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		<id>http://2d4chan.org/mediawiki/index.php?title=Abhorash&amp;diff=11581</id>
		<title>Abhorash</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Abhorash&amp;diff=11581"/>
		<updated>2023-01-30T13:31:49Z</updated>

		<summary type="html">&lt;p&gt;2600:387:9:9:0:0:0:80: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
[[Image:250px-Abhorash.jpg|left|thumb|You wish you were this badass.]]&lt;br /&gt;
&lt;br /&gt;
{{Topquote|The master swordsman isn&#039;t interested in killing people. He only wants to perfect his art.|Helen DeWitt}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abhorash&#039;&#039;&#039; is [[This Guy|fucking awesome]]. One of the most badass of [[Vampire Counts]] characters; debatably the most badass since [[Ushoran]] and [[Vlad von Carstein]] who are also strong contenders. He is everything awesome about the faction distilled into one guy. The only vampire that didnt bow to Nagash, A hero older than Sigmar &amp;amp; Gilles le Breton &amp;quot;who might be an imitator of him&amp;quot;, even [[Khorne]] sees this guy and his exploits, and he sheds a single, manly tear and yells; &#039;&#039;That is my son!&#039;&#039; and commands his Khornate followers to be like him. Read on, friends. &lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
Abhorash was once the champion of the king of Lahmia and a man who held honor above all.  Though uninterested in eternal life, he joined king Lamashizzar&#039;s necromancer cabal regardless.  When they caught Neferata double-dealing them with Arkhan, Neferata got Lamashizzar&#039;s cabal to side with her with a show of her abilities and playing on their desires (of which she was informed by Arkhan). Even Abhorash was swayed when Neferata appealed to his greatest desire, which was perfection in martial prowess (one of the reasons Abhorash became the king&#039;s champion) and despite his anger, he joined Neferata.&lt;br /&gt;
&lt;br /&gt;
It was Abhorash who executed &#039;&#039;&#039;[[Arkhan the Black]]&#039;&#039;&#039; (his first actual death) after he assassinated Lamashizzar with his own dragon staff (cathay gun).  Being the noble warrior he is, Abhorash wanted Arkhan cremated, but Neferata and Ankhat disagreed, secretly burying Arkhan&#039;s body in a nameless grave on the outskirts of Lahmia. Abhorash was presented when Neferata was negotiating with the [[Cathay|Cathayan]] ambassador Prince Xian Ha Feng. When the prince&#039;s retainers and  were having an outburst over Neferata&#039;s unreasonable refusal over their demands, Abhorash being the boss pointed his blade tip at a bureaucrats that was about to raise his fist at Neferata. When Neferata dueled Khalida, beforehand Abhorash recommended a bronze sword over a metal sword due to its superior speed and her own vampiric strength. &lt;br /&gt;
&lt;br /&gt;
When it came to vampirisim, despite joining the cabal Abhorash&#039;s noble morality meant he had to be tricked into drinking the Elixir of Damnation by [[Queen Neferata]]. As a vampire, he initially refused to feed upon his own people - instead choosing to violently fight his own fury, until his thirst grew so great that he slaughtered a dozen people in a single-night orgy of violence.  When he realized what he did, Abhorash shed [[Fist of the North Star|manly tears]] for the fallen he had killed to save himself.  He left the city to prey only on bandits and great warriors - not the people of his homeland, nor the people of the homelands of Lahmia&#039;s neighbors.  Before he left, he attempted to convince his fellow vampires to do the same, since he worried that if they did not, it would turn the citizenry and the neighboring kingdoms against them.  But they disregarded him, and after Abhorash left they assumed he sought death, but would return when he realized how invulnerable he was.&lt;br /&gt;
&lt;br /&gt;
