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		<id>http://2d4chan.org/mediawiki/index.php?title=Looted&amp;diff=313121</id>
		<title>Looted</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Looted&amp;diff=313121"/>
		<updated>2018-10-27T19:02:28Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:BF90:B950:6D65:6358:C968:6BA2: /* The Death of the Looted Wagon II: Electric Boogaloo */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oldschool}}&lt;br /&gt;
[[File:Official-Looted-Wagon.jpg|380px|right|thumb|The &amp;quot;official&amp;quot; model for the Looted Tank. [[Heresy]] at its finest]].&lt;br /&gt;
&#039;&#039;&#039;Looted&#039;&#039;&#039; items are equipment or vehicles that [[Orks]] have &amp;quot;appropriated&amp;quot; and &amp;quot;refurbished&amp;quot;. They acquire this technology either as battlefield salvage or outright theft. Since other races&#039; tech isn&#039;t very [[orky]], the Orks make it so, welding and bolting pointy metal bits and pieces onto it.&lt;br /&gt;
&lt;br /&gt;
Looting takes many forms, since any ork that sees something he likes in the hands of his foes (or friends) is liable to make him jealous, and a jealous ork has notoriously sticky fingers. This is so prevalent that an entire ork clan, the [[Deathskulls]], are dedicated to looting (and jointly, engineering). Orks make constant use of looted guns, looted armor, looted ammunition, looted food, looted buildings, looted fuel, looted wealth, and of course looted vehicles. The [[Lootas]] are in fact just a bunch of thieving gits who managed to nick the best guns off of dead enemies, and bring them back to their Mek buddies to be rebuilt into shoulder-mounted gun platforms.&lt;br /&gt;
&lt;br /&gt;
Looted tanks used to be represented on the tabletop by allowing you to purchase vehicles from the Space Marines and Imperial Guard codices to use in your Ork army as long as you made the vehicle look like it had been modified by orks. From 3rd to 5th edition of Warhammer 40,000, the &#039;&#039;&#039;Looted Wagon&#039;&#039;&#039; was a staple part of any Ork army, able to bring armour and firepower to the table that other Ork units weren&#039;t able to provide. But since 7th edition, they have all but been removed, as [[GeeDubs]] becomes (somehow) even more hellbent on removing all ways in which players can enjoy their tabletop game.&lt;br /&gt;
&lt;br /&gt;
== The Looted Wagon ==&lt;br /&gt;
&#039;&#039;&#039;Looted Wagons&#039;&#039;&#039; are, in short, vehicles that have been stolen by Orks from [[Imperium of Man|people who know actually how to make them]] and subsequently been kitted out with all sorts of flashy bitz and gizmos.&lt;br /&gt;
&lt;br /&gt;
This wasn&#039;t just a principle thing; the rulebook literally said that you had to make the vehicle look orky, so no [[Proxy|Proxies]] allowed. However, the vehicle always had to make use of the Orks&#039; Ballistic Skill 2 - no matter what codex the vehicle came from - at exactly the same price, so unless you had good luck, an ork-looted vehicle would lose to its non-looted equivalent in a firefight. You also had to deal with the risk of the vehicle breaking down at the beginning of the game on a D6 roll of 1.&lt;br /&gt;
&lt;br /&gt;
Suffice to say, this was a &#039;&#039;ridiculously&#039;&#039; popular option, lowered the barrier of entry for army newcomers (because they could convert existing vehicles, leading to a lot of Imperial Guard or Marine players gradually building some token Ork forces), and made it way easier for Ork players to cover holes in the army they&#039;d otherwise have, such as a general lack of heavy armor and stronger firepower - taking a [[Leman Russ Battle Tank]] or two was a good way to get heavy armor and firepower on the battlefield. It was so popular, in fact, that [[Dawn of War]] made Looted Leman Russes the dedicated Ork heavy vehicle, and [[Dawn of War 2]] gave them looted [[Predator Tank]]s. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, like anything remotely popular in [[Warhammer 40,000]]&#039;s playerbase, it was inevitably ruined by [[Games Workshop|GeeDubs]]. This particular rule change was [[RAGE|especially loathed]] by players, as the very codex update that heralded this change (5th Edition) prominently featured a looted [[Basilisk]] in the Cityfight showcase &#039;&#039;[[What|in the same book]]&#039;&#039;. The upcoming ork Codex would remove the Looted vehicle rules &#039;&#039;entirely&#039;&#039;, with the only surviving example of it being the Looted Wagon, an overglorified [[Rhino Transport|Rhino]] with a more forgiving rule to represent it not being made by orks.&lt;br /&gt;
&lt;br /&gt;
In the case of other vehicles, you would either have to have them [[Counts As|count as]] a different vehicle in the ork codex, or more commonly be considered an allied unit, which opens up its own can of worms because the Ork ally list features only [[Chaos Space Marines|Chaos]] as a remotely viable ally - good news for that one maniac who made an orky [[Defiler]]; &#039;&#039;terrible&#039;&#039; news for pretty much everyone else.&lt;br /&gt;
&lt;br /&gt;
=== The Looted Wagon Golden Days ===&lt;br /&gt;
[[File:Looted-vehicle-old.png|300px|thumb|right]]&lt;br /&gt;
In 3rd edition, the Looted Wagon was in its prime. Players could choose from any vehicle they liked from the list given, use its point value and all of its weapons just so long as they &amp;quot;converted it appropriately to show it is being used by orks&amp;quot; and played it using BS2. This was one of the very few times that GW has actually encouraged custom minis and creative approach, instead of the usual pay-to-win system. For more details on how it worked, see right.&lt;br /&gt;
&lt;br /&gt;
=== The Death of the Looted Wagon ===&lt;br /&gt;
7th Edition is considered by many to be the death of the Looted Wagon. It was in this edition that the Wagon was removed from the Ork Codex, replaced instead by a two-page spread in an issue of White Dwarf as well as, for the first time, a picture of an actual miniature with it. &lt;br /&gt;
&lt;br /&gt;
The rules it was given are as follows:&lt;br /&gt;
&lt;br /&gt;
{| class = wikitable&lt;br /&gt;
! || Pts || BS || F || S || R || HP &lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Looted Wagon&#039;&#039;&#039; || 37 || 2 || 11 || 11 || 10 || 3 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Type&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Vehicle (Tank, Open-topped, Transport)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unit Composition&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;1 Looted Wagon&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Rules&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Don&#039;t Press Dat:&#039;&#039;&#039; Roll 1D6 for each looted wagon at the start of their Shooting phase. On the roll of a one, the Looted Wagon must move Flat Out, even if it performed a Tank Shock earlier in the turn.&lt;br /&gt;
&lt;br /&gt;
[[File:Looted-Wagon-7th-ed-page.PNG|300px|right|thumb|The 7th edition army list page for the Looted Wagon, as published in [[White Dwarf]].]]&lt;br /&gt;
&#039;&#039;&#039;Transport&#039;&#039;&#039;:&lt;br /&gt;
* &#039;&#039;&#039;Transport Capacity&#039;&#039;&#039;: Twelve Models&lt;br /&gt;
* &#039;&#039;&#039;Fire Points&#039;&#039;&#039;: If a Looted Wagon has the &#039;ard case upgrade it has three fire points, one on either side of the hull and one at the rear.&lt;br /&gt;
* &#039;&#039;&#039;Access Points&#039;&#039;&#039;: If a Looted Wagon has the &#039;ard case upgrade it has one access point at the rear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Options&#039;&#039;&#039;:&lt;br /&gt;
*May take one of the following:&lt;br /&gt;
**Killkannon&lt;br /&gt;
&lt;br /&gt;
*May take up to three of the following:&lt;br /&gt;
**Big Shoota&lt;br /&gt;
**Rokkit Launcha&lt;br /&gt;
**Skorcha&lt;br /&gt;
&lt;br /&gt;
*May take any of the following:&lt;br /&gt;
**Deff Rolla&lt;br /&gt;
**&#039;Ard case&lt;br /&gt;
**Grabbin&#039; klaw&lt;br /&gt;
&lt;br /&gt;
*May take items from the Orks Vehicle Equipment list.&lt;br /&gt;
&lt;br /&gt;
This very boring and regular approach to the Looted Wagon ruined the fun of it. There was nothing to indicate how to make it work for custom miniatures. Good ol&#039; [[GeeDubs]] just assumed everyone with a looted wagon made it out of a fucking [[Leman Russ Battle Tank|Leman Russ]].&lt;br /&gt;
&lt;br /&gt;
===The Death of the Looted Wagon II: Electric Boogaloo===&lt;br /&gt;
The shitheap that was the 7th edition Looted Wagon is universally hated. But at least we had one. As of 8th edition, the Looted Wagon is officially no longer in the game. GeeDubs reps on facebook have said you need to run your old models as [[Battlewagon]]s. Gone but not forgotten.&lt;br /&gt;
&lt;br /&gt;
=== Dawn of War ===&lt;br /&gt;
[[Image:Orky Tankz.jpg|thumb|right]]&lt;br /&gt;
Dawn of War 1 saw the Looted Leman Russ as the Orks&#039; primary artillery piece and high-tier battle tank, providing fire support to your other units, much the [[Basilisk Artillery Gun|Basilisk]] does for the [[Imperial Guard|Guard]]. The only difference here being that Orks can have 4 Looted Leman Russes and Guard could only have 3 Basilisks.&lt;br /&gt;
&lt;br /&gt;
== Looted Everything ==&lt;br /&gt;
Due to [[Ork#Ork_Teknology|how orks make technology work]], there&#039;s not a lot they can&#039;t loot. Orks players are wont to take any extra bits from any other faction, and glue them onto their models (with varying degrees of success). Any and every combination of armament and platform has been thought of at some point by and Orks player, and probably kitbashed into existence as well. Orks with bolters? Easy. Orks with Tau Plasma Rifles? Too small, glue two together then we&#039;ll talk. Orks dual-wielding chain-axes? Already done, but don&#039;t tell your Khorne-player friend where you got them. Orks with Assault Cannons? They&#039;re called Lootas. Orks holding a Battle Cannon shell above their heads? Tankbustas. Orks with weapons from [[Warhammer Fantasy|Fantasy]]? That&#039;s how &#039;&#039;life was&#039;&#039; in 2nd Edition! Orks with &#039;&#039;actual Battle Cannons?&#039;&#039; Maybe stick that one on a Wagon.&lt;br /&gt;
&lt;br /&gt;
Orks have, in canon, looted &#039;&#039;entire [[Forge Worlds]]&#039;&#039; (like the infamous world of Tigrus) and turning them into giant factories producing everything from shoddy copies of Imperial gear and tanks to completely new weapons of wholly orkish design.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Lootedemperor.jpg|[[Looted Emperor]]&lt;br /&gt;
Image:Looted Rhino.jpeg|Looted [[Rhino]] (we think anyway, the treads looks a bit off for it to be a proper rhino)&lt;br /&gt;
Image:Looted monolith.gif|Looted [[Monolith]]&lt;br /&gt;
Image:Looted_Carnifex.jpg|Looted [[Carnifex]]&lt;br /&gt;
Image:Looted Ghost Ark.jpeg|Looted [[Ghost Ark]]&lt;br /&gt;
Image:Ultimate squig.JPG|Looted [[Tarrasque]]&lt;br /&gt;
Image:Looted_Land_Raider.jpg|WE&#039;Z GOT DA BEST [[METAL BOXES|BOX]] ON DA FIELD&lt;br /&gt;
File:A looted prism tank!?.jpeg|Ok, how did this happen?!&lt;br /&gt;
File:Looted Gundam.jpg|Looted Gundam&lt;br /&gt;
Image:1386533014791.jpg|Looted [[Macha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Orks-Forces}}&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2600:1700:BF90:B950:6D65:6358:C968:6BA2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stupid&amp;diff=459077</id>
		<title>Stupid</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stupid&amp;diff=459077"/>
		<updated>2018-10-27T07:48:11Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:BF90:B950:6D65:6358:C968:6BA2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Stupid&#039;&#039; is a minor character in &#039;&#039;[[Dawn of War|Dawn of War: Winter Assault]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
He is a [[Ork|MegaNob]] wearing the Orky counterpart to Terminator Armor, &amp;lt;span style=&#039;color:green;font-size:115%&#039;&amp;gt;AND IZ DA BESTEST FRIEND OF DA WARBOSS [[Gorgutz|GORGUTZ]] DA &#039;EAD HUNTER&amp;lt;/span&amp;gt;... Or so he thinks. In truth, he&#039;s the second-in-command of Gorgutz&#039; WAAAAAAGH!! purely due to the balls-out toughness the guy has; the guy simply &#039;&#039;will not die&#039;&#039;, no matter how many times he gets shot, stabbed, crushed, or beaten. He survives Gorgutz&#039;s angry, power-claw swinging outbursts on multiple occasions, gets eaten by a Squiggoth, has been blown up by General Sturnn&#039;s [[Baneblade]], and yet, somehow, always patches himself up wif some cybork help from da Dok and is quickly back in fer anuvva go.&lt;br /&gt;
&lt;br /&gt;
He gets his namesake from one of the last missions of the Disorder campaign. Gorgutz needs a plan to lure [[Crull]] out of hiding (by enraging him). His helpful assistant just [[Derp|calls Crull a]] [[Gretchin|Grot]]. Gorgutz dubs this plan &amp;quot;Plan: Stupid&amp;quot;, and henceforth says that the plan is thusly named after the MegaNob in question. Stupid, missing the point entirely, is actually quite flattered that Gorgutz named the plan after him. [[Emperor|Jesus]], how many [[Meme]]s has fucking Dawn of War spawned? &lt;br /&gt;
&lt;br /&gt;
==Vidya==&lt;br /&gt;
* [http://www.youtube.com/watch?v=dMefse9UfWc The Video That Started it All]&lt;br /&gt;
&lt;br /&gt;
{{Ork-Gitz}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Dawn of War]]&lt;/div&gt;</summary>
