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		<id>http://2d4chan.org/mediawiki/index.php?title=Craftworld_Alaitoc&amp;diff=152493</id>
		<title>Craftworld Alaitoc</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Craftworld_Alaitoc&amp;diff=152493"/>
		<updated>2021-05-31T08:30:27Z</updated>

		<summary type="html">&lt;p&gt;2600:8800:1511:B200:7D0D:C476:127F:1E74: /* The Events of Path of the Eldar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox 40k Nations&lt;br /&gt;
|name=Alaitoc&lt;br /&gt;
|image=[[File:Alaitoc banner large by mirageknight32-d62s4fo.jpg|150px]]&lt;br /&gt;
|bgcolor=&lt;br /&gt;
|fgcolor=&lt;br /&gt;
|Capital=[[Alaitoc]]&lt;br /&gt;
|Official Languages=Eldar Lexicon&lt;br /&gt;
|Power=Minor Power&lt;br /&gt;
|Size=Craftworld&lt;br /&gt;
|Head of State=High Farseer&lt;br /&gt;
|Head of Government= Seer Council of Alaitoc&lt;br /&gt;
|Governmental Structure=Authoritarian Magocratic Seer Council&lt;br /&gt;
|State Religion/Ideology= Eldar Mythology&lt;br /&gt;
|Demographic=[[Eldar]]&lt;br /&gt;
|Military Force=[[Craftworld]] Guardian Corps, [[Craftworld]] Fleet, [[Aspect Warrior]] Hosts, [[Outcast]] Allies, [[Corsair]] Allies&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Craftworld Alaitoc&#039;&#039;&#039; (also known as &amp;quot;The Starstriders&amp;quot;—the most [[/tg/|George Michael]] of aliases) is the most puritanical, overtly racist, and obnoxious of all the [[Eldar]] [[Craftworld]]s, potentially even rivaling [[Eldrad|that prick]] with their sheer arrogance. Primarily comprised of [[Eldar Ranger|outcasts with sniper rifles]] and a [[Eldar#Eldar Corsairs|disparate selection of pirates]], the forces of the Alaitoc can most accurately be described as &amp;quot;shady as fuck&amp;quot;, choosing to spend most of their time chilling in the [[Webway]] waiting for shit to go down, or holding casual meetings with everyone&#039;s favorite [[Harlequin|circus freaks]]. Mostly, the forces of the Alaitoc like to observe from afar, casually mocking [[Ahriman]] as he knocks frantically on the door of the [[Black Library]], sobbing like a girl in the rain waiting to be let in. Because the forces of the Alaitoc are made up of [[Neckbeard|grumpy loners]], [[Rogue_Trader_(Sourcebook)|with ideologies rooted firmly within the past with no scope for change]], they hate the idea of spending their time floating around in a big hunk of [[craftworld|space-metal]]; consequently, this means that few Eldar actually live aboard the Alaitoc craftworld. Most choose to leave to follow the [[Paths of the Eldar|Path of the Outcast]] where eventually they become pathfinders. On occasion, they are recalled to the craftworld in times of need, but most of their time is spent causing havoc and general jackassery upon passing merchant vessels, transports, and anything [[Necron]].&lt;br /&gt;
&lt;br /&gt;
==A Word on the Necron Grudge==&lt;br /&gt;
Alaitoc used to be known for fighting mostly the [[Imperium]] (which goes as well for them as attacking the Imperium sounds), but they became archenemies of the Necrons because [[Games Workshop|GW]] needed an Eldar force that &amp;quot;remembers&amp;quot; being created for that very purpose, and also because everyone and their dog fights the Imperium.  Also, common sense says that a whole Craftworld devoted to fighting the Imperium would be one the Imperium would genuinely put effort into exterminating.  The choice was made easier by how spread out Alaitoc&#039;s forces are; this means the Imperium being their primary foe was unfeasible.  A better choice might have been [[Saim-Hann]] as they keep alive most of the Eldar&#039;s ancient traditions and would be more likely than Alaitoc to return to their roots; even their colors, white and red, are a perfect contrast to the black and green most Necrons favor. &lt;br /&gt;
&lt;br /&gt;
Alaitoc has had mixed success, at best, in confronting the Necron. One part of this is probably because their preferred leader for fighting the Necron is an absolute loser called [[Eldorath Starbane]] who, like most Farseers, [[Macha|will only win a battle if he has Space Marine allies holding his hand for him.]] But the blame can&#039;t all be placed on him; the famed ranger Illic Nightspear, for example, has never managed to do anything more than run away from battles and get captured. How did he escape capture? Well a [[Plot_Armor|Space Marine]] saved him. Beginning to notice a pattern?&lt;br /&gt;
&lt;br /&gt;
===Alladrios Kulcassian===&lt;br /&gt;
