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		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos&amp;diff=117518</id>
		<title>Chaos</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos&amp;diff=117518"/>
		<updated>2020-04-17T22:44:41Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B127:4C8:D1ED:C964:FBF4:14C9: &lt;/p&gt;
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&lt;div&gt;{{Template:Heresy}}&lt;br /&gt;
[[Image:Realm of chaos rt era.jpg|300px|thumb|right|Looking for some chaos??? When in doubt, just be really, really FUCKING METAL, like, [[Awesome|how metal]] is the fucking [[Khorne|absolutely vicious looking bear/big cat type looking warrior motherfucker]] with the [[Angron|spikes]]??? Basically, if you can [[Kharn|aspire]] to be that me&amp;lt;s&amp;gt;n&amp;lt;/s&amp;gt;tal, you can get [[Lorgar|into chaos]] too. You could pick a different genre of metal, too... [[Slaanesh|degenerate sodomite metal featuring unnecessarily tight pants]] or [[Nurgle|throat-raping roaring about the joy of all things involving corpses]] or [[Tzeentch|face melting insanely intricate and technical guitar work]].]]&lt;br /&gt;
{{topquote|And thanks to Moorcock, whose fault all this is.|Warhammer Fantasy, crediting Michael Moorcock}}&lt;br /&gt;
{{topquote|The urge to destroy is also a creative urge.|Mikhail Bakunin}}&lt;br /&gt;
{{topquote|What could possibly go wrong?|Every single being who ever signed a pact with a demon.}}&lt;br /&gt;
&#039;&#039;&#039;Chaos&#039;&#039;&#039; is a concept which appears in various games, including [[40k]], [[Warhammer: Age of Sigmar]], [[WFRP]], [[Warhammer Fantasy Battles]] and the &#039;&#039;[[Fighting Fantasy]]&#039;&#039; books. There is even [[Chaos in the Old World|a board game dedicated to Chaos]] where you get to play as the major powers.&lt;br /&gt;
It means more than simple disorder, and incorporates elements of the [[Lovecraft]]ian concepts of godlike tentacled abominations, evil cults, and &amp;quot;things man was not meant to know&amp;quot; with a 1950s B-movie interpretation of nuclear radiation. There is even a material, [[warpstone]], which is analogous to fissile material with regard to chaos. &lt;br /&gt;
&lt;br /&gt;
Common features of Chaos include:&lt;br /&gt;
&lt;br /&gt;
* Insanity.&lt;br /&gt;
* Secrets that the ordinary man cannot be permitted to [[/d/|know]].&lt;br /&gt;
* Becoming a colossal dick.&lt;br /&gt;
* Knowledge that corrupts the bearer and leads him into service of the dark gods.&lt;br /&gt;
* [[Chaos Gods|Dark gods]] who capriciously reward as much as punish their followers.&lt;br /&gt;
* Summoning [[Daemon]]s, by letting them (temporarily) escape the [[Warp|Warp/Realm of Chaos]].&lt;br /&gt;
* Mutations both as a result of the radiation-like influence of Chaos and as gifts from the chaos gods. &lt;br /&gt;
* Failing so badly against the [[Imperium of Man]] and [[High Elves (Warhammer Fantasy)|High Elves]] that GW [[Retcon|retcons]] decades worth of plot as if the [[Chaos Gods|dark gods]] were [[FAIL|merely pretending to be retarded]]&lt;br /&gt;
* Areas blighted by Chaos (such as the [[Chaos Wastes]] or the [[Eye of Terror]]) and uninhabitable by sane or irreligious people.&lt;br /&gt;
* Roaming warbands or dark cults of Chaos-worshipers.&lt;br /&gt;
* [[Beastmen|Furries]].&lt;br /&gt;
&lt;br /&gt;
Chaos, as 40kfags know it, was inspired by Moorcock&#039;s ideas about Law vs. Chaos from the &#039;&#039;[[Eternal Champion]]&#039;&#039; series, (and the ancient Egyptian concept of Ma&#039;at vs Isfet). Radiation-like qualities are likely the result of the games in question having been written during the Cold War, with the paranoia that entails. Curiously, Chaos seems more radiation-like in Fantasy than it does in the &amp;quot;sci-fi analogue&amp;quot; 40K (where warpstone isn&#039;t really a thing), where it is more likely to be seen in a more metaphysical/spiritual light.&lt;br /&gt;
&lt;br /&gt;
In more recent Warhammer canon, Chaos exists in a multiverse and is connected to numerous other Warhammer settings other than the two (three, with [[Blood Bowl]]) known to us. This means any Chaos entity with an external origin was once a mortal being in every universe they appear in, who combined in the Warp like a terrible comicbook reboot. (Take this with a pinch of salt)&lt;br /&gt;
&lt;br /&gt;