		<author><name>2600:1700:BF90:B950:6D65:6358:C968:6BA2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Nazi&amp;diff=352197</id>
		<title>Nazi</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Nazi&amp;diff=352197"/>
		<updated>2018-10-27T07:40:10Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:BF90:B950:6D65:6358:C968:6BA2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{cleanup}}&lt;br /&gt;
{{Topquote|I have in this War a burning private grudge—which would probably make me a better soldier at 49 than I was at 22: against that ruddy little ignoramus Adolf Hitler (for the odd thing about demonic inspiration and impetus is that it in no way enhances the purely intellectual stature: it chiefly affects the mere will). Ruining, perverting, misapplying, and making for ever accursed, that noble northern spirit, a supreme contribution to Europe, which I have ever loved, and tried to present in its true light.|[[J.R.R. Tolkien]]}}&lt;br /&gt;
{{Topquote|1=[https://www.youtube.com/watch?v=fHFtbSZ3KRE YOU UTTER FOOL! GERMAN SCIENCE IS THE FINEST IN ZE WORLD!!!]|2=Stroheim, an over the top Nazi and the first Guile}}&lt;br /&gt;
&lt;br /&gt;
Important note: although the armed forces of Germany during World War II are commonly referred to as such, &amp;quot;&#039;&#039;&#039;Nazi&#039;&#039;&#039;&amp;quot; only refers to the political party. The regular German armed forces were the &#039;&#039;Wehrmacht&#039;&#039;, who were not necessarily Nazis (many were &amp;quot;paper Nazis,&amp;quot; citizens who took party membership solely for the benefits like &amp;quot;not being purged as a dissident&amp;quot;).  After the war they were not considered Nazis, unlike the &#039;&#039;Waffen-Schutzstaffel&#039;&#039;, or Waffen-SS, which were the actual military arm of the Nazi party and declared an inherently criminal organization. [http://en.wikipedia.org/wiki/War_crimes_of_the_Wehrmacht They were not complete saints either] (including the contentious issue of whether dropping nuclear bombs on Hiroshima and Nagasaki was or wasn&#039;t a war crime, [[Grimdark|though according to conventions of the time, it wasn&#039;t. Plus the bombs finally broke a millenium old stubbornness out of a people and &amp;quot;saved&amp;quot; millions of lives, as well as preventing the USSR from taking Japan.]])&lt;br /&gt;
&lt;br /&gt;
== Historical ==&lt;br /&gt;
[[Image:Nazi uniforms.gif|thumb|right|150px|Nazis: Evil, but stylish]]&lt;br /&gt;
&#039;&#039;&#039;Nazi&#039;&#039;&#039; is the commonly used shorthand version of &#039;&#039;Nationalsozialistische Deutsche Arbeiterpartei&#039;&#039; (National Socialist German Workers&#039; Party, a political party which took over Germany &amp;lt;s&amp;gt;for 1,000 years&amp;lt;/s&amp;gt; from 1933 to 1945. It also refers to people who belong to said party, their ideology, and their regime in Germany during said period of time. Led by Adolf Hitler, the Nazi Party emerged from the uncertainty and political upheaval due to the Red Scare, the end of the German Empire after the Great War, resentment at unfair conditions imposed by Treaty of Versailles, economic uncertainties due to the Stock Market crash of 1929, German ethnic nationalism, a desire to blame things on scapegoats, and a belief in militarism popular among many returning veterans.  They were also aided by their invention of modern campaigning and propaganda, wide-spread dissatisfaction with the status quo, the strategic seizure of the political positions that controlled the police force, and more dumb luck than anyone has any right to have, let alone a bunch of [[Imperium of Man|evil, racist]] [[Racial Holy War|loons]]. &lt;br /&gt;
&lt;br /&gt;
[[Image:Germania.jpg|thumb|left|150px|What the Nazis wanted]]&lt;br /&gt;
The Nazi&#039;s initial success can be attributed to the image of glorious economic recovery they presented to the rest of the world; making many people believe the little mustachioed guy couldn&#039;t be that crazy since he&#039;d made his country recover brilliantly in very little time. And while Germany did indeed recover, the whole thing was helped and held upright by [https://en.wikipedia.org/wiki/Mefo_bills MEFO bills]: basically a Ponzi scheme that allowed the government to loan money on the sly through a front (the &#039;&#039;Metallurgische Forschungsgesellschaft&#039;&#039;, or MEFO in short). This allowed them to work at a much higher level of debt flotation than allowed by international regulation, and the idea was to pay back the loans with seized gold and valuables from at first [[Goblin|Jews]] and then directly from conquered nations after the war went on, since even [https://en.wikipedia.org/wiki/Government_bond state created debt bonds] are exactly that: debt, credit, which is trust. Eventually the creditor will want something in exchange (or at the very least get his investment back) or the debtor&#039;s credibility will be shattered, stopping the money flow.&lt;br /&gt;
&lt;br /&gt;
To give you a clearer idea of what happened: imagine spending money from a credit card, raising the debt until being near broke to make the rest of the world believe you are rich. But still, your neighbors don&#039;t lend you a dime for making guns. So what you do? You make up a credit card called Mefocard, borrow even more wildly to create weapons promising you&#039;ll pay the lenders back with gold and valuables in a few years... and then try to kill your neighbors and rob them to give &#039;&#039;&#039;their&#039;&#039;&#039; gold to the bank. If the banks&#039; security declares war on you, great! You&#039;ll gun them down too, and force the lesser banks and neighbors to accept and distribute &#039;&#039;&#039;your&#039;&#039;&#039; debt amongst &#039;&#039;&#039;themselves&#039;&#039;&#039;: A  continent wide robbery. Needless to say it was an all-or-nothing gamble and reason why the scenario of not waging war (like in Hearts of Iron or some alternate reality stories) simply wasn&#039;t a realistic option. Despite their multiple annexations of territory, the Nazis couldn&#039;t sustain their charade without the influx of riches and materiel from other conquered territories. So they soon mobilized their armies and launched a war of expansion on the rest of the world, starting with Poland. (The question is still open amongst historians as whether they annexed enough reserves with Czechoslovakia to keep the charade up &amp;quot;peacefully&amp;quot; long enough to let their Red &amp;quot;ally&amp;quot; make the opening move instead, but that&#039;s a discussion for another place and time.)&lt;br /&gt;
&lt;br /&gt;
Their goal (next to getting gold and industrial materials to pay the enormous gambling debt of an empire) was to impose their militaristic Social Darwinistic ideology across Europe, outlaw any dissenting school of thought, enslave all the &amp;quot;sub-human&amp;quot; Slavs (after starving to death more than half of them in accordance to Generalplan Ost) and exterminate any &amp;quot;undesirables&amp;quot; (Jews, Roma, homosexuals, etc) on which they blamed all their problems because they felt that they were superhumans without any flaws; any problem which they suffered had to be the fault of some subversive &amp;quot;other&amp;quot; from outside who tried to cause the Master Race misery for no other reason than &amp;quot;teh Evulz&amp;quot;. But due to some severe strategic fuckups from Hitler who often overruled his military leadership Germany ended up with a three-way war with the Soviet Union (who provided blood), Great Britain (overseas bases) &amp;amp; the United States (More armaments than you can possibly dream of with an extra helping on top) while their major allies such as Romania &amp;amp; Italy capitulated during the middle years of the war. In the end, while Germany may have had some areas of technological advantage (at least initially and this is often overstated; the Wehrmacht for example could not field properly motorized divisions unlike its opponents); by the end of the war they struggled with the lack of many strategic resources and dislocation of production lines and reverted to some crude solutions) along with a chronic shortage of secure OIL there was no hope of repulsing both the Western Allies and the Soviet Union at the same time and thus the Nazi regime finally met its end when the Red Army marched into Berlin and Hitler *BLAM*med himself along with his mad-as-a-hatter common-law (and actual for 24 hour!) wife. Indeed, while their hate-wagon managed to go far and overrun Europe it simply had too much war to fight on multiple fronts, a lack of effective strategic planning in the form of Hitler and his cronies (the corpulent cross-dressing Goering for example who viewed it as his sacred duty to squander one of the world&#039;s only first-rate Air Forces) and as most powerful nations of the time opposed them either because they cherished their political freedoms (nobody cared about this), saw their economies fail (all nations arrayed against the Nazis saw THIS except the United States who did splendidly) or simply were in the Nazi &amp;quot;to-exterminate&amp;quot; list (a very broad and long list).&lt;br /&gt;
&lt;br /&gt;
It is actually a known fact that through their actions the Nazis did manage to kill more white people (for non-whites there is basically no difference between a white English, German, Russian or French other than their funny accents) in recorded history than any &amp;quot;anti-aryan&amp;quot; enemy they could blame at, in fact, the war they started is one of the main reasons that none of the European countries (with the possible exception of Russia now, but the definite exception of the Soviet Union in the immediate aftermath) is the dominant power of the world after ruling much of it for almost a century. The current situation in Europe becomes doubly hilarious in hindsight now that Europe has had a massive immigration problem after the Nazi regime, a considerable Muslim and African minority to fill the gap in labor specifically because of the clusterfuck known as the Second World War; a Muslim and African minority that would never take root in Europe if Hitler&#039;s [[Edgy]] autistic rage did not finally break the mold of xenophobia around the planet and realize that though some folks may not like people of black skin and different features, said bigots eventually realized that Nazi murder camps and monstrous treatment worse than insects &#039;&#039;might have gone a bit too far&#039;&#039;, eventually breaking racism from an iceberg into smaller, less harmful chunks. Because we, retards as humanity need to push [[Slaanesh|any excess to its&#039; breaking point]] to learn restraint.&lt;br /&gt;
&lt;br /&gt;
[[Image:Reichstag flag.jpg|thumb|right|150px|What the Nazis got]]&lt;br /&gt;
&lt;br /&gt;
==Nazi Portrayal==&lt;br /&gt;
Nazis are portrayed as people who used vile actions towards a vile end (To his credit, Hitler did envision for Germany to be the greatest nation ever. Its just that his plan to attain this was the moral equivalent of driving a bus through a busy sidewalk filled with women and children). But (and this is important) rather than just being an alien other, they represented the worst qualities of industrial Western civilization (racism, militarism, hyper-nationalism, expansionism, manifest destiny, enforced conformity, social darwinism, eugenics and so forth) inflated and turned inward against bits of Western civilization. To modern western civilization, the Nazis have the role of the great foe. A magnificently horrifying evil that wrought death and misery on Europe which needed to be stopped by all means possible. Their known track record of starting WW2, carving a bloody swath through Europe, and their infamous ethnic genocide and enslavement campaigns against undesirables have painted them as the most evil villain that the world has ever seen.&lt;br /&gt;
&lt;br /&gt;
This is the common opinion that is widely accepted and well backed by historical documents. Even so you will hear plenty of other viewpoints of the Nazis from other groups. Some will say their portrayal is riddled with the allied propaganda excessively demonizing them. Some will say that while the Nazis did give Europe a good stomping, the other participants were just as, if not more evil than the Nazis and that they&#039;re just being used as the poster boy (these people often say the [[Communism|Soviets]] had a worse track record than the Nazis in terms of people murdered by the state, or the Americans who nuked not one, but two Japanese cities. This of course, is without taking account of the Japanese Empire whose &#039;&#039;official&#039;&#039; death toll outstrips the &#039;&#039;estimates&#039;&#039; of the Holocaust 4-to-1 combined with horrific medical experiments on innocents a-la [[World of Warcraft|Forsaken/Sylvanas]]), and some people on the /pol/ side of the spectrum will say that [[Edgy|Germany did the right thing and their enemies was actually the evil ones]] (remember, this is /pol/ we&#039;re talking). All in all, discussions that relate to the portrayal of Nazi Germany are bound to [[skub|generate heated debates]] due to numerous factors.&lt;br /&gt;
