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		<title>Hobgoblin</title>
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		<summary type="html">&lt;p&gt;2601:188:C300:64B8:A888:EE3C:8F11:7BAC: /* Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:4e Hobgoblins.png|300px|thumb|right|A pair of hobgoblin soldiers. Be careful: it&#039;s likely there&#039;s more around.]]&lt;br /&gt;
Tougher than [[Goblin]]s, smarter than [[Bugbear]]s, they&#039;re the [[Alignment|Lawful Evil to Goblin&#039;s Neutral and Bugbear&#039;s Chaotic]]. Usually considered militaristic and malevolent, but often overlooked as cannon fodder like their smaller Goblin cousins, Hobgoblins can prove to be interesting and formidable enemies to a group of player characters, and have the capacity to be pretty badass if you want them to be. Also have a love of slavery (though that’s not fucking unique). Physically, Hobgoblins are generally portrayed as being very large and strong, usually at least as tall as a human. They range from rust to amber in color and sometimes have blueish purple noses or ears. Their ears tend to be overlarge and they have either dog-like or extremely long noses. [[Meme|They also are the CEO of sex.]]&lt;br /&gt;
&lt;br /&gt;
==Hobgoblins vs Orcs==&lt;br /&gt;
If you google something like &amp;quot;[[Dungeons and Dragons]] Hobgoblin&amp;quot;, you&#039;ll get a lot of results where people are asking what the real difference is between Hobgoblins and [[Orc]]s. Aren&#039;t they just the same thing with a different name and drawn slightly differently and carrying different weapons? Well, not exactly.&lt;br /&gt;
&lt;br /&gt;
The short but not especially helpful answer is, to quote the Daily Bestiary blog: &amp;quot;Orcs may have hordes, but Hobgoblins have &#039;&#039;armies&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The longer and more expositional answer is that way back at the dawn of Dungeons and Dragons, [[Gary Gygax]] wanted to have a distinct monster with distinct stats at every early Challenge Rating (1-7). This distinction has been grandfathered in all the way down to [[Pathfinder]] and 5th Edition, though the exact differences in stats has changed over the years, and it&#039;s usually combined with the flavor portrayal - [[Orc]]s being the tribal savages, Hobgoblins being the well-organized and relentless force. [[Rule Zero]], of course, means you can choose to use both creatures, only one, or neither, as you feel like. If your campaign is likely to travel long distances and visit vastly different regions, it can be useful to have two creatures that fill a similar niche and yet are distinct in certain ways from each other. In addition, publishers sometimes give Hobgoblins the more exotic weapons, armor, and tactics, with [[Advanced Dungeons &amp;amp; Dragons]] portraying hobgoblins with an almost &amp;quot;oriental&amp;quot; cast ([[samurai]] armor for the 1e version, Mongolian clothes for the 2e), which is something that [[Pathfinder]] preserved.&lt;br /&gt;
&lt;br /&gt;
For those of you who follow Tolkien, the traits of the [[Lord of the Rings]] [[Orc]]s were actually split between Dungeons and Dragons&#039; [[Orc]]s and Hobgoblins. D&amp;amp;D Orcs are reminiscent of the cave-dwelling ambushers Bilbo met in the Misty Mountains or the hordes that Sauron used to attack Gondor, while D&amp;amp;D Hobgoblins are more like Saruman&#039;s Uruk-hai.&lt;br /&gt;
&lt;br /&gt;
Perhaps to try and reinforce the split, unlike [[orc]]s, hobgoblins are usually not suggested to be capable of interbreeding with other races... at least, not since [[thoul]]s stopped being a thing. But, the [[Kingdoms of Kalamar]] setting for 3rd edition decided to just say &amp;quot;fuck it&amp;quot; to that noise, introducing the Sil-karg, or [[Half-Hobgoblin]], to go alongside the [[Half-Orc]].&lt;br /&gt;
&lt;br /&gt;
==Hobgoblins, the Playable?==&lt;br /&gt;
As it turns out, that natural lawfulness means that when you get down to it, hobgoblins are a pretty decent option for monster adventurers. After all, if they&#039;re not as murderously self-interested as standard Chaotic Evil monsters, then logically they can find common cause to adventure with humanoids for whatever reasons.&lt;br /&gt;
&lt;br /&gt;
In fact, Hobgoblins have actually been playable in literally every single edition of D&amp;amp;D, from Basic through to 5th.&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
Basic D&amp;amp;D presented Hobgoblins as a PC race in the 10th of the Known World Gazetteers, which makes sense if you&#039;re aware that Gazetteer #10 was &amp;quot;The Orcs of Thar&amp;quot;. Hobgoblins received the following traits:&lt;br /&gt;
&lt;br /&gt;
::Hobgoblin Ability Modifiers: +1 Strength, -1 Dexterity&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Hobgoblin has racial ability score caps of 18 in all scores bar [[Intelligence]] and [[Wisdom]], which are capped at 16.&lt;br /&gt;
::Note: Like all Humanoids from &amp;quot;The Orcs of Thar&amp;quot;, a Hobgoblin determines its [[Charisma]] score for interacting with [[human]]s and [[demihuman]]s by dividing its Charisma score by 3 (rounding down) and subtacting the result from 9.&lt;br /&gt;
::Hobgoblin Natural Armor Class: 8&lt;br /&gt;
::Can become [[Shaman]]s (8th level) and [[Wokani]] (4th level).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Hobgoblin&#039;s&#039;s level || XP Required || Hobgoblin&#039;s hit dice&lt;br /&gt;
|-&lt;br /&gt;
|0||0||d8+1&lt;br /&gt;
|-&lt;br /&gt;
|1||1,200||2d8+2&lt;br /&gt;
|-&lt;br /&gt;
|2||2,400||3d8+3&lt;br /&gt;
|-&lt;br /&gt;
|3||4,800||-&lt;br /&gt;
|-&lt;br /&gt;
|4||9,600||4d8+4&lt;br /&gt;
|-&lt;br /&gt;
|5||19,000||5d8+5&lt;br /&gt;
|-&lt;br /&gt;
|6||38,000||6d8+5&lt;br /&gt;
|-&lt;br /&gt;
|7||76,000||-&lt;br /&gt;
|-&lt;br /&gt;
|8||150,000||7d8+5&lt;br /&gt;
|-&lt;br /&gt;
|9||300,000||+2 Hit Points&lt;br /&gt;
|-&lt;br /&gt;
|Subsequent||240,000||+2 Hit Points&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Advanced===&lt;br /&gt;
In AD&amp;amp;D, hobgoblins were naturally added in the Complete Book of Humanoids, along with most other savage humanoids like [[orc]]s, [[goblin]]s, [[gnolls]] and [[ogre]]s.&lt;br /&gt;
&lt;br /&gt;
::Ability Modifiers: -1 Charisma&lt;br /&gt;
::Ability Mins/Maxs: STR 6/18, DEX 6/18, CON 5/18, INT 3/18, WIS 3/18, CHA 3/14&lt;br /&gt;
::Available Classes: [[Fighter]] (11), [[Cleric]] (9), Shaman (7), Witch Doctor (7), [[Rogue|Thief]] (12)&lt;br /&gt;
::Natural Armor Class: 10&lt;br /&gt;
::Hit Dice: By class&lt;br /&gt;
::Infravision 60 feet&lt;br /&gt;
::40% chance to detect new construction, sloping passages, and shifting walls when within underground complexes (roll 1d10; the hobgoblin senses these features on a 1-4).&lt;br /&gt;
::[[Dwarves]] receive a +1 bonus to attack rolls vs. hobgoblins.&lt;br /&gt;
::Weapon Proficiencies: Long Composite Bow, Morning Star, Scimtar, Spear, Whip, Pole Arms&lt;br /&gt;
::Nonweapon Proficiencies: Armorer, Blacksmithing, Bowyer/Fletcher, Brewing, Chanting, Close-Quarter Fighting, Direction Sense, Fire-Building, Hiding, Intimidation, Looting, Religion, Weaponsmithing, Wild Fighting&lt;br /&gt;
&lt;br /&gt;
===3rd Edition===&lt;br /&gt;
Hobgoblin PC stats were actually all over the place in 3rd edition! First appearing in the Monster Manual as an NPC, they got their first full PC stat block in [[Forgotten Realms: Races of Faerun]], and were reprinted a few times after that, remaining identical in every printing:&lt;br /&gt;
&lt;br /&gt;
::+2 Dexterity, +2 Constitution&lt;br /&gt;
::Base land speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+4 racial bonus on Move Silently&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
::[[Level Adjustment]]: +1&lt;br /&gt;
&lt;br /&gt;
You may wonder just why it is that they get a +1 LA rating? Well, the truth is it&#039;s because WotC dramatically undervalued class levels and overvalued ability score bonuses.&lt;br /&gt;
&lt;br /&gt;
In [[Eberron]] Hobgoblins were one of the great empires of the past and have a sovereign, recognized nation plus a history of mercenary work. While not exactly &#039;&#039;respected&#039;&#039; in most of Eberron, including one in an adventuring party is perfectly plausible.&lt;br /&gt;
&lt;br /&gt;
====Tellene Hobgoblins====&lt;br /&gt;
Hobgoblins got a major promotion as one of the core playable races in [[Kingdoms of Kalamar]]. Unfortunately, as KoK was written for 3.0 by a bunch of hacks who somehow thought that 3e would take all the &amp;quot;warriors dominate at low levels&amp;quot; elements of [[Advanced Dungeons &amp;amp; Dragons]] and turn this into flat-out [[Fighter]] supremacy instead of doubling down on [[Linear Warriors, Quadratic Wizards]], their stats are generally regarded as being really crap.&lt;br /&gt;
&lt;br /&gt;
The Tellene Hobgoblin first appeared as PC option in the KoK Player&#039;s Guide, where they were largely identical to the 3.0 hobgoblin... save for the fact they got a new +2 racial bonus to Listen &amp;amp; Spot checks, and that they escaped the +1 [[Level Adjustment]] by suffering a -2 penalty to &#039;&#039;all three mental stats&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Tellene Hobgobs subsequently got their own racial [[splatbook]] which offered up five different subraces to play as... are they any better than the original? Well...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krangi Hobgoblin:&#039;&#039;&#039;&lt;br /&gt;
::+2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
::Medium Size&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+2 racial bonus to Listen and Spot checks.&lt;br /&gt;
::Racial Weapon Proficiency: Proficient in the use of Short Sword, Halfspear, Longsword, Dagger, Crossbow, and Javelin.&lt;br /&gt;
::Racial Armor Proficiency: Proficient in the use of Light Armor and Medium Armor.&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kargi Hobgoblin:&#039;&#039;&#039;&lt;br /&gt;
::+2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
::Medium Size&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+2 racial bonus to Listen and Spot checks.&lt;br /&gt;
::+4 racial bonus to Hide checks.&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kors Hobgoblin:&#039;&#039;&#039;&lt;br /&gt;
::+2 Dexterity, +2 Constitution, -2 Intelligence, -2 Wisdom, -2 Charisma&lt;br /&gt;
::Medium Size&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::+2 racial bonus to Appraise checks dealing with armor, weapons, and raw metals.&lt;br /&gt;
::+4 racial bonus to Hide checks.&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dazlak Hobgoblin:&#039;&#039;&#039;&lt;br /&gt;
::+2 Dexterity, +2 Constitution, -2 Strength, -2 Intelligence&lt;br /&gt;
::Medium Size&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Darkvision 120 feet&lt;br /&gt;
::+2 racial bonus to Survival checks in Desert environments.&lt;br /&gt;
::Energy Efficient: A Dazlak requires only half the amount of food and water to survive that a human does, and can operate for 48 continuous hours without penalty&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rankki Hobgoblin:&#039;&#039;&#039;&lt;br /&gt;
::+2 Strength, +2 Constitution, -2 Dexterity, -2 Intelligence&lt;br /&gt;
::Medium Size&lt;br /&gt;
::Base speed 30 feet&lt;br /&gt;
::Low-light Vision&lt;br /&gt;
::+2 racial bonus to Listen, Spot and Search checks.&lt;br /&gt;
::+2 racial bonus to Survival checks made to deal with the weather.&lt;br /&gt;
::[[Favored Class]]: [[Fighter]]&lt;br /&gt;
&lt;br /&gt;
Tellene is also home to the [[Half-Hobgoblin]], who is at least competing with the [[Half-Orc]] for &amp;quot;crappiest racial stats of 3e&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===4th Edition===&lt;br /&gt;
Hobgoblins appeared in 4e&#039;s 1st [[Monster Manual]], alongside many other iconic monstrous races. They weren&#039;t particularly exciting when they did, but they were functional and certainly not as badly off as in some editions:&lt;br /&gt;
::Ability Scores: +2 Constitution, +2 Charisma&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 6 squares&lt;br /&gt;
::Vision: Low-Light&lt;br /&gt;
::Skill Bonuses: +2 Athletics, +2 History&lt;br /&gt;
::Battle Ready: +2 bonus to Initiative checks&lt;br /&gt;
::Racial Power - Hobgoblin Resilience: Once per encounter, as an immediate reaction to being affected by an effect that a save can end, you can make a save to end that effect.&lt;br /&gt;
&lt;br /&gt;
4th edition would later present them as a Winning Races article in [[Dragon Magazine]] #419. In this version, their ability modifiers were +2 Con and +2 to Cha or Int, they gained the Phalanx Soldier racial trait (+1 to AC if you are wielding a shield and standing adjacent to a shield-wielding ally), and Hobgoblin Resilience was replaced with Hobgoblin Discipline (1/encounter, as a free action, immediately end an ongoing save-ends effect at the start of your turn).&lt;br /&gt;
&lt;br /&gt;
===5th Edition===&lt;br /&gt;
Nasty mid-level monsters. Low hitpoints, but good armor for monsters and have a faux-sneak attack that deals a shitload of extra damage when they focus-fire on a single target, which they &#039;&#039;will&#039;&#039; get off because your brain-dead party couldn&#039;t focus-fire on the squishy-but-deadly guys if their lives literally depended on it, right? &#039;&#039;Volo&#039;s Guide to Monsters&#039;&#039; added brutal monk/cops that can turn invisible and powerful blaster wizards that get faux-evoker powers and can apply that faux-sneak attack to all of their spells. Even the AoEs.&lt;br /&gt;
&lt;br /&gt;
Added as a playable race in in &#039;&#039;Volo&#039;s Guide to Monsters&#039;&#039;, along with both the other [[goblinoid]]s. Mockingly described on /tg/ as being all [[wizard]]s, since Int bonuses are scarce and getting additional weapons and armor is a lot better for classes that don&#039;t already get them, but a Con bonus is welcome in any class.&lt;br /&gt;
&lt;br /&gt;
::Ability Score Increase: +2 Constitution, +1 Intelligence&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Martial Training: You are Proficient in two martial weapons of your choice and light armor.&lt;br /&gt;
