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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Deathstar_Units&amp;diff=171365</id>
		<title>Deathstar Units</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathstar_Units&amp;diff=171365"/>
		<updated>2018-04-09T04:06:34Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:DC0C:5726:3515:1C07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Deathstar unit&#039;&#039;&#039; is a unit in a wargame that is maxed out to be as powerful as possible within the game mechanics. This is normally [[Overcosted|a massive points sink]], but is insanely powerful. The unit is typically maxed out by taking a powerful unit and adding one or more characters who can buff the unit even further. Normally only passive modifications are used, with short term buffs being too unreliable. Not all armies can field death star units.&lt;br /&gt;
&lt;br /&gt;
==Common Traits==&lt;br /&gt;
Common traits of Death Star units include:&lt;br /&gt;
&lt;br /&gt;
*Huge Points Cost&lt;br /&gt;
*Near Invulnerability&lt;br /&gt;
*Massive damage output&lt;br /&gt;
*Some sort of exploitable weakness. This is not necessary but good deathstars (from a design perspective) should have a counter to them.&lt;br /&gt;
*Self contained. All those points should be in one unit.&lt;br /&gt;
&lt;br /&gt;
As one heads into larger games, death star units have less and less impact, as opponents have more and more things to counter them.&lt;br /&gt;
&lt;br /&gt;
This is because, unlike hammer units, which hit very hard, and anvil units, which receive the hits and keep on kicking, Deathstar units hurt more than hammer units and tank more than anvil units, at the cost of no real flexibility, poor battlefield control and shit power outside of the deathstar unit. This is why most tournament lists do not include any deathstar units; random chance can fuck you sideways.&lt;br /&gt;
&lt;br /&gt;
==Example death star units==&lt;br /&gt;
Taken from [[Warhammer 40k]] [[Tau]] Empire, circa 7th edition (rules changes in 8th edition have since made 40k deathstars all but nonexistent, at least in the traditional sense of the term):&lt;br /&gt;
&lt;br /&gt;
*Commander Farsight (No Scatter on Deepstrike)&lt;br /&gt;
*Battlesuit Commander with Drone Controller, Vectored Retro-Thrusters (Hit and run out of Close Combats should you be assaulted)&lt;br /&gt;
*7 Battlesuit Bodyguards carrying Fusion blasters and Plasma Rifles or Burst Cannons and Flamers (Split between the 7)&lt;br /&gt;
**One Bodygueard takes Command &amp;amp; Control Node and Multispectrum Sensor Suit (Ignores cover and twin-linked on all the weapons)&lt;br /&gt;
&lt;br /&gt;
This unit will rape anything regardless of how tactically talented the opponent is or what ever units he has. It will be gone. Not even bad luck will stop you from obliterating your point cost in infantry AND vehicles. If by some EXTREMELY unlucky chance the enemy charges this and wins the combat, you are vulnerable to an epic sweeping advance. If this happens, you&#039;re not just out, but the game will have raped you, beaten you over the head, stolen your money and left.&lt;br /&gt;
&lt;br /&gt;
Taken from WHFB [[Vampire Counts]]:&lt;br /&gt;
&lt;br /&gt;
*Mannfred von Carstein on Barded Nightmare.&lt;br /&gt;
*Vampire lord with heavy armour, shield, nightshroud, giant blade, Quickblood, dread knight, red fury, Barded Nightmare.&lt;br /&gt;
*Necromancer with Featherfoe Torc on Barded Nightmare.&lt;br /&gt;
*Vampire with Fear Incarnate, Aura of Dark Majesty, the terrifying mask of EEE, Heavy Armour, Shield Barded Nightmare.&lt;br /&gt;
*Necromancer with Obsidian Lodestone on Barded Nightmare.&lt;br /&gt;
*Vampire BSB with Razor Standard on Barded Nightmare, and Forbidden Lore (Lore of Heavens).&lt;br /&gt;
*40x Blood Knights with Full Command, Kastellan with Sword of Swift Slaying, standard bearer with Banner of Blood Keep.&lt;br /&gt;
&lt;br /&gt;
This set up will be pushing towards the 3000pts mark, and will need at least another thousand for core, but with it you get a 2+ armour save T4 S5(7) cavalry with a 4+ Ward save that increases to a 1+ when faced with magic, and within there is magic than can raise the fallen, re-roll rolls to hit and wound, nerf enemies, etc. You will be ignoring all but 1+ saves with most of your attacks. The vampire with the giant sword is able to hand any character&#039;s ass back to them on a plate, with a 1+ armour save, ASF, S8 with armour piercing ignoring all armour, and reducing the enemy to base strength and ASL. All attacks by the one group of enemies that could reliably hurt it, Monsters, are forced to re-roll rolls to hit. &lt;br /&gt;
&lt;br /&gt;
If the enemy manages to bring this down (Final Transmutation, I&#039;m looking at you) you will be out of the game however. Not just out, but the game will have raped you, beaten you over the head, stolen your money and left. Thus, the duality of Death Stars.&lt;br /&gt;
&lt;br /&gt;
Anything with a [[Primarch]], even a tactical squad. For what you are paying for them, they better be. Don&#039;t be a cheapskate and give the Tact-squad chain swords if you do this. Though they still suck at the job compared to Elite choices, Command Squads and Legion exclusive units. In fact any squad you add a Primarch to should be fully upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Warhammer Fantasy]][[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:DC0C:5726:3515:1C07</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Deathstar_Units&amp;diff=171364</id>
		<title>Deathstar Units</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Deathstar_Units&amp;diff=171364"/>
		<updated>2018-04-09T04:05:49Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:DC0C:5726:3515:1C07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;Deathstar unit&#039;&#039;&#039; is a unit in a wargame that is maxed out to be as powerful as possible within the game mechanics. This is normally [[Overcosted|a massive points sink]], but is insanely powerful. The unit is typically maxed out by taking a powerful unit and adding one or more characters who can buff the unit even further. Normally only passive modifications are used, with short term buffs being too unreliable. Not all armies can field death star units.&lt;br /&gt;
&lt;br /&gt;
==Common Traits==&lt;br /&gt;
Common traits of Death Star units include:&lt;br /&gt;
&lt;br /&gt;
*Huge Points Cost&lt;br /&gt;
*Near Invulnerability&lt;br /&gt;
*Massive damage output&lt;br /&gt;
*Some sort of exploitable weakness. This is not necessary but good deathstars (from a design perspective) should have a counter to them.&lt;br /&gt;
*Self contained. All those points should be in one unit.&lt;br /&gt;
&lt;br /&gt;
As one heads into larger games, death star units have less and less impact, as opponents have more and more things to counter them.&lt;br /&gt;
&lt;br /&gt;
This is because, unlike hammer units, which hit very hard, and anvil units, which receive the hits and keep on kicking, Deathstar units hurt more than hammer units and tank more than anvil units, at the cost of no real flexibility, poor battlefield control and shit power outside of the deathstar unit. This is why most tournament lists do not include any deathstar units; random chance can fuck you sideways.&lt;br /&gt;
&lt;br /&gt;
==Example death star units==&lt;br /&gt;
Taken from [[Warhammer 40k]] [[Tau]] Empire, circa 7th edition (rules changes in 8th edition have since made 40k deathstars all but nonexistent, at least in the traditional sense of the term):&lt;br /&gt;
&lt;br /&gt;
*Commander Farsight (No Scatter on Deepstrike)&lt;br /&gt;
*Battlesuit Commander with Drone Controller, Vectored Retro-Thrusters (Hit and run out of Close Combats should you be assaulted)&lt;br /&gt;
*7 Battlesuit Bodyguards carrying Fusion blasters and Plasma Rifles or Burst Cannons and Flamers (Split between the 7)&lt;br /&gt;
**One Bodygueard takes Command &amp;amp; Control Node and Multispectrum Sensor Suit (Ignores cover and twin-linked on all the weapons)&lt;br /&gt;
&lt;br /&gt;
This unit will rape anything regardless of how tactically talented the opponent is or what ever units he has. It will be gone. Not even bad luck will stop you from obliterating your point cost in infantry AND vehicles. If by some EXTREMELY unlucky chance the enemy charges this and wins the combat, you are vulnerable to an epic sweeping advance. If this happens, you&#039;re not just out, but the game will have raped you, beaten you over the head, stolen your money and left.&lt;br /&gt;
&lt;br /&gt;
Taken from WHFB [[Vampire Counts]]:&lt;br /&gt;
&lt;br /&gt;
*Mannfred von Carstein on Barded Nightmare.&lt;br /&gt;
*Vampire lord with heavy armour, shield, nightshroud, giant blade, Quickblood, dread knight, red fury, Barded Nightmare.&lt;br /&gt;
*Necromancer with Featherfoe Torc on Barded Nightmare.&lt;br /&gt;
*Vampire with Fear Incarnate, Aura of Dark Majesty, the terrifying mask of EEE, Heavy Armour, Shield Barded Nightmare.&lt;br /&gt;
*Necromancer with Obsidian Lodestone on Barded Nightmare.&lt;br /&gt;
*Vampire BSB with Razor Standard on Barded Nightmare, and Forbidden Lore (Lore of Heavens).&lt;br /&gt;
*40x Blood Knights with Full Command, Kastellan with Sword of Swift Slaying, standard bearer with Banner of Blood Keep.&lt;br /&gt;
&lt;br /&gt;
This set up will be pushing towards the 3000pts mark, and will need at least another thousand for core, but with it you get a 2+ armour save T4 S5(7) cavalry with a 4+ Ward save that increases to a 1+ when faced with magic, and within there is magic than can raise the fallen, re-roll rolls to hit and wound, nerf enemies, etc. You will be ignoring all but 1+ saves with most of your attacks. The vampire with the giant sword is able to hand any character&#039;s ass back to them on a plate, with a 1+ armour save, ASF, S8 with armour piercing ignoring all armour, and reducing the enemy to base strength and ASL. All attacks by the one group of enemies that could reliably hurt it, Monsters, are forced to re-roll rolls to hit. &lt;br /&gt;
&lt;br /&gt;
If the enemy manages to bring this down (Final Transmutation, I&#039;m looking at you) you will be out of the game however. Not just out, but the game will have raped you, beaten you over the head, stolen your money and left. Thus, the duality of Death Stars.&lt;br /&gt;
&lt;br /&gt;
Anything with a [[Primarch]], even a tactical squad. For what you are paying for them, they better be. Don&#039;t be a cheapskate and give the Tact-squad chain swords if you do this. Though they still suck at the job compared to Veterans Terminators and Legion exclusive units. In fact any squad you add a Primarch to should be fully upgraded.&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Warhammer Fantasy]][[Category:Gamer Slang]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:DC0C:5726:3515:1C07</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Metal_Gear&amp;diff=337092</id>
		<title>Metal Gear</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Metal_Gear&amp;diff=337092"/>
		<updated>2018-04-09T01:09:01Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:DC0C:5726:3515:1C07: /* Metal Gear Survive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: MSG Title.jpeg|thumb|right|Metal Gear Solid title]]&lt;br /&gt;
{{autism}}&lt;br /&gt;
{{Template:/vg/}}&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
If you&#039;re here on the Internet and have &#039;&#039;not&#039;&#039; heard of Metal Gear or Metal Gear Solid, you&#039;re obviously pretty new or just straight up ignorant... But for the sake [[/tg/]] and everyone, we&#039;ll help.&lt;br /&gt;
&lt;br /&gt;
Metal Gear and the subsequent games coming after it are action-adventure stealth games starting in 1987. While Metal Gear and Metal Gear 2 on the &amp;lt;strike&amp;gt;EN EE ESS&amp;lt;/strike&amp;gt; EM ES EX TWO were well-received and iconic, it was Metal Gear Solid in 1998 on the PEE ESS JUAN that changed not only the franchise but third-person shooters in general and practically being the herald of stealth games. Though each game has a different story, it typically follows the supersoldier agent Solid Snake or Big Boss during the 21st century and the Cold War as he infiltrates something, destroys whatever&#039;s inside, and is a badass while doing it. We would explain more of the story here but honestly it gets stupidly complicated with government conspiracies, clones, ghosts, [[meme|sudden but inevitable betrayals]], and many more. While somewhat grounded in reality it has a very obvious sci-fi feel to it, similar to [[BattleTech]], [[Shadowrun]], and in some ways [[Warhammer 40,000|Warhammer 40K]]. Bedsides it&#039;s well crafted game play and sometimes uneven plot, Metal Gear is mainly known for it&#039;s [[memes]].&lt;br /&gt;
&lt;br /&gt;
==Metal Gear and /tg/==&lt;br /&gt;
Like much of the Internet and 4chan, /tg/ has a pretty distinct love for Metal Gear. We&#039;ve had several quest threads following the Metal Gear universe, most notably [http://suptg.thisisnotatrueending.com/archive.html?tags=Metal%20Gear:%20Rise%20from%20Ashes%20Quest| Rise from Ashes] and [http://suptg.thisisnotatrueending.com/archive.html?tags=Revengeance%20Quest| Revengeance Quest]. While there&#039;s not a definitive homebrew for it, there&#039;s limitless potential and [http://suptg.thisisnotatrueending.com/archive/38662709/| that certainly hasn&#039;t stopped us from trying]. &lt;br /&gt;
&lt;br /&gt;
[[Metal Gear Vindicare]] is a pretty obvious /tg/-MSG relation, being inspired by the famous codec used by Solid Snake in the game. Centers around [[Love Can Bloom]] with &amp;lt;s&amp;gt;[[Doomrider]] as a special guest.&amp;lt;/s&amp;gt; &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;DO COCAAAAIIIINNE!&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A lot of things about Metal Gear correlate with the interests of fa/tg/uys. Despite what most people think, /tg/ loves their [[tau|giant]] [[Adeptus Evangelion|robots]], which Metal Gear Solid has in spades. There&#039;s also a good enough amount of both [[grimdark]] and [[Orks|hilarious stupidity]] to keep a wide variety of neckbeards entertained.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
===Solid Snake===&lt;br /&gt;
[[File: Solid Snake codec.png|thumb|left|I &#039;&#039;am&#039;&#039; happy]]&lt;br /&gt;
