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		<title>Roboute Guilliman</title>
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		<summary type="html">&lt;p&gt;2601:147:4200:6280:DC41:C3B9:509A:78E: /* SUDDENLY, THE STORM! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Si vis pacem, para bellum. If you want peace, prepare a war.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Publius Flavius Vegetius Renatus&lt;br /&gt;
[[File:Robute_Guilliman.jpg|Guilliman as portrayed by Forge World. Also, that face just screams &amp;quot;I&#039;m surrounded by plebeians.&amp;quot;...And looks strangely like Mark Strong, maybe Daniel Craig if you squint a bit or block out his forehead.|400px|thumb|right]]&lt;br /&gt;
&#039;&#039;&#039;Roboute Guilliman&#039;&#039;&#039;  (&amp;quot;Row-BOOT-ay&amp;quot; &amp;quot;GILL-uh-man&amp;quot; ɹəʊ-buːt-eɪ  ɡɪl-ə-mæn) [[If_the_Emperor_had_a_Text-to-Speech_Device#Team_Emperor|AKA Papa Smurf]] was the Primarch of the [[Ultramarines]], and a man with a staggering collection of nicknames, including but not limited to: Rowboat Girlyman, Roman Gorillaman, Rawbutt Jellyman, Rampant Gullytan, Robot Gigglytan, Raw-Rigged Ginger-Fan, Robot Gulliver, Robust Gilligan, Robit Ghillie Suit, Reboot Gigabyte, Robert Gullible, Roboot Girlymayne, Robot Gorillaman, Robooty Guillotine, Roman Gogillian, R. Googleman Esq. (and any and every combination of the above), Julius Caesar &#039;&#039;in SPESS&#039;&#039;, Big Blue Daddy, Papa Ultra Smurf, Big Bobby G, or High Lord Douchebag and Ward&#039;s Ever Chosen Robart &amp;quot;Is said to be slowly healing bullshit&amp;quot; Gilmanz. Thanks to the rabid fanboying of [[Matt Ward]], most of [[/tg/]] hates him, which is sad, because he&#039;s actually one of the nicest and most with-it Primarchs, even if he did cling to tradition so much that it made him look like a total jerkwad; this included an inability to deal with &amp;quot;unconventional&amp;quot; tactics, which occasionally caused friction between his brothers and himself, most famously being partially responsible for turning [[Alpharius]] to chaos. [[Omegon|Maybe]]. It&#039;s [[Iron Snakes|hard to tell]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HE&#039;S BACK, BITCHES!!! Ultramarines players rejoice!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
Unlike most worlds that the other Primarchs landed on, Macragge was a pretty perfect and nice place to live on. However it was a Greco-Roman theme so someone like Magnus or even Sanguinius would have been thrown off a cliff for being defective, plus Guilliman was found by a politician while they were on a hunting trip. Konor was one of the co-rulers of Macragge and took the young boy. Konor was a pretty cool dude, he advocated helping the common man and reforms that would make the world a meritocracy. These were a major influence on Roboute and stayed with him throughout his life. It also says something that Konor&#039;s seneschal, Tarasha Euten, was effectively Guilliman&#039;s surrogate mother, making him one of the only Primarchs to have a conventional family, a fact that twisted Konrad Curze&#039;s nipples to no end (which goes double when she tells him to go fuck himself).  &lt;br /&gt;
&lt;br /&gt;
One day while Roboute was coming back after fighting the Macragge&#039;s version of the Gauls, he found his home in disarray. Konor was the victim of some Roman politics. The other co-ruler, Gallan, was pissed off at all these reforms and so just sent his army to rape, pillage and burn. Seeing his once peaceful home burning, neighbors looting and killing each other; left the second major impact on Roboute and the most likely source of why he was always so anal about keeping things in order.  &lt;br /&gt;
&lt;br /&gt;
After gutting Gallan and restoring order, Roboute worked to make his father&#039;s dream a reality. This was the third major impact on his life: though he claimed that Gallan&#039;s death was justice, Guilliman came to realize that it was in fact vengeance, and worked to master his emotional self-control. By the time the Emperor reached Macragge, Roboute had ruled for five years and turned the world into a place where you had to earn your place, not just be born, like what his father wanted.&lt;br /&gt;
&lt;br /&gt;
===Great Crusade===&lt;br /&gt;
[[File:Know No Fear huge.jpg|400px|thumb|right|&#039;&#039;&amp;quot;Lorgar of Colchis. You may consider the following. One: I entirely withdraw my previous offer of solemn ceasefire. It is cancelled, and will not be made again, to you or to any other of your motherless bastards. Two: you are no longer any brother of mine. I will find you, I will kill you, and I will hurl your toxic corpse into hell’s mouth.&amp;quot;&#039;&#039; - Roboute Guilliman, channeling Bryan Mills.]]&lt;br /&gt;
Generally Roboute was a classic &amp;quot;Jerk with a heart of gold&amp;quot; he was a total asshole for people he didn&#039;t think earned their place, and a great number of people he saw as chaotic and unorthodox (although secretly he had great respect for [[Leman Russ]] and [[Jaghatai Khan]]) but was humble and nice to normal people treating them like equals and very much big on the need to raise the living standards of the Imperium. As a result, many of his brother Primarchs were uncertain about his intentions, and fewer still even liked him. His only friends among the Primarchs were [[Horus]], [[Sanguinius]], [[Ferrus Manus]], and [[Rogal Dorn]] and obviously [[Vulkan]] FRIENDLIEST OF MEN ( [[Vulkan]] was everyone&#039;s friend, especially &#039;&#039;yours&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
A good example of this was his dealings with Alpharius. While the common view is that Guilliman was simply annoyed at his younger brother for not having the same tactics as the Ultramarines, in truth it was because Guilliman was thinking &#039;&#039;after&#039;&#039; the battle. While the Alpha Legion&#039;s methods were great at messing and breaking an army, they left the world a ruined and chaotic mess with very poor public order, mass unrest and paralysed with both fear and uncertainty. By comparison, the Ultramarines&#039; straightforward tactics ensured that planet was mostly intact, which allowed it to be more easily integrated into the Imperium. Curze, however, would strongly disagree on this statement, and so did Alpharius. But since Roby never needed to [[Exterminatus|blow up]] [[Nostramo|a world he previously &amp;quot;pacified&amp;quot; by simply killing people]], maybe Spess Punisher was not the best attorney for Alpharius in retrospect...&lt;br /&gt;
&lt;br /&gt;
He was an extremely skilled tactician, administrator, warrior and designer, and was an unparalleled statesman. While he preferred to form battle plans rather than actually participate in the fighting himself, he still did his fair share of Xeno-killing. In the hopes of passing down some of his strategic expertise, he worked very hard to turn the Ultramarines into an army of thinkers. His primary rule as a commander was &amp;quot;Information is victory&amp;quot;, emphasizing that Space Marines needed theoretical knowledge and practical experience, in other words, a sound understanding of the tactical situation and a means to achieve their objective. Given that battle plans proved to be the first casualty, Guilliman soon realized that he would need to refine his own strategies even as he codified them, lest they fall apart in the chaos of warfare. In spite of that, with over 250,000 legionaries, he managed to achieve compliance on the highest number of worlds during the [[Great Crusade]], but was surpassed in &#039;&#039;military&#039;&#039; victories not  only by the [[Luna Wolves]], but by [[Space Wolves]] and [[Dark Angels]] as well. Meaning he was either a good diplomat or his crusade encountered much more peaceful human societies not being mutants than average one. Or both. The planets were also model military worlds, and the Ultramarines would not leave until a modern [[Planetary Defence Force]] was established. He really should&#039;ve been put jointly in charge of administration post-Ullanor, which would&#039;ve made premature, excessive taxation of newly integrated worlds a lot easier to avoid (and therefore fewer worlds would have joined Horus&#039; rebellion).&lt;br /&gt;
&lt;br /&gt;
It is also implied in &#039;&#039;Know no Fear&#039;&#039; that Guilliman was maybe a little more tolerant than his father regarding religion, Oll Persson managing to remain a Catholic for 18 years after he settled on Calth (and his neighbors were well aware of his faith). Before screaming &amp;quot;noblebright Mary Sue!&amp;quot;, you should know that it fits in with the Roman roots of the Ultramarines, as Romans didn&#039;t really give a fuck about what you did at home as long as your loyalty to Rome was absolute. But if you placed your private religion above the Emperor&#039;s orders, you were badly fucked. So perhaps Guilliman just exterminated the most dangerous cults, kept an eye on the others and chose a unofficial &amp;quot;don&#039;t ask, don&#039;t tell&amp;quot; policy.&lt;br /&gt;
&lt;br /&gt;
Though above his genius, above his skills as an administrator and a statesman, Guilliman&#039;s most noteworthy characteristic is probably being one of the few well adjusted, sensible people in the entire freaking galaxy. Guilliman was one of the few Primarchs who didn&#039;t really see the Emperor as his father, and he was the first to state how shitty the Emperor was at raising kids and never fully forgave the Emperor for using him and his Legion as a tool to humiliate Lorgar. He understood how to run an empire, how to inspire loyalty and how to temper the flawed nature of humanity with organisation and discipline. The Emperor&#039;s greatest failing was always a lack of understanding in the people he ruled, a flaw that few saw in him, save perhaps for [[Malcador the Sigillite]] and Guilliman.&lt;br /&gt;
&lt;br /&gt;
===Horus Heresy===&lt;br /&gt;
