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		<id>http://2d4chan.org/mediawiki/index.php?title=Knight&amp;diff=292595</id>
		<title>Knight</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Knight&amp;diff=292595"/>
		<updated>2020-04-23T08:08:59Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:DE6:F990:F45F:F961: /* Why Knights deserved (and still do deserve) the hate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:NormansKnight.jpg|right|thumb|Medieval Europe&#039;s equivelent of Hell&#039;s Angels]]&lt;br /&gt;
&#039;&#039;Not to be confused with the [[Imperial Knight|miniature Imperial Titan.]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;&amp;quot;knight&amp;quot;&#039;&#039;&#039; [[Monty Python|(pronounced &#039;Kuh-niggit&#039; for you Frenchies with outrageous accents)]] is an title given to a loyal servant of a monarchy in olden Europe. To start your knightly lineage, you must be valuable enough to your lord that he eventually bestows knighthood upon you. Once that is done, you are officially part of your kingdom&#039;s  [[noble|nobility]] (albeit at the near bottom of the ladder, but you&#039;re leagues better off than the common folk) and any children you bear will also be knights, who will then continue your proud lineage throughout the ages.&lt;br /&gt;
&lt;br /&gt;
Knights can trace their origin to Equestrian class of ancient [[Roman Empire|Rome]] named because they  were rich enough to afford a horse when they joined the army, but knights as we know them originally started back in the early days of the 10th century as elite soldiers who fought on horseback, but started becoming the chivalrous, romantic daredevils we all know and love by the 12th, due to the influence of Christianity and Islam throughout Europe. They are usually rich-enough blokes that knight families typically owned at least one estate that they may develop as they see fit.&lt;br /&gt;
&lt;br /&gt;
These guys were the greatest thing in Europe&#039;s arsenal for nearly a thousand years before being weakened by Swiss pike formations, [[firearm|another Chinese import]] and the idea of a professional and standardized standing army which gradually put an end to the age of knights. Then, in the 19th century and after the French revolution, Romanticists who wanted to defend the old order of things against upstart ideas about &amp;quot;democracy&amp;quot; and suchlike began looking to the past with rose coloured glasses and forgot about the shitty quality of that period and instead saw dashing knights in shining armor (a phrase that originally meant &amp;quot;The New guy who has never been through battle&amp;quot; FYI).&lt;br /&gt;
&lt;br /&gt;
==Misconceptions==&lt;br /&gt;
In modern parlance, Knight is the catch-all term for some posh bloke who fought on horseback with decent armour and weapons. It was the case for some time, but the term &#039;Knight&#039; has started to refer to the &#039;&#039;social rank&#039;&#039; of the man, not the way he fought, around the XIIth century. &#039;Chivalry&#039; does refer to horsemanship, however.&lt;br /&gt;
&lt;br /&gt;
Most armored guys on the battlefield of High and Late Medieval period (usually carrying shield, non rusted armor and a decent weapon) were [[Men at Arms]] -- a better equipped class of soldier. Through patronage of a wealthy lord; large groups of these blokes were kitted out with decent weaponry and armour (to varying degrees). They sometimes had a horse if there weren&#039;t enough cavalry, otherwise they just be a better equipped form of infantry. They were usually of better social standing than their comrades serving in a Lord&#039;s (or Knight&#039;s) armies as meat shields and arrow fodder (Re: conscripted peasant), although that itself would vary from men who their overlord might socialise with to a degree, to a better off commoner like a merchant who simply bought better armor than the smelly peasants, or they might just be some smelly oik with an aptitude for combat kitted out at his Lordship&#039;s expense.&lt;br /&gt;
&lt;br /&gt;
Since most Knights were fairly wealthy; they nearly always fought as Men at Arms (being that they could afford decent plate armor, an arsenal of weapons, and a war horse, on their own), though not all Men at Arms were Knights. It is also worth noting that Men at Arms usually were poorer equipped than Knights, and often received little to no training which usually lasted between a fortnight and a month.  Knights, however, were trained from the age of six and this training lasted until their mentor deemed them ready to be a full knight (that age varied, but generally was around 17-18 years. Edward the Black Prince, for example, was granted full knighthood in 16 years). They also had the option and means of having their own armor and weapons specially made/procured for them. Additionally, any non-noble who was able to attain knighthood though exemplary military service would have been a warrior of few equal.&lt;br /&gt;
&lt;br /&gt;
It is also worth noting that some Knights did not fight at all, being too sickly, too old when war broke out, or simply too scared. Due to this, some knights engaged in civilian leadership roles, rather than military ones.&lt;br /&gt;
&lt;br /&gt;
==The Modern Take==&lt;br /&gt;
In our current times the misconceptions mentioned above have created a stereotype in the general public&#039;s mind of what it means to be a knight; an owner of land and a castle, wearing that ridiculous heavy armour on top of a mighty horse and being the upmost example of honour, valour and nobility. This is because over time people have a tendency to start romanticizing things in poems and stories until what it originally was is buried under a mound of half-truths and plot twistings. &lt;br /&gt;
&lt;br /&gt;
For example there is that tricky part of the tale of King Arthur: his dad Uther Pendragon wants to have it off with the lady Igraine, who is married to his enemy Gorlois. So, using circumstances and Merlin&#039;s magics, Uther takes on the identity of her husband, has his way with her, and then nine months down the line Arthur is born, an illegitimate child. This is left out of many tales except those seriously referencing the old poems as it is not the heroic source of the once and future king that many would expect (in later legend there is emphasis that Gorlois conveniently dies in battle before the conception occurs, therefore changing the fluff of the legend in Uther&#039;s favor. A predecessor to Matt Ward, it looks like).&lt;br /&gt;
&lt;br /&gt;
So many use knights are a standard for human warriors of chivalry going out and slaying various beasts and saving various maidens (most fantasy settings, RPGs and mmorpg&#039;s use knights as a class type, some renaming to &amp;lt;s&amp;gt;make them sound more original&amp;lt;/s&amp;gt; rip off D&amp;amp;D like &#039;Paladin&#039; or &#039;Crusader&#039;).&lt;br /&gt;
&lt;br /&gt;
===Why Knights deserved (and still do deserve) the hate===&lt;br /&gt;
*Most Knights were a medieval version of [[That Guy]].&lt;br /&gt;
*Knight&#039;s were legally not allowed to be killed in battle. While ransomed by the enemy they would be entitled to food, women and booze.&lt;br /&gt;
*They asked the Pope to ban crossbows. Because they were pussies and didn&#039;t want to accept the fact that a lucky peasant can royally murder them before they got close.&lt;br /&gt;
*They could kill peasants/serfs and get away with it (At Least their own serfs, killing the servants of another knight without their permission is frowned upon).&lt;br /&gt;
*These asshole only had to work three months per year.&lt;br /&gt;
*The general incompetence in the way the crusades were carried out. Murdering and raping Slavs and Poles when they were getting their asses kicked by Muslims and the [[Mongols]] from the East.&lt;br /&gt;