::Saving Face: Hobgoblins are careful not to show weakness in front of their allies, for fear of losing status. If you miss with an attack roll or fail an ability check or a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can&#039;t use it again until you finish a short or long rest.&lt;br /&gt;
::Languages: You can speak, read, and write Common and Goblin.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;Folk of the Feywild&#039;&#039; [[Unearthed Arcana]] article, which would later be published in &#039;&#039;Mordekainen&#039;s Monsters of the Multiverse&#039;&#039;, saw a drastic rewrite for the Hobgoblins, and this one was considerably...lighter compared to the original writeup, turning them more fey-like but also making them less of an auto-take. This also makes Hobgoblins add more uses to the oft-ignored Help action. &lt;br /&gt;
&lt;br /&gt;
Part of this is that they represent the original lore about them being originally Fey who were subjugated into soldiers. This also makes more of an effort to tie in the magic of reciprocity, that is the spirit of giving and receiving.&lt;br /&gt;
&lt;br /&gt;
::Ability Score Increase: +2 to one stat and +1 to a second or +1 to three different stats.&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Fey Ancestry: You have advantage on saving throws you make to avoid or end the charmed condition on yourself.&lt;br /&gt;
::Fey Gift: You can use this trait to take the Help action as a bonus action, and you can do so a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest. Starting at 3rd level, choose one of the options below each time you take the Help action, whether as a bonus action or an action:&lt;br /&gt;
::*&#039;&#039;Hospitality:&#039;&#039; You and the target of your Help action each gain a number of temporary hit points equal to 1d6 plus your proficiency bonus.&lt;br /&gt;
::*&#039;&#039;Passage:&#039;&#039; You and the target of your Help action each increase your walking speeds by 10 feet until the start of your next turn.&lt;br /&gt;
::*&#039;&#039;Spite:&#039;&#039; Until the start of your next turn, the first time you or the target of your Help action hits a creature with an attack roll, that creature has disadvantage on the next attack roll that it makes within the next minute.&lt;br /&gt;
::Fortune from the Many: If you miss with an attack roll or fail an ability check or a saving throw, you can draw on your bonds of reciprocity to gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses you finish a long rest.&lt;br /&gt;
&lt;br /&gt;
====Farlandish Hobgoblins====&lt;br /&gt;
On the other hand, if you want a more expected sort of hobgoblin PC race, take a look at the [[World of Farland]], which gives us this statblock: the biggest difference is that Farlandish hobgoblins are literally bred for either of two military castes, and have subraces reflecting this.&lt;br /&gt;
::Ability Score Increase: +2 Constitution&lt;br /&gt;
::Size: Medium&lt;br /&gt;
::Speed: 30 feet&lt;br /&gt;
::Darkvision 60 feet&lt;br /&gt;
::Born to War: You are Proficient in &#039;&#039;all&#039;&#039; Martial type weapons.&lt;br /&gt;
::Tactical Mind: You have Advantage on Intelligence checks relating to battle tactics and strategy.&lt;br /&gt;
::Subrace: Choose either the Cavalry-Bred or Legion-Bred subrace.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cavalry-Bred&#039;&#039; hobgoblins are bred as beastmasters and, obviously, cavalry.&lt;br /&gt;
::Ability Score Increase: +1 Dexterity&lt;br /&gt;
::Hard to Kill: You have Advantage on Death Saving Throws.&lt;br /&gt;
::Beast Trainer: You have Proficiency in Handle Animal, and when you are mounted, you gain Advantage on the next attack you make after your mount is struck by an attack.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Legion-Bred&#039;&#039; hobgoblins are the rank-and-file warriors of the hobgoblin legions.&lt;br /&gt;
::Ability Score Increase: +1 Strength&lt;br /&gt;
::Martial Advantage: Once per short rest, if you hit an enemy that is also within 5 feet of a non-incapacitated ally of yours, you can deal +2d6 damage.&lt;br /&gt;
::Stern: You have Proficiency in Intimidation.&lt;br /&gt;
&lt;br /&gt;
====Exploring Eberron====&lt;br /&gt;
Keith Baker later introduced further hobgoblin subraces in &#039;&#039;Exploring Eberron&#039;&#039;, mostly for the Dhakaani culture of ancient goblinoids reemerging in secret after locking themselves away from the Age of Dust deep beneath the Earth, &#039;&#039;[[Fallout]]&#039;&#039; style.  They are specifically known as the Dhakaani ghaal’dar (mighty folk), and are the leadership caste of their society.  They also have different subraces for different specializations:&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;Ability Score Increase&#039;&#039;: Your Constitution score increases by 2.&lt;br /&gt;
::&#039;&#039;Age&#039;&#039;: Ghaal’dar mature at the same rate as humans and have lifespans similar to theirs.&lt;br /&gt;
::&#039;&#039;Size&#039;&#039;: Ghaal’dar are between 5 and 6 feet tall and weigh between 150 and 200 pounds. Your size is Medium.&lt;br /&gt;
::&#039;&#039;Speed&#039;&#039;: Your base walking speed is 30 feet.&lt;br /&gt;
::&#039;&#039;Darkvision&#039;&#039;: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.&lt;br /&gt;
::&#039;&#039;Discipline&#039;&#039;:  You have advantage on saving throws against being charmed.&lt;br /&gt;
::&#039;&#039;Languages&#039;&#039;: You can speak, read, and write Common and Goblin.&lt;br /&gt;
::&#039;&#039;Subrace&#039;&#039;: Within the Dhakaani caste system, young ghaal’dar are trained to fulfill one of two roles. Guides are diplomats and scholars, while soldiers are devoted to war. Choose a subrace for your ghaal’dar character.&lt;br /&gt;
:::&#039;&#039;&#039;Guide:&#039;&#039;&#039; As a guide, possibly a duur’kala bard, you’ve been trained to lead your people.&lt;br /&gt;
::::&#039;&#039;Ability Score Increase&#039;&#039;: Either your Intelligence or Charisma score increases by 1 (your choice).&lt;br /&gt;
::::&#039;&#039;Lead By Example&#039;&#039;: If you fail an ability check or saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest.&lt;br /&gt;
::::&#039;&#039;The Guiding Arts&#039;&#039;: You have proficiency in two of the following skills of your choice: History, Medicine, Performance, or Persuasion.&lt;br /&gt;
:::&#039;&#039;&#039;Soldier:&#039;&#039;&#039; As a soldier, you’ve drilled in the art of war since childhood. Ability Score Increase. &lt;br /&gt;
::::&#039;&#039;Ability Score Increase&#039;&#039;: Either your Dexterity or Strength score increases by 1 (your choice).&lt;br /&gt;
::::&#039;&#039;Strength in Unity&#039;&#039;: If you miss with an attack roll or fail a saving throw, you can gain a bonus to the roll equal to the number of allies you can see within 30 feet of you (Maximum bonus of +5). Once you use this trait, you can’t use it again until you finish a short or long rest.&lt;br /&gt;
::::&#039;&#039;The Arts of War&#039;&#039;: You have proficiency in two of the following skills of your choice: Athletics, Intimidation, Perception, or Survival.&lt;br /&gt;
&lt;br /&gt;
==Pathfinder==&lt;br /&gt;
[[File:Hobgoblin B1.png|right|250px]]&lt;br /&gt;
On the world of [[Golarion]], hobgoblins are the result of an ancient attempt at [[fleshcrafting]] ordinary [[goblin]]s into bigger, stronger and smarter forms that could then be used as expendable soldiers to defeat the [[elves]]. Whilst the elves managed to stop their creators before they could install controls, but not in time to keep them from hating elves instinctively or from seeking to conquer and destroy. Nice going, pointy-ears. Since they hate elves, they hate arcane magic and even [[Sorcerer]]s are unheard of among them. They make up for this with [[Alchemist]]s, [[Oni|Ja Noi]] allies, the occasional devil worshiping shaman [[Cleric]] and engineers (the kind that makes mundane siege engines and fortifications rather than steampunk).&lt;br /&gt;
&lt;br /&gt;
Golarion hobgoblins are most notable because they&#039;re supposed to be completely hairless... but, as Paizo began using them more frequently, hobgoblins with hair became increasingly common in their artwork. Rather than admit that this was just a result of different artists ignoring that lore, Paizo retconned that Golarion hobgobs are hairless... but scalp humanoid foes they defeat and make wigs out of their hair, which they wear as symbols of prowess and honor.&lt;br /&gt;
&lt;br /&gt;
Their stats are unchanged from 3E, except they lose level adjustment and, per [[Pathfinder]]&#039;s changes to the skill system, their move silently bonus is now a bonus to Stealth. They have options to trade away this bonus for a few things, and one thing to trade their darkvision for, but in the end the only reason to bother with playing one is they alone have the perfect ability scores for a [[Kineticist]].&lt;br /&gt;
&lt;br /&gt;
===Starfinder Stats===&lt;br /&gt;
Ability Modifiers: +2 Dex&lt;br /&gt;
&lt;br /&gt;
Hit Points: 6&lt;br /&gt;
&lt;br /&gt;
Size and Type: Medium humanoid (goblinoid)&lt;br /&gt;
&lt;br /&gt;
Battle Hardened: +1 racial bonus to AC against combat maneuvers.&lt;br /&gt;
&lt;br /&gt;
Darkvision: 60 feet.&lt;br /&gt;
&lt;br /&gt;
Fearsome: +2 racial bonus to Intimidate checks.&lt;br /&gt;
&lt;br /&gt;
Sneaky: +2 racial bonus to Stealth checks.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
The Hobgoblins of Warhammer Fantasy are backstabbing, selfish, and treasonous to the point even normal goblins seem chill compared to them. So much so that they evolved a bony plate in their back to ward off backstabbing. Their culture is vaguely Mongol Horde inspired: riding giant wolves and living in nomadic caravans along the Eastern Steppes where they regularly torment [[Grand Cathay]]. Their leader, Hobgobla Khan, was the reason the Cathayan Great Bastion was built. Hobgoblins are loathed by the other Greenskins for siding with their Chaos Dwarf Masters in the Greenskin Slave Rebellion of Zharr-Naggrund, which is why you never see the little buggers beyond the Dark Lands. &lt;br /&gt;
&lt;br /&gt;
Now in Age of Sigmar, the Hobgoblins (renamed Hobgrots) follow the swamp-dwelling sub-faction of the Orruks Warclans called the Kruleboyz, Orcs that are more Mork than Gork in thinking. Hobgrots are bigger than the usual grots (goblins), and even though they do follow the Kruelboyz, they are more of a middle-man in a selfish tripartite symbiosis between the Kruleboyz, themselves and a mysterious clan of [[Chaos Dwarfs|Chaos Duardin]]. They fight using crude sulphuric stick grenades that they pocketed from their stunty overlords. Tribes of Hobgrots are fiercely protective of each other, so most Kruleboyz don&#039;t bully them as much as other grots, and they may form small empires in wastelands. &lt;br /&gt;
&lt;br /&gt;
Being made into a playable race in [[Age of Sigmar Roleplay]] has introduced a more opportunistic angle to the Hobgrots. While just as greedy as any normal goblin, the Hobgrots are more enterprising and especially capable bargainers. They seemingly have a better grasp of commerce, enough so that they have a compulsion to trade up their goods for more valuable treasures.&lt;br /&gt;
&lt;br /&gt;
==Monstergirls?==&lt;br /&gt;
[[File:MGE Hobgoblin.jpg|thumb|300px|right|The MGE Hobgoblin... because, when your goblin looks like a horned [[loli]], what&#039;s easier than just slapping tits on it, naming it hobgoblin, and calling it a day?]]&lt;br /&gt;
{{monstergirls}}&lt;br /&gt;
&lt;br /&gt;
Because hobgoblins are not readily distinguished from [[goblin]]s in the eyes of most people, the idea of a hobgoblin monstergirl is an uncommon one at best. Perhaps the most believable depiction of a hobgoblin MG would be as a race of [[goblinoid]] [[amazon]]s; curvy female goblinoids who use force to secure what they want, be it land, wealth, or a human boytoy.&lt;br /&gt;
&lt;br /&gt;
For what it&#039;s worth, there is &#039;&#039;one&#039;&#039; D&amp;amp;D adventure where a sexy female hobgoblin appears; [[Red Hand of Doom]] features Wyrmlord Ulwai Stormcaller, a female hobgoblin stormsinger whose rare blue eyes and uncanny good looks have attracted much torment for her throughout her life, as other hobgoblins have accused her of being half-human, or even half-elven. The same description also calls her a masterful liar even though she has no ranks in bluff and her art is pretty far from sexy, so take the description with some skepticism.&lt;br /&gt;
&lt;br /&gt;
In the [[Monster Girl Encyclopedia]], hobgoblins are portrayed as ditzy, dim-witted, clumsy oppai loli variants of the common goblin; despite being even dumber than their flat-chested sisters, goblins adore and revere them, seeing their huge breasts as a sign of great power and potential. Perhaps because hobgoblin mamono are even more ridiculously super-strong than the goblins are themselves; they may not have much going for them, but if they hit you, then you &#039;&#039;&#039;stay&#039;&#039;&#039; hit. Or else it&#039;s because the common goblins are smart enough to realize that breasts are a huge advantage in terms of having fun whilst having sex.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
&lt;br /&gt;
=Gallery=&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
Hobgoblin 1e.jpg|1e&lt;br /&gt;
Hobgoblin MM 1e 2.jpg&lt;br /&gt;
Hobgoblin A2.png&lt;br /&gt;
Hobgoblin MCV1.jpg|2e&lt;br /&gt;
Hobgoblin 2e.png|DiTerlizzi art from the 2e Monstrous Manual.&lt;br /&gt;
Hobgoblin 3e.jpg|3e&lt;br /&gt;
Hobgoblin Forces 4e.jpg|A troop of hobgoblins from the [[Nentir Vale]].&lt;br /&gt;
Hobgoblin 5e.png|The infamously lion-faced hobgoblin of 5th edition .&lt;br /&gt;
TWBTW Hobgoblin stilt-walker.png&lt;br /&gt;
Hobgoblin_Fire.jpg|A Hobgoblin Firebrand from the [[Pathfinder]] RPG&lt;br /&gt;
Hobgoblin_Commander.jpg|An [[weeaboo|Oriental]] style Hobgoblin commander, also from Pathfinder&lt;br /&gt;
Hobgoblin Wyrmlord Ulwai Stormcaller.jpg|They&#039;re over here....&lt;br /&gt;
PF Hobgoblin Chieftess.jpg|...And they&#039;re over there...&lt;br /&gt;
