastic) model]&#039;&#039;&#039;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Her Excellence &#039;&#039;&#039;Lelith Hesperax&#039;&#039;&#039; is a [[Dark Eldar]] special character, the leader of the [[Wyches|Wych]] [[Cult of Strife]] and the most renowned [[succubi|Succubus]] (a Wych champion) in Commorragh. She is easily one of the biggest badasses in a universe of badasses, simply because she has survived the arenas for millennia - she was already a powerful Succubus when [[Asdrubael Vect]] began his rise to power, and in fact, aided him in his coup. While there are thousands of warriors who carved bloody swaths across the galaxy, she&#039;s the only one who does it without modifications, the blessing of gods, super-special weapons, or a wearable tank - she&#039;s armed only with two daggers, blades woven through her hair, a sports bra, and a thong. Not even shoes?  Not even shoes.&lt;br /&gt;
&lt;br /&gt;
And we&#039;re not kidding about her hair - she is so skilled at twisting around the hooks woven into it that it counts as a shardnet and impaler AND as an AP2 power weapon (Well, used to. Now she can just ignore any armor save). Yes, she&#039;s so good at whipping her hair back and forth and using tiny ass daggers to find weak points that her attacks cut through terminator armor when a goddamn actual power sword won&#039;t. She is also listed as having plasma grenades, but since she isn&#039;t modeled with them, we must assume this is simply a way of granting &amp;quot;distracting&amp;quot; rules to DAT ASS.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Of particular note among her exploits is a story where she decided to give a special &amp;quot;reward&amp;quot; to whoever can give her the greatest opponent to fight, having grown bored of cutting the same shit over and over. Predictably, every [[Archon (Warhammer 40,000)|Archon]] from here to Hell jumped on the bandwagon and began optimistically hunting down the best of enemies to fight, and many of them failed; Lelith slaughtered her way through captured [[Hive Tyrant]]s, [[Autarch | Eldar Autarchs]] and [[Ork]] [[Warboss]]es. However, one lucky Archon did finally bring out one particular [[Space Marine]] Champion. The battle lasted for several hours, and before the marine died, he managed to give Lelith a nasty scar across her midriff.  Of course, such a besmirching mark pissed her off to no end and when the Archon who brought the marine asked for a reward, she merely tossed him the Space Marine&#039;s sword and mentioned that the reward was to die by her blades (the Archon only lasted six minutes against her). Just goes to show you to not fuck with a woman&#039;s image. &lt;br /&gt;
&lt;br /&gt;
Lelith also once got royally fucked over by the [[Legion of the Damned]], during the battle of Thersuis, which was all just a way of drawing the [[Black Templar]] High Marshal [[Helbrecht]] into a trap in order to capture him and throw him into the arenas. Lelith started beating his ass as she always does but just before she could bag him, The legion showed up and started murdering anything not in power armor. Somehow, their bodies were immaterial, and Lelith could find no purchase on them, yet their bullets certainly weren&#039;t. She was forced to retreat in the face of this ghostly onslaught. No word on how she&#039;s coping, most likely just chalked it up to a loss and killed a few gladiators in the Crucibael as stress relief.  Ironically, the Legion probably saved the Dark Eldar.  If Helbrecht were captured by them, there is no limit to what the Black Templars would do to get revenge, fuck the consequences.  And with their numbers possibly being in the millions (manning each Chapter Keep on countless worlds for ten millennia and the numbers of keeps continuously increasing…) yeah.&lt;br /&gt;
&lt;br /&gt;
There is also a story about how once, an [[Alpha Legion]] [[Chaos Lord]] by the name of Jaghathra Vrax managed to really piss off Vect himself (he attacked a DE raiding party in the middle of their fun, depriving [[Commorragh]] and Asdrubael himself of a few million hard-earned orgasms). In return, Vect launched an attack on Vrax&#039;s stronghold. Lelith was ordered to participate personally, and fought Vrax himself, promising him and the rest of the CSM life and freedom if he beat her. She disarmed him with the first flurry. A literal disarming, that is; the sword was still in Vrax&#039;s hands, it&#039;s just that they [[Abbadon|weren&#039;t connected to the rest of him.]] Then she cut off the rest of his limbs and presented the body to Asdrubael Vect. It&#039;s still howling in pain above the gates of his palace.&lt;br /&gt;
&lt;br /&gt;
Oddly enough, she seems to lack the ambition and sadism of most Dark Eldar, similar to [[Drazhar]]. She knows she&#039;s the best in the arenas, and has proven it for about as long as Europe has been a thing, but she doesn&#039;t seek political power beyond leading the Wych Cult of Strife.  She simply shows up before a raid with some of her &amp;lt;s&amp;gt;back-up dancers&amp;lt;/s&amp;gt; Bloodbrides at the domain of the Archon she&#039;s choosing to work with (a rare occasion- she&#039;s often in such high demand that bids for her services have triggered [[kabal]] wars), does her thing with her Bloodbrides, and takes home interesting trophies from fallen opponents that she houses in a private museum. She&#039;s not only a gladiatrix, a noble woman, and a porn star - she&#039;s a [[Trazyn|&amp;lt;s&amp;gt;kleptomaniac&amp;lt;/s&amp;gt; curator]]. She probably catalogues that shit in a little tweed jacket late at night when nobody&#039;s looking. She&#039;s still a mass-murderer and bloody-minded warrior, but that&#039;s par for the course in [[40K]], so it&#039;s hard not to view her as less of a monster than most Dark Eldar, and just a natural born killer. This interpretation may be related to her jumping ship to join the [[Ynnari]].&lt;br /&gt;
&lt;br /&gt;
Lelith is known as a woman of very few words (not as few as Drazhar, still) whose prefered method of communication is through violence. She is said to have an unexpectedly cute voice though, which she may not be proud of.&lt;br /&gt;
&lt;br /&gt;
She also manages the Crucibael (sigh, is Vect just wandering around Commorragh naming things after himself? Actually nevermind, that sounds like classic him), the greatest arena in the universe, with Reaver arenas the size of cities and a coliseum carved of living jade. Vect has commented that this grandeur is appropriate, for &amp;quot;Lelith Hesperax is the greatest treasure of the Dark City, and one does not display one&#039;s finest emerald amid squalor.&amp;quot; [[Dawww|D&#039;aaaaaw]]. That&#039;s &#039;&#039;Adorabael&#039;&#039; Vect.&lt;br /&gt;
&lt;br /&gt;
She and a good number of other Dark Eldar decided to ditch Commorragh and left to join [[Yvraine|Yvraine&#039;s]] new [[Ynnari]] [[Eldar]] faction. [[Yvraine]] thinks Lelith&#039;s reason for helping her out is simply that she likes the idea of breaking [[Slaanesh]]&#039;s hold on the Eldar so she can bask in the adoration of her fans in the arena for millennia to come without the need to keep her soul topped up. Then again, Lelith did kill her earlier that day so she could just be grumbling about that.  The new Codex reveals that, while it&#039;s unknown whether or not she turned over a new leaf, Lelith desires to capture [[Lucius the Eternal]] and duel him to the death. Lelith knows about his knack of possessing his killer, but she thinks the ability is tied to his armor, which she plans to remove before dueling him. And good fucking luck with that considering [[Power_Armour#Warp-Forged_Armour|Daemon]][[Power_Armour#Fleshmetal_Armour|flesh]] armor is a thing.  On the other hand, the lore implies that possessing his killer trick won&#039;t work in the [[Webway]], which happens to be HQ for Dark Eldar.    &lt;br /&gt;
&lt;br /&gt;
There is a possibility that she [[The Jewel And The Sage|has dated]] a particular [[Eldrad|Farseer]], but this is just an unsubstantiated rumor that Lelith will flay people alive for spreading. And don&#039;t even think about mentioning the allegations of [[Hesperax&#039;s Pet|the mon&#039;keigh fuckbuddy she&#039;s taken a shine to]] unless you want to see what your guts look like on the outside of your body.  Canonically, there&#039;s rumors she and Vect have an on-again, off-again sexual relationship (she&#039;s rumored to be an &amp;quot;occasional consort&amp;quot; of Asdrubael Vect).   &lt;br /&gt;
&lt;br /&gt;
Perhaps most importantly, [[Lofn]] thinks Auntie Lelith &amp;quot;is really cool!&amp;quot;. Woe (and numerous stab wounds) be to anyone who reminds her of how much she adores her niece.  If [[/tg/]] is to be believed, she also has a [[The_Princess_of_Commorragh|daughter]].&lt;br /&gt;
[[File:1381591104255.jpg|thumb|left|300px|She makes [[Heresy]] worth it.]]&lt;br /&gt;
&lt;br /&gt;
== On tabletop ==&lt;br /&gt;
Unfortunately, despite the very solid fluff behind it, her model doesn&#039;t see as much use as it could. Lelith only has a mediocre strength of 3 and lacks access to combat [[drug]]s (Lelly is straight-edge - NOT EVEN ONCE, YOU GUYS)- the only way to up her strength is with the furious charge granted by Power from Pain. She&#039;s a whirlwhind of attacks, but she lacks the punch to turn those into wounds. 7th ed. threw her a bone and gave her &amp;quot;reroll failed to-wound rolls&amp;quot; which is nice, but still not enough to reliably take on enemy characters and they made her do drugs. However, she is great against [[tarpit]]s of Strength 3 troops, and is fucking hilarious against [[Tau]]. She used to gain X attacks, where X is the difference between her insane weapon skill of 9 and the highest WS value amongst her opponents, but now she just has Rampage. She also has a hilariously high Ballistic skill - also 9 - despite having no ranged weapons until the 6th edition grenade update. You can just imagine an Archon begging her to at least carry a [[Eldar Laser Weapons#Blaster|Blaster]], but BITCH STUCK UP. WE&#039;RE GETTIN REAL TIRED OF YO SHIT, HESPERAX. Her WS spikes to 10 if she&#039;s your Warlord.&lt;br /&gt;
&lt;br /&gt;
8th edition is out now and [[Games Workshop]] decided to revisit everything that made her special. Her brief experimentation with drugs in 7th ed is over; Lelith is straight-edge again! She got a nice buff to her movement range, her invuln save is up to a 3+, and she buffs up all nearby &amp;lt;WYCH CULT OF STRIFE&amp;gt; models, which can include any [[Reaver Jetbike]]s, [[Hellions]], [[Beastmaster]]s, and [[Wyches]].&lt;br /&gt;
  &lt;br /&gt;
[[File:Lelith.png|thumb|right|300px|&amp;lt;s&amp;gt;More like &amp;quot;Succubus of the Cult of [[Waifu]],&amp;quot; amiright?&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|[[HERESY]]!}}]]&lt;br /&gt;
&lt;br /&gt;
==The C.S. Goto version==&lt;br /&gt;
* A [[Wat|&amp;quot;second&amp;quot; Lelith Hesperax]] exists in the book &amp;quot;Warrior Aspect&amp;quot; by [[C.S. Goto]], a Slaanesh-worshiping psyker overlord and underling-murdering idiot who dwells in the [[Eye of Terror]]. This is so totally irreconcilable with all Dark Eldar lore in general and with the Lelith Hesperax described above (even going by her slimmer 3rd Edition fluff) in particular, that we have to mark this up to an imposter, a coincidental name similarity (&amp;quot;Lelith Hesperax&amp;quot; is probably the Dark Eldar equivalent of &amp;quot;David Smith&amp;quot;), or the madness of the Black-Irish Leper.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Santa Lelith Hesperax 1.jpg|Maybe she&#039;ll give you a kiss under the mistletoe, maybe something more, or maybe she&#039;ll kill you. Personally, I think it&#039;s worth the risk.  &lt;br /&gt;
