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		<id>http://2d4chan.org/mediawiki/index.php?title=Grimgor_Ironhide&amp;diff=241516</id>
		<title>Grimgor Ironhide</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grimgor_Ironhide&amp;diff=241516"/>
		<updated>2023-01-28T14:14:51Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:77A0:1BB0:D02C:4279:191B:8997: &lt;/p&gt;
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&lt;div&gt;[[File:Grimgor Ironhide.jpg|thumb|350px|right|He&#039;z da best at wot he doez.]]&lt;br /&gt;
{{Topquote|He carried on the war not for the sake of personal gain or power nor through anger, but for the sake of warlike deeds in themselves; hence he was accounted at once a lover of war and a master of war.|Cassius Dio}}&lt;br /&gt;
{{Topquote|Say my name! SAY MY NAME!|Grimgor Ironhide the karaoke champion and Destiny’s Child superfan }}&lt;br /&gt;
&lt;br /&gt;
Grimgor Ironhide is a [[Black Orc]] special character for [[Orcs &amp;amp; Goblins]] and is basically [[Grukk Face-Rippa|Grukk Facerippa&#039;s]] [[Warhammer Fantasy]] equivalent. As it stands, he&#039;s up there with the greatest of Orc warriors. He&#039;s bloodthirsty and driven, to the point even &#039;&#039;other Orcs&#039;&#039; think he&#039;s a bit of a nutter (if a glorious fucking one). He&#039;s VERY foul-tempered and &#039;ard as a nails-on-stale-bread sandwich, and tolerates absolutely nothing; to the point that there&#039;s always fighting around him, because of the thrashing he deals out when he&#039;s not fighting.&lt;br /&gt;
&lt;br /&gt;
Grimgor is the primary named character of the Black Orcs, after [[Morglum Necksnapper]] was swept under the rug (and had Grimgor go all [[Batman|Bane]] on him in The End Times) and his army as a result is mostly comprised of them. His personal guard, and the most elite Orcs (meaning actually trained and geared with properly made armor) called the &amp;quot;Immortulz&amp;quot; are undefeated. Any other greenskins in his army tend to get killed when Grimgor gets bored, although this does little to discourage more from joining him. &lt;br /&gt;
&lt;br /&gt;
Oh, and his magic axe is named &amp;quot;Gitsnik&amp;quot;. It sniks gits roight proppa.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
[[File:YtdyJpD.jpg|left|400px]]&lt;br /&gt;
His backstory was revealed in the End Times; he was a slave, one of the Black Orcs bred by the Chaos Dwarfs.  Grimgor was beaten and mistreated and eventually decided to be Orc Spartacus and staged a violent revolt where he managed to escape, dreaming of coming back and freeing his fellow greenskins alongside bringing the civilization of the Chaos Dwarfs crashing down.  As far as everyone else knew, he suddenly emerged out of the [[Old World|Blasted Wastes]] one day missing one eye and followed by his Orcservant Immortulz (who would come to lead Grimgor&#039;s choice troops), Grimgor continued without rest or much in the way of sustenance taking tribe after tribe and making them his own. Tribes that impressed him were allowed to keep their own autonomy so long as they stayed out of his way (something most Orcs consider un-Orcy), but tribes too weak or Squig-headed to move aside were destroyed to the last.  &lt;br /&gt;
 &lt;br /&gt;
Grimgor&#039;s battle lust overcame his own Animosity rolls, and any day where no battle occurred Grimgor caused fights intentionally within his own forces leaving only his own personal Black Orc guard the only ones safe from being destroyed from boredom (although not on an individual basis).  Two days without battle and he&#039;d be a bit restless (read: kill every Goblin and most Orcs that came within arm&#039;s reach of him).  As a result of this, Grimgor has never known more than two days without a battle occurring; his own men actually fear what would happen if it did come to pass. &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt; MEN?! Soundz like someone’s after some propa aggro, ladz!  &amp;lt;span&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Any greenskin who heard of him came to believe he was the chosen prophet and champion of [[Gork]] (or possibly [[Mork]]), and within a short period of time tribes flocked to him to join his unofficial [[WAAAGH]]. &lt;br /&gt;
&lt;br /&gt;
Eventually running out of tribes of Orcs to test his mettle against, Grimgor made his way to fight the biggest challenge he knew of. The [[Dwarfs (Warhammer Fantasy)|Slayer Cult]]. The fucking Dwarfs who worship the idea of gloriously dying in battle and don&#039;t wear any armor to increase the probability of that happening. &lt;br /&gt;
The Slayer Cult, after a few battles, sealed themselves in their kingdom of Karak Kadrin. That&#039;s right, the Dwarfs who live to die basically said &amp;quot;Fuck that, we&#039;re staying in here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
So after getting bored with this, Grimgor heard about [[Kislev]] and how fucking badass the shirtless shoeless bear-riding humans that give [[Chaos]] the middle finger are, and said &amp;quot;DAT SOUNDZ LIKE A ROIGHT PROPPA PLACE FOR A LAND WAR!&amp;quot; and marched his army to Warhammer Russia.&lt;br /&gt;
Grimgor and his army massacred the fuck out of them, using the dead as rations (the best they&#039;d had until this point) and generally shrugged off the cold and massive Chaos Daemons that just kind of pop into being all around them. [[Tzarina Katarin]] finally got involved and froze his entire army (other than the Immortulz) into Orcsicles, forcing him to go back to the Blasted Wastes and recruit more greenskins (which was fine, because he was bored anyway). Grimgor returned to fight the Dwarfs again, then took control of one of the original Strongholds that had never fallen. Plumbing the forgotten caverns where the Dwarfs had dug too deep, he encountered his kin, the [[Night Goblins]]. He proceeded to massacre the fuck out of them and use THEM as rations, and going even deeper he encountered [[Skaven]].&lt;br /&gt;
Skaven were a new foe; with numbers so high he rarely ran out of them to kill, with fucking impressive artillery that made battles more exciting, and finally they made the best rations he&#039;d had so far.&lt;br /&gt;
Grimgor was such a massive threat that three clans united against him, whose forces he wiped out nearly to the last. He eventually did what no foe had EVER done previously; he breached a Skaven city. &lt;br /&gt;
&lt;br /&gt;
Despite this accomplishment, Grimgor was getting bored again. He then packed up his army and simply left, leaving the Skaven to retake the tunnels he had cleared out and gain a fortress with access to the surface world.&lt;br /&gt;
