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		<title>Warlord Battle Titan</title>
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		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:49D1:1140:569A:9DB: /* Beating the Warlord */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Titan Space Marines.jpg|thumb|right|A Warlord Battle Titan taking part in an enormous assault with [[Space Marines]]. It&#039;s the cover of a book by [[Dan Abnett]], did you expect anything less?]]&lt;br /&gt;
&lt;br /&gt;
The backbone of the [[Adeptus Titanicus]], the Warlord Battle Titan is the [[Imperium of Man|Imperium of Man&#039;s]] primary battle [[Titans 40k|titan]], undertaking the majority of the frontline combat action, it stands at approximately 33 metres tall (100 feet), and will be a enormously significant presence in any battle. It is a newer and more powerful model of Battle Titan than its smaller brother, the [[Reaver Battle Titan|Reaver]]. It is crewed by a Princeps, Steersman, Moderati, and Sensori. Also comes with 1 techpriest, along with 4 Servitors manning the weapons. Most Warlords you see in art, especially older art, is the blocky Lucius Pattern Warlord, but the more curvy one sold by Forgeworld is called the Mars-Alpha pattern. Just in case you were confused.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 32.76m&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 7-12 crew; approx&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 1-2.5 kilotonnes; approx&lt;br /&gt;
&lt;br /&gt;
==Weaponry==&lt;br /&gt;
The Warlord Battle Titan has four weapon mounts: two for the arms and two carapace weapons.&lt;br /&gt;
&lt;br /&gt;
Possible arm mounted weapons are the [[Plasma Destructor|Sunfury Plasma Annihilator]], Morai [[Quake Cannon]], Belicosa [[Volcano Cannon]], Macro [[Gatling Blaster]], Saturnyne Lascutter ([[Derp|which we have no model or info for even to this day]]) and the [[Power Weapon|Arioch Power Claw]] (with built-in [[Vulcan Mega-Bolter]]).&lt;br /&gt;
&lt;br /&gt;
Possible carapace mounted weapons are the [[Apocalypse Missile launcher]], [[Vortex Missile]] Bank, [[Vulcan Mega-Bolter]], [[Plasma Blastgun]], [[Melta Cannon]], [[Gatling Blaster]], [[Inferno Gun]] and the [[Turbo-Laser Destructor]].&lt;br /&gt;
&lt;br /&gt;
==Warlord Variants==&lt;br /&gt;
; Mars-Alpha Pattern: The standard Warlord variant found in [[Forgeworld]]. The Mars-Alpha Pattern Warlord Titan is an ancient variant of Warlord Titans forged on the numerous major Forge Worlds such as Metalica, Anvillus and great Mars itself. In addition to its Mauler Bolt Cannon and lascannon turrets, support weapons that would be considered main armaments on smaller war machines, this pattern of Warlord was commonly fitted with a pair of carapace-mounted triple-barreled laser blasters and two Belicosa pattern Volcano cannon.&lt;br /&gt;
; Mars-Beta Pattern: A limited-edition variant. The Mars-Beta Pattern spots a unique head for the Warlord Titan. The Mars-Beta Pattern Warlord Titan is one of several variant designs to express the machine spirit within. Used by Legio Ignatum even prior to the founding of the Imperium, this pattern was held to be especially bellicose.&lt;br /&gt;
; Lucius-Alpha Pattern: The classic boxy and militaristic design of the OG Warlord that was replaced by the newer and neogothic design of the Mars-Alpha. The Lucius-Alpha Pattern Warlord Titan is a distinctively warlike form built by the Titan-Wrights of Lucius. Taken part in the Great Crusade and seen on both sides of the Horus Heresy and later battles, the Lucius Alpha is known to have parts compatibility with Mars Pattern Warlords, including the entire head/cockpit assembly. &lt;br /&gt;
; Proximus Pattern: The Proximus Pattern Warlord Titan is a variant built by the Forge World of Proximus for Legio Invicta. Unlike some patterns, the Proximus requires amniotic connection for the princeps, with a further crew of a Moderatii, Steersman, Sensorii, and often a Famulous as well. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:MarsWarlord.jpg|Mars-Alpha Pattern&lt;br /&gt;
File:Warlord-Plasma-Claw.jpg|Mars-Beta Pattern&lt;br /&gt;
File:LuciusWarlord.JPG|Lucius-Alpha Pattern&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
==[[Forge World]] wants a word with you...==&lt;br /&gt;
[[Image:FWWarlord.png|thumb|right|500px|RIDE THE LIGHTNING!!]]&lt;br /&gt;
FORGE WORLD JUST RELEASED A FULL BUNDLE OF LIKE 5 TITANS FOR THE COST OF ONE WARLORD TITANS. RIP APOCALYPSE. ALSO TITAN LEGION GAMES ARE NOW POSSIBLE WITHOUT BEING A DRUG LORD.&lt;br /&gt;
As for April 2015, Forge World, our favorite &amp;quot;sell your liver to buy our AWESOME products&amp;quot; company has decided to add the Warlord Titan as a playable unit in the Horus Heresy ruleset. It&#039;s up to the reader to decide [[Fail|what]] [[Skub|to]] [[Awesome|think]] about it. NEW UPDATE: GW HAS RELEASED A NEW $180 (In Australian money) FOR EVERYONE WHO ISN&#039;T A HEROIN DEALER [https://www.games-workshop.com/en-AU/Adeptus-Titanicus-Warlord-Titan-2018]. Note that this is for the new board game &amp;quot;Adeptus Titanicus&amp;quot; and is a fraction of the size of a real Warlord. This thing is smaller than a 40k Imperial Knight and is from a game where Knight models are smaller than Space Marines.&lt;br /&gt;
&lt;br /&gt;
=== 7th Edition / Horus Heresy Games ===&lt;br /&gt;
The Titan itself is nothing short of an unstoppable death machine, with a bunch of unique rules that were apparently made for the sole purpose of making it impossible to be taken out by anything besides another Warlord Titan. To clarify:&lt;br /&gt;
*It has &#039;&#039;&#039;THIRTY&#039;&#039;&#039; Hull Points and AV 15/15/14 in addition to its six void shields, and gets a 5+ invulnerable save against any attacks that breach its shields.&lt;br /&gt;
*It can aim its Blast weapons wherever it likes, rather than being forced to only target enemy units which lets it vaporize Invisibility spamming Deathstars.&lt;br /&gt;
*In addition to the normal Super-heavy Walker rules, it can&#039;t be hurt by Haywire attacks, dangerous terrain, or any non-witchfire psychic powers, can never be locked in an assault, and can only be hit by infantry and MCs in assault on a roll of 6+ (5+ if the unit assaulting it is a GC or another super-heavy walker). Oh, and it has Armored Ceramite too so melta weapons won&#039;t do shit either. Additionally, its Stomp attacks use a Large Blast template.&lt;br /&gt;
*The only thing keeping it from being completely broken is the fact that its base cost is 2750 points, which can increase up to 3050 points. &lt;br /&gt;
*Nearly all of its weapons options are free, and it has a pair of built-in weapons that allow it to Overwatch on top of giving it the ability to fire Snap Shots with them at BS2. You know, in case someone ignores the whole &amp;quot;assault is worthless against it&amp;quot; thing. &lt;br /&gt;
*In the absurdly rare event it ever does get destroyed, it produces a 36-inch blast that has a 1 in 3 chance of being Strength D no matter how far you are from the center of the blast. &lt;br /&gt;
&lt;br /&gt;
As ridiculous as it already is to own a Reaver Titan, never mind deploy one into the tabletop, anyone who has the cash to buy a Warlord would probably be better off using that money on something they can actually use, as the odds of finding someone stupid enough to go up against a Warlord are roughly equal to that of the Traitor Legions renouncing the Dark Gods and returning to the light of the Emperor. It&#039;s possible a group of friends or perhaps entire gaming clubs could put money together to buy a Warlord, and while that&#039;s probably the only way to make buying one reasonable, again, finding another group of friends or gaming club that would (or could) go up against it would be problematic to say the least.&lt;br /&gt;
&lt;br /&gt;
The price of this whale penis of wallet rape comes to a glorious total of £1,240, $2000 USD and $2629 AUD. That&#039;s about as expensive as a used car in good condition or a few months of gas. It&#039;s almost as if the Warlord is actually an elaborate prank on GW&#039;s part, and whenever one actually sells the Forge World crew filling out the order slow whistles and says &amp;quot;Bugger all, some dumb wanker actually &#039;&#039;bought that&#039;&#039;?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
God-Emperor save us all.&lt;br /&gt;
&lt;br /&gt;
=== 8th Edition ===&lt;br /&gt;
