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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-19T21:28:11Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Radium_Weaponry&amp;diff=394869</id>
		<title>Radium Weaponry</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Radium_Weaponry&amp;diff=394869"/>
		<updated>2020-04-16T03:31:37Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:257D:CBBE:C842:7A11: /* Rad Missile Launcher */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Radium Weapons sometimes called &#039;&#039;&#039;Rad Weapons&#039;&#039;&#039; are deadly and highly dangerous weapons that are used exclusively by the forces of the [[Skitarii]] Legions of the [[Adeptus Mechanicus]]. [[Awesome|Think of them as nuclear rifles.]] [[Grimdark|Radium Weapons are so volatile that they eventually kill their wielders.]] Although quite frankly, having a gun that just ends up killing you seems to venture more into [[Derp|Grimderp territory more then anything else.]]  Made worse that the Imperium does have extremely potent small arms scale radiation protection in both material and energy field form.  Most likely the Skitarii don’t use the protection because Skitarii are blatantly disposable.  Their baroque beauty belies a singularly vile function; not only to strike, but to render the battlefield as deadly as the rad-wastes of Mars. Each weapon&#039;s bullet cylinder is so thoroughly bathed in radium that a volley can cause a localized rad-storm. Those inside such a storm soon find their flesh blackening and sloughing away. &lt;br /&gt;
&lt;br /&gt;
Despite Rad weapons seemingly being [[Derp|Grimdark for the sake of being Grimdark]]. There is a precedence for these weapons actualizing existing. Energy weapons of all types would throw out huge amounts of Bremsstrahlung radiation each time they are fired. Which is German for &amp;quot;to brake&amp;quot;. This mean that even [[Lasgun|las weaponary]], [[Plasma|Plasma guns]], [[Melta]], [[Volkite]]s and just every type of energy weapons would be spewing between trace to large amounts. Even high velocity weapons such as [[Gauss]] [[Railgun]]s and certain [[Autogun]]s would do this for each bullet, sabot, etc, when fired. As modern firearms have housing to prevent them from overheating. Most weapons by the [[Great Crusade]] would have systems in place so they don&#039;t cause damage to the user or their armor. Having to clean up even small amounts of radiation would require extensive decontamination of both their gear and the weapon itself.&lt;br /&gt;
Though the Admech being made up of cyborgs don&#039;t care. They can just get themselves a fancy new limb, organ or two. If they survive the battle of course.&lt;br /&gt;
&lt;br /&gt;
On tabletop, generally speaking, Rad Weapons have a low strength of 3 and no AP, but a to-wound of 6 causes two damage, although stats do differ depending on what type you&#039;re using. In 30k 6s to wound do two auto-wounds saved separately. A ten man squad without special weapons requires about thirty dice rolls. Normally Ork troops would have that much. While having shootouts with the Tau and can even win. But that&#039;s how the [[Adeptus Mechanicus]] rolls.&lt;br /&gt;
==Imperial Variants==&lt;br /&gt;
There are three types of Rad Weapons in the Imperium.&lt;br /&gt;
&lt;br /&gt;
===Radium Pistol===&lt;br /&gt;
[[File:RadiumPistol.jpg|200px|right|thumb|Radium Pistol]]&lt;br /&gt;
A small pistol (Small!?  It’s bigger than an arm!) that uses scaled down radium technology, usually used by Skitarii Vanguard and Ranger Alphas. These nuclear armed hand cannons are unfortunately not as rad (Hah! See what I did there?) as one might think. You&#039;re better off ponying up the points for the Phosphor Blast Pistol instead, unless you *have* to have radium. But really you&#039;re better off just not taking a pistol on your Alpha.&lt;br /&gt;
&lt;br /&gt;
On 8th Edition, this little nuclear powerhouse is a single shot pistol with the abovementioned base stats. If you choose this pistol, you are essentially replacing a Skitarii Alpha&#039;s main weapon. Their base weapon does in a turn what this pistol does in two or three. If you choose to drop your main gun for a pistol, there are better alternatives...although this one is free.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:RadiumPistolBit.jpg|&amp;lt;center&amp;gt;Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RadiumPistol1.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Radium Carbine===&lt;br /&gt;
