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		<id>http://2d4chan.org/mediawiki/index.php?title=Inferox&amp;diff=271416</id>
		<title>Inferox</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Inferox&amp;diff=271416"/>
		<updated>2017-07-19T17:45:28Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A Fan&amp;#039;s Attempt at Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name=Inferox &lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Inferox_the_Burned_King.jpg|225px]]&lt;br /&gt;
|title=The Burned King, Igniter of the Atalantos Worlds&lt;br /&gt;
|where=[[Crematoria]]&lt;br /&gt;
|when=c.863.M30&lt;br /&gt;
|legion=[[Sons of Fire|Fourth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=&lt;br /&gt;
|weapon=&lt;br /&gt;
|trait=Resolute, Humble&lt;br /&gt;
|flaw=Pyromania, Zealotry&lt;br /&gt;
|heresy=Traitor.  His Legion is responsible for the near total destruction of the War Scribes realm&lt;br /&gt;
|fate=Daemon Prince of Khorne; Banished into the Warp, plotting return&lt;br /&gt;
|dominion=Ignis Cremoria(Chaos Realm of Destruction)&lt;br /&gt;
}}&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What separated my fate from that of Inferox?  A human being that knows the enemy intends to destroy his or her family, friends, and everything dear will resist with the whole of their being.  Therefore, to use terror, one must hold out the prospect of mercy.  Inferox did not use terror.  Terror used him.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Gaspard Lumey, private correspondence.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Youth==&lt;br /&gt;
[[File:1439923586552.png|thumb|right|180px|Priest of Xerleth]]&lt;br /&gt;
&#039;&#039;Inferox saved our people from starvation and degeneracy, there shall never be another whom I trust more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Adarhormazd, Head of the Sandaramet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Crematoria]] was once known as X-235891, a target of the terraforming efforts of ancient man. During crucial step in the terraforming process, the Long Night fell upon its inhabitants of scientists and laborers. Their technology was brought low; the planet remaining as it was, utterly unbearable to all human life. Its sun distant and dim, only giving Crematoria a few hours of daylight barely enough for anything to scrape by. Those few survivors left scrambled for supplies until only one settlement stood, a decrepit geo-thermal plant. As the decades grew into centuries, and centuries into millennia, cults and clans formed further dividing the Crematorians into various factions. &lt;br /&gt;
&lt;br /&gt;
The Primarch later known as Inferox was created upon the surface of Terra, in the genetic laboratories beneath the Imperial Palace. Torn away from his maker, the Emperor, he was cast throughout the galaxy eventually landing on the blighted world of Crematoria. His pod pierced several levels, coming into a cooling station manned by the scholarly cultists of &#039;&#039;Xerleth&#039;&#039;. Through great sacrifice they managed to save the boy inside the capsule. However this could not be done before horrible scarring from the lava flows left permanent marks on the babe. Not even a Primarch&#039;s healing could remove all of the damage done.&lt;br /&gt;
&lt;br /&gt;
Inferox grew up in the Xerlethite tradition, which involved rites similar to the Mechanicum&#039;s own Priesthood. The machines that kept heat flowing, water steaming, and the husk of a colony alive were all maintained by the cult. Inferox became initiated into the ranks of the Xerlethite elite, the &#039;&#039;Pyrithim&#039;&#039; at the youthful age of twelve. Known in the Crematorian tongue as a fire-keeper, Inferox was responsible for keeping the more fragile systems alive. His secondary responsibility was to serve as guardian against the numerous raids they faced. Only the Xerlethites practiced modest lifestyles necessary to sustain their fragile environment. Others raided for more and more, leading to ever dwindling supplies and population.&lt;br /&gt;
&lt;br /&gt;
The clans knew nothing but strength, ignorant of the furnace that kept them all alive. While the Xerlethites would have one or two children, outsiders sometimes bore as many as twenty or more. The Xerlethites were not without enemies either, for their practice of keeping the great fire sustained brought them targeted hatred. Prisoners would be cast bodily into the lava flows, out of the belief this sustained it. As the attacks gradually increased in severity and number, Inferox knew the days of his people were numbered. Drastic changes were needed if they were to survive.&lt;br /&gt;
&lt;br /&gt;
In order to do this Inferox began recruiting from prisoners and outcasts, whom he would call the &#039;&#039;&#039;Sons of Fire&#039;&#039;. These souls would act in ways the Xerlethites could not. He would lead raids upon those who threatened his people, but for every foe slain and territory expanded another would arise to take its place. Eventually all the Crematorians inside of the colony banded together, ignoring creed and faith to focus upon the Xerlethites. Inside of one of the great sanctums, a plaza known as a central battlefield, Inferox held in place thousands of invaders with a picked body of men. &lt;br /&gt;
&lt;br /&gt;
It would be here he would make his stand and die, buying the Xerlethites themselves time to fortify further inside of the colony. But it would not be as the Primarch had assumed.&lt;br /&gt;
&lt;br /&gt;
==The Coming of The Emperor==&lt;br /&gt;
[[file:1439950401818.png|thumb|right|100px|One of Inferox&#039;s warriors]]&lt;br /&gt;
&#039;&#039;With eyes turned the stars; their enormity became clear to him, and he realized how insignificant he was to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Dance of the Iconoclast, p.g. 121&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Emperor&#039;s arrival in system was not observed by those on the small opaque ball of Crematoria. The people had only the basic understanding of technology, and astrology was not seen as a proper way to spend one&#039;s time. The surprise of the Terran ships descending down upon the battlefield shocked both defender and attacker. The plaza&#039;s ceiling cracked open, allowing the troops of the Imperial Army to first land. Behind them, came the Emperor and his Custodes. Inferox thought that it was his God Xerleth, lord of the Stars, come to bring him deliverance. Instead it was his creator, the Emperor himself with his personal guards who had come to survey the situation. It was clear to the Emperor that great armies had arrayed to assail his son. This could not stand. Thousands were destroyed within moments as the order was given to attack.&lt;br /&gt;
&lt;br /&gt;
Witnessing the sight changed something inside of the Primarch. Never had his imagination extended beyond the survival of his people upon this rock. Never had he seen more than a few hundred tribesmen, much less the thousands of besiegers who had come to strip everything he built. And now? The Emperor had arrived with hundreds of thousands of mortal warriors. As a lava bubble, it swept aside all in its path. Each of Inferox&#039;s foes fell as if they were nothing but cloth. Something kindled inside of him that day. The will to set across the stars, to take up his birthright, and to bring destruction to his enemies in the name of this Golden Conqueror.&lt;br /&gt;
&lt;br /&gt;
The talks that came next were further enlightening upon the state of the galaxy. The Emperor explained away the various superstitions that Inferox held dearly to his heart. Thankful for his father&#039;s timely rescue, Inferox dedicated his life to the Imperial Truth. Believing him utterly in every word said about mankind&#039;s destiny, slowly faith died and was replaced with determination. Abandoning his ties to the Priesthood, he helped bring the Xerlethians to his own understanding. Being one of their most fervent Priests allowed the unbelief to spread fast, uplifting the huddled survivors into something far more proud. &lt;br /&gt;
&lt;br /&gt;
They were the product of Crematoria now, not unknowing meek clansmen hiding from every sound. But members of something far larger, and grander, belonging to the vision of an Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
==The Great Crusade==&lt;br /&gt;
&#039;&#039;I raise him up high, for his humility would leave his achievements where they lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Hektor Cincinnatus, on Inferox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even as Inferox continued his education of the many facets of the Imperium and its enemies, Crematoria was advanced along Imperial lines. The Hammers of Terra were morphed by Inferox&#039;s guiding hand into a renewed Legion, the Sons of Fire. Out of the Legion&#039;s abnormally high Psyker population, Inferox made the &#039;&#039;Sandaramet&#039;&#039;, which was the mythical elite spirit guard of Xerleth in Crematorian myth. The newly reconsecrated Sons of Fire were called to war soon as they were ready. What was initially intended by Imperial strategists to be a simple defense of a system threatened by an ork raiders, turned into a [[Flenching of Skythykos|thorough campaign]]. Eager to show the capabilities of his Legion, Inferox pressed the Ork raiders all the way to their origin and destroyed them utterly. &lt;br /&gt;
&lt;br /&gt;
Over the course of that first brutal campaign Inferox shaped his legion’s aggressive, straightforward fighting style. Though the more advanced weaponry still had its place, he taught the Sons of Fire the simple pleasures of fire, of using smoke to obscure their advance, and the destruction that could be wrought by a simple chainaxe. Committed to waging total war, Inferox began an almost systematic destruction of those who might oppose the Imperium. Something began to grow however as the Legion&#039;s hidden tendencies towards battle mania grew. &lt;br /&gt;
&lt;br /&gt;
On the world of Aŋra VI, Inferox witnessed this disorder in full. Having to brave the flames he had started, his mind began to grow concerned. Imperial Soldiers had died on his watch, what about elsewhere? Great Crusade is a colossal endeavor, without even a Primarch to govern all that transpires. His inquiry saw this was not an isolated event, with friendly fire and raging collateral starting to turn into a norm. Fearing what his Legion might become, Inferox appealed to the War Council. He asked if the Fourth Legion could be limited in targets for the Great Crusade, only facing against Xenos and worlds not deserving of Compliance. Appealing to Hektor, Inferox managed to sway enough voices in the Council to allow this motion to pass. &lt;br /&gt;
&lt;br /&gt;
Inferox would not have a single citizen die due to his Legion&#039;s negligence or lapse in conduct. He believed heartily in the status of the Astartes as examples to the rest of humanity. If humans were to rise above their desires, their base nature, then how could they when seeing the Astartes acting out? As a result of this the Sons of Fire became Xenos Killers. Adept at tackling any inhuman beast&#039;s pitiful stellar realms. Though Inferox begrudgingly complied with the destruction of human realms that had rebelled after Compliance or had committed an unforgivable act to be disallowed that right.&lt;br /&gt;
&lt;br /&gt;
Under Inferox’s command Xeno Empire after Xeno Empire was turned to ashes. The Ork empires of DaGrotz and Mudd Mordrag were burned to nothingness by the Sons of Fire, so were the Hrud of the Gulgaan Deeps too. In one of the most famous triumphs of its time, the Legion ran down and surrounded the Eldar Craftworld of [[Craftworld Arkendar|Arkendar]]. The intensity of the fighting there would see Inferox be consumed for days by his destroyer desire, his personal code being brushed aside. In this hour, Inferox became morose realizing that he would never overcome his inner compulsions. On the cusp of suicide he was visited by his brother, and Warmaster, [[Hektor Cincinnatus]] who showed him that the Imperial Truth was just as faulty as the Crematorian religions. &lt;br /&gt;
&lt;br /&gt;
Hektor showed him a new way as well. A way that would make Inferox&#039;s weaknesses into supreme strengths.&lt;br /&gt;
&lt;br /&gt;
==The Heresy==&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;The crown of the King weighed heavy upon his brow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Dance of the Iconoclast, p.g. 61&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inferox was known during the Great Crusade as a strangely quiet figure. A man who stood in the rear, contemplating everything around himself without comment upon it. Most knew him as a recluse whom rarely passed on judgement or praise. Unlike a few of the Primarchs, especially his brother Hektor, he was not seen in the public sphere often. His words were not echoed throughout the Legion in grand speeches to stir them to action. This contrasted with his active personality during a military campaign. Whenever his feet stepped onto the battlefield, the voice of Inferox would boom out orders as one would pound a drum. He acted decisively, without hesitation as any Primarch should. But as soon as the combat concluded, he would return to his silent state. Watching all, observant of all. &lt;br /&gt;
&lt;br /&gt;
A deep shame was held inside of Inferox. It was his love of destruction. Breaking apart his opponents, destroying all that they were brought him an unnatural delight. His strategic mind was focused upon it, his tactics revolved around it. The absolute annihilation of his foes was a fascination that brought him inner turmoil. His passion for it was a long fought battle that he kept largely to himself, and it fueled his efforts in other areas. Such as his private writings, or the organization of his Legion, or the domination of the realms brought into the Imperial fold. Only his closest brothers or sons ever knew that intensity that raged within him. The calm Iconoclast contrasted with the pyromaniac. &lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
In his better days when he stood as a towering beacon of the Imperial Truth, Inferox bore a plethora of burn wounds and marks across his face. His eyes were a piercing blue, and hair a mottled blackish shade. It was always kept short though at times it would grow out; when it did, a beard made of several patches of facial hair dotted his face. This was usually due to his disdain of grooming until such a time when the last battle of a campaign was fought. His skin, those parts not scorched black, is a dusky color found on the hides of desert nomads across the galaxy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inferox the Molten, Daemon Primarch of Khorne&#039;s armies, stands at thirty feet tall towering above any mortal. In his right fist is a set of chains covered in flaming blood, which burn perpetually regardless of the environment. The pain from this eternal fire keeps Inferox in a constant state of frenzy. He bears a single horn sprouting out from one side of his head. His face is that of a jackal, with shining brass teeth. Studs made of steel have been hammered into his forearms, all made from the weapons borne of primitive warriors forged on Crematoria to honor him up until the final point of their immolation. Unlike most other chosen of the Blood God, his skin is a darkish hue with blood read gauntlets, greaves, and pauldrons. His chest is bare.&lt;br /&gt;
&lt;br /&gt;
===Wargear===&lt;br /&gt;
Inferox used the Meteor Hammer of Crematoria, a massive black chain-axe that had extra mass added to it by being forced out of utterly black meteorite metal. In battle, the Primarch would use the momentum of the weapon to clear out several ranks of foes. It had the capability of destroying, utterly, most armored vehicles he struck down. After becoming a Daemon Primarch, Inferox abandoned the weapon in favor of taking up a flaming sword and whip constructed out of pure warp energy fueled only by his raw hatred.&lt;br /&gt;
&lt;br /&gt;
=A Fan&#039;s Attempt at Rules=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inferox:&#039;&#039;&#039; || 460 || 7 || 5 || 6 || 6 || 6 || 7|| 5 || 10 || 2+/4++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unit type: Infantry, Independent Character.&lt;br /&gt;
&lt;br /&gt;
Wargear: Armor of Hades, Flame-Claw Gauntlets or Meteor Hammer, Phosphex Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Very Bulky, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, It Will Not Die, Master of the Legion, Sire of the Sons of Fire, Soul of Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of Hades&#039;&#039;&#039;- This blazing suit of armor, wreathed in flames that intimidate and obscure Inferox&#039;s form, making him harder to hit. The armor confers a 2+/4++, and all models in base contact with Inferox take a S5 AP4 hit at Initiative Step 1.  All models hit him on a 5+ in challenge, regardless of weapons skill&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame-Claw Gauntlets&#039;&#039;&#039;- The Primarch&#039;s signature weapons, these can both project streams of tainted fire at range or be used as a devastating close combat weapons. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || S || AP || Range ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melee&#039;&#039;&#039; || U || 2 || - || Shred, Murderous Strike, Paired (+1 Attack)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranged&#039;&#039;&#039; || 6 || 3 || 16&#039; || Assault 1, Shred, Ignores Cover&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;Meteor Hammer&#039;&amp;quot;- S:+4 AP 2 shred, armorbane, Strength D on rolls of 6 to wound, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phosphex Grenade Launcher&#039;&#039;&#039;- It&#039;s a launcher that shoots phosphex grenades. Big surprise, right? 30 inch range, S5, AP2, Assault 1, Crawling Fire, Lingering Death, Small blast template. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire of the Sons of Fire&#039;&#039;&#039;- Inferox is the pinnacle of his Legion, the dispenser of justice and the bestower of favour. All his sons aspire to be one with the flame like him, and fight all the harder under his eyes. All models with the Legiones Astartes (Sons of Fire) rule may re-roll to-wound dice when using flamer based weapons in defensive fire, and gain the Crusader special rule. In addition all Medusas, Basilisks and Whirlwinds in an army led by Inferox may take Phosphex ammunition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul of Fire&#039;&#039;&#039;- The blazing heart of his pitiless legion, Inferox epitomised the power of unchained fire, its ability to consume all and leave nothing behind. Inferox is immune to all flamer based weaponry, and Fusion, Melta, Las,Plasma and Volkite weaponry have their strength reduced by 3 and re roll successfull to hit rolls when firing at him or his unit. In addition all his shooting attacks have the shred special rule.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inferox is middling for a primarch stats, with a slighly higher Ws than an &amp;quot;average&amp;quot; primarch, but an otherwise a pretty good combatant. He&#039;s quite durable, especially against what you would usually shoot at a primarch (meltas wound on 5s) and has a nasty set of AP2, Id on 6s Lightning Claws, whihc can shoot a punch, that trades id for Ignores cover. The real kick in the balls to most enemy squads is that they take a Heavy [[Flamer]] to the face, which is a nice bonus. while middling in combat, he is nasty at range as well, there is really no hiding from this guy, whether he is battering you with a good ol&#039; phosphex grenade, or punching you from 16&amp;quot;, or in your face, as well as plasma only being S4. Overall a really solid primarch, that gives great buffs, (especially for artillary), and Being nasty in the assault phase.&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Johannes_Vrach&amp;diff=282375</id>
		<title>Johannes Vrach</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Johannes_Vrach&amp;diff=282375"/>
		<updated>2017-07-19T17:43:13Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A fan&amp;#039;s Attempt at Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Johannes Vrach&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Johannes_Vrach.jpg|225px|]]&lt;br /&gt;
|title= &lt;br /&gt;
|where=Rai&lt;br /&gt;
|when=850.M30&lt;br /&gt;
|legion=[[Life Bringers|Twelfth]]&lt;br /&gt;
|crusade=  &lt;br /&gt;
|sigil=[[Image:LifeBringers emblem.png|100px]] &lt;br /&gt;
|weapon= &lt;br /&gt;
|trait= Methodical, Sober, Empathetic&lt;br /&gt;
|flaw=  Obsessive, Melancholic&lt;br /&gt;
|heresy= Traitor&lt;br /&gt;
|fate= &lt;br /&gt;
|dominion= Eden&lt;br /&gt;
}}&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
 &lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&amp;quot;Pity Johannes.  Of us all, he was the one least suited to being a soldier - yet he was also best suited to overcoming the Orks.  I do not wish there could have been another way, only that he had been stronger.&amp;quot;&#039;&#039;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
-Gaspard Lumey, private correspondence.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
The primarch&#039;s pod landed on a jungle world Rai, near a small settlement. The young primarch was found and adopted by a doctor from an old and established line of healers, the family Vrach. Though the man had five children already, he could not help but take the child in. The boy was given the name Johannes and was raised him as a Vrach. Family was important on Rai, and the Vraches took to the new addition with characteristic warmth. This fondness was reciprocated by the young primarch, who was intensely devoted to his adopted family. He especially admired his father for his work healing the wounded and diseased, leading Johannes towards medicine and biology. Johannes displayed great talent in those fields, in time surpassing even his adoptive father&#039;s own prodigious abilities. The family Vrach soon gathered renown as the greatest team of doctors and medical researchers on the planet, finding cures for many of the diseases and afflictions that had tormented the population previously. Life expectancy rose considerably, then technology and overall living standards. The people could now advance further into the depths of the jungle, freed from fear of the many deadly spores and contagious viruses hiding within the untamed rainforests. It was a grand new era for Rai.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the golden age did not last long. An exploration team looking for mineral deposits deep in the wilds found the remains of an ancient and mysterious ruin. The archeologists that followed began unearthed alien artifacts and metal tablets covered in an unknown language. Months after the ruin&#039;s unearthing, the first symptoms began to appear within the populace. At first the disease passed unnoticed, it&#039;s early symptoms being mild fatigue and a barely perceptible rise in body temperature. It&#039;s intense virulence and mild effects insured that it passed freely through the populace. A year after its appearance, intense nausea began ripping through the population and the fever and fatigue increased to crippling levels. The hospitals of Rai were overwhelmed, and the researchers were dumbfounded. As the best medical experts of the time, the Vrach family did their best to ease the suffering. Johannes&#039; eldest brother Esau succumbed to the ravages of the disease. Johannes and his father worked tirelessly but, despite the Vraches&#039; best efforts, no cure could be found.&lt;br /&gt;
&lt;br /&gt;
As the nausea progressed to internal hemorrhaging and the fever caused dementia, the settlements of Rai emptied from infection and infighting. The few healthy people remaining desperately formed closed enclaves, violently attacking anyone who attempted to enter for fear of what had now become known as the Red Death. Their fear was understandable, the infected constantly screamed in pain and madness. As they succumbed the afflicted violently seized and vomited spouts of blood, this process took several torturous hours. The Vraches&#039; work kept them outside of safety, one by one they began to succumb to its effects while superhuman immunity kept Johannes safe. He grew increasingly desperate, spending days and nights in his lab to no avail. As Johannes stood over the grave of the last of his adopted family, his youngest sister Ester, a massive construct appeared in the sky. Giant, golden-armored warriors stepped on the planet and Johannes met his father for he first time.&lt;br /&gt;
&lt;br /&gt;
Johannes begged the Emperor to save Rai, and accepted his offer of a space marine legion immediately with the promise of his father&#039;s assistance. A number of magos biologis were ordered in, but their analysis showed that the Red Death was impossible to cure. The virus had been engineered by some xenos technology as a biological weapon, and engrained itself deeply in the organ systems of those it afflicted. The Emperor ordered a complete purge of all infected regions as well as most of the deep jungle, only those who sealed themselves in closed enclaves survived. Johannes now knew his duty was to eradicate all that is tainted, only then could new life flourish. &lt;br /&gt;
&lt;br /&gt;
As he traveled with his father, Johannes came to realize the Imperium was like a potent antibiotic, eradicating the infections which afflicted the divided human race by bringing the light of the Emperor. Attempting to integrate or replace resistant indigenous cultures, solve their problems, and create economic ties is folly. Just as the Legions Astartes brought the light of the Imperium to the natives, so their delusions and corruption could infect the Imperium. Treatment of a difficult disease is often harsh and when those most infected worlds are wiped clean, new life will flourish free of taint. &lt;br /&gt;
&lt;br /&gt;
Though he was never a soldier, Johannes came to understand the necessity of warfare. He abhorred drawing combat out, taking no pleasure in protracted battles or needless destruction. The primarch learned utilize the application of death in the same manner he would administer a proscription, utilizing tailor-made poisons and diseases to efficiently eliminate those who opposed him. He brought this philosophy to the marines he assumed command of, and the legion quickly became known for their brutal virus bombings. Vrach also initiated the practice of officers in the legion engaging in cross-training as apothecaries and carrying medical equipment in addition to their command duties. Their medical expertise quickly made the Life Bringers popular with the legions they work alongside, they became noted for their devotion to their allies and battle brothers.&lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
After taking command of the XII legion Johannes led them on the Great Crusade dutifully, but he moved forward in a manner much different to that of his brother primarchs. Along with the institution of apothecary cross-training, the Life Bringers also maintained some of the most advanced biological research facilities outside of the Adeptus Mechanicus. Utilizing the wealth of new information afforded to him by Imperial research, Johannes and his men turned this wealth of information to new ends, creating astounding new medical technology along with horrific biological weaponry. Upon discovering the nature of his birth, Johannes became obsessed with fashioning life. &lt;br /&gt;
&lt;br /&gt;
As they turned toward the galaxy, Johannes and his legion set about correcting the disease they saw within it. Any world deemed pure and willing to join the Imperium peacefully received considerable aid from the Life Bringers, they immediately proceeded to deploy vaccines and cures against known diseases that were common in these worlds. New strains of crop-plants and livestock, designed by the Life Bringers, were introduced to their ecosystems and they were made prosperous. The manifold new diseases discovered throughout these worlds presented challenges to the legion, and Johannes could not help but feel he was fighting a war without end. &lt;br /&gt;
&lt;br /&gt;
Any civilizations that refused to accept Imperial rule, or those who were obviously debased, were mercilessly and totally purged. Life Bringers first disable any anti-air defenses, then procede with a heavy bombardment of biological and chemical weapons to eliminate all life down to the microscopic level. From the smallest bacteria to he largest animals, the bare planet is seeded with astounding new life tailor made by the legion for survival. After the world was perfectly crafted, and approved by Johannes, settlers from crowded hive worlds were brought in.  Their progress was comparably slow but, because of such dedication, the Life Bringers always left lush paradise worlds and exceptionally fertile agri worlds in their wake. The sectors they conquered became the bread baskets of the expanding Imperium, supplying vast amounts of food to busy Forge Worlds and expedition fleets. &lt;br /&gt;
&lt;br /&gt;
The Life Bringers&#039; library of biological research grew larger as they expanded outward, and their High Apothecaries and Master Genetors brought forth amazing new results. Each new battlefield was a testing ground for their grand work in an even greater war, the fight against disease and infirmity. Johannes was overwhelmed by the responsibility he felt toward curing the whole of the galaxy, he increasingly retreated from his brother primarchs and spent hours locked away in his gene-labs. If Johannes was truly determined to destroy the afflictions that ruined so many lives, he would have to defeat death itself.&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
The forward movement of the Legion slowed to a crawl as its high command turned almost entirely to the perfection of their science, fueled by Vrach&#039;s increasing desperation. Their research grew darker as time went on, their laboratories birthing horrific new creatures whose organs were reshaped by colonies of symbiotic bacteria. These sickly monsters looked like the very embodiment of disease, their skin thickened by constant inflammation and frequently ushering forth milky exudate from their orifices. The sickly odor of the beasts was immediately an indication of infection to those with medical training, but they were startlingly resistant to any toxin or sickness they were exposed to. The fungal immune system implanted within them was certainly effective. Johannes looked on his creations and saw their beauty, a permanently stable state of illness preventing death. The Sym-Biomes, as they became known, endured an existence of constant pain, but they nevertheless represented a new hope for Johannes. The High Genetors quickly turned to its application.&lt;br /&gt;
&lt;br /&gt;
