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		<id>http://2d4chan.org/mediawiki/index.php?title=Power_weapon&amp;diff=384177</id>
		<title>Power weapon</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Power_weapon&amp;diff=384177"/>
		<updated>2017-11-30T15:10:35Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:FC4B:E89:BFB2:1C26: /* Types of Power weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Cato Sicarius.jpg|300px|right|thumb|Before the age of [[Captain Titus|Titus]], this was the only time Ultramarines were even remotely cool.]]&lt;br /&gt;
&#039;&#039;&#039;Power weapons&#039;&#039;&#039; are a type of weapon in [[Warhammer 40,000]]. Power weapons look just like normal melee weapons, but what makes them actually useful is that they are sheathed with an energy field surrounding the blade. This energy field can in turn slice through even the toughest of armor.&lt;br /&gt;
&lt;br /&gt;
For one reason or another, the glorious Daemon Weapons of Chaos operate like power weapons. Probably for the same reason that allows cheap guardsmen bayonets to be exactly as deadly as &#039;&#039;[[chainsword]]s&#039;&#039; in melee combat (that is to say, &amp;lt;s&amp;gt;bullshit&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;convenience&amp;lt;/s&amp;gt; [[Games Workshop|lazyness]]).&lt;br /&gt;
&lt;br /&gt;
==Types of Power weapons==&lt;br /&gt;
&lt;br /&gt;
===Crozius Arcanum===&lt;br /&gt;
The signature weapon of [[Chaplain]]s, the Crozius Arcanum is a mace encased in energy that serves as both a symbol of office and a weapon. Counts exactly as a Power Maul in 7th ed. The [[Chaos Space Marines|Traitor]] esquivalent, the [[Dark Apostle]] uses a functionally identical item, though twisted by Chaos, called an Accursed Crozius.&lt;br /&gt;
&lt;br /&gt;
===Power Sword===&lt;br /&gt;
In a  nutshell, the power sword is an example of power weapon technology applied to a sword. It&#039;s easily the most common power weapon (the [[Warhammer 40,000: Space Marine|Space Marine video game]] only said otherwise so as not to make players feel cheated by the DLC they just bought), and is used not only by the [[Space Marines]], but by the [[Commissar|Commissariat]], [[Daemonhunters|Inquisition]], and [[Imperial Guard]], who, likewise, often issue it to Sergeants and Officers. The [[God-Emperor of Mankind|Emperor of Mankind]] and most of the [[Primarchs]] who had swords used Power Swords. As of 6th edition, Power Swords are now AP3, screwing over many units and characters who have swords modeled on, such as [[Mephiston]], resulting in Terminators becoming absurdly hard to kill in assaults. Now, with armour modifiers, power swords will be pretty useful against Terminators again.&lt;br /&gt;
&lt;br /&gt;
====Relic Blade====&lt;br /&gt;
A two-handed power sword, which on the tabletop results in +2S (so S+2 AP3) and two-handed (can&#039;t benefit from a second weapon, although curiously there is no ban on taking two items that both do this, which currently only means you can wield a relic blade &#039;&#039;&#039;and&#039;&#039;&#039; a storm shield). For some reason this also applies to [[derp|officers in Terminator armor.]] Despite the fluff stating that they can use weapons that other Astartes can&#039;t. Don&#039;t bother with Relic Blade upgrades for Captains and Chapter Master if a melee based Chapter Relic has better stats. Which they usually will. It is a decent upgrade if the Chapter Relic replaces a ranged weapon, armor or Storm Shield. Honor Guards and Vanguard Sergents can also use them. Though it is a huge waste on the latter if he doesn&#039;t have a Storm Shield.&lt;br /&gt;
&lt;br /&gt;
===Shock Mace===&lt;br /&gt;
An older-model power weapon favored by the [[Chaos|traitor legions]], the Shock Mace is functionally a Crozius Arcanum (see above), but without the status symbol.&lt;br /&gt;
&lt;br /&gt;
===Power Axe===&lt;br /&gt;
Power Axes are single or double-bladed axes with their edges sheathed in energy. Power Axes are especially favored by the [[Space Wolves]], [[Chaos Lord]]s and [[Techpriest|Techpriests]] of the [[Adeptus Mechanicus]]. &lt;br /&gt;
&lt;br /&gt;
On the tabletop, Power Axes are AP2, +1S and Unwieldy, making your unit strike at I1. This is probably going to be your only way to cheaply kill Terminators in assault, if they haven&#039;t overwatched your guys to death or happen to be using Thunder Hammers and Storm Shields.&lt;br /&gt;
&lt;br /&gt;
===Power Maul===&lt;br /&gt;
Power Mauls are whatever form of bashin&#039; stick or stave a Space Marine, human or xenos supreme race&#039;s can get their hands on and turn into a relatively hi-tech weapon. If you can conceivably clobber someone over the head with it, it doesn&#039;t look heavy enough to be a Thunder Hammer, and it has room to tape a disruption field generator on somewhere along the haft, it&#039;s probably a Power Maul.&lt;br /&gt;
&lt;br /&gt;
Crunch-wise, Power Mauls are AP4, +2 Str and Concussive. This means they bounce off MEQs (but wound on a 2+, at least), and when wielded by aforementioned MEQs turn any variety of Spess Pansy or Humie not wearing power armor into meat slurry, multiple wounds be damned. Great for challenges against the aforementioned T3 squishies.&lt;br /&gt;
&lt;br /&gt;
===Power Scythes===&lt;br /&gt;
A form of Power Weapon shaped like a scythe. Power Scythes were generally unwieldy and never caught on with the Imperial military outside the Legiones Astartes, and even then they were only popular with the [[Death Guard]], who used a massive type of Power Scythe known as &#039;&#039;Manreapers&#039;&#039;. Even in that particular case, they were only used by their [[Primarch]] [[Mortarion]], some officers (like First Captain [[Typhus|Calas Typhon]]), and the Deathshroud Terminators. Crunch wise they&#039;re power axes with reaping blow instead of unwieldy, giving the wielder +1 attack provided there is an enemy in base contact at the cost -1 I. As such, they&#039;re nice since they hit before other AP2 weapons. Because of its association with the Death Guard, it should surprise no one that the [[Departmento Munitorum]] cancelled all orders for Power Scythes in M34 due to their complete lack of popularity. Whether or not the [[Adeptus Mechanicus]] still have the [[STC]] printouts are unknown, but knowing the AdMech...&lt;br /&gt;
&lt;br /&gt;
===Power Fist===&lt;br /&gt;
[[Image:Commissar-Fuck Yeah.jpg|thumb|Commissariat-approved use of Power Fists is to inspire the troops.]]&lt;br /&gt;
Also known as big-metal-death-fists-of-doom the power fist is one of the most [[Bolter|iconic]] weapons of 40k, &#039;&#039;&#039;Power Fists&#039;&#039;&#039; are massive gauntlets which are encased within an energy field that breaks down molecular bonds when activated.  They are intended to be worn with [[Terminator]] armour, but frequently you find people wearing Power Armour, or even &#039;&#039;&#039;NOT&#039;&#039;&#039; wearing Power &#039;&#039;Anything&#039;&#039;, wielding Power Fists.  The Emperor of Mankind had a power fist on his left hand, which he used to famously put [[Leman Russ]] in his place.  Russ later said that the subsequent headache was from the drinking contest they had.&lt;br /&gt;
&lt;br /&gt;
They are commonly used as an anti-armor weapon. Yes, you heard correctly. Brave bastards will [[Fist of the North Star|punch tanks until they explode]]. That&#039;s how fucking badass this universe is. &lt;br /&gt;
&lt;br /&gt;
[[Ork]]s, in their looting tendencies, have taken to mimicking Power Fists as &#039;&#039;&#039;Power Klaws&#039;&#039;&#039;, which are like Power Fists except that they usually have 2-4 digits, and have massive grabbing blade-claws instead of articulated fingers.  [[Commissar Yarrick]] famously killed an Ork and used his Power Klaw to replace his severed forearm.  Why the [[Commissar|Commissariat]] has not censured him for using xenos weapons is not entirely clear, but they probably let it slide because he&#039;s such a badass.  Still, one must wonder how [[Sly Marbo|he goes to sleep, takes a shower, or masturbates with that thing on.]]&lt;br /&gt;
&lt;br /&gt;
Some variants of Power Fist are called &#039;&#039;&#039;Power Claws&#039;&#039;&#039;, which are basically Power Fists with the digits ending in razor sharp claws.  You more frequently see them among [[Chaos Space Marines]], but occasionally the [[Raven Guard]] or [[Space Wolves]] use them.  The infamous Talon of Horus, used by [[Horus|Horus Lupercal]] to kill [[Sanguinius]] and critically injure the Emperor, and later looted by [[Abaddon|Ezekyle Abaddon]], is a Power Claw with an infamous history.  Most of these, however, would technically be considered a form of Lightning Claws (see below).&lt;br /&gt;
&lt;br /&gt;
On the tabletop, Power Fists/Klaws double the user&#039;s strength, but makes him strike at I1.  A popular tactic was to use it to instagib enemy ICs in assault by hiding the Fister behind other expendable troops, allocating wounds onto them instead.  However, with 6th edition, this tactic is mostly rendered moot as now ICs and characters can issue challenges, so the Power Fister will most likely fall in battle should the opponent strike and kill him first or see that both get killed off.  New wound allocation rules also make the Fister more likely to have a wound allocated to him, but that is slightly mitigated by the Look Out Sir! rule.  [[Dreadnought|Dreadnoughts]] have no such penalty to initiative or benefit of LOS! as they are walking death machines crewed by a crippled vet, yet are strangely not characters.&lt;br /&gt;
&lt;br /&gt;
In 7th edition, challenges can only be issued to models in combat (in attacking distance), and both sides get 3&amp;quot; pile in at their initiative step. Thusly, if you plan carefully you can have the powerfister 6&amp;quot; away from the combat, have the enemy close in and unable to challenge, and then pile in onto combat at initiative step 1.&lt;br /&gt;
&lt;br /&gt;
There has been some speculation on how successful it would be to incorporate Power Fists into truly epic highfives and brofists, but the AdMech has made it perfectly clear that to do so would be [[Heresy|tech-heresy.]]&lt;br /&gt;
&lt;br /&gt;
====Chainfist====&lt;br /&gt;
For information on the combi-weapon version of the Power Fist, see [[Chainsword#Chainfist|Chainfist]].&lt;br /&gt;
&lt;br /&gt;
===Lightning Claw===&lt;br /&gt;
[[Image:RavenCommander.jpg|thumb|[[Beakie]] [[Raven Guard]] love Lightning Claws.]]&lt;br /&gt;
Lightning Claws are a quartet of razor-sharp claws affixed to a gauntlet, each blade of which is a small power weapon. The claws had different designs pre- and post-Heresy, but they mostly function the same. &lt;br /&gt;
&lt;br /&gt;
The pre-heresy design of the Lightning claws is that instead of blades being placed on the dorsal palm, the fingers on the glove are turned into power blades, giving the user a rather terrifying look. This is the wide-spread model that Chaos marines use since it&#039;s what they had on hand (&#039;&#039;literally&#039;&#039;) when they fell back to the Eye of Terror. &lt;br /&gt;
&lt;br /&gt;
The current design of Lightning claws are 3-4 smaller power blades that are placed above the weapon&#039;s dorsal palm plating, akin to X-men&#039;s Wolverine. This design, although considered totally uncool when compared to the old Power Talons, gives the user the advantage of still having articulated fingers, albeit with digits that are still power fist sized, [https://1d4chan.org/wiki/General_Sturnn though] [https://1d4chan.org/wiki/Vance_Motherfucking_Stubbs some] [https://1d4chan.org/wiki/Governor-Militant_Lukas_Alexander bad ass] imperial guard commanders have been seen with lighting claws for no fluff explained reason. Possible just an oversight that got grandfathered into the later games but it still looks awesome so we&#039;re let it slide. Though two of those guys are from the same regiment (Cadian 412th) so maybe it&#039;s just a quirky tradition of that one regiment.&lt;br /&gt;
&lt;br /&gt;
And then there are some gems like [[Lugft Huron]]&#039;s which have both dorsal &#039;&#039;and&#039;&#039; finger claws.&lt;br /&gt;
&lt;br /&gt;
They are normally used in pairs. Favored by Terminators and Chaos Raptors, Lightning Claws are a bit unwieldy, but are much more likely to land a damaging hit on a target when used by a trained user (in tabletop, this translates to re-rolling failed to-wound rolls). They are also AP3, so it is now pointless to use them against Terminators, but they will mince up MEQs and blobs. The Raven Guard in particular often employ Lightning Claws. Always remember [[meme|to say &amp;quot;snikt&amp;quot; when using them]] and to take them off before attempting to masturbate or pick your nose. [[Slaanesh|Or don&#039;t]].&lt;br /&gt;
&lt;br /&gt;
===Power Lance===&lt;br /&gt;
A weapon used almost exclusively by the [[White Scars]], Power Lances are energy-sheathed lances which the White Scars use in charging their opponents on their bikes. You can imagine the results. &lt;br /&gt;
&lt;br /&gt;
