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		<title>Pathetic Marines</title>
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		<updated>2020-12-05T08:30:33Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
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{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Pathetic Marines&lt;br /&gt;
|Heraldry = [[File:fuckpaint.jpg|140px]]&lt;br /&gt;
|Battle Cry = &amp;quot;None more pathetic!&amp;quot; and &amp;quot;Your best is still our worst!&amp;quot;&lt;br /&gt;
|Founding = M31 during the Horus Heresy&lt;br /&gt;
|Successors of = Multiple Loyalist Chapters&lt;br /&gt;
|Successor Chapters = Hopefully none.&lt;br /&gt;
|Chapter Master = Heavy Bolter Guy, Atticuss Sackituss&lt;br /&gt;
|Primarchs = Multiple&lt;br /&gt;
|Homeworld = &amp;quot;The Bastion of Weakness&amp;quot; Space Hulk&lt;br /&gt;
|Specialty = Jack of All Trades,Being Pathetic&lt;br /&gt;
|Strength = Around 1000 Marines&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;MY SONS AND WARRIORS, I CALL NOW TO THE LOWEST AND WEAKEST AMONG YOU, THAT YOU MIGHT KNOW THE TASK SET BEFORE YOU. YOU ARE &#039;&#039;&#039;THE WEAKEST&#039;&#039;&#039; AND &#039;&#039;&#039;TRULY THE MOST PATHETIC&#039;&#039;&#039; OF ALL WHO BEAR THE GENE-SEED OF YOUR FATHERS, THE ONES WOULD DIE WITHOUT GLORY OR NAMES. WERE IT NOT THAT I HAD NEED OF EACH AND EVERY ONE OF YOUR PATHETIC SOULS, YOU WOULD HAVE ALL OF YOU DIED ALONE AND UNREMEMBERED. BUT THAT FATE IS ONE YOU WILL NO LONGER FULFILL. YOU WILL ALL RETREAT TO YOUR CHAPTER ARMORY AND TAKE UP THE FIRST PIECE OF WARGEAR THAT FALLS BEFORE YOUR GAZE. BE IT A WEAPON OF TRUE GLORY OR A SIMPLE BOX OF AMMUNITION, BE IT PERFECTION WROUGHT BY HUMAN HANDS OR AN ABOMINATION OF XENOS DESIGN. YOU WILL TAKE WHAT YOU FIND ,AND ONE SHIP OF YOUR CHOOSING, AND MEET WITH YOUR NEWFOUND BROTHERS AT THE EYE OF TERROR. NOW GO MY SONS, MY ONES MOST PATHETIC, AND LET YOUR ENEMIES KNOW THAT EVEN WARRIORS AS PATHETIC AS YOU WILL KNOW NO FEAR.&#039;&#039;- The God Emperor of Mankind upon creating the Chapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;GO FUCK YOURSELF YOU CRAZY INNOCENT BURNING WITCH!&amp;quot;- Last conversation between Chapter Master Atticuss Sackituss and Lord High Inquisitor Marietta Von Brundervane of the Ordo Hereticus, just before initiating a Warp Jump.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Pathetic Marines&#039;&#039;&#039; are a chapter of [[Space Marines]] born from one of the multiple threads that populate /tg/, on  [[4chan]].&lt;br /&gt;
The chapter is composed of the most pathetic marines from each of the Loyalist Chapters of the Horus Heresy,assembled together to be sent on a crusade against the Arch-Traitor himself.&lt;br /&gt;
Their failure was obvious.&lt;br /&gt;
They did not only fail to kill [[Horus]], but even failed to reach him in the first place, crushing together every ship in their fleet as soon as they exited the Warp, creating the poor excuse they call their Fortress Monastery.&lt;br /&gt;
For some years after the merging of their fleet, all the marines wandered trough the huge structure, mapping it and finding that every ship had no real Warp induced change.&lt;br /&gt;
A lot of time was spent then trying to establish a chain of command. &lt;br /&gt;
After what seemed a few years in the Pathetic Marines&#039; point of view their Fortress emerged from the Eye of Terror, revealing that actually they have been considered dead for ten thousand years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While they see themselves as awfully pathetic, the Pathetic Marines can be considered very well equipped by the 41st Millennium&#039;s standards. Every marine has his gene seed coming directly from their own [[Primarch]], have participated in the [[Great Crusade]] and is equipped with weaponry that today is considered to be an awesome and awe-inspiring relic.&lt;br /&gt;
The chapter&#039;s modus operandi is not defined at all, as it&#039;s an ever-changing mixture of the various combat doctrines that each marine learnt in his original chapter.&lt;br /&gt;
While all this diversity may be challenging for the commanders to deal with, it works surprisingly well, often pulling out of each marine the best aspects of his combat doctrine and creating a mixture of tactics and strategies so complex and idiotically convoluted that even [[Tzeentch]] couldn&#039;t foresee it.&lt;br /&gt;
Still, compared to the combat effectiveness of other chapters, they are very weak and lack the aura of strength that every Astartes worth of his name should show.&lt;br /&gt;
Their battle cries reflect this dual reality perfectly. The two chapter&#039;s cries are usually used in tandem, as the first &#039;None more pathetic!&#039; is shouted to notify to both friends and foes that the Pathetic Marines are far from being the Emperor&#039;s finest, but &#039;Your best is still our worst!&#039; serves to remind the enemies of the Imperium that despite being Space Marines full of flaws, they are Space Marines nonetheless, and will still fight to the death (or almost) in every and any battlefield.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 [[File:Clawmarine.jpg|left|200px|thumb|No wonder they are friendly with radical inquisitors.]] The relations that the Pathetic Marines have with the Imperium are ones of love-hate. &lt;br /&gt;
&lt;br /&gt;
In the Inquisition&#039;s archives there are multiple recorded arguments between Chapter Master Atticuss and many puritan inquisitors, while many a radical inquisitor are considered friends of the chapter.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;&#039;&#039;Very often happens that a puritan inquisitor decides that he has to hunt and kill a certain radical inquisitor. Not very often happens that someone puts themselves between two such opponents. Even less often those someone are Space Marines. I must thank those Pathetic Marines for still being alive today. They had impressive xeno technologies that were quite difficult to come by, and were in fact looking for someone with the skill to help them activate an Eldar Webway Portal. When I found that they had multiple artefacts of such caliber I asked for a few, expecting a high toll, but in return, in exchange they simply asked my Jokearo. I gladly gave him to them, indeed, but now I&#039;m wondering for what purpose!&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-Radical Inquisitor Emil Von Ansanger, when conversing with one of his accolytes.&lt;br /&gt;
&lt;br /&gt;
The Adeptus Mechanicus is like an exasperation of the relation they have with the Inquisition.&lt;br /&gt;
Multiple times squads of Skitarii have been sent to destroy what is considered tech-heresy and kill every marine involved with such objects, while many other times they have come crawling on their knees , praying to be permitted to enter some areas of the Bastion of Weakness, where multiple STCs were thought to be.&lt;br /&gt;
&lt;br /&gt;
[[File:Jokearoofrepentance.png|200px|thumb|left|Another thing that doesn&#039;t sit well with the Ecclesiarchy is the fact that a jokearo is the strongest religious figure in the chapter.]] &lt;br /&gt;
The relations with the Ecclesiarchy are complex too, as the priests try to push onto the marines beliefes about the Emperor that are not their own, as the see him as their All-loving, Ever-living, Always-protecting father and not as a silly Deity of some sorts.&lt;br /&gt;
While they argue with the priests, they end up sometimes even fighting uber-fanatical Sororitas teams. It doesn&#039;t end well for the Sisters usually, as many among the Pathetic Marines, are incurable womanizers.&lt;br /&gt;
The Imperial Navy is aroused but not amused by the Pathetic Marines, as they think of the Bastion of Weakness as a horrendously idiotic thing, and appear disgusted at the mere thought that someone may call it a &amp;quot;starship&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Usually the Imperial Guard regiments and PDFs that have the Pathetic Marines as allies are delighted by their presence.&lt;br /&gt;
It may be for the fact that many borderline-heretic shenanignas are pulled off by said marines.&lt;br /&gt;
&lt;br /&gt;
Additionally, many of the Pathetic Marines hold major dislike for their fellow Space Marine Legions, distrusting members of the &amp;quot;Bloody Magpies&amp;quot;-&amp;quot;Maroon Kiwis&amp;quot;-&amp;quot;Red Chickens&amp;quot;, or Blood Ravens to the rest of the Galaxy, on accusations of theft. Due to their general infatuation with modified Xenos technology, the Black Templars refuse any and all friendly communication with the Pathetic Marines, believing them to be little better- if not worse- than the heretics the Templars seek to purge. Ultramarines also share a less than ideal relationship with the Pathetic Marines, spontaneously bursting into tears and saying quote &amp;quot;The Codex Astartes does not support this action&amp;quot; and &amp;quot;Muh Codex&amp;quot; on multiple occasions. On a more friendly note, the Salamanders applaude the welcoming nature of the Pathetic Marines, though this is likely just the inability of the Watch to secure a perimeter around any camp they make. Space Wolves too enjoy the company of Pathetic Marines, claiming they &amp;quot;Act stupider than a Wulfen drunk on Fenrisian Ale&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Ranks ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Master&#039;&#039;&#039;: Heavy Bolter Guy, Saint Atticuss Sackituss&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chapter Master Honor Guard&#039;&#039;: Scoped Flamethrower Marine, Tesla Choppa Astartes, Patheticnought Neutron Blaster &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Chapter Champion&#039;&#039;: One of the marines drafted from the Honor Company. Upon death by explosion, another marine will be drafted.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Honor company&#039;&#039;: all those with Melta Bombs and the &#039;&#039;gets Hot&#039;&#039; trait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of Sanctity&#039;&#039;: Jokaero the jokaero, former adjutant of an inquisitor aided by the chapter, is actually more religious than the inquisitor himself&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Psykers&#039;&#039;: Librarian Flamer, Zoant Hrope&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Master of the Relics and Chief Techmarine&#039;&#039;: Erasmus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I Company, Throwers&#039;&#039;&#039;: one-time-use weapons company, fast attack veterans&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;: That Captain whose powerfist won&#039;t fit &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Honor Guard&#039;&#039;: Sargent Redshirt with a stick, Brother Bone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;II Company, Soulreavers&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;III Company, Fleshbanes&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;: Doomaius ‘’Fleshbane’’ Gaius&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain’s Honor Guard&#039;&#039;: Genestealer Claw Marine, Plasma Cannon Marine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IV Company, Blunthammers&#039;&#039;&#039;: all weapons are blunted&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;:Blunted Lascannon Marine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sergeants&#039;&#039;: Ies Sost blind scout &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;s Honor Guard&#039;&#039;: Blunt Flamer Marine &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V Company, the Bullseyes&#039;&#039;&#039;: Sniper Company &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;: Shotgun Sniper Marine, now in a patheticnought frame&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;s Honor guard&#039;&#039;: Lead-Throwa, Monster Hunter Sniper Rifle Guy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VI Company, Do It Yourselfers&#039;&#039;&#039;: (mostly) techmarine company, have only unrefined equipment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;: Timmius Allenus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VII Company, Utensils&#039;&#039;&#039;: Support Company&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;:Utilitus ‘’Iron Halo’’ Maximus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;s Honor Guard&#039;&#039;: Marine Who Somehow Came Into Possession of a Webway Gate,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;VIII Company, The Grinders&#039;&#039;&#039;: Devastator Company &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;: Necron Staff of Light brother No.1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;s Honor Guard&#039;&#039;: Pyrus, Anti-Tank Bolt Pistol Marine, Heavy Rail Rifle Tauminator,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IX Company&#039;&#039;&#039;: Extermination Company, bringing the BRUTALITY in brute force&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;: Davik Orellini &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;s Honor Guard&#039;&#039;: Marine Wielding a Poisoned Power Fist,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sergeants&#039;&#039;: Kallis the Wielder of the Tesla Grav-Pistol,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;X Company, Blindwing&#039;&#039;&#039;: scout company, every non-scout space marine is blind by deterioration of ocular bulbs, thanks to the damn Warp.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain&#039;&#039;: Not-Blind-Anymore Thunderhammer Terminator Blindus Martellus Ismael Messenius Aureus Donum Solis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Captain’s Honor Guard&#039;&#039;: Blind Gauss Missile Launcher Guy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Company&#039;s Chaplain&#039;&#039;: Notan Ecron&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sergeants&#039;&#039;: Sgt. Of the Watch, Phaereal the Blind, Blind Torrent Necron Tesla Carbine, Carlos Saganius Memeius&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This section is still subject to change&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Tales of the Chapter ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;How the chapter was born&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
None know when the call came, only that it did. It was said that across the galaxy, for the Damocles Gulf to the Eye of Terror, that the Emperors Angles of Death beheld a vision of their long dead lord. That the Emperor would speak to His greatest warriors on such a scale was unheard of, and one would think that His stagnated Imperium would weep with joy. This was not the case, for those He spoke to were not believed until it was far to late for them to explain. For while the Emperor spoke to each Chapter of His Space Marines, only one amongst each of them was so blessed. And He did not speak to the greatest of them, nor to the wisest. Not the strongest, or the most cunning. Not the fastest or the bravest. No, the Emperor of All Mankind, in all of His benevolence and boundless wisdom, spoke to the lowliest and least memorable of His Marines, the one most pathetic of each Chapter. It will never be known what the Emperor said His most Pathetic Sons, but from their battle cries and snatched bits of Vox communications, we can devise the Knowledge that was bestowed upon them.&lt;br /&gt;
He rallied their pathetic hearts with a most wondrous speech and gave their poor souls a purpouse.&lt;br /&gt;
And so the Emperor Least favored sons set about their task. Across the Imperium, the One Most Pathetic of his Chapter set about the great quest set before them. Each of them left all that they had, save for their armor and their faith, and found what the Emperor had given them. True to their name, the Ones Most Pathetic found a maddening and in many cases bewildering artifact to take with them one their new Crusade. Some found simple weapons, a heavy bolter, a flamer, or even a simple auspex. Others found items stranger still, Xenos weapons like choppas and Tesla Carbines, and artifacts of unknowable potential to the lowly brothers who took the up. You may wonder, &amp;quot;How could ever Space Marines so pathetic take up these sacred treasures and Xeno creations?&amp;quot; And that is something we may ask until the end of time itself. Those who claim to have witnessed the Taking of the Gift, as the event was later know, say that each Marine merely walked straight into their Chapters armory from wherever they happened to be. Danger seemed to avoid them, security systems from the Dark Age of Technology granted them passage without issue. Soon, each of the Ones Most Pathetic had taken his Gift, and each made his own way to the Eye, each knowing in his hearts and soul where to go.&lt;br /&gt;
[[File:Warpfuckery.jpg|left|350px|thumb|This is the most accurate answer to expect from a Pathetic Marine.]]&lt;br /&gt;
And the soon christened Pathetic Marines found their ways to the Eye, each bringing a ship no less mismatched from the others than their weaponry. Each Pathetic Marine knew the exact point in space from which to begin their crusade, and each headed to it heedless of his new brothers around him. And, in what call only be described as a true miracle of the Emperor, all survived the ensuing calamity. Each and every ship collided with it&#039;s brothers at the same moment, and not one destroyed itself. No, for those ships became the new and forever home of the Pathetic Marines, the Space Hulk BASTION OF WEAKNESS. After the devastating birth of the knew Hulk, the Pathetic Marines came together, shorn of their old colors and loyalties, to proclaim their newfound purpose. Replacing their individual Chapter marks and colors, the Ones Most Pathetic took up their own banner (colors and heraldry undecided as of now). Each Marine also forsook the name given to him, whether from Chapter or birth. Every Pathetic Marine took up the name of his Gift, and the took their crusade into the heart of Chaos itself.&lt;br /&gt;
And there are those of you who would wonder, &amp;quot;But why would such cruel words from the Master of Mankind spawn such fervor, such unyielding devotion in those He favored least? Surely such scorn would drive His most loyal servants into the deepest despair?&amp;quot; And to you who doubt the Emperor, and who doubt His Least favored, I say this: you did not hear His voice, you did not here how He spoke those word you call scornful. You did not hear His pride, His paternal affection that gave us our faith. You did not hear His benevolent patients in His weakest sons, or His sorrow in what He had asked of us. For we may be His Least Favored, but know that we are His Most Worthy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;Heavy Bolter Guy, Most Pathetic of Them All, Most Worthy of Them All, Atticuss Sackituss, Chapter Master of the Pathetic Marines.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;The Rage of the III Company&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
The 3rd Company of the Pathetic Marines is probably one of the least pathetic among the ten.&lt;br /&gt;
They are called “The Fleshbanes”, after their captain, Doomaius “Fleshbane” Gaius, and all of them present an unnatural aggressiveness towards what is daemonic and/or huge.&lt;br /&gt;
No official statement has been made by the Chapter Master about the theory that will be written here.&lt;br /&gt;
&lt;br /&gt;
Recently updated records say that the Pathetic Crusade ended even before it had begun, as 98,6745631991357% of the ships collided upon exiting the warp, creating the Bastion of Weakness.&lt;br /&gt;
‘’Rarely is noted the fact that this event happened within the Eye of Terror.’’&lt;br /&gt;
When they returned they found themselves out of place and in a completely different time; truly a pathetic situation. In fact while in Real-Space passed ten thousand years, for them it looked like only a couple had passed since their departure.&lt;br /&gt;
&lt;br /&gt;
Even they believed that they were away for a few years, they were still a few years in the realm where Chaos ruled supreme. The choices were two for many: slack off or go killing daemons.&lt;br /&gt;
Those who chose the second option today compose the III Company.&lt;br /&gt;
Was it was the blood? The Warp influence? Or simply a fate’s joke? Nobody knows, but the Fleshbanes, and their captain in primis, took a hate for any Warp-Spawn being. &lt;br /&gt;
While the Pathetic Marines keep bragging about their patheticness, many of them are actually brutally efficient warriors, and the marines of the 3rd company are a shining example:&lt;br /&gt;
in multiple sectors people tell legends about the Emperor’s Angels who descended from the skies directly upon their foes and began attacking wildly while screaming “RIP AND TEAR! RIP AND TEAR UNTIL IT’S DONE!” while felling even the biggest of the giants with furious salvos and righteous blows.&lt;br /&gt;
&lt;br /&gt;
[[File:Captainfleshbane.png|300px|thumb|left|&#039;&#039;[...] and lo! There the Emperor&#039;s Angels of Death would come, and there they would rip and tear every foe, until it is done.&#039;&#039; ]]I was present with my acolytes during one of such events.&lt;br /&gt;
&lt;br /&gt;
It was moving, to say the least.&lt;br /&gt;
&lt;br /&gt;
Seeing how they fought with such fury replenished in my heart the feeling that under the light of the Emperor, surely mankind will triumph against every and any foe.&lt;br /&gt;
&lt;br /&gt;
The one thing that left me speechless and made me wait for a couple of decades before talking about it again  was how the Pathetic Marines handled the Daemon invasion of Yegua 5.&lt;br /&gt;
The planet, in the first place, was a mess: Chaos cults were everywhere, the PDF was composed of barely a thousand men, all of which were gathered in the Governor’s palace, citizens were all the time on the brink of starting a planet-wide rebellion, all it needed was a little push from the outside.&lt;br /&gt;
A Desolator-class Chaos Battleship was that little push.&lt;br /&gt;
The cults rose from the underhives, warp-spawns started appearing everywhere and within few hours the civilian casualties numbered in millions.&lt;br /&gt;
A plead for help was sent by the Planetary Governor, I received it and I put it trough to the Marines, which I was travelling together with at the time in order to improve the relations between the inquisition and the chapter.&lt;br /&gt;
I remember some of the things said during their commanders’’ discussion about who to send there:&lt;br /&gt;
&lt;br /&gt;
“Did anybody say Daemons? RIP AND TEAR!”&lt;br /&gt;
&lt;br /&gt;
“Let them do it themselves!”&lt;br /&gt;
&lt;br /&gt;
“We should at least give some support!”&lt;br /&gt;
&lt;br /&gt;
“I agree, as long as there are no Necrons there!”&lt;br /&gt;
&lt;br /&gt;
“I can’t see shit, brothers!”&lt;br /&gt;
&lt;br /&gt;
In the end they voted for “RIP AND TEAR” as a resolution method. Thus the 3rd Company was sent there.&lt;br /&gt;
By the time they arrived every single human was dead or corrupted, the planet had become itself fully tainted by Chaos. &lt;br /&gt;
There was only one way all this could end.&lt;br /&gt;
In slaughter.&lt;br /&gt;
Every single living thing, if daemons even really live, was slain, ripped and tore into pieces.&lt;br /&gt;
A mere hundred marines, against millions. &lt;br /&gt;
The daemons didn’t stood a chance.&lt;br /&gt;
Six month of continuous fighting, 3 marines and a couple of Khorne Berzerkes  later, appeared the strongest being remembered in that war: a Bloodthirster of Khorne.&lt;br /&gt;
This daemon, lured by the bloodshed, entered the mortal realm roaring and stampeding trough the main Hive.&lt;br /&gt;
&lt;br /&gt;
And while I won’t say that Doomaius did duel against it and killed it by furiously and continuously punching its face for an entire day, I won’t say he didn’t.&lt;br /&gt;
&lt;br /&gt;
On a side note, the first achievement scored by the 3rd Company during that war was actually boarding the Desolator battleship and make it crash down on the planet surface after conquering it from within.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;Inquisitorial Record n.4358376-539, Inquisitor Emil Von Ansanger, De Miserationi Adepti Astarti &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;The Unfortunate Eldar Ship&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Every Eldar I have met during my explorations claimed that thier race is the most expert in the art of void combat, I seriously doubt so.&lt;br /&gt;
After one of the mani quasi-random Warp Jumps of the Bastion of Weakness, the Pathetic Marines found themselves exactly next to a Eldar Corsair Voidstalker.&lt;br /&gt;
By the garbled vox trasmissions between the (supposed) command bridge of the Bastion and the Voidstalker it appears that the Eldar mistook our loyal Astartes for Chaos warriors, nothing less than Chaos space marines!&lt;br /&gt;
The Marines engaged the xenos in boarding action...&lt;br /&gt;
Or the Eldar did...&lt;br /&gt;
Or even both...&lt;br /&gt;
[[File:damnmonkeigh.png|400px|thumb|left|If by &amp;quot;something&amp;quot; we mean jokearo heavy digital weapons, yes, the Corsair troops were killed by something.]]&lt;br /&gt;
(&#039;&#039;In any case, anyone that is foolish enough to fight a Space Hulk is anything but an expert in void combat.&#039;&#039;)&lt;br /&gt;
In any case, the battle was fierce, very fierce indeed. The Captain of the Sniper Company himself was wounded so gravely in battle that he had to be transferred into a Pathetic Engine (Patheticnought) in order to survive.&lt;br /&gt;
The battle raged on for a few minutes, then every Eldar died because of... &#039;&#039;&amp;quot;something&amp;quot;&#039;&#039;.&lt;br /&gt;
The Captain of the IX company was the one that decided to drive the damaged ship into the Bastion in order for the Hulk to absorbe it, but this plan didn&#039;t last for long as another peculiar thing was caught on the long range auspex...&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;Inquisitorial Record n.4358376-476, Inquisitor Emil Von Ansanger, De Miserationi Adepti Astarti &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;The Sanctification of Atticuss Sackituss&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As the auspexes calculated the exact location of the new object, the Captain of the Ninth was driving the captured Void Stalker towards the Bastion of Weakness so that the Space Hulk would absorb the xeno ship into its clusterfuck of battle barges and strike cruisers.&lt;br /&gt;
Within 5 minutes the Chapter Master, the 5th, the 9th and the 10th Company were on their way to the unknown object, all the while the Captain of the 9th was still driving (&#039;&#039;It is still unknown to me how he was managing to.&#039;&#039;) the Voidstalker towards the Space Hulk.&lt;br /&gt;
Thunderhawks arrived engines roaring to the unknown object, that by the looks of it was merely an asteroid.&lt;br /&gt;
But auspexes can locate astounds around ships without problem and with much ease, so that asteroid had more than met the eyes of the landing force.&lt;br /&gt;
&lt;br /&gt;
Except for the members of the 10th, they were all blindfolded.&lt;br /&gt;
&lt;br /&gt;
Ironically enough, it was one of the terminators of the 10th that tripped over a rock and found an entrance to a cave, which was strangely geometrical and decorated, and glowing green.&lt;br /&gt;
For a while nothing happened as the Marines proceeded trough the cave, guided by the apparently well informed Brother Notan Ecron, then, out of nowhere, a chasm appeared, glowing with a sick green light, silent.&lt;br /&gt;
The Marines cared not and proceeded to poke around.&lt;br /&gt;
With the poking came xeno weaponry and &amp;quot;other stuff&amp;quot; to quote their Techmarines&#039; reports. Many Astartes would have been behaving in a most careful way in a situation like that, but not the Pathetic Marines, for either they were absolutely oblivious of the danger or simply did not care.&lt;br /&gt;
&lt;br /&gt;
At some point appeared a figure, which the Marines testify they didn&#039;t notice until one of the Scout-Terminators tripped over its foot, which was stupidly big and skeletal in appearance. While the poking around intensified and the Marines&#039; curiosity reached sky high levels, the structure didn&#039;t remain still for much longer.&lt;br /&gt;
The impact with the figure triggered the activation of the whole structure, revealing to the Marines a terrible twist.&lt;br /&gt;
&lt;br /&gt;
Xenos.&lt;br /&gt;
&lt;br /&gt;
Everywhere.&lt;br /&gt;
&lt;br /&gt;
Enough to make an Ordo Xeno Inquisitor giggle in a most heretical manner.&lt;br /&gt;
&lt;br /&gt;
From that chasm they found before started to crawl out what the marines reported at &amp;quot;skeleton robot zombies with flashy guns&amp;quot; (&#039;&#039;The current Xeno Index has identified such creatures as &amp;quot;Necrons&amp;quot;.&#039;&#039;) .&lt;br /&gt;
The figure that was standing still on which the Terminator tripped now was coming back to life, its green eyes flashing menacingly and its metallic body starting to move. &lt;br /&gt;
It first backhanded a scout marine in the face, then it looked around to find the chief of the interlopers and locked eyes with the Chapter Master Atticuss.&lt;br /&gt;
The honour-guard of the Chapter Master reported that this peculiar Necron (later found out by the descriptions to be a Necron Lord) started to talk in some incomprehensible language to Atticuss.&lt;br /&gt;
While the 5th, 9th and 10th Companies were holding off the first Necron Warriors that had arrived, Chapter Master Atticuss Sackituss answered to the Xeno&#039;s menacing words in the only way he knew: by starting to banter in High Gothic.&lt;br /&gt;
The word duel kept going for a while actually, with the fighting in the background escalating.&lt;br /&gt;
&lt;br /&gt;
[[File:Chaplain Notan Ecron.png|290px|thumb|left|This is the reassuring and calming figure of the 10th Company Chaplain, wouldn&#039;t you too belive him?]]The Necron Lord suddenly disappeared at some point, ending the &amp;quot;duel&amp;quot;. All the while a &amp;quot;big trianglular thing that shot big green lasers&amp;quot; (&#039;&#039;Later identified as a Necron Monolith.&#039;&#039;) appeared, escalating the fighting even more.&lt;br /&gt;
In that moment the Chapter Master and his Honor Guard entered the battle.&lt;br /&gt;
It is recorded that the Miserable Patheticnought, the most honoured and revered dreadnought of the Chapter, blew itself up by overheating its melta cannon.&lt;br /&gt;
60% of the 5th Company was wiped out, its Captain being put in a Pathetic Engine for having been largely turned into bacon by a barrage of Necron attacks.&lt;br /&gt;
The 9th Company suffered heavy losses, around 30 to 40 percent, and the 10th suffered in a similar manner.&lt;br /&gt;
Remarkable events from that battle are:&lt;br /&gt;
*-The Chapter Master surviving a direct shot from the Monolith and then fighting with such valour and inspiring his Battle Brothers so much that the Emperor saw fit making him become a Living Saint.&lt;br /&gt;
*-Despite being surrounded by them, the Monolith didn&#039;t notice the Assault Terminators of the 10th hammering furiously its hull for a good quarter of an hour.&lt;br /&gt;
&lt;br /&gt;
After some heroic fighting and the destruction of the Monolith, the  Necron Warriors started to increase rapidly in numbers, with also fearsome units reported as &amp;quot;bigger skeleton robot zombies with flashier double-guns&amp;quot; (&#039;&#039;The Xeno Department refers to these units with the name of &amp;quot;Immortals&amp;quot;.&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
The Assault Terminators of the 10th for some time acted as a shield wall to cover the retreat of their Battle Brothers to the Thunderhawks. The retreat was flawless and no marine died or got injured during it.&lt;br /&gt;
&lt;br /&gt;
As the last marines left the the &amp;quot;Tombsteroid&amp;quot; (&#039;&#039;Term used by Chaplain Notan Ecron&#039;&#039;), the Captain of the 9th had a &amp;lt;strike&amp;gt;horrible&amp;lt;/strike&amp;gt; wonderful idea: to smash the previously captured Voidstalker onto the structure.&lt;br /&gt;
&lt;br /&gt;
The Terminators of the X Company, along with the Chapter Master that personally wanted to oversee the shield wall, teleported back to the Bastion of Weakness few seconds before the impact between the captured Voidstalker and the Tombsteroid.&lt;br /&gt;
&lt;br /&gt;
The impact between the two xeno constructs must have triggered something, as both the Tombsteroid and the Eldar vessel were turned into wreckage, that the &amp;quot;Good ol&#039; Bastie&amp;quot; absorbed into itself in less that a few hours.&lt;br /&gt;
&lt;br /&gt;
For his daring plan, the Captain of the 9th Company was praised with two dozens of Litanies of Booming (&#039;&#039;The Ordo Hereticus have yet to confirm the existance of such litanies and their adherence to the Imperial Truth&#039;&#039;.).&lt;br /&gt;
&lt;br /&gt;
But trouble was always ready to come at the Pathetic Marines, and sometimes even from within.&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;Inquisitorial Record n.4358376-477, Inquisitor Emil Von Ansanger, De Miserationi Adepti Astarti &#039;&#039;&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Adeptus_Estates&amp;diff=477006</id>
		<title>The Adeptus Estates</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Adeptus_Estates&amp;diff=477006"/>
		<updated>2020-12-05T08:20:22Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Adeptus Estates&lt;br /&gt;
|Heraldry = [[Image:Adeptus Estatus Heraldry.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = UNTIL EVERY IMPERIAL CITIZEN RESTS IN THEIR OWN HOME NEITHER SHALL WE.&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = 39th Millenium&lt;br /&gt;
|Successors of = [[Salamanders]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Primarch = Slash Gordon&lt;br /&gt;
|Homeworld = Fleet-Based&lt;br /&gt;
|Strength = Lots&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Bright Blue and Gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A fa/tg/uy somehow finds a giant blow-up Space Marine hocking mobile homes within driving distance of his house. Pictures are taken and posted, and an entire thread goes nuts over the fact that one of the Emperor&#039;s Finest is being used as an advertising prop. A few calls of [[heresy]] were made, but most everyone else embraced the sheer amount of [[awesome]] that Slash Gordon brought.&lt;br /&gt;
&lt;br /&gt;
==Slash Gordon==&lt;br /&gt;
&lt;br /&gt;
[[Image:Slash_Gordon_Small.jpg|frame|right|upright=.25|The Man Himself]]&lt;br /&gt;
&lt;br /&gt;
Central to the appeal of the Adeptus Estates is the inherent &amp;lt;strike&amp;gt;silliness&amp;lt;/strike&amp;gt; COOLNESS of its primarch, Slash Gordon. Most of the rest of the chapter is based on his apparent figure of smiting Heretics and Chaos, venerating the Emperor, and selling Imperial citizens affordable homes with guaranteed financing at low rates.&lt;br /&gt;
&lt;br /&gt;
It is also assumed that the Proto-Imperial Psyker known as Freddie Mercury had heralded Slash&#039;s coming, as [http://suptg.thisisnotatrueending.com/archive/7379840/ | he did with the Imperium itself.]&lt;br /&gt;
&lt;br /&gt;
==Crunchy Bits==&lt;br /&gt;
;Chapter History : 39th Millenium &lt;br /&gt;
;Chapter Progenitor : Slash Gordon&lt;br /&gt;
;Chapter Purpose : Strategic Prognostication&lt;br /&gt;
;Gene Seed Purity : Pure&lt;br /&gt;
;Chapter Demeanor : Suffer Not the Work of Heretics/estate agents&lt;br /&gt;
;Figure of legend : A Battle-Brother seconded from a previous generation&lt;br /&gt;
;Deed of legend : Slew the  Daemon Lord of Paperwork infesting the Administratum after three solid days of fighting with nothing but a pen-knife and a busted typewriter&lt;br /&gt;
;Codex Chapter : Divergent Chapter (Codex Estatus)&lt;br /&gt;
;Chapter Special Equipment: Special Mount (either a massive burd or legions of turtles, following the example of carrying one&#039;s home with them)&lt;br /&gt;
;Chapter Homeworld : Fleet-Based&lt;br /&gt;
;Chapter Rule : Distant&lt;br /&gt;
;Chapter Friendship : Sisters of Battle&lt;br /&gt;
;Chapter Enemy : Specific Chaos Daemon (Daemon Lord of Paperwork, Nurgle-Type)&lt;br /&gt;
;Combat Doctrine : Terror&lt;br /&gt;
;Chapter Belief : Emperor Above All&lt;br /&gt;
;Chapter Status : Over-Strength&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
As TG is incapable of leaving anything unstated here he is for use on the tabletop:&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Slash Gordon:&#039;&#039;&#039; || 119 || 5 || 5 || 4 || 5 || 3 || 3 || 5 || 10 || 2+&lt;br /&gt;
|}&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wargear&#039;&#039;&#039;: &lt;br /&gt;
*&#039;&#039;&#039;Power Sword&#039;&#039;&#039;: See Codex: Space Marines. Can be swapped for a Master Crafted Power Sword for 20pts.&lt;br /&gt;
*&#039;&#039;&#039;Double-wide Discount Bolter&#039;&#039;&#039;: As Twinlinked Stormbolters in Codex: Space Marines&lt;br /&gt;
*&#039;&#039;&#039;Artificer Armour&#039;&#039;&#039;: Armour save included in profile above. This cannot be replaced.&lt;br /&gt;
*&#039;&#039;&#039;Iron Halo&#039;&#039;&#039;: For +34pts, Slash Gordon may be equipped with an Iron Halo wargear, which grants him a 3++ invulnerable save.&lt;br /&gt;
====Special Rules====&lt;br /&gt;
And They Shall Know No Fear, Independent Character, Counter-attack, Furious Charge.&lt;br /&gt;
====The Discounter====&lt;br /&gt;
All units, models, wargear, ect, in the same army cost 1 point less to purchase.&lt;br /&gt;
====We&#039;re Slashing!====&lt;br /&gt;
Slash Gordon and any unit of Broker Brothers he joins ignore all armor saves, as none can withstand the might of Slash when he&#039;s on a roll.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Slash_Gordon_1.jpg|&lt;br /&gt;
File:Slash_Gordon_2.jpg|&lt;br /&gt;
File:Slash_Gordon_3.jpg|&lt;br /&gt;
File:Slash_Gordon_Crop.png|The Primarch relishing the idea of smashing heretics and destroying homelessness.&lt;br /&gt;
File:Clayton_Homes_Article.jpg|A record of Slash Gordon&#039;s advocacy amongst the people of the Imperium.&lt;br /&gt;
File:Slash_Gordon_Hammer.png|Slash Gordon and his favorite weapon, the Savings Hammer.&lt;br /&gt;
File:Landmark_Creations_Comparison.jpg|The Primarch and a happy new homebuyer.&lt;br /&gt;
File:Space_Marine_Edit.png|Slash Gordon accepting his duty.&lt;br /&gt;
File:What_The.png|What heretics fear in the dark of night.&lt;br /&gt;
File:Slash_Gordon_Revving_Intensifies.jpg‎&lt;br /&gt;
File:Slash_Gordon_No_Background.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Origin Thread: http://suptg.thisisnotatrueending.com/archive/24790756/&lt;br /&gt;
In which a miniature form is made: http://suptg.thisisnotatrueending.com/archive/24931320/&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=War_Brothers&amp;diff=530987</id>
		<title>War Brothers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=War_Brothers&amp;diff=530987"/>
		<updated>2020-12-05T08:18:37Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = War Brothers&lt;br /&gt;
|Heraldry = [[Image:War_Brothers.png|center|220px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Retribution For The Emperor!&amp;quot;&lt;br /&gt;
|Founding = M37&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Uriah Hammerfell&lt;br /&gt;
|Primarch = [[Lion El&#039;Jonson]]&lt;br /&gt;
|Homeworld = None, Fleet Based&lt;br /&gt;
|Strength = Nominal&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, Grey, and Gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Topquote|To Azrael, on the state of the Unforgiven&amp;lt;br&amp;gt;War Brothers: This brotherhood of our blood seems to have been influenced more by the Black Templars than by our own ideals and gene-seed, much to our disappointment. They may prove to be a liability if we ever need one of their own to hunt our Fallen brothers, as they may view our secrecy on such a matter as hiding some type of heresy. We should be watchful of our Brothers of War, and keep them from seeing too many of our own secrets.|Ezekiel, Grandmaster of Librarians}}&lt;br /&gt;
&lt;br /&gt;
The War Brothers are a fleet-based Dark Angels successor with a close relationship with the Black Templars. The chapter&#039;s battle-brothers are rarely seen without an Aquila necklace, even in battle. They roused the ire of the fickle Eldar during a crusade against the xenos filth with a fleet of Black Templars. The War Brothers are deadly with the sword and calm in battle, and fight the enemy eye to eye, blade to blade. Their most famous member is their current Chief Librarian Drake Sigismund, who banished a Daemon Prince back to the warp in a glorious battle. The War Brothers seem to be influenced in their chapter beliefs by the Black Templars more than the Dark Angels or the Unforgiven, revering the Emperor as a Godly being.&lt;br /&gt;
&lt;br /&gt;
==Fluffy bits==&lt;br /&gt;
The War Brothers are an anomaly among the Unforgiven as they are not considered part of the Dark Angels&#039; Inner Circle. During the chapter&#039;s early years, they were attached to a larger Black Templar crusade in order to build up combat experience with another highly mobile chapter. The core officers of the chapter were initially from the Dark Angels and they did their best to condition the fresh marines to the proper ways of the Unforgiven. But the close proximity to the Black Templars diluted the Dark Angels&#039; influence. &lt;br /&gt;
&lt;br /&gt;
This came to a head during a raid on a hive in which the War Brothers&#039; bikes would have been unable to progress. At the Black Templars&#039; behest the War Brothers continued on foot where they impressed even the Templars with a righteous zeal rivaling their own. Ever since, the Dark Angels&#039; influence has continued to wane as the younger recruits of the War Brothers began practicing Black Templar rites that encouraged the divinity of the Emperor.&lt;br /&gt;
&lt;br /&gt;
Near the end of M37, the Dark Angels Grand Master, Anaziel ordered the War Brothers to dedicate themselves to the hunt and capture of the Fallen Angel, Cypher. The War Brothers outright refused this order, arguing that there were far greater and more numerous foes for them to manage than a single individual. The War Brothers Chapter Master of the time removed himself from the Dark Angels Inner Circle and the task of capturing Cypher was delegated to the Disciples of Caliban, a chapter the Unforgiven felt hadn&#039;t been tainted by outside influences as was believed of the War Brothers.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
;Chapter Master Uriah Hammerfell&lt;br /&gt;
8th and current Chapter Master of the War Brothers. Had distinguished service against Chaos as an Assault Marine in the Second Company, and later as a Vanguard Veteran of the First Company after fighting an Ork WAAAGH alongside the Black Templars. He gained Captaincy of the Third Company after assisting Chief Librarian Sigismund in the slaying of a Daemon Prince, and rose to the position of Chapter Master after his predecessor was killed in battle by an Eldar Ranger during an Eldar raid on one of the chapter&#039;s recruiting worlds. Uriah was elected during a meeting of the surviving Captains, Chaplains, and Librarians of the Chapter Council after an endorsement from the Chief Librarian Sigismund himself, narrowly defeating the Captain of the Second Company in the Council elections. He has since proven himself time and time again to be more than worthy of his title.&lt;br /&gt;
&lt;br /&gt;
Uriah wields an archeotech amulet capable of creating holographic images of himself that are capable of acting independently. Uriah is quite skilled in making use of his duplicates when faced with a direct challenge. The amulet was gifted by the Dark Angels to the first Chapter Master of the War Brothers upon their founding.  &lt;br /&gt;
&lt;br /&gt;
;Fleet&lt;br /&gt;
:Flagship, Convictions of Battle&lt;br /&gt;
:2 Battle Barges, The Fate of Heretics, and Roar of the Lion&lt;br /&gt;
:3 Strike Cruisers, The Flame of Redemption, Rebellion&#039;s Bane, Thunder of the Lost&lt;br /&gt;
:10 Destroyers&lt;br /&gt;
:20 Escort and other convoy vessels.&lt;br /&gt;
&lt;br /&gt;
===Chapter Trappings===&lt;br /&gt;
No member of the War Brothers willingly parts with his Aquila necklace, a visible symbol of their devotion to the Emperor.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WarBrothers.png|Chapter Colours (WIP)&lt;br /&gt;
File:War_Brothers_Terminator.jpg|Chapter terminator armor&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
*[[An Eldar Raid]]&lt;br /&gt;
*[[The Speech]]&lt;br /&gt;
*[[The Blood of the Fallen]]&lt;br /&gt;
*[[In His Name]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*First Thread: http://suptg.thisisnotatrueending.com/archive/18014129/&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Talons_of_Corvus&amp;diff=466535</id>
		<title>Talons of Corvus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Talons_of_Corvus&amp;diff=466535"/>
		<updated>2020-12-05T08:18:04Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Talons of Corvus&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = FOR KANE! AND EMPEROR!!!&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = Unknown, founded in M34&lt;br /&gt;
|Successors of = [[Raven Guard]] (via [[Raptors (Chapter)|Raptors]])&lt;br /&gt;
|Successor Chapters = none&lt;br /&gt;
|Chapter Master = Chapter Master [[Kane]]&lt;br /&gt;
|Primarch = [[Corvus Corax]]&lt;br /&gt;
|Homeworld = Sarrajev&lt;br /&gt;
|Specialty = Guerilla and Cyber Warfare, Planetary Uprisings, Counter-Propaganda (and thus mercilessly fighting [[Tau]]), Assassinations, Use of specialized/experimental wargear and vehicles, Cybernetics&lt;br /&gt;
|Strength = 1000 Marines + a multitude of other operatives cooperating with/being part of their forces&lt;br /&gt;
|Allegiance = [[Imperium]] (but more towards the [[Emperor]] himself)&lt;br /&gt;
|Colours = white, black and red&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Successors of the [[Raptors (Chapter)|Raptors]] [[Space Marines]] (and therefore by that extend of the [[Raven Guard]]), the Talons of Corvus are a secretive yet very active Chapter that most of the time has a large portion of their marines spread through many critical zones in the galaxy. &lt;br /&gt;
&lt;br /&gt;
Essentially these guys are a much more heroic version of [[Command and Conquer|The Brotherhood of Nod]].&lt;br /&gt;
&lt;br /&gt;
=The Chapter Itself=&lt;br /&gt;
==Origins==&lt;br /&gt;
The story of how the Chapter came into being was a turbulent one. At the beginning they were simply three companies of Raptors send out to fight against the secessionist forces of the desert planet of Sarrajev that declared independence from the Imperium of Man after the planetary governor and his ruling council made a hostile takeover of the Adeptus Mechanicus facilities that experimented with new technologies from existing STC, as well as creating new technology under the supervision of the local Magos ranked priests. Being sent with two full Imperial Guard Regiments to retake the planet 20 years later (M33.991), the Raptors that were part of the crusade did not know what they were up against.&lt;br /&gt;
&lt;br /&gt;
The moment the Crusade made planetfall, the Imperials were welcomed by an assault of angry cybernetically enhanced soldiers and serious firepower. Not to mention that the Imperial Navy Fleet and Raptors Cruisers were brutalized from the planet&#039;s surface via powerful anti-space gun platforms. The Imperial Navy crewmen and remaining Raptors and their serfs managed to evacuate in time, while the ground forces were sustaining massive casualties due to both the sheer numbers and better equipment the enemy troops had. The Imperials thought they were done for until a sudden ally appeared and aided them fend off the attacking secessionist troops. Turned out that some of the Tech-Priests managed to escape the hostile takeover by the planetary council and, along with other Imperial loyalists, created an underground resistance group.&lt;br /&gt;
&lt;br /&gt;
The Imperials suffered large casualties. Most of the two Imperial Guard Regiments were wasted and without their commanders. The Raptors too were not lucky at all as their Captains also fell in battle, but at least they suffered less in the case of the number of marines they had. The only senior member of the Chapter, and thus only senior officer left and by that extension leader of the Crusade by default, was an elderly Chaplain by the name of Kane. Kane took command of the survivors and joined the loyalist rebels, then looked for the surviving Imperial Navy and Raptors that managed to evacuate after the ships were shot down by planetary longfire.&lt;br /&gt;
&lt;br /&gt;
The situation on Sarrajev was not pretty. Not only did the ruling council treated the lower classes nearly as slaves, but their decision to secede from the Imperium caused the ordinary citizens to be even more dissatisfied than they already were. Kane, being not only naturally talented in oratory skills but also an experienced fighter in the ways of the Raptors, knew that without the support of the people of Sarrajev, retaking the planet would be brutally difficult if not impossible. He needed to turn the repressed hate for the council to explode into a fire of rebellion, and with the help of the resistance group and the technology the Tech-Priests had, Kane and the surviving Crusade force could actually pull it off. Without having contact with the rest of the Chapter, and without any other form of support, Kane enacted his preparations.&lt;br /&gt;
&lt;br /&gt;
Twenty years later (M34.011) the situation on the planet was actually changing for the worse as unrest was growing among the lower class citizens. The council itself was furious over the fact that they could not find neither the surviving Imperials nor the damnable rebels. For twenty years the Imperials were limiting themselves to raids and other subtle operations, that lately increased both in intensity and scale, on military facilities and storages. To add more oil into the fireplace, the Tech-Priests that were forced to create new cyborg troopers for them were liberated by the rebels 14 years ago. One day however, the worst has come for them.&lt;br /&gt;
&lt;br /&gt;
One day, the vox casters in many of Sarrajev&#039;s cities blared into life. A person, calling himself the Shepherd, called out to the people to rebel against the oppressors and to retake the planet back for the Emperor. It was more than enough for the people to simply throw away their tools and abandon any activity they were doing at the moment and come out on the streets. When the council send its forces to deal with the unrests among the people, they met not just with the simple citizens, but with actual combat ready soldiers armed to the teeth. &lt;br /&gt;
&lt;br /&gt;
An uprising. Every city was aflame with the repressed rage of the people the ruling planetary council mistreated. Soldiers loyal to the ruling body tried to contain it all, but with no results to contain it. The council send out for reinforcements to the cities via air transport, but only one city received it for nearly all of them were shot down by a hailstorm of missiles out of nowhere. When the reinforcements arrived, they were met not with civilians and rebel soldiers anymore, but Skitarii and Space Marines in white and black with red. The reinforcements were routed and destroyed. Now the only place left was the governor&#039;s palace in the capital of Sarrajev...the place where the insurrectionists and the Space Marines marched off.&lt;br /&gt;
&lt;br /&gt;
The palace was tightly defended, yet the rebel forces and marines had the advantage over the cyborg soldiers loyal to the separatists due to the fact of the weapons and cybernetics the Tech-Priests gave them along with their training and experience. When victory seemed to be assured, the governor showed his final trump card...A WARLORD TITAN, that was under the palace plaza, rose from its underground hangar and was powering up to wipe out the attacking forces. For a moment it looked like it was all over for the Imperials until one of their flyers dropped off something one the god machine that looked like a marine, yet had sleek cybernetics and massive lightning claws. The marine simply ripped a hole inside the awakening titan and crawled in. When the gargantuan walker finally activated, the inside of its head exploded, and the Warlord fell backwards on the palace crushing the governor and his council. And thus Sarrajev was liberated.&lt;br /&gt;
&lt;br /&gt;
After gaining control, the Raptors made contact with the Imperium that the mission was accomplished. The rest of the Chapter was first to respond, yet when they managed to make contact with their lost brethren, they saw that they changed too radically over these twenty years. Especially when it came to the technology they sported, and the tactics they utilized. While the Raptors saw their brothers as someone completely different, the High Lords were actually impressed that despite being outnumbered and undersupplied, not to mention cut out from the rest of the Imperium, they decided to give the planet to the marines. Thus the Raptors who liberated the planet became the Talons of Corvus.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Arsenal==&lt;br /&gt;
===The Armory===&lt;br /&gt;
A very religious (for a successor of the sons of Corvus Corax) Chapter that utilizes the same tactics as its two progenitors, the Talons of Corvus take the Raven Guard and Raptors ways of war to the next level by applying cyber warfare and unique technologies that come from the underground Adeptus Mechanicus Factoria on their desert homeworld of Sarrajev. Specialized Bolters for assassinations, missile launchers with a wild variety of ammunition, excessive use of flamers in close quarters combat, and surprisingly for a space marine chapter, the use of specialized las-weapons of their own production.&lt;br /&gt;
&lt;br /&gt;
The most interesting element of this Chapter is the experiments that revolve around their cloaking fields and light-bending materials. Created back when the Chapter was still just a group of Raptors cut off from the rest of their brethrens while trying to retake the separatist world that Sarrajev was once, the cloaking technology allowed them to create unique versions of certain vehicles. One of their originals, the Phantom Tank, is a vehicle that utilizes said cloaking technology along with the same loadout as the Whirlwind. Unlike the latter, the Phantom can have its loadout swapped for a regular missile rack. The tank can move and shoot at the same time. Combined with their emphasis on fast attacks and use of the above weapons, attacks of the Talons&#039; forces prove to be incredibly devastating.&lt;br /&gt;
&lt;br /&gt;
However, there are times when speed, deception and pragmatism cannot defeat, then they resolve to unleashing something that has absolutely no subtlety at all...&lt;br /&gt;
&lt;br /&gt;
Designed with Knight STC as its basis, and combined with a gamut of other STC along with the tech they developed along with the Sarrajev Adeptus Mechanicus, The Purifier is the ultimate assault/siege engine a Chapter can afford. Inspired by the giant scorpions of their homeworld, this mechanical monstrosity towers over even the likes of some of Chaos&#039;s most potent daemon engines while not having anything heretical in it. Armed with a pair of War Claws with built in Flamestorm Cannons, a back mounted missile battery, and long tail with a built in giant Power Glaive and Long Lascannon, this monstrosity moves and annihilates everything in its path with surprising speed and grace due to its pilot being wired to the machine spirit when driving it. Due to that, the gargantuan walker moves incredibly natural for something its size and mass.&lt;br /&gt;
&lt;br /&gt;
These are not however the only specialties in the arsenal of these sinister looking sons of Corax. Thanks to their joint research on efficient cybernetics (and minerals of their homeworld) with the Tech-Priests of Sarrajev, they managed to create their first cyber assassins/living tactical weapons, the greatly feared Moritat Cybernetica. Named after the Legiones Astartes of old that were known for their extreme actions, and complete disregard for personal safety due to their suicidal tendencies, these cyborg kill-marines utilize unique Shadow-Orb fields that makes them melt with their surrounding. Before an enemy can realize that he is in the same space with this equivalent of a [[Eversor]] (albeit replacing psychotic drive with cold fury and precision shots when on a mission), it is already over. It is said that the systems for both the Moritat Cybernetica and the Purifier were derived from two successful prototype Moritats that were since the Chapter&#039;s creation, CABAL and LEGION, who now reside inside heavily modified Contemptor Dreadnoughts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The Tactics===&lt;br /&gt;
Apart of the potent tech at their disposal, they are capable of inciting planetary wide uprisings on Imperial Worlds that were conquered/annexed by heretics or xenos and returning said worlds back into Imperial fold (as well doing the same tactics on Imperial Worlds that seceded from the Imperium). Combined with their use of cyber warfare that is only matched by the [[Vanus]] Temple Assassins, and their skills at counter-propaganda, the Talons of Corvus became a natural enemy of the [[Tau Empire]] as the blue-skinned space communists simply cannot deal with someone who can hack into their systems no matter how well defended they are.&lt;br /&gt;
&lt;br /&gt;
The Chapter&#039;s skills for inciting rebellions on planets taken over by traitors, heretics and xenos are what makes them stand out among other Chapters. The Talons will send in a group of their Scouts (with Veteran Sergeants), their Deceptors (Librarians), Confessor Chaplains, Cyber-Theurgist (Techmarines) and lastly Skitarii/Serf/Guardsman Infiltrators to a planet they want to incite the uprising. They also bring with them hardware to manufacture weapons, ammo and quick to construct vehicles.&lt;br /&gt;
&lt;br /&gt;
There the infiltrators recruit people to their cause and train them in secrecy. Before that, the Deceptors probe the recruits if they are not sleeper agents or turncoats (those who happen to be are killed on the spot). After a murderous training (and instilling fanatical loyalty by the Confessor Chaplains), these people become guerilla fighters who in turn blend with the usual people and recruit more volunteers that, depending on the situation, act as more guerilla fighters, or as either saboteurs. During that time, the forces utilize sabotage pretty much on every military/public or propaganda facilities that are vital to the occupants. These places are either blown up or, in the case of the latter, hacked by the Cyber-Theurgists via long range remote hacking Servo Skulls. After this they send messages to the local populace to incite the sparks of rebellion and keep repeating it, along with increasing the sabotage operations and raids on military facilities. After they finally build up unrest in the populace to the level where it cannot be contained anymore, the agents they trained and recruited turn into regular soldiers and march alongside the angry mobs that are at this point outraged to such heights that even the most horrid things the galaxy has to offer will have barely any effect on them.&lt;br /&gt;
&lt;br /&gt;
It is this moment when the uprising begins, the Battle Company of the Talons of Corvus make planetfall in order to aid the insurrectionists and to take the planet back. Shooting down enemy transports via ambushes, assassinating key leaders, eliminating threats that could jeopardize the uprising, and finally outright fighting the enemy in the open during final stages of the insurrection. Sounds alot like the Alpha Legion to me.(the what?)&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
http://suptg.thisisnotatrueending.com/archive/43944461/ - the 1st thread&lt;br /&gt;
&lt;br /&gt;
http://suptg.thisisnotatrueending.com/archive/43962808/ - the 2nd one&lt;br /&gt;
&lt;br /&gt;
http://suptg.thisisnotatrueending.com/archive/44018095/ - the 3rd one&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Warhammer 40,000]][[Category:Space Marines]]&lt;br /&gt;
[[Category:Warhammer Homebrew]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Steel_Consecrator&amp;diff=454798</id>
		<title>Steel Consecrator</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Steel_Consecrator&amp;diff=454798"/>
		<updated>2020-12-05T08:17:27Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Steel Consecrators &lt;br /&gt;
|Heraldry = Steel Angels Wings&lt;br /&gt;
|Battle Cry = Steel and Thunder!&lt;br /&gt;
|Number = N/A&lt;br /&gt;
|Founding = Twenty Third&lt;br /&gt;
|Successors of = Dark Angels&lt;br /&gt;
|Successor Chapters = N/A&lt;br /&gt;
|Chapter Master = Valdez the Scourge&lt;br /&gt;
|Primarch = [[Lion El&#039;Jonson]]&lt;br /&gt;
|Homeworld = Fleet Based&lt;br /&gt;
|Specialty = Thunderhawk Assualt, Boarding&lt;br /&gt;
|Strength = Over Strength&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, Green, White&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Steel Concecrators were founded on the planet Phollus I by the Dank Angles in the 39M. On the brink of the 40M, a space hulk appeared near the planet. Knowing the threat it could pose to their planet, if it contained chaos or xenos forces, they sent out scouts to check it for hostile forces. The scouts fond what appeared to be a small amount of tyranids, and reported this back to the chapter. The chapter mobilized and all 1000 of their marines at the ship. They wanted to land as many troops as possible as fast the remaining troops boarded on the the few ships that survived. During their flight they came across a planet besieged by orks. Even though few of them remained, they knew that as astartes it was their duty to protect the sheep of mankind. When they landed, only one city remained unconquered. They boarded their Thunderhawks and landed behind enemy lines. The entirety of the force was carving its way to the city, but one lone figure, the chapta masta, Valdez the Scourge,fought its way deeper into the WAAAGH, all the way to the warboss. He fought with the warboss and killed it,  but he was injured near death and his sword was shattered. He was placed in a dreadnaught and ordered his sword to be forged into a set of power claws. &lt;br /&gt;
&lt;br /&gt;
==Present Day==&lt;br /&gt;
They now hunt down spess hulks and cleanse them. They are scattered across the galaxy, working with the Soritas to find spess hulks. When one is found they call a &amp;quot;hunt&amp;quot;. The chapter then congregates on their flagship named &amp;quot;Iron Angel&amp;quot;. The spess hulk is then targeted and cleansed. They cleanse it by Assaulting it with a swarm of thunder hawks. The thunderhawks blow holes in the spess hulk and the marines paratrooper in, and the thunderhawks provide them fire support.&lt;br /&gt;
They believe that [[Iron Hands|flesh is weak]], as it is able to be corrupted by their hated foes, the tyranids. They also believe it is weak because It cannot survive the vacuum of space. If anybody can make this less shity that would be nice.&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Krakens&amp;diff=446951</id>
		<title>Star Krakens</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Krakens&amp;diff=446951"/>
		<updated>2020-12-05T08:16:58Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Star Krakens&lt;br /&gt;
|Heraldry = [[image:Star_Kraken.png|center|220px]] &lt;br /&gt;
|Battle Cry = &amp;quot;In Darkness Dwells!&amp;quot;&lt;br /&gt;
|Founding = Late M39&lt;br /&gt;
|Successors of = [[Raven Guard]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Duties shared&lt;br /&gt;
|Primarch = [[Corvus Corax]]&lt;br /&gt;
|Homeworld = Fleet-based (Mobius/ The &#039;&#039;Lighthouse&#039;&#039;)&lt;br /&gt;
|Strength = 800.&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Sea green, black shoulders and copper/bronze trim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Star Krakens&#039;&#039;&#039; are a [[/tg/]] [[/tg/ 40,000|custom]] [[Space Marine]] [[Space Marine Chapter|Chapter]]. They&#039;re a [[Raven Guard]] [[Successor Chapter|Successor]] with a heavy Viking influence (hopefully done better than [[Space Wolves]]), as well as maritime mythology (hence Krakens). They inhabit a region of space featuring the Deep, a dark nebula which obfuscates almost all attempts at scanning it. Though the details of their fluff are still under construction, they&#039;ve produced a surprising amount of writefaggotry and art, proving that people really do want a Viking-themed Chapter and not a wolf-themed Chapter. Essentially Iron Islanders, IN SPHESS.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
[[File:SK Line.png|300px|thumb|left|Star Kraken in Legacy armour, before their look was updated to a more &#039;modern&#039; feel.]]&lt;br /&gt;
&lt;br /&gt;
Founded in M39 upon the request of the Administratum, the Star Kraken have accumulated much tragedy in their short, violent history. First sent to cleanse the distant Phorcius sector of the Imperium of a growing xenos threat, the marines found themselves outmatched by a surprisingly tenacious entrenched enemy, and took heavy losses as they fought an increasingly desperate ground war upon the alien homeworld. After being refused reinforcement - the aliens were only &#039;&#039;xenos minoris&#039;&#039;, after all - their Chapter-Master, a naive yet devout young man named Achab, decided, against the advice of his peers, to exceed the precepts of the codex astartes. He had his apothecaries bring more recruits into the chapter, dispensing with Scout initiation, he threw them onto the frontline of the conflict, using his elite shock troops like mere soldiers in his desperate attempt to cleanse this &#039;minor&#039; threat.&lt;br /&gt;
&lt;br /&gt;
Finally successful after decades of war, the Chapter withdrew from the alien world, only to find themselves harried by opportunistic pirates and raiders. They waged a brief and brutal war with these disparate fleets, but succeeded in nothing more than driving the assortment of Orks, Eldar and renegade Humans into an unholy alliance. They struck at the Star Kraken&#039;s homeworld, and rendered it uninhabitable for millennia to follow.&lt;br /&gt;
&lt;br /&gt;
Banishing their Chapter-Master from their ranks, the remaining Captains turned their attention inwards, seeking a refuge wherein they might resupply and regroup. They found such a bastion in the murky nebula which so dominated the sector and had hidden the alien worlds, a nebula known colloquially as &amp;quot;The Deep.&amp;quot; Contained within was an ancient sensor array, nicknamed the Lighthouse, which allowed voidships whom would otherwise be lost to find a frame of reference during their traverse across the black nebula. The Star Kraken fell into the role of guardian, protecting this place for the rotations of Mechanicus priests who studied it, and protecting Imperial citizens who sought to use the thin navigable band as a passage through the dark nebula.&lt;br /&gt;
&lt;br /&gt;
=== Codex Divergence ===&lt;br /&gt;
Early in their history the Chapter flirted with the strictures of the codex, indeed at times treading a fine line between loyalist and renegade, but now their divergences are far more mundane. Due to the nature of their Chapter - ten companies of eighty astartes, aboard ten strike cruisers - each company has learned to operate as a separate entity to the others. Every company maintains a single scout unit, two assault units, four tactical units and a devastator unit. &lt;br /&gt;
&lt;br /&gt;
They employ these units in a variety of ways depending on the situation at hand. The majority of their battles take place in space, boarding actions against renegades, pirates and more insidious threats, during these engagements the marines launch their full force in combat squads aboard boarding torpedoes, hitting the vessel in sixteen places at once, sowing as much confusion as possible whilst devastators armed with multi-melta make a beeline for the engine room and gunnery deck. Once its wings are clipped and its teeth are pulled, the marines focus on shutting down the enemy ship one section at a time.&lt;br /&gt;
&lt;br /&gt;
When making a ground assault it is rare for a single company to work alone, however alone or in small fleets the Star Kraken follow a standard approach, deviating only in their exclusive use of the Razorback (for they lack completely any heavy armour) and reliance on orbital bombardment.&lt;br /&gt;
&lt;br /&gt;
=== Special Equipment and Tactics ===&lt;br /&gt;
The Star Kraken are a young chapter without access to many advanced weapons, including a notable dearth of power weapons. They have taken it upon themselves to stockpile multi-melta for their devastator squads, to the exclusion of other heavy weapons, and have benefited from a cache of Heresy-era breaching shields which were found aboard the ancient Lighthouse. Every unit in the company trains extensively with these shields, and their value during boarding actions has proven itself time and again.&lt;br /&gt;
&lt;br /&gt;
Often, when boarding an enemy vessel, the marines make use of Tempest bolts. The high density spread and low range make for excellent shipboard actions.&lt;br /&gt;
&lt;br /&gt;
== The Deep ==&lt;br /&gt;
[[File:Map2RoughDraft5.png|300px|thumb|right|The Phorcius Sector, where the Kraken now take refuge in the vast nebula of The Deep.]]&lt;br /&gt;
&lt;br /&gt;
The Deep is a nebula stretching across most of the Phorcius Sector and trailing off into territories outside of the Astronomicon&#039;s light. It is made up of a so far unidentified compound with many curious effects; as well as severely limiting physical visibility, it renders conventional auger arrays totally inoperable and dampens communications systems, severely limiting their range. To look out of a vessel and into the deep is like looking at a black canvas, totally bereft of any detail, with even the light of the stars themselves being lost in the mire of the nebula clouds. Long exposure to this sightless, unreadable traverse can have unusual psychological consequences for those caught within, noted for inspiring an almost immediate sense of claustrophobic panic in the average man, and going so far as to eventually drive higher order Mechanicus priests temporarily mad. Any preists caught reading H.P Lovecraft are considered heretics. “Ph&#039;nglui mglw&#039;nafh Cthulhu R&#039;lyeh wgah&#039;nagl fhtagn&amp;quot; is considered extra heresy.&lt;br /&gt;
&lt;br /&gt;
==== Mobius/Huginn ====&lt;br /&gt;
Mobius is a collection of asteroids caught in the Lagrange point between the Phothom Sinkhole and the Icacian Eye, a black hole and a supermassive star respectively. During the withdrawal following the destruction of their homeworld the Star Kraken created a new Fortress Monastery upon the largest of these asteroids, extensively constructed around the now inoperable remains of the heavily damaged vessel Huginn, the companies only Battle Barge. From here the Star Kraken resupply their Strike Cruisers, and the old vessel itself has become something of a waystation for Imperial vessels attempting to traverse the dark nebula.&lt;br /&gt;
&lt;br /&gt;
==== The Phorcius Sector ====&lt;br /&gt;
Power in the Phorcius Sector is split three ways, and each has its interests in the archeotech device within the Deep. &lt;br /&gt;
&lt;br /&gt;
The first is the sector capital and the political seat of power in the sector, the shrine world of Marius. Were it not for the safe passage provided by the Lighthouse, the Ecclesiarchy and the Administratum would have great difficulty spreading their people, and, far more galling, collecting their tithe, from the systems scattered throughout the rest of the sector. Governance of the world is left solely in the hands of a Commandary of Sisters, currently headed by one Canoness Adela, a stern young woman with an intense distrust of the Star Kraken and their more roguish companies.&lt;br /&gt;
&lt;br /&gt;
The second is the military seat of power, the Forge World of Fetillus Svel. During the great crusade to reclaim the sector a significant portion of the Navy disappeared into the dark nebula, becoming disorientated and lost before the discovery of the Lighthouse. Amongst these losses was the flagship of the fleet, a great Apocalypse-class Battleship. Recovering this ancient vessel would be a great boon to the small Navy of this distant sector, and the relatively simple task of a mere centuries work combing the deep, if only they had unfettered access to the Lighthouse. Vice-Admiral Blake is determined to set foot aboard the command bridge of this vessel before the end of his life, via any means necessary. &lt;br /&gt;
&lt;br /&gt;
The third is the economic seat of power on the idyllic garden world of Primrose. This world belongs to the Rogue Trading house of Wentworth, and successive generations of Wentworth&#039;s have built upon the previous to acquire more ships, more facilities, more resources and more thrones. The modern iteration of the family - Allary Wentworth the Fourth - rules over the sector economy with an iron first, and his cabal of traders and industrial mega-giants exert a staggering influence on many of the surrounding sectors to boot. If he managed to shut down the Lighthouse, completely cutting off Marius from the rest of the Imperium, his cabal would have free run of the sector, and could use this power base to project their influence even further afield.&lt;br /&gt;
&lt;br /&gt;
== Relations ==&lt;br /&gt;
&lt;br /&gt;
===Each Other===&lt;br /&gt;
Although there are no &#039;&#039;recorded&#039;&#039; instances of two Kraken vessels ever coming to blows, many Brother-Captain&#039;s have long, tumultuous relationships with one another. Rivalries between certain ships, their crews and marine complements, are sometimes perceived as healthy, with each attempting to &#039;one-up&#039; the other in their attempts to bring glory to both the Imperium of Man and the Star Kraken in particular. Every Strike Cruiser maintains a rich verbal history of its deeds, and in many cases the Captain has his acolytes carve murals of notable events onto the inner walls of the vessels meeting places, known as Great Halls, as well as making trophies of vanquished foes hull. These serve not just as morale boosters to the marines aboard, but also establish certain bragging rights amongst visiting Captains - it&#039;s almost assured that one Captain, jealous of the chitinous plating of a fallen Tyranid vessel holding the place of honour in his rival&#039;s hall, will throw himself into the next battle with fervor so that he, too, might hold such a trophy.&lt;br /&gt;
&lt;br /&gt;
===The Varangian Guard and the Imperium===&lt;br /&gt;
Although the majority of Star Kraken operations are concerned with patrolling and protecting the worlds surrounding the Deep - as well as cleansing the Deep of its own internal terrors - the chapter is careful not to neglect its duty to the Imperium at large. To that end the Varangian Guard, a special company of Kraken veterans, serving aboard the Strike Cruiser &#039;&#039;Holdfast&#039;&#039;, are on permanent detachment to the Segmentum Ultima. The &#039;&#039;Holdfast&#039;&#039; itself is forbidden to enter the Deep, and instead spends time every three years on its fringes, allowing veterans from any of the ten companies to join freely - or to leave freely, if they so desire. This creates an unofficial &#039;Eleventh Company&#039; of veterans, sometimes only numbering a few combat squads, other times nearing a full one hundred marines, whom serve on foreign battlefields. Only the Captain and his guard are a permanent fixture, men descended from the chapters initial migration into the Deep.&lt;br /&gt;
 &lt;br /&gt;
The Varangian Guard have served with distinction in many of the famous theaters of war across the sector, earning the Star Krakens an outstanding reputation for honour and ferocity, and so glorifying the Holdfast that the Captain has begun etching his victories onto the outer hull, due to a scarcity of space within the vessel&#039;s great halls.&lt;br /&gt;
&lt;br /&gt;
===The Grendel===&lt;br /&gt;
The Grendel are a minor species of xenos once inhabiting a tiny band of worlds on the far fringe of the Segmentum Ultima. In the late 39th millennium they took to raiding nearby Imperial worlds; stealing weapons, crops and taking imperial citizens to serve as slaves on their bastion homeworlds. Local naval patrols were confounded in their efforts to track or pursue these raiding fleets due to a local phenomena: a dense black nebula which obfuscates all attempts to scan it. The Grendel would skim the surface of this nebula, obscuring their ships from pursuit, only to emerge and strike another world once the navy had retreated. &lt;br /&gt;
&lt;br /&gt;
An individual Grendel stands at nearly seven foot, has natural claws that can rend into ceramite and is capable of great feats of natural strength. They wield unusual weapons which combine traditional firearms with cybernetic and biological components, and each firearm seems to have a different ammunition profile: from a standard metal slug, biological components such as teeth, or even an organic cocktail of nano-particles which render the victim hallucinogenic, disorientated or even diseased. This has a devastating effect on enemy forces, making it impossible for combat medics to predict just what kind of injuries they&#039;ll see after a skirmish.&lt;br /&gt;
&lt;br /&gt;
== Important Figures ==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Ten-Flag Council:&#039;&#039;&#039;&#039;&#039; After they were so lead astray by a single man in the past, no single man would ever lead them astray again. The Ten-Flag Council is formed by the Captain of each of the ten companies, who are recalled to vote on important issues, an event called a &#039;Convocation&#039; - a vote must be unanimous to pass, as it was the night the original council voted to banish their previous master, with the inevitable hung votes being decided based on the cryptic words of the Ancient Mariner, a former Captain turned Oracle, who mans a single vessel which flits about the Deep at random, dipping into and out of the warp, completely lost to the Star Krakens. Were the Inquisition to catch wind that the chapter placed such reverence in the words of such an obvious warp taint a purge would quickly follow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Mokoyll the Destroyer:&#039;&#039;&#039;&#039;&#039; Canute Mokoyll is amongst the oldest of the veterans of the Star Krakens, having inherited captaincy from Sweyn Frok two centuries ago. He sits as the First Company&#039;s representative on the Ten-Flag Council. His right eye is a mutli-optical bionic replacement, made on his request to better aid him in the dark and lightless space-hulks he frequents. His trademark equipment includes the relic hammer which he has dubbed Alffinnur, which he retrieved from the wreckage of a world under his first command, as well as his heavily customised tactical dreadnought armour. He has adorned his armour with additional ablative ceramite plating from the numerous ships he has breached with his company, along with decorations using the detailed script-trophies that are cast of metal as adornment. Yet his armor does not carry his praises, but those of his brothers all across the chapter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Siewurd of Nine Nails:&#039;&#039;&#039;&#039;&#039; Siewurd is the feared High Chaplain of the Star Krakens. A cold and haughty figure, he speaks with a hoarse voice and grinds on the metal teeth of his cybernetic jaw. The High Chaplain is known for his harsh expectations of faith from his fellow brothers. Siewurd&#039;s title comes from the nine runic nails he pierced into his right arm in penance for a sin he committed early in his command. He wields the mighty relic Dagonssultr, a chainfist that incorporates a Crozius Arcanum into it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Captain Olaus The Mangled:&#039;&#039;&#039;&#039;&#039; Surtr Olaus is a deeply superstitious and cynical man, known for his mistrust of his fellow Astartes. He received his name due to extensive injuries he received at the ill-fated Revolt of Zjoldus during his time in the Deathwatch. Half of his face, his left arm, his right forearm, most of his chest, and both of his legs have been destroyed and replaced with cybernetic prosthetics. He commands the strike cruiser &#039;&#039;Balmung&#039;&#039;, and in battle he wields the mighty power-sword &#039;&#039;Levateinn&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Yngvarr Gangari:&#039;&#039;&#039;&#039;&#039; Aptly named &amp;quot;the Wanderer&amp;quot;, for out of all the Star Krakens and certainly amongst his fellow Captains he is the most widely travelled. He remains one of the few Krakens to have served with the Deathwatch, and specializes in the destruction of the Enemy Without. Despite the controversy surrounding his tenure as Captain of the Third Company, none can deny his pitiless hatred of the xeno or his devotion to his crew. He has close-cropped black hair, a scar over his left eye, and the pale skin and dark eyes of a descendant of Corax. Whether exploring the depths of a derelict ship for ancient wargear or plunging via drop pod into the heart of an Orkish horde to decapitate its warboss, Yngvarr can be found in the lead, Power Sabre in one hand, Storm Shield in the other.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&amp;quot;Let all men know how empty and worthless is the power of captains. For there is none worthy of a name of power but our Emperor, whom Imperium, Astartes and Warp obey. This must be changed.&amp;quot; -- Canute Mokoyll, Captain of the First Company&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“If fear is a sea, Captain, then you must be an anchor. An anchor cannot ignore the sea, just as thou cannot ignore thy fear. It defines thee. But thou can stand firm. Thou can steel thyself, and anchor thy brothers to thee. Thy example can drive thy brothers to newer and greater deeds than ever experienced before, and thy leadership can write sagas our future brothers will sing in praise. If fear is a sea, Mokoyll, then be an anchor, and hold fast.”” -- High Chaplain Siewurd of Nine Nails, to Canute Mokoyll&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heavy is the heart that lives long in these accursed depths.&amp;quot; -- Olaus the Mangled&lt;br /&gt;
&lt;br /&gt;
== The Legacy Page ==&lt;br /&gt;
&lt;br /&gt;
[[Star Krakens (legacy)]] - &#039;&#039;The original wiki contains a far greater density of information, and an abundance of writing, on this Chapter. If the above whet your appetite, this page is like a degustation complete with blowjob.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[Abyssal Jaws]]&lt;br /&gt;
&lt;br /&gt;
[[Black Locks]]&lt;br /&gt;
&lt;br /&gt;
[[Deep Ones (Tiji Sector)|Deep Ones]]&lt;br /&gt;
&lt;br /&gt;
[[Space Sharks]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Star_Krakens.jpg|Earliest design, found in OP for second thread. Shows mild indications of heretical designs (horns, overly organic looking ornamentation)&lt;br /&gt;
&lt;br /&gt;
File:Kraken Helmet.jpg|More drawfagging&lt;br /&gt;
&lt;br /&gt;
File: Hold Fast.jpg|Master and Commander, anyone?&lt;br /&gt;
&lt;br /&gt;
File:SK Line.png|HOLD THE LINE&lt;br /&gt;
&lt;br /&gt;
File:SK Techpriest.png|&amp;quot;What&#039;s that dripping sound?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
File:Kraken Logo.jpg|Another potential logo design&lt;br /&gt;
&lt;br /&gt;
File:Kraken Armor 1.jpg|Provisional armor design #1&lt;br /&gt;
&lt;br /&gt;
File: Kraken Armor 2.jpg|Provisional armor design #2&lt;br /&gt;
&lt;br /&gt;
File: Kraken Armor 3.jpg|Provisional armor design #3&lt;br /&gt;
&lt;br /&gt;
File: Kraken Armor 4.jpg|Provisional armor design #4&lt;br /&gt;
&lt;br /&gt;
File: Kraken Armor Vet.jpg|Provisional Veteran/Varangian armor&lt;br /&gt;
&lt;br /&gt;
File:Terrible Logo IV; Return of the Artifacts.png|Legacy logo design from thread #3.&lt;br /&gt;
&lt;br /&gt;
File: RLKraken.jpg|A proper Star Kraken, note the hazard stripe chainsword and general air of badassdom.&lt;br /&gt;
&lt;br /&gt;
File: Termie2.jpg|Provisional Terminator armor design #1&lt;br /&gt;
&lt;br /&gt;
File: MoarDraw.jpg|Half Star Kraken, Half Knight of the Cross, Half AWESOME&lt;br /&gt;
&lt;br /&gt;
File:Star Kraken 3rd.jpg|Senior Tactical Marine, Third Company, Star Krakens.&lt;br /&gt;
&lt;br /&gt;
File: AncientMariner1.jpg|The Ancient Mariner, bowed by the weight of crimes.&lt;br /&gt;
&lt;br /&gt;
File: DeepDenizens.png|If the Deep were Cheers, then everybody would know these guys names.&lt;br /&gt;
&lt;br /&gt;
File: GrendelWeapons.jpg|Some of the nasty proto-biotic weaponry employed by the Grendel. Do they grow it? Do they breed it? Fuck knows, but it sure is heretical.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category: /tg/ 40,000]]&lt;br /&gt;
*Thread 1 http://suptg.thisisnotatrueending.com/archive/27776983/&lt;br /&gt;
*Thread 2 http://archive.4plebs.org/tg/thread/27798163/#27798163&lt;br /&gt;
*Thread 3 http://suptg.thisisnotatrueending.com/archive/27813830/&lt;br /&gt;
*Thread 4 http://suptg.thisisnotatrueending.com/archive/27844934/&lt;br /&gt;
*Thread 5 http://suptg.thisisnotatrueending.com/archive/27868904/&lt;br /&gt;
*Thread 6 http://suptg.thisisnotatrueending.com/archive/27888730/&lt;br /&gt;
*Thread 7 http://suptg.thisisnotatrueending.com/archive/27920564/&lt;br /&gt;
*Thread 8 http://suptg.thisisnotatrueending.com/archive/27948478/&lt;br /&gt;
*Thread 9 http://suptg.thisisnotatrueending.com/archive/27967410/&lt;br /&gt;
*Thread 10 http://suptg.thisisnotatrueending.com/archive/27988510/&lt;br /&gt;
*32mm scale models of somewhat interest &lt;br /&gt;
http://www.beastsofwar.com/dystopian-legions/templars-samurai-aged-generals-dystopian-legions/&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Star_Dragons&amp;diff=446404</id>
		<title>Star Dragons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Star_Dragons&amp;diff=446404"/>
		<updated>2020-12-05T08:16:27Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Star Dragons&lt;br /&gt;
|Heraldry = [[File:StarDragonsSP.jpg|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Fire and Fury!&amp;quot;&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Successor Chapters = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Primarch = Ferrus Manus (speculated)&lt;br /&gt;
|Specialty = Unknown&lt;br /&gt;
|Strength = Full&lt;br /&gt;
|Homeworld = Draconith&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Dark Blue with White backpack and White aquila with company color trim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Official Fluff==&lt;br /&gt;
The Star Dragons are believed to descend from the line of Ferrus Manus, although if this is truly the case they display none of the relentless logic that the [[Iron Hands]] are famous for. Instead they are guided by their passions and are known for unleashing their wrath on the Emperor&#039;s enemies.&lt;br /&gt;
&lt;br /&gt;
In terms of practices, they perform [[White Scars|ritual scarring]] and inlay their cuts with electoo circuitry. This causes their bodies to glow like stars when not wearing their power armour and makes for a very cool image.&lt;br /&gt;
&lt;br /&gt;
They are BFF&#039;s with the [[Blood Swords]]. This is due to their homeworlds being close to each other and them having similar traditions. Even though the Blood Swords are from Blood Angel stock, the Star Dragons&#039;s Primogenitor is officially only suspected.&lt;br /&gt;
&lt;br /&gt;
==Fan Fluff==&lt;br /&gt;
&lt;br /&gt;
The Dragons are too cool to be left without any details, so here is a &#039;&#039;&#039;very&#039;&#039;&#039; unofficial [[Index Astartes]]. (Note: This was written before the electoo scarification stuff was established and doesn&#039;t make much sense in conjunction with that. Still cool though.)&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
Where new chapters of space marines are founded varies wildly from founding to founding, but one aspect is constant: there is always need for more chapters surrounding the Eye of Terror. In the 13th (or &amp;quot;Dark&amp;quot;) Founding, one such was the Star Dragons, placed to the galactic northwest of the Eye on the world of Draconith. Their provisional name at the time of founding was &amp;quot;Night Sentinels&amp;quot;, but within a century they adopted the culture of their homeworld and took the name Star Dragons  to reflect it.&lt;br /&gt;
&lt;br /&gt;
Like [[Death Spectres|other]] [[Crimson Slaughter|chapters]] of the 13th Founding, geneseed records are not available for the Star Dragons, so their progenitor is unknown. The Dragons themselves believe they descend from the [[Raven Guard]]. However, they lack the cosmetic mutations normal to the sons of [[Corvus Corax|Corax]] and they do not have the inclination toward stealth normal to their supposed brethren, so this is doubtful.&lt;br /&gt;
&lt;br /&gt;
What is definitely known is that, early in their history, they developed a bond with the Blood Swords, a chapter of [[Blood Angels]] descendants whose homeworld of Jaggafall is very close to Draconith. This largely only extended to frequent collaboration and common oaths of brotherhood between individuals, until the Balanor Clearance. A mysterious space hulk known as the &amp;quot;Accursed Entity&amp;quot; emerged in the Balanor System, and the emperor&#039;s tarot indicated that this was both highly dangerous and of great significance. Accordingly, the Swords and Dragons, as the two nearest chapters not already engaged elsewhere, were deployed in numbers to the area. Both deployed full veteran companies in Terminator armor, and when the hulk began to belch out swarms of daemonic beasts and mutant Orks, the remainder of the two chapters engaged them in the void around it. The shared struggle and harsh losses the two chapters suffered made them consider each other honor-bound brothers, and since that point new chapter masters of either make a point of becoming blood brothers with their opposite number. (Chapter Master [[Daggan]] was, naturally, exempted from this tradition in his posthumous tenure.)&lt;br /&gt;
&lt;br /&gt;
At the beginning of M42, while the bulk of the Blood Swords were [[Devastation of Baal|defending Baal]] with the other Sons of Sanguinius, a warband from the Eye the Swords had defeated emerged by a secret path and took revenge on Jaggafall, slaughtering the populace and destroying the fortress-monastery of the Swords. To atone for this shame, the Swords embarked on a Penitent Crusade, pausing only to let their new chapter master reestablish the traditional bond with the Star Dragons. However, the Star Dragons would not hear of it; they insisted that they accompany the Swords on their crusade, making the penitent crusade a joint fleet known as Containment Fleet Kappa, patrolling the most dangerous inner cordons around the Eye of Terror. The Dragons remain entirely devoted to this crusade, though unlike their blood-brothers they do pause to recruit.&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
The Dragons are based on Draconith, a [[Feral World]] with a hot, humid climate and a great variety of native reptilian species, none sapient but many highly intelligent. The most notable of these are the Dracnis, six-legged lizards a meter tall and five meters long who spit toxic, flammable goo and can jump five meters vertically and twenty or more horizontally. The tribesmen of Draconith revere them as divine beasts, and when they make their warcamps, places where a Dracnis has recently departed are considered very propitious.&lt;br /&gt;
Carrying on this tradition, the Dragons adopted the Dracnis as their name and heraldic symbol, and the centerpiece of their chapter culture. These &amp;quot;dragons&amp;quot; inspire much of the chapter&#039;s spiritual beliefs and ideals of how war should be waged.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
&lt;br /&gt;
The Star Dragons have a more religious chapter cult than most, though it&#039;s not a religion the Ecclesiarchy approves of. They practice a quasi-pantheist polytheism, with the Emperor and the primarch in the most prominent roles but several other figures given worship as well. The Emperor is worshipped as the Crowned Sun, Eagle of the Night, who lights the way between stars and planets and reigns over the emptiness of space. Corvus Corax is recognizable in the Feathered Dragon, Master of Secrets, who governs deception and storms and safeguards the common citizens. The most important others in their pantheon are the Mirrored Dragon, who governs (psykers) and the realms of the dead, and the Reborn Serpent, who continually eats himself ourobouros-fashion, who governs seasons, growth, and technology.&lt;br /&gt;
In line with these animistic beliefs, the Star Dragons identify the [[Machine Spirit]] of a vehicle or large machine as that machine&#039;s &#039;dragon&#039;, and are more likely to refer to a bolter&#039;s &amp;quot;metal serpent&amp;quot; than its &amp;quot;machine spirit&amp;quot;, though this makes little difference in how they care for their machines, or in how they regard the Techpriests of the Mechanicum; their name for the Reborn Serpent is different, but they understand the Serpent&#039;s ways well, so their guidance is taken to heart.&lt;br /&gt;
&lt;br /&gt;
===Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
The Star Dragons follow the Codex in most respects, but place more emphasis in two areas. First, close air support. The Dragons field an unusually high number of [[Stormtalon]]s and [[Stormhawk]]s, as well as other in-air flying craft. Most of their ranged specialists are aerial; the Star Dragons firmly believe that if you&#039;re going to attack from a distance, you should be attacking from above.&lt;br /&gt;
Second, shock assaults, deploying rapidly into close combat. Like the Dracnis they emulate, the Star Dragons prefer to deploy by charging at speed with overwhelming force, moving fast enough that the enemy does not have time to respond. This lends itself most naturally to surprise attacks against unaware foes, and indeed the Codex Astartes suggests it in such situations, but they use it in other theaters as well whenever possible. When in pitched battle, one of their favored maneuvers is the &amp;quot;Dragon&#039;s Leap&amp;quot;. In this, a third of the force deploys in thin, wide ranks, as if preparing for a standard open-field fight. The remainder deploys in transports and aircraft well behind the lines. These vehicles then charge at maximum speed, through the Dragons&#039;s lines and into the enemy&#039;s, at which point the transports unload their passengers into close combat and the aircraft rain fire and shells down onto the foe.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
&lt;br /&gt;
The Dragons are organized along Codex lines, with some minor structural deviations. Each battle company is deployed under nominal strength; only eight squads take the field instead of the standard ten. The remaining 20 marines are deployed in Stormtalons and Stormhawks as dedicated air support; absent special circumstances, these will be one squad of tactical marines and one of the two devastator squads. When the tactical reserve companies take the field, only one squad will be deployed in small aerial craft; there may be a second &amp;quot;air squad&amp;quot;, but if so they will be piloting transport craft ([[Stormraven]]s or [[Storm Eagle]]s), carrying their brothers to battle and then using the aircraft&#039;s weaponry as close air support for the remainder. Less commonly, the reserve will deploy entirely via [[Thunderhawk]], in which case the air squad will pilot the three &#039;hawks, again using them as mobile artillery for the remainder of the battle. The 9th company, which is ten devastator squads in standard organization, usually fields only five squads; the other fifty astartes pilot various air support, some in the beloved Stormtalons and Stormhawks and others in [[Xiphon]]s or [[Fire Raptor]]s. The 8th company of assault specialists rarely has an air squad, though jump packs see heavy use and they will frequently deploy on [[Caestus assault ram]]s.&lt;br /&gt;
&lt;br /&gt;
The chapter also maintains a smaller-than-standard complement of tanks and ground-based transports, but they see fairly little use and so &amp;quot;replacements&amp;quot; they receive from the [[Mechanicus]] are usually bartered to other chapters for more aircraft.&lt;br /&gt;
&lt;br /&gt;
As in many other chapters, the names used for various specialties differ as well; while the Dragons use the standard terminology, especially when dealing with outsiders, they also have mythological names for each, used in parallel. The [[Librarius]] are &amp;quot;Mirror Brothers&amp;quot;, after the god who governs psychic powers, and the Chief Librarian is &amp;quot;Master of the Black Mirror&amp;quot;. [[Apothecaries]] are Feathered Brothers, and their Chief is &amp;quot;Feathered Master of Winds&amp;quot;. [[Techmarines]] are Serpent Brothers and their Master is &amp;quot;Master of Metal Dragons&amp;quot;. The [[Chapter Master]] is addressed by the title &amp;quot;Star Eagle&amp;quot;; the Captains have no special title, though as usual the additional duties and titles of the captains are varied and only partially equivalent to those in strict codex chapters. The [[Chaplaincy]] is the one set of ranks where the Star Dragons use their chapter&#039;s nomenclature exclusively; their spiritual support is provided by the Sun Brothers, the relics presided over by the &amp;quot;Sun Serpent&amp;quot;, and all of these answerable to &amp;quot;Father Sun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Gene-seed===&lt;br /&gt;
