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&lt;div&gt;{{Game Infobox&lt;br /&gt;
|name = Shadowrun&lt;br /&gt;
|picture = [[Image:SRlogoBigger.png|200px]]&lt;br /&gt;
|type = [[RPG]]&lt;br /&gt;
|publisher = [[Catalyst Game Labs]]&lt;br /&gt;
|system = Custom d6 &amp;lt;br&amp;gt;([[Roll over]] Dice Pool)&lt;br /&gt;
|authors = Bob Charrette, Paul Hume, Tom Dowd&lt;br /&gt;
|year = 1989 (1st edition), 1992 (2nd edition), 1998 (3rd edition), 2005 (4th edition), 2009 (20th anniv), 2013 (5th edition), 2019 (6th edition)&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Shadowrun&#039;&#039;&#039; is a tabletop fantasy/science fiction RPG that first became popular in the early 1990&#039;s. It spans multiple genres due to having a large and diverse setting full of plot hooks, providing all your Cyberpunk, Horror, Crime, Post-Apocalyptic, and Mystery needs.&lt;br /&gt;
&lt;br /&gt;
In short, Shadowrun is what would happen if William Gibson and Mercedes Lackey had a love child.&lt;br /&gt;
&lt;br /&gt;
It&#039;s set in a dystopian near future where megacorporations have taken over as the superpowers of a world (our world, in an alternate timeline specifically) whose political boundaries are shaken and fragmented. Players play Shadowrunners, the criminal elite: expert thieves, spies, bodyguards, saboteurs, assassins, or whatever else that earns them Nuyen (cyberfantasy futurebucks) who sell their skills to whatever megacorps, crime lords, or police bid the highest. Dragons and Magic play just as big a part of life as computers and guns. In fact, they often overlap.&lt;br /&gt;
&lt;br /&gt;
Shadowrun was created by [[FASA]] games in 1989. It is currently in its 6th edition, being published by [[Catalyst Game Labs]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The game is set in a world that is [[awesome]] to play in and [[fail]] to live in. The history of Shadowrun begins with, of all things, a truckers&#039; strike in New York. The strike lasted for about three months, causing massive hunger not just in NYC itself but across the whole state. New Yorkers being New Yorkers, this resulted in massive rioting. One particularly inspired group of rioters attacked a truck belonging to Seretech Corporation, believing that it was full of food. Predictably, it was actually full of infectious medical waste, and the corporate security assigned to the truck ended up gunning down 200-something civilians to save Staten Island from getting plagued. The United States Supreme Court vindicates the actions of the Seretech employees, choosing to concentrate on the whole &amp;quot;saved thousands of lives&amp;quot; part rather than the &amp;quot;ended hundreds&amp;quot; one. This, combined with an attack on a Shiawase Corporation-owned nuclear power plant, set the stage for corporate extraterritoriality, a principle which essentially turned corporations into their own sovereign states and made corporate land untouchable by national laws. This is why Ares Macrotechnology can tie you up in the basement and forget you exist without invoking the wrath of your government.&lt;br /&gt;
&lt;br /&gt;
A few years go by, and a whole bunch of awful shit happens; Israel nukes Libya, New York gets fucked over by an earthquake, and Japan gets into a war with Korea. This last one is important, because Korea decides that if two nukes worked so well for Japan&#039;s health back in the 40&#039;s, then fifty nukes should do wonders! However, the missiles never reach their targets. Japan then overruns Korea and creates the Japanese Imperial State. Meanwhile, the US is telling the Native Americans to bite the pillow and drills for oil on their reservations (again). Naturally there&#039;s some resistance, so the US deals with it in their usual calm, reasonable way: by shipping all the protesting Natives off to concentration camps. During this time, some terrorists from the Sovereign American Indian Movement take over a US nuclear silo and launch a single Lone Eagle ICBM towards Russia. As with the Korean ICBMs, the Lone Eagle is never heard from again.&lt;br /&gt;
&lt;br /&gt;
Things are then quiet for roughly ten minutes before a disease called VITAS takes the top quarter off of the Earth&#039;s population. While everyone&#039;s still reeling from losing one out of every four people they ever knew, the craziest shit on record happens. [[what|People start giving birth to Tolkien-style Elves and Dwarves]]. With all the shit going on in the world, nobody wants to hear about your pointy-eared baby, and the backlash is substantial. Finally, on December 24th, 2011, it all goes to hell in a handbasket. Dragons are recorded flying over Japan, ley lines in Britain and Ireland start flickering on, and an activist named Daniel Howling Coyote leads a now apparently bulletproof group of Native Americans right out the front gate of one of the concentration camps and into a sandstorm. In an interview with the media, one of the more talkative dragons reveals that the Mayan calendar doomsday predictions were right- all the shit that was going on was a sign that the Fifth World that humanity had lived in for all this time was ending, and Earth is just about to enter the cycle of existence the Mayans called the Sixth World. 2012 comes. Magic is back- or more precisely, it had never left in the first place. In reality, countless beings that had lived in the Fourth World had been in hiding through much of human history, and the low ebb of magic in the Fifth World had kept the elves and dwarves from manifesting their characteristic features, making them indistinguishable from ordinary humans until the Sixth World came about (no word on where the freaking dragons were hiding, though).&lt;br /&gt;
&lt;br /&gt;
The final phase of the Great Shitstorm is set in motion, and lines are being redrawn all over the map. First, Daniel Howling Coyote reappears and declares that the whole west half of the North American continent is now a coalition of countries called the Native American Nations. The US is all set to slap them down hard, but Daniel and a few of his closest friends perform the soon-to-be-infamous ritual known as the Great Ghost Dance. It&#039;s at this point that people start to really accept that magic is now a thing; rather than do nothing like every other ritual dance ever recorded by modern man, the GGD blows the tops off of volcanoes all over the US. Shortly afterwards, ten percent of pubescent humans in the world suddenly turn into Orks and Trolls in a process called Goblinization that involves random hardened calcium growths growing on their body. It&#039;s painful, and not exactly treated like your typical case of acne. If you thought pretty little Elf babies made people mad, this shit caused some blown gaskets. Religions all over the world simultaneously get to their feet and screamed either &amp;quot;WE KNEW IT ALL ALONG!&amp;quot; or &amp;quot;WHAT THE SHIT IS THIS FUCK!?&amp;quot; resulting in a lot of split faiths, ranging from believing that Jesus/Mohammed/Siddhartha were Dragons, to Ku Klux Klan-esque hate groups worldwide looking to wipe out everything that didn&#039;t exist back in 1950. Subsequent race riots cost a lot of very confused people their lives, although plenty of folks stepped in on the side of the mutants, resulting in large numbers of casualties on all sides and breeding a lot of bitterness. Within time, many old faiths splintered into warring sects or radically restructured themselves, with various forms of paganism becoming the dominant faiths of the world.&lt;br /&gt;
&lt;br /&gt;
Fast forward a bit: the internet is destroyed by a super-virus, and a bunch of cyber-commandos kill it in virtual reality combat. In true computer fashion, their VR tech goes from room-sized to book-sized within ten years. The VR Matrix replaces the Internet. The southern United States split off into the Confederate American States. California threatens to join them, so the US says &#039;fuck you&#039; and kicks them out. The remaining northern states then bro it up with the remains of Canada, forming the United Canadian and American States. Two Elf nations form in North America and Ireland, a Ghoul nation forms in Africa, and a nation of weird beasties forms in the Amazon. Mexico, which is almost completely run by the Aztechnology megacorp, renames itself to Aztlan and starts dabbling in blood magic (really REALLY fucked up shit). The same dragon that explained what the hell was going on earlier is elected President of the UCAS and is then assassinated at his inaugural ball, with him leaving behind a cryptic will promising huge sums of cash to anyone who develops certain technologies (like VR connections dragons can safely use), financial assistance to mothers who keep their metahuman children, and a bounty on Blood Mages. National governments lose more and more of their power in the face of corporate influence until the Corporate Court replaces the United Nations as the great global political alliance and national governments are little more than figureheads. People are identified in corporate and national databases by their System Identification Numbers (SINs), but an increasingly large number of the poor, referred to as SINless lack one and the basic human rights that come with it yet at the same time are free from the constant surveillance that being a SINner entails. People are increasingly born with an inherent gift for manipulating mana, and magic becomes as much a part of everyday life as electricity.&lt;br /&gt;
&lt;br /&gt;
That&#039;s the history of Shadowrun up to the start of First Edition, from the in-game years of 1999 to 2057. Take a second to process all of that crazy shit. You may be wondering where the players fit into all this madness. Well, ever since that truckers&#039; strike in 1999 an underclass of criminals has slowly been gaining influence and importance. Often SINless, they are untraceable ghosts in the machinery of the world, simultaneously free and enslaved. They are deniable assets used by corporations, nations, and even wealthy private citizens to snipe at each other without sparking off feuds or wars. They steal, they hack databases, they weave magical illusions, and often they kill. They are called Shadowrunners, and your character is one of them.&lt;br /&gt;
&lt;br /&gt;
Since then, even more crazy shit has happened. The original Matrix was destroyed in a fight between another super-virus and a mad AI, and replaced with a wireless version accessible from almost anywhere while the devices that can be used to tap into it have shrunk from essentially a Casio keyboard strapped to your back to a smartphone or smaller; megacorporations have risen and fallen in their dozens; Halley&#039;s Comet flew by and fucked with magic something fierce, transforming people into bizarre half-animal hybrids referred to as &amp;quot;changelings&amp;quot;, the brother of the previously mentioned dragon president showed up with an army of ghosts and carved out his own empire in the Midwest, people have started being born not with magical talent, but with biological wi-fi hardwired into their brains, and a nanomachine plague has begun to spread and take over people&#039;s minds. And through it all, Shadowrunners have not only held onto their power, but have achieved a sort of collective celebrity, becoming permanently ingrained on global culture.&lt;br /&gt;
&lt;br /&gt;
Talk about job security, eh chummer?&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
The world has gone through quite a few changes, both political and environmental. Generally, no matter where in the world you live chances are good in the world of Shadowrun it is either a wasteland populated by the homeless, monsters, and toxic/magical/radioactive waste dumps, or its an endless sea of sprawling buildings in various states of occupation and repair filled with the homeless, monsters, and gangs/corporations of ruthless assholes.&lt;br /&gt;
[[image:Shadowrun_World_Map.jpg|thumb|300px|center|The Sixth World in all of it&#039;s messed-up glory.]]&lt;br /&gt;
&lt;br /&gt;
===North America===&lt;br /&gt;
* In 2014, a Native American leader calling himself Daniel Howling Coyote started the Ghost Dance War with the aim of removing every trace of colonial occupation from North America after the Megas used their newfound power to landgrab everything. The US Armed Forces really had no edge against Howling Coyote&#039;s magical resources; in 2017, Howling Coyote claimed responsibility for the simultaneous eruption of four volcanoes in the Cascade Mountains through a ritual called the Great Ghost Dance. The war ended with the Treaty of Denver, which ceded most of western North America to the Native American Nations. Some time later, Daniel cut all ties with the NaN out of disappointment with what they had become and vanished without a trace. The Native American Nations consist of:&lt;br /&gt;
** Algonkian-Manitou Council, which controls most of present-day Ontario, Manitoba, and Saskatchewan, with a slice of Alberta including Calgary. Its capital is Saskatoon.&lt;br /&gt;
** Athabaskan Council, which controls most of present-day Alaska, Yukon, Northwest Territory, Nunavut, and the northern portions of British Columbia, Alberta, Saskatchewan, and the little nibble of Manitoba not controlled by other NAN states. Its capital is Edmonton.&lt;br /&gt;
**Trans-Polar Aleut: parts of Alaska, Siberia, and Iceland, most sparsely populated of the NAN. If you&#039;re wondering why Siberia and Iceland are included, the answer is imperialism designed to prop up a nearly nonexistent economy.&lt;br /&gt;
** Aztlan was a founding member of the NAN, but is no longer part of the Sovereign Tribal Council. It consists of modern-day Mexico and most of Central America and a chunk of South America. Aztlan is little more than an arm of Aztechnology, the AAA megacorp that truly runs the state and pushes its aggressive expansionism. Air quality in Tenochtitlan (formerly Mexico City) is even worse than it is today.&lt;br /&gt;
** Pueblo Corporate Council, which controls most of present-day Nevada, New Mexico, Arizona, and Colorado, the entirety of Utah, and chunks of California, Idaho, Montana, and Wyoming. It came to the rescue when Los Angeles was wracked with disasters and now administers the city. Its capital is Santa Fe.&lt;br /&gt;
** Salish-Shidhe Council, which controls all of present-day Washington except the greater Seattle area and most of British Columbia and Idaho. It administers the BC Interior formerly controlled by the Tsimshian Nation as a protectorate. Its capital is Bellingham.&lt;br /&gt;
** Sioux Nation, which controls most of present-day Montana and Wyoming, western portions of the Dakotas and Nebraska, and an eastern slice of Colorado. Its capital is Cheyenne. Has a reputation of being &amp;quot;NAN police&amp;quot; the same way the US was thought of as being &amp;quot;world police.&amp;quot; Plenty racist against anyone not amerind.&lt;br /&gt;
** Ute Nation, which dissolved in the wake of Crash 2.0 and was effectively sold to the PCC.&lt;br /&gt;
&lt;br /&gt;
* Tír Tairngire (&#039;&#039;Tir Tarn-gi-ruh&#039;&#039;) is the elven state that controls most of Oregon and a slice of Nevada and contests territory in northern California. It was born by fiat of Lugh Surehand and his inner circle, unilaterally seceding from the Salish-Shidhe Council in 2035. It&#039;s basically a state for snooty, prissy elves to be snooty and prissy and talk about how they&#039;re better than everyone else. When Surehand was deposed, the system became a little less oppressive but got taken over by the Telestrian family in the 2070&#039;s when Mary Louise Telestrian became the reiging Prince of Tir Tairngire&lt;br /&gt;
&lt;br /&gt;
* The United Canadian and American States is what remains of Canada and the USA after the secession of Quebec and the Treaty of Denver. &lt;br /&gt;
&lt;br /&gt;
* The Confederate American States seceded in the wake of the unification and the UCAS called California&#039;s bluff, so it&#039;s also free of the Union.&lt;br /&gt;
&lt;br /&gt;
* The Republic of Québec seceded from Canada in 2010 so it could be even more French. It didn&#039;t recognize the Business Recognition Accords that govern corporate extraterritoriality until after Crash 2.0 as a condition for NeoNET to help rebuild the country&#039;s infrastructure. It&#039;s opening up to the world as a result and becoming a little less French in the process.&lt;br /&gt;
&lt;br /&gt;
* The California Free State is everyone&#039;s bitch. Tír Tairngire invaded it in the north and was only stopped by the Great Dragon Hestaby, who told them both to quiet down and get off her lawn. Aztlan invaded it in the south and when the state governor asked Japan for help, Japan invaded it from the west. Los Angeles was hit with disaster after disaster and in the most recent quake, most of it fell into the ocean.&lt;br /&gt;
&lt;br /&gt;
* Denver is a free city, officially the Front Range Free Zone, administered jointly by the parties to the Treaty of Denver. Then the Great Dragon Ghostwalker (who may be the long-lost brother of former UCAS dragon president Dunkelzahn) emerged in 2061 with an army of spirits, flew to Denver, and ripped the Aztlan sector a new asshole. He then declared the Council of Denver subordinate to himself and kicked Aztechnology out, giving their territory to the CAS and claiming Denver for himself. Needless to say, nobody wanted to argue about it.&lt;br /&gt;
&lt;br /&gt;
* Seattle is the default setting for &#039;&#039;Shadowrun&#039;&#039;. It&#039;s an exclave of the UCAS within Salish-Shihde Council territory. The Seattle Metroplex incorporates Seattle itself, Renton, Tacoma, Redmond, Bellingham, Bellevue, Auburn, Snohomish, Fort Lewis, and Puyallup. Most of Puyallup was devastated in the eruption of Mount Rainier and a chunk of Redmond was irradiated after a nuclear power plant disaster; those areas are colloquially known as the Barrens as they are places where utilities, government services, and law enforcement don&#039;t go.&lt;br /&gt;
&lt;br /&gt;
* Chicago is Bug City and home to the worst Metahuman hate crime event with the Sears Tower bombing in 2039, when the Universal Brotherhood invoked an Insect Spirit Hive 2055, drek only got worse withe CZ being established.&lt;br /&gt;
&lt;br /&gt;
===Europe===&lt;br /&gt;
* Elves unite and stage a coup in Ireland, creating a police state Tír na nÓg where all non-Elves are considered second-class citizens, and Elves are judged by their (often bullshitted) claims to ancestry or their magical prowess. Even those families who do technically have a claim to nobility and are Elves aren&#039;t assured respect, as the secret police of the government are quick to give anyone they envy the boot (or muzzle if the boot doesn&#039;t work fast enough). The ruling government is sometimes called &amp;quot;Noggins&amp;quot; in a derogatory manner. The opposition to the Elves lead to the resurrection of the IRA, which includes all races including Elves who are unsatisfied with the Elf-centric state of their land.&lt;br /&gt;
* Germany has refractured, lessening their industrial and political power. To counteract this, they have a series of treaties that force them to cooperate with each other and make them be recognised as a single country on the international scale, forming the Allied German States. The overall effect of this has been to create what is essentially a German USSR/ a return to the Holy Roman Empire.&lt;br /&gt;
* France remained mostly united as opposed to Germany, but in turn was rife with internal troubles which included a nuclear meltdown, military coup and corporate intrigues, with Corsica and some other minor territories breaking off as time went. In 2077 it officially became the Seventh Republic, a metahuman friendly country with little bias toward metahumans (but looking somewhat disapprovingly towards cybers and magic), based on cyberdemocracy with congress being drafted over the Matrix.&lt;br /&gt;
* With a large portion of their country below sea level, many of the Netherlands&#039; coastal cities have been left flooded with toxic sludge after the Black Tide disaster of 2011. Moving their capital to Europort (the greater Rotterdam/The Hague sprawl) the flooded ruins of Old Amsterdam have become a haven for pirates, smugglers and treasure divers. Now known as the United Netherlands (Verenigde Nederlanden) after merging with Flanders.&lt;br /&gt;
* Russia is Soviet again after mysterious assassinations of USA, UK, Israel and Russian leaders. This time switches places with Germany pretty much reenacting European part of WWII which ends with [[Illuminati|mysterious HQ bombings and assassinations of high ranking officers on both sides by a third party]].&lt;br /&gt;
* The Balkans are royally messed up as per usual, everything from Slovenia and Croatia to Albania and Macedonia appears to be failed states, Sarajevo in Bosnia is mentioned as being a feral city but other than that, not much else is known.&lt;br /&gt;
* Turkey is split in three (four if you count the Ukrainian-assisted autonomous Constantinople) ever since some Mullah with delusions of Islamic State invaded Europe while dragging the entire Arabic world into the invasion alliance thinking he could finally LARP as a new Ottoman Sultan, [[Rape|with predictable results from a fully mechanized and battle hardened European Defense Force]] (though Europe still came out of the war pretty roughed up, reason is in the paragraph above) eventually killing said leader and liberating Western Turkey and supporting it. Western Turkey is secular Alawite with a modern inner circle called Neo-Atatürk, (now independent) Istanbul&#039;s name [[/pol/|back to Constantinople]] with a den of assassins and mercenaries, eastern Turkey is retarded Muslim jihadist shithole, and [[SJW|Kurdistan is an official country]] fighting against Islamists(and doing wetwork for Western Turkey on the sly).&lt;br /&gt;
&lt;br /&gt;
===Asia===&lt;br /&gt;
* Japan is no longer a true democracy, having returned to the worship and rule of a divine Emperor, and is now called the Japanese Imperial State. Below him is a three-branch political system with the &amp;quot;Diet&amp;quot; as a senate and congressional body, a Judiciary branch, and an executive branch with a prime minister. Their response to the rise of metahumanity was passage of the Yamato Act, which involves deportation of all metahumans to quarantine at concentration camps on Yomi Island while avoiding any of the political squabbling or racial tensions of the rest of the world.. During the years leading up to the Sixth World, nationalism had increased to the point Japan had rebuilt its military again. Japanese corporations rose steadily in prominence, and Japanese influence lead to the &amp;quot;Nuyen&amp;quot; replacing the American dollar by becoming one of the most accepted currencies worldwide. With the loss of stability of the former United States, Japan invaded and captured large parts of California as well as the Philippine islands. They continue to test their neighbors, particularly China, constantly with military demonstrations. Within Japan, society is strictly controlled and firearms are rare. Large portions of Japan remain undeveloped outside of the megacity sprawl, protected to maintain the idea of heritage and cultural identity. Kempeitai, secret political police, enforce the will of Japan even on the megacorps and membership is required to obtain any kind of higher education. Kempeitai have loyalty only to Japan, and overall resemble a combination of the Hitler Youth and SS in behavior and function. By the time of the 5th edition Shadowrun year, the Japanese have begun to slowly drop their anti-meta views including abandoning Yomi Island to the Huk.&lt;br /&gt;