Tabletop-wise, Power Lances are AP3 +1S on the charge but become AP4 and default strength in following assault phases. Since few box sets come with Power Lance bits, a lot of converting is to be done if you want to kit out your models with Power Lances. They&#039;re pretty awful in the hands of anything without Hit And Run. Honestly, they&#039;re pretty awful even in the hands of anything with Hit and Run. If you want the +1S, use a power axe. If you want AP3, use a power sword. If you want high strength and don&#039;t care about the AP, use a power maul. The only round Power Lances are better than the others is the charging round, so only take them if you think you can win a fight in the first round. If not then stick to the other choices.&lt;br /&gt;
&lt;br /&gt;
===Power Halberd===&lt;br /&gt;
[[Image:GK_Terminator_halberd.jpg|thumb|Pictured: Actually a force halberd.]]&lt;br /&gt;
A large power weapon in the shape of a glaive. Though a functional weapon, Power Halberds are largely ceremonial weapons used by [[Space Marine]] [[Honour Guard]]s when on sentry duty, although the White Scars will use them in combat. The [[Adeptus Custodes|Custodes]] also used power halberds with attached bolters, but those weapons are to regular power halberds what Custodes are to regular marines. Not wanting to get left behind, CM [[Asterion Moloc]] &amp;quot;[[Blood Ravens|acquired]]&amp;quot; one of those and [[Awesome|slapped a freaking lascannon onto it.]] Doesn&#039;t have an actual model because GW is lazy.&lt;br /&gt;
&lt;br /&gt;
===Thunder Hammer===&lt;br /&gt;
Big war hammers (&#039;&#039;40k&#039;&#039;) that smash anything they touch, and popularly paired with Storm Shields. Unlike other power weapons, Thunder Hammers only activate their energy fields upon contact with a target. This works like a flash capacitor, and utterly &#039;&#039;explodes&#039;&#039; whatever Thunder Hammers hit - in editions [[Dark_Age_of_Technology|long past]] this meant they always scored a wound whenever they hit, no roll was needed. Comes in one-handed and two-handed varieties, but both functionally are the same weapon stat-wise. Particularly common among Terminators, although the [[Salamanders]] love it (going with [[Vulkan]]&#039;s training as a blacksmith and the artificer themes of the Promethean Creed). &lt;br /&gt;
Gameplay wise, they&#039;re basically the same as Powerfists, except when attacking vehicles they will at a minimum get a &amp;quot;Crew Shaken&amp;quot; if they glance or penetrate, in addition to whatever else they roll on vehicle destruction. From 6th ed onwards, the special effect was changed to the &amp;quot;Concussive&amp;quot; rule; any target that takes a wound (but survives) is reduced to Initiative 1 till the end of the next assault phase, simulating disorientation from the explosive impact, making it very effective even against big gribblies that are tough enough to avoid Instant Death.&lt;br /&gt;
Fun fact: Captains could not use thunder hammers without wearing terminator until Dawn of War proved how awesome it looked.&lt;br /&gt;
&lt;br /&gt;
===Heavy Thunder Hammer===&lt;br /&gt;
These monstrosities are used by the [[Deathwatch]] for when a regular thunder hammer won&#039;t do the job. Being two-handed, you sacrifice the ability to wield a shield for the chance to one-shot most high-value targets.&lt;br /&gt;
&lt;br /&gt;
===Daemonhammer===&lt;br /&gt;
It&#039;s a big thunder hammer that is consecrated with inscriptions, sacred oils, and unguents to allow it to defeat [[Daemon|Daemons]]. In the old Daemonhunters army book, it struck daemons without the initiative penalty a thunder hammer usually had, but as of the Grey Knights codex, it was changed into a [[Psychic_Weapons#Nemesis_force_weapon|Nemesis Force Weapon]].&lt;br /&gt;
&lt;br /&gt;
===Xenophase Blades===&lt;br /&gt;
These weapons are used exclusively by Deathwatch Sergeants and Captains, as their mere use is borderline heretical due to their xenos (likely Necron) origins. Xenophase blades are basically power swords that force a reroll on invuln saves, as they have the ability to &#039;&#039;teleport past armor&#039;&#039;. Needless to say, that makes them extremely invaluable weapons.&lt;br /&gt;
&lt;br /&gt;
{{40k-Imperial-Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Eldar Power Weapons==&lt;br /&gt;
The Eldar have the knowledge to create power weapons as well: theirs are of a lighter, more elegant design, and are used almost exclusively by the Howling Banshee aspect warriors.&lt;br /&gt;
&lt;br /&gt;
===Diresword===&lt;br /&gt;
A Power Sword with a twist used by an [[Exarch]] of the [[Dire Avengers]]. In addition to being a power weapon, a Diresword is also a spirit stone, housing a great Exarch of the past. When connecting with the target, the Eldar soul within will attempt to destroy the opponent&#039;s mind. &lt;br /&gt;
&lt;br /&gt;
===Eldar Power Sword===&lt;br /&gt;
Used by the [[Howling Banshees]], these weapons are of a more elegant design than their Imperial counterparts: they have a single edge and have a curve at the tip of the blade. Though being lighter, these weapons have more metal at the tip, allowing them to strike just as hard as an Imperial power weapon.&lt;br /&gt;
&lt;br /&gt;
===Mirrorswords===&lt;br /&gt;
Somewhat smaller than, but otherwise identical to the regular power swords, these blades are used in pairs by the Exarchs of the Howling Banshees. The style that they are used in allows the wielder to deliver a far higher amount of blows on a target than with regular power swords.&lt;br /&gt;
&lt;br /&gt;
===Executioner===&lt;br /&gt;
A glaive, this power weapon greatly enhances the power behind the user&#039;s blows, allowing the warrior to slice its enemies in half with ease. Exarchs of the Dire Avengers aspect use a similar, but lighter weapon for superior range over their enemies.&lt;br /&gt;
&lt;br /&gt;
===Powerblades===&lt;br /&gt;
Attached to the user&#039;s forearms, these weapons grant the wielder the advantages of a power weapon while allowing the user to keep his hands free. Used mainly by Exarchs of the [[Warp Spiders]] aspect.&lt;br /&gt;
&lt;br /&gt;
===Scorpion&#039;s Claw===&lt;br /&gt;
Scorpion&#039;s Claw is an Eldar version of a power fist, except it doesn&#039;t slow its wielder (in game terms it doesn&#039;t have the Unwieldy or Special Weapon rules). Exarchs of the [[Striking Scorpions]] wear this on one hand while holding a chainsword in the other. It&#039;s a big claw with a shuriken pistol inside.&lt;br /&gt;
&lt;br /&gt;
{{40k-Eldar-Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Dark Eldar Power Weapons==&lt;br /&gt;
While many of the Dark Eldar&#039;s weapons have only cosmetic differences to those of Eldar design, there are a few that are more unique&lt;br /&gt;
&lt;br /&gt;
===Klaive===&lt;br /&gt;
These massive two-handed swords are the staple weapon of the Incubus and are regarded by them as &amp;quot;The ultimate weapon&amp;quot;. These enormous cleavers are AP2 and +1S while letting you strike at full I. Some squad leaders get the even deadlier Demi-Klaives. They grant an additional S normally, but you can choose to use them as +0S and +2A.&lt;br /&gt;
&lt;br /&gt;
===Djin Blade===&lt;br /&gt;
Only available to the most elite of nobles, a Djin blade houses the soul of a fallen Eldar. This grants AP3 and +2A, but on a roll of doubles on the extra attacks the soul rebels and the attacks target the user.&lt;br /&gt;
&lt;br /&gt;
===Agonizer===&lt;br /&gt;
A weapon befitting its name, this deadly whip drives the senses of the victim haywire with pain. It grants AP3 and wounds the enemies on a 4+, regardless of toughness.&lt;br /&gt;
&lt;br /&gt;
===Huskblade===&lt;br /&gt;
Carved from Desiccator bone, this horrid saber drains the moisture out of its victims in a fraction of a second, leaving nothing behind but a shriveled corpse. It grants AP3 and Instant Death. Now known as the Suckblade.&lt;br /&gt;
&lt;br /&gt;
{{40k-DEldar-Weapons}}&lt;br /&gt;
&lt;br /&gt;
==Tau Power Weapons==&lt;br /&gt;
===Onager Gauntlet===&lt;br /&gt;
Basically a Tau powerfist equivalent, but can only be used by Crisis-type battlesuits. Often jokingly called &amp;quot;donkey punch&amp;quot; by a players, and sometimes modeled on a suit&#039;s legs instead of hands, since &amp;quot;onager&amp;quot; is Latin for donkey (although it was also the name of a Roman catapult). &lt;br /&gt;
&lt;br /&gt;
It was designed to battle Imperial tanks after the Tau realized that those crazy Gue&#039;la can send in so many MEHTUL BAWKSES in a single engagement that Crisis teams would exhaust their ammunition supplies and the Guard would still have tanks rolling everywhere. Despite being &#039;&#039;very&#039;&#039; successfully tested during the Damocles Crusade, where a 12-man team of Crisis suits managed to falcon punch dozens of Imperial tanks into scrap, it is still undergoing field tests and is treated as an experimental system, due to the fact that the casualty rate of trying to give tanks a proper fisting in the middle of a war was too damn high. &lt;br /&gt;
&lt;br /&gt;
Of the original 12 suits who tested the weapon; only Commander Bravestorm of [[Farsight]]&#039;s battlesuit retinue survived....kind of. Although Bravestorm lived, his body was [[Dreadnought|too badly wounded after his Crisis suit was critically damaged at one point that he had to be permanently entombed into his Crisis suit just to survive]].&lt;br /&gt;
&lt;br /&gt;
{{40k-Tau-Weapons}}&lt;br /&gt;
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[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:FC4B:E89:BFB2:1C26</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=MI-24_Hind&amp;diff=318528</id>
		<title>MI-24 Hind</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=MI-24_Hind&amp;diff=318528"/>
		<updated>2017-11-30T14:27:23Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:FC4B:E89:BFB2:1C26: /* IRL */&lt;/p&gt;
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&lt;div&gt;[[File:Hind.jpg|300px|right|thumb|[[Metal Gear|“A Hind D?!”]]]]&lt;br /&gt;
&lt;br /&gt;
==In Team Yankee==&lt;br /&gt;
[[File:Hind Stat Card.jpg|300px|left|thumb|The Stat Card]]&lt;br /&gt;
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==IRL==&lt;br /&gt;
[[File:Hind IRL.jpg|300px|right|thumb|A Polish Hind]]&lt;br /&gt;
&lt;br /&gt;
The Mil Mi-24 Hind was an unusual aircraft in that it combined the roles of transport and attack helicopter, which had never been fully replicated before or since. They’re heavily armored such that nothing smaller than a 23mm caliber bullet will do much damage to them. These helicopters were infamous during the Soviet-Afghan war for sending the Muhajadeen on the run, at least until they were supplied with Stinger missiles by the good ol’ US of A. Eventually a large number of Hinds will be replaced by the Mil Mi-28 Havoc and Kamov Ka-50, designs that dispense with the need to carry troops. Export variants of the Hind are still used by many third world countries, including a modernized version called the SuperHind made in South Africa. While the old Hind itself is being used as a testbed for high speed helicopter technology.&lt;br /&gt;
&lt;br /&gt;
The most famous version is the Hind-D, featuring the iconic double-bubble cockpit. The earlier Hind-A featured a more conventional flat windows cockpit.&lt;br /&gt;
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{{Soviet Forces in Team Yankee}}&lt;br /&gt;
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[[Category:Team Yankee]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:FC4B:E89:BFB2:1C26</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Talons_of_the_Emperor_(30k)&amp;diff=71655</id>
		<title>Warhammer 40,000/Tactics/Talons of the Emperor (30k)</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warhammer_40,000/Tactics/Talons_of_the_Emperor_(30k)&amp;diff=71655"/>
		<updated>2017-11-30T11:18:26Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:FC4B:E89:BFB2:1C26: /* Ranged Weapons */&lt;/p&gt;
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&lt;div&gt;So we&#039;ve had rules for [[First Founding|the Legions]], the [[Primarch]]s, and the [[Mechanicus|Mechanicum]]. It was only a matter of time until the [[Custodian Guard|Emprah&#039;s BFFs]] and the [[Sisters of Silence|premium in anti-psyker units]] got rules, and here they are. [[Fail|RAW you can&#039;t them  take as allies]], though.  Do note that these rules for the Talons of the Emperor are only for the Horus Heresy (30k) game, if you&#039;re interested in the 40k tactics, you can find the [[Warhammer 40,000/Tactics/Sisters of Silence|Sisters of Silence tactics here,]] [[Warhammer 40,000/Tactics/Adeptus Custodes (7E)|and the Adeptus Custodes tactics here.]]&lt;br /&gt;
&lt;br /&gt;
==Why play Talons of the Emperor==&lt;br /&gt;
There are a number of reasons for playing this army.&lt;br /&gt;
*Because you like gold&lt;br /&gt;
*Because you like Eagles&lt;br /&gt;
*Because you like Eagles made out of gold&lt;br /&gt;
*Because the Emperor was right all along&lt;br /&gt;