A little more humorously (but likely just doomed wishful thinking) the fact there are good aspects of Chaos implies that if you worshiped or practiced rites focusing on those things then Chaos would give you non-horrific blessings and boons.  It&#039;s not like they care about what emotions and such they feed on so long as its within their sphere of influence.  Perhaps you could do the same with bad things.  Like praying to Nurgle to &amp;quot;Please let my body find symbiosis with disease without mutating or spreading illness to the unwilling because forcing things on people is mean&amp;quot; to be effectively immune to disease as a mere carrier of disease instead of diseas&#039;&#039;ed&#039;&#039;.  Or pray to Khorne to make you immune to bleeding out &amp;quot;Please let my wounds heal but grant me infinite blood so that I can continue shedding my blood and my enemies blood&amp;quot;.  Use your imagination!  Of course, in true Warhammer fashion, Chaos likely is &#039;&#039;all&#039;&#039; of their emotional preferences simultaneously all up to eleven and totally inseparable.  [[Grimdark|So those prayers would be answered along with turning you into a poxy undead thing that never stops bleeding]].  This sort of worship seemed to be more or less what was going on in the Daemon World novel but straight and honest instead of rudely adding all the bad with the good.  Which kinda made you root for Chaos in the story.&lt;br /&gt;
&lt;br /&gt;
==Followers of Chaos==&lt;br /&gt;
[[File:Chaos inthe imperium.jpg|500px|right]]&lt;br /&gt;
There are lots of followers of chaos. Every single one of them has to be considered &amp;quot;armed and dangerous&amp;quot; even when unarmed.&lt;br /&gt;
&lt;br /&gt;
*Sorcerers: Guys who have magic powers.&lt;br /&gt;
*Psykers: Guys who have psychic powers.&lt;br /&gt;
*[[Beastmen]]: Savage beasts made because of freakish warp exposure.  Might be [[Furry|furries]] but are actually more useless without someone to lead them. (Are Tzaangors &amp;quot;featheries? &amp;lt;s&amp;gt;Does that make humans &amp;quot;fleshies?&amp;quot;&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|You would denigrate the purity of the Human form? Suffer not the anthropomorphic to live but the anthropic alone!}})&lt;br /&gt;
*[[Chaos Cults]]: [[Your Dudes|Your average joe]] who decides that life sucks, might as well get that sense of community and brotherhood in a group that extols values such as &amp;quot;flaying yourself for Khorne&amp;quot; or &amp;quot;bathing in pus with Nurgle.&amp;quot; More enjoyable for the aforementioned average joes, however, is &amp;quot;fucking every bitch, and in turn, being fucked by every bitch for Slaanesh.&amp;quot; Because hey, if you&#039;re gonna worship a fucking demon, it might as well be one that gets you laid.&lt;br /&gt;
*[[Lost and the Damned]]: Cultists on crack!   Joking aside, the LatD consists of every chaos follower in 40k who is not a space marine or daemon.  While Beastmen and Cultists are technically part of the LatD, the Lost and the Damned is mostly used in reference to renegade Guardsman.&lt;br /&gt;
*[[Warriors of Chaos]]: Badass evil mother-fucking vikings clad in armor that looks fucking [[awesome]]. Basically the [[Warhammer Fantasy|fantasy]] equivalent to chaos space marines. In war, they are lead by a Champion of Chaos, a sorcerer, or really anyone capable of leading a couple of deranged, superhuman war incarnates into battle.&lt;br /&gt;
*[[Chaos Space Marines]]: A bunch of guys whose [[Horus|leader]] had a few daddy issues with [[Emperor|Empy]]. Basically the [[Warhammer 40,000|40k]] equivalent to chaos warriors. In war, they are led by a [[chaos lord]] or a sorcerer or really anyone or anything capable of leading a handful of deranged, superhuman war incarnates in battle.&lt;br /&gt;
*[[Daemon|Daemons]]: Creatures made of rape and lemon juice and the jizz of their gods. Exist because you have bad thoughts. &lt;br /&gt;
*[[Matt Ward]]: [[Skub]] given flesh.&lt;br /&gt;
*[[Grand Alliance: Chaos]]&lt;br /&gt;
*[[Dice]]&lt;br /&gt;
&lt;br /&gt;
==Gods of Chaos==&lt;br /&gt;
{{Main|Chaos Gods}}&lt;br /&gt;
In both the Fantasy and 40k settings there are four chief Chaos deities, and a number of [[Chaos Gods#The Other Ones|minor gods]]. Perhaps these main four gods&#039; primary contribution to the true horror of Warhammer and Warhammer 40,000 (especially that one) is that they are in below order: Honor, Hope, Compassion, and Love.  Yes, in Warhammer the gods of everything good in the universe &#039;&#039;&#039;&#039;&#039;are evil&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===[[Khorne]]===&lt;br /&gt;
&#039;&#039;God of Hate, [[Rage]], Blood, War, Battle, Combat, Violence, Strength, Wrath, Fighting and Killing, Survival of the Fittest, and Honor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stated as being the strongest Chaos God due to all the violence in the Warhammers (one of which has only war, or so we&#039;re told), and the Chaos Gods themselves being nothing more than palpable manifestations of abstract emotion and philosophy who thus are fed whenever these things are exerted in the real world. In fact, just by playing the game you make Khorne stronger. In a parallel version of the Warhammer Fantasy universe, [[Blood Bowl]], he has his own football team. &lt;br /&gt;
&lt;br /&gt;
===[[Tzeentch]]===&lt;br /&gt;
