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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-05-13T10:32:13Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Morrslieb&amp;diff=345734</id>
		<title>Morrslieb</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Morrslieb&amp;diff=345734"/>
		<updated>2022-09-24T23:06:44Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: /* End Times */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warhammer Moons.png|thumb|right|500px|You know reality hates you when the collective fucking up of everyone&#039;s day has its own Batsignal.]]&lt;br /&gt;
One of the two moons of the [[Warhammer Fantasy]] universe (the other being [[Mannslieb]]), &#039;&#039;&#039;Morrslieb&#039;&#039;&#039;, Old Reikspiel for &amp;quot;Beloved of Morr&amp;quot;, is a [[Warpstone]] satellite orbiting the Warhammer world. It came into being when the ancient polar gateways of the [[Old Ones]] collapsed, the resulting storm of warp energy launched a massive Warpstone chunk into the night sky forming a new evil moon. Due to its [[Warp]] attributes, Morrslieb does not have a predictable cycle, it randomly appears in the night sky further or closer than before. Its appearances herald misfortune, especially when closer, including [[Chaos]] invasions, mass gatherings of [[Vampire Counts|Undead]], and individuals to entire villages vanishing overnight. Stranger yet, it is hinted that Morrslieb could have life, such as [[Moonclaw]] having been birthed from a Morrslieb meteorite and [[Be&#039;lakor]] claiming to have ruled it as a god.&lt;br /&gt;
&lt;br /&gt;
Due to its radioactive green light, it can corrupt the flesh, inspire murder and madness, thin the veil of reality, and warp the unborn. The latter makes it possible to assume it is the primary cause of Beastmen birth, for many human fetuses were corrupted by its light when their mother were ignorantly exposing their womb to it. Midwives staying out of Morrslieb&#039;s glow can prevent mutations, but when Morrslieb shines fullest, it can touch the womb in some way, so midwives will attempt to delay gestation until morning.&lt;br /&gt;
&lt;br /&gt;
The surface looks like a skull in modern depictions, and like a Goblin in older ones. A &#039;&#039;[[Games Workshop|skull]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Beastmen]], who call it the &#039;&#039;&#039;Chaos Moon&#039;&#039;&#039;, party down when Morrslieb shines full, while the [[Bray Shaman|Bray Shamans]] use this time to conduct rites.&lt;br /&gt;
&lt;br /&gt;
[[Skaven]], who call it &#039;&#039;&#039;Morskrit&#039;&#039;&#039;, consider Morrslieb important for the Vermintide holiday and that every one of its Warpstone meteorites a glowing gifts from the [[Horned Rat]]. They had also at various times in the past used their magic to bring down chunks of it to harvest: this resulted in the destruction and events surrounding [[Mordheim]].&lt;br /&gt;
&lt;br /&gt;
[[Lizardmen]], who call it the &#039;&#039;&#039;False Moon&#039;&#039;&#039;, have attempted to destroy it in the past since they believe deleting it from the sky of will bring about the end of Chaos. So far, the Slanns attempts have resulted in great harm to the rest of the world, but the forces of Chaos have been weakened in the long run by the diminishing of Morrslieb.&lt;br /&gt;
&lt;br /&gt;
Ancient [[Nehekhara|Nehekharans]], who called it the &#039;&#039;&#039;Green Moon&#039;&#039;&#039;, associated it with [[Warhammer Fantasy Gods#Nehekhara|Sakhmet]], who out of envy of the Nehekharans due to their favor from [[Warhammer Fantasy Gods#Nehekhara|Ptra]], would send spirits and monsters against Nehekhara [[Geheimnisnacht|whenever she gained pre-eminence over Neru]]. In [[Nagash]]&#039;s novel, many Mortuary cultists has tried to predict its sighting in order to harness its magical power. In life, Nagash had come the closest to predicting its movements, using the accumulated knowledge of the Mortuary cult and his own complex formula added into it. An entire volume of Nagash’s tomes was dedicated to his observations.&lt;br /&gt;
&lt;br /&gt;
The [[Vampire Counts]] follow Morrslieb&#039;s course for its fullness hastens Dark Magic accumulation necessary for [[Necromancy]] and makes raising the dead much easier. Only when Morrslieb is full can certain necromantic rites become possible, like the creation of an [[Abyssal Terror]]. &lt;br /&gt;
&lt;br /&gt;
[[Wood Elves]] apparently use its power to enchant arrows which are more effective against Forces of Order (i.e. good guys).&lt;br /&gt;
&lt;br /&gt;
Every year on [[Geheimnisnacht]] (Warhammer Halloween) both moons are full, resulting in very strong Winds Of Magic and the barrier between the material and immaterial worlds being the thinnest, so no matter what faction the most mischief happens during this time from massive vampire and Chaos rituals to Dwarfs and Elves forging magical gear to humans sheltering their livestock before collectively shitting bricks knowing that at least a few Old World towns will be wiped off the map that night. [[Hexensnacht]] (Warhammer New Years) isn&#039;t as bad, mostly just having the spirits of the dead become restless. Priests of [[Morr]] keep the stirring dead in their graves, Witch Hunters continue to work the stirring dead that are trespassing on living property, and intelligent ghosts return. Probably mostly to annoy old men who are too stingy, using Muppets. &lt;br /&gt;
&lt;br /&gt;
==End Times==&lt;br /&gt;
In [[The End Times]], with the aid of a scroll given to them in secret by [[Skreech Verminking]], the [[Grey Seers]] finally dragged Morrslieb closer to the world as part of a plan to regain their prominence. The [[Slann]] of [[Lustria]] put up a huge fight, resulting in many deaths from magical strain on both sides, but failed to stop the Grey Seers entirely. In a typical display of Skaven arrogance/envy/idiocy, [[Clan Skryre]] then tried to one-up the Grey Seers by blowing Morrslieb up with the Morskittar Engine, the biggest warp cannon ever built (it&#039;s not clear if they just wanted to blow chunks off the moon so they would get their hands upon tons of meteoric warpstone). Of course, since Morrslieb is so much closer to the world now, this means they nearly ended up &#039;&#039;&#039;destroying the world in the process&#039;&#039;&#039;. It took the heroic sacrifices of [[Lord Mazdamundi|Mazdamundi]] and [[Lord Kroak]] to keep the world from dying, and even then, Lustria and the [[Southlands]] were both utterly annihilated by a cosmic firestorm. The Lizardmen promptly went to space, and everything was destroyed not long after anyway.&lt;br /&gt;
&lt;br /&gt;
It&#039;s unknown how the physical destruction of Morrslieb affected Moonclaw and his steed Umbralok.&lt;br /&gt;
&lt;br /&gt;
==[[Age of Sigmar]]==&lt;br /&gt;
Well, turns out Morrslieb didn&#039;t end with its physichal destruction. Age of Sigmar 3rd Edition confirms that the fucker&#039;s spirit survived the End Times, and now orbits [[Shyish]] with a new name: &#039;&#039;&#039;Lunaghast, The Moon of Dark Secrets&#039;&#039;&#039;. Described as a skull-faced planetoid of dark matter, so its appearance&#039;s the same, but even more ominous and creepy.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Often seen in the Eightpoints, but having its influence felt across all the Mortal Realms, whomever it shines down upon is “blessed” with unfathomable knowledge, of the mind-breaking Lovecraftian kind. It has a rival in the form of the Bad Moon, another supernatural celestial object [[Gloomspite Gitz|worshiped by crazed belligerents]]. The two have actually been the catalyst for entire wars for their respective followers. Also apparently the Bad Moon actually bit a chunk out of Lunaghast upon seeing it for the first time.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bad Moon Morrsleib.png|Also the [[Gloomspite Gitz|Bad Moon]], before GW decided to have their cake and eat it too by bringing that back for AoS independent of the &#039;sleib. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Chaos]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=The_Great_Green&amp;diff=484941</id>
		<title>The Great Green</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=The_Great_Green&amp;diff=484941"/>
		<updated>2022-09-24T11:35:13Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: Orkoid Afterlife&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Great Green is the fungoid afterlife of the Orkoids, a spiritual realm where Gork and Mork dwell, along with the spirits of every Greenskin who has died, until Gork and Mork decide to reincarnate them.&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Approved_Anime&amp;diff=93445</id>
		<title>Approved Anime</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Approved_Anime&amp;diff=93445"/>
		<updated>2022-09-24T05:42:55Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: /* Horror, Grimdark, &amp;amp; Mindfuckery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
This is a list of [[/tg/]] &#039;&#039;&#039;approved [[anime]]&#039;&#039;&#039;, organized loosely into genres.  For /tg/-approved manga, [[manga|go here]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Before you add anything...&#039;&#039;&#039;READ THIS&#039;&#039;&#039; =&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;/tg/ likes its anime, but if we listed every single one that could be interpreted as being /tg/-related this article would be large enough to be its own wiki. So before you add in a new title, ask yourself these questions:&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
* Is it a licensed material from a traditional game? (If yes, add it right now, no questions asked. And homebrews don&#039;t count- it has to be a real, established game.)&lt;br /&gt;
 &lt;br /&gt;
* Does it feature traditional gaming? (If it&#039;s an important part of the show, add it.)&lt;br /&gt;
 &lt;br /&gt;
* Is it fantasy or sci-fi? (We have a huge boner for that, but explain how it&#039;s relevant first.)&lt;br /&gt;
 &lt;br /&gt;
* Does it cater to our demographic? Fa/tg/uys tend to be males in their 20s. (Again, see if it fits the other criteria well enough.)&lt;br /&gt;
 &lt;br /&gt;
* Does /tg/ talk about it a lot, or does it have some historical relevance to /tg/? (Like the one directly above, it&#039;s not enough on its own, but it might get a pass if it fits more criteria.)&lt;br /&gt;
 &lt;br /&gt;
* Is this just /a/&#039;s flavour of the month bleeding over into /tg/? (If your answer is yes, DO NOT ADD IT TO THE PAGE. Your addition will likely be reverted, so don&#039;t bother. As a general rule wait a few months after it shows up; if it&#039;s still being discussed by that point, add away.)&lt;br /&gt;
 &lt;br /&gt;
Add important details (e.g. tv series or OVA, number of episodes or movies) in brackets. Furthermore, follow the formatting in general, we beg you. Also keep in mind that anime gets adapted from manga far more often then cartoons in the west get adapted from comics, so there is liable to be overlap with the &amp;quot;approved manga&amp;quot; page linked above.&lt;br /&gt;
&lt;br /&gt;
=Genres=&lt;br /&gt;
When we say [READ THE MANGA] we fucking mean it. We are not responsible for the butthurt caused by watching that overly-truncated (yet visually stunning) &#039;&#039;Akira&#039;&#039; movie or, saints preserve us, &#039;&#039;Berserk&#039;&#039; 2017.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==Action==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Fist of the North Star]]&#039;&#039;&#039;&#039;&#039;: The singular manliest show ever made. Slap together Mad Max and a ruthless, hyper-violent Bruce Lee, and that should help explain how this show became the legend it is today. [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;][TV series: 152 episodes + 1 movie, OVA series: 3 episodes, Spin-Off series: 12 episodes + 4 OVAs] &lt;br /&gt;
 &lt;br /&gt;
:Related games: &#039;&#039;Street Fighter: The Storytelling Game&#039;&#039;, playing a [[monk]] in [[D&amp;amp;D]], [[Dark Sun]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[JoJo&#039;s Bizarre Adventure]]&#039;&#039;&#039;&#039;&#039;:  The singular manliest &#039;&#039;and&#039;&#039; most FABULOUS! show ever made. Unreasonably beautiful men with weirdly convoluted superpowers hunt vampires. Hop in the car, loser, we&#039;re going posing. Character designs appear in [[TTS]], so you know it&#039;s good. The anime is currently at part 6 as a Netflix exclusive, but the previous 5 parts that have been animated are available elsewhere. [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;][OVA series: 13 episodes + 1 movie, TV series: 152 episodes and counting] &lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Mutants and Masterminds]], [[FATE]], low-level [[Exalted]], [[The Ballad of Edgardo]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Tengen Toppa Gurren Lagann&#039;&#039;&#039;&#039;&#039;:  &amp;lt;span style=&#039;color:green&#039;&amp;gt;&#039;&#039;&#039;Da singulah [[Ork]]iest show evah made.&#039;&#039;&#039;&amp;lt;/span&amp;gt; Starts out with human rebels on looted mechs fighting bio-engineered beastmen, gets progressively more and more out of hand. Exceedingly, gloriously out of hand. Surprisingly well-written and philosophical below the pumped up appearance. Steve Blum also voices a queer guy, no joke. Notable for the fact that by the final episode/the second movie the main characters achieve Enuff [[Dakka]] by shooting at EVERY POINT IN SPACE AND ACROSS TIME. [TV series: 27 episodes + 2 movies + 15 shorts + 1 sexy ass music-video]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Mekton]], [[Toon]], playing [[Ork]] Mechs in [[40k]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Hunter x Hunter&#039;&#039;&#039;&#039;&#039;: &amp;lt;s&amp;gt;Two shota boys fighting dudes.&amp;lt;/s&amp;gt; In all seriousness, there are four major characters introduced in the series: Gon, the country raised kid who wants to find his awesome dad (shota #1); Killua, the young assassin raised in an assassin family who wants to befriend Gon just to escape his assassin duty (shota #2); Kurapika, the last of &amp;lt;s&amp;gt;her&amp;lt;/s&amp;gt; his clan of [[psyker|special humans]], seeking vengeance against the super-strong psychopaths that killed them; and Leorio, who&#039;s the weakest of the group (in the anime, anyways) but wields THE POWER OF FRIENDSHIP! &#039;&#039;HxH&#039;&#039; builds worlds like &#039;&#039;One Piece&#039;&#039;, which is a huge commendation. It also created somewhat balanced and unique [[stat|power/class/level system]] called &amp;quot;nen&amp;quot;, a downright rare accomplishment in a genre of [[meme|OVER 9000]] nonsense. [TV series: 62 episodes + 30 OVAs; Reboot: 148 episodes + 2 movies]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[FATE]], [[Exalted]], [[Quest thread|quests, quests, quests]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Dragon Ball &amp;amp; Dragon Ball Z&#039;&#039;&#039;&#039;&#039;:  Not initially thought to be /tg/ related, /tg/ is now getting shit done and writing an RPG in a similar fashion to how Adeptus Evangelion suddenly appeared. (There&#039;s also the cash-in RPG, if that counts.)  They both share an entry since they&#039;re essentially just part 1 and 2 of the same story. Among THE most popular anime to ever exist, it goes from &amp;quot;Journey to the West&amp;quot; pastiche fantasy adventure to science fiction aliens and space gods. [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;] [Original TV series: 153 episodes + 3 movies, Z/GT/Super series: 397 episodes + 4 specials + 2 OVAs + 16 movies]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Legends of the Wulin]], [[Exalted]], [[Dragon Ball PNP RPG|Dragon Ball Z: The Anime Adventure Game]]&lt;br /&gt;
[[Image:LotGH_Faces.jpg|thumb|You will meet all these people, and three quarters of them will die.]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Legend of the Galactic Heroes]]&#039;&#039;&#039;&#039;&#039;: Space Prussia/Britain fights Space France/America in one of the longest running debates on the relative merits of Dictatorship and Republicanism ever written. Aside from the 19th century army tactics IN SPACE, it is well regarded for the enormous amount of very well-written characters and an even-more-bloody disregard for the lives of said characters than GRRM. To sum it all up, grand and gruesome galactic battles rivaling 40K in scale, manly marines hacking others to bits, and Kaiser Reinhard (who&#039;s like a combination of Napoleon and Alexander the Great). Also quite possibly the single most screencapped anime on /tg/ for its wealth of brilliant monologues.  The anime is actually an adaptation of a series of books (not manga, actual book-books) from the early 1980&#039;s that are now available in english. Technology level is basically Traveller to a T. It has two series with a space opera super series from 1980&#039;s and an ongoing remake with a good soundtrack and modernized animation in the 2010&#039;s [OVA series: &#039;&#039;&#039;162&#039;&#039;&#039; episodes + 3 movies] &lt;br /&gt;
:Related games: [[Traveller]], [[GURPS|GURPS Space]], Full Thrust, [[Battlefleet Gothic]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;One Punch Man&#039;&#039;&#039;&#039;&#039;: The adventures of an in-universe [[Muscle Wizard]] superhero who can literally take down anything (ANY-FUCKING-THING) with a single, low-effort punch. Naturally, he&#039;s bored shitless and only seeks a worthy fight. An instant classic despite its anaemic twelve episodes thanks to its sense of humour, surprisingly smart character and genre writing, and utterly off-the-fucking-wall levels of batshit insane action -some of which gives even [[JoJo&#039;s Bizarre Adventure|JoJo]] and Gurren Lagann a run for their money. Also a great lesson in writing an OP character without sacrificing fun. [TV Series: 24 episodes + 9 OVAs and [[https://youtu.be/sfFv3MTPdkw| one fucking badass opening theme]].&lt;br /&gt;
&lt;br /&gt;
:Related games: Playing an epic-level character in D&amp;amp;D (especially a monk), most superhero RPGs.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;My Hero Academia&#039;&#039;&#039;&#039;&#039;: Take X-Men. Make almost everybody a mutant, but give most people [[Fail|mediocre]] or incredibly specific powers. Then make Xavier&#039;s school an actual school for learning how to use your powers. That&#039;s My Hero Academia, the anime that launched over 9000 low-PL Mutants and Masterminds games. While the general plot is a standard &amp;quot;audience surrogate claws his way to the top&amp;quot; affair, it&#039;s still achieved widespread acclaim on both /co/ and /tg/ for avoiding the traps that make most shonenshit and capeshit insufferable, putting a reasonable amount of thought into how large numbers of people with superpowers would affect society and focusing on relatively tame and limited powers applied creatively over cheesy super-kill-everything moves, which makes it a goldmine for anyone looking to run their own supers game. [[Warhammer High|One of the side characters also looks like a Daemonette, which has got to count for something.]] [TV series: 38 episodes and counting + 2 OVAs + 1 movie]&lt;br /&gt;
:Related games: [[Mutants and Masterminds]] or any other superhero game with a flexible powers system&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Samurai Champloo&#039;&#039;&#039;&#039;&#039;: A show about two samurai with completely differing fighting styles being forced together along with a token female to fight for their personal goals. Combines crazy fight sequences with a &amp;lt;i&amp;gt;very&amp;lt;/i&amp;gt; [[Warhammer 40,000: Rogue Trader|80&#039;s]]-style feel, along with quite a few moments of both [[Noblebright|slapstick]] and [[Grimdark|gallows]] humor. [TV series: 26 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[L5R]], Derailed [[D&amp;amp;D]] quests, [[Matt Ward|allying]] [[Necrons]], [[Blood Angels]], and [[Tau]] in a game of Warhammer&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Youjo Senki - Saga of Tanya the Evil&#039;&#039;&#039;&#039;&#039; &#039;&#039;(My Little Nazi or [[Ciaphas Cain]]: Isekai Loli Edition)&#039;&#039;: Strike Witches if it was actually about war instead of lesbians. A high functioning sociopath salary-man is murdered by one of his disgruntled former employees and gets reincarnated into alt-fantasy 1910s Germany as the smuggest of [[Loli|lolis]]. Follows the general rhythms of the 21st-century-wargame-nerd-gets-transported-back-in-time genre, with the twist that God is actively fucking with Tanya to ruin all her carefully-planned attempts to escape the war and lead a cushy rear echelon life. While the premise may sound silly, the military action and writing are good enough to make it work. Tanya is more likable by miles than the stuffed-shirt protagonists of [[Isekai|similar shows]], despite a level of sociopathy that should make her the automatic villain. This makes her a wonderful inspiration for anyone who wants to play a Lawful Evil character with a personality beyond &amp;quot;rule the world with an iron fist.&amp;quot; If you want frequent comedic misunderstandings, read the manga. If you want a bunch of elaborate explanations read the light novel. Also contains a fair amount of background for using modern concepts in WW1 for those GMs who have to live Darth and Droids/DM of the Rings on a weekly basis. [TV series: 12 episodes + 1 movie]. Fun Fact: Page 142 of the 1st light novel has the phrase &amp;quot;[[SAN|Sanity Checks]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Magical Burst]], [[GURPS]] Infinite Worlds, [[Only War]], Torg&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Blood Blockade Battlefront&#039;&#039;&#039;&#039;&#039;: A portal to another dimension opens in the middle of New York, transforming it in a combination of the two worlds. The city is renamed Hellsalem&#039;s Lot and become inhabited by both humans and the so-called beyonders. The series follow the members of Lybra, a clandestine organization made of people with special abilities that protect the city, and prevent lunacy from affecting the rest of the world. Special mention to Lybra&#039;s leader, Klaus Von Reinherz, a guy with looks and the strength of an ogre, the demeanor of a true gentlemen, and attacks with [[awesome|giant crosses of destruction made with his own blood and created through manly punches]]. As an added /tg/ bonus, one episode revolves around a boardgame called Prosfair, which is basically what you would get if [[Tzeentch]] decided to write homebrew rules for [[Chess]]. [TV series: 12 episodes + 1 OVA]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Blood Blockade Battlefront &amp;amp; Beyond&#039;&#039;&#039;&#039;&#039;: Sequel continuing the story. [TV series: 12 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Esoterrorists]], [[World of Darkness]], [[Chess]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;FLCL&#039;&#039;&#039;: Have you ever asked yourself what a [[Noblebright]] Evangelion might look like? Well, FLCL is the result of this. Many consider FLCL to be the &amp;quot;Anti-Evangelion&amp;quot; of sorts, alongside Gunbuster and Tengen Toppa Gurren Laggan, but this doesn&#039;t mean fans of Evangelion can&#039;t enjoy it. The term is used because while Evangelion mindrapes you into being horrified, FLCL mindrapes you into laughing out loud and feeling [[Dawww|fuzzy]] all over yourself. Long Story short, a small boy, Naota, meets an alien girl and giant robots [[what|start appearing out of his head]]. From there on, many unusual and surreal events happen in his town, leading to bizarre and hilarious antics with him, his family and friends, and a surprisingly great &amp;quot;Coming of Age&amp;quot; story that completes all of this. And the robot/mecha designs are cool as hell and can inspire some great Mecha designs (Even [[Ork Snipers|if they don’t make any sense]]) (TV series: 6 episodes. Has 2 sequel seasons, but [[skub|they are more divisive than the original]].  Also has a manga adaptation that is darker and somehow even more weird.)&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Lancer]] (If it snorted even more coke before being created)&lt;br /&gt;
[[Image:Outlaw_Star.jpg|thumb|This is a legit [[Starfinder]] party.]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Outlaw Star&#039;&#039;&#039;&#039;&#039;: The show that Josh Whedon ripped off to make Firefly, down to the frozen chick in a suitcase.  Follows the adventures of a far-future band of literal murderhobos with a stolen military spaceship &#039;&#039;designed for melee combat&#039;&#039; as they hunt treasure, come in third in a space grand prix, slum it for a while working as a port tugboat, fight magic wielding chinese space pirates, and then chase after some ancient big dumb object.   Party includes a cocky gunfighter with a gun that shoots spell cartridges, a geisha-esque ninja assassin, a catgirl who can transform into wookie-sized werecat, a 12 year old engineer, and an android copilot who strips down to fly the ship from a fishtank.  &lt;br /&gt;
&lt;br /&gt;
:Related games: [[Starfinder]]; no [[Traveller]] DM would stomach this much space magic&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Comedy==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Haiyore! Nyaruko-san&#039;&#039;&#039;&#039;&#039;: 2009 flash animations, [http://www.crunchyroll.com/nyarko-san-another-crawling-chaos still on crunchyroll.] [Web series: 21 shorts.]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Nyarko-san: Another Crawling Chaos&#039;&#039;&#039;&#039;&#039;: A 2012 anime, it&#039;s one of those wacky highschool comedy bits that Japan shits out every season, except starring [[H.P. Lovecraft|Nyarlathotep]].  Yes, seriously. Pop culture references, [[/d/]]eviance, [[Sanity|SAN]] loss (complete with official-format [[Call of Cthulhu]] character sheets), and gratuitous rape of canon ensue. [[Butthurt|&amp;quot;She&#039;s an eldritch abomination, not your waifu!&amp;quot;]] Canonically ends with the protagonist losing whats left of his SAN points as Nyaruko has her way with him during their &amp;quot;honeymoon&amp;quot;.  Seriously. [TV series: 24 episodes + 3 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Call of Cthulhu]] (barely), [[Maid RPG]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Kono Subarashii Sekai ni Shukufuku o! / KONOSUBA: GOD&#039;S BLESSING ON THIS WONDERFUL WORLD!&#039;&#039;&#039;&#039;&#039; (&#039;&#039;KonoSuba&#039;&#039;): A 2016 parody of the [[isekai]] meme that hit flavor-of-the-month status after the anime adaptation hit Crunchyroll. The main character dies and gets reincarnated into a generic fantasy world *yawn*, but he ends up with an incredibly un-[[Powergamer|optimized]] party of dumbasses. Starting with &amp;quot;the weakest&amp;quot; generic Adventurer class, he&#039;s joined by a brain-dead Priest who [[Derp|spent most of her skill points on party tricks,]] a Wizard who can only cast &#039;&#039;one&#039;&#039; spell per day because [[Munchkin|she absolutely refuses to learn anything other than the top-tier attack spell]], and a Fighter who&#039;s [[Magical realm|built as a pure meatshield because she&#039;s a hardcore masochist.]] They&#039;re also joined by a [[awesome|big-tittied lich]] who is actually competent but keeps getting nearly purged by the priest due to being undead. It resembles a group of new players stumbling though their first RPG campaign, run by an experienced GM who is laughing his ass off. Now getting a dub(it&#039;s here), so be prepared for mistranslated memes to be quoted ad nauseam. [TV series: 20 episodes + 2 OVAs + 1 film]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[World of Warcraft|MMORPGs]], [[Dungeon World]], [[Knights Of The Dinner Table]], [https://yenpress.com/9781975316426/konosuba-gods-blessing-on-this-wonderful-world-trpg/| Konosuba: God&#039;s Blessing on This Wonderful World! TRPG]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Life With Monstergirls|Everyday Life with Monster Girls]]&#039;&#039;&#039;&#039;&#039;: A 2015 anime that tickles the fancy of anyone who claims /tg/ can become /d/-lite-ful in the wee hours of a Saturday morning. [[Monstergirls]] everywhere, in glorious full-color animation. The manga this is based off of had a few brain cells and funny bones to rub together as well; expect to love or hate slaking your thirst for waifu herein. The manga is also a goldmine of reaction images. Be warned: this is an ecchi show, so the artist gets as close as he can to actual sex without the sex, thus stringing along the wallets of horny otaku without losing the support of high-profile publishers. [[Games Workshop|So you should be right at home.]] Also expect older /d/eviants to call you a normie if you like this series, thanks to its comparative tameness and the number of lightweights who only discovered monster girls when this series stripped out the [[/d/|&amp;quot;weird&amp;quot;]] and then get triggered by something like [[Mon Musu Quest!]] If you want to see actual boinking, the original author had some webcomics about monster girls he made under the same name before the manga and anime; [[Weeaboo|weeaboos]] collectively call them &#039;&#039;&#039;Daily Life with Monster Girls&#039;&#039;&#039; to avoid confusion. [TV series: 12 episodes + 2 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dungeons and Dragons]] PC race expansions, [[Mon Musu Quest!]] (barely), [[Maid RPG]], Low-stakes [[GURPS]] [[Technomancer]], [[Quest thread|quests, quests, quests]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Those Who Hunt Elves&#039;&#039;&#039;&#039;&#039;: A movie star, a champion martial artist, and a teenage gun nut are pulled into generic fantasy world during a fight with a big bad, whom they immediately beat up.  The elf priestess who inadvertently summoned them tries to send them back but rolls a critical fail, blasting the return spell into fragments embedded on other elves which the &amp;quot;heroes&amp;quot; must now track down.  Which they do but in the most expedient way possible, gaining a reputation as infamous [[Adventurer#Murderhobos|murderhobos]] with terrifying powers who roam the world stripping elves on sight.  &#039;&#039;Those Who Hunt Elves&#039;&#039; is one of the few shows to lampoon isekai as a genre.  Airi, Junpei, and Ritsuko are fully aware they&#039;ve become Ash Williams meets Sengoku Rance, even 4th walling on occasion; but they don&#039;t care, they just want to get back to modern Japan.  They didn&#039;t choose to be here, they don&#039;t want to be here, and they will strip every goddamn elf they have to in order to get home.  It isn&#039;t a hentai series outright but it gets about as close as you could in the 90&#039;s. &lt;br /&gt;
&lt;br /&gt;
:Related games: Virtually anything with fantasy elves ([[Dungeons and Dragons]], [[Pathfinder]]) crossed with Army of Darkness RPG&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fantasy==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Record_of_Lodoss_War.jpg|thumb|Cleric, Wizard, Fighter, Elf, Thief, Dwarf]]&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Record of Lodoss War]]&#039;&#039;&#039;&#039;&#039;: Particularly noteworthy because it actually started life as a series of role-playing game sessions (Basic edition D&amp;amp;D!) that were turned into novels and then an Anime, that alone gives it major points. Sometimes known as [[meme|&#039;&#039;Record of Loads of War&#039;&#039;]]. Plot wise it&#039;s a bit cliché, but it is still well regarded. [OVA series: 13 episodes + 27 TV episodes]&lt;br /&gt;
**The same setting has two less famous anime titles: &#039;&#039;&#039;&#039;&#039;Legend of Crystania&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Rune Soldier&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
:Related Games: [[Dungeons &amp;amp; Dragons]] (Basic), Sword World (1st edition)&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Fullmetal Alchemist&#039;&#039;&#039;&#039;&#039;: Forever among the ranks of the most popular anime EVER (and maybe the best, too, but you know, [[Skub]]), it follows a young alchemist trying to recover both his missing limbs (his right arm and left leg) and his brother&#039;s ENTIRE BODY, which were lost following an alchemy accident where they attempt to [[Grimdark|revive their mother]]. The story eventually diverges from the manga to the point of characters having completely different roles in the story and which is polarizing when compared with the later series. [TV series: 51 episodes + 1 movie + 4 OVAs] [Movie: Conqueror of Shamballa]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Fullmetal Alchemist: Brotherhood&#039;&#039;&#039;&#039;&#039;: Take Iron Kingdoms, take magic out, ignore a good part of the tech but add [[Avatar: The Last Airbender|element-bending]], daddy issues and the more awesome parts of the Imperial Guard, and you get Brotherhood. It&#039;s impressive that there hasn&#039;t been made a RPG to this setting yet, as it&#039;s almost perfect for a Dark Heresy-esque game. Includes copious amounts of blood without becoming gore, genocides and unholy powers taking your body in exchange for knowledge. Has better animation and the original manga&#039;s story in exchange for being less grimdark than the 2003 series and skipping some unimportant but still interesting filler. [TV series: 64 episodes +1 movie + 4 OVAs] [Movie:The Sacred Star of Milos]&lt;br /&gt;
***&#039;&#039;&#039;&#039;&#039;Fullmetal Alchemist (film)&#039;&#039;&#039;&#039;&#039;: This is a live action movie that covers the first four volumes of the original storyline and is a dark fantasy, science fiction, and adventure film. It can be seen on Netflix.&lt;br /&gt;
:Related games: [[Dark Heresy|Dark Heresy]], [[Warmachine]], [[Eberron]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;(The) [[Slayers]]&#039;&#039;&#039;&#039;&#039;: AD&amp;amp;D 2nd edition: The Animation. Known for being a significantly more realistic take on what tabletop roleplay is like than the aforementioned &#039;&#039;Lodoss War&#039;&#039;, despite not actually being so closely based off an actual campaign. &#039;&#039;Lodoss War&#039;&#039; has been described as being the campaign the DM planned, whereas &#039;&#039;Slayers&#039;&#039; has been described as the campaign the players ended up playing. The TV series and OVA series are separate continuities with some overlap in the form of cameos. [TV series: 104 episodes + 1 movie, OVA series: 6 + 4 movies]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons]], [[BESM]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Spice and Wolf]]&#039;&#039;&#039;&#039;&#039;:  A show about [[Horo]], wolf-girl pagan goddess of the harvest (Often mistaken for [[Leman Russ]],) and also economics.  Proof that not all medieval fantasy has to be sword-and-sorcery to be interesting.&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Settlers of Catan]], [[GURPS]] Fantasy Setting&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Maoyuu Maou Yuusha&#039;&#039;&#039;&#039;&#039;: (&#039;&#039;Geopolitical Economic Theories in My D&amp;amp;D?&#039;&#039;): An anime in which the brave Hero (named Hero) enters the Demon Realm in an attempt to kill the evil Demon Lord (named Demon Lord).  In retaliation the Demon Lord diplomances him into submission, explains how the economy works, then proceeds to dominate the southern human realm with basic human rights, intelligent farming methods and smart business strategies.  Originated as a webnovel published on 2ch&#039;s text boards, and matriculated into the spiritual successor to &#039;&#039;Spice and Wolf&#039;&#039;. [TV series: 12 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Settlers of Catan]], [[GURPS]] Fantasy Setting, [[Ironclaw]], [[Road to Enlightenment]], Deus Vult: Wargaming in the Time of the Crusades, [[Reign]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Sengoku Basara: Samurai Kings&#039;&#039;&#039;&#039;&#039;: A retelling of the Sengoku Era of feudal Japan, spearheaded by OP historical figures with varying accuracy and their own special attributes like six-wielding lightning shooting katanas. It is also nearly as manly as Fist of the North Star and somehow includes a fucking cyborg titan, steam-punkesque machinery, and magic. Sengoku Basara itself is a series of video games that predate and proceed the story of the anime (not to be confused with Samurai Warriors due to the same setting, same characters, and similar gameplay). [TV series: 24 episodes + 2 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Exalted]], Civilization, LoL&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Escaflowne&#039;&#039;&#039;&#039;&#039;: What you get when you combine Dungeons and Dragons with Mecha anime. Or simply say that it&#039;s DragonMech: The Anime... kinda. Series follows a girl from IRL Earth getting teleported to a magical world, a hotheaded prince who pilots the titular Escaflowne, a large cast of other interesting characters as they deal with the Zaibach Empire. The movie is its own continuity but parallels some of the major arcs of the anime. [TV series: 26 episodes + 1 movie]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dragonmech]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Night Wizard!&#039;&#039;&#039;&#039;&#039; is a 2007 anime licensed from the [http://www.fear.co.jp/nw/ same-named Japanese TRPG] (that uses [http://www.fear.co.jp/srs/ FEAR&#039;s free Standard RPG System]).  It&#039;s based on an actual campaign and the DVD even has the original sessions as an alternate audio track, which is awesome... for anyone who understands Japanese. [TV series: 13 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games:  [http://www.fear.co.jp/srs/ Standard RPG System] obviously&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Chaos Dragon: Sekiryū Sen&#039;eki&#039;&#039;&#039;&#039;&#039; is a 2015 anime based on sessions of the Japanese TRPG &#039;&#039;[http://sai-zen-sen.jp/special/reddragon/ Red Dragon]&#039;&#039;. The players and GM are veterans from other anime productions, [http://www.animenewsnetwork.com/encyclopedia/anime.php?id=16889 more details at ANN.] [TV series: 12 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games:  [http://sai-zen-sen.jp/special/reddragon/ Red Dragon] obviously&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Maria the Virgin Witch&#039;&#039;&#039;&#039;&#039;: What makes us add Maria to this list is not anything about its characters or its plot detailing a Witch in the 100 years war between England and France trying to stop the fighting, but it&#039;s accuracy. To be blunt, it&#039;s not just historically accurate for an anime, [https://www.youtube.com/watch?v=_tFOJFyTl1U but it&#039;s historically accurate &amp;lt;u&amp;gt;period&amp;lt;/u&amp;gt;.]  If you want to get a decent idea of the Hundred Years War  weapons and techniques, Maria is far from worst media you could watch to see what this kind of fighting looked like. [TV series: 12 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Warhammer Fantasy]], [[Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Izetta the Last Witch&#039;&#039;&#039;&#039;&#039;: A witch gets thrown into a pandemonium of a world. The year is 1939 and the Empire of Germania has just invaded the small principality of Elystadt.  Includes: Magic, World War 2, actual fucking trench warfare (and its failure to blitz tactics) and pretty much all things 1939 (also has moe lovechild of the SAS and a Vindicare temple).  It&#039;s not quite &#039;&#039;Valkyria Chronicles&#039;&#039; and it&#039;s not quite &#039;&#039;Pumpkin Scissors&#039;&#039;, but if you liked either one you&#039;ll probably like this too. It also has Imperial Guard-tier holding the line long enough for the MCs to take all the credit. The amount of detail may be enough to compensate for the admittedly weak story, [[-4 STR|dodgily written]] female characters, and the fact MC is a full blown [[Mary Sue]]. That said, she rides a fucking fuckhueg Anti-Tank Rifle (a derivation of the Boys and Type 97) as a broom and makes swords fly like any respectable rogue psyker. [TV series: 12 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Warhammer 40k]], [[Warhammer]], [[Bolt Action]],[[Flames of War]], [[Axis &amp;amp; Allies]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;First Squad: The Moment of Truth&#039;&#039;&#039;&#039;&#039;: This is set in the eastern front during the Second World War where a group of &amp;quot;gifted&amp;quot; Soviet youth are trained to be a countermeasure to the Schutzstaffel trying to reanimate (through dark arts) an army of Teutonic Knights from a 12th century invasion of Russia (specifically, it&#039;s probably the Battle of Peipus (Battle of the Ice)). It has Soviet and Nazi Paranormal Tech, Panzers, and short but well made battle scenes, and what is probably a progenitor of the Ordo Malleus. What more is there to say?  [Movie, Japanese Audio: 1:00:28 + Russian Audio with &amp;quot;interview&amp;quot; cutscenes: 1:12:53]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Warhammer 40k]], [[Warhammer]], [[Bolt Action]], [[Flames of War]], [[Axis &amp;amp; Allies]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Queen&#039;s Blade]]&#039;&#039;&#039;&#039;&#039;: An ecchi anime full of [[Hot Chicks]] ripping apart each other&#039;s clothes. There&#039;s a plot involving a tournament to become the ruler of the world and claim the titular Queen&#039;s Blade, but [[PROMOTIONS|you&#039;re not going to care about it.]] Based on an old-school gamebook series that became big in Japan by stealing their secret art of hoovering up NEETbux with gratuitous nudity. [TV Series: 24 episodes + 6 OVAs + 12 specials]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Queen&#039;s Blade: Rebellion&#039;&#039;&#039;&#039;&#039;: A sequel to the previous. After Claudia won the Queen&#039;s Blade, she abolished the tournament and became a ruthless tyrant. The series follows rebels trying to overthrow her. Grinds against the line between ecchi and hentai like it was a table corner. [TV Series: 12 episodes + 2 OVAs + 6 specials]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Fighting Fantasy]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Dororo&#039;&#039;&#039;&#039;&#039; (1969) and &#039;&#039;&#039;&#039;&#039;Dororo&#039;&#039;&#039;&#039;&#039; (2019): A pair of adaptations of a manga by the legendary Osamu Tezuka. Hyakkimaru, a now young man whose feudal lord dad sold the various body parts of to 48 separate demons before he was born. With the help of some really advanced prosthetics, given to him by his adoptive father, he travels Sengoku era Japan to kill all the demons and reclaim his body. He&#039;s joined by Dororo, a reverse trap loli thief (better executed than it sounds). Thanks to the original manga being canceled mid-way with no ending, the two take the basic premise into &#039;&#039;wildly&#039;&#039; different directions (and there&#039;s some non-anime adaptations that diverge in &#039;&#039;even more&#039;&#039; directions) that are both worth a watch. [TV series: 26 episodes. 24 episodes.]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[L5R]] (or any [[Oriental Adventures]] setting), especially when taint is played up, [[Promethean: The Created]] (2019 version).&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;The Rising of the Shield Hero&#039;&#039;&#039;&#039;&#039; (2019): From &#039;&#039;Tate no Yūsha no Nariagari&#039;&#039; published 2017. Naofumi Iwatani gets isekaied with three others. The quartet are assigned their legendary weapons: Spear, Sword, Bow, and... Shield. Naofumi gets the Shield and a companion, the princess... who proceeds to &#039;&#039;totally fuck him over&#039;&#039; by lying to everyone and claiming he had (literally) [[Rape|fucked &#039;&#039;her&#039;&#039;]]. Now disgraced, the &amp;quot;false hero&amp;quot; plays ronin: by helping villagers clean up after the heroics of the other three, usually because they&#039;d moved on from some temporary victory without finishing the job. Naofumi acquires the usual anime isekai harem of loli, the [[tanuki]] Raphtalia, whom Naofumi redeems from slavery; and Filo the blonde chicken-girl shapeshifter. Can almost be seen/read as a response to the poorly-written [[Cavalier]] in the 1980s [[D&amp;amp;D Cartoon]]. [TV series: 25 episodes. More planned 2022.]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Dungeons &amp;amp; Dragons]] (Basic)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Interspecies Reviewers&#039;&#039;&#039;&#039;&#039;: Arguably the most infamous animu of 2020, the premisse is both stupid and genius: A group of adventurers, more specifically a human, an angel, an elf and the ocasional guest visit brothels made up of [[monster girl]]s of the most varied fetishes and themes possible while rating them based on how enjoyable the experience was. Did we mention that the angel is an [[/d/|hermaphrodite]]? In spite of seemingly being create to satisfy the creator&#039;s pants (and to be fair, it probably was), the series is noted for having a surpising depth of research when it comes to worldbuilding in... well, [[derp|interspecies]] relationships and monster girl anatomy and biology, going in-depth on &#039;&#039;why&#039;&#039; some species value and feel attracted to some aspects as opposed to others (the standards of [[loli|old and young]] between humans and elfs is quite different for example) while also having the ocasional look into non-monster girl details of the setting like the political systems and economy and can be very useful for DMs who want to go into biological detail of their fantasy races and their sexual relationships/reproduction without coming off as as a [[/d/M]]. [TV series: 12 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Towergirls]], [[Dungeons &amp;amp; Dragons]], [[Pathfinder]], [[Maid RPG]], any fantasy game one could plausibly depict [[PROMOTIONS|sexy monster gals]] as a &amp;quot;norm&amp;quot; really&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gaming==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* For the same reasons that Western cinema has [https://en.wikipedia.org/wiki/Category:Films_about_chess too many movies about chess], anime has a number of titles dedicated to classic board games:&lt;br /&gt;
** Go: &#039;&#039;&#039;&#039;&#039;Hikaru no Go&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Mahjong: &#039;&#039;&#039;&#039;&#039;Akagi: Yami ni Oritatta Tensai&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Furiten-kun&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Legendary Gambler Tetsuya&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Mahjong Hishō-den: Naki no Ryū&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Mudazumo Naki Kaikaku (The Legend of Koizumi)&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Saki&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Ten: Tenhoudouri No Kaidanji&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
** Shogi: &#039;&#039;&#039;&#039;&#039;March Comes in Like a Lion&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;The Ryuo&#039;s Work is Never Done!&#039;&#039;&#039;&#039;&#039;, &#039;&#039;&#039;&#039;&#039;Shion no Ō&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
** Uta-garuta: &#039;&#039;&#039;&#039;&#039;Chihayafuru&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Problem Children are Coming from Another World, aren&#039;t they?&#039;&#039;&#039;&#039;&#039;: Sakamaki Izayoi, Kudou Asuka and Kudou Yoh are invited and transported to a place called &amp;quot;Little Garden&amp;quot;, a sprawling  melting pot of races grouped into communities. The three children are given &amp;quot;Gifts&amp;quot; and participate in the high-stakes &amp;quot;Gift Games&amp;quot;, that can win back the prestige and territory of their community. The setting has analogies to Planescape&#039;s Sigil in general. [TV series: 10 episodes + 1 OVA]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Planescape|Planescape]], [[Dungeons &amp;amp; Dragons|Advanced Dungeons &amp;amp; Dragons]], [[Quest thread|quests]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;No Game No Life&#039;&#039;&#039;&#039;&#039;: Two basement shut-ins [[OP|who win every game they play]] are dropped into a world where everything is decided with games, even national borders.  They have to save the humans from getting steamrolled by 15 other races, all of whom use magic to cheat since Humans can&#039;t sense magic being cast. Involves plenty of traditional-of-traditional games being played, with metagaming tricks and cheating. [TV series: 12 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: A lot of &amp;quot;normal&amp;quot; [[board games]], [[Monopoly#Metanopoly|Metanopoly]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;After-School Dice Club&#039;&#039;&#039;&#039;&#039;: A high-school club of mostly cute girls who play Eurogames, with each episode featuring an actual Eurogame.&lt;br /&gt;
:Related games: A ton of [[Eurogames]], including of course [[Settlers of Catan]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Tonari no Seki-kun&#039;&#039;&#039;&#039;&#039;: A slice of life High School show following a girl and her classmate who spends all class playing miscellaneous strange games with himself. The English adaptation is subtitled, &amp;quot;Master of Killing Time&amp;quot; for some weird reason. The manga it is based on is a gold mine of reaction images. [TV series: 1 OVA + 21 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related Games: [[Board Games]], bored games&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Log Horizon]]&#039;&#039;&#039;&#039;&#039;: Players of popular MMORPG awaken in the game world itself. While the [[Isekai|&amp;quot;trapped in an MMO&amp;quot;]] premise is by no means a new thing in anime (a recent and infamously bad example being &#039;&#039;Sword Art Online&#039;&#039;) Log Horizon is unique in the way it explores how the people thrust into such a situation would adapt without skipping straight to the shitty cliches. Now with its own TRPG core book. [TV series: 50 episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: Log Horizon TRPG, [[/v/|Everquest]], [[4e]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Kantai Collection&#039;&#039;&#039;&#039;&#039;: Originally a browser waifu game, it&#039;s about WW2 naval warfare, where the ships are personified as [[loli]]s.  Yes, seriously; it&#039;s in route of becoming something akin to [[Touhou]], given the amount of material out there getting mass-produced by the fans.  When combined with &#039;&#039;[[Girls und Panzer]]&#039;&#039; and &#039;&#039;[[Strike Witches]]&#039;&#039;, you got the moe armed force to end all moe armed forces, period. [TV series: 12 episodes + 1 movie]&lt;br /&gt;
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:Related games: Battleship, Axis &amp;amp; Allies, [[Quest_thread|quests, quests, quests]].&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Overlord]]&#039;&#039;&#039;&#039;&#039;: A 2015-2018 adaptation of the novels written by Kugane Maruyama, after his tabletop group disbanded. It follows Satoru Suzuki, a leader of the guild Ainz Ooal Gown, on the very last day of the [[/v/|MMORPG]] &#039;&#039;Yggdrasil&#039;&#039;, just before it shuts down. Instead of getting kicked offline, he [[wat|turns into his level 100 character]], the eponymous [[lich|undead]] &amp;quot;overlord&amp;quot; Momonga and discovers he has entered &#039;&#039;another world&#039;&#039;.  Sigh, yes, it&#039;s yet another [[Isekai]] setting; but! there are a few twists: he&#039;s ended up in a new world that&#039;s not &#039;&#039;Yggdrasil&#039;&#039;, in the middle of three countries at war, and has an entire castle full of guild [[NPC]]s that are suddenly alive &#039;&#039;Night at the Museaum&#039;&#039;-style. Its highly recommended to read the light novels after finishing season one if it interests you, as the anime begins skipping a lot of important details and becomes a CG fest after that point (the anime even skips stuff in season one but its far less). Also, almost every spell name is ripped straight from D&amp;amp;D. [TV series: 39 episodes + shorts]&lt;br /&gt;
&lt;br /&gt;
:Related games: High-level [[3.5e]]&lt;br /&gt;
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*[[Girls und Panzer|&#039;&#039;&#039;&#039;&#039;Girls und Panzer&#039;&#039;&#039;&#039;&#039;]]: As mentioned by the Kantai Collection entry above, this show rounds out the &#039;Holy Moe Armed Forces Trinity&#039; by having schoolgirls actually fight each other in historic World War II tanks (tanks manufactured slightly after World War II, such as the British Centurion, are also featured, and the most recent add-on puts in FV tanks and a FUCKING MK V LANDSHIP) in a war game blown up to real proportions. The main story follows a ragtag Japanese high school &#039;tankery&#039; team as they try to beat the more elite (and powerful) teams competing on the international level. Featuring towns built on oversized aircraft carriers, plenty of World War II references, and a diverse cast of characters, this show panders to anime fans and World of Tanks/War Thunder players alike (In fact, GuP and WoT are cross-promoting each other&#039;s materiel and GuP skins make up a massive proportion of War Thunder user skins, in fact I make them myself) [TV series: 7 OVAs, 12 episodes and 2 recap episodes]&lt;br /&gt;
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:Related games: [[Flames of War]]&lt;br /&gt;
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* &#039;&#039;&#039;&#039;&#039;Mythbreakers&#039;&#039;&#039;&#039;&#039;: Mythbreakers is a series of livestreams by Hololive EN following an ongoing [[Hunter: The Vigil]] campaign. [https://www.youtube.com/playlist?list=PLpEk-_NkG-YVvkKP5I2LoARyHI1HQTTty| The full list of VODs can be found here.] [Please expand] [5 session zero streams + 6 proper sessions + various other streams]&lt;br /&gt;
&lt;br /&gt;
:Related Games: [[Hunter: The Vigil]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Horror, Grimdark, &amp;amp; Mindfuckery==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Akira&#039;&#039;&#039;&#039;&#039; - Famous for being THE Japanese animation that introduced its kind into the West, as well as being a cornerstone in the foundation of the cyberpunk genre. Japan gets nuked again, but not by an actual nuke but by the eponymous [[Psyker|psionic superhuman]]. A dystopian Neo-Tokyo is created from the ashes, only to be destroyed again due to one of the MCs becoming a psychic as well and [[Exterminatus|unleashing another death blast]]. Unfortunately the movie gimps a lot of content from the manga to fit into the standard 2-hour runtime of a film and thus compresses a lot of themes, and also came out before the manga actually concluded, so it&#039;s best to bust out those reading glasses if you want the full story. It&#039;s a huge inspiration for many works internationally including several tabletop games, and broke the Western mold of animation being only for kids - it&#039;s only natural /tg/ enjoys it. [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;] [1 movie]&lt;br /&gt;
:Related games: [[Shadowrun]], [[Mutants and Masterminds]], playing [[Psyker]]s in [[40k]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Neon Genesis Evangelion]]&#039;&#039;&#039;&#039;&#039;: A philosophical character drama and Lovecraftian Horror Mindrape that pretends to be a mecha anime for its first half.  Either one of the greatest (if not THE greatest) anime ever produced, or an overrated piece of tripe that collapsed under the weight of its own pretentiousness and awful budgeting, depending on who you ask; there is no middle ground. Inspiration for [[Adeptus Evangelion]], obviously. [TV series: 26 episodes + 2 movies, Reboot (Rebuild of Evangelion): 4 movies]&lt;br /&gt;