He crossed the Worlds Edge Mountains, fought [[Chaos Dwarfs]] and crossed their lands (which are so lava-filled they put Bowser&#039;s Castle to shame) and made war on the [[Ogre Kingdoms|Ogres]] in their own lands. Cutting a path directly through, he encountered a fucking MASSIVE force of [[Warriors of Chaos|Chaos Mongols]] which had been heading to assault Kislev after Grimgor had weakened it so much previously. Grimgor was satisfied slaughtering them for some time, and did such massive damage to them that his name was spread by those who fled and made it home as a [[Daemon Prince]] who [[Malal|existed to slaughter Chaos]]. &lt;br /&gt;
&lt;br /&gt;
===[[Storm of Chaos]] (Retconned, Alternate Universe)===&lt;br /&gt;
After heading westwards towards populated lands looking for more things to kill, Grimgor&#039;s Shamans suddenly and inexplicably had begun exploding. He soon found out that the world was ending because Chaos was fucking with reality and [[Archaon]] was lubing up to blow up the world with one thrust. Grimgor exclaimed &amp;quot;HOT DAMN, END OF DA WORLD YOU SAY?!?&amp;quot; and led his forces to the main event.&lt;br /&gt;
He encountered the army of [[Crom the Conqueror]], and promptly slaughtered everyone he came across until Grimgor wound up in a duel with Crom himself who he saw as an almost equal since he had to put just as much effort into killing Grimgor&#039;s elite as Grimgor had Crom&#039;s (ie next to none).  During the duel his entire army was defeated while neither Crom nor Grim could gain the upper hand and once Grimgor saw his troops fleeing he immediately disengaged from Crom and ran after them, shouting insults and waving his axe attempting to rally them.&lt;br /&gt;
Crom immediately rushed his forces to support Archaon, and got him into the [[The Empire (Warhammer Fantasy)|Empire]]. Grimgor meanwhile had chased his army all the way back to the World&#039;s Edge Mountains before giving up. &lt;br /&gt;
&lt;br /&gt;
Not wanting to miss out on the massive ass-kicking battle, Grimgor thought &amp;quot;MAN, FUCK DAT ARCHAON GUY, HE MUST BE TUFF AS HELL. I&#039;MMA BEAT HIS BITCH ASS!&amp;quot; and created an army consisting of the biggest and badest orcs he could find to fight  Archaon&#039;s forces with the intent to beat him at his height. To this end he went to Middenheim where Archaon had beaten [[Valten]] in a duel and was giving a monologue before killing Valten and destroying the world.&lt;br /&gt;
Grimgor immediately entered and won the duel against Archaon in a [[Mork|brutally cunning]] manner - with a cheap shot and a headbutt, since Archaon didn&#039;t know Grimgor was going to betray him. In fact until he was knocked on his ass he didn&#039;t even know he was in a duel, and his army had the heart torn out of by the Greesnkins turning on everyone around them.&lt;br /&gt;
&lt;br /&gt;
So just as Archaon was about to usher in an eternity of darkness and rule as King Chaos forever and all the usual Chaos shit, he hears a massive shout behind him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;OI, WANKAH! I&#039;LL FOOKIN&#039; DECK YOU, SWARE ON ME ZOG!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Archaon turned just in time to be headbutted by Grimgor. With Archaon laid low, Grimgor then did something very un-orc like. He punched Archaon into the ground, shouted &amp;quot;I IZ DA BEST!!!!!!&amp;quot; and left laughing back to the Worlds Edge Mountains to gather another army, and go back to fighting shit.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this ending was retconned; Games Workshop wound up so embarrassed by the way the campaign went it was relegated to an alternate universe.&lt;br /&gt;
&lt;br /&gt;
===[[The End Times|End Times]] (Round 2)===&lt;br /&gt;
During the End Times event, Grimgor&#039;s story returns to the point in canon before he encountered Crom&#039;s army. [[Wurrzag|Wurrzag Da Great Green Prophet]] has finally realized that the champion of Gork and Mork wouldn&#039;t be one Orc, but rather two greenskins leading a united WAAAGH. Believing that Grimgor is the champion of Gork (or possibly Mork) while [[Skarsnik]] is the champion of Mork (or possibly Gork), he has set out to inform them of their destinies and unite them in one WAAAGH.  Grimgor starts off rampaging east, encountering the orcish empire of the Necksnapper. He krumps him, and absorbs his forces into the growing WAAAGH! The horde continues to grow, with orcs pouring in from all over the world. The Hobgoblin khans are defeated and also join the WAAAGH, and then go on to lay siege to the Chaos controlled Great Bastion. Grimgor has an epic, hours long duel with the chaos dwarf  Lord Rhykarth the Unbreakable, eventually winning and hanging his corpse from the walls. [[Skub|Grimgor later becomes bound to the Wind of Beasts (despite green skins having no affinity for the 8 winds of magic since they use WAAAGH magic) and now commands a huge army of both orcs and ogres known as the Beast WAAAGH!]]&lt;br /&gt;
&lt;br /&gt;
In the process, he also manages to conquer the wandering Ogre Kingdoms.  Greasus Goldtooth the exceedingly long-named disagrees with the notion and resists, almost defeating Grimgor, but throws the fight at the last second. Grimgor asserts his status as DA BEST by clubbing his head in with his own flashy club.  They view Incarnate Grimgor as the living avatar of the Great Maw, and thus they decide to follow him.  Following that, Grimgor went to the Blasted Lands to pay his former masters, the Chaos Dwarfs, a visit.  He freed the greenskins imprisoned from slavery, then the Beast-WAAAGH slaughtered the Chaos Dwarfs and brought Zhar-Naggrund crashing down.  Then his army combined with the liberated greenskins slaves and they went over to Nippon to have some fun in the name of mass destruction until [[Teclis|a certain pointy-eared idiot]] decided to forcibly teleport them over to Middenheim.  Confused, Grimgor decided to do what he did best and rampaged.  It was only thanks to [[Malekith]]&#039;s act of sucking-up that they even manage to obtain Grimgor&#039;s alliance since Archaon destroying the universe meant that he couldn&#039;t be DA BEST.&lt;br /&gt;
&lt;br /&gt;
The Incarnates then made their massive charge to the former city of Middenheim to stop Archaon&#039;s doomsday warprift.  Grimgor challenges Archie again and they make it into a heated duel.  Grimgor even manages to score another massive headbutt to Archie&#039;s face.  Problem is that this time, no amount of customer interaction&#039;s gonna save the day, and thus the Everchosen doesn&#039;t only survive the attack (At the expense of the Eye of Sheerian, one of his Treasures of Chaos), but gets even madder to the point that he unleashes the daemon stuck in his sword and then beheads Grimgor and thus spells the end of the Wind of Beasts.&lt;br /&gt;
