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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-04-27T02:52:33Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Josef_Bugman&amp;diff=282904</id>
		<title>Josef Bugman</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Josef_Bugman&amp;diff=282904"/>
		<updated>2020-06-06T18:37:10Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:2D76:18E1:B46:CC8B: yes it is. but it seems a crappy  fanfic.net writer doesn&amp;#039;t know that&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bugman.png|thumb|400px|Bugman&#039;s label, win enabled.]]&lt;br /&gt;
{{Topquote|Beer, if drunk in moderation, softens the temper, cheers the spirit and promotes health.|Thomas Jefferson}}&lt;br /&gt;
Josef Bugman. One of the oldest characters who existed in a [[Games Workshop]] property, surpassed only by the [[Grombrindal|White Dwarf]] himself. Created in the age before there was a [[Warhammer 40,000]] or any modern character. He exists within the [[Warhammer Fantasy]] universe.&lt;br /&gt;
&lt;br /&gt;
A long time ago, in a decade far far away (the late 1970&#039;s) the Warhammer Fantasy setting was first being put to paper. Among the first characters ever produced, Bugman was sculpted and released along with his forces, Bugman&#039;s Dwarf Rangers, in 1983 by [[Alan and Michael Perry]] themselves. Proving to be extremely popular, the character carried into second edition where the Warhammer World was first given a description. From that point on, Bugman was a centerpiece of the Warhammer Fantasy setting. His ale, Bugman&#039;s XXXXXX, was featured at various times in Warhammer fluff and in real life [https://warhammerworld.games-workshop.com/whats-the-warhammer-world-experience/bugmans-bar/  a bar] takes on his name. &lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
The long and short of it is that Josef Bugman is the former Master Brewmaster of the now-destroyed Dragonback Dwarf Clan, who owned themselves a very profitable brewery in the Grey Mountains, outside of the auspices of any existing dwarfhold. One day, whilst Josef was off delivering ale to the Emperor, his brewery was attacked by a Goblin raiding band, who killed or enslaved all of his family, friends, workers and neighbors and destroyed the brewery. Driven mad with the need for vengeance (though normally, a dwarf would choose to become a slayer), Josef and the fellow survivors of the Bugman Brewer village have since roamed the land as vengeful raiders, killing goblins and other dwarf-foes wherever they meet and occasionally joining dwarf armies on the march.&lt;br /&gt;
&lt;br /&gt;
The destruction of Bugman&#039;s Brewery was the centerpiece of the early [[White Dwarf]] campaign called &amp;quot;[[Bugman&#039;s Lament]]&amp;quot;, which placed the blame for the assault on the [[Night Goblin]] Big Boss [[Git Guzzler]], who was shamefully abandoned into the mists of history by GW until Git unexpectedly made an appearance in the Total War: Warhammer 2 DLC “The Warden and the Paunch” facing off against [[Grom the Paunch]].&lt;br /&gt;
&lt;br /&gt;
===In the End Times===&lt;br /&gt;
Alongside [[Gotrek &amp;amp; Felix|Gotrek Gurnisson]], Josef Bugman stands as [[Grombrindal]]&#039;s shield-bearer at the final battle for the world.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
While not shown up in person, there are rumours in the lore that he is still alive and he may have remade his brewery but these are just rumours, right?&lt;br /&gt;
&lt;br /&gt;
===[[Blood Bowl]]===&lt;br /&gt;
Bugman has a model and rules in the Blood Bowl universe, and is also in the fluff meaning he&#039;s a multiversal constant. &lt;br /&gt;
&lt;br /&gt;
Owner of many teams and pitches, with his company serving as the main alcohol vendor and advertiser at ALL Blood Bowl games, he&#039;s synonymous with the game. Sometimes he decides to take over as coach, and sometimes even takes the field to play. His teams are the Dwarf, Halfling, Norse, Human, Amazon and Ogre teams, and he can take the field as a Star Player for any of them.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
&lt;br /&gt;
===6e===&lt;br /&gt;