&lt;br /&gt;
The chapter&#039;s gene-seed is in good condition, with a malfunctioning Betcher&#039;s Gland and a high rate of partial color-blindness but other organs intact. Notably, this includes a functioning mucranoid, which the Raven Guard lacked by the time of the Second Founding; this adds another reason to doubt their assertion that Corax is their progenitor.&lt;br /&gt;
&lt;br /&gt;
{{Template:Marines-Official}}&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Snow_Ravens&amp;diff=435753</id>
		<title>Snow Ravens</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Snow_Ravens&amp;diff=435753"/>
		<updated>2020-12-05T08:14:45Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Snow Ravens&lt;br /&gt;
|Heraldry =&lt;br /&gt;
|Battle Cry = Death comes in the shadow of black wings!&lt;br /&gt;
|Founding = (ca. M41)&lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Murder Lord Calistro Ezekiel&lt;br /&gt;
|Primarch = [[Roboute Guilliman]]&lt;br /&gt;
|Homeworld = [[Horoth]]&lt;br /&gt;
|Strength =  Nominal&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Ice blue, Coal black, Skull white&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another Chapter created in /tg/ by a few anon and one namefag. Due to some lucky dice rolls on the Rise of battles chart system a generic Ultramarines founding turned into a chapter that seems to be the result of an unholy union between the Night Lords and Raven Guard with some time spent at Uncle Space Wolf’s house on the weekends.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the loss of the Marines Errant gene seed a gaping hole had been left in the defense against the forces of Chaos. Fearing the possibility of even more damaging and successful raids launched by the [[Red Corsairs]] the Lords of Terra commissioned a new Chapter to counter the possibility of Raiders or worse, a Chaos invasion. Using the most stable gene seed available the Snow Ravens were crafted from the [[Ultramarines]] gene seed. Founded on the hive world Horoth, a frozen barren world the Snow Ravens built their Fortress Monastery upon the Crow, the highest mountain where normal humans would struggle to draw breath, claiming ownership of the world but never reaching their hand into the politics or running of the Hive World, content to rule only in name. The new Chapter quickly established a name for itself in the reclaiming of an entire sector near the Eye of Terror, Master of the Forge Menelauis Caleb subduing the entire sector with only seven squads earning him the honor of being the first venerated hero of the Chapter. They currently stand at full strength.&lt;br /&gt;
===Extended Fluff===&lt;br /&gt;
During the chapters beginning the Snow Ravens followed the Codex rigidly as all Ultramarine descendant chapters do, however over the years the Raven’s began to deviate as the near constant blizzards and mountain crags made ranged combat nigh impossible, resulting in an increase in close combat drills and assault squadrons being formed. They were not the only residents of the fortress monastery however, a great deal of crows had begun to take residence on the highest parts of the monastery and the halls were regularly filled with the creatures cawing cries. Originally from Terra the birds had changed to better suit their new harsher environment, leading to these creatures possessing thicker feathers and an increased size.  Arcanus Jaquio, Captain of 10th company was the first to notice the crow’s ability to navigate through even the worst blizzards and set about the task of using the bird’s ability to the chapter’s advantage, training the birds to fly and use certain cries to identify targets and terrain for their masters. Originally the deviation from the codex lead to many shunning or distancing themselves from Arcanus Jaquio and any scout that used his new ideas. However it did have some of the chapters interest including Menelauis Caleb who saw the ingenuity in Janquio’s idea and created a collar for the birds with a vox unit built in, allowing the squads to hear the distinctive cries of the birds even over the high winds. &lt;br /&gt;
&lt;br /&gt;
As the number of scouts who moved onto new companies baring Janquio’s teachings it eventually lead to the chapter master at that times ire. He accused both Arcanus and Menelauis of deviating from the codex and ordered them to repent, taking on a crusade with the squads who had followed them. A total of twelve squads along with the captain and Menelauis left on the cruisers Blood Wing and Holy Fury and set out. As fate would have it, this would see Calebs ascension to the first hero of the Snow Ravens. &lt;br /&gt;
&lt;br /&gt;
While on his penance crusade Caleb’s cruiser the Holy Fury received a distress call from a sector, beseeching the Imperium for aid as the populace rose up in rebellion. Being the closest ship the Holy Fury answered the call for aid, arriving in the sector four days later and deploying to the capital worlds surface. Using the very tactics they had been banished for the Snow Ravens brought the sector back under control in a week, five of the seven squads under Caleb’s command being assault. To the populace that had remained loyal to the Imperium the day to Snow Ravens had come was named ‘Vengeance on Black Wings’. When Caleb returned to Horoth he was greeted as a hero much to the Chapter Masters ire. However Arcanus had not returned, instead an astropath message was received of the warband they had been created to counter being engaged by the Iron Hands and Arcanuses five squads. The 1st, 3rd, 4th and 7th companies were raised and the Snow Raven’s set out to fight the foe they had been created to repel. &lt;br /&gt;
&lt;br /&gt;
When the Snow Ravens arrived there welcome was far from warm. The Iron Hands had already suffered multiple casualties and  did nothing to hide their scorn for the arriving Ravens, who they believed were failing in their duty and the Iron Hands were receiving the punishment. Even Arcanus was treated with scorn, for he and his five squads had been using hit-and-run tactics they had witnessed while aiding the White Scars chapter against an ork warband. The Iron Hands however saw such tactics as cowardly and indeed accused Arcanus of using the Hand’s as distractions while his squads hit the enemy weak points. This would be the beginning of the enmity between the two Chapters.&lt;br /&gt;
&lt;br /&gt;
The Ravens joined the battle against the enemy warband who had claimed a manufactorum of the Mechanicus, the warbands intentions were clear, to raid the Mechanicus facility for ammo and supplies. The Iron Hands, having close ties with Mechanicus had answered the call for aid even as Arcanus and his squads arrived in system. More enmity emerged as Iron Hands were unwilling to use heavy weapons on the Mechanicus facility whilst Arcanus and his squads had been more than willing to damage the facilities non-essential areas to eliminate some of the warbands defenses, claiming the destruction of the Mechanicu facility would be an acceptable loss compared to allowing the enemy to escape with their cargo holds full. &lt;br /&gt;
&lt;br /&gt;
The first few encounters were rather indecisive. Without the heavy weaponry of the Iron Hands the Ravens were unable to damage the more heavily fortified and entrenched positions of the enemy warband.  The disagreements between the Iron Hands and Snow Ravens came to a head when a weak spot was spotted in the enemy’s defences but would require a huge risk to the main manufacturing line. The Ravens were ready for the assault but the Iron hands refused, deciding that the risk was to high. The Master of the Ravens saw that there would be no changing the Captains mind and instead agreed to follow a Iron Hand plan of assault on a different part of the facility.&lt;br /&gt;
&lt;br /&gt;
The Master however had lied and only committed himself and half of first company to the assault with the Iron Hands, using the attack to draw the enemies attention away from the other side and allowing the rest of the Ravens to assault with their original idea. The assault was a success, the Snow Ravens meeting minimal resistance as they breached the facility. Once in however the assault began to take casualties, including Captain of the 10th Arcanus, who was mortally wounded by the leader of the enemy warband, Chaplain Helveticus Merrick who Arcanus managed to wound horribly before his death, the traitor losing his entire right arm, part of the left and the left side of his skull.  It would not be the only major loss to the Snow Ravens. Their Chapter Master also fell to the blades of the enemy warband, the master dying with the hundred slain enemies including 10 terminators, and his 5 terminator guards around him.&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sons_of_Icarus&amp;diff=437235</id>
		<title>Sons of Icarus</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sons_of_Icarus&amp;diff=437235"/>
		<updated>2020-12-05T08:13:52Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Sons of Icarus&lt;br /&gt;
|Heraldry = [[File:Sons_of_Icarus.jpg|200px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Now The Beasts Hunt!&amp;quot;&lt;br /&gt;
|Founding = [[First Founding]]&lt;br /&gt;
|Successors of = World Eaters, sort of.&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Søren Valdemar&lt;br /&gt;
|Primarch = [[Angron]]&lt;br /&gt;
|Homeworld = Strike Cruiser &amp;quot;Pride of Icarus&amp;quot;, originally [[Nuceria]]&lt;br /&gt;
|Specialty = Shock Tactics, Specialized squads, Rip and Tear,&lt;br /&gt;
|Strength = 70&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = White, blue, and a black arm.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Unforgiven by the rest of the Imperium the&#039;&#039;&#039; Sons of Icarus&#039;&#039;&#039; carry a heavy burden. Also known as the Beasts Within or the Repentant Hounds, they are a chapter which was formed after the fall of the [[World Eaters]] to Chaos following the [[Drop Site Massacre]].  As a way to prove their loyalty and clean their brothers&#039; blood from their hands, the chapter has crusaded as best they can. Assisting [[Inquisition]] task forces and engaging renegade [[Space Marines]].&lt;br /&gt;
&lt;br /&gt;
==The World Eaters Splintered==&lt;br /&gt;
&lt;br /&gt;
The Sons of Icarus are a splinter from the World Eaters Legion that split during the [[Dropsite Massacre]].  During the initial attack of the Massacre of Istvaan and the Loyalist ships were under attack by the Traitor ships; [[Angron]]&#039;s Capital Ship, The Conquerer, beamed marines aboard one of the strike cruisers. Marines of the [[Salamanders|Salamander]]&#039;s legion had already departed the Cruiser toward the surface, allowing the World Eaters little resistance.&lt;br /&gt;
&lt;br /&gt;
The Captain of the 17th Assault Company had doubts about their legions&#039;s orders. He explained his suspicion about the butcher&#039;s nails&#039; influence on the legion and made them face their own sins. Standing in a room of slaughtered Space Marines and loyal naval officers, the World Eaters Company went quiet. Brothers had to be put down, lest they ruin the plan. Captain Haakon and the loyalists put down many of their brothers. Between the two companies, less than 130 marines survived the boarding attempt. The ship had been brought to heel as most of the crew, well trained as they were, were not Space Marines and once the command structure was destroyed they crumbled. With the World Eaters in command of the vessel they plotted a course out of the system. The traitors&#039; fleet saw this shift and tried to intercept. The Loyalist fleet was burning and the Strike Cruiser was targeted. Luckily the ship&#039;s shield was intact and deflected most of the damage. The ship managed to leave the system but took damage to their internals and the Geller field.&lt;br /&gt;
&lt;br /&gt;
==Desperate Escape==&lt;br /&gt;
&lt;br /&gt;
The World Eaters&#039; strike cruiser escaped the Istvaan system and their course was to a distant world where they could drift and recollect on what happened. Most of the marines under his command had the Butcher&#039;s nails&#039;s implanted but they were not tainted by graces of what afflicted the greater legion. Some had to be restrained as they raged at their own legion for betraying astartes. A scream signaled the death of their navigator. The damaged Geller field could not keep the warp from entering the ship. The Navigator died only moments after their jump. Alarms sounded throughout the ship as breaches were sighted. The Astartes prepared for battle against the unknown. &lt;br /&gt;
&lt;br /&gt;
As the sounds of battle rang in the ship the World Eaters&#039; fought to keep their ship. The minutes until the ship returned to realspace killed a dozen marines from tentacled creatures and twisted incarnations of rage wielding blades as black as midnight. Many thought it their own demons made manifest. The 17th company retreated to the safety of the materium in an unknown sector of the galaxy.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/Gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
[[World Eaters]]&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]][[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Knights&amp;diff=438933</id>
		<title>Space Knights</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Knights&amp;diff=438933"/>
		<updated>2020-12-05T08:13:20Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Space Knights&lt;br /&gt;
|Heraldry = [[File:Space Knight2.png]]&lt;br /&gt;
|Battle Cry = &#039;&#039;&amp;quot;Brothers in life, martyrs in death!&amp;quot;&#039;&#039;&lt;br /&gt;
|Founding = 23rd founding (M37)&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Arturius&lt;br /&gt;
|Primarch = [[Sanguinius]]&lt;br /&gt;
|Homeworld = Garden of Sanguinius (Medieval dead world)&lt;br /&gt;
|Specialty = Close combat, Siege warfare&lt;br /&gt;
|Strength = Endangered&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Dark grey, blood red trim and details&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Space Knights&#039;&#039;&#039; are a [[Blood Angels]] successor Chapter founded in the 37th millenium. They specialize in close combat and siege warfare.&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
The Space Knights are a successor chapter of the Blood Angels legion. Their specialty is siege and close quarters combat, but unlike their parent legion they do not fight with fanatical bloodlust, but rather bitter hatred and ice-cold rage, for their greatest goal is to join their Martyr-Primarch in the afterlife as martyrs themselves. Plated in MkIII power armor and armed with unique power weapons, their modus operandi is to use their siege engines to break down the enemy defenses and then fill the breach with knights who charge the enemy with sword and shield, uttering their prayer of battle &amp;quot;Brothers in life, Martyrs in death!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When not in battle the Space Knight spends his time praying to his God-Emperor and Martyr-Primarch, practicing his skills and teaching the neophytes the way of the sword and martyrdom, to cleanse your spirit of fear, to stare down the guns of your enemy, the xenos, the heretic and feel no restriction as you march trough the fire and brimstone towards their and your death.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Space Knights were founded to protect nearby worlds from an Ork WAAAGH!, and their more secretive task, which is to contain an Eldar city embedded within the planets crust. The city was revealed by the ravages of the Exterminatus, it was there, where the chapter&#039;s hero distinguished himself during the first assault on the entombed city. He was also the first member of the chapter&#039;s death company and also the first to die within its ranks. Since the chapter&#039;s creation all members of the original death company are deceased, following their creed of martyrdom.&lt;br /&gt;
&lt;br /&gt;
Because of the Chapters weakened state and entire companies worth of MkIII Power Armour Lying around, as well as strong ties to the Adeptus Mechanicus, whose Forge Worlds will be under threat should the Space Knights fall, the Chapter fields almost exclusively MkIII plate, to aid their tactics, which involve breaking through fortified positions and unique power weapons, to fight bloody hand-to-hand with their enemies, the added protection the MkIII offers helps keep them alive long enough to make it to the enemy lines and to begin the slaughter.&lt;br /&gt;
&lt;br /&gt;
Another quirk of both their Isolation and their ties to the Mechanicus are the unique patterns of vehicles they receive. An example of this would be the Whirlwind ballista, which replaces the MLRS system with the rapid fire  battle cannon usually equipped by Imperial Knight Paladins. Which are used to Pummel enemy fortifications into dust. Another unique vehicle fielded by the Space Knights is the use of Imperial Knights in place of Dreadnoughts. This not only allows the knights to be resupplied almost entirely by forgeworlds in the same subsector, but they provide and effective counter to the Wraithknights of the Eldar Craftworld they are currently in a protracted war with.&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
The Garden of Sanguinius was a medieval world lost during the Long Night and reclaimed during the Great Crusade. When it was discovered its people were uplifted and the planet was quickly developed into sprawling cities made of brick, black stone and timber. &#039;The Garden&#039; as it was soon known became a highly productive Agri-world that helped fuel the war effort with both fuel and men, with most of the food leaving the planet and the majority of capable citizens went to fight in the Crusade Fleet led by the Blood Angels. &lt;br /&gt;
&lt;br /&gt;
After the outset of the Heresy, as the Loyalists were rushing to the defense of Terra, the Word Bearers happened upon this Green Jewel and tried to turn it to the worship of chaos, but were beaten back by the remnants of a Blood Angel&#039;s reserve company that had been stranded when the call for retreat had sounded. Deciding that wasting their time on weeding out some Blood Angels that were trapped on the planet, the Word Bearers (who were getting a little too trigger happy with the virus bombs) decided to destroy the world and make speed to Terra to help break the siege. But luckily/unfortunately the Word Bearers were running dry on planet killing weapons, because they had already used most of them on other planets along their way. So they threw everything they had left at the planet and figured that it would prevent the planet being used as and Agri-world ever again.&lt;br /&gt;
&lt;br /&gt;
The pitiful amount of virus bombs and the resulting firestorm left the planet badly scarred and devoid of almost all plant life, although deep in caves, canyons and underground bunkers some humans and Blood Angels were able to survive the Exterminatus and survive until the end of the Heresy, after which Imperial ships returned to check up on the planet.&lt;br /&gt;
&lt;br /&gt;
From that day on, the Blood Angels of the planet broke off their parent legion, following the victory of Terra, and renamed themselves Space Knights, wearing the black over their red in repentance against their failure to protect their world and their Primarch, who is now revered as the greatest martyr, only matched by the Emperor.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:1463912007780.jpg|Chapter Master Arturius&lt;br /&gt;
File:1534853897.jpg|Space Knight Terminators&lt;br /&gt;
File:1463973559610.jpg&lt;br /&gt;
File:Space Knight 2nd Company 8th Squad Hero.png&lt;br /&gt;
File:Power Flail to the face.jpg|Jetbike riders armed with power flails and lances.&lt;br /&gt;
File:Colored Space Knight.jpg|Space Knight, Colored.&lt;br /&gt;
File:1463915694579.jpg|Balista-class Whirlwhind Howitzer&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
Origin Thread: http://suptg.thisisnotatrueending.com/archive/47365884/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Screaming_Eagles&amp;diff=417428</id>
		<title>Screaming Eagles</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Screaming_Eagles&amp;diff=417428"/>
		<updated>2020-12-05T08:12:24Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Screaming Eagles&lt;br /&gt;
|Heraldry = [[Image:Screamin_eagles_livery.jpg‎ |center|250px]]&lt;br /&gt;
|Battle Cry = GIVE ME LIBERTY OR GIVE ME DEATH!&lt;br /&gt;
|Founding = 26th&lt;br /&gt;
|Successors of = [[Blood Angels]], [[White Scars]] and [[Ultramarines]].&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Conotocaurious&lt;br /&gt;
|Primarch = [[Sanguinius]], [[Jaghatai Khan]] and [[Roboute Guilliman]]&lt;br /&gt;
|Homeworld = [[Neu Merica]]&lt;br /&gt;
|Strength =  ~13,000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Red, White and Blue&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Screaming Eagles (also known as the Merican marines) are what happens when /tg/ creates the most American Marines ever, proud sons of Liberty who fight their eternal foes, the Communist pinko Tau.&lt;br /&gt;
&lt;br /&gt;
===Heroes of the Screaming Eagles===&lt;br /&gt;
*Chapter Master Conotocaurious&lt;br /&gt;
*Master Librarian Franc Lein&lt;br /&gt;
*Master of Armour Jorgess Paten&lt;br /&gt;
*Master of Sanctity Sixtus&lt;br /&gt;
*Master of the Fleet Jon Paaljowns&lt;br /&gt;
*Master of the Forge Antonius Starc&lt;br /&gt;
*Chief Apothecary - None (&amp;lt;i&amp;gt;Free&amp;lt;/i&amp;gt; Healthcare is for Commies)&lt;br /&gt;
*Master of Records Tomasjef Erson&lt;br /&gt;
*Chapter Champion Cold Bear&lt;br /&gt;
&lt;br /&gt;
*Venerable Dreadnaught Efdeyar&lt;br /&gt;
*Venerable Dreadnaught Abraham&lt;br /&gt;
*Venerable Dreadnaught Jeiefkei&lt;br /&gt;
&lt;br /&gt;
*First Company (Terminator) Captain Ronnal Reigen&lt;br /&gt;
*Second Company (Terminator) Captain Enjrew Jaxon&lt;br /&gt;
*Third Company Captain Hulc Hogann&lt;br /&gt;
*Fourth Company Captain Eisen Hower&lt;br /&gt;
*Fifth Company Captain Jon Waine (given title of &amp;quot;Duke&amp;quot; by a Planet he liberated from the Tau)&lt;br /&gt;
*Sixth Company Captain Mak Arture&lt;br /&gt;
*Seventh Company Captain Chuknor Iss&lt;br /&gt;
*Eight Company Captain Mestertei&lt;br /&gt;
*Ninth Company Captain Ran Bow&lt;br /&gt;
*Tenth Company Captain Schwarz Negaire&lt;br /&gt;
*Eleventh Company Captain Kharles Barclei&lt;br /&gt;
*Twelfth Company (Scout) leader Teodor Rusevelt&lt;br /&gt;
*Thirteenth Company (Scout) Captain Davicrok Ette&lt;br /&gt;
&lt;br /&gt;
==Crunchy bits==&lt;br /&gt;
[[File:Defender of Freedom.png|500px|thumb|right|Chapter champion Cold Bear, wielding a holy blade of freedom.]]&lt;br /&gt;
;Chapter History : 26th Founding&lt;br /&gt;
;Chapter Progenitor : Blood Angels, White Scars and Ultramarines&lt;br /&gt;
;Chapter Purpose : Standing&lt;br /&gt;
;Chapter Demeanor : , Suffer Not the Work of Heretics, Swift as the Wind&lt;br /&gt;
;Gene-Seed Purity : None Purer&lt;br /&gt;
;Gene-Seed Deficiency : None&lt;br /&gt;
;Chapter Flaw : Pride in the Colors&lt;br /&gt;
;Organization : Thirteen Companies, including 2 Veteran Companies and 2 Scout Companies&lt;br /&gt;
;Combat Doctrine : Armoured Assault, using the special &#039;Abramns&#039; &amp;lt;s&amp;gt;pattern Predator&amp;lt;/s&amp;gt; Land Raider [No transport, Vanquisher Cannon/Laser Destroyer, Heavy Bolter/Heavy Flamer Sponsons only----named Abrmans pattern Land Raider: Liberator of the Gulf-destroyed an entire Gue&#039;vesa Armored Regiment and Tau armored section before being disabled by a Crisis Suit Team armed with Failsafe Detonators during the Second War of Abbasaid]&lt;br /&gt;
;Restriction : No Apothecaries, because Free Healthcare is for Communists.&lt;br /&gt;
;Special Equipment : Jump Pack Eagles and Speeder Eagles (see Fluff)&lt;br /&gt;
;Chapter Belief : Honor the Ancestors (the Founding Fathers)&lt;br /&gt;
;Chapter Founding Father : The Founding Fathers&lt;br /&gt;
;Chapter Strength : Overstrength&lt;br /&gt;
;Chapter Homeworld : Hive, Desert&lt;br /&gt;
;Chapter Rule : Direct Rule, because Merica&lt;br /&gt;
;Chapter Friendship: The Salamanders, The White Scars, The Crimson Fists, the PDF and IG regiments raised from Nova Merica, the Hancock Rogue Trader Dynasty, The Order of Our Lady of Liberty, and the Adeptus Mechanicus&lt;br /&gt;
;Chapter Enemy: The Tau, as a bunch of pinko communists who wish to deny freedom to the Imperium. Also Orks, Chaos, Dark Eldar and Tyranids&lt;br /&gt;
;Chapter Battlecry : &amp;quot;GIVE ME LIBERTY OR GIVE ME DEATH!&amp;quot;&lt;br /&gt;
;Chapter Anthem : The Warrior Song https://www.youtube.com/watch?v=lTs6a0ORdQU&lt;br /&gt;
&lt;br /&gt;
==Writefag bits, all by anon==&lt;br /&gt;
The sounds of battle rang out all around, the PDF troopers taking cover. All seemed lost as the Xeno armoured column and mechanized infantry swooped in.&lt;br /&gt;
However, that was when the Second Company arrived, resplendent in their Red, White and Blue Armour.&lt;br /&gt;
Second Company Captain Enjrew Jaxon took the lead. &amp;quot;Come on men!&amp;quot; he boomed. &amp;quot;Let&#039;s lead a trail of tears right to the heart of them!&amp;quot; &lt;br /&gt;
The xenos responded to this new threat with more firepower, a railgun round turning a group of PDF into a fine red mist.&lt;br /&gt;
&amp;quot;Damn!&amp;quot; cried out Jaxon. &amp;quot;The tank is trying to kill me, but I will kill IT!&amp;quot; With that he lumbered forwards in his terminator armour, his archeotech refractor shield bouncing plasma fire away with laughable easy. Soon his momentum increased and he rushed at the Hammerhead, Power Cane upraised, before laying into it with a fury. The field of the Power Cane ripped open the side of the xeno vehicle - Second Company Captain Enjrew Jaxon was known for his hatred of tanks, and his skill at killing them. The crew exposed, he ripped his way inside, laying about left and right with his Power Cane while his storm-bolter roared in his other hand, splattering the filthy xenos across the landscape.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
I remember the Merican Marines. We were outnumbered and outgunned, and the Tau were slaughtering us by the thousand. We commended our souls to the Emperor and prepared to meet our fate. We would not let them take us prisoner, we knew what they would do to us. ‘reeducation camps’ where we would be brainwashed in to hating the Emperor and the Imperium. No, we would die like true soldiers of the Emperor.&amp;quot;&lt;br /&gt;
And then they came. The sky was lit up by streaks of red, white and blue, and suddenly they landed in the midst of the enemy like a bolt from the blue. They slaughtered the tau, smashed their tanks to scrap and drove them screaming to oblivion.&lt;br /&gt;
I remember hearing their Master of Sanctity screaming righteous hatred as he lead his marines, and the tread of mighty dreadnoughts crushing the life out of the Tau, the long dead chapter masters within still fighting, still struggling for freedom. And freedom was what the Merican marines gave us that day. Freedom to fight again, freedom to continue to serve the Imperium. The Tau wanted to steal our freedom, but the mighty marines of Merica saved us, saved freedom and I pray to the Emperor that they will continue to do so forever.&lt;br /&gt;
&lt;br /&gt;
==Thread Archives==&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/22653298/ First thread]&lt;br /&gt;
* [http://suptg.thisisnotatrueending.com/archive/22669995/ Second thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Real World Counterparts===&lt;br /&gt;
Rather amazingly, and unexpectedly, it turns out that the Screaming Eagles are an actual American army division started in World War 2, the 101st Airborne Division. They were badasses too. And to add more &#039;Murica to the mix, the demolitions branch of the Screaming Eagles was called, I kid you not, the Filthy 13, known for not bathing or shaving, blowing stuff up, and being all around badasses.&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t believe me:&lt;br /&gt;
* [http://en.wikipedia.org/wiki/506th_Parachute_Infantry_Regiment 506th Parachute Wikipedia Page]&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Filthy_Thirteen Filthy Thirteen Wikipedia Page]&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Scions_of_Dorn&amp;diff=416781</id>
		<title>Scions of Dorn</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Scions_of_Dorn&amp;diff=416781"/>
		<updated>2020-12-05T08:11:55Z</updated>

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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Scions of Dorn&lt;br /&gt;
|Heraldry = [[Image:Scion of Dorn.png|center|220px]]&lt;br /&gt;
|Battle Cry = Even in Relegation, We fight!&lt;br /&gt;
|Founding = 9th Founding (M35)&lt;br /&gt;
|Successors of = [[Black Templars]], [[Imperial Fists]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = &lt;br /&gt;
|Primarch = [[Rogal Dorn]]&lt;br /&gt;
|Homeworld = Toeko Delphi, Fleet Based&lt;br /&gt;
|Strength =  Nominal&lt;br /&gt;
|Allegiance = Renegade&lt;br /&gt;
|Colours = Yellow and Black&lt;br /&gt;
}}&lt;br /&gt;
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&lt;br /&gt;
==History==&lt;br /&gt;
===Founding and Feast of Blades===&lt;br /&gt;
The Scions of Dorn were formed as a brother chapter to the Imperial Fists and Black Templar chapters under the Gene-Seed of Rogal Dorn during the 9th Founding. The Imperial Fists chose one of their own from the Honour Guard to be the Chapter Master one Eanarde Malik. The first recruits to the Scions of Dorn were not trained in chapter by the Scions but by the Black Templars and the Imperial Fists as a joint effort.&lt;br /&gt;
&lt;br /&gt;
During the mid-three centuries of M39  the Scions have managed to squash multiple rebellions in the outer rim, put down a pair of large Ork Waagh!&#039;s, cleansed a corrupted Imperial Chapel, and even destroyed the moon sized Space Hulk; &amp;quot;Lauded Curse&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
During the closing years of M.39 the Scions of Dorn attend one of many Feasts of Blades. But this time it is different; after centuries of loss at this event the Scions finally earn their first victory and claim being the Champions after a grueling match against the Black Templars and their Herald-Champion Dorian Vladek. The emerging champion is a Thane of the “Court of Matthew” by the name of Kaito Jarhong. Later when the Scions are put through a trial of fire it is none of than the Herald-Champion himself who comes to stand with them.&lt;br /&gt;
&lt;br /&gt;
===Pre-Renegade Status===&lt;br /&gt;
During the Vartellum Rebellion of M.39, Inquisitor Jahzed of The Ordo Hereticus requested the aide of the Scions Of Dorn in his campaign against the heretic forces on Hive-Planet Luminor VII. The Chapter readily replied, eager to bring swift justice to the rebels. The Chapter made planetfall post-haste, and retook the planet within one week of grueling urban warfare against the planet&#039;s corrupt PDF forces and citizens. In the closing hours of the campaign, the Chapter broke through to the rebel stronghold and destroyed all within. To the Chapter&#039;s surprise, the leaders of the rebellion were none other than Inquisitor Jahzed&#039;s personal retinue. They were treated to zero mercy and were baptized in breaching force&#039;s holy promethium. &lt;br /&gt;
&lt;br /&gt;
Jahzed receives word of this news, and vehemently denies that his retinue were under the terrible sway of [[Chaos]]. He holds a wrongfully placed vendetta against the Scions of Dorn that would see the light of day within the next two hundred years. &lt;br /&gt;
&lt;br /&gt;
Year one of M.40 sees the Scions of Dorn branded as heretics. Declared Excommunicate Traitorous by none other than Inquisitor Jahzed himself, the Chapter is forced to retreat from their large planetary garrisons and become a fleet based Chapter. The reasoning for the Chapter&#039;s excommunication is the Inquisitor&#039;s evidence of &amp;quot;improperly&amp;quot; restoring captured vehicles of the enemy. Under his documentation, the Rites of Exorcism on captured wargear and vehicles is deemed improper. He marks this claim as true when three brothers of the Scions Of Dorn turn renegade and are swiftly executed by the Chapter. Though neither of the incidents can be truly connected, Inquisitor Jahzed has his paperwork signed and authorized by a multitude of close working individuals. The Scions Of Dorn are notoriously well noted for escaping almost entirely unharmed in a very timely fashion as they enter Warpspace. Their only attack during their retreat is the crippling of the Inquisitor&#039;s flagship. &lt;br /&gt;
&lt;br /&gt;
Within five years, all members who signed this decree of Excommunication are labelled and executed for heresy against the Emperor and the Imperium. Jahzed is last seen protecting documents of Chaos that follow the demonic path&#039;s of resurrection of the flesh. The last pict feed is of his library collapsing on top of him as Imperial Storm Troopers attack his stronghold.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Fleet Based History===&lt;br /&gt;
After roughly two centuries of searching the outer rim, the Chapter has been entirely fleet based and has made zero attempts to change from their new and set way of living. This is primarily occurring due to the light amounts of recruiting from feral rim worlds and looting/commandeering [[Rogue Traders]]&#039; vessels in addition to the occasional renegade vessel, and has given the Scions a sizable fleet with no true need to settle down. Though, as of recently in the closing years of M.41, the wayward Chapter picked up and identified calls from a distress beacon heralding from the Halo Stars. Following the calls, the Astartes find a planet very technologically empty; a planet almost entirely coated in forests and ocean. They choose to name this unknown beauty of a planet after the navigator who located said world; one Toeko Delphi. The tale of his will power and courage in finding the planet have been carved many a time into scrimshaw. Oddly enough, the trace of the beacon is never discovered, and it is widely rumored amongst the Navigators of the Scions Of Dorn that the beacon matched encryptions of the enigmatic Eldar. In the first two weeks of actively searching the planet, tribes of feral humans are discovered living amongst the trees of the Southern region. They are barbaric and simple in nature, yet speak Low Gothic fluently. How they came to be on Toeko is a mystery. Time will tell what shall become of this information...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Toeko Delphi===&lt;br /&gt;
&lt;br /&gt;
Since creating a garrison upon Toeko, the knighthoods of the Scions have trained even harder than before; sharpening their skills evermore. Now more than ever, they have become a dangerous foe indeed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Since the Chapter&#039;s Excommunicaton, bikes have become the preferred method of vehicle transport for the Scions Of Dorn as they are fast, light, and easily maneuverable amongst the forests of Toeko. Another reason is the availability and creation of basic parts to maintain said mounts.  Locals of Toeko are now used to the “mechanized war dogs” that the Scions ride into battle, and the two cultures have integrated well. Since recruiting from these southern tribes, the Chapters vehicular mounts became not&lt;br /&gt;
only bedecked in chapter colors and personal heraldry, but sometimes they also carry jousting leather that are eerily akin to the colored heraldries and tapestries that bedecked ancient knights of Terra.  It is from this new tradition that&lt;br /&gt;
the Scions created a new Chapter banner to add to their tapestries. It incorporates the new colors and story of the Chapter&#039;s new planet, and is typically affixed to the Chapter Banner Bearer&#039;s War-Lance upon the eve of battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Scions over time wound up landing and retrofitting two Strike Class cruisers on Toeko. &lt;br /&gt;
The two ships share a landing zone and have been retrofitted to function as a fortress-monestary. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Holy Relics===&lt;br /&gt;
Holy relics of the the Scions include a variety of weapons and tools; one such being the Smithing Hammer Of Malik. The Hammer is a simply a badge of office each successive Chapter Master takes upon themselves to carry. This tradition started when none other than Malik himself carried the simple smithing weapon with him wherever he went, etching honor markings into the armor of Scions Of Dorn whenever they performed actions of notoriety in his presence. Such an act is now carried on by the Chapter Master&#039;s successors even to this day. Among other relics also stand the Chapter&#039;s Dreadnoughts. There are few [[Dreadnought]] platforms among the Scions, as they are much harder for them to maintain with the scattered presence of Techmarines. Oddly enough, the Chapter maintains a larger assortment of Contemptor and Mk IV Pattern Dreadnought platforms as opposed to the MK V.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
Based upon the Scion&#039;s cultural preference for charging into battle and earning immeasurable honor, the Chapter has few in the ways of the Machine. Techmarines are few in number amongst the brothers of the Chapter, and typically there is only one Techmarine for every two hundred and fifty to three hundred battle brothers. To make up for this loss, the Techmarines have scores of Servitors to attend to their brothers. The number of Servitors amongst the Chapter is rumored to number well over six-hundred in active use with many more in storage&lt;br /&gt;
&lt;br /&gt;
Worthy of note is that due to a need to keep both the Chapter&#039;s gene-seed pure and maintain Chapter moral purity since it&#039;s creation, the Scions have fielded a larger number of Apothecaries and Lance-Guardians(The Chapter&#039;s personal name for Chaplains that both act as Chaplains and Thane bodyguards). Typically seen as having anywhere from two to five Apothecaries and two to three Lance-Guardians per Knighthood, the Scions are very much Astartes of the Imperial Creed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Bonds of Brotherhood===&lt;br /&gt;
The [[Black Templars]] view the Scions Of Dorn as friendly rivals of sorts. Though no longer &#039;true&amp;quot; agents of the Imperium, the Scions have proven to the black armored sons of Dorn that they are more than pure and willing to lay their lives down for the Emperor. Upon sharing multiple Crusades, much respect has gone towards each of the Chapter brotherhoods, and the Templars very much view the Scions as fraternal kin in war. The [[Imperial Fists]] almost take a fatherly approach to the Scions Of Dorn. In the many years of interaction between the Chapters, the Imperial Fists respect and appreciate the handiwork and tenacity of their brothers as something akin to fine-art. Though the Chapters do have their differences, the two embrace each other as family and actively enjoy debate and practicing games of strategy amongst one another. Having supplied one another with supplies, data, tactical information, and even holy relics; both Chapters do not shy away from a very similar relationship to that found with the Black Templars.&lt;br /&gt;
&lt;br /&gt;
In recent Centuries it appears lines of communication have opened towards the Scions of Dorn. It is as of yet unknown what this will lead to.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
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==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Orderofmalikmockup.jpg|This is the paint scheme of the chapter under the Order of Malik&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==Writefaggotry==&lt;br /&gt;
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==External Links==&lt;br /&gt;
*First Thread: http://suptg.thisisnotatrueending.com/archive/17624457/ &lt;br /&gt;
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*Second Thread: http://suptg.thisisnotatrueending.com/archive/17634174/&lt;br /&gt;
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[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sanguine_Shields&amp;diff=414301</id>
		<title>Sanguine Shields</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sanguine_Shields&amp;diff=414301"/>
		<updated>2020-12-05T08:10:58Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Sanguine Shields&lt;br /&gt;
|Heraldry = [[Image:Sanguine shields color.jpg|center|180px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Shield to Shield&amp;quot;/&amp;quot;Mártyras mou!&amp;quot;&lt;br /&gt;
|Number = 1,500 (Estimated)&lt;br /&gt;
|Founding = [[22nd Founding]]&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Aleksander the Magnificent&lt;br /&gt;
|Primarch = [[Sanguinius]]&lt;br /&gt;
|Homeworld = Aleksandria&lt;br /&gt;
|Strength = ~3000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Tan, Bone, Red, Purple (command)&lt;br /&gt;
}}&lt;br /&gt;
{{wh40k-stub}}&lt;br /&gt;
{{Topquote|You will fight as your ancestors fought. You will fight as the men of the Imperial Guard fight. Remember, pride cometh before the fall. Only after you have learned to respect the men you will command, only after you have learned to value their sacrifice, will you, in the name of the Emperor, become a Space Marine.|Polemarch Aleksander the Magnificent}}&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
[[File:Battle Brother.jpg|350px|thumb|left|A Hypaspist ready for combat in the wastes]]&lt;br /&gt;
The Sanguine Shields are a successor chapter of the Blood Angels based on the planet Aleksandria, located in the Ultima Segmentum. The chapter was founded in M37 during the 22nd Founding by Brother Aleksander the Magnificent, a former member of the Sanguinary Guard, upon the orders of the Senatorum Imperialis. The chapter took part in the Great Culling, where it established links with both the Officio Assassinorum and the Adeptus Mechanicus. The Sanguine Shields are a non-Codex Astartes complaint chapter, and maintain a culture, chapter structure, and series of ranks different from those of the Blood Angels and their successors. The population of Aleksandria is divided between several hundred city states, termed demoi, which are nominally independent of the chapter. The chapter master of the Sanguine Shields rules Aleksandria as the Hegemon of the Aleksandrian League, but generally does not interfere in the affairs of the city states. The leaders of the city states are required to take an oath of loyalty to the chapter master upon their ascension. &lt;br /&gt;
&lt;br /&gt;
The city states of Aleksandria maintain their own Imperial Guard regiments, termed Dune Riders, which favour hit-and-run tactics using light vehicles. As part of Aleksandria&#039;s tithe, the city states are required to send their best Dune Riders to the chapter. Most do not return, but those who survive are given the honour of becoming Neophytes. The chapter is based in the Kleisoura, an orbital battle station that acts as the chapter&#039;s fortress-monastery. The day-to-day running of the chapter is mainly done by the individual tagmata commanders, the archontes, due to injuries Polemarch Aleksander received during a skirmish with an Ork warband. The heads of the first and second tagmata, together with the head of the Tindanotai, form the Triumvirate, the chapter master&#039;s privy council, which rules during his absence.&lt;br /&gt;
==Codex Divergence==&lt;br /&gt;
&lt;br /&gt;
==Tactics and Equipment==&lt;br /&gt;
===Stratagem===&lt;br /&gt;
The vast majority of Sanguine Shields&#039; tactics revolves around [[White Scars|armored assaults]], the use of heavy combat vehicles and rapid movements to make quick, overpowering assaults. While the bulk of an assault force is comprised of heavier combat vehicles, their increased mobility and armor gives them an advantage over infantry based armies, allowing them to outmaneuver their opponents with relative ease and safety. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anvil of Gordian&#039;&#039;&#039; An adaptation of Steel Rain and other Codex maneuvers, the &#039;&#039;&#039;Tears of Baal&#039;&#039;&#039; requires greater precision, fearless Hypastistai, and skilled armour crews. The Tears of Baal, or Blood Rain, consists of three waves of drop insertions, boxing in the enemy. The fore insertion will be the Devastors, the second, Hypastistai, then the final, the Armour and any aspirant Neophytes that will already be on the ground. This insertion is performed in the bulk of the enemy formation, or fired into the enemy itself. What distinguishes Tears of Baal from Steel Rain is that it is simply a maneuver in which Marines can move into another stratagem with ease through proper positioning. Then the stratagem moves into the second phase after dropping pod insertion. The Devastors confront the head of the enemy in an attempt to push them back, whilst the Hypastistai maneuver against the flank of the enemy alongside the wild human neophytes which pushes the enemy into slowly advancing armour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trident of Oceanus&#039;&#039;&#039; This stratagem focuses on three elements of armour which charge the enemy head on before, at the last minute, diverging so that the outward prongs move out and attack the flanks. The &amp;quot;shaft&amp;quot; of three Trident, composed of wild neophytes and their ramshackle vehicles and mounted space marines, likewise splits in two and reforms the Trident with the middle prong and drives through the enemy before reforming with the flanking prongs.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
The Sanguine Shields are a &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Scutum Pattern Combat Shield&#039;&#039;&#039; fuses elements of the Synford Pattern Lockshield, Astartes Storm Shield, and Hydraphur Patterm Suppression Shield. The Scutum Pattern is considerably larger than it&#039;s counterpart patterns, the standard Astartes Combat Shield, and require to be held like the Storm Shields, restricting one hand to solely operating the shield. Its design came from a series of compromises between size, defense, and mass production, trading stronger protective field for increased size, and large scale manufacturing. The shield itself shares a similar shape to the Hydraphur Suppression shield sans glass viewing port, covering a large, rectangular section of a Marine&#039;s armor. &lt;br /&gt;
&lt;br /&gt;
Since the Sanguine Shields are outfitted with outdated power armor, particularly Mk V set, there tends to be considerable amounts of exposed power cabling due to lackluster head dissipation. In response, the infantry Tagma were outfitted with the Scutum Pattern shield to prevent stray shots from damaging the cabling or other such weak areas. The Scutum has been outfitted with a function similar to the Synford Pattern Lockshield, having the ability to lock with adjacent shields, creating a steadfast bulwark. By locking their shields together, the Battlebrothers within the tagma mitigate a good deal of enemy fire.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The origins of the chapter can be traced back to the planet Aleksandria, known at the time as Rhactis. For centuries, the planet&#039;s population had been plagued by the vicious xeno animals that called it home. Named the Odontotyrannoi, these creatures resembled the Terran canine. Equipped with power claws and advanced sensors, these quasi-cyborgs preyed on the Rhactish without mercy or respite. The Rhactish sent out a distress signal using the primitive radio technology they had access to, hoping someone would come, but they received no reply. Their suffering continued for centuries, until the message happened to reach a Blood Angels ship which had entered the area. The Blood Angels responded by dispatching two Space Marines, Brother Aleksander, and his commander, Sergeant Maximos, known as &amp;quot;the Furious.&amp;quot; Taking their Thunderhawk, the intrepid Astartes journeyed to the world as fast as the Warp would allow, arriving two weeks later. Landing near am abandoned human outpost, the Marines deployed with a squadron of Neophytes, armed with bolters, shields, and melta guns.&lt;br /&gt;
&lt;br /&gt;
Finish me.&lt;br /&gt;
&lt;br /&gt;
== Important Figures ==&lt;br /&gt;
&#039;&#039;&#039;Icarius - Genestealer&#039;s Bane:&#039;&#039;&#039; Icarius was a powerful Librarian of the Sanguine Shields, and was among the first of his chapter to investigate an unnamed space hulk in the Aleksandria sector. While investigating the space hulk, it appeared all but empty, which led to his Neophytes complaining about their being a lack of targets against which they could test their mettle. Icarius pointed out to the Neophytes that this space hulk may be the domain of the genestealers, which the Officio Assassinorum had warned them about. After twelve hours of searching the massive space hulk, Icarius noticed something gruesome. A dead body of an Officio assassin, slashed and mangled beyond recognition. Before he could give the word to retreat, some fifteen Genestealers appeared and attacked the Astartes. The nine Neophytes and their Sergeant managed to slay eight of them before the Sergeant was killed. Using his potent psyker powers, Icarius managed to slay two of the Genestealers, but was unable to save his Neophytes. Taking his bolter and two melta bombs, the enraged Astartes managed to kill the remaining Genestealers. Realising he was now alone, Icarius retreated back to base, consumed by the Black Rage, but not fully lost to the chapter. Icarius demanded of his comrades his Terminator armour, and a squad of the chapters Wild Men. Not much is known of what happened, next, except that Icarius returned to the space hulk. After two days of silence, his brothers sent an investigation force to the space hulk. Shortly after teleporting in, the terminators found the corpses of Icarius and his Wild Men, dead, amid heaps of Genestealer corpses. The Genestealer Broodlord lay dead on the ground, in front of Icarius, his hands still clasping his bolter. Icarius and the rest of the Wild Men&#039;s hearts were taken, and are now considered holy Relics among the chapter, said to bring luck and skill of untold power. Icarius was forever immortalized as the &amp;quot;Genestealer&#039;s Bane.&amp;quot;&lt;br /&gt;
[[File:Aleksander the Magnificent.jpg|370px|thumb|right|The Hegemon and Polemarch of the Sanguine Shields, Aleksander the Magnificent]]&lt;br /&gt;
&#039;&#039;&#039;Javarian - Eternal Wall:&#039;&#039;&#039; Javarian is a legendary champion of the Sanguine shields. During his first mission as a full fledged Marine, his squad was ambushed by a company of the Angels Apostate. Javarian, following his leaders orders, retreated into a village thought to be abandoned. When the Marines discovered a group of civilians hiding in fear of the Angels Apostate, Javarian set his mind to defending them. He asked his Sergeant to re-group with the rest of the chapter and evacuation the civillians, proclaiming that the Emperor stood with him, and that with His help, no harm would come to the remaining civilians. The sergeant gave Javarian his Power Shield and left under his trust. Javarian spent the next two days fending off Angels Apostate squads with his heavy bolter and two Scutum-pattern Power Shields, both of which he wielded together. The chapter was delayed by the Angels Apostate in coming to relieve Javarian of his duty. When Javarian&#039;s Sergeant returned, he witnessed a single Space Marine dodging back and forth, striking and blocking five Angels Apostate simultaneously, yelling&amp;quot; &amp;quot;Witness me! For I am the Emperor&#039;s shield against Chaos!&amp;quot; The reinforcements swiftly finished off the remaining Angels Apostate. Javarian, tired from his duty, fell to one knee and mumbled, &amp;quot;all safe, the civilians are all safe. There is nothing more I can do.&amp;quot; Upon further inspection, Javarian was discovered to have broken thirty eight bones. The chapter dubbed him the Eternal Wall and he forever became a champion embedded in the history of the Sanguine Shields.&lt;br /&gt;
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&#039;&#039;&#039;Exion:&#039;&#039;&#039; Remembered to the chapter for a single deed, Brother Exion was made a Battle Brother shortly before the beginning of the Zandalos Campaign, a conflict between the planet&#039;s local PDF and a vile greenskin hoard. The greenskins possessed many an armoured vehicle that was matched time and again against those of the Sanguine Shield&#039;s. Brother Exion participated in one such battle against an armoured caravan of the greenskins, where the Shields themselves rode high atop of their Rhinos, Predators, and Jet Bikes. True Imperial metal met green flesh in a clash of blood and burning fuel. Exion and his squad rode atop their Rhino through the battle, striking deep into the heart of the hoard. Eventually Exion&#039;s squad came face to face with the horde&#039;s Warboss atop his personal tank. Though Exion and his brothers fought valiantly, it was all to apparent that they were quickly becoming overwhelmed. Exion knew that he and his brothers would not survive this one-sided battle and in one last desperate bid, tried to engage the Warboss, hoping to cut the head of the beast. Exion took from his brothers every explosive he could find and leaped onto the looted tank with one last warcry, &amp;quot;mártyras mou!&amp;quot; In a great fiery burst, Exion took the tank in an explosion that slew the Warboss and detonated the explosives his brothers had placed around the surrounding  Ork vehicles. Exion&#039;s squad cheered as they witnessed their brother&#039;s sacrifice to slay the breast. Though the battle was considered to be a minor one in the Campaign, Exion was credited with removing a powerful foe that day and is remembered, along with many others, in the chapter&#039;s great memorial chamber, where his silver coated skull lies below a parchment that depicts his single, greatest deed.&lt;br /&gt;
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&#039;&#039;&#039;Hephaestion:&#039;&#039;&#039; A Sanguinary Priest of the Sanguinary Shields chapter of Space Marines, Hephaestion was charged with treason and heresy of the highest order for sequestering an indeterminate amount of the chapter&#039;s gene seed for an unknown purpose in the latter half of M37. He was apprehended and returned to his brothers for trial at the courtesy of representatives serving at the behest of Eversor temple of the Officio Assassinatorum. At the time of the hand over, it was reported that brother Hephaestion was in an unresponsive, catatonic state, reportedly from interrogation at the hands of the Eversor Clade. The missing gene seed disappeared without a trace.&lt;br /&gt;
&lt;br /&gt;
== Organisation: ==&lt;br /&gt;
* Polemarch (Chapter Master)&lt;br /&gt;
* Archontes (Tagma captains)&lt;br /&gt;
* Tindanotai (Death Company)&lt;br /&gt;
* 9th Tagma (Ranged Warfare)&lt;br /&gt;
* 8th Tagma (Infantry Support)&lt;br /&gt;
* 7th Tagma (Infantry Support)&lt;br /&gt;
* 6th Tagma (Infantry Support)&lt;br /&gt;
* 5th Tagma (Infantry Support)&lt;br /&gt;
* 4th Tagma (Armoured Assault)&lt;br /&gt;
* 3th Tagma (Armoured Assault)&lt;br /&gt;
* 2nd Tagma (Armoured Assault)&lt;br /&gt;
* 1st Tagma (Armoured Assault)&lt;br /&gt;
&lt;br /&gt;
== Rank Structure: ==&lt;br /&gt;
* &#039;&#039;&#039;Polemarch:&#039;&#039;&#039; The Chapter Master of the Sanguine Shields.&lt;br /&gt;
* &#039;&#039;&#039;Navarchos:&#039;&#039;&#039; The commander of the chapter&#039;s naval forces. &lt;br /&gt;
* &#039;&#039;&#039;Konostaulos:&#039;&#039;&#039; The chapter liaison to the Aleksandrian PDF.&lt;br /&gt;
* &#039;&#039;&#039;Archon:&#039;&#039;&#039; The commander of a tagmata of four hundred marines.&lt;br /&gt;
* &#039;&#039;&#039;Kentarchos:&#039;&#039;&#039; The commander of a tourma of one hundred marines.&lt;br /&gt;
* &#039;&#039;&#039;Lochagos:&#039;&#039;&#039; The commander of a lochos of ten to twenty marines.&lt;br /&gt;
* &#039;&#039;&#039;Heitaeros:&#039;&#039;&#039; A member of the chapter Honour Guard, the Companions.&lt;br /&gt;
* &#039;&#039;&#039;Phalanges:&#039;&#039;&#039; A veteran Marine. Typically commands a tactical squad.&lt;br /&gt;
* &#039;&#039;&#039;Thorakites:&#039;&#039;&#039; A Devastator Marine. Equipped with anti-tank weapons.&lt;br /&gt;
* &#039;&#039;&#039;Hypaspist:&#039;&#039;&#039; A Tactical Marine. Experienced and extremely deadly.&lt;br /&gt;
* &#039;&#039;&#039;Peltast&#039;&#039;&#039; A Neophyte or Scout. Lightly armed but highly motivated.&lt;br /&gt;
* &#039;&#039;&#039;Athanatos:&#039;&#039;&#039; A Dreadnought Marine. A hero of the Sanguine Shields.&lt;br /&gt;
* &#039;&#039;&#039;Tindanotes:&#039;&#039;&#039; A Marine afflicted with the Red Thirst or Black Rage.&lt;br /&gt;
&lt;br /&gt;
== Chapter Fleet: ==&lt;br /&gt;
* Kleisoura&lt;br /&gt;
* Battle Barge&lt;br /&gt;
* Strike Cruisers&lt;br /&gt;
* Gladius Frigates&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:pointer.png|A Hypaspist leading an armored assault&lt;br /&gt;
File:Sanguine Shields Battle Brother.jpg|A standard Hypaspist&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rising_Sons&amp;diff=405212</id>
		<title>Rising Sons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rising_Sons&amp;diff=405212"/>
		<updated>2020-12-05T08:10:00Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Rising Sons&lt;br /&gt;
|Heraldry = [[Image:Rising Sons Chapter Symbol.png|center|140px]]&lt;br /&gt;
|Battle Cry = Banzai!&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = 8th Founding&lt;br /&gt;
|Successors of = [[White Scars]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Mifune Toshiro&lt;br /&gt;
|Primarch = [[Jaghatai Khan]]&lt;br /&gt;
|Homeworld = Sub-sector Yamato&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, Blue and Gold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Rising_Sons_Marine.jpg|thumb|The current livery of the chapter.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Rising Sons&#039;&#039;&#039; are a [[Space Marine]] chapter from the Eastern Fringe, an area bordering the [[Tau|Tau Empire]]. While a redoubtably proud, steadfast and loyal chapter of the Adeptus Astartes, the culture they had adopted from their home worlds in the Yamato sub-sector would be their downfall. Unfairly cast aside by Inquisitor Octavianus due to the chapter&#039;s decision to try and pre-emptively destroy the [[Necron]] of the [[Warriors of the Eight Tombs|Eight Tombs]] before they could fully awaken; a brash choice that cost the lives of countless brave space marines. Believing this to be an obvious sign of weakness, as well as blaming the entire chapter for the fall of seven of its marines over two centuries before, the overzealous Inquisitor stripped the chapter of its rights, its home and dispatched them on a century-long penitent crusade into the [[Tiji Sector]], which had suffered a string of attacks by both [[Orks]] and [[Tyranids]] of the newly discovered [[Hive Fleet Nidhoggr]]. Now the chapter sails towards their new home for the next hundred years, ready to give their lives in the fight to not only redeem themselves in the eyes of the Imperium, but to also restore their own honour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fluffy bits==&lt;br /&gt;
&lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
====Divine Favour====&lt;br /&gt;
In the mid 41st millennium, a terrible Ork Waaagh! descended upon the sector which the Yamato sub-sector is a part of, devastating much of the sector and crippling its economy. The inefficient bureaucracy of the Administratum delayed any deployment to aide the planetary defense forces forced to face the green tide. This vulgar display of power attracted the attention of various other Ork warbands, causing the already massive Waaagh! to swell to unfathomable size.&lt;br /&gt;
No Imperial force seemed to be capable of hindering it even slightly. At last, the Waaagh! made it to Sub-sector Yamato, where Battlefleet Yamato and the Rising Sons navy clashed with the Waaagh!&#039;s vanguard fleet. Casualties on both sides were massive, but they were ultimately ordered by the Shogun to fall back to Sekai to make their final stand.&lt;br /&gt;
Just as the Orkish fleet cast its terrible shadow over the surface of Sekai, a warp storm erupted and destroyed the entire main fleet! The Waaagh! was dealt a fatal blow by this freak warp storm and soon dissolved into scattered warbands to be cleaned up in the aftermath.&lt;br /&gt;
The denizens of Sub-sector Yamato saw this warp storm as proof of the Emperor&#039;s favor towards them.&lt;br /&gt;
&lt;br /&gt;
====The Akechi Betrayal====&lt;br /&gt;
In 882M41, Oda Company was deployed to a shrine world to combat invading Chaos forces. It was on this planet that Oda Company sergeant Akechi Mitsuhide and six other Rising Sons were corrupted by Chaos and defected. With their new allies, Akechi&#039;s &amp;quot;Traitorous Seven&amp;quot; ambushed Oda Company and dealt heavy casualties. In a climactic battle against Oda Nobunaga, Oda Company&#039;s Daimyo, Akechi inflicted a mortal wound upon him. Although the ambush was ultimately a failure, the Traitorous Seven escaped and likely fled the planet.  &lt;br /&gt;
Oda Nobunaga was encased in a dreadnought and Oda Hideyoshi took his place as Daimyo of Oda Company.  The instance of corruption within Oda Company dealt a heavy blow to their honor and earned them varying levels of suspicion among their peers.  As such, they are occasionally known as the Dishonored Company, ever-vigilant for any information regarding the whereabouts of the Traitorous Seven, so that they may take their revenge and reclaim their honor.&lt;br /&gt;
&lt;br /&gt;
===Sub-sector Yamato===&lt;br /&gt;
Small, by sub-sector standards, Sub-sector Yamato is governed by the Rising Sons and is located in the Ultima Segmentum, bordering the Eastern Fringe. It hosts a number of closely grouped star systems. Notable planets are as follows:&lt;br /&gt;
&lt;br /&gt;
;Sekai&lt;br /&gt;
:Capital of Sub-sector Yamato.&lt;br /&gt;
:Medieval tech level.&lt;br /&gt;
:Classic Sengoku age Japan on a worldwide scale.&lt;br /&gt;
:A densely populated feudal world, where warring clans forever battle for honor and prestige. The Shogun resides here at the planetary capitol. The Rising Sons will often send representatives to view especially important battles and scout for potential space marines. &lt;br /&gt;
&lt;br /&gt;
;Kyotoro&lt;br /&gt;
:Heavily industrialized, not hive or forge world, however.&lt;br /&gt;
:Produces most of the chapters wargear.&lt;br /&gt;
:All major areas are controlled by the Forge-Clans.&lt;br /&gt;
:Every 4 years, the various Forges &amp;quot;Bid&amp;quot; for the honor of producing the chapter&#039;s wargear through a period of intense conflict between them. The forge that captures the most territory is deemed to have constructed the best quality equipment and is thus awarded the contract. Techmarines are usually from here.&lt;br /&gt;
&lt;br /&gt;
;Otera&lt;br /&gt;
:Shrine world.&lt;br /&gt;
:The spiritual home of the chapter.&lt;br /&gt;
:Home to several cults that interpret the Emperor in different ways.&lt;br /&gt;
:Warfare is usually considered a &amp;quot;Holy War&amp;quot;. Guns are frowned upon by some sects and embraced by others. To avoid undue damage to the shrines and temples, the wars generally consist of duels between champions or take place far away from the cities. The sites of the major battles tend to result in the foundation of a new shrine on that spot by the winning side, with the usual end being that the losing side&#039;s temple falls to pieces and eventually returns to being part of the landscape. This results in an eternal cycle of shrines being built and falling to pieces.&lt;br /&gt;
&lt;br /&gt;
;Tojo (Destroyed)&lt;br /&gt;
:Primary Source of Ashigaru regiments.&lt;br /&gt;
:A highly militaristic world, Tojo was home to the fatalistic Ashigaru Imperial Guard regiments that often accompanied the Rising Sons. They were renowned for their uncannily high morale and willingness to utilize suicide tactics at a moment’s notice. Bayonet charges into heavy fire were practically a trademark of the Ashigaru. The pilots within Battlefleet Yamato are also known to display this fatalistic attribute, often loading their small fighters with explosives and intentionally plunging them into enemy battleships. Tojo was destroyed by a Necron attack, the ancient warriors wiping out all organic life on the planet. Soon after, the world was declared [[exterminatus]] and destroyed at the order of Inquisitor Octavianus, fearful that the Necron could use the dead planet as a staging point for further attacks on the Yamato sub-sector.&lt;br /&gt;
&lt;br /&gt;
;Tengu&lt;br /&gt;
:Feral Death World.&lt;br /&gt;
:Primary Recruiting world of the Rising Sons.&lt;br /&gt;
:It spends much of its time eclipsed by another planet, causing it to have long periods of twilight and nighttime. Every couple of months, the planet slips out of eclipse and is blasted by harsh heat from the sun. The human population often seeks shelter in the planet&#039;s vast and thick forests, but the during this period, forest fires are also frequent. During the eclipse period, the human population is constantly on the run and hiding from Tengu&#039;s variety of dangerous creatures. To survive, Tenguese learn to be extremely adept at stealth and hunting. Many of the Rising Sons&#039; ninja scouts are recruited from here, as well as Ashigaru Stormtroopers, known as the Tengu.&lt;br /&gt;
&lt;br /&gt;
Interestingly, a Yamato system already exists in canon fluff, as mentioned by the Black Library short story collection &#039;Fear the Alien&#039;, in which the Iron Inferno story takes place on the planet Izanagi in the Yamato system which eventually falls to an Ork Waaagh! (With no sign of space marine intervention of any kind whatsoever.) How this enormous GW BITCHSMACK will affect the current Rising Sons fluff, only time can tell.&lt;br /&gt;
&lt;br /&gt;
===Organisation===&lt;br /&gt;
#&amp;quot;Tokugawa&amp;quot; Company, The Chapter Master&#039;s personal Company.&lt;br /&gt;
#&amp;quot;Oda&amp;quot; Company, led by Takashi &#039;One-Eye&#039; Kuma. A giant of a man who favours the war-axe.&lt;br /&gt;
#&amp;quot;Toyotomi&amp;quot; Company, led by Musashi Hanzo. Currently understrength after suffering heavy losses fighting Necrons of the Eight Tombs.&lt;br /&gt;
#&amp;quot;Chosokabe&amp;quot; Company, led by Burakumin Kano. A humble but brilliant tactician. &lt;br /&gt;
#&amp;quot;Hojo&amp;quot; Company, led by Kirin Jigoro. A notedly arrogant, but absolutely brilliant tactician.&lt;br /&gt;
#&amp;quot;Azai&amp;quot; Company, led by Kojiro Kuga. The greatest duelist in the Chapter.&lt;br /&gt;
#&amp;quot;Date&amp;quot; Company, badly mauled. This company&#039;s Assault squads focus on Bike tactics more than others. Currently without a captain.&lt;br /&gt;
#&amp;quot;Uesugi&amp;quot; Company, badly mauled. Currently without a captain.&lt;br /&gt;
#&amp;quot;Takeda&amp;quot; Company, badly mauled. Currently without a captain.&lt;br /&gt;
#&amp;quot;Hattori&amp;quot; Company, Veterans who opted to shed both their honor and power armor for stealth and guile in scout carapace. Led by Ishida Ryuga.&lt;br /&gt;
&lt;br /&gt;
Each company&#039;s mon is displayed somewhere on the space marine, usually the knee, helmet or back banner. Each daimyô relinquishes his old surname upon reaching this rank, replacing it with his company&#039;s name. Some, but not all space marines will do the same to display their loyalty to the company. These names and mon derive from actual historical clans of Sengoku Japan, which just so happen to coincide with the clans of the Sons&#039; home sector.&lt;br /&gt;
&lt;br /&gt;
===The Three Birds===&lt;br /&gt;
In keeping with the ancient proverb attributed to the three chief Daimyo of Sengoku period Japan, the first three companies of the Rising Sons form their battle tactics around a simple phrase. Oda Company&#039;s strategy could best be described as &amp;quot;If the bird will not sing, kill it,&amp;quot; reflecting their penchant for relying on overwhelming force and lightning strikes to obliterate their foes. Toyotomi Company&#039;s strategy falls under &amp;quot;If the bird does not sing, entice it,&amp;quot; reflecting their preference for hammer and anvil tactics: appearing to leave a section of defense open to be exploited, only to have the enemy struck from behind when they take the bait. Finally, Tokugawa Company&#039;s strategy revolves around the phrase &amp;quot;If the bird will not sing, wait it out (endure it).&amp;quot; Containing the most honored veterans, who commonly deploy in Terminator armor, Tokugawa excels in take-and-hold missions and defensive tactics, wearing their opponents down through unbreakable fortification and defense. &lt;br /&gt;
  &lt;br /&gt;
===Glossary===&lt;br /&gt;
;Shōgun : Title pertaining to the Chapter Master himself.&lt;br /&gt;
;Daimyô : The Rising Sons&#039; version of the Company Captain rank.&lt;br /&gt;
;Jonin : Special designation granted to the captain of the 10th Company.&lt;br /&gt;
;Chunin : Special designation for all sergeants in the 10th Company.&lt;br /&gt;
;Mon : The heraldic clan sigils that also act as the mark for each of the chapter&#039;s ten companies.&lt;br /&gt;
;Sashimono : The special style of backbanners employed by the Rising Sons.&lt;br /&gt;
;Kami : The name used by the tech-priests of the chapter for the machine spirits.&lt;br /&gt;
;Ashigaru : Designation for Imperial Guard Units and PDF serving alongside the chapter.&lt;br /&gt;
;Miko : The name taken by the local Orders of the Sororitas, who worship the Kami as the physical manifestation of the Emperor projected all through the galaxy.&lt;br /&gt;
;Geisha : Servitors, altered to appeal to Yamato aesthetics, often have their bionic enhancements hidden beneath elaborate robes known as kimono. (lolRoboGeisha)&lt;br /&gt;
;Samurai : &amp;quot;Space Marine&amp;quot; in the Low Gothic dialects native to the Yamato Sector. Adopted by the Rising Sons to refer to their Marines. (Fellow Samurai instead of fellow Battle-Brother)&lt;br /&gt;
&lt;br /&gt;
==Crunchy bits==&lt;br /&gt;
;Chapter History : 8th Founding&lt;br /&gt;
;Chapter Progenitor : White Scars&lt;br /&gt;
;Chapter Purpose : Standing&lt;br /&gt;
;Chapter Demeanor : Uphold The Honor Of The Emperor&lt;br /&gt;
;Stat Bonuses : +5 Toughness, +5 Willpower&lt;br /&gt;
;Gene-Seed Purity : New Generation&lt;br /&gt;
;Chapter Flaw : Pride in the Colors&lt;br /&gt;
;Organization : Unique Organization&lt;br /&gt;
;Combat Doctrine : Close Combat&lt;br /&gt;
;Restriction : *&lt;br /&gt;
;Special Equipment : Japan-themed close-combat weapons (wakizashi instead of combat knife, katana-pattern two-handed powerswords, etc)&lt;br /&gt;
;Chapter Belief : Honor the Ancestors.&lt;br /&gt;
;Chapter Founding Father : *&lt;br /&gt;
;Chapter Strength : Over Strength&lt;br /&gt;
;Chapter Homeworld : Medieval, Temperate&lt;br /&gt;
;Chapter Rule : Distant&lt;br /&gt;
;Chapter Friendship: Imperial Guard, local &amp;quot;Ashigaru&amp;quot; regiments&lt;br /&gt;
;Chapter Enemy: Necrons (Warriors of the Eight Tombs)&lt;br /&gt;
;Chapter Battlecry : Banzai!&lt;br /&gt;
&lt;br /&gt;
=== Advancement Table: Strength of Arms ===&lt;br /&gt;
&lt;br /&gt;
*Acrobatics 100 XP&lt;br /&gt;
**Acrobatics +10 100 XP&lt;br /&gt;
***Acrobatics +20 100 XP&lt;br /&gt;
*Investigation 100 XP&lt;br /&gt;
**Investigation +10 100 XP&lt;br /&gt;
***Investigation +20 100 XP&lt;br /&gt;
*Blademaster 300 XP&lt;br /&gt;
*Combat Master 300 XP&lt;br /&gt;
*Flesh Render 400 XP&lt;br /&gt;
*Furious Assault 400 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Solo &amp;amp; Squad Mode Abilities ===&lt;br /&gt;
&lt;br /&gt;
;Personal Challenge : As per Storm Warden’s &#039;&#039;Thunder’s Call&#039;&#039;&lt;br /&gt;
;Squad Mode Attack Stance : Storm of Hell&lt;br /&gt;
;Squad Mode Defensive Stance : Only in Death…&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter Trappings ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Chapter Curse ===&lt;br /&gt;
As per Imperial Fists’ &#039;&#039;Death before Dishonor&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Rising Sons Chapter Symbol.png|Current symbol of the Rising Sons.&lt;br /&gt;
File:Rising Son.png|Drawfaggotry of a Rising Son.&lt;br /&gt;
File:Rising Sons Sketch.jpg|A sketch of a Rising Son marine, along with allied Guardsmen.&lt;br /&gt;
File:Risisng Sons Concept Art.jpg|More concept art of this not-at-all weaboo chapter.&lt;br /&gt;
File:Rising Son with JESUS CHRIST A LION GET IN THE CAR.jpg| A Rising Son marine with his pet lion-type thing.&lt;br /&gt;
File:Rising Sons - Elaborate.png|A more elaborate version of the chapter&#039;s power armour.&lt;br /&gt;
File:Rising Sons Terminator.jpg|A Rising Son Space Marine in Terminator Armour.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
Several stories have been made across the span of the threads, including:&lt;br /&gt;
*[[Toshiro&#039;s Speech (Rising Sons)|Toshiro&#039;s Speech]]&lt;br /&gt;
*[[The Fate of Katsuo Squadron (Rising Sons)|The Fate of Katsuo Squadron]]&lt;br /&gt;
*[[Exodus (Rising Sons)|Exodus]]&lt;br /&gt;
*[[Decimation |Decimation]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
* Origin Thread: http://suptg.thisisnotatrueending.com/archive/14631553/&lt;br /&gt;
* Second Thread: http://suptg.thisisnotatrueending.com/archive/14638189/&lt;br /&gt;
* Third Thread: http://suptg.thisisnotatrueending.com/archive/14650217/&lt;br /&gt;
* Fourth Thread: http://suptg.thisisnotatrueending.com/archive/14681874/&lt;br /&gt;
* Fifth Thread: http://suptg.thisisnotatrueending.com/archive/14974910/&lt;br /&gt;
* Sixth Thread: http://suptg.thisisnotatrueending.com/archive/15052506/&lt;br /&gt;
* Seventh Thread: http://suptg.thisisnotatrueending.com/archive/15173759/&lt;br /&gt;
* Unofficial Eigth Thread: http://archive.foolz.us/tg/thread/19009346/&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
They finally have a [[Codex - Rising Sons|Codex]].&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:Rising Sons]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Purity_wardens&amp;diff=392296</id>
		<title>Purity wardens</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Purity_wardens&amp;diff=392296"/>
		<updated>2020-12-05T08:09:35Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Purity Wardens&lt;br /&gt;
|Heraldry = [[image:Эмблема.1.0.png|center|220px]] &lt;br /&gt;
|Battle Cry = &amp;quot;In His Name!&amp;quot;&lt;br /&gt;
|Founding = Middle M33&lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Rex Dolor&lt;br /&gt;
|Primarch = [[Roboute Guilliman]]&lt;br /&gt;
|Homeworld = Mare Aeternam&lt;br /&gt;
|Strength = Unknown (claimed to be 1000-1200)&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Ocean Grey-Blue, White helmets, Blued Steel &lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Purity Wardens&#039;&#039;&#039; are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. It is an attempt to create a more realistic traitor-hunting chapter, warts and all.&lt;br /&gt;
&lt;br /&gt;
==Home World==&lt;br /&gt;
Mare Aeternam is a small cold hive world almost fully covered with water. Inhabitants try to overcome the lack of ground under their feet and intolerable frost by hiding in tremendously high tower-cities and floating settlements. This paradoxical mixture of liquid water and extremely low temperatures (which rarely rises higher than 20 degree below zero) is explained by the abnormal  saltiness of the local oceans. The amount of fossil fuels is too insignificant to discuss; in order to maintain life in the megalopolises, solar and wind power plants are used, which are unbelievably effective in planetary conditions of constant wind and a thin and almost nonexistent ozone layer. Hives even have quite specific mushroom-like shapes that provide the best placement for the power plants. The planet is uninhabited except for humans and Terran bacteria which were brought by the first colonists as the source of food and oxygen.&lt;br /&gt;
&lt;br /&gt;
Such severe conditions force the inhabitants to be maximally cruel and pragmatic; constant lack of space and overcrowding lead to a merciless, Spartan system where sick and useless citizens are forcibly euthanized. Family institutions are replaced by a government system which monitors every step of a child&#039;s development and eliminates every unworthy in order to make the best, most loyal specialists ever. It&#039;s a brutal but effective solution for problems which usually plague hive worlds: the genetic health, productivity and viability of the nation improve every generation; there are no declassified groups and as a result no place for chaos/genestealer cults to get a foothold (we think); and the military system has very little stagnation as aging officers are regularly replaced.&lt;br /&gt;
&lt;br /&gt;
Furthermore the level of crime in the cities is also extremely low due to constant surveillance both on the streets and in residences. Despite these grim conditions the residents are happy to live here; constant propaganda since birth means they tend not to consider other forms of governance.&lt;br /&gt;
&lt;br /&gt;
==Chapter Organisation==&lt;br /&gt;
&lt;br /&gt;
===Recruitment===&lt;br /&gt;
People from Mare Aeternam are great material for Space Marine transformation as they are toughened by the planetary environment and are totally confident in their own strength and abilities; they know that for every child who has made it to adulthood, about 10 were deselected by the government, ensuring that those who remain are the greatest sons of their ancestors.&lt;br /&gt;
The best of the best get the right to take part into the Recruits&#039; Tournament. Every generation in every city the apothecarium  - the symbol of humanity&#039;s power – comes to declare the beginning of the tournament. The top hundred winners leave their planet and never came back. The Space Marines take the teenagers to the orbiting battle-command barge &#039;&#039;Conquer of Palace&#039;&#039; where the hellish trials of recruitment commence. Survivors-- less than 10% from all challengers-- become members of a final gladiatorial tournament; only those fortunate enough to survive have are allowed to undergo the transformation to a Space Marine.&lt;br /&gt;
&lt;br /&gt;
===Chapter divergence===&lt;br /&gt;
&lt;br /&gt;
During the millennia the chapter ended up in many fratricidal wars, causing serious losses, until by 37M the chapter reckoned only 200 brothers. It was a dark time for the Wardens; the full chapter was on the verge of extinction, but the grandmaster had a solution. First he decided to reject rigid Ultramarine dogma and form an assault company from the remaining marines, which became a future model for chapter organization. Furthermore, he got rid of the scout system in order to maximize the number of heavily armored soldiers that carrying heavy and special weapons for maximum offensive advantage against Traitor Marines. Purity Wardens often have numerical advantage against their enemies because of the low rate of Chaos corruption.&lt;br /&gt;
&lt;br /&gt;
There was still a question of recovery of the chapter&#039;s previous strength. In order to overcome it the Grandmaster made a deal with the Adeptus Mechanicus: for the next millennium the full chapter was under the command of the lord-priest Bellum Patronum, without any right to reject his orders. In exchange he provided the technology which is now always used to create new Warden chapters; using it allowed the chapter was able to create 1000 zygotes in 50 years. This allowed the chapter to produce 50-100 new marines with every new generation of the settlers of its home world. In the current timeline the chapter consists of 9 assault companies, but its strength is actually unknown due to high casualties and turnover in the Ultima sector.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
===Battle brotherhoods=== &lt;br /&gt;
During the final steps of the Recruits&#039; Tournament the future Marines form associations that become the foundation for the battle brotherhoods – the smallest combat unit of the chapter. The purpose of this brotherhood is to for the marines to become as one, the unit more than just a sum of its parts. &lt;br /&gt;
&lt;br /&gt;
Eventually the marines completely reject their weak and pathetic emotions and individual desires in order to serve the main goal – extermination of the Emperors enemies without remorse, mercy or compassion, as cold and pragmatic as the winds of their home world.   &lt;br /&gt;
&lt;br /&gt;
===Praetorium===&lt;br /&gt;
Many battle brotherhoods start to lose cohesion due to the high casualty rates of the Purity Wardens. As the survivors are often the most experienced and mighty warriors of their chapter, they earn the honor to become a part of a Praetorium (some kind of analogue to a typical first company), gaining access to a wide variety of improvements such as being issued improved or specialist weaponry, or becoming a chaplain after some sufficiently dangerous ritual. The most glorious among all can even try to become the private security of the Chapter Master.&lt;br /&gt;
&lt;br /&gt;
==Chapter aim== &lt;br /&gt;
The proud sons of Guillemans&#039;s geneseed, the Purity Wardens are successors of the 7th foundation and were created as inner arbiters of Ultramarine successor chapters, as even the most pure fall to the temptations of the dark side. &lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category: /tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Paladins_Repentant&amp;diff=373681</id>
		<title>Paladins Repentant</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Paladins_Repentant&amp;diff=373681"/>
		<updated>2020-12-05T08:08:43Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Paladins Repentant&lt;br /&gt;
|Heraldry = [[Image:PaladinRepentant.jpg|250px]]&lt;br /&gt;
|Battle Cry = &amp;quot;Cleanse the sins!&amp;quot;&lt;br /&gt;
|Founding = [[21st Founding]]&lt;br /&gt;
|Successors of = Officially: [[Blood Angels]]. Classified: Hybrid geneseed, [[Blood Angels]], [[World Eaters]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Tyrus Umbralbane&lt;br /&gt;
|Primarch = [[Sanguinius]], [[Angron]]&lt;br /&gt;
|Homeworld = Shrine World Enoch, but mostly Fleet Based&lt;br /&gt;
|Strength = 700 Marines&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Silver, Red&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Paladins Repentant&#039;&#039;&#039; are a Chapter of zealous Space Marines dedicated to extermination of heresy wherever it can be found. They are on a permanent crusade in order to atone for their past sins and as such are mostly Fleet Based, although they hold a Fortress-Monastery called Nivellensem on Shrine World Enoch which primarily serves as their recruiting grounds, their gene-seed vault and burial grounds. As successors of the fabled Blood Angels, Paladins Repentant are prone to Red Thirst and Black Rage. Although the gene-seed flaws can occur much more quickly and powerfully than in other Chapters that share the legacy of Sanguinius, Paladins have learned to somewhat channel their berserking nature through use of deep, trance-like zen meditation.&lt;br /&gt;
&lt;br /&gt;
==Fluffy bits==&lt;br /&gt;
;32nd Millennium&lt;br /&gt;
During 32nd Millennium, Enoch was a thriving Hive World situated in Ullanor Sector that due to its tactical position was decided it would slowly be transformed into a Forge World under Adeptus Mechanicus.&lt;br /&gt;
Soon after, during the War of the Beast, the planet found itself a target of major Ork offensive. Even though the combined Imperial and Mechanicus forces were heavily armed, the forces of Orks were seemingly endless. The Battle for Enoch lasted for months. Eventually massive Imperial fleet led by Maximus Thane and headed to Ullanor itself arrived and provided reinforcements. Remaining Orks were routed and the brave Enochians were named heroes of the Imperium for managing to stall Orks long enough for Terra to reorganize and launch counter-offensive.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the War, both Adeptus Mechanicus and Ecclesiarchy claimed the world: Mechanicus in order to continue its development as Forge World, and Ecclesiarchy wanted to turn it into Shrine World dedicated to the Imperial victory. After years of negotiations during which neither side relented and rebuilding efforts of the planet stalled, a rather unusual decision was made: Enoch will be both a Forge World and a Shrine World and will be ruled by Mechanicus-Ecclesiarchy duovirate.&lt;br /&gt;
&lt;br /&gt;
;36th Millenium - The Cursed Founding&lt;br /&gt;
Not all of gene-seed tampering leading to 21st &amp;quot;Cursed&amp;quot; Founding occurred on Mars and Terra. Some of the experiments took place on other Mechanicus holds, such as Enoch.&lt;br /&gt;
At the time, Mechanicus ruler of Enoch and lead scientist on this particular gene-seed project was a Magos called Johann Watcharius. The experiments on Enoch focused on Blood Angels gene-seed and attempts to cure it of its flaws. Due to incredibly sensitive and personal nature of the experiments, a squad of Blood Angels veterans were stationed at Enoch as well, both to oversee the project and to eventually provide training and leadership to newly formed Chapter, should the experiments prove successful. Over time, tests yielded positive results and founding of a new chapter called Wings of War was approved.&lt;br /&gt;
&lt;br /&gt;
Little did Blood Angels and High Lords of Terra know of the corruption brewing deep within Enoch.&lt;br /&gt;
&lt;br /&gt;
Magos Johann Watcharius, hidden from the prying gaze of the Blood Angels and with help of the Black Legion, secretly hybridized Blood Angel gene-seed with that of World Eaters. Their goal was to fuse the fury of World Eaters with the effects of Black Rage, creating the perfect berserkers in service of Khorne. But they couldn&#039;t know whether their attempts would prove successful until they saw the gene-seed in action. So they faked the results in order to get the approval for the founding, heavily implying in their reports that they managed to cure the Red Thirst.&lt;br /&gt;
&lt;br /&gt;
An initial batch of 300 Marines was created and geared, its recruits chosen from the denizens of Enoch.&lt;br /&gt;
&lt;br /&gt;
As part of their training, they were deployed en masse to deal with a particularly bothersome tribe of feral Orks living in the jungles of Enoch. The operation was being overseen by both Magos and Blood Angels, carefully judging the fledgling Chapter.&lt;br /&gt;
&lt;br /&gt;
At one point, the Marines fell into an ambush, thousands of Orks charging at them from every corner of the jungle. Even though the Orks were mostly armed with nothing but makeshift clubs and axes and occasionally gear looted from their raids on imperial settlements, their numeric advantage and knowledge of terrain proved enough to push back the Marines. As their comrades fell, their blood awakened something deep with the Wings of War. Almost the entirety of 300-strong company immediately fell to Black Rage and went on a frenzied counter-assault against the Orks, slaughtering them in droves.&lt;br /&gt;
&lt;br /&gt;
The Blood Angel veterans accompanying the Magos were furious. The swiftness and the intensity of the Black Rage they just witnessed immediately told them that something was amiss. They immediately confronted Magos Watcharius, but as they did a previously hidden warband of Black Legion charged them, intent on killing them all to prevent the secret of their experiments from being uncovered.&lt;br /&gt;
&lt;br /&gt;
But Blood Angel veterans are not a force to be trifled with. They managed to fortify their position and fight off the initial attack of the Chaos worshipers. As they did so, the Wings finished off the Orks. Magos Watcharius tried to channel them against the entrenched Angels, but to the confusion of everyone involved the Wings immediately turned against their creator. Without mercy nor hesitation, they slaughtered the entire Mechanicus entourage and proceeded to break the siege under which their Progenitors were being held.&lt;br /&gt;
&lt;br /&gt;
As the dust of the battle settled, only 7 veterans and 140 Wings remained alive, their enemies defeated and survivors narrowly escaping.&lt;br /&gt;
The Angels carefully approached the Wings, and with confusion confirmed that no trace of Black Rage remained in them. It dissipated just as easy and quickly as it came.&lt;br /&gt;
&lt;br /&gt;
The Wings willingly gave up their weapons and gear and solemnly agreed to be placed under arrest until it was uncovered what just transpired.&lt;br /&gt;
&lt;br /&gt;
;36th Millennium - The Aftermath&lt;br /&gt;
&lt;br /&gt;
By the time Blood Angel and Inquisition reinforcement arrived, the Veterans uncovered the horrible truth of the experiments. The Inquisition immediately wanted to exterminate the aberrant Chapter before the news of this heresy spread. Blood Angels on the other hand were not so quick to make such decision. They were intrigued by the means with which Wings of War overcame the Black Rage and after all they owed them a debt of honor for saving the Veterans.&lt;br /&gt;
&lt;br /&gt;
A tentative accord was struck: Blood Angels would test the resolve of the Wings while Inquisition purged the planet of remaining heretics. If purity of Wings would be found lacking, they would be exterminated as well. In following months, over half of the planet population was killed. The Inquisition left nothing to chance, and even mere suspicion of heresy was enough to burn entire Hives.&lt;br /&gt;
&lt;br /&gt;
Blood Angels, on the other hand, found that Wings fell into collective depression due to the truth of their origins. They themselves swore that they are loyal to the Emperor and the Imperium, but did not fight against the notion that they should be purged. Quite the contrary, they accepted it, claiming that the sin of their creation was too much to ever fully repent.&lt;br /&gt;
&lt;br /&gt;
The Angels were somewhat discouraged when they found that Wings did not actually overcome the Black Rage, but rather they just channeled it. Some quirk of their gene-seed apparently allowed them to enter deep meditative state that if undertook before battle would allow them to gain certain degree of control over Black Rage, which came fast and strong when under duress. &lt;br /&gt;
&lt;br /&gt;
Against their better judgement, but bound by a debt of honor, the Angels declared the Wings to be pure and asked High Lords themselves to exonerate them.&lt;br /&gt;
&lt;br /&gt;
Their request was accepted, and the Wings of War were ordered on a 100 years crusade to prove their worth.&lt;br /&gt;
&lt;br /&gt;
The Wings, invigorated by the renewed faith, renamed themselves Paladins Repentant and dedicated themselves wholly to proving their worth and the purity of their intent to serve the Emperor.&lt;br /&gt;
&lt;br /&gt;
100 years passed, and deeds of the Paladins became legendary in the Ullanor sector. They rooted out and utterly destroyed heresy wherever they found it and not once did their actions come under question. They were finally allowed to replenish their numbers and claim Enoch as their homeworld, where they built a massive Fortress-Monastery called Nivellensem.&lt;br /&gt;
&lt;br /&gt;
;Paladins Repentant - Today&lt;br /&gt;
&lt;br /&gt;
Following their 100 Year Crusade, Paladins spent several decades building up their strength. They started recruiting potential candidates from the surviving denizens of Enoch, and only those showing utmost faith in Emperor are admitted among their ranks. &lt;br /&gt;
&lt;br /&gt;
The Paladins reorganized themselves in 7 separate, autonomous companies of 140 Marines each, in honor of the 140 Marines that survived the throes of their Chapters birth. While each company is fully able to function and crusade on its own, they are also trained at working together as single, cohesive force.&lt;br /&gt;
&lt;br /&gt;
As a way to repay the kindness of the Blood Angels and to prove that they are beyond reproach, a council called the Winged Watchers consisting of 7 Blood Angels would be permanently attached to the Paladins fleet, serving as advisors and witnesses to Paladins Repentant and their Chapter Master. To this day, both Chapters honor this tradition and maintain close ties.&lt;br /&gt;
&lt;br /&gt;
The years after the crusade have left the Paladins yearning for the stars and the glory their war on heretics brings. Due to this, they decided to continue crusading and started the Never-ending Crusade. Only small squad of their Marines would remain on Enoch to continue with recruitment and training process while the rest of the Chapter dedicated themselves on bringing the fury of the Emperor to rest of the galaxy, where they mercilessly hunt heretics to this day.&lt;br /&gt;
&lt;br /&gt;
;Crusading History&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
The Paladins Repentant operate with no reserves. To them nothing his held back, to better serve the God-Emperor. Each company operates much as the company with any other Chapter&#039;s company, except with a Commander leading 2 captains and 4 Lieutenants. Each Commander will be recalled to Enoch should Lord Commander Tyrus Umbralbane finally perish or fall to the Red Thirst, there to select a replacement from themselves. &lt;br /&gt;
The Companies have their own Veterans, Scouts, and compisition of Battle-brothers. Newly-minted brothers are set to the task of close-support first. Learning the power of their chainsword and gene-forged muscles, and to channel their berserk nature through themselves. Their progression to battleline and fire-support is much the same as other Blood Angel successors. &lt;br /&gt;
The Paladins&#039; Death Company is altogether different. Constantly at the brink of the Black Rage, the Death Company is seen as an escape: to complete their duty in noblest fashion and end their struggles in one final glorious action. Brothers to whom the Meditation is no longer able to keep the Rage at bay may present themselves to the Chaplains, bearing a rosary of black-metal beads. Their brothers bow to the warriors who give themselves up. If battle will not be joined quickly they are put in stasis until the next war. &lt;br /&gt;
Their armor is painted gold with the red cruciform wound marks of their Angelic Primarch. As Sanguinius once did they sacrifice themselves for the Emperor. &lt;br /&gt;
&lt;br /&gt;
====Chapter Master Tyrus Umbralbane====&lt;br /&gt;
The Twin Curses of the Sons of Sanguinius do not ease as a warrior ages. For the Paladins Repentant such is doubly true, for they are held in their rage til their death. &lt;br /&gt;
Such is the burden upon Tyrus Umbralbane&#039;s tightened shoulders. Earning his name from his zealous hatred of the Black Legion, Tyrus is nevertheless hounded by his rage, and must spend nearly all his time in deep meditation lest it overtake him. Even then the Lord Commander can never sleep or rest lest his chapter fail its duties to the Imperium. &lt;br /&gt;
The Bane of Darkness rarely dons his relic Tartaros war-plate to stride to battle. When he bears his relic-blade against his foes he still does not give in to his rage. Each blow is calculated and forethought. Tyrus bears no great skill at strategy other than any command officer. He will often carry his tactical plans through his own application of excessive force rather than cunning. &lt;br /&gt;
Umbralbane does not begrudge this, he knows his limitations and will bear his duty until he no longer can. &lt;br /&gt;
In battle he is escorted by Sanguinary Guard. Bearing red armour and black wings, this Honour Guard is not to guard Tyrus&#039;s life but his soul. Should he begin to lose control his guard will rush forward to give the Lord Commander time to compose himself, and to fortify his retreat if he is wounded or unable. &lt;br /&gt;
Tyrus is ever-vigilant to the needs of his Chapter and his soul. No other commander is yet ready to assume his mantle should he fall. &lt;br /&gt;
Even so the Lord Commander wastes away behind the red thirst. The Reclusiarch and Chief Sanguinary priest worry intensely that he may be unable to hold on much longer. When in war his guard must attend him more every battle. After battle he is a little slower to achieve his trance. Though his body is in prime condition for his age his mind is beset on all sides. &lt;br /&gt;
&lt;br /&gt;
====Recruitment and Training====&lt;br /&gt;
The recruitment of future Paladins depends on tournaments of various non-lethal combats. Victory by an aspirant is no guarantee, nor is recruiting both combatants of these duels uncommon. The Sanguinary Priest and Chaplain who observe these honour-fights search for many qualities. Rage, mercilessness, control, and honour are noted, sometimes more than skill of arms. For should a skilled fighter be out of control of himself he will be consumed by the Black Rage.&lt;br /&gt;