Wych on Elfdar.jpg|Lelith and [[Macha]].&lt;br /&gt;
Plastic_Lelith.jpg|Her new plastic model.&lt;br /&gt;
Lelith Hesperax Commissar.jpg|Human-Xenos relations improved significantly after this.&lt;br /&gt;
Lelith Hesperax and Yvraine 1.jpg|The real reason Lelith left Commorragh.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Dark Eldar-Characters}}&lt;br /&gt;
&lt;br /&gt;
{{Ynnari-Characters}}&lt;/div&gt;</summary>
		<author><name>2600:1006:B11A:B618:E4F2:3603:4C41:7D0D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prince_Yriel&amp;diff=389439</id>
		<title>Prince Yriel</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prince_Yriel&amp;diff=389439"/>
		<updated>2022-04-20T18:40:40Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B11A:B618:E4F2:3603:4C41:7D0D: /* The life and times of arrogance incarnate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Yriel.JPG|thumb|300px|Even other Eldar think this guy is arrogant. Let that sink in for a moment.]]&lt;br /&gt;
&lt;br /&gt;
The swashbuckling pirate prince of the stars, &#039;&#039;&#039;Prince Yriel Ulthanash&#039;&#039;&#039; is what you would get if you changed Jack Sparrow to an [[elf]] and threw in an extra bucketload of cocksure arrogance and a sense of hygiene. He is known as the greatest [[Eldar]] naval genius to have lived, and this only makes his arrogance grow greater (and if other Eldar are calling you arrogant, then that has to mean something).&lt;br /&gt;
 &lt;br /&gt;
== The life and times of arrogance incarnate ==&lt;br /&gt;
&lt;br /&gt;
The prince was once an [[Autarch]] and the fleet master of [[Craftworld Iyanden]], and was renowned for his [[tactical genius]] and daring leadership. It was a testament of his skill and ability at void warfare that he received the post of Autarch without having walked the [[Paths of the Eldar#Path of Command|Path of Command]], but had instead walked the Path of the Mariner. He trashed a [[Tyranid]] [[Hive Fleet]] and a [[Chaos]] Lord’s armada, and his deeds made him well feared and respected. It was the Chaos fleet that would be the turning point in Yriel’s career, however. In his recklessness, he stripped Iyanden of all its starship defenses and brought the battle to the enemy, focusing on defeating them once and for all above all else. It went pretty well, the Eldar managing to take apart the Chaos fleet while sustaining few losses, [[not as planned|except for one little thing...]] Faced with inevitable defeat, the Chaos Lord ordered to fire his last remaining [[exterminatus|cyclonic torpedo]] straight at the Craftworld (he&#039;d probably saved that one up for a nifty mass sacrifice or something). With the entirety of Iyanden&#039;s ships busy fucking up Chaos&#039; shit, the torpedo did reach its destination and inflicted huge damage, instantly killing many tens of thousands of Eldar along with destroying their soulstones (and [[Slaanesh|you know what the latter means]]). The Eldar&#039;s crushing victory was completely soured by that last low blow.&lt;br /&gt;
&lt;br /&gt;
It should come as no surprise that Yriel was stripped of his rank for his overly bold strategy, since he&#039;d been the one to throw everything Iyanden had to the last pleasure ship at the Chaos fleet, and the entire thing would have been avoided if the Prince had kept but a single squadron of fighters back in reserve to take out the torpedo. It was, however, a surprise to Yriel, who believed his actions were justified since Chaos would have come at them again and again if they hadn&#039;t been crushed and crushed good and it would have meant an even heavier cost for the Craftworld in the long run. Hurt in his pride at his kinsmen censure, Yriel became so enraged he went into self-imposed exile with many of his fellows followed him. With them, he started an Eldar corsair clan known as the Eldritch Raiders, which became one of the most feared Eldar pirate bands in the galaxy behind [[Duke Sliscus]] and his Sky Serpents. Many believe that Sliscus is Yriel&#039;s dad, if we put into account Yriel&#039;s mother meeting with someone from a darker path and his status as bastard of house Ulthanash, and the whole pirate thing runs in the family.&lt;br /&gt;
&lt;br /&gt;
For years Yriel plied the stars, stealing from the rich, ignoring the poor, making raspberries at the [[Imperium]] who couldn&#039;t catch him even if he handed himself over to them.  They tried to turn him against other clans of Eldar corsairs, but this backfired splendidly when he just absorbed them and made himself an even bigger menace.&lt;br /&gt;
 &lt;br /&gt;
When [[Hive Fleet Kraken]] arrived in the galaxy, one of its tentacles was heading directly towards Iyanden, which could not outrun the speed of the Tyrannic threat. When Yriel heard of the danger his Craftworld was in, he at first ignored it... but in the end, blood is thicker than arrogance, and he could not truly abandon his people. He and his raiders struck like the spear of [[Khaine]] against the Tyranids, tipping the scales in the favour of the Eldar. To save his people Yriel took up the cursed Spear of Twilight, which would doom its wielder by slowly burning their soul away to nothing while they wielded it (and do so instantly if they tried to discard the weapon) and turned it against the bugs, slaying the [[Hive Tyrant]] that lead the beasts (retcon&#039;d by Guy Haley into the [[Swarmlord]] himself). Hailed as the saviour of the shattered craftworld, Yriel was reinstated as Autarch and master of the fleet. He then stabbed the Hive Mind. Well not really, but as a whole it yelled out in pain, so same thing.&lt;br /&gt;
&lt;br /&gt;
Since then, Yriel has fought many battles and feels his time is soon to be over. However, a vision by the [[Harlequins|Harlequin]] Shadowseer Sylandri Veilwalker (who had earlier suggested to send the message of help to Yriel, was there when he took up the spear, and may or may not have had a thing with Yriel at some point) has shown him he still has much to do, and that the end times may be upon the Eldar. With a renewed spirit, Yriel steps forth to kick demon ass once more in the name of Iyanden.&lt;br /&gt;
&lt;br /&gt;
Yriel is the very definition of an arrogant bastard. When the Ordo Xenos speculated that he and his raiders have &amp;quot;procured” no less than one thousand class IX or greater vessels over the past 50 years, Yriel felt insulted and immediately sent a spam message across the Imperium with all  his Raiders’ conquests, totaling over eleven thousand ships because he was insulted at how much they underestimated him.  He even included all the information on exactly who they had been taken from.  Which is strange because he only turned up to help his Craftworld with a hundred ships... unless that tally was how many ships he plundered rather than stole and annexed into his fleet (it&#039;s possible he wouldn&#039;t use human ships in his fleet and deem humanity&#039;s technology inferior to the Eldar&#039;s, espeically since he&#039;s arrogant by Eldar standards).  Eh, he’d probably already sold them or something or didn’t have any way to man them anyway.&lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s gay. Go figure (oh come on, we&#039;ve always known he was an &amp;lt;s&amp;gt;whoopsie&amp;lt;/s&amp;gt; Eldar; not that such a term would hold any meaning to the Eldar, who would probably laugh out loud at such a foolishly narrow minded and limiting notion; the idea of a person being either &amp;quot;straight&amp;quot; or &amp;quot;gay&amp;quot; really doesn&#039;t exist within Eldar society, much like the Orks, who really do find the human idea of &amp;quot;different genders&amp;quot; really odd). Except that homosexuality isn’t conductive to a society struggling to exist.  After the whole stabbing the Hive Mind thing, he was so delirious that he accidentally stabbed, murdered, and absorbed the soul of his lover [[Lulz|who had just finished declaring his love for him]]. The absorbed soul of his lover actually saved his life and give him enough energy to survive a few more years.&lt;br /&gt;
&lt;br /&gt;
== Gathering Storm ==&lt;br /&gt;
&lt;br /&gt;
{{Template:Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Prince Yriel&#039;s Spear of Twilight is revealed to be one of the five Swords of Morai-Heg needed by the Ynnari (no that&#039;s not a misnomer, the swords can shapeshift into any weapon).  Prince Yriel nears the end of his life where the Spear of Twilight will burn his soul. A Chaos Fleet attacks and Yriel leads a boarding party to the heart of the possessed, living flagship; literally, the thing has a flesh and blood heart and is full of giant tentacles (not the naughty kind) and guarded by a Daemon Prince of Nurgle.  Yriel fought the Daemon Prince but the Spear didn&#039;t kill it, so instead he used the Spear to strike the heart and destroy it.  However the Spear took a lot out of him. One of the tentacles grabbed a girder and struck the fatigued Yriel with it, killing him immediately. &lt;br /&gt;
&lt;br /&gt;
Then the Daemon Prince decided to have some Nurgle-style fun with the Eldar.  The daemon loaded up Yriel&#039;s corpse with tons of diseases that would infect the people of Iyanden when they tried to inter his body, encased the corpse in a giant booger (yes really) and fired it off into space towards the Craftworlder&#039;s fleet.  Fortunately for the eldar who retrieved the grisly find, Yvraine sensed the spoor of psychic energy - apart form seeing the obvious sickly cocoon - and had Yriel&#039;s corpse quarantined in an isolation chamber.  She had Wraithguards, who were immune to the diseases, crack open the daemonic cocoon before vaporizing it along the released diseases.  With the daemon&#039;s plan thwarted, Yvraine went into the chamber to tend to Yriel.  Ironically, the Spear&#039;s sapping of his life-force was his salvation, as Yvraine was able to resurrect him by returning some of the life force it had stolen to his corpse via stabbing it in the chest.  Despite this, and despite being revealed to be a Cronesword, the latest Codex confirms that the Spear/Sword is once again sapping his life energy and he is still cursed by it. &lt;br /&gt;
&lt;br /&gt;
Further, despite being brought back from the dead by them, Yriel is no fan of the Ynnari, believing himself to have been brought back into a cursed state against his wishes (even though he&#039;s the same as he was before his death - maybe he&#039;s mad about absorbing the soul of his would-be boyfriend), and avoiding the Ynnari and aiding them when possible. There&#039;s gratitude for you.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prince Yriel:&#039;&#039;&#039; || 140 || 7 || 7 || 3 || 3 || 4 || 7 || 4 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite his cool fluff, Yriel is nothing more in the game than a slightly better Autarch who for some reason costs twice as much as his nameless buddies and can&#039;t use any of the awesome wargear available them. He has decent saves, but if he misses them against anything S6 or higher, he&#039;s dead. Furthermore, the Cursed special rule on his melee weapon, the Spear of Twilight, forces him to re-roll saving throws of 6. Other than that, it&#039;s S-user and AP3 with Fleshbane and Armourbane, which can do some good damage, but he&#039;s not the close combat power house you should be getting for 140 points. And he has no ranged weapons, so BS7 means fuck-all. His little novelty ability, The Eye of Wrath, lets him send out once per game a S6, AP3 large blast while in close combat, but it affects friend and foe alike, so it&#039;s just a suicide attack if your squad is already losing. Other than that, he has all the usual Eldar and Autarch rules. Oh, well. Let&#039;s hope he becomes worth a damn in the next update.&lt;br /&gt;