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:Related games: [[Adeptus Evangelion]], [[JAEVA Project]], [[CthulhuTech]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Psycho-Pass&#039;&#039;&#039;&#039;&#039;: Classic cyberpunk dystopia from Gen &amp;quot;The Butcher&amp;quot; Urobochi. Japan has once again isolated itself from the world after a poorly defined apocalypse and is now governed by the SYBLE System, which tracks everybody based on their &amp;quot;Crime Coefficient,&amp;quot; [[Grimdark|imprisoning anybody who shows the potential for antisocial behavior.]] The series follows a squad of investigators and the &amp;quot;latent criminals&amp;quot; forced to work with them as they hunt down the people at the margins of the system with guts and giant fuck-off handguns that can disintegrate solid steel but are programmed to only kill bad people. An absolute goldmine for cyberpunk imagery somewhere in between the black-trenchcoat look of [[Cyberpunk 2020]] and the post-cyberpunk iPod future. [TV series: 22 episodes + 1 movie (named &#039;&#039;Mandatory Happiness&#039;&#039; of all things)]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Psycho-Pass 2&#039;&#039;&#039;&#039;&#039;: Sequel series without Urobochi. Takes away everything that made Psycho-Pass interesting and replaces it with guro. Avoid.&lt;br /&gt;
:Related games: [[Paranoia]], [[Shadowrun]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Now and Then, Here and There&#039;&#039;&#039;&#039;&#039;: A young Japanese boy and American girl are transported through time and space to a dying world orbiting a dying star, and are forced to fight as a child soldier for evil men who rape and breed them, while the humans of the planet slowly fight themselves to extinction over water. Not for the faint of heart, or for anyone who thinks [[Warhammer 40k]] is as grimdark as humanly possible. This is true, hardcore grimdark. [TV series: 13 episodes]&lt;br /&gt;
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:Related games: [[Dark Sun]] so very much, [[FATAL]], [[Gamma World]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;M.D. Geist&#039;&#039;&#039;&#039;&#039;: A psychotic super soldier is released on a post-apocalyptic abandoned colony to breach a former governmental compound and prevent the activation of an army of killer robots that are programed to exterminate all surviving humans on the planet. He blasts his way in, slaughtering the cybernetic defenders... then releases the army himself so he can fight forever, and if the rest of humanity is wiped out, who cares? [[Khorne]] approves! [1 OVA + 1 movie]&lt;br /&gt;
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:Related games: [[Black Crusade]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Hellsing]]&#039;&#039;&#039;&#039;&#039;: An action horror centering around the Hellsing organization: a secret agency who uses vampires to protect the British Crown from other supernatural forces. Alucard, a gun-toting vampire who is possibly one of the most powerful in all of fiction (basically he&#039;s fucking Dracula at full power and not stuck in a shitty old man body; at one point they give him an SR-71 to possess into his personal batplane), and his new big-titted, former cop, fledgling Seras are their main agents. Their enemies include rogue vampires, [[Ecclesiarchy|a homicidal &amp;lt;s&amp;gt;Scottish&amp;lt;/s&amp;gt; Irish priest]] from the Catholic Church, and Millenium: a psychotic group of &amp;lt;s&amp;gt;neo-Nazis&amp;lt;/s&amp;gt; Actual OG Nazis (1,000+ Waffen-SS volunteers to create the Letzte Bataillon) who want to take over Europe through [[wat|a battalion of artificially-created Nazi Vampires.]] Mostly known for its Biblical references and imagery and abnormal amounts of blood spewing out of anything and anyone like a bunch of Fruit Gushers (though nowhere near as [[Grimderp]] as Devilman or Violence Jack.) Divided into two continuities; the original, 13 episode, TV series (which overtook the manga and so went in an entirely different direction, and has lackluster animation, but also deeper characters, a more even theme, and a rocking soundtrack) and the &amp;quot;Ultimate&amp;quot; OVA series (totally faithful to the manga, but that also means it keeps ping-ponging between beautifully animated guro and cutesy-poo chibi &amp;quot;comedy&amp;quot; sections). [TV Series: 13 Episodes, OVA series: 10 Episodes]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Dark Heresy]], maybe [[Achtung! Cthulhu]], [[Vampire: The Requiem]] + [[Hunter: The Vigil]] + [[Deviant: The Renegades]] (TV series only), some batshit insane fusion of [[Vampire: The Masquerade]] and [[Scion]] or [[Exalted]] (Ultimate)&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Berserk]]&#039;&#039;&#039;&#039;&#039;: Warhammer Fantasy Roleplay: The Anime. Guts, a brutal and unstoppable swordsman, walks the land of grimdark as he recounts his impossibly bad-assed past. Noted for being GUTS HUEG because GUTS is HUEG, meaning he has [[Rip and Tear|HUEG GUTS]]. Includes copious amounts of rape, extreme violence, a guy ([[Magnus the Red|who did nothing wrong]]) selling the souls of his friends to the local version of the Chaos Gods and tons of general badassery. [TV series: 25 episodes][&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Berserk: The Golden Age Arc Movie Trilogy&#039;&#039;&#039;&#039;&#039;: This focuses on the Manga&#039;s Golden Age Arc only. The whole trilogy is currently on Netflix (added bonus: it&#039;s dubbed in &#039;&#039;english&#039;&#039;). [3 movies]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Berserk (2016)&#039;&#039;&#039;&#039;&#039;: Building largely on the achievements of the aforementioned movie trilogy, the latest incarnation of Berserk finally explores a more monstrous and demon-infested setting set two years after the Golden Age Arc. While despised by many fans for its terrible CG animation and skipping major character moments, it&#039;s the only thing you&#039;re going to get for a long while. Made by the same people that gave you Teekyuu, the &#039;&#039;nine season&#039;&#039; shitpost. (also shows you one of the many ways of how to not introduce characters to a fanbase that would &#039;&#039;probably&#039;&#039; have given their organs to the author to keep him alive.)&lt;br /&gt;
**Unfortunately the author of the manga died prematurely in May 2021, leaving the story &#039;&#039;technically&#039;&#039; unfinished (though the point at which it ended conveniently was &amp;quot;good enough&amp;quot;, making some think he saw his demise coming) - any adaptations now will have to take liberties if they plan to go beyond where the manga stopped. Keep that in mind for any adaptations below this.&lt;br /&gt;
** Fortunately, the author&#039;s best friend, also an accomplished manga author, took the reins of the studio and is determined to finish the manga according to the notes of the original author. There is hope for Berserk yet!&lt;br /&gt;
:Related games: [[Warhammer Fantasy]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Ergo Proxy&#039;&#039;&#039;&#039;&#039;: What if [[Cthulhu]] was in Ghost in the Shell? Starts out like as a fairly political investigation story set in a distopian city, evolves into one hell of a journey in the post-apocalyptic world outside filled with acid trips. Like Fear and Loathing in Las Vegas with a story. [TV series: 23 episodes]&lt;br /&gt;
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:Related games: [[Dark Heresy]], [[Shadowrun]], [[Dark Sun]], [[CthulhuTech]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Death Note&#039;&#039;&#039;&#039;&#039;: A random high schooler finds a book that lets him kill anyone whose name is written in it. What does he do with it? He tries to become a god by killing criminals. Only one dares oppose him: the mysterious detective L. An exciting game of &amp;quot;He knows that I know that he knows,&amp;quot; ensues. Originator of [[Just as planned]] thanks to an especially shitty translation. [TV Series: 37 episodes + 2 movies + 2 live-action movies + [[wikipedia:Manga Murder|one real-life murder case]]]&lt;br /&gt;
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:Related games: [[Esoterrorists]], [[Kult]], [[Hunter: The Reckoning]], [[Delta Green]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Puella Magi Madoka Magica&#039;&#039;&#039;&#039;&#039;: A middle school girl gets approached by a magical girl mascot animal with an offer to join a secret war between the grotesque witches and the magical girls that fight to curb their destructive influence. Naturally, it&#039;s a trap. Also the music is great (while the composer has been known to use Kajiuran (a gibberish language she made that sounds nice), quite a few people have manged to translate and even make covers in other language for some of the music, [https://www.youtube.com/watch?v=lu98k5vVP-Y German] sounds especially good.)! [TV Series: 12 episodes + 2 compilation movies and one expansion movie][watch the first compilation movie or first 3 episodes. If you aren&#039;t hooked, drop it]&lt;br /&gt;
&lt;br /&gt;
:Related Games: [[Liberi Gothica]], [[Magical Girls - The Game]], [[Magical Burst]], [[Princess: The Hopeful]], [[Quest:Magical Girl Noir Quest]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Made in Abyss&#039;&#039;&#039;&#039;&#039;: What happens when you cross Studio Ghibli with the lovecraftian horror of &#039;&#039;Madoka Magica&#039;&#039;, the brutality of &#039;&#039;Berserk&#039;&#039; and the psychological horror of &#039;&#039;Digimon Tamers&#039;&#039;? You get Made in Abyss that&#039;s what! Made in Abyss is set in a pseudo-fantasy/adventure genre that is populated by &amp;lt;u&amp;gt;&#039;&#039;a lot&#039;&#039;&amp;lt;/u&amp;gt; of [[Loli|moe lolis]] mining and excavating ancient relics of a past civilization found scattered in a giant, deep fucking hole in the middle of the island. Like Digimon Tamers and Madoka Magica, it starts off cute and whimsical with absolutely &#039;&#039;gorgeous&#039;&#039; background art that would make the Great Hayao Miyazaki proud. But partway through the plot, the series turns into a very dark turn, and we mean &amp;lt;u&amp;gt;&#039;&#039;&#039;DARK&#039;&#039;&#039;&amp;lt;/u&amp;gt;. The way the anime (and manga) handled its mature themes, its art design, the musical score, a well paced story progression and conclusion as well as not treating its audience like they are a bunch of mindless, horny basement dwellers earned it critical acclaim to not only anime elitists, but normal plebs as well. Furthermore, the fantastic world building of Made in Abyss has made it popular for D&amp;amp;D conversions. That and the fact that it gave /tg/ a bucket load of [[Meme|memes]] thanks to a certain bunch of characters, the series also hosts the only [[furry]] you should not kill on sight... [TV Series: 13 episodes + upcoming second season]&lt;br /&gt;
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:Related games: [[Dungeons and Dragons]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Goblin Slayer]]&#039;&#039;&#039;&#039;&#039;: I&#039;m Goblin Slayer, I hunt goblins. The epic tale of a hardcore autistic adventurer who refuses to fight anything other than goblins, even when the BBEG is about to take over the world. Notable for its &amp;quot;realistic&amp;quot; take on medieval adventuring: D&amp;amp;D-style darkvision monster spam is a plot point, weapon lengths are taken into account, what magic exists is highly limited and time-consuming, and the titular goblins are [[Tucker&#039;s Kobolds]] gone grimdark with the shit-covered prison shankings and whatnot. Also lots of rape. Started as a web story on 2ch that immediately took off and transformed into the modern inheritor to Berserk&#039;s grimdark crown. [TV Series: 12 episodes and counting]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[The Riddle of Steel]], [[Warhammer Fantasy Roleplay]], a theoretical good version of [[FATAL]], [https://yenpress.com/9781975318314/goblin-slayer-tabletop-roleplaying-game/| Goblin Slayer TRPG]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Gantz&#039;&#039;&#039;&#039;&#039;: Most often written off as [[Khorne|guro porn]] and for delving into [[Slaanesh|taboo subject matter]], but there IS meaning behind the madness, otherwise it wouldn&#039;t have the cult following it has. People get revived by a mysterious spherical machine upon death, and are free to return to their normal lives on one condition: they kill an alien hiding on Earth once a week. Said aliens range in motivation from just trying to live in hiding on Earth to being actually malicious, but most have lethal tricks up their sleeve that can, and often will, result in [[TPK|high casualties]]. Many are also abominations worthy of being [[Chaos Spawn]]-AGHADAKJAGJ {{BLAM}} And since the sphere picks indiscriminately, fucked up situations can and will ensue - be it getting a child involved, [[That Guy|working with sociopathic assholes who would gladly sacrifice you for their own survival]], and [[/d/|degeneracy]]. It isn&#039;t a total loss though - if someone gains enough points from [[Blam|purging enough]] [[xeno]]s, they can choose to leave the death game permanently (though the trauma will most definitely haunt them). A tale of [[Humanity Fuck Yeah|humans surviving against nigh-insurmountable odds]] and people making the best of a truly horrible situation. Borders on Grimderp at times, but is usually as grimdark as an average Guardsman&#039;s life, just with Khorne levels of blood being constant. Can be [[Skub]]by for /tg/ and any other place on the Internet, but there&#039;s a significant group on the board who like it for being [[Deathwatch]] but with normal people. [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;] [TV: 26 episodes] [If you dislike large amounts of blood &amp;amp; gore, body horror, and themes/scenes that would trigger the local [[SJW]], avoid]&lt;br /&gt;
:Related games: [[Dark Heresy]], [[Delta Green]], [[Call of Cthulhu]], [[Monster of the Week]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Cyberpunk 2020#Cyberpunk 2077|Cyberpunk: Edgerunners]]&#039;&#039;&#039;&#039;&#039;: Direct by Studio Trigger (who is founded by a former Gainax employee named &#039;&#039;&#039;Hiroyuki Imaishi&#039;&#039;&#039; which is why most of their works reminds the viewer of TTGL and FLCL). This awesome cyberpunk anime tells the story of a youth living in Nigh City named &#039;&#039;&#039;David Martinez&#039;&#039;&#039;, who becomes an Edgerunner after his mother&#039;s death and gotten himself installed with a bunch of modification to the point of suffering Cyberpsycho like pretty much everyone in the Night City. Like a true Cyberpunk story, the series ends with David&#039;s crushing defeat and death at the hands of &#039;&#039;&#039;Adam Smasher&#039;&#039;&#039; (who, unlike the game, is actually portrayed correctly this time as the grim evil Darth Vader-like living legend badass who is Edgerunner&#039;s greatest nightmare and goal, and makes you properly hate him and feel motivated to tear him apart. Thank you Trigger), showing just how cruel the life in 2077 actually is (once again, unlike the game, the anime made many portrayals to the world of cyberpunk 2077 that the game could not). This anime&#039;s characters are also relatable yet likeable, such as &#039;&#039;&#039;Rebecca&#039;&#039;&#039; a fan favorite elderly-20&#039;s-something with a youthful appearance that caused a little bit of a controversy of people accusing her of being a loli despite being of legal age, who is a trigger happy solo who falls for David with unrequited love, who tries to help him save the woman he loves, and is heartbreakingly murdered by Adam Smasher just before they can make a getaway, and &#039;&#039;&#039;Maine&#039;&#039;&#039; a solo who is about to reach his limit having experiencing Cyberpsychosis many times, the final time when his mother-figure has her head obliterated all over him. The anime is generally well received among cyberpunk fan, especially to those who were unsatisfied with the Cyberpunk 2077 game, once again showing CD project RED are just a bunch of hacks and proves Studio Trigger&#039;s ability to [[get shit done]]. [TV Series: 10 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Cyberpunk 2020|Cyberpunk 2020 or its successor Cyberpunk RED]]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mecha==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Code Geass: Lelouch of the Rebellion&#039;&#039;&#039;&#039;&#039;: When you take terrorism, high school, chess and a protagonist smoother than a dwarf (mine)shaft then throw in some mech suits you get Code Geass. The plot focuses on a masked [[Batman|vigilante]] called Zero &amp;lt;s&amp;gt;[[Alpharius|who may remind you of a certain someone]]&amp;lt;/s&amp;gt; and their efforts to fight back against the Brittanian Empire but that&#039;s not all. The power of geass plays a major role (explaining it properly would be a spoiler but it&#039;s basically [[magic|magic]]/hypnosis). The mechs of the series are known as [[meme|Knightmares]] which serve as the main fighting force for Brittania and the rebels. If you want a show that has [[Heresy|qualities even the Emperor&#039;s Children would appreciate]] then watch it. [TV series: 25 episodes]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Code Geass: Lelouch of the Rebellion R2&#039;&#039;&#039;&#039;&#039;: Follows as a continuation of the first season. Just as [[Pretty Marines|fabulous]]. [TV series: 25 episodes]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Code Geass: Lelouch of the Resurrection&#039;&#039;&#039;&#039;&#039;: An alternate timeline based on the compilation movies made of R2, which had slight but &#039;&#039;significant&#039;&#039; changes to series events (like, oh, Shirley being &#039;&#039;alive&#039;&#039;), it follows C.C&#039;s life after the end of R2, as well setting up Lelouch&#039;s return (as the compilation movies didn&#039;t have him &amp;quot;dead&amp;quot;-dead). Series writers have stated that any continuation of the series will use this timeline moving forward.&lt;br /&gt;
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:Related games: [[Battletech]], playing with Imperial Knights in [[Warhammer 40,000]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Eureka Seven&#039;&#039;&#039;&#039;&#039;: A boy who aspires to become a &#039;sky surfer&#039; (think floating surfboards) links up with a cute girl who pilots a gigantic mech for the &#039;Gekkostate&#039; organization. Said mechs ride upscaled versions of hover boards and battle government forces for control of a rare power source. To get a good idea what the mechs look like, picture Evangelions that can transform into vehicles and that carry fuckhueg surfboards. Noted for having references to vintage rock music. [TV series: 51 episodes + 1 movie in an alternate universe setting]&lt;br /&gt;
**&#039;&#039;&#039;&#039;&#039;Eureka Seven AO&#039;&#039;&#039;&#039;&#039;: A sequel to the original that shits on basically the themes of the first series was about in [[Rage|the most aggravating manner possible]] (the reason being, the writer absolutely loathes the TV series ending and has made it his duty to make &#039;&#039;each&#039;&#039; following iteration in the franchise much more closer to his vision -- i.e. as depressing as possible). However, it has fans that didn&#039;t care for the first series and it got praised for having better mechs and monsters so if you&#039;re more into that take a stab at it. Like the first series it retains its vintage rock music references. [TV series: 25 episodes + 1 OVA]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Traveller]], [[Battletech]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Macross&#039;&#039;&#039;&#039;&#039;: One of the best mecha franchises of all time, this show revolves around fighter jets that transform into mecha. Started with &#039;&#039;Super Dimension Fortress Macross&#039;&#039;, and spawned multiple series and movies afterwards. Kinda took a left turn into the idol-genre (especially after the &#039;Do You Remember Love?&#039; OVA), but overall pretty decent. Involves humanity fighting giant aliens with the help of transforming starfighters called Variable fighters. It should stand on it&#039;s own merits, rather than on my explanation of the plot. (4 TV series, 6 OVAs, 8 Full-length animated movies)&lt;br /&gt;
:Related games: [[Battletech]], [[Star Frontiers]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Robotech]]&#039;&#039;&#039;&#039;&#039;: An abomination born out of the early days of the US anime market, Robotech is a composite localization of &#039;&#039;&#039;&#039;&#039;The Super Dimension Fortress Macross&#039;&#039;&#039;&#039;&#039; (see previous), &#039;&#039;&#039;&#039;&#039;Super Dimension Cavalry Southern Cross&#039;&#039;&#039;&#039;&#039;, and &#039;&#039;&#039;&#039;&#039;Genesis Climber MOSPEADA&#039;&#039;&#039;&#039;&#039; into a single work.  This isn&#039;t as crazy as it sounds, the same thing was done to make &#039;&#039;Power Rangers&#039;&#039;. Anyway, here&#039;s where it gets interesting. The original [[FASA|creators]] of [[BattleTech]] were lazy and couldn&#039;t be bothered to actually design any giant robots; instead they licensed designs from Macross franchise. But Harmony Gold (owner of Robotech) called it infringement and sued FASA, which spiraled into suing Microsoft due to &#039;&#039;Mechwarrior&#039;&#039;. Robotech used to be pretty well known but since &#039;&#039;Macross Frontier&#039;&#039; the Macross-vs-Robotech fight has ceased to be a thing.  [TV series: 85 episodes + 4 movies + 2 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[BattleTech]], or you know Palladium&#039;s Robotech game&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;The Big O&#039;&#039;&#039;&#039;&#039;: Batman meets mechs meets Japanese monster movies in a post-apocalyptic world where nobody remembers anything prior to forty years ago and advanced androids walk the streets of an otherwise 1920s-era city dominated by glass domes. One of the biggest contenders for &amp;quot;Most Confusing Ending&amp;quot; award, it is otherwise well-regarded by the anime community and it&#039;s lack of a third season to answer all the questions is much-lamented. That said, the director had originally been given two seasons to plot out his story, had it cut to one due to poor ratings, then had a second season greenlit thanks to its performance in the US, only to give us another season of questions. [TV series: 26 episodes]&lt;br /&gt;
&lt;br /&gt;
:Related games: [[Mekton]], Dungeons &amp;amp; Dragons: [[Eberron]], [[Spirit of the Century]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Armored Trooper VOTOMS&#039;&#039;&#039;&#039;&#039;: A Mecha pilot of few words and fewer expressions seeks revenge on those who framed him, uncovering an ancient conspiracy along a way. One of the grittier and &amp;quot;realest&amp;quot; entries of the real robot genre without going into the hard sci-fi. Inspired [[Heavy Gear]], which the Japanese described as &amp;quot;The Votoms mecha in the Dougram setting&amp;quot;, the latter referring to &#039;&#039;&#039;Fang of the Sun Dougram&#039;&#039;&#039;, VOTOMS creator&#039;s earlier real robot series. It also has its [https://rpggeek.com/rpg/4111/armored-trooper-votoms-role-playing-game own role playing system] running off the Fuzion rules. [TV series: 52 episodes + 10 OVAs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Heavy Gear]]&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Fang of the Sun Dougram&#039;&#039;&#039;&#039;&#039;: A pack of Guerillas with Real-Robot &#039;mechs fight a war of independence on a shitty-ass planet. Fairly strong amounts of cynicism and grey morality and minimal wacky shit firmly separate it from Gundam and the like. Was one of the direct inspirations for Battletech, which cribbed all it&#039;s &#039;mech designs verbatim and much of the extremely mad-max-esque setting. [TV series: 75 episodes + 2 movies +1 OVA]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[BattleTech]], A Time of War&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Mobile Suit Gundam&#039;&#039;&#039;&#039;&#039;: The mecha anime that not only helped popularize Real-Robots in the first place but also started one of the longest-running sci-fi franchises in Japan and in time would help influence the [[Tau]]. Set in the midst of a bloody &amp;quot;One Year War&amp;quot; between the Earth Federation and &amp;lt;s&amp;gt;Space Nazis&amp;lt;/s&amp;gt; oppressed colonists called the Principality of Zeon, it follows the trials of a whiny teenager who quickly grows a spine, the titular Gundam and the crew of the White Base as they generally try to win the war in one piece, with some &amp;lt;s&amp;gt;psyker&amp;lt;/s&amp;gt; Newtype hijinks along the way. Also known for its grey morality, gritty portrayal of war, intrigue, lots of mass-produced robots dying in droves and even more deaths. Basically, the Japanese equivalent of Star Wars if it deconstructed Star Trek. Had poor ratings at its initial airing in 1979, only really gaining popularity with successive reruns. Now known for its massive library of spinoffs ranging from &amp;quot;Romeo &amp;amp; Juliet (with giant robots)&amp;quot; to &amp;quot;Top Gun (with giant robots)&amp;quot; to &amp;quot;Mortal Kombat (with giant robots)&amp;quot;. Also, when we mean death, we mean death - the series creator, Yoshiyuki Tomino is known as &amp;quot;Kill-Them-All Tomino&amp;quot; not only for this series but pretty much any series he touches seeing large parts of the main cast and numerous side characters getting offed, often in just plain brutal ways. [TV series: 43 episodes + 3 movies + many spinoffs]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[BattleTech]], [[Warhammer 40000]], [[Mekton]], [[Battle Century G]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Mobile Suit Gundam: Iron-Blooded Orphans&#039;&#039;&#039;&#039;&#039;: One of the latest (&amp;lt;s&amp;gt;and most [[Awesome|awesome]]/[[FAIL|failed]] (terrible plot pacing, wonky villain motive)&amp;lt;/s&amp;gt; ([[Skub|It&#039;s complicated]])) iterations of the Gundam franchise, IBO focusses on a group of young [[Imperial Guard|orphans-turned-soldiers]] and their struggle to protect a princess trying to bring peace to the land. There are only 72 Gundam suits ever produced in this post-apocalyptic setting, and a good bunch of them appear in the hands of both the antagonists and the protagonists. As expected of a Gundam show, the [[Rip and Tear|deaths are aplenty]] and there are a ton of intense mecha-on-mecha action scenes to enjoy. What differentiates this Gundam series from the others is how the protagonists suffer extraordinarily painful events throughout the show, [[Grimdark|despite the fact that they are children barely approaching their teen years]] (as expected, this has generated much debate on the topic of child soldiers and other more [[Serious Business|serious business]] brought up in the plot, such as slavery and neo-colonialism). The main crew will fight [[Freebooterz|pirates]], mercenaries, and a huge military organization along their journey, and the show also features a charismatic soldier [[Tzeentch|trying to manipulate people on both sides of the conflict]] to bring balance to &amp;lt;s&amp;gt;[[Star Wars|the Force]]&amp;lt;/s&amp;gt; the aforementioned military organization. &amp;lt;s&amp;gt;[[What|Ignore the fact that he is technically engaged to a kid despite being a fully-grown adult.]]&amp;lt;/s&amp;gt; Also, unlike…hell, most anime in general, there’s a semi-legit reason for the child soldiers here. The kids have special spinal implants that are basically 40k mind-impulse links, allowing them to control mobile suits and mobile workers with their minds, as extensions of their own bodies, and thus giving them much faster and more fluid control than any normal pilot. The catch is that only the still developing bodies of kids can safely accept the implants. Then we go into derp territory when these mind-impulse link child soldiers are [[wat|treated as disposable trash by their commanders, considered worthless beyond the fact that they have &amp;quot;whiskers.&amp;quot;]] Oh, also, unlike any other Gundam series, this one is not only an on-Earth exclusive one, but (due to advances in armor rendering lasers almost completely impotent) the use of ranged weapons is much more sparse, with XBOX HUEG melee weapons as the main instrument of fighting. [TV series: 50 episodes]&lt;br /&gt;
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:Related games: See above&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Getter Robo:&#039;&#039;&#039;&#039;&#039; the granddaddy of the combining mecha and crazy ride even when it started in the 70s. Got a bombastic start being inspired after seeing a minor car pile up. They came up with a mech powered by evolution rays that combined by crashing three jets into one another at Mach 8 piloted by three crazy bastards as they fight off an underground empire of [[repdoids|dinomen]] and their mech-dinosaurs. Then things go more unhinged as time goes on as we get increasingly larger robots, Time travel, body horror, existential dread, cosmic horror, and some of the bolerest of anime opening songs. MANGA timeline: Getter Robo, Getter Robo G, Getter Robo go (don&#039;t use anima version), Shin Getter Robo, Getter Robo Arc (original Getter Robo author dead before writing an ending so see anime for a conclusion) [&#039;&#039;&#039;READ THE MANGA&#039;&#039;&#039;][TV series: 82 episodes + _ movie, OVA series: 13 episodes] &lt;br /&gt;
   &lt;br /&gt;
:Related games: [[Mutants and Masterminds]](a mecha related [[GARPS]] supplement) &lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Acrobunch&#039;&#039;&#039;&#039;&#039;: A family of six go on a treasure hunt while being chased by an underground kingdom of goblins that want revenge on humanity. This anime was created in 1982 by Kokusai Eiga-sha, the same people responsible for the 80s &#039;&#039;Tetsujin 28&#039;&#039; series (aka &#039;&#039;The New Adventures of Gigantor&#039;&#039; for you 90s kids) and &#039;&#039;God Mars&#039;&#039; with the same staff as the &#039;&#039;J9&#039;&#039; trilogy (consisting of &#039;&#039;Braiger&#039;&#039;, &#039;&#039;Baxingar&#039;&#039;, and &#039;&#039;Sasuraiger&#039;&#039;). Before the late 2010s this remained under most people&#039;s radars and even [[/m/]] saw it as just &amp;quot;that one anime that premiered with &#039;&#039;Escaflowne&#039;&#039; and &#039;&#039;Betterman&#039;&#039; in &#039;&#039;Super Robot Wars Compact 3&#039;&#039; and wasn&#039;t &#039;&#039;Mechander Robo&#039;&#039;&amp;quot;. Since its fansubbing completion this hidden gem is notable for being one of the few series that consists of the titular super robot going against real robots. While it includes a lot of ancient alien tech, [[Tzeentch]] having a cameo eating virgin goblins in Ireland, and even [[What|God smiting both sides for disturbing Noah&#039;s Ark]], it has enough war gaming minutia: Mass produced units, subfactions, cannon fodder vehicles, combat tactics, and parallels to real life history and religion. In the last quarter we get a red shirt army that doesn&#039;t suck ass at their job (shocking!). Also neo Nazis are confirmed to be a rogue goblin group in this timeline, call Goblin Slayer and the Inglorious Bastards. The ending, despite being a happy one, is said to be on a level of bonkers even &#039;&#039;Evangelion&#039;&#039; was unable to reach. No spoilers, but we will say you can&#039;t skip any episodes because even the standalones come into play at the end. [TV series: 24 episodes]&lt;br /&gt;
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:Related games: [[Battletech]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Things That Aren&#039;t Anime, But You Thought Were ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Touhou]]&#039;&#039;&#039;&#039;&#039;: An arcade-style, shoot-em-up vidya series, featuring a 100% [[loli]] cast, barring one or two NPCs here or there. Its fandom is incredibly large and kooky, and so fanart of its characters get plastered all over 4chan, causing newfags to ask what anime they are from and incite much derision. It has however, received several official manga spinoffs. [Video-game series: 27 titles, as of &#039;&#039;&#039;&#039;&#039;Hidden Star in Four Seasons&#039;&#039;&#039;&#039;&#039;]&lt;br /&gt;
 &lt;br /&gt;
:Related games: [[Video games|/v/ stuff, shmups,]] [[Exalted]], [[4e]] (that&#039;s a joke, a joke [[Touhou_Power_Cards|someone made terrifyingly real]].)&lt;br /&gt;
 &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;[[Wakfu]]&#039;&#039;&#039;&#039;&#039;: A French (and therefore absolutely cringe) cartoon about a kid named Yugo who discovers he is part of a long-lost race of people with the ability to create portals.  A fun world with fun characters and a surprisingly deep BBEG that is not to be confused with [[Waifu|your waifu.]]  [TV series: 52 episodes + 6 specials + 27 episode mini-series]&lt;br /&gt;
 &lt;br /&gt;
:* &#039;&#039;&#039;&#039;&#039;Dofus: The Treasures of Kerubim&#039;&#039;&#039;&#039;&#039;: Is an episodic series about a retired adventurer who runs an item shop, set around 1000 years before the &#039;&#039;&#039;&#039;&#039;Wakfu&#039;&#039;&#039;&#039;&#039; timeline and 200 years before the game.  [TV series: 52 episodes + 1 movie]&lt;br /&gt;
 &lt;br /&gt;
::(Both Dofus and Wakfu stem from flash-made MMOs of the same names, both games have multiple classes that decide players&#039; abilities and base appearance so homebrews are very possible.)&lt;br /&gt;
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:Related Games: [[Krosmaster]], which features the same characters and races. Wakfu had an [http://docs.google.com/document/d/14WGhmgmK_tW9LJEQfwFAbpMeja7csNb-zt__3H7SDzQ/ unofficial early beta RPG] and the company Ankama has [http://www.dofus.com/en/mmorpg/news/announcements/265763-would-you-be-interested-tabletop-rpg-set-dofus-world asked if anyone is interested] in an official RPG.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Avatar: The Last Airbender]]&#039;&#039;&#039;&#039;&#039;: In a world where creatures are able to manipulate the elements through martial arts, a child capable of controlling air who froze himself in ice awakens to find that he is the last of his kind. This child is also the Avatar, a person with potential to manipulate all elements and multiply their power by communing with past lives. His adventure involves traveling with friends to master the elements in hopes of unlocking his powers and overthrowing the evil emperor of the Fire Nation that seeks to conquer the world. Is awesome and is famous for having some of the best written characters/character development in any medium. [http://suptg.thisisnotatrueending.com/archive/23320304/ we argued about it once. No we didn&#039;t.] [TV series: 61 episodes]&lt;br /&gt;
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:* &#039;&#039;&#039;&#039;&#039;Avatar: The Legend of Korra&#039;&#039;&#039;&#039;&#039;: The sequel to the above set sixty years in the future. The next Avatar (Korra, a delicious brown girl from the water-manipulating tribe) struggles to make peace between the normals and the element-fu-wielding upper class amid the setting&#039;s equivalent of the Roaring Twenties. There&#039;s also some stuff about [[Chaos|a god of darkness disrupting the spirit world.]] Incredibly skubtastic on /co/ due to various hamhanded attempts at character development. Is also nowhere near as good as the previous series. Still decent, though, especially when you consider how Nickelodeon consistently fucked its creators sideways. [TV series: 52 episodes]&lt;br /&gt;
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:Related games: [[Exalted]], [[Legends of the Wulin]]. Also has a card-game that uses QuickStrike rules.&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;RWBY&#039;&#039;&#039;&#039;&#039;: &amp;lt;strike&amp;gt;[[Skub|Anime-esque CGI production]]&amp;lt;/strike&amp;gt; [https://www.youtube.com/watch?v=tjmBDfulaGk Not anymore, and lo behold the official anime adaptation!] Made by the late Monty Oum and RoosterTeeth, pronounced &amp;quot;ruby&amp;quot;. The world is filled with creatures known as Grimm that seek to destroy humanity, stemmed back by a pseudo-magical substance known as Dust and an order of protectors known as Huntsmen, which the four main female characters are training to be. Started off [[noblebright]] with themes of tolerance and improving society, then got more [[grimdark]] by the middle of the third season. [[Skub|Depending on who you ask, it&#039;s either an enjoyable (if flawed) series with good characters, an interesting setting and ideas, and cool weapons, or a dumpster fire of bootleg anime tropes smashed together with hackneyed writing.]] Pretty much everyone agrees that the fight choreography is amazing in the first two seasons (and most of the third, till Monty unexpectedly died), which lends itself to some popularity among fa/tg/uys. Currently someone is trying to make [[RWBY RPG|an RPG based on the setting]] and RT&#039;s game development group recently expressed interest in making tabletop games of the series, supposedly based off a tabletop game played in the series, because [[recursion|Meta things are fun.]] Also notable for being widely hated on both [[/co/]] and [[/a/]], unlike most of the things on this list,&amp;lt;ref&amp;gt;A really big reason for this is that the creators really wanted to avoid doing the needed worldbuilding for such a setting, with the usual plot holes and inconsistencies that happen as a result of that approach. For reference, see [https://www.youtube.com/watch?v=81fdKWOHrdE this overlong video] going into some details of why.&amp;lt;/ref&amp;gt; so tread carefully when discussing it. Also, someone wrote a surprisingly touching crossover with 40k. Lamenters on Remnant works better than you think.&lt;br /&gt;
:Related games: low-level [[Exalted]], [[Big Eyes, Small Mouth]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Things That Aren&#039;t Approved but Merit a Footnote==&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt; &lt;br /&gt;
*&#039;&#039;&#039;&#039;&#039;Aura Battler Dunbine&#039;&#039;&#039;&#039;&#039;: Tomino made this after Gundam. A trainwreck to some, a classic to others.  Some guy and his motorcycle gets transported to a fantasy world Ash Williams style, only to discover it&#039;s full of fantasy giant robots with fantasy missiles and fantasy laser beams.  Imagine guys in armor with swords piloting bug-like mecha against castles defended by spearmen and rock throwing catapults; it&#039;s like they deliberately set out to be more [[Gamma World]] than Gamma World.  If it came out today it&#039;d be a steaming pile of [[skub]] but the same is true for most things from the 80&#039;s. Halfway through the series the whole mess gets transported from fantasy world to Cold War Earth and the Cold War goes hot. Everybody dies and the final battle mimics &#039;&#039;Acrobunch&#039;&#039;. A three part OVA called &#039;&#039;Tales of Neo Byston Wells&#039;&#039; was released years later and took a more traditional fantasy approach, ditching the guns and other contemporary elements. [TV series: 49 episodes + 3 OVAs]&lt;br /&gt;
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:Related games: Army of Darkness RPG, [[Gamma World]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Sword Art Online&#039;&#039;&#039;&#039;&#039;: Though not the first [[Isekai|portal fantasy]] that dealt with the whole &amp;quot;being trapped in a video game&amp;quot; shtick, SAO is definitely the one the made it incredibly popular in recent years. Starting off with an incredibly ridiculous premise to begin with, that being that not just one person or even a small group of people are stuck in the video game world but several thousand are because the creator is some freak wanting to test the resolve of humanity. As such, he set it up the VR helmets (which render users immobile while playing) used to enter SAO to microwave their user&#039;s brains if they attempt to remove them while logged in or die in the game. How this design feature managed to slip past health and safety regulations is not explained. The main character of the show is Kirito, a [[Mary Sue|Beta Tester]] who uses his incredible fighting prowess and knowledge of the game from being a &amp;quot;beater&amp;quot; (that&#039;s a portmanteau of &amp;quot;beta tester&amp;quot; and &amp;quot;cheater&amp;quot;) to soar in both levels and varying amounts of prestige/infamy. May or may not have been responsible for several peoples deaths in the game world. Quickly acquires a waifu and harem, which expands as seasons go on all the more to [[Skub|mixed reactions]]. The first season is generally accepted to be alright, if by the numbers, though the second season onward is where many argue the show starts to take a [[Skub|nose-dive in quality]] still making money by Beating its Corpse in the form of games and ANOTHER anime &amp;quot;Sword Art Online Alternative Gun Gale Online&amp;quot; thats still ongoing. If you MUST watch it, do yourself a favor and stick to the Hilariously Awesome Abridged series instead.&lt;br /&gt;
:Related games: It&#039;s own line of board, card games and video games, [[BESM]], OVA RPG, Gratuitous Anime Gimmick, a whole slew of poorly written fan-made RPGs&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;Banner of the Stars&#039;&#039;&#039;&#039;&#039;: Grand space opera with space ships and space battles and space elves and fukkin nukes &#039;n lazorbeamz.  Should be right up the /tg/ &amp;amp; /m/ alley, right?  Wrong.  Because the main character, Lin Jinto, is a [[Horus|fucking traitor]] who sells out his homeworld and species for the supposed affection of a [https://1d4chan.org/wiki/File:Priorities_ba536b_6833904.jpg &amp;lt;s&amp;gt;space elf princess&amp;lt;/s&amp;gt;] raging tsundere &#039;&#039;who left him to die on at least one occasion&#039;&#039;.  After fighting a war against his own people (how dare they resent him being appointed their hereditary planetary lord), he has the gall to whine about how he&#039;s hated by everyone and so can&#039;t go see the places he cared about growing up.  It&#039;s not his fault, he didn&#039;t &#039;&#039;choose&#039;&#039; to become a space prince, he was picked, see?  He didn&#039;t ask for this; but having been made space prince, will he give it up and stand with his kin?  Fuck no.  Watch this show, and by the end you&#039;ll agree that the only thing Jinto deserves is the noose he whines about his people saying he deserves.&lt;br /&gt;
:Related Settings: [[Traveller]], Star Army of Yamatai (if you&#039;re a cretin who thinks Lin and the Abh are actually the good guys), and frankly any system with space elves&lt;br /&gt;
&lt;br /&gt;
*[[/m/#For_the_war_gamin.27_crowd|/m/&#039;s list of recommendations for war gamers]]&lt;br /&gt;
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*&#039;&#039;&#039;&#039;&#039;[[Strike Witches]]&#039;&#039;&#039;&#039;&#039;: WWII flying aces redrawn as [[loli]] airplane machines which zap aliens while flying around without pants.  Not really beloved by /tg/, but someone thought something about the show would make [[Dive into the Sky|a good homebrew.]]  [TV series: 24 episodes + 1 movie + 4 OVAs]&lt;br /&gt;
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:Related games: [[Axis &amp;amp; Allies]], Axis and Allies Angels 20, Ace of Aces, a metric fuckton of quests&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[Category:Weeaboo]][[Category:Approved Media]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344106</id>
		<title>Moonclaw</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344106"/>
		<updated>2022-09-23T11:50:34Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: &lt;/p&gt;
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[[File:Moonclaw.jpg|thumb|MF MOON]]&lt;br /&gt;
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&#039;&#039;&#039;Moonclaw&#039;&#039;&#039; is a special character from [[Warhammer Fantasy Battle]], first appearing in 7th edition as a [[Beastmen]] special character. You can consider Moonclaw to be a bit of wacky foreigner, if wacky foreigners shot [[Awesome|blasts of wild unpredictable magic, and waves of &#039;&#039;&#039;INSANITY FROM THEIR HANDS&#039;&#039;&#039;.]]&lt;br /&gt;
Moonclaw descended to earth from [[Morrslieb]] and is in the confirmation that there are definitely living things there (for various definitions of living considering the Death Moon&#039;s nature as a warp spawned celestial body.)&lt;br /&gt;
He is worshipped by the beastmen as a avatar of [[Chaos]] and he leads gigantic armies of them to topple the waystones the old ones erected to keep Chaos from engulfing the world. He also can summon a two-headed Daemonic steed called Umbralok to ride when Morrslieb waxes full.&lt;br /&gt;
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[[Image:Jake-ortman-Moonclaw.jpg]]&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344105</id>
		<title>Moonclaw</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344105"/>
		<updated>2022-09-23T11:50:19Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{whfb-stub}}{{NeedsImages}}&lt;br /&gt;
[[File:Moonclaw.jpg|thumb|MF MOON]]&lt;br /&gt;
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&#039;&#039;&#039;Moonclaw&#039;&#039;&#039; is a special character from [[Warhammer Fantasy Battle]], first appearing in 7th edition as a [[Beastmen]] special character. You can consider Moonclaw to be a bit of wacky foreigner, if wacky foreigners shot [[Awesome|blasts of wild unpredictable magic, and waves of &#039;&#039;&#039;INSANITY FROM THEIR HANDS&#039;&#039;&#039;.]]&lt;br /&gt;
Moonclaw descended to earth from [[Morrslieb]] and is in the confirmation that there are definitely living things there (for various definitions of living considering the Death Moon&#039;s nature as a warp spawned celestial body.)&lt;br /&gt;
He is worshipped by the beastmen as a avatar of [[Chaos]] and he leads gigantic armies of them to topple the waystones the old ones erected to keep Chaos from engulfing the world. He also can summon a two-headed Daemonic steed called Umbralok to ride when Morrslieb waxes full.&lt;br /&gt;
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[[Image:Jake_ortman_moonclaw.jpg]]&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344104</id>
		<title>Moonclaw</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344104"/>
		<updated>2022-09-23T11:49:38Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: &lt;/p&gt;
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[[File:Moonclaw.jpg|thumb|MF MOON]]&lt;br /&gt;
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&#039;&#039;&#039;Moonclaw&#039;&#039;&#039; is a special character from [[Warhammer Fantasy Battle]], first appearing in 7th edition as a [[Beastmen]] special character. You can consider Moonclaw to be a bit of wacky foreigner, if wacky foreigners shot [[Awesome|blasts of wild unpredictable magic, and waves of &#039;&#039;&#039;INSANITY FROM THEIR HANDS&#039;&#039;&#039;.]]&lt;br /&gt;
Moonclaw descended to earth from [[Morrslieb]] and is in the confirmation that there are definitely living things there (for various definitions of living considering the Death Moon&#039;s nature as a warp spawned celestial body.)&lt;br /&gt;
He is worshipped by the beastmen as a avatar of [[Chaos]] and he leads gigantic armies of them to topple the waystones the old ones erected to keep Chaos from engulfing the world. He also can summon a two-headed Daemonic steed called Umbralok to ride when Morrslieb waxes full.&lt;br /&gt;
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[[Image: jake_ortman_moonclaw.jpg]]&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344103</id>
		<title>Moonclaw</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344103"/>
		<updated>2022-09-23T11:49:23Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: &lt;/p&gt;
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[[File:Moonclaw.jpg|thumb|MF MOON]]&lt;br /&gt;
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&#039;&#039;&#039;Moonclaw&#039;&#039;&#039; is a special character from [[Warhammer Fantasy Battle]], first appearing in 7th edition as a [[Beastmen]] special character. You can consider Moonclaw to be a bit of wacky foreigner, if wacky foreigners shot [[Awesome|blasts of wild unpredictable magic, and waves of &#039;&#039;&#039;INSANITY FROM THEIR HANDS&#039;&#039;&#039;.]]&lt;br /&gt;
Moonclaw descended to earth from [[Morrslieb]] and is in the confirmation that there are definitely living things there (for various definitions of living considering the Death Moon&#039;s nature as a warp spawned celestial body.)&lt;br /&gt;
He is worshipped by the beastmen as a avatar of [[Chaos]] and he leads gigantic armies of them to topple the waystones the old ones erected to keep Chaos from engulfing the world. He also can summon a two-headed Daemonic steed called Umbralok to ride when Morrslieb waxes full.&lt;br /&gt;
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[[Image:jake_ortman_Moonclaw.jpg]]&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344102</id>
		<title>Moonclaw</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344102"/>
		<updated>2022-09-23T11:49:13Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: &lt;/p&gt;
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[[File:Moonclaw.jpg|thumb|MF MOON]]&lt;br /&gt;
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&#039;&#039;&#039;Moonclaw&#039;&#039;&#039; is a special character from [[Warhammer Fantasy Battle]], first appearing in 7th edition as a [[Beastmen]] special character. You can consider Moonclaw to be a bit of wacky foreigner, if wacky foreigners shot [[Awesome|blasts of wild unpredictable magic, and waves of &#039;&#039;&#039;INSANITY FROM THEIR HANDS&#039;&#039;&#039;.]]&lt;br /&gt;
Moonclaw descended to earth from [[Morrslieb]] and is in the confirmation that there are definitely living things there (for various definitions of living considering the Death Moon&#039;s nature as a warp spawned celestial body.)&lt;br /&gt;
He is worshipped by the beastmen as a avatar of [[Chaos]] and he leads gigantic armies of them to topple the waystones the old ones erected to keep Chaos from engulfing the world. He also can summon a two-headed Daemonic steed called Umbralok to ride when Morrslieb waxes full.&lt;br /&gt;
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[[Image: Jake_ortman_Moonclaw.jpg]]&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344101</id>
		<title>Moonclaw</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Moonclaw&amp;diff=344101"/>
		<updated>2022-09-23T11:46:35Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: Umbralok&lt;/p&gt;
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[[File:Moonclaw.jpg|thumb|MF MOON]]&lt;br /&gt;
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&#039;&#039;&#039;Moonclaw&#039;&#039;&#039; is a special character from [[Warhammer Fantasy Battle]], first appearing in 7th edition as a [[Beastmen]] special character. You can consider Moonclaw to be a bit of wacky foreigner, if wacky foreigners shot [[Awesome|blasts of wild unpredictable magic, and waves of &#039;&#039;&#039;INSANITY FROM THEIR HANDS&#039;&#039;&#039;.]]&lt;br /&gt;
Moonclaw descended to earth from [[Morrslieb]] and is in the confirmation that there are definitely living things there (for various definitions of living considering the Death Moon&#039;s nature as a warp spawned celestial body.)&lt;br /&gt;
He is worshipped by the beastmen as a avatar of [[Chaos]] and he leads gigantic armies of them to topple the waystones the old ones erected to keep Chaos from engulfing the world. He also can summon a two-headed Daemonic steed called Umbralok to ride when Morrslieb waxes full.&lt;br /&gt;
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[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Beastmen]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118966</id>
		<title>Chaos Gods</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118966"/>
		<updated>2022-09-23T11:43:30Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: /* Morrslieb */&lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Topquote|The creatures of the Warp are just &amp;quot;aliens&amp;quot; too, but they are not life forms as we understand the term. They are not organic. They are extra-dimensional, and they influence our reality in ways that seem sorcerous to us. Supernatural, if you will. So let&#039;s use all those lost words for them... daemons, spirits, possessors, changelings. All we need to remember is that there are no gods out there, in the darkness, no great daemons and ministers of evil. There is no fundamental, immutable evil in the cosmos. It is too large and sterile for such melodrama. There are simply inhuman things that oppose us, things we were created to battle and destroy.&lt;br /&gt;
|Horus Lupercal, about to realize that he was wrong and that he could get great power, and then dearly regret his casual arrogance.}}&lt;br /&gt;
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The &#039;&#039;&#039;Chaos Gods&#039;&#039;&#039; are the gods which rule over the Realm of [[Chaos]] in [[Warhammer Fantasy Battles]] and the [[Warp]] in [[Warhammer 40,000]]. They love nothing so much as dicking with each other, except perhaps with their mortal followers, and literally  each other (especially Slaanesh). Before they were gods, they were generally benevolent beings, when the Warp was a calm sea. Each one is formed by the emotions of living souls clumped together in the Warp/Realm of Chaos. Contrary to standard thought, they personify good attributes as well, and are powered as much by good as by bad. Even if said god started out entirely bad, in their eventual evolution as part of their natures, they will kill gods who represented entirely good things, and will gain not only their values, but their power by said value. &lt;br /&gt;
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Be aware many of the gods&#039; values will and do intersect. This is as much due to the chaotic nature of the gods as it is to the multitude of emotions that make up the living. For example: let&#039;s say you&#039;re literally obsessed with brutally murdering people and you get a real nice kick out of it. The act of spilling blood is gonna feed [[Khorne]], while the ecstasy and obsessive sensation you get out of it will feed [[Slaanesh]]. So yeah, there&#039;s some overlap, in that an individual doing a certain thing, under specific circumstances, can simultaneously feed multiple Chaos Gods, but the God who was invoked (whether intentionally or no) upon when commuting the action will get the most power out of it (I.E: You killed someone for Khorne. While your ecstasy from the murder will feed Slaanesh a bit, your simple act of ending a life will feed Nurgle, your continued ambition to please the Blood God to earn his favor will also feed Tzeentch a bit, but Khorne gets the most since you offered that kill to him foremost).&lt;br /&gt;
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==Overview==&lt;br /&gt;
According to the wikifans over at the Official Warhammer 40k Wiki, the Chaos gods were created and are sustained by the collective emotions of &#039;every sentient being of the material universe&#039;; so not just the Milky Way, but every alien, both heretical and loyal, in the whole universe. This however probably isn&#039;t true, or rather it&#039;s just very bad wording, because if the Milky Way alone has all of these sentient races in it, then there&#039;s a safe bet that most other galaxies in the rest of the universe also have a multitude of sentient races too. And there are like, at least billions upon billions of galaxies in the observable universe, let alone the true universe which is likely many magnitudes larger. Based on what we&#039;ve seen in the fluff, &#039;&#039;That&#039;&#039; many galaxies, filled with &#039;&#039;that&#039;&#039; many sentient lifeforms, &#039;&#039;all&#039;&#039; feeding only &#039;&#039;four&#039;&#039; Chaos Gods, would give said Chaos Gods so much power that they would probably have the capability to turn the entire galaxy (and many others) into massive Eyes of Terror at a simple scheming click of their heretical fingers. But of course, that hasn&#039;t happened (thank the fucking Emperor). Which probably means those wikijerks are talking complete [[Bullshit|unadulterated bullshit]] (or are making the common and infuriating mistake of conflating &amp;quot;universe&amp;quot; with &amp;quot;galaxy&amp;quot;). In actuality, the full range of influence the Ruinous Powers have only extends to the area of the Milky Way and not much further. After all, a specific location in the Warp corresponds with a specific location in the Materium; your thoughts and emotions will have an effect (albeit very minor) on the Warp in your specific corresponding location, and the collective thoughts and emotions of a galaxy&#039;s population will only have an effect on that specific galactic area of the overall Warp. This essentially means the four Chaos Gods are completely confined to the Milky Way galaxy, because that&#039;s where the emotions that created and feed them are currently being felt. &lt;br /&gt;
