<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2600%3A387%3A3%3A803%3A0%3A0%3A0%3A1E</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2600%3A387%3A3%3A803%3A0%3A0%3A0%3A1E"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2600:387:3:803:0:0:0:1E"/>
	<updated>2026-06-11T12:36:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346267</id>
		<title>Mortarion</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Mortarion&amp;diff=346267"/>
		<updated>2023-05-26T20:58:38Z</updated>

		<summary type="html">&lt;p&gt;2600:387:3:803:0:0:0:1E: /* Great Crusade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:Mortarion Portrait.jpg|400px|thumb|right|Mortarion, the Death Lord, is in serious need of some chapstick.]]&lt;br /&gt;
{{Topquote|Now, I am become Death, the destroyer of worlds.|Vishnu, Hindu god of sustenance, in the &#039;&#039;Bhagavad Gita&#039;&#039;}}&lt;br /&gt;
{{Topquote| Sic semper tyrannis.| Old Latin saying which Morty embodied before his fall.}}&lt;br /&gt;
{{Topquote|Disease gets a bad rep, don&#039;t you think? For being filthy, chaotic. Uh, but, really, that just describes people who get sick. Disease itself... very... pure. Single-minded. Bacteria have one purpose: divide and conquer. That&#039;s why, in the end... it always wins.|Horseman of Pestilence, Supernatural}}&lt;br /&gt;
{{Topquote|Forget no insult, my sons, as I have never forgotten those of my father, of the Emperor, nor those of Horus. Forgive no slight or grievance. Hold your bitterness deep within, and there let it fester. Let it roil and squirm and churn, until you are filled with bile so poisonous that all you touch falls to ruin. Thus shall you serve Nurgle best. Thus shall you spread his virulent gifts across the false Imperium, and watch its final rotting…|Mortarion, being a whiny bitch}}&lt;br /&gt;
{{Topquote|You have completed your great mission, but there are more sorcerers than ever. Horus has sponsored them, Lorgar has shown them new tricks. If Magnus has not already made up his mind then he soon will, and then you will be surrounded. You&#039;ve destroyed the Librarius only to find the witches are now untrammelled. They played you well. You have done their work for them, and soon you will be dragged into it yourself, as warp-sick as they are.|Jaghatai Khan, calling out Mortarion on being a failboat.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also known as the &#039;&#039;&#039;Death Lord&#039;&#039;&#039; or the &#039;&#039;&#039;Pale King&#039;&#039;&#039; - and the &#039;&#039;&#039;Prince of Decay&#039;&#039;&#039;, after he got sick of [[Emperor|Daddy&#039;s]] shit -, &#039;&#039;&#039;Mortarion&#039;&#039;&#039; is the [[Primarch]] of the [[Death Guard]] (XIV), a particularly gross legion of [[Chaos Space Marines]]. HAD an absolute hatred of psykers, is a staunch believer of the Darwinian principle of &amp;quot;Survival of the fittest&amp;quot;, has some serious beef with the new and improved [[Roboute Guilliman|Robert Gilligan]] and is [[Nurgle|Grandpappy Nurgle&#039;s]] big special boy.&lt;br /&gt;
&lt;br /&gt;
==Biography==&lt;br /&gt;
[[File:Past-Mort-Art.jpg|300px|right|thumb|Young Mort. When he was still cosplaying in the World of Warcraft convention.]]&lt;br /&gt;
Mortarion was left on the plague planet [[Barbarus]] by &amp;lt;s&amp;gt;the [[Chaos]] gods&amp;lt;/s&amp;gt; his [[Erda|mother]]. He was found by Necare, the xenos overlord of Barbarus. Necare for years was only known as something that was less human than Mortarion, but he is an alien now. The Overlord, naming him Mortarion (meaning &amp;quot;Child of Death&amp;quot;) took the infant Primarch and after caging the child on a mountain top to acclimatize to the poisonous atmosphere, raised him, teaching him the arts of combat and warfare.&lt;br /&gt;
&lt;br /&gt;
Mortarion&#039;s curiosity led him to leave home and set up shop in one of the human villages in a less plague-filled valley, where he simply helped with the harvest. When the village was attacked by a marauding warlord, Mortarion charged into the fray, defending his home with his scythe. After the battle was won, Mortarion taught the villagers and other humans on Barbarus the same lessons of warfare he had learned from his adoptive father. Soon they were strong enough to take the fight to the warlords of Barbarus until only the Overlord remained.&lt;br /&gt;
&lt;br /&gt;
Around this time, the Emperor showed up in a modest robe, as he feels like doing sometimes, and challenged Mortarion to slay Necare alone or swear loyalty to him.&lt;br /&gt;
&lt;br /&gt;
Mortarion wasted no time and went to kill his adoptive father, but he was too weak and succumbed to the poisonous upper atmosphere. Cue the [[God-Emperor of Mankind|Emperor]] killing Necare in one hit. Mortarion resented this as a trivialization of his struggles against the warlords and this resentment was one of the factors that eventually caused his fall to Chaos (rather stupid, since he chose to accept the deal and lost fair and square).&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
&lt;br /&gt;
He was discovered 130 years into the Great Crusade and was taken to Terra, like all his other brothers were, to learn the ways of the Imperium. Unusually he was held for a bit longer on Terra than his brothers were on the reasoning that they would get the poisons and toxins out of his system, though this would obviously hit a snag since he got his armour customized to supply him with the Barbarus gases on demand (maybe he was dependent on them? Or maybe they just got him high?). Naturally all this waiting around got him a bit frustrated and annoyed.&lt;br /&gt;
&lt;br /&gt;
Mortarion managed to sneak his way through the Imperial Palace and to the construction site of the future [[Golden Throne]] (yeah, despite being similar in size and smell to a small garbage truck, he was an excellent [[Ninja]], also evidenced by his rules below). When he asked [[Malcador the Sigillite|Malcador]] what it was he wouldn&#039;t accept the regent&#039;s excuses that it was nothing to concern himself over, since Mortarion knew [[Heresy|warp-tech]] when he saw it. He considered the Emperor and Malcador big giant hypocrites for ostensibly rejecting the Warp while experimenting with it on the sly. (He had the same attitude with his three brothers who set up the Librarius - and he didn&#039;t get on that well with any of the others. Apart from maybe the Khan, Mortarion had the least central role in the Crusade of all the Primarchs.)&lt;br /&gt;
&lt;br /&gt;
To placate him, Malcador revealed him part the Emperor&#039;s greater plan, which was to remove the reliance on psykers and warp travel entirely; they were already planning the [[Council of Nikaea]] in advance and that Mortarion would be the one to make the case for reining it in. Mortarion took note and calmed down but this whole situation was another nail in his coffin, festering down his mind and fouling his relationships with basically everyone else. Apparently, being promised a political slam dunk while being shown a glimpse of the future he wanted wasn&#039;t enough for that spiteful cunt.&lt;br /&gt;
&lt;br /&gt;
Nevertheless, Mortarion got his own legion and swore allegiance to the Big E. Weirdly, for all his dad and Malcador&#039;s worries about him, they didn&#039;t see fit to keep him fighting alongside the Emperor like (clearly sane and well-adjusted) Vulkan. Regardless, he wasted little time in transforming the Dusk Raiders into the Death Guard, and proved himself one of the Great Crusade&#039;s best frontline generals. Despite his skill and ambition, however, he found himself at the margins of the war. Combined with the genetic heritage of Barbarus, Mortarion&#039;s gene-seed produced insanely tough Astartes, which made them the obvious choice for pursuing campaigns in the most inhospitable climates.&lt;br /&gt;
&lt;br /&gt;
As a result of their toughness and the hostile environments they found themselves in, the Death Guard also doubled down on their use of alchemical weapons - seriously nasty shit like Phosphex, vortex weaponry, and radioactive weapons, stuff that most Legions would only entrust to their Destroyer units, were all commonly used by their frontline troops. Consequently the Death Guard found themselves somewhat ostracized and ever further away from the centre of the action. Mortarion was certainly bothered by this lack of renown; the Khan even noted that they were both made to be outriders, but Jaghatai loved his role while Mortarion chafed at it. In fact, when Jaghatai claimed he craved such dominance and acclaim, Mortarion retorted that he &#039;&#039;deserved&#039;&#039; it. Unlike Perturabo, though, he wasn&#039;t as passive-aggressive-every-word-out-of-your-mouth-bitter about it; he generally just seethed, muttered a snide comment about soft weaklings, then went on to do his job.&lt;br /&gt;
&lt;br /&gt;
This was probably because of a few different factors: pride in his own stoic endurance (like Pert&#039;s stage-managed &#039;dutiful man of iron&#039; image), the fact that he earned an actual reputation as a ruthless asshole to be feared which he relished (as opposed to &#039;that unnamed comrade who pushes his troops into meat grinder sieges&#039;), and perhaps even the fact that as bleak and pitiless as he was, even Mortarion had things to believe in which stiffened his resolve. He zealously believed every traitor, Xenos, and psyker-ridden planet on the periphery of the Crusade he turned into a toxic charnel heap deserved what they got, which probably gave him some job satisfaction. Plus, for all his faults, he legitimately valued his sons, and knew how to (grimly) honour their efforts and sacrifices, seeing as he made it a practice to share a cup ([[Space Wolves|of Astartes-crippling poisons]]) with the MVP of every battle. And of course, the fact that he was (mostly) content to be feared rather than loved might have helped make him (slightly) less salty by comparison. Perty wanted to be as beloved and esteemed as the likes of Horus, Fulgrim, and Sanguinius while doing absolutely nothing to warrant it; Morty, on the other hand, just wanted to be the toughest bastard on the block because [[Warboss|might makes right and the biggest guy gets to make the rules]]. The problem was that he already knew it, but the pitiful mortals and bureaucrats back home didn&#039;t and were running the show.&lt;br /&gt;
&lt;br /&gt;
While you would think that wanting to be the toughest bastards in the galaxy would be good for a giant spacefaring warrior band, Mortation&#039;s attitude was actually somewhat detrimental to his legion. Where a legion like the Iron Hands or the Space Wolves might encourage healthy rivalries between various members of its command cadre, the Death Guard&#039;s seven senior captains actually grew to quite dislike each other as the Crusade progressed. With combat performance being the only thing that Mortarion valued, the Captains would go to significant extremes to improve the performance of their particular Great Company. This resulted in a lot of infighting and political jockeying within the legion, much of which could be subtly detrimental to its fighting effectiveness. For instance, one Great Company officer might &amp;quot;forget&amp;quot; to provide timely artillery fire to another Great Company formation upon request in order to make them look bad. However, for obvious reasons these acts of sabotage were always performed under the radar, and so it was only of marginal significance to the Death Guard&#039;s capabilities. The bigger problem was with regard to legion morale. Mortarion was not the most chivalrous of Primarchs, and he had taken over command of a legion that had prided itself on having certain &amp;quot;honorable&amp;quot; tendencies, such as accepting surrenders. When combined with the constant political maneuvering of various legion officers and Mortarion&#039;s clear preference for his Barbaran recruits over the Terrans, the Death Guard&#039;s legionaries quickly became downright fractious whenever out of Mortarion&#039;s earshot.&lt;br /&gt;
&lt;br /&gt;
After a few years of raping and pillaging those filthy xenos, Morty became best buds with [[Horus]] and that [[Konrad Curze|creepy pseudo-batman]]. He wasn&#039;t that bad of a guy, but he resented pretty much everyone whose upbringing hadn&#039;t been as awful as his, except Horus. There&#039;s a flashback in the novel &#039;&#039;Scars&#039;&#039; where he bitches and moans at Sanguinius, Jaghatai and Fulgrim about how they had it easy before snapping at the Khan that he &#039;&#039;doesn&#039;t resent it&#039;&#039;. Hmm. Though it might be more accurate to say that he looked down on those who had it easy rather than resenting them since he had, as mentioned earlier, a serious obsession with the concept of Darwinian fitness, but more on that later.&lt;br /&gt;
&lt;br /&gt;
As such, he thought that his crappy upbringing had made him stronger than the more pampered of his brothers. He was also described by [[Alpharius]] as being &amp;quot;bleakness personified&amp;quot;. He was also probably the strongest of the Primarchs in raw strength and endurance (beaten only by [[Ferrus Manus]] in raw strength, according to [[Jaghatai Khan]]); In a primarch-on-primarch duel he just absorbed damage, tiring his opponent out. This was in spite of the fact that Mortarion was an almost comically skinny bastard, appearing somewhat like a Primarch scarecrow when you combined his gangly appearance with how dirty and smelly he tended to be.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
For the longest time, we didn&#039;t actually quite know &#039;&#039;why&#039;&#039; Mortarion joined the Traitors since there weren&#039;t many books with him as the protagonist. It was generally presumed as being for [[Perturabo|ideological reasons]] rather than being outright [[Fulgrim|corrupted]], [[Angron|broken]] or [[Konrad Curze|bat-shit insane]] since we knew he already considered the [[Emperor]] and the [[Imperial Truth]] to be hypocritical and had never forgiven the Emperor for being the one to kill his foster &amp;quot;father&amp;quot; instead of him.&lt;br /&gt;
&lt;br /&gt;
Now to many, that second issue might sound petty to the point of outright ridiculousness. He had, after all, accepted the Emperor&#039;s challenge, lost, and had then honored his bargain. For all intents and purposes the whole situation should have been over and done with, and for practically any other Primarch (except maybe the similarly Darwinian Ferrus), it would have been. But Mortarion was not simply bitter at having been denied his revenge by the Emperor; his problem ran faaar deeper than that. For you see, his whole Darwinian fitness schtick, which was the axis around which his world turned, had been suffering from a major problem ever since the Emperor had saved him. Mortarion had always been of the opinion that [[Marines Malevolent|if you could not do something for yourself, then you were weak, and as such did not deserve whatever it was that you&#039;d failed to achieve.]] Such was simply the way of Barbarus. On a planet that crappy, anyone who was weak just fucking died.&lt;br /&gt;
&lt;br /&gt;
What was even worse in Mortarion&#039;s mind than simply not being strong enough to achieve something on one&#039;s own, was the concept of achieving something with &#039;&#039;help&#039;&#039;. Yet this was precisely what the Emperor had done for Mortarion. He had been too weak to kill his foster father and the Emperor, who was strong, had stepped in and done if for him. To top it all off, the Emperor had done it with contemptuous ease; the Overlord had been as nothing to him, and had been felled in a single blow. Both the resentment and the feelings of inadequacy caused by the Golden Giga-chad&#039;s casual display of might had been festering inside Mortarion throughout the whole of the Crusade, causing his desire for greater strength to grow into a Fulgrim-level obsession. He also felt that the whole goal of the Imperium was idiotic. To Mortarion, the Emperor&#039;s intention to build an Imperium of &#039;&#039;Man&#039;&#039; essentially meant building an empire of, and for, the &#039;&#039;weak&#039;&#039;. Worse yet, it was those who were strong, the Primarchs and Astartes, who were building it for them. It seemed to Mortarion like this Imperium of Man would have the strong &#039;&#039;serving&#039;&#039; the weak, and that was a complete inversion of what he believed to be proper. As time had ground on and his internalization of his failure upon Barbarus continued to gnaw at him, his opinion of the weak became ever more contemptuous. He would go from simply dismissing the weak to outright despising them, and believing that they did not deserve to live as anything other than fodder for the strong. And again, to be fair to him, this was simply the way of Barbarus. You &#039;&#039;had&#039;&#039; to pull your own weight at the very least; there was simply no other option.&lt;br /&gt;
&lt;br /&gt;
Like Horus, Mortarion also hated the influence that civilians had begun to wield post-Ullanor, seeing them as unworthy and, well, weak. Horus&#039; rebellion promised an order based on &#039;&#039;&#039;Might Is Right&#039;&#039;&#039;, and if the Warmaster died in the process of overthrowing the Emprah, then Mortarion might get a shot at the top job. So he was probably like &amp;quot;Yeah I won&#039;t worship Chaos, but I&#039;ll follow you anyway!&amp;quot; with Horus. Then again, a flashback with Malcador tells us that between the jailkeeper relationship with his adoptive dad, wanting to kill said foster parent, failing and watching his real dad kill said evil dad and finally finding out that his real dad was also a psyker (basically everything that he hated) that dabbled with the Warp behind everyone&#039;s back; Mortarion might have had mental scars of similar significance to Curze&#039;s and Angron&#039;s. He may simply have been better at hiding them. If his own statements are to be believed, then he, like Angron, was also not a fan of people he considered to be tyrants (like his necro-daddy) and as far as he was concerned, the Emperor fit that description to a T.&lt;br /&gt;
&lt;br /&gt;
If he was telling Jaghatai the truth, in Horus he saw a leader who could give the strong freedom to dominate the galaxy, driving out the weak and impure. At the same time, Horus might not keep the throne once he got it; there would be &amp;quot;room to rise&amp;quot; when the war was over-- specifically, room for Mortarion to take Horus&#039;s place. However, that wasn&#039;t as easy as he thought, especially when he saw just how many despised psykers, witches, and sorcerers were running around all over the place. As a last-ditch attempt to change the balance, he tried to recruit [[Jaghatai Khan]] on [[Prospero]], using the Warrior Lodges to subvert the [[White Scars]]. Being an architect of the [[Librarian|Librarius]] and a generally cool guy, the Khan told Mortarion he was an idiot and went to town on the Death Lord. Mortarion gave Jaghatai the fight of his life, but eventually ran away to take his butthurt out on the rest of the Prosperine system, all the while brooding over the Khan&#039;s taunts. He&#039;d thrown his lot in with the thing he hated the most and now that he&#039;d run out of allies, it was going to claim him.&lt;br /&gt;