A possible reason for Alaitoc&#039;s newfound [[Necron]] hatred could be the story of the Alaitoc [[Farseer]] Alladrios Kulcassian from the 3rd edition Necron codex. In the story, Alladrios had ordered Craftworld Alaitoc to the Imperium&#039;s training facility for [[Culexus]] assassins on a rogue planet.  He was doing this because a Culexus assassin killed his sister (who was also a Farseer), and the Eldar consider dying at the hands of one to be a horrific fate (as it resulted in complete destruction of the soul vs. being consumed by Slannesh... tough call). Once within striking distance, Alladrios was about to give the order for Alaitoc&#039;s forces to destroy it. &lt;br /&gt;
&lt;br /&gt;
However, though eager to avenge his sister, Alladrios came down with a case of something rare in 40k: common sense.  He read the runes to see the future consequences of the attack-- a wise choice, as every alternate future after the Culexus temple&#039;s destruction showed Alaitoc being destroyed by an unidentified enemy (possibly Necrons or the Imperium&#039;s forces). Alladrios was torn but swallowed his pride and called off the attack; though he loved his sister dearly, the price of vengeance was too high. As Alaitoc turned and left, the story concluded with a bitter Alladrios deducing that the Necrons and/or the [[C&#039;tan]] put the pariah gene in humanity, likening it to sowing crops, and are preparing to harvest them. &lt;br /&gt;
&lt;br /&gt;
* Of course, he doesn&#039;t realize that A) the Imperium would have found a way to make Culexus assassins even if we never had the gene and B) the other Culexus temples scattered across the galaxy and likely the other assassin Clades would come to show their... appreciation.  It was likely that he foresaw the destruction of Alaitoc, because if anyone is so damn sneaky an Eldar Farseer cannot see them, it would be the Officio Assassinorum-- although since numerous Space Marines constantly surprise whole Seer Councils sending the Culexus is probably overkill.  Besides, being killed by a Culexus assassin does not destroy the soul, it merely prevents psychic powers from working unless the psyker is strong enough; being from Alaitoc, he was likely just superstitious like that. Alternatively, one could assume that the significant reduction of Culexus assassins could have led to an increase in [[Sorcerer_(Warhammer_40,000)|certain lovable warp-based rascals]] who would make life a lot more [[Slaanesh|uncomfortable]] for everyone involved.  Of course, [[Matt Ward|there is another reason]].&lt;br /&gt;
&lt;br /&gt;
==The Events of &#039;&#039;Path of the Eldar&#039;&#039;==&lt;br /&gt;
[[File:Alaitoc-image.jpg|200px|right|thumb|Alaitoc Symbol.]]&lt;br /&gt;
Due to the selfish actions of the ranger Aradryan and the corrupt and egocentric Imperial commander De’vaque, who had dealings with the Eldar pirate Yrithain in an attempt to enrich himself at the expense of the Imperium, Alaitoc found itself under attack by all of the Imperial forces De’vaque could muster, led by the Chapter Master of the Sons of Orar, Nadeus. These events are the main focus of the books &#039;&#039;Path of the Eldar&#039;&#039;, by [[Gav Thorpe]], which follow the story of three Eldar youths, Korlandril, Aradryan, and Thirianna.  Thorpe decided to leave out their current Necron hunting job (Alaitoc&#039;s anti-Necron stance was introduced in 2011 irl, when Thorpe was more than halfway through the &#039;&#039;Path of the Eldar&#039;&#039; trilogy). &lt;br /&gt;
&lt;br /&gt;
The armada that was sent was massive and each of Alaitoc’s [[Farseer|Farseers]] had been ascribed a region of the skein to watch. Thirianna herself was responsible for watching the unfolding fates of more than a dozen starships from frigates to battleships (this is actually a small fleet by Imperial standards, ironically). Thirianna was impressed that the human ships were protected by [[Warp]]-based technologies ([[void shields]]), for she had not believed them capable of such technology, though it was still simplistic compared to the Eldar mastery of the Warp. Maybe they had become complacent in their dealings with humans because their typical conflicts with the Imperium would normally be dealt with on their own terms and as far away from the Craftworld as possible. But Thirianna&#039;s reaction can probably be chalked up to her youth and naïveté, as she, up to this point, had no experience when it came to dealing with humans, and given Alaitoc’s strict customs and insular tendencies, it’s not very likely that such information would be common knowledge.  Because not knowing your enemy&#039;s capabilities couldn&#039;t possibly be a stupid decision. Her lack of knowledge is further made odd by the fact Thirianna was also a Dire Avenger, and was explicitly written killing human children. &lt;br /&gt;
&lt;br /&gt;
