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		<id>http://2d4chan.org/mediawiki/index.php?title=Uriel_Salazar&amp;diff=519170</id>
		<title>Uriel Salazar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Uriel_Salazar&amp;diff=519170"/>
		<updated>2018-11-28T19:39:57Z</updated>

		<summary type="html">&lt;p&gt;2600:1014:B016:19D3:5014:3D62:4103:E038: &lt;/p&gt;
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&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Uriel Salazar&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Uriel_starikov.jpg|225px]]&lt;br /&gt;
|title= The Emperor&#039;s Justice, Keeper of the Solar Seal, Master of the Thirteenth Legion, Lord-Protector of Tiberia V&lt;br /&gt;
|alias= &lt;br /&gt;
|where= [[Tiberia V]]&lt;br /&gt;
|when= circa 817.M30&lt;br /&gt;
|legion=[[The Justiciars|Thirteenth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:Children loyalist emblem.jpg|100px]] &lt;br /&gt;
|weapon= &lt;br /&gt;
|trait= Humility, strength of will&lt;br /&gt;
|flaw= Curiosity&lt;br /&gt;
|heresy= Traitor.  His actions cripple [[the Entombed]] early in the war.&lt;br /&gt;
|fate= &lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uriel Salazar&#039;&#039;&#039;, was the [[Primarchs (Hektor Heresy)|Primarch]] of the [[The Justiciars]], the 13th legion of the [[Legiones_Astartes_(Hektor_Heresy)|Legiones Astartes]].  Among the Primarchs, he was long considered the most trustworthy and reliable, until his fall into the service of the Chaos God Tzeentch.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;When a being looks back on their life, it is commonplace to see a simple path leading from one place to the next.  Such views only reveal a simplicity of understanding.  The deeper truth is that each life is a maze of opportunities, teasing questions, and riddles that cannot be solved without the key of a new epoch.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the Forty-First Millenium, few outside of the Space Marine Chapters and the Inquisition are privy to the tales of the Traitor Primarchs.  Even in these limited circles, true knowledge of Uriel Salazar&#039;s life is evasive.  Although he was not the most secretive of the Primarchs, the ravages of the Heresy and the Scouring destroyed much of the evidence that might have lent credibility to the tales of Uriel Salazar.  What follows is an accepted account, but perhaps an entirely flawed one.&lt;br /&gt;
&lt;br /&gt;
==Youth==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sin is everywhere in the world of men.  The only refuge of virtue is the human spirit.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- teaching of the Good Men&lt;br /&gt;
&lt;br /&gt;
The life of Uriel Salazar began deep beneath the Himalayza Mountains, in the laboratory of the Emperor of Mankind.  He was the product of advanced science and psychic arcana, a god-like being intended to usher humanity from the darkness of the Age of Night into a new era as the masters of the Galaxy.  But like almost all of his brother Primarchs, Salazar was stolen away from the Emperor by the forces of the Ruinous Powers and transported to the far-off world [[Tiberia V]].  Like many human realms of the day, Tiberia V was a world much in need of a saviour.  Psychic mutation was common, leaving the planet under the thrall of sorcerer-kings and tormented by the perils of the Warp.  Although resistance to the sorcerer-kings was never truly wiped out, long centuries of repression had forced resistance into mystical forms.  Rather than attempt an uprising, dissenters met in secret to practice religious rites condemning the material world for its harshness.  Although condemned by many names, the representatives of this cult preferred to be known as &amp;quot;the Good Men&amp;quot; and they were much-admired by common people both for their courage in the face of repression and the simplicity of their lives.  Thus, when a star fell from the heavens near Aglos Baños and was found to have borne a child to earth, the humble people of that village delivered the heavenly infant to the brothers Salazar, two Good Men who preached their teachings in the region.&lt;br /&gt;
&lt;br /&gt;
The Salazars had once been prominent businessmen and lived luxurious lives until the elder, Matías, fell into a deep despair.  When his brother Bruno went to reason with him, Matias confessed that he was overwhelmed by the emptiness of their comfortable existence.  The two had talked throughout a long night, gradually convincing one another that they had to set aside material plenty in order to nourish their spirits.  They left their old families behind and lived the life of the Good Men for a decade before being presented with a child by the people of Aglos Baños.  Matias and Bruno were reluctant to take on the burden of an infant and feared that they would only endanger the child and themselves, but on laying eyes on the Primarch they could not deny that he was special.  Bruno named the child Uriel, which meant &amp;quot;the Light guides me&amp;quot; in the tongue of Tiberia V.&lt;br /&gt;
&lt;br /&gt;
It was an apt name.  Uriel Salazar grew and learned swiftly in the care of the brothers.  He not only understood their mystical teachings, but was quick to point out new insights to his guardians.  Yet in his third year on Tiberia V, by which time he already had the stature of a grown man, the Primarch confessed to the brothers Salazar that he could not take up the life of the Good Men.  Although at first he rationalised his decision as the need to end the repression of the Good Men&#039;s teachings, Uriel Salazar finally admitted that something within him yearned to walk in the material world and do battle with sin directly.  Matias and Bruno were understanding and patiently answered their ward&#039;s questions on profane matters to the best of their ability, though for years they had thought little on such matters.&lt;br /&gt;
&lt;br /&gt;
For some years, Uriel Salazar wandered Tiberia V in the manner of the Good Men.  But he did not simply preach a simple life and mystical salvation.  He gathered unto him those who were willing and able to fight to against the wickedness that beset their homeworld.  These hardy souls were forged by Salazar into a brotherhood of warrior-ascetics with the strength of will and unity of purpose to fight against the sorcerer-kings of Tiberia V.  Uriel Salazar&#039;s &#039;&#039;Hand of Fate&#039;&#039;, as they came to be known, first carried out their actions from the shadows, using stealth and surprise to assassinate psychically-endowed tyrants.  These first pin-pricks paved the way to Tiberia V&#039;s salvation, but the Hand of Fate would not deliver their homeworld from evil until they transformed into an army and broke the armies of the sorcerer-kings in the field of battle. Even then, the mighty psykers who had ruled Tiberia were terrible threats in their own right. Uriel Salazar took it upon himself to slay the tyrants and one by one they fell by his blade. Finally, the Hand of Fate stormed the Sanctum of the Mage-King Balthazar, the last of the tyrants. Although even the mightiest of Tiberia V&#039;s psykers was no match for a Primarch, Balthazar had a trump card. He tore the weft of reality and opened a rift to the Warp as Uriel Salazar stormed into the inner sanctum. The Primarch was sent tumbling into the Warp once more. All that remained of Uriel Salazar was one of his short blades, thrown at the last instance and lodged in the black heart of Balthazar. Tiberia V was free, but her liberator was gone.&lt;br /&gt;
&lt;br /&gt;
==The Great Crusade==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Those who see a process of life from one side sometimes fool themselves into believing that they know it. Strive to avoid this error. True knowledge belongs to those who have walked many paths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Before the planet could settle into a new pattern, Tiberia V was thrown into fresh upheaval by the arrival of mighty golden armoured warriors from the heavens. Led by the giant figure of the Emperor of Mankind, the First [[Expedition Fleets (Hektor Heresy)|Expedition Fleet]] of the Imperium had come to claim another world for the [[Great Crusade (Hektor Heresy)|Great Crusade]]. More than that, the Emperor had sensed a powerful presence and hoped to find the first of his lost Primarchs and a worthy second for [[Hektor Cincinnatus]]. Yet by the time His fleet arrived at Tiberia V, the only trace of the missing Primarch was the legend of Uriel Salazar. Disappointed but ever adaptable, the Emperor bade his servants set a course to the next lead on the missing Primarchs, a path that would take the First Expedition Fleet to Whitestone and a reunion with [[Arelex Orannis]].&lt;br /&gt;
&lt;br /&gt;
On Tiberia V, the process of Compliance with Imperial law went smoothly. Many members of the Hand of Fate were enthusiastic about the vision of humanity emerging from a long night of ignorance and cant. These disciplined warriors formed the core of Imperial Army regiments recruited to spread the Great Crusade further into the stars. Those who were less impressed simply retreated from the world and dwelled as hermits, ignoring the Imperial Governor and his decrees as best they could. Nobody expected that Uriel Salazar would return as mysteriously as he had vanished - and yet, ten years to the day after he had been thrown from realspace by the Mage-King Balthazar, Uriel Salazar came back to Tiberia V.&lt;br /&gt;
&lt;br /&gt;
After a short period of reorienting himself and deducing the events that had brought him to this point, the Primarch was not well-pleased with the changes wrought to his homeworld in his absence. Uriel Salazar had been cast out of a world almost liberated from the yoke of sorcerers by a dedicated corps of warriors. The Tiberia V he now found himself in seemed to have been conquered by psykers from the stars. Worse, the Hand of Fate had disbanded and the greater part of his followers had betrayed their oaths to serve a star-faring sorcerer-king. Outraged and defiant, Uriel Salazar began to rebuild his guerilla organisation and lead raids against the Imperial garrison. He did not, however, invite veterans of the Hand of Fate to join his new army, styled &#039;&#039;The Serpents&#039;&#039;. The alleged autobiography of Uriel Salazar, the so-called &#039;&#039;Confessions&#039;&#039;, attributes this decision to the Primarch&#039;s newfound belief that the Hand of Fate was a flawed organisation, ignorant of their responsibilities to galactic humanity. Others suggest that Uriel Salazar simply felt betrayed by so many of his former followers swearing loyalty to the Imperium and craved a fresh start. Regardless of his reasons for setting aside the Hand of Fate, Uriel Salazar&#039;s Serpents were a distinctly different organisation. Where the Hand of Fate had aimed to throw off Tiberia&#039;s shackles in their own lifetimes, the Serpents were taught to see the rule of the Imperium as a long-standing evil that they could attack and poison, but perhaps never defeat.&lt;br /&gt;
&lt;br /&gt;
Despite their fatalism, the Serpents were effective. Tiberia V&#039;s garrison was mainly local militias, supported by a regiment of Saturnine Hoplites under the command of  Legate-Colonel Marsimus Cassiel. Uriel Salazar was more than a match for the Saturnine officer, repeatedly baiting Imperial forces into abandoning high-priority targets or falling into ambushes. Within a year of his reappearance, the Primarch had raised a guerilla army, assassinated the Imperial Governor, and reduced the garrison to barely a thousand combat effective personnel. Worse yet for Cassiel&#039;s beleaguered command, the Serpents had made a point of targeting psykers so by the time the crisis became acute there were no astropaths left to sound the alert. Were it not for [[Heralds of Hektor|First Legion]] serfs monitoring reports of rebellions in newly-Compliant sectors, Tiberia V might well have completely thrown off Imperial rule before any reinforcements arrived. As it was, the vigilant serfs noticed that initial reports of terrorism on Tiberia V had not concluded with the customary notice of the outlaws being brought to justice. Instead, the planet had simply gone silent.&lt;br /&gt;
&lt;br /&gt;
Their analysis was quickly passed up the Legion chain of command to [[Hektor Cincinnatus]] himself, who was then planning a second expedition to the troubled [[Parthorum Wars|Parthorum Sector]]. Privy to the Emperor&#039;s motives in first going investigating the planet and suspicious of how quickly Cassiel&#039;s command had been silenced, Hektor passed the responsibility for Parthorum to Leonidas Manisicus and instead took a small force to Tiberia V. On arriving at the troubled world, the Primarch relieved Marsimus Cassiel of command and started the hunt for his missing brother. Unlike the mortal soldiers who had been out-foxed by Uriel Salazar at every turn, Hektor&#039;s Space Marines quickly began to round up cells of the Serpents. Interrogation of those rebels who had met the Serpents&#039; leader backed up Hektor&#039;s hunch. Within a month of campaigning, the Master of the First Legion cornered his missing brother. Had both warriors benefitted from the advanced technology of Mars, a confrontation between the two Primarchs would have been a close-run thing. But with Hektor Cincinnatus clad in Power Armour and wielding his great shield and spear, Uriel Salazar stood little chance of victory. Only Hektor&#039;s desire to apprehend rather than slay his brother prolonged their duel, but it could not alter the outcome. Captured by Hektor Cincinnatus, Uriel Salazar had to endure the long journey to the Solar System. His jailor daily plied Uriel with tales of brotherhood and common cause, but such blandishments fell on deaf ears. The slain tyrants of Tiberia V had tried to claim kinship as well, thinking that they could turn a deadly enemy into a pawn. Due to his defiance Uriel Salazar, alone among the Primarchs, was brought before the Emperor in adamantium chains.&lt;br /&gt;
&lt;br /&gt;