The genetors of the Life Bringers had long since experimented with the gene-seed implanted into their brother Astartes, though the actual use of these organs was strictly forbidden. Following the creation of the Sym-Biomes, Johannes himself lead the effort to apply their immunities to his Legion&#039;s stock, and it was to these experimenters he turned. High Genetor [[Wilmut Sachs]] worked with his Primarch to lace the specially designed bacterial colonies into the haemastamen, allowing them to quickly spread throughout the system upon implantation. The ossmudula would inject fungal colonies directly into the bone marrow, allowing them to replace the immune system over time. The largest change was to the secondary heart, it was enlarged in size greatly in order to compensate for the increased workload required of it by the constant infection. Sachs was gleeful as he went about his twisted work, taking the opportunity to add the new technology to his earlier experiments and made a few modifications of his own.&lt;br /&gt;
&lt;br /&gt;
The Primus Medicaes of the Legion quickly set about applying the new process in secret, the fruits of their labor kept hidden away from the general ranks. The Marines they created were universally thickened with edematous and inflamed flesh, but their capacity for feeling pain was greatly reduced. The powerful odor of infection their experimental predecessors had was present in the marines and they likewise proved immune to biological assault, though they did not exude nearly as much purulent drainage. The most obvious change was the grotesque, enlarged heart which bounded visibly in their chests, causing the need for slight modifications to the black carapace and the Marine&#039;s armor in order to accommodate it. The winged skull was replaced with an ornate, three-dimensional version of the Legion&#039;s symbol which covered their change. The new marines were a success, and the Primus Medicaes set about implementing the change in the Legion at large. &lt;br /&gt;
&lt;br /&gt;
(The LB&#039;s role in the Heresy is currently undergoing overhaul and the following is subject to change)&lt;br /&gt;
The Life Bringers have left a terrible mark on every planet they fought on during the Hektor Heresy, spreading Nurgle&#039;s Rot and leaving countless worlds as uninhabitable, toxic Death Worlds. Johannes personally led his troops during the Isstvan Massacres, where their chemical bombardment crippled the Entombed and left a permanent scar on their geneseed. The Life Bringers were also present in the battles in Sol System and the siege of the Imperial Palace, supporting the Warmaster with their medical expertise, disposable cannon fodder in form of plague zombies and raining deadly biotoxins from their Whirlwinds. The residual traces from that battle still result in some rare cases of Nurgle&#039;s Rot deep in the underhives of Terra, long after the Heresy.&lt;br /&gt;
&lt;br /&gt;
===Post-Heresy===&lt;br /&gt;
Following the loss of Rai after the end of the Hektor Heresy, the Life Bringers retreated into the Eye of Terror. Johannes&#039; ascension to Daemonhood has greatly exaggerated his already grotesque forms. His chest is grossly distended by his immense, pulsing heart, and gigantic blood vessels erupt from his back. The massive organ is flanked by mammoth lungs, which expand and collapse in a horrifying manner, spewing forth toxins. His enormous organs hang below the massive cardiac-pulmonary complex above, distending Johannes&#039; massive stomach. His flesh is swollen with mucous and smells of rotting meat, pustules and ulcerations dot his entire body in an eerily uniform way. When struck purulent drainage oozes forth from these holes, coating assailants with disease-ridden fluid. His odor is sheer pestilence, and flies surround Johannes at all times.&lt;br /&gt;
&lt;br /&gt;
As he strides onto the battlefield, great spouts of viscous, mucous-filled blood erupt from the vessels on his back with each beat of his twisted heart. Everywhere they touch, enormous slime-molds formed of bacterial colonies spring up, and creatures coated with the toxic fluid are swiftly overtaken by parasitic fungi. His Pharmacaeum and Surgeon&#039;s Hand have been integrated into his very form, having been scaled up and improved as disease and medicine became one to the Life Bringers. The Pharmaceum now delivers a massive spray of the daemonic primarch&#039;s own infected fluids in addition to the various toxic ammunition, whose variety has only increased through the years. The thin claws of the Surgeon&#039;s hand now incorporate syringes full of various chemicals and diseases, delivering lethal doses to all they touch. Despite his power, Johannes only rarely deigns to leave the twisted paradise of his domain on the daemon world Eden, preferring to create new life in the toxic jungles of the planet and oversee grand and twisted experiments in the furtherance of his quest to cure the galaxy.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Vrach was a quiet man, but could never stand by while others suffered. Vrach was devoted fully to his medical work, and his patients found his natural calm and focus comforting. Within himself, Vrach bore a heavy burden in the constant responsibility he put upon himself for curing the ills of those around him. He was never the sort to accept that a situation was out of his power to repair, and every loss was felt deeply.&lt;br /&gt;
&lt;br /&gt;
==Appearance== &lt;br /&gt;
&lt;br /&gt;
Johannes was broader than average for a primarch, though slightly shorter as well, with black hair going down to his knees. His hair was always tied into a ponytail with many colorful ribbons, as was customary among the natives of his homeworld, Rai. Anyone familiar with the culture of those people would be able to tell the exact region and city he hails from by the color sequence and form of those ribbons. He usually carried a stern look on his face, reflecting the brooding nature of his intellect, though he was friendly and welcoming to anyone who approached him.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
In battle, Johannes wore a master-crafted set of Tartaros pattern terminator armor, customized to appear a bit less bulky and bearing the bandaged heart of his legion at the center of its chest-plate. His preferred weapon was the Pharmacaeus, a unique needlegun of his own design. It&#039;s ammunition carried potent toxins or other vitriolic substances chosen specifically for their efficacy against a given target, allowing Vrach to more quickly eliminate his foes and return to his medical work. When made to fight up close, he used the Surgeon&#039;s Hand, an advanced Narthecium with thin and highly articulate blades not quite as large as a lightning claw&#039;s attached to the fingers. The tool also contained scissors, tweezers and other surgical tools mounted on small mechadendrites that were kept in sterile sealed compartments within the gauntlet. Though it was precise enough to perform field surgery, the Hand was more often used in treating a wide variety of wounds on both Astartes and unaugmented humans.&lt;br /&gt;
&lt;br /&gt;
==A fan&#039;s Attempt at Rules== &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Johannes Vrach:&#039;&#039;&#039; || 470 || 6 || 7 || 6 || 7 || 7 || 6 || 6 || 10 || 2+/5++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Independent Character, Infantry. &lt;br /&gt;
&lt;br /&gt;
Wargear: Ambulaund Carapace, Assault Harness, Pharmacaeus, Surgeon&#039;s Hand, Target Locator.&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Bulky, Eternal Warrior, Experimental Techniques, Fear, Fearless, Feel No Pain, Independent Character, It Will Not Die, Lord Medicae, Master of the Legion, Vivisection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambulaund Carapace&#039;&#039;&#039;-Tartaros Pattern Terminator Armor, grants a 2+ 4++, immunity to Fleshbane, and poison only wounds him on a natural 6. It also allows Johannes to ignore any negative modifier to his statistical profile on a 3+ (excluding wounds). Everyone in his unit may ignore Fleshbane, Poison and blind on a 3+ fnp save. May revive 1d3 models of his own unit on a 4+, increases to a 6+ if the weapon that killed them was double their toughness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharmacaeus&#039;&#039;&#039;- A Master Crafted needle pistol, S1, AP2, Assault 3, Poisoned 2+, Fleshbane, Virulent Doom (any model that suffers a wound from this weapon will suffer another wound every game turn, ongoing. You can negate this on a D6 roll of 6, rolled before taking the wound each turn). May fire on a allied charector and he gains either +2 strength and toughness or a rerollable IWND and FNP&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surgeon&#039;s Hand&#039;&#039;&#039;- A more advanced version of the Narthecium carried by Apothacaries, the Surgeon&#039;s Hand is a S:x2 AP2, Fleshbane, virulent doom, poison 2+ and shred&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Locator&#039;&#039;&#039;- Johannes&#039;s armor contains a target selection interface that allows him to call down an orbital bombardment. He can forgo shooting to use one of the following: Virus Bomb, which is infinite range, S3, AP3, Fleshbane, Large Blast, or Ferophagic Bacterial Cannisters, which is infinite range, S4, AP5, Haywire, Large Blast, Ordnance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experimental Techniques&#039;&#039;&#039;-At the beginning of the battle, each troops choice in the army may be given one of the following: +1 toughness, +1 strength, or Feel No Pain 4+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Medicae&#039;&#039;&#039;- Johannes is one of the greatest biologists and surgeons in the galaxy, and as such grants all units with &#039;&#039;&#039;Legiones Astartes: Life Bringers&#039;&#039;&#039; FNP 6+, or +1 to their existing FNP, to a maximum of 4+. In addition, Johannes grants his unit FNP 3+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivisection&#039;&#039;&#039;- If Johannes defeats and enemy or causes them to flee in melee, he and his unit gain Preferred Enemy against all units from that codex.&lt;br /&gt;
&lt;br /&gt;
Johannes, much like Hektor, is a largely buff-focused primarch who&#039;s useful in a small game and becomes borderline game-breaking in a large point value games, though for different reasons. First off it&#039;s worth mentioning that even though he&#039;s buff focused, Johannes is still pretty wicked in melee, and dangerous at range (his gun&#039;s special rule is quite fun, considering that you could theoretically inflict 10 wounds from a single shot in an apocalypse game). Though most of his brother primarchs will whip him, he&#039;ll still puree a squad of terminators in a turn, and his gun makes Monstrous Creatures and Primarchs cry. The real reason you take him though is his special rules. Stick him in a unit of Terminators (or god forbid, some mechanicus MC&#039;s), and he&#039;ll make them next to impossible to kill with his 3+ FNP, and giving every troops choice a stat buff or FNP is great in small games, but in large games where you have potentially dozens of troops choices, it inflates his relative points value dramatically, adding hundreds of points worth of stat buffs to your army. &lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Golgothos&amp;diff=234698</id>
		<title>Golgothos</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Golgothos&amp;diff=234698"/>
		<updated>2017-07-19T17:35:05Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A fan&amp;#039;s attempt at rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name=Golgothos the Fervent&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Golgothos.jpg|250px]]&lt;br /&gt;
|title=&lt;br /&gt;
|where=Sepulchra&lt;br /&gt;
|when=898.M30&lt;br /&gt;
|legion= [[The Entombed|Sixth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil= [[File:Entombed_icon.jpg|100px]]&lt;br /&gt;
|weapon=&lt;br /&gt;
|trait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|heresy= Loyalist&lt;br /&gt;
|fate=&lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;This page details people, events, and organisations from [[The /tg/ Heresy]], a fan re-working of the Warhammer 40,000 Universe.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Golgothos has disappeared.  From this day on many will ask if he is dead, and as the years turn to centuries men will more often believe that he could not have survived so long.  I put it that the whole question is absurd.  Golgothos&#039; stubborn will embodied the spirit of mankind.  So long as there is one man to wonder if the Primarch lives, it can be certain that he does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Excerpt from &#039;&#039;Golgothos the Eternal&#039;&#039; by Gaspard Lumey)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
The Galaxy was hardly a joyful place after the Age of Strife. This calamitous epoch left countless worlds scarred beyond recognition in its wake, but few emerged from it as damaged as Sepulchra. Aeons ago, this blasted planet was a thriving bastion of geneurges and biomancers whose services were highly sought after in all four corners of the human dominion. Wealthy beyond measure, the citogogues of Sepulchra soon fell victim to pride and ordered the construction of massive catacombs and necropolises to preserve their glory for long after they cast off their mortal shells. Alas, this investment in prestige turned out to be utterly misplaced when Sepulchra was cut off from the rest of the Galaxy by a cascade of warpstorms unleashed upon the Materium by the begetting of Slaanesh. Then again, all of their wealth combined could not buy the biomancers safety from the fuming rage of the realm of daemons. The troubles resulting from their sudden isolation from the rest of the human domain were further exacerbated by the effects of the warpstorms, such as bouts of mass madness and epidemics of hitherto unknown and seemingly incurable malaises. Stalwart though it was, Sepulchra was slowly yielding to the onslaught of malicious forces beyond human comprehension. &lt;br /&gt;
&lt;br /&gt;
Driven to utter desperation, the geneurges finally decided to attempt to save the planet the only way they knew how. They set forth to upgrade Sepulchra&#039;s entire population by means of reforging their genes, making them able to withstand the perils of the Warp. It is impossible to tell whether this insane plan was ever within the realm of possibility or if it was born of minds already poisoned with the emanations of the Immaterium, but it was a failure of epic proportions regardless. In their misguided attempts to set things right, they accidentally created a plague so potent that not even the malodorous cauldrons of Nurgle could have spewed it forth. Any victim to this affliction passed away within mere hours, only to rise again as a nigh-indestructible ghoul with an intense craving for human flesh. The plague of necrowalkers spread like a wildfire and soon enveloped the entire planet, forcing the survivors to cower inside the great necropolises while their cities were taken over by the shambling hordes. Such was the sad result of the pursuit of immortality by the geneurges of Sepulchra. &lt;br /&gt;
&lt;br /&gt;
As generations went by within the sealed necropolises, the survivors of the calamity slowly began to forget their origins. Legends and superstitions replaced history and science, and within the span of a few centuries the people of Sepulchra degraded to the level of technobarbarians. No longer able to make sophisticated tools and weapons, these people depended entirely on salvaging the technological artefacts from the abandoned cities for their survival. But each scavenger raid on the ghoul-infested hives entailed enormous danger, and many tribesmen who left the safety of the necropolises inevitably joined the ravenous dead. It is, then, little wonder that their societies became greatly reliant on faith as the last consolation as time went on. Eventually, they created a pantheon of several grim and unforgiving deities, chief of whom was Terminus, the Deathgiver. People in most societies crave few things more than life after death, but the survivors of Sepulchra were far too familiar with it and its unfortunate implications. For them, there was nothing as beguiling as the finality of total oblivion after death, and this was the greatest boon they begged Terminus to grant them.&lt;br /&gt;
&lt;br /&gt;
It all changed during one of the routine scavenger raids conducted by one of the necropolis tribes. Amidst heaps of rusty metal and crumbling concrete, they found something not seen on Sepulchra for centuries - an artefact fashioned from shimmering metal untouched by entropy. It appeared to be a container of some sort, which was proven to be correct when the lid on it slowly slid aside after a couple of pokes from a rusty spear. Much to the bewilderment of the tribesmen, it contained nothing but a human child of slightly above average size. The cleric in charge of the raid interpreted the finding as a gift from Terminus, and so the boy was taken back to the necropolis to be brought up as a warrior-priest. Christened Golgothos, he was adopted by the family of the cardinal himself.&lt;br /&gt;
&lt;br /&gt;
The decision by the scavengers to take the boy in soon proved to be wise, as he quickly grew up to become a warrior to put the ancient heroes of myth to shame. Several times as large and ferocious in combat as any of his peers, the young priest slew hundreds of ghouls and recovered tons of invaluable ancient relics before he turned twenty. As the stockpile of technological miracles from the bygone age grew, so, too, did the curiosity about their origins and the desire to experiment. By way of reverse engineering, the necropolis dwellers soon grasped the basic principles behind the functioning of several relatively primitive tools and weapons. For the first time in centuries, they started repairing machines and piecing them together rather than collecting what was left behind by their distant ancestors. Golgothos himself was at the spearhead of this research effort, keenly interested in all things mechanical and their potential to alleviate the suffering of his downtrodden kinsmen. &lt;br /&gt;
&lt;br /&gt;
In spite of all his technological accomplishments, he remained a deeply religious man at heart. To him, technology was a miracle of Terminus sent as an answer to the prayers of his followers, and engineering was an act of faith. After the death of his adoptive father he took his position as a cardinal, and there was little doubt that he was destined to eventually become the hierophant, the highest religious authority in all of the interconnected catacombs of Sepulchra. And yet, power interested him little, for he had a dream so grand that he dared not even speak of it. Now that he had gathered a formidable amount of ancient weapons and had a good idea how to use them, he was planning a full-scale crusade on one of the abandoned cities. Golgothos wanted to purge it from the living dead, so that his people could live under the sun without fear once again. He just needed some more weapons to make his ambition a reality.&lt;br /&gt;
&lt;br /&gt;
This was when the cruel irony of fate finally caught up with the primarch. It all happened on an ordinary scavenger raid mere months before Golgothos intended to call his tribe to arms. He was far too excited about his impending crusade; in his mind, he was already there, crushing pus-filled skulls with mighty blows of his meticulously repaired power pickaxe and leading his kinsmen forward to a better future. Unsurprisingly, this excitement costed him concentration: lost in daydreaming, he missed a rather obvious ambush by several ravening ghouls. While they were no match for a superhuman such as Golgothos, several of them managed to bite the primarch before they were reduced to piles of rotting flesh. The blackening of veins around the bite marks indicated the spread of the ancient infection. &lt;br /&gt;
&lt;br /&gt;
Although Golgothos possessed a superior immune system constructed by the Emperor himself, he was not completely impervious to disease. The malaise that would kill an ordinary human in hours took its time poisoning the body of the primarch. A week after his fateful accident his organism still fought the disease, but it was a loosing battle, and the primarch begrudgingly realised it. It was not perishing that he truly dreaded, no; rather, he regretted not having enough time to make his dream of living under the sun a reality. The days allotted to him ran by, and he still was too short on equipment to be sure of the succes of his crusade. To make matters worse, his body started giving in to the malaise; first, he lost the use of his lower body, then his joints started growing increasingly stiff. In a desperate effort to finish his business before Terminus would claim his due, Golgothos cobbled together a suit of combat armour for himself, exoskeleton combined with a life support system that somewhat resembled a primitive dreadnought in its functions. This suit allowed him to keep leading raids into the ruins and gathering more equipment for his crusade.&lt;br /&gt;
&lt;br /&gt;
Alas, fewer and fewer people would agree to follow a diseased cardinal as his condition visibly worsened, making the raids progressively more dangerous and less productive. It also didn&#039;t help that rumours began to circulate, no doubt incited by the rivals of Golgothos, that he was cursed by Terminus for his hubris. They whispered behind the primarch&#039;s back that the grim deity refused to grant him a true death as a punishment for his shameless idolatry of technology. Panic and stress began to pile up as Golgothos finally started realising that even with the help from his exosuit he didn&#039;t have enough time left in the world to fulfil his grand ambition. Slowly, his reverence of death started to turn into seething hatred. His final days were so full of pain, anger and self-loathing that some say that it was not the ghoul plague that finally killed him, but a heart failure.&lt;br /&gt;
&lt;br /&gt;
Of course, primarchs don&#039;t die that easily, and what appeared to the simple people of his tribe as a death was in fact merely a very deep coma that precedes the final departure. Unaware of the subtleties of primarch anatomy, the necropolis dwellers started preparing a funeral pyre for their deceased cardinal, lest he rise up as one of the living dead. Fire would have surely finished what the disease started, were it not for the extremely timely arrival of the Emperor. Escorted by the Life Bringers, the ruler of Mankind cleared several abandoned cities in search for his wayward son before his senses finally brought him to the sealed necropolis where the last rites were being read to him. Mere seconds before his funeral pyre was set on fire by his gloating rivals, the Emperor smashed it to pieces with his power claw and lovingly picked Golgothos up. One glance was enough to make it clear: one way or another, his son was on the doorstep of Hades. &lt;br /&gt;
&lt;br /&gt;
Fortunately, the ruler of Mankind was accompanied by the only person in the Galaxy capable of bringing him back into the world of the living. Johannes Vrach was beyond a doubt an accomplished conqueror, but, above everything else, he was a physician of peerless skill. Ordered by his father to save the life of Golgothos by any means necessary, Vrach immediately jumped at this daunting task. He soon realised that his brother was far beyond full recovery, and that his only chance of ever seeing the light of day again was interment into a dreadnought. Unfortunately, dreadnoughts had barely been discovered and were poorly understood at the time. To complicate the matters further, even a Contemptor would need major adjustments to house a primarch.&lt;br /&gt;
&lt;br /&gt;
In the end, Vrach only had two options - to use a dangerous prototype that could damage Golgothos irrecoverably or to step aside and watch his brother die. He took his chance and attempted for the first time in history to put a primarch into a dreadnought. It stands as a testament to Vrach&#039;s genius that in spite of all the hurdles and inhibitions he was faced with, he was ultimately successful in his bold endeavour. And yet, his triumph was tarnished by several adverse repercussions of the operation. Although Golgothos integrated successfully with the dreadnought&#039;s neural schemes, the integration was not perfect and required maintenance once in several years, maintenance that only Vrach or a physician of a comparable skill could perform. But this was but a minor inconvenience. More importantly, the neural system of Golgothos was damaged by the integration. Not even Vrach noticed this at first, but the interment into a dreadnought made him slightly more aggressive, prone to single-mindedness and manic fixations. The change in personality was barely noticeable at first, but it grew progressively worse the more time the primarch spent within the dreadnought.&lt;br /&gt;
&lt;br /&gt;
When Golgothos emerged from his slumber of death, the first thing he saw was the Emperor&#039;s stern face, looking at him with deep concern in his eyes. Given his upbringing, it&#039;s only natural that the primarch first mistook his father for Terminus, the Deathgiver, who came to welcome his faithful servant in the realm of the dead. Although the master of Mankind was quick to dispel the confusion, the dreadnought primarch was never quite able to shake off the association between his father and the god of death. Fully aware of the Emperor&#039;s atheist sentiment, Golgothos never spoke of his father as a god, not even to his brothers, but he always viewed him as a divine figure, which found its reflection in his later actions.s of humanity. Once the Emperor deemed Golgothos ready, he was given the Sixth Legion, who he named The Entombed, and the dead marched off to war.&lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
Golgothos took to the Great Crusade with unmatched ferocity. Immediately upon being given his legion he led a campaign against the Eldar of craftworkd Kaelor, which floated menacingly close to Sepulchra. The Warlocks of Kaelor were powerful and numerous, but The Entombed had a natural resistance to the powers of the warp, and managed to cripple the craftworld. Golgothos found other victories in pushing back Waaaghs from the northern marches as well as finally exterminating the Orks of Sepulchra.&lt;br /&gt;
&lt;br /&gt;
Soon after his early victories, Golgothos fell ill. None of his Apothecaries could heal him, and so the Emperor was called to his aid. When the Emperor healed his son, he found that the sickness quickly returned, and could not be prevented. The Emperor called upon Johannes Vrach, the most skilled primarch in medicine, to study Golgothos&#039; illness. Vrach performed countless experiments upon his brother, and learned that Golgothos&#039; genes were degenerating. Without constant healing from the Emperor, Golgothos would eventually die. Johannes devised a device which could save Golgothos, a giant mechanical exosceleton with an advanced medical suite, capable of making advanced genetic corrections daily. Golgothos was interred within the armour, thus becoming the first of the Dreadnoughts. Unbeknownst to Golgothos and the Emperor, however, Johannes kept the genetic data he had gathered, and would one day use it as a weapon.&lt;br /&gt;
&lt;br /&gt;
During the great crusade, Golgothos declared a new form of soldier would be created, called a Chaplain. These chaplains invoked the faith of their bretheren to maintain their resolve, or push them against difficult odds. The morale given by the chaplains was instrumental in the success of The Entombed on zone mortalis missions. Where other astartes feared to tread, the mighty armour and implacable will of The Entombed kept them marching onward.&lt;br /&gt;
&lt;br /&gt;
The Entombed were naturally tight-lipped and aloof, and so it took The Emperor a long time to learn of this heresy. He came to Sepulchra in a fury, but learned quickly that things were not as dire as they seemed. He learned that a handful of officers were leading the rest of the Legion astray, and complete extermination was not necessary. Still, the Entombed needed to be punished for their heresy, and so only one in five Entombed were allowed to live. Those Entombed sentenced to death did not fight or resist, they stood implacably in rows, and did not flinch as their brothers were executed beside them. Only one marine resisted, Obitus, the high Cardinal, who had founded and dogmatized this heretical faith, dared to face the Emperor in combat, but did not even manage to strike him before being defeated.&lt;br /&gt;
&lt;br /&gt;
At the end of the crusade, The Entombed numbered Ten Thousand.&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
Golgothos was infuriated by the betrayal of Hektor. The thought of in-fighting among the gods when there were so many xenos to purge threw him into a fury. The Emperor knew well the strengths of his legions, and knew that Golgothos and his kin had an unnatural resistance to the powers of the warp. As such, Golgothos was sent with haste to take out Ostium, the homeworld of the Black Augurs. The Entombed&#039;s zone mortalis tactics served them well on the small hiveworld, and the Augurs were forced to give more and more ground.&lt;br /&gt;
&lt;br /&gt;
Just as victory seemed assured, the unthinkable happened. A thick red fog filled the streets of the hiveworld, and washed over the Entombed fighting on the eastern and central flanks. The fog seeped into their armour, and turned their flesh to sludge. The fog washed harmlessly over the Augurs and citizens of Ostium, affecting only the Entombed. The people of Ostium watched in horror as the Entombed fell. Many marines endured the pain in determined silence, but many did not. It is from the witnesses of Ostium that the famous phrase comes, &amp;quot;A man who keeps his silence screams loudest.&amp;quot; Eight thousand marines died on Ostium, their geneseed reduced to unrecoverable goop.&lt;br /&gt;
&lt;br /&gt;
Golgothos later learned that the horror of Ostium could have been prevented. Aralex Orannis and his War Scribes had investigated an abandoned Life Bringers research facility, and discovered a repository of data containing details into Entombed genetic structures. Had Aralex known the significance of this find, that the Life Bringers were creating a bioweapon capable of selectively targeting the Entombed, he surely would have warned Golgothos. Golgothos never forgave Aralex for his oversight, and declared the War Scribes nonextant: He would treat them as if they did not exist. Forever onward, when the Entombed fought alongside the War Scribes, they would fire their artillery indiscriminately, plan their assaults as if they had no allies, and lend no support. As far as Golgothos was concerned, the War Scribes had ceased to be.&lt;br /&gt;