After the first wave of Imperial ships were butchered, the main Imperial fleet appeared, arriving in small groups scattered around the edges of the star system. The Alaitoc fleet was just not numerous enough to cover every approach, which is weird as they should have had a fleet many times the sized of a mere few dozen ships.  Although they could not ultimately prevent the Imperials from boarding Alaitoc herself, by the time they had finally managed it the space around the craftworld was a graveyard of Imperial vessels. &lt;br /&gt;
&lt;br /&gt;
Before the [[Space Marines]] arrived to save the day, the [[Imperial Guard]] were getting slaughtered within the craftworld by Alaitoc [[Aspect Warriors]], which isn’t a surprise given that they had THREE [[Phoenix Lords]], including [[Phoenix Lords#Maugan Ra|Maugan Ra]], fighting alongside them. One incident saw a small group of warriors luring thousands of Guardsmen, including entire armed divisions, into the centre of one of the craftworld&#039;s massive domes before turning off the gravity and ejecting the whole lot into the void. Taking advantage of the limited movement of the Eldar Titans within the confines of the inner corridors, the Imperial Guardsmen were actually able to take down the Alaitoc titans. Given the correct weapons (such as heavy Vanquisher cannons, which are basically anti-Titan guns), the Imperial Guard could indeed accomplish such an objective (though most of them died doing it). The reason the Sons of Orar chapter took light casualties during the initial fighting was because their chief [[Librarian]] was purposely sacrificing his basic troops to preserve the elites. Thirianna put a stop to this when she hunted him down and crushed his mind like a grape.&lt;br /&gt;
&lt;br /&gt;
The Craftworld&#039;s Farseers had told their people that they had foreseen Alaitoc&#039;s victory (in other words they lied, because the Imperium deciding to go kill someone else is &#039;&#039;not&#039;&#039; victory). The conclusion? Due to the intervention of the Ranger Aradryan, the Imperium discovered they had been tricked by the [[Dark Eldar]] and De’vaque&#039;s treachery was finally revealed. In short, the Alaitoc Eldar could have beaten off the attack, but it would have been bloody... well, not really, considering the Eldar were still getting assraped in their own Craftworld; despite each Eldar warrior killing dozens of imperial soldiers, for every Eldar lose they would have likely lost eventually given the sheer Imperial number advantage, especially with the, y&#039;know, Imperial Titans inside blowing shit up with the Eldar Titans dead. Though the Guard was taking a brutal beating, they were still pushing through and gaining ground throughout the battle although this was actually part of the Eldar strategy (I know, I know, blame Gav) to avoid needless Eldar losses. The plan was for the Eldar forces to hit the Imperial forces hard and then fall back in order to lure large numbers of Imperial soldiers into areas where they could be dealt with and away from the civilian areas which would allow them to evacuate before the Imperial forces arrived. This is not to mention any reserves from both sides that would have arrived eventually. Instead, they just told the Space Marines that they had been manipulated into attacking Alaitoc by the [[Dark Eldar]] and an Imperial governor. During the fighting within the Craftworld, the Eldar fleet had continued to destroy the Imperial fleet, leaving their forces upon Alaitoc stranded. Once the Eldar had finished evacuating the last of its population, they had planned to destroy Alaitoc by imploding her Webway portal and killing all the humans left behind (which would still be very much an Imperial victory). They also told the Space Marines that if they did not stop, a fuckhuge fleet of Eldar with ships from pretty much every craftworld was on its way to kill everything that was not Eldar within 20 lightyears.&lt;br /&gt;
&lt;br /&gt;
And so, although Alaitoc is one of the smaller of the big five craftworlds, weaker Eldar for Eldar than other craftworlds such as [[Biel-tan]] and [[Ulthwé]] (who are constantly at war), and not made up of warrior tribes like [[Saim-Hann]] or a huge amount of wraith constructs like [[Iyanden]], they managed, through the sheer scale of Imperial losses, to ultimately convince a Space Marine Chapter Master to negotiate a truce:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How many thousands have died already?&amp;quot; whispered Alaitin. &amp;quot;How many of your warriors have fallen to clean the blood from this man’s hands, Chapter Master?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The boom of the pistol caused Aradryan to jump. De’vaque’s head disappeared in a cloud of blood and bone and his headless corpse collapsed to the pavement.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Too many,&amp;quot; snarled the Chapter Master. &amp;quot;Call off your ships and I will cease the attack.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Astartes do not like being tricked.  