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		<id>http://2d4chan.org/mediawiki/index.php?title=New_Terran_Rangers&amp;diff=356937</id>
		<title>New Terran Rangers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=New_Terran_Rangers&amp;diff=356937"/>
		<updated>2021-04-22T06:40:43Z</updated>

		<summary type="html">&lt;p&gt;2600:100F:B051:3852:C034:8890:C41B:74E7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:New_terran_rangers.png|300px|thumb|right|Screencap of the events]]&lt;br /&gt;
&lt;br /&gt;
A thread on /tg/ about Slaaneshi cultists hiding in the imperial guard turned into a legitimate, if entirely comedic, regiment idea.&lt;br /&gt;
&lt;br /&gt;
The New Terran Rangers (NTR for short) is an Imperial Guard Regiment that appears to be the &#039;&#039;perfect&#039;&#039; Regiment. For example, Rangers are inspirational, smell well, are excellent marksmen and can motivate even the most tired soldiers into taking up arms against the Imperium&#039;s foes. However, this is not the case: the entire Regiment is in fact made of Slaaneshi LARPers who decided to be the ultimate perverts by NTR’ing Slaanesh and becoming a complete parody of Imperial Guardsmen. Inspiring speeches are given everyday, Commissars (known as Cummissars) beat the shit out of their enemies with giant Aquilas and half the Inquisitors deployed with the Rangers (because the Imperium smells something fishy but can’t figure it out) are also Slaaneshi LARPers. Slaanesh actually approves, believe it or not, because s/he has an NTR fetish (hence the name of the Regiment) along with all the other fetishes and the Emprah&#039;s furious tears at the Rangers are used by her/him as lube for masturbation, so all is well.&lt;br /&gt;
&lt;br /&gt;
Obviously, this makes them the enemies of Tzeenchian cultists and the Eldar. Tzeenchian cultists hate them because they’re supposed to be the best at infiltrating and staying hidden from the enemy; the fact that Slaaneshi cultists do it better than them (and are doing so in service of no endgame, the LARP itself is their goal and they intend to stay with it as long and completely as they can) causes them to rage, and the Eldar hate them because they’re Slaaneshi. Not the Dark Eldar, though, cause they’re in on the joke as well, and whenever the two battle the Dark Eldar play the role of the mustache-twirling villain, much to the amusement of both and annoyance to the regular Eldar. Regular Imperial forces aren’t sure what to make of them, however. Some Regiments who deploy with the Rangers rebel when the two Regiments are separated for redeployment (causing much lols to be had). The Inquisition always has a few Inquisitors assigned with them to make sure that this weird Regiment is non-Chaos (although a few are Slaaneshi LARPers). The Emperor, however, is fucking livid at the Chaosfags posing as Imperials, but has to keep them around because they inspire the shit out of other Regiments and are super effective against non-Slaaneshi Chaos forces.&lt;br /&gt;
&lt;br /&gt;
Common tactics include (when no-one&#039;s looking) charging buck-naked and sticking their dicks/tentacles/whatever into enemy orifices (including Tyranids). If they’re being supervised, they prefer to ram their bayonets into the buttholes of enemy troops. Painting vehicles pink is quite popular, as well as deploying with &#039;abhumans&#039; (really just Daemons).&lt;br /&gt;
&lt;br /&gt;
==Vaslegas==&lt;br /&gt;
Vaslegas is a hiveworld considered to be, previously, a wretched hive of scum and villainy. Near entirely coated in urban terrain, there is little to none of the natural life of the world left, having been erased and turned into facilities for the people of the planet. It is very much an urban jungle with an 80&#039;s twist on it, and is essentially a giant space casino, which incidentally was its only asset to the rest of the galaxy, being very much a holiday world as well as a hiveworld. Hives look very different on Vaslegas, with even the least housing being well-furnished and luxurious in comparison to lesser hives, and the hives extend tall into the sky and atmosphere of Vaslegas, with the penthouses of the richest touching the upper atmosphere, situating themselves above the toxic smog (of which about 75 percent being various narcotics) that hangs over the lower city.&lt;br /&gt;
&lt;br /&gt;
Life on Vaslegas is city life, though very much divided between crime, and the more legal crime of politics. If you are situated in the upper echelons of the world, your life would take place in mostly the clean and fresh environs of the upper spires and hive apartments of the upper city. Politicking is rife here, and only the most ruthless and intelligent survive, politicians, Casino-owners, Mob Bosses, all common players in the upper city. Mid-city is populated by those who work the casinos, and is the only place you can find those attempting to earn an honest living, however futile that may be, Casino workers, clerks, bankers, accountants, the middle class of a pleasure world, all reside here, they have earned the right to air that is at least breathable. The lower city is a remnant of an earlier time in Vaslegas&#039; history, when it&#039;s small store of natural resources drove industry fast and hard, decimating the landscape in the process of quickly and violently excavating the planet&#039;s riches. The resultant chemical smog is a mild euphoriac and aphrodisiac, and is regarded by many as the reason this planet so quickly fell to Slaanesh, starting from the ground up. The dregs of society, and those who need to work in the shadows, live here, including the Homeless, Cultists, Thieves and Thugs, and all manner of those who wish to stay hidden or stay high.&lt;br /&gt;
&lt;br /&gt;
There are 2 cities on Vaslegas, New Terra, for whom most of the planet is named, and which takes up the entire western hemisphere and half of the east, and Luna Secundus, the smallest hive city, but still enormous. New Terra was named by those first explorators to the planet before the dark age of technology, who, yearning for their home world of Terra, named it in her honour. There they first discovered the gaseous deposits of a forerunner substance used in Archaeotech at the time, and set up a mining colony, where they used experimental techniques to quickly rip the deposits from the ground. The resultant runoff was considered nondangerous, if a mild euphoric and aphrodisiac, and was for the most part ignored in favour of technological progress. The mining operation continued to expand, until supplies of the resource ran very quickly dry. The explorators had in the meantime expanded their operation to the eastern hemisphere of the planet, but found nothing there, so they set up a forward supply base and named it Luna Secundus, after the moon of terra, and it&#039;s notable sparseness. After the mining colony ran dry, the explorators built over the mining base, and turned it into a liveable city. In time, due to a lack of supplies and general lack of wealth, the city, and the descendants of the explorators, built an economy entirely centred around gambling. Luck, and intelligence, played a large part in the people&#039;s status in New Terra, and as the city grew, gambling became a planetary expression of identity. Soon, as the city spread to encompass the entire western hemisphere, gambling became New Terra&#039;s main asset, being of interest to tourists and those who wish to make their fortune alike.&lt;br /&gt;
&lt;br /&gt;