[[File:RadiumCarbine.jpg|200px|right|thumb|Radium Carbine]]&lt;br /&gt;
&lt;br /&gt;
A rapid firing weapon capable of a punishing rate of fire, it is the main armament of Skitarii Vanguard. The Carbine is noted for its amazing fire rate, sometimes, bordering on the absurd, such as destroying vehicles by sheer [[Dakka]]. &lt;br /&gt;
&lt;br /&gt;
If you want to roleplay as [[Fallout]] in WH40K, this is the gun for you. Speaking of Fallout, this gun closely resembles the Fallout 4&#039;s similarly named Radium Rifle in both design and function. On the table, at 18&amp;quot; range and Assault 3 [[Awesome|allowing Vanguard to cover lots of ground and still hit on 4+]], the Radium Carbine usually means lots of hits at short-mid range. &lt;br /&gt;
&lt;br /&gt;
The basic weapon of the Skitarii Vanguard.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:SkitariiRadiumCarbine.png|&amp;lt;center&amp;gt;Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
RadiuMCarbineAim.jpg|&amp;lt;center&amp;gt;Bottom View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Radium Jezzail===&lt;br /&gt;
[[File:RadiumJezzail.jpg|200px|right|thumb|Radium Jezzail]]&lt;br /&gt;
&lt;br /&gt;
[[Awesome|A motherfucking nuclear sniper rifle.]] The Radium Jezzail is a long sniper-like weapon that is sometimes used by [[Sydonian Dragoon|Sydonian Dragoons]] instead of a Taser Lance. On the table, it&#039;s a two shot sniper version as a weapon choice for the Dragoon, in place of its Taser Lance, for free. &lt;br /&gt;
&lt;br /&gt;
Seriously, it has more power than other armies&#039; sniper rifles, beginning at [[Cheese|S5 Heavy 2]], it would be more accurate to call it an anti-material rifle than a sniper rifle. It is offset for its relatively short range (For a sniper rifle) of 30&amp;quot;. It could also Wound at 6&#039;s, which causes an extra mortal wound, just to make sure that poor sod is right and proper dead.&lt;br /&gt;
&lt;br /&gt;
Basically, if you&#039;re going to be taking these on Dragoons you will have to commit to it; as in they&#039;re all gonna be sniping. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
RadiumJezzailSide.jpg|&amp;lt;center&amp;gt;Side View&amp;lt;/center&amp;gt;&lt;br /&gt;
image:SydonianRadiumJezzail.png|&amp;lt;center&amp;gt;Top View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Irradiation Projector===&lt;br /&gt;
[[File:Irrad.jpg|right|thumb|200px|Irradiation Projector]]&lt;br /&gt;
Dating back to the [[Great Crusade]] and working much like an oversized [[Flamer]] rather than a light machine gun firing pure Uranium. An Irradiation Projector, also known as a Rad-Cleanser or Irad-Cleanser, are specialized Adeptus Mechanicus weapons. A potent anti-infantry relic of the Dark Age of Technology, the weapon itself is a dish-like projector connected to a bulky generator which unleashes a powerful blast of cross-spectrum radiation. &lt;br /&gt;
&lt;br /&gt;
Victims caught in the blast suffer horrendous deaths as they are boiled alive from within and blasted apart on a cellular level. Though less effective against vehicles or targets with heavy armor, the target will likely die a short time later from late-term effects of acute radiation sickness (compare  [https://en.wikipedia.org/wiki/Radiation-induced_cognitive_decline#War_fighting &amp;quot;Walking-Ghost-phase&amp;quot;]).&lt;br /&gt;
&lt;br /&gt;
The biggest users are [[Thallax|Thallaxes]] whose enclosed cybernetic harness means that they are less susceptible to radiation poisoning.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
MagosRadCleanser.jpg|&amp;lt;center&amp;gt;Magos Dominus&amp;lt;/center&amp;gt;&lt;br /&gt;
image:MechanicumRadiumEngine.png|&amp;lt;center&amp;gt;Myrmidon Destructor&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Rad Missile Launcher===&lt;br /&gt;
[[File:Rad_Missile_Launcher.JPG|200px|right|thumb|Rad Missile Launcher]]&lt;br /&gt;
&lt;br /&gt;
The big cheese of the Imperium&#039;s Rad Weapons.&lt;br /&gt;
Rad Missile Launchers were a type of Rad Weapon deployed during the [[Great Crusade]] and [[Horus Heresy]]. These Terran-derived missiles are a horror of the genetic wars waged during the Age of Strife, using custom loaded-warheads which combine high explosive fragmentation charges lined with radioactive isotopes.&lt;br /&gt;
&lt;br /&gt;