PF Hobgoblin Bombadier.jpg|...Those Darn Hobgoblins are everywhere!&lt;br /&gt;
Hobgoblin ARG 1.png&lt;br /&gt;
Hobgoblin ARG 2.png&lt;br /&gt;
Hobgoblin SF 1.png&lt;br /&gt;
Hobgoblin SF 2.png&lt;br /&gt;
2fa1c3e162bb169c0375f4e7f04d0548.jpg|If anything, Hobgoblins can make some pretty good beer.&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D1e-Races}}&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
[[Category: Goblin]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:A888:EE3C:8F11:7BAC</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445178</id>
		<title>Squig</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445178"/>
		<updated>2022-03-30T01:51:10Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:A888:EE3C:8F11:7BAC: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Squig.jpg|300px|right|thumb|Squigs. Making [[Tyranids]] feel insecure in the eating department.]]&lt;br /&gt;
A Squig, short for squiggly beast, is any one of a variety of bizarre organisms that exist semi-symbiotically with [[Orcs &amp;amp; Goblins]] and [[Orks]] alike. [[Fungus]]-based animals, their most iconic form resembles a large round ball that opens up a huge maw full of teeth, propelled by two strong legs that let it run, scramble and jump all over the place. &lt;br /&gt;
&lt;br /&gt;
Night Goblins in particular like to herd huge swarms of these things onto the battlefield, as they are violently unpredictable and surprisingly dangerous.&lt;br /&gt;
&lt;br /&gt;
In the 41st millennium, on the other hand, they play a somewhat different role. Some ork [[Warboss]]es will keep such squigs as personal attack animals, [[Oddboys|slavers]] always have trusty squig-hounds to help tame [[grot]]s, and [[Tankbustas]] favor a breed that they cram full of bombs and coax to charge towards (hopefully) the enemy before blowing up.&lt;br /&gt;
&lt;br /&gt;
According to the [[Warhammer Fantasy Roleplay]] splat, &amp;quot;Old World Bestiary&amp;quot;, squig-meat is perfectly edible by humans and actually very tasty. Spit-roasted squig is described as resembling smoked ham with the consistency of young chicken.&lt;br /&gt;
&lt;br /&gt;
[[Age of Sigmar]] introduces a mythological aspect to their origins with the introduction of Boingob, the godbeast progenitor of all Squigs. This massive creature barreled through the realms in a frenzied pursuit of the light of Hysh (basically the sun), until it finally jumped up and was roasted alive. Now its colossal skeleton serves as a holy place/impenetrable lurk lair to the Moonclan Grots.&lt;br /&gt;
&lt;br /&gt;
Squigs can be bred into a vast variety of forms and functions. The most famous of these is arguably the monstrous [[Squiggoth]] which provide a similar sort of heavy infantry to a war elephant. Other, more obscure types include (but by no means limited to) Bag Squigs, Bomb Squigs, Eating Squig, Gas Squigs, Hair Squigs, Oily Squigs, Paint Squigs, Squig Sharks, Squig Hawks, and Squigeons all of which can be further explained below. Squigs are basically the apps of Ork society: if you can think of a function, there&#039;s a squig for that.&lt;br /&gt;
&lt;br /&gt;
==Squig Varieties==&lt;br /&gt;
As mentioned. Squigs come in all sizes and flavors. Here are the documented species of Squigs officially recognized by the Imperium/whatever-institutio-exists-in-AoS.&lt;br /&gt;
&lt;br /&gt;
===Attack Squig===&lt;br /&gt;
[[File:AttackSquig.jpg|150px|right|thumb|Attack Squig.]]&lt;br /&gt;
The most common and identifiable type of Squig. Whenever someone says Squig, this is the one that pops in everyone&#039;s head. The Attack Squig (&#039;&#039;Orkus ferocitas&#039;&#039;), also known as the Cave Squig, looks like it&#039;s trying to compete with the [[Tyranids]] for sheer &#039;OMNOMNOMNOMNOM&#039; ability, consisting of nothing more than a bouncing ball of claws and razor-sharp teeth. These Squigs, as their name implies, are often used as attack animals, weapons, or pets. They can be given to the [[Grots]] as a food source (if the Squig doesn&#039;t eat them first) or even war mounts if said Grot is feeling particularly brave that day. &lt;br /&gt;
&lt;br /&gt;
Sometimes an Attack Squig is transformed into a &#039;&#039;&#039;Bomb Squig&#039;&#039;&#039; via jamming as much explosive materials into the Squigs mouth as possible before setting it loose to fuck up some tanks. These specialized Attack Squigs are often utilized by either Ork Flashgitz or Tankbustas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BombSquig.png|Bomb Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bitey Squig===&lt;br /&gt;
[[File:Bitey Squig.JPG|150px|right|thumb|Bitey Squig]]&lt;br /&gt;
Bitey Squigs are a sub-species of Attack Squigs that have sufficient jaws, claws, and stingers to savage the target and anything close by. This breed is squig is frequently fired from Squig Launchas and Heavy Squig Launchas. Launched gnashing and snarling into the enemy, they latch onto the first thing they hit and do not stop chewing until they are killed. A bit like the Face-Eating Squig to be honest.&lt;br /&gt;
&lt;br /&gt;
Legends states that the [[Rukkatrukk Squigbuggy]] was created due to a [[Just As Planned|&#039;mishap&#039;]] when a Bitey Squig or some form of Attack Squig was accidentally stuffed into&lt;br /&gt;
the launcha and fired into a &#039;&#039;very&#039;&#039; unfortunate Ork’s face and thus, the legend was born.&lt;br /&gt;
&lt;br /&gt;
It seems that the Bitey Squig can be differentiated by the normal Attack Squig with a stronger jaw, this can be seen with its more pronounced jawline which could only be supported with powerful jaw muscles. There is also the aforementioned stingers, which would most likely be located at the tail, unfortunately there isn&#039;t any indication that the tail has something &#039;&#039;alluding&#039;&#039; to a stinger tail. Bitey Squigs are also much smaller than the Attack Squig in order to fit inside a Squig Launcha, seeing as how an Attack Squig is often the size of sheep, it makes sense for the Orks to utilize a much more smaller and mobile version to be used as ammunition.&lt;br /&gt;
&lt;br /&gt;
===Bile Squig===&lt;br /&gt;
[[File:Bile_Squig.JPG|150px|right|thumb|Bile Squig]]&lt;br /&gt;
&lt;br /&gt;
The Bile Squigs come in a variety of breeds and are capable of spraying, squirting, or vomiting harmful fluids from their orifices. This breed of squig is frequently fired from Squig Launchas and Heavy Squig Launchas. &lt;br /&gt;
&lt;br /&gt;
Typically launched by the handful, these creatures squeal and thrash while jetting acid, lubricants, poisons, and flammable fluids in every direction. The effects can sometimes be harmless, but other times can cause their victims to burst into flames, explode, or dissolve. Essentially, they are the Orky version of the [[Flamers of Tzeentch]], you never know what you&#039;re gonna get.&lt;br /&gt;
&lt;br /&gt;
Bile Squigs seem to have an enlarged earhole or an orifice for which they shoot out their concoction of liquids, it is identified by its very [[Derp|derpy appearance]] and its long tongue which maybe used to lick off any excess liquid it shoots out.&lt;br /&gt;
===Bat Squig===&lt;br /&gt;
[[File:Bat_squig.JPG|150px|right|thumb|Bat Squig]]&lt;br /&gt;
&lt;br /&gt;
A squig that has bat wings..... That&#039;s it..... Look it&#039;s just a squig that has bat wings alright it has the typical squig mentality, lives in a cave and can fly the only difference is that IT JUST HAS BAT WINGS. These Bat Squigs descend upon their victims in a flurry of gnashing jaws and spattering guano. It&#039;s not got some depressing story in which it lost its parents and now hunts down all everything that isn&#039;t greenskin, NO IT&#039;S JUST A SQUIG WITH BAT WINGS, also no legs.&lt;br /&gt;
&lt;br /&gt;
Might share a genetic lineage with a certain human performer with an equally surly disposition and big mouth, but that’s just speculation.&lt;br /&gt;
&lt;br /&gt;
On tabletop, at the start of your shooting phase, you can pick 1 enemy unit within 18&amp;quot; of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound. This ability cannot be used if the Bat Squig minion has been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bat_squig_in_a_shellnut.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boom Squig===&lt;br /&gt;
[[File:Boom_Squig.JPG|150px|right|thumb|Boom Squig]]&lt;br /&gt;
&lt;br /&gt;
A special sub-species of the &#039;Splodin Squig. &lt;br /&gt;
&lt;br /&gt;
This breed is squig is frequently fired from [[Squig Launcha]]s and [[Heavy Squig Launcha]]s. Boom Squigs, also known as Mine Squigs due to their shape, are infamous for their defense mechanism of violently exploding at the slightest provocation, typically due to direct physical contact or a loud noise ([[FAIL|or sometimes even their own bouts of indigestion]]). &lt;br /&gt;
&lt;br /&gt;
They detonate with such force that they kill or maim anything unlucky enough to be in the vicinity. These creatures thus make the perfect living ammunition for Orks and are also sometimes used as landmines. They are also favored by Orks as the tools of [[Lulz|practical jokes,]] as nothing will amuse a Speed Freek more than hiding a [[Just As Planned|Boom Squig under the seat of a Rukkatrukk Squigbuggy driver like an explosive whoopee cushion.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Boom_Squif_Top.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bowel-Torrent Squig===&lt;br /&gt;
[[File:Bowel_Squig?.JPG|150px|right|thumb|Bowel-Torrent Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to only as one of the most &amp;quot;revolting&amp;quot; and  &amp;quot;panic-inducing&amp;quot;. [[Shitstorm|Given its name it should be very easy to understand why.]] They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]]. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place. &lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Bowel-Torrent Squig the best. &lt;br /&gt;
&lt;br /&gt;
Due to the Squig&#039;s....[[Bullshit|unique way of expelling its munitions]], we believe that the small albeit grumpy looking Squig with the long tail &#039;&#039;may be&#039;&#039; the elusive Bowel-Torrent Squig. Ya know...&#039;cause it looks similar to that of a pigeon and this thing can &#039;fly&#039; once it exits out the Squig Launcha. We would let your figure out the rest.&lt;br /&gt;
&lt;br /&gt;
===Bag Squig===&lt;br /&gt;
[[File:Bag_Squig_2.jpg|150px|right|thumb|Bag Squig.]]&lt;br /&gt;
&lt;br /&gt;
This type of Squig has a large, gaping mouth and a bag-like body that is almost entirely composed of stomach and nothing else. The stomach coincidentally functions secondarily as a pouch that allows the Squig to survive by slowly digesting food it stores up inside its body similar to that of modern Earth animals that hibernate by eating a lot of food during the summer. If the Squig is dried out, it can be made into a flask for drinks. If it is tanned like leather, it makes a useful bag or belt pouch. &lt;br /&gt;
&lt;br /&gt;
By far one of the most practical form of Squigs used by the Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bag_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burna&#039; Squig===&lt;br /&gt;
[[File:Burna_Squig_2.PNG|150px|right|thumb|Burna Squig.]]&lt;br /&gt;
&lt;br /&gt;
The Burna&#039; Squig is similar to the &#039;Sploding Squig. However while the &#039;Sploding Squig is a biological grenade the Burna&#039; Squig is a biological molotov cocktail. Inside a Burna&#039; Squig consists of multiple chemicals that when mixed, burst into flames rather than exploding. Orks sometime shake their Burna&#039; Squigs to further enhance their fiery potential (Or force them to swallow even MOAR flammable materials such as Promethium) after being thrown if it doesn&#039;t explode in their face of course.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and don&#039;t really want to risk having his head blown off by enemy snipers, he can just let the Squig go off to its intended target. Of course, these may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly.&lt;br /&gt;
&lt;br /&gt;
The effects of Burna Squigs are equivalent to other flammable explosives found in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Burna_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzer Squig===&lt;br /&gt;
[[File:Buzzer.jpg|150px|thumb|right|Buzzer Squig.]]&lt;br /&gt;
Buzzer Squigs are an insect-like like variation of the Squig typically used by Orks and Gretchins in a [[Squig Catapult|Squig Katapult,]] as they are very vicious and a swarm can strip the flesh off a man-sized creature within seconds. They are essentially flying piranhas but without the cowardly aspects of a piranha. &lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs are found among Ork fungus groves and are trapped in pots by Gretchin. The special pots are made from sun-baked mud, drilled with tiny holes to allow the Squigs inside to breathe. The top of the vessel is corked shut and sealed with more mud once a good number of Squigs has been put inside. Normally the Squigs feed by burrowing into other larger Squigs or small animals such as rats, so when they are captured they soon begin to get very hungry. They can be kept without food in the pot for many weeks, getting angrier and more savage all the time. If the Gretchin is unfortunate in capturing these hornets of doom or accidentally breaks a pot full of these things, then he may end up as their lunch.&lt;br /&gt;
&lt;br /&gt;
Gretchin can tell which pots contain the angriest Squigs from the high pitch of the droning and the vibrations of the pot as the Squigs try to burrow out (the walls of the pot must be made thick and hard). These pots, each containing a small swarm of enraged Buzzer Squigs, are the missiles fired by the Squig Katapult. The pot cracks open on impact, releasing the swarm of enraged Buzzer Squigs, who attack anyone nearby. They are great against Imperial Guards, Tau, Kroot, and low level Tyranid forces (cue irony of the [[Lulz|Tyranids getting out-NOMMED in their own game]]). Unfortunately they are quite useless when it comes to MEQs as those claws and fangs aren&#039;t going to do much against ceramite and reinforced wraithbone.&lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs can also be found on the [[Rukkatrukk Squigbuggy]], although they&#039;re far more limited in role due to the presence of other Squig species.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Buzzer_Squig_Model.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzing Squig===&lt;br /&gt;