Luna Secundus, meanwhile, grew as an area of clean air, where the citizens who deigned to take on the running of the planet established their political base. It eventually became an area where those who could afford to not live in the chemical smog lived, and then it was just considered the rich part of town. Now, it has been risen off the ground so as to preserve the aura of cleanliness about it, which is ironic, because the citizenry of Luna Secundus are mostly corrupted, either in soul or in morals.&lt;br /&gt;
&lt;br /&gt;
Vaslegas went through a rebirth recently, whereupon, after a sweep of Slaaneshi corruption through the lower city of New Terra, spreading upwards to eventually covertly corrupt the entire planet, turning all into a Slaaneshi planet, their debauchery hidden in the mists of the chemical fog. It was here that a conclave among cult was had, and a decision made. The ultimate debauchery, to Cuck Slaanesh itself. The cultists then staged a mock revolution, in full view of the Imperium, sacrificing thousands of lesser members of society, those who refused to go along with the plan, and those who had not responded to the siren call of Slaanesh. The Imperium eventually responded, sending the Sisters of Battle alongside a cohort of the Ecclesiarchy&#039;s Frateris Militia, to help cleanse the &amp;quot;Corruption&amp;quot; from the planet. After the war was over in record time, the Ecclesiarchy declared the planet pure once more, and, commending the Vaslegans for their bravery in facing this dire spiritual threat and chastising them for allowing it in the first place, recommended them to have a Guard regiment made, to both atone for their crimes and serve the Emperor directly.&lt;br /&gt;
&lt;br /&gt;
Thus, the New Terran Rangers were born, and the cultists plan was put into action.&lt;br /&gt;
&lt;br /&gt;
==The Regiments==&lt;br /&gt;
The New Terran Rangers have a fairly straightforward plan of attack, that being to throw themselves, screaming and frothing, at the enemy, and hit them as hard as possible before they die. This, while ordinarily not a valid plan of attack, even for the Imperium, works better in conjunction with the combat drugs distributed through the regiment before battle, and after battle, and during downtime. This method has given them a reputation for exceedingly good Shock Troopers, and as such the NTR has taken on a reputation for them.&lt;br /&gt;
&lt;br /&gt;
Each Trooper to join the New Terran Rangers is collected from Vaslegas after undergoing an entirely covert bootcamp of delicious pleasure and pain, then being brainwashed and trained as an actual soldier, before being inducted into the thinking of the Cult of Vaslegas, and informed of their duties in the New Terran Rangers to keep their lips zipped about the Slaaneshi influence. They then go through a false bootcamp on the surface of Luna Secundus, to fool the Imperial trainers, and pay lip service to their ideas, before being booted off to the Rangers and inducted into the cult proper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Officers above the platoon-level are taken from Vaslegas&#039; higher ups, either being a cult leader, a Sorcerer, or a politician that was booted into the Rangers as a way of disposing of them, continuing the vicious cycle of Vaslegan politics. Officers of the New Terran Rangers typically lead them into battle personally, and are often lost in the same frenzy of drugs and violence that claims the rank and file troopers, giving the officer position the same turnover rate as the rest of the regiment.&lt;br /&gt;
&lt;br /&gt;
==Famous Figures or Formations==&lt;br /&gt;
&lt;br /&gt;
[[File:Commissar nophun.png|HERESY. HERESY EVERYWHERE.|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commissar Derek Nophun&#039;&#039;&#039;:&lt;br /&gt;
This Commissar was assigned to the New Terran Rangers after their first engagement as a regiment, the celebration of which lead to four nights of partying, whereupon the nearby hive that they saved was run dry of fresh food, alcohol, and medical drugs. Assigned to keep a close eye on the NTR for deviant behaviour, he has repeatedly reported that they are corrupted by Slaanesh, but only on a shaky basis of weird shit happening. Because he can never bring any proof before the Lord Commissar and does not want to be killed for insubordination by just killing them himself, he has developed a reputation for being a crackpot. The Regiment do not flaunt this at him, but he does sometimes find a few unexplained tentacles in his bed in the morning.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain Mary Lascivious&#039;&#039;&#039;:&lt;br /&gt;
Previous Head of the Slaaneshi Cult of Vaslegas, she was at the forefront of the battles in &amp;quot;Cleansing&amp;quot; the Slaaneshi taint from Vaslegas, despite being the one to orchestrate this entire experience, and knowing that the people she killed were the actual allies of the Imperium. This experience left her with a permanent erection, gifted to her by Slaanesh in its ecstasy as it realised it was being introduced to an entirely new fetish. The Captain has since been at the forefront of every single engagement by the New Terran Rangers, cloaked in the blood and semen of enemies and allies alike, she cuts a bloody swathe through the enemy with her &amp;quot;Powersword&amp;quot; and a Custom made phallic bolt pistol. She leads the Slaaneshi Cult of the New Terran Rangers from within, organising all rituals and activities covertly, and seducing any higher ups who might need to turn a blind eye to their activity. Has recently taken to drinking the blood of enemy champions/big monsters to literally piss off Khorne by turning blood to piss, for which Slaanesh gave her a super powerful bladder.&lt;br /&gt;
&lt;br /&gt;
==Crunchy Stuff==&lt;br /&gt;
;Regiment Classification: Imperial Guards&lt;br /&gt;
;Regiment Demographic: &amp;quot;Priesthood&amp;quot;&lt;br /&gt;
;Nature of Recruitment: Standard Conscription (Albeit Manipulated)&lt;br /&gt;
;Homeworld Designation: Hive world&lt;br /&gt;
;Homeworld Terrain: Urban&lt;br /&gt;
;Regiment Core Units: Shock Troopers&lt;br /&gt;
;Specialization: Shock and Awe&lt;br /&gt;
;Loyalty Rating: Overzealous. Not for the right reasons though.&lt;br /&gt;
;Special Equipment: Slaaneshi Chaos Magic&lt;br /&gt;
;Regiment Creed: Esoteric Beliefs&lt;br /&gt;
;Regiment Friends: Ecclesiarchy (They helped us become a regiment! Fools.)&lt;br /&gt;
;Regiment Enemies: Tzeentch. You&#039;d think he&#039;d be all about this but it&#039;s all done for a fetish, so no.&lt;br /&gt;
&lt;br /&gt;
==Vaslegan New Terran Rangers Regiment Summed Up==&lt;br /&gt;
We are part of the Imperial Guard. The draftees are entirely made out of loyal but still intelligent cultists who can understand their mission and their need for secrecy. The planet we&#039;re from was a Mining Colony turned Casino world turned Pleasure planet turned Hive World, so a little confusing. Our force is mainly made up out of Shock Troopers and rank and file infantry, armed with standard weaponry, everyone is issued with a melee weapon, and the secret slaaneshi sorcery of the Officers and Leaders of the regiment. We rely heavily on Shock and Awe tactics, and we don&#039;t back down from any fight, because we&#039;re hopped up on drugs and dying feels great. We also ocasionally team up with the Ecclesiarchy, because it really gets our motors running to know the holiest people in the galaxy are helping us get our rocks off in battle, and they&#039;re useful in fighting Tzeentch.&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