*Because [[Erebus]] can fuck a cactus&lt;br /&gt;
*Because you want to take [[Emperor&#039;s Children|Phoenix Terminators]] with a half-Primarch statline as troops&lt;br /&gt;
*Because you hate Psykers harder than [[Space Wolves|any furry]] can ever hope to imagine&lt;br /&gt;
*Because one day you will be able to take the EMPRAH as a LoW&lt;br /&gt;
&lt;br /&gt;
==Special Rules==&lt;br /&gt;
===Custodes===&lt;br /&gt;
*&#039;&#039;&#039;Preternatural Skill&#039;&#039;&#039;: If the majority of enemy models have equal or less Weapon Skill compared to yours when fighting in assault, you get +1I. &#039;&#039;(Though consider Thousand Sons&#039; Khenetai Cabal being the only squad with potential WS6, and things that drop your WS)&#039;&#039; you might as well assume you&#039;re always I6 with most of your troops, unless you&#039;re facing a lone HQ model.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;The Sodality&#039;&#039;&#039;: A Custodian&#039;s unit coherency range is 3&amp;quot; and they always use their usual LD for regrouping. &#039;&#039;Representing how the Banana Custards fight as individuals rather than a squad in the lore. Use the 3&amp;quot; to better control the battlefield and reduce the effectiveness of Blast weapons (since a 3&amp;quot; blast will only touch more than one Custodes when perfectly centered between two of them, at maximum coherency).&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Inviolable Psyche&#039;&#039;&#039;: Forgeworld dancing around ATSKNF again, you are immune to Fear and Pinning and ignore all penalties when taking Morale Checks, meaning it&#039;s Stubborn 2.0, and re-roll Deny the Witch rolls. &#039;&#039;However, it does mean you CAN break as a result of bad combat, and you CAN be utterly wiped out. Not that that would happen often, but still.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Bulky&#039;&#039;&#039;: Not a rule specific to the Custodes, but they all have it.&lt;br /&gt;
*&#039;&#039;&#039;Character&#039;&#039;&#039;: Always remember that ALL Custodes are Characters. That means they can issue and accept challenges, but also benefit from Look Out, Sir. &#039;&#039;With some lucky rolls and a good positioning, this can really help your guys survive hails of plasma fire and assaults, especially if you have a lot of Solarite gauntlets.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Crusader&#039;&#039;&#039;: Like Bulky, almost all Custodes have it. &#039;&#039;Quite powerful since your Custodians usually have better Initiative than most 30k units.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Sisters of Silence===&lt;br /&gt;
*&#039;&#039;&#039;Psychic Anathema&#039;&#039;&#039;: The core defining feature of the Sisters of Silence, this is how they fuck up psykers all twenty ways from Sunday. They&#039;re immune to any psychic powers targeting them and ignores any Telepathy Blessings that would negatively affect them, because fuck invisibility cheese (you can still be raped by Biomancy user, for example, so pick your targets). Anyone within 12&amp;quot; takes -1 Ld (-2 if they&#039;re psykers, though anyone with Fearless is immune) while allies can re-roll Deny tests, but any Daemons in range take -1 to Toughness while Daemon vehicles take +1 to Pen. Anyone within that range that tries to use a power now needs to roll 1 higher to successfully manifest, raised to 2 higher if they&#039;re in B2B (So if they&#039;re against Magnus, he has to roll 4+ to use a power when in range, while needing 5+ when in combat).&lt;br /&gt;
*&#039;&#039;&#039;Ex Oblivio&#039;&#039;&#039;: Another deadly null power for the Sisters, but only for the most brutal of them. Anyone within 6&amp;quot; can&#039;t generate WC dice, and if they want to use a power, they have to test Ld or suffer Perils at a -1 penalty, minimum 1. &#039;&#039;This means they can&#039;t roll a 6 for warp surge and are twice as likely to roll a one&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Fanatical Discipline&#039;&#039;&#039;: Sisters are Fearless and Hate Psykers. Blah.&lt;br /&gt;
*&#039;&#039;&#039;Company-Cadres&#039;&#039;&#039;: The organization of the Sisters. For every three non-HQs they bring, they need an HQ choice. If they have an HQ choice, every Sister model in the detachment gains Infiltrate, Crusader, Stealth, or +1 to Combat Resolution.&lt;br /&gt;
&lt;br /&gt;
==Special Equipment==&lt;br /&gt;
===Ranged Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Adrathic Weapons&#039;&#039;&#039;: Yet another super special Terran-only weapon, these are proper disintegrators.  As a rule, they will make Mechanicum players cry, also they are all AP2 with Instant Death, Armorbane, and Gets Hot.&lt;br /&gt;
**&#039;&#039;&#039;Adrathic Destructor&#039;&#039;&#039;: 12&amp;quot; S5 AP2 Assault 1: By far the most &#039;common&#039;, available in some form or another on most infantry models.&lt;br /&gt;
**&#039;&#039;&#039;Adrathic Devastator&#039;&#039;&#039;: 18&amp;quot; S6 AP2 Heavy 2: Dickbike and Pallas upgrade.&lt;br /&gt;
**&#039;&#039;&#039;Adrathic Exterminator&#039;&#039;&#039;: 36&amp;quot; S6 AP2 Heavy 1, 3&amp;quot; Blast: Not yet used on any model, but it&#039;s only a matter of time. If they remember this exists. It isn&#039;t on the Telemon or the Orion. So it&#039;s now a shot in the dark if the Exterminator will be used at all.&lt;br /&gt;
*&#039;&#039;&#039;Adrastus Bolt Caliver&#039;&#039;&#039;: 30&amp;quot; Heavy 3 Heavy Bolter with a Disintegration Beam (Adrathic destructor possibly with beam special rule--need FAQ!) welded onto it.  Distinctly stated as being two functional weapons with unlimited uses, but only one can be used a turn.&lt;br /&gt;
*&#039;&#039;&#039;Lastrum Bolt Weapons&#039;&#039;&#039;: The Caladus&#039; fixed mounts have turned into the Custodes&#039; most prevalent vehicle mount.  All weapons have &#039;&#039;&#039;Heliothermic Detonation&#039;&#039;&#039;, so anybody that takes &#039;&#039;one or more&#039;&#039; unsaved wounds and &#039;&#039;is not slain&#039;&#039; has to make a Toughness roll or get &#039;&#039;&#039;Instant Death&#039;&#039;&#039; (or +1 to penetration damage table if a vehicle).&lt;br /&gt;
**&#039;&#039;&#039;Lastrum Storm Bolter&#039;&#039;&#039;: 24&amp;quot; S5 AP4; only used by Aquilon Terminators and the Contemptor-Achillus.&lt;br /&gt;
**&#039;&#039;&#039;Lastrum Bolt Cannon&#039;&#039;&#039;: 36&amp;quot; S6 AP3 Heavy 3; used on the Caladus, Coronus, and (assuming a typo) the Dickbikes.&lt;br /&gt;
**&#039;&#039;&#039;Iliastus Accelerator Cannon&#039;&#039;&#039;: 60&amp;quot; S7 AP2 Heavy 3, Rending, Rapid Tracking (ignores Jink saves).&lt;br /&gt;
***Heliothermic Detonation is mostly relevant against models with a lot of Wounds. Because all models in a unit that are firing the same weapon shoot at the same time, it doesn&#039;t matter if said unit is firing one or a thousand Lastrum shells : the rule will only be triggered once against the last wounded model after all the others have been killed normaly. This greatly mitigates the efficiency of Lastrum weaponry against squads of multi-wounded models, but killing an extra bastard is always a good thing nevertheless.&lt;br /&gt;
*&#039;&#039;&#039;Infernus Weapons&#039;&#039;&#039;: The Custodes super flamers.  Only two versions, and they&#039;re both Heavy 1, but who gives a shit when they&#039;re S6!&lt;br /&gt;
**&#039;&#039;&#039;Infernus Firepike&#039;&#039;&#039;: S6 AP6 Heavy 1, Torrent; only used by Aquilon Terminators.&lt;br /&gt;
**&#039;&#039;&#039;Infernus Incinerator&#039;&#039;&#039;: S6 AP4 Heavy 1; used on the Contemptors, either as a replacement for the Storm Bolters or in the Galatus Warblade.&lt;br /&gt;
*&#039;&#039;&#039;Proteus Las-Lance&#039;&#039;&#039;: 24&amp;quot; S7 AP2 Heavy 2, Lance; like the Adrathic Exterminator, it is not yet used on any model, come again later.&lt;br /&gt;
*&#039;&#039;&#039;Corve Las-Pulsar&#039;&#039;&#039;: 36&amp;quot; S9 AP2 Heavy D3: Upgrade for the Agamatus jetbikes and found as part of the Contemptor-Achillus&#039;s Dreadspear, and most of the reason for it&#039;s 40 point upgrade cost. The Pulsar is one of the few weapons that Custodes have as a counterpart to Lascannons. So you will need it.&lt;br /&gt;
*&#039;&#039;&#039;Arachnus Blaze Weapons&#039;&#039;&#039;: Bastard offspring of Multi-lasers and Lascannons, they have two firing modes.  One is Burst for infantry shredding, the other is Concentrated for Vehicle killing with AP1 and &#039;&#039;&#039;Exoshock&#039;&#039;&#039;, which gives you an automatic &#039;&#039;&#039;second&#039;&#039;&#039; Penetrating hit which ignores cover saves on a 4+ after you score one (so you roll to hit, roll to penetrate, enemy rolls invulnerable/cover, and only then...)&lt;br /&gt;
**&#039;&#039;&#039;Arachnus Blaze Cannon&#039;&#039;&#039;: S6 AP5 Heavy Bolter, &#039;&#039;&#039;or&#039;&#039;&#039; 48&amp;quot; S8AP1 Heavy 1, Exoshock:  In all honesty, the Burst mode is rather shitty, but Concentrated is essentially a Lascannon with nasty special rules.&lt;br /&gt;
**&#039;&#039;&#039;Arachnus Storm Cannon&#039;&#039;&#039;: 48&amp;quot; S7 AP3 Heavy 7, &#039;&#039;&#039;or&#039;&#039;&#039; 72&amp;quot; S9 AP1 Heavy 2, Exoshock: the Telemon&#039;s big Gatling gun and perhaps the most versatile of the Arachnus weapons. This is a must take if you are facing armies with a large amount of vehicles.&lt;br /&gt;
**&#039;&#039;&#039;Arachnus Heavy Blaze Cannon&#039;&#039;&#039;: 48&amp;quot; S8 AP3 Heavy 4, &#039;&#039;&#039;or&#039;&#039;&#039; 72&amp;quot; S10 AP1 Heavy 1, Exoshock: Optional turret replacement for the Caladus, enjoy IDing MEQs.&lt;br /&gt;
*&#039;&#039;&#039;Psyk-Out Weaponry&#039;&#039;&#039;: Available as grenades with 8&amp;quot; range, in grenade launchers with 24&amp;quot;, or in missiles with 48&amp;quot;, each of them has Strength 2, Blast 3 and Psi-Shock, which forces Psykers to suffer perils.&lt;br /&gt;
*&#039;&#039;&#039;Stake Crossbow&#039;&#039;&#039;: A 24&amp;quot; S5 AP- crossbow with Rapid Fire and Psi-shock&lt;br /&gt;
*&#039;&#039;&#039;Needle Weapons&#039;&#039;&#039;: S2 AP5 weapons with Rending and Poisoned 4+.&lt;br /&gt;
**&#039;&#039;&#039;Needle Pistol&#039;&#039;&#039;: 12&amp;quot; Pistol.&lt;br /&gt;
**&#039;&#039;&#039;Assault Needler&#039;&#039;&#039;: 18&amp;quot; Assault 2.&lt;br /&gt;
*&#039;&#039;&#039;Snare Gun&#039;&#039;&#039;: A 12&amp;quot; Assault 1 Pinning weapon. If it hits, it inflicts d3 hits, each of them requiring a Strength test to resist taking an unsavable wound (though Invulns work). Just don&#039;t expect Superheavies to listen to this. Hurray, the Rogue Trader Webber has finally made a return!&lt;br /&gt;
*&#039;&#039;&#039;Hellion Pattern Heavy Cannon Array&#039;&#039;&#039;: So far exclusive to the Sisters of Silence  Kharon Pattern Acquistor. It&#039;s basically two Autocannons with halved range, Twin-Linked and Pinning.&lt;br /&gt;
*&#039;&#039;&#039;Proteus Plasma Projector&#039;&#039;&#039;: One of the few actual Plasma weapons that TOTE get besides Plasma pistols. It is currently exclusive to the Telemon Dreadnought. This is an Assault 1, Template weapon with Strength 5, and Ap2. Making it a decent weapon for roasting TEQs and anything else with inadequate saves. Forgeworld should have given Sagittarum Guard squads the Projector as an upgrade option to make them useful.&lt;br /&gt;
*&#039;&#039;&#039;Spiculus Bolt Launchers&#039;&#039;&#039;: Vehicle only Bolt weapons introduced in datasheets for Telemon Dreadnought and the Orion Dropship. As if Forge World is already working on the next red book.&lt;br /&gt;
**&#039;&#039;&#039;Spiculus launcher&#039;&#039;&#039;: The basic version. It&#039;s profile is Heavy 5, Range 48&amp;quot;,Str5, AP5, with Rending and the Volley Fire rules. Volley Fire allows the weapon to fire twice if the bearer doesn&#039;t move. Making it a counter for Flyers, blobs and a decent fallow up against anything that somehow survives the deadly firepower that said vehicle will already have.  &lt;br /&gt;
**&#039;&#039;&#039;Spiculus Heavy Bolt Launcher&#039;&#039;&#039;: It is Str7, Heavy 3 and loses Volley Fire. Lowering the amount of Dakka it will spew out despite the improved strenght. Not much of a downside if taken in pairs in the case of the Orion. Otherwise not worth it.&lt;br /&gt;
&lt;br /&gt;
===Melee Weapons===&lt;br /&gt;
*&#039;&#039;&#039;Custodes Spears&#039;&#039;&#039;: Made of two parts, the power blade is AP2 +1S on the charge, and reverts to a specialist power sword afterwards. Every time you roll a 6 to hit with it, you get another attack, but those extra attacks can&#039;t generate any more. The second part depends on the spear.&lt;br /&gt;