But Abhorash&#039;s warning to not prey on local or foreign civilians might as well have been a prophecy, because they didn&#039;t listen and &#039;&#039;guess what the fuck happened&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The evidence of Lahmia&#039;s vampiric corruption was found by Alcadizzar and a large coalition army was formed to siege Lahmia. Abhorash, despite his opposition to what the court had caused, arrived just in time to save the vampires&#039; asses.  He led from the front, wielding only two Khopeshes and wearing nothing but ragged clothing.  He single-handed slew hundreds, and even PARRIED HUNDREDS OF ARROWS FLYING STRAIGHT AT HIM LIKE SOME KIND OF [[JoJo&#039;s Bizarre Adventure|ULTIMATE BEING]].  He and four brave warriors held the line so the other vampires could retreat, Abhorash going on to turn them into vampires as well.  But, as powerful and peerless as he was, he couldn&#039;t be everywhere at once and Lahmia was destroyed.  He gave a great cry of pain and rage as the royal palace collapsed.  &lt;br /&gt;
&lt;br /&gt;
As the Vampires fled Lahmia, Abhorash vilified them for their arrogance and provoking the other nations to sack Lahmia. Abhorash took nothing but his weapons and armor into exile and was accompanied only by his four closest Vampire retainers.  Like the other vampires, he was cursed by [[Nagash]] for the failure of the vampires to defend him to be weak to the sun, be unable to swim across running water, having no reflection, and whatever other random shit came to mind.  Abhorash taught his followers that skill-at-arms and honor in combat were the only measures of greatness, and that they would feed, from this point on, only on the blood of skilled fighters or dangerous creatures, as only the unworthy fed upon the weak. They then traveled, seeking worthy foes to vanquish.  As he wandered, he gained a few followers such as [[Luthor Harkon|Lutr]], Walak and Varison the Blade. They were all turned to Vampires and adopted his creed of skill-at-arms and only feeding on the strong or wicked.&lt;br /&gt;
&lt;br /&gt;
In the siege of Magritta Abhorash slew W&#039;soran who was then known in the southern realms as Nourgul the Wamphyro inside the Temple of Myrmidia of Magritta in Estalia. He and some of his companions were disguised as members of the long-forgotten order of the Myrmidons. How W&#039;soran managed to survive, and why he attacked the south of the Old World and Araby under the name of one of his old mates remains a mystery.&lt;br /&gt;
&lt;br /&gt;
Later Abhorash came upon the lair of a great dragon, and, against all advice, entered it, engaging the beast in battle by himself. After days of battle, Abhorash was triumphant, and drank deeply from the dragon&#039;s blood. To his surprise, it cured his vampiric thirst - he maintained his Vampiric form and power, but had no need to drink blood any further.  He threw the dragon&#039;s corpse down from the mountain and exulted in being free from his bloodthirst.  Abhorash told his followers that his search had ended: He found his answer. He commanded his followers to go into the world and master the arts of combat, and seek the blood of the strongest of foes, so they too, might overcome their thirst (because that was his creed, and while the cure itself was dragon blood, they needed to be hardcore to be able to kill a dragon in the first place).  When they had all succeeded, then, and only then, would Abhorash call them back to him - and only then would their real war begin.&lt;br /&gt;
&lt;br /&gt;
This gentlemen, is how you Lawful Evil, or possibly Lawful Neutral, as his exact goals beyond becoming the greatest warrior are left vague. The mere fact that he at least tried to be decent places him above pretty much every single Vampire except possibly Vlad and Ushoran.  One has to wonder, how a fight between Abhorash and [[Gotrek &amp;amp; Felix|Gotrek Motherfucking Gurnisson]] would have ended.&lt;br /&gt;
&lt;br /&gt;