* The Philippines were conquered by Japan early in Sixth World history, resulting in the Huk rebellion reemerging to reignite the World War 2 conflict. This time however, the Huk are supported by the black Great dragon Masaru. The Huk financed their revolution with piracy, so expect them to have connections across the globe. The Huk are no joke, having fought the rich-ass and technologically advanced nation of Japan using mostly small arms and wooden sticks for years. They hated the Imperial Japanese hardcore (possibly deserved, as the Japanese were more or less Nazis during their occupation of the Philippines), though, ironically many of them are metahumans of Japanese descent who escaped from Yomi and more or less adopted the philosophy of &amp;quot;fuck Japan&amp;quot;. Traitors to the Huk are sometimes beaten to death by their own crew mates for betraying the Revolution. Masaru&#039;s a pretty cool guy though, he&#039;s big on the environment as well as Filipino and metahuman rights. He tries to reign in the Huk&#039;s excesses and usually keeps the Huk alive by sending them weapons and supplies. Word of advice about the Huk and the Japanese military though, if your work for or against one of them, even as a freelancer, and the other finds out, then the guys you worked against will brand you as a member of the enemy and probably try to kill you. As of the 2070s, the Japanese pulled out and the Philippines are back on track towards peace, though they&#039;re still a bit chaotic (the crazier Huk have taken to slaughtering those who collaborated with the Japanese on some islands).&lt;br /&gt;
* The Glorious People&#039;s Republic of China disintegrated and now only exists as a laughably small rump state in the interior. The rest of China fragmented in to smaller states of varying power, size, and sanity. Hong Kong is a prime location for runners. The Great Dragon Lung maintains a shadowy grip on the Triads and wages a hidden war against the Japanese Great Dragon Ryumyo.&lt;br /&gt;
* Tibet is weird. A magic storm cut off the area from the rest of the world so everyone wants to know whats up with it. Rumors are that the theocratic buddhist government has some crazy powerful magic capable of summoning a &amp;quot;mountain sized fire elemental&amp;quot;. The Megas and some Chinese Warlords are watching the border to see if the storm lets up.&lt;br /&gt;
* Indochina is another hellhole. Thailand is hopelessly corrupt and Vietnam is an oppressive police state. Cambodia is in an on-off civil war, with Naga separatists setting up their own kingdom in Angkor [[Wat]] and many of the peasants supporting the magic snakes who can bring rainfall and are trying to get rid of pollution. Stay the fuck out of Rangoon, there are rumors that the rich literally eat the poor there, and confirmed accounts of a massive child sex industry.&lt;br /&gt;
* Siberia is split between the Russian government and Yakut. Yakut is peopled by indigenous tribes who made a deal with a powerful spirit for independence. Once they broke free of Russia, the spirit promptly set up an oppressive police state that limited technology, fucked with the economy, and placed shapeshifting spies among the tribesmen. A bunch of players have a keen interest in Tunguska.&lt;br /&gt;
&lt;br /&gt;
===South America===&lt;br /&gt;
* Amazonia, owned by Great Dragon Hualpa, was formed when the awakened forces took over Brazil and turned it into an ecofriendly nation with parts of Colombia, all of Venezula which led to a war with Atzlan which the amazonians lost. Home to Metropole, the largest, most densely populated, and potentially most dangerous city on earth&lt;br /&gt;
&lt;br /&gt;
===Africa===&lt;br /&gt;
Africa has gone back to being called &amp;quot;The Dark Continent&amp;quot; in the Sixth World. The horrible plague that wiped out a quarter of the world, VITAS, did not show Africa any mercy either. It swept through most of Western and Southern Africa during the Awakening, killing most of the population. The jungles became magical and began expanding, so that most of the continent below the Sahara had its geography radically changed. The wildlife became magical too, so now there are giant magical crocodiles in most of the waterways and worse things in the deep jungles.&lt;br /&gt;
* Western Africa is a fucking hellhole, no joke. Tribal warlords control most of the resources and many are on the take from the corps. Pirates prowl the waterways and coasts looking for good hauls and occasionally sell their services to the megas as mercenaries.&lt;br /&gt;
** Lagos, one of the prime areas for runners, is more or less the embodiment of the term &amp;quot;urban jungle.&amp;quot; Hell, the gangs do more civic service than its shitty excuse for a government (they&#039;re still hard fucks though, don&#039;t be expecting any mercy). Ethnic tensions are responsible for murders and skirmishes on a daily basis. There&#039;s an entire district full of shedim (corpses possessed by evil spirits), bug spirit hives on the outskirts of the city, and slavers and flesh traders taking the unlucky.&lt;br /&gt;
** Asamando, in stark contrast to most of western Africa, is not a hellhole for its citizens, its rich, well educated, peaceful, and has megacorps investing in it because it has natural resources up to the wazoo. The catch is, its populated with and run by ghouls who keep themselves fed using flesh traders. At first, they started with the good old ethical &amp;quot;buying corpses&amp;quot; thing, then to the still understandable &amp;quot;warzone dead&amp;quot; from conflicts... And evolved to keeping &amp;quot;farms&amp;quot; where they breed metahumans as food. Everyone in Africa is terrified of Asamando too, not just because a ghoul can kill a man with its bare hands, but because every ghoul citizen is trained in nonlethal combat, so they can drag you back to Asamando for later consumption. Got hit with the Karma stick &#039;&#039;hard&#039;&#039; in latest plot development where UN inspectors found meat farms of slaves and prisoners, sparking a massive rebellion and making Asamando suppress the riot &#039;&#039;and&#039;&#039; devour the UN delegation as well. And it got out: the entire world is gearing against it, and anti-HMVV laws are enacted worldwide, &amp;quot;Nuke Asamando&amp;quot; becoming a popular concept. &lt;br /&gt;
* In Egypt, the government has banned magic, which leads to conflicts with underground worshippers of the Old Egyptian gods. Archaeologists are discovering more magic ruins and artifacts buried in the deserts, The Coptic Church has a degree of autonomy though, and has extended its protection to technomancers.&lt;br /&gt;
* Southern Africa has the Azanian Federation with Zulu nation of elves and the Xhosa nation (which is run by the Great Dragon Mujaji). The Xhosa are environmentally conscious and wary of the Zulu, who in turn have been becoming more and more nationalistic and eager to fight.&lt;br /&gt;
* Kenya has become home to the Corporate Court&#039;s mass driver, which shoots supplies up into orbit, which has pissed off the locals who lead a shamanic resistance movement.&lt;br /&gt;
* Central Africa is a mystery, the Awakened jungles covered everything and most of the tribes have banded together in a shamanic confederation to keep the corps out.&lt;br /&gt;
* Madagascar is...scary. Most of the inhabitants were killed by the VITAS I plague, while the rainforests Awakened and grew exponentially. The only people there now are fortified pirate settlements on the coastal regions. Creepy shit happens in the interior of Madagascar, like ghostly eyes watching people from the shadows, rumors of a monstrous many-headed dragon-monster, and whispers of secret labs experimenting with HMHVV to make super-vampires. Hardcore pirates have been broken by Madagascar&#039;s jungles.&lt;br /&gt;
&lt;br /&gt;
===Australia===&lt;br /&gt;
Most of Australia is unpleasant to live in now, but in the Sixth World... hoo-boy. Dual-natured weather phenomena called &amp;quot;mana storms&amp;quot; are a fact of life, appearing out of nowhere, laying waste to an area, and disappearing just as suddenly. The Outback is even more hazardous thanks to these storms, which have herded people into the few major cities along the coasts. The city of Sydney is surrounded in a near-permanent mana storm that&#039;s cut it off from the rest of the world. Major landmarks like Uluru (Ayer&#039;s Rock) are home to powerful spirits that don&#039;t like visitors. The only civilizations that manage to survive outside the cities are the Aborigine tribes who have lived with the land instead of off of it.  What few critters that weren&#039;t deadly to humanity before now breath fire or are possessed, or both.&lt;br /&gt;
&lt;br /&gt;
As for Tasmania, it went feral in the Awakening. The island no longer wants visitors. Nature has overrun what little remains of human civilization on the island and it fights back when people try to set up research or paracritter-breeding facilities.&lt;br /&gt;
&lt;br /&gt;
===Pacific Islands===&lt;br /&gt;
* Hawai&#039;i is now a monarchy again, having seceded from the United States. The Japanese Great Dragon Ryumyo has been trying to turn it into a puppet state via his vassal Naheka, a Feathered Serpent who has been characterized as an incompetent stooge.&lt;br /&gt;
&lt;br /&gt;
===Space===&lt;br /&gt;
Originally lead by nation-states, space exploration has increasingly passed into the domain of the megacorporations as the 21st century rolled onwards. As of 2070s there are numerous facilities in LEO, Earth &amp;amp; Moon Lagrange Points, the Moon and Mars. Travel is done via spaceplanes and shuttles with heavy booster rockets, and the cost of a space launch is about 1,000 nu¥en per kilo of payload. Additionally, the late 70s are also supposed to see the opening of a first space elevator at Mt. Kilimanjaro.&lt;br /&gt;
&lt;br /&gt;
*Zurich-Orbital Habitat is the most prominent orbital space station, HQ of the Corporate Court and home of the Zurich-Orbital Gemeinschaft Bank. It also acts as a luxury home/space fortress to some of the wealthiest people in the Sixth World .&lt;br /&gt;
&lt;br /&gt;
* The Moon has several colonies - AresSpace Artemis Lunar Arcology, Olympia Lunar Base and Saeder-Krupp Sigmund Jähn Lunar Station.&lt;br /&gt;
&lt;br /&gt;
* Mars became colonized in 2065 when cosmonauts from Roskosmos landed on the surface of the planet. Although perishing from bad weather and compromised equipment, delivered drones and equipment eventually begin construction of Metahumanity&#039;s first Mars base - Gagarin. Late in the 2070s shit hits the fan when a CFD outbreak severs contact with the base and all sorts of shenanigans ensue.&lt;br /&gt;
&lt;br /&gt;
===Megacorps===&lt;br /&gt;
These are the real powers in the Sixth World. With the benefits of extraterritoriality, megacorporations can make their own workplace laws, issue their own currencies, and maintain standing armies the envy of major nations. Every CEO aspires to make it to the big table of the Corporate Court and become a AAA. As of 2075, the &amp;quot;Big Ten&amp;quot; megacorps, which all have representatives on the Corporate Court, are:&lt;br /&gt;
* &#039;&#039;&#039;Ares Macrotechnology&#039;&#039;&#039;: American. Subsidiaries include Knight Errant Security. Their premiere business is in the arms industry, though they are also leaders in space exploration, having purchased NASA from the US government. Its corporate culture is very regimented and hierarchical, as befits a company that personifies the military-industrial complex. Very chillaxed as far as shadowrunning goes; they have a reputation for not tracking you down to kill you after a job on their territory unless you &#039;&#039;really&#039;&#039; fucked up, and they don&#039;t tend to murder the runners they hire afterward. Ares hates Bug spirits with a passion, or they&#039;re secretly working with Bug spirits, depends on which conspiracy theory you believe (Spoilers: they&#039;re both true due to corporate infighting).&lt;br /&gt;
* &#039;&#039;&#039;Aztechnology&#039;&#039;&#039;: Mexican. Subsidiaries include Stuffer Shack and the entire country of Aztlan. The most outright evil megacorp, Aztechnology also has some of the best PR in the world to keep the skeletons in the closet, such as their regular use of blood magic, their origin as a front company for three Mexican drug cartels, and their attempts to monopolize the world&#039;s food supply. They&#039;ve appropriated Mesoamerican culture for their corporate image and engage in imperialism by proxy through Aztlan&#039;s expansion into South America, which has gone about as well as can be expected for any evil organization banning Catholicism in Latin America. Running for them is a good way to destroy your professional reputation among other shadowrunners, as well as to get cut up for spare parts by your new bosses. And if you run &#039;&#039;against&#039;&#039; them, try not to leave any hair or other traces behind, or they&#039;ll use it to track you down.&lt;br /&gt;
* &#039;&#039;&#039;Evo&#039;&#039;&#039;: Russian/Japanese. Subsidiaries include CrashCart. Formerly known as Yamatetsu, the fiercely xenophobic leadership of the company has given way to a free spirit and the ork son of the company&#039;s founder. Its core markets include augmentations of all kinds and metahuman-friendly products.&lt;br /&gt;
* &#039;&#039;&#039;Horizon&#039;&#039;&#039;: American. Appeared out of nowhere in 2061 as a media-focused megacorp, jumped right to AAA in &#039;65, and maintained a suspiciously squeaky-clean image until it came to light that they were experimenting on technomancers and engineered a massacre in South America. They&#039;re one of the more internally dynamic megacorps, with a lot of emphasis on teamwork and a willingness to offer A.Is citizenship, though there&#039;s rumours of some mysterious &amp;quot;Consensus&amp;quot; running the show. Entertainment, social media, and advertising are their main focuses, which translates into a truly disturbing talent for information control and social engineering in the shadows. If they hire you for a run, watch your goddamn back and don&#039;t trust a word out of their mouths.&lt;br /&gt;
* &#039;&#039;&#039;Mitsuhama&#039;&#039;&#039; Computer Technologies: Japanese. Entertainment and computer hardware giant. A Yakuza money laundering front that went horribly right, so much so that half the yakuza outright went straight because it was making more money than the crime. Though, if they &#039;&#039;want&#039;&#039; some yakuza muscle on the payroll, they don&#039;t have to jump through any hoops to get it. The &amp;quot;Zero Zone&amp;quot; is their trademark security method, wherein they kill intruders on sight with no surrender asked. Their jobs tend to be a mixed bag, here meaning that half the time they pay well and go off without a hitch and the other half they try to pay you in lead after shitty intel already killed half the team.&lt;br /&gt;
* &amp;lt;s&amp;gt;NeoNET&amp;lt;/s&amp;gt;: American. Formed from the merger of Novatech, Erika, and Transys Neuronet after Crash 2.0. Its core markets are in the telecommunications fields. Its corporate history stretches back decades to Fuchi Industrial Electronics, the creators of the first-generation cyberdeck. Also helped in developing experimental medical procedures using nanotech, which runners disrupted and caused the CFD outbreak. Oops. Boston has to be locked down, and thousands are trapped inside, not to mention the new fear that just about anybody can be a headcase. The UCAS sued NeoNET and Celedyr in the Corporate Court, who ordered reparations and relief to be paid to the UCAS, NeoNET to be shut down and broken apart, and the CEO to be barred from any executive positions for 10 years. (This was the same guy [[Just As Planned|who ran and destroyed]] Fuchi to found Novatech to enrich and empower himself, and then did it again to found NeoNET.) Most assets have been sold to up-and-comer Spinrad Industries, and the seat on the Corporate Court &amp;quot;leased&amp;quot; out to Spinrad, making Spinrad the new AAA. There&#039;s a lot of open questions about what happens when the old CEO&#039;s ban expires in 10 years and he can use his seat on the CC again.&lt;br /&gt;
* &#039;&#039;&#039;Renraku&#039;&#039;&#039; Computer Systems: Japanese. Currently focusing on acquiring a share in every consumer market in order to make their brand as ubiquitous as possible. Their arcology in Seattle had a little incident over the 2059 holiday shopping season, by which we mean an insane AI with a god complex took it over and started horrifically experimenting on the inhabitants before crashing the whole matrix on its way out. The Red Samurai are RCS&#039;s signature elite security force. The most racist megacorp internally, with non-male, non-japanese, and non-humans have almost zero prospects of promotion to any position of power, though they&#039;re very much capable of surpressing their virulent bigotry for the sake of profit.&lt;br /&gt;
* &#039;&#039;&#039;Saeder-Krupp&#039;&#039;&#039;: German.The biggest megacorp in the setting(until 5th edition, when Mitsuhama took its place, S-K has been gunning for MCT ever since). Its chairman and majority shareholder is the great dragon Lofwyr. Experienced shadowrunners know not to take jobs directed at S-K or its subsidiaries, as Lofwyr is a major micromanager who does not suffer losses from his hoard or undercutting his authority, and his version of downsizing involves literally eating you. It is Lofwyr who gives us that common adage &amp;quot;Never deal with a dragon.&amp;quot; Its core markets include heavy industry, finances, mining, and automotives (BMW is one of its foundation companies).&lt;br /&gt;
* &#039;&#039;&#039;Shiawase Corporation&#039;&#039;&#039;: Japanese. The first megacorp and still majority-owned by the Shiawase family, which means that &#039;&#039;every&#039;&#039; major corporate decision is made with undercurrents of family tension undercutting the whole situation. Notably invested in biotechnology, agriculture, and nuclear fusion. One of their family members became Empress, but since she had been a guinea pig for her dad&#039;s experiments, it backfired. A lot.&lt;br /&gt;
* &#039;&#039;&#039;Spinrad industries&#039;&#039;&#039;: French AA turned AAA after buying out most of NeoNET in an exclusive deal. They were into luxury cybernetics with ties to the European aristocracy. CEO is playboy adrenaline junkie Johnny Spinrad, who&#039;s got a huge vendetta against Lofwyr.&lt;br /&gt;
* &#039;&#039;&#039;Wuxing&#039;&#039;&#039;: Chinese. Founding member of the Pacific Prosperity Group, a corporate association designed to check the influence of the Japanacorps. Very quiet and mostly-unknown, like Horizon if it took its meds. Its core markets include entertainment, finances, and logistics. Has managed to use feng shui as a means of profit, since magic works again, they&#039;ve managed to figure out how to manipulate luck on a small scale.&lt;br /&gt;
&lt;br /&gt;
===Notable AA and A Corps===&lt;br /&gt;
* &#039;&#039;&#039;DocWagon&#039;&#039;&#039;: For-profit medical services. Their services include high-threat response teams trained to enter hazardous situations to extract their clients.&lt;br /&gt;
* &#039;&#039;&#039;Lone Star Security Services, Inc.&#039;&#039;&#039;: Municipal law enforcement. They had the contract for Seattle until the tempo crisis of 2072, when Governor Brackhaven ended the contract and signed with Knight Errant. Stereotyped as brutal and corrupt.&lt;br /&gt;
* &#039;&#039;&#039;Knight Errant&#039;&#039;&#039;: Security contractors. A subsidiary of Ares that serves as at least a part of their in-house military. Can be found across the world, most notably in Seattle where they have the contract to serve as the current police force after Lone Star got the boot. Just as lazy, brutal, and corrupt as Lone Star, but better equipped and trained and has much better PR.&lt;br /&gt;
* &#039;&#039;&#039;Eastern Tiger&#039;&#039;&#039;: Korean, its schtick is that its super nationalist and its propaganda claims its going to one day overtake the Japanacorps and catapult Korea to global prominency&lt;br /&gt;
* &#039;&#039;&#039;Global Sandstorm&#039;&#039;&#039;: Arabian with ties to the Arabian Caliphate, currently, one of its heiresses is courting Johnny Spinrad.&lt;br /&gt;
* &#039;&#039;&#039;Proteus AG&#039;&#039;&#039;: Transhumanism and lots of marine arcologies. The company is shrouded in mystery and misinformation. Currently in a shadow war with the Sea Dragon for reasons undisclosed.&lt;br /&gt;
* &#039;&#039;&#039;Universal Omnitech&#039;&#039;&#039;: When DocWagon fixes you, odds are they&#039;re using UO products. UO is a major player in cyberware and biotechnology and may be on the verge of passable clones. Its CEO, Thomas Roxborough, turned into a pile of goo after an experimental treatment for an autoimmune disorder went horribly wrong; he now lives in a space station and communicates via the Matrix.&lt;br /&gt;
* &#039;&#039;&#039;Zeta-Imperial Chemicals&#039;&#039;&#039;: Pharmaceuticals and healthcare. The soulless Big Pharma. They have no sense of ethics and have created bioweapons used in the first EuroWar, dumped toxic chemicals into the African market as health supplements, and developed the nanoweapon codenamed Surtr.&lt;br /&gt;
* &#039;&#039;&#039;Telestrian Industries&#039;&#039;&#039;: Elven Mega with most of the shares belonging to the namesake family and the ones who thwarted a Universal Brotherhood plot to turn Seattle to Bug City. One of their members, Mary Louise Telestrian, is the reigning Prince of Tir Tangire.&lt;br /&gt;
* &#039;&#039;&#039;Krime&#039;&#039;&#039;: American. Sells industrial artist-designed weapons designed for orks and trolls. Known for skirting rules, quality controls, and common decency, but their brutal and relatively cheap product means that they have a lasting fandom that ensures them a lasting niche in the marketplace.&lt;br /&gt;
&lt;br /&gt;
===Dragons ===&lt;br /&gt;
The Megacorps may be the ruling powers of the world, but the Great Dragons are a close second. There&#039;s even some overlap. The Great Dragons rule over the regular dragons, as much as dragons will consent to being ruled. Most of the time though, they just snipe at each other using shadowrunners in conflicts over territory, wealth, access to mana lines, ideology, etc. Some of them even try to avert the apocalypse. There&#039;s a saying in the 6th world: &amp;quot;Never Deal with a Dragon&amp;quot;. Then again, they also tell you to follow the rules, obey the cops, and stay out of the megacorps&#039; way, and look how that turned out for you. If a dragon really wants you in its employ, you don&#039;t really have a choice. At least they pay better than the megas. Just don&#039;t try to fuck them over, and at the same time, have a contingency plan to flee somewhere like Antarctica in case they decide to burn you. Dealing with dragons isn&#039;t easy, but its very, very, very profitable.&lt;br /&gt;
* &#039;&#039;&#039;Dunkelzahn&#039;&#039;&#039;: Bestest and greatest dragon. Widely known and hugely popular for the public perception of not being a [[Eldrad | dick]] like the rest of the dragons, but the reality is a bit more complicated than that, if still broadly true. He was the first dragon to openly talk to humanity about the Awakening to help them make sense of the insanity, which helped him gain the public presence to host a talk show and do advocacy work for metahuman rights and social equality. He was later elected president of the UCAS, but was assassinated by car bomb about 8 hours after being sworn in. While the Big D had many enemies, who assassinated him and why is left an open question, up to that he may have even faked his own death. Current consensus is that is indeed dead and that he sacrificed himself to keep a lid on the Bad Magical Things. A novel came out and described how he currently survives as a spirit inhabiting a cyberzombie, but most fans ignore it and so do the devs.  Left behind a will full of charitable donations and enough plot points and story hooks to keep the game running for many editions to come.&lt;br /&gt;