&lt;br /&gt;
8th Edition gave him a &#039;&#039;much&#039;&#039; needed price drop, actually making him run slightly less than a basic Autarch nowadays. The removal of instant death is a godsend to him (much like any T3 unit), though he still must re-roll any saving rolls of a 6 when wounds are taken in melee. Speaking of melee, he&#039;s particularly adept at it these days; he hits on a 2+ (re-rolling 1&#039;s like every Autarch) and wounds &#039;&#039;everything&#039;&#039; on a 2+ with the Spear of Twilight, which has AP-3 to help it punch through armor saves. Unfortunately, that&#039;s literally all he&#039;s good for as without any ranged weaponry (bar his once-per-game 3&amp;quot; eye blast) or mobility options available to his generic counterparts, he can&#039;t contribute crap outside of that niche. He does have the same &amp;quot;Re-roll hit rolls of 1&amp;quot; aura every other Autarch has, but... you could just take a more mobile Autarch for that if that&#039;s all you really needed him for. Due to being listed strictly as {{W40kKeyword|Iyanden}}, any Battle-Forged detachment including him &#039;&#039;must&#039;&#039; use the Iyanden craftworld rules; unfortunate, as Iyanden doesn&#039;t really offer anything for combat oriented units that aren&#039;t Wraiths. If you insist on taking him and insist on making him your Warlord, he&#039;s locked into Iyanden&#039;s exclusive &#039;&#039;&#039;Enduring Resolve&#039;&#039;&#039; trait, which lets him attempt to deny one power once per phase. While this is certainly usable, it&#039;s a lackluster pick when you have ready access to spammable Warlocks, Spiritseers and Farseers who can all deny the witch regardless &#039;&#039;while&#039;&#039; offering access to their very flexible psychic support to the rest of your army. At the end of the day, you&#039;ll probably only want to take him if you&#039;re looking for a cheap centerpiece to a flock of Howling Banshees or if you&#039;re trying to play a fluffy army.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar Corsairs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Craftworld Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Ynnari]]&lt;br /&gt;
&lt;br /&gt;
{{Eldar-Characters}}&lt;br /&gt;
&lt;br /&gt;
{{Ynnari-Characters}}&lt;/div&gt;</summary>
		<author><name>2600:1006:B11A:B618:E4F2:3603:4C41:7D0D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Prince_Yriel&amp;diff=389438</id>
		<title>Prince Yriel</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Prince_Yriel&amp;diff=389438"/>
		<updated>2022-04-20T18:39:42Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B11A:B618:E4F2:3603:4C41:7D0D: /* The life and times of arrogance incarnate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Yriel.JPG|thumb|300px|Even other Eldar think this guy is arrogant. Let that sink in for a moment.]]&lt;br /&gt;
&lt;br /&gt;
The swashbuckling pirate prince of the stars, &#039;&#039;&#039;Prince Yriel Ulthanash&#039;&#039;&#039; is what you would get if you changed Jack Sparrow to an [[elf]] and threw in an extra bucketload of cocksure arrogance and a sense of hygiene. He is known as the greatest [[Eldar]] naval genius to have lived, and this only makes his arrogance grow greater (and if other Eldar are calling you arrogant, then that has to mean something).&lt;br /&gt;
 &lt;br /&gt;
== The life and times of arrogance incarnate ==&lt;br /&gt;
&lt;br /&gt;
The prince was once an [[Autarch]] and the fleet master of [[Craftworld Iyanden]], and was renowned for his [[tactical genius]] and daring leadership. It was a testament of his skill and ability at void warfare that he received the post of Autarch without having walked the [[Paths of the Eldar#Path of Command|Path of Command]], but had instead walked the Path of the Mariner. He trashed a [[Tyranid]] [[Hive Fleet]] and a [[Chaos]] Lord’s armada, and his deeds made him well feared and respected. It was the Chaos fleet that would be the turning point in Yriel’s career, however. In his recklessness, he stripped Iyanden of all its starship defenses and brought the battle to the enemy, focusing on defeating them once and for all above all else. It went pretty well, the Eldar managing to take apart the Chaos fleet while sustaining few losses, [[not as planned|except for one little thing...]] Faced with inevitable defeat, the Chaos Lord ordered to fire his last remaining [[exterminatus|cyclonic torpedo]] straight at the Craftworld (he&#039;d probably saved that one up for a nifty mass sacrifice or something). With the entirety of Iyanden&#039;s ships busy fucking up Chaos&#039; shit, the torpedo did reach its destination and inflicted huge damage, instantly killing many tens of thousands of Eldar along with destroying their soulstones (and [[Slaanesh|you know what the latter means]]). The Eldar&#039;s crushing victory was completely soured by that last low blow.&lt;br /&gt;
&lt;br /&gt;
It should come as no surprise that Yriel was stripped of his rank for his overly bold strategy, since he&#039;d been the one to throw everything Iyanden had to the last pleasure ship at the Chaos fleet, and the entire thing would have been avoided if the Prince had kept but a single squadron of fighters back in reserve to take out the torpedo. It was, however, a surprise to Yriel, who believed his actions were justified since Chaos would have come at them again and again if they hadn&#039;t been crushed and crushed good and it would have meant an even heavier cost for the Craftworld in the long run. Hurt in his pride at his kinsmen censure, Yriel became so enraged he went into self-imposed exile with many of his fellows followed him. With them, he started an Eldar corsair clan known as the Eldritch Raiders, which became one of the most feared Eldar pirate bands in the galaxy behind [[Duke Sliscus]] and his Sky Serpents. Many believe that Sliscus is Yriel&#039;s dad, if we put into account Yriel&#039;s mother meeting with someone from a darker path and his status as bastard of house Ulthanash, and the whole pirate thing runs in the family.&lt;br /&gt;
&lt;br /&gt;
For years Yriel plied the stars, stealing from the rich, ignoring the poor, making raspberries at the [[Imperium]] who couldn&#039;t catch him even if he handed himself over to them.  They tried to turn him against other clans of Eldar corsairs, but this backfired splendidly when he just absorbed them and made himself an even bigger menace.&lt;br /&gt;
 &lt;br /&gt;
When [[Hive Fleet Kraken]] arrived in the galaxy, one of its tentacles was heading directly towards Iyanden, which could not outrun the speed of the Tyrannic threat. When Yriel heard of the danger his Craftworld was in, he at first ignored it... but in the end, blood is thicker than arrogance, and he could not truly abandon his people. He and his raiders struck like the spear of [[Khaine]] against the Tyranids, tipping the scales in the favour of the Eldar. To save his people Yriel took up the cursed Spear of Twilight, which would doom its wielder by slowly burning their soul away to nothing while they wielded it (and do so instantly if they tried to discard the weapon) and turned it against the bugs, slaying the [[Hive Tyrant]] that lead the beasts (retcon&#039;d by Guy Haley into the [[Swarmlord]] himself). Hailed as the saviour of the shattered craftworld, Yriel was reinstated as Autarch and master of the fleet. He then stabbed the Hive Mind. Well not really, but as a whole it yelled out in pain, so same thing.&lt;br /&gt;
&lt;br /&gt;
Since then, Yriel has fought many battles and feels his time is soon to be over. However, a vision by the [[Harlequins|Harlequin]] Shadowseer Sylandri Veilwalker (who had earlier suggested to send the message of help to Yriel, was there when he took up the spear, and may or may not have had a thing with Yriel at some point) has shown him he still has much to do, and that the end times may be upon the Eldar. With a renewed spirit, Yriel steps forth to kick demon ass once more in the name of Iyanden.&lt;br /&gt;
&lt;br /&gt;
Yriel is the very definition of an arrogant bastard. When the Ordo Xenos speculated that he and his raiders have &amp;quot;procured” no less than one thousand class IX or greater vessels over the past 50 years, Yriel felt insulted and immediately sent a spam message across the Imperium with all  his Raiders’ conquests, totaling over eleven thousand ships because he was insulted at how much they underestimated him.  He even included all the information on exactly who they had been taken from.  Which is strange because he only turned up to help his Craftworld with a hundred ships... unless that tally was how many ships he plundered rather than stole and annexed into his fleet (it&#039;s possible he wouldn&#039;t use human ships in his fleet and deem humanity&#039;s technology inferior to the Eldar&#039;s, espeically since he&#039;s arrogant by Eldar standards).    &lt;br /&gt;
&lt;br /&gt;
Oh, and he&#039;s gay. Go figure (oh come on, we&#039;ve always known he was an &amp;lt;s&amp;gt;whoopsie&amp;lt;/s&amp;gt; Eldar; not that such a term would hold any meaning to the Eldar, who would probably laugh out loud at such a foolishly narrow minded and limiting notion; the idea of a person being either &amp;quot;straight&amp;quot; or &amp;quot;gay&amp;quot; really doesn&#039;t exist within Eldar society, much like the Orks, who really do find the human idea of &amp;quot;different genders&amp;quot; really odd). Except that homosexuality isn’t conductive to a society struggling to exist.  After the whole stabbing the Hive Mind thing, he was so delirious that he accidentally stabbed, murdered, and absorbed the soul of his lover [[Lulz|who had just finished declaring his love for him]]. The absorbed soul of his lover actually saved his life and give him enough energy to survive a few more years.&lt;br /&gt;
&lt;br /&gt;
== Gathering Storm ==&lt;br /&gt;
&lt;br /&gt;
{{Template:Spoilers}}&lt;br /&gt;
&lt;br /&gt;
Prince Yriel&#039;s Spear of Twilight is revealed to be one of the five Swords of Morai-Heg needed by the Ynnari (no that&#039;s not a misnomer, the swords can shapeshift into any weapon).  Prince Yriel nears the end of his life where the Spear of Twilight will burn his soul. A Chaos Fleet attacks and Yriel leads a boarding party to the heart of the possessed, living flagship; literally, the thing has a flesh and blood heart and is full of giant tentacles (not the naughty kind) and guarded by a Daemon Prince of Nurgle.  Yriel fought the Daemon Prince but the Spear didn&#039;t kill it, so instead he used the Spear to strike the heart and destroy it.  However the Spear took a lot out of him. One of the tentacles grabbed a girder and struck the fatigued Yriel with it, killing him immediately. &lt;br /&gt;
&lt;br /&gt;
Then the Daemon Prince decided to have some Nurgle-style fun with the Eldar.  The daemon loaded up Yriel&#039;s corpse with tons of diseases that would infect the people of Iyanden when they tried to inter his body, encased the corpse in a giant booger (yes really) and fired it off into space towards the Craftworlder&#039;s fleet.  Fortunately for the eldar who retrieved the grisly find, Yvraine sensed the spoor of psychic energy - apart form seeing the obvious sickly cocoon - and had Yriel&#039;s corpse quarantined in an isolation chamber.  She had Wraithguards, who were immune to the diseases, crack open the daemonic cocoon before vaporizing it along the released diseases.  With the daemon&#039;s plan thwarted, Yvraine went into the chamber to tend to Yriel.  Ironically, the Spear&#039;s sapping of his life-force was his salvation, as Yvraine was able to resurrect him by returning some of the life force it had stolen to his corpse via stabbing it in the chest.  Despite this, and despite being revealed to be a Cronesword, the latest Codex confirms that the Spear/Sword is once again sapping his life energy and he is still cursed by it. &lt;br /&gt;