The protagonist for most of the games. He starts out his career in Metal Gear as a rookie FOXHOUND agent, uncovering the existence of the Metal Gear and the double-crossing of his superior, Big Boss. He later discovers that he&#039;s actually the clone-son of Big Boss, created for reasons that change from game to game.  Snake spends the rest of the games fighting Big Bosses&#039; other clones as well as uncovering the grand conspiracy his father had been retconned into fighting, while people talk about how hard the life that he chooses to live is even though it&#039;s his own fucking choice.  He finally ends his career in Metal Gear Solid 4, his clone-genes rapidly degenerating and near the end of his life (by the time he&#039;s in his mid-thirties he&#039;s in his late sixties biologically, complete with heart problems and seizures).  But he doesn&#039;t get to die before finally making amends with his father in a rather hilarious moment where Big Boss is convinced that unless he kills a really old man who was essentially a vegetable the whole series could happen again. In terms of personality there&#039;s not much to say, besides him wanting to lead huskies in the Iditarod if he were to ever retire.&lt;br /&gt;
&lt;br /&gt;
===Big Boss===&lt;br /&gt;
[[File:Big Boss Salute.jpeg|thumb|right|250px|Good night, sweet prince.]]&lt;br /&gt;
Basically [[General Sturnn]]. But with an eye-patch. [[Farsight]] seems to take a lot of inspiration from him too. &lt;br /&gt;
&lt;br /&gt;
While initially portrayed as the villain due to how much he loved war so he could get child soldiers to train into regular soldiers, one could argue whether or not his actions were justified given the later retcon of the Patriots existence (and then they&#039;d remember that whole child soldier bit). Big Boss stars as the protagonist of all the Metal Gear games before Solid begins his career, dating back to the 1960s when he was known as Naked Snake (get it?).  Naked Snake discovers the progenitor of Metal Gear in Soviet Russia while also being &amp;quot;betrayed&amp;quot; by his former leader, The Boss.  After an arms deal goes wrong, he chooses to kill her to cover up America&#039;s involvement, which leaves a lasting impact for the rest of his life and was betrayed by his love interest, EVA, because nobody on the team realized that the agent he was supposed to meet (a man) was actually replaced by EVA (a woman).  He decides to abandon the United States (even though patriotism was the theme of the previous game) and create his own military group &amp;quot;Militaires Sans Frontieres,&amp;quot; the very mercenary group to have ever existed in the MGS world, later called &amp;quot;Diamond Dogs,&amp;quot; while fighting his own shadow war against former comrade Zero who turned evil offscreen and is the founder of the Patriots (also happens offscreen).  After fighting a number of early Metal Gear models, Big Boss began building a few Metal Gears of his own to try and even the odds.  During a battle against one of the Patriots&#039; splinter groups, Cypher, Big Boss pussies out and decides &amp;quot;Fuck this war, somebody else can deal with this shit&amp;quot; and leaves a body double, Venom Snake, to become the public face of his PMC while he fucked off to who knows where.  Originally Big Boss fought Solid Snake in MG1 and died, this was retconned in MG2 where they said he didn&#039;t die, just had lots of his body replaced with machinery, and retconned into Venom Snake died instead in MG1, while Big Boss entered into a coma after MG2 until he was revived just after the patriots were defeated (nobody bothered to check to make sure he was dead).&lt;br /&gt;
He can also bench press 200 simi odd ton tanks and recharge batteries by eating glowing mushrooms for [[Orks| some reason.]]&lt;br /&gt;
&lt;br /&gt;
===Gray Fox===&lt;br /&gt;
Initially just an NPC with some backstory as FOXHOUND&#039;s best soldier. In Metal Gear 2 he&#039;s retconned as Solid Snake&#039;s best friend in Metal Gear 2: Solid Snake.([[Fail| To differentiate it from the load of fail that was Metal Gear 2 on the NES]]) Mid-way into the game in he is revealed as the second in command of Zanzibar Land under Big Boss &amp;amp; the pilot of the first real Metal Gear battle and first of the melee only boss battles, with [[Mekboy | land minds surrounding boss arena]]. Because the AI was shit (and he isn&#039;t the player character) he loses to Snake.  He also kills his girlfriend accidentally in one of the most heavily foreshadowed scenes of all time.  &lt;br /&gt;
In Metal Gear Solid he comes back as the first [[Adeptus Mechanicus|Cyborg Ninja]] as a tutorial battle for the  game&#039;s melee system. [[Railroading| In short telling the player how to beat him.]] His final act is damaging Metal Gear Rex with some kind of [[Skub|laser or plasma weapon]] that he didn&#039;t have in previous appearances before being squished by Metal Gear. So Snake can finally defeat Rex with his Stinger Missiles. Also appears in a prequel game of [[C.S. Goto|questionable canon]].&lt;br /&gt;
Later on his backstory was expanded a little more, and it was revealed that he was a child soldier fighting in an area well known for their child soldiers, and he was able to amass a large kill-streak because none of his enemies thought that child soldiers existed, [[Fail|in an area full of them.]]&lt;br /&gt;
His ability to lower the intelligence of everyone he met impressed the CIA, who decided to make him into the perfect soldier, unfortunately this ability affected the CIA too and they assumed that wiping all of his memories, including the memory of any martial art he knew or fought against, would make him a better fighter.&lt;br /&gt;
He also later murdered the parents of Naomi, then chose to adopt her, because why not?  Naomi is also the person who turns him into a cyborg and then lets him loose, knowing full well that he&#039;ll want another rematch against Snake, and knowing full well that if Snake failed to complete the mission a Nuke could be launched against the US, though luckily assisting in the act of nuclear terrorism only gets you a verbal reprimand, so she gets away just fine.&lt;br /&gt;
&lt;br /&gt;
===Liquid Snake===&lt;br /&gt;
[[File:Brother Liquid.png|thumb|right|Liquid quite literally most of the time.]]&lt;br /&gt;
The antagonist of Metal Gear Solid and Snake&#039;s clone brother. Liquid has a distinctly British accent and blond hair. According to the game&#039;s very loose grasp of genetics, Liquid inherited all the recessive genes of Big Boss, while Snake inherited all the dominant genes, and because of this he believed he was made from &amp;quot;inferior genes&amp;quot; and that&#039;s the reason he&#039;s evil.  No seriously, the entire reason he&#039;s evil is because he doesn&#039;t like how he looks, and thus becomes Doctor Doom.  Even as a child, he was a surprisingly competent soldier, giving Venom Snake (who he believed was his father Big Boss) a lot of headaches when he started acting out, he also murdered kids and stole the Metal Gear Venom Snake had before vanishing in a cliffhanger that never got resolved in the main series (you&#039;ll have to look to youtube to see what they wanted to do).  Liquid would have died from Skull Face&#039;s parasite had he not become BFFs with his future comrade, Psycho Mantis who had the ability to do pretty much everything, and was retconned into being possessed by Liquid since Psycho Mantis now gets possessed by non-Psychic people, even though he&#039;s wearing his mask which was designed to stop peoples thoughts from entering his head.  Liquid has massive Daddy issues (the aforementioned genes) and is incredibly stupid, which lead him to rebel against the US government and seize Metal Gear REX for himself.  He also really hates Snake for the same aforementioned gene issue, possessing a really intense inferiority complex and needing to constantly prove himself. Also turned Gray Fox into a blood puddle, because can&#039;t aim a [[fail|laser for crap]]. Snake fights him several times, including shooting down his helicopter and Metal Gear Rex, but the bastard JUST. WON&#039;T. DIE. Of course he finally does die from an engineered virus... sort of. &amp;quot;Liquid&amp;quot; takes possession of Ocelot but this was retconned out later so it doesn&#039;t matter.&lt;br /&gt;
&lt;br /&gt;
===Ocelot===&lt;br /&gt;
A Russian gunslinger and a guy with a LOT of mixed loyalties that make no sense when you think about it.  Formerly a member of GRU (the Soviet Military&#039;s version of the civilian KGB) and a secret agent for the USA, Ocelot joined with Big Boss (due to wanting to fuck him), helping him in secret despite nominally being a member of the Patriots (and later deciding to destroy them). Ocelot joined Liquid&#039;s rebellion, but only to act as the Patriot&#039;s inside man and steal the plans for Metal Gear REX, even though as the governing intelligence they would already have had them. He also manages to steal Metal Gear RAY, but at this point he starts acting out his secret plan to destroy the Patriots from within. How does he do this? Well....&lt;br /&gt;
&lt;br /&gt;
# [[What|Pretend to be possessed by the ghost of Liquid]] and steal Metal Gear RAY which was later retconned into him using hypnosis to make himself think he&#039;s Liquid, which gives him all of Liquid&#039;s personalities and skills, because that&#039;s what happens in this universe (it&#039;s how Big Boss made his body double too).&lt;br /&gt;
# Use one of the Patriots&#039; AI to infiltrate their system and take effective control over their military assets, because AI who know that the new AI will be under Liquid&#039;s control will just hand it to him and wait to die.&lt;br /&gt;
# When the patriots send Snake after him, put up a convincing show of resistance by attempting to kill him multiple times.&lt;br /&gt;
# Steal the railgun off of Metal Gear REX and aim it at the Patriots&#039; main satellite, which is still armed with a live nuke because nobody in the government told their successors about the nuke, because written logs don&#039;t exist in this world, everything is passed down through word of mouth, and the patriots forgot that the nuke was there too.&lt;br /&gt;
# Hope that Snake is still alive at this point and that he&#039;s developed the worm necessary to kill the Patriots AI, which Liquid could have done at any time so he wouldn&#039;t have had to worry about all the earlier bullshit.&lt;br /&gt;
# Fistfight him bare-chested until you die of exhaustion.&lt;br /&gt;
# ???&lt;br /&gt;
# Profit!&lt;br /&gt;
Yeah... when we talk about how convoluted the story is, it&#039;s usually Ocelot&#039;s fault. Still, for an elderly old bastard, he&#039;s pretty damn badass. Dude can also pull off some [[/co/|Taskmaster]] level shit and bite CQC moves from his opponents. He&#039;s also the third canon cyborg via replacing Liquid&#039;s Arm with a prosthetic and [[What|dented his own ship with it.]]&lt;br /&gt;
&lt;br /&gt;
Also, he has a [[Slaanesh| torture fetish]] and is a [[Furry|furry old fuck.]]&lt;br /&gt;
&lt;br /&gt;
===Otacon===&lt;br /&gt;
The [[weeaboo]] of the series. We&#039;re not exaggerating, by the way. He wanted to work on Metal Gear REX specifically because he&#039;s obsessed with [[anime]]. Otacon is your typical nerdy support character, giving Snake technical assistance in his fight against the Metal Gears and is the only reason REX was able to be defeated because he intentionally developed it with an exploitable weak spot that would have made it a hindrance against on the battlefield.  This carries over to the next several games where he&#039;ll design something far inferior to what already existed, only to let you use that better thing later on anyway.  He&#039;s also a quite literally hopeless romantic, as his two romantic interests ended up dying. Though to be honest, the first was a terrorist who showed no real interest in him, and the second was Naomi, who upon realizing she had cancer that wasn&#039;t doing a fucking thing because she stopped it with nanomachines, decided to commit suicide. Also we learn that his dad committed suicide because he had sex with his stepmom. Yeah.&lt;br /&gt;
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===Huey===&lt;br /&gt;
Otacon&#039;s dad. Despite having the same general appearance, voice actor, and role as Otacon, Huey deserves special mention for how much of a [[that guy|cock]] he is and how despite all his faults, Otacon is infinitely more tolerable. So, he&#039;s a paraplegic engineer who got drafted by the CIA into helping to build Peace Walker, not realizing how insane the project really is (this is a persistent theme for him). After being rescued by Big Boss, Huey works for him and develops Metal Gear ZEKE as a counter to the various AI weapons the CIA had built. He also ended up marrying his design partner, the heavily-implied-to-have-had-a-lesbian-crush-on-The-Boss Dr. Strangelove, with whom they had a son named Hal (aka Otacon). Now, here&#039;s where the dark shit settles in: &amp;lt;s&amp;gt; after getting tricked by Cipher into letting them onto Mother Base to destroy it &amp;lt;/s&amp;gt; after selling out Big Boss and MSF to Cipher, Huey gets abducted and is forced to work on a new Metal Gear, Sahelanthropus. Because the cockpit can&#039;t fit a full-sized human, he tries to get his son Hal to pilot it. Strangelove vehemently opposes this, so he ends up stuffing her inside an AI pod to suffocate. After getting recaptured by Big Boss, he insists that he never betrayed him and that he wasn&#039;t willingly working for Cipher. But after Big Boss succeeds in defeating Skull Face, Huey steals the vocal chord parasite and makes it more deadly by making it immune to its original antidote in an attempt to sell it to Cipher for protection, even having the gall to call Big Boss a murderer for mercy-killing the men Huey infected. Naturally, this pisses off Big Boss, so he sends him adrift on a tiny life raft. Huey lives out the rest of his days being a bad parent, eventually drowning himself (and nearly drowning his stepdaughter) when he found out Hal had sex with his new wife. After learning all that, one can only imagine how badly Hal was treated and feel some genuine pity for him.&lt;br /&gt;
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===Meryl===&lt;br /&gt;