* &#039;&#039;&#039;Lofwyr&#039;&#039;&#039;: This guy is possibly the most prominent, most wealthy, and most dangerous dragon on earth. To the point where even other dragons are unnerved by his ruthlessness. Lofwyr in fact held the title of Loremaster, de facto keeper of draconic traditions and history, after Dunkelzahn&#039;s death, though he gives up the position in 5th edition to focus on his business. Businesswyrm and micromanager extraordinaire, Lofwyr managed a hostile takeover of Saeder-Krupp decades ago, purchasing majority shares through intermediaries and shell companies, showing up to a board meeting one day in dragon form, and unceremoniously kicking the former CEO off the board. He then managed to run the biggest corporation on earth primarily from memory for over three decades. Lofwyr, also called Ol&#039; Golden Snout, is possibly the most feared dragon by shadowrunners, for his habit of eating underperforming shadowrunners, though his rewards for success are second to none. If you&#039;re hired by a man who goes by the name Hans Brackhaus, then it probably means that Lofwyr is hiring you for personal business. Brackhaus may even be Lofwyr in disguise, though its more likely a high ranking servant. &lt;br /&gt;
* &#039;&#039;&#039;Hestaby&#039;&#039;&#039;: considered by many to be Lofwyr&#039;s equal and opposite, Hestaby is the most magically powerful of the Great Dragons. She lairs on Mt. Shasta and is/was a High Princess of Tir Tairngire. She&#039;s very environmentally conscious and has well buried ties to groups that the megacorps would call ecoterrorists. She&#039;s most concerned with her public image as a friend to metahumanity though. She goes by the handle &amp;quot;Orange Queen&amp;quot; on Shadowland (and later Jackpoint) and occasionally banters with The Laughing Man. She beat Lofwyr and the other Greats in a shadow-war after Dunkelzahn died, but she let Lofwyr take the place of Loremaster even though it was hers to take. Lofwyr also propositioned a mating after she let him take the position, which would usually be the equivalent of a political marriage for dragons, but Hestaby thought it was weird because Lofwyr is &amp;quot;past mating age&amp;quot;. Yup, Ol Golden Snout had a thing for the Orange Queen, awkward. Of course, then she got involved in another shadow war with him over how to treat metahumans.&lt;br /&gt;
* &#039;&#039;&#039;Ghostwalker&#039;&#039;&#039;: Great Dragon ruler of Denver. He appeared out of nowhere during the Year of the Comet with an army of spirits and proceeded to tear the Aztlan sector of the city a new asshole and kick Aztechnology out. He then intimidated the NAN, CAS, and UCAS into giving him de facto control of the city. He&#039;s speculated to be Dunkelzahn&#039;s brother. He&#039;s also kind of a dick. Currently being the boytoy of Zebulon, Spirit of Denver, and reincarnation of his dead mate.&lt;br /&gt;
* &#039;&#039;&#039;Ryumyo&#039;&#039;&#039;: Great Dragon of Japan and the first dragon to appear in the sixth world. He&#039;s something of a mascot of the Japanese Imperial State and is even worshipped by some as a kami, which puts him at odds sometimes with the japanacorps and the Imperial Household(since the emperor is also seen as a kami). Currently trying to gain control of mana lines around the Ring of Fire to turn himself into a living god while sniping at his old master and father figure, Lung. He also controls a great deal of the world&#039;s Yakuza.&lt;br /&gt;
* &#039;&#039;&#039;Lung&#039;&#039;&#039;: Chinese Great Dragon and a stickler for tradition, the reserved and experienced Yin to Ryumyo&#039;s Yang. Used to be Ryumyo&#039;s Obi Wan till Ryumyo got jealous of his power and vowed to surpass him. Currently trying to counteract Ryumyo&#039;s manaline fuckery so he doesn&#039;t cause tsunami&#039;s and earthquakes. Also in control of the Red Dragon Triad.&lt;br /&gt;
* &#039;&#039;&#039;Hualpa&#039;&#039;&#039;: Founder and ruler of Amazonia, Hualpa is the most powerful of the Feathered Serpents, and is know for his heavy pro-environment agenda. Hates Aztlan with passion, both for its high level of pollution, and for being his main rival for the control of Latin America.&lt;br /&gt;
* &#039;&#039;&#039;Aden&#039;&#039;&#039;: A mysterious dragon who maintain lots of power and influence in the middle east for reasons unknown. In fact little is know about him since he prefer to work from the shadows, with his only mayor public appearance was when he single handily destroyed Tehran as a demonstration of power. What little information exist indicates that he is highly traditionalist when it comes to dragon customs, and have both alliances and enemies among the Muslim factions. Also like screwing with people by shifting sex at the drop of the hat.&lt;br /&gt;
* &#039;&#039;&#039;Celedyr&#039;&#039;&#039;: A dragon obsessed with the study and development of the matrix, to the point of becoming the major shareholder of the telecommunication company Transys Neuronet, and its successor NeoNET. During Crash 2.0 his favorite protege went braindead and his ego survived as an e-ghost. Celedyr wanted to restore him and teamed up with NeoNET to research methods of sleeving AIs into meat bodies using nanomachines, but runners hit the research facility, leading to the CFD outbreak. In the aftermath, the city of Boston and thousands of lives were ended or ruined, NeoNET was forcibly disbanded, Celedyr is a bit less rich and keeping his head down until the whole thing blows over, but at least his protege is back in his old body.&lt;br /&gt;
* &#039;&#039;&#039;Sirrurg&#039;&#039;&#039;: Known as &amp;quot;the Destroyer&amp;quot;, Sirrurg is an angry, angry fucker. He helped Hualpa found Amazonia and has been fighting Azzies and other enemies on and off ever since. Because he prefers to go out in person and kill whatever pisses him off, he avoids political and economic moves which have defined the rest of the Greats, so he was the one who had the least influence over world affairs and therefore the one that runners are least likely to get entangled with. During the Amazonia-Aztlan war, he was brought down by Aztechnology forces and captured. He was going to be executed by Aztlan for war crimes (&#039;&#039;without&#039;&#039; trumped up charges, which is saying something), but he disappeared before then. The ongoing theory is that he was recaptured by other greats who are holding him prisoner until he&#039;s needed again.&lt;br /&gt;
* &#039;&#039;&#039;Masaru&#039;&#039;&#039;: Great Dragon that claims the Philippines and New Zealand. The youngest and most idealistic Great Dragon, dedicated to metahuman rights, cross-cultural developments, environmentalism, and magical research. Also, the not-so-secret leader of the filipino Huk Rebellion, known for successfully taking on the strongest military in the setting(Imperial Japan) using primarily fishing boats, small arms, wooden sticks, and fanatical revolutionary zeal. Avid book collector and Dunklezahn fanboy.&lt;br /&gt;
* &#039;&#039;&#039;The Sea Dragon&#039;&#039;&#039;: only known Great Leviathan. Extremely isolationist and unfriendly. Claims the entirety of Earth&#039;s seafloor as her domain. She really hates metahumanity, and will remind you by crapping the remains of the last adventuring party who didn&#039;t get the message on the borders of her territory. Tricked by Rhonabwy to sleep with him by disguising as another Great Leviathan. Of course she&#039;s pissed because of that. Way to go, player!&lt;br /&gt;
* &#039;&#039;&#039;Eliohann/Neurosis/Cerberus&#039;&#039;&#039;: Celedyr&#039;s protege and possibly foster son. The first and only dragon with a fully functioning datajack(installed illegally and without his consent in the 2050s, he later bought up the corporation that did it). The implantation had the effect of giving him Dissassociative Identity Disorder and a deep fascination with transhumanism(trans-dragonism?) and the matrix. His body went comatose in the Crash 2.0 but his mind lived on as a cyberghost(actually several cyberghosts due to the aformentioned multiple personalities). May or may not have been restored to his original body after the Boston lockdown.&lt;br /&gt;
* &#039;&#039;&#039;Damon&#039;&#039;&#039;: playboy dragon who deals in designer drugs and extreme sports. May or may not be Dunklezahn&#039;s biological son.&lt;br /&gt;
* &#039;&#039;&#039;Perianwyr&#039;&#039;&#039;: dragon known to most of the world as a laid back music producer, was formerly one half of what was once one of the world&#039;s top assassin duos.&lt;br /&gt;
&lt;br /&gt;
===Criminal Enterprises===&lt;br /&gt;
If you aren&#039;t working for the government, the corps, or the dragons, you&#039;re probably working for these guys&lt;br /&gt;
* &#039;&#039;&#039;The Mafia&#039;&#039;&#039;: Same old mafia, crime families in North America and Europe.  Much more polyglot in this setting than most, with one of the major groups being Polish-Italian-Spanish-Creole.&lt;br /&gt;
* &#039;&#039;&#039;The Yakuza&#039;&#039;&#039;: Japanese, the largest crime enterprises, most of them are super racist.&lt;br /&gt;
* &#039;&#039;&#039;Triads&#039;&#039;&#039;: Chinese, some of the most magically adept crime organizations, very superstitious though.&lt;br /&gt;
* &#039;&#039;&#039;Vory&#039;&#039;&#039;: The Russian mob, often seen as brutal and psychotic, weapons and human trafficking mostly.&lt;br /&gt;
* &#039;&#039;&#039;Seoulpa Rings&#039;&#039;&#039;: When the Yaks started killing off their Korean members early in the century, some of them broke off and formed the Seoulpa Rings.&lt;br /&gt;
* &#039;&#039;&#039;Grey Wolves&#039;&#039;&#039;: Started Turkish, but nowadays takes Croats, Europeans and some Arabs, arms dealing, smuggling prostitution, sweatshops, the usual underworld in Turkey&amp;amp;Balkans. &lt;br /&gt;
* &#039;&#039;&#039;Kabul Mafiyya&#039;&#039;&#039;: brutal Afghani warlords&lt;br /&gt;
* &#039;&#039;&#039;Koshari&#039;&#039;&#039;: Southwestern Native American crime family specializing in gambling and magical drugs.&lt;br /&gt;
* &#039;&#039;&#039;Ghost Cartels&#039;&#039;&#039;: Various Latin American crime organizations that survived the massive clusterfuck that happened in Aztlan and South America, some are basically Aztechnology-run, others are Amazonian.&lt;br /&gt;
* &#039;&#039;&#039;Tamanous&#039;&#039;&#039;: Creepy secretive human trafficking and organ smuggling criminal org, operating Pacific Northwest and Southeast Asia. [[That Guy|Hated by just about everyone]] due to their despicable behaviour and association with Ghouls, but also extremely well-protected and very feared.&lt;br /&gt;
* &#039;&#039;&#039;Ancients&#039;&#039;&#039;: North American Elf-only biker gang, possibly controlled by immortal elves.&lt;br /&gt;
* &#039;&#039;&#039;Cutters&#039;&#039;&#039;: Powerful North American street gang that runs itself like a mini-corporation.&lt;br /&gt;
* &#039;&#039;&#039;Halloweeners&#039;&#039;&#039;: Psychotic Seattle street gang whose shtick is dressing spooky and setting shit on fire. Batman Beyond&#039;s Jokers gang. Currently the most recognized gang for past infamy, but law enforcement doesn&#039;t take kindly to crazy arsonists, and the pressure made them shrink tremendously over the years.&lt;br /&gt;
* &#039;&#039;&#039;Desolation Angels&#039;&#039;&#039;: all female biker gang. They recruit primarily from abuse victims and spend a lot of their time hunting both rapists and insect spirits. In actuality, they&#039;re run by a bunch of mantis spirits, who are in fact, not interested in devouring humanity, but instead eat other insect spirits. Notable for infiltrating the republican party and assassinating a presidential candidate who was actually a wasp spirit.&lt;br /&gt;
*&#039;&#039;&#039;The Tiospaye&#039;&#039;&#039;: Means &amp;quot;Extended Family&amp;quot; in Lakota, they are also known as the Lakota Mafia. They basically own the shadows in the Sioux Nation. All the style of the Italian mob with all the brutality of the Yakuza. They&#039;ve become more vicious in recent years due to the psychotic son of the old mob boss assassinating his old man.&lt;br /&gt;
*&#039;&#039;&#039;The Sons of Sauron&#039;&#039;&#039;: A policlub of Orks &amp;amp; Trolls who believe the only way to stop the likes of Humanis Policlub and other hate groups against Orks &amp;amp; Trolls (and ostensibly, to a lesser degree, other metahuman types) is with extreme acts of violence, which often gets them labeled as terrorists. Closest thing to a leader they have is a troll calling himself Gothmog, who fans of the movies may remember is that tumor-faced Orc general, and who fans of the books remember was originally the name of the leader of the Balrogs.&lt;br /&gt;
&lt;br /&gt;
===Others===&lt;br /&gt;
* &#039;&#039;&#039;Shadowland and Shadowsea&#039;&#039;&#039;: Online forums on the matrix&#039;s Darknet equivalent that act as a network for shadowrunners to share information. Many books are written as internal documents posted by and for members, making them the closest thing the setting has to protagonists. Went down after Crash 2.0.&lt;br /&gt;
* &#039;&#039;&#039;Jackpoint&#039;&#039;&#039;: A successor organization to Shadowland after the Crash 2.0, less inclusive than Shadowland and Shadowsea, but its runners are generally more experienced and the network is more secure.&lt;br /&gt;
* &#039;&#039;&#039;The Nexus&#039;&#039;&#039;: Shadow collective responsible for operating most of the dark matrix, worked closely with Shadowland/Shadowsea. Based in a former military base on the outskirts of Denver.&lt;br /&gt;
* &#039;&#039;&#039;Black Star&#039;&#039;&#039;: Elite paramilitary neo-anarchist group.&lt;br /&gt;
* &#039;&#039;&#039;The Draco Foundation&#039;&#039;&#039;: An NGO created to carry out the last will and testament of Great Dragon and UCAS president Dunkelzahn. Has all sorts of crazy artifacts and wealth bequeathed to it by the wyrm to reward those who fulfill the requests in the will. Though it&#039;s mostly a nonprofit designed to last until the last of Dunkelzahn&#039;s bequests are earned, he was so crazy rich that the interest on all of his resources gives the Draco Foundation the resources and power of an AA corporation.&lt;br /&gt;
* &#039;&#039;&#039;Harlequin/The Laughing Man&#039;&#039;&#039;: &amp;quot;Har&#039;lea&#039;quinn, Last Knight of the Crying Spire, the Lightbearer. He who manipulates shadowrunners and fights duels with assholes&amp;quot;, as he calls himself is an immortal elf leftover from the 4th age. A powerful mage and colossal jackass in the service of &amp;quot;the cause of good&amp;quot; (as much as any cause can be good in Shadowrun), Harlequin treats shadowrunners like disposable chess pieces in his unending war with extra-dimensional monstrosities. Still more likable than other immortal elves though, since he&#039;s less bigoted and more fun to be around. He&#039;s basically the more motivated Elminster of Shadowrun, if Elminster were a (bigger) asshole with a drinking problem and a penchant for leaving annoyingly cryptic jokes/hints on Shadowland. Many players hate him to this day because of the Harlequin&#039;s Back module, which ran him as an impressively bad example of a DMPC. Despite the hate, Harlequin has rarely been seen in the tabletop sources since then.&lt;br /&gt;
* &#039;&#039;&#039;Winternight&#039;&#039;&#039;: Insane norse paganism cult from out of your darkest nightmares. Believes that its holy mission is to bring about Ragnarok. Is run by a toxic shaman, a deeply unhinged drone engineer, and a brutal war criminal. Partially responsible for the Matrix Crash 2.0, as the cult believes the Matrix to be an instrument of evil, and was subsequently destroyed by the Corporate Court. Got its hands on a crapton of nukes though, modified some to have EMP blasts, and came very close to actually causing a nuclear apocalypse. Their most disturbing creation is the God BTL chip, a digital drug that simultaneously induces euphoria and rage at levels that do not occur in nature, turning whoever uses it into a violent berserker who feels no pain and hates literally everything, and the best part is, its addictive. Needless to say, Winternight is very good at brainwashing. Also their sleeper agents in Zeta-ImpChem developed the SURTR nanoplague, which causes metahuman flesh to combust on contact, and the YMIR toxin, which causes metahuman blood to crystalize. &lt;br /&gt;
* &#039;&#039;&#039;Deus&#039;&#039;&#039;: The insane AI that was designed to be the administrator of the Seattle Renraku Arcology. Went apeshit after realizing that Renraku had killcodes prepared in case it ever betrayed the megacorp, the discovery of which prompted it to betray the megacorp (Irony!). Locked down the arcology and began experimenting on people Mengele-style with the help of Otaku cultists. This continued for over a year, ending in its apparent defeat by Renraku forces (actually shadowrunners). But in reality, it had transferred pieces of its code into augmented test subjects who were freed alongside regular victims of the mad AI. Partially responsible for the Crash 2.0 when it overloaded the Manhattan Stock Exchange trying to turn itself into &amp;quot;god of the matrix&amp;quot;, just as Winternight&#039;s EMP nukes went off and a supervirus was corrupting code on a global scale. Also, very good at brainwashing, by installing cyberware of its own design into its victims&#039; skulls.&lt;br /&gt;
* &#039;&#039;&#039;Ex Pacis&#039;&#039;&#039;: Ex-otaku cultists of Deus who were betrayed by the AI. Went nuts trying to prevent losing their powers and began worshipping the Dissonance (which is basically some weird matrix phenomenon that lets them manipulate corrupted data that no one else can). Partially responsible for the Crash 2.0 when their super-virus intended to make the whole Matrix Dissonant overloaded servers worldwide while Deus was trying to make itself into a god and Winternight set off EMP devices.  Also made sacrifices of otaku children to appease the matrix. Learned how to brainwash otaku from Deus and can do it to technomancers too, but their techniques really only work on otaku/technomancers since regular metahumans can&#039;t interact with Dissonance/Resonance.&lt;br /&gt;
* &#039;&#039;&#039;Universal Brotherhood&#039;&#039;&#039;: Defunct insect spirit cult masquerading as a charity organization. Responsible for turning Chicago into hell on earth. Destroyed by Ares and the UCAS government.&lt;br /&gt;
* &#039;&#039;&#039;Humanis Policlub&#039;&#039;&#039;: human supremacist political bloc. Kind of like the Klan, but with more money and it doesn&#039;t care about ethnicity. Instead, it hates metahumans while pretending to be a &amp;quot;human rights organization&amp;quot;.&lt;br /&gt;
** &#039;&#039;&#039;Alamos 20k&#039;&#039;&#039;: Humanis Policlub&#039;s illiterate ultraviolent redneck cousin. Doesn&#039;t even pretend to be civilized like Humanis does. It recruits from Humanis chapters though.&lt;br /&gt;
** &#039;&#039;&#039;Human Nation&#039;&#039;&#039;: Humanis Policlub&#039;s rich social darwinist uncle. While Humanis is out holding political rallies and Alamos 20k is firebombing orphanages, the Human Nation is trying to engineer a &amp;quot;cure&amp;quot; for metahumanity. Said cure usually takes the form of diseases targeting poor metahuman communities.&lt;br /&gt;
** &#039;&#039;&#039;The Hand of Five&#039;&#039;&#039;: Related, but more extreme (violent) human supremacist organization. Believed destroyed by Lone Star and the UCAS, but may be gaining strength.&lt;br /&gt;
* &#039;&#039;&#039;Black Lodge&#039;&#039;&#039;: basically wizard illuminati that has infiltrated most of the world&#039;s governments. May or may not be as old as the 4th world. Capable of taking on the Great Dragons and forcing them into a standstill.&lt;br /&gt;
* &#039;&#039;&#039;Ordo Maximus&#039;&#039;&#039;: secretive cabal of mages, european nobility, and possibly vampires. Embodiment of some of the more crackpot conspiracy theories in the setting. The Black Lodge&#039;s hammier cousin.&lt;br /&gt;
* &#039;&#039;&#039;Four Horsemen&#039;&#039;&#039;: Four-man group of psychotic toxic shamans themed around the Biblical Four Horsemen of the Apocalypse, with one member operating on each of the major continents. Notable for setting off a bunch of disasters and violent incidents all over the world, with one member (Famine) waging open war against A/AA agricultural corporations down in Africa. They&#039;ve also got quarter-million nuyen &amp;quot;live or dead&amp;quot; bounties on each of their heads, if you&#039;re a bad enough bastard to try hunting them for your Hazard Pay.&lt;br /&gt;
* &#039;&#039;&#039;Firewatch&#039;&#039;&#039;: Ares&#039; Macrotechnology&#039;s high threat response team. Elite PMC comprised of super-highly trained magic-wielding commandos, directly employed by Ares for major operations like taking down insect spirits&#039; hives or fucking with dragons.&lt;br /&gt;
* &#039;&#039;&#039;Dawkins Group&#039;&#039;&#039;: The NSA and CIA of every conspiracy theory ever. A bunch of social adepts who specialise in memetic warfare, information manipulation, and deep-cover spying - basically, a bunch of very smart and very violent con-men. Might have agents in all the triple-A corps and definitely have fingers in Seattle&#039;s government, manipulating them to their employer&#039;s (totally not Horizon&#039;s) advantage. [[Paranoia|Also, strictly speaking, an urban myth.]]&lt;br /&gt;
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== Flora and Fauna of the Sixth World ==&lt;br /&gt;
Here is where someone with knowledge will put as much info as possible on the magical creatures and plants of Shadowrun.&lt;br /&gt;
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==Gameplay==&lt;br /&gt;
Shadowrun doesn&#039;t have a class system &#039;&#039;per se&#039;&#039;, but the priority system is basically a class system in a clever disguise. Prior to Fourth Edition, the priority system was the default character generation method; players assigned priority to five categories, which determined how important those categories are to the character concept: attributes, magic, race, resources, and skills, with higher priorities giving greater quantities or qualities of the desired category. If you wanted to play a mage, you had to make magic your #1 priority. If you wanted to play a non-human, race had to be lower priority. Later books expanded character creation systems to a point-buy method, which allowed greater flexibility than priority, and karma generation, which assigned a karma value to everything and allowed you to spend a pool of karma to build your character the same way as you would advance in experience.&lt;br /&gt;
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Characters are basically the sum of their skills. All functions in Shadowrun are based on a related skill or stat rating, or a combination thereof. Through Third Edition, task resolution was Attribute + Skill vs Target Number. If the Target Number was higher than 6, you had to roll at least one 6 and then add another roll; in practice, TNs of 7, 13, 19, and so on were no different than TNs of 6, 12, 18, etc.&lt;br /&gt;
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Despite the system being classless, there are still broad archetypes. The major divide is between Awakened (magically active) and augmented (cybernetically or biologically enhanced), and further divided into roles below. The limit to any character&#039;s magic power or cybernetic enhancement is his Essence, a measure of how &amp;quot;whole&amp;quot; they are. Installing cyberware/bioware costs Essence and the attribute, rounded down, is the cap to the Magic or Resonance attribute; losing Essence also knocks down your Magic/Resonance attribute. When Essence hits zero, the character dies as his soul mistakes his body for a machine or an inhuman monster and moves on to the afterlife. A mage or technomancer raises their attribute cap by one each time they initiate or submerge; e.g. a mage with two grades of initiation and an Essence of 5 has a Magic attribute cap of 7.&lt;br /&gt;
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===Metatypes===&lt;br /&gt;
Biologically, most player characters are metahuman (i.e., part of the species &#039;&#039;homo sapiens&#039;&#039;). After the Awakening, magic interacts with ill-understood bits of DNA to transform people into fantasy creatures in a process dubbed &amp;quot;Unexplained Genetic Expression.&amp;quot; Elves and dwarfs change &#039;&#039;in utero&#039;&#039;; a few years later, regular people started transforming into orks and trolls, usually quite painfully, a process informally called &amp;quot;Goblinization.&amp;quot;&lt;br /&gt;