To be Included&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original Thread: http://suptg.thisisnotatrueending.com/archive/59824958/&lt;br /&gt;
&lt;br /&gt;
[[category:Warhammer 40,000]][[Category:Chaos]][[Category:NSFW]][[Category:Heresy]][[Category:Imperial]][[Category:Imperial Guard]][[Category:/tg/ 40,000]]&lt;/div&gt;</summary>
		<author><name>2600:100F:B051:3852:C034:8890:C41B:74E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gorgon&amp;diff=235195</id>
		<title>Gorgon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gorgon&amp;diff=235195"/>
		<updated>2021-04-22T06:18:06Z</updated>

		<summary type="html">&lt;p&gt;2600:100F:B051:3852:C034:8890:C41B:74E7: &lt;/p&gt;
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&lt;div&gt;[[File:Medusa Knight Riding Gorgon.jpg|right|thumb|A gorgon riding a gorgon.]]&lt;br /&gt;
A &#039;&#039;&#039;gorgon&#039;&#039;&#039; (from the Greek world &amp;quot;gorgos&amp;quot;, or &amp;quot;dreadful&amp;quot;) is a female mythical creature of various descriptions.  The original gorgons were a trio of sisters, Stheno, Euryale, and [[Medusa]], who had snakes for hair, scales, and brass claws.  Medusa is the most famous of the three (as well as, in some versions of the story, either the only one with the stone thing or the only one who was mortal/killable), but the gorgon species lives on in the bestiaries of role-playing games.&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;Dungeons &amp;amp; Dragons&#039;&#039; ==&lt;br /&gt;
In &#039;&#039;[[Dungeons &amp;amp; Dragons]]&#039;&#039; (and the &#039;&#039;[[Pathfinder Roleplaying Game]]&#039;&#039;) gorgons are not snake-like at all. Instead, they are depicted as massive bull-like creatures covered in metal scales and plates (though they are fleshy underneath). Gorgons are also capable of turning people to stone, but unlike classical gorgons, they do so with their breath rather than their gaze. This probably came about because they used the name of [[Medusa]] to cover the entire snake-woman gorgon species, and they then took the Gorgon name and mixed it with more obscure bovine monstrosities, most likely the [[Catoblepas]] and/or the Colchis bulls -a pair of fire-breathing bulls made partially of bronze forged by the [[Vulkan|smith]] [[god]] Hephaestus- to create a race of scaly bull-monsters with petrifying breath attacks (although the catoblepas &#039;&#039;itself&#039;&#039; is also in the Monstrous Manual, but without the abilities it gave to the gorgon).&lt;br /&gt;
&lt;br /&gt;
Gorgons have been with &#039;&#039;D&amp;amp;D&#039;&#039; since the beginning. They received a more thorough Ecology write up in &#039;&#039;[[Dragon Magazine]] #97&#039;&#039;. Gorgons stand six feet tall at the shoulder, and are eight feet long. They are said to be [[Angry Marines|always angry, all the time]]. Like other bovine, they are herd animals. Unlike other bovine, they are omnivorous and will frequently take carrion or live prey in addition to grazing vegetation. Gorgons are said to be far too ornery to ever be tamable, and despite their assholish nature they aren&#039;t [[Intelligence|intelligent]] enough to register morality. Gorgons are [[Alignment#True_Neutral|neutral]], like a force of nature. They don&#039;t care what they fuck up, but wherever they are they must fuck shit up. This &#039;&#039;could&#039;&#039; lead to some [[rage]]-worthy situations where your resident [[That Guy]], [[paladin]] of [[Stupid Good]] refuses to engage them when they don&#039;t ping on his evildar while they mercilessly proceed to [[TPK|turn the whole party into a statue garden]].&lt;br /&gt;
&lt;br /&gt;
===Birthright===&lt;br /&gt;
A notable exception is the [[Birthright]] setting, where the Gorgon is one of the top [[BBEG]]s.  Once Prince Raesene, eldest son of the first lord of House Andu, he always resented that his illegitimacy meant he would never take the throne himself, despite still being loved and respected by his parents and brothers.  Ultimately, Azrai saw the growing envy and lust for power in his heart and corrupted him into his service, seducing him into betraying his family and taking his core retainers into battle alongside the dark god.  &lt;br /&gt;
&lt;br /&gt;
After the other gods blew themselves up to take Azrai with them at the Battle of Deismaar, Raesene absorbed more of the gods&#039; essence than anyone present who did not then immediately go on to become a nascent god themselves.  In the coming years, he carved out his own kingdom in the north, discovered bloodtheft, and began cultivating and &amp;quot;harvesting&amp;quot; bloodlines to increase his own strength.  He ultimately killed his brother&#039;s descendant, Michael Roele, in battle, but in the process Michael may have managed to turn the tables on him, warding the majority of his power to weaken Raesene, confining him to his keep so that he doesn&#039;t dominate the entire campaign setting.&lt;br /&gt;
&lt;br /&gt;
Either way, there&#039;s not much humanity left in Raesene, who is now called the Gorgon.  A stone-skinned, horned monster with digitigrade legs and spikes sticking out of his flesh everywhere, the Gorgon is the greatest swordsman in the world, master of the strongest holding in the world, has access to huge reserves of mystical power and a gaze attack that can kill or petrify anyone without the saves to shrug it off up to twice in a round, and, while unlike many awnsheign can be killed in a straight-up fight, is unaging and terribly, terribly patient.  He is driven by a lust for power and thwarted ambition, and hungers to become emperor of the entire continent, then, perhaps the entire world.  He also has a court full of equally-deadly and capable figures, and he is in an alliance with the Magian and the Raven, inasmuchas they agree they&#039;ll need to bring the other, more chaotic awnsheigh to heel before battling one another for control of the continent.&lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Gorgon MM 1e.png|1e&lt;br /&gt;
Gorgon Monster card.jpg|AD&amp;amp;D Monster card&lt;br /&gt;
Gorgon MM 2e.png|2e&lt;br /&gt;
Gorgon 3e.jpg|3e&lt;br /&gt;
Gorgon 5e.png|5e&lt;br /&gt;
Gorgon PF 2e.png|Pathfinder 2e&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Other Gorgons ==&lt;br /&gt;
&lt;br /&gt;
* [[Ferrus Manus]], the [[Primarch]] of the [[Iron Hands]], was nicknamed &amp;quot;The Gorgon&amp;quot; (incidentally, his homeworld is named Medusa).&lt;br /&gt;
* The [[Gorgon Armored Assault Transport]] is a super-heavy transport used by the [[Imperial Guard]] of [[Warhammer 40,000]].&lt;br /&gt;
* [[Hive Fleet]] Gorgon. Originally part of the Behemoth Hive Fleet, but survived as splinter fleet and grows into a hive fleet after nom&#039;ed its way to Eastern Fringe. Known for being the first hive fleet encountered and defeated by the [[Tau Empire]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]][[Category:Greek Mythology]]&lt;/div&gt;</summary>
		<author><name>2600:100F:B051:3852:C034:8890:C41B:74E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lady_of_the_Lake&amp;diff=298167</id>
		<title>Lady of the Lake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lady_of_the_Lake&amp;diff=298167"/>
		<updated>2021-04-22T02:28:59Z</updated>

		<summary type="html">&lt;p&gt;2600:100F:B051:3852:C034:8890:C41B:74E7: /* History */&lt;/p&gt;