Josef Bugman is a Hero choice who costs 155 points and who must be fielded as part of a unit of Longbeard Rangers, who represent his Bugman&#039;s Rangers - this unit doesn&#039;t use up slots for Longbeards or Rangers, but does count towards Core Troop choices. He has M3 WS6 BS5 S4 T5 W2 I4 A3 Ld10 for his stats and carries a rune-axe (Rune of Cleaving, Rune of Fury), a crossbow, gromril armor, a shield, and the Bugman&#039;s Tankard (Bugman and any unit containing him are Immune to Fear and Terror, if not in close combat Bugman or one model in his unit may regain one lost wound). He has the Scout special rule&lt;br /&gt;
&lt;br /&gt;
===8e===&lt;br /&gt;
Josef Bugman is a Hero choice who costs 165 points and has M3 WS6 BS5 S5 T5 W2 I4 A4 Ld10 for his stats. He has the universal special rules Ancestral Grudge, Relentless, Resolute and Scouts, and the following unique special Rules.&lt;br /&gt;
&lt;br /&gt;
Bugman&#039;s Rangers allows a single unit of Rangers in the army to be upgraded to Bugman&#039;s Rangers at the cost of +3 points per model. This gives them WS5, BS4 and S4, but it means Josef Bugman &#039;&#039;must&#039;&#039; be deployed as part of that unit and cannot leave it.&lt;br /&gt;
&lt;br /&gt;
Liquid Fortification means Bugman and a unit he is attached to will guzzle some of his stockpiled brews at the start of each friendly turn. Roll a 2D6; on a 2, they&#039;re Flammable; on a 3-9, they are Stubborn, and on a 10-12, they get +1 Toughness.&lt;br /&gt;
&lt;br /&gt;
Stout Courage means Bugman is Immune to Fear/Terror and he gives this ability to any unit he joins.&lt;br /&gt;
&lt;br /&gt;
He carries the runic axe Ol&#039; Trustworthy (magic weapon, armor piercing, +1 to Strength and Attacks - already included in his profile), Bugman&#039;s Tankard (Enchanted item; Bugman or one model in a unit bugman has joined can drink at the start of a friendly turn to regain D3 lost Wounds), gromril armor, a dwarf crossbow, and a shield.&lt;br /&gt;
&lt;br /&gt;
==In Total Warhammer==&lt;br /&gt;
Bugman himself personally does not make a appearance inside Creative Assembly&#039;s virtual adaptation, but his Bugman&#039;s Rangers are available as a surprisingly-not-unique unit that you can get as many as you want in any Dwarf armies. Better Rangers in a lot of ways with better melee stats, charge defence against large, immunity to psychology, and Liquid Fortification being represented as health regeneration while out of melee combat, Bugman&#039;s Rangers will be able to outlast most ranged units (especially if they skirmish and retreat while the enemy is reloading to better ensure the unit&#039;s individual dwarfs get healed up and don&#039;t die) and has a decent ability to hold against cavalry attacks if needed.&lt;br /&gt;
&lt;br /&gt;
Bugman&#039;s Brewery can also be rebuilt in Karak Zorn, granting -25% construction cost and -1 time for Ranger Barracks and Hostelry buildings in all regions, +4 recruit rank and -30% recruitment cost for Ranger units built in the province, -5% upkeep cost for all of your Ranger Units, +10 public order to the province, and logically 100 kegs of the Dwarf beer trade resource. The description outright says that&#039;s Josef Bugman&#039;s still satifying his grudge though - rebuilding it has not settled things.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bugman Model.jpg|The original Josef Bugman model. As he was pre-slotta, this has been rebased. &lt;br /&gt;
Image:Bugman&#039;s Dwarf Rangers.jpg|The original Warhammer Dwarfs.&lt;br /&gt;
Image:Bugman&#039;s Rangers.jpg|Original artwork of Bugman&#039;s Rangers.&lt;br /&gt;
Image:Bugman2.jpg&lt;br /&gt;
Image:Bugman3.jpg&lt;br /&gt;
Image:Blood Bowl Bugman.jpg|The [[Forgeworld]] Bugman set for Blood Bowl. One version as your team coach, the other as a Star Player. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]] [[Category:Dwarfs]] [[Category:Blood Bowl]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:2D76:18E1:B46:CC8B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Josef_Bugman&amp;diff=282902</id>
		<title>Josef Bugman</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Josef_Bugman&amp;diff=282902"/>
		<updated>2020-06-06T16:41:51Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:2D76:18E1:B46:CC8B: it&amp;#039;s arguing on the main page so stop being butthurt about it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{awesome}}&lt;br /&gt;
&lt;br /&gt;
[[File:Bugman.png|thumb|400px|Bugman&#039;s label, win enabled.]]&lt;br /&gt;
{{Topquote|Beer, if drunk in moderation, softens the temper, cheers the spirit and promotes health.|Thomas Jefferson}}&lt;br /&gt;