When civil war broke out, Guilliman was tricked into taking most of his Legion to Calth for a joint Ultramarines/[[Word Bearers]] engagement. While most of his Chapter Masters believed it was just Horus flexing his muscle, Guilliman realized it was partly political: when the Emperor of Mankind rebuked [[Lorgar|Lorgar Aurelian]] for spreading the &#039;&#039;Lectitio Divinatatus&#039;&#039;, he ordered the Ultramarines to burn Monarchia, capital city of Khur, as an example of what would happen to those who continued to defy the [[Imperial Truth]]. Guilliman carried out his orders and didn&#039;t show Lorgar any sympathy, but privately confided to some of his officers his discomfort in doing so, feeling that the total humiliation would irreparably damage relations between the XIII and XVII Legions. Guilliman saw this as a chance to mend fences and forge friendships the old fashioned way: by getting Space Marines to kill Orks. Unfortunately, Horus and Lorgar used the Calth muster to kill nearly half the Legion in a surprise attack. When he found out Lorgar&#039;s treachery he personally declared to hunt Lorgar down and kill him, only to be attacked by some sort of [[Daemon]]ic proxy and voided onto his flagship. Guilliman did what any other pissed off Primarch would do: go on a rampage against Word Bearers trying to board the &#039;&#039;Macragge&#039;s Honour&#039;&#039; by punching them to death. In space. [[Mary_Sue|Without a helmet]]. &#039;&#039;For half an hour.&#039;&#039; ([[Dan Abnett]] is still pretty proud of that scene).&lt;br /&gt;
&lt;br /&gt;
Anyway, after the Battle of Calth, Guilliman had to contend with the Shadow Crusade, as Lorgar and Angron tore the 500 Worlds of Ultramar a new one. (&amp;lt;s&amp;gt;Except not really, they razed 26 worlds, just 5.2% of ultramar&amp;lt;/s&amp;gt; That is only the main fleet&#039;s count, [[Just_as_planned|both WB and WE were split into smaller fleets after Armatura to terrorise 500 Worlds while Guilliman was chasing Lorgar and Angron with his forces amassed]])&lt;br /&gt;
&lt;br /&gt;
After seeing off the Shadow Crusade, Guilliman decided that if his father could not be saved, His ideals would be, setting up a new government called [[Imperium Secundus]], a second Imperium of Man which would reject Horus&#039;s alliance with [[Chaos]]. Although potentially traitorous, Guilliman&#039;s motives at least &#039;&#039;appeared&#039;&#039; sincere, he made a big hoohah about not taking the throne himself, since he would look like a Tyrant if he did. Fortunately/Unfortunately, [[Lion El&#039;Jonson|The Lion]] arrived at Macragge and didn&#039;t like [[heresy|where it was heading]]. Neither brother trusted the other with the job of ruling the next Imperium, so [[Sanguinius]] got the job only to settle the matter between the two and was declared regent of the Imperium in the Emperor&#039;s absence, which meant fuck all because he promptly got murdered by Horus in the battle of Terra.&lt;br /&gt;
&lt;br /&gt;
Whatever his intentions, Guilliman led over one hundred thousand Ultramarines to Terra with the [[Dark Angels]] and the [[Space Wolves]], intent on relieving the [[Blood Angels]], [[Imperial Fists]], and [[White Scars]] defending the throneworld. Learning about this and knowing that he could not sustain the assault on Terra anymore once the bulk of the loyalist forces came into the fight, Horus lowered the void shields upon the &#039;&#039;Vengeful Spirit&#039;&#039; in an all-or-nothing gambit to win the war by killing the Emprah in a duel. By one collosal fuckup or another, the vastly superior relieving force DIDN&#039;T crush the beleaguered traitor forces. The traitor legions fled Terra, and the rest is history...&lt;br /&gt;
&lt;br /&gt;
===41st millenia/Gathering Storm===&lt;br /&gt;
As we know, after being poisoned by Fulgrim, Guilliman was put into stasis. A popular rumor was that he was slowly healing, though that would be impossible in stasis. After a long battle, Rowboat&#039;s &amp;lt;s&amp;gt;plot armour has finally defeated physics and it is confirmed that he does survive&amp;lt;/s&amp;gt; boo-boo gets kissed by Saint Celestine and he feels all better now, as he plays a major role in the third Gathering Storm book. That&#039;s right; Gorillaman is back! And in plastic! Somebody call Fulgrim, he&#039;ll be pissed!&lt;br /&gt;
&lt;br /&gt;
==Popular Opinion==&lt;br /&gt;
&#039;&#039;All men can see these tactics whereby I conquer, but what none can see is the strategy out of which victory is evolved.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
- Sun Tzu&lt;br /&gt;
&lt;br /&gt;
Guilliman is mostly hated by the community at large because of [[Matt Ward | Mattards]] Codex: Space Marines. However, it is worth stating that Guilliman was probably one of the most important figures holding the Imperium together after the Horus Heresy. He&#039;s pretty much the only Primarch to realize that the Emperor&#039;s ideals were more important than the man himself, which is something that [[Malcador the Sigillite|Malcador]] kept preaching. &lt;br /&gt;
&lt;br /&gt;
He was also the best Primarch when it came to logistics and organization, rivaled only by [[Perturabo]] (but Guilliman wasn&#039;t an antisocial autistic weirdo, so there&#039;s that), which is pretty much one of the only reasons why the [[Imperium of Man]] didn&#039;t collapse after the Horus Heresy. He was able to train and equip more than twice as many Marines during the [[Great Crusade]] than any other Legion, and he wrote the [[Codex Astartes]] (still the standard for Space Marine tactics). He is credited with reorganizing the entire governmental and administrative system of the [[Imperium of Man]] (yes, the reorganized Administratum ended up running the galaxy into the ground, but the fact that it&#039;s still running at all is a good sign). &lt;br /&gt;
&lt;br /&gt;
However as the Horus Heresy series continues, it is revealed that it was actually [[Malcador the Sigillite]] who had been creating the foundations for the later Imperium. In fact it is continuously being hinted that Guilliman positioned himself to take over the Imperium after the fall of the Emperor, being almost explicitly stated in &#039;&#039;Vengeful Spirit&#039;&#039;. whether through good intentions or through sinister means has yet to be revealed. Funnily enough Kor Phaeron, who hated his guts, identified him as the Primarch best suited to succeed his dad, though given the source, that may well be intended as an insult. Despite this, Guilliman claimed that he had no desire to be Emperor and promised his brothers that if the otherwise impassable Ruinstorm abated, he would immediately send his fleet to Terra. That said, the Blood Angels managed to get back to Terra somehow, despite being on the wrong side of it, so it&#039;s unknown just how difficult it was to get back.&lt;br /&gt;
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&#039;&#039;Unfortunately&#039;&#039;, thanks to 10,000 years of propaganda and exaggeration (and Matt Ward&#039;s Codex: Space Marines), Guilliman is &#039;&#039;absolutely perfect&#039;&#039; in every way and treated as &#039;&#039;second only to the Emperor&#039;&#039; through &#039;&#039;the entire Imperium.&#039;&#039; This is incorrect, considering that [[Sebastian Thor]] is actually the main Imperial saint, and [[Sanguinius]] is the primarch most beloved by the common men of the Imperium. Regardless, Guilliman is pretty high on the list and the only Primarch whose body is on public display. This &amp;quot;better than thou&amp;quot; shit is sad and quite paradoxical, since Guilliman himself genuinely recognized [[Lion El&#039;Jonson|some]] [[Horus|Primarchs]] were better than him as leaders. He has sometimes been portrayed as petty or jealous of his brother Primarchs but also intelligent enough to acknowledge his own errors when proved wrong. Far from the &amp;quot;perfect in every aspect&amp;quot; figure Matt Ward promoted, the HH Guilliman is actually a man with a lot of very human weaknesses but possessing the humility to admit them as flaws he must deal with.&lt;br /&gt;
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[[Fallen Angels|Astelan]], while a prisoner of the [[Dark Angels]] goes into detail explaining how Guilliman was purportedly the &#039;&#039;&amp;quot;greatest&amp;quot;&#039;&#039; of the Primarchs, but only in the context of what the Emperor intended for them. Astelan describes that Guilliman was &#039;&#039;&#039;&amp;quot;not the most able-minded, nor as charismatic, and not as physically adept&amp;quot;&#039;&#039;&#039; and was the inferior of [[Horus]] in every respect. Although Astelan was also a traitor and a fallen angel, so his word is hardly reliable. His greatness came from the fact that Guilliman never once wavered in dedication and service and created his Space Marines to be incorruptible. Guilliman and his Ultramarines were the perfect &amp;lt;u&amp;gt;sons&amp;lt;/u&amp;gt;, not necessarily perfect soldiers. It&#039;s also worthy of note that much like [[Rogal Dorn]] and [[Lion El&#039;Jonson]], Guilliman was a possible candidate for the position of warmaster, but was rejected for the same reasons they were: he didn&#039;t get along with many of his brothers. &lt;br /&gt;
&lt;br /&gt;
However, contrary to that, He also did a lot of tricky things in [[Horus Heresy]], like that whole [[Imperium Secundus]] thing, and it&#039;s popularly theorized that he was bitter that he never got to be &#039;&#039;&#039;Warmaster&#039;&#039;&#039;, which despite his claims that he had no desire to become Emperor, when he appointed the [[High Lords of Terra]] he nominated himself for the seat of &#039;&#039;&#039;Lord Commander of the Imperium&#039;&#039;&#039; which was essentially &amp;quot;Warmaster&amp;quot; in all but name, and the titular commander of the entirety of the Imperium&#039;s armed forces. So claiming that no man should have the power of a Legion, then place himself at the top of the chain of command for all of the [[Space Marine Chapter|Chapters]] that his remaining brothers were left with was a bit hypocritical. &lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:600px&amp;quot;&amp;gt;&lt;br /&gt;
Or was it?&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