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&lt;div&gt;The &#039;&#039;&#039;Lady of the Lake&#039;&#039;&#039; (AKA. [[Lileath|That lying bitch!]]) is the patron Goddess of the [[Bretonnia]] army in [[Warhammer Fantasy]]. She demands nobility, honour, courage, and absolute steadfast approach to all things. In order to even BE nobility in Bretonnia, you must dedicate yourself to her (simple enough) and join the Knight Errantry after your squireship ends. Those who actually want to be somebody someday will eventually (temporarily) forsake their titles and property, becoming Questing Knights looking to wander the world and prove themselves to the lady. Those who impress her earn a boon; she appears before them holding a magical chalice, and after they drink from it, they find themselves buffed to demigod levels of strength. The knights who accomplish this are known forever more as Grail Knights, supreme badasses who it would not be unfair to call the [[Space Marines]] of Warhammer Fantasy. Of course, most Questing Knights die in the process (also like Space Marines).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
For years The Lady was thought by the playerbase to simply be [[Ariel]], the queen of the nearby [[Wood Elves (Warhammer Fantasy)|Wood Elves]] manipulating the Bretonnians into doing their bidding. However, 8th edition confirmed that she is indeed a separate entity; possibly Elvish, the Wood Elves call her &amp;quot;Corrigyn, The Daughter of Mist&amp;quot;. It&#039;s theorized by some that she either is or is the daughter of the Elf goddess [[Ladrielle]] who is also connected to mist. [[The End Times]] revealed she was in fact [[Lileath]] (who Ladrielle was confirmed to simply be an aspect of), and that her Damsels and Grail Knights would form the human pantheon in the new world.&lt;br /&gt;
&lt;br /&gt;
She is described as having a home on the Silverspire; in the End Times, she takes the formerly-current king of Bretonnia, King Louen Leoncoeur, there to be her husband.&lt;br /&gt;
&lt;br /&gt;
While she only appears before Questing Knights who prove themselves worthy, the Lady still maintains an active role in the lives of her worshipers. She chooses a mortal servant, always female, from the Bretonnian nobility called the &amp;quot;Fay Enchantress&amp;quot;. The Enchantress sends messages to the nobility, and keeps an honored position in the king&#039;s court. The Fay Enchantress has supreme authority in the kingdom as her word is the word of the goddess and has in the past stripped nobility of their rank and possessions and had them exiled without question (with the Grail Knights doing the heavy lifting). &lt;br /&gt;
&lt;br /&gt;
Any child born with magical talent in Bretonnia is visited by the Fay Enchantress upon reaching puberty. Before this time, some children are sent to the [[The Empire (Warhammer Fantasy)|Empire]] to be taught magic in the Colleges of Magic. The rest are taken by the Enchantress to the &amp;quot;Otherworld&amp;quot; of which nothing is known. Culturally they are treated as dead, and the males never return from what the Bretonnians &#039;&#039;assume&#039;&#039; is a happy ending (a [[Black Library]] short story eventually made the claim that the collected boy-mages are essentially press-ganged into the “Sons of Bretonnia”, an order of Grail Knights-lite with glowing skin, silver armor, and limited spellcasting ability that spend all their time fawning around the Lady like the elvish equivalent of a Japanese butler cafe, with occasional forays into helping their countryman fend off especially nasty Tomb King invasions or threats of similar scale.) Female children sometimes return however, and are known as Damsels or Prophetesses. They speak little of what they&#039;ve seen and done, although they claim to have been trained by &amp;quot;Handmaidens of the Lady&amp;quot; in their magics. While they cast spells like ordinary Wizards might, their magic is primal; safer to cast due to coming from something not of the the powers of the [[Warp]] and reverse-corrupting what the Warp touches. Their magic is directly from the [[Warhammer Magic|Lore of Life]], although like [[Everqueen|the magic of the Queen of the Elves]] is not the type of Life that Wizards can use and wield via study. They are unapproachable in society, serving as advisers to nobles or tenders of the Lady&#039;s sacred sights as she sees fit to send them.&lt;br /&gt;
&lt;br /&gt;
The current Enchantress is named Morgiana Le Fay, and in the End Times she was converted to vampirism then sacrificed to resurrect [[Nagash]] (possibly, as it is only mentioned in one of the two sources of the event). &lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t realize it by now, she&#039;s directly and unashamedly inspired from Arthurian myth. Except this time she&#039;s all over the French. (despite in Arthurian legends, the Lady of the Lake was in Northern France anyway,which makes sense since &amp;quot;Lancelot Du Lac&amp;quot; means &amp;quot;throws water of the lake&amp;quot; in French)&lt;br /&gt;
&lt;br /&gt;
==Tenets==&lt;br /&gt;
According to &amp;quot;Knights of the Grail&amp;quot;, a [[Bretonnia]] [[splatbook]] for [[Warhammer Fantasy Roleplay]] 2nd edition, the Lady has two sets of tenets; the one everybody knows is the Bretonnian code of chivalry, which is for men, whilst she has another one for women. Although keep in mind that this is the same book that says that worship of the Lady is primarily a thing amongst the nobles of Bretonnia, the dominant peasant religion is [[Shallya]], and that there&#039;s a pernicious [[heresy]] amongst peasants that the Lady is actually a servant of Shallya&#039;s sent to guide the nobles to treat peasantry better - the Grail Knights and Damsels try to stamp this out wherever they hear about it, but it keeps popping up.&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t directly list the tenets of the religion as it applies to men, instead talking about how it revolves around trying to attain and uphold three ideals; Valour, Loyalty and Courtesy. But, it does give the direct tenets for women, and they go as follows:&lt;br /&gt;
* Preserve your modesty and innocence.&lt;br /&gt;
* Serve and obey your father before marriage, your husband after.&lt;br /&gt;
* Succor those who are weak and helpless through no fault of their own.&lt;br /&gt;
* Show favor only to the bravest and most noble knights who seek your blessing.&lt;br /&gt;
&lt;br /&gt;
==Religious Rivals==&lt;br /&gt;
The army books usually treat the Lady of the Lake as the exclusive goddess of Bretonnia, in a fashion that is at least [[Sigmar]] like if not truly monotheistic. The aforementioned Knights of the Grail [[splatbook]] for [[Warhammer Fantasy Roleplay]] instead asserts that the Lady merely fills a Sigmar-like role as &amp;quot;The God of the Nobles&amp;quot;; the lords of Bretonnia worship her exclusively and above all, but the commoners instead worship a slightly modified version of the Imperial pantheon.&lt;br /&gt;
* [[Shallya]] is the supreme goddess amongst peasant folk, who dedicate themselves to receiving her kindness and compassion in much the way that the lords venerate the Lady.&lt;br /&gt;
* [[Taal]] and [[Rhya]] are also important to peasants, since they make their lives around farming and hunting; many outlaws also worship Taal as their patron god.&lt;br /&gt;
* [[Morr]] is respected by both peasants and nobles, and has responsibility for tending to Bretonnia&#039;s graves.&lt;br /&gt;
* [[Manann]], as God of the Sea, is as important to Bretonnian sailors and fisherfolk as he is to Imperial ones.&lt;br /&gt;