&lt;br /&gt;
All of this makes for a fairly interesting look into Mortarion&#039;s psyche in that his reasons for turning appeared to have been unusually self-serving for a Traitor Primarch. For example, Horus seemed to have actually convinced himself that he was the good guy in the Heresy, Fulgrim basically just got addicted to space opioids, Angron hated the Emperor for letting all his bros die (and had significant brain damage to boot), Curze was a raving lunatic with a split personality, Lorgar&#039;s god fixation simply found a new target, who knows with Alpharius/Omegon, Magnus did &amp;lt;s&amp;gt;nothing&amp;lt;/s&amp;gt; everything wrong, and Perturabo, despite being an absolute child, thought that he had been used and abused by Daddy E. Mortarion on the other hand appears mostly to have just gotten fed up with the way the Imperium was being run and wanted more power for himself. Kinda based in all honesty...&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Scars&#039;&#039; novel kinda retcons the start of Mortarion&#039;s descent here -- the Khan thinks that Mortarion&#039;s &amp;quot;power&amp;quot; has grown (probably psychically) and that the guy&#039;s face looks discoloured around his rebreather. Despite this, he still insisted on claiming he was the only &amp;quot;pure&amp;quot; Primarch.&lt;br /&gt;
&lt;br /&gt;
Just after getting into that scrap with the Khan, he travelled to a library world that once belonged to the [[Thousand Sons]] and set about [[Exterminatus|purging it]] to find a particular person possessed by a daemon. This would prove a turning point, as he kept the daemon in order to [[Inquisition|extract knowledge on how to defeat daemons]], but ended up getting goaded into using sorcerous powers to blast the creature into a mushy pulp and declaring that he would learn all he could about his [[Daemon|enemy]] in order to learn how to [[Fail|better eradicate it]] - which the daemon had foreseen as the beginning of Mortarion&#039;s descent into [[Fifteen views of Asscrack|Nurgle&#039;s Pocket]].&lt;br /&gt;
&lt;br /&gt;
The retcon continues here, as Mortarion&#039;s claims to &amp;quot;purity&amp;quot; are mocked to his face and we&#039;re told that a Chaos God has already staked a claim on him. It&#039;s also pretty clear that Mortarion&#039;s close to going nuts even before this push, as his quarters are littered with Scientific Anti-Warp Devices (AKA shit tons of charms, incantations and numerical codes which do hurt Daemons... once he starts using the Warp). Oh yeah, and he makes speeches about how [[Exterminatus|destroying worlds is good for the soul]].&lt;br /&gt;
&lt;br /&gt;
Following this he went on a psychic binge on [[Molech]], using the daemon prince who his old captain Ignatius Grulgor had become to wipe out entire cities. He also [[Awesome|took a blast from a Stormhammer cannon in the face, stayed on his feet, and destroyed the goddamn superheavy tank.]]&lt;br /&gt;
&lt;br /&gt;
Apparently the tank shell was loaded with a rare substance known as &amp;quot;common sense&amp;quot; (and his regular author was back) so Mortarion retreated from the Warp again, smashed up his trinkets, locked Grulgor away, banned sorcery again (although that only applied to his own Legion and he was more lenient on his allies) and generally treated the whole thing as some kind of lost weekend/failed experiment. His paranoia only got worse when First Captain [[Typhon]] disappeared, and then Horus assigned him the task of destroying the White Scars. Mortarion was so suspicious that he accused Horus of trying to get him killed, not appreciating that he was the only one Horus could trust to Get Shit Done in this scenario until Horus explained that the other Primarchs had [[Fulgrim|fucked off]], [[Angron|were]] [[Konrad Curze|uncontrollable]], [[Perturabo|disillusioned]], [[Alpharius|not really fans in the first place]] or were [[Lorgar|too busy pursuing personal vendettas]].&lt;br /&gt;
&lt;br /&gt;
To that end Mortarion worked alongside [[Eidolon]] of the Emperor&#039;s Children, and despite Eidolon being a glory-whore who was all for using Chaos to modify himself wherever he could while also employing sorcerers (while Mortarion is the polar opposite), the two got along really well (mostly because Mortarion made it clear Eidolon was working &#039;&#039;&#039;with&#039;&#039;&#039; him and not &#039;&#039;&#039;for&#039;&#039;&#039; him). Surprisingly, Mortarion arguably treated Eidolon better than Eidolon&#039;s own Primarch, given how Mortarion was supportive and didn&#039;t cut Eidolon&#039;s head off.&lt;br /&gt;
&lt;br /&gt;
The mission would have gone swimmingly, if the Scars&#039; head psyker hadn&#039;t opened up a [[Dark Glass|Webway gate]]. Still, Mortarion was able to break open the Khan&#039;s flagship and teleported aboard with three hundred Terminators... only to find the ship empty, with the Khan and co evacuated to another ship (admittedly Jaghatai hated doing it, feeling like he was a coward for running away). Next thing he knew, the shields came back and his force was zerg rushed by the last of the Sagyar Mazan death squads formed from disgraced (cuz they attempted to usurp the Khan) White Scars. So he watched as his nemesis escaped and the warriors he&#039;d once hoped would force the Khan to join them redeemed themselves by delaying him. And worst of all? [[Troll|They did it while laughing.]]&lt;br /&gt;
&lt;br /&gt;
And all the while, all his ships were getting grimier and the mortals were getting sicker...&lt;br /&gt;
&lt;br /&gt;
Eventually Mortarion got fed up with Typhon fucking around the galaxy on his own and tried to use Eidolon&#039;s sorcerers to locate him, but his first captain didn&#039;t turn up again until the very last stage of the Heresy. He rejoined the fleet and convinced Mortarion to lead the assault on Terra from his ship, &#039;&#039;Terminus Est&#039;&#039;. After they entered the Warp, Typhon ordered all the [[Navigator]]s killed, claiming they were secretly loyalists, and convinced Mortarion that he and his other psykers could get them safely to Terra.&lt;br /&gt;
&lt;br /&gt;
Though you might expect Mortation to flip his shit over his First Captain revealing himself as a psyker and offing dozens of others who were at least grudgingly tolerated by Morty, there is an explanation: according to &#039;&#039;The Buried Dagger&#039;&#039;, Typhon planted some evidence that showed the Navigators were scheming to drive the fleet into a supermassive black hole on orders from Malcador, then executed them all before Mortarion could stop him. Morty was pissed, but recognized that he had no other choice but to trust Typhon. It also turns out that Typhon was literally the first normal human Mortarion ever interacted with on Barbarus and was one of the first recruits for his original Death Guard, so Mortarion trusted him probably as much as he trusted anyone anymore.&lt;br /&gt;
&lt;br /&gt;
Of course this bit him on the ass, since his big ol&#039; fleet got caught in a Warp Storm on its way to Terra, where they had to suffer diseases which would kill anyone else. The Death Guard&#039;s legendary endurance was turned against them, holding them just on the edge of death, suffering so hard that it makes a [[Dark Eldar]] torture feel like a tender massage (no, really).&lt;br /&gt;
&lt;br /&gt;
What would be the best way to stop the disease? [[Derp|Start the worship of the God of the Diseases, of course!]]&lt;br /&gt;
&lt;br /&gt;
To be fair, Typhon was already doing that -- in fact, he was the one who arranged for them to be caught in the warp storm in the first place. Mortarion realized this and killed him but being an acolyte of [[Nurgle]] already, and being on a ship flooded with Grandpappy&#039;s warp contagions, he just got right back up. Then Mortarion killed him again, only this time he used Grulgor to try to do it. He basically just tossed the monster into a room with Typhon and expected Grulgor to do as monsters typically do.&lt;br /&gt;
&lt;br /&gt;
Evidently however, Mortarion had forgotten that they were on a ship in the middle of a warp storm and full of Nurgle&#039;s own power, so this ultimately had just about the exact opposite effect as Mortarion wanted. As Grulgor was already a walking Nurgle bioweapon, he and Typhon simply combined into a significantly worse Nurgle bioweapon known as [[Typhus]], all while laughing at Mortarion. Unable to endure the suffering any longer, Mortarion gave in and pledged himself and his Legion to Nurgle.&lt;br /&gt;
&lt;br /&gt;
Nurgle was of course very pleased by this and he ended their suffering, buuuut with the slight caveat of turning them all into walking sacks of rotting meat that simply won&#039;t die; better known as our beloved [[Plague Marines]]. Mortarion himself... actually didn&#039;t change all that much. Aside from getting a rather scabby face and a fuckhueg pair of moth wings, he looks near-identical to his pre-Chaos self. Rather ironically, his armor actually looks significantly cleaner now than it did before he turned into the foremost Daemon Prince of pus and rot. When he transformed, for whatever reason the armor changed in color from an off-white covered in rust stains to a sort of dull radioactive green. Though it is highly doubtful that Mortarion cleans his new suit any more often than his old one (ie never), the green seems to take far more aesthetically to grime than his white armor did.&lt;br /&gt;
&lt;br /&gt;
This act of &amp;quot;swearing loyalty&amp;quot; takes on a different context when you realize that Mortarion utterly despised the Ruinous Powers (even if he may have been getting some assistance from them towards the end of the Heresy, if the events of &#039;&#039;Scars&#039;&#039; are to be believed) and only submitted to Nurgle because he physically couldn&#039;t suffer any longer or watch his sons do the same. Certain fluff sources literally state that as Mortarion lay in agony he pictured himself once again defeated atop his surrogate father&#039;s lair, too weak to fight on in the face of certain death, only this time he knew the Emperor wasn&#039;t going to save him from his fate (when you consider the importance he placed on strength and the refusal to surrender, this becomes an even bigger nightmare).&lt;br /&gt;
&lt;br /&gt;
And so, after a lifetime of striving to become the toughest, grimmest, most unstoppable motherfucker in the galaxy, he crumbled when the stakes were highest, and lost his soul to Chaos, becoming everything he hated most. Now &#039;&#039;that&#039;&#039; is [[Grimdark]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Siege of Terra]] ===&lt;br /&gt;
{{Topquote|My endurance is… superior.|[[Jaghatai Khan]] refusing to let Morty&#039;s new Daemon status get in the way of the sick burns.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Despite being held up by his faustian bargain to the point of not participating in the Solar War at all, Horus let Mortarion&#039;s Death Guard be the first to set their swollen, stinky feet on Terra as promised. During the meeting that facilitated this, it&#039;s explicitly stated that Morty&#039;s stench was bad enough to make TRAITOR MARINES convulse. Holy shit.&lt;br /&gt;
&lt;br /&gt;
Morty oversaw the sieges on the western regions of the Imperial Palace, spreading all manner of disease and bad times wherever he appeared. Notably, he didn&#039;t bother trying to get rid of Big E&#039;s psychic shield. He did however mock Perturabo for not fully embracing Chaos during a war council. This is weird considering Mortarion never did so by choice and had earlier railed against the corruption he now found himself utilizing. Nevertheless, he let Typhus work with Perty to enact a ritual against Empy&#039;s psychic shields. Following this meeting, he met with Magnus to discuss an attack on the Colossi Gate under orders by Perturabo. [[FAIL|Yes, Perty&#039;s ability to read people is so bad he ordered Mortarion and Magnus to cooperate on an assault.]]&lt;br /&gt;
&lt;br /&gt;
Magnus sent Ahriman to gauge Morty&#039;s demeanor prior to the two primarchs&#039; encounter. Ahriman makes note of how much pain Morty&#039;s in, as well as the eternal decay he&#039;d now suffer from. While Ahriman was taken aback by how Morty could ever continue to endure such unimaginable torment, he takes delight in seeing him suffer anyway. He pays special attention to what is by now abundantly clear: despite railing against sorcerers he has become one, like a drunkard preaching temperance despite failing to stay sober. To put salt in the festering wound, Mortarion was the first and biggest anti-witch instigator but the [[Leman Russ|only]] [[Corvus Corax|one]] [[Ferrus Manus|of]] [[Rogal Dorn|them]] who couldn&#039;t keep his principles. After being the root cause of Prospero&#039;s [[Burning of Prospero|demise]], seeing Mortarion have nothing to show for his false strength except a legacy of failure and hypocrisy was a revenge most delicious to Ahriman.&lt;br /&gt;
&lt;br /&gt;
This is exactly the information Magnus needs so that when he and Mortarion speak again, [[Just As Planned|Magnus can manipulate the Pale King to his own ends]]. Magnus chose to enter the room with style, followed by adopting a physical form that makes himself look meek and deferential. Much to Magnus&#039; pleasure, Morty is unsettled by this. He supposedly forgives Morty, placating him and giving assurance that Morty&#039;s submission to Nurgle and current pain was empowering. Magnus didn&#039;t hold a grudge or ill will, and eased some of Morty&#039;s suffering with some psychic power to prove it. This gave Morty a quick pick-me-up. Of course this was all a ruse; Magnus needed Morty buttered up and 100% so that the assault would give him the opening he needed to enter the Imperial Palace and continue his quest.&lt;br /&gt;
&lt;br /&gt;
Reinvigorated, Morty organized an attack on the Colossi Gate. The assault was particularly vicious, facing a 300-man jetbike counterattack that devastated the Death Guard. Demons were summoned and morale-sapping spells were cast, but White Scars Stormseers were able to hold the line. Magnus used the whole thing as a screen to infiltrate the Imperial Dungeon, unbeknownst to Morty. At some point during the Siege, Mortarion was casting a giant depression spell that afflicted the defenders and even tested Rogal&#039;s resolve.&lt;br /&gt;
&lt;br /&gt;
After Perty chose to stop carrying the traitors and throw what could&#039;ve been the biggest W for Chaos in history, Mortarion and his men took up Perty&#039;s former positions. His new base would be the Lion&#039;s Gate Spaceport, given by Horus. Not one to sit around, Jaghatai Khan had other ideas like making sure the loyalist reinforcements had a place to dock when they arrived. The fight for the spaceport was massive, and eventually the Death Lord would be challenged by The Warhawk of Chogoris. Mortarion was able to thrash around Jaghatai with ease, thanks to his newfound demonic power. But Morty found that vicious insults from an old foe could cut quite deep. He was told he had a horrific stench, wasn&#039;t truly in charge of the legion unlike Typhon, and was an unworthy foe compared to the Legion Master. Mortarion beat down Jaghatai so much that it made Morty TIRED. When a confused Morty asked why Jaghatai just took his beating, the response was earth-shattering. Morty was told by Jaghatai that by absorbing the punishment he had superior endurance to someone who gave up to Nurgle&#039;s demands. The realization that everyone thought he was a weakling instead of someone who made the ultimate sacrifice for the strength of himself and his sons made Mortarion snap with rage.&lt;br /&gt;
&lt;br /&gt;
He made an exaggerated show of finishing off Jaghatai, but it was a ruse. This left Morty vulnerable to a sudden resurgence by Jaghatai which proved just about overwhelming. With very little left in the tank, he could barely do anything more than get a beating in return. In the end, The Khan positioned himself to get impaled by the edge of the Death Lord&#039;s scythe Silence. This was all to get a final shot at Morty, which Jaghatai used by decapitating him at last. And thus, Mortarion was banished to the warp via a massive explosion reminiscent of vortex weapons. Mortarion&#039;s men would be disoriented by the banishment of their lord and forced out from the spaceport.&lt;br /&gt;
&lt;br /&gt;
Mortarion&#039;s suffering does not end here, however...&lt;br /&gt;
&lt;br /&gt;
===Post Heresy===&lt;br /&gt;
[[File:Mortarion,_Prince_of_Decay.jpg|200px|thumb|left|Seriously, Morty was playing Ol&#039;Grimmy before the [[C&#039;tan|Nightbringer]] was ever thought up! So much for originality [[GW]].]]&lt;br /&gt;
&lt;br /&gt;
After recovering from his French haircut at the hands of the Khan, Mortarion made epic formations, and marched his ships (yes, marched them!) to the [[Eye of Terror]]; as a reward for his service and his ability to keep his Legion from disintegrating on the way to the Eye, Nurgle gave him a nice new home, known as the Plague Planet, which they started decorating and uhh... &amp;quot;cleaning&amp;quot;. Yes, seriously. Mortarion changed the Plague Planet to resemble Barbarus which caused Typhus to abandon him in disgust of the sentimentality (not to mention he was more interested in getting shit done). Nurgle on the other hand, likes good gardeners and wholly approved of the whole venture. Nurgle is also a tremendous fan of grimy couch potatoes, so Mortarion sitting around doing nothing for about 10,000 years also drew Nurgle&#039;s approval. Though Mortarion was somewhat displeased with Typhus&#039; insubordination, he allowed Typhus to leave rather than trying to control his former Captain as the Emperor sought to control him.&lt;br /&gt;
&lt;br /&gt;
Incidentally, did we mention that he built his fortress atop the high mountains shrouded in toxic miasma and rules over billions of slaves? [[Irony|You know, exactly like the Overlord of Barbarus all those millennia ago?]]&lt;br /&gt;
&lt;br /&gt;