It&#039;s quite likely that Guilliman&#039;s actions in creating the Imperium Secundus, and his later actions during the reformation of the Imperium, are a reference to the Roman practice of [[https://en.wikipedia.org/wiki/Roman_dictator|Roman Dictatorship]]. A roman dictator was more or less what we think of as a modern dictator, with one key exception. The dictator was given absolute executive and military power over Rome and her holdings in times of crisis, when the gridlock and beaurocratic red tape of roman society got in the way of doing what needed to be done. But as strange as it sounds to our modern minds, dictators were elected to their position, and without exception in all the history of Rome every dictator willingly stepped down and returned power to the senate. &lt;br /&gt;
&lt;br /&gt;
It&#039;s highly likely that Guilliman&#039;s actions after the emperor&#039;s death are a reference to this practice: he set aside the normal moral and legal rules restricting him so that he could restructure the imperium. Despite the fact that he was in the perfect position to assume power over the entire imperium, he relinquished power to the Council of Terra after some sense of stability had returned. This is further supported by how heavily his legion leans on Roman culture, and how much Guilliman himself draws on the famous generals of Rome (Julius and Augustus Caesar, Cininatus, etc).&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So with that being said, he was no more flawless than the other Primarchs; Even during the Great Crusade, while he was considered to be one of the greatest strategists in the entire Imperium, he was defeated in combat simulations by [[Corax]] of the [[Raven Guard]], having to be specifically taught that there is no fixed dividing line between non-combatants and soldiers when people are defending their homes; that under-strength units should not be ruled out as ineffective; and that small units of adaptable troops can be wielded with just as much effect as larger battalions and chapters. Furthermore, Guilliman stuck closely to his tried and true methods, refusing to give credit to what he considered &amp;quot;unconventional&amp;quot; tactics, pissing off many other Primarchs, most notably [[Alpharius]]. Even though he would later be shown by his own men how effective such unconventional guerrilla tactics would be and would include then in his codex.&lt;br /&gt;
&lt;br /&gt;
Therefore while he was certainly the Primarch with the greatest mental capacity and adaptability, he was apparently incapable of lateral thinking and would fail to see the flaws in his methods until explicitly shown the error of his ways. Also, though the Codex Astartes undoubtedly did a lot of good things like making sure each chapter could feasibly fight under most conditions no matter their heritage or preference, forcing all of his brothers to split their Legions into [[Codex Astartes|Chapters]] risked a second galactic civil war.&lt;br /&gt;
&lt;br /&gt;
Additionally, although it isn&#039;t (entirely) his fault, Guilliman is usually blamed for turning the Ultramarines into such faggots. The Codex is now basically treated as infallible by the Ultramarines &#039;&#039;(at least the more faggot-y ones; [[Captain Titus|there&#039;s at least some who take it with a grain of salt and realize where it&#039;s strengths and weaknesses lie]])&#039;&#039;. even though he &#039;&#039;&#039;specifically said&#039;&#039;&#039; that the [[Codex Astartes]] should not be treated as a bible to be followed unerringly... Except for the organizational parts, which he forced on his brothers as part of the post-Heresy reforms and were upheld by the High Lords of Terra as a means of keeping the Astartes in check. &lt;br /&gt;
&lt;br /&gt;
Recently he&#039;s been increasingly entrusted to the care of the Mighty [[Dan Abnett]] and his faggot level is dropping rapidly. Now, Guilliman isn&#039;t portrayed as a power armored Sun Tzu, but as a logistical genius, planning planetary conquest in a way that would leave said worlds in a state that could quickly be returned to order and Imperial rule. His high number of compliant worlds is a direct product of this, helped by his Legion&#039;s innate tendency towards discipline, hierarchy and monomaniacal fixation on whatever their objective might be.&lt;br /&gt;
&lt;br /&gt;
This adherence toward a rigid chain of command did end up becoming a double-edged sword later on, since when Guilliman was put into stasis the Ultramarines still tried to follow him (thanks to him being the at the top of the chain) and as such started to forget that the Codex Astartes was only meant to be a guideline, as opposed to a definitive text.  More importantly, they slowly lost their ability to adapt to new situations, which was their most famed of traits, until the Tyrannic Wars illustrated the need to improvise new strategies when old ones failed them. &lt;br /&gt;
&lt;br /&gt;
Once upon a time, thanks to the rabid fanboying of [[Matt Ward]], most of [[/tg/]] hated him, but many of them have since come around. Still expect people to [[Rage|bitch endlessly]] about how he was an absolute [[Leman Russ|narrow-minded]] [[Lion El&#039;Jonson|hypocritical]] [[Dorn|jerk]], but don&#039;t feel bad about it. &lt;br /&gt;
&lt;br /&gt;
On a side note, he likes Shakespeare&#039;s work.&lt;br /&gt;
&lt;br /&gt;
===Suddenly, Forge World!===&lt;br /&gt;
[[Image:Girlyman.jpg|400px|thumb|right|[[Dwarfs (Warhammer Fantasy)|Guilliman atop his mighty Oathstone (not seen are the Chapter Serfs who get the honour of carrying him around)! Note how tiny his sword is. Matt Ward does not approve.]]]]&lt;br /&gt;
When Tempest came out, it immediately forgot that Guilliman&#039;s supposed to be just as heavily flawed as the other Primarchs, in Tempest Guilliman is &amp;quot;a paragon among the Emperor&#039;s sons&amp;quot;, and that he &amp;quot;is as much a statesman as he is an indefatigable warrior.&amp;quot;  He&#039;s also as just as great a strategist, in addition to being the most level-headed, the quickest to react, the smartest and the most analytical, constantly basing new and better designs off of existing materials, as well as refining battle plans thanks to having a mind that calmly and coldly allows him to analyze everything around him and wonder how various things like his marines, his armour and his weapons could all be improved.  He observes what other Primarchs do with their warriors makes them better in his own creations, in doing so (specifically copying Perturabo&#039;s Siege Tyrants in the rules) they say he&#039;s &amp;quot;proving himself once again the master of all of the myriad disciplines of war.&amp;quot;  This is further evidenced by his rules below where he&#039;s the best Primarch at buffing his army, while as a warrior in a straight-up fight he only loses to Horus and Fulgrim&#039;&#039;(not counting [[Lorgar|psychic interference]] or Primarchs with a [[Angron|bit of momentum behind them]])&#039;&#039;.  &lt;br /&gt;
&lt;br /&gt;
In addition Guilliman&#039;s Ultramarines during the Horus Heresy were the most disciplined of all the Space Marines as well as the most numerous, the ones who prized intelligence above all to help them formulate the best battle plan, and with the best training/recruitment, not to mention being familiar with the other legions MO&#039;s and able to pull them off without any problems which had a lot to do with their rigid chain of command. This goes on to the point that they were considered the biggest threat (before Isstvan) and the book outright states that if the Ultramarines were aware of Horus&#039; rebellion they and their Auxilia would be able to make [[Ultramar|the 500 worlds]] a bastion that by itself, would be able to weather the entire heresy and challenge [[Horus]] for control of the eastern half of the Galaxy. [[Matt Ward|I guess the Imperial Fists, White Scars, and Blood Angels on Terra didn&#039;t really try hard enough.]] But to be fair the size of the Legion at the time is nothing new since the Ultramarines have always been described as the Legion with the most recruits and the least casualties long before the Wardian plague begins. &lt;br /&gt;
&lt;br /&gt;
A more generous explanation could be that since the books were written after the Heresy in-universe, it could just be a case of &amp;quot;history is written by the winners&amp;quot; kicking in again, since (rather thankfully) &amp;quot;Everything is canon, not everything is true.&amp;quot; Or maybe Matt was secretly brought back for that particular book, which would go quite a long way in explaining all of the Smurf wanking in it. It&#039;s likely we&#039;ll have to wait until the follow-up book on the Shadow Crusade to determine which of those it is. This doesn&#039;t entirely go against 40k&#039;s history however, while saying the smurfs and their auxiliaries could take on all of the traitor legions at full strength is undoubtedly complete horseshit, Ultramar was &#039;&#039;always&#039;&#039; considered to have been one of the greatest threats to Horus&#039; rebellion and was the prime reason that the Battle of Calth took place; to get them all in one place and hit them with a surprise attack, and then pin the Ultramarines in place for the duration of the Heresy. The same applies to Guilliman, who has always been considered to have been one of the most intelligent and adaptable of Primarchs, as well as being gifted with his own brilliance.&lt;br /&gt;
&lt;br /&gt;
Thankfully he still retains at least one flaw, that being he has no creative spark.  He made Perturabo&#039;s Terminators better, but he&#039;d never have made them on his own.  He made his own versions of power weapons that were far better than regular power weapons as they were more precise/lethal when in trained hands, yet he could only do that after studying countless designs of regular power weapons.  Even his own armour is artificer armour that he improved in ways heavily influenced by what Vulkan and Perturabo have made.&lt;br /&gt;
&lt;br /&gt;