Josef Bugman. One of the oldest characters who existed in a [[Games Workshop]] property, surpassed only by the [[Grombrindal|White Dwarf]] himself. Created in the age before there was a [[Warhammer 40,000]] or any modern character. He exists within the [[Warhammer Fantasy]] universe.&lt;br /&gt;
&lt;br /&gt;
A long time ago, in a decade far far away (the late 1970&#039;s) the Warhammer Fantasy setting was first being put to paper. Among the first characters ever produced, Bugman was sculpted and released along with his forces, Bugman&#039;s Dwarf Rangers, in 1983 by [[Alan and Michael Perry]] themselves. Proving to be extremely popular, the character carried into second edition where the Warhammer World was first given a description. From that point on, Bugman was a centerpiece of the Warhammer Fantasy setting. His ale, Bugman&#039;s XXXXXX, was featured at various times in Warhammer fluff and in real life [https://warhammerworld.games-workshop.com/whats-the-warhammer-world-experience/bugmans-bar/  a bar] takes on his name. &lt;br /&gt;
&lt;br /&gt;
==The Legend==&lt;br /&gt;
The long and short of it is that Josef Bugman is the former Master Brewmaster of the now-destroyed Dragonback Dwarf Clan, who owned themselves a very profitable brewery in the Grey Mountains, outside of the auspices of any existing dwarfhold. One day, whilst Josef was off delivering ale to the Emperor, his brewery was attacked by a Goblin raiding band, who killed or enslaved all of his family, friends, workers and neighbors and destroyed the brewery. Driven mad with the need for vengeance (though normally, a dwarf would choose to become a slayer), Josef and the fellow survivors of the Bugman Brewer village have since roamed the land as vengeful raiders, killing goblins and other dwarf-foes wherever they meet and occasionally joining dwarf armies on the march.&lt;br /&gt;
&lt;br /&gt;
The destruction of Bugman&#039;s Brewery was the centerpiece of the early [[White Dwarf]] campaign called &amp;quot;[[Bugman&#039;s Lament]]&amp;quot;, which placed the blame for the assault on the [[Night Goblin]] Big Boss [[Git Guzzler]], who was shamefully abandoned into the mists of history by GW until Git unexpectedly made an appearance in the Total War: Warhammer 2 DLC “The Warden and the Paunch” facing off against [[Grom the Paunch]].&lt;br /&gt;
&lt;br /&gt;
===In the End Times===&lt;br /&gt;
Alongside [[Gotrek &amp;amp; Felix|Gotrek Gurnisson]], Josef Bugman stands as [[Grombrindal]]&#039;s shield-bearer at the final battle for the world.&lt;br /&gt;
&lt;br /&gt;
===Age of Sigmar===&lt;br /&gt;
While not shown up in person, there are rumours in the lore that he is still alive and he may have remade his brewery but these are just rumours, right?&lt;br /&gt;
&lt;br /&gt;
===[[Blood Bowl]]===&lt;br /&gt;
Bugman has a model and rules in the Blood Bowl universe, and is also in the fluff meaning he&#039;s a multiversal constant. &lt;br /&gt;
&lt;br /&gt;
Owner of many teams and pitches, with his company serving as the main alcohol vendor and advertiser at ALL Blood Bowl games, he&#039;s synonymous with the game. Sometimes he decides to take over as coach, and sometimes even takes the field to play. His teams are the Dwarf, Halfling, Norse, Human, Amazon and Ogre teams, and he can take the field as a Star Player for any of them.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
&lt;br /&gt;
===6e===&lt;br /&gt;
Josef Bugman is a Hero choice who costs 155 points and who must be fielded as part of a unit of Longbeard Rangers, who represent his Bugman&#039;s Rangers - this unit doesn&#039;t use up slots for Longbeards or Rangers, but does count towards Core Troop choices. He has M3 WS6 BS5 S4 T5 W2 I4 A3 Ld10 for his stats and carries a rune-axe (Rune of Cleaving, Rune of Fury), a crossbow, gromril armor, a shield, and the Bugman&#039;s Tankard (Bugman and any unit containing him are Immune to Fear and Terror, if not in close combat Bugman or one model in his unit may regain one lost wound). He has the Scout special rule&lt;br /&gt;
&lt;br /&gt;
===8e===&lt;br /&gt;
Josef Bugman is a Hero choice who costs 165 points and has M3 WS6 BS5 S5 T5 W2 I4 A4 Ld10 for his stats. He has the universal special rules Ancestral Grudge, Relentless, Resolute and Scouts, and the following unique special Rules.&lt;br /&gt;
&lt;br /&gt;