**The Mongols did their jobs of driving out the Muslims for them. The Crusading Knights who ran away stole all the credit.&lt;br /&gt;
*Paying a Knight was so expensive. Lords could arm several archers and Infantrymen for half the price. Knights however, were theoretically the smartest bunches he could summon, as they were trained since birth to be elite soldiers. However-however, as there&#039;s no real standardization, unlike modern army recruits, it&#039;s hit-or-miss if the training was actually worth a damn or if it even worked in their theater of battle.&lt;br /&gt;
*Training wasn&#039;t really that practical in the first place. The reason as to why training of modern soldiers is standardized is so that when brought together: they can all function as one unit, regardless of origins. Giving each knight house carte blanche on military training means your army&#039;s effectiveness is the equivalent of playing darts blindfolded. While there were Knight Orders that could work together in unison those groups were rare.&lt;br /&gt;
*Only rich kids could become Knights and you had to be part of the nobility in the first place.&lt;br /&gt;
*Chivalry only applied when they wanted it too.&lt;br /&gt;
*Some idiots want to bring them back. Despite the fact that guns exist and will get them shot in the face by anyone carrying anything as small as a 9mm. Unlike modern wargear medieval armor is not rated against and will perform poorly against bullets, shrapnel, crossbows, machetes,etc. Even if it was brought up to spec using modern materials: modern body armor made of polymer, ceramic plates, and synthetic fibers, can stop just about everything medieval armor can, and more,  at a fraction of the cost and weight and minus the [https://en.wikipedia.org/wiki/Spall glaring downsides].&lt;br /&gt;
&lt;br /&gt;
===Why being a Knight sucked===&lt;br /&gt;
*Jousting was pay to win: Going back to Knights being [[That Guy]]. Ever play a video game and a new item update releases with cool new weapons and armor? It might have took you days or a week just to get one of them. Then comes this guy with all that new gear stomping you with little skill on their part. Jousting is like that. If a Knight was rich enough he could buy a seperate set of armor that made it impossible to unhorse him. Poorer Knights had to make due with their battle armor. Which was designed for movement rather than not falling off a walking glue container.&lt;br /&gt;
*Becoming a Knight meant that you had to be hit in the face with a gauntlet. Made out of metal. So you could end up talking like a European Little Nicky if the guy knighting you was a big enough jerk. For obvious reasons, this was eventually replaced with the more traditional tapping of your shoulders with a sword.&lt;br /&gt;
*As a Squire you had a high chance of being [[rape|raped]] by the man trained you. More so if you weren&#039;t a noble of high rank. If he&#039;s one of those types who took Christianity seriously, there&#039;s a 50/50 chance you may get beaten constantly instead for failing to live up to his sadistic standards.&lt;br /&gt;
*Because of how the nobility works, there&#039;s a decent chance you&#039;re inbred, and your to-be wife chosen by arranged marriage will be closely related to you by blood (genetic diversity tends to suffer under eugenics). What&#039;s that? You don&#039;t want to marry and fuck your sister(?)? Too bad, we need an heir, do it or be disgraced.&lt;br /&gt;
*Crossbows and Firearms ruined your day: Some guys who took a vacation in the Far East came back with pretty cool stuff. That kills you in an instant regardless of all that fancy gear you got. Good thing for you: They took forever to reload. Making a well timed charge or a sneak attack on him seem like a really good idea. Bad thing: That other guy also has a pistol. Even worse: He is likely a German mercenary with a Flamberge. Whose sword breaks your own in half. Instead of finishing you off with his Flamberge. He shoots you with his other handgun.&lt;br /&gt;
**Granted a good enough Knight could become a decent rifleman/gunslinger in his own right. However by that time the utility of your original station was pretty much over.&lt;br /&gt;
*Some angry peasant spits on you, or another noble sneezes in your direction. You are now dying of the bubonic plague.&lt;br /&gt;
**Or you could get Tuberculosis instead. Or both. Hell you could just die because of the abysmal hygiene and sanitation standards of the time.&lt;br /&gt;
***[https://www.youtube.com/watch?v=Jy5X3UwnMy8 The doctors of the era knew shit all about these things].&lt;br /&gt;
&lt;br /&gt;
==Fantasy Knights in a Nutshell==&lt;br /&gt;
If you are a chivalrous knight in such a modern fantasy setting, your usual duties will include:&lt;br /&gt;
&lt;br /&gt;
* Quest Taking: From killing a dragon to drive the moles out of the fields of farmers, anything that troubles the people; you must help. It doesn&#039;t have to be you directly, though. If the task is too unworthy for your stature, but still needs fixing, sending your apprentice or hiring other people to do it in your stead also works.&lt;br /&gt;
* Monster killing: Really a whole category of it&#039;s own although often a Quest as well, there are various nasty critters around and in ye olde times you would serve as a pest exterminator for hire. The bigger and badder the monster you slay, the more famous you are with the kingdom.&lt;br /&gt;
* Damsel rescuing: Even if she is married (or you are married), you could get a kiss, a handkerchief, and hopefully [[Profit|a hefty reward]] for giving her a hand.&lt;br /&gt;
* Helping out your king: At times you&#039;ll be called on to help your king or lord and hook up with a bunch of your knightly mates to rout some naughty foreigners giving the kingdom trouble.&lt;br /&gt;
* Wench pulling: You keep an entire industry of busty women in business with the profits from your questing.&lt;br /&gt;
* Looking impressive: Your armor and weapons aren&#039;t just your tools, its also your icons. It gives the peasants something nice to gawk at and often symbols of your deeds and character. Many knights are recognized, simply by their gear (i.e: Excalibur for King Arthur).&lt;br /&gt;
* Example setting: Along with looking good, you have to practice being good to and showing everyone how to be a goodie-two-shoes. From escorting ladies to putting your cloak out across a puddle, saying hello to Ted the stable boy, to upholding your kingdom&#039;s faith and smiting any heretic who dares besmirch your god; being a choir boy is a 24/7 job. This is also the reason why Knights are typically [[Paladin]] equivalents in fantasy.&lt;br /&gt;
** If you should fall short in your chivalry, it usually suffices to take on a particularly challenging and meaningful quest to restore your honor.  If there&#039;s one thing peasants like better than tales of upstanding knights, it&#039;s tales of knights who stumble and get back up again (or die trying).&lt;br /&gt;
** The flip side of upholding the code of chivalry is enforcing the code against oath-breakers.  Knights who completely &#039;&#039;forsake&#039;&#039; their vows are especially harmful to your profession&#039;s reputation, so be vigilant for rumors of &#039;black knights&#039; and the like.&lt;br /&gt;
* Training a squire: Building up a knight household is a ton of work, and if you died without a legitimate heir to your name, all your hard work over the decades would have been for naught. So, you had to train a successor who will carry your knight household throughout the ages. Train them well and don&#039;t just treat them as a glorified servant, as that little buttmuncher will be the one who&#039;ll be representing your legacy once you&#039;re gone, and you don&#039;t want your house to be remembered for that dastard who became the unbearable shame throughout the land.&lt;br /&gt;
&lt;br /&gt;
== Old-School D&amp;amp;D ==&lt;br /&gt;
Both 1st edition [[Dungeons &amp;amp; Dragons]] and [[Advanced Dungeons &amp;amp; Dragons]] 2e featured the knightly archetype in their options. For 1e, [[Gary Gygax]] himself created the [[Cavalier]] in an issue of [[Dragon Magazine]] as a variant [[Paladin]]. It... didn&#039;t work out so well. For 2e, the knightly motif was conveyed by certain [[Kits]], predominantly for the Warrior class-group, with the most obvious version being, again, the Cavalier.&lt;br /&gt;