And it wasn&#039;t the scale of Imperial losses that caused the negotiations but the pointlessness of the battle.  The Imperial loses they suffered were pretty much normal for the Guard, not really all that different from a normal engagement with a fleet their size and the troops they carried.  Most of their forces dying in battle is perfectly normal for them, though usually a fleet their size would have five or six Chapters involved instead of one.  If anything, the Imperium did well enough with what it had present that future attacks on Craftworlds would look like a good idea and easy accomplishment.  Sure, any force sent would have to be about two or three times larger, but that&#039;s not a big deal for the Imperium; they&#039;d need several Chapters, but that&#039;s not a heavy price either and even if almost all the Guardsmen died in the process they probably would be considered too few to matter-- we&#039;re talking about an empire that kills hundreds of billions of its own people on a Hive World and is just annoyed by the reduction of industry in that sub-sector.&lt;br /&gt;
&lt;br /&gt;
In the end, nearly a third of Alaitoc lay in ruins from rim to core, but the number of Eldar dead was only counted in the thousands (unlikely, given the Titans blowing everything up, although it should be noted that the Imperial Titans were suffering the same problem as the Eldar titans within the confines of the Craftworld and were themselves being taken out by the more nimble Eldar Super Heavies. The losses for both sides are listed as &amp;quot;heavy&amp;quot; in the Lexicanum but the books themselves give the Eldar losses in the thousands so whether that is an actual accurate number is debatable especially since both the Black Library and Games Workshop are utterly incompetent at understanding numbers), and could have been far higher (though the Imperium only wanted to smash everything; killing was just a bonus as they knew how evasive the Eldar are). The Imperium, upon leaving, decided to go kill the ones responsible. Some [[Fail|victory]], but victory is not measured in corpses, especially when fighting the Imperium. For them, it was a strategic victory. The Eldar rely on the stuff the Imperium destroyed to survive; besides that, the Imperium had shown that a small (by Imperial standards- about the same size as the forces sent against the Tau) force could cause serious problems for a Craftworld and the Imperium did not give a shit about the number of ships it would cost, which told the Eldar what they already knew: that the Imperium has absolutely no respect for the lives of its own warriors and that they were so blinded by their own hatred and so heavily indoctrinated that they would willingly suffer truly horrifying loses as long as the enemy was destroyed. Anything less against the vast majority of the Imperium&#039;s enemies would just result in constant losses until every human was dead or worse.  Ten millennia of that results in a truly terrifying culture.  Directly attacking the Imperium with sheer force was not an option with their low numbers; the Imperium could afford to throw away millions if not billions of their own and they wouldn&#039;t even care, which the Eldar are not prepared to or willing to do.  And if the Imperium had told the Adeptus Mechanicus that the Eldar had toasters, they&#039;d have showed up with amazing force with ridiculously fuck-physics technologies even the Necrons would be confused by and steal everyone&#039;s toasters, then kill everyone. The Mechanicus has done this to a Craftworld before: just waltzed in, smashed the fuck out of everyone and stole a bunch of shit, and waltzed out.  Are we sure the Omnissiah isn&#039;t Eldrad?&lt;br /&gt;
&lt;br /&gt;
Although there will be those who read the books that go straight into the chest thumping “My guys can beat up your guys”, this is unnecessary as it was written by Gav Thorpe and he&#039;s got some weird fetish for elf deaths (not this time since only a few thousand died, but that&#039;s relative to how many he thought were in the Craftworld in the first place) even when prior books state that the Imperium avoids fighting Craftworlds because it&#039;d be a war of attrition that would be too costly for even them (though it wouldn&#039;t be a war of attrition since the Eldar cannot afford to replace their losses and attrition is entirely about which side can replace its losses the quickest; the Imperium wins wars of attrition against the damn &#039;&#039;Tyranids&#039;&#039;). It took the entire legion of Space Wolves at full strength and with the backing of the Imperium at its height years to destroy one Craftworld (or months, depending on what book or what the writers decides sounds best at the moment) though saying &amp;quot;full Legion&amp;quot; is misleading as the Space Wolves had very small numbers and it didn&#039;t have the backing of the Imperium, only the fleet that encountered that Craftworld which was too stupid to realize attacking everyone it sees is a bad idea.  &lt;br /&gt;
