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		<id>http://2d4chan.org/mediawiki/index.php?title=Saharduin&amp;diff=412181</id>
		<title>Saharduin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Saharduin&amp;diff=412181"/>
		<updated>2018-10-13T17:02:08Z</updated>

		<summary type="html">&lt;p&gt;2600:387:3:805:0:0:0:63: /* From Rogue Trader */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Heresy}}&lt;br /&gt;
{{Promotions}}&lt;br /&gt;
{{Oldschool}}&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
[[File:Saharduin concept.jpg|In reality they arn&#039;t as pretty as fans make them out to be...|300px|right|thumb|Not a pretty sight]]&lt;br /&gt;
&lt;br /&gt;
One of the most enduring, lasting and popular races in [[Warhammer 40,000]], /tg/ loves the Saharduin.&lt;br /&gt;
&lt;br /&gt;
...All right, not really.&lt;br /&gt;
&lt;br /&gt;
In truth they&#039;re a hold-over from the [[Rogue Trader]] days, when the [[Imperium of Man]] was less racist, [[Eldar]] could [[Illiyan_Nastase|interbreed with humans]], and [[Orks]] were.... Exactly the same as they are now, but with cooler hats and derpier faces. [[Squats]] were around, and the Saharduin (which themselves may have been derived from the [[Sahuagin]] of DnD) date back to these long-since-forgotten glory days. Whether this is [[Awesome|good]] or [[FAIL|bad]] largely depends on your viewpoint; they&#039;re the subject of a [[Skub|massive level of love and hate - simultaneously no less -]] on [[/tg/]]. As is the case with [[My Little Pony]] and [[Touhou]], it&#039;s something that /tg/ both loves and hates, all at once.&lt;br /&gt;
&lt;br /&gt;
On one hand, they are [[Awesome|SHARKS WITH GUNS]]! They are also a type of [[Merfolk]] and [[Furry]], and if threads on /tg/ are any indication, a [[/d/|widely-believed-to-be-smexy-by-deviants]] one. They&#039;re also a reference to Warhammer 40K from the days where it was less grimdark and more hair metal. [[Beakie|Fuck yeah]].&lt;br /&gt;
&lt;br /&gt;
On the other hand, they&#039;re a favored means of [[troll]]ing /tg/, since /tg/ hates [[furries]] with an abiding passion. In dozens of threads, a small but vocal minority has flooded threads with shark-girls until either the mods unleashed an [[Exterminatus|orbital strike]] or until hilarity occured when /tg/ did its time-honored practice of [[/tg/ gets shit done|getting shit done]].&lt;br /&gt;
&lt;br /&gt;
Nowadays, any discussion of Saharduin inevitably leads to a [[Furry|Sharkgirl]] thread within half-a-dozen posts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR:&#039;&#039;&#039; A great example of [[Derp|/tg/ being /tg/]].&lt;br /&gt;
&lt;br /&gt;
==From Rogue Trader==&lt;br /&gt;
The Saharduin (sometimes known as &amp;quot;[[Merfolk|Piscean Warriors]]&amp;quot;) are a [[Xenos|race of shark-like aliens]]. They should not be confused with the [[Space Marine]] chapter the [[Space Sharks]], though they appear to share the same war cry of &#039;&#039;&#039;&amp;quot;[[Shark|I&#039;M A SHAAAARK]]&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sarharduins possess a sinuous body, with a long, finned tail. They have two legs and two arms, and a mouthful of sharp teeth. They stand approximately seven and a half feet tall in their typical stance. They are water-dwelling organisms by nature, but solve this by using tanks of water for the purposes of breathing whilst off-world. Their weapons and armor are largely considered to be close to the Imperium&#039;s, but much more limited, as they haven&#039;t spread as far or made as many advances. They do boast some unique kit, including bolt weapons which are designed to work above and below water, for example. The Imperium fought a long war against the Sarharduin back in the 80s, but were unable to eradicate them - most of them were located in deep, sub-ocean dwellings, which made the conventional forms of devastating their worlds largely nonviable (excluding cyclonic torpedoes and orbital bombardment.  Actually, it wouldn&#039;t be that difficult.) - so the Imperium was content to simply contain their worlds, set up defensive fleets, and use the sharkies for target practice every time they try to get off-world. Every so often, though, a vessel or two slips through. The details of their worlds, largely oceanic and unexplored, are currently unknown and unlikely to become known without aid from the Ordo Xenos.&lt;br /&gt;