After the aspirants are selected, the Priests inject a rage-inducing cocktail. The chaplain then instructshis young charges in the first dogmas of meditation on the Emperor. Those able to maintain calm, or at least to not give in, for 12 hours are given relief and guided to continue the training process. Failures are turned away, returned from whence they came.&lt;br /&gt;
&lt;br /&gt;
====The Long Meditation====&lt;br /&gt;
&lt;br /&gt;
Upon implantation of the final gene-seed aspirants drink of the Sanguinary chalices, and meet the curses of their gene-father head on. As promoted to battle-brother their chaplain issues them two rosaries of beads. One set is of red plastek, for meditation, and one is of blackened iron, never to be prayed over and signals only their surrender to the Black Rage.&lt;br /&gt;
The Chaplains will always have a service of prayer on the Power of the God-Emperor. And after he will lead his brothers to a deep trance of communal meditation. A brother will run the beads through his bare hands to hypnotise himself as the Chaplain begins a slow psalm of the Emperor&#039;s power. &lt;br /&gt;
&amp;quot;From our rage, Darkness.&lt;br /&gt;
&amp;quot;From the darkness, Light.&lt;br /&gt;
&amp;quot;From this Light, Him.&amp;quot;&lt;br /&gt;
These meditations can take hours and even days on end should the gathered company just finished a campaign. &lt;br /&gt;
For some even the meditation is not enough and must enter suspended animation with help from their gene-seed organs. Even for these brothers servitors will sing psalms from the Chapters cult to calm the comatose marine to prevent the Rage taking him. &lt;br /&gt;
Before campaigns ideally the company will have these services ceased and meetings to speak of wrath and swear oaths will be held instead. &lt;br /&gt;
In the field between engagements the squad sergeant will guide his brothers in shorter meditations, though some brothers skilled in rhetoric may be given this duty instead. &lt;br /&gt;
Officers such as Captains and lieutenants are taught the skills to meditate alone should the need arise, but some also forgo meditation entirely to become berserkers to aid their brothers in this way.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Obstinate_Marines&amp;diff=363391</id>
		<title>Obstinate Marines</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Obstinate_Marines&amp;diff=363391"/>
		<updated>2020-12-05T08:06:23Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Obstinate Marines - The Emperor&#039;s Juggernauts. None shall stop their stride.&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = PARTINAX ASTARTES &lt;br /&gt;
|Battle Cry = NOTHING SHALL HALT MY STRIDE!&lt;br /&gt;
|Number = 1298&lt;br /&gt;
|Founding = Unknown, claimed [[Second Founding]]&lt;br /&gt;
|Successors of = Unknown, popularly considered [[Iron Hands]] successor chapter or [[Alpha Legion]] Loyalists - Too busy to clear up any confusion.&lt;br /&gt;
|Successor Chapters = None.&lt;br /&gt;
|Chapter Master = Brother Obstinatus&lt;br /&gt;
|Primarch = Unknown&lt;br /&gt;
|Homeworld = None (fleet-based)&lt;br /&gt;
|Specialty = Heavy Armor on all units, power boots, utterly unstoppable.&lt;br /&gt;
|Strength = Roughly 100000 marines.&lt;br /&gt;
|Allegiance = [[Imperium]] ([[Great Crusade]] Era)&lt;br /&gt;
|Colours = Gunmetal Gray, Boltgun Metal, Mithril Silver/Chainmail highlights.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Obstinate Marines are a [[/tg/]] created fan chapter, speculating what would happen if you turned the obsessive qualities of the [[Space Marines]] up beyond the limit. &lt;br /&gt;
&lt;br /&gt;
Space Marines are known to be incredibly durable, resolute, and fearless. The Obstinate Marines are all of these qualities turned up to eleven. They are absolutely unstoppable marines in heavy, wedge shaped armor, marching endlessly to their goal - be it through walls, heretics, monsters, or gods. They don&#039;t care what stands in their way - and pay no notice to anything that doesn&#039;t directly relate to their goal or impede their progress. They would calmly stride through an entire army of chaos cultists, not paying attention to any but those with weapons heavy enough to harm them - and then only taking the time to line up a single careful shot of the [[Bolter]] (which is really what all Space Marines should be doing anyway rather than wasting time and ammo on tank-fodder). &lt;br /&gt;
&lt;br /&gt;
The Obstinate Marines have been officially designated as the &amp;quot;Partinax Astartes&amp;quot;, but they have never formally adopted the name, as they consider themselves too busy to bother with it; instead, they go by the designation &amp;quot;Chapter 1298&amp;quot;. Unofficially, other Marine chapters call them the Obstinate Marines, because they are unnegotiably and relentlessly stubborn in the pursuit of any goal - to an extent that amazes even other Astartes. As another unofficial title, they call themselves &amp;quot;The Emperor&#039;s Juggernauts&amp;quot;, IF you can get them to speak at all. &lt;br /&gt;
&lt;br /&gt;
The Obstinate Marines have a unique method of war. Their entire existence is dedicated to attack (which is the entire point of a Space Marine in the first place). Lighter and faster troops and vehicles arrive first, sowing destruction and confusion, pushing past the front line into the enemy rear to continue raiding and marking resources caches.&lt;br /&gt;
While the enemy scrambles to deal with the sudden overrun, the main forces appears on the horizon as a massive cloud of dust that blots out the sun. Battle brothers, terminators, dreadnaughts and heavy armor units slam into the disorganized front like a tidal wave hitting a marina. Casualties are ignored, those who run out of ammo simply abandon weapons on the spot and grab anything they can to continue their march. As this wave of death rolls over the enemy, the massive titan forges and rolling factories the size of small cities appear. These are tended by teeming multitudes of servitors and tech marines, who salvage fallen soldiers, vehicles, resources, raw ores are harvested from the bleeding earth by massive mining servitor units the size of warehouses. Noxious fumes from gargantuan war forges choke and cloud the skies as a five mile wide tide of mobile industry consumes all in its path.&lt;br /&gt;
They take weeks to pass, from the first scout to the last scrap-servitor, and all that is left in their wake is scorched, blasted dirt that has been churned into a bog slickened by the blood of those foolish enough to try and stop their march.&lt;br /&gt;
&lt;br /&gt;
In their entire long history, speculated to reach back all the way to the great crusade, the Obstinate Marines have never stopped moving. This philosophy is reflected in their ways of war. &lt;br /&gt;
&lt;br /&gt;
Although universally heavily armored, the Obstinate Marines do not stop for maintenance. They do not, in fact, ever stop for any reason. Instead, the techmarines attach new armor to them as they move to their next objective. The recruitment for a new marine is handled in much the same way. &lt;br /&gt;
&lt;br /&gt;
They continue to march forward. The only way to avoid getting crushed is to either move out of their way - or when a marine takes notice of a hopeful recruit and gives them permission to march ahead of the company. March long enough, and eventually the techpriests will begin the initiation rites. Fail to march, and the aspirant is trampled by the inexorable stride of those he would attempt to emulate. The trial itself is never stopping, never sleeping. The geneseed is administered on the march. Learning their skills is done by being given objectives and completing them in the line of fire. Scouts are given an eternal objective - scout ahead of the line of march. Provide information to command so it can determine objectives. Due to a flaw in the gene-seed, they become exceedingly single minded, and in fact cannot sleep or stop any longer. Thus, a new marine is trained. As time goes on, more and more armor will be bolted onto him. He will become a tactical marine, and slow his march due to the extra burden of weight so that he falls in with the great wedge - the line of march for the chapter. As years pass, he has armor added so that he becomes a terminator.When he falls, he becomes a dreadnought. When the dreadnought falls, it becomes a vehicle; part of the great convoy that keeps their eternal crusade striding forward. When the vehicles fall, the scrap is added to the fortress monastery as extra armor. The body of the marine is stuffed into a macrocannon shell and shot into space, never to stop. Once begun, the stride continues forever.&lt;br /&gt;
&lt;br /&gt;
The Fortress Monastery of the Partinax Astartes is an insane amalgam of many parts called, &amp;quot;The Pertinacious&amp;quot;. It was originally a titan, but over time four other titans and several Leviathans were added to it as &amp;quot;additional armor&amp;quot; by chapter techmarines. On its unending march, it rammed into a vast metallic asteroid. Rather than stopping, the chapter simply added the asteroid to the armor of the ship. As Chapter vehicles are destroyed, they too are bolted onto the vast Fortress Monastery. It continues, completely unstoppable. &lt;br /&gt;
&lt;br /&gt;
The loyalty of the Obstinate Marines is to the Great Crusade. When the Horus Heresy occurred they took no note - they were too busy conquering new worlds to bother with Chaos. Instead they continued on, eventually becoming known as the Partinax Astartes. As such, they do not care about chaos, Heresy, or the concerns of most Astartes. Indeed, some of their members may be hideously mutated under the armor, but no one knows for sure, as they never remove it, and they &amp;quot;don&#039;t have time&amp;quot; to bother with worshiping chaos gods. Nurgle in particular has an obsession with them, sending out Plague Marines who continuously plead with them to slow or stop and attempt to kill them. If they have ever taken notice the Obstinate Marines have given no sign, except to trample those that stand in their way and kill those who threaten to halt their advance.&lt;br /&gt;
&lt;br /&gt;
Their equipment is simple, efficient and practical. All is unpainted (as painting is a waste of time), instead remaining in its basic metallic colors. Their armor is distinctively wedge shaped to facilitate their march through doors, walls, vehicles, and Avatars of Khaine. Most Marines have Jump Packs, including the Terminators and even Dreadnoughts. Though the Jump Packs do not allow Dreadnoughts to fly, they do push them forward at greater velocity to allow them to push through any difficult obstacles in their path. They are the only chapter other than the Angry Marines to make widespread use of Power Boots; allowing them to continue the march even through obstacles such as vehicles.&lt;br /&gt;
&lt;br /&gt;
Obstinate Marines do not have exceptionally powerful weaponry, instead utilizing the same Great-Crusade era weaponry utilized by other Space Marines (with the exception of the Power Boots, a later alteration of their power fist technology). Instead, they focus on heavy armor and durability, confident that they cannot be stopped in their goal by anything but the heaviest of enemy weaponry. Their tactical Marines verge on the level of Terminator Armor. Their Terminators are exceptionally well armored, even by the standards of Terminators. Their unique Dreadnoughts are termed &amp;quot;Juggernauts&amp;quot; and are armored as well as most heavy vehicles. &lt;br /&gt;
&lt;br /&gt;
Some opponents of the chapter have mockingly derided them as &amp;quot;treadmill marines&amp;quot; due to their propensity to never stop moving in the pursuit of an objective or from one objective to another. A common joke among other chapters is to ask them where their treadmills are. In truth, the geneseed flaws of the Obstinate Marines do render them with a severe need to move and act. However, they are also relentlessly single minded and methodical. All of their objectives are achieved with due order and careful preparation. Once objectives have been achieved, it is ensured that they stay achieved through the most efficient and expedient means possible, as none of the Obstinate Marines will stay in one place for too long. As such, their few communications with other chapters or the Imperial guard often consists of requests to hold areas the Partinax have secured. The Blood Ravens Chapter holds an especially close relationship with the Obstinate Marines, often holding objectives after the wedge has passed. As thanks, the Partinax have given them many gifts from fallen brothers and enemies. &lt;br /&gt;
&lt;br /&gt;
One thing concerning the accusations is true; the Partinax are never at rest. Their geneseed flaw renders them unable to sleep or stay out of motion for long. They are constantly working, moving, and training. When they have no active objective or in transit to the next system, they ceaselessly tinker with their armor, study tactics, or practice battle tactics with their battle brothers. &lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&lt;br /&gt;
The origins of the Obstinate Marines are shrouded in mystery. They themselves have never stopped to explain themselves to anyone - be they brother marine, angry Inquisitor or heretic. What records exist are written by other chapters, imperial forces and heretics in an attempt to explain their origins. &lt;br /&gt;
&lt;br /&gt;
The earliest record of the Obstinate Marines comes from the years immediately following the great crusade, designated without mention of origins as &amp;quot;Chapter 1298&amp;quot;. The record itself has no author listed, no elaboration. Merely mentioning that a large Heresy era chapter with that designation did indeed exist, maintaining a full strength of 10000 marines. It was listed as crusading at the edge of the galaxy. &lt;br /&gt;
&lt;br /&gt;
The first mention of their chapter master, &amp;quot;Captain Obstinatus of Astarte Chapter #1298&amp;quot; comes from an M33 log written by a Blood Angel sergeant and there are at least 145 later mentions of him. This lead some Inquisitors to speculate that &amp;quot;Captain Obstinatus&amp;quot; is merely a title held by the Chapter Master. However, nothing has been confirmed either way. If he is indeed the same man, he may have been alive during or in the years immediately following the Great Crusade itself. He has never responded to any questions concerning his origins.&lt;br /&gt;
&lt;br /&gt;
The chapter has never directly claimed to follow the Codex Astartes, and its tactics are irregular by any standards. There are many indications that their origins are of an entire company of a pre-heresy legion, split away to continue their crusades unabated. The title of their chapter master as &amp;quot;captain&amp;quot; and not &amp;quot;chapter master&amp;quot; is one such indication. &lt;br /&gt;
&lt;br /&gt;
There have been many theories, from the suggestion that they are a loyalist group of world eaters to the idea  that they share the same primarch as the Blood Ravens (suggested mostly by the blood ravens themselves, not taken seriously by most scholars) to the idea that they are a remainder of the unknown primarch&#039;s legions. &lt;br /&gt;
&lt;br /&gt;
Two theories hold the most weight of evidence. That they are a successor of the Iron Hands chapter, or that they are a loyalist remnant of the Alpha Legion. &lt;br /&gt;
&lt;br /&gt;
The first is based mostly upon similarity in their appearance, operating procedures, attitude, and rituals to the Iron Hands. However, there is very little historical documentation to support this. &lt;br /&gt;
&lt;br /&gt;
The second is based upon extensive historical documents and the commentary of many Alpha Legion Chaos Marines. They claim that the Partinax were a company separated due to their geneseed flaws caused during the accelerated growth of gene-seed during the Great Crusade, and that the difference caused them to continue the crusade even when the rest of the Legion turned to Heresy. However, considering the subversive nature of the Alpha Legion, their propensity for grandiose lies and the fact that several of the supposed historical documents were discovered to be created by Alpha Legion infiltrators, the truth of this claim remains far from certain. &lt;br /&gt;
&lt;br /&gt;
One thing does remain certain - the Partinax do know, and they don&#039;t care to tell anyone else. Their only concern is the continuance of the great crusade. They keep no records save for those of maintenance or supply. &lt;br /&gt;
&lt;br /&gt;
== Opposition ==&lt;br /&gt;
Their opposites and self-declared rivals are the &amp;quot; Obsessive Marines &amp;quot;&lt;br /&gt;
&lt;br /&gt;
They take notice and react to EVERYTHING. As a group. You will find the ENTIRE chapter charging after ONE cultist who just, mistakenly, fired his tape&amp;amp;rubber band piece of shit stubber at the Obsessive Marines.&lt;br /&gt;
&lt;br /&gt;
Who missed. Horribly.&lt;br /&gt;
&lt;br /&gt;
But the Obsessive Marines are not ones to simply shoot the man. Only a heretic could birth such a man. They now hunt his mother and entire family. Every friend and relative he ever knew- they devote an entire decade to researching everything about this man. Then a decisive strike occurs. Wiping out everyone he ever knew.&lt;br /&gt;
&lt;br /&gt;
When he knows his entire existence, everyone he knew, everything he cared for is in utter ruin and wiped from history itself. Only then, do the Obsessive Marines destroy him.&lt;br /&gt;
&lt;br /&gt;
All for simply leveling his shitty, harmless gun at them.&lt;br /&gt;
&lt;br /&gt;
There a long standing rivalry between the Obstinate Marines and the Obsessive Marines.&lt;br /&gt;
&lt;br /&gt;
Long ago the Chapter Master of the Obstinate Marines walked THROUGH the Chapter Master of the Obsessive Marines, who simply wished to discuss a ceremonial exchange of arms.&lt;br /&gt;
&lt;br /&gt;
The Obsessive Marines have spent every second of the hundreds of years that have passed since that day investigating the Obstinate Marines for heresy.&lt;br /&gt;
Unfortunately, they have a very hard time doing so. As the more they investigate, the more they follow the wake of the Obstinate Marines... as the Obstinates ignore the cultists, the cultists shoot the Obsessive Marines, and a new life-long hunt for everyone those cultists once loved begins... so they can never fully catch up to the suspected heresy of the Obstinate Marines.&lt;br /&gt;
&lt;br /&gt;
== Quotes ==&lt;br /&gt;
&lt;br /&gt;
*Tactical Marines:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MY WEDGE IS MY SHIELD!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;RAMMING SPEED!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO MAN CAN STOP THE WILL OF THE EMPEROR!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;MORE ARMOR!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THERE&#039;S NO TIME! CHARGE!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;THE MONOLITH! WE HEADBUTT THAT TO SCRAP AND THIS IS OVER!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Dreadnoughts: &lt;br /&gt;
&amp;quot;I HAVE NOT AWOKEN, FOR I HAVE NEVER SLEPT.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I WILL TRAMPLE THOSE THAT STAND BEFORE ME.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WAS THAT A BURNING HERETIC? OH WELL. I&#039;VE GOT A JOB TO DO.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ONE CANNOT WAIT FOR TODAY. STRIDE NOW.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;IGNORING TARGETS. CONTINUING TO OBJECTIVE.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
Fans have made some rules to allow people to play the Obstinate Marines on the Tabletop. &lt;br /&gt;
&lt;br /&gt;
*Single Minded&lt;br /&gt;
&lt;br /&gt;
Partinax Astartes marines must ALWAYS move towards the table objectives. Must destroy any (even weak) enemy units at the objective. Then proceed to the next objective on the table. You may designate which units go for what objectives.&lt;br /&gt;
&lt;br /&gt;
When an objective is taken, it counts as being held by a single troop unit so long as no enemy comes within range again. (Example: A squad takes the objective, kills two ork squads, and move on to the next. That objective counts as being held even though no marine is there; unless the enemy re-takes it.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Forward to Victory&lt;br /&gt;
&lt;br /&gt;
If there are no objectives on the table, then Partinax Astartes may select the two strongest opponents as their objective compared to the strongest Partinax Astartes unit on table. If no enemy meets these requirements, then the objective is to get as many Partinax Astartes across the table and off the enemy&#039;s table edge. Every unit gotten off the board on your opponent&#039;s side is a victory point for you.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*I&#039;M THE JUGGERNAUT, BITCH!&lt;br /&gt;
&lt;br /&gt;
Partinax Astartes squads do not stop for the enemy unless it is a threat to them. They continue on to serve their Emperor.&lt;br /&gt;
&lt;br /&gt;
If an enemy unit has a weapon, ability, or strength with the strength equal to or greater than the toughness or save of a Partinax Astartes Marine, then that unit will head for the threatening enemy (if multiple, then for the highest value nearest to them.)&lt;br /&gt;
&lt;br /&gt;
Squads may never get pinned. If a pinning test is failed, then take one wound automatically. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Never stop. Never surrender.&lt;br /&gt;
&lt;br /&gt;
Any unit in front of the Partinax Astartes is treated as Tank Shocked (even though the PA are a troop.) - they can choose to stay and fight if they pass their leadership. The following turn, the Partinax Astartes will break close combat and continue to their objective. Unless the enemy in close combat meets the requirements for &amp;quot;I am a Juggernaut&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Any &amp;quot;retreats&amp;quot; from failed close combat, always go TO the enemy&#039;s table edge. As the marines have not lost combat, simply decided upon a better objective off the table.&lt;br /&gt;
&lt;br /&gt;
Marines may stand their ground, but must take a moral check for every turn they stand still. If they fail, they must move onwards.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Get the FUCK out of my way!&lt;br /&gt;
If an opponent loses combat, he must move back D(0.5)X inches away - the marines do not move with them and instead continue to their objective, unless the target was their objective, in which case they remain in close combat (unless the opposing unit was knocked off of the table)&lt;br /&gt;
&lt;br /&gt;
X is the number of marines. Terminators count as 2 marines each, Dreadnoughts 5.&lt;br /&gt;
&lt;br /&gt;
== Legends of the Partinax Astartes ==&lt;br /&gt;
There are many tales told of the Obstinate marines. Some may be propaganda spread by rivals or enemies, others exaggerations told by outsiders. Some may even come from within the chapter itself. The truth remains unknown, and the Partinax do not care to give time to clarifying things. Readers are encouraged to make up their own minds about what is true and what is not. &lt;br /&gt;
&lt;br /&gt;
=== Forever Pigheaded ===&lt;br /&gt;
Captain Obduratus did not stop or slow as the report came in from his scout squadron. There was no time for that kind of bullshit.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sir, we have the Xenos assault units trapped on the second floor of the building. Unfortunately the only way up is a set of wooden stairs. Recommend standby until the tech marines can activate the elevatus.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He did not stop to shake with rage at this suggestion. He was too determined to stride to his goal. However, as he kicked down the walls of the building the Xenos were holed up in, he did spare the time for a small rebuke.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hold for the elevatus? We are no Ultramarines.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As he activated the jump packs on his terminator armor, he had but one thing to say.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are the Obstinate Marines. The Emperor&#039;s Juggernauts. And nothing will stand in our way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Inside the building, the jump packs propelled him upward until he burst through the ceiling to the floor above.&lt;br /&gt;
&lt;br /&gt;
In a corner, the squad of Firewarriors cowered and readied their weapons.&lt;br /&gt;
&lt;br /&gt;
Nothing could stand in the way of his mission.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dawn of Stubbornness ===&lt;br /&gt;
&lt;br /&gt;
[[Mordecai Toth|Inquisitor Mordecai Toth]] glared at the white-haired Blood Raven. “Captain. I am not questioning your loyalty. But I have to wonder if the events you witnessed on Cyrene perhaps affected your judgment.” Angelos spun around, seething. “I apologize. That was a poor choice of words. But...what?” The tense exchange between the two power-armored men was broken by the keening shriek of a drop pod. Toth tilted his head back and gaped. “Did you call for them?”&lt;br /&gt;
&lt;br /&gt;
“Of course not,” Angelos growled. “I know better.”&lt;br /&gt;
&lt;br /&gt;
The pod slammed into the ground nearly half a click to the north. A plume of dust and Orkish bits rocketed into the sky from the impact. Toth broke into a jog, his artificer armor eating up the distance, Angelos hot on his heels. He reached the edge of the crater and stared.&lt;br /&gt;
&lt;br /&gt;
A small pack of Orks was busily firing away at the six-man squad of Astartes that had climbed out of the pod, who were looking around themselves as if confused. Suddenly, they seemed to notice the Orks around them, and one of them distractedly picked one up and threw it into the others, bowling them over. Before they could react, the squad leader hefted his bolter and took off at a dead sprint, racing for… Toth’s stomach knotted. They were headed directly for the mine where the Key of the Maledictum had been hidden away.&lt;br /&gt;
&lt;br /&gt;
“By the Throne,” Toth grumbled. “They’re called the Partinax Marines for a damned reason…”&lt;br /&gt;
&lt;br /&gt;
Angelos looked at the spectacle and laughed. “Well, this should be entertaining. Come on, we can see it better from over there.”&lt;br /&gt;
&lt;br /&gt;
The newcomers wasted no time. The group of Marines charged forward through the forest, plowing through the brush as if it weren’t there. A small cluster of equipment pods landed ahead of them, and they snatched more weapons from them without even slowing down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Atop a nearby hillock, the Dark Reapers of Macha’s task force watched, unseen. “Farseer,” one reported, tapping his helmet, “A group of Imperials has arrived. They are NOT the Ravens.”&lt;br /&gt;
&lt;br /&gt;
“Who are they?” Macha’s irritated voice replied.&lt;br /&gt;
&lt;br /&gt;
“Ah…I’m not sure. They’re plowing through the Orks like a molecular stiletto through air.”&lt;br /&gt;
&lt;br /&gt;
“Well… how close are they to the Key?”&lt;br /&gt;
&lt;br /&gt;
“Very.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As if they had been listening in, the Astartes suddenly changed course, sprinting through a started clump of Orks who had wandered into their path. The Nob leading them saw the commotion and waved his choppa at them. “Dere’s da Space Marines! Krump ‘em good, boyz!” The greenskins still on their feet roared in response.&lt;br /&gt;
&lt;br /&gt;
“WAAAAGH! Gut ‘em! We’ll…uh…” they trailed off as the Marines charged, heedless, through the clearing and out the other side, ignoring the Orks completely.&lt;br /&gt;
&lt;br /&gt;
“W…wot do we do, boss?” one asked the Nob hesitantly.&lt;br /&gt;
&lt;br /&gt;
“FOLLOW THEM, YA GIT!” he yelled back. “Iz you blind? They must be headin’ to a betta fight!” The Orks nodded at their leader’s impeccable logik and trundled off after the distant Astartes.&lt;br /&gt;
&lt;br /&gt;
In the middle of a ruined Imperial chapel, nearly a mile ahead, Farseer Macha bowed her head respectfully to the Dark Reaper Exarch who stood before her. “Thank you, my dear friend, for your sacrifice. I must call upon you to execute it now.”&lt;br /&gt;
&lt;br /&gt;
“You can not ask for what I give freely, Farseer. My life is Biel-Tan’s.” Without another word, he strode over the lip of the ruined building and vanished in a brilliant red fireball.&lt;br /&gt;
&lt;br /&gt;
“The Seers have chosen! The Young King has sacrificed himself. We see now, the War God! Kaela Mensha Khaine!” she called out, arms raised.&lt;br /&gt;
&lt;br /&gt;
“I…HAVE AWOKEN…TO DO BATTLE…WITH THE ENEMIES OF THE ELDAR…” a reverberating voice said from beyond the shattered building façade. “NOW DIRECT ME…TO THE – OW! WHAT THE FUCK?!”&lt;br /&gt;
&lt;br /&gt;
Macha blinked at the deviation from the ritual. Curiosity got the best of her, and she inched forward to look over the edge of the crumbling stairs in front of the building.&lt;br /&gt;
&lt;br /&gt;
Khaine was sprawled on his front, the Wailing Doom lodged in the ground. A small band of Astartes was trampling over his molten form, apparently unaware that they had even hit anything. Macha gaped at the affront. The frontmost Marine turned a corner and ran out of sight as the others followed. As the last one neared the side of the building, Macha fired off a shot from her pistol at the edge of the building, catching the Marine’s attention.&lt;br /&gt;
&lt;br /&gt;
“Space Marine!” she yelled, livid beyond imagining. The Marine glanced at her. “Who do you think you are?! Get back here and answer for what you have done!”&lt;br /&gt;
&lt;br /&gt;
“…No.” And without another word, the Marine ran after his colleagues, leaving Macha to gape like a fish under her helmet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Several kilometers away, Isador, Angelos, and Toth watched the spectacle through their long-optics with varying levels of emotion. Toth was finding it hard to stifle the impulse to groan, Isador was alternating between amusement and private concern, and Angelos could barely suppress a laugh. “I could watch this all day!” Angelos said, grinning from ear to ear.&lt;br /&gt;
&lt;br /&gt;
“Why are we simply allowing this?” Isador asked, directing his question to the Inquisitor.&lt;br /&gt;
&lt;br /&gt;
“You want to go tell them to stop?” Toth asked pointedly.&lt;br /&gt;
&lt;br /&gt;
Back in the city, the War God struggled to his feet, wrath oozing from his molten face. “THOSE…MORTALS DARED…TO BOWL ME OVER? THEIR DOOM CREAKS FROM…THEIR TWISTED BODIES…I SHALL CLEAVE THEM RIGHT AGAIN!”&lt;br /&gt;
&lt;br /&gt;
“And we shall follow, Venerated Khaine,” Macha said. She turned to her Warlocks and bade them follow, but before they could, an animalistic roar sounded from down the road. The assembled Eldar turned to see a small army of Orks chasing after the Marines, panting.&lt;br /&gt;
&lt;br /&gt;
“Dere’s a fight worth havin’, boyz!” the Nob at the head of the pack roared. “Kill da big burnin’ one! I want his head for me pointy stikk!”&lt;br /&gt;
&lt;br /&gt;
Angelos burst out laughing at the sight, as the shocked Eldar warhost and the rabble of Orks fell upon each other with a fury. “Oh, holy Emperor, this is the best thing I’ve seen all week!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Less than two miles away from where the Eldar god of War was having a very bad day, a pair of Alpha Legionnaires stood plotting. “Your…assurances leave me cold, Sssssindri,” the balding Chaos Lord said, glaring at his counterpart.&lt;br /&gt;
&lt;br /&gt;
“My Lord Bale, you need not concern yourself. The Eldar and the Orks are useful tools, no question. Their distractions, and the sacrifices of their blood, will be more than enough!” the Sorcerer said soothingly. He gestured grandly at the collapsed building behind him, where a small pack of cultists were busily clearing away rubble. “The Key of the Maledictum shall be ours in no time, I promise you.”&lt;br /&gt;
&lt;br /&gt;
“We shall see,” Bale snarled. “I am rather more concerned by the arrival of the Space Marines. They could find the ritual sites before we have a chance to perform them fully.”&lt;br /&gt;
&lt;br /&gt;
“Always a risk, yes, but the Blood Ravens are too busy evacuating the civilians of the planet to stop us,” Sindri said, turning his back on Bale and walking up to the building.&lt;br /&gt;
&lt;br /&gt;
“So you said,” Bale rejoined, turning to follow. “The Blood Ravens are – OW!”&lt;br /&gt;
&lt;br /&gt;
“What now, Lord Bale?” Sindri started to say as he looked back, but before he could finish, he was knocked off his feet by a charging pile of ceramite. Sindri struggled to his feet and watched in disbelief as the crumbling wall of the temple - and the cultists hacking away at it – flew apart, and six Marines charged into the building.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“No! The Key! We must protect it!” Bale roared, running after the Astartes. Inside was bedlam, as cultists poured in after the running Marines, who had barely even slowed down after running through the wall. The assembled cultists sent a stream of poorly-aimed lasbolts after the running men, but it was no use. Before Bale and Sindri’s horrified eyes, the Astartes leading the charge ran up to the slow-levitating Key and…body-slammed it into the far wall with an echoing CRUNCH. As one, the cultists screamed and bolted, dropping their weapons. The two Alpha Legionnaires stood aghast as the Marines brushed themselves off and looked around themselves, as if only then noticing where they were.&lt;br /&gt;
&lt;br /&gt;
“Well, I think we’re done here,” the one who had destroyed the Key said to the others, eliciting a chorus of “yeah,” “uh huh,” and “job well done.”&lt;br /&gt;
&lt;br /&gt;
“YOU WAIT JUST ONE DAMN MINUTE!” Bale roared, his warped voice echoing through the building. He charged forward, swinging his scythe with all the strength his rage and disappointment could lend him. “I AM NOT FINISHED WITH YOU, CORPSE-WORSHIPPERS!”&lt;br /&gt;
“Finished?” one Marine asked of the others, shrugging.&lt;br /&gt;
&lt;br /&gt;
“Finished,” the pointman responded. They six men formed back up into the wedge they had been in before, now pointed back at the door…and through Bale.&lt;br /&gt;
&lt;br /&gt;
“I WILL RIP THE MEAT FROM YOUR CARCASSES, SPACE MAR…wait no!” Bale had time to say before the charging arrowhead of ceramite and adamantine slammed into him yet again. Sindri barely managed to jump aside before the Astartes charged through the gap they had opened, running back the way they had come. “Argh…” Bale moaned from the floor, gingerly picking himself back up. He limped over to where the flabbergasted Sorcerer was standing, and joined him in staring at the retreating Marines. “Sssssindri,” he growled, “who the fuck were they?”&lt;br /&gt;
&lt;br /&gt;
“I…have no idea,” Sindri managed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Inquisitor and his two Astartes compatriots watched the scene from their hilltop perch. Isador and Angelos glared at the Inquisitor. “Chaos Space Marines? Here?” Angelos said coldly. “Funny how you didn’t stop to tell us.”&lt;br /&gt;
&lt;br /&gt;
“It was irrelevant, Captain,” Toth said warily. “This world will be swallowed by the Warp Storm regardless of your or my efforts. And now that the Astartes Partinax have destroyed the relic that would have allowed the Alpha Legion to summon the Daemon of the Maledictum, my job here is done. Forgive my earlier suspicion.”&lt;br /&gt;
&lt;br /&gt;
“Yes…”Isador said, carefully hiding his disappointment. Before Toth could expound upon his statement, the charging Marines ran back up to the pod they had ridden down in, still sitting in the crater below. Angelos gave Toth one last frigid stare before jogging down.&lt;br /&gt;
&lt;br /&gt;
“Brothers. Well done down there,” he said, gesturing at the carnage in the city. The sergeant looked him over before returning the gesture with a curt nod.&lt;br /&gt;
&lt;br /&gt;
“Thank you, Captain,” he said, tapping a red button inside the pod. A Thunderhawk Transporter swooped down in the distance, homing in on the beacon.&lt;br /&gt;
&lt;br /&gt;
“I was rather hoping that you could help us drive off the remaining xenos while the Guard evacuates the civilians, or perhaps neutralize the Chaos forces here,” Angelos said, his voice trailing off when he saw the look on the other man’s face. He knew better than to try to change a Partinax’s mind, so he changed tracks. “Let us at least help you load up your pod.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
“Sure, thanks,” the Marine said as the Thunderhawk flew overhead, opening its cargo claws. The Blood Ravens and the Partinaxes hefted the pod into the claw and clambered aboard, leaving Toth to glare at the ship. As it lifted, and he ignored Angelos’ jaunty wave, he turned back to his own ship, flexing his power-armored hands.&lt;br /&gt;
&lt;br /&gt;
His &#039;&#039;&#039;empty&#039;&#039;&#039; hands.&lt;br /&gt;
&lt;br /&gt;
He suddenly shot bolt upright as realization hit him.&lt;br /&gt;
&lt;br /&gt;
Aboard the grey Thunderhawk, the leader of the Partinax looked over Angelos’ armament with naked envy. &lt;br /&gt;
“Nice Daemonhammer.”&lt;br /&gt;
&lt;br /&gt;
“Thank you, brother,” Angelos said, testing the heft of the weapon. &lt;br /&gt;
&lt;br /&gt;
“It was a gift.”&lt;br /&gt;
&lt;br /&gt;
FIN&lt;br /&gt;
&lt;br /&gt;
=== Stubborn Meal ===&lt;br /&gt;
&lt;br /&gt;
Another wave of spore-laden smog wafted over the trenches, and Guardsman Allidus prayed to the Emperor that he had fixed his gasmask tightly. For weeks massed swarms of chitinous creatures assaulted the Imperial lines. The tyranid had come to this planet to feed, and this meager lot of humanity was the only thing standing in its way. They would not be for long. Guardsman Donic had called the alien horde “an unstoppable force”. Donic received a bolt round to the head from the Commissar for that remark.&lt;br /&gt;
&lt;br /&gt;
Allidus fit the magazine into his lasgun and prepared to die when a call rang out along the lines. Eventually the news reached their post. “A space marine! One of the Emperor’s angels!” the messenger blurted excitedly as he made his way through the dugout trench. Allidus’ pulse quickened. A space marine? Here?&lt;br /&gt;
Perhaps there was hope for them after all. But only one?&lt;br /&gt;
&lt;br /&gt;
Lifting his head as high as he dared, Allidus peaked over the earthworks to the battlefield. There strode a lone space marine, seemingly oblivious to the carnage around him. He was a massive thing, a slab of gunmetal armour encasing his superhuman form. It was pitted and dented from what seemed like a million strikes. Stabbing claws and grabbing hands worked at him, but he marched ever forward, plowing through the horde like a wedge. Xenos that got caught in his way were simply trampled into paste; quick, precise bursts of bolter fire were casually aimed and let loose. Hundreds of the monsters fell.&lt;br /&gt;
&lt;br /&gt;
Allidus had never seen such a thing in his life. A momentous cheer rose from the guard lines. It seemed like this lone space marine would win the day. The celebration was premature, however. All the boisterous laughter died away as a massive monster, larger than the rest, rose from the seething mass. It dwarfed the space marine, and brandished its menacing claws and dripping biological weapons. Allidus had heard of this beast.; the hive tyrant, the leader of the swarm. With a deafening screech it charged toward the space marine, and with blinding speed it snatched him in its jaws, and swallowed him whole. &lt;br /&gt;
&lt;br /&gt;
Men began to flee. Lasguns were thrown aside. The Commissar fired his bolt pistol into the backs of the deserters until he ran out of ammo, and was overrun by the tyranid. Allidus looked on in dismay. They had come so close. The huge hive tyrant bellowed again, as if boasting of its victory. On and on it roared, until the pitch began to change into a gurgling bellow, and then a pained scream. The monster doubled over, and began to retch ichors from its maw, all the while screaming and screaming. &lt;br /&gt;
&lt;br /&gt;
Allidus watched in horror as the stomach of the monster began to split and tear. Taut sinew and meter thick chitin was rent open from the inside. The sound of tearing flesh and animalistic screams reached a crescendo, and the hive tyrant’s stomach exploded in a wave of gore. Out of the ragged red hole strode the space marine, covered in innards. Without even stopping to brush away the viscera the marine continued on in the direction he was traveling. Allidus’ jaw hung open, his mind unable to make sense of the spectacle he just saw. With the psychic direction of the hive tyrant severed the remaining tyranid milled aimlessly on the battlefield. A torrent of bolter fire from guard reinforcements made short work of them. &lt;br /&gt;
&lt;br /&gt;
“An amazing sight, isn’t it lad?” a gruff voice called from behind. There stood Lord General Titian, resplendent in his golden armour, but a good deal less impressive to Allidus than he had been before the battle. “Aye, my Lord. Did you summon the space marines to aid us?” The general laughed, and slowly nodded his head. “I’m afraid not my lad. That was a Partinax Marine….an Obstinate Marine. He was spotted in the sector a week ago. I doubt he even knew there was a war raging on this world. Regardless, he has saved us this day.”&lt;br /&gt;
&lt;br /&gt;
Allidus stared at his commander. He stared at the broken and mutilated bodies the marine had casually left in his wake. Finally. He watched the form of the hulking warrior fade off into the distance, silhouetted by the sun, ever marching.&lt;br /&gt;
&lt;br /&gt;
=== When Unstoppable Meets Unstoppable ===&lt;br /&gt;
&lt;br /&gt;
Captain Obstinatus did not slow in his march as he continued to his next objective. An Ork encampment, a mile to the south.&lt;br /&gt;
&lt;br /&gt;
Not even when he saw another member of the Emperor&#039;s Juggernauts in his path.&lt;br /&gt;
&lt;br /&gt;
From a distance, he called his greeting. He did not spare the time to wave his hand. Instead, he increased the speed of his stride.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings, Brother Contumacious!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The other marine responded in kind.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Greetings, Brother-Captain Obstinatus! How goes the mission?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Forever undaunted, brother. You?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The two strode closer to one another. In a moment, they would impact one another. Neither made any change to his stride.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The stride is never stopped,&amp;quot; he said, the two now almost ready to collide.&lt;br /&gt;
&lt;br /&gt;
As one, the two marines activated their jump packs and grasped, forearm to forearm.&lt;br /&gt;
&lt;br /&gt;
Sent into a dizzying spin, the two turned for a dozen rotations and released, each flying far into the distant sky, traveling in their original direction.&lt;br /&gt;
&lt;br /&gt;
As the terminator armor came crashing down into the Ork Camp, Captain Obstinatus collided with the store of Ork explosives and missiles there.&lt;br /&gt;
&lt;br /&gt;
In a moment, had he taken notice of it, he would have heard a single Nob boss see the Marine coming down from the sky and utter a single confused, &amp;quot;Wot?&amp;quot; before fire raged, and the camp was consumed in a massive inferno.&lt;br /&gt;
&lt;br /&gt;
As the flames died down, Captain Obstinatus marched away. There were other objectives to complete.&lt;br /&gt;
&lt;br /&gt;
===The Webway Gate===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
On the horizon, on a plateau many miles from the Partinax Astartes convoy, a lone Guardsman watches the procession of steel. It had been almost four full days since the arrival of the Astartes -referred to by many as the &#039;Obstinate&#039; Marines, and the assortment of mobile manufactora and battle-cathedrals seemed never-ending. Soon they would have be gone, as the battle-barges floating over the procession gathered the forces and departed. &lt;br /&gt;
From his vantage point, many miles away, a tiny sliver of grey breaks off from the convoy, and streaks up into the sky leaving a powerful orange trail.&lt;br /&gt;
&lt;br /&gt;
Aboard the Thunderhawk departing from the procession, Battle-Brother Quintus grew impatient. &amp;quot;Brother Tractus, cannot we go faster?&amp;quot; He paced up and down the passenger hold like a tiger caged. &amp;quot;With all due respect, I cannot bear to stand around whilst our target merely -waits-&amp;quot;. He spat &#039;waits&#039; with all the revulsion in the galaxy. &lt;br /&gt;
&lt;br /&gt;
Brother Tractus sighed, doing what appeared to be a slow, on-the-spot jogging motion. &amp;quot;We will be there soon enough, Brother! The enemies of the Imperium shall know us by the crushing of our boots, and the stamping of our feet. Show a modicum of patience, for we will tread upon their corpses soon enough.&amp;quot;&lt;br /&gt;
The Partinax Astartes battle-cathedral procession had picked up what had appeared to be an ancient webway gate on a nearby moon, and Dozer squad had been dispatched to investigate.&lt;br /&gt;
&lt;br /&gt;
Moving with all the frontward force in the galaxy, the Partinax Thunderhawk (with its special forward-mounted carnifex-catcher) streaked toward the barren moon. &lt;br /&gt;
The forward-mounted drop ramp of the Thunderhawk suited the Obstinate Marines well, for it allowed them to stride unstoppably into battle, even as the Thunderhawk itself tilted forward to allow the Marines to depart whilst only barely slowing down. When it was time for them to depart, the great dropship would simply scoop them back up again, to be ferried back to the Holy Procession.&lt;br /&gt;
&lt;br /&gt;
Brother Tractus continued his on-the-spot jog as a techmarine pilot yelled a message. &amp;quot;We are approaching the drop site, prepare for planetfall, Brother!&amp;quot;&lt;br /&gt;
The Thunderhawk began its tilt forward as the drop ramp lowered. The assorted Astartes (Ten in number) strode toward the opening maw as the atmosphere in the passenger hold evacuated. Even through his power armour, Brother Quintus could feel the motion of air escaping as he faced the ramp - it felt good, like the universe itself inviting him to move forward, unendingly. &lt;br /&gt;
&lt;br /&gt;
As one, the marines moved forward, falling from the dropship as it tilted far enough forward to have them fall out. The marines, now walking toward the Gate&#039;s co-ordinates, watched as the Thunderhawk continued, as it would enter into a steady orbit where it would remain, moving constantly, until the Marines had completed their mission.&lt;br /&gt;
Brother Tractus activated his vox transmitter. &amp;quot;In the name of the Emperor, let none stand in our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
High above, wreathed in cloaking fields and warp shields, a Chaos battlecruiser, the Temptation of Hedony, sat menacingly, like a predator about to strike. &lt;br /&gt;
This particular ship belonged to a Slaaneshi cult that had decided to appease their foul god by finding a way to assault the Eldar directly, with the purpose of allowing Slaanesh to feast upon the Eldar souls. They had been monitoring the Astartes&#039; movements, hoping the procession would move on and out of the system without detecting the ancient, abandoned Webway Gate. This having failed, a group of fallen Marines moved into drop pods. The plan was to land ahead of the Astartes&#039; squad, and have two squads hold them back whilst at third squad -bearing with them a powerful sorcerer- secured the Webway Gate with a portal into the warp.&lt;br /&gt;
&lt;br /&gt;
Brother Quintus observed the horizon, scanning for any threats, anything hiding in the many craters that pockmarked the landscape. The only sounds were the muffled thumps of his power armour across the landscape, the airless moon allowing no sound to cross. The starry sky above was the epitome of beauty - many other lifeforms, even other Marines, may have marvelled at the exquisite view of the sector, but such trivialities held no such interest for a Partinax Astartes. There was only the Objective. Nothing else mattered. The Emperor himself would guide their boots to the target, and let nothing stand in the way.&lt;br /&gt;
&lt;br /&gt;
Something caught the Brother&#039;s eye, however, as nine flecks of light appeared on the horizon. A meteor storm? He wondered for a moment - but no, there was no atmosphere here. Nothing would burn up. That meant only one thing, that these were the retro-rockets of orbital insertion pods. &lt;br /&gt;
A wave of disgust and horror washed over him, and he realised - the taint of chaos was visiting this world. Even worse, they would arrive at the target before the Astartes did.&lt;br /&gt;
Still, no matter. They were the Juggernauts, the Emperor&#039;s Unstoppable. &lt;br /&gt;
&amp;quot;Brothers!&amp;quot; He shouted, his voice carrying between the armoured suits. &amp;quot;It seems the Heretics wish to stand in our way!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Then let them!&amp;quot; Brother Perambulus replied. &amp;quot;Let them be crushed under our heels!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The chaos marines deployed barely a hundred feet from the buried Webway Gate, the ancient wraithbone poking from the silver dust that covered the moon.&lt;br /&gt;
Twenty of Slaneesh&#039;s chosen, those marines who had given themselves to the worship of the depraved god of Pleasure, were to form a line and engage the incoming Astartes. &lt;br /&gt;
The oldest among them, the marine formerly known as Brother Princus, was uneasy, however. &lt;br /&gt;
The Astartes surely would have noticed their insertion, would have picked them up on their Auspexes, however the marine squad had made no change of movement, they did not fan out, or prepare to engage, they simply continued their advance as if the chaos marines were not even there. Something about it seemed very wrong to the fallen brother, but he pushed his doubts aside. &lt;br /&gt;
&amp;quot;COME, BROTHERS!&amp;quot; He roared. &amp;quot;LET US BATHE THE CORPSE-WORSHIPPERS IN THE BEAUTY OF PAIN&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brothers Tractus, Quintus, Perambulus and the seven other Astartes watched with mild amusement as the Slaaneshi marines formed a line, ten men wide and two deep. &lt;br /&gt;
&lt;br /&gt;
Quintus hefted his bolt pistol, bearing in his other hand a power fist, with a large sheet of metal resembling a storm shield mounted to his wrist. Unusual equipment for a marine, but it was perfectly suited to the Partinax&#039;s advance tactic.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Brothers, to arms! CHAAAAARGE!&amp;quot; He screamed, as he felt his blood almost boil with the anticipation of the coming run. Two-and-a-half tonnes of power armour began to shift into high gear, the improved locomotors and tiny but powerful boosters accelerated the armour to an almost twenty-MPH run. &lt;br /&gt;
&amp;quot;IN THE EMPEROR&#039;S NAME, LET NONE STAND IN OUR WAY!&amp;quot;&lt;br /&gt;
The Partinax Astartes charging, the marine formerly known as brother Princus steeled himself for the battle coming. Were they mad? He wondered, charging straight into bolter fire? He levelled his weapon and began firing, as his compatriots did the same.&lt;br /&gt;
&lt;br /&gt;
The Astartes closed, bolter-arm held straight, firing round after round into the Chaos line. incoming fire impacted their armour over and over again, the reinforced metal shrieking at the impacts, and the trenches they carved across it. &lt;br /&gt;
As the marines hit the chaos line, brother Quintus brought his power fist straight into the oversized custom codpiece of the marine formerly known as brother Princus, lifting him clean off of the ground, Quintus not even slowing as the two-tonne chaos marine was lifted by the fist to the crotch. &lt;br /&gt;
The half-daemon marine screamed in anguish as he was carried, Quintus lowering his arm to let the recently-sterilized Slaanesh-worshipper fall to the ground. Similar fates befell the other chaos marines as the Astartes hit with the force of a steel tsunami.&lt;br /&gt;
&lt;br /&gt;
[TBC]&lt;br /&gt;
&lt;br /&gt;
=== Indomitable Spirit ===&lt;br /&gt;
&lt;br /&gt;
The call had been sent. Information from the scouts far ahead had made its way back to the Chapter Officers on board The Pertinacious. After analyzing the data an objective was decided. From the great hulk of the fortress monastery an armada of craft detached, ships of every size and shape, bearing the foundries and servitors of war, and not least among them the mighty Juggernauts of the Imperium, the Partinax Astartes. Steadily the small fleet floated through space toward the malignant planet below.&lt;br /&gt;
&lt;br /&gt;
Careful surveillance from the scouts revealed that this planet, whose name was unimportant, was succumbing to the insufferable taint of chaos. Truly they were deluded in their madness, for the twisted servants of corruption decided to build their stronghold in the path of the Obstinate Marines’ inexorable march. The objective was clear, crush the stronghold, raze it to the ground, leave nothing left. Troop transports deployed their cargo; 100 battle brothers, bedecked in their stalwart and ancient armour. Sunlight glinted off them in a metallic sheen. A larger ship landed, and from its hold trundled a mighty engine of war. A veritable relic, the Land Raider Indomitable, whose machine spirit saw hundreds of years of victory. With the factoriums and warhouses still deploying, the Obstinate Marines began their methodical march to battle.&lt;br /&gt;
&lt;br /&gt;
Opposition was stronger than expected. More than simple heretics defended the walls of the blasphemous fortress; powerful chaos space marines of the Black Legion also manned the parapets. They rained cursed fire down on the Obstinate Marines from heavy bolters and missile launchers. Still, the Juggernauts strode forth, never flinching from their objective. Indomitable rolled forward, lancing fire from its mounted weapons, tearing great gouges in the stone. Just as the defenses seemed to fall a luckily aimed krak rocket slammed into the Land Raider’s tracks, disabling the vehicle. Stuck in position, it was hit by more anti-tank weaponry, rendering its weapons useless.&lt;br /&gt;
&lt;br /&gt;
The Obstinate Marines threw themselves at the wall, never falling back, but their power hammers and gloves were no match for the chaos infused material. Lascannons had begun to take a toll on the stalwart marines. Brother-Sergeant Adamant surveyed the battlefield, and was inspired. He knew how to accomplish the objective. With little more than a whisper into his vox, he alerted his brothers. “To me.” Winking acknowledgment lights flashed on his HUD.&lt;br /&gt;
&lt;br /&gt;
As one the Obstinate Marines turned to the smoldering wreckage of the Land Raider. They began to work at the underside of the vehicle; powerboots making short work of the weakened armour. Small arms fire plinked all around them, but still the Juggernauts toiled. Eventually the Land Raider was hollowed out, and filled with the marines. They lifted the mighty hulk with their inhuman strength, and started to crawl toward the wall, slowly at first, but gaining speed.&lt;br /&gt;
&lt;br /&gt;
Seeing the Marine’s plan, the foul chaos champion bellowed to his fellows to target the makeshift battering ram. Las rounds and plasma punctured the wreckage, felling marines, but for each that fell the brother next to him shouldered his burden. The marines mustered greater and greater strength, eventually bringing the wreck to blazing speeds. With an earsplitting crack they collided with the wall, and sent a mighty rent along its height. Groaning masonry gave way, and the defense collapsed. Without a moments hesitation the marines abandoned their ram, and stormed into the gap. It took less than an hour to finish the remaining chaos filth.&lt;br /&gt;
&lt;br /&gt;
Some time later the huge manufactories and engine of the chapter arrived to grind the chaos edifice down to nothing, and recycle and reuse its resources. Soon nothing would be left of the blight upon this land. Techmarines and servitors wandered the field, collecting fallen weapons, armour, and the bodies of Obstinate Marines.&lt;br /&gt;
&lt;br /&gt;
Brother-Sergeant Adamant strode across the battlefield. By some wreckage he came across the shattered and broken body of the corrupt chaos champion. The wretched thing laughed as it saw the marine, and spat curses with its blood-chocked voice. “T-that fucking Land Raider…” Adamant did not give him time to finish his thought; a powerboot to the skull silenced the traitor forever.&lt;br /&gt;
&lt;br /&gt;
=== It&#039;s That Fucking Land Raider Again ===&lt;br /&gt;
&lt;br /&gt;
Turza 6 was a agri-world of little importance to the Imperium of Mankind. Yes it did produce food for nearby Hive Worlds, but in reality it was relatively minor in the grand scheme of its sub-sector. Still there are those who lived on Turza 6 and found life there to be not to their liking. After one such rebellious group was crushed by an Inquisitor&#039;s Acolytes a tome was found amongst the wreckage of the insurgents compound. This tome inevitably found its way to a bookish Adept of the Adeptus Administratum. Unfortunately for the whole of Turza 6 this unassuming adept was a nascent psyker and the heretical texts the tome held warped the mind of the man, and soon he began to plot a method to bring the foul forces of Chaos to Turza 6.&lt;br /&gt;
&lt;br /&gt;
The adept preyed upon those bored of a life of tedious farming and animal rearing and soon he had a sizable contingent of followers under his control. It was only a matter of time before a localized warp storm consumed Turza 6 and from its foul mouth did the heinous forces of the traitor legions pour forth. At its head was the Chaos Champion Actin Credast of the Black Legion. He looked upon the meager congregation that the adept had produced and decided that they would be put to better use to create a more permanent gate to the warp beyond, and so began construction of a massive and terrifying altar to the dark gods. Credast had hoped to use this altar to act as a conduit to the teeming mass of daemons that gazed upon this world with hungry eyes.&lt;br /&gt;
&lt;br /&gt;
However... the warp storm ended and soon word came to the Astartes Chapter #1298 otherwise known as the &amp;quot;Parintax Astartes&amp;quot; or &amp;quot;Obstinate Marines&amp;quot; that a world under command of the Imperium of Man had become a unholy gathering of the forces of Chaos, and so they set out from their fortress monastery to the remote world. A company, 100 strong along with the ineffable might of the Land Raider &amp;quot;Indomitable&amp;quot; was all that was sent, but all that was needed to crush this force of foul warp followers. The transit to Turza 6 was a brief one as their astropaths were graced with good fortune as the warp yielded before their ship, and spat them out in an almost record time from their departure. As the ship prepared to unleash its cargo the marines within were prepared to do the Emperor&#039;s duty.&lt;br /&gt;
&lt;br /&gt;
Credast was absolutely thrilled when he heard that worshipers of the Corpse God had come to Turza 6. He had indeed begin to grow bored with the congregation and the construction of the fortress protecting it. Although an impressive if not fearsome sight it was battle that Credast sought. Battle and Slaughter. However when word reached him that the specific Astartes that came to Turza 6 bore no recognizable heraldry and instead were what could be called &amp;quot;Walking Wedges&amp;quot; Credast began to worry. He had come across these loyalist before, and fear grew in his corrupter heart. He gazed to the horizon with mixed feelings. Battle would be his, but would victory?&lt;br /&gt;
&lt;br /&gt;
The tireless Obstinate Marines continued towards the seething fortress. They needed no sleep for they had a mission to complete, and they needed no rest for they would not tire even unto death. When the heinous protrusion of the Chaos Fortress became clear on the horizon the marines were already prepared for combat, and it was the ancient Land Raider Indomitable that unleashed the first blow. Its munitions calling out like wrathful thunder as the walls it struck broke under its might. The marines were close now, and they could see the defenders ready for them.&lt;br /&gt;
Credast barked orders at his subordinates and soon the sound of hellish bolters and plasma rung through the Turzan air. The shots hit a few of the marines, but their heavy armor protected them from all but the most lethal of blows. Still despite the almost impervious nature of their opponents the Chaos Legion would not let up, and soon the fruits of their violent labor shown as a few of the marines were being brought down. Credast however was still wary of the Land Raider as it had not fallen under any duress through out the fight and was soon to truly shatter the confines of the fortress. Credast drew attention to the danger of the Land Raider and demanded that something spell its doom or else it would be the end for them.&lt;br /&gt;
&lt;br /&gt;
The threat worked. A stroke of blind luck graced (or perhaps cursed) one of the Legion Astartes as a Krak Missle ruined the tread of the potent war machine, and Credast became elated. He howled his victory over the astartes and seeing as how their war machine lie derelict he assumed that they would finally falter and flee. He was wrong. The marines came to the side of the Fortress and with a single minded determination that surprised even Credast they began to attack the fortress itself.&lt;br /&gt;
&lt;br /&gt;
Despite their determination their armaments were not able to pierce the empowered walls, and the ritual was growing so much closer to its completion. Credast hurled insult after insult upon the marines believing his victory secure, and when the marines turned away he was all to certain that he had won. Again... Credast was wrong. For the marines had returned to the ruined Raider and began to remove its under side with stomps and kicks. Credast was at the very least surprised, and soon grew into despair as he saw what the Marines had done. Donning the ruined Land Raider as cover they began to march forward and after a short moment began to sprint towards the wall with the raider prepared to act as a make shift battering ram.&lt;br /&gt;
&lt;br /&gt;
There was but a brief moment where Credast saw his end hastily approaching. He could not for the life of him figure out why this was happening, but this moment of introspection was quickly shattered by his rage demanding his attention. He roared to his followers to fire everything they had upon the raider. Indeed some of the Marines within fell before the onslaught of fire, but for each that feel the resolve of his battle brothers became so much stronger.&lt;br /&gt;
&lt;br /&gt;
It was a harrowing sound when the Raider crashed through the wall of the fortress. Those within were trampled beneath the feet of the marines, and as quickly as they entered the left through another wall on the opposite side. The hellish structure groaned as the ritual failed to complete, and in the few moments before the entire complex came tumbling down Credast gripped his head with some pathetic attempt to come to terms with what has happened. Only one thought ran through his warp-addled mind. &amp;quot;Again. It was that same FUCKING LAND RAIDER.&amp;quot; The fortress collapsed and as the marines passed by the site to return to the Thunder Hawk Credast drug himself out of the rubble. Spitting up blood he tried to scream at the Marines, but instead it was a meager voice that came out. &amp;quot;That Fucking Land Raider Agai-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He was interrupted as a bolt round shattered his skull, and the uninterested marine continued his march.&lt;br /&gt;
&lt;br /&gt;
===Big Obduratus===&lt;br /&gt;
&lt;br /&gt;
+++ Extracted from the memoirs of Inquisitor Rogericus Smithius +++&lt;br /&gt;
&lt;br /&gt;
While the Astartes Partinax’s restlessness makes them phenomenal soldiers, it also made it incredibly difficult to talk to any of them. Even if I managed to find one who didn’t speak in monosyllables, they would stop listening after just a few sentences and then march off to find something to do. It was incredibly frustrating, three weeks in that grey fortress with no sign of the reported Heretics known as “The Still”, and I could rarely get an answer out of one of the marines before they wandered off. It was enough to drive anyone mad.&lt;br /&gt;
&lt;br /&gt;
And so I found myself in the company of the Adeptus Mechanicus. A bunch of lunatics, but at least they could hold up a decent conversation. I spent most of my spare time with a higher ranking member of the cult, Dastun. He oversaw the maintenance of the Partinax’s Dreadnoughts and vehicles, known among the members and workers of the chapter as ‘Juggernauts’. They differed greatly from the standard Dreadnought design due to the Partinax’s peculiar habit of constantly upgrading their armor, they looked more like oversized versions of their living brethren, the only major differences being heavier weapons, and their usual power feet being replaced by treads. Many of them were walking slowly in place on treadmills, even as the tech-priests atattched more and more armor.&lt;br /&gt;
&lt;br /&gt;
There was one in particular that caught my eye. It towered clear over everything else in the room, instead of an upscaled version of the standard Partinax helmet, it had what appeared to be a human face, set with a blank expression. But what really caught my eye were its arms, I had never seen anything like it, the forearms were massive, and there were two cylinders about half as long as its forearms jutting straight out from its elbows. “Excuse me,” I said as I tapped Dastun on the shoulder, “who is in that massive Dreadnought over there?” &lt;br /&gt;
&lt;br /&gt;
He looked up from his data-slate “We just call him Big Obduratius, that’s what everyone here has always called him. Not even the other Dreadnoughts remember a time when he wasn’t here, even the oldest ones just say that he’s always been here and always be called Big Obduratius. It doesn’t help that he’s not very talkative.”&lt;br /&gt;
&lt;br /&gt;
He shrugged, “He only says the same handful of phrases. He wakes up, smashes some enemies of the Omnimessiah, then goes back to sleep.”&lt;br /&gt;
&lt;br /&gt;
“What about his arms? I’ve never seen power fists like those before.”&lt;br /&gt;
&lt;br /&gt;
Dastun shrugged again, “It’s because they aren’t power fists. They work more like a thunder hammer really, but it seems that he can discharge them at will to send out a blast of the same type of energy, it loses power pretty quickly over distance though. We just call them Thunder Fists.”&lt;br /&gt;
&lt;br /&gt;
We had been walking toward it while we talked and now stood right at its feet. If anything, it was even more imposing from this viewpoint. Hundreds of tons of gleaming ceramite and adamantium towered over the both of us. “So you really don’t know who this Obiduatius was, huh?”&lt;br /&gt;
&lt;br /&gt;
He turned back to his data slate while he talked, “Not a clue, someone runs the name by the Administratum every once in a while, they don’t have any record of him as anything other than a Dreadnought, and even that only goes back to when they noticed that the Astartes Partinax were still around. Most of the Dreadnoughts here are older than that. He could be from before the Horus Heresy for all we know.”&lt;br /&gt;
&lt;br /&gt;
Just then, an ear-splittingly loud voice boomed and echoed around the room, “SHOWTIME!”&lt;br /&gt;
&lt;br /&gt;
Big Obduratius just woke up. &lt;br /&gt;
&lt;br /&gt;
A nearby tech-priest pulled a lever, and the back of the Leviathan (one of many that made up the amalgam of titans, troop transports, and other things that made up the mobile fortress) opened up to allow the towering Dreadnought to walk out. For whatever reason, this one in particular didn’t have treads, just large feet. I learned later that they had a tendency to slide backwards when its Thunder Fists were activated, not so good when there was an army behind it, or if you’re trying to hold back a particularly large orc.&lt;br /&gt;
&lt;br /&gt;
I wanted to see this thing in action, and an excuse to get away from the drab corridors of the “The Pertinacious”, so I used my Inquisitorial authority to commandeer a nearby Land Speeder, ignoring Dastun’s warnings about following it to the front lines. Despite the fact that it was merely walking, the sheer length of its strides made it difficult to keep up with. Luckily, the march of the Partinax and the speeders anti-grav engines meant I didn’t need to worry about crashing into anything besides the occasional pile of Ork corpses, which would soon be cleaned up as the fortress advanced.&lt;br /&gt;
&lt;br /&gt;
It wasn’t long before we saw the ranks of the Partinax, carving their way through the encroaching horde of Orks like a lasbolt through butter. Carefully placed shots, fists, and boots took out the biggest threats in the crowd first. It was obvious that they were headed towards the Ork’s Warboss, who was spraying a ceaseless hail of heavy bolter fire down from the hilltop, luckily with the usual Orkish lack of accuracy. The greenskin in question was large, even for a Warboss. It was roughly the same height as Big Obduratius himself.&lt;br /&gt;
&lt;br /&gt;
The Dreadnought turned its blank gaze to its living Battle Brothers. The few who weren’t currently occupied with the Orks simply pointed to the Warboss. Obduratius faced forward, and to my surprise began to run. It cleared the distance at a blazing speed, simply stepping on any Orks unfortunate enough to be in his path. As he approached the Warboss, he pulled his right arm back, the cylinder in its elbow extended outwards. The Warboss turned his fire on the Dreadnought, but the curtain of Bolter shells didn’t even slow his approach. Even above the din of the battle, you could hear his booming voice.&lt;br /&gt;
&lt;br /&gt;
“CAST IN THE NAME OF THE EMPEROR,”&lt;br /&gt;
&lt;br /&gt;
Obiduatius’ punch landed cleanly in the middle of the Warboss’ stomach, lifting it off the ground on top of the Dreadnought’s fist.&lt;br /&gt;
&lt;br /&gt;
“YE GUILTY.”&lt;br /&gt;
&lt;br /&gt;
The cylinder rammed back into Obduratius’ forearm, and the Warboss’ entire torso was vaporized in an instant. A look of shock passed over its face for an instant before its two halves hit the ground out of view.&lt;br /&gt;
&lt;br /&gt;
===Ever Forward===&lt;br /&gt;
&lt;br /&gt;
Brother Persistus regarded the heretic before him; his objective. A twisted lump of flesh and armour, seemingly held together by foul ichors alone, it was hard to believe that this creature was once a Brother. Every Obstinate Marine heard tales of the threats of idleness, of the dangers that waited for those that wavered in their devotion. Still, it was hard to believe that such a thing could happen to Indomitus. Stalwart Indomitus, who strode by Persistus’ side during the grueling recruitment marches. Indomitus, who had walked through death and damnation, only to come out victorious on the other side. That Indomitus was gone now. &lt;br /&gt;
&lt;br /&gt;
In its place was an ugly, diseased smile. “Pooor Persistus, unable to complete his objective.” The former marines laugh was a wet raspy gurgle, indicative of something congealing and writhing in his throat. Persistus knew the situation was grim, but he could not help but smile back. Even the blood leaking from the infected stumps where his legs had been could not curb his determination. The gaggle of nurglings and other unnamable growths quested over Persistus’ prone body, looking for a chink in his plated armour. There was not much time left. “You have forgotten what it is to be a Juggernaut of the Emperor Indomitus,” Persistus coughed. “We always complete our objective! EVER FORWARD!”&lt;br /&gt;
&lt;br /&gt;
Triggering his neural synapse Persistus activated the jump-pack integrated into his armour. Enough force was produced from the thrusters to send the Juggernaut hurtling toward his objective. Plumes of fungal growth were kicked into the air, and Indomitus’ gaggle of nurglings and other, unnamable beasts, fled in terror. Persistus collided with the cursed marine with the force of a freight train. Normally, an Obstinate Marine’s enhanced armour would be able to resist the ministrations of a combat blade, but Indomitus’ armour was covered in the gaping wounds characteristic of his patron. It was into one of these ragged holes that Persistus dug his blade. &lt;br /&gt;
&lt;br /&gt;
Indomitus took hours to die, gurgling and spitting up offal as he did so. Persistus never once weakened his grip. When the deed was done he fell to the ground. Precious little blood remained in his body. Persistus had no doubts; knew he had accomplished his duty. The traitor, one of the damned brothers of The Still, had been slain. The chapters honour was preserved. Soon another Juggernaut would set out, with the objective to recover Persistus’ gene-seed and his body. Soon he would march again, ever forward.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
First Thread: http://suptg.thisisnotatrueending.com/archive/16350251/&lt;br /&gt;
&lt;br /&gt;
Second Thread:http://suptg.thisisnotatrueending.com/archive/16354978/&lt;br /&gt;
&lt;br /&gt;
Third Thread:http://suptg.thisisnotatrueending.com/archive/16359011/&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]] [[Category:Space Marines]] [[Category:/tg/ 40,000]] [[Category:Imperial]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lumbermarines&amp;diff=315870</id>
		<title>Lumbermarines</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lumbermarines&amp;diff=315870"/>
		<updated>2020-12-05T08:04:44Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Lumbermarines&#039;&#039;&#039; are once again another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. A few rounds of rolling and it ended up as; an [[Blood Angels]] successor chapter so painfully North American it hurts. Eventually culminating in the production of a tier list for beards. &lt;br /&gt;
&lt;br /&gt;
Essentially they were established during the height of the Beheading, after Veteran Sergeant Cleutin and the Shroud of Sanguinius passed through their homeworld. From a miraculous event, a forest of vermilion trees sprung up. Taking this as a sign, a few of the passing Blood Angels, including the notable Paulus Bunyan stayed behind to culture what would soon become the forces of the Lumbermarines, an army so rugged, so manly, that it oozes out of them with the consistency of Maple Syrup, staining their faces with beards century old.&lt;br /&gt;
&lt;br /&gt;
==Fluffy bits==&lt;br /&gt;
&lt;br /&gt;
The Lumbermarines were founded after a procession of the Blood Angels passed by their temperate homeworld of Sylvanus, during which, Veteran Sergeant Cleutin walked the planet. It is said, that the blood of Sanguinius dripped from the Shroud that day, staining the earth beneath it, and from his blood, sprang a forest of red oak, crimson as far as the eye can see. Taking this as a sign, the original Chapter Master and a few marines stayed behind to culture what would be the chapter to come. This was approximately during the late 32nd, early 33rd millenium during the height of the Beheading. From then on, the chapter carved its way through neighboring systems, liberating planets as they went. Once liberated, the planet fell under direct rule of an appointed elder within the Chapter. As time passed, their exploits earned them renown, for both their camaraderie and skill within the confines of melee combat. Many allies were made along the way, especially within the Adeptus Astra Telepathica. Their favorable ascent within the Imperium was also inversely portrayed elsewhere within the universe, creating enemies within the forces of Chaos and Dark Eldar alike.&lt;br /&gt;
&lt;br /&gt;
;Traditions&lt;br /&gt;
: Upon their inception into the chapter, new recruits enter a world unlike one known to them before. The first task of which, is the planting of the trees. As the marines grow, they raise a tree. This tree is symbolic of their life. If they lose an arm, it might have a branch sheared off. If they serve a long life, the tree may tower over the surroundings, and if they die, it will be chopped down with them to be used for a funeral pyre, an act that is highly sentimental within the chapter, often having members of the deceased&#039;s company or squad use his own blade to fell the leafy giant.&lt;br /&gt;
&lt;br /&gt;
: The second task, is the taming of the Sylvan Bears. Throughout their service, the Lumbermarines tame and work in unison with a form of local wildlife. These bears, grow rapidly, and regularly reach the size of Fenrisian Thunderwolves. These beasts, are large, powerful, and difficult to capture at a younger age. An early initiate might have trouble quelling the beast, and this leads to many a scar if a mistake is made. Eventually the bears make it onto the battlefield, in the forms of packs, as the young, and with time and luck, some may even be ridden.&lt;br /&gt;
&lt;br /&gt;
: The third and final tradition that slowly creeps into the lives of the Lumbermarines is the growth and upkeep of their battle beard. As a young marine (or &amp;quot;sapling&amp;quot; as they call it), they are often clean shaven, but time changes that. There are regulations however. A full fledged battle brother usually simply grows a beard. If one elects to take a more stealthy approach, they shed the beard in favor of a mustache. Others, choose to grow formidable mutton chops in honor of the experience. Its said, that the beards of some lords, are capable of being worn as a sash, given the permitting occasion. &lt;br /&gt;
&lt;br /&gt;
: Every Lumbermarine carries with them into battle a seed; Upon a victory and a reclaimed world, those seeds are then used to plant a victory forest. It is the chapter&#039;s way of telling the population that for as long as these trees stand and prosper, we will always be here to protect you. For every conquered world, a forest in its honor.&lt;br /&gt;
&lt;br /&gt;
: The only exception to the traditions above, resides in the Wicker Men. When the Red Thirst calls, and the Black Rage is inevitable, there is a different path. A barren or petrified tree must be cut down. For the Wicker Men are dead to the Lumbermarines. But unlike the funeral pyres of their more conscious allies, the wood of these trees is taken into another wing of the forest, to be burned with the woods of the other Wicker Men.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
&lt;br /&gt;
==Crunchy bits==&lt;br /&gt;
;Chapter History : 33rd Millennium Founding (Well actually around 546.M32 during the Beheading)&lt;br /&gt;
;Chapter Progenitor : Blood Angels&lt;br /&gt;
;Chapter Purpose : Crusade&lt;br /&gt;
;Stat Bonuses : +5 Weapon skill, +5 Fellowship&lt;br /&gt;
;Gene-Seed Purity : Pure&lt;br /&gt;
;Organization : Unique&lt;br /&gt;
;Combat Doctrine : Drop Pods&lt;br /&gt;
;Restriction : Lack of Devastator Marines&lt;br /&gt;
;Special Equipment : Traditional Weapon (Axes)&lt;br /&gt;
;Chapter Belief : Revere the Primarch&lt;br /&gt;
;Chapter Founding Father : Previous Chaptermaster Paulus Bunyan. A giant of a man by marine standards, who now remains encased in an ancient dreadnought after a titanic battle with a Daemon Prince of Nurgle.&lt;br /&gt;
;Chapter Strength : Over Strength&lt;br /&gt;
;Chapter Homeworld : Feral World, with Temperate Forest terrain.&lt;br /&gt;
;Chapter Rule : Direct Rule&lt;br /&gt;
;Chapter Friendship: Adeptus Astra Telepathica&lt;br /&gt;
;Chapter Enemy: Nurgle Forces and the Dark Eldar&lt;br /&gt;
;Chapter Battlecry : &amp;quot;THEY ARE PIRATES. THEY HAVE SHIPS. AND SAILS. THEIR SILLY METAL NAVY MEANS NOTHING MORE THEN THE TREES OF OUR PEOPLE. IF WE AXE IT, IT WILL FALL.&amp;quot; (When in battle with the Dark Eldar)&lt;br /&gt;
:&amp;quot;EVEN IF YOU DESTROY US, THE SMALLEST SEED WILL GROW AND GROW, UNTIL IT IS A TREE THE LIKES OF WHICH YOU HAVE NEVER SEEN. FEAR US, FOR WE ARE THE LUMBERMARINES!&amp;quot; (standard?)&lt;br /&gt;
&lt;br /&gt;
===Solo &amp;amp; Squad Mode Abilities===&lt;br /&gt;
&lt;br /&gt;
One particular characteristic stands out&lt;br /&gt;
prominently for this Chapter. Choose any one&lt;br /&gt;
Characteristic. At Rank 1 your chapter may&lt;br /&gt;
re-roll failed Tests using this Characteristic.&lt;br /&gt;
(such as all Perception-based Tests). At Rank&lt;br /&gt;
4, your Chapter gains a + 10 bonus to this&lt;br /&gt;
test. At Rank 8, your Chapter gains a bonus&lt;br /&gt;
degree of success on this test.&lt;br /&gt;
&lt;br /&gt;
;Storm of Hell (Chapter Squad Attack Pattern)&lt;br /&gt;
:&#039;&#039;&#039;Action:&#039;&#039;&#039; Full &#039;&#039;&#039;Cost:&#039;&#039;&#039; 3 &#039;&#039;&#039;Sustained:&#039;&#039;&#039; Yes&lt;br /&gt;
:While this ability is in effect, The Battle-Brother and those within Support Range of him gain the Furious Assault Talent and the Frenzy Talent.&lt;br /&gt;
:At Rank 4, activating this ability is a Half Action.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
&lt;br /&gt;
On the table, it was decided that the Lumbermarines would use the Space Wolf Codex. With Mark of the Wulfen, and Lone Wolves being representative of the Wicker Men, or their equivalent of Death Company, this also helps exemplify the lack of visible spread of the Primarch&#039;s curse. Furthermore, the innate use of Frost Blades, and power axes worked well with the Traditional weapon roll. Even the ability to field a Terminator focused army was included which would be used to prosy the forces of the Lord of the Oak. The Space wolves tie to animal use also reflected the Lumbermarines emphasis on their ursine companions and finally, the special characters reflected the notable figures in the Lumbermarines fluff in a very positive nature. &lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Origin Thread: http://suptg.thisisnotatrueending.com/archive/15929304/&lt;br /&gt;
*Second Thread: http://suptg.thisisnotatrueending.com/archive/15939363/&lt;br /&gt;
*Third Thread: http://suptg.thisisnotatrueending.com/archive/15953005/&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Last_Crusaders&amp;diff=300989</id>
		<title>Last Crusaders</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Last_Crusaders&amp;diff=300989"/>
		<updated>2020-12-05T08:03:44Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Traitor Legion&lt;br /&gt;
|Name = Last Crusaders&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = &amp;quot;For the glory of Man!&amp;quot; &lt;br /&gt;
|Original Name = Eternal Cinders&lt;br /&gt;
|Number = &lt;br /&gt;
|Primarch = [[Vulkan]]&lt;br /&gt;
|Original Homeworld = &lt;br /&gt;
|Current Homeworld = &lt;br /&gt;
|Champion = Unnamed venerable dreadnought; Kaius Tychon, former Chapter Master&lt;br /&gt;
|Strength = ~1000, overextended&lt;br /&gt;
|Specialty = Mechanised warfare, archaeotech armament&lt;br /&gt;
|Allegiance = [[Emperor]], but definitely &#039;&#039;&#039;not&#039;&#039;&#039; [[Imperium]]&lt;br /&gt;
|Colours = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
One of /tg/&#039;s many, many homebrew [[Space Marine]] chapters, though they were created with the [[Chaos Space Marine Warband Creation Tables]]. The results gave a renegade Salamanders successor which led a well-intentioned rebellion against the Imperium, loathed [[Chaos|the Ruinous Powers]], and posses a wealth of Archaeotech weaponry and with it respect for the glory days of the Imperium. In short, they&#039;d be really, &#039;&#039;really&#039;&#039; bad at being [[Chaos Space Marines]]. So instead, they&#039;re loyalists... to the [[Great Crusade]]-era Imperium, of which they view the present-day Imperium (especially the [[Inquisition]] and [[Ecclesiarchy]]) as a twisted and hateful imitation.&lt;br /&gt;
&lt;br /&gt;
Originally a loyalist chapter known as the Eternal Cinders, their discovery of a truly ancient venerable dreadnought unaware of the present state of the Imperium lead their Chapter Master, Kaius Tychon, to doubt the Imperium and soon renounce the Ecclesiarchy and Imperial Creed.&lt;br /&gt;
&lt;br /&gt;
They&#039;re accompanied by a good chunk of [[Heretek]]s, entranced by the potential of several large Archaeotech caches used to arm and supply the legion, and have a working relationship with any loyalist chapters willing to make under-the-table deals or when faced with a common foe. On the flipside, they&#039;re not very popular with the [[Inquisition]], with at least one Inquisitor dedicated to their destruction.&lt;br /&gt;
&lt;br /&gt;
== Sources ==&lt;br /&gt;
* First thread: http://suptg.thisisnotatrueending.com/archive/46903744/&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]] [[Category:/tg/ 40,000]] [[Category:Space Marines]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Knights_Inductor&amp;diff=293246</id>
		<title>Knights Inductor</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Knights_Inductor&amp;diff=293246"/>
		<updated>2020-12-05T08:02:29Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Knights Inductor&lt;br /&gt;
|Heraldry = [[Image:Knights_Inductor_pauldron_left.png|center|140px]]&lt;br /&gt;
|Number = 314&lt;br /&gt;
|Battle Cry = Ex Tenebris Lux&lt;br /&gt;
|Founding = [[21st Founding| 21st (ca. M36)]]&lt;br /&gt;
|Successors of = [[CLASSIFIED]]&lt;br /&gt;
|Successor Chapters = None &lt;br /&gt;
|Chapter Master = Lord Arbiter Zakis Randi&lt;br /&gt;
|Primarch = [[CLASSIFIED]]&lt;br /&gt;
|Homeworld = [[Aprior]]&lt;br /&gt;
|Specialty = Conflict Resolution, Covert Warfare&lt;br /&gt;
|Strength = ~800 (previously over ~2000)&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Azure on Ceramite, Adaptive Camouflage&lt;br /&gt;
}}&lt;br /&gt;
{{Topquote|Always forgive your enemies; nothing annoys them so much.|Oscar Wilde}}&lt;br /&gt;
The &#039;&#039;&#039;Knights Inductor&#039;&#039;&#039; chapter is a fairly detailed attempt to create a viable chapter of [[Reasonable Marines]]. The first tale of the Knights Inductor was penned by an Anon known only as LongPoster, telling the story of one Inquisitor Rightina Immam and her visit to the Aprior Sector, hoping to investigate them for [[heresy]]. She found it in large quantities.  They&#039;ve since taken on a bit of a life of their own (though not to the extent of, say, the [[Angry Marines]]), with other writers chiming in and a completed [[Codex - Knights Inductor|fandex]].  Unfortunately, the tale was left unfinished, and the Knights Inductor were all but forgotten, until another Anon, creatively calling himself &amp;quot;[[User:Not LongPoster Again|Not LongPoster]],&amp;quot; continued their story.  However due to this, the Chapter has attracted no small amount of controversy, especially with the &amp;quot;Return of the Reasonable Marines&amp;quot; tale which included a large number of improbable and heretical elements.  It would be wise to read such stories with a large amount of &amp;lt;s&amp;gt;skepticism&amp;lt;/s&amp;gt; {{BLAM|attention to their contents}}, as their contents &amp;lt;s&amp;gt;have almost certainly either been falsified or exaggerated by untoward elements of the Inquisition&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM|are completely true in every respect.}}&lt;br /&gt;
&lt;br /&gt;
==Index Astartes: Knights Inductor==&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
&#039;&#039;&amp;quot;Our progenitors despised us, and our leadership didn&#039;t understand us. We were lost, until Captain Norys helped us find ourselves.&amp;quot;&#039;&#039; - Chapter Master Zakis Randi&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
[CONTENT REDACTED: Purged by Inquisitorial Order, Contents May Prove To Be Inaccurate&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Of all of the Space Marine Chapters, none are so legendary in their hatred of the enemies of Man as the [[Desert Fangs]], now known only as the &amp;quot;[[Angry Marines]]&amp;quot; since the [[Horus Heresy]]. The Angry Marines were also renowned for their resilience against the corruptions of [[Chaos]]. This was believed to be their rage shielding them from Chaos&#039; whispers, but in M36, a heretical Magos Biologis by the name of Jakobus Hamundr discovered ancient records on the Angry Marines&#039; [[gene-seed]]. The information was incomplete, but it whispered that the [[Rachnus Rageous|Primarch of the Second Legion]] was potentially a Null of phenomenal power, and that his anti-psychic nature had imprinted itself on his Legion&#039;s gene-seed. The effect had been suppressed for unclear reasons, and supplemented with the burning hatred which earned the Angry Marines their name. Hamundr was convinced that he could restore it in order to create a Chapter with the same if not greater Warp-resistance as the Angry Marines, but without the instability of the Angry Marines&#039; berserk rage.  The Adeptus Indignatus would not cooperate with a successor less angry than they, so Hamundr had to ask the [[Doom Eagles]] to lend a leadership team to instill a proper [[Codex Astartes|Codex-compliant]] nature into the inductees of the new chapter.  Hamundr shortly disappeared after the gene-seed&#039;s creation, supposedly silenced by the Inquisition, though for unknown reasons the gene-seed made it to the Founding.&lt;br /&gt;
&lt;br /&gt;
The next Founding turned out to be the [[21st Founding|Cursed 21st]], and Hamundr&#039;s plan soon went awry.  The Warp-resistance was almost non-existent, with an abnormally high gene-seed rejection rate, especially within those of even the smallest psychic potential, causing them to suffer excruciating soul-pain before eventually expiring. While the Knights were not afflicted by the iconic berserk rage of their progenitors, neither did they exhibit the proper disdain for or hatred of Mankind&#039;s enemies; it seemed that the altered gene-seed had failed to carry over the vehement hatred that the Space Marines are so feared and admired for, instead encouraging an implacable if not dour state of mind.  Most crucially however, post-implant recruits proved extremely resistant to the mental conditioning used to train inductees in other Chapters in the art of war, greatly increasing the amount of training a recruit had to undergo and leaving the Chapter vulnerable to human fears. The chapter&#039;s leadership decided that a crusade would harden the Knights&#039; hearts with the fires of war, and so the Knights Inductor set off for the nearby war-torn world of Kronos VI.&lt;br /&gt;
&lt;br /&gt;
====Crusade on Kronos VI====&lt;br /&gt;
&lt;br /&gt;
Kronos VI was a Hive World home to several munitions manufactora, where the working class had suffered for generations under the yoke of their planetary leadership, until they realized that they outnumbered their rulers by about six orders of magnitude. The Munitorum demanded that order be restored by any means possible, and the standard practice for such situations was that the rebellion be annihilated.&lt;br /&gt;
&lt;br /&gt;
The [[Salamanders]] had also sent a detachment to Kronos VI, under the command of one Captain Carolus Norys. Where the Angry Marines shunned the Knights for their dispassion, and their leadership pushed them in a direction they did not truly desire, Norys gladly took the fledgling Chapter under his wing, and the Knights soon saw him as their [[spiritual liege]]. He instilled in them a sense of guardianship: that their purpose was to protect the [[Imperium]] first, and only to exercise force in the service of that purpose, and even then, to minimize collateral damage while doing so. Rather than destroying the rebellion, the Salamanders and Knights Inductor worked to address the populace&#039;s demands for better living conditions and a government more responsive to their grievances, overseeing the revitalization of the primary hive city. Their solution took longer than a simple extermination campaign would have, but it resulted in a stable government, better living conditions for the Kronans, and a more productive, stable world in the long run. The Knights Inductor knew that they had found their purpose at last: to seek troubled systems, repair them, and leave them better off than before.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For information on what the Knights Inductor did after pacifying Kronos, and other events pertaining to the Knights Inductor and the Aprior Sector, see the [[Aprior Sector Timeline]].&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Knight Inductor&#039;s origins, despite being relatively recent circa M36 have been shrouded through interference and intrigue.  There are some claims to their being descendants of a Founding Legion but out of all the current Founding Chapters none have records pertaining to the Successor Chapter known as the Knights Inductor.  Attempts to procure the source of their gene-stock results in Inquisitorial interference.  All that is known for sure is that they were part of the [[21st Founding|Cursed 21st]] Founding and had their gene-seed tampered in such a way as to produce a Warp-resistant strain as a counter to Chaos.  There are a few Chapters of Adeptus Astartes that are known for Chaos resistance, such as the venerable Grey Knights and the extreme Exorcists, both using differing methods with positive results but never before had the gene-seed been directly modified to do so.&lt;br /&gt;
&lt;br /&gt;
The results were mixed at best.  While the average Knights Inductor indeed proved to be more resistant to the wiles of Chaos, they did not show any particularly significant benefits or advantages in engaging the forces of Chaos over the aforementioned Grey Knights and Exorcists.  In larger groups they had the potential to stifle the effects of the Warp to an extent but nowhere anywhere near the effectiveness of a Culexus or equivalent Grey Knight force.  This mild benefit was matched with a higher than normal rejection rate, particularly within those that exhibited Warp-sensitivity or Psyker potential.  The resulting rejection grew all the more excruciating to those who could become Psykers, forcing the Knights Inductor to pre-screen candidates for psychic potential and recruiting them without implantation, depriving the Chapter of regular Librarians.  With this as the last straw the Ordos Malleus declared the testing of the Chapter for their use as a dedicated anti-Chaos force a failure.&lt;br /&gt;
&lt;br /&gt;
On top of all this, initiates proved to be equally resistant to hypnotherapy training and typical indoctrination procedures, lengthening the amount of required to train initiates up to combat standards.  Without the mental conditioning of Space Marines, they came to be regarded with disdain as pseudo-Marines and their naturally calm and dour state of mind lacking righteous fury as potentially detrimental to their faith in the Emperor.  To some in the Inquisition these side-effects weren&#039;t enough to deter them from attempting to replicate the Warp-resistance effects but the original research data was already long lost. &lt;br /&gt;
&lt;br /&gt;
====Crusade on Kronos====&lt;br /&gt;
After initial testing by the Inquisition of their anti-Warp traits and subsequent declarations as failures in that regard, they were given under the leadership of the [[Doom Eagles]] in order to instill a Codex-compliant nature into the still raw Knight Inductor Chapter. The chapter&#039;s leadership decided that a crusade would harden the Knights&#039; hearts with the fires of war, and so the Knights Inductor set off for the nearby war-torn world of Kronos VI.&lt;br /&gt;
&lt;br /&gt;
Kronos VI was a Hive World home to several munitions manufactora, where the working class had suffered for generations under the yoke of their planetary leadership, until they realized that they outnumbered their rulers by about six orders of magnitude. The Munitorum demanded that order be restored by any means possible, and the standard practice for such situations was that the rebellion be annihilated.&lt;br /&gt;
&lt;br /&gt;
The [[Salamanders]] had also sent a detachment to Kronos VI, under the command of one Captain Carolus Norys. Where most Chapters shunned the Knights for their dispassion, and their leadership pushed them in a direction they did not truly desire, Norys gladly took the fledgling Chapter under his wing, and the Knights soon saw him as their [[spiritual liege]]. He instilled in them a sense of guardianship: that their purpose was to protect the [[Imperium]] first, and only to exercise force in the service of that purpose, and even then, to minimize collateral damage while doing so. Rather than destroying the rebellion, the Salamanders and Knights Inductor worked to address the populace&#039;s demands for better living conditions and a government more responsive to their grievances, overseeing the revitalization of the primary hive city. Their solution took longer than a simple extermination campaign would have, but it resulted in a stable government, better living conditions for the Kronans, and a more productive, stable world in the long run. The Knights Inductor knew that they had found their purpose at last: to seek troubled systems, repair them, and leave them better off than before.&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The only creature I&#039;ve ever met with a more callous disregard for life than yours was a [[Dark Eldar]] Archon, and at least he had the courtesy not to proclaim his devotion to virtue while he murdered billions.&amp;quot;&#039;&#039; - Chapter Master Jakob Morridus, shortly before executing Canoness Sarah Azaniel&lt;br /&gt;