&lt;br /&gt;
It also does not help that Gav Thorpe is of the camp of &amp;quot;there are as many elves as there needs to be and they&#039;re just strong enough to make things tragic&amp;quot;. But the battles are really set dressing to what the book&#039;s actual message was, mainly that someone&#039;s actions have consequences even when they mean no harm.  Mean no harm?  It was all intentional specifically to cause a war.  That&#039;s meaning an awful lot of harm.  And the message of the book?  It&#039;s Warhammer 40,000; the books&#039; messages are always &amp;quot;explosions are awesome, buy our miniatures&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Note the books are more about showing the different priorities of both individuals and factions and how they affect the story as a whole. The big difference between the Imperial forces and the Eldar forces are that the Imperial’s priority is to destroy whilst the Eldar priority is to preserve, which is hilarious because as factions the Imperium wants to preserve humanity while the Eldar keep attacking everyone-- yes, with the intention of preserving themselves, but it&#039;s almost always unnecessary aggression to try and get factions to act in ways the Eldar want to deal with events that a bit of diplomacy would have solved if not for Eldar egotism.  Perhaps that is the point: to show the roles of the factions ironically reversed with the Imperium as the mindless aggressor and the Eldar as the defenders against alien invaders. &lt;br /&gt;
&lt;br /&gt;
Of course one does need to wonder why the Imperium cared if they were lied to in the first place, killing off a major craftworld would have been considered a massive boon to the Imperium regardless of the amount of loss taken or the reasons for it. After all, one of the major foundational pillars of the Imperial Creed is to &#039;Hate the Xenos&#039;.  &lt;br /&gt;
&lt;br /&gt;
And one might ask why, despite having the homefield advantage in what&#039;s essentially a living vessel that can rapidly grow new halls or turn said new halls into a hydraulic press, the Imperium managed to take out a third of the Craftworld and was guided into the very heart of it so one eldar could beg for the life of his home.&lt;br /&gt;
&lt;br /&gt;
Or even how a &#039;small&#039; Imperium force managed to get past the blistering firepower that&#039;s stapled onto a Craftworld or buzzing around it. &lt;br /&gt;
&lt;br /&gt;
Basically just don&#039;t question anything about the book unless you want your head to hurt and find yourself trying to cross-reference several different codexes to see if you missed something important.&lt;br /&gt;
&lt;br /&gt;
==Recent Events==&lt;br /&gt;
Alaitoc led an attack on the [[Invaders]] Space Marine Chapter in revenge for their utter destruction of a Craftworld; said attack has forced the Invaders to become a fleet-based Chapter but, unlike their Craftworld victim, they have survived and, most likely, like the [[Scythes of the Emperor]] been reinforced with the new [[Ultima Founding]].  Also, it was a force of three Craftworlds that attacked the Invaders but still failed to destroy them.&lt;br /&gt;
&lt;br /&gt;
It also attempted to foil the efforts of the [[Word Bearers]] upon the planet Gruelbowl (yes, that is really its name) but were incapable of doing so (probably because Alaitoc doesn&#039;t seem able to do anything unless Space Marines are helping them). &lt;br /&gt;
&lt;br /&gt;
Alaitoc itself has not, so far, become a major proponent of the [[Ynnari]], with only a limited number of its people joining the movement and the Craftworld itself remaining distant. Indeed, through the events of the Psychic Awakening, they blatantly believe that of the many enemies the Aeldari have, their true enemy has been and will continue to be the Necrons and until they&#039;ve been fully eradicated they &#039;&#039;cannot&#039;&#039; spare any attention to the efforts of the Ynnari. Okay then.  Maybe they should have remembered that instead of spending ten thousand years poking at the Imperium and then having a surprised Pikachu face when the Imperium finally pokes back.&lt;br /&gt;
&lt;br /&gt;
While the Asuryani of other worldships finds their people divided and desperate for the first time, the staunch sons and daughters of Alaitoc have ever been cast like a net across the stars – and no matter how far they wander from home, they remain ready to close in around their craftworld’s many enemies. Because being spread out everywhere means they can defend from everywhere in derpelf logic.  They&#039;ve also been defending Exodite worlds from the Mephrit Dynasty with Saim-Hann.&lt;br /&gt;