GOOD NEWS EVERYONE, it seems that the end of the World could not stop the most Badass vampire that ever lived.  In the novel &amp;quot;Neferata: Mortarch of Blood&amp;quot; Neferata manages to convince an old vampire in a mountain that goes by the name &amp;quot;Blood Dragon&amp;quot; to train her army, we all know who this person is and given the tendency of AoS to bring back characters from the old World is not surprising that he is back, also Nagash would be an absolute idiot to bring back Mannfred but not the most powerful vampire that ever lived.&lt;br /&gt;
&lt;br /&gt;
==On the Tabletop==&lt;br /&gt;
&lt;br /&gt;
It is notable that the Blood Dragons, who are Vampiric Knights, field-able as a Rare option for the [[Vampire Counts]], are arguably the fucking strongest CQC unit in [[Warhammer Fantasy]]. This is a universe where acid-puking trolls, giant dinosaur-men and literal war daemons exist. Be afraid. Be very &#039;&#039;fucking&#039;&#039; afraid. With high initiative, S7 on the charge standard, frenzy, 2+ armor and good weapon skill these guys are a big-ass hammer waiting to be used. &lt;br /&gt;
&lt;br /&gt;
Sadly the very complex and badass Blood Knight models are $99 for a mere five models. Chances are good if you&#039;re using them, you&#039;re using as many as possible so you&#039;ll need 5+ models. Solution? Either nut up and slay the strongest motherfucker on your street to feast upon his blood so you can throw your food money at [[GW|Games Workshop]], or buy [[Bretonnia|Bretonnian]] Knights at $35 for 8 and use up your leftover bitz from the rest of your Vampire Counts on them. A good compromise you can buy 5 Dragon Princes for $35, which look very similar to the Blood Knights.&lt;br /&gt;
&lt;br /&gt;
With the recent anouncement of the [[Soulblight Gravelords]], A.K.A Vampire Counts 2.0, it was revealed a new pack of Blood Knights, (giving further evidence that Abhorash is back in some form), with gorgeous new models IN PLASTIC, goodbye failcast.&lt;br /&gt;
[[Category:Warhammer Fantasy]] [[Category: Vampire Counts]]&lt;/div&gt;</summary>
		<author><name>2600:387:9:9:0:0:0:80</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Araby&amp;diff=47723</id>
		<title>Araby</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Araby&amp;diff=47723"/>
		<updated>2023-01-30T13:19:45Z</updated>

		<summary type="html">&lt;p&gt;2600:387:9:9:0:0:0:80: /* The Death(?) of Araby */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Whfb-stub}}&lt;br /&gt;
&amp;lt;!-- don&#039;t remove until the oilmonger anon is gone --&amp;gt;&lt;br /&gt;
{{editwar}}&lt;br /&gt;
[[File:Araby Map.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Araby&#039;&#039;&#039; was an area in the [[Warhammer Fantasy Battle|Warhammer World]] based roughly on the medieval Middle East, or at least how the average brit imagines it. The Arabyans had scimitars and jezzail muskets and used them to fight back those [[Tomb Kings|Tomb King]] guys when they came about uninvited stirring shit up. Much like [[Kislev]], they had an army all the way back in [[Warmaster]], which included flying carpets and magicians who could summon [[Genie|djinni]]. Oh and they had [[Awesome|Elephant Cavalry]]. Despite having a lot of potential when it came to introducing a new and unique faction with a slightly different tone to the usual semi-european setting, GeeDubs did, their favourite past time; nothing.&lt;br /&gt;
&lt;br /&gt;
In [[Total War: Warhammer II]], [[RAGE|no Arabyan faction or subfaction showed up]], leaving the empty lands of Araby to be contested between Bretonnians to the west, Dwarfs to the west and southeast, and Tomb Kings to the east. The only possible Arabyan character in the game is Khaled Al-Muntasir, who rules the Lahmian Sisterhood in the Dark Lands. He was an Arabyan Vampire in lore (heavily implied to be the original identity of Mannfred von Carstein), and even then he is represented by a typical Vampire lord.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
=== Early history ===&lt;br /&gt;
Two thousand years before the reign of Sigmar, Mullah Aklan&#039;d of the island of Fyrus led a war against the High Elves, who raided his people&#039;s ports and cities. He became the founder of Araby as a nation, being its first Great Sultan. Then, Araby had to deal with later assaults by Nehekhara, [[Arkhan the Black]], and the Skaven.&lt;br /&gt;