Well, two flaws actually. His assumption that his and therefore Ultramarine nobility and camaraderie will rub off on to other, less forward thinking legions was a direct contributor to his massive losses at the utterly disastrous Battle of Calth. His belief that the Word Bearers and their Militias could be best bros to his troops if only they spent more time, more closely together helped Lorgar&#039;s sons be in just the right position to inflict devastating casualties on the XIIIth from the moment of betrayal. Lets be clear, 100,000 Ultramarines were dead (not casualties, but dead) 12 hours after the battle began and by the end of the surface conflict 145,000 of his sons were killed or permanently combat non-effectives. Considering the total Legion strength prior to the slaughter was 250,000, Calth cost the Ultramarines c.60% of their strength and all for the bargain basement cost of 50,000 Word Bearers, the ones Lorgar didn&#039;t like anyway. It is perhaps no surprise that Imperial history records that Guilliman completely lost his temper and cool at Lorgar when the treachery was realised (insert max troll face here), perhaps this was what allowed him to survive immediately afterwards in the hard vacuum of space for 11 hours without his helmet?&lt;br /&gt;
&lt;br /&gt;
On the other side (and that is a good point) Guilliman and the Ultramarines are not as &amp;quot;noblebright&amp;quot; in &#039;&#039;Tempest&#039;&#039; as they can be in other pieces of background. While he promotes meritocracy and progress and refuses to waste any life, Roboute is always described as cold and logical, obsessed with efficiency, and  not a kind of crusading philanthropist. FW&#039;s Guilliman is first and foremost a statesman and a warlord willing to make the most effective system possible, and &#039;&#039;Tempest&#039;&#039; implies he used a kind of political police of his own (the Vigil Opertii) to silence any opposition in Ultramar. Just like the Imperium does. The only difference with the other Primarchs is Guilliman cannot deny HE is responsible for all the [[1984|authoritarian shit]] happening in HIS private empire. Feel free to think what you want about Guilliman being OP or a Mary Sue, FW still made him more grimdark than before, even if he remains a nice dude by 30k standards.&lt;br /&gt;
&lt;br /&gt;
===SUDDENLY, THE STORM!===&lt;br /&gt;
[[Image:GUILLIMAN2017.jpg|400px|thumb|right|[[Matt Ward]] is having an orgasm right now... as are many [[Ultramarines]] players. If you look closely at his base, you can see the only new plastic Chaos Space Marine model for the next five years.]]&lt;br /&gt;
&#039;&#039;We can rebuild him. We have the technology...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In it&#039;s third volume of The Gathering Storm, the Imperium, combining the skill of Archmagos Cawl and the sorcery of Yvraine, apparently manages to cure him and resurrect him. &#039;&#039;&#039;YES, as mentioned up there, a loyalist primarch is back, even if it&#039;s Guilliman!&#039;&#039;&#039; The details of what he does after that of not completely known at this point, but apparently he has made a deal with none other than &#039;&#039;&#039;[[Cypher]]&#039;&#039;&#039; who will ensure his and the [[Fallen Angels]] support in the 13th Black Crusade in exchange of a free pass to Terra to fulfill his destiny. It is known that while heading to Terra on &#039;&#039;Macragge&#039;s Honor&#039;&#039; (OMG GLORIANA CLASS BATTLESHIP !), the Red Corsairs attack him.  &lt;br /&gt;
&lt;br /&gt;
But as for now, the hot topic is that HE&#039;S BACK, in plastic, and a part of a &amp;quot;Triumvirate&amp;quot; of sorts with him, Cypher and a Grey Knight Grand Master named Vorlus. The miniature itself looks somewhat cartoony, and has a new armor courtesy of [[Belisarius Cawl]], with a built-in heavy bolter (seems Cawl couldn&#039;t spring for the Ad-Mech&#039;s good stuff), a life support system, and option of a rather awesome helmet for maximum head protection. Bonus points as he is also carrying the Blazing Sword, officially stated to be one of The Big E&#039;s weapons. Regardless, the general trend is that he looks really good. Yes, we&#039;re still talking about Guilliman. The only real complaint people have is how splay legged he is and how he looks like a Thousand Son with omegas, and/or the fact that, &#039;&#039;&#039;ONCE AGAIN&#039;&#039;&#039; the goddamn Smurfs are going to save everyone, doubtless without any flaws or major setbacks. Seriously, genuine anti-Ward Ultramarines fans don&#039;t want the Mary-Sueification to continue anymore. At least we can expect Robby to fix the mess the Imperium has become.&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
&lt;br /&gt;
===30K Guilliman===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;5&amp;quot; align=&amp;quot;left&amp;quot;&lt;br /&gt;
! || Pts || WS || BS || S || T || W || I || A || Ld || Sv&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Roboute Guilliman:&#039;&#039;&#039; || 400 || 7 || 6 || 6 || 6 || 6 || 6 || 4+1 || 10 || 2+/4++&lt;br /&gt;
|}&amp;lt;br style=&amp;quot;clear: both; height: 0px;&amp;quot; /&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
True to his legion, Roboute Guilliman is fairly average as far as Primarchs go, both in terms of his stats and his points cost, but it&#039;s the rules and equipment you really want him for. He and any unit he joins can re-roll failed charge distances, and the Concussive special rule doesn&#039;t do shit against him. All Ultramarines in play gain +1 to Ld while he&#039;s in play and he also makes Invictarus Suzerains and Legion Terminators troops as long as he&#039;s the warlord. Preternatural Strategy can force opponents to re-roll successful attempts at Seize the Initiative while also granting all units from one entry in the Ultramarines army list Implacable Advance, Interceptor, or Tank Hunters if they don&#039;t have it already, and by that they do mean entry, not just one unit, so if you selected Legion Predator Strike Armour Squadron to have Tank Hunters then every Legion Predator Strike Armour Squadron in your army will gain the rule. It also buffs his WS by 1 for each round of combat within a challenge after the first one (e.g. he becomes WS8 on the second round and so on), although it resets back to 7 after the challenge is over or if his opponent swaps out for somebody else via something like Glorius Intervention.  Finally, Unyielding Will negates all negative leadership modifiers and allows him to re-roll failed Deny the Witch tests. (Funnily enough, this actually makes him a decent counter for Lorgar&#039;s psychic faggotry, though it won&#039;t help him deny Lorgars&#039; blessings.) &lt;br /&gt;
&lt;br /&gt;
Guilliman&#039;s Armor of Reason gives him a 2+/4++ and the ability to re-roll the first invulnerable save he fails in each phase. (Not per turn, per phase.). As for his weapons, he can choose one of two melee weapons to use in any given assault phase: the Gladius Incandor (a Paragon Blade with Shred) and the Hand of Dominion (a S10 AP1 Power Fist with Concussion). Both of them are Specialist weapons, so regardless of which one he picks he still gets an extra attack. Finally, his gun is the Arbitrator, a S6 AP3 combi-bolter with Assault 2 and Rending- which he might as well have left at home for how often it fires it as he has a Cognis Signum to use instead (+1 BS to a unit instead of firing a weapon himself). Overall, he gives out a nice variety of buffs and can really hold his own in a fight while being one of the best tactician character in the game.&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget, this is all for only 125 points more than [[Marneus Calgar|M.A.C. daddy]], further proof of 30k superiority.&lt;br /&gt;
&lt;br /&gt;
===40K Guilliman===&lt;br /&gt;
&lt;br /&gt;
==Roboute Guilliman VS other Primarchs:==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
Primarch fighting, while fun to see, isn&#039;t a very competitive thing to do as it&#039;ll usually tie up both Primarchs for the entire game without either of them dying. With that in mind this section is all about how Roboute Guilliman fares against other Primarchs mathammer wise.  Please note that all the various abilities, with the exception of Blind, are taken into account (Blind is ignored because it is just too random and unreliable to come into play) and the match-ups assume the Primarchs are the only ones involved in the fighting, so various abilities like Angron&#039;s &amp;quot;The Butcher&#039;s Nails&amp;quot; and Rampage do not provide any bonuses. Also do note that Preternatural Strategy is taken into account (obviously) so prepare to see even more mathhammer than for the other Primarchs. &lt;br /&gt;
The Armour of Reason is also reduced to a mere 0,25 reduction of damage, which is weaker than he should, seeing that reduce the first allocated wounds, and not the first failed save, not taking into account the possibility of that wound being saved.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Horus&lt;br /&gt;