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So what does that really mean? Well, it means the Warp in the vast, cold, empty space between galaxies is calm as fuck, absolutely nothing like the infested shitty plughole it is right now in our home galaxy, because there&#039;s no sentient life and hence no chaotic emotions there to stir it up. However, this also means that if other galaxies out there have their own interstellar sentient species with a presence in the Warp, then those galaxies will have their own Chaos Gods [likely just analogous versions of the four ([[Malal|point five]]) we have, although it&#039;s also possible that the different emotions might be allocated differently for each galactic pantheon; Andromeda might have gods based on the seven deadly sins, for example] that reside there and are also confined to the area of their own galaxy. But who knows? Maybe each warp god is a reflection of the galaxy that birthed it, and the aliens that live in other galaxies there have actually got their shit together and all get along like best buddies in a setting that just oozes [[Noblebright|noblebright]] from every pore, and the Chaos Gods there aren&#039;t even called that because they&#039;re all so friendly and cushy to everyone and like to play vidyagames with each other and cracking open cold ones on a warm Friday night while watching The Batchelor. Maybe the Warp gods in most galaxies actually maintain contact with those in neighbouring ones, and everyone just stays the fuck out of the Milky Way for the same reason most 21st century tourists stay out of Somalia. How sweet... I wonder what would happen if two galaxies, both with their own analogous Chaos Gods, collided. Would they just absorb each other into a new pantheon of four even-more-powerful Gods? Would they fight each other until one reigned supreme? Or would they get along like good ol&#039; chums since they understand each other perfectly? Anyway, tangents. This fallacy is explained further in detail just right below.&lt;br /&gt;
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Now that I say all of this, why the actual &#039;&#039;&#039;FUCK&#039;&#039;&#039; has no one decided to just up and leave the galaxy already?! It&#039;s a complete shithole! It&#039;s filled to the absolute brim with nothing but copious amounts of [[Grimdark]] and a whole host of things that want to murder, rape and eat you, not necessarily in that order. And it&#039;s &#039;&#039;still&#039;&#039; being filled up with that shit, both [[Necron|crawling out from under the ground]] and [[Tyranid|flying in from outer space to OMNOMNOMNOM the faces of everyone you both despise and adore]]. Even if you&#039;re lucky enough to escape the immediate crossfire, you&#039;re still likely to be part of [[Imperium|a civilisation that completely smashes any feeling of worth or individuality out of you and treats you like just another cog in the machine of trillions of cogs]]. Just leave already, god dammit. What about Andromeda? I hear it&#039;s rather pleasant this time of year. At least compared to this literal hellhole. But it&#039;s probably not possible for the same reason why [[Roboute Guilliman|Big Bobby G]] and [[Lion El&#039;Johnson|Lion-O]] couldn&#039;t simply fly over the Ruinstorm to get to Terra; if the space between galaxies is calm because there are no souls, that probably means there&#039;s no warp either, making intergalactic travel impossible. But this is just baseless speculation that contradicts the nature of the Warp&#039;s existence, specifically that the Warp is influenced by life, not created by life, and existed before even the first lifeforms did. Plus, you need to be Necron-tier to get pass the nids off galaxy.  Or it could be things like the Void Dragon possibly eating a million galaxies before returning to ours where he then met the Emperor, the Tyranids consuming a thousand galaxies, and generally such things indiciate that outside of the Milky Way is worse than in the Milky Way.&lt;br /&gt;
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But then again, It is officially stated that Warhammer 40k and Warhammer Fantasy are completely different franchises which just so happen to have the same Warp with the same Chaos Gods.&lt;br /&gt;
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Now, where were we? Oh yes, Chaos Gods. Ahem.&lt;br /&gt;
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===On the Question of Omnipotence===&lt;br /&gt;
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One of the most [[Skub|talked about and hotly debated topics]], especially amongst Chaos players is the question of Omnipotence. [[Matt Ward|Other than massive fanwanking and colossal jerk-offs,]] it must be stated and stressed that the Chaos Gods for all their strength are not omnipotent, for to be omnipotent means to be all-powerful and the idea of the Great Game greatly debunks this claim. Part of the problem may lie in the fact that folks like to give examples of the power of the Chaos Gods from codexes from the Rogue Trader era and Second Edition, eras which are of &#039;&#039;dubious&#039;&#039; canonicity. You see, what they don&#039;t seem to understand is that GW, especially &#039;&#039;early&#039;&#039; GW, had a habit of making use of flowery language and hyperbole to exaggerate the grandeur of something or someone. This by itself is not a problem, as 40k runs on exaggeration. The problem is that [[Powergamer|&#039;&#039;some folks&#039;&#039;]] seems to lack any ability to discern nuances or critical thinking skills and proceed to extrapolate these hyperboles as true, completely ignoring the fact that the majority of these flowery examples came from either a) the viewpoint of a Chaos Cultist b) in-universe propaganda and/or c) extremely old sources where [[Ian Watson|all sorts of wacky hijinks were birthed.]] As such, the credibility is highly suspect and should be taken with a mountain of salt.&lt;br /&gt;
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So when sources &#039;claim&#039; that the Chaos Gods could destroy &#039;universes&#039; or Greater Daemons were [[Exterminatus|destroying entire planets wholesale]] within the [[Warp]], the validity should be scrutinized in the same way fa/tg/uys scrutinize [[Furries]]. What the Chaos Gods or their followers claim to be true (remember that they are notorious [[Bullshit|liars]]) does not match up with their actual abilities both in Warpspace and in Realspace. If they were truly multiversal as they claim, then, first of all, the [[Hive Mind|Shadow of the Warp]] should not be an existential threat to them. After all, a true universal - let alone multiversal - entity should not even notice a few intergalactic bugs on the windshield. Moreover, the Necron Pylons should also not be considered a threat to the big four, for if they possess such levels of reality-warping power, they should not be dependent in letting their [[Failbaddon|errand boy]] do all their dirty work for them in realspace. Even in the Warp, their so-called &#039;omnipotence&#039; did not stop a certain [[Kaldor Draigo|Mary Sue]] from trashing their backyard from time to time.&lt;br /&gt;
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The reality is the Chaos Gods, as far as deities go in Science Fiction, are pretty weak sauce. For example:&lt;br /&gt;
*They are utterly dependent on the emotions of a single galaxy (if they really did not care about emotions as some may claim, then they shouldn&#039;t be &#039;&#039;that&#039;&#039; invested in the Imperium now would they?).&lt;br /&gt;
*Certain [[Tyranids|critters with enough mindless psychic connections can close entire Warp-rifts and there is nothing the Chaos Gods can do about it;.]] &lt;br /&gt;
*Tzeentch&#039;s self-proclaimed omniscience is put into doubt seeing as how he and his [[Kairos Fateweaver|underlings]] failed to predict the rise of [[Roboute Guilliman|Robo Guillitan]] [[Gathering Storm|and the following]] [[Indomitus Crusade|mechinations of it]].&lt;br /&gt;
*Their self-proclaimed reality-warping powers are self-contained in the Warp, and even then it is restricted to their own realms. Much like how a child could create and manipulate anything in a sandpit does not automatically equate to the child turning sand into gold, the same analogy applies here - seriously it is telling that the Gods of Chaos couldn&#039;t do jackshit about the Necron Pylons for &#039;&#039;60 million years&#039;&#039; since the War in Heaven.&lt;br /&gt;
*Their dreaded Chaos corruption such as Scrapcode could literally be stopped by an AdMech Priest cutting off the connections fast enough during the Fall of Mars, knowing how abysmal 40k&#039;s A.I. are, that shit ain&#039;t touching the likes of a [[The Culture|Culture Mind,]] [[Halo|a Contendor-class A.I.,]] and the [[Xeelee Sequence|Anti-Xeelee]]. To state otherwise would be a No Limit Fallacy and a False Equivalency since the idea of scrapcode would be overpowered against the likes of the Necrons, Tau and the AdMech, yet this shit has seldomly been used which suggests limitations on the behalf of Chaos.&lt;br /&gt;
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In retrospect, the contradictions of what the Chaos Gods/followers &#039;&#039;claim&#039;&#039; and what they are actually shown to do is no different than the problems the [[Hive Mind]] has found itself in as [[Tyranid#&#039;Masters of Evolution&#039;?|can be read here.]] They are all bound by GeeDubs&#039; status quo and the balance of power, as such their powers are restricted insofar in one galaxy to preserve the status quo. With the bombshell of &#039;&#039;&#039;Godblight&#039;&#039;&#039;, the argument of omnipotence has finally been shot down after Chaos got hit with a &#039;&#039;massive&#039;&#039; [[nerf]] bat. From the [[Emprah]] suggesting that the Daemon Primarchs can be redeemed, thereby making the threat of Chaos corruption impotent to Big-E literally shoving his Power Sword up [[Nurgle|Nurgle&#039;s]] ass and his garden, &#039;&#039;&#039;&#039;&#039;permanently&#039;&#039;&#039;&#039;&#039; wounding him grievously, to the outright confirmation that a Chaos God without sufficient faith would degenerate into Warp-soup and become perma-K.O. as faith is what gives Warp entities sentience. Godblight has single-handily trashed any presumption of Chaos omnipotence in but a few chapters, and let&#039;s not even get into a single [[Primaris Lieutenant]] kicking one of the strongest Nurglite Greater Daemons in the ass...[[Bullshit|&#039;&#039;somehow&#039;&#039;]].  &lt;br /&gt;
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So are the Chaos Gods powerful? In the universe of [[Star Wars]], [[Star Trek]] and [[Bioware|Mass Effect]], sure, of course they are. Are they omnipotent multiversal destroyers? Hell the fuck no. If you&#039;re honestly thinking that these &#039;&#039;guys&#039;&#039; are in the same ballpark as [[/co/|the Abstract Entities of Marvel and DC]], [[Doctor Who|the Time Lords]] or the motherfucking Downstreamers, then you should probably go see a doctor for a prostate exam; constant wanking is bad for ya health you know.&lt;br /&gt;
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[[Tl;dr]], 40k is prone to not applying the concept of &amp;lt;u&amp;gt;&#039;&#039;&#039;Show Don&#039;t Tell&#039;&#039;&#039;&amp;lt;/u&amp;gt;, which is ironic given the reputation of 40k in general, but it happens again and again and again. A good narrative showcases its targets&#039; capabilities and feats, a bad narrative just tells them to the viewers. If the Chaos Gods can actually pop universes like grapes, &#039;&#039;then we better fucking see them popping an actual universe&#039;&#039;. No wishy-washy flowery language, no offhand statements in the codex, no shenanigans inside the Warp which is unreliable &#039;&#039;at best&#039;&#039;. &amp;lt;u&amp;gt;&#039;&#039;&#039;Show Don&#039;t Tell&#039;&#039;&#039;&amp;lt;/u&amp;gt;. It isn&#039;t just the Chaos Gods that are guilty of this mind you, the [[Men of Iron]] and even the [[War in Heaven]] [[Necron]]s are guilty of this as well. Sun-snuffing machines the size of Saturn&#039;s rings and Breath of the Gods asshattery means jack shit if we don&#039;t actually see them in action. &amp;lt;u&amp;gt;&#039;&#039;&#039;Show Don&#039;t Tell&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
Or maybe they are merely aspects of the the warp itself, immutable, unstoppable and actually multiversal, creating monsters for it&#039;s amusement.&lt;br /&gt;
&lt;br /&gt;
==Khorne==&lt;br /&gt;
{{Main|Khorne}}&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|200px|Lord of RAEG, War, Butthurt, Steroids and Testosterone. Really just a grouchy puppy.]]&lt;br /&gt;
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BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! BUTTER FOR THE POP KHORNE! Oh, sorry. In case it wasn&#039;t obvious, Khorne is the god of battle, martial honor, and oh yeah, BLOOD! Although primarily formed from hate and rage, bravery and honor are also thrown in the mix. Also in the mix are mercy (in particular, mercy for those too weak to put up a fight and be a challenge to kill. This is almost never shown in the fluff though, annoyingly), courage, regret, fear, athleticism, determination, daring, impulsiveness, and struggling onward in the face of any odds.&lt;br /&gt;
* Gender - DEFINITELY A MAN, AND DON&#039;T YOU FORGET IT!! &amp;lt;strike&amp;gt; I thought he was female? &amp;lt;/strike&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!* *BLAM!* THAT&#039;S DOUBLE HERESY!!&#039;&#039;&#039;}}&lt;br /&gt;
* Main Enemy - Slaanesh, as he considers him/her/them to be too frilly and really doesn&#039;t care about sensations, especially when they prolong the spilling of blood, to the point fluff wise it is distinctly pointed out he hates the priss even more than tzeench,  going so far as to have slaaneshi and khornates have the hatred special rule against eachother. &lt;br /&gt;
* Bro god - Nurgle, although he doesn&#039;t seem to mind Khaela Mensha Khaine (they&#039;re probably the same thing, though), and he is rumored to be in a polyamorous relationship with Mork and Gork.&lt;br /&gt;
* Love Interest - Gork and Mork (see above). [[Valkia the Bloody]] (Canonically - yes, your brain is now broken).&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[World Eaters]], other various chapters and bands of warriors dedicated themselves to him since. Also has IG-equivalent armies like the [[Blood Pact]].&lt;br /&gt;
*[[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Arbaal the Undefeated (ANGRY VIKINGS!! FUCK YEAH!!), Valkia the Bloody, Scylla Afingrimm (former warlord turned [[Chaos Spawn]] and still kicks ass), Hrafn Untam, Haargroth the Blooded, Skarr Bloodwrath. Khorne also has an entire Norse confederation especially devoted to him known as the Aeslingr. &lt;br /&gt;
* Sacred Number - 8 (&amp;quot;The eightfold path&amp;quot;)&lt;br /&gt;
* Adjective - Khornate&lt;br /&gt;
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File:WE Heretic Astartes 2.png|A Khornate Berzerker Heretic Astartes of the [[World Eaters]] Traitor Legion.&lt;br /&gt;
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==Nurgle==&lt;br /&gt;
{{Main|Nurgle}}&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|200px|Despite his and his minion&#039;s appearances, they&#039;re actually pretty nice (for debatably self-aware boogers).]]&lt;br /&gt;
&lt;br /&gt;
Nurgle is the god of filth, pestilence, decay, and generally being a cool dude (which are [[Neckbeard|obviously related]]). Formed from despair and fear of death, his portfolio also includes acceptance and stoicism. Other values include inevitability, empathy, kinship, struggle, (familial) love, tradition, mercy, and memory. Nurgle is also notable for being the only Chaos god that cares for his followers whatsoever, bordering on love (in fact in 40k, he loves the [[Eldar]] goddess [[Isha]] so much that he [[grimdark|chained her up and force feeds her his new diseases]], because that&#039;s the only way he knows how to express love... yeah, love sucks &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;all the time&amp;lt;/S&amp;gt; most of the time). Also note that one aspect of him that is played up in the End Times is that he is in fact the god of life, only for him it means unrestrained, infinite life such as with pathogens and tumors.&lt;br /&gt;
* Gender - A (slob of a) man. A VERY fat, old one.&lt;br /&gt;
* Main Enemy - Tzeentch, the paragon of hope and change, in opposition to Nurgle&#039;s representation of decay and inevitability.&lt;br /&gt;
* Bro god - Khorne, mostly because Nurgle is the only Chaos god Khorne doesn&#039;t entirely hate.&lt;br /&gt;
* Love Interest - His joy and wife, [[Isha]]. Now pins for Alarielle, since he [[Everqueen#Isha.2FAriel_Alarielle_Fusion_Dance.21|lost Isha to her]].&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[Death Guard]]. Has tons of other followers like the [[The Purge]] (omnicidal wackos who have no problem using chemical and virus weapons on helpless populations), [[Apostles of Contagion]] ([[Zombie Plague]] aficionados), the [[Lords of Decay]] (utterly loyal Marines sent to die in the Eye, holy fuck these guys made a direct assault on the Solar System and won Pluto), and human IG armies like the rebellion on [[Vraks]].&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: [[Valnir|Valnir the Reaper]], old school champion of Nurgle;  [[Festus the Leechlord]] (this guy used to be a doctor in the Empire; he&#039;s not even a Northman). The Crow Brothers of the Björnlings are especially devoted to him also (Festus leads these guys), the [[Glottkin]], [[Gutrot Spume]] (a Nurglite pirate barbarian), the [[Maggoth Lords]] of Icehorn Peak. It could also be possibly argued (especially considering [[Age of Sigmar|Age of Skubmar]]) that the Skaven Clan Pestilens is some sort of splinter cult built on worshipping Nurgle while thinking that they&#039;re worshiping an aspect of the Horned Rat.&lt;br /&gt;
* Sacred Number - 7 (though 3 is also a popular number)&lt;br /&gt;
* Adjective - Nurglite&lt;br /&gt;
* Please note that the above lore mixes both Warhammer fantasy lore and Warhammer 40k lore which, although the character is virtually indistinguishable, are not the same thing. [[Skub|Maybe]].&lt;br /&gt;
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File:Plague Marine 8th Ed.png|A [[Plague Marine]] of the [[Death Guard]] Traitor Legion.&lt;br /&gt;
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==Slaanesh==&lt;br /&gt;
{{Main|Slaanesh}}&lt;br /&gt;
[[File:Slaanesh Old.jpg|thumb|right|200px|The embodiment of all things PR0N.]]&lt;br /&gt;
&lt;br /&gt;
Slaanesh is the god/dess of pain, pleasure, and perfection... or, in other words, a god of [[1d4chan|emotions formed from emotions]], not all of which are bad. In 40k (WHFB didn&#039;t elaborate how Slaanesh was born, so we can only assume he/she/they manifested normally like the other Gods), the an inherently psychic race called the [[Eldar]] created him/her/them by having so many damn orgies they tore space-time a new asshole (The Eye of Terror). Formed mainly from hedonism and excess, love and creativity are also attributes of Slaanesh. Other facets include perfectionism, obsessiveness, attention-whoring, jealousy, sensuality, [[Doomrider|DRUGS]], empathy, self-expression, individuality, art, music, joy, and admiration (so quite literally the god of sex, drugs, and rock &#039;n roll!).&lt;br /&gt;
* Gender - Whatever you want it to be, sugar!  In WH Fantasy you&#039;ll see illustrations of a lecherous old hag / old man / old bits-of-both; in WH40k depictions are of a young flamboyant hermaphrodite.&lt;br /&gt;
* Main enemy - The brutish Khorne, obviously. H-he never calls...&lt;br /&gt;
* Bro god - Tzeentch, although that&#039;s mostly because he&#039;s the least icky of the Chaos gods. His/her/their friendship with Nurgle is a bit questionable since he stole [[Isha]] during Slaanesh&#039;s proverbial and... literal raping of the former Eldar Empire, though it isn&#039;t shown anywhere that Slaanesh still openly detests Nurgle for that (Hell, their daemons temporarily joined forces once or twice). Generally the most open to working with the others.&lt;br /&gt;
* Love Interest - All of them. Still pines for Isha, and is depressed no one ever seems to love him/her/them back. Tries to tempt Khorne into raping him/her/them. Gave up on Nurgle after he got married. For a long time has been pining for Tzeentch of all people, but she can never seem to make him think she likes him as more than just a friend. Basically, she&#039;s the hot chick who got friendzoned by the nerd. But he/she/they won&#039;t give up!&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Emperor&#039;s Children]]. Also has others to call on like The [[Flawless Host]] (their drugs make Emperor&#039;s Children&#039;s look like baking powder), [[Violators]] (these guys body sculpt themselves enough to make a [[VtM|Tzimisce]] well up with pride), as well as, again, various IG-equivalent armies.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Sigvald the Magnificent (he really is quite magnificent...), [[Dechala|Dechala the Denied one]], former high elf maiden turned into near greater daemon level, Azazel, former bro of [[Sigmar]], Styrkaar of Sortsvinear. &amp;lt;s&amp;gt;The Varg tribes serve him.&amp;lt;/s&amp;gt; NO WE DON&#039;T. Likely that the Hung worship him/her/them, purely judging from their nomenclature. Also, [[Dark Elves (Warhammer Fantasy)|Dark Elves]], pre-retcon.&lt;br /&gt;
*Sacred Number - &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; 6. Probably 69 and 420 as well, due to what they’re associated with.&lt;br /&gt;
* Adjective - Slaaneshi&lt;br /&gt;
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File:Mandraykh Blyss EC.png|A Slaaneshi-Heretic Astartes of the [[Emperor&#039;s Children]] Traitor Legion.&lt;br /&gt;
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==Tzeentch==&lt;br /&gt;
{{Main|Tzeentch}}&lt;br /&gt;
[[File:Tzeentch Old.jpg|thumb|right|200px|Change we can all believe in...]]&lt;br /&gt;
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Tzeentch is the god of [[Just as planned]], being a wishy washy nerd, and magic, arguably the coolest and most potentially powerful of the four due to being nerfed from his actual true power in the height of his age of coming from both respective canons of Warhammer and generally being the most victorious when fighting against humanity and other races as a scheming jerkass. Tzeentch is formed from paranoia and plotting, but also, amazingly enough, hope and ambition. Other values include trust, curiosity, dissatisfaction, aspiration, progress, knowledge, learning, protection, will, anarchy, and change.&lt;br /&gt;
* Gender - Always changing, but usually male or genderless.&lt;br /&gt;
* Main Enemy - Nurgle, because he symbolizes stagnation, a.k.a. refusal towards change. Khorne as well, as the jock bullies him for his nerdiness, which is what Tzeentch wants you to believe, in truth he bullies and torments Khorne.&lt;br /&gt;
* Bro god(dess) - Slaanesh, who isn&#039;t as brutal/dumb as Khorne and not as much of a lazy bastard as Nurgle. Plus, he/she/they&#039;re nice to little Tzeentch! [[Cegorach]] might have a Shonen Rival Bro Bond with him when they dont fight on different teams. &lt;br /&gt;
* Love Interest - Kind of wishes that the Deceiver, Cegorach, and the Emperor were chicks. For female gods hes got an Eye for [[Arianka]] since she&#039;s a rival to his whole all play to her all work dynamic and wants her to be the [[Isha]] to his Nurgle. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Thousand Sons]], and basically no other Space Marine groups; only [[The Scourged]] are canonical non-TS-descendants who are dedicated to Tzeentch. Tzeentch also apparently doesn&#039;t have any IG-equivalent armies dedicated to him in particular (besides the [[Prospero Spireguard]] who are more like the Thousand Sons auxilia than anything else). In-universe this is most likely because if a Guardsman is going to turn to a specific Chaos god, the prospect of [[Khorne|power and unending glorious conquest]], [[Nurgle|freedom from all pain and suffering]], or [[Slaanesh|all the booze, drugs and whores you can handle and then some]] are more attractive options than being a scheming nerd. Or else Tzeentch&#039;s non-marine cultists are rarely warriors or soldiers, more often power-hungry bureaucrats, nobles, Imperial Governors, and even Inquisitors. Out of universe it&#039;s hard to make Tzeentch-focused units other than TS when their signature units are sorcerers, who only come in small quantities on the tabletop, and the Sons-specific Rubric Marines. He also offers limited knowledge of the future, represented in game with a boosted Ward save from the Mark of Tzeentch.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;: &amp;lt;s&amp;gt;Vilitch the Curseling&amp;lt;/s&amp;gt; [[Egrimm van Horstmann|Egrimm van Horstmann]]. No Chaos Tribe seems to revere him to any exceptional extent (well there was this Sarl tribe and it was ruled by a Tzeentch chieftian, but [[Wulfrik the Wanderer|Wulfrik]] killed him as well as his son) but he pulled out some nasty tricks such as becoming the grand magister of the Order of Light and fucking said order up before flying away on top of a dragon. Also, got [[Cathay]] in a bag.&lt;br /&gt;
* Sacred Number - 9&lt;br /&gt;
* Adjective - Tzeentchian&lt;br /&gt;
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File:TS Sorc Divination.png|A Tzeentchian Chaos Sorcerer of the [[Thousand Sons]] Traitor Legion.&lt;br /&gt;
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==Malal==&lt;br /&gt;
{{Main|Malal}}&lt;br /&gt;
[[File:Malal.jpg|150px|right|thumb|Then we have this motherfucking out of place/odd one out weirdo here....]]&lt;br /&gt;
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Though not as relevant as the other big four, Malal is still more notable than the other minor Gods mentioned below. He&#039;s sort of the borderline between major and minor chaos gods.&lt;br /&gt;
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Malal is a renegade Chaos god that only appeared in one comic for Fantasy before his creators divorced and took their character with them, resulting in GW shitcanning most of the original sculptors and artists. Then he was replaced with two entirely different characters with the same basic domain before being quietly swept under the rug and forgotten, barring the odd reference that slips out here and there. He is fittingly the god of fractiousness and dissent, which means his power is parasitic: any time the four other major Milky Way Warp gods do their thing, which is to say strive to gain power at the expense of the materium and eachother, Malal grows in power as well. Because of his nature as a common enemy to the big four and thus a Warp Entity that fights the Warp, he is also sometimes a god of atheism, contradictions, and paradoxes, when he exists at all. That being said, he did have awesome champions who lived solely to hunt down the greatest champions of the other gods, which is pretty [[Awesome]]. Sadly (or not, depending on your opinion), [[Games Workshop]] idiotically lost the rights to his name, so he&#039;s been more or less retconned. Except now he &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; be back in 40k, with a [[Chaos Space Marine]] warband called the [[Sons of Malice]] who worship a god called Malice...who just happen to wear a color scheme of black and white, and just happen to have a symbol of a bisected skull, and whose premier Chaos weapon specializes in killing Daemons. There&#039;s also [[Beastmen]] of Malal in one of the card games. But nope, don&#039;t you dare say they worship Malal. Like Khorne, Malal has an aspect of hate, however it&#039;s more along the lines of loathing (including towards self), [[derp|malice]] and cold contempt compared to Khorne&#039;s ragey hot-blooded variety. While a worshipper of either might shoot up a school, a malal worshipper would probably think of it like exterminating pests rather than a pleasant rampage. Beyond all that, his portfolio includes paradoxes, justice, revenge, nihilism, and the inevitability of Chaos turning upon itself. Every time the others fight or power shifts between them, he grows stronger. Just like Chaos will eventually win and consume all worlds, Malal will eventually win and consume all Chaos resulting in oblivion for all things...then if GW took the full bite off Moorcock&#039;s work and not just the parts they wanted, the whole thing starts all over again from the beginning. &lt;br /&gt;
* Gender - Maleal&lt;br /&gt;
* Main Enemy - EVERYONE. Because Malal&#039;s an edgy loner who doesn&#039;t play by the rules (also because he represents one of the few things GW didn&#039;t steal from [[Moorcock]], that Chaos eventually destroys itself), although the forces of [[Chaos Undivided]] might logically be prioritized over other folk.&lt;br /&gt;
* Bro God(ess) - Probably any character that has been retconned away, that [[Squats|is angry about not being a part of the canon anymore]]. A story where he temporarily joins forces with someone like Emps or the [[C&#039;tan]] might also work.&lt;br /&gt;
* Love Interest(s) - As per his nature as an edgelord, he has a tsundere love-hate relationship with chaos itself.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - [[Sons of Malice]]. And that just about sums it up. No Imperial Guard equivalent, no daemon spawn, nothing (that we know of). So yeah, that pretty much makes him a god of hipsters too. /tg/ has made a fan-codex for [[Malal Daemonkin]], though, so go help yourself :)&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: A fellow named Kaleb Daark was Malal&#039;s first revealed servant, who swung around a pterodactyl head on a stick. The Ogre Skrag the Slaughterer fucked up dwarves in his name before pussying out to follow some shitty Ogre god thanks to retcons. There&#039;s a small tribe of Beastmen named the Claws of Malal as well. &lt;br /&gt;
* Sacred Number - 11&lt;br /&gt;
* Adjective - Malalic&lt;br /&gt;
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Image:Maxresdefault.jpg|220px|A Malalic Space Marine&lt;br /&gt;
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==Great Horned Rat==&lt;br /&gt;
{{Main|Horned Rat}}&lt;br /&gt;
[[File:Betterskaven.jpg|220px|right|thumb|Thinks he&#039;s better than sliced Jesus.]]&lt;br /&gt;
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This otherwise-unnamed deity is patron of the [[Skaven]], and god of... well, rats. He also infringes copyright on both Nurgle&#039;s and Tzeentch&#039;s portfolios, but it&#039;s mostly rats. The Horned Rat once appeared in material form; he&#039;s the only Chaos god to do so. Of course, in Skaven fashion, he just ate a ton of the Skaven present, gave some orders and left; the Skaven only serve him out of fear, even though their belief in him only makes him stronger.  He left them with a warpstone monolith containing the Skaven equivalent of the Ten Commandments.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar he was promoted to Chaos God following the demotion of Slaanesh out of the Great Game. &lt;br /&gt;
* Gender - Referred to as male. &lt;br /&gt;
* Main Enemy - Everyone, backstabbing is his primary creed and portfolio. Being cowardly, he will also work with any Chaos God, mostly Nurgle. Archaon shows him the least respect, however.  &lt;br /&gt;
* Bro God(ess) - Nurgle, as far as his followers are concerned. They have very similar hobbies.&lt;br /&gt;
* Love Interest(s) - As Skaven themselves are incapable of feeling love, it is unlikely GHR can either. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - None. Great Horned Rat does not exist in 40k. Although there are [[Death Guard]] miniatures with [[Skaven]] heads.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot; - [[Clanrats]]. All of them. ALL OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Also apparently [[Thanquol]], because the Great Horned Rat thinks his fuckups are hilarious. &lt;br /&gt;
* Sacred Number - 13&lt;br /&gt;
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==The Other Ones==&lt;br /&gt;
Older editions of Warhammer Fantasy and 40k mention several lesser Chaos gods. Nowadays, they only appear(ed) in WFB (and even then, only sparingly), with some (the Horned Rat and Hashut in particular) generally considered to be separate from the &amp;quot;main&amp;quot; Chaos pantheon.&lt;br /&gt;
&lt;br /&gt;
Until the Horned Rat replaced Slaanesh as the Fourth Chaos god after the End Times. This change did not affect 40k (or presumably any other universe Slaanesh exists in), and Slaanesh is slowly breaking the prison walls.&lt;br /&gt;
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===Warhammer Fantasy===&lt;br /&gt;
====Ashedte&#039;gash====&lt;br /&gt;
A Minor Chaos God who was once an orphan on the streets of the Empire, who grew up learning that strength and cleverness are what allows one to survive, and that those who are weaker and stupider should be climbed over and killed to serve their betters. As such, he is served by only a few Greater Daemons, as the Lesser Daemons that followed him were all killed off for realsies in the Warp by their betters in an Ayn Randian survival-of-the-fittest natural selection murderfest.&lt;br /&gt;
&lt;br /&gt;
Ash has only a handful of Greater Daemons serving him. All of the lesser daemons were destroyed in the ever present struggles to prove oneself to Ash. The remaining daemonic servants of Ashedte&#039;gash are heavily armored Greater Daemons, wearing plate armor, carrying giant two handed swords. Little is known of these foul servants of Ashedte&#039;gash. They lack wings to fly, but except from this nothing is known, but of their great strenght at arms.&lt;br /&gt;
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====Atagro====&lt;br /&gt;
Lord of Beasts, was once mortal but was risen to Minor Chaos God status by Shagraunt, another Minor Chaos God, deeds included slaying a Sandworm in Araby. Atagro is a huge vicious creature clad in glistening black armor and crowned with a fierce, horned helm atop his blackened, skeletal head. Atagro&#039;s eyes burn with a fiery luminance, and he wears a huge shroud-like cloak. Tormented, vaguely human wretches struggle and writhe to peer out from under its folds. Atagro&#039;s armor is decorated with all the symbols of chaos, as he was once their most powerful champion. His hands are filthy and rotted; capped with grim steel talons and dark metal studs. Atagro&#039;s weapon, Kagorr, is a huge tooth edged sword with a second blade extending from the handle. The mighty god wields the blade with whirling grace and deadly precision. Kagorr is the most powerful weapon of chaos ever created and less powerful blades of similar appearance are often granted to Atagro&#039;s followers.&lt;br /&gt;
*&#039;&#039;&#039;Storm Lasher&#039;&#039;&#039; (also known as &#039;&#039;Serpent-Giants&#039;&#039;, &#039;&#039;Twisting Punishers&#039;&#039;, or &#039;&#039;Lashing Gargantuans&#039;&#039;): These disgusting creatures appear as bloated gray skinned giants with long flailing tentacles for heads. The creatures have thick, two fingered hands with each finger ending in huge dark tentacles. Their short opposable thumbs are their only true fingers. The storm lashers are so named due to their affinity for lightning. Lashers whip their enemies with tentacles and make a sound like thunder when they run.&lt;br /&gt;
*&#039;&#039;&#039;Gull Grinder&#039;&#039;&#039; (also known as &#039;&#039;Raging Slug Men&#039;&#039;, &#039;&#039;Screaming Beasts of Frenzy&#039;,&#039; or &#039;&#039;Atagro&#039;s Habitations&#039;&#039;): These creatures are among the more deadly of Atagro&#039;s demons. They appear as huge brown skinned strongmen with slug bodies for legs. Their enormous muscled arms end in the heads of lions and their own flat, bald heads are featureless save for beady black eyes and huge mottled beaks. The Gull Grinders attack by biting or spewing fireballs with their lion heads.&lt;br /&gt;
*&#039;&#039;&#039;Corpse Render&#039;&#039;&#039; (also known as &#039;&#039;Butchers of Atagro&#039;&#039;, &#039;&#039;Beast-Lords&#039;&#039;, or &#039;&#039;The Dark Titans&#039;&#039;): The horrifying Corpse Renders are absolutely Atagro&#039;s most powerful greater demons. They look like massive 20&#039; humanoids with black skin and the heads of rhinos. The Corpse Renders arms end in spherical masses of dark, twisted blades which spin and rotate at the will of the demons. The Renders awesome muscular legs end in flattened black hooves which they may scrape across the ground as they snort in anticipation of a coming fray.&lt;br /&gt;
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====Be&#039;lakor====&lt;br /&gt;
{{main|Be&#039;lakor}}&lt;br /&gt;
The first [[Daemon Prince]] and ostensibly the only Daemon Prince of [[Chaos Undivided]], Be&#039;lakor commands a great amount of power over the Realms. While still under the thumb of his four parents, he has been able to control a sizeable army of followers and has claimed to have even influenced [[Archaon]].&lt;br /&gt;
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====Chaos Gods of Law====&lt;br /&gt;
{{main|Chaos Gods of Law}}&lt;br /&gt;
[[Alluminas]], [[Arianka]], and [[Solkan the Avenger]]. Supposedly These guys were the opposite of the big four, though you&#039;ll notice there are only three of them, there was apparently a fourth but they never popped up. They also had human worshippers. [[Kaleb Daark]] was meant to kill Arianka but he was mysteriously vanished along with her relevance. And Be&#039;la&#039;kor said Solkan (and implicitly the other three) was not real. Given how God&#039;s are born of belief and he had active believers it&#039;s not sure how that works out. Nevermind that Be&#039;la&#039;kor&#039;s version of the truth can be skewed at the best of times. These old-school dudes have their own page!&lt;br /&gt;
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====Hashut====&lt;br /&gt;
{{main|Hashut}}&lt;br /&gt;
Hashut apparently means &amp;quot;Father of Darkness&amp;quot; in Dwarfen, which naturally means he&#039;s the god of the [[Chaos Dwarfs]]. And if his followers are any indication, he&#039;s also god of penis-compensating hats.&lt;br /&gt;
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====Kka====&lt;br /&gt;
Kka was a Chaos Godling, that is to say Minor Chaos God, although what he embodied is unknown. What is known is that he was the patron of the equally goofy-looking and sexy Harpy-turned-Chaos-Spawn named Ngaaranh, who looked like a 3 Headed Harpy with long necks and eyestalks.&lt;br /&gt;
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====Khakkek====&lt;br /&gt;
[[File:KhakkekkFollowers.jpg|200px|right]]&lt;br /&gt;
From old-school Warhammer, was the god of the Chaos Goblins. Was only mentioned once or twice, but was described as a red skinned, 8 limbed spidery-goblin who was a god of bloodletting but unlike Khorne, allowed for magic. Described as seen as halfway between Khorne and Khaine. The picture above shows a cult of his worshippers. If you look closely, you can see the Symbol of Chaos on the Shaman&#039;s Loincloth.&lt;br /&gt;
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*&#039;&#039;&#039;Greater Daemon:&#039;&#039;&#039; The Great Demons of Khakkek feature an almost Goblinoid physiognomy, so they can be easily mistaken, from afar or in poor light, for an Orc (albeit very large). On closer inspection, however, we discover glowing red eyes, Chaos armor, and an impressive number of sharp teeth and claws (including a nice pair of fangs). His face can mirror Khakkekk&#039;s, and he wields a fiery giant sword with immense skill. Its characteristics are the same as those of a standard Minor Demon.&lt;br /&gt;
*&#039;&#039;&#039;Lesser Daemon:&#039;&#039;&#039; Just as the Big Demon looks like an Orc, Orc, the Little Demon looks like some kind of Goblin. He too, from afar or in poor light, can easily be mistaken for a Goblin (albeit tall), with red eyes. His face and impressive array of dangerous teeth and talons (no fangs) are also reminiscent of Khakkekk. Its characteristics are similar to those of a Minor Demon.&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Beast:&#039;&#039;&#039; These creatures, sociable in the manner of the Nurglings, appear as Brats (would be Snotlings in more modern editions, since Greenskins now reproduce by spores) with glowing red eyes (this is the common characteristic of the demons of Khakkekk, with sharp teeth and talons) and sport 1d4 Chaos mutations. Like other demons, each has a face that strangely recalls its master. The profile of a Demonic Creature is the same as a standard Servant Demon, or, alternatively, that of a Nurgling (if you have Realm of Chaos: the Lost and the Damned).&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Steed:&#039;&#039;&#039; Khakkekk&#039;s Demonic Mount appears virtually identical, at least physically, to a Large Wolf, and it may actually be. Whether or not this is the case, it is virtually identical. You can therefore use the description of the Big Wolf from the bestiary of WFRP1 or that of present in this project.&lt;br /&gt;
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====Kweethul====&lt;br /&gt;
Kweethul Gristlegut was a Skaven who managed to become an extremely minor Chaos God in the older Warhammer editions. He was later mentioned as being a HERETIC against the Horned Rat in a later Skaven army book. The Horned Rat will suffer no challenger to its dominion over Skaven-kind! Could create his own Daemons, too.&lt;br /&gt;
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*&#039;&#039;&#039;The Six Eyed Slayer:&#039;&#039;&#039; Greater Daemon. He stands about 10ft in height with a pair of three eyed goats heads. It carries a Chaos Weapon with the power of mutation.&lt;br /&gt;
*&#039;&#039;&#039;Floating Horror:&#039;&#039;&#039; Lesser Daemon. Appearing much as a Harpy but with the clawed feet of a Bear.&lt;br /&gt;
*&#039;&#039;&#039;Fire Runner:&#039;&#039;&#039; Daemonic Steed. A partially feathered beast with burning clawed feet.&lt;br /&gt;
*&#039;&#039;&#039;The Thing:&#039;&#039;&#039; Daemonic Beast.&lt;br /&gt;
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====Meneloth====&lt;br /&gt;
An androgynous god of pleasure among the Elves, may have been a sort of proto-Slaanesh before being absorbed into the greater whole of Slaanesh upon Slaanesh&#039;s birth, either that or a toned-down aspect of Slaanesh used to lure Elves into worship of Slaanesh, like a dealer giving a watered-down needle of heroin to a kid to get them addicted before giving them the hard stuff.&lt;br /&gt;
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====Morrslieb====&lt;br /&gt;
Even the Chaos Moon of the Old World may, in itself, be a sort of Chaos God. This is supported in how it &amp;quot;birthed&amp;quot; Moonclaw, a Chaos Xeno Mutant of Morrslieb that looks like a particularly horrid Beastman, and how when Morrslieb waxes strong Moonclaw can summon a Daemon of Morrslieb, a two headed beast called Umbralok, which serves as his steed.&lt;br /&gt;
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====Necoho====&lt;br /&gt;
[[File:Necoho_Revealed.png|500px|thumb|right|[[/tg/]] has recently deduced Necoho&#039;s true identity.]]&lt;br /&gt;
Necoho is the god of atheism and one of the other minor gods invented as a replacement for Malal. Stupid as it sounds, it actually works, as Chaos is a reflection of all human beliefs and emotions, including, paradoxically, disbelief. He generally works to make religious movements disappear and wears a permanent expression of comic amusement, as he fucking knows he&#039;s a walking, talking paradox.&lt;br /&gt;
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Note that Necoho was introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least. That being said, he has been mentioned sporadically since then, such as the [[Gotrek &amp;amp; Felix]] novel &#039;&#039;Road of Skulls&#039;&#039;, which is more than can be said for Zuvassin. Has been mentioned by name in the Age of Sigmar novel &#039;&#039;Auction of Blood&#039;&#039;, along with a mention to his cult and an antitheist tract called  &amp;quot;The Revelations of Necoho, or the Light of Doubt&amp;quot;.&lt;br /&gt;
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In the popular series [[If the Emperor had a Text-to-Speech Device]], [[Magnus the Red]] made the point that the Emperor was, perhaps unknowingly, feeding a Chaos god of unbelief by promoting his Imperial Truth.&lt;br /&gt;
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====Obscuras====&lt;br /&gt;
Brother of Alluminas, Chaos God of Law. Was originally one of the Gods of Law but got jealous of his brother and turned to Chaos proper.&lt;br /&gt;
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Shadowphytes (also known as Shadow Daemons) are daemons of Obscuras, standing around the height of an average man. The most dedicated of Obscuras&#039; cultists hope to join the ranks of the Shadowphytes upon their deaths. Shadowphytes appear as black shadowy humanoids whose features are only barely visible through the inner darkness they radiate. They cannot fly but possess the ability to melt into the shadows in one place and reappear in the shadows somewhere else within their line of sight. They fear the light and it is know to cause them actually damage when not standing in full or demi-darkness.&lt;br /&gt;
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Shadowphytes can&#039;t cause physical wounding upon their victims, but cause damage through their touch, which robs the victim of his or her strength, and they are skilled users of the magical art of their master. It&#039;s said that anyone slain by a Shadowphyte is condemned to eternal torment in Obscuras&#039; realm of shadow.&lt;br /&gt;
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====Oubelgyr====&lt;br /&gt;
Oubelgyr is a Daemon-Prince who sits at the cusp of just-about-to-be-but-not-quite a Minor Chaos God, who is known to be a Peddler of Knowledge, like some sort of Daemonic Informant. Whereas Tzeentch is all about learning and then coveting secrets, Oubelgyr is always trying to find secret knowledge then sell it to the highest bidder, a trait useful for Chaos Sorcerers with sacrifices to spare who wish to skip the chanciness of Tzeentch&#039;s blessings. Was imprisoned at one point, but was able to scheme a way to unlock the door to his prison, only to then decide his prison was a nice lair and pretended to still be locked in. Rather than having daemons of his own, he has multiple Daemons and Mortal slaves who he has bound with contracts, who have to do as he says and guard him.&lt;br /&gt;
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====Quorn====&lt;br /&gt;
[[File:QuornArtwork.jpg|200px|right]]&lt;br /&gt;
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Not to be confused with Khorne, Quorn was the Minor Chaos God of carnivorous plants, whose schtick basically was &amp;quot;Radical Anti-Veganism&amp;quot; with carnivorous plant life devouring all flesh-creatures. His name was a double-pun, meant to sound like Khorne&#039;s and the same as a vegetable-based fake-meat substitute from before Impossible Meats were a thing. (Note: Pictured above is fan artwork produced by putting Quorn&#039;s name and description into Nightcafe, an Artificial Intelligence Art Program that makes art based on text description)&lt;br /&gt;
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====Rhasneth====&lt;br /&gt;
The Chaos God of Insanity. Must be pretty batshit insane if his brand of nutters stands out amongst the general mental sickness of the rest of the Pantheon of Chaos.&lt;br /&gt;
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The daemons of Rhasneth are to varied to make a single name for them, the most horrible nightmares of the most twisted madmen made real, pushing their way from the realm of nightmares into the world of the living to do their master&#039;s wish. The daemons of Rhasneth are special in that not all can see them, only those who have already lost their sanity can see them while all others fail to even notice them. The madman can scream in terror when his nightmares comes for him, not only to haunt him in his dreams but to feast upon his soul, while the rest of the world remains ignorant of the creature and tells him there is nothing there. Even as the daemon slowly approch, a mad twisted snarl upon its face...&lt;br /&gt;
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====Screaming God-Child====&lt;br /&gt;
[[File:Screaming God-Child.png|200px|right|]]&lt;br /&gt;
Appearing only in the [[Malus Darkblade]] novel &#039;&#039;Lord of Ruin&#039;&#039;, and more completely in the Malus chapters in Warhammer Monthly, the God-Child is the ruler of a little corner of the Realm of Chaos known as &#039;&#039;Alterity&#039;&#039;, a massive chunk of rock on top of which lies  walls in the shape of an eight-pointed star, guarded by ancient daemons who keep the locals and guests who enter from leaving Alterity. The God-Child himself takes the appearance of a young humanoid being with a near featureless face, only having a mouth, wearing robes and an amulet in the shape of the star of Chaos.&lt;br /&gt;
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====Shagraunt====&lt;br /&gt;
A Minor Chaos God of whom even less is known of than Atagro, it was Shagraunt who ascended Atagro into the ranks of the Minor Chaos Gods.&lt;br /&gt;
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====Stromfels/Mermedus====&lt;br /&gt;
Whilst often speculated to be [[Manann]]&#039;s edgy dark half, Stromfels&#039; mutant cults and rumored links to Khorne in earlier editions point towards his status as a minor Chaos god. Further proof of this is his patronage of sea mutant pirate Aranessa Saltspite, and his Chaos cult in the Gotrek and Felix story &amp;quot;Slayer of the Storm God&amp;quot;, featuring his avatar, the &amp;quot;Harbinger of Stromfels&amp;quot;.&lt;br /&gt;
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Another variation of Manann but Chaos exists in the form of &#039;&#039;&#039;Mermedus&#039;&#039;&#039;, the Norscan god of the sea, that&#039;s considered by some to be an even more edgy version of Stromfels. Notable that most Norscans don&#039;t even like him, because all who die at sea are claimed by him and denied entry to their patrons realm, except for the Skaelings who drown prisoners of war and animals for him after battles and raids. He&#039;s described as a ghoulish and bulbous figure that walks on the sea floor, covered in eyes and bloated like a drowned person. This is odd, as Stromfels&#039; Avatar, Harbinger of Stromfels, looked like a Giant with a Tentacle where each of the Arms would be and the Head of a Shark. &lt;br /&gt;
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In [[Total War: Warhammer II]], he is also [[Cylostra Direfin]]&#039;s patron deity, having resurrected her as a vengeful ghost to wreak havoc against the High Elves and Bretonnians who rejected her singing.&lt;br /&gt;
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In Age of Sigmar, he apparently is still worshipped by pirates in one area of Ghyran, and was worshipped by a tribe of Gargants in Azyr before Sigmar cleansed the realm of Chaos.&lt;br /&gt;
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====Tristaris====&lt;br /&gt;
A Chaos Goddess of Misery, with a minor interest in knowledge. Represents the misery brought about by knowledge of Chaos&#039; ultimate victory. Sounds like Tzeentch&#039;s perfect girl, a big tiddy goth nerd GF.&lt;br /&gt;
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*&#039;&#039;&#039;Blissbane:&#039;&#039;&#039; (also known as &#039;&#039;Wailing Woman of Misery&#039;&#039;,&#039;&#039;Mistress of Destress&#039;&#039;, or &#039;&#039;Gaunt Spirits of Lamentation&#039;&#039;) This infernal creatures look like haggard, ghostly women with wild hair and gaunt, wrinkled bodies. They wear white shroud like clothes and are translucent to the eye. The Blissbanes emit occasional shrieks of pure misery as well as sudden bursts of maniacal laughter. They can pass through any obstacle as though they were ethereal, but are also incapable of manipulating any material objects. Often Blissbanes appear in groups of four, the number of Tristaris.&lt;br /&gt;
*&#039;&#039;&#039;Sloathe:&#039;&#039;&#039; (also known as &#039;&#039;Mounts of Misery&#039;&#039;, &#039;&#039;Hunching Beasts of Suffering&#039;&#039;, or &#039;&#039;Steeds of Tristaris&#039;&#039;) The sloathes are bear sized creatures with four legs and short curved claws. The creatures have no heads and appear to be made almost entirely of layer upon layer of dark rags and shrouds. They make low grunting and grumbling sounds as they walk. The sloathes lash out with their claws in combat, and they have the ability to collapse into a pile of useless rags. The rags may be scattered by the wind or even burnt up; but unless every single one of them is destroyed the creature can return to its normal shape from any one of the pieces.&lt;br /&gt;
*&#039;&#039;&#039;Humanwood Tree:&#039;&#039;&#039; (also known as &#039;&#039;Oaks of Despair&#039;&#039;, &#039;&#039;Petrified Eyes of Torment&#039;&#039;, or &#039;&#039;Roots of Evil&#039;&#039;) The humanwood trees are powerful demons that largely inhabit the groaning forests of misery in the pocket dimension that is Tristaris&#039;s realm in the chaos warp. The trees look like stubby, twisted oak trees with thick trunks and anguished human faces and bodies seemingly squirming about beneath their flexible bark. The trees speak a language that is their own and to hear it is to surely lose one&#039;s mind. All who hear the trees speaking will feel suffer from it as blood pours from their ears. The trees lash out with their branches and should the victom be caught the trees nine limbs will easily rip a held person to shreds. Strangly enough they are also immune to fire, somehting that would otherwise have been their main weakness.&lt;br /&gt;
*&#039;&#039;&#039;Sade:&#039;&#039;&#039; (also known as &#039;&#039;Screaming Devils of Sorrow&#039;&#039;, &#039;&#039;Sobbing Lords of Tribulation&#039;&#039;, or &#039;&#039;Jeering Lords of Languishing&#039;&#039;) The Sades are Tristaris&#039;s greater demons. They look like gaunt red skinned men with long black beards, tiny horns from their foreheads and pointed chins. The Sades dress like nobles and their eyes are white and constantly streaming with bloody tears. Each of them carries a large, gleaming sickle. They also each carry a Lash of Lament and have long claws which they can use in close quarters. The Sades must consume twice their weight in living hearts each day that they exist in the material world if they are summoned.&lt;br /&gt;
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====Urlfdaemonkin====&lt;br /&gt;
Urlf isn&#039;t a name. It&#039;s the last fucking death cry a guy makes when you gut him. That should tell you all you need to know. Anyway, this guy used to be a Norscan (like most of the daemon princes on this list) and was elevated to princehood by Khorne for exceptional badassery. Before his ascension, he was a massive, tall, bearded, Clint Eastwood-type Chaos Champion and was a chieftain of the Snaegr clan of Aeslingr. He&#039;s so fucking powerful that he was able to create his own lesser daemons and can bless warriors with the Mark and mutations of Khorne. Urlf has his own summoning days like most powerful daemon princes, and is usually worshiped as a lesser deity of Chaos by those who serve his master, Khorne. He has a short story in the 6th edition Chaos army book, where he muses on the fuck-you nature of time in the Warp and remarks on how the new Chieftain of the Snaegr resembles one of the sons he fathered in his mortal life. He also blesses the new chief with Khorne&#039;s mark and turns him into a monstrous cross [[Awesome|between a Bloodletter and a Chaos Champion]].&lt;br /&gt;
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====Vymnn====&lt;br /&gt;
A Minor Chaos god who was only known as the master of the Daemon Prince Hakrii, who Atagro slayed (Hakrii, not Vymnn) in his quest for Daemon Princehood himself.&lt;br /&gt;