&#039;&#039;God of Change, Lies, Hope, Ambition, Manipulation, Scheming and Sorcery, Politics, Planning, Knowledge, Fate, Hope, Trolling, (formerly) Magic and Lulz&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{topquote|Chaos exists in a state of permanent victory over you - you dance to our tune, mortal one, you butcher and torture and repress one another because the gods of the warp require you to... My lord Tzeentch won your war a long, long time ago.|Ghargatuloth, Daemon Prince of Tzeentch}}&lt;br /&gt;
&lt;br /&gt;
Tzeentch is prone to utter the phrase &amp;quot;[[JUST AS PLANNED]]&amp;quot;. Second strongest and the most successful Chaos God for some reason. Probably because the oppressed peasantry and ambitious warriors are always hoping for food/death/glory. Respectively. Since the nature of Chaos is stated above. In Warhammer Fantasy he&#039;s more important as he&#039;s the Chaos God of magic, &amp;lt;s&amp;gt;which is ironic because not only does he do all of jack and shit in Fantasy but he also has the weakest Daemons in the army (even his own special magic lore sucks)&amp;lt;/s&amp;gt; Gameplay and Story Segregation/ maybe Games Workshop hates Tzeentch or aren&#039;t skilled enough to write him well. He claims to be the origin of all magic, but that&#039;s bullshit since that would make him the origin of everything, including the other Chaos Gods; so we know he&#039;s a fucking liar on top of being a [[If the Emperor had a Text-to-Speech Device|NEEEEEEEEEEEEEEEERD!]]&lt;br /&gt;
&lt;br /&gt;
===[[Nurgle]]===&lt;br /&gt;
&#039;&#039;God of Decay, Despair, Acceptance, Destruction, Rebirth, Disease, Persistence, Endurance, Tolerance, Compassion, and Empathy &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also known as &amp;quot;Papa Nurgle&amp;quot; or &amp;quot;Grandfather Nurgle&amp;quot;, the bloated lord of disease arose from man&#039;s fear of death. His followers are afflicted with various awful plagues, but do not suffer or die of them. As well as this respite, he offers those who worship him a sense of family and belonging which is incongruous with the usual attitudes of the chaos gods and his own fearsome appearance. Cited in books as being the third strongest of the gods, until a jolly plague party pops up, where he temporarily overshadows his brothers until the party(participants) dies off.  He runs a carnival in Warhammer Fantasy proving once more that all clowns are evil beings full of disease that want to take you away from your parents.&lt;br /&gt;
&lt;br /&gt;
===[[Slaanesh]]===&lt;br /&gt;
&#039;&#039;God of Excess, Decadence, Pain, Pleasure, Perfection, Aesthetics, Self Indulgence, and Love&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Slaanesh gave us [[Daemonette|Daemonettes]]. PLEASE NOTE: Daemonettes are not as attractive in the canon as they are in the pictures on this site (sometimes). In fact they traditionally only have one breast and have crab claws for hands. For one edition, [[Hordes of Chaos]], they got a revamp to be much sexier, with a mixture of scythe-blade hands and human hands, and being pretty obviously feminine (often with [[/d/|multiple breasts]]), which is [[Monstergirl|where most of the love for them comes from]]. They got changed back the very next edition, along with the loss of [[Chaos Undivided]] as its own force. Slaanesh is fairly active in the &#039;hammer universes. In 40k they were birthed from the non-stop 80&#039;s mosh orgy of the [[Eldar]] and as a result has claim to each and every Eldar soul, which they eat like popcorn. In Fantasy they prefer making Elves into Daemonettes, enjoying them as an occasional dessert while they watch their figure (in a mirror, at all times).&lt;br /&gt;
&lt;br /&gt;
No way someone can convince anyone else that Slaanesh isn&#039;t all sex, drugs and Rock and Roll.&lt;br /&gt;
&lt;br /&gt;
===[[Malal]]===&lt;br /&gt;
&#039;&#039;A renegade Chaos God, representing the paradox of Chaos fighting against itself.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Malal has been reintroduced under the name of Malice through the Short story of the Sons of Malice: &amp;quot;Labyrinth&amp;quot;. Long since removed from the setting ever since [[GW]] couldn&#039;t decide who owned the rights. JUST AS PLANNED. Malal likes random violence and smashing stuff, which makes him chaotic neutral, because he is just as likely to mess up the other Chaos Gods plans as it is to prey on Humans and stuff. In short when all the other 4 Chaos gods got together to hatch a plan, Malal storms in and shouts &amp;quot;SURPRISE!!!&amp;quot; and proceeds to try to kill, mutilate set fire to, and destroy anything within reach. Even Khorne has some self discipline and can (though barely) hold it together to have a chat about how to get more Blood and Skulls - Malal just destroys anything within reach - It is completely unhinged and revels in random destruction and violence. Each time Chaos squabbles, Malal gets stronger.&lt;br /&gt;