Colonel Roy Campbell&#039;s daughter (he told everyone she was his niece because he didn&#039;t want them to know her mother had an affair with him) and the only FOXHOUND agent to not join Liquid&#039;s rebellion. She starts out as a rookie way in over her head, but she helps out Snake by providing him with useful information. Snake also starts to develop a romantic interest in her after all the shit they go through, and then dumps her to go hunt Metal Gears because Snake decided that Metal Gears shouldn&#039;t exist, a plan which was doomed to failure since their design was on the internet and literally everyone could download it. In Metal Gear Solid, depending on whether Snake submits to Ocelot&#039;s torture, Meryl lives or dies at the end of the game. This is later retconned in Metal Gear Solid 4, where she lives but also learns the truth that she&#039;s Roy&#039;s daughter, not his niece, which pisses her off. Meryl becomes the commander of her own unit which she names after the group who tried to kill her, and decides that because at this point Snake&#039;s turned into a crusty old fart, she&#039;s going to marry her perpetually incontinent subordinate stalker (he saw her once and was then pining for her years after the fact), who&#039;s also a weeaboo.&lt;br /&gt;
 &lt;br /&gt;
===Raiden===&lt;br /&gt;
He&#039;s introduced as the &amp;quot;true&amp;quot; protagonist of Metal Gear Solid 2, but his original appearance is nowhere near as badass as Snake. He&#039;s a [[Fulgrim|white-haired effeminate Bishie]] that tends to rile up most people who loathe anime stereotypes. Raiden starts out as a Child Soldier in Africa (despite being whiter than white-out) before being taken in by the Patriots as their successor to Solid Snake. He&#039;s lived nearly his entire life in simulations and being fucked over by AIs. Once he&#039;s actually let out into the real world to stop Solidus and his terror cell, he meets Snake, and together they discover the existence of the Patriots.&lt;br /&gt;
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Raiden gets a significant upgrade after MGS2, where he gets kidnapped by the Patriots and has his entire body below his upper jaw cut off and replaced by a cyborg ninja body (akin to a reverse [[Ferrus Manus]]). Everyone agrees that his version of Raiden is much better, and he ends up starring in the spin-off game Metal Gear Rising, where he uses his sword and ninja athleticism to fight other cyborgs and a regular human who was stronger than him due to having [[Flash Gitz| a better weapon, Power Armor]] and skills. In the Metal Gear verse your top of the line upgrades are [[Games Workshop|barely useful in less than four years]].&lt;br /&gt;
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===Solidus===&lt;br /&gt;
The last of Big Bosses&#039; clones, Solidus was much more under the control of the Patriots, sometimes. He spent some time fighting in Africa, where he picked up an orphaned Raiden and turned him into a pawn of the Patriots. While he was eventually made President, this really didn&#039;t count for much as the Patriots still made all the decisions and he was basically a puppet. Solidus decides that he&#039;s had enough of this shit and steals the Patriots&#039; new warship, Arsenal Gear, and decides to take the fight directly to them. Of course, this didn&#039;t end well for him when Snake and Raiden interfere and the ship crashes into Manhattan. He gets killed by Raiden, sort of-not really as nobody bothered to check the body (falling into a coma instead of dying), but his body ends up being a macguffin because his DNA is an exact match to Big Boss, allowing Ocelot to hack into the Patriots network, because even though the Patriots know what&#039;s happening and could stop it they let it happen anyway.&lt;br /&gt;
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===The Patriots===&lt;br /&gt;
Also known as &amp;quot;Cipher&amp;quot;, or &amp;quot;La-Li-Lu-Le-Lo&amp;quot; if you&#039;re under their direct control since they decided the best way to hide their name is telling everyone that they can&#039;t say their name. Financed by the inheritance of the 20th Century&#039;s wealthiest men, the Patriots control literally everything. Originally this was a group formed by Big Boss, Zero, Sigint, Para-Medic, Ocelot, and Eva in order to fulfill The Boss&#039; wishes of uniting the world and ending the Cold War since the entire series is based around people wanting to do what The Boss wanted to do, despite most of them having minimal attachment to the boss at best. However, this group split in half over differences on how to fulfill this vision. Zero wanted to control the entire world and all facets of human life through all-knowing AIs, while Big Boss wanted to create &amp;quot;Outer Heaven,&amp;quot; a place where soldiers would always belong and not be the puppets of governments (because having people always ready to fight would obviously mean everyone becomes peaceful and happy). When Zero went comatose, the group was taken over for a short time by Skull Face, the guy responsible for cleaning up the mess in MGS3 even though there wasn&#039;t anyone like that originally (retcon) and the location should have made it impossible.  He wanted to fulfill the Boss&#039; vision by eliminating language itself using a language-based parasite because he believed that a persons personality and way of thinking had everything to do with the language they spoke (he was also retarded). Eventually the Patriots was controlled by Five AIs: JD, GW, TJ, AL, &amp;amp; TR (John Doe, George Washington, Thomas Jefferson, Abraham Lincoln, and Theodore Roosevelt respectively) who had no self preservation whatsoever. These AIs decided that the best thing to unite the world was to plunge it into perpetual conflict and proxy wars, bringing together the worst of Zero&#039;s and Big Boss&#039; visions and directly working against everything the series said they were working towards. The Patriots AI were killed off when Snake unwittingly uploaded a worm that killed all of them, finally freeing the world from their influence.&lt;br /&gt;
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==Types of Metal Gears==&lt;br /&gt;
If the title of the game didn&#039;t hint at it enough, a prominent part of the game(s) are these giant mechs called (you guessed it) Metal Gears. In the beginning they&#039;re simply mobile platforms to launch nuclear weapons, but they evolve to fulfill many other roles and become far more dangerous in general.&lt;br /&gt;
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&#039;&#039;&#039;Shagohod&#039;&#039;&#039;: Technically not a Metal Gear, but created the precedent for mobile nuclear platforms. This crazy contraption was basically a giant armored hovercraft (Move Trough Cover) that would rocket-boost (one-turn Fast Tank) in order to give its nuclear payload an extra boost and was designed to launch nukes from any surface, giving the Soviet Union the edge in the Cold War.  Of course the whole point of the Cold War was that both sides were fucked if ANY nukes were launched so it became pointless before it was built. It also had point-defenses up the wazzoo.&lt;br /&gt;
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&#039;&#039;&#039;Metal Gear RAXA&#039;&#039;&#039;: The first proper Metal Gear ever built. A four-legged Metal Gear that could be launched from a ICBM. If you&#039;re asking why in the fuck they have to use a Metal Gear as a middleman nuclear platform when they&#039;re already launching it from an ICBM, supposedly it&#039;s because the missiles are harder to intercept on the Metal Gear than on the ICBM... but who&#039;s to say they can&#039;t intercept the ICBM carrying the Metal Gear?&lt;br /&gt;
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&#039;&#039;&#039;Peace Walker&#039;&#039;&#039;: A four-legged walker that was fully AI controlled. It&#039;s described as having a stealth frame, but it wouldn&#039;t exactly be hard to spot considering the size of the thing. It could only fire nukes defensively, but could be tricked into launching a premature attack through a plot that understood little to nothing of mutually assured destruction.&lt;br /&gt;
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&#039;&#039;&#039;Metal Gear ZEKE&#039;&#039;&#039;: Big Boss&#039; first attempt at a Metal Gear, this one was fully bipedal. Originally it was AI controlled too, but was modified to use a human pilot when Cypher attempted to steal it, the modifications being completed in days or minutes depending on when you last checked it, and nobody guarding it thought that it was a good idea to stop the modifications that weren&#039;t supposed to happen, and the two people doing them would never have been able to make them in the first place. This metal gear was also customizable and could be sent out on combat missions alongside MSF soldiers.&lt;br /&gt;
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&#039;&#039;&#039;Sahelanthropus&#039;&#039;&#039;: This one was designed by Otacon&#039;s Dad, Huey. While technically more advanced than Metal Gear REX in that it could walk upright, one flaw was that the cockpit was too small for a full-sized human. Cypher got around this by using Pyscho Mantis to control it psychically, because in Phantom Pain Psycho Mantis could do whatever he wanted, which makes you question why they need robots when they already have control over a superhuman.  Sahelanthropus is also the absolute proof of why Metal Gears are useless (as if Metal Gear: Rising didn&#039;t already do that), despite costing millions to make and countless resources, it&#039;s easily defeated by a man on a man-sized robot that would have cost a fraction of the resources to develop, and if it didn&#039;t have the ability to create clouds that destroyed metal, it could have been easily defeated by one tank.&lt;br /&gt;
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&#039;&#039;&#039;TX-55&#039;&#039;&#039;: The Metal Gear that appears in the first game (which is now chronologically not the first one). This model didn&#039;t have that many frills, it was simply a robot that could fire nukes. It does nothing while Snake just uses C4 to blow it up and dodges the [[Rage|annoying laser cameras]].  Presumably it&#039;s the most durable one because the only way to hurt it is to use a shitload of C4 on its legs in a certain order, because that&#039;s how explosives work.&lt;br /&gt;
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&#039;&#039;&#039;Metal Gear D&#039;&#039;&#039;: The first real Metal Gear the player ever fights in the release order. An upgraded version of TX-55. It only had a machine guns and missiles during it&#039;s boss battle. It&#039;s sprite makes it look as if could launch [[Anal_circumference|six nukes one after another]].&lt;br /&gt;
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&#039;&#039;&#039;Metal Gear REX&#039;&#039;&#039;: This dinosaur-looking motherfucker takes the original Metal Gear concept one step further by firing nukes from a [[Tau|railgun]] instead of a ballistic missile, making nukes nearly impossible to track (though it was never designed to do so, it just happened to work out that way). It also had a badass assortment of weaponry, from Gatling Guns to crotch lasers and a crap-ton of missiles. Liquid only uses the anti tank missiles. Even after Snake battled it in MGS1, it was still tough enough to take on RAY in MGS4. After MGS1, hundreds of REX knockoffs started spreading throughout the world thanks to Ocelot&#039;s douchebaggery.&lt;br /&gt;
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&#039;&#039;&#039;Metal Gear RAY&#039;&#039;&#039;: Designed to be the ultimate anti-Metal Gear weapon, RAY failed fucking hard in that regard.  It&#039;s amphibious by design, and instead of carrying nukes, its weapons include a powerful water cannon that can cut metal. Despite being built specifically to fight Metal Gears, it still loses in a fight against an already damaged Metal Gear REX. For some reason Ocelot never uses the laser or the missile spam attack seen in Metal Gear Solid 2 when he pilots the manned version in MGS4. Still not a cake walk though since you need too spam the fire button instead of holding it down to make this fight easier. Since Metal Gear battles that are not the first boss hardly ever are.&lt;br /&gt;
The others seen in MGS2 and Rising are unmanned knockoffs.&lt;br /&gt;
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&#039;&#039;&#039;Metal Gear RAY MOD0&#039;&#039;&#039;: An upgrade over RAY seen in Metal Gear Rising. With the rise of carbon nano-tube tech; the armor was made lighter and stronger, allowing it to carry more weapons. Upgrades include: 4 limb-mounted twin-linked gatling guns, micro and macro missile launchers, an HF arm blade roughly the size of a small building, and a mouth-mounted plasma cannon. Despite all this, every last one of these guys encountered were destroyed by some Rhodesian weeaboo ninja with a sharp stick and a smart-talking Brazilian  samurai with an incomprehensibly powerful sword and fighting technique.&lt;br /&gt;
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&#039;&#039;&#039;Metal Gear EXCELSUS&#039;&#039;&#039;: Not really a Metal Gear, it was only named so for marketing reasons, but still impractically awesome either way. Seen only in Metal Gear Rising; EXCELSUS was meant as an anti-cyborg gear, because cyborgs were becoming too powerful for conventional warfare. Due to this, people thought the only counter to this was to go back to making giant mechs with impractically large and powerful weapons (under the logic that if you can&#039;t outmanuver them; outgun them). EXCELSUS is basically a scorpion-shaped mech roughly as tall and wide a sports stadium and armed with two giant HF blades and twin plasma cannons. Its destroyed by Raiden in the most hilariously over-the-top way possible; he bodyslams it to the ground, rips one of it&#039;s arm blades off, and engages it in an arm-wrestling match with one of it&#039;s severed arms.&lt;br /&gt;
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&#039;&#039;&#039;Gekko&#039;&#039;&#039;: Quite possibly the dumbest looking mechs in science fiction, the Gekkos are small Metal Gears made up of a combination of synthetic organic muscle and mechanical technology. They have the head/upper body of a REX, but they have a pair of lizard legs to walk around on. You&#039;d think that those legs would be easy pickings for bullets, but actually they won&#039;t buckle for anything less than explosives. They also allow the GEKKO to jump really high, climb on walls, and sweep kick you, so good luck running away from them. They also moo like cows and take shits. Seriously. We&#039;re not fucking joking.&lt;br /&gt;
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==Plot==&lt;br /&gt;
===Metal Gear ===&lt;br /&gt;