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====Zhedun====&lt;br /&gt;
A Chaos God of gnawing, eternal hunger, who represents how Chaos would destroy itself if it ever won in the end, being dependent on sapient mortal thought for sustenance.&lt;br /&gt;
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Daemons of Zhedun are known as Devouring Fiends (a.k.a. Mawed Ones, or Devourers) creatures ruled entirely by their own voracious appetite. They stands well over six feet tall, stooped, with atrophied arms but strong legs, and their heads are comprised mostly of a giant gaping jaw filled with massive teeth. Often they will stop at fallen foes, devouring their bodies in their Chaos-spawned hunger.&lt;br /&gt;
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====Zuvassin====&lt;br /&gt;
Zuvassin is one of the two minor gods invented as a replacement for Malal. He just likes to see shit fall apart, specifically nonphysical stuff like schemes and lives - in other words, he&#039;s the god of [[not as planned]]. He&#039;s the guy who makes all the bad shit happen in infomercials. Generally, he makes sure that Murphy&#039;s Law is always enforced in the most spectacular possible ways. He doesn&#039;t have many worshippers, as he makes sure to fuck up whatever they&#039;re planning too.&lt;br /&gt;
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Note that Zuvassin was only introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least.&lt;br /&gt;
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Actually, he is still canon, at least in Warhammer Fantasy. The 2nd Edition &amp;quot;Tome of Salvation&amp;quot; lists both him and Necoho as Chaos Gods.&lt;br /&gt;
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And the motherfucker is STILL canon in Age of Sigmar, where a short story features a Chaos Champion named &amp;quot;Zuvass&amp;quot;. Hmm.. I wonder who he might be worshipping.&lt;br /&gt;
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Makes an appearance in [[Total War: WARHAMMER|Total War: WARHAMMER III]], where [[God-Slayer|Daniel]] can get an event where you can communicate with him and get his blessing, as he considers you important in disrupting the balance of Chaos.&lt;br /&gt;
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====Ziraad, Thain, Blazzach and Javate====&lt;br /&gt;
4 Minor Chaos Gods known among the people of Araby, mentioned in Atagro&#039;s backstory as the gods worshipped by 4/6 members of his BATTLE-HAREM, the last 2 being a one of Tzeentch and one of Slaanesh.&lt;br /&gt;
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===Warhammer 40,000===&lt;br /&gt;
====Balphomael====&lt;br /&gt;
[[File:Balphomael.png|200px|right]]&lt;br /&gt;
A minor Chaos God skirting on the edge of independent Greater Daemon, ruler of the Daemon World of Woe. Has a Christian Devil, &amp;quot;Let&#039;s Make a Deal&amp;quot; sort of vibe about him, complete with looking like classical illustrations of Demons and his name being a portmanteau of Baal, Baphomet and Samael. The art above is from a Dark Heresy book.&lt;br /&gt;
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====King in Rags and Tatters====&lt;br /&gt;
Quite possibly a Chaos God version of Hastur from the Cthulhu Mythos, may or may not be a guise of Tzeentch. Leader of the &amp;quot;Menagerie&amp;quot; a Chaos Cult that seeks to unravel reality itself. Has unique demonic minions in the form of Warp Spectres, roiling, constantly changing masses of hideous-energy-being Daemons (like a Chaos Spawn made of gas and energy instead of fluid flesh?).&lt;br /&gt;
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====Lord of Misrule====&lt;br /&gt;
Another minor Chaos God skirting on the edge of being an independent Greater Daemon from Dark Heresy. Also seeks to undo the veil between reality and the Warp.&lt;br /&gt;
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====Melkirth====&lt;br /&gt;
Mentioned in older background material for Warhammer 40,000. Melkirth was a minor chaos god described as &amp;quot;The god of evil, malice, and wanton cruelty and suffering.&amp;quot; While Melkirth remains a minor god, it is said that the actions of the mortal races, particularly the Dark Eldar, are causing Melkirth to grow in power until he ultimately becomes the fifth major Chaos God. The daemons of Melkirth are described as being the colour of shadow and able to take on the appearance of any daemon, be it a daemon of Khorne, Nurgle, Slaanesh, or Tzeentch. These shadow daemons could be inspiration for the shadow daemons Morathi encounters in Ulgu in Age of Sigmar, as they are also having to do with Dark Aelfs.&lt;br /&gt;
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====Mo&#039;rcck, Phraz-Etar, and Ans&#039;l====&lt;br /&gt;
Puns on the last names of sci-fi and fantasy author Michael Moorcock (from whom the idea of [[Chaos]] as a fundamental force in the world was blatantly stolen/took inspiration from, and don&#039;t anyone ever say &amp;quot;borrow for a while&amp;quot; since even the author and Games Workshop have admitted it), artist Frank Frazetta (who drew a lot of movie and comic book posters, especially in sci-fi and fantasy), and Citadel Miniatures founder Bryan Ansell (who wrote several of the [[Rogue Trader (Sourcebook)|First Edition]] rulebooks). These guys helped set the tone of the early [[Warhammer 40,000]] universe (purposefully or not), including the propensity of putting spikes on [[Chaos]] things. Games Workshop decided to pay homage in the (initial) Third Edition [[Codex]]: [[Chaos Space Marines]], which mentioned that Chaos Space Marines often put &amp;quot;spiky bits&amp;quot; on their armour in praise of these three gods. They were never mentioned anywhere else, and probably shouldn&#039;t be considered &amp;quot;canonical&amp;quot;... not that canonicity counts for much in 40k anyway.&lt;br /&gt;
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Some baseless fan speculation could be made that Phraz-Etar could be the Patron God of the Apemen of The Southlands, the regional Beastmen variant who are probably the equivalent of the common Gor births that plague Old World villages for the unlucky African equivalent villages in that jungle land. This is due to the existence of the popular &amp;quot;Frazetta Man&amp;quot; trope of degenerate Apemen started by Frank Frazetta himself in illustrations for Conan the Barbarian comic stories.&lt;br /&gt;
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====Raptor God====&lt;br /&gt;
The minor god worshipped by the [[Chaos Raptor]]s, responsible for turning them from standard [[Assault Squad|Assault Marines]] to the mercenaries they currently are, and maybe also the one that turns them into [[Warp Talons]].&lt;br /&gt;
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====Ysarille the Daemon-King====&lt;br /&gt;
According to an Eisenhorn book, Ysarille was a Daemon Prince of Tzeentch from a time before the Eldar first went to space, before Slaanesh was born, and who gained enough power that he became capable of creating his own Daemons, basically making him a lesser Chaos God. He went to battle with his former master, and after a billion-year battle, Tzeentch finally killed Ysarille. His surviving Daemons took his body and fled, setting up a Tomb world for him on the planet Ghúl, and their own Daemon Empire of 600 worlds surrounding planet Ghúl, in exile from the Warp. Cherubael, Gregor Eisenhorn&#039;s minion who takes the form of a Daemonhost by possessing the corpse of Gregor&#039;s former colleague Godwyn Fischig, was one of Ysarille&#039;s servants.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
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All Warhammer Fantasy Gods, presumably. Zuvassin and Necoho are explicitly active.&lt;br /&gt;
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====Archaon====&lt;br /&gt;
{{main|Archaon}}&lt;br /&gt;
Upon completing a new set of challenges by the Chaos Gods in AoS, he was empowered to demigod level and given free reign to do whatever he desired.&lt;br /&gt;
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====Devourer of Existence====&lt;br /&gt;
A primitive aspect of Chaos as an apex predator, that wishes to devour all else and despises any sign of civilization, worshipped by the Untamed Beasts. Maybe a modern take on Zhedun?&lt;br /&gt;
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====Eightfold Watcher====&lt;br /&gt;
Some sort of Chaos-Spider-Godbeast worshipped by the Tarantulos Brood. From Warcry Red Harvest.&lt;br /&gt;
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====Ever-Raging Flame====&lt;br /&gt;
A massive fire of Chaos, said to be the Chaos personification of Aqshy itself, worshipped by the Scions of the Flame in the Realm of Fire.&lt;br /&gt;
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====The Great Gatherer====&lt;br /&gt;
A (presumably) giant crow worshipped by tribesmen from Ulgu in the [[Age of Sigmar]]. Not much is known about him, since [[Warcry|the only game his followers appear in]] isn&#039;t out yet, but we do know that the [[Corvus Corax|Corvus]] Cabal (the aforementioned tribesmen) consider [[Archaon]] to be his avatar in the Mortal Realms. Theories range from it being an aspect of [[Tzeentch]] (notable avian features, Tzeentch is known to be interested in the Realm of Shadow, maybe gathering secrets?) or [[Nurgle]] (the Crow was Nurgle&#039;s totem animal among the Norscans, maybe gathering bodies?) to being a minor, but ascending, Chaos God not so far removed from the Great Horned Rat&#039;s path to the pantheon. He even has the weird connection to both Nurgle and Tzeentch the GHR does. It has been confirmed that the Warbands from Warcry will be usable in the main game, possibly as normal units, and will have the keyword SLAVES TO DARKNESS, which means he&#039;ll have some representation in a mainline game. Not too bad for the newest kid on the block. Maybe like Great Horned Rat, he&#039;ll get his own race of worshippers someday. Chaos Kenku, anyone?&lt;br /&gt;
&lt;br /&gt;
====Morghur====&lt;br /&gt;
{{main|Morghur The Shadowgave}}&lt;br /&gt;
Originally one of the most notable Beastmen, he&#039;s worshipped as a minor Chaos God of mutation and devolution in Age of Sigmar. Wait what the fuck is this??&lt;br /&gt;
&lt;br /&gt;
====Nagendra====&lt;br /&gt;
Originally a Godbeast, was splintered and the remains corrupted into Daemons called Coiling Ones, worshipped by the Splintered Fang.&lt;br /&gt;
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===Blood Bowl===&lt;br /&gt;
====Nuffle====&lt;br /&gt;
{{Main|Nuffle}}&lt;br /&gt;
A joke Chaos God for [[Bloodbowl]], Nuffle is a mispronunciation of NFL (as in &amp;quot;National Football League&amp;quot;, the American gridiron football pro league in real life), which would be pronounced &amp;quot;Noofle&amp;quot; as in &amp;quot;book&amp;quot; if you tried pronouncing it. Nuffle explains why the Blood Bowl universe is so wacky and gridiron football obsessed. Technically the superior to the rest of Chaos, although apparently only in the Blood Bowl universe.&lt;br /&gt;
&lt;br /&gt;
===When Tzeentch was the best===&lt;br /&gt;
According to recent Tzeentch Codex/Battletome Tzeentch was at one point the sole major chaos god. A rebellion against him fractured him into many pieces, which because of warp time fuckery, technically counts as a different god. When chaos was first forming (just after War in Heaven for 40k) there were many chaos gods and entities competing (rather than the total domination that exists now). Tzeentch somehow became number one, and was a super god of sorts, although he was possibly less powerful than the current Tzeentch due to the lesser size and influence of chaos. A rebellion by all the other chaos gods fractured him, creating the Tzeentch we know today. In the same way that Slaanesh has always existed in 40k, the new Tzeentch has always existed the way he is. While the old Tzeentch is permanently destroyed (across all time), while still doing the things he did, what really matters is the influence in the material realm: Tzeentch&#039;s new self and Slaanesh started doing that when they were created relative to the materium, while the Warp is such a mess that a contradiction like old Tzeentch being completely destroyed while still having done the things he did is basically nothing. They are implied to be two seperate entites.&lt;br /&gt;
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This is a variant of the backstory of The Blue Scribes.&lt;br /&gt;
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{{ChaosGods}}&lt;br /&gt;
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[[Category:Heresy]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118965</id>
		<title>Chaos Gods</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Chaos_Gods&amp;diff=118965"/>
		<updated>2022-09-23T11:41:50Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: /* Meneloth */&lt;/p&gt;
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&lt;div&gt;{{heresy}}&lt;br /&gt;
{{Topquote|The creatures of the Warp are just &amp;quot;aliens&amp;quot; too, but they are not life forms as we understand the term. They are not organic. They are extra-dimensional, and they influence our reality in ways that seem sorcerous to us. Supernatural, if you will. So let&#039;s use all those lost words for them... daemons, spirits, possessors, changelings. All we need to remember is that there are no gods out there, in the darkness, no great daemons and ministers of evil. There is no fundamental, immutable evil in the cosmos. It is too large and sterile for such melodrama. There are simply inhuman things that oppose us, things we were created to battle and destroy.&lt;br /&gt;
|Horus Lupercal, about to realize that he was wrong and that he could get great power, and then dearly regret his casual arrogance.}}&lt;br /&gt;
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The &#039;&#039;&#039;Chaos Gods&#039;&#039;&#039; are the gods which rule over the Realm of [[Chaos]] in [[Warhammer Fantasy Battles]] and the [[Warp]] in [[Warhammer 40,000]]. They love nothing so much as dicking with each other, except perhaps with their mortal followers, and literally  each other (especially Slaanesh). Before they were gods, they were generally benevolent beings, when the Warp was a calm sea. Each one is formed by the emotions of living souls clumped together in the Warp/Realm of Chaos. Contrary to standard thought, they personify good attributes as well, and are powered as much by good as by bad. Even if said god started out entirely bad, in their eventual evolution as part of their natures, they will kill gods who represented entirely good things, and will gain not only their values, but their power by said value. &lt;br /&gt;
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Be aware many of the gods&#039; values will and do intersect. This is as much due to the chaotic nature of the gods as it is to the multitude of emotions that make up the living. For example: let&#039;s say you&#039;re literally obsessed with brutally murdering people and you get a real nice kick out of it. The act of spilling blood is gonna feed [[Khorne]], while the ecstasy and obsessive sensation you get out of it will feed [[Slaanesh]]. So yeah, there&#039;s some overlap, in that an individual doing a certain thing, under specific circumstances, can simultaneously feed multiple Chaos Gods, but the God who was invoked (whether intentionally or no) upon when commuting the action will get the most power out of it (I.E: You killed someone for Khorne. While your ecstasy from the murder will feed Slaanesh a bit, your simple act of ending a life will feed Nurgle, your continued ambition to please the Blood God to earn his favor will also feed Tzeentch a bit, but Khorne gets the most since you offered that kill to him foremost).&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
According to the wikifans over at the Official Warhammer 40k Wiki, the Chaos gods were created and are sustained by the collective emotions of &#039;every sentient being of the material universe&#039;; so not just the Milky Way, but every alien, both heretical and loyal, in the whole universe. This however probably isn&#039;t true, or rather it&#039;s just very bad wording, because if the Milky Way alone has all of these sentient races in it, then there&#039;s a safe bet that most other galaxies in the rest of the universe also have a multitude of sentient races too. And there are like, at least billions upon billions of galaxies in the observable universe, let alone the true universe which is likely many magnitudes larger. Based on what we&#039;ve seen in the fluff, &#039;&#039;That&#039;&#039; many galaxies, filled with &#039;&#039;that&#039;&#039; many sentient lifeforms, &#039;&#039;all&#039;&#039; feeding only &#039;&#039;four&#039;&#039; Chaos Gods, would give said Chaos Gods so much power that they would probably have the capability to turn the entire galaxy (and many others) into massive Eyes of Terror at a simple scheming click of their heretical fingers. But of course, that hasn&#039;t happened (thank the fucking Emperor). Which probably means those wikijerks are talking complete [[Bullshit|unadulterated bullshit]] (or are making the common and infuriating mistake of conflating &amp;quot;universe&amp;quot; with &amp;quot;galaxy&amp;quot;). In actuality, the full range of influence the Ruinous Powers have only extends to the area of the Milky Way and not much further. After all, a specific location in the Warp corresponds with a specific location in the Materium; your thoughts and emotions will have an effect (albeit very minor) on the Warp in your specific corresponding location, and the collective thoughts and emotions of a galaxy&#039;s population will only have an effect on that specific galactic area of the overall Warp. This essentially means the four Chaos Gods are completely confined to the Milky Way galaxy, because that&#039;s where the emotions that created and feed them are currently being felt. &lt;br /&gt;
&lt;br /&gt;
So what does that really mean? Well, it means the Warp in the vast, cold, empty space between galaxies is calm as fuck, absolutely nothing like the infested shitty plughole it is right now in our home galaxy, because there&#039;s no sentient life and hence no chaotic emotions there to stir it up. However, this also means that if other galaxies out there have their own interstellar sentient species with a presence in the Warp, then those galaxies will have their own Chaos Gods [likely just analogous versions of the four ([[Malal|point five]]) we have, although it&#039;s also possible that the different emotions might be allocated differently for each galactic pantheon; Andromeda might have gods based on the seven deadly sins, for example] that reside there and are also confined to the area of their own galaxy. But who knows? Maybe each warp god is a reflection of the galaxy that birthed it, and the aliens that live in other galaxies there have actually got their shit together and all get along like best buddies in a setting that just oozes [[Noblebright|noblebright]] from every pore, and the Chaos Gods there aren&#039;t even called that because they&#039;re all so friendly and cushy to everyone and like to play vidyagames with each other and cracking open cold ones on a warm Friday night while watching The Batchelor. Maybe the Warp gods in most galaxies actually maintain contact with those in neighbouring ones, and everyone just stays the fuck out of the Milky Way for the same reason most 21st century tourists stay out of Somalia. How sweet... I wonder what would happen if two galaxies, both with their own analogous Chaos Gods, collided. Would they just absorb each other into a new pantheon of four even-more-powerful Gods? Would they fight each other until one reigned supreme? Or would they get along like good ol&#039; chums since they understand each other perfectly? Anyway, tangents. This fallacy is explained further in detail just right below.&lt;br /&gt;
&lt;br /&gt;
Now that I say all of this, why the actual &#039;&#039;&#039;FUCK&#039;&#039;&#039; has no one decided to just up and leave the galaxy already?! It&#039;s a complete shithole! It&#039;s filled to the absolute brim with nothing but copious amounts of [[Grimdark]] and a whole host of things that want to murder, rape and eat you, not necessarily in that order. And it&#039;s &#039;&#039;still&#039;&#039; being filled up with that shit, both [[Necron|crawling out from under the ground]] and [[Tyranid|flying in from outer space to OMNOMNOMNOM the faces of everyone you both despise and adore]]. Even if you&#039;re lucky enough to escape the immediate crossfire, you&#039;re still likely to be part of [[Imperium|a civilisation that completely smashes any feeling of worth or individuality out of you and treats you like just another cog in the machine of trillions of cogs]]. Just leave already, god dammit. What about Andromeda? I hear it&#039;s rather pleasant this time of year. At least compared to this literal hellhole. But it&#039;s probably not possible for the same reason why [[Roboute Guilliman|Big Bobby G]] and [[Lion El&#039;Johnson|Lion-O]] couldn&#039;t simply fly over the Ruinstorm to get to Terra; if the space between galaxies is calm because there are no souls, that probably means there&#039;s no warp either, making intergalactic travel impossible. But this is just baseless speculation that contradicts the nature of the Warp&#039;s existence, specifically that the Warp is influenced by life, not created by life, and existed before even the first lifeforms did. Plus, you need to be Necron-tier to get pass the nids off galaxy.  Or it could be things like the Void Dragon possibly eating a million galaxies before returning to ours where he then met the Emperor, the Tyranids consuming a thousand galaxies, and generally such things indiciate that outside of the Milky Way is worse than in the Milky Way.&lt;br /&gt;
&lt;br /&gt;
But then again, It is officially stated that Warhammer 40k and Warhammer Fantasy are completely different franchises which just so happen to have the same Warp with the same Chaos Gods.&lt;br /&gt;
&lt;br /&gt;
Now, where were we? Oh yes, Chaos Gods. Ahem.&lt;br /&gt;
&lt;br /&gt;
===On the Question of Omnipotence===&lt;br /&gt;
&lt;br /&gt;
One of the most [[Skub|talked about and hotly debated topics]], especially amongst Chaos players is the question of Omnipotence. [[Matt Ward|Other than massive fanwanking and colossal jerk-offs,]] it must be stated and stressed that the Chaos Gods for all their strength are not omnipotent, for to be omnipotent means to be all-powerful and the idea of the Great Game greatly debunks this claim. Part of the problem may lie in the fact that folks like to give examples of the power of the Chaos Gods from codexes from the Rogue Trader era and Second Edition, eras which are of &#039;&#039;dubious&#039;&#039; canonicity. You see, what they don&#039;t seem to understand is that GW, especially &#039;&#039;early&#039;&#039; GW, had a habit of making use of flowery language and hyperbole to exaggerate the grandeur of something or someone. This by itself is not a problem, as 40k runs on exaggeration. The problem is that [[Powergamer|&#039;&#039;some folks&#039;&#039;]] seems to lack any ability to discern nuances or critical thinking skills and proceed to extrapolate these hyperboles as true, completely ignoring the fact that the majority of these flowery examples came from either a) the viewpoint of a Chaos Cultist b) in-universe propaganda and/or c) extremely old sources where [[Ian Watson|all sorts of wacky hijinks were birthed.]] As such, the credibility is highly suspect and should be taken with a mountain of salt.&lt;br /&gt;
&lt;br /&gt;
So when sources &#039;claim&#039; that the Chaos Gods could destroy &#039;universes&#039; or Greater Daemons were [[Exterminatus|destroying entire planets wholesale]] within the [[Warp]], the validity should be scrutinized in the same way fa/tg/uys scrutinize [[Furries]]. What the Chaos Gods or their followers claim to be true (remember that they are notorious [[Bullshit|liars]]) does not match up with their actual abilities both in Warpspace and in Realspace. If they were truly multiversal as they claim, then, first of all, the [[Hive Mind|Shadow of the Warp]] should not be an existential threat to them. After all, a true universal - let alone multiversal - entity should not even notice a few intergalactic bugs on the windshield. Moreover, the Necron Pylons should also not be considered a threat to the big four, for if they possess such levels of reality-warping power, they should not be dependent in letting their [[Failbaddon|errand boy]] do all their dirty work for them in realspace. Even in the Warp, their so-called &#039;omnipotence&#039; did not stop a certain [[Kaldor Draigo|Mary Sue]] from trashing their backyard from time to time.&lt;br /&gt;
&lt;br /&gt;
The reality is the Chaos Gods, as far as deities go in Science Fiction, are pretty weak sauce. For example:&lt;br /&gt;
*They are utterly dependent on the emotions of a single galaxy (if they really did not care about emotions as some may claim, then they shouldn&#039;t be &#039;&#039;that&#039;&#039; invested in the Imperium now would they?).&lt;br /&gt;
*Certain [[Tyranids|critters with enough mindless psychic connections can close entire Warp-rifts and there is nothing the Chaos Gods can do about it;.]] &lt;br /&gt;
*Tzeentch&#039;s self-proclaimed omniscience is put into doubt seeing as how he and his [[Kairos Fateweaver|underlings]] failed to predict the rise of [[Roboute Guilliman|Robo Guillitan]] [[Gathering Storm|and the following]] [[Indomitus Crusade|mechinations of it]].&lt;br /&gt;
*Their self-proclaimed reality-warping powers are self-contained in the Warp, and even then it is restricted to their own realms. Much like how a child could create and manipulate anything in a sandpit does not automatically equate to the child turning sand into gold, the same analogy applies here - seriously it is telling that the Gods of Chaos couldn&#039;t do jackshit about the Necron Pylons for &#039;&#039;60 million years&#039;&#039; since the War in Heaven.&lt;br /&gt;
*Their dreaded Chaos corruption such as Scrapcode could literally be stopped by an AdMech Priest cutting off the connections fast enough during the Fall of Mars, knowing how abysmal 40k&#039;s A.I. are, that shit ain&#039;t touching the likes of a [[The Culture|Culture Mind,]] [[Halo|a Contendor-class A.I.,]] and the [[Xeelee Sequence|Anti-Xeelee]]. To state otherwise would be a No Limit Fallacy and a False Equivalency since the idea of scrapcode would be overpowered against the likes of the Necrons, Tau and the AdMech, yet this shit has seldomly been used which suggests limitations on the behalf of Chaos.&lt;br /&gt;
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In retrospect, the contradictions of what the Chaos Gods/followers &#039;&#039;claim&#039;&#039; and what they are actually shown to do is no different than the problems the [[Hive Mind]] has found itself in as [[Tyranid#&#039;Masters of Evolution&#039;?|can be read here.]] They are all bound by GeeDubs&#039; status quo and the balance of power, as such their powers are restricted insofar in one galaxy to preserve the status quo. With the bombshell of &#039;&#039;&#039;Godblight&#039;&#039;&#039;, the argument of omnipotence has finally been shot down after Chaos got hit with a &#039;&#039;massive&#039;&#039; [[nerf]] bat. From the [[Emprah]] suggesting that the Daemon Primarchs can be redeemed, thereby making the threat of Chaos corruption impotent to Big-E literally shoving his Power Sword up [[Nurgle|Nurgle&#039;s]] ass and his garden, &#039;&#039;&#039;&#039;&#039;permanently&#039;&#039;&#039;&#039;&#039; wounding him grievously, to the outright confirmation that a Chaos God without sufficient faith would degenerate into Warp-soup and become perma-K.O. as faith is what gives Warp entities sentience. Godblight has single-handily trashed any presumption of Chaos omnipotence in but a few chapters, and let&#039;s not even get into a single [[Primaris Lieutenant]] kicking one of the strongest Nurglite Greater Daemons in the ass...[[Bullshit|&#039;&#039;somehow&#039;&#039;]].  &lt;br /&gt;
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So are the Chaos Gods powerful? In the universe of [[Star Wars]], [[Star Trek]] and [[Bioware|Mass Effect]], sure, of course they are. Are they omnipotent multiversal destroyers? Hell the fuck no. If you&#039;re honestly thinking that these &#039;&#039;guys&#039;&#039; are in the same ballpark as [[/co/|the Abstract Entities of Marvel and DC]], [[Doctor Who|the Time Lords]] or the motherfucking Downstreamers, then you should probably go see a doctor for a prostate exam; constant wanking is bad for ya health you know.&lt;br /&gt;
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[[Tl;dr]], 40k is prone to not applying the concept of &amp;lt;u&amp;gt;&#039;&#039;&#039;Show Don&#039;t Tell&#039;&#039;&#039;&amp;lt;/u&amp;gt;, which is ironic given the reputation of 40k in general, but it happens again and again and again. A good narrative showcases its targets&#039; capabilities and feats, a bad narrative just tells them to the viewers. If the Chaos Gods can actually pop universes like grapes, &#039;&#039;then we better fucking see them popping an actual universe&#039;&#039;. No wishy-washy flowery language, no offhand statements in the codex, no shenanigans inside the Warp which is unreliable &#039;&#039;at best&#039;&#039;. &amp;lt;u&amp;gt;&#039;&#039;&#039;Show Don&#039;t Tell&#039;&#039;&#039;&amp;lt;/u&amp;gt;. It isn&#039;t just the Chaos Gods that are guilty of this mind you, the [[Men of Iron]] and even the [[War in Heaven]] [[Necron]]s are guilty of this as well. Sun-snuffing machines the size of Saturn&#039;s rings and Breath of the Gods asshattery means jack shit if we don&#039;t actually see them in action. &amp;lt;u&amp;gt;&#039;&#039;&#039;Show Don&#039;t Tell&#039;&#039;&#039;&amp;lt;/u&amp;gt;.&lt;br /&gt;
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Or maybe they are merely aspects of the the warp itself, immutable, unstoppable and actually multiversal, creating monsters for it&#039;s amusement.&lt;br /&gt;
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==Khorne==&lt;br /&gt;
{{Main|Khorne}}&lt;br /&gt;
[[File:Khorne First.jpg|thumb|right|200px|Lord of RAEG, War, Butthurt, Steroids and Testosterone. Really just a grouchy puppy.]]&lt;br /&gt;
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BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! MILK FOR THE KHORNE FLAKES! BUTTER FOR THE POP KHORNE! Oh, sorry. In case it wasn&#039;t obvious, Khorne is the god of battle, martial honor, and oh yeah, BLOOD! Although primarily formed from hate and rage, bravery and honor are also thrown in the mix. Also in the mix are mercy (in particular, mercy for those too weak to put up a fight and be a challenge to kill. This is almost never shown in the fluff though, annoyingly), courage, regret, fear, athleticism, determination, daring, impulsiveness, and struggling onward in the face of any odds.&lt;br /&gt;
* Gender - DEFINITELY A MAN, AND DON&#039;T YOU FORGET IT!! &amp;lt;strike&amp;gt; I thought he was female? &amp;lt;/strike&amp;gt; {{BLAM|&#039;&#039;&#039;*BLAM!* *BLAM!* THAT&#039;S DOUBLE HERESY!!&#039;&#039;&#039;}}&lt;br /&gt;
* Main Enemy - Slaanesh, as he considers him/her/them to be too frilly and really doesn&#039;t care about sensations, especially when they prolong the spilling of blood, to the point fluff wise it is distinctly pointed out he hates the priss even more than tzeench,  going so far as to have slaaneshi and khornates have the hatred special rule against eachother. &lt;br /&gt;
* Bro god - Nurgle, although he doesn&#039;t seem to mind Khaela Mensha Khaine (they&#039;re probably the same thing, though), and he is rumored to be in a polyamorous relationship with Mork and Gork.&lt;br /&gt;
* Love Interest - Gork and Mork (see above). [[Valkia the Bloody]] (Canonically - yes, your brain is now broken).&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[World Eaters]], other various chapters and bands of warriors dedicated themselves to him since. Also has IG-equivalent armies like the [[Blood Pact]].&lt;br /&gt;
*[[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Arbaal the Undefeated (ANGRY VIKINGS!! FUCK YEAH!!), Valkia the Bloody, Scylla Afingrimm (former warlord turned [[Chaos Spawn]] and still kicks ass), Hrafn Untam, Haargroth the Blooded, Skarr Bloodwrath. Khorne also has an entire Norse confederation especially devoted to him known as the Aeslingr. &lt;br /&gt;
* Sacred Number - 8 (&amp;quot;The eightfold path&amp;quot;)&lt;br /&gt;
* Adjective - Khornate&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:WE Heretic Astartes 2.png|A Khornate Berzerker Heretic Astartes of the [[World Eaters]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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==Nurgle==&lt;br /&gt;
{{Main|Nurgle}}&lt;br /&gt;
[[File:Nurgle Old.jpg|thumb|right|200px|Despite his and his minion&#039;s appearances, they&#039;re actually pretty nice (for debatably self-aware boogers).]]&lt;br /&gt;
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Nurgle is the god of filth, pestilence, decay, and generally being a cool dude (which are [[Neckbeard|obviously related]]). Formed from despair and fear of death, his portfolio also includes acceptance and stoicism. Other values include inevitability, empathy, kinship, struggle, (familial) love, tradition, mercy, and memory. Nurgle is also notable for being the only Chaos god that cares for his followers whatsoever, bordering on love (in fact in 40k, he loves the [[Eldar]] goddess [[Isha]] so much that he [[grimdark|chained her up and force feeds her his new diseases]], because that&#039;s the only way he knows how to express love... yeah, love sucks &amp;lt;s&amp;gt;sometimes&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;all the time&amp;lt;/S&amp;gt; most of the time). Also note that one aspect of him that is played up in the End Times is that he is in fact the god of life, only for him it means unrestrained, infinite life such as with pathogens and tumors.&lt;br /&gt;
* Gender - A (slob of a) man. A VERY fat, old one.&lt;br /&gt;
* Main Enemy - Tzeentch, the paragon of hope and change, in opposition to Nurgle&#039;s representation of decay and inevitability.&lt;br /&gt;
* Bro god - Khorne, mostly because Nurgle is the only Chaos god Khorne doesn&#039;t entirely hate.&lt;br /&gt;
* Love Interest - His joy and wife, [[Isha]]. Now pins for Alarielle, since he [[Everqueen#Isha.2FAriel_Alarielle_Fusion_Dance.21|lost Isha to her]].&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - The [[Death Guard]]. Has tons of other followers like the [[The Purge]] (omnicidal wackos who have no problem using chemical and virus weapons on helpless populations), [[Apostles of Contagion]] ([[Zombie Plague]] aficionados), the [[Lords of Decay]] (utterly loyal Marines sent to die in the Eye, holy fuck these guys made a direct assault on the Solar System and won Pluto), and human IG armies like the rebellion on [[Vraks]].&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: [[Valnir|Valnir the Reaper]], old school champion of Nurgle;  [[Festus the Leechlord]] (this guy used to be a doctor in the Empire; he&#039;s not even a Northman). The Crow Brothers of the Björnlings are especially devoted to him also (Festus leads these guys), the [[Glottkin]], [[Gutrot Spume]] (a Nurglite pirate barbarian), the [[Maggoth Lords]] of Icehorn Peak. It could also be possibly argued (especially considering [[Age of Sigmar|Age of Skubmar]]) that the Skaven Clan Pestilens is some sort of splinter cult built on worshipping Nurgle while thinking that they&#039;re worshiping an aspect of the Horned Rat.&lt;br /&gt;
* Sacred Number - 7 (though 3 is also a popular number)&lt;br /&gt;
* Adjective - Nurglite&lt;br /&gt;
* Please note that the above lore mixes both Warhammer fantasy lore and Warhammer 40k lore which, although the character is virtually indistinguishable, are not the same thing. [[Skub|Maybe]].&lt;br /&gt;
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&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Plague Marine 8th Ed.png|A [[Plague Marine]] of the [[Death Guard]] Traitor Legion.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
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==Slaanesh==&lt;br /&gt;
{{Main|Slaanesh}}&lt;br /&gt;
[[File:Slaanesh Old.jpg|thumb|right|200px|The embodiment of all things PR0N.]]&lt;br /&gt;
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Slaanesh is the god/dess of pain, pleasure, and perfection... or, in other words, a god of [[1d4chan|emotions formed from emotions]], not all of which are bad. In 40k (WHFB didn&#039;t elaborate how Slaanesh was born, so we can only assume he/she/they manifested normally like the other Gods), the an inherently psychic race called the [[Eldar]] created him/her/them by having so many damn orgies they tore space-time a new asshole (The Eye of Terror). Formed mainly from hedonism and excess, love and creativity are also attributes of Slaanesh. Other facets include perfectionism, obsessiveness, attention-whoring, jealousy, sensuality, [[Doomrider|DRUGS]], empathy, self-expression, individuality, art, music, joy, and admiration (so quite literally the god of sex, drugs, and rock &#039;n roll!).&lt;br /&gt;
* Gender - Whatever you want it to be, sugar!  In WH Fantasy you&#039;ll see illustrations of a lecherous old hag / old man / old bits-of-both; in WH40k depictions are of a young flamboyant hermaphrodite.&lt;br /&gt;
* Main enemy - The brutish Khorne, obviously. H-he never calls...&lt;br /&gt;
* Bro god - Tzeentch, although that&#039;s mostly because he&#039;s the least icky of the Chaos gods. His/her/their friendship with Nurgle is a bit questionable since he stole [[Isha]] during Slaanesh&#039;s proverbial and... literal raping of the former Eldar Empire, though it isn&#039;t shown anywhere that Slaanesh still openly detests Nurgle for that (Hell, their daemons temporarily joined forces once or twice). Generally the most open to working with the others.&lt;br /&gt;
* Love Interest - All of them. Still pines for Isha, and is depressed no one ever seems to love him/her/them back. Tries to tempt Khorne into raping him/her/them. Gave up on Nurgle after he got married. For a long time has been pining for Tzeentch of all people, but she can never seem to make him think she likes him as more than just a friend. Basically, she&#039;s the hot chick who got friendzoned by the nerd. But he/she/they won&#039;t give up!&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Emperor&#039;s Children]]. Also has others to call on like The [[Flawless Host]] (their drugs make Emperor&#039;s Children&#039;s look like baking powder), [[Violators]] (these guys body sculpt themselves enough to make a [[VtM|Tzimisce]] well up with pride), as well as, again, various IG-equivalent armies.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: Sigvald the Magnificent (he really is quite magnificent...), [[Dechala|Dechala the Denied one]], former high elf maiden turned into near greater daemon level, Azazel, former bro of [[Sigmar]], Styrkaar of Sortsvinear. &amp;lt;s&amp;gt;The Varg tribes serve him.&amp;lt;/s&amp;gt; NO WE DON&#039;T. Likely that the Hung worship him/her/them, purely judging from their nomenclature. Also, [[Dark Elves (Warhammer Fantasy)|Dark Elves]], pre-retcon.&lt;br /&gt;
*Sacred Number - &amp;lt;s&amp;gt;sex&amp;lt;/s&amp;gt; 6. Probably 69 and 420 as well, due to what they’re associated with.&lt;br /&gt;
* Adjective - Slaaneshi&lt;br /&gt;
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File:Mandraykh Blyss EC.png|A Slaaneshi-Heretic Astartes of the [[Emperor&#039;s Children]] Traitor Legion.&lt;br /&gt;
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==Tzeentch==&lt;br /&gt;
{{Main|Tzeentch}}&lt;br /&gt;
[[File:Tzeentch Old.jpg|thumb|right|200px|Change we can all believe in...]]&lt;br /&gt;
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Tzeentch is the god of [[Just as planned]], being a wishy washy nerd, and magic, arguably the coolest and most potentially powerful of the four due to being nerfed from his actual true power in the height of his age of coming from both respective canons of Warhammer and generally being the most victorious when fighting against humanity and other races as a scheming jerkass. Tzeentch is formed from paranoia and plotting, but also, amazingly enough, hope and ambition. Other values include trust, curiosity, dissatisfaction, aspiration, progress, knowledge, learning, protection, will, anarchy, and change.&lt;br /&gt;
* Gender - Always changing, but usually male or genderless.&lt;br /&gt;
* Main Enemy - Nurgle, because he symbolizes stagnation, a.k.a. refusal towards change. Khorne as well, as the jock bullies him for his nerdiness, which is what Tzeentch wants you to believe, in truth he bullies and torments Khorne.&lt;br /&gt;
* Bro god(dess) - Slaanesh, who isn&#039;t as brutal/dumb as Khorne and not as much of a lazy bastard as Nurgle. Plus, he/she/they&#039;re nice to little Tzeentch! [[Cegorach]] might have a Shonen Rival Bro Bond with him when they dont fight on different teams. &lt;br /&gt;
* Love Interest - Kind of wishes that the Deceiver, Cegorach, and the Emperor were chicks. For female gods hes got an Eye for [[Arianka]] since she&#039;s a rival to his whole all play to her all work dynamic and wants her to be the [[Isha]] to his Nurgle. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Legion - [[Thousand Sons]], and basically no other Space Marine groups; only [[The Scourged]] are canonical non-TS-descendants who are dedicated to Tzeentch. Tzeentch also apparently doesn&#039;t have any IG-equivalent armies dedicated to him in particular (besides the [[Prospero Spireguard]] who are more like the Thousand Sons auxilia than anything else). In-universe this is most likely because if a Guardsman is going to turn to a specific Chaos god, the prospect of [[Khorne|power and unending glorious conquest]], [[Nurgle|freedom from all pain and suffering]], or [[Slaanesh|all the booze, drugs and whores you can handle and then some]] are more attractive options than being a scheming nerd. Or else Tzeentch&#039;s non-marine cultists are rarely warriors or soldiers, more often power-hungry bureaucrats, nobles, Imperial Governors, and even Inquisitors. Out of universe it&#039;s hard to make Tzeentch-focused units other than TS when their signature units are sorcerers, who only come in small quantities on the tabletop, and the Sons-specific Rubric Marines. He also offers limited knowledge of the future, represented in game with a boosted Ward save from the Mark of Tzeentch.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;: &amp;lt;s&amp;gt;Vilitch the Curseling&amp;lt;/s&amp;gt; [[Egrimm van Horstmann|Egrimm van Horstmann]]. No Chaos Tribe seems to revere him to any exceptional extent (well there was this Sarl tribe and it was ruled by a Tzeentch chieftian, but [[Wulfrik the Wanderer|Wulfrik]] killed him as well as his son) but he pulled out some nasty tricks such as becoming the grand magister of the Order of Light and fucking said order up before flying away on top of a dragon. Also, got [[Cathay]] in a bag.&lt;br /&gt;
* Sacred Number - 9&lt;br /&gt;
* Adjective - Tzeentchian&lt;br /&gt;
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File:TS Sorc Divination.png|A Tzeentchian Chaos Sorcerer of the [[Thousand Sons]] Traitor Legion.&lt;br /&gt;
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==Malal==&lt;br /&gt;
{{Main|Malal}}&lt;br /&gt;
[[File:Malal.jpg|150px|right|thumb|Then we have this motherfucking out of place/odd one out weirdo here....]]&lt;br /&gt;
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Though not as relevant as the other big four, Malal is still more notable than the other minor Gods mentioned below. He&#039;s sort of the borderline between major and minor chaos gods.&lt;br /&gt;
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Malal is a renegade Chaos god that only appeared in one comic for Fantasy before his creators divorced and took their character with them, resulting in GW shitcanning most of the original sculptors and artists. Then he was replaced with two entirely different characters with the same basic domain before being quietly swept under the rug and forgotten, barring the odd reference that slips out here and there. He is fittingly the god of fractiousness and dissent, which means his power is parasitic: any time the four other major Milky Way Warp gods do their thing, which is to say strive to gain power at the expense of the materium and eachother, Malal grows in power as well. Because of his nature as a common enemy to the big four and thus a Warp Entity that fights the Warp, he is also sometimes a god of atheism, contradictions, and paradoxes, when he exists at all. That being said, he did have awesome champions who lived solely to hunt down the greatest champions of the other gods, which is pretty [[Awesome]]. Sadly (or not, depending on your opinion), [[Games Workshop]] idiotically lost the rights to his name, so he&#039;s been more or less retconned. Except now he &amp;lt;i&amp;gt;might&amp;lt;/i&amp;gt; be back in 40k, with a [[Chaos Space Marine]] warband called the [[Sons of Malice]] who worship a god called Malice...who just happen to wear a color scheme of black and white, and just happen to have a symbol of a bisected skull, and whose premier Chaos weapon specializes in killing Daemons. There&#039;s also [[Beastmen]] of Malal in one of the card games. But nope, don&#039;t you dare say they worship Malal. Like Khorne, Malal has an aspect of hate, however it&#039;s more along the lines of loathing (including towards self), [[derp|malice]] and cold contempt compared to Khorne&#039;s ragey hot-blooded variety. While a worshipper of either might shoot up a school, a malal worshipper would probably think of it like exterminating pests rather than a pleasant rampage. Beyond all that, his portfolio includes paradoxes, justice, revenge, nihilism, and the inevitability of Chaos turning upon itself. Every time the others fight or power shifts between them, he grows stronger. Just like Chaos will eventually win and consume all worlds, Malal will eventually win and consume all Chaos resulting in oblivion for all things...then if GW took the full bite off Moorcock&#039;s work and not just the parts they wanted, the whole thing starts all over again from the beginning. &lt;br /&gt;
* Gender - Maleal&lt;br /&gt;
* Main Enemy - EVERYONE. Because Malal&#039;s an edgy loner who doesn&#039;t play by the rules (also because he represents one of the few things GW didn&#039;t steal from [[Moorcock]], that Chaos eventually destroys itself), although the forces of [[Chaos Undivided]] might logically be prioritized over other folk.&lt;br /&gt;
* Bro God(ess) - Probably any character that has been retconned away, that [[Squats|is angry about not being a part of the canon anymore]]. A story where he temporarily joins forces with someone like Emps or the [[C&#039;tan]] might also work.&lt;br /&gt;
* Love Interest(s) - As per his nature as an edgelord, he has a tsundere love-hate relationship with chaos itself.&lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - [[Sons of Malice]]. And that just about sums it up. No Imperial Guard equivalent, no daemon spawn, nothing (that we know of). So yeah, that pretty much makes him a god of hipsters too. /tg/ has made a fan-codex for [[Malal Daemonkin]], though, so go help yourself :)&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot;/Chaos Tribe: A fellow named Kaleb Daark was Malal&#039;s first revealed servant, who swung around a pterodactyl head on a stick. The Ogre Skrag the Slaughterer fucked up dwarves in his name before pussying out to follow some shitty Ogre god thanks to retcons. There&#039;s a small tribe of Beastmen named the Claws of Malal as well. &lt;br /&gt;
* Sacred Number - 11&lt;br /&gt;
* Adjective - Malalic&lt;br /&gt;
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Image:Maxresdefault.jpg|220px|A Malalic Space Marine&lt;br /&gt;
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==Great Horned Rat==&lt;br /&gt;
{{Main|Horned Rat}}&lt;br /&gt;
[[File:Betterskaven.jpg|220px|right|thumb|Thinks he&#039;s better than sliced Jesus.]]&lt;br /&gt;
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This otherwise-unnamed deity is patron of the [[Skaven]], and god of... well, rats. He also infringes copyright on both Nurgle&#039;s and Tzeentch&#039;s portfolios, but it&#039;s mostly rats. The Horned Rat once appeared in material form; he&#039;s the only Chaos god to do so. Of course, in Skaven fashion, he just ate a ton of the Skaven present, gave some orders and left; the Skaven only serve him out of fear, even though their belief in him only makes him stronger.  He left them with a warpstone monolith containing the Skaven equivalent of the Ten Commandments.&lt;br /&gt;
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In Age of Sigmar he was promoted to Chaos God following the demotion of Slaanesh out of the Great Game. &lt;br /&gt;
* Gender - Referred to as male. &lt;br /&gt;
* Main Enemy - Everyone, backstabbing is his primary creed and portfolio. Being cowardly, he will also work with any Chaos God, mostly Nurgle. Archaon shows him the least respect, however.  &lt;br /&gt;
* Bro God(ess) - Nurgle, as far as his followers are concerned. They have very similar hobbies.&lt;br /&gt;
* Love Interest(s) - As Skaven themselves are incapable of feeling love, it is unlikely GHR can either. &lt;br /&gt;
* Dedicated [[Chaos Space Marine]] Chapters - None. Great Horned Rat does not exist in 40k. Although there are [[Death Guard]] miniatures with [[Skaven]] heads.&lt;br /&gt;
* [[Warriors of Chaos]] &amp;quot;Hero&amp;quot; - [[Clanrats]]. All of them. ALL OF THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!  Also apparently [[Thanquol]], because the Great Horned Rat thinks his fuckups are hilarious. &lt;br /&gt;
* Sacred Number - 13&lt;br /&gt;
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==The Other Ones==&lt;br /&gt;
Older editions of Warhammer Fantasy and 40k mention several lesser Chaos gods. Nowadays, they only appear(ed) in WFB (and even then, only sparingly), with some (the Horned Rat and Hashut in particular) generally considered to be separate from the &amp;quot;main&amp;quot; Chaos pantheon.&lt;br /&gt;
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Until the Horned Rat replaced Slaanesh as the Fourth Chaos god after the End Times. This change did not affect 40k (or presumably any other universe Slaanesh exists in), and Slaanesh is slowly breaking the prison walls.&lt;br /&gt;
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===Warhammer Fantasy===&lt;br /&gt;
====Ashedte&#039;gash====&lt;br /&gt;
A Minor Chaos God who was once an orphan on the streets of the Empire, who grew up learning that strength and cleverness are what allows one to survive, and that those who are weaker and stupider should be climbed over and killed to serve their betters. As such, he is served by only a few Greater Daemons, as the Lesser Daemons that followed him were all killed off for realsies in the Warp by their betters in an Ayn Randian survival-of-the-fittest natural selection murderfest.&lt;br /&gt;
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Ash has only a handful of Greater Daemons serving him. All of the lesser daemons were destroyed in the ever present struggles to prove oneself to Ash. The remaining daemonic servants of Ashedte&#039;gash are heavily armored Greater Daemons, wearing plate armor, carrying giant two handed swords. Little is known of these foul servants of Ashedte&#039;gash. They lack wings to fly, but except from this nothing is known, but of their great strenght at arms.&lt;br /&gt;
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====Atagro====&lt;br /&gt;
Lord of Beasts, was once mortal but was risen to Minor Chaos God status by Shagraunt, another Minor Chaos God, deeds included slaying a Sandworm in Araby. Atagro is a huge vicious creature clad in glistening black armor and crowned with a fierce, horned helm atop his blackened, skeletal head. Atagro&#039;s eyes burn with a fiery luminance, and he wears a huge shroud-like cloak. Tormented, vaguely human wretches struggle and writhe to peer out from under its folds. Atagro&#039;s armor is decorated with all the symbols of chaos, as he was once their most powerful champion. His hands are filthy and rotted; capped with grim steel talons and dark metal studs. Atagro&#039;s weapon, Kagorr, is a huge tooth edged sword with a second blade extending from the handle. The mighty god wields the blade with whirling grace and deadly precision. Kagorr is the most powerful weapon of chaos ever created and less powerful blades of similar appearance are often granted to Atagro&#039;s followers.&lt;br /&gt;
*&#039;&#039;&#039;Storm Lasher&#039;&#039;&#039; (also known as &#039;&#039;Serpent-Giants&#039;&#039;, &#039;&#039;Twisting Punishers&#039;&#039;, or &#039;&#039;Lashing Gargantuans&#039;&#039;): These disgusting creatures appear as bloated gray skinned giants with long flailing tentacles for heads. The creatures have thick, two fingered hands with each finger ending in huge dark tentacles. Their short opposable thumbs are their only true fingers. The storm lashers are so named due to their affinity for lightning. Lashers whip their enemies with tentacles and make a sound like thunder when they run.&lt;br /&gt;
*&#039;&#039;&#039;Gull Grinder&#039;&#039;&#039; (also known as &#039;&#039;Raging Slug Men&#039;&#039;, &#039;&#039;Screaming Beasts of Frenzy&#039;,&#039; or &#039;&#039;Atagro&#039;s Habitations&#039;&#039;): These creatures are among the more deadly of Atagro&#039;s demons. They appear as huge brown skinned strongmen with slug bodies for legs. Their enormous muscled arms end in the heads of lions and their own flat, bald heads are featureless save for beady black eyes and huge mottled beaks. The Gull Grinders attack by biting or spewing fireballs with their lion heads.&lt;br /&gt;
*&#039;&#039;&#039;Corpse Render&#039;&#039;&#039; (also known as &#039;&#039;Butchers of Atagro&#039;&#039;, &#039;&#039;Beast-Lords&#039;&#039;, or &#039;&#039;The Dark Titans&#039;&#039;): The horrifying Corpse Renders are absolutely Atagro&#039;s most powerful greater demons. They look like massive 20&#039; humanoids with black skin and the heads of rhinos. The Corpse Renders arms end in spherical masses of dark, twisted blades which spin and rotate at the will of the demons. The Renders awesome muscular legs end in flattened black hooves which they may scrape across the ground as they snort in anticipation of a coming fray.&lt;br /&gt;
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====Be&#039;lakor====&lt;br /&gt;
{{main|Be&#039;lakor}}&lt;br /&gt;
The first [[Daemon Prince]] and ostensibly the only Daemon Prince of [[Chaos Undivided]], Be&#039;lakor commands a great amount of power over the Realms. While still under the thumb of his four parents, he has been able to control a sizeable army of followers and has claimed to have even influenced [[Archaon]].&lt;br /&gt;
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====Chaos Gods of Law====&lt;br /&gt;
{{main|Chaos Gods of Law}}&lt;br /&gt;
[[Alluminas]], [[Arianka]], and [[Solkan the Avenger]]. Supposedly These guys were the opposite of the big four, though you&#039;ll notice there are only three of them, there was apparently a fourth but they never popped up. They also had human worshippers. [[Kaleb Daark]] was meant to kill Arianka but he was mysteriously vanished along with her relevance. And Be&#039;la&#039;kor said Solkan (and implicitly the other three) was not real. Given how God&#039;s are born of belief and he had active believers it&#039;s not sure how that works out. Nevermind that Be&#039;la&#039;kor&#039;s version of the truth can be skewed at the best of times. These old-school dudes have their own page!&lt;br /&gt;
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====Hashut====&lt;br /&gt;
{{main|Hashut}}&lt;br /&gt;
Hashut apparently means &amp;quot;Father of Darkness&amp;quot; in Dwarfen, which naturally means he&#039;s the god of the [[Chaos Dwarfs]]. And if his followers are any indication, he&#039;s also god of penis-compensating hats.&lt;br /&gt;