&lt;br /&gt;
==Tactics and Military Doctrine==&lt;br /&gt;
While Alaitoc itself doesn&#039;t really conduct war in a manner atypical from other Craftworlds, they do employ a significantly higher percentage of allied Rangers and Corsairs to supplement their forces. In this regard, they tend to have an edge in scouting and intelligence gathering capabilities.&lt;br /&gt;
&lt;br /&gt;
=== Unique Forces ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Pathfinders&#039;&#039;&#039; - The Ranger equivalent of an Exarch, Pathfinders are highly skilled individuals who have lost themselves to the Path of the Outcast. Though they lack the discount Phoenix Lord armor regular Exarchs use to effectively resurrect themselves upon death, Pathfinders are still masters at their craft. Even though they&#039;re no longer considered part of Alaitoc society officially, Alaitoc can still call upon a significant number of still-loyal Pathfinders when they find themselves in need of their highly refined skills.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Battlefleet Gothic]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
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[[Category: Craftworld Eldar]]&lt;br /&gt;
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[[Category: Vehicles]]&lt;br /&gt;
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[[Category: Ships]]&lt;br /&gt;
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{{40k-Governments}}&lt;/div&gt;</summary>
		<author><name>2600:8800:1511:B200:7D0D:C476:127F:1E74</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ynnari&amp;diff=571342</id>
		<title>Ynnari</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ynnari&amp;diff=571342"/>
		<updated>2021-05-31T08:12:47Z</updated>

		<summary type="html">&lt;p&gt;2600:8800:1511:B200:7D0D:C476:127F:1E74: /* After the Gathering Storm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox 40k Nations&lt;br /&gt;
|name=Ynnari&lt;br /&gt;
|image=[[File:Ynnari3.jpg|100px]]&lt;br /&gt;
|bgcolor=darkred&lt;br /&gt;
|fgcolor=white&lt;br /&gt;
|Capital=No official capital, government centered around [[Void Stalker]] known as &#039;&#039;Ynnead&#039;s Dream&#039;&#039;&lt;br /&gt;
|Official Languages=Eldar Lexicon&lt;br /&gt;
|Power=Minor Power, Rapidly rising in influence&lt;br /&gt;
|Size= At least a Craftworld&#039;s worth of available elfpower, if not bigger.&lt;br /&gt;
|Head of State= [[Yvraine| Ynnead&#039;s Chosen champion]]&lt;br /&gt;
|Head of Government= Yvraine, the Yncarne, the Visarch, Eldrad&lt;br /&gt;
|Governmental Structure=Theocratic Triumvirate, Magocratic Seer Council&lt;br /&gt;
|State Religion/Ideology= Eldar Mythology&lt;br /&gt;
|Demographic=[[Eldar]], [[Dark Eldar]], [[Harlequins|Clowns]]&lt;br /&gt;
|Military Force=[[Phoenix Lord]]s, [[Craftworld]] refugee navy and ground forces, [[Aspect Warrior]] Hosts, Wraith Hosts, [[Dark Eldar]] raiders, [[Wyches|Wych Cults]], [[Harlequins|Clown boys.]]&lt;br /&gt;
}}&lt;br /&gt;
{{topquote| Zeus gathered all the useful things together in a jar and put a lid on it. He then left the jar in human hands. But man had no self-control and he wanted to know what was in that jar, so he pushed the lid aside, letting those things go back to the abode of the gods. So all the good things flew away, soaring high above the earth, and Hope was the only thing left. When the lid was put back on the jar, Hope was kept inside. That is why Hope alone is still found among the people, promising that she will bestow on each of us the good things that have gone away. |The myth of Pandora, Aesop&#039;s Fables, sounding suspiciously similar to the [[Fall of the Eldar|fall of the Eldar]] }}&lt;br /&gt;
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The &#039;&#039;&#039;Ynnari&#039;&#039;&#039;, also known as the Reborn, are the youngest splinter faction of the [[eldar|Aeldari]] race, born during the events of the Gathering Storm as a means of advancing the eldar&#039;s storyline. They gather all kinds of eldar in the belief that their species can be saved from oblivion and eternal torture at the hands of [[Slaanesh|She Who Thirsts]] by giving birth to the Eldar god of death, [[Ynnead]]. They&#039;ve had a massive impact on the lore recently, mainly by helping [[Roboute Guilliman|Our Spiritual Liege]] wake up from his millenia power nap and get shit done.&lt;br /&gt;