&lt;br /&gt;
== From Citadel Miniatures ==&lt;br /&gt;
[[Image:Piscean Warrior mini.jpg|thumb|right|Like all [[Daemonette|Miniatures from this time-period]], their models are pretty hideous.]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt; The Saharduin control several worlds in the Ultima Segmentum. They are both hostile and powerful, and have technology roughly equivalent to that of the Imperium. A typical Piscean Warrior is armed with a boltgun-analogue and a power sword. The Imperium fought a long war against the Sarharduin, but were unable to eradicate them. The menace could only be contained. To this day, no known human has ever set foot upon one of the planets of Saharduin; they remain dark and unexplored.&lt;br /&gt;
:-Codex Imperialis, Citadel Miniatures March 1987 mail order flyer&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
Here&#039;s a bunch of fucking pictures of Shark Girls. It&#039;s got fuck all to do with 40K, but we know what you came here for.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Ultra Shark Heresy.jpg|Sharks have makeup, apparently.&lt;br /&gt;
File:Surf.jpg|Yes, it&#039;s a shark with a surf board...&lt;br /&gt;
File:1314318761122.jpg&lt;br /&gt;
File:Tiger.jpg&lt;br /&gt;
File:Sharp Toothed She Devil.jpg|Delivers a blow job only Slaanesh followers or the Dark Eldar could love&lt;br /&gt;
File:Beach Girl.png||Boi-oi-oi-oi-oi-ng]&lt;br /&gt;
File:Shark Gurlz.jpg|A rare photo depicting the females of the species.&amp;lt;s&amp;gt;There are only pictures of females in all of this gallery you twat!&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;font-family:serif; font-size:110%; color:#993333;&amp;quot;&amp;gt;{{#if:{{{1|}}}|{{{1}}}|&#039;&#039;&#039;&amp;lt;nowiki&amp;gt;*BLAM*&amp;lt;/nowiki&amp;gt;&#039;&#039;&#039;}} That&#039;s the point!&amp;lt;/span&amp;gt; &amp;lt;noinclude&amp;gt;&lt;br /&gt;
File:Grin.jpg|No just no, The Holy Inquisition has declared ocean worlds heretical for this!&lt;br /&gt;
File:Bed time.png|Giggity!&lt;br /&gt;
File:Smile.png&lt;br /&gt;
File:Halloween.jpg&lt;br /&gt;
File:Mortal Sharkbat.png|FINISH HIM!!! (in bed)&lt;br /&gt;
File:Get some.png&lt;br /&gt;
File:Mayhem.jpg&lt;br /&gt;
File:Mayhem2.jpg&lt;br /&gt;
File:Lifeguard irony.jpg|Two female Saharduin on the hunt.&lt;br /&gt;
File:Zirgui Oschurya.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2600:387:3:805:0:0:0:63</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kinebrach&amp;diff=290715</id>
		<title>Kinebrach</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kinebrach&amp;diff=290715"/>
		<updated>2018-10-13T16:59:44Z</updated>

		<summary type="html">&lt;p&gt;2600:387:3:805:0:0:0:63: /* Kinebranch technology and its possible Chaos ties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Kinebrach was a xenos species that populated multiple systems near the Interex empire on the Segmentum Pacificus during the times of the Great Crusade. They were basically intelligent gorillas IN SPACE.&lt;br /&gt;
&lt;br /&gt;
==The basics==&lt;br /&gt;
The Kinerbrach was a species of humanoid aliens similar to the Earth gorillas. Before humanity started conquering the stars, the Kinebrach had a pretty considerable empire of their own, but by the time the Interex arrived there, their empire was on the way out. When confronted with the Interex humans, they decided to ally themselves with it and become a subservient species, rather than try to fight this rising power. In exchange for peace and technology exchanges, the  Kinebrach were forbidden to carry arms, save in times of war. When in war, they usually aided the Interex as shock troops, due to them being big space gorillas and all. This species, like the Interex themselves, went the way of the Dodo once they made contact with the Imperium of Man. By the end of the Horus Heresy, the species is considered extinct; that being said, enclaves might still exist.&lt;br /&gt;
&lt;br /&gt;
==Kinebranch technology and its possible Chaos ties==&lt;br /&gt;
