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	<title>2d4chan - User contributions [en]</title>
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	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doppelganger&amp;diff=182061</id>
		<title>Doppelganger</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doppelganger&amp;diff=182061"/>
		<updated>2022-07-31T23:41:03Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doppelganger&#039;&#039;&#039; (commonly misspelled &#039;&#039;Doppleganger&#039;&#039;, even in official books) is a word borrowed from German that literally means &#039;double-walker&#039;; in myths, it is a paranormal double of a normal person.&lt;br /&gt;
&lt;br /&gt;
Doppelgangers appear in many mythologies across the world, and usually are seen as a bad omen or a punishment on someone. In some traditions, seeing the doppelganger of a friend or relative could be taken a warning of illness or death to come. Grim times indeed.&lt;br /&gt;
&lt;br /&gt;
Because mythology is a free idea bucket for many settings, doppelgangers have appeared in various forms in nearly every franchise possible in some form.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons==&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], doppelgangers have a long history. Described as resembling almost elf-like androgynous grey-skinned beings, doppelgangers are portrayed as skilled shapeshifters with fundamentally lazy temperaments; believed to have originated from some evil wizard&#039;s experiments to create the perfect assassin and puppet ruler, they have since gone wild and use their skills to try and replace powerful individuals so they can lead lives of luxury. Consequently, they still tend to end up employed as assassins and &amp;quot;veils&amp;quot; for evil wizards and similar types.&lt;br /&gt;
&lt;br /&gt;
Still, unlike many &#039;&#039;D&amp;amp;D&#039;&#039; monsters, doppelgangers aren&#039;t inherently, or even commonly evil, just lazy, empathy-impaired jerks. ([[Desert Nomads series|X5]] brings in the [[Hengeyokai|Mujina]], who runs the exact same grift.) In AD&amp;amp;D, there are several kinds of doppelganger; the most notable is the Greater Doppelganger, which can absorb all of a person&#039;s memories by eating their brain. &lt;br /&gt;
&lt;br /&gt;
[[Ravenloft]] is home to the creatively named Ravenloft Doppelgangers, renamed Dread Doppelgangers in 3e, which are more malicious, have far more refined mind-reading powers and can use magical illusions to further supplement their disguises. But unlike normal doppelgangers who can theoretically live outside of normal society, they cannot reproduce unless they mate with a humanoid (typically as a male, as a pregnant Dread Doppelganger cannot shapeshift). They hail from the domain of Peridon, whose [[Darklord]] is himself a Dread Doppelganger. &lt;br /&gt;
&lt;br /&gt;
In [[Eberron]], doppelgangers are believed to be the ancestors of the [[Changeling]] race; 5e retconned that they are instead the &#039;&#039;descendants&#039;&#039; of changelings, being the result of [[Daelkyr]] [[fleshcrafting]] to upgrade changelings to create the perfect assassins and saboteurs. They form the leadership of the Tyrants, a gang that controls much of the prostitution in Sharn. How a gang that&#039;s mostly legal enterprise wound up being called the Tyrants is anyone&#039;s guess.&lt;br /&gt;
&lt;br /&gt;
In the [[Nentir Vale]], it&#039;s implied that &amp;quot;doppelganger&amp;quot; and &amp;quot;[[changeling]]&amp;quot; are just two different names for the same race.&lt;br /&gt;
&lt;br /&gt;
A Half-Doppelganger template appears in [[Dragon Magazine]] #313.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
In Warhammer Fantasy, Doppelgangers are a lot more grimdark. They are artificially created using arcane magic, and appear in their natural form as genderless, skinless human bodies, resembling a cross between a skinned corpse and the Martians from Mars Attacks!. They are unable to reproduce on their own, at least naturally. They appear to be able change their size as well as their appearance, or else be made in different sizes, as references are made of them mimicking human children. &lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Doppelganger 1e.jpg|1e&lt;br /&gt;
Doppelganger MCV2.jpg|2e&lt;br /&gt;
Doppelganger MM 2e.png&lt;br /&gt;
Greater doppelganger MCAV2.jpg|Greater Doppelganger (&#039;&#039;Monstrous Compendium Annual Vol. 2&#039;&#039;)&lt;br /&gt;
greater doppelganger CoS 1.png&lt;br /&gt;
greater doppelganger CoS 2.png&lt;br /&gt;
greater doppelganger CoS 3.jpg&lt;br /&gt;
doppelganger RR4.jpg|Ravenloft Doppelganger&lt;br /&gt;
doppelganger Hour of the Knife.jpg&lt;br /&gt;
sodo Domains of Dread.png&lt;br /&gt;
Doppelganger 3e.jpg|3e&lt;br /&gt;
Dread doppelganger DoD1.jpg|Dread Doppelganger (&#039;&#039;Denizens of Darkness&#039;&#039;)&lt;br /&gt;
Half doppleganger Dragon 313.jpg|Half-Doppelganger (&#039;&#039;[[Dragon Magazine|Dragon]] #313&#039;&#039;)&lt;br /&gt;
Doppelganger 4e.jpg|4e&lt;br /&gt;
Doppelganger 5e.jpg|5e&lt;br /&gt;
Doppelganger B1.png|Pathfinder&lt;br /&gt;
Warhammer Doppelganger.jpg|Warhammer Fantasy&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doppelganger&amp;diff=182059</id>
		<title>Doppelganger</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doppelganger&amp;diff=182059"/>
		<updated>2022-07-31T06:57:12Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doppelganger&#039;&#039;&#039; (commonly misspelled &#039;&#039;Doppleganger&#039;&#039;, even in official books) is a word borrowed from German (Doppelg&#039;&#039;&#039;ä&#039;&#039;&#039;nger) that literally means &#039;double-walker&#039;; in myths, it is a paranormal double of a normal person.&lt;br /&gt;
&lt;br /&gt;
Doppelgangers appear in many mythologies across the world, and usually are seen as a bad omen or a punishment on someone. In some traditions, seeing the doppelganger of a friend or relative could be taken a warning of illness or death to come. Grim times indeed.&lt;br /&gt;
&lt;br /&gt;
Because mythology is a free idea bucket for many settings, doppelgangers have appeared in various forms in nearly every franchise possible in some form.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons==&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], doppelgangers have a long history. Described as resembling almost elf-like androgynous grey-skinned beings, doppelgangers are portrayed as skilled shapeshifters with fundamentally lazy temperaments; believed to have originated from some evil wizard&#039;s experiments to create the perfect assassin and puppet ruler, they have since gone wild and use their skills to try and replace powerful individuals so they can lead lives of luxury. Consequently, they still tend to end up employed as assassins and &amp;quot;veils&amp;quot; for evil wizards and similar types.&lt;br /&gt;
&lt;br /&gt;
Still, unlike many &#039;&#039;D&amp;amp;D&#039;&#039; monsters, doppelgangers aren&#039;t inherently, or even commonly evil, just lazy, empathy-impaired jerks. ([[Desert Nomads series|X5]] brings in the [[Hengeyokai|Mujina]], who runs the exact same grift.) In AD&amp;amp;D, there are several kinds of doppelganger; the most notable is the Greater Doppelganger, which can absorb all of a person&#039;s memories by eating their brain. &lt;br /&gt;
&lt;br /&gt;
[[Ravenloft]] is home to the creatively named Ravenloft Doppelgangers, renamed Dread Doppelgangers in 3e, which are more malicious, have far more refined mind-reading powers and can use magical illusions to further supplement their disguises. But unlike normal doppelgangers who can theoretically live outside of normal society, they cannot reproduce unless they mate with a humanoid (typically as a male, as a pregnant Dread Doppelganger cannot shapeshift). They hail from the domain of Peridon, whose [[Darklord]] is himself a Dread Doppelganger. &lt;br /&gt;
&lt;br /&gt;
In [[Eberron]], doppelgangers are believed to be the ancestors of the [[Changeling]] race; 5e retconned that they are instead the &#039;&#039;descendants&#039;&#039; of changelings, being the result of [[Daelkyr]] [[fleshcrafting]] to upgrade changelings to create the perfect assassins and saboteurs. They form the leadership of the Tyrants, a gang that controls much of the prostitution in Sharn. How a gang that&#039;s mostly legal enterprise wound up being called the Tyrants is anyone&#039;s guess.&lt;br /&gt;
&lt;br /&gt;
In the [[Nentir Vale]], it&#039;s implied that &amp;quot;doppelganger&amp;quot; and &amp;quot;[[changeling]]&amp;quot; are just two different names for the same race.&lt;br /&gt;
&lt;br /&gt;
A Half-Doppelganger template appears in [[Dragon Magazine]] #313.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
In Warhammer Fantasy, Doppelgangers are a lot more grimdark. They are artificially created using arcane magic, and appear in their natural form as genderless, skinless human bodies, resembling a cross between a skinned corpse and the Martians from Mars Attacks!. They are unable to reproduce on their own, at least naturally. They appear to be able to be made in different sizes, as references are made of them mimicking human children. &lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Doppelganger 1e.jpg|1e&lt;br /&gt;
Doppelganger MCV2.jpg|2e&lt;br /&gt;
Doppelganger MM 2e.png&lt;br /&gt;
Greater doppelganger MCAV2.jpg|Greater Doppelganger (&#039;&#039;Monstrous Compendium Annual Vol. 2&#039;&#039;)&lt;br /&gt;
greater doppelganger CoS 1.png&lt;br /&gt;
greater doppelganger CoS 2.png&lt;br /&gt;
greater doppelganger CoS 3.jpg&lt;br /&gt;
doppelganger RR4.jpg|Ravenloft Doppelganger&lt;br /&gt;
doppelganger Hour of the Knife.jpg&lt;br /&gt;
sodo Domains of Dread.png&lt;br /&gt;
Doppelganger 3e.jpg|3e&lt;br /&gt;
Dread doppelganger DoD1.jpg|Dread Doppelganger (&#039;&#039;Denizens of Darkness&#039;&#039;)&lt;br /&gt;
Half doppleganger Dragon 313.jpg|Half-Doppelganger (&#039;&#039;[[Dragon Magazine|Dragon]] #313&#039;&#039;)&lt;br /&gt;
Doppelganger 4e.jpg|4e&lt;br /&gt;
Doppelganger 5e.jpg|5e&lt;br /&gt;
Doppelganger B1.png|Pathfinder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doppelganger&amp;diff=182058</id>
		<title>Doppelganger</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doppelganger&amp;diff=182058"/>
		<updated>2022-07-31T06:56:49Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: /* Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doppelganger&#039;&#039;&#039; (commonly misspelled &#039;&#039;Doppleganger&#039;&#039;, even in official books) is a word borrowed from German (Doppelg&#039;&#039;&#039;ä&#039;&#039;&#039;nger) that literally means &#039;double-walker&#039;; in myths, it is a paranormal double of a normal person.&lt;br /&gt;
&lt;br /&gt;
Doppelgangers appear in many mythologies across the world, and usually are seen as a bad omen or a punishment on someone. In some traditions, seeing the doppelganger of a friend or relative could be taken a warning of illness or death to come. Grim times indeed.&lt;br /&gt;
&lt;br /&gt;
Because mythology is a free idea bucket for many settings, doppelgangers have appeared in various forms in nearly every franchise possible in some form.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons==&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], doppelgangers have a long history. Described as resembling almost elf-like androgynous grey-skinned beings, doppelgangers are portrayed as skilled shapeshifters with fundamentally lazy temperaments; believed to have originated from some evil wizard&#039;s experiments to create the perfect assassin and puppet ruler, they have since gone wild and use their skills to try and replace powerful individuals so they can lead lives of luxury. Consequently, they still tend to end up employed as assassins and &amp;quot;veils&amp;quot; for evil wizards and similar types.&lt;br /&gt;
&lt;br /&gt;
Still, unlike many &#039;&#039;D&amp;amp;D&#039;&#039; monsters, doppelgangers aren&#039;t inherently, or even commonly evil, just lazy, empathy-impaired jerks. ([[Desert Nomads series|X5]] brings in the [[Hengeyokai|Mujina]], who runs the exact same grift.) In AD&amp;amp;D, there are several kinds of doppelganger; the most notable is the Greater Doppelganger, which can absorb all of a person&#039;s memories by eating their brain. &lt;br /&gt;
&lt;br /&gt;
[[Ravenloft]] is home to the creatively named Ravenloft Doppelgangers, renamed Dread Doppelgangers in 3e, which are more malicious, have far more refined mind-reading powers and can use magical illusions to further supplement their disguises. But unlike normal doppelgangers who can theoretically live outside of normal society, they cannot reproduce unless they mate with a humanoid (typically as a male, as a pregnant Dread Doppelganger cannot shapeshift). They hail from the domain of Peridon, whose [[Darklord]] is himself a Dread Doppelganger. &lt;br /&gt;
&lt;br /&gt;
In [[Eberron]], doppelgangers are believed to be the ancestors of the [[Changeling]] race; 5e retconned that they are instead the &#039;&#039;descendants&#039;&#039; of changelings, being the result of [[Daelkyr]] [[fleshcrafting]] to upgrade changelings to create the perfect assassins and saboteurs. They form the leadership of the Tyrants, a gang that controls much of the prostitution in Sharn. How a gang that&#039;s mostly legal enterprise wound up being called the Tyrants is anyone&#039;s guess.&lt;br /&gt;
&lt;br /&gt;
In the [[Nentir Vale]], it&#039;s implied that &amp;quot;doppelganger&amp;quot; and &amp;quot;[[changeling]]&amp;quot; are just two different names for the same race.&lt;br /&gt;
&lt;br /&gt;
A Half-Doppelganger template appears in [[Dragon Magazine]] #313.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
In Warhammer Fantasy, Doppelgangers are a lot more grimdark. They are artificially created using arcane magic, and appear in their natural form as genderless, skinless human bodies, resembling a cross between a skinned corpse and the Martians from Mars Attacks!. They are unable to reproduce on their own, at least naturally. They appear to be able to be made in different sizes, as references are made of them mimicking human children. &lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Doppelganger 1e.jpg|1e&lt;br /&gt;
Doppelganger MCV2.jpg|2e&lt;br /&gt;
Doppelganger MM 2e.png&lt;br /&gt;
Greater doppelganger MCAV2.jpg|Greater Doppelganger (&#039;&#039;Monstrous Compendium Annual Vol. 2&#039;&#039;)&lt;br /&gt;
greater doppelganger CoS 1.png&lt;br /&gt;
greater doppelganger CoS 2.png&lt;br /&gt;
greater doppelganger CoS 3.jpg&lt;br /&gt;
doppelganger RR4.jpg|Ravenloft Doppelganger&lt;br /&gt;
doppelganger Hour of the Knife.jpg&lt;br /&gt;
sodo Domains of Dread.png&lt;br /&gt;
Doppelganger 3e.jpg|3e&lt;br /&gt;
Dread doppelganger DoD1.jpg|Dread Doppelganger (&#039;&#039;Denizens of Darkness&#039;&#039;)&lt;br /&gt;
Half doppleganger Dragon 313.jpg|Half-Doppelganger (&#039;&#039;[[Dragon Magazine|Dragon]] #313&#039;&#039;)&lt;br /&gt;
Doppelganger 4e.jpg|4e&lt;br /&gt;
Doppelganger 5e.jpg|5e&lt;br /&gt;
Doppelganger B1.png|Pathfinder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{Warhammer Fantasy}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Doppelganger&amp;diff=182057</id>
		<title>Doppelganger</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Doppelganger&amp;diff=182057"/>
		<updated>2022-07-31T06:56:10Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: Warhammer Fantasy Doppelgangers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Doppelganger&#039;&#039;&#039; (commonly misspelled &#039;&#039;Doppleganger&#039;&#039;, even in official books) is a word borrowed from German (Doppelg&#039;&#039;&#039;ä&#039;&#039;&#039;nger) that literally means &#039;double-walker&#039;; in myths, it is a paranormal double of a normal person.&lt;br /&gt;
&lt;br /&gt;
Doppelgangers appear in many mythologies across the world, and usually are seen as a bad omen or a punishment on someone. In some traditions, seeing the doppelganger of a friend or relative could be taken a warning of illness or death to come. Grim times indeed.&lt;br /&gt;
&lt;br /&gt;
Because mythology is a free idea bucket for many settings, doppelgangers have appeared in various forms in nearly every franchise possible in some form.&lt;br /&gt;
&lt;br /&gt;
==Dungeons &amp;amp; Dragons==&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], doppelgangers have a long history. Described as resembling almost elf-like androgynous grey-skinned beings, doppelgangers are portrayed as skilled shapeshifters with fundamentally lazy temperaments; believed to have originated from some evil wizard&#039;s experiments to create the perfect assassin and puppet ruler, they have since gone wild and use their skills to try and replace powerful individuals so they can lead lives of luxury. Consequently, they still tend to end up employed as assassins and &amp;quot;veils&amp;quot; for evil wizards and similar types.&lt;br /&gt;
&lt;br /&gt;
Still, unlike many &#039;&#039;D&amp;amp;D&#039;&#039; monsters, doppelgangers aren&#039;t inherently, or even commonly evil, just lazy, empathy-impaired jerks. ([[Desert Nomads series|X5]] brings in the [[Hengeyokai|Mujina]], who runs the exact same grift.) In AD&amp;amp;D, there are several kinds of doppelganger; the most notable is the Greater Doppelganger, which can absorb all of a person&#039;s memories by eating their brain. &lt;br /&gt;
&lt;br /&gt;
[[Ravenloft]] is home to the creatively named Ravenloft Doppelgangers, renamed Dread Doppelgangers in 3e, which are more malicious, have far more refined mind-reading powers and can use magical illusions to further supplement their disguises. But unlike normal doppelgangers who can theoretically live outside of normal society, they cannot reproduce unless they mate with a humanoid (typically as a male, as a pregnant Dread Doppelganger cannot shapeshift). They hail from the domain of Peridon, whose [[Darklord]] is himself a Dread Doppelganger. &lt;br /&gt;
&lt;br /&gt;
In [[Eberron]], doppelgangers are believed to be the ancestors of the [[Changeling]] race; 5e retconned that they are instead the &#039;&#039;descendants&#039;&#039; of changelings, being the result of [[Daelkyr]] [[fleshcrafting]] to upgrade changelings to create the perfect assassins and saboteurs. They form the leadership of the Tyrants, a gang that controls much of the prostitution in Sharn. How a gang that&#039;s mostly legal enterprise wound up being called the Tyrants is anyone&#039;s guess.&lt;br /&gt;
&lt;br /&gt;
In the [[Nentir Vale]], it&#039;s implied that &amp;quot;doppelganger&amp;quot; and &amp;quot;[[changeling]]&amp;quot; are just two different names for the same race.&lt;br /&gt;
&lt;br /&gt;
A Half-Doppelganger template appears in [[Dragon Magazine]] #313.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
In Warhammer Fantasy, Doppelgangers are a lot more grimdark. They are artificially created using arcane magic, and appear in their natural form as genderless, skinless human bodies, resembling a cross between a skinned corpse and the Martians from Mars Attacks!. They are unable to reproduce on their own, at least naturally. They appear to be able to be made in different sizes, as references are made of them mimicking human children. &lt;br /&gt;
&lt;br /&gt;
===Gallery===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Doppelganger 1e.jpg|1e&lt;br /&gt;
Doppelganger MCV2.jpg|2e&lt;br /&gt;
Doppelganger MM 2e.png&lt;br /&gt;
Greater doppelganger MCAV2.jpg|Greater Doppelganger (&#039;&#039;Monstrous Compendium Annual Vol. 2&#039;&#039;)&lt;br /&gt;
greater doppelganger CoS 1.png&lt;br /&gt;
greater doppelganger CoS 2.png&lt;br /&gt;
greater doppelganger CoS 3.jpg&lt;br /&gt;
doppelganger RR4.jpg|Ravenloft Doppelganger&lt;br /&gt;
doppelganger Hour of the Knife.jpg&lt;br /&gt;
sodo Domains of Dread.png&lt;br /&gt;
Doppelganger 3e.jpg|3e&lt;br /&gt;
Dread doppelganger DoD1.jpg|Dread Doppelganger (&#039;&#039;Denizens of Darkness&#039;&#039;)&lt;br /&gt;
Half doppleganger Dragon 313.jpg|Half-Doppelganger (&#039;&#039;[[Dragon Magazine|Dragon]] #313&#039;&#039;)&lt;br /&gt;
Doppelganger 4e.jpg|4e&lt;br /&gt;
Doppelganger 5e.jpg|5e&lt;br /&gt;
Doppelganger B1.png|Pathfinder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Demiplane_of_Dread&amp;diff=173877</id>
		<title>Demiplane of Dread</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Demiplane_of_Dread&amp;diff=173877"/>
		<updated>2022-07-31T04:05:02Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: Brotherhood of Mortis/ Nightmare Creatures&lt;/p&gt;
&lt;hr /&gt;
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[[File:Ravenloft map Land of the Mists.jpg|thumb|500px|Welcome to the Land of the Mists! No, we don&#039;t know why Strahd is being played by Matt Smith.]]&lt;br /&gt;
&#039;&#039;&#039;The Demiplane of Dread&#039;&#039;&#039; is a unique [[Demiplane]] - or, perhaps more accurately, a series of interlinked demiplanes - within the [[Great Wheel]] cosmology of [[Dungeons &amp;amp; Dragons]]. This in-universe name for the campaign setting of [[Ravenloft]], and so the name is often used when trying to describe the &amp;quot;Ravenloft world&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The precise origins of the Demiplane of Dread are lost to history. Its creators are enigmatic beings known only as &amp;quot;The Dark Powers&amp;quot;, who maintain and defend their creation with mighty magic and jealous zeal. It&#039;s believed they have some kind of mutual non-aggression pact with the various gods of the Great Wheel, but nothing canon is ever defined. It is believed to lie where the [[Ethereal Plane]] meets the [[Plane of Shadow]], but is able to manifest portals absolutely &#039;&#039;everywhere&#039;&#039;, even in places normally restricted to planar portals, such as [[Dark Sun|Athas]] or the [[Phlogiston]]. Such portals usually appear as banks of fog or mist, but will adapt themselves to other sight-obscuring phenomena - and are usually one-way.&lt;br /&gt;
&lt;br /&gt;
=Planar Traits=&lt;br /&gt;
The Demiplane of Dread&#039;s creators have molded the reality of this world into a new fashion, forcibly imposing the rules of [[Gothic Horror]] on the setting. There are many ways that this molding manifests, but some of the more overt include the following:&lt;br /&gt;
* [[Necromancer|Necromancy]] spells are empowered and rendered more dangerous; spells like Animate Dead will call up more creatures than the caster may be able to control, whilst spells that instantly kill their victims usually cause such victims to arise spontaneously as the [[undead]] - and often as ones quite pissed off at their killer. Certain non-necromancy, non-instant-kill spells even have a chance of doing this, such as Disintegrate turning a completely disintegrated victim into an incorporeal undead! Using any necromancy spell provokes a powers check unless it&#039;s purely defensive, doesn&#039;t affect undead, and doesn&#039;t manipulate life force; that list of &amp;quot;safe&amp;quot; spells is quite narrow.&lt;br /&gt;
* [[Diviner|Divination]] spells are pretty much worthless; spells that detect moral alignment invariably fail, spells aimed at detecting monstrous species either are unreliable (Detect Undead) or flatly won&#039;t work (using True Seeing to look for natural shapechangers), spells that revolve around mental contact risk driving you mad if you accidentally use them on certain inhuman creatures, and in general you can&#039;t trust the result of divination spells because the normal awareness of when such a spell has failed doesn&#039;t occur in the Demiplane of Dread. Oh, and Scrying type spells create a visible sensory apparatus that can alert your target that you&#039;re scrying on them, which can even serve as a conduit for things like gaze attacks. There&#039;s a practical reason for this; horrific things aren&#039;t quite as scary if you know their true nature too early, and so this element was put in to keep from having the DM tip their hands too soon and ruin the scare. &lt;br /&gt;
* [[Conjurer|Conjuration]] allows entities from other planes to be summoned, but they won&#039;t be able to return home when the spell expires. Obviously, quite a few of them will be &#039;&#039;very&#039;&#039; upset with their summoner because of this. Even before they figure this out, the binding aspects of conjuration spells are weaker in the Demiplane of Dread, giving summoned creatures a chance to escape its bonds the moment it arrives.&lt;br /&gt;
* [[Abjurer|Abjuration]] spells that banish creatures to another plane do not work. Rather, they &#039;&#039;appear&#039;&#039; to work but just toss the target somewhere else within the demiplane.&lt;br /&gt;
* [[Illusionist|Illusion]] spells that manipulate shadows are 20% more powerful, but the caster risks losing control of it when the spell ends, releasing a free-willed [[shadow]].&lt;br /&gt;
* Spells that directly interfere with the fabric of a Domain, such as manipulating weather, can often attract the attention of the resident [[Darklord]], and who might be able to subvert or negate these same spells if they have related powers.&lt;br /&gt;
* The &amp;quot;Contact Other Plane&amp;quot; spell doesn&#039;t work like it should - instead, it gives you a telepathic two-way communication link with the local [[Darklord]].&lt;br /&gt;
* Curses are empowered, and even non-spellcasters can potentially lay deadly or deforming curses on people if their rage or grief is intense enough to catch the notice of the [[Dark Powers]].&lt;br /&gt;
* The [[Dark Powers]] are watching everybody and seem to enjoy turning people into monsters that reflect their own evil deeds. When a creature performs some evil act, which range from casting necromantic spells to premeditated murder, the Dark Powers [[Powers Check|might notice]] and start the process. The changes are subtle or even helpful at first, allowing the victim to more easily perform his evil acts, which lures the victim into more evil, gaining more attention and transformation, until he is completely transformed into a monster or even a [[darklord]] of his own domain.&lt;br /&gt;
* Intelligent undead, like vampires, can tell if their minds are being read and can choose which thoughts they will project. Depending on the circumstances, this may be a false image passing them off as human or an up-close look at the most evil parts of their minds meant to drive the would-be mind reader insane.&lt;br /&gt;
* 5th edition&#039;s overhaul of the lore drops most  of the above rules but adds some new ones.  If you die in the Demiplane of Dread your soul does not move into the afterlife and is trapped there until it is eventually reincarnated.  People who are resurrected after being dead for over 24 hour discover this and are traumatized by the experience.&lt;br /&gt;
&lt;br /&gt;
==Welcome to the Hotel California==&lt;br /&gt;
One of the most infamous traits of the Demiplane of Dread is that getting &#039;&#039;in&#039;&#039; is easy, but getting &#039;&#039;&#039;out&#039;&#039;&#039; is a whole &#039;nother story. After all, DMs don&#039;t want you running out on their games so easily.&lt;br /&gt;