&lt;br /&gt;
Now of dubious canonicity between the copyright issues and GW simply not giving a shit.&lt;br /&gt;
&lt;br /&gt;
===[[Horned Rat]]===&lt;br /&gt;
&#039;&#039;Chaos Vermin Lord, rebellious 13th God.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Existing only in Fantasy, the Horned Rat is a daemonic entity of unknown origin who has somehow become the patron deity of a race of rat-men called &amp;quot;[[Skaven]]&amp;quot; in his image to worship him. As they grew in power, so did he. While possessing an intellect and planning comparable to Tzeentchian Greater Daemons (although without the master nerd sabotaging him), he&#039;s also very brutish and when summoned by his followers will oftentimes behave as an unintelligent monster, rampaging through their ranks and consuming his most loyal minions before returning to the Warp.&lt;br /&gt;
&lt;br /&gt;
===[[Chaos Gods of Law|The Chaos Gods of Order]]===&lt;br /&gt;
&lt;br /&gt;
While they have only been mentioned sparingly, and recent fluff has abandoned them for all intents and purposes, there were once four Chaos entities of Order (Chaos being potential after all, not always &amp;quot;inside out walrus&amp;quot; logic) in Warhammer Fantasy. They are also sometimes called the gods of Law. Their most prominent appearance is in the first edition of the Warhammer Fantasy roleplay. Their canonicity is dubious at best at this point, as they have never been mentioned anywhere else since then. The [[Emperor]] of Mankind is speculated to transform into the Warp God of Order should he be allowed to die.&lt;br /&gt;
&lt;br /&gt;
There are three mentioned by name. Alluminas was a god of light who shined eternally, freezing in place anything his light touched. His worship was said to be unknowable by mortal minds. [[Arianka]] was essentially Snow White, a being Tzeentch and the Horned Rat both feared, while Malal saw an opportunity to increase his own power, who was trapped in the mortal world in a crystalline coffin. This coffin is supposed to be under [[Praag]] and can be opened with a crystal key. [[Solkan]] empowered those who fought Chaos, including [[Inquisition|Witch Hunters]], in a manner more akin to Malal with some self-restraint.&lt;br /&gt;
&lt;br /&gt;
===The Long War===&lt;br /&gt;
&lt;br /&gt;
Chaos as a faction is notable for their meta role in both WHFB and WH40k - keeping the Grimdark at maximum dark grimness. They are one of the most evil factions in either setting, of course, but it goes deeper than that. A big part of the suck in both universes is that the most implacable enemy is not just insanely evil, but that no faction has a working game plan to shut Chaos down. No matter how often the &#039;&#039;good guys&#039;&#039; (or [[Vampire Counts|bad]] [[Ogre Kingdoms|guys]] [[Tyranids|who]] [[Necron|are]] [[Dark Elves|not]] Chaos) win, that&#039;s just a temporary victory. But the victories of &#039;&#039;Chaos&#039;&#039; are sometimes permanent and universe-changing, such as when they [[Great Rift|tore the galaxy a new asshole]] or [[The End Times|destroyed the goddamn WHFB world]]. &lt;br /&gt;
&lt;br /&gt;
An in-universe pep talk the forces of Chaos sometimes give each other is that they&#039;re fighting the &amp;quot;Long War&amp;quot; and that they will defeat the Imperium in the end, no matter how long it takes. From what we know so far this is a perfectly accurate assessment. There are some [[Ynnead|fringe cases]] where somebody comes up with a plan to save the setting from Chaos forever, but there&#039;s no hard evidence that these plans will work and some definite [[Teclis|cases]] of this ending in [[Lady of the Lake|complete]] failure. There &#039;&#039;is&#039;&#039; one reliable path to smashing Chaos, with a very notable downside - killing every sentient creature with a soul in the &amp;lt;s&amp;gt;universe&amp;lt;/s&amp;gt; galaxy would leave Chaos too weak to do anything, until a new species arises that fits the bill at least. Only the Tyranids or Necrons can &amp;quot;save&amp;quot; us from Chaos through the straightforward process of omnicide, and even then the benefits can be considered debatable at best.  And yes, your soul not being devoured by daemons because you were killed before they could get you is a benefit.&lt;br /&gt;
&lt;br /&gt;
===The Great Game===&lt;br /&gt;
&lt;br /&gt;
The reason the Long War is taking so long. See, Chaos doesn&#039;t play well with each other. Khorne hates Slaanesh, Nurgle hates Tzeentch, and every other possible pairing of the four-or-fivesome at the very least don&#039;t like each other much. So, they endeavor to be the last man(?) standing, defeating the other gods by conquest, trickery, or just not showing up whenever they need backup against the Emprah.&lt;br /&gt;