Most sources say the Kinebranch developed a very complex and advanced technology, further advanced by its combination with Interex tech. In particular, the Imperium were extremely wary of their weaponry due to the suspicions of them using Warp stuff (or even Chaos stuff) to make them deadlier. There were sayings that they were able to create poisons and weapons specifically made to kill a target by whispering them the name of their victim, which sounds like warp-fuckery. This is very interesting, since the Interex were very adamant in their fight against Chaos (or Kaos, as they called it), so why didn&#039;t they recognise these practices for what they were? The most important piece of tech the Kinebrach ever made was the Anathame (surprisingly similar to the [[Emperor|big E&#039;s]] nickname &amp;quot;the Anathema&amp;quot; except the &amp;quot;e&amp;quot; and &amp;quot;a&amp;quot; were swapped), the warpsword that made possible Horus&#039;s corruption into Chaos. &amp;lt;s&amp;gt;That could be seen as a take that to the Imperium after they eradicate both the Interex and them, but considering the species&#039;s ties with warp stuff, it&#039;s probably they are being tortured in the Warp as we speak.&amp;lt;/s&amp;gt; The blade existed before the Imperium showed up, so it is &#039;&#039;not&#039;&#039; a &amp;quot;take that&amp;quot; at the Imperium.  Also, it is a Nurgle-aligned Chaos artifact, which could have only been made by either being aligned with Chaos or using Chaos.  Which is the same thing since it is Chaos and so [[Grimdark|if you use it yet think you are in control of yourself, you are already lost.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category: Xenos]]&lt;/div&gt;</summary>
		<author><name>2600:387:3:805:0:0:0:63</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hrud&amp;diff=258207</id>
		<title>Hrud</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hrud&amp;diff=258207"/>
		<updated>2018-10-13T16:17:22Z</updated>

		<summary type="html">&lt;p&gt;2600:387:3:805:0:0:0:63: /* Origins */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Hrudtd2.png|300px|right|thumb|A Hrud, as documented by Imperial scholars]]&lt;br /&gt;
The &#039;&#039;&#039;Hrud&#039;&#039;&#039; are a race as old as, if not older than, humanity itself. They were a creation taken over from the old [[Rogue Trader]] days and into modern [[Warhammer 40,000]].&lt;br /&gt;
&lt;br /&gt;
Initially, they were the Space [[Skaven]], and garnered little attention. Then along came [[Xenology]], an out-of-print [[Black Library]] book which detailed the findings of an Inquisitor on his pan-galactic, [[Heresy|semi-heretical]] travels to understand what makes aliens tick; mostly by probing, disemboweling, dissecting, and doing generic alien-abduction-type things to random xenos scum. In his travels, he encountered the Hrud, a jellyfish-like race of decaying spine-creatures, and that is how GW sees them now. The Hrud managed to avoid the axe, and skirted the edges of unpopularity to such an extent that GW actually gave them a face-lift as 40k became less [[Warhammer Fantasy]] in space and more [[grimdark]], unlike their long-lost brethren the [[Squats|Squa-]] {{BLAM}}. &lt;br /&gt;
&lt;br /&gt;
Now, if only GW could get off its ass and make an army for them.  They&#039;re definitely high up on the &amp;quot;most popular army-less races&amp;quot; list, and are arguably even more influential on a galactic scale than [[Tau|certain playable factions]].  &lt;br /&gt;
&lt;br /&gt;
==Origins==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Apparently, the Hrud&#039;s original homeworld was in a region of space the [[Eldar]] warned the Adeptus Mechanicus&#039; Explorators to avoid, but the Explorators did not trust the xenos&#039; warning and entered the star system anyway, precipitating the first contact between humans and Hrud sometime during the [[Great Crusade]] in the 31st Millennium. Classified as a hostile alien species after they destroyed the Explorator mission to their homeworld, the Astartes of the [[Iron Warriors]] Legion undertook a xenocidal war against the Hrud warrens on Gugann during the Great Crusade that nearly exterminated the species. However, Iron Warriors garrisons also suffered defeats at the hands of the Vulpa Strait migration of Hrud on Krak Fiorina, Stratopolae, and the Fortress World of Gholgis in the final years of the Great Crusade, proving that the Hrud remained a threat to the Imperium.&amp;quot;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Yep, sounds about right. Typical Iron Warrior mentality.  Attack ferociously instead of just nuking/exterminatus the shit out of the major threat. (Hello, inquisititor headbang, how are you.) &lt;br /&gt;