&lt;br /&gt;
=== Post-Heresy ===&lt;br /&gt;
Golgothos swore bloody vengeance against [[Johannes Vrach]], primarch of the [[Life Bringers]]. Together with his close friend Gaspard Lumey and with the help of the Scale Bearers first company, he [[Battle of Rai|assaulted the Life Bringer homeworld of Rai]]. When they knew they could not win the battle, the Life Bringers destroyed Rai and fled into the Eye of Terror. Unwilling to let Johannes Vrach escape, Golgothos gathered 100 of his venerable dreadnoughts and charged into the Eye of Terror. Golgothos and his men travel from world to world, constantly chasing after Johannes. The Dreadnought and the Daemon Prince have fought countless times, usually resulting in grievous wounds to Johannes, but he always manages to survive.&lt;br /&gt;
&lt;br /&gt;
Centuries later, in M35, The Entombed battled the [[Life Bringers]] on the hive world of Mortis III. As the battle raged, Johannes Vrach appeared, and slaughtered Entombed by the score. When all hope seemed lost, a terrible warp storm tore the sky asunder, and from it screamed Golgothos and his Venerable Dreadnoughts. The glorious duel shook the planet itself, and in the end, both Primarchs lay dead.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Golgothos was the primarch who changed the most over the course of the Great Crusade. When he just left his homeworld of Sepulchra, he was a morose recluse whose menacing appearance and demeanour belied a quiet scholar far more at ease thinking than talking. Frequently lost in thought, he only raised his voice when the matters discussed concerned him directly, but every word of his had the weight of tombstone granite. Few dared start arguments with him, not for the fear of losing, but rather out of respect for his grim wisdom. In any discussion, his words were usually either the first, or the last. &lt;br /&gt;
&lt;br /&gt;
His first encounter with death left him deeply pessimistic and melancholic for the rest of his life. He stared the grim reaper in the eyes and recognised him as a foe who was far too strong for him. This, in its turn, led to his belief in the ultimate futility of all action. Although he filled this existential void in his heart with the ceaseless fighting of the Great Crusade, he remained sceptical about the outcome of this campaign until his last moments. In any endeavour, he always assumed the worst and saw even his successes as minor victories in the great war that humanity was bound to lose. That being said, he never allowed his scepticism to discourage his soldiers, preferring to keep it to himself. &lt;br /&gt;
&lt;br /&gt;
Some say it was this unwillingness to share his true feelings that eventually drove him to madness. However, most people who knew him agree that his mind was ultimately shattered by his fixation on death. He both loathed it for its cruelty and destructiveness and admired it for its implacability and fairness; his feelings on the subject were perhaps far too complex to be adequately described by anyone but Golgothos himself. Suffice it to say, he spent much of his free time pondering death and its implications. Perhaps he was trying, without much hope, to learn its dark secrets that would help him to defeat it or at least see its point. Unfortunately, he was merely peering into a bottomless abyss that existed for no rational reason and held no secrets to be learned, and this great nothingness gradually drove him insane.&lt;br /&gt;
&lt;br /&gt;
There were, of course, other factors that precipitated his fall. His interment into an experimental dreadnought caused minor damage to his nervous system that was exacerbated by years of constant battles and stressful situations. This caused Golgothos to grow increasingly unstable and unable to control his emotions. While he retained his calm out of battle, on the battlefield he transformed into a violent fiend revelling in destruction. Certain remembrancers noted that he embodied the quiet aspect of death on board of his flagship and its violent side when in combat. But, as the Great Crusade went further on, the violent side started taking over, and it wasn&#039;t long before the primarch became notorious for bouts of fury outside of battle as well. It was at this point that even his brothers who had held him in high regard before started getting reservations about him and questioning his character. Only the Emperor and Johannes Vrach knew the true cause behind the dreadnought primarch&#039;s deteriorating psyche, but Vrach was too ashamed of his failure to tell of it even to his closest friend, Gaspard Lumey.&lt;br /&gt;
&lt;br /&gt;
The negative influence from Inferox also didn&#039;t help the primarch&#039;s condition. The two brothers grew close based on their concealed religious feelings and frequently spent time together debating on the shape faith has taken in the militantly atheist Imperium. It was, perhaps, during these friendly discussions that some of the zeal Inferox was notorious for rubbed off on Golgothos. The dreadnought primarch practically worshipped the Burnt King for his blind, optimistic faith, so much purer than that of his own, tarnished by creeping scepticism and existential melancholy. His rational mind and philosophical disposition forever barred him from the pure faith of his brother, and Golgothos secretly despised himself for his useless sophistication. Eventually he began subconsciously imitating Inferox and his simple ways in an attempt to approximate his purity of heart, but by doing so he merely lowered his mind&#039;s rational defences that kept insanity at bay. &lt;br /&gt;
&lt;br /&gt;
Driven to the brink of madness by his unhealthy fascination with death and pushed into its embrace by his faulty dreadnought suit and the poisonous influence of Inferox, Golgothos was a vastly different person by the end of the Great Crusade. From a quiet, melancholic fatalist he turned into a raving zealot who fully embraced his menacing image and revelled in it. Reckless on the battlefield and unhinged in times of peace, he was seen by many primarchs as a failure and a hindrance to the Great Crusade. It was only his fanatical loyalty that kept his brothers from making open moves against him, but nobody realised that Golgothos was only truly loyal to his own twisted vision for mankind. Nobody knows if he would have retained his allegiance to the Emperor if the tragic saga of his life wasn&#039;t brought to an abrupt finale by a treacherous strike from the Life Bringers.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Before his internment, Golgothos had bone white skin and a bald head. He was a skinny, malnourished man, with visible bones from a life of malnourishment and overexertion. His limbs, although gangly in appearance, harboured great strength that was impressive even for a primarch. The emaciated look of Golgothos contrasted sharply with his height. Clad in his blood-red cardinal robes torn by the ravages of the elements, he resembled the archetypal Grim Reaper figure.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
During the Great Crusade, Golgothos was interred in an Ossuary Pattern Dreadnought. His Dreadnought is massive, dull grey with white details, and his own skull is mounted for the head. The Leviathan-class Dreadnought has a minor modification: flanking the decorative skull, on either side, are repositories with the skulls of fallen Entombed veterans stacked within. These repositories, large rectangular things, would eventually be integrated into the bulkier design of later Dreadnoughts. On one side of the Dreadnought, where an arm should be, is a massive Demolisher Cannon, capable of leveling entire buildings. On the other side is a mighty power fist, which has crushed Golgothos&#039; hated foes many times.&lt;br /&gt;
&lt;br /&gt;
While being bound to a mighty siege Dreadnought presented certain perks for Golgothos, it was more of a curse than a blessing. Golgothos lacked many things his flesh body had taken for granted - sleep, to begin with. He would only experience something close to sleeping when he was placed into stasis hibernation. Always being awake put an enormous strain on his mind, a strain that would quickly break a lesser man. To pass the time and relieve the stress, Golgothos would spend a lot of time thinking - far more than any other primarch. Philosophical by nature, he held long, elaborate conversations with himself, about war, about peace, about life, but mostly about death. All this thinking made him a wise man, but the Great Crusade had little use for such wisdom.&lt;br /&gt;
&lt;br /&gt;
Besides the sleeplessness, there was pain, and it was constant. His mortal body was sheathed in a cyberorganic web, laced into electro-fibre systems, and shut in an armoured sarcophagus. There was be no opportunity to manage pain the way he had done before, no mechanism for pain control. He had to simply hide it and endure, no matter how bad it was. And at times it was truly unbearable.&lt;br /&gt;
&lt;br /&gt;
Naturally, there were also rage and anger - the farther into the Great Crusade, the worse they got. Despite the devastating power bequeathed to him as a Dreadnought, he missed his mortal state. Initially, he resented his death, regretted the circumstances of it, fixated upon it, hated the cold-shell life he had been given in exchange. He consequently went through all of the stages of grief - denial, anger, bargaining, depression - only he was grieving for himself. Finally, he came to terms with his death and accepted it as a fact that couldn&#039;t be changed. Already going insane at this stage, he even started finding positives about it. From seeing himself as a pathetic cybernetic zombie, he came to see himself as a true immortal, and the inconveniences of being in a dreadnought as the price he had to pay for immortality. And this thinking naturally led to his desire to share this gift with the rest of Humanity. &lt;br /&gt;
&lt;br /&gt;
==A fan&#039;s attempt at rules==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! || Pts || WS || BS || S || FA || SA || RA || I || A || HP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golgothos:&#039;&#039;&#039; || 650 || 7 || 6 || 10 || 14 || 13 || 12 || 6 || 6 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unit type: Walker, Independent Character.&lt;br /&gt;
&lt;br /&gt;
Wargear: Ossuary Pattern Dreadnought, Vindicator Magnus, The Black Hand, Reliquary Shell.&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Bitter Rage, Carry On, Enraged Smite, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, It Will Not Die, Master of the Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ossuary Pattern Dreadnought&#039;&#039;&#039;- Unique Leviathan variant dreadnought. Gives Golgothos the walker unit type. Also keeps him from joining all units save for Dreadnought talons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindicator Magnus&#039;&#039;&#039;- A cannon specially crafted by the Techmarines of his legion when he found the weapons of his armor lacking. It fires with the same profile as a demolisher cannon, but Assault 2, range 36. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Hand&#039;&#039;&#039;- A Dreadnought power fist with an underslung Heavy Flamer that also grants the following special rules to attacks made in melee: Armorbane, Instant Death, and Wrecker. Also adds the Furious Smite special rule, which allows Golgothos to exchange half his attacks (rounded down) to make one of his remaining attacks Strength D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reliquary Shell&#039;&#039;&#039;- Golgothos has the adamantium-plated skulls of fallen legion veterans displayed on his armor&#039;s carapace. This grants him the following rules: Flare Shielding, Armored Ceramite, and Gaze of the Fallen (counts as having assault grenades). Additionally, no attack may ever cause a penetrating hit on Golgothos on any roll other than a natural 6 (does not affect strength D attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bitter Rage&#039;&#039;&#039;- Golgothos&#039;s sarcophagus does nothing to ease his great pain. Roll a D6 at the beginning of every turn. On a roll of a 2 or 3, Golgothos gains Rage until the next turn. On a 4 or 5 he gains Hatred (everything) until the next turn. On a 6, he gains both rules, and on a 1, his pain becomes too much for him, and he loses 1 WS, I, and A until the next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carry On&#039;&#039;&#039;- Golgothos embodies the bitter determination of mankind. As long as Golgothos is on the field, all friendly units on the field ignore casualities from shooting. If Golgothos dies, they lose these benefits but gain Zealot, and units with &#039;&#039;&#039;Legiones Astartes: The Entombed&#039;&#039;&#039; gain Relentless and Rage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Processos&#039;&#039;&#039;- Golgothos&#039;s elite dreadnought bodyguards and subcommanders. For +40 points a model, one dreadnought talon receives the following: +1 front armor, +1 attack, Chosen warrior, fleet.&lt;br /&gt;
&lt;br /&gt;
Golgothos is a giant goddamn battering ram you send screaming up the field with a bunch of dreadnoughts, watch half of them die to enemy fire, then watch the remainders murderously kill your opponent&#039;s army to death! Really though, Golgothos does basically the same thing a dreadnought does, but on steroids. He&#039;ll eat pretty much any other primarch in a fight, because most of them have a really hard time actually hurting him, what with his AV 14, IWND, and 8(!) hull points. He&#039;ll murder pretty much anything you put in front of him, up to and including a freaking bloodthirster or another primarch. His army wide morale buff is also useful in pretty much all conditions, and it&#039;ll always be fun to see the look on your opponent&#039;s face when he &#039;&#039;finally&#039;&#039; kills your towering death machine of bitter rage, and suddenly your entire freaking army goes berzerk, and starts charging up the field, firing heavy weapons as they go, to kick his fucking teeth in. That said, like any primarch, he has his weaknesses. He&#039;s not especially fast, and he won&#039;t fit in most transports, so he&#039;s slow, and you have 650 points wrapped up in a package that&#039;s one D-strength hit away from dust. On top of this, he&#039;s also not very point efficient in terms of straight offense or defense. By comparison, a squad of Leman Russ tanks will have more hull points and put more fire downrange, for less points, though they&#039;ll also lose combat effectiveness as they&#039;re damaged, and your army won&#039;t lose their god damn minds and flip out if the tanks die. Is he worth it? You decide. &lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Golgothos&amp;diff=234697</id>
		<title>Golgothos</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Golgothos&amp;diff=234697"/>
		<updated>2017-07-19T17:34:23Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A fan&amp;#039;s attempt at rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name=Golgothos the Fervent&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Golgothos.jpg|250px]]&lt;br /&gt;
|title=&lt;br /&gt;
|where=Sepulchra&lt;br /&gt;
|when=898.M30&lt;br /&gt;
|legion= [[The Entombed|Sixth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil= [[File:Entombed_icon.jpg|100px]]&lt;br /&gt;
|weapon=&lt;br /&gt;
|trait=&lt;br /&gt;
|flaw=&lt;br /&gt;
|heresy= Loyalist&lt;br /&gt;
|fate=&lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;This page details people, events, and organisations from [[The /tg/ Heresy]], a fan re-working of the Warhammer 40,000 Universe.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Golgothos has disappeared.  From this day on many will ask if he is dead, and as the years turn to centuries men will more often believe that he could not have survived so long.  I put it that the whole question is absurd.  Golgothos&#039; stubborn will embodied the spirit of mankind.  So long as there is one man to wonder if the Primarch lives, it can be certain that he does.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Excerpt from &#039;&#039;Golgothos the Eternal&#039;&#039; by Gaspard Lumey)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
The Galaxy was hardly a joyful place after the Age of Strife. This calamitous epoch left countless worlds scarred beyond recognition in its wake, but few emerged from it as damaged as Sepulchra. Aeons ago, this blasted planet was a thriving bastion of geneurges and biomancers whose services were highly sought after in all four corners of the human dominion. Wealthy beyond measure, the citogogues of Sepulchra soon fell victim to pride and ordered the construction of massive catacombs and necropolises to preserve their glory for long after they cast off their mortal shells. Alas, this investment in prestige turned out to be utterly misplaced when Sepulchra was cut off from the rest of the Galaxy by a cascade of warpstorms unleashed upon the Materium by the begetting of Slaanesh. Then again, all of their wealth combined could not buy the biomancers safety from the fuming rage of the realm of daemons. The troubles resulting from their sudden isolation from the rest of the human domain were further exacerbated by the effects of the warpstorms, such as bouts of mass madness and epidemics of hitherto unknown and seemingly incurable malaises. Stalwart though it was, Sepulchra was slowly yielding to the onslaught of malicious forces beyond human comprehension. &lt;br /&gt;
&lt;br /&gt;
Driven to utter desperation, the geneurges finally decided to attempt to save the planet the only way they knew how. They set forth to upgrade Sepulchra&#039;s entire population by means of reforging their genes, making them able to withstand the perils of the Warp. It is impossible to tell whether this insane plan was ever within the realm of possibility or if it was born of minds already poisoned with the emanations of the Immaterium, but it was a failure of epic proportions regardless. In their misguided attempts to set things right, they accidentally created a plague so potent that not even the malodorous cauldrons of Nurgle could have spewed it forth. Any victim to this affliction passed away within mere hours, only to rise again as a nigh-indestructible ghoul with an intense craving for human flesh. The plague of necrowalkers spread like a wildfire and soon enveloped the entire planet, forcing the survivors to cower inside the great necropolises while their cities were taken over by the shambling hordes. Such was the sad result of the pursuit of immortality by the geneurges of Sepulchra. &lt;br /&gt;
&lt;br /&gt;
As generations went by within the sealed necropolises, the survivors of the calamity slowly began to forget their origins. Legends and superstitions replaced history and science, and within the span of a few centuries the people of Sepulchra degraded to the level of technobarbarians. No longer able to make sophisticated tools and weapons, these people depended entirely on salvaging the technological artefacts from the abandoned cities for their survival. But each scavenger raid on the ghoul-infested hives entailed enormous danger, and many tribesmen who left the safety of the necropolises inevitably joined the ravenous dead. It is, then, little wonder that their societies became greatly reliant on faith as the last consolation as time went on. Eventually, they created a pantheon of several grim and unforgiving deities, chief of whom was Terminus, the Deathgiver. People in most societies crave few things more than life after death, but the survivors of Sepulchra were far too familiar with it and its unfortunate implications. For them, there was nothing as beguiling as the finality of total oblivion after death, and this was the greatest boon they begged Terminus to grant them.&lt;br /&gt;
&lt;br /&gt;
It all changed during one of the routine scavenger raids conducted by one of the necropolis tribes. Amidst heaps of rusty metal and crumbling concrete, they found something not seen on Sepulchra for centuries - an artefact fashioned from shimmering metal untouched by entropy. It appeared to be a container of some sort, which was proven to be correct when the lid on it slowly slid aside after a couple of pokes from a rusty spear. Much to the bewilderment of the tribesmen, it contained nothing but a human child of slightly above average size. The cleric in charge of the raid interpreted the finding as a gift from Terminus, and so the boy was taken back to the necropolis to be brought up as a warrior-priest. Christened Golgothos, he was adopted by the family of the cardinal himself.&lt;br /&gt;
&lt;br /&gt;
The decision by the scavengers to take the boy in soon proved to be wise, as he quickly grew up to become a warrior to put the ancient heroes of myth to shame. Several times as large and ferocious in combat as any of his peers, the young priest slew hundreds of ghouls and recovered tons of invaluable ancient relics before he turned twenty. As the stockpile of technological miracles from the bygone age grew, so, too, did the curiosity about their origins and the desire to experiment. By way of reverse engineering, the necropolis dwellers soon grasped the basic principles behind the functioning of several relatively primitive tools and weapons. For the first time in centuries, they started repairing machines and piecing them together rather than collecting what was left behind by their distant ancestors. Golgothos himself was at the spearhead of this research effort, keenly interested in all things mechanical and their potential to alleviate the suffering of his downtrodden kinsmen. &lt;br /&gt;
&lt;br /&gt;
In spite of all his technological accomplishments, he remained a deeply religious man at heart. To him, technology was a miracle of Terminus sent as an answer to the prayers of his followers, and engineering was an act of faith. After the death of his adoptive father he took his position as a cardinal, and there was little doubt that he was destined to eventually become the hierophant, the highest religious authority in all of the interconnected catacombs of Sepulchra. And yet, power interested him little, for he had a dream so grand that he dared not even speak of it. Now that he had gathered a formidable amount of ancient weapons and had a good idea how to use them, he was planning a full-scale crusade on one of the abandoned cities. Golgothos wanted to purge it from the living dead, so that his people could live under the sun without fear once again. He just needed some more weapons to make his ambition a reality.&lt;br /&gt;
&lt;br /&gt;
This was when the cruel irony of fate finally caught up with the primarch. It all happened on an ordinary scavenger raid mere months before Golgothos intended to call his tribe to arms. He was far too excited about his impending crusade; in his mind, he was already there, crushing pus-filled skulls with mighty blows of his meticulously repaired power pickaxe and leading his kinsmen forward to a better future. Unsurprisingly, this excitement costed him concentration: lost in daydreaming, he missed a rather obvious ambush by several ravening ghouls. While they were no match for a superhuman such as Golgothos, several of them managed to bite the primarch before they were reduced to piles of rotting flesh. The blackening of veins around the bite marks indicated the spread of the ancient infection. &lt;br /&gt;
&lt;br /&gt;
Although Golgothos possessed a superior immune system constructed by the Emperor himself, he was not completely impervious to disease. The malaise that would kill an ordinary human in hours took its time poisoning the body of the primarch. A week after his fateful accident his organism still fought the disease, but it was a loosing battle, and the primarch begrudgingly realised it. It was not perishing that he truly dreaded, no; rather, he regretted not having enough time to make his dream of living under the sun a reality. The days allotted to him ran by, and he still was too short on equipment to be sure of the succes of his crusade. To make matters worse, his body started giving in to the malaise; first, he lost the use of his lower body, then his joints started growing increasingly stiff. In a desperate effort to finish his business before Terminus would claim his due, Golgothos cobbled together a suit of combat armour for himself, exoskeleton combined with a life support system that somewhat resembled a primitive dreadnought in its functions. This suit allowed him to keep leading raids into the ruins and gathering more equipment for his crusade.&lt;br /&gt;
&lt;br /&gt;
Alas, fewer and fewer people would agree to follow a diseased cardinal as his condition visibly worsened, making the raids progressively more dangerous and less productive. It also didn&#039;t help that rumours began to circulate, no doubt incited by the rivals of Golgothos, that he was cursed by Terminus for his hubris. They whispered behind the primarch&#039;s back that the grim deity refused to grant him a true death as a punishment for his shameless idolatry of technology. Panic and stress began to pile up as Golgothos finally started realising that even with the help from his exosuit he didn&#039;t have enough time left in the world to fulfil his grand ambition. Slowly, his reverence of death started to turn into seething hatred. His final days were so full of pain, anger and self-loathing that some say that it was not the ghoul plague that finally killed him, but a heart failure.&lt;br /&gt;
&lt;br /&gt;
Of course, primarchs don&#039;t die that easily, and what appeared to the simple people of his tribe as a death was in fact merely a very deep coma that precedes the final departure. Unaware of the subtleties of primarch anatomy, the necropolis dwellers started preparing a funeral pyre for their deceased cardinal, lest he rise up as one of the living dead. Fire would have surely finished what the disease started, were it not for the extremely timely arrival of the Emperor. Escorted by the Life Bringers, the ruler of Mankind cleared several abandoned cities in search for his wayward son before his senses finally brought him to the sealed necropolis where the last rites were being read to him. Mere seconds before his funeral pyre was set on fire by his gloating rivals, the Emperor smashed it to pieces with his power claw and lovingly picked Golgothos up. One glance was enough to make it clear: one way or another, his son was on the doorstep of Hades. &lt;br /&gt;
&lt;br /&gt;
Fortunately, the ruler of Mankind was accompanied by the only person in the Galaxy capable of bringing him back into the world of the living. Johannes Vrach was beyond a doubt an accomplished conqueror, but, above everything else, he was a physician of peerless skill. Ordered by his father to save the life of Golgothos by any means necessary, Vrach immediately jumped at this daunting task. He soon realised that his brother was far beyond full recovery, and that his only chance of ever seeing the light of day again was interment into a dreadnought. Unfortunately, dreadnoughts had barely been discovered and were poorly understood at the time. To complicate the matters further, even a Contemptor would need major adjustments to house a primarch.&lt;br /&gt;
&lt;br /&gt;
In the end, Vrach only had two options - to use a dangerous prototype that could damage Golgothos irrecoverably or to step aside and watch his brother die. He took his chance and attempted for the first time in history to put a primarch into a dreadnought. It stands as a testament to Vrach&#039;s genius that in spite of all the hurdles and inhibitions he was faced with, he was ultimately successful in his bold endeavour. And yet, his triumph was tarnished by several adverse repercussions of the operation. Although Golgothos integrated successfully with the dreadnought&#039;s neural schemes, the integration was not perfect and required maintenance once in several years, maintenance that only Vrach or a physician of a comparable skill could perform. But this was but a minor inconvenience. More importantly, the neural system of Golgothos was damaged by the integration. Not even Vrach noticed this at first, but the interment into a dreadnought made him slightly more aggressive, prone to single-mindedness and manic fixations. The change in personality was barely noticeable at first, but it grew progressively worse the more time the primarch spent within the dreadnought.&lt;br /&gt;
&lt;br /&gt;
When Golgothos emerged from his slumber of death, the first thing he saw was the Emperor&#039;s stern face, looking at him with deep concern in his eyes. Given his upbringing, it&#039;s only natural that the primarch first mistook his father for Terminus, the Deathgiver, who came to welcome his faithful servant in the realm of the dead. Although the master of Mankind was quick to dispel the confusion, the dreadnought primarch was never quite able to shake off the association between his father and the god of death. Fully aware of the Emperor&#039;s atheist sentiment, Golgothos never spoke of his father as a god, not even to his brothers, but he always viewed him as a divine figure, which found its reflection in his later actions.s of humanity. Once the Emperor deemed Golgothos ready, he was given the Sixth Legion, who he named The Entombed, and the dead marched off to war.&lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
Golgothos took to the Great Crusade with unmatched ferocity. Immediately upon being given his legion he led a campaign against the Eldar of craftworkd Kaelor, which floated menacingly close to Sepulchra. The Warlocks of Kaelor were powerful and numerous, but The Entombed had a natural resistance to the powers of the warp, and managed to cripple the craftworld. Golgothos found other victories in pushing back Waaaghs from the northern marches as well as finally exterminating the Orks of Sepulchra.&lt;br /&gt;
&lt;br /&gt;
Soon after his early victories, Golgothos fell ill. None of his Apothecaries could heal him, and so the Emperor was called to his aid. When the Emperor healed his son, he found that the sickness quickly returned, and could not be prevented. The Emperor called upon Johannes Vrach, the most skilled primarch in medicine, to study Golgothos&#039; illness. Vrach performed countless experiments upon his brother, and learned that Golgothos&#039; genes were degenerating. Without constant healing from the Emperor, Golgothos would eventually die. Johannes devised a device which could save Golgothos, a giant mechanical exosceleton with an advanced medical suite, capable of making advanced genetic corrections daily. Golgothos was interred within the armour, thus becoming the first of the Dreadnoughts. Unbeknownst to Golgothos and the Emperor, however, Johannes kept the genetic data he had gathered, and would one day use it as a weapon.&lt;br /&gt;
&lt;br /&gt;