&lt;br /&gt;
Centuries later, Ibn Jellaba went south to explore the Lizardmen of Zlatan, and returned as a very wealthy man after establishing the first trade agreement with humans and Lizardmen.&lt;br /&gt;
&lt;br /&gt;
Araby was later doomed to Chaos corruption, no thanks to a cultist of Tzeentch, Mahik al&#039;Rak, who influenced Arabyan sorcerers to inadvertantly serve Tzeentch after being possessed by a Lord of Change.&lt;br /&gt;
&lt;br /&gt;
=== Sultan Jaffar ===&lt;br /&gt;
Araby’s most prominent appearance is little lore than a sidestory in [[Bretonnia]]n history, serving as the impetus of their great crusade. Long story short, the evil sorcerer Jaffar unified Araby as one of its Great Sultans, with his pacts with the Djinn devolving into service to Kairos Fateweaver. He got tricked by the [[Skaven]] into believing that Estalia was going to invade, and he launched a “pre-emptive” attack, crushing and enslaving Estalia as its virtually powerless to stop the invaders. Bretonnia, meanwhile, is deeply concerned by the horrific injustice happening right next door, and proceeds to beat the shit out of Araby all the way back to the desert until the Vizier is killed and the once-proud nation is a shadow of its former self. Those who left home brought with them booty, others decided to vassalize some of the remaining city-states. And Araby has been the punching bag of both Bretonnia and the Tomb Kings ever since.&lt;br /&gt;
&lt;br /&gt;
Essentially an easy way for Bretonnia fans to enjoy their Deus Vult without having to worry about arguably being the baddies. If this was a good idea is debatable, though it would have made a pretty cool starter set for a new edition, introducing Araby in the process. Alas it would not come to pass, for such a deed would have required a bit of imagination, never one of GeeDubs strong suits. &lt;br /&gt;
&lt;br /&gt;
This very original, never before seen storyline may or may not be because GeeDubs, being Brits, are still salty at having lost the crusades. Particularly the eighth and ninth, where an English king actually participated.&lt;br /&gt;
&lt;br /&gt;
=== So much lost potential ===&lt;br /&gt;
&lt;br /&gt;
Araby also used to be part of the Nehekharan Empire and managed to largely avoid the Necromantic corruption that overtook the rest of the Empire, having been able to have staved off Nagash and Arkhan for nearly a 1000 years. This would arguably make them the only true successors of Nehekharan civilisation as a result. A more intelligent writer than those at GW would perhaps explore this avenue, perhaps depicting Arabyans reconquering some of the old Nehekharan cities from the Tomb Kings or dealing amicably with the more rationally minded undead, or perhaps clashing with Settra the Imperishable over who is the true inheritor of the greatness of the oldest human civilisation on the planet, but no, this apparently was too much to ask for.&lt;br /&gt;
&lt;br /&gt;
=== Future ===&lt;br /&gt;
The northern coast of Araby was invaded by Luthor Harkon and his Vampire Coast pirates.&lt;br /&gt;
&lt;br /&gt;
Araby, like Estalia, Tilea, and the other nations to the north, was ruined by the massive Skaven invasions during the End Times.&lt;br /&gt;
&lt;br /&gt;
== Geography and Politics ==&lt;br /&gt;
Unsurprisingly, Araby is mostly a vast desert with almost no life in the interior. Most of the cities are situated in the north where rivers from the Atalan Mountains provides fertile soil and the seashores allows the Arabyans dominate trade with other countries, while desert inland territories are inhabited by nomads. Araby only borders [[Nehekhara]] to the east and [[Southlands]] to the south (duh). &lt;br /&gt;
&lt;br /&gt;