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====Kka====&lt;br /&gt;
Kka was a Chaos Godling, that is to say Minor Chaos God, although what he embodied is unknown. What is known is that he was the patron of the equally goofy-looking and sexy Harpy-turned-Chaos-Spawn named Ngaaranh, who looked like a 3 Headed Harpy with long necks and eyestalks.&lt;br /&gt;
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====Khakkek====&lt;br /&gt;
[[File:KhakkekkFollowers.jpg|200px|right]]&lt;br /&gt;
From old-school Warhammer, was the god of the Chaos Goblins. Was only mentioned once or twice, but was described as a red skinned, 8 limbed spidery-goblin who was a god of bloodletting but unlike Khorne, allowed for magic. Described as seen as halfway between Khorne and Khaine. The picture above shows a cult of his worshippers. If you look closely, you can see the Symbol of Chaos on the Shaman&#039;s Loincloth.&lt;br /&gt;
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*&#039;&#039;&#039;Greater Daemon:&#039;&#039;&#039; The Great Demons of Khakkek feature an almost Goblinoid physiognomy, so they can be easily mistaken, from afar or in poor light, for an Orc (albeit very large). On closer inspection, however, we discover glowing red eyes, Chaos armor, and an impressive number of sharp teeth and claws (including a nice pair of fangs). His face can mirror Khakkekk&#039;s, and he wields a fiery giant sword with immense skill. Its characteristics are the same as those of a standard Minor Demon.&lt;br /&gt;
*&#039;&#039;&#039;Lesser Daemon:&#039;&#039;&#039; Just as the Big Demon looks like an Orc, Orc, the Little Demon looks like some kind of Goblin. He too, from afar or in poor light, can easily be mistaken for a Goblin (albeit tall), with red eyes. His face and impressive array of dangerous teeth and talons (no fangs) are also reminiscent of Khakkekk. Its characteristics are similar to those of a Minor Demon.&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Beast:&#039;&#039;&#039; These creatures, sociable in the manner of the Nurglings, appear as Brats (would be Snotlings in more modern editions, since Greenskins now reproduce by spores) with glowing red eyes (this is the common characteristic of the demons of Khakkekk, with sharp teeth and talons) and sport 1d4 Chaos mutations. Like other demons, each has a face that strangely recalls its master. The profile of a Demonic Creature is the same as a standard Servant Demon, or, alternatively, that of a Nurgling (if you have Realm of Chaos: the Lost and the Damned).&lt;br /&gt;
*&#039;&#039;&#039;Daemonic Steed:&#039;&#039;&#039; Khakkekk&#039;s Demonic Mount appears virtually identical, at least physically, to a Large Wolf, and it may actually be. Whether or not this is the case, it is virtually identical. You can therefore use the description of the Big Wolf from the bestiary of WFRP1 or that of present in this project.&lt;br /&gt;
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====Kweethul====&lt;br /&gt;
Kweethul Gristlegut was a Skaven who managed to become an extremely minor Chaos God in the older Warhammer editions. He was later mentioned as being a HERETIC against the Horned Rat in a later Skaven army book. The Horned Rat will suffer no challenger to its dominion over Skaven-kind! Could create his own Daemons, too.&lt;br /&gt;
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*&#039;&#039;&#039;The Six Eyed Slayer:&#039;&#039;&#039; Greater Daemon. He stands about 10ft in height with a pair of three eyed goats heads. It carries a Chaos Weapon with the power of mutation.&lt;br /&gt;
*&#039;&#039;&#039;Floating Horror:&#039;&#039;&#039; Lesser Daemon. Appearing much as a Harpy but with the clawed feet of a Bear.&lt;br /&gt;
*&#039;&#039;&#039;Fire Runner:&#039;&#039;&#039; Daemonic Steed. A partially feathered beast with burning clawed feet.&lt;br /&gt;
*&#039;&#039;&#039;The Thing:&#039;&#039;&#039; Daemonic Beast.&lt;br /&gt;
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====Meneloth====&lt;br /&gt;
An androgynous god of pleasure among the Elves, may have been a sort of proto-Slaanesh before being absorbed into the greater whole of Slaanesh upon Slaanesh&#039;s birth, either that or a toned-down aspect of Slaanesh used to lure Elves into worship of Slaanesh, like a dealer giving a watered-down needle of heroin to a kid to get them addicted before giving them the hard stuff.&lt;br /&gt;
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====Morrslieb====&lt;br /&gt;
Even the Chaos Moon of the Old World may, in itself, be a sort of Chaos God. This is supported in how it &amp;quot;birthed&amp;quot; Moonclaw, a Chaos Xeno Mutant of Morrslieb that looks like a particularly horrid Beastman, and how when Morrslieb waxes strong Moonclaw can summon a Daemon of Morrslieb, a two headed steed called Umbralak.&lt;br /&gt;
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====Necoho====&lt;br /&gt;
[[File:Necoho_Revealed.png|500px|thumb|right|[[/tg/]] has recently deduced Necoho&#039;s true identity.]]&lt;br /&gt;
Necoho is the god of atheism and one of the other minor gods invented as a replacement for Malal. Stupid as it sounds, it actually works, as Chaos is a reflection of all human beliefs and emotions, including, paradoxically, disbelief. He generally works to make religious movements disappear and wears a permanent expression of comic amusement, as he fucking knows he&#039;s a walking, talking paradox.&lt;br /&gt;
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Note that Necoho was introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least. That being said, he has been mentioned sporadically since then, such as the [[Gotrek &amp;amp; Felix]] novel &#039;&#039;Road of Skulls&#039;&#039;, which is more than can be said for Zuvassin. Has been mentioned by name in the Age of Sigmar novel &#039;&#039;Auction of Blood&#039;&#039;, along with a mention to his cult and an antitheist tract called  &amp;quot;The Revelations of Necoho, or the Light of Doubt&amp;quot;.&lt;br /&gt;
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In the popular series [[If the Emperor had a Text-to-Speech Device]], [[Magnus the Red]] made the point that the Emperor was, perhaps unknowingly, feeding a Chaos god of unbelief by promoting his Imperial Truth.&lt;br /&gt;
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====Obscuras====&lt;br /&gt;
Brother of Alluminas, Chaos God of Law. Was originally one of the Gods of Law but got jealous of his brother and turned to Chaos proper.&lt;br /&gt;
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Shadowphytes (also known as Shadow Daemons) are daemons of Obscuras, standing around the height of an average man. The most dedicated of Obscuras&#039; cultists hope to join the ranks of the Shadowphytes upon their deaths. Shadowphytes appear as black shadowy humanoids whose features are only barely visible through the inner darkness they radiate. They cannot fly but possess the ability to melt into the shadows in one place and reappear in the shadows somewhere else within their line of sight. They fear the light and it is know to cause them actually damage when not standing in full or demi-darkness.&lt;br /&gt;
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Shadowphytes can&#039;t cause physical wounding upon their victims, but cause damage through their touch, which robs the victim of his or her strength, and they are skilled users of the magical art of their master. It&#039;s said that anyone slain by a Shadowphyte is condemned to eternal torment in Obscuras&#039; realm of shadow.&lt;br /&gt;
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====Oubelgyr====&lt;br /&gt;
Oubelgyr is a Daemon-Prince who sits at the cusp of just-about-to-be-but-not-quite a Minor Chaos God, who is known to be a Peddler of Knowledge, like some sort of Daemonic Informant. Whereas Tzeentch is all about learning and then coveting secrets, Oubelgyr is always trying to find secret knowledge then sell it to the highest bidder, a trait useful for Chaos Sorcerers with sacrifices to spare who wish to skip the chanciness of Tzeentch&#039;s blessings. Was imprisoned at one point, but was able to scheme a way to unlock the door to his prison, only to then decide his prison was a nice lair and pretended to still be locked in. Rather than having daemons of his own, he has multiple Daemons and Mortal slaves who he has bound with contracts, who have to do as he says and guard him.&lt;br /&gt;
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====Quorn====&lt;br /&gt;
[[File:QuornArtwork.jpg|200px|right]]&lt;br /&gt;
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Not to be confused with Khorne, Quorn was the Minor Chaos God of carnivorous plants, whose schtick basically was &amp;quot;Radical Anti-Veganism&amp;quot; with carnivorous plant life devouring all flesh-creatures. His name was a double-pun, meant to sound like Khorne&#039;s and the same as a vegetable-based fake-meat substitute from before Impossible Meats were a thing. (Note: Pictured above is fan artwork produced by putting Quorn&#039;s name and description into Nightcafe, an Artificial Intelligence Art Program that makes art based on text description)&lt;br /&gt;
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====Rhasneth====&lt;br /&gt;
The Chaos God of Insanity. Must be pretty batshit insane if his brand of nutters stands out amongst the general mental sickness of the rest of the Pantheon of Chaos.&lt;br /&gt;
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The daemons of Rhasneth are to varied to make a single name for them, the most horrible nightmares of the most twisted madmen made real, pushing their way from the realm of nightmares into the world of the living to do their master&#039;s wish. The daemons of Rhasneth are special in that not all can see them, only those who have already lost their sanity can see them while all others fail to even notice them. The madman can scream in terror when his nightmares comes for him, not only to haunt him in his dreams but to feast upon his soul, while the rest of the world remains ignorant of the creature and tells him there is nothing there. Even as the daemon slowly approch, a mad twisted snarl upon its face...&lt;br /&gt;
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====Screaming God-Child====&lt;br /&gt;
[[File:Screaming God-Child.png|200px|right|]]&lt;br /&gt;
Appearing only in the [[Malus Darkblade]] novel &#039;&#039;Lord of Ruin&#039;&#039;, and more completely in the Malus chapters in Warhammer Monthly, the God-Child is the ruler of a little corner of the Realm of Chaos known as &#039;&#039;Alterity&#039;&#039;, a massive chunk of rock on top of which lies  walls in the shape of an eight-pointed star, guarded by ancient daemons who keep the locals and guests who enter from leaving Alterity. The God-Child himself takes the appearance of a young humanoid being with a near featureless face, only having a mouth, wearing robes and an amulet in the shape of the star of Chaos.&lt;br /&gt;
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====Shagraunt====&lt;br /&gt;
A Minor Chaos God of whom even less is known of than Atagro, it was Shagraunt who ascended Atagro into the ranks of the Minor Chaos Gods.&lt;br /&gt;
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====Stromfels/Mermedus====&lt;br /&gt;
Whilst often speculated to be [[Manann]]&#039;s edgy dark half, Stromfels&#039; mutant cults and rumored links to Khorne in earlier editions point towards his status as a minor Chaos god. Further proof of this is his patronage of sea mutant pirate Aranessa Saltspite, and his Chaos cult in the Gotrek and Felix story &amp;quot;Slayer of the Storm God&amp;quot;, featuring his avatar, the &amp;quot;Harbinger of Stromfels&amp;quot;.&lt;br /&gt;
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Another variation of Manann but Chaos exists in the form of &#039;&#039;&#039;Mermedus&#039;&#039;&#039;, the Norscan god of the sea, that&#039;s considered by some to be an even more edgy version of Stromfels. Notable that most Norscans don&#039;t even like him, because all who die at sea are claimed by him and denied entry to their patrons realm, except for the Skaelings who drown prisoners of war and animals for him after battles and raids. He&#039;s described as a ghoulish and bulbous figure that walks on the sea floor, covered in eyes and bloated like a drowned person. This is odd, as Stromfels&#039; Avatar, Harbinger of Stromfels, looked like a Giant with a Tentacle where each of the Arms would be and the Head of a Shark. &lt;br /&gt;
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In [[Total War: Warhammer II]], he is also [[Cylostra Direfin]]&#039;s patron deity, having resurrected her as a vengeful ghost to wreak havoc against the High Elves and Bretonnians who rejected her singing.&lt;br /&gt;
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In Age of Sigmar, he apparently is still worshipped by pirates in one area of Ghyran, and was worshipped by a tribe of Gargants in Azyr before Sigmar cleansed the realm of Chaos.&lt;br /&gt;
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====Tristaris====&lt;br /&gt;
A Chaos Goddess of Misery, with a minor interest in knowledge. Represents the misery brought about by knowledge of Chaos&#039; ultimate victory. Sounds like Tzeentch&#039;s perfect girl, a big tiddy goth nerd GF.&lt;br /&gt;
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*&#039;&#039;&#039;Blissbane:&#039;&#039;&#039; (also known as &#039;&#039;Wailing Woman of Misery&#039;&#039;,&#039;&#039;Mistress of Destress&#039;&#039;, or &#039;&#039;Gaunt Spirits of Lamentation&#039;&#039;) This infernal creatures look like haggard, ghostly women with wild hair and gaunt, wrinkled bodies. They wear white shroud like clothes and are translucent to the eye. The Blissbanes emit occasional shrieks of pure misery as well as sudden bursts of maniacal laughter. They can pass through any obstacle as though they were ethereal, but are also incapable of manipulating any material objects. Often Blissbanes appear in groups of four, the number of Tristaris.&lt;br /&gt;
*&#039;&#039;&#039;Sloathe:&#039;&#039;&#039; (also known as &#039;&#039;Mounts of Misery&#039;&#039;, &#039;&#039;Hunching Beasts of Suffering&#039;&#039;, or &#039;&#039;Steeds of Tristaris&#039;&#039;) The sloathes are bear sized creatures with four legs and short curved claws. The creatures have no heads and appear to be made almost entirely of layer upon layer of dark rags and shrouds. They make low grunting and grumbling sounds as they walk. The sloathes lash out with their claws in combat, and they have the ability to collapse into a pile of useless rags. The rags may be scattered by the wind or even burnt up; but unless every single one of them is destroyed the creature can return to its normal shape from any one of the pieces.&lt;br /&gt;
*&#039;&#039;&#039;Humanwood Tree:&#039;&#039;&#039; (also known as &#039;&#039;Oaks of Despair&#039;&#039;, &#039;&#039;Petrified Eyes of Torment&#039;&#039;, or &#039;&#039;Roots of Evil&#039;&#039;) The humanwood trees are powerful demons that largely inhabit the groaning forests of misery in the pocket dimension that is Tristaris&#039;s realm in the chaos warp. The trees look like stubby, twisted oak trees with thick trunks and anguished human faces and bodies seemingly squirming about beneath their flexible bark. The trees speak a language that is their own and to hear it is to surely lose one&#039;s mind. All who hear the trees speaking will feel suffer from it as blood pours from their ears. The trees lash out with their branches and should the victom be caught the trees nine limbs will easily rip a held person to shreds. Strangly enough they are also immune to fire, somehting that would otherwise have been their main weakness.&lt;br /&gt;
*&#039;&#039;&#039;Sade:&#039;&#039;&#039; (also known as &#039;&#039;Screaming Devils of Sorrow&#039;&#039;, &#039;&#039;Sobbing Lords of Tribulation&#039;&#039;, or &#039;&#039;Jeering Lords of Languishing&#039;&#039;) The Sades are Tristaris&#039;s greater demons. They look like gaunt red skinned men with long black beards, tiny horns from their foreheads and pointed chins. The Sades dress like nobles and their eyes are white and constantly streaming with bloody tears. Each of them carries a large, gleaming sickle. They also each carry a Lash of Lament and have long claws which they can use in close quarters. The Sades must consume twice their weight in living hearts each day that they exist in the material world if they are summoned.&lt;br /&gt;
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====Urlfdaemonkin====&lt;br /&gt;
Urlf isn&#039;t a name. It&#039;s the last fucking death cry a guy makes when you gut him. That should tell you all you need to know. Anyway, this guy used to be a Norscan (like most of the daemon princes on this list) and was elevated to princehood by Khorne for exceptional badassery. Before his ascension, he was a massive, tall, bearded, Clint Eastwood-type Chaos Champion and was a chieftain of the Snaegr clan of Aeslingr. He&#039;s so fucking powerful that he was able to create his own lesser daemons and can bless warriors with the Mark and mutations of Khorne. Urlf has his own summoning days like most powerful daemon princes, and is usually worshiped as a lesser deity of Chaos by those who serve his master, Khorne. He has a short story in the 6th edition Chaos army book, where he muses on the fuck-you nature of time in the Warp and remarks on how the new Chieftain of the Snaegr resembles one of the sons he fathered in his mortal life. He also blesses the new chief with Khorne&#039;s mark and turns him into a monstrous cross [[Awesome|between a Bloodletter and a Chaos Champion]].&lt;br /&gt;
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====Vymnn====&lt;br /&gt;
A Minor Chaos god who was only known as the master of the Daemon Prince Hakrii, who Atagro slayed (Hakrii, not Vymnn) in his quest for Daemon Princehood himself.&lt;br /&gt;
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====Zhedun====&lt;br /&gt;
A Chaos God of gnawing, eternal hunger, who represents how Chaos would destroy itself if it ever won in the end, being dependent on sapient mortal thought for sustenance.&lt;br /&gt;
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Daemons of Zhedun are known as Devouring Fiends (a.k.a. Mawed Ones, or Devourers) creatures ruled entirely by their own voracious appetite. They stands well over six feet tall, stooped, with atrophied arms but strong legs, and their heads are comprised mostly of a giant gaping jaw filled with massive teeth. Often they will stop at fallen foes, devouring their bodies in their Chaos-spawned hunger.&lt;br /&gt;
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====Zuvassin====&lt;br /&gt;
Zuvassin is one of the two minor gods invented as a replacement for Malal. He just likes to see shit fall apart, specifically nonphysical stuff like schemes and lives - in other words, he&#039;s the god of [[not as planned]]. He&#039;s the guy who makes all the bad shit happen in infomercials. Generally, he makes sure that Murphy&#039;s Law is always enforced in the most spectacular possible ways. He doesn&#039;t have many worshippers, as he makes sure to fuck up whatever they&#039;re planning too.&lt;br /&gt;
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Note that Zuvassin was only introduced in an adventure for [[Warhammer Fantasy Roleplay]] 1st Edition, so his current canonicity is doubtful, to say the least.&lt;br /&gt;
&lt;br /&gt;
Actually, he is still canon, at least in Warhammer Fantasy. The 2nd Edition &amp;quot;Tome of Salvation&amp;quot; lists both him and Necoho as Chaos Gods.&lt;br /&gt;
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And the motherfucker is STILL canon in Age of Sigmar, where a short story features a Chaos Champion named &amp;quot;Zuvass&amp;quot;. Hmm.. I wonder who he might be worshipping.&lt;br /&gt;
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Makes an appearance in [[Total War: WARHAMMER|Total War: WARHAMMER III]], where [[God-Slayer|Daniel]] can get an event where you can communicate with him and get his blessing, as he considers you important in disrupting the balance of Chaos.&lt;br /&gt;
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====Ziraad, Thain, Blazzach and Javate====&lt;br /&gt;
4 Minor Chaos Gods known among the people of Araby, mentioned in Atagro&#039;s backstory as the gods worshipped by 4/6 members of his BATTLE-HAREM, the last 2 being a one of Tzeentch and one of Slaanesh.&lt;br /&gt;
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===Warhammer 40,000===&lt;br /&gt;
====Balphomael====&lt;br /&gt;
[[File:Balphomael.png|200px|right]]&lt;br /&gt;
A minor Chaos God skirting on the edge of independent Greater Daemon, ruler of the Daemon World of Woe. Has a Christian Devil, &amp;quot;Let&#039;s Make a Deal&amp;quot; sort of vibe about him, complete with looking like classical illustrations of Demons and his name being a portmanteau of Baal, Baphomet and Samael. The art above is from a Dark Heresy book.&lt;br /&gt;
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====King in Rags and Tatters====&lt;br /&gt;
Quite possibly a Chaos God version of Hastur from the Cthulhu Mythos, may or may not be a guise of Tzeentch. Leader of the &amp;quot;Menagerie&amp;quot; a Chaos Cult that seeks to unravel reality itself. Has unique demonic minions in the form of Warp Spectres, roiling, constantly changing masses of hideous-energy-being Daemons (like a Chaos Spawn made of gas and energy instead of fluid flesh?).&lt;br /&gt;
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====Lord of Misrule====&lt;br /&gt;
Another minor Chaos God skirting on the edge of being an independent Greater Daemon from Dark Heresy. Also seeks to undo the veil between reality and the Warp.&lt;br /&gt;
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====Melkirth====&lt;br /&gt;
Mentioned in older background material for Warhammer 40,000. Melkirth was a minor chaos god described as &amp;quot;The god of evil, malice, and wanton cruelty and suffering.&amp;quot; While Melkirth remains a minor god, it is said that the actions of the mortal races, particularly the Dark Eldar, are causing Melkirth to grow in power until he ultimately becomes the fifth major Chaos God. The daemons of Melkirth are described as being the colour of shadow and able to take on the appearance of any daemon, be it a daemon of Khorne, Nurgle, Slaanesh, or Tzeentch. These shadow daemons could be inspiration for the shadow daemons Morathi encounters in Ulgu in Age of Sigmar, as they are also having to do with Dark Aelfs.&lt;br /&gt;
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====Mo&#039;rcck, Phraz-Etar, and Ans&#039;l====&lt;br /&gt;
Puns on the last names of sci-fi and fantasy author Michael Moorcock (from whom the idea of [[Chaos]] as a fundamental force in the world was blatantly stolen/took inspiration from, and don&#039;t anyone ever say &amp;quot;borrow for a while&amp;quot; since even the author and Games Workshop have admitted it), artist Frank Frazetta (who drew a lot of movie and comic book posters, especially in sci-fi and fantasy), and Citadel Miniatures founder Bryan Ansell (who wrote several of the [[Rogue Trader (Sourcebook)|First Edition]] rulebooks). These guys helped set the tone of the early [[Warhammer 40,000]] universe (purposefully or not), including the propensity of putting spikes on [[Chaos]] things. Games Workshop decided to pay homage in the (initial) Third Edition [[Codex]]: [[Chaos Space Marines]], which mentioned that Chaos Space Marines often put &amp;quot;spiky bits&amp;quot; on their armour in praise of these three gods. They were never mentioned anywhere else, and probably shouldn&#039;t be considered &amp;quot;canonical&amp;quot;... not that canonicity counts for much in 40k anyway.&lt;br /&gt;
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Some baseless fan speculation could be made that Phraz-Etar could be the Patron God of the Apemen of The Southlands, the regional Beastmen variant who are probably the equivalent of the common Gor births that plague Old World villages for the unlucky African equivalent villages in that jungle land. This is due to the existence of the popular &amp;quot;Frazetta Man&amp;quot; trope of degenerate Apemen started by Frank Frazetta himself in illustrations for Conan the Barbarian comic stories.&lt;br /&gt;
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====Raptor God====&lt;br /&gt;
The minor god worshipped by the [[Chaos Raptor]]s, responsible for turning them from standard [[Assault Squad|Assault Marines]] to the mercenaries they currently are, and maybe also the one that turns them into [[Warp Talons]].&lt;br /&gt;
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====Ysarille the Daemon-King====&lt;br /&gt;
According to an Eisenhorn book, Ysarille was a Daemon Prince of Tzeentch from a time before the Eldar first went to space, before Slaanesh was born, and who gained enough power that he became capable of creating his own Daemons, basically making him a lesser Chaos God. He went to battle with his former master, and after a billion-year battle, Tzeentch finally killed Ysarille. His surviving Daemons took his body and fled, setting up a Tomb world for him on the planet Ghúl, and their own Daemon Empire of 600 worlds surrounding planet Ghúl, in exile from the Warp. Cherubael, Gregor Eisenhorn&#039;s minion who takes the form of a Daemonhost by possessing the corpse of Gregor&#039;s former colleague Godwyn Fischig, was one of Ysarille&#039;s servants.&lt;br /&gt;
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===Age of Sigmar===&lt;br /&gt;
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All Warhammer Fantasy Gods, presumably. Zuvassin and Necoho are explicitly active.&lt;br /&gt;
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====Archaon====&lt;br /&gt;
{{main|Archaon}}&lt;br /&gt;
Upon completing a new set of challenges by the Chaos Gods in AoS, he was empowered to demigod level and given free reign to do whatever he desired.&lt;br /&gt;
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====Devourer of Existence====&lt;br /&gt;
A primitive aspect of Chaos as an apex predator, that wishes to devour all else and despises any sign of civilization, worshipped by the Untamed Beasts. Maybe a modern take on Zhedun?&lt;br /&gt;
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====Eightfold Watcher====&lt;br /&gt;
Some sort of Chaos-Spider-Godbeast worshipped by the Tarantulos Brood. From Warcry Red Harvest.&lt;br /&gt;
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====Ever-Raging Flame====&lt;br /&gt;
A massive fire of Chaos, said to be the Chaos personification of Aqshy itself, worshipped by the Scions of the Flame in the Realm of Fire.&lt;br /&gt;
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====The Great Gatherer====&lt;br /&gt;
A (presumably) giant crow worshipped by tribesmen from Ulgu in the [[Age of Sigmar]]. Not much is known about him, since [[Warcry|the only game his followers appear in]] isn&#039;t out yet, but we do know that the [[Corvus Corax|Corvus]] Cabal (the aforementioned tribesmen) consider [[Archaon]] to be his avatar in the Mortal Realms. Theories range from it being an aspect of [[Tzeentch]] (notable avian features, Tzeentch is known to be interested in the Realm of Shadow, maybe gathering secrets?) or [[Nurgle]] (the Crow was Nurgle&#039;s totem animal among the Norscans, maybe gathering bodies?) to being a minor, but ascending, Chaos God not so far removed from the Great Horned Rat&#039;s path to the pantheon. He even has the weird connection to both Nurgle and Tzeentch the GHR does. It has been confirmed that the Warbands from Warcry will be usable in the main game, possibly as normal units, and will have the keyword SLAVES TO DARKNESS, which means he&#039;ll have some representation in a mainline game. Not too bad for the newest kid on the block. Maybe like Great Horned Rat, he&#039;ll get his own race of worshippers someday. Chaos Kenku, anyone?&lt;br /&gt;
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====Morghur====&lt;br /&gt;
{{main|Morghur The Shadowgave}}&lt;br /&gt;
Originally one of the most notable Beastmen, he&#039;s worshipped as a minor Chaos God of mutation and devolution in Age of Sigmar. Wait what the fuck is this??&lt;br /&gt;
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====Nagendra====&lt;br /&gt;
Originally a Godbeast, was splintered and the remains corrupted into Daemons called Coiling Ones, worshipped by the Splintered Fang.&lt;br /&gt;
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===Blood Bowl===&lt;br /&gt;
====Nuffle====&lt;br /&gt;
{{Main|Nuffle}}&lt;br /&gt;
A joke Chaos God for [[Bloodbowl]], Nuffle is a mispronunciation of NFL (as in &amp;quot;National Football League&amp;quot;, the American gridiron football pro league in real life), which would be pronounced &amp;quot;Noofle&amp;quot; as in &amp;quot;book&amp;quot; if you tried pronouncing it. Nuffle explains why the Blood Bowl universe is so wacky and gridiron football obsessed. Technically the superior to the rest of Chaos, although apparently only in the Blood Bowl universe.&lt;br /&gt;
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===When Tzeentch was the best===&lt;br /&gt;
According to recent Tzeentch Codex/Battletome Tzeentch was at one point the sole major chaos god. A rebellion against him fractured him into many pieces, which because of warp time fuckery, technically counts as a different god. When chaos was first forming (just after War in Heaven for 40k) there were many chaos gods and entities competing (rather than the total domination that exists now). Tzeentch somehow became number one, and was a super god of sorts, although he was possibly less powerful than the current Tzeentch due to the lesser size and influence of chaos. A rebellion by all the other chaos gods fractured him, creating the Tzeentch we know today. In the same way that Slaanesh has always existed in 40k, the new Tzeentch has always existed the way he is. While the old Tzeentch is permanently destroyed (across all time), while still doing the things he did, what really matters is the influence in the material realm: Tzeentch&#039;s new self and Slaanesh started doing that when they were created relative to the materium, while the Warp is such a mess that a contradiction like old Tzeentch being completely destroyed while still having done the things he did is basically nothing. They are implied to be two seperate entites.&lt;br /&gt;
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This is a variant of the backstory of The Blue Scribes.&lt;br /&gt;
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{{ChaosGods}}&lt;br /&gt;
 &lt;br /&gt;
[[Category:Heresy]]&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmen&amp;diff=84622</id>
		<title>Beastmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmen&amp;diff=84622"/>
		<updated>2022-09-23T11:36:41Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: /* Notable Beastmen */&lt;/p&gt;
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&lt;div&gt;{{Sick|Rape, and lots of it, as well as eating people.}}&lt;br /&gt;
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{{Topquote|The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.|George Orwell, &#039;&#039;Animal Farm&#039;&#039;}}&lt;br /&gt;
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{{Topquote|Elia Martell...I killed her screaming whelp. Then I &#039;&#039;&#039;raped&#039;&#039;&#039; her. Then I smashed &#039;&#039;&#039;her fucking head in, like THIS&#039;&#039;&#039;.|Gregor Clegane, A Storm of Swords}}&lt;br /&gt;
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{{Topquote|The only thing in my head&amp;lt;/br&amp;gt; Is five grams of cocaine, fly away alone&amp;lt;/br&amp;gt; To the edge of oblivion&amp;lt;/br&amp;gt; I have thoughts in my head&amp;lt;/br&amp;gt; When will all this end&amp;lt;/br&amp;gt; Whenever I&#039;m not alone&amp;lt;/br&amp;gt; Because a white eel will fly in|2=[https://www.youtube.com/watch?v=oSnDQjEquGA&amp;amp;t=1s Beastmen&#039;s official theme song]}}&lt;br /&gt;
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[[File:Beastman.jpg|200px|thumb|right|A face that even mothers can&#039;t force themselves to love.]]&lt;br /&gt;
Where the [[Warriors of Chaos|Warriors]] are Chaos tanks and [[Daemons]] are Chaos cheese, the &#039;&#039;&#039;Beastmen&#039;&#039;&#039; are the true Chaos horde. The Beastmen call themselves the children of Chaos, descended from outcast mutants hurled into the cursed woods of the Drakwald. They are considered a mere nuisance by the Empire and the Bretonnians, but the Wood Elves know how dangerous they truly are. The favorite activities of most Beastmen include toppling waystones, erecting herdstones, [[Grimdark|kidnapping/raping/eating humans]], and, of course, plain old smashing shit! They hate absolutely anything built or anything that is pure and make it a priority to destroy and defile that which the civilized races cherish.&lt;br /&gt;
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In short, they&#039;re a bunch of drunken anarchist fucktards that hang out in the woods, surfacing only to pillage and defile - which is actually kinda awesome if you&#039;re into that sort of thing!&lt;br /&gt;
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==Print History==&lt;br /&gt;
The Beastmen weren&#039;t always &amp;quot;the Beastmen&amp;quot; as we know them today. For the longest time, they were actually part of a unified Chaos army, but due to the fact that people seemed to like to roll with either all beast, mortal or daemon army lists, [[Games Workshop]] in their infinite wisdom decided to gradually split off the armies. Despite getting split off into an army of their own, they still always play second fiddle to every other villainous faction in the setting. [[Skaven]] used to be under them.&lt;br /&gt;
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===Runequest===&lt;br /&gt;
[[File:GW Special Broo.jpg|thumb|right|px|300|Behold, the first &amp;lt;strike&amp;gt;Broo&amp;lt;/strike&amp;gt; Beastmen models.]]&lt;br /&gt;
In the early to mid 1980&#039;s, Games Workshop still produced miniatures for other games, including some they didn&#039;t even sell (similar to [[Reaper Miniatures]] today), and among them was the line of [[Broo]] for the [[Runequest]] game of the [[Glorantha]] setting. &lt;br /&gt;
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Broo were the proto-Beastmen. Most of the visual style of modern Beastmen, particularly Ungors, is present in the Broo minis. Broo are specifically very similar to Beastmen, [[/d/|although most notably is their lecherous nature and their hyper-fertility to the point they can literally impregnate anything they jizz into, including other males (usually not of their own race), trees, rocks, even just dirt.]]&lt;br /&gt;
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Games Workshop lost the rights to most of the third party IPs in the early 80&#039;s, since the contracts had run out and the IP owners had discovered there was alternatives (early GW had managed to sell itself on the idea it was the primary distributor of tabletop in &amp;lt;strike&amp;gt;The Old World&amp;lt;/strike&amp;gt; Europe despite it originally being three young men in an apartment and later on about twenty of them in a small office). This left them with a fair amount of unsold inventory that they couldn&#039;t actually sell anymore, so they repurposed it all (with dubious legality) as other things and gave Brian Ansell the thumbs up to make his own game that they&#039;d all have rules in...hence, Warhammer was born. Since Broo were generic enough, Games Workshop repurposed the existing miniatures as a set of models for the game, with very little actually changed aside from all the grey morality removed.&lt;br /&gt;
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===Hordes of Chaos===&lt;br /&gt;
Way back when, they were just part of the single Chaos army where they fulfilled the role of chaff; they were squishier and quicker than other Mortal units and they were good at setting up charges, which Daemons couldn&#039;t really do. There were also a couple of special and rare units that were &amp;quot;beastly,&amp;quot; but nothing much.&lt;br /&gt;
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===Beasts of Chaos===&lt;br /&gt;
In 6th edition the Chaos army was split, making Beastmen their own army... sort of. They were pretty bad in this edition, essentially being the bitch of Chaos. Indeed, they had almost &#039;&#039;no&#039;&#039; redeeming qualities of their own, but to get into why we&#039;ll need to split apart the book and look at it in detail. &lt;br /&gt;
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For starters, there&#039;s nothing the Beasts can do that Mortals or Daemons can&#039;t do better. At first this might seem odd since their Special and Rare choices could both be very powerful, however the Chaos books were rather unique in that Beasts, Daemons and Mortals could all be used alongside each other, and so each could take everyone else&#039;s Special and Rare choices. The main difference was in what counted as your Core, and a Chaos Core was divided into a Mortal, Beast and Daemon Core. [[Age of Sigmar|Whichever of the three types happened to be your General was the type that counted as your Core, while the other two counted as Special choices.]]&lt;br /&gt;
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Suffice to say, outside of a few options/builds the Beast Generals were lacking compared to Mortal Generals and Greater Daemons, and so were their Core. Sure if you found a way to get Morghur in the middle of the enemy he could stop at least half an army on his own while Khazrak was hands down one of, (if not the best) monster killers in the game. He was able to get up to S10 and each successful wounding attack, before saves, generated a new attack (yes, even the new attacks did this) and the Beast&#039;s ambush rule was pretty cool, but those are the exceptions.&lt;br /&gt;
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The Beast Core consisted of units that mixed low Toughness and low Leadership; they had lightly armoured Ungors with spears and tough, brawny brawlers in the form of Gors, alongside skirmishers that could scout. The only alternatives (if you wanted a full unit) was to supplement with Warhounds, who can&#039;t take a hit and didn&#039;t count towards your mandatory Core slots, or take a bunch of tough, strong Bestigors, who were overpriced and much slower than everybody else. If you wanted a Beasts General and mostly wanted to make use of your Special and Rare choices, then you&#039;d probably get a few Tuskgor Chariots to fill your mandatory Core slots. They were significantly cheaper than their Mortal counterparts, did not do that much less damage and were also the only option that could consistently make their points back.&lt;br /&gt;
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This is because when they were split from the Hordes of Chaos, the Core was nothing more than an unruly band of meat shields. In fact, because they could move faster, it was preferable to field a few beast packs to soak up arrow fire and act as distractions while fast-moving daemons got the flanks and warriors hammered the front ranks.&lt;br /&gt;
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[[Derp|This does not make a competent, full army.]] Now if you were paying attention you might be wondering how they&#039;d perform if had a Mortal or Daemon General and so could avoid a shitty Core, and that&#039;s where things get good. A Chaos army often had to skip out on important upgrades to certain units (specifically Warriors) because they wouldn&#039;t have enough to get a good General, a good frontline, and a good few heavy hitters that you&#039;d normally need to collapse the enemy&#039;s formation. They were pricy, and so Beasts gave you the option of having a cheap Core and suddenly you had far more points to spend on units of Warriors and Knights.&lt;br /&gt;
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Now to get into the cool Special and Rare choices, the Beasts gave Chaos the [[Troll#Fantasy_trolls|Chaos Trolls]] and [[Ogre_Kingdoms|Ogres]], [[Dragon Ogres|Dragon Ogres and Shaggoths]], etc. Combined with the Warriors (and saving points using Chariots or Ungor screens for Core) it made for a fairly strong United force, one that could hit like a truck and take solid hits in return.&lt;br /&gt;
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Almost makes you wonder why they were ever split in the first place, since the only time the Chaos armies of 6th Ed were scary was when they had a united front (just like in the lore).&lt;br /&gt;
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===Beastmen===&lt;br /&gt;
[[File:Beastmen-Warhammer-Fantasy.jpg|400px|thumb|right|Warrior goats with [[Ogre]]-style gutplates]]&lt;br /&gt;
Sometimes referred to as &amp;quot;the WEAK chaos army,&amp;quot; or the &amp;quot;Powerful [[Chaos]] [[Skaven]]&amp;quot; it more or less resembles a normal horde style army in Warhammer Fantasy Battle with cheap, [[Imperial Guard|expendable]] troops, average leaderships and little immunity to psychology. The things they otherwise don&#039;t have are anything resembling armor or any kind relevant shooting, but they try to make up for it with Primal Fury which gives them hatred on a passed leadership test each round of combat on many of their units. The Herdstone magic item allows Beastmen wizards to score extra power dice for their spells, allowing Beastmen to pull off a little extra spell support to augment the cheap core units. They also excel in cheap chaff and redirectors in the form of Ungor Raiders, Razorgors, and Harpies, and fielding fairly costed chariots in core. &lt;br /&gt;
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Unfortunately they also got fucked in pretty much every other area. Marks were taken away for no good reason, prices went up on models that already cost too much, models were introduced that made your own army worse, the Beastmen were given a piss-poor magic lore (compared to every other lore) in exchange for the other lores that could be occasionally useful, they swapped out mostly decent magic items for mostly shitty ones, or ones that made no sense (like a magic banner that could only be given to a unit who had heavy armour, and it took away their heavy armour without refunding the cost), the list goes on. All in all it made them one of if not the worst army in the game. It was still possible to win, but it would always be an uphill battle as their biggest advantages, like their heaviest hitters and ability to be combined with the other Chaos armies as one big force, were completely removed (with the one exception being Minotaurs who are overcosted compared to other models anyway).&lt;br /&gt;
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===Real world Inspiration===&lt;br /&gt;
The standard way of creating a fantasy race or culture is to take one real world culture and base everything off of that. The Empire is early Renaissance Germany, Bretonnia is Medieval French fused with English Arthurian myth giving them a strong British feel as well. Dwarfs and Elves have their own sort of base line culture based on Tolkien and with a large part of Warhammer fantasy in it nowadays as well.&lt;br /&gt;
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The Beastmen, however, are based on the popular conception of the barbarians who tore Rome down. First they have no interests other than smashing civilization apart for the sake of smashing it apart. They have in their background that they pay homage to large &#039;herd stones&#039; which are similar to the Celtic shrines (think Stonehenge, although it is not actually a Celtic shrine). Lastly, they are Beastmen and satyrs are associated with paganism. Ever wonder why the Devil has cloven legs? Early Christians used the old Greek god Pan (the original [[satyr]]), as the devil because he was, among other things, a god of sex [[Fail|(and shepherds)]] and Christians are against recreational sex outside marriage due to the Bible&#039;s stipulation that God intends it for married couples, meaning Pan was a good framework for the devil and all that has really changed since then was turning him red and giving him a trident.  Plus, Pan is also a god of the wild; very fitting reference for Beastmen.&lt;br /&gt;
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Tactically the Beastmen also fit the Barbarian origin: many light troops that rely on ambush and surprise (more than one Roman legion was lost by this kind of ambush&amp;lt;!--Quinctilius Varus, give me back my Legions!--&amp;gt;), chariots which the Britons used against the Romans and lastly they are like the Barbarians in that they are focused on skirmishing and raiding. Once upon a time all Beastmen were skirmishers, which while effective against isolated villages is less effective against armies, which is why it was changed.&lt;br /&gt;
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So the Beastmen have some pretty interesting roots once you &#039;pop the hood&#039; on their design.&lt;br /&gt;
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==Occupy Drakwald==&lt;br /&gt;
The thing that pisses the Beastmen off is that something like 1% of life in Middenheim controls 99% of the land! There are so many freaky beasts living in the chaos woods, combined with big Empire pushing around the people of the woods and ruining the environment for their own economic interests. And so the Beastmen have taken to their eternal campout against the Empire and it&#039;s regional castellan pretty boy, Elector Count Boris Todbringer.&lt;br /&gt;
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Another thing that really pisses them off is that it&#039;s stated in the Orcs and Goblins codex that [[Forest Goblins]] on their spiders tend to murder herds wandering in the woods. Technically this is because the Forest Goblins are the original occupants of Drakwald that have been trying to keep the Empire, Beastmen (born of Empire), and other greenskins out since the dawn of...well, the Old Ones creating all the races, but fuck those fucking fucks! They have fancier hats and more land, so they gotta go too!&lt;br /&gt;
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And that&#039;s not where the similarities end. The Beastmen are a bunch of lazy, shiftless, filthy degenerates that eat babies - no literally! The Beastmen want nothing better than to just drink looted booze, eat/fuck other races and tear down everything that everyone has ever built - ever!  (cough cough Chakats.)&lt;br /&gt;
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==Origins==&lt;br /&gt;
{{Topquote|One might suspect that the lower forms of the servants of darkness would be less blessed by the powers they serve than their more noble counterparts, but this is not the case. The Marks of the Dark Gods are as evident amongst these foul creatures as in any horde of debased Men. Perhaps even more so, for these Beastmen, as they are known, seem to be embraced by their gods just as parents might their children. Spawned by the very darkness that enwraps them, they are closer to the heart of Chaos than any other creatures and are to be greatly feared because of it.|From the Liber Chaotica, penned by Richter Kless, Priest of Sigmar, declared insane.&#039;&#039;}}&lt;br /&gt;
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The Beastmen&#039;s origins seem to be something of a composite piece (and changes from edition to edition).  On one account, they are descended from the myriad creatures that inhabited the Northern Wastes and migrated downward, accepting more stable forms from their reduced exposure from the polar fluxes of chaos and interbreeding with more magic resistant creatures.  Another myth pins the Beastmen&#039;s origins as the mutated descendants of humans cast into the wild for being born a hideous half-man, half-beast creature (Now why the humans decide to throw all their mutant babies into the surrounding forest known to be populated with sadistic and vengeful goatmen born as mutants to humans and cast-off themselves is a bit of a mystery).   The 6th ed Beasts of Chaos book says that when the polar gates collapsed, the Beastmen were made from animals mutating to be more human-like and humans mutating to be more bestial while the 7th ed Beastmen book says that when Chaos was first released to the world the &amp;quot;primitives&amp;quot; at the time went mad, fucked some animals, generations later their descendants are the Beastmen.   Wood Elves seem to have less of a problem with mutants, either because they resist chaos more/better or they kill such offspring immediately and never talk about it again, but that&#039;s just like, you know, a cultural difference.&lt;br /&gt;
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Age of Sigmar is more vague about the Beastmen&#039;s origins, stating that they were present in the Mortal Realms before Sigmar arrived (which is a enigma in itself, since all other forms of Chaos only arrived in the Age of Chaos). Three in-universe theories are presented; the standard &amp;quot;animals and men mutated by Chaos energy&amp;quot;, one claiming that they&#039;re all descended from a primogenitor beast called the Gor-Father, and another saying that [[/pol/|they&#039;re the product of miscegenation between races]]. Since several Beastmen tribes appear to worship the Gor-Father, while there are other accounts of humans being mutated into Beastmen, its possible that all these theories have elements of truth to them.&lt;br /&gt;
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Regardless, today&#039;s Beastman is more likely either the product of gangrape, spawned by a brief and unholy union from victorious Beastman raiders that managed to bring home some captive females from other races, usually humans, and it never ends well for the woman  (tying into the inspiration for Beastmen, the [[Broo]], though this was downplayed; you know something&#039;s nasty when Games &amp;quot;In the GRIM DARKness of the far future...&amp;quot; Workshop says it&#039;s too much - before you bring up the Fimir, it was never part of them, only inferred by a typo and omission of lore), or they were spawned when a Beastman really loves a Beastwoman. We&#039;re not too sure how Beastmen &amp;quot;love&amp;quot; one another, but the fluff seems to imply that the Beastmen have to get really fucking hammered before hand with giant orgiastic feasts at their encampments around Beastmen Herdstones. However, as of Total War: Warhammer: Call of the Beastman, it is possible to recruit a female Beastman, or Doe, to your warband.&lt;br /&gt;
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==Types==&lt;br /&gt;
Beastmen come in many varieties, usually denoted by a suffix and a prefix, making a chaotic race that hates organization and civilization into an easily organized and tidy group. In Oldhammer, mutants were included as Beastmen in advertising. After the Tony Ackland legal troubles when most mutants and the more creative types of Spawn were squatted, Beastmen remained pure beast men. &lt;br /&gt;
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===Devoted===&lt;br /&gt;
Beastmen particularly devoted to specific Chaos Gods, usually because of mutations at their birth, being enslaved by devotees of a particular god, or blessing, are given the name of their god in their designation. Its worth noting that the armor of the godly Beastmen are more ornate, implying they are far less antagonistic to the idea of making things intentionally. Note that devoted is our word for organizing them. They were also out of the picture until VERY recently because Phil Kelly removed them from the 7th edition Beastmen book and retconned the fluff to destroy any and all traces of Beastmen that were devoted/enslaved/blessed by a single god, to the point where they couldn&#039;t even be given marks on both the tabletop and lore.&lt;br /&gt;
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* [[Tzaangor]] are Beastmen of Tzeentch. Have white, yellow, and blue features usually as well as mutations giving them spindly limbs, extra arms, and an emphasis on bird and moon appearances. &lt;br /&gt;
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* [[Slaangor]] are Slaanesh&#039;s Beastmen. The least described and depicted of all the Beastmen groups. Their mutations obviously trend more towards the lewd, with extra pectorals and nipples, and are known for being mostly albino with pastel skin. Their eyes are like those of Daemonettes, being large and either green or black. Their species are animals that are lithe or symbolically sensual, but with a large amount of them being non-Minotaur bovines (a Bovigor can be a Slaangor, not all Slaangor are Bovigor). &lt;br /&gt;
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* [[Khorngor]] are Khorne&#039;s. Their fur is shiny and almost metallic, their eyes are white with red pupils, they always have canine heads and the most favored have their horns naturally grow in the shape of Khorne&#039;s skull symbol. They wear far more armor than most other Beastmen species. &lt;br /&gt;
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* [[Pestigor]] are Nurgle&#039;s, breaking the prefix naming scheme of the others. Aside from being heavily diseased, something they don&#039;t really have exclusive among Beastmen, they have only one horn, their hide is particularly tough, and they wear far more armor than any other variety. Disappointingly, they were not named Nurggors.&lt;br /&gt;
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===Herd Society===&lt;br /&gt;
[[File:Beast_tribe.jpg|300px|thumb|right|]]&lt;br /&gt;
Beastmen society is organized around herds and ruled by a system of might makes right. In other words, what the biggest, strongest Beastman says, goes. One would be forgiven in thinking that this automatically means that minotaurs would end up running the show since they are by far the biggest and strongest, but they&#039;re not the brightest thing on two hooves. Minotaurs specialize in wholesale slaughter, but aren&#039;t too keen on things like where to find food, who should keep watch or how to fix their shitty chariots. Lo, the Beastlord has his task cut out for him.&lt;br /&gt;
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* &#039;&#039;&#039;[[Beastlord]]s&#039;&#039;&#039;: The Beastmen in charge, the Alpha Male, they run the show for the other Beastmen with a combination of [[Mork|dastardly cunning]] and [[Gork|brute strength]]. They often delegate more benign tasks to their immediate inferiors, the Wargors.&lt;br /&gt;
* &#039;&#039;&#039;[[Wargor]]s&#039;&#039;&#039;: The &amp;quot;trusted&amp;quot; (as far as Beastman loyalty goes) lieutenants of Beastlord, Wargors are pretty kickass leaders and fighters themselves. Often seen carrying battle standards or leading Bestigor herds, or both.&lt;br /&gt;
* &#039;&#039;&#039;[[Bestigor]]s&#039;&#039;&#039;: Quite literally the best Gors. Strong, tough, heavily armed and armoured, the Wargors and Beastlords often arise from their ranks. They used to be the Chaos Undivided of the Beastmen, complete with the Mark (with the option of becoming [[Khorngor]]s, [[Tzaangor]]s, [[Slaangor]]s or [[Pestigor]]s) but then [[Phil Kelly|some asshole]] took away their marks and unique types.&lt;br /&gt;
* &#039;&#039;&#039;[[Bray Shaman|Bray-Shamans]] and Great Bray-Shamans&#039;&#039;&#039;: Tribal elders and spiritual leaders of the Beastmen, they interpret the will of Chaos and determine the best course of action for the herd. They are also the herd&#039;s wizards, channeling the lores of Death, Shadows, Beasts and their unique Lore of the Wild, a corrupt offshoot of the Lore of Beasts. One of the very few rules Beastmen have is that you never harm a Bray-Shaman for any reason, &#039;&#039;ever&#039;&#039;, if only because it&#039;s really hard for the Beastmen to get any kind of favour from the gods so those who are clearly favored cannot be cast aside lightly. &lt;br /&gt;
* &#039;&#039;&#039;[[Gor]]s&#039;&#039;&#039;: The rank and file of the beast herd. Your average Gor is bigger, tougher and far nastier than your average human, and also far more stupid which explains why they haven&#039;t overrun everything. He&#039;s also an unguloid with furry legs and a face that&#039;s a blend of bestial and human features. ALL Gors also feature prominent horns and/or antlers on their heads.&lt;br /&gt;