Ever since getting the Plague Planet Mortarion hasn&#039;t done all that much (though he&#039;s far from being the laziest Primarch in the setting). The whole enslavement and broken-by-plague thing has probably hurt Mortarion&#039;s motivation a little bit, whereas Fulgrim, Angron and Magnus all get to have some fun with their Chaos abilities, Mortarion is just stuck in a morass of self-hatred. He&#039;s basically ended up like his adoptive father, punishing all his subjects for being too weak to rebel against him-- by proxy, punishing himself for his own weakness. In those moments he was not completely consumed with self-loathing, though, he got creative and designed toys for his sons to play with like the [[Plagueburst Crawler]].&lt;br /&gt;
&lt;br /&gt;
To his credit, he did make himself useful in the Fall of Sanctia in 437.M36 by sending an army of diseased [[Orks]] to soften the planet up, then made their corpses explode into a massive horde of Nurglings when he and the Death Guard landed, wiping out all life in less than a day. It&#039;s also emerged that he helped Typhus concoct the Plague of Unbelief, which helped raise the curtain on Abaddon&#039;s 13th Black Crusade. More recently, he led the Death Guard&#039;s invasion of [[Ultramar]] to kick off the Plague Wars.&lt;br /&gt;
&lt;br /&gt;
Apparently at some point in time after his ascension Mortarion spent a millennium tracking down the soul of his foster &amp;quot;father&amp;quot;, which he now keeps in a clockwork thing on his flagship. Said device now plagues the former Overlord with unimaginably awful diseases and poisons... and he&#039;s promised him that after the Imperium falls the &#039;&#039;real&#039;&#039; torture will begin. You know what they say, better late than never.&lt;br /&gt;
&lt;br /&gt;
===The Draigo Incident===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039;: he got his ass handed to him by [[Kaldor Draigo]] who carved the name of the previous SUPREME GRAND MASTER, Geronitan, into one of Mortarion&#039;s hearts.&lt;br /&gt;
&lt;br /&gt;
The longer story, as told by the Audio Drama &#039;&#039;Mortarion&#039;s Heart&#039;&#039;: Geronitan more or less baited Mortarion and allowed whole sectors to die under the Primarch&#039;s massive force (every Nurgle cult and warband within 100 sectors) until he showed up at Kornovin, which was one of the few places the Grey Knights could perform the ritual to bind his soul and kill him for good. It failed due to the fact that Geronitan forgot to wear a helmet so Mortarion just Plague Winded him to death and laughed as the entire Grey Knights Chapter cried ([[Derp|yes, this happened]]). But when you think that just a Hive-World has between 10 billion and 500 billion humans on it, and that one sector will probably have dozens of these types of planets (plus Shrine Worlds, at the very least one or two Forge Worlds, at least one Astartes Chapter, Knight Worlds, etc.), this retarded death was probably the Emperor&#039; punishment for his [[Abaddon|massive failures]].&lt;br /&gt;
&lt;br /&gt;
Afterwards, Kaldor got elected, mostly because he&#039;s the most expendable Grand Master who&#039;s also skilled enough to fight the Death Lord. Grand Master Crom gave Kaldor a potent weapon, the true name The Emperor gave to Mortarion.&lt;br /&gt;
&lt;br /&gt;
After a laughably short and one sided fight, which was really just Mortarion punching Kaldor in the face over and over again, Kaldor was able to light Mortarion&#039;s cape on fire when Mortarion eventually got a hand cramp. Mortarion paused for a second because that was his VERY favorite cape and became distracted enough to allow Kaldor to slip Mortarion&#039;s true name into the Death Lord&#039;s mind, which caused him to [[wat|FUCKING EXPLODE]] somehow. Usually this would result in the demon being immobilized at most (e.g Azrael versus a DP of Tzeentch in &amp;quot;Trials of Azrael), but Morty&#039;s True Name came from Big E himself so that would fuck Morty up BIG TIME. Kaldor then crawled over to a helpless, nearly broken in half Mortarion and wrote Geronitan&#039;s name on Mortarion&#039;s heart in magic marker.&lt;br /&gt;
&lt;br /&gt;
He is still incredibly [[Iron Warriors|bitter]] about his loss. [[Perturabo|More so than usual, anyway]]. It came to a head in [[Warhammer 40,000: Chaos Gate - Daemonhunters]], where ol&#039; Morty boy orchestrated a plague some time post-Cicatrix called the Bloom of Nurgle that would potentially threaten Terra, which was really just a [[Trap|trap]] in attempt to [[FATAL|get even]] with the upstart [[Butthurt|who humiliated him and vandalized his heart]]. Draigo and 4 other Grey Knights (along with 4 others doing a rearguard to block off reinforcements) would stop this plan and defeat Morty in Nurgle&#039;s OWN BACKYARD.&lt;br /&gt;
&lt;br /&gt;
Amazingly, Matt Ward had nothing to do with any of this- it was [[Aaron Dembski-Bowden]] of all people, the guy who spent most of his own Grey Knights book jacking off over the Space Wolves.&lt;br /&gt;
&lt;br /&gt;
===[[Plague Wars|The Plague Wars]]===&lt;br /&gt;
Mortarion was sulking in a pile of slime as usual when the winds of the Warp whispered that his brother [[Roboute Guilliman]] had finally been pulled off life-support and took the position of Lord-Commander of the Imperium. Morty was [[RAGE|not pleased]] that Rowboat got a second chance at life while he remained in Grandpa Nurgle&#039;s clutches, so the Death Lord decided to finally get off his ass and start acting like a Daemon Primarch for once!&lt;br /&gt;
&lt;br /&gt;
He brought the Death Guard to real space after [[Abaddon]]&#039;s 13th [[Black Crusade]] succeeded in expanding the Eye of Terror (and nothing else). [[Magnus]] failed to kill Guilliman when he had the chance so, prepared to [[get shit done]], Morty Boy planned out a massive campaign called the Plague Wars to meticulously rot and plague every single planet in [[Ultramar]]. He released many different plagues, including several variations of Typhus&#039; [[Zombie Plague]]: Shoot the zombies and you only [[FAIL|make it worse]] since they explode into a swarm of full-grown [[Nurgling]]s. For a guy who spent 10,000 years sitting on his ass and getting beat up by [[Mary Sue]]s, he proved surprisingly effective at [[Anal circumference|penetrating]] deep into Ultramar before Gorillaman was able to halt his advance. Nurgle&#039;s little scythe boy managed to carve out 3 whole star systems for the Death Guard to use as their base of operations in real space: &#039;&#039;&#039;[[Scourge Stars|The Scourge Stars]].&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alas, Mortarion&#039;s big Ultramar come-back tour was bound to end eventually. Guilliman&#039;s waifu [[Yvraine]] headed into the Warp and retrieved an eldar artifact called the Rose of [[Isha]], which let the [[Ynnari]] take back the Hand of Darkness and slow the spread of the Death Guard&#039;s plagues, leading to the Ultrasmurfs pushing the rotting bastards back. Mortarion and Guilliman clashed personally on the hospital world of Iax. Unlike his duel with Magnus, Robby G didn&#039;t have the [[Adeptus Custodes]] or [[Sisters of Silence]] backing him up, so the two were at a complete stalemate, Mortarion&#039;s strength and resilience vs. Guilliman&#039;s [[Creed|tactical genius]]. However, as revealed in &#039;&#039;&#039;Godblight&#039;&#039;&#039;, [[Ku&#039;Gath]] concocted super-AIDs named...well...[[Derp|Godblight]], which could kill even [[Primarchs]] and [[Greater Daemon]]s.&lt;br /&gt;
&lt;br /&gt;
The Death Guard eventually had to retreat, as [[Khorne]] and [[Tzeentch]] had grown jealous of Nurgle&#039;s fledgling empire and were sending forces to take it for themselves while the Death Guard was away. But Morty was too much of a stuck-up bitch to listen to [[Typhus]] to get his ass back home or else Nurgle is forced to slap a bitch and continued his personal clash with Grandpa Smurf, complaining that he won&#039;t be a slave to either the Emprah or Nurgle. In the end, Morty got the upper hand and injected Roboute with said super-AIDS, killing him a [[Derp|&#039;&#039;second time&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
The Big Blue suddenly turned a slightly different shade of blue before [[Plot Armor|unkilling himself]] with the aid of [[Emprah|a literal Deus ex Machina.]] The Emprah promptly possessed Grandpa Smurf, told Morty he can still be redeemed which shocked him and proceeded to do to [[Nurgle]] what [[Kaldor Draigo|Kaldor Draigo]] did to Mortarion. This time with more fire and less sword. Nurgle was wounded. &amp;lt;u&amp;gt;&#039;&#039;&#039;BIG TIME&#039;&#039;&#039;&amp;lt;/u&amp;gt; and it is implied to be permanent too as the Gardens of Nurgle went up in flames and his precious Cauldron got cracked opened a new one. Suffice to say, if Papa Nurgle hasn&#039;t pulled a [[RAGE|Neckbeard rage]], he is now. Looks like &#039;&#039;someone&#039;&#039; is gonna get his [[Anal circumference|ass smacked back home.]]&lt;br /&gt;
&lt;br /&gt;
Also at one point after the Great Rift appeared to fuck shit up, Perturabo led the Iron Warriors to attack a temple planet. However, the Death Guard had the same idea too and were attacking. What&#039;s more was that they were led by Mortarion. As to be expected the two Primarchs had a grand old family reunion (a big fight resulting in heavy losses on both sides with Titans being destroyed). The duel lasted for seven hours but Mortarion managed to beat Perturabo and drive him off. Being the salty Primarch he is, Perturabo detonated a series of explosives before he left.&lt;br /&gt;
&lt;br /&gt;
During a talk with one of his Chaos Lords, Mortarion states that he has no desire to go back to Terra or wreck havoc on the Imperium on such a scale as the Heresy. He said that the damage inflicted on Terra was beyond horrific and would never heal (considering just how downtrodden the Imperium is he is definitely right) and he also states that his fellow Brother-Primarchs ARE RETURNING TO REALSPACE! (Holy Shit, Mortarion vs Khan ROUND &amp;lt;s&amp;gt;2&amp;lt;/s&amp;gt; 3!)&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
After [[Magnus the Red]] got a Daemon Primarch model, rumor was that either Mort or Angron would receive one next. In early 2017, an image of Daemon Mortarion started floating around the internet. [https://www.youtube.com/watch?v=BceinBiT9jQ A recent video] on Warhammer TV confirmed that he will have a model, as well as plastic Plague Marines. He came out in force to help the first ever Death Guard codex as the third 40k Primarch release.&lt;br /&gt;
&lt;br /&gt;
===Heresy===&lt;br /&gt;
[[File:FW_Mortarion.jpg|260px|thumb|right|Here&#039;s his mini teaching all of us how to properly wield a scythe. Kudos to GW for doing their research for a change.]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 5 || 6 || 7 || 7 || 5 || 5 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Mortarion is a tough opponent: with the Primarch rule, T/W 7, flat dice wounds like poisoned and fleshbane wound on 6&#039;s, rerollable IWND and Toughness tests, 2+ armor save and a 4+ invulnerable save, he&#039;s basically a Gargantuan Creature for all intents and purposes. He negates Maledictions affecting him or his unit on a 4+, &#039;&#039;(which isn&#039;t a Deny the Witch, so Adamantium Will doesn&#039;t help and you get his 5+ DtW after, though it works out to being exactly the same as nullifying them on a 3+ anyway)&#039;&#039;, Death Guard gain Stubborn and Poisoned (4+) on all frag grenades and missiles which is pretty sickening. For weapons he has the Lantern pistol which is almost a pistol meltagun, phosfex bombs (an unlimited supply of them, and he can throw them at double the range!), frag grenades and Silence, a S7 AP 2 no longer unwieldy power scythe with sweep attacks that causes Instant Death and reroll failed penetration rolls. Great for getting rid of that annoying Praetor or captain. Notably, he&#039;s also one of the only characters in fiction who knows how the hell you&#039;re supposed to hold a scythe! Take that, Poldark!&lt;br /&gt;
 &lt;br /&gt;
They also gave him the Shadow Of The Reaper rule. It makes enemy units take a fear check at -1 leadership. By itself in normal 40k rules, it&#039;s situationally great, making it pretty mediocre on the whole, but in the pre-ATSKNF 30k setting, it&#039;s much more useful. But much more importantly, it gives him a special move in the shooting phase: if Mortarion isn&#039;t locked in combat or embarked and doesn&#039;t shoot or run, he can take a leadership test and teleport 10 inches away from his current position. It does not count as moving, does not scatter, and does not prevent him from charging (But he does count as making a disordered charge. Not that big of a problem, seriously). There are some other caveats, but he effectively has a minimum 18&amp;quot; charge range without factoring in his base size, and he is fleet to boot. [[Awesome|Because he&#039;s fucking terrifying.]]&lt;br /&gt;
&lt;br /&gt;
Mortarion is among the top 3 best Primarchs for his points, as SotR lets him reach combat by turn 2 unless you fail your Ld test. Furthermore, Stubborn is an absolute game-changer in 30k, as it drastically reduces your odds of breaking in Assault and Poisoned allows you to functionally ignore [[Iron Hands|certain legions]] [[Imperial Fists|Toughness shenanigans]] (and it makes it easier to hurt Mechanicus). He doesn&#039;t really need a transport or retinue, giving you more points to put towards dakka, and provided you&#039;re smart enough to avoid concentrated AP2 you&#039;re very likely to see the end of the game. He can&#039;t fight Land Raiders, but with 5 S7 Sunder attacks you shouldn&#039;t underestimate his ability to fuck up Dreadnoughts. Ultimately, his biggest strength is that unlike [[Angron]] or [[Vulkan]] he is an effective force multiplier who gives a lot to his army while needing almost no support in return.&lt;br /&gt;
&lt;br /&gt;
His model is equally as badass as his rules, if you can get past the fact that he doesn&#039;t have a rebreather (it&#039;s a part of his armor&#039;s chest piece now, which still begs the question, why not just give him a rebreather and shut fa/tg/uys up on the subject?). Although the designer probably thought that he didn&#039;t really need to breathe, and he&#039;s probably immune to anything poisonous anyway (on Prospero the Khan had to go in totally suited up, whereas the Death Lord just strolled in dressed just the same as normal, and Girlyman established that Primarchs can breathe in an incredibly thin atmosphere - he can apparently fight in near-vacuum for hours on end without a helmet, because [[Heresy|fuck physics]]). (Even in-universe, Guilliman&#039;s ability to fight in the void without a helmet and little oxygen has Imperial scholars going &amp;quot;WTF?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
====Mortarion VS other Primarchs:====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying (especially with Mortarion who can mathematically always go the entire game in a Primarch duel), with that in mind this section is how Mortarion fares against other Primarchs Mathhammer wise. Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it never changes the outcome of the fights, the winner is still the winner with or without it) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Horus&lt;br /&gt;
**Horus will use Worldbreaker (as wounding on 2&#039;s is better than re-rolling to wound) and hits 3.999 times, wounds 3.332 times, 1.666 after saves and IWND will take that down to 1.111 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Angron&lt;br /&gt;
**Round 1: Angron has Hatred, so on the first turn he will instead hits 5.333 times, wounds 3.555 times, 1.777 after saves, and IWND take it down to 1.222.&lt;br /&gt;
**Round 2: Angron hits 4 times, wounds 2.666 times, 1.333 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 times after saves and IWND will take that down to 0.5 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion just barely loses this fight by one turn as his extra wound almost allows him to outlast Angron.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Fulgrim&lt;br /&gt;
**Fulgrim hits 5.333 times, wounds 2.666 times (Fireblade)/1.777 times (Laer Blade), 1.333 times (Fireblade)/0.888 times (Laer Blade) after saves and IWND will take that down to 0.778/0.333 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and IWND will take that down to 0.222.&lt;br /&gt;
**Mortarion loses this fight either by a little or a lot depending on whether or not Fulgrim has Fireblade or not.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Ferrus&lt;br /&gt;
**Ferrus with Forgebreaker: hits 2 times and 0.5 with his servo arm, wounds 1.666 times with Forgebreaker and 0.333 with his Servo-Arm (1.999 total), 0.999 times after saves and IWND will take that down to 0.444 wounds at the start of the next turn.&lt;br /&gt;
**Ferrus with Bare Hands: hits 2 times and 0.5 with his servo arm, wounds 1 time with his hands and 0.333 with his Servo-Arm (1.333 total), 0.666 times after saves and IWND will take that down to 0.111 times at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.416 wounds after saves and IWND will take that down to 0.083.&lt;br /&gt;
**Even though Mortarion is tough in the end Ferrus wins pretty easily thanks to his superior save and damage.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Konrad Curze&lt;br /&gt;
**Curze hits 4 times, wounds 2.221 times, 1.11 wounds after saves and IWND will take that down to 0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins as even though he does less damage he&#039;ll outlast Curze.&lt;br /&gt;
**Note: If Curze Hit &amp;amp; Runs Mortarion loses. With +1 attack on the charge, HoW and his knives, Curze kills Mortarion in 9 rounds while Mortarion would need 11 (counting Overwatch).&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.666 times, 0.833 wounds after saves and IWND will take that down to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.25 times, 0.415 wounds after saves and 0 wounds after IWND.&lt;br /&gt;
**Mortarion loses as mathematically he&#039;s incapable of harming Vulkan.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Lorgar &lt;br /&gt;
**Lorgar hits Mortarion 2.5 times, wounds 1.666 times, 0.833 after saves and IWND will take that to 0.278 wounds at the start of the next turn.&lt;br /&gt;
**Round 1: Mortarion hits 2.961 times, wounds 1.752 times, 0.876 times after saves and IWND will take that down to 0.543 wounds at the start of the next turn.&lt;br /&gt;
**Round 2: Mortarion hits 3.333 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Mortarion to re-roll 5&#039;s and 6&#039;s for the first round Mortarion still beats Lorgar. He also loses to invisible Lorgar Transfigured just like every other Primarch (mathematically he causes 0 wounds to him).&lt;br /&gt;
&lt;br /&gt;
*Mortarion VS Perturabo&lt;br /&gt;