&lt;br /&gt;
Attempting to brute force the issue with magic? Won&#039;t work. In general, teleportation spells treat each domain within the demiplane as its own entirely unique plane; no teleportation spells of 5th level or lower can work across domain borders, and even 6th level or higher teleportation spells can&#039;t breach a closed domain or leave the demiplane entirely. Likewise, spells that function by shifting creatures into another plane, especially the [[Astral Plane]], don&#039;t work in the demiplane of dread - you can still cast &amp;quot;Banishment&amp;quot;, but all it does is just boot the target to a random spot in the demiplane. The &#039;&#039;Gate&#039;&#039; spell can only be used to either create a one-way portal into the demiplane, or to create a portal to a different domain. &#039;&#039;Plane Shift&#039;&#039; can be used to either travel to any domain you&#039;ve visited in the past, or just to randomly teleport you to somewhere else in the demiplane. &#039;&#039;Shadow Walk&#039;&#039; lets you travel to anywhere in the plane you wish, so long as you don&#039;t try and breach closed domain borders. And the &#039;&#039;Wish&#039;&#039; family of spells (Wish, Limited Wish and Miracle) all simply fail if you try to use them to get out.&lt;br /&gt;
&lt;br /&gt;
So, how can you leave? &lt;br /&gt;
&lt;br /&gt;
Well, firstly, you can just enter the Mists and hope for the best. Your destination is up to the Dark Powers (read: the DM), so if you&#039;re lucky, the DM may show pity on you and let you go.&lt;br /&gt;
&lt;br /&gt;
Secondly, defeating a [[Darklord]] may well cause the Mists to rise and take you back to where you belong, especially if this is supposed to be a [[Weekend in Hell]] game. This is the classic way to leave Ravenloft.&lt;br /&gt;
&lt;br /&gt;
Thirdly, you can try and find a portal out of Ravenloft. These are incredibly rare, obviously, but do exist - &amp;quot;Domains of Dread&amp;quot;, for example, states outright that such a portal can be found on the Isle of Lament, the inhospitable home of Lamordia&#039;s [[Darklord]]. Expect to go through hell and high water to find and/or activate the portal.&lt;br /&gt;
&lt;br /&gt;
Fourthly, the 3.5 [[Ravenloft]] [[Dungeon Master&#039;s Guide]] offers a way out in the unique artifact called &#039;&#039;The Scroll of Return&#039;&#039;. Said to have been written on the skin of a celestial who voluntarily sacrificed its life to allow for the item&#039;s creation, and given the creation mechanics &amp;quot;caster level 18, Wish, Plane Shift&amp;quot;, this scroll allows the user to cast a fully functioning Plane Shift spell that ignores the demiplane&#039;s normal restrictions on teleportation magic, allowing the user and up to seven other souls to flee the demiplane to anywhere else in the multiverse. Using the scroll takes 10 minutes and consumes the scroll itself to open the portal that lets the party Plane Shift, but the scroll will reform itself somewhere else in the demiplane after being used. Naturally, expect finding this little beauty to be an adventure, if not a campaign, in and of itself. [[Darklord]]s can&#039;t use this item, though.&lt;br /&gt;
&lt;br /&gt;
Finally, you can always hope to stumble across the door to the [[World Serpent Inn]], which materializes in a random domain each night. The Dark Powers always try to guard this door with local monsters and nastiness, but if you can open the door and step inside, you&#039;re free of the demiplane.&lt;br /&gt;
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=Mapping the Demiplane=&lt;br /&gt;
Geo-physically, the Demiplane of Dread consists of various bubbles of reality, ranging in size from a single room to full-fledged countries, all floating in a sea of ephemeral mist; each of these reality bubbles (called &#039;&#039;&#039;Domains&#039;&#039;&#039;) is typically centered around a [[Darklord]], a villain whose evil caught the eyes of the Dark Powers and so they responded by imprisoning them within the Demiplane. 3rd edition&#039;s unpublished [[splatbook]] &amp;quot;[[Van Richten&#039;s Guide]] to the Mists&amp;quot; introduced the concept of &#039;&#039;&#039;Oubliettes&#039;&#039;&#039;, which are basically prototype or abandoned Domains that don&#039;t contain a Darklord. A Domain may exist on its own, completely surrounded by the Mists at its borders (What some gamebooks call an &#039;&#039;&#039;Island of Terror&#039;&#039;&#039;) or be physically coterminous with one or more other domains, forming what is called a &#039;&#039;&#039;Cluster&#039;&#039;&#039;. The largest and oldest Cluster in the Demiplane is called &#039;&#039;&#039;The Core&#039;&#039;&#039;, and this is basically Ground Zero for the setting: the sole normal-style continent where the bulk of the game focuses on. Think of it as something akin to the Sword Coast of the [[Forgotten Realms]], or Ansalon in [[Dragonlance]].&lt;br /&gt;
&lt;br /&gt;
The exact shape and location of each domain has changed over Ravenloft&#039;s life, usually as a result of [[Advancing the Storyline]] - most prominently, several domains got ejected from the core or absorbed by other domains after the [[Grand Conjunction]], and then again during both the [[Grim Harvest]] and the shift from 2e to 3e.&lt;br /&gt;
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Traveling between Domains is a little tricky to describe. If two Domains are coterminous, you can simply walk between them, as if they were normal lands. If you want to get to a Domain that &#039;&#039;isn&#039;t&#039;&#039; coterminous, then you have to just walk into the Mists and hope you&#039;ll end up where you want to go. Certain spots are known to have what are essentially portals that can link different Domains together, in that traveling from these spots (which may require unique triggers before they kick in) will usually end you up in a specific Domain; known as &amp;quot;Mistways&amp;quot;, these portals can be either one way or two way, and vary in reliability (aka, how likely you are to end up at the intended destination instead of fuck-knows-where) from &amp;quot;guaranteed&amp;quot; to &amp;quot;you rolls the dice, you takes your chances&amp;quot;. For example, an eldritch monolith called the Black Spire in southwestern Hazlan is the foundation of an Excellent Relibility Mistway called &amp;quot;The Song of Obscene Hunger&amp;quot;; whenever it gets struck by lightning, everybody around it who fails a pretty tough Will save falls unconscious and then reawakens in Bluetspur. Meanwhile, &amp;quot;The Road of a Thousand Secrets&amp;quot; is a Moderate Reliability two-way Mistway that links Hazlan&#039;s Misty Border to Pharazia.&lt;br /&gt;
&lt;br /&gt;
Traveling between Domains is made more complicated by the fact that most [[Darklord]]s have a power called &amp;quot;Closing the Borders,&amp;quot; which causes the borders of their Domain to become enveloped in a barrier of some sort unique to that Darklord that prevents escape in some fashion - some are non-lethal, most will kill you if you try. A rare few can be circumvented by the right esoteric circumstances (for example, [[undead]] or [[construct]]s can safely walk through poisonous borders like that of Barovia, because they&#039;re fundamentally immune to poison), but in general this is the ultimate [[Railroading]] tool the DM has to keep you from just saying &amp;quot;fuck this&amp;quot; and leaving the domain. &lt;br /&gt;
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Precisely why the Dark Powers collect these [[Darklord]]s is unknown, and theories abound; the Demiplane of Dread has been described as a prison, a gathering place for evil, a grand study into the nature of evil, a unique kind of Hell, or even a Purgatory by various fans.&lt;br /&gt;
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Another great mystery is the nature of its native population. Some Domains were physically taken from their homeworlds, but most are described as &amp;quot;copies&amp;quot; rather than direct abductions of land. This then leaves players wondering: are the locals actually &amp;quot;real&amp;quot;, or are they merely soulless simulacra - props in the grand theater of Gothic Horror tales that the Dark Powers are conducting? Nothing concrete has ever been given. This isn&#039;t entirely consistent however, with other originals becoming ruins (Like Kalidnay) or vanishing entirely (like Har’Akir).&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
core Realm of Terror.jpg|The Core before the Grand Conjunction.&lt;br /&gt;
core Red Boxed Set.jpg|The Core after the Grand Conjunction.&lt;br /&gt;
core 3e political.jpg|3e Core (political)&lt;br /&gt;
core 3e geographic.jpg|3e Core (geographic)&lt;br /&gt;
islands Realm of Terror.jpg|The &amp;quot;Islands of Terror&amp;quot; before the Grand Conjunction.&lt;br /&gt;
islands Red Boxed Set.jpg|The Islands after the Grand Conjunction.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==4th Edition==&lt;br /&gt;
In the [[World Axis]], the idea of the Demiplane of Dread being its own independent universe was basically dropped. The idea, however, remained in the form of the &#039;&#039;Domains of Dread&#039;&#039;; regions in the [[Shadowfell]] created in response to great evils in the Material World, essentially mimicking the Islands of Terror format of the Demiplane, but with one major difference: these Domains are still part of the Shadowfell as a whole. As a result, if you can find the rite or secret or whatever it is that grants you passage, then you can flee the Domain through its misty veil and into the wider Shadowfell... which isn&#039;t necessarily that much of an improvement, but hey.&lt;br /&gt;
&lt;br /&gt;
==5th Edition: The Alternate Continuity==&lt;br /&gt;
In February 2021, it was announced across the internet that the Demiplane of Dread would at last make an official return as a D&amp;amp;D setting for [[Dungeons &amp;amp; Dragons 5th Edition]] in the form of [[Van Richten&#039;s Guide]] to [[Ravenloft]]. But it also openly announced that the 30 domains of dread that would be debuting in the book would include a mixture of brand new domains, classic domains, and revamped/reimagined takes on old domains - something that immediately began raising hackles amongst the Ravenloft fandom, who tend towards the [[grognard]]ier side of the fence. Why did they do this? Was it because the last version of Ravenloft-as-setting was done by [[White Wolf]] and there were legal entanglements preventing [[Wizards of the Coast]] from reusing their inventions? Was it because a lot of Ravenloft classic lore was actually kind of stupid and in desperate need of revamping? Was it because of [[SJW]]s? (probably a little considering some of the weirder changes made) Some combination thereof? The world may never know.&lt;br /&gt;
&lt;br /&gt;
Either way, the 5e version of the Demiplane of Dread thusly has its own unique take on the different Domains, which this section will try to break down for comparison&#039;s sake.&lt;br /&gt;
&lt;br /&gt;
5th edition no longer has the Core although a few Clusters still exist, but are now treated as single domains, and also the rules for traveling between domains are changed. If the borders of a domain are not closed, entering the mists on the borders only takes you to another domain if you get a lucky roll, and usually you will end up back in the domain where you started or just wander the mists going nowhere.  And even if you do get lucky it is up to the DM to decide where to drop you.  You can choose what domain you want to go to and bypass this roll by carrying a mist talisman, which is an item related in some way to that domain or at least that domain&#039;s theme, and each domain has a few possible items you can use as a talisman for it.  If you have the Mist Walker dark gift, you can travel to any domain that you know the name of without a talisman, but at the cost of not being able to stay in one place for too long.&lt;br /&gt;
&lt;br /&gt;
=Canon Domains=&lt;br /&gt;
==Arak==&lt;br /&gt;
::Location: Northern Core&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: Mountainous&lt;br /&gt;
::Motif: Fey&lt;br /&gt;
::[[Darklord]]: Gwydion the Sorcerer-Fiend&lt;br /&gt;
This used to be the homeland of the [[Shadow Fey]]. After the Grand Conjunction, Arak got absorbed by Darkon and the Shadow Fey got dumped into the new Shadow Rift that opened up to the southwest.&lt;br /&gt;
&lt;br /&gt;
The designers originally planned to have Arak be a domain of [[Drow]], but later decided to replace them with the unique Shadow Fey.&lt;br /&gt;
&lt;br /&gt;
==Arkandale/Verbrek==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Forests, Hills &amp;amp; Swamps&lt;br /&gt;
::Motif: Werewolves&lt;br /&gt;
::[[Darklord]]: Nathan Timothy, then Alfred Timothy&lt;br /&gt;
&lt;br /&gt;
The obligatory [[werewolf]] domain, to contrast the Dracula and Frankenstein ones. Everybody here knows the wilderness (as embodied by the werewolves) is at their door, and live accordingly. This domain was originally called &#039;&#039;&#039;Arkandale&#039;&#039;&#039; and was run by Alfred&#039;s father, Nathan, until he lost the Dark Powers&#039; interest by actually making peace with his lot in life and coming to enjoy being a riverboating casino owner, even if it did mean no longer being able to hunt on the land.&lt;br /&gt;
&lt;br /&gt;
[[Quoth the Raven]] #1 offers an alternative fan take on the domain where Nathan reclaims it after Alfred&#039;s werewolf supremacist cult causes a deadly famine and then civil war amongst the local lycanthropes, which leads to it being renamed Arkandale once more.&lt;br /&gt;
&lt;br /&gt;
==Avonleigh==&lt;br /&gt;
::Location: Shadowlands cluster&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Forest&lt;br /&gt;
::Motif: King Arthur&lt;br /&gt;
::[[Darklord]]: Morgoroth the Black&lt;br /&gt;
&lt;br /&gt;
Avonleigh is a monster-haunted forest ruled over by the [[darklord]] Morgoroth the Black, a [[planeswalker]] [[wizard]] who traveled to the homeland of the three domains and ended up destroying the not!Arthurian court there through accident. He is now trapped as a ephemeral shade unless the enchanted mirror that trapped him in this state is reassembled in his former mansion home.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Avonleigh map A Light in the Belfry.png&lt;br /&gt;
shadowlands 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Barovia==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Forests, Hills &amp;amp; Mountains&lt;br /&gt;
::Motif: Dracula&lt;br /&gt;
::[[Darklord]]: Baron [[Strahd von Zarovich]]&lt;br /&gt;
&lt;br /&gt;
This is the oldest domain in Ravenloft, the literal heart of the Demiplane of Dread. It&#039;s ruled by Strahd, and is basically Dracula in D&amp;amp;D. It is also home to the titular [[Castle Ravenloft]], Strahd&#039;s humble abode. This domain has been visited in literally &#039;&#039;every single edition&#039;&#039; of D&amp;amp;D after BECMI; even 4th edition, the only edition without an adaptation of I6 to its titles, has the adventure &amp;quot;Fair Barovia&amp;quot; in [[Dungeon Magazine]] #207, which has the party exploring Barovia and completing assorted side-quests.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
It&#039;s literally just Barovia as seen in [[Curse of Strahd]]. The only major change is that now the Dark Powers have started to get creative and may have Tatyana reincarnate as someone unexpected to mess with Strahd.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
barovia map I6.jpg|Original hex map from Module I6&lt;br /&gt;
Barovia map Realm of Terror.jpg|Redrawn in the &#039;&#039;Realm of Terror&#039;&#039; boxed set. Note that the geography is still hex shaped.&lt;br /&gt;
barovia map RM1.jpg|An expanded map from RM1: &#039;&#039;Roots of Evil&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blaustein==&lt;br /&gt;
::Location: Sea of Sorrows, off the coast of Dementlieu&lt;br /&gt;
::Cultural Level: Early Medieval&lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: [[wikipedia:Bluebeard|The Bluebeard Folktale]]&lt;br /&gt;
::[[Darklord]]: Bluebeard&lt;br /&gt;
&lt;br /&gt;
A small island consisting of a castle and a single village, whose population are fanatically loyal to the blue-bearded master of the castle above.&lt;br /&gt;
&lt;br /&gt;
==Bluetspur==&lt;br /&gt;
::Location: Southern Core; Island of Terror after Grand Conjunction&lt;br /&gt;
::Cultural Level: Dark Age&lt;br /&gt;
::Landscape: Temperate hills, plains, and mountains&lt;br /&gt;
::Motif: Alien Abductions&lt;br /&gt;
::[[Darklord]]: The [[Illithid]] God-Brain&lt;br /&gt;
&lt;br /&gt;
Meaning &amp;quot;Blood Trail&amp;quot; in German, it&#039;s a desolate wasteland with nightly, violent electrical storms on the surface. Beneath the surface lie the maddening and sprawling cities of the illithids and their tortured slaves that they experiment on, creating countless [[Broken One]]s. This is also the home of the infamous Vampiric Mind Flayers, a creature that is technically indestructible in AD&amp;amp;D.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
bluetspur map RQ2.jpg&lt;br /&gt;
bluetspur RQ2.jpg&lt;br /&gt;
RQ2 cover art.jpg&lt;br /&gt;
makab poster RQ2.jpg|The caverns inside Mt. Makab&lt;br /&gt;
bluetspur 3e.jpg&lt;br /&gt;
Vrgtr remembering bluetspur.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Borca==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Temperate Forests, Hills &amp;amp; Mountains&lt;br /&gt;
::Motif: [[wikipedia:Rappaccini&#039;s Daughter|Rappaccini&#039;s Daughter]]&lt;br /&gt;
::[[Darklord]]: Camille Boritsi or Ivana Boritsi&lt;br /&gt;
&lt;br /&gt;
Originally, Borca was ruled by the Darklord Camille Boritsi, and was half its present size, sharing borders with the near-identical domain of Dorvini. Ivana poisoned her mother because her mom seduced her boyfriend, and during the Grand Conjunction, her domain absorbed Dorvinia.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr-map-3.2-borca.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Carnival==&lt;br /&gt;
::Location: Traveling pocket; Island of Terror in 5e&lt;br /&gt;
::Cultural Level:&lt;br /&gt;
::Landscape:&lt;br /&gt;
::Motif: Carnies&lt;br /&gt;
::[[Darklord]]: Isolde and Nepenthe&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
No longer a wandering point of light, [[The Carnival]] is now a free-floating island of terror, with the role of [[Darklord]] being shared between Isolde and Nepenthe, a cursed sword she carries. The backstory has also been changed extensively, involving a counterpart to the Carnival run by [[shadar-kai]]. The Carnival is also haunted by the &#039;&#039;Litwick Market&#039;&#039;, a black market of malicious fey with a grudge against the Carnival who invariably show up once the Carnival settles down and start making trouble. Also, the Twisting is no longer a thing.&lt;br /&gt;
&lt;br /&gt;
==Cavitius==&lt;br /&gt;
::Location: Burning Peaks cluster&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Negative Energy-Infused Wasteland&lt;br /&gt;
::Motif: Cartoonish [[Necromancer]]-Ruled Hellhole&lt;br /&gt;
::[[Darklord]]: [[Vecna]]&lt;br /&gt;
&lt;br /&gt;
Assumed disappeared or absorbed by neighboring Tovag when Vecna escaped the demiplane.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
burning peaks Vecna Reborn.jpg&lt;br /&gt;
citadel cavitius Vecna Reborn.jpg&lt;br /&gt;
Vecna Reborn cover.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cyre?==&lt;br /&gt;
In [[Eberron]], the nation of Cyre was destroyed in the Day of Mourning, leaving only the [[Mournland]] behind. That Cyre became a Demiplane of Dread is perhaps the most common theory on the origin of the Mournland within the fandom, as it checks all the boxes for explanations.&lt;br /&gt;
*The Mournland stops at Cyre’s artificial, political, borders and thus had to be caused by some intelligent actor. The Dark Powers certainly count. It also explains why it stops so exactly at the water that the docks were left behind.&lt;br /&gt;
*The Mournland’s border is a wall of “dead-gray mist”. The link is obvious. In 4th Edition, this dead-gray mist supernaturally drains people of hope.&lt;br /&gt;
*The Forge of War states that Dannel ir&#039;Wynarn insistence that the crown of Galifar belonged to her was the only thing keeping the Last War going, making her prime Darklord material.&lt;br /&gt;
*Dark Sun material describes Kalidnay as having been destroyed by &amp;quot;unknown disaster&amp;quot; that left it only &amp;quot;a jumble of ruins&amp;quot;. The ruins in the Mournland are described being &amp;quot;moved&amp;quot;, &amp;quot;rearranged&amp;quot;, &amp;quot;turned 90 degrees&amp;quot;, or &amp;quot;found miles from where war-era maps say they should be&amp;quot;, which certainly can be described as a &amp;quot;jumble&amp;quot;. The one adventure that travels to the ruined city (DSM2) mentions several structures remain intact, and many appear to be ruins purely because they&#039;re centuries old, which fits the multiple Mournland adventures with surviving structures, and several people seem to have died suddenly in a way that their body was intact. (While some of the Mournland&#039;s signature features are absent, all outside descriptions of Kalidnay are centuries after the fact while all descriptions of the Mournland are 0-4 years after its creation.)&lt;br /&gt;
&lt;br /&gt;
None of this will ever be confirmed, and it’s unlikely to be anti-confirmed, as the truth of the Mourning is one of Eberron’s mysteries that exists to have no answer but what the [[Dungeon Master]] gives them. The setting&#039;s creator has however concurred it&#039;s a good option if one wanted some bit of Eberron in Ravenloft.&lt;br /&gt;
&lt;br /&gt;
The theory received a bit of a nod in 5th edition with the reveal of a new Domain of Dread that is a fragment of Cyre that was taken by the mists on the Day of Mourning. Keith Baker also later released a supplement called [[Dread Metrol]] which makes the capital of Cyre another Domain of Dread.&lt;br /&gt;
&lt;br /&gt;
==Cyre 1313, The Mourning Rail==&lt;br /&gt;
::Cultural Level: Dungeonpunk&lt;br /&gt;
::Landscape: A magical train traveling through the Mists&lt;br /&gt;
::Motif: Ghost train&lt;br /&gt;
::[[Darklord]]: The Last Passenger&lt;br /&gt;
&lt;br /&gt;
The first ever [[Eberron]] Domain of Dread.  On the day that Cyre was destroyed by the Mourning, a train was about to carry a bunch of refugees who saw the disaster coming out of Cyre, but the train&#039;s departure was delayed by a mysterious VIP who threw hundreds of the train&#039;s passengers out to make room for their self and their retinue and to be sure nobody on the train would learn their identity, and so the train departed too late.  The train was taken into the mists when the Mourning hit where it became a mobile domain constantly running from the Mourning which the passengers think is still chasing them.  The passengers still haven&#039;t noticed that the Mourning already killed them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr.cyre-1313-THE MOURNING RAIL.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Darkon==&lt;br /&gt;
::Location Northern Core&lt;br /&gt;
::Cultural Level: Dark Age to Chivalric&lt;br /&gt;
::Landscape: Temperate Forests, Hills, Plains, Mountains &amp;amp; Swamps&lt;br /&gt;
::Motif: Generic [[Dark Fantasy]] &lt;br /&gt;
::[[Darklord]]: Azalin&lt;br /&gt;
&lt;br /&gt;
Darkon is notable as the most overtly fantastical realm in the Demiplane of Dread, with a relatively huge population of [[demihuman]]s that sees humans going from the usual 90+% population merit to only 75% as well as the greatest amount of local toleration for arcane magic.&lt;br /&gt;
&lt;br /&gt;
If one spends a month in the realm they lose their memories until they leave the domain, thinking they&#039;ve always been from Darkon. Unfortunately, this also convinces one to never leave unless forced to.&lt;br /&gt;
&lt;br /&gt;
It absorbed the domain of Arak after the Grand Conjunction.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
The first &amp;quot;continuation&amp;quot; domain, Azalin went missing during an event called the Hour of Ascension and now Darkon is falling apart, slowly being dissolved by the Mists.  The domain has become split into four islands.  During the day the mists can be crossed as normal, but during the night anything covered by the mists disappears and the mists swallow a little bit more of the land in tiny steps or in huge floods. As was the case during the original [[Grim Harvest|Shrouded Years]], a number of demilords are trying and failing to hold it together. Collectively known as The Inheritors, they consist of the vampire Alcio Metus (sister to the late Baron Metus), Cardinna Artazas and the Necrichor of Darcalus Rex, and Madame Talisveri Eris.  The only clue about where Azalin went is a strange glowing object called the King&#039;s Tear which appeared floating over Darkon at the same time that he vanished.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr-map-3.3-darkon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dementlieu==&lt;br /&gt;
::Location: Northern Core&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Plains&lt;br /&gt;
::Motif: Renaissance France/Victorian England&lt;br /&gt;
::[[Darklord]]: Dominic D&#039;Honaire; 5e: Saidra d&#039;Honaire&lt;br /&gt;
&lt;br /&gt;
Though not as overtly modeled on London as the domain of Zherisia, Dementlieu definitely taps into the Urban Gothic motif, as is made clear by the way it is home to myriad mystical mind-manipulators and the character Alanik Ray, who is basically Sherlock Holmes if he was an [[elf]]. It&#039;s considered the &amp;quot;cultural heart&amp;quot; of the Core.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Completely rewritten, Dementlieu is now an impoverished city where everybody tries desperately to pretend they are richer and more important than they actually are or else lose their clout, and avoid getting exposed as frauds lest they be disintegrated by its new [[Darklord]]; Saidra d&#039;Honaire. Also has a Masque of the Red Death thing going on, making it a bit like Sanguinia.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr-map-3.4-dementlieu.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Demise==&lt;br /&gt;
::Location: Sea of Sorrows, Finger Archipelago off the coast of Lamordia&lt;br /&gt;
::Cultural Level: Stone Age&lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: &lt;br /&gt;
::[[Darklord]]: Althea&lt;br /&gt;
&lt;br /&gt;
A rocky island made from a mostly cooled volcano, this is basically a glorified dungeon that serves as the prison of the [[medusa]] Althea. Fans have tried to expand this by adding the ghost of her murdered [[maedar]] husband (arguably a much better candidate for the darklord) and her maedar son, who hates both of his crazy parents and wants off this godsforsaken rock.&lt;br /&gt;
&lt;br /&gt;
==Dominia==&lt;br /&gt;