* &#039;&#039;&#039;[[Ungor]]s&#039;&#039;&#039;: The untouchables even in beast herds. They are pretty close in size to humans, yet still feature particularly bestial features such as furry unguloid legs with hooves, a semi-bestial face and two small horn buds. Sometimes band together in scouting parties of Ungor Raiders when not used as slave labour to fix all the shitty Beastmen gear.&lt;br /&gt;
* &#039;&#039;&#039;[[Bray]]s&#039;&#039;&#039;: Beastmen with no horns, the lowest of the low in Beastman society (so low that they got no models). In a society where life is nasty, brutish, and short, their lives are by far the nastiest, most brutal and most especially shortest.&lt;br /&gt;
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Beastmen are wild and crude creatures embodying all the negative aspects of animals combined with human-level intelligence. They are truly repugnant to behold, let alone to smell, for they are a twisted reflection of the base and barbaric aspects of nature. Beastmen are Chaotic Evil to their core (as one would expect from the OG children of Chaos), with literally the &#039;&#039;only&#039;&#039; thing resembling redeeming qualities that they have being their reverence of Bray-Shamans and the Chaos Gods. The carnage and despair they spread across the land is a malevolent and deliberate attempt to wreck anything beautiful or stable for the lulz.  Bitterness and spite simmers in the heart of every Beastman; it takes little more than a few well-chosen words to spur a Gor into a frenzy of unrestrained rage. The sounds of distant battle will cause a Beastman to prick up his tufted ears in an instant; a fight or duel upon a woodland path will invariably bring dozens of Beastmen from all about in a very short space of time.  Even when gathered in their torrid encampments the Beastmen spend their time fighting, fucking or feasting.  The only time they don&#039;t is when a particularly strong Beastman knocks a sense of purpose into them (sometimes literally) or a Bray-Shaman calls on the Chaos Gods.&lt;br /&gt;
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Beastmen have forms perfectly suited to their horrid nature. They have long, ridged horns with which to gore their foes, and the legs of cattle and goats with which to trample the bodies of their victims. Their matted hair is encrusted with blood and dung, a haven for fat ticks and colonies of fleas that keep the Cloven One in a constant state of agitation, for hygiene is one of those stable and beautiful concepts that Beastmen feel compelled to ruin.  They&#039;re not even house trained and mark their territory whenever they feel like it even if it&#039;s on an enemy&#039;s corpse.  Their drool-filled mouths are filled with sharp, wolf-like fangs for tearing the flesh of their prey, and their muscular, sweat-slicked bodies are ideally suited to the murderous desires that gleam in their blood-red eyes.&lt;br /&gt;
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Above all, though, it is the trappings of progress and civilization that fan the embers of hatred burning within each Beastman&#039;s breast. A mere glimpse of bright colours, especially the colour red, will often be enough to get a Beastman&#039;s pulse racing with bloodlust. The sight of a proud flag or coat of arms, a pristine uniform or a magnificent statue elicits a powerful reaction in the Beastmen, for the things of order are anathema to the Children of Chaos. All caution is put aside in a desperate attempt to tear down and befoul the offending article, to stomp it into the mud, smear it with dung or rip it to pieces and chew on the remains. Woe betide those who take pride in such symbols of authority and order, for their end will invariably be messy, painful and humiliating. Though Beastmen find it far easier to destroy than to create they can be terribly inventive in the punishments they inflict upon their captives, and they have a sick and ribald sense of humor that leads to truly stomach-churning atrocities enacted upon those they can catch.&lt;br /&gt;
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No Beastman is truly content unless visiting some manner of violence upon a hapless victim. The only tools they use are the tools of war, and even then they aren&#039;t too fussy. In the last edition of Fantasy they armed themselves with crude blades and axes that they call &#039;man-cleavers,&#039; mostly cobbled together from the spoils of war, because Phil Kelly thought it would be a great idea to change the Beastmen so that they&#039;re unable to make their own equipment.  He also altered them so that the warherds lack the resplendent weapons and baroque armour of the human servants of the Chaos Gods, saying that since the Beastmen already belong to the Ruinous Powers the gods have no need to bargain such trinkets in exchange for their souls, completely ignoring the fact that the gods are supposed to be petty, meaning even if their souls already belonged to Chaos, they&#039;d still get marks to show which god they belonged to.  This might have been a part of his plan to make the army the worst army in all of Fantasy, as the marks and armour also help the armies of Chaos win the fights they get into, so it should be no surprise that after Phil changed their lore, they don&#039;t do shit aside from being a punching bag for all the other races.  He decided to leave in how they&#039;re great at raiding (though the actual rules for raiding were an entirely different story), pillaging and corpse-robbing even when they are not marching to war. Because of this they are never short of battered weapons and ragged suits of armor, albeit ones encrusted with clotted gore and riddled with rust. Such lack of quality is only a minor setback to the Beastmen, who compensate with sheer brute strength and determination.&lt;br /&gt;
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The robust constitution of the Cloven Ones allows them to live upon the most meagre or unpleasant of diets. They prefer great chunks of meat above all but, unlike their larger Minotaur brethren, they do not care if it is fresh or if it is infested and maggot-ridden. Beastmen are cannibals who gorge themselves upon the corpses of their own kind without hesitation, entrails, hair, horns, hooves and all, and believe that to do so is to inherit the strength of the victim. This diet of dead meat is supplemented with grubs, hairy-legged spiders, poisonous centipedes, plump blowflies, and other vermin, as well as the occasional lost child or lone woodsman. It could be said that Beastmen are hunter-gatherers, though they mainly gather the body parts strewn around the place after a particularly vicious hunt. Human flesh is a delicacy to Beastmen, and rivals have been known to fight to the death over a single human arm or leg.&lt;br /&gt;
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Of all the creatures of Chaos, Beastmen have an especially close relationship with Morrslieb, the Chaos Moon. Whenever Morrslieb is fullest in the sky the Beastmen will hold night-long, sprawling orgies where they indulge every base lust and bloodthirsty deed they can think of. Much blood is shed, much captured wine and beer is drunk, and many new beast-spawn are conceived, ensuring the cycle of twisted and unholy life is perpetuated. Though it is rumored that the witches and heretics of the Old World join the Beastmen in these frightening and confusing bacchanals, none have ever been able to say for certain, for to stumble upon a camp of blood-drunk Beastmen celebrating under the unclean light of Morrslieb is to plunge into hell itself.&lt;br /&gt;
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====Beastwomen====&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
{{Topquote|She doubted that she or it would have survived if she had not encountered the beastwomen in the forest; if they had not taken her in and guarded her and fed her. She remembered them as being oddly shy and gentle compared to the gors and ungors. | from the perspective of Justine, Chaos Champion. From &#039;&#039;Trollslayer&#039;&#039;.}}&lt;br /&gt;
[[File:Canon Beastwoman.png|thumb|left|400px|Thanks to [[Blood Bowl]], specifically [[Spike! Magazine]], we now have a &amp;quot;canon&amp;quot; piece of artwork of a female Beastman (which is ironically &#039;&#039;less&#039;&#039; beastly than a lot of the fan-art).]]&lt;br /&gt;
[[File:FemmeGor Waifu Sketch.jpg|thumb|right|300px|One drawfag&#039;s interpretation of what happens when a Chaos Champion kills a Beastlord.]]&lt;br /&gt;
[[File:FemmeGor.png|thumb|right|300px|Fan-art of a hypothetical female Beastlord.]]&lt;br /&gt;
Naturally, some Chaos fans on /tg/ have speculated quite intensely about the possibility of Beastwomen/&amp;quot;gor-doe&amp;quot; waifus, particularly given old lore of human Chaos worshippers partaking in the bacchanalian feasting and rutting of Beastmen tribes. While it has been confirmed that Beastmen are not all male, very little canon information has ever been revealed about the female half of the Beasts of Chaos. As you can read in the above quote, William King, the author of the [[Gotrek &amp;amp; Felix]] novels, describes them as &amp;quot;calmer&amp;quot; than their male counterparts. Yet despite being apparently more restrained and rational than their menfolk, much like their human counterparts in the Northern tribes, gor-does are can still be capable warriors, as it is mentioned in the aforementioned novels the duo encountered beastwomen warriors during their battles. &lt;br /&gt;
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[[Total War: Warhammer]] stuck its own oar in, claiming that gor-does are relatively rare among the Beastmen and as such the males will fight for the right to mate with one whenever it&#039;s breeding season. Meaning only the strongest members of a herd will get to mate with a pure female beastmen, while the less lucky males look to [[Rape|other means]] for producing more of their kind. Whether this is actually canon or not is unclear, so it&#039;s left to fans to decide for themselves how they prefer it... which of course leads to [[skub|the usual arguments]].&lt;br /&gt;
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Other older lore has implied both that [[harpy|harpies]] act as females for beastmen, and that, much like the [[Fimir]], beastmen have been known to abduct human (or elf) women as corrupted breeding slaves they call &amp;quot;Beastmothers&amp;quot;. For fairly obvious reasons, this piece of lore has since disappeared from official pubblications, only leaving the occasional unsettling implication.&lt;br /&gt;
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Given the beastmen&#039;s origins as rip-offs of the [[Broo]], some fans also assume that many Beastmen reproduce by impregnating female livestock. &lt;br /&gt;
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{{clear}}&lt;br /&gt;
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====Beastman Champion Retinues====&lt;br /&gt;
Back in the days of [[Realms of Chaos]], Beastman Chaos Champions were able to take the [[Path to Glory]] once introduced in &amp;quot;The Lost and the Damned&amp;quot;, and even had their own unique follower retinue table they rolled on, to emphasize the split between the beastmen tribes and the armies of Chaos-damned humans:&lt;br /&gt;
::01-020: 2d6 Beastmen (If the Beastman Champion has the Mark of Chaos, these are also Marked by the same Patron; [[Khorngor]]s, [[Pestigor]]s, [[Slaangor]]s or [[Tzaangor]]s - otherwise, they&#039;re just normal beastmen)&lt;br /&gt;
::21-40: 2d6 Beastmen&lt;br /&gt;
::41-60: Beastman Hero&lt;br /&gt;
::61-70: Beastman Shaman&lt;br /&gt;
::71-80: D6 [[Centaur]]s&lt;br /&gt;
::81-85: D3 [[Dragon Ogre]]s&lt;br /&gt;
::86-98: D6 [[Minotaur]]s&lt;br /&gt;
::99-100: Other (Roll on the Human Chaos Champion retinue table)&lt;br /&gt;
&lt;br /&gt;
===The Bulls===&lt;br /&gt;
[[File:BeastmenMinotaurs.jpg|200px|thumb|right|]]&lt;br /&gt;
Nobody really knows why, but the Beastmen seem to be accompanied by a race of ferocious Minotaurs, not that they&#039;re complaining. When the Minotaurs aren&#039;t rampaging through the hardest parts of an enemy army, eating knights, drinking blood and shitting victory, they&#039;re often seen guarding caches of magic treasures deep in the Drakwald. They aren&#039;t a very bright group but their uncanny resilience, rape-tastic strength and general piss-your-pants scariness gets shit done for the Beastmen. There are also mutant varieties of the bulls that have long ago traded their sanity for fuck-off hugeness and other random shit.&lt;br /&gt;
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* &#039;&#039;&#039;Doombulls and Gorebulls&#039;&#039;&#039;: The closest thing the Minotaurs have to leaders, with the Doombulls being the larger, stronger and generally more daunting of the two, and Gorebulls functioning like Wargors or Skaven Chieftans.&lt;br /&gt;
* &#039;&#039;&#039;Minotaurs&#039;&#039;&#039;: Giant, bull-headed monsters that fuck near can&#039;t be stopped once they get to smashing shit.&lt;br /&gt;
* &#039;&#039;&#039;Cygors&#039;&#039;&#039;: 50 ft. tall, one-eyed Minotaur mutant that can only see magic things. Likes to collect gigantic pieces of magic rock (more commonly known as temple columns) and eating the souls of mages... unless those tricksy wee things are causing him trouble, whereupon he&#039;ll just throw one of his gigantic rocks at it!&lt;br /&gt;
* &#039;&#039;&#039;Ghorgon&#039;&#039;&#039;: Minotaurs that get a flair for cannibalism turn into giant-sized, four-armed killing machines with two of their four arms ending in scythe hands. They also have a penchant swallowing things whole and magically reknitting any wounds they may have had.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Other Critters===&lt;br /&gt;
[[File:Beastmen-centrigor.jpeg|200px|thumb|right|A centigor, [[centaur]] in grimdark.]]&lt;br /&gt;
Being that the Beastmen are all a bunch of horrible monsters, they have a pretty high tolerance for other horrible monsters. Along with the minotaurs, the Beastmen&#039;s ranks are supplemented by other creatures used for various tasks from beasts of burden to cavalry to shock troops to cannon fodder.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Warhounds&#039;&#039;&#039;: Just like the ones starved and taunted by the warriors of chaos, but instead starved and taunted by Beastmen. Used for a fast and cheap screen&lt;br /&gt;
* &#039;&#039;&#039;Tuskgors&#039;&#039;&#039;: What essentially look like warthogs, they&#039;re most often used to pull the herd&#039;s shitty chariots.&lt;br /&gt;
* &#039;&#039;&#039;Razorgors&#039;&#039;&#039;: Bigger, nastier, mutant tuskgors. They are either loosed in packs or used to pull chariots. Why the Beastmen use pigs as pack animals and eat horses instead of the other way around is a bit bizarre, but might have to do with how flighty horses can get around large, carnivorous animals and that pigs occasionally indulge in carnivorism and predation.&lt;br /&gt;
* &#039;&#039;&#039;Centigors&#039;&#039;&#039;: The torso of a Gor fused onto the body of a horse with three hooves per foot, by the looks of it. Totally ungainly and butt-hurt over it, they take to stealing beer, wine and spirits brewed and distilled by other races and getting shit-faced daily to forget that fact. They act as cavalry to the Beastmen, and are the setting&#039;s Centaurs.&lt;br /&gt;
* &#039;&#039;&#039;Harpies&#039;&#039;&#039;: Identical to Dark Elf harpies, may or may not be the Beastwomen with which the Beastmen procreate. Used primarily as flying shock troops.&lt;br /&gt;
* &#039;&#039;&#039;[[Chaos Spawn]]&#039;&#039;&#039;: Can be either heavily mutated Beastmen or just normal spawn, that which must not be named are goaded into battle... somehow. But this is chaos, so really anything can become a chFGHFGTYHAAAD{{BLAM}}&lt;br /&gt;
* &#039;&#039;&#039;Jabberslythe&#039;&#039;&#039;: Arguably the ugliest thing in all of WHFB. Said that not even the clearest pools will reflect its image, or maybe they just don&#039;t stay clear for very long. Either way, this is yet another giant powerhouse of a monster using its ugliness as a shock weapon to get the Beastmen&#039;s enemies to kill themselves.&lt;br /&gt;
* &#039;&#039;&#039;[[Giant]]&#039;&#039;&#039;: The warhammer giant is at the beast&#039;s disposal to jump up and down, yell at people and stuff them into its pants.&lt;br /&gt;
{{clear}}&lt;br /&gt;
*A type of amphibious beastmen known as &amp;quot;Lakemen&amp;quot; infest areas of Bretonnia. They appear as humanoid frog-fish with crab claws for hands, and all have at least one type of mutation furthering them from this basic form. Don&#039;t really get along with &amp;quot;normal&amp;quot; beastmen that well, either.&lt;br /&gt;
* There is a tribe of beastmen in Ind that have tiger heads. Local humans worship them as holy spirits and as such said locals prostrate themselves, even as they get killed by the &#039;holy spirits&#039;. They&#039;re called the Bengal, because if you didn&#039;t guess it the first time, Ind is Warhammer India.&lt;br /&gt;
*The tribal societies of men, greenskin, and lizardmen in the Southlands have to deal with raids from the Apemen, a race of Beastmen that resemble humanoid gorillas.&lt;br /&gt;
*The Ymir are a solitary race of Norscan Beastmen who are similar to Ogre Yetis.&lt;br /&gt;
* Down in the Warhammer Antarctica, also known as &amp;quot;Southern Chaos Wastes&amp;quot;, a pretty obscure Beastmen subrace called &#039;&#039;&#039;Beastfiends&#039;&#039;&#039; lives. They&#039;re actually non-human at all, instead being an unholy mix of Beast and [[Daemons of Chaos|Daemon]]. They&#039;re totally irrelevant and only appear in one [[Archaon]] novel.&lt;br /&gt;
* In Naggaroth, a strange breed of scaled Beastman can sometimes be seen in the caves and crevasses. About the height of an Elf and covered head to foot in craggy scales, these creatures are primitive, and war amongst themselves with their stone axes and clubs. On occasion, when times are hard or when the call of Chaos from the north grows strong, they descend from the peaks to raid Dark Elf settlements and join with the armies of Chaos, and their numbers are such that it takes great military might to repel them.&lt;br /&gt;
&lt;br /&gt;
==Notable Beastmen==&lt;br /&gt;
*&#039;&#039;&#039;[[Khazrak The One-Eye]]:&#039;&#039;&#039; One of the most legendary Beastmen in recent history, known for his use of actual tactics and military strategy. Has one eye (surprisingly) and a heated rivalry with [[Boris Todbringer]].&lt;br /&gt;
*&#039;&#039;&#039;[[Taurox The Brass Bull]]&#039;&#039;&#039;: Violent bull-freak made of Brass after eating one of Khorne&#039;s daemons. He is a bad ass that likes to cut shit up and kill everything he sees. All in all total bad ass.&lt;br /&gt;
*&#039;&#039;&#039;[[Morghur the Shadowgave|Morghur]] the Master of Skulls&#039;&#039;&#039;:The closest thing to a central leader the Beastmen have. This guy not only corrupts and mutates anything in his path, every time he&#039;s killed, he simply resurrects and starts all over again. He&#039;s considered the greatest enemy of the Wood Elves and the chosen prophet and champion of the Chaos Gods to his people. In Age of Sigmar gets his own faction called the Gavespawn that pretty much worships him as a minor Chaos God.&lt;br /&gt;
*&#039;&#039;&#039;[[Malagor]] The Dark Omen&#039;&#039;&#039;: The Bray Shaman of all Bray Shaman, this Beastmen is not only a powerful sorcerer and a cunning manipulator he also has a pair of black raven wings that enable him to fly. He greatly resembles an old representation of old Nick called Baphomet. &lt;br /&gt;
*&#039;&#039;&#039;[[Gorthor]] the Beastlord&#039;&#039;&#039;: The greatest Beastlord to ever live, he united all the Beastmen of the Middle Mountains, pioneered the use of chariots, brought down two provinces of the Empire and in addition to his fighting skills was a tactical and strategic thinker.&lt;br /&gt;
*&#039;&#039;&#039;[[Ghorros Warhoof]]&#039;&#039;&#039;: The “Sire of a Thousand Young” is an ancient Centigor that is constantly fighting, drinking, or fucking. He proudly boasts to have fathered the entire Centigor race and have connections to every other beastman in the Old World. Like an alcoholic father who left home for a pack of cigarettes, he roams the land in a constant state of bragging, bashing, boozing, and banging, which makes him a somewhat beloved figure in many beast herds.&lt;br /&gt;
*&#039;&#039;&#039;[[Ungrol Four-Horn]]&#039;&#039;&#039;: Also known as Blackheart, Hornsthief, and the Spurned One, Ungrol is a two headed Ungor that was fed up with the constant abuse he suffered from the bigger and meaner gors. So he slit the throats of his tribe’s Wargor and Shaman and severed their horns to tie onto his own. He fled from his understandably pissed off tribe and took refuge in a dark series of caves that would become known as the Labyrinth of the Spurned. The legend of Four-Horn spread amongst the herds, and soon Ungrol was the leader of a vast army of Ungors and other outcasts of beastman society.&lt;br /&gt;
*&#039;&#039;&#039;[[Molokh Slugtongue]]&#039;&#039;&#039;: The closest thing you can have to a [[Pestigor]] special character in a book where pestigors officially don&#039;t exist. Disease-riddled skull-faced [[Bray-Shaman]] wielding pestilence and famine against his enemies, clearly suffused with the blessings of Papa [[Nurgle]].&lt;br /&gt;
*&#039;&#039;&#039;[[Moonclaw]]&#039;&#039;&#039;: Technically a Chaos Xenos/Daemon Prince of Morrslieb, Moonclaw looks enough and acts enough like a Beastman to qualify as one, and his ability to spread insanity from himself in waves is seen as holy by the Beastmen.&lt;br /&gt;
&lt;br /&gt;
==In 40k==&lt;br /&gt;
&#039;&#039;See [[Beastmen (40k)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Warhammer: Age of Sigmar==&lt;br /&gt;
In Age of Sigmar, they&#039;re back, as the [[Beasts Of Chaos]]. Functionally identical, but with a larger scale and some tweaked lore, such as their reverence to Chaos as a primordial force rather than the Gods themselves (which better fits the idea of them as representing the darker side of nature and the wilderness).&lt;br /&gt;
&lt;br /&gt;
==Non-Warhammer Beastmen==&lt;br /&gt;
Although the Warhammer Fantasy version of Beastmen is probably the most iconic use of the term on /tg/, it has surfaced in some other /tg/ settings as well, owing to the rather generic name. Even with Age of Sigmar&#039;s copyright-friendly rename-a-palooza, their name (Brayherds/Warherds) turns out rather generic in comparison to other names (e.g. Aelves, Orruks, Ogors)&lt;br /&gt;
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In [[Glorantha]], the [[Broo]] are a race of Chaos-aligned/spawned monstrous humanoids who appear as haphazard amalgamations of human and animal traits, all further wracked by diseases and/or mutations. This race actually created the Warhammer Beastmen (long story short; [[Games Workshop]] had a deal to produce miniatures for [[RuneQuest]] Broo models, it fell through, and they decided to recoup their losses by reworking the models into a new Chaos species for their own game).&lt;br /&gt;
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In [[Dungeons &amp;amp; Dragons]], the obscure [[Greyhawk]] setting has (or had, at least, during the days of [[Advanced Dungeons &amp;amp; Dragons]]) a race called the Beastmen. These were basically really hairy humanoids with vaguely feline faces who lived in forests and were Stone Age hunters with a Neutral Good alignment. The race has been pretty much forgotten about.&lt;br /&gt;
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Beastmen is also used in many settings as a collective term (analogous to demihumans and humanoids) to the various, well, [[furry]] races: things like [[lupin]]s, [[minotaur]]s, [[gnolls]], [[catfolk]], [[ratfolk]], etc. Sometimes any &amp;quot;animal-based&amp;quot; race, like [[lizardfolk]], [[dragonborn]], [[aranea]]s, [[chitine]]s, [[aarakocra]]s, etc, will also be lumped in. To avoid confusion, /tg/ tends to prefer the blanket term [[Beastfolk]].&lt;br /&gt;
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In [[Kings of War]] you get [[Kings_of_War/Tactics/The_Herd|the Herd]], which is Warhammer Beastmen with a few extra steps, such as adding werewolves and giant eagles, but losing the chariots and some of the GW-exclusive monsters. From a fluff perspective they are completely different though, being a neutral army created by a benevolent god called Kyron and related to the orcs (who were created by Kyron&#039;s malevolent half), and are thus their chaotic good counterpart. As such they are maybe closer to the idea behind the beastmen army as a force of nature rather than a servant of the dark gods. Also dem werewolves (lycans) are one of the top three units in KoW.&lt;br /&gt;
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==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/8th Edition/Beastmen|8th edition Tactics]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
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[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Beastmen]]&lt;br /&gt;
[[Category:Furry]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Beastmen&amp;diff=84621</id>
		<title>Beastmen</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Beastmen&amp;diff=84621"/>
		<updated>2022-09-23T11:32:34Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: /* Other Critters */&lt;/p&gt;
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&lt;div&gt;{{Sick|Rape, and lots of it, as well as eating people.}}&lt;br /&gt;
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{{Topquote|The creatures outside looked from pig to man, and from man to pig, and from pig to man again; but already it was impossible to say which was which.|George Orwell, &#039;&#039;Animal Farm&#039;&#039;}}&lt;br /&gt;
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{{Topquote|Elia Martell...I killed her screaming whelp. Then I &#039;&#039;&#039;raped&#039;&#039;&#039; her. Then I smashed &#039;&#039;&#039;her fucking head in, like THIS&#039;&#039;&#039;.|Gregor Clegane, A Storm of Swords}}&lt;br /&gt;
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{{Topquote|The only thing in my head&amp;lt;/br&amp;gt; Is five grams of cocaine, fly away alone&amp;lt;/br&amp;gt; To the edge of oblivion&amp;lt;/br&amp;gt; I have thoughts in my head&amp;lt;/br&amp;gt; When will all this end&amp;lt;/br&amp;gt; Whenever I&#039;m not alone&amp;lt;/br&amp;gt; Because a white eel will fly in|2=[https://www.youtube.com/watch?v=oSnDQjEquGA&amp;amp;t=1s Beastmen&#039;s official theme song]}}&lt;br /&gt;
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[[File:Beastman.jpg|200px|thumb|right|A face that even mothers can&#039;t force themselves to love.]]&lt;br /&gt;
Where the [[Warriors of Chaos|Warriors]] are Chaos tanks and [[Daemons]] are Chaos cheese, the &#039;&#039;&#039;Beastmen&#039;&#039;&#039; are the true Chaos horde. The Beastmen call themselves the children of Chaos, descended from outcast mutants hurled into the cursed woods of the Drakwald. They are considered a mere nuisance by the Empire and the Bretonnians, but the Wood Elves know how dangerous they truly are. The favorite activities of most Beastmen include toppling waystones, erecting herdstones, [[Grimdark|kidnapping/raping/eating humans]], and, of course, plain old smashing shit! They hate absolutely anything built or anything that is pure and make it a priority to destroy and defile that which the civilized races cherish.&lt;br /&gt;
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In short, they&#039;re a bunch of drunken anarchist fucktards that hang out in the woods, surfacing only to pillage and defile - which is actually kinda awesome if you&#039;re into that sort of thing!&lt;br /&gt;
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==Print History==&lt;br /&gt;
The Beastmen weren&#039;t always &amp;quot;the Beastmen&amp;quot; as we know them today. For the longest time, they were actually part of a unified Chaos army, but due to the fact that people seemed to like to roll with either all beast, mortal or daemon army lists, [[Games Workshop]] in their infinite wisdom decided to gradually split off the armies. Despite getting split off into an army of their own, they still always play second fiddle to every other villainous faction in the setting. [[Skaven]] used to be under them.&lt;br /&gt;
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===Runequest===&lt;br /&gt;
[[File:GW Special Broo.jpg|thumb|right|px|300|Behold, the first &amp;lt;strike&amp;gt;Broo&amp;lt;/strike&amp;gt; Beastmen models.]]&lt;br /&gt;
In the early to mid 1980&#039;s, Games Workshop still produced miniatures for other games, including some they didn&#039;t even sell (similar to [[Reaper Miniatures]] today), and among them was the line of [[Broo]] for the [[Runequest]] game of the [[Glorantha]] setting. &lt;br /&gt;
&lt;br /&gt;
Broo were the proto-Beastmen. Most of the visual style of modern Beastmen, particularly Ungors, is present in the Broo minis. Broo are specifically very similar to Beastmen, [[/d/|although most notably is their lecherous nature and their hyper-fertility to the point they can literally impregnate anything they jizz into, including other males (usually not of their own race), trees, rocks, even just dirt.]]&lt;br /&gt;
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Games Workshop lost the rights to most of the third party IPs in the early 80&#039;s, since the contracts had run out and the IP owners had discovered there was alternatives (early GW had managed to sell itself on the idea it was the primary distributor of tabletop in &amp;lt;strike&amp;gt;The Old World&amp;lt;/strike&amp;gt; Europe despite it originally being three young men in an apartment and later on about twenty of them in a small office). This left them with a fair amount of unsold inventory that they couldn&#039;t actually sell anymore, so they repurposed it all (with dubious legality) as other things and gave Brian Ansell the thumbs up to make his own game that they&#039;d all have rules in...hence, Warhammer was born. Since Broo were generic enough, Games Workshop repurposed the existing miniatures as a set of models for the game, with very little actually changed aside from all the grey morality removed.&lt;br /&gt;
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===Hordes of Chaos===&lt;br /&gt;
Way back when, they were just part of the single Chaos army where they fulfilled the role of chaff; they were squishier and quicker than other Mortal units and they were good at setting up charges, which Daemons couldn&#039;t really do. There were also a couple of special and rare units that were &amp;quot;beastly,&amp;quot; but nothing much.&lt;br /&gt;
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===Beasts of Chaos===&lt;br /&gt;
In 6th edition the Chaos army was split, making Beastmen their own army... sort of. They were pretty bad in this edition, essentially being the bitch of Chaos. Indeed, they had almost &#039;&#039;no&#039;&#039; redeeming qualities of their own, but to get into why we&#039;ll need to split apart the book and look at it in detail. &lt;br /&gt;
&lt;br /&gt;
For starters, there&#039;s nothing the Beasts can do that Mortals or Daemons can&#039;t do better. At first this might seem odd since their Special and Rare choices could both be very powerful, however the Chaos books were rather unique in that Beasts, Daemons and Mortals could all be used alongside each other, and so each could take everyone else&#039;s Special and Rare choices. The main difference was in what counted as your Core, and a Chaos Core was divided into a Mortal, Beast and Daemon Core. [[Age of Sigmar|Whichever of the three types happened to be your General was the type that counted as your Core, while the other two counted as Special choices.]]&lt;br /&gt;
&lt;br /&gt;
Suffice to say, outside of a few options/builds the Beast Generals were lacking compared to Mortal Generals and Greater Daemons, and so were their Core. Sure if you found a way to get Morghur in the middle of the enemy he could stop at least half an army on his own while Khazrak was hands down one of, (if not the best) monster killers in the game. He was able to get up to S10 and each successful wounding attack, before saves, generated a new attack (yes, even the new attacks did this) and the Beast&#039;s ambush rule was pretty cool, but those are the exceptions.&lt;br /&gt;
&lt;br /&gt;
The Beast Core consisted of units that mixed low Toughness and low Leadership; they had lightly armoured Ungors with spears and tough, brawny brawlers in the form of Gors, alongside skirmishers that could scout. The only alternatives (if you wanted a full unit) was to supplement with Warhounds, who can&#039;t take a hit and didn&#039;t count towards your mandatory Core slots, or take a bunch of tough, strong Bestigors, who were overpriced and much slower than everybody else. If you wanted a Beasts General and mostly wanted to make use of your Special and Rare choices, then you&#039;d probably get a few Tuskgor Chariots to fill your mandatory Core slots. They were significantly cheaper than their Mortal counterparts, did not do that much less damage and were also the only option that could consistently make their points back.&lt;br /&gt;
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This is because when they were split from the Hordes of Chaos, the Core was nothing more than an unruly band of meat shields. In fact, because they could move faster, it was preferable to field a few beast packs to soak up arrow fire and act as distractions while fast-moving daemons got the flanks and warriors hammered the front ranks.&lt;br /&gt;
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[[Derp|This does not make a competent, full army.]] Now if you were paying attention you might be wondering how they&#039;d perform if had a Mortal or Daemon General and so could avoid a shitty Core, and that&#039;s where things get good. A Chaos army often had to skip out on important upgrades to certain units (specifically Warriors) because they wouldn&#039;t have enough to get a good General, a good frontline, and a good few heavy hitters that you&#039;d normally need to collapse the enemy&#039;s formation. They were pricy, and so Beasts gave you the option of having a cheap Core and suddenly you had far more points to spend on units of Warriors and Knights.&lt;br /&gt;
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Now to get into the cool Special and Rare choices, the Beasts gave Chaos the [[Troll#Fantasy_trolls|Chaos Trolls]] and [[Ogre_Kingdoms|Ogres]], [[Dragon Ogres|Dragon Ogres and Shaggoths]], etc. Combined with the Warriors (and saving points using Chariots or Ungor screens for Core) it made for a fairly strong United force, one that could hit like a truck and take solid hits in return.&lt;br /&gt;
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Almost makes you wonder why they were ever split in the first place, since the only time the Chaos armies of 6th Ed were scary was when they had a united front (just like in the lore).&lt;br /&gt;
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===Beastmen===&lt;br /&gt;
[[File:Beastmen-Warhammer-Fantasy.jpg|400px|thumb|right|Warrior goats with [[Ogre]]-style gutplates]]&lt;br /&gt;
Sometimes referred to as &amp;quot;the WEAK chaos army,&amp;quot; or the &amp;quot;Powerful [[Chaos]] [[Skaven]]&amp;quot; it more or less resembles a normal horde style army in Warhammer Fantasy Battle with cheap, [[Imperial Guard|expendable]] troops, average leaderships and little immunity to psychology. The things they otherwise don&#039;t have are anything resembling armor or any kind relevant shooting, but they try to make up for it with Primal Fury which gives them hatred on a passed leadership test each round of combat on many of their units. The Herdstone magic item allows Beastmen wizards to score extra power dice for their spells, allowing Beastmen to pull off a little extra spell support to augment the cheap core units. They also excel in cheap chaff and redirectors in the form of Ungor Raiders, Razorgors, and Harpies, and fielding fairly costed chariots in core. &lt;br /&gt;
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Unfortunately they also got fucked in pretty much every other area. Marks were taken away for no good reason, prices went up on models that already cost too much, models were introduced that made your own army worse, the Beastmen were given a piss-poor magic lore (compared to every other lore) in exchange for the other lores that could be occasionally useful, they swapped out mostly decent magic items for mostly shitty ones, or ones that made no sense (like a magic banner that could only be given to a unit who had heavy armour, and it took away their heavy armour without refunding the cost), the list goes on. All in all it made them one of if not the worst army in the game. It was still possible to win, but it would always be an uphill battle as their biggest advantages, like their heaviest hitters and ability to be combined with the other Chaos armies as one big force, were completely removed (with the one exception being Minotaurs who are overcosted compared to other models anyway).&lt;br /&gt;
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===Real world Inspiration===&lt;br /&gt;
The standard way of creating a fantasy race or culture is to take one real world culture and base everything off of that. The Empire is early Renaissance Germany, Bretonnia is Medieval French fused with English Arthurian myth giving them a strong British feel as well. Dwarfs and Elves have their own sort of base line culture based on Tolkien and with a large part of Warhammer fantasy in it nowadays as well.&lt;br /&gt;
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The Beastmen, however, are based on the popular conception of the barbarians who tore Rome down. First they have no interests other than smashing civilization apart for the sake of smashing it apart. They have in their background that they pay homage to large &#039;herd stones&#039; which are similar to the Celtic shrines (think Stonehenge, although it is not actually a Celtic shrine). Lastly, they are Beastmen and satyrs are associated with paganism. Ever wonder why the Devil has cloven legs? Early Christians used the old Greek god Pan (the original [[satyr]]), as the devil because he was, among other things, a god of sex [[Fail|(and shepherds)]] and Christians are against recreational sex outside marriage due to the Bible&#039;s stipulation that God intends it for married couples, meaning Pan was a good framework for the devil and all that has really changed since then was turning him red and giving him a trident.  Plus, Pan is also a god of the wild; very fitting reference for Beastmen.&lt;br /&gt;
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Tactically the Beastmen also fit the Barbarian origin: many light troops that rely on ambush and surprise (more than one Roman legion was lost by this kind of ambush&amp;lt;!--Quinctilius Varus, give me back my Legions!--&amp;gt;), chariots which the Britons used against the Romans and lastly they are like the Barbarians in that they are focused on skirmishing and raiding. Once upon a time all Beastmen were skirmishers, which while effective against isolated villages is less effective against armies, which is why it was changed.&lt;br /&gt;
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So the Beastmen have some pretty interesting roots once you &#039;pop the hood&#039; on their design.&lt;br /&gt;
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==Occupy Drakwald==&lt;br /&gt;
The thing that pisses the Beastmen off is that something like 1% of life in Middenheim controls 99% of the land! There are so many freaky beasts living in the chaos woods, combined with big Empire pushing around the people of the woods and ruining the environment for their own economic interests. And so the Beastmen have taken to their eternal campout against the Empire and it&#039;s regional castellan pretty boy, Elector Count Boris Todbringer.&lt;br /&gt;
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Another thing that really pisses them off is that it&#039;s stated in the Orcs and Goblins codex that [[Forest Goblins]] on their spiders tend to murder herds wandering in the woods. Technically this is because the Forest Goblins are the original occupants of Drakwald that have been trying to keep the Empire, Beastmen (born of Empire), and other greenskins out since the dawn of...well, the Old Ones creating all the races, but fuck those fucking fucks! They have fancier hats and more land, so they gotta go too!&lt;br /&gt;
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And that&#039;s not where the similarities end. The Beastmen are a bunch of lazy, shiftless, filthy degenerates that eat babies - no literally! The Beastmen want nothing better than to just drink looted booze, eat/fuck other races and tear down everything that everyone has ever built - ever!  (cough cough Chakats.)&lt;br /&gt;
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==Origins==&lt;br /&gt;
{{Topquote|One might suspect that the lower forms of the servants of darkness would be less blessed by the powers they serve than their more noble counterparts, but this is not the case. The Marks of the Dark Gods are as evident amongst these foul creatures as in any horde of debased Men. Perhaps even more so, for these Beastmen, as they are known, seem to be embraced by their gods just as parents might their children. Spawned by the very darkness that enwraps them, they are closer to the heart of Chaos than any other creatures and are to be greatly feared because of it.|From the Liber Chaotica, penned by Richter Kless, Priest of Sigmar, declared insane.&#039;&#039;}}&lt;br /&gt;
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The Beastmen&#039;s origins seem to be something of a composite piece (and changes from edition to edition).  On one account, they are descended from the myriad creatures that inhabited the Northern Wastes and migrated downward, accepting more stable forms from their reduced exposure from the polar fluxes of chaos and interbreeding with more magic resistant creatures.  Another myth pins the Beastmen&#039;s origins as the mutated descendants of humans cast into the wild for being born a hideous half-man, half-beast creature (Now why the humans decide to throw all their mutant babies into the surrounding forest known to be populated with sadistic and vengeful goatmen born as mutants to humans and cast-off themselves is a bit of a mystery).   The 6th ed Beasts of Chaos book says that when the polar gates collapsed, the Beastmen were made from animals mutating to be more human-like and humans mutating to be more bestial while the 7th ed Beastmen book says that when Chaos was first released to the world the &amp;quot;primitives&amp;quot; at the time went mad, fucked some animals, generations later their descendants are the Beastmen.   Wood Elves seem to have less of a problem with mutants, either because they resist chaos more/better or they kill such offspring immediately and never talk about it again, but that&#039;s just like, you know, a cultural difference.&lt;br /&gt;
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Age of Sigmar is more vague about the Beastmen&#039;s origins, stating that they were present in the Mortal Realms before Sigmar arrived (which is a enigma in itself, since all other forms of Chaos only arrived in the Age of Chaos). Three in-universe theories are presented; the standard &amp;quot;animals and men mutated by Chaos energy&amp;quot;, one claiming that they&#039;re all descended from a primogenitor beast called the Gor-Father, and another saying that [[/pol/|they&#039;re the product of miscegenation between races]]. Since several Beastmen tribes appear to worship the Gor-Father, while there are other accounts of humans being mutated into Beastmen, its possible that all these theories have elements of truth to them.&lt;br /&gt;
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Regardless, today&#039;s Beastman is more likely either the product of gangrape, spawned by a brief and unholy union from victorious Beastman raiders that managed to bring home some captive females from other races, usually humans, and it never ends well for the woman  (tying into the inspiration for Beastmen, the [[Broo]], though this was downplayed; you know something&#039;s nasty when Games &amp;quot;In the GRIM DARKness of the far future...&amp;quot; Workshop says it&#039;s too much - before you bring up the Fimir, it was never part of them, only inferred by a typo and omission of lore), or they were spawned when a Beastman really loves a Beastwoman. We&#039;re not too sure how Beastmen &amp;quot;love&amp;quot; one another, but the fluff seems to imply that the Beastmen have to get really fucking hammered before hand with giant orgiastic feasts at their encampments around Beastmen Herdstones. However, as of Total War: Warhammer: Call of the Beastman, it is possible to recruit a female Beastman, or Doe, to your warband.&lt;br /&gt;
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==Types==&lt;br /&gt;
Beastmen come in many varieties, usually denoted by a suffix and a prefix, making a chaotic race that hates organization and civilization into an easily organized and tidy group. In Oldhammer, mutants were included as Beastmen in advertising. After the Tony Ackland legal troubles when most mutants and the more creative types of Spawn were squatted, Beastmen remained pure beast men. &lt;br /&gt;
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===Devoted===&lt;br /&gt;
Beastmen particularly devoted to specific Chaos Gods, usually because of mutations at their birth, being enslaved by devotees of a particular god, or blessing, are given the name of their god in their designation. Its worth noting that the armor of the godly Beastmen are more ornate, implying they are far less antagonistic to the idea of making things intentionally. Note that devoted is our word for organizing them. They were also out of the picture until VERY recently because Phil Kelly removed them from the 7th edition Beastmen book and retconned the fluff to destroy any and all traces of Beastmen that were devoted/enslaved/blessed by a single god, to the point where they couldn&#039;t even be given marks on both the tabletop and lore.&lt;br /&gt;
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* [[Tzaangor]] are Beastmen of Tzeentch. Have white, yellow, and blue features usually as well as mutations giving them spindly limbs, extra arms, and an emphasis on bird and moon appearances. &lt;br /&gt;
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* [[Slaangor]] are Slaanesh&#039;s Beastmen. The least described and depicted of all the Beastmen groups. Their mutations obviously trend more towards the lewd, with extra pectorals and nipples, and are known for being mostly albino with pastel skin. Their eyes are like those of Daemonettes, being large and either green or black. Their species are animals that are lithe or symbolically sensual, but with a large amount of them being non-Minotaur bovines (a Bovigor can be a Slaangor, not all Slaangor are Bovigor). &lt;br /&gt;
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* [[Khorngor]] are Khorne&#039;s. Their fur is shiny and almost metallic, their eyes are white with red pupils, they always have canine heads and the most favored have their horns naturally grow in the shape of Khorne&#039;s skull symbol. They wear far more armor than most other Beastmen species. &lt;br /&gt;
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* [[Pestigor]] are Nurgle&#039;s, breaking the prefix naming scheme of the others. Aside from being heavily diseased, something they don&#039;t really have exclusive among Beastmen, they have only one horn, their hide is particularly tough, and they wear far more armor than any other variety. Disappointingly, they were not named Nurggors.&lt;br /&gt;
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===Herd Society===&lt;br /&gt;
[[File:Beast_tribe.jpg|300px|thumb|right|]]&lt;br /&gt;
Beastmen society is organized around herds and ruled by a system of might makes right. In other words, what the biggest, strongest Beastman says, goes. One would be forgiven in thinking that this automatically means that minotaurs would end up running the show since they are by far the biggest and strongest, but they&#039;re not the brightest thing on two hooves. Minotaurs specialize in wholesale slaughter, but aren&#039;t too keen on things like where to find food, who should keep watch or how to fix their shitty chariots. Lo, the Beastlord has his task cut out for him.&lt;br /&gt;
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* &#039;&#039;&#039;[[Beastlord]]s&#039;&#039;&#039;: The Beastmen in charge, the Alpha Male, they run the show for the other Beastmen with a combination of [[Mork|dastardly cunning]] and [[Gork|brute strength]]. They often delegate more benign tasks to their immediate inferiors, the Wargors.&lt;br /&gt;
* &#039;&#039;&#039;[[Wargor]]s&#039;&#039;&#039;: The &amp;quot;trusted&amp;quot; (as far as Beastman loyalty goes) lieutenants of Beastlord, Wargors are pretty kickass leaders and fighters themselves. Often seen carrying battle standards or leading Bestigor herds, or both.&lt;br /&gt;
* &#039;&#039;&#039;[[Bestigor]]s&#039;&#039;&#039;: Quite literally the best Gors. Strong, tough, heavily armed and armoured, the Wargors and Beastlords often arise from their ranks. They used to be the Chaos Undivided of the Beastmen, complete with the Mark (with the option of becoming [[Khorngor]]s, [[Tzaangor]]s, [[Slaangor]]s or [[Pestigor]]s) but then [[Phil Kelly|some asshole]] took away their marks and unique types.&lt;br /&gt;
* &#039;&#039;&#039;[[Bray Shaman|Bray-Shamans]] and Great Bray-Shamans&#039;&#039;&#039;: Tribal elders and spiritual leaders of the Beastmen, they interpret the will of Chaos and determine the best course of action for the herd. They are also the herd&#039;s wizards, channeling the lores of Death, Shadows, Beasts and their unique Lore of the Wild, a corrupt offshoot of the Lore of Beasts. One of the very few rules Beastmen have is that you never harm a Bray-Shaman for any reason, &#039;&#039;ever&#039;&#039;, if only because it&#039;s really hard for the Beastmen to get any kind of favour from the gods so those who are clearly favored cannot be cast aside lightly. &lt;br /&gt;
* &#039;&#039;&#039;[[Gor]]s&#039;&#039;&#039;: The rank and file of the beast herd. Your average Gor is bigger, tougher and far nastier than your average human, and also far more stupid which explains why they haven&#039;t overrun everything. He&#039;s also an unguloid with furry legs and a face that&#039;s a blend of bestial and human features. ALL Gors also feature prominent horns and/or antlers on their heads.&lt;br /&gt;
* &#039;&#039;&#039;[[Ungor]]s&#039;&#039;&#039;: The untouchables even in beast herds. They are pretty close in size to humans, yet still feature particularly bestial features such as furry unguloid legs with hooves, a semi-bestial face and two small horn buds. Sometimes band together in scouting parties of Ungor Raiders when not used as slave labour to fix all the shitty Beastmen gear.&lt;br /&gt;
* &#039;&#039;&#039;[[Bray]]s&#039;&#039;&#039;: Beastmen with no horns, the lowest of the low in Beastman society (so low that they got no models). In a society where life is nasty, brutish, and short, their lives are by far the nastiest, most brutal and most especially shortest.&lt;br /&gt;
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Beastmen are wild and crude creatures embodying all the negative aspects of animals combined with human-level intelligence. They are truly repugnant to behold, let alone to smell, for they are a twisted reflection of the base and barbaric aspects of nature. Beastmen are Chaotic Evil to their core (as one would expect from the OG children of Chaos), with literally the &#039;&#039;only&#039;&#039; thing resembling redeeming qualities that they have being their reverence of Bray-Shamans and the Chaos Gods. The carnage and despair they spread across the land is a malevolent and deliberate attempt to wreck anything beautiful or stable for the lulz.  Bitterness and spite simmers in the heart of every Beastman; it takes little more than a few well-chosen words to spur a Gor into a frenzy of unrestrained rage. The sounds of distant battle will cause a Beastman to prick up his tufted ears in an instant; a fight or duel upon a woodland path will invariably bring dozens of Beastmen from all about in a very short space of time.  Even when gathered in their torrid encampments the Beastmen spend their time fighting, fucking or feasting.  The only time they don&#039;t is when a particularly strong Beastman knocks a sense of purpose into them (sometimes literally) or a Bray-Shaman calls on the Chaos Gods.&lt;br /&gt;
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Beastmen have forms perfectly suited to their horrid nature. They have long, ridged horns with which to gore their foes, and the legs of cattle and goats with which to trample the bodies of their victims. Their matted hair is encrusted with blood and dung, a haven for fat ticks and colonies of fleas that keep the Cloven One in a constant state of agitation, for hygiene is one of those stable and beautiful concepts that Beastmen feel compelled to ruin.  They&#039;re not even house trained and mark their territory whenever they feel like it even if it&#039;s on an enemy&#039;s corpse.  Their drool-filled mouths are filled with sharp, wolf-like fangs for tearing the flesh of their prey, and their muscular, sweat-slicked bodies are ideally suited to the murderous desires that gleam in their blood-red eyes.&lt;br /&gt;
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Above all, though, it is the trappings of progress and civilization that fan the embers of hatred burning within each Beastman&#039;s breast. A mere glimpse of bright colours, especially the colour red, will often be enough to get a Beastman&#039;s pulse racing with bloodlust. The sight of a proud flag or coat of arms, a pristine uniform or a magnificent statue elicits a powerful reaction in the Beastmen, for the things of order are anathema to the Children of Chaos. All caution is put aside in a desperate attempt to tear down and befoul the offending article, to stomp it into the mud, smear it with dung or rip it to pieces and chew on the remains. Woe betide those who take pride in such symbols of authority and order, for their end will invariably be messy, painful and humiliating. Though Beastmen find it far easier to destroy than to create they can be terribly inventive in the punishments they inflict upon their captives, and they have a sick and ribald sense of humor that leads to truly stomach-churning atrocities enacted upon those they can catch.&lt;br /&gt;
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No Beastman is truly content unless visiting some manner of violence upon a hapless victim. The only tools they use are the tools of war, and even then they aren&#039;t too fussy. In the last edition of Fantasy they armed themselves with crude blades and axes that they call &#039;man-cleavers,&#039; mostly cobbled together from the spoils of war, because Phil Kelly thought it would be a great idea to change the Beastmen so that they&#039;re unable to make their own equipment.  He also altered them so that the warherds lack the resplendent weapons and baroque armour of the human servants of the Chaos Gods, saying that since the Beastmen already belong to the Ruinous Powers the gods have no need to bargain such trinkets in exchange for their souls, completely ignoring the fact that the gods are supposed to be petty, meaning even if their souls already belonged to Chaos, they&#039;d still get marks to show which god they belonged to.  This might have been a part of his plan to make the army the worst army in all of Fantasy, as the marks and armour also help the armies of Chaos win the fights they get into, so it should be no surprise that after Phil changed their lore, they don&#039;t do shit aside from being a punching bag for all the other races.  He decided to leave in how they&#039;re great at raiding (though the actual rules for raiding were an entirely different story), pillaging and corpse-robbing even when they are not marching to war. Because of this they are never short of battered weapons and ragged suits of armor, albeit ones encrusted with clotted gore and riddled with rust. Such lack of quality is only a minor setback to the Beastmen, who compensate with sheer brute strength and determination.&lt;br /&gt;