&lt;br /&gt;
At first, the Knights Inductor were a fleet-based Chapter, having dedicated themselves to repairing the Imperium world by world. Eventually, their crusade took them out to the Eastern Fringe, where the Astronomican&#039;s light pushes against the intergalactic calm in the Warp, setting up a great turbulence. In M40, the turbulence erupted into a full Warp Storm, enclosing the sector which the Knights Inductor were pacifying. With no means of leaving, the Knights decided to put down roots and push their skills to their limit in improving the sector.&lt;br /&gt;
&lt;br /&gt;
[[Aprior]] was the most populated system in the sector, and was riven by internal division and external threats, so the Knights decided to improve that system first. They appeared to the fractious Apriori, and offered a deal: cooperate with us, and we will build a [[Noblebright|noble, bright]] future together. The Apriori were skeptical at first, having been disunited for so long, and several factions objected to the idea of unity or cooperation with their former enemies. The Aprior Commandery of the [[Sisters of Battle|Order of the Sacred Rose]] was the most outspoken of these factions, especially when they learned that the Knights Inductor were willing to tolerate trade with [[xenos]] or attempt to rehabilitate heretics in the pursuit of peace. When their objections failed to attract popular support or produce results, they deemed the sector heretical, and sought to put it to the torch, starting with their home system of Marion. The Knights Inductor were able to stop the Sisters on the world of Dvi-Marion by incapacitating the Sisters&#039; orbital assets, trapping them on the ground. The Knights tried and convicted the Sisters of crimes against humanity for the brutal tactics they employed, and offered a choice: use their expertise to help the Apriori, or be executed. The Sororitas who accepted were reformed into the more scholarly and defense-focused Order of Reason&#039;s Light, in line with what the Knights Inductor felt was a more reasonable interpretation of the Decree Passive.&lt;br /&gt;
&lt;br /&gt;
Once the Knights extinguished the immediate threat of rebellion and started to implement their social policies, quality of life started to improve for those Apriori who cooperated with them, and support for the Knights grew rapidly. The Apriori banded together and set to work fortifying their world, and then spread, first to nearby stars, and then to the whole sector, driving back the threats of the cosmos and advancing the Knights&#039; social programs as they went. The worlds of the Aprior Sector are varied, but their societies have several common policies dating to this era: citizens are regularly screened for genetic mutation, starting before birth, and extensive public education programs include civil defense training to ensure that all Apriori citizens can contribute to their worlds&#039; defensive efforts.&lt;br /&gt;
&lt;br /&gt;
The Knights Inductor use these programs to identify children who are compatible with their [[gene-seed]] and have the potential for combat aptitude. Because Aprior is largely composed of Civilized Worlds as opposed to Feral or Death Worlds, there is not an easy way to identify which of these children are truly Space Marine material without actually putting them through training, so the Knights simply train them all: when flagged children reach age twelve, their parents are contacted and offered the opportunity to allow their child to go through training. There is no penalty for refusal, but having a child in the Knights Inductor is a high honor, and even those who do not become Knights are skilled enough to excel in the Chapter Staff, the Apriori Armed Forces, or almost any other technical or military career field, so most parents accept.&lt;br /&gt;
&lt;br /&gt;
As the Knights Inductor were the leaders of the fleets which settled the [[Aprior Sector]], they have the option to directly rule every planet therein. They have temporarily exercised this power on worlds in a dire state of emergency, but otherwise, they leave the systems outside of the Aprior Subsector to govern themselves, so long as they meet certain standards of economic viability, self-sufficiency, and protection of the rights of citizens.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;As we proceed in our duties, consider the [[God-Emperor of Mankind|Emperor of Man]]. Despite his genius and continuing honorable courage, he made a number of avoidable mistakes, even from the foundation of the Imperium. Even with the greatest ability, and noblest goals, mistakes happen. Therefore, let us admit to our own errors, that we may refine our ways.&amp;quot;&#039;&#039; - Knights Inductor Invocation&lt;br /&gt;
&lt;br /&gt;
Like most [[Space Marine Chapter]]s, the Emperor is not worshiped as a god among the Knights Inductor, but as a man: and even then, although the Knights Inductor believe that he is powerful, worthy of admiration, and in many ways the best that mankind has to offer, they also believe (though they would say that it is not so much &amp;quot;belief&amp;quot; as &#039;&#039;awareness&#039;&#039;) that he is not perfect. They are scrupulously careful to avoid blind devotion, because doing so would blind them to their own imperfections. A significant part of the Chaplains&#039; sessions with the Space Marines is spent in reflection, to recognize and learn from their failures and shortcomings and improve going forward; reminding themselves that even the Emperor of Mankind can make mistakes helps keep them humble.&lt;br /&gt;
&lt;br /&gt;
The Knights Inductor&#039;s practice of recruiting from the worlds they pacify has given them a personal understanding of and respect for the diversity present in the Imperium, not to mention several millennia of experience in forging a viable alliance out of many disparate members, within and beyond the subsector. They believe, from personal experience, that every Imperial world and citizen is able to contribute to the Imperium and is worth protecting; and that protecting the Imperium, rather than seeking and destroying the Imperium&#039;s enemies, is their primary purpose.&lt;br /&gt;
&lt;br /&gt;
===Combat Doctrine===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Any Space Marine can apply force and destroy a target. The true measure of a Chapter is how it can achieve victory without force.&amp;quot;&#039;&#039; - Captain Roland Darren, Third Company&lt;br /&gt;
&lt;br /&gt;
Knights Inductor [[gene-seed]] makes them steadier but not as quick, relative to other Space Marine Chapters, and they use tactics to play to their strengths. Rather than making [[Rip and tear|high-visibility close-quarters assaults]], they use [[Raptors|camouflage]] and more exotic stealth techniques to mask their deployments and strike from long range, usually with heavy mechanized support thanks to the Aprior Sector&#039;s thriving industrial base and growing manufacturing capacity. The Knights Inductor amplify this advantage through advanced electronic and psychological warfare, tricking enemies into reacting to forces which aren&#039;t really there, or even forcing them into surrendering in the face of apparently overwhelming opposition. Then, while the enemy is jumping at shadows, they employ surgically-precise strikes to eliminate enemy leadership or destroy enemy linchpins.&lt;br /&gt;
&lt;br /&gt;
The most peculiar &amp;quot;combat doctrines&amp;quot; of the Knights Inductor have to do with their preference to limit or even avoid combat if it is reasonable to do so; they have found that a nonviolent resolution is preferable to a bloody war, and that, by not exterminating the enemy, prisoners taken can supply information and be used as bargaining chips, or even defect entirely. They may also leave a detachment behind after major combat operations are complete to help establish stability, rather than perpetuating needless and wasteful conflict and leaving the locals to clean up the mess by themselves. These practices have earned the Knights Inductor the moniker of &amp;quot;[[Reasonable Marines]]&amp;quot; among Imperial citizens.&lt;br /&gt;
&lt;br /&gt;
Sometimes, this involves [[Heresy|tolerating or cooperating with people]] (human or otherwise) whom more puritanical chapters or Imperial authorities would have [[Exterminatus|exterminated]]; the Knights Inductor (and Apriori in general) are not picky about their allies, so long as they behave. When the encroaching [[Tyranids]] and [[Necrons]] calmed the Warp storms surrounding the Aprior Sector, Inquisitor Rightina Immam was sent to identify any deviations which had developed over the thirteen hundred years of isolation, and she was alarmed to find such tolerance; she immediately called an Inquisitorial Council to examine the Knights and judge them (see Report &amp;quot;[[An Investigation into the Heresy of the Reasonable Marines]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Radical [[Inquisitor]]s, exemplified by Johannes Krieger of the [[Ordo Hereticus]], advocated cautious acceptance of the Knights Inductor. Krieger acknowledged their deviations, but argued that their experience made them useful to have in the Imperium, and that their Warp-resistance and, in extreme cases, Warp-nullifying effect is especially valuable to the Inquisition. As a Recongregator, he also suggested to his like-minded colleagues that some &amp;quot;deviations&amp;quot; might be put to good use in the Imperium, such the Apriori genetic screening and public education policies. On the other hand, the more Puritanical Inquisitors, led by staunch Monodominant Inquisitor Lord Avius Damnos, claimed that no utility can justify the degree of Apriori deviation. He and his colleagues in the [[Ordo Malleus]] tried to rouse the Imperium in a Crusade against the Aprior Sector.&lt;br /&gt;
&lt;br /&gt;
The Radicals gained the upper hand, if only through bureaucratic inertia: the Aprior Sector did not appear to be threatening enough to expend the effort to initiate a Crusade and the costs of eliminating an experienced and firmly-entrenched foe, especially when more immediate threats are always all around, though Inquisitor Rightina was dispatched to monitor the Aprior Sector as a concession to the Puritans.&lt;br /&gt;
&lt;br /&gt;
====Teron I====&lt;br /&gt;
&lt;br /&gt;
Captain Darren has earned the honorific &amp;quot;Master of the Deal&amp;quot; for his successes in defusing conflicts without bloodshed; the &amp;quot;Non-War of Teron I&amp;quot; is one of his more famous accomplishments. When a [[Tau]] strike force claimed to own the Imperial world of Teron I, the local [[Imperial Guard Regiment]]s were provoked to mobilize, which would invite a weightier response from the Tau Empire, and could only escalate from there. A long meat-grinder war was in the making, but cooler heads within the [[Administratum]] realized that the regiments were needed to fight the [[Tyranids]], and that driving out the Tau would leave them dangerously under-strength for such a deployment. Fortunately, Darren&#039;s [[Battle Barge]] was in the vicinity, and the Administratum asked him to handle the situation.&lt;br /&gt;
&lt;br /&gt;
Rather than preemptively striking the Tau, as the IG force commander suggested, Darren established a defensive perimeter against a sudden Tau attack, and used some technological trickery to give the appearance of having many more Marines deployed than he actually had on hand. When he engaged the Tau diplomatically, he was able to convince them that the resources required to take the world by force would be better spent colonizing non-Imperial worlds, playing on the fact that the Tau desired expansion more than bloodshed.&lt;br /&gt;
&lt;br /&gt;
In the debriefing session thereafter, Darren was asked what he would have done had he not convinced the Tau to leave without a fight. For his answer, Darren whistled, and twelve [[Terminator]]s deactivated cloaking devices, appearing as if from thin air. After the flustered leadership calmed down, Darren assured them that he was &amp;quot;well prepared for a hostile reception.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====The Glove Comes Off====&lt;br /&gt;
&lt;br /&gt;
A full-out battle fought by the Knights Inductor is always representative of a last resort effort to contain and subdue the enemy before the threat grows too large.  For every battle fought in this manner is a dozen more resolved peacefully and with a lot less collateral damage.  However there is always a line that can be crossed to cause the Knights to show their true martial strength.  Perhaps negotiation wasn&#039;t an option, such as it often is with [[Tyranids]], [[Orks]], [[Chaos]], and [[Necrons]].  But sometimes the Knights are forced into a form of preventative self defense by unreasonably hostile aggression by even fellow Imperial forces.  &lt;br /&gt;
&lt;br /&gt;
When the efforts of even the best diplomats of the Knights Inductor fail, then the glove comes off, and the advanced technological might of the Knights is unleashed to minimize damage sustained.  This kind of conflict is highly distasteful to the Knights and they fight all the harder to resolve things quickly.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;There is no specific regulation to the number of Marines in a chapter.&amp;quot;&#039;&#039; - Sergeant (later Captain) Aeron Sacres, Fourth Squad, Fifth Company&lt;br /&gt;
&lt;br /&gt;
For the most part, the Knights Inductor operate under the [[Codex Astartes]] as taught by the [[Doom Eagles]] who first led the Chapter, but in the millennia since their founding, they have diverged to adapt to changing circumstances.&lt;br /&gt;
&lt;br /&gt;
In order to be flexible, the Knights tend to separate their forces. It is very rare for a whole Company to fight together; they frequently fight as individual Squads, in fairly separated battles -- on many occasions, a Company has found itself split across multiple fronts of warfare. To ensure that each detachment has enough Marines to fight effectively, the Knights gradually increased their standard squad size from ten to its present (and likely final) value of twenty-four. A squad of this size can divide itself two, three, or even four ways depending on the tactical needs of a particular mission; thus, even a squad that finds itself alone can instantly become a four-fold threat. This organizational change has the additional effect of allowing the Knights to increase their numbers without technically violating the Codex Astartes, though this was not their original intent.&lt;br /&gt;
&lt;br /&gt;
The Third Company takes this division to the extreme, loaning individual squads (sometimes with support from the Chapter Armory and Reserve Companies) to Imperial forces in need of Astartes assistance. While lending their support, the squads gather intelligence on the tactics and technology of their allies and enemies; often, they will be supported in these efforts by a [[Techmarine]] or [[Librarian]]. After the conclusion of the campaign, the squad returns home with an impressive record of victory, battle experience, and information to be shared among and dissected by their battle-brothers. This practice is highly regarded as the biggest source of combat information for the greater Chapter and may even be adopted by other Companies to increase the intake of knowledge.  &lt;br /&gt;
&lt;br /&gt;
Following the Zeist Campaign, the greatest tacticians of the Knights Inductor pieced together an adaptive-reactive battle plan called the Macharius Strategem, named after the great Lord Solar Macharius whose victories were practically assured, from a local to stellar scale. It is heavily based upon intense study and scrutiny of Macharius&#039; campaigns, as well as integrated information from Third Company and other sources. While those few who can see it in practice in battle hail it as a battle plan without flaw, the more shrewd commanders and tacticians of the Knights Inductor are careful not to over rely on a single strategy, and regularly revise it as new, brilliant tactics are invented and assimilated.&lt;br /&gt;
&lt;br /&gt;
==== Joint Force Operations ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;By the word of the Emperor, the Astartes are His bulwark against the Terror, the defenders of humanity. Whatever alliances they need to make to fulfill this great task they should make, and the Knights Inductor, at least, will do so.&amp;quot; - Captain David Connor, Aprior 24th Mechanized Regiment, Imperial Guard&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For all their ability, Space Marines cannot win wars alone; only the vast legions of the [[Imperial Guard]] have enough boots and guns to take, hold or defend large territories. The Knights Inductor quickly learned that they were more effective as part of a combined, diverse force than they were alone, and the first step taken by any detachment of Knights entering a new conflict is to identify and join such a coalition, or attempt to found one if none exist. This is usually straightforward, as almost every Imperial world has some armed forces that the Knights can augment, but integration takes time, while [[Space Marines]] are at their best in rapid deployments, and many threats to the Imperium are extremely time-sensitive.&lt;br /&gt;
&lt;br /&gt;
When the Knights Inductor came to rule the [[Aprior Sector]], they decided to ensure that their Sector&#039;s armed forces were built from the ground up with joint operation in mind. Every [[Imperial Guard|Guardsman]], [[Imperial Navy|Voidsman]], [[Scout]], and (eventually) [[Sisters of Battle|Novice]] in the Sector is taken through several standard, cross-service courses during training, with extensive time devoted to joint training exercises. The result is a set of highly competent armed services, capable of seamlessly integrating into one unified force as circumstances require.&lt;br /&gt;
&lt;br /&gt;
This grants the Aprior Sector a substantial advantage over invaders, compared to the rest of the Imperium, as all facets of their defenses are trained to fight together for maximum effect, but it also serves them well on offensive campaigns, because it requires next to no time at all for an Apriori Joint Force to establish an optimal plan of action. The cross-training also helps each respective service integrate cohesively with their counterparts from other worlds. For this reason, detachments of Knights Inductor bound for high-conflict zones, such as the [[Damocles Gulf Campaign]], are often accompanied by a Battlegroup from Battlefleet Aprior and several Guard Regiments. The reverse also applies; large Navy or Guard forces will often have a detachment of Knights Inductor for support.&lt;br /&gt;
&lt;br /&gt;
The most common example of joint operations between the Knights Inductor and the Apriori Guardsmen is the inclusion of young, skilled, and highly motivated troopers in the Scout Company of the Chapter.  While they are outmatched physically they have the potential to yet become Knights should they pass secondary screening tests and proving themselves in combat alongside neophyte Scouts.&lt;br /&gt;
&lt;br /&gt;
=== Gene-seed ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Our Primarch is lost. All that remains of him is our [[gene-seed]], and through that, he is always with us.&amp;quot;&#039;&#039; - Apothecary Stephan Aigle&lt;br /&gt;
&lt;br /&gt;
Like their parent Chapter and Legion, Knights Inductor gene-seed has mutations in the organs that affect the brain. These mutations enhance the abilities of Nulls to the point that they can manipulate the shape and strength of their &amp;quot;null aura&amp;quot; to some degree, while [[psyker]]s&#039; abilities are severely blunted, if not outright deadened. All Knights Inductor receive significant mental resistance to Warp powers and emotional stabilization, allowing them to keep a cool head under all circumstances and resist corruption. It also seems that the psychic resistance makes the gene-seed itself less vulnerable to further mutation. These traits endear the Knights Inductor to the [[Inquisition]], especially the [[Deathwatch]], encouraging them (and thus the other Imperial factions) to turn a blind eye to the Knights&#039; more deviant practices and beliefs. This resilience comes at a cost: the Catalepsean Node has been rendered ineffective, training takes up to a decade longer as the Neophytes are less susceptible to hypnotherapy, and a Knight&#039;s reaction time is about 15 percent longer than that of the average Space Marine.&lt;br /&gt;
&lt;br /&gt;
The Knights Inductor still need psykers for [[astropath]]ic communication, so Neophytes who happen to be psykers are trained and armored without implants, though this leaves them less capable in combat than their counterparts in other Chapters. The Knights Inductor also need Blanks to become full Marines to ensure they have proper psychic warfare units, so their recruitment program places special emphasis on identifying Blanks for the Librarius; thanks to this program, they have about as many &amp;quot;Silencers&amp;quot; as most Chapters have [[Librarian]]s.&lt;br /&gt;
&lt;br /&gt;
Their gene-seed banks are regularly screened for signs of any deviation; they are of the opinion that the resistance to corruption doesn&#039;t replace caution in any measure. There are three major gene-banks throughout the Aprior Sector, though the locations are highly classified, and the number stored in each is an even more tightly-held secret. The Knights Inductor know well the value of their Pariah gene factor within their gene-seed and take great lengths to ensure that even if the whole Sector was destroyed, their gene-seed would live on.&lt;br /&gt;
&lt;br /&gt;
====Null Knights====&lt;br /&gt;
&lt;br /&gt;
The mutations in Knights&#039; Inductor gene-seed make them all but immune to Chaotic corruption, but have left them open to other fates. The [[Necron]]s originally planted the Pariah gene in humanity, and when the [[Desert Fangs]] encountered the tomb on [[Voralia]], the Necrons were pleased to see how much their plan had matured. Knights Inductor are already much stronger and faster than a normal human being; their potential power after upgrading was nearly limitless. Over the years, some three dozen Knights Inductor have been captured, augmented with Necron technology, and conditioned to see all life as essentially chaotic; they now serve the Necrons, reborn as Null Knights.&lt;br /&gt;
&lt;br /&gt;
These Null Knights have caused a good deal of grief to the Knights Inductor, as they superficially appear to be Knights in a remarkable likeness and wreak havoc where ever they tread. Nominally it is elements of 6th Company that is tasked with tracking down and eliminating their cursed Necron counter-parts. However the galaxy is vast and clues to the Null Knights&#039; whereabouts scarce, and over the millennia only approximately a third of the Null Knights have been successfully eliminated. Attempts at containment and rehabilitation of the Null Knights themselves have proved to be unfeasible, to the cost of two whole Tactical squads of the 6th Company.&lt;br /&gt;
&lt;br /&gt;
Each encounter with the Null Knights is seemingly always marked with gruesome violence upon the discovery of one. They are invariably found in high positions of power, having achieved their status through intimidation and manipulation. The cost of apprehending a discovered Null Knight is depressingly high, but the costs of an undiscovered one wreaking havoc are much, much higher. Upon discovery, a Null Knight will not attempt to flee until it has done maximum damage to the subsector or planet they are in, even if doing so increases its chance of capture. It is unknown as to why they do this, though amongst the 6th Company hunters it is attributed to the Null Knight&#039;s programming that causes them to inflict massive chaos.  &lt;br /&gt;
&lt;br /&gt;
Should the Hunters fail or falter in their duty, the greater Imperium&#039;s doom would be assured as the Null Knights leave countless planets ripe for Necron awakening or incursions, and possibly threatening Holy Terra itself.&lt;br /&gt;
&lt;br /&gt;
===Battle-Cry===&lt;br /&gt;
&lt;br /&gt;
The Knights Inductors&#039; motto is &amp;quot;Ex Tenebra, Lux&amp;quot; (&amp;quot;From Darkness, Light&amp;quot;); usually, commanders render it in Low Gothic as &amp;quot;Light up the night!&amp;quot; or &amp;quot;Ignite them!&amp;quot; when they are confronting a foe with force.  The cry is also often whispered instead before the opening shots are taken.&lt;br /&gt;
&lt;br /&gt;
==Deathwatch Rules==&lt;br /&gt;
;Chapter Purpose: Counter to [[Chaos]]&lt;br /&gt;
;Chapter History: [[21st Founding]] (M36)&lt;br /&gt;
;Chapter Progenitor: [[Desert Fangs]]&lt;br /&gt;
;Gene-Stock Purity: A New Generation&lt;br /&gt;
;Chapter Demeanor: &amp;quot;See, But Don&#039;t be Seen.&amp;quot;&lt;br /&gt;
;[[Gene-Seed]] Deficiency: Missing Catalepsean Node&lt;br /&gt;
;Chapter Flaw: We Stand Alone&lt;br /&gt;
;Chapter Characteristic Modifiers: +5 Willpower, +5 Ballistic Skill&lt;br /&gt;
;Figure of Legend: Captain Carolus Norys, [[Salamanders]] Second Company&lt;br /&gt;
;Deed of Legend: Early mentor and [[spiritual liege]] to the Chapter&lt;br /&gt;
;Chapter Home World: [[Aprior | Aprior Regius (Civilized)]]&lt;br /&gt;
;Chapter Home World Terrain: Varies&lt;br /&gt;
;Home World Relationship: Stewardship (most worlds in the Aprior Sector have representative governments, like most worlds the Knights pacified while fleet-based)&lt;br /&gt;
;Organization: Codex, with squads of 24 rather than 10.&lt;br /&gt;
;Combat Doctrine: Codex&lt;br /&gt;
;Solo Mode Ability: Mental Fortress (JTF Ars Tactica)&lt;br /&gt;
;Squad Mode Attack Pattern: Fire for Effect&lt;br /&gt;
;Squad Mode Defensive Stance: Regroup&lt;br /&gt;
;Specialty Restriction: Cannot be [[Librarian]]s (Knights Inductor do not posses Librarians as portrayed in the [[Deathwatch]] Core Rulebook, though a Silencer could be used as [[fluff]] to justify use of Librarian [[crunch]].)&lt;br /&gt;
;Special Equipment: Customized Technology (their long isolation has resulted in technological adaptation, without the Mechanicus to keep their techmarines under control)&lt;br /&gt;
;Chapter Belief: The [[God-Emperor of Mankind| Emperor]] Above All (more accurately, The [[Imperium]] Above All)&lt;br /&gt;
;Chapter Status: Over Strength (~3000, looking to found a Successor at the next Founding)&lt;br /&gt;
;Chapter Friends: Apriori PDF and Guard, [[Salamanders]] (and successors), Tyranids of Hive Fleet Draco (after its link to the Hive Mind was severed due to assimilating the Pariah gene, causing the Norn Queen of the Hive Fleet to become self-aware in the process), [[Exodite]] Eldar of Lida, [[Tau]] of the [[Farsight]] Enclaves, some Radical Inquisitors&lt;br /&gt;
;Chapter Relics: None&lt;br /&gt;
;Chapter Enemies: [[Dark Eldar]] (esp. the Kabal of the Hand of Fate), [[Inquisition]] (Monodominant)&lt;br /&gt;
;Battle Cry: &amp;quot;Light up the night!&amp;quot;&lt;br /&gt;
;Heraldry: Scale&lt;br /&gt;
;Livery: Camouflage (in combat), or Azure on Ceramite (ceremonial)&lt;br /&gt;
;Custom Chapter Advances: Death From Afar&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
True Reasonable Marines would be pretty broken on the tabletop, but Knights Inductor can be used in [[Epic]] and [[Apocalypse]] games as a fluff reason to have many different armies cooperating -- the Knights Inductor aren&#039;t picky about their allies, so long as they behave.&lt;br /&gt;
&lt;br /&gt;
A playable, awesome, and balanced [[codex]] is in the works, with unique units such as &#039;&#039;&#039;Silencers&#039;&#039;&#039; and &#039;&#039;&#039;Silent-Hand Veteran Squads&#039;&#039;&#039; units. It WILL be made of [[awesome]]. Check.  It.  Out.  At &amp;gt;[[Codex - Knights Inductor]], give critique, comments, and suggestions (try to refrain from directly editing the main codex without posting the idea on the talk page first).   &lt;br /&gt;
&lt;br /&gt;
The Codex features unique rules setting it apart from Vanilla Marines, and emphasizes their unique Chapter traits and style of warfare. The average Knight however is more costly than a comparable Marine simply for the wargear that they have, and making the most of special equipment and abilities is of utmost importance&lt;br /&gt;
&lt;br /&gt;
NOTE: If you want to represent Knights Inductor legally using the Vanilla codex, you could use the Iron hand Chapter tactics to represent their nanomite booster power armor (granting FNP) and nanomite vehicle repair systems, or Salamanders to represent their spiritual lineage coming from Salamanders and their propensity for high quality advanced wargear.  You could also easily do Raven Chapter Tactics to represent their potent stealth tactics, Ultramarine for tactical flexibility, Fists for their better then average range skills, and really, the only chapter tactic that does not work for the Knights are the Black Templars.&lt;br /&gt;
&lt;br /&gt;
[[Aprior Sector]] Internal Security also has an [[User:Voidsman|in-progress army list]], and the various navies of the Sector also have some [[User:Blackjack217|lists in progress]] for [[Battlefleet Gothic]].&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Knights_Inductor_pauldron_left.png|A depiction of a Knight&#039;s left [[pauldron]], painted azure for a ceremonial occasion.&lt;br /&gt;
File:Reasonable_marine.JPG|Knights Inductor are known for their preference for stealth over high-visibility close-quarters assaults.&lt;br /&gt;
File:Reasonablemarine.png|Typical Knights Inductor camouflage for desert or scrubland operations.&lt;br /&gt;
File:DAoT.jpg|What a typical major city in the Aprior Sector looks like.&lt;br /&gt;
File:KI_Color.jpeg|The formal colors of the Knights Inductor Veteran of the 3rd Company&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Ex Tenebra Lux - From the Darkness, comes a Light&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Even when all the world around you seems grim and dark&lt;br /&gt;
&lt;br /&gt;
Reason blazes a light through the void&lt;br /&gt;
&lt;br /&gt;
Understanding saves relationships, lives, time and resources&lt;br /&gt;
&lt;br /&gt;
Hate narrows the future ahead&lt;br /&gt;
&lt;br /&gt;
Understanding opens a thousand paths&lt;br /&gt;
&lt;br /&gt;
When men are losing their reason and understanding around you&lt;br /&gt;
&lt;br /&gt;
Hold fast to reason&lt;br /&gt;
&lt;br /&gt;
To sanity&lt;br /&gt;
&lt;br /&gt;
To the thing that makes us more than beasts&lt;br /&gt;
&lt;br /&gt;
A few say sanity is for the weak&lt;br /&gt;
&lt;br /&gt;
Some say reason leads to despair&lt;br /&gt;
&lt;br /&gt;
And more say understanding ourselves and others is impossible&lt;br /&gt;
&lt;br /&gt;
They all are wrong&lt;br /&gt;
&lt;br /&gt;
For even in a place of grim darkness&lt;br /&gt;
&lt;br /&gt;
Can come a light&lt;br /&gt;
&lt;br /&gt;
That will lead the way&lt;br /&gt;
&lt;br /&gt;
Going through the darkness&lt;br /&gt;
&lt;br /&gt;
So stand strong&lt;br /&gt;
&lt;br /&gt;
Never surrender&lt;br /&gt;
&lt;br /&gt;
Because&lt;br /&gt;
&lt;br /&gt;
Ex Tenebra Lux&lt;br /&gt;
&lt;br /&gt;
-Codicier Park&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Null Knight 01 - Xerxes===&lt;br /&gt;
&lt;br /&gt;
Xavion pried the boltgun from the rigid fingers of a fallen brother, the trigger finger having held on through the death spasms.  Small impact craters pockmarked the walls along with the scorch marks from the lasguns of the dismembered security teams.  He could still hear the screams far, far down the corridor thanks to his enhanced hearing.  The whine of lasguns was dying down far too quickly, punctuated by the sound of bolters fired on full auto.  The monster that did this couldn&#039;t be far.  &lt;br /&gt;
&lt;br /&gt;
He took off sprinting down the long corridor.&lt;br /&gt;
&lt;br /&gt;
The sight of a boot disappearing around a corner a hundred meters away goaded him on, and despite the cries of wounded men and the groans of his broken brothers around him he knew that he had to take that -thing- down.  It was very likely he would simply be slain like the rest of Phoenix Tactical Squad, but he needed to do this.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Xerxes!&amp;quot;  The Null Knight didn&#039;t even spare a glance to the lone Knight that appeared at the hangar doors, instead unpinning two stolen fragmentation grenades from his belt and flung them with tremendous force at Xavion across the length of the entire hangar, forcing him to roll to the side or risk being blasted by the shrapnel in the open.  The Null Knight leaped for the Valkyrie as it took off, grabbing on to a handhold near the side hatch on the assault craft.  Former Sergeant Xerxes shaped his hand into a rough blade and punched straight through straight through the hull in an attempt to rip off the entire hatch.and gain access inside.&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;XERXES!!&amp;quot;  Xavion trusted his hand to guide the barrel of the bolter up despite his sorrow and anger.  He trusted his eye to make the miniscule adjustments needed to take in the atmospheric current differences from inside the hangar to the blustering winds just outside.  He trusted the machine spirit of the bolter to be able to react to the trigger pull exactly when needed.  But there were so many factors, too many, the target&#039;s movements alone combined with that of the Valkyrie made for a challenging shot. His helmet had been torn off earlier in the one-sided battle outside the containment cell; he couldn&#039;t even rely on the help of auto-sense for this shot.&lt;br /&gt;
&lt;br /&gt;
Now this time the Null Knight looked back, perhaps to gloat, perhaps to confirm the position of another target.  The eyes of the Knight were glowing a sickly green and they looked on dispassionately as the bolter in Xavion&#039;s hands flashed a brief orange.  The enhanced mind within calculated that the bolt would miss, even if it was an upgraded Kraken bolt with a stronger propellant charge.  It had already projected the flight path within Xerxe&#039;s twisted mind, and he began to turn to go into the hole he&#039;d just made in the Valkyrie, confident that he could murder the crewmen within and pilot the ship to an escape point before reinforcements arrived.  &lt;br /&gt;
	&lt;br /&gt;
The bolt was already losing kinetic velocity by the time it reached the end of the hangar, though it had been kept on its path thanks to the gyroscopic stabilization etchings on the bolt.  As Xerxes had predicted, it was off target.  It would most likely hit the lower hull of the Valkyire, or at worst be deflected off the Knight&#039;s power armored right leg.  &lt;br /&gt;
&lt;br /&gt;
The wind outside buffeted the flying bolt, changing it&#039;s trajectory to fly up and to the right.  Shortly after a power armored figure was seen plummeting from the entrance of Hanger 0-12 at the rehabilitation and containment facility.  &lt;br /&gt;
&lt;br /&gt;
47 Knights had fallen that day.  Over 230 security and scientific personnel had also been slain during the lone Knight&#039;s rampage.  Many more would have perished if the Null Knight had managed to escape.  But there were still more like him out there...&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Captain Xavion?&amp;quot; The pilot of the Thunderhawk sounded tinny through the floating servo-skull&#039;s external speakers, &amp;quot;we are arriving at the Necron tomb that Null Knight Vasilis most likely escaped to.  Prepare for a hot drop, elements of the 22nd Aprior Shock Trooper regiments report contacts on several fronts.&amp;quot;  The corresponding points filed across Xavion&#039;s line of sight as the information came through the JNET Tactical grid. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Understood.&amp;quot;  He checked the adjustments on his personal Stalker pattern bolter for the umpteenth time during the flight as he strode to the front of the Thunderhawk to address the veterans under him.  It was time to free his estranged brother from the Necron taint.  &lt;br /&gt;
&lt;br /&gt;
The servo-skull of Xerxes followed him close behind.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
Several stories and other pieces of fiction have been written about the Knights Inductor, including:&lt;br /&gt;
&lt;br /&gt;
*[[An Investigation into the Heresy of the Reasonable Marines]], the first story written about them, by the original LongPoster.&lt;br /&gt;
*[[Return of the Reasonable Marines]], the sequel to the above, written by a [[writefag]] calling himself [[User:Not LongPoster Again | Not LongPoster]].&lt;br /&gt;
*[[Apriori Public Service Announcements]], a sort of Apriori equivalent of &amp;quot;The [[Imperial Infantryman&#039;s Uplifting Primer]]&amp;quot; and &amp;quot;[[Imperial Munitorum Manual]]&amp;quot;: an in-universe piece of writing meant to convey the feel of the setting.&lt;br /&gt;
*[[Tales from the Aprior Sector]], short stories in the [[Aprior Sector]] that aren&#039;t long enough to stand alone.&lt;br /&gt;
*[[Aprior Sector Timeline]], a timeline of all events pertaining to the Knights Inductor and the Aprior Sector.&lt;br /&gt;
*[[Aprior Sector]], a guide to the Knights&#039; home, including brief descriptions of all planets, organizations, characters, and technologies featured in the other stories.&lt;br /&gt;
*[[The Twin Crusades: The Black Crusade on Marion]], written by one &#039;&#039;Not&#039;&#039; Not LongPoster, which focuses on a [[Chaos]] warfleet attacking the homeworld of the Order of Reason&#039;s Light.&lt;br /&gt;
*[[Codex - Knights Inductor]], designed mostly by Remoon101, this is their codex.&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/2803229/#2803229 First Thread], in which the Knights Inductor are introduced.&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/14710019/#14710019 Second Thread], in which Index Astartes: Knights Inductor and the first chapters of [[Return of the Reasonable Marines]] are written.&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/15148501/#15148501 Third Thread], in which Return of the Reasonable Marines is continued.&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/16191331/#16191331 Fourth Thread], in which Return of the Reasonable Marines is concluded, and the [[Aprior Sector Timeline]] is written.&lt;br /&gt;
**[http://archive.easymodo.net/tg/thread/16573997 Four-and-a-halfth Thread], in which discussion is had, and a new [[writefag]] promises to have new writing coming soon.&lt;br /&gt;
*[http://archive.easymodo.net/tg/thread/16583590 Fifth Thread], in which said writefag (calling himself Not Not LongPoster) delivers the prologue and first chapter of [[The Twin Crusades: The Black Crusade on Marion]].&lt;br /&gt;
**[http://suptg.thisisnotatrueending.com/archive/16909600#16909600 Five-and-a-halfth Thread], in which Not Not LongPoster revises the above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Knights Inductor]]&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Iron_Tyrants&amp;diff=277982</id>
		<title>Iron Tyrants</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Iron_Tyrants&amp;diff=277982"/>
		<updated>2020-12-05T08:01:32Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Iron Tyrants&lt;br /&gt;
|Heraldry = Unknown&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = 37th Millennium Founding&lt;br /&gt;
|Successors of = [[Imperial Fists]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Primarch = [[Rogal Dorn]]&lt;br /&gt;
|Homeworld = Hive Jungle World&lt;br /&gt;
|Strength = 1000+&lt;br /&gt;
|Specialty = Terror Tactics&lt;br /&gt;
|Allegiance = [[Chaos]]: [[Khorne]]&lt;br /&gt;
|Colours = Green and Grey&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Iron Tyrant Space Marine.jpg|thumb|The livery of the renegades. Note the gore on the power armour.]]&lt;br /&gt;
&lt;br /&gt;
Another example of why you &#039;&#039;should&#039;&#039; let [[/tg/|fa/tg/uys]] mess around with dice, the &#039;&#039;&#039;Iron Tyrants&#039;&#039;&#039; were once a proud [[Space Marine Chapter|Chapter]] of [[Space Marines|Adeptus Astartes]]. However, it seems fate had a different plan for the chapter when a certain [[Apothecary]] began to dabble with malevolent powers... Now the chapter rules from their Hive World, sacrificing countless men and women everyday in the name of their dark god, [[Khorne]].&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
Insert fluff here.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
;Chapter History : 37th Millennium&lt;br /&gt;
;Chapter Progenitor : Imperial Fists&lt;br /&gt;
;Reason For Fall: Dabbled with chaos.&lt;br /&gt;
;Chaos God Patron: Khorne&lt;br /&gt;
;Level Of Devotion: Fanatical&lt;br /&gt;
;Stat Bonuses: +5 Weapon Skill, +5 Ballistic Skill&lt;br /&gt;
;Chapter Demeanor: Corruption Above All&lt;br /&gt;
;Mutation: Body Horror&lt;br /&gt;
;Mental Flaw: Loud and Proud&lt;br /&gt;
;Combat Doctrine: Terror&lt;br /&gt;
;Special Equipment: Special Mounts&lt;br /&gt;
;Chapter Belief: Suffer not the weak to live.&lt;br /&gt;
;Figure of Legend: [[Apothecary]] who became a Daemon Prince.&lt;br /&gt;
;Chapter Strength: Overstrength&lt;br /&gt;
;Chapter Homeworld: Jungle Hive World&lt;br /&gt;
;Chapter Rule: ?&lt;br /&gt;
;Chapter Friendship: [[Dark Mechanicus]] and the connected Titan Legion&lt;br /&gt;
;Chapter Enemy: Space Marines&lt;br /&gt;
;Chapter Battlecry: Undecided.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
Macazci the Daemon Apothecary - Got raised to this level after sacrificing an enormous amount of people inside the temple. He still has his narthecium on his left arm but his right arm has mutated into a bladed pinion now called the heartrender. The heartrender is a great weapon capable of tearing even through power armour yet leaving the hearts unscathed to be torn out with a simple twist as a sacrifice.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Iron Tyrant - Sacrifice.jpg|A sacrifice for the Blood God.&lt;br /&gt;
File:Pre Heresy Iron Titan Marine.jpeg|Before their fall, the chapter were known as the &amp;quot;Iron Titans&amp;quot;.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Origin Thread: http://suptg.thisisnotatrueending.com/archive/15144831/&lt;br /&gt;
*Second Thread: http://suptg.thisisnotatrueending.com/archive/15166813/&lt;br /&gt;
&lt;br /&gt;
[[Category:Iron Tyrants]][[Category:Chaos]][[category:warhammer 40,000]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Iron_Gaze&amp;diff=277022</id>
		<title>Iron Gaze</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Iron_Gaze&amp;diff=277022"/>
		<updated>2020-12-05T08:00:54Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Iron Gaze&lt;br /&gt;
|Heraldry = [[Image:IronGazeHeraldry.jpg|250px]]&lt;br /&gt;
|Battle Cry = &amp;quot;The Emperor Watches!&amp;quot;&lt;br /&gt;
|Founding = [[26st Founding]]&lt;br /&gt;
|Successors of = [[Iron Hands]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Hannibal Kinthir&lt;br /&gt;
|Primarch = [[Ferrus Manus]]&lt;br /&gt;
|Homeworld = Dead World Nazareth&lt;br /&gt;
|Strength = 300 Marines&lt;br /&gt;
|Specialty = Shock &amp;amp; Awe in combination with Heavy Armor support&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Silver, Dark Grey&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Iron Gaze&#039;&#039;&#039; are a successor of Iron Hands notable for their cybernetic augments, Shock &amp;amp; Awe tactics, and the peculiar Sin-eaters that replaced their Librarium.&lt;br /&gt;
The Chapter specializes in fighting Orks and more recently enemy Psykers, and are known for deploying en mass in full company or even multiple companies strength.&lt;br /&gt;
&lt;br /&gt;
TL;DR - cybernetically-augmented, barbaric cannibals&lt;br /&gt;
&lt;br /&gt;
==Fluffy bits==&lt;br /&gt;
&lt;br /&gt;
===Origins===&lt;br /&gt;
&lt;br /&gt;
====The War on Nazareth====&lt;br /&gt;
&lt;br /&gt;
Nazareth was a thriving Forge World located in Anatolex sector in galactic southeast, on the borders of Segmentum Ultima, colonized by humans during the final days of the Great Crusade, before the Horus Heresy. During the Heresy, the planet managed to avoid majority of conflict by virtue of being somewhat distant from main Imperial population hubs, such as kingdom of Ultramar. Because of this, the facilities on Nazareth were among first ones to continue producing their technological marvels at full capacity after the Heresy, which they continued for next several millennia.&lt;br /&gt;
&lt;br /&gt;
During the Nova Terra Interregnum in M34 and M35, Nazareth became a sort of safe haven for more liberal-minded tech-priests of Adeptus Mechanicus. This led to a particularly high concentration of high-ranking officers of Mechanicus, and an uncommonly high level of tolerance when it came to experimenting with xenotech. While Mechanicus wasn’t satisfied with such borderline heretical tendencies, Nazareth remained an industrial powerhouse of the region. and its officers commanded enough of political power to prevent any open hostilities. Nonetheless, the experiments were conducted as discreetly as possible, and allegiance of local human population was unquestionably in favor of Imperium and the Emperor, so the practices were allowed to continue, and even trade with nearby Tau colony.&lt;br /&gt;
&lt;br /&gt;
During the year 866 M39, a sudden Warp Storm shrouded entire sector, cutting off all travel and communications. Not allowing for this nuisance to get in the way of industrial output, Archmagos Intendant Amenhal, highest ranked Mechanicus present and one of co-rulers of Nazareth, immediately put millenias of xenotech experiments to use. The focus was on establishing a transport line to the nearest Agriworld, Galil, which they managed with a Warp-resistant ships outfitted with Tau technology.&lt;br /&gt;
&lt;br /&gt;
With the steady stream of basic life necessities, tech-priests of Nazareth went back to their experiments. As centuries went by, the abundant resources of Nazareth started to run out, forcing the workers to dig deeper and deeper into the planets crust. Somewhere around the year 139 M40, the workers broke into vast underground cavern complex filled with pyramidal structures and highly advanced technology. It didn’t take long for tech-priests to identify this as Necron technology, and realizing that Nazareth was a Tomb World all along, although Necrons complexes were somewhat deeper than usual. Before a proper response could be formulated by the planetary government, the complex started to come to life and a small number of Necrons attacked the explorers.&lt;br /&gt;
&lt;br /&gt;
Thankfully for Imperials, Warpstorm surrounding the sector somehow interfered with the awakening protocol of the necrons, slowing it immensely. This allowed the defenders to stand firmly against the small Necron vanguard and heavily fortify path to surface before the Necrons could reach it and lay devastation to civilian population.&lt;br /&gt;
&lt;br /&gt;
The standoff continued for months, with Necrons slowly awakening, but being kept at bay by advanced hybrid technology of the defenders. Furthermore, tech-priests jumped at the chance to examine the reality-bending technology of Necrons, and even starting to reverse-engineer it, bit by bit. At one point, the Necron Lord of Nazareth himself awoke, and immediately put their secret weapon to use: the very same pyramidal structures first expedition found months earlier. Apparently, the structures were a previously unseen Necron weapons, a mobile fortresses designed to drill deep into the crust of planet, easily turning the planet into Tomb World in no time. Unfortunately for the human defenders, just as they were able to drill down, the pyramids were able to drill up. Massive earthquakes started to shake the very foundations of industrial cities of Nazareth, and within hours, the first of hundreds of pyramids started to break through to surface, bypassing Imperial fortifications and instantly destroying their entire surrounding and letting hundreds of Necrons out. &lt;br /&gt;
&lt;br /&gt;
Tens of millions of humans died within days, even with valiant defense raised by Planetary Defense Force and Mechanicus priests. The battle continued to rage for years, with majority of population pulling to orbital stations and leaving the surface to Necron forces. Soon, Nazareths tectonic plates, already heavily damaged by the unburrowing of Necron pyramids and further destabilized by constant orbital bombardments by the defenders, started to break, creating vast chasms the size of oceans with dozens of levels of cavern complexes. During the conflict, neither sides managed to keep any kind of territory for long. Neither Imperials were able to push back Necrons due to their slowly awakening but constantly streaming in reinforcements, neither Necrons were able to break past the orbital line of the defense the humans quickly set up.&lt;br /&gt;
&lt;br /&gt;
After almost a century of fighting, constant advances in hybrid technology and cybernetic augments the humans managed to produce started to thin out Necron forces. Slowly but surely, humans pushed the robotic menace back. But Necrons were never the ones to lay down in defeat. It is said that as the defenders pushed against them, led by Archmagos Intendant Amenhal himself, the Necrons pulled together their last forces and energies in Central Pyramid, with Necron Lord himself becoming a conduit for their last resort weapon: an incredibly powerful fiery pulse that propagated itself across the whole planet, breaching into orbit and burning majority of atmosphere and destroying both Necrons and humans alike.&lt;br /&gt;
&lt;br /&gt;
Two groups of humans survived: the civilians aboard ships that were mobile enough to escape the blast, and several detachments of surface-bound defenders that were armored and/or augmented enough to survive the pulse long enough to find shelter in the underground caverns.&lt;br /&gt;
&lt;br /&gt;
====The Reclamation of Nazareth====&lt;br /&gt;
&lt;br /&gt;
In year 712 M41, the Warp Storm that surrounded Anatolex sector for almost two thousand years finally dissipated. The news of re-established communications with once prosperous sector spread quickly. Extensive scanning performed by tech-priests of Adeptus Mechanicus and Navigators of Navis Nobilite that the Warp storm changed Warp currents, rendering their old charts obsolete.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the scanning showed a new, stable path straight into (and out of) the powerful Orcish kingdom of Charadon, a previously unassailable fortress packed with orcs of Snagrod the Arch-Arsonists Waaagh!&lt;br /&gt;
Unfortunately, the Orcs caught the smell of fresh territories ripe for plunder, and were already starting with their raids.&lt;br /&gt;
&lt;br /&gt;
High Lords of Terra jumped at chance to finally strike at the Orcs before they launch another invasion. For this purpose, a decision was made to send forth a Space Marine chapter to bring the fight to the pesky greenskins. The decision fell to Clan Vurgaan of the Iron Hands chapter.&lt;br /&gt;
&lt;br /&gt;
Iron Hands made their preparations with utmost haste, and within a year they were already fighting the Orcs in the Anatolex sector.&lt;br /&gt;
&lt;br /&gt;
During the year 721 M41, a Clan Company led by the Iron Father Hannibal Kinthir, an accomplished veteran of the First War for Armageddon, arrived in orbit of Nazareth. What they found was the most peculiar planet they ever saw: sporadic continents separated by vast chasms, dotted with dozens and hundreds of pyramidal structures and covered with shifting spots of atmosphere. Scans indicated that native human population was in conflict with a group of Orcs who were also performing extensive salvaging on planet and wreckages of massive orbital stations.&lt;br /&gt;
&lt;br /&gt;
Iron Hands didn’t waste any time and they immediately made planetfall on Nazareth. While not numerically strong, the Orcs proved to be solid foes, fighting with uncommon zeal and employing some unusual weaponry. But Orcs fought on more than one front: they were dealt heavy losses by what seemed as cybernetically augmented, but incredibly feral humans, the native descendants of Nazareth colonists. Kinthir decided that Orcs needed to be dealt as soon as possible in order to protect already sparse native population from extinction. The infestation was soon wiped, and victors soon turned to searching for the source of the strange weaponry Orcs used, as well as establishing contact with techno-barbaric tribes of Nazarethians.&lt;br /&gt;
&lt;br /&gt;
The source of the weapons turned out to be the strange pyramids that dotted the landscape. A decision was made to salvage as much of technology as possible for research and data gathering, and defer any further decision-making on future of natives and painfully obvious xenotech being used.&lt;br /&gt;
&lt;br /&gt;
But before the plan could be accomplished, a massive battlegroup of Orcs arrived in the orbit of Nazareth, finished with plundering the nearby Agriworld, Galil. The group was led by the Arch-Arsonist himself, summoned by the now-dead Orcs to Nazareth for its strange technology.&lt;br /&gt;
&lt;br /&gt;
Kinthir refused to leave Nazarethians to their fate and to let the technology fall in powerful Warbosses hands. A fierce battle ensued, lasting for days, with Iron Hands fighting stubbornly and relentlessly. It is said that after a week of fighting, Iron Father Kinthir engaged Arch-Arsonist in a duel that lasted whole night and out of which they both came heavily wounded. Before the duel could conclude, Iron Hands reinforcements arrived, forcing the massive Orc to flee.&lt;br /&gt;
However, Kinthir was heavily wounded. As he layed there with Apothecaries swarming over him to save their courages Iron Father, a vision of a single glaring eye floating over a golden throne came upon him. What Kinthir heard in vision, no one knows. But after the ordeal, he was known to often say his famous phrase: “The Emperor Watches”.&lt;br /&gt;
&lt;br /&gt;
By the time Kinthir recuperated from his wounds, a decision was made by High Lords of Terra that a new crusading chapter of Space Marines will be created to protect the Anatolex sector, coinciding with 26th Founding. For his valor, Kinthir was named a Chapter Master of the new chapter, the Iron Gaze. He requested for Nazareth to be awarded to them as their Homeworld, much to the confusion of High Lords and Iron Hands why anyone would want a planet in such a sorry state.&lt;br /&gt;
&lt;br /&gt;
But Kinthir had a quest.&lt;br /&gt;
&lt;br /&gt;
He forgo his old name, taking upon himself the title and name of Son of Nazareth, and led his chapter to their new home.&lt;br /&gt;
&lt;br /&gt;
Over the course of years, Nazareth went through major rebuilding. Orbital stations and sensor arrays were repaired, the damaged tectonic plates were stabilized with use of custom-ordered terraforming machinery and a massive fortress was built to serve as Fortress-Monastery for the Iron Gaze chapter.&lt;br /&gt;
&lt;br /&gt;
The Chapter Master made decision that they will recruit candidates from the barbaric tribes of Nazareth. Cybernetic barbarians proved to be quite fitting for the chapter, taking the usual Iron Hands devotion for cybernetic augmentation even further. It turned out that while Nazarethians degraded both socially and technologically over the course of centuries, the knowledge of implementing cybernetic augmentation was kept safe and passed over the generations by tribal Tech-shamans. Because they lacked the knowledge to create new pieces of the technology, such items were deemed sacred, and often passed from father to son within family, or simply extracted from their fallen foes, which was also the most common cause of inter-tribal wars.&lt;br /&gt;
&lt;br /&gt;
And just as Nazareth grew, so did the chapters knowledge and understanding of past events on the peculiar planet. Many dataslates were found throughout devastated cities and stations from various civilians, soldiers and tech-priests, telling their experiences of life and war on Nazareth. But no technological trove, no data slate was more valuable than the one found on one of the orbital stations, the one belonging to Archmagos Intendant Amenhal himself. Within it, the Iron Gaze found detailed events that transpired over centuries, the info and schematics of wide variety of experimental hybrid xenotech and even personal notes and musings of the eccentric Archmagos.&lt;br /&gt;
&lt;br /&gt;
With borderline heretical zeal, the Iron Gaze started reproducing these experiments, adding layer upon layer of cybernetic augments to themselves. Some tech-priests in their retinue were fascinated with findings, while some were outraged with heretical tech and reported these events to Mechanicus, which responded with demand that entire Nazareth be subjected to exterminatus.&lt;br /&gt;
&lt;br /&gt;
After Iron Gaze refused the demand, Mechanicus, not having enough evidence to proclaim the marines traitors, simply pulled their support from the chapter. Nonetheless, plenty of Marines and tech-priests remained, allowing them to rebuild ancient factories on Nazareth and allowing them to simply provide for themselves.&lt;br /&gt;
&lt;br /&gt;
The technology that was produced in decades that followed was simply amazing. Iron Gaze swept away the Orc threat with ease during the time, further cementing their position and protecting them against Mechanicus queries about their so-called heretical practices.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
&lt;br /&gt;
Placeholder&lt;br /&gt;
&lt;br /&gt;
====The Sin-eaters of Iron Gaze====&lt;br /&gt;
&lt;br /&gt;
In decades following their founding and settling the planet of Nazareth, Iron Gaze continued their research of the trove of data slates they found.&lt;br /&gt;
&lt;br /&gt;
Around year 750 M41, a data slate containing research of a certain Magos Biologis was found. The research was focused on gene-manipulation in order to give humans natural anti-Warp, and therefore anti-corruption, resistance.&lt;br /&gt;
&lt;br /&gt;
Intrigued by the research, Iron Gaze sought to alter their own geneseed with what they found. It seemed like they succeeded, giving their new recruits a low-level anti-Warp resistance, but at cost of suppressing psyker abilities completely and deteriorated control of Omophagea, making them somewhat more bloodthirsty. At first, at least.&lt;br /&gt;
&lt;br /&gt;
As they soon found out, recruits that carry the Blank gene, even if its recessive, started exhibiting some very strange abilities. First of all, after implantation of the geneseed, their Blank gene became active, making them incredibly powerful Blanks, able to control their auras. Furthermore, their Omophagea became even more stimulated, making them feel bloodthirst and desire for enemy flesh more keenly than their brothers. A positive side of this mutation that they are able to consume enemy brain and gain extremely detailed knowledge about their victims life.&lt;br /&gt;
&lt;br /&gt;
While Blanks are extremely rare, people carrying the gene recessively turned out to be a little less so. In fact, Iron Gaze very soon had several dozen such individuals within their chapter. This prompted creation of a special rank that replaced now extinct Librarians: the Sin-eaters. Due to their importance, Sin-eaters are the only members of the chapter that get to wear otherwise rare Terminator armors.&lt;br /&gt;
&lt;br /&gt;
====Tactical Doctrine====&lt;br /&gt;
&lt;br /&gt;
Iron Gaze are firm believers in effects of fear, making terror the focus of their tactics. Furthermore, they jealously guard their gear and technology, including the augments of their fallen, so they aim to prevent any death or loss whenever possible. This led to them sticking to old Imperial saying “no kill like overkill”, so they tend to attack in full chapter force, and rarely pull back their punches by deploying the entirety of their vast armory.&lt;br /&gt;
&lt;br /&gt;
Usual offensive effort of Iron Gaze starts with a squad led by Sin-eater and accompanied by several Iron Gaze members of varying ranks infiltrating deep within enemy lines. Their job is to scout enemy positions, figure out how they are organized and identify key targets. When what they deem is the most knowledgeable officer as far as enemy organization goes is found, they proceed with a precision strike so Sin-eater can consume the target and instantly acquire intimate details about enemy forces. The half-eaten target is then left where it can instil as much fear as possible. The squad then pulls out from the zone, delivering the information to Commander at hand.&lt;br /&gt;
&lt;br /&gt;
When the actual attack starts, the first ones to strike are their spacecrafts with relentless orbital bombardment to soften up the enemy lines. What follows are deep-striking custom-made Hades Breaching Drills, breaking enemy formations and allowing Iron Gaze Astartes to strike quickly. Finally, in comes the main force, led by the Iron Gaze Centurion Warsuits, of which the chapter possesses enormous amounts.&lt;br /&gt;
&lt;br /&gt;
While the battle rages, Sin-eater squads re-infiltrate behind enemy lines, searching for enemy commanders to “extract” information from and preventing enemy to reorganize after the initial shock of such attack.&lt;br /&gt;
&lt;br /&gt;
After the battle ends, the survivors, if there are any, are usually left heavily traumatized by the terrifying Iron Gaze.&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
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Placeholder&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]][[Category:Homebrew]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Green_Wardens&amp;diff=238027</id>
		<title>Green Wardens</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Green_Wardens&amp;diff=238027"/>
		<updated>2020-12-05T08:00:03Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Green Wardens&lt;br /&gt;
|Heraldry = [[Image:GreenWardensHeraldry.png|250px]]&lt;br /&gt;
|Battle Cry = &amp;quot;The Green is the way!&amp;quot;&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = Unknown (Suspected [[Salamanders]])&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Theodenus Gael&lt;br /&gt;
|Primarch = Unknown (Suspected [[Vulkan]])&lt;br /&gt;
|Homeworld = Paradise World Asturias&lt;br /&gt;
|Strength = 1000 Marines&lt;br /&gt;
|Specialty = Diplomacy, Peace Efforts, Long-Range Support, Precision Strikes&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Green, White&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Green Wardens&#039;&#039;&#039; are a Chapter of pacifist Space Marine notable for incredibly low frequency of battle participation and even lower amount of reported collateral damage. Rather than direct confrontation on the battlefield, the Green Wardens can often be found employing their expertise as diplomats and negotiators. Instead of battling the outer threats to the Imperium, they focus on threats from within, and for the last millennia they participated in quelling dozens of planetary rebellions and Imperial disagreements, almost all of them resolved peacefully and with barely any aftermath cost. Even though their origin is unknown, any Imperial faction that dealt with them firmly believes that Vulkan is their Primarch, from whom they likely inherited his knack for making friendships.&lt;br /&gt;
This being a force of superhuman Astartes, they are far from being unable to wage war. When there are no other options and no chance of negotiating, the Green Wardens resolve to employing surgical strikes backed by overwhelming long-range fire support and plethora of tamed, technologically-augmented war-beasts from their homeworld Asturias.&lt;br /&gt;
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&lt;br /&gt;
==Fluffy bits==&lt;br /&gt;
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===Origins===&lt;br /&gt;
&lt;br /&gt;
Green Warden&#039;s origins remain veiled in mystery. Administratum archives related to Foundings possess no mention of any Chapter named Green Wardens ever being found, let alone a successor of Salamanders. And if the pacifistic Astartes know anything, they certainly are not sharing with wider Imperium. Not even their gene-seed could be examined, as they produce their own in their ancient Forge-Groves of Asturias.&lt;br /&gt;
Yet, what is known is that by 42nd millennium they are old, ancient even. There are sworn testimonies of beast-accompanied Astartes clad in green armor and bearing tree-like heraldry assisting various besieged Imperium forces as old as dating back to 32nd millenium.&lt;br /&gt;
&lt;br /&gt;
Due to their age, coupled with their pacifistic nature, green armor and all-around toughness, one of the most popular theories is that they were a part of Vulkan&#039;s own expeditionary force when the Crusade came across the planet Asturias. The planet was beautiful beyond anything the Astartes ever saw, to the point that even Vulkan found it mesmerizing. Vast oceans of forests covered the majority of planet, various incredible and powerful albeit peaceful beasts lurking within it. There are indication that the planet was colonized thousands of years ago by ancient human colonists and terraformed into a Paradise Planet, although it was void of any human presence by the time Salamander Legion came across it. The first Wardens at that point requested to leave the force in order to protect the breathtaking planet and build it into base of operations from which they could undertake peacekeeping operations and assist Imperial forces in previously conquered regions instead of continuing with the Crusade, something they&#039;d have likely resented considering their stubbornly pacifistic nature.&lt;br /&gt;
&lt;br /&gt;
===Organization===&lt;br /&gt;
&lt;br /&gt;
While in theory the Green Wardens abide by the Codex Astartes, in practice they diverge from it in number of things.&lt;br /&gt;
&lt;br /&gt;
The most notable difference is that the duties of Librarians, Chaplains and Apothecaries are all merged within one role: the Druid. The Green Wardens possess incredibly large amount of psykers (almost a fifth of the entire Chapter), although they are relatively limited in their powers as compared to other Astartes psykers. They did, however, overcome this fault by learning how to perform powerful rituals as group.&lt;br /&gt;
Majority of them focus on improving their healing capabilities are known as Dìonadair (roughly translated in Gothic as &amp;quot;Protectors&amp;quot;).&lt;br /&gt;
The minority of them that could be classified as offensive psykers are known as Fearg or &amp;quot;Furies&amp;quot;.&lt;br /&gt;
While Fearg are usually found as entourage to Captains of the Green Wardens which turn their focus on major internal conflicts, Dìonadair tend to be part of smaller squads that usually roam the galaxy and lend their aid to whoever needs it.&lt;br /&gt;
&lt;br /&gt;
The non-psyker members of the Chapter, collectively known as the Rangers, are not locked in membership of a single company which are called Covens. Rather, they swap between themselves depending on needs of each Coven. Covens are generally defined by their acting captains and their personalities, usually succinctly described by each Captains title, which is given on their promotion. There is always at least one company-sized contingent of Astartes deployed on Asturias (not counting the 10th Scout Company), while others spread out in the galaxy, usually declaring a certain system or region as their point of interest and in which they reside until their goals are accomplished. This usually entails helping calm down political hostilities, build and improve infrastructure, teach local populace of medicine and defensive tactics, etc.&lt;br /&gt;
&lt;br /&gt;
One peculiar thing about the Green Wardens is that they have a rather old average age of their Astartes. This is due to the fact that, since they rarely immerse in open combat, their casualties rate is incredibly low. Thus, Wardens can expect to reach quite an old age. Every single Ranger and Druid is venerated as teacher, and they value their experiences above all else except the Emperor, whom they revere and call Neach-Glèidhidh Mòr, or the Great Guardian.&lt;br /&gt;
&lt;br /&gt;
On top of rarely participating in battles, the healing powers of Druids are more often than not enough to bring back to life even the Wardens that have been proclaimed dead. These Wardens are then entombed into Dreadnoughts, which are also basically the only vehicles the Wardens possess and would ever use. The Dreadnoughts, known as the Shìorraidh (&amp;quot;Eternals&amp;quot;), are reserved only for the hardest of battles where millions of civilian lives could be at stake, which they will protect with every ounce of their being. They also serve as advisors to the leadership of the Chapter: the Chapter Master, the Captains and the Conflagration of Druids. Important thing to note is that the Chapter has no Techmarines. Rather, like their suspected progenitors, each member is taught all the necessary skills to maintain their own gear. What is beyond their capabilities, the Wardens request the aid of the Mechanicus which is given freely as do Wardens give their to the Imperium in general.&lt;br /&gt;
&lt;br /&gt;
The Green Wardens possess one particular rule which is deemed incredibly wasteful at best and borderline heretical at worst by the Inquisition and the Administratum.&lt;br /&gt;
When a Warden does fall in combat, their geneseed is not recycled. Rather, the Druids retrieve the geneseed and using secret methods known only to them transform it into a seed. The seed is then planted in the plains of Asturia, where it grows into a breathtaking Star-Oak. These luminescent trees are known to grow hundreds of meters tall and are believed to harbor the soul of the dead Warden who is venerated as a hero of the Imperium. His name and deeds are inscribed into the bark of the Star-Oak, and the tree itself is considered a sacred shrine often visited by both the young and the old when in need of an advice. More than one Warden has sworn that they heard whispers of the dead hero when they needed it the most, carrying words of encouragement.&lt;br /&gt;
&lt;br /&gt;
====Recruitment and Training====&lt;br /&gt;
&lt;br /&gt;
Druids play a large part in recruitment of potential neophytes for the Green Wardens. Druids regularly roam the Asturias system, gazing into the very souls of the young children they encounter, looking for the ones who appear as legitimate potential to be recruited. These children are known as the &amp;quot;Green Souls&amp;quot; and represent the most kind, caring, empathetic that the humanity has to offer.&lt;br /&gt;
Even though they are taken young, the Chapter encourages them to maintain relationship with their families, believing that by knowing their family enables them to grow and care and consider all of humanity as their family.&lt;br /&gt;
&lt;br /&gt;
Captain of the 10th Scout Company is always a Druid and carries the title of Aràch, the Nurturer. When young Scouts are deemed to be ready for the next part of their training, they are assigned to one of the other companies where they are instructed to gain valuable experience of how the galaxy functions.&lt;br /&gt;
When this stage of their training is completed, they return to their homeworld and their Fortress-Monastery, the Triskellion. There, under the watchful eyes of the Chapter Veterans, the Aspirant needs to venture into the wilds of the plains, forests, deserts and tundras of Asturias. Their quest is to find an adult specimen of one of Majestic beasts of Asturias, defeat it without killing it and then claim its offspring as his future, life-long companion.&lt;br /&gt;
&lt;br /&gt;
There is a plethora of these beast living on Asturias, remnants of ancient human experiments brought to the planet and genetically engineered to understand and live among the humans. From powerful Goliath Axe-Bears and Dire-Dingos, over majestic Terra-Eagles, Hydra Turtles and Chimeran Apes, to even Irontail Pythons, these extraordinary animals exhibit incredible intelligence and abilities.&lt;br /&gt;
&lt;br /&gt;
When Aspirant finishes its quest and brings back young beast back to Fortress-Monastery, they both undergo a series of both magical rituals and technological improvements called the Soul-binding. In doing so, the Warden and his companion achieve connection in both soul and body that transcends regular bonds.&lt;br /&gt;
In the rare circumstances when a Green Warden does fight, their enemies are faced with two-pronged assault performed in perfect unison, like it is orchestrated by a single mind with dual bodies. The Man and the Beast fight together, covering each other&#039;s weaknesses and enabling each other&#039;s strengths, like a magnificent dance.&lt;br /&gt;
&lt;br /&gt;
===Relationship with the Imperium===&lt;br /&gt;
&lt;br /&gt;
Green Wardens are in incredibly good relations with majority of Imperium organizations and will generally find friends wherever they go, primarily because whenever they don&#039;t have any friends, they simply make them out of whatever local populace is around. &lt;br /&gt;
&lt;br /&gt;
Most notably, the Wardens are known to maintain close friendship with Salamanders. Some would say that this is another evidence about their ancestry, but then again they are also great friends with Imperial Fists and Space Wolves, with whom they have cooperated many times.&lt;br /&gt;
&lt;br /&gt;
Even though their diplomatic tendencies has resulted in Green Wardens considered friendly by majority of Imperium factions, their stubbornly-pacifistic nature caused more than one conflict with officers of Imperium.&lt;br /&gt;
&lt;br /&gt;
While there were numerous smaller incidents, there are two notable events where their dogged determination proved to be detrimental.&lt;br /&gt;
&lt;br /&gt;
In Year 831 M39, an entire Coven of Green Wardens was ordered to hold a line against unknown Xenos pirates assaulting the southern borders of Segmentum Tempestus. Instead of going along with the orders and focusing their defenses on local Inquisition HQ, the Wardens deployed en-mass to cover the evacuation of a nearby Hive world. As a result of their actions, Inquisition lost a valuable archive and stronghold, and the Wardens themselves lost the Captain and roughly half of the Coven in question. This also marks the biggest loss of Astartes lives in Green Wardens history.&lt;br /&gt;
To add insult to injury, even when under direct orders, the Wardens still refused to harvest the geneseed in order to expedite the recovery of their fighting capacity. Allegations of heresy were thrown by the Inquisition, but ultimately nothing came out of the affair as (unofficially) Chapter Master of Iron Fists personally strong-armed High Lords of Terra in dropping the matter.&lt;br /&gt;
&lt;br /&gt;
Second incident occurred during the Year 971 M41, when Green Wardens arrived near the Orc Empire of Charadon. Their orders were to neutralize an independent Ork Warboss by the name of Karamar the Bloody Baron who allegedly was amassing large fleet of fighter planes. Even though Karamar was his own (war)boss at the moment, intelligence reports indicated that he was being heavily pressured into joining his forces with Snagrod the Arch-Arsonist&#039;s, which of course would have been catastrophic for entire immediate region of Ultima Segmentum. The Green Wardens using the up-to-date data about Karamar&#039;s whereabouts, instead of conducting swift precision strike as they were directed, decided to first try and negotiate with Orks. They even managed to get an audience with Karamar and get the negotiations under way until they realized that the only reason they got so far is because of their green armors, which led the Orks to believe that the Wardens were just a peculiar clan of Orks. Unfortunately, the Orks figured at same time that their guests weren&#039;t Orks but rather hummies. In the following battle that ensued, Wardens managed to retreat with minimal losses after managing to wound Karamar. This, however, led the Warboss to immediately escape and join Snagrod in his Empire of Charadon. Some people within the Ultima Command believe that this particular series of events is what led encouraged Snagrod to eventually assaulting Rynn&#039;s World in 989.M41.&lt;br /&gt;
&lt;br /&gt;
===Notable Members===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Theodenus Gael&#039;&#039;&#039; - Chapter Master&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Brennus Storm-Speaker&#039;&#039;&#039; - Arch-Druid (Chief Librarian, Apothecary and Chaplain)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Verc Cadeyrn, the Mountain&#039;&#039;&#039; - Captain of 3nd Coven (Company), counter-siege specialist, has Goliath Axe-Bear as companion&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Toir Nuallan, the Silver-Tongued&#039;&#039;&#039; - Captain of 4nd Coven (Company), notable diplomat, has Irontail Python as companion&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ninnian&#039;&#039;&#039; - Famous roaming Druid, known for healing abilities&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Corvin Mearcweard&#039;&#039;&#039; - newcomer Ranger of 4th Company&lt;br /&gt;
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*&#039;&#039;&#039;Aedan Gentorix&#039;&#039;&#039; - Recruit&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]][[Category:Homebrew]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Green_Mujahideen&amp;diff=237902</id>
		<title>Green Mujahideen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Green_Mujahideen&amp;diff=237902"/>
		<updated>2020-12-05T07:59:26Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Green Mujahideen (alt: Strugglers, Janissaries)&lt;br /&gt;
|Heraldry = [[Image:Jihadboi_-_Copy.jpg|center|160px]]&lt;br /&gt;
|Battle Cry = Allahu Akbar!&lt;br /&gt;
|Founding = Cursed Founding&lt;br /&gt;
|Successors of = Ultramarines&lt;br /&gt;
|Homeworld = Bahremen, Feral Desert World&lt;br /&gt;
|Favored Weapon = Power Scimitar&lt;br /&gt;
|Strength = Standard; no longer produce Black Carapace&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Dark Green, Bone Shoulders, Red Weapon Trim&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A /tg/ chapter based on the Mujahideen and Islam in general. They&#039;re a Cursed Founding successor of the Ultramarines who follow the teachings of the Kutayib al-Muharib (Warrior&#039;s Handbook, their &#039;codex&#039;). This document was handed down to them from Roboute Guilliman himself (pbuh), and it contains the words of Allah-upon-Terra exactly as transcribed by him.&lt;br /&gt;
&lt;br /&gt;
They live in the East and fight Tau quite frequently. They have a particular distaste for their worthless secularism. They have a good relationship with an Inquisitor who only goes by Lawrence. This is fortunate: recently their geneseed was damaged, and they can no longer produce the Black Carapace. Thus Ignatus-pattern Inquisition power armor has been used as a holdover until they can figure out how to repair their DNA.&lt;br /&gt;
&lt;br /&gt;
==Homeworld==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The fortress-mosque of Al-Hembra spreads across the mountains just visible from the largest settlement on Bahremen. The sun orders the day:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Heat cracks the stone and scorches the air. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Burning wind carves out its sculpted shapes in rock and rolling sand. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Astartes of the Mujahideen mark the passing star. Rise and set. Dawn noon and dusk. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The bells shudder the sand and the canticles to the God-Emperor drift down to the populace, the daily marker of the strange guardian angels who take their sons to the sky. Stories of the elders tell of a mighty palace with beautiful gardens and libraries and observatories, baths and tiled halls in cavernous rooms, all hidden behind fierce defenses. Their metal dragons flit about the mountain passes and wash the shepherds in their roar, strong but protective.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Strugglers live on an isolated world in the eastern fringe. It is a desert, nearly inhospitable except to the hardy nomad tribes who wander the land or those with the technology to settle. More temperate mediterranean climates exist near bodies of water, but they are few. This is a place destined for conflict over water, mounts, prestige; clans battle and raid constantly. But it is not without its beauty. A highly refined poetic tradition exists on this world, as well as strangely geometric art and architecture (most sects of the Imperial Cult on this world consider creating an image of a living being to be [[heresy]]). The harsh conditions breed strong recruits for the Brotherhoods, but they are not merely muscled goons. They have a deep spiritual and artistic connection to the God Emperor whom they serve, Allah Upon Terra, the Merciful, the Wise. It is even said that in past times, before the Dark Heresy, Bahremen was a place of great knowledge and scientific understanding, all brought by the Reason and Wisdom of the God Emperor.&lt;br /&gt;
&lt;br /&gt;
==The Brotherhoods==&lt;br /&gt;
&lt;br /&gt;
[[Image:Janny.jpg|thumb|left|A Mamluk captain with adamantine chain-carapace and power weapons.]]&lt;br /&gt;
&lt;br /&gt;
Force organization is quite non-standard among the Green Mujahideen. Instead of companies, they have amorphously-sized Brotherhoods. Each recruit goes through scout training as normal, but is then parceled off to whichever Brotherhood he is most closely related to based on his home family. So indeed, many Battle Brothers are &#039;&#039;brothers&#039;&#039;, though more often cousins, as the patriarchs and matriarchs of Bahremen are loathe to give up more than a single son, even to the Angels of Allah-Upon-Terra Himself.&lt;br /&gt;
&lt;br /&gt;
They keep in contact with their birth families, though rarely, as they may be on Jihad for many years at a time. The average person of Bahremen does not fully comprehend the Astartes and many find their mighty aspect too powerful to behold. Still, they are family, and they must be treated as such. (This also means that homeworld tribal conflict can cause tensions amid the Brotherhoods, though the imams do their best to maintain peace and filial love.)&lt;br /&gt;
&lt;br /&gt;
The jinn are pernicious on Bahremen. Those who commune with them are dangerous soothsayers at best and vile sorcerors at worst. Astartes of the Green Mujahideen with pronounced psychic abilities are trained only to control and rein in their powers. They guard the minds of their comrades but do not dare reach deep into the realm of the jinn for fear of their devilish tactics. As such, the chapter does not have true Librarians.&lt;br /&gt;
&lt;br /&gt;
The Chapter does employ a great deal of auxiliary troops, &#039;mamluks&#039; whom they take from worlds they pass while on jihad as slave soldiers or serfs. These are children raised by other mamluks into a life of service for Allah-on-Terra. Typically they are the orphans of traitors and heretics; loyal Imperial servants are not forced to submit their offspring in most circumstances.&lt;br /&gt;
&lt;br /&gt;
==Other Chapter Customs==&lt;br /&gt;
&lt;br /&gt;
[[File:GMSymbols.jpg|thumb|right|Chapter Symbols]]&lt;br /&gt;
&lt;br /&gt;
Traditionally, each Battle Brother of the Green Mujahideen must make a pilgrimage to Holy Terra at least once in his life. Generally a pilgrimage is organized when a new company of Scouts is inducted into its Brotherhood. The Custodes find the practice primitive and silly, but they are generally accommodating and admire the devotion of the Strugglers. They are permitted to join hands and move in circles around the base of His Holy Throne, chanting in time with the astropathic choirs of the Astronomican. It can take many days to complete a circle around the massive dias. They also visit an ancient black meteorite held in the art galleries of the Palace, and travel to the Garden of the Primarchs to throw rocks and sometimes shoes at the plinth where Horus&#039; statue once stood.&lt;br /&gt;
&lt;br /&gt;
Chaplains are known to the Strugglers as &amp;quot;imams,&amp;quot; and they generally provide the same role of spiritual guidance to the brothers as in their cousin chapters. However, they prefer curved power swords and relic blades to the crozius arcanum. &lt;br /&gt;
&lt;br /&gt;
Their chapter master is known as a Caliph; however, the Brotherhoods disagree on who it actually is. Millenia ago, there was a great debate as to who should be Roboute Guilliman(pbuh)&#039;s successor (according to tradition). Each Company of the Legion Chapter that was to form the Green Mujahideen had their own candidate who claimed to have the true spiritual guidance of the stasis-frozen Primarch. Several duels, battles, and assassinations occurred until most Brotherhoods agreed that the true Caliph was waiting in the Warp for Guilliman to return. However, this is not a view shared by all. Two Brotherhoods believe that Marneus Calgar is the Caliph. One other has had their own Caliph for the last five millenia. He is now interred in a dreadnought and kept asleep except for the negotiation of major policies, crimes, or divorce proceedings on Bahremen. He was famed for his hatred of Orks.&lt;br /&gt;
&lt;br /&gt;
==Space ISIS==&lt;br /&gt;
&lt;br /&gt;
[[Image:Space_ISIS.png|thumb|left|&#039;The Caliphate of the Imperial State will not rest until the infidels have been removed. Even now the pernicious (((Eldar))) wield their influence in the halls of Terra. Join me brothers in eradicating all threat to the True Belief.&#039;]]&lt;br /&gt;
&lt;br /&gt;
Dark rumours flourish in the wake of the Great Rift. A Brotherhood of the holy Janissaries, corrupted by the break in reality. The Brotherhood have established their own heretical empire based on the words of a teacher called &amp;quot;Lorgar.&amp;quot; They call it the Imperial State of the Ultima Segmentum  (ISUS), and decry the God-Emperor as a false idol, a replacement for the true God, whose prophet is Khorne-Of-Skulls. They do not revel in Chaos, but see a divine Order in Khorne&#039;s teaching. Their mutations are rare blessings from their patron, used to spread the security of the Imperial State. Their Rhinos are Rhinos of peace, filled with holy light and divine immolation. The pernicious xenos influence of the Eldar must be eradicated to protect all True Believers, and to hell with any infidel who stands in the way, human or not.&lt;br /&gt;
&lt;br /&gt;
==Daily Rituals==&lt;br /&gt;
04:00-Morning Meal: Due to religious convictions, the Green Mujahideen fast during daylight hours.  A light meal is prepared by the chapter serfs to sustain the faithful through the day.&lt;br /&gt;
&lt;br /&gt;
04:30-Morning Firing Rites: The Green Mujahideen conduct marksmanship training under night conditions.&lt;br /&gt;
&lt;br /&gt;
05:30-Dawn Prayer: The Green Mujahideen pray to Allah-upon-Terra, thanking Him for the new day and asking for victory against His enemies. Their astropaths direct them towards the light of the Astronomican and they orient their bodies to face the holy light of Terra.&lt;br /&gt;
&lt;br /&gt;
06:00-Battle Practice: The Green Mujahideen engage in combat drills within their Brotherhoods&lt;br /&gt;
&lt;br /&gt;
09:00-Tactical Indoctrination: The Green Mujahideen study the Warrior&#039;s Handbook, seeking wisdom in the Primarch(pbuh)&#039;s words.&lt;br /&gt;
&lt;br /&gt;
10:30-Religious Indoctrination: The Imams of the Green Mujahideen preach the words of Allah-upon-Terra to the faithful, and remind them that beheading is the only solution to the Tau Question.&lt;br /&gt;
&lt;br /&gt;
12:00-Midday Prayer: The Green Mujahideen pray to Allah-upon-Terra, thanking Him for the day and asking for victory against His enemies.&lt;br /&gt;
&lt;br /&gt;
12:30-Afternoon Firing Rites: The Green Mujahideen return to the range to hone their marksmanship.&lt;br /&gt;
&lt;br /&gt;
14:30-Battle Practice: The Green Mujahideen conduct more combat drills among their Brotherhoods.&lt;br /&gt;
&lt;br /&gt;
17:00-Evening Prayer: The Green Mujahideen pray to Allah-upon-Terra, thanking Him for the day and asking for victory against His enemies.&lt;br /&gt;
&lt;br /&gt;
17:30-Evening Firing Rites: The Green Mujahideen conduct further firing drills in evening conditions.&lt;br /&gt;
&lt;br /&gt;
19:30-Religious Indoctrination: The Imams of the Green Mujahideen conduct a brief sermon before leading the sunset prayer.&lt;br /&gt;
&lt;br /&gt;
20:00-Sunset Prayer: The Green Mujahideen pray to Allah-upon-Terra, thanking Him for the day and asking for victory against His enemies.&lt;br /&gt;
&lt;br /&gt;
20:30-Evening Meal: A feast is prepared by the chapter serfs for the faithful.&lt;br /&gt;
&lt;br /&gt;
21:30-Night Prayer: The Green Mujahideen pray to Allah-upon-Terra, thanking Him for the day gone by and asking for victory against His enemies.&lt;br /&gt;
&lt;br /&gt;
22:00-Maintenance Rituals: The Green Mujahideen attend to their wargear, cleaning and repairing their equipment as needed.&lt;br /&gt;
&lt;br /&gt;
23:30-Free Time: The Green Mujahideen are allowed to seek after their own devices.&lt;br /&gt;
&lt;br /&gt;
00:00-Lights Out: The Green Mujahideen retire to their beds, content in their service to Allah-upon-Terra.&lt;br /&gt;
&lt;br /&gt;
==Thread==&lt;br /&gt;
https://archive.4plebs.org/tg/thread/67933615/&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:jihad4.jpg|Chapter symbol on our test model.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category:/tg/_40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Golden_Spectres&amp;diff=234417</id>
		<title>Golden Spectres</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Golden_Spectres&amp;diff=234417"/>
		<updated>2020-12-05T07:58:17Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Golden Spectres&lt;br /&gt;
|Heraldry = [[Image:Golden_Spectres_Emblem.png|center|140px]]&lt;br /&gt;
|Number = 679&lt;br /&gt;
|Battle Cry = Without Remorse!&lt;br /&gt;
|Founding = [[8th Founding| 8th (ca. M34)]]&lt;br /&gt;
|Successors of = &amp;lt;s&amp;gt;[[Alpha Legion]]&amp;lt;/s&amp;gt; [[Imperial Fists]]&lt;br /&gt;
|Successor Chapters = None &lt;br /&gt;
|Chapter Master = Bihn&#039;Tu Nguyen-Guong&lt;br /&gt;
|Primarch = &lt;br /&gt;
|Homeworld = Rungan&lt;br /&gt;
|Specialty = Covert Defense, Trap Setting, Clandestine Fortification&lt;br /&gt;
|Strength = ~350&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Gold, Bone-ash, and Green, with a Cameleoline cloak worn over armor.&lt;br /&gt;
}}&lt;br /&gt;
=Combat Doctrine=&lt;br /&gt;
The Golden Spectres base their combat doctrine around the principal of &amp;quot;covert defense&amp;quot;, operating from the shadows to defend and point of interest. They utilize traps, defense networks, hidden bulwarks, ambushes, and extreme flanking maneuvers to decimate the enemy forces, sometimes without even having their involvement be known&lt;br /&gt;
&lt;br /&gt;
=Organization=&lt;br /&gt;
&lt;br /&gt;
By in large, the Spectres are a chapter that relies heavily on self sufficiency, the ability to act autonomously, and personal merit, which their organization reflects. Command structure within the chapter is loose and meritocratic, always defaulting to the most senior marine of any given group. Marines are organized into small squads referred to in the chapter as cells, which, when deployed, often make up for the lack in manpower with small group/single man insurgency, with each marine effectively having to operate as a one man squadron. &lt;br /&gt;
&lt;br /&gt;
Due to the chapter&#039;s lacking numbers,&lt;br /&gt;
&lt;br /&gt;
=Important Figures=&lt;br /&gt;
&lt;br /&gt;
==Chapter Master Bihn&#039;Tu Nguyen-Guong, Slayer of the Last Suongia==&lt;br /&gt;
Bihn&#039;Tu has been the Golden Spectres&#039; Chapter Master for the past eight centuries. &lt;br /&gt;
As such he is given the daunting task of keeping track of the operations of chapter&#039;s ten Cell-Companies.&lt;br /&gt;
&lt;br /&gt;
One of Bihn&#039;Tu&#039;s most famous exploits is his hunt of the last of the Sunogia, great feral beasts that are feared by both the tundra travelling nomads on the surface,&lt;br /&gt;
as well as the tribes who live in their planet&#039;s underground jungles. The Sunongia were gigantic, horrid creatures, with multiple huge arms, massive tusks and sharp teeth, thick fur and spiked skin.&lt;br /&gt;
Stories of how the giants from the heavens brought down the first Sunogia are still told to children of Rừngẩn, &lt;br /&gt;
but the story of how a single angel armed with only a knife and his clever tricks brought down the terrible beast is perhaps the most well known of all.&lt;br /&gt;
&lt;br /&gt;
Bihn&#039;Tu tracked the last Suongia, named Kinhso by local natives, for weeks. After figuring out the beast&#039;s routine, he started laying out traps in order to weaken the best.&lt;br /&gt;
He then lured the creature into a cavern, trapping himself inside with the Suongia. Even after suffering from massive wounds from all the traps placed by Bihn&#039;Tu, &lt;br /&gt;
the last Suongia put up a great fight, but the chapter master was too much for the savage beast.&lt;br /&gt;
&lt;br /&gt;
After ridding his world from the last of the Suongia, Bihn&#039;Tu skinned it, creating a cloak from it&#039;s black fur and taking it&#039;s skull as a trophy.&lt;br /&gt;
He would later have the creature&#039;s sharpest fang made into a Combat Knife, to go with the one he was given upon his ascension to Chapter Master.&lt;br /&gt;
&lt;br /&gt;
==Chapter Artifacts==&lt;br /&gt;
&#039;&#039;&#039;Suongia Rangnanh&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
This combat knife was made from the fang of the first Suongia ever slain by the chapter, Rangnanh. It has been passed down from Chapter Master to Chapter Master from millenia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suongia Kinhso&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The youngest of the pair of knives, this one was forged from the teeth of the last of the feral beasts. Bihn&#039;Tu wishes for the two knives to be kept together.&lt;br /&gt;
&lt;br /&gt;
= Original threads =&lt;br /&gt;
&lt;br /&gt;
Link to first thread: [http://suptg.thisisnotatrueending.com/archive/46007045/]&lt;br /&gt;
&lt;br /&gt;
Link to second thread: [http://suptg.thisisnotatrueending.com/archive/46009522/]&lt;br /&gt;
&lt;br /&gt;
Link to third thread: [http://suptg.thisisnotatrueending.com/archive/46013278/]&lt;br /&gt;
&lt;br /&gt;
Link to fourth thread: [http://suptg.thisisnotatrueending.com/archive/46122644/]&lt;br /&gt;
&lt;br /&gt;
Link to fifth thread: [http://suptg.thisisnotatrueending.com/archive/46253608/]&lt;br /&gt;
&lt;br /&gt;
Link to sixth thread: [http://suptg.thisisnotatrueending.com/archive/46307851/]&lt;br /&gt;
&lt;br /&gt;
Link to seventh thread: [http://suptg.thisisnotatrueending.com/archive/46370555/]&lt;br /&gt;
&lt;br /&gt;
Link to eighth thread: [http://suptg.thisisnotatrueending.com/archive/46474650/]&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Golden_Blades&amp;diff=234314</id>
		<title>Golden Blades</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Golden_Blades&amp;diff=234314"/>
		<updated>2020-12-05T07:57:49Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Golden Blades&lt;br /&gt;
|Battle Cry = &amp;quot;Charge, for the Emperor!&amp;quot;&lt;br /&gt;
|Founding = Twentieth Founding&lt;br /&gt;
|Successors of = [[Imperial Fists]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Great Lord Lancius&lt;br /&gt;
|Primarch = [[Rogal Dorn]]&lt;br /&gt;
|Homeworld = Karina&lt;br /&gt;
|Specialty = Battling Orks and Necrons at close range.&lt;br /&gt;
|Strength = Usually between 750 and 900 (1 Veteran Company, 8 Battle Companies and an Initiate Company)&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Gold, Red trims and decorations}}&lt;br /&gt;
&lt;br /&gt;
UNDER CONSTRUCTION&lt;br /&gt;
&lt;br /&gt;
The Golden Blades were originally created as a color scheme for Dawn of War by vitorsly but eventually got some lore of their own. Descendants of the Imperial Fists, they take their chapter tactics as &amp;quot;[[Black Templars]] light&amp;quot;, choosing to charge at the enemies, brandishing Chainswords and fighting in the tick of battle.&lt;br /&gt;
&lt;br /&gt;
==The Chapter==&lt;br /&gt;
&lt;br /&gt;
The Golden Blades are a chapter of brave and driven men, who fight without fear or remorse. They patrol their home sector of Vixtendus in search of enemies of the emperor, most notably Orks and Necrons. They focus on melee fighting, most often using ranged weapons as sidearms or support for their assault troops. They tend to be quite mobile, often using Jump-packs or for their tactical marines, Rhino Transports. However they lack tanks and artillery or ways to combat them.&lt;br /&gt;
&lt;br /&gt;
==Karina==&lt;br /&gt;
&lt;br /&gt;
Under Construction&lt;br /&gt;
&lt;br /&gt;
==The Celestium Wings==&lt;br /&gt;
&lt;br /&gt;
Under Construction&lt;br /&gt;
&lt;br /&gt;
==The Mithril Blades==&lt;br /&gt;
&lt;br /&gt;
Under Construction&lt;br /&gt;
&lt;br /&gt;