&lt;br /&gt;
The Hrud are a nocturnal race of scavengers and parasites.  The Hrud are known to be very mysterious, many know of them, and few know about them.  Imperial mothers scare their kids by telling them that a Hrud will steal all of their left socks or something if they don&#039;t eat their soylent-paste.  Hrud have a very strong connection to the [[warp]], which manifests as the &#039;&#039;&amp;quot;ssaak&amp;quot;&#039;&#039;, or &#039;&#039;see mist&#039;&#039;, an aura of darkness which surrounds the Hrud in question.  Hrud can slip through narrow spaces with ease, and their &#039;&#039;ssaak&#039;&#039; have a chameleonic affect that lets them hide by surrounding themselves in shadow or pretending to be a torchiere lamp.  Once, a captive Hrud was able to conceal itself in a fully lit, white-walled cell.  This ability could be created by the Hrud warp connection, their chemical poisons, or biological light-tricks; nobody knows for sure.  Hrud are also [[Star Trek|silicon-based]], which is actually possible.&lt;br /&gt;
&lt;br /&gt;
The Hrud religious beliefs state that the Hrud were created by a benevolent pantheon of gods, known as the &#039;&#039;&amp;quot;Slah-haii&amp;quot;&#039;&#039;, meaning &amp;quot;[[Old Ones|most ancient]]&amp;quot;, which included a [[Kurnous|Horned God]], [[Khaine|Red Handed God]], [[Vaul|Artisan God]] and a [[Cegorach|Laughing God]] who all intended for the Hrud to live in sunlight and plenty...&lt;br /&gt;
&lt;br /&gt;
Well, &#039;&#039;somebody&#039;&#039; just couldn&#039;t stand for happiness in the [[grimdark]] future, so the Slah-haii were beset upon by the &#039;&#039;&amp;quot;Yaam-khek&amp;quot;&#039;&#039;, or [[Necron|Mirror Devils]], who proceeded to [[War in Heaven|boil, mash, and stick the Slah-haii in a stew]] of curbstomp and death, at &amp;quot;coincidentally&amp;quot; &#039;&#039;(wink wink)&#039;&#039; about the same time as the [[Eldar]] gods were being similarly [[rape]]d.  All, of course, but one, &#039;&#039;&#039;Qah.&#039;&#039;&#039;  Qah figured out that grimdark meant grimdark for everybody, and turned the Hrud into nocturnal scavengers to have them avoid being similarly bawleeted.&#039;&#039;&#039;*&#039;&#039;&#039;  Qah then told the Hrud that he had better things to do for a while, and he would be back when the time came for the Hrud tribes to unite and take down the Yaam-khek for good.  This of course was a blatant lie, as he went not two minutes before meeting Slaanesh in the same dark alley that he/she/it met [[Khaine]] in.  Qah was then shattered into a [[Umbra|bajilion pieces]] by [[Slaanesh]] and banished into the realm between the Warp and realspace, but outside of the [[Webway]].&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;&amp;lt;sup&amp;gt;&#039;&#039;The Hrud would use this same strategy of hiding in a hole to avoid [[Games Workshop]]&#039;s Axe of +9001 [[Retcon]]ing.&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Being near the Hrud is a thoroughly unpleasant experience, as they have an entropic field which will [[Nurgle|age, decay, and pretty much wreck all nice things]] within the vicinity at an accelerated rate.  Hrud can extrude a wide multitude of poisons from their bodies, and this eventually becomes a prevalent fog in the air of Hrud-infested areas.  For humans who grow up in or near these places, these poisons will become adapted to, and eventually create a chemical dependency.  Said humans will suffer withdrawal if deprived.  If a Hrud is killed, its body will rapidly liquify, making dissection and study difficult, at best.&lt;br /&gt;
&lt;br /&gt;
Things get really weird when you learn that they aren&#039;t migrating through space, they&#039;re migrating through &#039;&#039;&#039;time&#039;&#039;&#039;. So it&#039;s entirely possible that all the Hrud encountered are the same individuals manifesting in different time periods (and incidentally may actually be heavily degenerated humans). This also means they don&#039;t exactly die since they exist at several points in time at once. &amp;quot;Kill&amp;quot; one, and it&#039;ll continue to exist in the past and future like nothing happened. &lt;br /&gt;
&lt;br /&gt;
It&#039;s anyone&#039;s guess as to whether they&#039;re migrating forwards or backwards, though- even the Black Library authors who came up with the fluff confirming all this can&#039;t agree. And of course, there&#039;s the matter of what could be so horrible that they&#039;d need to indulge in time travel just to get away from it...&lt;br /&gt;