::Location: Island of Terror, later Sea of Sorrows&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: Insane Asylum&lt;br /&gt;
::[[Darklord]]: Dr. Daclaud Heinfroth&lt;br /&gt;
&lt;br /&gt;
A small island that houses the most famous insane asylum in all of the Core. A pity it&#039;s actually a nest of cerebral vampires, ruled over a crazed psychiatrist determined to push the studies of inflicting madness and terror to their absolute limit.&lt;br /&gt;
&lt;br /&gt;
==Dorvinia==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: &lt;br /&gt;
::[[Darklord]]: Ivan Dilisnya&lt;br /&gt;
&lt;br /&gt;
Absorbed by neigboring Borca during the Grand Conjunction.&lt;br /&gt;
&lt;br /&gt;
==Falkovnia==&lt;br /&gt;
::Location: Northern Core&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Plains&lt;br /&gt;
::Motif: Authoritarianism; 5e: Zombie Apocalypse&lt;br /&gt;
::[[Darklord]]: Vlad Drakov; 5e: Vladeska Drakov&lt;br /&gt;
&lt;br /&gt;
Slap together Nazi Germany and Stalinist Russia, paint it up in the most shit-awful and miserable stereotypes of Dark Ages Europe, and have the place be run by a man who melds Hitler with Vlad the Impaler and is so bloodthirsty they&#039;d both be disgusted by him. Falkovnia is outright called the biggest shithole in the Demiplane of Dread.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Completely rewritten, Falkovnia is no longer the &amp;quot;war horror&amp;quot; domain, but instead a zombie apocalypse domain, where the now genderswapped darklord struggles to keep the living alive in the face of monthly sieges by massive armies of the [[Walking Dead]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr-map-3.5-falkovnia.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Farelle==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Temperate Woodlands&lt;br /&gt;
::Motif: Wholesomeness&lt;br /&gt;
::[[Darklord]]: Jack Karn&lt;br /&gt;
&lt;br /&gt;
An island splinter of the Wildlands, inhabited by a burgeoning population who are genuinely warm, welcoming and thriving. A pity that this is the manifestation of the darklord&#039;s curse.&lt;br /&gt;
&lt;br /&gt;
==Forlorn==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Iron Age&lt;br /&gt;
::Landscape: Temperate Forests, Hills &amp;amp; Plains&lt;br /&gt;
::Motif: Scottish&lt;br /&gt;
::[[Darklord]]: Tristen ApBlanc&lt;br /&gt;
&lt;br /&gt;
A vaguely Scottish Celtic themed domain that nobody gives a shit about because there&#039;s nothing in it but killer plants, giant bugs, and [[goblyn]]s. 3e tried to fix this by adding a small population of native humans, but the overall domain is still a monster-infested backwoods, so nobody fucking cares. As for its resident asshole, ApBlanc is a [[vampyre]] by day, and a ghost by night, proving once and for all that the Dark Powers do, indeed, have a sense of humor.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
forlorn map Castles Forlorn.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ghastria==&lt;br /&gt;
::Location: Southern Core; Later moved to Sea of Sorrows&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: Dorian Grey with dash of Marquis de Sade&lt;br /&gt;
::[[Darklord]]: Stezen D&#039;Polarno&lt;br /&gt;
&lt;br /&gt;
A surprisingly grim and colorless place which grows abundant food that, mysteriously, holds no taste when consumed.&lt;br /&gt;
&lt;br /&gt;
==G&#039;Henna==&lt;br /&gt;
::Location: Northern Core&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Cold and temperate hills, plains, mountains, and deserts &lt;br /&gt;
::Motif: Corrupt [[Theocracy]]&lt;br /&gt;
::[[Darklord]]: Yagno Petrovna&lt;br /&gt;
&lt;br /&gt;
Here a starving population works the fields to produce food to be sacrificed for the god [[Zhakata]]. Unfortunately the god doesn&#039;t exist and priests of the god eat the offerings, while the farmers starve themselves waiting for a god that will never come.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
g&#039;henna map Circle of Darkness.jpg&lt;br /&gt;
g&#039;henna 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Graefmotte==&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Dense Pine Forest, Mountains&lt;br /&gt;
::Motif: Starvation&lt;br /&gt;
::[[Darklord]]: Lord Durven Graef&lt;br /&gt;
&lt;br /&gt;
A 4e domain. When the [[Yeenoghu]]-worshipping hordes of the White Ruin threatened the empire of Nerath in the [[Nentir Vale]], Lord Graef was the ruler of a minor frontier province who had already lost two of his three children. Desperate to preserve his family legacy, he was determined that his final son, Geoffery Graef, would not answer King Elidyr&#039;s call to take up arms against the horde. When his son disagreed, they fought, and Lord Graef accidentally killed his son by causing him to fall and fatally strike his head. Which was when the [[gnoll]] warbands fell upon Graefmotte. Lord Graef led the fighting over the night, and was near-mortally wounded; disemboweled and with an arm bitten off, nobody expected him to cling to life for a day and a night... never mind for his wounds to fully heal. Ever since then, Graefmotte has been a land cursed, where its people face a slow, withering death by starvation, or a quick, bloody one at the jaws of the maddened gnolls and starvation-spawned [[ghoul]]s that haunt the ever-shifting forest.&lt;br /&gt;
&lt;br /&gt;
==Gundarak==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: &lt;br /&gt;
::[[Darklord]]: Nharov Gundar, then Daclaud Heinfroth&lt;br /&gt;
&lt;br /&gt;
Absorbed by Barovia during the Grand Conjunction. Heinfroth moved to the newly created domain of Dominia.&lt;br /&gt;
&lt;br /&gt;
==Har&#039;Akir==&lt;br /&gt;
::Location: Island of Terror; Amber Wastes cluster after Grand Conjunction&lt;br /&gt;
::Cultural Level: Bronze Age&lt;br /&gt;
::Landscape: Desert and Badlands&lt;br /&gt;
::Motif: Mummy Horror Movies&lt;br /&gt;
::[[Darklord]]: Anhtepot&lt;br /&gt;
&lt;br /&gt;
A tiny little village of Egyptian peasants who live next to a tomb housing the [[darklord]] Ankhtepot, a pharaoh who blasphemed against the gods and was condemned to both eternity as a [[mummy]] and to be trapped in obscurity with only a single village of humble peasants to &amp;quot;lord over&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Completely rewritten, Har&#039;Akir is now a sprawling, heavily populated land where [[necrocracy|the living bow to a mummified aristocracy]] and Ankhtepot actually wishes for death.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
amber wastes 3e.jpg&lt;br /&gt;
Vrgtr-map-3.6-har-akir.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hazlan==&lt;br /&gt;
::Location: Southern Core, moved further south during Grand Conjunction&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Hills, Mountains &amp;amp; Plains&lt;br /&gt;
::Motif: Yellow Peril&lt;br /&gt;
::[[Darklord]]: Hazlik&lt;br /&gt;
&lt;br /&gt;
A tiny sliver of [[Thay]] transplanted into the Demiplane of Dread, where a tiny minutia (the Mulan ethnicity) rules over and brutally represses a far vaster majority (the Rashemani). One of only two places so absolutely shit that [[The Lawgiver]] is actually worshipped here.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
This retconned version of the domain has dropped the Mulans vs. Rashemani racism of the past and is now being devastated by a series of arcane apocalypses. [[Darklord]] Hazlik now suffers a combination of his old curse and Azalin&#039;s curse.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr-map-3.7-hazlan.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==House of Lament==&lt;br /&gt;
::Location: Moving pocket domain&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Mansion&lt;br /&gt;
::Motif: Haunted House (particularly the literary [[wikipedia:The Haunting of Hill House|Hill House]])&lt;br /&gt;
::[[Darklord]]: The House Itself&lt;br /&gt;
&lt;br /&gt;
The House of Lament is a cursed structure that is simultaneously domain and darklord; a haunted structure that demands the sacrifice of human souls in an effort to quell its inescapable loneliness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
house of lament RR1.jpg&lt;br /&gt;
house of lament Domains of Dread.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==I&#039;Cath==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Temperate Forest&lt;br /&gt;
::Motif: [[Oriental Adventures|Chinese]]&lt;br /&gt;
::[[Darklord]]: Tsien Chiang&lt;br /&gt;
&lt;br /&gt;
A tiny Island of Terror inhabited only by its Darklord and her four daughters - the three evil daughters Hate, Spite and Scream, all of whom are variant Con-tinh (evil spirit women), and the benevolent, tormented good daughter Nightingale. Her domain is similar to Forlorn in that it&#039;s basically a glorified dungeon, with literally nothing to do except show up and defeat the Darklord or die trying, except it&#039;s [[Oriental Adventures|Chinese]], not Scottish. Tsien Chiang is a misandrist [[necromancer]] from [[Kara-tur]], based on an &#039;&#039;incredibly&#039;&#039; minor (not to mention being original creations made for Ravenloft with [[Kara-Tur]] as backstory) character from the [[Forgotten Realms]] lore. She can also transform into an evil [[Treant]].&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Completely rewritten, I&#039;Cath has gone from a glorified [[Oriental Adventures]] [[dungeon]] to a crumbling city where the population is largely trapped in an eternal slumber, forced to constantly work at building and rebuilding a dream-version of I&#039;Cath at the behest of [[Darklord]] Tsien Chiang, who can never be satisfied with what she has. When the inhabitants wake, they must scavenge for food in a city constantly being rebuilt by Tsien Chiang&#039;s armies of [[Jiangshi]], who will not harm a sleeper, but will happily tear an awake mortal limb from limb.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
i&#039;cath RR4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==L&#039;ile de la Tempete==&lt;br /&gt;
::Location: Nocturnal Sea&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: Bats&lt;br /&gt;
::[[Darklord]]: Captain Alain Monette&lt;br /&gt;
&lt;br /&gt;
A rocky and treacherous island whose lighthouse serves only to lure sailors to their doom upon its shores.&lt;br /&gt;
&lt;br /&gt;
==Isle of the Ravens==&lt;br /&gt;
::Location: Nocturnal Sea&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: Ravens&lt;br /&gt;
::[[Darklord]]: The Lady of Ravens&lt;br /&gt;
&lt;br /&gt;
A deserted island home only to its darklord, an insane but powerful sorceress from a [[Gormentghast]]ian family, and her legions of raven and [[fey]] servants. Whilst it was first mentioned in official media, appearing in brief summary in the writeup of the Nocturnal Sea in the Domains of Dread revised campaign setting, it was fans who fleshed it out; the Isle of the Ravens first received a writeup in the [[Books of S|Book of Sacrifices]], before later being revisited in [[Quoth the Raven]] #13.&lt;br /&gt;
&lt;br /&gt;
==Invidia==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Hills&lt;br /&gt;
::Motif: Lethally Impulsive Stupidity/Envy (literally in its name)&lt;br /&gt;
::[[Darklord]]: [[Darklord#Gabrielle Aderre|Gabrielle Aderre]]&lt;br /&gt;
&lt;br /&gt;
A land of passionate, hot-blooded and constantly feuding individuals, including mercenary armies, ogres, giants, and wolfweres. The [[Vistani]] are executed on sight here, and as such, its hunter-mercenaries are on the collective shit-list of both Strahd von Zerovich and Ivan Dilisnya.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Rewritten; [[Darklord]] Gabrielle Aderre now constantly dabbles in black magic and conjuring all manner of outsiders to try and ensure that her beloved (and implicitly possessed) son Malocchio will have the best of futures.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
invidia map The Evil Eye.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kalidnay==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Desert&lt;br /&gt;
::Motif: [[Dark Sun]]&lt;br /&gt;
::[[Darklord]]: Thakok-An or Kalid-Ma&lt;br /&gt;
&lt;br /&gt;
The city and lands surrounding Kalidnay in Athas, which are nothing but ruins within [[Dark Sun]]&#039;s setting proper. Its inhabitants actually prefer the Demiplane of Dread to living in Athas.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
kalidnay map Forbidden Lore.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kartakass==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Hills&lt;br /&gt;
::Motif: Werewolves&lt;br /&gt;
::[[Darklord]]: Meistersinger Harkon Lukas&lt;br /&gt;
&lt;br /&gt;
A rural backwoods inhabited by proud, cocky, music-loving foresters who are quite happy with the way things are, thank you. They are totally oblivious to the population of [[wolfwere]]s hiding amongst them.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Largely unchanged, save for the revisions to Harkon Lukas&#039; story and the replacement of [[wolfwere]]s with [[Loup-garou]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Map-3.9-kartakass.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keening==&lt;br /&gt;
::Location: Northern Core&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Temperate Mountains Bleached of Life&lt;br /&gt;
::Motif: Banshee&lt;br /&gt;
::[[Darklord]]: Tristessa the Banshee&lt;br /&gt;
&lt;br /&gt;
A cursed and forsaken realm, with a population consisting solely of its mad, grief-stricken [[banshee]] [[darklord]], her court of half-insane [[undead]] [[fey]], and a village of [[skeleton]]s that constantly mime out the actions of their last day.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Now has a living population who live in terror of its [[banshee]] [[Darklord]]. They fear the Darklord so much that they have actually destroyed their own sense of hearing to protect themselves.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
keening map RR1.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Klorr==&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: Surreal environment&lt;br /&gt;
::Motif: Impending Doom&lt;br /&gt;
::[[Darklord]]: Klorr&lt;br /&gt;
&lt;br /&gt;
New 5e domain mentioned in brief. A series of shattered islands floating through a misty netherworld, swirling around a blazing giant eye, where one island is obliterated every hour only for another to take its place.&lt;br /&gt;
&lt;br /&gt;
==Lamordia==&lt;br /&gt;
::Location: Northern Core&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Temperate Forests, Hills &amp;amp; Plains; 5e: Arctic Tundra&lt;br /&gt;
::Motif: Frankenstein&lt;br /&gt;
::[[Darklord]]: Dr. Mordenheim &amp;amp; Adam; 5e: Viktra Mordenheim &amp;amp; Elise&lt;br /&gt;
&lt;br /&gt;
A stuffy, tempest-lashed domain that prides itself on its scientific acumen and its staunch rationalistic beliefs, totally denying the fantastical nature of the world around them.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Basically unchanged, save for a new emphasis on an arctic climate and a lazy genderswap for the darklords. The darklord curse has been given a twist, too: Viktra succeeded where Victor would perpetually fail-- but she cannot duplicate her success and the living (golem-like) Elise shuns her and hides in the wilderness. Also, the whalers operating out of Ludendorf may or may not be hunting creatures [[Kraken|more fearsome than actual whales]], and it&#039;s heavily implied that there may be a radioactive kaiju hibernating under the mountain range not-so-subtly named &amp;quot;The Sleeping Beast&amp;quot;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
lamordia map Adam&#039;s Wrath.jpg&lt;br /&gt;
Vrgtr-map-3.10-lamordia.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Liffe==&lt;br /&gt;
Location: Nocturnal Sea&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: &lt;br /&gt;
::[[Darklord]]: Baron Evensong&lt;br /&gt;
&lt;br /&gt;
A surprisingly large and fertile island, with one of the biggest and most welcoming populations of any island-domains in the Nocturnal Sea. Canonically ruled by Baron Evensong, although the fanmade Nocturnal Sea Gazetteer downgraded him to one of a cluster of different super-minor darklords.&lt;br /&gt;
&lt;br /&gt;
==Markovia==&lt;br /&gt;
::Location: Southern Core; Moved to Sea of Sorrow during Grand Conjunction&lt;br /&gt;
::Cultural Level: Stone Age&lt;br /&gt;
::Landscape: Warm Forests, Hills &amp;amp; Mountains&lt;br /&gt;
::Motif: The Island of Dr. Moreau&lt;br /&gt;
::[[Darklord]]: Dr. Frantisek Markov&lt;br /&gt;
&lt;br /&gt;
It&#039;s literally just the Island of Dr Moreau in D&amp;amp;D. That&#039;s it. Originally part of the Core, but was moved out to the Sea of Sorrows as a result of the [[Grand Conjunction]]. Nothing here except the [[Darklord]], his [[Broken One]] minions, and a small temple of priests dedicated to guarding a powerful evil artifact that would be of great interest to the Darklord.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
markovia map Neither Man Nor Beast.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Rewritten into a mixture of Dr. Moreau and Dr. Jekyll.&lt;br /&gt;
&lt;br /&gt;
==Monadhan==&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Tropical Rainforest&lt;br /&gt;
::Motif: Treachery&lt;br /&gt;
::[[Darklord]]: Arantor&lt;br /&gt;
&lt;br /&gt;
A 4e domain. During the war between [[Bael Turath]] and [[Arkhosia]], the [[Metallic Dragon#Silver Dragon|Silver Dragon]] Arantor and his daughter Imrissa were called upon to destroy a remote Turathi military outpost, almost hidden within thick tropical rainforest, whose isolation and surroundings made it virtually unreachable by ground-based forces. But after they hit their target, they realized that their intel had been faulty; this was no military camp, it was a refugee center for Turathi civilians! Father and daughter quarreled over what to do, with Imrissa wanting to return to Arkhosia and take responsibility for their crimes, whilst the glory-hound Arantor insisted they conceal it and protect their reputations. The argument grew so heated that Arantor slew his daughter, and then, stricken by guilt, he massacred the survivors of his first attack before becoming a plague upon the Turathi until his death. Which was when he awoke as a [[dracolich]] in a cavern deep below a twisted reflection of Monadhan, which has now become a gathering point for traitors. The greater the betrayal, and the more pathetic the reason, the more likely the perpetrator is to find a place within Monadhan - whether by being swallowed by the Mists, or by awakening there alive and whole after dying for their misdeeds. As a result, Monadhan is now an oubliette for treacherous scum from across time and space.&lt;br /&gt;
&lt;br /&gt;
==Mordent==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Temperate Forests, Plains &amp;amp; Swamps&lt;br /&gt;
::Motif: Ghosts and Haunted Houses&lt;br /&gt;
::[[Darklord]]: Lord Wilfred Godefroy&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically the setting for every ghost-related Gothic Horror novel ever written. High concentration of both incorporeal undead and mist creatures in a land dotted by small villages sheltering the living. Is also full of ancient ruined manors, decaying coats of arms and dying or dead noble families, furthering that neo-Britain impression by casting it as the decaying remnants of a once-mighty civilization. The false history implies they share a mutual background with Borca, perhaps having originated from the same nameless fantasy world.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr-map-3.11-mordent.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necropolis==&lt;br /&gt;
::Location: Northern Core&lt;br /&gt;
::Cultural Level: Iron Age&lt;br /&gt;
::Landscape: Temperate Settled Area&lt;br /&gt;
::Motif: City of the Dead&lt;br /&gt;
::[[Darklord]]: Death&lt;br /&gt;
&lt;br /&gt;
Once a bustling metropolis in Darkon called Il Aluk, the place was destroyed and turned into a city of sapient undead creatures protected behind a mystical veil that kills and reanimates any living humanoids that enter. This was caused by Azalin achieving an epic-level fuck up with his magic. Generally considered the worst domain in the Core because you can&#039;t go in there without being transformed into an [[undead]], which in AD&amp;amp;D came with associated rules that, in the grand tradition of [[Ravenloft]], utterly fucked you over pretty much from the get-go. Its Darklord, &amp;quot;Death&amp;quot;, is an uber-powerful ghost with hyper-lethal abilities that was created from a clone of Azalin and which has gone absolutely insane, believing itself to be the literal spirit of death.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
il aluk map Realm of Terror.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nidala==&lt;br /&gt;
::Location: Shadowlands cluster&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: &lt;br /&gt;
::Motif: Fallen Paladin&lt;br /&gt;
::[[Darklord]]: Elena Faith-Hold&lt;br /&gt;
&lt;br /&gt;
Nidala is the only actually populated domain in the Shadowlands, and is ruled over by the self-righteous fanatical fallen [[paladin]] Elena Faith-Hold.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
shadowlands 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Nightmare Lands==&lt;br /&gt;
::Location: Southern Core; Island of Terror after Grand Conjunction&lt;br /&gt;
::Cultural Level: None&lt;br /&gt;
::Landscape: Temperate Forests, Lakes, Dream Spheres&lt;br /&gt;
::Motif: Nightmares&lt;br /&gt;
::[[Darklord]]: The Nightmare Man and his Nightmare Court&lt;br /&gt;
&lt;br /&gt;
A strange realm that exists halfway between the Demiplane of Dread and the [[Plane of Dreams]], ruled over by Darklord-like figures who live to visit mortals with nightmares and ultimately draw them into complete insanity.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
nightmare lands map.jpg&lt;br /&gt;
nightmare lands Domains of Dread.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Largely unchanged, save for the new origin of the Nightmare Court as multiple personas birthed from the mind of a powerful but monstrous [[psion]]icist who tried to run from the crimes of her past.&lt;br /&gt;
&lt;br /&gt;
==Niranjan==&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: Island monastery&lt;br /&gt;
::Motif: [[Path of Inspiration]]&lt;br /&gt;
::[[Darklord]]: Sarthak&lt;br /&gt;
&lt;br /&gt;
New 5e domain mentioned in brief, tied to Kalakeri, ruled over by a corrupted [[Metallic Dragon|Brass Dragon]] who poses as a &#039;&#039;sadhu&#039;&#039; to lure victims into sacrificing their worldly goods for his hoard before he consumes their souls and replaces it with an obedient shadow.&lt;br /&gt;
&lt;br /&gt;
==Nocturnal Sea==&lt;br /&gt;
::Location: Island of Terror; East of core mainland after Grand Conjunction&lt;br /&gt;
::[[Darklord]]: Meredoth&lt;br /&gt;
&lt;br /&gt;
Originally known as &#039;&#039;&#039;Nebligtode&#039;&#039;&#039;, this is the cold and dismal sea to the east of the Core, ruled over by Meredoth, an epic-level [[Necromancer]] from Glantri in [[Mystara]]. Although strongly associated with &#039;&#039;Graben Island&#039;&#039;, which is where &amp;quot;his&amp;quot; people live, Meredoth can actually travel the Sea at will, and in fact lairs himself on the wintery isle of &#039;&#039;Todstein&#039;&#039;. Like the Sea of Sorrows, there are plenty of other domains scattered around the Nocturnal Sea ruled over by their own lords.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
graben island map RA2.jpg&lt;br /&gt;
todstein map RA2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Nosos==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Polluted Hellscape&lt;br /&gt;
::Motif: Rampant Pollution, Capitalism Gone Wrong&lt;br /&gt;
::[[Darklord]]: Malus Sceleris&lt;br /&gt;
&lt;br /&gt;
A hellish polluted pit of a domain, where disease runs rampant amidst mountains of filth and sewage in a sky clouded with fumes, smoke and gas.&lt;br /&gt;
&lt;br /&gt;
==Nova Vaasa==&lt;br /&gt;
::Location: &lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Forests, Hills &amp;amp; Plains&lt;br /&gt;
::Motif: Russia under Peter the Great/ Jekyll &amp;amp; Hyde&lt;br /&gt;
::[[Darklord]]: Sir Tristen Hiregaard/Malken; 5e: Myar Hiregaard&lt;br /&gt;
&lt;br /&gt;
A horse-filled steppeland dominated by sweeping grassy plains and crushing urban poverty and squalor, presided over by a mixture of corrupt aristocrats and Lawful Good types who view &amp;quot;law&amp;quot; as more important than &amp;quot;good&amp;quot;. This is the &#039;&#039;other&#039;&#039; domain shitty enough to have [[The Lawgiver]] as the state religion, and is such a hellhole that &#039;&#039;Barovians&#039;&#039; look down on its people as backward hicks.&lt;br /&gt;
&lt;br /&gt;
Nova Vaasa greatly expanded in size during the Grand Conjunction.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Rewritten; now less Russian and more Mongolian, with a genderswapped darklord who united the warring tribes of her homelands, only to turn them against each other once more when she grew bored with peacetime.&lt;br /&gt;
&lt;br /&gt;
==Odiare==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate settled area&lt;br /&gt;
::Motif: Pinocchio&lt;br /&gt;
::[[Darklord]]: Maligno&lt;br /&gt;
&lt;br /&gt;
Island from [[Masque of the Red Death|Gothic Earth&#039;s]] Italy, populated by children and the [[carrionette]]s who killed the adults that used to live here. Naturally, all the kiddos are quite concerned about what&#039;ll happen when they&#039;re old enough to be labeled an adult.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
odiare map RM2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Pharazia==&lt;br /&gt;
::Location: Island of Terror; Amber Wastes cluster after Grand Conjunction&lt;br /&gt;
::Cultural Level: Early Medieval&lt;br /&gt;
::Landscape: Deserts, Oases, Rivers&lt;br /&gt;
::Motif: Arabian Nights&lt;br /&gt;
::[[Darklord]]: Diamabel&lt;br /&gt;
A pseudo-Arabian city-state ruled over by its [[darklord]] Diamabel; a moralistic fanatic who led a campaign of genocidal terror in life, when felled by an arrow he arose as the shining [[angel]] he always wanted to become... only to find he transformed into a hideous [[undead]] version of himself at night.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
amber wastes 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Richemulot==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Temperate Forests, Hills &amp;amp; Plains&lt;br /&gt;
::Motif: Wererat Land&lt;br /&gt;
::[[Darklord]]: Jacqueline Renier&lt;br /&gt;
&lt;br /&gt;
A pseudo-French domain distinguished mostly by being the largest breeding ground of [[wererat]]s in the entire demiplane. The name is literally French for &amp;quot;Rich Mouse&amp;quot;, which pretty much gives the game away from the start if you know the language.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Retconned into a plague-stricken nation barely avoiding crumbling into total ruination through the machinations of Renier, who&#039;s also responsible for the plagues in the first place as she&#039;s a one-percenter who despises the middle-class and people who aren&#039;t wererats.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr-map-3.12-richemulot.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Rokushima Táiyoo==&lt;br /&gt;