Bugman&#039;s Rangers allows a single unit of Rangers in the army to be upgraded to Bugman&#039;s Rangers at the cost of +3 points per model. This gives them WS5, BS4 and S4, but it means Josef Bugman &#039;&#039;must&#039;&#039; be deployed as part of that unit and cannot leave it.&lt;br /&gt;
&lt;br /&gt;
Liquid Fortification means Bugman and a unit he is attached to will guzzle some of his stockpiled brews at the start of each friendly turn. Roll a 2D6; on a 2, they&#039;re Flammable; on a 3-9, they are Stubborn, and on a 10-12, they get +1 Toughness.&lt;br /&gt;
&lt;br /&gt;
Stout Courage means Bugman is Immune to Fear/Terror and he gives this ability to any unit he joins.&lt;br /&gt;
&lt;br /&gt;
He carries the runic axe Ol&#039; Trustworthy (magic weapon, armor piercing, +1 to Strength and Attacks - already included in his profile), Bugman&#039;s Tankard (Enchanted item; Bugman or one model in a unit bugman has joined can drink at the start of a friendly turn to regain D3 lost Wounds), gromril armor, a dwarf crossbow, and a shield.&lt;br /&gt;
&lt;br /&gt;
==In Total Warhammer==&lt;br /&gt;
Bugman himself personally does not make a appearance inside Creative Assembly&#039;s virtual adaptation, but his Bugman&#039;s Rangers are available as a surprisingly-not-unique unit that you can get as many as you want in any Dwarf armies. Better Rangers in a lot of ways with better melee stats, charge defence against large, immunity to psychology, and Liquid Fortification being represented as health regeneration while out of melee combat, Bugman&#039;s Rangers will be able to outlast most ranged units (especially if they skirmish and retreat while the enemy is reloading to better ensure the unit&#039;s individual dwarfs get healed up and don&#039;t die) and has a decent ability to hold against cavalry attacks if needed.&lt;br /&gt;
&lt;br /&gt;
Bugman&#039;s Brewery can also be rebuilt in Karak Zorn, granting -25% construction cost and -1 time for Ranger Barracks and Hostelry buildings in all regions, +4 recruit rank and -30% recruitment cost for Ranger units built in the province, -5% upkeep cost for all of your Ranger Units, +10 public order to the province, and logically 100 kegs of the Dwarf beer trade resource. The description outright says that&#039;s Josef Bugman&#039;s still satifying his grudge though - rebuilding it has not settled things.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bugman Model.jpg|The original Josef Bugman model. As he was pre-slotta, this has been rebased. &lt;br /&gt;
Image:Bugman&#039;s Dwarf Rangers.jpg|The original Warhammer Dwarfs.&lt;br /&gt;
Image:Bugman&#039;s Rangers.jpg|Original artwork of Bugman&#039;s Rangers.&lt;br /&gt;
Image:Bugman2.jpg&lt;br /&gt;
Image:Bugman3.jpg&lt;br /&gt;
Image:Blood Bowl Bugman.jpg|The [[Forgeworld]] Bugman set for Blood Bowl. One version as your team coach, the other as a Star Player. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]] [[Category:Dwarfs]] [[Category:Blood Bowl]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:2D76:18E1:B46:CC8B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=M270_MLRS&amp;diff=317759</id>
		<title>M270 MLRS</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=M270_MLRS&amp;diff=317759"/>
		<updated>2020-06-06T03:21:53Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:2D76:18E1:B46:CC8B: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:MLRSMODEL.jpg|300px|right|thumb|Freaking Finally!]]&lt;br /&gt;
&lt;br /&gt;
The lovechild between an American engineer and a Soviet rocket launcher, the M270 combines the raw firepower of a multi-rocket launching system (MLRS) with the laser guidance systems of modern artillery warheads. Despite its yankee heritage, the M270 is used around the world by NATO countries looking for a long-ranged artillery system that can hit harder than any other weapon on the battlefield, short of dropping bombs and nukes.&lt;br /&gt;
&lt;br /&gt;
A strategic weapon, these units were almost always classed at the division level thanks to the logistical strain, and the immense range one of these systems can fire up to. As with other Battlefront artillery pieces, this thing that should be sitting beyond 25km from the battlefield is here to support your forces half a mile away from the front.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
===USA===&lt;br /&gt;
[[File:MLRSUSA.jpg|300px|thumb|left|See how they like freedom via steel rain.]]&lt;br /&gt;