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In relation to fantasy, however, varying opinions on the perceived Nazi character allows them to be looked at from varying points of view, developing their character all the more. Take the [[Imperium of Man]], for example. Some will say that the Imperium&#039;s a nutcase since they&#039;re willing to allow an Inquisitor to turn an entire hive spire into a towering inferno if he so happens to find a single heretic in a spire where millions of people reside in, on the grounds of &amp;quot;Hey, this guy is worshiping chaos. Those people might as well be worshiping chaos too and this might lead to the entire world rebelling. BURN EVERYONE&amp;quot;. Some will say that the Imperium&#039;s just being pragmatic and such an action is justifiable as the Imperium is constantly beset by merciless foes who will not think twice to bring them down, as such their method for survival is cruel, but necessary. Which, given the fact that daemons really do exist and can corrupt entire planets in a short amount of time, is pretty justifiable. Even the Imperium&#039;s xenophobia is justifiable given how nearly [[Orks|all]] the [[Necrons|major]] [[Tyranids|races]] pretty much want to wipe everyone else out, [[Dark Eldar|or else]] enslave them. But that doesn&#039;t change the fact that these reasons are often just used as an excuse to torture and kill anyone who&#039;s even slightly unorthodox, either out of paranoia or because it amuses them.&lt;br /&gt;
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==Impact on fantasy==&lt;br /&gt;
Militarily the Germans had, hands down one of the best armies of the time, well disciplined and well trained with experienced mid-level officers, this combined with borderline insane levels of morale at the start of the war due to years of giving the middle finger to the war wary western nations which capitulated to their demands turned the German into an [[chaos|unholy]] Juggernaut. The Germans were known to have some of the best armored tanks in the war, their small arms far outstripped the guns Europe had at the time, and were pioneers to many advanced technologies during their time that have become well known today, like jet engines, cruise missile systems, fully automatic rifles(even with battery-run night scopes around &#039;44), stealth craft, and many others.&lt;br /&gt;
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This, combined with their infamous cruelty, have spawned the Nazi-esque villain template where the villains are both powerful and [[Eldrad|gigantic dicks]] to everyone else, making them completely despicable. This is because if the villain is significantly weaker than the protagonist of the setting, most people will still feel a few grains of sympathy towards the former or make them a laughing stock. But, when you make the villain both an enormous asshole and just as or more powerful than the protagonist, all bets are off and he&#039;s fair game.&lt;br /&gt;
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Of course, the weaknesses of Nazism also need to be taken into account, in that a lot of their supposedly superior technology turned out to be highly unstable and would frequently be outclassed and definitely outnumbered by Allied designs once the latter got their shit together (this was even true at the start of the war, British Matilda II&#039;s were all but immune to German tank fire, and a column of them almost stopped Rommel at the Battle of Arras). Add poorly managed industry and the fact that supplies at times were delivered by horse (which was not actually that atypical since only America and early war Britain were that ridiculously mechanized), and you have a faction that is the epitome of [[Chaos Space Marines|style over substance]]. This really bit them in the ass later when the Allies, [[Imperial Guard|focusing on production and strategy over science fiction and tactics]], managed to leg up the Third Reich and battle hardened allies soldiers became the top dogs without question. In fiction, expect the Nazi villains to have eventually have their technology outclassed or at least made irrelevant and the hardened heroes turn Nazi soldiers into cannon fodder.&lt;br /&gt;
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On the political side of things, the batshit insane racial policies of the Nazis will be explored in fiction as being founded as junk science, or at least hypocritical when the fantasy faction&#039;s leaders turn out to not even come close to their own idea of racial purity (seriously, Hitler, Goering, Goebbels and etc. are the anti thesis to any common definition of superman- Hitler in particular being a meth-addicted flatulent junkie with several damaged organs told to avoid meat). Not to mention Nazi&#039;s poltics have a tendency to make more enemies then friends preventing a &#039;the enemy of my enemy&#039; situation working out in their favor.&lt;br /&gt;
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Nazis are also the progenitors of all acceptable targets where human bad guys are concerned. Be it in vidya games or movies, nobody has a problem with Nazis getting gunned down by the hundreds by the heroes (well, the Nazis might, but screw those guys), and they don&#039;t even have to resort to the dehumanizing full helmets that most other villain goons have to wear to make slaughtering them okay.&lt;br /&gt;
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A more comedic take on Nazis in fiction owes to wartime cartoons, where the soldiers and Nazi command are all bumbling idiots, because only an idiot would seriously consider becoming one. Hitler today has essentially been turned into a punchline with all the gags centered around him, which is kinda awesome when you think about it as dictators that wish to be feared would never want to be remembered as a joke.&lt;br /&gt;
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===Examples===&lt;br /&gt;
*Many soldiers in [[Warhammer 40,000|the Imperium of Mankind]], such as the Thunder warriors and Steel legion, bear Lightning imagery. While not Nazi, the symbology shows great resemblance that of the British Union of Fascists. This is also interesting as their Leader, [[British Empire|Oswald Mosley]], was still politically active around the time of the formation of Games Workshop. Note also the symbol of the Schutzstaffel, which is a pair of twin lighting bolts.&lt;br /&gt;
** Furthermore, the Imperium will often draw from Nazi Germany either indirectly (hatred, bigotry, willingness to use torture, repression, and terror to their ends) to overt (The Death Korps of Krieg). Though given their love for trench warfare, the Death Korps are closer to the Germans of the First World War rather than the second. That said, he Imperium also draws from Stalinist Russia, North Korea, and even Jihadism with the Imperium&#039;s martyrdom obsession: basically, it&#039;s a grab bag of the worst of humanity&#039;s civilizations...[[Grimdark|Against entities even &#039;&#039;&#039;more evil&#039;&#039;&#039; than them]]...&lt;br /&gt;
*The [[Skaven]] from [[Warhammer Fantasy]] and later [[Age of Sigmar]] borrow many Nazi-esque elements, which in turn makes them the most vile and evil race in the World That Was... Only it&#039;s taken to its logical extreme, as with many things Warhammer. For example, Nazis had a hatred for what they believed was ündermenschen and believed the &amp;quot;Aryan&amp;quot; race was most pure, while the Skaven hate all other living things, including their own race, only believing themselves to be worth anything. Pack in some advanced Wunderwaffen and chemical weapons as well and you have a solid, if over-the-top Nazi fantasy faction for you.&lt;br /&gt;
*In [[Star Wars]], the forces of the Galactic Empire have many design elements (like Darth Vader&#039;s &#039;&#039;Stahlhelm&#039;&#039;-like helmet) cribbed from the Nazi military, so that the audience knows it&#039;s okay to shoot them. Also, many of the weapons used (as they were all older real-world guns with window dressing) were German in origin, namely the StG44 (A295, DLT-20A), C96 (DL-44), and MG34 (DLT-19, DC-15A). They are also noticeably all human (with notable exceptions like Thrawn) in a series with a diverse list of aliens. Also the title &amp;quot;Moff&amp;quot; is equivalent to Gauleiter in Nazi Germany.&lt;br /&gt;
** In the Sequel Trilogy comes a &amp;quot;new&amp;quot; faction- the First Order, which COULD be described as modern day Neo-Nazis, but in actuality are based on the actual Nazis like Adolph Eichmann who fled Germany for various Latin American nations who sympathized with the fallen Third Reich, such as Argentina. The concept was that these fanatics would gather and form the nucleus of a new, Fourth Reich that would retake the Fatherland and eventually all of Europe for the Aryan race. Fortunately for us, and unfortunately for them, most of them were hunted down by various intelligence agencies from the US, Soviet Union, and Israel.&lt;br /&gt;
*In [[Doctor Who]], the Daleks are defined for their fanatical hatred of anything that is not a Dalek (this was intentional and for fun the creator of the daleks had their original enemy look just like the nazis wanted to look like).&lt;br /&gt;
*In anime, there is the Principality of Zeon from &#039;&#039;Mobile Suit Gundam&#039;&#039;, which also has elements borrowed from the WWII Empire of Japan.&lt;br /&gt;
*The most extensive take on the theme of Space Nazis would be the Helghast from &#039;&#039;Killzone&#039;&#039;, where the people of Helgan see the ISA as Imperialist gits who forced them out of their planet for refusing their rule. Although by Shadow Fall, they become akin to Communist East Germans, being filled with political radicals and separated by a wall and all.&lt;br /&gt;
*The aptly named &amp;quot;Fourth Reich&amp;quot; from the Metro series, who, ironically being Russian and therefore the only race the Nazis hated more than Jews (this is made substantially more odd by the fact that they&#039;re based both on the original Nazis and a large number of real-life Russian Neo-Nazi groups), still hold fast to their National Socialist ideology, however they speak little German outside of common movie lines. At constant war with the Red Line, a post-apocalyptic Communist revival. Thinks that Slavs are the superior race and all others must be destroyed. Their racial policies also extended to &amp;quot;mutant&amp;quot; humans infected with radiation. &lt;br /&gt;
* The Norsefire from V for Vendetta count.&lt;br /&gt;
*If you have a fantasy/sci-fi world, it will almost certainly have some sort of Nazi analogue floating around. At the same time, Nazis also figure into a lot of alternate history fiction; Nazis invading England, Nazis invading America, Nazis successfully conquering the USSR, Nazis getting the Bomb first, Nazis creating an army of mutant uber-troopers, Nazis on the Moon, Nazis using occult powers to summon demons to aid them, all of these have been done. The Nazi obsession in alternate history is largely due to the fact that we consider them (for right reasons) evil and our modern world is the result of an Allied victory. A Nazi victory to us is just unthinkable. Hell, this page itself is pretty long.&lt;br /&gt;
* [[Wolfenstein]] is a perfect example of just how cemented the Nazis have become into pop culture as the closest thing to [[zombie]]s in terms of guilt-free punching bags.&lt;br /&gt;
*Nazi ideologues may even show up in children&#039;s shows if one pays close attention (not counting war time cartoons). &lt;br /&gt;
**The Fire Nation from Avatar: The Last Airbender considers the element of fire to be superior to the other three (water, earth, and air) and wages a war of expansion and genocide against the other three nations, succeeding with a genocide against the air nomads. While the Fire Nation&#039;s broader culture and technology also has many connections to the Nazi&#039;s allies of Imperial Japan.&lt;br /&gt;
**The Gem Empire in Steven Universe  hates organic life and constantly exploit planet resources to create more gems (Lebensraum). They also have a strict hierarchy and devotion to their fascist leaders, the Great Diamond Authority, and have a weird salute.&lt;br /&gt;
** Marvel&#039;s X-Men frequently encounter pre Imperium era factions that want to wipe out all mutants, even if these exterminators may be mutants themselves. Oh, and Magneto went Nazi in the opposite direction by wanting to [[Heresy| kill all the humans]].&lt;br /&gt;
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== Trademarks ==&lt;br /&gt;
[[TSR]] had the &amp;amp;trade; and &amp;amp;copy; symbols next to the word &#039;Nazi&#039; where it appeared in their Indiana Jones RPG.  This was probably for the sake of the artwork reproduced from the movie, but it&#039;s been a source of teasing and flames about TSR trying to claim exclusive ownership of the term &#039;Nazi.&#039;  Same shit happened with Marvel and their WW2 villains, and probably with Fawcett Comics since &#039;Captain Nazi&#039; was a villain fighting Captain &amp;quot;Shazam&amp;quot; Marvel.&lt;br /&gt;
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==Nazis and [[/tg/]]==&lt;br /&gt;
Long ago, /tg/ realized something that most competent people have: Nazis represent a great liberating force for any GM, for they represent a force that any player need not feel any remorse over resorting to violence against, because Nazis are the textbook template for villains in most settings: they desire world domination, see themselves as the apex species and view most others with utter contempt, wanton disregard for common life, have an industry primarily geared towards war, are the most powerful warmongers, and they have that evil-yet-sublime aesthetic to their armies. Nazis are a modern setting variant of using [[slavery|slavers]] as your enemy in a fantasy game: they have little to no redeeming values, so they&#039;re great enemy fodder.&lt;br /&gt;
