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	<title>2d4chan - User contributions [en]</title>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Shyish&amp;diff=425258</id>
		<title>Shyish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Shyish&amp;diff=425258"/>
		<updated>2021-12-19T05:03:01Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:1972:6735:7EBF:7093: Droogrind&lt;/p&gt;
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&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
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{{Topquote|In the land of the dead! Heck boy ain’t it grand? I’m the overlord of the underworld, cause I hold horror’s hand. In the land of the dead! I’m dark side royalty! I’m far renowned in the underground, and you can’t take that from me!|Aurelio Voltaire}}&lt;br /&gt;
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Shyish was originally the wind of magic related to all things to do with death. In the [[Age of Sigmar]] it has become the realm of [[Nagash]]. Shyish serves as the afterlife for the mortal realms: underworlds containing the souls of the dead are formed based on the beliefs of various cultures and they are presided over by various gods with various origins.  Although stereotypically seen as a spooky graveyard wasteland, Shyish is also home to pleasant heavens and terrible hells. &lt;br /&gt;
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== Warhammer Fantasy Battle==&lt;br /&gt;
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In the Old World, Shyish was the Amethyst Wind of death and endings. As such, the magisters of Shyish have the ability to drain away life and commune with spirits. Amethyst wizards are often shunned for the resemblance of their powers to Necromancy. However, the two are completely different: where Shyish is about embracing endings, Necromancy is about defying them. Amethyst magic also completely lacks the mental and physical degredation that Necromancy brings on its participants. The Libre Necris describes Necromancy as essentially using the Winds of Shyish as &amp;quot;tongs&amp;quot; to grasp Dhar or Dark Magic and channel it through the remains of the dead.&lt;br /&gt;
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== The Realm of Shyish ==&lt;br /&gt;
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Shyish is a realm of entropy. The individual underworlds are created by the beliefs of a civilization, and whenever a religions or belief system is made a new afterlife emerges and if they fade away (whether this takes centuries, millennia or even longer) so does the afterlife centered around them.  The souls are gradually reabsorbed into Shyish proper and can either be reborn or get taken by other beings.&lt;br /&gt;
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The core of Shyish is apparently a huge, magical black hole and anything that would get sucked into it dies forever and never comes back, including Nagash himself.  Shyish forms around it like a pearl forms around a grain of sand in an oyster, and while the black hole eats away at Shyish, Shyish regenerates keeping the black hole contained. &lt;br /&gt;
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=== Age of Myth ===&lt;br /&gt;
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Originally Nagash was buried in a crypt in a place out of time.  Sigmar found him and freed him, trusting the sociopathic skeleton for some unknown reason.  Nagash took one look at Shyish, with all its afterlives and gods and immediately decided to take over.  He used his magic to control some of the dead, and with their help he nommed all the gods and annexed the afterlives he could find.  At some point he rebuild Nagashizzar in the center of Shyish and brought back Arkhan, Neferata, Mannfred and Ushoran.  Nagash also encountered Katakros in one of the afterlives and made Katakros his general, but didn&#039;t give him the position of Mortarch. &lt;br /&gt;
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During this time Nagash also reconstructed the Morghasts and came up with a pet project of super skeleton warriors (that would go on to become the [[Ossiarch Bonereapers]], these ones in particular would become the magic-resistant Null Myriad Legion).  However, his allies weren&#039;t too keen on them, so he kept them out of sight on the edge of Shyish.  However Nagash put some other proto-Bonereapers in crypts under the cities of the Forces of Order, and they went undiscovered because... plot.&lt;br /&gt;
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=== Age of Chaos ===&lt;br /&gt;
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Nagash fled back to Shyish after backstabbing Sigmar&#039;s forces.   However Sigmar, mad about the betrayal, kicked down Nagash&#039;s door and hunted him across Shyish.  They fought twice with Nagash fleeing both times before Sigmar could beat him.  At one point, Nagash ordered Katakros to marshall and army and take down Sigmar, but Sigmar defeated them all and locked Katakros in a Stormvault.  Eventually Sigmar left Shyish when he saw that the forces of Chaos had used this opportunity to gain a lot of ground.  &lt;br /&gt;