&lt;br /&gt;
The Cavalier is not held up very highly by most [[Grognard]]s, for reasons explained on its page.&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D 3.5==&lt;br /&gt;
Third Edition&#039;s version of the Knight was introduced in &#039;&#039;Player&#039;s Handbook II&#039;&#039; and [http://archive.wizards.com/default.asp?x=dnd/ex/20060501a&amp;amp;page=2 released for free as part of the book&#039;s preview]. They have a high base attack bonus and roll D12s for HP. There abilities are purely related to taking hits and forcing a single target to hit them, similar in concept to a 4E tank class, but with significantly less versatility in terms of providing damage output, boosting allies or disrupting the flow of the fight to suit his party. Probably one of the weaker classes as too much of its abilities are focused on being a punching bag of HP instead of an actual tank that is hard to hurt and lacks the ability to fuck things over, if you&#039;re familiar with how Marking a target works in 4E, its based off this guy, but at least in 4E you have penalties other than the -2 to hit to control your opponent. Like paladins this class has a code of conduct. Unlike paladins, the consequences of breaking this code of conduct last a day tops (directly anyways, who knows what larger setbacks it might result in). The code of conduct consists of what they consider a &amp;quot;fair play&amp;quot;. Part of the code of conduct is not dealing lethal damage to helpless foes. By the way, some creatures are immune to non-lethal damage. &lt;br /&gt;
&lt;br /&gt;
Knight is [[Tier System|tier 5]]. Their one task, tanking, is theoretically useful but they aren&#039;t that good at it and simply unable to try against most threats. Outside that they aren&#039;t very useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TL;DR&#039;&#039;&#039; A bunch of Hit Points that prototyped the tank class mechanics of 4E that lacks any choice beyond taking it in the gut. Avoid and just refluff a paladin as an atheist.&lt;br /&gt;
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{{D&amp;amp;D3-Classes}}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D 4e==&lt;br /&gt;
The knight was introduced in &amp;quot;Heroes of the Fallen Lands&amp;quot;, the first of the two Essentials splatbooks for [[Dungeons &amp;amp; Dragons 4th Edition]]. Flavorwise, knights are protection-focused warriors, champions who lead village militias, caravan guards and adventuring parties, favoring the use of heavy armor, hand weapon and shield to endure attacks as hold foes in place as the rest of their party closes in for the kill. Many knights belong to benevolent military orders, and whilst they are not [[paladin]]s proper, they are still respected for their dedication to good (or at least martial perfection).&lt;br /&gt;
&lt;br /&gt;
Mechanically, the knight is a &amp;quot;simplified&amp;quot; take on the 4e [[Fighter]], this Martial Defender (with some Leader aspects) abandoned the [[AEDU System]] to something closer to an old-school fighter. Instead of the traditional front-loaded approach to class-features, the 4e knight gains different features at different levels. Instead of using the martial exploits system, it uses a combination of heroic-tier Utility powers and at-will stances, which modify the effects of its basic attacks. This formula would be reused for the [[Slayer]], introduced in the same book.&lt;br /&gt;
&lt;br /&gt;
A knight&#039;s core power is Defender Aura, an at-will utility used to mark foes, which goes in tandem with its Battle Guardian at-will attack to punish marked foes that try to slip past it. Its other level 1 features are Weapon Talent (+1 to your attack rolls with weapons), Shield Finesse as a bonus feat, access to two of the knight stances, and its only Encounter attack, Power Strike. It gains Improved Power Strike (use Power Strike 2/encounter) at level 3, Combat Readiness (+2 Initiative) at level 4, and Weapon Mastery (+1 damage with weapon attacks) at level 5. At level 7 it gains both an extra knight stance and one of the two Weapon Specializations, which adds a rider to its Power Strike attack; Bladed Step for heavy blades and Staggering Hammer for hammers. At level 8, it gains the utility power Shield Block, and at level 9 its Improved Combat Readiness feature boosts its initiative bonus to +4. &lt;br /&gt;
&lt;br /&gt;
At level 11, it gains Stalwart Assault (Add Con bonus to Speed and melee weapon damage rolls in the first turn in an encounter), Stalwart Action (when you spend an action point, gain Resist 10 to all damage until the end of your next turn), and another Improved Power Strike (Power Strike 3/encounter). At level 12, it gains Greater Weapon Specialization, which gives it either the Shielding Blade or Bludgeoning Counterstrike utilities, &#039;&#039;another&#039;&#039; Improved Power Strike (4/encounter) at level 13, Paragon Weapon Mastery (+2 to all weapon attack rolls) at level 15, Armor of Conviction (gain Resist 5 to all damage while bloodied) and the Bolstering Strike utility at level 16, another new knight stance at level 17, Devoted Knight (using your second wind or total defense creates an aura 1 until the end of your next turn that grants your allies +2 to all defenses) at level 19, and Tactical Focus (you can slide a target you hit with Power Strike by +1 square) at level 20.&lt;br /&gt;
&lt;br /&gt;
In the epic tier, it gains the Knight&#039;s Valor utility power at level 22, the Relentless Knight feature (can spend +1 healing surge when you use second  wind) at level 23, Epic Weapon Mastery (+3 to all weapon attack rolls) at level 25, and finally Spirit of War (you can make a save to end an ongoing effect at both the start and end of your turns) at level 29.&lt;br /&gt;
&lt;br /&gt;
It gains a chosen Utility Power at levels 2, 6 and 10.&lt;br /&gt;
&lt;br /&gt;
General opinion is that it&#039;s a pretty badly handled class. It&#039;s strong at the Heroic Tier, but quickly falls behind the [[AEDU System]] classes from epic tier onwards, as its stance-modified basic attacks just don&#039;t cut it anymore.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4-Classes}}&lt;br /&gt;
&lt;br /&gt;
==[[Pathfinder]] - The Cavalier==&lt;br /&gt;
Paizo has added traditional knights/men-at-arms to the Pathfinder roleplaying game, as the [[Cavalier]] class. They&#039;re a lot like Paladins without the magic.  They differentiate themselves from the &#039;&#039;other&#039;&#039; melee classes in two major important ways: mounts and orders.&lt;br /&gt;
&lt;br /&gt;
First of all, the cavalier focuses heavily on mounted combat.  A Cavalier starts with a Druid&#039;s Animal Companion, though it has to be one he can ride. At first level, this is usually a horse(or a wolf for Small Cavaliers. Lots of his class abilities give out bonuses to him and his team while he&#039;s on his mount, including his &amp;quot;banner&amp;quot; skills, and let him bond with one particular animal.  Note that Pathfinder has rules for riding critters like [[Lizardmen|motherfucking dinosaurs]] and [[monstergirls|sexy lady]] [[centaur]]s, so don&#039;t feel compelled to settle for regular old horses. Around Level 4 or 7, your noble steed can take one for the team, and you can trade up to something really nasty. Every cavalier can also challenge enemies one at a time in the best tradition of chivalry, bashing the head of their chosen target in the ground in the name of honor, and they are natural tacticians, handing out Teamwork feats to the whole party a couple times a day.  This has obvious problems in dungeons, so small-sized cavaliers are popular.&lt;br /&gt;
&lt;br /&gt;