&lt;br /&gt;
Further, despite being brought back from the dead by them, Yriel is no fan of the Ynnari, believing himself to have been brought back into a cursed state against his wishes (even though he&#039;s the same as he was before his death - maybe he&#039;s mad about absorbing the soul of his would-be boyfriend), and avoiding the Ynnari and aiding them when possible. There&#039;s gratitude for you.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prince Yriel:&#039;&#039;&#039; || 140 || 7 || 7 || 3 || 3 || 4 || 7 || 4 || 10 || 3+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite his cool fluff, Yriel is nothing more in the game than a slightly better Autarch who for some reason costs twice as much as his nameless buddies and can&#039;t use any of the awesome wargear available them. He has decent saves, but if he misses them against anything S6 or higher, he&#039;s dead. Furthermore, the Cursed special rule on his melee weapon, the Spear of Twilight, forces him to re-roll saving throws of 6. Other than that, it&#039;s S-user and AP3 with Fleshbane and Armourbane, which can do some good damage, but he&#039;s not the close combat power house you should be getting for 140 points. And he has no ranged weapons, so BS7 means fuck-all. His little novelty ability, The Eye of Wrath, lets him send out once per game a S6, AP3 large blast while in close combat, but it affects friend and foe alike, so it&#039;s just a suicide attack if your squad is already losing. Other than that, he has all the usual Eldar and Autarch rules. Oh, well. Let&#039;s hope he becomes worth a damn in the next update.&lt;br /&gt;
&lt;br /&gt;
8th Edition gave him a &#039;&#039;much&#039;&#039; needed price drop, actually making him run slightly less than a basic Autarch nowadays. The removal of instant death is a godsend to him (much like any T3 unit), though he still must re-roll any saving rolls of a 6 when wounds are taken in melee. Speaking of melee, he&#039;s particularly adept at it these days; he hits on a 2+ (re-rolling 1&#039;s like every Autarch) and wounds &#039;&#039;everything&#039;&#039; on a 2+ with the Spear of Twilight, which has AP-3 to help it punch through armor saves. Unfortunately, that&#039;s literally all he&#039;s good for as without any ranged weaponry (bar his once-per-game 3&amp;quot; eye blast) or mobility options available to his generic counterparts, he can&#039;t contribute crap outside of that niche. He does have the same &amp;quot;Re-roll hit rolls of 1&amp;quot; aura every other Autarch has, but... you could just take a more mobile Autarch for that if that&#039;s all you really needed him for. Due to being listed strictly as {{W40kKeyword|Iyanden}}, any Battle-Forged detachment including him &#039;&#039;must&#039;&#039; use the Iyanden craftworld rules; unfortunate, as Iyanden doesn&#039;t really offer anything for combat oriented units that aren&#039;t Wraiths. If you insist on taking him and insist on making him your Warlord, he&#039;s locked into Iyanden&#039;s exclusive &#039;&#039;&#039;Enduring Resolve&#039;&#039;&#039; trait, which lets him attempt to deny one power once per phase. While this is certainly usable, it&#039;s a lackluster pick when you have ready access to spammable Warlocks, Spiritseers and Farseers who can all deny the witch regardless &#039;&#039;while&#039;&#039; offering access to their very flexible psychic support to the rest of your army. At the end of the day, you&#039;ll probably only want to take him if you&#039;re looking for a cheap centerpiece to a flock of Howling Banshees or if you&#039;re trying to play a fluffy army.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Eldar Corsairs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Craftworld Eldar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Ynnari]]&lt;br /&gt;
&lt;br /&gt;
{{Eldar-Characters}}&lt;br /&gt;
&lt;br /&gt;
{{Ynnari-Characters}}&lt;/div&gt;</summary>
		<author><name>2600:1006:B11A:B618:E4F2:3603:4C41:7D0D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Guardian&amp;diff=242339</id>
		<title>Guardian</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Guardian&amp;diff=242339"/>
		<updated>2022-04-20T17:13:59Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B11A:B618:E4F2:3603:4C41:7D0D: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:-Eldar-Guardian-.jpeg|300px|right|thumb|The chewtoys of Black Library writers. If they get any worse they will be reaching grot levels of pathetic (or Star Wars canon Stormtroopers).]]&lt;br /&gt;
&#039;&#039;&#039;Guardians&#039;&#039;&#039; aka &#039;&#039;&#039;Guardian Defenders&#039;&#039;&#039; are your basic [[Eldar]] boots on the ground. Every Eldar is given some military training and drill so that a militia can be formed if necessary to defend their [[craftworld]]. Guardians are those who are not currently walking the [[Paths of the Eldar|Path of the Warrior]], but instead do something like baking or artistic flower arrangement. When the need arises, these civilians are called upon to serve as infantry as well as vehicle and starship crews.&lt;br /&gt;
&lt;br /&gt;
Due to being the equivalent of disposable dogfood in a race that is clearly meant to be [[Derp|&#039;&#039;on the contrary&#039;&#039;,]] Guardians are equipped with very basic equipment, such as the [[Shuriken Catapult]], and [[Mesh Armour]] for protection. Occasionally they could be armed with [[Plasma#Plasma Grenade|plasma grenades]] for anti-vehicle punch.&lt;br /&gt;
&lt;br /&gt;
It&#039;s a mystery to many W40k players as to why Guardians still even exist in the board game, considering [[Skub|the Eldar race has been dying out for more than 10,000 years.]] The oft-repeated saying that &amp;quot;one Eldar life is worth more than a hundred thousand human lives&amp;quot; is being contradicted quite a lot by the fact that the lives of these ordinary Eldar citizens can so easily be thrown away.&lt;br /&gt;
&lt;br /&gt;
On the other hand, the total military participation of the Eldar could just be that much less than the Imperium, and their tactics are generally highly coordinated, swift and deadly, tearing the oppositions throat out and dissapearing as needed. Despite how nonsensical it seems with them using short ranged, lightly armoured militia as their primary infantry, the Eldar minimize unnecesary casualties more than anyone other than maybe the Tau or the most reasonable Astartes. Besides that, even if the Eldar are in heavy decline, fewer Eldar means fewer Aspect Warriors, and a more dire need for the use of Guardians, even if they SHOULD be better equipped.&lt;br /&gt;
&lt;br /&gt;
It could also be that the Eldar do use autonomous weapons and WMDs a lot for “normal” warfare.  But, when you have to choose between everyone fighting for their lives at home or fighting for their lives elsewhere, everyone has to pick up a gun and sally forth to at least prevent their homes and war industry from being damaged or destroyed.  Kind of like how America focuses on engaging opponents away from the homeland for that very reason.&lt;br /&gt;
&lt;br /&gt;
==Black Guardians==&lt;br /&gt;
[[File:Ulthwe Guardians.jpg|350px|thumbnail|left|Black Guardians of Ulthwé. They are a standing force and not a militia when compared to Guardians from other Craftworlds.]]&lt;br /&gt;
Black Guardians are special chaps in that they act more like a reserve military force rather then a civilian militia or national defense force. Exclusive to [[Craftworld]] [[Ulthwé]], these guys are the Elfdar equivalent of the [[Imperial Guard|Imperial Guardsmen]] [[Infantry Squad]] in the same way that normal Guardians are the equivalent of the local [[Planetary Defence Force]]. Because the [[Paths of the Eldar|Path of the Seer]] is the longest and most dangerous Eldar Path, and because Ulthwé relies especially on its [[Farseer|Seers]], this leaves little time for its denizens to tread the Warrior Path. &lt;br /&gt;
&lt;br /&gt;
They are more highly trained compared to standard Guardians, as previously mentioned, but are arranged in a similar manner, consisting of both Defender and [[Storm Guardians|Storm units]] as well as crewing heavy weapons and light vehicles. They are called Black Guardians cos their armor is painted black (Gee! Who would of thought!?). Although official [[fluff]] material states that it is to symbolize the Eldar color of mourning, for the frequent attacks it has suffered passing close to the [[Eye of Terror]] (even though the Eldar colour of mourning is white). We in [[/tg/]] state otherwise... in that it is just [[GeeDubs]] trying to make the Elfdar look super [[Edgy|edgy and goth.]] Tactically, they make heavy use of the Webway which allows them to appear anywhere on the battlefield, seemingly emerging from nowhere. &lt;br /&gt;
&lt;br /&gt;
Black Guardians sometimes offer their services to other Eldar races, most predominantly the [[Harlequins]], in exchange for guarantees of future support.&lt;br /&gt;
&lt;br /&gt;
==Role on the battlefield==&lt;br /&gt;
[[File:-Craftworld-Eldar-Guardians-.jpeg|400px|thumbnail|right|When not dying in droves. They can look pretty fuckin&#039; badass.]]&lt;br /&gt;
For the most part Eldar Guardians only take to the field in the most dire of events when the Aspect warriors just aren&#039;t enough to win the day. The Craftworlds would rather not put the civilians they are supposed to protect into harm&#039;s way, which means that Guardians generally function in support roles on the battlefield. &lt;br /&gt;
&lt;br /&gt;
Most Guardians have never walked the Path of the Warrior and so have not developed their own War Mask. Therefore before they enter battle they will gather together for a seer to cast a temporary Mask over the group to protect them from the horrors they are about to experience. At first glance it might seem rather strange that Eldar are so sensitive to violence, but keep in mind that Eldar are more sensitive to ALL emotions and experiences than humans are, so naturally the shock (or thrill) of a battlefield in the 41st millennium is quite enough to mandate the additional aid.  &lt;br /&gt;
&lt;br /&gt;
Guardians will often be led by a Warlock who will try their best to keep as many of them alive as possible. &lt;br /&gt;
&lt;br /&gt;
In their role as a support force they are also in charge of the [[Support Weapon Battery|Eldar Support Batteries]], [[Eldar War Walker|War Walkers]], [[Eldar Jetbike|Windriders]] and piloting the many Eldar vehicles of war. &lt;br /&gt;
&lt;br /&gt;
When taken as a whole this civilian fighting force can enter battle with the very best their enemies can muster and still have a decent chance of coming out victorious (unless they feature in a black library book, in which case be prepared to watch them charging head first into terminators, and getting mowed down in their thousands).&lt;br /&gt;
&lt;br /&gt;