&lt;br /&gt;
==Techno-Warpy Goodness==&lt;br /&gt;
In a weird twist, Hrud are both technologically advanced and technologically backwards.  While the average Hrud is covered in rags, and would rather hide in a dark corner than build a house, the Hrud race are fantastic at reverse-engineering and scavenging.  Unlike the Orks, who can durr and hurr their way to a [[Plasma Cannon]], Hrud &#039;&#039;actually know how things work.&#039;&#039;  That&#039;s more than can be said of even the [[Adeptus Mechanicus]].  Due to the lack of ammunition and repair facilities, the Hrud usually end up wielding whatever weapon they stole fused with their own technology (which looks more industrial, ancient and slimy than a [[Forge World]])&lt;br /&gt;
&lt;br /&gt;
When they don&#039;t want to steal something, they use what are called &#039;&#039;&#039;Fusils&#039;&#039;&#039;, which are warp-plasma muskets.  The plasma moves between the Warp and realspace to bypass armor and shields.  This same technology was used to make Warp Cores used by the [[squats]].  When the Mechanicus tried to tinker with the same technology, they &#039;&#039;&#039;DATA EXPUNGED&#039;&#039;&#039; a whole planet ([[Ganymede]]).  [http://wh40k.lexicanum.com/wiki/Kryptman Inquisitor Kryptman] claimed that Hrud Fusils are a synthesis of Melta and Plasma technologies and use a lance-like beam to chew through armor, but he probably mistook another Hrud weapon for the Fusil.&lt;br /&gt;
&lt;br /&gt;
Hrud weapons are both common enough (Hrud are everywhere) and useful enough (does your plasma ignore cover?) that they tend to end up in all sorts of strange places. They find their way to Inquisitors, assassins, alien mercenaries, small dogs, what have you. &lt;br /&gt;
&lt;br /&gt;
General Hrud technology is compact, and in-between Orky contraptions and Imperial gadgetry in reliability.  They make heavy use of both the Warp and standard technical knowledge in their machines, creating an aesthetic that is similar to both a gritty techno-industrial mess and the ancient artifacts from [[/v/|Skyrim]], because Emperor knows you cannot get enough Skyrim.&lt;br /&gt;
&lt;br /&gt;
==What the Hrud are up to now==&lt;br /&gt;
Hrud commonly live in underground cities called &#039;&#039;&#039;Juunlaks&#039;&#039;&#039;, made of tunnels, dirt, and dark.  Juunlaks are found near centers of population in the host civilization, but never in very large numbers.  Because the Hrud couldn&#039;t care less about what they leech on to, &#039;&#039;Juunlaks&#039;&#039; and/or Hrud infestations have been found on, but not limited to: Imperial [[Hive World]]s, [[Ork]] Worlds, [[Space Hulk]]s, large Battleships of all races, the planet of [[Tau|Es&#039;Tau]], and [[Craftworld]] Saim&#039;Hann.  [[Eldrad]] was known to have eliminated the Hrud present on Saim&#039;Hann, likely because he wanted to have the nice things on Saim&#039;Hann that the Hrud would have made unhaveable.  Due to the frequency of nomadic Hrud infestations on Imperial ships and Hrudite physiology, Imperial crews have given Hrud the hilarious and thoroughly Rogue Trader-esque nickname &amp;quot;Bendies.&amp;quot;  Most races consider them vermin, and use words like &amp;quot;infestation&amp;quot; to describe places where Hrud gather.  They will try to exterminate them, but Hrud usually keep to themselves, and rarely, if ever, wage war on other races.&lt;br /&gt;
&lt;br /&gt;
The Hrud believe that ancestry and family-ties are all-important, and they keep immaculate records on nearly everything.  They are a tribal race, and shy away from contact with other Hrud tribes and empires.  Conversely, single Hrud will flock together to form new tribes or join pre-existing ones.  Record-keeping is a huge part of Hrud society, to the point where Hrud records are more reliable than Imperial records, and more precise than those of the Eldar.  Even Hrud legends and folklore and religion are, when not fully factual, referencing true events.  This mass-memory is somewhat fractured, as different tribes maintain records about their branch of the Hrud species, and when tribes split, they take copies of the pertinent information and carry on from there.  