&lt;br /&gt;
Grimgor is still da bes&#039; because he didn&#039;t need no stinkin&#039; talkin&#039; weapon to do da fightin&#039; for &#039;im. He just needed the fucking Wind of Beast and possibly Gork living inside of him which is kinda fair considering his opponent was powered himself with the power of the Treasures of Chaos.&lt;br /&gt;
&lt;br /&gt;
List of achievements in the end times:&lt;br /&gt;
*Conquered the ogre kingdoms.&lt;br /&gt;
*Conquered Cathay back from chaos, won so hard that the chaos gods turned away from the east.&lt;br /&gt;
*Burned nippons fleets, destroyed most of clan eshins holdings.&lt;br /&gt;
*Conquered the Chaos Dwarf empire setting all the slaves free resulting in Hashut&#039;s destruction.&lt;br /&gt;
*Became the Incarnate of Beasts, despite orcs having no affinity for the winds of magic.&lt;br /&gt;
*Defeated and killed Greasus Goldtooth, skragg the slaughterer, and several other ogre tyrants when they challenged him for leadership.&lt;br /&gt;
*Killed the necksnapper, the hobgoblin khan and borgut facebeater.&lt;br /&gt;
*Putting up enough of a fight against both Malekith and his dragon, by himself, that Malekith was forced to use diplomacy rather than risk either of them dying.&lt;br /&gt;
*Easily defeated a [[Keeper_of_Secrets|keeper of secrets]] at the final battle. Also slaughters his way through hundreds of daemons and chaos knights.&lt;br /&gt;
*&amp;quot;SAY MY NAME! SAY MY NAME!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He&#039;s seemingly left out of [[Warhammer: Age of Sigmar]], with his position as Chosen of Gork being handed off to [[Gordrakk]].&lt;br /&gt;
&lt;br /&gt;
==Total War: WARHAMMER==&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
Grimgor has been playable since at least the 6th edition of Warhammer when he replaced Morglum Necksnapper as GW&#039;s go-to Black Orc Warboss, and in all his incarnations, &amp;quot;[[rape]] train&amp;quot; pretty accurately sums up what he can do. He costs a bundle, but he will make merry mincemeat out of whatever you point him at.&lt;br /&gt;
&lt;br /&gt;
===6th Edition===&lt;br /&gt;
Grimgor has the honor of being one of only two orc characters statted in the army book for this edition, alongside [[Wurrzag]]. He comes with a minimum bodyguard of nine Black Orcs and uses up a Lord, Hero and Special slot, all for a minimum of 600 points - his bodyguard, the Immortulz, wear heavy armor and carry choppas &amp;amp; additional hand weapons, can be expanded with up to ten more Black Orcs (+13 points per extra Immortul), and includes a Musician and a Battle Standard Bearer sporting the Blasted Banner (Grimgor &amp;amp; Immortulz are Stubborn).&lt;br /&gt;
&lt;br /&gt;
Grimgor himself has M4, WS 8, BS 2, S 5, T 5, W 3, I 5, A 5, and LD 9. He has the special rules Ignore Greenskin Animosity, Quell Animosity, Hatred: Everyone, Awesome Fighter (+2 to Combat Resolution in Grimgor&#039;s favor, enemies flee 3D6&amp;quot; instead of usual movement) and He&#039;s Da Boss (Grimgor is automatically army general). He sports Gitsnik (magic weapon, +2 Strength, Always Strikes First), wears the Blood-Forged Armor (1+ Armor Save and 5+ Ward Save) and carries Mork&#039;s All-Seeing Eye (Magic Resistance 1 for Grimgor and Immortulz).&lt;br /&gt;
&lt;br /&gt;
===7th Edition===&lt;br /&gt;
In 7e, Grimgor lost a point of Ballistic Skill and gained +2 Attacks, and traded his former special rules for Immune to Psychology, Hatred: Everyone and Da Immortulz (army must include at least one unit of Black Orcs, which only Grimgor can join; they gain Immune to Psychology and Hatred: Everyone if he does). He retains Gitsnik and the Blood-Forged Armor, but loses Mork&#039;s All-Seeing Eye.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
8e tweaked Grimgor around yet again, keeping him at BS1 but dropping him back down to 5 Attacks. This version of Grimgor, likewise, only has Gitsnik and the Blood-Forged Armor. His special rules are Choppas, Hatred: Everyone, Immune to Psychology, Waaagh! and Da Immortulz (as per 7e, but Da Immortulz also gain +1 WS whether Grimgor is running around with them or not).&lt;br /&gt;
&lt;br /&gt;
===The End Times===&lt;br /&gt;
Grimgor got upgraded to being the Incarnate of Beasts for the last of the End times rulebooks. Costing 460 points, he takes the 8e Grimgor and gives him +1 to Strength, Toughness, Wounds and Attacks, changes the Immortalz so they only get +1 WS and Hatred, gives him the new rule Best of Da Best (in a challenge, re-roll failed To Hit rolls and To Wound rolls), and the power Locus of Ghur (Innate Bound Spell, power level 6, casts an Augment that affects any friendly unit from the Orcs &amp;amp; Goblins or Ogre Kingdoms armies that is within 12&amp;quot;, affected units get +1 Strength &amp;amp; Toughness until Grimgor&#039;s next magic phase).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GrimgorIronhide.jpg|Don&#039;t lose yer head ya git!&lt;br /&gt;
File:CTdGoa2XIAAbhBZ.png| Say My Name! SAY MY NAME!&lt;br /&gt;
File:Da_big_boss.jpg&lt;br /&gt;
File:Grimgor end times.png&lt;br /&gt;
File:Grimgor Ironhide Total War Warhammer Fantasy.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
&lt;br /&gt;
{{Orc-Gitz}}&lt;/div&gt;</summary>
		<author><name>2600:1700:77A0:1BB0:D02C:4279:191B:8997</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Skarsnik&amp;diff=429483</id>
		<title>Skarsnik</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Skarsnik&amp;diff=429483"/>
		<updated>2023-01-28T14:12:06Z</updated>

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[[File:Warlord Skarsnik.png|thumb|right|350px|The winning smile, and also Skarsnik&#039;s crooked grin.]]&lt;br /&gt;
&lt;br /&gt;
{{topquote|Knowledge without justice ought to be called cunning rather than wisdom.|Plato}}&lt;br /&gt;
{{topquote|Ya got schemes? I got schemes.|Skarsnik}}&lt;br /&gt;
&lt;br /&gt;
Warlord &#039;&#039;&#039;Skarsnik&#039;&#039;&#039; of the Crooked Moon Tribe is a [[Night Goblins|Night Goblin]] Warboss and &#039;&#039;&#039;Supreme Ruler of [[Karak Eight-Peaks|Eight-Peaks]]&#039;&#039;&#039;. Alongside [[Grom the Paunch]], this makes him one of the few goblins to have ever made much of an impact on the Warhammer world.  &lt;br /&gt;
&lt;br /&gt;
Followed by the unnaturally belligerent yet loyal Cave Squig Gobbla, Skarsnik is the uncontested ruler of all greenskins within and around Karak Eight-Peaks, fighting an endless war against the Dwarfs and the [[Skaven]] of Clan Mors to cement his hold over the region.&lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