&lt;br /&gt;
If you&#039;d like a good perspective of how the gods view this Great Game, try [[Chaos in the Old World]], which turns this Great Game into a literal board game where the players take the role of a specific god in the WHFB pantheon. Special mention goes to how the game incentivizes crabs-in-a-bucket mentality: You don&#039;t really win as much as you avoid the rest of the pantheon&#039;s attention long enough that they let you win.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Friends]]&lt;br /&gt;
*[[Chaos BBQ Cook-Off]]&lt;br /&gt;
*http://www.youtube.com/watch?v=IUhr77e8Eho&amp;amp;feature=related&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Chaos.jpg|Followers of Chaos.&lt;br /&gt;
Image:Chaos2.jpg&lt;br /&gt;
Image:40k Scientology - Chaos.jpg|Chaos cultist are KAP-TOORING the streets too.&lt;br /&gt;
Image:Chaos star.jpg&lt;br /&gt;
Image:GodsOfWarhammer.jpg|YOU THOUGHT IT WAS A GOOD IDEA TO VOTE FOR THE BLACK MAN?! YOU&#039;RE ALL WORSHIPING TZEENTCH NOW! Don&#039;t blame me, I voted for McKhorne.&lt;br /&gt;
Image:Chaosdividedcomic.jpg|Chaos Divided, Just as planned..&lt;br /&gt;
Image:cinnamon_toast_crunch.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos Space Marines}}&lt;br /&gt;
{{Template:Chaos-Daemons}}&lt;br /&gt;
[[Category:Chaos]][[Category:Warhammer Fantasy]][[category: warhammer 40,000]]&lt;/div&gt;</summary>
		<author><name>2600:1006:B127:4C8:D1ED:C964:FBF4:14C9</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Imperial_Worlds&amp;diff=269184</id>
		<title>Imperial Worlds</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Imperial_Worlds&amp;diff=269184"/>
		<updated>2020-04-17T22:19:00Z</updated>

		<summary type="html">&lt;p&gt;2600:1006:B127:4C8:D1ED:C964:FBF4:14C9: /* Hive Worlds */&lt;/p&gt;
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[[Image: Imperial_Palace_Terra.jpg|700px|thumb|right|Ladies and gentlemen, hive/shrine world, Holy Terra.]]&lt;br /&gt;
&lt;br /&gt;
==Designated by function==&lt;br /&gt;
&lt;br /&gt;
===Agri-Worlds===&lt;br /&gt;
&#039;&#039;&#039;Agri-Worlds&#039;&#039;&#039; are planets in the [[Imperium of Man]] entirely dedicated to agriculture. A typical agri-world is mostly covered by millions of square kilometers of farmland managed by a few million farmers and a couple of spaceport cities/transportation hubs where stuff is loaded onto starships to be sent elsewhere to feed the Imperium&#039;s teeming masses.  Said ships also drop off huge loads of shit (sometimes literally) to keep things fertile. Others are Ocean Worlds with huge fish farms or Gas Giants with habitable zones and balloon bases that collect airborne plankton and mash them into Soylens Viridens.  Their tithes are paid in whatever edible products they grow, which, combined with their relatively sparse population, means that they rarely have to raise regiments for the [[Imperial Guard]]. Some still do, of course, as need allows or a small number kept in the Sector and well supplied. Other Agri-Worlds are defended by [[Imperial Knight]] Houses, becoming Knight Worlds. The Administratum has a somewhat dickish tradition - of course - of promoting them all as rural, bucolic paradises regardless of what they are actually like (although worlds like that certainly do exist in the Imperium, it&#039;s more likely that they would be pleasure worlds, garden worlds, or simply a barbaric world that hasn&#039;t been colonised yet). The intensive monoculture and massive pollution eventually causes the total destruction of both the soil and the planet&#039;s viability for growing food, [[Grimdark|meaning the Imperium will eventually literally starve to death]]&lt;br /&gt;
&lt;br /&gt;
Even when agri-worlds are pleasant places, the beaurocracy of the Administratum usually gets in the way. To give one example, the agri-world of Ceocan was capable of producing enough grain, fruit, vegetables, and fish to feed many worlds, but the entire output of the planet was tasked to only feeding the Mechanicus&#039;s operations in the system - along with rendering down the kind of food most Imperial citizens would never taste in their lives down into tasteless nutitrion bars. &lt;br /&gt;
.&lt;br /&gt;
&lt;br /&gt;
===Cemetery Worlds===&lt;br /&gt;
Extremely depressing worlds that are dedicated almost entirely to being huge graveyards. &#039;&#039;&#039;Cemetery Worlds&#039;&#039;&#039; see some religious overlap with Shrine Worlds, and are considered sacred and solemn places by the Imperium at large and especially the Ecclesiarchy. Most if not all of these worlds are not simply covered in row after row of grave plots, though one might assume some Cemetary Worlds are surfaced in nothing but geometrically perfect grave tessellations, broken only by small hills with singular willows to be sad under. Some have cathedrals clad entirely in human remains, or catacombs that reach many kilometers into the planet&#039;s crust. Certain Cemetery Worlds are dedicated only to the deceased of certain organizations or sub-sectors, though these are very rare.&lt;br /&gt;