::Cultural Level: Dark Ages&lt;br /&gt;
::Landscape: Archipelago with forests, hills, and mountains&lt;br /&gt;
::Motif: Japan&lt;br /&gt;
::[[Darklord]]: Haki Shinpi&lt;br /&gt;
&lt;br /&gt;
Four islands surrounded by a poisonous salt water ocean. Each island&#039;s ruler hates the others, whilst the Darklord (their father) is forced to watch as they tear apart his dreams of unity and peace. It&#039;s also the home of the [[Akikage]] (ghost ninjas), [[Hebi-no-Onna]]s (snake women), and [[Kizoku]] (vampiric womanizers). Despite a Dark Ages cultural level, it&#039;s interested in the gunpowder weapons of Dementlieu and Darkon. Fun fact: the &#039;&#039;Anesthesia&#039;&#039; spell is popular here, as its use allows the dying to face death with a clear mind, and thus die with honor.&lt;br /&gt;
&lt;br /&gt;
Strangely, the capitals of the four warring brothers have the Japanese names of various real world countries: Beikoku (米国, United States of America), Eikoku (英国, England), Chuugoka (corruption of 中国, China), and Roshiya (Literally just Russia said funny). As long as it sounds Japanese! Sadly, that&#039;s more than can be said for the Dark Lord&#039;s name... &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
rokushima 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sanguina==&lt;br /&gt;
::Location: Island of Terror; Frozen Reaches cluster after Grand Conjunction&lt;br /&gt;
::Cultural Level: Early Medieval&lt;br /&gt;
::Landscape: Arctic Hellhole&lt;br /&gt;
::Motif: Russia&lt;br /&gt;
::[[Darklord]]: Prince Ladislav Mircea&lt;br /&gt;
&lt;br /&gt;
Sanguina is an Early Medieval Russian kingdom ruled over by Prince Ladislav Mircea, a self-centered [[alchemist]] who accidentally transformed himself into a [[mutant]] [[vampire]], possibly a [[Vrykolaka]], that feeds on the Four Humours (blood, phlegm, black bile, yellow bile) in an effort to save himself from a deadly plague.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
frozen reaches 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Saragoss==&lt;br /&gt;
::Location: Verduous Lands cluster&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: Ocean&lt;br /&gt;
::Motif: Aquatic&lt;br /&gt;
::[[Darklord]]: Draga Saltbiter&lt;br /&gt;
&lt;br /&gt;
Saragoss is an oceanic domain; a vast entangling sargassum patch full of wrecked ships crawling with [[ghoul]]s and cannibal [[pirate]]s above and [[sahuagin]] and [[shark]]s below, with a self-loathing [[wereshark]] [[pirate]] and [[cleric]] of [[Umberlee]] for a [[darklord]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
verduous lands 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scaena==&lt;br /&gt;
::Location: Traveling pocket domain&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: The inside of a theater&lt;br /&gt;
::Motif: Mad Artistry&lt;br /&gt;
::[[Darklord]]: Lemot Sediam Juste&lt;br /&gt;
&lt;br /&gt;
The personal theatre of Lemot Sediam Juste, who went insane and murdered his entire cast of actors, then burned down the theatre with himself in it, all because he couldn&#039;t accept that he was only good at writing comedies and he was a fucking terrible author of tragedies. Now it wanders the Misty Realms, luring in victims to serve as cast and audience alike, all ultimately to meet destruction. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
scaena map RR4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sea of Sorrows==&lt;br /&gt;
::Location: West of Core mainland&lt;br /&gt;
::[[Darklord]]: Captain Pieter van Riese; 5e: Pietra van Rise&lt;br /&gt;
&lt;br /&gt;
This is the Western Sea of the Core, a cold, stormy, mist- (and Mist-)haunted expanse of water populated by various islands, representing the scattered domains of lesser Darklords. Its own &amp;quot;true&amp;quot; Darklord is Captain Pieter van Riese; a [[ghost]] based on the legendary Flying Dutchman who has perhaps the greatest freedom of any Darklord in Ravenloft - he can even leave his ship to go on land and enter other domains! This is because his curse is to &#039;&#039;never&#039;&#039; be able to find his own way, but instead to only be able to take others to where they want to go.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
The now female darklord is a [[pirate]] turned ghost or sea zombie (it&#039;s not clear which). Mention is also made of Blaustein (now ruled by the ghosts of Bluebeard&#039;s wives), Dominia (the patients are all avatars of Dr. Heinfroth), the Isle of the Ravens (unchanged), and the new domains of The Lighthouse, which features, well, a lighthouse, and Vigilant&#039;s Bluff, where an undead paladin offers refuge so long as you respect his faith (otherwise he&#039;ll have your bones decorate the surrounding coral reef).&lt;br /&gt;
&lt;br /&gt;
==Sebua==&lt;br /&gt;
::Location: Island of Terror; Amber Wastes cluster after Grand Conjunction&lt;br /&gt;
::Cultural Level: Bronze Age Darklord, Stone Age natives&lt;br /&gt;
::Landscape: Desert Wasteland&lt;br /&gt;
::Motif: Mummy meets Ghost&lt;br /&gt;
::[[Darklord]]: Tiyet &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sebua&#039;&#039; consists of an abandoned Egyptian manor next to an oasis haunted by both a tribe of feral children, who inhabit the nearby ruins of a fallen city, and the [[darklord]] Tiyet, a unique female [[mummy]] who appears as a gorgeous woman... save for her insatiable hunger for human hearts.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
sebua map RR1.jpg&lt;br /&gt;
amber wastes 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shadowborn Manor==&lt;br /&gt;
::Location: Shadowlands cluster&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: House&lt;br /&gt;
::Motif: Righteous Paladins&lt;br /&gt;
::[[Darklord]]: Ebonbane&lt;br /&gt;
&lt;br /&gt;
A manor that is the resting place of Ebonbane, a raging fiend trapped in a sword, which is itself trapped in a crystal sarcophagus. Ebonbane is so dangerous that Morgoroth, darklord of the neighboring domain of Avonleigh, actually uses his magic to assist in keeping the damn thing locked up.&lt;br /&gt;
&lt;br /&gt;
==The Shadow Rift==&lt;br /&gt;
::Location: Central Core&lt;br /&gt;
::Cultural Level: N/A&lt;br /&gt;
::Landscape: Eternally Dark&lt;br /&gt;
::Motif: Fairy Tales&lt;br /&gt;
::[[Darklord]]: Gwydion the Shadow Fiend&lt;br /&gt;
&lt;br /&gt;
Having appeared after the Great Conjuction where G&#039;henna and Markovia used to be, this is the homeland of the [[Shadow Fey]], and as such no mortals know anything about the place. The court is found at the bottom of a chasm filled with mist, protecting it from the sun, as well as erasing anything stupid enough to try penetrating so deeply into said-mist. In classic fairy fashion, time works differently here, with a fortnight outside equaling a year &#039;&#039;inside.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Sithicus==&lt;br /&gt;
::Location: Southern Core&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Hills&lt;br /&gt;
::Motif: [[Dragonlance]]&lt;br /&gt;
::[[Darklord]]: [[Lord Soth]], later Inza Kulchevitch&lt;br /&gt;
&lt;br /&gt;
The only domain in the Core that has a [[demihuman]] majority population, this was formerly the domain of [[Lord Soth]], and is thus loosely based on the [[Dragonlance]] setting. Warning: contains vampire [[kender]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
sithicus map When Black Roses Bloom.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Souragne==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Swampy Bayous&lt;br /&gt;
::Motif: Louisiana Voodoo&lt;br /&gt;
::[[Darklord]]: Anton Misroi&lt;br /&gt;
&lt;br /&gt;
It&#039;s basically the Ravenloft version of the Antebellum South as a whole and New Orleans in particular.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Still Gothic New Orleans, but Anton&#039;s got a new backstory as a sadistic prison warden and has been downgraded in terms of power.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
souragne map RQ1.jpg&lt;br /&gt;
souragne 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Staunton Bluffs==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Middle Ages&lt;br /&gt;
::Landscape: Cold Prairies and Forests&lt;br /&gt;
::Motif: [[wikipedia:Wuthering Heights|Wuthering Heights]]&lt;br /&gt;
::[[Darklord]]: Sir Torrence Bleysmith; 5e: Teresa Bleysmith&lt;br /&gt;
&lt;br /&gt;
A small realm of prairies, overseen by the mad, bitter ghost of the man who caused the downfall of the people who once dwelled here.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Largely identical, except the former [[darklord]] is now a good guy and his crime has been given to his retconned sister, Teresa Bleysmith.&lt;br /&gt;
&lt;br /&gt;
==Sri Raji==&lt;br /&gt;
::Location: Island of Terror; Verduous Lands cluster after Grand Conjunction&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Rain forests, hills, and mountains&lt;br /&gt;
::Motif: India / Sri Lanka&lt;br /&gt;
::[[Darklord]]: Maharaja Arijani; 5e: Ramya Vasavadan&lt;br /&gt;
&lt;br /&gt;
Ruled by the [[Rakshasa]] Maharaja Arijani. Most of the human inhabitants of Sri Raji congregate in three cities, each located surprisingly close to the domain border. A fourth city, Mahakala, is less populated and commonly referred to as &amp;quot;accursed&amp;quot;. It&#039;s basically Indiana Jones and the Temple of Doom, but with more [[rakshasa]]s, [[beastfolk]] and giant insects.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Completely rewritten and renamed &#039;&#039;&#039;Kalakeri&#039;&#039;&#039;. Locked in an eternal civil war between its [[Darklord]], Ramya Vasavadan, and her two [[fiend]]ish siblings; Arijani the [[Rakshasa]] and Reeva the [[Arcanaloth]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
sri raji map RM3.jpg&lt;br /&gt;
verduous lands 3e.jpg&lt;br /&gt;
Vrgtr-map-3.8-kalakeri.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sunderheart==&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Half-ruined city on a cliff&#039;s edge at the edge of a swampy river dela&lt;br /&gt;
::Motif: Diabolist Grand Guignol&lt;br /&gt;
::[[Darklord]]: Ivania Dreygu and Vorno &amp;quot;The Ghoul&amp;quot; Kahnebor&lt;br /&gt;
&lt;br /&gt;
A 4e domain. Originally the [[Bael Turath]] city of Harrack Unarth, Sunderheart&#039;s doom came when it came under the control of the lovers Ivania Dreygu and Vorno Kahnebor, the [[Nentir Vale]] version of Romeo and Juliet... if Romeo and Juliet were debauched hedonistic [[tiefling]]s who engaged in rape, murder and cannibalism and who massacred their entire families so they could be together. Eventually, Vorno became so vile that even Ivania grew sick of him, so she murdered him by feeding him a servant girl whom she had fed with a deadly poison. Then she woke up in Sunderheart with her [[ghoul]]ified [[undead]] lover fused to her back like a monstrous parasitic twin. Now she rules by day over the half of the city still inhabited by the living, and Vorno the Ghoul rules over the undead-haunted ruins at night.&lt;br /&gt;
&lt;br /&gt;
==Tepest==&lt;br /&gt;
::Location: Northern Core&lt;br /&gt;
::Cultural Level: Early Medieval&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Hills&lt;br /&gt;
::Motif: Grim Faerie Tales Europe meets Salem Witch Trials&lt;br /&gt;
::[[Darklord]]: The Sisters Mindefisk&lt;br /&gt;
&lt;br /&gt;
Hands down one of the most primitive and worthless backwaters in the Core, Tepest&#039;s trio of [[hag]] [[darklord]]s are practically non-entities in their own land, with the focus instead being on how the ignorant superstitious peasantry are falling increasingly under the sway of a self-righteous inquisition of self-proclaimed [[fey]]-hunters and [[witch]]-burners. The sisters &#039;&#039;do&#039;&#039; fan the flames of said-group so they can harvest the bodies of anyone condemned, but mostly stick to hiding in their cottage.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Sitting somewhere between continuation and retcon, Tepest has lost its anti-fey inquisition and is now focused on its new darklord, Lorinda Mindefisk, who imprisoned her sisters in a cauldron because they refused to let her have a child.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
tepest map RR1.jpg&lt;br /&gt;
Vrgtr-map-3.13-tepest.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Timbergorge==&lt;br /&gt;
::Cultural Level: Iron Age&lt;br /&gt;
::Landscape: Dense confider forest&lt;br /&gt;
::Motif: Nature&#039;s Savagery&lt;br /&gt;
::[[Darklord]]: Silvermaw&lt;br /&gt;
&lt;br /&gt;
A 4e domain. When a naive [[treant]] allowed [[human]]s to settle in the planeshifting forest that was an [[archfey]]&#039;s garden under his care, he was horrified when they began to create a fire to keep them warm as they slept. But when he attacked in an effort to quench the flames, he burned himself and then set the forest ablaze, leaving it to burn as he focused on slaying the human interlopers. For this, his master cut the garden away and banished it to the [[Shadowfell]]. Here, the tribal humans have become a pack of werewolves, endlessly hunting and being hunted by the mad, wounded treant, who has coated his mouth with molten silver so that he may better rend and bite his foes; hence his name &amp;quot;Silvermaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Tovag==&lt;br /&gt;
::Location: Burning Peaks cluster; Island of Terror in 5e&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Mountains, Scrub Pine Forests&lt;br /&gt;
::Motif: [[Vampire]]s, War&lt;br /&gt;
::[[Darklord]]: [[Kas the Bloody-Handed]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
burning peaks Vecna Reborn.jpg&lt;br /&gt;
tor gorak Vecna Reborn.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Another continuation. No longer connected to Cavitus, which probably doesn&#039;t exist anymore since Vecna is gone. Kas now fixates on finding Vecna and resuming their ancient battle.&lt;br /&gt;
&lt;br /&gt;
==Tower of the Phantom Lover==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: NA&lt;br /&gt;
::Landscape: Tower over underground labyrinth&lt;br /&gt;
::Motif: Sexual Predator Ghost&lt;br /&gt;
::[[Darklord]]: Leederik the Phantom Lover&lt;br /&gt;
&lt;br /&gt;
The mysterious hideaway of the malevolent spirit known as the Phantom Lover, who seeks to seduce and then slaughter women pining for lost love.&lt;br /&gt;
&lt;br /&gt;
==Timor==&lt;br /&gt;
::Location: Island of Terror; Underneath Zherisia after the Grand Conjunction&lt;br /&gt;
::Cultural Level: Stone Age&lt;br /&gt;
::Landscape: Underground Tunnels&lt;br /&gt;
::Motif: Xenomorphs&lt;br /&gt;
::[[Darklord]]: The Marikith Queen&lt;br /&gt;
&lt;br /&gt;
Timor is a dripping hive of tunnels infested by xenomorph expies called Marikith. Later retconned as the sewer system under the city of Paridon in Zherisia.&lt;br /&gt;
&lt;br /&gt;
==Valachan==&lt;br /&gt;
::Location: Southern Core, moved slightly west during the Grand Conjunction&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Hills&lt;br /&gt;
::Motif: African Savages&lt;br /&gt;
::[[Darklord]]: Baron Urik von Kharkov; 5e: Chakuna&lt;br /&gt;
&lt;br /&gt;
A rugged wilderness inhabited by dusky-skinned foresters who take pride in their absolute ignorance when it comes to book-learning or anything not related to the practicalities of forest-work, to the point they even look down upon their own priests. Befittingly, this leaves them too ignorant to realize they are being eaten alive by a hidden population of [[nosferatu]] and [[werepanther]]s.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Similarly to Tepest, Valachan is supposed to be a continuation of its former self, although there&#039;s a lot of retcons to the lore. Since Kharkov was slain by Chakuna, the jungles have turned hungry, rendering the realm a land where everything is out for blood and those appetites are barely kept in check by regular ceremonial blood sacrifices known as the Trial of Hearts.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vrgtr-map-3.14-valachan.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Vechor==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Warm Forests, Hills &amp;amp; Swamps&lt;br /&gt;
::Motif: Insanity&lt;br /&gt;
::[[Darklord]]: Easan the Mad&lt;br /&gt;
&lt;br /&gt;
A vaguely India-esque domain ruled over by an insane [[elf]] [[wizard]] who has the power to reshape the surroundings based on his current mad whim.&lt;br /&gt;
&lt;br /&gt;
==Vhage Agency==&lt;br /&gt;
::Cultural Level: &lt;br /&gt;
::Landscape: An office building&lt;br /&gt;
::Motif: Insanity, Film Noir&lt;br /&gt;
::[[Darklord]]: Flimira Vhage&lt;br /&gt;
&lt;br /&gt;
A new 5e domain in the form of a detective agency ruled over by Flimira Vhage, who remains unaware that literally the entire agency only exists in her own broken mind. Oh, and it literally looks like an old [[noir]] film brought to life, complete with everything inside being in different shades of monotone gray.&lt;br /&gt;
&lt;br /&gt;
==Vorostokov==&lt;br /&gt;
::Location: Island of Terror; Frozen Reaches cluster after Grand Conjunction&lt;br /&gt;
::Cultural Level: Dark Ages&lt;br /&gt;
::Landscape: Winter Wasteland&lt;br /&gt;
::Motif: Russia&lt;br /&gt;
::[[Darklord]]: Boyar Gregor Zolnik&lt;br /&gt;
&lt;br /&gt;
Vorostokov is a frigid Dark Ages wasteland of villages and forests trapped in a perpetual winter, ruled over by the [[Loup du Noir]] Boyar Gregor Zolnik.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
vorostokov map Dark of the Moon.jpg&lt;br /&gt;
vorostokov village map Dark of the Moon.jpg&lt;br /&gt;
vorostokov map RR1.jpg&lt;br /&gt;
frozen reaches 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Wildlands==&lt;br /&gt;
::Location: Island of Terror; Verdous Lands cluster after Grand Conjunction&lt;br /&gt;
::Cultural Level: Dark Ages&lt;br /&gt;
::Landscape: Tropical Jungles and Swamps&lt;br /&gt;
::Motif: Animal Fables&lt;br /&gt;
::[[Darklord]]: King Crocodile&lt;br /&gt;
&lt;br /&gt;
The Wildlands are basically [[grimdark]] Jungle Book; a tropical jungle full of asshole talking animals ruled over by the monstrous King Crocodile.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
verduous lands 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==The Winding Road==&lt;br /&gt;
::Location: Moving Pocket&lt;br /&gt;
::Cultural Level: N/A&lt;br /&gt;
::Landscape: Random road&lt;br /&gt;
::Motif: The Headless Horseman&lt;br /&gt;
::[[Darklord]]: The Headless Horseman or Eli van Hassen&lt;br /&gt;
&lt;br /&gt;
Hands down one of the worst Domains in classical Ravenloft, the Winding Road is a glorified random encounter in which the party is suddenly attacked by the Headless Horseman, a powerful [[undead]] warrior mounted on horseback. Who is he? Well, there&#039;s three stories about where he came from. The first one is that he was an innocent man executed by Drakov&#039;s men. The second one is that he was a man who chopped off his own head rather than be killed by one of Strahd&#039;s men. And the third is that he was a bard who failed to entertain Ivana Boritsi as she bathed, so she chopped off his head and mixed his blood into her bathwater. If you think that none of those sound like a Darklord&#039;s backstory, you&#039;re not wrong. Oh, and you also have to fight the undead severed heads that precede and then follow the Horseman&#039;s run-by attack, which includes several [[medusa]] heads.&lt;br /&gt;
&lt;br /&gt;
===4e===&lt;br /&gt;
Reinvented as the &#039;&#039;&#039;Endless Road&#039;&#039;&#039; in [[Dungeon Magazine]] #174.&lt;br /&gt;
&lt;br /&gt;
The tiny little roadside town of Tranquility was a peaceful place, until the day a four-headed [[hydra]] lurched from the fens and began plaguing the people. When a wandering [[adventurer]] known only as &amp;quot;The Horseman&amp;quot; arrived and slew the beast, the people celebrated. But the town&#039;s ruler, Eli van Hassen, a man forever plagued by resentment and inferiority over his provincial abode, resented the hero&#039;s fame. He forced his daughter to slander the man, accusing him of rape, and whipped the people of Tranquility into a frenzied mob who executed their savior despite his former protests. Now Eli and his daughter inhabit a fortified mansion that sits on the side of a great road, which stretches on to infinity; unless the Road decides to let you go, which it can do to anywhere in the [[Multiverse]], you can walk forever and never leave. Of course, that risks attack by the undead remains of the Headless Horseman, who wants revenge on the van Hassens, but will happily settle for anyone else he can get his hands on.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
Reworked into the &#039;&#039;&#039;Riders Bridge&#039;&#039;&#039;, this time the Horseman is a [[dullahan]] who shows up at important bridges in domain-specific forms and attacks anyone who tries to cross.  Successfully crossing the bridge may transport you to a different domain.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
headless horseman RR1 1.jpg&lt;br /&gt;
headless horseman RR1 2.jpg&lt;br /&gt;
headless horseman Dungeon 174.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Zherisia==&lt;br /&gt;
::Location: Island of Terror&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Urban&lt;br /&gt;
::Motif: Sherlock Holmes&lt;br /&gt;
::[[Darklord]]:Sodo&lt;br /&gt;
&lt;br /&gt;
Dominated by the sprawling London-esque city of Paridon. It&#039;s infested with a uniquely powerful strain of [[doppelganger]]s. The [[darklord]] is a many-cursed psychotic doppelganger named Sodo. Also home to the Brotherhood of Mortis, an evil necromancer cult based on the group of the same name from the Playstation 1 vidya gaem &amp;quot;Nightmare Creatures&amp;quot;, as a way to port monsters from the game to Ravenloft.&lt;br /&gt;
&lt;br /&gt;
===5e===&lt;br /&gt;
The elaborate dread [[doppelganger]] society has been wiped out. Now there&#039;s just a starving city descending into madness and a single ancient doppelganger trying to preserve its existence through cannibalism. The sewers that used to be called Timor still exist but the marikiths have been replaced with [[Carrion Stalker]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Paridon map Hour of the Knife.jpg&lt;br /&gt;
zherisia 3e.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Fan-Made Domains=&lt;br /&gt;
==Aljaugasba==&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Arabian Coast&lt;br /&gt;
::Motif: Decadent Arabian City&lt;br /&gt;
::[[Darklord]]: Abdul the Damned&lt;br /&gt;
&lt;br /&gt;
Taking the form of a small coastal region conjoined to the southernmost tip of Pharazia, Aljaugasba is a tradign hub linked by reliable mistways to the Poison Sea of Rokushima Taiyoo, the eastern rivers of Sri Raji, the river west of the Theospine Mountains in Nidala, the Eel&#039;s Flow river of G&#039;henna, and the Sea of Sorrows. But the true wealth and monetary power of Aljaugasba is the Flesh District; a bawdy quarter devoted to gambling houses, brothels, opium dens, fighting pits, slave auction halls, and every other purveyor of vice and debauchery one could imagine, all of which will take a man&#039;s freedom if they can&#039;t pay with coin. Thus the domain&#039;s popular name; &amp;quot;The City of Temptation&amp;quot;. This domain appears in [[Quoth the Raven]] #5.&lt;br /&gt;
&lt;br /&gt;
==Arlington Farm==&lt;br /&gt;
::Cultural Level: Renaissance decayed to Dark Ages&lt;br /&gt;
::Landscape: Single large wheat &amp;amp; corn farm&lt;br /&gt;
::Motif: Killer Scarecrows&lt;br /&gt;
::[[Darklord]]: Henry Arlington&lt;br /&gt;
&lt;br /&gt;
The cursed farm of a farmer so obsessed with the success of his land that he not only killed to acquire it, but he began performing blood rites to ensure its success, murdering people and hiding their bodies in his scarecrows. Eventually, his cursed creations turned on him and turned him into one of them. This fanon domain debuted in the 2001 issue of the [[Undead Sea Scrolls]], and was subsequently revisited in [[Quoth the Raven]] #11.&lt;br /&gt;
&lt;br /&gt;
==Callista==&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Flooded Islets&lt;br /&gt;
::Motif: Gothic Vienna&lt;br /&gt;
::[[Darklord]]: Rafe Ungard&lt;br /&gt;
&lt;br /&gt;
A once large island that has been reduced to tiny islets by intense flooding, peopled with a passionately chivalric (in the sense of &amp;quot;women are sacred and must be protected&amp;quot;) people who claim to be the &#039;&#039;true&#039;&#039; [[Vistani]], ignorant of the fact that they are actually the cursed reincarnations of the true Vistani seen elsewhere in the Misty Realms. Because only 20% of their children are girls, they are overwhelmingly, patronizingly chivalric, and will sooner die than hurt women. The realm is also home to a large population of [[Paka]], who believe it to be a defiled holy site and hate the Callistans passionately. This fanon domain can be found in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
==Carcharodon Isle==&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Temperate Hills&lt;br /&gt;
::Motif: &amp;lt;s&amp;gt;Ladyhawke&amp;lt;/s&amp;gt; Parted Lovers&lt;br /&gt;
::[[Darklord]]: Alison Marjory and Sean Mako&lt;br /&gt;
&lt;br /&gt;
An island cursed with two darklords; a fisherman turned [[wereshark]] and a [[merfolk|mermaid]]-turned-human turned [[seawolf]], whose curses prevent them from ever meeting in their human forms. Fanon domain from the Book of Souls.&lt;br /&gt;
&lt;br /&gt;
==Mictlan==&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Tropical Jungle&lt;br /&gt;
::[[Darklord]]: Commander Hernando Mouriros&lt;br /&gt;
&lt;br /&gt;
A pastiche of the [[Aztec]] empire, the invasion of an army from a mysterious Chivalric realm has destabilize the realm and caused it to begin falling apart into civil war. And all the while, the invaders, cursed to never die unless they can conquer all of Mictlan, press on desperately in an attempt to end their long and bloody campaign.&lt;br /&gt;
&lt;br /&gt;
==Igid Rabi-i==&lt;br /&gt;
::Cultural Level: Chivalric, Classical or Dark Ages, depending on region&lt;br /&gt;
::[[Darklord]]: Arcapatos Miguel Agustin&lt;br /&gt;
&lt;br /&gt;
A deeply spiritual domain wracked with internal conflict, for its leader is a priest who cares nothing for the realm, forever chasing a &amp;quot;holy relic&amp;quot; that evades his every attempt to grasp it.&lt;br /&gt;
&lt;br /&gt;
==The Eternal Torture==&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Decaying Sailing Ship&lt;br /&gt;
::Motif: [[Ghoul]] Ship&lt;br /&gt;
::[[Darklord]]: Miles Havelocke&lt;br /&gt;
&lt;br /&gt;