During the great crusade, Golgothos declared a new form of soldier would be created, called a Chaplain. These chaplains invoked the faith of their bretheren to maintain their resolve, or push them against difficult odds. The morale given by the chaplains was instrumental in the success of The Entombed on zone mortalis missions. Where other astartes feared to tread, the mighty armour and implacable will of The Entombed kept them marching onward.&lt;br /&gt;
&lt;br /&gt;
The Entombed were naturally tight-lipped and aloof, and so it took The Emperor a long time to learn of this heresy. He came to Sepulchra in a fury, but learned quickly that things were not as dire as they seemed. He learned that a handful of officers were leading the rest of the Legion astray, and complete extermination was not necessary. Still, the Entombed needed to be punished for their heresy, and so only one in five Entombed were allowed to live. Those Entombed sentenced to death did not fight or resist, they stood implacably in rows, and did not flinch as their brothers were executed beside them. Only one marine resisted, Obitus, the high Cardinal, who had founded and dogmatized this heretical faith, dared to face the Emperor in combat, but did not even manage to strike him before being defeated.&lt;br /&gt;
&lt;br /&gt;
At the end of the crusade, The Entombed numbered Ten Thousand.&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
Golgothos was infuriated by the betrayal of Hektor. The thought of in-fighting among the gods when there were so many xenos to purge threw him into a fury. The Emperor knew well the strengths of his legions, and knew that Golgothos and his kin had an unnatural resistance to the powers of the warp. As such, Golgothos was sent with haste to take out Ostium, the homeworld of the Black Augurs. The Entombed&#039;s zone mortalis tactics served them well on the small hiveworld, and the Augurs were forced to give more and more ground.&lt;br /&gt;
&lt;br /&gt;
Just as victory seemed assured, the unthinkable happened. A thick red fog filled the streets of the hiveworld, and washed over the Entombed fighting on the eastern and central flanks. The fog seeped into their armour, and turned their flesh to sludge. The fog washed harmlessly over the Augurs and citizens of Ostium, affecting only the Entombed. The people of Ostium watched in horror as the Entombed fell. Many marines endured the pain in determined silence, but many did not. It is from the witnesses of Ostium that the famous phrase comes, &amp;quot;A man who keeps his silence screams loudest.&amp;quot; Eight thousand marines died on Ostium, their geneseed reduced to unrecoverable goop.&lt;br /&gt;
&lt;br /&gt;
Golgothos later learned that the horror of Ostium could have been prevented. Aralex Orannis and his War Scribes had investigated an abandoned Life Bringers research facility, and discovered a repository of data containing details into Entombed genetic structures. Had Aralex known the significance of this find, that the Life Bringers were creating a bioweapon capable of selectively targeting the Entombed, he surely would have warned Golgothos. Golgothos never forgave Aralex for his oversight, and declared the War Scribes nonextant: He would treat them as if they did not exist. Forever onward, when the Entombed fought alongside the War Scribes, they would fire their artillery indiscriminately, plan their assaults as if they had no allies, and lend no support. As far as Golgothos was concerned, the War Scribes had ceased to be.&lt;br /&gt;
&lt;br /&gt;
=== Post-Heresy ===&lt;br /&gt;
Golgothos swore bloody vengeance against [[Johannes Vrach]], primarch of the [[Life Bringers]]. Together with his close friend Gaspard Lumey and with the help of the Scale Bearers first company, he [[Battle of Rai|assaulted the Life Bringer homeworld of Rai]]. When they knew they could not win the battle, the Life Bringers destroyed Rai and fled into the Eye of Terror. Unwilling to let Johannes Vrach escape, Golgothos gathered 100 of his venerable dreadnoughts and charged into the Eye of Terror. Golgothos and his men travel from world to world, constantly chasing after Johannes. The Dreadnought and the Daemon Prince have fought countless times, usually resulting in grievous wounds to Johannes, but he always manages to survive.&lt;br /&gt;
&lt;br /&gt;
Centuries later, in M35, The Entombed battled the [[Life Bringers]] on the hive world of Mortis III. As the battle raged, Johannes Vrach appeared, and slaughtered Entombed by the score. When all hope seemed lost, a terrible warp storm tore the sky asunder, and from it screamed Golgothos and his Venerable Dreadnoughts. The glorious duel shook the planet itself, and in the end, both Primarchs lay dead.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Golgothos was the primarch who changed the most over the course of the Great Crusade. When he just left his homeworld of Sepulchra, he was a morose recluse whose menacing appearance and demeanour belied a quiet scholar far more at ease thinking than talking. Frequently lost in thought, he only raised his voice when the matters discussed concerned him directly, but every word of his had the weight of tombstone granite. Few dared start arguments with him, not for the fear of losing, but rather out of respect for his grim wisdom. In any discussion, his words were usually either the first, or the last. &lt;br /&gt;
&lt;br /&gt;
His first encounter with death left him deeply pessimistic and melancholic for the rest of his life. He stared the grim reaper in the eyes and recognised him as a foe who was far too strong for him. This, in its turn, led to his belief in the ultimate futility of all action. Although he filled this existential void in his heart with the ceaseless fighting of the Great Crusade, he remained sceptical about the outcome of this campaign until his last moments. In any endeavour, he always assumed the worst and saw even his successes as minor victories in the great war that humanity was bound to lose. That being said, he never allowed his scepticism to discourage his soldiers, preferring to keep it to himself. &lt;br /&gt;
&lt;br /&gt;
Some say it was this unwillingness to share his true feelings that eventually drove him to madness. However, most people who knew him agree that his mind was ultimately shattered by his fixation on death. He both loathed it for its cruelty and destructiveness and admired it for its implacability and fairness; his feelings on the subject were perhaps far too complex to be adequately described by anyone but Golgothos himself. Suffice it to say, he spent much of his free time pondering death and its implications. Perhaps he was trying, without much hope, to learn its dark secrets that would help him to defeat it or at least see its point. Unfortunately, he was merely peering into a bottomless abyss that existed for no rational reason and held no secrets to be learned, and this great nothingness gradually drove him insane.&lt;br /&gt;
&lt;br /&gt;
There were, of course, other factors that precipitated his fall. His interment into an experimental dreadnought caused minor damage to his nervous system that was exacerbated by years of constant battles and stressful situations. This caused Golgothos to grow increasingly unstable and unable to control his emotions. While he retained his calm out of battle, on the battlefield he transformed into a violent fiend revelling in destruction. Certain remembrancers noted that he embodied the quiet aspect of death on board of his flagship and its violent side when in combat. But, as the Great Crusade went further on, the violent side started taking over, and it wasn&#039;t long before the primarch became notorious for bouts of fury outside of battle as well. It was at this point that even his brothers who had held him in high regard before started getting reservations about him and questioning his character. Only the Emperor and Johannes Vrach knew the true cause behind the dreadnought primarch&#039;s deteriorating psyche, but Vrach was too ashamed of his failure to tell of it even to his closest friend, Gaspard Lumey.&lt;br /&gt;
&lt;br /&gt;
The negative influence from Inferox also didn&#039;t help the primarch&#039;s condition. The two brothers grew close based on their concealed religious feelings and frequently spent time together debating on the shape faith has taken in the militantly atheist Imperium. It was, perhaps, during these friendly discussions that some of the zeal Inferox was notorious for rubbed off on Golgothos. The dreadnought primarch practically worshipped the Burnt King for his blind, optimistic faith, so much purer than that of his own, tarnished by creeping scepticism and existential melancholy. His rational mind and philosophical disposition forever barred him from the pure faith of his brother, and Golgothos secretly despised himself for his useless sophistication. Eventually he began subconsciously imitating Inferox and his simple ways in an attempt to approximate his purity of heart, but by doing so he merely lowered his mind&#039;s rational defences that kept insanity at bay. &lt;br /&gt;
&lt;br /&gt;
Driven to the brink of madness by his unhealthy fascination with death and pushed into its embrace by his faulty dreadnought suit and the poisonous influence of Inferox, Golgothos was a vastly different person by the end of the Great Crusade. From a quiet, melancholic fatalist he turned into a raving zealot who fully embraced his menacing image and revelled in it. Reckless on the battlefield and unhinged in times of peace, he was seen by many primarchs as a failure and a hindrance to the Great Crusade. It was only his fanatical loyalty that kept his brothers from making open moves against him, but nobody realised that Golgothos was only truly loyal to his own twisted vision for mankind. Nobody knows if he would have retained his allegiance to the Emperor if the tragic saga of his life wasn&#039;t brought to an abrupt finale by a treacherous strike from the Life Bringers.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Before his internment, Golgothos had bone white skin and a bald head. He was a skinny, malnourished man, with visible bones from a life of malnourishment and overexertion. His limbs, although gangly in appearance, harboured great strength that was impressive even for a primarch. The emaciated look of Golgothos contrasted sharply with his height. Clad in his blood-red cardinal robes torn by the ravages of the elements, he resembled the archetypal Grim Reaper figure.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
During the Great Crusade, Golgothos was interred in an Ossuary Pattern Dreadnought. His Dreadnought is massive, dull grey with white details, and his own skull is mounted for the head. The Leviathan-class Dreadnought has a minor modification: flanking the decorative skull, on either side, are repositories with the skulls of fallen Entombed veterans stacked within. These repositories, large rectangular things, would eventually be integrated into the bulkier design of later Dreadnoughts. On one side of the Dreadnought, where an arm should be, is a massive Demolisher Cannon, capable of leveling entire buildings. On the other side is a mighty power fist, which has crushed Golgothos&#039; hated foes many times.&lt;br /&gt;
&lt;br /&gt;
While being bound to a mighty siege Dreadnought presented certain perks for Golgothos, it was more of a curse than a blessing. Golgothos lacked many things his flesh body had taken for granted - sleep, to begin with. He would only experience something close to sleeping when he was placed into stasis hibernation. Always being awake put an enormous strain on his mind, a strain that would quickly break a lesser man. To pass the time and relieve the stress, Golgothos would spend a lot of time thinking - far more than any other primarch. Philosophical by nature, he held long, elaborate conversations with himself, about war, about peace, about life, but mostly about death. All this thinking made him a wise man, but the Great Crusade had little use for such wisdom.&lt;br /&gt;
&lt;br /&gt;
Besides the sleeplessness, there was pain, and it was constant. His mortal body was sheathed in a cyberorganic web, laced into electro-fibre systems, and shut in an armoured sarcophagus. There was be no opportunity to manage pain the way he had done before, no mechanism for pain control. He had to simply hide it and endure, no matter how bad it was. And at times it was truly unbearable.&lt;br /&gt;
&lt;br /&gt;
Naturally, there were also rage and anger - the farther into the Great Crusade, the worse they got. Despite the devastating power bequeathed to him as a Dreadnought, he missed his mortal state. Initially, he resented his death, regretted the circumstances of it, fixated upon it, hated the cold-shell life he had been given in exchange. He consequently went through all of the stages of grief - denial, anger, bargaining, depression - only he was grieving for himself. Finally, he came to terms with his death and accepted it as a fact that couldn&#039;t be changed. Already going insane at this stage, he even started finding positives about it. From seeing himself as a pathetic cybernetic zombie, he came to see himself as a true immortal, and the inconveniences of being in a dreadnought as the price he had to pay for immortality. And this thinking naturally led to his desire to share this gift with the rest of Humanity. &lt;br /&gt;
&lt;br /&gt;
==A fan&#039;s attempt at rules==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; &lt;br /&gt;
! || Pts || WS || BS || S || FA || SA || RA || I || A || HP&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Golgothos:&#039;&#039;&#039; || 650 || 7 || 6 || 9 || 14 || 13 || 12 || 6 || 6 || 8&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Unit type: Walker, Independent Character.&lt;br /&gt;
&lt;br /&gt;
Wargear: Ossuary Pattern Dreadnought, Vindicator Magnus, The Black Hand, Reliquary Shell.&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Bitter Rage, Carry On, Enraged Smite, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, It Will Not Die, Master of the Legion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ossuary Pattern Dreadnought&#039;&#039;&#039;- Unique Leviathan variant dreadnought. Gives Golgothos the walker unit type. Also keeps him from joining all units save for Dreadnought talons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vindicator Magnus&#039;&#039;&#039;- A cannon specially crafted by the Techmarines of his legion when he found the weapons of his armor lacking. It fires with the same profile as a demolisher cannon, but Assault 2, range 36. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Hand&#039;&#039;&#039;- A Dreadnought power fist with an underslung Heavy Flamer that also grants the following special rules to attacks made in melee: Armorbane, Instant Death, and Wrecker. Also adds the Furious Smite special rule, which allows Golgothos to exchange half his attacks (rounded down) to make one of his remaining attacks Strength D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reliquary Shell&#039;&#039;&#039;- Golgothos has the adamantium-plated skulls of fallen legion veterans displayed on his armor&#039;s carapace. This grants him the following rules: Flare Shielding, Armored Ceramite, and Gaze of the Fallen (counts as having assault grenades). Additionally, no attack may ever cause a penetrating hit on Golgothos on any roll other than a natural 6 (does not affect strength D attacks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bitter Rage&#039;&#039;&#039;- Golgothos&#039;s sarcophagus does nothing to ease his great pain. Roll a D6 at the beginning of every turn. On a roll of a 2 or 3, Golgothos gains Rage until the next turn. On a 4 or 5 he gains Hatred (everything) until the next turn. On a 6, he gains both rules, and on a 1, his pain becomes too much for him, and he loses 1 WS, I, and A until the next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carry On&#039;&#039;&#039;- Golgothos embodies the bitter determination of mankind. As long as Golgothos is on the field, all friendly units on the field ignore casualities from shooting. If Golgothos dies, they lose these benefits but gain Zealot, and units with &#039;&#039;&#039;Legiones Astartes: The Entombed&#039;&#039;&#039; gain Relentless and Rage. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Processos&#039;&#039;&#039;- Golgothos&#039;s elite dreadnought bodyguards and subcommanders. For +40 points a model, one dreadnought talon receives the following: +1 front armor, +1 attack, Chosen warrior, fleet.&lt;br /&gt;
&lt;br /&gt;
Golgothos is a giant goddamn battering ram you send screaming up the field with a bunch of dreadnoughts, watch half of them die to enemy fire, then watch the remainders murderously kill your opponent&#039;s army to death! Really though, Golgothos does basically the same thing a dreadnought does, but on steroids. He&#039;ll eat pretty much any other primarch in a fight, because most of them have a really hard time actually hurting him, what with his AV 14, IWND, and 8(!) hull points. He&#039;ll murder pretty much anything you put in front of him, up to and including a freaking bloodthirster or another primarch. His army wide morale buff is also useful in pretty much all conditions, and it&#039;ll always be fun to see the look on your opponent&#039;s face when he &#039;&#039;finally&#039;&#039; kills your towering death machine of bitter rage, and suddenly your entire freaking army goes berzerk, and starts charging up the field, firing heavy weapons as they go, to kick his fucking teeth in. That said, like any primarch, he has his weaknesses. He&#039;s not especially fast, and he won&#039;t fit in most transports, so he&#039;s slow, and you have 550 points wrapped up in a package that&#039;s one D-strength hit away from dust. On top of this, he&#039;s also not very point efficient in terms of straight offense or defense. By comparison, a squad of Leman Russ tanks will have more hull points and put more fire downrange, for less points, though they&#039;ll also lose combat effectiveness as they&#039;re damaged, and your army won&#039;t lose their god damn minds and flip out if the tanks die. Is he worth it? You decide. &lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Onyx_the_Indestructible&amp;diff=366949</id>
		<title>Onyx the Indestructible</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Onyx_the_Indestructible&amp;diff=366949"/>
		<updated>2017-07-19T17:28:38Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A fan&amp;#039;s attempt at rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Onyx&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:OnyxPrimarch.jpg|225px]]&lt;br /&gt;
|title= Onyx the Indestructible, Onyx the Titan-Slayer&lt;br /&gt;
|where=[[Neolithus]]&lt;br /&gt;
|when=c.908.M30 &lt;br /&gt;
|legion=[[Stone Men|Eighteenth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:StoneMenSymbol.png|100px]]&lt;br /&gt;
|weapon= Two custom artificer power-fists&lt;br /&gt;
|trait=Fearless, gregarious, determined&lt;br /&gt;
|flaw=Stubborn, careless, egocentric&lt;br /&gt;
|heresy=Loyal&lt;br /&gt;
|fate=Turned to stone during the Siege of Terra&lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Onyx reminded of a old Terran saying our Father once told me, &#039;The green reed which bends in the wind is stronger than the mighty oak which breaks in a storm&#039;. While he was deserving of his sobriquet of the &amp;quot;Indestructible&amp;quot;, in the end he was broken by the Heresy and his stubborn refusal to accept that not every battle is a winnable one. It was a great blow for our cause as he was ever the rock upon which our enemies would break themselves.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Excerpt from Gaspard Lumey&#039;s private correspondence.)&lt;br /&gt;
&lt;br /&gt;
Onyx The Indestructible was the Primarch of the Eighteenth Legion, the [[Stone Men]]. The largest and the strongest of the Primarchs, he was genetically close to the Thunder Warriors, although this fact was carefully concealed by the Emperor and only became known to Onyx himself shortly before the Heresy. His genetic heredity made him crude and uncouth, although his heart was in the right place. His image of himself as a great champion of humanity contrasted sharply with the wanton destruction his troops habitually caused during their campaigns. Many Primarchs thought him to be a natural candidate for a Traior, but Onyx remained loyal up to his last breath. Throughout his life, he was plagued by an acquired mutation that slowly turned his flesh into stone, until he was fully petrified during the [[Siege of Terra (Hektor Heresy)|Siege of Terra]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
The [[Unification Wars (Hektor Heresy)|Unification Wars]] taught a great many lessons to the Emperor of Mankind. He saw the brutal efficiency of his genetically enhanced Thunder Warriors, who took impregnable fortresses like cardboard castles and routed innumerable technobarbarian hosts without breaking into a sweat. But he also saw their dangerous instability, both mental and physiological, their insatiable craving for violence and destruction and their propensity to genetic diseases. As good as these warriors were, they weren&#039;t suited for conquering the Galaxy. It was then that the Emperor decided to create a superior breed of superhumans by stabilising the genome of the Thunder Warriors, trading off some of their destructive potential for stability and longevity. Thus began the Primarch Project.&lt;br /&gt;
&lt;br /&gt;
With the assistance of his best genewright [[Ataulf Sachs]], the Emperor set about tweaking the Thunder Warrior genes, striving to create a subspecies of humans that would combine the might of his supersoldiers with calmness and clarity of mind. It took him several failed experiments to approach this bold goal, and yet the first real Primarch he created could not be considered a complete success. There was still a lot left in him from the Thunder Warriors, he was more of a missing link between the two species than a proper Astartes. A rigorous genetic purist, Sachs insisted on destroying the boy as a failed experiment, but the Emperor ruled differently. He saw that even a deeply flawed Primarch like that could have his uses in the Great Crusade, and so the boy was saved.&lt;br /&gt;
&lt;br /&gt;
Saved, but not for very long! The forces of Chaos eventually learned of the Primarch Project and hatched a plan to stop it at all costs, or at least twist it so much that it would serve their own purposes. While the Emperor was away, the Dark Gods snatched the capsules housing the infant Primarchs from his geneforge and scattered them throughout the Galaxy. Some of the Primarchs landed on peaceful and civilised worlds, some on inhospitable planets ruled by savagery. Neolithus was certainly one of the latter.&lt;br /&gt;
&lt;br /&gt;
====Planet Neolithus====&lt;br /&gt;
&lt;br /&gt;
The austere appearance of Neolithus is deceptive. From the orbit, this world appears to be nothing more than just another lifeless sphere of sedimentary rock sprinkled with grey regolith. It almost seems inconceivable that this planet was the home to a bustling Human civilisation before the onset of the Age of Strife. Neolithus was hit harder than most worlds by the ravages of this tumultuous era. A tear in the fabric of reality opened right next to it, from which the planet was bombarded by meteorites, cosmic dust and other stellar detritus sucked into the Warp through portals elsewhere in the Galaxy. Superheated from their passage through the Immaterium, it soon covered the entirety of the world&#039;s surface and quickly cemented into thick layers of sedimentary rock. Where lush forests rustling with wildlife once stood, there was only grey stone to behold; azure lakes and busy cities were replaced with lonesome rocky deserts.&lt;br /&gt;
&lt;br /&gt;
Such a catastrophe could easily wipe out the entire population of Neolithus, but humans are a notoriously tough lot. When it became clear that the meteorite barrage was going to destroy everything on the surface of the planet, several survivalist groups sought refuge in the numerous cave systems that riddled the world&#039;s crust. Although the flight into the planet&#039;s deepest bowels allowed them to escape certain doom that awaited on the surface, they were now firmly sealed in their caves by hundreds of metres of newly formed rock. Cut off from the technological advancements of their cities, these survivors degenerated back to Stone Age within the span of several generations. But, in spite of all odds, their strange civilisation eventually learned to thrive in their hermetically sealed chthonic domain. They domesticated the strange indigenous creatures that inhabited the uncharted depths of their planet. Dire moles helped them to dig new tunnels and halls, while python-sized crustworms provided them with meat. While lack of oxygen would normally be a problem for any cave-dwelling society, the people of Neolithus were saved from suffocation by chemotrophic fungi that consumed carbon dioxide and produced oxygen.&lt;br /&gt;
&lt;br /&gt;
After several decades of living in the caves, the people of Neolithus discovered that aside from destruction, the Warp brought invaluable gifts to their planet. The meteor storm that was unleashed upon Neolithus showered it in the rarest minerals with curious properties snatched by the Warp from the farthest corners of the Galaxy. Stones lighter than air and stones harder than diamond, stones that radiated dazzling light and stones that neutralised any poison. All of this mineral wealth was dumped onto Neolithus during the meteor showers, and many of these meteors dug deep into the planet&#039;s soil, getting stuck between the natural ores. The Neolithan cavemen first stumbled upon them while burrowing new tunnels in search for food and quickly discovered their strange properties. By exploiting and combining the properties of different Neolithan minerals, they managed to create equivalents of fairly complex machines while still technologically in the Stone Age. They even harnessed the power of steam with their primitive engines made from stone.&lt;br /&gt;
&lt;br /&gt;
The mineral that had the greatest impact on the budding Neolithan society was the Soothstone. Originally little more than simple quartz, it was infused with visions of the future and the past while drifting in the Warp, which anyone who peered into its depths could catch a glimpse of. Although staring into the soothstones for too long could drive those of weaker will insane, the temptation to glimpse the future was too strong to abstain from it. Soon, a new caste called the Geomancers arose, which specialised in looking into polished Soothstone balls and interpreting their visions to lead the Neolithan tribes to prosperity. They mainly used their gift to locate new mineral veins, but sometimes they saw much more in their crystal balls than just ore deposits. These confusing visions were chiselled into the stone tablets of prophesies, which were then stored in a place where nobody could reach them. The visions from the crystals also allowed those amongst the Geomancers gifted with psychic powers to master and control them, serving as self-instruction manuals of sort. There were accidents that led to the extinction of entire tribes and collapsing of caves, but those were few and far between.&lt;br /&gt;
&lt;br /&gt;
Apart from the risk of insanity, there was another big downside to becoming a Geomancer - the residual Warp energies still contained within the Soothstones slowly affected anyone working with them, turning their flesh into stone. Few Geomancers survived past seventy years of age, as they usually turned into stone statues before this point. Only those Neolithans truly obsessed with knowledge dared to accept the mantle of a Geomancer.&lt;br /&gt;
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====Young years====&lt;br /&gt;
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It was over this strange planet that the Warp expelled the capsule holding one of the boy Primarchs. Had they capsule not accelerated to enormous speed before the impact with the planet, it would have landed on its lifeless rocky surface, where only a death from starvation would await him. Perhaps it was a miscalculation on the part of the Dark Gods, or maybe it was a part of their inscrutable plan. Regardless, the capsule managed to punch through the stone shell of Neolithus and ended up in a natural cave. So strong was its impact with the planet that it caused a minor earthquake, drawing the attention of the local cavemen tribe. The mole-riding scouts soon discovered the capsule and brought it to their Geomancers. Tricked by its smooth, glittering surface, blackened by overheating when passing through the planet&#039;s atmosphere, they initially mistook it for the largest onyx they had ever seen. But the truth turned out to be even stranger than that: when the tribe&#039;s masons attempted to set the giant gem into the ceiling of the tribe&#039;s central cave as a decoration, they accidentally triggered the capsule&#039;s hatch, which opened to reveal the boy inside. Greatly amused by this curious birth from a stone, the Geomancers named the child Onyx.&lt;br /&gt;
&lt;br /&gt;
At first, the Geomancers intended to bring the wonder boy up as one of them, but the futility of this endeavour became clear as he grew up. The young Onyx demonstrated complete disdain for knowledge and learning and even broke several priceless stone tablets of ancient wisdom. On the other hand, he displayed inhuman strength, able to crush rocks with his bare fists and headbutting holes in the cave walls. Seeing his natural gift for demolition, the Geomancers decided to train him as a miner instead. The Primarch grew up much quicker than a normal human boy would, and in his teens he was already digging new mines for his tribe. Onyx soon became a stock character of tall tales all across Neolithus, only most of these tall tales actually downplayed the real achievements of the Primarch, for they were too outrageous even for the inebriated miners to believe. With his trusty dire mole mount Mangont, the largest of his kind and the only one who could bear the Primarch&#039;s great weight, he could mine as much minerals in one night as an entire brigade would in a week. Even in these early years he already showed his violent tendencies by frequently getting into brawls and accidentally killing several of his co-workers, which he deeply regretted and tried to rectify by supporting their families. But these dark details of his biography were carefully concealed by the Geomancers to preserve Onyx&#039;s image as a worker hero.&lt;br /&gt;
&lt;br /&gt;
====A vision in the crystal====&lt;br /&gt;
&lt;br /&gt;