Despite the jokes, Guardians don&#039;t go to war wearing a wet paper bag. Guardians wear the most basic armour available to the Eldar, which consists of a thin skin tight body-glove that acts like a second skin- if Gav&#039;s descriptions are accurate then it will spread itself over the users body, like the Venom suit, growing and shaping itself to the wearer; think of it like a combination of the Spider-Man suit and the armour used by the power rangers. This mesh suit not only supply&#039;s a surprising good amount of protection but also absorbs and spreads out the energies of any hit, greatly reducing the power of any blow. It is just as effective at dispersing the kinetic energy from a physical blow as it is from any type of energy blast- think of how Black Panthers armour works in the movie (small to medium modern fire arms are going to be very ineffective against this layer of protection). &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Mesh&amp;quot; armour is then reinforced by more solid plates that when placed into position will grow and reshape themselves to fit the body of the wearer. These plates move- twisting and bending along with the movements of the wearer, almost like they are an extension of their own body. Upon getting hit they will instantly harden, becoming incredibly hard and resilient to damage (with the layer below dispersing the energy of the blow), before once again turning back to their former state (the solid armour plates on heavy Aspect armour are only around maybe 10-15 millimetres thick, and offer the same level of protection as the inches thick armour slabs used by the Space Marines).&lt;br /&gt;
&lt;br /&gt;
Not only does this armour provide a high level of protection against damage without impeding the users movements, but it also allows the user to operate just as well in the dark depth of the ocean, as they would in the cold void of space; modern armies can only dream that they could get access to such armour.&lt;br /&gt;
&lt;br /&gt;
==Battlehost==&lt;br /&gt;
&lt;br /&gt;
Despite the violent galaxy that they find themselves, Eldar fighting numbers upon the battlefield are acutely very small; an Aspect host of Warriors number only around thirty warriors in total. When taking part in a larger planet or system wide conflict an Eldar Warhost will contain multiple Aspect Host&#039;s, however even though they will be more then a match for most enemy forces, who will almost always outnumber them by insane amounts, sometimes the dedicated warriors of the Craftworlds are simply not enough to turn the tide, it is in these times that the Battlehosts of Eldar civilian soldiers are called upon to take up arms.        &lt;br /&gt;
&lt;br /&gt;
Upon the battlefield a battlehost normally numbers up to 90 Guardians separated into nine squads. The First six can be deployed on Jetbikes or Wave Serpents, or be combined into larger twenty guardian squads. The other three are normally responsible for operating the Grav-tanks, War walkers, Vypers and artillery batteries. Battlehosts can be made up enterally of Jetbikes, War walkers, Grav-tanks, Vypers or artillery batteries when needed.&lt;br /&gt;
&lt;br /&gt;
Compared to the seemingly endless waves of Orks and Tyranids or even the teeming millions of easily replicable Imperial Guardsmen, these numbers seem almost pathetically small, but even so, the Battlehosts of the Craftworlds continue prove themselves against the very worst the galaxy can throw at them, and still emerge victorious regardless.&lt;br /&gt;
&lt;br /&gt;
== On the Tabletop ==&lt;br /&gt;
&lt;br /&gt;
[[File:2022Guardians.png|200px|right|thumb|[[Rage| It took us &#039;&#039;&#039;&#039;&#039;TWENTY-THREE FUCKING YEARS&#039;&#039;&#039;&#039;&#039; for GW to get us new guardian sculpts!]]]]&lt;br /&gt;
[[File:WH40K_-_Eldar_Guardians_(OLD).jpg|200px|right|thumb|And THIS is what we had to put up with until then!]]&lt;br /&gt;
&lt;br /&gt;
Like most Eldar on the tabletop, Guardians are fast but fragile (at least compared to things like Orks- though they do get a better armour save, and SPESS MAHREENS who are designed to take a beating; but are still less fragile then Imperial Guardsmen). Unlike most Eldar, they don&#039;t have a specialized role— this is a problem in an army that is all about specialization. &lt;br /&gt;
&lt;br /&gt;
The usual armament for a &#039;&#039;&#039;Guardian Defender&#039;&#039;&#039; is a [[Shuriken Catapult]]. It is assault 2, has bolter strength and AP -1, and possesses a neat ability called Bladestorm that is basically a weaker version of Rending (AP -3 on a 6). Unfortunately, these guns have a pathetic range of 12&amp;quot; (now 18; about fucking time). This is another problem, as 12&amp;quot; is exactly charge distance, and is also exactly rapid-fire range for many enemy weapons. To round out their equipment Guardians also have Plasma Grenades (STR 4, AP-1, Grenade D6, Blast) and wear [[Mesh Armour]] for a 5+ (Now 4+) save. &lt;br /&gt;
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Historically, if you are an Eldar player who needs a unit to hang back and defend an objective, a squad of Guardians has probably been your go-to choice. Ideally your Guardians should still be used in a mobile fashion (after all, being a defensive threat is &#039;&#039;not&#039;&#039; the same thing as being a potato), because when used to close a gap in the line or to contest an objective Guardians can do a pretty decent job of warding enemies off with the threat of very killy dakka if they get too close. Of course, the Eldar also have access to very fast, tough jetbikes that can have even more firepower than Guardians for only a marginal increase in cost (why aren&#039;t you using them instead?), or [[Dire Avengers]], a type of Aspect Warrior who are basically Guardians++, with heavier armor, a gun with 50% more range, and access to an Exarch with neat powers and a sword that can insta-gib pesky champions or leader units in melee. Even so, between Psyker support and Guardian-centered stratagems, in 8th/9th edition they can be buffed to be surprisingly durable, with a 4+ Invulnerable save from Celestial Shield that Warlocks can boost to a 3+, and a 5/6++ Feel No Pain, if Farseers are also involved or if part of an Ulthwe army.&lt;br /&gt;
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However, 9th edition brought in some core gameplay changes that Guardian Defenders didn&#039;t take too kindly to. First, the increase to 10 points each is nothing less than a slap in the face to Eldar players. However, the thing that kills them are the changes to unit cohesion and the addition of blast weapons. With unit sizes of 6 or more requiring each model to be within 2&amp;quot; of two other models in their unit, conga-lining Guardians to bubblewrap your backline or characters is a thing of the past. Poorly positioning your guardians can result in a chain reaction of models being lost from cohesion checks even if only a single guardian actually died earlier in the round. Blast Weapons are also extremely effective against even an MSU guardian squad, since they&#039;ll always generate a minimum of 3 hits on any squad with 6 or more models. If players (foolishly) decide to take the heavy weapon platform and put the number of models in the squad up to 11, then all blast weapons always generate the highest possible number of hits they&#039;d be capable of (a 2d6 Blast weapon will automatically generate 12 hits). With the pitiful toughness and armor saves guardians have, having the entire squad get blown out of existence from just a few blast attacks is a very likely outcome. They still do have access to the &#039;&#039;potential&#039;&#039; durability afforded to them through psyker/stratagem support, but that&#039;ll only get you so far as the new edition&#039;s power creep continues continues to grow.&lt;br /&gt;
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That being said, Guardian Defenders can still make for a surprisingly potent offensive presence in spite of their modest wargear. Utilizing stratagems, Craftworld armies can deep-strike up to two units of Guardians within 9 inches of an enemy unit. In theory, this is well within range of their Shuriken Catapults (in practice, it might be tricky to ensure that all those models are deploying within shooting distance). However, if you can pull this off with two maximum sized blocks of Guardians, that makes for a grand total of [[Dakka | 80]] shuriken shots coming out of practically nowhere. Even if those shots are only S4 with conditional AP, most standard units of infantry and even some lighter vehicles won&#039;t be able to shrug off that much dakka. With 8th and 9th Editions also conferring split fire, you&#039;re free to divide up all 80 of those shots among a selection of targets and avoid overkilling the bejesus out of just one unit.&lt;br /&gt;
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If you are really, &#039;&#039;really&#039;&#039; intent on buffing Shuriken weapons, &#039;&#039;&#039;Phoenix Rising&#039;&#039;&#039; did offer several custom Craftworld attributes near the end of 8th Edition that can achieve this. Of these, Superior Shurikens (add 4&amp;quot; to the range of any Shuriken weapon) and Masterful Shots (a target hit by Shuriken weapons does not receive a save bonus for being in cover) are probably the best options.&lt;br /&gt;
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As previously mentioned, for every 10 guardians you can take a Heavy Weapon Platform for additional firepower:&lt;br /&gt;
*&#039;&#039;&#039;[[Shuriken Cannon]]&#039;&#039;&#039;: Shuriken Cannons got a bit of a buff, now dealing a flat 2 damage with a permanent AP-1 modifier at the cost of becoming a Heavy weapon. Guardians aren&#039;t as mobile as they used to be with this, but it now stands in as your general anti-infantry weapon of choice.  &lt;br /&gt;
*&#039;&#039;&#039;[[Scatter Laser]]&#039;&#039;&#039;: The long range GEQ hunter, this cheap option does offer some utility for objective holding Guardians who expect to face larger numbers of infantry.&lt;br /&gt;
*&#039;&#039;&#039;[[Starcannon]]&#039;&#039;&#039;: The Starcannon has been gibbing MEQs since 3rd Edition. If that&#039;s what you need, it&#039;s hard to go wrong here. &lt;br /&gt;
*&#039;&#039;&#039;[[Bright Lance]]&#039;&#039;&#039;: The Bright Lance is pretty good at mucking up enemy monsters and vehicles. &lt;br /&gt;
*&#039;&#039;&#039;[[Eldar Missile Launcher|Aeldari Missile Launcher]]&#039;&#039;&#039;: The missile launcher is arguably the best upgrade for the lone guardian squad parked on an objective.  Although expensive, its 48&amp;quot; range guarantees its squad is contributing at least SOME dice no matter how the fight is going.  &lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
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[[Category: Craftworld Eldar]]&lt;br /&gt;
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[[Category: Harlequins]]&lt;br /&gt;
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{{Eldar-Forces}}&lt;br /&gt;
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{{Harlequin}}&lt;/div&gt;</summary>
		<author><name>2600:1006:B11A:B618:E4F2:3603:4C41:7D0D</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Eldar_Laser_Weapons&amp;diff=194547</id>
		<title>Eldar Laser Weapons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Eldar_Laser_Weapons&amp;diff=194547"/>
		<updated>2022-04-20T16:33:44Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B11A:B618:E4F2:3603:4C41:7D0D: &lt;/p&gt;