* [[Ranald]] is popular with the merchants of Bretonnia, to the point he&#039;s considered a God of Merchants and Traders more than a God of Thieves... not that the average Bretonnian sees much difference between a merchant and a thief.&lt;br /&gt;
* [[Verena]] is worshiped by Bretonnia&#039;s few scholars, as well as by some of the Herrimaults, the Bretonnian equivalent of Robin Hood and his Merry Men.&lt;br /&gt;
* [[Myrmidia]] has a slowly growing cult amongst the peasant militias raised by the nobles, although her association with foreign mercenaries is impeding her spread.&lt;br /&gt;
* [[Ulric]] is all but unheard of, and [[Sigmar]] has no worshipers whatsoever due to them being seen as the Empire&#039;s patrons.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The Lady.jpg|The Lady in Bretonnian art.&lt;br /&gt;
Image:The Lady 2.jpg|A canon appearance of the Lady. &lt;br /&gt;
Image:Lady of the Lake.gif|Another canon appearance. &lt;br /&gt;
Image:Fey Enchantress.jpg|A Fay Enchantress.&lt;br /&gt;
Image:Morgiana.jpg|Morgiana in artwork.&lt;br /&gt;
Image:Morgiana Le Fay Model.jpg|Morgiana&#039;s old model.&lt;br /&gt;
Image:Bret Court.png|Morgiana in the king&#039;s court. &lt;br /&gt;
Image:Bretonnian Damsel.jpg|Artwork of a Damsel.&lt;br /&gt;
Image:Bret Damsel Models.jpg|Damsel models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:40k and Fantasy Gods]][[Category:Bretonnia]][[Category:France]]&lt;/div&gt;</summary>
		<author><name>2600:100F:B051:3852:C034:8890:C41B:74E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lady_of_the_Lake&amp;diff=298166</id>
		<title>Lady of the Lake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lady_of_the_Lake&amp;diff=298166"/>
		<updated>2021-04-22T02:28:07Z</updated>

		<summary type="html">&lt;p&gt;2600:100F:B051:3852:C034:8890:C41B:74E7: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Lady of the Lake&#039;&#039;&#039; (AKA. [[Lileath|That lying bitch!]]) is the patron Goddess of the [[Bretonnia]] army in [[Warhammer Fantasy]]. She demands nobility, honour, courage, and absolute steadfast approach to all things. In order to even BE nobility in Bretonnia, you must dedicate yourself to her (simple enough) and join the Knight Errantry after your squireship ends. Those who actually want to be somebody someday will eventually (temporarily) forsake their titles and property, becoming Questing Knights looking to wander the world and prove themselves to the lady. Those who impress her earn a boon; she appears before them holding a magical chalice, and after they drink from it, they find themselves buffed to demigod levels of strength. The knights who accomplish this are known forever more as Grail Knights, supreme badasses who it would not be unfair to call the [[Space Marines]] of Warhammer Fantasy. Of course, most Questing Knights die in the process (also like Space Marines).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
For years The Lady was thought by the playerbase to simply be [[Ariel]], the queen of the nearby [[Wood Elves (Warhammer Fantasy)|Wood Elves]] manipulating the Bretonnians into doing their bidding. However, 8th edition confirmed that she is indeed a separate entity; possibly Elvish, the Wood Elves call her &amp;quot;Corrigyn, The Daughter of Mist&amp;quot;. It&#039;s theorized by some that she either is or is the daughter of the Elf goddess [[Ladrielle]] who is also connected to mist. [[The End Times]] revealed she was in fact [[Lileath]] (who Ladrielle was confirmed to simply be an aspect of), and that her Damsels and Grail Knights would form the human pantheon in the new world.&lt;br /&gt;
&lt;br /&gt;
She is described as having a home on the Silverspire; in the End Times, she takes the formerly-current king of Bretonnia, King Louen Leoncoeur, there to be her husband.&lt;br /&gt;
&lt;br /&gt;
While she only appears before Questing Knights who prove themselves worthy, the Lady still maintains an active role in the lives of her worshipers. She chooses a mortal servant, always female, from the Bretonnian nobility called the &amp;quot;Fay Enchantress&amp;quot;. The Enchantress sends messages to the nobility, and keeps an honored position in the king&#039;s court. The Fay Enchantress has supreme authority in the kingdom as her word is the word of the goddess and has in the past stripped nobility of their rank and possessions and had them exiled without question (with the Grail Knights doing the heavy lifting). &lt;br /&gt;
&lt;br /&gt;
Any child born with magical talent in Bretonnia is visited by the Fay Enchantress upon reaching puberty. Before this time, some children are sent to the [[The Empire (Warhammer Fantasy)|Empire]] to be taught magic in the Colleges of Magic. The rest are taken by the Enchantress to the &amp;quot;Otherworld&amp;quot; of which nothing is known. Culturally they are treated as dead, and the males never return from what the Bretonnians &#039;&#039;assume&#039;&#039; is a happy ending (a [[Black Library]] short story eventually made the claim that the collected boy-mages are essentially press-ganged into the “Sons of Bretonnia”, an order of Grail Knights-lite with glowing skin, silver armor, and limited spellcasting ability that spend all their time fawning around on the Lady like the elvish equivalent of a Japanese butler cafe, with occasional forays into helping their countryman fend off especially nasty Tomb King invasions or threats of similar scale.) Female children sometimes return however, and are known as Damsels or Prophetesses. They speak little of what they&#039;ve seen and done, although they claim to have been trained by &amp;quot;Handmaidens of the Lady&amp;quot; in their magics. While they cast spells like ordinary Wizards might, their magic is primal; safer to cast due to coming from something not of the the powers of the [[Warp]] and reverse-corrupting what the Warp touches. Their magic is directly from the [[Warhammer Magic|Lore of Life]], although like [[Everqueen|the magic of the Queen of the Elves]] is not the type of Life that Wizards can use and wield via study. They are unapproachable in society, serving as advisers to nobles or tenders of the Lady&#039;s sacred sights as she sees fit to send them.&lt;br /&gt;
&lt;br /&gt;
The current Enchantress is named Morgiana Le Fay, and in the End Times she was converted to vampirism then sacrificed to resurrect [[Nagash]] (possibly, as it is only mentioned in one of the two sources of the event). &lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t realize it by now, she&#039;s directly and unashamedly inspired from Arthurian myth. Except this time she&#039;s all over the French. (despite in Arthurian legends, the Lady of the Lake was in Northern France anyway,which makes sense since &amp;quot;Lancelot Du Lac&amp;quot; means &amp;quot;throws water of the lake&amp;quot; in French)&lt;br /&gt;
&lt;br /&gt;
==Tenets==&lt;br /&gt;
According to &amp;quot;Knights of the Grail&amp;quot;, a [[Bretonnia]] [[splatbook]] for [[Warhammer Fantasy Roleplay]] 2nd edition, the Lady has two sets of tenets; the one everybody knows is the Bretonnian code of chivalry, which is for men, whilst she has another one for women. Although keep in mind that this is the same book that says that worship of the Lady is primarily a thing amongst the nobles of Bretonnia, the dominant peasant religion is [[Shallya]], and that there&#039;s a pernicious [[heresy]] amongst peasants that the Lady is actually a servant of Shallya&#039;s sent to guide the nobles to treat peasantry better - the Grail Knights and Damsels try to stamp this out wherever they hear about it, but it keeps popping up.&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t directly list the tenets of the religion as it applies to men, instead talking about how it revolves around trying to attain and uphold three ideals; Valour, Loyalty and Courtesy. But, it does give the direct tenets for women, and they go as follows:&lt;br /&gt;
