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		<id>http://2d4chan.org/mediawiki/index.php?title=Legends_of_the_Wulin&amp;diff=304334</id>
		<title>Legends of the Wulin</title>
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		<updated>2018-05-14T01:35:07Z</updated>

		<summary type="html">&lt;p&gt;2600:8800:FF0B:1B00:9C55:AB5A:8A51:67C7: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
An underappreciated game of Wuxia action from the same system as Weapons of the Gods.&lt;br /&gt;
&lt;br /&gt;
Think [[Exalted]], but much less broken.  Notable for having one of the most poorly-organized rulebooks in tabletop gaming.&lt;br /&gt;
&lt;br /&gt;
==Setting==&lt;br /&gt;
Legends of the Wulin is set in Shen Zhou, an exaggerated take on China in much the same way that Rokugan from [[L5R]] is an exaggerated take on japan.&lt;br /&gt;
&lt;br /&gt;
==System==&lt;br /&gt;
Legends of the Wulin uses a system in which the result of a die roll is derived from sets of d10. For example:&lt;br /&gt;
Moot wishes to hide from a mob of angry neckbeards. He rolls dice equal to his &#039;&#039;Lake&#039;&#039;, which in this example is six. He rolls three fours, one ten, and two sixes. Moot can now choose the result for his stealth roll: Three fours becomes 34, two sixes becomes 26, and one ten becomes 10, as ten counts as zero in this system. &lt;br /&gt;
Moot may also, at his option, save one or more of these dice for use later.&lt;/div&gt;</summary>
		<author><name>2600:8800:FF0B:1B00:9C55:AB5A:8A51:67C7</name></author>
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