[[File:Buzzing.jpg|150px|right|thumb|Buzzing Squig.]]&lt;br /&gt;
Not to be confused with Buzz&#039;&#039;er&#039;&#039; Squigs, Buzz&#039;&#039;ing&#039;&#039; Squigs have tiny, propeller-like wings on their tails: miniature airscrews that allow them to fly like a biological helicopter. When they contact flesh (which they can smell), they bores in and eat their way straight through the unfortunate target. Upon emerging from the victim, they immediately dive back and bore through again, or set upon another victim. Orks have learned to use these deadly nuisances as weapons. &lt;br /&gt;
&lt;br /&gt;
Gretchin are set to work trapping them for dispersal as swarms around the battlefield. Buzzing Squigs may also be kept in pots and thrown from makeshift catapults like the [[Squig Catapult|Squig Katapult.]] When the pot containing the Buzzing Squigs cracks, it releases a swirling swarm of these flesh-eating monsters.&lt;br /&gt;
&lt;br /&gt;
In all honesty though, by function there is very little difference between the Buzzer and Buzzing Squigs as they both fulfill the same niche. They only look different enough to warrant their own species.&lt;br /&gt;
&lt;br /&gt;
===Gob Squig===&lt;br /&gt;
[[File:Gob.jpg|150px|right|thumb|Gob Squig.]]&lt;br /&gt;
Gob Squigs are small enough to be put into an Ork&#039;s mouth and left there for the rest of the day (or the next few days, if the Ork forgets about it). The Squig cleans the Ork&#039;s mouth out by rooting round the teeth and eating the juicy bits of food that are stuck between them. They look like your typical fantasy [[Slime]] with a funny face although your local Commissar would suggest not petting one as they are known to bite. They are essentially an Ork&#039;s version of a toothbrush but more effective and cost-productive&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chewin&#039; Squig&#039;&#039;&#039; is another variant of the Gob Squig. An Ork can pop this sort of Squig into his mouth and chew on it while he sits and thinks (or sits and enjoys not thinking). The Ork version of a chewing gum, how the Squig could survive being munched by an Ork is a feat unknown by Imperial Xenologists.&lt;br /&gt;
&lt;br /&gt;
===Great Cave Squig===&lt;br /&gt;
[[File:99800209017_GoblinWarbossCaveSquigNEW01.jpg|150px|right|thumb|Great Cave Squig]]&lt;br /&gt;
Think a regular Attack Squig given steroids. A Great Cave Squig is simply a larger variant of the more common Cave Squig that has grown to such a magnificent size that it has become as large as an Imperial warhorse. This Squig sub-species is the second largest of the non-Squiggoth family, with only the Colossal Squig surpassing it in both size and weight. Its large mouth is filled with teeth the size of swords and sabres and their appetite as ravenous as their smaller counterparts. These things are solitary predators that like to [[Get shit done|get shit done by itself.]]&lt;br /&gt;
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Because of their large size, the Great Cave Squig makes for excellent cavalry for Night Goblins. However, their aggressive behavior makes it difficult for one to tame them effectively. The process of [[Rape|breaking in]] a Great Cave Squig would cost the lives of many Night Goblin, but once the beast learns to accept a rider, they serve as a more stable mount than the smaller and more unruly Cave Squig. Although they are costly to maintain, eating over twice their own body weight daily, a Night Goblin Warboss would do almost anything to keep such a magnificent asset in the hands of his tribe.&lt;br /&gt;
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Since they&#039;re so difficult to tame, often times Goblins don&#039;t even bother doing so, instead just chaining two Great Cave Squigs together, pointing them vaguely in the direction of the enemy and setting them loose, resulting in the infamous Mangler Squigs. The Squigs drag and pull each-other across the battlefield, resulting in them essentially becoming living wrecking balls. In Age of Sigmar, some particularly insane Loonbosses use a pair of Mangler Squigs as a mount, usually if they&#039;re leading a Squigalanche warband. &lt;br /&gt;
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On the even rarer occasions when a Great Cave Squig continuous to grow exponentially, they would grow to such a monstrous size that they are once again categorized into another even larger variant called simple as the Colossal Squig (As seen below).&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GreatCave Squig.png|NYUM YUM YUM YUM YUM!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Colossal Squig===&lt;br /&gt;
[[File:CollossalSquig.jpg|150px|thumb|right|Colossal Squig.]]&lt;br /&gt;
Think an Great Cave Squig on steroids and having a mouth and stomach that could rival a [[Haruspex]] and the [[Mawloc|Mawloc]] in a eating competition. The Colossal Squigs are the largest variants of Squigs known to exist short of Squiggoths. &lt;br /&gt;
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These cyclopean or six-eyed monsters boast an insatiable appetite, and are in essence no more than an impossibly vast fleshy maw studded with row upon row of scimitar-bladed teeth. The only way they get into battle is by finding some Orks and just moving in with them.&lt;br /&gt;
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The Colossal Squig is often used as a giant living battering ram, bashing and splintering anything smaller than the Squig into a fine paste. Of course the presence of the Squiggoth kind of placed the status of the Colossal Squig in question. Nevertheless, they still have the capability of eating entire Space Marines whole let alone normal Guardsmen, granting some laughs by the local Boyz if the Squig doesn&#039;t eat them first.&lt;br /&gt;
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Of special note is a small change to this subtype of Squig in [[Age of Sigmar]] - When a Colossal Squig dies, it blows up into a bunch of smaller Cave Squigs! ... Nature running its course?...&lt;br /&gt;
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===Cape Squig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Capesquigs10vh-1.jpg|150px|right|thumb|Cape Squig]]&lt;br /&gt;
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These cute little Squigs are there to make you feel just a tad bit more important.&lt;br /&gt;
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A Squig found only in [[Age of Sigmar]]. A presumably regal and dignified breed of squig, these little beasties help Skragrott keep his magnificent cape off the floor. Or maybe they’re trying to eat it. Probably both…&lt;br /&gt;
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Anyways, these Squigs are quite sought after since they have a... distinct head shape of the Greenskin&#039;s moon, which makes it downright flash. Why their heads are shaped like that is anyone&#039;s guess (selective breeding?). Skragrott, the Loonking himself, is the self-styled overlord of the Gloomspite Gitz (AKA Night Goblins, copyright edition). His sinister presence upon the field of battle ensures his fellow grots fight with greater spite and cunning than ever.&lt;br /&gt;
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On tabletop, these little beasties are there for decorative purposes in order to make Skragrott look more important than he really is. Seriously you think they would provide anything of substance in the actual game?&lt;br /&gt;
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===Eating Squig===&lt;br /&gt;
[[File:EatingSquig.jpg|150px|right|thumb|Eating Squig.]]&lt;br /&gt;
An Eating Squig (also known as Grubs or &#039;&#039;Orkus consumit&#039;&#039;) is a limbless blob used as the primary Ork food source. It resembles an elongated, squarish slug with two eyes and a small pug mouth (like a cross between a blob fish and uncanned SPAM). Orks usually prefer them cooked, but they can be eaten raw as well. Gretchin are quite adept in cooking them and have a number of methods including kebabing, marinating in fungus wine, stuffed with fungus and herbs, roasted on a spit, deep fried with fungus chips, or griddled over a campfire. Who knew the Ork race have such a fine taste at culinary skills? Again Commissars would suggest not petting one no matter how pug-cute it looks, although suggesting to eat one for emergency rationing is fine for them.&lt;br /&gt;
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With the fast reproduction on all Orkoid lifeforms, it is unknown why the [[Imperium of Man]] still haven&#039;t decided on capturing one of these Squigs and then mass producing them which would stop Galactic world hunger that plagues some of the Imperial Worlds (and no, [[Grox|not because of heresy]]). Maybe they are already looking into it, but with how slow the IoM usually is it may take decades to even centuries for it to be finalized and distributed in the entire Galaxy. Or it might have something to do with the fact that they&#039;re creature from the orkoid genus, so they release spores everywhere that can grow into the more dangerous parts of the genus including actual orks.&lt;br /&gt;
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If the Eating Squig is the Duck/Chicken of an Ork culinary experience, then the &#039;&#039;&#039;Juicy Squig&#039;&#039;&#039; is the foie gras of Ork cuisine. The Juicy Squig is a very rare and delicious type of Eating Squig that may perhaps be the only known Ork delicacy. This Squig lives at the very bottom of an Ork fungal drop, and are not only rare, but difficult to find and bring up from the depths. Since these Squigs are seldom caught by the Gretchin and Snotlings, they often grow quite large and become even tastier as they get older.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-trader.jpg|Lovely indeed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Guard Squig===&lt;br /&gt;
[[File:Guard_Squig.jpg|150px|right|thumb|Guard Squig.]]&lt;br /&gt;
Ork Kaptins have been breeding a form of Squig known as a Guard Squig, or Squig Hound to some. Think of them as Guard Dogs. These creatures have all the ferocity of an Attack Squig, but are bred to be utterly loyal to their masters. When alone or not in battle, Squig Hounds are usually seen sleeping on their post or lying on their master&#039;s lap. Guard Squigs are often seen as a step up above the normal Attack Squig due to their aforementioned loyalty.&lt;br /&gt;
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Guard Squigs are not to be confused with the Herd Squig whose nickname also bears the name Squighound or the [[Derp|actual Squighound themselves.]] Why GeeDubs thought repeating the name of three different species is a good idea is a mystery. Is it though? These are orks we’re talking about. Considering the rather direct (and often short) manner with which orks approach life, it’s hardly a surprise they’d have one name for several breeds of squigs. One ork may name a particular breed of squig a bitey squig for biting a lot, only to have his head bit off by said squig, prompting the next ork to confirm that it is indeed a bitey squig, while somewhere else in the mob the same little drama is occurring with an entirely different breed of biting squig with identical results. Orks are pragmatic...in their way.&lt;br /&gt;
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===Targeting Squig===&lt;br /&gt;
[[File:Targeting-squig-art.jpg|150px|right|thumb|Targeting Squig.]]&lt;br /&gt;
A unusual type of Squig, Targeting Squigs (&#039;&#039;Orkus scopum&#039;&#039;) are weird creatures with a single targeting eye that serve as biological equivalents of Gitfindas used by Flash Gitz. Sometimes their pupils are even shaped into a cross-hair.&lt;br /&gt;
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How the Squig could communicate with the Flash Gitz is unknown. Although certain unique sounds or barks could be help the Ork to signal that there may be ample prey around. That or it could flash different colors or release certain pheromones that only Orkoid species can detect.&lt;br /&gt;
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On tabletop there is very little difference between the Squig and regular Gitfindas other then the cosmetic change. And they are cool looking model.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Targeting-squig.png&lt;br /&gt;
File:Last-wall-squig.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Face-Eater Squig===&lt;br /&gt;
[[File:Face Eater.jpg|150px|right|thumb|Face-Eater Squig.]]&lt;br /&gt;
Like how Humans have binge eating contests, the Orks have their own variety. Of course in this case the food has the potential of eating your face off. Here is where the Face-Eater Squigs come into play. The Face-Eater Squig is a toothed variety of Squig used both as a weapon and in the infamous Ork face-eating contests. &lt;br /&gt;
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These Squigs, also known as &amp;quot;Gnashers&amp;quot; or &amp;quot;Gnasher Squigs,&amp;quot; are a vicious mass of sharp teeth and claws. In their active state they appear to be just a gnashing mouth and very little else, though they look much like any other Eatin&#039; Squig when they are at rest. Because of their violent nature, Gnashers provide the Orks with endless entertainment, and Squig-eating is one of the Orks&#039; favorite pastimes. The Ork and the Squig both open their mouths and bite, in a parody of a kiss. If the Ork eats the Squig, he wins. If he keels over backwards, he loses.&lt;br /&gt;