* Preserve your modesty and innocence.&lt;br /&gt;
* Serve and obey your father before marriage, your husband after.&lt;br /&gt;
* Succor those who are weak and helpless through no fault of their own.&lt;br /&gt;
* Show favor only to the bravest and most noble knights who seek your blessing.&lt;br /&gt;
&lt;br /&gt;
==Religious Rivals==&lt;br /&gt;
The army books usually treat the Lady of the Lake as the exclusive goddess of Bretonnia, in a fashion that is at least [[Sigmar]] like if not truly monotheistic. The aforementioned Knights of the Grail [[splatbook]] for [[Warhammer Fantasy Roleplay]] instead asserts that the Lady merely fills a Sigmar-like role as &amp;quot;The God of the Nobles&amp;quot;; the lords of Bretonnia worship her exclusively and above all, but the commoners instead worship a slightly modified version of the Imperial pantheon.&lt;br /&gt;
* [[Shallya]] is the supreme goddess amongst peasant folk, who dedicate themselves to receiving her kindness and compassion in much the way that the lords venerate the Lady.&lt;br /&gt;
* [[Taal]] and [[Rhya]] are also important to peasants, since they make their lives around farming and hunting; many outlaws also worship Taal as their patron god.&lt;br /&gt;
* [[Morr]] is respected by both peasants and nobles, and has responsibility for tending to Bretonnia&#039;s graves.&lt;br /&gt;
* [[Manann]], as God of the Sea, is as important to Bretonnian sailors and fisherfolk as he is to Imperial ones.&lt;br /&gt;
* [[Ranald]] is popular with the merchants of Bretonnia, to the point he&#039;s considered a God of Merchants and Traders more than a God of Thieves... not that the average Bretonnian sees much difference between a merchant and a thief.&lt;br /&gt;
* [[Verena]] is worshiped by Bretonnia&#039;s few scholars, as well as by some of the Herrimaults, the Bretonnian equivalent of Robin Hood and his Merry Men.&lt;br /&gt;
* [[Myrmidia]] has a slowly growing cult amongst the peasant militias raised by the nobles, although her association with foreign mercenaries is impeding her spread.&lt;br /&gt;
* [[Ulric]] is all but unheard of, and [[Sigmar]] has no worshipers whatsoever due to them being seen as the Empire&#039;s patrons.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The Lady.jpg|The Lady in Bretonnian art.&lt;br /&gt;
Image:The Lady 2.jpg|A canon appearance of the Lady. &lt;br /&gt;
Image:Lady of the Lake.gif|Another canon appearance. &lt;br /&gt;
Image:Fey Enchantress.jpg|A Fay Enchantress.&lt;br /&gt;
Image:Morgiana.jpg|Morgiana in artwork.&lt;br /&gt;
Image:Morgiana Le Fay Model.jpg|Morgiana&#039;s old model.&lt;br /&gt;
Image:Bret Court.png|Morgiana in the king&#039;s court. &lt;br /&gt;
Image:Bretonnian Damsel.jpg|Artwork of a Damsel.&lt;br /&gt;
Image:Bret Damsel Models.jpg|Damsel models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:40k and Fantasy Gods]][[Category:Bretonnia]][[Category:France]]&lt;/div&gt;</summary>
		<author><name>2600:100F:B051:3852:C034:8890:C41B:74E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lady_of_the_Lake&amp;diff=298165</id>
		<title>Lady of the Lake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lady_of_the_Lake&amp;diff=298165"/>
		<updated>2021-04-22T02:27:03Z</updated>

		<summary type="html">&lt;p&gt;2600:100F:B051:3852:C034:8890:C41B:74E7: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Lady of the Lake&#039;&#039;&#039; (AKA. [[Lileath|That lying bitch!]]) is the patron Goddess of the [[Bretonnia]] army in [[Warhammer Fantasy]]. She demands nobility, honour, courage, and absolute steadfast approach to all things. In order to even BE nobility in Bretonnia, you must dedicate yourself to her (simple enough) and join the Knight Errantry after your squireship ends. Those who actually want to be somebody someday will eventually (temporarily) forsake their titles and property, becoming Questing Knights looking to wander the world and prove themselves to the lady. Those who impress her earn a boon; she appears before them holding a magical chalice, and after they drink from it, they find themselves buffed to demigod levels of strength. The knights who accomplish this are known forever more as Grail Knights, supreme badasses who it would not be unfair to call the [[Space Marines]] of Warhammer Fantasy. Of course, most Questing Knights die in the process (also like Space Marines).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
For years The Lady was thought by the playerbase to simply be [[Ariel]], the queen of the nearby [[Wood Elves (Warhammer Fantasy)|Wood Elves]] manipulating the Bretonnians into doing their bidding. However, 8th edition confirmed that she is indeed a separate entity; possibly Elvish, the Wood Elves call her &amp;quot;Corrigyn, The Daughter of Mist&amp;quot;. It&#039;s theorized by some that she either is or is the daughter of the Elf goddess [[Ladrielle]] who is also connected to mist. [[The End Times]] revealed she was in fact [[Lileath]] (who Ladrielle was confirmed to simply be an aspect of), and that her Damsels and Grail Knights would form the human pantheon in the new world.&lt;br /&gt;
&lt;br /&gt;
She is described as having a home on the Silverspire; in the End Times, she takes the formerly-current king of Bretonnia, King Louen Leoncoeur, there to be her husband.&lt;br /&gt;
&lt;br /&gt;
While she only appears before Questing Knights who prove themselves worthy, the Lady still maintains an active role in the lives of her worshipers. She chooses a mortal servant, always female, from the Bretonnian nobility called the &amp;quot;Fay Enchantress&amp;quot;. The Enchantress sends messages to the nobility, and keeps an honored position in the king&#039;s court. The Fay Enchantress has supreme authority in the kingdom as her word is the word of the goddess and has in the past stripped nobility of their rank and possessions and had them exiled without question (with the Grail Knights doing the heavy lifting). &lt;br /&gt;
&lt;br /&gt;
Any child born with magical talent in Bretonnia is visited by the Fay Enchantress upon reaching puberty. Before this time, some children are sent to the [[The Empire (Warhammer Fantasy)|Empire]] to be taught magic in the Colleges of Magic. The rest are taken by the Enchantress to the &amp;quot;Otherworld&amp;quot; of which nothing is known. Culturally they are treated as dead, and the males never return from what the Bretonnians &#039;&#039;assume&#039;&#039; is a happy ending (a [[Black Library]] short story eventually made the claim that the collected boy-mages are essentially press-ganged into the “Sons of Bretonnia”, an order of Grail Knights-lite with glowing skin, silver armor, and limited spellcasting ability that spend all their time fawning around on the Lady like the elvish equivalent of a Japanese butler cafe, with occasional forays into helping their countryman fend off especially nasty Tomb King invasions or other similar threats.) Female children sometimes return however, and are known as Damsels or Prophetesses. They speak little of what they&#039;ve seen and done, although they claim to have been trained by &amp;quot;Handmaidens of the Lady&amp;quot; in their magics. While they cast spells like ordinary Wizards might, their magic is primal; safer to cast due to coming from something not of the the powers of the [[Warp]] and reverse-corrupting what the Warp touches. Their magic is directly from the [[Warhammer Magic|Lore of Life]], although like [[Everqueen|the magic of the Queen of the Elves]] is not the type of Life that Wizards can use and wield via study. They are unapproachable in society, serving as advisers to nobles or tenders of the Lady&#039;s sacred sights as she sees fit to send them.&lt;br /&gt;