This inauspicious beginning did not stop the Emperor and Uriel Salazar from winning one another&#039;s respect and loyalty. The Emperor patiently explained His works to His wayward son, demonstrating many of the safeguards that He employed against the perils of the Warp but also showing how the Immaterium was the key to lifting humanity out of the darkness of Old Night. During a long stay on Terra, Uriel Salazar was won over to the Imperial cause and proved himself worthy of taking the reigns of the [[The Justiciars|Thirteen Legion]], then known as the &#039;&#039;Iron Angels&#039;&#039;. The 13th had won a solid reputation for discipline and valour in combat, but their ranks had been sorely depleted in the hard fighting on Messonia during 813.M30. Samples of Uriel Salazar&#039;s genetic material helped to strengthen the Legion&#039;s gene-seed, but the Primarch also played a key role in instructing fresh cohorts of recruits - many of them Tiberian-born. One of the Primarch&#039;s first acts was to decree the Legion&#039;s old nickname overly boastful and instruct his men to see themselves only as Humble Fellow-Soldiers of the Emperor and His Justice. This unwieldy name was shortened in popular use to &#039;&#039;&#039;The Justiciars&#039;&#039;&#039;. A less famous early command to the Thirteenth concerned the fate of Uriel Salazar&#039;s &#039;&#039;Serpents&#039;&#039;. Hektor Cincinnatus had commuted the traditional death penalty for these rebels, believing that the wholesale slaughter of his brother&#039;s warriors would sour relations. However, when Uriel Salazar took command of his Legion, the men who had fought alongside him against the Imperium were suffering in hard labour camps on Tiberia V. Unwilling to see loyalty go unrewarded, the Primarch commanded that the Serpents be secretly given the Thirteenth Legion gene-seed. Despite the advanced age of these warriors, perhaps one in a hundred survived the gene-seed and took their place in the Legion&#039;s ranks. In order to ease suspicions, Uriel Salazar gave these men the name of his more reputable organisation, The Hand of Fate. The name stuck and despite changes in personnel it would be used for the Primarch&#039;s bodyguard throughout the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
Decades of faithful service elevated Uriel Salazar high in the esteem of the Imperium. Many of the thrall-realms brought into Compliance honored the Primarch with patents of nobility. His most prominent honor, the Emperor&#039;s Justice, was a consolation for the Justiciars being withdrawn from the front ranks of the Great Crusade. This move did not reflect any weakness of the Legion but was mandated by the vast expanses conquered in one and a half centuries of expansion across the Galaxy. Although rebellion was not common, with over a million worlds already under the Aquila and more being added every year there was always a call for Imperial forces to fight against rebels. Particularly worrying was the role of psykers in leading revolts. For much of the Great Crusade, the Sisters of Silence had been responsible for putting down would-be Sorcerer-Kings, but the now-vast Imperium and an escalation in the frequency of rogue psykers made a supplement necessary. Uriel Salazar and his Justiciars were ideally suited for this task. However, the struggle against emerging witch-cults began to fray at the Primarch&#039;s mind. Uriel Salazar began to feel that these events did not take place at random and that there was some kind of guiding principle or logic that governed the emergence of corruption. He began to spend more and more time on investigating secret lore, even embarking on a fruitless quest to track down the arcane libraries of the [[Craftworld Eldar (Hektor Heresy)|Eldar]]. Such distractions kept the Primarch&#039;s attention from the brewing political crisis in the Imperium and only the [[Council of Nikaea (Hektor Heresy)|Council of Nikaea]] roused much interest from the Justiciars. Even then, Uriel Salazar sent his deputies to the Council and abided by its decrees without comment.&lt;br /&gt;
&lt;br /&gt;
==The Heresy==&lt;br /&gt;
&lt;br /&gt;
Allegations that [[the Voidwatcher]] had used sorcery to attack Terra were enough to pull the Lord of the Justiciars from his secret project. Uriel Salazar obeyed Hektor Cincinnatus&#039; call for a Tribunal to investigate the claims and took his retinue to the world of Olmer to hear both sides of it. However, the Tribunal turned out to be a failure as an instrument of justice. Only seven of the Primarchs attended, and Tiran Osoros and Rogerius Merrill departed after the first day. As a means of enlightenment, however, Olmer was a great success. Aubrey the Grey revealed to Uriel Salazar a secret collection of Xenos artefacts from the world of Caria that shed new light on the mysterious logic of corruption that the Justiciars Primarch had obsessed over for so many years. Hektor Cincinnatus&#039; resolution that the extraordinary proclamations coming from Alexandri of Rosskar and Malcador the Sigilite were signs of a coup on Terra was a small thing by comparison. The Justiciars would support the Warmaster&#039;s war, but their real aim was seeking the Truth.&lt;br /&gt;
&lt;br /&gt;
During the Traitors&#039; lightning campaign toward Terra, Uriel Salazar carefully studied the relics Aubrey had provided him. The inhuman texts were difficult to decipher but a Primarch&#039;s intellect is easily capable of such feats. As his translation grew more profound, Uriel Salazar learned that the nameless Xenos writer grappled with the same mysteries of creation. If the primitive alien mind was flawed in seeing such mysteries as a conscious entity - &amp;quot;The Architect of Fate&amp;quot; - many of its insights were striking. When Hektor suffered his setback at Kuniat and dispatched the Traitor Legions to gather new forces for a second campaign, Uriel Salazar was quietly exultant. He would take the opportunity to seek out more Xenos lore at Caria and solve the mystery once and for all. Such wisdom would make squabbles between Malcador and Hektor easily solved - or render the petty dispute irrelevant.&lt;br /&gt;
&lt;br /&gt;
Searching Caria posed certain risks. The world was located close to the Homeworld of [[the Entombed]] and despite the enthusiasm of their emissary to Olmer the sons of [[Golgothos]] had not thrown in with Hektor. Uriel Salazar had little wish to fight the Loyalist Legion and hoped to simply talk his way out of a conflict - but he had to take precautions. Before the Traitors divided their fleet, Johannes Vrach had been good enough to provide the Justiciars with samples of a bioweapon developed from samples of Golgothos&#039; genetic material. According to the Lifebringers Primarch, this weapon would weaken any Entombed warriors and be harmless to other life forms. Although Uriel Salazar was doubtful that Vrach&#039;s weapon would entirely thwart any Loyalist interlopers he felt that an instrument of limited lethality would help to avoid a battle that might destroy irreplaceable texts. Such hopes were only partially fulfilled. When the Entombed arrived at the Caria system they ignored Uriel Salazar&#039;s polite greeting and warning not to interfere and carried out a landing in force. However, the Life Bringers&#039; weapon worked far better than expected. Of the Entombed host that landed on Caria, only those warriors protected by Dreadnoughts or advanced Terminator armour survived, and these were too few to do anything but withdraw. Uriel Salazar broadcast his regrets for the incident and returned to his investigations.&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Wargear=&lt;br /&gt;
[[File:Uriels armour.png|225px|thumb|Uriel&#039;s armour]]&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
Uriel has an armoury that strikes some as unnecessarily extensive, and others as beyond paranoid; Most commonly however, Uriel is seen carrying several slug pistols, including a bolt revolver. Sometimes he wields a shotgun of a calibre one can only guess at. He is never without the pair of adamantium power daggers forged by his brother-primarch [[Brennus]] as a gift; they are nearly always concealed on his person with an alarming multitude of other assorted weapons.&lt;br /&gt;
His right arm is a high quality cybernetic, replacing the hand he lost in his youth.&lt;br /&gt;
His armour is of the highest quality, as befitting a primarch, but plain and simple in design, only sporting a plain black cloak for decoration.&lt;br /&gt;
He is often accompanied by one of his canids or a pack thereof, and if the battlefield suits it, one of his cybernetically enhanced raptors flies above him transmitting a literal birds-eye-view of the surrounding area directly to Uriels helmet feed.&lt;br /&gt;
&lt;br /&gt;
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==A fan&#039;s Attempt at Rules== &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Uriel Salazar:&#039;&#039;&#039; || 410 || 6 || 6 || 6 || 6 || 6 || 6 || 6 || 10 || 2+/4++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Independent Character, Infantry. &lt;br /&gt;
&lt;br /&gt;
Wargear: Adamantine Blades, Adder&#039;s Plate, Uriel&#039;s Arsenal.&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Bulky, Eternal Warrior, Fear, Fearless, Independent Character, It Will Not Die, Master of the Legion, Precise Insertion, Preparation. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adamantine Blades&#039;&#039;&#039;: Uriel&#039;s paired daggers. Adamantium blades, often coated in poison. S:U-1 AP1, Paired (+1A), Poisoned 2+, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adder&#039;s Plate&#039;&#039;&#039;: provides a 2+ armor save and a 4+ invulnerable save. Grants the Stealth special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uriel&#039;s Arsenal&#039;&#039;&#039;: Choose as many of the following as you&#039;re willing to pay for. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Assault Bandoleer&#039;&#039;: (30pts) Not a literal bandoleer, but a collection of hardpoints and pouches attached to Uriel&#039;s armor. Has the following benefits: Counts as assault and defensive grenades, and twin-links all shooting attacks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Breacher&#039;&#039;: (60pts) A shortened, lighter version of the thunder hammer, designed for close quarters fighting. S+2 AP2, Sunder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Disruption Hub&#039;&#039;: (20pts) A backpack with a bunch of advanced techy shit. All units deepstriking within 10 inches double their scatter and Subtract 1 from their mishap rolls.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Demolition Charges&#039;&#039;: (25pts) A bunch of bombs. S8, AP2, 12&amp;quot;, Ordanance, Heavy 1 , 7&amp;quot; blast, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Target Locator&#039;&#039;: (75 pts) Basically what it says on the tin. S:D, AP1, Heavy 1, 7&amp;quot; Blast, Infinite Range, Ordnance, 1 use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Twins&#039;&#039;: (65pts) Uriel&#039;s favored weapons for a melee, an axe and a revolver. Because Uriel is from Texas, I guess. Uses the following profiles: S:+1 AP2, Master Crafted, Paired (+1A) &#039;&#039;&#039;or&#039;&#039;&#039; S5 AP3, 16&amp;quot;, Assault 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Xetan Diplomicy&#039;&#039;: (40pts) A big goddamn shotgun. S7, AP4, Assault 2, 2&amp;quot; blast, 24&amp;quot;, Shred, Rending. At half range gains +1S and -1AP.&lt;br /&gt;
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&#039;&#039;Zael&#039;s Laurels&#039;&#039;: (50pts) The being known as Zael is purely fictional; the name of this Archeotech halo is purely coincidental. Offers a 3++ invuln save, and for one game turn of your choosing reduces the strength of all incoming attacks by 3&lt;br /&gt;
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&#039;&#039;&#039;Precise Insertion&#039;&#039;&#039;: Uriel may either Infiltrate or Deep Strike without scatter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preparation&#039;&#039;&#039;: Always know your enemy. Words to live by. Uriel has Preferred Enemy: Everything, and confers it to all units with &#039;&#039;&#039;Legiones Astartes: Justicars&#039;&#039;&#039; within 6&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1014:B016:19D3:5014:3D62:4103:E038</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Voidwatcher&amp;diff=494178</id>
		<title>The Voidwatcher</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Voidwatcher&amp;diff=494178"/>
		<updated>2018-11-28T19:30:25Z</updated>

		<summary type="html">&lt;p&gt;2600:1014:B016:19D3:5014:3D62:4103:E038: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Unknown&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Voidwatcher2.jpg|225px]]&lt;br /&gt;
|title=The Voidwatcher&lt;br /&gt;
|where=[[Ostium]]&lt;br /&gt;
|when=c.836.M30&lt;br /&gt;
|legion=[[Black Augurs|Fourteenth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=[[File:Augurssymbol.jpg|100px]]&lt;br /&gt;
|weapon= Epilogue, an alien war-glaive&lt;br /&gt;
|trait=Extremely knowledgeable in matters of the arcane, a Gifted psyker, utterly unscrupulous and will do literally anything to achieve victory&lt;br /&gt;
|flaw=Almost inhumanely prideful, will sacrifice anything for his dream of godhood, a loose cannon of sorts&lt;br /&gt;
|heresy=Traitor&lt;br /&gt;
|fate=Officially disappeared. Pushed into a warp maelstrom by the Bloodseer.&lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;What good can be said of The Voidwatcher?  The hive moon of Ostium robbed him of every noble quality that could be found in a man.  His tale is not even as much as a tragedy. The Voidwatcher was just a waste.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
(Gaspard Lumey, private correspondence.)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
{{Infobox 40k Planet&lt;br /&gt;
|name= Ostium&lt;br /&gt;
|bgcolor= Black&lt;br /&gt;
|fgcolor= White&lt;br /&gt;
|image= [[File:Ostium.jpg|200px]]&lt;br /&gt;
|type= Formerly Hive Moon, Currently destroyed Husk&lt;br /&gt;