==Organization==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1st Company&#039;&#039;&#039; -The 1st Company of the Golden Blades tends to have between 50 and 70 Battle Brothers, plus the Masters of the Librarium, Sanctity, the Honour Guard and the First Lord, currently Blade King Vancel. They lack Terminator armors, possessing only about 20 suits, but since they feel they are too bulky and cumbersome, they rarely use them anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Companies&#039;&#039;&#039; -Battle Companies of the Burning Blades maintain 4 Tactical Squads, 5 Assault Squads and 1 Devastator Squad. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reserve Companies&#039;&#039;&#039; -Like a Codex chapter, the Golden Blades maintain 4 reserve companies, but rather than 2 tactical, 1 assault and 1 devastator, the instead have 2 assault companies and the Devastators are coupled with the tactical companies.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiate Company&#039;&#039;&#039; -Rather than having scouts, the Golden Blades put their Neophytes, called Initiates, directly into combat situations when needed. The Initiates are taught how to wield a sword and charge at Xenos and Heretics alike, but unlike the Black Templars, due to their low numbers, the Initiates are watched over carefully and made sure to survive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roles&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspirants-&#039;&#039;&#039; The Golden Blades recruit from their home-world of Karina. They go around the planet looking for children with love for combat. They are then put through  several tests in order to determine, not only their physical aptitude, but more importantly, their resolve and determination. As the children of the planet hear the stories of these golden-armoured knights, they practice blade-wielding since early childhood, and often spar with eachother, in order to be considered worthy of becoming a Golden Blade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiates-&#039;&#039;&#039; after the proper procedures, Aspirants are given Carapace armour, a chainsword and a Bolt Pistol and formed into 5-man squads, overseen by a Battle Brother. While most of them enjoy this style of fighting, there are those who prefer ranged engagements. These are given Bolt Guns and will be put into future Tactical or Devastator squads.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Brothers-&#039;&#039;&#039; Once all the procedures are complete, the Initiates are elevated into Battle Brothers. Here they are inducted into either the Assault Reserve Companies or the Tactical Reserve Companies, depending on their fighting style during their time as initiates.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Assault Squad-&amp;quot; The Battle Brothers who are more aggressive and determined join the Assault Squads. They are given a Chainsword and a Bolt Pistol (or occasionally Hand Flamers) and told to destroy the enemies of the Emperor, something they do very enthusiastically. Ocassionaly the choose to use the much larger two-handed &amp;quot;Claymore&amp;quot; Chainsword, but due to it&#039;s weight and unwieldiness, they cannot use a Bolt Pistol or a Jump pack at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tactical Squad-&amp;quot; Not all Golden Blades are happy to fight Orks, Necrons and Tyranids at close range. These Battle Brothers are instead given Bolters (or Flamers, Meltas and Plasma Guns), and are tasked with laying down suppressing fire on the enemy. Even among Tactical Marines, there are those that prefer larger and more powerful ranged weaponry. These are tasked into Devastator Squads.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Devastator Squad-&amp;quot; The few Golden Blades that choose heavy weaponry over charging against the enemy or more versatile ranged weaponry. Tend to be equipped with Heavy Bolters, or more rarely Multi-Meltas. While they tend to be considered &amp;quot;sissies&amp;quot; that cant &amp;quot;bring the fight to the enemy&amp;quot;, they are respected as the Golden Blades anti-armor specialists, something the rest of the chapter lacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veterans-&#039;&#039;&#039; Members of the First Company, these Marines have fought for many decades and trough thousands of Battles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Vanguard Veteran Squad-&amp;quot; Equipped with awesome Power Swords, or Claymore Chainswords, the Seraphs are the elite fighters of the chapter, known for their bravery, determination and utmost zeal.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sternguard Veteran Squad-&amp;quot; The chapters elite ranged combatants, they use a multitude of weapons and specialized ammo to destroy key enemy targets like commanders or tanks.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Terminator Squads-&amp;quot; Almost always of the assault variety, Terminator Squads are formed at opportune moments when the chapter has to deal with Void-based missions, extreme close range urban fighting or simply intimidation.Since the chapter lacks suits, there are never more than 2 squads and rarely do they reach a single one. When they are employed, they then to bring a Chainfist + Storm Bolter, Storm Shield + ThunderHammer, or Lightning Claws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaplains-&#039;&#039;&#039; Golden Blades Chaplains are somewhat different from other chapter&#039;s chaplains. They are picked from the most charismatic Veterans and tasked with keeping the Battle Brothers enthusiastic and determined for battle. As Veterans, they are expert hand-to-hand fighters but use Thunderhammers rather than the rest of the chapters preference for bladed weapons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Librarians-&#039;&#039;&#039; Psykers are rare in Karina and even rarer inside the chapter. The Golden Blades are distrustful of those that can harness the powers of the warp, so they only allow inside a small number of Psykers at a time. There are approximately 3 to 6 Librarians in the chapter at a time and they tend to prefer powers that improve their, or their brothers, melee combat, whether trough enchanting weapons and armor, or inspiring their wielders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Honour Guard&#039;&#039;&#039; - The Blades of Honour, wielding relic Power Swords and Jump-packs, they fight without fear for their Lord.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Company Captains&#039;&#039;&#039; - referred to as &#039;Lords&#039;, Astartes reach this rank by acts of glory and fortitude.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Master&#039;&#039;&#039;  -called a &#039;Great Lord&#039;, he is chosen from the &#039;Lords&#039; (Company Captains) by bravery and honour rather than tactical skill or combat prowess. Also the leader of the Celestium Wings.&lt;br /&gt;
&lt;br /&gt;
==Significant Golden Members==&lt;br /&gt;
&#039;&#039;&#039;Great Lord Lancius-&#039;&#039;&#039; Leader of the Golden Blades and Founder of the Celestium Wings, Great Lord Lancius is renowned for his bravery and sense of honour.&lt;br /&gt;
Raised to be a blacksmith, like his father and grandfather before him, Lancius always grew up around weapons. When he wasn&#039;t forging weapons, he was training with them in order to join the Golden Blades. However, due to lack of time or a tutor, he only was just good enough to join the Chapter. &lt;br /&gt;
As a scout, he was sub-par but very determined, and inspired his squad-mates to strive for better. As a Battle Brother he was kept under watch by Veterans and Chaplains for his ability to inspire troops to great feats despite his mediocre combat skill. While he never was an exceptional marine, he always strived to fight harder and harder to beat his more talented Battle Brothers. &lt;br /&gt;
Eventually he rised to Veteran, 6th Lord and then 1st Lord. &lt;br /&gt;
During his time as 1st Lord of the Golden Blades, he met Cannoness Belicia from the Order of the White Duchess, who helped him in a though campaign against a Necron army by leading a detachment of Sisters. Lancius formed a relationship with Belicia during this campaign and fathered who would later become Cannoness Tenrina, of the order of the Mithril Blades. &lt;br /&gt;
After the campaign and the death of the then Great Lord, he was chosen to replace him, and as such he became the Great Lord of the Golden Blades. He then founded the Celestium Wings with Silver Shields Chapter Master Valerius, Lead Hammers Grand Master Arcturus, Aluminum Spears Great Khan Delfin and Olympus Bolts Lord of Thunder Ilf Goldfang.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Blade King&amp;quot; Vancel-&#039;&#039;&#039; First Lord Vancel, more well known as the Blade King is the best warrior in the chapter without a doubt. From a family of Nobles, rather than the more humble origins of his brothers, Vancel took a liking to dueling since very young. His parents did not approve of his wish to join the Golden Blades, believing he would get himself killed, and his job should be ruling a county, not fighting Xenos and Daemons. Nonetheless, Vancel sneaked away from his family&#039;s mansion and practiced blade techniques with some of the best duellists in the planet, in return for part of his family&#039;s wealth. Eventually he was picked up by the Golden Blades as one of the best sword wielders in their history. As an Initiate, he refused to use his Bolt Pistol, opting instead to wield a Chainsword and a Combat Knife at the same time. As a Battle Brother, he mastered using 2 Chainswords at once, wielding them with quick reflexes and incredible prowess. He quickly rose to Veteran and once Lancius became Great Lord, he was appointed leader of the Veterans to replace him.&lt;br /&gt;
Now the Blade King is known for jumping into the middle of the enemy groups with a Relic Power Sword and a Master-crafted Chainsword, Artificer Armour and a Jump-pack to tear down dozens of Orks in minutes. While he is an incredible fighter, his lack of ranged weaponry requires him to rely on his squad to protect him, and his &amp;quot;Better than you&amp;quot; personality doesn&#039;t win him any friends, putting him in the position of the best solo-fighter in the Celestium Wings, but a poor leader overall.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Homebrew]][[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Celestial_Wardens&amp;diff=115074</id>
		<title>Celestial Wardens</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Celestial_Wardens&amp;diff=115074"/>
		<updated>2020-12-05T07:56:59Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Celestial Wardens&lt;br /&gt;
|Heraldry = [[File: Celestial Wardens.jpg]]&lt;br /&gt;
|Battle Cry = &amp;quot;For the light of the Emperor, charge onwards!&amp;quot;&lt;br /&gt;
|Founding = [[Ultima Founding]]&lt;br /&gt;
|Successors of = Imperial Fists&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = [[Theon of Alexandra]]&lt;br /&gt;
|Primarch = [[Rogal Dorn]] (?)&lt;br /&gt;
|Homeworld = [[Piraeus]] , Fleet-Based&lt;br /&gt;
|Specialty = Shock and Awe&lt;br /&gt;
|Strength = Nominal, ~895 Space Marines&lt;br /&gt;
|Allegiance = [[Imperium of Man]] , [[Ecclesiarchy]]&lt;br /&gt;
|Colours = Worn steel battle-plate, with pauldrons showing a galactic field, and accents of gold.&lt;br /&gt;
|Flaw = [[Pride in the Colors]]&lt;br /&gt;
|Demeanour = [[Uphold the Honour of the Emperor]]&lt;br /&gt;
}}&lt;br /&gt;
{{stub}}&lt;br /&gt;
&lt;br /&gt;
== History of the Chapter ==&lt;br /&gt;
* The Celestial Wardens are a chapter of Loyalist Space Marines in Warhammer 40,000.&lt;br /&gt;
* The Celestial Wardens were founded in the  Millennium.&lt;br /&gt;
* The chapter is descended from Imperial Fists gene-stock, with great pride.&lt;br /&gt;
* Celestial Wardens fight for impact, the shock and awe spectacle to rout their foes in terror at the majesty of the Emperor&#039;s finest!&lt;br /&gt;
&lt;br /&gt;
== Noted Heroes ==&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Chapter Homeworld ==&lt;br /&gt;
* The Celestial Wardens primarily recruit from Piraeus, a [[Hive World]] of jungles both urban and natural.&lt;br /&gt;
* Chapter Master Theon maintains contact with the Planetary Governor of Piraeus and avoids interference in mundane affairs if possible.&lt;br /&gt;
&lt;br /&gt;
* The Chapter roam in their moderate fleet, defending the [[Veiled Region]] of [[Segmentum#Segmentum_Pacificus|Segmentum Pacificus]].&lt;br /&gt;
&lt;br /&gt;
== Organization ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Conservators&amp;diff=149945</id>
		<title>Conservators</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Conservators&amp;diff=149945"/>
		<updated>2020-12-05T07:56:28Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
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&lt;div&gt;[[File:Conservator_2.jpg|thumb|left|350px|Chapter Colors, understated and modest, with little in the way of decoration, armed with a simple steel blade and an ancient bolt pistol.  Note too the [[Power Armor#Mark VI: Corvus Armour|comparatively archaic power armor]].]]&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Conservators&lt;br /&gt;
|Heraldry = [[File:Conservator_emblem_1.png]]&lt;br /&gt;
|Battle Cry = &amp;quot;For Hearth and Home!&amp;quot;&lt;br /&gt;
|Founding = 20th&lt;br /&gt;
|Successors of = Imperial Fists, distant descendant&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Ignatius McFaber&lt;br /&gt;
|Primarch = Dorn&lt;br /&gt;
|Homeworld = Dekara&lt;br /&gt;
|Strength = ~800&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Brown and Tan&lt;br /&gt;
}}&lt;br /&gt;
The Conservators are a /tg/ custom chapter, based around the concept of a chapter of Astartes who must make do with the bare minimum of supplies, in a technologically primitive area of space. Humble and proud at the same time, the Conservators are the badly equipped defenders of a series of Agriworlds on the edge of Imperial space, making up for their cobbled together arsenal with a peerless dedication to the well being of the common man, willing to do anything to protect the average people of the Imperium, even if they must engage in practices other chapters would deem disgraceful.&lt;br /&gt;
&lt;br /&gt;
Relevant threads can be found here: http://suptg.thisisnotatrueending.com/archive.html?tags=Conservators&lt;br /&gt;
&lt;br /&gt;
Also, they now have a codex that is a bit of a work in progress:http://1d4chan.org/wiki/Codex_-_Conservators&lt;br /&gt;
&lt;br /&gt;
==Origins, and fall from grace==&lt;br /&gt;
The Conservators began as part of a wide ranging plan to bring a number of worlds, known as the [[Asharn March]], into the wider Imperium. The worlds of the March were loyal and obedient agriworlds with a roughly medieval technology level. While they understood a little about the Imperium as a whole, they just knew that they were the subjects of a greater kingdom. This kingdom taxed a portion of their crops, and nothing more. An ambitious plan was underway, however, to bring the worlds of the [[Asharn March]] into the Imperium proper, uplifting the tech levels of the worlds in question to produce more helpful tithes of men and material than corn and grain. This plan included the upgrading of a Mechanicum held world called Chiron IV to a true forge world, the establishment of trained PDF forces, and lastly the founding of a new Astartes chapter to act as the cornerstone of the March&#039;s defenses.&lt;br /&gt;
&lt;br /&gt;
Created in the 20th founding, the Conservators&#039; birth was a little rocky from the beginning. Created hastily, the force was initially equipped with arms and armor cast off from other chapters. The primary armor worn was the Mk VI Corvus pattern armor. These suits were mostly donated by various other chapters who had since replaced the suits with newer Aquila pattern armors. From the beginning the Conservators were built from the cast offs of a dozen other chapters. However they were Space Marines, and their armor was fine and sturdy, and nothing else mattered. The chapter was formed, and mobilized to the [[Asharn March]] to begin overseeing the construction of their fortress monastery. But the foundation had barely been laid when the first signs of disaster were seen.&lt;br /&gt;
&lt;br /&gt;
The [[Asharn March]], normally one of the more peaceful areas of the nearby Imperium, was torn asunder by the terrible fury of an Ork Waaagh!! Unprepared for such an attack so early into their deployment, the Conservators nonetheless rushed to defend the people of the [[Asharn March]] from the fury of the greenskin horde. Fighting valiantly, even when lacking in armored support, the Marines were able to hold the enemy at bay while a full task force of Imperial Guard were deployed to aid them. However, before the needed reinforcements came, the Conservators were faced with a terrible choice. They could defend the helpless agriworlds of the March, who&#039;s weapons were restricted to swords and bows, or they could divert forces to defend the forge world Chiron IV, securing their source of supplies but sacrificing several planets to the greenskins. The first Chapter Master of the Conservators then made a choice that would forever shape the future of his chapter.&lt;br /&gt;
&lt;br /&gt;
Chiron IV was left to fight on its own while the Astartes defended the helpless farmers, saving as many lives as they could. While the Skitarii fought with bravery and skill, the full might of the Ork host was focused upon their one world. By the time the Conservators had cleared the agriworlds of greenskins and dispatched a force to aid the Mechanicus, the damage had been done. The forge world was a wasted wreck with most of its population slaughtered. However the Skitarii had dealt terrible damage to the xenos horde, and the vengeful marines slaughtered the weakened Orks in vast numbers, ending their threat to the March for the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
In the aftermath of the Waaagh, the plan to recolonize the March was abandoned, all support pulled out. While it would have been comparatively easy to uplift a number of thriving low tech worlds, those planets had now been burned by the Orks, and the forge world meant to supply them with advanced machinery lay in ruins. The Mechanicum in particular was irate over the loss of Chiron IV, losing such a facility after having just poured so much manpower and resources into upgrading it. All support from the Imperium proper was pulled out, leaving the medieval farmers to lick their wounds and regrow their crops on their own. At least, that was the plan.&lt;br /&gt;
&lt;br /&gt;
The Conservators refused to abandon their mission of improving the worlds of the [[Asharn March]], and chose instead to stay and continue to defend the otherwise helpless farmers who called the March home. They did this fully knowing the consequences of their actions, to be cut off and isolated from any proper support for the foreseeable future. The Mechanicum, seeing them as incompetent rookies directly responsible for the loss of a forge world, refused any form of aid towards the newborn chapter. The Conservators would receive no power armor, no weapons, no vehicles, no supplies. The Magos responsible for the embargo was explicitly clear, not so much as a single bolter round was to be delivered to the Conservators. If the marines had judged the lives of their fellow techpriests unimportant, then they would be treated in kind.&lt;br /&gt;
&lt;br /&gt;
==The hard times==&lt;br /&gt;
Never fully equipped in the first place, the Conservators were now faced with a grim prospect, defending the worlds of the [[Asharn March]] with no supplies, no reinforcements, and only a fraction of the fighting force they had started with. Fighting for an extended period of time with little more than battle brothers and the weapons they carried had taken a terrible toll on the young chapter, leaving only about 200 of the roughly 700 founding members still alive. These few surviving marines quickly set about rebuilding their chapter as quickly as they could. While many suits of Corvus pattern armor had been lost, too badly damaged to be salvaged, or having to be left behind in Ork territory, the chapter apothecaries were able to save the vast majority of gene seeds from the fallen brothers to preserve for the next generation.&lt;br /&gt;
&lt;br /&gt;
As such, the Conservators undertook an aggressive recruitment campaign, using what few ships they had to deposit small units on all March planets to test for gene seed compatibility. The ranks slowly began to swell again over the next several years as comparatively large numbers of recruits were inducted, the Conservators having somewhat loosened their entrance criteria in order to refill their lost numbers. However this presented a major problem, they were faced with having more marines than could be supplied with what they had left. The few spare suits of Mk VI armor they had quickly ran out and soon there simply was no more armor to go to the new recruits.&lt;br /&gt;
&lt;br /&gt;
Lacking a vast fleet, these new marines often were stationed on the same planets they had been recruited from, their organ implants being carried out onboard chapter ships which carried the needed medical facilities, which made constant tours across the March to graduate the new marines as they completed their training. These marines were clad in simple plate armor forged by the most skilled of human blacksmiths, wielding blades the finest their planet had ever produced, and often carrying a bolt pistol, or a bolter if they were lucky. However despite their lack of Astartes gear, they were true marines at heart, and took the defense of their small territory with the utmost seriousness, battling against what Orks showed their faces. Thankfully though these were just the remnants or new births from the old Waaagh, and were few in number and armed with little more than stone axes and animal skins, and with their primitive gear were little match for the Astartes.&lt;br /&gt;
&lt;br /&gt;
==The time of rebuilding==&lt;br /&gt;
Many of the later traditions of the Conservators can be traced back to this time, when the chapter was forced to adopt radically unorthodox practices to survive. The new marines usually all stayed on the planets they had been recruited on, and lacking any specialized facilities continued to live with their  families, or in their own homes and villages after their transformation into Astartes. This had an interesting affect on the planets of the March. When the wars began, they saw the Astartes as angels of fury descending from the heavens to battle terrible beasts from beyond the stars. As the Conservators settled into their new home however, this awe slowly faded away. The marines became another part of daily life, certainly to be respected, but they were not the distant figures they had once been. They lived in the same towns, ate the same food, drank at the same taverns as everyone else. The people saw the Conservators as part of their society, and the Conservators came to see themselves as simply physically enhanced humans, no more or less important or special than anyone else, at the end of the day they were all just people who lived together and did their jobs.&lt;br /&gt;
&lt;br /&gt;
Over the following century the quality of life for the average citizen of the [[Asharn March]] improved markedly. The Conservators brought with them their techmarines, and some techpriests who chose to stay on with the chapter even after the Mechanicum cut all ties. While they did not have the infrastructure to replicate their advanced technology, their knowledge of chemistry, agriculture, architecture, medicine, and a number of other topics advanced technology in the March considerably. Windmills, fertilizer and basic mechanization greatly improved crop yields and extended the average lifespan. A sense of their importance and duty to the Imperium, and the presence of the Conservators on all the varying planets, bound the [[Asharn March]] together as it had never been before. Where once had been a scattered group of disparate planets was slowly emerging a cohesive civilization.&lt;br /&gt;
&lt;br /&gt;
Technology advanced in general during this time, metallurgy in particular as better furnaces and forges were created to create stronger steel to armor and equip the marines with better armor and blades. What few marines remained on the most populous world, known to its people as Dekara, set about creating as much of a industrial base as they could. The techmarines and techpriests were hard at work building workshops with what supplies they had managed to recover from Chiron IV to attempt to supply the chapter with even the most basic of gear. Bolters could be recreated, though with painstaking care as they were slowly built, each one by hand by a techpriest and the most skilled blacksmiths on the planet working as his aides. Alchemists were gathered and trained to mix chemical propellants for bolter shells, distilleries to produce alcohol based fuel to feed what few vehicles the chapter had available. Thankfully beyond the occasional Ork resurgence which could be dealt with locally, no further threats plagued the March during this period of slow rebirth, the chapter and people they protected maintaining tenuous optimism as the situation developed.&lt;br /&gt;
&lt;br /&gt;
==Relations with the wider Imperium==&lt;br /&gt;
The situation of the [[Asharn March]] had many members in the nearby Imperium a tad upset. Many planets there had intended to supply colonists to the region, the planetary governors seeing it in most cases as a way to extend their influence to other worlds by populating them with people loyal to themselves. As they were providing trade and technology to the primitive locals, it would be only natural that they would be looked to with adoration and obedience. So it was much to their consternation that they discovered the people of the March had been infused with a sudden new sense of nationalism for their little interplanetary kingdom. The presence of the Conservators on every world in the March had naturally brought with it interplanetary governance, with the people coming to understand that they were part of a multi-planet kingdom, a concept they embraced enthusiastically.&lt;br /&gt;
&lt;br /&gt;
Causing some further annoyance was the fact that the Conservators had claimed the dozen plus planets as their own chapter territory, something that was well within their right to do, though it was somewhat audacious for a chapter to claim such a fiefdom when they had barely a dozen marines per planet. However the declaration was honored, mostly because the administratum couldn&#039;t be bothered much about such a backwater, and the territory of the March was exempted from the Imperial tithe and placed under Astartes dominion. The Conservators created a stewardship government style, with high ranking marines serving alongside normal humans on ruling councils, with the primary governing body located on Dekara to decide matters which affected the entire March.&lt;br /&gt;
&lt;br /&gt;
Free from having to pay the tithe for no recompense, the people of the March began putting their crop output to more locally productive use, namely selling it off to the people who had once taken it for free. While the prices were low, anything was better than nothing, and some advanced services were bought, namely astropaths for each star system, binding them even closer to each other as the governments were able to communicate with each other much faster than before. The administratum in the end saw this as a fair trade. While they did lose the tithe from a few worlds, a few shipments of grain and corn was hardly going to unbalance the sector, and they avoided paying anything to repair the damage caused by the Waaagh, and the Conservators would at the very least serve as a speed bump for anyone trying to invade the sector. In the end, the quill pushers patted each other on the back and decided they&#039;d gotten the better deal.&lt;br /&gt;
&lt;br /&gt;
==Aid from the stars==&lt;br /&gt;
Roughly a century after the founding of the Conservators, did help from outside finally arrive, in a most unexpected fashion. Captain Brendan Mackyntire was a [[Rogue Trader]] from one of the more modest houses, at least as far as such a thing can apply to a rogue trader. He had caught wind of the sudden new market for cheap foodstuffs in the March and set out to exploit it, offering somewhat better rates than the more local imperial shipping groups and quickly earning the loyalty of the March&#039;s burgeoning tradesmen. He also discovered the situation of the Conservators. He made a quick profit selling them some bolters, mostly Naval surplus Ceres or used Locke pattern weapons, as well as a stock of ammo for them.&lt;br /&gt;
&lt;br /&gt;
Happy to get their hands on some real bolters, even if they were the somewhat inferior &#039;civilian&#039; versions of their traditional weapons, the Conservators were happy enough to leave it at that. However they were in for a true shock several years later when Mackyntire returned with news of great importance, and great risk. He had in his travels discovered an ancient, Heresy era supply ship carrying arms and armor for one of the space marine legions. It had been crippled in a warp storm, engines destroyed, but the cargo section was intact. However it had since been infested with dangerous xenos, and Mackyntire himself was unable to claim the ship.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As I see it.&amp;quot; Said the captain. &amp;quot;Those supplies are already yours by right, they were bound for the Astartes when the ship was wrecked, and their delivery has merely been delayed a few millennia. I will aid you in reclaiming what is rightly yours, if you agree to allow me to claim salvage from the rest of the ship. To you the weapons and armor that is your right as Astartes, and to me the material that is my trade as a voidsman.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The deal was a dangerous one, the old guard, survivors of the Waaagh would be needed to clear the ship, using their old arms and armor, the powerful Corvus suits irreplaceable treasures of the chapter. But they also knew that if they did not get proper armor for their marines they would be unable to act as true space marines, so it was with some trepidation that the fighting force was dispatched to clear the ship and reclaim the supplies. While there were some losses, in the end the ship was cleansed through the bravery of the Astartes and of Mackyntire&#039;s voidsmen, who fought alongside the marines in armored pressure suits, with lasguns.&lt;br /&gt;
&lt;br /&gt;
In the end it was a mutually profitable endeavor, with the trader salvaging a number of ancient systems from the ship to be reused, and the Conservators claiming a vast stockpile of weapons. Aboard the ship were hundreds of suits of Mk V &#039;Heresy&#039; armors, as well as a large armory of Umbra pattern and Phobos pattern bolters. These ancient weapons had been perfectly preserved in the vacuum of space for countless centuries. Though the ammunition stored aboard the ship was long since defunct, the weapons and armor were quickly refurbished and equipped, hundreds of marines shedding their old plate armor for the ancient suits of powered armor, and trading in their bows for millennia old bolters. At long last the Conservators were starting to look like a proper chapter.&lt;br /&gt;
&lt;br /&gt;
==Relations with House Mackyntire==&lt;br /&gt;
The close relations between the Conservators and House Mackyntire did not end with that single deal. Being the head of one of the main merchant groups working within the March, it was only natural that Captain Mackyntire would continue to show up fairly regularly within that area of space. A long and intense series of negotiations between the rogue trader and the chapter&#039;s leadership led to an interesting alliance between the groups, a favorable export price, tax exempt, on a certain quantity of foodstuffs in return for Astartes class arms and ammunition. Part of the deal, as they simply did not have enough cash or crop to pay for this regular expenditure, was that a squad of Conservators be stationed aboard the captain&#039;s ship. They would serve as his personal honor guard, as well as lend their fighting skills to his forces should it prove needed.&lt;br /&gt;
&lt;br /&gt;
This squad also served a more secret purpose, to keep an eye on the rogue trader himself. It was worried that he might use unscrupulous methods to acquire the material he was selling to the chapter, perhaps even stealing from other Astartes or raiding vital supply shipments. However such worries were unfounded as captain Brendan Mackyntire was one of the more honorable rogue traders to be found within the Imperium, and the goods he traded in were all legally acquired. Even after they were sure of his motives, the honor guard remained aboard and became tradition within the chapter. As the chapter grew in number, so too did the number of marines stationed on the trader ships. At present four squads are spread across several ships in House Mackyntire&#039;s fleet, acting as guards for the various captains, fighting on behalf of the crew, as well as scouting out potential resources for the chapter and making a good first impression with people they meet. Temporary service aboard one of the rogue trader&#039;s ships has become a much sought honor, as it is one of the few ways a Conservator will be able to travel far beyond their home territory, coming back with tales of adventure and heroism, as well as a nice supply of loot to donate to the chapter as a whole.&lt;br /&gt;
&lt;br /&gt;
==Present state of affairs==&lt;br /&gt;
Almost two centuries after their rocky founding, the Conservators are now back in solid fighting shape. While still one of the weaker chapters in the Imperium they are nonetheless Adeptus Astartes and live up to the role as supersoldiers quite well. Their weapons are ancient in many cases, but very carefully maintained, and while Mk V armor was not the best even when it was new, it is still Astartes power armor and among the best protection to be found within the Imperium. The partnership with House Mackyntire has grown and flourished, with favorable trade in both directions between the people of the Asharn March and House Mackyntire. Lately there has been more cause for combat in the March, incursions by foreign Ork groups, as well as Tau and a Tyranid splinter fleet causing trouble, however the fighting force of the Conservators was enough to deal with the threat each time, with assistance from nearby Imperial Guard regiments.&lt;br /&gt;
&lt;br /&gt;
At present the Conservators are still understrength for a chapter, in both numbers and materiel, lacking much of the armored power of other chapters and still not having quite as many full battle brothers. However they are still a well trained, well entrenched space marine chapter and at present have proven more than capable of defending their territory against everything that has thus far threatened it. While they have not ventured far beyond their own territory, they have answered calls for aid from several relatively nearby Imperial worlds, being carried to the battlezone by the more warlike vessels in House Mackyntire&#039;s fleet. While they have not engaged in any sector shaking conflicts thus far, they have earned a favorable reputation with the nearby worlds, though the long memory of the Mechanicus continues to haunt them, and they have yet to receive any official help from any forge world. The future of the Conservators seems promising, but as always it will be an uphill battle for the young chapter, as it has been since the day of their founding.&lt;br /&gt;
&lt;br /&gt;
==Chapter Customs==&lt;br /&gt;
The Conservators have over time adopted a number of eccentric customs and beliefs during their time in the [[Asharn March]].&lt;br /&gt;
&lt;br /&gt;
===All Debts Shall be Paid===&lt;br /&gt;
&lt;br /&gt;
This is the chapter motto of the Conservators, and is a very important component of their philosophy. Early during the rebuilding process, the chapter suffered from an identity crisis. So many new battle brothers being inducted to such a young chapter diluted what little tradition they already had. The Remembrance was a direct response to this, providing some core of history to build on, but for the majority of the chapter it was just stories of a bygone age being told to them by the grizzled survivors, not something that really affected their lives. The marines were instilled with a sense of honor and decency, but at the same time had to reconcile that with their need to loot and scavenge to survive, even if it meant taking things from their allies. This was a sad necessity, something done because the chapter was unable to provide for itself, and when they were strong again in the future they would ensure that all the debts they incurred when taking materiel from other imperial forces would be paid in full, that their debts of honor would be satisfied in the future.&lt;br /&gt;
&lt;br /&gt;
From this the chapter motto came. All debts shall be paid. Often spoken as an oath before a battle, or as a promise to an ally. This mentality took root in the minds of the new marines and they carried it forward, shaping the young chapters traditions around that concept, to a certain extent. While they may have to take some things to survive, they can also give back with what they have. Imperial Guard regiments that fight beside them will find at the end of the campaign that the Conservators have arranged a massive feast in their honor, with all the troopers enjoying free food and drink at taverns and alehouses. If the force is large enough it can become a planetwide celebration of their victory with the officers given cloaks and capes, blades and portraits and great tapestries commemorating the battle. These are given in exchange for the various items that have been scavenged, flak armor and fallen lasguns and expended charge packs forgotten on the battlefield.&lt;br /&gt;
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Most sacred of all is the gene debt, the debt of honor the chapter incurs when they harvest the gene seed from a fallen brother of another chapter in order to make yet more battle brothers of their own. In general they return the body, gene seed included, to the chapter, but if that is not feasible then they refuse to let it go to waste. To repay a gene debt is among the most serious of affairs, with chapter forces venturing far beyond their own territory to fight alongside the chapter to whom they owe the debt, who oftentimes are never told why the Conservators rushed to their aid. More than a few chapters have been left confused but grateful when several squads of tactical marines from an all but unheard of chapter arrive to fight at their side with little explanation.&lt;br /&gt;
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This belief can also extend to individuals outside the Imperium, though the chapter is naturally very suspicious of such occasions. Most notably are the chapters interactions with a local Eldar faction who has often been seen on the battlefields of the Asharn March, helping to contain the ork threat without explanation. While contact between the humans and Eldar is rare, should the Conservators meet with the xenos following a battle they feel honor bound to offer the xenos a place by their fire and a share of food as is due to anyone who fights at their side. The Eldar have thus far almost universally refused such offers, if they even stay around long enough to be spoken to after the battle has ended.&lt;br /&gt;
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===Home Life===&lt;br /&gt;
Perhaps most notably is the living conditions of each Conservator. Rather than live in a central barracks or training facility, battle brothers instead live in their normal homes, with their unaugmented families and among normal humans in the various cities, towns and villages across their home planets. Oftentimes Conservators will not leave their homeworld for anything more than a training period on Dekara, or to serve in a battlegroup leaving the March to go to war. Usually the individual marines stay on their worlds of birth for the majority of their career, and as such form deep bonds with the humans who live there. Indeed, the Conservators in general see themselves not as the stewards or defenders of the March, but rather as the citizens of the March who take the expected steps to defend their homeland.&lt;br /&gt;
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This of course has led to a much more relaxed view of the Astartes amongst citizens of the March. While in the early days they were seen as amazing figures from beyond the stars, almost two centuries of casual close contact have Conservators has all but entirely removed such sentiment. The Astartes are simply members of the community who have a special burden and responsibility to bear. They are to be respected and admired, but they are hardly looked upon with the fanatical devotion that other citizens might look at marines with. Being freshly formed when they took residence within the March, and primarily composed of native recruits due to the die off of initial members, this sentiment is shared by the Conservators, who are among the most humble of marines one might ever encounter. To a citizen of the March, there is nothing at all odd with seeing a hulking superhuman figure tending the bar at their favorite tavern, before he dons ancient power armor and embarks to fight aliens on a different planet. For them it&#039;s been a fact of life for generations.&lt;br /&gt;
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===Becoming a Conservator===&lt;br /&gt;
When a Conservator is first inducted into service, he is issued with a set of plate armor and a steel recurve bow as a member of the scout corps. Should the scout actually be deployed off planet into a major war zone, he would be equipped with actual marine weapons, shotgun or bolter, but against the unarmored feral orks which still crop up on worlds across the Asharn March, the powerful bows and explosive tipped arrows are more than enough to deal with them in small numbers. For more substantial threats the bolters are broken out of the armory, but even with interplanetary trade, bolter rounds are still valuable enough to merit cautious rationing where possible.&lt;br /&gt;
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After completing his time as a scout, earning the augmentations that will make him a true marine, the scout will be sent to work alongside a master blacksmith. This smith could be a human or another Conservator, it matters not so long as their skills are sufficient. Working by firelight with the minimalistic technology available in the March, scout and smith will work together over the course of several days and nights to produce a sword of superior quality, worthy of being carried by a marine, and specially created to suit the fighting style of that Conservator. While a number of sizes and styles of sword are used, each one is of the highest quality possible, and while very well made are usually unadorned with decoration.&lt;br /&gt;
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Upon completing the sword with which he will serve, the scout undergoes a public ceremony, similar to a knighting, in which he offers his blade to a full battle brother to inspect. Upon deeming the sword worthy, the elder brother will induct the scout fully into the ranks of the Conservators, while attendants clad him in the Mk V armor he will wear in the future. Handing the new marine his sword, the Conservator is now a full member of the chapter.&lt;br /&gt;
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===Faith===&lt;br /&gt;
In keeping with their fairly relaxed worldview in general, the Conservators are not the most devout of chapters by any means. While often comforted by religious figures and services, the chapter makes little attempt to enforce religion upon its members or the people they live with. In the eyes of the chapter, faith is between you and the God Emperor, and nothing really needs to come in the way of that. Generally, the Conservators are dedicated more to the Imperium as a nation than specifically to the Emperor himself. Justifications for actions such as &#039;The Emperor willed it&#039; or &#039;for the glory of Him On Earth&#039; will not get very far at all with the chapter, who are very pragmatic in their reasons for doing much of anything. The defense of the people is the most important goal, the Conservators would happily let a cathedral burn while they rescued underclass factory workers.&lt;br /&gt;
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==Scavenger Marines==&lt;br /&gt;
The Conservators have been living with their crippling lack of supplies for centuries. While they now have enough arms and armor to supply their force for the foreseeable future, they are always short of needed materiel regardless. Spare parts for power armor, bolter rounds, plasma flasks, grenades, fuel, and that is not even to mention the vehicle pool. The vehicles they were initially issued with only rarely see service. While minor repairs can be completed, anything major is simply beyond the capacity of the Conservators to create themselves, they simply cannot build the needed parts, nor afford regular replacements. As such, the Conservators have adopted a policy of radical reclamation in terms of useful gear. If it can be used to equip a battle brother, they&#039;ll try to get their hands on it.&lt;br /&gt;
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===Looting the battlefield===&lt;br /&gt;
Following combat with some factions, the Conservators will thoroughly loot their fallen enemies for any useful gear. Orks are a frequent target of this as they often use captured Imperial gear, such as bolters if they can get their green hands on them. Reclaiming these weapons is often simply a matter of sending them to a techpriest to bless and soothe the enslaved machine spirit, properly cleaning and refurbishing them after their rough treatment at the hands of the greenskins, before being given to a battle brother to wield. More difficult, and controversial, is taking gear from fallen traitor marines. While they are loath to put such gear back into Imperial service, the traitor legions suits can be a source of desperately needed spare components. The reconsecration and use of any part or weapon taken from the hands of fallen chaos servants is a painstaking and careful process undertaken with the utmost security and care.&lt;br /&gt;
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Perhaps just as controversial and upsetting is their tendency to take gear from fallen allies. While they are not often blatant about it, Imperial Guard regiments recovering a damaged Chimera might find its bolter emptied of rounds, or dropped lasgun power packs disappearing after a battle. Even more touchy is the recovery of material from fallen Astartes. In general, if it is possible to return the fallen body of a marine to his chapter, the Conservators will do so, sending along his armor and weapon, taking only his easily replaced ammunition. However if it is not reasonably possible to return the body, the marine will be given an honorable burial as if he was a member of the Conservators own battle brothers, before his armor and weapons are reclaimed for use. &lt;br /&gt;
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The chapter even goes so far as to harvest his gene seed for later implantation into a new aspirant of their chapter, though as this may well outrage some other chapters it is something they usually do not speak of to outsiders, seeing it as the sad necessity they must perform if they are to grow their chapter to sufficient size to defend their homeland. One of the few events which will cause a force of Conservators to venture far from their homeland is to aid a chapter which has &#039;donated&#039; gene seeds in this way, seeking to repay their debt of honor for utilizing that chapter&#039;s valuable progenoid glands to aid in their own growth, even if there was no way to return the harvested organs to their rightful owners.&lt;br /&gt;
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===Scav Runs===&lt;br /&gt;
Officially known as &#039;Reclamation Operations&#039; scav runs are one of the more common high stakes missions a Conservator will likely undertake within the March. Carefully planned in advance, these missions usually deploy at least four squads of Conservators to the surface of the ruined forge world Chiron IV, where they act as guards for workers and tech priests who move to salvage any useful materiel from the planet&#039;s ruined manufactorums. Working day and night to strip production lines of machinery, or load weapons and ammunition from ruined armories, the scav runs are an integral part of retrieving supplies for the chapter. While they often turn up vitally important tools, industrial servitors or weapons and ammo stores, sometimes an expedition is lucky enough to discover intact military vehicles. The discovery of several tanks or APC&#039;s would be important enough to justify expanding the time frame of the run, or even sending more marines to secure the site.&lt;br /&gt;
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These missions are dangerous, as the ruins of Chiron IV are still crawling with greenskins left over from the Waaagh which left it the ruined shell of a world it is today. While the greenskins in other parts of the March are the feral Orks who have but clubs and crude axes to wield, these orks have been looting and building in the ruins of the forge world and have all the usual firearms and armor one would expect from their starfaring kin. It is a constant concern of the chapter that the orks are secretly constructing space vessels to escape the planet, and keep what ships they can spare constantly stationed over the forge world, watching for anything trying to escape.&lt;br /&gt;
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==The Remembrance==&lt;br /&gt;
For a freshly founded chapter to lose over two thirds of its members within the first few years was a staggering, nigh on crushing loss. So many battle brothers, veterans of decades of combat, had simply vanished. For the few survivors, it was a sobering reality that they faced, having to forge ahead and create a new chapter, forge a new legacy, with so little left of what they had been. Faced with the prospect of replacing a huge portion of their number with fresh recruits, the surviving first generation of Conservators decided on a way to preserve their chapter&#039;s history for future generations. Thus was created The Remembrance.&lt;br /&gt;
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Rather than a specific item, The Remembrance is a tradition. Each item a Conservator serves with is often handed down from the ones who came before him. Every boltgun has known many masters, served in many conflicts, and carrying that weapon is not only to carry an instrument of war, but to become a part of that ongoing, living story until you hand it off to another battle brother and the next chapter of that story begins. As such, each weapon, each suit of armor, has a Remembrance, a recording of who has used it, the deeds of note they carried out with it, and where and when they served with it. The chapter itself also has a Remembrance which records the members of the chapter, what they have done, who they were, so that each and every member of their ranks will never be forgotten by future generations.&lt;br /&gt;
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Every marine is required to be familiar with the Remembrance of the various pieces of equipment they use in their duties, to understand the weight of the responsibility these ancient, often irreplaceable weapons carry. To understand that they each are a single chapter in a story that is still being written with each trigger pull, each armored step, each slash of the sword. In the case of gear recovered from another chapter, the Remembrance honors the deeds of the former owner with equal attention. If a fallen marine from a different chapter cannot be returned to their own chapter, then that Astartes is added to the chapter&#039;s Remembrance and his tales and deeds given equal glory and attention as that of any lifelong member, that marine declared an honorary Conservator in death. This is not to claim responsibility for the actions of that marine, but rather to pay him respect and honor, for his posthumous service to the chapter.&lt;br /&gt;
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==Deeds of Legend==&lt;br /&gt;
As with any chapter of space marines, the Conservators have embarked on a number of heroic quests and participated in many a bloody battle. Some of the most daring and renowned tales are collected here, the tales and stories which are passed down generation to generation to inspire all who hear them, human or Astartes alike.&lt;br /&gt;
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===The Epic of Garanius the Seedbearer===&lt;br /&gt;
It was roughly one hundred and thirty years after the Conservators took up residence in the Asharn March that the young chapter faced its most dire threat since the incursion of the Ork Waaagh which had first left them decimated and disgraced. A rampaging chaos warband tore into the March like a serrated knife, leaving misery and destruction in their wake. In the face of the dread foe the Conservators deployed their full battle strength. Predator tanks which had not seen the light of day in decades were fielded in force and the full might of the chapter was brought to bear. The battle was long and terrible, but the Astartes held their ground until help arrived in a most unexpected, but most welcome form.&lt;br /&gt;
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The Ordo Malleus had taken note of their plight and a detachment of Grey Knights had been nearby by a happy coincidence. The Knights were dispatched and the battle was joined. With the holy warriors on their side the Conservators turned the tide of battle in their favor, overpowering and finally crushing their hated foe, those who stood and fought died to the last, only those who fled into the warp in shame and defeat lived to tell of their attempted invasion. When the smoke had cleared a celebration was held, the Conservators giving their holy brothers fine gifts to show their appreciation for the assistance. As they returned home the Grey Knights were adorned with white capes trimmed with cloth-of-gold, and had been given a large, finely crafted tapestry to return to the halls of titan, commemorating their victory together.&lt;br /&gt;
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It was some while later that the body of a fallen Knight was found, frozen in ice on a frigid tundra. By a small miracle his gene seed was still intact. A debate arose over what to do with the remains. Traditionally such matters were handled by giving the fallen marine an honored burial in the Conservator&#039;s burial grounds, and putting his armor, wargear and gene seed to good use in the chapter. However this was done not from greed, but from the understanding that the Conservators needs were greater than that of the more well equipped chapter they were taking from, and in the future they would again fight at the side of the chapter to whom they owed the gene debt.&lt;br /&gt;
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However it was unlikely that they would again fight beside the warriors of the Grey Knights, encountering them being such a rare event. Further, it was decided that the holiest warriors of the Imperium had a far greater need for their fallen brother&#039;s progenoid and wargear than the Conservators ever would. So it was decided that they would return the seed, intact, to the Knights of Titan, along with the body of their fallen warrior.&lt;br /&gt;
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It was finally decided that Garanius, chief apothecary of the third company, would undertake this task. Taking four battle brothers as his escort, he performed surgery on himself to implant the Grey Knight gene seed into his own body to sustain it, using powerful drugs to avoid organ rejection. The apothecary and his small escort set out across the stars on a pilgrimage to Holy Terra itself to return the fallen paladin to his rightful resting place in the burial vaults of Titan.&lt;br /&gt;
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The following voyage has become one of the chapters most celebrated tales, a legend of heroism and guile that saw the five marines, heroes all, trekking without proper supply or transport across the length and breadth of the Imperium, a journey of years. They bartered and pleaded passage in cargo bays and warships, fought through warzones and survived uprisings and rebellion. They learned much, saw much, and did battle with the enemies of mankind wherever they were seen. At long last they gazed upon the shining beacon of Terra itself, and returned the Knight to Titan&#039;s embrace that he might rest at last.&lt;br /&gt;
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Amazed that such a small, struggling chapter had undertaken such a voyage to return a single fallen brother to his comrades, the Knights honored the Conservators as they had once been honored, with a fine gift to show thanks. While the five heroes did not remember much of their encounter with the Knights, they awoke aboard a fast Inquisitorial transport which carried them all the way home. In their possession was a slab of polished basalt, hewn from Titan&#039;s crust and blessed by a Grey Knight chaplain. It has since become the chapter&#039;s holiest relic. The tale of Garanius Seedbearer is among the most beloved tales of the chapter, told to all who join their ranks, and well loved by the people. One famous playwright in the March created an adapted play based on the epic tale, which has since gone on to popularity even outside the March itself.&lt;br /&gt;
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To this day, the epic voyage remains one of the most impressive feats any Conservator has ever accomplished.&lt;br /&gt;
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==Chapter Relics==&lt;br /&gt;
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===The Titan Stone===&lt;br /&gt;
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Received by Garanius the Seedbearer in recognition of his heroic voyage, the Titan Stone is the chapters most holy artifact. A simple rectangular slab of dark basalt stone, polished to a mirror sheen, the Stone resides in the central keep of Kworum, the seat of the chapter on Dekara. The stone bears no markings or writing, and its only feature is a single slot in the center where a sword may be placed. Every Conservator visits the stone at least once in their lifetimes, placing their sword in the stone and either meditating or praying as they see fit. Superstition says that if the marine is unworthy the sword will not be relinquished to them when they again attempt to draw it free, but this has never happened and is likely unfounded. It is not known if the blessed stone has any special properties, however it has been noted many times that the blades of the Conservators strike far more telling blows, and are far more durable than their simple steel construction should allow. The Stone has also drawn the attention of other Astartes chapters, and those who know about it may take some time from their other duties to divert to Dekara to visit the holy relic and meditate at it as well.&lt;br /&gt;
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==Force Organization==&lt;br /&gt;
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In order to cope with their situation, the Conservators developed specialized combat doctrines and organizations. While they do not face the utterly crippling shortages they once did, the chapter has adapted and refined these emergency compensations into fleshed out traditions and tactics.&lt;br /&gt;
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===Infantry===&lt;br /&gt;
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While their gear may be obsolete, the organization of individual tactical marines is the closest any of the Conservators battle organization comes to the official Codex mandates. Organized into ten man squads, the tactical marines of the Conservators operate in much the same manner as the tacticals of any other chapter. It is of note that rather than combat knives all battle brothers carry their personal swords, giving them an edge over normal tactical marines in close combat. However as the chapter suffers from a lack of specialty weaponry they often suffer in other ways. While hardly totally lacking such weapons, it is a more significant drain on resources to deploy a lascannon, plasma weapons, heavy bolter, and other such weapons. However the relatively simple construction of missile launchers and their ordinance makes those weapons the most common support option for Conservator tactical squads. These missile launchers can take the form of locally made recreations of modern weapons, the original weapons issued to the chapter, or even ancient Heresy era weapons recovered from the supply ship.&lt;br /&gt;
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Devastator squads, given the chapters scarcity of heavy weapons, are more rare and only take the field if dearly needed. Again, missile launchers are the most easily accessible weapons, however the other weapons are available, simply more rare and difficult to obtain, each one representing a nigh-irreplaceable chapter asset.&lt;br /&gt;
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Most scarce of all are terminator suits, the chapter has access to only a handful of ancient Tartaros pattern suits. Recovered from ancient supply vaults at great risk, these suits languished in the chapter keep for years until a number of sympathetic techpriests were able to restore them to full functionality. Deployed sparingly, they have nonetheless proved to be a great asset.&lt;br /&gt;
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Assault squads are also deployed, however they are more rare than in other chapters. This is due to the complex nature of the jump packs, which are difficult to maintain for the young chapter. The chapter does their best to mitigate this by providing tactical marines with their personal swords, giving them higher than average melee prowess.&lt;br /&gt;
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A highly unique organization compared to other chapters, the Conservator scouts are highly unusual in their equipment and deployment. Sometimes taking the field completely on their own, the scouts of the Conservators wear high quality plate armor, and often wield Astartes bows instead of, or in addition to, their bolters. Proficient in both ranged and close combat, as well as the arts of stealth, Conservator scouts are a fighting force unto themselves, honing their skills by stalking and hunting the orks that infest almost every planet in the Asharn March.&lt;br /&gt;
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===Psykers===&lt;br /&gt;
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As the Asharn March is &#039;blessed&#039; with more than the usual number of psykers, the chapter has benefited directly from their existence. These psykers often do not inspire the same fear in their comrades that they might in a different fighting force, such as the regular Imperial Guard. This is due to their specialized training, giving them very limited capabilities, but at a high degree of safety, at least compared to their more widespread compatriots. Clad in rune-scribed plate armor beneath billowing robes, these brave mages take to the field alongside the armored Conservators, filling in the gaps left by the chapter&#039;s lack of specialty weapons. True, they may not have many plasma weapons, but they do have access to a fairly reliable cadre of psykers specialized in everything from blasts of fire to hurling lightening bolts from their staffs and hands.&lt;br /&gt;
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===Vehicles===&lt;br /&gt;
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The Conservator vehicle pool is very limited in many ways, but also more open in others. Flyers are almost nonexistent, even if they had them the chapter is all but incapable of providing them with proper maintenance. Ground vehicles are more accessible, though more rare. While the chapter was issued with a number of standard Space Marine vehicles upon their founding, many of those vehicles were destroyed or lost in the initial fighting. However constant scavenging runs on the wastes of Chiron IV have seen some vehicles recovered, or enough parts found to repair existing ones. So for major conflicts Rhino APCs and Predator tanks are within their grasp. But more advanced or powerful specialty vehicles are more expensive or simply not available.&lt;br /&gt;
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However, their scavenging nature has expanded their arsenal in other ways. The ruined forge world was also meant to supply imperial guard forces that were to be created in the Asharn March, and many of those vehicles built for these hypothetical regiments still languish, in whole or in pieces, in the ruined manufactorums of Chiron. Many of these have been recovered, as well as some machines needed to maintain them, so the chapter also has access to Chimeras, Leman Russ tanks, and Earthshaker artillery pieces, both mobile and fixed. These vehicles are crewed by chapter serfs or members of the fledgeling PDF forces found across the march, and provide indispensable assistance to the chapters marines.&lt;br /&gt;
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==Chapter Allies==&lt;br /&gt;
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===Order of the Argent Dawn===&lt;br /&gt;
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After the March&#039;s initial recovery, an Ordo Hereticus investigation team visited the Conservator&#039;s worlds to inspect its populace for any signs of heresy or treason. What they found exceeded their hopes, a series of peaceful and loyal worlds who were devout despite their unusually relaxed view of religion and faith. While the people of the March were often quiet and reserved about their faith, they had it, and were very loyal to the Imperium through the Conservators. A few decades after this inspection, the Conservators received an interesting proposal from Canoness Elisa of the Adepta Sororitas. The canoness wished to settle a mission of battle sisters within the March to bolster its defenses, having fallen somewhat in love with the image of the March and its quiet, reserved faith in comparison to other worlds of massive cathedrals and screaming demagogues.&lt;br /&gt;
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Founded both to aid the March&#039;s people and strengthen its defenses, the mission is highly militant for its size, boasting some two and a half thousand sisters of battle, as well as a number of support staff such as hospitalers and spiritual leaders. The Conservators welcomed this new ally, as the Argent Dawn provides much needed numbers and since their arrival ork numbers have steadily diminished due to the increased pressure. The order is based on the world of Isador, thought they maintain a standing force on many worlds in the March.&lt;br /&gt;
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===House Agrippa===&lt;br /&gt;
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Many would be surprised to find a fighting force as revered and powerful as an Imperial Knight house, despite the Astartes presence. House Agrippa is an ancient house &lt;br /&gt;
hailing from another series of agriworlds some distance from the March. The Conservators engaged in a defensive action there against a Tyranid splinter fleet which crashed upon it, fighting long and hard to defend the helpless people there, and fighting alongside the brave Knights. Sadly the worlds were eventually rendered uninhabitable due to the hive fleet&#039;s culling and heavy toxin levels released during the fighting, but a large number of refugees managed to escape. The Conservators opened their borders to these unfortunates, allowing them to resettle within the March, which was similar in technology and culture to their home worlds. house Agrippa came with them, establishing keeps on several worlds within the marines domain. Ever since then, Agrippa has been a staunch ally of the Conservators and the March, their mighty walkers doing much to offset the lack of vehicular strength of their Astartes hosts.&lt;br /&gt;
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===Forge World Hephaestus-IV===&lt;br /&gt;
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The latest and most unexpected of all the Conservators allies came in the form of Archmagos Alphaeus Gearhardt of the forge world [[Hephaestus-IV]]. Being somewhat removed from the March by distance, the archmagos was not involved in the initial decision to place an embargo on the march. While he could not convince the more local techpriests to lift their stranglehold, he did approach the Conservator leadership and offered a deal, supplies in exchange for a military alliance. He would station one of his own factory ships in the March and place it at the Conservator&#039;s disposal to produce and deliver any needed supplies it could provide. In exchange, a force of fifty marines would be sent to the space near the Cadian Gate, where Alphaeus and his allies had several manufacturing centers which suffered from constant attack and required a more permanent defensive force than they had thus far received. In addition to this, the marines would serve with the Cybernetica detachments in battle. &lt;br /&gt;
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Deliberating for some time on the implications of such an offer, the Conservators eventually agreed and a force of volunteers were quickly called out from the first three companies on Dekara, as time was of the essence. Accompanying these fifty elite marines were thousands from the Auxiliary, several Knights from house Agrippa and roughly one hundred and fifty Sisters of Battle from the Argent Dawn. All in all, the force comprised something more akin to a full company than a simple task force. While the members of this force would be rotated out over time to others, the legends of that unit continue to grow with time, and being asked to join that elite company is a true honor, and a heavy burden. Both because of the heavy fighting, and because that service is what continues to ensure that the chapter recovers through the service of the orbiting factory ship.&lt;br /&gt;
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===Asharn Auxiliary===&lt;br /&gt;
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While the Asharn March largely has access to only primitive weaponry, it thankfully does not take much to be able to recharge a lasgun charge pack. Clad in whatever armor is available and wielding mismatched lasguns, these human troops are available to go into battle alongside the Conservators themselves. Often trained with the intent of serving as part of a joint fighting force, the PDF troops of the March lend their fighting prowess and numbers to the fight, letting the heavily armored Conservators draw the majority of the fire while they sink volleys of lasfire into the enemy ranks.&lt;br /&gt;
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Since the alliance with Hephaestus, the Auxiliary has become much better equipped. Their wargear is custom designed and produced within the march, original pattern gear for their fighting forces. Their armor, while composed of modern flak material, is structural similar to the plate armor traditionally worn within the March for centuries, and their wooden stocked lasguns trade rate of fire and charge capacity for range and stopping power like the Lucius Pattern No.98 made famous the the [[Death Korps of Krieg]], favoring skilled marksmen fighting at range. The Auxiliary also fields a number of armored forces, including the ubiquitous Leman Russ tanks, as well as superheavy designs. These heavy tanks are all older model vehicles bartered from other worlds, who had since replaced them with other designs. The superheavy tanks of the Asharn March are composed of Macharius and Malcador vehicles, though the pact with archmagos Alphaeus has some in the March wondering if the fabled Baneblade could be an option someday.&lt;br /&gt;
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==Writefaggotry==&lt;br /&gt;
&lt;br /&gt;
===Armored Woes===&lt;br /&gt;
“See boys, the thing is we barely have enough armor even for our Full Brothers.” The scout squad marched in something approaching silence, though their armor didn&#039;t help. “The supply Mackentire found is just enough along with what we have reclaimed over the years. Though funny thing about standard scout wear---” The group slowed to ford a small river. “---stuff is just not as sturdy in the long term, breaks down you know.&amp;quot; &amp;quot;Too much organic material right?&amp;quot; &amp;quot;Reason we&#039;re in plate.” Their armor clanked softly with each step, deadened slightly by the cloth strategically placed between layers. “Blacksmiths can make some damn good steel here, and with an ablative finish it is just as good. Loud as hell though.” &lt;br /&gt;
&lt;br /&gt;
The squad reached their position. They took a minute to check their arms, praying that they would at least get a little surprise this time. Bows were strung, arrows checked, blades made free in their sheaths.  “Ready boys, they&#039;re supposed to be here any minute... Now.”&lt;br /&gt;
&lt;br /&gt;
Into the small clearing, across a gentle brook, the first of the boyz stepped out of the forest. A big beast, though only carrying a wooden club. An arrow took it in the neck, before the explosive tip exploded, beheading the Greenskin. With a cry of &amp;quot;WAGGGHHH!&amp;quot; Orks poured into the clearing, making towards the brook. More fell to the explosive arrows, but there were always others. Finally bows fell, and swords were drawn. Battle was joined on the far side of the water from the orcs, forcing them onto uncomfortable footing. Still, sheer numbers let them keep pressing. The Conservators&#039; blades hued through their foes. Their armor was enough to fend off the majority of blows, but still, a brother fell to a particularly nasty blow to the head.&lt;br /&gt;
&lt;br /&gt;
The brothers began to gather the orc corpses to burn them. “Still, one thing standard scout armor lacks that we get.” The Sergeant said as he shook the groaning fallen scout awake. “Helmets.”&lt;br /&gt;
&lt;br /&gt;
===Knighted, Part 1: The Forge===&lt;br /&gt;
Scout Marcus Killian breathed deeply of the forest air as he traveled along, the clip clopping of his steed&#039;s hooves on the dirt road the only sound besides birdsong and the wind in the trees as he made his way along the path. To his right of him stretched a great green field, cattle grazing here and there. To his left lay a great green wood, a thick and untamed forest of tall oaks, teeming with life. He turned his gaze to the road ahead, thinking on the long path which had lead him here.&lt;br /&gt;
&lt;br /&gt;
It had been twenty years ago that he had been first inducted into the ranks of the scouts of the Conservators. This followed four years of training and education at the hands of more senior battle brothers, and their approved aides. He learned the art of sword and bow, of stealth and infiltration, of dramatic assaults and mounted combat. He learned mathematics, philosophy, metalworking, weapons maintenance, medicine, a host of skills which would aid him in his long life to come.&lt;br /&gt;
&lt;br /&gt;
He had yet to leave his homeworld of Gallorn, or Gallorn III as it was officially known. He chuckled, in his great grandfather&#039;s time nobody would ever have thought that, because the idea of leaving one&#039;s world simply would never occur to anyone. So much had changed over the past two hundred years.&lt;br /&gt;
&lt;br /&gt;
It had been almost two centuries ago that the Conservators first came to the world of the Asharn March, a young chapter looking forwards to a glorious history of service in the Imperium&#039;s name. Unfortunately a series of disasters robbed them of that destiny before they had even set the foundations for their fortress monastery. The Ork Waaagh, the embargo of the Mechanicus, the total cutoff of all supplies and support beyond direct military intervention from other chapters or the Imperial Guard, all of it had left the young chapter destitute.&lt;br /&gt;
&lt;br /&gt;
But as much had been lost, much had since been rebuilt. New members had been inducted, remaining weapons had been cared for with utmost care, even replicated where possible by tech priests and skilled artisans working with hand tools by firelight. Now, almost two hundred years later, the Conservators were a true fighting force to be reckoned with.&lt;br /&gt;
&lt;br /&gt;
Marcus had spent two decades in the service of the chapter, as a scout marine. He had received all of the implants successfully, making him in body a full Astartes, a superhuman beyond the ken of ordinary men. Clad in masterfully crafted steel plate, sword at his side and bow in hand he had spent years fighting the feral greenskins who still sometimes arose to plague his world&#039;s beautiful green fields and peaceful folk.&lt;br /&gt;
&lt;br /&gt;
It had been an eventful twenty years. He had built a home with his own hands, inherited his father&#039;s tavern, taken a wife who was currently with child. And now he was about to take the greatest step of his life, to becoming a full battle brother. He turned his horse down a cobbled path deeper into the woods, towards the sound of rushing water.&lt;br /&gt;
&lt;br /&gt;
Before the mounted marine sat a solid wooden building with a stone chimney gently issuing smoke. It sat beside a coursing river which turned a large waterwheel connected to he structure, which looked to be both home and workshop. Marcus dismounted, walking his horse to the stable and penning her there, patting the animal before he walked back to the building. It seemed he had been noticed, as a stout man in an apron was waiting for him, his arms crossed over his chest. &amp;quot;So, you are the latest scout they have sent to me, Killian was it?&amp;quot; He asked.&lt;br /&gt;
&lt;br /&gt;
The marine nodded. &amp;quot;Yes sir, Marcus Killian.&amp;quot; He said politely, standing before the man. Despite how the marine towered over the human, the smaller mortal was in no way intimidated. The Conservators had long since become part of the general population of the worlds they oversaw. While there were still few of them, seeing one about the village in their daily life was nothing too extraordinary. Almost two centuries of constant casual contact had worn out any awe left at the sight of the superhumans. Marcus could tell when someone in his tavern was new by the moment of surprise in their eyes when they saw an Astartes serving mead at the bar, everyone in town had known him for years.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Very well, scout Killian, come with me and let us begin.&amp;quot; The man said, leading the Astartes into the building behind his solid little home. Inside it was clearly a smith&#039;s forge, large stone furnace set up in the back wall, the waterwheel cranking a small generator, neat wires hanging from wooden rafters as they powered some of the more exotic devices in the smithy. &amp;quot;Tell me, marine, what blade do you envision yourself wielding?&amp;quot; He asked, leaning slightly against a large table.&lt;br /&gt;
&lt;br /&gt;
The Astartes nodded, having thought long and hard on this subject, testing various blades out in the chapter armory in the nearby city. &amp;quot;A hand and a half sword, small enough to wield one handed but with a large grip for two handed fighting, sharpened on both edges and with a straight blade until the point.&amp;quot; He said, picturing it clearly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Draw it.&amp;quot; The smith said, putting out a piece of charcoal and pointing to a hide on the table. The marine nodded, taking the stylus and marking out the image he saw in his head, a simple, sturdy two sided blade, sized for his armored hands. The smith nodded. &amp;quot;Elegant but powerful, versatile and strong. I approve.&amp;quot; He said, thinking over the image for a few moments. &amp;quot;Then let us not waste time, I have the forge prepared already.&amp;quot; He said, going over to a set of shelves. He got out a strange looking device, some form of exoskeleton which he fit over his right arm, powered by cables dangling from the rafters.&lt;br /&gt;
&lt;br /&gt;
He pointed to the forge. &amp;quot;You work the bellows.&amp;quot; He instructed, getting a steel bar and working some arcane looking controls on the side of the forge. The marine worked the bellows as the forge as they heated the metal. When it was red hot the smith removed it, setting it upon the great anvil and swinging his servo assisted arm, the deafening crash of hammer on glowing steel echoing around the forge.&lt;br /&gt;
&lt;br /&gt;
Time faded away as the two worked the forge, hours and days ceased to matter when time was measured by the pounding of hammer on steel, the fiery breath of the bellows and brief moments caught in breaks when food and drink was shared between smith and marine. The steel was heated, beaten, folded upon itself and hammered flat again. Twisted and turned, folded and bent, slowly the sword took shape over days and nights of constant working.&lt;br /&gt;
&lt;br /&gt;
Steam rose from the quenching bucket as the blade was plunged into it, tempered as it cooled. The smith smiled as he drew out the cold blade, laying it down as he took a cloth to polish it. &amp;quot;Almost done.&amp;quot; He said with satisfaction. Marcus was impressed, his enhanced body had carried the exertions easily enough, but the smith was an unaugmented human, yet somehow he had been able to shoulder the burden of such an intensive labor with little rest.&lt;br /&gt;
&lt;br /&gt;
The sword blade was polished until it shone, and sharpened until each side carried a deadly edge. It was fitted with a solid cross guard and a slightly pointed pommel that could shatter a skull easily enough. The hilt was wrapped in rich brown leather, thick enough to withstand the wear of power armored fingers for some time before needing to be replaced.&lt;br /&gt;
&lt;br /&gt;
At long last the smith and marine looked at the sword laying on the table. &amp;quot;It is finished, and a fine blade it is.&amp;quot; The master craftsman said with pride. Marcus nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I will be honored to carry it forth, you have my thanks master smith, I only wish that I could have your skills.&amp;quot; He said truthfully, never having been one for forging.&lt;br /&gt;
&lt;br /&gt;
The man nodded. &amp;quot;Aye, we each have our talents that&#039;s for sure.&amp;quot; He said, sheathing the blade and handing the sword to Marcus, resting in its sturdy leather scabbard. He longed to draw the sword, but knew he could not, hanging it on his swordbelt.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;My thanks again, I should be returning home now, it has been a privilege.&amp;quot; He said with a bow of his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Fare thee well marine.&amp;quot; The smith said with a bow of his own head. &amp;quot;That is a fine blade you have helped to forge. I am honored to know you will carry it forward, beyond this world to your battles amongst the stars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Marcus smiled, the prospect was as exciting to him as it was to the man before him. Giving his thanks once more, Marcus mounted his horse and rode back down the path towards his home.&lt;br /&gt;
&lt;br /&gt;
===Knighted, Part 2: A Fine Sword===&lt;br /&gt;
&lt;br /&gt;
Three days later, the hour of ascension was nearly upon him. He stood before a full length mirror, looking himself over. He wore his steel plate armor, his scout gear, polished until it shone like a mirror. He looked himself over, checking every bit of his armor and adjusting it slightly, trying to make sure that everything was perfect.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh stop your fidgeting, you look perfect.&amp;quot; A voice beside him said.&lt;br /&gt;
&lt;br /&gt;
He looked over, seeing his wife standing there, a brown haired beauty who had stolen his heart one day. He had returned home, fresh from a scouting expedition in which he had slain a number of greenskins in the high fells, back to tending his tavern when in she had walked, into his bar and into his life.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You know me, I have to make sure everything is perfect, today of all days.&amp;quot; He said, adjusting his swordbelt, the blade he had helped to forge hanging from it in its scabbard.&lt;br /&gt;
&lt;br /&gt;
She shook her head, reaching up to make some minor adjustments. &amp;quot;Hush now, this is just a ceremony, to think that someone who slays orks by the dozen would be nervous over a little public display like this.&amp;quot; She tisked at him. He tried to find something to object at, but her adjustments seemed to have made his armor truly perfect. He nodded.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I have been working towards this day for the pasty twenty four years, I think I&#039;m entitled to a bit of nerves.&amp;quot; He said, making her chuckle.&lt;br /&gt;
&lt;br /&gt;
He looked at himself in the mirror, armored bulk dwarfing the woman next to him. &amp;quot;My love... do you have any regrets?&amp;quot; He asked, looking to her. &amp;quot;About us... I truly have been blessed to have you in my life but... I do worry that a Conservator may not make the best husband. My duties to the Imperium may well take me far from home for Emperor alone knows how long. I may leave for years at a time, or simply never return. I fear that my duty to my Imperium will prevent me from doing my duty to my wife.&amp;quot; He said, holding her hand gently in his armored gauntlet.&lt;br /&gt;
&lt;br /&gt;
She smiled. &amp;quot;My only regret, is that you did not give me this child sooner.&amp;quot; she said, placing his massive hand on her swollen belly. &amp;quot;So that our son could see his father on his knighting day.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Son?&amp;quot; He asked, nervously.&lt;br /&gt;
&lt;br /&gt;
She nodded. &amp;quot;The medicae confirmed it.&amp;quot; She said with a smile.&lt;br /&gt;
&lt;br /&gt;
The corners of Marcus&#039; mouth quirked up in a somewhat goofy grin. &amp;quot;That&#039;s... that&#039;s nice to know.&amp;quot; He said, holding her close. A few moments later he heard the trumpet outside. &amp;quot;Time to go.&amp;quot; He said, his wife nodding before she slipped away out of the room. A few minutes later a second horn sounded. Marcus nodded to his reflection one last time, before he stepped out of the door.&lt;br /&gt;
&lt;br /&gt;
Before him was a cobbled street, packed on each side with people. He was in the city of Arcarun, capitol of Gallorn and naturally the seat of power for the Conservators on the planet. The crowds were quiet, only excited murmurs heard on either side of him. He walked alone down the street, colorful banners flying from rooftops and off of walls, flower petals strewn on the street before him.&lt;br /&gt;
&lt;br /&gt;
He walked up to the temple at the end of the street, a great majestic building of stone. On the front steps stood seven hulking figures, battle brothers in full power armor. Six stood upon the steps, three to a side, clad head to toe in Mk V armor, their impassive helmets betraying nothing. At the top of the steps stood an elder brother in his Mk VI armor, his helmet off to show his weathered features.&lt;br /&gt;
&lt;br /&gt;
The crowd grew totally silent as he slowly ascended the steps of the temple, passing the unmoving battle brothers on each side. He reached the top and stood before the elder marine. The sergeant looked him over.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scout Marcus, you stand before us today a marine who has proven your worth. In the service of your world you have shown bravery, in the service of your Imperium you have shown duty, in the service of your Emperor you have shown loyalty. For all of these you have been noted, and for all of them you have been judged.&amp;quot; He said, reaching out his hand. &amp;quot;Give me your sword.&amp;quot; He said.&lt;br /&gt;
&lt;br /&gt;
Marcus unclipped the blade from his belt and handed the sheathed sword to the veteran marine, who drew it from its scabbard, examining it.&lt;br /&gt;
&lt;br /&gt;
The sergeant examined the sword, setting the scabbard down and taking it in both hands, moving it around his body in a fluid form, feeling the weight, watching the steel shimmer in the summer sunlight. &amp;quot;This is a fine sword.&amp;quot; He said, holding it up so the crowd could see. &amp;quot;It has been forged with skill and patience. The proper time and tools were used to forge it. So too is a marine forged, with time and care and skill.&amp;quot; He said, as he began to pace, Marcus standing in place.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Training, dedication, experience. Over decades is a marine forged into a weapon which can be taken into battle. And over the decades and centuries to come he is honed and sharpened and refined into a blade which can pierce any defense, fell any foe.&amp;quot; He looked to the sword again. &amp;quot;This is a fine sword.&amp;quot; He repeated. &amp;quot;It is simple, and it is plain. It is not weighed down with decoration or adornment. No unneeded pieces mar its perfect lines, nothing upon it keeps it from performing its task to the utmost.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So too must a marine avoid the trappings of glory, the distractions of medals and honors. It is not for these things he fights, it is for the people of the Imperium, for his battle brothers, for the cause in which he has dedicated his life. He must not allow himself to become weighed down with desire for glory and renown, it is humility and service which make a marine great, not the trappings of fame.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This is a fine sword.&amp;quot; He said again, holding the tip in his gauntleted hand. He flexed it, making the steel bend. &amp;quot;It knows how to bend, to change, to let the forces of the world move about it without compromising what it is. Where a more brittle blade would snap, it can change, and return to what it must be to perform its duty.&amp;quot; He said, releasing the blade so it snapped back to its original shape. &amp;quot;So too must a marine know how to bed, how to adapt to the changing world around him. Where others are set in their ways, he must know how to change. It is not blind obedience to ancient custom which shows his worth, but the ability to perform his duty under any circumstance. While the ocean may part around a great stone, that stone is worn down over centuries. It is the leaf on the wind, which can flow and move with the world around it, that soars unimpeded.&amp;quot; He said, walking back to where Marcus stood.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;This... is a fine sword.&amp;quot; He said for the final time. &amp;quot;It is worthy of a fine marine to carry it forward. Tell me, Marcus Killian of Gallorn, are you worthy of this sword?&amp;quot; He asked with an expectant gaze.&lt;br /&gt;
&lt;br /&gt;
Marcus thought. &amp;quot;Brother sergeant.&amp;quot; He said after some thought. &amp;quot;I do not know.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The marine thought for a long moment, nodding his head. &amp;quot;An honest answer.&amp;quot; He said, looking to the sword again. &amp;quot;Strive to be worthy with all your heart and soul, and you will be. Now, kneel.&amp;quot; He said, raising the sword to the sky. Marcus went down on one knee, bowing his head. &amp;quot;By that authority which hath been entrusted in me, by the chapter master, by the Imperium, by the Emperor himself by the action of his servants, do I induct thee, Marcus Killian, into the orders of the Conservators.&amp;quot; He said, placing the sword tip on Marcus&#039; shoulder. &amp;quot;Arise, battle brother.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He allowed himself a small swell of pride as he rose to his feet, the crowd bursting into noise and energy as he rose. Several more figures emerged from the temple, artisans in their work clothes overseen by a wizened tech priest in his rust red robes. A small curtain was set up around the new battle brother as his plate armor was stripped off and neatly stacked to the side. The artisans helped him into his undersuit for power armor, and then began affixing the armor around him. Piece by piece the suit was built about his body, until at last the helmet lowered onto his head, the marine blinking as he looked at the HUD for the first time.&lt;br /&gt;
&lt;br /&gt;
The ancient suit of armor felt like it had been made for him, the Mk V suit, made during the Horus Heresy itself, lost for centuries and rediscovered in the chapter&#039;s hour of greatest need, and now his to wield. He stood tall and proud on the steps of the temple as the brother sergeant held out his sword, hilt first.&lt;br /&gt;
&lt;br /&gt;
Marcus reached out, and grasped the blade, holding it unsheathed for the first time. The sword gleamed before him as he took it in both hands, turning to the assembled crowd. He held the bastard sword before him, the crowd cheering as the temple bells rang. Behind his impassive helm, Marcus allowed himself a private smile. At long last he was truly one of the Astartes. Soon he would leave his world behind for the first time in his life, he would feel the heat of distant stars upon his skin, walk the surface of alien worlds.&lt;br /&gt;
&lt;br /&gt;
He searched the crowd, after a moment his eyes falling on his wife&#039;s face, one hand on her pregnant belly. He gave her a little nod to let her know he saw her. No matter how far from home his duty took him, no matter what wonders or horrors he saw, he knew that one small corner of the universe would always hold a meaning for him that none other could.&lt;br /&gt;
&lt;br /&gt;
But such thoughts could wait. Today he was a newly inducted battle brother. Today he had his whole life ahead of him, and the stars awaited his arrival. Today, life was good.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:ConservatorMarine.png| A Battle-brother.&lt;br /&gt;
File:Conservator_third_company.png| The battle standard of the third company, following the voyage of Garanius and the recovery of the titan stone. The inscription reads &amp;quot;What is broken can be reforged.&amp;quot;&lt;br /&gt;
File:Conservator_tenth_company.png| The emblem of the tenth company scouts. Depicting the traditional weapon of Conservator scouts, the steel recurve bow, and explosive arrows.&lt;br /&gt;
File:Mackyntire_emblem.png| The seal of House Mackyntire, the inscription reads &amp;quot;Money Grows&amp;quot; reflecting their roots in trading agricultural goods, though they have since grown beyond that.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[Category:Warhammer Homebrew]][[category:Warhammer 40,000]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dionysus_Revelers&amp;diff=176837</id>
		<title>Dionysus Revelers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dionysus_Revelers&amp;diff=176837"/>
		<updated>2020-12-05T07:55:30Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dionysus Revelers&lt;br /&gt;
|Battle Cry = &amp;quot;For Glory! For Infamy! For ETERNITY!!&amp;quot;&lt;br /&gt;
|Motto = &amp;quot;Woe to the game in our wild hunt.&amp;quot;&lt;br /&gt;
|Founding = 35th Millennium&lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Lord Dionysus of Kris&lt;br /&gt;
|Primarch = [[Roboute Guilliman]]&lt;br /&gt;
|Homeworld = Bacchus III&lt;br /&gt;
|Strength = ~1,300 Marines&lt;br /&gt;
|Allegiance = Themselves&lt;br /&gt;
|Colours = Gold, Violet, Mithril Silver.&lt;br /&gt;
}}&lt;br /&gt;
One day [[/tg/]] did what it does and decided to roll up some new marines. But some renegades this time, cause working out of the [[Imperium]] gives some elbow room. What they preceded to make was a bunch of Greek cannibal hedonist who worshiped their founder and made extensive use of [[Beastmen]], with a rivalry against their Turk cousins. Also the ghost of their founder speaks to them who&#039;s actually a [[Necron]]. [[Awesome]].&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
===The History===&lt;br /&gt;
Bacchus III was the closest to paradise one could achieve in the Imperium. On this planet born to a family of poor shepherds were two brothers. Their names were Dionysus of Kris, and Zephyros of Kris. Like most of the peasants of the world they grew up living simple lives. They played in the vineyards pretending to be soldiers as children and listened to the Satyrs play music in lavish fairs by night. During their childhood a force of Xenos invaded the system. Fortunately they never saw them as the [[Ultramarines|blue angels of death]] sent by the [[Emperor]] protected them. But this was what would take them far from home, the Astartes that protected them would recruit the two children to bolster their ranks.&lt;br /&gt;