**Perturabo hits 2.666 times (both types), wounds 1.333 times (Normal)/2.221 times (Forgebreaker), 0.666 wounds (Normal)/1.11 wounds (Forgebreaker) after saves and IWND will take that down to 0.111/0.555 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666 times, 0.555 wounds after saves and 0.222 wounds after IWND.&lt;br /&gt;
**Mortarion wins but only if Perturabo doesn&#039;t bring Forgebreaker.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.136 times, 0.568 wounds after saves and IWND will take that down to 0.0124 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.667 times, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Rogal Dorn&lt;br /&gt;
**Dorn hits 2.666 times (Normal)/1.333 times (Sundering Blow), wounds 1.48 times (normal)/1.183 times (Sundering Blow), 0.74/0.59 wounds after saves and IWND will take that down to 0.185/0.035 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0.833 wounds after saves and 0.5 wounds after IWND.&lt;br /&gt;
**Mortarion wins in 12 turns as Dorn does a lot less damage in return.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 2.221 times (Scourge)/1.666 times (Shadow-walk), 1.11 wounds (Scourge)/0.833 wounds (Shadow-walk) after saves and IWND will take that down to 0.556/0.278 wounds at the start of the next turn.&lt;br /&gt;
**Mortarion hits 2.5/1.666 times, wounds 1.666/1.11 times, 1.11/0.74 wounds after saves and 0.777/0.407 wounds after IWND.&lt;br /&gt;
**Mortarion wins either way in this fight, he causes more overall damage, has more wounds, and regenerates faster. In addition even if Corax runs away Mortarion&#039;s ability to teleport will mean he&#039;d catch Corax very quickly after he re-appears so he cannot run away to heal which would render this a stalemate.&lt;br /&gt;
**Note: Corax could attempt to &amp;quot;cheat&amp;quot; his way to victory thanks to his special rules, especially Sire of the Raven Guard (which grants him Super-Furious Charge) and Hit &amp;amp; Run. With this he could disengage at the end of Mortarion&#039;s assault phase, in order to charge him again during his turn. Using this tactic he would Shoot with his pistols for 1.9444 hits, 0.648 wounds, 0.108 wounds after saves, then charge in with Hammer of Wrath gaining 0.333 wounds, and 0.0555 wounds after saves, then attack with the Panoply which hits 4.5 times (scourge), wounds 3.375 times, 1.6875 after saves and 1.132 with IWND for a total of 1.296 Wounds. This, combined with Shadow-walk during Mortarion&#039;s assault phase in order to mitigate his retaliation barely lets Corax win if he goes charging scourge in round 7, then scourge again in round 8 as he strikes before Mortarion, compared to 8 rounds needed for Mortarion to kill Corvus (this is including Overwatch with The Lantern).&lt;br /&gt;
**Though this looks like a close fight at first glance, this tactic relies completely on Hit and Run (which is more akin to Corvus&#039;s fighting style), as well as assumes the Charging always works out in Corvus&#039;s favour and so the strategy will mathematically fail over the eight rounds needed to kill Mortarion (as there&#039;s mathematically one turn that either Hit and Run or Charging will fail when Mortarion consolidates away from Corvus&#039;s consolidation) giving the victory to Mortarion again. But that&#039;s actually the same chance of Corax Blinding Mortarion (Not included in the fights), so the odds are still the same.&lt;br /&gt;
&lt;br /&gt;
* Mortarion VS Roboute Guilliman&lt;br /&gt;
**Round 1: Guilliman hits 2.5 times, wounds 2.083 times (With Hand of Dominion), 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Round 2 and after: Guilliman hits 3.333 times (Thanks to Preternatura Strategy), wounds 2.777 times, 1.388 times after saves and IWND will take that down to 0.833.&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.417 wounds after Armor of Reason, and after IWND they become 0.083 wounds.&lt;br /&gt;
**Guilliman wins in 8 turns as Mortarion&#039;s damage is almost irrelevant.&lt;br /&gt;
&lt;br /&gt;
* Mortation vs. Leman Russ&lt;br /&gt;
**Mortarion: Hits 1.66 times, wounds 1.1 times, Leman&#039;s invul save brings it down to 0.55 and IWND brings it down to .363&lt;br /&gt;
**Leman Hits 4 times, wounds 2.64 times (with his Axe), Invul save brings it down to 1.32 and IWND brings it down to .8712.&lt;br /&gt;
**Not even a contest, as usual with the Space Wolves Primarch. It will take Leman just over 8 rounds to drop Mortation (8.03 to be precise) while it will take Mortation over 16 rounds to kill Leman, so even without the Sword (and Sever Life) Mortation is a goner. Leman is the executioner Primarch, so all the Primarch lose to him.&lt;br /&gt;
&lt;br /&gt;
* Mortarion vs Jaghatai&lt;br /&gt;
**Jaghatai hits 4 times, wounds 1.333 times, 0.666 wounds after saves and IWND will take that down to 0.111&lt;br /&gt;
**Mortarion hits 3 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.166.&lt;br /&gt;
**Mortarion wins after several ice ages.&lt;br /&gt;
***Jaghatai could probably bag this fight if he hits-and-runs, but it&#039;ll stick take a loooooong time.&lt;br /&gt;
&lt;br /&gt;
* TLDR version: Mortarion&#039;s good against Vanilla Lorgar, Hammerless Perturabo, Alpharius, Rogal Dorn, Corvus Corax and bad against Horus, Angron, Fulgrim, Ferrus, Lorgar Transfigured, Vulkan, Curze, Perturabo with Hammer and Guilliman, putting him quite in the middle of the road for Primarch duelling.&lt;br /&gt;
&lt;br /&gt;
* Dirty Trick: Use Morturg and put Endurance on Mortarion, if you do this Mortarion can beat everyone (including Lorgar Transfigured) except Horus, Fulgrim (with Fireblade) and Vulkan as his damage output will exceed theirs or his extra wound will allow him to outlast them and/or they will be unable to hurt him at all mathematically. The reason Horus Vulkan and Fulgrim still win is because Mortarion will eventually be unable to hurt Horus thanks to Disabling Strike, Fulgrim just causes too much damage (and some of his attacks ignore FnP) and Vulkan&#039;s Instant Death hammer ignores FnP.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Heresy 2E===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || M || WS || BS || S || T || W || I || A || Ld || Sv || Points&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion:&#039;&#039;&#039; || 7 || 7 || 6 || 7 || 7 || 7 || 5 || 6 || 10 || 2+/4++ || 425&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Morty remains a very hardy opponent in the new edition, with 7s in Movement, WS, S, and T. On top of the many benefits being a Primarch provides, he also gets a 4+ IWND roll, a 3++ Adamantium Will save and Hatred (Psykers). Preternatural Resilience makes him even harder to hit, as he forces any Fleshbane, Rending or Poisoned weapons to hit on a 6+, stripping a lot of advantages from plenty of weapons, though Breaching weapons like Plasma remain a threat.&lt;br /&gt;
&lt;br /&gt;
His Warlord Trait &#039;&#039;Sire of the Death Guard&#039;&#039; seriously helps his forces, as it grants his troops immunity to Fear and Shell Shock and they no longer suffer penalties for Leadership due to casualties in melee. All of this ensures that his legion is always standing fast, and stacked with the Legion Trait, it means they will flinch at practically nothing as they march down the board, blasting away with their biggest guns. Adding to this is an extra reaction in the enemy assault phase.&lt;br /&gt;
&lt;br /&gt;
While Shadow of the Reaper doesn&#039;t cause Morale issues (That&#039;s left to him having Fear (2) now), he remains capable of teleporting at will as he no longer needs to take a Leadership check to do so. The one holdback is that he now is unable to ditch any command squad or deathshroud he accompanies, which will force you to think twice about who you attach him to, if you have him accompanied at all.&lt;br /&gt;
&lt;br /&gt;
For weapons, he retains Silence as his chief weapon, a massive Two-Handed S+1 AP2 power weapon with Sunder, Instant Death, and Reaping Blow (2). This means that he can easily carve apart any mobs he comes across. The Lantern also remains, a short-ranged S8 AP2 plasma pistol with Sunder so it doesn&#039;t need to worry about overheating or Breaching. He also carries 7 phosphex bombs, all for the sake of committing less terrifying warcrimes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
This is Mortarion&#039;s stat line in 40k:&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 7 || 18 || * || 10 || 3+/4++/5+++ || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks || Host of Plagues&lt;br /&gt;
|-&lt;br /&gt;
| 9-18 || 12&amp;quot; || 6 || 4+&lt;br /&gt;
|-&lt;br /&gt;
| 5-8 || 10&amp;quot; || 5 || 5+&lt;br /&gt;
|-&lt;br /&gt;
| 1-4 || 8&amp;quot; || 4 || 6+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: Enemy models with 7&amp;quot; must subtract 1 from their Toughness characteristic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Depending on Morty&#039;s remaining wounds, roll a die for each enemy &#039;&#039;unit&#039;&#039; within 7&amp;quot;; on a success, the unit takes D3 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
So what do we get? With 18 wounds, a 4++ save, and Grandaddy&#039;s trademark Disgustingly Resilient rule, he will prove quite hard to bring down, and his survivability can be boosted further with Nurgle&#039;s stratagems. He has the best (at the moment) anti-horde weapon in the game, his huge scythe &#039;&#039;Silence&#039;&#039;. It can dish out Ax3 (18 base!!!) S:U AP:-2 D1 Plague Weapon attacks per phase of combat (and incidentally, his WT lets him and everyone near him using a Plague Weapon reroll all failed to wound rolls), which will annihilate tarpits like there&#039;s no tomorrow. To deal with anything requiring more killing, &#039;&#039;Silence&#039;&#039; has a second profile being S:x2 AP:-4 D:1d6 Plague Weapon. His &#039;command aura&#039; affects every enemy unit standing within 7&amp;quot; of him, giving them -1 toughness and they will receive 1d3 mortal wounds on a roll of 4+ (scaling down as he takes wounds, alas). He still carries his old &#039;&#039;Lantern&#039;&#039; pistol that can cause quite a bit of damage to lined units for it hits automatically every unit in a straight line between him and the one he aims for, but only once per shot. He still carries his phosphex bombs that deal 2D6 S5 AP-1 hits (They&#039;re not Plague Weapons, though), and he can perform a bunch of weaker attacks on top of his normal ones thanks to his retinue of Nurgling helpers. Cherry on top, he&#039;s now a psyker. (Yeah, the very thing he hated back in the days but, hush. No more tears, only Nurgle&#039;s happiness now!) He knows 3 powers from the Contagion discipline, he&#039;s able to cast two and deny three every turn. All this is in addition to the fact that he is the fastest piece in the army, moving 12&amp;quot; with FLY. And as ultimate finger flip, if he does somehow go down he explodes like a vehicle for a few parting mortal wounds. All in all a really, REALLY strong big daddy.&lt;br /&gt;
&lt;br /&gt;
Unlike Magnus, Mortarion&#039;s command aura doesn&#039;t boost his sons but weaken his enemies so there&#039;s no reason whatsoever to hold him back. Do note however that while he&#039;s tanky he&#039;s far from invulnerable and always keep in mind that he is a massive fire magnet. Just like in 30k, you&#039;ll need supporting units and a plan to get the most of ole Morty. [[Deathshroud]] Terminators are a shoe-in for that role, of course, especially if Mortarion buffs them up first.&lt;br /&gt;
&lt;br /&gt;
All of that being said, it should be remembered that Mortarion is [[Nerf|much weaker]] than he would have been in older editions. Apotheosis as a Dæmon Prince gets Toughness +1; a gift consisting in having a larger, monstrous build and supernatural endurance granted Toughness +1; and the Mark of Nurgle granted Toughness +1... in other words, Mortarion [[Nerf|could]] have been [[Munchkin|Toughness 10]], without the possibility to cancel the bonuses through Deny the Witch and assimilated (Collars of Khorne, Null Maidens, Cullexus, Psychic Hoods...), allowing him to shrug even missiles, thunder hammers and las-canon. All of this while attacking at a relatively high initiative (at least 3, and more like 5 or 6), having Feel No Pain 4+++ (5+++ as a Primarch, improved by Nurgle&#039;s gifts &amp;amp; mutations) or better and Invulnerable Save 4++ or better... meaning even a charging full squad of Assault Terminators with Chaplain would be in [[Chapter Master Smashfucker|a world of pain]]. This kind of [[The Guy Who Cried Grendel|extremely impressive feats]] would have explained in full why some Primarchs fell to temptation of Chaos, much like indeed [[Horus|the arrogance and vanity of Lucifer]] in [[Ecclesiarchy|Theology]] which caused him to [[Fulgrim|seek perfection in himself]] [[Angron|while rejecting reliance on what is outside of his own self]], an arrogance reflected by an high cost in points causing him to show up with less legionaries and bodyguards than he would have otherwise, and making Kaldor Draigo&#039;s feat of defeating him and carving Geronitan&#039;s name upon his heart actually really impressive.&lt;br /&gt;
&lt;br /&gt;
===9th Edition===&lt;br /&gt;
&lt;br /&gt;
With the coming of the New Codex, Mortarion has recived a massive update.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Name || M || WS || BS || S || T || W || A || Ld || Sv || Power&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Mortarion&#039;&#039;&#039; || * || 2+ || 2+ || 8 || 8 || 18 || * || 10 || 3+/4++/5+++ || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
His movement/attacks are based on his wounds remaining.&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Wounds || Move || Attacks&lt;br /&gt;
|-&lt;br /&gt;
| 10+ || 12&amp;quot; || 7&lt;br /&gt;
|-&lt;br /&gt;
| 6-9 || 10&amp;quot; || 6&lt;br /&gt;
|-&lt;br /&gt;
| 1-5 || 8&amp;quot; || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toxic Presence&#039;&#039;&#039;: This model counts the battle round as being number 4 for the purpose of determining the contagion range of the contagion abilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Host of Plagues&#039;&#039;&#039;: Pick A Plague Company warlord trait. Stacks With other Warlord traits this model has, can not take the same trait as another model in this army.&lt;br /&gt;
&lt;br /&gt;
With the new codex Mortarion is one of the toughest, if not the toughest model in the game. He gets an astounding [[Anal circumference|3 warlord traits]] (The traits he gets are Arch Contaminator (re-rolls to wound on plague weapons), Revoltingly Resilient (5+ to ignore wounds), and Living Plague (enemy units within 3” can’t be affected by aura abilities from the opposing army), and a Plague Company trait. However he&#039;s not just nigh unkillable he is also one of the scariest melee combatants in the game. His scythe Silence went from S:x2 AP:-4 D:1d6 Plague Weapon, to S:x2 AP:-4 D:3+d3 Plague Weapon. Giving his re roll buff to himself he will [[Rape|kill anything]]. A full squad of terminators, dead, Smashcaptian, obliterated, Guilliman, he kills him in one round of combat. He also can manifest two powers, knows three, and can deny three. [[Awesome|He is now the Angel of death he should have been in 8th.]]&lt;br /&gt;
&lt;br /&gt;
He&#039;s now a pretty decent leader choice for buffing your units, but as stated above he is meant to [[Rip and Tear|Rip and Tear]] anything and everything that gets in his way. Throw him all the way up into the front lines of your enemy, watch as their entire force does 3 wounds to him and then charge them and murder everything in sight. You&#039;ll end up on top eventually. He&#039;s very much so worth the points cost, in fact you can throw him into chaos soup and he&#039;d still be frighteningly good.&lt;br /&gt;
&lt;br /&gt;
Durability test: Mortarion is one of the toughest models in the game, here&#039;s just a reference for how tough he is. Assuming that all of these are hitting with a ballistic score of 3+ this is how many shots he can take from each weapon on average. Bolter shots: 729, Heavy Bolter shots: 243, Melta weapons: 58, Lascannons: 43, and 34 Melta shots in Melta range. WARNING do not, DO NOT, send him into the [[Aza&#039;Gorod|Nightbringer]], he will get killed but hopefully you already knew that.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Past-Mort.jpg|&lt;br /&gt;
File:I am the bringer of Death by SharpWriter-1-.jpg|Seriously badass.&lt;br /&gt;
File:Mortarion.jpg|&lt;br /&gt;
File:Mortarion sneak peak.png|Cool model from what we&#039;ve seen so far.&lt;br /&gt;
File:DaemonMort.png|The Rotten Angel Cometh.&lt;br /&gt;
File:Daemon Primarch Mortarion.png|The official model of Morty, with no Slaaneshi colours, unlike the leaked model.&lt;br /&gt;
File:MortyDemonHunters.jpeg|Mortarion in Chaos Gate Daemon Hunters, in all his sickly glory.&lt;br /&gt;
File:It&#039;s-Not-A-Phase-Dad.jpg|&amp;quot;It&#039;s not a phase, [[Emperor of Mankind|Dad]], [[Nurgle | This]] is who I really am.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
[[category:Chaos]]&lt;br /&gt;
[[Category:Death Guard]]&lt;/div&gt;</summary>
		<author><name>2600:387:3:803:0:0:0:1E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323553</id>
		<title>Magnus the Red</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Magnus_the_Red&amp;diff=323553"/>
		<updated>2023-05-26T20:43:03Z</updated>

		<summary type="html">&lt;p&gt;2600:387:3:803:0:0:0:1E: /* Horus Heresy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{heresy}}&lt;br /&gt;
{{awesome}}&lt;br /&gt;
[[File:Magnus-The-Red-Primarchs-Warhammer-40000-фэндомы-4995855 (1).jpeg|400px|thumb|right|Handsome bastard...]]&lt;br /&gt;
{{Topquote|For with much wisdom comes much sorrow; the more knowledge, the more grief.|Ecclesiastes 1:18}}&lt;br /&gt;
{{Topquote|Mo&#039; money, mo&#039; problems.|Notorious B.I.G.}}&lt;br /&gt;
{{Topquote|If you want to make God laugh, tell him about your plans.|Woody Allen}}&lt;br /&gt;
{{Topquote|Knowledge is a deadly friend when no one sets the rules.|&amp;quot;Epitaph&amp;quot; by [[Recursion|King Crimson]]}}&lt;br /&gt;
{{Topquote|I&#039;m the bad guy? How&#039;d that happen?|2=[https://www.youtube.com/watch?v=hLmuF-0P4tk William Foster]}}&lt;br /&gt;
{{Topquote|Vanity is what leads you Magnus. You choke on arrogance, unable to see that you are the architect of your own downfall.|Vulkan, telling Magnus in no uncertain terms that he did everything wrong}}&lt;br /&gt;