**&#039;&#039;&#039;Adrasite Spear&#039;&#039;&#039;: It has an Adrathic Destructor, which was 12&amp;quot; S5 AP2 Assault 1, Instant Death, Armorbane, and Gets Hot. Short range and nasty.&lt;br /&gt;
**&#039;&#039;&#039;Guardian Spear&#039;&#039;&#039;: Attached with a 18&amp;quot; S4 AP4 Assault 2 bolt weapon. Pretty good on anything short of an MEQ, but not great.&lt;br /&gt;
**&#039;&#039;&#039;Pyrithite Spear&#039;&#039;&#039;: Attached with a 6&amp;quot; S8 AP1 Melta, essentially an inferno pistol. Okay for busting light vehicles or TEQs, but 3&amp;quot; melta range can hurt, but it&#039;s not like you weren&#039;t planning on charging at that range anyways.&lt;br /&gt;
**&#039;&#039;&#039;Paragon Spear&#039;&#039;&#039;: AP2 &#039;&#039;&#039;+2S&#039;&#039;&#039; on the charge (reverts to AP2 +1S when not charging, like a Paragon Blade), rather than +1, and 6s to wound always inflict Instant Death, but 6s to hit get another attack, as it is a spear.  The attachment is an 18&amp;quot; S5 AP3 Assault 2 bolter.&lt;br /&gt;
*&#039;&#039;&#039;Misericordia&#039;&#039;&#039;: [[Fail|No entry in the book]], thank you FW. Fluff-wise it is the long dagger the Custodes carry as the sign of their right of life and death in the Emperor&#039;s name, so we can assume it to be a close-combat weapon of some sort since all Custodes without an actual CCW have one instead. Maybe it has some special rules, maybe not. Just wait for the FAQ.&lt;br /&gt;
*&#039;&#039;&#039;Paragon Blade&#039;&#039;&#039;: Specialist +1S AP2 that inflicts Instant Death on a wound roll of 6, but you want a Paragon Spear more.&lt;br /&gt;
*&#039;&#039;&#039;Plasma Grenades&#039;&#039;&#039;: Rare enough to mention here, they are assault grenades that can be thrown as S4 AP4 instead of S3 AP-.&lt;br /&gt;
*&#039;&#039;&#039;Sentinel Warblade&#039;&#039;&#039;: A Specialist Power Sword with Rending. In addition, it&#039;s got an inbuilt 12&amp;quot; Storm Bolter that snap fires at BS2. As it exists now, it&#039;s almost entirely inferior to the Guardian Spear except when snap shooting (including overwatch), unless you&#039;re planning on using Rending to even out long assaults with high toughness models, or you need to crack open AV11+ and you can&#039;t get enough Custodes stuck in to use their Krak Grenades (a lucky rend with this sword can glance a Land Raider, though [[MathHammer]] doesn&#039;t favor your odds).  But, the Sentinel Warblade does work better with the Praesidium Shield, so taking models with this is a legitimate trade of punching power for defense.&lt;br /&gt;
*&#039;&#039;&#039;Solarite power gauntlet&#039;&#039;&#039;: AP1 mastercrafted power fist, same as Imperial Fists.  However, you are Custodes, so your punches are now railguns.&lt;br /&gt;
*&#039;&#039;&#039;Solarite power talon&#039;&#039;&#039;: +1S, master crafted lightning claw.&lt;br /&gt;
====Sisters of Silence Melee Weapons====&lt;br /&gt;
*&#039;&#039;&#039;Proteus Neuro-Lash:&#039;&#039;&#039; Flails and sectioned staves known for causing agonizing pain. Each is a two-handed melee weapon with S+1 but AP-. What they also get is the ability to hit anyone within 3&amp;quot; as opposed to just hitting one unit. In addition, for every hit they make, they roll a d6, with a 3+ meaning they can deliver an additional attack with Poisoned 4+ at AP-.  These aren&#039;t gonna kill a marine any time soon, but Daemons will rue fucking with these ladies.&lt;br /&gt;
*&#039;&#039;&#039;Execution Blade&#039;&#039;&#039;: Essentially Charnabal Sabres with more fancy. They&#039;re Two-Handed S+1 AP3 weapons with Duelist&#039;s Edge (+1 Initiative in a challenge) and Flawless Cut (a 5+ to hit counts as AP2)&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
*&#039;&#039;&#039;Arae-shrikes&#039;&#039;&#039;: Enemy units deep striking within 12&amp;quot; of a model with this wargear suffer perils on a 4+, including models that ignore the effects of mishap. In addition, barrage weapons targeting models with this wargear add 1D6 to their scatter and pick the 2 highest results, although a hit still remains a hit.&lt;br /&gt;
*&#039;&#039;&#039;Aquilon pattern Terminator Armour&#039;&#039;&#039; is super Cataphractii armour with Hammer of Wrath and pseudo-relentless. They can&#039;t Run, but they can make Sweeping Advances and fire Overwatch.&lt;br /&gt;
*&#039;&#039;&#039;Custodian Armour&#039;&#039;&#039;: Artificer Armour and &#039;&#039;Move Through Cover&#039;&#039; rolled into one pimping banana suit. &#039;&#039;Makes footslogging and charging across difficult terrain a bit more reliable and basically means your Agamatus jetbikers can move everywhere confidently.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Praesidium Shield&#039;&#039;&#039;: Lets you reroll invulns and your opponents suffer -1 to Hit on every attack targeting the wielder in close combat. A Praesidium Shield precludes two-handed weapons, the +1A for 2 CCW, and the bonus for charging with a spear (this includes the Paragon Spear).&lt;br /&gt;
*&#039;&#039;&#039;Magisterium Vexilla&#039;&#039;&#039;: A unit with this wargear can reroll failed leadership checks and gains the &#039;&#039;Fear&#039;&#039; special rule. In addition, all units within 12&amp;quot; add 1 to combat resolution at the end of the phase. &#039;&#039;TAKE IT. The vexilla compensates for the lack of Fearless and may give you the edge when charging with Guardian spears. Fear may be especially useful if you&#039;re fielding Sisters of Silence alongside your Custodes.&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Teleportation Transponder&#039;&#039;&#039;: Already known to Imperial Fists and Night Lords, this model&#039;s entire unit can deep strike.&lt;br /&gt;
====Sisters of Silence Equipment====&lt;br /&gt;
*&#039;&#039;&#039;Vratine Armour&#039;&#039;&#039;: The armor of the Sisters of Silence and symbol of their oath to kill witches...otherwise known as Power Armor.&lt;br /&gt;
&lt;br /&gt;
==Unit Analysis==&lt;br /&gt;
===HQ===&lt;br /&gt;
*&#039;&#039;&#039;Legio Custodes Shield Captain&#039;&#039;&#039;: A &amp;lt;s&amp;gt;holy&amp;lt;/s&amp;gt; [[Imperial Truth|honest]] rape machine, fit to take on a [[Chaos Lord]], a [[Chapter Master]] and a [[Warboss]] simultaneously and come out on top. His statline comes with all the best bits of a Chapter Master and a Custodes and gear better than both, he can take the all powerful Paragon Spear, and combine it with a Praesidium shield, Digital lasers, Iron Halo and a Cyber-Familiar for [[Cheese|6 S6 AP2 attacks which generate additional attacks on 6s to hit and Instant Death on 6s to wound at I6 and a rerollable 3++ in close combat with -1 to Hit malus for your adversary if they specifically target your golden dude]]. Or you can drop the Paragon Spear and go for a Solarite gauntlet for [[Rape|6 S10 AP1 master-crafted I1 attacks]] (don&#039;t forget the Praesidium shield means you don&#039;t get a bonus attack for 2 CCWs, even though the Solarite gauntlet isn&#039;t a specialist weapon and the shield captain comes with a basic ccw). And everything in between, the rape train has no brakes.&lt;br /&gt;
**&#039;&#039;&#039;Tribune&#039;&#039;&#039;: Ooooh FW, what have you done... Here is Mr. Cheestodes, the deadliest, most broken, stupidly OP as fuck generic character in the ENTIRE GAME. No really, this guy is the very definition of mindless rape, Slaanesh him/herself is fucking ashamed. Same as above except you get &#039;&#039;Eternal Warrior&#039;&#039; and &#039;&#039;Fearless&#039;&#039;, y&#039;know, in case you wanted to add an [[Archon]] and an [[Necron Overlord|Overlord]] to the stuff you can take on at once. At a price of [[Rage|25 more points]]. However, you can only take him in a &amp;lt;u&amp;gt;detachment&amp;lt;/u&amp;gt; of 2000 points or more, so you&#039;re not likely going to see him in an allied force. unless you are playing HUGE games. Also, if he&#039;s in the Primary detachment he has to be the warlord &#039;&#039;(unless Valdor, Krole, or [[What|Emps]] are present)&#039;&#039;, but he is able to choose his warlord trait. Needless to say, some warlord traits can be really, really good for your guys. Strategic Genius can be useful since almost all your Custodes have access to deep strike, and Master of Ambush is priceless when your cheapest transport is 135 points for a capability of only 6.&lt;br /&gt;
*&#039;&#039;&#039;Sisters of Silence Oblivion Knight-Centura&#039;&#039;&#039;: Surprisingly has mostly ordinary human stats with WS5 BS4 I5 and Ld9, she&#039;s essentially the budget HQ at 75. She&#039;s not barebones however, as she grabs Artificer Armor with a 4+ Invuln that ups to 3+ against Blasts and Templates. She has a bolt pistol, Execution Blade, and Frag, Krak, and Psyk-out grenades, while she has the Cadre rules, Ex Oblivio, and Precision Strikes. Her melee weapon can be exchanged for a power axe (don&#039;t), a Neuro-Lash (not for Marines), or a Paragon Blade (if you just want to maul 2+ saves with a chance at ID), while her pistol can be exchanged for a hand-flamer, a plasma pistol, a needle pistol, or an archaeotech pistol - and for 10 points, any of these weapons can be Master Crafted.&lt;br /&gt;
*&#039;&#039;&#039;Sisters of Silence Excruciatus Cadre&#039;&#039;&#039;: Something akin to a command squad, this is a squad of WS4 BS4 I4 Ld9 ladies with tools, with the Silent Judge having 2 wounds. They all hate Daemons and Psykers, get Fanatic Discipline, Night Vision, the Cadre rules (forcing them to be the mandatory HQ if the detachment is less than 500 pts, meaning they eat up at least 1/5 of the budget by themselves), and the ability to make their melee attacks ID. The Questorae only get CCWs, Bolt Pistols, Assault Needlers, and grenades alongside their armor and &#039;&#039;Spectra-vestments&#039;&#039; which force anyone to take -1 BS to hit them, while the Silent Judge adds a refractor, a Needle Pistol, a Nuncio-Vox, and a power weapon. A Questora can buy the Ardrathic Destructor, while any of them can exchange their guns for Needle Pistols or Stake Crossbows for free or buy a Snare Gun or a Flamer with a one-use boost to make them S6, and each can replace their CCW for a Charnabal Sabre or a power weapon. The Judge can swap her melee weapon for a Neuro-Lash, the Execution Blade, or a fist, while her gun can be exchanged for a Stake-Crossbow, hand flamer, plasma pistol, or a second needle pistol.&lt;br /&gt;
&lt;br /&gt;
===Special Characters===&lt;br /&gt;
*&#039;&#039;&#039;Constantin Valdor&#039;&#039;&#039;: The Captain-General of the Legio Custodes and [[Malcador|second]] best bro of the [[Emperor]] takes to the field. With his near-primarch statline he is a CC beast, with 5s across the board plus WS7, I6, Ld10, and 2+ save. He also has the ever rare Eternal Warrior, as well as Crusader, Fearless, and Counter-Attack. In terms of wargear he has the &#039;&#039;&#039;Apollonian Spear&#039;&#039;&#039;, a +1s (+2 on the charge) AP2 guardian spear, with the GODLY &#039;&#039;Molecular Severance&#039;&#039; rule: any to-wound rolls of 4+ cause instant death or an automatic penetrating hit regardless of AV or T. In addition, [[Sigismund|successful invulnerable saves against wounds caused by this weapon]] must be rerolled! Oh, and it comes with an attached 18&amp;quot; S5 AP2 Assault 2 &#039;&#039;Concussive&#039;&#039; bolter on top! He also has lots of other gear: An Iron Halo, plasma &amp;amp; krak grenades, Arae-shrike, Misericordia (whatever that does), digital lasers, and custodian armour. His warlord trait allows him to re-roll Seize the Initiative, and any Legio custodes unit (including himself, and possibly Dreads depending on how you interpret &#039;Legio Custodes units&#039;. Nope, GW confirmed that you cannot use Valdor to teleport dreadnoughts, it only applies to units which can take teleport-transponders) can take teleportation transponders at no extra cost. All that for just 275 points.&lt;br /&gt;