Because it apparently wasn&#039;t good enough in 7th, the 8th edition Warlord was upgraded with the Macro rule, an invul save, more than doubled its hull points, starts the game shooting at BS2+ and can move 18&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*It has 70 wounds (yes, 70 wounds) at toughness 16 (This means a Lasgun or a Bolter has the same chance of wounding it as a Meltagun or a Power Fist)  with a 3+ invul against everything that doesn&#039;t come from a melee weapon, including the mortal wounds which normally bypass all saves. The invul drops to 4+ after 10 wounds, and 5+ after 30 wounds, but frankly its 2+ armour save won&#039;t care much.&lt;br /&gt;
*All but 2 of its weapon options have the Macro special rule, which double any damage caused to other Titanic keyword targets. It&#039;s instakilling Imperial/Renegade Knights with each weapon and leaving other Titans on the verge of destruction.&lt;br /&gt;
*All of its weapon options are free, but then it costs 4,000 points. Chapter Approved! 2017 has massaged this up to 6K, a 50% increase in points. But let&#039;s be honest, if you&#039;re using Titans in general then points are clearly not a concern for you. &lt;br /&gt;
*It has 5 attacks x 4 for every 1 attack in close combat at S16 doing 3 damage each unless you give it a dedicated close combat weapon, in which case it becomes 5 attacks at S32 doing 12 damage each.&lt;br /&gt;
*It can simply walk out of combat whenever it likes to no negative effect and can shoot non-Titanic units within 1&amp;quot; of it normally. And it comes with guns that let it Overwatch.&lt;br /&gt;
*All enemy models within 9&amp;quot; gain a d6 to their morale checks, so anyone not simply slain by its attacks has a high chance of pissing themselves and fleeing.&lt;br /&gt;
*Instead of rolling for advancing just go waltz right up 8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Warlord-Sinister Pattern Battle Psi-Titan==&lt;br /&gt;
[[File:WarlordSinisterAT.jpg|500px|right|thumb|A model on the Psychic Titan courtesy of Forge World. [[Tl;dr]], the  &amp;lt;s&amp;gt;Mechanicus&amp;lt;/s&amp;gt; [[Emperor]] saw the wonder that is the [[Eldar]] [[Warlock Titan]] and [[Blood Ravens|&#039;borrowed&#039;]] its design philosophy.]]&lt;br /&gt;
{{topquote|While the Warlord-Sinister appears to be a singular creation in form and function, the concept of the &#039;Psi-Titan&#039; however is not an entirely unknown one, at least in the annals  of the Great Crusade&#039;s foes, and even the more obscure reaches of the Mechanicum&#039;s own Titan lore. In the depths of pre-Unification history, there are numerous occluded references of what might be described as &#039;Psi-Titans&#039;; in this case, Titan engines designed  to be piloted by and amplify the powers of a single psyker as experiments and unique relic  engines of war. Though now long suppressed by Martian orthodoxy, what became of the machines themselves or the sub-cults of the Omnissiah who created and piloted them  remains unknown. Among the psychically potent xenos species with which Mankind has warred, psi-construct war engines were known to be possessed by both the Eldar and the Fra&#039;al, and more tenuously by the now exterminated Vaxal&#039;rek, some of which easily  matched the Titans of the Imperium in scale if not always in form.|Horus Heresy: Inferno}}&lt;br /&gt;
&lt;br /&gt;
As if regular Warlords weren&#039;t bad enough, the Emperor decided to create a new breed of Titan. The Psi-Titan.&lt;br /&gt;
&lt;br /&gt;
The important thing to note is that they are PSI Titans, not PSYCHIC. In a Psychic Titan the pilot is a psyker. In a Psi Titan the pilot is an untouchable because otherwise they would die from the sheer amount of screaming in the warp from all the tortured shackled Alpha psykers that are used to power the thing. Yes, a Psi-Titan works by chaining a bunch of Alpha-grade Psykers to the Titan and bleeding them dry to fuel the Titan&#039;s weapons and protect it from harm, the third most Grimdark thing in all 40k to date, after the Dark Eldar and, of course, the [[Daemonculaba]].&lt;br /&gt;
&lt;br /&gt;
The Technology for the Ordo Sinister Psi Titans is exclusive to the Emperor - aside from the Warlord titan it is mounted on. The Big E demanded a whole bunch of (&#039;&#039;&#039;25&#039;&#039;&#039;, to be exact) Warlords for the Ordo Sinister until eventually the Mechanicum reluctantly gave them up. They were kept a strict secret until their deployment, with only two known instances of Psi-Titans fighting  before Prospero, one instance a single one is used to bring a whole planet in submission through the sheer manifest terror of a few dozen tortured psykers enhanced through forbidden technology. The other, three were deployed against demented Eldar (who were similar to the [[Dark Eldar]]) from an adrift craftworld in active combat, utterly wrecked said Craftworld although losing one of their own in the process.&lt;br /&gt;
&lt;br /&gt;
You can bet your ass [[Eldar]] players are beyond [[Rage|pissed]] that the filthy Mon&#039;Keigh manage to get a Psi Titan before they (A species who actually &#039;&#039;HAD&#039;&#039; [[Warlock Titan|a psychic Titan]] that is still awaiting a modern update and is even mentioned in the Psi-Titan&#039;s fluff) did.&lt;br /&gt;
&lt;br /&gt;
===BUT WAIT! THERE&#039;S MORE!===&lt;br /&gt;
Have you ever wanted your Warlord to be capable of psychic cheese on top of all its other cheese? You&#039;re in luck, because Forge World has introduced the Warlord-Sinister Pattern Psi-Titan. Making its mundane cousin look cheap at 3250 points base, it gains the following new tricks:&lt;br /&gt;
*Psychic Pilot, with ML3 and the following powers:&lt;br /&gt;
**A 6 bolter-shot equivalent Nova with Soulblaze and Ignores Cover.&lt;br /&gt;
**A blessing that allows it to regenerate Hull Points on a 5+, because it wasn&#039;t hard enough to kill already.&lt;br /&gt;
**A witchfire which hits all units within 24&amp;quot; of a point with a Haywire hit (for vehicles-&#039;&#039;&#039;EVEN FLYERS&#039;&#039;&#039;) or d6 Heavy Bolter shots (PER 5 MODELS) if it&#039;s infantry. &lt;br /&gt;
*Forces Ld checks for all units within 12&amp;quot; of it. &lt;br /&gt;
**Anyone insane enough to try and charge it takes the test with a -3 penalty.&lt;br /&gt;
*Swaps one of its default Volcano Cannons for a new weapon, the &#039;&#039;&#039;[[Sinistramanus Tenebrae]]&#039;&#039;&#039;. It&#039;s an absurdly long-ranged apocalyptic mega-blast that&#039;s Strength D, with Fleshbane on its middle circle and Poison 4+ on its outer circle, and AP 1/2/3 for its respective ranges. Oh, and the innermost circle is a Vortex so a lucky roll on the Destroyer table probably won&#039;t save you. &lt;br /&gt;
*Its death explosion has a 50/50 chance of being Strength D, so there&#039;s an even better chance that it&#039;ll fuck over anyone nearby &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it goes down.&lt;br /&gt;
&lt;br /&gt;
==Chaos Warlord Titan==&lt;br /&gt;
[[File:Banelord2.jpg|200px|right|thumb|[https://www.youtube.com/watch?v=mwRXE3o9kMI  LET THEIR BLOOD RAIN FROM THE SKKKYYYYYYY!!!!!!]]]&lt;br /&gt;
Just like all the other Titans, [[Chaos]] has its own spin on the Warlord Titan. To differentiate these corrupted Warlords from their Imperial counterparts, the Imperium has designated these war machines with different class names that have been happily adopted by these Titans&#039; Renegade crews. In fact, it has four- one for each of the Dark Gods. Even though there are different versions of the Chaos-altered Warlord-class Titan, the most commonly seen variant operating with the Forces of Chaos is the Banelord Titan, &#039;Cause you know, GeeDubs has a Slaaneshi hard on for Khorne and all. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Banelord-Class Titan&#039;&#039;&#039;: The most common of the Chaos Warlord Titans is devoted to [[Khorne]] and has two additional guns- one in its mouth and another on the tail that is attached to its back. On top of the guns normal Warlord Titans get, it can also equip a Havoc Missile Rack, a Hellstrike Cannon, and a Doomfist.&lt;br /&gt;
*&#039;&#039;&#039;Warplord-Class Titan&#039;&#039;&#039;: Not much is known about these, except that they&#039;re dedicated to [[Tzeentch]]. &lt;br /&gt;
*&#039;&#039;&#039;Plaguelord-Class Titan&#039;&#039;&#039;: We don&#039;t know much about the Warlord Titans dedicated to [[Nurgle]] either, other than that they exist.&lt;br /&gt;
*&#039;&#039;&#039;Painlord-Class Titan&#039;&#039;&#039;: No fluff on [[Slaanesh]]&#039;s dedicated Warlords either. You&#039;d think GW wasn&#039;t putting effort into this.&lt;br /&gt;
&lt;br /&gt;