The effect is to create an intensely toxic radiation weapon that inflicts a hideous death on its victim no matter their resilience. Because of its contaminating and hideous nature, it was deployed sparingly, most commonly by [[Destroyer_Squad|Destroyer Space Marines]]. The effects of these weapons were so horrific that they were only used against Xenos. Even the worst among the Legion Astartes had very little trust for those would dare use them. Exceptions being the [[Death Guard]] and the Dreadwing of the [[Dark Angels]]. The effects of Rad Missiles would force Destroyer Marines to replace their limbs with cybernetics. As the ammunition fired by the launcher itself caused aggressive forms of cancer that can deter Space Marines. The outbreak of the [[Horus Heresy]] turned Rad Missiles Launchers and Destroyers into a necessary evil for both sides. This is the first pre-Grey Knight answer against [[Daemon|Chaos Daemons]] or [[Dark Eldar|anyone dumb enough to not wear]] or [[Cultist|too broke ass to afford]] [[Power Armor]].&lt;br /&gt;
&lt;br /&gt;
[[Tl;dr]], it&#039;s a missile launching dirty bomb.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:RadMissileFront.jpg|&amp;lt;center&amp;gt;Front View&amp;lt;/center&amp;gt;&lt;br /&gt;
image:RadMissileBack.jpg|&amp;lt;center&amp;gt;Back View&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Tau Variants==&lt;br /&gt;
The [[Tau Empire]] only utilize one type of rad weapon in which only the Vespids are known to use.&lt;br /&gt;
&lt;br /&gt;
===Neutron Blaster===&lt;br /&gt;
[[File:NeutronBlaster.JPG|200px|right|thumb|Neutron Blaster]]&lt;br /&gt;
The primary weapon of the [[Vespid|giant cockroaches]]. Neutron Blasters are some type of rad weapon that fires irradiated neutrons. The Neutron Blaster is one of the most bizarre and impractical weapons ever conceived by Games Workshop. [[What|This is due to the fact that in order to fire it, you need a constant, ultrasonic tone emitted only by the vibrations of the Vespid wing casings which perfectly modulate the energies contained within the crystals.]] Whilst some may claim that this allows &#039;&#039;only&#039;&#039; the Vespids to utilize these weapons which is a great enemy denial tool. It also presents the problems of the usefulness of this weapon in closed, cramp spaces, or the hard vacuum of outer space which may render the weapon quite useless....whoops....&lt;br /&gt;
&lt;br /&gt;
The Neutron Blaster in a sense, is a hybrid of Vespid and Tau technology, the bulk of a Neutron Blaster is of Tau manufacture as the Vespid have not yet attained the technical facility to fabricate it themselves. Mounted at the barrel of the weapon is a highly energetic and unstable crystal harvested from the lowest levels of the largest stalactite islands of the Vespid homeworld in the deepest reaches of Vespid&#039;s cloud seas. At such depths, the atmospheric pressures create all manner of exotic, bizarre and unique crystal formations, and it is only the larger female Vespid, those who form the leader class of the species, who have the constitution to descend to such depths and harvest the purest crystals. &lt;br /&gt;
&lt;br /&gt;
Neutron Blasters are capable of emitting short-ranged but deadly streams of neutron radiation that are able to pass straight through all but the sturdiest of ray-shielded enemy armor to reduce biological matter or delicate machine circuitry to cinders.&lt;br /&gt;
&lt;br /&gt;
For &#039;&#039;some&#039;&#039; reason, the Neutron it fires is a [[Derp|sickly green]] despite the fact that neutrons aren&#039;t known to come in green.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
image:NeutronBlasterSmall.jpg|&amp;lt;center&amp;gt;Standard Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
image:VespidNeutron.png|&amp;lt;center&amp;gt;Sergeant Variant&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Tau-Weapons}}&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:257D:CBBE:C842:7A11</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dark_Angels_Grand_Master&amp;diff=164161</id>
		<title>Dark Angels Grand Master</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dark_Angels_Grand_Master&amp;diff=164161"/>
		<updated>2020-04-15T17:13:23Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:257D:CBBE:C842:7A11: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CompMaster.jpg|200px|right|thumb|A Dark Angel Grand Master looking like a person who just found out that someone shat on his lawn.]]&lt;br /&gt;
&lt;br /&gt;