**Horus will use his Talon of Horus (Rerollable 3+ is better than flat 2+, and Disabling Strike can counter the slow-burn effect of Preternatural Strategy) and hits 4 times, wounds 3.555 times, 1.778 after saves, than 1.528 for the Armour of Reason and IWND will take that down to 1.195 wounds at the start of the next turn. &lt;br /&gt;
**Guilliman hits 2.5 times, wounds 2.222 times (Gladius), 0.74 wounds after saves and IWND will take that down to 0.4.&lt;br /&gt;
**Guilliman loses this fight (Quite appropriately).&lt;br /&gt;
**Note: Due to the nature of the fight this match doesn&#039;t take into account Preternatural Strategy (Because it is balanced by Disabling Strike). Also do note that after the first few wounds inflicted from Horus, Guilliman will have his WS and S significantly reduced, making it even easier for Horus to win.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Angron&lt;br /&gt;
**Angron Round 1: Angron has Hatred, so on the first turn he will hits 5.333 times, wounds 4.444 times, 2.222 after saves, 1.972 after Armour of Reason re-roll and IWND take it down to 1.639.&lt;br /&gt;
**Angron Round 2: Angron hits 4 times, wounds 3.333 times, 1.667 times after saves, 1.417 after re-roll and  IWND will take that down to 1.084 wounds at the start of the next turn.&lt;br /&gt;
**Angron Round 3 and thereafter: Angron hits 3 times, wounds 2.5 times, 1.25 after saves and 1 after re-roll.  Then IWND take it down to 0.667. &lt;br /&gt;
**Guilliman Round 1/2/3: hits 2.5 times, wounds 2.222 times, 0.926 times after saves and FNP, and IWND will take that down to 0.59 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 4 and thereafter: hits 3.333 times, wounds 2.963 times, 1.234 times after saves and FNP, and IWND will take that down to 0.9 wounds at the start of the next turn.&lt;br /&gt;
**Unsurprisingly, Guilliman loses this fight in 6 rounds, dying directly before he&#039;s able to kill Angron as even though he has an extra wound on Angron, he takes too much damage.(Note: the result of this fight is different than the result of the fight on Angrons page, in that result Angron loses, I am no sure which is the correct result as I do not mathhammer but you guys might wanna fix that.)&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Fulgrim&lt;br /&gt;
**Fulgrim Round 1: hits 5.333 times (Fireblade is MC), wounds 3.555 times, 1.528 times after saves and  IWND will take that down to 1.195 at the start of the next turn.&lt;br /&gt;
**Fulgrim Round 2 and thereafter: hits 4 times, wounds 2.667 times, 1.083 times after saves and  IWND will take that down to 0.75 at the start of the next turn.&lt;br /&gt;
**Concussed Fulgrim (cannot happen earlier than round 3): Hits 3 times, wounds 2 times, 0.75 times after saves and IWND will take that down to 0.417 wounds.&lt;br /&gt;
**Guilliman with Gladius Incandor Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman with Gladius Incandor Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman with Hand of Dominion Round 1/2: hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman with Hand of Dominion Round 3 and thereafter: hits 3.333 times, wounds 2.777 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.&lt;br /&gt;
**An unsurprising loss for Guilliman.  If Guilliman chooses to use the Gladius Incandor, Fulgrim will out-damage him in the long run, and if he chooses to concuss Fulgrim, Fulgrim temporarily loses his extra attacks, but Guilliman cannot put out enough damage to keep Fulgrim concussed, meaning Fulgrim gets back up to his normal initiative, gains his extra attacks back, and beats down Guilliman.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Mortarion&lt;br /&gt;
**Mortarion hits 2.5 times, wounds 1.666, 0,833 after saves, 0.583 wounds after Armor of Reason, and after IWND it becomes 0.25 wounds.&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.083 times, 1.042 after saves, and IWND take it down to 0.486.&lt;br /&gt;
**Guilliman Round 2 and after: hits 3.333 times, wounds 2.777 times, 1.388 times after saves and  IWND will take that down to 0.833.&lt;br /&gt;
**Easy win for Guilliman.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Ferrus&lt;br /&gt;
**Ferrus: hits 2.5 times, wounds 2.083 times (Forgebreaker and Servo-Harm), 0.792 times after saves and IWND will take that down to 0.459 at the start of the next turn.&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.083 times (Hand), 0.694 times after saves and IWND will take that down to 0.361 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.778 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman wins this fight.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Konrad Curze&lt;br /&gt;
**Curze Round 1: hits 4 times, wounds 3 times, 1.25 times after saves and  IWND will take that down to 0.917 at the start of the next turn.&lt;br /&gt;
**Curze Round 2 and thereafter: hits 3 times, wounds 2.25 times, 0.875 times after saves and IWND will take that down to 0.542 at the start of the next turn&lt;br /&gt;
**Guilliman Round 1/2: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 1.481 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman easily wins this fight.&lt;br /&gt;
**Note: Konrad could attempt to even the odds with Hit and Run, negating Preternatural Strategy while gaining the +1 attack for the charge (and sniping some wounds with his knives), but so long as Guilliman uses his power fist by the second round of combat Curze will be locked to initiative 1 and will be dead before it&#039;s guaranteed he&#039;ll be able to leave combat.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Vulkan&lt;br /&gt;
**Vulkan hits 2 times, wounds 1.667 times, 0.833 times after saves, 0.584 after Armour of Reason and IWND will take that down to 0.251.&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.083 times, 0.694 times after saves and IWND will take that down to 0.139 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.778 times, 0.926 times after saves and IWND will take that down to 0.37 wounds at the start of the next turn.&lt;br /&gt;
**A long as fuck fight, but Guilliman take the win &#039;cause he does marginally more damage.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Lorgar &lt;br /&gt;
**Lorgar hits 3 times, wounds 2.5 times, 1 time after saves and IWND will take that down to 0.667.&lt;br /&gt;
**Guilliman Round 1: hits 2.778 times, wounds 1.85 times, 0.926 times after saves and IWND will take that down to 0.593 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.963 times, 1.48 times after saves and IWND will take that down to 1.15 wounds at the start of the next turn.&lt;br /&gt;
**Even with forcing Guilliman to re-roll 5&#039;s and 6&#039;s for the first round Lorgar will still lose. &lt;br /&gt;
**Note: this doesn&#039;t take into account Psychic Powers and with Precognition on Lorgar will easily win.  Guilliman&#039;s rerollable DtW doesn&#039;t do shit, as it only works against witchfires and maledictions, while Lorgar&#039;s most powerful spells are blessings. &lt;br /&gt;
&lt;br /&gt;
*Roboute Guilliman VS Perturabo&lt;br /&gt;
**Perturabo Round 1: hits 2.667 times, wounds 2.222 times, 0.861 times after saves and IWND will take that down to 0.528.&lt;br /&gt;
**Perturabo Round 2 and thereafter: hits 2 times, wounds 1.667 times, 0.833 times after saves, 0.583 after Armour of Reason and IWND will take that down to 0.25.&lt;br /&gt;
**Guilliman Round 1/2: hits 2.5 times, wounds 2.222 times, 0.74 times after saves and IWND will take that down to 0.407 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 0.988 times after saves and IWND will take that down to 0.654 wounds at the start of the next turn.&lt;br /&gt;
**Again, Guilliman wins pretty safely.  Starting to see a trend here.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Alpharius&lt;br /&gt;
**Alpharius hits 2.92 times and wounds 1.701 times (Remember he has Preferred Enemy), 0.851 wounds after saves, 0.601 after Armour of Reason and IWND will take that down to 0.268 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 1: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333 times, wounds 2.963 times, 1.482 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman wins really easily, as the damage Alpharius does is almost irrelevant, thus making the claim that he personally killed the lord of the Alpha Legion actually believable...&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Rogal Dorn&lt;br /&gt;
**Dorn Round 1: hits 2.666 times, wounds 2 times, 0.75 wounds after saves and IWND will take that down to 0.417 wounds at the start of the next turn.&lt;br /&gt;
**Dorn Round 2 and thereafter: hits 2 times, wounds 1.5 times, 0.5 wounds after saves and IWND will take that down to 0.167 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 1/2: hits 2.5 times, wounds 2.222 times, 1.111 times after saves and IWND will take that down to 0.778 wounds at the start of the next turn.  &lt;br /&gt;
**Guilliman Round 3 and thereafter: hits 3.333 times, wounds 2.963 times, 1.482 times after saves and IWND will take that down to 1.148 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman easily wins this fight, taking a lot less damage and dishing out more.&lt;br /&gt;
**Note: Dorn doesn&#039;t use Sundering Blow because he would actually cause less damage with it.&lt;br /&gt;
&lt;br /&gt;
* Roboute Guilliman VS Corvus Corax&lt;br /&gt;
**Corvus hits 4 times (Scourge)/3 times (Shadow-walk), wounds 3 times (Scourge)/2.25 times (Shadow-walk), causing 1.25 wounds (Scourge)/1 wound (Shadow-walk) after saves and  IWND will take that down to 0.917/0.667 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman Round 1: 2.5/1.666 times, wounds 2.0833/1.389 times, 1.389/0.926 wounds after saves and 1.055/0.593 wounds after IWND.  &lt;br /&gt;
**Guilliman Round 2 and thereafter: hits 3.333/2.5 times, wounds 2.963/2.083 times, 1.975/1.389 times after saves and IWND will take that down to 1.642/1.055 wounds at the start of the next turn.&lt;br /&gt;
**Guilliman easily win this fight &lt;br /&gt;
**Note: Like Curze, Corax could try to use Hit and Run to even the odds, having even more bonus than Curze thanks to his uber-Furious Charge, but unlike Curze it wouldn&#039;t work for too long as the second time they fight (whether Corax charges or Guilliman catches him) Guilliman will have him concussed (He&#039;s using his fist for a reason) for the rest of the fight and will kill him before Corax can escape again, thus making the strategy not viable against Papa Smurf.&lt;br /&gt;
&lt;br /&gt;
* TL;DR version: Surprisingly, despite being one the best army buffers amongst Primarchs and his generally not outstanding (for a Primarch) stats, Guilliman is actually a beast in 1 on 1 fights if they drag on long enough, beating all but the most specialised Primarchs and mathematically losing only to Horus, Angron, and Fulgrim. Truth is that he&#039;s very well balanced with a choice of good weapons for offense, a decent defense and an extra ability that benefits both. He loses when his more balls out brothers just dump damage on him but when he has the chance to let his strategy impact the fight he&#039;ll typically win. He&#039;ll likely fall down the rankings some when we get Russ and Sanguinius but with his army buffs he&#039;ll remain a good choice. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Primarchs}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:DC41:C3B9:509A:78E</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Lasgun&amp;diff=300361</id>
		<title>Lasgun</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Lasgun&amp;diff=300361"/>