The cursed ship of Miles Havelocke, a mutineer who led his crew to commit cannibalism upon the loyal members of the crew. Now a crew of [[ghast]]s, they endlessly search for land, attacking and feeding upon any unlucky ships they encounter as their passage leads them to the Nocturnal Sea, the Sea of Sorrows, and the oceans off all other domains, but never to the land they desperately wish to reach. This fanon domain debuted in the 2001 issue of the [[Undead Sea Scrolls]].&lt;br /&gt;
&lt;br /&gt;
==Fairhafen==&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Mountains, Forests and Plains&lt;br /&gt;
::Motif: Dark Fairy Tale&lt;br /&gt;
::[[Darklord]]: Queen Avarein&lt;br /&gt;
&lt;br /&gt;
A rural realm of peasant villages ruled over by a beautiful but evil queen who wields dark powers... basically, it&#039;s [[grimdark]] Snow White country, with a plethora of other fairytales thrown in for spice. This domain appears in [[QUoth the Raven]] #15.&lt;br /&gt;
&lt;br /&gt;
==Immerabt==&lt;br /&gt;
::Cultural Level: Late Renaissance&lt;br /&gt;
::Landscape: Temperate &amp;amp; Cold Plains, Mountains and Aquatic&lt;br /&gt;
::Motif: When Death Becomes Relief&lt;br /&gt;
::[[Darklord]]: Dr. Dorothy Hemphyll&lt;br /&gt;
&lt;br /&gt;
An incredibly advanced domain whose scientific prowess can challenge that of Lamordia&#039;s, especially in medical sciences. It bulges with life to the point of being overrun with it, and yet death is a mercy that all too few can find, especially under the watchful eye of the Healer&#039;s Guild. This fanon domain can be found in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
==Incitatus==&lt;br /&gt;
::Cultural Level: Classical reduced to Stone Age&lt;br /&gt;
::Landscape: Desolate, Lifeless City and rural surroundings&lt;br /&gt;
::Motif: Scientific Hubris Brings Apocalypse&lt;br /&gt;
::[[Darklord]]: Ahasveros&lt;br /&gt;
&lt;br /&gt;
The lifeless remains of what was once a great scientific civilization, one that destroyed itself attempting to harness the power of the sea to annihilate an enemy nation with an artificially created tidal wave. Now, all that remains is the reclusive ghostly remains of the scientist who created that tidal wave, and destroyed his own people with it. This fanon domain can be found in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
==Karss==&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Massive Prison in the middle of nowhere&lt;br /&gt;
::Motif: &lt;br /&gt;
::[[Darklord]]: Warden Jonar Tamh&lt;br /&gt;
&lt;br /&gt;
Formerly the Great Prison of the [[Harmonium]], an experiment in reformation-focused incarceration launched by the Hardheads on the faction&#039;s homeworld of Ortho, the warden&#039;s descent into cruelty and draconian punishments in defiance of the experiment&#039;s focus led to its being ripped from Ortho and stranded in the Mists. This fanon domain debuted in the 2001 issue of the [[Undead Sea Scrolls]].&lt;br /&gt;
&lt;br /&gt;
==Kislova==&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Mountainous Grasslands&lt;br /&gt;
::Motif: Futility of Power Behind the Throne&lt;br /&gt;
::[[Darklord]]: Baroness Ilsabet Obour&lt;br /&gt;
&lt;br /&gt;
A domain adapted from the Ravenloft novel &amp;quot;Baroness of Blood&amp;quot;, ruled over by a malevolent [[alchemist]] turned pain-eating monster. Fanon domain from the Book of Souls.&lt;br /&gt;
&lt;br /&gt;
==The Lost Wizard&#039;s Tower==&lt;br /&gt;
::Cultural Level: Savage, vestiges of Renaissance&lt;br /&gt;
::Landscape: Temperate Forest &amp;amp; Hills&lt;br /&gt;
::Motif: Obsessive Love&lt;br /&gt;
::[[Darklord]]: [[Jinx]]&lt;br /&gt;
&lt;br /&gt;
Once, there was a cat; a [[familiar]] to a powerful [[alchemist]] and [[transmuter]] named Margaret Landsdale. Then she grew overbold with her experiments and tested a formula on her familiar in order to enhance his intelligence. It worked all too well; now, Jinx could think as well as any human... and get jealous. That jealousy led to her death, and now it leads to the death of any arcane spellcaster whom Jinx tries to take as her replacement. This fanon domain can be found in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
==Locknar Cove==&lt;br /&gt;
::Cultural Level: Renaissance&lt;br /&gt;
::Landscape: Cold, eroded hills and thick, old growth forest&lt;br /&gt;
::Motif: &lt;br /&gt;
::[[Darklord]]: &lt;br /&gt;
&lt;br /&gt;
A quiet, humble island of fisherfolk that lies off the combined shorelines of Darkon and Nova Vassa, close to the isle of Liffe. Hidden at its core like a toad in a stone, the ghost of an avaricious pirate who valued wealth beyond his own life guards a vast treasure hoard. Fanon domain from the Book of Sacrifices.&lt;br /&gt;
&lt;br /&gt;
==Miseria==&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Temperate hills, forests, caves&lt;br /&gt;
::Motif: Ghostly Hauntings&lt;br /&gt;
::[[Darklord]]: Cassandre Desesprits&lt;br /&gt;
&lt;br /&gt;
A rugged and inhospitable land whose people struggle to survive and put food on the tables, all whilst dealing with the vast legions of ghosts that haunt the realm. And nobody suspects that a humble barmaid with a heart full of spite and selfishness is the ultimate cause for their damnation. This fanon domain debuted in the 2001 issue of the [[Undead Sea Scrolls]].&lt;br /&gt;
&lt;br /&gt;
==Nedragonne==&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Diverse&lt;br /&gt;
::Motif: Us vs. Them&lt;br /&gt;
::[[Darklord]]: Xanthos Kastigir&lt;br /&gt;
&lt;br /&gt;
Lying in the frigid waters of the northern Nocturnal Sea, Nedragonne is a little slice of [[Krynn]] in the Misty Realms. Inhabited by a mixture of [[human]]s, [[Tinker Gnome]]s, [[dwarves]] and [[kender]], Nedragonne is a rough, rugged landscape whose people have learned to pull together, and thus accept each other with open arms... but aren&#039;t so welcoming to outsiders. Appears in [[Quoth the Raven]] #9.&lt;br /&gt;
&lt;br /&gt;
==The Northlands==&lt;br /&gt;
::Cultural Level: Chivalric declined to Medieval, Early Medieval declined to Dark Ages&lt;br /&gt;
::Landscape: Temperate forests, hills, mountains, plains, swamps&lt;br /&gt;
::Motif: [[Vikings]]&lt;br /&gt;
::[[Darklord]]: Jarl Gravstein Hansen&lt;br /&gt;
&lt;br /&gt;
A land patterned after the ancient Norse lands, where one Jarl&#039;s selfishness is causing the decline of everything his people had worked for. This fanon domain debuted in the [[Undead Sea Scrolls]] 2002, and was revisited in its 2003 issue.&lt;br /&gt;
&lt;br /&gt;
==Nzari==&lt;br /&gt;
::Cultural Level: Stone Age, Renaissance in Mr. Klein&#039;s camp&lt;br /&gt;
::Landscape: Tropical Rainforest&lt;br /&gt;
::Motif: Darkest Africa&lt;br /&gt;
::[[Darklord]]: Gatwe and Mr. Klein.&lt;br /&gt;
&lt;br /&gt;
A domain inspired by the Darkest Africa tropes in general and the novel Heart of Darkness in particular. A land of cannibalistic natives, jungle monsters, and a brutal overlord who thinks of himself as the civilizing force, begging the question: &amp;quot;who is the real savage?&amp;quot; This fanon domain can be found in the [[Undead Sea Scrolls]] 2003.&lt;br /&gt;
&lt;br /&gt;
==Okraina==&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Hills&lt;br /&gt;
::Motif: Dark Fairy Tale&lt;br /&gt;
::[[Darklord]]: Anna Sparatoga&lt;br /&gt;
&lt;br /&gt;
A fanon domain found in [[Quoth the Raven]] #2. With a distinctly Russian feel, Okraina is a cold-leaning temperate realm of densely forested hills centered around a single mighty river. Here, an oppressed but courageous peasantry suffers under the reigns of a brutal hereditary aristocracy led by Prince Vasili the Cruel, whilst clans of elves live reclusive lives in the depths of the [[fey]]-haunted forests, leading to a surprisingly large population of [[half-elf|half-elves]], viewed as blessed with supernatural luck by their human counterparts.&lt;br /&gt;
&lt;br /&gt;
==Olympus==&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Temeprate Forest &amp;amp; Hills, Cold Mountains, Warm Aquatic&lt;br /&gt;
::Motif: Greek Mythology&lt;br /&gt;
::[[Darklord]]: Hercules&lt;br /&gt;
&lt;br /&gt;
A pastiche of mythological Greece, ruled over by a pantheon of Living Gods - fallen heroes who have taken the identities of the Greek Deities as their own. And the once shining hope against those cruel, petty deities is in fact the worst of them all. This fanon domain can be found in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
==The Raging Tears==&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Single Rotting Ship&lt;br /&gt;
::Motif: Ghost Ship&lt;br /&gt;
::[[Darklord]]: Urdogen &amp;quot;The Red&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The cursed vessel of a long-forgotten pirate from [[Forgotten Realms]], whose restless soul is condemned to wander the seas forever and never attain the power he once knew as the feared pirate king of the Inner Sea of Faerun. Whilst the ghost ship can be found in any sea in the Demiplane, or even sometimes beyond, its physical remains lie in the Sea of Sorrows, and must be found if one would put Urdogen to his long-cheated fate. Fanon domain from the Book of Sorrows.&lt;br /&gt;
&lt;br /&gt;
==Romagna==&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Mild Plains and Forests&lt;br /&gt;
::Motif: Eternal Love&lt;br /&gt;
::[[Darklord]]: Serenissa D&#039;Aubliet&lt;br /&gt;
&lt;br /&gt;
A peaceful and gentle agricultural domain that seems free of the darkness of other, grimmer realms. But its shadows still linger, in the form of a spectral darklord who, whilst powerless to affect the natives, has no such restrictions against preying on visitors. Fanon domain from the Book of Sorrows.&lt;br /&gt;
&lt;br /&gt;
==Saarkaath==&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Temperate Mountains, Forest&lt;br /&gt;
::Motif: Blood Purity&lt;br /&gt;
::[[Darklord]]: Hakaan na Uruk&lt;br /&gt;
&lt;br /&gt;
A realm of [[half-orc]]s turned inwards into a brutal and pointless butchery, where the inhabitants try to claim &amp;quot;purity&amp;quot; of either [[human]] or [[orc]]ish heritage despite all being mixed race. Fanon domain from the Book of Sacrifices.&lt;br /&gt;
&lt;br /&gt;
==San Bartolome==&lt;br /&gt;
::Cultural Level: Middle Ages&lt;br /&gt;
::Landscape: Warm, Rugged, Mountainous&lt;br /&gt;
::Motif: &lt;br /&gt;
::[[Darklord]]: Isabel de Sargas&lt;br /&gt;
&lt;br /&gt;
A theocratic tropical paradise that is obsessed with the need to attain spiritual purification through righteous behavior and serial reincarnation. Fanon domain from the Book of Sacrifices.&lt;br /&gt;
&lt;br /&gt;
==Seradan==&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Temeprate Forests, Hills&lt;br /&gt;
::Motif: [[Stupid Neutral]]&lt;br /&gt;
::[[Darklord]]: Geren Horstadt&lt;br /&gt;
&lt;br /&gt;
A domain from which all of the metaphorical life has been sapped; a dull and colorless place of dull and colorless people, its inhabitants almost aggressively average, sluggish and dreamy in their actions. All the better to torment its darklord. Fanon domain from the Book of Secrets.&lt;br /&gt;
&lt;br /&gt;
==The Shining Bay==&lt;br /&gt;
A fanon Cluster that amalgamates Paridon and Timor with Nosos before revamping all three lands, found in [[Quoth the Raven]] #2.&lt;br /&gt;
&lt;br /&gt;
==Shuraz&#039;tun Kir==&lt;br /&gt;
::Cultural Level: Classical&lt;br /&gt;
::Landscape: Desert Graveyard&lt;br /&gt;
::Motif: [[Ghoul]]-haunted Cemetary&lt;br /&gt;
::[[Darklord]]: Mirogola, the Living Ghoul&lt;br /&gt;
&lt;br /&gt;
A fanon domain from [[Quoth the Raven]] #1. Located in the extreme south of Pharazia, linked by a hidden mistway to Hazlan. Little more than ancient cemetary, haunted by its darklord.&lt;br /&gt;
&lt;br /&gt;
==Stonewall==&lt;br /&gt;
::Cultural Level: Civalric&lt;br /&gt;
::Landscape: Temperate Forests &amp;amp; Mountains&lt;br /&gt;
::Motif: Puritan Intolerance&lt;br /&gt;
::[[Darklord]]: Bethany Stone&lt;br /&gt;
&lt;br /&gt;
Once a small town near Salem, Massachusetts in the real world - or at least its Gothic Earth analogue, Stonewall has been ripped from its moorings and cast into the myths thanks to the machinations of its darklord; a woman so self-righteous and hateful that she killed her own daughter to carry on her moral crusade. This fanon domain can be found in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
==Tsuu-y-Teke==&lt;br /&gt;
::Cultural Level: Stone Age&lt;br /&gt;
::Landscape: Warm Deserts, Hills &amp;amp; Mountains&lt;br /&gt;
::Motif: Desert Country Native American Mythology&lt;br /&gt;
::[[Darklord]]: Heresa Heri, The Vulture King&lt;br /&gt;
&lt;br /&gt;
A domain inspired by the myths of desert-dwelling Native American cultures. A realm of seemingly eternal day, haunted by a malevolent vulture-spirit who once tried to steal all the lights of day and night for himself. Fanon. First appeared in the [[Books of S|Book of Shadows]] for 2e, then was updated to 3e in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
==Verbena==&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Non-Existent&lt;br /&gt;
::Motif: Resentment, Witchcraft&lt;br /&gt;
::[[Darklord]]: Irka Borova&lt;br /&gt;
&lt;br /&gt;
One of the smallest Domains imaginable, Verberna is a domain that consists of a single building; a humble, one-story herbalist shop and its attendant garden, with grey stone walls and a wooden roof. It lies within a settlement of the [[Dungeon Master]]&#039;s choice, and who knows? Maybe it moves throughout the wider Demiplane. Found in [[Quoth the Raven]] #15.&lt;br /&gt;
&lt;br /&gt;
==Vin&#039;Ejal==&lt;br /&gt;
::Cultural Level: Medieval&lt;br /&gt;
::Landscape: Arctic Coastal Mountain&lt;br /&gt;
::Motif: &lt;br /&gt;
::[[Darklord]]: Benada Nameless&lt;br /&gt;
&lt;br /&gt;
A frigid island that drifts in an icy sea, whose people struggle to survive in the face of the eternal winter and the packs of [[seawolf|seawolves]] haunting their rich seas, haunted by a most unusual darklord; a [[yuan-ti]]-blooded [[weresnake]]! Fanon domain from the Book of Souls.&lt;br /&gt;
&lt;br /&gt;
==Vulnara==&lt;br /&gt;
::Cultural Level: Late Chivalric to Renaissance&lt;br /&gt;
::Landscape: Temperate Forests, Hills, Mountains&lt;br /&gt;
::Motif: All-Consuming Bitterness&lt;br /&gt;
::[[Darklord]]: Kasselheim Blightlyng&lt;br /&gt;
&lt;br /&gt;
A realm of unusually somber and technology-focused [[gnome]]s and [[svirfneblin]], shaped by the prejudices of a bitter, self-loathing, humor-hating gnomish [[vampire]] cursed with failing senses and growing madness. This fanon domain can be found in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
==Vultharesk==&lt;br /&gt;
::Cultural Level: Dark Ages, Renaissance on the Godwyn Estate&lt;br /&gt;
::Landscape: Cold Mountains&lt;br /&gt;
::Motif: Moral Guardianship&lt;br /&gt;
::[[Darklord]]: Sir Trevor Godwyn, &amp;quot;The Mirror Man&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A strict, almost puritanical domain obsessed with the necessities of survival and averse to all things that are not &amp;quot;right&amp;quot; or &amp;quot;proper&amp;quot;. But this attitude is not born out of morals or self-righteousness, but fear, for they are haunted by an ever-present spirit who will punish those that fails to live up to his strict sense of decency. Fanon domain from the Book of Shadows.&lt;br /&gt;
&lt;br /&gt;
==Wayward on the Bone Sands==&lt;br /&gt;
::Cultural Level: Chivalric&lt;br /&gt;
::Landscape: Barren Desert&lt;br /&gt;
::Motif: Cannibalism, Killer Kids&lt;br /&gt;
::[[Darklord]]: Caleb Wicks&lt;br /&gt;
&lt;br /&gt;
A cursed desert village of former humans turned into [[quevari]] after being seduced into genocide against (and cannibalism of) their [[gnome]] neighbors by the malicious child cannibal Caleb Wicks. Fanon domain from the Book of Secrets.&lt;br /&gt;
&lt;br /&gt;
==Whal==&lt;br /&gt;
::Cultural Level: Renaisssance&lt;br /&gt;
::Landscape: Cold Forested Hills&lt;br /&gt;
::Motif: Moby Dick&lt;br /&gt;
::[[Darklord]]: Captain Jacobi Robertsonn&lt;br /&gt;
&lt;br /&gt;
A sturdy, practical domain dedicated to the hunting of fish, seals and whales... no mean feat when your land is home to the demiplane&#039;s largest congregation of [[wereorca]]s. Fanon domain from the Book of Sorrows.&lt;br /&gt;
&lt;br /&gt;
==Yatehcaa==&lt;br /&gt;
::Cultural Level: Iron Age&lt;br /&gt;
::Landscape: Mountains, High Desert&lt;br /&gt;
::Motif: Native American Mythology&lt;br /&gt;
::[[Darklord]]: Coyote&lt;br /&gt;
&lt;br /&gt;
A domain based on certain Native American myths, where the people live simple, happy lives, whilst trying to avoid the attentions of the malicious trickster and fallen hero-deity Coyote. This fanon domain can be found in the [[Undead Sea Scrolls]] 2002.&lt;br /&gt;
&lt;br /&gt;
=Notable Non-Darklords=&lt;br /&gt;
* [[Van Richten]]&lt;br /&gt;
* [[Weathermay-Foxgrove Twins]]&lt;br /&gt;
* [[Jander Sunstar]]&lt;br /&gt;
* [[Alanik Ray]]&lt;br /&gt;
* [[Larissa Snowmane]]&lt;br /&gt;
* [[Vistani]]&lt;br /&gt;
&lt;br /&gt;
{{Planescape-Cosmology}}&lt;br /&gt;
[[Category:Ravenloft]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Serpentfolk&amp;diff=421195</id>
		<title>Serpentfolk</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Serpentfolk&amp;diff=421195"/>
		<updated>2022-07-27T16:11:59Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: Chaos Snakemen of Khuresh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Serpentfolk&#039;&#039;&#039; are a somewhat obscure idea that seems to base itself on the idea &amp;quot;[[lizardfolk]] are kind of cool, but how can we make them cooler and/or more evil? Hmm... let&#039;s base &#039;em on [[snek|snakes]]!&amp;quot; and working from there.&lt;br /&gt;
&lt;br /&gt;
Serpentfolk, known at the time as Serpentmen or Snakemen, first appeared in the works of [[Robert E. Howard]] as part of his King Kull stories, more obscure &amp;quot;predecessors&amp;quot; to those of [[Conan the Barbarian]]. Serpentfolk were depicted as a pre-human sapient species of black magicians that had dominated the world, until Atlantis had arisen and defeated them. They also were slowly and tentatively assimilated into first the Conan stories and then, through Howard&#039;s correspondence with [[H.P. Lovecraft]], into the [[Cthulhu Mythos]]. This is something cemented by the fact that Lovecraft (alongside Zealia Bishop) created a patron deity for the Serpentfolk in the form of [[Yig]], Father of Serpents, in the story &amp;quot;The Curse of Yig&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
As such, Cthulhan Serpentfolk have repeatedly appeared in the various editions of [[Call of Cthulhu]].&lt;br /&gt;
&lt;br /&gt;
Over in [[Dungeons &amp;amp; Dragons]], although serpentfolk haven&#039;t directly appeared, the [[Yuan-ti]], a species of human/snake hybrids who are divided into castes based on how great the ratio of human to snake is, with the more serpentine being more respected, and with a propensity towards all kinds of fucked up mutations, are pretty obviously made in the Serpentfolk mold. They play a big role in the backstory of the [[Forgotten Realms]], though they cannot seem to keep a patron deity for more than an edition or two, as seen with the long and messed up history of [[Merrshaulk]]. The Yuan-ti of Forgotten Realms were created by an older race of snake people called the [[Sarrukh]], who do not exist in other settings. The other major serpentfolk race in D&amp;amp;D is the [[naga]]. Another famous one is the [[Marilith]], a type of [[Demon#In D&amp;amp;D|demon]]. There also is another minor race of serpentfolk called Ophidians who often act as minions for other serpentfolk.&lt;br /&gt;
&lt;br /&gt;
[[Pathfinder]], meanwhile, being unable to use Yuan-Ti, simply said &amp;quot;fuck it&amp;quot; and used the public domain Serpentfolk outright. They also feature the [[naga]], bring back the snake-bodied [[lamia]] of [[Advanced Dungeons &amp;amp; Dragons]] as the Lamia Matriarchs, and pull the [[vishkanya]] wholesale from Indian mythology.&lt;br /&gt;
&lt;br /&gt;
In [[Fighting Fantasy]] there are Serpentfolk called the Caarth who live beyond the a Desert of Skulls. They aren&#039;t keen on the Lizardfolk, but both are evil. &lt;br /&gt;
&lt;br /&gt;
An approximate of how the Serpentfolk would translate to the GURPS Dungeon Fantasy system can be [https://1d4chan.org/wiki/Campaign:Dungeon_Fantasy/Serpentfolk found here]. &lt;br /&gt;
&lt;br /&gt;
Warhammer Fantasy has the Chaos Snakemen of Khuresh and their Blood Naga Queens.&lt;br /&gt;
&lt;br /&gt;
[[Category:Dungeons &amp;amp; Dragons]][[Category:Dungeons &amp;amp; Dragons Races]][[Category:Monsters]][[Category:Pathfinder]]&lt;br /&gt;
[[Category:Furry]]&lt;br /&gt;
[[Category: Cthulhu Mythos]]&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445273</id>
		<title>Squig</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445273"/>
		<updated>2022-07-26T18:49:29Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: /* Other Squigs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Squig.jpg|300px|right|thumb|Squigs. Making [[Tyranids]] feel insecure in the eating department.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MilkSquig.jpeg|thumb|Sadly noncanon, at least not yet...]]&lt;br /&gt;
A Squig, short for squiggly beast, is any one of a variety of bizarre organisms that exist semi-symbiotically with [[Orcs &amp;amp; Goblins]] and [[Orks]] alike. [[Fungus]]-based animals, their most iconic form resembles a large round ball that opens up a huge maw full of teeth, propelled by two strong legs that let it run, scramble and jump all over the place. &lt;br /&gt;
&lt;br /&gt;
Night Goblins in particular like to herd huge swarms of these things onto the battlefield, as they are violently unpredictable and surprisingly dangerous.&lt;br /&gt;
&lt;br /&gt;
In the 41st millennium, on the other hand, they play a somewhat different role. Some ork [[Warboss]]es will keep such squigs as personal attack animals, [[Oddboys|slavers]] always have trusty squig-hounds to help tame [[grot]]s, and [[Tankbustas]] favor a breed that they cram full of bombs and coax to charge towards (hopefully) the enemy before blowing up.&lt;br /&gt;
&lt;br /&gt;
According to the [[Warhammer Fantasy Roleplay]] splat, &amp;quot;Old World Bestiary&amp;quot;, squig-meat is perfectly edible by humans and actually very tasty. Spit-roasted squig is described as resembling smoked ham with the consistency of young chicken.&lt;br /&gt;
&lt;br /&gt;
[[Age of Sigmar]] introduces a mythological aspect to their origins with the introduction of Boingob, the godbeast progenitor of all Squigs. This massive creature barreled through the realms in a frenzied pursuit of the light of Hysh (basically the sun), until it finally jumped up and was roasted alive. Now its colossal skeleton serves as a holy place/impenetrable lurk lair to the Moonclan Grots.&lt;br /&gt;
&lt;br /&gt;
Squigs can be bred into a vast variety of forms and functions. The most famous of these is arguably the monstrous [[Squiggoth]] which provide a similar sort of heavy infantry to a war elephant. Other, more obscure types include (but by no means limited to) Bag Squigs, Bomb Squigs, Eating Squig, Gas Squigs, Hair Squigs, Oily Squigs, Paint Squigs, Squig Sharks, Squig Hawks, and Squigeons all of which can be further explained below. Squigs are basically the apps of Ork society: if you can think of a function, there&#039;s a squig for that.&lt;br /&gt;
&lt;br /&gt;
==Squig Varieties==&lt;br /&gt;
As mentioned. Squigs come in all sizes and flavors. Here are the documented species of Squigs officially recognized by the Imperium/whatever-institutio-exists-in-AoS.&lt;br /&gt;
&lt;br /&gt;
===Attack Squig===&lt;br /&gt;
[[File:AttackSquig.jpg|150px|right|thumb|Attack Squig.]]&lt;br /&gt;
The most common and identifiable type of Squig. Whenever someone says Squig, this is the one that pops in everyone&#039;s head. The Attack Squig (&#039;&#039;Orkus ferocitas&#039;&#039;), also known as the Cave Squig, looks like it&#039;s trying to compete with the [[Tyranids]] for sheer &#039;OMNOMNOMNOMNOM&#039; ability, consisting of nothing more than a bouncing ball of claws and razor-sharp teeth. These Squigs, as their name implies, are often used as attack animals, weapons, or pets. They can be given to the [[Grots]] as a food source (if the Squig doesn&#039;t eat them first) or even war mounts if said Grot is feeling particularly brave that day. &lt;br /&gt;
&lt;br /&gt;
Sometimes an Attack Squig is transformed into a &#039;&#039;&#039;Bomb Squig&#039;&#039;&#039; via jamming as much explosive materials into the Squigs mouth as possible before setting it loose to fuck up some tanks. These specialized Attack Squigs are often utilized by either Ork Flashgitz or Tankbustas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BombSquig.png|Bomb Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bitey Squig===&lt;br /&gt;
[[File:Bitey Squig.JPG|150px|right|thumb|Bitey Squig]]&lt;br /&gt;
Bitey Squigs are a sub-species of Attack Squigs that have sufficient jaws, claws, and stingers to savage the target and anything close by. This breed is squig is frequently fired from Squig Launchas and Heavy Squig Launchas. Launched gnashing and snarling into the enemy, they latch onto the first thing they hit and do not stop chewing until they are killed. A bit like the Face-Eating Squig to be honest.&lt;br /&gt;
&lt;br /&gt;
Legends states that the [[Rukkatrukk Squigbuggy]] was created due to a [[Just As Planned|&#039;mishap&#039;]] when a Bitey Squig or some form of Attack Squig was accidentally stuffed into&lt;br /&gt;
the launcha and fired into a &#039;&#039;very&#039;&#039; unfortunate Ork’s face and thus, the legend was born.&lt;br /&gt;
&lt;br /&gt;
It seems that the Bitey Squig can be differentiated by the normal Attack Squig with a stronger jaw, this can be seen with its more pronounced jawline which could only be supported with powerful jaw muscles. There is also the aforementioned stingers, which would most likely be located at the tail, unfortunately there isn&#039;t any indication that the tail has something &#039;&#039;alluding&#039;&#039; to a stinger tail. Bitey Squigs are also much smaller than the Attack Squig in order to fit inside a Squig Launcha, seeing as how an Attack Squig is often the size of sheep, it makes sense for the Orks to utilize a much more smaller and mobile version to be used as ammunition.&lt;br /&gt;
&lt;br /&gt;
===Bile Squig===&lt;br /&gt;
[[File:Bile_Squig.JPG|150px|right|thumb|Bile Squig]]&lt;br /&gt;
&lt;br /&gt;
The Bile Squigs come in a variety of breeds and are capable of spraying, squirting, or vomiting harmful fluids from their orifices. This breed of squig is frequently fired from Squig Launchas and Heavy Squig Launchas. &lt;br /&gt;
&lt;br /&gt;
Typically launched by the handful, these creatures squeal and thrash while jetting acid, lubricants, poisons, and flammable fluids in every direction. The effects can sometimes be harmless, but other times can cause their victims to burst into flames, explode, or dissolve. Essentially, they are the Orky version of the [[Flamers of Tzeentch]], you never know what you&#039;re gonna get.&lt;br /&gt;
&lt;br /&gt;
Bile Squigs seem to have an enlarged earhole or an orifice for which they shoot out their concoction of liquids, it is identified by its very [[Derp|derpy appearance]] and its long tongue which maybe used to lick off any excess liquid it shoots out.&lt;br /&gt;