&lt;br /&gt;
By some Emperor sent miracle both brothers survived the life of a recruit and weathered the danger of the [[gene-seed]]. They had proved their worth and were made full fledged marines. Dionysus would be placed in the 5th company, and his brother would be placed in the 8th company gaining his love of assault style tactics there. They would prove great marines participating in many battles and campaigns in this time of civil war. During one particular campaign the brothers were rewarded for their work. They would be granted the great honor of founding two new successor chapters. Dionysus would be given first choice and claim his homeworld and its system. Zephyr perceived this as a slight by his older brother and with no other suitable candidates was stuck with a feral world covered by tundra, and steppes.&lt;br /&gt;
&lt;br /&gt;
A rivalry would grow between the chapters as they interacted with each other. The hatred Zephyr harbored also grew on his world which he viewed as backwards. It would all come to a boiling point as (untrue)rumors of the Revelers dabbling in the powers of the warp. The two sub-sectors launched into a full scale civil war with the chapters at the head. The Far Hunters favor of mobility helped them, leaving the Revelers little time to set up proper defense. They would destroy Bacchus III, killing Dionysus, and the golden age facility protecting Bacchus III causing the Dionysus Revelers to go rogue and as punishment the Far Hunters sent on a penance crusade to retrieve them if possible, and destroy them if not. The Necron tomb lord of the planet escaped on the Reveler flagship after his army failed to awaken.&lt;br /&gt;
&lt;br /&gt;
===Homeworld===&lt;br /&gt;
{{Topquote|I remember Bacchus III. It was before I became Captain of the 4th Company, then I was still a Battle Brother. We arrived in the system after a nasty fight with the Dark Eldar. We took a thrashing that day. But we won, barely. So we retreated to the nearest Astartes system we knew, Bacchus, for they were also Sons of Guilliman. We had heard of their legendary hospitality and the beauty of their little Garden World. But let me tell you. Words do not do it justice, at all. The air was the cleanest I ever breathed. The birds were singing, the sheep bleating. And the people kind and sincere, simple as they were. The Abhumans were not oppressed or performing crime, they and the Revelers walked among the populace with little fanfare greeting everyone with a smile and wearing little to no armor. The food and wine, the finest I ever had. It was the cleanest and freshest in reality. Lamb in Tarragon Mint and Lemon juice with a fine aged Grape and Strawberry wine to wash it down.... And now it is gone.|Captain Hippolatus Justinian}}&lt;br /&gt;
Bacchus III was in simple terms a paradise in the Imperium. Large cities of marble, fashioned in the ancient style of the Terra culture of the Greeks, to which large river-like aqueducts supplied water for gardens that dotted the multi leveled city roofs and hanging gardens. The rural countryside overflowed with docile life, deer and boars in the deepest woods. In pastures Terra sheep and cattle are tended too, and vast vineyards and fields dot the landscape for miles.&lt;br /&gt;
&lt;br /&gt;
The nobility rules the marble cities, and serfs and peasants tended to the countryside. Bacchus III was also of note as it held a large population of Beastmen, they were divided into two breeds by the locals the large bull like Minotaurs and the almost entirety human like Satyrs who would pass for humans were not for their cloven feet and horns. Unlike most of the Imperium due to the close relation of the [[Abhuman|Abhumans]] and regular humans they lived normal lives. Although they could not be granted titles of nobility. The crime rate among the Beastmen was regarded as the lowest in the Imperium second to none, a point of pride to the Bacchusians.&lt;br /&gt;
&lt;br /&gt;
The largest city on the planet was its prime jewel the city of Basileuousa. It had grown widely renown due to the fact that the first settlers formed it around a powerful golden age facility which covered the planet with a orbital shield.&lt;br /&gt;
&lt;br /&gt;
It is known the Revelers walked among the populace at a fairly common rate for many reasons: improving ties, keeping the peace, taking part in festivals and more. Most famously is tales of Chapter Master Dionysus working the fields and herding sheep in peasant garb like in his youth. He is recorded in saying it kept him in touch with his humanity.&lt;br /&gt;
&lt;br /&gt;
Your average Bacchusian share many traits hard coded into their very DNA over the years. Your average citizen would be bronze skinned and have well-toned musculature, even nobles. Hair color varied from blonde to ginger, and eyes were commonly green and blue.&lt;br /&gt;
&lt;br /&gt;
Unbeknownst to the people of Bacchus III it was actually once a Necron Tomb world.&lt;br /&gt;
&lt;br /&gt;
===The Shattering===&lt;br /&gt;
&amp;quot;The Shattering&amp;quot; is the term used to refer to the battle, or war, that lead to the exterminatus of Bacchus III. During the war the attack from the Far Hunters came as a surprise, and thus with little time to mount a defense the outer defenses of the system quickly fell. With their advance the Far Hunters took control of the outlying defenses and swiftly pressed onward to Bacchus III with little resistance.&lt;br /&gt;
&lt;br /&gt;
The day Bacchus III fell was a day burned into their memory. It had seemed to be any other day, but around dawn how wrong it was became frighteningly apparent. By noon pods dropped from the sky all over the planet in great balls of fire. From the pods burst forth Far Hunters riding the Nightmares of their homeworld. By the evening the sky turned red and choked allowing no sun through a thick cover of smoke. Bacchusians and Beastmen hurried to the mighty ships of the Reveler fleet as they were mowed down by the Far Hunters. The armories were one of the first targets. When they fell the Revelers lost access to some of their most valuable weapons and armor. &lt;br /&gt;
&lt;br /&gt;
But there was one point they converged on more than anywhere else Basileuousa. As long as the shield from the golden facility remained the Far Hunters could not unleash their full might. Lord Dionysus along with the 3rd company, and all [[Techmarines]], set off to defend the facility to buy their people time to evacuate. It was said the battle lasted for nearly a full day, but by dawn as the shuttles took off only a dozen men remained along with Lord Dionysus. It is still told by the Revelers that a gunship was only minutes out from pickup when Lord Dionysus was struck down by his own brother. A brave recruit by the name Talos Deimos launched himself from the gunship and fought his way to the battlefield and dragged back the body of the [[Chapter Master]]. As they left the world Zephyr, now known as Zephyr Bey to his sons, gave the order for exterminatus.&lt;br /&gt;
&lt;br /&gt;
===Cult of Dionysus===&lt;br /&gt;
As their founder Dionysus was already regarded as a figure of legend, but after his death reverence for him grew even more. This cult would grow and spread throughout the fleet with even the serfs coming to revere him, for he was their savior. To those of the Bacchus fleet Dionysus he is father, guardian, savior and power all in one, worshiped in a similar manner to the way the Imperium does the Emperor.&lt;br /&gt;
&lt;br /&gt;
Eventually darker tendencies from the past nobility would crop up in the marines of the cult. A growing belief found purchase that eating the flesh of the fallen was a way of renewing life and purity. The Revelers have adopted this custom, possibly due to their Omophagea gland. Non-Astartes members of the fleet do not follow this practice, but do not look down upon it.&lt;br /&gt;
&lt;br /&gt;
Shortly after the death of Dionysus during the shattering the Revelers attempted to find someway to revive Dionysus, even delving into chaos for a brief spurt. The Necron Lord that had snuck on the flagship and hidden under the sarcophagus of Dionysus used this time to appear, using his tech, in the flames of a brazier. He claimed to be the spirit of Dionysus and guided them away from chaos before they fell to the ruinous powers. After this all ships in the fleet built recreations of his tomb with a brazier in place of sarcophagus so that his &amp;quot;spirit&amp;quot; could commune with them.&lt;br /&gt;
&lt;br /&gt;
Due to this reverence for the Chapter Master it is believed no one else is worthy of holding the title. As such the acting &amp;quot;Chapter Master&amp;quot; is regarded as the right hand of Dionysus, and is given the title Grand Scythe. Mostly due to their past as and Agri world.&lt;br /&gt;
&lt;br /&gt;
===Auxiliaries and life in the fleet===&lt;br /&gt;
A marine will be lord to several auxiliaries at all times to help him battle similar to a squad. The fleet calls these auxiliaries belonging to a marine a flock and their marine their shepherd. If a marine dies his auxiliaries will be assigned to another marine. The number of auxiliaries under a astartes is directly connected to rank with a standard battle brother boasting seven. All members of the fleet are auxiliaries if need be, but in times when not needed keep the fleet functioning.&lt;br /&gt;
&lt;br /&gt;
Minotaurs are favored by Revelers for fighting but due to their power are only allowed to be given to high ranking members, and at the additional cost of other lesser auxiliaries. When off-duty Minotaurs stand constant vigil in the grand temple of a ship, or help with heavy duty labor. Satyrs along with Bacchusian humans make up the main bulk of any force and can commonly be found as the consorts and servants of Revelers.&lt;br /&gt;
&lt;br /&gt;
The ships of fleet Bacchus are far removed from that of a regular Imperial ship. Gone are tight winding corridors in their place lay large open hydroponic fields tended to by off-duty auxiliaries. Many balconies will overlook these large open areas, while no doubt a lavish feast or party ensues in many of them.&lt;br /&gt;
&lt;br /&gt;
Due to the heavy losses of the Chapters Techmarines it is forced to rely on rogue tech priest and those they save. Though Dionysus and Deimos have been making attempts to try and train their own Techmarines to improve self sufficiency.&lt;br /&gt;
&lt;br /&gt;
===Necron Lord Dionysus===&lt;br /&gt;
Bacchus III, long before its life as a Imperial Agri/Pleasure world, was a Necron Tomb world of now defunct dynasty. When the final battle of the shattering broke out he was awoken from stasis, but for some unknown reason the reanimation protocols of his army failed. With no other options and unable to stave off the destruction of the planet he boarded the flagship of the Revelers the Thyrus. As it took off from the planet he hid under where the body of Dionysus would be entombed. Later he would use his technology to take the form of the dead Chapter Master appearing as a spirit.&lt;br /&gt;
&lt;br /&gt;
He has directed the Revelers since and taken the name Dionysus, since he has forgotten his own but only his name. At first they were tools for him to use but overtime has come to view them with a more fatherly disposition as he becomes more used to his role.&lt;br /&gt;
&lt;br /&gt;
The only current members of the Revelers who know the true identity of the spirit of Dionysus is the current Chapter Master Talos Deimos and the 1st company known as the rusted scythes.&lt;br /&gt;
&lt;br /&gt;
As of the 42nd Millennium he has dawned a replica of the armor, fully integrated into it, that was worn by the original Dionysus and now lives among the Revelers.&lt;br /&gt;
&lt;br /&gt;
===Death Rites of a Brother===&lt;br /&gt;
The Festival is basically a re-enactment of the Shattering. They set up for a massive feast with a bonfire in the center. The tradition is that attendees place something of value on the bonfire. The evening opens with a band playing the string, woodwind, drum, and everyone having hors d&#039;ouvres. Then they shut off the lights and six brothers dressed for the occasion in wolf heads and carrying trumpets and cymbals march in, playing a particularly loud and discordant version of what is already fairly aggressive Ottoman military marching music. They&#039;re lead by a figure carrying a torch, standing in for Zephyr. &lt;br /&gt;
&lt;br /&gt;
The figure for the evening of Dionysus blocks them, mock battle, the torch is thrown onto the bonfire, &amp;quot;Dionysus&amp;quot; is killed, the &amp;quot;hunters&amp;quot; march out with the &amp;quot;corpse&amp;quot;. They are immediately followed by one standing in for Talos Deimos. At this point the body of the brother to be roasted is substituted for the Dionysus, and carried by &amp;quot;Talos Deimos&amp;quot;. The body is roasted (off to the side). The feast resumes, there is food, music, and dancing by the fire for as long as the lights stay down. &lt;br /&gt;
&lt;br /&gt;
While not everyone in the fleet can attend, the Revelers always invite a representative sample to the festivities, and broadcast it to the other ships who enjoy a smaller version. Since they&#039;re rolling around space picking people up when they intervene, most of their flock is going to have things to mourn. By joining their mourning in a ceremony where they symbolically participate not just in the Shattering, but in it&#039;s aftermath, where the Revelers started moving and didn&#039;t stop (in this case that&#039;s what the dancing is standing in for), they&#039;re given an opportunity to mourn, and to integrate into the chapter.&lt;br /&gt;
&lt;br /&gt;
===Ambrosia Wine===&lt;br /&gt;
If there ever was a drink of gods this would be it. Brewed exclusively in the Bacchus fleet. It is a labor of lifetimes grown from exotic crops from dozens of worlds. Harvesting requires collecting rare and dangerous crops, some poisonous, others carnivorous. Brewing is a long and laborious that comes with its own some set of dangers. But the end product is truly worth it all. After this drawn out process is completed what they&#039;re rewarded with is wine straight out of legend. If done properly the brew will have a thick consistency, and a deep gold coloring. Its said to possess a deep heady flavor that adapts to the drinkers taste buds, reminding them of a favored treat. However these accounts come only from Space Marines. You see due to the massive amounts of toxins that come from the plants its made from make it deadly to all but the Astartes, and any disgusting xenos with a great ability withstand toxins. Though the few serfs who have begged their masters and risked their lives have said that such a Emperor blessed thing was worth it, before shortly dying moments later.&lt;br /&gt;
&lt;br /&gt;
===The &amp;quot;Ambrosia Wars&amp;quot;===&lt;br /&gt;
It is unknown when the &amp;quot;Ambrosia&amp;quot; drink of the Revelers came to be, for they are not forthcoming with such information. But the earliest external information of it came from Pirates and Renegade Marines circa M37. The descriptions is similar to loyalist accounts of its qualities. &lt;br /&gt;
&lt;br /&gt;
Not long after are the first of the recorded and known &amp;quot;Ambrosia Wars&amp;quot; which various groups such as pirates, renegades, and rogue traders sought to seize the secrets of the mythical drink. Reasons range from just how good it was, to rumors of it able to turn a man into an Astartes or Immortal to even an absurd tale that enough of it could heal the Emperor.&lt;br /&gt;
&lt;br /&gt;
Being the only producers of this product has also been a great boon to the Revelers. The Far Hunters fleet has been lead astray quite a few times by a paid off official.&lt;br /&gt;
&lt;br /&gt;
==Tasty Crunch==&lt;br /&gt;
===Base Crunch===&lt;br /&gt;
;Progenitor:Ultramarines&lt;br /&gt;
;Founding:35th Millennium&lt;br /&gt;
;Cause of Exodus:Messing with [[Chaos|Ruinous Powers]]&lt;br /&gt;
;Gene-seed Purity: Ultrapure&lt;br /&gt;
;Chapter Flaw:Chapter Cult&lt;br /&gt;
;Legendary Figure:Lord Dionysus, founder from the Ultramarines&lt;br /&gt;
;His legendary deed:Being a great protector and all around cool guy&lt;br /&gt;
;Home Sector:True Nomads(Fuck you Far Hunters)&lt;br /&gt;
;Rule of Sector:Hiding, what giant fleet?&lt;br /&gt;
;Combat doctrine:Auxiliaries, Stalin would be proud&lt;br /&gt;
;Operating Procedure:Savior Complex&lt;br /&gt;
;Specialty restrictions:Techmarines&lt;br /&gt;
;Missing Equipment:Powered and Chain Melee weaponry: Excludes all powered melee weaponry and chain weaponry. Note that this does not exclude melee weaponry as a whole.&lt;br /&gt;
;Special equipment:Warp-Tainted Weapons, buy now cuts through daemons like butter only $4.99&lt;br /&gt;
;Strength:Nominal, but not for long.&lt;br /&gt;
;Motivation:Survival&lt;br /&gt;
;Chapter Allies:Necron, that&#039;s singular.&lt;br /&gt;
;Chapter Enemies:Another Chapter, the Far Hunters.&lt;br /&gt;
===Tasty Deathwatch Crunch===&lt;br /&gt;
;Characteristic Modifiers:+5 to two of your choice.&lt;br /&gt;
;Organisation: Unique Organisation.&lt;br /&gt;
;Solo Mode Abilities:This Chapter has been trained to spot minute disturbances of the warp pressing in on realspace. This attunement to the empyrean grants the character the Psyniscience Skill as a Trained Skill. The Battle-Brother may also re-roll any failed Willpower Tests to resist a psychic power.&lt;br /&gt;
;Squad Attack Patterns:Tactical Finesse Action: Full Action, Cost: 3, Sustained: Yes. While this ability is in effect, the Battle-Brother and those within Support Range of him may make one Melee or Ranged attack as a Half Action (the Ranged Attack may only be made using the single shot rate of fire) and may then make a Half Move. A character benefiting from this ability may disengage from an opponent in melee without penalty.&lt;br /&gt;
;Squad Defense Patterns:Courage Under Fire Action: Free Action, Cost: 0, Sustained: No. The Battle-Brother inspires those under his command to press on in the face of danger. When this ability is used, the Battle-Brother and any within Support Range of him may immediately recover from being Pinned. At Rank 4, those under the effect of this ability may also make a Half-Move as a Free Action.&lt;br /&gt;
;Chapter Advance Table:Command Without Doubt.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dionysus Reveler Standard Battle-Brother.jpg|The Standard color scheme for a battle-brother of the Dionysus Revelers.&lt;br /&gt;
File:Dionysus Reveler Terminator.jpg|The Standard color scheme for a Dionysus Reveler in Indomitus Pattern Terminator armor.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Archived Threads==&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/63424390/ Thread #1]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/63483880/ Thread #2]&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Warhammer Homebrew]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Galactic_Partridges&amp;diff=224183</id>
		<title>Galactic Partridges</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Galactic_Partridges&amp;diff=224183"/>
		<updated>2020-12-05T07:54:51Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Awesome}}&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name=Galactic Partridges&lt;br /&gt;
|Heraldry = &lt;br /&gt;
|Battle Cry = All Glory Belongs to the Partridges! Haters Shall Hate!&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = [[First Founding]] (claimed)&lt;br /&gt;
|Successors of = None&lt;br /&gt;
|Successor Chapters = [[Raven Guard]] (claimed)&amp;lt;br&amp;gt;[[Blood Ravens]]&lt;br /&gt;
|Chapter Master = Harry Partridge&lt;br /&gt;
|Primarch = [[Ollanius Pius|Ollanius]] Partridge&lt;br /&gt;
|Homeworld = Peart&#039;Ree/Crusader Fleet/At least 12 other Fortress Monasteries&lt;br /&gt;
|Specialty = Assault and Deep Strikes, Glory Stealing&lt;br /&gt;
|Strength = At least 1000, Codex Partridges Standard&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue and white foursquare, green helmet, and gold trim&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Space Pigeon.jpg|thumb|right|A Space Partridge in all of his MAGNIFICENT GLOREH!]]&lt;br /&gt;
&#039;&#039;On the first day of planetfall&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Emprah sent to me,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Partridges to &amp;lt;s&amp;gt;steal&amp;lt;/s/&amp;gt; gain glory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;—Codex Partridges&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One of [[/tg/]]&#039;s homebrew chapters, the Galactic Partridges go by many names. They are known as the Great Destroyers, the Thieves of Glory, the Angels of [[Marines Malevolent|Douchebaggery]]. According to Greek legend, the first partridge appeared when Daedalus threw his nephew, Perdix, off a roof in a fit of jealous rage. Sticking true to mythological themes, then, the Galactic Partridges are constantly following behind the other founding chapters, stealing their glory whenever possible. They have a known rivalry with the [[Space Wolves]]; indeed, [[Logan Grimnar]] is almost constantly surveyed by the Partridge&#039;s extensive and advanced surveillance system; whenever any glory is to be had by the most prestigious Space Wolf alive, the Partridges arrive on the scene to claim it for themselves. The fact that they are an original founding Legion, and yet stricken from nearly all records as such is the fuel of their jealousy of the other chapters.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;TL;DR: They&#039;re the Blood Ravens, except that they steal credit instead of relics.&amp;lt;/s&amp;gt; {{BLAM}} {{BLAM| HATERS GONNA HATE}}&lt;br /&gt;
&lt;br /&gt;
All glory to the Galactic Partridges.&lt;br /&gt;
&lt;br /&gt;
==The Travesty==&lt;br /&gt;
&lt;br /&gt;
Around M32 the Inquisition got tired of the Galactic Partridge&#039;s glory thieving and, in a misguided attempt at discouraging the Partridges, erased them from all Imperial Records, effectively making them a Lost Legion.&lt;br /&gt;
The Partridges replied in a series of campaigns that would be known as the &amp;quot;Glory Reclamation Crusades.&amp;quot;  Dozens, perhaps hundreds of once well known and prestigious chapters shriveled into obscurity under the onslaught of Partridge Glory Reclamation.&lt;br /&gt;
&lt;br /&gt;
==Aspects of Note==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Librarians:&#039;&#039;&#039; Called Egomancers, the Librarians of the Galactic Partridges draw psychic power directly from the massively overdeveloped collective ego of the Chapter. They are able to draw on power that instantly bends lesser wills to the belief that the Partridges are truly mighty exemplars of humanity. This power is unable to work at great range, nor does it affect Xenos and other Space Marines in any significant way. &lt;br /&gt;
*&#039;&#039;&#039;Chaplains:&#039;&#039;&#039; Called Heralds, they are most commonly deployed at major population centers and in critical social situations, in order to preach the word of the Partridges, and to distribute Partridge-made purity seals. &lt;br /&gt;
*&#039;&#039;&#039;John Woo Drop Pods:&#039;&#039;&#039; Upon exiting a drop pod, the ramps lower to release a flurry of beating wings and flying plumage, granting any disembarking units a +1 to their armor save as if they were in cover. &lt;br /&gt;
[[Image:Partridge.jpg|thumb|right|5+ cover, bitches.]]&lt;br /&gt;
*&#039;&#039;&#039;Fortress Monastery:&#039;&#039;&#039; Their Primary Fortress Monastery on Peart&#039;ree is made entirely of Gold and Platinum located in a part of the planet that is in a state of perpetual day in the center of the planet&#039;s largest city. The Monastery itself is miles high and a mile in diameter, almost a city in its own right. Its golden halls are lined with scrolls proclaiming the glory of the Partridges. It also has a gigantic purity seal on it. It is attached to the highest tower and nearly reaches the ground. The Space Wolves call it the Tower of Compensation. Incidentally, the wax for the giant purity seal is made from all the melted down purity seals they were &#039;gifted&#039; from the Space Wolves.&lt;br /&gt;
*&#039;&#039;&#039;Theme Song:&#039;&#039;&#039; The Galactic Partridges actually have a theme song that some companies blast over every possible vox channel, disorienting Imperial Forces and making it easier for the Partridges to steal their glory. There are even rumors of a squad of loyalist noise marines who use the theme song as a weapon.  Link below.&lt;br /&gt;
*&#039;&#039;&#039;Codex Partridges:&#039;&#039;&#039; Deep within the honoured hallways of Peart&#039;ree&#039;s Fortress Monastery lies the original, unaltered copy of the Codex Partridges, written by Ollanius Partridge. It is word for word the Codex Astartes save for the numerous articles on partridge physiology. The Galactic Partridges to this day claim the [[Ultramarines]] stole their idea, as they were jealous of Peart&#039;ree being prettier than Macragge.  The Codex chamber is located at the top of the Most Glorious 5000 Steps of the Grand Codex.&lt;br /&gt;
*&#039;&#039;&#039;Shining Star of the Partridge Flock of Supremely Infinite Glory:&#039;&#039;&#039;The most feared weapon of the Partridges is their Fortress Monastery, a gigantic starship called the Wolf Fucker. It contains at its head a psyker/ego amplifier than can bring entire worlds to their knees praising the Partridges. Xeno, heretic, space marine and human alike are affected by the glorious beam. It was once almost destroyed when it neared Fenris. The Space Wolf reaction to its presence was... extreme... to say the least.&lt;br /&gt;
*&#039;&#039;&#039;Peart&#039;Ree:&#039;&#039;&#039; The glorious primary homeworld of the Galactic Partridges, Peart&#039;Ree is a shining cityscape free of crime and the un-glorious lower classes. Criminals are exiled to Fenris via drop pods deposited near the Space Wolves Fortress monastery. Meanwhile, anyone who loses their job/home/below a certain income threshold is exiled offworld. Even Macragge stands in awe of the Partridges homeworld.&lt;br /&gt;
*&#039;&#039;&#039;The MOST GLORIOUS FLOCKS:&#039;&#039;&#039; All the fleets of the glorious Partridges are referred to as such, and are known for &amp;lt;strike&amp;gt;chasing&amp;lt;/strike&amp;gt; following first founding chapters to &amp;lt;strike&amp;gt;steal the glory right before victory&amp;lt;/strike&amp;gt; aid their battle brothers in Crusades. They accomplish this by planting a spy on navy ships in orbit above hotspot battlegrounds while the fleet stays just out of sensor range. Then the spy keeps them informed of the status of the battle, and when the time is right, the Partridges jump in and strike.&lt;br /&gt;
&lt;br /&gt;
==Dramatis &amp;lt;strike&amp;gt;Personae&amp;lt;/strike&amp;gt; Partridgae==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Primarch Ollanius Partridge:&#039;&#039;&#039; One of the Emperor&#039;s Lost Primarchs, crafted from his gene-seed and considered the personification of the Emperor&#039;s lust for glory. It was he who arrived in [[Horus]]&#039;s throne room during the final hours of the [[Horus Heresy]], only to find [[Sanguinius]] dead and the Emperor on his last legs. However, the history of the Mighty and Glorious Galactic Partridges is murky. Some say the Ollanius gave his life for the Emperor. Others say that he went on a crusade to another galaxy after the Emperor&#039;s enthronement. Some say, as well, that it is the Partridge&#039;s lost, crusading Primarch who is driving the [[Tyranid|Tyranids]] into the Milky Way in fear before his great crusade. Its more than likely however (according to some suspect elements like the Inquisition and Space Wolves) that he died trying to reach Horus first and steal Sanguinus&#039; *potential* glory.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chapter Master Harry Partridge:&#039;&#039;&#039; Considered the greatest Space Marine ever to have lived, it was he who sent the great and mighty [[Kaldor Draigo]] into the warp, entombing him there for all eternity due to a debt left unpaid. It is said that he wears a suit of great, golden [[Terminator]] armour which rivals that of the Emperor himself. Of course, no one has ever seen it; it is literally covered in a swath of hard-earned purity seals, each bearing witness to the great battles and victories of the eminent commander. It is rumoured that before his induction, the Chapter Master was once a member of a band of pirates who terrified civilians with their ship shaped like a reptile/mammalian crossbreed, however this is unconfirmed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Supremely Glorious and Grand Kaiba:&#039;&#039;&#039; First Chapter Master of the Galactic Partridges and the greatest Egomancer in history. When the Galactic Partridges sallied forth to reach Prospero before the [[Space Wolves]], it was Kaiba&#039;s massive ego that allowed him to foresee the [[Thousand Sons]]&#039; turn to Chaos, and their attack on Fenris one thousand years later. Kaiba allowed the Space Wolves to reach Prospero first; this act earnt the Legion the everlasting enmity of the Space Wolves. To this day Prospero is one of the only Space Wolf victories in history thanks to the Galactic Partridges, although they still take credit for it. He died in 649.M39 when he fell down the Most Glorious 5000 Steps of the Grand Codex, most definitely pushed by a Space Wolf spy. He died upon striking the 342nd step becoming the sole casualty in Partridge history since the Horus Heresy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Glorious High Captain Glorioso Winrar:&#039;&#039;&#039;  Captain of the Partridge&#039;s Third Company.&lt;br /&gt;
&lt;br /&gt;
==The Saviours of [[Logan Grimnar]]==&lt;br /&gt;
[[Image:Commander Harry Partridge.png|thumb|right|&amp;quot;Thanks, Logan, this gift is very acceptable.&amp;quot;]]&lt;br /&gt;
===The Magnificent Defeat of the Dark Eldar===&lt;br /&gt;
The Dark Eldar fled across the bridge of the great chasm, Logan Grimnar smiled. They had out run his forces thus far, but he had them trapped now, the Space Wolves battlebarge had destroyed the tunnel through the mountain range.&lt;br /&gt;
&lt;br /&gt;
Suddenly a beam of light came down shattering the bridge and cutting off the Space Wolves from their prey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WHO THE HELL FIRED!?&amp;quot; scream Logan flying into a fit of rage.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It wasn&#039;t us lord Grimnar, the Galactic Partridges are here!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly a droppod smashed into the Earth all around the Dark Eldar and the Galactic Partridges started the massacre.&lt;br /&gt;
&amp;quot;ALL GLORY BELONGS TO THE PARTRIDGES!&amp;quot;&lt;br /&gt;
&amp;quot;FOR THE EMPEROR, AND FOR THE PARTRIDGES!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Logan raised his great axe into the air, &amp;quot;YOU SONS OF BITCHES!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As soon as the Dark Eldar were dead, the Partridges left, and when Logan Grimnar returned to the hive world, the streets were abuzz with news that had been brought to them by a herald of the partridges: they were safe because the Galactic Partridges had saved them.&lt;br /&gt;
&lt;br /&gt;
And so Logan Grimnar screamed his rage to the skies&lt;br /&gt;
&lt;br /&gt;
===The Glorious Deployment of the Fowl Array===&lt;br /&gt;
Logan Grimnar waited, the Eldar were about to march into his carefully laid trap. He watched as they came closer to his men&#039;s positions when suddenly over the vox: &amp;quot;Haters gonna hate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;NO, NO EMPRAH DAMN IT NOOOOO! CHARGE, CHARGE NOW AND KILL THE ELDAR!!&amp;quot;&lt;br /&gt;
&amp;quot;But milord the pl-&amp;quot;&lt;br /&gt;
&amp;quot;SCREW THE PLAN KILL THEM BEFO-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Suddenly numerous drop pods crashed into the ground around the Eldar, as the drop pods open light filled the forests and Partridges swarmed out of the drop pods.&lt;br /&gt;
&lt;br /&gt;
As the Galactic Partridges began firing at the Eldar, the flock of birds immediately turned to the space marines and swarmed them.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;MILORD!&amp;quot; screamed a space wolves over the bolter fire in the valley below &amp;quot;I CANT SEE THROUGH ALL THESE BIRDS&amp;quot;&lt;br /&gt;
Logan cut down more Partridges than he cared to count screaming litanies of fury at the Galactic Partridges.&lt;br /&gt;
&lt;br /&gt;
When the birds finally cleared the Galactic Partridges were gone, the Eldar were dead and in the center of the valley there stood a gigantic banner no doubt deep striked &amp;quot;ALL GLORY TO THE PARTRIDGES, WE&#039;RE NUMBER 1!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Milord, shall we try to claim credit before they can get to population centers?&amp;quot;&lt;br /&gt;
&amp;quot;It&#039;s too late for that&amp;quot; Logan muttered &amp;quot;burn down that all-father damned banner.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Battlefield Dance Party===&lt;br /&gt;
The Space Wolves watched.&lt;br /&gt;
&lt;br /&gt;
It was all that they could do.&lt;br /&gt;
&lt;br /&gt;
Just watch.&lt;br /&gt;
&lt;br /&gt;
They had come from seemingly nowhere, all at once in a furious torrent of blazing bolters and crackling power weapons. And birds.&lt;br /&gt;
&lt;br /&gt;
So many wretched, cooing birds.&lt;br /&gt;
&lt;br /&gt;
Grimnar had little choice but to simply watch as those mother fucking glory whores wiped up the last of the Tau, and started doing donuts over their corpses in a landraider.&lt;br /&gt;
&lt;br /&gt;
Gleefully, in the not-far-off distance, one of the company sargents wielded a Galactic Partridges t-shirt cannon and turned to face Grimnar&#039;s direction.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Flap your wings with glory, Brother!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;THWAP*&lt;br /&gt;
&lt;br /&gt;
Grimnar reeled back from the impact, realizing instantly what it was.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;DAMN YOU ALL!&amp;quot; He bellowed after the tank, shredding the t-shirt and scattering its remains.&lt;br /&gt;
&lt;br /&gt;
The Partridges finally exited their stage of false glory, while blaring their accursed song. In their wake, brainwashed guardsmen danced to the music, many of them wearing t-shirts reading:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&#039;GALACTIC PARTRIDGES!! - WE&#039;RE #1!!&#039;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==More Partridge &amp;lt;s&amp;gt;Dickery&amp;lt;/s&amp;gt; Heroics==&lt;br /&gt;
&lt;br /&gt;
===Those Blasted Partridges===&lt;br /&gt;
&lt;br /&gt;
(The following was written by an anonymous Guardsman after the Partridges totally stole his kill.&lt;br /&gt;
)&lt;br /&gt;
&lt;br /&gt;
Over each blasted hillside grave, on the end&lt;br /&gt;
&lt;br /&gt;
Of each conflict and storied wartime campaign,&lt;br /&gt;
&lt;br /&gt;
Stand heroes and soldiers fit for a legend,&lt;br /&gt;
&lt;br /&gt;
And the foes they beat in the Emperor’s name!&lt;br /&gt;
&lt;br /&gt;
But each man must look out, lest destiny send&lt;br /&gt;
&lt;br /&gt;
A great hero’s reprehensible bane&lt;br /&gt;
&lt;br /&gt;
For under each shell, and every last spent cartridge,&lt;br /&gt;
&lt;br /&gt;
Lurks a backstabbing, glory-stealing Partridge!&lt;br /&gt;
&lt;br /&gt;
===The Pacification of the Greenskin===&lt;br /&gt;
Max&#039;s lasgun was hot to the touch as he worked the trigger. The Orks had been fighting a tough battle, but hadn&#039;t come prepared to face two very pissed off Leman Russ crews.&lt;br /&gt;
&lt;br /&gt;
They were winning this fight. For the first time in his career, Max could taste victory.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Forward to vi...&amp;quot;. But the Commissar is cut off by a steam of plasma fire flying past his head.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;ALL GLORY BELONGS TO THE PARTRIDGES!&amp;quot; The marines yell as they scream by overhead, plumes of smoke and fire pouring from their jump packs.&lt;br /&gt;
&lt;br /&gt;
The remaining ten or so Orks are quickly cut down by a flurry of chainswords and plasma fire.&lt;br /&gt;
&lt;br /&gt;
The guardsman watch, speechless, as the gold trimmed space marines plant a flag honoring their own epic battle against the Orks in their effort to save a fleeing guard force.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;What in the name of the Emprah do you think you are doing?&amp;quot;. Max&#039;s Commissar yells.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No need to thank me, good guardsman, we serve to protect.&amp;quot;. The Galactic Partridge sergeant says dutifully before sticking a purity seal flaunting the glory of the Partridges to the Commissar&#039;s astounded face.&lt;br /&gt;
===PAAAAARTRIDGESSSSSS!!!===&lt;br /&gt;
Creed surveyed the battlefield, the testament to his skill. His Cadians had held the line bravely against the terrifying Ork WAAAGH!, only to beat back the foe again, and again, and again. Indeed, his victory was almost complete. &lt;br /&gt;
&lt;br /&gt;
He turned to his aide, issuing orders and commands. The commands spread over the vox channels, and his host performed just as planned. The Orks were given some headway into his forces, exposing their rear to the elite troops he had planted behind the field in secret.&lt;br /&gt;
 &lt;br /&gt;
Indeed, all was going just as he had expected it to. How could a simple Ork chieftain expect to out-maneuver the mighty Creed? He lit a cigar as the Ork host fell before him. He was a genius. A tact-&lt;br /&gt;
&lt;br /&gt;
Suddenly, an array of drop pods fell from the sky. For the first time since the day began, Creed was confused. He hadn&#039;t requested any Space Marine backup, nor had he heard of any fleets in the region. What were these marines doing on his field? &lt;br /&gt;
&lt;br /&gt;
The pods landed, their hatches opening to let loose a cloud of pigeons, partridges, and fowl of all nature. &lt;br /&gt;
&lt;br /&gt;
Oh Emperor. Not them.&lt;br /&gt;
 &lt;br /&gt;
Creed hastily issued more commands, pressing his men to make a final assault and ensure their - The Imperial Guard&#039;s- victory. &lt;br /&gt;
&lt;br /&gt;
Cries of &amp;quot;Haters Gonna Hate&amp;quot; and &amp;quot;All Glory for the Partridges&amp;quot; echoed from across the battlefield. Creeds lines faltered, as his own men began to cheer on the Galactic Partridge Space Marines, even as they butchered Ork and Guard alike. &lt;br /&gt;
&lt;br /&gt;
Creed breathed deep from his cigar. &lt;br /&gt;
&lt;br /&gt;
Fuck.&lt;br /&gt;
&lt;br /&gt;
===And They Shall Know No Shame===&lt;br /&gt;
The Autarch drew his blade slowly, staring into the eyes of the Slaaneshi daemon prince. Their thousand year duel would end today, upon this bloody world. The ancient Eldar tried to control his hatred, his seething anger; this was the daemon whose armies had lain waste to his craftworld, burned countless maiden worlds, and had slaughtered his people for too long. Just as he was about to charge, a shadow flew over the daemon, and a land raider fell from the sky, crushing the Autarch&#039;s foe. He could only look on in confusion at the scene: a single ghastly arm visible from beneath the tank&#039;s treads, twitching in a spreading pool of blood. Suddenly several Space Marines burst from the wrecked vehicle and started launching &amp;quot;Partridges #1&amp;quot; t-shirts to the remnants of both armies. Another space marine, higher ranking by the looks of it stood atop the tank, planting a giant flag with a flourish.&lt;br /&gt;
&amp;quot;GLORY TO PEART&#039;REE! GLORY TO THE PARTRIDGES!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===The Coming of the Egomancers===&lt;br /&gt;
The guardsmen were high in spirit and morale, the Chaos Marines were retreating! They had won!&lt;br /&gt;
&lt;br /&gt;
Suddenly a huge drop pod fell in the middle of the battlefield.&lt;br /&gt;
The sudden sight stopping the fight as both guardsman and traitor marine stop to look.&lt;br /&gt;
&lt;br /&gt;
The drop pod ramp opened realizing a magnificent glow as a flock of partridges flew out like Pigeons in a John Woo movie of the Dark Age of Technology.&lt;br /&gt;
&lt;br /&gt;
As the Partridges slowly walked out, they opened up, spraying Traitor Marine and Guardsmen alike.&lt;br /&gt;
&lt;br /&gt;
The Traitor Marines were annihilated almost instantly, and the guardsmen fled at the unexpected change on the battlefield.&lt;br /&gt;
&lt;br /&gt;
As they Partridges sprayed the Guardsmen an Egomancer let loose a blast of energy. Suddenly the Guardsmen knew that chaos had reinforcements, that hope was lost. BUT, BUT WAIT, THE PARTRIDGES WERE HERE! AND THEY HAD SAVED THEM! GLORY TO THE PARTRIDGES!&lt;br /&gt;
&lt;br /&gt;
===The 54th Cadian Regiment===&lt;br /&gt;
During the 13th Black Crusade, the 54th Cadian Regiment held the line and began to drive Abbadon&#039;s forces back.&lt;br /&gt;
&lt;br /&gt;
But then on the eve of their victory, the Partridges unleashed a full orbital bombardment on both the regiment and the forces of chaos.&lt;br /&gt;
&lt;br /&gt;
What few men of the 54th regiment who survived were crushed beneath the Partridge&#039;s droppods. The Partridges cleaned up the remaining Chaos forces and were hailed as heroes for holding the line alone.&lt;br /&gt;
&lt;br /&gt;
The few men, numbering barely a dozen who survived and rebuilt their once proud regiment passed down tales of the Galactic Partridges, the Great Destroyers, The Thieves of Glory, the Emperor&#039;s Angels of Douchebaggery.&lt;br /&gt;
&lt;br /&gt;
===The Partridges: Cleansers of Neferanchi===&lt;br /&gt;
&lt;br /&gt;
The Eldar were drawn to the tombworld of Neferanchi by the premonitions common to the best of their kind. The Eldar had been there as the Necron awakened and marched forward, slaying Eldar by the hundreds even as the Necron&#039;s own forces grew. The Farseer, however, was not unprepared for such an event. She had lain a trap: as the Necrons moved forward, the Eldar prepared a number of massive bombs that would collapse the Necron&#039;s chambers around their heads, and in their confusion the Eldar would counterattack with everything they had against the remaining forces. Her plan worked: despite waves of monoliths and warriors, the Necrons were cut down until only a few remained. The Farseer rallied her army for one final push against the last of the Necron defenses.&lt;br /&gt;
&lt;br /&gt;
Suddenly, a roar above the two armies alerted the Farseer to a new force: the Galactic Partridges, largely unknown to the Farseer, but apparently renown warriors and master strategists. Their arrival was unexpected, and the Farseer withdrew her forces to observe them. Their dropships impacted in the middle of the remaining Necron warriors, and a flurry of fowl emerged to blur the Farseer&#039;s vision. As the birds and sounds of battle cleared, the Farseer noticed an odd number of Servo Skulls darting around the battlefield as the Partridges prepared to depart. The Skulls eventually finished their task, returned to their masters, and both left the world, but only after leaving a banner with a victory seal. The Farseer was stunned, but the realization that she had won blocked the incident from her mind. &lt;br /&gt;
&lt;br /&gt;
The Farseer and her forces, passing through many webways in their journey home, happened upon a human world amidst great celebration. Curiosity getting the better of her, she disguised herself as a human through her powers and entered a nearby city. As she came to the center of activity, she saw the news, and her blood ran cold, then boiling hot: &amp;quot;PARTRIDGES DESTROY NECRON THREAT, COURAGEOUSLY FIGHT TO VICTORY AS ELDAR COWER IN FEAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Excerpts From the Codex Partridges Standard ==&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;storm bolter&amp;quot; was actually once known as the partridge pattern bolter but all the other chapters were butthurt and renamed it for their own use.&lt;br /&gt;
&lt;br /&gt;
*The Galactic Partridges are one of the few chapters to regularly use snipers. The name of the unit? The &#039;&amp;lt;s&amp;gt;Killstealers&amp;lt;/s&amp;gt; Saviors&#039;&lt;br /&gt;
&lt;br /&gt;
*The Galactic Partridges were the ones to put forth the original design for the Golden Throne. The idea was rejected after several test trials were done attempting to light the astronomicon by blasting &amp;quot;Haters Gonna Hate&amp;quot; extremely loud. It did successfully allow for warp travel, but every test ship sent in fell under the influence of Khorne.&lt;br /&gt;
&lt;br /&gt;
*The Imperial Aquila is actually a double headed Partridge. The Emperor appropriated it for Imperium-wide usage when he realized how awesome it was.&lt;br /&gt;
&lt;br /&gt;
*Years ago, a break-in was staged into the Emperor&#039;s throne room on Holy Terra. The Adeptus Custodes were panicking for days before realizing no damage had been done to anything. It was several months before anyone noticed the Emperor&#039;s body was now wearing a &amp;quot;Partridges #1&amp;quot; t-shirt.&lt;br /&gt;
&lt;br /&gt;
*It was once discovered that a tau ethereal was planning to rename the planet T&#039;au &amp;quot;xeno partridge base one&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Playing the Partridges==&lt;br /&gt;
There are two primary methods that the aspiring Glorious and Fantastic Partridge Player can employ when playing this elite force:&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Stop, Drop, and Troll:&#039;&#039;&#039; Find a couple of people who have a game underway. Watch them play, encourage one player or another; preferably, whoever is playing an Imperium faction. Bonus points if they&#039;re playing Space Wolves. When the game looks like it&#039;s about to be securely won, bring out your Assault Partridges and Drop Pods. Start rolling, and declare a great and mighty victory for the Galactic Partridges.&lt;br /&gt;
#&#039;&#039;&#039;Reserve the Flock:&#039;&#039;&#039; Play with an ally, and only set up minimal forces for the outset of the battle. Your HQ, and two units of scouts. Harass the enemy lines while letting your ally bear the brunt of the force. Then, when all hope seems loss and the situation turns grim, DEEP STRIKE! Deploy your massive army of Assault Partridges, and steamroll your foe. They won&#039;t know what hit them. &lt;br /&gt;
&lt;br /&gt;
Agree after the game is over to allow you to take the credit. Hell, the other guy would never have made it if it weren&#039;t for you.&lt;br /&gt;
&lt;br /&gt;
==Rules for Horus Heresy==&lt;br /&gt;
*Legiones Astartes (Galactic Partridges)&lt;br /&gt;
Units with this special rule may always attempt to regroup regardless of casualties&lt;br /&gt;
&lt;br /&gt;
Glory Seekers: Galactic Partridges with this special rule have the Crusader Rule, as long as they are moving towards the nearest objective Marker.&lt;br /&gt;
&lt;br /&gt;
Hubris: Galactic Patridges may not join or use the leadership of any non-Partridge units, and at the beginning of each of the player&#039;s movement phases, a D6 must be rolled for every unit within 12&amp;quot; of an allied unit. On a 1, that unit may not move, shoot or assault. make a note or place a counter to indicate which units have been so affected.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Ollanius Partridge, Most Supremely Glorious Primarch of the Galactic Partridge, the Hound of Glory - 225&lt;br /&gt;
&lt;br /&gt;
WS 4&lt;br /&gt;
&lt;br /&gt;
BS 4&lt;br /&gt;
&lt;br /&gt;
S 4&lt;br /&gt;
&lt;br /&gt;
T 5&lt;br /&gt;
&lt;br /&gt;
W 4&lt;br /&gt;
&lt;br /&gt;
I 4&lt;br /&gt;
&lt;br /&gt;
A 2&lt;br /&gt;
&lt;br /&gt;
Ld 10&lt;br /&gt;
&lt;br /&gt;
Sv: 2+/3++&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Rules:&lt;br /&gt;
&lt;br /&gt;
Primarch&lt;br /&gt;
Lord of the Partridges: When Ollanius Partridge is in your army. The entire partridge army must have an ally and start in reserve. They cannot enter play until their ally has reduced the enemy&#039;s numbers to below 15% their original. At this point, all Partridges may deep strike onto the field and assault and shoot upon deep striking.&lt;br /&gt;
Once the enemy is slain, take 80% of your allies victory points. &lt;br /&gt;
&lt;br /&gt;
Another glorious Victory for the Partridges.&lt;br /&gt;
&lt;br /&gt;
Too Good For That: If Ollanius Partridge is challenged by an model or character, he must leave combat. He may leave any combat anytime he wants to. He would style all over his foes no matter who they are, and is too nice of a guy to humiliate them like that.&lt;br /&gt;
&lt;br /&gt;
The Ever Victorious - When Ollanius Partridge loses his last wound, instead of dying, he is put into reserve for the rest of the game with one wound. Your opponent is not awarded a victory point, because Ollanius Partridge was never present at that battlefield.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wargear:&lt;br /&gt;
&lt;br /&gt;
The Supremely Glorious Armor of the Glorious Primarch: Grants Ollanius Partridge a 2+/3++, its brilliant gold blinds any model that attempts to charge Ollanius Partridge.&lt;br /&gt;
&lt;br /&gt;
Glorioso, The Supremely Glorious Sword of the Glorious Primarch: Range: melee. Str: +2 AP: 2 Type: Instant death&lt;br /&gt;
&lt;br /&gt;
Winrar, the Supremely Glorious Boltgun of the Supremely Glorious Primarch:&lt;br /&gt;
Range: 30&amp;quot; Str. 6 AP. 3 Type: assault 3, Glory for Peart&#039;Ree*&lt;br /&gt;
Glory for Peart&#039;Ree: If any named character model within range of Ollanius Partridge is reduced to one wound, Ollanius Partridge may make one shooting phase against him before any additional wounds are dealt.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Glory Hounds: 140 Pts&lt;br /&gt;
&lt;br /&gt;
WS4&lt;br /&gt;
&lt;br /&gt;
BS4&lt;br /&gt;
&lt;br /&gt;
S4&lt;br /&gt;
&lt;br /&gt;
T4&lt;br /&gt;
&lt;br /&gt;
W1&lt;br /&gt;
&lt;br /&gt;
I4&lt;br /&gt;
&lt;br /&gt;
A2&lt;br /&gt;
&lt;br /&gt;
LD8&lt;br /&gt;
&lt;br /&gt;
SV3+&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unit Composition:&lt;br /&gt;
&lt;br /&gt;
4 Glory Hounds&lt;br /&gt;
&lt;br /&gt;
1 Glory Hunter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wargear:&lt;br /&gt;
Power Armour&lt;br /&gt;
&lt;br /&gt;
Bolt Pistol&lt;br /&gt;
&lt;br /&gt;
Peart&#039;Ree pattern Bolter&lt;br /&gt;
&lt;br /&gt;
Close Combat Weapon&lt;br /&gt;
&lt;br /&gt;
Frag and Krak Grenades&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Dedicated Transport:&lt;br /&gt;
&lt;br /&gt;
A Glory Hound Squad numbering ten models or fewer and not on bikes or wearing Jump Packs may take a Land Raider Phobos or John Woo Drop Pod as a Dedicated Transport.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Rules:&lt;br /&gt;
Legiones Astartes (Galactic Partridges)&lt;br /&gt;
&lt;br /&gt;
Marked for Death: From the Legion Seeker Squad rule.&lt;br /&gt;
&lt;br /&gt;
Peart&#039;Ree Pattern Bolter (counts as a Master crafted Bolter which can fire Partridge pattern shells. Range: 24&amp;quot; Str. 5 AP. 4 Type: Rapid Fire, Rend, Gets Hot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Options:&lt;br /&gt;
The squad may include up to an additional 5 Glory Hounds +22 Points&lt;br /&gt;
&lt;br /&gt;
The Squad’s Sergeant may exchange his Close Combat weapon for a Power Weapon for +10 Points.&lt;br /&gt;
&lt;br /&gt;
The Entire Squad may be equipped with either Jump Packs for +10 Points each, or Bikes for +20 Points each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*John Woo Drop Pod - 50 Points per model.&lt;br /&gt;
&lt;br /&gt;
BS 4&lt;br /&gt;
&lt;br /&gt;
FA 12&lt;br /&gt;
&lt;br /&gt;
SA12&lt;br /&gt;
&lt;br /&gt;
RA12&lt;br /&gt;
&lt;br /&gt;
HP3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unit Composition: 1 John Woo Drop Pod&lt;br /&gt;
&lt;br /&gt;
Unit Type: Vehicle, Open-topped&lt;br /&gt;
&lt;br /&gt;
Wargear: Twin Linked Bolter&lt;br /&gt;
&lt;br /&gt;
Transport Capacity: The John Woo may transport 10 models or 1 Legion Dreadnought&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Special Rules&lt;br /&gt;
&lt;br /&gt;
Drop Pod Assault&lt;br /&gt;
&lt;br /&gt;
Immobile&lt;br /&gt;
&lt;br /&gt;
Inertial Guidnance System&lt;br /&gt;
&lt;br /&gt;
The Flock arrives - Units disembarking from a John Woo get a 5+ Cover save unitl the end of the opposing player&#039;s turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Galactic partridges warhammer 40k purity seals.jpg|center|thumb|300px|Purity seals? Purity seals(someone get a drawfag and get this there are BLANK purity seals and still room for more.]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&lt;br /&gt;
*[http://www.youtube.com/watch?v=DDEfSKHHIxc Theme song of the Galactic Partridges.  Typically played over all Vox frequencies just moments prior to deployment.]&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/17147747/ The infamous /tg/ thread that started it all!]&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Warhammer 40,000]][[Category:Space Marines]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flesh_Helms&amp;diff=218618</id>
		<title>Flesh Helms</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flesh_Helms&amp;diff=218618"/>
		<updated>2020-12-05T07:53:46Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Flesh Helms&lt;br /&gt;
|Heraldry = [[Image:Flesh Helms Symb- oh god.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = [Inarticulate screaming.]&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = Unknown (Claimed to be 2nd)&lt;br /&gt;
|Successors of = [[Raven Guard]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Gottfried&lt;br /&gt;
|Primarch = [[Corax]]&lt;br /&gt;
|Homeworld = Unknown-named Battlebarge&lt;br /&gt;
|Strength = ~100 marines&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black, Green &amp;amp; Peach&lt;br /&gt;
}}[[File:Flesh Helms Marine (Proposed Colour Scheme).jpg|thumb|The current livery of the chapter.]]The &#039;&#039;&#039;Flesh Helms&#039;&#039;&#039; are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. This time, /tg/ decided to experiment by producing the worst chapter ever; a chapter even the most war-ravaged Imperial citizen would be disappointed to encounter. And so were born the Flesh Helms, the Emperor&#039;s millennial questors (whatever that entails).&lt;br /&gt;
&lt;br /&gt;
==Fluffy Bits==&lt;br /&gt;
&lt;br /&gt;
===The Founding===&lt;br /&gt;
&lt;br /&gt;
The Flesh Helms, despite claiming to be a Second Founding chapter, are best thought of to have originated from the Raven Guard, although the exact moment they splintered has been lost, somewhere in the Archives.&lt;br /&gt;
&lt;br /&gt;
They first began as an abnormal variation in the Raven Guard geneseed. There are many differences, but the most readily apparent is their Betcher&#039;s Gland. Raven Guard normally lack this organ; the ancient Flesh Helms, however, retained it, in a damaged state. It does not produce the acidic material as it should, although it does create a large variety of vocalization problems. Some are inaudible, others perpetually scream and still others have voices the Raven Guard would describe as &amp;quot;maddening.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As well, they lack their Mucranoid, leaving them unable to sweat the temperature-resistant coating Space Marines use to survive in a vacuum. Additionally, like the Raven Guard, their Melanchromic Organ is deficient. Some do display the same skin and eye patterning as Raven Guard, but Flesh Helms will also display a large variation in tones that normal Raven Guard would not, from hot pink skin to deep orange, to light blue to even normal skin that is racked with blemishes.&lt;br /&gt;
&lt;br /&gt;
Their abnormal gene seed also has cost them their Occulobe and Lyman&#039;s Ear, meaning that their vision is no better than a normal human&#039;s, and they are no more immune to motion sickness or dizziness than a normal human would be. This has profoundly negative results only due to what is required of a Space Marine to endure, both in training and in battle. Perhaps most detrimental is their mutated Catalpsean Node, which causes them to stay awake for weeks at a time, or to inconveniently pass out into a coma in the midst of combat.&lt;br /&gt;
&lt;br /&gt;
All of these problems created intense problems within the Raven Guard. Eventually, the screeching voices, passed out bodies and horrified faces necessitated a splintering of their forces. All of the afflicted brothers were purged from the ranks of the Raven Guard, to form their own chapter.&lt;br /&gt;
&lt;br /&gt;
Fortunately for these then-nameless brothers, they would find a long-time ally in the form of the Administratum. Some may deride this pivotal moment as a flippant dismissal, but when members of the Administratum dubbed them &amp;quot;Flesh Helms&amp;quot; and suggested that they &amp;quot;go chase a Squat,&amp;quot; the newly named chapter knew they had discovered the Emperor&#039;s divine purpose for them all. At once, they departed to search for the fabled Squat homeworlds. As they left, their brave allies in the Administratum suggested that they might be looking for the next thousand years. Spurned by challenge, the Flesh Helms set out upon what they began to refer to as their &amp;quot;Millennial Quest.&amp;quot; And they, the &amp;quot;Millennial Questors.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
They never figured out that the Administratum was being sarcastic.&lt;br /&gt;
&lt;br /&gt;
===The Millennial Quest===&lt;br /&gt;
&lt;br /&gt;
The initial years of their search proved difficult. Their numbers were low. Their Tech Marines had the unfortunate tendency of falling asleep during repairs, or working for such extended periods that their repairs were little more than insane, ambiguous metal architectures. This made an enemy of the Adeptus Mechanicus, over time. As a result, the Flesh Helms are no longer allowed to utilize Tech Marines, or Devastators, for similar concerns.&lt;br /&gt;
&lt;br /&gt;
Without the ability to repair vital systems, the search slowed to a crawl. Rumor began to spread that AdMech, at some point, had also purposefully sabotaged critical ship components to prevent them from searching for the Squats. AdMechs officials had already dubbed this a &amp;quot;waste of the revered Emperor and the Omnissiah&#039;s valued resources,&amp;quot; as the Squats were &amp;quot;quite obviously a mythical beast.&amp;quot; Numerous other interactions with the Adeptus Mechanicus over the centuries have made them a hated enemy of the Flesh Helms. As well, the lack of support from any Imperial group has created in their ranks an intense disliking of the Imperium, which is mutually shared by all who know the name, &amp;quot;Flesh Helms.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The moment that changed the Flesh Helms forever came when, while on a hot lead concerning the Squat homeworlds, an accident occurred, which destroyed much of their fleet. Their Fleet Commander, responsible for the mission, was tragically lost, never to be seen again, along with most of their brothers and ships. All that remains of their chapter is a handful of brothers, and a single ship, which unfortunately has no remaining atmospheric controls. As such, their ship is always in a constant vacuum. As they also lack a Mucranoid Gland, they can not survive in this environment without their suits, but without a homeworld, this battlebarge is all they have left. The AdMech is unwilling to repair it, it is assumed, as the Flesh Helms are far too proud and determined to have it repaired. They will never leave their airless, crippled home.&lt;br /&gt;
&lt;br /&gt;
===Beliefs===&lt;br /&gt;
&lt;br /&gt;
This moment shaped their chapter personality, forever. Now, they are obsessed with purity. Despite themselves being the most afflicted chapter in the history of the Imperium, the Flesh Helms are staunchly opposed to any further mutations. Indeed, they consider their current plight to not only be bearable, but favorable. The Emperor, after all, with the help of their noble allies in the Administratrum, have given them their Millennial Quest, with the ultimate goal of proving themselves to the Imperium, in order to reshape it back into what the Emperor had originally intended. As such, Marines that would be considered &amp;quot;pure&amp;quot; are deemed impure by the Flesh Helms. Those less pure than the Flesh Helms are also impure.&lt;br /&gt;
&lt;br /&gt;
All of this - the omnipresent impurity of the entire universe, their limited numbers, the constant passing out and endless waking moments, the horrible shrill screaming of their brothers in helmets they cannot remove - has not damaged their psyches, no matter what others may claim. It has made them incredibly tenacious and stubborn. Their entire doctrine now revolves around the reality of their fight against the universe, itself, as well as their seemingly endless mission.&lt;br /&gt;
&lt;br /&gt;
===Tactics===&lt;br /&gt;
&lt;br /&gt;
In combat, Flesh Helms value the use of both drop pods and assault marines, which allow them to enter into melee combat cleanly and effectively. Unfortunately, as they are not immune to motion sickness or dizziness, this often causes them great discomfort. As well, they will sometimes arrive unconscious. Those who are capable of fighting will often have been awake for nearly a month, already, making them prone to mistakes and bouts of paranoid rage.&lt;br /&gt;
&lt;br /&gt;
However, once they have stopped vomiting, or have woken up or had a nap, Flesh Helms are very difficult to kill. They are not easily pinned under weapons fire. As they have limited numbers, they take the death of a brother very seriously; it will often send them into fierce rage, punctuated by their horrific battle cries. They are also difficult to attack psychically. Their attackers will often hear their target screaming back at them, in their own minds. As well, they are well trained in how to detect small disturbances in the warp - a measure to ensure no other warp-related accidents may occur. Unfortunately, they have a near pathological fear of the warp and non-euclidean geometry makes them puke themselves.&lt;br /&gt;
&lt;br /&gt;
In all things, they maintain focus on their mission to find and eradicate the Squats. It has, admittedly, made them extremely suspicious of short and/or bearded individuals. As they are already very tall, being Space Marines, this often includes many people. They have a particular intense hatred for midgets. They will often interrogate suspicious targets with unique methods only they may utilize. Potential Squat conspirators will often crack and tell the Flesh Helms anything they want to hear, after having barely heard their captors ask their first question. Their Millennial Quest is all-consuming, and they are determined to never relent in its pursuit.&lt;br /&gt;
&lt;br /&gt;
With the help of their allies in the Administratum, for the glory of the Imperium&#039;s renewal, and the restoration of their broken chapter, they will see the Emperor&#039;s goals realized and reclaim their lost brothers. The Flesh Helms will rise again!&lt;br /&gt;
&lt;br /&gt;
==Crunchy Stuff==&lt;br /&gt;
&lt;br /&gt;
*The &amp;quot;Flesh Helms&amp;quot;&lt;br /&gt;
*The chapter was founded as a counter against Squats.&lt;br /&gt;
*They claim to be a Second Founding chapter, which, of course, no one believes.&lt;br /&gt;
*Their Progenitor are the Raven Guard, having lost the Mucranoid and Betcher&#039;s Gland, already. The Melanchromic Organ also has a unique mutation that causes the skin of the Space Marine to be turn into a variety of different colours.&lt;br /&gt;
*They are Flawed.&lt;br /&gt;
*Their genes are deficient:&lt;br /&gt;
**They have additionally lost two Zygotes: their Lyman&#039;s Ear and their Occulobe.&lt;br /&gt;
**They possess a Disturbing Voice, which drives others mad.&lt;br /&gt;
**They have a Mutated Catalpsean Node, making them both fall asleep in mid-battle and stay awake for weeks at a time, to the misfortune of others.&lt;br /&gt;
*Faith in Suspicion: the Imperium hates them, and they hate the Imperium.&lt;br /&gt;
*They are incredibly tenacious and stubborn. (+5 toughness, +5 willpower)&lt;br /&gt;
*Their Fleet Master, in chasing down a hot lead on the location of the Squats, was tragically lost in the warp, along with most of their main fleet, which was also their homeworld. This left their fleet permanently Airless. They still rule there, to this day, too stubborn to leave but unable to fix it in any way.&lt;br /&gt;
*They are uniquely organized.&lt;br /&gt;
*They fight primarily via Drop Pods, although with no Lyman&#039;s Ear they tend to stumble out, vomiting. Then, due to their Mutated Catalpsean Node, they will pass out. Sometimes they skip the first step, entirely, and arrive unconscious. They&#039;re far too stubborn to change their tactics, however.&lt;br /&gt;
*After the loss of their Fleet Master, the brothers were trained to detect minute disturbances in the warp. Their Psyniscience Skill is granted as a Trained Skill. This does not help much, given that they have a near pathological fear of the warp and non-euclidean geometry makes them puke themselves uncontrollably. They are also capable of re-rolling failed Willpower Tests against psychic powers, as psychics often hear the loud, screeching voices of the battle brother in their minds.&lt;br /&gt;
*Oath of Vengeance is their squad attack pattern. They do not take the loss of a brother lightly, and will storm the killer, if they do not fall asleep in mid-stride.&lt;br /&gt;
*Courage Under Fire is their squad Defense Stance. This usually comes in the form of a shrill, annoying encouragement for allies to break being Pinned. They&#039;re usually happy to oblige.&lt;br /&gt;
*Due to their unusual organization, they have no access to Devastators or Techmarines.&lt;br /&gt;
*They specialize in assault or hand to hand combat, as their opponents seem to detest being in close range to them.&lt;br /&gt;
*They have an esoteric belief that their original mission, to destroy the Squats, is still a valid one.&lt;br /&gt;
*They are endangered, as they have yet to recover from the same tragedy that took the life of their Fleet Master and crippled their fleet.&lt;br /&gt;
*Their ally in their mission to find and eradicate the mythical Squats is the Administratum, although the value of the Administratum&#039;s help has been held in question.&lt;br /&gt;
*Being prone to Faith in Suspicion, they have made an enemy of the Adeptus Mechanicus over the years for a variety of reasons. At first, when their members were still part of the Raven Guard, it was due to the habit of their Tech Marines falling asleep on the job, and damaging equipment. (This being why they are no longer allowed to have them.) Afterwards, the large portion of the Fleet which was lost to the warp contained representatives from the AdMech. After the disappearance of the Fleet into the warp, rumors swept through the ranks that the AdMech had purposefully sabotaged critical components of the ships to prevent them from searching for the Squats, who the AdMech insisted &amp;quot;obviously didn&#039;t exist,&amp;quot; and was a waste of resources. Later, upon being denied access to Squat technology (reportedly interred at Mars) the chapter became assured that the Mechanicus was somehow part of a conspiracy to delay their mission.&lt;br /&gt;
*Xenos Bane doctrine rules their training doctrine, especially concerning the Squats.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Flesh Helms Symb- oh god.jpg|The heraldry of the Flesh Helms chapter.&lt;br /&gt;
File:Flesh Helms Proposal - more oh god.gif|Heraldry proposal.&lt;br /&gt;
File:Flesh Helms Marine (Alternate Proposed Colour Scheme).jpg|Variant colour scheme. Other common variants include stripes.&lt;br /&gt;
File:Flesh_Helms_Assult_Marine.jpg|A helmet colour variant based around the chapter&#039;s heraldry.&lt;br /&gt;
File:Force Commander Gottfried.jpg|Current defacto Chapter Master Gottfried&lt;br /&gt;
File:Haters gonna hate (Flesh Helms).jpeg|Proclaiming himself to be the only member of the Flesh Helms to have actually &amp;quot;bagged himself a squat&amp;quot;, Brother Gilbert wears the face of an over-weight rattling on his helmet.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Origin Thread: http://archive.foolz.us/tg/thread/13854280/&lt;br /&gt;
*First Thread: http://archive.foolz.us/tg/thread/13857510/&lt;br /&gt;
*Second Thread: http://archive.foolz.us/tg/thread/13859862/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]][[Category:/tg/ 40,000]] [[Category:Space Marines]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fiery_Sons&amp;diff=213613</id>
		<title>Fiery Sons</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fiery_Sons&amp;diff=213613"/>
		<updated>2020-12-05T07:53:18Z</updated>

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&lt;div&gt;[[File:Fiery_Sons_Chapter_Master_(current).jpeg|250px|thumb|left|Chapter Master Hermokrates Kyron]]&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Fiery Sons&lt;br /&gt;
|Heraldry = [[File:Fiery_sons_chapter_insignia.png|100px]]&lt;br /&gt;
|Number = N/A&lt;br /&gt;
|Battle Cry = For the Emperor! Swift as the Raven!&lt;br /&gt;
|Founding = [[22st Founding]] (37th Millenia)&lt;br /&gt;
|Successors of = Raven Guard&lt;br /&gt;
|Successor Chapters = None known&lt;br /&gt;
|Chapter Master = [[Hermokrates Kyron]]&lt;br /&gt;
|Primarch = Corax&lt;br /&gt;
|Homeworld = [[Erimos I]]&lt;br /&gt;
|Specialty = Shock and Awe tactics. Promethium-thrower equipped drop-pods. Heavy use of Power Scimitars for officers and Power Lances combined with Stormshields for Veterans.&lt;br /&gt;
|Strength = about 41% (approx. 420 battle-brothers in total) &lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Black with red trims and fiery orange helmets and insignia.&lt;br /&gt;
&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Fiery Sons&#039;&#039;&#039; are a [[Chapter]] of [[Space Marine]]s created by [[/tg/]] in a Chapter Creation Thread. &lt;br /&gt;
&lt;br /&gt;
==Lore==&lt;br /&gt;
The Fiery Sons were formed in the [[22st Founding]] as a standing force in the Heliyo System, as there was a lack of Astartes presence. Their chapter home-world is the feral desert world of [[Erimos I]].&lt;br /&gt;
&lt;br /&gt;
One of their most famous brothers was their first [[Chapter_Master]] [[Argyros Protarchikos]]. He personally lead the 8th Company, the chapters mobile reserve, in an action against an Eldar Craftworld that threatened the system. He and his company boarded it and inflicted grievous casualties before withdrawing swiftly with only 6% casualties.&lt;br /&gt;
&lt;br /&gt;
==Other Information==&lt;br /&gt;
The Fiery Sons home-world is the feral Desert World of [[Erimos I]] and is ruled by the chapter in stweardship. The tribes of Erimos I regularly elect a barbarian high-king called the &amp;quot;&#039;&#039;Autokratos&#039;&#039;&amp;quot;. The chapters follows the Codex Astartes most of the time but takes its freedoms. Their special tactics are Shock and Awe attack, special use of power scimitars and power lances (the lance is called &amp;quot;Doratius&amp;quot; and the round storm-shields are called &amp;quot;Aspius&amp;quot; after their home-world equivalent as well as promethium-flamer equipped drop-pods, built after the plans of a recently discovered STC.&lt;br /&gt;
&lt;br /&gt;
In recent history, the chapter got betrayed by it&#039;s Librarius [[Zopyros Apaisios]], who turned into a Demon Prince of Tzeentch. 59% of the chapter either died in the battle or turned traitor (and got killed by the loyalists). The chapter has especially good ties to the Imperial Navy, due to their assistance during the betrayal by [[Zopyrus]].&lt;br /&gt;
&lt;br /&gt;
The chapter tends to paint their bikes and trikes, which they heavily use for their Shock and Awe tactics, in white to resemble their home-worlds sun god horses. &lt;br /&gt;
&lt;br /&gt;
[[File:Battle_Brother_2nd_Company.png|250px|thumb|left|What a nice color scheme.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
[[Category: /tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Far_Hunters&amp;diff=210236</id>
		<title>Far Hunters</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Far_Hunters&amp;diff=210236"/>
		<updated>2020-12-05T07:52:56Z</updated>

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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Far Hunters&lt;br /&gt;
|Battle Cry = &amp;quot;Like the Hounds we chase. Like the Winds we Howl!&amp;quot; or &amp;quot;Damned if not Loyal!&amp;quot;&lt;br /&gt;
|Motto = Hate is an Acid which is more damaging to the container than the target.&lt;br /&gt;
|Founding = 35th Millennium&lt;br /&gt;
|Successors of = [[Ultramarines]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Bey Zephyr, of Kris&lt;br /&gt;
|Primarch = [[Roboute Guilliman]]&lt;br /&gt;
|Homeworld = &lt;br /&gt;
|Strength = ~400 Marines&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Navy Blue, Deep Black, and Mithril Silver.&lt;br /&gt;
}}&lt;br /&gt;
WIP&lt;br /&gt;
A group of space Turks that are stuck on a seemingly endless penance crusade chasing down their Greek cousins. To be honest these guys weren&#039;t even suppose to exist, but were just to good a rival to not fluff up more. What we got was Mongol/Turks with a bad case of &amp;quot;Why are you making me hit you!&amp;quot; syndrome. But we can forgive that because they got sweet mounts.&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
===History===&lt;br /&gt;
Zephyr was born on the world of Bracchus III, a shining jewel in the hat of the Imperium that lay forgotten due to the wheels of bureaucracy. The lad had not wished for much born to a simple family of shepherds and farmers, spending most of his days with his big brother Dionysus. They had thought they would be simple folk like their forefathers. But the fates decreed it was not to be, for a xenos incursion entered the system. Fortunately thanks to a company of Ultramarines it never made it past the outer defenses. But the Ultramarines had taken loses and with no time to spare recruited from the Bracchus system. The two brothers were selected for recruitment.&lt;br /&gt;
==Big Crunch==&lt;br /&gt;
;Why Was The Chapter Founded: Standing Force&lt;br /&gt;
;When Was The Chapter Founded: 35th Millennium&lt;br /&gt;
;Who was the Chapter&#039;s Progenitor: Ultramarines&lt;br /&gt;
;Gene-seed purity: Pure&lt;br /&gt;
;Chapter Demeanor: Swift As The Wind&lt;br /&gt;
;If they have one, what mutation do they have: N/A&lt;br /&gt;
;If one exists, what is the Chapter&#039;s Flaw: We Stand Alone&lt;br /&gt;
;Figure of Legend: Chapter Master/Founder Zephyr&lt;br /&gt;
;Deeds of Legend: Raided an Eldar Craftworld.&lt;br /&gt;
;Chapter homeworld: Feral World&lt;br /&gt;
;Homeworld terrain: Ice/Tundra/Steppes&lt;br /&gt;
;Rule of homeworld: Direct&lt;br /&gt;
;Chapter organisation: Divergent chapter&lt;br /&gt;
;Combat doctrine: Lightning Strike&lt;br /&gt;
;Specialty restrictions: Techmarines&lt;br /&gt;
;Special equipment: Special Mount/Bestial Companion(Nightmares)&lt;br /&gt;
;What form do the Chapters&#039; beliefs take: Revere the Primarch/Honor the Ancestors.&lt;br /&gt;
;At what strength is the Chapter: Under Strength&lt;br /&gt;
;Who are your Chapter friendly with: Adeptus Titanicus.&lt;br /&gt;
;Who are the Chapter&#039;s enemies: Dionysus Revelers.&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Far Hunter Marine in Standard Colors.jpg|The Standard color scheme for a battle-brother of the Far Hunters.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==Archived Threads==&lt;br /&gt;
*[http://suptg.thisisnotatrueending.com/archive/63424390/ Thread #1]&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Warhammer Homebrew]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dune_Walkers&amp;diff=188247</id>
		<title>Dune Walkers</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dune_Walkers&amp;diff=188247"/>
		<updated>2020-12-05T07:51:53Z</updated>

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&lt;div&gt;{{Stub}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Dune Walkers&lt;br /&gt;
|Heraldry = [[Image:Dune_Walkers_Heraldry_1.png|center|140px]]&lt;br /&gt;
|Battle Cry = We walk in the Emperor&#039;s footsteps!&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = 39th Millennium&lt;br /&gt;
|Successors of = [[Dark Angels]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Primarch = [[Lion El&#039;Jonson]]&lt;br /&gt;
|Homeworld = Medieval desert world&lt;br /&gt;
|Strength = &amp;lt;500&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Desert tan, bleached bone white, desert clay red, gold accents&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Dune Walkers&#039;&#039;&#039; are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. After a lot of dice rolling, the results came in; an Arabian Nights-inspired [[Dark Angels]] successor chapter that, due to a flawed gene-seed, hallucinates in times of extreme stress. Battle-Brothers seeking answers often journey into the desert and do not return until they have triggered the stress response and seen a sign of the Emperor in the sand. Hence the name Dune Walker. Each Marine undergoes assassin training as a Scout and befriends a giant Roc native to their homeworld.&lt;br /&gt;
&lt;br /&gt;
==Fluffy bits==&lt;br /&gt;
&lt;br /&gt;
[[File:Dune_Walker_Scheme.jpg|thumb|Default colour scheme of the chapter]]&lt;br /&gt;
&lt;br /&gt;
===Organisation===&lt;br /&gt;
*Mubarizun - The first company. Specializes in champion-hunting.&lt;br /&gt;
*Mobile Guard - The chapter&#039;s equivalent of the Ravenwing&lt;br /&gt;
*Djinn - Dreadnoughts and machine spirits&lt;br /&gt;
*Ifrit - Flame and melta dreadnought&lt;br /&gt;
*Hashashin - Specialized Marines who have undergone training with the Officio Assassinorum.&lt;br /&gt;
*Thunder Maws - Devastators&lt;br /&gt;
&lt;br /&gt;
==Crunchy bits==&lt;br /&gt;
&lt;br /&gt;
;Chapter History: 39th Millennium Founding&lt;br /&gt;
;Chapter Progenitor: Dark Angels&lt;br /&gt;
;Chapter Purpose: Strategic Prognostication to combat the expansion of Tyranids&lt;br /&gt;
;Chapter Demeanor: Suffer Not the Alien To Live&lt;br /&gt;
;Stat Bonuses: +5 Strength, +5 Perception&lt;br /&gt;
;Gene-Seed Purity: Flawed&lt;br /&gt;
;Chapter Flaw: Chapter Cult&lt;br /&gt;
&lt;br /&gt;
;Figure of Legend: 4th Company Captain&lt;br /&gt;
;Deeds of Legend: Glorious Campaign&lt;br /&gt;
&lt;br /&gt;
;Number of Worlds: One&lt;br /&gt;
;Homeworld Type: Medieval&lt;br /&gt;
;Homeworld Terrain: Desert&lt;br /&gt;
;Homeworld Relationship: Distant Rule&lt;br /&gt;
&lt;br /&gt;
;Codex Organisation: Unique Organisation&lt;br /&gt;
;Combat Doctrine: Armoured Assault&lt;br /&gt;
;Special Equipment: Bestial Companions (Roc companions and giant camel steeds)&lt;br /&gt;
;Chapter Belief: Revere the Primarch&lt;br /&gt;
;Current Status: Endangered&lt;br /&gt;
;Chapter Ally: Officio Assassinorum&lt;br /&gt;
;Chapter Enemy: Tyranids&lt;br /&gt;
;Battle Cry: &amp;quot;We walk in the Emperor&#039;s footsteps!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Sample 1500 list using vanilla marine codex===&lt;br /&gt;
;HQ&lt;br /&gt;
*Space Marine Captain: 100 pt + relic blade(30 pt) + plasma pistol(15 pt)= 145 points&lt;br /&gt;
;Troops&lt;br /&gt;
*Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220&lt;br /&gt;
*Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220&lt;br /&gt;
*Tactical Squad: 90pt + five marines(80) + Flamer + Missile Launcher= 170 + Rhino: 35 pt + extra armor(15 pt)= 50 points= 220&lt;br /&gt;
;Elites&lt;br /&gt;
*Ironclad Dread: 135 + Hurricane Bolter + assault launchers(15 pt) = 150 pt&lt;br /&gt;
*Ironclad Dread: 135 + Hurricane Bolter + assault launchers(15 pt) = 150 pt&lt;br /&gt;
*Terminator Assault squad: 200 pt + two thunder hammer/storm shield pairings= 200&lt;br /&gt;
;Fast Attack&lt;br /&gt;
;Heavy Support&lt;br /&gt;
*Land Raider Redeemer: 240 pt&lt;br /&gt;
&lt;br /&gt;
45 points over 1500. The Terminators are in the Land Raider. The army is tailored against horde armies (like Tyranids).&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Dune_Walkers_Librarian.jpg|Early rendition of a Librarian and standard Marine of the chapter.&lt;br /&gt;
File:Dune_Walker_Pilgrim1.jpg|In-progress image of an anonymous Dune Walker on pilgrimage in the desert of his homeworld.&lt;br /&gt;
File:Dune_Walker_Pilgrim_Close-up1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original Thread: http://suptg.thisisnotatrueending.com/archive/19932044/&lt;br /&gt;
*Second Thread: http://suptg.thisisnotatrueending.com/archive/19944722/&lt;br /&gt;
*Fourth Thread: http://suptg.thisisnotatrueending.com/archive/19973408/&lt;br /&gt;
&lt;br /&gt;
[[category:Warhammer 40,000]][[Category:Imperial]][[Category:Space Marines]][[Category:/tg/ 40,000]][[Category:Dune Walkers]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Death_Consuls&amp;diff=170102</id>
		<title>Death Consuls</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Death_Consuls&amp;diff=170102"/>
		<updated>2020-12-05T07:51:00Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Death Consuls are a loyalist chapter made up from the remnants of the [[Night Lords]]. While [[Konrad Curze]] was being an edgy little shit, some of the Night Lords from [[Nostramo]] remembered the good old days when everything was fine and dandy in their little corner of the [[Imperium]].&lt;br /&gt;
After the heresy, due to their heroic conduct, they were given control of an icy hellhole that was also a penal colony because someone in the [[Administratum]] really REALLY hated &amp;lt;s&amp;gt;Batman&amp;lt;/s&amp;gt; Night Lords. &lt;br /&gt;
&lt;br /&gt;
Of course being straight edge bastards, they managed to turn this backward icy hellhole into frozen Australia with a healthy helping of East Germany IN SPACE,&lt;br /&gt;
Also, they really hate the Dark Eldar, and try to out-edge them, making Konrad Kurze proud in the afterlife.&lt;br /&gt;
{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Death Consuls&lt;br /&gt;
|Battle Cry = Death calls, and the hunt awaits!&lt;br /&gt;
|Number = 1,000 (Estimated)&lt;br /&gt;
|Founding = [[Second Founding]]&lt;br /&gt;
|Successors of = [[Night Lords]]&lt;br /&gt;
|Chapter Master = Tigar Palme&lt;br /&gt;
|Primarch = [[Konrad Curze]]&lt;br /&gt;
|Homeworld = Siberis&lt;br /&gt;
|Speciality = Terror&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = Black and White&lt;br /&gt;
}}&lt;br /&gt;
=Combat Doctrine=&lt;br /&gt;
The Death&#039;s Consuls are codex adherent - to a degree. They know that due to their dubious heritage, and practice of non-ecclesiastical worship, they are always under some form of surveillance from the Imperium. As a result, they follow the Codex Astartes - as long as it suits them. &lt;br /&gt;
&lt;br /&gt;
Ever since their second chapter master, they have slowly but steadily incorporated the hunting tactics of the Great White Tigers that roam the planet&#039;s surface. As a result, scout training is far more rigorous than is generally proscribed by the codex. While the devastators and tactical teams follow the tactics and enshrined in the Codex Astartes, they are also taught to camouflage themselves and stalk their targets, like big cats are wont to do. They are generally kitted for close quarters combat, with a large number of flamers and melta weapons. Due to their long record - being a second founding chapter, they also have a larger number of power weapons than average.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the chapter has few dreadnoughts. Wounded Consuls are generally given the emperor&#039;s benediction, because a permanently crippled hunter is a pitiful creature.&lt;br /&gt;
&lt;br /&gt;
=Relations=&lt;br /&gt;
===The Imperium at Large===&lt;br /&gt;
Living on Siberis for generations, hunting tactics used by the great cats have slowly but steadily become a part of the chapter&#039;s combat doctrine.&lt;br /&gt;
&lt;br /&gt;
Even it&#039;s investigations of heresy on other planets have been noted by the [[Arbites]] and several inquisitors to be unorthodox. Instead of arresting and making the cultists confess, the Death&#039;s Consuls have been known to let the cultists stew for years on end before swooping in and killing them in extreme manners. The corpses left behind to be cleaned up by local law enforcement or inquisitorial troops have been described as being hunted down and immolated.&lt;br /&gt;
&lt;br /&gt;
Due to such a peculiar anti-heresy strategy, the world of Siberis has drawn the attention of the Ordo Hereticus. While inquisitorial investigations have taken place, there has been no evidence of chaos activity on the planet. However, more purist aspects of the Ecclesiarchy have raised concerns about the presence of strange shamanistic totems on the planets that penal worlders use to appease the god of the hunt. It remains to be seen if they worship the Emperor, or some ruinous power of chaos.&lt;br /&gt;
&lt;br /&gt;
===The Eldar and the Dark Eldar===&lt;br /&gt;
&lt;br /&gt;
The Death Consuls are known for the hatred of the Dark Eldar and are among the first chapters to respond to news of a kabalite raid. Their hunting tactics and their oaths have pit them against the Dark Eldar countless times. As a result the chapter and auxiliaries are generally capable of beating back anything but the most determined invasion of the Dark Eldar. &lt;br /&gt;
&lt;br /&gt;
Independent imperial observers have remarked that the Death Consuls tend to &#039;go for the throat&#039; as it were during these conflicts. Eschewing the more drawn out battles as would be suggested by the Codex Astartes or the Tactica Imperialis, the Death Consuls go for an extremely aggressive approach. Along with their propensity for melta and flamer weapons, this invariably results in gruesome casualties for the Dark Eldar. &lt;br /&gt;
&lt;br /&gt;
Curiously enough, and to the consternation of more hardline elements of the Ecclisiarchy and the Inquisition, the chapter seems to leave Exodite worlds alone, and sometimes refuses to engage Eldar forces. While they are always sure to dispatch help if they hear that the xenos are enslaving humans, they are relatively benign when they hear about the occasional planetary nobility death as a result of the action of these xenos.&lt;br /&gt;
&lt;br /&gt;
The chapter was nearly declared renegade after the incident at the Exodite world Namanthir. It was only afterwards that it was found out that the chapter was chasing down a particular Dark Eldar kabal and was engaged in its destruction wholesale. The tribunal was satisfied by the defence which proclaimed the Death Consuls had taken advantage of the xeno infighting to destroy a particular kabal. After being judged to be true, the chapter promptly refused to share the details of this split with inquisitors of the Ordo Xenos, claiming that the Inquisition already knew of the matter.&lt;br /&gt;
&lt;br /&gt;
==Important Figures==&lt;br /&gt;
&#039;&#039;&#039;Jurgen of the Tigers&#039;&#039;&#039; The second Chapter Master of the Death Consuls and the first recruit for the chapter since the Horus Heresy&lt;br /&gt;
&lt;br /&gt;
Jurgen was sent to the planet of Siberis along with his mother and baby sister when their father was caught poaching on some noble&#039;s hunting grounds. Jurgen was captured as he tried to escape and deported. His father was executed for trespassing.&lt;br /&gt;
&lt;br /&gt;
Settling with his mother and sister on the far reaches of Siberis, Jurgen put his father&#039;s lessons to good use and became a hunter. He leaped into prominence when he was the first human to actually hunt down a Great White Tiger. It was thought that the tigers were a part of the world, and the local shamans thought that the great hunter had marked Jurgen. He is said to have walked into the proving grounds wearing the tiger&#039;s hide as a cloak and standing triumphant at the end of the day armed with nothing but his flaying knife. The flaying knife has since become a great heirloom of the house of Gotz-Hohle.&lt;br /&gt;
&lt;br /&gt;
His rise among the Death Consuls was meteoric, and with the loss of Malus Nighthaunter and Markus Bloodbane during the devastating Dark Eldar raid of Siberis, he was elected to be chapter master.&lt;br /&gt;
His first act was to make the chapter swear the vow of Bloodbane as their own, and his second was to make Bloodbane the captain of the 1st company until he was proved to be Killed in Action.&lt;br /&gt;
&lt;br /&gt;
He was granted the Emperor&#039;s Benediction at the end of the first Black crusade, forgoing the chance to be entombed in a dreadnought because he believed that a crippled tiger was the most pitiful creature of them all.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Markus Bloodbane&#039;&#039;&#039; and &#039;&#039;&#039;Malus Nighthaunter&#039;&#039;&#039; The two oldest members of the chapter, who were the captain of the 1st company, and first Chapter Master of the Death Consuls respectively.&lt;br /&gt;
&lt;br /&gt;
A small time crook in Nostramo, Markus was put out of business under the regime of Konrad Kurze. He found employment with a idealistic young boy called Malus and watched as Nostramo became an ordered place under the jackboot of Konrad Kurze. It was an inspiration to both of them, and they joined up with the Night Haunter when the Emperor came to Nostramo. &lt;br /&gt;
&lt;br /&gt;
Years later, the corruption in Nostramo filled Bloodbane&#039;s heart with fury. All that had been accomplished was for naught as without Kurze the world fell into ruin. While the Horus Heresy raged, around 2 companies led by the Malus and Markus survived and fought on the side of the loyalists, making sure that civilians were not unduly harmed. After the heresy, they were awarded with a penal world of Siberis, and it was expected that the chapter would die slowly.&lt;br /&gt;
However, the world turned out to be an excellent recruiting ground due to harsh weather and the hunting practices of it&#039;s people.&lt;br /&gt;
&lt;br /&gt;
As the chapter expanded again, it took on more characteristics of the world and began worshipping the emperor in the form of the huntmaster. Being pragmatists, the old guard welcomed the huntmaster as the Emperor watching over the chapter.&lt;br /&gt;
&lt;br /&gt;
They were both lost when the first company was deployed against a Dark Eldar invasion of Siberis. When his oldest friend died killing the Xenos leader, Bloodbane swore an oath to make the Dark Eldar taste fear and despair as their slaves did before stepping into the webway pursuing the retreating Eldar. Since his body and armor were never recovered, Bloodbane continues to be the captain of the 1st company in absentia.&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Brotherhood_of_the_Megalith&amp;diff=105964</id>
		<title>Brotherhood of the Megalith</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Brotherhood_of_the_Megalith&amp;diff=105964"/>
		<updated>2020-12-05T07:49:33Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Brotherhood of the Megalith&lt;br /&gt;
|Heraldry = [[Image:Brotherhood_of_the_Megalith_Chapter_Heraldy.jpeg‎|center|140px]]&lt;br /&gt;
|Battle Cry = Deep, awe-inspiring growls thought to be the name of each singular marine&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Blood Angels]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Quogh-Haab&lt;br /&gt;
|Primarch = [[Sanguinius]]&lt;br /&gt;
|Homeworld = Kaneq&lt;br /&gt;
|Strength = 1000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Blue-Grey and Pale Yellow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Brotherhood of the Megalith.png|thumb|The current livery of the chapter.]]&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Brotherhood of the Megalith&#039;&#039;&#039; are another product of fat/tg/uys playing around with the Chapter Creation tables from Rites of Battle. After a lot of dice rolling, the results came in; a [[Blood Angels]] successor chapter that, due to the extreme isolation of their frozen feral world, have embraced the feral culture of their world. In other words, &#039;&#039;&#039;Caveman Marines!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Fluffy Bits==&lt;br /&gt;
Short summary:&lt;br /&gt;
&lt;br /&gt;
-Amongst the first successors of the Blood Angels, but no imperial authority has managed to successfully keep record of their foundation date.&lt;br /&gt;
&lt;br /&gt;
-Based in a fortress-monastery called The Megalith, a colossal tower emerging from a glacier, most likely the only accessible part of a gigantic complex built by a now extinct civilization. Their base world is a nameless, eternally frozen world entirely devoid of life, located in the same system as Kaneq, their primary recruiting world.&lt;br /&gt;
&lt;br /&gt;
-Even though most of the chapter&#039;s forces come from Kaneq, they occasionally recruit from other worlds. The Captain Ishmaël of the scout company, for instance, one of the oldest figures of the chapter, does not hail from Kaneq, but most likely from Baal itself.&lt;br /&gt;
&lt;br /&gt;
-The chaplains often watch the inter-tribes battles of the natives from afar, selecting potential recruits amongst the youngest warriors. Because of this, they are respected and feared by the primitive peoples, who see them as mythological characters and sometimes create epics based off their deeds.&lt;br /&gt;
&lt;br /&gt;
-They completely lack librarians, and psykers are extremely rare in the population of Kaneq, even though nobody knows the actual reason of this phenomenon, the chapter has adapted to it.&lt;br /&gt;
&lt;br /&gt;
-The chapter does not in consequence have a Librarium, and has to rely on low-orbit astropathic beacons to send and receive messages&lt;br /&gt;
&lt;br /&gt;
-The Brotherhood&#039;s chaplains are called the Angakut (Angakok singular) and combine their usual functions with those of librarians. They are exclusively recruited amongst the natives of Kaneq, in the families of the local Angakut who shaped and influenced the chapter&#039;s traditions. The Chapter&#039;s Angakut are believed by their subordinates to be able to predict the future, despite not being psykers. &lt;br /&gt;
&lt;br /&gt;
-Resulting from an early attempt at curing the Black Rage and the Red Thirst, their transformation protocol does not involve blood transfusion, but surgery, organ-transplantation and hypnotherapy. In order to activate the development of these implants, they do however have to consume the Blood of Sanguinius, traditionally injected in the meat of a wild beast that their initiation required them to hunt down, feed upon, protect from competitors and carrion-eaters, and eventually bring back to an Angakok, so that they can consume its frozen, blood-infused flesh during a feast.&lt;br /&gt;
&lt;br /&gt;
-In spite of this endeavour, the Curse has not been cured at all. Worse, the marines burdened by the Black Rage devolve into a beast-like state and undergo minor physical transformations, such as their eyelids and lips falling off, or their bones suddenly growing. They sometimes develop fangs and claws. These creatures are called the Wendigowak (Wendigo singular) and are left to wander freely on Kaneq, seemingly able to live during several years before dying from their mutation. They are rarely able to use firearms or to communicate, and are dreaded by the natives, who erect stone totems to ward them off. As the Brothers&#039; hypno-conditioning ingrains them with a subconscious repulsion towards these specific totems, the Wendigowak do in fact very rarely attack human settlements, and are never hunted in return. When needed, the Chapter&#039;s Angakut gather them and guide them into battle, which requires luring them with large preys, chaining them up and sedating them. Even then, the Angakut are the only individuals able to effectively control a Wendigo. Before a battle, each Wendigo is authorized to eat the corpse of deceased native heroes and to wear their flayed skin over their armor, as well as their engraved bones. They are known to perform cannibalism and other acts of brutality upon their enemies.&lt;br /&gt;
&lt;br /&gt;
-Each marine is given a ritual name composed of a single syllab, when he becomes a true Brother of the Megalith. They refer to each other by their usual name, and only use their sacred name during important rituals. Their battlecry also consists of each marine shouting his own ritual name in a powerful, guttural growl.&lt;br /&gt;
&lt;br /&gt;
-The chapter doesn&#039;t have a sanguinary guard, but its Vanguard Veterans occasionally have a similar role, and are called the Dawnriders. They are recognizable to their archaic backpack, similar to a pre-heresy Raptor jump pack , sculpted in the shape of a pterosaur&#039;s wings.&lt;br /&gt;
&lt;br /&gt;
-All marines wear pelts and bones over their armor, which is often made of local minerals similar to ceramite and engraved or painted with ritual markings. Similarly, high-ranking officers often have a short stone totem or slab on top of their backpack instead of a banner.&lt;br /&gt;
&lt;br /&gt;
-They do in fact consider certain types of stone as sacred, and use them to craft weapons or armors because of their specific properties. Hence the quite widespread use of large stone powerclubs and power-axes. They even consider the Megalith as a material equivalent of the Emperor, and some of the oldest Brothers often claim to hear His Voice when left alone in the Megalith.&lt;br /&gt;
&lt;br /&gt;
