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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-06-11T22:28:34Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sagittarum_Guard&amp;diff=412086</id>
		<title>Sagittarum Guard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sagittarum_Guard&amp;diff=412086"/>
		<updated>2020-05-07T15:44:15Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:9C87:7EA8:FC6F:6B30: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sagittarum .jpg|300px|right|thumb|The Emprah&#039;s Finest about to give your entire tank column a [[Anal Circumference|divine fisting.]]]]&lt;br /&gt;
&lt;br /&gt;
The Sagittarum Guards are the [[Adeptus Custodes|Golden Gods&#039;]] equivalent of the [[Space Marine]] [[Tactical Squad]]. They  are the [[Dakka]] version of the [[Custodian Guard|Custodian Guard&#039;s]] [[Choppa|Choppy]] version and are thus played differently. They are armed with the Adrastus bolt calivers which is like a Heavy Bolter making love with a [[Necron]] [[Gauss]] cannon - which sounds cheesy, except for the fact that their performance on the tabletop is surprisingly underwhelming, especially when compared to basic Custodes armed with Adrathic Destructors. You basically pay the same points for putting out 3 Heavy Bolter shots as opposed to 3 or more Force Sword attacks at S6, and you&#039;ll probably need to buy them Misericordias as well so they aren&#039;t as bad in melee.  A squad of 3 Saggitarii costs the same as 10 Intercessors, they have half the Wounds and Attacks, but they&#039;re tougher with T5/2+/4++, have better 2+ accuracy, better guns, and better melee attacks at S5 and AP-2. Yet you can&#039;t subdivide them further to hold 2 objectives the way you can combat squad Intercessors. Hardly anyone who has a Custodes army hardly plays them in the Horus Heresy game because Forge World put Sagittarum_Guard in the Heavy slot. As they take one away from more useful [[Telemon_Heavy_Dreadnought|Telemon Dreads]] or [[Caladius_Grav-Tank|Caladius]]. In 40k they are in the troops slot instead and thus don&#039;t make players feel cheated.&lt;br /&gt;
[[File:Ss8MUVw.jpg|270px|left|thumb|Ohhh....you thought [[Necron Destroyer|Necron Destroyers]] were bad? You ain&#039;t seen nothing yet.]]&lt;br /&gt;
&lt;br /&gt;
Though less common within the ranks of the Legio Custodes than their peers, these [[Rape|golden lubes of anal penetration]] who comprise the Sagittarum Guard Sodalities nevertheless fulfill a number of vital roles within the Legio&#039;s order of battle. As you may already know, their art of war is focused more on slaying the foe and filling them up with holes and atomic rounds at a distance and upon the devastating application of firepower on the battlefield.&lt;br /&gt;
&lt;br /&gt;
In addition to this, the Sagittarum have entered legend as the hawk-sighted sentries of the Terran walls, charged with vigilance over the external border of the Imperial Palace in ready anticipation of smacking some fool. Through decades of duty, their ability to recall movement patterns, faces and speech even years after the original incident was honed even more so than that of their peers, and as such their enhanced ability to analyst crowds for anticipated response grew in import upon the battlefields of the [[Great Crusade]].&lt;br /&gt;
&lt;br /&gt;
The oversight cultivated on the walls of the Imperial palace served to ensure that their presence among the detachments of the Emperor&#039;s guard was tailored to precisely excise the greatest threat of the enemy assault, [[Dakka|annihilating it in the actinic fire of weapons the likes of which had not been seen in such concentration since the]] [[Dark Age of Technology]].&lt;br /&gt;
&lt;br /&gt;
{{Custodes}}&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:9C87:7EA8:FC6F:6B30</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Sagittarum_Guard&amp;diff=412085</id>
		<title>Sagittarum Guard</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Sagittarum_Guard&amp;diff=412085"/>
		<updated>2020-05-07T15:43:32Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:9C87:7EA8:FC6F:6B30: taking allies just to hold objectives is a dumb point sink&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sagittarum .jpg|300px|right|thumb|The Emprah&#039;s Finest about to give your entire tank column a [[Anal Circumference|divine fisting.]]]]&lt;br /&gt;
&lt;br /&gt;
