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	<updated>2026-05-24T07:19:02Z</updated>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Teleportation&amp;diff=472274</id>
		<title>Teleportation</title>
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		<updated>2017-11-01T02:06:10Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:89CF:83B7:F02:21CA: /* Star Trek */&lt;/p&gt;
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&lt;div&gt;{{stub}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Teleportation&#039;&#039;&#039; is making an object instantly disappear in one location and appear in another. It is fairly common in sci-fi and fantasy.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40,000==&lt;br /&gt;
Teleportation is possible in Warhammer 40,000 but is not really a pleasant thing to do since it basically involves making a short jump through The Warp. It can be done either through technological means with a device known as a &#039;&#039;Teleportarium&#039;&#039;, or through the use of psychic powers. Needless to say even going through the Warp for a Little While has it&#039;s risks.&lt;br /&gt;
&lt;br /&gt;
==Star Trek==&lt;br /&gt;
Teleportation is a common technology among all spacefaring powers by the 23rd century leaving aside some podunk regions of the Delta Quadrant. It&#039;s usually quite safe, though it can be quite finicky and can be stopped by a wide variety of things from jammers to electromagnetic storms. To explain why characters don&#039;t wind up a few inches shorter [[grimdark|or vaporize into nothingness]] when they are transported. Technobabble in the form of the Heisenberg compensator was introduced during The Next Generation.&lt;br /&gt;
&lt;br /&gt;
==Dungeons and Dragons==&lt;br /&gt;
Powerful enough spellcasters and magical beings can use one of the eponymous spells or assimilated. Some spells come with a chance of [[fail|ending up in the wrong place]], depending of the nature of the spell and how familiar the caster is with the place he wants to end up.&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:89CF:83B7:F02:21CA</name></author>
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