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Some Painboys made attempts to use Gnashers to amputate a patients limbs, but these attempts weren&#039;t very successful as they tend to bite off orderlies&#039; arms or even Dok&#039;s fingers. Face-Eaters are often used as an attack squig. This organism is known to Imperium biologists as Orkus ravenati.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GnasherSquig.jpg|Nasty little fuckers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Flesheater Squig===&lt;br /&gt;
[[File:Flesheater.jpg|150px|right|thumb|Flesheater Squig.]]&lt;br /&gt;
In order to increase their wealth, some Orks breed large, ferocious beasts known as Flesheaters. The Flesheater has a great, gaping mouth like a crocodile, full of rows of sharp fangs that are similar to an Ork&#039;s canine teeth. They look like furry Orky crocodiles. Flesheaters continually shed and replace their teeth, and all the Orks have to do to collect this wealth is send a Gretchin to collect the teeth, who, of course, aren&#039;t overly keen on this duty. &lt;br /&gt;
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Like Ork teeth, Flesheater teeth also deteriorate after a few years. Flesheaters are extremely long-lived, but rarely breed in captivity, making them even more valuable. Most Orks who own Flesheaters are either already Nobz, or become Nobz on account of the wealth derived from owning these Squigs. Not surprisingly, impoverished Orks sometimes attempt to steal a Flesheater, or even raid rival settlements to capture them. &lt;br /&gt;
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They are literally a mobile money-making machine - who says money can&#039;t grow on &amp;lt;s&amp;gt;trees&amp;lt;/s&amp;gt; animals?&lt;br /&gt;
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===Gas Squig===&lt;br /&gt;
[[File:GasSquigs.jpg|150px|thumb|right|Gas Squig.]]&lt;br /&gt;
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It is a Squig that literally has a [[Lulz|killer fart.]]&lt;br /&gt;
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The Gas Squig produces a gas so toxic that Orks with gas masks throw this Squig in combat, using the Squig itself as a chemical weapon. They&#039;re essentially living gas bombs.  Despite their use as a one time explosive however, the Ork can just let the Squig run loose in the battlefield, spreading as much chaos as possible as these nasty little runts can cover an entire field in a bath of toxic miasma and corrosive chemicals. &lt;br /&gt;
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It is unknown what type of chemicals is needed for the Gas Squig to unleash a untold volume of lethal farts. High levels of methane or magic/warp-related bullshit is the only potential answer.&lt;br /&gt;
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They are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
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According to the illustration of Warhammer Online, Gas Squigs look like normal Attack Squigs but with hole-like projections that constantly spew out the toxic materials like chimneys.&lt;br /&gt;
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===Hair Squig===&lt;br /&gt;
[[File:Hairy.jpg|150px|right|thumb|Hair Squig.]]&lt;br /&gt;
Do you want to know how and where the Orks get their hairy ponytails from? Well the answer is obviously simple: they use Squigs to do the job, due to Orks being naturally hairless. Hair Squigs are a parasitic variety of Squig which possess small bodies, no legs, no eyes, and a pair of pincers in place of a mouth. &lt;br /&gt;
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They have long hair running from their tiny bodies that Orks like to customize and dye after clamping the Squig&#039;s pincers onto their own hairless heads, though this customization has no effect on the Squig&#039;s health.&lt;br /&gt;
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One particular variety of Hair Squig is known as &#039;&#039;&#039;Chin Squig&#039;&#039;&#039;. These creatures feature a long thin body with claws and hair all over it and serve as the equivalent of a beard. They are also known to be a sign of age and status among Orks.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Hair Squig.jpg&lt;br /&gt;
File:Chin_Squig.jpg|Chin Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Limpin Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SquigBall1jvrh.jpg|150px|right|thumb|Limpin Squig or a turkey drumstick, you make the call.]]&lt;br /&gt;
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[[Lolwut|A Squig football/handegg. Yeah its weird but it makes sense in context.]] &lt;br /&gt;
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Technically, this squig is from [[Blood Bowl]] rather than the [[Age of Sigmar|Mortal Realms (AKA Age of Sigmar)]], but its existence is so hilariously dumb it might as well be part of the Squig family. Also known as the Squigball, Orc teams are known for using squigs as balls, shearing one leg off so it can’t run away. Sometimes, they just find a particularly bulbous Squig and then literally kick its ass.&lt;br /&gt;
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These Squigs must be extremely durable, squishy and bouncy. The best Limpin&#039; Squigs have flesh that is extremely flexible, sturdy bones to survive repeated impacts and kicks, a skin firm enough to be held onto for long periods of time, an attitude that makes sure it doesn&#039;t ends up biting its holder in the middle of some intense Blood Bowl, and just the right enough shape to bounce to its trajectory.&lt;br /&gt;
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It is not known is they exist in 40k or AoS, although seeing as how Orks/Orcs are stereotypical British hooligans, we wouldn&#039;t be surprised if they did.&lt;br /&gt;
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===Mendin&#039; Squig===&lt;br /&gt;
[[File:Squig-hairy-medical.jpg|150px|thumb|right|Mendin&#039; Squig.]]&lt;br /&gt;
Mendin&#039; Squigs or more commonly (and annoyingly) called the Hairy Squigs (Again not to be confused with Hair Squigs much to the Xenobiologist&#039;s constant frustration) is a type of medicinal Squig. Hairy/Mendin&#039; Squigs are used by Painboyz as over glorified stitches. The Painboy simply applies it to the open wound, which it holds closed with its tiny, needle-like teeth. The Painboy then twists its tail off, leaving the head embedded in the flesh, repeating the process until the wound is &amp;quot;riveted up.&amp;quot; The Mendin&#039; Squig then feeds off blood oozing from the wound, thus keeping it clean and free from infection. By the time it shrivels and drops off, the wound has usually healed. &lt;br /&gt;
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This form of medical technique is actually quite closer to reality than make believe. Some South American and African tribes use particularly large bulldog ants to act as crude stitching. They just grab the ants and allow the powerful jaws to snap shut on the wound and like the Mendin&#039; Squigs they then twist its body off, leaving only the head which is still in contact with the wound until it shrivels and falls off once fully healed.&lt;br /&gt;
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===Herd Squig===&lt;br /&gt;
[[File:HerdSquig.jpg|150px|right|thumb|Herd Squig.]]&lt;br /&gt;
Herd Squigs have been specially bred and developed by Runtherds for the purpose of herding and controlling the herds of Runtz. They are related to the many varieties of pet Squigs, but have been selectively bred for their speed, intelligence, ferocity and endurance. &lt;br /&gt;
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Their long, sensitive snouts and keen ears enable them to track down errant Snotlings and Gretchin wherever they might hide. Herd Squigs are excellent tracking beasts, and can follow trails which are days old. &lt;br /&gt;
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They are also called Squighounds, which as you already know, [[Herp|should not be confused with the Guard Squig who already bears that nickname or the actual Squighounds themselves.]]&lt;br /&gt;
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They are like pigs but more Orky.&lt;br /&gt;
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===Horned Squig===&lt;br /&gt;
[[File:HornedSquig.jpg|150px|right|thumb|Horned Squig.]]&lt;br /&gt;
&amp;lt;s&amp;gt;A Squig that&#039;s [[/d/|&#039;&#039;so Horny!&#039;&#039;]]&amp;lt;/s&amp;gt; {{Blam}}&lt;br /&gt;
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The Horned Squig is a Squig which is gifted with long, sharp horns stretching from its head that Orks often jam into barricades to serve as living obstacles or act as a moving and mobile battering ram for siege warfare. They act like bulls and if used against troops, often ram its horns into the poor unfortunate sod in a relentless, charging stampede. They have a brighter red color scheme than Cave Squigs.&lt;br /&gt;
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If the Horned Squig is disabled, then the Ork can simply just strap the Squig on its forearm and use it as a living weapon. The Orks are anything but wasteful and is capable of using everything, even other living organisms to its &#039;full&#039; potential. &lt;br /&gt;
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Like the Gas Squigs they are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
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===Mimic===&lt;br /&gt;
[[File:Squig_Mimic.PNG|150px|right|thumb|Mimic.]]&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;CA-CAW! OI GITZ GET MOVIN UNLESS YOU WANT ME TO TELL DA BOSS ON WHO IS MUCKIN&#039; ABOUT!&amp;lt;/span&amp;gt; &lt;br /&gt;
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A particularly popular type of pet Squig is known as the Mimic. As you imagine, they are Ork parrots. This Squig has a large and toothy beak-like mouth and is vaguely parrot-like in both appearance  and function. &lt;br /&gt;
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Mimics can be seen perched on the shoulders of many an old and haggard Ork usually from the [[Freebooterz ]]to keep the pirate theme, casting expletives and insults at Greenskin passersby. Kaptins have a endearing affection to these little creatures and their ability to shout and swear at larger and more opposing Orks is often seen as a humorous delight to the Kaptin. Although woe to any Ork who accidentally swat these creatures out of annoyance. [[FATAL|The chance of getting your head wired to a Big Lobba by a pissed off Kaptin? Too high.]]&lt;br /&gt;
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===Oily Squig===&lt;br /&gt;
[[File:Grot_Oiler.jpg|150px|right|thumb|Oily Squig.]]&lt;br /&gt;
The Oily Squig is a variety of Squig bred by Ork Meks to create fuel for the Orks&#039; ramshackle vehicles. They create the fuel, an organically-synthesized version of Promethium, in their rotund bellies, and it can be squeezed out of their anteater-like trunks. These Squigs have no mouths, other than their trunk, and are not combat-oriented like their far more aggressive counterparts. &lt;br /&gt;
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The most efficient way of extracting the oil from the creatures is to use a large pressing machine, although more primitive methods, such as having gretchin to jump up and down on them are also widely used. Orks prepare the barrels of the squig oil in advance and take those with them when they go on campaigns.&lt;br /&gt;
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There exist two varieties of Oily Squigs, one with arms and a distinct head, and one that resembles an Attack Squig with a trunk for dispensing their fuel oil.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-oily.jpg&lt;br /&gt;
File:7e-grotoiler.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Paint Squig===&lt;br /&gt;
[[File:PaintSquig.jpg|150px|right|thumb|Paint Squig.]]&lt;br /&gt;
Orks can be creative artists too! This small, vividly colored Squig excretes powerful dyes that are used as warpaint. These paints are also used by Gretchin artists as pigments for wall paintings and decorative banners. &lt;br /&gt;
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Many Paint Squigs have tufts of hair on their trails, which allows the artist to use the Squig as both a brush and tube of paint simultaneously. The shells of Edible Squigs are also used by Gretchin artists as paint pots and palettes. &lt;br /&gt;
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===Parasite-Hunting Squig===&lt;br /&gt;
[[File:Parasite-Hunter.jpg|150px|right|thumb|Parasite-Hunting Squig.]]&lt;br /&gt;
Parasite-Hunting Squigs are tiny but voracious feeders used to clear an Ork&#039;s body and clothes of parasites. An Ork simply drops a handful of these Squigs into his clothing and lets them crawl around. They look like Orkified spiders which can give arachnophobes nightmares but the Orks don&#039;t give a zog.&lt;br /&gt;
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The Squigs prey on lice, ticks or leeches the Ork may have acquired in the course of his many unsavoury habits. When the engorged Parasite-Hunting squigs drop out of the Ork&#039;s clothing, the Ork simply gathers them up and pops them into his mouth for a juicy chomp.&lt;br /&gt;
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===Screech Squig===&lt;br /&gt;
[[File:Screech_Squig.JPG|150px|right|thumb|Screech Squig]]&lt;br /&gt;
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A mysterious Squig referred to as having [[Sonic Weaponry|oversized lungs that allow it to make an extremely loud screech.]] Screech Squigs disorient, incapacitate and make the enemy&#039;s ear drums burst in one of the most horrid sounds possible (We in /tg/ imagines it as mixing the cries of an infant that has sand paper in its throat with that of fingernails scratching the surface of a chalkboard). They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]].&lt;br /&gt;
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Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place.&lt;br /&gt;