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Crunch-wise, it allows players to use every single unit under the eldar faction into a single army, and I mean [[Craftworld|EVERY]] [[Dark Eldar|SINGLE]] [[Harlequins|FACTION]]. This has caused massive butt hurt due to the amount of tears such broken combinations caused on a regular basis. Currently, the Ynnari faction is all but forgotten between the back-to-back nerfs the faction has received since their inception and GW&#039;s resolute decision to neither produce more unique units for them or expand their lore in any meaningful direction that &#039;&#039;doesn&#039;t&#039;&#039; involve the Imperium.&lt;br /&gt;
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== Origin story ==&lt;br /&gt;
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=== The beginning: Eldrad does a thing ===&lt;br /&gt;
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The Ynnari first appeared during The Gathering Storm, although the seeds of their formation should be traced back to a [[eldrad|certain dick]]. After having some sort of vision of the future, he decided to try and force the birth of Ynnead manually, rather than waiting for the whole species to die. To that end, he pillaged and stole the mortal remains of some of the most powerful eldar seers and organized a ritual on a derelict moon close to the [[Eye of Terror]]. Unfortunately for him, he was discovered by a [[Deathwatch]] team, who figured that a xeno taking some ultra powerful psykic relics to try and create a god was bad news, and assaulted them in the middle of the ritual. The resulting battle was so intense that it blew up the moon, or maybe it was the effect of the ritual failing. Nevertheless, [[Ynnead]] was born, although it was in an infantile state, with only a fraction of his power available to it. So it started searching for someone that could help it regain power...  &lt;br /&gt;
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=== Meanwhile at Commorragh ===&lt;br /&gt;
[[File:Ynnari1.png|thumb|left|300px|The big three in the Ynnari.]]&lt;br /&gt;
At this point in time, the eldar Yvraine was having the fight of her life in the grand colisseum. And I mean of her life, considering she lost a hand, got stabbed in the chest and was on the brink of death while having to fight tyranid bioforms, wyches and fucking [[Lelith Hesperax]] herself all at once. Just before she died, Ynnead detected her presence and judged her as adequate of being its emissary due to her having walked all paths of the eldar. The sudden rebirth of Yvraine caused the Gates of Khaine, aka the buttplug at the bottom of the city, to momentarily break, pouring the fiery warp taco-shit into it and the Dark City started getting swarmed by daemons. This resulted in all kinds of Scooby-Doo hijinks, mandrake fun and kabal war in the middle of it but let&#039;s just say that Yvraine was able to get away from Commorragh while [[Asdrubael Vect|Vect]] swore revenge against her and all those allied to her. She and her group were rescued by harlequins, who brought her to the [[craftworld]] [[Biel-Tan]].&lt;br /&gt;
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=== The fracture of Biel-Tan and their visit to Cadia ===&lt;br /&gt;
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After finally reaching &amp;quot;friendly&amp;quot; territory, Yvraine and her gang, now called the Ynnari, tried to decide their course of action, though not before having to deal with a teensy-tiny problem of a full daemonic invasion led by [[Skarbrand]] and [[The Masque]]. After that was out of the way, they decided that to follow Ynnari&#039;s plans, they would need to increase its power, and to do that they were going to need the Crone Swords, many of them were on Biel-Tan already, so that&#039;s a lucky stroke. Though, all of this talk of resurrecting a god of the dead and taking some of the most valuable relics of eldarkind kinda pissed off half of the inhabitants of Biel-Tan, while the other half thought Yvraine was &amp;lt;s&amp;gt; hot &amp;lt;/s&amp;gt; really the last hope of the eldar race. Thus, the fracture, with half of the already reduced population going with the Ynnari. And when I say fracture, I mean FRACTURE. Because Biel-tan turned out to be a meld of a shitton of ancient ships, and it went full Kaliban, breaking up into pieces.&lt;br /&gt;
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This was also happening at the same time as [[Abaddon]] was having his latest rage fit at [[Cadia]], only this time fucking successfully. Figuring that the Imperium was the only faction that would help to fight [[Chaos]], they decided to aid them, trying to stem the black hordes and helping imperial forces evacuate, once it&#039;s clear that Cadia is lost. Thus, they decided to go with another plan...&lt;br /&gt;
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=== Yvraine helps resurrect Guilliman ===&lt;br /&gt;
[[File:Ynnari5.jpg|thumb|right|300px|The Ynnari also believe in that da red ones go fasta, but in relation to getting their god awake.]]&lt;br /&gt;