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The association gives the players a motivation and to understand that these people are evil, allowing the GM to focus on other aspects of the story. Indeed, one can get similar results by simply providing details that lead us to conclude that any group you are facing off against are this universe&#039;s version of Nazis. That said, that same context makes using Nazis a double-edged sword and a lazy GM (or author, script writer, or whatever; this is hardly unique to roleplaying) can royally screw up if one uses them incorrectly. Used incorrectly, Nazis become a kitten-eating one-dimensional caricature of villains descended into self parody, which &#039;&#039;can&#039;&#039; work if the world is built for it. Kitten-eating Nazis work best in &amp;quot;goofy&amp;quot; settings where it&#039;s fully possible, and indeed expected for the final boss to be Hitler himself riding a cyborg dinosaur, but in a setting trying to take itself seriously, such flat villains do just that, fall flat and fail to incite the proper emotional reaction. Remember that the &#039;&#039;&#039;key&#039;&#039;&#039; to successful Nazi use is that emotional reaction. That exportation of real world baggage is the point, perhaps the sole point to use Nazis over some other villain. Nazis have the additional problem of not even needing to be exaggerated that much to make the worst of them into something like this. So care must be taken when one plays the Nazi card, or it will come off as trite.&lt;br /&gt;
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Entire stretches of [[d20 Modern|d20 Past]] are shown various ways to implement, &#039;&#039;Indiana Jones&#039;&#039; style, Nazis into any campaign during the early 1900s, and [[Savage Worlds]] has an entire supplement devoted to thwarting Nazi super-soldier plans during WWII. More clever GMs can do even more interesting things with it, such as backing up the savagery of the Nazis with [[Fist of the North Star|a humanizing element to make them more understandable, even if antagonists]], whilst another interesting setting, proposed for [[GURPS]], starts the players off &#039;&#039;as&#039;&#039; Nazis and has them turn against their former comrades as the movement becomes harder and harder to justify.  It&#039;s also worth remembering that Nazis can be used for comedy as well; any one here heard of &#039;&#039;Hogan&#039;s Heroes&#039;&#039;? All of these lead to some pretty great storytelling, just so long as the GM is aware of the real world baggage Nazis will bring to the game and is able to use that to deepen the experience, otherwise he&#039;ll have just created orks in fancy uniforms.&lt;br /&gt;
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...And then you have bullshit like [[Racial Holy War|this nonsense]], which misses the point entirely and renders us all stupider for the knowledge of its existence.&lt;br /&gt;
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Unfortunately, since [[/pol/]] rose to prominence, neo-Nazism is actually considered &amp;quot;hip and cool&amp;quot; on 4chan, and as such any mention of Nazis as villains will cause that cesspit to spill onto the thread, turning it to shit.&lt;br /&gt;
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==Nazi Gear, Weapons, and Vehicles==&lt;br /&gt;
For reasons above, if you decide want to use Nazis as your bad guys at tonight&#039;s game (or protagonists if you roll that way. Just don&#039;t use [[Racial Holy War|RaHoWa]] as a basis unless you want to end up with a trainwreck of a game.) [[Nazi Equipment |here]] is a brief run down of basic information on Nazi equipment.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
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[[category:history]][[Category:Not related]]&lt;/div&gt;</summary>
		<author><name>2600:1700:BF90:B950:6D65:6358:C968:6BA2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stubber&amp;diff=458829</id>
		<title>Stubber</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stubber&amp;diff=458829"/>
		<updated>2018-10-27T07:37:40Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:BF90:B950:6D65:6358:C968:6BA2: /* Heavy Stubber */&lt;/p&gt;
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&lt;div&gt;Stubbers, or stub guns, are weapons from as early as M2, but mostly 20th century [[Firearm|gun]]s (our times) in the 41st millennium.  Needless to say, most haven&#039;t aged very well when you consider how powerful everything else is.  The only thing that they have going for them is they are cheap, they can still kill an unarmored humanoid target, and are durable as hell and depending on its mechanics and care, can be and have been in use &#039;&#039;SINCE M2&#039;&#039;.  They are incredibly weak against much of the universe&#039;s serious threats - in fact, they are the only thing that a [[Imperial_Guard|Guardsman&#039;s]] paper armor will reliably stop.  This should give you an indication of exactly how weak they are. Of course this is for anything below the Stub Rifle, anything above it can guarantee to fuck up your [[Space Marine]] quite well. Just because a gun is simple doesn&#039;t mean it&#039;s not effective, especially when it&#039;s scaled up a few (dozen) calibers. But just remember - every dog has their day. Stub guns are actually capable of downing Terminators if the unlucky marine rolls a 1.&lt;br /&gt;
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==Disambiguation==&lt;br /&gt;
One of the pitfalls of Games Workshop is that they really don&#039;t have an internal canon police.  To wit, the difference between Stub weapons and Auto weapons is rather blurry.  Some authors write as though these technologies are one-and-the-same, citing only vernacular differences for the existence of multiple terms for ignited-gas slug-throwers (or sometimes totally writing out one term or the other!).  The game itself is not an exemption, as edition-to-edition, codex-to-codex, and supplement-to-official author changes cause a mess of personal opinion writing over personal opinion, and some authors sling both terms with abandon, interchanging one for the other whenever they feel one term is becoming overused.&lt;br /&gt;
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To clarify, it is generally agreed that there are both Stubbers and Auto-weapons.  Stub technology tends to be lower-tech, revolvers-to-WWII style weaponry, with an air towards larger-caliber and higher stopping-power.  Auto-weapons tend to be higher-tech, Cold-War-and-on style weaponry, which emphasize accuracy and fire rate.  It&#039;s been suggested that any full scale cannons would be classified as Auto-weapons, however calling a battle cannon or macro cannon an Auto-weapon is a bit of a stretch.  Bigger caliber and relatively slow rates of fire denote Stub weapons, until you hit the point where infantry can no longer wield them.  Anything with explosive, tracer, frangible, or incendiary rounds are typically Auto-weapons.  Muzzle-loaders like muskets or arquebuses are neither Auto nor Stub.  Furthermore, autoguns are generally (but not always) described as firing caseless ammunition.&lt;br /&gt;
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A good example to use would be pistols.  A stub pistol would be either a revolver or a semi-auto magazine-fed pistol.  An autopistol would be either a handheld automatic pistol or a burst-fire pistol.  High-tech, [[Shadowrun]]-esque revolvers are still Stub weapons, while Krieg-made automatic slug-throwing cannons are still Auto weapons by default, and hand-crank Gatling guns could go either way.  Pepperbox-style breach-loaders would be neither, and futuristic ignited-gas projectile weapons are Auto weapons. Since GW is pathologically incapable of consistency, the Cult Mechanicus Tech-Priest Dominus carries a 5-shot burst pistol called a macrostubber, even though its form factor and performance suggest that it should be called some type of auto pistol. Probably fires similar rounds to a heavy stubber though.&lt;br /&gt;
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For further comparison between Stubbers and Autoguns, [[Autogun#Autoguns_versus_Stubbers|click here]].&lt;br /&gt;
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==Variants==&lt;br /&gt;
[[File:Inq1-blackpowder-pistol.jpg|200px|rght|thumb|When you really want to go back to the point on making [[Orks]] look advanced. The Flintlock Pistol is the tool for you.]] &lt;br /&gt;
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===Flintlock Pistol===&lt;br /&gt;
Wooo boy. If you want to role play as a 16th century Pirate, then the Flintlock Pistol is for you. These simple black powder weapons can take many forms, from finely crafted pistols constructed for the nobles of low-tech worlds to simple pipe and powder affairs used by underhive scum. They are uncommon and are famous for their low battle characteristics but those which do exist are sometimes very heavily ornamented and carried by high ranking officers mainly as decoration.&lt;br /&gt;
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Of course, whilst you may scoff at the idea of going into a battle filled with tanks and space ships with an 18th century gun, do take note that the more master-crafted versions could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and &amp;quot;backward&amp;quot; design. For example, such constructs could be capable of holding plasma munitions that can crack open power armor in a single shot. So laugh at your own peril.&lt;br /&gt;
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===Musket===&lt;br /&gt;
[[File:Rb1-73-musket.jpg|200px|right|thumb|The Musket, basically the Flintlock&#039;s older brother.]]&lt;br /&gt;
Muskets are primitive firearms, utilizing explosive powder and a crude firing mechanism to propel a lead ball. Like the Flintlock Pistol, these crude devices can only fire once before reloading and are prone to failure. Slow, inaccurate, and unreliable, they are only made and used on backwards planets. However, they are extremely easy to construct and maintain even from scrap-parts and with an absolute minimum of skill and knowledge about firearms operation. For this reason they are known to be quite popular among outlaw members of Hive societies such as the Ratskins and Scalies of the Necromundan underhive. The [[Planetary Defense Forces]] of Feral and Feudal Worlds also sometimes make use of muskets.&lt;br /&gt;
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Like the Flintlock Pistols, master-crafted Muskets could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and &amp;quot;backward&amp;quot; design. That “backward” musket could hide archaeotech capable of making a Thermal Cannon look like a firecracker.&lt;br /&gt;
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===Blunderbuss===&lt;br /&gt;
[[File:Blunderbuss_by_comannderrx-d93gbik.png|200px|right|thumb|The Blunderbuss, the Shotgun&#039;s grandfather.]]&lt;br /&gt;
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A primitive shotgun. Also known as a Scatter Gun, the Blunderbuss is an exceedingly simple weapon made out of one or more short barrels strapped to a solid stock. An explosive charge is primed at the bottom of each barrel, then a large amount of metal fragments, stones, pieces of bone or anything else likely to cause harm are packed in on top.&lt;br /&gt;
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When the weapon is discharged, it belches out this &amp;quot;ammunition&amp;quot; in a vast swath which will hopefully find itself somewhere in the locale of its intended target.&lt;br /&gt;
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Outside of primitive societies, such a crude, ineffective and dangerous (to its operator) weapon is only used by the poorest or most desperate members of society. Usually it can be found in use by criminal gangs, for instance the Ratskin Renegades and [[Scavvies]] of Necromunda&#039;s underhive.&lt;br /&gt;
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===Scatter Cannon===&lt;br /&gt;
[[File:Scatter_Cannon2.jpg|200px|right|thumb|The Scatter Cannon. The Blunderbuss&#039; older brother and the Shotgun&#039;s uncle.]]&lt;br /&gt;
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A primitive weapon found on Necromunda and used exclusively by the [[Scalies]]. Basically a 18th century cannon with a trigger attached to it.  A scatter cannon is simply an enlarged version of a Blunderbuss or scatter gun with a heavy barrel and a fist sized bore. The greater weight of the shrapnel and explosive charge used in a scatter cannon increase its range and make it a lot deadlier in the confined conditions of the underhive. &lt;br /&gt;
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If all else fails, the Scalie can basically just use the giant cannon as a giant makeshift club. Any poor scrub would get crushed by the weapon&#039;s immense weight. The Scatter Cannon is sturdy enough due to be constructed mainly with one piece of reinforced wooden log and one piece of a steel firing bore. Thus, the Scatter Cannon is essentially the watered down version of the Ogryn&#039;s Ripper Guns.&lt;br /&gt;
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Scalies are the only underhive denizens with the massive strength to take the recoil from these powerful primitive weapons.&lt;br /&gt;