The country is nominally ruled by Great Sultan from the city Al-Haikk, but he really only controls the capital (so, like in real life, or the Empire [[Elector Count|further in the north]]), with other Sheikhs, Emirs and Princes being pretty independent. Same goes for nomadic tribes. Here is the list of notable cities:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Al-Haikk&#039;&#039;&#039; - as it was said earlier, the nominal capital of Araby, where Great Sultan resides.&lt;br /&gt;
* &#039;&#039;&#039;Copher&#039;&#039;&#039; - the most independent city, known for its wizards and pirates that are pain in the ass for the Old Worlders.&lt;br /&gt;
* &#039;&#039;&#039;Djambiya&#039;&#039;&#039; - only notable for being the closest one to the realm of undead Egyptians.&lt;br /&gt;
* &#039;&#039;&#039;Sorcerer&#039;s Islands&#039;&#039;&#039; - not a city, but an archipelago that resembles Azores, which is situated to the west of Araby. Here be College of Sorcerers.&lt;br /&gt;
* &#039;&#039;&#039;Lashiek&#039;&#039;&#039; - Arabyan fleet is located here.&lt;br /&gt;
* &#039;&#039;&#039;Sanaá&#039;&#039;&#039; - is only interesting as a birthplace of Abdul Alhazred aka [[Games Workshop|GW&#039;s]] most shameless [[Lovecraft]] rip-off.&lt;br /&gt;
* &#039;&#039;&#039;Teshert&#039;&#039;&#039; - Arabyan colony in [[Badlands]] that guards the only passable road between the Sultanate and [[Border Princes]].&lt;br /&gt;
* &#039;&#039;&#039;Bel-Aliad&#039;&#039;&#039; - previous capital that was completely destroyed by [[Arkhan the Black]] more than three thousand years ago.&lt;br /&gt;
* &#039;&#039;&#039;Sudenburg&#039;&#039;&#039; - An Imperial Colony in the Southwest.&lt;br /&gt;
*&#039;&#039;&#039;Ka-Sabar&#039;&#039;&#039; - The southernmost city in Araby, once Nehekharan. Is occasionally attacked by angry Tomb Kings or suffers raids by Forest Goblins and Apemen from the Southlands directly to the south. The inhabitants are mostly black Southlanders, who adopted Arabyan culture.&lt;br /&gt;
&lt;br /&gt;
== Religion==&lt;br /&gt;
Arabyan religion has generally been left vague. (Thankfully) Nothing at all to do with contemporary Islamic Extremism, since their beliefs and culture were vaguely described in the 90s when they were first introduced. It should be noted that Araby&#039;s inclusion in Bretonnian lore at that point was more due to a desire to satirise the then ongoing First Gulf War, meaning that they were intended as a parody of Saddam Hussein&#039;s secular Iraqi government, which at the time was attempting to invade Kuwait, rather than a typical West-vs-Islam screed (yes, this would essentially make Bretonnia George H.W. Bush&#039;s America). This has not stopped fans from theorising that they are a society of strict monotheists, however, based off of a line from the Old World Bestiary.&lt;br /&gt;
&lt;br /&gt;
Given the fact that they are descended from the Nehekharans, it&#039;s probably more logical to assume that they worship those gods.&lt;br /&gt;
&lt;br /&gt;
Another belief in Araby is a sect formed by Mullah Aklan&#039;d, who claimed to venerate deities older than the Nehekharan gods. He led an army of Arabyans against the High Elves, being his people&#039;s first Great Sultan. Among his followers were the &amp;quot;Death Commandos&amp;quot;, who guard the Great Sacred Books of Mullah Aklan&#039;d, which describe his accounts about Araby&#039;s history, society, government, and warfare, and the secrets of St&#039;oec.&lt;br /&gt;
&lt;br /&gt;
=== Djinn-worship and the risk of Chaos ===&lt;br /&gt;
Nathan Long implies in &#039;&#039;The Two Crowns of Ras Karim&#039;&#039; that Arabyans worship Djinns as their gods, by going to temples to leave offerings to them at sunset. In the lore, Djinns are described as some sort of [[Daemons of Chaos|Chaos Daemons]] ... which would make Araby a Chaos-aligned nation, in spite of the prohibition of &#039;&#039;direct&#039;&#039; worship of the Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
Even worse was that all this Chaos corruption was stuck by Mahik al&#039;Rak, an insane sorcerer who built the Portal of Twilight in the ruins of Bel Aliad. His influence of other Arabyan sorcerers into the service of Tzeentch made sure that the land will never be free from Chaos corruption. &lt;br /&gt;