His meteoric career as a miner ended abruptly during one of his routine work shifts. He was excavating minerals from a newly discovered ore deposit when he suddenly stumbled upon a slab of stone he had never seen before. Driven by curiosity, Onyx carefully dug it out and cleaned it from the dirt. It turned out to be a large semi-transparent crystal that seemed to be filled with dancing plumes of iridescent mist. That was an unnaturally large slab of soothstone, in fact, the largest one on Neolithus. Onyx was mesmerised by the beauty of the dancing mists, he pressed his forehead against the crystal and stared into its otherworldly depths. Immediately his mind was filled with vivid visions, curious and wonderful, confusing and foreboding. He saw castles that walked like men and cities carved within titanic stalagmites, he saw men with green skin and men in bone armour. But there was one particular vision that struck him the most. It was a colossal cave, so wide that he couldn&#039;t see the walls. Its inconceivably tall ceiling was shrouded in impenetrable shadow and encrusted with billions and billions of shining diamonds. It would have taken the Primarch a lifetime to count them all. Nevertheless, he tried, and that&#039;s where the vision began to fade. As the swirling mists concealed the diamond cave, Onyx felt strange weakness in his legs and fell to his back. &lt;br /&gt;
&lt;br /&gt;
Although from the Primarch&#039;s perspective he had been looking into the crystal for no more than an hour, an entire month had passed in real life. This was not the first time he had disappeared for a long time without telling anyone a word, so the Geomancers weren&#039;t particularly worried - after all, they couldn&#039;t think of anything in their tunnels that could harm Onyx. Such a long uninterrupted exposure to the Warp-tainted mineral took its toll on the Primarch. While his enhanced physique saved him from complete petrification, a fate that would await a common man should he stare into a soothstone for too long, parts of his skin turned to stone nonetheless. Apart from the odd bits of rock protruding from his skin here and there, his fists were now almost entirely encased in a layer of rock aside from several cracks that allowed him to move his fingers, and his back was entirely petrified, with short stone spikes now protruding from his spine. The careless Primarch wasn&#039;t too worried about this sudden metamorphosis; if anything, he found it pretty nice looking. Besides, his mind was still set on the diamond cave. He was determined to find and excavate it wherever it was, not for himself, but for his people. Unsure where to start his search, he went to his tribe&#039;s Geomancers for advice.&lt;br /&gt;
&lt;br /&gt;
Much to the Primarch&#039;s frustration, instead of the expected assistance he found only scorn in the cave of the oracles. The Geomancers berated him for looking into a soothstone, a privilege reserved for their caste. Onyx was quick to dismiss their accusations and kept inquiring about the cave of infinite diamonds. But instead he was told that his visions had no meaning because he wasn&#039;t a proper Geomancer. Understanding that he wouldn&#039;t get a word out of the reclusive oracles, the Primarch angrily left their cave by bashing a hole through its wall. He was still fully convinced that everything he had seen in the crystal was real and that the Geomancers simply wanted to hide the truth from him. He quickly jumped to the conclusion that they kept the existence of the diamond cave in secret from the common miners because they wanted to keep its wealth all to themselves. The Primarch was fuming with rage as he was making his way to the miner quarters, breaking everything that stood in his way.&lt;br /&gt;
&lt;br /&gt;
====The miner uprising====&lt;br /&gt;
&lt;br /&gt;
The miner elders listened carefully to his story, but they weren&#039;t sure whether it was to be believed. On the one hand, they knew Onyx well and realised that he was completely incapable of lying. On the other hand, his story was so outrageous and cast the Geomancers in such a negative light that the elders were sure there must have been some misunderstanding. The good intentions of the oracles were beyond any reasonable doubt, for the cavemen of Neolithus owed much of their prosperity to their selfless service. But the common miners were not nearly as wise or thoughtful as their elders. Their avarice ignited by Onyx&#039;s tales of the cave of endless diamonds, they grabbed their tools and formed a large mob that the Primarch led to the cave of the Geomancers. This time, he aggressively demanded to be shown the way to the diamond cave, threatening to use force if his demands weren&#039;t met. Much to his surprise, the Geomancers were completely unperturbed by his threats and attacked the miners first to teach them a lesson. Many of them displayed their rarely seen sorcerous abilities, such as turning their opponents to stone or bringing massive stone golems to life to crush them. But the miners had a clear numerical advantage, not to mention the advantage of having Onyx on their side, so the Geomancers were defeated after a long and gruelling battle.&lt;br /&gt;
&lt;br /&gt;
Cornered, badly wounded and faced with the wrath of the rebellious miner legend, the remaining Geomancers caved in and told him the whole story. It turned out that the diamond cave had been a recurring vision ever since the founding of their caste - every single Geomancer had seen it once or twice in a crystal ball. Initially they were also eager to find it, but as the archives of their prophesies grew through the generations, this vision gradually took on a much darker tone. From hundreds of short fragmentary visions they eventually managed to put the whole picture together: the only way to reach this cave was to collapse all of the other caves on Neolithus. After this revelation, the diamond cave had become a forbidden topic amongst the Geomancers, and they advised Onyx to try and forget about it as well. Unfortunately, the Primarch was far too stubborn and overconfident to believe this story; instead, he simply discounted it as a pathetic last ditch effort to keep the location of the diamond cave in secret from the common people. &lt;br /&gt;
&lt;br /&gt;
Still as determined as ever, Onyx ordered the captured oracles to lead him to the cave of prophesies and show him the tablets describing how to reach the diamond cave. They shrugged and agreed, thinking that after seeing the tablets for himself the rebellious miner would finally believe them. It was a long way downwards to the Geomancer archives, through abandoned mine shafts, treacherous natural caves, fungal groves choking with toxic spores and down the turbulent underground rivers. After a nearly week-long journey that costed them many lives, Onyx and his men finally arrived at the cave of prophesies near the point where the planet&#039;s crust gradually descended into its molten mantle. This cavern had a lake of boiling magma for a floor, and the archives themselves were deposited in a dolmen on a small island suspended from the cave walls on gigantic chains. As the Primarch descended one of these chains, a gigantic humanoid figure made from magma jumped at him from the lake below, the sentinel of the ancient prophesies created by the sorcery of the Geomancers. A normal man would have no chance against this monstrosity, but Onyx&#039;s stone-encased fists made his hands impervious to the lava, allowing the Primarch to pummel his adversary into oblivion. &lt;br /&gt;
&lt;br /&gt;
====The sundering====&lt;br /&gt;
&lt;br /&gt;
Once the sentinel turned into a pool of magma at his feet, Onyx entered the dolmen and began searching for the prophesies regarding the cave of diamonds. Although the tablets he found supported the story told to him by the Geomancers, the Primarch chose to ignore the parts that he didn&#039;t like, writing them off as more Geomancer trickery. He was far too stubborn to admit his mistake, even to himself. With the tablets in tow, he returned to his people and told them what needed to be done to unlock the diamond cave. His emissaries spread the word to all the other tribes of Neolithus, promising wealth beyond measure to those who would join. Either seduced by this promises or simply thrilled to join a legendary figure such as Onyx, many tribes betrayed their Geomancers and joined forces with the Primarch and his rebels. Some others weren&#039;t quite so easy to convince, they stood by the oracles and began preparing for an inevitable conflict. Although their prophetic abilities gave the Geomancers a tactical edge, they were eventually defeated by the much numerically superior rebels. Onyx decided to forgive the tribes that refused to join him, reasoning that there was more than enough diamonds in his cave for everyone.&lt;br /&gt;
&lt;br /&gt;
With the remnants of opposition finally crushed, the Primarch&#039;s plan could finally be put into motion. The Neolithan tribes opened their vaults, surrendering all of the explosive minerals they had to Onyx. Several large primitive bombs were constructed from these explosives, each one of which was powerful enough to level an Imperial hive. But the Primarch&#039;s plan was far more ambitious than that. His men brought the bombs to the cave of the prophesies where the crust touched the mantle and dumped them into the magma. An explosion of such immense force in a point of tectonic instability caused a planet-wide chain reaction. Neolithus trembled in tectonic convulsions unheard of since the formation of the world. Hindered by the planet&#039;s stone shell, continents struggled to move, writhing like a snake in its old skin and trying to cast it off. Hundreds of volcanoes erupted across Neolithis, destroying its rock casing chip by chip. Finally, after a devastating earthquake that seemed to shake the entire world, the planet&#039;s rocky prison finally exploded into myriads of pieces small and large, which concentrated on the orbit to form rings around Neolithus. But while this cataclysm finally freed the planet&#039;s surface, it also collapsed all of the caves that riddled its crust. Together with much of the planet&#039;s modest population, Onyx took refuge in the uppermost cave on the planet, and most of them managed to escape the calamity by quickly escaping to the surface; most, but hardly all. &lt;br /&gt;
&lt;br /&gt;
Now there was no coming back. Centuries of Neolithan caveman culture, thousands of mines and cities built by caring hands for the generations to come, works of art and marvels of stone technology, all of it was now buried deep within the soil, never to be recovered. In pursuit of his dream, Onyx carelessly destroyed the world as it was, not leaving a stone upon a stone. But, on the other hand, his vision finally came true - he led the people of Neolithus to the diamond cave of his dreams! It was obviously none else than the planetary surface lit by the star-filled sky. The precious gemstones he saw were just distant suns, and the cavern ceiling that they supposedly decorated didn&#039;t exist at all, being a construction of a mind struggling to comprehend something it had never seen. To make matters worse, everyday life was now as far out of reach for the Neolithans as the celestial diamonds. Their homes were destroyed, their livestock went extinct in a span of several hours, their equipment was buried hundreds of metres below. Although the planetary surface was now free, it was a lifeless, empty rocky desert not unlike the shell that used to envelop it before the sundering. His good intentions combined with his stubbornness, overconfidence and carelessness led Onyx to doom the entire population of his planet.&lt;br /&gt;
&lt;br /&gt;
The few days that followed were hell. The people were starving and angry at Onyx for leading them astray, but nobody dared to throw a challenge to the Primarch. As for him, while he was searching for a solution to his problem, he didn&#039;t worry too much. Onyx was sure that everything would work out in the end: a carefree optimist, he couldn&#039;t even begin to realise that not all stories end well. Miraculously, this one did. When some of the Neolithans started fainting from hunger, one of the diamonds in the ceiling began to grow. It grew and grew, until it became clear that it was not a gemstone, but an enormous flying structure made from exotic stones. The strange flying rock landed near the Neolithan camp and opened up to reveal a cave inside of it. From this cave, men in strange garments came, one of them as tall as Onyx himself. The Primarch was suspicious of these new arrivals: were they the diamond cave tribe? Would they attempt to expel him and his people from their domain? The reality turned out to be even stranger than his expectations when the chief of the diamond tribe introduced himself as Onyx&#039;s father.&lt;br /&gt;
&lt;br /&gt;
Though the Primarch was grateful to this stranger for giving food to his men, he still had his doubts about the veracity of his words. When the stranger claimed to be the Emperor of Mankind and invited his son to lead his armies in the Great Crusade, Onyx wasn&#039;t impressed at all. He offered the Emperor a challenge, saying that he would only follow a chief who was stronger than himself. Saying that, the Primarch walked to a nearby crag, grabbed it, pulled it from the ground, raised above his head and threw down. With a smile, the Emperor picked the enormous stone up and threw it to the orbit, where it became a part of the ring surrounding Neolithus. All the doubts were gone now: Onyx knew that only his father could be so strong. He absolutely didn&#039;t need to know that the Emperor tricked him by helping himself with his psychic powers.&lt;br /&gt;
&lt;br /&gt;
Many things happened in the weeks that followed. Mechanicum forces were dispatched to Neolithus to help the locals excavate their buried cities and return to their old way of life. Though they preferred to retain their culture, they gladly accepted the high technology of the Imperium, quickly becoming one of the richest worlds in the Galaxy by selling their mineral wealth to the Forge Worlds. Thanks to the Emperor&#039;s intervention, Onyx&#039;s great fiasco born of his hubris and self-confidence turned around completely, turning the man into the hero he had always considered himself to be. In spite of that, the Primarch wasn&#039;t particularly grateful to his father, preferring instead to think that he would have found a way out either way. This bothered the Emperor little, for he needed a good general and not necessarily a modest man. While the Primarch had considered mining his calling for much of his early life, he found his true passion in warfare. The parts he enjoyed the most in mining were linked with demolition, destruction and breaking things, and now he had a chance to do that on a much larger scale.&lt;br /&gt;
&lt;br /&gt;
In the end, his vision of the diamond cave came true, and now he was ordered to mine all of these diamonds for his father. Onyx couldn&#039;t be more eager to begin the task.&lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
After training and molding his legion, Onyx went to test their might for the first time by repelling a great ork WAAAGH at the Imperium&#039;s doorstep, on the planet of Fenris. He led his legion valiantly, and it is here that he earned himself the moniker &amp;quot;The Mountain of Fenris&amp;quot;, as he held is ground even against the greatest of odds. His next challenge was the Wars of the Colossi, in which he led the Stone Men against the horrible Jormmund by defending and retaking worlds in the Segmentum Ultima. He personally felled about 50 titans, leading squads of elite terminators into the aliens&#039; hearts, and detonating melta-charges. It is this that earned him the name &amp;quot;Titan-Slayer&amp;quot;, and gained massive popularity within the ranks of the Imperiun. &lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
===Post-Heresy===&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
A champion of humanity, selfless hero in shining armour always ready to protect the weak and the downtrodden. A relentless fighter for justice, equality and the good of all people. Always ready to rise up to any challenge, no matter how daunting, if the things he believed in were at stake. A paragon of the noblest qualities of humankind: bravery, honour, valour, courage, heroism and so and so. A bastion of safety, protecting his race from the horrors of the Galaxy. And, most importantly, very humble, never taking too much credit for his glorious deeds.&lt;br /&gt;
&lt;br /&gt;
This is how Onyx saw himself.&lt;br /&gt;
&lt;br /&gt;
The impression everyone else had of him was very different. Most of his brothers viewed Onyx as extremely immature, irresponsible, brutish, self-centred and careless. In any discussion, he couldn&#039;t shut up about himself and his amazing adventures, a great deal of which he either exaggerated or made up on the go. Interestingly enough, he genuinely believed everything he was saying, but he was the only one convinced by these tall tales. Needless to say, his brothers were usually irritated by Onyx&#039;s incessant boasting. He couldn&#039;t begin to understand the utmost importance of strategic meetings, in no small part because he was bored to tears by planning of any kind and preferred to make decisions on the go. He never took these meetings seriously and only used them as an opportunity to tell a couple of war stories and show off his trophies. Because of this, he was a rare guest at strategic meetings, only present if his attendance was required. The Primarchs with a biting tongue, such as [[the Voidwatcher]] or [[Gaspard Lumey]], never shied away from criticising Onyx in the open.&lt;br /&gt;
&lt;br /&gt;
Such pronouncedly cold treatment from his brothers would deeply offend most other Primarchs, but Onyx was an exception. His enormous self-confidence made him completely impervious to criticism, and he took any disparaging comments as a joke. This made many of his brothers hold his intelligence in a low regard, but this judgement was quite misplaced. In spite of his crude demeanour, the Primarch of the Stone Men was fairly smart, but his large ego and careless attitude often interfered with his rational judgement. Unable to believe that someone may sincerely dislike him, he believed all of his brothers to be his friends and fraternised with them in the most unceremonious manner. Onyx had little to no concept of private space and loved smacking people on the shoulder or giving them friendly pushes as signs of affection, which could be quite painful, considering his enormous strength. To some of his brothers such treatment was awkward; others found his lack of proper manners charming.&lt;br /&gt;
&lt;br /&gt;
In spite of all of his numerous shortcomings, Onyx&#039;s heart was in the right place, and his desire to help Humanity was genuine. While his actual actions were usually marred by his irresponsibility and violent tendencies, his intentions were always noble. Perhaps the greatest problem of his life was that he never realised how his admirable aspirations result in trouble for everyone involved. Just like he could never learn to control his great physical strength properly, he never really learned restraint in warfare. Always inclined towards heroic, but strategically foolish decisions, he ruined the plans of many a campaign he was involved in, after which some of the Imperial commanders outright refused to work with the Stone Men. Some of the more thoughtful Primarchs saw Onyx&#039;s good heart underneath the crude Neolithan rock, and those became genuine friends to the boisterous giant. In particular, [[Shakya Vardhana]] and [[Golgothos]] were rather close to Onyx and tried, to the best of their ability, to teach him responsibility and restraint. Alas, their efforts were not enough to reshape the man of stone.&lt;br /&gt;
&lt;br /&gt;
There were few things Onyx enjoyed as much as destruction. As with most of his notable flaws, this was caused by his Thunder Warrior ancestry. He didn&#039;t destroy to punish, like [[Inferox]], or to cripple the enemy, like [[Johannes Vrach]]. He just did it because he loved breaking things. On more than a single occasion, his artillery accidentally levelled the city together with its walls, which made the Primarch sad for about four minutes on average. While civilian deaths were amongst the few things he eventually learned to take seriously, large scale property damage followed him anywhere he went. He was several times caught ordering to destroy objects that weren&#039;t tactically important, and always managed to make up a perfectly reasonable justification for it, a testament to his undervalued intelligence. &lt;br /&gt;
&lt;br /&gt;
All in all, Onyx was an awkward giant who was always trying to help, but generally ended up causing a lot of harm in process. It was only after his death, when his crude and boisterous mannerisms faded away from memory, that he was finally hailed for being the great hero he was.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
A true colossus of a man, Onyx was by far the largest of his brothers. There was only one man taller than him in the Galaxy, and that was the Emperor himself. He towered over anybody like a mountain given life, and his powerful laugh sounded like an avalanche. The Primarch&#039;s skin was greyish in colour due to a minor defect in his geneseed, strengthening his resemblance to a walking mountain even further. His facial features were very coarse and rugged, like if chiselled from a cliff face by an inexperienced sculptor and then touched by erosion. No hair could ever grow on his head, although the Primarch always thought that a wild mane would suit his personality perfectly. He compensated for his baldness with his facial hair, which included large fluffy muttonchops, a curly moustache and a long braided beard. Onyx&#039;s grey eyes seemingly didn&#039;t belong on this stern face: they were bright, full of life and had a mischievous twinkle to them.&lt;br /&gt;
&lt;br /&gt;
His movements were slow, but his legendary strength more than compensated for it. Onyx had more strength in his finger than a normal Space Marine would have in his entire upper body, and could reportedly crush a Power Armour helmet within his hand. Indeed, he did destroy several perfectly fine helmets from his Legion&#039;s armoury just for his entertainment, caring little for their value. When conflicted by his Techmarines, he said that only the weaklings needed to put on helmets in battle, and his boys were the toughest Marines in the Galaxy. Combined with his clumsiness and carefree attitude, his strength tended to cause a lot of accidental destruction wherever Onyx went, but the Primarch just casually shrugged it off, telling that his Legion&#039;s treasury would pay for everything. For this reason and many others, his treasury was usually half-empty, and he was the only Primarch to ever ask his brothers to lend him some money.&lt;br /&gt;
&lt;br /&gt;
The weeks he spent staring into the giant soothstone slab in his youth had a profound effect on the Primarch - parts of his skin turned to stone, especially on his fists and his back, from which short stone spikes grew. These mutations were examined by Imperial physicians upon Onyx&#039;s reunion with his father and found harmless enough to leave them be. Besides, the examination revealed that parts of the Primarch&#039;s skeleton turned to stone as well. During the Great Crusade, the mutation slowly progressed, accelerating after especially stressful or emotional experiences. By the time of the Siege of Terra, most of Onyx&#039;s skin was petrified, which made movement difficult for the Primarch. He took to the battlefield all the same, compensating for his lack of mobility with sheer ferocity.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
Uniquely for an Astartes, Onyx&#039;s set of Terminator Armour was not made from the modern materials typical for the Imperium, but was instead chiselled out of great monolithic slabs of Neolithan rock. Even for him, a set of armour of such enormous weight was sometimes a bit bothersome to carry on his shoulders, so he reluctantly allowed his Techmarines to mechanise it with parts salvaged from old mining machines. These rugged industrial parts protruding from under the stone of his armour made the Primarch appear as brutal as humanly possible. While Neolithan rock offered unmatched protection, it was nearly impossible to repair, so Onyx&#039;s armour was always covered in chips and small cracks from the last couple of battles, giving it a stark resemblance to natural stone worn down by erosion. In accordance with the ancient Neolithan tradition of painting scenes of a successful hunt on the cave walls before the hunt to ensure good luck, he painted scenes of glorious victory on his armour before every battle. Onyx was admittedly not the best artist, but very few in his Legion were brave enough to point that out.&lt;br /&gt;
&lt;br /&gt;
His weapons of choice reflected his preference of close combat. In most circumstances, Onyx went into battle equipped with twin Artificer power fists. These weapons gave him the feeling closest to pummelling the enemy with his own hands, which he enjoyed immensely. Sometimes in a reckless feat of bravado he threw his weapons to the ground, continuing to fight the foes with his bare hands, punching their heads off and breaking their necks like twigs. The Primarch&#039;s legendary strength ensured that even this radical minimalist approach was fairly effective, though effectiveness was near the top of the long list of things Onyx didn&#039;t care for in the slightest. Besides, the Primarch often carried a traditional Neolithan stone pickaxe with him, though this one was more for decoration than anything. This is not to say that Onyx never used it to break a couple of skulls; but then again, he also used a chair leg, a lamppost and a cow leg to break a couple of skulls at different points in his life.&lt;br /&gt;
&lt;br /&gt;
Sometimes the circumstances forced him to use ranged weaponry. In these cases, he dusted off his Igneous Cannon, a one of a kind weapon based on a modified STC found by his Legion. This gun shot lumps of lava as its projectiles and used obsidian dust for ammo. While the range of these projectiles left much to be desired, their effect on any kind of armour was nothing short of magnificent. Lava could melt through through most of the materials used for armour or at least contaminated them, overheating the systems.&lt;br /&gt;
&lt;br /&gt;
==A fan&#039;s attempt at rules==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Onyx:&#039;&#039;&#039; || 465 || 6 || 3 || 8 || 8 || 7 || 5 || 5 || 10 || 2+/4++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Independent Character, Infantry. &lt;br /&gt;
&lt;br /&gt;
Wargear: Cragplate Armor, Gloves, Igneous Canon&lt;br /&gt;
&lt;br /&gt;
Special Rules: &#039;&#039;ADAMANTIUMEST WILL!!!&#039;&#039;, Very Bulky, Eternal Warrior, Fear, Fearless, &#039;&#039;HAH! A FEEBLE EFFORT!&#039;&#039;, Independent Character, It Will Not Die, Master of the Legion, &#039;&#039;NO YOU FOOLS, &#039;&#039;&#039;THEY&#039;&#039;&#039; RUN FROM &#039;&#039;&#039;US&#039;&#039;&#039;!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cragplate Armor&#039;&#039;&#039;: It&#039;s armor made of rocks, yo. 2+/3++. Reduces the strength of all ranged attacks by onyx remaining wounds&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gloves&#039;&#039;&#039;: The twin mastercrafted powerfists crafted by the Stone Man&#039;s artificers, Onyx never reffered to them as anything other than &amp;quot;My gloves,&amp;quot; though he was enthusiastically grateful to their makers. IStrike with the following profile: S:x2 AP1, Armorbane, Concussive, Paired (+1A), Strikedown. Every to wound roll of 6 reduces targets attacks by 1d3 in challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Igneous Canon&#039;&#039;&#039;: A bizarre weapon, to say the least. Shoots chunks of lava. It may not burn as hot as plasma, but its more solid state of matter means that the heat sticks around longer, overheating flesh and circuit alike. It shoots with the following profile: S:10 AP4 Assault 1, 16 inch range, Blast, Deflagrate, Fleshbane, Haywire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADAMANTIUMEST WILL!!!&#039;&#039;&#039;: Upon hearing of the &amp;quot;Adamantium Will&amp;quot; of his brothers, Onyx proclaimed that he had the ADAMANTIUMEST WILL OF ALL!!!. Resisting psykers is about strength of character and simply denying the warp&#039;s right to affect you, and no one does denial like Onyx does. 2+ deny the witch, baby. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAH! A FEEBLE EFFORT!&#039;&#039;&#039;: Onyx has zero fucks to give about the following: Concussive, Strikedown, Fleshbane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No you fools, THEY run from US!&#039;&#039;&#039;: No Stone Man would run in the sight of their primarch. No Stone Man. Ever. They all get fearless. &lt;br /&gt;
&lt;br /&gt;
ONYX SMASH!!! Onyx has two and only two purposes. First, he wrecks shit. 7 S8 AP1 Armorbane, Concussive, Strikedown hits on the charge are going to kill anything up to and including a Landraider. Due to his high strength and resilience, Onyx is one of the more formidable Primarchs, though his low initiative and attacks are definitely a weakness. His immunity to most status affects and psychic powers helps make up for that to some degree. He also makes all his sons fearless, which is just awesome. Not exactly a tactical genius, but he makes a good battering ram.&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Alexandri_of_Rosskar&amp;diff=40661</id>
		<title>Alexandri of Rosskar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Alexandri_of_Rosskar&amp;diff=40661"/>
		<updated>2017-07-19T17:24:48Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A fan&amp;#039;s Attempt at Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
{{Infobox 40k Primarch&lt;br /&gt;
|name= Alexandri of Rosskar&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:AlexandriOfTheSilverCataphracts.jpg|225px]]&lt;br /&gt;
|title=King of Rosskar [Surrendered], the Unifying Dictator, Greatfather Rosskar.&lt;br /&gt;
|alias=&lt;br /&gt;
|where=[[Rosskar]]&lt;br /&gt;
|when=c.855.M30 &lt;br /&gt;
|legion=[[Silver Cataphracts|Fifteenth]]&lt;br /&gt;
|crusade=38th [[Expedition Fleets (Hektor Heresy)|Expedition Fleet]]&lt;br /&gt;
|sigil=[[File:Silver_Cataphracts_Emblem.png|100px]]&lt;br /&gt;
|weapon=&lt;br /&gt;
|trait=Cautious, Pragmatic, Grim &lt;br /&gt;
|flaw=Callous, Ruthless &lt;br /&gt;
|heresy=Loyal. His Legion stood in defense of Terra and Segmentum Solar&lt;br /&gt;