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===Stub Gun===&lt;br /&gt;
[[File:40k-Stub-Boltok-Pistol.jpg|right|200px|thumb|Some things... don&#039;t quite get better with age, but the Stub Gun definitely aged well.]]&lt;br /&gt;
God made men, Sam Colt made them equal, and John Browning made them civilized. It&#039;s a basic pistol in two variants: the stub automatic which is like a .45 caliber handgun and the stub revolver which is, of course, a generic revolver, more of which can be explained below.  If you&#039;re in a gang on a hive world, it&#039;ll work pretty well because you&#039;re probably going to be shooting at other people without armor, or lightly armored local law enforcement.  Very reliable, unlikely to jam, manufacture is a breeze, and ammo is plentiful.  However, if you&#039;re trying to shoot an [[Ork]], even headshots might just bounce off his skull. Though, the same could be said of [[autogun]]s and [[lasgun]]s, minus the actual bouncing of course.&lt;br /&gt;
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====Stub Revolver====&lt;br /&gt;
The stub revolver carries fewer rounds than most pistols but is very reliable and easy to operate. As bullets can be inserted individually, it is relatively easy to load in specialized rounds when needed. It is one of the most ancient of pistol designs and serves as an ideal backup weapon.&lt;br /&gt;
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====Stub Automatic====&lt;br /&gt;
Unlike the Stub revolver, this pistol weapon also can fire in rapid semi-automatic mode as well as single shots. Like the [[Autogun#Autopistol|Autopistol]] it is easy to produce and maintain, but less accurate at longer ranges. Just as common as the revolver variant, the stub automatic is relatively less reliable, but allows for a greater rate of fire and magazine capacity.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stub_revolver.jpg|Stub Revolver&lt;br /&gt;
File:Stub_automatic.jpg|One must wonder how any magazine is supposed to [[FAIL|fit inside such a grip]]&lt;br /&gt;
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===Hand Cannon===&lt;br /&gt;
[[File:Hand_Cannon.png|200px|right|thumb|A Hand Cannon. For when you want to have pint-sized firepower.]]&lt;br /&gt;
Basically a semi-auto stub pistol on steroids, not unlike real-world .50 cal Desert Eagle or .454 Casull pistols in operation (It is worth noting that at least one model of hand cannon has its caliber listed as being .54 cal, that equals roughly 13.06mm). &lt;br /&gt;
&lt;br /&gt;
Hand cannons are almost invariably heavy and cumbersome by pistol-grade weapons standards, in addition to having unforgiving recoil, requiring a degree of training and physical resilience to wield such a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
However, hand cannon do reward their users with the ability to kill even armoured or resilient to damage opponents (like Ogryns, Orks and Necrons). Sort of. They are still closer in power to stub pistols than bolt pistols for instance. But they are far easier to produce meaning Guardsmen, typically Sergeants and vets, could use them as a surprisingly powerful backup weapon. And if you find yourself up close and personal with an Ork, Necron or Genestealer, you will want as much firepower as you can get your hands on.&lt;br /&gt;
&lt;br /&gt;
The Stub Cannon is an especially large version of the hand cannon that&#039;s so massive that the recoil can break bones; they&#039;re favored mainly by the members of [[House Goliath]].&lt;br /&gt;
&lt;br /&gt;
===Exitus Pistol===&lt;br /&gt;
[[File:ExitusPistol.jpg|200px|right|thumb|Exitus Pistol]]&lt;br /&gt;
The Exitus Rifle&#039;s kid cousin. The Exitus Pistol is an Imperial pistol and a signature weapon of the Vindicare Temple of the Officio Assassinorum. Like its cousin the Exitus Rifle, it is a masterpiece of Adeptus Mechanicus engineering and is custom-built for the requirements of the individual assassin. The Pistol is largely a backup weapon for the Exitus Rifle and is used in the rare circumstances the assassin is discovered, cornered, or in need of rapid-fire weaponry. With a built-in silencer and capable of penetrating most armor with ease, it is has saved the lives of many Vindicare Assassins.&lt;br /&gt;
&lt;br /&gt;
Like its rifle counterpart, the Exitus Pistol is capable of firing a variety of specialized ammunition. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shield-Breaker Rounds&#039;&#039;&#039; - Overload the personal Force Fields of the target&lt;br /&gt;
*&#039;&#039;&#039;Turbo-Penetrator Rounds&#039;&#039;&#039; - Use a two-stage charge to punch a secondary round through the thickest armor.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Rounds&#039;&#039;&#039; - Contain virulent bio-acidic toxins that can reduce targets to ash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ExitusPistolHolster.png|&#039;&#039;An Exitus Pistol holstered.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stub Rifle===&lt;br /&gt;
[[File:Stubrifle.jpg|200px|right|thumb|Sure enough, the Stub Rifle epitomizes not fixing something if it ain&#039;t broken.]]&lt;br /&gt;
Generally, a simple medium/high-caliber bolt-action or semi-auto rifle. Also called the Stubber. It is basically your typical, everyday hunting rifle you can buy today with some slight modifications. Existing in many patterns, generally such a rifle is regarded as a lowly civilian-grade weapon or tool. &lt;br /&gt;
&lt;br /&gt;
However, it often sees action not as just a hunting or farming tool, but as a combat weapon in the hands of lowly insurgents, cultists, or militia fighters. It&#039;s likely that high powered Stub Rifles could also be seen to use the same or similar rounds to a Heavy Stubber, minus the automatic fire. Heck, some high powered Stubbers could become a makeshift Sniper Rifle. Typically a Stub Rifle acts as a Marksman Rifle in these cases. Its rule 63 equivalents are the Las-lock or Autogun.&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
[[File:Shotgun.jpg|200px|right|thumb|A Shotgun.]]&lt;br /&gt;
Imperial shotguns, in fact, changed little over millenia - they are the same smoothbore firearms, principally designed to either fire buckshot at close ranges or slugs to engage targets up to medium ranges. About the only big change that the Imperium employs to the gun itself is putting the gun&#039;s tubes in a metal box. These are generally simple and cheap in construction and exists in different patterns and models throughout the Imperium of Man. They range from archaic over-and-under shotguns and pump-action ones to the full auto combat shotguns, employed as a signature weapons of Adeptus Arbites, to models specifically tailored for Space Marine&#039;s biology, and thus having great mass and recoil, but also vastly greater stopping power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also worth noting is that along with simple buckshot or slug shells, Imperial shotguns can also fire specialised rounds,  usually produced by the Adeptus Mechanicus, including the dreaded Executioner-pattern sniper slugs, having the ability to change their trajectory mid-flight and home in on their target thanks to their miniature on-board cogitator.  The [[Deathwatch]] also maintains unique shotguns with specialized alien-killing rounds, utilizing armour-piercing solid rounds, flame-belching shells, or rounds that fill the room with deadly bouncing ball-bearings.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ripper Gun===&lt;br /&gt;
[[File:Ripper_Gun.jpg|200px|right|thumb|Ripper Guns. Just when you thought regular Shotguns were big enough.]]&lt;br /&gt;
The Ogryn Ripper Gun is a large, brutal, and simple weapon designed for use by Imperial Guard Ogryns. It is a heavy automatic shotgun, built as simply and solidly as possible in order to survive being used by the Ogryns who use it as much as a club as a firearm. Think of it as the high-tech grandson of the Scatter Cannon. It can fire either a heavy shell or a hail of shot. By design, the Ripper Gun does not have a long range to better fit the Ogryns&#039; instincts for close combat, and many also have a fire rate limiter to prevent them from firing off an entire magazine&#039;s worth of ammunition at once. &lt;br /&gt;
&lt;br /&gt;
Ripper Guns are intended to be fired to soften up the enemy before the Ogryns charge into close combat, and are built particularly robustly so that they can stand up to the Ogryns&#039; use of them as clubs in melee. Ripper Guns can also be fitted with Ripper Saws. A Ripper Saw is, as the name implies, a saw blade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat melee weapon once they close with the enemy. The Ripper Gun is one of the few Imperial weapons that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns&#039; size, extreme clumsiness, and intellectual deficits.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:OgrynRipperGun.png|&amp;lt;center&amp;gt;Ripper Gun&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Heavy Stubber===&lt;br /&gt;
[[File:Heavy_Stubber.jpg|250px|right|thumb|A [[Death Korps of Krieg|Krieg]] Centaur&#039;s pintle-mounted Heavy Stubber.]]&lt;br /&gt;
Well-known is the Heavy Stubber, a machine gun used as a vehicle mount in the Imperial Guard, because in 40,000+ years, humanity has still been unable to top the genius of Weaponsmith John Browning&#039;s legendary [https://en.wikipedia.org/wiki/M2_Browning M2] (who&#039;s surprised?). Just ask the goddamned [[Orks]].&lt;br /&gt;
&lt;br /&gt;
It &#039;&#039;is&#039;&#039; basically a direct equivalent of Browning M2 .50 cal Heavy Machine Gun (It&#039;s worthy of note that some patterns of heavy stubbers actually resemble them, except for the Vraks pattern Heavy Stubber, which looks more like a [[Nazi|MG42]]).  Unlike the smaller Stub guns, Heavy Stubbers actually contain enough mass to do similar damage to a Bolter round at a much higher rate, (albeit with more recoil) and will reliably blow people&#039;s limbs off now as easy as they did then.  Unlike the others which have been phased out, these are still in the mainline army arsenals, and are often pintle-mounted on vehicles or used in Heavy Weapon Squads in the [[Imperial Guard]], especially for vehicles produced from worlds that do not have the resources to produce Heavy Bolters, or those who just find it more economical to push out a hundred Heavy Stubbers with the man-hours it would take to make a single Heavy Bolter and rounds for it. Obviously, they are not as strong as the Heavy Bolter they replace, which is &amp;lt;s&amp;gt;several times&amp;lt;/s&amp;gt; more powerful than a regular Bolter, but they are stilled damned powerful enough, and they [[/tg/ gets shit done|DO GET SHIT DONE]].  Besides, if you&#039;re just trying to gun down enemy infantry, you don&#039;t strictly &#039;&#039;need&#039;&#039; a Heavy Bolter, or even a Storm Bolter, when a Heavy Stubber is just as capable of turning a human or human-equivalent into so much jelly.  Then there are the different types of ammo, such as ones that [[Awesome|break apart in the target and the &#039;&#039;pieces&#039;&#039; &#039;&#039;&#039;explode&#039;&#039;&#039;.]] A similar but heavier laser version of this weapon would be a [[multilaser]].&lt;br /&gt;
&lt;br /&gt;
Note that despite our metaphorical praise calling it the M2 .50 cal of the future (for its simplicity and dependability), its actual calibre according to [[Imperial Armour]] books is an &amp;quot;8.25 long&amp;quot; cartridge. Assuming this means &amp;quot;8.25mm diameter, rifle cartridge&amp;quot; this puts it at a &amp;quot;mere&amp;quot; 0.325, not 0.50. In fairness that was only the calibre of the Vraks pattern mentioned above, which was modeled after the smaller MG42, which fired the 7.92×57mm cartridge.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, an enhanced heavy Stubber called the Ironhail Heavy Stubber is one of the many weapons used by the [[Primaris Marines]]&#039; transport, the [[Repulsor Tank]]. &amp;lt;strike&amp;gt;Why it uses a heavy stubber instead of the much more potent and commonly used heavy bolter is a mystery for the ages.&amp;lt;/strike&amp;gt; Again, reliability and ammo simplicity. No fancy rockets, just bigass bullets of doom. Also although it has no impact in-game heavy stubbers probably have much more ammo capacity and faster, more accurate rounds, being smaller and lighter and relying on pure impact (thus speed) to inflict damage compared to a heavy bolter round. Google the .50 SLAP round for a potential real life equivalent.&lt;br /&gt;
&lt;br /&gt;
The Death Guard also make use of a variant known as the Heavy Slugger, which fires Heavy Bolter level shots at a faster rate.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifle===&lt;br /&gt;
[[File:SniperRifle6.jpg|200px|right|thumb|The Space Marine Sniper Rifle. [[Mary Sue|Better than those filthy plebian Sniper Rifles of the Guard]]... save for one...]]&lt;br /&gt;
While the Imperial sniper rifles are generally a rather broad class of weapons including, for example, the Long-las sniper [[lasgun]]s used by the Imperial Guard, at least some of the sniper rifles utlized in the Imperium are actually solid-slug ballistic weaponry, firing high-caliber, powerful rounds to achieve maximum range and precision with their shots. Some specialist snipers like to add in specialized rounds in their Sniper Rifle for the &#039;special occasions&#039;.&lt;br /&gt;
&lt;br /&gt;