===Bat Squig===&lt;br /&gt;
[[File:Bat_squig.JPG|150px|right|thumb|Bat Squig]]&lt;br /&gt;
&lt;br /&gt;
A squig that has bat wings..... That&#039;s it..... Look it&#039;s just a squig that has bat wings alright it has the typical squig mentality, lives in a cave and can fly the only difference is that IT JUST HAS BAT WINGS. These Bat Squigs descend upon their victims in a flurry of gnashing jaws and spattering guano. It&#039;s not got some depressing story in which it lost its parents and now hunts down all everything that isn&#039;t greenskin, NO IT&#039;S JUST A SQUIG WITH BAT WINGS, also no legs.&lt;br /&gt;
&lt;br /&gt;
Might share a genetic lineage with a certain human performer with an equally surly disposition and big mouth, but that’s just speculation.&lt;br /&gt;
&lt;br /&gt;
On tabletop, at the start of your shooting phase, you can pick 1 enemy unit within 18&amp;quot; of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound. This ability cannot be used if the Bat Squig minion has been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bat_squig_in_a_shellnut.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boom Squig===&lt;br /&gt;
[[File:Boom_Squig.JPG|150px|right|thumb|Boom Squig]]&lt;br /&gt;
&lt;br /&gt;
A special sub-species of the &#039;Splodin Squig. &lt;br /&gt;
&lt;br /&gt;
This breed is squig is frequently fired from [[Squig Launcha]]s and [[Heavy Squig Launcha]]s. Boom Squigs, also known as Mine Squigs due to their shape, are infamous for their defense mechanism of violently exploding at the slightest provocation, typically due to direct physical contact or a loud noise ([[FAIL|or sometimes even their own bouts of indigestion]]). &lt;br /&gt;
&lt;br /&gt;
They detonate with such force that they kill or maim anything unlucky enough to be in the vicinity. These creatures thus make the perfect living ammunition for Orks and are also sometimes used as landmines. They are also favored by Orks as the tools of [[Lulz|practical jokes,]] as nothing will amuse a Speed Freek more than hiding a [[Just As Planned|Boom Squig under the seat of a Rukkatrukk Squigbuggy driver like an explosive whoopee cushion.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Boom_Squif_Top.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bowel-Torrent Squig===&lt;br /&gt;
[[File:Bowel_Squig?.JPG|150px|right|thumb|Bowel-Torrent Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to only as one of the most &amp;quot;revolting&amp;quot; and  &amp;quot;panic-inducing&amp;quot;. [[Shitstorm|Given its name it should be very easy to understand why.]] They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]]. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place. &lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Bowel-Torrent Squig the best. &lt;br /&gt;
&lt;br /&gt;
Due to the Squig&#039;s....[[Bullshit|unique way of expelling its munitions]], we believe that the small albeit grumpy looking Squig with the long tail &#039;&#039;may be&#039;&#039; the elusive Bowel-Torrent Squig. Ya know...&#039;cause it looks similar to that of a pigeon and this thing can &#039;fly&#039; once it exits out the Squig Launcha. We would let your figure out the rest.&lt;br /&gt;
&lt;br /&gt;
===Bag Squig===&lt;br /&gt;
[[File:Bag_Squig_2.jpg|150px|right|thumb|Bag Squig.]]&lt;br /&gt;
&lt;br /&gt;
This type of Squig has a large, gaping mouth and a bag-like body that is almost entirely composed of stomach and nothing else. The stomach coincidentally functions secondarily as a pouch that allows the Squig to survive by slowly digesting food it stores up inside its body similar to that of modern Earth animals that hibernate by eating a lot of food during the summer. If the Squig is dried out, it can be made into a flask for drinks. If it is tanned like leather, it makes a useful bag or belt pouch. &lt;br /&gt;
&lt;br /&gt;
By far one of the most practical form of Squigs used by the Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bag_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burna&#039; Squig===&lt;br /&gt;
[[File:Burna_Squig_2.PNG|150px|right|thumb|Burna Squig.]]&lt;br /&gt;
&lt;br /&gt;
The Burna&#039; Squig is similar to the &#039;Sploding Squig. However while the &#039;Sploding Squig is a biological grenade the Burna&#039; Squig is a biological molotov cocktail. Inside a Burna&#039; Squig consists of multiple chemicals that when mixed, burst into flames rather than exploding. Orks sometime shake their Burna&#039; Squigs to further enhance their fiery potential (Or force them to swallow even MOAR flammable materials such as Promethium) after being thrown if it doesn&#039;t explode in their face of course.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and don&#039;t really want to risk having his head blown off by enemy snipers, he can just let the Squig go off to its intended target. Of course, these may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly.&lt;br /&gt;
&lt;br /&gt;
The effects of Burna Squigs are equivalent to other flammable explosives found in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Burna_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzer Squig===&lt;br /&gt;
[[File:Buzzer.jpg|150px|thumb|right|Buzzer Squig.]]&lt;br /&gt;
Buzzer Squigs are an insect-like like variation of the Squig typically used by Orks and Gretchins in a [[Squig Catapult|Squig Katapult,]] as they are very vicious and a swarm can strip the flesh off a man-sized creature within seconds. They are essentially flying piranhas but without the cowardly aspects of a piranha. &lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs are found among Ork fungus groves and are trapped in pots by Gretchin. The special pots are made from sun-baked mud, drilled with tiny holes to allow the Squigs inside to breathe. The top of the vessel is corked shut and sealed with more mud once a good number of Squigs has been put inside. Normally the Squigs feed by burrowing into other larger Squigs or small animals such as rats, so when they are captured they soon begin to get very hungry. They can be kept without food in the pot for many weeks, getting angrier and more savage all the time. If the Gretchin is unfortunate in capturing these hornets of doom or accidentally breaks a pot full of these things, then he may end up as their lunch.&lt;br /&gt;
&lt;br /&gt;
Gretchin can tell which pots contain the angriest Squigs from the high pitch of the droning and the vibrations of the pot as the Squigs try to burrow out (the walls of the pot must be made thick and hard). These pots, each containing a small swarm of enraged Buzzer Squigs, are the missiles fired by the Squig Katapult. The pot cracks open on impact, releasing the swarm of enraged Buzzer Squigs, who attack anyone nearby. They are great against Imperial Guards, Tau, Kroot, and low level Tyranid forces (cue irony of the [[Lulz|Tyranids getting out-NOMMED in their own game]]). Unfortunately they are quite useless when it comes to MEQs as those claws and fangs aren&#039;t going to do much against ceramite and reinforced wraithbone.&lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs can also be found on the [[Rukkatrukk Squigbuggy]], although they&#039;re far more limited in role due to the presence of other Squig species.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Buzzer_Squig_Model.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzing Squig===&lt;br /&gt;
[[File:Buzzing.jpg|150px|right|thumb|Buzzing Squig.]]&lt;br /&gt;
Not to be confused with Buzz&#039;&#039;er&#039;&#039; Squigs, Buzz&#039;&#039;ing&#039;&#039; Squigs have tiny, propeller-like wings on their tails: miniature airscrews that allow them to fly like a biological helicopter. When they contact flesh (which they can smell), they bores in and eat their way straight through the unfortunate target. Upon emerging from the victim, they immediately dive back and bore through again, or set upon another victim. Orks have learned to use these deadly nuisances as weapons. &lt;br /&gt;
&lt;br /&gt;
Gretchin are set to work trapping them for dispersal as swarms around the battlefield. Buzzing Squigs may also be kept in pots and thrown from makeshift catapults like the [[Squig Catapult|Squig Katapult.]] When the pot containing the Buzzing Squigs cracks, it releases a swirling swarm of these flesh-eating monsters.&lt;br /&gt;
&lt;br /&gt;
In all honesty though, by function there is very little difference between the Buzzer and Buzzing Squigs as they both fulfill the same niche. They only look different enough to warrant their own species.&lt;br /&gt;
&lt;br /&gt;
===Coffin Crawler===&lt;br /&gt;
[[File:CoffinCrawlerSquig.png|right|thumb|150px|Coffin Crawler]]&lt;br /&gt;
Coffin-Crawlers were an Old-School Tyranid Squig who would consume fresh corpses and grow in bulk until they were ready to return to the Norn-Queen, carrying their swollen bodies back to feed the [[Norn Queen]].&lt;br /&gt;
&lt;br /&gt;
Genetic material in the form of captive creatures and corpse scavengers called Coffin-Crawlers is fed into the great maws located at the top of the Norn-Queen and synthesised by its genetic shredder organs. The dissembled DNA structures form a gene-bank which provides the raw material from which new creatures called bio-constructs are created.Once a type of bio-construct has been designed more identical creatures can be cloned by the Norn-Queens. &lt;br /&gt;
&lt;br /&gt;
Much like the Grabber-Slasher Squig, when Squigs were separated from Tyranids, they were reduced to the status of just being a variety of Big Squig. That, and their role has been replaced by [[Rippers]].&lt;br /&gt;
&lt;br /&gt;
===Gob Squig===&lt;br /&gt;
[[File:Gob.jpg|150px|right|thumb|Gob Squig.]]&lt;br /&gt;
Gob Squigs are small enough to be put into an Ork&#039;s mouth and left there for the rest of the day (or the next few days, if the Ork forgets about it). The Squig cleans the Ork&#039;s mouth out by rooting round the teeth and eating the juicy bits of food that are stuck between them. They look like your typical fantasy [[Slime]] with a funny face although your local Commissar would suggest not petting one as they are known to bite. They are essentially an Ork&#039;s version of a toothbrush but more effective and cost-productive&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chewin&#039; Squig&#039;&#039;&#039; is another variant of the Gob Squig. An Ork can pop this sort of Squig into his mouth and chew on it while he sits and thinks (or sits and enjoys not thinking). The Ork version of a chewing gum, how the Squig could survive being munched by an Ork is a feat unknown by Imperial Xenologists.&lt;br /&gt;
&lt;br /&gt;
===Great Cave Squig===&lt;br /&gt;
[[File:99800209017_GoblinWarbossCaveSquigNEW01.jpg|150px|right|thumb|Great Cave Squig]]&lt;br /&gt;
Think a regular Attack Squig given steroids. A Great Cave Squig is simply a larger variant of the more common Cave Squig that has grown to such a magnificent size that it has become as large as an Imperial warhorse. This Squig sub-species is the second largest of the non-Squiggoth family, with only the Colossal Squig surpassing it in both size and weight. Its large mouth is filled with teeth the size of swords and sabres and their appetite as ravenous as their smaller counterparts. These things are solitary predators that like to [[Get shit done|get shit done by itself.]]&lt;br /&gt;
&lt;br /&gt;
Because of their large size, the Great Cave Squig makes for excellent cavalry for Night Goblins. However, their aggressive behavior makes it difficult for one to tame them effectively. The process of [[Rape|breaking in]] a Great Cave Squig would cost the lives of many Night Goblin, but once the beast learns to accept a rider, they serve as a more stable mount than the smaller and more unruly Cave Squig. Although they are costly to maintain, eating over twice their own body weight daily, a Night Goblin Warboss would do almost anything to keep such a magnificent asset in the hands of his tribe.&lt;br /&gt;
&lt;br /&gt;
Since they&#039;re so difficult to tame, often times Goblins don&#039;t even bother doing so, instead just chaining two Great Cave Squigs together, pointing them vaguely in the direction of the enemy and setting them loose, resulting in the infamous Mangler Squigs. The Squigs drag and pull each-other across the battlefield, resulting in them essentially becoming living wrecking balls. In Age of Sigmar, some particularly insane Loonbosses use a pair of Mangler Squigs as a mount, usually if they&#039;re leading a Squigalanche warband. &lt;br /&gt;
&lt;br /&gt;
On the even rarer occasions when a Great Cave Squig continuous to grow exponentially, they would grow to such a monstrous size that they are once again categorized into another even larger variant called simple as the Colossal Squig (As seen below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GreatCave Squig.png|NYUM YUM YUM YUM YUM!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colossal Squig===&lt;br /&gt;
[[File:CollossalSquig.jpg|150px|thumb|right|Colossal Squig.]]&lt;br /&gt;
Think an Great Cave Squig on steroids and having a mouth and stomach that could rival a [[Haruspex]] and the [[Mawloc|Mawloc]] in a eating competition. The Colossal Squigs are the largest variants of Squigs known to exist short of Squiggoths. &lt;br /&gt;
&lt;br /&gt;
These cyclopean or six-eyed monsters boast an insatiable appetite, and are in essence no more than an impossibly vast fleshy maw studded with row upon row of scimitar-bladed teeth. The only way they get into battle is by finding some Orks and just moving in with them.&lt;br /&gt;
&lt;br /&gt;
The Colossal Squig is often used as a giant living battering ram, bashing and splintering anything smaller than the Squig into a fine paste. Of course the presence of the Squiggoth kind of placed the status of the Colossal Squig in question. Nevertheless, they still have the capability of eating entire Space Marines whole let alone normal Guardsmen, granting some laughs by the local Boyz if the Squig doesn&#039;t eat them first.&lt;br /&gt;
&lt;br /&gt;
Of special note is a small change to this subtype of Squig in [[Age of Sigmar]] - When a Colossal Squig dies, it blows up into a bunch of smaller Cave Squigs! ... Nature running its course?...&lt;br /&gt;
&lt;br /&gt;
===Cape Squig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Capesquigs10vh-1.jpg|150px|right|thumb|Cape Squig]]&lt;br /&gt;
&lt;br /&gt;
These cute little Squigs are there to make you feel just a tad bit more important.&lt;br /&gt;
&lt;br /&gt;
A Squig found only in [[Age of Sigmar]]. A presumably regal and dignified breed of squig, these little beasties help Skragrott keep his magnificent cape off the floor. Or maybe they’re trying to eat it. Probably both…&lt;br /&gt;
&lt;br /&gt;
Anyways, these Squigs are quite sought after since they have a... distinct head shape of the Greenskin&#039;s moon, which makes it downright flash. Why their heads are shaped like that is anyone&#039;s guess (selective breeding?). Skragrott, the Loonking himself, is the self-styled overlord of the Gloomspite Gitz (AKA Night Goblins, copyright edition). His sinister presence upon the field of battle ensures his fellow grots fight with greater spite and cunning than ever.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these little beasties are there for decorative purposes in order to make Skragrott look more important than he really is. Seriously you think they would provide anything of substance in the actual game?&lt;br /&gt;
&lt;br /&gt;
===Dice Squig===&lt;br /&gt;
[[File:DiceSquigs.jpg|150px|right|thumb|Dice Squig]]&lt;br /&gt;
Famed for their bounciness, the rare and elusive Dice Squigs have been known to be used by particularly kunnin’ Grot Loonbosses in games of tactics and chance. They are usually given out in an event of a mass brawl, with [[Grot]]s assembling bets on would emerge the victor. &lt;br /&gt;
&lt;br /&gt;
These small, eyeless, limbless blobs of flesh have very little use other than your usual Ork gamblin&#039;, however, a wise Greenskin must still be cautious when handling these things as they still have a mouth that may bite your fingers off.&lt;br /&gt;
&lt;br /&gt;
Currently, most Dice Squigs have different yellow splotches on each side save for the face, which is an obvious analogue to the actual numbers system of an actual dice. Also represented as an actual limited edition squig-dice for sale by Games Workshop.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Eating Squig===&lt;br /&gt;
[[File:EatingSquig.jpg|150px|right|thumb|Eating Squig.]]&lt;br /&gt;
An Eating Squig (also known as Grubs or &#039;&#039;Orkus consumit&#039;&#039;) is a limbless blob used as the primary Ork food source. It resembles an elongated, squarish slug with two eyes and a small pug mouth (like a cross between a blob fish and uncanned SPAM). Orks usually prefer them cooked, but they can be eaten raw as well. Gretchin are quite adept in cooking them and have a number of methods including kebabing, marinating in fungus wine, stuffed with fungus and herbs, roasted on a spit, deep fried with fungus chips, or griddled over a campfire. Who knew the Ork race have such a fine taste at culinary skills? Again Commissars would suggest not petting one no matter how pug-cute it looks, although suggesting to eat one for emergency rationing is fine for them.&lt;br /&gt;
&lt;br /&gt;
With the fast reproduction on all Orkoid lifeforms, it is unknown why the [[Imperium of Man]] still haven&#039;t decided on capturing one of these Squigs and then mass producing them which would stop Galactic world hunger that plagues some of the Imperial Worlds (and no, [[Grox|not because of heresy]]). Maybe they are already looking into it, but with how slow the IoM usually is it may take decades to even centuries for it to be finalized and distributed in the entire Galaxy. Or it might have something to do with the fact that they&#039;re creature from the orkoid genus, so they release spores everywhere that can grow into the more dangerous parts of the genus including actual orks.&lt;br /&gt;
&lt;br /&gt;
If the Eating Squig is the Duck/Chicken of an Ork culinary experience, then the &#039;&#039;&#039;Juicy Squig&#039;&#039;&#039; is the foie gras of Ork cuisine. The Juicy Squig is a very rare and delicious type of Eating Squig that may perhaps be the only known Ork delicacy. This Squig lives at the very bottom of an Ork fungal drop, and are not only rare, but difficult to find and bring up from the depths. Since these Squigs are seldom caught by the Gretchin and Snotlings, they often grow quite large and become even tastier as they get older.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, there is also type of swamp-dwelling squig in the Mortal Realms called the &#039;&#039;&#039;Slobbersquig&#039;&#039;&#039;, mentioned in the second edition Orruk Warclans Battletome as being part of the regular diet consumed by the Kruleboyz, alongside bog toads, swamp hoppers, cold crawfish, spine-ridged mud worms, and human flesh. Compared to the rest of the food on this list, it could be conjectured the Slobbersquig is a sluglike, unappealing Eatin&#039; Squig that drools constantly and lives in swamp muck instead of the bottom of the greenskin drops.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-trader.jpg|Lovely indeed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guard Squig===&lt;br /&gt;
[[File:Guard_Squig.jpg|150px|right|thumb|Guard Squig.]]&lt;br /&gt;
Ork Kaptins have been breeding a form of Squig known as a Guard Squig, or Squig Hound to some. Think of them as Guard Dogs. These creatures have all the ferocity of an Attack Squig, but are bred to be utterly loyal to their masters. When alone or not in battle, Squig Hounds are usually seen sleeping on their post or lying on their master&#039;s lap. Guard Squigs are often seen as a step up above the normal Attack Squig due to their aforementioned loyalty.&lt;br /&gt;
&lt;br /&gt;
Guard Squigs are not to be confused with the Herd Squig whose nickname also bears the name Squighound or the [[Derp|actual Squighound themselves.]] Why GeeDubs thought repeating the name of three different species is a good idea is a mystery. Is it though? These are orks we’re talking about. Considering the rather direct (and often short) manner with which orks approach life, it’s hardly a surprise they’d have one name for several breeds of squigs. One ork may name a particular breed of squig a bitey squig for biting a lot, only to have his head bit off by said squig, prompting the next ork to confirm that it is indeed a bitey squig, while somewhere else in the mob the same little drama is occurring with an entirely different breed of biting squig with identical results. Orks are pragmatic...in their way.&lt;br /&gt;
&lt;br /&gt;
===Targeting Squig===&lt;br /&gt;
[[File:Targeting-squig-art.jpg|150px|right|thumb|Targeting Squig.]]&lt;br /&gt;
A unusual type of Squig, Targeting Squigs (&#039;&#039;Orkus scopum&#039;&#039;) are weird creatures with a single targeting eye that serve as biological equivalents of Gitfindas used by Flash Gitz. Sometimes their pupils are even shaped into a cross-hair.&lt;br /&gt;
&lt;br /&gt;
How the Squig could communicate with the Flash Gitz is unknown. Although certain unique sounds or barks could be help the Ork to signal that there may be ample prey around. That or it could flash different colors or release certain pheromones that only Orkoid species can detect.&lt;br /&gt;
&lt;br /&gt;
On tabletop there is very little difference between the Squig and regular Gitfindas other then the cosmetic change. And they are cool looking model.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Targeting-squig.png&lt;br /&gt;
File:Last-wall-squig.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Face-Eater Squig===&lt;br /&gt;
[[File:Face Eater.jpg|150px|right|thumb|Face-Eater Squig.]]&lt;br /&gt;
Like how Humans have binge eating contests, the Orks have their own variety. Of course in this case the food has the potential of eating your face off. Here is where the Face-Eater Squigs come into play. The Face-Eater Squig is a toothed variety of Squig used both as a weapon and in the infamous Ork face-eating contests. &lt;br /&gt;
&lt;br /&gt;
These Squigs, also known as &amp;quot;Gnashers&amp;quot; or &amp;quot;Gnasher Squigs,&amp;quot; are a vicious mass of sharp teeth and claws. In their active state they appear to be just a gnashing mouth and very little else, though they look much like any other Eatin&#039; Squig when they are at rest. Because of their violent nature, Gnashers provide the Orks with endless entertainment, and Squig-eating is one of the Orks&#039; favorite pastimes. The Ork and the Squig both open their mouths and bite, in a parody of a kiss. If the Ork eats the Squig, he wins. If he keels over backwards, he loses.&lt;br /&gt;
&lt;br /&gt;
Some Painboys made attempts to use Gnashers to amputate a patients limbs, but these attempts weren&#039;t very successful as they tend to bite off orderlies&#039; arms or even Dok&#039;s fingers. Face-Eaters are often used as an attack squig. This organism is known to Imperium biologists as Orkus ravenati.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GnasherSquig.jpg|Nasty little fuckers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flesheater Squig===&lt;br /&gt;
[[File:Flesheater.jpg|150px|right|thumb|Flesheater Squig.]]&lt;br /&gt;
In order to increase their wealth, some Orks breed large, ferocious beasts known as Flesheaters. The Flesheater has a great, gaping mouth like a crocodile, full of rows of sharp fangs that are similar to an Ork&#039;s canine teeth. They look like furry Orky crocodiles. Flesheaters continually shed and replace their teeth, and all the Orks have to do to collect this wealth is send a Gretchin to collect the teeth, who, of course, aren&#039;t overly keen on this duty. &lt;br /&gt;
&lt;br /&gt;
Like Ork teeth, Flesheater teeth also deteriorate after a few years. Flesheaters are extremely long-lived, but rarely breed in captivity, making them even more valuable. Most Orks who own Flesheaters are either already Nobz, or become Nobz on account of the wealth derived from owning these Squigs. Not surprisingly, impoverished Orks sometimes attempt to steal a Flesheater, or even raid rival settlements to capture them. &lt;br /&gt;
&lt;br /&gt;
They are literally a mobile money-making machine - who says money can&#039;t grow on &amp;lt;s&amp;gt;trees&amp;lt;/s&amp;gt; animals?&lt;br /&gt;
&lt;br /&gt;
===Gas Squig===&lt;br /&gt;
[[File:GasSquigs.jpg|150px|thumb|right|Gas Squig.]]&lt;br /&gt;
&lt;br /&gt;
It is a Squig that literally has a [[Lulz|killer fart.]]&lt;br /&gt;
&lt;br /&gt;
The Gas Squig produces a gas so toxic that Orks with gas masks throw this Squig in combat, using the Squig itself as a chemical weapon. They&#039;re essentially living gas bombs.  Despite their use as a one time explosive however, the Ork can just let the Squig run loose in the battlefield, spreading as much chaos as possible as these nasty little runts can cover an entire field in a bath of toxic miasma and corrosive chemicals. &lt;br /&gt;
&lt;br /&gt;
It is unknown what type of chemicals is needed for the Gas Squig to unleash a untold volume of lethal farts. High levels of methane or magic/warp-related bullshit is the only potential answer.&lt;br /&gt;
&lt;br /&gt;
They are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
&lt;br /&gt;
According to the illustration of Warhammer Online, Gas Squigs look like normal Attack Squigs but with hole-like projections that constantly spew out the toxic materials like chimneys.&lt;br /&gt;
&lt;br /&gt;
===Grabber-Slasher Squig===&lt;br /&gt;
[[File:Grabberslasher.jpg|150px|right|thumb|Grabber-Slasher/Big Squig]]&lt;br /&gt;
&lt;br /&gt;
These guys originated way back in older editions of Warhammer, when Squigs were the result of Tyranids consuming Orkoid biomass instead of always being around. The Grabber-Slasher is a form of large ambush Squig, that prefers to lurk in ducts and either grab prey with its massive arm and drag it away to devour, or hump-slash it with its big crotch-spike.&lt;br /&gt;
&lt;br /&gt;
As one can imagine from things &#039;&#039;that&#039;&#039; early on, they look like fucking abominations and something out of a Cronenberg film than a product of 40k. Seriously, that giant clawed hand on top of its head does not help. They also apparently have a chameleonic ability to change their skin colour and texture to hide better in crevices and ducts. But again, with that giant hand and [[/d/|horned dick,]] such idea of it being chameleonic should be taken with some salt. Even worse is the fact that the Tyranid Hive Mind used it as a prototype to the Lictor in early editions, using it to assassinate those who threatened the plans of the Tyranids, imagine the shame and humiliation of being killed by something as fugly as THAT!&lt;br /&gt;
&lt;br /&gt;