&lt;br /&gt;
These should not be confused with Mausoleum Worlds, which are a sub category of either shrine worlds or, more usually, Space Marine worlds.&lt;br /&gt;
&lt;br /&gt;
===Forge Worlds===&lt;br /&gt;
{{Main|Forge World#Planet}}&lt;br /&gt;
The Imperium&#039;s massive workshops. Forge Worlds are planets dedicated entirely to industry, are technically a sovereign world of the Mechanicum, and the property of the [[Adeptus Mechanicus]].&lt;br /&gt;
&lt;br /&gt;
===Hive Worlds===&lt;br /&gt;
{{Main|Hive World}}&lt;br /&gt;
Exists for cramming tens of BILLIONS of people into on planet, obviously. [[Grimdark]] for underhivers.  More realistically, hundreds of trillions seeing as even at roughly seven billion modern Earth is barely inhabited compared to the vast wilderness.  Let alone countless cities whose spires sometimes extend past the atmosphere or planet-cities Coruscant style.&lt;br /&gt;
&lt;br /&gt;
===Shrine Worlds===&lt;br /&gt;
&#039;&#039;&#039;Shrine Worlds&#039;&#039;&#039; are worlds completely dominated by the Ecclesiarchy. They are famously paved in cathedrals, monastaries, reliquaries and catacombs. While never truly reaching Hive World status, many of these worlds are nonetheless stuffed to the gills with pilgrims, caretakers, priests, and the officers of the Imperial Cult. They make excellent homeworlds for Orders of the Sisters of Battle. Any Guard Regiments raised will be fanatical in their service. Frequently hosts Scholae Progenia as well.&lt;br /&gt;
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===[[Indrick Boreale| SPESS MAHREEN]] Worlds===&lt;br /&gt;
These are planets claimed by a [[Space Marine]] chapter. While typically most Chapters select Death Worlds, Feral Worlds, or Feudal Worlds as a home due to the hardiness of their residents, some of these planets are more civilized or even at a [[Ultramarines|better standard of living]] than most of the Imperium - the Realm of [[Ultramar]] is an obvious example of the latter.&lt;br /&gt;
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Tithe Astartes planets are notable for being one of only two planet types [[Gene-seed|exempt from the usual Imperial Tithe]], with the only other type being &#039;&#039;Aptus Non&#039;&#039; (read: planets which have been [[Exterminatus]]&#039;d). This does lead to a few political complications. For instance, Space Marines can technically claim a Hive World for recruiting, and some do, but because the tithe of the world is then denied for the recruiting of guardsmen it creates tension between the chapter and the Adeptus Munitorium.&lt;br /&gt;
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== Designation by development level ==&lt;br /&gt;
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===Feral Worlds===&lt;br /&gt;
&#039;&#039;&#039;Feral Worlds&#039;&#039;&#039; are places where mankind has regressed to the level of the Stone Age. While they&#039;re as primitive as it gets, they are prized for the high quality of their warriors.  There are numerous kinds of Feral Worlds, from stereotypical &amp;quot;Neanderthal worlds&amp;quot; (like the ones which spawned the [[Ogryn]]s) where humans are brutish hunter gatherers wearing pelts to Techno-Barbarian worlds where everything has gone &#039;&#039;Mad Max&#039;&#039; or &#039;&#039;Waterworld&#039;&#039;.  &lt;br /&gt;
Some Feral Worlds are closer to the Neolithic Age, and have recognizable urban civilization and culture. There isn&#039;t a lot of official nomenclature for the numerous sub-variants of these worlds. Imperial Tithes from Feral Worlds tend to be either nonexistent, or in manpower for the Imperial Guard. Occasionally these worlds will have some natural resource which the Imperium decides it needs, so they can be colonized by more civilized Imperium citizens or Mechanicum [[Servitors]], who set up isolated bases of operation amidst the &amp;quot;barbarism&amp;quot;. Favored for Astartes recruitment due to probably hellish life conditions.&lt;br /&gt;
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===Feudal Worlds===&lt;br /&gt;
&#039;&#039;&#039;Feudal Worlds&#039;&#039;&#039; are planets abandoned by the greater human species during the Age of Strife and for one reason or another regressed back to pre-engine (steam or otherwise) technologies. They are also generally divided into small kingdoms which fight with each other but pay tribute to the Imperium. Because apparently the Neo-Medieval themes of 40k just weren&#039;t enough so they had to add in several actual medieval-themed worlds too. The Imperium deliberately keeps them from progressing further technologically with only a small handful of exceptions, since the Imperium already works on a form of the feudal system anyway. More importantly, it ensures that the planet&#039;s citizens know their place in Imperial society and don&#039;t get any ideas about secession into their heads. But the big reason why these planets are kept around is because they provide good light infantry for the Imperial Guard and Space Marines like to recruit from there.&lt;br /&gt;