|orbdist=&lt;br /&gt;
|gravity= 0.7&lt;br /&gt;
|temp= Climate Controlled or Vacuum&lt;br /&gt;
|pop= 9 Billion at Peak, currently barren&lt;br /&gt;
|governor= &lt;br /&gt;
|system= Formerly Lathon&lt;br /&gt;
|sector= Formerly Chydaia, Currently in the Eye of Terror&lt;br /&gt;
|subsector= &lt;br /&gt;
|segmentum= Obscurus&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The young Primarch that would later be known simply as The Voidwatcher crash landed on the hive moon of Ostium. The boys pod crashed into one of the highest towers of the land, crushing a woman and her newborn in their birthing bed. The father of the aforementioned deceased was none other than the &#039;&#039;&#039;Fateseer&#039;&#039;&#039;, the High Vatis, leader of the Vates. The Vates were deeply superstitious order of sorcerers in control of Ostium. The Psykers instantly knew this child&#039;s potential, and hailed the moment as further proof of Fateseer&#039;s superiority. Fateseer accepted the child as his own, naming him the Voidwatcher, for his tendency to gaze into the stars as a babe. He would not stay a neonate for long, growing far beyond what was considered normal. He learned at an even more alarming rate, consuming all the knowledge the Vates had in short order. &lt;br /&gt;
&lt;br /&gt;
He grew tired of Ostium, the dark world filled with twisting towers and broken streets. An idiotic populace ruled by ego maniacal rulers. Though Fateseer attempted to keep Voidwatcher&#039;s true nature hidden from him, the Primarch knew he wasn&#039;t the same as everyone else. He was something greater, meant for great, and this inner desire drove him to grasp firmly onto that destiny. He invented geometry for those on Ostium, calculated the circumference of his planet, created new systems of government, and secured the borders of the Vates by eliminating all dissenting realms. The Vates made him High Vatis, much to the chagrin of Fateseer. Voidwatcher said to him at one time that if he would not step down, he would be cut down. The threat coming from his own son chilled Fateseer, who relinquished his post shortly after.&lt;br /&gt;
&lt;br /&gt;
The Emperor would arrive not long after, and the Voidwatcher knew this was his true calling. A man wreathed in gold at the head of beautiful army. They talked for many hours, the Emperor unsure of his son&#039;s sorcerous origin. They talked long on the nature of the Psyker, and the Warp. The Voidwatcher&#039;s pure adoration for his true father dashed away any doubts as to his loyalty, and this was only further reinforced when the Voidwatcher butchered the entirety of the Vates in one fell swoop. Including Fateseer, who he saved for last, for the audacity of taking claim over the Emperor&#039;s handiwork.&lt;br /&gt;
&lt;br /&gt;
After this bloody renunion was concluded, the Voidwatcher was ready to take his side by the Emperor. It was at this time the Master of Mankind revealed the Voidwatcher was one of many Primarchs, and he had many brothers out in the stars. This filled the Voidwatcher with a deep loathing, not for his gene-sire but his siblings. He was the one true son of the Emperor, to suffer no rivals. His drive that brought him to domination on Ostium drove him once again. His urge of perfection would seem transform his Legion into monsters bent to his will. All he did was in service of the Emperor, through what he saw as correct. &lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
===Post-Heresy===&lt;br /&gt;
&lt;br /&gt;
After the Heresy was completed the Voidwatcher retired to his flagship and took to the stars with his legion in search of more arcane secrets to discover and use. After a few centuries of this wandering alone on the edges of civilized space or the Eye of Terror the Voidwatcher decided it was time for him to venture into the uncharted void of space in search of arcane lore. He left behind his Vates to create their own covens among the stars and compete and quarrel amongst themselves as their namesake had once done on Ostium. He did this in order to ensure constant progression and improvement amongst the remains of his legion. With this final decree he boarded the smallest combat worthy vessel he possessed and took it and it&#039;s crew into the void beyond the galactic rim. He has not been seen or heard of since.&lt;br /&gt;
&lt;br /&gt;
Or, at least, that&#039;s what the Augurs believe. &lt;br /&gt;
&lt;br /&gt;
In reality the Voidwatcher&#039;s ultimate plan came to a head in a dual with the Bloodseer, captain of the Haruspex and the original commander of the Black Augurs before the discovery of the Primarch. Bloodseer had long silently held the Voidwatcher in contempt for what he had done to the Legion. The brutalizing of the Bloodseer&#039;s men during the Decimation had just been the beginning, the Voidwatcher&#039;s teachings had rendered the legion a squabbling band of sorcerers and wizards. No longer were they the united fighting force Bloodseer had led at the outset of the Crusade. He had always been suspicious of the Voidwatcher, after the Heresy this suspicion only increased as the Voidwatcher began to become even more distant from his sons. The Primarch had taken to locking himself away in the deepest recesses of his libraries and laboratories, endlessly toiling on some hidden project.&lt;br /&gt;
&lt;br /&gt;
The Bloodseer endeavored, finally, to find out what his gene-sire was planning. In the end, after enormous difficulty and a number of rather unlikely alliances he was able to piece together what was  being planned. The Voidwatcher was cultivating his legion, twisting them with the intention of a great reaping, a harvest of souls that would completely eradicate the Black Augurs. Everything he had done was a lead up to this. The Decimation was never just to make them more potent psykers, it was to make their souls richer in the energies the Voidwatcher sought, he had incited his legion to fight amongst themselves to weed out the week. Everything the All-father had done under the pre-tense of &amp;quot;enlightening&amp;quot; his sons was a ruse, he had been fattening them and preparing them like lambs to the slaughter. The High Vate&#039;s study had led him to believe that this sorcerous holocaust would result in his ascension to godhood, and while the evidence seemed to add up to the Bloodseer he could not allow his Legion to be destroyed. &lt;br /&gt;
&lt;br /&gt;
Bloodseer confronted the All-Father on board a small starship he had been using as a mobile and private laboratory. Their massive duel left all of the Bloodseer&#039;s allies dead, the grand ritual incomplete, and the Voidwatcher cast into the Warp maelstrom he had conjured to draw essence from. The Master of the Haruspex returned to his legion with the story that the Voidwatcher had simply ventured off into the dark corners of the galaxy. He could not have them believe their All-Father would betray them, it would result in civil war and the end of the legion despite his efforts. So he held the secret of what truly happened that day from his legion.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
The Voidwatcher was an imperialistic individual. He very much believed in absolutes, and had little morals. This was tempered by a desire to preform good; or at least, good in the sense of Voidwatcher. This to him was reaching one&#039;s full, and total potential. He never felt satisfied with himself, and at times felt an extreme loathing for his own being. The only person who had become all that there was to be, to him, was the Emperor. His creator was the one person someone the Voidwatcher could ever &#039;love&#039;, seeking only his approval to all that he did. &lt;br /&gt;
&lt;br /&gt;
The Voidwatcher was ruthless to all those in the way of his pursuit of perfection. He held little mercy or remorse for weakness, and held absolute disdain for those who concerned themselves with the meek. He respected only one thing and that was power. Not strength, not intelligence, but raw capacity to change reality as one saw fit. The only sibling Voidwatcher ever connected with thanks to this view of life was [[Shakya Vardhana]].&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
&lt;br /&gt;
Tall, taller than most of his brothers but lither and more graceful then them as well. His skin is deathly pallid and criss-crossed with dark veins and arcane tattoos/brands. His face was gaunt with an aquiline nose and deep set eyes. A wry mocking smile could often be seen upon his thin pale lips. Apart from his tattoos and veins his skin was flawless and not beset by any lines or scars. His most distinguishing feature however are his eyes, blank and staring off into the distance, as if he cannot focus on anything, constantly possessing a thousand yard stare. &lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
In battle the Voidwatcher is truly a sight to behold. His armour, known simply as the Veil is incised with hundreds of glowing symbols and he carries innumerable texts and scrolls that often billow behind him. His armour lower half almost more of an armoured coat or robe, with long flowing faulds that extend down to touch the ground. His armour was lighter than most of his brothers, instead relying on his enchantments and psychic wards to protect him. His armour did not possess a full helmet, instead having a hood. These facts combined with his extremely fluid motion and the fact he had incense burning on him at all times rendered him almost ethereal. A figure gliding across the battlefield, wreathed in smoke and Warp energies, cutting down all in his path. &lt;br /&gt;
&lt;br /&gt;
His signature weapon, an trident named Aeon Slayer, was forged by none other than [[Ilmari Wieland]] himself. A true masterpiece of both sorcery and smithing, it still counts as one of the most dangerous profane artefacts to darken the Galaxy with its existence. Essentially little more than a common power weapon, it possessed a unique quality that made its wielder nigh invincible in close combat. The Aeon Slayer existed synchronously both in the present and in the future, allowing it to wound people several seconds before actually striking them. Even the Galaxy&#039;s most skilful swordsmen couldn&#039;t hold their own against the owner of this trident, as within minutes they all succumbed to the wounds that had yet to be inflicted.&lt;br /&gt;
&lt;br /&gt;
Outside of combat the Voidwatcher would usually wear a full black robe.&lt;br /&gt;
&lt;br /&gt;
=A fan&#039;s Attempt at Rules=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;The Voidwatcher:&#039;&#039;&#039; || 500 || 6 || 6 || 6 || 5 || 4 || 5 || 5 || 10 || 3+/3++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Infantry, Independent Character.&lt;br /&gt;
&lt;br /&gt;
Wargear: Blackened Plate, Staff, Warpfire Aura.&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Arcane Studies, Bulky, Crusader, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, Quiet Corruption, Slow and Purposeful, Sublime Arrogance, Warp Step, Sight Beyond Sight, Call of the Void.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackened Plate&#039;&#039;&#039;: An ornate suit of black-runed power armor. The Voidwatcher never bothered upgrading to artificer or terminator armor, trusting in his sorcerous might for defense. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staff&#039;&#039;&#039;: Perhaps this staff has a name, but if so, The Voidwatcher has never shared it. This weapon is a simple unadorned rod, so black as to look more like a hole in the air or a shadow than a three dimensional object. What it was made from, none save the Voidwatcher know, but every strike warps reality, compromising armor and twisting flesh. The weapon strikes with the following profile: S:U, AP-, Fleshbane, Warp (for every hit taken from the Voidwatcher, a model subtracts 1 from its armor save for the remainder of the game. Has no affect on AV). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warpfire Aura&#039;&#039;&#039;: In combat, The Voidwatcher&#039;s armor was covered with a Subtle flame, appearing to most as an inconspicuous flicker. Upon being struck, however, the flame surges outward with great force, dissipating the force of a strike in a grand detonation before sinking into silence once more. The watcher has a 3++ invulnerable save. Additionally, for each hit against the Voidwatcher in melee he does D6 S2 AP- hits against the attacking unit. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Studies&#039;&#039;&#039;: His many years of studying sorcery and the lore of the warp gave the Voidwatcher an expansive, if shallow, knowledge of the arcane. The Voidwatcher is a ML4 psyker. Yeah, I went there. He can roll on any psychic discipline in the Warhammer 40,000 rulebook in addition to the Tzeench, Slaanesh, and Nurgle disciplines. Yes, I&#039;m really doing this. But here&#039;s the catch: the Voidwatcher may &#039;&#039;&#039;never&#039;&#039;&#039; gain psychic focus on any discipline, and may not roll for more than 2 powers on any one discipline. Additionally, witchfires do not count towards the number of powers he&#039;s cast that turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quiet Corruption&#039;&#039;&#039;: No many would ever be so foolish as to call a primarch weak, but the Voidwatcher... He was not his brothers&#039; equal in physical matters. When his brothers had been smithing and warring, the Voidwatcher had been studying. When his brothers had been pushing their godly forms to the limit, the Voidwatcher channeled the energies of the universe, and those energies changed the careful biological tailoring the Emperor gave his son. The Voidwatcher loses 1 point of toughness and 1 wound from the basic primarch profile (already included in his profile), along with the It Will Not Die special rule.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sublime Arrogance&#039;&#039;&#039;: The Voidwatcher was unrivaled in his arrogance. He was a Sorcerer Lord, second in all the galaxy to only his father. Why should he walk among mortal men, or rush about on the field of battle like a mortal? The voidwatcher may never join a unit or be joined by other characters. Additionally, he may never share a transport with any other unit, and gains the slow and purposeful special rule. Additionally, he will only ever fail any leadership based test on a double 6 (does not affect psychic perils). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warp Step&#039;&#039;&#039;: The Voidwatcher gains the Deep Strike USR, and does not scatter.  &lt;br /&gt;