**This guy is your ultimate golden Swiss Army Knife. Even if he is not a good match for most of the Primarchs - let&#039;s not even talk about motherfucking [[Anacharis Scoria]] - he can fuck with a wider variety of things than most of them for a far cheaper price. Six S6 attacks (Seven at S7 on the charge, remember 30k Digital Lasers are +1A and the average to hit roll increases this to 7/8 attacks respectively thanks to Lightning Blow) are great against big squads, while Molecular Severance allows him to deal with any vehicle from cardbox-made Raiders from Spartans and will ruin the day of any character or multi-wound unit crossing his path. Do note that his Sigismund-ish shenanigan works ANYTIME, not just in challenge, so you can slaughter MC or even GC with your shiny spear.&lt;br /&gt;
**[[That guy|Some people]] may ask why you would ever take good ol&#039; Valdor rather than the already infamous Tribune (you know, the guy who can stomp Spartans, Primarchs and Scoria for the same price). Firstly, you don&#039;t want to be beaten to death by your opponent IRL. Secondly, Valdor is more versatile than the Tribune, butchering hordes, TEQs and tanks alike without sacrificing his I6. He&#039;s better at dishing out the hurt, just not as good at taking it. The possibility to &#039;&#039;&#039;deep-strike almost all your army for free&#039;&#039;&#039; is something unique in 30k and may be &amp;lt;s&amp;gt;a gift from the gods&amp;lt;/s&amp;gt; {{BLAM}} &#039;{{BLAM|THERE ARE NO SUCH THINGS AS GODS YOU FOOLISH &amp;lt;s&amp;gt;HERETIC&amp;lt;/s&amp;gt;}} {{BLAM}} {{BLAM|THERE IS NO DOGMA AND THEREFORE NO HERESY, NONCOMPLIANT SCUM!}} a welcome alternative if you don&#039;t want to buy some Coronus. Last thing is, you can only take the Tribune if your Detachment is over 2000 points, so Valdor is the only way to get a Custodes HQ with Fearless and Eternal Warrior if you play smaller games. And since you are probably spending a lot of points on your Shield Captain&#039;s wargear anyway, you should consider taking the golden boss instead.&lt;br /&gt;
**If you take 55 custodes in your army and decide to have them all deepstrike, you can take Valdor for the low, low price of your warlord trait.&lt;br /&gt;
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*&#039;&#039;&#039;Jenetia Krole&#039;&#039;&#039;: Knight-Commander of the Sisters of Silence. She&#039;s got 3&#039;s across the board with WS6, BS4, I5 A4 and Ld10. On top of Psychic Anathema, she also has Ex Oblivio, Fanatic Discipline, Rage, Preferred Enemy against Psykers and Characters, Cadre rules, Eternal Warrior, and the option to upgrade an Oblivion Knight Cadre to her elite Raptor Guard, which costs 20 points to make them WS5. For gear, she has Artificer Armor with the invuln seen on the Knight-Centura, an Archaeotech Pistol, grenades, and the &#039;&#039;&#039;Sword of Oblivion&#039;&#039;&#039;: a super-Execution Blade with S+2 AP2 with 5+ Murderous Strike instead of Flawless Cut. This all makes her &amp;lt;s&amp;gt;close to a match&amp;lt;/s&amp;gt; a challenge beast against any Marine HQs without Eternal Warrior, and more than a match against Daemons. Her Warlord Trait lets her re-roll Seize the Initiative and grants d3 units Scout.&lt;br /&gt;
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===Elites===&lt;br /&gt;
*&#039;&#039;&#039;Legio Custodes Hetaeron Guard Squad&#039;&#039;&#039;: The Emperor&#039;s [[Companion|Companions]], [[Mary Sue|the best]] of [[Adeptus Custodes|the best]] of [[Imperium|the best]]. At 70 points per model they look REALLY expensive, but they&#039;re probably the best infantry unit in the game, bar none. So they have the same stat line as normal custodes but with 3W and 3A. their special rules are the same as normal Custodes as well but they get &#039;&#039;counter attack&#039;&#039;. They can all take a Praesidium shield, melta bombs, Arae-shrikes, and Teleporters, and any member of the squad can replace their spears with any melee weapon other than a Paragon Spear, but you can have Paragon &#039;&#039;&#039;blades&#039;&#039;&#039; for some nice AP2 at Initiative (probably [[Fail|another typo from FW]], just wait for a FAQ). One of the squad without a shielded may replace their guardian spear with the vexilla and either a MC power weapon or a sentinel warblade.&lt;br /&gt;
**So, super Custodes with &#039;&#039;&#039;S6 AP2 attacks at I5 (I6 if your opponent is WS:5 or below!), re-rollable 5++ and hit on a 5+ by most units in the game&#039;&#039;&#039; ? Yep. Unless your opponent has something capable of insta-killing them, the Hetaeron are a real step above your other Custodes, so do not dismiss them because of their high price. Depending on the loadout, a Hetaeron can be as deadly as an Aquilon and more than twice as durable in CC for just +20 points, while remaining more flexible. Mixing Paragon blades and Solarite gauntlets in a squad allows you to mince EVERYTHING you could fight against without being stuck at Initiative 1 and still getting some Instant Death attacks thanks to Murderous Strike. Find some psyker ally with Endurance or Invisibility and you are basically unkillable in assault. Too bad your only option for that are Knights Errant, and nobody will ever play with you ever again if you try. &lt;br /&gt;
**Again, remember you can reallocate some wounds on a 4+ thanks to Look Out, Sir!, so having 3W is a real advantage over your other Custodes. When one model is worth almost 100 points, that&#039;s definitely something you MUST NOT forget.&lt;br /&gt;
*&#039;&#039;&#039;Legio Custodes Aquilon Terminator Squad&#039;&#039;&#039;: Custodes with Terminator Armor. How terrifying. Each of them is 75 points a model, and at with 5s on every stat save W2 A3 and Ld9, they&#039;re absolutely not slouches. Aquilon Terminator Armour affords 4++, Hammer of Wrath and Pseudo-relentless. In addition, they are able to fire Overwatch and sweeping advance, but cannot run. Say hello to Super Cataphractii armour. Each Aquilon Terminator has Crusader, a Lastrum Storm Bolter, a Solarite Gauntlet, and a Misericordia, and each can exchange the gauntlet for a Solarite Power Talon or exchange their guns for a TL Ardrathic Destructor or Infernus Firepike. Each can also buy a Teleport Transponder and Arae-Shrikes. &lt;br /&gt;
**While costly (especially with special weapons), they can do the job if you use them correctly. They are the Custodes&#039; answer against vehicles and Astartes multi-wound special units, since they can one-shot Justaerin, Firedrakes and Gal Vorbak while giving no fucks about power fist/thunderhammer instakill (beware for shenanigans, like Rad Grenades, Rad Furnaces, Rad-Phage etc). Firepikes are also you best friends against hordes, something useful since tarpits are the bane of your Cutodes.&lt;br /&gt;
**The Firepike is arguably the best choice against most infantry units as long as you get at least 4 hits with the template. The Adrathic destructor may sound nice for TEQ-hunting, but ONE S5 AP2 shot is not that great since most TEQ in 30k are Terminators with an invulnerable save. Take it for one-shooting multi-wound models but otherwise go for the Infernus. The Lastrum is only top-tier against models with T3 and a 4+, so you should keep it when facing Solar Auxilia  - remember that Void Hardened armours make the Infernus firepikes almost useless.&lt;br /&gt;
**Worth noting that the standard Solarite Power Gauntlet is NOT a specialist weapon. Whilst we do not have the profile for the Misericordia, it is safe to assume it is a CCW (check the Shield Captains profile in book 7! But RAW it is not, discuss that with your opponent before the game). If this is indeed the case, then the Aquilon terminators can throw out a surprising number of attacks. &#039;&#039;&#039;On the charge, that&#039;s 3 base, +1 for the charge, and +1 for multiple bashing weapons for a total of 5 attacks each&#039;&#039;&#039;. With Mastercrafted. At AP1. Therefore, given that the Talon is a specialist weapon, you will be sacrificing both strength and an extra attack for initiative in combat...an interesting thing to mull over, until a FAQ is finalised for this book.&lt;br /&gt;
*&#039;&#039;&#039;Legio Custodes Contemptor-Achillus Dreadnought&#039;&#039;&#039;: The fanciest, goldiest, and potentially deadliest non-boxiest dreadnought to ever be seen. It&#039;s got WS6 and BS5, an AV of 13/13/11, and hits at I5, meaning he&#039;ll more than match any marines on the field. He also has a Refractor Field instead of the basic Atomantic Reactor Contemptors use and comes stock with Extra Armor. For weapons, he starts with two Dread CCWs with Lastrum Storm Bolters, but he can buy the Dreadspear, a S10 AP2 MC weapon that &#039;&#039;&#039;turns ALL hits into S:Destroyer if he rolls a single 6 to hit&#039;&#039;&#039; AND has a Corvae Las-Pulser bolted on top. In addition, he can replace his Lastrum Storm Bolters with either TL Adrathic Destructors or Infernus Incinerators for a small fee.&lt;br /&gt;
**Do note the Dreadspear is not two-handed, and nothing is specified about the bonus attacks for every CCW after the first walkers get being included in the profile, so you may get [[Cheese|7 Destroyer attacks on the charge]] (4 base + 2 for three CCW + 1 for the charge).  &amp;lt;sup&amp;gt;See page 91 of the BRB.&amp;lt;/sup&amp;gt;&lt;br /&gt;
** Some players think Dreadspear&#039;s special rule is a typo, and that it works akin to Lightning Blows, Murderous Strike, etc - only 1 D hit per 1 6 on To Hit roll. RAW it is not, but, well, [[Forgeworld]]...&lt;br /&gt;
*&#039;&#039;&#039;Sisters of Silence Oblivion Knight Cadre&#039;&#039;&#039;: The Elite among the Sisters of Silence, each comes with Ex Oblivio, Fanatic Discipline, and Precision Strikes. Each comes with Vratine Armor, cloaks that grant a 6++ Invuln or a 4++ against Templates and Blasts, Execution Blades, grenades, and Bolt Pistols. Everyone can replace their blades for Power Axes while the sergeant can buy a Neuro-Lash and replace her pistol with a Needle-Pistol, a Plasma Pistol, or a Hand Flamer.&lt;br /&gt;
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===Troops===&lt;br /&gt;
*&#039;&#039;&#039;Custodian Guard Squad&#039;&#039;&#039;: Think Terminators, but with all the 4s in their statline replaced with 5s (so yes, you can strike at Initiative 6 thanks to Preternatural Skill), with situational AP2 at initiative weapons, something that most Space marines (outside of Praetors or Emperor&#039;s Children) would never get. They can take the usual Arae-shrikes, Teleportation Transponders and Melta Bombs as upgrades for the whole squad, any Custodian can replace its Guardian spear by an Adrasite or Pyrithite spear and one can take a Magisterium vexilla with a master-craft power weapon or a Sentinel blade instead. They do pay for the high degrees of kickassitude they bring to the table, most notably with actual points and they are liable to get shot down before doing anything if you don&#039;t take a Coronus, though &#039;&#039;&#039;with 2 wounds each and a 2+ 5++&#039;&#039;&#039; they might pull though. With &#039;&#039;&#039;3 S6 AP2 attacks per Custodian on the charge&#039;&#039;&#039; and the buff from Crusader and a vexilla Magisterium, they have decent chances to win the first round of close combat with a good margin before AP3 becomes a problem, so make sure the situational nature of their AP2 isn&#039;t going to get them killed.&lt;br /&gt;
**Since Custodes pay no extra points for the base squad, it may be worth deploying a lot of small squads rather than big pseudo-deathstars if you expect a lot of 2+. AP3 and only 2 attacks by Custodian are trash if you get charged by TEQs with AP2, even if you outnumber them, so you REALLY don&#039;t want to see your 10-man squad rammed by 5 angry Tartaros with power fists. While they are more vulnerable to Moral tests if they take too many casualties, small units are also more adaptable : keep a couple of them close so you can charge with all your dudes when the opportunity presents itself without risking [[Rage|losing 550 points all at once]].&lt;br /&gt;
**Before bitching about your ultimate elite warriors being butchered by &amp;quot;mere&amp;quot; Terminators because of your shitty AP3, remember these guys are only &#039;&#039;basic Custodes&#039;&#039; and remain rather violent in close combat against anything else. Mathammer-wise, even a three-man squad of Custodians can withstand the charge of 20 World Eaters tactical Legionnaries with 2 CCW &#039;&#039;and win&#039;&#039;. Anything with 2+ save and AP2 will quickly have the upper hand on your golden bananas if the fight turns into attrition warfare, but otherwise you may be able to murder MEQs or at least keep them locked until reinforcements arrive.&lt;br /&gt;
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*&#039;&#039;&#039;Sentinel Guard Squad&#039;&#039;&#039;: As Custodians armed with sword and board, they are somewhat less killy than their spear-wielding counterparts, but are more defensive thanks to their Praesidium shields. These are best used to guard your squishier Custodians, so they don&#039;t get wiped when they get charged by a squad with 2+ saves as your improved Invuls allow Sentinels to stick around long enough for rending to enter the equation. It&#039;s also worth noting that these guys can theoritecally deal with vehicles thanks to their rending swords, but don&#039;t expect too much from them. Anyway, you can replace your Sentinel blades with Solerite gauntlets and talons for more flexibility. &lt;br /&gt;
**While expensive, the Sentinels are the very definition of holding the line, as anything without S10 or Instant Death will take a lot of turns to kill them in CC. For sure, they lack AP2 against TEQs, but they can tank your opponent&#039;s most dangerous units, so they are good for preventing a deathstar from rampaging through your army.&lt;br /&gt;
**Worth noting that, unlike Custodian Guard, you do actually get a small discount if you run these guys in small numbers (180 for the basic unit of 3, with 65 per model, means you save points if you run small) &lt;br /&gt;
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*&#039;&#039;&#039;Sisters of Silence Prosecutor Cadre&#039;&#039;&#039;: Baseline WS4 BS4 I4 Sisters of Silence with bolters (or double bolt pistols) and grenades. They get Fanatic Discipline and can buy a Nuncio-Vox or Breaching Charge.&lt;br /&gt;