		<updated>2017-02-05T21:30:28Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:DC41:C3B9:509A:78E: /* Adeptus Mechanicus */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Guardsman.jpg|thumb|right|This is painfully accurate. Unlike the fucking lasgun. And the sad truth is, that it would probably do more damage than the actual gun.]]&lt;br /&gt;
[[Image:lasgun.jpg|thumb|right|Standard Cadian pattern Lasgun]]&lt;br /&gt;
[[image:KHARN LOEV FLASHLIGHT.jpg|thumb|right|[[Kharn]] also love &amp;lt;strike&amp;gt;Flashlight&amp;lt;/strike&amp;gt;LASGUN!!]]&lt;br /&gt;
[[image:1271099410879.jpg|thumb|right|The closest thing to choice an Imperial guardsmen will have - what sort of lasgun he&#039;ll get (not an actual choice, generally speaking).]]&lt;br /&gt;
&lt;br /&gt;
The humble (and we mean humble) &#039;&#039;&#039;Lasgun&#039;&#039;&#039; is the standard-issue armament of the average [[Imperial Guard]]sman in the [[Warhammer 40,000]] setting. Given the incalculable number of Guardsmen under arms and the sheer scale of the [[Imperium]] itself, it is safe to say that the lasgun is probably the most common weapon in the entire galaxy that isn&#039;t some underhive piece of junk like stub guns, knives or other miscellaneous weapon.&lt;br /&gt;
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The name is rather obviously a portmanteau of &amp;quot;laser&amp;quot; and &amp;quot;gun&amp;quot;, but argument [[rage]]s [[skub|over how the word is meant to be pronounced]]. Many claim that the &amp;quot;las&amp;quot; should be pronounced &amp;quot;layz&amp;quot; (or in other words say that it&#039;s pronounced with a long &amp;quot;a&amp;quot;, as the first part of &amp;quot;laser&amp;quot;), but others contend that this sounds retarded, and &amp;quot;lazz-gun&amp;quot; (or a short &amp;quot;a&amp;quot; sound, as in &amp;quot;glass&amp;quot;) is a better pronunciation. According to [[Games Workshop]], its name is pronounced &amp;quot;Laze-gun&amp;quot;; however, Jeremy Vetock and Duncan Rhodes both say &amp;quot;Lazzguns,&amp;quot; so it really is a toss up. (And unimportant).&lt;br /&gt;
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It is almost universally described in the [[fluff]] as discharging with a sharp crack (caused by the beam ionizing the air it travels through), but some authors describe the lasround as either a &amp;quot;bolt&amp;quot; as in Star Wars or as a &amp;quot;beam&amp;quot; as in Dawn of War. Other features of the weapon have greater variation - some [[Black Library]] works and items such as the [[Imperial Infantryman&#039;s Uplifting Primer]] describe the weapon as possessing a fully automatic firing setting; this feature is represented by Rapid Fire rule on the tabletop, but not represented in Dark Heresy, which can be explained away by virtue of the fact that there are many different patterns of Lasgun produced throughout the Imperium. &lt;br /&gt;
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There is also some dispute as to the color of the &amp;quot;beam&amp;quot;. Some fluff claims it to be blue, while games like Dawn of War portray it as red or something of a reddish-yellow. The popular &#039;&#039;Gaunt&#039;s Ghosts&#039;&#039; series of novels by [[Dan Abnett]] say that the Imperial weapons fire blue &amp;quot;beams&amp;quot;, while the Chaos weapons fire red ones. In order to fix this [[Skub|mess]], we have proposed a Scientific fact on the issue... &lt;br /&gt;
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*The Fact: the energy of each individual photon is determined by its frequency (i.e. colour); power output is energy per second, meaning the same power output is achievable with either more photons per second at a lower frequency (bright red) or fewer photons per second at a higher frequency (dim blue).  In either case, the colour is also dependent on the gas it is traveling through, as the amount of energy transferred to the surrounding medium via [[https://en.wikipedia.org/wiki/Compton_scattering]] depends on the mass of each gas particle, while the brightness depends on the amount of gas particles, so the laser would look different on different planets.  Regardless, a fired lasround would never look like a &amp;quot;bolt&amp;quot; to any camera (such as a human eye) operating at a frame rate lower than approximately a billion frames per second, so those depictions can safely be assumed to be [[heretical|heresy]]; it would look like any pulsed laser, i.e. a &amp;quot;beam&amp;quot;.&lt;br /&gt;
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== Why the Lasgun sucks ==&lt;br /&gt;
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IT&#039;S NOT A LASER! IT&#039;S A LITTLE LIGHT BULB THAT BLINKS! - Guardsman Woody.&lt;br /&gt;
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The lasgun is [[Derp|rather pathetic]] [[Grimdark|compared to the mainline arms and armour of most of the other armies of the setting]], useful only by virtue of the fact that Guardsmen come in ridiculous numbers (except in comparison to Tyranids, Chaos Cultists/Zombies, or Orks) and the application of statistical probability. The weapons are often derisively referred to as &amp;quot;flashlights,&amp;quot; based on their individual uselessness, although this is arguably more of an example of how ridiculously tough everything else is in the setting.&lt;br /&gt;
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The 6th Edition rulebook describes the lasgun as severing limbs at close range but further away it only goes about as deep as the liver, explosively flash-boiling said liver and all other squishy bits in the laser&#039;s path. That sounds awesome, until you remember that nearly every enemy of the Imperium has [[Chaos Space Marines|heat and energy-dissipating armor]], [[Orks|redundant biology]], or [[Tau|simply outrange them]]. Pretty much the only enemy an individual lasgun can reliably kill are other humans. They are on the same level of effectiveness as autoguns (which are basically AK-47s IN SPACE), except lasguns are even more durable, reliable, accurate (due to low to no recoil and the fact that the beam is not affected by gravity or wind, though shooting though a dust cloud or fog on the other hand is more problematic, so a B over all for atmospheric effects) and less dependent on massive ammo supplies; a single power-pack can, depending on the gun&#039;s setting, afford up to 100 to 140 shots, while an autogun magazine is usually 20-30 bullets (which, fun fact, is generally what typical lasguns set to max power usually can fire.) Plus you can recharge their batteries from Chimera generators, sunlight or even fire, while an autogun is useless once out of ammo for anything other than a fancy club or if you have the good fortune to have a bayonet, a vaguely sharp stick. Not that said bayonet on either weapon will help against orks or &#039;nids. And given the general competence of Munitorum depots, you&#039;d probably end up with ration packs instead of ammunition, though this of course applies to lasgun power-packs, as well. &lt;br /&gt;
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Combine this with most lasguns seeming to come pre-set to &amp;quot;medium power&amp;quot; (granting between 40 and 80 shots a pack on average not often not sufficient against anything besides clothes or a flak uniform&#039;s non-rigid bits,) and many places not bothering to actually include how to adjust power as part of basic training - probably (rightly) assuming the soldier won&#039;t live long enough for it to matter - and you end up with what amounts to the energy weapon equivalent of an especially snappy pomeranian.&lt;br /&gt;
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Note: it&#039;s possible the lasgun doesn&#039;t work simply because the beam is not focused properly; in a wide variety of lasers, the beam is coherent (all the photons travel practically parallel of each other) only for a few meters, after which the beam is so scattered that it basically becomes a flashlight (Seriously. GW literally called the lasgun a glorified flashlight in an article. Of course, it was in a message to imperial troops about how ineffective enemy lasguns were). Someone should tell the Martian high Cheese to correct this by putting some other lenses up in this shit.&lt;br /&gt;
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== Why the Lasgun is still being used ==&lt;br /&gt;
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Although better known as a &amp;quot;flashlight&amp;quot;, some players also call it &amp;quot;The AK-47 of the 41st Millennium&amp;quot;, albeit ironically. Instead of being reliable, tough, relatively inaccurate and having a tendency to show up in the hands of just about everyone, it&#039;s reliable, common as fuck (like 100 for every human in the galaxy common), pretty damned tough, and accurate but that is only by 40k standards. ...So, yeah, I guess it is the AK of the 41st Millennium.&lt;br /&gt;
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The lasgun has very low recoil, especially in comparison to a [[bolter]] or even an [[autogun]]. More like a jolt than a kick, probably, due to sudden change in air pressure.  The powerpack that the weapon uses can fire about a hundred shots before running empty and can be easily recharged through any standard Imperial power supply, direct sunlight, and even heat. A relatively common practice of Imperial Guard units cut off from supplies is to place their lasgun power packs in open fires, although this does lower the pack&#039;s lifespan considerably and is [[heresy|frowned upon]]. &lt;br /&gt;
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The weapons are rather more useful in [[Dark Heresy]] than they are in the tabletop wargame, as their reliability, availability and plentiful ammunition become real considerations and they are rather more useful against the human foes that an agent of the Inquisition is likely to face. &lt;br /&gt;