&lt;br /&gt;
I do so love making the traitor primarchs Fun!*. The Voidwatcher is a glass cannon of the best sort, a ML5 sorcerer that can toss out as many spells as he has warp charges for, especially if you use a lot of witchfires a la [[Ahriman]], and an allied detachment of daemons with some pink horror batteries for him to drain can give him a truly silly amount of psychic dakka. But on the other hand, he won&#039;t join your boys, won&#039;t share a ride, and is actually really fragile, even considering that 3++. He&#039;s also the worst duelist primarch bar none, and he&#039;ll &#039;&#039;&#039;need&#039;&#039;&#039; to use psychic powers to keep up in melee, though his staff is worthy of consideration. Though most enemies who know anything about him won&#039;t dare charging him with a primarch, because he&#039;ll ruin their armor. His warpfire hits won&#039;t do jack shit to a primarch, and barely scratch a marine&#039;s armor, but it&#039;ll cause GEQs and minor daemons to spontaneously combust (each attack will have a 33% chance of killing them, and 2 or 3 attacks on the charge). Use him right, and he can be a towering pillar or psychic rape. Use him wrong and he&#039;ll die like a bitch to a single Fury of the Legion from a tac squad.&lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1014:B016:19D3:5014:3D62:4103:E038</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Johannes_Vrach&amp;diff=282377</id>
		<title>Johannes Vrach</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Johannes_Vrach&amp;diff=282377"/>
		<updated>2018-11-28T19:07:32Z</updated>

		<summary type="html">&lt;p&gt;2600:1014:B016:19D3:5014:3D62:4103:E038: &lt;/p&gt;
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&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Johannes Vrach&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Johannes_Vrach.jpg|225px|]]&lt;br /&gt;
|title= &lt;br /&gt;
|where=Rai&lt;br /&gt;
|when=850.M30&lt;br /&gt;
|legion=[[Life Bringers|Twelfth]]&lt;br /&gt;
|crusade=  &lt;br /&gt;
|sigil=[[Image:LifeBringers emblem.png|100px]] &lt;br /&gt;
|weapon= &lt;br /&gt;
|trait= Methodical, Sober, Empathetic&lt;br /&gt;
|flaw=  Obsessive, Melancholic&lt;br /&gt;
|heresy= Traitor&lt;br /&gt;
|fate= &lt;br /&gt;
|dominion= Eden&lt;br /&gt;
}}&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;It is worth thinking about the human habit of making a thing &amp;quot;better&amp;quot;. At the beginning, the thing is satisfactory. Then dissatisfaction is applied to it, then the thing is changed until it is satisfactory again. What does this accomplish?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Youth===&lt;br /&gt;
&lt;br /&gt;
The primarch&#039;s pod landed on a jungle world Rai, near a small settlement. The young primarch was found and adopted by a doctor from an old and established line of healers, the family Vrach. Though the man had five children already, he could not help but take the child in. The boy was given the name Johannes and was raised him as a Vrach. Family was important on Rai, and the Vraches took to the new addition with characteristic warmth. This fondness was reciprocated by the young primarch, who was intensely devoted to his adopted family. He especially admired his father for his work healing the wounded and diseased, leading Johannes towards medicine and biology. Johannes displayed great talent in those fields, in time surpassing even his adoptive father&#039;s own prodigious abilities. The family Vrach soon gathered renown as the greatest team of doctors and medical researchers on the planet, finding cures for many of the diseases and afflictions that had tormented the population previously. Life expectancy rose considerably, then technology and overall living standards. The people could now advance further into the depths of the jungle, freed from fear of the many deadly spores and contagious viruses hiding within the untamed rainforests. It was a grand new era for Rai.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the golden age did not last long. An exploration team looking for mineral deposits deep in the wilds found the remains of an ancient and mysterious ruin. The archeologists that followed began unearthed alien artifacts and metal tablets covered in an unknown language. Months after the ruin&#039;s unearthing, the first symptoms began to appear within the populace. At first the disease passed unnoticed, it&#039;s early symptoms being mild fatigue and a barely perceptible rise in body temperature. It&#039;s intense virulence and mild effects insured that it passed freely through the populace. A year after its appearance, intense nausea began ripping through the population and the fever and fatigue increased to crippling levels. The hospitals of Rai were overwhelmed, and the researchers were dumbfounded. As the best medical experts of the time, the Vrach family did their best to ease the suffering. Johannes&#039; eldest brother Esau succumbed to the ravages of the disease. Johannes and his father worked tirelessly but, despite the Vraches&#039; best efforts, no cure could be found.&lt;br /&gt;
&lt;br /&gt;
As the nausea progressed to internal hemorrhaging and the fever caused dementia, the settlements of Rai emptied from infection and infighting. The few healthy people remaining desperately formed closed enclaves, violently attacking anyone who attempted to enter for fear of what had now become known as the Red Death. Their fear was understandable, the infected constantly screamed in pain and madness. As they succumbed the afflicted violently seized and vomited spouts of blood, this process took several torturous hours. The Vraches&#039; work kept them outside of safety, one by one they began to succumb to its effects while superhuman immunity kept Johannes safe. He grew increasingly desperate, spending days and nights in his lab to no avail. As Johannes stood over the grave of the last of his adopted family, his youngest sister Ester, a massive construct appeared in the sky. Giant, golden-armored warriors stepped on the planet and Johannes met his father for he first time.&lt;br /&gt;
&lt;br /&gt;
Johannes begged the Emperor to save Rai, and accepted his offer of a space marine legion immediately with the promise of his father&#039;s assistance. A number of magos biologis were ordered in, but their analysis showed that the Red Death was impossible to cure. The virus had been engineered by some xenos technology as a biological weapon, and engrained itself deeply in the organ systems of those it afflicted. The Emperor ordered a complete purge of all infected regions as well as most of the deep jungle, only those who sealed themselves in closed enclaves survived. Johannes now knew his duty was to eradicate all that is tainted, only then could new life flourish. &lt;br /&gt;
&lt;br /&gt;
As he traveled with his father, Johannes came to realize the Imperium was like a potent antibiotic, eradicating the infections which afflicted the divided human race by bringing the light of the Emperor. Attempting to integrate or replace resistant indigenous cultures, solve their problems, and create economic ties is folly. Just as the Legions Astartes brought the light of the Imperium to the natives, so their delusions and corruption could infect the Imperium. Treatment of a difficult disease is often harsh and when those most infected worlds are wiped clean, new life will flourish free of taint. &lt;br /&gt;
&lt;br /&gt;
Though he was never a soldier, Johannes came to understand the necessity of warfare. He abhorred drawing combat out, taking no pleasure in protracted battles or needless destruction. The primarch learned utilize the application of death in the same manner he would administer a proscription, utilizing tailor-made poisons and diseases to efficiently eliminate those who opposed him. He brought this philosophy to the marines he assumed command of, and the legion quickly became known for their brutal virus bombings. Vrach also initiated the practice of officers in the legion engaging in cross-training as apothecaries and carrying medical equipment in addition to their command duties. Their medical expertise quickly made the Life Bringers popular with the legions they work alongside, they became noted for their devotion to their allies and battle brothers.&lt;br /&gt;
&lt;br /&gt;
===The Great Crusade===&lt;br /&gt;
&lt;br /&gt;
After taking command of the XII legion Johannes led them on the Great Crusade dutifully, but he moved forward in a manner much different to that of his brother primarchs. Along with the institution of apothecary cross-training, the Life Bringers also maintained some of the most advanced biological research facilities outside of the Adeptus Mechanicus. Utilizing the wealth of new information afforded to him by Imperial research, Johannes and his men turned this wealth of information to new ends, creating astounding new medical technology along with horrific biological weaponry. Upon discovering the nature of his birth, Johannes became obsessed with fashioning life. &lt;br /&gt;
&lt;br /&gt;
As they turned toward the galaxy, Johannes and his legion set about correcting the disease they saw within it. Any world deemed pure and willing to join the Imperium peacefully received considerable aid from the Life Bringers, they immediately proceeded to deploy vaccines and cures against known diseases that were common in these worlds. New strains of crop-plants and livestock, designed by the Life Bringers, were introduced to their ecosystems and they were made prosperous. The manifold new diseases discovered throughout these worlds presented challenges to the legion, and Johannes could not help but feel he was fighting a war without end. &lt;br /&gt;
&lt;br /&gt;
Any civilizations that refused to accept Imperial rule, or those who were obviously debased, were mercilessly and totally purged. Life Bringers first disable any anti-air defenses, then procede with a heavy bombardment of biological and chemical weapons to eliminate all life down to the microscopic level. From the smallest bacteria to he largest animals, the bare planet is seeded with astounding new life tailor made by the legion for survival. After the world was perfectly crafted, and approved by Johannes, settlers from crowded hive worlds were brought in.  Their progress was comparably slow but, because of such dedication, the Life Bringers always left lush paradise worlds and exceptionally fertile agri worlds in their wake. The sectors they conquered became the bread baskets of the expanding Imperium, supplying vast amounts of food to busy Forge Worlds and expedition fleets. &lt;br /&gt;
&lt;br /&gt;
The Life Bringers&#039; library of biological research grew larger as they expanded outward, and their High Apothecaries and Master Genetors brought forth amazing new results. Each new battlefield was a testing ground for their grand work in an even greater war, the fight against disease and infirmity. Johannes was overwhelmed by the responsibility he felt toward curing the whole of the galaxy, he increasingly retreated from his brother primarchs and spent hours locked away in his gene-labs. If Johannes was truly determined to destroy the afflictions that ruined so many lives, he would have to defeat death itself.&lt;br /&gt;
&lt;br /&gt;
===The Hektor Heresy===&lt;br /&gt;
&lt;br /&gt;
The forward movement of the Legion slowed to a crawl as its high command turned almost entirely to the perfection of their science, fueled by Vrach&#039;s increasing desperation. Their research grew darker as time went on, their laboratories birthing horrific new creatures whose organs were reshaped by colonies of symbiotic bacteria. These sickly monsters looked like the very embodiment of disease, their skin thickened by constant inflammation and frequently ushering forth milky exudate from their orifices. The sickly odor of the beasts was immediately an indication of infection to those with medical training, but they were startlingly resistant to any toxin or sickness they were exposed to. The fungal immune system implanted within them was certainly effective. Johannes looked on his creations and saw their beauty, a permanently stable state of illness preventing death. The Sym-Biomes, as they became known, endured an existence of constant pain, but they nevertheless represented a new hope for Johannes. The High Genetors quickly turned to its application.&lt;br /&gt;
&lt;br /&gt;
The genetors of the Life Bringers had long since experimented with the gene-seed implanted into their brother Astartes, though the actual use of these organs was strictly forbidden. Following the creation of the Sym-Biomes, Johannes himself lead the effort to apply their immunities to his Legion&#039;s stock, and it was to these experimenters he turned. High Genetor [[Wilmut Sachs]] worked with his Primarch to lace the specially designed bacterial colonies into the haemastamen, allowing them to quickly spread throughout the system upon implantation. The ossmudula would inject fungal colonies directly into the bone marrow, allowing them to replace the immune system over time. The largest change was to the secondary heart, it was enlarged in size greatly in order to compensate for the increased workload required of it by the constant infection. Sachs was gleeful as he went about his twisted work, taking the opportunity to add the new technology to his earlier experiments and made a few modifications of his own.&lt;br /&gt;
&lt;br /&gt;