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*&#039;&#039;&#039;Sisters of Silence Vigilator Cadre&#039;&#039;&#039;: Slightly improved Sisters, they all get an Execution Blade and Pistol. They also have the ability mark a single Infantry unit or Character and they get Preferred Enemy on that one target.&lt;br /&gt;
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===Dedicated Transports===&lt;br /&gt;
*&#039;&#039;&#039;Legio Custodes Coronus Grav-Carrier&#039;&#039;&#039;: A 13/12/11 4HP fast skimmer with BS5 acts as the Dedicated Transport for Custodes forces. It&#039;s equipped with a TL Arachnus Blaze-cannon AND TL Lastrum bolt cannon, a Machine Spirit, and a Flare Shield, while also having Grav-Backwash (-2 to hit in close combat unless immobilized), DS, and Outflank. It can also buy Extra Armor, Armoured Ceramite, and a Searchlight. It&#039;s not an assault transport - it&#039;s an infantry supporting unit depositing gunboat in ways that a Razorback can only dream of. That thing is also bigger than &#039;&#039;a Spartan&#039;&#039;, so Deep Strike with caution.&lt;br /&gt;
*&#039;&#039;&#039;Sisters of Silence Kharon Pattern Acquistor&#039;&#039;&#039;: The DT of the Sisters, it&#039;s not Custodes-tier hax but it&#039;s got lots of weapons and is an ASSAULT VEHICLE. It&#039;s only 12/11/10 with BS4. It has a ton of guns however, with missile launchers and the Helion-Pattern Heavy Cannon Array, a super TL-autocannon with S7 AP4 Heavy 4 with Pinning. It also has an Auspex to give Night-Fighting and reduces enemy cover while also having Stealth and the ability to make anyone shooting beyond 12&amp;quot; shoot at -1 BS. The last trick it has is the Capture-Grid, a tank-shock attack that grants d6 S5 HoW attacks before any Death of Glory is counted.  Stick any type of sisters with execution blades in it, with a character (even a custodes one, they&#039;re the same list), infiltrate the Kharon Acquisitor, charge in, and rip and tear.&lt;br /&gt;
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===Fast Attack===&lt;br /&gt;
*&#039;&#039;&#039;Legio Custodes Pallas Grav-Attack&#039;&#039;&#039;: A light tank with 12/11/11, but it has a TL Arachnus Blaze Cannon to attack and a Flare Shield and the Grav-Backwash of the Coronus to defend it. It also gets a Machine Spirit, Outflank,  and DS, making it best suited to attack from an unexpected angle rather than be an assault weapon.&lt;br /&gt;
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*&#039;&#039;&#039;Sisters of Silence Pursuer Cadre&#039;&#039;&#039;: They&#039;re Sisters...with pets. For each sister you buy, you also have to buy a Cyber-Jackal, a powerful beast that&#039;s actually slightly stronger and tougher than the sisters and equipped with Rage, FNP, a 5+ save and the option to shoot flamers or meltas at BS2 (pick the flamer), or Razortalon Wings, birds that get more attacks at higher Initiative, but can only fight in melee. The birds are a bit cheaper, but the dogs have more utility and punch. The sisters meanwhile benefit from Fleet and Move Through Cover as well as Fanatic Discipline, though the sergeant has a small list of pistols or Charnabal/Power Weapons to use if she&#039;s unhappy with the CCW/Bolt Pistol combo.&lt;br /&gt;
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*&#039;&#039;&#039;Legio Custodes Agmatus Jetbike Squadron&#039;&#039;&#039;: RIDE THE LIGHTNING ! Custodians on super golden banana jetbikes wielding FUCKHUEG knight-style power lances. It sounds so goddamn metal, it looks goddamn metal, it fights goddamn metal. The Gyrfalcon-pattern jetbike is a jetbike that boosts the rider&#039;s Toughness by 1, [[Awesome|making you as tough as a Primarch]] so you can laugh at S10-induced instant death and allows you to re-roll failed charge distances. Your glorious steed of gold and fury comes with cool-looking leather boots and gauntlets (we&#039;re not making this up), &amp;lt;strike&amp;gt;an Iliastus&amp;lt;/strike&amp;gt; (Alan Bligh confirmed it was a typo) a Lastrum Bolt Cannon and benefit from the slew of Custodes rules in addition to Split Fire and &#039;&#039;Sweeping Fire&#039;&#039;, which lets them shoot with each weapon once per shooting phase. If you&#039;re not happy with the bolt cannon, the whole squadron can be &#039;upgraded&#039; with Adrathic Devastators (+5 points) or twin-linked Corvae Las-pulsers (+25 points) as well as getting melta-bombs.&lt;br /&gt;
**Move on Boltodes, those guys can do your job better. For just 10 points above the Sagittarum guard, you have a unit that can actually move 12ps, shoot three 36&amp;quot; S6 AP3 and deliver three (four if you assume Misericordia to be CCW) S6 AP3 attacks on the charge, so anything without a 2+ or decent invulnerable save is fucked. If you must deal with something harder, Corvae las-pulsers can ruin the day of any vehicle, TEQ or MC but the price of your squadron is increasing quickly, so just take the Adrathic Devastators if you&#039;re not afraid of short range fights. Two S6 Armourbane shots are mathematically better than 1D3 S9 ones and you get Instant Death as a bonus for far cheaper, meaning [[Warhammer 40,000/Tactics/Mechanicum: Taghmata (30k)|T5 or more characters, multi-wound units and Monstruous Creatures]] will shit in their pants too. &lt;br /&gt;
** As a smart fa/tg/uy or ca/tg/irl you probably noticed that wording about &amp;quot;upgrading&amp;quot; weapon is unclear, but models &#039;&#039;&#039;clearly&#039;&#039;&#039; replace it, and Golden Dudes are armed with simple Power Lances, not Custodes Spears. One can safely assume FW initially thought to give riders the latter option and wanted to enable them to shoot both with Spear and Jetbike-mounted weapon with Sweeping Fire, but as it is - enjoy 1 bonus Grenade thrown per shooting phase. If your opponent insists on Jetbikes having 2 weapons even after being shown the actual model, he is a particular bad case of [[rules lawyer]] bordering [[that guy]]. Other rules-lawyers consider that the rule is a broad term that enables the squad to throw a full load of their grenades - plasma, krak, then bolt whatever is left (spoiler: it does not, read the BRB about how to use Grenades then realize Sweeping Fire doesn&#039;t let Custodes mitigate &amp;quot;only one grenade per unit per phase&amp;quot;).&lt;br /&gt;
**Do note that the Agamatus are the only Custodes unit without Crusader, and are just jetbikes, not eldar jetbikes, so no free 2D6-not-thrust-moves, and it really sucks since you NEED to win the first round of close-combat after you charge if you don&#039;t want to be locked forever with your downgraded derp-lances. Don&#039;t be greedy and keep your precious heavy weapons away from tarpits.&lt;br /&gt;
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===Heavy Support===&lt;br /&gt;
*&#039;&#039;&#039;Sisters of Silence Seeker Cadre&#039;&#039;&#039;: Sisters with Flamers. Nothing more you need to know besides the ability to grab grenades and the basic Anathema, Fanatic Discipline, and Cadre rules. The squad can take Grenade Launchers with Frag, Krak, and Psyk-Out grenades. This is your answer to Magnus and his D.&lt;br /&gt;
**Use them as a Militia Grenadier Squad with optional anti Psyker options. They don&#039;t get Gas or Firebust like the other guys. However a ten member squad of can put out a load of hurt in with ten S6 AP4 attacks at 24&amp;quot;. Not quite as good as the Caladius or the Telemon but they can threaten light vehicles such as Rhinos and out range squads with Volkite Chargers. However keep in mind that unlike Grenadiers they won&#039;t last as long in a shooting match.&lt;br /&gt;
*&#039;&#039;&#039;Legio Custodes Sagittarum Guard Squad&#039;&#039;&#039;: For 65 points per model, you got Custodes with Adrastus Bolt Calivers and refractors. Thanks to their caliver, they&#039;re more than able to cover either front. There&#039;s not much more to describe on the equipment front, being able to grab Arae-Shrikes, meltabombs, and transponders as well as one guy grabbing the Vexilla. For sure they are as tough as any Custodes and can withstand more damage than almost any shooty unit in the entire HH setting, but are quite difficult to use if you want them to earn their points back. They can be useful in low point games. But you are better off taking the Dreadnoughts or Grav-Tank instead.&lt;br /&gt;
**Using the bolt profile makes your golden Boltodes derp-tough overcosted Devastators, and basically nothing more. Unless you&#039;re fielding a big squad of Sagittarum, a 30&amp;quot; heavy bolter means you are sacrificing mobility for only a few damage against anything with an armour save of 3+ or better. As a comparison, a 8-man strong Astartes Support Squad costing the same price can deal almost thrice the amount of dakka. &lt;br /&gt;
**So, what about the Adrathic destructor? AP2, Amourbane and Instant Death are pretty terrifying, but you only get &#039;&#039;&#039;one&#039;&#039;&#039; shot per shooting phase, so anything with a good invulnerable save and/or some meatshields will probably survive your volley of murder beams. And since the unit you are shooting at is within charge range and will wreck/tarpit your Boltodes in assault because [[Derp|you have only 2 attacks and not even a power weapon]] (The Misericordia might be a power sword equivalent[https://en.wikipedia.org/wiki/Misericorde_(weapon)] but until a FAQ is released we can&#039;t assume anything about it), you need to be lucky. Concretely, that means you must target something you&#039;re almost sure to kill in one turn, so avoid characters with Eternal Warriors and Cataphractii squads. Deep-striking behind vehicles is the best way to use your golden boys, so plan to take melta bombs if you fail at blasting this angry Contemptor before it charges you. &lt;br /&gt;
*&#039;&#039;&#039;Contemptor-Galatus Dreadnought&#039;&#039;&#039;: Another giant golden mecha for the Emperor&#039;s Firstborn. Compared to the Achilius, this one gets a fuckhuge warblade with AP2, Shred and Rampage, with a Twin-Linked Infernus Destructor built in to it. The Galatus also sports a Praesidium Shield, allowing it to re-roll invul saves taken from the front at range (and all in CC) and makes any hit rolls from any non-Gargantuans drop by 1. It also grabs Counter Attack, which lets it use that sword to its fullest. Put this in the front to take a few hits and let the other bananas smack whatever targets the big guy.&lt;br /&gt;
**Whilst this sexy beast occupies the sacred support slot for your Golden Bananas, and doesn&#039;t have any long-distance ranged weapons, this guy is an absolute BEAST in close combat. Even if we gloss over the Twin-linked S6 AP4 Flamer in it&#039;s sword (!), it&#039;s going to be doing some damage. On the charge, after a S8 Hammer of Wrath; you can expect 4 base attacks, +1 for charging or counterattack, and +d3 on the charge for for Rampage. &#039;&#039;&#039;That&#039;s between 5 and 8 attacks resolved at I5, at S10 AP2, rerolling failed to-wound rolls.&#039;&#039;&#039; The really nice thing is that in the event YOU are charged, you&#039;re still probably going to benefit from Wall of Death, Rampage, and (thanks to Counter Attack) +1 to your base. And if you don&#039;t sweep assault? They&#039;ll likely be hitting you on 5&#039;s in CC thanks to that shield of yours, which is also affording your AV13 a rerollable 5++. Again, it&#039;s competing with the Caladius, and the Achilius is arguably better overall, but don&#039;t discount this fella. Used correctly, he will put in some work, and is one of the few things that can take a charge of Primarch-train and hope to survive.&lt;br /&gt;
*&#039;&#039;&#039;Caladius Grav-Tank&#039;&#039;&#039;: Take a [[Sicaran Battle Tank]], and stick it on a [[Land Speeder]]. Then give it to the most elite dudes in the Imperium and you have the Caladius. It&#039;s a fast skimmer (so you can Jink) with BS5, 13|13|11 3 HP and a flare shield, so keep it front toward your enemy and enjoy [[Awesome|your grav-Land Raider with a 4+ cover save]]. It comes with &#039;&#039;&#039;Outflank&#039;&#039;&#039;, a &#039;&#039;&#039;Machine spirit&#039;&#039;&#039; (so you can Jink AND fire one of your weapons at full BS, pretty cool since the guns of your gilded podracer are nasty) and &#039;&#039;&#039;Grav Backwash&#039;&#039;&#039; (your enemy doesn&#039;t want to charge as much and suffers a -2 to Hit penalty in close combat as long as the Caladius is not Immobilised). The Caladius comes with two weapons : the turret-mounted &#039;&#039;&#039;Iliastus accelerator cannon&#039;&#039;&#039; and the hull-mounted &#039;&#039;&#039;Lastrum bolt cannon&#039;&#039;&#039;. The former is a twin-linked &#039;&#039;&#039;60&amp;quot; S7 AP2 Heavy 3&#039;&#039;&#039; gun with &#039;&#039;Rending&#039;&#039; and &#039;&#039;Rapid Tracking&#039;&#039; (no Jink for your enemy), while the latter is twin-linked &#039;&#039;&#039;36&amp;quot; S6 AP3 Heavy 3&#039;&#039;&#039;. Great, but here is the cherry on the top of the golden banana cake. Both weapons have a brand new fearsome rule : &#039;&#039;&#039;Heliothermic Detonation&#039;&#039;&#039;. If your target has suffered one or more unsaved wounds, they have must &#039;&#039;&#039;pass a Toughness test or suffer Instant Death&#039;&#039;&#039;, and &#039;&#039;&#039;Penetrating hits adds +1 to the Vehicle Damage table&#039;&#039;&#039;. You get this package for just 195 points, or the same as an off the shelf Land Raider Proteus, a bargain for your golden banana warriors.&lt;br /&gt;