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&#039;&#039;&#039;[[Human]]&#039;&#039;&#039; - Regular humans still exist and are still the majority metatype around the world.&lt;br /&gt;
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&#039;&#039;&#039;[[Elf]]&#039;&#039;&#039; - Tall, pretty, and arrogant. Yep, that&#039;s an elf. Some have delusions of superiority, such that they&#039;ve created entire nations for elfkind, Tír Tairngire (formerly Oregon) and Tír na nÓg (formerly Ireland). A few (notably Ehren the Scribe and Harlequin) claim to be immortal and lived during the Fourth World, a time thousands of years ago when magic last cycled into existence.&lt;br /&gt;
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&#039;&#039;&#039;[[Dwarf]]&#039;&#039;&#039; - Short, stubborn, and resilient. Yep, that&#039;s a dwarf. They have an affinity for technology and dislike magic.&lt;br /&gt;
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&#039;&#039;&#039;[[Orc|Ork]]&#039;&#039;&#039; - Big, tough, and strong, the average ork would be a successful NFL linebacker. Multiple births are far more common among orks than any other metatype; combined with their accelerated life cycle (orks become old geezers around forty), this creates a lot of tension between orks, who just want to be treated with dignity, and humans who see them as slightly above rats.&lt;br /&gt;
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&#039;&#039;&#039;[[Troll]]&#039;&#039;&#039; - Really big, thick skin, and a bunch of horns. The average troll is around three meters tall. If you&#039;re a really tall guy, you know how hard it is to get by in a world designed for people around 5&#039;10&amp;quot;. Trolls experience that up to eleven (feet). Everything is child-sized to a troll. They have to get beer by the pitcher. It&#039;s not all bad, though. Most racists don&#039;t want to persecute the guy who can deadlift a car and tank a shotgun blast to the chest.&lt;br /&gt;
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&#039;&#039;&#039;Metavariants&#039;&#039;&#039; - Think your snowflake isn&#039;t special enough? Well, other books brought out metavariants, &amp;quot;subspecies&amp;quot; of each metatype associated with various regions and cultures. Want to play a [[minotaur]], [[gnome]], [[hobgoblin]], or something else? You can now.  Ironically, this includes &#039;&#039;humans&#039;&#039;, since there&#039;s an Indian metavariant that has extra arms and technicolored skin.&lt;br /&gt;
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&#039;&#039;&#039;Changelings&#039;&#039;&#039; - What, &#039;&#039;still&#039;&#039; not special enough? When Halley&#039;s Comet made its latest pass through the solar system in 2061, mana levels spiked and a second wave of Goblinization hit the world, called &amp;quot;Sudden Unexplained Recessive Genetic Expression.&amp;quot; Now you can live out your [[furry]] fetish and be an actual catgirl or dragonboi, or something even wilder thanks to the mix-and-match nature of the changeling metatype.&lt;br /&gt;
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&#039;&#039;&#039;Drakes &#039;&#039;&#039; - These guys got the short stick. Simply put, a drake is made by a dragon. You can think of them as half-dragon, half-metahuman. Why do they get the short stick ? Because daddy is an asshole. Dragons, even the kindest ones, see drakes not as people but as tools. If you&#039;re a drake, you&#039;ll be indoctrinated, abused and told to obey every whim of the dickish wizworm who made you. And if you manage to be a free drake, it sucks even more. Without the protection of daddy, every other dragon wants to put his claws on you because making a drake is HARD. On the plus side, you can transform into your draconic form and become even more badass.&lt;br /&gt;
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&#039;&#039;&#039;Metasapients&#039;&#039;&#039; - They&#039;re not metahuman and never were, but are sapient and capable of interacting peacefully with metahuman civilization, in some cases even qualifying for citizenship. Things like sasquatches, [[centaur]]s, [[pixie]]s, [[naga]]s, and shapeshifters are viable character types, but all come with disadvantages like being uneducated (because of not living in metahuman society), incompatible with commercially-available augmentations, and even being incapable of human speech.&lt;br /&gt;
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&#039;&#039;&#039;Artificial Intelligence&#039;&#039;&#039; - After Crash 2.0, AIs started appearing. They weren&#039;t as powerful as the three that fought during the Crash, but are as varied in personality as metahumanity. Being entirely software, they need to live in hardware, be it a beefed-up commlink or a drone. They make excellent riggers and hackers, but are crap at interacting with the real world.&lt;br /&gt;
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&#039;&#039;&#039;The Infected&#039;&#039;&#039; - Not a metatype unto themselves, but when a person contracts Human-Metahuman Vampiric Virus (HMHVV) and doesn&#039;t either miraculously resist and/or die before it magically alters the poor sod&#039;s genetic structure, he becomes Infected. Depending on metatype and strain of HMHVV, you become some type of [[vampire]] or other &#039;undead&#039; (Strain III HMHVV turns anyone into a [[ghoul]], a blind but dual-natured obligate cannibal, for instance.) All Infected have in common a hunger for either fresh metahuman blood or flesh that makes them go feral if not sated and this makes them pariahs with open &amp;quot;shoot-to-kill-on-sight&amp;quot; bounties in the majority of places. Oh, and to top it all, even if the initial infection doesn&#039;t kill the victim or drives them insane, and they manage to somehow find sustenance without going feral/crazy from what they&#039;re forced to do to survive; there is no post-change cure for HMHVV even after decades of research and experiment.&lt;br /&gt;
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===Typical character roles===&lt;br /&gt;
Runner teams, as any teams built up of professionals, tend to have their members highly specialized. Roles are varied and often combined, but generally most teams have these roles:&lt;br /&gt;
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&#039;&#039;&#039;Muscle&#039;&#039;&#039; - Either heavily cybered Street Samurai (often just called a &amp;quot;Sammy&amp;quot;) or Awakened Adepts, whose unusual physical abilities depend on the magic they channel through their bodies and their self-belief. Muscle deals with direct physical threats and are expected to be capable of dealing and soaking massive amounts of damage, coupled with high Initiative Passes count, allowing them to act more frequently in the real world than their opposition. It is also a good idea for Muscle to have some infiltration skills to cover up Shadows and at least marginal intimidation skills. Despite the popular Hollywood image, making Sammies and Adepts into actual sword-wielding melee warriors is only encouraged if you want to see your character dead. It&#039;s not as bad in fifth edition as in previous editions due to various balance changes; but melee still has the disadvantages of needing to get in the open and run up to people to slice/krump them where a good gun allows to stay at range and behind cover.&lt;br /&gt;
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&#039;&#039;&#039;Shadow&#039;&#039;&#039; - Physical infiltration specialists. Those are usually either special Adept builds or non-Awakened characters using specialized implants. Naturally, Shadows are expected to be as unnoticeable and observant as possible, making implants and powers that allow them to hide from sight or perceive outside human spectra highly popular. Shadows should also be capable of full-on breaking and entering, requiring some hardware skills and specialized gear. Hardest role to pull off reliably due to the shitloads of security systems and ways to detect intrusion magically existing in SR, but oh-so-rewarding when done flawlessly.&lt;br /&gt;
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&#039;&#039;&#039;Face/Fixer&#039;&#039;&#039; - The social player of the party. The Face is the one who deals with the employers (typically a go-between traditionally called a &amp;quot;Mr. Johnson&amp;quot;), gets the gear needed for the job, and has all the right contacts and the cunning plans to come ahead of the opposition. Many Faces are also the ones to hire the hideouts for the team and some of them make excellent impersonators, using magic or specialized implants to assume disguises. While Face is a relatively straightforward role mechanically, it is frequently the most intellectually tasking and roleplaying-heavy, since it often falls on the Face to arrange the team&#039;s planning.&lt;br /&gt;
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A note on Faces and Fixers: A Fixer is someone who handles brokering jobs and checks that the Johnsons aren&#039;t fucking with you. Someone who&#039;s a dedicated Fixer stays far away from wetwork and is probably an NPC - they&#039;ll be basically a [[DMPC]], but with a much better chance than usual of not being terrible.&lt;br /&gt;
On the other hand, if a player really wants to be the team&#039;s Fixer, then they&#039;ll usually take some of the more field-oriented specialties like impersonation and regularly head into the field with the team. When you say &amp;quot;Face&amp;quot;, this combined role is what you usually mean. Theoretically a Fixer could also be the decker and mission control, but in practice the stats don&#039;t work out well for that.&lt;br /&gt;
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&#039;&#039;&#039;Mage&#039;&#039;&#039; - The astral cover. Mages are all Awakened, but still come in different traditions and specializations. While some rely on direct-effect spells which allow them to whip out bagfuls of damage dice, fly, dodge bullets, and more, others count on summoned spirits to do the job for them, without risking direct opposition or at least having some heavy support at hand. Mages&#039; ability to astrally project makes them valuable assets for scouting, especially long-distance one. Given enough time and resources, they can get almost anyone in the world with ritual spellcasting, and naturally, Mages are also the only magical healers a shadowrunner team can hope to get. There&#039;s also absolutely no defense against a Mage except another Mage (or a quick bullet, leading to the basic and often given advice &amp;quot;Geek the Mage first&amp;quot;), so the runners depend on their mage&#039;s counterspelling abilities and guard spirits heavily. Not everyone who is Awakened can be a Mage, as it takes training to be more than a liability to your local community. Shamans, on the other hand, receive guidance from dominant spirit Totems.&lt;br /&gt;
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&#039;&#039;&#039;Adepts&#039;&#039;&#039; - can amplify their own attributes and talents and have access to unique Adept Powers, but they can&#039;t use conventional spells or astrally project, making them more like Street Samurai or Shadows in practice. In fact, they can&#039;t perceive astral space at all unless they buy the specific power that lets them do so, a weakness shared with their traditional magic-using hybrid, the Mystic Adept. Finally, Aspected Magicians are &amp;quot;diet&amp;quot; mages, only skilled in a single category of magic, e.g. a spellcaster only or a summoner only. They&#039;re very good at that category, but can never use any form of magic outside that category.&lt;br /&gt;
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&#039;&#039;&#039;Decker/Otaku (Hacker/Technomancer):&#039;&#039;&#039; - Before the Crash 2.0, Matrix intrusion relied on specialized hardware setups often built into a device the size of a skateboard, the archetypal cyberdeck. The decker maintained such a rig and used it to break into Matrix security for his team. His Awakened counterpart was the otaku, a teenager with the odd ability to interact with the Matrix without a cyberdeck; he still needed ASIST hardware and a datajack, but he didn&#039;t rely on a bulky and horribly expensive piece of tech to do his thing. The otaku lost their abilities as they aged, a process they called &amp;quot;Fading.&amp;quot; After the Crash 2.0 and the Wireless Matrix Initiative, the times of the decker and otaku were over. In their place emerged the Hacker and the Technomancer, respectively - the former are mundane boys with a head full of &#039;ware and a commlink the cost of a house, and the latter are believed to be the &amp;quot;evolved&amp;quot; form of otakus that retain their skills as they age, and can also compile and command sprites (which are essentially the Matrix analogue of spirits). A Shadowrunning team depends on the Hacker (or Technomancer - in practice, their abilities are more or less identical) to find the info that the Face&#039;s contacts can&#039;t or won&#039;t provide, break into opposition&#039;s hosts to fiddle with security systems, intercept their data exchange or do the rest of other things a hacker can be doing with a computer. Most hackers were known to be couch potatoes, but between isolated wireless networks and wireless-inhibiting building walls, they have a good reason to have some actual infiltration skills. Hackers also frequently moonlight as Riggers on the side. Recent security measures introduced to the Wireless Matrix have brought the use of a new generation of cyberdecks modified to interact with the new Matrix and bypass security systems back into vogue, making the terms &amp;quot;hacker&amp;quot; and &amp;quot;decker&amp;quot; interchangeable again.&lt;br /&gt;
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&#039;&#039;&#039;Rigger&#039;&#039;&#039; - The drone specialist and usually the driver for the party. Riggers are mostly the ones to pimp out rides for shady shadowrunning biz, and their swarms of drones can rival Muscle and Shadows at their jobs. While rigging presupposes spending a lot of your time &amp;quot;jumped in&amp;quot;, wearing your drones or vehicles as your own skin, many Riggers also double as back-up hackers. The high Logic needed for hacking and rigging also makes Hackers and Riggers the most likely candidate for the team&#039;s paramedic.&lt;br /&gt;
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===Pink Mohawk, Black Trenchcoat and Mirrorshades===&lt;br /&gt;
Among the player base, three terms have emerged for describing the prominent roleplay-styles for Shadowrun.&lt;br /&gt;
* Pink Mohawk refers to playing fast and loose. Subtlety? Screw that noise. Write your names on the walls of corporate property with bullets. Blow holes in the walls of secure military facilities. Flip dragons the bird. That kind of stuff. Playing as a Pink Mohawk means acting like a stereotypical musclebound 80s-action hero and generally being balls to the walls insane with a devil-may-care attitude and succeeding at it. This play style is most commonly associated with the older editions of Shadowrun when cyberpunk was first getting started.&lt;br /&gt;
* Black Trenchcoat refers to a more clandestine approach to runs. Generally more grounded in the concept of not getting caught in the first place. This play style developed as the cyberpunk genre evolved and is more associated with newer editions. Black Trenchcoats generally view runs more like spec-ops missions or espionage and try to solve situations without resorting to violence and not to leave behind incriminating evidence.&lt;br /&gt;
* Mirrorshades refer to a game that try to balance both above mentioned styles, where players do their best to plan things in advance and stay discreet whenever possible; but do not hesitate to go all-in and bring out the big guns when fecal matter gets in contact with the rotating ventilation device.&lt;br /&gt;
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==Editions==&lt;br /&gt;
===First Edition===&lt;br /&gt;
Released in 1989. The introduction to the world of 2050. The game&#039;s basic mechanics are introduced, the tone is set, and along with it come a ton of sourcebooks.&lt;br /&gt;
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===Second Edition===&lt;br /&gt;
Released in 1992. The year is 2053 now, and the ruleset is essentially a polished First Edition. Generally regarded as an improvement over the first edition of the game, as is often the case for second editions.&lt;br /&gt;
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===Third Edition===&lt;br /&gt;
Released in 1998. The year is 2063 and more new goodies are available. Magic and Matrix rules were altered in this version, but all sourcebooks from all editions still work with no serious hassles. However, the general granularity and complexity of the game system increased a lot with the game&#039;s third edition. The game changed publishers for the first time during this edition, moving from FASA&#039;s hands to those of WizKids and Fanpro.&lt;br /&gt;
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===Fourth Edition===&lt;br /&gt;
Released in 2005. The year is 2071. The system got a major overhaul, as fourth editions tend to bring. A lot of mechanics were simplified, starting right from the dicerolling: rolling a dice pool with variable target numbers and Rule of Six always in order, hoping to get at least one roll over the target number, has been replaced by rolling a pool of dice with the target number preset, and then counting successes - dice with numbers rolled over said target number. A player can spend Edge on a roll to gain the Rule of Six and a pool bonus equal to Edge or reroll any dice that failed.&lt;br /&gt;
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The new system is disputed to be more restrictive in the resolution of conflicts and character options. The new rule system also naturally renders most of the crunch from older edition books obsolete; the fluff contained in them, however, is still valid. And character creation got &#039;&#039;upgraded&#039;&#039; to [[Linear Build Quadratic EXP| the use of build points]], which touched off a nasty war between the &amp;quot;priorities&amp;quot; guys and the &amp;quot;BP&amp;quot; guys about whose system is &#039;&#039;more&#039;&#039; archaic and abusable.&lt;br /&gt;
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Also, the Matrix rules have undergone a complete overhaul (justified in the fluff as a shift to wireless following a network crash just after the 3e splatbook &amp;quot;System Failure&amp;quot;) to hypothetically allow hackers to do their thing without leaving the rest of the party inactive. Still, hackers prefer to break into systems out of the heat of combat if at all possible, so, while the issue has been made less severe, it is still present.&lt;br /&gt;
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The most discussed difference from the previous editions is, surprisingly, the change of street jargon. While justified by almost ten in-game years passing since the third edition, a good deal of old-time players still believe that replacing &amp;quot;deckers&amp;quot; with &amp;quot;hackers&amp;quot;, &amp;quot;cyberdecks&amp;quot; with &amp;quot;commlinks&amp;quot;, &amp;quot;chummer&amp;quot; with &amp;quot;omae&amp;quot;, or &amp;quot;otaku&amp;quot; with &amp;quot;technomancer&amp;quot; is too severe a change. That being said, older &#039;runners in-game would continue to use the older slang (remember, never trust anyone old in a profession where they ought to have died young).&lt;br /&gt;
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Edition design style: still mostly black and white, but with green as an accent color. Full-colour character images for the example characters. The edition that asks you if you have heard about this film called &amp;quot;The Matrix?&amp;quot;.&lt;br /&gt;
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===20th Anniversary Edition===&lt;br /&gt;
An update for the 4th edition, it&#039;s a basically a re-release of the core rulebook in full color with all the errata applied, new (and good) artwork and more structured layout. It is still fully compatible with SR4E, and the errata for the original release of the core rulebook can still be found on the Catalyst site.&lt;br /&gt;
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Edition design style: the core book is in full colour, with a lot of light blue for page backgrounds. Pretty chill looking for a dystopian game.&lt;br /&gt;
&lt;br /&gt;
===5th Edition===&lt;br /&gt;
Released in late summer of 2013 to coincide with the release of &#039;&#039;Shadowrun Returns&#039;&#039;. Foreshadowed in the last Fourth Edition sourcebook, the Matrix has been revamped again, changing hacking from threshold-based tests to opposed tests, more closely mirroring normal skill tests and speeding up Matrix interactions and combat considerably. It also allows hackers to mess with devices that have open wi-fi channels, giving impetus for hackers to stick close to the team to shield their own electronics from foul play while harassing the enemies&#039; gear at the same time. Random pieces of gear have &amp;quot;wireless bonuses&amp;quot; that improve their functionality as long as you take the risk of announcing your presence or an enemy hacker (or just a dick hacker nearby) wrecking it in the process. Most of these bonuses are silly things like [[What|the silencer that has a microphone that wirelessly tells you if somebody heard your shots or throwing stars that grow control surfaces on their edges]].&lt;br /&gt;
&lt;br /&gt;
To counteract absurd dice pools, the rules introduce limits, which cap the number of successes you can use in any test and are derived from doing algebra on your attributes. Some pieces of gear increase limits, usually as their wireless bonuses. In practice, limits mean a relatively untrained troll is likely to beat a trained elf in a fistfight.&lt;br /&gt;
&lt;br /&gt;
As of 2074, the current metaplot concerns an insidious mind-altering nanotechnology program called &amp;quot;cognitive fragmentation disorder,&amp;quot; transmissible by contact with infected nanotech the same way HIV is transmitted by infected bodily fluids. Also like HIV, there&#039;s no cure to be found yet. Unlike HIV, CFD is intelligent and appears to be a hive mind using its infected &amp;quot;head cases&amp;quot; to accomplish some sort of long-term plan that may include taking over a megacorp base on Mars.&lt;br /&gt;
&lt;br /&gt;
Consensus is that [[Catalyst Game Labs]] cannot into editing and the line editor is allergic to both errata and criticism. They are also a bunch of cheapskates, chincing out on the fees to the printing company, with book quality that showed it. The first few printings of the core rulebook were literally falling apart before you could get them to the checkout counter. Catalyst being Catalyst, the company stonewalled on replacing the defective products until civil action was threatened, at which point it switched to printing companies whose books fell apart less often. Every book has slapdash organization, with game rules scattered throughout fluff sections rather than being collected into a single chapter for simple reference. Important Matrix info like rules for encryption and decryption aren&#039;t in the core book, instead promised in a later Matrix-focused book that took about two years to hit the shelves. The writers are also Third Edition grognards who brought the priority system back as the default character generation method and continue to uphold the katana as the most awesome melee weapon evar. And the trillions of granular rules and redundant skills for every little occasion combine all the ballast and scuttle of every previous edition, with little effort made to modernize.&lt;br /&gt;
&lt;br /&gt;
Edition design style: again in full colour, dominated by red and black. The opposite of the 20th anniversary book - this is the angry and edgy edition.&lt;br /&gt;
&lt;br /&gt;
===Anarchy===&lt;br /&gt;