The Primus Medicaes of the Legion quickly set about applying the new process in secret, the fruits of their labor kept hidden away from the general ranks. The Marines they created were universally thickened with edematous and inflamed flesh, but their capacity for feeling pain was greatly reduced. The powerful odor of infection their experimental predecessors had was present in the marines and they likewise proved immune to biological assault, though they did not exude nearly as much purulent drainage. The most obvious change was the grotesque, enlarged heart which bounded visibly in their chests, causing the need for slight modifications to the black carapace and the Marine&#039;s armor in order to accommodate it. The winged skull was replaced with an ornate, three-dimensional version of the Legion&#039;s symbol which covered their change. The new marines were a success, and the Primus Medicaes set about implementing the change in the Legion at large. &lt;br /&gt;
&lt;br /&gt;
(The LB&#039;s role in the Heresy is currently undergoing overhaul and the following is subject to change)&lt;br /&gt;
The Life Bringers have left a terrible mark on every planet they fought on during the Hektor Heresy, spreading Nurgle&#039;s Rot and leaving countless worlds as uninhabitable, toxic Death Worlds. Johannes personally led his troops during the Isstvan Massacres, where their chemical bombardment crippled the Entombed and left a permanent scar on their geneseed. The Life Bringers were also present in the battles in Sol System and the siege of the Imperial Palace, supporting the Warmaster with their medical expertise, disposable cannon fodder in form of plague zombies and raining deadly biotoxins from their Whirlwinds. The residual traces from that battle still result in some rare cases of Nurgle&#039;s Rot deep in the underhives of Terra, long after the Heresy.&lt;br /&gt;
&lt;br /&gt;
===Post-Heresy===&lt;br /&gt;
Following the loss of Rai after the end of the Hektor Heresy, the Life Bringers retreated into the Eye of Terror. Johannes&#039; ascension to Daemonhood has greatly exaggerated his already grotesque forms. His chest is grossly distended by his immense, pulsing heart, and gigantic blood vessels erupt from his back. The massive organ is flanked by mammoth lungs, which expand and collapse in a horrifying manner, spewing forth toxins. His enormous organs hang below the massive cardiac-pulmonary complex above, distending Johannes&#039; massive stomach. His flesh is swollen with mucous and smells of rotting meat, pustules and ulcerations dot his entire body in an eerily uniform way. When struck purulent drainage oozes forth from these holes, coating assailants with disease-ridden fluid. His odor is sheer pestilence, and flies surround Johannes at all times.&lt;br /&gt;
&lt;br /&gt;
As he strides onto the battlefield, great spouts of viscous, mucous-filled blood erupt from the vessels on his back with each beat of his twisted heart. Everywhere they touch, enormous slime-molds formed of bacterial colonies spring up, and creatures coated with the toxic fluid are swiftly overtaken by parasitic fungi. His Pharmacaeum and Surgeon&#039;s Hand have been integrated into his very form, having been scaled up and improved as disease and medicine became one to the Life Bringers. The Pharmaceum now delivers a massive spray of the daemonic primarch&#039;s own infected fluids in addition to the various toxic ammunition, whose variety has only increased through the years. The thin claws of the Surgeon&#039;s hand now incorporate syringes full of various chemicals and diseases, delivering lethal doses to all they touch. Despite his power, Johannes only rarely deigns to leave the twisted paradise of his domain on the daemon world Eden, preferring to create new life in the toxic jungles of the planet and oversee grand and twisted experiments in the furtherance of his quest to cure the galaxy.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&lt;br /&gt;
Vrach was a quiet man, but could never stand by while others suffered. Vrach was devoted fully to his medical work, and his patients found his natural calm and focus comforting. Within himself, Vrach bore a heavy burden in the constant responsibility he put upon himself for curing the ills of those around him. He was never the sort to accept that a situation was out of his power to repair, and every loss was felt deeply.&lt;br /&gt;
&lt;br /&gt;
==Appearance== &lt;br /&gt;
&lt;br /&gt;
Johannes was broader than average for a primarch, though slightly shorter as well, with black hair going down to his knees. His hair was always tied into a ponytail with many colorful ribbons, as was customary among the natives of his homeworld, Rai. Anyone familiar with the culture of those people would be able to tell the exact region and city he hails from by the color sequence and form of those ribbons. He usually carried a stern look on his face, reflecting the brooding nature of his intellect, though he was friendly and welcoming to anyone who approached him.&lt;br /&gt;
&lt;br /&gt;
==Wargear==&lt;br /&gt;
&lt;br /&gt;
In battle, Johannes wore a master-crafted set of Tartaros pattern terminator armor, customized to appear a bit less bulky and bearing the bandaged heart of his legion at the center of its chest-plate. His preferred weapon was the Pharmacaeus, a unique needlegun of his own design. It&#039;s ammunition carried potent toxins or other vitriolic substances chosen specifically for their efficacy against a given target, allowing Vrach to more quickly eliminate his foes and return to his medical work. When made to fight up close, he used the Surgeon&#039;s Hand, an advanced Narthecium with thin and highly articulate blades not quite as large as a lightning claw&#039;s attached to the fingers. The tool also contained scissors, tweezers and other surgical tools mounted on small mechadendrites that were kept in sterile sealed compartments within the gauntlet. Though it was precise enough to perform field surgery, the Hand was more often used in treating a wide variety of wounds on both Astartes and unaugmented humans.&lt;br /&gt;
&lt;br /&gt;
==A fan&#039;s Attempt at Rules== &lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Johannes Vrach:&#039;&#039;&#039; || 470 || 6 || 7 || 6 || 7 || 7 || 6 || 5 || 10 || 2+/5++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Independent Character, Infantry. &lt;br /&gt;
&lt;br /&gt;
Wargear: Ambulaund Carapace, Assault Harness, Pharmacaeus, Surgeon&#039;s Hand, Target Locator.&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Bulky, Eternal Warrior, Experimental Techniques, Fear, Fearless, Feel No Pain, Independent Character, It Will Not Die, Lord Medicae, Master of the Legion, Vivisection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambulaund Carapace&#039;&#039;&#039;-Tartaros Pattern Terminator Armor, grants a 2+ 4++, immunity to Fleshbane, and poison only wounds him on a natural 6. It also allows Johannes to ignore any negative modifier to his statistical profile on a 3+ (excluding wounds). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pharmacaeus&#039;&#039;&#039;- A Master Crafted needle pistol, S1, AP2, Assault 3, Poisoned 2+, Fleshbane, Virulent Doom (any model that suffers a wound from this weapon will suffer another wound every game turn, ongoing. You can negate this on a D6 roll of 6, rolled before taking the wound each turn). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surgeon&#039;s Hand&#039;&#039;&#039;- A more advanced version of the Narthecium carried by Apothacaries, the Surgeon&#039;s Hand is a S:x2 AP2, fleshbane.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Target Locator&#039;&#039;&#039;- Johannes&#039;s armor contains a target selection interface that allows him to call down an orbital bombardment. He can forgo shooting to use one of the following: Virus Bomb, which is infinite range, S3, AP3, Fleshbane, Large Blast, or Ferophagic Bacterial Cannisters, which is infinite range, S4, AP5, Haywire, Large Blast, Ordnance.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Experimental Techniques&#039;&#039;&#039;-At the beginning of the battle, each troops choice in the army may be given one of the following: +1 toughness, +1 strength, or Feel No Pain 4+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Medicae&#039;&#039;&#039;- Johannes is one of the greatest biologists and surgeons in the galaxy, and as such grants all units with &#039;&#039;&#039;Legiones Astartes: Life Bringers&#039;&#039;&#039; FNP 6+, or +1 to their existing FNP, to a maximum of 4+. In addition, Johannes grants his unit FNP 3+. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vivisection&#039;&#039;&#039;- If Johannes defeats and enemy or causes them to flee in melee, he and his unit gain Preferred Enemy against all units from that codex.&lt;br /&gt;
&lt;br /&gt;
Johannes, much like Hektor, is a largely buff-focused primarch who&#039;s useful in a small game and becomes borderline game-breaking in a large point value games, though for different reasons. First off it&#039;s worth mentioning that even though he&#039;s buff focused, Johannes is still pretty wicked in melee, and dangerous at range (his gun&#039;s special rule is quite fun, considering that you could theoretically inflict 10 wounds from a single shot in an apocalypse game). Though most of his brother primarchs will whip him, he&#039;ll still puree a squad of terminators in a turn, and his gun makes Monstrous Creatures and Primarchs cry. The real reason you take him though is his special rules. Stick him in a unit of Terminators (or god forbid, some mechanicus MC&#039;s), and he&#039;ll make them next to impossible to kill with his 3+ FNP, and giving every troops choice a stat buff or FNP is great in small games, but in large games where you have potentially dozens of troops choices, it inflates his relative points value dramatically, adding hundreds of points worth of stat buffs to your army. &lt;br /&gt;
&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1014:B016:19D3:5014:3D62:4103:E038</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Inferox&amp;diff=271422</id>
		<title>Inferox</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Inferox&amp;diff=271422"/>
		<updated>2018-11-28T18:58:21Z</updated>

		<summary type="html">&lt;p&gt;2600:1014:B016:19D3:5014:3D62:4103:E038: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name=Inferox &lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Inferox_the_Burned_King.jpg|225px]]&lt;br /&gt;
|title=The Burned King, Igniter of the Atalantos Worlds&lt;br /&gt;
|where=[[Crematoria]]&lt;br /&gt;
|when=c.863.M30&lt;br /&gt;
|legion=[[Sons of Fire|Fourth]]&lt;br /&gt;
|crusade=&lt;br /&gt;
|sigil=&lt;br /&gt;
|weapon=&lt;br /&gt;
|trait=Resolute, Humble&lt;br /&gt;
|flaw=Pyromania, Zealotry&lt;br /&gt;
|heresy=Traitor.  His Legion is responsible for the near total destruction of the War Scribes realm&lt;br /&gt;
|fate=Daemon Prince of Khorne; Banished into the Warp, plotting return&lt;br /&gt;
|dominion=Ignis Cremoria(Chaos Realm of Destruction)&lt;br /&gt;
}}&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There is a saying that &amp;quot;Fire is a good tool and a wicked master.&amp;quot; Sayings of this kind are useless, for they only contain the knowledge of a five year old child. Rather than limiting yourself to knowing fire in human terms, ask yourself what humans are in flame terms.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Youth==&lt;br /&gt;
&#039;&#039;Inferox saved our people from starvation and degeneracy, there shall never be another whom I trust more.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Adarhormazd, Head of the Sandaramet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Crematoria]] was once known as X-235891, a target of the terraforming efforts of ancient man. During crucial step in the terraforming process, the Long Night fell upon its inhabitants of scientists and laborers. Their technology was brought low; the planet remaining as it was, utterly unbearable to all human life. Its sun distant and dim, only giving Crematoria a few hours of daylight barely enough for anything to scrape by. Those few survivors left scrambled for supplies until only one settlement stood, a decrepit geo-thermal plant. As the decades grew into centuries, and centuries into millennia, cults and clans formed further dividing the Crematorians into various factions. &lt;br /&gt;
&lt;br /&gt;
The Primarch later known as Inferox was created upon the surface of Terra, in the genetic laboratories beneath the Imperial Palace. Torn away from his maker, the Emperor, he was cast throughout the galaxy eventually landing on the blighted world of Crematoria. His pod pierced several levels, coming into a cooling station manned by the scholarly cultists of &#039;&#039;Xerleth&#039;&#039;. Through great sacrifice they managed to save the boy inside the capsule. However this could not be done before horrible scarring from the lava flows left permanent marks on the babe. Not even a Primarch&#039;s healing could remove all of the damage done.&lt;br /&gt;
&lt;br /&gt;
[[File:1439923586552.png|thumb|left|160px|Priest of Xerleth]]&lt;br /&gt;
Inferox grew up in the Xerlethite tradition, which involved rites similar to the Mechanicum&#039;s own Priesthood. The machines that kept heat flowing, water steaming, and the husk of a colony alive were all maintained by the cult. Inferox became initiated into the ranks of the Xerlethite elite, the &#039;&#039;Pyrithim&#039;&#039; at the youthful age of twelve. Known in the Crematorian tongue as a fire-keeper, Inferox was responsible for keeping the more fragile systems alive. His secondary responsibility was to serve as guardian against the numerous raids they faced. Only the Xerlethites practiced modest lifestyles necessary to sustain their fragile environment. Others raided for more and more, leading to ever dwindling supplies and population.&lt;br /&gt;
&lt;br /&gt;
The clans knew nothing but strength, ignorant of the furnace that kept them all alive. While the Xerlethites would have one or two children, outsiders sometimes bore as many as twenty or more. The Xerlethites were not without enemies either, for their practice of keeping the great fire sustained brought them targeted hatred. Prisoners would be cast bodily into the lava flows, out of the belief this sustained it. As the attacks gradually increased in severity and number, Inferox knew the days of his people were numbered. Drastic changes were needed if they were to survive.&lt;br /&gt;