Space Marine Chapters, particularly Scouts, utilize a unique model of Sniper Rifle. A Space Marine-pattern Sniper Rifle fires a solid shell and boasts powerful telescopic sights that allows the wielder to fire at enemy weak points and distant foes with extreme accuracy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CatachanSniper.png|&amp;lt;center&amp;gt;Catachan Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RatlingSniper.png|&amp;lt;center&amp;gt;Ratling Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SpaceMarineSniper.png|&amp;lt;center&amp;gt;Astartes Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Exitus Rifle===&lt;br /&gt;
[[File:Sniper_Rifle.jpg|200px|right|thumb|The Exitus Sniper Rifle. Scoring more headshots then the entire Tau Empire combined.]]&lt;br /&gt;
Arguably the most iconic (and dreaded) of such Imperial &amp;quot;solid-slug&amp;quot; sniper rifles are the Exitus rifles, employed by field agents of the [[Officio Assassinorum]]&#039;s [[Vindicare]] temple. Each of these rifles is a one-of-a-kind &amp;quot;work of art&amp;quot;, being painstakingly hand-crafted by Adeptus Mechanicus artisans to match the particular specs of each individual assassin. Its exceptional range and power also imply that the rifle uses something far more advanced than mere chemical gunpowder combustion to accelerate its bullets (however, the exact mechanics of its action is highly classified by Adeptus Mechanicus top brass).&lt;br /&gt;
With such high velocity, combined with specially made &amp;quot;turbo-penetrator&amp;quot; round, designed to make quick work of any armor short of the one utilised by super-heavy tanks, the Exitus rifle gives the Vindicare assassin a chance to slay practically every conceivable target in just one well placed shot...&lt;br /&gt;
&lt;br /&gt;
The Exitus Rifle is capable of firing a variety of ammunition depending on the target. These include:&lt;br /&gt;
*&#039;&#039;&#039;Shield-Breaker Rounds&#039;&#039;&#039; - Overload the personal Force Fields of the target&lt;br /&gt;
*&#039;&#039;&#039;Turbo-Penetrator Rounds&#039;&#039;&#039; - Use a two-stage charge to punch a secondary round through the thickest armor.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Rounds&#039;&#039;&#039; - Contain virulent bio-acidic toxins that can reduce targets to ash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:VindicareExitus.png|&amp;lt;center&amp;gt;Exitus Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Macrostubber===&lt;br /&gt;
[[File:Macrostubber.jpg|200px|right|thumb|A Macrostubber. Looking more like a Rad Gun than anything else.]]&lt;br /&gt;
The Macrostubber is the Mechanicum&#039;s more advanced and powerful variation of a typical solid-slug ballistic weapon (As expected from the AdMech). The standout feature of the Macrostubber is just *how fast* it fires, especially considering it&#039;s basically an SMG with similar power to a bolter, or Ork shoota. This type of antique weapon is used by Adeptus Mechanicus Tech-Priests, and is able to hurl out a thunderous cloud of specially designed bullets (the exact method of accelerating its projectiles is not disclosed by the Techpriests, however the looks imply something more that just gunpowder is involved). A Macrostubber can apparently fire at a rate exceeding the Heavy Stubber, a bloody MG, by a ratio of 5:3! Maybe it&#039;s just an MG 42 cut down to pistol form? It&#039;s further possible that Macrostubbers are coilguns or railguns, which would explain the need for &amp;quot;specifically designed&amp;quot; (read: ferromagnetic) projectiles. Maybe the electromagnetic firing mechanism removes the need for moving parts, accelerating the rate of fire by removing the need to cycle a bolt? Perhaps it&#039;s only as good as a normal autogun, but the Magos that wield them can think so fast that they aim and fire with absolute precision and accuracy, making literally every shot count.&lt;br /&gt;
&lt;br /&gt;
You know what, just think of it as a drum-fed, compact, heavy machine gun with a crazy-fast rate of fire, and you won&#039;t go insane.  Or maybe you will considering it&#039;s practically a .50 cal machine gun that fires almost as fast as an Assault Cannon, and is wielded as a pistol!  In theory could be dual-wielded, or more if you have extra robot arms...&lt;br /&gt;
&lt;br /&gt;
This weapon has proven quite [[Skub|skubby]] in /tg/, due to the fact that some people have taken into calling it an Autogun due to its technological superiority and rate of fire despite the name. Then again, some may have pointed out that it could be just a more portable and lightweight variant of the Heavy Stubber. As noted in the Disambiguation section, the fluff [[Autogun#Autoguns_versus_Stubbers|doesn&#039;t do a good job of drawing any consistent lines]] between Stubbers and Auto-weaponry.&lt;br /&gt;
&lt;br /&gt;
Also worthy of note is that stubber and autogun refer to the mechanism of the weapon itself, whereas a bolter specifies both the weapon, and the special explosive rocket-assisted munition it uses. It could very well be that a macrostubber employs the simple and reliable mechanics of a stubber to fire a low-velocity high-mass (hence, low initial recoil) rocket-assisted round. Historically, rocket firearms have not proven too reliable, but the biggest problem is the ammunition; it would make perfect sense that these weapons function only if maintained and used by a member of the AdMech.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:MacrostubberPict.png|&amp;lt;center&amp;gt;Macrostubber&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stubcarbine===&lt;br /&gt;
[[File:Stubcarbine.jpg|200px|right|thumb|A Stubcarbine. You would be fooled to think this was an Autogun.]]&lt;br /&gt;
&#039;&#039;Another&#039;&#039; AdMech weapon exclusive to the [[Skitarii]]. The stubcarbine, though small, has the stopping power of the heavy stubbers mounted on the vehicles of the Imperial Guard. When a squad of Sicarian Infiltrators opens fire with these weapons, the air fills with an avalanche of solid shot that chews their victims to shreds. It can be assumed to have a shorter range to compensate for their high rate of fire or because of it&#039;s short barrel and high caliber.  It&#039;s rate of fire and high power beg the question: How long does that tiny magazine last?&lt;br /&gt;
&lt;br /&gt;
Judging from how they are described in fluff, Stubcarbines seem to be a lightened variant of Heavy Stubbers, outfitted with some kind of recoil suppression system to allow them being fired as handheld weapons by the Skitarii, albeit with shorter range due tosporting a much shorter barrel than the actual Heavy Stubber. It seems like the thinking was &amp;quot;a carbine is a ligher version of a rifle, so a Stubcarbine is a lighter version of a Heavy Stubber.&amp;quot; This would make it an... assault rifle? High caliber (but otherwise normal) carbine? Uncertain, go ask [[/k/]]. (/k/ here, sounds like the Heavy Stubber &amp;quot;variant&amp;quot; was not a .50 but a 7.62x51 or equivalent, which would make it a medium machine gun. But knowing the Admech, it&#039;s not improbable that it is a .50 in which case it would be a compact heavy machine gun, or a high calibre SMG, depending on the overall power of the rounds)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SicarianStubcarbine.png|&amp;lt;center&amp;gt;Stubcarbine&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Shotgun===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:NecromundanShotguns.png|&#039;&#039;An assortment of Necromundan (and Arbites) Shotguns.&#039;&#039;&lt;br /&gt;
image:GenestealerShotguns.png|&amp;lt;center&amp;gt;Cultist Shotguns&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CadianShotgun.png|&amp;lt;center&amp;gt;Cadian Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
image:AstartesShotgun.png|&amp;lt;center&amp;gt;Astartes Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
image:DeathwatchShotgun.png|&amp;lt;center&amp;gt;Deathwatch Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Heavy Stubber===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:GenestealerStubber.png|&amp;lt;center&amp;gt;Cultist Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CultistStubber.png|&#039;&#039;With a right body, one person is enough&#039;&#039;.&lt;br /&gt;
image:TeamStubber.png|&#039;&#039;But if not, you might need a couple&#039;&#039;.&lt;br /&gt;
image:TankStubber.png|&amp;lt;center&amp;gt;Pintle Mount&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SquadStubber.png|&amp;lt;center&amp;gt;Heavy Weapons Team&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SaberStubber.png|&amp;lt;center&amp;gt;Sabre Gun Platform&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RepulsorStubber.png|&amp;lt;center&amp;gt;Ironhail Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PlagueburstStubber.png|&amp;lt;center&amp;gt;Heavy Slugger&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]]&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2600:1700:BF90:B950:6D65:6358:C968:6BA2</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stubber&amp;diff=458828</id>
		<title>Stubber</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stubber&amp;diff=458828"/>
		<updated>2018-10-27T07:36:29Z</updated>

		<summary type="html">&lt;p&gt;2600:1700:BF90:B950:6D65:6358:C968:6BA2: /* Heavy Stubber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stubbers, or stub guns, are weapons from as early as M2, but mostly 20th century [[Firearm|gun]]s (our times) in the 41st millennium.  Needless to say, most haven&#039;t aged very well when you consider how powerful everything else is.  The only thing that they have going for them is they are cheap, they can still kill an unarmored humanoid target, and are durable as hell and depending on its mechanics and care, can be and have been in use &#039;&#039;SINCE M2&#039;&#039;.  They are incredibly weak against much of the universe&#039;s serious threats - in fact, they are the only thing that a [[Imperial_Guard|Guardsman&#039;s]] paper armor will reliably stop.  This should give you an indication of exactly how weak they are. Of course this is for anything below the Stub Rifle, anything above it can guarantee to fuck up your [[Space Marine]] quite well. Just because a gun is simple doesn&#039;t mean it&#039;s not effective, especially when it&#039;s scaled up a few (dozen) calibers. But just remember - every dog has their day. Stub guns are actually capable of downing Terminators if the unlucky marine rolls a 1.&lt;br /&gt;
&lt;br /&gt;
==Disambiguation==&lt;br /&gt;
One of the pitfalls of Games Workshop is that they really don&#039;t have an internal canon police.  To wit, the difference between Stub weapons and Auto weapons is rather blurry.  Some authors write as though these technologies are one-and-the-same, citing only vernacular differences for the existence of multiple terms for ignited-gas slug-throwers (or sometimes totally writing out one term or the other!).  The game itself is not an exemption, as edition-to-edition, codex-to-codex, and supplement-to-official author changes cause a mess of personal opinion writing over personal opinion, and some authors sling both terms with abandon, interchanging one for the other whenever they feel one term is becoming overused.&lt;br /&gt;
&lt;br /&gt;
To clarify, it is generally agreed that there are both Stubbers and Auto-weapons.  Stub technology tends to be lower-tech, revolvers-to-WWII style weaponry, with an air towards larger-caliber and higher stopping-power.  Auto-weapons tend to be higher-tech, Cold-War-and-on style weaponry, which emphasize accuracy and fire rate.  It&#039;s been suggested that any full scale cannons would be classified as Auto-weapons, however calling a battle cannon or macro cannon an Auto-weapon is a bit of a stretch.  Bigger caliber and relatively slow rates of fire denote Stub weapons, until you hit the point where infantry can no longer wield them.  Anything with explosive, tracer, frangible, or incendiary rounds are typically Auto-weapons.  Muzzle-loaders like muskets or arquebuses are neither Auto nor Stub.  Furthermore, autoguns are generally (but not always) described as firing caseless ammunition.&lt;br /&gt;
&lt;br /&gt;
A good example to use would be pistols.  A stub pistol would be either a revolver or a semi-auto magazine-fed pistol.  An autopistol would be either a handheld automatic pistol or a burst-fire pistol.  High-tech, [[Shadowrun]]-esque revolvers are still Stub weapons, while Krieg-made automatic slug-throwing cannons are still Auto weapons by default, and hand-crank Gatling guns could go either way.  Pepperbox-style breach-loaders would be neither, and futuristic ignited-gas projectile weapons are Auto weapons. Since GW is pathologically incapable of consistency, the Cult Mechanicus Tech-Priest Dominus carries a 5-shot burst pistol called a macrostubber, even though its form factor and performance suggest that it should be called some type of auto pistol. Probably fires similar rounds to a heavy stubber though.&lt;br /&gt;
&lt;br /&gt;
For further comparison between Stubbers and Autoguns, [[Autogun#Autoguns_versus_Stubbers|click here]].&lt;br /&gt;
&lt;br /&gt;
==Variants==&lt;br /&gt;
[[File:Inq1-blackpowder-pistol.jpg|200px|rght|thumb|When you really want to go back to the point on making [[Orks]] look advanced. The Flintlock Pistol is the tool for you.]] &lt;br /&gt;
&lt;br /&gt;
===Flintlock Pistol===&lt;br /&gt;