-Their beliefs, perhaps motivated by the natives&#039; reminiscence of their cultural regression, is mostly based around successive transgressions, and a quest for personal evolution. They consider that, given their population&#039;s primitive state, it is their duty as servants of the Emperor to overcome it, to become more than men, and ultimately more than marines by ascending to godhood and communing with the Emperor, which is why the curse of the Wendigo is considered a dishonor that has to be transformed into a mystic trance through the consumption of the sanctified flesh of heroes. Incorporating and mastering one&#039;s environment into oneself is in fact a means for them to evolve on an individual scale. For instance: extracting stone, sculpting it, carving it, and weaponizing it, wearing the remains of a powerful beast, inhabiting a hostile stone fortress and converting it into a base of operations, absorbing and developing Astartes organs, and covering one&#039;s own body with tattoos and scarifications. All of these practices are based on the idea of manipulating and transforming elements to eventually incorporate them and refine themselves. Such beliefs are often ignored by rival chapters that mock the Brothers&#039; culture, while other ones, such as the Salamanders, value their customs and philosophy. So far, the chapter never had to deal with the Inquisition, and has only recorded a few exceptional cases of heresy from marines corrupted by Tzeentch or even Hashut.&lt;br /&gt;
&lt;br /&gt;
==Crunchy Bits==&lt;br /&gt;
;Chapter History : Unknown Founding&lt;br /&gt;
;Chapter Progenitor : Blood Angels&lt;br /&gt;
;Chapter Purpose : Standing Force&lt;br /&gt;
;Gene Seed Purity : A New Generation&lt;br /&gt;
;Chapter Demeanor : Suffer Not the Alien to Live&lt;br /&gt;
;Stat Bonuses : +2 Wounds and +5 to any characteristic&lt;br /&gt;
;Figure of legend : Battle brother of the 7th Company, First Squad&lt;br /&gt;
;Deed of legend : He led his Chapter in glorious battles throughout the galaxy, slaying many of the enemy&#039;s champions. In the end, he was killed by an Assassin on the field of battle. Because of this, the Chapter harbors hatred towards the Officio Assassinorum.&lt;br /&gt;
;Codex Chapter : Unique organisation&lt;br /&gt;
;Chapter Restrictions: Lacks Librarians&lt;br /&gt;
;Chapter Special Equipment: Preferred fighting style&lt;br /&gt;
;Chapter Homeworld : Kaneq, a Feral Ice World&lt;br /&gt;
;Chapter Rule : Distant&lt;br /&gt;
;Chapter Friendship : Mortifactors&lt;br /&gt;
;Chapter Enemy : Specific Chaos Daemon&lt;br /&gt;
;Combat Doctrine : Terror tactics&lt;br /&gt;
;Chapter Belief : Esoteric Beliefs&lt;br /&gt;
;Chapter Status : Nominal&lt;br /&gt;
;Chapter Advance: Knowledge is Power&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Brotherhood of the Megalith 1.jpg|&lt;br /&gt;
File:Brotherhood of the Megalith 2.jpg|&lt;br /&gt;
File:Brotherhood_of_the_Megalith_3.jpg|&lt;br /&gt;
File:Brotherhood_of_the_Megalith_4.jpg|&lt;br /&gt;
File:Nope Caveman Marine.jpg|NOPE NOPE NOPE NO-&lt;br /&gt;
File:BotM_Wendigowak.jpg|A Wendigo, a product of the Black Rage and Red Thirst.&lt;br /&gt;
File:Sons_of_the_Megalith_Chapter_Master_Concept_Art_1.jpg|Concept art for Chaplain Quar Estacq.&lt;br /&gt;
File:Sons_of_the_Megalith_Chapter_Master_Concept_Art_2.jpg|Concept art for Chapter Master Quogh-Haab.&lt;br /&gt;
File:Sons_of_the_Megalith_Chapter_Master_Concept_Art_3.jpg|Concept art for Chapter Master Quogh-Haab.&lt;br /&gt;
File:Sons_of_the_Megalith_Concept_Arty_stuff.jpg|Concept art of a Dreadnought and a Jump Pack.&lt;br /&gt;
File:Brotherhood_of_the_Megalith_Chapter_Badge_concept_art.jpg‎|Concept art for chapter heraldry.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Origin Thread (As The Brotherhood of Stone): http://suptg.thisisnotatrueending.com/archive/14994562/&lt;br /&gt;
*Second Thread : http://suptg.thisisnotatrueending.com/archive/15014422/&lt;br /&gt;
*Third Thread: http://suptg.thisisnotatrueending.com/archive/15040236/&lt;br /&gt;
&lt;br /&gt;
[[Category:Brotherhood of the Megalith]][[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:/tg/ 40,000]] [[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Brotherhood_of_the_Gauntlet&amp;diff=105895</id>
		<title>Brotherhood of the Gauntlet</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Brotherhood_of_the_Gauntlet&amp;diff=105895"/>
		<updated>2020-12-05T07:49:05Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Brotherhood of the Gauntlet&lt;br /&gt;
|Heraldry = [[Image:Emblem.jpg|center|140px]]&lt;br /&gt;
|Battle Cry = Imperator Est Valde&lt;br /&gt;
|Number = Unknown&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = [[Iron Hands]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = The Great Council&lt;br /&gt;
|Primarch = [[Ferrus Manus]]&lt;br /&gt;
|Homeworld = Airless Moon and Medieval desert world&lt;br /&gt;
|Strength = 1000+&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Greyish Black, grey and dark green details with a silver gauntlet.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:Default_scheme.jpg|thumb|The current default paint scheme of a standard marine of the chapter]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Moor/Feudal Islam based Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Fluff==&lt;br /&gt;
The Brotherhood of the Gauntlet&#039;s founding is unknown but it is known that they were created to drive back Ork presence in a number of sectors in a crusade, one filled with much glory that is retold to Brothers of the Chapter to this day. Record of their founding are lost, they claim to be descendants of the Iron Hands but due to this record loss and their aberrant beliefs in concern to the Omnissiah these claims are rejected by the Iron Hands themselves.&lt;br /&gt;
&lt;br /&gt;
Their gene stock is flawed in that their Occulobe is especially sensitive, lending them keen sight in low-light environments but becoming a disadvantage in bright environments, especially if their helmets are off and their eyes are exposed directly. The Chapter has a strict belief in honour, believe they must be representative on the Emperor and exalt in his glory. As killing an opponent face to face in close quarters is the most glorious form of combat they direct their tactics to allow this option to be available as much as possible. To better delve into combat and decrease the amount of time spent at a distance the Chapter utilized drop pods often, believing them to be a fitting sigh for the Angels of Death to deliver Imperial wrath. While they prefer close combat the Marines of this chapter are equally skilled with melee and ranged weaponry, utilizing each according to the situation. They generally prefer to use ranged weaponry as cover to close a gap for close combat, their weapon of choice of elite Marines of the Chapter is usually the Power Fist, colloquially a Power Gauntlet within the chapter.  The Brotherhood also, as it&#039;s name may suggest, believes in close bonds of fraternity within the Chapter believing that these bonds strengthen the Chapter and make it a more effective force, believing that the loyalty displayed in these bonds embodies the virtues of the Emperor and the Imperium, other virtues they believe in include stability and order, virtues that lead to their close relationship and positive attitude to the adeptus arbites. The chapter also places a special emphasis on learning, knowledge, technology but in particular medicine, the apothecaries of the Chapter are proudly proclaimed as some of the best of the Imperium. The Chapter has a high quantity of Apothecaries and they are rigorously trained. Other virtues of the Chapter are self-sacrifice, charity, restraint and asceticism. &lt;br /&gt;
&lt;br /&gt;
The chapter&#039;s hero was the Jibraaiyl Emir of the first Pillar who single-handedly killed a Daemon Prince from their arch-enemy, the Glistening Host. The chapter has it&#039;s fortress monastery on an airless moon named Jannah of a medieval desert world where it recruits from called Andalus. The Glistening Host are regarded by the Chapter as the most vile of the Imperium&#039;s enemies, due to events described in detail elsewhere. The marines of the Chapter also have a cold and sometimes condescending nature to other Imperial factions outside of the Ecclesiarchy, due to their devotion to the Emperor, and the Arbites this often makes them no friends. The Inquisition is on very tense terms with marines of the Chapter due to events with the Glistening Host and their abnormal practices such as their lenient behaviour to non-Chaos worshipping religious sects. The Adeptus Mechanicus also distrusts the chapter despite their positive view on technology due to their belief there is no differentiation in the Emperor and do not revere the Omnissiah, their is also a tense history between them and the chapter. Not all of Andalus follows the Imperial Creed in a traditional manner, rather than wiping these factions out the chapter tithes them more highly and provides factions more in line with the Imperial Creed with better equipment. Due to the marines&#039; inhabitance of the moon, the moon has become a revered symbol on Andalus, something adopted by the Chapter, and it is said the Angels descend from the moon in orbs of the Emperor&#039;s Wrath. Due to the history of Andalus it has a long record of Chaos infestation. Due to this there are many cults that still plague the planet to this day that marines play a role in destroying. Such cults include a Slaanesh cult left over from the events of the Glistening Host that infects the noble classes, born from a peasant claiming to be the son of Tzeentch and that he would lead the inhabitants to an era of hope, and a small cult led by a mad man who claims the Emperor is merely representative of the moon.&lt;br /&gt;
&lt;br /&gt;
The Chapter follows on in the legacy of it&#039;s progenitor the Iron Hands that instead of a Chapter Master it has a council, which it calls the Pillars. The Pillars are made up of who are considered to be the five most important individuals to the Chapter these being; the Emir of the First Company, the Head Apothecary, the Head Librarian, the Head Teach-Marine and the Head Chaplain. Relatedly the Chapter is named the Brotherhood of the Gauntlet due to a gauntlet relic they discovered during crusade, this relic is rumoured to be a possession of their primarch Ferrus Manus. To keep the relic safe it is kept in a highly protected cube of a dark hue in their fortress monastery where it is regarded with great reverence. &lt;br /&gt;
The chapter a unique naming scheme for units:&lt;br /&gt;
*Cataphract/Furusiyya - Biker Marines&lt;br /&gt;
*Janissary - Tactical Marines&lt;br /&gt;
*Malak - Similar to the Black Templar&#039;s Emperor&#039;s Champion&lt;br /&gt;
*Emir - Synonym to Captain&lt;br /&gt;
&lt;br /&gt;
The Chapter, once, had close ties with the AdMech before they came to revile the Omnissiah-Emperor division but their ties were different from their progenitors. For while the Iron Hands say the flesh is weak so we must turn to metal, the Brotherhood says the flesh is weak so let us make it stronger. They had close ties with divisio biologis and have come with many medical techniques to improve combat effectiveness. They work to improve these techniques. The battle brothers also carry a drug called “agga” (seruroid hetume injection) that improves their abilities in battle, they usually only take it if they are fighting in daylight with no helmet or are in dire circumstances. The drug dulls physical sensations like pain, but sharpens the mind, giving the marines preternatural focus and reflexes that seem to border on precognition. High doses of the drug can keep a marine alive and fighting well after they should be dead, at least until the drug wears off. Unfortunately this focus causes the marines to block out what’s happening around them. A marine might continue to fight and not notice all his battle brothers are dead. An apothecary designed the drug but it was a Sepah (terminator) who made it legendary. The drug gave the Sepah incredible fighting ability but made him an ineffective leader. The Malak is a warrior who on the eve of battle is given the best equipment and is pumped full of combat drugs, making him a nearly unstoppable force on the battlefield. The champion rarely survives the battle, because if the enemy doesn’t kill him, the drugs usually do. The chapter only has a very limited supply of dreadnoughts, and only entombs victorious champions immediately after battle so that the combat drugs don’t wear off, leaving the marine to die of shock. The chapter gives special reverence to dreadnoughts because they only wake for battle. An existence even the most hardened marine fears.&lt;br /&gt;
&lt;br /&gt;
Initiates into the chapter must cross a very large desert called the Jahannam without provisions, their vision is impaired slightly as is their mobility as a standard Space Marine glove is put on them which is cumbersome to the unaugmented initiated. After crossing the desert they enter an enclave of the Chapter where a testing chamber housing a gauntlet is placed. It is almost a mile long, the warriors attempting to strike you are plentiful and will attempt to strike you in various way, often by surprise. Additionally while most of them are common warriors some are very skilled and the common warriors are pumped full of drugs to make it challenging.&lt;br /&gt;
&lt;br /&gt;
Marines of the chapter often have a surname of &amp;quot;ibn-X&amp;quot; wherein X is the name of the predecessor of their gene seed, marines can only take up a new surname when they exceed the deeds of their predecessor. Manly never accomplish this or spend much of their time with the surname of ibn remaining due to the long life spans of a Space Marine, and even when they exceed the deeds of their predecessor many keep their surname to honour the predecessor still. &lt;br /&gt;
&lt;br /&gt;
Originally, it was meant as a manner of determining the origin of gene-script flaws within the chapter&#039;s stocks. It is a secret not well known beyond the chapter&#039;s keep ... That certainly, the Brotherhood of the Gauntlet are legendary for their fighting prowess at night, but their strong preference for close combat during the day has more to do with necessity than taste . The occulobe geneseed of the Gauntlet Janissaries has been irreparably damaged, mutated to amplify all visual signals. Indeed, during the day cycle, the Brotherhood Junaid have great difficulty targeting the enemy at far ranges, and even the correction filters of the marines&#039; advanced autosenses often fail to correct a flaw that runs deep along the nerve of the occulus, penetrating far into the visual cortex. Even those marines with artificial eyes provided by the chapter&#039;s adept silhatars, following the designs passed down by &amp;gt;&amp;gt;EXPUNGED&amp;lt;&amp;lt; fail to see very far into the distance during the day compared with most marines. They have, however, an excellent ability for perceiving even minute details for things close by. Perhaps this might be because of their judicious use of &amp;gt;&amp;gt;REDACTED&amp;lt;&amp;lt; -certainly, a fearsome addition to any battle brother&#039;s arsenal.&lt;br /&gt;
&lt;br /&gt;
===The Brotherhood and the [[Glistening Host]]===&lt;br /&gt;
The history of the Brotherhood of the Gauntlet and the Glistening Host are intertwined as early as the Brotherhood&#039;s founding for it is said during their crusade against the foul Orkz the Brotherhood and the traitors, who were loyalist named the Blood Dragons, fought valiantly together and built a bond of respect and friendship that bonded the two chapters.&lt;br /&gt;
&lt;br /&gt;
It was in fact the Blood Dragons who first reclaimed Andalus from traitors, as they set about to liberate the world from the clutches of multi-factioned Khorne cults. However the liberation proved a hard process and the Khorne cults persistent, it seemed to be a dire moment for the Blood Dragons and they sent out a call of distress. Fortunately or unfortunately a section of the Brotherhood of the Gauntlet was nearby in the sector, setting out to reclaim a relic for the Adeptus Mechanicus that could only be claimed in a certain time frame. The Brotherhood took down their task in favour of aiding their fellow Astartes, the relic of teh Adeptus Mechanicus was lost and teh Adeptus Mechanicus has been embittered over the event.&lt;br /&gt;
&lt;br /&gt;
Together the two chapter took Andalus for the Imperium, it was gifted to the Blood Dragons as their homeworld due to their greater losses. They ruled the planet in opulence, civilized and refined behavior  in the hope it would counter the Thirst. They were very involved with the civilian populace, they wished to put on an air of nobility and grace, believing it would keep the animal in them at bay. Tragically it didn&#039;t work. The Marquis, a now well known heretic, had a huge palace on the planet where he entertained many guests, he was an excellent performer and writer of theatre, played electro-dulcimer and hosted salons for writers and nobles. But in his heart he was being consumed by visions of slaughter. The pretty servant girls that attended to his chambers, how he longed to rip their heads off their spines. The arrogant, pretty nobles that came to his receptions, he would have the most intense impulse to murder them all with their dinner implements and then spread their innards all over the table and feast... He couldn&#039;t restrain himself.&lt;br /&gt;
&lt;br /&gt;
And one night, when his urges were unbearable, his party was visited by a strange guest. A woman of unknown lineage, but obviously noble, for what other woman could carry herself so proudly and gracefully? She embodied all that he strove for. Elegance, refinement, civilization. So he pursued her, not for sexual pleasure, but for her calming effect on his secret, shameful urges. Because whenever she was nearby, the Thirst receded in him, the blood calmed itself.&lt;br /&gt;
And finally, she revealed her nature to him, and he was overjoyed when she told him of her master and the gifts she could offer, not just to him but to all her brothers...&lt;br /&gt;
He knew that the woman was a daemon of the Prince of Excess, but he had the idea that he was the one using her for the benefit of his chapter. He saw her as a tool, a means to cure himself and his brethren of the affliction that raged in them. Little by little, her suggestions were accepted as Chapter doctrine. Icons of the Emperor were replaced by other symbols, their meaning obscured. Daily prayers and supplications to the Throne on Terra were substituted for &amp;quot;meditation sessions&amp;quot; using Warp-enhanced foci that throbbed with sensual energy, calming the Battle-Brothers and soothing their spirits. But instead of the Thirst, the Chapter was visited by other afflictions. The amulets and meditations lost their power over time, requiring gruesome recharge rituals that involved mutilation and death of civilians. The Marines became ensnared in the web of addiction and thrill-seeking that Slaanesh spun for them, until there was no way out. The Brethren that rejected the inevitable fall were killed as sacrifices, the Chapter shrugging off all remaining pretense of Loyalism and descending into hedonistic orgies of pain and pleasure, all to overwhelm the senses and keep the Thirst at bay.&lt;br /&gt;
&lt;br /&gt;
When next the Brotherhood visited the planet they found it a den of hedonism and heresy. It is known that the Brotherhood paid two visits to the planet: One by a single company, the records of which have all been expunged by the chapter. Another was a full-frontal invasion undertaken solely by the Chapter, but they were not enough and were eventually thrown off by the heretics. They reluctantly called in for help and were eventually provided with reinforcements in the form of the Grey Knight with whom they worked together in throwing off the Blood Dragons, now the Glistening Host. They claimed the planet now as their own homeworld, to make amends for letting their traitor brothers corrupt it even further, the corruption of the Host still remains within Andalus today. The Brotherhood swore oaths of vengeance against the Host, feeling that their Brother&#039;s fall into heresy could have been prevented if they had been more vigilant.&lt;br /&gt;
&lt;br /&gt;
===The Brotherhood and the [[Black Templars]]===&lt;br /&gt;
&lt;br /&gt;
The tense relationship between these two loyalist chapters can be traced to an event where the Black Templars and the Brotherhood of the Gauntlet had assaulted a planet that had seceded from Imperial Rule called Jerus II, in a system relatively close to the Segmentum Solar.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood of the Gauntlet had assaulted the planet to retake it and recover a supposed artefact of their chapter that had been absconded with by the renegade planetary leader, who had slain a representative of the chapter through treachery and claimed an old keep of the Brotherhood. The Black Templars were also situated near the planet and heard of the heresy being committed, they landed on the planet and did what they do excelled at: Scourged and destroyed all heretics in the name of the Emperor, no pity, no remorse. The Brotherhood landed and saw the carnage left in the wake of the Templars, and asked if the severity of the assault was necessary. The castellan answered the commander of the Brotherhood with a simple response and did not deign to expand further to the chapter, the response was; &#039;They are Heretics, and must be returned to the graces of the emperor by the mercy of the blade&#039;. This response to the Brotherhood did not seem suitable to them.&lt;br /&gt;
&lt;br /&gt;
After the destruction of most of the rogue governor&#039;s forces, they attack him. He was using the keep of the Brotherhood as a base to use Imperial civilians as human shields. The Black Templars commenced a zealous assault, leaving no civilians or heretics alive in the keep and destroying most of it&#039;s structure.&lt;br /&gt;
&lt;br /&gt;
The Brotherhood holds resentment for the Templars for their callous disregard of the people of the planet, and their property. They also feel slighted because the Templars killed the arch-heretics who they believed it was their right to slay. To further extenuate circumstances, a Malak of the Brotherhood of the Gauntlet and the Black Templar Crusade&#039;s Emperor&#039;s Champion had both engaged the heretic, but the Emperor&#039;s Champion slew him and in the process badly damaged the Malak of the Brotherhood.&lt;br /&gt;
&lt;br /&gt;
==Crunch==&lt;br /&gt;
;Chapter History : Unknown Founding&lt;br /&gt;
;Chapter Progenitor : Iron Hands&lt;br /&gt;
;Chapter Purpose : Crusade&lt;br /&gt;
;Gene-Seed Purity : Flawed&lt;br /&gt;
;Chapter Flaw : Eye to Eye&lt;br /&gt;
;Codex Demeanour: Battle Brothers&lt;br /&gt;
;Gene Stock: Over-sensitive Occulobe &lt;br /&gt;
&lt;br /&gt;
;Figure of Legend : Chief Librarian&lt;br /&gt;
;Deeds of Legend : Chief Librarian lost in the Warp&lt;br /&gt;
&lt;br /&gt;
;Number of Worlds : One (moon orbiting a planet)&lt;br /&gt;
;Homeworld Type : Uninhabited moon, medieval world &lt;br /&gt;
;Homeworld Terrain : No atmosphere (Moon, Jannah) and Desert (Islamic based Andalus)&lt;br /&gt;
;Homeworld Relationship : Distant Rule&lt;br /&gt;
&lt;br /&gt;
;Codex Organization : Divergent&lt;br /&gt;
;Combat Doctrine : Drop Pods&lt;br /&gt;
;Belief : Reveres the Emperor above all&lt;br /&gt;
;Current Status : Over Strength&lt;br /&gt;
;Chapter Ally : Adeptus Arbites and Ecclesiarchy &lt;br /&gt;
;Chapter Enemy : Glistening Host&lt;br /&gt;
;Battle Cry : &amp;quot;Imperator est Valde!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Writefaggotry==&lt;br /&gt;
**[[Jibraaiyl]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Malik.jpg|Proposal for the colour scheme of the Malak.&lt;br /&gt;
File:Tactmar.jpg|Colour scheme of the First Company of the chapter.&lt;br /&gt;
File:Symb_prop.jpg|Draft of concept art of the chapter&#039;s heraldry.&lt;br /&gt;
File:Emblem.jpg|Current proposal for Chapter&#039;s heraldry&lt;br /&gt;
File:Apothecary.jpg|Colour scheme of the apothecaries of the chapter&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*Original Thread: http://suptg.thisisnotatrueending.com/archive/15081716/&lt;br /&gt;
*Second Thread: http://suptg.thisisnotatrueending.com/archive/15092844/&lt;br /&gt;
*Third Thread: http://suptg.thisisnotatrueending.com/archive/15114644/&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]][[Category:Space Marines]][[category:warhammer 40,000]][[Category:Brotherhood of the Gauntlet]][[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Black_Sentinels&amp;diff=89073</id>
		<title>Black Sentinels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Black_Sentinels&amp;diff=89073"/>
		<updated>2020-12-05T07:48:31Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Black Sentinels&lt;br /&gt;
|Battle Cry = Take flight brothers!&lt;br /&gt;
|Number = MCCLXXX&lt;br /&gt;
|Founding = 21st (36th Millennium)&lt;br /&gt;
|Successors of = [[Imperial Fists]]&lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = Danik&lt;br /&gt;
|Primarch = [[Rogal Dorn]]&lt;br /&gt;
|Homeworld = [[Dersok 12]]&lt;br /&gt;
|Strength = ~1000&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = Olive and Red&lt;br /&gt;
}}&lt;br /&gt;
A chapter founded using doctrine of the [[Raptors]] and [[Space Wolves|Wolf Scouts]], making them into the urban ghosts of siege-fighters. Commonly fighting against Tau and Dark Eldar attacks, the &#039;&#039;&#039;Black Sentinels&#039;&#039;&#039; wear their opponents down with lightning-fast close-quarter ambushes. Their doctrine emphasizes getting a good hit in then hightailing it, which often comes into conflict with the &amp;quot;Eye for an Eye&amp;quot; mentality of the [[Order of the Waning Dawn]]. During joint operations, Black Sentinel Battle-Brothers are often seen legging it to their next rally point with a still-shooting Sister stuffed under his arm. Needless to say, this only makes them stealthier in the Orkiest way possible.&lt;br /&gt;
&lt;br /&gt;
==Heraldry==&lt;br /&gt;
The Black Sentinels use a Rook taking flight and the rook chess piece to illustrate their watchful gaze over [[Dersok 12]]. Their armor is usually painted in a combination of olive and red to blend into their native cityscape. The red is close enough to the color of dried blood that it deceives the enemy.&lt;br /&gt;
&lt;br /&gt;
==Recruits==&lt;br /&gt;
Any male on Dersok 12 can volunteer for Space Marine candidacy from the age of 10 standard years onwards, and are actively encouraged to do so. The training is grueling, but those who pass are put up for review by a triumvirate of the Head Chaplain, a Veteran Assault Marine, and the Chief Apothecary. Even those who do not pass the board are highly respected, and are often encouraged to try again until they grow too old. Females are permitted to undergo the training process as well, but with the understanding that they are not in the running for Space Marine candidacy. Many Sisters of Battle in the Order of the Waning Dawn completed this training, which both goes a long way towards maintaining their relations yet simultaneously confuses the brotherhood over how reckless the sisterhood&#039;s tactics are.&lt;br /&gt;
&lt;br /&gt;
The Black Sentinels also run the Dersok PDF training facility and often use this course as a proving ground for potential recruits. Those selected are relieved of their obligations and undergo a significantly harsher round of trials, most involving live-fire exercises against invading Xenos. Considering how often the Doran J’Kaara Demlok Outpost, Broken Alter Kabal, and Da Mad Hoodz Freebooters attack, there&#039;s plenty of practice.&lt;br /&gt;
&lt;br /&gt;
==Detailed information==&lt;br /&gt;
&#039;&#039;&#039;Why Was The Chapter Founded?&#039;&#039;&#039;&lt;br /&gt;
Strategic Prognostication - &amp;quot;Our tarot cards say there&#039;s going to be a threat here, maybe. Found a Chapter!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gene-seed purity&#039;&#039;&#039; &lt;br /&gt;
Pure - Same as the progenitor in terms of purity, and will maintain close links with it&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Demeanor&#039;&#039;&#039; &lt;br /&gt;
See, But Don&#039;t Be Seen - [[Codex Astartes|Run onto the battlefield in colourful armour screaming like a maniac?]] {{blam}} {{blam|No.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If one exists, what is the Chapter&#039;s Flaw?&#039;&#039;&#039; &lt;br /&gt;
Death Before Dishonor (Same as Progenitor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Figure of Legend&#039;&#039;&#039;&lt;br /&gt;
Chapter Master Lorget&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deeds of Legend&#039;&#039;&#039;&lt;br /&gt;
Chapter Master Lorget led an action against the Eldar craft-world Rei-Shor, boarding it and inflicting grievous casualties before withdrawing.&lt;br /&gt;
He and his Chapter are especially hated by the pernicious Eldar, for whom the event is still fresh and raw.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Homeworld&#039;&#039;&#039;&lt;br /&gt;
Hiveworld (Dersok 12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeworld Terrain&#039;&#039;&#039;&lt;br /&gt;
Urban&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rule of Homeworld&#039;&#039;&#039;&lt;br /&gt;
Stewardship&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chapter Organization&#039;&#039;&#039;&lt;br /&gt;
Chapter Divergent - The Dark Sentinels have no 10th company, instead of distributing their Scouts throughout the 2nd-5th&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Doctrine&#039;&#039;&#039;&lt;br /&gt;
Close Combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Equipment&#039;&#039;&#039;&lt;br /&gt;
Blessed Wargear: It is common for members of this Chapter to have their Wargear blessed by a Chaplain before battle. Doing so puts the Battle-Brother’s mind at ease and more focused on the task at hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What form do the Chapters&#039; beliefs take?&#039;&#039;&#039;&lt;br /&gt;
Revere the Primarch&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;At what strength is the Chapter?&#039;&#039;&#039; &lt;br /&gt;
Nominal Strength&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who are your Chapter friendly with?&#039;&#039;&#039;&lt;br /&gt;
[[Dersok 12 PDF &amp;quot;Looters&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Who are the Chapter&#039;s enemies?&#039;&#039;&#039;&lt;br /&gt;
[[Tau|Doran J’Kaara Demlok]] and the [[Dark Eldar|Broken Alter Kabal]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:Warhammer Homebrew]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Black_Locks&amp;diff=88816</id>
		<title>Black Locks</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Black_Locks&amp;diff=88816"/>
		<updated>2020-12-05T07:48:05Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
&lt;br /&gt;
|Name = Black Locks&lt;br /&gt;
&lt;br /&gt;
|Heraldry = [[Image:Black_locks_logo.png|200px|centre]]&lt;br /&gt;
&lt;br /&gt;
|Battle Cry = &amp;quot;To the Galaxy&#039;s End!&amp;quot; &amp;quot;And to treasure untold!&amp;quot; &amp;quot;Beyond the farthest stars we go!&amp;quot; &amp;quot;There is no fear we shall know!&amp;quot; &amp;quot;FOR THE EMPEROR YO HO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|Number = Unknown &lt;br /&gt;
&lt;br /&gt;
|Founding = Unknown (dawn of the 36th Millennium)&lt;br /&gt;
&lt;br /&gt;
|Successors of = Unknown (First Chapter Master was of the Novamarines. Geneseed stock information used for the creation of the marines was mysteriously expunged).&lt;br /&gt;
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|Successor Chapters = None&lt;br /&gt;
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|Chapter Master = Ahab, aka: Master Blackbeard&lt;br /&gt;
&lt;br /&gt;
|Primarch = Unknown&lt;br /&gt;
&lt;br /&gt;
|Homeworld = Fleet based. A combination of Nomad-Predation based Fleet system with elements from Crusader based Fleets (previously Crowe&#039;s World’s The Spire.)&lt;br /&gt;
&lt;br /&gt;
|Strength = Above standard Chapter numbers, yet due to the fleet being spread out among both the known Calico regions and the undiscovered areas beyond them, as well having a small force operating somewhere in the Ultima Segmentum, it is unknown how many of them are active (estimated 3000 with companies having varied numbers of marines within their ranks).&lt;br /&gt;
&lt;br /&gt;
|Allegiance = Sworn to the [[Emperor]] and the people of the [[Imperium]].&lt;br /&gt;
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|Colours = Black, secondary colour varies from ship to ship.&lt;br /&gt;
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}}&lt;br /&gt;
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From the reaches of the Calico Stars, comes a Chapter that nobody have ever thought would exist. Once known as the Void Eagles, a Codex Chapter, they sail the [[Warp]] currents aiding the colonies of the known Calician Regions as well any Imperial planets and forces they come upon, hunting down the dangers that threaten them, and plundering everything that is not Imperial...or was once yet went completely renegade after getting drunk with power. They are both the [[Emperor|Emperor&#039;s]] [[Space Marines]], as well as [[Rogue_Trader_(RPG)|privateers]] that travel the unexplored regions in search of a artefact only known as the Ultimate Treasure, and they will search for it, even if they would have to steer into the heart of the Eye of Terror for that. They are the Black Locks. And they are in it for the Emperor…as well the wenches, loot and rum.&lt;br /&gt;
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==ORIGINS OF THE BLACK LOCKS==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:800px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;I did my share of deeds to ensure that the Chapter would become strong enough to protect both the Calico Stars, HIS people, HIS planets, as well as to find the treasure that would restore HIM to HIS former glory and launch a new Great Crusade...YET IF I KNEW BACK THEN HOW THE MARINES WOULD CHANGE, THEN I WOULDN&#039;T HAVE STAYED ON CROWE&#039;S WORLD.&amp;quot;&#039;&#039; - Venerable Castor. Former Chapter Champion of the Novamarines, former Chapter Master of The Void Eagles, Venerable Contemptor Dreadnought of the Black Locks Honour Guard&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The Space Marines of The [[Black Locks]] chapter are a unusual force of marines. Once known as a Codex Chapter of the Void Eagles, they were originally created in the earliest period of the 36th millennium to protect the colonies of the Calico Stars, a region that was warp-storm ridden, filled with void beasts and plagued with occasional and severe pirate raids, yet rich in resources and rife with archeotech to be discovered. The region itself was very close to the core of the galaxy, and it was located in the Ultima Segmentum. &lt;br /&gt;
&lt;br /&gt;
The Void Eagles’s geneseed was of unknown origin, since any data on that was mysteriously lost. The chapter, thou having commanders of their own, still didn’t decide on a Chapter Master, and they didn’t know what awaited them in the regions. Thus they were assigned a group of Novamarines to have them properly adhere to the Codex Astartes. The group’s leader was a mighty veteran that once ventured into the Calico Stars in his younger days, and his name was Castor Virtillius. Originally sent in there in the 813.35M as part of a Novamarine strike group under the supervision of Inquisitor Horatio Amarello of the Ordo Malleus to hunt down a Thousand Sons Sorcerer  by the name of Jyvs Odane, Castor himself didn&#039;t know what he was going into. &lt;br /&gt;
&lt;br /&gt;
He visited and fought among the worlds of the Calico, slew the various void beasts and saw both wonders and horrors that no Astartes has ever seen. When the strike force finally cornered the sorcerer on the Shrine World of Crowe’s World in the Nautilus Sub-Sector, they struck into his sanctuary after defeating his Rubric Marines. The sorcerer wanted to plunge the sector into a warp storm to harness its secrets, but the Novamarines arrival made him use his warp crystal (that he was using to drag the sector into a warp storm) to transform into a Daemon Prince to combat them, yet when the marines barged in, they met Odane halfway through his transformation.&lt;br /&gt;
&lt;br /&gt;
However, the half Chaos Marine half Daemon proved to be immensely powerful and obliterated most of the strike force and threw the rest of the members around with his telekinetic wave, either impaling them on the spikes in his sanctuary, or hitting them with such force that they lost consciousness. Only Castor and Horatio were still capable of fighting, yet the Inquisitor’s left arm was broken, and without it he couldn&#039;t properly wield his Daemon Hammer. The half daemon knowing that nobody would disturb his ascension, returned to finish what he started, as well to end his ascension. By doing this he lowered his guard, thus allowing Horatio to throw a melta charge at him. This reduced Odane to a mass of flesh and psychic energies. The sorcerer struck Horatio with a bolt of warp lightning, yet he didn’t saw Castor charging at the crystal with Horatio’s Daemon Hammer. Smashing the crystal, Castor severed Odane’s link with the warp, causing the encroaching warpstorm to receded, while Odane was reduced to a harmless pile of flesh (which was still conscious). &lt;br /&gt;
&lt;br /&gt;
The surviving Novamarines grilled the Sorcerer and dug him deep underground (and further covering it with holy soil), where he’d stay forever. On the place where the Thousand Sons marine was dug, the Novamarines called the Ecclesiarchy to build a chapel there so that Odane wouldn’t free himself. Along the bodies of the saints that were to seal off the daemon, Horatio would also be entombed there along his Daemon Hammer in case Odane found a way to dig out. The Novamarines oversaw to the chapel’s construction. Until it was constructed, they wouldn&#039;t return to Honorum.&lt;br /&gt;
&lt;br /&gt;
During the chapel’s construction, Castor went out to recon the area around him until he found himself at the seaside of the large island where Odane’s razed sanctuary was located. He found there a cave with a unusual dweller in there. It looked human, but it had coral elements all over its body. The being was not hostile, it was actually friendly towards the Astartes, going even so far as inviting him to eat with him the meal he cooked. Castor thought of it as a deception, yet despite being suspicious, he accepted the invitation. What he later found out from him was something he didn’t thought of. &lt;br /&gt;
&lt;br /&gt;
The Coral Man’s name was Severus Trask, a former privateer from the colony of Port Royalty. A pious member of the Calician Fleets, he started a thorough project of claiming new worlds for the Colonial Powers in order to find new resources and STC. However there was a accident during one such colonization attempts and he got infected with small coral-like parasites that now inhabit his body (and partially mutated him physically). Because of this he had to go into hiding, which resulted in colonizing more of the undiscovered regions of Calico to slow down until the project nearly halted. Yet with what he heard from his still loyal crew members, all what happened to him was a sabotage, as if someone purposely made it so that Severus’s project would fail. The project itself was to eliminate the threat of stagnation that was slowly starting to become visible. The coral man was now perceived by Castor as someone completely different, and every few days he’d come back to visit Severus until the chapel was finished. Severus would always tell Castor about the customs among the colonies that the marine didn&#039;t have time to learn, about his days in the Navy and of his adventures of fighting renegades, aliens and void monsters. &lt;br /&gt;
&lt;br /&gt;
On the 5th month, three days before the chapel was finished, Severus was very ill. He knew that his time was slowly coming to a end. The coral man told Castor that the Emperor is calling him to his side, yet he regrets that he’s departing with his work undone. If there were someone who could help the colonies to become strong, to help the Calician Navy and to do something about the raiders that constantly attacked the people of Calico, then he’d rest well in the afterlife knowing that somebody would attempt to continue his work. With his last ounce of strength, Severus pointed out into the deepest parts of his cave, telling the young Castor that there is something that would be of good use to him. To someone that he considered a good man that spent some of his time with a old void wolf like him. After this, the Coral Man known as Severus Trask died peacefully while Castor stood by his side.&lt;br /&gt;
&lt;br /&gt;
After giving him a proper burial, Castor went into the deeper parts and discovered that what Severus kept in his cave. A golden suit of Cataprath Terminator Armour, filled with gemstones and other valuables. The marine wasn’t worthy to even think about touching it, so he instead hid it behind rocks so that nobody would find it. On the day when the Novamarines were to leave, Castor promised himself that one day he&#039;d come back to the Sector, claim the armour and more importantly, continue Severus’s work.&lt;br /&gt;
&lt;br /&gt;
Centuries later, after extensive and exceptional duty, gruelling fighting and climbing the chain of command, Castor became part of the 1st Company. A mighty warrior he became, Castor constantly thought about what he promised himself back when he was on Crowe’s World. Finally he got the chance, as with the dawn of the 36th millennium, a new founding was to begin, and new chapters were to be founded. Among them were the Void Eagles which were created to guard the colonized regions of the Calico Stars. The regions currently being too large to simply make the young chapter have a designated homeworld, it was decided that the Void Eagles would become fleet based. For this, Castor (who already had some experience with the Calico regions) and a group of Novamarines were selected to show the fledglings how to properly function as a fleet based chapter, as well to instill the Codex Astartes into them. &lt;br /&gt;
&lt;br /&gt;
Troubles began when the Void Eagles arrived to the Nautilus sector. Over the years, strange offshoots of the Void Kraken made their home there. Void Cutlers. Small, swarm living beasts that looked similar to their larger and voracious cousin, yet shared the same appetite with it, attacked the Void Eagles ships. For some bizarre reason, as if controlled by someone’s will, the Cutlers struck at those ships where the captains and Novamarines were located, killing them in a single stroke. The marines fought off the void beasts, yet found themselves headless. Without someone to efficiently command them, the Void Eagles would have it even more difficult to adjust to the star regions. Miraculously, Castor survived the close contact with the beasts. Seeing this as a blessing from the Emperor, the Void Eagles declared the Novamarine their first Chapter Master. Now it was up to Castor to shape the Void Eagles into a force to be reckoned with. Taking examples from his home chapter, Castor ordered the establishment of a enormous space station, that was later known as The Spire, in the gravity well of Crowe’s World and set off the fleet into multiple directions to aid the Colonies and fight off the threats. Yet having already experienced fighting in the regions, he knew that he’d have to use alternative methods.&lt;br /&gt;
&lt;br /&gt;
The Novamarines were one of those Chapters that adhered rigorously to the Codex Astartes, as well being of the Monodominant philosophy. That saying, they see everything deviating from Imperial norms as heresy. In Castor’s  and the Void Eagles case, adhering to the Monodominant  ideas (as well relying too heavily on the Codex) was actually ill advised, for the Calico planets forced adaptation on them. Castor back in his younger days learned that rule really quickly, as during the hunt for Odane, some vehicles were simply useless due to what kind of planets the Calico Stars had. Most of the planets by some strange turn of events were in slightly above 80% aquatic, with little land. Added that some planets had gravity that was either greater or lesser than that of Terra, resulted in each colony having their own unique structures. Some colonists build immense spires high enough to pierce to the exosphere and further, yet were sleek and tower-like compared to a actual hive-world. Others build smaller port city states ruled by larger, more powerful ones, and some built their structures in the form of giant underwater metropolises. Added that the fauna and flora were nearly always exotic, ranging from really small to titanic (often equal or bigger than a Warlord Titan). Such places required different tactics in order to not only operate, but to also survive, as quite some of the planets were classified as Death Worlds.&lt;br /&gt;
&lt;br /&gt;
Use of vehicles larger than Rhinos and that couldn&#039;t fly was very difficult to apply, since the gigantic flora and terrain simply slowed the heavier machines. Predators were of little use since in order to quickly transport their brethren, the Void Eagles converted them into Rhinos and Razorbacks. Whirlwinds were simply useless since the thick, gargantuan foliage of some planets simply either prevented them from being fully used or simply couldn’t hit their targets and instead hit the enormous trees. Land Raiders…simply got stuck in deep pools of mud. In order to fight their enemies, the Void Eagles eschewed many of their vehicles for Land Speeders and Stormtalons, leaving only Rhinos, Razorbacks and Vindicators, as well their Dreadnoughts. &lt;br /&gt;
&lt;br /&gt;
Over time the Eagles started to change in terms of mentality, which Castor, despite of all his capabilities, failed to stop. Even the recruits that were taken from the Calico colonies to be turned into Neophytes were difficult, as their independent and brash nature was slowly changing the Chapter. Even the murderous discipline set by the Chaplains, combined with extended psycho-conditioning and hypnosis failed to completely eradicate these traits. Deviations from standard Codex tactics were more frequent. Make-shift plans, reckless uses of jump packs, use of non-standard wargear was just the harbinger of changes that were to affect them. Castor thought that a crusade would be fine enough to discipline the Chapter. Thus in 045.36M, he amassed the entire fleet around the fortress of the Void Eagles, when something unexpected occurred.&lt;br /&gt;
&lt;br /&gt;
A immense battleship that belonged to the famous Rouge Trader by the name of Nathaniel “Jolly” Roger Sinclair emerged from the depths of the Warp, hunted by Dark Eldar and sending distress calls on multiple frequencies. The battleship emerged from the Warp with such force and speed, that the Chapter fleet was unable to stop it in time from crashing on Crowe’s World. With Roger’s ship crashing down on the planet’s surface, the Dark Eldar ignored the Void Eagles and began planetfall. The Chapter couldn’t overlook this and they too made planetfall, engaging the xenos before they could get to Sinclair’s ship. Although the Dark Eldar had the element of mobility, to their surprise, the Void Eagles were equal to them in speed. Combined this with the flexibility of their recruits, they defeated the xenos and sustained minimal losses, albeit one was incredibly grave. Castor too took part in the fight and was grievously wounded by massed fire. The marines thought of their Chapter Master dead, yet by luck and sheer stubbornness, Castor somehow survived, yet his condition was deteriorating. The only way to save him was interment inside a Dreadnought, and the Void Eagles knew which vacant Dreadnought to use. Before departing for the Calico Stars, the fledgling chapter was given a single Contemptor Dreadnought as a sacred relic and a good luck charm for their new beginning (ironic considering what happened later when they arrived to the Nautilus Sector).&lt;br /&gt;
&lt;br /&gt;
After awakening in his new mechanical form, Castor asked about what happened to Roger. The Void Eagles found him beyond rescue, and at least put him into stasis so that the Dreadnought could ask him why he was pursued by Dark Eldar. After getting Roger out of stasis, the Trader told the Dreadnought Castor why the xenos pursued him. “Jolly” Roger discovered a evolving star map of the regions so ancient, that it dated back to the times before the Age of Strife begun. The star map led to a great treasure. The Ultimate Treasure. A piece of archeotech so precious, so advanced, and so powerful, that it could heal even the most horrid of wounds, even those that could make even a Primarch come close to dying. The Dark Eldar pursued him to obtain information so that they would use it for themselves. The treasure was however hidden so well that only the Emperor himself knew its location, and only by collecting the twenty pieces of the Halcyon Disk, that when combined with the star map, would show the location of the treasure. The fragments however, were scattered over the whole known galaxy. Roger already uncovered one piece of the disk and found clues on the other two parts. The Rouge Trader gave the Void Eagles all that he knew on the treasure (as well his Warrant of Trade) with what little strength was left in him before his soul left for the underworld. If he had to die, then better if someone he entrusted with his legacy would find The Ultimate Treasure in his place. With that, he died, and the marines gave him a proper burial.&lt;br /&gt;
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With such information, the Void Eagles were actually shocked that there was something this powerful. For Castor it was a sign. A clear mission for the Void Eagles to win the greatest of honours. Causing the God Emperor of Mankind to have his wounds healed, and rise again to walk among His people would be something that would bring a new and better situation for the Imperium, if not returning to the times of its Golden Age. But he also realized that something like that existing would invite powers that would misuse this arheotech artifact, and the galaxy had no shortage of such beings. From the clues that Roger had, it was apparent that the next two disk elements were hidden among the unexplored regions of the Calico Stars. That would be a very thought journey, for in order to avoid the Warp Storms and void beasts, the Chapter would have to become stronger, yet also would need to better protect the Calico Colonies when it wouldn’t search for the pieces at the moment. For that, some decisions had to be made. The unexplored parts were considered hostile to the point that even entire fleets after returning from them came back either devastated or were never coming back at all, and without the right equipment, it would be close to impossible to survive without taking casualties.&lt;br /&gt;
&lt;br /&gt;
Thus Castor had to chose. Stay true to the teachings of the Codex and that of his Chapter, or to bent or even break some of them in order to gain the edge if they had to find those disk parts. After three days, he decided. The one hundred man strong companies would go in their own directions, travel the areas that are explored, as well the borders between them and the unexplored. After four hundred  years, they would return back to Crowe’s world. During that time, they would expand their numbers, gather unique artefacts, master specific forms of warfare needed to fight in the regions, and return to Crowe’s World to become whole again. In the meantime Castor would remain on Crowe’s World to await his brothers. And so, the companies exchanged some of their troops in order to create balanced forces before leaving. With that done, the ten companies of the Void Eagles left Crowe’s World for a four hundred year long journey. &lt;br /&gt;
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During that time, many things happened. The Age of Apostasy, The Plague of Unbelief, the death of Sebastian Thor. These were dark omens that signalled difficult times for the colonies, as xeno and Chaos raids were slowly becoming both stronger and even more frequent. The Calician Navy where doing their best, although they barely fought off the assailants despite them being barely at nominal strength and having some of their ships go renegade. There were also rumours of strange black ships that appeared out of nowhere and struck at the Navy’s enemies and the renegade elements before disappearing back into the warp.&lt;br /&gt;
&lt;br /&gt;
Castor waited on Crowe’s World, going into stasis every couple of decades for one or two years while guarding the suit of Terminator Armour that old man Trask kept in his cave. Finally, after four hundred years of wait, the Void Eagles came back. Stronger, more numerous, and altered to look for the treasure. Castor was happy that the marines returned, yet he didn’t know how the voyage changed them. When he met the ten captains of the companies, his joy quickly faded. The Void Eagles did indeed come back different, but Castor didn&#039;t know that they changed to the point they became as if they were from different chapters. Added that each of the captains behaved…in a very special manner. Castor felt as if he fell asleep and was stuck in a nightmare. Each of the companies turned into some sort of Rouge Traders gone horribly unorthodox (from his point of view, being a Monodominant) in every sense. It was something that made the Novamarine’s eyes bleed when he looked on them.&lt;br /&gt;
&lt;br /&gt;
Even though they did change in a drastic way, the Void Eagles did return to honour the promise set four hundred years ago. Yet there were some similarities. Although having various trim colours and heraldries, everyone in the companies shared the same black power armour and left the chapter symbol, a white eagle on a black background, unchanged. Additionally, despite the fact that they operated in various parts of the Calico Stars, they did maintain contact with each other (although it ranged from sporadic to frequent).&lt;br /&gt;
&lt;br /&gt;
The companies were The Black Cutlasses (who had the Void Eagles’ original colours, with the exception of burgundy belts). The other companies incorporated different colours into their left arm and chest armours, as well the burgundy belts. The Crimson Blades (who incorporated red), The Holy Treasurers (who gladly added burnished gold), The Void Plunderers (who incorporated silver), The Rum Grails (who added honey yellow to theirs), The Myst  Graves (who incorporated regal blue), The Warp Cutters (who added dark purple to their own), The Blazing Cannons (who added grey), The Hex Company (who incorporated cyanide blue), and the Corsair Hearts (whose were orange). &lt;br /&gt;
&lt;br /&gt;
Each of them were led by fearsome captains native to the regions. Those were the captains that actually reformed the ten companies into what they become.&lt;br /&gt;
&lt;br /&gt;
The captains were as followed:&lt;br /&gt;
&lt;br /&gt;
*Alexander Warford of the Black Cutlasses&lt;br /&gt;
*Shaktu the Slayer of the Crimson Blades&lt;br /&gt;
*Obadiah Goldenroad of the Holy Treasurers&lt;br /&gt;
*Cog Master Gomez Armadillo of the Void Plunderers&lt;br /&gt;
*Lorius Westfall of the Rum Grails&lt;br /&gt;
*Bernhold Nightwalker of the Myst Graves&lt;br /&gt;
*Vasco Descubra of the Warp Cutters&lt;br /&gt;
*Jean du Marque of the Blazing Cannons&lt;br /&gt;
*The mysterious Samdi Baron of the Hex Company&lt;br /&gt;
*Carlos Embereyes of the Corsair Hearts&lt;br /&gt;
&lt;br /&gt;
There was one small thing that did bother venerable Castor. In order to function well, the Chapter would need a Chapter Master that would exercise his capabilities in order to make the marines find the Ultimate Treasure, yet the Void Eagles didn’t select one in the four hundred years after the Novamarine was entombed inside the Contemptor. Castor thus suggested for one to be chosen. The Captains themselves thought about that, and accepted the Dreadnought’s advice. Soon that would drive the Novamarine raging…&lt;br /&gt;
&lt;br /&gt;
The Captains wanted to vote the new Chapter Master. The voting took place on the fortress station that served the Void Eagles back before each of the Companies ventured in different directions. In a immense meeting room they were deciding on who would lead the Chapter. This however quickly spiralled into a one month long series of arguments, threats and random objects flying in all directions (not to mention that each of the captains that took active action in the voting were putting votes on themselves). Only Gomez, Bernhold and the Samdi Baron were completely neutral over it. Finally, on the 30th day, the Samdi Baron voted for Captain Alexander to become the Chapter Master, thus having the Black Cutlass winning with two votes (his and the Baron’s). &lt;br /&gt;
&lt;br /&gt;
The Captains that were the most active went into a uproar and demanded another voting. This was the final straw for Castor who took part in it as a observer for the voting. The Contemptor smashed his power fist into the table,  knocking down everyone (except the Baron who levitated above the ground). Castor then started to complain about the Captains being this bloody selfish and told them how he wanted to make the Void Eagles stronger in order to not only find the Ultimate Treasure, but also to fulfil the promise he made himself to continue the work of Severus Trask, centuries ago when he was still a young battle-brother. Thus with anger in him, the Dreadnought left the room grumbling curses under his nose.&lt;br /&gt;
&lt;br /&gt;
The Captains after hearing the name of Severus Trask immediately stood up. They heard about the man that planned to make the colonies bloom by investing in a project that would expand their borders and make them prosper. His disappearance left the project nearly to a standstill. After a while, the ten marines sought out Castor to tell them more about how he met Trask. The Dreadnought told them how he met him and saw him dying. He told them about why he that quickly climbed the chain of command back in the Novamarine Chapter. He did all of this to continue Trask’s work. The Captains that went into a uproar saw how foolish it was to question the voting. Thus they accepted Alexander as Chapter Master, and the first one to do so was no other than the biggest rival of the Black Cutlass, namely Shaktu himself. Seeing this, Castor thought that there is still a chance for the Chapter to find both the treasure and to fulfil the promise to old man Trask.&lt;br /&gt;
&lt;br /&gt;
The next day the Captains, their retinues, and Castor flew down to Crowe’s World, to the cave in which Severus lived. The Dreadnought, along with a group of serfs and Techmarines, took Castor into the cave. A hour later they emerged, and Castor presented the others with Alexander in the Terminator Armour that was inside Severus’s Cave. Its golden surface shining in the sun of the Nautilus Sub-Sector, the Chapter Master of the Void Eagles stood proudly in it. The other marines gasped at their leader with astonishment, while the Captains had various levels of impression (the one who was literally amazed was Gomez…justified because of being a Techmarine with a unhealthy obsession with everything technological). &lt;br /&gt;
&lt;br /&gt;
With the companies reunited, and with him as the most important figure in the Chapter, Alexander decided that in order to celebrate it, there would be a great feast on which he would announce something important. The celebration took part on the fortress station. Everyone from those who were to become Neophytes to the Captains themselves took part in it (not to mention the Dreadnoughts and the Serfs). It all proceeded in a brotherly atmosphere.&lt;br /&gt;
&lt;br /&gt;
There, Alexander announced that with the Chapter as a whole again, the marines were no more the Void Eagles that left the planet in order to become strong. They came back different, each one of them even different from each other, yet still sharing some similarities. For this, the Chapter Master  declared a change in the name of the Chapter as a symbol of a completely new beginning. Thus he announced that the Void Eagles are no more, Alexander changed for this the title of Chapter Master into something befitting the marine’s current state. And thus the Black Locks were born, and Alexander became the first Master of The Dread Fleet (much to the grumbling dissatisfaction of Castor).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==LATER EVENTS==&lt;br /&gt;
===Waaagh! BlitzZappa and The Naval Battle for Maginote===&lt;br /&gt;
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&#039;&#039;&amp;quot;Our Chapter&#039;s first action after we got reunited. And we did it in a quite showy way.&amp;quot;&#039;&#039; - Brother Vaksi of the Holy Treasurers on The Naval Battle for Maginote. Chapter History documentation sub-department of the Company Vaudon Cove&lt;br /&gt;
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After reuniting the companies, the Void Eagles, now calling themselves the Black Locks, left Crowe’s World to find clues on the Ultimate Treasure. After the Dread Fleet jumped into the Warp, they immediately received a distress signal from the 7th Colonial Fleet of Fort Parquet that engaged a Ork Waaagh! near the planet of Maginote. Although it wasn’t that big, it was enough menacing due to the Colonial fleets already strained over the borders of the colonized regions. &lt;br /&gt;
&lt;br /&gt;
Master Alexander immediately told to set course for Maginote. At the time the Locks arrived, the battle raged on between the fleet that was further reinforced by the 9th Colonial Fleet of Port Royalty, and the Ork Waaagh! that was led by a infamous Ork Mek by the name BlitzZappa. If Maginote fell to the Orks, then the greenskin would’ve used it as a staging ground to launch their forces deeper into Imperial space. &lt;br /&gt;
&lt;br /&gt;
The Black Locks charged their ships from the flank at the Ork Fleet immediately after leaving Warp space. With speed and surgical precision (as well with the aid of deception) the marines lured away from the Colonial fleet almost half of the Waaagh! into a trap, yet even with the Imperial forces now being relieved, the Orks still posed a threat as long as their leader was still alive. &lt;br /&gt;
It was decided that BlitzZappa’s flagship would be boarded and the Mek dealt personally by a small strike force, while the rest of the fleet aided the Calician Fleets. Alexander, Shaktu and Lorius went to lead the assault on the flagship along with three Terminator lots, six Tactical lots and four Dreadnoughts, among which was Venerable Castor. The nine lots and four Dreadnoughts blasted their way inside the flagship, cutting and gunning down any Ork opposition. This slaughter continued until the strike force finally got to BlitzZappa’s extremely spacious command room. &lt;br /&gt;
&lt;br /&gt;
The Mek was sitting inside a giant tower (on the very peak of it), wired in and activating the enormous gun-mounted arms that sprouted from it. The Black Locks knew well that killing the Mek was not going to be a easy task, but this was something that none of them expected. Apart of this, the Locks had to hold off new numbers of Orks that were pouring into the command room. The Ork immediately claimed six marines and three Terminators with its insanely powerful flamer weapons, and Castor was its next target. Knowing that there was no hope for dodging the blasts, Alexander braced himself for the attack, only to find to both the Ork’s and his own surprise that the flames didn’t incinerate him, nor melted the armour. It was the Cataprath Armour that protected him, as it was for some strange reason completely flame proof (including the helmet). &lt;br /&gt;
&lt;br /&gt;
The Ork was stupefied and later on furious that his weapons had no effect on the Master of The Dread Fleet, thus the Mek concentrated all firepower on the flame-proof Alexander. Meanwhile Shaktu and both the Crimson Blades and Black Cutlasses held the upcoming Orks at bay. Lorius and his Rum Grails, with the support of their Dreadnought and Castor, looked for a way to bring down the giant tower, as normal weaponry couldn’t penetrate it...that is until the Locks found a crack in the tower’s armour. Lorius then proceeded to throw in a demolition pack inside and the marines ran away so to not be caught in the blast. &lt;br /&gt;
&lt;br /&gt;
The explosives tore the insides of the structure, and the tower started to collapse. The Mek BlitzZappa was quick to eject himself, only for him to find out to his horror that he was landing directly into the opened power fist of Castor. The Contemptor crushed the Ork into a bloody pulp, resulting in the Waaagh! to go into disarray and infighting. This made it much easier for both the Imperial Navy of the Calician Colonies and the Dread Fleet to defeat the threat.&lt;br /&gt;
&lt;br /&gt;
With the timed arrival, the Admirals of the Calician fleet were indebted to the Black Locks, and the Marines themselves won the trust of the military forces of the Calico Colonies.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Saving House Gentius===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Those Gentius fellas are actually pretty darn swell. They don&#039;t mind a good drink, though we do not allow for any when we&#039;re about to do warp jumps. Being light years off course is darn irritating.&amp;quot;&#039;&#039; - Veteran Harsten of the Rum Grails&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
After the Naval Battle for Maginote, the Black Locks gained the trust of the Calician Forces that started to quickly spread the news of their actions against Waaagh! BlitzZappa. The Black Locks wanted to immediately search for those parts of the Halcyon Disk that were among the Calico Stars, yet as the Battle for Maginote proved, they needed to find ways to protect the Calico Colonies at the same time when they would search for the disk parts. The Locks needed allies. Loads of allies that would join them. Thus they needed to forge bonds with the rest of the factions that lived in the colonized parts of the Calico Stars. Although each company already had contacts and pacts with individual organizations, the Black Locks needed to make ties with the Colonial Powers and those who would aid them in their search...and there was one such that would help them navigating through the undiscovered regions and through the whole Ultima Segmentum. &lt;br /&gt;
&lt;br /&gt;
It was a Navigator House that was known to produce especially talented Navigators and were also known to be exceptionally knowledgeable about Warp currents. That was House Gentius in general. A Navigator House that was once living in the Navigator Quarters on Holy Terra itself, due to a seemingly innocent incident, the House had to leave its holds and become a Nomadic House on the line of being renegade in terms of producing more powerful Navigators. That nearly caused them to bring horrid mutations on themselves, yet it resulted in their bloodline to have a unique link with the Warp. They however, for some strange reason, rarely give their members to fleets other than Rouge Traders and similar Privateers.&lt;br /&gt;
&lt;br /&gt;
The Black Locks set out to find the house’s main base and home known as The Prophet’s Eye, a heavily modified Emperor Class Battleship, to ask them to lend some of their members to the Dread Fleet. Most of the time, the house would travel through the areas controlled by Port Royalty, thus it is these places that the chapter would look for them. Through the connections of the Holy Treasurers among Rouge Traders and the Merchant Fleets, the marines determined House Gentius’ location. The Locks entered Warp Space and travelled to the probable location of The Prophet’s Eye. When The Dread Fleet arrived, they were lucky that they found the ship that was home to the members of the household for millennia...with a fleet of Chaos Marines besieging the Navigators.&lt;br /&gt;
&lt;br /&gt;
The Chaos fleet was identified as that belonging to multiple ones. The Foresworn, Angels of Ecstasy, yet the largest group was the Apostles of MinThras who coordinated the attack on the Prophet’s Eye. Their fleet numbered three Battle Barges, four Strike and two Retaliator Cruisers, while two Avenger Class Grand Cruisers and four Overlord Battle Cruisers guarded the Gentius Ship, yet even with that much firepower the Navigators would fall to Chaos. Master Alexander immediately called for a red alert and ordered the Dread Fleet to intercept the Chaos ships and secure The Prophet’s Eye. &lt;br /&gt;
&lt;br /&gt;
The Black Locks immediately teleported in their Terminators and send in their Boarding Parties to aid the defence of the Gentius Battleship, while the rest of the Dread Fleet occupied themselves with eliminating the Chaos Fleet itself. The battle inside the immense Battleship was a heated one. Although well trained and equipped, the Gentius Bodyguards and Prophet’s Crew barely hold key positions while most parts of the ship fell to Chaos boarding parties. The arrival of the Black Locks turned the tide in favour of the defenders, yet the traitor scurvy dogs still occupied the areas of the ship that they overrun. These positions were however reinforced, and flushing them out would take the Locks time (not to mention the Chaos Marines teleporting in their own Terminators). The Myst Graves Scouts that took part in the fights used the ventilation systems to plant explosives and remotely detonate them right next to the enemy positions that were too heavily fortified, resulting in controlled damage and literally vanquished opposition. This allowed both the Locks and the Prophet’s Crew to take back the weakly defended elements and drive away the Chaos Marines.&lt;br /&gt;
&lt;br /&gt;
Meanwhile in space, the Dread Fleet alongside the Prophet’s escort drove away half of the Chaos fleet back to the Warp and critically damaged the rest of it (including one of the Battle Barges). After the battle, the Navigators were grateful that the Locks appeared saving them and the people that worked for them. For what the marines did, the navigators became completely oathsworn to them. It was still unknown back then to the Black Locks on how did the Chaos Marines appeared this deep in colonial territories, not to mention why would the Apostles of MinThras and their allies attack the Navigators of House Gentius. Later on the marines would learn very soon that the attack on the Navigators was a part of something much more darker and sinister.&lt;br /&gt;
&lt;br /&gt;
The Locks aided with repairing the damage done by the Myst Grave’s “pin-point bombing” and with giving the final passages to the dead. After this, the Navigators distributed some of their own members along with their families to the Astartes. Since then the marines gained a ally that would give them the edge in both fighting for the safety of the colonies, as well looking for the Halcyon Disk parts.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defence of The Cradle===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Chaos can worm itself everywhere. Nobody is beyond it...save for The Emperor who is beyond the reach of the Great Enemy.&amp;quot;&#039;&#039; - Executor Lombrasso of the Serpent Watch on Chaos&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A decade after the Chaos incident with House Gentius, the Black Locks needed to forge relations with the Colonial Powers that governed the colonies, as well deepen those that were already forged by individual companies. For this, the marines needed to visit a certain place that was essentially the only place that was considered both neutral ground for all the colonies and the Seat of the Lords there, as well as the main trade route between colonial territories.&lt;br /&gt;
&lt;br /&gt;
The Cradle of the Azurean Star System, as it was called, was the first planet of the Calico Stars to be colonized by the ancestors of the current colonists. It was from there that four colony fleets left onwards to settle among the planets that would be known respectively as the Hive Colonies of Port Royalty, Saint Rico, Fort Parquet, and Blessed Philip (which later would expand further to other planets). There were times when the Colonial Powers rivalled between each other for resources and influence, yet these rivalries turned into isolated firearms incidents at worst, for the Lords and Noble Houses (well, the more competent) that ruled over the colonists made it sure that these incidents wouldn’t escalate into a full blown war for territories and religion. &lt;br /&gt;
&lt;br /&gt;
The Cradle was supposed to be a symbol that unified the colonies that were so different in customs, tradition and yet had many elements in common with each other. This neutral ground is where Master Alexander requested for an audience with the Colonial Lords. Soon the Master of The Dread Fleet and the other Captains got the permission for an audience and landed on The Cradle. The planet had enormous spires of gold sprouting from its surface, and on said surface below, were lush jungle forests. It was indeed a sight to behold.&lt;br /&gt;
The Captains met with the Lords in one of the spires to discuss matters on mutual aid. However, the Samdi Baron felt that something was not right. Due to this Alexander ordered Bernhold to look up the situation after the Hex Company Captain’s psychic awareness flared up. The rest of the Captains realized this, yet they wanted to continue the audience with the with the Calician Lords. When the audience was coming to a conclusion, alarms blared as enemy forces attacked. &lt;br /&gt;
&lt;br /&gt;
The Lords themselves were stunned with disbelief that the Cradle was actually attacked. The planet was defended with rings of long-range orbital torpedo launchers, anti-fighter emplacements, and more importantly, powerful fortress stations that were additionally defended with multi-layered void shields and aided by heavily armed battleships. The problem was that the attack came from the surface. How it happened was unknown. Additionally the defences on the surface were much weaker than the orbital ones since nobody expected that somebody would even try to attack the planet from space and pierce the aforementioned defences. How did ground forces appear was both not only a stupefying, but also a unbelievable thing. The Captains of the Dread Fleet called in their own men to aid the PDF against this unknown enemy. Soon the Black Locks found themselves facing the same enemy, yet even more terrifying than the last time.&lt;br /&gt;
&lt;br /&gt;
The Cradle came under attack from a combined force of both Nurgle and Khornate armies made up from not only Cultists and Chaos Marines, but also of Daemons and Daemon Engines. The PDF fought bravely against the foul wave of Chaos Forces in the jungle areas, but even the bastions from which they were holding off the enemy were falling one after another. The Black Locks, along with detachments of Bondsmen, struck at the foul traitors and their daemonic allies without mercy, hitting them where it would hurt them greatly. Myst Graves and Warp Cutters sowed havoc among the flanks of Nurgle’s servants while Crimson Blades and Corsair Hearts clashed in melee with Khornate fighters. Rum Grails and Blazing Cannons immolated hordes of  ravening Cultists and annihilated Chaos armour. Holy Treasurers and Void Plunderers supported all three groups from being outflanked, while Black Cutlasses guarded the Witch Doctors under the supervision of the Hex Company Doctors from daemonic attacks until the ceremony conducted by the Elder Doctors was complete. When the ceremony was finished, a tidal wave of ghostly warriors appeared out of nowhere, cutting down every Chaos worshipper and daemon alike. The heretics and warp spawns tried to retaliate, but their hits and shots simply passed through the ghosts while the latter’s weapons passed their protections and cut their flesh.&lt;br /&gt;
&lt;br /&gt;
Meanwhile in the spire where the audience took part, the Lords still tried to find out how a Chaos Force of such magnitude appeared on the surface of the Cradle without planetfall, while some of them coordinated the movements of the remaining PDF. Three of them acted strangely, as Lorius observed it, after the heretics and their daemonic allies appeared on the planet. &lt;br /&gt;
Suddenly the room’s doors broke open and a horde of cultists barged in. For some reason they were neither Nurgle nor Khornate, but had the symbols of Chaos Undivided. Although they were armed with Autoguns, they were no match for nine of the most deadliest marines of the Dread Fleet. Shaktu was the first to make contact with the heretics as he cleaved them with his Crimson Reaver. The other Captains also answered the tide with melee and gunshots. Jean especially tore into the Chaos worshippers by firing his Assault Cannon. After dealing with the cultists the Captains realized that Chaos Forces already infiltrated the spires. Another alarm went off. The powers to the orbital defence systems have been shut down.&lt;br /&gt;
&lt;br /&gt;
When the defences went silent, a large Chaos fleet appeared out of the Warp. Dozens of ships against the Dread Fleet and the Calician Fleet that was stationed there. Even with the Black Lock’s support, the Chaos armada had a large numerical advantage over the Imperials, and without the orbital defences active, the defenders would be easily wiped out. The Captains called in their men they left in the Thunder Hawks they arrived in. Gomez himself volunteered to restore the defences along with a group of Cog Brother Techmarines he called down for from orbit. Shaktu and Jean accompanied him along with their own men they called for, while the rest of the Captains except for Lorius and Carlos set off to aid the ground forces. The race against time has begun.&lt;br /&gt;
&lt;br /&gt;
The three marines and their men got to the generators powering the orbital defences that were in the shorter, bulkier looking spire. The traitors blew half of them while the rest shut down in order not to go haywire, but luckily the heretics overlooked the emergency generators when they left. Already presuming that the enemy will find out that they overlooked the emergency power plant, Gomez and his lads enacted the rites for activating the power plants and the generators, while Shaktu and Jean along with their men guarded the Techmarines.&lt;br /&gt;
&lt;br /&gt;
Meanwhile in space the situation was dire. Despite utilizing long ranged weapons to blow up or cripple a large number of the enemy ships, both the Dread Fleet and the Calician Joint Navy of The Cradle barely even slowed down the Chaos Fleet. Both Imperial fleets knew that if the orbital defences wouldn’t come back on-line, then they and the planet would be blown to kingdom come. &lt;br /&gt;
&lt;br /&gt;
The situation on ground on the other hand turned out differently. Both the Chaos Forces and the Imperials were matched, yet despite the heavy air support provided by the Black Locks (and that all cultists and Chaos Marines were dealt with), Chaos Daemons didn&#039;t seem to even have their numbers reduced. Instead the vile warp creations’ numbers were still growing. The Captains that arrived on the field got intel from orbit that the daemons are coming from a gargantuan cave in the centre of the jungle regions. In a normal situation the Black Locks would have bombed it from orbit, but the fleet was occupied with slowing down a incredibly sizeable Chaos armada until the Cradle’s powerful defences got back online and wiped the threat. The other problem was that due to the size of the daemonic incursion, the Locks were forced to limit themselves to entrenchment and hit and run tactics because of the amount of daemons that were flooding out of the cave. Add to this the even greater anti-air defence and it left the marines and the PDF with their hands tied down.&lt;br /&gt;
&lt;br /&gt;
There was however a small thing that everyone forgot about. Bernhold was still out there. The Captain of the Myst Graves along with a small lot of Cutthroats infiltrated the jungles where the cave was located. When the marines got there, they discovered that inside the cave was a warp portal. From its looks somebody must have constructed it previously, as it was impossible for daemons to simply build it without making anyone notice it. Bernhold knew that something would go wrong after the Samdi Baron’s psychic awareness flared up and that there was a high probability that it wouldn’t be the last time the chapter would meet The Great Enemy. Normally the Myst Graves, master infiltrators, wouldn’t be capable to sneak behind the daemons without being detected by those of them that were more psionically attuned to sensing living beings, if it wasn’t for a ace up Bernhold’s sleeve that he called in when the invasion began. The marines were accompanied by a Culexus Temple Assassin that covered them from being detected with its null powers. Finding an alternative route into the back of the cave, the Myst Graves sneaked inside and planted powerful timed demolition charges. After the group quickly exited the same way they got in, the charges exploded, and the portal shut down.&lt;br /&gt;
&lt;br /&gt;
After this, the Imperials could defeat the Chaos Forces that were on the ground, yet the battle in orbit was still raging on. While the Locks and the PDF fought the now finite numbers of daemons, the fleet above had it more difficult. &lt;br /&gt;
&lt;br /&gt;
Despite the impressive barrage of Melta Torpedoes, the Chaos Fleet was simply slowed a little. Using the smaller frigates of which they had a abundance, the large core element of daemonic warships sped towards the defenders. Meanwhile the three Captains and their men that went to fix the orbital defence’s power issues came under attack by cultists, probably the group that blew up half the generators and came back just in case. Though numerous, the chaos worshippers were no match for the superior firepower of the marines. It changed when Khornate Berserkers suddenly joined the fight. The Locks went on the defence in order to protect the generators while Gomez and his lads were fixing them. The fighting was in favour of the Crimson Blades and Blazing Cannons, due to having variety when compared to the traitors who were kitted out for close combat. Jean’s Terminators shredded the madmen from range, while those who got close were cut down by Shaktu’s Vanguards. &lt;br /&gt;
&lt;br /&gt;
Finally Gomez and the Techmarines activated both the surviving main and back-up generators. Above the planet, the enormous defensive rings and space stations came back to life and immediately started to open fire on the Chaos armada. The hailstorm of melta torpedoes and heavy guns blew ship after ship. Even the heaviest of Chaos vessels were blown apart or damaged.&lt;br /&gt;
&lt;br /&gt;
After a very long time of fighting, both Chaos forces on ground and in space were either defeated or routed. When the captains that were in the field returned to meet with the Lords that were left along with Lorius and Carlos, there was a surprise waiting in the room the conference took place. Two of the Lords were dead, while a third one was beaten and tied up by both Black Lock Captains that were left. These were the Lords that behaved strangely when the Chaos Forces attacked. It was discovered by both Lorius and Carlos (after interrogating the surviving one) that they were actually the ones that set up the attack on the Cradle. The entire coup was meticulously planned, yet none of the instigators predicted the marines would appear. This forced them to simply hasten their plans. When the battle on the planet’s surface raged on, the three tried to actually kill everyone in the room with some bizarre warp pistols, yet Carlos slashed the nearest of them and Lorius shot the second with his plasma pistol, while the third was wounded by flaming chunks from the latter. Why did they wanted The Cradle to be claimed by Chaos was clear. If Chaos claimed the planet, then it would not only serve as a staging ground for various Black Crusades, but also to demoralize the Imperial Guard Regiments and Colonies. Added how close the Calico Stars were to the Galactic Centre, not to mention to Terra, it wouldn’t be surprising for the Forces of Chaos to try everything do something like that. They only needed to lure people influential enough with promises of power.&lt;br /&gt;
&lt;br /&gt;
Now seeing how much the Black Locks did, the Lords trusted the chapter completely. Some would say that the Cradle incident was that one event that won over the Colonial Lords to the Black Locks’ side. If it went for the planet itself, then much purging had to happen. Many of both the PDF and the Locks needed to be mind scribed for corruption, as Castor himself taught them that everyone can be corrupted by being near anything Chaotic, or at least there would be a large possibility of this happening. The ancient jungles from which the Chaos Forces were coming from, had to be isolated and burned to cinders, while Chaplains and Witch Doctors further purified the purged soil with shamanistic rituals and holy prayers. The bodies of both dead Locks and PDF were collected and buried. In case of the first, the geneseeds that survived, the Apothecaries collected and screened for mutations so to create new Black Locks.&lt;br /&gt;
&lt;br /&gt;
And thus the Locks gained a new ally in their quest.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Aiding Fleet Tinkerer===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Ya know what? I could understand a bunch of Tech-Priest tryin&#039; to make an Imperial version of something done by xenos by removing anything that is even associated with aliens, and to purify said tech to be for Imperial use, that&#039;s what I have heard they usually do. But to blantantly ram xeno-tech into anything? That&#039;s both tech-heresy and being lazy.&amp;quot;&#039;&#039; - Brother Nathaniel of the Blazing Cannons on using xeno tech by humans&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
After the incident on The Cradle, the Inquisition came to inspect the situation. Luckily for everybody, the Inquisitor in charge was not that zealous to put everyone on the witch pyre. Inquisitor Arianna Strigos was in fact impressed with what the marines did about the planet’s situation. Some of the Captains were distrustful of the Inquisition due to how most of them did their works (with a large emphasis on burning or planet-wide explosions), but Alexander trusted her. The Master of The Dread Fleet even gave her the copies of the reports that were given to him by the marines tasked with cleaning up what the Chaos Forces did. With that, Arianna suggested to be in contact. With the situation now under Inquisitorial control, the Black Locks left The Cradle in order to deal with a situation that cropped up immediately after the incident.&lt;br /&gt;
&lt;br /&gt;
Back in the beginning of the Colonies, the need for advanced technology was highly in demand. As there were little Tech-Priests, and many worlds that needed more specialists was steadily growing, the Constructor Fleets were created. These specialist fleets were tasked with travelling from newly established colonies to newly established colonies and turn them into self-sufficient places where people could live without having to deal with extreme dangers that would wipe them out instantly under normal circumstances, or to maintain the many of specialized devices and mechanisms in existing colonies. Fleet Tinkerer was one of the smaller fleets, and a new player in these times. Indeed, it was created in the later second half of the 35th Millennium, while the first fleets were around in the first half of the 34th Millennium.&lt;br /&gt;
&lt;br /&gt;
Despite its size, the small Constructor Fleet could turn any newly established colony, or primitive planet, into anything the governing body wanted it to be transformed into (a military city-fortress, a place of recreation or religion, or a economically or scientifically oriented place) in under a century, which was impressive without question. Tinkerer was also known for that it always repaired anything without charging any extra payment nor wouldn’t demand anything ridiculously high for their services. Additionally, they had the ability to design new STC by taking various elements from existing ones, and combine them into something new, not to mention that they even find STC near the Abyss in the Undiscovered Regions, without provoking the things that linger there. This won them new members as other smaller fleets joined them, not to mention that they gained popularity among the colonists for their more altruistic take. However, this didn’t go unnoticed by the larger fleets.&lt;br /&gt;
&lt;br /&gt;
Fleet Ferro was the largest and influential of the Constructor Fleets. Dominating the many  and monopolizing many useful STC, Ferro saw the rise of the upstart Fleet Tinkerer as a threat to their influences, mostly due to the fleet’s capabilities to create new STC out of existing ones and acquiring new ones from areas around the Abyss. Although they had many unique and rare STC, Fleet Ferro’s paranoia about being overthrown by a small fleet of beginners that seemed to be born lucky made it hostile towards the Techpriests. For ages did it include the smaller and some of the more larger fleets into itself, and Tinkerer was taking its turf and influence from it. &lt;br /&gt;
&lt;br /&gt;
Fleet Tinkerer experienced some difficulties since Ferro saw it as a threat, sometimes turning into isolated fights or attempts to discredit Tinkerer by the larger fleet. Lately however it change into outright warfare in some places where elements of  Fleet Tinkerer were stationed, not to mention that for some reason there were steady increases of pirate raids on them. This happened at the time when the fleet found an enormous Space Hulk with a incredibly efficient system of onboard factoria. Gomez felt that the pirate raids and their connections with finding the hulk by Tinkerer was connected with Ferro, for such a Constructor Fleet like them would clearly desire themselves something like the onboard factoria, and the fact that a smaller and relatively new fleet like Tinkerer would pose a threat to them with a Space Hulk of such incredible capabilities was understandable.&lt;br /&gt;
&lt;br /&gt;
Since Tinkerer was responsible for the Lock’s shipment of new equipment and supplies, the marines could not refuse the call for aid from them, especially the Void Plunderers, since they had the strongest ties with the Constructor Fleet. Alexander thus decided that the Dread Fleet would divide into smaller fleets and help aid the elements of Tinkerer that were scattered among their places of influence, while the Myst Graves would use their contacts and talents to find out something about Fleet Ferro.&lt;br /&gt;
&lt;br /&gt;
For about a couple of years the Black Locks did aid the elements of Fleet Tinkerer to fend off pirate raids with great results, but the raids themselves didn’t cease at all. Finally after these couple of years the Myst Graves, along with elements of Holy Treasurers, found out something about Fleet Ferro. When one of the Graves’ ships successfully boarded and plundered one of the pirate vessels that were attacking one of Tinkerer’s mining ships, the marines found dataslates where the Magos Council of Fleet Ferro gave instructions to the pirates to attack elements and subdivisions of Fleet Tinkerer. Previously none of the Black Lock companies got their hands on such information since when they did try to get their hands on the dataslates, then everything was destroyed before they could secure it. This time however, the marines were fast enough to secure the information. &lt;br /&gt;
&lt;br /&gt;
That was enough evidence for Tinkerer, but there was more to what the Myst Graves found. The company also found out in what Fleet Ferro paid the pirates with. Cargo holds of weapons of  modified construction. Lasguns, Shotguns and Bolters of Imperial origin, yet differently constructed. After the weapons were analyzed by the Techmarines, the results were that the weapons had xeno-tech included into their construction, and they had the registration numbers unique to Fleet Ferro. Just like in the case of the dataslates, these weapons were either destroyed, or had the registration numbers removed when the Locks successfully boarded a pirate vessel, and the fact the marines got these weapons into their hands intact was a sign of the Emperor’s fortune. That was more than enough to accuse Fleet Ferro of tech-heresy, as well as to call in the Inquisition.&lt;br /&gt;
&lt;br /&gt;
Master Alexander after hearing about this didn’t hesitate to call in Inquisitor Arianna, as well the Magos Council of Fleet Tinkerer. With the proof the Myst Graves and Holy Treasurers found, Arianna and the Council came to the same conclusions that the evidence were sufficient to accuse Fleet Ferro. The information were send to both the Calician Lords on the Cradle and to the Calician branch of the Inquisition, and later to the other lesser Lords in all the colonies and to the various Calician organizations. Ferro was officially excommunicated after the word about their tech-heresy spread. When that happened, the Constructor Fleet simply vanished into thin air without a trace.&lt;br /&gt;
&lt;br /&gt;
Four years later and there was still no sign of Fleet Ferro. Many of the places where they used to mine or to sell their services were already taken either by Tinkerer or by one of the other fleets. There were reports of mysterious ships attacking Constructor Fleets. No doubt that the hereteks were planning something, and those raids on Constructor Fleets were just the beginning of a bigger scheme.  Some of the fleets, fearful of Ferro’s wrath that they took their sites, sought protection under Tinkerer’s standard, others entrenched themselves in large asteroid bases bristling with the heaviest available weapons and aided by elements of the Calician Navy by order of the Calician Lords. Gomez was sure that Ferro, in a feat of vengeance, would try to muster all they had left in order to claim Tinkerer’s Space Hulk. If what the Void Plunderer Captain said was true, then the Dread Fleet had no doubts where to set course.&lt;br /&gt;
&lt;br /&gt;
During the Dread Fleet’s voyage through the Warp, the Astropathic choirs of Bodsmen Psykers caught out that something strange was happening with the Constructor Fleets that didn’t join Tinkerer and travelled to their core fleet. One by one, the asteroid bases where they entrenched themselves simply disappeared along with the Calician Navy elements. The only scraps of information that were caught from the disappearing bases were incoherent screams combined with high disturbances. That could not be good at all.&lt;br /&gt;
&lt;br /&gt;
Fleet Tinkerer amassed all the surviving Constructor Fleets under its banner, and further reinforced it with the Calician Naval ships from the elite Battlefleet Vortex. In the centre of the fleet of ships was the Space Hulk Tinkerer claimed near the Abyss, known as The Factoria Eternal. When the Dread Fleet made it to Tinkerer’s staging ground, moments later after the Black Locks exited the Warp, hostiles emerged. The ships bore the symbols of Constructor Fleet Ferro, yet the last ship was something none of the Imperials were prepared for.&lt;br /&gt;
&lt;br /&gt;
From the warp emerged an enormous Space Hulk, yet while The Factoria Eternal was refurbished to resemble something Imperial, the one that bore Ferro’s symbols was an irregular amalgam of both Imperial and xeno ships, and in its centre was a cannon the length of a Imperial Battleship. Seeing this weapon the Imperials, including the marines, actually panicked, but before they could react, it fired an enormous ball of energy at Tinkerer’s Space Hulk. Without any room to manoeuvre out of the projectile’s road, the Imperials braced for the worst. Yet something happened that both sides didn’t predict, as the Factoria Eternal suddenly raised up a enormously powerful void field that isolated the rest of the Imperial fleet from the projectile’s blast. One frigate however didn’t manage to hide behind the field and was struck by the shockwave generated by the projectile that impacted on the hulk’s void shield. The frigate was simply ripped to pieces, leaving only scrap and twisted metal. Now the Black Locks found out what happened to the other Constructor Fleets that remained in their bases.&lt;br /&gt;
&lt;br /&gt;
Assuming that shooting one such projectile requires immense amounts of energy and time to fire and calibrate, the Dread Fleet immediately moved at full speed towards the Space Hulk of Fleet Ferro. The Calician Navy and those under the banner of Fleet Tinkerer took after them and charged full speed towards the hulk. The armada of Fleet Ferro was composed of not only their own ships, but also various pirate vessels. Although numerous, the ships were composed mainly of frigates and light cruisers. Their Magos Council thought that they would win so easily by shredding everyone with their super weapon, yet none of them even thought that Fleet Tinkerer had in store for them with that void shield.&lt;br /&gt;
&lt;br /&gt;