The original NES port of Metal was a load of [[fail]]. Proving that even thirty years ago PC gaming is superior to consoles. Seriously some of the maps are removed and a few of the boss battles have been changed. It also takes out Big Boss&#039;s [[Troll|importance to the original plot.]] Reading about Phantom Pain first will be spoilers for this game so be warned.&lt;br /&gt;
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===Metal Gear 2: Solid Snake===&lt;br /&gt;
Subtitle included because the original non-canon Metal Gear 2 NES is a run and gun shooter with a story that [[Spiritual_liege| makes less sense then usual]].&lt;br /&gt;
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===Metal Gear Solid===&lt;br /&gt;
Snake&#039;s decided to retire from the spy business after having to kill his father &amp;lt;s&amp;gt;twice&amp;lt;/s&amp;gt; once (first one was actually Venom Snake) to live out his dream of training racing huskies in the Alaskan wilderness. But Colonel Campbell comes knocking at his door, telling him that FOXHOUND&#039;s turned traitor and have taken a nuclear disposal facility hostage. After getting some weird shots from Dr. Naomi Hunter, he gets his SCUBA on and sneaks into the base. There he quickly discovers that the leader of the rebellion is Liquid Snake, Solid Snake&#039;s clone brother with a massive hate-boner for both their father and himself. The other FOXHOUND members include Revolver Ocelot, Decoy Octopus, Vulcan Raven, Sniper Wolf, and Psycho Mantis; the only FOXHOUND agent who didn&#039;t join the rebellion was Campbell&#039;s niece Meryl. After sneaking around the base trying to rescue the hostages, both Darpa Chief Donald Anderson (Sigint in MGS3) and Armstech President Kenneth Baker die suddenly of a heart attack mid-conversation. Snake later learns that the shot he received earlier was actually the FOXDIE virus, a genome-specific disease that kills specific individuals (and that the Darpa Chief was actually Decoy Octopus, whereas the real one had already died from torture). Furthermore, the nuclear disposal facility is actually a secret testing ground for the newest Metal Gear model, Metal Gear REX.&lt;br /&gt;
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Snake tracks down REX&#039;s designer, Otacon, just as he&#039;s been cornered by a creepy cyborg ninja. Said ninja is actually Gray Fox, Snake&#039;s old BFF who&#039;s gone completely mental. (Naomi later reveals that she&#039;s not only Gray Fox&#039;s sister and wants to kill Snake for what he did to him, but also modified FOXDIE so that he&#039;ll be targeted as well at a random time... except wouldn&#039;t he already have been a target since he and Liquid have the exact same genome? Kojima just doesn&#039;t understand genetics at all.) After fighting him off, Otacon helps out Snake in finding out how to stop the terrorists from using REX&#039;s stealth nuke capabilities. Snake also meets up with Meryl, who gives him the PAL card needed to disarm Metal Gear REX. After fighting Psycho Mantis (Who has a memorable boss fight in which he literally blanks the entire screen and forces you to change controllers) and Vulcan Raven, Snake is captured by Sniper Wolf after she shoots Meryl, while Ocelot tortures Snake. Here, if Snake submits to the torture, Meryl dies at the end, otherwise she survives. Anyway, with Otacon&#039;s help, Snake is able to escape captivity, destroys Liquid&#039;s helicopter, defeats Sniper Wolf, and sneaks into Rex&#039;s lair. After defeating Vulcan Raven a second time, Snake finally reaches REX itself, figuring out that the system requires three key cards to disarm even though he only has the one. However, Otacon tells him that [[what|he already has all three key cards]] because its designed to change shape with temperature. So after traipsing around in the lair he disarms REX... [[fail|except that it was all a ruse and he ended up arming it instead]]. Liquid takes control of REX and challenges Snake to a fight. Luckily Gray Fox intervenes and helps to expose REX&#039;s cockpit, allowing Snake to shoot at liquid directly. Que a fistfight atop Rex, followed by the sudden reveal that the Secretary of State is going to bomb the whole island to cover the entire incident up, followed by a high-speed chase in which Liquid attempts to kill Snake one last time. Finally Liquid succumbs to FOXDIE while Snake and Otacon or Meryl walk away with him into the rising sun.&lt;br /&gt;
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Que one final cutscene in which Ocelot is revealed to have survived, and has stolen the plans for Metal Gear REX, under orders of President Solidus Snake.&lt;br /&gt;
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===Metal Gear Solid 2: Sons of Liberty===&lt;br /&gt;
Hoo boy, this is where the series starts getting weird. After the events of MGS, Snake and Otacon form an NGO that tracks and monitors the proliferation of Metal Gear platforms around the world. When Otacon gets a tip that the US Marine Corps has a new super Metal Gear designed specifically to fight other MGs, Snake sneaks onboard the oil tanker it&#039;s hidden in to get proof. A Russian mercenary company also boards the ship, killing the Marines on patrol and making Snake&#039;s job just that much harder. Snake incapacitates the mercs&#039; field commander and finds Metal Gear RAY in the deep holds of the ship. He also finds Revolver Ocelot, who declares that he&#039;s &amp;quot;taking it back&amp;quot; for the Patriots, kills the Marine commandant, and takes RAY, sinking the ship in the process. Snake is presumed killed in action.&lt;br /&gt;
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Two years later, a terrorist group called &amp;quot;the Sons of Liberty&amp;quot; take over the Big Shell cleanup rig at the site of the tanker&#039;s sinking and take hostages, including the President of the United States. FOXHOUND sends in a covert operative to rescue the hostages and take out the Sons of Liberty, whose leader claims to be Solid Snake. The operative, code named &amp;quot;Raiden,&amp;quot; gets jerked around by his handler Colonel Campbell, his data analyst and girlfriend Rosemary, and a SEAL Team 10 survivor named Iroquois Plisken (Solid Snake in a totally unconvincing disguise) as they track down the Sons of Liberty, disarm explosives, and have long, rambling conversations on the nature of free will.&lt;br /&gt;
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The events of this operation play out suspiciously like the events of the Shadow Moses operation in the previous game, culminating in the reveal that the whole thing was an attempt by the Patriots to replicate the circumstances that led to Solid Snake&#039;s transformation into one of the most effective operators in the world, using Raiden as a test subject. Ocelot got an arm transplant with Liquid Snake as the donor, and now Liquid&#039;s ghost can possess him. The Sons of Liberty were pawns, despite &amp;quot;Solid Snake&amp;quot; (actually Solidus, the third Snake) thinking he was rebelling against them by doing this. Dead Cell, the US Navy anti-terror unit created by President Sears (again, actually Solidus) to test military security, was used as a stand-in for the rogue FOXHOUND operatives from Shadow Moses, the Patriots liquidating them in order to drive them into Solidus&#039;s arms. Dead Cell member Fortune&#039;s entire misfortunate history (losing her father, husband, and unborn child) was engineered by the Patriots. The mysterious cyborg that&#039;s helping Raiden is Olga Gurlukovich, the Russian merc commander forced to work for the Patriots lest they kill the daughter they stole from her. The President was a willing participant in the entire charade because he wanted the power that being part of the Patriots could offer. The Big Shell is a cover for the construction of Arsenal Gear, an aircraft carrier-sized platform for monitoring and censoring Internet traffic and protected by two dozen RAY drones. The oil spill was created by the Patriots to justify the construction of Big Shell (remember the conspicuous lack of any oil in the tanker).&lt;br /&gt;
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And then the narrative goes totally off the rails. Otacon&#039;s sister Emma, rescued by Raiden and then killed by Dead Cell operative Vamp, delivers a computer worm that Otacon uses to infect Arsenal Gear, then Snake sucker punches Raiden to get him brought into Arsenal. The Colonel starts going berserk, calling Raiden with nonsense and gibberish. Snake finds Raiden&#039;s gear, gives it back, and also gives him a high-frequency sword that becomes his signature weapon henceforth. Battling to the core of Arsenal, Raiden fights its entire complement of RAYs with a Stinger missile system. Solidus, the Patriots, and &amp;quot;Liquid&amp;quot; Ocelot all reveal their goals: to hunt down the Patriots, to control global information context, and to find and destroy the Patriots, respectively. Arsenal Gear crashes into the Lower West Side of Manhattan, and Solidus and Raiden fight on the roof of Federal Hall.&lt;br /&gt;
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With Solidus dead, Raiden and Snake figure out what to do next. Snake and Otacon plan to mine the worm&#039;s code for information on the Patriots while Raiden reunites with Rose (who is totally real and not living in Canada), finally remembering why April 30th is so important to her: it was the day they first met.&lt;br /&gt;
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===Metal Gear Solid 3: Snake Eater===&lt;br /&gt;
Chronologically the first game in the series, MGS3 is pretty much a Fix Fic for the [[C.S. Goto|half assed story of MGS2]].  Force Operation X drops one of their operatives, Naked Snake, into Soviet territory to help scientist Nikolai Stepanovich Sokolov defect. Again (Major Zero of FOX had to give him back to the Soviets to end the Cuban Missile Crisis just days after crossing the Berlin Wall). Just as Snake is leaving with Sokolov, they are surrounded by KGB agents. Ocelot, a young major in GRU, arrives, kills the KGB agents with a dazzling display of gunplay, and then gets his ass handed to him by Snake. A sporting chap, Snake offers Ocelot tips on his gun handling before Ocelot passes out. Before they can leave, The Boss arrives in the AO, declaring her own defection to the Soviet Union.  This is later revealed to be a ploy, though it should have been obvious to anyone with a brain that it was a ruse since the government told you she was on a nuclear sub and if her defection really was legit then they wouldn&#039;t have known where she was.  If this was legit, this also means that they would have lost sight of not only the greatest soldier in the world, but her entire unit.  She breaks Snake&#039;s arm for no reason other than to be an asshole and throws him off a rope bridge. Colonel Volgin of GRU uses an M388 Davey Crockett, given to him by The Boss, to destroy Sokolov&#039;s design bureau, thus ending the Cold War, as this is now an American nuke brought into Russia by an American and fired by a defector.  Everyone still calls it the Cold War anyway because this plot point is forgotten almost immediately once the intro is over.&lt;br /&gt;
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In order to stop a full-scale war, America has to prove to Russia that they were not behind the attack on OKB-752, a plan doomed to failure because they obviously were and it&#039;s revealed in the end that they definitely were.  Major Zero is forced to send Snake back into action with only two weeks to heal, his new mission: rescue Sokolov, kill The Boss (for some reason), her team (the Cobra Unit), and Colonel Volgin, and destroy Volgin&#039;s pet project, the Shagohod. In exchange, the Soviets will provide access to a communication satellite and two spies, NSA defectors codenamed ADAM and EVA.  &lt;br /&gt;
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Snake is inserted into the area of operation again, but The Boss finds him and destroys his weapon and insertion vehicle because she&#039;s an asshole who likes working directly against her main objective, alerting the Russian ground forces to his presence. Snake meets a woman who claims she&#039;s EVA, even though she doesn&#039;t provide the counter-phrase &amp;quot;La Li Lu Le Lo&amp;quot; to Snake&#039;s question &amp;quot;Who are the Patriots?&amp;quot;  Which should have told not only him but everyone involved that she wasn&#039;t who she said she was, and nobody read EVA&#039;s file which would have told them EVA was a man, either that or the NSA doesn&#039;t know if their agents are male or female and also doesn&#039;t bother writing their names down or taking their picture.  Strangely Snake received a full file on this EVA before he met her (as some of it shows up in the radio menu) however he neglects to read the part where it says she was a Chinese spy, because we need some retarded plot twist at the end of the game for a &#039;Gotcha!&#039;  Moment.  The two end up fighting the Ocelot Unit and humiliating Major Ocelot once again, even though Ocelot is ADAM and it&#039;s in his best interest to work with Snake (somehow nobody remembered he was a NSA defector the first time you met him) and nobody mentions this to Snake, because once again the government doesn&#039;t know who their own agents are.  Snake fights Ocelot for the first time face-to-face at a crevice, though the fight ends prematurely when a swarm of hornets descends upon them, causing Snake to fall into the crevice.&lt;br /&gt;
&lt;br /&gt;