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&lt;div&gt;If [[Shuriken_Catapult|Shuriken]] weapons (and Reaper Launchers) are [[Bolter|Bolt]] weapons of the [[Eldar]], then the &#039;&#039;&#039;Eldar Laser Weapons&#039;&#039;&#039; are the Eldar equivalent of [[Lasgun|Las]] weapons (duh). Using concentrated light to deal damage to their target, the Eldar laser weapons are more advanced than their [[Imperial]] counterparts, with different strengths and drawbacks except for their multilaser equivalent, which is just plain better. They are most often used on the Eldar&#039;s grav vehicles, on heavy weapon platforms, and by the Swooping Hawk and Shining Spear [[Aspect Warrior]]s.&lt;br /&gt;
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The [[Dark Eldar]] employ more insidious versions of these weapons called Darklight weapons: their energy derived from light captured in black holes and are able to [[grimdark|scar the retinas of anyone who sees the energy beams without wearing protective gear]].&lt;br /&gt;
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While functionally identical (in heavy weapons) to Imperial weapons, the manufacturing processes involved in making Eldar laser weapons (such as psychically grown and attuned crystals) make them damn near impossible for the [[Adeptus Mechanicus]] to perfectly replicate, let alone produce in quantity. Of course, this does not excuse their complete unwillingness to adapt even the slightest improvement from xeno equipment with a far better track record of reliability and effectiveness even though the Mechanicus both views science as neutral and production as worship. Though recently the Adeptus Custodes have been seen using pulsar lasers that may be Eldar derived.&lt;br /&gt;
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==Craftworld Eldar Weapons==&lt;br /&gt;
===Mandiblaster===&lt;br /&gt;
[[File:Mandiblasters.png|200px|right|thumb|Mandiblaster]]&lt;br /&gt;
Mandiblasters are an Eldar weapon system in the form of pods built into either side of the helmets of [[Striking Scorpions]]. Known also as the Scorpion&#039;s Sting or the Sting of the Scorpion, Mandiblasters are neurally activated weapons which fire a hail of deadly metallic shards. These shards, while capable of cutting and lacerating flesh, are not particularly powerful alone; they act as a conductor to a follow-up intense laser burst. &lt;br /&gt;
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The laser flashes the slivers of metal into plasma, which can cause significant injury or death. Because of the neural activation of the device the accuracy is often very high and it makes an effective pre-combat rank thinner. However its range is ridiculously short (As in, &amp;quot;Make an Inferno Pistol look like a Long-Las in comparison&amp;quot; short), a meter or two at most, making it a weapon geared for close quarters combat. Eldar Autarchs who have mastered the Striking Scorpion war path still often utilize Mandiblasters when fighting in thick close quarter combat.&lt;br /&gt;
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===Lasblaster===&lt;br /&gt;
[[File:Lasblaster.jpg|200px|right|thumb|Lasblaster]]&lt;br /&gt;
The primary weapon of the [[Aspect Warrior#Swooping Hawks|Swooping Hawks]] Aspect Warriors, the Lasblaster is a low-power handheld energy weapon capable of dealing significant damage over a considerable distance. Though it might lack the punch of the shuriken catapult, the Lasblaster makes up for this with its superior range and rate of fire. &lt;br /&gt;
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Much better than the flashlight of the Imperium by virtue of less heat build up allowing a greater rate of fire. Though it can&#039;t match the Hellguns armour piercing ability, it is much better in every other aspect.&lt;br /&gt;
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====Cloudsweeper====&lt;br /&gt;
[[File:Cloudsweeper.jpg|200px|right|thumb|Cloudsweeper]]&lt;br /&gt;
The Cloudsweeper is the more tactical sister of the Lasblaster that fires in three-round-bursts, unlike the traditional single shot Lasblaster. This makes it something akin to a Eldar Battle Rifle or DMR (Designated Marksman Rifle). It sacrifices a modicum of accuracy for rate of fire. &lt;br /&gt;
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Those Swooping Hawks who use Cloudsweepers like to strike from high above their targets, placing themselves in minimal danger of actually being shot at. From time to time they may find their wings &amp;quot;clipped,&amp;quot; so to speak, and they&#039;re forced into close combat.&lt;br /&gt;
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====Hawk&#039;s Talon====&lt;br /&gt;
[[File:Hawk&#039;s_Talon.jpg|200px|right|thumb|Hawk&#039;s Talon]]&lt;br /&gt;
The Lasblaster&#039;s big brother, the Hawk&#039;s Talon is a much more powerful weapon, capable of shooting blasts of far greater power and with more stopping power per shot. Essentially, its an Eldar [[Hellgun]]. The Hawk&#039;s Talon is only used by Swooping Hawk Exarchs.  &lt;br /&gt;
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Like most Exarch weapons, the Hawk&#039;s Talon resemble a [[/d/|bigger, more elongated and erect version]] of the common Lasblaster, this has spawned [[Lulz|numerous phallic and compensation jokes]] with some in /tg/ commenting that the only way an Eldar could compensate their lack of manliness is through the creation of a bigger and longer weapon with more girth. Another joke is that the length of a weapon denotes the size of the particular Eldar&#039;s ego.&lt;br /&gt;
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====Sunrifle====&lt;br /&gt;
[[File:Sunrifle.jpg|200px|right|thumb|Sunrifle]]&lt;br /&gt;
A Lasblaster with a higher rate of fire, &amp;lt;s&amp;gt;basically an Eldar [[Multilaser]]&amp;lt;/s&amp;gt;{{Blam}} the Sunrifle is capable of slaying entire squads of enemies in a single [[Noise_Marines|laser rave]]. They are similar to Lasblasters, but have a far higher rate of fire. &lt;br /&gt;
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Eldar lasers use psychically grown crystals to refine their already intense bursts to their optimum potency. Many Eldar consider the laser weapon the most elegant of all with the Sunrifle being at the top of the totem pole; exulting in the fact that their technological mastery extends even to light itself. These include the Swooping Hawks Aspect Warriors, who have transformed the practice of pinpoint laser fire into an art in itself -- their Exarchs lead them in this deadly technique, utilising sustained fusillades of deadly light. &lt;br /&gt;
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Unfortunately there are no official models for the Sunrifle, although several conversions and proxies were made. Chances are, the average Sunrifle may look not much different than a Hawk&#039;s Talon.&lt;br /&gt;
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===Ranger Long Rifle===&lt;br /&gt;
[[File:Ranger_Long_Rifle.png|200px|right|thumb|Ranger Long Rifle]]&lt;br /&gt;
Used by the [[Eldar Ranger|Rangers]], the Long Rifle is an advanced sniper rifle outfitted with top-notch stabilising systems and powerful sights with an integrated target scanning system, allowing the user to pinpoint the weak spots on any enemy. &lt;br /&gt;
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While equivalent in function to the Imperial Long-Las, the long rifle is custom-grown to take advantage of the superior abilities of the Eldar, and its psychically-grown firing crystals maintain a tighter beam over longer distances.&lt;br /&gt;
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The Ranger Long Rifle uses a Gyrostatic Arm to keep the weapon stable, dispensing with the clumsy bipods that must be used by the lesser races with their Sniper Rifles. The Gyrostatic Arm also all but eliminates recoil. This idea may sound [[Reasonable Marines|reasonable,]] after all the real life US military is investing into similiar to that, [[Bullshit|but than you realize that it&#039;s a laser gun,]] [[Herp|and that lasers are predominantly made of light,]] [[Derp|and that photons have no mass and thus, should not even have that much kick if any at all.]] (as the Imperial [[lasgun]] can attest, an infinitely more primitive laser rifle than an 8 year old conscript can use without difficulty) [[Fail|So basically, the Gyrostatic Arm is pretty damn pointless in retrospect.]] Maybe the Eldar are just pansies, as the Orks have suggested numerous times.&lt;br /&gt;
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===Laser Lance===&lt;br /&gt;
[[File:Laser_Lance.jpg|200px|right|thumb|Laser Lance]]&lt;br /&gt;
The traditional weapon of the [[Aspect Warrior#Shining Spears|Shining Spears]] and [[Dragon Knights]], the Laser Lance is a long polearm capable of shooting intense bursts of energy more than capable of killing a man where he stands, and might even damage an enemy tank. Resembling and functioning more like a medieval lance. They are short-ranged and rather unwieldy, making them good for only a few shots when charging the enemy. &lt;br /&gt;
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Of course having a short range does not make sense for a weapon that has a really long rifle barrel. Just like its brother, the Star Lance, the Laser Lance&#039;s short range makes it somewhat underwhelming given the weapon&#039;s size. Although it can be explained by GW trying to balance the weapon without going full Pulsar.&lt;br /&gt;
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In this way the Shining Spears are meant to operate similar to high technology, anti-gravitic heavy cavalry units. &lt;br /&gt;
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====Star Lance====&lt;br /&gt;
[[File:Star_Lance.jpg|200px|right|thumb|Star Lance]]&lt;br /&gt;
The Star Lance is an upgraded Laser Lance, with a far higher damage output and is capable of cutting through even the toughest of tanks. They are unsurprisingly used by Shining Spear Exarchs. &lt;br /&gt;
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Like most Exarch weapons, the Star Lance is longer and more elongated than the normal Laser Lance. Although in the Star Lance&#039;s case, it is even more extreme and blatant due to the Laser Lance already long ass length. Unfortunately like its smaller brother, the Laser Lance, it still has a pitifully short range. You would think that the longer the barrel, the longer the weapon range. Of course it could be GW trying to not make these weapons completely overpowered. &lt;br /&gt;
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These weapons are named after the lance wielded by Asuryan himself when he rode into battle atop his flying steed.&lt;br /&gt;
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===Prism Rifle===&lt;br /&gt;
[[File:Prism_Rifle.jpg|200px|right|thumb|Prism Rifle]]&lt;br /&gt;
Wielded by Shadow Spectres, this is a smaller, man-portable (or elf-portable) version of the [[Fire Prism|Fire Prism&#039;s]] crystal-based Prism Cannon, each rifle is connected to a single targeting matrix, known as the Ghostlight; the targeting matrix could destroy armored vehicles from far across the battlefield beyond the enemies peripheral vision. &lt;br /&gt;
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The Prism Rifle is an antiquated weapon, an artifact lost to most of the remaining Eldar race. It has similar functionality in that it can fire either a dispersed blast of energy or a focused beam for more hardened targets.&lt;br /&gt;
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The Prism Rifle made its debut in Dawn of War 3 where it acts just like the actual fluff and are known to be quite the bane for more armored platoons that are not in Terminator armor.&lt;br /&gt;
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====Prism Blaster====&lt;br /&gt;