There is an account of Skarsnik&#039;s life, given by the playwright Baron von Bickenstadt, who was captured by Skarsnik&#039;s warband and given the choice of writing Skarsnik&#039;s biography or being dinner.  He chose the former.  Skarsnik was born like any other Greenskin. The goblin that would later be known as Skarsnik started out life by clawing his way out of the dirt, and into the darkness of a glowing mushroom-lit cave, along with the birthing of his brethrens. In time, these small Goblins began to venture into the domains of a Goblin warband called the Backstairs Boys ([[/d/|yes, that is their name]]), a small tribe that was a faction of the larger Crooked Moon tribe. Even upon his birth, this particular goblin showed an aptitude of intelligence by being able to spurt out his first words moments after birth, helping his fellow goblins rather than climb over them for personal gain and being able to command his brethren through the dangers of the caves. &lt;br /&gt;
&lt;br /&gt;
When they reached the main base of the Backstairs Boyz, the small Goblins were forcibly integrated into the Tribe as slaves.  They were given the task of harvesting the many mushrooms that infest the lairs of the Backstairs Boyz. During this time, he was known simply as Runt, due to being significantly smaller then the rest of the other Goblins.  As years passed, Runt was still a lowly flunky in the tribe&#039;s slave pens, while his former brethren had since grown up and left him.  His small stature, however, did not stop him from rising through the ranks of his tribe. After a few years of personally leading the newer spawnings by himself, Runt was finally elevated to the position as a true member of the tribe, and was renamed as Runtgit, for he still was fairly small. He began using this new found power to gain more influence over the tribe. At one point during this time, he saved a runty squig from being eaten by his rival, Runtboy Snotruk. Runtgit’s first claim to fame was a secret edge he used against the other goblins; he gained a powerful ally by freeing Skreekrit Yellowtooth, a Skaven stormvermin and former captive of the Backstairs Boyz.  Skreekrit became a Fangleader of Clan Mors and Runtgit fed him information on Goblins whose interest clashed more directly with his own.  &lt;br /&gt;
&lt;br /&gt;
The secretive trade between the Skaven and Runtgit had made his tribe, and more specifically himself, incredibly wealthy.  However Snotruk soon found out and revealed Runtgit’s secretive dealings to Big Boss Tarkit. Tarkit ordered for the treacherous gobbo’s execution.  However, thanks to the timely arrival of a Dwarf expeditionary force attacking the camp of the Backstairs Boyz, Runtgit was thrown into an underground river and washed up on the outskirts of Karak Eight-Peaks.  He was found by a marauding warband of Goblin Wolf Riders and taken as a slave.  The leader of the Wolf Rider tribe was a grotesquely fat Goblin known by his official title as the Great Grillzer-Griff Makiki da Cunning.  Makiki saw potential within Runtgit, but he wanted to made sure by seeing what the tiny night goblin might do during his time in captivity.  As such, Griff Makiki confined Runtgit to a small wagon-cage for a few years.  During his confinement, Runtgit studied the habits of the Wolf Rider tribes and hatched a cunning plan that would grab Griff Makiki&#039;s attention.&lt;br /&gt;
&lt;br /&gt;
As the Wolf Rider caravan went from place to place within the Badlands, Runtgit [[Awesome|somehow learned the Dwarf language of Khazalid and the human language Reikspiel]] and instigated a brawl between himself and a Dwarf by implying something sexual between the Dwarf&#039;s mother and a mountain pony.  The ensuring scuffle got the attention of Griff Makiki, who out found the full extent of Runtgit’s cunning.  Impressed with his ability to learn and speak both Reikspeil and Khazalid during his time in captivity, Runtgit was released from captivity and became a spy for the Griff as a reward. Like in his former tribe, Runtgit quickly rose through the ranks of the Wolf Goblins, even going as far as to be feared by the other members of the tribes. By fighting alongside these plains goblins, he actually started to grow bigger, larger than most night goblins even, although he was still considered a runt by his surface-dwelling peers. Eventually, Runtgit ambitions would outgrow that of the Griff, as he grew frustrated that the Griff would sell defeated Goblin tribes into slavery instead of assimilating them and forming a WAAAGH! (also because he was a night goblin and was pretty tired of the giant ass ball of fire baking his skin). Runtgit eventually murdered him and took over the tribe, his first act as boss being to return to Karak Eight-Peaks where he would take revenge on his old tribe.&lt;br /&gt;
&lt;br /&gt;
Having discovered that the upper levels of Eight-Peaks were conquered by the Skaven, Runtgit decided to sneak in in order to negotiate a deal with the leader of the Crooked Moons, Ibrit Dungstrangler. There he was captured by his old nemesis Snotruk, who in the years since Runtgit left had become the new boss of the Backstairs Boyz. Snotruk forced Runtgit to fight to the death in an arena battle against a horde of squigs, only for the largest and meanest squig to turn on his fellows and protect the plucky gobbo. Runtgit realized that this squig was the same baby squig he saved on a whim all those years ago, and decided to adopt hi him as his pet, affectionately naming him Gobbla. Runtgit broke free, fed Snotruk to Gobbla and took control over the Backstairs Boyz. Then he turned his sights to ridding Karak Eight-Peaks of the Skaven, starting by assassinating his old mate Skreekrit. It was around this time that the shaman of the Backstairs Boyz would give Runtgit the proper name of Skarsnik, which loosely means “grim cutter” or “tough stabber”. He would eventually take control of the Crooked Moons entire by arranging the death of Dungstrangler.&lt;br /&gt;
&lt;br /&gt;
From then on, Skarsnik became the foremost greenskin warlord in the Worlds Edge Mountains, with even orc warbosses being forced to submit to the cunning goblin or be fed to Gobbla. His main seat of power is still Karak Eight-Peaks, though he regularly has to defend his conquered territory from the forces of a vengeful [[Belegar Ironhammer]] and the insane [[Queek Head-Taker]].&lt;br /&gt;
&lt;br /&gt;
===[[The End Times]]===&lt;br /&gt;