&lt;br /&gt;
In order to do this Inferox began recruiting from prisoners and outcasts, whom he would call the &#039;&#039;&#039;Sons of Fire&#039;&#039;. These souls would act in ways the Xerlethites could not. He would lead raids upon those who threatened his people, but for every foe slain and territory expanded another would arise to take its place. Eventually all the Crematorians inside of the colony banded together, ignoring creed and faith to focus upon the Xerlethites. Inside of one of the great sanctums, a plaza known as a central battlefield, Inferox held in place thousands of invaders with a picked body of men. &lt;br /&gt;
&lt;br /&gt;
It would be here he would make his stand and die, buying the Xerlethites themselves time to fortify further inside of the colony. But it would not be as the Primarch had assumed.&lt;br /&gt;
&lt;br /&gt;
==The Coming of The Emperor==&lt;br /&gt;
&#039;&#039;With eyes turned the stars; their enormity became clear to him, and he realized how insignificant he was to them.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Dance of the Iconoclast, p.g. 121&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
[[file:1439950401818.png|thumb|right|100px|One of Inferox&#039;s warriors]]&lt;br /&gt;
The Emperor&#039;s arrival in system was not observed by those on the small opaque ball of Crematoria. The people had only the basic understanding of technology, and astrology was not seen as a proper way to spend one&#039;s time. The surprise of the Terran ships descending down upon the battlefield shocked both defender and attacker. The plaza&#039;s ceiling cracked open, allowing the troops of the Imperial Army to first land. Behind them, came the Emperor and his Custodes. Inferox thought that it was his God Xerleth, lord of the Stars, come to bring him deliverance. Instead it was his creator, the Emperor himself with his personal guards who had come to survey the situation. It was clear to the Emperor that great armies had arrayed to assail his son. This could not stand. Thousands were destroyed within moments as the order was given to attack.&lt;br /&gt;
&lt;br /&gt;
Witnessing the sight changed something inside of the Primarch. Never had his imagination extended beyond the survival of his people upon this rock. Never had he seen more than a few hundred tribesmen, much less the thousands of besiegers who had come to strip everything he built. And now? The Emperor had arrived with hundreds of thousands of mortal warriors. As a lava bubble, it swept aside all in its path. Each of Inferox&#039;s foes fell as if they were nothing but cloth. Something kindled inside of him that day. The will to set across the stars, to take up his birthright, and to bring destruction to his enemies in the name of this Golden Conqueror.&lt;br /&gt;
&lt;br /&gt;
The talks that came next were further enlightening upon the state of the galaxy. The Emperor explained away the various superstitions that Inferox held dearly to his heart. Thankful for his father&#039;s timely rescue, Inferox dedicated his life to the Imperial Truth. Believing him utterly in every word said about mankind&#039;s destiny, slowly faith died and was replaced with determination. Abandoning his ties to the Priesthood, he helped bring the Xerlethians to his own understanding. Being one of their most fervent Priests allowed the unbelief to spread fast, uplifting the huddled survivors into something far more proud. &lt;br /&gt;
&lt;br /&gt;
They were the product of Crematoria now, not unknowing meek clansmen hiding from every sound. But members of something far larger, and grander, belonging to the vision of an Imperium of Man.&lt;br /&gt;
&lt;br /&gt;
==The Great Crusade==&lt;br /&gt;
&#039;&#039;I raise him up high, for his humility would leave his achievements where they lay.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Hektor Cincinnatus, on Inferox&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Even as Inferox continued his education of the many facets of the Imperium and its enemies, Crematoria was advanced along Imperial lines. The Hammers of Terra were morphed by Inferox&#039;s guiding hand into a renewed Legion, the Sons of Fire. Out of the Legion&#039;s abnormally high Psyker population, Inferox made the &#039;&#039;Sandaramet&#039;&#039;, which was the mythical elite spirit guard of Xerleth in Crematorian myth. The newly reconsecrated Sons of Fire were called to war soon as they were ready. What was initially intended by Imperial strategists to be a simple defense of a system threatened by an ork raiders, turned into a [[Flenching of Skythykos|thorough campaign]]. Eager to show the capabilities of his Legion, Inferox pressed the Ork raiders all the way to their origin and destroyed them utterly. &lt;br /&gt;
&lt;br /&gt;
Over the course of that first brutal campaign Inferox shaped his legion’s aggressive, straightforward fighting style. Though the more advanced weaponry still had its place, he taught the Sons of Fire the simple pleasures of fire, of using smoke to obscure their advance, and the destruction that could be wrought by a simple chainaxe. Committed to waging total war, Inferox began an almost systematic destruction of those who might oppose the Imperium. Something began to grow however as the Legion&#039;s hidden tendencies towards battle mania grew. &lt;br /&gt;
&lt;br /&gt;
On the world of Aŋra VI, Inferox witnessed this disorder in full. Having to brave the flames he had started, his mind began to grow concerned. Imperial Soldiers had died on his watch, what about elsewhere? Great Crusade is a colossal endeavor, without even a Primarch to govern all that transpires. His inquiry saw this was not an isolated event, with friendly fire and raging collateral starting to turn into a norm. Fearing what his Legion might become, Inferox appealed to the War Council. He asked if the Fourth Legion could be limited in targets for the Great Crusade, only facing against Xenos and worlds not deserving of Compliance. Appealing to Hektor, Inferox managed to sway enough voices in the Council to allow this motion to pass. &lt;br /&gt;
&lt;br /&gt;
Inferox would not have a single citizen die due to his Legion&#039;s negligence or lapse in conduct. He believed heartily in the status of the Astartes as examples to the rest of humanity. If humans were to rise above their desires, their base nature, then how could they when seeing the Astartes acting out? As a result of this the Sons of Fire became Xenos Killers. Adept at tackling any inhuman beast&#039;s pitiful stellar realms. Though Inferox begrudgingly complied with the destruction of human realms that had rebelled after Compliance or had committed an unforgivable act to be disallowed that right.&lt;br /&gt;
&lt;br /&gt;
Under Inferox’s command Xeno Empire after Xeno Empire was turned to ashes. The Ork empires of DaGrotz and Mudd Mordrag were burned to nothingness by the Sons of Fire, so were the Hrud of the Gulgaan Deeps too. In one of the most famous triumphs of its time, the Legion ran down and surrounded the Eldar Craftworld of [[Craftworld Arkendar|Arkendar]]. The intensity of the fighting there would see Inferox be consumed for days by his destroyer desire, his personal code being brushed aside. In this hour, Inferox became morose realizing that he would never overcome his inner compulsions. On the cusp of suicide he was visited by his brother, and Warmaster, [[Hektor Cincinnatus]] who showed him that the Imperial Truth was just as faulty as the Crematorian religions. &lt;br /&gt;
&lt;br /&gt;
Hektor showed him a new way as well. A way that would make Inferox&#039;s weaknesses into supreme strengths.&lt;br /&gt;
&lt;br /&gt;
==The Heresy==&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
&#039;&#039;The crown of the King weighed heavy upon his brow.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;Dance of the Iconoclast, p.g. 61&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inferox was known during the Great Crusade as a strangely quiet figure. A man who stood in the rear, contemplating everything around himself without comment upon it. Most knew him as a recluse whom rarely passed on judgement or praise. Unlike a few of the Primarchs, especially his brother Hektor, he was not seen in the public sphere often. His words were not echoed throughout the Legion in grand speeches to stir them to action. This contrasted with his active personality during a military campaign. Whenever his feet stepped onto the battlefield, the voice of Inferox would boom out orders as one would pound a drum. He acted decisively, without hesitation as any Primarch should. But as soon as the combat concluded, he would return to his silent state. Watching all, observant of all. &lt;br /&gt;
&lt;br /&gt;
A deep shame was held inside of Inferox. It was his love of destruction. Breaking apart his opponents, destroying all that they were brought him an unnatural delight. His strategic mind was focused upon it, his tactics revolved around it. The absolute annihilation of his foes was a fascination that brought him inner turmoil. His passion for it was a long fought battle that he kept largely to himself, and it fueled his efforts in other areas. Such as his private writings, or the organization of his Legion, or the domination of the realms brought into the Imperial fold. Only his closest brothers or sons ever knew that intensity that raged within him. The calm Iconoclast contrasted with the pyromaniac. &lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
In his better days when he stood as a towering beacon of the Imperial Truth, Inferox bore a plethora of burn wounds and marks across his face. His eyes were a piercing blue, and hair a mottled blackish shade. It was always kept short though at times it would grow out; when it did, a beard made of several patches of facial hair dotted his face. This was usually due to his disdain of grooming until such a time when the last battle of a campaign was fought. His skin, those parts not scorched black, is a dusky color found on the hides of desert nomads across the galaxy. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inferox the Molten, Daemon Primarch of Khorne&#039;s armies, stands at thirty feet tall towering above any mortal. In his right fist is a set of chains covered in flaming blood, which burn perpetually regardless of the environment. The pain from this eternal fire keeps Inferox in a constant state of frenzy. He bears a single horn sprouting out from one side of his head. His face is that of a jackal, with shining brass teeth. Studs made of steel have been hammered into his forearms, all made from the weapons borne of primitive warriors forged on Crematoria to honor him up until the final point of their immolation. Unlike most other chosen of the Blood God, his skin is a darkish hue with blood read gauntlets, greaves, and pauldrons. His chest is bare.&lt;br /&gt;
&lt;br /&gt;
===Wargear===&lt;br /&gt;
Inferox used the Meteor Hammer of Crematoria, a massive black chain-axe that had extra mass added to it by being forged out of utterly black meteorite metal. In battle, the Primarch would use the momentum of the weapon to clear out several ranks of foes. It had the capability of destroying, utterly, most armored vehicles he struck down. After becoming a Daemon Primarch, Inferox abandoned the weapon in favor of taking up a flaming sword and whip constructed out of pure warp energy fueled only by his raw hatred.&lt;br /&gt;
&lt;br /&gt;
=A Fan&#039;s Attempt at Rules=&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Inferox:&#039;&#039;&#039; || 460 || 7 || 6 || 6 || 6 || 6 || 5 || 5 || 10 || 2+/4++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unit type: Infantry, Independent Character.&lt;br /&gt;
&lt;br /&gt;
Wargear: Armor of Hades, Flame-Claw Gauntlets or Meteor Hammer, Phosphex Grenade Launcher&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Very Bulky, Eternal Warrior, Fear, Fearless, Fleet, Independent Character, It Will Not Die, Master of the Legion, Sire of Flame, Soul of Fire.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor of Hades&#039;&#039;&#039;- This blazing suit of armor, wreathed in flames that intimidate and obscure Inferox&#039;s form, making him harder to hit. The armor confers a 2+/4++, and all models in base contact with Inferox take a S4 AP5 hit at Initiative Step 1.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame-Claw Gauntlets&#039;&#039;&#039;- The Primarch&#039;s signature weapons, these can both project streams of tainted fire at range or be used as a devastating close combat weapons. &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || S || AP || Range ||  &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Melee&#039;&#039;&#039; || U || 2 || - || Shred, Murderous Strike, Paired (+1 Attack)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Ranged&#039;&#039;&#039; || 6 || 3 || 16&#039; || Assault 1, Shred, Ignores Cover&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phosphex Grenade Launcher&#039;&#039;&#039;- It&#039;s a launcher that shoots phosphex grenades. Big surprise, right? 30 inch range, S5, AP2, Assault 1, Crawling Fire, Lingering Death, Small blast template. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sire of the Sons of Fire&#039;&#039;&#039;- Inferox is the pinnacle of his Legion, the dispenser of justice and the bestower of favour. All his sons aspire to be one with the flame like him, and fight all the harder under his eyes. All models with the Legiones Astartes (Sons of Fire) rule may re-roll to-wound dice when using flamer based weapons in defensive fire, and gain the Crusader special rule. In addition all Medusas, Basilisks and Whirlwinds in an army led by Inferox may take Phosphex ammunition.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soul of Fire&#039;&#039;&#039;- The blazing heart of his pitiless legion, Inferox epitomised the power of unchained fire, its ability to consume all and leave nothing behind. Inferox is immune to all flamer based weaponry, and Melta, Plasma and Volkite weaponry have their strength reduced by 3.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inferox is middling for a primarch stats, with a slighly higher Ws than an &amp;quot;average&amp;quot; primarch, but an otherwise a pretty good combatant. He&#039;s quite durable, especially against what you would usually shoot at a primarch (meltas wound on 5s) and has a nasty set of AP2, Id on 6s Lightning Claws, whihc can shoot a punch, that trades id for Ignores cover. The real kick in the balls to most enemy squads is that they take a Heavy [[Flamer]] to the face, which is a nice bonus. while middling in combat, he is nasty at range as well, there is really no hiding from this guy, whether he is battering you with a good ol&#039; phosphex grenade, or punching you from 16&amp;quot;, or in your face, as well as plasma only being S4. Overall a really solid primarch, that gives great buffs, (especially for artillary), and Being nasty in the assault phase.&lt;br /&gt;