|fate=Assassinated&lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:120%&amp;quot;&amp;gt;&#039;&#039;A King is a man who assumes responsibility. He says &amp;quot;I was beaten&amp;quot;, he does not say &amp;quot;My men were beaten&amp;quot;.&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;(Sayings of Rosskar, Volume IV, &#039;Alexandri&#039;s Words&#039;)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alexandri of Rosskar&#039;&#039;&#039; was the Primarch of the Fifteenth Legion; the [[Silver Cataphracts]], known for their dour attitudes and utter lack of pride. The tactics of Alexandri were highly controversial, but his was the hand that allowed Terra to be saved by the [[Void Angels]] and the [[Steel Marshals]]. His potential to seize power in the shattered Imperium led to his assassination by the upper echelons of his Legion and by his own brother, [[Gaspard Lumey]]. &lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
==Youth==&lt;br /&gt;
&#039;&#039;Looking back I now know history is much more the product of mayhem than of conspiracy. I never intended to become King, yet I am.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Sayings of Rosskar IV, pg. 14)&lt;br /&gt;
&lt;br /&gt;
In the ancient gene-laboratories of the Emperor, Primordial Entities cast his sons adrift across space. Only [[Hektor Cincinnatus|Hektor]] was raised alongside his Father, while the others were sent to far-flung planets. Alexandri found himself sent to a remote, insular planet of [[Rosskar]]. Ancient Rosskar was divided along its three continents into techno-tyrannical Kingdoms. Alexandri landed upon Takuat, the largest and poorest of these states. His pod came across the Northern Expanse, a truly massive stretch of forest populated by the aggressive xeno-foliage and fauna the ice-world is known for. The &#039;&#039;Frontiersmen&#039;&#039; were a mix of lumberjack and huntsman, an order of middle-class freemen keeping the Expanse from overruning all of Takuat. Due to the prompting of &#039;&#039;&#039;Lady Wisna&#039;&#039;&#039;, nicknamed &#039;&#039;Mistress of the North&#039;&#039; for her nearly undisputed control of Frontiersmen lodges, the organization set out for Alexandri&#039;s pod. The child rescued would be raised by Lady Wisna. Young Alexandri showed aptitude unlike any other pupil, growing up strong at an alarming rate. Raised alongside Wisna&#039;s daughter of similar years, &#039;&#039;&#039;Snježana&#039;&#039;&#039;, the difference couldn&#039;t be more palpable. At age twelve, he joined his first frontier patrol, distinguishing himself in combat while still mastering his studies above Snježana&#039;s curriculum. At fifteen, he had mastered every form of mathematical system available to him and could recite Rosskan history from memory.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alexandri was a servant of &#039;&#039;&#039;Bogumil the Cautious&#039;&#039;&#039;, the King of Takuat. From the time of the first Kingdoms, each realm had fought one another for primacy over Rosskar. Thanks to Alexandri&#039;s promising capabilities, the King empowered him to advance the Kingdom against its rivals. Part of this was revolutionizing the serf-levy system, creating a standing army. Due to the restriction on technology, this force was kept at a basic level similar to inferior techno-barbarian hordes on Terra around the same time. Where Alexandri excelled was in administration and logistical ability allowing the fielding of armies more numerous than ever believed possible. &#039;&#039;&#039;Mikael Okriva&#039;&#039;&#039; rose to prominence during this time, a serf with no prospects who joined in Alexandri&#039;s landmark &#039;&#039;Officer Appointment Program&#039;&#039;. This was an adult educational project that uplifted previously completely illiterate individuals to comparable standing to the nobility. Mikael presented the first opportunity for Alexandri&#039;s aptitude for picking, uplifting, and nurturing talent in his subordinates. Many years after Mikael&#039;s death, Alexandri regarded him fondly, even remarking that he was his first trusted friend. Though the Program sent shockwaves through Rosskan society for threatening the social order, the deprived Bogumil welcomed any advantage he could gain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Eventually through Alexandri&#039;s efforts, the &#039;&#039;&#039;Mad King Davolimin&#039;&#039;&#039; of Crazkhan and the &#039;&#039;&#039;Ice-Dame Kalina&#039;&#039;&#039; of Xivan were defeated. With armies routed at last, Alexandri moved to annex the cities and the surrounding provinces to incorporate them into Takuat, the now undisputed single state ruling Rosskar. Davolimin&#039;s declining mental health accelerated this process greatly, but Xivan stood defiant in the face of the Takuatan troops. Kalina was the first opponent that checked Alexandri&#039;s advance, forcing the fledgling Primarch to rework his tactics to think beyond battles to achieve victory. Starting a devastating new logistical-crippling war strategy, Kalina was eventually eliminated by her own Vityaz simply to save themselves. In both of the conquered territories, the Primarch set about rebuilding the area and instituting reform. He fostered those deprived underneath the rule of the previous monarchs. Uplifting and enabling capable minds where he saw them, always rewarding loyalty and ingenuity. Alexandri was named Warden of the Realm for his efforts, a title the Primarch was content with. Rosskar knew peace, entering a never before witnessed golden age. Trusting Bogumil&#039;s rule and those he had placed to see the reign prosper, Alexandri focused his efforts on expanding the living space of Rosskar by expanding the frontier.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Privately, Alexandri was never satisfied with the feudal system. Though the free-men class had grown exceedingly thanks to his efforts, millions were still held in serfdom. However, Alexandri fiercely believed in his ideals of loyalty to an ultimate authority. Bogumil was a shrewd politician who appeased his subjects and kept a complex web of alliances to regulate peace. One of these was a marriage to Snježana. Alexandri&#039;s adoptive sister immediately whispered all manner of lies into Bogumil&#039;s head. The King became convinced Alexandri was building an army in secret, sending out an army to apprehend him for a mock trial. However, the army sent itself was more loyal to the Primarch than their liege. A quick coup d&#039;etat ended the matter before a bloody civil war undid all that Alexandri strived to build. Though Bogumil was drawn and quartered, Snježana was allowed to end the rest of her days in house arrest. Alexandri knew this fate was worse than death for the ambitious woman. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After this, Alexandri abolished the system of servitude effectively ending the slavery of the lower classes. Feudalism followed after, with the lands being overturned to the Kingship. A short civil war did ensue, with the outnumbered Vityaz only keeping a slight edge due to reliquaries of ancient weaponry. This period ended when Alexandri offered clemency to any who surrendered to him. The remaining Vityaz were increasingly marginalized, but kept certain privileges of wealth and standing. Under Alexandri, Rosskar flourished. The cities expanded all because of a centralized, standardized administration with capable minds handpicked by the Primarch. &#039;&#039;&#039;Zlasta Curimin&#039;&#039;&#039; founded the &#039;&#039;Committee for Living&#039;&#039;, or commonly referred to simply as the Committee. Zlasta&#039;s organization incorporated the the old Frontiersmen lodge system into an expanded, concentrated effort to reduce the voracious forests and the fauna therein into manageable sectors. The King of Rosskar was sensitive to the changes Zlasta instituted, but his nostalgia for his early years among the Frontiersmen faded thanks to her results. Alexandri plucked the genius &#039;&#039;&#039;Andrien Duško&#039;&#039;&#039; who used the now opened technological vaults to rediscover the art of voidcraft. For the first time, Alexandri&#039;s intellect was matched, and even succeeded by a mortal in Andrien. This inspired no small part of admiration in the Primarch. In only twenty years after King Alexandri Ibirien the First&#039;s reign, the Rosskan population had soared by five hundred percent and were beginning colonization of the stars.&lt;br /&gt;
&lt;br /&gt;
===The Silver Cataphract===&lt;br /&gt;
&#039;&#039;Rosskar is Kuzgeta. Kuzgeta is Rosskan. Rosskan is Kuzgetan.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-Common Rosskan saying to explain the relationship between Rosskar and its colonies.&lt;br /&gt;
&lt;br /&gt;
==Great Crusade==&lt;br /&gt;
&#039;&#039;I am asked, how could you do this? What drove you to surrender so readily, so willingly, when you had fought so hard before? These people are bold to question me like this, but heed my wisdom when I say I held no sadness over the loss of my Kingship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A crown is only a hat that lets the snow in.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Quote dated at 996.M30, after being questioned by his brother Primarch [[Inferox &amp;quot;The Burned King&amp;quot;|Inferox]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
At first the Emperor&#039;s coming was met with glee and celebration. Alexandri himself was glad that there was a man he could call an equal, someone to ease the weight of ruling off his shoulders. He had no idea what the Emperor&#039;s actual position was, more akin to Alexandri&#039;s youthful days as a unifying warlord. This made Alexandri make the fateful remark that he&#039;d be happy being nothing more than a Regent, managing the Imperium in the Emperor&#039;s Name, not his own. This brought a smile to his Father&#039;s face. A knowing smile.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This happiness did not last for long however. Upon learning of the Covens existence, the Emperor immediately acted without consulting his son in any capacity. Time was short, the decision had to be made without hesitation. The Custodes were quick to expunge every trace of the societies from [[Rosskar]]. When it turned out that some were being hidden from the Emperor by the &#039;&#039;&#039;Secret Police&#039;&#039;&#039;, more purges continued this time in the hearts of Rosskar&#039;s cities. A great many deaths were caused as the Silent Sisters joined the fray, to null the effect of the witches&#039; sorceries.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Alexandri would never forgive his Father for this act, but he understood the necessity of accepting it. Rising up to oppose him was pointless, he was a being above him. Disappoint and failure were two things strong in Alexandri&#039;s mind. This time would be no different. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I cast my hand out, and the greatest warriors ever to cross the void leap to obey. But this is not true power. No, the leadership my father gives us all is our real strength.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Never once did the Silver Cataphracts refuse the call to arms when summoned. Due to the massive population of [[Rosskar]] the Legion&#039;s ranks swelled to the brim, and then spilled over. It was never clear if the Alexandri even once told the truth of the actual size of his Legion. To further add to this blatant growth of Astartes numbers, millions of regular human soldiers were introduced as part of the Legion as the Rosskar Strelky. The Strelky served as a valuable source of support during the Crusades, fighting as an auxiliary force to the Cataphracts main operations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When not helping the Emperor or his fellow Primarchs however, Alexandri was eager to expand the realms of the Imperium on his own. Using envoys and trusted functionaries, a small portion of his Legion would act in the Emperor&#039;s name but obviously make sure certain worlds favored Rosskar as their destination of tithe payment. He searched for worlds either with unrealized industrial potential or low population, high resource worlds. A huge warmachine was forged form the tiny fiefdom he claimed to help fund his ever expanding Legion and auxiliary force. When rumors of a rising amount of Librarians in the Cataphracts came to light, along with reports of witches serving in the auxiliary, it became clear that Alexandri had great ambitions that might upset the balance of order in the Imperium. Still, even if Alexandri broke regulations, he was always loyal to humanity, understanding the Imperium&#039;s way was the best way. The Imperial Truth just needed, bending.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
His actions created great controversy as sometimes Alexandri would made ridiculous deals to secure peaceful surrender, and others he would be mercilessly swift in destroying whole planets. At a glance his decisions might be decided upon whim, but in fact it was all carefully calculated in his mind. In his mind, all that mattered was occupying planets with the least amount of loss. That is, overall loss. If a planet needed to be taken by brute force, it would be. If a planet could be talked down and negotiated with, it would. Alexandri&#039;s liberal approach to dealing with Xenos made some question his methods even more. But a few demonstrations of his disregard for alien life made it clear to all this was not another [[Aubrey the Grey]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even though the loyalty of Alexandri was at times questioned, the Emperor knew the nature of his son from the few meetings they had. He was loyal, for he understood a civil war would bring too much needless ruin. And that the Emperor was the right being to unite humanity, just as Alexandri was the right man to unite Rosskar.&lt;br /&gt;
&lt;br /&gt;
==The Heresy==&lt;br /&gt;
&#039;&#039;Woe to Mankind this day. Pity those who have died on Terra, for it was all in vain. The enemy has achieved the ultimate victory. The sacrifices we made merely ensured they could not enjoy it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Attributed to Alexandri after the Emperor&#039;s Enthronement.)&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
The Silver Cataphracts would have followed Alexandri into hell, not out of admiration, but out of the logic that Alexandri would only go into hell only if it was the best option. Now? But now he was being driven by dreams and fancies, not by reality. An attempt to seize power would only bring further death. With the blessing of Gaspard Lumey, one of the last remaining Primarchs, First Captain Sergei eliminated Alexandri subtly. The assassination was made to look as if the age old Rosskan rebels had finally got him. After living through the trials of his own world&#039;s conquest, and everything in between during to the end of the Scouring, Alexandri of Rosskar died from a coward&#039;s bullet. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unremembered, unnoticed the Primarch went. A short golden age after the Scouring came, when the Traitor Legions were too busy tearing themselves apart and the numerous threats to arrive later had not yet come. No one wanted to press for details, fearing what might come if they looked for them. Gaspard, even if he did not desire it, had brought peace through his sole rule.&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
==Appearance==&lt;br /&gt;
Regal is the best word to describe Alexandri. A huge, flowing brown beard that goes down the front of Alexandri&#039;s power armour even in combat. [[Rosskar]]&#039;s unique sun and the planet&#039;s own society put an immense stress on the Primarch. He has aged whereas his own brothers have not. Dark circles have burrowed in deep into his eye sockets and many lines have formed on his face. Even specks of grey and white have touched his beard. All this only adds to his appearance as the iron-fisted ruler of Rosskar. He stands slightly taller than most other Primarchs, but not by much. His Terminator plate is adorned with silver-livery and symbols of the many Vityaz Houses crushed by his hand. Stylistic images of Rosskan Hounds form on the front of his armor, the emblem of his Legion and his own personal crest. &lt;br /&gt;
&lt;br /&gt;
=Wargear=&lt;br /&gt;
&lt;br /&gt;
Alexandry was known to go into battle with weapons and armor! That&#039;s right, he didn&#039;t fight naked like [[Gaspard Lumey|Lumey]]. &lt;br /&gt;
&lt;br /&gt;
==A fan&#039;s Attempt at Rules== &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WHOEVER WROTE ALEXANDRI, Fill in the flavor text bits. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Alexandri:&#039;&#039;&#039; || 465 || 7 || 6 || 6 || 6 || 6 || 7 || 6 || 10 || 2+/3++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Independent Character, Infantry. &lt;br /&gt;
&lt;br /&gt;
Wargear: the Frost Plate!, Xilantai Breath, The kogot &lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Bulky, Combined Tactics, Eternal Warrior, Fear, Fearless, Independent Character, It Will Not Die, Master of the Legion, Sire of Cataphracts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Frost Plate&#039;&#039;&#039;- (Flavor text) 2+/4++. All enemies charging take 1d6 overwatch hits at AP 4 S:5, every wound generated reduces enemy charge by 2 and all charges count as disordered&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Xilantai Breath&#039;&#039;&#039; The Xilantai were beasts of myth on Rosskar, massive, not quite living, not quite dead, almost mechanical, not even the mighty Alexandri could kill one. After his father took him under his wing, he asked for a weapon that could conqueror anything, as many a sleepless night were spent contemplating his past failures. S4, AP3, Flamer Template, Haywire, Poison 4+, Rending, Shred.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Kogot &#039;&#039;&#039;- (Russian translation) Profile: S:x2 AP2 Shred, Paired (+1A), Master Crafted all to wound rolls of 6 inflict 1d6 wounds and -1d3 to invulnerable save&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combined Tactics&#039;&#039;&#039;- For each army slot, choose one of the following options. The option you choose applies to all units with &#039;&#039;&#039;Legiones Astartes: Silver Cataphracts&#039;&#039;&#039; in that slot (ergo, you don&#039;t get to mix and match within a slot). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elites: Twin-Linked on their first round of shooting &#039;&#039;&#039;or&#039;&#039;&#039; hatred in their first combat.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Troops: Stubborn &#039;&#039;&#039;or&#039;&#039;&#039; Fleet.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fast Attack: Furious Charge &#039;&#039;&#039;or&#039;&#039;&#039; -2 cover save against your shooting attacks.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heavy Support: Relentless while in your own deployment zone &#039;&#039;&#039;or&#039;&#039;&#039; adding the Sunder USR to all shooting attacks for one round of shooting of your choice.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire of Cataphracts&#039;&#039;&#039;- (insert silver caraphract legion elites) may be taken as troop choices.&lt;br /&gt;
&lt;br /&gt;
He&#039;s pretty middle of the road. Not terrible in a fight, but primarily focused on buffing his army. Being able to choose different buffs for each slot of your army gives you all kinds of tactical flexibility, and even though he&#039;s not a combat monster the same way some primarchs are, he&#039;s still going to eat 98% of things in combat. &lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Voidwatcher&amp;diff=494168</id>
		<title>The Voidwatcher</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Voidwatcher&amp;diff=494168"/>
		<updated>2017-07-19T17:19:33Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A fan&amp;#039;s Attempt at Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Unknown&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Voidwatcher2.jpg|225px]]&lt;br /&gt;
|title=The Voidwatcher&lt;br /&gt;
|where=[[Ostium]]&lt;br /&gt;
|when=c.836.M30&lt;br /&gt;
|legion=[[Black Augurs|Fourteenth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:Augurssymbol.jpg|100px]]&lt;br /&gt;
|weapon= Epilogue, an alien war-glaive&lt;br /&gt;
|trait=Extremely knowledgeable in matters of the arcane, a Gifted psyker, utterly unscrupulous and will do literally anything to achieve victory&lt;br /&gt;
|flaw=Almost inhumanely prideful, will sacrifice anything for his dream of godhood, a loose cannon of sorts&lt;br /&gt;
|heresy=Traitor&lt;br /&gt;
|fate=Officially disappeared. Pushed into a warp maelstrom by the Bloodseer.&lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What good can be said of The Voidwatcher?  The hive moon of Ostium robbed him of every noble quality that could be found in a man.  His tale is not even as much as a tragedy. The Voidwatcher was just a waste.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Gaspard Lumey, private correspondence.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
{{Infobox 40k Planet&lt;br /&gt;
|name= Ostium&lt;br /&gt;
|bgcolor= Black&lt;br /&gt;
|fgcolor= White&lt;br /&gt;
|image= [[File:Ostium.jpg|200px]]&lt;br /&gt;
|type= Formerly Hive Moon, Currently destroyed Husk&lt;br /&gt;
|orbdist=&lt;br /&gt;
|gravity= 0.7&lt;br /&gt;
|temp= Climate Controlled or Vacuum&lt;br /&gt;
|pop= 9 Billion at Peak, currently barren&lt;br /&gt;
|governor= &lt;br /&gt;
|system= Formerly Lathon&lt;br /&gt;
|sector= Formerly Chydaia, Currently in the Eye of Terror&lt;br /&gt;
|subsector= &lt;br /&gt;
|segmentum= Obscurus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The young Primarch that would later be known simply as The Voidwatcher crash landed on the hive moon of Ostium. The boys pod crashed into one of the highest towers of the land, crushing a woman and her newborn in their birthing bed. The father of the aforementioned deceased was none other than the &#039;&#039;&#039;Fateseer&#039;&#039;&#039;, the High Vatis, leader of the Vates. The Vates were deeply superstitious order of sorcerers in control of Ostium. The Psykers instantly knew this child&#039;s potential, and hailed the moment as further proof of Fateseer&#039;s superiority. Fateseer accepted the child as his own, naming him the Voidwatcher, for his tendency to gaze into the stars as a babe. He would not stay a neonate for long, growing far beyond what was considered normal. He learned at an even more alarming rate, consuming all the knowledge the Vates had in short order. &lt;br /&gt;
&lt;br /&gt;
He grew tired of Ostium, the dark world filled with twisting towers and broken streets. An idiotic populace ruled by ego maniacal rulers. Though Fateseer attempted to keep Voidwatcher&#039;s true nature hidden from him, the Primarch knew he wasn&#039;t the same as everyone else. He was something greater, meant for great, and this inner desire drove him to grasp firmly onto that destiny. He invented geometry for those on Ostium, calculated the circumference of his planet, created new systems of government, and secured the borders of the Vates by eliminating all dissenting realms. The Vates made him High Vatis, much to the chagrin of Fateseer. Voidwatcher said to him at one time that if he would not step down, he would be cut down. The threat coming from his own son chilled Fateseer, who relinquished his post shortly after.&lt;br /&gt;
&lt;br /&gt;
The Emperor would arrive not long after, and the Voidwatcher knew this was his true calling. A man wreathed in gold at the head of beautiful army. They talked for many hours, the Emperor unsure of his son&#039;s sorcerous origin. They talked long on the nature of the Psyker, and the Warp. The Voidwatcher&#039;s pure adoration for his true father dashed away any doubts as to his loyalty, and this was only further reinforced when the Voidwatcher butchered the entirety of the Vates in one fell swoop. Including Fateseer, who he saved for last, for the audacity of taking claim over the Emperor&#039;s handiwork.&lt;br /&gt;
&lt;br /&gt;
After this bloody renunion was concluded, the Voidwatcher was ready to take his side by the Emperor. It was at this time the Master of Mankind revealed the Voidwatcher was one of many Primarchs, and he had many brothers out in the stars. This filled the Voidwatcher with a deep loathing, not for his gene-sire but his siblings. He was the one true son of the Emperor, to suffer no rivals. His drive that brought him to domination on Ostium drove him once again. His urge of perfection would seem transform his Legion into monsters bent to his will. All he did was in service of the Emperor, through what he saw as correct. &lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
===Post-Heresy===&lt;br /&gt;
&lt;br /&gt;
After the Heresy was completed the Voidwatcher retired to his flagship and took to the stars with his legion in search of more arcane secrets to discover and use. After a few centuries of this wandering alone on the edges of civilized space or the Eye of Terror the Voidwatcher decided it was time for him to venture into the uncharted void of space in search of arcane lore. He left behind his Vates to create their own covens among the stars and compete and quarrel amongst themselves as their namesake had once done on Ostium. He did this in order to ensure constant progression and improvement amongst the remains of his legion. With this final decree he boarded the smallest combat worthy vessel he possessed and took it and it&#039;s crew into the void beyond the galactic rim. He has not been seen or heard of since.&lt;br /&gt;
&lt;br /&gt;
Or, at least, that&#039;s what the Augurs believe. &lt;br /&gt;
&lt;br /&gt;
In reality the Voidwatcher&#039;s ultimate plan came to a head in a dual with the Bloodseer, captain of the Haruspex and the original commander of the Black Augurs before the discovery of the Primarch. Bloodseer had long silently held the Voidwatcher in contempt for what he had done to the Legion. The brutalizing of the Bloodseer&#039;s men during the Decimation had just been the beginning, the Voidwatcher&#039;s teachings had rendered the legion a squabbling band of sorcerers and wizards. No longer were they the united fighting force Bloodseer had led at the outset of the Crusade. He had always been suspicious of the Voidwatcher, after the Heresy this suspicion only increased as the Voidwatcher began to become even more distant from his sons. The Primarch had taken to locking himself away in the deepest recesses of his libraries and laboratories, endlessly toiling on some hidden project.&lt;br /&gt;
&lt;br /&gt;
The Bloodseer endeavored, finally, to find out what his gene-sire was planning. In the end, after enormous difficulty and a number of rather unlikely alliances he was able to piece together what was  being planned. The Voidwatcher was cultivating his legion, twisting them with the intention of a great reaping, a harvest of souls that would completely eradicate the Black Augurs. Everything he had done was a lead up to this. The Decimation was never just to make them more potent psykers, it was to make their souls richer in the energies the Voidwatcher sought, he had incited his legion to fight amongst themselves to weed out the week. Everything the All-father had done under the pre-tense of &amp;quot;enlightening&amp;quot; his sons was a ruse, he had been fattening them and preparing them like lambs to the slaughter. The High Vate&#039;s study had led him to believe that this sorcerous holocaust would result in his ascension to godhood, and while the evidence seemed to add up to the Bloodseer he could not allow his Legion to be destroyed. &lt;br /&gt;
&lt;br /&gt;
Bloodseer confronted the All-Father on board a small starship he had been using as a mobile and private laboratory. Their massive duel left all of the Bloodseer&#039;s allies dead, the grand ritual incomplete, and the Voidwatcher cast into the Warp maelstrom he had conjured to draw essence from. The Master of the Haruspex returned to his legion with the story that the Voidwatcher had simply ventured off into the dark corners of the galaxy. He could not have them believe their All-Father would betray them, it would result in civil war and the end of the legion despite his efforts. So he held the secret of what truly happened that day from his legion.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The Voidwatcher was an imperialistic individual. He very much believed in absolutes, and had little morals. This was tempered by a desire to preform good; or at least, good in the sense of Voidwatcher. This to him was reaching one&#039;s full, and total potential. He never felt satisfied with himself, and at times felt an extreme loathing for his own being. The only person who had become all that there was to be, to him, was the Emperor. His creator was the one person someone the Voidwatcher could ever &#039;love&#039;, seeking only his approval to all that he did. &lt;br /&gt;
&lt;br /&gt;
The Voidwatcher was ruthless to all those in the way of his pursuit of perfection. He held little mercy or remorse for weakness, and held absolute disdain for those who concerned themselves with the meek. He respected only one thing and that was power. Not strength, not intelligence, but raw capacity to change reality as one saw fit. The only sibling Voidwatcher ever connected with thanks to this view of life was [[Shakya Vardhanna]]. &lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall, taller than most of his brothers but lither and more graceful then them as well. His skin is deathly pallid and criss-crossed with dark veins and arcane tattoos/brands. His face was gaunt with an aquiline nose and deep set eyes. A wry mocking smile could often be seen upon his thin pale lips. Apart from his tattoos and veins his skin was flawless and not beset by any lines or scars. His most distinguishing feature however are his eyes, blank and staring off into the distance, as if he cannot focus on anything, constantly possessing a thousand yard stare. &lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
In battle the Voidwatcher is truly a sight to behold. His armour, known simply as the Veil is incised with hundreds of glowing symbols and he carries innumerable texts and scrolls that often billow behind him. His armour lower half almost more of an armoured coat or robe, with long flowing faulds that extend down to touch the ground. His armour was lighter than most of his brothers, instead relying on his enchantments and psychic wards to protect him. His armour did not possess a full helmet, instead having a hood. These facts combined with his extremely fluid motion and the fact he had incense burning on him at all times rendered him almost ethereal. A figure gliding across the battlefield, wreathed in smoke and Warp energies, cutting down all in his path. &lt;br /&gt;
&lt;br /&gt;