[[Skreech Verminking]] manipulated Skarsnik into helping in the murder of Belegar, promising that the Skaven will leave the Hold once the Dwarfs are dead. Of course, the [[Verminlord]] lied and so Skarsnik&#039;s army fight The Battle in the Great Vale* with the Skaven afterwards.  During the fighting, Gobbla swallowed a particularly savage [[Clan Moulder]] beastmaster whole, only to be fatally cut open from the inside out.  Dismayed by the loss of Gobbla, Skarsnik lost heart and abandoned the field. It was noted that he was forgotten during the End Times but it was implied he may have been present at the battle of Middenheim leading the Goblins alongside Grimgor&#039;s Beast-WAAAGH!&lt;br /&gt;
&lt;br /&gt;
*note that this battle has a chapter devoted to it in the lore book of End Times: Thanqoul but no scenario in the rules book. This may be related to the choice to include the Forge World Collosal Squig in the army list.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
Skarsnik has had various stats through various editions.&lt;br /&gt;
&lt;br /&gt;
===In 6e===&lt;br /&gt;
Like several other worthies, Skarsnik is mentioned during this time, but received no stats in the Orcs &amp;amp; Goblins army book, being amongst the &#039;&#039;many&#039;&#039; 5e and earlier characters who were instead relegated to online conversions on Games Workshop&#039;s website, back in the days when that was a cool place with lore and even mechanics freely available. Since all the good stuff was dropped to focus on selling models and paints, good luck finding those stats, but given the nature of the internet, they must be out there somewhere...&lt;br /&gt;
&lt;br /&gt;
===In 7e===&lt;br /&gt;
Skarsnik is a Night Goblin Warlord who costs 205 points. He sports M4, WS5, BS3, S4, T4, W6, I5, A4 and LD8 for stats, wears light armor, and wields Skarsnik&#039;s Prodda (magical halberd, can cast a power level 5 bound spell that is a Magic Missile that inflicts 1 (+ 1 per unit of 10+ orcs or 20+ goblins within 12&amp;quot; of Skarsnik) armor ignoring Strength 6 hit). He and Gobbla fight as a single model with Unit Strength 3, effectively giving Skarsnik 4 more I4 S6 attacks that benefit from Killing Blow. Like all Night Goblins, Skarsnik Fears Elves and Hates Dwarfs. His Sneaky Schemes rule lets him attempt to delay units, causing them to enter from their deployment edge in their first turn if he can roll a 6 on a D6 for each of them. His Tricksy Traps rule allows a Night Goblin unit that Flees as a charge reaction to rally, reform and move in the same turn.&lt;br /&gt;
&lt;br /&gt;
===In 8e===&lt;br /&gt;
Skarsnik&#039;s stats don&#039;t really change between editions. About the only difference is that Skarsnik&#039;s Prodda now does D3 hits when it is fired, which is increased to doing D6 hits instead if Skarsnik is within 12&amp;quot; of a Night Goblin Horde.&lt;br /&gt;
&lt;br /&gt;
===In Age of Sigmar===&lt;br /&gt;
He&#039;s currently dead, so to keep the model on sale it was repurposed as a Loonboss with Giant Cave Squig (not to be confused with the Loonboss &#039;&#039;on&#039;&#039; Giant Cave Squig). However, the Gloomspite Gitz battletome mentions that the Bad Moon is followed by a smaller sphere of Badrock that smashes shit out of the Moon&#039;s way, and generally fights the shit out of celestial bodies. Various ideas on what the orb is include that it might be the Bad Moon&#039;s pet squig, the Moon&#039;s fist, or, most interestingly, [[Awesome| the spirit of an ancient Grot warlord who conquered eight mountains, and in recognition for his kunnin&#039; deeds, the Bad Moon allowed this ancient grot to party with it for all eternity.]]&lt;br /&gt;
&lt;br /&gt;
==Total War: WARHAMMER==&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Skarsnik.jpg|His model&lt;br /&gt;
File:Skarsnik corrected.png|Skarsnik in [[Total War: WARHAMMER]]&lt;br /&gt;
File:Skarsnik and Belegar.jpg&lt;br /&gt;
File:Skarsnik and Gobbla.png&lt;br /&gt;
File:Skarsnik Old Art.jpg|Classic Artwork ([[Mark Gibbons|MG]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
&lt;br /&gt;
{{Orc-Gitz}}&lt;/div&gt;</summary>
		<author><name>2600:1700:77A0:1BB0:D02C:4279:191B:8997</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Grombrindal&amp;diff=241835</id>
		<title>Grombrindal</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Grombrindal&amp;diff=241835"/>
		<updated>2023-01-28T14:11:13Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:77A0:1BB0:D02C:4279:191B:8997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:White Dwarf Grombrindal.jpg|500px|thumbnail|right|This angry motherfucker right here.]]&lt;br /&gt;
{{Topquote|I promised Grimnir there&#039;d be a mighty tally, and I ain&#039;t one for breaking such an oath!|Grombrindal the White Dwarf}}&lt;br /&gt;
{{Topquote|This is a day to strike many grudges from the great book, for I am the White Dwarf, and only worthy folk appear in my pages... So, let us record great deeds this day, and give these urki scum a right royal hammerin&#039;!|Grombrindal the White Dwarf}}&lt;br /&gt;
{{Topquote|&#039;&#039;&#039;Wazzock!&#039;&#039;&#039;|Grombrindal the White Dwarf}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grombrindal&#039;&#039;&#039;, a.k.a. &#039;&#039;&#039;The White Dwarf&#039;&#039;&#039;, is a unique special character from [[Warhammer Fantasy Battle]] associated with the [[Dwarfs (Warhammer Fantasy)|Dwarfs]] army. On a meta-level, he is the iconic character created as the mascot of the [[Games Workshop]] gaming magazine &#039;&#039;[[White Dwarf]]&#039;&#039;. In-universe, he is a mysterious Dwarf warrior with an impressively long, white beard who sometimes appears when Dwarfs are beset by a particularly great and terrible battle, hurling himself into the fray and assuring the eventual victory of dwarfkind and vanishing again (although not always immediately).&lt;br /&gt;
&lt;br /&gt;
He starred in his own comic, and has received more models from Citadel than any other character due to the fact that every few years he gets a special edition model (barring that one time where they simply upped the price of an existing Slayer model and called it him since the paintjob on the box had white hair instead of orange). Most of these models are humorous. &lt;br /&gt;
&lt;br /&gt;
Who &#039;The White Dwarf&#039; is nobody (canonically) knows, but a theory that many fans share and which [[Games Workshop]] heavily teased throughout the years is that he is the spirit of [[Snorri Whitebeard]], the first High King and the firstborn son of the supreme goddess [[Valaya]] (Dwarf Zeus+Hera) with his father being [[Grungni]] (Dwarf Hephaestus+some elements of Apollo). His siblings and half-siblings (since Valaya had two husbands) count both lesser gods and the ancestors of most of the current kings of the Dwarf race in their numbers. &lt;br /&gt;
&lt;br /&gt;