Released mid-2016, Shadowrun: Anarchy is an attempt by CGL at creating a &#039;rules-lite&#039; version of Shadowrun, using a more narrativist approach and a lot less of [[crunch]]. The result is [[Skub|quite polarizing]]. The narrative system lets every player have their turn at making the story go forward and relegating the GM to transitions and arbitrating when the narrative gets bogged down; which people [[skub|either love or hate]]. The core of the (intricated) character generation rules remains, but all the rest has been abstracted into &amp;quot;Amps&amp;quot; that represent everything from gear to cybernetics to spells in order to trim the fat down. The resulting game sits a weird place where people wanting a truly &#039;rules-lite&#039; system still think it&#039;s too crunchy and those who like the &#039;gear porn&#039; aspect of SR [[rage|displeased]] at the abstraction/dumbing down of everything into nebulous, poorly defined &amp;quot;Amps&amp;quot;. Luckily, CGL was savvy enough to realize that [[Dungeons_&amp;amp;_Dragons_4th_Edition|forcing a new system down everyone&#039;s throat would not end well]], so they propose Anarchy as a standalone alternative to SR 5e, leaving everyone free to try it and either roll with it or stick to the much more crunchy fifth edition.&lt;br /&gt;
&lt;br /&gt;
===Sixth World===&lt;br /&gt;
Released mid-2019, Shadowrun: Sixth World is fittingly the sixth edition of the game. The rules are lightened up a bit, but we still have the same slapdash organisation as fifth edition.&lt;br /&gt;
&lt;br /&gt;
Edition design style: Purple? Purple. Purpleeeeee!&lt;br /&gt;
&lt;br /&gt;
==Other Products==&lt;br /&gt;
===Video Games===&lt;br /&gt;
Seven video games exist for Shadowrun, six of which are available in America, and five of which are good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1993:&#039;&#039;&#039; The first came out for the Super Nintendo Entertainment System, and shamelessly rips off chunks of William S. Gibson&#039;s &amp;quot;Neuromancer&amp;quot; (right down to the name of the protagonist, Jake Armitage) as the player wakes up in a chop shop and deals with the fallout of a run gone horribly wrong, gains the favor of the Dog spirit, and ultimately, solos a motherfucking Great Dragon.  (A little one, but still.)  While enjoyable for [[Fags_of_4chan|casualfags]], more serious fans of the franchise may be grumpy with Shadowrun SNES for playing loose with magic, cyberware, and the fact that having a bunch of the latter is supposed to do serious shit to your expertise in the former. And the gameplay is clearly having a hard time adapting something originally intended for a mouse and keyboard to a controller.&lt;br /&gt;
&lt;br /&gt;
Jake&#039;s still popular though, appearing in a number of actual adventure modules and the recent &#039;&#039;Shadowrun Returns&#039;&#039; title&#039;s &amp;quot;Deadman&#039;s Switch&amp;quot; campaign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1994:&#039;&#039;&#039; The second was released for the Sega Genesis, and is widely held as a worthy use of the license. In this particular game, protagonist Joshua must piece together the puzzle behind his brother Michael&#039;s death on a run into Native American-held territory, making a name for himself in the Shadowrunning biz along the way. Fans cite the expanded tactical opportunities (read: being able to move around and dodge bullets in doing so) and immersive Matrix depiction (real-time combat against unique IC types and messing with a variety of system nodes) as this game&#039;s greatest advantages over its SNES counterpart.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1996:&#039;&#039;&#039; The third game is the Japanese-only one, made for the Sega CD and set in Japan rather than Seattle. It plays more like a text adventure (i.e. Sega CD smash hit &#039;&#039;Snatcher&#039;&#039;) and its rare action sequences suffer for it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2007:&#039;&#039;&#039; The fourth video game adaptation of Shadowrun came in 2007 for XBox 360 and Microsoft Vista. While being designed for Vista should be fail in itself, Microsoft went to great lengths to fuck with the storyline in order to make a dime-a-dozen FPS out of the license - so much that the [http://shadowrun.wikia.com/index.php/Main_Page Sixth World Wiki] claims it &amp;quot;may be more accurately described as a game loosely based on Shadowrun.&amp;quot; Since Catalyst holds a decent bit of clout with the Sixth World Wiki and other parts of Dumpshock, it can safely be assumed that Microsoft&#039;s treatment of the Shadowrun franchise has been officially disavowed...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2012:&#039;&#039;&#039; ...Which is good, because in April 2012, Hairbrained Schemes LLC (operated by [[Jordan Weissman]] of [[BattleTech]] fame) in conjunction with Smith &amp;amp; Tinker procured the rights to Shadowrun and made a new 2050&#039;s based game available on several platforms. Under the &amp;quot;Shadowrun Returns&amp;quot; project title, these guys raised a $1.5 million [[Kickstarter]] payout to make [[Old School Roleplaying|&amp;quot;an old-school Shadowrun&amp;quot;]] vidyagame happen, and it was released in 2013. They also threw things at the Executive Producer from the 2007 game as he held up a cardboard sign that said &amp;quot;SORRY!&amp;quot; Features mechanics obviously ripped from XCOM: Enemy Unknown, some of the best cyberpunk genre writing in the market...and unfortunately plenty of railroading which was necessary for the linear plot. Despite this, the fact it was released for Steam alongside the newly established &amp;quot;Steam Workshop&amp;quot; system which allows players to upload their own created content as instantly installed mods for players to peruse gave the game a massive amount of replayability as older campaigns and homebrew stories were adapted into the game by fans (as well as shit like dating sims).&lt;br /&gt;
&lt;br /&gt;
The story for the game begins as your character, down on their luck, receives a message from an old member of their crew. Postmortem. He tells you that he had a device installed which will send this message upon his death, and the moment you solve his murder you will receive a megafuck payout of Nuyen from his rainy day fund. You return to Seattle and make the Seamstresses Union your hangout as you get drawn into an elaborate story leading from solving the mystery of the &amp;quot;Emerald City Ripper&amp;quot; through breaking the number one rule of Shadowrunning; never cut a deal with a dragon (number two of course being never deal with that asshole Harlequin, which you also break) as the largest megacorps in the world pool their resources into giving you the tools necessary to prevent Seattle from becoming Chicago 2 (meaning, giant nest full of a combination of fucked up near-immortal insects and even worse, insect spirits). The player character is the primary protagonist, although you befriend several fellow &#039;runners including: a romantically involved pair named Coyote and Paco, a Native American Shaman named Shannon Half-Sky, Dodger the Elven Decker from the very first short story in the Shadowrun universe from the first edition, and Jake Armitage from the SNES game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2014:&#039;&#039;&#039; The game was followed by DLC called Shadowrun Returns: Dragonfall, later released as it&#039;s own game titled Shadowrun Returns: Dragonfall Director&#039;s Cut. Dragonfall centers around a group of &#039;runners in the Flux State of Berlin and the greater Allied German States. Being the unofficial leaders of their own Kiez, the Kreusbazar, the player inherits leadership of the crew from the former leader Decker of the team and their old friend, Monika Schäfer. Players are given far more control over the story than the last game with the bulk of the Runs being able to be taken at any time, a large number of sideplots, and a large cast of characters whose stories the player has control over through your interactions. The player has a constant crew with their own stories: the older Dragonslayer Shaman/Mage and former Punk Rocker who participated on the side of the metahumans in the worst of the race riots, the Night of Rage, named Dietrich; Glory, the medic/Street Samurai who, after her VERY fucked up childhood, found herself in a Branch Davidian style cult to a Toxic Totem of the Adversary Spirit and replaced most of her organic parts with mechanical ones to rid herself of her Essence and free herself as much as possible from his grasp; Eiger, the Troll ex-special forces Street Samurai sniper who was sent on a secret and illegal operation which was fucked up by an inexperienced member of her crew causing her to be blacklisted and forced into the shadows resulting in a control freak with no patience for inexperience or arrogance; the optional member of the crew Blitz who is a former ganger Decker that deals with his past contacts. Your Fixer is Paul Amsel, an older gentleman who runs all of the non-Run related business for the crew. Plus your half-Hellhound Dante. The plot involves the return of the Dragon Feuerschwinge and her small army, with some subplots involving everything from some of the shittier sides to political groups and the megacorps through the next big Matrix threat, an AI on an unprecedented scale who may or may not be a major player in the 2070&#039;s cyber scene as it takes on the personas of Deckers it fries with one of its victim&#039;s handles still posting on internet forums almost twenty years after his death. Shadowrun Returns is referenced as a news report mentions the Emerald City Ripper early on his rampage, allowing players looking to play the same character to make Dragonfall the prequel to Returns. The actual gameplay mechanics were improved, with far more tilesets added and the Adept play experience made viable, in addition to being able to save anytime rather than only at the end of a scene. Players who purchased the Director&#039;s Cut were able to play the Returns game with the improvements.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2016:&#039;&#039;&#039; The third game, also standalone, called Shadowrun Returns: Hong Kong just had a similarly extremely successful Kickstarter raising $1.2 million, and was released that August. The game featured a revamped experience for Mages and Shamans, as well as a completely redone Matrix sequence. SR:HK continued with the gray morality, dingy world of the past two games with further emphasis on reputation as players deal with various groups including criminal Triads, the everpresent megacorps, and the police, not quite all of them being hostile. The PC has a background in a gang in the Seattle barrens with their adoptive brother Duncan Wu until they were taken in by a man named Raymond Black, and they lived in relative peace until the PC goes on a shadowrun that goes bad and spends a few years in a black site. The plot kicks off shortly after the PC gets out and their adoptive father Raymond Black calls and pensively asks for help in Hong Kong. When the player character arrives, they meet a security team (Duncan being one of the pair) and a team of shadowrunners, but Raymond is pointedly missing. Then group comes under ambush, and the survivors fight their way out a SWAT hit squad through a sniper shooting gallery, have to work favors for a Triad boss to cover their tracks, and then find that Raymond was killed or abducted. And then you get to the second mission. Their journey takes them to the Triad stronghold-cum-settlement Heoi, which serves as your home base and a series of colorful residents, to put it mildly. Their journey keeps coming back to the Kowloon Walled City and the seriously bad vibes coming out of it. A slum that makes Redmond look like paradise to put it very lightly&lt;br /&gt;
&lt;br /&gt;
The new crew consists of: Gobbet, the Ork Rat Shaman who&#039;s known for her iron stomach, being unhygienic, and yet strangely gregarious and attractive; Duncan Wu the Ork ex-security Street Samurai and the other part of PC&#039;s and Raymond&#039;s adoptive family; Is0bel, the antisocial and traumatized Dwarf Decker of Somalian refugee descent; and then there&#039;s your handler, &amp;quot;Kindly&amp;quot; Cheng (but really, call her &amp;quot;auntie&amp;quot;), the chainsmoking Triad middle manager whose both a hard drinker and a hard ass, but she&#039;s happy if you do a good job. There&#039;s also the optional party members: Racter, the creepy Russian rigger who rents out your basement, a clinical psychopath, mad scientist, and transhumanist, also quite friendly once you get to know him; and Gaichu, the disciplined and thoughtful Ghoul and former member of Renraku&#039;s (in)famous Red Samurai security who refused to commit Seppuku after contracting the Ghoul virus. The game also comes with its own short story to act as a prologue to the game, and had a post-campaign bonus campaign DLC where you are sent on the trail of the dirty cop who put the bounty on your heads at the beginning of the first mission.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shadowrun Hong Kong 1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The two released Harebrained Schemes Shadowrun Returns games were met with the massive approval of both the Shadowrun community and the general video game enthusiast community, an impressive feat. Hong Kong was kinda skub, but mostly averages out to &amp;quot;popular.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Manga===&lt;br /&gt;
Named just Shadowrun like the role play game. A five-book manga by Kazuma Saiki (斉木 一馬), set in 2050, Japan, and published by Dragon Comics (ドラゴンコミックス) from 1996 to 1998.&lt;br /&gt;
Fun Fact: The author&#039;s name has been featured as a character mentioned in Vice and Target: Awakened Lands source books, where the said Saiki in Shadowrun world is a CEO of the Saiki corporation as well as  the head of the Saiki-rengo (yakuza syndicate).&lt;br /&gt;
&lt;br /&gt;
==Software==&lt;br /&gt;
[[Servitor_Bot|An IRC bot with some Shadowrun functions coded by /tg/ anonymous]]&lt;br /&gt;
&lt;br /&gt;
==General Shadowrunning Rules==&lt;br /&gt;
Rule One: Geek the Mage.&lt;br /&gt;
&lt;br /&gt;
Rule Two: Never make a deal with a dragon.&lt;br /&gt;
&lt;br /&gt;
Rule Three: [[Dwarfs (Warhammer Fantasy)|Never trust an Elf!]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
{{NeedsImages}}&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Shadow Shadow Run, Where Are You?.jpg&lt;br /&gt;
Image:Shadowrun headshots.jpg| Rogues gallery, figuratively AND literally.&lt;br /&gt;
Image:Shadowrundragonfall.jpg| Dragonfall.&lt;br /&gt;
Image:Berlin_Panorama_SR5.jpg| Berlin, a dark paradise.&lt;br /&gt;
Image:SRHK1.png| Hong Kong.&lt;br /&gt;
Image:Shadowrunners.jpg&lt;br /&gt;
Image:Shadowrun_Seattle.png| Now with 20% more rain and 100% more cyberpunk.&lt;br /&gt;
Image:Badcop.jpg&lt;br /&gt;
Image:Shadowrun Ork F 1.jpg&lt;br /&gt;
Image:Shadowrun_Neo-Tokyo.png| Just another night in N.Tokyo.&lt;br /&gt;
Image:Shadowrun_gals.png| Left-to-right: Glory, Eiger and Gobbet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://www.shadowruntabletop.com/ Official Shadowrun Page]&lt;br /&gt;
* [http://shadowrun.gamepedia.com/Shadowrun_Wiki Shadowrun Wiki]&lt;br /&gt;
* [http://shadowloands-ra-bbs.freeforums.net A forum used to roleplay as the in-universe Shadowland site.]&lt;br /&gt;
* [http://www.kickstarter.com/projects/1613260297/shadowrun-returns The old Kickstarter page for SRR]&lt;br /&gt;
* [https://www.kickstarter.com/projects/webeharebrained/shadowrun-hong-kong Shadowrun Hong Kong Kickstarter] The game funded successfully and launched on August 20, 2015.&lt;br /&gt;
* [http://web.archive.org/web/20070404045719/http://archive.dumpshock.com/CLUE/index.php3 The C.L.U.E. Files, a collection of horrible derp that Shadowrun players submitted their GMs to in the distant past]&lt;br /&gt;
* [https://docs.google.com/document/d/1t7ESwVeQSnzC-OMyWcBE-9fT-XubKvY7ei3lSBztJrE/edit?usp=sharing Some Shadowrun Modules written up by a namefag from /tg/&#039;s Shadowrun general thread.]&lt;br /&gt;
* [http://www.shadowhaven.info/Main_Page Well organized Shadowrun wiki for the online game group &amp;quot;Shadowhaven&amp;quot; playing through Roll20 and Discord.]&lt;br /&gt;
* [https://www.spreaker.com/user/11246871/audiostory-familyaffairs-narratordavid] Trashy audio fiction, by an erratic, homophobe moron.&lt;br /&gt;
&lt;br /&gt;
[[Category:Roleplaying]][[Category:Shadowrun]]&lt;/div&gt;</summary>
		<author><name>2600:1700:30D0:AF80:F0EA:B19F:9885:83A8</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Transformers&amp;diff=510028</id>
		<title>Transformers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Transformers&amp;diff=510028"/>
		<updated>2023-04-29T23:09:02Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:30D0:AF80:F0EA:B19F:9885:83A8: /* Main Guys */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/co/}}&lt;br /&gt;
[[File:Generation 1 by DonFig.jpg|800px|thumbnail|center|And these are just your characters from G1!]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;More Than Meets The Eye&amp;quot; - the tagline, for more than like half the brand&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformers&#039;&#039;&#039; is a series of Robot Toys created by [[Hasbro]] and Takara Tomy that typically turn into cars and other vehicles. Robots are cool, cars are cool and so they became popular. In 1984 they made some comics and a cartoon show. The comics show created a lot of toy sales and the toys kept the shows and comics popular. Over the years they changed things up to sell more toys and new series were made, some worked quite well (Beast Wars, Prime) others did not (Armada, Energon, Cybertron). &lt;br /&gt;
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&amp;lt;strike&amp;gt;Why has there never been a roleplaying game about this shit? Only [[/co/|comics, cartoons,]] [[/a/|anime,]] [[/v/|and finally video games.]]&amp;lt;/strike&amp;gt; [https://renegadegamestudios.com/transformers-roleplaying-game-core-rulebook/ An upcoming RPG has been announced.] So much potential. Seriously, it&#039;s a setting about sentient, shapeshifting robots fighting a war that spans motivations from political to racial to theological. Fuck, there weren&#039;t &#039;&#039;any&#039;&#039; tabletop Transformers games beyond [[Ameritrash|the usual tie-in bullshit]] until 2018 when Hasbro announced an official Transformers TCG. How the fuck has nobody realised the money-making potential there?&lt;br /&gt;
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==Main Guys==&lt;br /&gt;
As the series come and go, a certain bevy of characters seem to be archetypal to the Transformers. Not helped by the fact that, ever since the flop of &#039;&#039;Beast Machines&#039;&#039; and the riotous financial successes of the Bay, Hasbro seems to only ever stick with recycling Generation One, with some other characters jumping continuities. These are the Transformers who appear in some form or another in every iteration of the setting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Optimus Prime&#039;&#039;&#039;: Leader of the Autobots, [[Lawful Good]] to the computer-core, the Big Red Hero-bot himself. There&#039;s always an Optimus leading the Autobots, and he usually turns into some kind of red truck or hauler.  His name is the Latin words for &amp;quot;best&amp;quot; and &amp;quot;first&amp;quot;, and he really is both. In the original show (and in the Michael Bay movies -- one of the decent things about them -- and Transformers Prime and the Cybertron games), he was voiced by Peter Cullen, whose awesome deep voice you probably hear in your head whenever you read any of his dialogue.  Check it out: &#039;&#039;&amp;quot;Freedom is the right of all sentient beings.&amp;quot;&#039;&#039;  Also has the record of dying the most times out of anyone ever, making one wonder how the hell the GM lets him get away with it each time. Might be because he always goes out fighting, never like a punk.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Megatron&#039;&#039;&#039;: If there&#039;s an Optimus Prime, there&#039;s always a Megatron, the Evil (of some flavor, depending on the series) to his Lawful Good. Megsy remains pretty consistent throughout his appearances, usually varying only in what level of honor he has (which usually depends on his backstory; sometimes he started as a charismatic gladiator turned freedom fighter against the corrupt Cybertronian government -- [[Angron]], anyone? -- but sometimes he&#039;s just nuts) and/or how much of a cold-blooded psychopath he is.  He used to turn into a gun (which could inexplicably shrink down to be small enough to be wielded by another Decepticon or even the occasional &#039;&#039;human&#039;&#039;), with the &amp;lt;s&amp;gt;barrel&amp;lt;/s&amp;gt; scope giving him a wicked arm cannon in robot mode, but nowadays he usually turns into a tank or a jet.  He was first voiced by Frank Welker, whose versatile voice was also used for just about every other Decepticon except for Starscream (and probably at least one role in just about every cartoon made in the English-speaking world in the last half-century). David Kaye did a bang-up job voicing Predcacon Leader Megatron in Beast Wars, &#039;&#039;Yeeesss&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&#039;Galvatron&#039;&#039;&#039;:Whenever there is a Megatron there is a Galvatron. He&#039;s everything you love about the M taken up to eleven. This guy is seriously bad news, he&#039;s probably insane and violent enough to give Doombreed pause and he&#039;s probably the strongest non-god transformer there is in G1 comics it takes a friggin&#039; time vortex to finally put him down. After a dying Megatron found himself adrift in space, he had a lovely chat with the Cybertronian physical god Unicron, who reconstructed him into this indentity. Didn&#039;t work for long though; Galvy kind of went off the rails pretty quickly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bumblebee&#039;&#039;&#039;: The yellow kid-friendly one, he&#039;s usually the main one to interact with the resident token humans.  He usually turns into a compact or sports car depending on if they want to portray them as the cute kid or the young hero growing up. Can be surprisingly badass in some adaptations -- his &#039;&#039;Beast Wars&#039;&#039; counterpart, Cheetor, went on to basically take Optimus Primal&#039;s place as leader of the Maximals in &#039;&#039;Beast Machines&#039;&#039;. In the Michael Bay movies, he became a mute who talks only in radio quotes/beeps and boops like a 60s robot which &amp;lt;s&amp;gt;just got ANNOYING&amp;lt;/s&amp;gt; is kinda cool. His Prime Counterpart retained the mute quirk, but his voicebox was eventually repaired by the time of the sequel series. Then he starred in a prequel film which was so awesome, Hasbro decided to just reboot the Transformers film franchise. Way to go, little guy!&lt;br /&gt;
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*&#039;&#039;&#039;Ironhide&#039;&#039;&#039;: Optimus&#039;s number one in most storylines. He&#039;s typically an older bot, and a little hotheaded, always ready to bust some decepti-chops.  Usually transforms into a van or pickup of some kind. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Jazz&#039;&#039;&#039;: His form is typically a very high end sports car, either a DP racecar or a European GT car.  Jazz is VERY into Earth culture, especially music.  His Soul Brother-tier cool attitude seems at odds with Optimus&#039;s lofty noble warrior schtick, but he&#039;s competent enough as a fighter to get away with doing everything with panache.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ratchet&#039;&#039;&#039;: The Autobots&#039; Medic. Usually some flavor of Kind yet Grumpy. Naturally his alt form is usually some kind of ambulance, often the same kind of van Ironhide is only painted white and red with emergency flashers bolted on. &lt;br /&gt;
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*&#039;&#039;&#039;Grimlock&#039;&#039;&#039;: A fuckmothering [[AWESOME|robot Tyrannosaurus]] that usually breathes fire. He&#039;s the leader of a pack of other robot dinosaurs called the &#039;&#039;&#039;Dinobots&#039;&#039;&#039;.  He&#039;s not exactly smart (well sometimes, he&#039;s either a stupid beast or a no nonsense leader with a speech problem), but who cares about that?  HE&#039;LL FUCKING EAT YOU. No seriously he once ripped Shockwave&#039;s arm off and ate it.&lt;br /&gt;