This leads to Snake&#039;s first encounter with a Cobra Unit operative, The Pain, who is infested with throat parasites that give him the scientific ability to control bees with his mind (it&#039;s as stupid as it sounds).  The Pain wants to fight him for no narrative reason at all, we just needed a boss fight.  After defeating The Pain who explodes with a microbomb at the end of the fight (which is retconned in a later game), Snake infiltrates the Granin Design Bureau, where he learns from Director Granin that Volgin is financing Shagohod&#039;s development with the Philosophers&#039; Legacy, a hundred-billion-dollar fund entrusted to his father, Boris Volgin, by a shadowy cabal of the world&#039;s elite who called themselves the Philosophers. On leaving the Bureau, Snake encounters The Fear, the Cobra Unit&#039;s [[Night Lords|stealth and terror specialist]] who has the same parasites as The Pain, though they provide him with different abilities.  Once again Snake fights a guy who has no reason to fight him, and after The Fear explodes via microbomb (retconned out later) he passes through the Sokrovenno forest and probably fights The End, the Cobra Unit&#039;s centenarian sniper, and the &#039;father of sniping&#039;.  Apparently nobody tried to be a sharpshooter before him, which is strange because this was when the guard&#039;s eyesight wasn&#039;t that bad.  The End is perhaps the only member of the Cobra unit who has a reason to fight Snake, that being he&#039;s dying and wants to be killed before he dies of old age, and dies in several different ways depending on what the player did.  They could have found the sniper rifle off the beaten path and shot him before this fight, after which Snake gives a depressed message about how sad he is that his mission is closer to being accomplished (this is also back when Snake was retarded), he might die of old age (Snake gives the same message), or you might fight him, in which he blows up via microbomb.  The End has the same throat parasites as the other two, though once again his do different things, and depending on the gender of the person they&#039;re attached to they make you either require a ghillie suit, or require you to wear nothing but a bikini.  After that Snake climbs a mountain path to rendezvous with EVA.&lt;br /&gt;
&lt;br /&gt;
EVA sets out their escape route and tells him where Volgin is holding Sokolov before she has to return to Volgin as Sokolovs&#039; captive lover Tatyana, throughout this she hits on Snake, who reacts as if she just shot his dog.  Traveling through underground tunnels, Snake encounters The Fury, the Cobra Unit&#039;s flamethrower operative.  Like the others he has throat parasites that give him affinity for fire.  His fiery, explosive death where he turns into a flaming skull monster (Snake suspects this to have happened thanks to the microbombs, because he&#039;s an idiot who believes that blowing up via microbomb turns you into a skull monster) causes the tunnels to collapse.  Pressing on, Snake climbs the tallest ladder in the world while the theme song plays in the background to mask the load time to infiltrate the perimeter of Groznyj Grad, Volgin&#039;s fortified research facility where Shagohod and Sokolov reside, and the place Snake could have just dropped in at/immediately went towards from the beginning if Ocelot wasn&#039;t working against his own orders.&lt;br /&gt;
&lt;br /&gt;
Inside, Snake takes out Major Raikov/Raiden and dons his uniform, completing the disguise with a Raikov/Raiden mask.  He doesn&#039;t get very far before Volgin sniffs him out and captures him, thanks to the fact that Raikov/Raiden and Volgin are/were in love (yes, seriously).  Volgin tortures him for information, literally shocking the piss out of him thanks to his own ability to shoot lightning, before Ocelot walks in and shoots Snakes&#039; right eye, because even though one of the main themes of the game is Patriotism, Ocelot will continuously work against the country he&#039;s supposed to work for.  Snake escapes captivity through one of many ways, either a ghost gives him a message, he gets it via radio, he tricks the guard or he gets it from a weeaboo (yes, seriously, a weeaboo who&#039;s obsessed with all the men in his family being named Johnny) and ends up diving off a storm drain outflow to evade pursuit as he&#039;s chased by the Ocelot unit, because Ocelot&#039;s loyalty is to whomever it&#039;s least convenient for the plot.  During his near-death experience, Snake encounters The Sorrow, the Cobra Unit&#039;s deceased psychic ops soldier, who confronts him with a waist-deep river filled with the souls of the men he&#039;s killed, though this really amounts to nothing as the &#039;fight&#039; is literally impossible to lose and The Sorrow really doesn&#039;t give a shit one way or another.&lt;br /&gt;
&lt;br /&gt;
After coming to and linking up with EVA (also fucking her), Snake returns to Groznyj Grad, armed with a supply of C3 to destroy Shagohod&#039;s liquid fuel reserves.  Caught in the act, The Boss makes Snake fight Volgin one-on-one while the detonators tick down toward zero, even though she could have started working with him right then and there, which would result in both of their missions being complete without any of the following bullshit: After defeating Volgin, Snake and EVA escape by motorcycle. Shagohod bursts out of its hangar, Volgin at the controls, because Snake runs away without checking to make sure Volgin will stay down, and so starts one of Snakes&#039; major flaws, forgetting to make sure that his enemies are dealt with. Snake collapses a bridge to drop the Shagohod into a ravine, yet the machine drives up the debris in a way it couldn&#039;t to continue the pursuit. Even after pummeling it with RPG rounds, Volgin won&#039;t give up and controls the machine entirely through electricity once it becomes inoperable (because running electricity through shit causes it to magically become fixed). Snake goes for a third round, this time on foot, before Shagohod is finally destroyed and Volgin is not killed, since Snake again forgets to check if Volgin died or not. Finally, it looks like the mission&#039;s a success when they give their pursuers the slip, but EVA crashes their motorcycle and gets impaled by a tree branch.&lt;br /&gt;
&lt;br /&gt;
Snake has to haul the severely wounded EVA through another stretch of forest, evading the ground pursuit, to reach the WIG that she&#039;d prepared for their exit. Before they arrive, Snake has to tie up one last loose end: The Boss. In a field of white flowers, The Boss tells Snake about the Philosophers in a cutscene that mostly repeats information the player already knows and goes on about twenty fucking minutes too long.  The cutscene also includes her role as a secret Mercury Program astronaut, witnessing her country&#039;s betrayal in the Bay of Pigs incident, and the loss of her child to the Philosophers after giving birth to him on the shores of Normandy. She calls in an airstrike on their location with a ten minute warning and demands that Snake give her his all, for no real reason.&lt;br /&gt;
&lt;br /&gt;
After beating her in a fight, the Boss lays dying or just sleepy (depending on whether or not you used tranq rounds) in the field. She hands Snake a microfilm containing the Philosophers&#039; Legacy since it was her mission to recover it in the beginning (she didn&#039;t complete her mission and fake her death because much like her student, she&#039;s an idiot) and asks that he use her gun, the Patriot, to finish her. The white flowers turn blood-red after the shot is fired. Snake boards the WIG, but Ocelot gets on as it&#039;s leaving to challenge Snake to a final duel, because his main objective is to ensure the USA gets the philosophers legacy, and he loves trying to prevent his own objective from getting accomplished.  He loads one of his two revolvers with a single round, juggles them, and offers the choice to Snake.  Depending on which gun you choose and where you choose to shoot it the round is either a blank or an actual bullet.  If it&#039;s fired at one of them, it&#039;s a blank, if it&#039;s fired at a wall, the blank magically turns into an actual bullet.&lt;br /&gt;
&lt;br /&gt;
After spending the night in the Alaska safehouse fucking EVA, Snake awakes to find EVA gone and a taped message waiting for him. Her message explains that she was a Chinese spy, not the EVA who was supposed to help Snake during his mission (aka information he should have already known), raised by the Philosophers, taught by The Boss, and that his mission was intended to get the Philosophers&#039; Legacy into the hands of the US government, while her mission was to steal it for the Chinese.  When Volgin nuked OKB-752, Snake&#039;s mission was changed to include killing The Boss as a scapegoat, because losing the greatest soldier in the world during what could have been the worlds greatest war was deemed &#039;acceptable&#039;.&lt;br /&gt;
&lt;br /&gt;
Back in the USA, Snake receives the Distinguished Service Cross from President Johnson and the title of Big Boss, ruining the Boss&#039;s speech about how there always needing to be one Snake, and one Boss (although the speech didn&#039;t make sense anyway as Snake wasn&#039;t his only codename). He snubs DCI John McCone on his way out, the man ultimately responsible for the death of The Boss. Snake places the Patriot on The Boss&#039;s unmarked grave in Arlington and salutes it, a manly tear rolling down his face.&lt;br /&gt;
&lt;br /&gt;
After the credits, we get the customary Ocelot phone call. He assures the KGB director that Groznyj Grad and the Granin Research Bureau were destroyed, Khrushchev is finished, and the Soviet Union can use the details of the Virtuous Mission and Operation Snake Eater to blackmail America. He then calls the DCI to confirm that EVA&#039;s copy of the Philosophers&#039; Legacy is a fake, half of the Legacy has made it to America, the Shagohod is destroyed, and that he&#039;d acquired data on Granin&#039;s Metal Gear project that America could find useful. He also reveals that he&#039;s the real ADAM, a triple agent working for the KGB, Volgin, and the CIA, which the the DCI already knew but never bothered to mention, because keeping his identity secret was considered more important than insuring the world isn&#039;t enveloped in Nuclear War.&lt;br /&gt;
MGS4 pretty much confirms that all the surviving FOX unit characters from Snake Eater plus Eva and Ocelot are the founders of the Patriots, this happens off-screen of course even though none of the members are given any hint of being tech-savvy or influential enough to make (and install) world-governing AI&#039;s, since any time the series writes itself into a corner, more shit will just happen off-screen.&lt;br /&gt;
&lt;br /&gt;
===Metal Gear Solid: Portable Ops===&lt;br /&gt;
A game of questionable canon not directed or written by Hideo Kojima. The main antagonist is a bigger Villain Sue than Armstrong and Ocelot put together. Which is saying something because either would whip the floor with him. It was also a considered the worst game until recently (see Survive). Which is what you get when the primary writer is known for making shitty harem novels for morbidly obese otaku and directed by a script writer instead of a real director.&lt;br /&gt;
&lt;br /&gt;
===Metal Gear Solid 4: Guns of the Patriots===&lt;br /&gt;
&lt;br /&gt;
===Metal Gear Solid: Peace Walker===&lt;br /&gt;
The other direct sequel to Metal Gear Solid 3 on the PSP. A much better game between the two. It should have been released on consoles instead as Big Boss can&#039;t move and be in the prone position at the same time. This is where the series starts falling apart. As the real brains behind Metal Gear. Tomokazu Fukushima, left Konami during the early development of MGS4.&lt;br /&gt;
&lt;br /&gt;
===Metal Gear Rising: Revengeance===&lt;br /&gt;
Set four years after Guns of the Patriots, Revengeace is a completely different beast from any other Metal Gear game. First off, you play as Raiden for the entire game instead of Snake or Big Boss. Second, since this game was developed by Platinum Games instead of Konami, [[Flesh Tearers|stealth is mostly thrown out the window for glorious carnage]] (you can still try to use stealth when it&#039;s applicable to make the game easier, as enemies are vulnerable to insta-kills while you&#039;re undetected, but nothing&#039;s stopping you from just going in and murderfucking everyone.). And third, the stupid over-the-top tropes Metal Gear Solid was known for are hitched up to eleven. Seriously, [https://www.youtube.com/watch?v=bfpeFE4QhU0| look at this shit.] That&#039;s the equivalent of tossing around a [[Titan (Warhammer 40,000)| Warhound Scout Titan]] like a rag doll.&lt;br /&gt;
&lt;br /&gt;
Long story short, Raiden receives a far more powerful cyborg body and is sent to eliminate Desperado; an off-shoot faction of the Patriots led by U.S Senator Armstrong, known for the &amp;quot;Nanomachines, son&amp;quot; [[meme]] and the most patriotic villain ever known. Besides that the plot is pretty much nonexistent, with Raiden running around and pretty much being the living avatar of [[rip and tear|RIP N&#039; TEAR]].  The plot though did have some really funny moments where Raiden discovered the villains plan to create an army, kidnap children from third-world countries, put their brains in jars, have them remote control robots/cyborgs, and once they were skilled enough put their brains in those bodies so that they could get killed on the battlefield, not to mention there&#039;s a part where Raiden just lets a bunch of children die because he&#039;s too busy posing to help them out.  Much like most of the series, this plan is doomed to failure before it starts when you realize that there&#039;s already a far better alternative in the form of nanomachines that make you invincible, they only stop working when it&#039;s plot convenient.  It also regresses Raidens&#039; character a bit (because much like every MGS sequel, the theme of the previous games are ignored), but nobody really gave a shit about that because of all the over-the-top ninja bullshit he constantly pulls off.&lt;br /&gt;
&lt;br /&gt;
===Metal Gear Solid 5: The Phantom Pain===&lt;br /&gt;
&lt;br /&gt;
==== Ground Zeroes ====&lt;br /&gt;
&lt;br /&gt;
The story begins with Ground Zeroes, set one year after the events of Peace Walker. It turns out Paz, a close friend to Big Boss is alive, but she is being held in an American Interrogation camp on the southern tip of Cuba. Big Boss originally wanted to assassinate Paz because of her ties to the mysterious Cipher organization and suspects she might may have leaked critical information about the Militaires Sans Frontières. Miller on the other hand doesn&#039;t believe this and orders Big Boss to bring her back alive for questioning. Coincidentally, Mother Base is scheduled for a United Nations nuclear weapon inspection just as Miller doubts Paz&#039;s betrayal. After rescuing Paz and a young boy named Chico, they find out that Paz had a bomb surgically planted in her abdomen as a setup. After a very gruesome scene of surgically removing the bomb from Paz&#039;s body, Big Boss successfully disposes the bomb as Paz tries to recover. They return to Mother Base only to see that it has come under attack by Cipher&#039;s covert strike force XOF, meaning the inspection was only smokescreen for an attack. Big Boss manages to save Miller and an unnamed soldier (we find out his real alias is Mosquito, but he comes back later on). They all escape as Mother Base collapses and cue for Miller&#039;s famous meme quote &amp;quot;They played us like a damn fiddle!&amp;quot;. Miller realizes Big Boss was right and demands answers from Paz. That is until Paz claims there is another bomb inside of her (heavily implied to be in her vagina, what the fuck Kojima) as she falls out of the helicopter and the second bomb inside her explodes causing the helicopter to lose control and crashes into another helicopter.&lt;br /&gt;