&#039;&#039;&#039;Magnus the Red&#039;&#039;&#039;, &#039;&#039;&#039;&amp;quot;Master of Prospero&amp;quot;&#039;&#039;&#039; (a.k.a &#039;&#039;&#039;The Crimson King&#039;&#039;&#039; (AA-A-AAAA), the &#039;&#039;&#039;Sorcerer-King&#039;&#039;&#039;, &#039;&#039;&#039;Cyclopean Magnus&#039;&#039;&#039;, the &#039;&#039;&#039;Red Cyclops&#039;&#039;&#039;, &#039;&#039;&#039;The One Who did (Nothing) Wrong&#039;&#039;&#039;, [[If the Emperor had a Text-to-Speech Device|&#039;&#039;&#039;My Special Magny Magic, The Saucy Spice Boy, Wide Ahriman, and Rudolf the red nosed Primarch&#039;&#039;&#039;]]) is the primarch of the [[Thousand Sons]] and rules over the Planet of the Sorcerers, and formerly Prospero. He is directly after the [[Emperor]] as the mightiest Psyker/Sorcerer in the whole Warhammer 40k Universe. He is notable for having an enormously variable physical form with a few common themes he keeps to most of the time (red skin and hair, one eye, etc) and [[Eldrad|being enormously, staggeringly, almost unbelievably arrogant,]] and with his shifting physical form and his hubris he&#039;s a real chip off the old block. Because of this there is debate over if he had a big ol&#039; red eye in the middle of his forehead, or had normal eyes but one socket was empty (older fluff had the former and more recent fluff the latter). Either way he was a cyclops (The colour of his single eye is also described as constantly changing). He is also the Primarch of the [[Blood Ravens]] (maybe), which would explain their colour scheme, high percentage of psykers, their Chapter Badge, their name, their beliefs, and their stealing everything that isn’t nailed down (who are we kidding, including what&#039;s nailed down as well, and the nails with that). Of all the Primarchs, with the exception of [[Vulkan]], [[Sanguinius]] and [[Jaghatai Khan]], Magnus was one of the most open minded and compassionate to the discriminated, being a psyker and all.&lt;br /&gt;
&lt;br /&gt;
Important Note: As with all things Tzeentchian, this article may confuse you. A lot. Because everyone has a different contradicting story or theory. Read A Thousand Sons ([[Graham McNeil|Graham McNeil]]) and Prospero Burns ([[Dan Abnett|Dan Abnett]]) for a more complete picture of some pivotal scenes for Magny Magic. Post-Heresy, the Ahriman books are a good and confusing read as well. Of course, this may just be a Tzeentchian plot to get you to read Black Library books…&lt;br /&gt;
&lt;br /&gt;
==The Great Crusade==&lt;br /&gt;
[[File:Past-Magnus-The-Red-Primarchs-.jpeg||300px|right|thumb|Magnus nerdin out in his private astrology room.]]&lt;br /&gt;
Magnus landed on the planet of [[Prospero]], a planet whose ancient civilization was composed predominantly of psykers, who had fled there because they were persecuted by humanity at large for being psykers. As Magnus was himself such a being, he formed a kinship with the people of Prospero in short order. Taken in by Prospero&#039;s people, he absorbed knowledge like a big red sponge, and became crazy powerful, and in time far exceeded the power and control of all of his teachers. After a while, he became the single most powerful &#039;&#039;thing&#039;&#039; on the fucking planet, and he led a campaign to eradicate a race of predators on Prospero known as the &#039;&#039;Psychneuein&#039;&#039;, which had overrun many of Prospero&#039;s early cities, and had an unhealthy fondness for laying their eggs in unsuspecting psykers&#039; brains. Which was probably why the beasts had destroyed the entire population of Prospero, save for its capital city, Tizca. One by one, bit by bit, Magnus&#039; forces retook the planet, putting the Psychneuein to the sword, and within a year, [[Awesome|Magnus had mostly reclaimed the entire world]] (except for the Desolation of Prospero, which was everything except for Tizca).&lt;br /&gt;
&lt;br /&gt;
Once the campaign on the Psychneuein was complete, Magnus became the planetary leader by popular demand. Magnus decided to be fucking awesome, and rebuilt the cities (or mostly just Tizca). Like a somehow perfectly stable fortress lasting some 50 years in [[Dwarf Fortress]], Tizca became arguably the most beautiful city in Imperial space, with crystalline spires and pyramids, long marble roads, and psychically-resonant crystals in key locations; designed to calm the turbulent minds of younger psykers and help them control their burgeoning psionic potential. The city quickly became known as a shining jewel of humanity, and one that showed proudly how far its citizens had come from the brink of near-extinction. Prospero also had one of the most technically advanced defensive networks in the Imperium, all of which was hilariously wasted except for the shields when Magnus, in a fit of Primarch-scale angst over his &amp;quot;I screwed everything Dad was doing and failed my purpose entirely in the process&amp;quot; whoopsy-daisy, decided that the [[Space Wolves]] should get the rabbit punch.&lt;br /&gt;
&lt;br /&gt;
All this time, Magnus continued to codify and systematise everything he could about the &#039;Great Ocean&#039; - the name the Prosperans had given the [[Warp]]. Huge libraries filled with knowledge about psychic powers and the warp were established, and Magnus himself used his powers to peer into the Empyrean itself, claiming many of its secrets, though at terrible risk to himself. While this was exceptionally dangerous, much of what the Imperium&#039;s [[Inquisition]] currently knows about the Warp came directly from several of his manuscripts that survived.&lt;br /&gt;
&lt;br /&gt;
With such a powerful mind heading into the warp, it was inevitable that the [[Emprah]] (who happened to be out and about the galaxy looking for his lost sons) would eventually take notice. So he eventually came to Prospero, and he and Magnus psychically brofisted before talking for several days. The Emperor taught him even more about psychic powers, but cautioned Magnus to be &#039;&#039;slow and purposeful&#039;&#039;. The Emperor was well-aware foul horrors lurked in the Warp and liked nothing better than [[Anal Circumference|forcibly sodomising an unprepared Psyker&#039;s soul]], but Magnus didn&#039;t care, especially since his forays into the Warp to save his Legion from the flesh-change had already come at a price neither of them realized - Magnus believed he&#039;d only given up on his right eye, sacrificed ala Odin when he had consorted with [[Tzeentch|Warp-entities whose nature he did not understand]]. To Magnus, one eye was was an acceptable price and he didn&#039;t heed the Emperor&#039;s warnings as he believed he&#039;d come out on top of the bargain.&lt;br /&gt;
&lt;br /&gt;
Magnus was put in charge of the [[Thousand Sons]], but would not immediately embark on the Great Crusade - since many of his Legion were psykers, and there had been so many small mutations that a number of them couldn&#039;t survive the gene-seeding process. Even worse, during combat, psykers ran the risk of losing control of their powers and underwent &amp;quot;Flesh Change&amp;quot;, where their body mutated rampantly out of control at all the Warp energy running through them (we call them something else, but won&#039;t speak its name as... wait, I didn&#039;t say it&#039;s [[Chaos Spawn|naSHHTLSUROHSONTOOLS!]])&lt;br /&gt;
&lt;br /&gt;
Magnus was aware of the mutations his Astartes were suffering, and entered the Warp to seek answers about the cause of this and if a cure existed, though he didn&#039;t know that he had consorted with [[Tzeentch]] by doing so, and the god of [[Just as planned]] saw a &#039;&#039;lot&#039;&#039; of potential in this one. In return for knowledge and a way to stop the flesh-change, Magnus lost his eye so hard that he &#039;&#039;&#039;never saw it coming&#039;&#039;&#039; [[Cegorach|(ah-ha-ha-ha!!)]].&lt;br /&gt;
&lt;br /&gt;
In any case, because of the setbacks that had befallen the Thousand Sons, the selfless efforts of Magnus to save them, their shared psychic talents, and the continuing distrust and persecution of many Imperial agencies and other Space Marine Legions towards the Thousand Sons&#039; use of psychic abilities and the rampant mutations present in their gene-seed, the Primarch and his Astartes developed an extremely close emotional and psychic bond. One of the strongest among all Primarchs and their Space Marine Legions, exceeding even the [[Black Legion|Luna Wolves]]&#039; dedication to [[Horus]].&lt;br /&gt;
&lt;br /&gt;
Finally, about midway into the Great Crusade (100 Terran years after it had begun), the now &amp;quot;stable&amp;quot; Thousand Sons Legion (although numbering only 10,000 soldiers), with Magnus leading them on the field, were permitted to take part in the campaign as part of the 28th Expeditionary Fleet. And it was &#039;&#039;glorious&#039;&#039;. When they were deployed, the Sons were a sight to behold, flinging psychic storms to consume their enemies and striking bolts with precision and prescience, using their abilities to ascertain enemies&#039; weak-points. Magnus was &amp;lt;s&amp;gt;unique&amp;lt;/s&amp;gt; somewhat unusual among the Primarchs in that he would always try diplomatic routes first, however - in this way, the Thousand Sons won many battles without so much as a shot fired. This did not sit well with [[Rogal Dorn]] or [[Roboute Guilliman|Girlyman]], who viewed this approach &amp;quot;unmanly&amp;quot; (even though Guilliman was an exceptionally accomplished diplomat, so where &#039;&#039;that&#039;&#039; came from is anyone&#039;s guess). Perhaps his two most ardent detractors were [[Leman Russ]] and especially [[Mortarion]], both of whom distrusted the Sons&#039; sorcerous ways and were somewhat concerned with a really annoying trait the Sons had picked up. [[lootas|After conquering or annexing a world, they would take huge amounts of knowledge: books, scrolls about forgotten /forbidden lore, and ancient artefacts, back to Prospero for study, analysis and codification]]. &#039;&#039;And this doesn&#039;t sound like the Blood Ravens, you say? Nicking everything shiny that&#039;s not nailed down?&#039;&#039; Point is: nobody looted so prolifically as The Thousand Sons. The White Scars and Blood Angels aligned themselves with them to rig the Librarium. What that did was to actually impose some restraint on psykers, that made everyone a bit more accepting towards them. Their worries only intensified when it was discovered that the Sons had little warp critters (familiars) called &amp;quot;tutelaries&amp;quot; buzzing around them and acting as warp power-packs. This Elegan/tg/entleman believes Magnus’ tutelary was an ADORABLE WARP KITTEN!&lt;br /&gt;
&lt;br /&gt;
When diplomacy didn&#039;t work, The Sons were known to fuck entire armies with lightning, fireballs, mass mind-control, precognition of enemy strikes and counter them with precision strikes, dealing so much devastation with only some few squads of Marines. Magnus himself once fought Ork gargants by himself, and despite being able to zap, melt or transmute their hulls with just the power of his mind, he instead [[Awesome|scaled himself to the size of a Warlord-class Titan, and beat the shit out of them with his bare hands]].&lt;br /&gt;
&lt;br /&gt;
A very important event called &amp;quot;Council of Nikaea&amp;quot; or &amp;quot;The Trial of Magnus the Red&amp;quot;, took place about 50 years before the Horus Heresy, where Magnus was called by his brothers and the Emperor to answer for abusing his powers and to install some form of control of psykers used in battle across the galaxy. Magnus attended the Council without any forewarning that it was essentially going to be a trial of him and his sons. He thought, somewhat naively, that it was to be a conclave in which he would be able to extol the virtues of psykers to an open-minded audience. Unfortunately, despite his towering intellect, Magnus was oddly solipsistic and, as noted by Konrad Curze, seemed to have absolutely no common sense (think Sheldon Cooper on steroids). This lack of self-awareness left him blindsided by the fact that he&#039;d actually managed to piss off quite a few of his brother Primarchs with his dismissive arrogance and open displays of warp phuckery. The fact that the Sons were obsessed with preserving valuable knowledge (whatever the source), sat poorly with many of his brothers as well. The Thousand Sons&#039; political opponents among other Astartes Legions found hoarding xenos&#039; artefacts useless and counter-productive to the goals of the Great Crusade (which actually more or less sought to eradicate all alien life in the galaxy). Additionally, oftentimes the Thousand Sons would either be absurdly late to help another Legion who needed support, or would just up and vanish from active warzones to chase some scrap of lore. Both Leman Russ and Konrad Curze had had significant problems arise due to this magpie-like tendency; Russ had at one point needed help with a particular campaign and Magnus had arrived &#039;&#039;&#039;years&#039;&#039;&#039; late due to messing around with some xenos Warp temple, and in Curze&#039;s case, he&#039;d attempted to protect the library of a degenerate human civilization from Curze. Where Leman just got a bit annoyed, Curze had straight up shelled the library with the Thousand Sons still inside after he got sick of telling them to clear out. Fortunately the Thousand Sons retreated and nobody was killed, though Magnus was pretty miffed about it.&lt;br /&gt;
&lt;br /&gt;
Magnus was forced to defend his and his Sons&#039; actions, and unfortunately managed to make a bit of an ass of himself. Instead of attempting to compromise with his detractors or displaying any sort of humility, he vehemently defended all of his and his Sons&#039; actions, even going so far as to take the allegorical story of Plato&#039;s Cave and alter it to suit his own needs. Likely due to Magnus&#039; own hubris, the Emperor ultimately decided that he had given the Astartes too much free reign when it came to psykers in their ranks. He chose to disband the Astartes Librarius departments and banned the use of psychic powers in combat. The ever fabulous Jaghatai Khan double facepalmed Picard-style, whilst thinking that this was exactly what he&#039;d warned Magnus about. Magnus was ticked off, but quickly realised that there wasn&#039;t any easy way for the Emperor to actually enforce this decree without plonking Custodes watchdogs into the Thousand Sons. As such, the Thousand Sons made a show of not using their powers in public while completely ignoring the ban in private. One final interesting thing to note about the Council was that the Emperor had decided to summon Leman Russ to Nikea in secret with a bunch of Silent Sisters cloaking him from Magnus. This rather sinisterly implies that the Emperor thought that Magnus might throw enough of a tantrum that he wanted his personal executioner to be able to ambush Magnus. Maybe Magnus wasn&#039;t quite as nice as he let on... Or maybe the Emperor is just phenomenally ruthless. Or both.&lt;br /&gt;
&lt;br /&gt;
==Horus Heresy==&lt;br /&gt;
[[File:DaemonMagnus.jpg|right|thumb|He doesn&#039;t get much press-time because of how bad he and his Legion got dicked by Tzeentch, but when he DOES, watch your fucking [[FATAL|ass]]!]]&lt;br /&gt;
When Magnus learned that Horus intended to betray the Emperor and slaughter like half the galaxy, he resolved to use any method possible to warn the Emperor. He claimed that the best way to accomplish this was to conduct a massive ritual which would allow him to project his essence all the way to Terra to warn the Emperor in person. Now, this was almost certainly &#039;&#039;not&#039;&#039; the best way to accomplish this, and Ahriman even suspected that Magnus&#039; true goal was to impress upon the Emperor how useful unrestrained psykers could be in the hope that he might reverse his decision at Nikea. This is especially true considering that the ritual needed to make this astral projection work required &#039;&#039;&#039;human sacrifice&#039;&#039;&#039;. Once his essence managed to make its way to Terra however, he found a massive psychic barrier surrounding the Imperial Palace which he could not penetrate. So he made a deal with Tzeentch again to combine their powers and smash the psychic seal The Emperor had installed to protect the Webway from the warp (Magnus simply did not bother to walk around the wall through one of the entrances that the Webway has).&lt;br /&gt;
&lt;br /&gt;
Unfortunately, this deed completely ruined the Webway project the Emperor had been working on for over 9000 years, which would have made the dangerous warp-travel obsolete and would [[Awesome|unify the Imperium of Man using a human-engineered version of the Eldar Webway gate]]. Big-E called Magnus out and banished him back for breaking it and using sorcery to get through the Webway. He was so furious that he didn&#039;t even listen to Magnus about Horus&#039;s betrayal and declared Magnus a [[Extra Heresy|DOUBLE HERETIC]]. And can you really blame Emps? He told Magnus in &#039;A Thousand Sons&#039; that he was returning to Terra to master the webway, that it was in a delicate phase, and that Magnus needed to chill out with the sorcery. He also put giant &#039;DO NOT FUCK WITH THIS&#039; wards around the webway, which should&#039;ve been all the hint someone supposedly as smart as Magnus needed to back off. And now, he&#039;s learned that one of his most important sons ignored basic instructions and caused total catastrophe for the species in the process. Magnus realised that the Imperium was comprehensively fucked and that he needed to do all he could to protect it and Prospero. &lt;br /&gt;
&lt;br /&gt;
When Horus learned of this, he was quietly amused. The Emperor ordered Horus to have Russ bring Magnus back to Terra to stand trial for what he had done, and Horus being a [[Eldrad|dick]], quietly altered Russ&#039; orders to lay waste to Prospero instead and slaughter the Thousand Sons. As Magnus was already officially a (slightly tolerated) heretic, Russ stoically accepted the order to bring a third of his brothers down. (Seriously, [[Companion|Constantin Valdor]] is way more out for Magnus&#039; blood than Russ himself is.) Russ took his whole Legion to the party, and accompanying the Space Wolves were a full contingent of Adeptus Custodes (led by aforementioned Valdor), millions of [[Imperial Army]] troops and an elite anti-psyker unit: the Sisters of Silence (think a unit of [[Culexus|Culexus Assassin]]s and you get the general idea). Barring a last-ditch attempt to Skype Magnus through Kasper Hawser, an agent that had been brainwashed to visit Fenris and spy on the wolves that Magnus was not connected to(because [[Tzeentch|reasons]]).&lt;br /&gt;
&lt;br /&gt;