They are the remnants of those Traitor Titan Legions who sided with the Renegade Warmaster [[Horus]] during [[Horus Heresy|a particularly fun night]] and whose blasphemous names still echo with dread thousands of Terran years later. The majority of these monstrous war engines have seen millennia of service with Chaotic foces and have long since become utterly corrupted by the touch of the Ruinous Powers and the Warp. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Banelord.jpg|Banelord in all its [[Derp|derptastic]] and [[Rage|ragebound]] glory. &lt;br /&gt;
Image:Plaguelord.jpg|Plaguelord conversion in its [[Epic]] Style of rot, decay and Nurgle&#039;s love.&lt;br /&gt;
Image:Warplord.jpg|Warplord conversion. Don&#039;t ask why it has a [[Flamers of Tzeentch|Flamer]] for a [[/d/|dick.]]&lt;br /&gt;
Image:Painlord.jpg|Painlord. [[PROMOTIONS|Cause if you want some Titan-grade tits,]] [[NSFW|go full throttle.]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Meanwhile in 8th Edition...===&lt;br /&gt;
In 8th edition our [[Chaos Space Marines|special horned junkies]] finally receive their own Warlord Titan with all the rules to compensate. Seeing as how 8th edition is more focused on the Imperials vs Chaos, it is natural for the forces of [[Chaos]] to have the Chaos Warlord Titan to balance the scales of play. [[Cheese|&#039;&#039;At 70 Wounds, 16 Strength &amp;amp; Toughness all round, 5 Attacks, Leadership of 10, a 2+ Save with the Movement phase of 18&amp;quot; and being able to carry weapons similar to that of the conventional Warlord.&#039;&#039;]] .Unless you got your own Titan legion, this 2 feet hulking bastard is going to lay waste on a single turn. It is time to pile up on those heavy duty Titan-killers and big guns lads cause this thing is going in dry.&lt;br /&gt;
&lt;br /&gt;
==Beating the Warlord==&lt;br /&gt;
*Pick up the Warlord, then swing with all your might. At the worst you&#039;ll give the [[That Guy|smug owner]] one hell of a concussion.&lt;br /&gt;
*If anyone has any theoryhammer on taking this monstrosity down, it would be appreciated.&lt;br /&gt;
**Bring your own wWarlord, a Reaver with nothing but D Spam weapons, or (bare minimum) a Shadowsword.&lt;br /&gt;
**The Space Marine Legion list now has a titan killer &#039;&#039;par excellence&#039;&#039; in form of the Falchion upgraded with the Neutron Wave Capacitor for 560 points a pop. Take at least 2 and support with a sprinkling of other units to keep the void shields down and watch the Warlord never shoot as it suffers from continual shock pulse D hits courtesy of those tasty twin-linked Volcano Cannons. Cerberus swarms can also be used to a similar but less reliable effect. As can Valdor tank hunters, but you&#039;re depending utterly on getting first turn.&lt;br /&gt;
**Ordinati Minoris are practically made for trolling Titans. The Ordinatus Dispersion Shield reduces the damage of D strength weapons for three straight turns. Starting at -3, than -2 on the turn after that, and -1 on turn three. For troll points taking both the Sagittar and Ulator cost 975 points less than the Warlord. This will force him to focus on destroying one of the Ordinati as fast as possible. By turn 4 he will have lost his Void Shields while at least one Minoris will still have their own shields up. If he didn&#039;t focus on an Ordianti your opponent will have screwed himself big time.&lt;br /&gt;
**fuckin spam the D&lt;br /&gt;
**resign&lt;br /&gt;
**look at your army look at the titan and just give up all hope&lt;br /&gt;
**karate kick it&lt;br /&gt;
**flip the god damned table&lt;br /&gt;
**cock shot the child size shit show&lt;br /&gt;
**run away screaming&lt;br /&gt;
** Sly Marbo &lt;br /&gt;
**a [[Tiger Shark|trollshark]] firing at max range&lt;br /&gt;
**Weep because officially you can only use one grenade per squad in close combat.&lt;br /&gt;
**Use Ordinatus Mars on the goddamn thing.&lt;br /&gt;
**Toss an Exterminatus on the table.&lt;br /&gt;
*7th Ed approaches:&lt;br /&gt;
**Serious attempt, Non apocalypse&lt;br /&gt;
*** Take 30 Tactical terminators with Chainfists, in a first company task force of 10-10-10 with black templar chapter traits. Optionally add Typhoon missiles for the void shields - 1500, 1730~ for adding in 2x 5 man sternguard squad w/ drop pods for step 3. Optionally add grav for popping void shields&lt;br /&gt;
*** take allied guard for 3 priests - 75 (195 including CS &amp;amp; Veterans tax, optional lascannons for void shields)&lt;br /&gt;
*** Take 3 conclave of level 2 librarians - 810 - optional grav pistols/combi meltas for void shields&lt;br /&gt;
*** roll electro displacement for each conclave, adding whatever if you get it early. Place librarians in a drop pod - optionally give them jump packs to reduce scatter effect or use bikes if not going for 1ctf drop pods. Drop in front of the titan &lt;br /&gt;
*** Electrodisplace large termie squads. turn 1 charge&lt;br /&gt;
*** Avg 25~30 hits from 74~96 attacks with zealot - Variance introduced due to over watch which if it only kills one termie, increases one squads effectiveness by 20% thanks to BT&#039;s RAGE.&lt;br /&gt;
*** Avg 20~ pens with preferred enemy armourbane (NOT melta) and another 5-7 glances&lt;br /&gt;
*** 10~ more hull points from Explodes!! results thanks to AP2.&lt;br /&gt;
*** 2735 pts of plastic &amp;gt; 3050 pts of resin. Add in termie captains with chainfist and combi melta (void shield) or CF/LC for better margins.&lt;br /&gt;
*** save 1-2 terminators from resultant Titan explosion. Save yourself from resultant owner [[rage]] explosion. Gold plate models and never use again.&lt;br /&gt;
**Serious Attempt, Non Apocalypse 2: Boogaloo&lt;br /&gt;
***Since Apoc is nigh upon dead these days, and the Cadian Battlegroup formations are a thing, take the emperor&#039;s fury, with 3 Shadowswords. &lt;br /&gt;
***Pair said shadowswords with an emperor&#039;s fist, chock full of vanquishers, all within 12&amp;quot; of the tank commander, for BS4 shenanigans&lt;br /&gt;
***Void shield generators bitches...&lt;br /&gt;
***Group up, and HIT IT TIL IT DIES!&lt;br /&gt;
***It&#039;s not guaranteed, but hell if it won&#039;t be fun. Besides, Shadowswords are titan hunters, it&#039;s kinda why they were built...&lt;br /&gt;
***Alternatively, just take 6 shadowswords, since you could probably get them for the same points cost that the Warlord Player paid to get it on the table.&lt;br /&gt;
**Serious Attempt, Non Apocalypse 3: Battle of the Bank Balances&lt;br /&gt;
*** Take 3x Galant Lances, 2925 pts w/o upgrades&lt;br /&gt;
*** start 12&amp;quot; from the board, move 12, charge with a reroll&lt;br /&gt;
*** 54 st D attacks (rage), avg 27 hits&lt;br /&gt;
*** 22~ non 1 results on D table, or more importantly 4~ Devastating Hit results on D table; 24+ 4~24 HP&lt;br /&gt;
*** Weep, for in victory is defeat.&lt;br /&gt;
**How I Did It:&lt;br /&gt;
*** 8x D Reaver, Marauder, 3x vendettas in reserve, 12&#039; table hammer &amp;amp; anvil&lt;br /&gt;
*** Master of the Fleet attached to coms array hiding behind a bastion for no line of sight&lt;br /&gt;
*** turn 2, marauder + Vendettas outflank (warlord trait) break void shields&lt;br /&gt;
*** Reaver gets 8 hits, scores 3 6s  and one failure - 18 HP down, 8 more for D&#039;s D6 results - 26/30 hp&lt;br /&gt;
*** Fails save aganst 3 of the 4 solid hits, - 5 HP, 1 explosion result, 32 hp down&lt;br /&gt;
*** Titan Explodes, kills Mortarion on a 6 D roll.&lt;br /&gt;
*You could just field 5 Tau&#039;nars with Heavy Railcannon Arrays?&lt;br /&gt;
&lt;br /&gt;
*8th Ed Approaches:&lt;br /&gt;