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===Knight Worlds===&lt;br /&gt;
The &#039;&#039;&#039;Knight World&#039;&#039;&#039; is a special variant of planet, somewhere between an Agri-World and a Feudal World. These worlds are only found in planetary systems with Forge Worlds (or at least close enough that a short Warp jump is enough to bridge the gap), and are more within the legal vestibule of the Mechanicum, not the Imperium. Since Forge Worlds rarely harbor any kind of agriculture, Knight Worlds supply Forge Worlds with the huge amount of food it needs to survive, and sometimes help fulfill their mineral quotas as well. In turn, the Forge World supplies the kingdoms of the Knight World with [[Knight Titans]], huge war machines with which the kingdoms may defend themselves from rampaging mega-fauna, Chaos incursions, Xeno invaders, and the Knights of other kingdoms. When the Forge World is in need of defense, or when a local Exploritor is going on a quest, the Knights and their well-trained pilots (and squires, attendants, Household Retinue Troops and etc.) are called upon in whole or in part to &amp;quot;ascend to the stars and fight amongst the gods.&amp;quot;&lt;br /&gt;
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===Civilized Worlds===&lt;br /&gt;
&#039;&#039;&#039;Civilized Worlds&#039;&#039;&#039; are the &#039;normal&#039; inhabited planets in the Imperium. Lacking Hives (or at least having one or two per continent at most) or Forge-World-scale factories they never the less have a decent level of technology and a population in the same ballpark as modern Earth (5-11 billion souls) or at least low enough that they aren’t either covered with numerous hive cities or one giant city-planet.  They can be expected to often have many times Earth’s population (especially since guesstimates about how many people Earth can sustain never accounts for arcologies or their agricultural equivalents). Due to lack of [[fluff]], this may be the most common type of planet in the Imperium, but seriously, are you in the game for a chance to edit wikis in the 41st millenium? Many of Ciaphas Cain&#039;s novels occur during campaigns to defend civilized worlds, this actually helped to tone down a great deal of the Grimderp of 40k early editions, by actually giving the imperial armies populations and places to defend which you could feel emphatic with because you know, it&#039;s good to know even at the beginning of the 42nd millenium there are still snack vendors, cafeterias and pubs. &lt;br /&gt;
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====Pleasure Worlds====&lt;br /&gt;
&#039;&#039;&#039;Pleasure Worlds&#039;&#039;&#039; are a subtype of civilized worlds, sporting exquiste wine estates, views Hive Worlders will never even see a picture of, and [[Slaanesh|much more]]. Essentially tourist traps and vacation spots IN SPEEEHS, which are predictably restricted to the exclusive use of nobles, senior officials of the Adeptus Terra, and other big shots in the Imperium. These worlds are often hotzones for Slaaneshi cultists, because why not turn some of the Imperium&#039;s most powerful men and women to [[Chaos]] when they&#039;re on vacation? As of 8th edition, even Pleasure Worlds are supporting war by setting up hospitals, providing rare medication and other whatnot.&lt;br /&gt;
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==Designation by status==&lt;br /&gt;
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===Paradise Worlds===&lt;br /&gt;
Different from Pleasure Worlds, &#039;&#039;&#039;Paradise Worlds&#039;&#039;&#039; are merely a joy to live on. Either lushly verdant or impressively architectural (or both!), Paradise Worlds are as far from the Imperial front lines as one can reasonably get. As war can and will find its way to Paradise Worlds, [[Grimdark|no well-known examples have remained in this world classification for very long.]] Many of the remaining Paradise Worlds are self-sufficient, with farming and housing and industry all balanced perfectly. Many of them are relics, with histories that span back into the Dark Age of Technology (somehow without civilization-ending calamities). Paradise Worlds are jealously guarded and staunchly defended both politically and militarily. Some Knight Worlds are Paradise Worlds, such as Voltoris, home of [[Imperial Knight|House Terryn]].&lt;br /&gt;