His signature weapon, an trident named Aeon Slayer, was forged by none other than [[Ilmari Wieland]] himself. A true masterpiece of both sorcery and smithing, it still counts as one of the most dangerous profane artefacts to darken the Galaxy with its existence. Essentially little more than a common power weapon, it possessed a unique quality that made its wielder nigh invincible in close combat. The Aeon Slayer existed synchronously both in the present and in the future, allowing it to wound people several seconds before actually striking them. Even the Galaxy&#039;s most skilful swordsmen couldn&#039;t hold their own against the owner of this trident, as within minutes they all succumbed to the wounds that had yet to be inflicted.&lt;br /&gt;
&lt;br /&gt;
Outside of combat the Voidwatcher would usually wear a full black robe.&lt;br /&gt;
&lt;br /&gt;
=A fan&#039;s Attempt at Rules=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Voidwatcher:&#039;&#039;&#039; || 500 || 6 || 6 || 6 || 5 || 4 || 5 || 5 || 10 || 3+/3++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Infantry, Independent Character.&lt;br /&gt;
&lt;br /&gt;
Wargear: Blackened Plate, Staff, Warpfire Aura.&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Arcane Studies, Bulky, Crusader, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, Quiet Corruption, Slow and Purposeful, Sublime Arrogance, Warp Step.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackened Plate&#039;&#039;&#039;: An ornate suit of black-runed power armor. The Voidwatcher never bothered upgrading to artificer or terminator armor, trusting in his sorcerous might for defense. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039;: Perhaps this staff has a name, but if so, The Voidwatcher has never shared it. This weapon is a simple unadorned rod, so black as to look more like a hole in the air or a shadow than a three dimensional object. What it was made from, none save the Voidwatcher know, but every strike warps reality, compromising armor and twisting flesh. The weapon strikes with the following profile: S:+2, AP3, Fleshbane, Instant deathWarp (for every hit taken from the Voidwatcher, a model subtracts 3 from its armor saveand invulnerable save for the remainder of the game. Has no affect on AV). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warpfire Aura&#039;&#039;&#039;: In combat, The Voidwatcher&#039;s armor was covered with a Subtle flame, appearing to most as an inconspicuous flicker. Upon being struck, however, the flame surges outward with great force, dissipating the force of a strike in a grand detonation before sinking into silence once more. The watcher has a 3++ invulnerable save. Additionally, for each hit against the Voidwatcher in melee he does D6 S5 AP3 hits against the attacking unit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Studies&#039;&#039;&#039;: His many years of studying sorcery and the lore of the warp gave the Voidwatcher an expansive, if shallow, knowledge of the arcane. The Voidwatcher is a ML4 psyker. Yeah, I went there. He can roll on any psychic discipline in the Warhammer 40,000 rulebook in addition to the Tzeench, Slaanesh, and Nurgle disciplines. Yes, I&#039;m really doing this. But here&#039;s the catch: the Voidwatcher may &#039;&#039;&#039;never&#039;&#039;&#039; gain psychic focus on any discipline, and may not roll for more than 2 powers on any one discipline. Additionally, witchfires do not count towards the number of powers he&#039;s cast that turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet Corruption&#039;&#039;&#039;: No many would ever be so foolish as to call a primarch weak, but the Voidwatcher... He was not his brothers&#039; equal in physical matters. When his brothers had been smithing and warring, the Voidwatcher had been studying. When his brothers had been pushing their godly forms to the limit, the Voidwatcher channeled the energies of the universe, and those energies changed the careful biological tailoring the Emperor gave his son. The Voidwatcher loses 1 point of toughness and 1 wound from the basic primarch profile (already included in his profile), along with the It Will Not Die special rule. He gains the &lt;br /&gt;
 Ability to improve 1 invulnerable saves of 1d3 unitS by 2&lt;br /&gt;
&#039;&#039;&#039;Sublime Arrogance&#039;&#039;&#039;: The Voidwatcher was unrivaled in his arrogance. He was a Sorcerer Lord, second in all the galaxy to only his father. Why should he walk among mortal men, or rush about on the field of battle like a mortal? The voidwatcher may never join a unit or be joined by other characters. Additionally, he may never share a transport with any other unit, and gains the slow and purposeful special rule. Additionally, he will only ever fail any leadership based test on a double 6 (does not affect psychic perils). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warp Step&#039;&#039;&#039;: The Voidwatcher gains the Deep Strike USR, and does not scatter.  In the movement phase he may teleport up to 48 inches away and ignores all difficult terrain test. After that he must take a toughness test and loses 1d3 wounds on a failure&lt;br /&gt;
&lt;br /&gt;
I do so love making the traitor primarchs Fun!*. The Voidwatcher is a glass cannon of the best sort, a ML4 sorcerer that can toss out as many spells as he has warp charges for, especially if you use a lot of witchfires a la [[Ahriman]], and an allied detachment of daemons with some pink horror batteries for him to drain can give him a truly silly amount of psychic dakka. But on the other hand, he won&#039;t join your boys, won&#039;t share a ride, and is actually really fragile, even considering that 3++. He&#039;s also the worst duelist primarch bar none, and he&#039;ll &#039;&#039;&#039;need&#039;&#039;&#039; to use psychic powers to keep up in melee, though his staff is worthy of consideration. Though most enemies who know anything about him won&#039;t dare charging him with a primarch, because he&#039;ll ruin their armor. His warpfire hits won&#039;t do jack shit to a primarch, and barely scratch a marine&#039;s armor, but it&#039;ll cause GEQs and minor daemons to spontaneously combust (each attack will have a 33% chance of killing them, and 2 or 3 attacks on the charge). Use him right, and he can be a towering pillar or psychic rape. Use him wrong and he&#039;ll die like a bitch to a single Fury of the Legion from a tac squad.&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Uriel_Salazar&amp;diff=519159</id>
		<title>Uriel Salazar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Uriel_Salazar&amp;diff=519159"/>
		<updated>2017-07-19T17:11:35Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A fan&amp;#039;s Attempt at Rules */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Uriel Salazar&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Uriel_starikov.jpg|225px]]&lt;br /&gt;
|title= The Emperor&#039;s Justice, Keeper of the Solar Seal, Master of the Thirteenth Legion, Lord-Protector of Tiberia V&lt;br /&gt;
|alias= &lt;br /&gt;
|where= [[Tiberia V]]&lt;br /&gt;
|when= circa 817.M30&lt;br /&gt;
|legion=[[The Justiciars|Thirteenth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:Children loyalist emblem.jpg|100px]] &lt;br /&gt;
|weapon= &lt;br /&gt;
|trait= Humility, strength of will&lt;br /&gt;
|flaw= Curiosity&lt;br /&gt;
|heresy= Traitor.  His actions cripple [[the Entombed]] early in the war.&lt;br /&gt;
|fate= &lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uriel Salazar&#039;&#039;&#039;, was the [[Primarchs (Hektor Heresy)|Primarch]] of the [[The Justiciars]], the 13th legion of the [[Legiones_Astartes_(Hektor_Heresy)|Legiones Astartes]].  Among the Primarchs, he was long considered the most trustworthy and reliable, until his fall into the service of the Chaos God Tzeentch.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When a being looks back on their life, it is commonplace to see a simple path leading from one place to the next.  Such views only reveal a simplicity of understanding.  The deeper truth is that each life is a maze of opportunities, teasing questions, and riddles that cannot be solved without the key of a new epoch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Forty-First Millenium, few outside of the Space Marine Chapters and the Inquisition are privy to the tales of the Traitor Primarchs.  Even in these limited circles, true knowledge of Uriel Salazar&#039;s life is evasive.  Although he was not the most secretive of the Primarchs, the ravages of the Heresy and the Scouring destroyed much of the evidence that might have lent credibility to the tales of Uriel Salazar.  What follows is an accepted account, but perhaps an entirely flawed one.&lt;br /&gt;
&lt;br /&gt;
==Youth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin is everywhere in the world of men.  The only refuge of virtue is the human spirit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- teaching of the Good Men&lt;br /&gt;
&lt;br /&gt;
The life of Uriel Salazar began deep beneath the Himalayza Mountains, in the laboratory of the Emperor of Mankind.  He was the product of advanced science and psychic arcana, a god-like being intended to usher humanity from the darkness of the Age of Night into a new era as the masters of the Galaxy.  But like almost all of his brother Primarchs, Salazar was stolen away from the Emperor by the forces of the Ruinous Powers and transported to the far-off world [[Tiberia V]].  Like many human realms of the day, Tiberia V was a world much in need of a saviour.  Psychic mutation was common, leaving the planet under the thrall of sorcerer-kings and tormented by the perils of the Warp.  Although resistance to the sorcerer-kings was never truly wiped out, long centuries of repression had forced resistance into mystical forms.  Rather than attempt an uprising, dissenters met in secret to practice religious rites condemning the material world for its harshness.  Although condemned by many names, the representatives of this cult preferred to be known as &amp;quot;the Good Men&amp;quot; and they were much-admired by common people both for their courage in the face of repression and the simplicity of their lives.  Thus, when a star fell from the heavens near Aglos Baños and was found to have borne a child to earth, the humble people of that village delivered the heavenly infant to the brothers Salazar, two Good Men who preached their teachings in the region.&lt;br /&gt;
&lt;br /&gt;
The Salazars had once been prominent businessmen and lived luxurious lives until the elder, Matías, fell into a deep despair.  When his brother Bruno went to reason with him, Matias confessed that he was overwhelmed by the emptiness of their comfortable existence.  The two had talked throughout a long night, gradually convincing one another that they had to set aside material plenty in order to nourish their spirits.  They left their old families behind and lived the life of the Good Men for a decade before being presented with a child by the people of Aglos Baños.  Matias and Bruno were reluctant to take on the burden of an infant and feared that they would only endanger the child and themselves, but on laying eyes on the Primarch they could not deny that he was special.  Bruno named the child Uriel, which meant &amp;quot;the Light guides me&amp;quot; in the tongue of Tiberia V.&lt;br /&gt;
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It was an apt name.  Uriel Salazar grew and learned swiftly in the care of the brothers.  He not only understood their mystical teachings, but was quick to point out new insights to his guardians.  Yet in his third year on Tiberia V, by which time he already had the stature of a grown man, the Primarch confessed to the brothers Salazar that he could not take up the life of the Good Men.  Although at first he rationalised his decision as the need to end the repression of the Good Men&#039;s teachings, Uriel Salazar finally admitted that something within him yearned to walk in the material world and do battle with sin directly.  Matias and Bruno were understanding and patiently answered their ward&#039;s questions on profane matters to the best of their ability, though for years they had thought little on such matters.&lt;br /&gt;
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For some years, Uriel Salazar wandered Tiberia V in the manner of the Good Men.  But he did not simply preach a simple life and mystical salvation.  He gathered unto him those who were willing and able to fight to against the wickedness that beset their homeworld.  These hardy souls were forged by Salazar into a brotherhood of warrior-ascetics with the strength of will and unity of purpose to fight against the sorcerer-kings of Tiberia V.  Uriel Salazar&#039;s &#039;&#039;Hand of Fate&#039;&#039;, as they came to be known, first carried out their actions from the shadows, using stealth and surprise to assassinate psychically-endowed tyrants.  These first pin-pricks paved the way to Tiberia V&#039;s salvation, but the Hand of Fate would not deliver their homeworld from evil until they transformed into an army and broke the armies of the sorcerer-kings in the field of battle. Even then, the mighty psykers who had ruled Tiberia were terrible threats in their own right. Uriel Salazar took it upon himself to slay the tyrants and one by one they fell by his blade. Finally, the Hand of Fate stormed the Sanctum of the Mage-King Balthazar, the last of the tyrants. Although even the mightiest of Tiberia V&#039;s psykers was no match for a Primarch, Balthazar had a trump card. He tore the weft of reality and opened a rift to the Warp as Uriel Salazar stormed into the inner sanctum. The Primarch was sent tumbling into the Warp once more. All that remained of Uriel Salazar was one of his short blades, thrown at the last instance and lodged in the black heart of Balthazar. Tiberia V was free, but her liberator was gone.&lt;br /&gt;
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==The Great Crusade==&lt;br /&gt;
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&#039;&#039;Those who see a process of life from one side sometimes fool themselves into believing that they know it. Strive to avoid this error. True knowledge belongs to those who have walked many paths.&#039;&#039;&lt;br /&gt;
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- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
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Before the planet could settle into a new pattern, Tiberia V was thrown into fresh upheaval by the arrival of mighty golden armoured warriors from the heavens. Led by the giant figure of the Emperor of Mankind, the First [[Expedition Fleets (Hektor Heresy)|Expedition Fleet]] of the Imperium had come to claim another world for the [[Great Crusade (Hektor Heresy)|Great Crusade]]. More than that, the Emperor had sensed a powerful presence and hoped to find the first of his lost Primarchs and a worthy second for [[Hektor Cincinnatus]]. Yet by the time His fleet arrived at Tiberia V, the only trace of the missing Primarch was the legend of Uriel Salazar. Disappointed but ever adaptable, the Emperor bade his servants set a course to the next lead on the missing Primarchs, a path that would take the First Expedition Fleet to Whitestone and a reunion with [[Arelex Orannis]].&lt;br /&gt;
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On Tiberia V, the process of Compliance with Imperial law went smoothly. Many members of the Hand of Fate were enthusiastic about the vision of humanity emerging from a long night of ignorance and cant. These disciplined warriors formed the core of Imperial Army regiments recruited to spread the Great Crusade further into the stars. Those who were less impressed simply retreated from the world and dwelled as hermits, ignoring the Imperial Governor and his decrees as best they could. Nobody expected that Uriel Salazar would return as mysteriously as he had vanished - and yet, ten years to the day after he had been thrown from realspace by the Mage-King Balthazar, Uriel Salazar came back to Tiberia V.&lt;br /&gt;
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After a short period of reorienting himself and deducing the events that had brought him to this point, the Primarch was not well-pleased with the changes wrought to his homeworld in his absence. Uriel Salazar had been cast out of a world almost liberated from the yoke of sorcerers by a dedicated corps of warriors. The Tiberia V he now found himself in seemed to have been conquered by psykers from the stars. Worse, the Hand of Fate had disbanded and the greater part of his followers had betrayed their oaths to serve a star-faring sorcerer-king. Outraged and defiant, Uriel Salazar began to rebuild his guerilla organisation and lead raids against the Imperial garrison. He did not, however, invite veterans of the Hand of Fate to join his new army, styled &#039;&#039;The Serpents&#039;&#039;. The alleged autobiography of Uriel Salazar, the so-called &#039;&#039;Confessions&#039;&#039;, attributes this decision to the Primarch&#039;s newfound belief that the Hand of Fate was a flawed organisation, ignorant of their responsibilities to galactic humanity. Others suggest that Uriel Salazar simply felt betrayed by so many of his former followers swearing loyalty to the Imperium and craved a fresh start. Regardless of his reasons for setting aside the Hand of Fate, Uriel Salazar&#039;s Serpents were a distinctly different organisation. Where the Hand of Fate had aimed to throw off Tiberia&#039;s shackles in their own lifetimes, the Serpents were taught to see the rule of the Imperium as a long-standing evil that they could attack and poison, but perhaps never defeat.&lt;br /&gt;
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Despite their fatalism, the Serpents were effective. Tiberia V&#039;s garrison was mainly local militias, supported by a regiment of Saturnine Hoplites under the command of  Legate-Colonel Marsimus Cassiel. Uriel Salazar was more than a match for the Saturnine officer, repeatedly baiting Imperial forces into abandoning high-priority targets or falling into ambushes. Within a year of his reappearance, the Primarch had raised a guerilla army, assassinated the Imperial Governor, and reduced the garrison to barely a thousand combat effective personnel. Worse yet for Cassiel&#039;s beleaguered command, the Serpents had made a point of targeting psykers so by the time the crisis became acute there were no astropaths left to sound the alert. Were it not for [[Heralds of Hektor|First Legion]] serfs monitoring reports of rebellions in newly-Compliant sectors, Tiberia V might well have completely thrown off Imperial rule before any reinforcements arrived. As it was, the vigilant serfs noticed that initial reports of terrorism on Tiberia V had not concluded with the customary notice of the outlaws being brought to justice. Instead, the planet had simply gone silent.&lt;br /&gt;
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Their analysis was quickly passed up the Legion chain of command to [[Hektor Cincinnatus]] himself, who was then planning a second expedition to the troubled [[Parthorum Wars|Parthorum Sector]]. Privy to the Emperor&#039;s motives in first going investigating the planet and suspicious of how quickly Cassiel&#039;s command had been silenced, Hektor passed the responsibility for Parthorum to Leonidas Manisicus and instead took a small force to Tiberia V. On arriving at the troubled world, the Primarch relieved Marsimus Cassiel of command and started the hunt for his missing brother. Unlike the mortal soldiers who had been out-foxed by Uriel Salazar at every turn, Hektor&#039;s Space Marines quickly began to round up cells of the Serpents. Interrogation of those rebels who had met the Serpents&#039; leader backed up Hektor&#039;s hunch. Within a month of campaigning, the Master of the First Legion cornered his missing brother. Had both warriors benefitted from the advanced technology of Mars, a confrontation between the two Primarchs would have been a close-run thing. But with Hektor Cincinnatus clad in Power Armour and wielding his great shield and spear, Uriel Salazar stood little chance of victory. Only Hektor&#039;s desire to apprehend rather than slay his brother prolonged their duel, but it could not alter the outcome. Captured by Hektor Cincinnatus, Uriel Salazar had to endure the long journey to the Solar System. His jailor daily plied Uriel with tales of brotherhood and common cause, but such blandishments fell on deaf ears. The slain tyrants of Tiberia V had tried to claim kinship as well, thinking that they could turn a deadly enemy into a pawn. Due to his defiance Uriel Salazar, alone among the Primarchs, was brought before the Emperor in adamantium chains.&lt;br /&gt;
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This inauspicious beginning did not stop the Emperor and Uriel Salazar from winning one another&#039;s respect and loyalty. The Emperor patiently explained His works to His wayward son, demonstrating many of the safeguards that He employed against the perils of the Warp but also showing how the Immaterium was the key to lifting humanity out of the darkness of Old Night. During a long stay on Terra, Uriel Salazar was won over to the Imperial cause and proved himself worthy of taking the reigns of the [[The Justiciars|Thirteen Legion]], then known as the &#039;&#039;Iron Angels&#039;&#039;. The 13th had won a solid reputation for discipline and valour in combat, but their ranks had been sorely depleted in the hard fighting on Messonia during 813.M30. Samples of Uriel Salazar&#039;s genetic material helped to strengthen the Legion&#039;s gene-seed, but the Primarch also played a key role in instructing fresh cohorts of recruits - many of them Tiberian-born. One of the Primarch&#039;s first acts was to decree the Legion&#039;s old nickname overly boastful and instruct his men to see themselves only as Humble Fellow-Soldiers of the Emperor and His Justice. This unwieldy name was shortened in popular use to &#039;&#039;&#039;The Justiciars&#039;&#039;&#039;. A less famous early command to the Thirteenth concerned the fate of Uriel Salazar&#039;s &#039;&#039;Serpents&#039;&#039;. Hektor Cincinnatus had commuted the traditional death penalty for these rebels, believing that the wholesale slaughter of his brother&#039;s warriors would sour relations. However, when Uriel Salazar took command of his Legion, the men who had fought alongside him against the Imperium were suffering in hard labour camps on Tiberia V. Unwilling to see loyalty go unrewarded, the Primarch commanded that the Serpents be secretly given the Thirteenth Legion gene-seed. Despite the advanced age of these warriors, perhaps one in a hundred survived the gene-seed and took their place in the Legion&#039;s ranks. In order to ease suspicions, Uriel Salazar gave these men the name of his more reputable organisation, The Hand of Fate. The name stuck and despite changes in personnel it would be used for the Primarch&#039;s bodyguard throughout the Great Crusade.&lt;br /&gt;
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Decades of faithful service elevated Uriel Salazar high in the esteem of the Imperium. Many of the thrall-realms brought into Compliance honored the Primarch with patents of nobility. His most prominent honor, the Emperor&#039;s Justice, was a consolation for the Justiciars being withdrawn from the front ranks of the Great Crusade. This move did not reflect any weakness of the Legion but was mandated by the vast expanses conquered in one and a half centuries of expansion across the Galaxy. Although rebellion was not common, with over a million worlds already under the Aquila and more being added every year there was always a call for Imperial forces to fight against rebels. Particularly worrying was the role of psykers in leading revolts. For much of the Great Crusade, the Sisters of Silence had been responsible for putting down would-be Sorcerer-Kings, but the now-vast Imperium and an escalation in the frequency of rogue psykers made a supplement necessary. Uriel Salazar and his Justiciars were ideally suited for this task. However, the struggle against emerging witch-cults began to fray at the Primarch&#039;s mind. Uriel Salazar began to feel that these events did not take place at random and that there was some kind of guiding principle or logic that governed the emergence of corruption. He began to spend more and more time on investigating secret lore, even embarking on a fruitless quest to track down the arcane libraries of the [[Craftworld Eldar (Hektor Heresy)|Eldar]]. Such distractions kept the Primarch&#039;s attention from the brewing political crisis in the Imperium and only the [[Council of Nikaea (Hektor Heresy)|Council of Nikaea]] roused much interest from the Justiciars. Even then, Uriel Salazar sent his deputies to the Council and abided by its decrees without comment.&lt;br /&gt;
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==The Heresy==&lt;br /&gt;
&lt;br /&gt;
Allegations that [[the Voidwatcher]] had used sorcery to attack Terra were enough to pull the Lord of the Justiciars from his secret project. Uriel Salazar obeyed Hektor Cincinnatus&#039; call for a Tribunal to investigate the claims and took his retinue to the world of Olmer to hear both sides of it. However, the Tribunal turned out to be a failure as an instrument of justice. Only seven of the Primarchs attended, and Tiran Osoros and Rogerius Merrill departed after the first day. As a means of enlightenment, however, Olmer was a great success. Aubrey the Grey revealed to Uriel Salazar a secret collection of Xenos artefacts from the world of Caria that shed new light on the mysterious logic of corruption that the Justiciars Primarch had obsessed over for so many years. Hektor Cincinnatus&#039; resolution that the extraordinary proclamations coming from Alexandri of Rosskar and Malcador the Sigilite were signs of a coup on Terra was a small thing by comparison. The Justiciars would support the Warmaster&#039;s war, but their real aim was seeking the Truth.&lt;br /&gt;
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During the Traitors&#039; lightning campaign toward Terra, Uriel Salazar carefully studied the relics Aubrey had provided him. The inhuman texts were difficult to decipher but a Primarch&#039;s intellect is easily capable of such feats. As his translation grew more profound, Uriel Salazar learned that the nameless Xenos writer grappled with the same mysteries of creation. If the primitive alien mind was flawed in seeing such mysteries as a conscious entity - &amp;quot;The Architect of Fate&amp;quot; - many of its insights were striking. When Hektor suffered his setback at Kuniat and dispatched the Traitor Legions to gather new forces for a second campaign, Uriel Salazar was quietly exultant. He would take the opportunity to seek out more Xenos lore at Caria and solve the mystery once and for all. Such wisdom would make squabbles between Malcador and Hektor easily solved - or render the petty dispute irrelevant.&lt;br /&gt;
&lt;br /&gt;
Searching Caria posed certain risks. The world was located close to the Homeworld of [[the Entombed]] and despite the enthusiasm of their emissary to Olmer the sons of [[Golgothos]] had not thrown in with Hektor. Uriel Salazar had little wish to fight the Loyalist Legion and hoped to simply talk his way out of a conflict - but he had to take precautions. Before the Traitors divided their fleet, Johannes Vrach had been good enough to provide the Justiciars with samples of a bioweapon developed from samples of Golgothos&#039; genetic material. According to the Lifebringers Primarch, this weapon would weaken any Entombed warriors and be harmless to other life forms. Although Uriel Salazar was doubtful that Vrach&#039;s weapon would entirely thwart any Loyalist interlopers he felt that an instrument of limited lethality would help to avoid a battle that might destroy irreplaceable texts. Such hopes were only partially fulfilled. When the Entombed arrived at the Caria system they ignored Uriel Salazar&#039;s polite greeting and warning not to interfere and carried out a landing in force. However, the Life Bringers&#039; weapon worked far better than expected. Of the Entombed host that landed on Caria, only those warriors protected by Dreadnoughts or advanced Terminator armour survived, and these were too few to do anything but withdraw. Uriel Salazar broadcast his regrets for the incident and returned to his investigations.&lt;br /&gt;
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==Post-Heresy==&lt;br /&gt;
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=Personality=&lt;br /&gt;
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=Wargear=&lt;br /&gt;
[[File:Uriels armour.png|225px|thumb|Uriel&#039;s armour]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Uriel has an armoury that strikes some as unnecessarily extensive, and others as beyond paranoid; Most commonly however, Uriel is seen carrying several slug pistols, including a bolt revolver. Sometimes he wields a shotgun of a calibre one can only guess at. He is never without the pair of adamantium power daggers forged by his brother-primarch [[Brennus]] as a gift; they are nearly always concealed on his person with an alarming multitude of other assorted weapons.&lt;br /&gt;
His right arm is a high quality cybernetic, replacing the hand he lost in his youth.&lt;br /&gt;
His armour is of the highest quality, as befitting a primarch, but plain and simple in design, only sporting a plain black cloak for decoration.&lt;br /&gt;
He is often accompanied by one of his canids or a pack thereof, and if the battlefield suits it, one of his cybernetically enhanced raptors flies above him transmitting a literal birds-eye-view of the surrounding area directly to Uriels helmet feed.&lt;br /&gt;
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==A fan&#039;s Attempt at Rules== &lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uriel Salazar:&#039;&#039;&#039; || 410 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Independent Character, Infantry. &lt;br /&gt;
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Wargear: Adamantine Blades, Adder&#039;s Plate, Uriel&#039;s Arsenal.&lt;br /&gt;
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Special Rules: Adamantium Will, Bulky, Eternal Warrior, Fear, Fearless, Independent Character, It Will Not Die, Master of the Legion, Precise Insertion, Preparation. &lt;br /&gt;
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&#039;&#039;&#039;Adamantine Blades&#039;&#039;&#039;: Uriel&#039;s paired daggers. Adamantium blades, often coated in poison. S:U AP1, Paired (+1A), Poisoned 2+, Instant Death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adder&#039;s Plate&#039;&#039;&#039;: provides a 2+ armor save and a 4+ invulnerable save. May reduce the strength by 2 or ignore a special rule of 1d3 ranged weapons per turn. Improves cover saves by 2&lt;br /&gt;
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&#039;&#039;&#039;Uriel&#039;s Arsenal&#039;&#039;&#039;: Choose as many of the following as you&#039;re willing to pay for. &lt;br /&gt;