**Take 1,500 Imperial guardsmen (also 6000 points, and about the same price assuming $1/guardsman) which on 25mm bases edge to edge will occupy slightly over 8 square feet. If you space out your army correctly it will be physically impossible for the warlord to step out of combat and so it&#039;ll only wipe out a single squad of guardsmen a turn, whilst you can simply throw in another 10 dudes to gum up its leg actuators after the rest have zapped it. Each lasgun having a 1/72 chance of wounding it, and a minimum of perhaps 900 shots every turn, not counting first rank second rank or rapid fire bonuses.&lt;br /&gt;
**9 Shadowswords ( 3870 pts ). This is a bit risky as the Warlord can feasibly kill all of them in 1 turn of shooting, and will almost certainly be going first.&lt;br /&gt;
**Drop Pod Dev Grav Spam (13 Squads ) Average 10 wounds a turn causing d3 damage each&lt;br /&gt;
** 2 warhounds with dual turbolasers (3800) 6d3 shots with a 27~% of causing 2d6 X 2 damage each &lt;br /&gt;
** 30 Dark Angel Librarians on Bikes (3930) using smite and mind worm for d3-d6 + 1 Mortal wound a turn each.&lt;br /&gt;
** 100 cyclops demolition tanks (4000) each will do an average of 1 wound, gradually increasing as the void shields drop. probably the most expensive method at £1400&lt;br /&gt;
** 70 Death Company with Thunder Hammers and Jump Packs will kill the beast on Turn 1 and cost 2520 points. Add some Guardsman for anchors and Deep Strike them behind the Warlord.&lt;br /&gt;
** 180 Genestealers with toxin sacs in 9 units of 20, 3 Broodlords for Catalyst, buffs and to add some more rending attacks. 3006 points, 5++ will offer some protection while charging, if they reach the Warlord in turn one or two (even with all losses suffered so far) they will (very likely) drop it.&lt;br /&gt;
**How I did it (8th)&lt;br /&gt;
*** Volcano Cannon/Laser blaster/Plasma Blastgun Reaver Titan&lt;br /&gt;
*** 3x Knight Gallant&lt;br /&gt;
*** 3x Manticore&lt;br /&gt;
*** 3x Vendetta&lt;br /&gt;
*** MoO,Trojan, MoF &amp;amp; Company Commander&lt;br /&gt;
*** Turn 1 to Warlord &amp;amp; Voidravens - Lost 2 knights to Warlord laser blasters, 2 vendettas to sunfury annihilator; made miracle save vs Belicosa Cannon on Reaver, lost 2nd MoO manticore to Voidravens. &lt;br /&gt;
***a Broodlord&lt;br /&gt;
*** Manticores with 19 shots knock off a mere 3 HP&lt;br /&gt;
*** MoO with 6 hits manages 6 HP&lt;br /&gt;
*** Master of the fleet drops out of surviving vendetta gets 6 on his fuck you roll and causes 3 &amp;lt;unsaved&amp;gt; mortal wounds &lt;br /&gt;
*** Warlord Downgrades to 4++ save&lt;br /&gt;
*** Reaver opens up with laser blaster and Pcannon first doing damage only through 6&#039;s mortal wounds from laser blaster&lt;br /&gt;
*** Command point reroll 6 shots from volcano cannon causes 5 wounds, 2 get through&lt;br /&gt;
*** 2 x 12 x 2 damage with one shot&lt;br /&gt;
*** Gallant Charges in, survives overwatch, FIST OF GLORY .... Titan has 8 wounds left. Knight gets stepped on.&lt;br /&gt;
*** Warlord staggers back and unloads everything on the Reaver , knocking it down to 5 hp after making 7 6+ warlord choice FNP saves&lt;br /&gt;
*** Reaver Overloads plasma blastgun, burns 3 wounds off itself and 4 off the Warlord hitting on 6s&lt;br /&gt;
*** Trojan augmented final Manticore gets 11 shots off, hits with all, wounds with 3, titan fails save vs 2&lt;br /&gt;
*** Entire club comes to a halt to see damage roll, 5&amp;amp;6&lt;br /&gt;
*** GG&lt;br /&gt;
** How I did it (8th):&lt;br /&gt;
*** 6 Falchions with twin heavy bolters, two laser destroyers, and pintle-mounted heavy Bolter, two barebones techmarines= 6012 points&lt;br /&gt;
*** Titan gets first go, wrecks two Falchions, knocks another down half wounds.&lt;br /&gt;
*** Techmarine repairs damaged Falchion, putting it just back inside top-level damage tier.&lt;br /&gt;
*** Falchions fire, generate 27 Volcano Cannon shots between them, 7 get through the void shield dealing 14d6 damage, which comes to a total of 48 wounds.&lt;br /&gt;
*** Laser Destroyers deal another 6 wounds between them, heavy bolters do nothing. Titan now has 16 wounds left, BS4+ and VS 5+.&lt;br /&gt;
*** Warlord reels back, unloads Plasma Annihilator at damaged Falchion, killing it easily, extra hits from blast radius take out a Techmarine as well. Belicosa Volcano Cannon destroys another and Missile launchers knock a third down to 2nd damage level. 2 Falchions and one Techmarine left.&lt;br /&gt;
*** Techmarine repairs damaged Falchion (again), but rolls a 2 on a d3 for amount of wounds healed so no change to damage level.&lt;br /&gt;
*** Falchions fire Laser Destroyers and HBs, deal 7 wounds, Titan falls to 6+ VS.&lt;br /&gt;
*** Falchions fire Volcano Cannons, 2d6 shots each, coming out to a 2 and 4 on undamaged Falchion and 3 and 1 on damaged Falchion (total 11). Hit with 6, wound with 4, AP -5 so titan’s saving on a 6+, all saves failed, 8d6 damage, just need to not roll 8 1s and Titan is dead, damage roll comes out with 3 1s, 2 4s, a 5 and 2 2s.&lt;br /&gt;
*** GG.&lt;br /&gt;
**Take a Night Lords Patrol Detachment of Sorcerer, Cultists and Raptors; a Nurgle Patrol Detachment of Malefic Lord, Plague Marines with Icon and Noxious Blightbringer and a Auxiliary Super-Heavy Detachment of a Hellforged Cerberus Heavy Destroyer. The Night Lords and Nurglites will knock the beast down to 2 Leadership, meaning the Cerberus will auto-wound and deal an average of 50 wounds. The Warlord is now crippled and will die next round. All for 1135 pts.&lt;br /&gt;
***If you&#039;re worried about losing units before they can debuff or attack, just spam more of them and/or invest in Dreadclaws. You have 4855 points more, after all.&lt;br /&gt;
*** [https://1d4chan.org/wiki/Jokaero | Operator, it is time. Do the... How you say...? &#039;Funky monkey&#039;!]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Warlordmodel.jpg|Now I am become Forgeworld, destroyer of wallets. Note the tiny speck standing next to its foot. That&#039;s its princeps. Yeah, its that big.&lt;br /&gt;
Image:WHfestLiveBlog-Titanicus3ly.jpg|A Warlord that can fit in the palm of your hand, for those who can&#039;t afford FW.&lt;br /&gt;
File:LuciusAlpha01.JPG|A Lucius-Alpha head on a Mars-Alpha body. Who knew the AdMech could sanction such [[Heresy|Tech-Heresy?]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Epic 40,000]]&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Vehicles}}&lt;br /&gt;
{{Mechanicus}}&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
{{Sisters-of-Silence}}&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;br /&gt;
{{40k-Chaos-Ships}}&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:49D1:1140:569A:9DB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stormbird&amp;diff=456411</id>
		<title>Stormbird</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stormbird&amp;diff=456411"/>
		<updated>2020-09-27T01:56:44Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:49D1:1140:569A:9DB: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stormbird.PNG|thumb|350px|right|With this and the [[Warlord Battle Titan|Warlord]], all we need now is a model for the [[Imperator Battle Titan|Imperator]], the [[Emperor]] and [[Jaghatai Khan|the Khan]]. And a doctor to call when your dick is still hard, 4 hours later.]]&lt;br /&gt;
The Thunderhawk’s big older brother and predecessor, the Stormbird was to the [[Legiones Astartes]] of the Great Crusade what the [[Thunderhawk]] is to the Astartes Chapters of the 41st Millenium: a primary means of transport and air support for Space Marines. The Stormbird, however, was much bigger, able to carry up to 50 Space Marines as well as dreadnoughts and rhinos, protected by void shields, and armed with a ton of firepower. So it was basically an Imperial [[Manta]] for all intents and purposes. It replaced the Skylance used by the [[Thunder Warriors]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 29-50m; approx, depending on Pattern&lt;br /&gt;
*&#039;&#039;&#039;Wingspan:&#039;&#039;&#039; 29-50m; approx, depending on Pattern&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 4 crew including 50 Astartes&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1500-2000 kph approx&lt;br /&gt;
==Overview==&lt;br /&gt;
By the time of the Horus Heresy, though, while some of the bigger Legions insisted on keeping their Stormbirds in service, most had begun relying more and more on the smaller and easier to produce Thunderhawk. After the [[Codex Astartes]] reforms, the ability to carry half a company’s worth of marines all in one aircraft wasn’t even arguably economical anymore, and the remaining Imperial Stormbirds were finally mothballed. A rare case of a weapon disappearing from the Imperium&#039;s arsenal, not so much because of a lost ability to produce it, but because it simply didn&#039;t fit into the changing playbook of Astartes tactics anymore. One would think they would have re-purposed them for anti-Titan operations, into heavy bombers or for transporting vehicles full time.  &lt;br /&gt;
&lt;br /&gt;
If the Wrymworld size chart is correct it would be possible to fit a Fellblade or two inside this thing. All they would have to do is convert that empty space for  Fellblade cannons, Turbo-Laser Destructors (kind of odd that the Thunderhawk is the only Space Marine plane with an actual anti-Titan weapons isn&#039;t it?) or maybe even weapons used by Knights. With enough left over for all the ammunition or power generators, coolant, and anything else they would need. However in the Imperium efficiency and creative thinking is considered [[Heresy|Tech Heresy]]. This is even worse now that the Horus Heresy novels revealed it actually had a dedicated STC loadout that carried macrobombs.&lt;br /&gt;
&lt;br /&gt;