The [[Dark Angels|Dark Angel&#039;s]] rough equivalent of a [[Brother-Captain]] and/or [[Chapter Master]], though the role appears to have more to do with their position within the Inner Circle rather than their military rank and as such they are privy to more of the secrets regarding the [[Fallen Angels]].&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Contrary to most Chapters which are led by Chapter Masters, the Dark Angels and their Successors maintain close ties, bound by an Inner Circle of Grand Masters sworn to hunt down the &amp;lt;s&amp;gt;[[Fallen Angels|Fallen]]&amp;lt;/s&amp;gt; FOUL TRAITORS AND HERETICS FROM 9 TRAITOR LEGIONS THAT HAVE NO CONNECTIONS TO THE FIRST LEGION WHATSOEVER! &lt;br /&gt;
&lt;br /&gt;
Unforgiven Grand Masters are often given leadership over specific duties and organizations, The Dark Angels themselves maintain six Grand Masters: &#039;&#039;&#039;[[Belial]]&#039;&#039;&#039; of the [[Deathwing]], &#039;&#039;&#039;[[Sammael]]&#039;&#039;&#039; of the [[Ravenwing]], &#039;&#039;&#039;[[Ezekiel]]&#039;&#039;&#039; of the Librarius, &#039;&#039;&#039;Sapphon&#039;&#039;&#039; of Chaplains, &#039;&#039;&#039;Razaek&#039;&#039;&#039; of the Apothecarion, and &#039;&#039;&#039;Nephalor&#039;&#039;&#039; of the Fleet.&lt;br /&gt;
&lt;br /&gt;
Other Unforgiven successor chapters also use the rank of &amp;quot;GRAND Master&amp;quot; to refer to the commanders of their 1st and 2nd companies which mirror the Deathwing and Ravenwing in function and mission, though it is uncertain how they award the position to other individuals within their own hierarchies, though it would be a safe bet to assume they follow the Dark Angels Chapter closely.&lt;br /&gt;
&lt;br /&gt;
It&#039;s important to note that the normal Company Captains are simply referred to as &amp;quot;Master&amp;quot; and there is no requirement that they even be members of the Inner Circle at all. There are instances in the novels where Company Masters have been outranked by Deathwing Sergeants and Interrogator Chaplains when matters involving the Fallen have arisen, such is the way that the Inner Circle operates. This is also particularly true with the addition of Primaris Marines to the Chapter while the Unforgiven attempt to assess their loyalties, and only one example seems to have made it into the Inner Circle so far (to be fair, he was an established member of the Chapter to underwent the Rubicon Primaris rather than a fresh face).&lt;br /&gt;
&lt;br /&gt;
The head of the [[Techmarines]] is also only a &amp;quot;Master&amp;quot;, not least because of the dual loyalties of the [[Techmarines]] to the Priesthood of Mars which specifically disqualifies him from the role, but because he is physically hooked up into [[The Rock]] and cannot participate in the Hunt to any appreciable degree.&lt;br /&gt;
&lt;br /&gt;
They should also not be confused with the similarly named [[Grey Knights]] counterpart also known as [[Grand Master]], though Azrael himself continuously &#039;&#039;([[troll|and intentionally]])&#039;&#039; confused the rank of [[Kaldor Draigo]] to make him out as his inferior.&lt;br /&gt;
&lt;br /&gt;
==Supreme Grand Master==&lt;br /&gt;
Overall command of the Dark Angels Chapter and de-facto command of the entire Unforgiven is given to the Supreme Grand Master, always a member of the Dark Angels Inner Circle who is selected from among the Chapter&#039;s Grand Masters. Being selected is only a part of the ascension process, as with all things relating to the Dark Angels, the candidate must undergo trials to assess his suitability for the role, otherwise they are taken away and never seen again.&lt;br /&gt;
&lt;br /&gt;
The Chapter Masters of Dark Angels successors are still only referred to as Grand Master; the title of Supreme Grand Master exists solely within the Dark Angels as the head of the entire Unforgiven. While this might sound like it can cause issues of uncertain authority when Captains hold the same title as their Chapter Master; the rank also tends to come with additional honorific titles such as &amp;quot;Master of Souls&amp;quot;, &amp;quot;Finder of Secrets&amp;quot;, or &amp;quot;Holder of the Keys&amp;quot; etc etc, which indicate their role within the Inner Circle. But chains of command within Space Marine Chapters are short enough that they would be able to identify their superiors easily enough even without standardized designations of rank.&lt;br /&gt;
&lt;br /&gt;
Anyways, [[Azrael]] is the present Supreme Grand Master of the Dark Angels Chapter and he carries the honorific title of Keeper of the Truth as he is that trusted with the Chapter&#039;s most closely guarded secrets.&lt;br /&gt;
&lt;br /&gt;
{{Dark Angels}}&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:257D:CBBE:C842:7A11</name></author>
	</entry>
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