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&#039;&#039;Assault Bandoleer&#039;&#039;: (30pts) Not a literal bandoleer, but a collection of hardpoints and pouches attached to Uriel&#039;s armor. Has the following benefits: Counts as assault and defensive grenades, and twin-links all shooting attacks. &lt;br /&gt;
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&#039;&#039;Breacher&#039;&#039;: (60pts) A shortened, lighter version of the thunder hammer, designed for close quarters fighting. S+3 AP2, Sunder.&lt;br /&gt;
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&#039;&#039;Disruption Hub&#039;&#039;: (20pts) A backpack with a bunch of advanced techy shit. All units deepstriking within 18 inches double their scatter and Subtract 2 from their mishap rolls.  &lt;br /&gt;
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&#039;&#039;Demolition Charges&#039;&#039;: (25pts) A bunch of bombs. S8, AP2, 12&amp;quot;, Heavy 3 , 7&amp;quot; blast, &lt;br /&gt;
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&#039;&#039;Target Locator&#039;&#039;: (75 pts) Basically what it says on the tin. S:D, AP1, Heavy 1, 7&amp;quot; Blast, Infinite Range, Ordnance, 1d3 uses&lt;br /&gt;
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&#039;&#039;The Twins&#039;&#039;: (65pts) Uriel&#039;s favored weapons for a melee, an axe and a revolver. Because Uriel is from Texas, I guess. Uses the following profiles: S:+1 AP2, Master Crafted, Shred, Sunder Paired (+1A) &#039;&#039;&#039;or&#039;&#039;&#039; S6 AP3, 16&amp;quot;, Assault 6&lt;br /&gt;
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&#039;&#039;Xetan Diplomicy&#039;&#039;: (40pts) A big goddamn shotgun. S9, AP3, Assault 3 2&amp;quot; blast, 24&amp;quot;, Shred, Rending.  Counts as AP 2 and gains instant death when in half ranges &lt;br /&gt;
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&#039;&#039;Zael&#039;s Laurels&#039;&#039;: (80pts) The being known as Zael is purely fictional; the name of this Archeotech halo is purely coincidental. Offers a 3++ invuln save, and for one game turn of your choosing reduces the strength of all incoming attacks by 5&lt;br /&gt;
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&#039;&#039;&#039;Precise Insertion&#039;&#039;&#039;: Uriel may either Infiltrate or Deep Strike without scatter.&lt;br /&gt;
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&#039;&#039;&#039;Preparation&#039;&#039;&#039;: Always know your enemy. Words to live by. Uriel has Preferred Enemy: Everything, and confers it to all units with &#039;&#039;&#039;Legiones Astartes: Justicars&#039;&#039;&#039; within 6&amp;quot;.&lt;br /&gt;
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{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Uriel_Salazar&amp;diff=519158</id>
		<title>Uriel Salazar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Uriel_Salazar&amp;diff=519158"/>
		<updated>2017-07-19T17:06:23Z</updated>

		<summary type="html">&lt;p&gt;2600:1007:B11D:F23E:C5:CC0C:429A:74A5: /* A fan&amp;#039;s Attempt at Rules */&lt;/p&gt;
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&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Uriel Salazar&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Uriel_starikov.jpg|225px]]&lt;br /&gt;
|title= The Emperor&#039;s Justice, Keeper of the Solar Seal, Master of the Thirteenth Legion, Lord-Protector of Tiberia V&lt;br /&gt;
|alias= &lt;br /&gt;
|where= [[Tiberia V]]&lt;br /&gt;
|when= circa 817.M30&lt;br /&gt;
|legion=[[The Justiciars|Thirteenth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:Children loyalist emblem.jpg|100px]] &lt;br /&gt;
|weapon= &lt;br /&gt;
|trait= Humility, strength of will&lt;br /&gt;
|flaw= Curiosity&lt;br /&gt;
|heresy= Traitor.  His actions cripple [[the Entombed]] early in the war.&lt;br /&gt;
|fate= &lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
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{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uriel Salazar&#039;&#039;&#039;, was the [[Primarchs (Hektor Heresy)|Primarch]] of the [[The Justiciars]], the 13th legion of the [[Legiones_Astartes_(Hektor_Heresy)|Legiones Astartes]].  Among the Primarchs, he was long considered the most trustworthy and reliable, until his fall into the service of the Chaos God Tzeentch.&lt;br /&gt;
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=History=&lt;br /&gt;
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&#039;&#039;When a being looks back on their life, it is commonplace to see a simple path leading from one place to the next.  Such views only reveal a simplicity of understanding.  The deeper truth is that each life is a maze of opportunities, teasing questions, and riddles that cannot be solved without the key of a new epoch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
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In the Forty-First Millenium, few outside of the Space Marine Chapters and the Inquisition are privy to the tales of the Traitor Primarchs.  Even in these limited circles, true knowledge of Uriel Salazar&#039;s life is evasive.  Although he was not the most secretive of the Primarchs, the ravages of the Heresy and the Scouring destroyed much of the evidence that might have lent credibility to the tales of Uriel Salazar.  What follows is an accepted account, but perhaps an entirely flawed one.&lt;br /&gt;
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==Youth==&lt;br /&gt;
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&#039;&#039;Sin is everywhere in the world of men.  The only refuge of virtue is the human spirit.&#039;&#039;&lt;br /&gt;
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- teaching of the Good Men&lt;br /&gt;
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The life of Uriel Salazar began deep beneath the Himalayza Mountains, in the laboratory of the Emperor of Mankind.  He was the product of advanced science and psychic arcana, a god-like being intended to usher humanity from the darkness of the Age of Night into a new era as the masters of the Galaxy.  But like almost all of his brother Primarchs, Salazar was stolen away from the Emperor by the forces of the Ruinous Powers and transported to the far-off world [[Tiberia V]].  Like many human realms of the day, Tiberia V was a world much in need of a saviour.  Psychic mutation was common, leaving the planet under the thrall of sorcerer-kings and tormented by the perils of the Warp.  Although resistance to the sorcerer-kings was never truly wiped out, long centuries of repression had forced resistance into mystical forms.  Rather than attempt an uprising, dissenters met in secret to practice religious rites condemning the material world for its harshness.  Although condemned by many names, the representatives of this cult preferred to be known as &amp;quot;the Good Men&amp;quot; and they were much-admired by common people both for their courage in the face of repression and the simplicity of their lives.  Thus, when a star fell from the heavens near Aglos Baños and was found to have borne a child to earth, the humble people of that village delivered the heavenly infant to the brothers Salazar, two Good Men who preached their teachings in the region.&lt;br /&gt;
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The Salazars had once been prominent businessmen and lived luxurious lives until the elder, Matías, fell into a deep despair.  When his brother Bruno went to reason with him, Matias confessed that he was overwhelmed by the emptiness of their comfortable existence.  The two had talked throughout a long night, gradually convincing one another that they had to set aside material plenty in order to nourish their spirits.  They left their old families behind and lived the life of the Good Men for a decade before being presented with a child by the people of Aglos Baños.  Matias and Bruno were reluctant to take on the burden of an infant and feared that they would only endanger the child and themselves, but on laying eyes on the Primarch they could not deny that he was special.  Bruno named the child Uriel, which meant &amp;quot;the Light guides me&amp;quot; in the tongue of Tiberia V.&lt;br /&gt;
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It was an apt name.  Uriel Salazar grew and learned swiftly in the care of the brothers.  He not only understood their mystical teachings, but was quick to point out new insights to his guardians.  Yet in his third year on Tiberia V, by which time he already had the stature of a grown man, the Primarch confessed to the brothers Salazar that he could not take up the life of the Good Men.  Although at first he rationalised his decision as the need to end the repression of the Good Men&#039;s teachings, Uriel Salazar finally admitted that something within him yearned to walk in the material world and do battle with sin directly.  Matias and Bruno were understanding and patiently answered their ward&#039;s questions on profane matters to the best of their ability, though for years they had thought little on such matters.&lt;br /&gt;
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For some years, Uriel Salazar wandered Tiberia V in the manner of the Good Men.  But he did not simply preach a simple life and mystical salvation.  He gathered unto him those who were willing and able to fight to against the wickedness that beset their homeworld.  These hardy souls were forged by Salazar into a brotherhood of warrior-ascetics with the strength of will and unity of purpose to fight against the sorcerer-kings of Tiberia V.  Uriel Salazar&#039;s &#039;&#039;Hand of Fate&#039;&#039;, as they came to be known, first carried out their actions from the shadows, using stealth and surprise to assassinate psychically-endowed tyrants.  These first pin-pricks paved the way to Tiberia V&#039;s salvation, but the Hand of Fate would not deliver their homeworld from evil until they transformed into an army and broke the armies of the sorcerer-kings in the field of battle. Even then, the mighty psykers who had ruled Tiberia were terrible threats in their own right. Uriel Salazar took it upon himself to slay the tyrants and one by one they fell by his blade. Finally, the Hand of Fate stormed the Sanctum of the Mage-King Balthazar, the last of the tyrants. Although even the mightiest of Tiberia V&#039;s psykers was no match for a Primarch, Balthazar had a trump card. He tore the weft of reality and opened a rift to the Warp as Uriel Salazar stormed into the inner sanctum. The Primarch was sent tumbling into the Warp once more. All that remained of Uriel Salazar was one of his short blades, thrown at the last instance and lodged in the black heart of Balthazar. Tiberia V was free, but her liberator was gone.&lt;br /&gt;
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==The Great Crusade==&lt;br /&gt;
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&#039;&#039;Those who see a process of life from one side sometimes fool themselves into believing that they know it. Strive to avoid this error. True knowledge belongs to those who have walked many paths.&#039;&#039;&lt;br /&gt;
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- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
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Before the planet could settle into a new pattern, Tiberia V was thrown into fresh upheaval by the arrival of mighty golden armoured warriors from the heavens. Led by the giant figure of the Emperor of Mankind, the First [[Expedition Fleets (Hektor Heresy)|Expedition Fleet]] of the Imperium had come to claim another world for the [[Great Crusade (Hektor Heresy)|Great Crusade]]. More than that, the Emperor had sensed a powerful presence and hoped to find the first of his lost Primarchs and a worthy second for [[Hektor Cincinnatus]]. Yet by the time His fleet arrived at Tiberia V, the only trace of the missing Primarch was the legend of Uriel Salazar. Disappointed but ever adaptable, the Emperor bade his servants set a course to the next lead on the missing Primarchs, a path that would take the First Expedition Fleet to Whitestone and a reunion with [[Arelex Orannis]].&lt;br /&gt;
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On Tiberia V, the process of Compliance with Imperial law went smoothly. Many members of the Hand of Fate were enthusiastic about the vision of humanity emerging from a long night of ignorance and cant. These disciplined warriors formed the core of Imperial Army regiments recruited to spread the Great Crusade further into the stars. Those who were less impressed simply retreated from the world and dwelled as hermits, ignoring the Imperial Governor and his decrees as best they could. Nobody expected that Uriel Salazar would return as mysteriously as he had vanished - and yet, ten years to the day after he had been thrown from realspace by the Mage-King Balthazar, Uriel Salazar came back to Tiberia V.&lt;br /&gt;
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After a short period of reorienting himself and deducing the events that had brought him to this point, the Primarch was not well-pleased with the changes wrought to his homeworld in his absence. Uriel Salazar had been cast out of a world almost liberated from the yoke of sorcerers by a dedicated corps of warriors. The Tiberia V he now found himself in seemed to have been conquered by psykers from the stars. Worse, the Hand of Fate had disbanded and the greater part of his followers had betrayed their oaths to serve a star-faring sorcerer-king. Outraged and defiant, Uriel Salazar began to rebuild his guerilla organisation and lead raids against the Imperial garrison. He did not, however, invite veterans of the Hand of Fate to join his new army, styled &#039;&#039;The Serpents&#039;&#039;. The alleged autobiography of Uriel Salazar, the so-called &#039;&#039;Confessions&#039;&#039;, attributes this decision to the Primarch&#039;s newfound belief that the Hand of Fate was a flawed organisation, ignorant of their responsibilities to galactic humanity. Others suggest that Uriel Salazar simply felt betrayed by so many of his former followers swearing loyalty to the Imperium and craved a fresh start. Regardless of his reasons for setting aside the Hand of Fate, Uriel Salazar&#039;s Serpents were a distinctly different organisation. Where the Hand of Fate had aimed to throw off Tiberia&#039;s shackles in their own lifetimes, the Serpents were taught to see the rule of the Imperium as a long-standing evil that they could attack and poison, but perhaps never defeat.&lt;br /&gt;
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Despite their fatalism, the Serpents were effective. Tiberia V&#039;s garrison was mainly local militias, supported by a regiment of Saturnine Hoplites under the command of  Legate-Colonel Marsimus Cassiel. Uriel Salazar was more than a match for the Saturnine officer, repeatedly baiting Imperial forces into abandoning high-priority targets or falling into ambushes. Within a year of his reappearance, the Primarch had raised a guerilla army, assassinated the Imperial Governor, and reduced the garrison to barely a thousand combat effective personnel. Worse yet for Cassiel&#039;s beleaguered command, the Serpents had made a point of targeting psykers so by the time the crisis became acute there were no astropaths left to sound the alert. Were it not for [[Heralds of Hektor|First Legion]] serfs monitoring reports of rebellions in newly-Compliant sectors, Tiberia V might well have completely thrown off Imperial rule before any reinforcements arrived. As it was, the vigilant serfs noticed that initial reports of terrorism on Tiberia V had not concluded with the customary notice of the outlaws being brought to justice. Instead, the planet had simply gone silent.&lt;br /&gt;
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Their analysis was quickly passed up the Legion chain of command to [[Hektor Cincinnatus]] himself, who was then planning a second expedition to the troubled [[Parthorum Wars|Parthorum Sector]]. Privy to the Emperor&#039;s motives in first going investigating the planet and suspicious of how quickly Cassiel&#039;s command had been silenced, Hektor passed the responsibility for Parthorum to Leonidas Manisicus and instead took a small force to Tiberia V. On arriving at the troubled world, the Primarch relieved Marsimus Cassiel of command and started the hunt for his missing brother. Unlike the mortal soldiers who had been out-foxed by Uriel Salazar at every turn, Hektor&#039;s Space Marines quickly began to round up cells of the Serpents. Interrogation of those rebels who had met the Serpents&#039; leader backed up Hektor&#039;s hunch. Within a month of campaigning, the Master of the First Legion cornered his missing brother. Had both warriors benefitted from the advanced technology of Mars, a confrontation between the two Primarchs would have been a close-run thing. But with Hektor Cincinnatus clad in Power Armour and wielding his great shield and spear, Uriel Salazar stood little chance of victory. Only Hektor&#039;s desire to apprehend rather than slay his brother prolonged their duel, but it could not alter the outcome. Captured by Hektor Cincinnatus, Uriel Salazar had to endure the long journey to the Solar System. His jailor daily plied Uriel with tales of brotherhood and common cause, but such blandishments fell on deaf ears. The slain tyrants of Tiberia V had tried to claim kinship as well, thinking that they could turn a deadly enemy into a pawn. Due to his defiance Uriel Salazar, alone among the Primarchs, was brought before the Emperor in adamantium chains.&lt;br /&gt;
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This inauspicious beginning did not stop the Emperor and Uriel Salazar from winning one another&#039;s respect and loyalty. The Emperor patiently explained His works to His wayward son, demonstrating many of the safeguards that He employed against the perils of the Warp but also showing how the Immaterium was the key to lifting humanity out of the darkness of Old Night. During a long stay on Terra, Uriel Salazar was won over to the Imperial cause and proved himself worthy of taking the reigns of the [[The Justiciars|Thirteen Legion]], then known as the &#039;&#039;Iron Angels&#039;&#039;. The 13th had won a solid reputation for discipline and valour in combat, but their ranks had been sorely depleted in the hard fighting on Messonia during 813.M30. Samples of Uriel Salazar&#039;s genetic material helped to strengthen the Legion&#039;s gene-seed, but the Primarch also played a key role in instructing fresh cohorts of recruits - many of them Tiberian-born. One of the Primarch&#039;s first acts was to decree the Legion&#039;s old nickname overly boastful and instruct his men to see themselves only as Humble Fellow-Soldiers of the Emperor and His Justice. This unwieldy name was shortened in popular use to &#039;&#039;&#039;The Justiciars&#039;&#039;&#039;. A less famous early command to the Thirteenth concerned the fate of Uriel Salazar&#039;s &#039;&#039;Serpents&#039;&#039;. Hektor Cincinnatus had commuted the traditional death penalty for these rebels, believing that the wholesale slaughter of his brother&#039;s warriors would sour relations. However, when Uriel Salazar took command of his Legion, the men who had fought alongside him against the Imperium were suffering in hard labour camps on Tiberia V. Unwilling to see loyalty go unrewarded, the Primarch commanded that the Serpents be secretly given the Thirteenth Legion gene-seed. Despite the advanced age of these warriors, perhaps one in a hundred survived the gene-seed and took their place in the Legion&#039;s ranks. In order to ease suspicions, Uriel Salazar gave these men the name of his more reputable organisation, The Hand of Fate. The name stuck and despite changes in personnel it would be used for the Primarch&#039;s bodyguard throughout the Great Crusade.&lt;br /&gt;
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Decades of faithful service elevated Uriel Salazar high in the esteem of the Imperium. Many of the thrall-realms brought into Compliance honored the Primarch with patents of nobility. His most prominent honor, the Emperor&#039;s Justice, was a consolation for the Justiciars being withdrawn from the front ranks of the Great Crusade. This move did not reflect any weakness of the Legion but was mandated by the vast expanses conquered in one and a half centuries of expansion across the Galaxy. Although rebellion was not common, with over a million worlds already under the Aquila and more being added every year there was always a call for Imperial forces to fight against rebels. Particularly worrying was the role of psykers in leading revolts. For much of the Great Crusade, the Sisters of Silence had been responsible for putting down would-be Sorcerer-Kings, but the now-vast Imperium and an escalation in the frequency of rogue psykers made a supplement necessary. Uriel Salazar and his Justiciars were ideally suited for this task. However, the struggle against emerging witch-cults began to fray at the Primarch&#039;s mind. Uriel Salazar began to feel that these events did not take place at random and that there was some kind of guiding principle or logic that governed the emergence of corruption. He began to spend more and more time on investigating secret lore, even embarking on a fruitless quest to track down the arcane libraries of the [[Craftworld Eldar (Hektor Heresy)|Eldar]]. Such distractions kept the Primarch&#039;s attention from the brewing political crisis in the Imperium and only the [[Council of Nikaea (Hektor Heresy)|Council of Nikaea]] roused much interest from the Justiciars. Even then, Uriel Salazar sent his deputies to the Council and abided by its decrees without comment.&lt;br /&gt;
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==The Heresy==&lt;br /&gt;
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Allegations that [[the Voidwatcher]] had used sorcery to attack Terra were enough to pull the Lord of the Justiciars from his secret project. Uriel Salazar obeyed Hektor Cincinnatus&#039; call for a Tribunal to investigate the claims and took his retinue to the world of Olmer to hear both sides of it. However, the Tribunal turned out to be a failure as an instrument of justice. Only seven of the Primarchs attended, and Tiran Osoros and Rogerius Merrill departed after the first day. As a means of enlightenment, however, Olmer was a great success. Aubrey the Grey revealed to Uriel Salazar a secret collection of Xenos artefacts from the world of Caria that shed new light on the mysterious logic of corruption that the Justiciars Primarch had obsessed over for so many years. Hektor Cincinnatus&#039; resolution that the extraordinary proclamations coming from Alexandri of Rosskar and Malcador the Sigilite were signs of a coup on Terra was a small thing by comparison. The Justiciars would support the Warmaster&#039;s war, but their real aim was seeking the Truth.&lt;br /&gt;
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During the Traitors&#039; lightning campaign toward Terra, Uriel Salazar carefully studied the relics Aubrey had provided him. The inhuman texts were difficult to decipher but a Primarch&#039;s intellect is easily capable of such feats. As his translation grew more profound, Uriel Salazar learned that the nameless Xenos writer grappled with the same mysteries of creation. If the primitive alien mind was flawed in seeing such mysteries as a conscious entity - &amp;quot;The Architect of Fate&amp;quot; - many of its insights were striking. When Hektor suffered his setback at Kuniat and dispatched the Traitor Legions to gather new forces for a second campaign, Uriel Salazar was quietly exultant. He would take the opportunity to seek out more Xenos lore at Caria and solve the mystery once and for all. Such wisdom would make squabbles between Malcador and Hektor easily solved - or render the petty dispute irrelevant.&lt;br /&gt;
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Searching Caria posed certain risks. The world was located close to the Homeworld of [[the Entombed]] and despite the enthusiasm of their emissary to Olmer the sons of [[Golgothos]] had not thrown in with Hektor. Uriel Salazar had little wish to fight the Loyalist Legion and hoped to simply talk his way out of a conflict - but he had to take precautions. Before the Traitors divided their fleet, Johannes Vrach had been good enough to provide the Justiciars with samples of a bioweapon developed from samples of Golgothos&#039; genetic material. According to the Lifebringers Primarch, this weapon would weaken any Entombed warriors and be harmless to other life forms. Although Uriel Salazar was doubtful that Vrach&#039;s weapon would entirely thwart any Loyalist interlopers he felt that an instrument of limited lethality would help to avoid a battle that might destroy irreplaceable texts. Such hopes were only partially fulfilled. When the Entombed arrived at the Caria system they ignored Uriel Salazar&#039;s polite greeting and warning not to interfere and carried out a landing in force. However, the Life Bringers&#039; weapon worked far better than expected. Of the Entombed host that landed on Caria, only those warriors protected by Dreadnoughts or advanced Terminator armour survived, and these were too few to do anything but withdraw. Uriel Salazar broadcast his regrets for the incident and returned to his investigations.&lt;br /&gt;
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==Post-Heresy==&lt;br /&gt;
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=Personality=&lt;br /&gt;
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=Wargear=&lt;br /&gt;
[[File:Uriels armour.png|225px|thumb|Uriel&#039;s armour]]&lt;br /&gt;
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Uriel has an armoury that strikes some as unnecessarily extensive, and others as beyond paranoid; Most commonly however, Uriel is seen carrying several slug pistols, including a bolt revolver. Sometimes he wields a shotgun of a calibre one can only guess at. He is never without the pair of adamantium power daggers forged by his brother-primarch [[Brennus]] as a gift; they are nearly always concealed on his person with an alarming multitude of other assorted weapons.&lt;br /&gt;
His right arm is a high quality cybernetic, replacing the hand he lost in his youth.&lt;br /&gt;
His armour is of the highest quality, as befitting a primarch, but plain and simple in design, only sporting a plain black cloak for decoration.&lt;br /&gt;
He is often accompanied by one of his canids or a pack thereof, and if the battlefield suits it, one of his cybernetically enhanced raptors flies above him transmitting a literal birds-eye-view of the surrounding area directly to Uriels helmet feed.&lt;br /&gt;
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==A fan&#039;s Attempt at Rules== &lt;br /&gt;
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{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uriel Salazar:&#039;&#039;&#039; || 410 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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Unit type: Independent Character, Infantry. &lt;br /&gt;
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Wargear: Adamantine Blades, Adder&#039;s Plate, Uriel&#039;s Arsenal.&lt;br /&gt;
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Special Rules: Adamantium Will, Bulky, Eternal Warrior, Fear, Fearless, Independent Character, It Will Not Die, Master of the Legion, Precise Insertion, Preparation. &lt;br /&gt;
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&#039;&#039;&#039;Adamantine Blades&#039;&#039;&#039;: Uriel&#039;s paired daggers. Adamantium blades, often coated in poison. S:U AP1, Paired (+1A), Poisoned 2+, Instant Death&lt;br /&gt;
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&#039;&#039;&#039;Adder&#039;s Plate&#039;&#039;&#039;: provides a 2+ armor save and a 4+ invulnerable save. May reduce the strength by 2 or ignore a special rule of 1d3 ranged weapons per turn. Improves cover saves by 2&lt;br /&gt;
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&#039;&#039;&#039;Uriel&#039;s Arsenal&#039;&#039;&#039;: Choose as many of the following as you&#039;re willing to pay for. &lt;br /&gt;
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&#039;&#039;Assault Bandoleer&#039;&#039;: (30pts) Not a literal bandoleer, but a collection of hardpoints and pouches attached to Uriel&#039;s armor. Has the following benefits: Counts as assault and defensive grenades, and twin-links all shooting attacks. &lt;br /&gt;
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&#039;&#039;Breacher&#039;&#039;: (60pts) A shortened, lighter version of the thunder hammer, designed for close quarters fighting. SU+2, AP2, Sunder.&lt;br /&gt;
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&#039;&#039;Disruption Hub&#039;&#039;: (20pts) A backpack with a bunch of advanced techy shit. All units deepstriking within 12&amp;quot; double their scatter and subtract 1 from their mishap rolls.  &lt;br /&gt;
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&#039;&#039;Demolition Charges&#039;&#039;: (25pts) A bunch of bombs. S8, AP2, 12&amp;quot;, Heavy 1, Ordnance, 7&amp;quot; blast, &lt;br /&gt;
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&#039;&#039;Target Locator&#039;&#039;: (75 pts) Basically what it says on the tin. S:D, AP1, Heavy 1, 7&amp;quot; Blast, Infinite Range, Ordnance, One Use.&lt;br /&gt;
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&#039;&#039;The Twins&#039;&#039;: (65pts) Uriel&#039;s favored weapons for a melee, an axe and a revolver. Because Uriel is from Texas, I guess. Uses the following profiles: S:U AP2, Master Crafted, Paired (+1A) &#039;&#039;&#039;or&#039;&#039;&#039; S5, AP4, 16&amp;quot;, Assault 3. &lt;br /&gt;
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&#039;&#039;Xetan Diplomicy&#039;&#039;: (40pts) A big goddamn shotgun. S6, AP3, Assault 2, 2&amp;quot; blast, 24&amp;quot;, Shred, Rending. &lt;br /&gt;
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&#039;&#039;Zael&#039;s Laurels&#039;&#039;: (80pts) The being known as Zael is purely fictional; the name of this Archeotech halo is purely coincidental. Offers a 3++ invuln save, and for one game turn of your choosing reduces the strength of all incoming attacks by 2. &lt;br /&gt;
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&#039;&#039;&#039;Precise Insertion&#039;&#039;&#039;: Uriel may either Infiltrate or Deep Strike without scatter.&lt;br /&gt;
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&#039;&#039;&#039;Preparation&#039;&#039;&#039;: Always know your enemy. Words to live by. Uriel has Preferred Enemy: Everything, and confers it to all units with &#039;&#039;&#039;Legiones Astartes: Justicars&#039;&#039;&#039; within 6&amp;quot;.&lt;br /&gt;
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{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1007:B11D:F23E:C5:CC0C:429A:74A5</name></author>
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