**Given some similarities with the Sicaran&#039;s accelerator autocannon, it is worth making some comparisons. Against metal bawkses, the Sicaran remains better for pure saturation and wiping out HP since it throws twice the amount of dakka the Caladius does, especially against Flyers, the Caladius&#039; BS5 being useless in this case. HOWEVER, any Penetrating hit you may score with the Iliastus will have a 33% chance to blow your enemy up, something the autocannon can&#039;t even do. Anyway, the Sicaran looks like a jealous little bitch when coming to anti-infantry capabilities as the Caladius can tear apart MEQs and even TEQs or Monstruous Creatures better than most tanks. Well, for the same price the Sicaran can have 4 heavy bolters and will do a better job against 4+ saves and Cataphractii ([[Tyranids|by pure saturation power]]), but the golden floater remains more polyvalent overall. This Heliothermic Detonation shit means that Characters, multi-Wounds units and MC will sweat a little if they get wounded, [[Be&#039;lakor|unless]] [[Nathaniel Garro|they]] [[Salamanders|are]] [[Sigismund|Eternal]] [[Primarchs|Warriors]]. &lt;br /&gt;
**In book 7, we now have the option to replace the turret-mounted twin-linked Iliastus accelerator with a Twin-Linked Arachnus Heavy Blaze Cannon, for 15pts. Whilst you do lose out on AP2 and Rapid Tracking, you are gaining a Heavy 4 weapon with +1S and AP3. The real icing on this weapons cake, however, is the alternate firing mode. S10 AP1, with the Exoshock special rule from the Deredeo. With BS5 and TL, one would hope that round punches through some armour! Mathammer-wise, the concentrated mode is more efficient against Armour Value from 12 to 15, while the burst mode will wip out more HP than both the Iliastus and the concentrated blast until facing AV14 but remember you have no chance to get the Explosion! result on the chart. The Arachnus is better at tank-hunting and MEQ-killing, but if you expect a lot of skimmers, flyers, jetbikes or TEQs to show up, the Iliastus remains a more versatile (and cheaper) choice.&lt;br /&gt;
**All in all, the Caladius is maybe the most versatile tank in 30k for its price, both durable, fast, manoeuvrable and killy. With a main weapon firing from 48&amp;quot; up to 72&amp;quot;, a 4+ cover save and a Frontal Armour of 14, it can stay away from your adversary&#039;s biggest guns while destroying light vehicles and infantry from afar and survive medium-range fire from the front when you cannot retreat. Just remember it has only a &#039;&#039;&#039;Rear Armour of 11&#039;&#039;&#039; so any deep-striking/outflanking unit with a bit of anti-armour stuff will wreck it.&lt;br /&gt;
*&#039;&#039;&#039;Telemon heavy Dreadnought&#039;&#039;&#039;: The biggest, shiniest Dreadnought variant that ever existed and the Legio Custodes equivalent of the Leviathan. It comes with an Armour value of 13|13|12, 4HP, WS6, BS5, I5, 4 Attacks, exta armour, armoured ceramite and a 4+ invulnerable save increasing to 3+ against weapons with the Blast special rule or that use a template of any kind. Pretty good, but the giant golden Kinder has another surprise for you... The &#039;&#039;Unyielding Sentinel&#039;&#039; rule lets you roll 2 dice on the Vehicle Damage table after you suffered a Penetrating Hit, the highest being discarded. Now the time has come to punch things, the Telemon has some good tools for the job. Its basic weapons are a pair of &#039;&#039;&#039;Telemon Caestus&#039;&#039;&#039;, Dreadnought close-combat weapons with &#039;&#039;Shred&#039;&#039; and &#039;&#039;Murderous Strike&#039;&#039;, perfect for tearing Monstruous Creatures. Each Caestus comes with an in-built &#039;&#039;&#039;Proteus plasma projector&#039;&#039;&#039;, an Assault 1 S5 AP2 Template weapon. It Gets Hot like other plasma weapons, but who cares ? AP2 flamers will make Terminators cry, especially if you&#039;re playing Zone Mortalis. You also get 1d6 Hammer of Wrath attacks instead of one when charging. If you don&#039;t want to dirty your shiny armour in close-combat, no problem, the Emprah has given you some nasty guns to do the job from afar. The &#039;&#039;&#039;Spiculus bolt launcher&#039;&#039;&#039; is a 48&amp;quot; S5 AP4 Heavy 5 weapon with &#039;&#039;Rending&#039;&#039; which can &#039;&#039;&#039;fire twice if you stay immobile during the Movement phase&#039;&#039;&#039;. The Telemon can also equip an &#039;&#039;&#039;Iliastus Accelerator Culverin&#039;&#039;&#039;. It is a nasty 36&amp;quot; S7 AP2 Heavy 5 Rending uber-autocannon, with the accustomed Heliothermic Detonation, which gives your enemies the chance of Instant Death &amp;lt;strike&amp;gt;on each unsaved wound&amp;lt;/strike&amp;gt; if they suffer one or more wounds from your big gun. It&#039;s lacking the versatility of its other weapon options, but all in all, it&#039;s a great gun to fry some TEQ with and punch the occasional light vehicle. But the real star in the long-range combat department is the &#039;&#039;&#039;Arachnus storm cannon&#039;&#039;&#039;, an [[Awesome|oversized laser gatling gun]] which can shoot with two profiles : 48&amp;quot; S7 AP 3 Heavy 7 or 72&amp;quot; S9 AP1 Heavy 2 with the &#039;&#039;Exo-Shock&#039;&#039; special rule.  Not quite as good as the Arachnus heavy blaze cannon or the Iliastus Accelerator Culverin if you want to insta-kill MEQs or squads of T5 models, but slightly better against light vehicles, hordes and MC. You can replace one or both Caestus and Proteus projectors with this beauty for +30 points each.&lt;br /&gt;
**The Telemon is by far the most versatile ranged unit in the Talons of the Emperor army list. The Arachnus storm cannon makes him a threat against vehicles and infantry alike and the Spiculus launcher can add a lot of saturation fire, all this at 48&amp;quot; range, and the Iliastus Accelerator Culverin can ID the ubiquitous multi-wound TEQs you&#039;re likely to find in 30k. If you stay immobile, your Dreadnought can unleash [[Dakka|14 S7 AP3 and 10 S5 AP4 shots each turn]], making it a good counter-measure against the usual Nemesis of a Custodes army : hordes and flyers. It does not match the Leviathan anti-armour capabilities in close-combat, but can engage a wider variety of targets while staying away from the melee.&lt;br /&gt;
**Like the Achillus Dreadnought, nothing is specified about the bonus attacks for every CCW after the first walkers get being included in the profile, so you technically don&#039;t lose any attack when taking an Arachnus storm cannon.&lt;br /&gt;
**Take note that &#039;&#039;&#039;the Telemon is a Character&#039;&#039;&#039;, so he can call and accept challenges, be your Warlord, etc.&lt;br /&gt;
&lt;br /&gt;
===Lords of War===&lt;br /&gt;
*&#039;&#039;&#039;Warlord-Sinister Pattern Battle Psi-Titan&#039;&#039;&#039;: &#039;&#039;&#039;HO-LYYY FUCK. PSYCHIC WARLORD TITAN.&#039;&#039;&#039; [[Grimdark|Fueled by the powers of captured psykers, who are bled dry to power the Titan]], it&#039;s a good thing this monster is worth 3250 points. Starting off with the standard kit of a [[Warlord Battle Titan]], the Warlord-Sinister adds the Psychic Pilot rule (Mastery Level 3), knowing three set powers: a 24&amp;quot; d6 bolter-shot nova with Soul Blaze and Ignores Cover, a blessing which [[Cheese|restores any lost hull point on a 5+]], and a witchfire which hits all units within 24&amp;quot; of a point with a Haywire hit (for vehicles-EVEN FLYERS) or d6 Heavy Bolter shots (PER 5 MODELS) if it&#039;s infantry. The Psi-Titan makes all enemy units within 12&amp;quot; take leadership checks automatically, and any unit that wishes to charge the monstrosity (why you would do that is beyond us) must take a leadership check at -3 Ld. Its weapons are standard fare for the Warlord, except that you always carry the &#039;&#039;&#039;Sinistramanus Tenebrae&#039;&#039;&#039; , aka the gun that will ruin your day, on one arm. Fluff-wise it&#039;s an up-scaled Animus Speculum, crunch-wise it&#039;s an apocalyptic mega-blast that&#039;s Strength D/Fleshbane/Poison 4+, and AP 1/2/3 for its respective ranges. Oh, and that inner circle? Yeah, it&#039;s a Vortex, just in case anything in the blast radius thought it would survive that shot. And if you finally manage to put the Titan(ic amount of [[Grimdark]]) down, it will explode on you, which on a 4+ becomes a &#039;&#039;&#039;[[Rape|36 INCH DESTROYER BLAST]]&#039;&#039;&#039;. Honestly, even if the Emperor&#039;s rules get released, this bastard will probably be the more OP Lord of War choice.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orion Assault Dropship&#039;&#039;&#039;: A 7 hull point, 13-12-11, 600ish point super-heavy flyer and a Lord of War for Talons of the Emperor. It&#039;s also a transport with a capacity of 24 models. (Yes, Custodians do count as two.) This golden nugget is capable of transporting a Dreadnought, (which counts as 10 models.) Along with being a super-heavy flyer, and transport, the Orion is armed with two Arachnus Heavy Blaze cannons, Two nose mounted tl Lastrum Bolt Cannons, two Spiculus Heavy Bolt Launchers (48&amp;quot;, 7, 4, H3, Rending,) armored ceramite and cockpit as standard and the new Eclipse Shield and Macro Arae-Shrike. The Eclipse Shield provides the Orion with a -2 to blast and template weapon strength, and a -1 to all other weapon strength. If a shooting weapon inflicts a glancing or penetrating hit, the Orion immediately gains Shrouded against all subsequent hits against its front Arc during rhis phase. However, this has no effect on melee attacks or weapons of the Destroyer type (not a big deal as long as you&#039;re not Hovering since most of D weapons are usually blasts). Macro Arae-shrikes on the other hand, act as normal Arae-shrikes, with the addition of &#039;&#039;interception interference.&#039;&#039; When enemy units declare their interception, the intercepting player must roll a D6 for each unit attempting to intercept. If a unit rolls 3 or less, it&#039;s unable to intercept but may fire as normal in its next shooting phase. Furthermore, because He and the terrawatt clan love us so, the Orion has the Deep Strike and Assault Vehicle special rule.&lt;br /&gt;
**As long as you keep the enemy in front of it, the Orion is arguably more resistant (and cheaper) than a similarly geared Thunderhawk. Its firepower may seem somewhat limited for what you&#039;re paying and it clearly won&#039;t earn its points back by killing TEQ or hordes. Two S10 AP1 exo-shock shots and 3 rending autocannons are still quite good for tank-hunting and make the Orion a monster against other flyers, but you could have more big guns for the same price. Unless you really need a very reliable transport or flyer-killer, there are other units that can do the job better.&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;s&amp;gt;God-&amp;lt;/s&amp;gt;[[Emperor of Mankind]]: &#039;&#039;&#039;COMING SOON!&#039;&#039;&#039; No actual rules yet, but a note in the Legio Custodes Tribune rules suggests he will be a future potential HQ choice for the army, similar to the Primarchs and their legions.&lt;br /&gt;
&lt;br /&gt;
==Allies==&lt;br /&gt;
&lt;br /&gt;
There isn&#039;t a word about Talons of the Emperor being Agents of the Emperor in Prospero. RAW you can&#039;t take them as allies or take allies with them. Definetely an editor&#039;s mistake (much like the missing Misericordia), but you can only homerule it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Adeptus Custodes]]&lt;br /&gt;
[[Category:Warhammer Tactics/30k]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:FC4B:E89:BFB2:1C26</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Rape&amp;diff=396687</id>
		<title>Rape</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Rape&amp;diff=396687"/>
		<updated>2017-11-29T14:54:51Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4200:6280:FC4B:E89:BFB2:1C26: removed moonspeak vandalism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Raps Rapeseed Brassica napus.jpg|250px|thumb|right|The graceful Rape in a field.]]&lt;br /&gt;
&lt;br /&gt;
The act of &amp;quot;rape&amp;quot; is by having an individual to perform a sexual act against their will, usually ending with the victim being ultimately powerless to fight off their aggressor(s); it&#039;s considered one of worst things one person can do to another, [[Skub|with numerous arguments placing it either above, next to or just below murder or forced mind-wiping]]. Its also the name of [https://en.wikipedia.org/wiki/Rapeseed a type of Canola].&lt;br /&gt;
&lt;br /&gt;