With Cadia lost and the Cicatrix Maledictum unleashed, Yvraine had to reunite with [[Belisarius Cawl|the]] [[Saint Celestine|terrific]] [[Inquisitor Greyfax|trio]] to see what was the next plan: none other than trying to resurrect a primarch millenia preserved in stasis, poisoned by chaos stuff and on a planet currently under siege. Against all odds, the combination of Cawl&#039;s bullshit technologies alongside Yvraine&#039;s eldar magics managed to wake up Roboute Guilliman, who immediately started kicking ass and taking names of the Black Legion. This caused every chaos god to freak out, and try to keep Bobby G from reaching Terra. luckily, with the help of the Ynnari forces, [[Cypher|certain Dark Angel]] and the Custodes &amp;amp; Sisters of Silence combo, they managed to reach Terra. It is here that Yvraine and Guilliman say farewell to each other, leaving in terms friendly enough to make people consider the chance of love blooming in the battlefield. &lt;br /&gt;
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== After the Gathering Storm ==&lt;br /&gt;
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The Ynnari have been busy enough. From trying to recruit as many eldar as possible, to exterminating a whole craftworld infected by genestealers and stealing their Avatar of Khaine, to continue the search for the last Crone Sword &amp;lt;s&amp;gt;(Farsight has it though)&amp;lt;/s&amp;gt; to help Yvraine&#039;s friend with benefits [[Plague Wars|clean Ultramar from Nurgle and Mortarion]], they have caused a massive impact in a very short amount of time. Half of the eldar now think they are the last hope for the race, while the other half thinks they are heretics and they bring curses and death wherever they go.&lt;br /&gt;
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Following a battle with the Keeper of Secrets Shalaxi Helbane, Yvraine discovered that Slaanesh had already stolen the final Cronesword and hid it within its own palace. In light of this, Yvraine is preparing for the worst-case scenario that the Eldar will indeed have to sacrifice themselves to fully empower Ynnead.&lt;br /&gt;
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Which basically means the entire plotline and purpose of the Ynnari was essentially for nothing due to the fear of Moving The Plot Forward and/or GW being unable to figure out how to make a marine the main character and saviour of the Ynnari.&lt;br /&gt;
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== Notable Characters and components ==&lt;br /&gt;
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The Ynnari is a faction full of characters. Seriously, look at the list.&lt;br /&gt;
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The Big Three:&lt;br /&gt;
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*[[Yvraine]]&lt;br /&gt;
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*The [[Visarch]]&lt;br /&gt;
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*Avatar of [[Ynnead]], the [[Yncarne]]&lt;br /&gt;
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Ex-Craftworld:&lt;br /&gt;
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*[[Autarch]] Meliniel&lt;br /&gt;
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*[[Eldrad]]&lt;br /&gt;
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*[[Phoenix Lords]], led by [[Jain Zar]]&lt;br /&gt;
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*[[Yriel]] and his pirates&lt;br /&gt;
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*[[Iyanna Arienal]]&lt;br /&gt;
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Ex-Dark Eldar:&lt;br /&gt;
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*[[Lelith Hesperax]] and her [[Wyches]]&lt;br /&gt;
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[[Harlequin]]s (All of them, [[Cegorach]] is ok with double loyalties, apparently (he&#039;s just leasing them to his younger bro)):&lt;br /&gt;
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*[[Sylandri Veilwalker]]&lt;br /&gt;
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[[Craftworld Alaitoc]] Eldar&lt;br /&gt;
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An [[Avatar of Khaine]]&lt;br /&gt;
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And let us not forget the ENTIRE CRAFTWORLD of Altansar and [[Iyanden]], about half of Biel Tan, a third of Ulthwe, and a bunch more shall we?&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Eldar]]&lt;br /&gt;
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[[Category: Ynnari]]&lt;br /&gt;
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[[Category: Governments &amp;amp; National Powers]]&lt;/div&gt;</summary>
		<author><name>2600:8800:1511:B200:7D0D:C476:127F:1E74</name></author>
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