&lt;br /&gt;
The current Enchantress is named Morgiana Le Fay, and in the End Times she was converted to vampirism then sacrificed to resurrect [[Nagash]] (possibly, as it is only mentioned in one of the two sources of the event). &lt;br /&gt;
&lt;br /&gt;
If you didn&#039;t realize it by now, she&#039;s directly and unashamedly inspired from Arthurian myth. Except this time she&#039;s all over the French. (despite in Arthurian legends, the Lady of the Lake was in Northern France anyway,which makes sense since &amp;quot;Lancelot Du Lac&amp;quot; means &amp;quot;throws water of the lake&amp;quot; in French)&lt;br /&gt;
&lt;br /&gt;
==Tenets==&lt;br /&gt;
According to &amp;quot;Knights of the Grail&amp;quot;, a [[Bretonnia]] [[splatbook]] for [[Warhammer Fantasy Roleplay]] 2nd edition, the Lady has two sets of tenets; the one everybody knows is the Bretonnian code of chivalry, which is for men, whilst she has another one for women. Although keep in mind that this is the same book that says that worship of the Lady is primarily a thing amongst the nobles of Bretonnia, the dominant peasant religion is [[Shallya]], and that there&#039;s a pernicious [[heresy]] amongst peasants that the Lady is actually a servant of Shallya&#039;s sent to guide the nobles to treat peasantry better - the Grail Knights and Damsels try to stamp this out wherever they hear about it, but it keeps popping up.&lt;br /&gt;
&lt;br /&gt;
It doesn&#039;t directly list the tenets of the religion as it applies to men, instead talking about how it revolves around trying to attain and uphold three ideals; Valour, Loyalty and Courtesy. But, it does give the direct tenets for women, and they go as follows:&lt;br /&gt;
* Preserve your modesty and innocence.&lt;br /&gt;
* Serve and obey your father before marriage, your husband after.&lt;br /&gt;
* Succor those who are weak and helpless through no fault of their own.&lt;br /&gt;
* Show favor only to the bravest and most noble knights who seek your blessing.&lt;br /&gt;
&lt;br /&gt;
==Religious Rivals==&lt;br /&gt;
The army books usually treat the Lady of the Lake as the exclusive goddess of Bretonnia, in a fashion that is at least [[Sigmar]] like if not truly monotheistic. The aforementioned Knights of the Grail [[splatbook]] for [[Warhammer Fantasy Roleplay]] instead asserts that the Lady merely fills a Sigmar-like role as &amp;quot;The God of the Nobles&amp;quot;; the lords of Bretonnia worship her exclusively and above all, but the commoners instead worship a slightly modified version of the Imperial pantheon.&lt;br /&gt;
* [[Shallya]] is the supreme goddess amongst peasant folk, who dedicate themselves to receiving her kindness and compassion in much the way that the lords venerate the Lady.&lt;br /&gt;
* [[Taal]] and [[Rhya]] are also important to peasants, since they make their lives around farming and hunting; many outlaws also worship Taal as their patron god.&lt;br /&gt;
* [[Morr]] is respected by both peasants and nobles, and has responsibility for tending to Bretonnia&#039;s graves.&lt;br /&gt;
* [[Manann]], as God of the Sea, is as important to Bretonnian sailors and fisherfolk as he is to Imperial ones.&lt;br /&gt;
* [[Ranald]] is popular with the merchants of Bretonnia, to the point he&#039;s considered a God of Merchants and Traders more than a God of Thieves... not that the average Bretonnian sees much difference between a merchant and a thief.&lt;br /&gt;
* [[Verena]] is worshiped by Bretonnia&#039;s few scholars, as well as by some of the Herrimaults, the Bretonnian equivalent of Robin Hood and his Merry Men.&lt;br /&gt;
* [[Myrmidia]] has a slowly growing cult amongst the peasant militias raised by the nobles, although her association with foreign mercenaries is impeding her spread.&lt;br /&gt;
* [[Ulric]] is all but unheard of, and [[Sigmar]] has no worshipers whatsoever due to them being seen as the Empire&#039;s patrons.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The Lady.jpg|The Lady in Bretonnian art.&lt;br /&gt;
Image:The Lady 2.jpg|A canon appearance of the Lady. &lt;br /&gt;
Image:Lady of the Lake.gif|Another canon appearance. &lt;br /&gt;
Image:Fey Enchantress.jpg|A Fay Enchantress.&lt;br /&gt;
Image:Morgiana.jpg|Morgiana in artwork.&lt;br /&gt;
Image:Morgiana Le Fay Model.jpg|Morgiana&#039;s old model.&lt;br /&gt;
Image:Bret Court.png|Morgiana in the king&#039;s court. &lt;br /&gt;
Image:Bretonnian Damsel.jpg|Artwork of a Damsel.&lt;br /&gt;
Image:Bret Damsel Models.jpg|Damsel models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:40k and Fantasy Gods]][[Category:Bretonnia]][[Category:France]]&lt;/div&gt;</summary>
		<author><name>2600:100F:B051:3852:C034:8890:C41B:74E7</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lady_of_the_Lake&amp;diff=298164</id>
		<title>Lady of the Lake</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lady_of_the_Lake&amp;diff=298164"/>
		<updated>2021-04-22T02:25:12Z</updated>

		<summary type="html">&lt;p&gt;2600:100F:B051:3852:C034:8890:C41B:74E7: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Lady of the Lake&#039;&#039;&#039; (AKA. [[Lileath|That lying bitch!]]) is the patron Goddess of the [[Bretonnia]] army in [[Warhammer Fantasy]]. She demands nobility, honour, courage, and absolute steadfast approach to all things. In order to even BE nobility in Bretonnia, you must dedicate yourself to her (simple enough) and join the Knight Errantry after your squireship ends. Those who actually want to be somebody someday will eventually (temporarily) forsake their titles and property, becoming Questing Knights looking to wander the world and prove themselves to the lady. Those who impress her earn a boon; she appears before them holding a magical chalice, and after they drink from it, they find themselves buffed to demigod levels of strength. The knights who accomplish this are known forever more as Grail Knights, supreme badasses who it would not be unfair to call the [[Space Marines]] of Warhammer Fantasy. Of course, most Questing Knights die in the process (also like Space Marines).&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
For years The Lady was thought by the playerbase to simply be [[Ariel]], the queen of the nearby [[Wood Elves (Warhammer Fantasy)|Wood Elves]] manipulating the Bretonnians into doing their bidding. However, 8th edition confirmed that she is indeed a separate entity; possibly Elvish, the Wood Elves call her &amp;quot;Corrigyn, The Daughter of Mist&amp;quot;. It&#039;s theorized by some that she either is or is the daughter of the Elf goddess [[Ladrielle]] who is also connected to mist. [[The End Times]] revealed she was in fact [[Lileath]] (who Ladrielle was confirmed to simply be an aspect of), and that her Damsels and Grail Knights would form the human pantheon in the new world.&lt;br /&gt;
&lt;br /&gt;