As of the 41st Millennium, it’s currently unknown if there are any Stormbirds still left in Loyalist vaults, though Traitor Legions like the [[Word Bearers]] are said to still have a few around, and if Forge World’s recent release of the model and 40k rules for the Stormbird is anything to go by, odds are there probably will be [[Ultramarines|a couple]] [[Dark Angels|of chapters]] that will be revealed to, surprise, surprise, still have their Stormbirds as well.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note, though, that Forge World&#039;s stormbird is almost an entirely different aircraft from the one pictured in older fluff. Where the old Stormbird looked like a giant [[Valkyrie]] with two tiltrotor turbofan engines each almost as big as the aircraft itself, the Sokar-pattern Stormbird is basically just a Thunderhawk on steroids (The old Stormbird was also fluffed as having a &#039;&#039;100-marine&#039;&#039; carrying capacity, rather than the Sokar&#039;s 50). A bit odd, as Forge World has generally tried to maintain the Rogue Trader look when updating the old material.&lt;br /&gt;
&lt;br /&gt;
As it turns out, the Sokar is simply one of several very different patterns of the same general classification of aircraft (unlike the Thunderhawk, the Stormbird is not a standard template design, more like several STC patterns in the same role), and the Sokar itself is actually among the smallest of them. Legions variously fielded Condor- (Sons of Horus), Khonsu-, and Apophis-pattern (the Wolves deployed 30 on Prospero) Stormbirds, the latter being known as &amp;quot;sun-killers&amp;quot; for their size and appearance. There was also the Warhawk-pattern Stormbird, which can carry 100 marines like the Rogue Trader version and, given its description as &amp;quot;monstrous and fat-bodied&amp;quot;, likely looked like that version as well.&lt;br /&gt;
&lt;br /&gt;
The Sokar, Khonsu and Apophis, sharing a naming convention (derived from minor Egyptian gods) are likely the last generation of Stormbirds to enter general service before the Crusade.&lt;br /&gt;
&lt;br /&gt;
One notable Stormbird is the one Nathaniel Garro had pimped out for his personal use by Malcador so that he could cruise around the galaxy hunting down members for his loyalist A-Team.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
Funnily enough, the reasons the Imperial Manta was mothballed in the fluff are also kind of represented in the crunch. The Stormbird is one of those units that could be tentatively referred to as Mega-Super-Heavies (like the Reaver, Warlord, and the actual Manta for instance). Units that are just so big and so expensive that outside of the very biggest games (as in, boards where Basilisks run out of range), they have close to zero practicality. In the case of the [[Stormbird]], a [[Thunderhawk]] probably &#039;&#039;would&#039;&#039; be a more economical option most of the time. With all that said, though, the Stormbird certainly delivers your points worth. The Stormbird has 14/13/12/ and 12 HP. It comes with five turreted Twin-linked Lascannons (so right then and there, you got more laser [[dakka]] than a Terminus Ultra), six Dreadstrike Missiles (S10 AP2 Ordnance, small blast) which can be replaced with a single use 3D6 Apocalyptic Barrage that hits like a Battle cannon. It can buy an Orbital Strike, with Strength D AP1, Massive blast, Indirect fire only and &#039;&#039;&#039;multiple use&#039;&#039;&#039; for the low, low price of 150 pts. Its 2 Void Shields can become a 12&amp;quot; bubble if you go into hover mode, which is a safe idea since you also get Armoured ceramite and a 5++ invul. Transport capacity of 50 can carry pretty much everything including Dreadnoughts and (possibly fully loaded) Rhinos which take up 10/25 slots respectively. Good thing the Age of Darkness FoC limits you to 25% spending on LOWs and no one actually has the money to play Apoc with FW, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8E Sokar Pattern Stormbirds are different. &#039;&#039;2117&#039;&#039; points to put one on the field, though you are rewarded well. 40 wounds, T9, 3++ save and 5++ Invuln makes it a tanky bugger. four twin Lascannons, three twin Heavy Bolters and a battery of Hellstrike Missiles add to the firepower of the thing, and it retains it&#039;s 50 Marine transport capacity, as well as it&#039;s expanding Void Shields. While it can&#039;t kill Super Heavies as fast as a Turbolaser Thunderhawk. The Void Shields and ten Lascannon Devastators should allow it to outlast anything smaller than a [[Warlord_Battle_Titan|Warlord]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:StormbirdOld.jpg|The only image of a Stormbird people had for years (and the basis for many an [[awesome]] scratch-build) before Forge World came out with the Sokar Pattern.&lt;br /&gt;
Image:Stormbird_Scratchbuild.JPG|One of said scratch-builds. The new Stormbird model is cool and all, but work like [http://www.tanksandtrolls.co.uk/40k%20Stormbird%20Troop%20Transport.htm this] kinda makes you wish Forge World had stayed closer to the original. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Chaos-Ships}}&lt;br /&gt;
&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Other Imperials!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Template:Marines-Forces}}&lt;br /&gt;
|&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Space Marines]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Vehicles]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Flyers]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:49D1:1140:569A:9DB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Stormbird&amp;diff=456410</id>
		<title>Stormbird</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Stormbird&amp;diff=456410"/>
		<updated>2020-09-27T00:28:32Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:49D1:1140:569A:9DB: /* Tabletop */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Stormbird.PNG|thumb|350px|right|With this and the [[Warlord Battle Titan|Warlord]], all we need now is a model for the [[Imperator Battle Titan|Imperator]], the [[Emperor]] and [[Jaghatai Khan|the Khan]]. And a doctor to call when your dick is still hard, 4 hours later.]]&lt;br /&gt;
The Thunderhawk’s big older brother and predecessor, the Stormbird was to the [[Legiones Astartes]] of the Great Crusade what the [[Thunderhawk]] is to the Astartes Chapters of the 41st Millenium: a primary means of transport and air support for Space Marines. The Stormbird, however, was much bigger, able to carry up to 50 Space Marines as well as dreadnoughts and rhinos, protected by void shields, and armed with a ton of firepower. So it was basically an Imperial [[Manta]] for all intents and purposes. It replaced the Skylance used by the [[Thunder Warriors]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Length:&#039;&#039;&#039; 29-50m; approx, depending on Pattern&lt;br /&gt;
*&#039;&#039;&#039;Wingspan:&#039;&#039;&#039; 29-50m; approx, depending on Pattern&lt;br /&gt;
*&#039;&#039;&#039;Crew:&#039;&#039;&#039; 4 crew including 50 Astartes&lt;br /&gt;
*&#039;&#039;&#039;Acceleration:&#039;&#039;&#039; 1500-2000 kph approx&lt;br /&gt;
==Overview==&lt;br /&gt;
By the time of the Horus Heresy, though, while some of the bigger Legions insisted on keeping their Stormbirds in service, most had begun relying more and more on the smaller and easier to produce Thunderhawk. After the [[Codex Astartes]] reforms, the ability to carry half a company’s worth of marines all in one aircraft wasn’t even arguably economical anymore, and the remaining Imperial Stormbirds were finally mothballed. A rare case of a weapon disappearing from the Imperium&#039;s arsenal, not so much because of a lost ability to produce it, but because it simply didn&#039;t fit into the changing playbook of Astartes tactics anymore. One would think they would have re-purposed them for anti-Titan operations, into heavy bombers or for transporting vehicles full time.  &lt;br /&gt;
&lt;br /&gt;
If the Wrymworld size chart is correct it would be possible to fit a Fellblade or two inside this thing. All they would have to do is convert that empty space for  Fellblade cannons, Turbo-Laser Destructors (kind of odd that the Thunderhawk is the only Space Marine plane with an actual anti-Titan weapons isn&#039;t it?) or maybe even weapons used by Knights. With enough left over for all the ammunition or power generators, coolant, and anything else they would need. However in the Imperium efficiency and creative thinking is considered [[Heresy|Tech Heresy]]. This is even worse now that the Horus Heresy novels revealed it actually had a dedicated STC loadout that carried macrobombs.&lt;br /&gt;
&lt;br /&gt;
