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		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/10th_Edition_Tactics&amp;diff=56058</id>
		<title>Warhammer 40,000/10th Edition Tactics</title>
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		<updated>2023-04-29T17:40:24Z</updated>

		<summary type="html">&lt;p&gt;2600:4040:206E:D000:A9F6:E09C:9E2B:CF8F: /* Weapon USRs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is meant to index pages for the Warhammer 40,000 tactics dumps, and also acts as a repository for more general 40k tactics.&lt;br /&gt;
&lt;br /&gt;
This is the current [[Warhammer_40,000_10th_Edition|10th Edition]]&#039;s General tactics. [[Warhammer_40,000/9th Edition Tactics|9th Edition Tactics are here]].&lt;br /&gt;
&lt;br /&gt;
== USRs ==&lt;br /&gt;
After spending two entire editions trying to negate them, GW finally decided to reintroduce Universal Special Rules once more.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Deadly Demise X&#039;&#039;&#039;: New name for the various rules for Vehicles exploding and thus on tanks and some monsters, if this unit dies, it deals X hits to nearby enemies.&lt;br /&gt;
*&#039;&#039;&#039;Deep Strike&#039;&#039;&#039;: After spending all of 8E and 9E trying to reword it in a million fancy rules, they&#039;re now back to where they started.&lt;br /&gt;
*&#039;&#039;&#039;Firing Deck X&#039;&#039;&#039;: Despite 8th Edition mostly doing away with it, firing ports are back. Some transports let you have X models inside inside it fire a gun at an enemy within range, so it once again means your chimeras and especially your trukks can do a lot more now.&lt;br /&gt;
*&#039;&#039;&#039;Invulnerable Save X+&#039;&#039;&#039;: This is still kicking around, but now the datacard makes it more obvious with a big shield.&lt;br /&gt;
*&#039;&#039;&#039;Feel No Pain X+&#039;&#039;&#039;: Another rule that didn&#039;t need a hundred different rewordings. It&#039;s another save you can take after getting wounded, just like the Emperor intended.&lt;br /&gt;
** As the Terminator Librarian shows, this will also be how you&#039;re able to resist psychic powers.&lt;br /&gt;
*&#039;&#039;&#039;Leader&#039;&#039;&#039;: Pretty much explains which characters can attach themselves to units.&lt;br /&gt;
*&#039;&#039;&#039;Psychic&#039;&#039;&#039;: With the psychic phase gone, this is your only way to indicate what weapons and rules are psychic powers (which also means that it applies to Force Weapons again). &lt;br /&gt;
**Since these powers are on the card and not anywhere else, is it possible that psychic tests are back to being Leadership tests instead of being mere 2d6 rolls against a power&#039;s TN?&lt;br /&gt;
&lt;br /&gt;
=== Weapon USRs ===&lt;br /&gt;
*&#039;&#039;&#039;Assault&#039;&#039;&#039;: Like last edition, Assault Weapons can be fired after advancing. Unlike last edition, doing so no longer inflicts any penalties to hit.&lt;br /&gt;
*&#039;&#039;&#039;Anti-{{W40kKeyword|KEYWORD}} X+&#039;&#039;&#039;: Any hits against a unit with the mentioned {{W40kKeyword|KEYWORD}} tag that roll an X+ to wound count as having rolled a natural 6.&lt;br /&gt;
*&#039;&#039;&#039;Blast&#039;&#039;&#039;: Might be unchanged from last edition.&lt;br /&gt;
*&#039;&#039;&#039;Devastating Wounds&#039;&#039;&#039;: Rolling a natural 6 to wound makes any damage the attack deals mortal wounds.&lt;br /&gt;
*&#039;&#039;&#039;Hazardous&#039;&#039;&#039;: Might well be the way Gets Hot! will be reworded.&lt;br /&gt;
*&#039;&#039;&#039;Heavy&#039;&#039;&#039;: No longer restricted to just heavy weapons, as even the basic Bolt Rifle has this. Weapons with this rule can be fired on the move, but they add +1 to BS if the model hasn&#039;t moved before shooting.&lt;br /&gt;
*&#039;&#039;&#039;Ignores Cover&#039;&#039;&#039;: If you need to ask what this does, it ignores the rock you&#039;ve been living under for the last eight editions.&lt;br /&gt;
*&#039;&#039;&#039;Melta X&#039;&#039;&#039;: Meltaguns and other Melta-adjacent weapons always worked better at half-range anyways. This adds +X to the gun&#039;s damage if you fire it within half their listed range.&lt;br /&gt;
*&#039;&#039;&#039;One Shot&#039;&#039;&#039;: Single-use weapons.&lt;br /&gt;
*&#039;&#039;&#039;Pistol&#039;&#039;&#039;: Presumably allows pistols to shoot while in engagement range.&lt;br /&gt;
*&#039;&#039;&#039;Lethal Hits&#039;&#039;&#039;: Any natural 6s to hit automatically wound. It&#039;s yet to be seen if this can potentially trigger anything like &#039;&#039;Devastating Wounds&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Precision&#039;&#039;&#039;: Probably Precision Shots/Hits, might allow a unit to ignore the typical wall of bodies to pick out a single model to hit. Or the old Sniper rule.&lt;br /&gt;
*&#039;&#039;&#039;Rapid Fire X&#039;&#039;&#039;: A mix between how last edition did it and the Orks&#039; Dakka weapons. If this gun is fired at half-range, they now add +X extra attacks.&lt;br /&gt;
*&#039;&#039;&#039;Sustained Hits X&#039;&#039;&#039;: Rolling a natural 6 to hit deals +X additional hits.&lt;br /&gt;
*&#039;&#039;&#039;Torrent&#039;&#039;&#039;: Given to spray weapons like the Pyreblaster. Might just be their auto-hit rule, but their BS is also listed as N/A so it may be something else like the old Torrent rule [[Melta Rifle|(especially with how Primaris weapons tend to get better range)]].&lt;br /&gt;
*&#039;&#039;&#039;Twin-Linked&#039;&#039;&#039;: Back from the dead, this lets you re-roll to wound. Even better, this can now be applied to melee weapons in cases where the model is dual-wielding!&lt;br /&gt;
&lt;br /&gt;
{{Warhammer 40k Tactics}}&lt;br /&gt;
[[Category: Warhammer 40000 Tactics (10E)]]&lt;/div&gt;</summary>
		<author><name>2600:4040:206E:D000:A9F6:E09C:9E2B:CF8F</name></author>
	</entry>
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