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		<id>http://2d4chan.org/mediawiki/index.php?title=Reductor_Pistol&amp;diff=401089</id>
		<title>Reductor Pistol</title>
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		<updated>2018-11-26T07:53:35Z</updated>

		<summary type="html">&lt;p&gt;2601:147:4300:1949:5D0A:33E3:96F3:B927: &lt;/p&gt;
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&lt;div&gt;[[File:Reductor_Pistol.jpg|300px|right|thumb|Reductor Pistol]]&lt;br /&gt;
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With the arrival of [[Roboute Guilliman]] and the beginning of the [[Indomitus Crusade]], [[Primaris Apothecary|Primaris Apothecaries]] didn&#039;t feel too keen on the standard Apothecary Reductor tool. You know that Chainfist-shaped thing on an Apothecary&#039;s wrist? That&#039;s a Reductor. It&#039;s a special medical tool used by [[Apothecaries]] as a way to safely retrieve the crucial [[Gene-seed|gene-seed]] of their fallen Battle-Brothers so that new Astartes might be raised from among their Chapter&#039;s Aspirants, using a monomolecular saw for penetrating Power Armour and Ossmodula-enhanced rib cages, and a diamantine-tipped extractor drill. Retrieval and storage of a fallen Battle-Brother&#039;s gene-seed is so critical that Apothecaries carry a special tool for this operation, often included as part of the Narthecium. While a Reductor is not required for Progenoid removal, it significantly reduces the time.&lt;br /&gt;
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While this may sound useful, and it is, the point of contention Primaris marines had is that having a piece of medical equipment permanently attached to your power armor could risk it being damaged in the heat of combat due to [[Khorne Berserkers|some]] [[Ork Boy|numbskull]] [[Genestealers|trying]] [[Bloodletter|to]] [[Kroot|go]] [[Nob|all]] [[RIP AND TEAR|CQC]] on the Apothecary. So having the Reductor separate and actually become a weapon of sorts (like in that old vidja disaster Eternal Crusade) could provide the Apothecary a way to safely place this important tool somewhere where it won&#039;t get smashed.&lt;br /&gt;
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The solution Guilliman and Cawl came up with is the Reductor Pistol. The Reductor Pistol is similar to the Narthecium&#039;s Reductor tool but takes the form of a pistol and is used to both quickly retrieve and store multiple-sets of Astartes gene-seed on the battlefield. The Reductor is designed to punch through Space Marine Power Armour quickly and cleanly; and can do much the same to the skull of a rampaging Ork Warboss if he gets close enough to the Primaris Apothecary. Although carrying the risk of being dropped, a pistol is much more easier to handle than a wrist mounted melee weapon and can be holstered to free up a hand.&lt;br /&gt;
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On the tabletop the Reductor pistol has a puny 3-inch range, but boasts an impressive AP: -3 and D: 2 (though with only S: 4) if you ever get a chance to fire it. This will probably be never, which is less a fault of the Reductor pistol itself and more due to the inherent limitations of pistols: Apothecaries &#039;&#039;do not want to be in combat&#039;&#039;. They want to be safely bubblewrapped by their retinue or running around healing things. Though if you do get stuck in combat and don&#039;t find yourself immediately falling back, you have nothing to lose in firing it off since you can fire both it and the Absolver pistol into whatever charged you.&lt;br /&gt;
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If you&#039;re wondering what happened to the rest of the Narthecium, it seems to be attached to a mechandrite on the Apothecary&#039;s back.&lt;br /&gt;
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The reason a pistol shooting syringes at allies and performs double duty as a weapon sounds familiar too you. It&#039;s because [[Games Workshop]] stole the idea from Killing Floor 2. [[Fail|Though unlike Reductors, HMTech weapons also have SMG, Shotgun and Rifle variants.]]&lt;br /&gt;
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{{40k-Imperial-Weapons}}&lt;/div&gt;</summary>
		<author><name>2601:147:4300:1949:5D0A:33E3:96F3:B927</name></author>
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