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Rather than make the most of Sigmar&#039;s departure, Nagash found himself and his forces taking on the forces of Chaos alone.  It was a hard fight in the realm of Shyish, but Nagash and the undead were slowly ground down.  It took Archaon himself to strike down Nagash.  The Vampire Lord Prince Vhordrai tried to dispose of Nagash&#039;s remains to ensure the Chaos Gods consumed him, but he was thwarted by Arkhan the Black.  Arkhan and Neferata later took Nagash&#039;s remains to the underworld of Stygyx where he would reform.&lt;br /&gt;
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=== Age of Sigmar===&lt;br /&gt;
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Sigmar sent his forces to parley with Nagash, with predictable results both times.  First Nagash threw Sigmar&#039;s offer back in his face and attacked the Stormcast, killing them all and keeping the soul of the Lord-Celestant for interrogation.  The second time Nagash put them through a series of gruelling tests (as part of some experiment, unbeknownst to the Stormcast), then double-crossed them and left them to die in battle against Chaos.  &lt;br /&gt;
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Nagash made a master plan where his forces gathered Shyishian realmstone (&#039;&#039;gathering magical rocks, this sounds familiar&#039;&#039;) and using it to build a giant black pyramid that could fly (&#039;&#039;Déjà vu&#039;&#039;).  He planned to absorb all the energy in Shyish and become super powerful (&#039;&#039;if at first you don&#039;t succeed...&#039;&#039;) to the point that he would raise the dead everywhere and use them as an undead army to conquer everyone else (&#039;&#039;heard that one before&#039;&#039;).  However he overlooked the Skaven (&#039;&#039;not the first time he did that&#039;&#039;) and they messed up his plans (&#039;&#039;yet again&#039;&#039;).  This did have a different outcome, creating a void in the center of Shyish and raising armies of ghosts across the realms, creating the Nighthaunt faction who have a major hatred for Sigmar and friends.  &lt;br /&gt;
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This void also slowly sucks in all the afterlives, so now everyone who dies is sucked into the void where their souls exist in a state of insanity before being destroyed.  Nagash can enter it and draw power from it, but he&#039;s the only one who can do so and even for him it means destruction if he stays there too long.&lt;br /&gt;
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==Notable Locations in Shyish==&lt;br /&gt;
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===The Nadir===&lt;br /&gt;
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A vortex of death magic at the center of Shyish, which is slowly dragging in and consuming all other underworlds. Although Nagashizzar, the capital of Shyish, is located here, the energies there are so dangerous that not even Nagash himself can stay indefinitely.  Due to the presence of the Skaven contaminating the Black Pyramid with the essence of Chaos, the Nadir has become a place of insanity as well as death. &lt;br /&gt;
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===The Prime Innerlands===&lt;br /&gt;
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The area north of the Nadir, and the area of Shyish we know the most about. Notable areas include Stygxx, said to be the Underworld for dead gods where Nagash recovered from his battle with Archaon and Katakros was imprisoned in a Stormvault, and Neferatia and Carstinia, the kingdoms of two of the Mortarchs (guess which ones). &lt;br /&gt;
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===The Ossiarch Empire===&lt;br /&gt;
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Located to the east of the Prime Innerlands, the Ossiarch Empire is the empire of Katakros, Mortarch of the Necropolis, and the homeland of the Ossiarch Bonereapers. It’s a collection of various islands and underworlds all connected by massive spinal column bridges and numerous Bonereaper fortresses.&lt;br /&gt;
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===The Evercrawl===&lt;br /&gt;
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A dank and gloomy place said to be the lair of the [[Spider-god]]. As you&#039;d expect, its absolutely covered in spiders and spiderwebs, most famously the soul-eating Skitterstrand Arachnoroks who use the webs of the Evercrawl to travel between the Realms and attack anywhere they see fit.&lt;br /&gt;
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===The Droogrind===&lt;br /&gt;
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The Underworld of the various Troggoth races.&lt;br /&gt;
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==Forces of Shyish==&lt;br /&gt;
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=== Legions of Nagash ===&lt;br /&gt;
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Nagash&#039;s endless hordes of vampires, necromancers, skelebois and zombinonos.&lt;br /&gt;
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=== [[Flesh-Eater Courts]] ===&lt;br /&gt;