Snorri&#039;s backstory is that before [[Malekith]] got his douchebag ass burned to a crisp by [[Asuryan]], he had explored the world like his father [[Aenarion]] and discovered the Dwarf race. Malekith discovered more about Dwarfs than any Elf and single-handedly made the two races BFFs. Malekith and Snorri were also best buds, so much so that when Snorri lay dying Malekith was invited to see him on his deathbed. Snorri asked Malekith to agree to his dying Oath that Dwarfs and Elves would always be friends, and Malekith agreed (this was later retconned into it being Malekith&#039;s king who swore the Oath at Malekith&#039;s urging, while Malekith himself remained as ambassador and Snorri&#039;s friend). Oaths are VERY important to Dwarfs, and as we all know Malekith later broke that oath by manipulating the dwarfs and the [[High Elves (Warhammer Fantasy)|Elves]] into a hugely destructive war called the [[The War of the Beard (The War of Vengeance)|War of Vengeance/War Of The Beard]] that ruined both races. The story goes that this heinous betrayal of a sworn deathbed Oath, one of the strongest forms of Oaths there is, between two once-best friends was so mystically powerful it hauled Snorri&#039;s soul out of the Dwarf afterlife, and ever since he has been determined to exact vengeance upon all enemies of Dwarfkind. One must wonder how Malekith would explain this to his dwarf bud now that he [[The End Times|got to be king of all the Elves evar]], and thus isn&#039;t as much of a vindictive asshole, since Snorri in a &#039;&#039;&#039;monumentally lorebreaking&#039;&#039;&#039; way forgave Malekith (Dwarf culture is almost robotic, wrongdoing &#039;&#039;must&#039;&#039; be avenged with either blood or gold, forgiveness gets you divine punishment). &lt;br /&gt;
[[File:Snorri Is Disappoint.jpg|thumb|right|300px|Snorri, before his death and eternal rebirth.]]&lt;br /&gt;
Alternative accounts provided by Dwarfs in his comic suggest he committed such a grave sin of some kind that he is damned to forever be a Slayer, and that he was a lover of Valaya&#039;s who became a demigod (can&#039;t help but wonder what he thought of that...). &lt;br /&gt;
&lt;br /&gt;
Like the true badass he is, Grombrindal posses up with the two other baddest dwarfs on the planet, [[Gotrek &amp;amp; Felix|Gotrek Gurnisson]] and [[Josef Bugman]] on a very rare and prized anniversary model, and did it canonically with Gotrek replaced with his stepfather Grimnir during [[End Times]] during the last battle where literally every single Dwarf who ever lived (other than Gotrek, who&#039;s stuck being new Grimnir) fought against the entirety of [[Chaos]]. &amp;lt;strike&amp;gt;Thankfully&amp;lt;/strike&amp;gt; Unfortunately this means he beloved character did not survive into [[Age of Sigmar]]. Or so we thought; he shows up in the Eight Lamentations novel series none the worse for wear, and even Grungi isn&#039;t clear how he managed that or exactly what he is. At this point both are so old that they&#039;ve forgotten exactly how they&#039;re related, and just settle on calling each other Grandfather. He also shows up in &amp;quot; Gotrek books Blood of the Old&amp;quot; where he proceeds to be a comic relief character and hinting at his true origins, Saying to Malaneth he used to be best friends with a certain dark elf. After this he shows up in Broken Realms: Be&#039;lakor where he scares away the title character while posing as an old arkanaut armed only with a handtool.&lt;br /&gt;
&lt;br /&gt;
The White Dwarf&#039;s arch-enemy/comic foil is the [[Black Gobbo]], a [[Night_Goblins|Night Goblin]] who simply serves as his opposite. Black Gobbo had a short-lived internet magazine to parallel Grombrindal&#039;s print one. In many of the more humorous models, the Black Gobbo appears and provides the humor of the scene be it peeking out of an anniversary cake or wearing a gray alien costume. &lt;br /&gt;
&lt;br /&gt;
In [[Total War: WARHAMMER]] I &amp;amp; II &amp;amp; III &#039;&#039;&#039;Grombrindal-The White Dwarf&#039;&#039;&#039; is a Lord for the Dwarves; Previously only unlockable via a code in White Dwarf (he was later made free for everyone). Grombrindal is powerful and absolutely fucking &#039;&#039;&#039;PISSED&#039;&#039;&#039;, talking a huge amount of shit to his enemies and being a walking tank leading an army of whatever the fuck he wants as he kicks the teeth of every faction in. He gets his own faction in the combined world map for Total Warhammer III, and starts in Naggaroth, probably with the objective to exterminate every dark elf on the continent.  Thanks to a translation bug, the fanbase now memetically calls him &amp;quot;Alejandro&amp;quot; making him the only Warhammer character to be the focus of a pop song.&lt;br /&gt;
&lt;br /&gt;
In [[Vermintide 2]]&#039;s Chaos Wastes mode, Kruber may ask Bardin about Grombrindal. After Bardin says Grombrindal&#039;s not an ancestor god but more of a mysterious hero, Kruber will ask if Cousin Okri&#039;s comparable to him to which Bardin says yes, but don&#039;t tell anyone he said that; which is obviously a very favourable comparison for &amp;lt;s&amp;gt;Grombrindal&amp;lt;/s&amp;gt;Okri.&lt;br /&gt;
&lt;br /&gt;
In a meta sense, he serves as a living example of the lost vision of [[Games Workshop]] as a company, as Grombrindal was invented back in the days when creativity was touted above marketing (and before they decided to focus on their cash cows). Rules weren&#039;t pointlessly overcomplicated for the sake of dosh, and armies didn&#039;t cost entire organs and limbs.  In short, Games Workshop [[/tg/ gets shit done|GOT SHIT DONE]], and the Dwarf was a strong figure.  However, soon GeeDubs fell for the allure of the money and began exploiting all sorts of methods just to gather more, and in these days, the Dwarf just...vanished, and the magazine followed some time after.  Some say this was the Dwarf attempting to abandon ship as the world he knew got sold out for more money.&lt;br /&gt;
With the 2014 reboot of the magazine, Grombrindal was found once more, but now he is just a hollow shell of his former glory, used only to answer tedious questions, practically all of them being [[Warhammer 40K|about a universe in the far future]], answered by the powers of the corporation.  In a similar way, Geedubs tries almost too eagerly to appeal to everyone, but consistently missing the bigger goal by making things more costly, even if thing became more streamlined.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
[[File:Dwarf Primarch.png|thumb|right|450px|Grombrindal in his comic.]]&lt;br /&gt;
His last official posted stats for Warhammer Fantasy appeared in &#039;&#039;White Dwarf&#039;&#039; #348, where he was described as being a Lord choice for a Dwarfs army. &lt;br /&gt;
{| class=wikitable&lt;br /&gt;
|- valign=top&lt;br /&gt;