Second, a cavalier gets to choose from a variety of &amp;quot;Knightly Orders,&amp;quot; that give him additional benefits and customizability, but also require him to keep up a code of conduct.  &#039;&#039;Unlike&#039;&#039; the [[paladin]]&#039;s code, though, not all of these &amp;quot;codes of conduct&amp;quot; are pure Lawful Good stuff, and many vary heavily from order to order.  Some outright tell you to be a murderous bastard, some basically make you act like a mini-paladin, and most give you an ideal, such as knowledge, glory, or beauty, to defend and strive for.  You don&#039;t necessarily &#039;&#039;lose&#039;&#039; those benefits if you&#039;re terminally unable to roleplay your order right, but you &#039;&#039;will&#039;&#039; get jumped by other members who don&#039;t like you sullying their good (or evil!) name.&lt;br /&gt;
&lt;br /&gt;
The [[Samurai]] class is a derivative of the Cavalier class, which mostly makes sense, and even comes with a few cool new Knightly Orders, though crosspicking is possible for both parties.&lt;br /&gt;
&lt;br /&gt;
The Cavalier and Samurai are [[Tier System|Tier 5 for medium characters, low tier 4 for small characters]] capable of doing one thing, mass damage from mounted charge, very well. However this one thing gets little chance to shine as many things disable mounts entirely, and the Cavalier has little of use outside these situations.&lt;br /&gt;
{{Pathfinder-Classes}}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D 5e==&lt;br /&gt;
Since knightly orders are a big thing in [[Forgotten Realms]], the Sword Coast Adventurer&#039;s Guide for [[Dungeons &amp;amp; Dragons 5th Edition]] features two class variants with a knightly theme.&lt;br /&gt;
&lt;br /&gt;
The Banneret (or Purple Dragon Knight, in-universe) is a [[Fighter]] martial archetype revolving around the concept of an elite and noble warrior whose skill allows them to inspire others to greatness in battle. It gets a bunch of class features reminiscent of 4e&#039;s [[Warlord]], like healing allies when the fighter uses their Second Wind, triggering an ally to attack when you use Action Surge, and the ability to extend Indomitable to your allies.&lt;br /&gt;
&lt;br /&gt;
The Oath of the Crown for [[Paladin]]s, meanwhile, specifically represents the blur between knight and paladin, with a focus on lawfulness, order, and the sanctity of civilization in contrast to the paladin&#039;s general focus on doing good. It has features that let it serve as a mighty champion, and spells that tap into its spiritual authority, mostly enchantments like Command and Geas.&lt;br /&gt;
&lt;br /&gt;
That not enough for you? Not only did we get a [[Cavalier]] subclass for the Fighter in the Kits of Old unearthed arcana, November 2016 gave us a full-fledged Knight subclass, which is essentially an even tankier version of the Cavalier. It can mount and dismount for only 5 feet of movement cost, has advantage on saves against falling off, always lands on its feet if it does fall off (providing it&#039;s no higher up than 10 feet and isn&#039;t incapacitated), has what is essentially the Fighter&#039;s Marking ability from 4e, a bonus skill with a &amp;quot;knightly&amp;quot; theme, the ability to make an attack as a reaction to an enemy moving within 5 feet that stops them moving if it hits, the ability to trade combat advantage for a bonus attack, gains a free opportunity attack each round, and gains +1 AC when wearing Heavy Armor.&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D5-Classes}}&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Bretonnia]]: A nation in [[Warhammer Fantasy]] based around these fuckers.&lt;br /&gt;
*[[Samurai]]: The Eastern version.&lt;br /&gt;
&lt;br /&gt;
[[category:history]][[category:Pathfinder]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:DE6:F990:F45F:F961</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Minotaurs&amp;diff=340073</id>
		<title>Minotaurs</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Minotaurs&amp;diff=340073"/>
		<updated>2020-04-22T18:50:36Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:DE6:F990:F45F:F961: /* Current Events */&lt;/p&gt;
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&lt;div&gt;{{Infobox Spess Mahreen Chapter&lt;br /&gt;
|Name = Minotaurs&lt;br /&gt;
|Heraldry = [[File:Minotaurs Symbol.jpg|200px]]&lt;br /&gt;
|Number = N/A&lt;br /&gt;
|Battle Cry = That&#039;s a nice watch. (Presumably)&lt;br /&gt;
|Founding = [[21st Founding]] (Supposedly)&lt;br /&gt;
|Successors of = &#039;&#039;&#039;+++Classified by order of the [[High Lords]]+++&#039;&#039;&#039; (The original Minotaurs are unknown; the new Minotaurs are all but confirmed to use Iron Warriors geneseed. Hints that one of the two are chimeric, money&#039;s on the unstable psychopaths) &lt;br /&gt;
|Successor Chapters = None&lt;br /&gt;
|Chapter Master = [[Asterion Moloc]]&lt;br /&gt;
|Primarch = Unknown&lt;br /&gt;
|Homeworld = Fleet Based&lt;br /&gt;
|Specialty = (Old) Being psychotic [[Leeroy Jenkins]]; (New) Beating the shit out of other [[Space Marines]], taking their stuff, pissing off the [[Ultramarines]], siege warfare, and being the [[High Lords]]&#039; personal army.&lt;br /&gt;
|Strength = 1000 (Officially)&lt;br /&gt;
|Allegiance = [[Imperium]]&lt;br /&gt;
|Colours = (old) Ketchup &amp;amp; Mustard stripes; (new) Bronze with a little Red.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;If you are looking for the bull-headed beastmen from Greek mythology, see [[Minotaur]].&#039;&#039;&lt;br /&gt;
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==Out with the old...==&lt;br /&gt;
The &#039;&#039;&#039;Minotaurs&#039;&#039;&#039; were a [[Chapter]] of [[Space Marine]]s and massive dicks. They were formed in the [[21st Founding|Cursed Founding]] as psychopathic berzerkers and were possibly successors to more stab-happy legions, like the  [[Blood Angels]] (looking at you [[Sanguine Berzerkers]]) or [[World Eaters]]. They first appeared in [[White Dwarf]] as one of the playable Chapters for the Chapter Approved Cursed founding article where they were also mentioned to have beaten the shit out of the [[Lamenters]] during the [[Badab War]], because the Lamenters chose the wrong side and the Minotaurs wanted an excuse to [[RIP AND TEAR]]. Then they disappeared. (to everyone&#039;s relief). Their color scheme was also fucking atrocious.&lt;br /&gt;
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==...and in with the new==&lt;br /&gt;
[[File:Minotaurs Tact. Marine.jpg|250px|thumb|left|The Minotaurs have many suits of MKVIII &amp;quot;errant&amp;quot; pattern Power Armor.]]&lt;br /&gt;
The Minotaurs later popped up in [[Imperial Armour#Volume Ten - The Badab War - Part Two|Imperial Armour Volume 10]] and had their lore (and thankfully colour scheme) overhauled. They&#039;re still massive dicks though. Now the psycho-Minotaurs apparently disappeared thousands of years before the [[Badab War]], instead its these cunts who stomp stomp the poor Lamenters (and also take their stuff). They now dress like [[Iron Warriors|ancient Greeks]] and their Chapter Master, one [[Asterion Moloc]], appears to have pilfered the prop department from 300 for his outfit. They no longer maintain the &amp;quot;psychopathic berzerkers&#039; flavour; instead (while still liking melee combat) they make and execute detailed battle plans focusing on siege and attrition warfare, being brooding, paranoid about security protocols, and very pragmatic. Example of that last trait being in [[Imperial Armour Volume 12]] here they let a good chunk of the [[Imperial Navy]] fight and die before they stepped in to give themselves a better chance against the Necrons (what assholes). They are essentially Greek-ier [[Iron Warriors]], who steal shit like the [[Blood Ravens]] (but instead of hijacking your stuff when you aren&#039;t looking, they will just mug you and take it). This better explains why they stole the Lamenters&#039; stuff like the school bully shaking down the class nerd for his lunch money, once the old fight between the Lamenters and Minotaurs was retconned to have happened with these Minotaurs instead.&lt;br /&gt;