Nagash&#039;s red headed step children. BASE warriors still considered &amp;quot;alive&amp;quot; but so drenched in death magic that they are considered under his rule. A bunch of half naked cannibals and vampires who think they are actually [[Bretonnia|noble men and women of honor.]]&lt;br /&gt;
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=== [[Nighthaunt]] ===&lt;br /&gt;
A bunch of spooky ghosts.  Collectively, they did bad things in life, offended Nagash in one way or another, or simply died in the wrong place at the wrong time. Now they all serve as the phantasmal thralls for the God of the Dead. Most of them have a massive hateboner for the living, especially living who worship Sigmar, and Ol&#039; Naggy uses this eternal bitterness to sick them onto his foes. They have a big shroud/scythe/ironic punishment fetish to emphasize their relation to the realm/concept of Death and servile nature to Nagash, and lots are big on chains and weights and locks and keys that even Jacob Marley would call excessive.&lt;br /&gt;
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=== [[Ossiarch Bonereapers]] ===&lt;br /&gt;
A bunch of scary skellingtons.  Unlike ordinary skeletons, these are made from the reforged bones of multiple skeletons and with multiple souls in each warrior, these guys are Nagash&#039;s answer to the Stormcast Eternals. They have their own empire inside Shyish.&lt;br /&gt;
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{{AoS-Realms}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Age of Sigmar]][[Category:40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:1972:6735:7EBF:7093</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Hysh&amp;diff=260497</id>
		<title>Hysh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Hysh&amp;diff=260497"/>
		<updated>2021-12-19T04:55:48Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:1972:6735:7EBF:7093: /* Uhl-Ghysh */&lt;/p&gt;
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[[File:TenParadises.jpg|thumb|right|Perfectly balanced...as all things should be.|500px]]&lt;br /&gt;
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Greetings, illuminate, to Hysh. Land of reflection, light and wisdom. Hysh is the mortal realm of light and is conjointedly ruled by  the twin gods [[Tyrion]] and [[Teclis]]. It also doubles as the mortal realms&#039; sun. The [[Lumineth Realm Lords]] come from here.&lt;br /&gt;
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==Overview==&lt;br /&gt;
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The Ten Paradises of Hysh are lands of illumination, symmetry and reason; and their inhabitants driven to the highest of their paths through meditation, asceticism and self-improvement almost to the point of obsession. It also helped that Hysh&#039;s realmstone, Aetherquartz, is mortal-made and enhances the mental and physical properties of the user even further.&lt;br /&gt;
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Between the Aetherquartz and the guidance of both Tyrion and Teclis, civilization in Hysh became incredibly focused in self-improvement, reason and order; each individual willing to great lengths to become more than they were, with the pinnacle of this being the Lumineth.  Over time, the Lumineth became egotistical perfectionists who thought they&#039;d overcome all their flaws, each leader considering themselves the best exemplar of their race and others as inferiors or rivals who needed to learn their place by any means necessary... [[Skaven|wait, this mindset sounds familiar]]. Things went from bad to worse when [[Chaos|certain someones]] came knocking...&lt;br /&gt;
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Hysh’s radiance is so strong that it’s realmsphere is seen from all of the Mortal Realms and beyond as a blinding ball of pure light, and serves as the Realms&#039; equivalent of the sun.  However, both Hysh and [[Ulgu]] share an orbit (with the orbit&#039;s center being, hilariously, [[Shadespire]]) and periodically Ulgu eclipses Hysh, bathing the realms in darkness. And that, children, is how day and night works in the mortal realms (no word on how this works on Ulgu and Hysh themselves).&lt;br /&gt;
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===Uhl-Ghysh===&lt;br /&gt;
Unlike the other realms, Hysh has a weird relationship with the realm of shadow, Ulgu. Not only both move in the same orbit as seen above, but also there&#039;s a subrealm where the energies of both Hysh and Ulgu intermingle, mix and become something that even the deities of both realms cannot fully comprehend. This paradoxical realm is called Uhl-Ghysh and with the weird properties found here, Teclis found the location perfect for his plan of trapping [[Slaanesh]] and make him/her/it throw up elven souls. Currently, as the cage of Slaanesh, is nearly impossible to get to Uhl-Ghysh, but between the machinations of [[Morathi|that bitch]] and the Necroquake, the illusions that conceal the paths there are unraveling. Also home to Geminids.&lt;br /&gt;
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==Regions==&lt;br /&gt;