When Squigs were later retconned into being always a part of the Orkoid Fungus Biosphere, the Grabber-Slasher was retconned into being just a [[Derp|&amp;quot;Big Squig&amp;quot;]], which is honestly, quite disappointingly generic.&lt;br /&gt;
&lt;br /&gt;
===Hair Squig===&lt;br /&gt;
[[File:Hairy.jpg|150px|right|thumb|Hair Squig.]]&lt;br /&gt;
Do you want to know how and where the Orks get their hairy ponytails from? Well the answer is obviously simple: they use Squigs to do the job, due to Orks being naturally hairless. Hair Squigs are a parasitic variety of Squig which possess small bodies, no legs, no eyes, and a pair of pincers in place of a mouth. &lt;br /&gt;
&lt;br /&gt;
They have long hair running from their tiny bodies that Orks like to customize and dye after clamping the Squig&#039;s pincers onto their own hairless heads, though this customization has no effect on the Squig&#039;s health.&lt;br /&gt;
&lt;br /&gt;
One particular variety of Hair Squig is known as &#039;&#039;&#039;Chin Squig&#039;&#039;&#039;. These creatures feature a long thin body with claws and hair all over it and serve as the equivalent of a beard. They are also known to be a sign of age and status among Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Hair Squig.jpg&lt;br /&gt;
File:Chin_Squig.jpg|Chin Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limpin Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SquigBall1jvrh.jpg|150px|right|thumb|Limpin Squig or a turkey drumstick, you make the call.]]&lt;br /&gt;
&lt;br /&gt;
[[Lolwut|A Squig football/handegg. Yeah its weird but it makes sense in context.]] &lt;br /&gt;
&lt;br /&gt;
Technically, this squig is from [[Blood Bowl]] rather than the [[Age of Sigmar|Mortal Realms (AKA Age of Sigmar)]], but its existence is so hilariously dumb it might as well be part of the Squig family. Also known as the Squigball, Orc teams are known for using squigs as balls, shearing one leg off so it can’t run away. Sometimes, they just find a particularly bulbous Squig and then literally kick its ass.&lt;br /&gt;
&lt;br /&gt;
These Squigs must be extremely durable, squishy and bouncy. The best Limpin&#039; Squigs have flesh that is extremely flexible, sturdy bones to survive repeated impacts and kicks, a skin firm enough to be held onto for long periods of time, an attitude that makes sure it doesn&#039;t ends up biting its holder in the middle of some intense Blood Bowl, and just the right enough shape to bounce to its trajectory.&lt;br /&gt;
&lt;br /&gt;
It is not known is they exist in 40k or AoS, although seeing as how Orks/Orcs are stereotypical British hooligans, we wouldn&#039;t be surprised if they did.&lt;br /&gt;
&lt;br /&gt;
===Mendin&#039; Squig===&lt;br /&gt;
[[File:Squig-hairy-medical.jpg|150px|thumb|right|Mendin&#039; Squig.]]&lt;br /&gt;
Mendin&#039; Squigs or more commonly (and annoyingly) called the Hairy Squigs (Again not to be confused with Hair Squigs much to the Xenobiologist&#039;s constant frustration) is a type of medicinal Squig. Hairy/Mendin&#039; Squigs are used by Painboyz as over glorified stitches. The Painboy simply applies it to the open wound, which it holds closed with its tiny, needle-like teeth. The Painboy then twists its tail off, leaving the head embedded in the flesh, repeating the process until the wound is &amp;quot;riveted up.&amp;quot; The Mendin&#039; Squig then feeds off blood oozing from the wound, thus keeping it clean and free from infection. By the time it shrivels and drops off, the wound has usually healed. &lt;br /&gt;
&lt;br /&gt;
This form of medical technique is actually quite closer to reality than make believe. Some South American and African tribes use particularly large bulldog ants to act as crude stitching. They just grab the ants and allow the powerful jaws to snap shut on the wound and like the Mendin&#039; Squigs they then twist its body off, leaving only the head which is still in contact with the wound until it shrivels and falls off once fully healed.&lt;br /&gt;
&lt;br /&gt;
===Herd Squig===&lt;br /&gt;
[[File:HerdSquig.jpg|150px|right|thumb|Herd Squig.]]&lt;br /&gt;
Herd Squigs have been specially bred and developed by Runtherds for the purpose of herding and controlling the herds of Runtz. They are related to the many varieties of pet Squigs, but have been selectively bred for their speed, intelligence, ferocity and endurance. &lt;br /&gt;
&lt;br /&gt;
Their long, sensitive snouts and keen ears enable them to track down errant Snotlings and Gretchin wherever they might hide. Herd Squigs are excellent tracking beasts, and can follow trails which are days old. &lt;br /&gt;
&lt;br /&gt;
They are also called Squighounds, which as you already know, [[Herp|should not be confused with the Guard Squig who already bears that nickname or the actual Squighounds themselves.]]&lt;br /&gt;
&lt;br /&gt;
They are like pigs but more Orky.&lt;br /&gt;
&lt;br /&gt;
===Hoppa Fungus===&lt;br /&gt;
[[File:DKI3T3c3fv3xNy92.jpg|150px|right|thumb|Hoppa Fungus]]&lt;br /&gt;
A Hoppa Fungus or Fun-Hoppas, are a type of Squig that skirts the line between Orkoid Mushroom and Squig, from the Snotling Blood Bowl set. They are small, round, lumpy &amp;quot;mushrooms&amp;quot; with a cartoony, squiggy face on their front. There are two sizes of them, one for throwing like a living rock and another for riding like a moon hopper, even more so than normal squigs as these ones lack legs. &lt;br /&gt;
&lt;br /&gt;
How they managed to hop around without a leg, we are not too sure, although more technical elegan/tg/entelmen had assumed that they use their entire body mass as one giant muscle like a snake, to propel themselves for locomotion.&lt;br /&gt;
&lt;br /&gt;
They seem overall, pretty harmless as far as Squigs go, given that they don&#039;t seem to routinely eat their riders or throwers. But boy do these giant grey meatballs look like they came out of a Loony Tunes cartoon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Hopper_Fungus.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Horned Squig===&lt;br /&gt;
[[File:HornedSquig.jpg|150px|right|thumb|Horned Squig.]]&lt;br /&gt;
&amp;lt;s&amp;gt;A Squig that&#039;s [[/d/|&#039;&#039;so Horny!&#039;&#039;]]&amp;lt;/s&amp;gt; {{Blam}}&lt;br /&gt;
&lt;br /&gt;
The Horned Squig is a Squig which is gifted with long, sharp horns stretching from its head that Orks often jam into barricades to serve as living obstacles or act as a moving and mobile battering ram for siege warfare. They act like bulls and if used against troops, often ram its horns into the poor unfortunate sod in a relentless, charging stampede. They have a brighter red color scheme than Cave Squigs.&lt;br /&gt;
&lt;br /&gt;
If the Horned Squig is disabled, then the Ork can simply just strap the Squig on its forearm and use it as a living weapon. The Orks are anything but wasteful and is capable of using everything, even other living organisms to its &#039;full&#039; potential. &lt;br /&gt;
&lt;br /&gt;
Like the Gas Squigs they are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
&lt;br /&gt;
===Mimic===&lt;br /&gt;
[[File:Squig_Mimic.PNG|150px|right|thumb|Mimic.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;CA-CAW! OI GITZ GET MOVIN UNLESS YOU WANT ME TO TELL DA BOSS ON WHO IS MUCKIN&#039; ABOUT!&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A particularly popular type of pet Squig is known as the Mimic. As you imagine, they are Ork parrots. This Squig has a large and toothy beak-like mouth and is vaguely parrot-like in both appearance  and function. &lt;br /&gt;
&lt;br /&gt;
Mimics can be seen perched on the shoulders of many an old and haggard Ork usually from the [[Freebooterz ]]to keep the pirate theme, casting expletives and insults at Greenskin passersby. Kaptins have a endearing affection to these little creatures and their ability to shout and swear at larger and more opposing Orks is often seen as a humorous delight to the Kaptin. Although woe to any Ork who accidentally swat these creatures out of annoyance. [[FATAL|The chance of getting your head wired to a Big Lobba by a pissed off Kaptin? Too high.]]&lt;br /&gt;
&lt;br /&gt;
===Oily Squig===&lt;br /&gt;
[[File:Grot_Oiler.jpg|150px|right|thumb|Oily Squig.]]&lt;br /&gt;
The Oily Squig is a variety of Squig bred by Ork Meks to create fuel for the Orks&#039; ramshackle vehicles. They create the fuel, an organically-synthesized version of Promethium, in their rotund bellies, and it can be squeezed out of their anteater-like trunks. These Squigs have no mouths, other than their trunk, and are not combat-oriented like their far more aggressive counterparts. &lt;br /&gt;
&lt;br /&gt;
The most efficient way of extracting the oil from the creatures is to use a large pressing machine, although more primitive methods, such as having gretchin to jump up and down on them are also widely used. Orks prepare the barrels of the squig oil in advance and take those with them when they go on campaigns.&lt;br /&gt;
&lt;br /&gt;
There exist two varieties of Oily Squigs, one with arms and a distinct head, and one that resembles an Attack Squig with a trunk for dispensing their fuel oil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-oily.jpg&lt;br /&gt;
File:7e-grotoiler.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paint Squig===&lt;br /&gt;
[[File:PaintSquig.jpg|150px|right|thumb|Paint Squig.]]&lt;br /&gt;
Orks can be creative artists too! This small, vividly colored Squig excretes powerful dyes that are used as warpaint. These paints are also used by Gretchin artists as pigments for wall paintings and decorative banners. &lt;br /&gt;
&lt;br /&gt;
Many Paint Squigs have tufts of hair on their trails, which allows the artist to use the Squig as both a brush and tube of paint simultaneously. The shells of Edible Squigs are also used by Gretchin artists as paint pots and palettes. &lt;br /&gt;
&lt;br /&gt;
===Parasite-Hunting Squig===&lt;br /&gt;
[[File:Parasite-Hunter.jpg|150px|right|thumb|Parasite-Hunting Squig.]]&lt;br /&gt;
Parasite-Hunting Squigs are tiny but voracious feeders used to clear an Ork&#039;s body and clothes of parasites. An Ork simply drops a handful of these Squigs into his clothing and lets them crawl around. They look like Orkified spiders which can give arachnophobes nightmares but the Orks don&#039;t give a zog.&lt;br /&gt;
&lt;br /&gt;
The Squigs prey on lice, ticks or leeches the Ork may have acquired in the course of his many unsavoury habits. When the engorged Parasite-Hunting squigs drop out of the Ork&#039;s clothing, the Ork simply gathers them up and pops them into his mouth for a juicy chomp.&lt;br /&gt;
&lt;br /&gt;
===Rat Squig===&lt;br /&gt;
[[File:RatSquig.jpg]]&lt;br /&gt;
[[File:Rat_Squig.JPG|150px|right|thumb|Rat Squig]]&lt;br /&gt;
A unholy abomination spawned from [[Skaven]] science (Is anybody surprise?).&lt;br /&gt;
&lt;br /&gt;
The Rat Squig is a species of Squig created by Clan Moulder by fusing rat or skaven meat with Squigs, creating a form of furry, rat-faced squig with scaly patches of leathery skin, and the ability of regeneration. They apparently also have bloodlust, even in comparison to normal squigs.&lt;br /&gt;
&lt;br /&gt;
They commonly do not have flat backs like Skarl, the Rat Squig in the illustration above, who is also outfitted with a specially made saddle able to carry his Grey Seer master, Farquan, also in the illustration. It is unknown if Farquan is the member of Clan Moulder responsible for creating the original Rat Squigs, or just his mount Skarl. Now whether they breed via spores like a normal Squig, we have no idea as the fluff doesn&#039;t really go that much into it.&lt;br /&gt;
&lt;br /&gt;
There is a mod in Total War: Warhammer called [https://steamcommunity.com/sharedfiles/filedetails/?id=2746640530 Elon&#039;s Rat Squigs] where these creatures were implemented in. Most of the images came from this mod.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Rat_Squig_Mod.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Scorpisquig===&lt;br /&gt;
[[File:Spiker_M01.jpg|150px|right|thumb|Scorpisquig tail.]]&lt;br /&gt;
Scorpisquig Stingers are used by Gloomspite Gitz Gobbapalooza Spiker Shamans on the end of their Stikkas for stabbing things with poison. Not much is known about them, and we mean it &#039;&#039;literally&#039;&#039;. Seriously, the only thing left of them is the barbed-end of their stinger tail.&lt;br /&gt;
&lt;br /&gt;
Whatever that is, we can assume that the Scorpisquig is a much sort after source of Squigs that these goblins hunt, as even after their stingers are lobbed off from their bodies, it still retains enough venom to be an effective and dangerous weapon.&lt;br /&gt;
&lt;br /&gt;
Funnily or interesting enough, the goblin who carries such a weapon are incredibly mutated, sprouting extra limbs and eyes that mimics that of the Scorpisquig (We assume that is). Like seriously, these guys are severely fucked up, so one wonders what kind of warp fuckery they were dabbling in, or rather, in an ironic twist, these guys may actually slowly transform into a Scorpisquig itself after (Assumingly) consuming its flesh. Whatever is the case, the Scorpisquig wielders are ones not to be fucked with.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Screech Squig===&lt;br /&gt;
[[File:Screech_Squig.JPG|150px|right|thumb|Screech Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to as having [[Sonic Weaponry|oversized lungs that allow it to make an extremely loud screech.]] Screech Squigs disorient, incapacitate and make the enemy&#039;s ear drums burst in one of the most horrid sounds possible (We in /tg/ imagines it as mixing the cries of an infant that has sand paper in its throat with that of fingernails scratching the surface of a chalkboard). They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Screech Squig the best. Due to the fact that it is nothing more than a weaponized Mimic or a living Sonic Weapon, the Screech Squig needs both a big mouth and a wide barrelled body to encompass its huge lungs. Unfortunately, most Squigs have a big mouth and a wide body. Likewise, we hypothesize that the Screech Squig might be in fact, the big Squig we see inside of the Heavy Squig Launcha. This is alluded to the fact that its mouth is close relatively shut and will only open once fired from the Launcha. You wouldn&#039;t want your Boyz to go all bleeding in their noggins because they failed to pacify that thing right?&lt;br /&gt;
&lt;br /&gt;
A similarly themed and named Squig exists in Age of Sigmar called the &#039;&#039;&#039;Syari Screamersquig&#039;&#039;&#039;. A rare albino beast that loathes any form of light, and reacts to it with ear shattering screams. Unfortunately for it, it’s native to the Syari region of the Realm of Light. It’s been hunted to near extinction by the Lumineth Realm-Lords and is prized by many Grot Loonbosses for its screaming powers.&lt;br /&gt;
&lt;br /&gt;
===Snufflesquig===&lt;br /&gt;
[[File:Snufflesquig.PNG|150px|right|thumb|Snufflesquig]]&lt;br /&gt;
&lt;br /&gt;
Squig truffle pigs but more [[Derp|derpy in appearances.]] &lt;br /&gt;
&lt;br /&gt;
Snufflesquigs are little more than massive noses and snapping mouths with wiry little legs that can be trained by Sneaky Snufflers to identify Looncaps, a type of mushroom that grows from the light of the Bad Moon, from others that induce effects such as vomit slime, break out in luminous yellow spots, babble uncontrollably or even burst into flames. When the Bad Moon approaches these unique squigs begin to howl with raised snouts.&lt;br /&gt;
&lt;br /&gt;
Like truffle pigs, Snufflesquigs have a tendency to eat these shrooms if not carefully attended.&lt;br /&gt;
&lt;br /&gt;
May be a reference to Snuffler Orcs, a breed of Orc from Middle Earth described as small, black, and huge nosed, used for tracking victims.&lt;br /&gt;
&lt;br /&gt;
===Smasha Squig===&lt;br /&gt;
[[File:LAEMX6Acaz90SDmn.jpg|200px|right|thumb|Smasha Squig]]&lt;br /&gt;
A cousin to the [[Squighog]], the Smasha Squig is basically an orkified [[Dinosaur|Pachycephalosaurus]].&lt;br /&gt;
&lt;br /&gt;
Smashas are usually ridden by [[Nob]]s from the [[Beast Snagga]] sub-kulture, where they are often found leading mobs of [[Squighog Boy]]z into battle. The Smasha Squig itself is bipedal, running on two legs rather than four. It is also larger, tougher, and even more ferocious than your regular old [[squighog|Squig Bacon]]. Any Nob who has managed to beat a Smasha Squig into submission is &#039;&#039;not&#039;&#039; an Ork to be trifled with.&lt;br /&gt;
&lt;br /&gt;
Once &amp;quot;tamed,&amp;quot; a heavy armor plate is bolted to the Smasha Squig&#039;s skull. This is not done to protect the squig, for among its kind it is already noted for having an exceptionally thick skull encasing an exceptionally tiny (and shock-resistant) brain. Rather, the plate enhances the beast&#039;s natural head-butting tendencies so that the Smasha truly becomes a living, snarling wrecking ball. &lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Smasha Squig complements the Nob rider who is already a beast (pun intended) in close combat. Crunchwise, this oversized fungal dinosaur grants additional attacks with its jaws and its Smasha &#039;Ead has a chance to deal up to [[rape|five mortal wounds]] after a charge or heroic intervention. Finally, the rider is equipped with a Big Choppa and a slugga, and with T6 and 5 wounds the model is just as hard to kill as you&#039;d expect.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Spiky Squig===&lt;br /&gt;
[[File:Spiky.jpg|150px|right|thumb|Spiky Squig.]]&lt;br /&gt;
Spiky Squigs look like a living ball covered with spines which, when agitated, as an instinctive reaction, can shoot out at any threatening creature rather like a porcupine (except porcupines can&#039;t actually do that) .&lt;br /&gt;
&lt;br /&gt;
These spines inflict a poisonous sting on anyone struck by them, though the effect of the poison on Orkish flesh is not as drastic as it is on other races due to the similar biology of all Orkoid races. Squigs of this kind are used in some bionik arms fitted with cages and a quick release system, so they can be used as a close combat weapon as a living, breathing Morning Star.&lt;br /&gt;
&lt;br /&gt;
Spiky Squigs move via rolling around like a ball, however when it comes to hunting food, it would propel itself at high speed before launching into the unsuspecting prey. Launching its poisonous spines and letting it run its course. This unusual hunting method has been seen by xenobiologists as bizarre and weird.&lt;br /&gt;
&lt;br /&gt;
===Spiteshroom===&lt;br /&gt;
[[Image: Spiteshroom.png|150px|right|thumb|Spiteshroom]]&lt;br /&gt;
&lt;br /&gt;
A creature that blurs the line between Squig and Fungus, much like Hoppa Fungus. Spiteshrooms are fungal creatures that inhabit the dark and damp caves favoured by Dankhold Troggoths. They emit an incessant high-pitched shrieks and shrill idiot ditties that distracts even the most veteran warriors. The fungal clouds they release can rot flesh from bone. They are favored as familiars of Madcap Shamans.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that they seemed locked into ground like actual mushrooms, Spiteshrooms are immobile like the larger Stalagsquig.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spiteshroom_and_Stalagsquig.JPG|With a Stalagsquig in a &#039;&#039;literal&#039;&#039; face off.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;Sploding Squig===&lt;br /&gt;
[[File:Splodin_Squig.jpg|150px|right|thumb|&#039;Sploding Squig.]]&lt;br /&gt;
A biological grenade used by the Orks if they run out of stikkbombs. &#039;Sploding Squigs possess multiple stomachs, each containing a thick broth of unstable digestive chemicals. Some &#039;Sploding Squigs may be covered in spines which may act as fragmentation when it explodes.&lt;br /&gt;
&lt;br /&gt;
When agitated, usually though violent shaking, the &#039;Sploding Squig&#039;s digestive juices combine into a combustible liquid, causing the Squig to explode in a shower of meat, teeth, and bone fragments. While typically thrown in combat, &#039;Sploding Squigs are also often buried and used as mines. Orks are known to force-feed &#039;Sploding Squigs a meal of scrap metal before battle in an effort to enhance their lethality.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and doesn&#039;t really want to risk having his head blown off by enemy snipers he can just let the Squig go off to its intended target. Of course this may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly. &lt;br /&gt;
&lt;br /&gt;
However, the widespread use of regular Bomb Squigs has lessened the value of &#039;Sploding Squigs as Bomb Squigs are just regular Attack Squig fitted with explosives. No need to wait around for a specialized and uncommon Squig to mature when the most common type of Squig already fills in their purpose.&lt;br /&gt;
&lt;br /&gt;
===Spore Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SporeSquig3mteg.jpg|150px|right|thumb|Spore Squig]]&lt;br /&gt;
&lt;br /&gt;
[[Drug|A Squig to huff some shrooms and get high.]]&lt;br /&gt;
&lt;br /&gt;
A walking LSD projector. These little squigs are used defensively by Fungoid Cave-Shamans, who need but stamp on one to release an obscuring cloud of spores. The Fungoid Cave-Shamans themselves are the lepers of Goblin kind. Found only in [[Age of Sigmar]], the mushroom-gobbling grot maniacs known as Cave-Shamans are obviously not right in the head. &lt;br /&gt;
&lt;br /&gt;
To these greenskinned nutters, to get lost in a brain-mangling vision is to grow closer to the side of Gorkamorka that epitomises cunning and trickiness over brute strength, which is the side that all grots like the best. &lt;br /&gt;
&lt;br /&gt;
The Spore Squig is nothing more than a living, breathing hookah for the greenskin to sniff some grade-A meth and can, on command, release said spores towards its enemies to make them just as high as the Squig&#039;s personnel caretakers. &lt;br /&gt;
&lt;br /&gt;
Moral of the story, don&#039;t do drugs kiddos, especially on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Squigadon===&lt;br /&gt;
[[File:Squigadon.JPG|200px|right|thumb|Squigadon.]]&lt;br /&gt;
A form of Squig larger than a Great Cave Squig but smaller than a Giant Squig. Maybe a smaller [[Squiggoth]]. &lt;br /&gt;
&lt;br /&gt;
First appeared in White Dwarf, and utilized by Hobgoblins. The creator of this monster was from Nick Bayton who literally used a Large Squiggoth from Forgeworld and converted it into a unit for Fantasy by using the [[Lizardmen|Stegadon]] rules in battle. Whilst it may look big, don&#039;t let it fool you. Perspective is deceptive and whilst hobgoblins may view it as huge, you should take note that hobgoblins are like half the height of a human, so that Squigadon would be slightly bigger than a rhino.&lt;br /&gt;
&lt;br /&gt;
Seeing as how the Squigadon is literally a converted [[Squiggoth]], whether it would be considered another demonym for a Squiggoth or an entirely different subspecies is unknown. Moreover, how &#039;canon&#039; this Squig is, we have no clue since it only appeared in &#039;&#039;one&#039;&#039; issue of White Dwarf and that&#039;s it. We don&#039;t even have any of the bearest hints of fluff. So your guesses on its validity are as good as ours. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
W8ox5l0jxaua.jpg|As it appeared in White Dwarf.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Squiggoth]]===&lt;br /&gt;
The largest of all squig species, have their own page.&lt;br /&gt;
&lt;br /&gt;
===Squigeon===&lt;br /&gt;
[[File:Squigeon3.jpg|150px|right|thumb|Squigeon.]]&lt;br /&gt;
&lt;br /&gt;
Squigeons (&#039;&#039;Orkus aerium&#039;&#039;) are the Squig counterparts of the Terran pigeon or columbidae if you are feeling fancy, often utilized for sending messages during battle amongst Ork tribes that lack more advanced methods of communication. Although they are sometimes hunted by the dreaded Squighawk or used as target practice by Stormboyz.&lt;br /&gt;
&lt;br /&gt;
[[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|They are the cutest little orkspawn your will ever get the chance of meeting.]] Unfortunately, due to GeeDubs incompetence, we never ever get to see them further fleshed out in fluff. This time the Commissar would be fine with you petting a Squigeon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigeon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squighawk===&lt;br /&gt;
[[File:SquigHawk.jpg|150px|right|thumb|Squighawk.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;BA-CAAAWK! OM NOM NOM NOM NOM!&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Think of a Orkified Pterodactyl. Squighawks are a wild, flying species of Squig that are large enough to eat Orks. Thus, they are ECKS BAWKS HUEG.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, they are often too difficult to be trained (Could be because the Squighawk view Orks are prey #1) and are rarely used by Ork Runtherdz which is saying something on how hard it is to tame these things when the Orks manage to successfully do it to the much larger Squiggoth.&lt;br /&gt;
&lt;br /&gt;
Still, it would be cool if we actually got to use these &amp;lt;s&amp;gt;Dinosaurs&amp;lt;/s&amp;gt; flying reptiles on the tabletop. Chances are, these things could potentially reach a size to rival some larger Tyranid flying strains such as the [[Harpy]].&lt;br /&gt;
&lt;br /&gt;
===Squig-Hog===&lt;br /&gt;
[[File:Beast Snaggas.jpeg|200px|right|thumb|Squig-Hog]]&lt;br /&gt;
[[Boarboyz]] haven&#039;t been mentioned in core Ork fluff for quite some time. While they were cool in their own way, it didn&#039;t really ever make sense for Orks to be riding Earth animals in the first place. Well, as of 9th Edition it seems that Boarboyz have been retconned and/or [[squatted]] for good, because [[Squighog Boy]]s have now been introduced as a far more [[awesome]] type of Ork heavy cavalry. Squig Hogs are tougher, larger, and far more dangerous than other types of cavalry such as a horse or warboar, and they can eat pretty much anything that fits in their mouths (including the rider, if he fails to keep his mount in line). However, the horse still has a modest speed advantage.&lt;br /&gt;
&lt;br /&gt;
[[Beast Snagga]]s use them as cavalry like the Imperium&#039;s [[Rough Riders]] and they are &#039;&#039;thicc&#039;&#039; enough that a [[Gretchin]] can hop on as well. Snaggas who ride these guys are called [[Squighog Boy]]z. While Squighog Boyz can belong to any Klan, they are presumably most common among the [[Snakebites]].&lt;br /&gt;
&lt;br /&gt;
Crunchwise, Squighogs have a pretty nasty bite of S6, AP-1 and D2, meaning you should be able to dispatch the now tough-to-kill [[Primaris Space Marines]] as well as other MEQs and GEQs consistently. What you want from it however, is the fact that these walking fungal bacons are allowed 2 additional attacks every time the unit fights. Combined with the additional weapons from the Ork himself and you get a nasty cavalry unit.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Squighound===&lt;br /&gt;