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They now have vast stores of incredibly rare wargear, which includes: shittons of Arkonak and Tartaros-pattern [[Terminator]] armour, Mk8 [[power armor]], loads of [[Dreadnoughts]] (including rare Contemptor-pattern), [[Storm Eagle#Roc Pattern|their very own Storm Eagle variant]], and at least one [[AWESOME|power spear/lascannon combo]] that might have been &amp;lt;s&amp;gt;jacked&amp;lt;/s&amp;gt; gifted from the [[Adeptus Custodes]]). With their [[High Lords of Terra|sugar daddies on Terra]] and taking the good wargear from Chapters they beat down, they have no shortage of the best toys available to the Astartes.   &lt;br /&gt;
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They also act as the [[High Lords of Terra|High Lords&#039;]] attack dogs now, only acting on orders from the High Lords themselves, telling anyone in their way to piss off. Oh, and the [[Administratum]] records are sealed (under direct order of the [[High Lords]]), so that not even [[inquisitor|Inquisitors]] can easily (if at all) access them. Which implies something about them (gee, wonder what?) has at least some Inquisitors worried.&lt;br /&gt;
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One of their [[Brother-Captain]]s insulted [[Marneus Calgar]] right in front of the [[Genesis Chapter]] (a 2nd founding [[Ultramarines]] descendant), basically telling them to stop sucking Calgar off 24/7; and the chapter later tore the [[Inceptors]] chapter (another Ultramarines successor) apart and stole all their stuff, formerly pissing off the [[Ultramarines]] and all of their successors. The Ultramarines got so salty they perma-banned the Minotaurs from Ultramar (as if the Minotaurs care much). The Minotaurs also may or may not have shot down a [[Grey Knights|Grey Knight]] strike cruiser for trying to swoop in and steal all the glory for taking down a renegade chapter the Minotaurs had been hunting and fighting for awhile. Essentially they&#039;ve told both of [[Matt Ward]]&#039;s special snowflakes to go raw dog a plasma gun. &lt;br /&gt;
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Needless to say, [[/tg/]] thinks they&#039;re pretty cool (and they are still massive dicks).&lt;br /&gt;
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==Current Events==&lt;br /&gt;
During later M41 - early M42, the [[Death Guard]] directly besieged their space-borne [[Fortress-Monastery]] and poisoned their gene stocks beyond repair, forcing the Minotaurs to race towards [[Terra]] to restock their gene-vaults. When they arrived back on Terra, they were restocked and even given early access to primaris gene-seed and equipment. They were tasked to work along side the Imperial Fists, Sisters of Silence, and Adeptus Custodes in quelling a rebellion growing on Terra itself. During the course of the investigations, they had to teach the Imperial Fists what they think of someone trying to steal their glory. i.e. the Imperial Fists tried to investigate a cultist kill-site cleared by the Minotaurs, aka the Imperial Fists were trying to steal the Minotaur&#039;s intel and get to the cultists first, and in response the Minotaurs killed the two Imperial Fists sent to investigate (after the Minotaurs warned them, and were promptly ignored by the Imperial Fists). An Imperial Fist got salty at this and tried to bow up at a Minotaur back at HQ. Said Imperial Fist got the shit beaten out of him by the Minotaur. &lt;br /&gt;
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Eventually the HQ of the cultists was discovered, and the Minotaurs were the first ones there. Launching a &#039;&#039;&#039;SIEGE&#039;&#039;&#039; of the enemy&#039;s HQ while the Imperial Fists and Custodes were just then managing to figure out where it was. It turns out the rebellions were caused by the former members of the High Lords who had since been exiled by the now revived Guilliman. At first, it seemed that, the Minotaurs sided with the rebellious former High Lords. With Moloc standing by the former Master of the Administatium: Haemotalion. However, with the actual leaders of the rebellion sniffed out, assassins from the Vindicare Temple killed them all except for the Grandmaster of the Assassorium (who wasnt actually a traitor, instead having infiltrated the traitors as part of the plan to find/kill them) and Moloc (who had &amp;quot;conveniently&amp;quot; left the room just before the kill order was given). With this, all hell broke loose. With no one being aware of who was on whose side, the Minotaurs came into direct combat with the Sisters of Silence and Custodes. The Minotaurs killed several Sisters of Silence, and atleast one of the Custodes, while suffer losses themselves (as if they cared), before surrounding the survivors, who were circling to protect the Grandmaster of the Assasorium (as the Minotaurs weren&#039;t told he wasnt actually one of the traitors). Moloc himself was about to 1v1 Custodes Shield-Captain Valerian (with Moloc making [[Mary_Sue|the Custodes feel as close to afraid as a Custodes could possibly be. As in, Valerian admitted he saw no flaw in Moloc&#039;s battle form, armour, or anything to exploit, thus had 0 idea how to beat him]]), before the new Master of the Administratum (Violeta Roskavler), teleported in and (whispering to Moloc) ordered the Minotaurs to stand down. Apparently this whole mess, for the most part, was [[Just As Planned]], as the Minotaurs later departed for Guilliman&#039;s Indomitus Crusade without any form of issues.&lt;br /&gt;
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During the Indomitus Crusade, the Minotaurs put on their good ass-stomping boots to deal with some Thousand Sons who had taken over a space station.&lt;br /&gt;
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==Chapter and Geneseed Confusion==&lt;br /&gt;
There is a significant amount of [[DERP]] surrounding who their daddy is, how long they&#039;ve been around, or if these are even all the same group of dicks. Like the [[Fire Angels]], the Minotaurs are an example of two chapters sharing the same name, even the sourcebooks point out that the [[Cursed Founding]] Minotaurs and the bronzy Minotaurs are so different that it&#039;s a possibility there are multiple chapters who have the same name. There isn&#039;t much of a question around only &amp;quot;a&amp;quot; Minotaurs chapter being made during the [[Cursed Founding]] in M36, the same books leaves it ambiguous by alluding to there having been different Minotaurs chapters (essentially keeping the ketchup-mustard-psycho Minotaurs canon alongside the &amp;quot;new&amp;quot; Minotaurs). Pulling things like having records of the &amp;quot;Minotaurs&amp;quot; being around as far back as back in M32 (tag teaming a bunch of Chaos-spark rebellions with some other Chapters, and noticably not just wiping their asses with the battle plans before bolting hell-for-leather into melee range), even tho psycho &amp;quot;Minotaurs&amp;quot; chapter is listed as M36 [[Cursed Founding]]; pointing out that &amp;quot;chimeric&amp;quot; geneseed Astartes (especially from the [[Cursed Founding]]) tend to be mentally/physically unstable, but the &amp;quot;new&amp;quot; Minotaurs are about as stable as you can get (the &amp;quot;old&amp;quot; Minotaurs tho....yeah); and highlighting the difference in behavior, look, and combat doctrines of the bronze colored Minotaurs compared to records of the yellow/red Minotaurs.&lt;br /&gt;
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Given the yellow/red Minotaurs tendencies to absolutely annihilate whatever is in their way, completely forgo any sort of intel gathering or battle plans, and a [[Rip and tear|psychotic need to just rage rush the enemy to get their stabby-stab on]], it&#039;s certainly possible for them be successors to one (or more) of the more bloodthirsty legions such as the [[Blood Angels]] or [[World Eaters]]. A chimeric blend with another gene-line would certainly make sense with their [[Cursed Founding]] origins and batshit insanity. &lt;br /&gt;