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===Dead Worlds===&lt;br /&gt;
Exterminatus isn&#039;t the only way planets die. Ecological disaster, sudden celestial events, alien invasion, someone disengaged from the warp too close to the planet and accidentally the atmosphere... (assuming you can Warp into a star system or near a planet, the lore happily contradicts itself on this constantly because fuck consistency).  Keep in mind, unlike the entry below, these aren&#039;t strictly forbidden for colonization, its just the work required to make it habitable is prohibitively expensive for the negligible gain in resources. Most would require either completely isolated arcologies, underground cities, or huge terraforming projects. Tyranids create these worlds en masse: after they nom all the life on the planet, they will then turn to draining the planet of its core, atmosphere, and any water still remaining before setting off for new real estate.&lt;br /&gt;
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===Barren Worlds===&lt;br /&gt;
A sub-classification of Dead World; a &#039;&#039;&#039;Barren World&#039;&#039;&#039; is the Dead World&#039;s less awful little brother. It is a world which has never harbored life, nor could it without substantial terraforming. Mars in M40 (and M2) is a good example of a Barren World, or it would be if it wasn&#039;t already a Forge World (and a Hive World in it&#039;s own right).  These worlds are often colonized for mining.&lt;br /&gt;
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===Death Worlds===&lt;br /&gt;
{{Main|Death World}}&lt;br /&gt;
Death Worlds are worlds where everything is hostile to Human Life (think Australian outback on crack).  And that means &#039;&#039;everything&#039;&#039;. The animals, the plants, sometimes even the very air itself is fatal for humans, while being just habitable enough to warrant colonization. Examples include [[Catachan]] and the majority of Astartes homeworlds. Sometimes the lethalitly is artificial, like [[Krieg]] which is in a nuclear winter.&lt;br /&gt;
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===Quarantine/Forbidden Worlds===&lt;br /&gt;
While it seems cut and dry what kind of planet this is, these tend to have a large spectrum of why they are blocked off and how it is enforced. For the most part, the reason is [[heresy]]: the planet has fallen to Xenos influence, worships Chaos, or broke off from the Imperium. Others include [[SCP Foundation|mysterious perceived danger]]. A planet being a Death World is one thing, but if the [[Call of Cthulhu|last &#039;&#039;&#039;five&#039;&#039;&#039; colonization attempts on a planet ended with the inhabitants mysteriously vanishing]], the Imperium is going to block it for settling and generally tell the Inquisition to figure out what is going on. The Inquisition rarely does, and so Forbidden World they remain until everyone forgot why they were forbidden, and [[Grimdark|they send another settling party down...]]&lt;br /&gt;
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===War Worlds===&lt;br /&gt;
&#039;&#039;&#039;War Worlds&#039;&#039;&#039; are planets locked in eternal war. So what makes these planets different from just any old planet with a war on it? Scale and length. Generations of soldiers have lived and died. Some planets, as well, just have such warlike cultures that even without an external force, they will kill each other (not necessarily for Khorne, usually planets with scarce resources ——such as [[Zayth]], but that&#039;s a Hive world—— result in this, since the best way to deal with limited supplies is to kill someone else and take their stuff). Some of these worlds just happen to be unluckily situated in a location so strategic that two intergalactic (or merely galactic) factions refuse to acknowledge the sunk-cost fallacy and back down and occassionally even the sunk cost fallacy doesn&#039;t exist because of how important the location is.&lt;br /&gt;
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Many Imperial groups maintain War Worlds as a means of keeping battle-trained troops at the ready. They are useful for Guard and Space Marine recruiting and act as a natural deterrent to planetary conquest or invasion in important areas. &lt;br /&gt;
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For the most part, these are probably pretty shitty places to grow up in, &#039;&#039;[[Grimdark|even by Imperial standards]]&#039;&#039;.&lt;br /&gt;
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==[[/tg/]] worlds==&lt;br /&gt;
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===Imperial Daemon Worlds===&lt;br /&gt;
See Terranis in [[Love and Krieg Spinoffs]].&lt;br /&gt;
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{{40k-Planets}}&lt;/div&gt;</summary>
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