The Sagittarum Guards are the [[Adeptus Custodes|Golden Gods&#039;]] equivalent of the [[Space Marine]] [[Tactical Squad]]. They  are the [[Dakka]] version of the [[Custodian Guard|Custodian Guard&#039;s]] [[Choppa|Choppy]] version and are thus played differently. They are armed with the Adrastus bolt calivers which is like a Heavy Bolter making love with a [[Necron]] [[Gauss]] cannon - which sounds cheesy, except for the fact that their performance on the tabletop is surprisingly underwhelming, especially when compared to basic Custodes armed with Adrathic Destructors. You basically pay the same points for putting out 3 Heavy Bolter shots as opposed to 3 or more Force Sword attacks at S6, and you&#039;ll probably need to buy them Misericordias as well so they aren&#039;t as bad in melee.  A squad of 3 Saggitarii costs the same as 10 Intercessors, they have half the Wounds and Attacks, but they&#039;re tougher with T5/2+/4++, have better 2+ accuracy, better guns, and better melee attacks at S5 and AP-2. Yet you can&#039;t subdivide them further to hold 2 objectives the way you can combat squad Intercessors. Hardly anyone who has a Custodes army hardly plays them in the Horus Heresy game because Forge World put Sagittarum_Guard in the Heavy slot. As they take one away from more useful [[Telemon_Heavy_Dreadnought|Telemon Dreads]] or [[Caladius_Grav_Tanks|Caladius]]. In 40k they are in the troops slot instead and thus don&#039;t make players feel cheated.&lt;br /&gt;
[[File:Ss8MUVw.jpg|270px|left|thumb|Ohhh....you thought [[Necron Destroyer|Necron Destroyers]] were bad? You ain&#039;t seen nothing yet.]]&lt;br /&gt;
&lt;br /&gt;
Though less common within the ranks of the Legio Custodes than their peers, these [[Rape|golden lubes of anal penetration]] who comprise the Sagittarum Guard Sodalities nevertheless fulfill a number of vital roles within the Legio&#039;s order of battle. As you may already know, their art of war is focused more on slaying the foe and filling them up with holes and atomic rounds at a distance and upon the devastating application of firepower on the battlefield.&lt;br /&gt;
&lt;br /&gt;
In addition to this, the Sagittarum have entered legend as the hawk-sighted sentries of the Terran walls, charged with vigilance over the external border of the Imperial Palace in ready anticipation of smacking some fool. Through decades of duty, their ability to recall movement patterns, faces and speech even years after the original incident was honed even more so than that of their peers, and as such their enhanced ability to analyst crowds for anticipated response grew in import upon the battlefields of the [[Great Crusade]].&lt;br /&gt;
&lt;br /&gt;
The oversight cultivated on the walls of the Imperial palace served to ensure that their presence among the detachments of the Emperor&#039;s guard was tailored to precisely excise the greatest threat of the enemy assault, [[Dakka|annihilating it in the actinic fire of weapons the likes of which had not been seen in such concentration since the]] [[Dark Age of Technology]].&lt;br /&gt;
&lt;br /&gt;
{{Custodes}}&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:9C87:7EA8:FC6F:6B30</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214034</id>
		<title>Final Fantasy</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Final_Fantasy&amp;diff=214034"/>
		<updated>2020-05-07T15:14:10Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:9C87:7EA8:FC6F:6B30: /* Ivalice Races */ grammar fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Final Fantasy&#039;&#039;&#039; is a long, &#039;&#039;LONG&#039;&#039; running series of fantasy-themed video-games created by Square Enix. First released for the Nintendo, the original Final Fantasy was the company&#039;s last hurrah, as they were teetering on the brink of bankruptcy; the name was an ironic dig at this. Then, to everybody&#039;s surprise, it caught on, and the videogaming world would never be the same. The games didn&#039;t have a decent plot until FFV. As before that game the stories were paper thin(FFI,FFIII), a D&amp;amp;D style adventure(FFII), or cheesy melodrama(FFIV).&lt;br /&gt;
&lt;br /&gt;
==/tg/ Relevance==&lt;br /&gt;
As perhaps &#039;&#039;the&#039;&#039; most iconic fantasy gaming series on /v/, Final Fantasy inspires more than its share of gamers to try and convert the games to the tabletop gaming experience. As such, threads about converting races, classes, jobs, spells and other such things from the games sporadically appear on /tg/.&lt;br /&gt;