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The bronze Minotaurs being the chimeric ones makes markedly less sense, since they are pretty much free of any mutations and have in fact one of the highest [[gene-seed]] acceptance rates of any Chapter (a classic Iron Warriors trait). Given their &amp;quot;brooding, maligned, paranoid, and pragmantic&amp;quot; behaviors; obsessive and meticulous data-analysis; noted mastery of siege and attrition warfare (with a secondary preference for close range combat); and heavy ancient Greek theme, they are a near 1-1 match of the [[Iron Warriors]]. Their 5th/6th/7th edition chapter tactics are even the same as the 30k Iron Warriors Legiones Astartes rules. This makes sense, given their depiction in the [[Imperial Armour]] books basically being [[Iron Warriors]] with a bronze color scheme.&lt;br /&gt;
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If the bronzy Minotaurs are [[Iron Warriors]] successors, it would go a long way in explaining why the [[High Lords]] keep their records well and far away from the [[Ordo Hereticus]].&lt;br /&gt;
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According to Eadwin Brown, one of the developers of the Badab War: The current incarnation of the Minotaurs was formed by a garrison of [[Iron Warriors]] who were allowed to rejoin the Imperium (but put on a short leash by the High Lords) back during the [[Great Scouring]]. The reason for their lack of/confusing history (including a different chapter getting the same name) being a mix of deliberate actions of the [[High Lords]] not wanting to lose their personal pet Astartes and the difficulty of the Administratium&#039;s already shitty record keeping. Or maybe the Cursed Founding World Eater chimera Minotaurs were explicitly set up to fail in a deniable fashion that allowed the High Lords to get the Iron Warrior Minotaurs quietly formalised. If this is true, this raises all sorts of questions as to whether the Cursed Founding was deliberate to cover this up.&lt;br /&gt;
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==Other Information==&lt;br /&gt;
[[File:Minotaurs Tartaros.jpg|250px|thumb|right|The Chapter has many Tartaros pattern suits and other relics.]]While the Minotaurs are strict followers of the [[Codex Astartes]], they&#039;re almost never seen as small groups or even individual companies. Every time they&#039;re deployed its always been at full Chapter strength. Their incredible effectiveness just goes to prove the Codex is awesome at a Chapter level and above. It isn’t like Guilliman didn’t study his brothers’ tactics, too. They fight in only one war zone at a time with the entire chapter fighting together. This makes them essentially a massive fucking beatstick that the High Lords call upon when shit hits the fan. They also have an unusual preference for killing other Space Marines, which made them feel right at home during the Badab War. Given their fancy new gear, their borderline omnicidal tendencies, and always operating as a full chapter, it would seem that the job of the &amp;quot;Emperor&#039;s Executioners&amp;quot; no longer falls upon the [[Space Wolves]]. They were probably created for fighting Chaos and renegade Marines and just sorta turned out pretty handy for forcing idiot [[Chapter]]s into line.&lt;br /&gt;
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To the High Lord’s credit, the Minotaurs seem to not be an abuse of power. The Chapters they beat up are let go if they flee or surrender early instead of digging in. Those that keep fighting are curbstomped, but not exterminated. And when they beat on Marines, it’s hard to argue that the receivers of said beating didn’t deserve it (save in [[Lamenters|very specific instances]]).&lt;br /&gt;
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Unlike most Chapters, the Minotaurs appear to be able to replenish their numbers at an accelerated rate, to the point that they could recover from losses in a fraction of the time it would take other Chapters a century or two to fully recover from. This allows them to quickly rebuild their force to full Chapter strength, even after suffering what would normally be unsustainable causalities. Imperial observers during the Antigonis campaign theorized that this may have something to do with the heavy use of hypnotherapy and neuro-cerebral therapy used in the training of neophytes and frequently &amp;quot;refreshed&amp;quot; with the help of Apothecaries in the Chapter. This has proven to have some unpleasant side-effects- the Minotaurs are highly xenophobic and paranoid, even by the high standards of the Imperium.&lt;br /&gt;
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There&#039;s also a good chance that they recruit from [[Terra]] itself thanks to their connections with the High Lords, giving them a massive recruit pool, as the Imperial Fists are also able to replenish losses equally fast thanks to having billions of potential candidates. This is mostly due to the Imperial Fists building recruitment posts on every world they rescue from invasion. Even then they request permission first as Dorn said he &amp;quot;...want recruits, not vassals&amp;quot;. The Black Templars also do this and benefit greatly from this method. And since the Minotaurs gene-seed tithes are locked away nice and tight, no one is sure who their progenitors are. &lt;br /&gt;
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Aside from the hideous old ketchup-and-mustard motherfuckers and the Greek muggers, there are also a pair of Chapters called the [[Brazen Minotaurs]] (looks like the Minotaurs wearing the [[Taurans]]&#039; chapter badge) and [[White Minotaurs]] (looks like the Minotaurs but with a white Tauran bullhead badge). There isn&#039;t much fluff on them, being two of those Chapters with a name and a color design and nothing else.&lt;br /&gt;
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==(In)famous Campaigns==&lt;br /&gt;
*&#039;&#039;&#039;[[Solar Rebellion]]&#039;&#039;&#039; - The Chapter is listed among the Imperial Forces tasked with bulldozing a Chaos-sparked rebellion within the Segmentium Solar. The interesting part is, [[Time of Rebirth|this was in M32...]] the [[Cursed Founding]] was in M36...&lt;br /&gt;
*&#039;&#039;&#039;[[Macharian Heresy]]&#039;&#039;&#039; - The Chapter is called to deal with the petty star empires created by the former generals of [[Lord Solar Macharius]]. They crush one after the other, following all of the High Lord&#039;s orders without question, and causing a lot of collateral damage in the process.&lt;br /&gt;
*&#039;&#039;&#039;Euxine Incident&#039;&#039;&#039; - &#039;&#039;The&#039;&#039; action that earned the Chapter their reputation. Still during the [[Macharian Heresy]], the [[Inceptors]] Chapter got involved in a fight with the Doom Warriors. They were supposedly drinking buddies before-hand but their friendship was broken over [[Lawful Stupid|matters of &amp;quot;honor&amp;quot;]]. The Imperium, not wanting &#039;&#039;more bullshit&#039;&#039;, sent in the Minotaurs to beat some sense into them. The Chapter, in it&#039;s [[rape|usual style]], hit both chapters at once. The Doom Warriors, having some sense gained from this initial strike, left the Euxine system. The Inceptors did not leave. Instead they dug in and fought the Minotaurs like men. They lost, and the 100 surviving Inceptors were forced to surrender at barrel point. After they surrendered, [[That Guy|the Minotaurs robbed their relics, jacked Battle-Barge, and left.]] The [[Ultramarines]], seeing at how one of their own [[second founding]] successors got treated like shit, declared that the Minotaurs were permabanned from [[Ultramar]].&lt;br /&gt;
*&#039;&#039;&#039;Defense of Hermetica&#039;&#039;&#039; - The heavily-fortified capital of a sector located in the [[Segmentum]] Solar finds itself overwhelmed when the [[Word Bearers]] suddenly dropped from a warp rift in a motherfucking [[Space Hulk]] filled to the brim with [[Mutant]]s. The Minotaurs are the first imperial force to respond: they track the [[Dark Apostle]] into the main cathedral, and decide to blast their way in with orbital bombardement and tanks regardless of civilian casualties. [[Asterion Moloc]] and his [[Terminator]]s  slaugther their way into the catacombs, but the Dark Apostle escapes before he can be dealt the killing blow.&lt;br /&gt;