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Power packs for lasguns also vastly simplify a nightmare waiting to happen for ammunition logistics. Even if Autoguns were better in all ways than a lasgun, the Administratum would still use the lasgun for the power pack. Power packs, while not able to fit all sizes of lasgun apparently, can still be modified to fit, or be recharged in the middle of campaign. Especially important if you can&#039;t get any new supplies due to a variety of reasons (Enemy has orbital control, no one has your size caliber, ammunition expires, etc). This is important, since lasguns, the worst they can do if given the wrong size is not work. For an auto gun, with the wide range and variety of possible ammunition sizes, the best that will happen is that you won&#039;t fire your weapon, the worse, is that the shooter dies, and more importantly the weapon is destroyed. This is a strategy even being used today, to simplify ammunition supply problems by making all their guns fire the same cartridge. These same standards are impossible to enforce in the Imperium for an army the size of trillions.&lt;br /&gt;
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One last thing about Lasguns is that they &#039;&#039;can&#039;&#039; be used as last-ditch grenades by basically making the entire power pack empty into the gun without ever actually firing it. It turns the Lasgun into an explosive comparable in power to a krak grenade or melta charge, depending on how badly it manages to fuck up whatever it was thrown at. It can even fuck the shit of a Chaos Dreadnought who thought he was going to make some Guardsmen go squish, and instead gets a lasgun-bomb surprise to the face. (It should be noted that this happened to a dreadnought whose front armor was already cracked from being hit by anti-armor weapons, so no way your overloading lasgun is going to help against an undamaged one)&lt;br /&gt;
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One must wonder, considering how ass-cheap power-packs and the part of the lasgun this power dumps everything into to make it go &amp;quot;boom&amp;quot; are (compared to things like melta bombs and probably krak grenades as well,) why doesn&#039;t the Imperium make standard-issue grenades like that? Seriously, imagine guard squads with grenades almost comparable to melta charges ( which are pretty much miniature &#039;&#039;nukes,&#039;&#039;) and remember that squads can get multiple assault grenade launchers. The answer is probably that the Techpriests would go completely apeshit for desecrating holy technology and try to secede. Again. Unless there&#039;s some threat that forces them to make such weaponry or some red-robed asshat can convince enough other red-robed asshats that it was totally an STC design of course.&lt;br /&gt;
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Five counter-arguments to the lasgun-power-pack-grenade come readily to mind, discounting most guardsmen not being aware of this particular tactic. &lt;br /&gt;
* Firstly, the power pack&#039;s detonation timing is highly unpredictable, and as we all know, &amp;lt;del&amp;gt;anything that endangers an imperial infantryman will absolutely not be considered&amp;lt;/del&amp;gt; only the most fanatical, stupid, or just plain reckless Guardsmen would be willing to use it regularly. &lt;br /&gt;
* Secondly, while a lasgun is pretty inexpensive in comparison to, say, a bolter, its power-packs are &#039;&#039;not&#039;&#039; as cheap to produce (they make up for it by being so easily recharged.) And only veteran soldiers tend to carry more than a small handful of packs; packs which said veterans probably looted off other guardsmen who didn&#039;t get to be veterans. &lt;br /&gt;
* Thirdly, the blast yield from a power pack is never described as being particularly strong. In the aforementioned example the soldier managed to open a dreadnought&#039;s faceplate just enough for the [[grimdark|local flora to kill it]], which sounds commensurate to a glancing hit, estimating the explosion closer to that of a krak grenade (S6) or maybe a little stronger. While still powerful when compared to regular old frag grenades, this is nothing like the famous melta bomb. &lt;br /&gt;
* A weapon, no matter how shitty, is still a soldier&#039;s baby. A soldier without his main weapon is generally a dead man, commissar or no, and the only time you would be forced to use your own, custom, probably personalized rifle if you live long enough to know this tactic, is in case of true emergency or imminent death. The same case that the first case of this ever being recorded happened. &lt;br /&gt;
* Finally, in the instance where a Guardsman survives using his weapon and its magazine in such a reckless manner, he must then face the wrath of his superiors (If he survives the incident); the sheer number of Munitorum violations involved in using a lasgun and its ammo as a makeshift bomb are staggering (and while most alone would probably result in perfectly survivable corporal punishment, such as say being repeatedly rifle-stocked in the balls four dozen times while hanging upside down, all added up it&#039;s more pragmatic to just make the punishment execution to save some time.) &amp;lt;del&amp;gt;Unless he manages to secure a new weapon beforehand of course.&amp;lt;/del&amp;gt;&lt;br /&gt;
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In all seriousness, the lasgun is very deadly when used in the hands of someone competent, and as being an effective combat weapon goes, anything not too heavily armored, like Traitor Cultists, Eldar Guardians, Ork Boyz, Tyranid Gaunts, and other Imperial Guard style forces are bound to be ridden with Laser holes.  The Vostroyan Firstborn, for example, are renown for their precision with their lasguns and rewarded with high kill counts against everything from Orks to traitors.  Elysian Drop Troopers are similarly known for exceptional marksmanship bred via necessity wherein they maximize lethality with minimal shots.  And if you pray to the Emperor and get really lucky (given the Guard&#039;s numbers, they &#039;&#039;will&#039;&#039; get lucky, a lot), you might be able to take down a Chaos Space Marine (or equivalent) with it anyway - [[What|though Space Marines are also known to die after being poked (stabbed) by enough pointy (sharp hard) sticks on occasion after all or being stomped on by enough human beings at once]]  Also, a point- or near-point-blank shot at maximum power from a lasgun can penetrate a Space Marine&#039;s helmet and turn his brains into impromptu house paint.&lt;br /&gt;
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A quote from [[Black Crusade (RPG)]] sums up the las gun perfectly: &#039;&#039;&amp;quot;The Legionnaire that scoffs at a lasgun has not charged across an open field against a hundred of them.&amp;quot;&#039;&#039;&lt;br /&gt;
Of course, in Black Crusade a Legionnaire in power armor is all but impossible to wound with a lasgun (and that is what Horde rules are for!).&lt;br /&gt;
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==Uses for the Lasgun==&lt;br /&gt;
*Warming soup&lt;br /&gt;
*Cigarette lighter&lt;br /&gt;
*Changing TV channels&lt;br /&gt;
*Selling to buy a new weapon&lt;br /&gt;
*Pissing off [[Thunderhawk]] pilots&lt;br /&gt;
*Shining in enemies&#039; eyes&lt;br /&gt;
*Throwing at people (may cause more damage than shooting it at them)&lt;br /&gt;
*Burning ants&lt;br /&gt;
*Paperweight&lt;br /&gt;
*Laser sight for a boltgun&lt;br /&gt;
*Aide during PotentiaPunctum presentations&lt;br /&gt;
*Light shows&lt;br /&gt;
*Laser tag for kids (who are probably more dangerous than the gun itself)&lt;br /&gt;
*Lighting candles on birthday cakes&lt;br /&gt;
*Entertainment for your space-kitties&lt;br /&gt;
*Shooting bottles&lt;br /&gt;
*Hitting your officer&#039;s pipe (Warning, will result in [[Blam|BLAMing]])&lt;br /&gt;
*Flashlight&lt;br /&gt;
*Substitue baseball bat&lt;br /&gt;
*Salvaged for actual useful stuff&lt;br /&gt;
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== Other laser weapons ==&lt;br /&gt;
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The lasgun also comes in carbine, pistol, bullpup, sniper (&amp;quot;long-las&amp;quot;), and light machine gun (the heavy lasgun, which so far seems to only exist in Black Library) - (Heavy laser is just a crew-fired multi laser) varieties, and the Imperium fields many other weapons based on the same technology, such as the [[hellgun]] (a powerful lasgun powered by a backpack power pack), the mighty [[lascannon]] (mighty being relative... SPESS MEHREENS can equip it), the even bigger [[Apocalypse|volcano cannon and turbo-laser]], the even bigger Defense Laser, and the bigger &#039;&#039;still&#039;&#039; laser weapons mounted on [[Battlefleet Gothic|starships.]] Must be a different type, though, because a broadside from a Retribution class battleship can devastate half a continent depending on the [[Skub|calcs]]. A single barrage from an Imperator class Titan can devastate an &#039;&#039;entire&#039;&#039; city with weapons as strong as modern day nukes. Keep in mind how large an Imperial city is.&lt;br /&gt;
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Oh, and [[C.S. Goto|multilasers]].&lt;br /&gt;
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=== Hotshot Weapons ===&lt;br /&gt;
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A variant of the Lasgun, and unrelated to the [[Hellgun]] despite conflicting canon and similar usage, the Hotshot Lasgun and Hotshot Laspistol are weapons used primarily by the [[Stormtrooper]]s (and presumably other arms of the Imperial war machine).  These are juiced-up versions of the Lasgun charge pack inside a normal Lasgun.  They are designed to be used by elite troops or officers, who are generally better shots.  Instead of the Hellgun&#039;s tactic of using lots of batteries to shoot several times per second, Hotshots use a super-concentrated laser blast to achieve the same kind of armor-penetrating power.&lt;br /&gt;
* On the table top they are S3 / AP3 / 18&amp;quot; Rapid-Fire.&lt;br /&gt;
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=== Sniper Rifle ===&lt;br /&gt;