[[File:Prism Blaster.jpg|200px|right|thumb|Prism Blaster]]&lt;br /&gt;
An advanced variant of the Prism Rifle used by Shadow Spectre [[Exarch]]s. The Prism Blaster is similar to a Prism Rifle but with a longer barrel that further focuses and refines the weapon&#039;s beam to provide even greater range with a more powerful beam. Basically speaking, it is a upgrade of the Prism Rifle in every way. Of course this is no surprise given that it is a Exarch weapon and thus, it is bound to be better than its predecessor in almost every way.&lt;br /&gt;
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Other than that, the Prism Blaster has no unique firing mechanisms other than the aforementioned increased penetrative and precision power.&lt;br /&gt;
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In 8th Edition, the Prism Blaster is one unnecessary expensive weapon that will spike your cost from 37 to 42 in exchange for [[Wat|losing 6&amp;quot; of range, a point of AP, and the Heavy Flamer mode,]] but, on average, double the damage from the single shot mode. While this has the potential to match the damage of the rest of your squad combined (if you roll well), it&#039;s not worth the lost AP, range and Diffuse mode. Stick with the Prism Rifle.&lt;br /&gt;
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===Scatter Laser===&lt;br /&gt;
[[File:Scatter_Laser.jpg|200px|right|thumb|Scatter Laser]]&lt;br /&gt;
[[Multilasers]], as used by the Eldar. They have a high strength and rate of fire, but have a somewhat lacking effectiveness against armor. &lt;br /&gt;
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Originally created for Eldar Wraithlords, War Walkers, Falcons, Wave Serpents, Eldar Jetbikes  and Vypers. The Scatter Laser also acts as a support weapon for Guardian squads, where it is mounted on a Grav Platform. &lt;br /&gt;
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The weapon is comprised of six separate laser chambers which can be fired simultaneously or in bursts, at either the same or different targets, and uses crystalline power cells to store energy, making it far more efficient in energy conservation than the Imperial counterpart. &lt;br /&gt;
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The Eldar name for this weapon is Sierbahn.&lt;br /&gt;
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In 8th Edition, the Scatter Laser is one of the best weapons to use against low armor targets that rely on their high toughness to not take damage in the first place. A valid choice for objective camping Guardian Defenders, Vehicles with a CTM, Saim-Hann Vypers and Wraithknights and Titan variants. However, it is not recommended for War Walkers and non-Saim-Hann Vypers, where the Shuriken Cannon does support their mobility, or in situations where you are facing high armor saves.&lt;br /&gt;
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====Firestorm Scatter Laser====&lt;br /&gt;
[[File:Firestorm_Scatter_Lasers.jpg|200px|right|thumb|Firestorm Scatter Laser]]&lt;br /&gt;
The Firestorm Scatter Lasers is a variant of the normal Scatter Laser and it is a complex triple-barrelled array of Scatter Lasers in a single-seater turret that fills the sky with streaking laser bolts above an Eldar grav-tank formation. Resembling more like a drunk Eldar ducktaping three Scatter Lasers on top of a Falcon&#039;s turret. &lt;br /&gt;
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The Firestorm&#039;s primary weapon is highly accurate and capable of sustained bursts, the Firestorm is also a potent anti-infantry weapon, particularly effective when used against hordes such as Ork warbands and Tyranid swarms.&lt;br /&gt;
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In 8th Edition, the Firestorm Scatter Laser is basically the Scatter Laser of flyers. The Firestorm&#039;s main gun fires 12 Scatter Laser shots up to 60&amp;quot; away, gaining a to-hit bonus against any units with the FLY keyword, and suffering a to-hit penalty against anything without it.&lt;br /&gt;
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===Bright Lance===&lt;br /&gt;
[[File:Bright_Lance.jpg|200px|right|thumb|Bright Lance]]&lt;br /&gt;
The Eldar equivalent of the [[Lascannon]]. Known primarily as the Eldar&#039;s main Fuck Off laser. It operates the same way, firing a concentrated laser-blast for destroying enemy vehicles, however the weapon is far more efficient thanks in part to the use of psychically grown crystals. Its is also more accurate than a lascannon, making armor below a certain thickness redundant. &lt;br /&gt;
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The Bright Lance might not be as powerful or as long-ranged as its Imperial counterpart, but it more than makes up for this with its superior armour-piercing capability. Often found on grav-tanks and gun platforms.&lt;br /&gt;
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===Haywire Cannon===&lt;br /&gt;
[[File:Haywire_Cannon.jpg|200px|right|thumb|Haywire Cannon]]&lt;br /&gt;
The Haywire Cannon is a [[Harlequin]] weapon, mounted on the [[Voidweaver]] and [[Skyweaver|Skyweaver skimmers.]] It fires a crackling blasts of electromagnetic energy capable of scrambling even the most robust electrical systems. Just a single hit from a haywire cannon can leave enemy vehicles powerless, defenseless before the Harlequins’ assault.&lt;br /&gt;
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It&#039;s bigger brother is the Prismatic Cannon whilst the [[Dark Eldar]] has the Haywire Blaster. More can be read below.&lt;br /&gt;
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In 9th Edition. These are one of your longer ranged weapons at 24&amp;quot;, it&#039;s an Assault D6 S4 AP-1 D1 weapon designed for your vehicles and Jetbikes. Instead of the 2+ Glancing Hits of 7th, Haywire now means it causes one Mortal Wound to a vehicle on a 4+ and D3 on a 6+. Now a dedicated anti-armor weapon, and can dish out some serious hurt even on T9 heavies. Save a command re-roll for turns when you need to maximize your damage output. Its a good weapon, sadly its still unpredictable. Against T7 or less, expect 2-3 wounds inflicted, T8 or more maybe one of two. Best when used in volume and concentrated blasts, so unleash multiple cannons all at once. If you roll hot and snag multiple sixes you can outdo a lascannon, but this is not an army that compensates for randomness well... Still, if you play aggressively as you should, your opponent will likely be dealing with other threats. IF you manage to preserve your cannon wielding units they should steadily pour on wounds eventually crippling enemy armor. A fusion pistol is simply more reliable, a haywire cannon offers range and a higher upside if you pray ever-so-dearly to the dice gods.&lt;br /&gt;
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===Pulse Laser===&lt;br /&gt;
[[File:Pulse_Laser.gif|200px|right|thumb|Pulse Laser]]&lt;br /&gt;
The primary weapon of the [[Falcon]] that fires a stream of potent laser beams, it is a more dakka Bright Lance, but is unable to penetrate enemy armor as effectively. &lt;br /&gt;
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Thus, the Pulse Laser is able to be used against a variety of targets but like the bright lance, remains weak against hordes of infantry. With its higher rate of fire and powerful punch, the Pulse Laser can be a threat to MEQs, TEQs and vehicles all the same.&lt;br /&gt;
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In 9th Edition, the Pulse Laser is a Heavy 2 S8 AP-3 gun that does a solid 3 damage per shot, making it reasonably effective against any MEQ, TEQ, vehicles and monsters thrown your way. It is found on the Falcon, Crimson Hunter, Vampire Raider and Hunter, with slightly altered versions being found on the Hornet and the Phoenix. The Phoenix Pulse Laser has one more strength than the normal Pulse Laser, so it&#039;s more likely to wound T8 Super-Heavy vehicles like Knights and Baneblade variants than standard bright lances and pulse lasers while the hornet&#039;s drops one point of strength, AP and damage, along with 12&amp;quot; of range. It also costs 10 points to mount. All of these sound like a bit of a bummer compared to the normal pulse laser but given the Hornet is a smaller, faster and cheaper tank compared to a Falcon, it has a pretty damn solid role as a marine hunter while still posing a bit of a threat to lighter vehicles too.&lt;br /&gt;
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===Prism Cannon===&lt;br /&gt;
[[File:Prism_Cannon.jpg|200px|right|thumb|Prism Cannon]]&lt;br /&gt;
The Prism Cannon is an iconic Eldar laser weapon of great destructive potential. The main armament on the Fire Prism grav-tank, the Prism Cannon is not only a powerful cannon but has many unique properties that give it great versatility. &lt;br /&gt;
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Lasers utilising large crystals to fire massive blasts of energy. Very long ranged, highly accurate and capable of several shooting modes: a diffused blast that can vaporize anything up to marine armor, a focused blast to melt [[Terminator|Terminators]] inside out, or a beam with a high chance of blasting through any vehicle it hits (a railgun shot with -1 S and lance, basically). Lost the ability to combine shots, sadly.&lt;br /&gt;
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While efforts by the Imperium to capture and study working examples of the Prism Cannon have been mostly unsuccessful, a basic understanding of its inner workings has been achieved. A two-stage firing process sees a medium-magnitude laser from the primary charge chamber fed through an acceleration chamber into a massive crystal prism, which traps and intensifies the shot within a fraction of a second. This energy is then focused through a secondary prismatic lens, with which adjustment motors can produce a highly-focused energy beam capable of blasting through the thickest of armour or a dispersed beam for slaying entire squads of enemy infantry. Thanks to sophisticated targeting arrays within the Fire Prism, this weapon can also channel its energy into a second Prism Cannon, producing an energy blast powerful enough to obliterate even the toughest targets.&lt;br /&gt;
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===Prismatic Cannon===&lt;br /&gt;
[[File:Prismatic_Cannon.jpg|200px|right|thumb|Prismatic Cannon]]&lt;br /&gt;
The Prismatic Cannon is a Harlequins laser weapon mounted on the Voidweavers. The Prismatic Cannon consists of several laser arrays, arranged around an artfully faceted shard of psychocrystal, which is capable of projecting glowing beam of energy at the enemy. The position of laser arrays can be adjusted to focus or disperse the destructive power of the weapon depending on the type of target.&lt;br /&gt;
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In 8th Edition, the Prismatic Cannon gets to use one of three profiles- Heavy D6 at Strength 4 AP-2 D1, for zapping light infantry, Heavy D3 at Strength 6 AP-3 DD3 for scorching the likes of Terminators, or Strength 8 AP-4 DD6 for vehicle hunting, all at 24&amp;quot; range. It use to initially suffer from the same Heavy-ness as the Haywire Cannon, but with the Harlequin Codex, it&#039;s Assault D6/D3/1 like the Haywire Cannon. It isn&#039;t terrible at what it does, which is threaten a wide range of units; if you&#039;re taking a Voidweaver you should probably opt for this seeing as if you want fast Haywire jet bikes make for a better platform.&lt;br /&gt;
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===Pulsar===&lt;br /&gt;