&lt;br /&gt;
==== The Phantom Pain ====&lt;br /&gt;
&lt;br /&gt;
Big Boss manages to survive the crash but falls into a coma for nine years. A pretty cool opening scene of Big Boss waking up to &#039;&#039;The Man Who Sold the World&#039;&#039; in a hospital bed in Cyprus. The doctors show Big Boss after the explosion that not only did he get shrapnel sticking out of his head and the inside of his body, but he also lost his left forearm in the process. The following night an assassin kills the doctors who took care of Big Boss and nearly kills Big Boss himself. That is until another patient stops the assassin and sets her on fire causing her to jump out the window. The patient reveals himself as &#039;Ishmael&#039; and helps Big Boss escape (This isn&#039;t the only reference to the book Moby Dick, Ishmael calls Big Boss &#039;Ahab&#039; while Big Boss is equipped with a hook hand prosthetic). As they both approach the elevator, they encounter a child wearing a gas mask and a straight jacket floating in the air (we know what you&#039;re thinking and yes, that is Psycho Mantis as a little kid) and a man covered in fire. Since gunfire is useless against him his only weakness is water. They both see that XOF units start killing the patients and hospital staff to ensure there are no witnesses. It becomes clear that they were sent in to eliminate Big Boss after finding out he had just woken up. After facing certain death against XOF soldiers and the Man of Fire, Big Boss and Ishmael escape the hospital using an ambulance. Unfortunately, the ambulance gets attacked by XOF forces and crashes. Big Boss survives, but Ishmael has disappeared leaving Big Boss to fend for himself. Just as an XOF helicopter is hovering over Big Boss, Psycho Mantis shows up then suddenly a giant fucking whale covered in fire swallows the helicopter and destroys it. To make things even more ridiculous, the Man of Fire shows up again riding a fucking winged unicorn made of fire. Luckily, a man riding a horse shows up to Big Boss&#039; aid and that man is none other than Revolver Ocelot (now voiced by Troy Baker). After a chase ensues between the Man of Fire and Big Boss and Ocelot, they both manage to escape. Ocelot reminds Big Boss of what has happened before he fell into a coma and wants to help him and Miller rebuild their private army. It turns out Miller was captured by the Soviets and is being held for interrogation in Afghanistan. Big Boss joins up with Ocelot and sets out for Afghanistan. And that&#039;s all just the prologue.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the rest of the story isn&#039;t nearly as awesome or cinematic, partly due to Konami&#039;s budget cuts forcing the game to be left in an unfinished state. Here&#039;s the gist; Big Boss slowly starts rebuilding his army by recruiting (read: kidnapping) Soviet and African soldiers, stealing tanks with balloons, and completing various contracts for money. However, its not long before he runs back into XOF forces, this time using mutant supersoldiers called the &amp;quot;Skulls&amp;quot; who use modified versions of the superpowered parasites used by the Cobra Unit, giving them freaky abilities like mind-controlling nearby soldiers or turning rock-solid. XOF is working on a new Metal Gear in Afghanistan, while working on a brand new superweapon on the Angola-Zaire border to eliminate entire languages through vocal-cord parasites, which are actually related to the Cobra Unit parasites. Actually these parasites have a lot of strange and unexplained abilities, like somehow being able to refine uranium ore or being used in the walking mechanisms for metal gears, or destroying metal. Whatever the case, Big Boss captures and falls in love with XOF sniper Quiet (who he learns is the same assassin who tried to kill him in the hospital), who is in turn won over by him because he&#039;s the motherfucking Big Boss. He also accidentally unleashes a parasite outbreak in Angola, which infects his own men, until he gets to the bottom of the infection. Finally after a big showdown in Afghanistan, Big Boss finally corners and kills Skull Face and his Metal Gear. &lt;br /&gt;
&lt;br /&gt;
So, story over, right? HA no. Huey causes a second outbreak to try to bribe his way back into Cypher&#039;s hands, Quite is forced to speak to rescue Big Boss (and thus runs away so she doesn&#039;t infect anyone, presumably to kill herself to avoid a slow and painful death), and baby Liquid runs away with all the child soldiers and steals the Metal Gear with him. And... that&#039;s pretty much it. The entire final battle was cut from the game, which according to plans would have been &#039;&#039;far&#039;&#039; more challenging and climactic than the two previous Metal Gear encounters, but unfortunately it never came to pass and likely never will. The only real ending we got was the reveal that Venom Snake was never Big Boss to begin with, just a brain-washed body double who would distract Cypher while the real Big Boss fucked off to do who-knows-what. We did get a decent epilogue, however, when several years after the game released, an Easter Egg was activated after every player-owned nuclear warhead was successfully deactivated in the PvP section of the game.&lt;br /&gt;
&lt;br /&gt;
===Metal Gear Survive===&lt;br /&gt;
&lt;br /&gt;
A portal in the sky transports you to an alternate dimension after Mother Base was destroyed by XOF, where the Wolbachia parasite has mutated everyone into Romero-like [[zombie]]s. As the name implies; your objective is to survive. Its basically every indie survival horror game you see on Steam, except this comes in with a hefty pricetag of 40 USD/EUR.&lt;br /&gt;
&lt;br /&gt;
From the recent trailers that came out; many people are already turned off by it, citing it as a mediocre survival horror game. As the first game ever worked on without Kojima&#039;s input, it easily be called the worst Metal Gear yet and even more inept than Kojima ever was. The story is worse than Snake&#039;s Revenge and makes Bethesda era [[Fallout]] look good with sentient nanomachines from the 22nd century via time travel as the main villain.  Right out plagiarizing another video game made by Sqaure Enix, Gunslinger Stratos. Just without the alternate universe dopplegangers. &lt;br /&gt;
One could also argue that it ripoffs the premise from [[Doctor Who]] two parter &amp;quot;The Empty Child&amp;quot;. However, unlike Steven Moffat the people behind Survive have no idea how to make a coherent plot. Proving for a second time that Gakuto Mikumo(who wrote the shitty story of Portable Ops) is a [[Isekai|no talent hack like most light novel writers]]. Blatantly ignoring that the real future of the Metal Gear universe is the much superior Zone of the Enders.(Sahelanthropus looks like a much less advanced Jehuty.)&lt;br /&gt;
&lt;br /&gt;
Most of the game mechanics are a ripoff of Fortnite. The characters are bland and calling you every 30 seconds for who knows what. You are reminded to take food and drink often but it&#039;s very difficult to get either. The main character from the single player campaign is a [[Original_character,_do_not_steal|blatant ripoff of Chris Redfeild.]] While the player character is a mute because they couldn&#039;t afford to higher real voice actors after blowing their money on Matt Mercer. And do not forget that this piece of crap demands always online compatibility even for the single-player, and asking $10 for an extra save slot.&lt;br /&gt;
&lt;br /&gt;
Yes,10 bucks for an extra save slot...modern games everybody!!!!&lt;br /&gt;
&lt;br /&gt;
They could have let Platinum make another Metal Gear Rising or remade the 8-bit era games. [[/pol/|Don&#039;t mention that to the Survive fanboys who call Kojima a hack or haters cucks or they will have an albino chimp out.]] [[derp|Who claim this garbage is the best Metal Gear game since MGS2.]] The game has flopped in both the UK and on Steam. Despite the positive troll reviews, pathetic. Most real fans would rather let the franchise die at this point and Konami just put the final nail in the coffin.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Metal Gear Vindicare]]&lt;br /&gt;
*[[BattleTech]]&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image: Absolutely disgusting.jpg&lt;br /&gt;
Image: Metal Gear-Titan Comparission.png&lt;br /&gt;
Image: Nanomachines, boy.png&lt;br /&gt;
Image: Metal Gear Model.jpeg&lt;br /&gt;
Image: MSG Agent Chart.png|Create your own MSG Agent!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
[[Category: Video_Games]]&lt;br /&gt;
[[Category: Under_Development]]&lt;br /&gt;
[[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:DC0C:5726:3515:1C07</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Hulk:_Deathwing&amp;diff=438842</id>
		<title>Space Hulk: Deathwing</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Hulk:_Deathwing&amp;diff=438842"/>
		<updated>2018-04-08T14:03:46Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:DC0C:5726:3515:1C07: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&amp;quot;Herald of the coming doom, by cry of raven we are drawn. This oath of war and vengeance, on blade of exalted iron sworn. With blood-anointed swords aloft, advance we into dreads dark shade. Punishment divine unleashed with hate, a wrathful storm of bolt and blade. Purge with plasma, fist and shell, bring fire&#039;s righteous breath. For the Emperor, Knights of Caliban, the Lion&#039;s anointed Angels of Death.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Space Hulk: Deathwing&#039;&#039;&#039; is an upcoming first-person shooter featuring Deathwing Terminators in a Space Hulk setting developed by Streum On Studio, the developers behind E.Y.E: Divine Cybermancy. Not a lot is known about it yet, except that it&#039;s being made in the Unreal Engine 4 (meaning pretty damn good graphics) They recently released a trailer, which looks fucking awesome. &amp;lt;s&amp;gt;As of the Gamescom announcement, Deathwing will be released in November 2016.&amp;lt;/s&amp;gt; On the 4th of November it was revealed that Deathwing was pushed back to December 9th, according to the official Twitter and Facebook. As compensation, pre-orders (which were given at a discount) are scheduled to receive beta access codes between November 9th and 20th. &lt;br /&gt;
&lt;br /&gt;
It has now been pushed back to December 14th. &amp;lt;s&amp;gt;Due to negative feedback from the beta.&amp;lt;/s&amp;gt; At launch, it&#039;s currently an unpolished mess filled with crashes, framerate drops and [[Derp|bugs]]. Very little has been improved from the beta. Although still a pretty-looking game &amp;lt;s&amp;gt;if you have the beast of a rig needed to run it&amp;lt;/s&amp;gt;, that hasn&#039;t saved it from [[Skub|the flood of refunds and negative reviews]].&lt;br /&gt;
&lt;br /&gt;
For those of you curious, the singleplayer is more or less fine if you can run the game without crashing, but multiplayer is a pain in the ass and has led to severe population drop-off. This is close to becoming yet another disappointment in 40k gaming, [[RAGE|as usual]], and the February 24th patch is thought to be the game&#039;s last prayer.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
[[Belial]], Captain of the Dark Angels&#039; first company, has sent Terminators to assist in securing and destroying Space Hulk &#039;&#039;Olethros&#039;&#039;. This Space Hulk has a number of different ships, including a [[Black Templars]] battle barge and a [[Cadian Shock Troops|Cadian]] mass transport. But one ship in particular, the &#039;&#039;Caliban&#039;s Will&#039;&#039; lies in the center of the &#039;&#039;Olethros&#039;&#039;, and is the Angels&#039; ultimate objective, as it dates all the way back to the [[Horus Heresy]]. Their paranoia about the ship being &amp;lt;s&amp;gt;aligned with the [[Fallen Angels]]&amp;lt;/s&amp;gt; STOLEN BY FILTHY HERETICS FROM THE OTHER LEGIONS is what motivates them to press on despite the dangers.&lt;br /&gt;
&lt;br /&gt;
In the campaign, you take the role of a [[Librarian]] leading his battle brothers deep into the Space Hulk to locate lost brothers and recover dark secrets within. Unfortunately, as is often the case, the Genestealers got there first. While the Angels succeed in entering the &#039;&#039;Caliban&#039;s Will&#039;&#039; and recovering the relic, they make a terrible discovery; the genestealers have absconded with some of the Dark Angels&#039; [[gene-seed]], and are attempting to pass it along to the [[Tyranid]] hivemind, which is on approach as the Space Hulk turns out to be a massive psychic beacon. With time against them, the Angels resolve to destroy the hulk before the Tyranid fleet arrives, wiping out all traces of the Dark Angels&#039; gene-seed. They succeed in detonating the ships&#039; plasma drives, destroying both &#039;&#039;Olethros&#039;&#039; and arriving fleet in one fell swoop.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The game plays in a similar style to Left4Dead, but a few important differences are to be noted:&lt;br /&gt;
*The level maps are nonlinear; you can choose to take the shortest path, but you may want to take into account locked doors, potential killzone hallways, etc. You can also go exploring for hidden relics.&lt;br /&gt;
*Ranged combat is actually a thing; you will need at least one or two guys on you team who can shoot accurately, as enemy rockets or gun turrets can easily put you out of commission.&lt;br /&gt;
*Weapons can jam, putting you in a bind if you&#039;re surrounded. Be careful not to fire your weapon too long.&lt;br /&gt;
*Be proactive about locking doors behind you, as genestealers will sneak up on you if you&#039;re not careful. Or you can just bash down doors if you need a quick escape route.&lt;br /&gt;
*You earn upgrades for your class as you level up, rather than finding them out in the field. This counts for both weapon loadouts and class abilities.&lt;br /&gt;
&lt;br /&gt;