*&#039;&#039;&#039;[[Badab War]]&#039;&#039;&#039; - You know this one: [[Lugft Huron]] declares independance from the [[High Lords of Terra]], and a fuckton of chapters are sent his way to remind him why that is not a thing. The Minotaurs gained several important victories during this time, but would be more infamously remembered for the shit they did to the poor [[Lamenters]]. (The same thing they did to the [[Inceptors]]) Suffice to say, if anyone had any doubts on their behavior before, those doubts were quickly dispelled after that.&lt;br /&gt;
*&#039;&#039;&#039;Battle of Rynn&#039;s World&#039;&#039;&#039; - The Minotaurs saw action on Rynn&#039;s World during the attempt to reclaim the [[Crimson Fists]]&#039; homeworld from the [[Orks]]. Shockingly, they didn&#039;t attempt anything like scavenging the ruins of the Crimson Fists [[Fortress-Monastery]]. Maybe it has something to do with [[Alexis Polux|who founded the Crimson Fists]]....and a certain friendship he had with [[Barabas Dantioch|a particular loyal Iron Warrior]].&lt;br /&gt;
*&#039;&#039;&#039;Harrowing of the Night Reapers&#039;&#039;&#039; The aforementionned [[Chapter]] had been sent on penitent crusade to the a dengerous backwater nebula as punishment for abandoning a Shrine World to the forces of Chaos. They went radio silent after a while, and steadly started to deviate from [[Codex]] doctrine, tactics, and equipment. Six years after last contact and many suspicious raids in the area, irrefutable proof of their attack on a [[Rogue Trader]] vessel earned them an &#039;&#039;Excommunicate Traitoris&#039;&#039;. Four companies of the [[Avenging Sons]] went after them, but that chapter can&#039;t do anything right and got ambushed by the Night Reapers, who captured one of their [[Space Marine Strike Cruiser|Star Cruisers]] and mauled another. They blamed their humilliating defeat on &amp;quot;Warp flame weapons&amp;quot; that bypassed [[Void shields]], so the High Lords had to send someone who could actually [[get shit done]]: The Minotaurs and the [[Red Hunters]]. (now we&#039;re talking) The two Chapters fought the Night Reapers and their heretekal Xeno-tech across a dozen star systems until they cornered them at a pre-human space wreck so massive it had it&#039;s own athmosphere and ecosystem. The Night Reapers were searching for a weapon that they beleived would allow them to defeat the Imperials, when a [[Grey Knights]] ship showed up demanding all Imperial forces to pull back. The Minotaurs, naturally, didn&#039;t give a fuck and kept fighting. The Knights of Titan had to launch their teleport assault in the midst of the battle. Shortly after, something happened that caused everyone to get BTFO to kingdom come: Minotaurs, Night Reapers, and Grey Knights alike. The Grey Knight&#039;s strike cruise was somehow damaged by the blast....and it somehow killed everyone onboard. [[Asterion Moloc]] was [[Phoenix Lord|the only survivor]].&lt;br /&gt;
*&#039;&#039;&#039;[[Orphean War]]&#039;&#039;&#039; - Karma finally starts catching up to the Chapter&#039;s douchebaggery when they have to face the Necrons of the [[Maynarkh Dynasty]]. They lose their stolen ships in the desperate assault against the necron fleet over Amarah Prime, and take many casualties that would be sorely felt later in their race back to [[Terra]]. Moloc &amp;lt;s&amp;gt;dies&amp;lt;/s&amp;gt; [[Phoenix Lord|almost dies]] again, this time by achieving a mutual KO against the Maynarkh [[Necron Overlord|Overlord]] Makthlan Kutlakh the World Killer.&lt;br /&gt;
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==Daily Rituals==&lt;br /&gt;
:04:00 Wake Up: The Minotaurs arise from their beds (each Minotaur has their own king-sized bed with luxury mattress and comforter). They make sure to beat up a dummy space marine before leaving.&lt;br /&gt;
:05:00 Morning Prayer: The Minotaurs gather in the chapel to praise the Emperor. They also praise the High Lords of Terra. Any battle brother who prays to not have to kill other space marines is put in the &amp;quot;patience chamber&amp;quot;.&lt;br /&gt;
:06:00 Morning Firing Rituals: The Minotaurs pull live space marines from the &amp;quot;patience chamber&amp;quot; to practice firing upon. Any battle brother whose shot kills the space marine instantly is put into the &amp;quot;patience chamber&amp;quot;.&lt;br /&gt;
:08:00 Morning Battle Practice: The Minotaurs release captured prisoners within the &amp;quot;patience chamber.&amp;quot; Imprisoned members include failed Minotaurs, rebellious Ultramarines (and successors), Lamenters, Marines Malevolent, Fallen, and Grey Knights. The &amp;lt;s&amp;gt;victims&amp;lt;/s&amp;gt; participants are then forced to fight the entire chapter with substandard equipment.&lt;br /&gt;
:10:00 Morning Tactical Indoctrination: The Minotaurs finish off the last of their prisoners and gather together in the Great Hall to discuss strategy. Common tactics involve marching right through enemy fire, throwing allied units into enemy fire THEN marching through whats left, missile strikes on engaged melee units, and techniques to kill other space marines. Any battle brother who points out the faults in these tactics is put in the &amp;quot;patience chamber&amp;quot; (any actual faults are noted for later tactical refinement).&lt;br /&gt;
:11:00 Afternoon Prayer: The Minotaurs give thanks to the High Lords of Terra for allowing them to be such dicks. In a sacred ritual, each battle brother is required to kiss the butt of golden statues honoring the High Lords Of Terra. Any battle brother who claims this is gay is sent to the &amp;quot;patience chamber&amp;quot;.&lt;br /&gt;
:12:00 Afternoon Meal: The Minotaurs gather to feast upon fine meats and food provided by their besties: the High Lords. Serfs rush quickly to ensure that each marine is fed to his heart&#039;s content.&lt;br /&gt;
:13:00 Afternoon Battle Practice: The Minotaurs descend to any number of worlds in order to hone their space marine killing skills. The Lamenters are the most frequent target, but Baal and Ultramar are also popular destinations. A number of the the targeted space marines are captured and put in the &amp;quot;patience chamber&amp;quot;. The food stocks of enemy forces are taken for Evening Meal.&lt;br /&gt;
:15:00 Afternoon Firing Rites: The Minotaurs practice shooting at cutouts for once. These cutouts are usually painted [[Ultramarines|blue]], [[Lamenters|yellow]], or [[Grey Knights|grey]].&lt;br /&gt;
:16:00 Enhanced Tactical Indoctrine: The Minotaurs learn how to most effectively teamkill each army in the Imperium. During this time, they also will use artillery and vehicle simulators in order to practice causing the most possible destruction upon space marines fortifications such as: driving tanks straight through walls and orbital strikes on Astartes medical station. &lt;br /&gt;
:18:00 Evening Meal: The Minotaurs feast once again, devouring the food stocks taken during Afternoon Battle Practice, infront of the survivors of who they took it from. Any brother who feels guilty about this is sent to the &amp;quot;patience chamber&amp;quot;.&lt;br /&gt;
:17:00 Recruitment: &amp;lt;s&amp;gt;Slaves&amp;lt;/s&amp;gt; Fresh recruits arrive from Terra. These are forced to either serve as serfs for the chapter, or begin the Minotaurs&#039; &amp;lt;s&amp;gt;forced reprogramming&amp;lt;/s&amp;gt; training process. Imperial Officials are ordered to turn a blind eye to this process, causing the Salamanders to [[RAGE]].&lt;br /&gt;
:20:00 Propaganda: The Minotaurs gather in the Great Hall [[Bullshit|to listen to the brilliant, enlightened, sophisticated, and productive conversations that the High Lords partake in.]] Any battle brother who dozes off or claims the High Lords are full of shit is sent to the &amp;quot;patience chamber&amp;quot;.&lt;br /&gt;
:22:00 Free time: The Minotaurs are granted free time. This mostly involves reading the excessive number of manuals on how to kill space marines, beating each other up as practice, and repainting wargear taken from other Chapters.&lt;br /&gt;
