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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-24T05:08:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Teleportation&amp;diff=472275</id>
		<title>Teleportation</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Teleportation&amp;diff=472275"/>
		<updated>2017-11-05T22:23:43Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:84B7:F963:6B2B:931F: /* Warhammer 40,000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is making an object instantly disappear in one location and appear in another. It is fairly common in sci-fi and fantasy.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40,000==&lt;br /&gt;
Teleportation is possible in Warhammer 40,000 but is not really a pleasant thing to do since it basically involves making a short jump through The Warp. It can be done either through technological means with a device known as a &#039;&#039;Teleportarium&#039;&#039;, or through the use of psychic powers. Needless to say even going through the Warp for a Little While has it&#039;s risks. The danger is mitigated by the use of teleport homers and a highly skilled psyker.&lt;br /&gt;
&lt;br /&gt;
Necrons have no need of The Warp or psykers to move instantly between locations. As their technology is just that more advanced compared to the other races and can tell the laws of physics to bugger off.&lt;br /&gt;
&lt;br /&gt;
==Star Trek==&lt;br /&gt;
Teleportation is a common technology among all spacefaring powers by the 23rd century leaving aside some podunk regions of the Delta Quadrant. It&#039;s usually quite safe, though it can be quite finicky and can be stopped by a wide variety of things from jammers to electromagnetic storms. To explain why characters don&#039;t wind up a few inches shorter [[grimdark|or vaporize into nothingness]] when they are transported. Technobabble in the form of the Heisenberg compensator was introduced during The Next Generation.&lt;br /&gt;
&lt;br /&gt;
==Dungeons and Dragons==&lt;br /&gt;
Powerful enough spellcasters and magical beings can use one of the eponymous spells or assimilated. Some spells come with a chance of [[fail|ending up in the wrong place]], depending of the nature of the spell and how familiar the caster is with the place he wants to end up.&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:84B7:F963:6B2B:931F</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=AH-1_Cobra_Attack_Helicopter&amp;diff=7751</id>
		<title>AH-1 Cobra Attack Helicopter</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=AH-1_Cobra_Attack_Helicopter&amp;diff=7751"/>
		<updated>2017-11-05T13:19:22Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:84B7:F963:6B2B:931F: /* IRL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:AH-1 Cobra.jpg|right|300px|thumb|HSSSSSSSSSSSS!]]&lt;br /&gt;
Though its been through some updates since the jungles of Vietnam, the AH-1 Cobra is the front line attack helicopter of the United States. The Cobra is an excellent tank hunter, using its narrow cross section to avoid incoming fire and unleashing hell from its side mounted TOW tubes. Its also no slouch at taking down infantry with its M197 20mm Vulcan Gatling cannon, and M159 rocket pods.&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:AH-1 Cobra Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
The AH-1 Cobra is a very good Anti Tank Helicopter. &lt;br /&gt;
&lt;br /&gt;
With its Improved TOW missile, the Cobra can detonate vehicles four feet away, and since its guided and HEAT like all AT missiles, you ignore the penalties for shooting at long range. Meaning you can hover well out of the range of non-missile AA and pop the turrets off of Soviet armor. The only downsides are that BDD armor messes with your rolls and you cant shoot if you move.&lt;br /&gt;
&lt;br /&gt;
An Added bonus is the &amp;quot;Hunter Killer&amp;quot; special rule, which is Unique to NATO choppers. This rule means that the Cobra can use terrain as concealment and unless it has fired, it counts as gone to ground so your only being hit on a roll of 6+.&lt;br /&gt;
&lt;br /&gt;
For dealing with infantry (and helicopters), the Cobra carries the M197 20mm Gatling Gun. Its kinda short range is made up by the fact that it has a ROF of 6 if you hover, great for mopping up the infantry that just bailed out of the transport you just missiled. For more spread out infantry, once a game, you can drop the massive Salvo template in the form of the M159 Rocket Launcher.&lt;br /&gt;
&lt;br /&gt;
US armies can taket two AH-1 Cobras for 7 points, and a double squadron for 14.&lt;br /&gt;
&lt;br /&gt;
==IRL==&lt;br /&gt;
[[File:AH-1 Cobra irl.jpg|300px|right|thumb|It aint me, it aint me! I aint no senators son!]]&lt;br /&gt;
The AH-1 Cobra was first deployed by the US Military in 1968 and saw use in the Vietnam War.&lt;br /&gt;
&lt;br /&gt;
The Cobra was developed in response to a US Army demand for a &amp;quot;Helicopter Gunship&amp;quot; to support its UH-1 Hueys, as it was becoming apparent that the Huey was vulnerable to ground fire and if fully loaded with troops was incapable of suppressing enemy positions near a landing zone. The AH-1 utilized the same engine and rotor as the venerable UH-1 as well as several avionics systems.&lt;br /&gt;
&lt;br /&gt;
The Cobra is still in use today in many countries around the world, and the US Marine Corps uses a twin engine version as its primary attack helicopter. [[Fail|However it can&#039;t keep up with the V-22 Osprey. Which itself has no weapons and the Army will most likely get an armed tilt rotor before they do.]]&lt;br /&gt;
&lt;br /&gt;
Just as the T-72 wasn&#039;t the most modern tank used by the Soviets. The Huey based helicopters were not the most advanced aircraft that the US military had in 1985. The Black Hawk was adopted in 1979. While the Ah-64 Apache went into service a year later. A future update to Team Yankee might include these missing vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{US Forces in Team Yankee}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Team Yankee]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:84B7:F963:6B2B:931F</name></author>
	</entry>
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