As of the 41st Millennium, it’s currently unknown if there are any Stormbirds still left in Loyalist vaults, though Traitor Legions like the [[Word Bearers]] are said to still have a few around, and if Forge World’s recent release of the model and 40k rules for the Stormbird is anything to go by, odds are there probably will be [[Ultramarines|a couple]] [[Dark Angels|of chapters]] that will be revealed to, surprise, surprise, still have their Stormbirds as well.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note, though, that Forge World&#039;s stormbird is almost an entirely different aircraft from the one pictured in older fluff. Where the old Stormbird looked like a giant [[Valkyrie]] with two tiltrotor turbofan engines each almost as big as the aircraft itself, the Sokar-pattern Stormbird is basically just a Thunderhawk on steroids (The old Stormbird was also fluffed as having a &#039;&#039;100-marine&#039;&#039; carrying capacity, rather than the Sokar&#039;s 50). A bit odd, as Forge World has generally tried to maintain the Rogue Trader look when updating the old material.&lt;br /&gt;
&lt;br /&gt;
As it turns out, the Sokar is simply one of several very different patterns of the same general classification of aircraft (unlike the Thunderhawk, the Stormbird is not a standard template design, more like several STC patterns in the same role), and the Sokar itself is actually among the smallest of them. Legions variously fielded Condor- (Sons of Horus), Khonsu-, and Apophis-pattern (the Wolves deployed 30 on Prospero) Stormbirds, the latter being known as &amp;quot;sun-killers&amp;quot; for their size and appearance. There was also the Warhawk-pattern Stormbird, which can carry 100 marines like the Rogue Trader version and, given its description as &amp;quot;monstrous and fat-bodied&amp;quot;, likely looked like that version as well.&lt;br /&gt;
&lt;br /&gt;
The Sokar, Khonsu and Apophis, sharing a naming convention (derived from minor Egyptian gods) are likely the last generation of Stormbirds to enter general service before the Crusade.&lt;br /&gt;
&lt;br /&gt;
One notable Stormbird is the one Nathaniel Garro had pimped out for his personal use by Malcador so that he could cruise around the galaxy hunting down members for his loyalist A-Team.&lt;br /&gt;
&lt;br /&gt;
== Tabletop ==&lt;br /&gt;
Funnily enough, the reasons the Imperial Manta was mothballed in the fluff are also kind of represented in the crunch. The Stormbird is one of those units that could be tentatively referred to as Mega-Super-Heavies (like the Reaver, Warlord, and the actual Manta for instance). Units that are just so big and so expensive that outside of the very biggest games (as in, boards where Basilisks run out of range), they have close to zero practicality. In the case of the [[Stormbird]], a [[Thunderhawk]] probably &#039;&#039;would&#039;&#039; be a more economical option most of the time. With all that said, though, the Stormbird certainly delivers your points worth. The Stormbird has 14/13/12/ and 12 HP. It comes with five turreted Twin-linked Lascannons (so right then and there, you got more laser [[dakka]] than a Terminus Ultra), six Dreadstrike Missiles (S10 AP2 Ordnance, small blast) which can be replaced with a single use 3D6 Apocalyptic Barrage that hits like a Battle cannon. It can buy an Orbital Strike, with Strength D AP1, Massive blast, Indirect fire only and &#039;&#039;&#039;multiple use&#039;&#039;&#039; for the low, low price of 150 pts. Its 2 Void Shields can become a 12&amp;quot; bubble if you go into hover mode, which is a safe idea since you also get Armoured ceramite and a 5++ invul. Transport capacity of 50 can carry pretty much everything including Dreadnoughts and (possibly fully loaded) Rhinos which take up 10/25 slots respectively. Good thing the Age of Darkness FoC limits you to 25% spending on LOWs and no one actually has the money to play Apoc with FW, right?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
8E Sokar Pattern Stormbirds are different. &#039;&#039;2117&#039;&#039; points to put one on the field, though you are rewarded well. 40 wounds, T9, 3++ save and 5++ Invuln makes it a tanky bugger. four twin Lascannons, three twin Heavy Bolters and a battery of Hellstrike Missiles add to the firepower of the thing, and it retains it&#039;s 50 Marine transport capacity, as well as it&#039;s expanding Void Shields. While it can&#039;t kill Super Heavies as fast as a Turbolaser Thunderhawk. The Void Shields and ten Lascannon Devastators should allow it to outlast anything smaller than a [[Warlord]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:StormbirdOld.jpg|The only image of a Stormbird people had for years (and the basis for many an [[awesome]] scratch-build) before Forge World came out with the Sokar Pattern.&lt;br /&gt;
Image:Stormbird_Scratchbuild.JPG|One of said scratch-builds. The new Stormbird model is cool and all, but work like [http://www.tanksandtrolls.co.uk/40k%20Stormbird%20Troop%20Transport.htm this] kinda makes you wish Forge World had stayed closer to the original. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Template:40k-Imperial-Vehicles}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Ships}}&lt;br /&gt;
&lt;br /&gt;
{{40k-Chaos-Ships}}&lt;br /&gt;
&lt;br /&gt;
{|align=center border=2 cellspacing=0 cellpadding=4&lt;br /&gt;
|-&lt;br /&gt;
!colspan=1| Adeptus Astartes!! Other Imperials!! Chaos&lt;br /&gt;
|- valign=top&lt;br /&gt;
|&lt;br /&gt;
{{Template:Marines-Forces}}&lt;br /&gt;
|&lt;br /&gt;
{{Custodes}}&lt;br /&gt;
|&lt;br /&gt;
{{Chaos Space Marines}}&lt;br /&gt;
{{Death Guard}}&lt;br /&gt;
{{Emperor&#039;s Children}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Imperial]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Space Marines]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Flyers]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:49D1:1140:569A:9DB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Carapace_Armour&amp;diff=111325</id>
		<title>Carapace Armour</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Carapace_Armour&amp;diff=111325"/>
		<updated>2020-09-26T14:32:38Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:49D1:1140:569A:9DB: /* Scout Armour */&lt;/p&gt;
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&lt;div&gt;[[File:Carapace_Armour.JPG|200px|right|thumb|These boy toys are the best thing your average joe is gonna get, short of having power armor.]]&lt;br /&gt;
Carapace armour is basically [[Flak Armor|Flak Armour]] LV2. A bit tougher, and a bit more expensive. Carapace Armor is usually given to commissars and [[Stormtrooper|stormtroopers]], but is sadly a step down from Power Armor. It is currently the best armor that non augmented humans outside of the [[Sisters of Battle]] and [[Inquisitors]] can get their hands on. Rarely it will also be worn by [[Lost and the Damned]] or a well equipped [[Planetary Defence Force|PDF]]. Generally speaking, this is the most protection an ordinary man will get to use unless they get extremely lucky/prove useful enough to wear some form of powered armor.&lt;br /&gt;
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Like [[Power Armor]] it has Ceramite or armaplas (perhaps plasteel, armaplas is never really explained) molded into armor plates. This also makes it much heavier and will fatigue the wearer much faster than flak armour or power armour given that it usually lacks any kind of assisted movement systems, though that isn&#039;t always the case as semi-powered examples do exist. Usually, soldiers issued carapace armor are elite units and given light genetic enhancement to bear the weight without problems.&lt;br /&gt;
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The protection provided by a set of carapace armour varies a lot from story to story, as you&#039;ll frequently hear of normal bolter bolts punching clean through power armour (at close range) and thus should go through carapace like it wasn&#039;t even there, however on the tabletop now carapace offers some protection from the likes of heavy bolters, power mauls and autocannons, and to a lesser extent even Hellguns, Inferno Bolters and Sternguard Bolters.&lt;br /&gt;