&lt;br /&gt;
The original game, Final Fantasy 1, is particularly beloved for its efforts at replicating the [[Old School Roleplaying]] feel, and is practically a [[Dungeons &amp;amp; Dragons]] game in everything but name - it even steals many classic D&amp;amp;D monsters and throws them at the party. Beware though, as unlike later games(FFIII,V,FFT) that use a class system. The remakes [[railroading|railroads]] you into having a Fighter/Knight and at least one healer.&lt;br /&gt;
&lt;br /&gt;
An article in [[Dragon Magazine]] #323 saw the adaptation of the Chocobo running bird to [[Dungeons &amp;amp; Dragons]] 3rd edition. The most blatant thing to /tg/ however is the card game.&lt;br /&gt;
&lt;br /&gt;
==Homebrews==&lt;br /&gt;
Of course there are homebrews. Two notable homebrews are:&lt;br /&gt;
* Final Fantasy RPG: use a percentile dice.&lt;br /&gt;
* Final Fantasy d6: use 2d6.&lt;br /&gt;
&lt;br /&gt;
==Final Fantasy Trading Card Game==&lt;br /&gt;
Released in early 2011 in Japan it released in late 2016 in the US. Since it had an iconic franchise behind it and this was around when [[Magic: The Gathering]] and [[Yu-Gi-Oh]] went full retarded in their own ways, it actually has a decent marketshare in the west. All decks are exactly 50 cards and duplicate cards are limited to three however all character cards you control must be uniquely named. Multiple cards with different effects can have the same name but can&#039;t co-exist on the field though, having separate ID codes, count separately for deck limits.&lt;br /&gt;
&lt;br /&gt;
==Settings==&lt;br /&gt;
The Final Fantasy series is quite complicated to get into for one major reason: it&#039;s not a continuous series, but rather a shared title. Different games take place in their own worlds, and whilst some games share a common universe (the world of Ivalice is particularly fleshed out), the connections between are... rocky at best.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
There are a wide variety of races in Final Fantasy, and many of them only appear in one game. A large varities are just different tribes of humans, such as the Al Bhed (green-eyed humans with a racial proclivity for machina). The more unusual species tend to capture the imagination more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are cutesy little humanoids who look, depending on the game, like either a cartoonish white bat or a bat-winged mixture of cat (or rabbit) and teddy bear. They&#039;ve also been called Mogs and Moglis.  Can be considered the series mascot along with Chocobos. Their depictions defer depending on the game. In FFIII they are bodyguards for a major NPC. FFV has them acting as equivalent to Elves or Gnomes. FFVI gives them a larger role as they help the main characters in the early part of the game. With one joining later on as an optional party member. In FFVII and FFVIII they are reduced to summon monsters and toy mascots. The latter is true in FFX and FFXV. FFXI, XI, XIII and XIV have them return as minor characters. In FFXII and the Ivalice series Moogles are basically [[Dwarf]]s. They have their own character classes and create or repair most of the [[Magitek]] that the world depends on. Although not all of them are Engineers. With some acting as shopkeepers or quest givers like other characters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Burmecian]]s&#039;&#039;&#039;, who only appeared in FF9, are a race of [[ratfolk]] (arguably kangaroo rat-influenced). Their society is based on togetherness, family, and close community, and they are known to be quite religious, with practices focused on worshipping through dance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elvaans&#039;&#039;&#039; (FF11) look like your classic [[elf]], but are proud, disciplined, hardy warriors who have no talent for magic and instead devote themselves to proving their skill with the art of the sword.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galka&#039;&#039;&#039; are hulking, seemingly all-male [[ogre]]-like creatures in FF11.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Genomes&#039;&#039;&#039; (FF9) are a race of artificial life-forms that resemble humans with monkey-like tails, which were created to exist as back-up bodies for an invading alien race.