{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
		<author><name>2600:1014:B016:19D3:5014:3D62:4103:E038</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hektor_Cincinnatus&amp;diff=248255</id>
		<title>Hektor Cincinnatus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hektor_Cincinnatus&amp;diff=248255"/>
		<updated>2018-11-28T18:46:15Z</updated>

		<summary type="html">&lt;p&gt;2600:1014:B016:19D3:5014:3D62:4103:E038: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox /tg/-Heresy Primarch&lt;br /&gt;
|name= Hektor Cincinnatus&lt;br /&gt;
|bgcolor=black&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|image=[[File:Hektor the Warmaster.jpg|225px]]&lt;br /&gt;
|title=The Sun King, Founder of the Sacred Band, Savior of Olmer, Warmaster of the Great Crusade, Arch-Traitor&lt;br /&gt;
|where=[[Terra]]&lt;br /&gt;
|when=(at start)&lt;br /&gt;
|legion=[[Heralds of Hektor|First]]&lt;br /&gt;
|crusade=3rd [[Expedition Fleets (Hektor Heresy)|Expedition Fleet]]&lt;br /&gt;
|sigil=[[File:Vergina sun.svg.png|120px]]&lt;br /&gt;
|weapon=&lt;br /&gt;
|trait=Charismatic&lt;br /&gt;
|flaw=Reckless, wrathful&lt;br /&gt;
|heresy=Traitor.  He organises the rebellion against the Imperium.&lt;br /&gt;
|fate=Soul obliterated by the Emperor&#039;s might.&lt;br /&gt;
|dominion=&lt;br /&gt;
}}&lt;br /&gt;
{{/tg/-Heresy-Head}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Many seek understanding in an attempt to make themselves the master of their fate rather than a tool in fate&#039;s hands. This is not even folly. Those who are destined to understand will learn that we are all just instruments of fate.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Uriel Salazar, &#039;&#039;Confessions&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hektor Cincinnatus&#039;&#039;&#039; was the Primarch of the [[Heralds of Hektor]], one of the [[Legiones Astartes (Hektor Heresy)|Legiones Astartes]] of the [[Great Crusade (Hektor Heresy)|Great Crusade]].  He was the last and first of the Primarchs, once thought the greatest of their number.  But he turned against the Imperium and launched humanity into a horrific [[Hektor Heresy|civil war]] that ended the Great Crusade and crippled the Emperor.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If I could not have been Hektor, I would have loved to be Sekander.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Hektor Cincinnatus&lt;br /&gt;
&lt;br /&gt;
Like his brother Primarchs, Hektor Cincinnatus began as a dream.  The Emperor of Mankind, long trapped on Terra by the warp-storms that heralded the birth of Slaanesh, dreamt of unifying humanity and setting His people ascendant in the Galaxy.  The fall of the Eldar opened the way to making that reality, and the Emperor set to work crafting the Primarchs, god-like beings that would lead the armies of Mankind through the stars.  Yet in His wisdom, the Emperor did not set His creations apart from humanity.  Though they were mighty in ability and stature, the Primarchs were still akin to man, with his semblance and his frailties.&lt;br /&gt;
&lt;br /&gt;
This dream did not go unnoticed by the Chaos Gods, and they moved to intervene.  The Emperor was far from his Palace when the Ruinous Powers tore open reality to steal away the infant Primarchs.  Yet His great mind still sensed this intrusion and He hastened His most-faithful servant, &#039;&#039;&#039;Malcador the Sigilite&#039;&#039;&#039;, to the defence of humanity&#039;s future.  Braving the terrors of the Warp, Malcador was able to grasp the capsule of Hektor and prevent the infant Primarch from tumbling through the breach.  This interruption of the Chaos Gods&#039; scheme drew their wrath. The Sigilite&#039;s flesh and spirit were flayed by the Ruinous Powers despite the psychic protection of the distant Emperor.  Weakened, perhaps dying, Malcador still remained resolute.  His own life mattered not, but keeping one of the Emperor&#039;s precious creations for the Great Crusade was essential.  Torture gave way to temptation.  Malcador was assailed by the whispering voices of the Chaos Powers.  He was offered release from his agony and so much more, to be placed as the Regent of the Humanity, the Most-Favoured of the Gods, if only he would release one burdensome child.  Malcador wavered, but his belief in a better, rational future for mankind stayed firm.  Firm, too, was his grip on Hektor&#039;s capsule, until the Emperor could arrive in person and seal the breach to the Warp.  Though the Ruinous Powers had inflicted a terrible blow against the Emperor, Malcador&#039;s courage and strength had secured a consolation.  Instead of twenty mighty Primarchs to launch Terra&#039;s Crusade there would be just one, perhaps some day to be joined by his brothers.  In honour of this victory, the Emperor determined to place the last of the Primarchs in Malcador&#039;s care while He prepared new weapons of unification.&lt;br /&gt;
&lt;br /&gt;
It cannot be said that the child Hektor had a loving upbringing.  Malcador the Sigilite was extraordinarily busy even in those days and delegated child-rearing to a professional staff.  Of his tutors, many of whom passed through very quickly, Hektor was most attached to Epemistreus the Sage, the Archeosavant of the Tarantia Hive-Spires.  Epemistreus was much-famed as a lecturer and his sparkling wit and sense of a good tale enchanted young Hektor.  The sage&#039;s speciality was Terran history - what little could be gleaned of it from the ruins of humanity&#039;s cradle - and his young charge was keen to hear tales of the conquerors and unifiers of the planet&#039;s past.  Warlords such as Sekander, Kai Zal, Carlos Main, and Stef Stelman became Hektor Cincinnatus&#039; idols and role-models.  Although this interest was considered healthy by Malcador, he dismissed Epemistreus after ten months of instruction, believing that the young Primarch had learned enough of history.  This separation caused Hektor no small distress and he earned himself a severe lecture from the Sigilite on the necessities of selflessness and obedience to the Emperor&#039;s plans.&lt;br /&gt;
&lt;br /&gt;
==The Unification Wars==&lt;br /&gt;
[[File:Space Marines by The First Magelord.jpg|250px|thumb|The Space Marines]]&lt;br /&gt;
&#039;&#039;It is the Emperor&#039;s will that you, my gene-sons and the gene-sons of my lost brothers, shall form a Sacred Band under my command.  We begin our journey as a family, born from the waters of an artificial womb.  But the blood we shed together will make us a brotherhood!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Hektor Cincinnatus&lt;br /&gt;
&lt;br /&gt;
{{See also|Unification Wars (Hektor Heresy)}}&lt;br /&gt;
&lt;br /&gt;
The end of Hektor&#039;s childhood education meant his introduction into the ranks of the Emperor&#039;s warriors.  For a time, he served among the Imperial bodyguard and distinguished himself at his Father&#039;s side.  But the Emperor had greater plans for Hektor and his genetic legacy, and soon gave the Primarch command over the neophyte Space Marines.  Unlike the Legions that would follow, this [[Sacred Band]] of superhuman warriors was a mix of all twenty gene-lines.  As the training of the Sacred Band proceeded, the Emperor noticed that Hektor&#039;s own gene-sons prospered under the Primarch&#039;s command far more than the Space Marines derived from other lines.  This observation was the root of the eventual decision to form the different lines into distinct Legions, allowing their own unique strengths to develop.  However, with the survival of the other Primarchs still in doubt, the Emperor deemed it best to play out the tale of the Sacred Band as a means of acclimatising his Space Marines to Hektor&#039;s overall command.&lt;br /&gt;
&lt;br /&gt;
As it was, the Sacred Band would only see combat in one campaign.  Gathering up the brightest recruits into twenty squads - one for each gene-line of Space Marines - Hektor was dispatched to assist the Thunder Regiments in the &#039;&#039;&#039;Pacification of the Merican Hives&#039;&#039;&#039;.  Although the operation was a modest success, the shocking performance of some squads led to the experiment being ended immediately.  From then on, each gene-line would be deployed as an independent part of a greater army.  But the Sacred Band did not entirely vanish from the Galaxy.  The survivors of the battles of the Merican Hives would forever remember Hektor as their battle brother.  Even after meeting their gene-sires many would still see the first of the Primarchs as their natural lord and master.&lt;br /&gt;
&lt;br /&gt;
Hektor&#039;s own sons were called on to form the First Legion.  His favourites, &#039;&#039;&#039;Ajax Camillus&#039;&#039;&#039;, &#039;&#039;&#039;Hephaestion Horatius&#039;&#039;&#039;, and &#039;&#039;&#039;Leonidas Manisicus&#039;&#039;&#039; were appointed as the Legion&#039;s Lieutenants and the ten veterans of the First Squad of the Sacred Band became Sergeants, leading their own squads into battle.  This cadre would be expanded again and again as the Unification Wars pressed on towards their climax at Mount Ararat.  Although most of the other Legions were activated during this period, none grew so swiftly as the First or were entrusted with such significant missions.&lt;br /&gt;
&lt;br /&gt;
===Sun and Moon===&lt;br /&gt;
&lt;br /&gt;
[[File:Dark_queen_by_dularif-d3gudqw.jpg|250px|thumb|Pallas Eugenesis, Eclipse Queen of Luna]]&lt;br /&gt;
&lt;br /&gt;
Toward the end of the Unification Wars, the Imperium began to look to the heavens above Terra.  The first objective was Luna and its mighty gene-forges, a resource that could be used to greatly increase the ranks of the Space Marine Legions.  Securing this prize would be no easy task.  Terra&#039;s satellite was under the dominion of fractious gene-cults, jealous of their independence.  Repeated attempts at negotiation ended in failure, with the last envoys returned to the Emperor as a screaming biological soup.  Yet one of the rulers of Luna was intrigued by the tales of the Emperor&#039;s genetically-engineered son and general.  [[Pallas Eugenesis]], styled the Eclipse Queen, dispatched an agent to Terra to meet with Hektor Cincinnatus and offer one last round of negotiation - provided that the Primarch attended in person.&lt;br /&gt;
&lt;br /&gt;
Still busy with the Emperor&#039;s wars on Terra, Hektor replied that he would consider the invitation and gave it little further thought.  However, the First Legion was soon assigned the task of leading the Pacification of Luna, forcing its proud rulers to submit to the Imperium.  Confident that the Eclipse Queen&#039;s willingness to negotiate would give him an advantage, Hektor argued that his Legion could conquer the satellite alone, but the Emperor insisted on dispatching the fearless [[Scions of Europa|Seventh Legion]] and mobile [[The Crusaders|Tenth Legion]].  If Hektor was disappointed at the prospect of sharing the glory, he did not let his feelings spoil the plan.  Informing his command that he and a hand-picked band would go ahead to secure the landing zone, the Primarch made a stealthy landing on Luna and presented himself to the court of the Eclipse Queen.&lt;br /&gt;
&lt;br /&gt;
As a negotiation, the matter was initially straightforward.  Pallas Eugenesis all but brushed aside the demands Hektor brought on behalf of the Imperium of Man as already accepted, readily agreeing to her territory being used as a springboard for the pacification of Luna and signalling her willingness to submit to the Emperor&#039;s will.  Her request to be recognised as the satellite&#039;s ruler and enforcer of the Imperium&#039;s laws was not unreasonable, but her final condition was a great surprise.  She asked that the pact be sealed by her marriage to Hektor, thus symbolising the unification Terra and Luna.  Though he found the Eclipse Queen to be a compelling ally, Hektor Cincinnatus had never considered the prospect of seriously romancing any woman, let alone marrying one.  Discovering exactly what Pallas Eugenesis expected of a husband took a lengthy and delicate discussion, but at the end of their talks Hektor was satisfied that his prospective bride was mainly interested in the political significance.&lt;br /&gt;
&lt;br /&gt;
As he left the Eclipse Queen to organise the military operation, Hektor was also struck by how much he had enjoyed speaking to her.  In many ways, the Primarch&#039;s life had been a lonely one, ever deferred-to by his inferiors and rarely taken into the confidence of his Father or Malcador the Sigilite.  His gene-sons could be beloved comrades, but there was always a line between them and their Primarch.  Pallas Eugenesis spoke to him as a peer and, as Hektor considered the matter, deservedly so.  She was also the product of miraculous genetic science, and her own works were astonishing in their artistry.  Though Pallas was not a soldier, when their conversation had wandered into the intricacies of military organisation her brilliant mind had readily grasped the problems, and even ventured some of the same novel conclusions that Hektor had himself reached.  Their marriage would not - could not - be of the kind that mortal men and women enjoyed, but as an alliance and meeting of equals it answered a need that had Hektor had unknowingly carried for many years.&lt;br /&gt;