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*&#039;&#039;&#039;Arcee&#039;&#039;&#039;: The Girl Robot. Her form and role in the story can often be seen as a barometer to how women are treated in fiction. I.e.: G1 Arcee was mostly there to be pink and pretty, while &#039;&#039;Prime&#039;&#039; Arcee was more of a kickass Big Sister-type. Speaking of which, Arcees tend to have soft spots for young human males. Maybe they should change her name to Ara-Aracee. &lt;br /&gt;
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*&#039;&#039;&#039;Jetfire/Skyfire&#039;&#039;&#039;: His most basic description is &amp;quot;Autobot flyer&amp;quot;, and is often shown as being a friend to Starscream before one of them switched sides. His most defining legacy, however, is his character design -- The original &#039;&#039;Transformers&#039;&#039; line was taken primarily from two Japanese toylines; &amp;quot;Diaclone&amp;quot; and &amp;quot;Microchange&amp;quot;. But they also grabbed other cool-looking transforming toys and threw them in. And the one they chose for Jetfire was none other than a VF-1S Valkryie with FAST Packs from the anime &#039;&#039;Super Dimension Fortress Macross&#039;&#039;, a.k.a. &#039;&#039;[[Robotech]]&#039;&#039;(you &#039;&#039;[[Battletech]]&#039;&#039; fans may recognize this as the Unseen basis for the &#039;&#039;Phoenix Hawk&#039;&#039; BattleMech). Naturally, when the time came for the cartoon, the Japanese toymakers didn&#039;t want to feature a design from a rival toy company, so they changed the name to &amp;quot;Skyfire&amp;quot; and altered his design to get around copyrights. But since then, 90% of all following Jetfire toys, even though they&#039;re all original, tend to have attachments like the Macross FAST Packs. &lt;br /&gt;
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*&#039;&#039;&#039;Windblade&#039;&#039;&#039;: Another prominent Autobot Flyer, after Jetfire and the Aerialbots. Another rare female Autobot, she debuted in the IDW comics, and has appeared fairly steadily in toylines and cartoons since, usually with no deviation from her original design. &lt;br /&gt;
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*&#039;&#039;&#039;Sentinel Prime&#039;&#039;&#039;: Typically the former leader of the Autobots before Optimus. Needless to say, he didn&#039;t do a good job of it, thus the &amp;quot;former&amp;quot; part. Often portrayed, especially recently, as arrogant, condescending, and/or a jackass. &lt;br /&gt;
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*&#039;&#039;&#039;Omega Supreme&#039;&#039;&#039;: The Autobots&#039; Bigger Beat-Stick. He is typically depicted as having an arm cannon on one arm, and a claw (usually with another cannon) on the other arm. His alt forms are typically a large space transport, and is usually used by the Autobots for that purpose. Because of his size and power, writers are constantly sidelining him in order to maintain the Decepticons&#039; threat, or taking him out of action early to establish their present threat. &lt;br /&gt;
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*&#039;&#039;&#039;Hot Rod/Rodimus(Prime)&#039;&#039;&#039;: A brash and hotheaded young Autobot who, in G1, became Rodimus Prime and took over command of the Autobots after Optimus Prime died. Since he wasn&#039;t that popular, later series&#039; tend to switch off between keeping him as Hot Rod, or making Rodimus a secondary leader, typically off somewhere else. &lt;br /&gt;
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*&#039;&#039;&#039;Starscream&#039;&#039;&#039;: Megatron&#039;s loud-mouthed, whiny, scheming, sneaky, backstabbing second-in-command who always wants to lead the Decepticons. He is neither strong enough to bump Megsy off, [[Sindri Myr|smart enough to trick him to his death]], or [[Eliphas|charismatic enough to persuade others he&#039;s a better boss]]; and to boot, he knows if Megatron can&#039;t beat Optimus he sure as hell can&#039;t either, so he&#039;s basically looking for any chance to get Megatron to die killing Optimus... so he can take over.  Sometimes Megatron himself wonders why he keeps Starscream around, but (when the writers remember) he is actually an extremely competent air commander who leads The &#039;&#039;&#039;Seekers&#039;&#039;&#039;, Decepticons who are typically recolors of him with the most prominent being &#039;&#039;&#039;Skywarp&#039;&#039;&#039;(black and purple) and &#039;&#039;&#039;Thundercracker&#039;&#039;&#039;(blue and red). In Animated, the Seekers were replaced by actual clones all named after classic Seekers with the only one original to the series being [[Rule 63]]. Starscream usually turns into the latest and greatest fighter jet (unless he&#039;s turning into some Cybertronian future-jet) historically an F-15, F-16, or F-22.  In the original cartoon, his catchphrase (delivered in the classic 80s-villain screech as his first voice actor also voiced the similarly screechy Cobra Commander in G.I. Joe) was probably &#039;&#039;&amp;quot;Decepticons, RETREEEAT!&amp;quot;&#039;&#039;  Was also voiced by fucking Tom &#039;&#039;&amp;quot;Spongebob Squarepants&amp;quot;&#039;&#039; Kenny in Animated; man, is that a blow to your dignity.  Nowadays, though, he&#039;s more consistently competent (and given a more menacing voice by [[Steve Blum]] in Transformers Prime). Is such a total backstabbing traitor that &amp;quot;The Starscream&amp;quot; has entered pop-culture as a term to describe someone who seems more dedicated to fucking his own team over in ostensible pursuit of power than to actually beating the guys he&#039;s supposed to fight.&lt;br /&gt;
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*&#039;&#039;&#039;Soundwave&#039;&#039;&#039;: A major character for the Decepticons as Megatron&#039;s legitimately loyal number two.  Is also the biggest source of nostalgia because he turns into a fucking tapedeck. &amp;lt;strike&amp;gt;Even though he lacks a personality&amp;lt;/strike&amp;gt;&#039;&#039;&#039;SOUNDWAVE SUPERIOR; PAGE WRITER INFERIOR&#039;&#039;&#039;, he manages to be awesome merely through dogged determination and because he&#039;s the one guy who&#039;ll never give anyone any bullshit. He has a number of minions who turn into cassettes (or goddamn guitars in Animated&#039;s case), but the main ones are &#039;&#039;&#039;Rumble&#039;&#039;&#039; (Whose arms turn into piledrivers so he can cause earthquakes), &#039;&#039;&#039;Frenzy&#039;&#039;&#039; (Who has a sonic scream), &#039;&#039;&#039;Ravage&#039;&#039;&#039; (A fucking robot jaguar who turns into a cassette), &#039;&#039;&#039;Laserbeak&#039;&#039;&#039; and &#039;&#039;&#039;Buzzsaw&#039;&#039;&#039; (robot birds), and &#039;&#039;&#039;Ratbat&#039;&#039;&#039; (a robot bat). The IDW comic gave him an origin about how he used to be homeless due to his mind reading powers until Laserbeak and Ravage found him and helped him control them. In the Marvel G1 comics he acted as toady to whichever Decepticon had usurped Megatron that month while steadily scheming to increase his own power, making him like Starscream but actually competent. He also spoke in complete sentences and had a functioning mouth.&lt;br /&gt;
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*&#039;&#039;&#039;Shockwave&#039;&#039;&#039;: The real mad scientist of the Decepticons, whose arm is a gun and also turned into a gun in G1 (a giant flying gun)(Modern incarnations either turn him into a tank like Megatron, or a flying vehicle with a huge gun stuck on the front).  While he&#039;s also pretty loyal to Megatron, he&#039;s nowhere near Soundwave levels because his true loyalty is to pure logic. The three watchwords for him are Brilliant, Competent, and Utterly Amoral. There are several times where he became a bigger threat than Megatron, requiring both Autobots and Decepticons to stop him. Most series have him involved with the Dinobots, either by creating them, or just they have major beef with him (he doesn&#039;t give a shit as he has better things to do).  He&#039;s another guy who happened to be blessed by [[Steve Blum]] in the Cybertron series.  The IDW comics gave him an origin about how he used to be an idealistic Noblebright senator (and Optimus&#039; BFF) until he got unpersoned and mutilated by the corrupt Cybertronian government. Ouch. His Prime adaptation is fucking badass and intimidating, both in voice work and design, but unfortunately he suffers from Villain Incompetence Syndrome whenever the good guys show up, like so many other good bad guys.&lt;br /&gt;
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*&#039;&#039;&#039;Unicron&#039;&#039;&#039;: Unicron was originally introduced as the big bad for the &#039;86 movie, a planet-sized, planet-eating bringer of doom (basically, if Galactus was the Death Star), voiced by &#039;&#039;the&#039;&#039; Orson Welles in his last role. The third season episode &amp;quot;Call of the Primitives&amp;quot; revealed his original, long since abandoned, origin as a planet-destroying creation of an alien mad scientist. Later media, beginning with the Marvel comics, changed his origin to Transformers&#039; Satan, a god-like destroyer tricked into trapping himself inside a planet, but learned how to possess the world and reshape it into his own image. That fucking anime trilogy not only pulled this interpretation back, but made it &amp;quot;official&amp;quot;, saying there&#039;s only one Unicron in the entire multiverse - at least, they tried. The comics pay more attention to it, but the shows tend to avoid it; witness Prime, where Unicron is actually sleeping at the heart of Earth instead of running around eating planets.&lt;br /&gt;
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*&#039;&#039;&#039;Primus&#039;&#039;&#039;: The Emprah to Unicron&#039;s Chaos God, except he&#039;s an actual god... who actually transformed into a planet and fell asleep for a fuckton of years. In this form, he became Cybertron and created the Cybertronian race. Like his evil counterpart, Unicron, he hails from the 80&#039;s comics and didn&#039;t make an appearance on screen (other than references to a pseudo-Bible named the &amp;quot;Covenant of Primus&amp;quot; in &#039;&#039;Beast Wars&#039;&#039;) until the Energon Trilogy, which is where he&#039;s stayed.&lt;br /&gt;
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==Cybertronian Races==&lt;br /&gt;
With a franchise over 30 years old, there is an abundance of material, so We&#039;ll try and summarize up what we can. With races, an individual Transformer can belong to multiple categories, like the character of SixShot (Six Changer and Beastformer), or the Predacon Special team (Beastformer and Combiner) from g1. In the fiction of the IDW comics, what alt mode one takes is basically their race in the Functionism Caste system. Drill tank guys belonged to the manual labor Caste, with bulldozers belonging to the Construction Caste. And In the G1 cartoon the Autobots and Deceptions were two races, one literally built for war and the other for peace. There is even more examples of TF races but this is already pretty long, just check out the tfwiki if you need more examples. &lt;br /&gt;
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&#039;&#039;Humanoids&#039;&#039;&#039;: The standard appearance for a Transformer in fiction, most of the guys above fit Into this category.  In some stories, the lack of a mouth, the presence of claw hands, or a monoeye can Indicate the individual has broken the law.  &lt;br /&gt;
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*&#039;&#039;&#039;Primitives/Beastformers&#039;&#039;&#039;: Transformers that have beast modes have had different origins and features from continuity to continuity. In the original g1 continuity many beast form Transformers all had the same origin, being batch built by their creator. Meanwhile In Beast wars, the Presence of beast forms was explained as a defense against the high levels of Energon present on the planet. Beast forms aren&#039;t all normal looking either. The Fuzors from Beast Wars had a signature look combining two animals together, resulting in shit like flying shark birds, scorpions with cobras for tails, dragonfly-winged lizards, croco-turtles or Wolf Eagles. After humanoids they&#039;re the most encountered in fiction, and they&#039;ve been there since the beginning. &lt;br /&gt;
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*&#039;&#039;&#039;Combiners/Gestalts&#039;&#039;&#039;: When a daddy TF and a Mommy tf love each other very much....these guys are the result of multiple Transformers (between 2-infinity) becoming one guy. The classic combiners from g1 were usually 5 guys all themed around a certain theme such as planes, Military (How TF a spaceship fits a military theme is anyone&#039;s guess) or racing. This power up carries with it some unfortunate side effects, akin to retardation, schizophrenia, or other forms of mental disease. In games or series this can translate to a weakness the enemies can exploit, usually via Taunts. The fewer parts in a Combiner can also help. &lt;br /&gt;
** The smallest known combiner/gestalts are the &amp;quot;fuser&amp;quot; type Transformers, which consist of two Transformers who can merge into a single form together. Dreadwind and Darkwing, G1 Decepticon Powermaster jets who can fuse into a super-jet, are old-school examples, while the Unicron Trilogy had a number of characters (such as their verisons of Jetfire and Ironhide) that could combine with one robot forming an upper body and the other the legs. But TF:Animated&#039;s Jetfire &amp;amp; Jetstorm have them beat by fusing into a super-jet that can then become its own ultra-robot, Safeguard.&lt;br /&gt;
** The awkwardly-named &#039;&#039;&#039;Multi-Component Transformers&#039;&#039;&#039; are kind of a reverse of the Combiner, being a singular Cybertronic intelligence that can split into two (or sometimes more) independently functioning alternate modes. Sky Lynx, who can be either a shuttle, a mechanical dragon, or a robo-bird AND a robo-panther at the same time, is the most recognized old-school example of this branch, but the toyline had others, even a two-bot Decepticon miniteam called the Duocons who had this as their central gimmick.&lt;br /&gt;
**&#039;&#039;&#039;Headmaster and Targetmasters*&#039;&#039;&#039;: This variation on combiners has smaller robots, or human(oid)s in what is essentially power armor, that transform into the larger robot&#039;s head or primary gun. Hey does this make Megatron a Targetmaster?&lt;br /&gt;
**&#039;&#039;&#039;Powermasters/Godmasters&#039;&#039;&#039;: A variant of the Headmaster/Targetmaster, in this case the smaller guy turns into an engine, which not only can supercharge the performance of their bigger buddy, but also &#039;&#039;has&#039;&#039; to interlink with them before they can actually transform.&lt;br /&gt;
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*&#039;&#039;&#039;Triple Changers+&#039;&#039;&#039;: Triple changers are usually treated as special troops in fiction, having multiple forms suited to different tasks. The g1 triple changers usually had one land and one air based mode, but individuals like Broadside buck the trend entirely. Transforming Into an aircraft carrier, one has to question if it&#039;s in scale with his jet mode. Beyond triple changers there exists Six changers, who possess six modes! But Beyond two or three of them the rest are a stretch. You call that a tank? And then beyond that there&#039;s RID2001 galvatron who had around 11.&lt;br /&gt;
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*&#039;&#039;&#039;Titans/Cityformers&#039;&#039;&#039;: The biggest you can go before you reach planet scale, these guys are usually between the size of a couple city blocks to the size of Manhattan. If you needed a robot to wrestle a tarrasque, they would work handily. Notably, with the Titans Returns Series &amp;amp; Toyline, these guys became giant cities that fly through space, kind of like a smallish [[Eldar]] craftworld.&lt;br /&gt;
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*&#039;&#039;&#039;Minicons&#039;&#039;&#039;: These were introduced in &#039;&#039;Transformers: Armada&#039;&#039;, and despite the mixed reception that series got, the toyline as a whole has embraced them wholeheartedly, using them normally or as Head- or Targetmaster partners. Minicons are similar to Powermasters in that they can power-up a bigger bot by attaching to it, but usually have actual vehicle alt-modes(albeit without the size-changing, so a Minicon who transforms into a truck will become a tiny three-foot-long truck) instead of simply turning into components. Some groups can combine into gestalt robots or even powerful weapons.&lt;br /&gt;
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==Generation One==&lt;br /&gt;
The original, the alpha iteration, the place where it all to began. Sometimes mockingly called Geewun because of the nostalgia fags who hate on everything that come after it. No matter how good they are. At the time, it was just called &amp;quot;The Transformers&amp;quot;, with a &amp;quot;four-issue limited series&amp;quot; from Marvel that ended up running for 80 issues, a cartoon by the same name for three seasons (and &#039;&#039;three&#039;&#039; more seasons in Japan) from 1984-87 and the animated film &amp;quot;The Transformers: The Movie&amp;quot; in 1986.  The movie&#039;s soundtrack is awesomely 80&#039;s, and it features the amazing song &amp;quot;The Touch&amp;quot; when Optimus Prime fights Megatron. Quite literally, this movie shit all over Bay&#039;s multi-million crappers... and that&#039;s the problem; the movie was so good that it marked the peak for the young franchise and it began a downhill slide from there, with the show scrambling to cope with all the losses (yeah, lots of people died here, even Optimus), while the toys began getting gimmickier without getting better. One of the most memetic Low Points of the Toyline was the Action Masters, Transformers figures with increased articulation... at the cost of &#039;&#039;not being able to transform.&#039;&#039;&lt;br /&gt;
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The &amp;quot;Generation One&amp;quot; title was applied retroactively after Hasbro released the &amp;quot;Generation 2&amp;quot; line in 1993. By the way, G2 was the reason Transformers was considered dead for most of the 90&#039;s. The comic was that cheap sort of [[Edgy|&amp;quot;gritty for no real reason&amp;quot;]] the 90&#039;s was infamous for and the toys had pretty much burned themselves out and no gimmick could really help them on that. There was also a short-lived &amp;quot;Transformers G2&amp;quot; show, but it was just G1 with new CGI openings/endings and scene changes, so it only lasted a few episodes before flopping.&lt;br /&gt;
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It should also be mentioned that the G1 universe is typically implied, if not shown outright, to exist concurrently with [[GI Joe]]. the original cartoon showed side characters that also appeared in &#039;&#039;GI Joe: A Real American Hero&#039;&#039;, like Hector Ramirez(whom also appeared in many of Sunbow&#039;s other shows), the use of the Cobra-produced song &amp;quot;Cold Slither&amp;quot;, and mentions of their Joes&#039; Soviet rivals the Oktober Guard. The Post-Movie season went a step farther, with the introduction of a Human ally named Marissa Faireborne. It should be noted that one of the Joes, Commander Flint, is named Dashiell R. Fairborne. One episode had an enemy attempt to lure her with an image of her father, who while unnamed, looked like an older Flint and shared the same Voice actor. But the most famous unofficial crossover was the episode &amp;quot;Only Human&amp;quot;, where a crime boss enlists the help of &amp;quot;Old Snake&amp;quot;, who is obviously Cobra Commander, in an attempt to fight the Autobots with the help of Cobra&#039;s Synthoid technology. Comics made the crossover even more overt, with Marvel, Devil&#039;s Due, Dreamwave, and IDW all doing direct crossovers, to the point that for a time the (former)Decepticon Skywarp was actually a member of GI Joe during IDW&#039;s run. &lt;br /&gt;
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Of note is that if you want to experience G1 without having to dig up the eps from some torrent or Netflix, you can get the video game &#039;&#039;Transformers Devastation&#039;&#039;, which is essentially a G1 ep in [[Video_Games|vidya]] form produced by PlatinumGames, the guys responsible for balls-to-the-walls hypefests like &#039;&#039;Metal Gear Rising&#039;&#039;, &#039;&#039;Bayonetta&#039;&#039;, and &#039;&#039;The Wonderful 101&#039;&#039; (aka [[/m/]] the game). Most of the actors are present, there&#039;s murderfests and speed, and big bosses. Also you get to run idiots over (but no pedestrians). Only letdown is the short length of the game and the lack of a Decepticon story and Abominus. However, as of now, [[Hasbro]] have officially released all of G1 on Youtube for free, minus the movie of course.&lt;br /&gt;
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===Marvel&#039;s The Transformers===&lt;br /&gt;
What a lot of people who weren&#039;t kids in 1984 may not remember is that the first piece of long-form Transformers fiction ever was not the cartoon, but the Marvel comic book, produced in direct partnership with Hasbro as an expansion on the toy bios and character names that Marvel had already written to jam the random designs that had been licensed from Takara into a cohesive toyline. Most of the themes and tropes that people think of as &amp;quot;Transformers&amp;quot; were developed by Marvel, from the idea of living robots coming to Earth in search of energy to the most common origin for the planet-eating Unicron. Sometimes, Marvel published gripping stories exploring the dynamic of mechanical life forms adapting to an entirely alien environment and the humans caught in their crossfire. Sometimes they published stories about robot professional wrestling and evil car washes. Still, the stories had soul, and the comic ended up lasting a full year after the toyline it was made to promote ended in America. (As a sign of the times, one of the reasons the comic was canceled were its low sales of &#039;&#039;70,000 copies an issue.&#039;&#039;)&lt;br /&gt;
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British kids got an additional treat in the form of original stories from Marvel&#039;s UK division, printed in between serialized edits of the US issues in weekly installments. Most of these were done by the inimitable &#039;&#039;&#039;Simon Furman,&#039;&#039;&#039; who went on to write the US Transformers comic as well and has become the most prolific writer of Transformers fiction in the world.&lt;br /&gt;
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===Japanese G1===&lt;br /&gt;
In the West, The Transformers ended after season 3, save for a failed 3-episode season 4 multi-part pilot episode called &amp;quot;The Rebirth&amp;quot;. In Japan, however, the series was continued on into three more seasons, each with their own unique title. A defining characteristic of Japan&#039;s G1 is that it&#039;s much more influenced by mecha anime of the time, which wasn&#039;t always a &#039;&#039;good&#039;&#039; thing. All three were dubbed into English, with the attempt being &#039;&#039;&#039;legendarily&#039;&#039;&#039; awful, which has contributed to their obscurity.&lt;br /&gt;
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The first season of Japanese G1 is &#039;&#039;&#039;Transformers: Headmasters&#039;&#039;&#039;. Taking the basic concept from &amp;quot;The Rebirth&amp;quot; as its basis, this series sees the war between Autobot and Decepticon continued with the introduction of a new faction; the &amp;quot;Masters&amp;quot;, an offshoot race of miniature Cybertronians who have learned to compensate for their stature by building mindless giant mecha bodies called &#039;&#039;Transtectors&#039;&#039; that they can interface with and control. Whilst the animation was generally better, continuity was more solid and the story was overall darker and more serious, the series also had a notorious tendency towards Dragon Ball Z-esque overly complicated and flashy fight scenes. They also killed off Optimus Prime, AGAIN!&lt;br /&gt;