The coming of the Lumineth Realm-Lords gave us a complete map for Hysh, being the first realm to do so. This tells us that either it is a much smaller Realm than the others, or that each nation has to be &#039;&#039;fucking enormous&#039;&#039;. Either way, the Ten Paradises are arranged as two perfectly symmetrical halves, with one half influenced by the teachings of Teclis and the other by Tyrion. The remaining two, Xintil and Haixiah, are presumably under the jurisdiction of neither individual god. &lt;br /&gt;
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===Xintil===&lt;br /&gt;
The centre of Hysh where magic is most stable and least likely to explode everywhere. It tends to be where the majority of the non-Aelven races live, such as the [[Cities of Sigmar|City of Sigmar]], Settler&#039;s Gain. &lt;br /&gt;
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===Syar===&lt;br /&gt;
The people of Syar are some of the greatest craftsmen in the Mortal Realms, and people travel far and wide in order to purchase their magical trinkets. They tend to dress fancy, even making them the forefront of Hyshian fashion, [[Wat|though apparently they&#039;re never gaudy or showy]]. When it comes to battle, these Lumineth actually play up their &amp;quot;perceived arrogance and sense of superiority&amp;quot; in efforts to [[Troll|bait]] opponents.&lt;br /&gt;
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===Iliatha===&lt;br /&gt;
A matriarchal society with a heavy emphasis on improving through generational growth, so women are revered.  To get around &amp;lt;s&amp;gt;the inconvenient fact that a woman needs a man to get pregnant in the first place&amp;lt;/s&amp;gt; childbirth - which was considered a messy, painful distraction, they invented magical soul-splitting cloning to replace sexual reproduction (yes they literally thought they were too good to give birth; insert obligatory joke about career women or feminists here).  This was abused during the Age of Myth in an unspecified way and became closely regulated.  It’s the most populous of the Lumineth kingdoms as a result and twins are very common.&lt;br /&gt;
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===Ymetrica===&lt;br /&gt;
The Lumineth of Ymetrica are a warrior culture (kind of odd for being on the Teclis half of the map) as tough as the mountain spirits they worship, being the First Nation to buy into Teclis’ whole Aelementari scheme. It is said that there is never a time when the forces of Ymetrica aren&#039;t fighting somewhere in the Mortal Realms. A more close to home threat for this nation comes from the Stoical Vast mountains. A great [[Gloomspite Gitz|Troggherd]] called the Stoical Gobblemaws makes regular advances across its peaks in hopes of devouring all of the mountains. They and their Troggboss Gorp have been pushed back by the Alarith temples, but they just keep coming. Additionally, there are the [[Flesh-Eater Courts|flesh eaters]] of the Vertigon Court, who have settled in the Vertiginous Peaks. The Lumineth surprisingly are content to let these ghouls fester and squabble amidst the mountains, acting as an unwitting buffer zone against any chaos invasions.&lt;br /&gt;
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===Zaitrec===&lt;br /&gt;
They&#039;re the powerful mystics even amongst the Lumineth. They also seem to be pretty close to the Celennar. Also Teclis&#039; favoured stomping grounds.&lt;br /&gt;
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===Alumina===&lt;br /&gt;
Followers of Tyrionic tradition, these Lumineth are generally the outdoorsy type - mountain climbing, swimming stormy seas, that kind of thing. The kind who are first to volunteer for dangerous exploration. Weirdly &amp;quot;manly man&amp;quot; for elves.&lt;br /&gt;
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===Helon===&lt;br /&gt;
Tyrionic realm that&#039;s WINDY AS FUCK! Generally flat, though with a large number of floating &amp;quot;megalith&amp;quot; islands. Big shock, the people who live in these windy fields have a strong relationship with the realm&#039;s wind spirits.&lt;br /&gt;
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===Aurathrai===&lt;br /&gt;
Presumably Tyrionic.&lt;br /&gt;
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===Oultrai===&lt;br /&gt;
Presumably Tyrionic.&lt;br /&gt;
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===Haixiah===&lt;br /&gt;
The Realm&#039;s Edge of Hysh, described as a place of freakish perfection. The fjords themselves are rimmed with fractal patterns, and going deeper you&#039;ll find places that exist as pencil sketches, dots of light or waves of thought. No Lumineth lives here, as this was a place no mortal was meant to tread. When Tyrion, the literal god of Light journeyed to this place in search of Teclis, he was blinded. The God of Light &#039;&#039;&#039;was blinded&#039;&#039;&#039;. Really puts it into perspective. &lt;br /&gt;
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{{AoS-Realms}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Age of Sigmar]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:1972:6735:7EBF:7093</name></author>
	</entry>
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