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The robust constitution of the Cloven Ones allows them to live upon the most meagre or unpleasant of diets. They prefer great chunks of meat above all but, unlike their larger Minotaur brethren, they do not care if it is fresh or if it is infested and maggot-ridden. Beastmen are cannibals who gorge themselves upon the corpses of their own kind without hesitation, entrails, hair, horns, hooves and all, and believe that to do so is to inherit the strength of the victim. This diet of dead meat is supplemented with grubs, hairy-legged spiders, poisonous centipedes, plump blowflies, and other vermin, as well as the occasional lost child or lone woodsman. It could be said that Beastmen are hunter-gatherers, though they mainly gather the body parts strewn around the place after a particularly vicious hunt. Human flesh is a delicacy to Beastmen, and rivals have been known to fight to the death over a single human arm or leg.&lt;br /&gt;
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Of all the creatures of Chaos, Beastmen have an especially close relationship with Morrslieb, the Chaos Moon. Whenever Morrslieb is fullest in the sky the Beastmen will hold night-long, sprawling orgies where they indulge every base lust and bloodthirsty deed they can think of. Much blood is shed, much captured wine and beer is drunk, and many new beast-spawn are conceived, ensuring the cycle of twisted and unholy life is perpetuated. Though it is rumored that the witches and heretics of the Old World join the Beastmen in these frightening and confusing bacchanals, none have ever been able to say for certain, for to stumble upon a camp of blood-drunk Beastmen celebrating under the unclean light of Morrslieb is to plunge into hell itself.&lt;br /&gt;
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====Beastwomen====&lt;br /&gt;
{{Monstergirls}}&lt;br /&gt;
{{Topquote|She doubted that she or it would have survived if she had not encountered the beastwomen in the forest; if they had not taken her in and guarded her and fed her. She remembered them as being oddly shy and gentle compared to the gors and ungors. | from the perspective of Justine, Chaos Champion. From &#039;&#039;Trollslayer&#039;&#039;.}}&lt;br /&gt;
[[File:Canon Beastwoman.png|thumb|left|400px|Thanks to [[Blood Bowl]], specifically [[Spike! Magazine]], we now have a &amp;quot;canon&amp;quot; piece of artwork of a female Beastman (which is ironically &#039;&#039;less&#039;&#039; beastly than a lot of the fan-art).]]&lt;br /&gt;
[[File:FemmeGor Waifu Sketch.jpg|thumb|right|300px|One drawfag&#039;s interpretation of what happens when a Chaos Champion kills a Beastlord.]]&lt;br /&gt;
[[File:FemmeGor.png|thumb|right|300px|Fan-art of a hypothetical female Beastlord.]]&lt;br /&gt;
Naturally, some Chaos fans on /tg/ have speculated quite intensely about the possibility of Beastwomen/&amp;quot;gor-doe&amp;quot; waifus, particularly given old lore of human Chaos worshippers partaking in the bacchanalian feasting and rutting of Beastmen tribes. While it has been confirmed that Beastmen are not all male, very little canon information has ever been revealed about the female half of the Beasts of Chaos. As you can read in the above quote, William King, the author of the [[Gotrek &amp;amp; Felix]] novels, describes them as &amp;quot;calmer&amp;quot; than their male counterparts. Yet despite being apparently more restrained and rational than their menfolk, much like their human counterparts in the Northern tribes, gor-does are can still be capable warriors, as it is mentioned in the aforementioned novels the duo encountered beastwomen warriors during their battles. &lt;br /&gt;
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[[Total War: Warhammer]] stuck its own oar in, claiming that gor-does are relatively rare among the Beastmen and as such the males will fight for the right to mate with one whenever it&#039;s breeding season. Meaning only the strongest members of a herd will get to mate with a pure female beastmen, while the less lucky males look to [[Rape|other means]] for producing more of their kind. Whether this is actually canon or not is unclear, so it&#039;s left to fans to decide for themselves how they prefer it... which of course leads to [[skub|the usual arguments]].&lt;br /&gt;
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Other older lore has implied both that [[harpy|harpies]] act as females for beastmen, and that, much like the [[Fimir]], beastmen have been known to abduct human (or elf) women as corrupted breeding slaves they call &amp;quot;Beastmothers&amp;quot;. For fairly obvious reasons, this piece of lore has since disappeared from official pubblications, only leaving the occasional unsettling implication.&lt;br /&gt;
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Given the beastmen&#039;s origins as rip-offs of the [[Broo]], some fans also assume that many Beastmen reproduce by impregnating female livestock. &lt;br /&gt;
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{{clear}}&lt;br /&gt;
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====Beastman Champion Retinues====&lt;br /&gt;
Back in the days of [[Realms of Chaos]], Beastman Chaos Champions were able to take the [[Path to Glory]] once introduced in &amp;quot;The Lost and the Damned&amp;quot;, and even had their own unique follower retinue table they rolled on, to emphasize the split between the beastmen tribes and the armies of Chaos-damned humans:&lt;br /&gt;
::01-020: 2d6 Beastmen (If the Beastman Champion has the Mark of Chaos, these are also Marked by the same Patron; [[Khorngor]]s, [[Pestigor]]s, [[Slaangor]]s or [[Tzaangor]]s - otherwise, they&#039;re just normal beastmen)&lt;br /&gt;
::21-40: 2d6 Beastmen&lt;br /&gt;
::41-60: Beastman Hero&lt;br /&gt;
::61-70: Beastman Shaman&lt;br /&gt;
::71-80: D6 [[Centaur]]s&lt;br /&gt;
::81-85: D3 [[Dragon Ogre]]s&lt;br /&gt;
::86-98: D6 [[Minotaur]]s&lt;br /&gt;
::99-100: Other (Roll on the Human Chaos Champion retinue table)&lt;br /&gt;
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===The Bulls===&lt;br /&gt;
[[File:BeastmenMinotaurs.jpg|200px|thumb|right|]]&lt;br /&gt;
Nobody really knows why, but the Beastmen seem to be accompanied by a race of ferocious Minotaurs, not that they&#039;re complaining. When the Minotaurs aren&#039;t rampaging through the hardest parts of an enemy army, eating knights, drinking blood and shitting victory, they&#039;re often seen guarding caches of magic treasures deep in the Drakwald. They aren&#039;t a very bright group but their uncanny resilience, rape-tastic strength and general piss-your-pants scariness gets shit done for the Beastmen. There are also mutant varieties of the bulls that have long ago traded their sanity for fuck-off hugeness and other random shit.&lt;br /&gt;
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* &#039;&#039;&#039;Doombulls and Gorebulls&#039;&#039;&#039;: The closest thing the Minotaurs have to leaders, with the Doombulls being the larger, stronger and generally more daunting of the two, and Gorebulls functioning like Wargors or Skaven Chieftans.&lt;br /&gt;
* &#039;&#039;&#039;Minotaurs&#039;&#039;&#039;: Giant, bull-headed monsters that fuck near can&#039;t be stopped once they get to smashing shit.&lt;br /&gt;
* &#039;&#039;&#039;Cygors&#039;&#039;&#039;: 50 ft. tall, one-eyed Minotaur mutant that can only see magic things. Likes to collect gigantic pieces of magic rock (more commonly known as temple columns) and eating the souls of mages... unless those tricksy wee things are causing him trouble, whereupon he&#039;ll just throw one of his gigantic rocks at it!&lt;br /&gt;
* &#039;&#039;&#039;Ghorgon&#039;&#039;&#039;: Minotaurs that get a flair for cannibalism turn into giant-sized, four-armed killing machines with two of their four arms ending in scythe hands. They also have a penchant swallowing things whole and magically reknitting any wounds they may have had.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Other Critters===&lt;br /&gt;
[[File:Beastmen-centrigor.jpeg|200px|thumb|right|A centigor, [[centaur]] in grimdark.]]&lt;br /&gt;
Being that the Beastmen are all a bunch of horrible monsters, they have a pretty high tolerance for other horrible monsters. Along with the minotaurs, the Beastmen&#039;s ranks are supplemented by other creatures used for various tasks from beasts of burden to cavalry to shock troops to cannon fodder.&lt;br /&gt;
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* &#039;&#039;&#039;Warhounds&#039;&#039;&#039;: Just like the ones starved and taunted by the warriors of chaos, but instead starved and taunted by Beastmen. Used for a fast and cheap screen&lt;br /&gt;
* &#039;&#039;&#039;Tuskgors&#039;&#039;&#039;: What essentially look like warthogs, they&#039;re most often used to pull the herd&#039;s shitty chariots.&lt;br /&gt;
* &#039;&#039;&#039;Razorgors&#039;&#039;&#039;: Bigger, nastier, mutant tuskgors. They are either loosed in packs or used to pull chariots. Why the Beastmen use pigs as pack animals and eat horses instead of the other way around is a bit bizarre, but might have to do with how flighty horses can get around large, carnivorous animals and that pigs occasionally indulge in carnivorism and predation.&lt;br /&gt;
* &#039;&#039;&#039;Centigors&#039;&#039;&#039;: The torso of a Gor fused onto the body of a horse with three hooves per foot, by the looks of it. Totally ungainly and butt-hurt over it, they take to stealing beer, wine and spirits brewed and distilled by other races and getting shit-faced daily to forget that fact. They act as cavalry to the Beastmen, and are the setting&#039;s Centaurs.&lt;br /&gt;
* &#039;&#039;&#039;Harpies&#039;&#039;&#039;: Identical to Dark Elf harpies, may or may not be the Beastwomen with which the Beastmen procreate. Used primarily as flying shock troops.&lt;br /&gt;
* &#039;&#039;&#039;[[Chaos Spawn]]&#039;&#039;&#039;: Can be either heavily mutated Beastmen or just normal spawn, that which must not be named are goaded into battle... somehow. But this is chaos, so really anything can become a chFGHFGTYHAAAD{{BLAM}}&lt;br /&gt;
* &#039;&#039;&#039;Jabberslythe&#039;&#039;&#039;: Arguably the ugliest thing in all of WHFB. Said that not even the clearest pools will reflect its image, or maybe they just don&#039;t stay clear for very long. Either way, this is yet another giant powerhouse of a monster using its ugliness as a shock weapon to get the Beastmen&#039;s enemies to kill themselves.&lt;br /&gt;
* &#039;&#039;&#039;[[Giant]]&#039;&#039;&#039;: The warhammer giant is at the beast&#039;s disposal to jump up and down, yell at people and stuff them into its pants.&lt;br /&gt;
{{clear}}&lt;br /&gt;
*A type of amphibious beastmen known as &amp;quot;Lakemen&amp;quot; infest areas of Bretonnia. They appear as humanoid frog-fish with crab claws for hands, and all have at least one type of mutation furthering them from this basic form. Don&#039;t really get along with &amp;quot;normal&amp;quot; beastmen that well, either.&lt;br /&gt;
* There is a tribe of beastmen in Ind that have tiger heads. Local humans worship them as holy spirits and as such said locals prostrate themselves, even as they get killed by the &#039;holy spirits&#039;. They&#039;re called the Bengal, because if you didn&#039;t guess it the first time, Ind is Warhammer India.&lt;br /&gt;
*The tribal societies of men, greenskin, and lizardmen in the Southlands have to deal with raids from the Apemen, a race of Beastmen that resemble humanoid gorillas.&lt;br /&gt;
*The Ymir are a solitary race of Norscan Beastmen who are similar to Ogre Yetis.&lt;br /&gt;
* Down in the Warhammer Antarctica, also known as &amp;quot;Southern Chaos Wastes&amp;quot;, a pretty obscure Beastmen subrace called &#039;&#039;&#039;Beastfiends&#039;&#039;&#039; lives. They&#039;re actually non-human at all, instead being an unholy mix of Beast and [[Daemons of Chaos|Daemon]]. They&#039;re totally irrelevant and only appear in one [[Archaon]] novel.&lt;br /&gt;
* In Naggaroth, a strange breed of scaled Beastman can sometimes be seen in the caves and crevasses. About the height of an Elf and covered head to foot in craggy scales, these creatures are primitive, and war amongst themselves with their stone axes and clubs. On occasion, when times are hard or when the call of Chaos from the north grows strong, they descend from the peaks to raid Dark Elf settlements and join with the armies of Chaos, and their numbers are such that it takes great military might to repel them.&lt;br /&gt;
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==Notable Beastmen==&lt;br /&gt;
*&#039;&#039;&#039;[[Khazrak The One-Eye]]:&#039;&#039;&#039; One of the most legendary Beastmen in recent history, known for his use of actual tactics and military strategy. Has one eye (surprisingly) and a heated rivalry with [[Boris Todbringer]].&lt;br /&gt;
*&#039;&#039;&#039;[[Taurox The Brass Bull]]&#039;&#039;&#039;: Violent bull-freak made of Brass after eating one of Khorne&#039;s daemons. He is a bad ass that likes to cut shit up and kill everything he sees. All in all total bad ass.&lt;br /&gt;
*&#039;&#039;&#039;[[Morghur the Shadowgave|Morghur]] the Master of Skulls&#039;&#039;&#039;:The closest thing to a central leader the Beastmen have. This guy not only corrupts and mutates anything in his path, every time he&#039;s killed, he simply resurrects and starts all over again. He&#039;s considered the greatest enemy of the Wood Elves and the chosen prophet and champion of the Chaos Gods to his people. In Age of Sigmar gets his own faction called the Gavespawn that pretty much worships him as a minor Chaos God.&lt;br /&gt;
*&#039;&#039;&#039;[[Malagor]] The Dark Omen&#039;&#039;&#039;: The Bray Shaman of all Bray Shaman, this Beastmen is not only a powerful sorcerer and a cunning manipulator he also has a pair of black raven wings that enable him to fly. He greatly resembles an old representation of old Nick called Baphomet. &lt;br /&gt;
*&#039;&#039;&#039;[[Gorthor]] the Beastlord&#039;&#039;&#039;: The greatest Beastlord to ever live, he united all the Beastmen of the Middle Mountains, pioneered the use of chariots, brought down two provinces of the Empire and in addition to his fighting skills was a tactical and strategic thinker.&lt;br /&gt;
*&#039;&#039;&#039;[[Ghorros Warhoof]]&#039;&#039;&#039;: The “Sire of a Thousand Young” is an ancient Centigor that is constantly fighting, drinking, or fucking. He proudly boasts to have fathered the entire Centigor race and have connections to every other beastman in the Old World. Like an alcoholic father who left home for a pack of cigarettes, he roams the land in a constant state of bragging, bashing, boozing, and banging, which makes him a somewhat beloved figure in many beast herds.&lt;br /&gt;
*&#039;&#039;&#039;[[Ungrol Four-Horn]]&#039;&#039;&#039;: Also known as Blackheart, Hornsthief, and the Spurned One, Ungrol is a two headed Ungor that was fed up with the constant abuse he suffered from the bigger and meaner gors. So he slit the throats of his tribe’s Wargor and Shaman and severed their horns to tie onto his own. He fled from his understandably pissed off tribe and took refuge in a dark series of caves that would become known as the Labyrinth of the Spurned. The legend of Four-Horn spread amongst the herds, and soon Ungrol was the leader of a vast army of Ungors and other outcasts of beastman society.&lt;br /&gt;
*&#039;&#039;&#039;[[Molokh Slugtongue]]&#039;&#039;&#039;: The closest thing you can have to a [[Pestigor]] special character in a book where pestigors officially don&#039;t exist. Disease-riddled skull-faced [[Bray-Shaman]] wielding pestilence and famine against his enemies, clearly suffused with the blessings of Papa [[Nurgle]].&lt;br /&gt;
&lt;br /&gt;
==In 40k==&lt;br /&gt;
&#039;&#039;See [[Beastmen (40k)]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Warhammer: Age of Sigmar==&lt;br /&gt;
In Age of Sigmar, they&#039;re back, as the [[Beasts Of Chaos]]. Functionally identical, but with a larger scale and some tweaked lore, such as their reverence to Chaos as a primordial force rather than the Gods themselves (which better fits the idea of them as representing the darker side of nature and the wilderness).&lt;br /&gt;
&lt;br /&gt;
==Non-Warhammer Beastmen==&lt;br /&gt;
Although the Warhammer Fantasy version of Beastmen is probably the most iconic use of the term on /tg/, it has surfaced in some other /tg/ settings as well, owing to the rather generic name. Even with Age of Sigmar&#039;s copyright-friendly rename-a-palooza, their name (Brayherds/Warherds) turns out rather generic in comparison to other names (e.g. Aelves, Orruks, Ogors)&lt;br /&gt;
&lt;br /&gt;
In [[Glorantha]], the [[Broo]] are a race of Chaos-aligned/spawned monstrous humanoids who appear as haphazard amalgamations of human and animal traits, all further wracked by diseases and/or mutations. This race actually created the Warhammer Beastmen (long story short; [[Games Workshop]] had a deal to produce miniatures for [[RuneQuest]] Broo models, it fell through, and they decided to recoup their losses by reworking the models into a new Chaos species for their own game).&lt;br /&gt;
&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], the obscure [[Greyhawk]] setting has (or had, at least, during the days of [[Advanced Dungeons &amp;amp; Dragons]]) a race called the Beastmen. These were basically really hairy humanoids with vaguely feline faces who lived in forests and were Stone Age hunters with a Neutral Good alignment. The race has been pretty much forgotten about.&lt;br /&gt;
&lt;br /&gt;
Beastmen is also used in many settings as a collective term (analogous to demihumans and humanoids) to the various, well, [[furry]] races: things like [[lupin]]s, [[minotaur]]s, [[gnolls]], [[catfolk]], [[ratfolk]], etc. Sometimes any &amp;quot;animal-based&amp;quot; race, like [[lizardfolk]], [[dragonborn]], [[aranea]]s, [[chitine]]s, [[aarakocra]]s, etc, will also be lumped in. To avoid confusion, /tg/ tends to prefer the blanket term [[Beastfolk]].&lt;br /&gt;
&lt;br /&gt;
In [[Kings of War]] you get [[Kings_of_War/Tactics/The_Herd|the Herd]], which is Warhammer Beastmen with a few extra steps, such as adding werewolves and giant eagles, but losing the chariots and some of the GW-exclusive monsters. From a fluff perspective they are completely different though, being a neutral army created by a benevolent god called Kyron and related to the orcs (who were created by Kyron&#039;s malevolent half), and are thus their chaotic good counterpart. As such they are maybe closer to the idea behind the beastmen army as a force of nature rather than a servant of the dark gods. Also dem werewolves (lycans) are one of the top three units in KoW.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Warhammer/Tactics/8th Edition/Beastmen|8th edition Tactics]]&lt;br /&gt;
&lt;br /&gt;
{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Beastmen]]&lt;br /&gt;
[[Category:Furry]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flayerkin&amp;diff=218322</id>
		<title>Flayerkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flayerkin&amp;diff=218322"/>
		<updated>2022-09-23T11:26:51Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: &lt;/p&gt;
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&lt;div&gt;{{whfb-stub}}{{NeedsImages}}&lt;br /&gt;
Half-Skaven, Half-Human, all wretched. These hybrids are created by Clan Moulder for the Warriors of Chaos to use as wall-climbing, expendable Warriors. They have their hands sliced off and replaced with hooks for climbing walls, besides being genespliced hybrids of Norscan and Skaven. Also, whilst most of them were sent to Hell Pit as punishment by Archaon to be made into Human-Skaven Hybrids, some lunatics amongst the Warriors of Chaos actually went to be spliced voluntarily of their own free will.&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category: Skaven]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Abhuman&amp;diff=11745</id>
		<title>Abhuman</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Abhuman&amp;diff=11745"/>
		<updated>2022-09-23T01:33:07Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: /* Definitely Artificial */&lt;/p&gt;
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&lt;div&gt;[[File:Sharkabs.jpg|300px|thumb|right|They call them &amp;quot;Ab&amp;quot;humans for a reason.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abhuman&#039;&#039;&#039; (from &#039;&#039;ab-&#039;&#039;, &amp;quot;of, from, away from,&amp;quot; &#039;&#039;human&#039;&#039;) is a term used in the [[Imperium of Man]] to refer to a stable-breeding subspecies of [[humanity]]. Although their physiology and mentality would be so different that they should technically be classified as a whole different species altogether. Officially, they are not considered [[mutant]]s by virtue of their breed stability, but they are generally not treated the same way as &amp;quot;normal&amp;quot; humans. Civilian abhumans are almost always an underclass on other worlds, and when [[Imperial Guard]] regiments are raised from abhuman worlds as part of the Imperial Tithe they tend to be broken up into individual companies, platoons, or squads that are then attached to other regiments as auxiliary troops. Though, this is usually because most abhumans that qualify for Guard service are either [[ogryn|too stupid]], [[Beastmen (40k)|too undisciplined]], [[ratling|too specialized]], or [[Felinid|aren&#039;t numerous enough]] to maintain their own independent regiments. The Imperium recognises at least 70 different strains of permitted abhuman, with more than half of these being extinct in the modern day.&lt;br /&gt;
&lt;br /&gt;
So far as is known, none of the abhuman strains below are compatible with [[Space Marine]] implants, while all are compatible with the Psyker gene. Space Marines themselves are considered dubiously human in some circles, but since they don&#039;t breed, their inhumanity is the result of postnatal modifications, and they&#039;re all 8 foot tall killing machines that carry automatic armor-piercing grenade launchers, they don&#039;t count as abhumans. [[Heresy|Or else]]. Of course we don’t even know if Astartes are genetically dissimilar from normal humans beyond the Progenoid adding and tweaking genes to allow for the other implants to be accepted. The other implants just change how the body behaves in a certain way. So, they might genetically not be notably dissimilar enough to be anything other than homo sapiens sapiens. The Custodes however...&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
Humanity&#039;s characteristics are influenced by the conditions in which it grew up, including gravity, climate, and diet.  If a population were isolated in a different environment for a long enough time, their distant descendants would be adapted to those new conditions.&lt;br /&gt;
&lt;br /&gt;
During the [[Dark Age of Technology]], humanity spread to the stars, first with slower-than-light colony ships, and then with [[Warp]] drives after the discovery of the [[Navigator]]s.  Some of their destination planets were very different from Earth, and when humanity entered the [[Age of Strife]] with the collapse of the old government, the inhabitants of these worlds were cut off from other colonies (it is known that Gene Wars were fought between various governments made up of people that couldn&#039;t really be considered human anymore during the Age of Strife); when contact was restored during the [[Great Crusade]] (or even later), their gene pools had diverged so far from the baseline that they could almost be classified as separate species. The Imperium spared them, though, because while they were clearly not pure humans, they were useful and no more prone to mutation than any other human.  As humanity had ready access to genetic engineering in that era, it can be difficult to distinguish natural evolution from artificial enhancement in many cases, as Games Workshop does not usually reveal the necessary details.&lt;br /&gt;
&lt;br /&gt;
The Horus Heresy novels mentioned that even during the high point of abhuman tolerance, formerly human populations have been purged due to achieving certain (high) levels of genetic &amp;quot;deviancy&amp;quot;. The natives of Davin were shaggy creatures that were close to it, though Chaos may have had a hand in that, unbeknown to the Imperials.&lt;br /&gt;
&lt;br /&gt;
Abhumans can be loosely categorized by the nature of their origin.&lt;br /&gt;
&lt;br /&gt;
==Definitely Artificial==&lt;br /&gt;
&lt;br /&gt;
These abhumans are definitively known to have been manufactured at some point. In the case of the Afriel Strain and Gland War Veterans, though, their actual status as true abhumans is a bit iffy, as it&#039;s unclear just how many of their augmented traits (if any) are genetically transferrable, and their populations are closer to (dwindling) engineered batches rather than self-sustaining breeds.&lt;br /&gt;
&lt;br /&gt;
=== [[Squat|Kindred]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens rotundus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Kindred, or Squats as they are called in Necromunda, grew up on high-gravity mineral-rich worlds near the core of the galaxy and became adapted to be short, robustly built, and adept miners.  If this sounds familiar, it&#039;s because they were intentionally designed to be the space-equivalent of [[Dwarfs (Warhammer Fantasy Battle)|Dwarfs]] from [[Warhammer Fantasy Battle]].&lt;br /&gt;
&lt;br /&gt;
They were introduced in the [[Rogue Trader (Sourcebook)|First Edition]] of [[Warhammer 40,000]] as a separate army to the various Imperial forces (being fiercely independent), and were mentioned sparingly thereafter until they were written out of the background (hence the term &amp;quot;squatted&amp;quot;), but the [[Warhammer 40,000 6th edition|Sixth Edition]] rulebook has written them back in again and in Necromunda [[Squats#2022: Squats are back on the menu|they actually have models]]. And in [[Warhammer 40,000 9th edition|Ninth Edition]] finally made a [[Leagues of Votann|triumphant return]].&lt;br /&gt;
&lt;br /&gt;
They are morphologically very similar to Ratlings but have the inferior eyesight one would expect of a race adapted to low-light and/or interior conditions (where nothing to be looked at is ever very far away), as well as the increased [[Catachan Jungle Fighters|musculature]] and robustness to be expected of an environment harsher than Terra. Where Squats seem to be more adapted to hunting and gathering, Ratlings are more adapted to farming.&lt;br /&gt;
&lt;br /&gt;
And in the new Votann lore we learn that they originated from cloning, with their ancestors using &amp;quot;cloneskeins&amp;quot; to modify their bodies, leading to their current body, and even neutering their psychic presents to avoid Chaos, making them almost invisible to them like the Tau. And, unlike the greater Imperium, their society is centered around the [[Votann]], AI supercomputers which they get their name from. And are kept secret for [[Adeptus Mechanicus|obvious reasons]].&lt;br /&gt;
&lt;br /&gt;
=== [[Afriel Strain]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens maledictis&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Afriel Strains were the byproduct of the Imperium trying to create the &amp;lt;u&amp;gt;[[Mary Sue|&#039;Ultimate Human&#039;]]&amp;lt;/u&amp;gt; via a shadowy experimental process which used genetic material from a number of the Imperium&#039;s greatest heroes to, [[Fabius Bile|in effect, make clones of them.]] While this may sound [[Awesome]] in theory, the Strains themselves...[[Lamenters|seem to suffer a severe case of bad luck.]] The amount of genetic tempering has effectively made the Afriel Strain a new sub-species of human. Whether they are allowed to do their [[/d/|&#039;business&#039;]] and see whether the genes can pass on is unknown.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Afriel Strain project is still approved by the Imperium, by and large, and is still undergoing improvements to fix the...issue.&lt;br /&gt;
&lt;br /&gt;
=== [[Gland War Veteran]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens auctus glandulae&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Similar to the Afriel Strains, Gland War Veterans were humans that underwent severe genetic tempering to effectively combat and out-adapt the [[Tyranids]]. The term &#039;Gland War Veterans&#039; is sometimes shortened to Glandies or Gland Warriors; they were made by the [[Mechanicus]] of the [[Magos|Biologis Magi]] in order to create a new human sub-species to effectively kill Tyranids without needing to waste more human lives. Woah, wait..not waste human lives? Yeah, the Tyranids are such a huge threat that against them, human life (literally cheaper than actual currency) is so valuable the Mechboys are willing to throw serious resources into preserving as many soldiers as possible in combat.&lt;br /&gt;
&lt;br /&gt;
While still in its experimental phase, the [[Techpriest|Tech Priests]] in charge are already looking forward in making more of them and further improving on their combat effectiveness. In case you were wondering, these guys are EXTREMELY effective. No information on their sanity.&lt;br /&gt;
&lt;br /&gt;
=== [[Navigator]]s ===&lt;br /&gt;
&#039;&#039;Homo navigo&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Navigators are a three-eyed, specialized group of psykers that helps guide Imperial Ships through the Warp (in fact, they were developed to enable Warp travel); although essentially vital for the Imperium&#039;s survival, some radical groups in the Imperium declare them to be heretical mutants. These guys are so different from the mainstream human, that they are actually classified as another species of the Human genus, and not a human subspecies, hence their scientific name. They also get their own house in the Houses of Terra within the Terran Administratum, which provides a large modicum of independent political clout within the Imperium and prevents them from being sacrificed to the Golden Throne.&lt;br /&gt;
&lt;br /&gt;
Navigators are never any other kind of psyker (including being a [[Blank]]).&lt;br /&gt;
&lt;br /&gt;
=== Fenrisian Wolves ===&lt;br /&gt;
In ancient times the first Fenrisian colonists spliced their DNA with Wolves to survive Fenris&#039; harshness better. But it came at a cost. Over time, some of them re-evolved into the Wolves whose DNA they spliced themselves with. There&#039;s a saying among the Space Wolves Space Marines: &amp;quot;There ARE no Wolves on Fenris&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Probably Natural==&lt;br /&gt;
&lt;br /&gt;
These abhumans are extremely adapted for one specific world (with two big exceptions), which is how evolution works; one would expect the [[Dark Age of Technology]] to be capable of far more versatile adaptations.  Typically, the only details we are given about them is their planet of origin.&lt;br /&gt;
&lt;br /&gt;
=== [[Felinid]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens hirsutus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Thanks to 6th Edition, Imperial [[catgirl|catgirls]] are canon! They&#039;re found only on the planet [[Carlos McConnell]] and we know absolutely nothing about them whatsoever... which is quite disappointing, really. Judging by the Latin name, they are likely [[furry|furries]].&lt;br /&gt;
&lt;br /&gt;
Affirmed to be of the Neko variety in Liber Xenologis. Thank the Emperor....&lt;br /&gt;
&lt;br /&gt;
=== [[Perpetual]]s ===&lt;br /&gt;
&#039;&#039;Homo [[Mary_Sue|Superior]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A human that cannot die and is functionally immortal. If you believe [[Erda]]&#039;s words, a Perpetual is a new species of Human, with the Emperor wishing to accelerate the evolution of standard Humanity into beings similar to Homo Superior and personally sought out every Perpetual on Earth for this task. Seeing as how she is a Master Geneticist, she may land some credibility. Perpetuals can also be Psykers, which is the only explicit confirmation of Abhuman psyker (excepting Navigators, though they are extreme specialists who were artificially engineered).&lt;br /&gt;
&lt;br /&gt;
In fairness, this might not be abhuman so much as a more evolved human, as opposed to a side grade specialist.&lt;br /&gt;
&lt;br /&gt;
=== [[Psyker#Imperium|Psyker]]s ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Homo sapiens psychicus&#039;&#039; (Presumed)&lt;br /&gt;
&lt;br /&gt;
The most common strain of &#039;natural&#039; abhumans are the Psykers. Considered a new fleeting species of Humanity that is yet too weak to fully shield itself from the [[Chaos|horrible gribblies of the]] [[Warp]]. Psykers are both despised &#039;&#039;and&#039;&#039; useful abhumans of the Imperium of Man, which no doubt creates some existential crisis and massive insecurity issues among these Psykers. Due to their (relative) abundance, Psykers have found many roles inside the Imperium when they are picked up from a roaming [[League of Blackships|Blackship]] from either the [[Inquisition]] or the [[Adeptus Astra Telepathica]]. This may include [[Astropath|Astropaths]] to guide the [[Imperial Navy]], [[Psyker Battle Squad|Sanctioned Psykers]] to be used and utilized in the [[Imperial Guard]], protecting the knowledge of a [[Space Marine]] Chapter as a [[Librarian|Librarian]], serve in [[Inquisition]] forces and even becoming a [[Inquisitor]] [[Gregor Eisenhorn|themselves.]] Those who got the short end of the stick becomes the [[Emprah|Emprah&#039;s]] [[Meatbread|psychic chow]] that is used to maintain the [[Astronomican]], though its probably the best an unstable psyker can hope for as they will be treated well, keep control and not be eaten by daemons upon death.&lt;br /&gt;
&lt;br /&gt;
There&#039;s also a particularly rare form of psyker known as a [[blank]] which is essentially a Psyker in reverse, resisting or nullifying [[Warp]] energies.&lt;br /&gt;
&lt;br /&gt;
=== [[Troth]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens verdantus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only found on the world of [[Verdant]]; no other details known other than some claiming that they may be [[Wood Elves (Warhammer Fantasy)|plant people.]]&lt;br /&gt;
&lt;br /&gt;
=== [[Neandor]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens hyannothus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Only found on the world of [[Hyannoth IV]]; no other details known other than their names, which may be a blatant reference to the extinct Neanderthals and thus, are basically space cavemen.&lt;br /&gt;
&lt;br /&gt;
=== [[Scalies]] ===&lt;br /&gt;
&#039;&#039;Homo sauromimus&#039;&#039; (Presumed)&lt;br /&gt;
&lt;br /&gt;
Scalies are what happens when you mix an Ogryn with a Crocodile and launch the abomination down the deepest toilet hole. They often populate the underhive of Hive Worlds and are frequent bodyguards of [[Scavvies]] which are just poor hobos. They are so genetically unstable that their vox boxes have essentially twisted beyond proper human speech, only communicating via grunts or growls. Seriously, they are so far from the norm that they barely register as human, let alone a separate genetic caste.&lt;br /&gt;
&lt;br /&gt;
They are like Killer Croc from Batman. Each of them can regenerate their limbs like a reptile if it is chopped off. They aren&#039;t fielded by the Imperial Guard due to their inability to effectively communicate and somewhat heretical mutations.&lt;br /&gt;
&lt;br /&gt;
While they are found on many, distinct planets, they are only found in Hives, all of whom probably produce very similar waste, which the Scalies live in; combined with their &#039;&#039;lack&#039;&#039; of &amp;quot;stability&amp;quot; (i.e. having Scalies from different planets reliably breed true), they are what one would expect of natural evolution in an artificially similar environment.&lt;br /&gt;
&lt;br /&gt;
=== [[Sub]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens deformum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ghouls from [[Fallout]]. Intensely fuck ugly individuals born from the rankest shit possible. Similar to Beastmen in terms of persecution, but for some reason, their fuck ugliness is still somehow [[Wat|more stable than their furry counterpart.]]&lt;br /&gt;
&lt;br /&gt;
==Probably Artificial==&lt;br /&gt;
&lt;br /&gt;
These abhumans are adapted for a wide variety of worlds, and, critically, were found on multiple, distinct worlds; as evolution has an astronomically poor chance of producing results like this, odds are far better that the native population, in order to deal with problems brought about by the [[Age of Strife]], genetically tampered with themselves to survive, explaining why populations on similar but distant worlds would arrive at identical (or very similar) solutions.&lt;br /&gt;
&lt;br /&gt;
=== [[Caryatid]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens caeruleum&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bizarre looking [[Wat|flying blue babies]] that may or may not be the original inspiration for the [[Cherubim]]. Often viewed by [[Necromunda|Necromundans]] in the same way as rabbit&#039;s feet. While classified under the genus and species of Homo sapiens, we aren&#039;t too sure whether it is an Abhuman or a Xenos.&lt;br /&gt;
&lt;br /&gt;
=== [[Longshank]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens longatus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Longshanks are adapted for very low or zero gravity, such as would be expected on a damaged [[Imperial Navy|voidship]]. In appearance, the Longshanks are [[Indrick Boreale|bald]] with very pronounced eyes and have unnaturally long legs, when compared with baseline humans. May be an entire race of gingers if their name is any indication. Recently reappeared in the canon to be taken captive by Orks and then summarily executed by their [[Black Templar]] rescuers after assuming they were mutants.  Later being chastised by their commanding officer over the incident and forbidden from harming any more of the prisoners. Its unknown if the offending marines faced any punishment.&lt;br /&gt;
&lt;br /&gt;
=== [[Nightsider]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens tenebris&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Nightsiders are abhumans adapted to live in the dark; not much else is known about them. They may have any of the adaptations one might expect in a low-light environment, such as [[Anime|overly large eyes]] to gather as much light as possible or vestigial eyes that have given up on sight altogether, and/or enhanced alternative senses to cope, such as sonar.  As almost all dark environments are also cold, odds are very good they have some solution for this as well although this could be anything from thick, [[Nurgle|insulating fat]] and/or hair to having natural access to the Psyker discipline of Pyromancy, similar to how Navigators are stable psykers.&lt;br /&gt;
&lt;br /&gt;
=== [[Ogryn]] ===&lt;br /&gt;
&#039;&#039;Homo sapiens gigantus&#039;&#039; [[File:40k_ogryn.jpg|144px|thumb|right|Ogryn]]&lt;br /&gt;
&lt;br /&gt;
Ogryn are transparently based on the archetypal fantasy [[ogre]]: big, strong, and dumb.  They are useful as [[Imperial Guard]] shock troops because they are big enough to wreck the enemy and dumb enough to charge on command.  They are resolutely loyal to their immediate superior officer, but this also makes it extremely easy to turn them to serving Chaos, as they will perform any command given to them if their commanders are persuasive enough, though their childlike faith in the God Emperor makes outright corrupting them harder.&lt;br /&gt;
&lt;br /&gt;
Ogryn hail from high gravity worlds, where their large size is a major limiting factor (smaller creatures are much, much better at lifting more weight relative to their own, and everything is heavier on a high-gravity planet, including an organism&#039;s own body).  As even a relatively small amount of time to genetically drift would realistically cause them to [[Ratling|shrink]] due to extreme selection for minimizing height, as well as get smarter (due to the same pressures that made stock humans get smarter in a hurry), the implication is that someone or [[Games Workshop|something]] (such as the Guard population or planetary AI) has been inducing their large size and low intelligence [[grimdark|to help keep them contained]].  Their adaptations make them naturally suitable for cold, low-gravity worlds, although their low intelligence makes them unlikely to thrive in any environment where they are responsible for feeding, sheltering, and/or clothing themselves.&lt;br /&gt;
&lt;br /&gt;
=== [[Pelager]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens oceanus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Abhumans adapted for Ocean Worlds; possibly an attempt to bring back the [[Saharduin]], like the Demiurg are an attempt to bring back the [[Squats]]. Are described as basically being Aquatic Ogryn.&lt;br /&gt;
&lt;br /&gt;
=== [[Ratling]]s ===&lt;br /&gt;
&#039;&#039;Homo sapiens minimus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ratlings used to be space [[halfling]]s, but the latest edition miniatures give them hairy bare feet, making them look more like space [[Hobbits]] (though both archetypes have a fair amount of overlap).  They are also noted kleptomaniacs, so they&#039;ve got some space [[Kender]] in them, too.  Their good eyesight and small size make them useful as snipers, but they are otherwise useless in a fight and their personal characteristics make them less than endearing to [[Imperial Guard]] leadership, though the Guardsmen themselves usually don&#039;t mind. Many Guardsmen are perfectly fine with trading with Ratlings for some [[Dakka|special equipment]] or extra rations, and they&#039;re well-known as the sorts of field cooks that can make three old rats, a handful of sawdust, and a stolen muddy boot taste downright &#039;&#039;&#039;edible&#039;&#039;&#039;. Also, they tend to [[Slaanesh|shag like bunnies]].&lt;br /&gt;
&lt;br /&gt;
Taken together, their adaptations make them excellent at surviving on hot, high-gravity worlds with scarce access to food, particularly a damaged [[Imperial Navy|voidship]], where they would also be adapted to tight living quarters.&lt;br /&gt;
&lt;br /&gt;
==Unknown==&lt;br /&gt;
=== [[Beastmen (40k)|Beastmen]] ===&lt;br /&gt;
&#039;&#039;Homo sapiens variatus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Beastmen are on their way to being declared [[Mutant#Warhammer_40,000|mutant]]s; as it is, the [[Adeptus Arbites]] has basically declared them an underclass, preventing them from traveling to most planets and excluding them from the [[Imperial Guard]] unless they&#039;re willing to be cannon fodder--something which many of them view as their chance to atone for the [[Grimdark|crime of being born as mutants]]. This will probably be for the best, since their [[Warhammer Fantasy Battle]] counterparts are one of the major parts of the armies of [[Chaos]], but one wonders if the 40K beastmen would be less likely to fall to Chaos if the Imperium made them feel just a little welcome.&lt;br /&gt;
&lt;br /&gt;
All Beastmen which have not been mutated by Chaos are morphologically similar, having a basic human body type modified to have the head and lower legs of a [https://en.wikipedia.org/wiki/Bovidae cloven-hoofed, ruminant mammal from Earth]; one can assume they also possess internal changes, such as a 4-chambered stomach. However, they exhibit widespread diversity within that category, leading to their common consideration of being [[mutant]]s. As these adaptations &amp;quot;merely&amp;quot; adapt the organism to being better at running, jumping, and being able to digest cellulose while sacrificing proficiency at climbing but Beastmen are found on many worlds throughout the Imperium, they would seem to be artificial if not for the fact that one would expect far better of the [[Dark Age of Technology]] than, for example, needing to include horns in order to accomplish digesting grass. Their most likely origin is being artificial but not for the standard reason (like Ogryn seem to be), in particular due to possible interference by nonhumans, such as [[Chaos]] or [[Dark Eldar]], both of whom are notorious for genetically tampering with human populations for their [[Troll|own ends]].&lt;br /&gt;
&lt;br /&gt;
=== [[Centaur]]s ===&lt;br /&gt;
Occupying the deep gray end of canon, the short story &#039;&#039;Children of the Emperor&#039;&#039; from the anthology &#039;&#039;&#039;Into the Malestrom&#039;&#039;&#039; features a guardsman stranded on a lost, feral world with super-high gravity, populated by abhumans whose ancestors gave themselves centaur bodies and super-enhanced muscles to cope with high gravity and abundance of deadly predators. He gets involved with a struggle between the Emperor-worshipping locals and a [[Khorne|Khornate]] [[heresy]], but the best he can do is to report to the Imperium when he escapes that the planet is feral, too dangerous &amp;amp; resource poor to colonize, and houses only some unimportant alien species, thus preventing the loyalists from being slaughtered as mutants by more Puritanical Imperials.&lt;br /&gt;
&lt;br /&gt;
===Stiltlimbs===&lt;br /&gt;
This race of abhumans is noted as first appearing in the Age of Strife. Other than that, very little is known of them.&lt;br /&gt;
&lt;br /&gt;
===Tohruk===&lt;br /&gt;
Debased and brutal cousins of the Ogryn, who have enacted a dark Pact with the Night Lords Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
===Amphi===&lt;br /&gt;
This race of Abhumans from the world of Lampra are known to have shape-shifting abilities. This makes them yet another shape-shifting species in Warhammer 40K like the Simulacra, the Lacrymole, or those members of the Assassinorum who utiliize Polymorphine.&lt;br /&gt;
&lt;br /&gt;
===Drepanes===&lt;br /&gt;
These abhumans from the world of Azetium IV are noted as having heads similar to sickles. What this means is unknown. A more deadly version of the Coneheads? Sickle-like beaks?&lt;br /&gt;
&lt;br /&gt;
===Lazul===&lt;br /&gt;
A race of blue-skinned abhumans from the planet Garganus Prime. Other than that, little is known of them. The blue-man group in space? An entire race of Cad Banes? Slutty exotic harems for Pleasure Worlds like the Asari, Twi&#039;lek, or Orion? Who knows.&lt;br /&gt;
&lt;br /&gt;
===Thrix===&lt;br /&gt;
Apparently these abhumans have &amp;quot;lethal plumage&amp;quot;. Maybe some sort of birdman abhuman with poison-exuding or razor sharp feathers?&lt;br /&gt;
&lt;br /&gt;
===Katara===&lt;br /&gt;
The Katara were a species of Abhumans encountered during the Great Crusade.&lt;br /&gt;
&lt;br /&gt;
An insular and honor-bound civilization that had evolved in the Kenuit System during the Age of Strife, they were tall, sunken-eyed, and extremely thin but graceful. Their cities spread beneath the ground of their moons and planets in vast networks of tunnels, and while technologically sophisticated they only used their skill to build cities, ships, and weaponry. Ritual wars and duels were one of the primary aspects of their culture, primarily used to settle social discourse from art and philosophy to war and politics.&lt;br /&gt;
&lt;br /&gt;
During the Great Crusade, the Katarans were encountered by the Emperor&#039;s Children and after several skirmishes ultimately chose to have their fate decided by a duel between their champion Hamaya and the Astartes commander Abdemon. After Abdemon emerged victorious, the honorable Katarans committed mass suicide rather than serve as &lt;br /&gt;
a permanently oppressed underclass to the Imperium&#039;s purebred humans on their own homeworlds.&lt;br /&gt;
&lt;br /&gt;
== DIY Abhumans ==&lt;br /&gt;
Rather surprisingly (considering how much creative freedom 40K typically offers), options for making your own abhuman breeds are actually quite limited, almost to the point of hardly being allowed at all. To recap, in the Imperium there are only 73 officially recognized abhuman breeds. 46 of those are declared extinct, and 12 more are believed extinct due to lack of contact. Only 15 abhuman breeds are officially alive and active in the Imperium of 40K, and 12 of those are named: Navigators, Beastmen, Ogryn, Ratlings, Squats, Nightsiders, Troths, Longshanks, Pelagers, Felinids, Scalies, and Neandors. That leaves &#039;&#039;only 3&#039;&#039; officially open slots for DIY abhumans.&lt;br /&gt;
&lt;br /&gt;
Now, you could quibble on which breeds belong where on the list, or even if some should or shouldn&#039;t be on it all, and how many free slots there actually are, but the end result still leaves little to no wiggle room for converters and fan-fluff writers that want to make their own thing while sticking to the lore.&lt;br /&gt;
&lt;br /&gt;
Then again, you could always just say &amp;quot;fuck it&amp;quot; and go ahead with a fan-creation, regardless of the official numbers, on the assumption that the [[Games Workshop|Administratum]] just got their paperwork wrong. [[Squats|It&#039;s not like that hasn&#039;t happened before]].&lt;br /&gt;
&lt;br /&gt;
{{Imperium}}&lt;br /&gt;
{{Important Species in 40k}}&lt;br /&gt;
[[Category:Warhammer 40,000]][[Category:Imperial]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fenrisian_Wolf&amp;diff=212276</id>
		<title>Fenrisian Wolf</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fenrisian_Wolf&amp;diff=212276"/>
		<updated>2022-09-23T01:31:06Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wolves_by_escudero-d3jo0fp.png|270px|right|thumb|Space Wolves giving a whole new meaning to [[/d/|&#039;doggy style&#039;.]]]]&lt;br /&gt;
&#039;&#039;&#039;Fenrisian Wolves&#039;&#039;&#039; are the most common and iconic predator of [[Fenris]]. They are large canines, often reaching the size of a horse, and are considered one of the apex predators on the planet. They are also known as the [[furry|eternal partners, love life, and yiff-companion]] of all [[Space Wolf]] [[Space Marines]].&lt;br /&gt;
&lt;br /&gt;
Fenrisian Wolves in battle act in the same vein as [[Kroot Hound]]s (a fitting comparison when you realize that [[Kroot]] hounds [[Wulfen|were once Kroot themselves]],  scouting and pursuing their prey before viciously [[RIP AND TEAR|maiming and ripping the helpless victim apart]]). Most Fenrisian Wolves are commanded by a single Space Wolf and usually come in packs of five. As a symbol of the Space Wolves&#039; frozen homeworld, they are often befriended and trained by Space Wolves Battle Brothers. The wolves are loyal to their masters, whining if they are forced to stay behind off the frontline, or attacking with a gesture or a word. If a battle-brother falls the wolf will try to protect the body at all costs or drag him to safety. Sometimes a Fenrisian Wolf can be upgraded to a Cyber Wolf with enhanced speed and power.&lt;br /&gt;
&lt;br /&gt;
The wolves are a point of conflict between many chapters and the Space Wolves, especially when they have to squeeze into a Rhino with one (because the damned viking furries can&#039;t leave their dogs behind) or suffer its panting during a tactical briefing.&lt;br /&gt;
&lt;br /&gt;
The scary thing, though, is that &#039;&#039;there are no wolves on Fenris.&#039;&#039; Fenrisian Wolves are the end result of Fenris&#039; ancient colonists splicing themselves with wolf DNA. The Fenrisian Wolves are actually a type of Abhuman, like Ogryn or Ratlings, who have basically re-evolved into the Wolves whose DNA they spliced themselves with to survive the harshness of Fenris.&lt;br /&gt;
&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Space Wolves]]&lt;br /&gt;
[[Category: Abhumans]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fenrisian_Wolf&amp;diff=212275</id>
		<title>Fenrisian Wolf</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fenrisian_Wolf&amp;diff=212275"/>
		<updated>2022-09-23T01:30:39Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: Abhumans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:wolves_by_escudero-d3jo0fp.png|270px|right|thumb|Space Wolves giving a whole new meaning to [[/d/|&#039;doggy style&#039;.]]]]&lt;br /&gt;
&#039;&#039;&#039;Fenrisian Wolves&#039;&#039;&#039; are the most common and iconic predator of [[Fenris]]. They are large canines, often reaching the size of a horse, and are considered one of the apex predators on the planet. They are also known as the [[furry|eternal partners, love life, and yiff-companion]] of all [[Space Wolf]] [[Space Marines]].&lt;br /&gt;
&lt;br /&gt;
Fenrisian Wolves in battle act in the same vein as [[Kroot Hound]]s (a fitting comparison when you realize that [[Kroot]] hounds [[Wulfen|were once Kroot themselves]],  scouting and pursuing their prey before viciously [[RIP AND TEAR|maiming and ripping the helpless victim apart]]). Most Fenrisian Wolves are commanded by a single Space Wolf and usually come in packs of five. As a symbol of the Space Wolves&#039; frozen homeworld, they are often befriended and trained by Space Wolves Battle Brothers. The wolves are loyal to their masters, whining if they are forced to stay behind off the frontline, or attacking with a gesture or a word. If a battle-brother falls the wolf will try to protect the body at all costs or drag him to safety. Sometimes a Fenrisian Wolf can be upgraded to a Cyber Wolf with enhanced speed and power.&lt;br /&gt;
&lt;br /&gt;
The wolves are a point of conflict between many chapters and the Space Wolves, especially when they have to squeeze into a Rhino with one (because the damned viking furries can&#039;t leave their dogs behind) or suffer its panting during a tactical briefing.&lt;br /&gt;
&lt;br /&gt;
The scary thing, though, is that &#039;&#039;there are no wolves on Fenris.&#039;&#039; Fenrisian Wolves are the end result of Fenris&#039; ancient colonists splicing themselves with wolf DNA. The Fenrisian Wolves are actually a type of Abhuman, like Ogryn or Ratlings, who have basically re-evolved into the Wolves whose DNA they spliced themselves with to survive the harshness of Fenris.&lt;br /&gt;
&lt;br /&gt;
{{Space Wolves}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Space Wolves]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flayerkin&amp;diff=218321</id>
		<title>Flayerkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flayerkin&amp;diff=218321"/>
		<updated>2022-09-23T01:26:05Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: Half-Skaven&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{whfb-stub}}{{NeedsImages}}&lt;br /&gt;
Half-Skaven Half-Humans created by Clan Moulder for the Warriors of Chaos to use as wall-climbing expendable Warriors. Have their hands sliced off and replaced with hooks for climbing walls. &lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category: Skaven]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flayerkin&amp;diff=218320</id>
		<title>Flayerkin</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flayerkin&amp;diff=218320"/>
		<updated>2022-09-23T01:25:01Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{whfb-stub}}{{NeedsImages}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Chaos]][[Category:Warriors of Chaos]]&lt;br /&gt;
[[Category: Skaven]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ogre_Kingdoms&amp;diff=364777</id>
		<title>Ogre Kingdoms</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ogre_Kingdoms&amp;diff=364777"/>
		<updated>2022-09-23T00:32:42Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:8DC2:4917:4768:AC65: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:F8eadd7a4470a5bc529656620e73680f.png|thumb|right|350px|A bunch of lards being dudes.]]&lt;br /&gt;
{{Topquote|The gluttons dig their own graves with their teeth.|James Howell}}&lt;br /&gt;
{{Topquote|I&#039;ll take a double triple bossy deluxe, on a raft, 4x4 animal style. Extra shingles with the shimmy and a squeeze, light axle grease, make it cry, burn it, and let it swim.|The average Ogre order when they go out to eat}}&lt;br /&gt;