[[File:Pulsar.jpg|200px|right|thumb|Pulsar]]&lt;br /&gt;
The ultimate weapon in Eldar laser technology, the Pulsar is designed to destroy superheavy vehicles and Titans. Though similar to a Bright Lance, Pulsars are four to five times in size and immensely more powerful with greater range and a high rate of fire. Pulsars are a direct threat to Imperial Titans and far superior to anything the Adeptus Mechanicus has sanctioned for use on their own war machines. Against smaller targets a Pulsar is overkill, simply slicing a Leman Russ Battle Tank in two with a single shot.&lt;br /&gt;
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They are either used individually on the Eldar Titans, or as a pair on the [[Scorpion]] super-heavy tank. The primary weapons of Eldar warships are typically enormous Pulsar guns meant for ship-to-ship combat.&lt;br /&gt;
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in 8th Edition, the Pulsar on the Revenant Titan is a Heavy 2D6 S12 AP-4 cannon that does D6 damage on a normal wounding roll, and 2D6 on a wound roll of 6+. All in all a pretty good weapon, but is relatively and surprisingly underwhelming weapon for a Titanic unit given that it&#039;s a Heavy weapon as opposed to a Macro. The Phantom Titan &#039;&#039;however&#039;&#039;, gets an upgrade in the form of the &#039;&#039;&#039;Dire Pulsars.&#039;&#039;&#039; These are the longest ranged weapons available on the Phantom Titan, as well as its default weapon, the Dire Pulsar is the first of the Phantom&#039;s two Macro weapons. [[Rape|Firing 2D6 shots at S14 at AP-5 120&amp;quot; downrange, whatever it&#039;s hitting is not getting an armor save. Additionally, like the smaller Pulsar, a 6+ wound roll causes it to do 2D6 damage as opposed to just a D6.]]&lt;br /&gt;
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{{40k-Eldar-Weapons}}&lt;br /&gt;
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==Dark Eldar Weapons==&lt;br /&gt;
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===Drukhari Blast Pistol===&lt;br /&gt;
[[File:Blast_Pistol.png|200px|right|thumb|Drukhari Blast Pistol]]&lt;br /&gt;
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&#039;&#039;Not to be confused with the [[Derp|similarly named]] [[Blast Pistol]]. Or the &#039;&#039;other&#039;&#039; [[Phosphor Blast Pistol|blast pistol]]&#039;&#039; &lt;br /&gt;
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[[Awesome|A DARK MATTER LASER PISTOL!]] Try saying that out aloud.&lt;br /&gt;
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A pocket-sized weapon whose size belies its enormous firepower: a single shot can destroy even the most well-armoured tank (consider it a Dark Eldar Desert Eagle). Available on everything, sometimes worth it (this writer shot failbaddon to death with ones only from hecatrixs). &lt;br /&gt;
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As with most Dark Eldar technology, they use a rather exotic, extremely dangerous energy dubbed Darklight in their anti-vehicle weaponry. How they harvest this energy is beyond current understanding, as it is believed that the only sources of Darklight that are available in the Materium are from black holes, warp storms, and similarly hazardous celestial phenomena. If take the source of &amp;quot;dark light&amp;quot; literally, then they may be shooting condensed hawking radiation or anti-photons.&lt;br /&gt;
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===Blaster===&lt;br /&gt;
[[File:BlasterDE.jpg|200px|right|thumb|Blaster]]&lt;br /&gt;
A Blaster is a smaller, lightweight version of a Dark Lance, which includes a semi-liquid stabilizer like that found in the Dark Eldar Splinter Cannon. This allows for Warrior squads to launch volleys of this devastating energy while running, although the more compact build of the gun significantly shortens the maximum range of the device.&lt;br /&gt;
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Being the size of a rifle and only slightly heavier, the Blaster can project its deadly beams over a considerable distance and deal serious damage to enemy vehicles more reliable than any Imperial weapon.&lt;br /&gt;
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Just like its smaller brother, the Blast Pistol, the Blaster utilizes Darklight which can be summed up as Darkmatter channeled into a laser form.&lt;br /&gt;
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===Heat Lance===&lt;br /&gt;
[[File:Heat_Lance.png|200px|right|thumb|Heat Lance]]&lt;br /&gt;
Heat Lances are Dark Eldar weapons used by Reavers and Scourges. It is a great technological breakthrough as commorrites which can be noted further below.&lt;br /&gt;
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By the power of lance and melta technology combined here is &amp;lt;strike&amp;gt;captain planet&amp;lt;/strike&amp;gt; a meltagun with better range, less strength, and effin&#039; LANCE. About any tank will blow up the second this looks at it in the face (or at least get glanced to death). Thus, it is one of the few weapons found in both the Melta and Las category pages. As a bonus they&#039;re cheaper than dark lances and are available to your jump troops: take four in a squad of scourges to make heavies cry.&lt;br /&gt;
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In a sense, a Heat Lance, instead of dispersing the obscene heat that most melta weapons should in order to cover as much as area as possible, the Heat Lance on the other hand, would actually focus the discharged superheated gas into a focus point like a laser; intensifying its armor penetration to puncture even the toughest of armor. As with every melta weapon, the heat lance has short range but is extremely devastating. &lt;br /&gt;
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===Dark Lance===&lt;br /&gt;
[[File:Dark_Lance.png|200px|right|thumb|Dark Lance]]&lt;br /&gt;
A large and heavy weapon, the Dark Lance is the Dark Eldar&#039;s primary anti-tank weapon for a reason: it can fire over a considerable distance and can cripple a tank with but a single burst of dark light.&lt;br /&gt;
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Similar in construction to the Bright Lance of their Eldar cousin&#039;s forces, a Dark Lance is redesigned to allow for the use of Darklight ammunition. It&#039;s commonly found mounted on Raiders and Ravagers, although Kabalite Warriors are seen carrying them across the battlefield as well. The device uses magnetic containment and stabilization fields to prevent the Darklight from damaging the weapon or its user. &lt;br /&gt;
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The Darklight is accelerated very rapidly down the barrel by these same containment fields. Upon making contact with its target, it reacts very violently, tearing through armor regardless of thickness or composition, and in the event of the Dark Lances use on infantry, it&#039;s incredibly rare that any sign of the unfortunate target is left whatsoever.&lt;br /&gt;
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===Haywire Blaster===&lt;br /&gt;
[[File:Haywire_Blaster.png|200px|right|thumb|Haywire Blaster]]&lt;br /&gt;
More akin to a EMP Gun or the Dark Eldar&#039;s take on the [[Lasgun#Lightning Gun|Lightning Gun]]. Haywire Blasters are Dark Eldar weapons mainly used by [[Scourge|Scourges.]] These are long-barrelled weapons so lightweight that can be fired even when moving. As ammunition it uses crippling electromagnetic energy drawn from the highest aeries of Commorragh which is later released in a horrifying burst. A well-aimed haywire blast can destroy an enemy tank&#039;s control system in a single shot. Even the mighty Land Raider can be destroyed by these weapons.&lt;br /&gt;
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Though not very impressive against infantry, the Haywire Blaster really shines against enemy armor: a single shot cripples the electronics in the vehicle and with luck will destroy it in a single shot. Fires the raw power of one of the Dark Eldar&#039;s stolen suns.&lt;br /&gt;
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===Storm Vortex Projector===&lt;br /&gt;
[[File:StormProjector.jpg|200px|right|thumb|Storm vortex Projector]]&lt;br /&gt;
No, despite the name, it does not create a giant tornado as [[Awesome|awesome]] as that sounds.&lt;br /&gt;
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Available only on [[Reaper|Reapers,]] these are the the big brothers of Haywire blasters, and fire either a beam or an explosion of light. The Storm Vortex Projector have a much enlarged blast radius and could burrow deep within the fragile electronics of more primitive vehicles from lesser races. These electromagnetic wave cannons fire either a confined beam of force, or a blast which detonates on impact in a storm of energy. &lt;br /&gt;
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Are capable of taking out up to four  hull points in a single shot or insta-gibbing big nids or other MCs.&lt;br /&gt;
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===Void Lance===&lt;br /&gt;
[[File:Void_Lance.JPG|200px|right|thumb|Void Lance]]&lt;br /&gt;
The Void Lance is a heavy Dark Eldar weapon usually equipped to [[Voidraven Bomber|Voidraven Bombers.]] &lt;br /&gt;
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This weapon fires pulses of highly destructive eldritch energy harvested from shattered forgotten regions of the Webway. It is unknown what type of energy it is other than the fact that it sort of acts like a laser. May or may not be related to the [[Grenades_&amp;amp;_Explosives#Void_Mine|Void Mine]] which is another weapon carried by the Voidraven.&lt;br /&gt;
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Tabletop wise, these are Lascannons with AP-4 but less range. Given you get two stock on a Voidraven and a Voidraven being a flyer means that it is fast, the range doesn&#039;t matter as you could just blast away. Voidraven exclusive.&lt;br /&gt;
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===Dark Scythe===&lt;br /&gt;
[[File:Dark_Scythe.JPG|200px|right|thumb|Dark Scythe]]&lt;br /&gt;
A weapon with so little fluff that not even [[Lexicanum]] has mentioned it in their database.&lt;br /&gt;
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Dark Scythes are one of the two primary weapons of the Voidraven. They replace the Void Lance as an alternative anti-tank weapon. Judging by its name, it is possibly an overly enlarged Blaster that fires dark matter lasers on a larger scale.&lt;br /&gt;
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This speculation seems to fit on tabletop, as it is a D3 index blaster shots ([[Awesome|that is to say D3 damage]]). Pretty useful for sniping characters or taking out heavy infantry, but overshadowed by the buff blasters got. &lt;br /&gt;
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[[Tl;dr]], not to be confused with the D-Scythe.&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
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[[Category: Craftworld Eldar]]&lt;br /&gt;
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[[Category: Dark Eldar]]&lt;br /&gt;
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[[Category: Harlequins]]&lt;br /&gt;
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[[Category: Weapons]]&lt;br /&gt;
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[[Category: Warhammer Weapons]]&lt;br /&gt;
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{{Template:40k-DEldar-Weapons}}&lt;/div&gt;</summary>
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