This is not a terrible problem, though, and the totality of the records make the history of the &#039;&#039;&#039;&amp;quot;Raheed&amp;quot;&#039;&#039;&#039;, or &amp;quot;masstribe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Every so often, a Hrud tribe will reach critical mass and split, one half executing a &#039;&#039;&#039;Peh-ha&#039;&#039;&#039;, or mass migration.  This is probably because they have become too populous, and must split to avoid detection.  And presumably to get way from that one uncle who always wants to play [[Monopoly]] at family reunions.  The irony is that once they leave, everyone and their grandmother steers clear of them.  That many Hrud in one place can seriously mess you up, and in combat they are usually covered in shadow, and invisible until they&#039;re two feet away from you with a stolen pistol to your skull.  Large enough migrations are known to start ruining whole planets worth of nice things from orbit.&lt;br /&gt;
&lt;br /&gt;
On planets, they mainly survive on petty thievery, power-sapping, and mostly being a filthy xenos parasite.  They do get hired on occasion as assassins, but they never hang around long enough to be anything more than a reputable killer for one-off jobs.  Hrud are known to adopt humans or members of other races into their tribes and Juunlaks, where they are treated as &#039;&#039;&#039;zanhaads&#039;&#039;&#039;, or slave/pet/whatevers.  Unfortunately the constant exposure to Hrud emanations and toxins means that the zanhaads develop a chemical dependency on them, ensuring that few run away.&lt;br /&gt;
&lt;br /&gt;
==Notable Encounters==&lt;br /&gt;
* From 935.M41 to 938.M41, [[Creed|Ursarkar E. Creed]] fought the Hrud.&lt;br /&gt;
* Hrud are kind of [[awesome]] when their migrations get large enough, citing a 101.M40 record wherein a mass-migration forced a whole [[Freebooterz|Freeboota Klan]] off-track to Haakonath, the homeworld of the [[Star Phantoms]] [[Space Marine]] Chapter.  When the marines swiftly dispatched the Ork threat, the Hrud came down in full force, dragging with them a &#039;&#039;temporal-warp rift that was made from their collective entropy fields.&#039;&#039;  This caused so much derp on Haakonath that the Star Phantoms had to retreat &#039;&#039;and&#039;&#039; lose their homeworld, making them &amp;quot;one of only a handful of Chapters who survived a full-scale Hrud migration alone.&amp;quot;&lt;br /&gt;
* In 783.M41, the Hrud caused the &#039;&#039;&#039;Infestation of Ursula Spinal&#039;&#039;&#039;, an event which led to &#039;&#039;three full regiments&#039;&#039; of [[Valhallan Ice Warriors]] to age until their standard-issue balls of steel fell off.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:DissectedHrud.jpg|This is what happens when a Hrud is dissected. As you can see, it is the most intact specimen to date. And a fukken mess.&lt;br /&gt;
File:Hrud_aliens.jpg|An old-style Nocturnal Warrior of the Hrud.  Also an [[User:AmbullFucker|Ambul]].&lt;br /&gt;
File:Hrud_Warrior.jpg|The first Hrud model, from [[Rogue Trader|the old days.]]&lt;br /&gt;
File:Hrud_mugshot.jpg|HELLO THERE&lt;br /&gt;
File:Hrud.jpg|Official Hrud art.&lt;br /&gt;
File:Hrud8.jpg|An actual model of a modern Hrud. Use of [[Green Stuff]] was kept to a minimum.&lt;br /&gt;
File:Yukio_HrudAuxilia.jpg|Hrud SPEES SKAVEN, now in new, good models!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Xenos]]&lt;br /&gt;
* [[Xenology]]&lt;br /&gt;
* [[Umbra]]&lt;br /&gt;
* [[Squat]]&lt;br /&gt;
* [[Saharduin]]&lt;br /&gt;
* [[Rak&#039;gol]]&lt;br /&gt;
* [[Rogue Trader]]&lt;br /&gt;
* [[Skaven]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* [http://forums.tauonline.org/minor-races/79750-attempt-settling-hrud.html  This might explain how Hrud are all at once several different races.]&lt;br /&gt;
* [http://wh40k.lexicanum.com/wiki/Hrud#.Uw5rmfldUTo  What the other wiki has to say about them.]&lt;br /&gt;
* [http://members.fortunecity.com/pangolinsaloon/cc/hrud.html  SPEES SKEHVEN (dead link)]&lt;br /&gt;
* [http://warhammer40k.wikia.com/wiki/Hrud  What the &#039;&#039;other&#039;&#039; other wiki has to say about them.]&lt;br /&gt;
&lt;br /&gt;
{{Template:Important Species in 40k}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Xenos]]&lt;/div&gt;</summary>
		<author><name>2600:387:3:805:0:0:0:63</name></author>
	</entry>
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