:23:00 Bed Time: The Minotaurs retire to their quarters for the evening. Before falling asleep, they beat up the space marine dummy again.&lt;br /&gt;
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==Tabletop==&lt;br /&gt;
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===Chapter Approved===&lt;br /&gt;
When the first Minotaurs were introduced as one of the Cursed Founding chapters, for +10 points per model, or +20 per dreadnought (on top of the regular costs) you could give your entire army Fearless and +1 Attack though they had to move towards and assault the nearest enemy they could (even if they had no chance of hurting it) and had to sweep advance, but nobody did it because painting them WAS A FUCKING NIGHTMARE. Both because they had the most annoying colour scheme (worse than the quarter ones like the [[Howling Griffons]]) and because their colours made them look fucking ugly.&lt;br /&gt;
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===6th Edition===&lt;br /&gt;
With the updates they got their own Chapter Tactics. Minotaurs Chapter Tactics models don&#039;t take morale checks from shooting attacks, and can re-roll failed pinning tests. In addition they have crusader USR, and +1 to charge distance when in the enemy deployment zone. Overall one of the [[fail|worst]] Chapter Tactics. Crusader certainly is nice to have, but ATSKNF makes re-rolling pinning and no morale checks from shooting pretty redundant. If you&#039;re gonna play Minotaurs you&#039;re gonna have to bring Moloc, who is a fucking monster in CC while gaining a VP per character executed in a challenge &#039;&#039;and&#039;&#039; giving your guys Prefered Enemy (Space Marines). So if you didn&#039;t get the memo, Minotaurs are meant to be run with Moloc as your Warlord against other Space Marine armies. If a friend of yours is running a really annoying Space Marine army, especially if he has Smashfucker, sic these guys on him and watch him cry.&lt;br /&gt;
&lt;br /&gt;
===8th Edition===&lt;br /&gt;
How 8th Edition treated Forge World chapters is an issue of [[skub|intense debate]]. Sure, you can choose whatever tactic you want, but it still feels like an afterthought on the part of Games Workshop. That aside, Moloc and Aiakos came out of the update relatively unscathed, still being hard nuts to crack and very lethal overall, but with loss of initiative, and Moloc has lost the main thing he was taken for - the godsent army-wide Preferred enemy: Space Marines. Instead he can &amp;quot;do the wulfen&amp;quot; now. Ivanus, however, has lost all of his utility and is just an overpriced Chaplain with attacks and wounds of a captain, and no longer gains an extra attack from having two specialist weapons. Hecaton fell into category of Characters too fat to use Character rule and costs a little shy of a goddamn GALLANT KNIGHT but with Hero of the Chapter strategem can be a pain in the ass on a city map. Kraatos also no longer exists as of the FAQ, with Forge World telling you to just [[fail|use him as a regular devastator marine]]. ROC pattern Storm Eagle still rocks though.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Minotaurs_Original_Scheme.jpg|[[Fail|Their original scheme]], just try and paint an entire Chapter of them.&lt;br /&gt;
File:Veteran_Brother_Isskar.PNG|Stylized red markings are used to identify [[Veteran Squad]]s...&lt;br /&gt;
File:Sternguard_Veteran_Thoul.PNG|...And sergeants&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Marines-Official}}&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:DE6:F990:F45F:F961</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Skyrar%27s_Dark_Wolves&amp;diff=432170</id>
		<title>Skyrar&#039;s Dark Wolves</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Skyrar%27s_Dark_Wolves&amp;diff=432170"/>
		<updated>2020-04-22T10:44:22Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:DE6:F990:F45F:F961: grammer fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox CSM Warband&lt;br /&gt;
|Name = Skyrar&#039;s Dark Wolves&lt;br /&gt;
|Heraldry = [[File:Skyrar&#039;s Dark Wolves Shoulder Pad.png|150px]]&lt;br /&gt;
|Battle Cry = Unknown&lt;br /&gt;
|Origin = Very heavy hints on being of [[Space Wolves]] origin&lt;br /&gt;
|Warband Leader = Skyrar&lt;br /&gt;
|Base of Operations = Unknown&lt;br /&gt;
|Specialty = Close combat&lt;br /&gt;
|Strength = Unknown&lt;br /&gt;
|Allegiance = Unknown (suspected to be [[Khorne]] due to chosen motif.)&lt;br /&gt;
|Colours = Dark gray with light blue trim and red iconography&lt;br /&gt;
}}&lt;br /&gt;
{{Wh40k-stub}}&lt;br /&gt;
They&#039;re Chaos [[Space Wolves]]. For this very reason, the not-chaos Wolves have pretty much disowned them and claim absolutely no connection to them and probably maim anyone who makes the connection.&lt;br /&gt;
&lt;br /&gt;
No seriously we know less about these guys than we know about the Alpha Legion. Knowing Games Workshop, they probably forgot about their existence. In an edition that expands upon the forces of the [[Chaos Gods]]. Reintroducing Chaos Wolves would make the Snowflake/Mary Sue accusations less potent too. One would think that Magnus at the very least would have used these guys to rub it in their faces. But alas Games Workshop isn&#039;t that smart.&lt;br /&gt;
&lt;br /&gt;
They look cool though.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Skyrar&#039;s_Dark_Wolves_Chaos_Marine.jpg|thumb|250px|A Skyrar&#039;s Dark Wolves Heretic Astartes.]]&lt;br /&gt;
From what is known about the Dark Wolves, they were first sighted cruising around the Fenris Sector before their descent into [[Chaos]]. They were assigned an impossible task but failed (it hasn&#039;t been recorded how they fucked up but apparently the mission took them to the Abyss). While traveling around the Abyss they more than likely started becoming tainted by Chaos. They have been in at least three major raids on Imperial Space, one of the invasions was eventually halted by the Space Wolves... and that&#039;s about it. Ever since, Skyrar&#039;s Dark Wolves have been missing, &amp;lt;strike&amp;gt; probably planning a very complex plan about destroying the Space Wolves&amp;lt;/strike&amp;gt; AS IF Space Wolves (even former Space Wolves) can plan anything more complex than RIP AND TEAR, they&#039;re probably hanging around Khorne&#039;s palace drinking and punching Bloodthirsters or something. The difference between them and their [[Space Wolves|loyal cousins]] is clearly a deep and profound one.&lt;br /&gt;
&lt;br /&gt;
==Combat Tactics==&lt;br /&gt;
According to other sources they have a massive arsenal of vehicles which they use during combat, the most notable one being the Fellblade Aegisvisir. All their vehicles have runes similar to Space Wolves that run around the sides and barrels of them. Also, they might be close combat specialists because FUCKING CHAOS WOLVES!!!!&lt;br /&gt;
&lt;br /&gt;
{{Template:Chaos-Official}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Chaos]][[Category:Space Marines]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:DE6:F990:F45F:F961</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gay&amp;diff=227117</id>
		<title>Gay</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gay&amp;diff=227117"/>
		<updated>2020-04-22T10:21:11Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:DE6:F990:F45F:F961: stop ruining the memes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Gay Purple Man]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:DE6:F990:F45F:F961</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gay&amp;diff=227116</id>
		<title>Gay</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gay&amp;diff=227116"/>
		<updated>2020-04-22T10:19:57Z</updated>

		<summary type="html">&lt;p&gt;2600:6C58:637F:E506:DE6:F990:F45F:F961: Undo revision 652107 by 2406:E003:1484:E601:937:4E2E:C9C4:391A (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Elf]]&lt;/div&gt;</summary>
		<author><name>2600:6C58:637F:E506:DE6:F990:F45F:F961</name></author>
	</entry>
</feed>