In the single-player campaign, you have a limited number of Psygates with which to heal yourself, revive downed teammates, and requip with new weaponry (if Nahum isn&#039;t equipped with a Narthecium, you have to manage your health and psygate usage carefully). There&#039;s a seven second warmup to use a psygate, so be sure to activate it when you know you&#039;re in a position to defend yourself. You can pick any weapon available to all five classes, but you stick with your librarian powers no matter what loadout you get.&lt;br /&gt;
&lt;br /&gt;
The Dark Angels get five different choices of unit (All Terminators) with a specific ability and loadout options:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tactical&#039;&#039;&#039; - The vanilla Terminator. While they start out with just a [[Storm Bolter]] and [[Power Fist]], these guys are still useful as they can revive downed teammates. They&#039;re also far more accurate than heavy weapons termies, which is important for taking out those hybrid rocket squads or gun mounts. Their weapon upgrade is the Spear of Caliban, basically an auto-fire [[Plasma Cannon]] that slowly regenerates ammo over time but does less damage than the normal Plasma Cannon, and lacks the explosive area of effect possessed by the regular version.&lt;br /&gt;
*&#039;&#039;&#039;Assault&#039;&#039;&#039; - The shieldbro Terminator. Put these guys on point to soak up bullets and melee attacks while you cover them. They come armed with a [[Power Mace]] and [[Storm Shield]], but can replace it with a [[Thunder Hammer]] or [[Lightning Claws]]. Upgrades include Deep Strike teleport on enemies and energy shields. If you are playing with friendly fire enabled, don&#039;t let them use Thunder Hammers, or they will instakill every teammate within a half-a-mile radius.&lt;br /&gt;
*&#039;&#039;&#039;Heavy Weapons&#039;&#039;&#039; - The [[Dakka]] Terminator. Armed with an [[Assault Cannon]], these guys are great for clearing out rooms. They have shit accuracy, but that&#039;s not really a concern if there&#039;s Genestealers everywhere. These guys can choose to take a plasma cannon instead. They can also get a hack boost upgrade for when you need to lock/unlock doors or turn machines on, making these guys valuable for when you can&#039;t afford to stick around too long.&lt;br /&gt;
**Veteran Barachiel in singleplayer defaults to a heavy weapons termie. He&#039;s pretty terrible at his job, but an assault cannon is an assault cannon. He doesn&#039;t level up on his own, but his hack boost upgrade is still there in the the player character&#039;s upgrade trees. He&#039;s also far better with a Thunder Hammer and Storm Shield if you get them for him, leaving you with the heavy weapons if you so desire.&lt;br /&gt;
*&#039;&#039;&#039;Apothecary&#039;&#039;&#039;- The medic Terminator. These guys are ESSENTIAL to your team, as you will take lots of damage as you progress through the space hulk. Apothecaries are equipped similarly to Tacticals, but can replace their Storm Bolter with a Redemption pattern &amp;lt;s&amp;gt;shotgun&amp;lt;/s&amp;gt; Bolter that fires shotshells. Apothecaries can&#039;t heal themselves until they reach level three (so your team really needs to keep them alive as long as possible), and eventually they get a mass heal ability.&lt;br /&gt;
**The other singleplayer AI guy is Apothercary Nahum. He can heal himself as early as level one, thankfully, but like Barachiel can&#039;t level up on his own.&lt;br /&gt;
*&#039;&#039;&#039;Librarian&#039;&#039;&#039; - The magic Terminator. Armed with a Force Sword (or Force Axe) and Storm Bolter, these guys can straddle the line between assault and tactical in that they&#039;re decent in both ranged and melee. Where they really shine, though, is in psyker crowd control. They have knockback, chain lightning, fireballs, and even a telefrag ability that lets you eviscerate opponents up close.&lt;br /&gt;
**In singleplayer he is your main character. Which means he is OP as fuck, able to take every weapon in the game (but can only use Force Weapons if you take the stock storm bolter) with three upgrade trees.&lt;br /&gt;
&lt;br /&gt;
Like the Terminators, the Genestealers come in a number of varieties as well.&lt;br /&gt;
*&#039;&#039;&#039;Genestealer&#039;&#039;&#039;: The regular variety you will encounter. Their claws can hurt you, but they die pretty easily to a hail of bullets.&lt;br /&gt;
*&#039;&#039;&#039;[[Genestealer Hybrids]]&#039;&#039;&#039;: Creepy bastards who wield human weapons against you, though they are extremely weak in melee. Most are armed with [[heavy stubber]]s, but the real threats are the ones with missile launchers, or the rare psyker.&lt;br /&gt;
*&#039;&#039;&#039;Warrior-Strain Genestealer&#039;&#039;&#039;: Slightly bigger and stronger Genestealers who can spit acid.&lt;br /&gt;
*&#039;&#039;&#039;Stalker-Strain Genestealer&#039;&#039;&#039;: Genestealers with partial invisibility. These guys will do everything to sneak up and take a bite out of you. In singleplayer they fuck up your radar just by existing and deal shittons of damage to Nahum and Barachiel, so don&#039;t be afraid to spam your powers and guns to get rid of them.&lt;br /&gt;
*&#039;&#039;&#039;Scythe-Strain Genestealer&#039;&#039;&#039;: Big-ass armored Genestealers who will tank your bullets as the rest close the gap, though they&#039;re also slower.&lt;br /&gt;
*&#039;&#039;&#039;Broodlord&#039;&#039;&#039;: Tough bastards who act as a boss. You will need to coordinate your fire to take these guys down. Before they zap you to death with psyker powers and rip you up all at once.&lt;br /&gt;
&lt;br /&gt;
== The Good ==&lt;br /&gt;
&lt;br /&gt;
*Graphics are &amp;lt;s&amp;gt;Unreal&amp;lt;/s&amp;gt; absolutely gorgeous.&lt;br /&gt;
*The atmosphere and sound design is proper of an space hulk, complete with subtle dark ambient music.&lt;br /&gt;
*Levels are HUEG, and even with a map you can still get lost at times.&lt;br /&gt;
*Attention to detail is EVERYWHERE. [[Awesome|YOU CAN EVEN READ THE LITANIES ON PURITY SEALS!]] The damn BINARY CODE on the walls in legit and is translatable into plot points, story and tech prayers OOG.&lt;br /&gt;
*Every ship resolves about different organizations of the Imperium. The log screens you can find give you details of their daily routines, like the [[Adeptus Astra Telepathica]], [[Grimdark|calling gathered psykers as &amp;quot;raw materials&amp;quot;]] and the [[Adeptus Mechanicus]] showing their way of making things function (e.g. pray until it works)&lt;br /&gt;
*You get to play as an actual Terminator (a slow, bulky walking tank with big firepower but limited mobility. And that means [[Dawn of War III|no jumps or backflips]])&lt;br /&gt;
*The weapons pack quite a punch. Either melee or ranged, you can find a lot of fun in purging hordes of xenos, either by smashing them to pulp with the thunder hammer or showering them in [[dakka]] with the assault cannon.&lt;br /&gt;
*[[Genestealer|Genestealers]] are everywhere, and can give you nasty surprises, especially the Stalker variant. You can even hear them running through the ceiling and even the walls. Also notable is the fact that they can spawn indefinitely, even if you have already visited the same room before. And none of this is unfair, none of this is jumpscare bullshit if you&#039;re using all your resources and wits.&lt;br /&gt;
*The game is challenging even in the lowest difficulty levels. Some open areas really need you to plan your strategy carefully before combat.&lt;br /&gt;
*Devs have shown to be massive 40k fans. You can feel the passion they have spent on this.&lt;br /&gt;
*A large number of locations from the lore that have never before been rendered are on full display. Psyker Holding Cells, Guardsman&#039;s quarters, Black Templar locker rooms, a ship&#039;s bridge, spectacular temples to both the Emperor and Omnissiah and dozens of other locations are on full display with what can only be described as loving detail.&lt;br /&gt;
&lt;br /&gt;
== The Bad ==&lt;br /&gt;
&lt;br /&gt;
*Bugs. Bugs everywhere. And not the ones you might think. Random crashes, framerate drops, and other weird stuff that can really render the game unplayable.&lt;br /&gt;
*Good luck saving enough money for the PC behemoth you need to run it at 60 FPS with all settings to Maximum.&lt;br /&gt;
*No &amp;quot;Save&amp;quot; option. Want to pick up and play later? You gotta either complete an objective or spend one of your psygates. Or find one of the textlogs left by the ship&#039;s engineers (listed in the load game screen as &amp;quot;console_save&amp;quot;).&lt;br /&gt;
*You cannot cancel psygates once you have started them. If you press the wrong key by accident, you&#039;ve wasted one already.&lt;br /&gt;
*Enemy AI is not as intelligent as was promised, stemming from needless aggression. On one hand, sure, they can dodge, jump or find alternate routes to fuck your shit up. On the other hand, they have zero sense of patience or baiting you; given the choice between &amp;quot;wait&amp;quot; and &amp;quot;die&amp;quot;, they&#039;ll happily run in a conga line straight towards you. This becomes ridiculous in parts where all &#039;nids are coming from a single spawn point, allowing you to pile corpses easily.&lt;br /&gt;
*Sprinting meter. Because even a genetically engineered super soldier with extra lungs needs to catch some breath.&lt;br /&gt;
*The two termie AI buddies you get aren&#039;t retarded but they can be really useless at times. They take forever to fire their weapons and they do so just after losing a chunk of health. The only thing they do right is following you. And holy shit, they&#039;re really fucking good at it!&lt;br /&gt;
*Missions in story mode are a bit generic. In the &amp;quot;Go there, kill xenos, turn off switch, get back&amp;quot; kind of way. Well, there&#039;s also that escort mission for a fucking C.A.T. You&#039;ll want to skin that C.A.T. after all the locked doors it makes you go through. At least it can&#039;t die.&lt;br /&gt;
*Multiplayer with your friends is exciting in the higher difficulty levels but you&#039;ll be forced to play the same maps with the same missions over and over. Unless DLCs are on their way, SH:D is doomed to get stale by the next year.&lt;br /&gt;
*Just four players per MP mission. Want to emulate the fancy last stand you saw in the trailer? Too bad.&lt;br /&gt;
*The librarian in MP is nearly useless since it only gets the same three weak spells per mission: the pushback, the electrobolt, and the bigass fireball. No vortex of doom, or Inferno. And the only weapon he gets is the storm bolter. Remember the trailer with him using the hellfire with the power sword? YOU WISH.&lt;br /&gt;
*No one wants to play tactical but ironically it&#039;s the only class that can save entire missions by giving invincibility and rapid deployments.&lt;br /&gt;
*No voice chat. WTF?!&lt;br /&gt;
*&amp;lt;s&amp;gt;Weird progression system in Multiplayer&amp;lt;/s&amp;gt; Kinda fixed with the addition of &amp;quot;Codex Rules&amp;quot;, which gives you access to all the arsenal from the start, but you can&#039;t change your inventory, and dying actually means you won&#039;t come back in quite a while.&lt;br /&gt;
*Mass Effect 3 levels of unsatisfactory ending. Seriously, there&#039;s no denouement, no epilogue, it&#039;s &amp;quot;mission complete, hulk blows up&amp;quot;. Then it&#039;s back to the title screen.&lt;br /&gt;
**Oh, and the incredibly obvious plot twist (the &#039;&#039;Caliban&#039;s Will&#039;&#039; was full of &amp;lt;s&amp;gt;Fallen&amp;lt;/s&amp;gt; TRAITOR MARINE WHO ARE NOT SONS OF THE LION OR ANYONE FROM THE 1ST, MOST ROYAL LEGION!!!) isn&#039;t commented on ONCE by ANY of the voiced characters.&lt;br /&gt;
*[[Rage|FATALERROR]]&lt;br /&gt;
*As with most games published by [[Focus Home Interactive]] the developers had very little in the way of advertisement and budget, which is evident in the unfinished state of the game, we just hope the console versions release is more successful so the project doesn&#039;t die, we really need a decent 40k shooter.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
*[https://www.youtube.com/watch?v=jNT8LQnImiI| Summer Trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=YROOgLD-wtU| And here is the se,cond official trailer with extra-TROLLING pop-mariachi music, who needs bland gothic chants anyway? (Ah! The RAGE!) ]&lt;br /&gt;
*[https://www.youtube.com/watch?v=HyfId5ukbwI| And here is the better edition, a little editing by some fans]&lt;br /&gt;
*[https://www.youtube.com/watch?v=XghbKVJZNLY|And some FAGGOT with no inspiration decided to make a more GRIMDARK cookie cutter action movie trailer version.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=MERJhTprNpw|&#039;&#039;&#039;ACTUAL&#039;&#039;&#039; gameplay trailer.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=PzsDLpNMZq0 The Gamescom teaser - we now have a release date! And no backflipping terminators!]&lt;br /&gt;
*[https://www.youtube.com/watch?v=OhRqPwyHXKg Another new video, with extensive gameplay, and surprisingly, a focus on lore.]&lt;br /&gt;
*[https://www.youtube.com/watch?v=FAMv5gN7u94 The original intro from the DOS version.]&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Video Games]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:DC0C:5726:3515:1C07</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Black_Ships&amp;diff=89120</id>
		<title>Black Ships</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Black_Ships&amp;diff=89120"/>
		<updated>2018-04-07T21:51:27Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:DC0C:5726:3515:1C07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black_ship.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The [[Imperium of Man]] has two fleets of &#039;&#039;&#039;Black Ships&#039;&#039;&#039;.  They are both separate from the [[Imperial Navy]], and they are both bad news to [[heretics]] and [[mutant]]s, but they operate under separate jurisdictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adeptus Astra Telepathica ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;League of Black Ships&amp;quot; is the fleet of the [[Adeptus Astra Telepathica]], and its function is to gather [[psykers]] for [[Soul bound|processing]] on [[Terra]].  They stop at a planet and tell the governor to hand over all the psykers he has as part of the [[Imperial Tithe]]. {{Blam|&#039;&#039;&#039;OR ELSE.&#039;&#039;&#039;}} [[File:Psyker Towers.jpg|500px|right|thumb|Your lovely accommodations on your free pilgrimage to Holy Terra. This particular example is fused with a Space Hulk infested with [[Genestealers]].  [[Dwarf Fortress|Enjoy your stay.]]]]&lt;br /&gt;
&lt;br /&gt;