Finally the US gets a cheap anti-infantry Salvo template that doesn&#039;t come strapped to a pair of wings, either fixed or rotary.&lt;br /&gt;
&lt;br /&gt;
The M270 Multiple-Launch Rocket System is a multiple rocket launcher platform able to launch 12 rockets up to 20 miles (or more, depending on the version and munitions). It utilizes a crew of three and was adopted by the U.S. Army in 1983, so the system has only been in service for two years by the time the Cold War finally goes hot in August 1985. The M270 is tracked, unlike standard wheeled platforms on the Soviet side, like the BM-21, but similar to them its armor is only meant for protection against small arms fire at best; anything much heavier and the M270, which is supposed to be literally miles to the rear of the line of battle, is in big trouble. Seriously. With 0 on the front, 0 on the side, and just 1 point of armor on top, the M270 is about as heavily armored as a civilian&#039;s car. Protect it, or Ivan will make it disappear.&lt;br /&gt;
&lt;br /&gt;
Deployment of the M270 is straightforward. Keep it firing as far from the enemy as possible, and deny enemy air power and artillery any opportunity to reach it. Like its Warsaw Pact counterparts, the M270&#039;s rockets explode above the target area rather than impacting the ground to shower their enemy in shrapnel, popularly known as &amp;quot;steel rain&amp;quot; for the M270. This means that the system can do some pretty serious damage to infantry and lightly-armored targets, but heavily-armored units like the T-55 and T-72 main battle tank will be largely unaffected.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===UK===&lt;br /&gt;
[[File:MLRSUK.jpg|300px|thumb|left|The Royal Artillery declare this an infantry-free zone in the name of Her Majesty Queen Elizabeth II.]]&lt;br /&gt;
The M270 MLRS is an artillery system that uses a variety of warheads to pulverize enemy positions of all sorts.  Coming in at 3 points apiece (more than the Abbot and M109), this unit is the British answer to infantry and BMP hordes when the M109 just won’t do.&lt;br /&gt;
&lt;br /&gt;
When using the M270, make sure you screen it with some troops. Units like the Abbot and the M109 can fire directly if needed, but the M270 literally has no other weapons to speak of. Its designers intended for it to be miles to the rear, firing toward the battlefield from a long distance.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Deutschland===&lt;br /&gt;
[[File:MARSGER.jpg|300px|left|thumb|Gotta be special with the name, eh Germany?]] The M270 Mittleres Artillerieraketensystem (MARS) is the Bundeswehr&#039;s version of the American M270 MLRS; the name MARS more or less means Main Rocket Artillery System, although &amp;quot;Mittlerer&amp;quot; literally means &amp;quot;Middle,&amp;quot; as in medium or middle between a heavier and a lighter weapon. The M270 MARS is essentially identical to the original American version, depicted here in Team Yankee as being part of the artillery formations of the West German Army&#039;s 1st Panzer Division.&lt;br /&gt;
&lt;br /&gt;
Apart from being 1 point more skilled than their American counterparts, the West German M270 crews are also the most determined, with a morale check of only 3 needed for them to pass. Their tracked MARS are just as helpless if attacked up close as the American and British versions, so keep these rocket-throwers well to the rear, where they can rain steel on the Reds like they were meant to do.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:MLRSIRL.jpg|300px|right|thumb|Some one is about to have a very bad day]]&lt;br /&gt;
The M270 multiple launch rocket system is relatively new as far as Team Yankee is concerned. Coming into service during 1983. It is used not only by NATO countries but Japan and Israel. The latter who gave the the name &amp;quot;Smasher&amp;quot; in Hebrew. The latest version is the M270A1. Capable of launching MGM-140 missiles. Because nothing says screw your bunkers and vehicles than launching crap tons of ordinance at it. &lt;br /&gt;
&lt;br /&gt;
{{British Forces in Team Yankee}}&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
{{West German Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Vehicles]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:2D76:18E1:B46:CC8B</name></author>
	</entry>
</feed>