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Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Screech Squig the best. Due to the fact that it is nothing more than a weaponized Mimic or a living Sonic Weapon, the Screech Squig needs both a big mouth and a wide barrelled body to encompass its huge lungs. Unfortunately, most Squigs have a big mouth and a wide body. Likewise, we hypothesize that the Screech Squig might be in fact, the big Squig we see inside of the Heavy Squig Launcha. This is alluded to the fact that its mouth is close relatively shut and will only open once fired from the Launcha. You wouldn&#039;t want your Boyz to go all bleeding in their noggins because they failed to pacify that thing right?&lt;br /&gt;
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A similarly themed and named Squig exists in Age of Sigmar called the &#039;&#039;&#039;Syari Screamersquig&#039;&#039;&#039;. A rare albino beast that loathes any form of light, and reacts to it with ear shattering screams. Unfortunately for it, it’s native to the Syari region of the Realm of Light. It’s been hunted to near extinction by the Lumineth Realm-Lords and is prized by many Grot Loonbosses for its screaming powers.&lt;br /&gt;
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===Slobbersquig===&lt;br /&gt;
A type of swamp-dwelling squig in the Mortal Realms consumed by the Kruleboyz.&lt;br /&gt;
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===Snufflesquig===&lt;br /&gt;
[[File:Snufflesquig.PNG|150px|right|thumb|Snufflesquig]]&lt;br /&gt;
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Squig truffle pigs but more [[Derp|derpy in appearances.]] &lt;br /&gt;
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Snufflesquigs are little more than massive noses and snapping mouths with wiry little legs that can be trained by Sneaky Snufflers to identify Looncaps, a type of mushroom that grows from the light of the Bad Moon, from others that induce effects such as vomit slime, break out in luminous yellow spots, babble uncontrollably or even burst into flames. When the Bad Moon approaches these unique squigs begin to howl with raised snouts.&lt;br /&gt;
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Like truffle pigs, Snufflesquigs have a tendency to eat these shrooms if not carefully attended.&lt;br /&gt;
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===Smasha Squig===&lt;br /&gt;
[[File:LAEMX6Acaz90SDmn.jpg|200px|right|thumb|Smasha Squig]]&lt;br /&gt;
A cousin to the [[Squighog]], the Smasha Squig is basically an orkified [[Dinosaur|Pachycephalosaurus]].&lt;br /&gt;
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Smashas are usually ridden by [[Nob]]s from the [[Beast Snagga]] sub-kulture, where they are often found leading mobs of [[Squighog Boy]]z into battle. The Smasha Squig itself is bipedal, running on two legs rather than four. It is also larger, tougher, and even more ferocious than your regular old [[squighog|Squig Bacon]]. Any Nob who has managed to beat a Smasha Squig into submission is &#039;&#039;not&#039;&#039; an Ork to be trifled with.&lt;br /&gt;
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Once &amp;quot;tamed,&amp;quot; a heavy armor plate is bolted to the Smasha Squig&#039;s skull. This is not done to protect the squig, for among its kind it is already noted for having an exceptionally thick skull encasing an exceptionally tiny (and shock-resistant) brain. Rather, the plate enhances the beast&#039;s natural head-butting tendencies so that the Smasha truly becomes a living, snarling wrecking ball. &lt;br /&gt;
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On the tabletop, the Smasha Squig complements the Nob rider who is already a beast (pun intended) in close combat. Crunchwise, this oversized fungal dinosaur grants additional attacks with its jaws and its Smasha &#039;Ead has a chance to deal up to [[rape|five mortal wounds]] after a charge or heroic intervention. Finally, the rider is equipped with a Big Choppa and a slugga, and with T6 and 5 wounds the model is just as hard to kill as you&#039;d expect.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Spiky Squig===&lt;br /&gt;
[[File:Spiky.jpg|150px|right|thumb|Spiky Squig.]]&lt;br /&gt;
Spiky Squigs look like a living ball covered with spines which, when agitated, as an instinctive reaction, can shoot out at any threatening creature rather like a porcupine (except porcupines can&#039;t actually do that) .&lt;br /&gt;
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These spines inflict a poisonous sting on anyone struck by them, though the effect of the poison on Orkish flesh is not as drastic as it is on other races due to the similar biology of all Orkoid races. Squigs of this kind are used in some bionik arms fitted with cages and a quick release system, so they can be used as a close combat weapon as a living, breathing Morning Star.&lt;br /&gt;
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Spiky Squigs move via rolling around like a ball, however when it comes to hunting food, it would propel itself at high speed before launching into the unsuspecting prey. Launching its poisonous spines and letting it run its course. This unusual hunting method has been seen by xenobiologists as bizarre and weird.&lt;br /&gt;
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===&#039;Sploding Squig===&lt;br /&gt;
[[File:Splodin_Squig.jpg|150px|right|thumb|&#039;Sploding Squig.]]&lt;br /&gt;
A biological grenade used by the Orks if they run out of stikkbombs. &#039;Sploding Squigs possess multiple stomachs, each containing a thick broth of unstable digestive chemicals. Some &#039;Sploding Squigs may be covered in spines which may act as fragmentation when it explodes.&lt;br /&gt;
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When agitated, usually though violent shaking, the &#039;Sploding Squig&#039;s digestive juices combine into a combustible liquid, causing the Squig to explode in a shower of meat, teeth, and bone fragments. While typically thrown in combat, &#039;Sploding Squigs are also often buried and used as mines. Orks are known to force-feed &#039;Sploding Squigs a meal of scrap metal before battle in an effort to enhance their lethality.&lt;br /&gt;
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If the Ork is feeling a bit picky and doesn&#039;t really want to risk having his head blown off by enemy snipers he can just let the Squig go off to its intended target. Of course this may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly. &lt;br /&gt;
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However, the widespread use of regular Bomb Squigs has lessened the value of &#039;Sploding Squigs as Bomb Squigs are just regular Attack Squig fitted with explosives. No need to wait around for a specialized and uncommon Squig to mature when the most common type of Squig already fills in their purpose.&lt;br /&gt;
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===Spore Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SporeSquig3mteg.jpg|150px|right|thumb|Spore Squig]]&lt;br /&gt;
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[[Drug|A Squig to huff some shrooms and get high.]]&lt;br /&gt;
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A walking LSD projector. These little squigs are used defensively by Fungoid Cave-Shamans, who need but stamp on one to release an obscuring cloud of spores. The Fungoid Cave-Shamans themselves are the lepers of Goblin kind. Found only in [[Age of Sigmar]], the mushroom-gobbling grot maniacs known as Cave-Shamans are obviously not right in the head. &lt;br /&gt;
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To these greenskinned nutters, to get lost in a brain-mangling vision is to grow closer to the side of Gorkamorka that epitomises cunning and trickiness over brute strength, which is the side that all grots like the best. &lt;br /&gt;
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The Spore Squig is nothing more than a living, breathing hookah for the greenskin to sniff some grade-A meth and can, on command, release said spores towards its enemies to make them just as high as the Squig&#039;s personnel caretakers. &lt;br /&gt;
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Moral of the story, don&#039;t do drugs kiddos, especially on the battlefield.&lt;br /&gt;
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===Squigadon===&lt;br /&gt;
[[File:Squigadon.JPG|200px|right|thumb|Squigadon.]]&lt;br /&gt;
A form of Squig larger than a Great Cave Squig but smaller than a Giant Squig. Maybe a smaller [[Squiggoth]]. &lt;br /&gt;
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First appeared in White Dwarf, and utilized by Hobgoblins. The creator of this monster was from Nick Bayton who literally used a Large Squiggoth from Forgeworld and converted it into a unit for Fantasy by using the [[Lizardmen|Stegadon]] rules in battle. Whilst it may look big, don&#039;t let it fool you. Perspective is deceptive and whilst hobgoblins may view it as huge, you should take note that hobgoblins are like half the height of a human, so that Squigadon would be slightly bigger than a rhino.&lt;br /&gt;
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Seeing as how the Squigadon is literally a converted [[Squiggoth]], whether it would be considered another demonym for a Squiggoth or an entirely different subspecies is unknown. Moreover, how &#039;canon&#039; this Squig is, we have no clue since it only appeared in &#039;&#039;one&#039;&#039; issue of White Dwarf and that&#039;s it. We don&#039;t even have any of the bearest hints of fluff. So your guesses on its validity are as good as ours. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
W8ox5l0jxaua.jpg|As it appeared in White Dwarf.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===[[Squiggoth]]===&lt;br /&gt;
The largest of all squig species, have their own page.&lt;br /&gt;
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===Squigeon===&lt;br /&gt;
[[File:Squigeon3.jpg|150px|right|thumb|Squigeon.]]&lt;br /&gt;
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Squigeons (&#039;&#039;Orkus aerium&#039;&#039;) are the Squig counterparts of the Terran pigeon or columbidae if you are feeling fancy, often utilized for sending messages during battle amongst Ork tribes that lack more advanced methods of communication. Although they are sometimes hunted by the dreaded Squighawk or used as target practice by Stormboyz.&lt;br /&gt;
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[[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|They are the cutest little orkspawn your will ever get the chance of meeting.]] Unfortunately, due to GeeDubs incompetence, we never ever get to see them further fleshed out in fluff. This time the Commissar would be fine with you petting a Squigeon. &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigeon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Squighawk===&lt;br /&gt;
[[File:SquigHawk.jpg|150px|right|thumb|Squighawk.]]&lt;br /&gt;
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&amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;BA-CAAAWK! OM NOM NOM NOM NOM!&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
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Think of a Orkified Pterodactyl. Squighawks are a wild, flying species of Squig that are large enough to eat Orks. Thus, they are ECKS BAWKS HUEG.&lt;br /&gt;
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Unfortunately, they are often too difficult to be trained (Could be because the Squighawk view Orks are prey #1) and are rarely used by Ork Runtherdz which is saying something on how hard it is to tame these things when the Orks manage to successfully do it to the much larger Squiggoth.&lt;br /&gt;
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Still, it would be cool if we actually got to use these &amp;lt;s&amp;gt;Dinosaurs&amp;lt;/s&amp;gt; flying reptiles on the tabletop. Chances are, these things could potentially reach a size to rival some larger Tyranid flying strains such as the [[Harpy]].&lt;br /&gt;
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===Squig-Hog===&lt;br /&gt;
[[File:Beast Snaggas.jpeg|200px|right|thumb|Squig-Hog]]&lt;br /&gt;
[[Boarboyz]] haven&#039;t been mentioned in core Ork fluff for quite some time. While they were cool in their own way, it didn&#039;t really ever make sense for Orks to be riding Earth animals in the first place. Well, as of 9th Edition it seems that Boarboyz have been retconned and/or [[squatted]] for good, because [[Squighog Boy]]s have now been introduced as a far more [[awesome]] type of Ork heavy cavalry. Squig Hogs are tougher, larger, and far more dangerous than other types of cavalry such as a horse or warboar, and they can eat pretty much anything that fits in their mouths (including the rider, if he fails to keep his mount in line). However, the horse still has a modest speed advantage.&lt;br /&gt;
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[[Beast Snagga]]s use them as cavalry like the Imperium&#039;s [[Rough Riders]] and they are &#039;&#039;thicc&#039;&#039; enough that a [[Gretchin]] can hop on as well. Snaggas who ride these guys are called [[Squighog Boy]]z. While Squighog Boyz can belong to any Klan, they are presumably most common among the [[Snakebites]].&lt;br /&gt;
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Crunchwise, Squighogs have a pretty nasty bite of S6, AP-1 and D2, meaning you should be able to dispatch the now tough-to-kill [[Primaris Space Marines]] as well as other MEQs and GEQs consistently. What you want from it however, is the fact that these walking fungal bacons are allowed 2 additional attacks every time the unit fights. Combined with the additional weapons from the Ork himself and you get a nasty cavalry unit.&lt;br /&gt;
{{clear}}&lt;br /&gt;
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===Squighound===&lt;br /&gt;
[[File:Squighound.jpg|right|150px|thumb|Squighound.]]&lt;br /&gt;