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In the good old days the Imperial sniper rifle was the poorly named &#039;needle rifle&#039; which was in fact a kind of laser weapon. Well, partly. It had two parts to each shot. It fired a narrow beam laser to burn through armor, and then it fired a &#039;needle&#039; bullet; a spike of some kind of metal filled with horribly poisonous toxins. With the armor removed first, the spiky bit all but ensured a kill if you hit, spurting deadly death juice into your unfortunate body. Sadly they weren&#039;t especially well conceived weapons (hitting the same spot with two different weapons, one that responds to wind and gravity, and the other that doesn&#039;t is something of a challenge) so they&#039;ve pretty much been written out of the setting these days. Now the term &amp;quot;sniper rifle&amp;quot; is used fairly loosely in the Imperium; many sniper rifles are simply over-powered lasguns called long-las rifles, while many others (such as those used by [[Space Marine]] [[Scout]]s) are high-velocity slug-throwers which have more in common with [[autogun]]s than they do with energy weapons. Then there are other more exotic variants firing poisoned darts or even stranger payloads. All of these variants have pretty much the same effect on the target, unless you play older editions or use special characters who have rules that say otherwise. Or play [[Dark Heresy]].&lt;br /&gt;
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=== 30k Era/Great Crusade ===&lt;br /&gt;
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{{Skub}}&lt;br /&gt;
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First off there is the Lascarbine. Basically the same weapon as the Lasgun in a smaller package. Blast Pistols are S5 Las-pistols with Twin Linked and Gets-Hot. Usually not worth it. Auxilia las-rifles have better range. These have the option of taking Blast chargers. A one time ability that does more damage for skipping a turn. Roles of 1 prevent the player from using them for the remainder of the game.&lt;br /&gt;
They also [[awesome|come standard]] with Collimators. Switching out Rapid Fire for Heavy 2. Making any opponent think twice about about charging a squad of [[Solar Auxilia]]. As if a Super Heavy tank as a Dedicated Transport wasn&#039;t enough reason to stay out of range.&lt;br /&gt;
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=== Adeptus Mechanicus ===&lt;br /&gt;
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{{Skub}}&lt;br /&gt;
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Like everything like in else in Warhammer 40k. Whatever the forces of the Imperium of Man have, the Adeptus Mechanicus will have discovered or created a better version of it. That they don&#039;t bother sharing with their own allies. As with every other fraction in the game. &lt;br /&gt;
[[Tech Thrall]]&#039;s are thus far the only know Ad-mech troops to carry las-weapons.  Admech Las-lock&#039;s sacrifice rate of fire for more damage per shot. Making it a superior version of the Hot-Shot lasgun. There is also the Mitralock, a [[what|laser shotgun]] with reduced range.&lt;br /&gt;
Both have the option to upgrade to Induction chargers [[awesome|increasing their shots to two.(represented as Assault 2 in game.)]] While still allowing them to charge with no penalty. This turns them into a high risk unit to for any opponent dumb enough to charge them.&lt;br /&gt;
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== Properties of a lasgun ==&lt;br /&gt;
It&#039;s easy to imagine being hit with a lasgun would be like having a hole burned into you like an ant being burned by a magnifying glass. That, of course, is not nearly grimdark enough to be the truth.&lt;br /&gt;
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A military DEW (or Directed Energy Weapon since military forces love acronyms) comes in several different types, from microwave weapons which are mostly used to short out electronics, to Electrolasers which use lasers to ionize the air into a semi-superconductive channel, allowing an electrical current to be projected between two points like a glorified (albeit high-power) taser. This may in fact is likely how necron [https://1d4chan.org/wiki/Tesla Tesla weapons] work but that is neither here nor now. A lasgun however is most likely to be a pulsed energy laser. A pulsed laser works by imparting so much energy to an area so fast, that it turns into plasma and explodes. Modern versions create a pressure wave strong enough to stun and knock a person out (termed &amp;quot;Pulsed Energy Projectile), but they are less then-lethal weapons that don&#039;t penetrate things very well by design, while the lasgun is not. &lt;br /&gt;
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Being hit with a lasgun would look and feel more like you were hit by a concussion grenade held up to your chest. You would see a bright flash of light as your skin or clothing vaporized into plasma, much like a high-end camera flash going next to the wound. Higher-power laser weapons might cause enough of an explosion to blow you back and maybe knock you unconscious, or if you got hit by one of the Lasgun&#039;s anti-tank big brothers, vaporize you outright turning you into an impromptu plasma grenade for the rest of your squad to deal with. The explosion would create enough hydrostatic pressure to likely scramble your internal organs and maybe snapping your bones in parts of your body distant from the explosion. However, if the lasgun hit something like armor, or even clothing it would induce an explosion only on the surface of the armor leaving the rest of you safe, though most assuredly stunned and dazzled from the plasma explosion. This explains why the Lasgun has a AP of only -. A Bolter&#039;s bolts, on the other hand, penetrate the exterior and then explode inside the target, meaning it can deal with armor and tough alien targets like Orks much easier, since you&#039;re effectively ignoring the armor on anything the mass-reactive warhead can punch through. The lasgun is clearly nothing to sneeze at; it&#039;s just that the vast majority of the Imperium&#039;s more exotic enemies are capable of taking that kind of punishment most of the time and still keep on fighting.&lt;br /&gt;
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While the lasgun is portrayed in some media as having recoil, it doesn&#039;t in any true sense of the term. There might be a slight jerk on the barrel from the air pressure differential created by melting a hole through the air, a la a thunderclap, but the effects would be much more pronounced on the target (since there&#039;s no direct exchange of kinetic energy, the recoil can be zero, while there is a noticeable impact.) It might make a loud &amp;quot;crack&amp;quot; noise, due to Compton scattering, if it is fired in atmosphere and an abundant source of electrons is available (such as from the gun itself, if it is design appropriately). It should also be noted that at long range, if you were shot with one, there would be a substantial delay between the shot hitting you and you actually hearing the noise, making it an effective sniper&#039;s weapon. The second most common counterargument to this is that you would be able to follow the beam back to the sniper, but remember: you don&#039;t see the beam. It&#039;s too bright for you to be able to see it clearly, and you&#039;re going to be flashblinded by both the plasma explosion and the laser itself, if it&#039;s in a visible spectrum. Which it doesn&#039;t have to be. In fact, since Imperial lasgun is described as firing blue or white beams, the laser itself is likely ultraviolet, meaning there would be some brightness as it carved through the air, but not as much as a high-power laser backscattering into your eyes and giving you an impromptu round of Lasik.  The most common counterargument is that the inverse square law means that, like all lasers, damage output from the weapon would catastrophically decrease with distance, making it absolutely terrible at sniper rifle ranges (particularly in an atmosphere with dust, water vapor and heat waves to mess with the laser&#039;s focus) without also being terrifyingly powerful in close quarters, which we know it is not.&lt;br /&gt;
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Coming to that, [[Grimdark|the continued use of a lasgun is probably going to render you blind.]] Remember, this is a gun that shoots a whole bunch of light to do damage. It&#039;s going to be even harder on your retinas, even if you&#039;re not the one being hit by it. After all, just because you can&#039;t see UV light doesn&#039;t mean it&#039;s not bouncing around your eyeballs-this is why UV protection in sunglasses is such a big deal, and why your eyes sometimes hurt when you step outside on an overcast day. There&#039;s still light there, and it&#039;s still fucking with your very easily damaged optics. So unless the Departmento Munitorum issues some kind of protective eyewear  or contacts to the Guardsmen (and don&#039;t kid yourself, this is 40K. They don&#039;t.), their vision is going to get worse and worse over time, until they finally go blind.  Fortunately, this would take about six months to a year of exposure of combat level conditions, or one apocalypse battle on a gunline, and most Guardsmen are not going to live that long on the battlefields of the 41st Millennium, and if do live that like then you&#039;re an elite soldier (or commissar/commander) worth the laser eye surgery to keep fighting since you&#039;re now worth many times what a normal guardsmen is. Or you manage to buy a cheap pair of shades at your troop ship&#039;s market, which are actually pretty common even then. &lt;br /&gt;
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TL, DR: It&#039;s not fun.&lt;br /&gt;
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Too short, want more? Go [http://www.projectrho.com/public_html/rocket/sidearmenergy.php here].&lt;br /&gt;
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==See also==&lt;br /&gt;
*[[Hellgun]]&lt;br /&gt;
*[[Laspistol]]&lt;br /&gt;
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[[category:Warhammer 40,000]]&lt;/div&gt;</summary>
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