Wooo boy. If you want to role play as a 16th century Pirate, then the Flintlock Pistol is for you. These simple black powder weapons can take many forms, from finely crafted pistols constructed for the nobles of low-tech worlds to simple pipe and powder affairs used by underhive scum. They are uncommon and are famous for their low battle characteristics but those which do exist are sometimes very heavily ornamented and carried by high ranking officers mainly as decoration.&lt;br /&gt;
&lt;br /&gt;
Of course, whilst you may scoff at the idea of going into a battle filled with tanks and space ships with an 18th century gun, do take note that the more master-crafted versions could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and &amp;quot;backward&amp;quot; design. For example, such constructs could be capable of holding plasma munitions that can crack open power armor in a single shot. So laugh at your own peril.&lt;br /&gt;
&lt;br /&gt;
===Musket===&lt;br /&gt;
[[File:Rb1-73-musket.jpg|200px|right|thumb|The Musket, basically the Flintlock&#039;s older brother.]]&lt;br /&gt;
Muskets are primitive firearms, utilizing explosive powder and a crude firing mechanism to propel a lead ball. Like the Flintlock Pistol, these crude devices can only fire once before reloading and are prone to failure. Slow, inaccurate, and unreliable, they are only made and used on backwards planets. However, they are extremely easy to construct and maintain even from scrap-parts and with an absolute minimum of skill and knowledge about firearms operation. For this reason they are known to be quite popular among outlaw members of Hive societies such as the Ratskins and Scalies of the Necromundan underhive. The [[Planetary Defense Forces]] of Feral and Feudal Worlds also sometimes make use of muskets.&lt;br /&gt;
&lt;br /&gt;
Like the Flintlock Pistols, master-crafted Muskets could be quite deceptively deadly by virtue of incorporating some form of advanced tech into, seemingly, primitive and &amp;quot;backward&amp;quot; design. That “backward” musket could hide archaeotech capable of making a Thermal Cannon look like a firecracker.&lt;br /&gt;
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===Blunderbuss===&lt;br /&gt;
[[File:Blunderbuss_by_comannderrx-d93gbik.png|200px|right|thumb|The Blunderbuss, the Shotgun&#039;s grandfather.]]&lt;br /&gt;
&lt;br /&gt;
A primitive shotgun. Also known as a Scatter Gun, the Blunderbuss is an exceedingly simple weapon made out of one or more short barrels strapped to a solid stock. An explosive charge is primed at the bottom of each barrel, then a large amount of metal fragments, stones, pieces of bone or anything else likely to cause harm are packed in on top.&lt;br /&gt;
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When the weapon is discharged, it belches out this &amp;quot;ammunition&amp;quot; in a vast swath which will hopefully find itself somewhere in the locale of its intended target.&lt;br /&gt;
&lt;br /&gt;
Outside of primitive societies, such a crude, ineffective and dangerous (to its operator) weapon is only used by the poorest or most desperate members of society. Usually it can be found in use by criminal gangs, for instance the Ratskin Renegades and [[Scavvies]] of Necromunda&#039;s underhive.&lt;br /&gt;
&lt;br /&gt;
===Scatter Cannon===&lt;br /&gt;
[[File:Scatter_Cannon2.jpg|200px|right|thumb|The Scatter Cannon. The Blunderbuss&#039; older brother and the Shotgun&#039;s uncle.]]&lt;br /&gt;
&lt;br /&gt;
A primitive weapon found on Necromunda and used exclusively by the [[Scalies]]. Basically a 18th century cannon with a trigger attached to it.  A scatter cannon is simply an enlarged version of a Blunderbuss or scatter gun with a heavy barrel and a fist sized bore. The greater weight of the shrapnel and explosive charge used in a scatter cannon increase its range and make it a lot deadlier in the confined conditions of the underhive. &lt;br /&gt;
&lt;br /&gt;
If all else fails, the Scalie can basically just use the giant cannon as a giant makeshift club. Any poor scrub would get crushed by the weapon&#039;s immense weight. The Scatter Cannon is sturdy enough due to be constructed mainly with one piece of reinforced wooden log and one piece of a steel firing bore. Thus, the Scatter Cannon is essentially the watered down version of the Ogryn&#039;s Ripper Guns.&lt;br /&gt;
&lt;br /&gt;
Scalies are the only underhive denizens with the massive strength to take the recoil from these powerful primitive weapons.&lt;br /&gt;
&lt;br /&gt;
===Stub Gun===&lt;br /&gt;
[[File:40k-Stub-Boltok-Pistol.jpg|right|200px|thumb|Some things... don&#039;t quite get better with age, but the Stub Gun definitely aged well.]]&lt;br /&gt;
God made men, Sam Colt made them equal, and John Browning made them civilized. It&#039;s a basic pistol in two variants: the stub automatic which is like a .45 caliber handgun and the stub revolver which is, of course, a generic revolver, more of which can be explained below.  If you&#039;re in a gang on a hive world, it&#039;ll work pretty well because you&#039;re probably going to be shooting at other people without armor, or lightly armored local law enforcement.  Very reliable, unlikely to jam, manufacture is a breeze, and ammo is plentiful.  However, if you&#039;re trying to shoot an [[Ork]], even headshots might just bounce off his skull. Though, the same could be said of [[autogun]]s and [[lasgun]]s, minus the actual bouncing of course.&lt;br /&gt;
&lt;br /&gt;
====Stub Revolver====&lt;br /&gt;
The stub revolver carries fewer rounds than most pistols but is very reliable and easy to operate. As bullets can be inserted individually, it is relatively easy to load in specialized rounds when needed. It is one of the most ancient of pistol designs and serves as an ideal backup weapon.&lt;br /&gt;
&lt;br /&gt;
====Stub Automatic====&lt;br /&gt;
Unlike the Stub revolver, this pistol weapon also can fire in rapid semi-automatic mode as well as single shots. Like the [[Autogun#Autopistol|Autopistol]] it is easy to produce and maintain, but less accurate at longer ranges. Just as common as the revolver variant, the stub automatic is relatively less reliable, but allows for a greater rate of fire and magazine capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Stub_revolver.jpg|Stub Revolver&lt;br /&gt;
File:Stub_automatic.jpg|One must wonder how any magazine is supposed to [[FAIL|fit inside such a grip]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hand Cannon===&lt;br /&gt;
[[File:Hand_Cannon.png|200px|right|thumb|A Hand Cannon. For when you want to have pint-sized firepower.]]&lt;br /&gt;
Basically a semi-auto stub pistol on steroids, not unlike real-world .50 cal Desert Eagle or .454 Casull pistols in operation (It is worth noting that at least one model of hand cannon has its caliber listed as being .54 cal, that equals roughly 13.06mm). &lt;br /&gt;
&lt;br /&gt;
Hand cannons are almost invariably heavy and cumbersome by pistol-grade weapons standards, in addition to having unforgiving recoil, requiring a degree of training and physical resilience to wield such a firearm.&amp;lt;br&amp;gt;&lt;br /&gt;
However, hand cannon do reward their users with the ability to kill even armoured or resilient to damage opponents (like Ogryns, Orks and Necrons). Sort of. They are still closer in power to stub pistols than bolt pistols for instance. But they are far easier to produce meaning Guardsmen, typically Sergeants and vets, could use them as a surprisingly powerful backup weapon. And if you find yourself up close and personal with an Ork, Necron or Genestealer, you will want as much firepower as you can get your hands on.&lt;br /&gt;
&lt;br /&gt;
The Stub Cannon is an especially large version of the hand cannon that&#039;s so massive that the recoil can break bones; they&#039;re favored mainly by the members of [[House Goliath]].&lt;br /&gt;
&lt;br /&gt;
===Exitus Pistol===&lt;br /&gt;
[[File:ExitusPistol.jpg|200px|right|thumb|Exitus Pistol]]&lt;br /&gt;
The Exitus Rifle&#039;s kid cousin. The Exitus Pistol is an Imperial pistol and a signature weapon of the Vindicare Temple of the Officio Assassinorum. Like its cousin the Exitus Rifle, it is a masterpiece of Adeptus Mechanicus engineering and is custom-built for the requirements of the individual assassin. The Pistol is largely a backup weapon for the Exitus Rifle and is used in the rare circumstances the assassin is discovered, cornered, or in need of rapid-fire weaponry. With a built-in silencer and capable of penetrating most armor with ease, it is has saved the lives of many Vindicare Assassins.&lt;br /&gt;
&lt;br /&gt;
Like its rifle counterpart, the Exitus Pistol is capable of firing a variety of specialized ammunition. These include:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shield-Breaker Rounds&#039;&#039;&#039; - Overload the personal Force Fields of the target&lt;br /&gt;
*&#039;&#039;&#039;Turbo-Penetrator Rounds&#039;&#039;&#039; - Use a two-stage charge to punch a secondary round through the thickest armor.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Rounds&#039;&#039;&#039; - Contain virulent bio-acidic toxins that can reduce targets to ash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:ExitusPistolHolster.png|&#039;&#039;An Exitus Pistol holstered.&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Stub Rifle===&lt;br /&gt;
[[File:Stubrifle.jpg|200px|right|thumb|Sure enough, the Stub Rifle epitomizes not fixing something if it ain&#039;t broken.]]&lt;br /&gt;
Generally, a simple medium/high-caliber bolt-action or semi-auto rifle. Also called the Stubber. It is basically your typical, everyday hunting rifle you can buy today with some slight modifications. Existing in many patterns, generally such a rifle is regarded as a lowly civilian-grade weapon or tool. &lt;br /&gt;
&lt;br /&gt;
However, it often sees action not as just a hunting or farming tool, but as a combat weapon in the hands of lowly insurgents, cultists, or militia fighters. It&#039;s likely that high powered Stub Rifles could also be seen to use the same or similar rounds to a Heavy Stubber, minus the automatic fire. Heck, some high powered Stubbers could become a makeshift Sniper Rifle. Typically a Stub Rifle acts as a Marksman Rifle in these cases. Its rule 63 equivalents are the Las-lock or Autogun.&lt;br /&gt;
&lt;br /&gt;
===Shotgun===&lt;br /&gt;
[[File:Shotgun.jpg|200px|right|thumb|A Shotgun.]]&lt;br /&gt;
Imperial shotguns, in fact, changed little over millenia - they are the same smoothbore firearms, principally designed to either fire buckshot at close ranges or slugs to engage targets up to medium ranges. About the only big change that the Imperium employs to the gun itself is putting the gun&#039;s tubes in a metal box. These are generally simple and cheap in construction and exists in different patterns and models throughout the Imperium of Man. They range from archaic over-and-under shotguns and pump-action ones to the full auto combat shotguns, employed as a signature weapons of Adeptus Arbites, to models specifically tailored for Space Marine&#039;s biology, and thus having great mass and recoil, but also vastly greater stopping power.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Also worth noting is that along with simple buckshot or slug shells, Imperial shotguns can also fire specialised rounds,  usually produced by the Adeptus Mechanicus, including the dreaded Executioner-pattern sniper slugs, having the ability to change their trajectory mid-flight and home in on their target thanks to their miniature on-board cogitator.  The [[Deathwatch]] also maintains unique shotguns with specialized alien-killing rounds, utilizing armour-piercing solid rounds, flame-belching shells, or rounds that fill the room with deadly bouncing ball-bearings.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Ripper Gun===&lt;br /&gt;
[[File:Ripper_Gun.jpg|200px|right|thumb|Ripper Guns. Just when you thought regular Shotguns were big enough.]]&lt;br /&gt;
The Ogryn Ripper Gun is a large, brutal, and simple weapon designed for use by Imperial Guard Ogryns. It is a heavy automatic shotgun, built as simply and solidly as possible in order to survive being used by the Ogryns who use it as much as a club as a firearm. Think of it as the high-tech grandson of the Scatter Cannon. It can fire either a heavy shell or a hail of shot. By design, the Ripper Gun does not have a long range to better fit the Ogryns&#039; instincts for close combat, and many also have a fire rate limiter to prevent them from firing off an entire magazine&#039;s worth of ammunition at once. &lt;br /&gt;
&lt;br /&gt;
Ripper Guns are intended to be fired to soften up the enemy before the Ogryns charge into close combat, and are built particularly robustly so that they can stand up to the Ogryns&#039; use of them as clubs in melee. Ripper Guns can also be fitted with Ripper Saws. A Ripper Saw is, as the name implies, a saw blade that is attached to the end of a Ripper Gun which is intended to provide the Ogryn with an effective close combat melee weapon once they close with the enemy. The Ripper Gun is one of the few Imperial weapons that is intentionally crafted for use by Ogryns, and its design is intended to be much more durable and larger than a standard Imperial weapon, to compensate for the Ogryns&#039; size, extreme clumsiness, and intellectual deficits.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:OgrynRipperGun.png|&amp;lt;center&amp;gt;Ripper Gun&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Heavy Stubber===&lt;br /&gt;