Squighounds (&#039;&#039;Orkus canis&#039;&#039;), commonly known as &amp;quot;Growlers,&amp;quot; are a variation of the Attack Squig, used by Ork Slaverz to help them keep the Gretchins and slaves from other races in line, some have four legs, although two-legged varieties certainly exist. &amp;quot;Growlers&amp;quot; are also often kept as a form of pet by other Orks, as they are roughly the size of a small dog, hairy, and particularly vicious. &lt;br /&gt;
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A Pet Squig often scurries about behind its master, barely under his control, giving its owner no end of amusement and laughs [[Troll|especially when the Squig snaps at the ankles of another Ork.]]&lt;br /&gt;
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They are not to be confused with the Guard Squig or Herd Squig who are also [[Derp|referred to as &#039;Squighound&#039;.]]&lt;br /&gt;
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===Squigosaur===&lt;br /&gt;
[[File:Squigosaur_2.JPG|200px|right|thumb|Squigosaur]]&lt;br /&gt;
The Squigosaur are large two-legged squigs, that [[Beast Snagga]]s ride upon. They are similar in appearance to the Smasha Squig, but whilst the Smasha Squig is an Orky Pachycephalosaurus, the Squigasaur is the Allosaurus of the family.&lt;br /&gt;
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The most famous of which is the Big Chompa or otherwise known as &#039;&#039;&#039;The Great White Squig&#039;&#039;&#039; (AKA the Great White Shark on legs or &amp;quot;I can&#039;t believe it&#039;s another Moby Dick reference!&amp;quot;). A legendary alpha Squigasaur regarded as the most belligerent, vicious, and savage of its kind. It was responsible for a breathtaking number of missing Boyz and was also thought to be utterly untameable. That is, until Beast Snagga Mozrog Skragbad appeared with all his chad energy and proceeded to beat the ever-loving shit out of it for three days until it complied.&lt;br /&gt;
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Although he has tamed the Squigosaur, it will revert to its original destructive nature when he is not nearby. In order to keep Big Chompa in line, the long-suffering Skragbad is forced to keep himself at its side and the two are rarely seen apart.&lt;br /&gt;
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On the tabletop, the Squigosaur&#039;s jaws works lethally well with a mounted [[Beastboss]]; three extra attacks which can practically gobble up [[Terminator]]s - especially if you roll a 6 to hit and score 3 mortal wounds. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Squigosaur.JPG|The Great White Squig&lt;br /&gt;
HxDM6t0oZyXjrBtR.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
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===Squigpipe===&lt;br /&gt;
[[File:Pipe.jpg|150px|right|thumb|Squigpipe.]]&lt;br /&gt;
Just to further hone in the Scottish stereotype within the Orks (prejudice much, GeeDubs?). This special type of Squig is used by the Orks as a musical instrument. Several tube-like proboscises emanate from this Squig&#039;s bag-like body. &lt;br /&gt;
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The Musical Squig can be tucked under one arm and inflated by blowing down the proboscis. Then, by squeezing the Squig, weird and terrifying sounds can be made through the creature&#039;s proboscis pipes. This turns the Squig into a musical instrument, much like the bagpipes, but a thousand times more cacophonous. Orks like to go into battle accompanied by this Squig much to the detriment of their enemies.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-playing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squigshark===&lt;br /&gt;
[[File:SquigShark.jpg|150px|right|thumb|Squigshark.]]&lt;br /&gt;
Orks as Jaws. Squigsharks are the Squig counterparts of Terran sharks that inhabit Ork-infested worlds. And no they are not huggable; your local Commissar definitely urges you to &#039;&#039;&#039;&#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; pet one out of safety and preventing potential stupidity.&lt;br /&gt;
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They are known to be very dangerous beast and many Ork sailors trying to cosplay as Moby Dick ended their lives as a food for Squigsharks. Whenever one appears, it is obligatory to play the signature Jaws music. They are by far the top oceanic predator of any Ork World.&lt;br /&gt;
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YOU. HAVE. BEEN. WARNED.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Deff_Skwadron_Squig-Shark-2.jpg|Dun dun...dun dun...dun dun dun dun dun....&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Squig Gobba===&lt;br /&gt;
[[File:Squig Gobba 2.jpg|200px|right|thumb|Squig Gobba.]]&lt;br /&gt;
A [[Forge World]] model, which is the size of a colossal squig. The difference is that this one can fire smaller squigs out of its mouth. The Squig Gobba is essentially living artillery. &lt;br /&gt;
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Dragged and prodded onto the battlefield by its malevolent Goblin tenders, it is a huge beast with an oversized gaping maw, a set of extremely powerful lungs and a ravenous appetite to rival even that of a Troll. With the Squig Gobba heavily chained into position to prevent it bounding off after the first tasty morsel it spies, its tenders start dragging lesser squigs from the cages surrounding them as battle is joined, slicking these vicious beasts with foul-tasting noxious liquids. &lt;br /&gt;
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This not only renders the creatures senseless for a short time, but also prevents the Squig Gobba from immediately swallowing them as the stunned squigs are unceremoniously stuffed into its jaws. Goblins can also make it explode if they want to.  &lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig Gobba.jpg|Hey look! It seems that the last of the Gastric Brooding Frogs have evolved!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
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===Stalagsquig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Stalagsquig10vx-1.jpg|150px|right|thumb|Stalagsquig]]&lt;br /&gt;
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Squigs are highly adaptable creatures, taking a myriad range of forms. Some, for example, infest the rock itself, creating Stalagsquigs.&lt;br /&gt;
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The Stalagsquigs are a what happens when orks and gobboz believe that &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&amp;quot;OIH DAT STONE FING OVER DERE LOOKS LIKE A BITEY SQUIG&amp;quot;&amp;lt;/span&amp;gt; and as such the power of [[WAAAGH|WAAAAAAAAAAAAAAAAAGH made it so.]] The species looks like normal stalagmites from afar but get close enough and you will be introduced to a stone skinned biting nightmare. This particular breed has yet to be seen in 40k but it is prevalent in Ye Age of golden hammer jackasses [[Age of Sigmar]]. &lt;br /&gt;
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It is unknown how these squigs move (if they move at all?) since they seem to have no visible legs, unless it&#039;s a luggage scenario where it sprouts thousands of little legs from its base when it wants to move.......WELP, have fun sleeping after thinking about that. Emperor damn, it&#039;s like the [[Chaos Spawn|chaos spawns all ov-BGRIHSRAJKHSJAHDSAIUOFDGHU.]] However, according to Warhammer Community, they are totally immobile and viciously hungry creatures that make exploring caves in the Mortal Realms an even worse idea than you thought it was. &lt;br /&gt;
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As a side note there has been no recorded evidence on how big these squigs can grow to but seeing as how normal stalagmites can grow to be bigger than a sky scraper if given enough space we might have to worry about descending into caves in the foreseeable future.&lt;br /&gt;
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It is not known whether they have a stalactite version for the stalagsquig.&lt;br /&gt;
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===Swab Squig===&lt;br /&gt;
[[File:Swab.jpg|150px|right|thumb|Swab Squig.]]&lt;br /&gt;
The Swab Squig is a type of Hair Squig, but unlike the long trailing hair of its cousins, its round body is covered with short, fluffy fur. Orks use Swab Squigs to mop up during operations, and they come in handy for emergency handkerchiefs too. Despite looking like a giant fluffball they have a humongous mouth and are quite snappy too. Swab Squigs tend to share a comedic relation with [[Snotling|Snotlings]] due to the latter&#039;s mentally retarded habit of poking things that should not be poked, which often ends with the little snots running around having their asses bit by the Swab Squig.&lt;br /&gt;
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Non-pettable by your local Commissar.&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-swab-2.jpg|It is wise not to pet something that looks cute....&lt;br /&gt;
File:Squig-swab-3.jpg|....Or else this happens. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syringe Squig===&lt;br /&gt;
[[File:Syringe.jpg|150px|thumb|right|Syringe Squig.]]&lt;br /&gt;
Syringe Squigs are primarily used for medicinal purposes. These medical Squigs have natural properties which Painboyz find useful when patching together battle-damaged Orks. Syringe Squigs have a long needle-sharp proboscises with which they inject venom into their prey. Syringe Squigs exude a soporific venom which makes a fine anesthetic for Orks when the traditional anesthetic (known to other races as a &amp;quot;concussion&amp;quot;) is unavailable.&lt;br /&gt;
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Syringe Squigs are divided by their sizes to &#039;small&#039;, &#039;big&#039; and &#039;urty&#039; which are used depending on the strength of the dose required. The venom is sometimes extracted from the creature and used separately for mixing up some kind of special &#039;medicine&#039;, or if a really large dose is needed.&lt;br /&gt;
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===Tapewyrm Squig===&lt;br /&gt;
The Kruleboyz Orruk shaman Gobsprakk can summon a squirming swarm of Tapewyrm Squigs inside the stomachs of his enemies, sickening them and even causing them to explode in a shower of Waaagh! Magic like some sort of twisted DeviantArt fetish. Yeah.&lt;br /&gt;
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===Tomb Squig===&lt;br /&gt;
[[File:Tomb_Squig_placeholder.JPG|150px|right|thumb|Tomb Squig]]&lt;br /&gt;
From old-school Warhammer, Tomb Squigs are an albino breed of burrowing squig that feeds on corpses and undead alike. &lt;br /&gt;
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Often found in [[Dorf|Dwarfen]] tombs that have been broken open and looted, they are sometimes also found in graveyards where their presence often makes sure undead aren&#039;t present in these areas. Slightly smaller than regular Squigs, they possess amazingly powerful jaws for their size, which they use to break open stone sarcophagi and to bite through the ceremonial armour Dwarfs often bury their dead in. &lt;br /&gt;
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At the cost of there being corpse-eating squigs, these critters are as likely to attack and devour the undead as the actually dead (and living as well). As such, Tomb Squigs can serve as a [[Just As Planned|nasty surprise]]; really ruining a tomb robber’s day as not only do they present a threat to life and limb, [[Troll|they can also destroy valuable weapons and armour hidden in the tomb.]] &lt;br /&gt;
Source: https://warhammerfantasy.fandom.com/wiki/Tomb_Squigs&lt;br /&gt;
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===Tramplasquig===&lt;br /&gt;
[[File:Tramplesquig.JPG|200px|right|thumb|Tramplasquig]]&lt;br /&gt;
A quadrupedal Squig breed that is large enough to drag large vehicles. Tramplasquigs are the rhinoceros of the Squig family and their poor temper makes them a popular beast of war as well as a versatile beast of burden. &lt;br /&gt;
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The [[Beast Snagga]]s use them to carry their [[Kill Rig]]s and [[Hunta Rig]]s. Although they lack any other form of natural weapons other than their bulk and teeth, Beast Snaggas mount armored helmets with a giant blade on top to further maximize their carnage.&lt;br /&gt;
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On tabletop, the Tramplasquig is essentially the vehicle itself. It works well in conjunction with its ferried troops. As such, the whole thing is no slouch in melee either, as it not only has the squig itself fighting but also a bunch of boyz to hack away. What it does really well is if you have the Ramming Speed stratagem, as it not only throws it at an enemy from further away but it also drops some MWs on top of that, which can help with wiping the mob.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Vampire Squig===&lt;br /&gt;
[[File:Vampire.jpg|150px|right|thumb|Vampire Squig.]]&lt;br /&gt;
The Vampire Squig is a blood-sucking creature with long sharp fangs, used by Painboyz to bleed the patient and suck bad blood and pus from septic wounds. The Squig does not seem to mind what the blood is like or from what species it comes so long as it gets a regular and plentiful supply.&lt;br /&gt;
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When times are hard (which for Orks is when there&#039;s not much fighting) the Painboyz are forced to find other ways to keep their pets alive, which they do by extolling the benefits of regular bleeding to otherwise healthy Orks. It is also a good way to earn tons of teef in a short amount of time.&lt;br /&gt;
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=== Wyrdsquig ===&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrd.jpg|150px|right|thumb|Wyrdsquig.]]&lt;br /&gt;