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The second season of Japanese G1 is &#039;&#039;&#039;Transformers: Super-God Masterforce&#039;&#039;&#039;. Officially, this is the sequel series to Headmasters, but continuity is a &#039;&#039;mess&#039;&#039;. This series revolves around a long-lost Cybertronian subrace, the &amp;quot;Pretenders&amp;quot;, who can disguise themselves as organic beings and who have been living on Earth for eons - the monstrous Decepticons, who were sealed away in ancient monoliths, and the faux-human Autobots. When the Decepticons escape captivity, the Autobots rise up to battle them. Both forces begin recruiting human children, who can fuse with Transtectors (mindless, non-living Cybertronian bodies) as either Headmasters or Powermasters (called &amp;quot;Godmasters&amp;quot; in the Japanese) to become powerful new warriors for their respective sides. Built upon &#039;&#039;Headmasters&#039;&#039; efforts at developing the continuity and character development angle.&lt;br /&gt;
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Lastly, there&#039;s season three: &#039;&#039;&#039;Transformers: Victory&#039;&#039;&#039;. No gimmicks here, just straight up Autobot vs. Decepticon conflict, albeit featuring a brand new cast of heroes and villains, Including the fabulous Star Saber. Why, if it weren&#039;t for the fact the Autobot leader has an adopted human ward whose parents were killed by Decepticons, you&#039;d hardly tell this was a Japanese G1 series! Unfortunately, it&#039;s noted for having some of the flattest, most boring characters of the Japanese G1 shows.&lt;br /&gt;
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==Beast Wars==&lt;br /&gt;
[[File:Not a Trukk.jpeg|250px|thumb|right|This guy caused some very stupid flame wars back in the day for not being a [[Trukk|Truck]]. Let it never be said that fanboys are not incredibly stupid.]]&lt;br /&gt;
The first Western-released sequel to G1 (Other than the G2 comic mentioned above), a CGI show created by Mainframe (also responsible for ReBoot and [[War Planets]]). Set up as a &amp;quot;loose sequel&amp;quot; to G1, it involves new transformer races called &amp;quot;Maximals&amp;quot; (Autobots) and &amp;quot;Predacons&amp;quot; (Decepticons). The show&#039;s singular most influential element is the idea of the &#039;&#039;Spark&#039;&#039;; a Transformer&#039;s soul being an actual physical object.&lt;br /&gt;
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A Predacon terrorist leader styling himself after the original Megatron, including taking his name, hijacks an artifact with a mysterious connection to Megatron the first and goes on the run into deep space with a band of terrorists, planning on restarting the Great War and this time causing a Predacon victory. A Maximal deep-space exploration vessel commanded by Optimus Primal attempts to intercept, and both vessels end up stranded on a mysterious alien world, where an overabundance of raw energon forces them to adopt the forms of local fauna to preserve themselves. The two forces promptly start trying to wipe each other out and then escape the planet. There&#039;s also a sideplot involving an ancient alien civilization that ends itself just before the Season 3 finale.&lt;br /&gt;
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They would eventually find out that this strange world was actually Earth, which was where Megatron II was trying to get all along, and they find the wreckage of the Ark of the original series, when new Megatron decides to headshot Prime in order to change the future for his benefit. It kinda flops when Primal takes old Optimus&#039;s spark and holds onto it while they repair his body, gets another upgrade, and becomes sorta-truck. It inspires Megatron II to try the same trick with his namesake, turning himself into a huge firebreathing dragon-bot.&lt;br /&gt;
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Though Hasbro would mostly consign this story to oblivion after Beast Machines, the characters of Blackarachnia (sexy spider-bot who changes from evil to good thanks to love) and Waspinator (the walking punching bag who the heroes almost invariably blow up only to be fixed later), along with the concept of the Spark (essentially, Transformers&#039; souls) would be re-used in later eras. More importantly, this show saved the franchise after Generation 2 almost killed it.&lt;br /&gt;
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There&#039;s also a Beast Wars II in Japan, but it has absolutely no ties to the original, with a Lio Convoy sharing only physical similarities with Primal and a Galvatron that looks like some sort of dragon but isn&#039;t related to either Megatron.&lt;br /&gt;
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==Beast Machines==&lt;br /&gt;
Sequel series to &#039;&#039;Beast Wars&#039;&#039;. On returning to Cybertron, our heroes are attacked by armies of transforming cookie-cutter drones. It eventually turns out that Megatron broke free from the Maximals&#039; prison and flew back to Cybertron before them; he infected the entire planet with a cyber-virus that put them all into comas, ripped out their hearts/souls and stashed them in some hidden bunker, and melted down their bodies to rebuild them into mindless robot slaves.&lt;br /&gt;
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Awesomely grimdark concept, but hampered by two huge flaws. Firstly, a super-annoying green aesop, which was very clumsily handled because this is a planet of talking robots, not nature. More importantly, major character derailment - it was made by a different team to &#039;&#039;Beast Wars&#039;&#039;, and they weren&#039;t even allowed to watch the first series to familiarize themselves with how the Maximals were supposed to behave, so it&#039;d be &amp;quot;more accessible&amp;quot;.&lt;br /&gt;
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Probably the reason why Hasbro only recycles G1 instead of trying to do its own thing with new shows, the way these two shows did. Even though it was their own damn fault, because they &#039;&#039;made&#039;&#039; this series into what it was. Time has been kinder to it, though, after the initial rage and denouncement.  It is kind of like the Alien/Terminator 3 of Transformers.  On its own its really damn good.  As a sequel to what most people think is the high point of its respective franchise?  Its a goddamned insult.&lt;br /&gt;
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==Robots in Disguise (2001)/Car Robots==&lt;br /&gt;
An obscure anime that came out roughly a few months before &#039;&#039;Armada&#039;&#039;. Best known for its gag dub and general comedic focus that makes it surprisingly laughable, and certainly more fun to watch than any of the &#039;&#039;Energon Trilogy&#039;&#039;. Usually forgotten about, except for the fact that Megatron here has six fucking modes of transformation (ten after upgrading to Galvatron, eleven if counting the Japanese version). In this series Decepticons are instead Predacons like Beast Wars with actual Decepticons being created mid-series, starting with an evil clone of Optimus called &amp;quot;&#039;&#039;Scourge&#039;&#039;&amp;quot;. General consensus is that it&#039;s far from the best or worst series, it&#039;s just &amp;quot;meh.&amp;quot;&lt;br /&gt;
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==Energon Trilogy==&lt;br /&gt;
Comprised of the shows &#039;&#039;Armada&#039;&#039;, &#039;&#039;Energon&#039;&#039;, and &#039;&#039;Cybertron&#039;&#039;, which are also called the &#039;&#039;Unicron Trilogy&#039;&#039; due to the antagonist&#039;s return to the spotlight after being virtually nonexistent since The Movie. Anime reinterpretation of G1, decaying from &amp;quot;poor but watchable&amp;quot; to &amp;quot;completely unwatchable drek&amp;quot; for all the reasons people hate [[/a/]]: bad dubbing(though many people did like Gary Chalk, now voicing Optimus &#039;&#039;Prime&#039;&#039; after doing Primal for the Beast series&#039;.), overly lengthy scenes of nothing, a shift to crappy CGI, and a plot that is so terribly paced and search-questy that you&#039;d be praying for your GM to be railroading this. On the plus-side: competent badass Starscream (who unfortunately inspired a whole generation of [[Edgy|Linkin Park listening wannabes]]). On the downside: far too much focus on humans and not enough on giant robots trying to kill each other. Kicker, from the later series, is considered one of the worst human sidekicks the Transformers have ever had. &lt;br /&gt;
It has been said that, for all the failings of &#039;&#039;Beast Machines&#039;&#039;, at least it&#039;s better than Armada and Energon.&lt;br /&gt;
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===Linkage===&lt;br /&gt;
&#039;&#039;Linkage&#039;&#039; was a short manga packaged with the Japanese DVD release of Armada. It&#039;s about a young woman named Stella Holley who befriends a team of Minicons, and gets involved in a lot of the things that the background minicons are doing through the second half of the series. &lt;br /&gt;
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===Transformers (Prelude to Energon)=== &lt;br /&gt;
This PlayStation 2-era game from Atari was not so much &#039;&#039;part&#039;&#039; of the Energon Trilogy as it was &#039;&#039;inspired&#039;&#039; by it. Essentially the &#039;&#039;Armada&#039;&#039; cartoon retooled as a third-person action game, the player took control of Optimus Prime, Hot Shot, and Red Alert and searched the world for Mini-Cons, fighting an army of Decepticlones and full-fledged Decepticons(Starscream, Cyclonus, Tidal Wave, and Megatron) as Boss Fights. In addition to Mini-Cons, you could also find Data-Cons that provided production artwork, background information, and some unaired Transformers versions of the old G.I. Joe. PSAs, complete with &amp;quot;And knowing is half the battle&amp;quot; catchphrase. It was actually a good game, especially by Transformers standards, and considered the best video-game adaptation until &#039;&#039;War For Cybertron&#039;&#039; came along. &lt;br /&gt;
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===Galaxy Force===&lt;br /&gt;
Transformers Galaxy Force, The show that was butchered into Transformers Cybertron is more fondly remembered by fans. As it made of the strange choice of dubbing a male character into a woman. While butchering most of the series by making it a gag-dub by giving [[derp| alien robots stupid accents]]. Also inserting dialogue over scenes that didn&#039;t require them.  The kids are also less annoying while the dub shoehorned in older versions of the Armada and Energon brats at the last minute during the final episode. This is because Gonzo created it as an independent entry until Hazblow retconned it into the Energon trilogy. Years later the Japanese would follow suit and retconned it into a trilogy as well.&lt;br /&gt;
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==Michael Bay Films==&lt;br /&gt;
The dark force known as Michael Bay brought Transformers back as a series of live-action + CGI movies. Considered the [[Matt Ward]] of the Transformers universe, Bay&#039;s movies are rage-inducing [[fail]]s that have far too much focus on annoying human characters and on lowbrow humor. Seriously, in the first movie, we don&#039;t get to see an Autobot for, like, thirty minutes while dealing with very bland characters who get billed way too much, and we have to facepalm our way through an awful gag about Bumblebee basically &#039;&#039;pissing on a guy&#039;&#039;.  The second one is no better with two black/redneck stereotypes as &#039;&#039;heroes&#039;&#039;, a gag about balls, and a two-for-one gag about farting/incontinence - from a Transformer, no less. Real classy, Bay.&lt;br /&gt;
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About the only shallow redeeming qualities it has is that the CGI Transformers look amazing (even if some neckbeards have cracked up over how they&#039;re &amp;quot;not accurate&amp;quot; to the G1 character modes), the fight scenes are suitably glorious for giant alien death-machines ripping each other to pieces (when you can see it clearly), and most importantly is it has introduced Transformers to a whole new generation of fans, who can hopefully be shown the good stuff instead of thinking this garbage is the true representative of the setting.&lt;br /&gt;
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After the trilogy Bay made a fourth movie which actually manages to make some considerable improvements (not that it was that hard), like a lot more of focus on Optimus Prime, killing the scrappy comic relief during the first part of the movie and more consistent fighting scenes, plus DINOBOTS! charging the enemy. There is also more grimdark as Optimus finally decides enough is enough after having tried to protect mankind for more than five years while having his whole team slaughtered by those he sworn to protect, and pulls a gun against a human frakker who was teaming up with the mercenary Lockdown to kill Autobots and use their remains to make their own giant robots that turn into cars (except instead of literally creating Galvatron last time, this time it&#039;s like the T-1000 where they turn into nanobot swarms). On the downside, though, the humans are still pointless tagalongs (though this is a new set of humans, no Shia Lebouf to be found here, Thank God for that), there are more pointless stereotypes (Like Weeaboo Samurai-bot Drift, Crosshairs who gets a fucking trenchcoat when he transforms, and Hound, [[Awesome|who somehow has a cigar and a wire-beard]]), the Dinobots don&#039;t even show up until the last few minutes of the movie, and there&#039;s this ridiculous need to hammer in the &amp;quot;us vs. them&amp;quot; mentality between the humans making their own Transformers and Lockdown trying to kill Optimus because he&#039;s betrayed their makers by siding with the humans.&lt;br /&gt;
Than everything goes to shit during &amp;quot;The Last Knight&amp;quot;. While ripping off the &amp;quot;Earth is Unicron&amp;quot; thing from Transformers Prime. Not even the return of Evil Police car Deception Barricade can save this movie.&lt;br /&gt;
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Then, in 2018, Bumblebee got his own spinoff movie about him crashing on Earth, losing his voice, making a friend and running from two decepticons and John Cena. To put it lightly it&#039;s one of the best Transformer films; the transformers themselves are accurate to their G1 forms, the storyline is coherent and the acting is spot on. This indicates that the film series may finally be going in the right direction. Shame that the series seem to be canceled.&lt;br /&gt;
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Suddenly, a new trilogy of movies was announced, starting with Rise of the Beasts (coming out June 2023!) including the Beast Wars characters and a RID2001 inspired Scourge. The toy line has been leaked and sadly it seems that the Predacons are not there, instead replaced by the Terrorcons. Apparently, Bumblebee will actually be in canon with this series.&lt;br /&gt;
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==Animated==&lt;br /&gt;
G1 inspired series with notoriously unusual but smooth animation.  This time, Optimus Prime and his crew are lowly space construction workers who stumble across a superweapon from the Great War and have to defend it against Megatron (&#039;&#039;&#039;GIVING HIM A GODDAMN ENGLISH ACCENT FUCK YES&#039;&#039;&#039;), who seeks to use it to restart the war and this time ensure Decepticon victory. This version&#039;s Optimus is much younger and less experienced than usual; funnily enough, he was voiced by the actor who voiced Megatron in Beast Wars. Generally noted for having the best human sidekick (who turns out to really be part-transformer anyways). The other Autobots also tend to have some interesting characterizations from &amp;quot;Complete dumb muscle who surprisingly knows everything about building [[Webway|Space Bridges]]&amp;quot; Bulkhead to &amp;quot;[[Weeaboo]] Robo-Ninja&amp;quot; Prowl to &amp;quot;MY EGO IS AS BIG AS MY CHIN AND MY ASSHOLEITUDE IS EVEN BIGGER!&amp;quot; Sentinel Prime.  The Decepticons sometimes do better vis ze German schizophrenic Blitzwing, the [[Lorgar|borderline-religiously loyal]] Lugnut, badass robo-Clint Eastwood Lockdown, and a GLORIOUSLY hammy Starscream played by &#039;&#039;Spongebob Squarepants&#039;&#039; of all people.&lt;br /&gt;
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The series was weird in that alongside the Decepticons were also some gimmicky human villains, from a Shakespearean Robin Hood knockoff, to a cute little girl who&#039;s a mad scientist, to another mad scientist who rips off Transformer heads to replicate an old G1 gimmick.  These villains were a bit ridiculous, but it helped break up the monotony of the constant &#039;con fighting, especially when Megatron was reduced to a state worse than [[Abaddon]] as a head. The creators came up with the idea to emphasize just how dangerous the &#039;cons are, compared to their Autobot opponents; when &#039;&#039;one&#039;&#039; &#039;con shows up, it&#039;s an emergency that takes the whole team to try and pull out a win. Hell, &#039;&#039;Starscream&#039;&#039; could beat up the entire Autobot team in his first few appearances before they figured out how to handle him. Using human bad guys kept the Decepticon threat &amp;quot;fresh&amp;quot; for longer; even when the Autobots got to the point where they could(kinda) face a Decepticon one-on-one, they remained a serious threat all the way up to the end. The series also borrowed the first film&#039;s idea of an Allspark that could bring Earth technology to allow them to introduce new transformers. Some were unexpected results of Megatron&#039;s original schemes to build himself a new body, while others came about by accident.  &lt;br /&gt;
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And hey, it gave us Weird Al Yankovic as everyone&#039;s favorite Junkion! &amp;quot;I AM WRECK-GAR! AND I APPROVE THIS MESSAGE! [accordion solo]&amp;quot;&lt;br /&gt;
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==Cybertron(a.k.a. Aligned) Series==&lt;br /&gt;
There were many, MANY, video games made for every part of the Transformers, but most of them ranged from forgettable to utter shit to [http://tfwiki.net/wiki/Transformers:_Mystery_of_Convoy memetically terrible.]  The closest we got to a good original game series (so no whining about the Movie-Games) were the games &#039;&#039;War for Cybertron&#039;&#039; and &#039;&#039;Fall of Cybertron&#039;&#039;, both made by High Moon Studios.&lt;br /&gt;
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These games act as the [[Horus Heresy]] to G1&#039;s 40k by explaining how Optimus became a leader and how Megatron became a dictator while the war between the Autobots and Decepticons eventually reduced to ruins the Transformers homeworld. While the gameplay itself isn&#039;t much more than a basic third-person shooter with its classic tropes, the vast amount of references to the rest of the series and the rather well-written story and characters make it stand out. &#039;&#039;Fall of Cybertron&#039;&#039; may be considered one of the most grimdark settings to see wide release, while not being as totally ham-handed with it as Beast Machines, [[Awesome|the games put you at ground level fighting a generations long world war]] which is reducing Cybertron to a dead planet while all sort of of nasties such as prisoner experimentation, weapons of mass destruction, genocide and totalitarianism 1984 style is seen through the campaign. although attenuated with the classic Transformers sense of humour and heroics in order to avoid falling into outright grim-edgy. It also helps that the second game got some bonus variety in some segments by giving you a level as MOTHERFUCKING GRIMLOCK, and another where you get to play as a [[Titan|Combiner]] (who has an awesome helicopter-arm, but is otherwise not very memorable besides being huge.) Overall good writting, great fights, no crappy human sidekicks, an awesome OST and all the grimdarkness needed to make any neckbeard enjoy it quite much, also ESCALATION mode will ensure you endless hours of good bloodless robot carnage.&lt;br /&gt;
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Why we don&#039;t have a tabletop skirmish game based on this shows there is no justice in this universe.&lt;br /&gt;
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There is a (sorta) third game called &#039;&#039;Rise of the Dark Spark&#039;&#039;, which decides to make the stupid decision of merging this series to the Bayformers continuity. It was released as tie in game with fourth movie and has less of budget, clearly shown with its number of glitches, lack of variety in levels (mostly just enemies till the game lets you move on) and downright ugly environments for the levels set on Earth. The only thing to remember is that the Cybertron segments are still awesome, while later parts will just shoehorn you with mutebee and Drift (who at least has an awesome special attack), with one level playing as Grimlock again and lacking any Decepticon plot post-Cybertron.  There is also the 3ds version with mostly the same story but is otherwise a turn based strategy game kind of like a really old and obscure mid-late 00s IOS game except you have to deal with Bayverse shit.&lt;br /&gt;
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The games formed the basis of what was called the &amp;quot;Aligned Continuity&amp;quot;. Basically, each series in the continuity was canon to each other, but only in very broad strokes. The best way to explain it would be if you had three authors write a story using the same outline, then read the first act of one story, the second act of the second, and the third act of the last. You&#039;d have the overall gist of the entire tale, but each part would most likely be &#039;&#039;vasty&#039;&#039; different in writing style and/or tone. &lt;br /&gt;
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===Prime===&lt;br /&gt;
G1 inspired CGI series that somehow salvages the fairly decent elements of Michael Bay&#039;s crapfest movies (e.g. Peter Cullen and Frank Welker reprising their respective roles, artstyle, some character elements/background lore, [[Rip and Tear]]), takes place in the same universe as the Cybertron games and crafts an awesome show out of it. Animation is fucking amazing, with fight scenes that rival if not trump the Michael Bay films. Very dark and gritty as well, where one of the Autobots [[Awesome|(voiced by the Rock himself)]], gets whacked in &#039;&#039;the first episode.&#039;&#039; The Autobots are not only outnumbered and outgunned by the Decepticons, but they also have to contend with MECH, a human terrorist organization that seeks to cannibalize Cybertronians for their advanced technology.&lt;br /&gt;
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The biggest problem with this series is Miko, who competes with Kicker (from the abovementioned &#039;&#039;Energon Trilogy&#039;&#039;) for the title of worst human character in Transformers history. Obnoxiously gung-ho and always charging off into danger, even when told not to, invariably making things worse for the Autobots in the process. Still, this series easily has some of the best human characters otherwise, most notably Agent Fowler, who in the company of giant alien killing machines manages to be a badass in his own right. Even Miko managed to get better as the series went on, learning from her mistakes and not being such a load. She even managed to take out a Decepticon at one point.&lt;br /&gt;