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The largest problem with wide-scale deployment is one of cost.  While some regiments, such as Krieg, can afford to fabricate and maintain carapace armour for its elite grenadier units (and tanks, heavy tanks, and super-heavy tanks and other giant vehicles in massive quantities), mass deployment becomes another issue (because the Imperium has yet to put its worlds on a war economy footing, so it&#039;s always lacking in everything its military needs.  Seriously, a Hive World dedicated to war churns out continent factories of tanks and armor.). To whit, carapace armour costs roughly the same to put on a guardsman as it does to shuttle in a fresh guardsman (this is poorly worded as there is no way in Hell a Guardsman wearing carapace equals the cost of transporting him from his planet to another star system).  While in elite units the Return on Investment for combat experience can be worth the added cost to equip, the general modus operandi of the Guard is to ship two men instead of one well-armoured one. Which is double stupid as the one better equipped guardsman is worth a dozen or more fragile dudes.  Which is why grenadiers are so fearsome.  They’re damn hard for grunts to kill and slaughter everyone.  Of course, if you armored the Guardsman he wouldn&#039;t need to be replaced in the first place, but the Administratum is not known for being remotely competent, and putting two men in two different places has its own advantages over putting a single well-armoured one in one place.  But not really.  Because two men in two different places just means they can’t support each other and die even more easily than they normally would.  Even with strong defenses the enemy would just focus heavy forces and win and then go after the next one as well.  You MUST have soldiers capable of weathering that.  Numbers can do it but there comes a point the cost of replacing casualties cannot compete with the price of better equipment.  Having one better equipped man instead of two red shirts doesn’t mean he cannot protect as much territory, it means the one man can actually defend his position whereas the other two would be curbstomped.&lt;br /&gt;
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The Imperium is the embodiment of “He who defends everything protects nothing” largely due to its obsession with overwhelming numbers scattered across the galaxy instead of fewer soldiers capable of hitting many times the weight of the canon Guard.  Even when concentrated, the Guardsmen often lose simply due to not being durable enough to survive long enough to make a meaningful impact.  The Tempestus Scions (Stormtroopers) embody this on tabletop and perhaps in the lore.  They&#039;re not quite glass cannons but still somewhat squishy yet hit hard enough to be wary of and get the job done.  When paired with the Guard&#039;s vehicles and support, the result is the death of any threats to the armor while the armor gleefully slaughters everything.  Which is, of course, how infantry is supposed to support vehicles in the first place in real modern warfare.&lt;br /&gt;
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In all fairness to Krieg, though, they mostly use their line infantry to press openings made by grenadiers and tanks or to hold fortified positions.  The parts of their body that stick up from cover when fighting are actually protected by carapace armor, which is very reasonable and efficient.  Their whole bodies aren’t generally exposed to anything carapace can protect against until the grenadiers and vehicles have smashed any real threat to the line infantry’s own advance.&lt;br /&gt;
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There are, in fact, entire regiments of grenadiers and they don’t generally come from Hive Worlds.  This pretty much proved the planets could make extremely well equipped and highly trained Guardsmen but just don’t give a damn.  Probably thanks to corrupt rulers hoarding wealth for themselves.  Thank the Emperor they seem to prefer producing tons of artillery to offset this or the Guard would be fucked.  Don&#039;t tell their enemies to build anything for intercepting artillery shells like real life militaries are doing.  Or maybe do so to force the Mechanicus do use their funky space-techno-magic to be helpful.&lt;br /&gt;
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==Variants==&lt;br /&gt;
[[image:Cadian NCO.jpg|thumb|340px|left|Kasrkin, use a model of Carapace specific to Kasrkin, created just for them. Guardsmen respect them for a very different reason. Pic related is one such sergeant of the 8th Cadian Kasrkin. This was, of course, from an age of [[Awesome]] where &#039;&#039;ALL&#039;&#039; [[Stormtrooper|Stormtroopers]] were essentially Kasrkins, until...]]&lt;br /&gt;
=== Hydraphur Judge&#039;s Armour ===&lt;br /&gt;
[[File:Arbites_Armour.JPG|200px|right|thumb|YOU BETRAY DA LAW!]]&lt;br /&gt;
[[Judge Dredd|I AM THE LAW!]]&lt;br /&gt;
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The main armour worn by the Imperial&#039;s [[Adeptus Arbites|skull-stomping authorities.]] The Hydraphur-pattern Judge&#039;s carapace suit represents the manifestation of a Judge&#039;s authority under the laws of the Lex Imperialis. &lt;br /&gt;
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It is similar to the light carapace suits worn by regular Arbites, complete with distinctive matte-black and red colouring, but also incorporates a storm coat and massive golden eagle topping the helm. The helmet features a photo-visor, encrypted micro-bead and vox-amplifier, while a small light source can be attached to the shoulder pads. A small power pack similar in size and cost to a lasgun&#039;s power pack provides enough energy for a week&#039;s continuous use.&lt;br /&gt;
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The Hydraphur-pattern Armour does not offer the same degree of protection as conventional Carapace Armour, due to the environment they operate in, in which [[Stubber|Stubbers]] are the most common weapon they will face against.&lt;br /&gt;
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They also come with the aforementioned spiffing coat and look &#039;&#039;just&#039;&#039; original enough to not look like a blatant Judge Dredd knock-off. Although with the helmet on, it looks more like they are conditioning to role-play in Mega City One.&lt;br /&gt;
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=== Kasrkin Armour ===&lt;br /&gt;
[[File:Kasrkin_Carapace.JPG|200px|right|thumb|In Dawn of War, they were known as the Cat Armour. Nyaaaa!]]&lt;br /&gt;
[[File:Tempestus_Armour.JPG|340px|left|thumb|...came 7th Edition with the release of the [[Tempestus Scions]]. Wiping away the cool factor of the Kasrkins with the less-than-ballsy Tempestus Stormtroopers. Because GW can&#039;t copyright hard enough, [[Derp|even though &#039;&#039;Kasrkin&#039;&#039; is one of their few original names]].]]&lt;br /&gt;
The more [[Awesome|chad]] version of the normal Carapace Armour. The Cadian-pattern &amp;quot;Kasrkin&amp;quot; carapace suit worn by the famed [[Cadia|Cadian Kasrkins]] ([[Catfolk|Otherwise known as the cat armour by /tg/]] due to the unit artwork in [[Dawn of War]]), completely protects the wearer&#039;s body and featuring a suite of advanced technologies. &lt;br /&gt;
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The helmet is equipped with a rebreather, photo-visor, encrypted micro-bead and clip attachment on the side for a light source or vid-recorder (Which, in [[Dawn of War]], made them look like they had cat ears, hence the nickname), while the suit itself incorporates an integral auspex unit accessed via wrist display and attachments for a grav-chute. &lt;br /&gt;
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Power for these systems is provided for by a small power pack, equivalent in size and cost to a lasgun power pack, which allows for a week of continuous use before requiring replacement. While associated with Cadia, this pattern of carapace suit has been so popular (With less of the stigma associated by normal Carapace Armour amongst the [[Imperial Guard|Guard]]), that it was eventually adopted by the Departmento Munitorum for use by other units from as far away as the Calixis Sector.&lt;br /&gt;
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The Kasrkin and their armour, used to be the stock-standard armour worn by [[Stormtrooper|Stormstroopers]]. Unfortunately, with the update of the [[Tempestus Scions]], which basically replaced the Kasrkins. Their model range has been discontinued ever since.&lt;br /&gt;
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=== Hospitaller Armour ===&lt;br /&gt;
[[File:Sister_of_Order_Hospitaller.jpg|200px|right|thumb|&#039;&#039;Helloooooo&#039;&#039; Nurse!]]&lt;br /&gt;
Armour worn by everyone&#039;s favourite [[Hospitallers|nurse!]]&lt;br /&gt;
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Although they have access to [[Adepta Sororitas]] [[Power Armour]], the Sisters of the Orders Hospitaller usually favour lighter garb when operating outside of active warzones, which makes sense, since they are predominantly a rear-line support force, the only danger they are gonna face are shrapnels from enemy artillery or the occasional rogue sniper.&lt;br /&gt;