[[File:Heavy_Stubber.jpg|250px|right|thumb|A [[Death Korps of Krieg|Krieg]] Centaur&#039;s pintle-mounted Heavy Stubber.]]&lt;br /&gt;
Well-known is the Heavy Stubber, a machine gun used as a vehicle mount in the Imperial Guard, because in 40,000+ years, humanity has still been unable to top the genius of Weaponsmith John Browning&#039;s legendary [https://en.wikipedia.org/wiki/M2_Browning M2] (who&#039;s surprised?). Just ask the goddamned [[Orks]].&lt;br /&gt;
&lt;br /&gt;
It &#039;&#039;is&#039;&#039; basically a direct equivalent of Browning M2 .50 cal Heavy Machine Gun (It&#039;s worthy of note that some patterns of heavy stubbers actually resemble them, except for the Vraks pattern Heavy Stubber, which looks more like a [[Nazi|MG42]]).  Unlike the smaller Stub guns, Heavy Stubbers actually contain enough mass to do similar damage to a Bolter round at a much higher rate, (albeit with more recoil) and will reliably blow people&#039;s limbs off now as easy as they did then.  Unlike the others which have been phased out, these are still in the mainline army arsenals, and are often pintle-mounted on vehicles or used in Heavy Weapon Squads in the [[Imperial Guard]], especially for vehicles produced from worlds that do not have the resources to produce Heavy Bolters, or those who just find it more economical to push out a hundred Heavy Stubbers with the man-hours it would take to make a single Heavy Bolter and rounds for it. Obviously, they are not as strong as the Heavy Bolter they replace, which is &amp;lt;s&amp;gt;several times&amp;lt;/s&amp;gt; more powerful than a regular Bolter, but they are stilled damned powerful enough, and they [[/tg/ gets shit done|DO GET SHIT DONE]].  Besides, if you&#039;re just trying to gun down enemy infantry, you don&#039;t strictly &#039;&#039;need&#039;&#039; a Heavy Bolter, or even a Storm Bolter, when a Heavy Stubber is just as capable of turning a human or human-equivalent into so much jelly.  Then there are the different types of ammo, such as ones that [[Awesome|break apart in the target and the &#039;&#039;pieces&#039;&#039; &#039;&#039;&#039;explode&#039;&#039;&#039;.]] A similar but heavier laser version of this weapon would be a [[multilaser]].&lt;br /&gt;
&lt;br /&gt;
Note that despite our metaphorical praise calling it the M2 .50 cal of the future, its actual calibre according to [[Imperial Armour]] books is an &amp;quot;8.25 long&amp;quot; cartridge. Assuming this means &amp;quot;8.25mm diameter, rifle cartridge&amp;quot; this puts it at a &amp;quot;mere&amp;quot; 0.325, not 0.50. In fairness that was only the calibre of the Vraks pattern mentioned above, which was modeled after the smaller MG42, which fired the 7.92×57mm cartridge.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, an enhanced heavy Stubber called the Ironhail Heavy Stubber is one of the many weapons used by the [[Primaris Marines]]&#039; transport, the [[Repulsor Tank]]. &amp;lt;strike&amp;gt;Why it uses a heavy stubber instead of the much more potent and commonly used heavy bolter is a mystery for the ages.&amp;lt;/strike&amp;gt; Again, reliability and ammo simplicity. No fancy rockets, just bigass bullets of doom. Also although it has no impact in-game heavy stubbers probably have much more ammo capacity and faster, more accurate rounds, being smaller and lighter and relying on pure impact (thus speed) to inflict damage compared to a heavy bolter round. Google the .50 SLAP round for a potential real life equivalent.&lt;br /&gt;
&lt;br /&gt;
The Death Guard also make use of a variant known as the Heavy Slugger, which fires Heavy Bolter level shots at a faster rate.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Sniper Rifle===&lt;br /&gt;
[[File:SniperRifle6.jpg|200px|right|thumb|The Space Marine Sniper Rifle. [[Mary Sue|Better than those filthy plebian Sniper Rifles of the Guard]]... save for one...]]&lt;br /&gt;
While the Imperial sniper rifles are generally a rather broad class of weapons including, for example, the Long-las sniper [[lasgun]]s used by the Imperial Guard, at least some of the sniper rifles utlized in the Imperium are actually solid-slug ballistic weaponry, firing high-caliber, powerful rounds to achieve maximum range and precision with their shots. Some specialist snipers like to add in specialized rounds in their Sniper Rifle for the &#039;special occasions&#039;.&lt;br /&gt;
&lt;br /&gt;
Space Marine Chapters, particularly Scouts, utilize a unique model of Sniper Rifle. A Space Marine-pattern Sniper Rifle fires a solid shell and boasts powerful telescopic sights that allows the wielder to fire at enemy weak points and distant foes with extreme accuracy.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:CatachanSniper.png|&amp;lt;center&amp;gt;Catachan Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RatlingSniper.png|&amp;lt;center&amp;gt;Ratling Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SpaceMarineSniper.png|&amp;lt;center&amp;gt;Astartes Sniper Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Exitus Rifle===&lt;br /&gt;
[[File:Sniper_Rifle.jpg|200px|right|thumb|The Exitus Sniper Rifle. Scoring more headshots then the entire Tau Empire combined.]]&lt;br /&gt;
Arguably the most iconic (and dreaded) of such Imperial &amp;quot;solid-slug&amp;quot; sniper rifles are the Exitus rifles, employed by field agents of the [[Officio Assassinorum]]&#039;s [[Vindicare]] temple. Each of these rifles is a one-of-a-kind &amp;quot;work of art&amp;quot;, being painstakingly hand-crafted by Adeptus Mechanicus artisans to match the particular specs of each individual assassin. Its exceptional range and power also imply that the rifle uses something far more advanced than mere chemical gunpowder combustion to accelerate its bullets (however, the exact mechanics of its action is highly classified by Adeptus Mechanicus top brass).&lt;br /&gt;
With such high velocity, combined with specially made &amp;quot;turbo-penetrator&amp;quot; round, designed to make quick work of any armor short of the one utilised by super-heavy tanks, the Exitus rifle gives the Vindicare assassin a chance to slay practically every conceivable target in just one well placed shot...&lt;br /&gt;
&lt;br /&gt;
The Exitus Rifle is capable of firing a variety of ammunition depending on the target. These include:&lt;br /&gt;
*&#039;&#039;&#039;Shield-Breaker Rounds&#039;&#039;&#039; - Overload the personal Force Fields of the target&lt;br /&gt;
*&#039;&#039;&#039;Turbo-Penetrator Rounds&#039;&#039;&#039; - Use a two-stage charge to punch a secondary round through the thickest armor.&lt;br /&gt;
*&#039;&#039;&#039;Hellfire Rounds&#039;&#039;&#039; - Contain virulent bio-acidic toxins that can reduce targets to ash.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:VindicareExitus.png|&amp;lt;center&amp;gt;Exitus Rifle&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Macrostubber===&lt;br /&gt;
[[File:Macrostubber.jpg|200px|right|thumb|A Macrostubber. Looking more like a Rad Gun than anything else.]]&lt;br /&gt;
The Macrostubber is the Mechanicum&#039;s more advanced and powerful variation of a typical solid-slug ballistic weapon (As expected from the AdMech). The standout feature of the Macrostubber is just *how fast* it fires, especially considering it&#039;s basically an SMG with similar power to a bolter, or Ork shoota. This type of antique weapon is used by Adeptus Mechanicus Tech-Priests, and is able to hurl out a thunderous cloud of specially designed bullets (the exact method of accelerating its projectiles is not disclosed by the Techpriests, however the looks imply something more that just gunpowder is involved). A Macrostubber can apparently fire at a rate exceeding the Heavy Stubber, a bloody MG, by a ratio of 5:3! Maybe it&#039;s just an MG 42 cut down to pistol form? It&#039;s further possible that Macrostubbers are coilguns or railguns, which would explain the need for &amp;quot;specifically designed&amp;quot; (read: ferromagnetic) projectiles. Maybe the electromagnetic firing mechanism removes the need for moving parts, accelerating the rate of fire by removing the need to cycle a bolt? Perhaps it&#039;s only as good as a normal autogun, but the Magos that wield them can think so fast that they aim and fire with absolute precision and accuracy, making literally every shot count.&lt;br /&gt;
&lt;br /&gt;
You know what, just think of it as a drum-fed, compact, heavy machine gun with a crazy-fast rate of fire, and you won&#039;t go insane.  Or maybe you will considering it&#039;s practically a .50 cal machine gun that fires almost as fast as an Assault Cannon, and is wielded as a pistol!  In theory could be dual-wielded, or more if you have extra robot arms...&lt;br /&gt;
&lt;br /&gt;
This weapon has proven quite [[Skub|skubby]] in /tg/, due to the fact that some people have taken into calling it an Autogun due to its technological superiority and rate of fire despite the name. Then again, some may have pointed out that it could be just a more portable and lightweight variant of the Heavy Stubber. As noted in the Disambiguation section, the fluff [[Autogun#Autoguns_versus_Stubbers|doesn&#039;t do a good job of drawing any consistent lines]] between Stubbers and Auto-weaponry.&lt;br /&gt;
&lt;br /&gt;
Also worthy of note is that stubber and autogun refer to the mechanism of the weapon itself, whereas a bolter specifies both the weapon, and the special explosive rocket-assisted munition it uses. It could very well be that a macrostubber employs the simple and reliable mechanics of a stubber to fire a low-velocity high-mass (hence, low initial recoil) rocket-assisted round. Historically, rocket firearms have not proven too reliable, but the biggest problem is the ammunition; it would make perfect sense that these weapons function only if maintained and used by a member of the AdMech.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:MacrostubberPict.png|&amp;lt;center&amp;gt;Macrostubber&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Stubcarbine===&lt;br /&gt;
[[File:Stubcarbine.jpg|200px|right|thumb|A Stubcarbine. You would be fooled to think this was an Autogun.]]&lt;br /&gt;
&#039;&#039;Another&#039;&#039; AdMech weapon exclusive to the [[Skitarii]]. The stubcarbine, though small, has the stopping power of the heavy stubbers mounted on the vehicles of the Imperial Guard. When a squad of Sicarian Infiltrators opens fire with these weapons, the air fills with an avalanche of solid shot that chews their victims to shreds. It can be assumed to have a shorter range to compensate for their high rate of fire or because of it&#039;s short barrel and high caliber.  It&#039;s rate of fire and high power beg the question: How long does that tiny magazine last?&lt;br /&gt;
&lt;br /&gt;
Judging from how they are described in fluff, Stubcarbines seem to be a lightened variant of Heavy Stubbers, outfitted with some kind of recoil suppression system to allow them being fired as handheld weapons by the Skitarii, albeit with shorter range due tosporting a much shorter barrel than the actual Heavy Stubber. It seems like the thinking was &amp;quot;a carbine is a ligher version of a rifle, so a Stubcarbine is a lighter version of a Heavy Stubber.&amp;quot; This would make it an... assault rifle? High caliber (but otherwise normal) carbine? Uncertain, go ask [[/k/]]. (/k/ here, sounds like the Heavy Stubber &amp;quot;variant&amp;quot; was not a .50 but a 7.62x51 or equivalent, which would make it a medium machine gun. But knowing the Admech, it&#039;s not improbable that it is a .50 in which case it would be a compact heavy machine gun, or a high calibre SMG, depending on the overall power of the rounds)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SicarianStubcarbine.png|&amp;lt;center&amp;gt;Stubcarbine&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
===Shotgun===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:NecromundanShotguns.png|&#039;&#039;An assortment of Necromundan (and Arbites) Shotguns.&#039;&#039;&lt;br /&gt;
image:GenestealerShotguns.png|&amp;lt;center&amp;gt;Cultist Shotguns&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CadianShotgun.png|&amp;lt;center&amp;gt;Cadian Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
image:AstartesShotgun.png|&amp;lt;center&amp;gt;Astartes Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
image:DeathwatchShotgun.png|&amp;lt;center&amp;gt;Deathwatch Shotgun&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Heavy Stubber===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:GenestealerStubber.png|&amp;lt;center&amp;gt;Cultist Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
image:CultistStubber.png|&#039;&#039;With a right body, one person is enough&#039;&#039;.&lt;br /&gt;
image:TeamStubber.png|&#039;&#039;But if not, you might need a couple&#039;&#039;.&lt;br /&gt;
image:TankStubber.png|&amp;lt;center&amp;gt;Pintle Mount&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SquadStubber.png|&amp;lt;center&amp;gt;Heavy Weapons Team&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SaberStubber.png|&amp;lt;center&amp;gt;Sabre Gun Platform&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RepulsorStubber.png|&amp;lt;center&amp;gt;Ironhail Heavy Stubber&amp;lt;/center&amp;gt;&lt;br /&gt;
image:PlagueburstStubber.png|&amp;lt;center&amp;gt;Heavy Slugger&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]]&lt;br /&gt;
{{40k-Chaos-Weapons}}&lt;/div&gt;</summary>
		<author><name>2600:1700:BF90:B950:6D65:6358:C968:6BA2</name></author>
	</entry>
</feed>