The Black Locks immediately shot out boarding parties and teleported in Terminator Lots on board the hereteks’ Space Hulk. The Void Plunderers went so far as to board in with their Castellax Battle Automatas into combat, meaning that the company was dead serious on taking on the Ferro’s ruling class. Despite the incredible weapons and amazing tech, nothing could stop the rampage of the Locks. The deeper into the hulk the marines went, the more tech-heresy they found out. Now the Skiitari of Fleet Ferro did not care at all and actually used various xeno weapons and artefacts, revealing even more of the Constructor Fleet’s corrupt ways. The marines’ main mission was to disable the enormous cannon, but they additionally were to find and terminate or subdue the Magos Council of the hereteks. The Locks split their forces and moved out to their objectives each. The Corsair Hearts and part of the Void Plunderers ventured to apprehend the Magos Council members, while the rest took on themselves to destroy the generators powering up the main weapon.&lt;br /&gt;
&lt;br /&gt;
The generators were quite well defended, yet the Skiitari defending them, along with the whole heavy equipment they brought, didn’t stop the Black Locks even when the marines started to sustain casualties. The Astartes focused their firepower on the cooling systems and the enormous gun emplacements before the enemy could do any serious damage to them. The coolants sustained enormous damage to the point that it was impossible for the generators to power the cannon. Ferro lost the capability to fire its trump card.&lt;br /&gt;
The rest of the Locks, led by Captain Carlos, had to fight through Skiitari and bizarre machines in order to get to the Ferro Council. While en route, they gained unexpected aid in the form of uprisings inside the vessel, as Techpriests and their servants that were forced to join the hereteks rose and fought for their freedom. This was a good situation since the marines would’ve have less enemies to deal with.&lt;br /&gt;
&lt;br /&gt;
When Carlos and company arrived to the chamber, they discovered that the hereteks simply turned tail and evacuated. After a long time of fighting in the confines of the enormous vessel, not to mention the fights in void space, the Imperials won. The situation was under control, the traitors were later executed and the Techpriests that were forced to join Fleet Ferro...their fates varied. It was later discovered that the Magos Council of Ferro escaped in a cruiser that entered warp space immediately after the Imperial fleet even managed to get to the Hulk. The hereteks’ pirate allies on the other hand either fled or were destroyed when their super-weapon attack backfired spectacularly. Many of the tech-heresies were purged and a many of the blasphemous artefacts either destroyed or taken to study.&lt;br /&gt;
&lt;br /&gt;
With the events that happened, Fleet Tinkerer became the only technology provider among the Calician colonies. Yet there is this thought among the Calico Stars that Fleet Ferro will come back to exact it’s vengeance one day.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Ravenholm IV Tragedy===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We do not go there anymore.&amp;quot;&#039;&#039; - Brother Cadesh. Dreadnought of the Crimson Blades&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Twenty years have passed since the Dread Fleet and their allies vanquished the hereteks of Fleet Ferro. The Calico Colonies slowly started to gain momentum as they resumed completely the colonization project of planets that were suitable for settlement. Problems were sparse so far. With the marines taking care of most of the Chaos and xeno raids, the colonies were safe and new riches were being send from one world to another. Nobody expected that anything serious could happen. Yet it happened, and it is considered by the Black Locks to be a tragedy for their Chapter.&lt;br /&gt;
&lt;br /&gt;
It started from a simple call for aid that came from the planet of Ravenholm IV about a unidentified xenos incursion on a spontaneous level. The Locks being the Space Marines they are, answered the call. The entire Dread Fleet warped to the place, only to find out that the situation was on a wholly different level than they thought. &lt;br /&gt;
&lt;br /&gt;
The planet of Ravenholm IV was being slowly overrun by Enslavers, dreaded warp creatures that existed to enslave the minds of lesser beings. The PDF was taking enormous casualties and already some parts of the planet were completely overrun. At the same time as the marines, a detachment of Imperial ships, under the command of a Ordo Xenos Inquisitor known as Xander Dagrasso, arrived near the planet also answering the distress call. &lt;br /&gt;
&lt;br /&gt;
Both Alexander and Xander exchanged their opinions about the situation on Ravenholm. Xander wanted to simply initiate a Exterminatus of the planet, seeing it as a lost cause. Master Alexander on the other hand thought otherwise and told the Inquisitor to hold up the purging since there were still civilians and PDF that were unaffected. The Ordo Xenos member immediately guessed what the Lock wanted to do and he couldn’t stop him from doing so. Moments later the Black Locks descended on the planet, mustering two third of their entire force. Of the ten Captains, only Shaktu was left in space as to oversee the transports of civilians from the surface to the Dread Fleet’s ships. The Crimson Blade’s Captain would’ve rather joined the battle if it wasn’t for the fact that he lost via a game of rock, paper, scissor.&lt;br /&gt;
&lt;br /&gt;
Meanwhile the ground forces quickly moved to engage the threats. With the vital information about the Enslavers that Xander gave them, the marines limited themselves to ranged weaponry (especially the heaviest ones) and aircraft raids, since the xenos took control of not only civilians as meat-shields, but also many PDF soldiers to back up their advance. The Witch Doctors were especially helpful in protecting the marines from being turned into mind controlled flesh puppets. While a substantial part of the detachment was busy holding the Enslavers at bay, the rest along with the remaining PDF loaded civilians for transportation. Even the Calician Navy sent in their own forces to help with the evacuation.&lt;br /&gt;
&lt;br /&gt;
As time passed, more and more of the dreaded warp puppeteers were emerging from their portals. Not to mention the human puppet slaves pounding on the defences the remaining PDF erected to protect the civilians. At one moment, the Astartes were sustaining such casualties that they had to initiate a tactical retreat for better cover. Nearly all the cities were evacuated, except for the main capital of Viridia. The Black Locks were close to completing evacuation when a horrid event happened.&lt;br /&gt;
&lt;br /&gt;
Somehow the Enslavers, knowing that their prey were escaping, unleashed a terrifying storm of strange particles that was sweeping through the planet’s surface with alarming speed. Long-range satellite surveys from orbit showed that the source of this was coming from the parts from which the Enslavers were invading. All who made contact with the radiation had their strengths sucked out and died a slowly painful death. For some reason, the xenos themselves were immune to the effects of their own weapon. The Imperials thus hastened the evacuation, putting everyone into the Thunderhawks and Cargo Vessels. There were still civilians left in Viridia and time was running out.&lt;br /&gt;
&lt;br /&gt;
Not much time has passed and the radiation hit the capital. The marines locked as many of the civilians and wounded inside their own Rhinos as it was possible, as those were the only things that had radiation protection. All the marines could do now was watch helplessly how those that couldn’t be put inside died in agonizing pain as the particles sucked out their strengths. The Locks were made out of sturdier stuff that made them more resistant to the Enslaver’s weapon, yet even they started to feel the effects when time passed. The captains that were present on the planet knew well what had to be done. When the final transport left the planet, Master Alexander called in Shaktu to bombard the area with Virus Bombs as he thought the radiation could be contagious, not to mention what happens when the Enslavers find a way off Ravenholm. The Crimson Blades captain was shocked at first when he heard that, but in this case the Master of The Dread Fleet’s orders were absolute. Although hesitant, Shaktu ordered the planet to be viral bombed. At this moment, the Dread Fleet and the Imperial Navy bombarded the planet, the bombs reducing everything organic into goo and then using more traditional ways of bombardment to obliterate the Enslaver portals. With the gases that build up, and the heat from the conventional bombardment, the entire planet turned into a ball of fire. &lt;br /&gt;
&lt;br /&gt;
After the bombardment, the Black Locks landed to find if anyone of their Captains and brethren survived. There were no survivors. All of them died, either from the raging inferno or by the virus bombs. The only thing that was left were the pieces of wargear and the belongings of the Captains.&lt;br /&gt;
&lt;br /&gt;
Shaktu was furious of what happened. He blamed his brethren, the Imperial Navy, Inquisitor Xander...but the person he blamed the most than everyone else was himself. Everyone knew that the Crimson Blades Captain was furious over his helplessness that he couldn’t help his fellow Captains, and more importantly, the man that he considered both his greatest rival and friend, Master Alexander. Before they left the planet after the Exterminatus, they build a monument to those who died risking their lives to save innocent civilians from an eternity as flesh puppets of warp-spawned xenos.&lt;br /&gt;
&lt;br /&gt;
With Shaktu becoming the new Master of The Dread Fleet by default, the Crimson Blades Captain swore to regain the losses the Black Locks suffered during the now titled Ravenholm IV Tragedy. Only after he set the stage for the rebuild and leaving detailed instructions to his successors did the Black Locks regain the numbers they had before. Near the end of the 37th Millennium, the marines rebuild their numbers long after The Master of The Dread Fleet’s death. &lt;br /&gt;
&lt;br /&gt;
Before dying, Shaktu passed over his Crimson Reaver to his First Mate, and much earlier distributed the wargear of the late founder Captains to the new Captains after he became Master, starting the tradition of the Founder Captains wargears being passed down from Captain to Captain. The Golden Terminator Armour that Alexander wore became the symbol the Master of The Dread Fleet, and thus every Captain that would achieve this station would wear this armour.&lt;br /&gt;
&lt;br /&gt;
The Black Locks never again went to Ravenholm IV as a whole since then. The only exception was when they buried Shaktu on the planet so that he&#039;d join his fallen Brother Captains.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Captain Jones’s Betrayal and the rise of the Serpent Watch===&lt;br /&gt;
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&#039;&#039;&amp;quot;The only way we can be completely forgiven is when we finally wipe out these parodies of our brethren from the face of the galaxy.&amp;quot;&#039;&#039; - Serpent Watch Captain Pedro &#039;The Vengeful&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If only dat could have been avoided. Compassion sometimes leads ta damnation. And da forma me failed in stopping dis because of belittlement.&amp;quot;&#039;&#039; - The Samdi Baron on his predecessor&#039;s choices&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The first half of the 38th Millennium was a time when the Black Locks were at their finest with all Imperial factions. The planets within the Known Regions were colonized, new goods circulated through established trade lines and new ones were created with newly established colonies. Even the boundaries of the Undiscovered Regions were pushed further as new planets were included to the colonies. Still, everyone kept away from the Abyss that lurked in the centre of these parts of the Calico Stars.&lt;br /&gt;
These times were one of those that could be called a golden age for the chapter. Apart of Chaos, Xeno and Renegade incursions that were immediately dealt with, nothing wrong has ever happened. That is until a series of events that nearly made the Black Locks become targets for the Ordo Malleus.&lt;br /&gt;
&lt;br /&gt;
Captain Jones of the Corsair Hearts was chosen to be a liaison for a couple of months between the marines and the Inquisition. Much to his dislike, he accepted it with bitterness due to the fact on how he held the Inquisition, especially the Ordo Malleus. The Captain arrived with a retinue of his trusted men to the planet of Keiserberg in Saint Philip controlled space that was under complete Inquisitorial control, in the facility known as Keisersers Onberispelijk Strong, in the low gothic of the colonists of in this part of the Colonized Regions. The facility was a place where psyker savants were trained and distributed among Inquisitorial forces and the various factions working among the colonies. The conditions were bad and the psykers mistreated more than usually. No wonder since the Inquisitor in charge, by the how relevant name of Erik Forfølgeren, wasn&#039;t fond  of psykers and treated his current occupation as a punishment, thus venting his irritation on the unfortunate occupants. This disgusted the Captain. He may have had some superstitions towards psykers, but he would&#039;ve never treated them in the way they were in the facility. The only thing that he wanted is to end this damnable meeting as quick as possible. Until he saw her...&lt;br /&gt;
&lt;br /&gt;
She was a delicate and gorgeous lass, with silky dark hair and a sleeveless psykana robe adorned with sigils and hexagramic wards. Something suddenly hit the Captain in the back of his mind and felt a strange warmth in his chest. For the first time in his life he felt something that Space Marines usually (or to be more precise, never) experience. The psyker girl was called Calypso, and she was the personal savant of Forfølgeren. At first the Captain maintained his distance from her to not arouse suspicion. When he managed to find a way to meet the psyker girl one on one every day, the two started to talk to each other. At first Calypso was shy, but the more the two talked, the closer they got to know each. Calypso was a orphan that grew up on the Feral World of Lemnos in Port Royalty controlled space. When her psychic powers awakened, she was picked up by the Black Ships and sent to Terra. After being judged strong enough, she was shipped back to this facility. The Captain could see that she was actually pulling off a cheerful facade. In reality Calypso was being mistreated by Forfølgeren because of her psyker origins. She could conceal the marks and bruises, but she couldn’t fool his sharp eyes. Jones decided to give her support for the time being. He knew that it wouldn’t last, but at least some warmth would raise her spirit.&lt;br /&gt;
&lt;br /&gt;
One day while walking during the late evening, Jones saw from a distance that the Inquisitorial henchmen were transporting something on large wheelbarrows. The Captain, out of sheer curiosity sneaked towards the henchmen to find out what they were transporting. After a couple of minutes, the marine finally had his answer. Corpses. The savants were piling up corpses of dead psykers into a giant mass grave. For the Captain this was suspicious in the extreme. Jones waited until the area was safe, silently moved towards the nearest of corpses and ripped a piece of flesh in order to eat it. Thanks to his abilities granted by the  implant allowed him to see into the memories of the dead psyker. What he found out horrified him.&lt;br /&gt;
&lt;br /&gt;
The Inquisitor Erik already was known for being very intolerant towards psykers, but when he’s around other Inquisitors, he’d always tone down his dislikes. However, nobody knew how far his hatred towards them was. False accusations, manipulations towards simply tormenting the psykers, those were all but a fractal of what the Inquisitor did to them behind the curtain. Jones wanted to free Calypso from this hell-hole, yet doing so would make the Chapter target practice for the Inquisition, as well the possibility of being excommunicated was blatantly visible. The Inquisitor wouldn’t hand over the girl due to her being his personal savant, as well being the property of the Inquisition. On the day before his depart, Jones promised Calypso that he’d come for her.&lt;br /&gt;
&lt;br /&gt;
When Jones returned to the Corsair Hearts, he immediately asked the current Samdi Baron, who was also the current Master of The Dread Fleet at that time, if there was a way to gain Calypso. The first thing the Baron did was scolding him like a child for putting the very existence of the Chapter over a psyker girl. The Baron understood the youngling, yet what he desired was way too risky. The Hex Company Captain told him to be patient and wait until the situation was beneficial for them. Jones however didn’t want to hear about this and returned to his flagship. In order to monitor his behaviour, the Master of The Dread Fleet sent in someone who wouldn’t arise suspicion such as a Myst Grave and he knew whom to sent in. &lt;br /&gt;
&lt;br /&gt;
An Old Timer from the Rum Grails, Old Quartermaster Gibbs was sent to the Corsair Hearts as under the reason of meeting an old friend of his, the infamous 2nd Mate known as Brother Sparrow. Secretly he reported to the Baron about Jones’s moves for about four months when suddenly all comm. messages from Gibbs ended. When the Chapter tried to hail The Corsair Hearts, there were no signals nor signatures. Fearing the worst, The Samdi Baron declared the Corsair Hearts lost and broadcasted this message to the rest of the Calico Stars. Everything went silent as if the company simply disappeared into nothingness. Three years have passed as the entire Dread Fleet searched for the Company, yet there were no signs nor clues on them.&lt;br /&gt;
&lt;br /&gt;
One day everything has resolved itself as a Malleus Inquisitor by the name of Otto Ritterman, with a whole company of Grey Knights, appeared demanding explanations from the Baron on a attack on Keiserberg’s facility that occurred two and a half years ago under mysterious circumstances. That attack was a mystery due to the fact how the assailants managed to attack without the personnel sounding the alarm nor contacting the nearest Imperial forces. As a result of this attack, many psykers escaped either into the wilderness of Keiserberg or fled to seek shelter into the human settlement, and Inquisitor Erik impaled on a enormous pole. After a long time of investigation and analysis of data that was collect from the more undamaged servitors, it was discovered that the attackers were Space Marines who had no insignias nor Chapter symbols. Although Space Marine strike forces from various Chapters appeared from time to time in the Calico Stars, but the sole ones who lived here were the Black Locks themselves. The Samdi Baron immediately realized who did this and why. &lt;br /&gt;
&lt;br /&gt;
The Baron, by carefully picking his words, explained to the Inquisitor that during that time when the facility came under attack, one of their Companies disappeared exactly two years ago. All communications were lost since then and the Dread Fleet repurposed all its resources in order to find the Corsair Hearts. When Inquisitor Otto wanted to ask questions, a Astropahtic message came that a Warp Cutters frigate located and pinpointed the location of the Corsair Hearts fleet. Immediately did the Baron order to contact the rest of The Dread Fleet and make them travel to the location of where the Corsair Hearts were. He also told the Inquisitor that if the disappeared Company of theirs and the attack on the facility have something in common, then both of them would figure that out on the spot. The only thing that bothered the Baron was that why didn’t the Corsair Hearts even reacted when the Warp Cutters frigate spotted them and pinpointed their location.&lt;br /&gt;
&lt;br /&gt;
When the Dread Fleet and Grey Knights arrived to their destination, a moon that belonged to a yet unclaimed jungle planet. Around the Calico Stars there were a number of systems that were on the borders between areas controlled by the Colonial Powers. In the past there were even proxy wars between the colonies over who would claim said systems, but after lengthy negotiations between the Colonial Lords resulted in these kind of conflicts to end as long as nobody would try and colonize them. The drawback of it was that various raiders and pillagers used these planets as hideouts in order to lay low when pursued. Immediately when the Marines exited warp space, they teleported in Terminator boarding parties into the Corsair Hearts ships. The Grey Knights were not slouches either and teleported in their own forces. Nothing however happened when both Chapters teleported in. No alarms, no resistance, no commotions. Only deathly silence was present overall. &lt;br /&gt;
&lt;br /&gt;
The boisterous privateers and the daemon hunters split up their forces. The marines that teleported into the frigates and cruisers reported that there was not a single soul left except of the servitors that were set into standby mode. The Locks concluded that if there was nobody on either the cruisers or frigates, then everybody from bondsman to lad would either be on the flagship, or disappeared. The latter however was thrown aside when a squad of Grey Knight Terminators discovered the Corsair Hearts and their bondsmen. &lt;br /&gt;
&lt;br /&gt;
Everyone was in the grand hall. Every Black Lock Company had one on their flagships for great feasts after major successes. Everyone from bondsman to Corsair Heart, from child to adult, was present in the flagship hall. Problem was that none of them was moving, nor was there any sign of Captain Jones nor Old Man Gibbs. Every single person was frozen in stasis, time completely stopped for them. The forces that boarded the flagship were struck down in disbelief, more so the Grey Knights. Nobody expected this. The Techmarines that came to take a look at the situation discovered that the entire floor had stasis field generators under it. This just piled up questions on the already bizarre situation.&lt;br /&gt;
&lt;br /&gt;
When the lads and bondsmen were freed from stasis, they themselves were struck for a moment when they saw the Terminators of other companies along with the ones from the Grey Knights. The Samdi Baron and Inquisitor Otto, along with the other Captains, arrived to personally question everyone from the Corsair Hearts about what happened prior to them being frozen that day in stasis. Everything became clear on why the company broke all contacts. &lt;br /&gt;
&lt;br /&gt;
During the celebrations that were held when the Company successfully destroyed a well known fleet of pirates that were the thorn in the side of traders for a very long time, Captain Jones made a speech on how well the Corsair Hearts did with offing the pirates and taking their booty. But when he finished the main point, his mood changed suddenly from a proud, filled with energy, to a somewhat morbid and sad one about having to leave the Corsair Hearts one day. Before anyone realized it, everyone went into stasis. There were all those, apart of the marines that joined Jones, that were listed as currently active, yet there was no sign of Quartermaster Gibbs. He either joined Jones or the former Captain did something to him.&lt;br /&gt;
&lt;br /&gt;
After the very long streak of questioning, The Baron and Inquisitor were both sure that the stasis field generators were ordered by Jones to be secretly build under the floor, but that still did not answered Otto’s question about the Keiserberg case. A moment later one of the Hex Company Old Timers called The Samdi Baron to Jones’s cabin. The marines there found something about what Jones was planning, as well as certain items in regards of Lord Otto’s investigation. The Baron had no choice but to tell the Inquisitor about it and ask him if he could call in a conclave of his peers, for that what the Hex Company found is something that would require more than his individual judgement. And indeed, for the amount of evidence was more than the Inquisitor could have handled on his own.&lt;br /&gt;
&lt;br /&gt;
The Inquisitorial Conclave took the evidence from Inquisitor Otto and studied them. Among them was a recording of Jones that was telling that he did attack the Inquisitorial Facility on Keiserberg, but not before leaving the Company and freezing everyone in stasis so that neither them nor the rest of the Chapter would suffer from his escapade. What he did was his and his doing only, and a few trusted marines and bondsmen. It was him who bought some of the least loyal of Inquisitorial savants due to Inquisitor Erik mistreating them. This way there was little resistance and the gates were opened for his men. It was him who planned for a long time the attack and used the savants to collect proof on Erik’s misdeeds. When they finished with the attack, they took all the documents and recordings they got from those they cooperated with and returned back to the flagship one last time to deliver these and the Sabre of Flames, the weapon of Carlos Embereyes, before departing for good.&lt;br /&gt;
&lt;br /&gt;
After analysis of the materials, the Conclave was surprised and shocked due to Erik’s excesses. They knew that the late Inquisitor had bad experience with psykers, but what he did was too much. After the current case would be resolved, another investigation would be committed afterwards. &lt;br /&gt;
&lt;br /&gt;
The final verdict, despite of the protests of some of the more zealous members, the fault was only that of Jones’ and those who joined him, while the rest of the Corsair Hearts and the Black Locks were decreed not at fault here due to being put into stasis. Still, if the Locks allowed for something like that to occur, then the probability of another bunch of renegades to appear would rise. Thus the Inquisition put the Chapter under watch and send them on a Penitence Crusade to fight off a Eldar invasion of a Mechanicus Forge World to the north west beyond the Calico Stars. The Corsair Hearts however, got it much harder, as they became the prime suspects for going rouge, thus Inquisitor Otto was permanently attached to them. The new Captain of the Corsair Hearts, the former Second Mate Wallace Figures, swore than something like that would never happen. Before the Chapter moved out, the Grey Knights mindwiped their minds as agreed with the Samdi Baron.&lt;br /&gt;
&lt;br /&gt;
The Black Locks left the colonies for the besieged Forge World of Caalma. When they arrived, they indeed met the Eldar forces that were attacking the Mechanicus, but they also met something nobody expected. A enormous Chaos Force struck at both Eldar and Imperials, their forces mostly compromised from a mix of cultists and Chaos Marines. The Locks did not lose any time and made planetfall. Both xenos and humans, united temporally to fight the constantly rising waves of heretics and traitor marines. The warband of Chaos Marines was something unusual. Jet black power armours, golden visors and various colourings. Something was strange about them when the Black Locks engaged them, and rightfully they did, for the horror of what they discovered about them was tremendous. Apart of the more standard weapons used by both loyal and traitor marines, these ones were using the same pattern of bolt pistols as the Locks themselves. This was not a normal coincidence. As if the pistols were not already something to be shocked about, the next discovery shuttered the Chapter even more so. &lt;br /&gt;
&lt;br /&gt;
The symbols the Chaos Marines were painting all over where they went were the very same ones that Captain Jones used to mark many of his belongings. Now the marines, along with Inquisitor Otto, found out what happened to the former Corsair Hearts Captain. No marine can go onwards without the Emperor’s light, and it seemed that Chaos found its way to Jones’ heart. The Corsair Hearts, especially their current Captain, fell into a enormous rage after seeing this. They broke all protocols and moved onwards into the traitor marines. Cutting, shooting, evisceration and worse, the company relentlessly moved cutting down every single heretic they met. &lt;br /&gt;
&lt;br /&gt;
All of a sudden, the Chaos Marines and their allies started to fall back. They left the planet as fast as they appeared, looting as much as possible before that. The Eldar themselves retreated back to their ships and disappeared. &lt;br /&gt;
&lt;br /&gt;
The Black Locks were struck down. Their members fell to the corruption of the Ruinous Powers. The honour of the Corsair Hearts was tarnished. Captain Wallace was furious on the fact that Jones betrayed the Chapter. Due to this, the Captain did something that only Carlos Embereyes did back in the past. First he asked the Inquisitor Otto to teach him and the company everything on how to better combat the Forces of Chaos, for the Captain wanted to regain his and his men’s honour and bring Jones to justice by sending his severed head to Terra. At first Otto was against this, but after seeing the flames in Wallace’s eyes, he quickly changed his mind.&lt;br /&gt;
&lt;br /&gt;
Wallace send a message to the Samdi Baron that the Corsair Hearts will leave for a unset amount of time the Dread Fleet in order to find clues on Jones’ doing. The Baron agreed to that despite the fact that Jones was the problem of the Chapter as a whole, yet this even more so to the Corsair Hearts. And thus the company left the Dread Fleet for some unknown direction in order to gain new strength to fight against the Chaos Marines under Jones’ command, those so called Hearts of Corruption as they called themselves.&lt;br /&gt;
&lt;br /&gt;
Two centuries has passed since then. When the Corsair Hearts returned to the Chapter, they were changed individuals. Gone was their boisterousness. Gone was their flaming passion. Now a cold and calculated mind was present. Single-minded in purpose and vigilant to the core, the company grew greatly under the guidance of Inquisitor Otto and his later successor. Now calling themselves The Serpent Watch, taking their name from the Morgawr of Port Royalty, these marines of the Black Locks returned with a thousand skulls of traitor marines of various warbands. At first the companies saw them with a measure of distrust, but changed their minds when they saw that despite their radical change, they were still one of theirs.&lt;br /&gt;
&lt;br /&gt;
With the Black Locks complete again, the Dread Fleet would resume their quest for the Ultimate Treasure, and to bring down Jones to justice. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Times of Straining===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Omens. Omens of uneasy times.&amp;quot;&#039;&#039; - Elder Witch Doctor Rimsit of the Holy Treasurers&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The early times of the 39th Millennium was known as The Redemption Crusades, where heroes rose and pushed back the darkness that threatened the Imperium. The period between the late 39th and early 40th Millennium in the Calico Colonies was known as the Times of Straining where after a rather peaceful time of prosperity and expansion, there began what one would call a series of proxy conflicts against xeno species and occasional rouge fleets that turned rapidly into outright warfare against the Colonies.&lt;br /&gt;
The Black Locks took part in multiple battles on the western parts of the Calico Stars as it was there were the battles were the fiercest as Ork Waaaghs!! and Chaos Warbands were hitting hard at the fringe sectors controlled by both Port Royalty and Fort Parquet. While these areas were being attacked frontally, Eldar and Dark Eldar raiders used the opportunity to start attacking unprotected colonies controlled by Saint Juan on its borders. As if that was not enough, rebellions and heresies erupted out of nowhere and took its bloody toil.&lt;br /&gt;
&lt;br /&gt;
Even the local Eldar became more active. Discovered in at the beginning of the 37th Millennium (and causing many trade ships to disappear), Craftworld Ill-Zanath which was the home of exceptionally bold Corsairs and the world-ship’s leader, Lord Ramman, became more active than usually as they appeared in multiple sectors sowing havoc among both the Calico Colonies and their enemies. Having a Craftworld known for its fleets of Corsairs being suddenly active is not a good sign.&lt;br /&gt;
&lt;br /&gt;
After a series of gruelling campaigns while aiding the Colonial Regiments, the situation with the raids has stabilized, yet the affected regions of space are still being attacked to this day by either aliens or heretics that seek to claim the resource rich planets of the Calico Colonies. Luckily they are not frequent after they were resolved, but they would grow in strength when time passed. When it came to heresies and rebellions, the Ordo Hereticus started to ‘cooperate’ extensively with many of the more lenient Governors so that none such incident would occur anymore.&lt;br /&gt;
&lt;br /&gt;
What was the reason for that many enemies to come to the Calico Colonies, apart of the abundance of resources that were available, was unknown. As if something was luring them to the region.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Taniwha Strikes===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;We did meet Tyranids before, but these were something completely different.&amp;quot;&#039;&#039; - Brother Marcel of the Blazing Cannons&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The later part of the 41st Millennium was the beginning of The Times of Ending. A period where the Imperium of Man would be tested for its rights to exist, these events did not ignore the Calico Colonies nor the Black Locks. Especially one such event occurred near the end of this Millennium and which would change the Calico Colonies forever.&lt;br /&gt;
&lt;br /&gt;
The Colonies send out newly formed regiments to fight somewhere on the other side of the galaxy without any of the soldiers ever seeing their beloved planets again, while the nearly Chapter nominal Expedition Force the Space Marines formed (and which also included multiple volunteers from many Imperial organisations) sought out the location of other Halcyon Disk elements and aided Imperial forces outside the Calico Stars. Even among the Colonial Lords, the information about the Tyrannic Wars and the appearance of the Tyranid Hive Fleets have stirred enough panic among them. The Colonies faced against renegades, xenos and heretics, but fighting against something like these Tyranids required changes in tactics as the damnable monsters rapidly adapted to any situation they found themselves. The addition of them would strain further the already thin defences of their domains. In order to counter this, The Colonial Lords asked the Ordo Xenos for every detail on this new threat, as if the Calico Colonies were to fight it, then with sufficient preparations. It’s enough that they have to fight off aliens and heretics.&lt;br /&gt;
&lt;br /&gt;
The Black Locks themselves experienced at firsthand in the capabilities of the Tyranid menace as the whole Chapter was called in to fight a large tendril of Kraken along four Imperial Guard Regiments and two other Space Marine Chapters. The lads never fought an enemy that hit in such enormous numbers nor adapt this fast to their tactics, but the Locks being Locks, even they adapted to the menace when they found out how the swarm functioned. With this newly acquired experience by the Chapter at fighting these monstrosities, the marines themselves were ready for future confrontations with the threat, but the next time the Black Locks met the Tyranids, it would be a completely different situation.&lt;br /&gt;
&lt;br /&gt;
There came in reports of disappearing trade ships and patrol vessels. Not even distress hymnals were sent out. The only things that remained were misshapen and twisted scraps that remained from what was left of the ships. As if that was not enough, contact is lost with three fringe colonies in the mostly lifeless Mobius cluster. At the time the Navy arrives, nothing but lifeless rocks remain. The Black Locks were asked to aid a joint Colonial Navy and Ordo Xenos investigation fleet in order to analyze what could possibly cause that much damage. After analysis of the ship wreckages it is concluded that Tyranids are present in the Calico Stars, and that turning three entire planets into lifeless rocks were was also their doing. The information is send to every single outpost and it wasn’t long after it spread that the foul xenos attacked. This time it was a heavily defended colony in Saint Juan controlled space. The colony’s name was Maria’s Bulwark, or as the Colonists of Saint Juan called it: Baluarte de Maria. The fleet stationed there suffered a attack from a Tyranid Fleet that was never encountered before. The very bio-ships were light-greyish with a small black dotting, yet the style they fought wasn’t like that encountered while fighting Hive Fleet Behemoth or Kraken. Instead of directing the whole fleet towards the planet, two third of it engaged the Imperials, while the rest of it went straight for the planet. It wasn’t a large fleet, but its assault caught the Imperials by surprise. Ramsmiter Krakens hit the largest ships and deployed broods of Genestealers and a unique type of Tyranid Warrior brood that were armed in something akin to armoured shield-like shells and biomorphs designed for combat in tight corridors.&lt;br /&gt;
&lt;br /&gt;
When the Black Locks finally arrived, the situation snowballed into ship to ship and boarding to boarding combat. The marines send to the nearby Imperial ships lots of their own to strengthen the crews while the Dread Fleet’s ships engaged the bio-ships. The land invasion was being held off by the PDF, but with the equipment they had it would be hard to fight the xeno ground forces. The Crimson Blades and Blazing Cannons made planetfall to aid the defenders. The fights in both space and on the surface were equal despite the Black Locks giving the Navy aid, but that changed the moment when it appeared...&lt;br /&gt;
&lt;br /&gt;
A giant Hive Ship emerged from the dark void of space, ramming and crushing everything that was in its pathway, even its own ships. The Hive Ship was going straight for the planet, but a Battle Barge, the Pequod, belonging to the Black Cutlasses fired its payload at the beast, only to irritate it and be swapped by one of its tentacles. The monstrosity was finally stopped by a Calician Battleship. One of the members of the Pequod, Captain Ahab E. Teach, despite losing a leg in battle, managed to crawl to the weapon’s console and manually activate the ship’s auto-loaders along its targeting system, firing a melta torpedo into the one element of the monstrosity that couldn’t withstand the power behind it. Within a couple of seconds, the torpedo flew out and hit it right in what one would think of as the beast’s eye, causing it to flee in excruciating pain. &lt;br /&gt;
&lt;br /&gt;
After the beast’s departure, the remaining forces dealt with the remains of the fleet and the Tyranids on Maria’s Bulwark. After further analysis of the recordings that were cannibalized from what remained of the Mobius Colonies and ship wreckages, it was discovered that the attacks on the convoys were done by the white Hive Ship all by itself, and that after it build up enough biomass, it produced a fleet to attack the outer rim colonies. After analyzing them, the Hive Fleet it produced was nicknamed Taniwha, while the white Hive Ship that was its flagship came to be known as the Mobian Terror. How a Hive Ship like it appeared light years away from the place where the first Tyranid incursion was unknown, and would remain a mystery to this day.&lt;br /&gt;
&lt;br /&gt;
The Imperials suffered casualties from Taniwha’s attack, though they were lucky it was still a small fleet of ships. The Black Locks also suffered the loss of their own brethren, but the biggest of them was the death of the Dread Fleet’s Master as he died from fighting Tyranid boarding parties and was completely overwhelmed by the sheer numbers and brute force of the assailants. Captain Barrabas of The Serpent Watch was his name. The council of captains met along with the newly elected Serpent Watch Captain, Captain Pedro, to appoint a new Master of The Dread Fleet. After hours it was Captain Ahab who became the new one who would don the mantle of the supreme leader of the Black Locks.&lt;br /&gt;
&lt;br /&gt;
Additionally the Serpent Watch made an outstanding discovery when they were repairing their flagship after the battle. They discovered two marines locked in stasis under the floor in the grand hall. It was confirmed that one of them was the lost Quartermaster Gibbs, while the other marine was no one else as Brother Sparrow. It was discovered that the Corsair Heart tried to stop Jones along with Quartermaster Gibbs and reason with him, yet the two were put into stasis and locked under the grand hall&#039;s floor. Gibbs wanted to return to his crew, while Sparrow seeing that his original company changed past all recognition, he asked the Quartermaster if he&#039;d join the Rum Grails.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===The Calician Colonies call for reinforcements===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;JUST DON&#039;T LET THEM TOUCH ANY OF OUR RELICS! Tell them they are all haywired with explosives.&amp;quot;&#039;&#039; - Brother Chaplain Nathaniel of the Rum Grails. Excerpt from &amp;quot;Meeting of Chapters&amp;quot;, Chapter 21, [[Blood Ravens]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A few decades after the Battle of Maria’s Bulwark, activities of non-Imperial forces rose to the point that even with the Black Locks’ active aid, the Colonial Fleets were strained to their limits in places that were marked as those of constant xenos and heretic activities. Even the Colonial Regiments, despite their courage and determination, barely could contain Ork Waaagh!!!&#039;s and Eldar raids. The Inquisition also had much work with hidden cults and sudden rebellions in the slums arenas on certain planets. &lt;br /&gt;
&lt;br /&gt;
There were also rumours of Tau expeditions that arrived to the Calico Stars and were probing the Colonies’ defences. To add more olive to the fireplace, there rose additional rumours of new Chaos Warbands appearing, some even deep in Colonial spaces (not to mention the fact that Captain Jones and the Hearts of Corruption re-emerged with a sizeable fleet and that the Hereteks of Fleet Ferro came back aiding him). The Eldar of Ill-Zanath yet again bursted into activity and targeted trade and supply line.&lt;br /&gt;
&lt;br /&gt;
There was also the fact that there appeared reports of the Mobian Terror re-surfacing with a newly formed fleet. Some theorized that the monstrosity retreated decades ago to the areas near the Abyss and preyed on smaller void monsters to build up its force.&lt;br /&gt;
&lt;br /&gt;
As if that wasn’t enough, another threat appeared on the horizon as two systems were taken over near the Abyss by beings known as Necrons. Two rivalling dynasties awakened and started to expand into the Neutral Zones that border with said Abyss that remained unclaimed and with most of those between Port Royalty and Saint Juan controlled spaces. The first, called the Tykran Dynasty, only expanded into the worlds that were not controlled by the Colonies and heavily entrenched and fortified themselves. The second, the Zakhran Dynasty, revealed themselves to be aggressive expansionists that not only took over the other worlds in the Neutral Zones, but also Colonies and enslaved their populations. The good thing about this situation is that both are fighting each other. Or to be more precise, the latter Dynasty wants the first one annihilated. This would also the reason why the Zakhran Dynasty conquered so many worlds and suddenly stopped.&lt;br /&gt;
&lt;br /&gt;
Due to these facts, the Colonial Lords decided to call in for reinforcements from neighbourhood sectors since the situation was becoming too straining despite their force’s best efforts. Space Marine Chapters such as the Space Wolves and Ultramarines answered the call as both send a single company. Even the Novamarines send reinforcements despite that in the past, they were not on good terms with the Black Locks due to an incident involving some of the marines going into a fight between each other over Venerable Kastor (the Novamarines insulted him due to non-Codex actions and the Lads didn’t take it well). Soon many more Chapters send in companies of their own to aid the Calico Colonies.&lt;br /&gt;
&lt;br /&gt;
Of the Imperial Guard, many such regiments like the Catachans and Krieg Death Korps appeared, followed by the likes of Elysians and Vostroyans. The regiments quickly adapted to the Colonies, among them the Catachans were the ones that were the quickest to do so. Now they are fighting along the Space Marine Companies and the people of the Colonies.&lt;br /&gt;
&lt;br /&gt;
What future lies for the Calico Stars is unknown. But it will be a miracle if this is set under control.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Chapter and Fleet Organization==&lt;br /&gt;
[[File:Black Lock by SirFrog.jpg|200px|thumbnail|right|How an average Black Lock looks like]]&lt;br /&gt;
The Black Locks differ greatly in terms of organization from other Chapters. They don’t follow the Codex Astartes thoroughly like the lion’s portion of existing Space Marine Chapters do, yet they do look into it as a universal guide for tactics and strategies. In the end they will utilize certain tactics the Codex does not support if the situation requires it.&lt;br /&gt;
&lt;br /&gt;
Just like any Chapter, the Black Locks are divided into ten companies. The similarities however end here. Each company differs in size and are always above nominal strength when compared to Codex ones. &lt;br /&gt;
&lt;br /&gt;
The above Codex size can be explained due to two factors. The first being that any of the Companies may suffer great losses and thus each of them are larger than usually, and even then they don&#039;t send down all of their members. The second reason for it is that parts of the Calico Stars are safe heavens for various renegades, heretics and xenos that constantly raid the colonies, while the Calician Fleets on the other hand has to deal with Chaos incursions and xeno invasions coming from the Maelstrom and both the eastern and western parts of the Calico. The Dread Fleet can thus split up this way. One aids the Imperials in fighting the enemies of the Emperor, while the smaller elements of theirs go on a hunter killer tour in order to either eliminate the raids, or to drastically lower them if the Locks cannot immediately pinpoint the source. &lt;br /&gt;
&lt;br /&gt;
Each company is responsible for its own wargear, vehicles, recruitment, training and more. How they do it with the first two varies. Either by trade, barter or doing certain missions for the Constructor Fleet Tinkerer. Additionally, due to their extremely mobile take on warfare, the Black Locks have no tanks of their own in their motorpool except for certain Land Speeder patterns they managed to produce with Fleet Tinkerer and Vindicators being the only ground-based heavy hitters. Most emphasis goes on Flyers of every type from Stormtalons to Thunderhawk Gunships, and utilizing Rhinos, Razorbacks, Land Speeders and Bikes. &lt;br /&gt;
&lt;br /&gt;
Each company specializes in rapid assaults and raids, yet each one takes a different take on this, as well as the selection of tactics they employ from the Codex or the non-supported ones in case the first won’t work in a specific situation. Planning plays a vital role in every operation committed by the Chapter.&lt;br /&gt;
&lt;br /&gt;
===The Companies of The Dread Fleet===&lt;br /&gt;
====Black Cutlasses====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Masterminds, Disciplinarians, Stubborn Lot&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Tacticians, strategists, planners. The Black Locks put large emphasis on planning, but the Locks of the Black Cutlasses take it a step further. These marines always try to anticipate the movements of an enemy and utilize counters while fighting thanks to their Witch Doctors. Of all the companies, they are the second largest one. &lt;br /&gt;
&lt;br /&gt;
When it comes to devising plans that include multiple members from other companies, then the Black Cutlasses mark positions from which the other companies should start from and simply do what they are good at.&lt;br /&gt;
&lt;br /&gt;
They are also one of the most disciplined and balanced organization-wise. &lt;br /&gt;
&lt;br /&gt;
Current Leader: Ahab &#039;Blackbeard&#039; Eduardo Teach. Master of The Dread Fleet, Chapter Master, Captain of The Black Cutlasses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;	&lt;br /&gt;
&lt;br /&gt;
====Crimson Blades==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Courage, Blood, Silent Rage&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The largest and most assault oriented company. The Crimson Blades have a reputation for being courageous and uncompromising against anyone they fight against and are known for their reckless yet devastating attacks (which usually start from hitting strategically important targets with an Assault Marine strike, sowing havoc and then steamrolling their enemies while still confused). Due to the amount of casualties they produce, the Crimson Blades have a larger than nominal number of Apothecaries. It is also common for said Apothecaries to join their lads whenever there will be a probability of large collateral damage among them. &lt;br /&gt;
&lt;br /&gt;
While Black Locks go the additional length to save civilians and make sure there will be as little collateral damage as possible, the Crimson Blades take this to a higher level. Even suggesting harming civilians or even not caring about collateral damage among them is more than enough for these Locks to go ballistic as certain Imperial and Space Marine Commanders found out the hard way.&lt;br /&gt;
&lt;br /&gt;
Current Leader: Peter &#039;The Blooded&#039;. Captain and Head Apothecary of The Crimson Blades.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Holy Treasurers==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Lords of Fortune, Dealers of Misfortune, Filthy Rich&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Well trained, incredibly lucky and disgustingly wealthy. Those are the prime characteristics of a Holy Treasurer. These Black Locks are known to be capable traders as they are warriors. Although they have a well balanced force, they aren’t that capable like the Black Cutlasses when it goes for discipline. &lt;br /&gt;
&lt;br /&gt;
Despite that, they are incredibly lucky when it comes to finding their ways through and convenient situations while on the battlefield. &lt;br /&gt;
&lt;br /&gt;
Thanks to their talent for trade (combined with quick thinking), the company gained many highly exotic weapons that their elites and command structure use.&lt;br /&gt;
&lt;br /&gt;
Current Leader: Captain &#039;Booty Maker&#039; Michiel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Rum Grails==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Epicurean Brawlers, Keepers of Holiness, Camaraderie Personified&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Competent in battle. Gourmets of various alcoholic beverages and lovers of both shanties and parties. Rum Grails are the more easygoing marines and even more approachable by others. Though despite being more approachable due to this easy going nature, the company has a larger than nominal number of Chaplains to motivate the marines into doing things other than fighting, training or hosting parties, so it’s common for Novice Chaplains to lead Lots into combat and make them more useful instead of sitting in the Solitarium.&lt;br /&gt;
&lt;br /&gt;
Rum Grails are specialists in medium range combat, thus they always carry large numbers of flamer and melta based weapons. The Chaplains are also responsible for the production of the Chapter’s most holy drink. The Lock Rum.&lt;br /&gt;
&lt;br /&gt;
In addition, the Company Chaplains guard the Great Relic Vault, where the weapons of the first Captains are held along with Chaplain representatives from other Companies.&lt;br /&gt;
&lt;br /&gt;
Current Leader: Brother Captain Sparrow.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Void Plunderers==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Tireless Craftsmen, Hard Working Cybermancers, Ship Hunters&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Technologically the most advanced of the ten companies. The Void Plunderers have tighter connections with Constructor Fleet Tinkerer and are tasked with gaining new ships for the Dread Fleet. While every other company can get one or two new ships in battle with heretics or renegades, it is these marines that gain the most ships. The best they leave for the Chapter, while the rest they give to the Calician Fleets. Hard working, disciplined, and in some cases stubborn and resolute. These are the characteristics of a Void Plunderer. &lt;br /&gt;
&lt;br /&gt;
Due to the amount of equipment they have, the Void Plunderers have a larger than nominal number of Techmarines (among them known as Cog Brothers), and thanks to their connections, they can even afford certain techno-artefacts that only few have.&lt;br /&gt;
&lt;br /&gt;
Current Leader: Dreadnought Marv &#039;The Mutilated&#039; (Officially), 1st Mate &#039;Iron Drake&#039; Francis (acting in Marv&#039;s name).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Myst Graves==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Assassins, Cutthroats, Warriors in the Dark&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
A company known for its cloak and dagger tactics, as well as its mastery of guerrilla and psychological warfare. The Myst Graves are grim and stoic individuals with a somewhat pessimistic and cynical point of view on the state of the Imperium and galaxy in general. Although they are who they are, these Black Locks will fight for the Emperor regardless of what they think. &lt;br /&gt;
&lt;br /&gt;
Of all the companies, they are the only ones that still use Scouts. Additionally they can afford to have Officio Assassinorum Agents among their ranks, even going so far as letting them walk around their ships (with the sole exception of Eversor Assassins) without the Assassin’s handlers. How they did this and what pacts they made with the Assassinorum Temples are completely unknown.&lt;br /&gt;
&lt;br /&gt;
Current Leader: Captain Rackham.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Blazing Cannons==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Hailstorm of Devastation, Fortress Killers, Fortifiers&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The heavy weapons specialists of the Chapter. When the situation requires it, the Blazing Cannons can deliver as much firepower as they can blades to clash with their enemies. &lt;br /&gt;
&lt;br /&gt;
Masters of rapid redeployment, as well as great besiegers and defenders, these Black Locks will unleash hailstorms of devastation on anyone who strikes at the Imperium. &lt;br /&gt;
&lt;br /&gt;
Current Leader: Captain Chantal de Sores.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Warp Cutters==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Riders of The Warp, Lightningborn, Adventurers&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Curious, adventurous and lightning fast. The Warp Cutters are the Black Lock’s reconnaissance specialists, as well as a force that puts even more emphasis on lightning strikes and hit and run tactics.&lt;br /&gt;
&lt;br /&gt;
Thanks to their advanced sensors, and being the only proud owners of their own light jet-bikes, the Warp Cutters are extremely mobile adversaries for any enemy of the Imperium and difficult to catch off guard.&lt;br /&gt;
&lt;br /&gt;
Current Leader: Captain Henrik Morganius.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Hex Company==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Mystics, Necromancers, Spirit-Tongued&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Of all the ten companies, the Hex Company is one of the most mysterious and smallest of the companies. While the Black Cutlasses and Crimson Blades hold positions of the two largest companies, while the other ones are smaller yet still quite numerous, it is estimated that these Black Locks number somewhere in 200 Astartes. Of all the companies, they have the largest number of Witch Doctors and it is common for Aspirants to lead their lads to battle.&lt;br /&gt;
&lt;br /&gt;
This company got the Inquisition’s eyes on them. Once even a Inquisitor tried to inspect them only for him and his acolytes to go native. Rumours have it that they have mastered arts of raising the dead. Some eyewitnesses even managed to have a glimpse of how Hex Doctors raise prepared dead bodies from coffin-like containers. More importantly is that any records of them are either damaged beyond recovery, or heavily distorted. Whatever the situation, the Inquisition will never rest until they’ll find out more about this.&lt;br /&gt;
&lt;br /&gt;
Current Leader: The Samdi Baron, also known as the &#039;Shepherd of Souls&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Serpent Watch==== &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;Bane of Traitors, Atoners, Eternal Hunters&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Once known as the Corsair Hearts, now one of the most unforgiving company when it comes to anything that is even remotely associated with Chaos. &lt;br /&gt;
After the betrayal of Captain Jones and his fall into the service of the Dark Gods, the remaining Corsair Hearts under the guidance of Inquisitor Otto were reforged after a century into a lethal fighting force only second to the likes of the Exorcists Chapter.&lt;br /&gt;
&lt;br /&gt;
Serpent Watch Black Locks have access to unique wargear that allows them to have certain advantages against Chaos Marines and Daemons, not to mention a more extended knowledge on the Ruinous Powers (though they always exercise caution when looking into it). When not in combat, they sometimes visit the other companies in order to monitor for corruption among the Locks.&lt;br /&gt;
&lt;br /&gt;
Due to that drive to hunt down Chaos, the Inquisition sees them as the first people to contact when investigating rumours on heretical activity among the Calico Stars. Thus the marines have connections to the Inquisition, yet only with those that are considered trusted by the company. The Serpent Watch will try to avoid overzealous Inquisitors and those that are considered Radicals (although they do make rare exceptions in case of these two).&lt;br /&gt;
&lt;br /&gt;
Current Leader: Captain Pedro &#039;The Vengeful&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dread Fleet Organization===&lt;br /&gt;
====The Fleet====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Listen here laddie. If it wasn&#039;t for that much manpower then the entire Dread Fleet would be impossible to operate. We may be Marines, but we ain&#039;t the Emperor. We can do many things better than yer common folks, but we can&#039;t run all of this on our own. If we could, then we would not have this many bondsmen to help us run it.&amp;quot;&#039;&#039; - 2st Mate Reggar of the Warp Cutters on the functioning of the Dread Fleet.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Black Lock’s Dread Fleet is organized under the Fleet pattern that is known as the Nomad-Predation pattern (like the one used by the Carcharodons Space Marines). &lt;br /&gt;
Each of the companies have one Flagship (usually a Battle Barge or anything similar to it) and several smaller ships from Heavy Cruisers to Escorts. Additionally each such company strike force has many specialized voidships that can both fight and maintain other ships. Still, when the Black Locks require it, then they&#039;ll land on one of the human populated areas or the dock with the space stations of the Calico Colonies in order to trade or recruit (or simply taste the local beverages and flirt with the tavern wenches).&lt;br /&gt;
&lt;br /&gt;
However, the Chapter’s company fleets are powerful enough to not bother most of the time with selecting specific targets unless the enemy they face is exceptionally powerful. &lt;br /&gt;
&lt;br /&gt;
Despite their Nomad-Predation pattern, there are present elements of a Crusade Fleet pattern akin to that among the Black Templars. If a company swears an oath, then it doesn’t matter how long will it take them to accomplish it, they will fulfil it. Of course they don’t take such oaths easily. If it is something of extreme importance, then they will do it without a second thought.&lt;br /&gt;
&lt;br /&gt;
Most of the time the Dread Fleet will travel through the space eliminating dangers such as renegades, outlaws, pirates of any kind, xenos, heretics or void monsters that terrorize a vital part of a slower-than-light-speed route. Sometimes the Black Locks are asked (or more like hired) by influential trade guilds or trade-oriented Rouge Traders to guard their shipment when they travelling to faraway systems. These people contact the marines by various ways and always offer them wargear of greatly above good quality. Though most of the time they can actually meet the marines by drinking with them in a tavern in one of the colonies.&lt;br /&gt;
&lt;br /&gt;
In later times the Dread Fleet created a smaller fleet made out of multiple members from all the ten companies and volunteers from around the Calico Colonies. This Expeditionary force was made to go into neighbourhood systems (including those far away) in order to look for the remaining Halcyon Disk Fragments, as well to aid Imperial troops they meet or to eliminate dangers that are plaguing other sectors.&lt;br /&gt;
&lt;br /&gt;
These Expeditionary Fleets do periodically return in order to swap company members and volunteers, to resupply and re-equip certain elements and to generally make check-ups on the ships before going back on another journey beyond the Calico Stars.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
====Chapter Organization, Members and Allies====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well we do have formalized force organizations and our tactics. Yeah m&#039;lady, we do have markings and we do read the Codex from time to time. Then again, there are no Chapters that are completely adherent to it since they all pick up all that is fitting to them. We? Each one in the Dread Fleet have their own takes on it, though we love to hit hard and hit fast every heretical scurvy dog that is unlucky enough to turn his back on Him in the great lighthouse of His realm.&amp;quot;&#039;&#039; - Brother Vinci of the Rum Grails to Colonel Varna of the Valhallan 209th during a chat in the mess hall in the Regimental Command.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Each Black Lock Company is responsible for its own equipment, resources, vehicle pool, forge, sanctity, vaudon cove (their version of the librarium) and more importantly, recruitment.&lt;br /&gt;
&lt;br /&gt;
To differentiate between the members of each company, every Black Lock has the left side of their chestplates and their arms and gauntlets in different colours. The left pauldron where a company number should be is replaced with a company emblem, whereas the right pauldron has the chapter symbol.&lt;br /&gt;
&lt;br /&gt;
In order to differentiate which marine belongs to what type of squad/lot and to which squad/lot he belongs, the markings are implemented on the marine&#039;s kneepads. Left one for squad/lot number, the right for markings indicating tactical, heavy support or assault roles. In case of veterans, they get a crux terminatus marking on their right kneepad. In case of Terminators, the right kneepad is where the company symbol belongs.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Master of The Dread Fleet=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Our enemies are many. They often have weapons and tactics that makes them think they have a chance against The Emperor&#039;s finest. Let them come and we will put this to the test.&amp;quot;&#039;&#039; - Attributed to Ahab Eduardo Teach. Chapter Master of The Black Locks, Master of The Dread Fleet, Captain of The Black Cutlasses. Also known as Captain Blackbeard.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;This position is occupied by one of the ten Captains of the companies who is selected via voting. Only the Captains can vote from among themselves. In order to determine a new Master of The Dread Fleet, the Captains are shown their deeds and heroics that were the results of their brains and brawn. It is based on these that a new Master of The Dread Fleet is chosen.&lt;br /&gt;
&lt;br /&gt;
To be a Captain is already a enormously responsible task. Being someone that is the Master of The Dread Fleet is even more difficult, as such an individual must not only mastermind his own company’s movements, but also those of the rest of the Black Locks.&lt;br /&gt;
&lt;br /&gt;
In battle, a Master of The Dread Fleet is always accompanied by a squad of Honour Guard Terminators. Such a group led by the most powerful Lock in the Chapter is indeed an inspiring sight. Additionally, by having access to the rarest and most powerful artefacts in the Dread Fleet, and having it combined with his centuries of hard won experience, only short of the most powerful of enemies can actually hope to match the Master of The Dread Fleet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====The Captains=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Ya have to admit. Being part of a Chapter is something not everyone is privy to. To be a Captain even more so. For me? I get all the rum I want.&amp;quot;&#039;&#039; - Brother Captain Sparrow. Excerpt from &#039;&#039;&amp;quot;That what you are allowed to do as one of the Captains of the Dread Fleet&amp;quot;&#039;&#039;.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Each company is led by a Captain. Compared to normal Codex compliant ones, Black Lock Captains are both leaders and champions that earned their position by both brains and brawn combined with great heroics and adamantine nerves.&lt;br /&gt;
&lt;br /&gt;
To be a Captain is of a great responsibility, for such warrior decides where and when to go and fight with his company. Additionally it is they who lend their warriors to others and they vote for a new Master from among themselves.&lt;br /&gt;
&lt;br /&gt;
In battle, Captains are terrifying warlords that lead their lads into combat. Although they can take care of themselves, they are always accompanied by a group of Old Timers (their equivalent of Veterans) that act as bodyguards. Only the most powerful (or luckiest) enemies may hope to actually face a Captain and survive the experience.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====The Mates=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Being the 1st Mate is not an easy task as many think. You often have to aid your Captain. Mind you apart of doing what the other 2nd Mates do, I have to do extraordinary paperwork along with leading and fighting. Sometimes even going so far as to lead it in person when the Captain suddenly has something that makes him occupied. Still not so much as Captain Peter has to do, but that requires a Space Marine to deal with it. If only our brothers didn&#039;t jump before thinking, then I wouldn&#039;t have this much to do. But that&#039;s the life in the Crimson Blades Company for you.&amp;quot;&#039;&#039; - Excerpt from the Memoirs of 1st Mate Hagthorpe of The Crimson Blades Company&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Each Company has four mates between which each company is divided for easier force management. &lt;br /&gt;
The Second Mates are the actual equivalents to a Codex Captain. These Locks are drawn from the veteran cadres of each company based on both their leadership skills, as well as both brains and brawn. &lt;br /&gt;
&lt;br /&gt;
The First Mate however is something different. To be one is to become the right hand man of the Company Captain (or Master of The Dread Fleet). When the Captain has business to do, then it is the First Mate that takes over command if the Captain is not present.&lt;br /&gt;
A Second Mate becomes a First Mate if he distinguishes himself in battle and will prove himself very competent.&lt;br /&gt;
&lt;br /&gt;
If the actual Captain dies, then his First Mate becomes the new Captain.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Chaplains=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Even marines such as we need spiritual support. My brothers need much of it after they deal with the blasphemies of those that were considered once our [[Chaos Space Marines|brothers]].&amp;quot;&#039;&#039; - Chaplain Alaric of The Serpent Watch to Inquisitor Pontus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;I swear if they are still partying in the hall instead of doing something productive other than training, then it will not end on bashed skulls!&amp;quot;&#039;&#039; - Chaplain Rotusmund of the Rum Grails &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Black Lock Chaplains are no different from those in other Chapters. They act as spiritual leaders of the Chapter that look after the spiritual condition of their brethren, and are also responsible for overseeing the training of new Locks.&lt;br /&gt;
In battle, the Chaplains drive the Locks to even greater feats of zeal as they plunge into enemy lines, crushing or slicing everyone that crosses their path with their unique Anchor-headed Cronzius.&lt;br /&gt;
&lt;br /&gt;
Just like in the case of the new Master of The Dread Fleet, the eldest Reclusiarchs choose the newest Master of Sanctity via vote from among them.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Witch Doctors=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;So ya wanna learn da arts de vaudon eh? Das not gonna be eazy lad. First of ya need ta lis&#039;n to da spirit realm. BUT! But ya must be cautious. For the arts are bout&#039; communicating with da spirits. The real ding is if said spirits are not daemons. Dat. Dat is something one must learn how to differentiate. If ya will not learn fast, then do not complain when I hafta exorcise ya with da help of a Chaplin.&amp;quot;&#039;&#039; - Elder Vaudon Mombusu to Sanctioned Psyker Hekatio&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Black Locks&#039; equivalent of a Codex Librarian, Witch Doctors are versed in the Arts de Vaudon. &lt;br /&gt;
A form of psychic discipline that includes a broad selection of specialties and paths, it is said that the Arts de Vaudon died out many millennia ago due to Ecclesiarchy activity in the Calico Stars because they saw it as no different from Chaos Sorcery, which was proven wrong after a series of researches conducted by certain Ordo Hereticus Inquisitors. Despite this, there are now very few Vaudon users other than the Black Locks. The marines have this thanks only to the efforts of the legendary Demetrius Hex who is believed to have refurbished the Arts and taught them to those of the Void Eagles that would become the Hex Company. It is not a wonder since the first Witch Doctors came from this company and taught the others the Arts. Each of the companies adapted specific aspects of the Vaudon, but the Hex Company Witch Doctors practice them as a whole, including the unique to them Path of Smoke and Spirits. &lt;br /&gt;
&lt;br /&gt;
A fully fledged Witch Doctor always wears his suit of power armour that, apart of the heraldries of both the chapter and company they belong, also wear ornament masks made out of animal skulls and bones, further adorned with tribal-like markings. The older the Witch Doctor, the richer the mask is adorned.&lt;br /&gt;
&lt;br /&gt;
When not in battle, Witch Doctors craft talismans for their brethren to ward off the evils of the Warp, probe the minds of everyone in search of the seed of Chaos, enact rituals to produce various effects such as summoning the spirits of the dead, and with the coming of Tyranids, detection of the encroaching shadow across the warp.&lt;br /&gt;
&lt;br /&gt;
In battle, these psykers manipulate the warp in a different matter when compared to more traditional Librarians. Through their lives, the Witch Doctors subtly accumulate warp energies while simultaneously harnessing them openly from the warp, yet not in such quantities as Librarians do. This way they can unleash enormous amounts of power with a smaller probability of the Perils of The Warp happening. In more critical situations, the Witch Doctors may harness the optimal amounts of warp energies and unleash all the accumulated ones they stored into one, enormous psychic storm, yet with a high risk of Daemons assaulting their minds. Additional tasks of the Witch Doctors are also detection of warp abnormalities on a planet the chapter is stationed on.&lt;br /&gt;
&lt;br /&gt;
Interestingly, all Witch Doctors are considered to be linked with the Hex Company and made into honorary members of that company. Since the Samdi Baron is considered both Captain and has the same status as a Codex Chief Librarian, the most powerful Elder Doctors from any of the companies are thus relegated to the Hex Company if they are chosen as the new Baron.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Techmarines=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Here is yer leg. I built in a small hidden container that holds an additional grenade just in case you need an additional throw. It opens from behind, and the tibia part has been further reinforced with additional layers of armour. Just be careful that a plasma blast won&#039;t wipe it out. I have enough work with the motor pool and a dozen other lads of ours, and that leg of yours is quite the artwork I did.&amp;quot;&#039;&#039; - Cog Brother Marcus of the Void Plunderers &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Just like among other Chapters, Techmarines are vital to the functioning of the Black Locks’ warmachines, equipment, and forging of new wargear. Additionally all Techmarines are responsible for the functionality of the Dread Fleet’s vessels and purifying the (least) corrupt weapons that were “acquired” from fallen Chaos Marines with the aid of Chaplains and Witch Doctors, as well as (albeit extremely limited) research on recreating xenos tech without their taint for the Imperium along with the Fleet Tinkerer Magos’s.&lt;br /&gt;
&lt;br /&gt;
The Techmarines are a tightly knit group, and they aid each other even in the most direst situations, as well as sharing their researches...most of the time.&lt;br /&gt;
&lt;br /&gt;
The Cog Brothers of the Void Plunderers are known to be the busiest of the Dread Fleet’s Techmarines. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====The Black Locks in general=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Well brat, here we are. Ya went through a lot, this is a fact. You survived and Ork onslaught and Dark Eldar raids. You avoided being snatched by heretics and you even killed two of them. And...have to say, ya actually helped me back there with getting out of this here uncomfortable situation I got myself BECAUSE OF YOU. But the fact ya helped me get out of this mess makes me forget about it. Welcome to the Myst Graves kiddie. Ya can say it&#039;s something of a family. A tight knit one you can say.&amp;quot;&#039;&#039; - Cutthroat Veteran Erasmus to the child that will be known later as Brother Captain Rackham&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;There are three groups of Black Locks in the Dread Fleet.&lt;br /&gt;
&lt;br /&gt;
The Novices, or Kiddies as they are called by the older members, are the youngest Black Locks that are in training. Novices are, depending on the company, recruited from various places over the Calico Colonies as young warriors and soldiers or as even younger children. In case of the latter they are mostly orphans that can be found in the slums of the major colonies or on the few war worlds that are present in the star cluster. Some of the young recruits are either from feral or civilized planets, or slaves (either freed ones or those who managed to escape their overseers). Some are even infants whose parents died in battle or in some accident (this varies greatly among the colonies). The kiddies undergo a brutal training after being screened for corruption and genetic capabilities to become space marines. After receiving the geneseed and their first implants, the recruits are given Grog to drink. Grog is a medium strength alcoholic beverage that has a strong stench and is simply put...disgusting. On the other hand, Grog has many substances that are extremely toxic to normal humans, but not to the kiddies since the implants absorb the substances that are present in the beverage. This is used so that the implants wouldn’t be considered by the will-to-be Black Lock’s body as something alien and wouldn’t try to reject them.  &lt;br /&gt;
&lt;br /&gt;
When a kiddie ends his training, he becomes a Lad. The lads are actual Black Locks who finished their basic training, gained their power armours, and fit for their combat tours. These warriors make up the core of every of the ten companies. Just like in Codex compliant Chapters, each newly induced lad goes through Devastator, Assault and Tactical training. Though some of the companies take a different take on it. Myst Graves, being the only company to practice the use of Scouts, make their recruits go through it before they can become full-blown Locks. Crimson Blades for instance take example from the Blood Angels and make theirs train as Assault Marines before they can advance further. After their training routine finished, the freshly baked Crimson Blades keep their jump packs. Some lads do not stay as simple battle brothers and become full-time pilots or drivers. Although all Black Locks can pilot and drive any aircraft or vehicle, it is these aces that deliver the Black Locks to their destination, no matter if it’s the battlefield, the ship they are orbiting, or they are transporting civilians to a safe zone.&lt;br /&gt;
&lt;br /&gt;
The smallest, but considered as a elite, are the Old Timers. These old marines saw a lot, fought a lot, and killed a lot. Each company has their own veterans that lead the lots or are bodyguards for either the Mates or Captains. Old Timers accumulated enormous amounts of experience thorough their centuries of active service and know well how use it against the Chapter’s enemies. Having access to the best armour and wargear the armouries have to offer, these veterans make a great difference on the battlefield. In combat, these Black Locks can be seen either leading lots, spearheading the rest of the marines into where the battle is fiercest, or serving as the bodyguards of one of the Mates or the Captain himself. In a similar fashion to the Space Wolves, promotion to the veteran cadres of a company isn’t solely based on experience and years of service. On certain occasions, even the youngest of lads will be promoted based on acts of exceptional courage. When not in battle, the Old Timers will be telling stories of their efforts to children and younger members of the Chapter. In the case of the first, they do change certain things in some of their stories, since how will you tell a child that you slew in the past a Champion of Chaos or blew up a daemon engine?&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Bondsmen=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;How should I say? I grew up here and know this place since I remember. The other bondsmen are not too shabby, and the marines? Cannot complain about them. They cannot be complained about at all. Yeah, we do multitask, but some of us do one job more often. And these people do not change this often between tasks. I would love to talk more about this, but I must go. The children are waiting.&amp;quot;&#039;&#039; - Bondswoman Angie. Nursery staff of the Black Cutlasses Company&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Darn. Not diaper duty again...&amp;quot;&#039;&#039;&#039; - Brother Farel of the Black Cutlasses. Given the task of working along with twenty other Bondsmen in the nursery after an unfortunate accident in the hangar involving a Storm Talon, its missile launcher, and rotten Void Kraken meat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Got myself a new life after they saved us from being Dark Eldar slaves after our commander wrote us off as dead. The only thing we need to is just help them with their duties. Not bad of a new start, right?&amp;quot;&#039;&#039; - Bondsman Patches, former Imperial Guardsman of the Cadian 279th &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Just like every space marine chapter, the Black Locks also have serfs, though calling them this way would be considered rude to some point. &lt;br /&gt;
Bondsmen, as the Black Locks call these men and women, are normal humans that help the Black Locks in various ways. From cooking, cleaning, paperwork and archiving, to ship and machine maintenance and taking up stations that require both responsibility and competence. In return the bondsmen get very good education and better living conditions that are equal to those seen on few Imperial worlds. They range from multi-generation wide families that started out as serfs back when the Black Locks were still known as the Void Eagles, to people that were saved by the marines from either purges initiated by the Inquisition, or from places and situations where the Imperium simply abandoned them. Thus among the bondsmen there can be found former guardsmen, priests, tech-priests, psykers or even untouchables.&lt;br /&gt;
&lt;br /&gt;
Despite their position, bondsmen are treated equally by the Black Locks. Not to mention that the above works the aforementioned bondsmen do aren’t done purely by themselves. The lads get certain duties they have to do, and bondsmen are here to help them in their duties. That is seen as odd by others outside the chapter. Especially by other space marines. &lt;br /&gt;
&lt;br /&gt;
This even goes to the point that all the Lads (barring the Old Timers, Mates and Captains), share the same space with the Bondsmen. Even living in the same sections of the ships quarters.&lt;br /&gt;
&lt;br /&gt;
Bondsmen make up a gargantuan part of the Dread Fleet. No wonder here since a large fleet like that the marines have, not to mention the number of aforementioned marines and vehicles at the chapter’s disposition would require enormous aid in maintenance.&lt;br /&gt;
Compared to serfs from other chapters, bondsmen can take part in battle (and get their own share of loot). The Locks give them better wargear that would be seen among those of the Tempestus Militarium and can utilize their own motorpool. These combat forces are utilized as fire support and to hold objectives of tactical and strategic values. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Rogue Traders=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Aye, I know the Black Locks. Done many deals with them, as well gave them my services. And they payed well. These Lock Doubloons of theirs are made of some valuable metals and gems. And the craftsmanship and details that were put into them...this will fetch a delicious price on some worlds.&amp;quot;&#039;&#039; - Attributed to Rogue Trader Jarwell &lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Rogue Traders are vital for the Imperium no matter what. These brave individuals are used to explore the unexplored, claim new planets, meet new xeno races, and depending on the situation, trade with, or exterminate them. &lt;br /&gt;
&lt;br /&gt;
Being individuals unbound by the tight system of the Imperium, rogue traders can go everywhere (unless their warrant of trade tells them and their descendants to stay in a particular sector), be present where there is an opportunity to strike business, or to simply do whatever they want to.&lt;br /&gt;
To be granted this much freedom is tempting in the extreme, as there are rogue traders that either are pious members of the Imperium, doing their work in HIS name without neither the Ecclesiarchy nor any institution hampering them, or those that went drunk with aforementioned freedom to the point of turning into piratical renegades that pillage and plunder everything that crosses their path.&lt;br /&gt;
&lt;br /&gt;
It is unsurprising for the Black Locks to have contacts with these colourful personalities. There are times when both traders along their own crews fight side-by-side with the marines. Some of them have strong links with the Black Locks and therefore both sides aid each other in difficult times. Not to mention that there are Rogue Traders that constantly travel with the Chapter.&lt;br /&gt;
&lt;br /&gt;
Having contacts with Rogue Traders means additionally that the Black Locks get not only military assistance from them when needed, but also a reliable source of information and certain wargear.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====House Gentius Navigators=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;If you would keep a little silent? I&#039;m trying to focus here. You would not want to suddenly end up dangerously near a sun...or a black hole...or in the centre of the [[Eye of Terror|eye]]?&amp;quot;&#039;&#039; - Navigator Elsham&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;Not exclusively a part of the Dread Fleet, but no less an ally that is with the Chapter since the 36th Millenium. House Gentius was once one of the few top houses on Terra, yet due to a incident, that today would be considered more trivial than serious, had to abandon its holds there and become a nomadic house.&lt;br /&gt;
&lt;br /&gt;
Thanks to a breeding program via carefully arranged marriages (and applying powerful fertility increasing substances to both males and females), Gentius produced many stable navigators. Thanks to their nomadic style on the other hand, as well as their knowledge of warp currencies and navigation skills, their members are truly uncommon in terms of quality. That is unless they won’t drink any alcohol while travelling through the warp. Appearing light years off track can be insanely irritating, thus they are forbidden from drinking anything alcoholic before a warp jump.&lt;br /&gt;
For some reason they ceased all contacts for three centuries until the incident with a Chaos Fleet led by the Apostles of Minthras. If it wasn&#039;t for the Black Locks arriving on time, then the navigators wouldn’t live another day, or worse...&lt;br /&gt;
&lt;br /&gt;
Grateful, the Navigators gave a number of their own members to the Chapter.&lt;br /&gt;
&lt;br /&gt;
Sometimes the Navigators will actually take the fight to the enemy and use their abilities to aid the Black Locks, no matter if it is direct combat or using their abilities to pinpoint where a enemy will be teleporting in his troops or summoning warp creatures.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=====Fleet Tinkerer Tech-priests=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:1100px&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;Aaaah. Some fine STC you found here. As agreed. After we finish analyzing it we&#039;ll give you certain data from it for personal use. Meanwhile could you and your brothers help us out? Unfortunately our Grav lifters broke down for some reason. When I get my hands on the dimwit aspirant who forgot to check on one of the Omnissiah&#039;s blessed creations then I will...&amp;quot;&#039;&#039; - Magos Dissel of Fleet Tinkerer to Cog Brother Verisius&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;The Calico Stars are a vast expanse that is mostly unexplored due to the constant warp storms and the things that exist in the Abyss in aforementioned Unexplored Regions. Many of the worlds that exist there have multitudes of unique natural resources that can be used in multiple branches of the Imperium, thus it was forbidden to turn them into such places like Forge Worlds, and even then mining operations have become very limited.&lt;br /&gt;
&lt;br /&gt;
The Mechanicus at that time were thoroughly enraged by this, but the Colonies found a way for them. Instead of building large Forge Worlds, they should instead invest into large, self sustaining fleets that would travel the colonies and present their services, harvest the rich in resources asteroid fields and dead worlds, look for STC among the systems, and supply the Calician Guard Regiments. Thus the Constructor Fleets came into being.&lt;br /&gt;
&lt;br /&gt;
Previously the most dominant Constructor Fleet was Fleet Ferro, yet due to their dabble in tech-heresy, and slaughter of other fleets after the Black Locks revealed said tech-heresy, they were nearly annihilated and forced into the warp. Since then Fleet Tinkerer took over and made sure there will never be a monopolization on technology, and even goes to such lengths as to encourage rivalry and competitiveness between the other Constructor Fleets in order to avoid them going into stagnancy, yet will terminate everyone if they are blatantly using xeno-tech instead of trying to create Imperial alternatives without the alien taint. This is in order to avoid creating another incident like in the case of Fleet Ferro.&lt;br /&gt;
&lt;br /&gt;
Fleet Tinkerer has strong ties with the Black Locks due to how much the marines helped them, and even greater with their Void Plunderers company.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
==Short Stories==&lt;br /&gt;
*[[Warp Cutters&#039; assault on the Orkz and Col.Collin&#039;s excerpt]] - A short on the Warp Cutters Company.&lt;br /&gt;
*[[Battle at Ressax Prime]] - Another short. This time featuring marine to marine combat.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Black_lock.jpg|A possible scheme for the Black Locks&lt;br /&gt;
File:Black_lock2.jpg|Another possible scheme for the Black Locks&lt;br /&gt;
File:FlintlockBoltPistol.png|LeChuck Pattern single-shot Bolt Pistol. Guaranteed to knock the grog out of the scurvy dog ye be duelling! Yarrr&lt;br /&gt;
File:Pirate Navigator House.jpg|The symbol of House Gentius. A Navis Nobilite house of Navigators that left Terra after a &amp;quot;small&amp;quot; misunderstanding. They have close ties with the Black Locks, are even more eccentric (by Navigator standards), but they produce competent members (unless they&#039;ll drink rum, then traveling to the wrong star system is not that rare).&lt;br /&gt;
File:The Lock&#039;s weapons made by Brother Rana.jpg|The first batch of Black Lock weapons made by Venerable Brother Rana (now known as SirFrog). Presenting the close combat weapons that the Locks use. Cutlasses and Sabers are used by the typical Locks, the Cog Axe is used by Techmarines, while the Red Talon is used by the Crimson Blades&#039; finest crew members.&lt;br /&gt;
File:Black Lock Guns by Brother Rana.jpg|The second batch of weapons created by Brother Rana. This time the guns. Featuring a new version of the LeChuk Boltlock Pistol, the first appearance of the Myst Graves&#039; Boltlock Sniper Musket, and the awesome Harpoon Weapons.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
&amp;lt;strike&amp;gt;Goddamn the thread isn&#039;t archived&amp;lt;/strike&amp;gt;&lt;br /&gt;
Original Thread: http://suptg.thisisnotatrueending.com/archive/20144621/&lt;br /&gt;
&lt;br /&gt;
Second Thread: http://suptg.thisisnotatrueending.com/archive/20160608/&lt;br /&gt;
&lt;br /&gt;
Third Thread: http://suptg.thisisnotatrueending.com/archive/20176298/&lt;br /&gt;
&lt;br /&gt;
Fourth Thread: http://suptg.thisisnotatrueending.com/archive/20191144/&lt;br /&gt;
&lt;br /&gt;
Fifth Thread: http://suptg.thisisnotatrueending.com/archive/26788660/&lt;br /&gt;
&lt;br /&gt;
Sixth Thread: http://suptg.thisisnotatrueending.com/archive/26805144/&lt;br /&gt;
&lt;br /&gt;
Seventh Thread: http://suptg.thisisnotatrueending.com/archive/26837893/&lt;br /&gt;
&lt;br /&gt;
Eight Thread: http://suptg.thisisnotatrueending.com/archive/26859067/&lt;br /&gt;
&lt;br /&gt;
Ninth Thread: http://suptg.thisisnotatrueending.com/archive/29464006/&lt;br /&gt;
&lt;br /&gt;
Tenth Thread: http://suptg.thisisnotatrueending.com/archive/44372521/&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Space Marines]]&lt;br /&gt;
[[Category:/tg/ 40,000]]&lt;br /&gt;
[[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Amber_Lances&amp;diff=43800</id>
		<title>Amber Lances</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Amber_Lances&amp;diff=43800"/>
		<updated>2020-12-05T07:46:17Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Amber Lances&lt;br /&gt;
|Heraldry = [[File:Amber_lances.jpg|250px]]&lt;br /&gt;
|Number = 911&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Successor Chapters = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Specialty = Apothecaries&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = White, Orange, Yellow, Green, Blue&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Chamber Militant of the Ordo Hippocratic, the Amber Lances hold aloft the first and last clause of their oath;&lt;br /&gt;
- &amp;quot;The Emperor Protects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wee Woo===&lt;br /&gt;
The Daemon cackled to himself as the last of the guardsman slipped into a deep coma from his wounds.&lt;br /&gt;
&lt;br /&gt;
At last, this world was his. He could smell the stench of rot and sulfur spewing from the corpse pits. He could feel the acrid burning of acidic mist on his skin. He could hear the wailing of doom coming from afar, the screeches of his kin echoing like sirens- sirens?&lt;br /&gt;
&lt;br /&gt;
The noise grew ever closer. The fiend reared his bestial head to scan the horizon. Despite the faintness of the siren, he could make out every drone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;weewooweewooweewoo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the noise grew in volume he could see objects emerging from the corrosive fog. At first it was just a blur of fluorescent colours, white, yellow, orange, blue. As they came into focus the daemon screamed aloud, &amp;quot;Rhinos!&amp;quot;. The ever present wailing grew louder, the flashing lights atop each Rhino in sync with the siren.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WeeWooWeeWooWeeWoo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Daemon flailed in anger. The campaign to take this world took months, and now his work would be undone. Every casualty inflicted would be in vain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]][[Category:Custom Chapters]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Amber_Lances&amp;diff=43799</id>
		<title>Amber Lances</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Amber_Lances&amp;diff=43799"/>
		<updated>2020-12-05T07:45:26Z</updated>

		<summary type="html">&lt;p&gt;2600:387:B:7:0:0:0:85: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Amber Lances&lt;br /&gt;
|Heraldry = [[File:Amber_lances.jpg|250px]]&lt;br /&gt;
|Number = 911&lt;br /&gt;
|Founding = Unknown&lt;br /&gt;
|Successors of = Unknown&lt;br /&gt;
|Successor Chapters = Unknown&lt;br /&gt;
|Chapter Master = Unknown&lt;br /&gt;
|Homeworld = Unknown&lt;br /&gt;
|Specialty = Apothecaries&lt;br /&gt;
|Allegiance = [[Imperium of Man]]&lt;br /&gt;
|Colours = White, Orange, Yellow, Green, Blue&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Chamber Militant of the Ordo Hippocratic, the Amber Lances hold aloft the first and last clause of their oath;&lt;br /&gt;
- &amp;quot;The Emperor Protects&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Wee Woo===&lt;br /&gt;
The Daemon cackled to himself as the last of the guardsman slipped into a deep coma from his wounds.&lt;br /&gt;
&lt;br /&gt;
At last, this world was his. He could smell the stench of rot and sulfur spewing from the corpse pits. He could feel the acrid burning of acidic mist on his skin. He could hear the wailing of doom coming from afar, the screeches of his kin echoing like sirens- sirens?&lt;br /&gt;
&lt;br /&gt;
The noise grew ever closer. The fiend reared his bestial head to scan the horizon. Despite the faintness of the siren, he could make out every drone.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;weewooweewooweewoo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the noise grew in volume he could see objects emerging from the corrosive fog. At first it was just a blur of fluorescent colours, white, yellow, orange, blue. As they came into focus the daemon screamed aloud, &amp;quot;Rhinos!&amp;quot;. The ever present wailing grew louder, the flashing lights atop each Rhino in sync with the siren.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WeeWooWeeWooWeeWoo&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Daemon flailed in anger. The campaign to take this world took months, and now his work would be undone. Every casualty inflicted would be in vain.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO WEE WOO!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:/tg/ 40,000]][[Category:Custom Chapter]]&lt;/div&gt;</summary>
		<author><name>2600:387:B:7:0:0:0:85</name></author>
	</entry>
</feed>