! Name !! Points !! M !! WS !! BS !! S !! T !! W !! I !! A !! Ld &lt;br /&gt;
|-&lt;br /&gt;
| Grombrindal|| 500 || 3 || 7 || 4 || 4 || 5 || 4 || 4 ||4 || 10 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules:&#039;&#039;&#039; Ancestral Grudge, Resolute, Relentless&lt;br /&gt;
*&#039;&#039;&#039;Grombrindal Has No Fear!&#039;&#039;&#039; - Grombrindal is Unbreakable.  However, this cannot be conferred to any unit he is in, so if they break from a battle, he will always stand his ground and prevents the enemy unit from pursuing.&lt;br /&gt;
*&#039;&#039;&#039;Disguised&#039;&#039;&#039; - Grombrindal can begin play hidden in any unit of infantry aside from a War Machine crew.  Note that if he is made the general and begins play disguised, the army cannot benefit from his Inspiring Presence.  While he is not on the table, is is presumed to move along with his unit unless that unit either breaks or is slain, in which case he will reveal himself.  In any other case, he can reveal himself in the Close Combat phase.  When revealed, he must be moved to the frontmost rank, displacing any rank-and-file models.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Rune Helm of Zhufbar&#039;&#039;&#039; - Talisman.  All fleeing Dwarf Units within 12&amp;quot; of the wearer will automatically rally.&lt;br /&gt;
*&#039;&#039;&#039;Armour of Glimril Scales&#039;&#039;&#039; - Magic Armour.  Grants a 1+ Armour Save and a 4+ Ward Save.&lt;br /&gt;
*&#039;&#039;&#039;Rune Cloak of Valaya&#039;&#039;&#039; - Talisman.  Grants Magic Resistance (3).&lt;br /&gt;
*&#039;&#039;&#039;Rune Axe of Grimnir&#039;&#039;&#039; - Magic Weapon.  Attacks made with the Rune Axe of Grimnir are made at +2 Strength and can re-roll failed to-hit and to-wound rolls.  Models wounded by the Rune Axe of Grimnir must re-roll successful Armour Saves.&lt;br /&gt;
&lt;br /&gt;
===The Models===&lt;br /&gt;
As if to add insult to injury, for a time, Games Workshop tried releasing special novelty versions of Grombrindal&#039;s model. Each model had a limited run, with its mould being destroyed at the end of the year, and they charged exorbitant prices for them. It started with a free model for when he got released for issue #348, then a special anniversary-celebrating collector&#039;s edition depicting Grombrindal on a shield being toted by [[Gotrek &amp;amp; Felix|Gotrek Gurnisson]] and [[Josef Bugman]] (where do you think GW got the idea for it in the End Times, hmm?). Then came the wave of novelty versions, including a pirate version, an aviator, a vampire slayer, a movie director, and even a [[Squats|spacesuited Grombrindal]].&lt;br /&gt;
&lt;br /&gt;
In 2016, after 3 years from the last Grombrindal model, he came back in the Age of Sigmar... but no new model, it&#039;s just the plastic &amp;lt;strike&amp;gt;Dwarf Slayer&amp;lt;/strike&amp;gt; &amp;quot;Duardin Unforged&amp;quot; painted in different colors and with different rules at a higher price. &#039;&#039;Yay&#039;&#039;. [https://spikeybits.com/wp-content/uploads/2016/08/14114470_1686287398359592_806983263_o-Copy.jpg And the rules are basically &amp;quot;Unforged, only with slightly more wounds, D3 damage, and and some epic special abilities]. &lt;br /&gt;
&lt;br /&gt;
Making up for this in 2017 two kits were released: the first a diorama of the White Dwarf enjoying his 40th real world birthday [[Squats|wearing Power Armor and swigging from a flagon, surrounded by presents including a Bolter]], while the Black Gobbo lurks from inside the cake. The second a [[Blood Bowl]] pack of him and the Black Gobbo which are useable in the game.&lt;br /&gt;
&lt;br /&gt;
2019 gave us yet another limited-release model for the post-Christmas rush: This time the White Dwarf is now looking like a stuntie [[Magos]] with a beard made of mechadendrites, accompanied by a [[servitor]]ized Black Gobbo. [https://drive.google.com/file/d/1n3hrjao4TRus1Hr_3sItN-vT5uiPrt8c/view?usp=sharing| Fan-written rules for this model can be found here.]&lt;br /&gt;
&lt;br /&gt;
==Total War: WARHAMMER==&lt;br /&gt;
&lt;br /&gt;
==Gallery== &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
the white dwarf WD 50.jpg|Old school&lt;br /&gt;
WDShield.jpg|The model with the special Shieldbearers.&lt;br /&gt;
Power of the Ancestors.jpg|Grombrindal being blessed by his mother and fathers. &lt;br /&gt;
Grombrindal total war.jpg&lt;br /&gt;
Grombrindal vs Chaos Warrior.png&lt;br /&gt;
Grombrindal, The White Dwarf.jpg&lt;br /&gt;
Igor-sid-26-white-dwarf-40th-anniversary.jpg|Now in[[Ultramarines| Smurf Berry Blue]] for the anniversary &lt;br /&gt;
White_dwarf_ronald_reagan.jpg| After Malekith, Ronald Reagan is now his best friend.&lt;br /&gt;
GrombrindalWazzock.jpg|Grombrindal always calls it like he sees it.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Dwarfs]]&lt;/div&gt;</summary>
		<author><name>2600:1700:77A0:1BB0:D02C:4279:191B:8997</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ungrim_Ironfist&amp;diff=518266</id>
		<title>Ungrim Ironfist</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ungrim_Ironfist&amp;diff=518266"/>
		<updated>2023-01-28T14:10:08Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:77A0:1BB0:D02C:4279:191B:8997: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{whfb-stub}}&lt;br /&gt;
[[File:Ungrim Ironfist 8ª.jpg|right|300px|thumb|Ungrim. Too suicidal to live, too manly to die.]]&lt;br /&gt;
{{Topquote|Not forgiving is like drinking rat poison and then waiting for the rat to die.|Anne Lamont}}&lt;br /&gt;
{{Topquote|I must fulfill my slayer oath!|Ungrim Ironfist, summing up his character in a single sentence}}&lt;br /&gt;
{{Topquote|Towards thee I roll, thou all-destroying but unconquering whale; to the last I grapple with thee; from hell’s heart I stab at thee; for hate’s sake I spit my last breath at thee. Sink all coffins and all hearses to one common pool! and since neither can be mine, let me then tow to pieces, while still chasing thee, though tied to thee, thou damned whale! Thus, I give up the spear!|Captain Ahab, Moby Dick}}&lt;br /&gt;
&lt;br /&gt;
Ungrim Ironfist is the most recent - and as of [[The End Times]], the last - [[Dwarfs (Warhammer Fantasy)|Dwarf]] to hold the title of Slayer King of Karak Kadrin. Heir to the twin oaths of his great-great-great-great-great-granddad, Baragor, Ungrim Ironfist is thusly compelled to both lead his people wisely and safely and to seek out a glorious death in battle. In earlier editions, he had a son; [[Garagrim Ironfist]], but Garagrim decided that he needed to save his father from the Slayer Oath.  To this end, Garagrim became his father&#039;s War-Mourner - a dwarven champion whose honor and the king&#039;s are one, and pursued the life of a Slayer.  He planned to exploit the loophole that, as War-Mourner, if Garagrim was killed under the Slayer Oath, his father and any future sons would be free of the Slayer Oath, ending the reign of the tormented Slayer Kings.&lt;br /&gt;