{{Topquote|No voice in our ears but the Maw&amp;lt;br&amp;gt;We relish the sound of its call&amp;lt;br&amp;gt;We’ll plunder and feast on any man, any beast&amp;lt;br&amp;gt;Doesn’t matter, we’ll snack on them all&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;The stragglers we didn’t consume&amp;lt;br&amp;gt;Are chucked in our sacrifice stew&amp;lt;br&amp;gt;They scream and they run&amp;lt;br&amp;gt;But that’s part of the fun&amp;lt;br&amp;gt;‘Cause the Ogres are coming to get ya!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oh, Ogres, Ogres&amp;lt;br&amp;gt;Chomping on meats&amp;lt;br&amp;gt;Filling our guts with our struggling treats&amp;lt;br&amp;gt;Tearing, chewing&amp;lt;br&amp;gt;We kill for the Maw&amp;lt;br&amp;gt;The power and grub’s what we’re doing it for!&amp;lt;br&amp;gt;Crunching and biting&amp;lt;br&amp;gt;We kill for the Maw&amp;lt;br&amp;gt;The power and grub’s what we’re doing it for!|2=&lt;br /&gt;
[https://www.youtube.com/watch?v=5Bbp98oMsjA The Ogres&#039; trailer music from Total War: Warhammer III]}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Ogre Kingdoms&#039;&#039;&#039; are a faction in [[Warhammer Fantasy]], although it&#039;s really more of a geographical term than a political term, as Ogres in WFB aren&#039;t really &amp;quot;united&amp;quot; in any rational sense. In fact, they&#039;re spread out across the Warhammer World, some making up tribes that, in turn, make up the &amp;quot;kingdoms,&amp;quot; whereas others serve as mercenaries for other factions (although there&#039;s not really an in-game way to represent this as of now).&lt;br /&gt;
&lt;br /&gt;
Ogres used to live in the Warhammer World&#039;s equivalent to Mongolia, but they were driven away by the arrival of the [[Great Maw]], some sort of literal giant maw that stuck into the ground and makes Ogres really, really hungry. They began to move westwards, ending up in the massive [[Mountains of Mourn]] to the east of the [[Dark Lands]] (which, in turn, is east of the [[Old World]]). These would eventually become known as the Ogre Kingdoms, but Ogres are continuing to move west, working for some forces and invading (and eating) others.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
===Pre-Chaos===&lt;br /&gt;
Way back in the early days of the world, the [[Old Ones (Warhammer)|Old Ones]] knew that [[Chaos]] was approaching and they feverishly worked to find a way to prevent it by engineering a race capable of fighting Daemons and winning. They created [[Lizardmen]] to aid them as servants, and set to work first creating an environment to place the race in to live up to its full potential, then study them and decide if they were a success. First they made the [[High Elves (Warhammer)|Elves]], who were too slow to reproduce and too frail to survive prolonged war. Then the [[Dwarfs]], who were incapable of using magic and too rigid in their culture to change fast enough to adapt to [[Daemon]] trickery. Then they created [[Humans]], who were too corruptible. At this point the Old Ones began panicking, and created a bunch of races (so everyone who isn&#039;t one of the main groups) all of which were flawed in one way or another (the [[Halflings]] of the Moot are in fact prototype Ogres). Finally, they produce the Ogres. At first they seemed to have all the desirable traits the old ones were looking for. They were as adaptable and fast breeding as man, able to survive all but the harshest of conditions, resistant to mutation, long lived, fairly intelligent, and they could eat just about anything. The Ogres were a half-finished race, though, as the old ones had yet to curb the creature&#039;s intense hunger. At this point, the [[Warp Gates]] collapsed preventing the Old Ones from distributing the ogres and using them as soldiers. As such, Ogres, despite being the race theoretically capable of fighting Chaos and winning, were left without the means or knowledge of how to do so. Also, ogres are huge, like, REALLY huge, so them being really hungry is a lot more of a problem than you&#039;d think.&lt;br /&gt;
&lt;br /&gt;
===Great Maw===&lt;br /&gt;
{{topquote|The feast is OVER! There&#039;s no more food! Go home and - wait, no put me down!!!!|Cathayan Emperor, finally sick of the Ogre&#039;s nearly eating his empire under the table|}}&lt;br /&gt;
&lt;br /&gt;
Ogres initially lived in tribes, which wandered the steppes of Warhammer Mongolia following nomadic giant animals which they ate whole. This kept them happy for thousands of years. But as the numbers of the Ogres increased, their half-completed environment was unable to support them. They began attempting to cross the passes that lead to the other races of the world. Nearest them was the Humans of [[Cathay]], AKA Warhammer China. Ogres learned stone-age technology such as &amp;quot;fire&amp;quot; and &amp;quot;wheels&amp;quot; from the Cathayans, and for the first time tasted the meat of intelligent beings: and it was FUCKING DELICIOUS. The Emperor of Cathay, who was apparently an immortal dragon god, used his magic and the mages of his court to pull a mysterious creature from space down into the middle of the Ogre lands where it promptly pulled a Tunguska. Said impact reverberated through the world, with all races feeling the shock (Dwarfs everywhere carved Malachite murals of the event, menacing with spikes of Cat Bone. Elves wrote a sonnet about it, which is actually a metaphor for why Dwarfs are short. Humans made up a myth about a hero fucking the Earth God Ishneros bareback). The impact wiped out 2/3 of the Ogre race instantly, and the comet reached the molten core of the world. The land of the Ogres was destroyed, burned to a crisp and rendered mostly lifeless. The survivors of the Ogres believed that they had been punished by an angry god for their sins (what they think those sins were varies from group to group) and they came to worship the giant crater as the physical manifestation of their God. Somehow, this also caused an unnatural hunger for every Ogre that could not be sated. This came to be the basis for their ENTIRE culture, and also lead to the current &amp;quot;fatty boy&amp;quot; look of their race. &lt;br /&gt;
Natural selection came into play as the weak were eaten by the strong. The only Ogres that survived this dark era were absolute fucking badasses with skin that could stop cannonballs and muscles underneath that could crack said cannonballs (cannonball soup makes a great pre-cannon team barbeque dish by the way). With tribes consuming themselves into oblivion and survivors being fed on by larger tribes without end as Ogres could never feel satisfied, Ogres had to find new lands and new meats. Cathay was blocked by natural barriers, so westward they went, tribe by tribe. &lt;br /&gt;
&lt;br /&gt;
An Ogre named Groth Onefinger stepped forth and lead his tribe to the site of impact of the comet. The areas surrounding the hole were dangerous enough to kill even the hardened Ogres, and those that survived found that the pit wasn&#039;t just a hole. [[Tyranids|It was a pit, surrounded by muscle and rimmed by teeth. It had no discernible end. It was alive and the dangers around it were simply its intake of breath and respiration.]] Since that day, Ogres no matter where in the world they were born return at some point in their lives to visit the Great Maw, and all Ogres worship it as their deity and adorn their crafts in images of it.&lt;br /&gt;
&lt;br /&gt;
===War in the Sky===&lt;br /&gt;
The Ogres became the first race in the setting to cross the natural boundaries of the Old Ones. They carved their way through impassible mountains and ascended the heights, finding new beasts to eat. Ones that were just as capable of eating them, but regardless still new flesh. Ogres once again passed through a challenge that consumed the weakest of their race, strengthening the survivors and their descendants. In the frozen wastes, everything was capable of preying on Ogres, and tribes couldn&#039;t rest or take shelter without being consumed to the last. The Ogres that managed to reach the tops of the peaks found rolling hills of a more temperate climate, where enormous herds of succulent mammoths were tended by their cousins, the Skytitans. The Skytitans had a great civilization on top of what is now the Ancient Giant Lands, only descending the bottom when tending to their herds, and carved fortresses and artwork worthy of Elves and Dwarfs into the peaks. The Ogres initially preyed on the herd animals, which were powerful enough that an entire tribe was needed to kill one (and an entire tribe could find themselves feasting for a longer time than thought possible). The Skytitans didn&#039;t take kindly to the Ogre invasion of their lands, and fought a war to render the dwindled race extinct. The weapons of war and magics of the Skytitans slew most of the Ogre race in what came to be known as the War in the Sky, but in the end the dwindled Ogres still outnumbered the Skytitans hundreds to one and the isolated, singular lifestyle of the Skytitans prevented them from uniting, resulting in each Skytitan being besieged and eaten (often alive) in his own home by packs of vermin-like Ogres. Soon most of the race was consumed, the last of the Skytitans having become so large and hardened (as Skytitans grew larger and tougher as they aged) that they were indistinguishable from the mountains themselves, with small numbers of survivors banding together and setting sail on fortresses built on the tops of solidified clouds, but where they went and if they survived the journey is unknown. Some Skytitans fled to other lands on foot, most of them devolving and inbreeding into the current [[Giant|Giants]]: monsters that dwell the hills looking for battle and food (in that order), with no art or culture to speak of, and oftentimes goaded (often with large quantities of alcohol) to march alongside Beastmen, Greenskins, and Chaos devotees.&lt;br /&gt;
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The victorious Ogres enslaved the Skytitan&#039;s children, consumed the mammoth herds of the Skytitans, destroyed their fortresses and covered up ancient carvings depicting the Old Ones and their wisdom with grease paintings (literally, paints made of grease and charcoal from cooking fires) depicting great meals eaten by Ogre tribes. The magical radiation that the Great Maw had sent into the atmosphere made the mountain tops dangerous, and with the depletion of most of the Skytitan&#039;s mammoth herds, most Ogres continued westward. Those that stayed turned feral, grew fur, and became Yeti (called &amp;quot;Yhete&amp;quot; in Warhammer). With the mass cannibalism that followed the comet impact leaving only the strong and the War in the Sky killing off those who weren&#039;t strong enough to survive the massive war, this back to back double whammy meant that the men and women of the Ogres became even more powerful as only the toughest bastards and bitches managed to live through.&lt;br /&gt;
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===Modern Day===&lt;br /&gt;
The Ogres ascended the peaks of the Giants and found themselves in the Mountains of Mourn. Here, they found more animals than they had ever dreamed of. They found Dwarfs (who believe a mountain made of solid gold is found somewhere in the Mountains of Mourn, and thus keep attempting to invade), greenskins, [[Skaven]], and Humans. Ogres kept some Goblins as pets and bred (and ate) them, and within a few generations they wound up creating a new race of servile greenskins called [[Gnoblar|Gnoblars]]. &lt;br /&gt;
Ogres managed to push the semi-intelligent beings who originally inhabited the Mountains of Mourn (called Dragon Ogres) entirely out, leaving them confined to the Chaos Wastes. They also drove out [[Beastmen]] who had begun to dwell in the lower peaks. &lt;br /&gt;
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Ogres carved their own territory in these lands out, and Ogre tyrants became more permanent fixtures of tribal rule rather than simply &amp;quot;biggest loudest guy who was still alive in the morning&amp;quot;. They fought off any threats that came to the Ogres, among them a Daemon invasion (leading some Ogres to develop a taste for them) and a giant living glacier that the Ogres battled during a particularly bad winter (allegedly living anyway). When Orc slaves managed to escape the Chaos Dwarfs into the Mountains of Mourn, they fought with the Ogres for land and eventually found their way into valleys beyond the notice of the Ogres where they began to build their numbers. At one point the Skaven attempted to invade the Ogres. The resulting battles almost led to extinction among the Skaven, as the Ogres found their way into the tunnels and developed a taste for them.&lt;br /&gt;
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The tribes expanded, and true diplomacy was born. Eventually some tribes discovered that there was greater gains to be had by being amicable to the smaller races than simply eating them outright (asking yearly tributes from multiple villages on a cycle gave more meat than just eating all of them and if the villagers get uppity you could have farmer steak and your wife could have seamstress soup to remind the survivors of their place, plus actually honoring the protection racket can provide ample foes to make delicious Greenskin sausage, Beastman kebab and Undead jerky), and Ogres spread throughout the world as mercenaries to be hired by anyone who had goods they could convince the Ogres had some value, and edible foes.&lt;br /&gt;
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Ogres, by the nature of their creation, are resistant to the effects of the [[Warp]], and of magic. Despite this many ended up swearing themselves to Chaos for different reasons, be it the hedonistic encouragements of [[Slaanesh]], the encouragement for slaughter and trophy-taking by [[Khorne]], the similarity between themselves and the servants of [[Nurgle]] as well as the camaraderie of being part of a tribe that will never turn on itself (besides backstabbing the leader, but that&#039;s just par for the course), or the fact [[Tzeentch]] will either do the thinking for them so they can just focus on what they do best or give them spiffy mutations like extra mouths so they can eat even more. [[Warriors of Chaos]] make use of the Ogres as living siege weapons, while the Ogres make use of the Warriors as playthings and snacks. &lt;br /&gt;
But Ogres are a neutral race, just as likely to learn to read and write (at a very basic level) so they can peruse wanted posters in the Empire for bandits and vampires, all of which make lovely snacks with the bonus that the Ogre ends up with a decent amount of gold at the end with which he can purchase the clothes of an Empire nobleman (fitted about twenty sizes up) with which to dress himself so he can dine with polite society. Sometimes ON polite society if he&#039;s lucky enough to be challenged to a duel while there. &lt;br /&gt;
Still others sail the world, becoming pirates and devouring sea monster and crew (and ship) alike depending on who they cross paths with. Still others find employ amongst High Elves, being studied by mages of Saphery between battles against [[Dark Elves]]. &lt;br /&gt;
Some wander [[Wood Elves|Athel Loren]], growing moss from their backs and their skin hardening like bark until they&#039;re indistinguishable from treekin themselves.&lt;br /&gt;
Other Ogres are even employed by said [[Dark Elves]], who were so impressed by their capacity for brutal violence they recruited Ogres instead of enslaving them. &lt;br /&gt;
Ogres today can be found amongst any group in the world, doing whatever they can, always eating, always looking for more. Sometimes individually, sometimes in groups.&lt;br /&gt;
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During the [[End Times]] the Ogre Kingdoms were taken over by the Orcs under [[Grimgor Ironhide]] and joined his Beast WAAAAGH! after Ironhide defeated the last Overtyrant, [[Greasus Goldtooth]]. They invaded Cathay and later took part in the last stand against Chaos in a losing effort.&lt;br /&gt;
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===[[Age of Sigmar]]===&lt;br /&gt;
Now named &amp;quot;Ogors&amp;quot; (because copyright), they exist in the mortal realms as the [[Ogor Mawtribes]]. They are largely the same, barring the division of units into “Gutbusters” (on-foot regular ogres and gnoblars) and “Beastclaw Raiders” (hunters and snowy monsters).&lt;br /&gt;
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==Regions==&lt;br /&gt;
* &#039;&#039;&#039;Mountains of Mourn:&#039;&#039;&#039; Most Ogres are found in the Mountains of Mourn, considered their homeland. Those that wander or make their homes in other lands return, or send representatives, to tell their stories which usually results in some Ogres leaving the homeland and joining them. Sometimes this results in an entire tribe living outside the Mountains of Mourn, but inevitably they will seek contact again with their kin. This is the primary method through which they expand across the globe. The Mountains themselves change constantly, as they are constantly bathed in radiation from the Warp. Many dangerous animals wander the Mountains. To smaller races, these are dangerous beasts worthy of a small Crusade of [[Bretonnia|Bretonnian]] knights, or a party of High Elf White Lions of Chrace, or a hunting party of [[Vampire Counts|Strigoi and ghouls]]. To Ogres, it&#039;s either a single meal or a pet. The largest of them are at best mounts. The mountains themselves are full of caves and tunnels that lead to everything from portals to the Warp to Dwarf Fortresses, to greenskin WAAAGH!s in formation, and things ancient and unknowable beyond these; all of which are great sources of meals. Half the peaks are volcanic, half sub arctic. All bother Ogres as much as a bit of rain or sun. Mount Thug is notable in the range for actually being alive, and Ogres have a great deal of respect for those who escape being eaten or crushed by it as they scale its peaks to feed on the bloated animals that live in spaces Mount Thug can&#039;t reach. The [[Fire Mouth]] is an active volcano with periodic eruptions nearby the greatest concentrations of Ogres, and they believe it&#039;s the bastard offspring of the sun and the Great Maw. The Firebellies are a cult that worship this &amp;quot;god&amp;quot; which they believe is the wargod of the Ogre pantheon. Each Kingdom is ruled by a Tyrant, and his domain extends literally as far as he can see at his place of dwelling. Tyrants as such place a big deal of importance on thrones and hills. Tyrants that manage to gain control of important sites, like the passes that lead to the Great Maw or out to the western kingdoms face constant challenges from other Tyrants, and reap the rewards of demanding tribute (often food, sometimes a percentage of the Ogre pilgrims in the group as meat). &lt;br /&gt;
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* &#039;&#039;&#039;Challenge Stone:&#039;&#039;&#039; A large stone found at the northernmost edge of the Mountains of Mourn and the southernmost edge of the Chaos Wastes. When held by the Warriors of Chaos, it is fought over and rededicated from one Chaos God to another. When held by Ogres, they fight to inscribe their tribe symbol on the stone for bragging rights the world over. The two races CONSTANTLY fight over the stone. Currently controlled by the Bloodmaw tribe.&lt;br /&gt;
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* &#039;&#039;&#039;The World:&#039;&#039;&#039; Seriously. They&#039;re fucking everywhere.&lt;br /&gt;
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==Tribes==&lt;br /&gt;
Ogre tribes are numerous, and constantly changing. Most are named for a notable Ogre in them, or a characteristic common to members. Ogres are not the kind to trace lineages or politics outside their own generation, and as such tribes are a mark of the present rather than past or future (some tribes do manage to defy this, existing across multiple generations. This is a rarity). Tribes change locations, even within its Tyrant&#039;s own kingdom, constantly. Memories of the coming of the Great Maw still exist, and it&#039;s within the imagination of Ogres that it could happen again one day. As such, Ogres are mostly nomadic and their possessions are few and easily packed. The most valuable thing to an Ogre is his tribe&#039;s Mawtooth, a single great tooth and flag which at gatherings of their kind is arranged with others in a circle, making an effigy of their god. &lt;br /&gt;
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* &#039;&#039;&#039;Goldtooth&#039;&#039;&#039;: A tribe lasting across multiple generations, known to be the wealthiest. Currently led by Greasus Goldtooth(that&#039;s Tradelord Greasus Tribestealer Drakecrush Gatecrasher Hoardmaster Goldtooth the Shockingly Obese to you, peasant!). Known for elaborate displays of wealth, like feeding other tribes and blinging out their gutplates. Goldtooths are known for having a large number of Ironguts, and are the most feared tribe.&lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Goldtooth Tribe.jpg|Goldtooth symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;Thunderguts&#039;&#039;&#039;: Known for rampaging through the lands of the Old World and taking over towns or taking hostages, then demanding food as payment. They usually end up either demanding more and more, or eating their hostages. Greenskins and Empire humans alike fear them greatly. &lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Thunderguts Tribe.jpg|Thunderguts symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;Crossed Clubs&#039;&#039;&#039;: Known for producing more Maneater mercenaries than other tribes. Also for lying constantly about everything they do, making up tall tales of glory. Each veteran (veterans themselves being a rarity amongst Ogres) wears gear obtained in their travels and proudly displays trophies earned, making them a rather motley crew of clashing colors and gearschemes (obviously the tribe designed for the greenstuff addict in mind).&lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Crossed Clubs.jpg|Crossed Clubs symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;The Sons of the Mountain&#039;&#039;&#039;: Living on one of the tallest and coldest peaks in the Mountains of Mourn, the Sons of the Mountain tribe are wealthy from trading the meat, pelts, and ivory of creatures that live only in their home. Many Yhete are found amongst them, and the Ogres of the Sons of the Mountain paint themselves entirely in white paint and dwell amongst the beasts they hunt directly.&lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Sons of the Mountain.jpg|Sons of the Mountain symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;The Feastmasters&#039;&#039;&#039;: Known a generation ago for producing high quality meals (for a portion of the feast), the current Tyrant Blaut Feastmaster captured Halflings from the Moot in his travels. To this day, Halflings fill the role for Feastmasters that Gnoblars fulfill for most tribes. As a result, the Feastmaster cooking has improved greatly.&lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Feastmaster.jpg|Feastmaster symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;The Rock Skulls&#039;&#039;&#039;: The toughest tribe of Ogres, who are known best for the skill of breaking boulders with their heads (apparently a big deal among Ogres). They&#039;re also known for being fairly unintelligent. When Skarsnik the Goblin waged his great wars against the Dwarfs, he brought the entire Rock Skull tribe with him as support. In negotiations with the Goblins for what they were willing to pay for the support of the tribe, he convinced the Rock Skulls to instead pay HIM for them to fight.&lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Rock Skulls.jpg|Rock Skulls symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;The Blood Guzzlers&#039;&#039;&#039;: Inhabit the areas of the Mountains of Mourn known to host more giant spiders than anywhere else in the world. That&#039;s...pretty much it. They eat spiders.&lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Blood Guzzlers.jpg|Blood Guzzlers symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;The Ironskins&#039;&#039;&#039;: Physically powerful Ogres that wear black gutplates. Known for taking massive numbers of captives, and not eating them, they trade freely with the [[Chaos Dwarfs]], and their Tyrant rides a mechanical mount given to him to provide better ties between the two groups.&lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Ironskin.jpg|Ironskin symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;Lazarghs&#039;&#039;&#039;: The single oldest tribe, descended from Groth Onefinger himself. Live closest to the ancient Giant lands, most have mutated in various (non-Chaos) ways and cover themselves with cloaks. Their teeth fall out often, leading them to simply jab black jagged rocks directly into their gums, horrifying even the toughest, most scarred Ogres. They carry bells, and hang them to mark the pass to the Great Maw. &lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:Lazarghs.jpg|Lazargh symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;The Mountaineaters&#039;&#039;&#039;: Recently, an Ogre named Bauldig Mountaineater conquered every challenge Ogres had to offer him. Climbed Mount Thug, fought every beast, and destroyed Bigstride Peak by burrowing in and eating the heart of that mountain. A tribe of fanboys and groupies gathered to him, each eating rocks and dwelling in caves. The only meat they eat comes from subterranean races like goblins, Dwarfs, and Skaven. &lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:The Mountaineaters.jpg|Mountaineater symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;The Eyebiters&#039;&#039;&#039;: A clan that controls a series of desolate passes leading to and from many of the Ogre lands. They demand large tributes from any who pass through, and raid all settlements and hunt all monsters within their range. The Tyrant of the Eyebiters has fathered more children to grow into adulthood than any Ogre.&lt;br /&gt;
&amp;lt;gallery&amp;gt; Image:The Eyebiters.jpg|Eyebiters symbol. &amp;lt;/gallery&amp;gt;&lt;br /&gt;
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* &#039;&#039;&#039;Tribe of Shrewd Fulg&#039;&#039;&#039;: A tribe of Ogres scared shitless of showing the barest hint of rebellion against their Tyrant, Shrewd Fulg, despite him being old and hunchbacked. Why? Because Shrewd Fulg is a spiteful slaver who trades his own tribesmembers to the Skaven of Clan Moulder to mutate into Rat Ogres. Even his own bodyguards don&#039;t dare to fart in his vicinity.&lt;br /&gt;
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==Army==&lt;br /&gt;
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===Characters===&lt;br /&gt;
* &#039;&#039;&#039;[[Greasus Goldtooth]]:&#039;&#039;&#039; The current Overtyrant of the Ogres in the Mountain of Mourn.  Gained leadership of his tribe after killing and eating his own father in a pit fight.  &lt;br /&gt;
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* &#039;&#039;&#039;Golgfag Maneater:&#039;&#039;&#039; The greatest Ogre mercenary alive, and the one all others are named after. He earned renown fighting against the Dwarfs in the World Edge Mountains, eating, fighting and robbing his way into notoriety. At first fighting against the dwarfs of Karak Kadrin, then for them after pissing off his Orc employer by drinking all the booze, then robbing the Dwarf King blind, &#039;&#039;&#039;after they paid him&#039;&#039;&#039;. Golgfag got locked up by those same dwarfs later. He impressed Ungrim Ironfist by eating everyone else in the dungeon but his oldest friend(who still lost a leg). Ungrim wept that such a majestic creature was being imprisoned and ordered his release. His rap sheet includes: looting on Ulthuan, being decorated by Karl Franz, coining the Ogre slang word for Knights as &amp;quot;Tinned Food&amp;quot;, making and losing countless fortunes, and downing more of the dwarfs&#039; most prized beer then most of them have even seen. He&#039;s so famous that his title of Maneater has become the word for all Ogre Mercenaries. Golgfag got the title after eating his human paymaster and making off with the gold chests. Despite the name he&#039;ll eat anything like any other Ogre, though he especially likes halfling. Golgfag leads the renowned and rather imaginatively named mercenary band &amp;quot;Golgfag&#039;s Maneaters&amp;quot;.&lt;br /&gt;
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* &#039;&#039;&#039;Bragg The Gutsman:&#039;&#039;&#039; Traveling bruiser and executioner. As a young Ogre Bragg found he had a talent for killing shit, naturally knowing where to swing for the best results. Bragg was a fairly average brusier until he forged his signature weapon &amp;quot;Great Gutgouger&amp;quot; from the magical axes of a Black Orc Warboss he killed, which increased his killing ability tenfold.  What made him infamous however was his discovery that he could cut around other Ogre&#039;s gutplates disemboweling them.  Ogres are scared shitless of him because of this, since Ogres&#039; guts are sacred to them and Ogre anatomy means its a long, nearly irreversible and agonizing death as their guts unravel after being disemboweled.  Bragg realized he had a good thing going, and left his tribe to go solo, taking his one man murder show on the road seeking battle.  He is welcomed by all tribes to fight alongside them thanks to his killing ability, but feared and hated as he inevitably cuts someone from that same tribe open for challenging him, at which point he gets kicked out.  Bragg isn&#039;t bothered one bit, happily leaving to do it all over again somewhere else. He can&#039;t become a Tyrant since no Ogres are willing to follow him thanks to his grim reputation, even if he kills the old one.  He wears a black hood like some human executioners, figuring if he&#039;s got a fierce reputation, might as well make the most of it.&lt;br /&gt;
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* &#039;&#039;&#039;[[Skrag the Slaughterer]]:&#039;&#039;&#039; The Great Prophet of the Great Maw. Viciously attached to his back is a giant pot, which he fills with enemies AS HE FIGHTS. What he misses is grabbed by Gnoblars in service directly to him (ranking them above even common Ogres) and put into the pot. He was the head Slaughtermaster of the Rockgrinder tribe. He angered the Tyrant by cooking their favorite Gnoblar and serving it to him at a feast.  In retribution the Tyrant hacked off and ate both of Skrag&#039;s hands, had his pot chained to his body, then cast him into tunnels even Ogres feared.  He immediately impaled his former cooking tools into his stumps, and set forth. Long forgotten Gorgers attacked him, and they found themselves hacked up and in his pot. After dicing up their leader, the Gorgers followed him as if members of a tribe he leads. He found himself reaching the surface through a cavern none of the Gorgers had ever seen before. He and his followers set upon the tribe, killing and feasting on them all.  Upon putting the finishing touches on a lovely dish made entirely out of the former Tyrant, his wounds sans his missing hands healed and his pot and cooking implements were strengthened with the magic of the Great Maw.  Now a tribeless Ogre, Skrag wanders the lands of the Ogres joining in battles whenever he can. Welcomed by all, he not only turns the tide of battle but also prepares and cooks the resulting corpses with great skill.&lt;br /&gt;
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* &#039;&#039;&#039;Shrewd Fulg&#039;&#039;&#039;: An old and irritable tyrant who sells his own kind to Skaven to make into Rat Ogres in return for having Clan Moulder back his rule. His tribe appears in Total War Warhammer 3, but he doesn&#039;t appear, opting to lead from behind the scenes as he is old and hunchbacked. Instead, his henchman Targog is who you speak to during diplomacy and who you fight in battles.&lt;br /&gt;
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* &#039;&#039;&#039;Braugh the Slavelord&#039;&#039;&#039;: Braugh was once a prisoner to a Necromancer, but he escaped his bonds, found the Necromancer in a coffin, beat him to death with a chair and skinned him. Afterwards he celebrated by eating half the Necromancer&#039;s other captives and taking the rest as slaves, but then he discovered something &#039;&#039;very&#039;&#039; interesting. The magic of the Necromancer lingered on in a set of chains; Braugh now uses those chains to cast spells as a Wizard and bind his slaves&#039; souls so that if they die, they come back as a Zombie. This allows him to make a very profitable living as both a slave trader and a spellslinger-for-hire.&lt;br /&gt;
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===Generic Characters===&lt;br /&gt;
* &#039;&#039;&#039;Tyrant:&#039;&#039;&#039; The head of an Ogre tribe. Rules by virtue of his ability to defeat challengers, and reputation. Anyone can challenge the Tyrant for his position in a fight without gutplates where the loser is eaten alive. These fights are the most common form of entertainment for Ogres. Tyrants have the best gear, the most names, and most children of any Ogre in a given tribe. &lt;br /&gt;
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* &#039;&#039;&#039;Bruisers:&#039;&#039;&#039; The subordinates of the Tyrants, and oftentimes future Tyrants come from their ranks. They can do anything they want so long as it doesn&#039;t offend the Tyrant or their fellow Bruisers. Like the Tyrant, Bruisers can be challenged to one on one combat. The winner eats the loser, and attains the rank of Bruiser.&lt;br /&gt;
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* &#039;&#039;&#039;Slaughtermaster/Butcher:&#039;&#039;&#039; The priesthood of the Ogres, Butchers handle all meat considered the property of the Tyrant, Bruisers, or the whole tribe. Considered a direct line between the Great Maw and the common Ogre, Butchers enjoy a position equal to Tyrants but entirely separate. Tyrants take great care not to offend Butchers lest the tribe abandon him fearing a comet crashing down atop their heads. Butchers are known to kill any Ogres who offend them to feed to the group, or to randomly take body parts from the tribe for flavoring. They carry holy implements, all of which aid in cooking or preparing, at all times. They are larger than any other Ogre in any given group, getting the best choice of meat and consuming it (being a direct link between the tribe and the Great Maw). Butchers do not wear gutplates as a declaration of faith that the Great Maw has got their &amp;lt;s&amp;gt;backs&amp;lt;/s&amp;gt; guts. Any Ogre child with a gift for magic, or is seen blessed in some way, is taken by a Butcher and fed a copious amount of meat.  As he grows, he is fed things that are poisonous and inedible even to ogres to strengthen his gut (based on the real-life practice called mithridatism - ingesting poisons to develop a resistance or immunity to them) things to make his gut ever stronger to hold the essence of the Great Maw. Most Butchers learn the Gut Magic of the Ogres, being things related to their culture like strengthening the skin of Ogres, tenderizing the meat of (still living) enemies, and causing the earth to swallow foes alive as sacrifice &amp;quot;appetizers&amp;quot;. Others learn other magic Lores, all in their belief related to the Great Maw (Lore of Heavens=the comet, Lore of Death=consumption from the Great Maw, and so on). Slaughtermasters are simply the leaders amongst the Butchers.&lt;br /&gt;
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* &#039;&#039;&#039;Hunters:&#039;&#039;&#039; Lone Ogres who take the role of a WoW huntard. Usually tribeless, they wander through the mountains and wild in search of beasts to prey upon. Sometimes they’ll even take some of them alive and bring them back to some other tribe as a gift to the Tyrant. A feast will be held in the Hunter’s honor where he will tell stories about his adventures before quietly vanishing back into the wilderness.&lt;br /&gt;
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* &#039;&#039;&#039;Firebellies:&#039;&#039;&#039; Strange religious fanatics that worship a volcano called the Fire Mouth. There are three tests. The first is to eat super-hot chili (powerful enough that it&#039;s implied to be a laxative, a substitute for boiling oil or both) and keep it down.  Then they have to track down and eat a giant firebug that lives in volcanoes.  The final test to join the cult is to be dipped into the caldera of the Fire Mouth, eat a mouthful of magma and come out alive. Though, on the upside, those who survive can breathe fire, use fire magic and are almost immune to heat.&lt;br /&gt;
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===Core===&lt;br /&gt;
* &#039;&#039;&#039;Ogre Bulls:&#039;&#039;&#039; The basic Ogre that lacks any particular rank. Ogres are (repeatedly) described as having a bully mentality by GW (oh the irony). If they want it, they try to take it. If you aren&#039;t respecting them enough, or it&#039;s been too long since they reminded you WHO gets the respect, they rough you up. The only way to stop them is to prove you&#039;re better than them, at which point they&#039;ll likely back the fuck off and suck up to you as the new boss (this behavior is reminiscent of Orks in 40k, however Orks tend to naturally follow the biggest whereas Ogres are likely to see &amp;quot;biggest&amp;quot; as a challenge to their own masculinity and attempt to EAT the biggest Ogre, and become the biggest themselves). Generally speaking, most Ogres are dumb as rocks and it takes an extraordinary Ogre to learn lessons. Those that do invariably reach some degree of old age, and probably aren&#039;t in this category for long. &lt;br /&gt;
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* &#039;&#039;&#039;Ironguts:&#039;&#039;&#039; Ironguts are the basic Ogre, but with armor. They tend to be a bit tougher than their fellows as a means of natural selection, since Ogres squabble amongst each other for gear, so the Ogre who manages to KEEP his equipment is one that can&#039;t be challenged by un-armored Ogres for it. The types of equipment varies; for some Ogres, it&#039;s the tools from a farm the Ogres consumed (livestock, crops, AND family. Probably the house and their little dog too) bent and tied as weapons and the shield and flattened helmets of the local town guard tied to their limbs for armor. For others, it&#039;s a well crated suit of Gromril armor from the Dwarfs who the Ogre has served as a mercenary. Some Ironguts have evolved natural armor, like Ogres who have lived for so long in Nehekhara that the sand has been worn directly into their skin, compacting as they flex until it&#039;s almost like they have stone skin. Bruisers and Tyrants have some say as to who is an Irongut and who isn&#039;t, as divvying up the spoils of war usually falls to them (if they&#039;re giving out any at all). Like Silver Helms for High Elves and Black Orcs for greenskins, Ironguts are the Ogre variety to which most of the race looks to as exemplary of their kind.&lt;br /&gt;
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* &#039;&#039;&#039;[[Gnoblar|Gnoblars]]:&#039;&#039;&#039; Small greenskins that evolved to their current state when Ogres moved from the mountains of the Giants to the Mountains of Mourn. Gnoblars have the place of being the singularly most mistreated beings in either Warhammer setting, as Ogres see them somewhere between vermin like insects that are simply a fact of life to deal with, or very low and undepletable slaves. Sometimes as food if there&#039;s nothing better around, although some Gnoblars wind up in the position of &amp;quot;favorite hunting dog&amp;quot; as long as the Ogre can remember them. Meanwhile, Gnoblars see Ogres as a mix of living gods and eternal masters. They differ from Goblins in that they are much smaller, and while Goblins have pronounced noses the face of a Gnoblar is mostly nose. This gives them a beak appearance, making them resemble a Jim Henson Muppet character.&lt;br /&gt;
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===Special===&lt;br /&gt;
* &#039;&#039;&#039;Leadbelchers:&#039;&#039;&#039; Ogres who carry around field cannons as hand weapons, which they will shove just about every jagged object into and hit people with in close quarters like some ginormous shotguns. They are typically seen as rather unhinged by their fellow Ogres, which usually means that they get to be good for a bit of fun. Their cannons also look suspiciously like Imperial and Dwarf cannons (in fact, they do take them after successful fights or get themselves custom-forged guns from the Chaos Dwarves). If these guys don&#039;t have at least one scar, such as missing eyes, burnt skin, disfigured faces, etc., they&#039;re doing it wrong.&lt;br /&gt;
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* &#039;&#039;&#039;Maneaters:&#039;&#039;&#039; If this was D&amp;amp;D these guys would be an ogre adventurer. They can take a variety of special rules and special gear, and make themselves look like the corresponding region they&#039;ve been working in, such as stabbing feathers into their skull like State Troopers without the headgear, or jabbing sharp rocks into their gums to emulate vampires.&lt;br /&gt;
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* &#039;&#039;&#039;Sabretusk Pack:&#039;&#039;&#039; Sabre tooth tigers, but wolves, great for hunting war machines. Though with LD 4 they will run from anything. Standard use is to get a single one and run it into the nearest cannon - If someone focuses it out, they&#039;ve severely wasted some shots that could&#039;ve gone to cutting down Ogres.&lt;br /&gt;
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* &#039;&#039;&#039;Yhetees:&#039;&#039;&#039; The Ogres frozen, mutant, hillbilly cousins. Got all magical attacks, not really good for much else though. Their models also look even more like deranged chimpanzees than the old Gutter Runner models.&lt;br /&gt;
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* &#039;&#039;&#039;Mournfang Cavalry:&#039;&#039;&#039; Ogres on the backs of smaller woolly mammoths (as in &amp;quot;as small as a trebutchet&amp;quot;), great for causing mayhem to your opponents troops. Known for being one of the only things that can scare Chaos Knights.&lt;br /&gt;
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* &#039;&#039;&#039;Gorgers:&#039;&#039;&#039; Albino baby ogres who were born without a characteristic paunch whoa are thrown to die in a tribes warpstone caves, but these ones survived by eating whatever they can find down there: such as rats, roaches, rocks [[Grimdark|and each other]]. In lore these landshark troglodytes are supposed to be both insanely aggressive and hungry with high killing capabilities. Tabletop-wise they are also known for being pretty useless... But then again, what do you expect from a emaciated albino loser?&lt;br /&gt;
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===Rare===&lt;br /&gt;
* &#039;&#039;&#039;Gnoblar Scraplaunchers:&#039;&#039;&#039; Sometimes, a group of Gnoblars get together to fight alone - Most of the times, that will be in huge rabbles of mutant Goblins below even slave status, which won&#039;t do much other than piss off a unit of Chaos Warriors, but once in a while, they&#039;ll get together, find a woolly rhino and strap a chariot to it, on which a catapult is placed. Unfortunately, Gnoblars can only get to the smallest of objects, as Ogres take all the rest, so it&#039;s mostly scrap and stuff they throw about with it... Fortunately, there&#039;s a lot of scrap in an Ogre camp.&lt;br /&gt;
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* &#039;&#039;&#039;Ironblasters:&#039;&#039;&#039; Same chariot, same rhino, but with an Ogre on top, alongside a fucking big cannon, taken from the Skyholds of the Giants back in the day. As such, these cannons are sorta held as relics in the individual tribes, as much as an inedible thing can be to Ogres. Also known for being &#039;&#039;the&#039;&#039; cannon in the game that can move AND shoot. I&#039;ll say it again. Move. And. Shoot. Can also charge and kill stuff as a chariot. Truly, Ogre Kingdoms is the superior WFB faction.&lt;br /&gt;
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* &#039;&#039;&#039;Slave Giants:&#039;&#039;&#039; Said people the Ogres stole the cannons from. Also made them into inbred animals and reduced them to sub-tribal wandering monsters. Also still use them for battle, because fuck them, right? Basically the same as any other Giant in any other faction, but here, they are enslaved by the race that destroyed their civilization &#039;&#039;unknowingly&#039;&#039;, because Ogres never really kept history like that. Ogres are dicks like that.&lt;br /&gt;
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* &#039;&#039;&#039;Stonehorns:&#039;&#039;&#039; A mammoth/rhino hybrid with stone bones, and the attitude of a pissed-off bull in a china shop. Have so great an urge to headbutt &#039;&#039;anything&#039;&#039; they see that only the youngest of the race have any skin on their forehead, which leads to them looking like Skeletor, if Skeletor was made of stone.  They eat minerals and meat, so gemstones protrude from their bones like freckles from skin.  For some-odd reason, Ogre Hunters use them as mounts, which really doesn&#039;t make sense, as the fucking thing can&#039;t stand straight unless it&#039;s headbutting the ground it&#039;s standing on, but no one&#039;s gonna complain about having a steed that can literally bulldoze just about anything into the ground. Also, there&#039;s the question of how the hell they reproduce since Stonehorns of either gender would be too busy head-butting everything in sight to actually mate. The best guess on how that process works would be that the male has to headbutt the female until she&#039;s too tired to fight him before mating with her.&lt;br /&gt;
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* &#039;&#039;&#039;Thundertusks:&#039;&#039;&#039; Legends are told about the legendary thundertusk &amp;quot;Fridge&amp;quot; who acompanied a band of ogres through the Empire and coined the term &amp;quot;Fridgereted&amp;quot; for frozen chunks of meat that will keep fresh throughout the winter. Less volatile than the Stonehorn, Thundertusks are used as combined fridge, walking meat and watchtowers, with one or two Ogres sitting on top with ranged weaponry like throwing spears, harpoon launchers held like crossbows and fucking sabertooth-jaws fitted on chains, so the Ogre in question can make the enemy come over to him. Thundertusks are naturally freezy, and makes its surroundings colder by being there. This is quite useful for freezing less tough creatures down, so the Ogres can catch them before they slit their bellies. They even have a frost-breath-like attack for further freezing. Shame it looks like a retarded mandrill fused with a mammoth, but without the trunk. One might find oneself asking how the Thundertusk eats when it has so many tusks and the like in the way. The answer? Well...I don&#039;t have one, but hopefully there is one out there somewhere. Edit: Apparently it&#039;s a combination of skill, a long and dexterous tongue, and using their tusks to flip the meat of slain prey into the air and directly into their gaping maws.&lt;br /&gt;
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==Total Warhammer==&lt;br /&gt;
Ogre Mercenaries are going to be recruitable for all factions after getting their FLC through Total War Access, with individual locations that they can be recruited from randomly appearing around areas where conflicts and battles occur, as is frankly logical for mercenaries. These mercenary units include thicc dual-wielding ogres, thicc Maneaters wielding a weapon and a &amp;quot;pistol&amp;quot;, and extra thicc Mournfang Cavalry. This is certainly just a taste (heh) of the Ogres before the full Ogre Kingdoms factions release as pre-order DLC for [[Total War: Warhammer|Total Warhammer]] 3, which really wasn&#039;t that all surprising given the Ogre Kingdoms were always a full faction in WFB while the iffier sorts of Kislev and Cathay were confirmed for 3&#039;s release factions instead.&lt;br /&gt;
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As of November 4th, 2021, they got a trailer, and even got a song with it: https://www.youtube.com/watch?v=5Bbp98oMsjA&lt;br /&gt;
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As unlikely as it was, even minor background character Shrewd Fulg was able to make an indirect appearance, as his tribe, simply called &amp;quot;Fulg&amp;quot; as a shortening of &amp;quot;Tribe of Shrewd Fulg&amp;quot; appears as a minor faction. In an un-Ogre-like way, Shrewd Fulg doesn&#039;t lead his own armies in battle, being old and hunchbacked. Instead, his henchman Targog acts as the face you speak to during negotiations and war.&lt;br /&gt;
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==Misc Fluff==&lt;br /&gt;
* Ogres don&#039;t have priests. Butchers and cooks are their holy men. The only interest Ogres have in the faiths of others is in traditions related to eating. This can be awkward when, in the company of a group of Sigmarites for example, the Ogre bodyguard keeps commenting on how he can&#039;t wait for someone to die for the funeral feast (even more awkward when he thinks that eating the body of the deceased is part of it). &lt;br /&gt;
* Most Ogres wear a piece of armor over their stomach, a gutplate. Gutplates are sort of the equivalent of full plate armor for Ogres, as their most important organs are all hidden behind the large race-wide paunch they have. Helmets and shoulderpads are secondary as anything big enough to pierce an ogre&#039;s head and shoulders with weapons would likely ignore the armor anyway. Plus, given their fixation on eating and the god they worship, their guts are considered sacred. Only Butchers and Slaughtermasters eschew a gutplate, preferring to put their trust in the Great Maw to protect them.&lt;br /&gt;
* In older lore, Tyrants love their favorite weapons. An Ogre touching the Tyrant&#039;s weapon, who wasn&#039;t the Tyrant himself, was punished by being force-fed their own hands. &lt;br /&gt;
* Ogres enjoy pitfighting, and use it to settle disputes. The winner is allowed to eat part of the loser, ranging from an appendage (such as a nose) to an entire limb. If Ogres remove their gutplates in a pit fight, that means it&#039;s a fight to the death where the winner will eat the loser in front of the crowd. &lt;br /&gt;
* Ogres are known to collect names. Their first name is usually a guttural sound made by the mother or father upon seeing the infant, the last being their tribe. But anything they choose to add to their name from their life experiences is attached as well. Sometimes these names are less than complimentary words Ogres don&#039;t understand like &amp;quot;debased&amp;quot; or &amp;quot;unscrupulous&amp;quot; or &amp;quot;acrid&amp;quot;. The result can be interesting (&amp;quot;Gulk &#039;Scampered Engorged Beareater Bling Topsyturvy Gelatinous&#039; Goldtooth&amp;quot; for example). These names literally strengthen the Ogres on the tabletop, counting as upgrades that came from the experiences they had (also a bit of Orkish &amp;quot;clap your hands if you believe, and it will happen&amp;quot; style magic).&lt;br /&gt;
* Ogre Biology is weird. For one their gut isn&#039;t actually filled with fat, but rows upon rows of muscle, which lets them crunch up anything inside with ease. Their skin is also extremely thick (literally) which also hints that they likely don&#039;t have any feeling in them, allowing them to do cringe-worthy levels of stuff to their outer hides (like piercing them with hooks) that other saner races would rarely do.&lt;br /&gt;
** Between cultural/religious and biological reasons, being disemboweled is considered the worst possible way to die for ogres; Ogres only die when all their guts finish pouring out of the stomach wound, and ogres have &#039;&#039;lots and lots and lots&#039;&#039; of intestines, so it&#039;s a slow, irreversible, and incredibly painful process. Even watching another ogre get disemboweled can cause a reaction similar to men watching another man getting his balls slowly crushed. Gutplates prevent this (for the most part), so Gut Up, young bull!&lt;br /&gt;
* It&#039;s possible that the Halflings and Ogres were meant to be companion species in a similar manner to Kroxigors and Skinks. While there are exceptions, members of the two races have an uncanny tendency to get along when they meet. After the depature of the Old Ones left the two species in seperate geographic locations, the Ogres started taking on Gnoblars as their protectorates, which could be related to their affinity with Halflings through the Ogres trying to fill in the void caused by their missing companions with an inferior substitute.&lt;br /&gt;
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==Crunch(ing and Biting)==&lt;br /&gt;
Ogres are a low pop army with lots of fun rules. They&#039;re fairly strong right now, so they&#039;re increasingly popular. Despite this, most new players don&#039;t know much about Ogre Kingdoms fluff so by doing your research you can easily gain some &#039;ham cred. &lt;br /&gt;
Ogres on the charge hit like artillery blasts. Ogres can upgrade their standard bearers to have Gnoblars in a makeshit crows nest on top of them, allowing all characters and the champion in the unit to get &amp;quot;Look Out Sir&amp;quot; benefits. In addition, Ogres get a few nifty weapons no other army gets. &lt;br /&gt;
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==Gallery==&lt;br /&gt;
NOTE: Some of the models below are conversions, but there are official GW models among them.  Can you guess which is which?&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Araby Ogre.png|Araby Ogre&lt;br /&gt;
Image:1.jpg|Beastmen Ogre&lt;br /&gt;
Image:Bretonnian Ogre.png|Bretonnian Ogre&lt;br /&gt;
Image:Cathay Ogre.png|Cathay Ogre&lt;br /&gt;
Image:Dark Elf Ogre.jpg|Dark Elf Ogre&lt;br /&gt;
Image:Dwarf Ogre.png|Dwarf Ogre&lt;br /&gt;
Image:Chaos Dwarf Ogre.jpg|Chaos Dwarf Ogre&lt;br /&gt;
Image:9.jpg|High Elf Ogre&lt;br /&gt;
Image:Lizardmen Ogre.jpg|Lizardmen Ogre&lt;br /&gt;
Image:Nippon Ogre.jpg|Nippon Ogre&lt;br /&gt;
Image:Orcs and Goblins Ogre.jpg|Orcs &amp;amp; Goblins Ogre&lt;br /&gt;
Image:Skaven Ogre.jpg|Skaven Ogre&lt;br /&gt;
Image:Empire Ogre.jpg|Empire Ogre&lt;br /&gt;
Image:Tomb Kings Ogre.png|Tomb Kings Ogre&lt;br /&gt;
Image:Vampire Counts Ogre.jpg|Vampire Counts Ogre&lt;br /&gt;
Image:Warriors of Chaos Ogre.jpg|Warriors of Chaos Ogre&lt;br /&gt;
Image:Wood Elves Ogre.jpg|Wood Elves Ogre&lt;br /&gt;
Image:Ninja Ogre.png|Ninja Ogre&lt;br /&gt;
Image:Pirate Ogre.png|Pirate Ogre&lt;br /&gt;
Image:Female Ogre.png|Crossdressing Ogre &lt;br /&gt;
Image:8039787889_96ed2c0f29_k.jpg|ogre Slaan&lt;br /&gt;
7180203363 d2bffd50f0 k.jpg|lustrian standard&lt;br /&gt;
7176858107 e68eecf828 o.jpg|lustrian bulls&lt;br /&gt;
7180207541 159c1f51e1 k.jpg|lustrian bruiser&lt;br /&gt;
7362010446_d8e5ba564e_o.jpg|lustrian thundertusk&lt;br /&gt;
8815390127 6f698fd585 o.jpg|lustrian &amp;quot;sabretusk&amp;quot;&lt;br /&gt;
10800351164 e09f18840b o.jpg|lustrian hunter&lt;br /&gt;
Bullunit.jpg|orc bulls&lt;br /&gt;
DSC03006.JPG|Cathay&lt;br /&gt;
Leadbelcherwip011.jpg|orc leadbelchers&lt;br /&gt;
Assdffe.jpg|tzeentch bull&lt;br /&gt;
Lizardmen2.jpg|lizardmen leadbelcher&lt;br /&gt;
Skaven2.jpg|skaven&lt;br /&gt;
Blood Bowl Lady Ogres.jpg|Lady Ogres in Blood Bowl. EXTRA THICC&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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==See Also==&lt;br /&gt;
* [[Warhammer/Tactics/8th Edition/Ogre Kingdoms|Ogre Kingdoms tactica]] for playing them in WHFB.&lt;br /&gt;
* [[Ogre Kingdoms Creation Tables]] to make your own tribe.&lt;br /&gt;
* [[Ogryn]] for their 40k counterparts.&lt;br /&gt;
* [[Ogor Mawtribes]] for their AoS sucessors.&lt;br /&gt;
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{{Playable Factions in Warhammer Fantasy Battle}}&lt;br /&gt;
&lt;br /&gt;
{{Regions and areas of the Old World}}&lt;br /&gt;
[[Category:Warhammer Fantasy]][[Category:Ogre Kingdoms]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:8DC2:4917:4768:AC65</name></author>
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