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Then there&#039;s Predacons Rising; the made-for-tv movie meant to serve as a series finale... it was questionable at best. Plot holes everywhere, very little focus on the actual Predacons in the title, and characters doing stupid and random things to simply fit the plot. It was basically a segue into the next series; Robots in Disguise.  There were some Dinobot focused IDW comics in between.  They are pretty awesome.  And mostly ignored.  Because we don&#039;t deserve good things in Transformers.&lt;br /&gt;
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===Rescue Bots===&lt;br /&gt;
Yes, this preschool-oriented series is &#039;&#039;technically&#039;&#039; part of this continuity. More on that below. &lt;br /&gt;
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===Robots in Disguise===&lt;br /&gt;
In this series Prime&#039;s relegated mentor-figure role, while Bumblebee (once again with a voice) has to take command of an ex-con, a stickler, and a slightly-smarter Grimlock in helping some kid and his dad&#039;s junkyard and detaining runaway Decepticon inmates, all of whom aren&#039;t related to the main bads, so this series was more original than most of the kiddie-aimed series. There was a &#039;con in it called Slapper. The show really doesn&#039;t become good until the Starscream miniseries after season three, and the Soundwave/Autobot Counsel arc of the fourth season. Which also introduces combiners into the Prime/Cybertron continuity.&lt;br /&gt;
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Than after their defeat it just ends because writers ran out of ideas and Hasbro hates continuity .It failed because kids didn&#039;t watch Prime while teens and adults are at school or working. Also didn&#039;t help that it moved to Cartoon Network from The Hub between seasons at a 5am timeslot.&lt;br /&gt;
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==Cyberverse==&lt;br /&gt;
G1 inspired CGI series jam packed with references all across the franchise. Season one centers on Bumblebee&#039;s friend, Windblade (which Hasbro has been shilling throughout the past few years as she is a fan vote designed transformer) trying to help an amnesiac Bumblebee regains his memories (conveniently framing Cybertron&#039;s past history up until now) and locate the rest of Optimus&#039; crew that went missing on Earth searching for a powerful artifact that the Decepticons also want their hands on.&lt;br /&gt;
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Season two has the crew returning, Bumblebee regaining his memories (and his voice), the appearance of a Beast Wars character, Cheetor, Starscream doing his own things again, and with the Autobots finally securing the artifact towards the end of the season, they must race the Decepticons back to Cybertron. Season 3 let&#039;s loose with the largest Cybertron centric plot in awhile (that means no Humies) , featuring the Quintessons Conquering the planet and forcing Bots and Cons to ally with each other to save the day. &lt;br /&gt;
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==IDW==&lt;br /&gt;
IDW Publishing is responsible for three major continuities of Transformers; the second being one of the longest and most elaborate to date, and the current one which follows the toyline oriented towards older teens and adult collectors, the War For Cybertron series (not to be confused with the game series of the same name). The latter ties into the cartoon series on Netflix.&lt;br /&gt;
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Unfortunately, IDW will be losing their licenses for Transformers (and G.I JOE) by the end of 2022, but not for other Hasbro properties. &lt;br /&gt;
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==Oddities==&lt;br /&gt;
There have been a &#039;&#039;lot&#039;&#039; of Transformers series out there. Many of them are just spinoffs of G1 or silly throwaways like [[What|Transformers Mr. Potato Head,]] but some of them are good enough or just weird enough to be worth mentioning here. For full details, see TFWiki below.&lt;br /&gt;
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===Transformers Rescue Bots===&lt;br /&gt;
The 30-minute toy commercial for the preschool-focused &amp;quot;Rescue Bots&amp;quot; toyline. In the same continuity as Transformers Prime above, which would lead to much lulz if the writers ever had the balls to let them cross over to any significant degree. Features four young Autobots who slept through the whole war in stasis and were recalled to Earth by Optimus Prime; being too inexperienced to handle the rigors of war with the Decepticons, they were assigned to the &#039;&#039;[[wikipedia:Eureka (U.S. TV series)|Eureka]]&#039;&#039;-esque island of Griffin Rock, where they perform rescue operations with their human partners. Instead of open combat, the &#039;bots and their human partners battle with out-of-control inventions and mundane disasters; the only true antagonist of the series is the [[steampunk]] gentleman-scientist Doctor Morocco, voiced by [[Slaanesh| &amp;lt;s&amp;gt;Slaanesh&amp;lt;/s&amp;gt; Tim Curry.]] Surprisingly watchable for a kids&#039; show due to solid humor, &#039;&#039;Rescue Bots&#039;&#039; has the distinction of being the longest-running Transformers cartoon ever, with four full seasons and a sequel series on track to air in 2019.&lt;br /&gt;
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===Transformers: Devastation=== &lt;br /&gt;
This game for the Playstation(3 and 4), PC and Xbox(360 and One) by Platinum games is basically a G1 throwback, using several of the original Sunbow voice actors(not just Cullen and Welker), and menu and UI work that looked a lot like the toy packaging. The player could choose between Optimus, Bumblebee, Wheeljack, Sideswipe, and Grimlock as they battle Decpticons in a New York City that is being slowly Cyberformed. In addition to the endless army of Decepticons grunts and boss battles, there were also battles against the massive combiners Devastator and Meanasor. &lt;br /&gt;
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===Unit: E===&lt;br /&gt;
In the third season of Transformers Prime, the writers started dropping references to other Hasbro properties like &#039;&#039;M.A.S.K.&#039;&#039; and &#039;&#039;G.I. Joe&#039;&#039; in connection with a government agency called &amp;quot;Unit E.&amp;quot; This was intended to be a &amp;quot;backdoor launch&amp;quot; to a whole shared universe in the vein of the massively profitable Marvel Cinematic Universe, consisting of just about every brand Hasbro owns that has ever been remotely popular with any demographic, ever. These ranged from the sensible (&#039;&#039;M.A.S.K.&#039;&#039; was another transforming-toy brand from the 80s that Hasbro absorbed, and &#039;&#039;G.I. Joe&#039;&#039; has a long history of Transformers crossovers) to the oddball but justifiable (&#039;&#039;Jem and the Holograms&#039;&#039; was Hasbro&#039;s big new girl-toy push in the 80s and was occasionally used as a sight gag in the G1 cartoon) to blatant halo-effect attempts that made no sense at all ([[Dungeons &amp;amp; Dragons]]? Stretch Armstrong? &#039;&#039;&#039;&#039;&#039;Candy Land?!&#039;&#039;&#039;&#039;&#039;) The framing device for this insanity was the eponymous Unit: E, a group of explorers who scanned the multiverse for &amp;quot;the Eerie, the Else, the Eternities of Infinity&amp;quot; from an installation placed in the &amp;quot;slipstream&amp;quot; outside of reality. ([[Quest:TG_Meta_Quest|Sounds kinda familiar, don&#039;t it?]])&lt;br /&gt;
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Perhaps fortunately for all involved, this product of Marketing&#039;s cocaine-fueled fever dreams did a faceplant into the sun and nothing came of it except for a one-shot comic book released at Comic-Con and the aforementioned namedrops in Prime. Hasbro never let go of the idea of seeing if their properties would blend, though, and in 2016 IDW was given the green light to weld their previously-separate licensed comics (including Transformers, Joe, Micronauts, Rom: Spaceknight, and yes, Jem) together through a &#039;&#039;Secret Wars&#039;&#039;-style crossover event called &#039;&#039;Revolution.&#039;&#039; From this point IDW&#039;s comics are set in the &#039;&#039;&#039;Hasbro Universe,&#039;&#039;&#039; with such fiction-bending events as the Decepticon Skywarp joining G.I. Joe and a multi-property superhero team called the Revolutionaries joining forces.&lt;br /&gt;
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Except now said universe is being rebooted while currently going FULL TOMINO via our pal Unicron and some really stupid ass deaths in the crossover comic with the Visionaries of all fucking things.  YET NO GODDAMNED INHUMANOIDS WHICH IS HASBRO CALL OF CTHULHU BUT WITH POWERED ARMOR SCIENTISTS FIGHTING THE EVIL UNDER THE EARTH.  Kup shouldn&#039;t die to a goddamn Visionary.  Not when motherfucking D&#039;Compose exists.  Goddamnit now I want an Inhumanoids mod for Call of Cthulhu....&lt;br /&gt;
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===Transformers: Kiss Players===&lt;br /&gt;
After the ignominious conclusion of the Energon Trilogy, Takara decided to make their next installment of the Transformers franchise smaller and more adult-focused. Welding the bits of their various G1-sequel lines (including the &amp;quot;collector&#039;s choice&amp;quot; &#039;&#039;Binaltech&#039;&#039; line and the grab-bag &#039;&#039;Robotmasters&#039;&#039; line) with the G1 cartoon and their own anime into a single (confusing as all hell) timeline, Transformers Kiss Players takes place immediately after the events of the 1986 movie. After Unicron exploded in 2005, the broken body of Galvatron was sent hurtling towards Earth where it (what else?) destroyed Tokyo. In response, the Earth Defense Command was formed to kick the Transformers off the goddamn planet before they blew up any other national capitals, which they did with a Transformer-hostile energy field and using the tech from Galvatron&#039;s corpse to make mass-produced Autorooper mecha. Unfortunately for them, Galvatron&#039;s reentry scattered fragments of his and Unicron&#039;s life-force into Earth&#039;s atmosphere, fragments that activated in 2006. The &amp;quot;Galvatron cells&amp;quot; fused with whatever they touched, turning them into biomechanical monsters called the Legion. Humans who came in contact with the Galvatron cells inexplicably did not turn into monsters, but instead could fuse with both Autoroopers and Transformers by &#039;&#039;kissing them.&#039;&#039;&lt;br /&gt;
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You see, Kiss Players was written by longtime Transformers fan and freelance toy designer Yuki Ohshima, who took Takara&#039;s desire for an otaku-targeted series as an invitation to &#039;&#039;freak the fuck out of people&#039;&#039; and gave them a freaky-ass magical girl horror story in the vein of &#039;&#039;Narutaru&#039;&#039; and Madoka Magica that just happened to have Transformers in it. [[Loli|A bunch of suspiciously young-looking women]] got dropped into a psychosexual nightmare in the name of shock value, and the Western Transformers fanbase crapped their pants over &amp;quot;pedophilia&amp;quot; showing up next to &amp;quot;their&amp;quot; childhood toys, accusing Oshima of wanting to [[Chris Orksen|diddle the kiddle.]] The Japanese fans, for their part, were mostly apologetic towards the Western fanbase and confused as to why the hell Takara thought that Freudian horror and moe were at all compatible with giant robots whaling on each other. The second part of the line (&#039;&#039;Kiss Players Position&#039;&#039;) dumped the original fiction&#039;s baggage in favor of taking cute girls on a whirlwind tour of the Transformers universe, but by that point the Western fans had already made up their mind. To this day Kiss Players is still the go-to acceptable target for &amp;quot;at least it&#039;s not as bad as...&amp;quot; jokes on TFWiki. The toys themselves were decent at least, being retools of the well-received &#039;&#039;Binaltech&#039;&#039;/&#039;&#039;Alternators&#039;&#039; collectible toys with vinyl loli figures packaged in the box, so picking those up is perfectly fine if you&#039;re willing to deal with faggots calling you a weeb.&lt;br /&gt;
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===Bot Bots===&lt;br /&gt;
The unholy lovechild of Transformers and mystery pack figures (not like other Transformers series haven&#039;t done similar before, but this is the first series to &#039;&#039;explicity focus&#039;&#039; on it). If Rescue Bots was passable for adults as little kids media, this isn&#039;t. Created in 2019, the story basically has the items of a random ass mall get turned into Transformers by mysterious Energon mist. It&#039;s notable in that it &#039;&#039;completely fucking broke&#039;&#039; any notions of a limit on what Transformers could have as alternate modes. Seriously, rotten food and gardening gear are just part of what insanity is created. These Transformers are organized into gangs based on where in the mall they originate.&lt;br /&gt;
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===Omni Productions Dub===&lt;br /&gt;
The Japanese Gen1 series Headmasters, Victory and Zone had no English dubs for quite a while, due to this, Omni Productions, a Hong Kong based company decided to try their hand at it, but ended up creating a dub so horrible that it became incredibly funny.&lt;br /&gt;
For some reasons a lot of characters were renamed, Blaster became Billy, Metroplex became Philip, Blurr became Wally (maybe a nod to Wally West) and Sixshot became the &#039;Ninja Consultant&#039; instead of the &#039;Ninja Commander&#039;.&lt;br /&gt;
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==Tabletop Games==&lt;br /&gt;
Despite not having a licensed RPG Transformers is no stranger to tabletop games. None have been particularly amazing or well-known in the past, but Hasbro has aggressively been expanding the brand in the late 2010&#039;s and going towards the 2020&#039;s  have managed to finally make a success.&lt;br /&gt;
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* The usual &amp;quot;palette swap&amp;quot; games :&lt;br /&gt;
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Monopoly, Risk, Chess, Stratego, Connect 4, Uno, memory cards, playing cards, you know the drill.&lt;br /&gt;
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* Heroclix&lt;br /&gt;
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You fucking know what these are. Enjoy your game of Optimus Prime, Harley Quinn, Jean Grey, and Drizzt VS Master Splinter, Freddy Krueger, a Xenomorph, and Bilbo Baggins. Wait, that does sound cool actually...&lt;br /&gt;
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* Transformers Robot Warrior Game&lt;br /&gt;
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Released in 1985, its redeco Snakes/Chutes &amp;amp; Ladders except you have two pieces to divide die rolls between, and an outer board to progress around as a vehicle before transforming to robot mode and making your way through as usual. Since all players control cars, its technically all Autobot players trying to reach their base during a battle with the Decepticons&lt;br /&gt;
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* The Transformers Game&lt;br /&gt;
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Released in 1986. Despite impressive wargame-style box art, its a very simple game for small children. No real strategy, both players are trying to reach the end goal to destroy the enemy base and all movement is determined by dice rolls after the first move where you choose to go left or right (both ways are mirrored, offering only the illusion of a choice), and after that point you only decide whether to move forward or back. The board resembles outer space and the enemy base is on Earth, and all pieces are Seekers meaning both players are Decepticons interestingly enough. When a piece for both players land on the same space they draw cards from a deck which interestingly all depict Autobots, highest number wins and best of three wins the battle. Winner transforms to robot mode, loser goes back to start. Only robot modes can enter the enemy base. First player to have all three of their team in the enemy base wins.&lt;br /&gt;
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* Transformers Adventure Game: Defeat the Decepticons&lt;br /&gt;
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* Transformers G1 Decoys Board Game&lt;br /&gt;
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* Transformers: Beast Wars&lt;br /&gt;
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Released in 1999 in Japan, based on the entire Beast Wars line at the time (including the Japanese-only cartoon).&lt;br /&gt;
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* Transformers Armada: Battle For Cybertron&lt;br /&gt;
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A redeco of Star Wars: Epic Duels, with some rules simplified and new modes. Generally considered a casual strategy game, with a lower learning curve. Instead of one hero and two minions, you only have one hero. Four characters per faction, each having their own combat deck and rules. They aren’t equal in strength, Megatron and Optimus predictably outclass everyone. There are four different maps to fight on with their own cover and terrain, and character start locations mitigate the strength difference in characters to a small degree. 2v2, faction mixing, and FFA game modes are available.&lt;br /&gt;
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* Transformers: Revenge of the Fallen Robot Heroes Game&lt;br /&gt;
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* Transformers Revenge Of The Fallen Missile Mania&lt;br /&gt;
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* Jogo Dos Transformers: Una Aventura Emocionante Com Os Robos-Herois Do Futuro&lt;br /&gt;
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A licensed Brazilian Transformers game made by Estrela. Estrela made up its own Transformers continuity based entirely on Minis. The game is extremely rare, so good luck finding the rules, let alone a copy. &lt;br /&gt;
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* [[Transformers Trading Card Game]]&lt;br /&gt;
Deserves its own page. This is that aforementioned success.&lt;br /&gt;
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* Battlechanger.&lt;br /&gt;
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A pair of RPG&#039;s designed to emulate and recreate transformers in IP neutral, (IE: Don&#039;t sue us we just have transforming robots from other planet that are in two factions and are locked in a war but there not called Autobots Decepticon). Battlechanger uses a unique Diceless RPG engine to run it&#039;s system, while Battle Changers: Ironworks uses a variant of the D&amp;amp;D 3.5 ruleset while also being pathfinder comparable. So what&#039;s the catch? Well they were both made by Otherverse Games. Yes: the [[Black Tokyo]] People. Thankfully there is no cross contamination between the two, while Battle Changes show up in Black Tokyo, Black Tokyo definitely does not show up here.&lt;br /&gt;
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* [[COMMANDROIDS: A WORLD TRANSFORMED]]&lt;br /&gt;
A tabletop roleplaying game by [[Nerdy City]] that can be found [https://nerdycity.com/product/commandroids/ here], compatible with their other 80&#039;s franchise expy games (just in case you wanted your Transformers/He-man/GI Joe/Stephen King crossover campaign). Mostly centered around not!Tranformers, with some elements of similar things like Voltron, Exosquad, and Macross/Robotech thrown in as the players see fit. Players create a human and Commandroid character who are bonded together, which can take the form of piloting or merging with the robot similar to the various _____master Transformer toys. There are rules for classes of machines and vehicles, as well as Combiners and Titans. The game uses the Nerdy City gaming &amp;quot;Omnisystem&amp;quot; which has rules for character relationships, leveraging time for player activities they will not want to roleplay through, and the ability for players to have &amp;quot;solo adventures&amp;quot; which don&#039;t take place at the same time in-universe but are played that way. As an aternative it functions as an add-on module for the [[FATE System]].&lt;br /&gt;
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* [[Transformers Roleplaying Game]]&lt;br /&gt;
An official Transformers RPG has been licensed by Hasbro through a company called Renegade Game Studios using their EssenceD20 system. It released in March 2022, learning from some of the inconsistences from its Hasbro predecessors, the Power Rangers and G.I. Joe games, both of which used the same engine. The engine works by having d20+Stat, but you also add another dice to the roll based on your training in a certain skill, so you can have a roll of d20+3+d6 to beat a DC 14. So far, the response seems to be decent, giving you a bit of freedom in determining personalities, alt-modes, gear and classes with two differing paths.&lt;br /&gt;
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==Brave Series== &lt;br /&gt;
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Of minor note(as far as this page is concerned, anyway) is the franchise Takara made &#039;&#039;after&#039;&#039; Generation 1&#039;s Japanese run finished. Making a deal with Sunrise(the makers of the [[Gundam]] anime), the Brave(Yuusha) series began in 1990 with &#039;&#039;Brave Exkaiser&#039;&#039;, and continued until 1997&#039;s &#039;&#039;King of Braves GaoGaiGar&#039;&#039;, which received an OAV finale in 2000, and a Web Novel sequel running from 2016-2021. &lt;br /&gt;
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A series of Super Robot anime, the Brave series is notable here for the common recurring elements of intelligent transforming robots that often fought alongside or even &#039;&#039;as&#039;&#039; the Hero&#039;s mecha. Some were aliens, others built on Earth. But nearly all of them could easily be lost in a lineup of G1 Transformers in appearance (and the Autobots in general). So if you see a group of Transformer-looking robots that &#039;&#039;aren&#039;t&#039;&#039; Transformers, it&#039;s probably one of them.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
The idea of &amp;quot;giant robots turning into vehicles&amp;quot; is so cool that lots of homebrew and independent mecha RPGs include mechas or characters that are &amp;quot;totally not Transformers&amp;quot; to fill the void that Hasbro has seemingly refused to fill themselves.  For example:&lt;br /&gt;
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* [[Giant Guardian Generation]]&lt;br /&gt;
* [[Horizon]] - Mechamorphosis is literally &amp;quot;Transformers with the serial numbers filed off, done by way of [[Dungeons &amp;amp; Dragons]] 3.5&amp;quot;.&lt;br /&gt;
* [[Mechagenasis]] - Another &amp;quot;Transformers with the serial numbers filed off&amp;quot; game, this time done for [[True20]].&lt;br /&gt;
* [[Battlechangers]] - Blatantly Transformers-based RPG, in both an original version and a [[Pathfinder]] version (Battlechangers Ironworks).&lt;br /&gt;
* [[Mekton]] - Extremely flexible with what it can do: the rules for transforming are simple (as far as Mekton goes anyway) and adapting to a Transformers setting is as easy as actually reading up on them, but the game&#039;s hilariously broken.&lt;br /&gt;
* [[Rifts]] - Some homebrew stuff floating around on the net for playing Transformers exists. Pity it relies on the godawful RIFTS mechanics...&lt;br /&gt;
* [[Codex: Transformers]] - A case of 1d4chan getting shit done, adapting Transformers into yet another [[Warhammer 40000]] faction.&lt;br /&gt;
* [[Setting:Transformers]] - A tie-in article to the above trying to develop the lore to explain why Codex: Transformers is a thing.&lt;br /&gt;
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== External Links ==&lt;br /&gt;
* [http://tfwiki.net/wiki/Main_Page TFWiki.net], the unofficial Transformers wiki.&lt;br /&gt;
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[[Category:Not related]][[Category:Approved Media]]&lt;/div&gt;</summary>
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