When the psychic skype call failed, Russ then attempted to contact Magnus and his legion several times via mundane vox channels in an attempt to get them to explain their actions. Even when he was directly above the planet he kept sending Magnus calls to try and get him to just talk to him, but Magnus had put the planet on lockdown and kept denying any contact with the fleet, which royally pissed off Russ. A shame too, if he said fucking anything he probably could have stopped his people from getting fucked. Why exactly Magnus decided to do this is unknown, as it was... well, seemingly no more retarded than any other decision he made during the Burning of Prospero. A potential in-universe explanation for this might be the possibility that Magnus had essentially just shut down mentally after realising the magnitude of his fuckup. He had, after all, quite literally ruined everything for everyone forever despite his best intentions, and there was nobody in the entire Imperium who was more of an idealist than Magnus. However, it took Russ&#039;s fleet several months to get to Prospero, which you&#039;d think would be more than enough time for Magnus to get over himself and come up with a halfway intelligent plan. Or, you know, pick up the damn phone.&lt;br /&gt;
&lt;br /&gt;
Magnus, sensing this and realising that this had been [[Just as planned]] by Tzeentch and that it has done this to completely destroy both the Thousand Sons and the Space Wolves, apparently decided to counter-dick-move the Lord of All Fate. Instead of calling Russ back and peacefully working out what had happened (which would have solved everything), he decided to accept the destruction of everything that he had worked for, so that [[not as planned|Tzeentch&#039;s ultimate goal would only be half-fulfilled]], [[derp|because letting your enemy accomplish half of what they want and making the Imperium far more vulnerable to Horus is better than making them fail and giving your traitor brother a harder time]]. Finally, it was also noted by Vulkan that Magnus&#039; absurdly overblown pride was almost certainly at play in his poor decision making here. While not directly admitted to by Magnus, he almost certainly would not have wanted to admit fault to someone like Russ, who he considered to be beneath him (along with everyone else, but Russ especially). He would also not have wanted to let his Legion in on the fact that he, Magnus, galaxy-brained philosopher king of Prospero, had managed to destroy the hope of the Imperium by being almost hilariously stupid. Of course, Magnus also could have just talked to Valdor if he couldn&#039;t bear the thought of Russ shouting &amp;quot;fuckyouIwasright&amp;quot; over and over again through the vox. But, of course, he didn&#039;t do that either. Sadly, it is all so nonsensical that an out-of-universe explanation is really the only reasonable one. Prospero had to burn because it was already established lore that it had happened. However, making out either Magnus or Russ to be the bad guy wasn&#039;t something any of the writers wanted to do. So instead, they compromised by having Russ, Valdor, and particularly Magnus act like complete retards in order to justify the Burning. If any of them had displayed even average human intelligence, to say nothing of the &#039;&#039;&#039;three superhuman intellects&#039;&#039;&#039; they had between them, Magnus would have just gone back to Terra peacefully.&lt;br /&gt;
&lt;br /&gt;
As Prospero burned, Tzeentch and Magnus engaged in act after act of dickery and counter-dickery; with Magnus finally pushed into a towering rage and taking to the battlefield at his capital: crushing his enemies with volleys of MIND BULLETS (forgetting the whole reason he refused to talk to Russ), before he engaged Leman Russ himself in close-combat. The two fought fiercely and Magnus managed to Falcon pawnch Russ so hard, his breastplate shattered &#039;&#039;and one of his hearts punctured&#039;&#039;. [[bullshit|Russ was going to die until his two wolves interfered and allowed him to take out Magnus&#039; second eye, and then performed a back-breaker on him that ended the fight (Russ would have died had his wolves stayed out of the fight)]] (actually, this isn&#039;t true at all. The book &amp;quot;A thousand sons&amp;quot; clearly shows that Russ&#039; wolves were quickly swatted away by Magnus, who then proceeds to use some shiny tric-I mean, magic attack that harms Russ badly enough to actually make him howl in pain. Only that this prompts the latter to wave his sword around on instinct alone; and it is in THAT moment that the Wolf King managed to stab Magnus in the eye. Russ actually won the fight on his own, fair and square, even if luck seemed to really be head over heels his WOLF VIKING OVERLORD IN SPESS look in that moment. Suck it up NEEEERRRRRRRRRD. Also there is not reason to believe that the giant-ass warp storm over Tizca that was dramatically empowering the rest of the Thousand Sons was not giving Magnus a similar boost). Tzeentch was even further amused by all of this because it&#039;s rare for anyone, let alone a mortal, to predict and out-manipulate the plans of the Architect of Fate himself (though ultimately Magnus didn&#039;t really do either). He thus made Magnus an offer: Become Tzeentch&#039;s servant and preserve what was left of his Legion and homeworld or watch it all burn in a pool of his own blood.&lt;br /&gt;
&lt;br /&gt;
Pussying out, Magnus agreed because the thought of actually dying to atone for his mistakes only seemed like a good idea until he had to put it into practice. As a result, Magnus&#039; cowardice ruined everything he&#039;d been working towards and explicitly doing the one thing he&#039;d been trying to prevent. The response of Magnus&#039; new patron was immediate: for once, Tzeentch was true to his word. The City of Light was transported into the Eye of Terror onto a Daemon World. Prospero was destroyed that day, but Magnus and (some of) his Legion survived. It is unclear &#039;&#039;when&#039;&#039; they ended up on the Planet of the Sorcerers; before or after the Siege of Terra, but Magnus the Red had been so damaged by his battle with Russ and the psychic effort of teleporting to Sortiarius that his soul had fragmented across time and space [[what|(soul-shattering back break?)]]. The shards represented different aspects of Magnus&#039; personality, all tied to various places and people in the galaxy (one existed in the past many decades before the Heresy) and all had different motives. One shard helped the Salamanders resurrect Vulkan, whilst another had gone full daemon and tried to kill as many knight-errants as possible. Ahriman and co gathered several of the more powerful shards back together and managed to perform a Rubric to bond them back together into a stable form called the Crimson King. Magnus was saved from fading away but effectively became a daemon prince and the most powerful of all Tzeentch&#039;s servants. One of the shards, representing Magnus&#039; good side was bound into the dying Revuel Arvida, becoming Janus. Magnus originally planned to join the assault on Terra purely to get this part of his soul back but seeing as Janus appeared later in The Beast Arises series, we can assume this didn&#039;t go to plan. (Though Magnus shows that Perpetuals can be permanently killed by Psyker Powers/Chaos Sorcery when he perma-kill REDACTED)&lt;br /&gt;
&lt;br /&gt;
[[Just as planned|Magnus had never served Tzeentch willingly, but now had no choice - exactly as Tzeentch HAD PLANNED from the very beginning (we might think), and now he was committed to the very cause he had tried to foil]].&lt;br /&gt;
&lt;br /&gt;
Despite everything, when Magnus confronted the Emperor during the Siege of Terra while looking for the greatest of his shards (see further below) the Emperor extended Magnus an offer of forgiveness and amnesty for his actions. Furthermore, to replace the terminally corrupted Thousand Sons he would give Magnus a new Legion to lead, one [[Grey Knights|&amp;quot;Whose flesh will be flawless. Whose fists are steel. Whose hearts are armoured in adamantium. And they would be the pride of the new Imperium&amp;quot;]].&lt;br /&gt;
&lt;br /&gt;
Magnus refused. Not because it was an impossible offer made by a callous and uncaring tyrant, but because Magnus apparently only THOUGHT such an offer was made. When he and Vulkan duel again, Magnus makes reference to the offer made only weeks prior, yet Vulkan suddenly becomes weary of the turn in conversation. Vulkan then stated: &#039;&#039;&amp;quot;the last unstained shard of your soul burst in to the Throne Room and begged to be saved. With a heavy heart, Father refused you&amp;quot;&#039;&#039;. Magnus heard differently, but the reason why can only be speculated.&lt;br /&gt;
&lt;br /&gt;
Vulkan was clearly aware of the fracturing of Magnus&#039; soul, and seemed to be referring to a different version of Magnus breaking in earlier, making &#039;&#039;this&#039;&#039; version have a memory of a conversation that never happened to him. What makes this part more complicated is that an &amp;quot;unstained shard&amp;quot; of Magnus&#039; soul was installed into Janus, who was indeed given command over a [[Grey Knights|new breed of Space Marine]]. Meaning that parts of his memory have elements of truth, even if he isn&#039;t aware of which parts. Tzeentchian corruption could also be fucking with Magnus&#039; cognitive functions to help develop a false victim complex that would drive him from Big E and towards Tzeentch. Certainly, Vulkan does follow his statement by explaining how deep the rot of Chaos has sunk into Magnus at that point and that Magnus dreamed up his own redemption in order to give himself something to rage against, and that Magnus could not be cured and his fate was sealed.&lt;br /&gt;
&lt;br /&gt;
This does directly contradict the idea introduced in Godblight that the traitor primarchs could be saved, although a reasonable explanation is that Big E just wasn&#039;t strong enough to do so in the heresy era while in M42 a supercharged Emperor could do it, or that Magnus was broken into so many smaller fragments that it was impossible to salvage whatever he used to be, or ADB could&#039;ve just decided to fuck with the work of his fellow colleague for some reason. Another possible explanation is that, while the Daemon Primarchs could be saved, they would need to &#039;&#039;want&#039;&#039; to be saved to make it happen. If Magnus&#039;s confrontation and conversation with Vulkan is anything to go by, Magnus was in no way genuinely repentant for what he&#039;d done, and in fact still seemed to believe himself justified in his actions.&lt;br /&gt;
&lt;br /&gt;
Regardless, whatever remaining loyalty he had to the Emperor was thrown away at that moment, and he became a servant of Tzeentch in earnest.&lt;br /&gt;
&lt;br /&gt;
==Post-Heresy==&lt;br /&gt;
[[File:Cl9SiZhXIAADyip.jpg|left|thumb|300px|An exceptionally skilled depiction of Magnus during the Horus Heresy.]]&lt;br /&gt;
And so, the Horus Heresy came and went. The Siege of Terra occurred, Horus had fought the Emperor and (SPOILER WARNING) failed, and the Traitor Legions were driven to the [[Eye of Terror]]. However, the Thousand Sons now had to deal with more immediate problems: with their serving of Tzeentch, the Flesh Change returned with a vengeance. Magnus made efforts to stop this, but being a servant of the God of Mutation has its drawbacks and before long Magnus seemed to have given up. Growing desperate, [[Ahzek Ahriman]], the Chief Librarian and First Captain, took matters into his own hands. Having lost his brother to the Flesh Change before they found Prospero, Ahriman gathered a cabal of other sorcerers, the [[Book of Magnus]], and performed the Rubric of Ahriman in an attempt to stop the Flesh Change.&lt;br /&gt;
&lt;br /&gt;
The results were not what Ahriman expected: while it stopped the Flesh Change and further empowered all psychic Thousand Sons, all non-psyker Thousand Sons had their bodies turned to dust and sealed within their Power Armour, becoming little more than robots needing guidance from a Thousand Son sorcerer.&lt;br /&gt;
&lt;br /&gt;
Confronting Ahriman, once his most favoured son, Magnus angrily demanded an explanation. Ahriman basically telling him to shut it [[rage|did not help]] and Magnus was about to kill Ahriman when Tzeentch spoke to him: &#039;&#039;&amp;quot;Magnus, why do you seek to kill my pawn?&amp;quot;&#039;&#039; (which is strange since of all the chaos gods, Tzeentch cares about his followers the least) Once again, Magnus realised [[just as planned|he&#039;d had been used]]. Disgusted, broken (and still really angry but unable to do anything about it) Magnus simply exiled Ahriman from the Planet of Sorcerers. For the last ten thousand years, Magnus and Ahriman both have laboured to restore the Sons&#039; bodies to their original forms, [[troll|with Tzeentch ensuring they fail all the while]]. Though, it is really weird the God of &#039;&#039;Mutation&#039;&#039; and &#039;&#039;Change&#039;&#039; would be preventing change and keeping some of his strongest minions in a form that cannot be mutated (well, I mean he probably could because Warp but we&#039;ve never heard about it).&lt;br /&gt;
&lt;br /&gt;
===Fragments of Magnus===&lt;br /&gt;
Unknown to everyone save perhaps Tzeentch himself and Magnus&#039; inner circle, the teleportation of Magnus to the Planet of the Sorcerers at Prospero had the side effect of splitting the Primarch&#039;s soul into a large number of lesser fragments, many of which might not have even been aware of the split and believed that they truly were Magnus the Red.&lt;br /&gt;
The actual number of fragments is not known exactly, but an allegorical representation of them showed a broken statue of a bird, with some fragments being as small as grains of dirt though the largest piece was definitely recognisable as parts of a bird.&lt;br /&gt;
&lt;br /&gt;
*The fragment that travelled to the Planet of Sorcerers was the greatest shard of Magnus&#039; soul, although upon its arrival it was nothing like the Primarch or the daemon-prince Magnus that are well known to the 40k universe. Although it appeared to be Magnus the Red, it has the mindset of a senile old man who was dying. This Magnus barely knew where or when he was at the best of times and was constantly forgetting who his companions were or what Leman Russ had done to him or his Legion. This shard of Magnus spent centuries &#039;&#039;(of warptime, so practically no time at all in realspace)&#039;&#039; fleeing his memories through the warp while being chased by his equerry [[Amon]] who was trying to bring him back. In a moment of lucidity he was the first to reveal that his soul had been shattered, but only by reliving the battle of Prospero did the Thousand Sons have an idea of where the largest shards went to, so Ahriman led a quest to reclaim them and restore his Primarch, gathering enough to amalgamate the Crimson King.&lt;br /&gt;
**&#039;&#039;&#039;The Crimson King&#039;&#039;&#039;, the Daemon-Primarch of Tzeentch as he exists in the present, was the recombination of several shards as the Horus Heresy went on and by far the most powerful of the Magnus-fragments. His first act was to declare that he would join Horus&#039; rebellion and lay siege to Terra to reclaim his greatest fragment &#039;&#039;(Janus)&#039;&#039;. He would exile Ahriman for the first failed Rubric, would later instigate the Battle of the Fang and then spend the next ten thousand years being a dick, eventually fouling up Ahriman&#039;s second Rubric but achieving near-complete unification of all the shards. Unsurprisingly, the only parts that weren&#039;t reunited with The Crimson King were all the ones which embodied Magnus&#039; noblest, most selfless qualities.&lt;br /&gt;
*&#039;&#039;&#039;&amp;quot;Magnus&amp;quot;&#039;&#039;&#039; (as the father of the Thousand Sons and &#039;&#039;&#039;author of the [[Book of Magnus]]&#039;&#039;&#039;) was the portion of Magnus that seemed to care the most about his legionaries and of his son Ahriman in particular. Much diminished, he remained behind the scenes for centuries attempting to subvert the Daemon-Primarch and guide his son Ahriman &#039;&#039;(and by extension the Legion)&#039;&#039; back to greatness and presumably &#039;&#039;(at a push)&#039;&#039; back onto the path the Emperor intended for them. It was he who inspired Ahriman to attempt the original Rubric in the first instance since it was actually his own spell. &amp;quot;Magnus&amp;quot; (the father) knew that it would fail, but the flesh-change was overcoming the legion anyway, and the failed attempt would provide Ahriman with both the time and the conviction to eventually complete his great work and attempt a second rubric by pooling his own resources with knowledge gleaned from various other fragments, including the Athenaeum of Kallimakus. It was also he who influenced Amon&#039;s dreams to seek out Ahriman to kill him and undo the Rubric and end their brothers&#039; agony. While this shard of Magnus admitted he sacrificed Amon to re-motivate Ahriman to do the second Rubric, he believed it was the proper course of action to save their legion and make Magnus whole without the Crimson King&#039;s influence. The end result may have actually cured his legion &amp;amp; father by reuniting the broken primarch and reversing the flesh-change, and allow the personality of &amp;quot;Magnus&amp;quot; (the father) to assert control over the united fragments and redeem himself. However, even if it had worked the interference of the Crimson King would have caused it to destroy the fragments instead. Ultimately, it faded into oblivion rather than allow the Crimson King to reabsorb it.&lt;br /&gt;
*The great library of knowledge: the &#039;&#039;&#039;Athenaeum of Kallimakus&#039;&#039;&#039; actually was a fragment of sorts, but not able to act independently, only providing a link to the stream of consciousness of the original Magnus the Red. However the Athenaeum was corrupted after being discovered by the Crimson King, who attempted to insinuate his own mind into the thought-stream and attempt to assert control over Ahriman&#039;s second rubric result. His dipping in and out of the stream introduced flaws into the spell which would still have allowed the Thousand Sons to regain their flesh but would have destroyed all the fragments of Magnus in the process.&lt;br /&gt;
*A lesser shard was hidden within the ashes of &#039;&#039;&#039;Kallista Eris&#039;&#039;&#039; that was carried around in an urn for years yet was completely oblivious to the [[Sisters of Silence]], the [[Thousand Sons]] and one of the [[Knights-Errant]], beneath whom the urn had passed almost completely unnoticed. It was only when proximity to the shard of Aghoru that it awakened, although its motivations are largely unknown because it seemed to be operating under the orders of the other shard until it fused with it.&lt;br /&gt;
*One fragment remained on Prospero, representing his acceptance of the Emperor&#039;s judgement against him, this Magnus was stuck in limbo and meditation for a while, until [[Jaghatai Khan]] rocked up to Prospero to find out what had happened. This fragment served up a nice big info-dump and urged him to pick a side in the war, and in return Jaghatai banished him from Prospero.&lt;br /&gt;