&lt;br /&gt;
One tragic result of Arabyan obsession of Djinn was Jaffar, a sorcerer who united Araby as its Sultan to wage war on the Old World, up to the point that he even made a pact with [[Kairos Fateweaver]], a Daemon of Tzeentch!&lt;br /&gt;
&lt;br /&gt;
In a Gotrek &amp;amp; Felix novel, it was written by good ol&#039; Bill King that a &#039;Prophet of Law&#039; had arisen in Araby who was dedicated to destroying all influences of Chaos, and this entailed genociding all non-human races. The Prophet of Law emerged long after Sultan Jaffar&#039;s misrule and dark pacts, but not even his attempted purge of Araby would stop the inevitable [[The End Times|ruin of it and the Warhammer world]]. Not that it would have, anyways, as that would have been just as evil, slaying all nonhumans would include the Dwarfs, Halflings, and Elves, and would have made the Arabyans just as evil as the Imperium of Man is when it destroys a non-Chaos Abhuman or Xenos civilization which means no harm to it.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
Insofar as culture and society goes, Araby has been fairly indecisively written. The only thing that&#039;s completely clear regarding them is their consummate professionalism in matters of trade and economics. They vie with Cathay for overland spice trade routes that go through the Southlands, and have generally emerged better off from those confrontations than the Cathayans have. Some writers, like the great Rick Priestley, when he made an Arabyan armylist for Warmaster, described the Arabyans much akin to the Islamic World from the 8th - 16th centuries, i.e.: significantly ahead of the Old World insofar as medicine in particular and other scientific disciplines in general were concerned. Though they typically were behind insofar as adopting gunpowder was concerned however, but if you know anything about the efficacy of gunpowder in the middle ages, you&#039;d also realise that this isn&#039;t particularly a mark of backwardness. On the other hand, Arabyans were also described as notorious slavers, who had contacts with Norscans (but then again, the Norscans sell slaves to the Kislevites also) and also had decadent, opulent courts. &lt;br /&gt;
&lt;br /&gt;
This disconnect was later justified by writers stating that the Arabyans were a disaggregated society ruled by many Emirs, Sheikhs, and Sultans, with some of them being Orientalist nightmares, while others were more or less competent rulers who governed their domains justly and with respect for the Arts and Sciences. So in a way, Araby is like the decentralised Empire of Man and Kislev to the north: like its real-life development, its potential as a great civilisation to rival its northern counterparts was hampered and stifled by corrupt rulers who limited their more-advanced neighbours from improving their whole nation and its peoples.&lt;br /&gt;
&lt;br /&gt;
Because both GW designers and independent fan-writers are both neither as well-informed on historical matters as either thinks to be, most Arabyan armylists and lore, although ostensibly written to evoke the Arabs of the 7-9th centuries, actually ends up invoking the Ottoman Empire, which was Turkic (one of the Arabyan characters from a recent BL novel is called Mehmed Bey, &#039;Bey&#039; being a Turkic title, with a Mongolian cognate, no less). This wouldn&#039;t be that great a problem, except for the fact that the Warhammer World already has several local equivalents to Turks and Tatars.&lt;br /&gt;
&lt;br /&gt;
Along the southern borders, the local Southlanders were influenced by Arabyan culture, and they also intermarried with local Arabyans, resulting in a large mixed population.&lt;br /&gt;
&lt;br /&gt;
== Local Flora and Fauna ==&lt;br /&gt;