Because of the extreme volatility of their cargo, every cell is heavily shielded and warded; even then, sanity-blasting horror awaits those who enter, and the fates of those gathered is almost inevitably painful death of one form or another.  Their journeys can be long, but there are so many in service, and so many being brought into service all the time, that there is a constant stream of thousands of psykers arriving at Terra every day.&lt;br /&gt;
&lt;br /&gt;
Not all psykers &amp;quot;acquired&amp;quot; in this manner are [[Golden Throne|sacrificed]], mind you.  Those who don&#039;t go insane on the ride to Terra, or those who are exceptionally powerful, are often sanctioned and sent to fight amongst the Imperial Guard or alongside the Inquisition in one of its many arms.  Many of these psykers are collected as children, too, because if they are powerful or stable enough, they will be more impressionable and easier to indoctrinate as well unlike older ones, they can become Space Marine [[Librarian]]s or [[Grey Knights]].&lt;br /&gt;
&lt;br /&gt;
[[Navigator]]s are not collected on Black Ships, because the Navigator Gene is familial and the Navigator Houses keep all those genes to themselves on or near Terra.  And because the Navigator Houses would go ballistic if a Black Ship &#039;&#039;did&#039;&#039; collect their kin. Literally ballistic, as in, Nova Cannon shells of the Navis Nobilite firing on the Black Fleet, the Solar Fleet (the Imperial Navy Fleet of the Solar Segmentum), holding the Solar system (except Mars, which likely would not take one side or another in this case) ransom until the Inquisitors responsible are executed. If this happened, which would not be a Chaos Heresy scenario, the civil war would use up all of the Segmentum&#039;s resources which means everybody from Orks, to Tau, to Abaddon (who has been de-failbaddoned by the fluff, that is, someone gave him his arms back) could invade and remove the heart of the Imperium. The Adeptus Astra Telepathica does not want to be responsible for causing the Imperium to lose to the leader of the Black Legion. (not to mention causing the Astronimcon to blink out out because the golden throne got destroyed. (Though, that wouldn&#039;t be too bad. It&#039;d stop the Tyranids from coming. But it&#039;s also make another Eye of Terror, so [[skub|it&#039;s debatable]]. &lt;br /&gt;
&lt;br /&gt;
Sadly (or maybe for the greater good ;) such an event would do even more. In &amp;quot;Old Earth&amp;quot; it was revealed that the Emperor made Vulkan create a weapon of mass destruction that would destroy Terra if he ever was to fail in his eternal vigilance with the intent of preventing a second Eye of Terror. Maybe this is also the only reason why The Emperor has not allowed himself to die and resurrect - being a perpetual and all. &lt;br /&gt;
&lt;br /&gt;
At least it raises the very valid question if the Emperor ever intended to be interred in the Golden Throne forever, considering that he manipulated Vulkan into creating the aforementioned weapon while still alive and kicking. Vulkan was horrified when the Emperor explained to him what he hade made him create and its intended purpose. But the Emprah covinced him that it was vital for the war effort. Thus, Vukan inserted the device into a prepared slot built into the Golden Throne. (Source: Horus Heresy Book 47 btw - for reference). Considering that the door to the warp is wide open ever since Magnus smashed through the Webway portal (and has forced the Emperor [and possibly the Custodes] to defend the rift to the present day) the destruction of Terra and the possible psychic backlash would have serious repercussions on the Warp itself. The device created by Vulkan is the Emperor&#039;s last ditch effort to deny Chaos its ultimate victory should he ever fail (and prevent the already mentioned imminent danger of Terra being replaced by a second Eye of Terror). Too bad noone in the 41st millenium remembers (except Vulkan perhaps... unless he truly died during &amp;quot;the War of the Beast&amp;quot; series ofc). So Terra is a ticking time bomb, with the Golden Throne slowly failing. Grimdark!&lt;br /&gt;
&lt;br /&gt;
== Inquisition ==&lt;br /&gt;
[[Inquisitor]]s usually get around by seizing other peoples&#039; ships, but the [[Inquisition]] does maintain a fleet of its own special ships.  These Black Ships are rather like the archetypal [https://en.wikipedia.org/wiki/Black_helicopter Black Helicopters] of conspiracy theory fame: though rarer than their military cousins, they are specially-built to be faster, quieter, and deadlier, and employed for sinister purposes. &lt;br /&gt;
&lt;br /&gt;
In battle, most of these ships have their running lights turned off and go to minimal power emissions, contrary to Imperial Navy warships which turn on all their lights and have their weapon systems clearly swiveling and powering up to be more intimidating. Though few have actually witnessed a Black Ship in battle, conflicting reports say they are usually of a class of vessel mimicking the oldest designs (horizontally oriented instead of vertical, and without the distinctive armored prow of 41st millennium Imperial Navy ships, basically the kind Chaos fleets use most of the times), and painted as black as the space they sail through. They state that at one moment a Black Ship will appear to be completely defenseless, then quick as blink, suddenly bristle with weapon and lance batteries, as well as types of weapons not conventionally employed by Navy ships. &lt;br /&gt;
&lt;br /&gt;
Most of the time they are parked over a planet where an Inquisitor is performing a high-profile and important investigation, both to intimidate the local population and to perform [[Exterminatus]] when push comes to shove. Inquisitors tend to tag along on the other sort of Black Ships as well, even though they are legally under the control of the Adeptus Astra Telepathica. This lets them keep an eye on the tremendously-dangerous cargo and inspect any worlds tithed along the way.&lt;br /&gt;
&lt;br /&gt;
== Other uses of the term ==&lt;br /&gt;
Black Ship was a term used that the Japanese to refer to western ships between the 16th to 19th centuries, in particular it was used to describe steamships which began to appear in the 19th century, including those of Commodore Perry&#039;s fleet in 1854. &lt;br /&gt;
The Black Fleet is the assumed name of the ancient Greek warfleet from the legendary Trojan War in Homer&#039;s recounting of it, the Illiad.&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:DC0C:5726:3515:1C07</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Black_Ships&amp;diff=89119</id>
		<title>Black Ships</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Black_Ships&amp;diff=89119"/>
		<updated>2018-04-07T21:51:04Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:DC0C:5726:3515:1C07: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Black_ship.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
The [[Imperium of Man]] has two fleets of &#039;&#039;&#039;Black Ships&#039;&#039;&#039;.  They are both separate from the [[Imperial Navy]], and they are both bad news to [[heretics]] and [[mutant]]s, but they operate under separate jurisdictions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Adeptus Astra Telepathica ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;League of Black Ships&amp;quot; is the fleet of the [[Adeptus Astra Telepathica]], and its function is to gather [[psykers]] for [[Soul bound|processing]] on [[Terra]].  They stop at a planet and tell the governor to hand over all the psykers he has as part of the [[Imperial Tithe]]. {{Blam|&#039;&#039;&#039;OR ELSE.&#039;&#039;&#039;}} [[File:Psyker Towers.jpg|500px|right|thumb|Your lovely accommodations on your free pilgrimage to Holy Terra. This particular example is fused with a Space Hulk infested with [[Genestealers.]]  [[Dwarf Fortress|Enjoy your stay.]]]]&lt;br /&gt;
&lt;br /&gt;
Because of the extreme volatility of their cargo, every cell is heavily shielded and warded; even then, sanity-blasting horror awaits those who enter, and the fates of those gathered is almost inevitably painful death of one form or another.  Their journeys can be long, but there are so many in service, and so many being brought into service all the time, that there is a constant stream of thousands of psykers arriving at Terra every day.&lt;br /&gt;
&lt;br /&gt;
Not all psykers &amp;quot;acquired&amp;quot; in this manner are [[Golden Throne|sacrificed]], mind you.  Those who don&#039;t go insane on the ride to Terra, or those who are exceptionally powerful, are often sanctioned and sent to fight amongst the Imperial Guard or alongside the Inquisition in one of its many arms.  Many of these psykers are collected as children, too, because if they are powerful or stable enough, they will be more impressionable and easier to indoctrinate as well unlike older ones, they can become Space Marine [[Librarian]]s or [[Grey Knights]].&lt;br /&gt;
&lt;br /&gt;
[[Navigator]]s are not collected on Black Ships, because the Navigator Gene is familial and the Navigator Houses keep all those genes to themselves on or near Terra.  And because the Navigator Houses would go ballistic if a Black Ship &#039;&#039;did&#039;&#039; collect their kin. Literally ballistic, as in, Nova Cannon shells of the Navis Nobilite firing on the Black Fleet, the Solar Fleet (the Imperial Navy Fleet of the Solar Segmentum), holding the Solar system (except Mars, which likely would not take one side or another in this case) ransom until the Inquisitors responsible are executed. If this happened, which would not be a Chaos Heresy scenario, the civil war would use up all of the Segmentum&#039;s resources which means everybody from Orks, to Tau, to Abaddon (who has been de-failbaddoned by the fluff, that is, someone gave him his arms back) could invade and remove the heart of the Imperium. The Adeptus Astra Telepathica does not want to be responsible for causing the Imperium to lose to the leader of the Black Legion. (not to mention causing the Astronimcon to blink out out because the golden throne got destroyed. (Though, that wouldn&#039;t be too bad. It&#039;d stop the Tyranids from coming. But it&#039;s also make another Eye of Terror, so [[skub|it&#039;s debatable]]. &lt;br /&gt;
&lt;br /&gt;
Sadly (or maybe for the greater good ;) such an event would do even more. In &amp;quot;Old Earth&amp;quot; it was revealed that the Emperor made Vulkan create a weapon of mass destruction that would destroy Terra if he ever was to fail in his eternal vigilance with the intent of preventing a second Eye of Terror. Maybe this is also the only reason why The Emperor has not allowed himself to die and resurrect - being a perpetual and all. &lt;br /&gt;
&lt;br /&gt;
At least it raises the very valid question if the Emperor ever intended to be interred in the Golden Throne forever, considering that he manipulated Vulkan into creating the aforementioned weapon while still alive and kicking. Vulkan was horrified when the Emperor explained to him what he hade made him create and its intended purpose. But the Emprah covinced him that it was vital for the war effort. Thus, Vukan inserted the device into a prepared slot built into the Golden Throne. (Source: Horus Heresy Book 47 btw - for reference). Considering that the door to the warp is wide open ever since Magnus smashed through the Webway portal (and has forced the Emperor [and possibly the Custodes] to defend the rift to the present day) the destruction of Terra and the possible psychic backlash would have serious repercussions on the Warp itself. The device created by Vulkan is the Emperor&#039;s last ditch effort to deny Chaos its ultimate victory should he ever fail (and prevent the already mentioned imminent danger of Terra being replaced by a second Eye of Terror). Too bad noone in the 41st millenium remembers (except Vulkan perhaps... unless he truly died during &amp;quot;the War of the Beast&amp;quot; series ofc). So Terra is a ticking time bomb, with the Golden Throne slowly failing. Grimdark!&lt;br /&gt;
&lt;br /&gt;
== Inquisition ==&lt;br /&gt;
[[Inquisitor]]s usually get around by seizing other peoples&#039; ships, but the [[Inquisition]] does maintain a fleet of its own special ships.  These Black Ships are rather like the archetypal [https://en.wikipedia.org/wiki/Black_helicopter Black Helicopters] of conspiracy theory fame: though rarer than their military cousins, they are specially-built to be faster, quieter, and deadlier, and employed for sinister purposes. &lt;br /&gt;
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In battle, most of these ships have their running lights turned off and go to minimal power emissions, contrary to Imperial Navy warships which turn on all their lights and have their weapon systems clearly swiveling and powering up to be more intimidating. Though few have actually witnessed a Black Ship in battle, conflicting reports say they are usually of a class of vessel mimicking the oldest designs (horizontally oriented instead of vertical, and without the distinctive armored prow of 41st millennium Imperial Navy ships, basically the kind Chaos fleets use most of the times), and painted as black as the space they sail through. They state that at one moment a Black Ship will appear to be completely defenseless, then quick as blink, suddenly bristle with weapon and lance batteries, as well as types of weapons not conventionally employed by Navy ships. &lt;br /&gt;
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Most of the time they are parked over a planet where an Inquisitor is performing a high-profile and important investigation, both to intimidate the local population and to perform [[Exterminatus]] when push comes to shove. Inquisitors tend to tag along on the other sort of Black Ships as well, even though they are legally under the control of the Adeptus Astra Telepathica. This lets them keep an eye on the tremendously-dangerous cargo and inspect any worlds tithed along the way.&lt;br /&gt;
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== Other uses of the term ==&lt;br /&gt;
Black Ship was a term used that the Japanese to refer to western ships between the 16th to 19th centuries, in particular it was used to describe steamships which began to appear in the 19th century, including those of Commodore Perry&#039;s fleet in 1854. &lt;br /&gt;
The Black Fleet is the assumed name of the ancient Greek warfleet from the legendary Trojan War in Homer&#039;s recounting of it, the Illiad.&lt;br /&gt;
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{{Imperium}}&lt;/div&gt;</summary>
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