*Another became a daemon of vengeance that was unwittingly passed from host to host &#039;&#039;(It was thought to be a normal daemon, no-one realised it was a actually a shard of Magnus)&#039;&#039;. It eventually came to inhabit the body of a renegade space marine called Astraeos. This shard saw the Crimson King as a usurper but was eventually consumed after a very quick battle with the Crimson King following the failed second Rubric.&lt;br /&gt;
*One returned to Nikaea and represented the part inside of Magnus that died when the Emperor made his pronouncement against him. This shard was literally a corpse being clawed at by daemonic hands.&lt;br /&gt;
*One represented his warrior aspect and was found on the planet Aghoru seemingly waiting to duel whoever showed up. It held off a [[Knights-Errant|Knight-Errant]], a Rune Priest, a small squad of space wolves, a bunch of cyber automata and a freaking Samurai at the same time without any overt use of psychic power until it was bound into the body of a mortal. Interestingly, this shard had no intention of reuniting with the greater because Magnus was not actually known for his battle-prowess, so this fragment would rather have remained and made a name for himself equal to Angron or the Lion, nonetheless it later absorbed the shard of Kallista Eris into itself and was absorbed in turn into the Crimson King anyway.&lt;br /&gt;
*Another fragment representing Magnus&#039; desire to seek knowledge for the sake of its acquisition. It was thrust into Terra&#039;s past and inhabited the body of King Kadmus, one of the Emperor&#039;s enemies, requiring Ahriman to time-travel in order to reclaim it.&lt;br /&gt;
*One fragment remained on Terra and was fused by [[Malcador]] to &#039;&#039;&#039;Revuel Arvida&#039;&#039;&#039;, inadvertently creating an entity known as &#039;&#039;&#039;Ianius&#039;&#039;&#039; &#039;&#039;(Janus)&#039;&#039;. Yes, the same Janus that would become the first Supreme Grand Master of the [[Grey Knights]]. It is believed that this fragment embodied Magnus&#039; nobility and connection to the Emperor.&lt;br /&gt;
*From the Prologue and Epilogue there may very well have been a second fragment of Magnus that resided on Terra and was known to Malcador and Rogal Dorn. But where Revuel Arvida housed a shard in his flesh and became Ianius who remained ostensibly Astartes, this shard was fully formed &#039;&#039;(an oversized giant with crimson skin)&#039;&#039; and housed within a villa hidden deep beneath the crust of Terra from where he narrates the novel &#039;&#039;Crimson King&#039;&#039;. This fragment took upon himself the role of archivist of the Horus Heresy, and pinned his hopes for the future on some all-seeing device in the warp called &#039;&#039;The Orrery&#039;&#039;. Perhaps building it with the help of his equerry Amon while he was chasing a different shard of his emotional father through time and space via the warp, or by completing his own orrery separately, or simply referring to the one the Crimson King made. It could then be this shard of Magnus who rescued the ship carrying the body of Vulkan and guided it back to Nocturne so his brother could be resurrected.&lt;br /&gt;
**It may also yet be Janus speaking from an earlier time period before his binding, who knows? The warp is confusing enough without it being inhabited by multiple aspects of the same guy over different time periods.&lt;br /&gt;
**Regardless of whether it is Janus or an entirely separate fragment, one of the Terran shards was believed by the Crimson King to be the first and greatest fragment of the Soul of Magnus and so he was willing to lay siege to Terra to reclaim it, even going so far as name it his sole reason for joining Horus&#039;s side of the war.&lt;br /&gt;
&lt;br /&gt;
By the novel Ahriman Unchanged, Ahriman would complete his second Rubric and attempt to cast it on [[Sortiarius]]. Unfortunately the Rubric was not completed as Ahriman was interrupted by a member of the Thousand Sons who knew that the outcome would result in Magnus&#039; annihilation and wanted to avoid it, so he seized control of the magical energy before Ahriman could finish the spell and obliterate their father. This resulted in several of the fragments reuniting into the Daemon Primarch Crimson King and increasing his share of power to a state indistinguishable from that which he possessed as a complete being. The aspect of vengeance: Astraeos would be the Crimson King&#039;s first victim and be absorbed almost immediately, while Magnus (the father) would fade away into nothing after having hung on for so many centuries only to fail in his objectives to lay claim to the soul of Magnus or heal his Legion- all it could do was deny the Crimson King what little power it still possessed.&lt;br /&gt;
*Although he [[Just as Planned|might have actually succeeded]], in by failing to complete the second Rubric, as a side effect Ahriman was uncoupled from his destiny and now &amp;quot;free&amp;quot; from divine manipulations, something that Magnus &#039;&#039;(the Father)&#039;&#039; had wished for all of his sons. But even then Ahriman ultimately continued to serve Tzeentch of his own will, so how much of a victory this may have been is up for debate.&lt;br /&gt;
&lt;br /&gt;
This means that while Daemon-Primarch Magnus at the turn of the 41st millennium is in his most complete state and the various schemes of the separated fragments have been put to rest, Magnus is still not &amp;quot;whole&amp;quot; and likely will never return to his original state due to the loss of significant fragments; in particular, the evaporated essence of the compassionate father figure who set the rubric in motion, and probably the missing nobility of Janus, who died centuries earlier in service to the [[Grey Knights]]. At this point it can be assumed that Tzeentch filled in the remaining parts with himself, cementing Magnus&#039; state as a Daemon Prince and eliminating any chance of his redemption.&lt;br /&gt;
&lt;br /&gt;
===Post Rubric===&lt;br /&gt;
[[File:Magnus vs Robboute.jpg|500px|right|thumb|Magnymagick and [[Roboute Guilliman|Papa Smurf]] having a calm and brotherly conversation over at Luna in the 41st Millennium. [[TTS|And I, Cato Sicarius, will prevent anyone from interrupting this conversation!]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle for The Fang:&#039;&#039;&#039;&lt;br /&gt;
The unified Magnus the Red: The Crimson King, later showed up on [[Fenris|FENRIS]] ITSELF and became the second Daemon Primarch after [[Angron]] to get shit done, rampaging through imperial lines and laying waste to everything in his path with MIND BULLETS and RAW PHYSICAL POWER until the Space Wolves responded and after an extremely hard fight Magnus phased himself out and teleported all his marines out of the Fang after having his back broken once again, this time by Bjorn. While he succeeded in sabotaging an experimental (seemingly successful) Space Wolf geneseed mutation cure and killing an entire Great Company HQ, The Great Wolf (turns out wolfing a Wolf Lord&#039;s wolf means warping your hands inside him and &#039;&#039;ripping his hearts out&#039;&#039;) and almost killing Bjorn the Fell-Handed himself, he did not finish the Space Wolves once and for all. Of course, Magnus claimed it was not his goal in the first place.&lt;br /&gt;
&lt;br /&gt;
Funny how two out of two Daemon Primarchs to have gotten shit done ended up being repelled by the actions of the Space Wolves. On the other hand, the Wolfies were pushed to their very limits trying to repel the chosen of Tzeentch, and they only got off easy once he fucked off after his main objective was finished.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warzone Fenris:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Of all the Daemon Primarchs so far seen in the fluff, he seems to be the most [[Reasonable Marines|collected and coherent]], as far as Chaos goes; in the trailer of Wrath of Magnus he actually sounded quite composed and at odds with Angron&#039;s &amp;quot;BLUDFUTEBLUDGUD!&amp;quot; or Mortarion&#039;s &amp;quot;IHAVESPESSASHMA&amp;quot;; he told the Thousand Sons in a strong but civilised way to put their differences aside to focus on the goal of destroying the Space Puppies, and remarked how [[Awesome|all of them were his sons, even Ahriman or any other wayward sorcerer who had gone his own way through the ages and that despite the millennia long past, he still holds Prospero in high regards and consistently fights for his homeworld&#039;s memory and people.]] What a [[Kharn|cool guy.]]&lt;br /&gt;
&lt;br /&gt;
During the campaign, Magnus&#039; goal was never to destroy Fenris (though it would have been a satisfying bonus), but instead to make the Wolves suffer as he and his sons did during the Burning of Prospero: with the Wulfen and their genetic flaw revealed, they would be regarded with suspicion and mistrust. Because the people of Fenris have seen first-hand the horrors of the Warp, the Inquisition ordered a massive purge that saw most of the population of Fenris exterminated. Midgardia basically got destroyed, Fenris became a partly irradiated wasteland, and Magnus pulled Sortiarius into the materium (as the whole invasion of Fenris also turned out to be a massive ritual for which the Grey Knights killing the populace helped a lot, yes Grey Knights dun fucked up). Interestingly, while Magnus is lauded for his vast intellect he seems to have neglected the insignificant detail of *knowing* that the Space Wolves were tricked by Horus into annihilating the Thousand Sons instead of detaining them in order to take them to Terra as the Emperor had decreed. This order was slightly &amp;quot;re-interpreted&amp;quot; by Horus and then passed on to Leman Russ with the known consequences (the traitor legions refer to them as &amp;quot;the betrayed&amp;quot; for that very reason). There goes split personality for ya!&lt;br /&gt;
&lt;br /&gt;
Notably, during the above campaign, Magnus got Mortarion&#039;s aid in exchange for the latter taking over Midgardia and transforming it into a plague infested planet. [[Troll|However, Magnus proceeded to back-stab Mortarion by arranging Midgardia to undergo exterminatus before the latter succeeded in claiming it]]. Magnus likely did this out of vengeance because he&#039;s still salty over Mortarion&#039;s role during that little Council of Nikaea thing, something something best served cold...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gathering Storm Book III:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Magnus and the Thousand Sons are found to be lurking in the webway after the resurrected [[Roboute Guilliman]] and his allies have escaped from the Red Corsairs. Guilliman, realising that Magnus is hoping to use him to sneak into the Imperial Palace via the webway gate, instead detours to a dormant gate on Luna. A huge battle between Guilliman&#039;s forces and the Thousand Sons ensues, whilst the two Primarchs go mano-a-mano. In a rare example of the [[Ultramarine|blue bastards]] not getting their way and the whole &amp;quot;Daemon Primarch&amp;quot; thing actually making a difference, Magnus&#039; super-psyker abilities bring the G-man within a gnat&#039;s testicle of actually getting killed before the loyalist cavalry arrives in the form of the Imperial Fists, the Adeptus Custodes, and the Sisters of Silence. The Sisters nullify Magnus&#039; powers long enough for Guilliman to turn him into a kebab. This somehow causes Magnus to unleash a psychic shockwave that blows him back through the gate, after which some Harlequins who&#039;d tagged along with Guilliman seal it off, stranding him in the webway.&lt;br /&gt;
Since then, Magnus has been involved in many other major attacks on the Imperium at the behest of Tzeentch, such as the invasion of the Stygius Sector and building [[New Kingdom|an empire for psykers]].&lt;br /&gt;
&lt;br /&gt;
==On the tabletop==&lt;br /&gt;
===As a son of the Emperor===&lt;br /&gt;
[[File:Magnus the Red-FW Model.png|right|thumb|300px|Magnus, back before he was a red giant. Well, a redder giant.]]&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! Points || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| 495 || 7 || 5 || 7 || 6 || 6 || 6 || 4 || 10 || 2+/4++&lt;br /&gt;
|}&lt;br /&gt;
With his decent statline, Magnus has the Primarch rule in all of its goodness, &#039;&#039;&#039;Arch Sorcerer&#039;&#039;&#039; (ML 5 psyker that harnesses on a 3+, needs three 6&#039;s to roll perils and re-rolls 1&#039;s if he does) plus he randomly generates his powers from any of the 5 main disciplines plus Sanctic (E.G. 2 biomancy, 2 telepathy, 1 divination). now think about rolling all 5 on biomancy! with &#039;&#039;&#039;The Eye of the Crimson King&#039;&#039;&#039;, which gives him line of sight to anything in range while also giving his powers Ignores Cover. &#039;&#039;&#039;Phantasmal Aura&#039;&#039;&#039; makes him [[Jaghatai Khan|harder to hit]] by forcing anyone in melee or shooting at him (and the &#039;&#039;infantry&#039;&#039; unit he joined) -1 to hit while also forcing Barrage weapons aimed at him to add +1 Scatter. He&#039;s also a decent army buffer, boosting his legions leadership, making his attached unit Fearless ([[Forgeworld|even though the Primarch rule already did that]]), allowing Sehkmet Terminators as troops and letting you re-roll reserves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Horned Raiment&#039;&#039;&#039; is your standard 2+ 4++ armour made of warp energy that lowers the number of wounds taken from the D by 1&lt;br /&gt;
*&#039;&#039;&#039;Psyfire Serpenta&#039;&#039;&#039; is an S8 AP2 Assault d3 gun with Soulblaze(that could be argued to be a plasma weapon and thus weakened by the sallies)&lt;br /&gt;
*&#039;&#039;&#039;The Blade of Ahn-Nunura&#039;&#039;&#039; is an S+2 AP1 two handed &#039;&#039;&#039;force&#039;&#039;&#039; blade.&lt;br /&gt;
&lt;br /&gt;
The February 2019 FAQ &amp;lt;s&amp;gt;nerfed&amp;lt;/s&amp;gt; balanced Magnus heavily. Making &#039;&#039;&#039;Mind Wrath&#039;&#039;&#039; a power he has to buy separately along with &#039;&#039;&#039;Infernal Bargain&#039;&#039;&#039;. This increases his cost by 175 points, bringing his total to 670 and making him the most expensive of the Primarchs. Mind Wrath lets him double the range of any witchfire and add a single d6 strength to a maximum of 10 at a penalty of his powers needing +2 Warp Charges to cast. His witchfires still do not need line of sight and &#039;&#039;Ignore Cover&#039;&#039;. His &#039;&#039;Infernal Bargain&#039;&#039; rule allows his army to cancel out a single Perils of the Warp anywhere on the table once per game, which is a safety net in the event a low level Psyker fluffs his casting roll and subjects the entire army to a potential pinning check. Magnus is still powerful and he is clearly still the best psyker in the game, but not quite the Destroyer [[Cheese]] of his first incarnation.&lt;br /&gt;
&lt;br /&gt;
[[File:RussMagnusDiorama.jpg|left|thumb|300px|Magnus and Russ having a civilised chat on the philosophy of the Warp. Also, Magnus doesn&#039;t have his nipple horns anymore. Maybe Magnus got tired of losing another eye every time he sneezes.]]&lt;br /&gt;
&#039;&#039;Biomancy&#039;&#039; so far seems to be the most powerful for him to roll on, as Iron Arm makes him an unkillable juggernaut of S10 T9, Warp Speed let him out-dance Fulgrim and out-rape Angron at 7 attacks on I9, with both combined allowing him to take on Horus or even Russ in a challenge, Enfeeble and Endurance being generally great powers in any situations. Haemorrage sadly continues to be useless, though, and five times out of six you&#039;d roll it instead of some useful power.&lt;br /&gt;
&lt;br /&gt;
Hilariously Biomancy-powered Strawberry can mindbullet most Primarchs from distance in just 2 or 3 turns. Angron, Fulgrim and Corax could even go down in one turn with some luck. Although Lorgar&#039;s superior deny and Horus&#039;s armor of &amp;quot;fuck your psychic powers on a 3+&amp;quot; may pose a problem, and them hiding in a transport or a unit (probably both) counters this tactic completely - then again forcing your enemy&#039;s Primarch to hide just by deploying yours is a victory on it&#039;s own (unless it&#039;s Alpharius, who&#039;s straight up &#039;&#039;designed&#039;&#039; to hide in a unit).&lt;br /&gt;
&lt;br /&gt;
You can go for support monster with &#039;&#039;Divination&#039;&#039; or supercheese with &#039;&#039;Telepathy&#039;&#039;, but those disciplines lack boostable witchfires (Psychic Scream while awesome on its own don&#039;t have strength value). &#039;&#039;Pyromancy&#039;&#039; is on the other end of the spectrum, with all the witchfires all the time everywhere, potentially with re-rolls to wound from fiery form, but it can&#039;t increase his survivability or close combat prowess.&lt;br /&gt;
&lt;br /&gt;
Magnus is THE straight-up best Primarch for his points. The reason for this is his sheer flexibility. While you may not be able to [[Lorgar|choose your psychic powers,]] you can tailor him to different roles at the start of any game just by picking a discipline. Up against a melee Legion and need a buffer for your gunline? Divination, motherfucker. Enemy brought a Warhound/Spartan/Primarch who isn&#039;t Horus or Russ? Biomancy to fly up and smash it. Up against Admech with those 4+ armour MCs? Say hi to Pyromancy. If there were only a few psychic powers that Magnus&#039; rules could turn into OP nastiness it&#039;d be okay, but with Biomancy in particular, there are an absurd number of such powers. Pray to the Emprah Forgeworld nerfs him.&lt;br /&gt;
&lt;br /&gt;
Just keep him away from sisters of silence... even they might struggle though. Especially since, Psyker or not, this is still a Primarch designed to tear apart anything and everything. A Culexus Assassin hiding behind a unit will also royally fuck him over.&lt;br /&gt;
&lt;br /&gt;
====Vs Other Primarchs====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Magnus fares against other Primarchs mathhammer wise. Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. As with Lorgar, psychic powers are not accounted for, which is a slightly false choice given that if you&#039;re sending Magnus in for a Primarch duel you probably will buff him but a necessary one if this is to be doable and fair.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Angron&lt;br /&gt;