She is described as having a home on the Silverspire; in the End Times, she takes the formerly-current king of Bretonnia, King Louen Leoncoeur, there to be her husband.&lt;br /&gt;
&lt;br /&gt;
While she only appears before Questing Knights who prove themselves worthy, the Lady still maintains an active role in the lives of her worshipers. She chooses a mortal servant, always female, from the Bretonnian nobility called the &amp;quot;Fay Enchantress&amp;quot;. The Enchantress sends messages to the nobility, and keeps an honored position in the king&#039;s court. The Fay Enchantress has supreme authority in the kingdom as her word is the word of the goddess and has in the past stripped nobility of their rank and possessions and had them exiled without question (with the Grail Knights doing the heavy lifting). &lt;br /&gt;
&lt;br /&gt;
Any child born with magical talent in Bretonnia is visited by the Fay Enchantress upon reaching puberty. Before this time, some children are sent to the [[The Empire (Warhammer Fantasy)|Empire]] to be taught magic in the Colleges of Magic. The rest are taken by the Enchantress to the &amp;quot;Otherworld&amp;quot; of which nothing is known. Culturally they are treated as dead, and the males never return from what the Bretonnians &#039;&#039;assume&#039;&#039; is a happy ending (a [[Black Library]] short story eventually made the claim that the collected boy-mages are essentially press-ganged into the “Sons of Bretonnia”, an order of Grail Knights-lite with glowing skin, silver armor, and limited spellcasting capacity that spend all their time fawning around on the Lady like the elvish equivalent of a Japanese butler cafe, with occasional forays into helping their countryman fend off particularly nasty Tomb King invasions and similar threats.) Female children sometimes return however, and are known as Damsels or Prophetesses. They speak little of what they&#039;ve seen and done, although they claim to have been trained by &amp;quot;Handmaidens of the Lady&amp;quot; in their magics. While they cast spells like ordinary Wizards might, their magic is primal; safer to cast due to coming from something not of the the powers of the [[Warp]] and reverse-corrupting what the Warp touches. Their magic is directly from the [[Warhammer Magic|Lore of Life]], although like [[Everqueen|the magic of the Queen of the Elves]] is not the type of Life that Wizards can use and wield via study. They are unapproachable in society, serving as advisers to nobles or tenders of the Lady&#039;s sacred sights as she sees fit to send them.&lt;br /&gt;
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The current Enchantress is named Morgiana Le Fay, and in the End Times she was converted to vampirism then sacrificed to resurrect [[Nagash]] (possibly, as it is only mentioned in one of the two sources of the event). &lt;br /&gt;
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If you didn&#039;t realize it by now, she&#039;s directly and unashamedly inspired from Arthurian myth. Except this time she&#039;s all over the French. (despite in Arthurian legends, the Lady of the Lake was in Northern France anyway,which makes sense since &amp;quot;Lancelot Du Lac&amp;quot; means &amp;quot;throws water of the lake&amp;quot; in French)&lt;br /&gt;
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==Tenets==&lt;br /&gt;
According to &amp;quot;Knights of the Grail&amp;quot;, a [[Bretonnia]] [[splatbook]] for [[Warhammer Fantasy Roleplay]] 2nd edition, the Lady has two sets of tenets; the one everybody knows is the Bretonnian code of chivalry, which is for men, whilst she has another one for women. Although keep in mind that this is the same book that says that worship of the Lady is primarily a thing amongst the nobles of Bretonnia, the dominant peasant religion is [[Shallya]], and that there&#039;s a pernicious [[heresy]] amongst peasants that the Lady is actually a servant of Shallya&#039;s sent to guide the nobles to treat peasantry better - the Grail Knights and Damsels try to stamp this out wherever they hear about it, but it keeps popping up.&lt;br /&gt;
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It doesn&#039;t directly list the tenets of the religion as it applies to men, instead talking about how it revolves around trying to attain and uphold three ideals; Valour, Loyalty and Courtesy. But, it does give the direct tenets for women, and they go as follows:&lt;br /&gt;
* Preserve your modesty and innocence.&lt;br /&gt;
* Serve and obey your father before marriage, your husband after.&lt;br /&gt;
* Succor those who are weak and helpless through no fault of their own.&lt;br /&gt;
* Show favor only to the bravest and most noble knights who seek your blessing.&lt;br /&gt;
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==Religious Rivals==&lt;br /&gt;
The army books usually treat the Lady of the Lake as the exclusive goddess of Bretonnia, in a fashion that is at least [[Sigmar]] like if not truly monotheistic. The aforementioned Knights of the Grail [[splatbook]] for [[Warhammer Fantasy Roleplay]] instead asserts that the Lady merely fills a Sigmar-like role as &amp;quot;The God of the Nobles&amp;quot;; the lords of Bretonnia worship her exclusively and above all, but the commoners instead worship a slightly modified version of the Imperial pantheon.&lt;br /&gt;
* [[Shallya]] is the supreme goddess amongst peasant folk, who dedicate themselves to receiving her kindness and compassion in much the way that the lords venerate the Lady.&lt;br /&gt;
* [[Taal]] and [[Rhya]] are also important to peasants, since they make their lives around farming and hunting; many outlaws also worship Taal as their patron god.&lt;br /&gt;
* [[Morr]] is respected by both peasants and nobles, and has responsibility for tending to Bretonnia&#039;s graves.&lt;br /&gt;
* [[Manann]], as God of the Sea, is as important to Bretonnian sailors and fisherfolk as he is to Imperial ones.&lt;br /&gt;
* [[Ranald]] is popular with the merchants of Bretonnia, to the point he&#039;s considered a God of Merchants and Traders more than a God of Thieves... not that the average Bretonnian sees much difference between a merchant and a thief.&lt;br /&gt;
* [[Verena]] is worshiped by Bretonnia&#039;s few scholars, as well as by some of the Herrimaults, the Bretonnian equivalent of Robin Hood and his Merry Men.&lt;br /&gt;
* [[Myrmidia]] has a slowly growing cult amongst the peasant militias raised by the nobles, although her association with foreign mercenaries is impeding her spread.&lt;br /&gt;
* [[Ulric]] is all but unheard of, and [[Sigmar]] has no worshipers whatsoever due to them being seen as the Empire&#039;s patrons.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:The Lady.jpg|The Lady in Bretonnian art.&lt;br /&gt;
Image:The Lady 2.jpg|A canon appearance of the Lady. &lt;br /&gt;
Image:Lady of the Lake.gif|Another canon appearance. &lt;br /&gt;
Image:Fey Enchantress.jpg|A Fay Enchantress.&lt;br /&gt;
Image:Morgiana.jpg|Morgiana in artwork.&lt;br /&gt;
Image:Morgiana Le Fay Model.jpg|Morgiana&#039;s old model.&lt;br /&gt;
Image:Bret Court.png|Morgiana in the king&#039;s court. &lt;br /&gt;
Image:Bretonnian Damsel.jpg|Artwork of a Damsel.&lt;br /&gt;
Image:Bret Damsel Models.jpg|Damsel models.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:40k and Fantasy Gods]][[Category:Bretonnia]][[Category:France]]&lt;/div&gt;</summary>
		<author><name>2600:100F:B051:3852:C034:8890:C41B:74E7</name></author>
	</entry>
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