Older lore stated a Minor Chaos God named Atagro&#039;s rise to godhood involved having to slay a Sandworm like something out of Frank Herbert&#039;s &amp;quot;Dune&amp;quot; within the depths of the deserts of Araby at the behest of another Minor Chaos God named Shagraunt. Arabyan Horses are a native breed, and ostriches may be found here, presumably in the savannah closer to the jungles of the Southlands. Panthers apparently live in the area near the Southlands, too. Camels and War Elephants have been mentioned, too.&lt;br /&gt;
&lt;br /&gt;
== Collecting Araby ==&lt;br /&gt;
While interest in Araby as a faction is sadly middeling, there are some fan-made codexes out there, most of them centered around the expected middle eastern/north African fare. Historical miniatures like Victrix African War Elephant and Numidian Cavalry aswell as GBPs Arab cavalry sets should prove treasure troves for the aspiring collector of Araby. In the future there may be some hope for GeeDubs to revive Araby in their upcoming Warhammer: The Old World game, &amp;lt;s&amp;gt;though such a thing remains doubtful as [[ChapterHouse Studios|they&#039;re not exactly easy to trademark]]&amp;lt;/s&amp;gt; Recently there was apparently a tweet by a Creative Assembly designer where he posted some Arabyan artwork ostensibly developed in-house by the Old World team which he promptly deleted. Given recent developments that Cathay will be a launch race both in Total War: Warhammer III and in Warhammer: The Old World, the possibility that Araby will once again see the light of the day has become more significant.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Controversy&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The fantastic portrayal of Arabyans is theorized as one of the reasons for the lack of more recent araby related content but in a setting where [[Sylvania|&amp;quot;totally not romanians&amp;quot;]] are literal vampires and the [[Norsca|Norse]] are demon worshipping, mass murdering, backwards cavemen, and [[Brettonia|Frangland has a 90% tax rate]], subtlety is a rare thing to ask for.&lt;br /&gt;
&lt;br /&gt;
==The Death(?) of Araby==&lt;br /&gt;
In 2021, it was officially stated by Creative Assembly designers that there were no plans to add Araby to Total Warhammer, nor were there ever likely to be plans to do so. It was even stated that Games Workshop itself wanted to stay as far away from Araby as possible with its new tabletop game releases, meaning that the faction has effectively come as close as you can get to being [[squatted]] without actively being killed off in the lore. With how [[Skub|contentious]] discussions about the Middle East and Islam have been these past two decades, GW is probably trying their best to sidestep the issues presented with the old lore short of retconning it altogether. In order to prevent offending their audience they threw Araby into the closet [[Derp|making southern realms fans even more pissed off.]]&lt;br /&gt;
&lt;br /&gt;
Fans immediately erupted in protest at this news, and the [[skub]] about why Games Workshop would do this to one of the more requested and actually fleshed-out human factions...&lt;br /&gt;
&lt;br /&gt;
Which turned out to be (only partially) bullshit.&lt;br /&gt;
&lt;br /&gt;
New WFRP book, which mainly deals with knightly orders, adds a little bit more information about Araby. First of all, it mentions enigmatic Black Scimitar Guard as a thing that existed at least during the Crusades, which may be a new Tzar Guard-ish type of unit in... something. While the references are quite small, and Roleplay is known to be essentially a lore dump to which GW writers add some ideas that can be potentially brought to Old World or TWW3, it is still some glimmer of hope. Now, we can only wait.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Arabyan People.png|Arabyans.&lt;br /&gt;
Orfeo and Alkadi Nasreen.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [[Warhammer_Army_Project/Araby|Arabyan fandex]]&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;/div&gt;</summary>
		<author><name>2600:387:9:9:0:0:0:80</name></author>
	</entry>
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