** Angron first round: hits 4.5 times, wounds 3.75 times and 1.875 after saves which IWND will take down to 1.542 at the start of next turn&lt;br /&gt;
** Angron second round: hits 3 times, wounds 2.5 times and 1.25 after saves which IWND will take down to 0.917 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which FNP and IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Unsurprisingly Magnus loses this one pretty badly&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Fulgrim&lt;br /&gt;
** Fulgrim (Fireblade): hits 3.5 times, wounds 2.333 times and 1.167 after saves which IWND will take down to 0.834 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Again unsurprisingly Fulgrim wins comfortably even without taking into account Child of Terra or Mastercrafted&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Mortarion&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.278 at the start of next turn&lt;br /&gt;
** Mortarion: hits 1.667 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Magnus actually out-endures Mortarion as his negative modifier to hit balances out Mortarion&#039;s superior regen and extra wound. Not that it matters because it will take several lifetimes before either of them actually die.&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Ferrus Manus&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 time and 0.556 after saves which IWND will take down to 0.222 at the start of next turn&lt;br /&gt;
** Ferrus: hits 1.333 times with Forgbreaker and 0.333 times with his Servo Arm, wounds 1.111 times and 0.278 respectively which after saves becomes a total of 0.695 wounds after saves which IWND will take down to 0.362 wounds at the start of next turn&lt;br /&gt;
** Another ridiculously long fight but Ferrus&#039; Servo Arm and better invulnerable save just tip the fight in his favour&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Konrad Curze&lt;br /&gt;
** Konrad: hits 3 times, wounds 2.25 times and 1.125 after saves which IWND will take down to 0.792 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 at the start of next turn&lt;br /&gt;
** Konrad wins this one without having to use his hit and run + HOW combo which turns this into a bloodbath&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Vulkan&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0 wounds at the start of next turn&lt;br /&gt;
** Vulkan: hits 1.333 times, wounds 1.111 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Vulkan wins because Magnus can&#039;t hurt him&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Lorgar&lt;br /&gt;
** Magnus (round 1): hits 2.222 times, wounds 1.728 times and 0.576 after saves which IWND will take down to 0.242 wounds at the start of next turn&lt;br /&gt;
** Magnus: hits 2.667 times, wounds 2.222 times and 0.741 after saves which IWND will take down to 0.407 wounds at the start of next turn&lt;br /&gt;
** Lorgar: hits 2 times (Master-crafted and +1A for pistol), wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn&lt;br /&gt;
** In spite of WS6 and 5 wounds, Lorgar&#039;s save is increased to 3++ against attacks from Force Weapons, giving him a mutual kill or narrowly win if he concusses Magnus in the penultimate round.&lt;br /&gt;
*** &#039;&#039;&#039;Happy psychic fun:&#039;&#039;&#039;&lt;br /&gt;
*** Magnus with Iron Arm and Warp Speed: hits 4.667 times, wounds 3.889 times, [[FAIL|0.432 after saves]] and IWND will take down to 0.099 wounds at the start of next turn&lt;br /&gt;
*** Lorgar with Precog: hits 2.778 times, wounds 1.543 times, 0.772 times after saves and IWND will take down to 0.439 wounds at the start of the next turn&lt;br /&gt;
*** Lorgar with Precog crushes Magnus (after a long time), the rerolls to hit and wound more than makes up for Magnus&#039; aura and boosted Toughness, and [[Shield-Captain|rerollable 3++]] completely neuters Magnus&#039; damage. Magnus needs Iron Arm, Warp Speed &#039;&#039;and&#039;&#039; Endurance to outlast him. Or roll Precognition himself with any Bio-blessing.&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Perturabo&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.556 after saves which IWND will take down to 0.222 wounds at the start of next turn&lt;br /&gt;
** Magnus (Blinded): hits 1.333 times, wounds 1.111 times and 0.37 after saves which IWND takes down 0.037 wounds at the start of next turn&lt;br /&gt;
** Perturabo: hits 1.333 times with both, wounds 0.889 times with his hands and 1.111 times with Forgebreaker and 0.444 and 0.556 times after saves respectively, which becomes 0.111/0.222 wounds at the start of next turn&lt;br /&gt;
** Perturabo (with Magnus Blinded): hits 2 times, wounds 1.667 times and 0.833 times after saves&lt;br /&gt;
** Another victory for Magnus comes when Perturabo doesn&#039;t have Forgebreaker. When he does this becomes a walkover in the other direction as Magnus won&#039;t kill him before he becomes blinded and then he becomes essentially unable to hurt Perturabo.&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Alpharius&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.667 times and 0.833 after saves which IWND will take down to 0.5 wounds at the start of the next turn&lt;br /&gt;
** Alpharius: hits 1.944 times, wounds 1.512 times and 0.756 after saves which IWND will take down to 0.423 at the start of next turn&lt;br /&gt;
** As usual, Alpharius loses&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Rogal Dorn&lt;br /&gt;
** Magnus: hits 2 times, wounds 1.33 times (Dorn cannot be wounded on more than 3+ thanks to his armour) and 0.67 after saves which IWND will take down to 0.44 wounds at the start of the next turn&lt;br /&gt;
** Dorn: hits 2 times, wounds 1.5 times and 0.75 after saves which IWND will take down to 0.417 wounds at the start of the next turn&lt;br /&gt;
** Magnus loses this one&lt;br /&gt;
&lt;br /&gt;
*Magnus vs Corvus Corax&lt;br /&gt;
** Corax: hits 2.667 times (Scourge)/ 2 times (Shadow-walk), wounds 2 times (Scourge)/ 1.5 times (Shadow-walk) and once or 0.75 times respectively after saves which IWND will take down to 0.667/0.417 at the start of next turn&lt;br /&gt;
** Magnus: hits 2 times (Scourge)/ 1.333 times (Shadow-walk), wounds 1.667 times (Scourge)/ 1.111 times (Shadow-walk) and 1.111/0.741 times after saves which IWND will take down to 0.778/0.408 wounds at the start of next turn&lt;br /&gt;
** Corax&#039;s superior initiative means that if he uses Shadow-walk he can kill Magnus just before he can strike on turn 15. If he uses Scourge he loses, however. As usual Blind and Hit and Run could turn the fight more in his favour&lt;br /&gt;
&lt;br /&gt;
* Magnus VS Jaghatai Khan.&lt;br /&gt;
**Jaghatai: hits 2.666 times, wounds 1.333 times, 0.666 wound after saves with IWND bringing this down to 0.333&lt;br /&gt;
**Magnus: hits 2 times, wounds 1.666 times, 0.555 times after saves with IWND bringing this down to 0.222&lt;br /&gt;
**Magnus loses this one too&lt;br /&gt;
&lt;br /&gt;
* TLDR:&lt;br /&gt;
** Magnus leads the back of the pack when it comes to fighting primarchs. His WS is only average (for a primarch) and he can&#039;t pile on the attacks to make up for it. He isn&#039;t particularly tanky either, so any of his melee-focused brothers will knock him over and sit on his dumb ginger head.&lt;br /&gt;
** But hulked out with biomancy he stands a decent chance against anyone but Horus and the Wolf King.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===As a Daemon Primarch===&lt;br /&gt;
[[File:Magnus-revealed.PNG|right|thumb|300px|Exactly as planned!]]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 7 || 7 || 8|| 7 || 7 || 7 || 6|| 10 || 4+R1/4++R1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Rules-wise, he&#039;s a beast with 7s across the board barring strength (8) attacks (6) and ld (10). He rocks a 4++ and can re-roll ones (so yeah, throw in the grimoire of names to have a 2++ re-rollable and guy becomes unkillable when combined with the fact that he&#039;s an FMC with EW), as well as Daemon of Tzeentch, Deep Strike, VotLW, Fearless, Fleet, IWND, and the WT Lord of Flux: Enemy units within 12″ of your Warlord treat all terrain, even open ground, as difficult terrain; any enemy units that run, turbo-boost, move flat out, or charge within that radius must take dangerous terrain tests. He has what is by far the best psychic output in the game: Mastery level &#039;&#039;&#039;5&#039;&#039;&#039;, AW (so he DTWs on 3+ against everyone), manifests his WCs on a 2+, has LoS to all units on the table for the purposes of using his powers, and &#039;&#039;&#039;&#039;&#039;never&#039;&#039;&#039;&#039;&#039; suffers Perils of the Warp. He knows every spell in the Tzeentch and Change disciplines. With the expansions brought in the new rulebook, this means Magnus can bring to the table 2 D attacks (One of which is an 18&amp;quot; Beam?!) per psychic phase with relative ease, all while still being able to murderize anything that he comes across, and in melee he uses a sword that uses his strength, AP2, Soulblaze, Force, and Transmogrify (a 6 to wound causes Instant death and turns the slain model into a [[Chaos Spawn|Chaos Sp... you know this stupid gaOHGODWHYBLAGRABAH]]). He&#039;s 650pts, so use him wisely.&lt;br /&gt;
&lt;br /&gt;
Model-wise, he appears to take minor inspiration from his EPIC monkey form (which is a good thing.) He has multiple head options, including a cyclops head, which is incredibly fluffy as his face has been described as constantly changing. His armor appears to be to have changed from golden to silver (but it still has its nipple horns. Sexy, sexy nipple horns), and the motif of a bird skull appears everywhere. He has bird wings, and is posed on a Space Wolf Dreadnought arm. Ah, and he&#039;s so FUCKHUEG that he rivals an Imperial Knight.&lt;br /&gt;
&lt;br /&gt;
====8th Edition====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 445 || 2+ || 2+ || 8 || 7 || 18 || 7 || 10 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Naturally, Magnus was some of the small slither of cheese that Chaos had access to in 7th, so GW casually nerfed him to ensure their precious space marines didn&#039;t have too hard a time (if this was hard to see, don&#039;t look at what has become of poor Ahriman). Don&#039;t let this hit fool you too much though as Magnus is still a force to be reckoned with. Gone is the all seeing eye, immunity to perils and ease of power casting. In its place we still get the best psyker (still significantly weaker than before as he has now forgotten most of his spells and how to give people the big old D). With 18 wounds, he can take more hits than a Land Raider and Bloodthirster and with 7 strength 8 attacks (*16 with his X2 S blade*), he can still bend over most things in the game with his fancy blade. His new force multiplier effects make him a more balanced command unit but unless you want him to sit at the back as a big fire magnet and hope his measly 3 powers can make up for his enormous cost over his combat hitting power, a Thousand Sons army isn&#039;t going to benefit from these too much. Apparently, Magnus has changed his devotion to Khorne judging by the obvious strategy GW have currently geared him to.&lt;br /&gt;
&lt;br /&gt;
Oh, and don&#039;t let Thunder Hammer/Stormshield Terminators charge him. They obliterate him, even with Weaver of Fates up to give him a 3++R1; besides, you easily have the manoeuvrability to ensure they virtually never manage to pull this off.&lt;br /&gt;
&lt;br /&gt;
*In all truth while his insane strength and 7 attacks are brutal, especially when adding prescience you probably want to stay away from anything with an invulnerable save higher than a 4, use him with warptime for mass hit and run and bolstering or intimidating important areas. Smite anything rocking Stormshields or other intimidating saves, and hope he rolls an overall 10, for a juicy 2d6 mortal wounds.&lt;br /&gt;
&lt;br /&gt;
* Obviously Mortarion was not better enough when compared to Big Red, so GW fixed that by nerfing the cyclops (and boy did they hit him hard). No more invul rerolls, 2D6 mortal wound Smite only goes off on 12+ now, transmogrify from his blade is still not free, if you manage to even pull it off (funnily most characters hide from Magnus) all for 30 MORE points. On the plus side he allows rerolls of 1 for both him and his sons within 9&amp;quot; when making a psychic test, he adds his psychic phase bonus to DtW tests now, he also gets full access to 3 psychic disciplines for a total of 18 spells to chose from and he ignores any mortal wounds caused by perils on a 2+. He&#039;s less tanky than he used to be, but he is much more psychically focused than before.&lt;br /&gt;
&lt;br /&gt;
====9th Edition====&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
! || Pts || WS || BS || S || T || W || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magnus&#039;&#039;&#039; || 450 || 2+ || 2+ || 8 || 7 || 18 || 8* || 10 || 3+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Magnus&#039; Terrible Weakness====&lt;br /&gt;
Unfortunately not everything is awesome for the Daemon Prince, aside from getting his ass kicked by the Space Wolves and Grey Knights [[Angron|(though he&#039;s hardly alone in that regard)]], Magnus has a terrible weakness in the form of three completely normal humans carrying Thunder Hammers. This is all 7th edition only, but check it out anyway:&lt;br /&gt;
&lt;br /&gt;
Seriously, three Inquisitors (all of which have 3&#039;s and 4&#039;s where Magnus has 7&#039;s and 8&#039;s) can kick his ass. One of them just needs to be carrying a Null Rod and Thunder Hammer, another carries the Grimoire of True Names, Empyrean Brain Mines, and a Nemesis Daemon Hammer, while the third also carries Empyrean Brain Mines and a Nemesis Daemon Hammer. All of this makes for a combination that Magnus simply cannot win against. He is incapable of &#039;&#039;targeting&#039;&#039; the unit with his sorcery; while he can and should hit the unit with Wrath of Magnus on the approach if possible, as Beams do not target, this won&#039;t help him in melee, where he is reduced to using &#039;&#039;&#039;Boon of Flame&#039;&#039;&#039; to summon support (which will not be able to charge on summon turn) and &#039;&#039;&#039;Boon of Mutation&#039;&#039;&#039;, which is extremely unlikely to help in any meaningful way. If they charged him, the Psyk-Out grenades mean he&#039;s I1 for testing against the Mines; if they didn&#039;t, why didn&#039;t Magnus just get the hell out of there instead of getting into close combat with these guys? On subsequent Inquisitor turns, the bearer of the Grimoire will challenge him; Brain Mines and Challenges happen at the same time, so per the sequencing rules, the Inquisitors can choose to use the Mines second. Magnus must now take an I test on I2 (typically two tests, of course), so with odds &#039;&#039;at best&#039;&#039; 1/3 (at worst, 1/9) he can still swing - otherwise, he can&#039;t swing at all. If he &#039;&#039;does&#039;&#039; swing, it&#039;s at WS 2 (so he hits on 5s and is hit on 3s). Mathwise the three Inquisitors beat him to death in 3 rounds (another Triumvirate of the Imperium?). Even if it wasn&#039;t for dropping his Leadership down to 5 for Daemonbane tests, the second the Inquisitors Wound him he&#039;s Concussed, meaning it&#039;s even easier for them to paralyze him with the Mines and spend the second round wailing on him. If you really wanted to fuck him over then you could also ally in a Culexus Assassin, as they (simply by standing near him and not actually getting into the fistfight) combine with the Grimoire to drop his Leadership to 2, making him incredibly likely to die if a Nemesis Daemon Hammer rolls a 6 to wound. That all said, remember that Magnus &#039;&#039;does not&#039;&#039; have the Daemonic Instability special rule, so he&#039;s not going to take a bajillion extra wounds after losing combat with nerfed Leadership. You could also add to the hilarity with an Inquisitor with Rad and Psychotroke grenades (the Psychotroke grenades especially have a 1/3 chance of either reducing Magnus to I1 or LD 2 for the phase, which will make all of the other effects in the unit even worse for him).&lt;br /&gt;
&lt;br /&gt;
Of course this relies on them actually getting into combat with Magnus, and so long as the player&#039;s smart (and your opponent doesn&#039;t load up his Inquisitors in something ridiculous like a Corvus Blackstar) you should be able to get around the board without having them ever get into combat with him. The Lord of Flux WT helps in this respect by messing up charges.&lt;br /&gt;
&lt;br /&gt;
Funnily enough too his 30k incarnation is incredibly weak against Sisters of Battle, mainly because they can load up on combi-crossbows and two squads armed with these things will kill him in a single shooting phase while being either more annoying to kill thanks to Adamantium Will, or impossible to hurt with his Psychic powers if they&#039;re joined by a Hereticus Inquisitor carrying a Null rod (as they should be). Obviously the solution here is just to make him invisible and take them on in combat, but there&#039;s still the rare chance you won&#039;t get it (especially if you want other powers for bigger threats).&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
*If you translate his name into Latin, you get Magnus Rubricatus, meaning, &amp;quot;Great Red [Man]&amp;quot; (or, &amp;quot;Big Red&amp;quot; if you&#039;re feeling lulzy). Also it has &amp;quot;rubric&amp;quot; in it. Sly GW strikes again!&lt;br /&gt;
*The god Thor had a daughter named Thrudr (Strength) and two sons, Modi (Wrath) and &#039;&#039;&#039;Magni&#039;&#039;&#039; (Mighty). They embody their Sire&#039;s essential characteristics (much like the Primarchs vis-à-vis of the Emperor). This may well be coincidental though; albeit since it is modern B.L. Fluff that Leman (who is often compared with Odin for various obvious reasons) was the leader of the Censure army sent to capture / slay Magnus and burn Prospero, it is not entirely excluded that this piece of fluff represents an obscure and far-fetched &amp;quot;prophetic&amp;quot; and artistic rendering.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Magnus.jpg&lt;br /&gt;
Image:1476133187098.png|Damn, Aghoru has FUCKING bright sun!&lt;br /&gt;
Image:Magnus Tiddy Comic.png|&#039;&#039;Super&#039;&#039; canon.&lt;br /&gt;
File:1544321391807.jpg|&#039;&#039;&amp;quot;Look at this cookie I found&amp;quot;&#039;&#039;.&lt;br /&gt;
File:Magnus the Red 1.jpeg|Proof you don&#039;t need Rule 34 + 63 to make good art.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[https://youtu.be/bjBmT8y9PAU?t=6m56s A video chronicling Magnus&#039; fall to Chaos. It is less conniving than originally imagined.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=6adES3Z0Qag Daddy (not the Emperor, Magnus) addressing his children for the visit to the pet shop.]&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
{{Daemons-Characters}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Chaos]]&lt;br /&gt;
[[Category:Thousand Sons]]&lt;/div&gt;</summary>
		<author><name>2600:387:3:803:0:0:0:1E</name></author>
	</entry>
</feed>