&lt;br /&gt;
Then eight edition came along and said that Garagrim had succeeded in dying a heroic death, perhaps a nod to the [[Storm of Chaos]].... [[Fail|And Ungrim promptly took up a]] &#039;&#039;&#039;[[Fail|NEW]]&#039;&#039;&#039; [[Fail|Slayer Oath out of his grief at Garagrim&#039;s death, rendering his son&#039;s sacrifice absolutely fucking pointless!]]&lt;br /&gt;
&lt;br /&gt;
But then again, if Warhammer dwarves were &#039;&#039;smart&#039;&#039;, they wouldn&#039;t be as badly off as they were.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
===In 6e===&lt;br /&gt;
Ungrim Ironfist made an appearance in the [[Storm of Chaos]] army book, a Special Character and mandatory general available to both the normal [[Dwarfs (Warhammer Fantasy)|Dwarf]] and to the [[Slayers of Karak Kadrin]] army, where he uses up a Lord slot AND a Hero slot. He has Movement 3, WS 7, BS 4, S 4, T 5, W 3, I 5, A 4 and LD 10. He wears Gromril Armor (Armor Save 4+), the Dragon Cloak of Karak Kadrin, and the Slayer Crown, and wields the Axe of Dargo. He costs 465 points and has the special rule Slayer King, which is a variant of the normal Slayer rule; he gets the bonus powers of Slayer, Hates Greenskins and is Unbreakable, but the other attributes of Slayer do not apply to him.&lt;br /&gt;
&lt;br /&gt;
The Dragon Cloak of Karak Kadrin bears a Master Rune of Spite (4+ Ward Save), a Rune of the Furnace (Ungrim is Immune to Fire), and a Rune of Luck (Ungrim may re-roll a single dice per battle).&lt;br /&gt;
&lt;br /&gt;
The Axe of Dargo bears the Master Rune of Smiting (successful Wounds inflict d6 Wounds) and a Rune of Parrying (Ungrim can nullify one enemy attack in close combat).&lt;br /&gt;
&lt;br /&gt;
The Slayer Crown bears a Rune of Fortitude (+1 Wound, so Ungrim has 4 Wounds) and a Rune of Stone (+1 Armor Save, boosting his Gromril Armor to a 3+ Armor Save).&lt;br /&gt;
&lt;br /&gt;
===In 8e===&lt;br /&gt;
Ungrim Ironfist is a melee &#039;&#039;&#039;monster&#039;&#039;&#039;. Though slow as any Dwarf, his WS 9, S4, I5 4 Attacks are made with the Axe of Dargo, which means he&#039;s dishing out Killing Blow attacks with +2 to his Strength. When it comes to survival, he wears gromril armor and the Slayer Crown (which adds +1 to armor save and boosts his Toughness by +1, making him T6), not to mention the Dragon Cloak of Fyrskar (Ward Save 4+, improves to 2+ against Flaming Attacks) and sports 3 Wounds, so he doesn&#039;t go down easily. He&#039;s got the special rules Ancestral Grudge, Daemon Slayer, Deathblow, Dragon Slayer, Relentless, Resolute, Slayer, Unbreakable, and the unique rule of Slayer King. This means he can only join Slayer units, but he can still be the Army General. If he leads the army, a single Slayer unit may take a runic standard of up to 100 points.&lt;br /&gt;
&lt;br /&gt;
===In The End Times===&lt;br /&gt;
So, Ungrim&#039;s pretty killy as he is. But what if he could burninate stuff too? [[The End Times]] decided they&#039;d let folks find out, by having Aqshy, the Wind of Fire, latch onto Ungrim&#039;s soul and make him the [[Rape|living avatar of flame.]] When Averheim fell, he went out in a final blaze of glory. Literally. [[Awesome|He turned into a massive pillar of fire, burning everything in his vicinity while shouting a final taunt at the enemy before exploding into a cloud of smoke and fire that rolled through the city, over the walls and into Aver valley, leaving only burned and choked corpses in its wake.]]&lt;br /&gt;
&lt;br /&gt;
Ungrim the Slayer, Incarnate of Fire, starts with Ungrim himself. It then pumps him up with +1 to Strength, Wounds and Attacks, gives him a Strength 4 Flaming Attacks Breath Weapon, and an innate bound spell (power level 5) called Lord of Fire, that lets him fling a 2D6 S4 Flaming Attacks magic missile a range of 24&amp;quot;.&lt;br /&gt;
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==Total War: WARHAMMER==&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Ungrim Total War.png|Ungrim in [[Total War: WARHAMMER]]&lt;br /&gt;
File:Ungrim model.jpg|His miniature&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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[[Category: Warhammer Fantasy]]&lt;br /&gt;
[[Category: Dwarfs]]&lt;/div&gt;</summary>
		<author><name>2600:1700:77A0:1BB0:D02C:4279:191B:8997</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Volkmar_the_Grim&amp;diff=528055</id>
		<title>Volkmar the Grim</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Volkmar_the_Grim&amp;diff=528055"/>
		<updated>2023-01-28T14:09:05Z</updated>

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&lt;div&gt;{{whfb-stub}}&lt;br /&gt;
[[file:Volkmar 2.jpg|thumb]]&lt;br /&gt;
Volkmar von Hindenstern (better known as &#039;&#039;&#039;Volkmar the Grim&#039;&#039;&#039;) is the Grand Theogonist for [[The Empire (Warhammer Fantasy)|the Empire]] during the present (and end) of [[Warhammer Fantasy Battles]]. He&#039;s best known for being a very incendiary personality on par with the [[Ecclesiarchy]] and leading around his own massive band of [[Flagellant]]s. [[Karl Franz]] has used these insane penitents as a scare tactic. Wears an effigy made of Warpstone (ya know, literaly crystallized Chaos that mutates everything it touches) on his chest [[Awesome|with no issue]]. During the End Times Volkmar lead a force to Sylvania in response to its declaration of independence and it didn&#039;t end well. Captured for months, along with several of the people who accompanied him to Sylvania, Volkmar resolves to break free or die trying.&lt;br /&gt;
It doesn&#039;t work though. As for why they didn’t just kill him right away it turns out he was being kept prisoner because he is a direct descendant of [[Sigmar]] and he is needed in the ritual that brings Nagash back. After having one of his hands cut off and replaced with Nagash’s sole surviving one in the ritual Volkmar dies in terrible agony as his body is transformed to serve as a new vessel for Nagash’s soul. Yes that awesome new Nagash model that showed up in End Times is actually Volkmar’s corrupted form…yikes&lt;br /&gt;
&lt;br /&gt;
==Total War: WARHAMMER==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Volkmar 1.png&lt;br /&gt;
Volkmar 3.jpg&lt;br /&gt;
Volkmar model.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:The Empire]]&lt;/div&gt;</summary>
		<author><name>2600:1700:77A0:1BB0:D02C:4279:191B:8997</name></author>
	</entry>
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