&lt;br /&gt;
Following the Pacification of Luna, Hektor spent the next few years separated from his betrothed and fought in the last hard campaigns of the Unification Wars.  The Emperor put increasing trust in His son, assigning regiments of mortal auxilia to the command of the First Legion and giving the combined battle group considerable latitude in interpreting His orders.  This freedom was critical when the warriors of [[Mars (Hektor Heresy)|Mars]] invaded Terra under the command of newly-elected Fabricator General Valran Burija.  Hektor used the newly-acquired Stormbird to swiftly move his Legion to attack and caught the Mechanicum while they were still disembarking from their transports.  The suddenness and violence of the First Legion&#039;s assault overwhelmed Burija&#039;s forces and the Fabricator General himself met his end on Hektor&#039;s spear.  Following this victory, Hektor was hailed as the Sol Regis, the Sun King, the mightiest warrior of humanity&#039;s home system.  The Primarch humbly remarked that if it was his place to be king of the system it would only serve to further honour his master, the Emperor of Mankind.&lt;br /&gt;
&lt;br /&gt;
Hektor would also be present to see the end of the Thunder Warriors at the &#039;&#039;&#039;Battle of Mount Ararat&#039;&#039;&#039;.  Not for the last time, he paused to wonder at the fate of the gene-forged defenders of the Imperium of Mankind.  Yet such melancholy thoughts were soon brushed aside.  Terra was at last unified and great celebrations were organised.  At the height of the pageantry, the Emperor Himself presided over the wedding of Hektor Cincinnatus and Pallas Eugenesis, and in turn the newly-weds pledged their loyalty to His great plan.  As a dowry, Pallas presented Hektor with tithe-rights to her domain, allowing the First Legion to recruit aspirants from among the hive-dwellers of Luna.&lt;br /&gt;
&lt;br /&gt;
==Great Crusade==&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Treaty of Mars&#039;&#039;&#039; - the Emperor of Mankind&#039;s pact with the Mechanicum - set the Great Crusade into action. Hektor&#039;s First Legion already enjoyed the best recruits and a steady flow of gene-seed. The Primarch&#039;s dispatch of his trusted lieutenant &#039;&#039;&#039;Daedalus Appius&#039;&#039;&#039; to [[Mars (Hektor Heresy)|Mars]] with instructions to combine in his person the interests of Mars and Terra not only guaranteed that the First Legion would receive a high supply priority from the Mechanicum, but established the position of TechMarines within the Legiones Astartes. Ample material and an unmatched zeal for the Great Crusade saw Hektor&#039;s Legion at the forefront of the Imperium&#039;s conquests in the Segmentum Solar. Across hundreds of worlds, Hektor was received as the liberator and savior of humanity, the strong right hand of the Emperor of mankind.&lt;br /&gt;
&lt;br /&gt;
True, there were exceptions to the First Legion&#039;s march across the stars. Their difficulties in the [[Parthorum Wars]] are scantily documented, but show how the Imperium&#039;s finest encountered problems that their martial prowess alone could not resolve. Yet Hektor and his gene-sons were not merely gifted warriors, and they adapted to the political problems of the Parthorum Sector by supervising campaigns of military settlement and re-education. The lasting results of this programme, repeated hundreds of times across the Galaxy, were vast reaches of space that seemed to owe their first loyalty to the Imperium - but in fact were bound body and soul to Hektor Cincinnatus.&lt;br /&gt;
&lt;br /&gt;
As befitted his role as the eldest of his brothers, the Sun King was often at the Emperor&#039;s side to greet the rediscovered Primarchs. [[Arelex Orannis]], battered in body but ever-curious was the first of the lost brothers to rejoin the Imperial family. Hektor greeted Arelex warmly, but held little deep affection for the man.  Despite the difficulties of recruiting [[Uriel Starikov]], the Primarch of the Thirteenth&#039;s noble character made a fine impression on Hektor and the two would become fast friends. The mystics, [[Shakya Vardhana]] and [[The Voidwatcher]] seemed curiosities, fine supports to the growing Imperium but still lacking a true warrior&#039;s spirit.&lt;br /&gt;
&lt;br /&gt;
The same could not be said for [[Roman Albrecht]], [[Gaspard Lumey]], and [[Alexandri of Rosskar]], and Hektor was surprised to find himself jealous of his siblings&#039; achievements. If the Lord Knight&#039;s valour in battle was at least concealed by the manner of a faithful retainer, the Primarchs of the Segmentum Pacificus were openly confrontational. Gaspard even began rebuilding his [[Void Angels|Fifth Legion]] with a critique of Hektor&#039;s methods, taking the First Legion&#039;s campaigns to task in literature in order to instruct his own men. To add insult to injury, the Fifth would soon be hailed as the &amp;quot;Winged Victory&amp;quot; of the Imperium for raising the two-headed eagle across a thousand sectors in a single year. Alexandri&#039;s insults were far more personal. He attempted to woo Pallas Eugenesis away from Hektor&#039;s camp, paying her lavish compliments and promising that his own genetic legacy would be far more fruitful for her work than that of the First Legion. The Eclipse Queen&#039;s cutting reply - declaring Alexandri beneath her notice - made her loyalties clear, but Hektor become highly suspicious of the lord of [[Rosskar]]. Personal enmities had to take second place to the tasks of the Great Crusade and across the great reach of the Galaxy it was no hardship to avoid one&#039;s rivals. Although his Legion&#039;s status as &amp;quot;first and greatest&amp;quot; was now in dispute, Hektor continued to accumulate a loyal following among the warriors of the Imperium. [[Rogerius Merrill]] made little secret of his fealty to Hektor first and the Imperium second, though few imagined that such priorities would ever come into conflict.&lt;br /&gt;
&lt;br /&gt;
==The Heresy==&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
&lt;br /&gt;
=Personality=&lt;br /&gt;
&#039;&#039;Even thousands of years later, Hektor&#039;s visage still burns bright in my mind.  His was the perfected form of man.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Pallas Eugenesis&lt;br /&gt;
&lt;br /&gt;
None met Hektor without being taken in by his charm.  Even the Imperium&#039;s most resolute enemies still found the Primarch to be endearing and would often express their regret that they were taking up arms against such a fine warrior.  He could seem graceful to the Eldar, &#039;ard to the Orks, and a peerless champion to Humanity.  Hektor&#039;s upbringing infused him with a great admiration for the generals and warlords of humanity&#039;s past, and he consciously adopted their reported habits.  Though he was only a fair writer, he sought to chronicle his campaigns to present himself and his Legion in the best light, and encouraged his entourage to add their own commentaries.&lt;br /&gt;
&lt;br /&gt;
From his earliest days, Hektor felt a gnawing insecurity, sensing that he was little more than a weapon in his father&#039;s arsenal.  This sense of emptiness drove the Primarch, but it left him prone to rash decisions.  For all his charisma, he was short-tempered and quick to take insult.  [[Gaspard Lumey]] forever alienated him by daring to submit a list of proposed changes to Hektor&#039;s voluminous campaign chronicles, pointing out where the prose was weak or overblown.  Alexandri Ibirien&#039;s bad blood with Hektor is well-known, and although [[Arelex Orannis]] never sought conflict with the Sun King his unwitting offence provoked a murderous response.  Among the First Legion only &#039;&#039;&#039;Cassandor Honorius&#039;&#039;&#039;, Hektor&#039;s Chief Librarian, ever made the mistake of firmly disagreeing with his gene-sire in person.  His error led to bloodshed and sorrow.&lt;br /&gt;
&lt;br /&gt;
==Appearance==&lt;br /&gt;
His appearance was striking.  Even among his brother Primarchs, Hektor&#039;s physique stood out, taller than most and athletic.  His form exuded strength without seeming clumsy or brutish.  Combined with an appealing manner and fair looks, Hektor was often an object of desire.  Though he had no interest in women, the Primarch found love-letters endearing and maintained a collection of them as keep-sakes.  He was also not above using his sex appeal as a weapon in the Great Crusade, and tended to dress somewhat provocatively when out of combat.  He favoured tight clothing that displayed his figure and typically kept his arms bare.&lt;br /&gt;
&lt;br /&gt;
When at war, the Sun King wore brilliant golden armour in the manner of his father.  However, Hektor&#039;s was fashioned by the Magoi of Mars to resemble his heroic physique and could hardly be mistaken for the massive power armour of the Emperor.  To honour his idol Sekander, Hektor fought with a power spear and shield when possible, although he also carried a power sword and bolter.  His great spear bore no name and no warrior but Hektor ever wielded it - after the Primarch&#039;s death, Cassandor shattered his chosen weapon.&lt;br /&gt;
&lt;br /&gt;
=A fan&#039;s Attempt at Rules=&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || PTS || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Hektor Cincinatus:&#039;&#039;&#039; || 490 || 8 || 6 || 6 || 6 || 6 || 7 || 5 || 10 || 2+/3++ &lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Unit type: Infantry, Independent Character. &lt;br /&gt;
&lt;br /&gt;
Wargear: Adamantine Regallia, Luna Shield, Victus Spear.&lt;br /&gt;
&lt;br /&gt;
Special Rules: Adamantium Will, Bulky, Counterattack, Crusader, Eternal Warrior, First and Greatest, Fear, Fearless, Fleet, Independent Character, It Will Not Die, Master of the Legion, Warmaster, The Star of Morning.&lt;br /&gt;
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&#039;&#039;&#039;Adamantine Regalia&#039;&#039;&#039;-Commonly considered the finest armor ever forged by human hands, this armor of gold trimmed adamantium was the emperor&#039;s gift to Hektor upon assuming command of his legion. This armor provides a 2+ armor save and the Feel No Pain special rule. Hektor also counts as having assault grenades for the purposes of charging. &lt;br /&gt;
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&#039;&#039;&#039;Luna Shield&#039;&#039;&#039;- This shield, inscribed with a crescent moon within a golden sun, was a gift to Hektor from [[Pallas Eugenesis|his wife]], forged by the greatest artisans in the sol system. This storm shield confers a 3+ invulnerable save, and no attack can ever hit Hektor on any roll of less than 3. &lt;br /&gt;
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&#039;&#039;&#039;Hektor&#039;s Spear&#039;&#039;&#039;-An unamed weapon created by the artificers of the legio custodes, crafted for Hektor at the Emperor&#039;s request. The spear is S+2, AP1, Armorbane, Mastercrafted, and Ignite (for every hit caused in melee, the target model/unit takes 2 aditional S4 AP4 hits). Additionally, the spear can be fired as a S8 AP2 Assault 1, Blind, Lance,  weapon at 24 inch range.&lt;br /&gt;
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&#039;&#039;&#039;First and Greatest&#039;&#039;&#039;- When Hektor takes to the field, every friendly unit on the board gains Stubborn, and gives all Troops Objective Secured. Additionally, all units with &#039;&#039;&#039;Legiones Astartes: Heralds of Hektor&#039;&#039;&#039; gain leadership 10 and outflank. Hektor Cincinatus and any attached squad gain counterattack.&lt;br /&gt;
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&#039;&#039;&#039;Warmaster&#039;&#039;&#039;- Hektor is one of the greatest commanders in the galaxy, able to bring out the strengths of his subcommanders like few others. Hektor must ALWAYS be warlord, and always counts as such for objective purposes, but one other HQ choice in your army may pick a warlord trait as if they were the warlord of the army. &lt;br /&gt;
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&#039;&#039;&#039;The Star of Morning&#039;&#039;&#039; Chrysaspides Terminator units may be taken as troops choices.&lt;br /&gt;
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Hektor Cincinatus, Aka Horus Lite. Not as killy as his canon counterpart, but tougher, and with tactical benefits that far surpass, and he&#039;s much meaner at range. Perhaps his most significant benefits as a character is his First and Greatest special rule. Giving all troops and elites (Literally ALL friendly troops and elites, so this applies to allied detachments) objective secured, giving EVERYONE stubborn, and giving his sons a bonus to leadership, mobility, AND being meaner on the defense? In games of 3000+ points or more, this rule inflates Hektor&#039;s relative points value to significantly greater than his actual cost. In apocalypse games of 5000+ points? He&#039;s downright game breaking, a 500 point model adding literally thousands of points worth of USRs to all the units in your army, even moreso if you get lucky and your Warmaster special rule gives your subcommander an army-buffing special rule. So, Horus may be meaner in a challenge, but Hektor is a formidable warrior and general whose greatest strength comes not from direct combat, but from magnifying the strength of those beneath him; using the strengths and weaknesses of the forces under his command to magnify their power into something far greater than the sum of its parts. &#039;&#039;&#039;In other words, a Warmaster.&#039;&#039;&#039;  &lt;br /&gt;
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{{/tg/-Heresy-Primarchs}}&lt;/div&gt;</summary>
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