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mithra&#039;&#039;&#039; (FF11) are infamous for being the [[catgirl]] race. There apparently are males, but due to their scarcity, they are kept strictly segregated in the Mithra lands, looking after the children. Like cats, they are playful, curious, and prone to mischief. They are best at being thieves, rangers, ninja, and mages with their high dexterity and agility.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qu&#039;&#039;&#039; (FF9) are a bizarre race of androgynous, long-tongued humanoids which dwell in swamps. Known for their obsession with gourmet cooking and their love of frog-meat in particular.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TaruTaru&#039;&#039;&#039; (FF11) are basically the [[gnome]]s of Final Fantasy, although they look more like the titular Chipmunks and Chippettes from the 80s cartoon &amp;quot;Alvin and the Chipmunks&amp;quot;. Dedicated and hard-working, they use their skill in magic to make up for their lack of physical prowess.&lt;br /&gt;
&lt;br /&gt;
===Ivalice Races===&lt;br /&gt;
Ivalice has made the most appearances of any one Final Fantasy setting, with two being tactical RPGs full of generic soldiers, and thus has the largest array of potentially playable races to show up so far.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aegyls&#039;&#039;&#039; are a primitive race of winged humanoids, in a state of cultural and spiritual decline. Only appeared in &#039;&#039;Final Fantasy XII: Revenant Wings&#039;&#039; and only on their own flying continent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bangaas&#039;&#039;&#039; are a powerful race of hulking [[lizardfolk]], distinguished by their two pairs of long, droopy, bunny-like ears. They are note for their strength and agility (Officially. Gameplay wise they are fairly slow.), favoring classes that require high physical power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garifs&#039;&#039;&#039; are a primitive race of [[ogre]]-like humanoids, characterized by their thick fur coats and their cultural doctrine of wearing masks throughout their life.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gria&#039;&#039;&#039; are [[monstergirls|an all-female race of humanoid]] [[dragon]]s, with the classic &amp;quot;dragongirl&amp;quot; appearance of a dainty tail, horns and dragon wings on an otherwise human body. Despite their girlish looks, Gria are formidably strong.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humes&#039;&#039;&#039; are [[Humans]]. Well balanced and have access to a variety of jobs. What did you expect? Tends to render Bangaas and Nu Mou pointless in their respective areas simply by virtue of having wider options for support abilities and, more importantly, faster speed in a system where initiative not only lets units act first but multiple times.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moogles&#039;&#039;&#039; are as mentioned above. While speedy they tend to focus on gimmicks mechanically, which severely hampers their use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nu Mou&#039;&#039;&#039; are effectively the [[kobold]]s of Ivalice, resembling a surprisingly cute mix of [[lizardfolk]] and long-eared dogfolk or [[rabbitfolk]]. They are known for their proficiency with magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seeqs&#039;&#039;&#039; are basically the [[orc]]s of Ivalice, appearing as large, bulky pig-men (with a hint of shark). Barbarous and cowardly, they often tend to be bandits. They are playable in one game and very physically focused outside of one surprisingly broken setup that can boost &#039;&#039;and&#039;&#039; reverse the effects of items (Making potions do hundreds of damage).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Viera&#039;&#039;&#039; are perhaps the most famous of Ivalice&#039;s races, being a species of [[monstergirls|practically all-female]] [[amazon]] [[rabbitfolk]]-[[elves]] [[monstergirls|of legendary beauty and with a preference for skimpy clothes]]. Quick, agile, great shots, long-lived and equally proficient with both magic and martial combat, only female Vierra ever appear, as their menfolk are both rare and extremely territorial, hiding even from their women until it&#039;s breeding season.&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:9C87:7EA8:FC6F:6B30</name></author>
	</entry>
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