In a proverbial sense that is common in the gaming community and more relevant to us, being &amp;quot;raped&amp;quot; is as situation where an individual finds themselves completely powerless and at the mercy of their opposition, often resulting in them just hoping that they can still get away in one piece after their aggressor(s) is/are done with them. In short, getting &amp;quot;raped&amp;quot; in the proverbial sense, is being utterly dominated by the opposition with no hope of relief.&lt;br /&gt;
&lt;br /&gt;
===Examples of being proverbially raped===&lt;br /&gt;
* A 30 man unit of Slugga Boyz, within 6&amp;quot; of a Nob with a Waaagh! Banner and [[Ghazghkull Thraka]], buffed by Warpath, charging ANYTHING without a 2+ save.&lt;br /&gt;
*[[Slivers]]&lt;br /&gt;
*A Space Marine tactical squad against a Kastelan Robot Maniple&lt;br /&gt;
*Magnus the Red during the psychic phase.&lt;br /&gt;
*[[Angry Marines]] vs ANYTHING&lt;br /&gt;
*DEN  vs ANYTHING&lt;br /&gt;
*A unit of Khorne Berserkers against a Furioso Dreadnought&lt;br /&gt;
*An Intercessor squad against a Deff Dread&lt;br /&gt;
*being in 5 inches of an eversor assasin that has discoverd cocain&lt;br /&gt;
*a haruspex/mutalith vs two snotlings (replace snotlings with schoolgirls for actual [[/d/|rape]])&lt;br /&gt;
*Deep Striking 600 points of Terminators 15 inches from a Plasma sponson equipped Leman Russ Executioner &lt;br /&gt;
*Three full squads of laser destroyer rapiers vs a [[Grot Tanks|grot tank]].&lt;br /&gt;
*Anything without a good invunerable save going up against Thunderwolf Cavalry in melee&lt;br /&gt;
*A Dreadnought getting ambushed by 30 Tankbustas&lt;br /&gt;
*[[Anacharis Scoria]] vs [[Primarch|ANYTHING]].&lt;br /&gt;
*Anything, ANYTHING without Eternal Warrior against Sigismund or Constantin Valdor in a challenge.&lt;br /&gt;
*Anything (save [[Anacharis Scoria|Scoria]] and now [[Leman Russ|Leman Russ]]) on the table with Horus Lupercal, including the table itself.&lt;br /&gt;
*The Primarchs, Scoria, the table, your house and the local police departement against a Legio Custodes Tribune.&lt;br /&gt;
*Said Tribune against Magnus the Red with Invisibility.&lt;br /&gt;
*Ferrus Manus riding atop a Landraider Spartan like a surfer, repairing it, as he is shooting his assault weapons, before Swanton Bombing (look it up) into the nearest unit and smashing it with Forgebreaker.&lt;br /&gt;
*Konrad Curze against anything that&#039;s not immune to fear.&lt;br /&gt;
*A World Eaters player trying to out-assault a Space Wolves player&lt;br /&gt;
*Almost anything against a Thousand Sons Grand Coven&lt;br /&gt;
*Cadia at the end of Gathering Storm I&lt;br /&gt;
*Ahzek Ahriman, with enough allied psykers around him against anything without solid DtW.&lt;br /&gt;
*Going against a Blood Angels army that fields more than 3 Death Company Dreadnoughts&lt;br /&gt;
*A squad of Grots facing down a [[Chaos]] [[Vindicator]].&lt;br /&gt;
*A unit of Khorne Berzerkers against a Tau unit in melee combat.&lt;br /&gt;
*A Tau unit of any kind against anything that can enter melee combat. Even another Tau unit.&lt;br /&gt;
*A Tau unit armed with pulse carbines, led by a Fireblade, within 12&amp;quot; of an Ethereal, within 18&amp;quot; of ANYTHING.&lt;br /&gt;
*Damn near anything facing down a [[Dreadknight]].&lt;br /&gt;
*A ten-man squad of [[Companion|Hetaeron]] charging a lone Chaos cultist.&lt;br /&gt;
*A squad of [[Daemon]]s facing down a [[Grey Knight]] Terminator Squad.&lt;br /&gt;
*A single [[heresy|heretic]] against an [[Inquisition|Inquisitor Lord]].&lt;br /&gt;
*Anything within 6 inches of [[Abaddon|Abaddon the Despoiler]] that isn&#039;t a snowflake character (and even then only a handful are good enough to put brakes on Abby&#039;s rape train)&lt;br /&gt;
*Anything within 6 inches of [[Mephiston]].&lt;br /&gt;
*A squad of [[Imperial Guard|Imperial Guardsmen]] against a [[Dark Eldar]] raiding party. In more ways than one...&lt;br /&gt;
**The same scenario, in reverse, with [https://www.youtube.com/watch?v=jCMNWAJiz5Y SLYYYYYY MAAAAAAARBO]&lt;br /&gt;
*An [[Ork]] army facing a trio of [[Manticore Rocket Launcher]]s.&lt;br /&gt;
*A horde of [[Tyranid]] gaunts against a [[Land Raider]] Redeemer.&lt;br /&gt;
*said landraider being shishkebab by 10 or More carnifexes&lt;br /&gt;
*A Dreadnought at standoff range against a trio of XV88 Battlesuits.&lt;br /&gt;
*A command Leman Russ Vanquisher with co-axial heavy stubber, artificer hull and monster-slayer shells against anything without solid invuln save.&lt;br /&gt;
*A [[Sisters of Battle]] Player in &amp;lt;del&amp;gt;5th&amp;lt;/del&amp;gt; any Edition.&lt;br /&gt;
*Anything without a two plus save deepstriking within 36 inches of a missleside squad.&lt;br /&gt;
*[[C&#039;tan]] Shards have been on the giving and receiving end.&lt;br /&gt;
*Eldar when [[C.S.Goto|Goto]] is on the prowl.&lt;br /&gt;
*Warhammer 40K [[fluff]] and [[crunch]] at the hands of [[Matt Ward]].&lt;br /&gt;
*The [[Sisters of Battle]] at the grubby hands of [[Matt Ward]].&lt;br /&gt;
*Anything at the hands of [[Matt Ward]].&lt;br /&gt;
*An uppity [[PC]] against a grumpy [[GM]].&lt;br /&gt;
*[[Tomb of Horrors]]&lt;br /&gt;
*[[Tomb Kings]] before their recent update.&lt;br /&gt;
*[[Vlad von Carstein]] in [[Total War: WARHAMMER]].&lt;br /&gt;
*An oldschool [[Magic: The Gathering]] deck going up against any other deck sporting cards from ANY expansions in the last five years or so.&lt;br /&gt;
*Anything under the leadership of Abigail the Armless vs anything under the command of Creed.&lt;br /&gt;
*A troll talking to a fat/tg/uy.&lt;br /&gt;
*A unit of heretics being assaulted by a full unit of [[Honour Guard]] all equipped with relic blades.&lt;br /&gt;
*Any vehicle that is in the line of sight of a Hammerhead. (Bonus points if Longstrike is in it and he&#039;s facing down IG)&lt;br /&gt;
*What [[Fish of Fury]] used to be.&lt;br /&gt;
*What the Riptide is now.&lt;br /&gt;
*A table that was Made in China used by Ork, Tyranid and Guard players. Bonus points if using metal mini&#039;s or playing apocolypse&lt;br /&gt;
*Dark Eldar going up against Orks in Apocalypse.&lt;br /&gt;
*Tyranids going up against Dark Eldar in Apocalypse.&lt;br /&gt;
*Anything going up against Chaos Guard+Marines+Daemons combo in Apocalypse.&lt;br /&gt;
*[[Angron]] charging anything.&lt;br /&gt;
*Burna-boyz overwatching anything without terminator armor stupid enough to charge them.&lt;br /&gt;
*Wraithguard with D-scythes overwatching &#039;&#039;anything&#039;&#039;, up to and including bio-titans&lt;br /&gt;
**D-Weapons in general if the Dice God favors a player that uses Codex Eldar: Craftworlds.&lt;br /&gt;
***What the Wraith Knight became in said Codex.&lt;br /&gt;
*&amp;lt;insertname&amp;gt;wing army facing a trio of Ectoplasma Forgefiends or Ion Riptide battlesuits&lt;br /&gt;
*Daemons vs [[Grey Knights]]&lt;br /&gt;
*Chaos Space Marines vs [[Grey Knights]]&lt;br /&gt;
*Anyone trying to outsmart - [[Creed|Hang on, what&#039;s that Titan doing there?]]&lt;br /&gt;
*Anyone within charge range of a Genestealer brood&lt;br /&gt;
*A Carnifex charging a Chimera&lt;br /&gt;
*The [[Swarmlord]].&lt;br /&gt;
*The [[Swarmlord|Swarmlord&#039;s]] rules in 6th and 7th&lt;br /&gt;
*Fuck it, [[Tyranid]] rules for 6th and 7th in general&lt;br /&gt;
*Imperator class battle titan.&lt;br /&gt;
*Necron mass flyer list vs anything but Imperial Guard with 18 hydras.&lt;br /&gt;
*Elysian mass flyer list vs ANYTHING.&lt;br /&gt;
*When Cultists are holding your objectives&lt;br /&gt;
*When Guardsmen are holding your objectives&lt;br /&gt;
*When Guardsmen are charging objectives&lt;br /&gt;
*When Daemons of Khorne are charging anything&lt;br /&gt;
*Skulltaker w/Juggernaut vs. Anything&lt;br /&gt;
*6th Edition &amp;lt;s&amp;gt;Vortex&amp;lt;/s&amp;gt; [[Deathstrike Missile Launcher|Deathstrike Missile]] aimed at anything not in [[Terminator|Terminator Armour]].&lt;br /&gt;
*A Hierophant Biotitan with 3++ saves and feel no pain against &#039;&#039;anything&#039;&#039;.  &lt;br /&gt;
*6th edition Tau.&lt;br /&gt;
*[[Dark Angels]] against [[Chaos]] Marines.&lt;br /&gt;
* Just about anything being charged by Blood/Chaos knights.&lt;br /&gt;
* &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;DOZE SAME GITZ GETTIN&#039; CHARGED BY BOARBOYZ. AH HA, DOSE UMIES DON&#039;T GOT NUTHIN ON US!&lt;br /&gt;
* Sly Marbo against pretty much everything.&lt;br /&gt;
* A trio of XV9&#039;s in a 1200 point game. (Preach on.)&lt;br /&gt;
* A Lord of Skulls reduced to one Hull Point, armed with a Great Cleaver of Khorne, going up against a Tau Ethereal&lt;br /&gt;
* Any army that Robin Cruddace doesn&#039;t like.&lt;br /&gt;
* Reapers from Mass Effect against the [[Doctor Who|Time Lords from Doctor Who.]]&lt;br /&gt;
* Anything from Sci-Fi against anything from the Marvel Pantheon of Gods.&lt;br /&gt;
* Anything worse than AP3 against an opponent who&#039;s playing a Siege Assault list. Re-rollable 3+ Armour Saves, for when being That Guy just isn&#039;t enough.&lt;br /&gt;
* Cypher against anything involving or relating to the Dark Angels.&lt;br /&gt;
* [[Chapter Master Smashfucker|Chapter Master Smashbane and Iron Father Smashfucker]] double teaming some poor sod.&lt;br /&gt;
* Anything getting charged by Skarbrand&lt;br /&gt;
*A Skaven Hell Pit Abomination getting right back up after dying.&lt;br /&gt;
*A Leman Russ Punisher staring down an Ork mob. Bonus points if Pask is commanding it.&lt;br /&gt;
*A Leman Russ Punisher with Pask against everything that isnt AV 14&lt;br /&gt;
*[[Nagash]]. Just. Nagash.&lt;br /&gt;
*[[Malekith]] as The Eternity King.&lt;br /&gt;
*Whenever Matt Ward touches WH40k&lt;br /&gt;
*An Umbra against any number of Imperial Guards/Cannon Fodder. &lt;br /&gt;
*Whenever a WH40k fanboy enters a forum regarding space Marines.&lt;br /&gt;
*Any sufficiently kitted out Death Star unit in 40K.&lt;br /&gt;
*Khorne Daemonkin army that just summoned six Bloodthirsters.&lt;br /&gt;
*[[Warlord Battle Titan|The &amp;quot;newest&amp;quot; addition to the fuck-you-mine&#039;s-bigger contest]]&lt;br /&gt;
*Anything from the fluff regarding the [[lamenters|lamenters]].&lt;br /&gt;
*Vintage deck playing against a standard deck.&lt;br /&gt;
*Trying to fight archaon in age of sigmar&lt;br /&gt;
*What happens to your brain when you read the rules for Age of Sigmar&lt;br /&gt;
* fighting a necrosphinx as with a monsterous creature.&lt;br /&gt;
*Anything that gets between an [[Eversor]] and it&#039;s target. &amp;lt;strike&amp;gt;Including&amp;lt;/strike&amp;gt; {{BLAM|Especially!! Allies and Civilians HAHAHA WRYYYYY!!!}} What The..?? OH HOLY TERRA NOOO!! *Screams and Splattering noises*&lt;br /&gt;
*Cassian Dracos in Zone Mortalis.&lt;br /&gt;
*[[Awesome|WHEN THE SKAVEN BLEW UP THE MOON.]]&lt;br /&gt;
*[[Dark Angels|DARK ANGELS.]]&lt;br /&gt;
*Anything being attacked by army ants. [https://www.youtube.com/watch?v=qOe5Lmyyxiw Here&#039;s a video of them killing a crab.]&lt;br /&gt;
*[[Sly Marbo]]&lt;br /&gt;
*Anything going up against a Thallax.&lt;br /&gt;
*Anything on the receiving end of a Skitarii Ranger (equiped with either a Galvanic Rifle or a Transuranic Arqebus, either one works really. Although an Arqebus could equate to an [[exterminatus]] if it hits the ground or the next planet in sight).&lt;br /&gt;
*KX139 Battlesuits.&lt;br /&gt;
*[[Leman Russ]] fighting anything in melee (including other Primarchs).&lt;br /&gt;
* [[Solar Auxilia]] LORD-MARSHAL and his entire force making Marines look like whiny pussies, being Ld10, Stubborn, and re-rolling 6 on Morale and Pinning Checks.&lt;br /&gt;
*[[Drazhar]] against anything, ANYTHING AT ALL not wearing armor. And a lot of things that are.&lt;br /&gt;
* [[Fist of the North Star|Kenshiro]] vs anything armored and unarmoured. Even MOTHERFUCKING BATTLE TANKS, BITCH.&lt;br /&gt;
*Longstrike firing at a single wound model with any kind of buff to his hit roll in 8th edition.&lt;br /&gt;
*Volcano Cannons in 8th edition.&lt;br /&gt;
*An army of only Carnifexes is now totally possible and somewhat viable&lt;br /&gt;
*[[Magnus the Red]] unleashing a massive amount of mind dakka towards damn near anything&lt;br /&gt;
*A whole army made up entirely of [[Pyrovore]]s, about to die RIGHT IN THE MIDDLE OF YOUR OPPONENT&#039;S ARMY.&lt;br /&gt;
*Ghazghkull Thraka with 90 Ork Boyz in 8E backed up with a Waaagh! Banner Nob.&lt;br /&gt;
*a 14/0 Kayn when you are 5 squishies.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Anal circumference]]&lt;br /&gt;
*For those who came here looking for something else, it&#039;s [[Rape of an Eldar|here]]. &amp;lt;s&amp;gt;Not that I&#039;m one of those people...&amp;lt;/s&amp;gt; {{BLAM|&#039;&#039;&#039;&#039;&#039;Nice try Slaaneshi cultist! *BLAM*&#039;&#039;&#039;&#039;&#039;}}&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:40lb box.jpeg|Now ships overnight.&lt;br /&gt;
File:Sudoku_Bear_Rape.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Gamer Slang]][[Category:Not related]][[Category:Meme]]&lt;/div&gt;</summary>
		<author><name>2601:147:4200:6280:FC4B:E89:BFB2:1C26</name></author>
	</entry>
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