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On top of physical protection, Hospitaller Carapace Armour provides specialized defense against the noxious threats they may encounter as a Medicae: The hooded robes are coated in incense and ungents, while the armour itself is sealed, treated against toxins and comes with a Rebreather, integrated Surgeon Tools and Diagnostor to help the Hospitaller practice her craft. Of course, the whole protection is rendered [[Derp|DERP]] when it comes to [[Chem Weapons]]; them frilly little hoods and exposed eyes would offer zilch in front of a virus bombing.&lt;br /&gt;
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They are for all intents and purposes, combat nurse uniforms. As they are meant more for a civilian role than it is, a fully fledged combat role. As such, they are less bulky and more slimmer than usual.&lt;br /&gt;
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Due to them not wearing proper power armour, the Hospitaller suit is only Toughness 3 and a 3+Sv. For some reason though, she is extremely tough at [[Wat|4 Wounds!]] Seriously, she has more health than a fucking [[Terminator]]. Why that&#039;s the case we have no idea.&lt;br /&gt;
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=== Scout Armour ===&lt;br /&gt;
[[File:Scout_Armour.JPG|200px|right|thumb|Also known as Scout Power Armour for 40k newbies.]]&lt;br /&gt;
Per usual any version that normal humans have, Space Marines will have something better. Instead of [[Power Armor]], Neophyte Astartes who survive the Geneseed process become [[Scout]]s are given Scout Armor and Camo Cloaks. &lt;br /&gt;
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The purpose of this armor is to make themselves super stealthy instead of giving extra protection (Unless you&#039;re Raven Guard or their Successors who sneak around in full Powered Armor to get best of both. However there is a fluff reason for that.) &lt;br /&gt;
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Even Sergeants and Veteran Sergeants (who are members of the First Company) wear it when they volunteer to train the newbs. As unlike [[Marines Malevolent|certain]] [[Minotaurs|chapters]], you don&#039;t become top dog if you act like a total douchebag (in an ideal Imperium of Man, anyway).  Wait a minute.  Ten captains, one squad of veterans as honor guard each, sergeants are often veterans and ten in each company and yet the Chapter can call on a hundred terminators without removing honor guards and sergeants...hooold on.  Math doesn&#039;t work that way!&lt;br /&gt;
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[[Deathwatch]] Scouts have further modifications, with gel-passages, a re-breather system that contains both oxygen and water, auto injector gloves, a vox system, and a special coating. These upgrades deliver enhanced mobility and extended operations while sneaking explosives or teleport homers into the homes and HQs of unlucky xenos.&lt;br /&gt;
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=== Void Armour ===&lt;br /&gt;
[[File:Void_Armour.JPG|200px|right|thumb|Que Forbidden Planet themesong.]]&lt;br /&gt;
The original version of Carapace Armor. A step down from [[Power Armor]], Void Armor was standard issue protection for the [[Solar Auxilia]]. As the name implies, this armor is the grim dark future version of a spacesuit, at a time where normal humans have the expertise to do actual personal void combat. &lt;br /&gt;
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Unlike normal civilian-grade Void Suits which incorporate simple void-kits that include tether lines, voidsteel clamps, and similar small pieces of useful equipment (Which means that poor void suits may not adequately shield the wearer from the energies of the void over long periods of exposure, leading to sickness or death), Void Armor is meant for combat in conditions that even all but the most specialized units would flounder in, like the vacuum of space or extreme exo-planetary conditions. Unlike Carapace Armor it seals off most of the wearers body as Void Armor comes with a nifty looking Steam punk style helmet. &lt;br /&gt;
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Fully integrated with life support systems, Void Armor had low level self repair systems that worked against small amounts of penetration and lacerations, while being resistant to radiation (due to space having Cosmic rays and all that other stuff) and thermal effects.&lt;br /&gt;
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Fluff says it was made by Saturnyne Domains, so now it&#039;s nearly impossible to create by the 42nd Millennium. If the Imperium bothered to store the STC printouts, we might still be seeing this armor in wide use today. Interestingly (or perhaps not, thanks to Wardian fluff), the [[Grey Knights]] now call this region of space home.&lt;br /&gt;
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Crunchwise, to match the fluff, this was when tthe IG got actual space armor instead of cardboard. Void Hardened Carapace Armor, thus 4+ save being stock for the Solar Auxilia, while doing fine even in Zones Mortalis. Pretty sweet.&lt;br /&gt;
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=== Reinforced Void Armour ===&lt;br /&gt;
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[[File:Reinforced_Void_Armour.JPG|200px|right|thumb|When you want to [[Rape|fuck]] [[Space Marines]] on an equal footing.]]&lt;br /&gt;
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An enhanced version of Void Armor. The Reinforced variant makes an unaugmented human almost as hard to kill as a [[Space Marine]], thanks to its extra protection from [[Flamer]] style weapons and most long range explosives. These were worn by Veletaris Storm Sections and Auxilia Flamer sections. This creates the implication that Reinforced Void Armor was meant for close quarter fire fights. With the number of Xenos who love running head first into the battle lines or ambushes in dark corridors, an enhancement of Void Armor isn&#039;t a bad idea.&lt;br /&gt;
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No sane human being would get into a firefight with a Space Marine, but the Horus Heresy made for an insane time period. As such, the Auxilia had ample access Volkite Chargers and Flamers. This would make it absolute hell for anyone without a defense comparable to [[Power_Armour#Terminator_Armour|Terminator Armor]]. Yes, volkite.  Too-rare-to-be-standard-for-Astartes volkites.  Yes, at this point one fifth of the Imperial Army were Solar Auxilia.  Don&#039;t think about it, heretic.  By the time a loyalist or traitor got themselves close enough, most of his buddies were turned to ash or simply vaporized. Even if an enemy could survive long enough to close the gap, that enemy would be easily vaporized by the nearby allies of whoever was getting attacked in the first place. &lt;br /&gt;
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Without factoring in the difficulty of even penetrating reinforced Void Armor to begin with, it was clear that taking on these guys in melee combat was a sheer impossibility unless you were an Astartes or in a massive horde. Even then, the most assault focused of Astartes would be reduced to slinging Bolter rounds, energy beams, plasma and grenades against squads of normal humans like it was World War One in space.&lt;br /&gt;
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These brutal firefights between Auxilla and Space Marines on both sides would have most likely been common during Horus&#039;s rebellion, where average shmucks in barebones half flak armor would be turned to soup in short order, assuming any reasonable number of Auxillia turned traitor.&lt;br /&gt;
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Crunchwise, Void Armor that re-rolls failed armor saves against Templates and Blasts. This is invaluable and awesome - short of the best armor a regular human could hope for. Veletaris exclusive, though. Do note that both versions of Void Armour lack the -1 penalty the Space marine version has.&lt;br /&gt;
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It is unknown if any of these suits remain in peak condition by the 41st/42nd Millennium.&lt;br /&gt;
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{{Template:40k-Armor}}&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:49D1:1140:569A:9DB</name></author>
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