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A Wyrdsquig is a little known psychic Squig subspecies, that has close genetic links to the Gnasher Squig. Despite their close relations, they are fucking hideous; looking more like an aborted love child between [[H.P. Lovecraft|Yog-Sothoth]] and the [[Halo|Timeless One.]]&lt;br /&gt;
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This subspecies is rarely encountered in the wild and possesses psychic abilities similar to those of Ork [[Weirdboy]]z. The Wyrdsquig is often employed in battle as a &amp;quot;psychic bomb,&amp;quot; releasing a catastrophic telepathic shockwave at the moment of its death. So in layman&#039;s terms, it is the Ork equivalent of a Imperial [[Grenades &amp;amp; Explosives#Psyk-Out Grenade|Psyk-Out Grenade]]s.&lt;br /&gt;
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They are one of the few Warp-based weapons that the Orks utilize along with the [[Shokk_Attack_Gun|Shokk Attack Gun]] and [[Tellyport_Blasta|Tellyport Blasta]].&lt;br /&gt;
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{{Clear}}&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
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[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
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[[Category: Age of Sigmar]]&lt;br /&gt;
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[[Category: Gloomspite Gitz]]&lt;br /&gt;
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[[Category: Warhammer 40,000]]&lt;br /&gt;
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[[Category: Xenos]]&lt;br /&gt;
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[[Category: Orks]]&lt;br /&gt;
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[[Category: Feral Orks]]&lt;br /&gt;
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[[Category: Squigs]]&lt;br /&gt;
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[[Category: Megafauna]]&lt;br /&gt;
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{{template: Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:A888:EE3C:8F11:7BAC</name></author>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Kruleboyz_Orruks&amp;diff=296624</id>
		<title>Kruleboyz Orruks</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Kruleboyz_Orruks&amp;diff=296624"/>
		<updated>2022-03-30T01:49:53Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:A888:EE3C:8F11:7BAC: &lt;/p&gt;
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&lt;div&gt;{{AoS-Stub}}&lt;br /&gt;
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{{Age of Sigmar Faction|Faction=Kruleboyz|Logo=Kruleboys.jpg|Alliance=Destruction|Motto=Goldboys vs Kruleboyz, Who wins?}}&lt;br /&gt;
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&#039;&#039;&#039;Kruleboyz&#039;&#039;&#039; are a sub-faction/sub-species of Orruk native to the many swamps and marshes of the Mortal Realms, particularly Ghur. These lean and lanky gits prioritize Mork over Gork, leading to an extremely cunning and cruel natured society, hence the name. Roused by the return of [[Kragnos]], the Kruleboyz join the greater Orruk Warclans in a Waaagh! of realm shaking proportions.&lt;br /&gt;
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Unlike their [[Bonesplitterz]] and [[Ironjawz]] cousins, the Kruleboyz actively utilize [[Gloomspite Gitz|Grot]]s in their forces, making them the closest thing to the oldschool Orcs and Goblins combined army. However aesthetically they draw less from the traditional Fantasy/40k redition of what an &amp;quot;Orc&amp;quot; is (a big angry overly muscled, almost gorilla-like design), and have more of a lanky, thin look, almost resembling an Uruk from [[Lord of the Rings]] more than Warhammer (although, this could be due to being influenced by the old 2nd-3rd Edition Warhammer Fantasy Greenskins appearances). Most off-putting of all, they stand &#039;&#039;upright.&#039;&#039;&lt;br /&gt;
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==Why are they so different from other Orruks?==&lt;br /&gt;
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The ancestors of the Kruleboyz were Orruks who colonized the swamps of Ghur. These enviroments were extremely deadly, and in a way that couldn&#039;t be solved with traditional brute strength and ignorance. Being bulky only makes you more vulnerable to being trapped in quicksand, and the biggest choppa in the world can&#039;t save you from being dissolved by acid fog. As such, the evolutionary pressures of their enviroments forced the Kruleboyz to evolve into a new subspecies (referred to as &amp;quot;Morruks&amp;quot; by some scholars) that was far more intelligent and lightweight (though still far stronger than the average humie, think of them like chimps to the Ironjawz&#039; gorilla).&lt;br /&gt;
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==Kultur==&lt;br /&gt;
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The Kruleboyz have since spread out of Ghur and now reside in all of the swamplands of the Mortal Realms. Their fortresses are designed to blend in with the enviroment and to be easily abandoned, ensuring that they can hide from any enemy they don&#039;t feel like fighting. Kruleboyz in general are exceptionally patient and cautious and refuse to enter any fight they haven&#039;t rigged to their favor, relying on stealth, sabotage and terror tactics to undermine their enemies before the battle even begins. This is what kept them out of the limelight until the Era of the Beast, as they only went to war against weak targets of opportunity. Only with the massive uptick of Destruction activity and the Cities of Sigmar sending out new expeditions by the day to build vulnerable new settlements have the Kruleboyz truly become confident enough to be a common threat.&lt;br /&gt;
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Similar to [[Skaven]] clans, each Kruleboy Orruk belongs to a tribe with a particular set of skills (which in themselves are seperate from the Warclans). Said tribes are the Badstabbaz (front-line warriors), the Beast-breakaz (animal tamers), the Deffspikerz (engineers/marksmen), and the Gitsnatchaz (slavers/corpse recyclers). The typical military formation of the Kruleboyz is the &amp;quot;Klaw&amp;quot;, which is divided into five fingers: the &#039;Thumb&#039; (Command, consisting of the boss and his shaman advisors), the &#039;Jab Finga&#039; (consisting of the strongest warriors), the &#039;Middul Finga&#039; (for insulting the enemy, consisting mostly of Deffspikerz), the &#039;Trophy Finga&#039; (for showing off, consisting mostly of the monsters of the Beast-Breakaz and Gitsnatchas) and the &#039;Light Finga&#039; (for nicking things, consisting of Hobgrots and yoofs sent off on stealth missions). &lt;br /&gt;
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Since his return to the Mortal Realms, [[Kragnos]] now plays an important part in the religion of the Kruleboyz, though most aren&#039;t sincere in his worship. They merely respect his capacity for mass destruction, and if pledging allegiance to him is the best way to get him to kill their enemies instead of them, that&#039;s what they&#039;ll do. &lt;br /&gt;
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Also, if you haven&#039;t figured out by their name they&#039;re incredibly cruel. Their use of poison, traps and psychological warfare is just as much due to their love of watching their enemies suffer as it is due to pragmatism. &lt;br /&gt;
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==Da Forces uv Da Kruleboyz==&lt;br /&gt;
*&#039;&#039;&#039;Killaboss&#039;&#039;&#039;: The leaders of the Kruleboyz Warclans, who are just as eager to shove a poisoned dagger into a rival as they are to lob off their head in a fight. They’re often followed by little guys called Stab Grots, “brave” minions who help their boss fight off enemies or serve as a nice meat shield. The most ambitious (or crazy) Killabosses will ride bog-hounds called Great Gnashtoofs or the colossal Corpse-rippa Vulcha, both of which are tamed by a Breaka-boss.&lt;br /&gt;
*&#039;&#039;&#039;Breaka-boss&#039;&#039;&#039;: The bosses of the Beast-breakaz tribe in charge of capturing and taming beasts for battle, these domineering Orruks ride into battle atop Mirebrute Troggoths and goad then into rampaging through enemy lines.&lt;br /&gt;
*&#039;&#039;&#039;Snatchaboss&#039;&#039;&#039;: Leaders of the Gitsnatcha tribe that naturally specialize in grabbing high value targets mid-fight. They ride atop large monsters called Sludgeraker Beasts, which look like a cross between an alligator and a sloth.&lt;br /&gt;
*&#039;&#039;&#039;Swampcalla Shaman&#039;&#039;&#039;: Considered to be disgusting even to the other Kruleboyz, these Shamans channel the copious gunk and poisons of their marsh homelands into vile magic to fling at enemies. Interestingly, they appear to wear the facial part of a Gargant skull as back-armor. They are always accompanied by a cauldron laden Pot Grot who helps the Shaman brew his potent spells.&lt;br /&gt;
*&#039;&#039;&#039;Murknob&#039;&#039;&#039;: Lieutenants and underbosses to the Killaboss. They usually carry around enchanted Belcha-Banners that repel enemy wizards and cover the area in a swampy fog.&lt;br /&gt;
*&#039;&#039;&#039;Man-Skewer Boltboyz&#039;&#039;&#039;: A step up from the Arrer-Boy of old, these Orruks wield poison coated crossbows designed to pierce through armor and shish-kabob any unfortunate soul in the line of fire. They are surprisingly very professional when it comes to their weapons, boasting a scary level of accuracy (F̶o̶r̶ ̶a̶ ̶G̶r̶e̶e̶n̶s̶k̶i̶n̶ 2+ TO HIT!) and even having a sentimental connection to their crossbows after years of tending to and upgrading them. Said sentimentality though is easily ignored should they spot a better looking weapon.&lt;br /&gt;
*&#039;&#039;&#039;Beast-Skewer Killbow&#039;&#039;&#039;: The artillery version of the Man-Skewers, and the AoS take on the Spear Chukka.&lt;br /&gt;
*&#039;&#039;&#039;Marshcrawla Sloggoth&#039;&#039;&#039;: An especially degenerate quadrupedal breed of Troggoth made to serve as mounts for a crew of grots (as no Orruk would ever want to ride such a pathetic beast). While the Sloggoth does what any dopey monster does, the grots on its back are tasked with capturing their terrified foes with nets and barbed snatcha-poles.&lt;br /&gt;
*&#039;&#039;&#039;Gutrippaz&#039;&#039;&#039;: The most common of the Kruleboyz, equipped with jagged poisonous spears and leer faced shields. They all hail from the Badstabbaz tribe and form the bedrock of any raiding party. &lt;br /&gt;
*&#039;&#039;&#039;Hobgrot Slittaz&#039;&#039;&#039;: Hobgoblins are back! Stated as diminutive middle men for the Kruleboyz and [[Chaos Dwarf|clans of chaos-worshipping duardin]] rather than actually a part of the Orruk fold, these yellow skinned backstabbers use crudely made stick grenades to blow apart enemy formations.&lt;br /&gt;
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==Notable Bosses==&lt;br /&gt;
*&#039;&#039;&#039;Gobsprakk, the Mouth of Mork&#039;&#039;&#039;: The most powerful of Swampcalla Shamans who’s blessed with a mastery of multilingual communication. He can even speak the dead language of Kragnos’ people, meaning he can understand and be understood by Kragnos and influence other Kruleboyz to do whatever the End of Empires says… at least, whatever Gobsprakk tells them he says. He&#039;s already being billed as a pretty big badass between this and severing the hand of a [[Lord of Change]] and keeping it as a trophy despite the rest of that daemon getting banished. All of which make Gobsprakk the de facto leader of the Kruleboyz and sets him up nicely as the kunnin’ to “Fist of Gork” Gordrakk’s brutality.&lt;br /&gt;
*&#039;&#039;&#039;Swampboss Skumdrekk&#039;&#039;&#039;: A renowned and fabulously wealthy Snatchaboss with a propensity for gambling on the outcome of his fights.&lt;br /&gt;
*&#039;&#039;&#039; Killaboss Gazog &#039;&#039;&#039; he tried to make it so an infinite Waaagh! backed up by Kragnos would happen. The plan he came up with was to brew a magic poison so toxic that when poured on a leyline in Ghur it would cause the living continent of Thondia to go into convulsions and trigger an earthquake that would destroy the last remnants of the nation of Donse, which had been the home of Kragnos people. This Gazog hoped would then send the Drogrukh-turned-god on an apocalyptic roaring rampage of revenge that would last indefinitely. Unfortunately for Gazog, his efforts were uncovered due to Yndrasta sending her old friend Lord Imperatant Tyberain Vorst and his Auric Lions (a new Thunderstrike Stormhost of the Hammers of Sigmar Stormcast Eternals) to investigate why certain villages in Ghur were suddenly going silent. This leads to the battle of Amberstone Watch in which the Orruks are ousted from the storm keep and chased back to their home in the Morruk Hills though the Greenskins haven’t given up and continue to launch assaults in an attempt to retake the fortress.&lt;br /&gt;
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==Warclans==&lt;br /&gt;
*&#039;&#039;&#039;Grinnin’ Blades&#039;&#039;&#039;: Posterboys who favor attacking under a shroud of swampy mist.&lt;br /&gt;
*&#039;&#039;&#039;Big Yellers&#039;&#039;&#039;: Loudmouth braggarts who prefer to sit back and lazily mow down enemies with their startlingly efficient ranged weapons. Their name is also a delightful pun since not only do they yell a lot, but their skareshields are also a bright yellow.&lt;br /&gt;
*&#039;&#039;&#039;Skulbugz&#039;&#039;&#039;: Creepy and vile Orruks with an obsession with all manner of bugs. They prefer the company of monsters and their beloved bugs as opposed to the other Orruks. Are native to Chitinia.&lt;br /&gt;
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==Gallery==&lt;br /&gt;
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Killaboss on Great Gnashtoof.jpeg&lt;br /&gt;
Murknob with Belcha-banna.jpeg&lt;br /&gt;
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[[Category:Age of Sigmar]]&lt;br /&gt;
[[Category:Orruk Warclans]]&lt;/div&gt;</summary>
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