[[File:Squighound.jpg|right|150px|thumb|Squighound.]]&lt;br /&gt;
Squighounds (&#039;&#039;Orkus canis&#039;&#039;), commonly known as &amp;quot;Growlers,&amp;quot; are a variation of the Attack Squig, used by Ork Slaverz to help them keep the Gretchins and slaves from other races in line, some have four legs, although two-legged varieties certainly exist. &amp;quot;Growlers&amp;quot; are also often kept as a form of pet by other Orks, as they are roughly the size of a small dog, hairy, and particularly vicious. &lt;br /&gt;
&lt;br /&gt;
A Pet Squig often scurries about behind its master, barely under his control, giving its owner no end of amusement and laughs [[Troll|especially when the Squig snaps at the ankles of another Ork.]]&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with the Guard Squig or Herd Squig who are also [[Derp|referred to as &#039;Squighound&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Squigosaur===&lt;br /&gt;
[[File:Squigosaur_2.JPG|200px|right|thumb|Squigosaur]]&lt;br /&gt;
The Squigosaur are large two-legged squigs, that [[Beast Snagga]]s ride upon. They are similar in appearance to the Smasha Squig, but whilst the Smasha Squig is an Orky Pachycephalosaurus, the Squigasaur is the Allosaurus of the family.&lt;br /&gt;
&lt;br /&gt;
The most famous of which is the Big Chompa or otherwise known as &#039;&#039;&#039;The Great White Squig&#039;&#039;&#039; (AKA the Great White Shark on legs or &amp;quot;I can&#039;t believe it&#039;s another Moby Dick reference!&amp;quot;). A legendary alpha Squigasaur regarded as the most belligerent, vicious, and savage of its kind. It was responsible for a breathtaking number of missing Boyz and was also thought to be utterly untameable. That is, until Beast Snagga Mozrog Skragbad appeared with all his chad energy and proceeded to beat the ever-loving shit out of it for three days until it complied.&lt;br /&gt;
&lt;br /&gt;
Although he has tamed the Squigosaur, it will revert to its original destructive nature when he is not nearby. In order to keep Big Chompa in line, the long-suffering Skragbad is forced to keep himself at its side and the two are rarely seen apart.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Squigosaur&#039;s jaws works lethally well with a mounted [[Beastboss]]; three extra attacks which can practically gobble up [[Terminator]]s - especially if you roll a 6 to hit and score 3 mortal wounds. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Squigosaur.JPG|The Great White Squig&lt;br /&gt;
HxDM6t0oZyXjrBtR.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Squigpipe===&lt;br /&gt;
[[File:Pipe.jpg|150px|right|thumb|Squigpipe.]]&lt;br /&gt;
Just to further hone in the Scottish stereotype within the Orks (prejudice much, GeeDubs?). This special type of Squig is used by the Orks as a musical instrument. Several tube-like proboscises emanate from this Squig&#039;s bag-like body. &lt;br /&gt;
&lt;br /&gt;
The Musical Squig can be tucked under one arm and inflated by blowing down the proboscis. Then, by squeezing the Squig, weird and terrifying sounds can be made through the creature&#039;s proboscis pipes. This turns the Squig into a musical instrument, much like the bagpipes, but a thousand times more cacophonous. Orks like to go into battle accompanied by this Squig much to the detriment of their enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-playing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squigshark===&lt;br /&gt;
[[File:SquigShark.jpg|150px|right|thumb|Squigshark.]]&lt;br /&gt;
Orks as Jaws. Squigsharks are the Squig counterparts of Terran sharks that inhabit Ork-infested worlds. And no they are not huggable; your local Commissar definitely urges you to &#039;&#039;&#039;&#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; pet one out of safety and preventing potential stupidity.&lt;br /&gt;
&lt;br /&gt;
They are known to be very dangerous beast and many Ork sailors trying to cosplay as Moby Dick ended their lives as a food for Squigsharks. Whenever one appears, it is obligatory to play the signature Jaws music. They are by far the top oceanic predator of any Ork World.&lt;br /&gt;
&lt;br /&gt;
YOU. HAVE. BEEN. WARNED.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Deff_Skwadron_Squig-Shark-2.jpg|Dun dun...dun dun...dun dun dun dun dun....&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snake-Squig===&lt;br /&gt;
[[File:Snake-Squigs.jpg|170px|right|thumb|Snake-Squig]]&lt;br /&gt;
The Snake-Squig is a very little known species of Squig, which is only shown as an illustration with a [[Snake Bites]] [[Weirdboy]] of said Snake-Squig constricting the Odd Boy like something out of Indiana Jones and the Temple of Doom.&lt;br /&gt;
&lt;br /&gt;
Speaking of Temple of Doom, it is quite possible that a Weirdboy uses his psychic mumbo-jumbo to control them like how a snake charmer controls a snake. Of course, what the Weirdboy actually does with the snakes, we have no idea, as they are just there to make him look cool.&lt;br /&gt;
&lt;br /&gt;
In terms of its ecology, the Snake-Squig should share the same niche and behaviour as...well...a regular old snake, specifically the constrictor kind when you compare it to its sheer size. These beasts are like, 2-3 meters long if the image is any indication and is quite capable of chomping down prey as it is, swallowing them whole.&lt;br /&gt;
&lt;br /&gt;
But its role is never ever really known given that all Snake-Squigs are actually victims of Old Zogwort who managed to Harry Potter&#039;ed them into &#039;&#039;becoming&#039;&#039; a Snake-Squig. Because of the fact that Old Zogwort is the only known Ork that does these kinds of things, whether the Snake-Squig is an actual Orkoid species or just the consequence of psychic mishap is currently unknown.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Squig Gobba===&lt;br /&gt;
[[File:Squig Gobba 2.jpg|200px|right|thumb|Squig Gobba.]]&lt;br /&gt;
A [[Forge World]] model, which is the size of a colossal squig. The difference is that this one can fire smaller squigs out of its mouth. The Squig Gobba is essentially living artillery. &lt;br /&gt;
&lt;br /&gt;
Dragged and prodded onto the battlefield by its malevolent Goblin tenders, it is a huge beast with an oversized gaping maw, a set of extremely powerful lungs and a ravenous appetite to rival even that of a Troll. With the Squig Gobba heavily chained into position to prevent it bounding off after the first tasty morsel it spies, its tenders start dragging lesser squigs from the cages surrounding them as battle is joined, slicking these vicious beasts with foul-tasting noxious liquids. &lt;br /&gt;
&lt;br /&gt;
This not only renders the creatures senseless for a short time, but also prevents the Squig Gobba from immediately swallowing them as the stunned squigs are unceremoniously stuffed into its jaws. Goblins can also make it explode if they want to.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig Gobba.jpg|Hey look! It seems that the last of the Gastric Brooding Frogs have evolved!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stalagsquig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Stalagsquig10vx-1.jpg|150px|right|thumb|Stalagsquig]]&lt;br /&gt;
&lt;br /&gt;
Squigs are highly adaptable creatures, taking a myriad range of forms. Some, for example, infest the rock itself, creating Stalagsquigs.&lt;br /&gt;
&lt;br /&gt;
The Stalagsquigs are a what happens when orks and gobboz believe that &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&amp;quot;OIH DAT STONE FING OVER DERE LOOKS LIKE A BITEY SQUIG&amp;quot;&amp;lt;/span&amp;gt; and as such the power of [[WAAAGH|WAAAAAAAAAAAAAAAAAGH made it so.]] The species looks like normal stalagmites from afar but get close enough and you will be introduced to a stone skinned biting nightmare. This particular breed has yet to be seen in 40k but it is prevalent in Ye Age of golden hammer jackasses [[Age of Sigmar]]. &lt;br /&gt;
&lt;br /&gt;
It is unknown how these squigs move (if they move at all?) since they seem to have no visible legs, unless it&#039;s a luggage scenario where it sprouts thousands of little legs from its base when it wants to move.......WELP, have fun sleeping after thinking about that. Emperor damn, it&#039;s like the [[Chaos Spawn|chaos spawns all ov-BGRIHSRAJKHSJAHDSAIUOFDGHU.]] However, according to Warhammer Community, they are totally immobile and viciously hungry creatures that make exploring caves in the Mortal Realms an even worse idea than you thought it was. &lt;br /&gt;
&lt;br /&gt;
As a side note there has been no recorded evidence on how big these squigs can grow to but seeing as how normal stalagmites can grow to be bigger than a sky scraper if given enough space we might have to worry about descending into caves in the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Swab Squig===&lt;br /&gt;
[[File:Swab.jpg|150px|right|thumb|Swab Squig.]]&lt;br /&gt;
The Swab Squig is a type of Hair Squig, but unlike the long trailing hair of its cousins, its round body is covered with short, fluffy fur. Orks use Swab Squigs to mop up during operations, and they come in handy for emergency handkerchiefs too. Despite looking like a giant fluffball they have a humongous mouth and are quite snappy too. Swab Squigs tend to share a comedic relation with [[Snotling|Snotlings]] due to the latter&#039;s mentally retarded habit of poking things that should not be poked, which often ends with the little snots running around having their asses bit by the Swab Squig.&lt;br /&gt;
&lt;br /&gt;
Non-pettable by your local Commissar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-swab-2.jpg|It is wise not to pet something that looks cute....&lt;br /&gt;
File:Squig-swab-3.jpg|....Or else this happens. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syringe Squig===&lt;br /&gt;
[[File:Syringe.jpg|150px|thumb|right|Syringe Squig.]]&lt;br /&gt;
Syringe Squigs are primarily used for medicinal purposes. These medical Squigs have natural properties which Painboyz find useful when patching together battle-damaged Orks. Syringe Squigs have a long needle-sharp proboscises with which they inject venom into their prey. Syringe Squigs exude a soporific venom which makes a fine anesthetic for Orks when the traditional anesthetic (known to other races as a &amp;quot;concussion&amp;quot;) is unavailable.&lt;br /&gt;
&lt;br /&gt;
Syringe Squigs are divided by their sizes to &#039;small&#039;, &#039;big&#039; and &#039;urty&#039; which are used depending on the strength of the dose required. The venom is sometimes extracted from the creature and used separately for mixing up some kind of special &#039;medicine&#039;, or if a really large dose is needed.&lt;br /&gt;
&lt;br /&gt;
There is also a special type of Syringe Squig called a &#039;&#039;&#039;Vaccine Squig&#039;&#039;&#039;, whose own immune system produces natural vaccines and antibodies to a host of different pathogens that are extracted and used by Painboyz to aid diseased Orks.&lt;br /&gt;
&lt;br /&gt;
===Tapewyrm Squig===&lt;br /&gt;
The Kruleboyz Orruk shaman Gobsprakk can summon a squirming swarm of Tapewyrm Squigs inside the stomachs of his enemies, sickening them and even causing them to explode in a shower of Waaagh! Magic like some sort of twisted DeviantArt fetish. Yeah.&lt;br /&gt;
&lt;br /&gt;
===Tomb Squig===&lt;br /&gt;
[[File:Tomb_Squig_placeholder.JPG|150px|right|thumb|Tomb Squig]]&lt;br /&gt;
From old-school Warhammer, Tomb Squigs are an albino breed of burrowing squig that feeds on corpses and undead alike. &lt;br /&gt;
&lt;br /&gt;
Often found in [[Dorf|Dwarfen]] tombs that have been broken open and looted, they are sometimes also found in graveyards where their presence often makes sure undead aren&#039;t present in these areas. Slightly smaller than regular Squigs, they possess amazingly powerful jaws for their size, which they use to break open stone sarcophagi and to bite through the ceremonial armour Dwarfs often bury their dead in. &lt;br /&gt;
&lt;br /&gt;
At the cost of there being corpse-eating squigs, these critters are as likely to attack and devour the undead as the actually dead (and living as well). As such, Tomb Squigs can serve as a [[Just As Planned|nasty surprise]]; really ruining a tomb robber’s day as not only do they present a threat to life and limb, [[Troll|they can also destroy valuable weapons and armour hidden in the tomb.]] &lt;br /&gt;
Source: https://warhammerfantasy.fandom.com/wiki/Tomb_Squigs&lt;br /&gt;
&lt;br /&gt;
===Tramplasquig===&lt;br /&gt;
[[File:Tramplesquig.JPG|200px|right|thumb|Tramplasquig]]&lt;br /&gt;
A quadrupedal Squig breed that is large enough to drag large vehicles. Tramplasquigs are the rhinoceros of the Squig family and their poor temper makes them a popular beast of war as well as a versatile beast of burden. &lt;br /&gt;
&lt;br /&gt;
The [[Beast Snagga]]s use them to carry their [[Kill Rig]]s and [[Hunta Rig]]s. Although they lack any other form of natural weapons other than their bulk and teeth, Beast Snaggas mount armored helmets with a giant blade on top to further maximize their carnage.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Tramplasquig is essentially the vehicle itself. It works well in conjunction with its ferried troops. As such, the whole thing is no slouch in melee either, as it not only has the squig itself fighting but also a bunch of boyz to hack away. What it does really well is if you have the Ramming Speed stratagem, as it not only throws it at an enemy from further away but it also drops some MWs on top of that, which can help with wiping the mob.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Vampire Squig===&lt;br /&gt;
[[File:Vampire.jpg|150px|right|thumb|Vampire Squig.]]&lt;br /&gt;
The Vampire Squig is a blood-sucking creature with long sharp fangs, used by Painboyz to bleed the patient and suck bad blood and pus from septic wounds. The Squig does not seem to mind what the blood is like or from what species it comes so long as it gets a regular and plentiful supply.&lt;br /&gt;
&lt;br /&gt;
When times are hard (which for Orks is when there&#039;s not much fighting) the Painboyz are forced to find other ways to keep their pets alive, which they do by extolling the benefits of regular bleeding to otherwise healthy Orks. It is also a good way to earn tons of teef in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Wyrdsquig ===&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrd.jpg|150px|right|thumb|Wyrdsquig.]]&lt;br /&gt;
&lt;br /&gt;
A Wyrdsquig is a little known psychic Squig subspecies, that has close genetic links to the Gnasher Squig. Despite their close relations, they are fucking hideous; looking more like an aborted love child between [[H.P. Lovecraft|Yog-Sothoth]] and the [[Halo|Timeless One.]]&lt;br /&gt;
&lt;br /&gt;
This subspecies is rarely encountered in the wild and possesses psychic abilities similar to those of Ork [[Weirdboy]]z. The Wyrdsquig is often employed in battle as a &amp;quot;psychic bomb,&amp;quot; releasing a catastrophic telepathic shockwave at the moment of its death. So in layman&#039;s terms, it is the Ork equivalent of a Imperial [[Grenades &amp;amp; Explosives#Psyk-Out Grenade|Psyk-Out Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
They are one of the few Warp-based weapons that the Orks utilize along with the [[Shokk_Attack_Gun|Shokk Attack Gun]] and [[Tellyport_Blasta|Tellyport Blasta]].&lt;br /&gt;
&lt;br /&gt;
===Other Squigs===&lt;br /&gt;
	&lt;br /&gt;
The breeds of squigs are innumerable and there are a lot of other, unknown types of these creatures in existence. From tiny micro-organisms on Ork bodies to the gigantic beasts put in the Ork spaceships to create breathing atmosphere as a form of a life-sustaining device, each of them has an use in Ork society. Notorious breeds such as the yellow-spotted &#039;&#039;&#039;Facegnasha&#039;&#039;&#039;, the greater &#039;&#039;&#039;Fang-gob&#039;&#039;&#039;, or the infamous &#039;&#039;&#039;Leapin’ Deff&#039;&#039;&#039; are especially popular for ther use as Bomb Squigs. In Age of Sigmar, it is further expanded, examples such as the &#039;&#039;&#039;Glo-Squig&#039;&#039;&#039; are a type bioluminescent squig used to light up Lurklairs of the Gloomspite Gitz. Most of the models below include original Squig models, although also included is a green, gelatinous blob that had two beady eyes, similar to a Japanese RPG Slime, which some fa/tg/guy thought was explainable as being like the Orkoid Fungus equivalent of a Slime Mold, although searching has found that this is an unofficial model produced by a third party company, &amp;quot;Krakon Games&amp;quot;; the idea for the model being a Slime Squig probably came from the old Games Workshop Troll boardgames aimed at children, specifically &amp;quot;Squelch!&amp;quot;, one about Trolls playing a game involving stomping on Squigs, among the illustrated Squig Cards there is a little Slime Squig. There is also a Small, Hairy, Humanoid Squig, perhaps the Orkoid equivalent of a Gibbon, covered in what could be fungal cilia or mould, called a &amp;quot;Beastling&amp;quot; below, which is an older official model. There was a Squig with a face resembling a Grot&#039;s like the Cape-Bearing Squig, but with long, bendy tube legs like stilts. There were 2 spiderlike squigs, one with a face like an Ork&#039;s, the other with a massive piercing proboscis, called a &amp;quot;Coffin Crawler&amp;quot; which was responsible for feeding Tyranid Norn Queens. A White Dwarf Squig character was Niblitz, Gobbledigook the goblin/snotling&#039;s pet who resembled an attack squig covered in fuzz and with two little horns, who was often said to be &amp;quot;spiderlike&amp;quot; somehow. Niblitz may be the very first squig ever designed, as he first appeared before any other squig models. The Forest Goblins also used to be shown with Squigs who had Spider-Like Features, or even Riding Spider-Squigs.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigs_Old_Mini.jpg&lt;br /&gt;
File:Retro_Squigs.jpeg&lt;br /&gt;
File:VariedSquigs.JPG&lt;br /&gt;
File:Niblitz.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gloomspite Gitz]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
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[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Feral Orks]]&lt;br /&gt;
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[[Category: Squigs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Megafauna]]&lt;br /&gt;
&lt;br /&gt;
{{template: Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Approved_Music&amp;diff=95939</id>
		<title>Approved Music</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Approved_Music&amp;diff=95939"/>
		<updated>2022-07-26T17:44:04Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: /* Rock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While fa/tg/uys and ca/tg/irls by and large tend to be more film and literature types, every once in a while they may wish to set the mood for an adventure, get into a character&#039;s headspace, or just chill/rock the fuck out.&lt;br /&gt;
&lt;br /&gt;
This page is to help find musicians and albums for just such an occassion.  &lt;br /&gt;
&lt;br /&gt;
Please note that soundtracks of [[Approved movies]] and [[Approved Television|television]] have been omitted as, generally, they count automatically. (We make a partial exception for Film Score &#039;&#039;composers&#039;&#039;, mainly because the really good ones are guns for hire, whose works can be found in some really terrible movies.)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;As these are compiled opinions, they are by definition subject to personal taste and preference.&amp;lt;/s&amp;gt; Not liking anything on this list is a capital offense and you will be executed for &#039;&#039;&#039;HERESY&#039;&#039;&#039; for such incorrect beliefs.&amp;lt;ref&amp;gt;More seriously, since overhype and &amp;quot;this is actually painful to listen to&amp;quot; are both things that happen, we won&#039;t hate on you if you don&#039;t enjoy these... as long as you&#039;re not going out of your way to shit on them, mind.&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now, with all that said, let&#039;s begin.&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
*&#039;&#039;&#039;Amon Düül II - Yeti&#039;&#039;&#039;: See, they call it Yeti, &#039;cause this is a beast of a release. At over an hour long, this album is absolutely stuffed to the brim with crazy psychedelic textures and heavy jams that could even put Sabbath in their place. Fantastic for setting moods or getting into a headspace.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Blue Oyster Cult&#039;&#039;&#039;: Another prog rock band, notable mainly for some mainstream songs, but they also have a hefty work of fantasy-based music. Some of their songs have been written or are based on the work of Michael Moorcook, creator of [[Elric]].&lt;br /&gt;
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*&#039;&#039;&#039;The Darkest of the Hillside Thickets&#039;&#039;&#039;: A rock band who make many songs based off of the works of H.P. Lovecraft, although they have other sci-fi, horror, or just weird story inspired songs, such as &amp;quot;Coelacanthem&amp;quot; and &amp;quot;Molasses Disaster&amp;quot; based on actual events and creatures.&lt;br /&gt;
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*&#039;&#039;&#039;Genesis- Most of it&#039;&#039;&#039;: Putting this here because their music, while primarily prog-rock, also verges off into much more standard pop, and much darker, slower stuff. They’ve done everything, and some of it’s even good. I, personally, would recommend “In the Cage”, “Firth of Fifth”, and most of their album “Duke”.&lt;br /&gt;
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*&#039;&#039;&#039;King Crimson - In the Court of the Crimson King+&#039;&#039;&#039;: The original. [[The Dark Tower|Not that Crimson King]]. [[JoJo&#039;s Bizarre Adventure|Or that one.]]&amp;lt;ref&amp;gt;Although they were both named for the band.&amp;lt;/ref&amp;gt; The soundtrack of a medieval apocalypse. Classical and acoustic instrumentation mixed with rock music stylings, a sprinkling of jazz here and there, and lyrics that make fantasy allusions make for the perfect mood setter for your [[grimdark]] D&amp;amp;D campaigns.&lt;br /&gt;
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*&#039;&#039;&#039;Kino&#039;&#039;&#039;: &#039;&#039;The&#039;&#039; Russian Rock band. Headed by Viktor Tsoi, there&#039;s a reason why he&#039;s regarded to this day as a national icon for russian music and the frustration present to this day on the country for it&#039;s government and leaders. The &#039;&#039;Chyorny albom&#039;&#039; (Black Album) is generally recommended as a entry point for newcomers (ironically, since it&#039;s the last album for the band), but iconic songs like &#039;&#039;Summer is Ending&#039;&#039; and &#039;&#039;Calm Night&#039;&#039; are also nice starts to get what&#039;s so praised about the band.&lt;br /&gt;
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*&#039;&#039;&#039;Nick Cave and the Bad Seeds&#039;&#039;&#039;: Grimdark stories about murder, crime, rape and religion are par for the course, with the occasional love ballad. Fantastic music and lyrics that could inspire many characters and hooks, as well as set a pretty grim mood if ever it&#039;s needed.&lt;br /&gt;
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*&#039;&#039;&#039;Nico&#039;&#039;&#039;: While Chelsea Girl is considered to be a stock standard sixties pop album (though a classic nonetheless), the rest of her discography is wildly different, thanks in part to her Velvet Underground bandmate John Cale as producer. [[Grimdark]], [[Apocalypse|apocalyptic]] vibes, as well as fantastical lyrics and droning medieval instrumentation help to draw you into an atmosphere of heavy dread and hopelessness. Seriously, there&#039;s a reason Nico is credited with being the first ever truly goth artist.&lt;br /&gt;
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*&#039;&#039;&#039;The Residents&#039;&#039;&#039;: A deconstructionist art-rock band that have been making music since seemingly the dawn of time. Some truly weird songs and imagery in their lyrics. Perfect for pilfering.&lt;br /&gt;
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*&#039;&#039;&#039;Slint - Spiderland&#039;&#039;&#039;: Edgy post-rock that walks the delicate line of being angsty but not whiny. Minimalist rock production with your typical verse-chorus-bridge songwriting with cool time signatures. All of this is in service to the dark tone with songs that cover topics of social anxiety, depression and abandonment. The lyrics alone could be used as inspiration for characters and adventures.&lt;br /&gt;
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*&#039;&#039;&#039;Tom Waits&#039;&#039;&#039;: Songs about the freaks and underclasses of modern society sung by a homeless man who sounds like he&#039;s been drowning his sorrows in whiskey since before you were born. Excellent songs that are executed with flawless, characterful performances that are accompanied by top notch production and instrumentation. There are plenty of characters to be stolen from this music.&lt;br /&gt;
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*&#039;&#039;&#039;Warren Zevon&#039;&#039;&#039;: English-style Rock with a &#039;&#039;&#039;dark&#039;&#039;&#039; sense of humor and a discography over a time period longer than the average Neckbeard&#039;s lifespan. Any particular album would be a good starting point, although Excitable Boy and Bad Luck Streak at Dancing School are particularly well known. Themes range from Untreated Mental Illness, excitement over trains, and gambling adventures in Cuba to Mercenary work in Africa, [[Werewolf:_The_Apocalypse|Werewolves who really don&#039;t care about the masquerade]] and a Cyberpunk concept album. Was badass enough to crack jokes about the cancer that he knew was going to kill him and recorded a whole album before it finally got him. Depending on the exact album, his music works thematically for [[Shadowrun]], Modern or retro-style [[Call of Cthulhu]] games, [[World_of_Darkness|Old World of Darkness]] games, and really anything set in the grimy side of the Cold-War era. &lt;br /&gt;
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*&#039;&#039;&#039;Yes - Fragile, Close to the Edge, Tales from Topographic Oceans+&#039;&#039;&#039;: You&#039;ll be hard-pressed to find a more quintessentially prog band than Yes. Probably could be viewed as a [[noblebright]] King Crimson. Fantastical lyrics with ridiculously tight playing and songwriting and just enough of that prog cheese to keep it fun. Good luck finding a band that would better suit your 80s inspired fantasy games. &amp;lt; [https://www.youtube.com/watch?v=cPCLFtxpadE To Be Continued]I \ I /&lt;br /&gt;
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==Metal==&lt;br /&gt;
*&#039;&#039;&#039;Angra - Temple of Shadows&#039;&#039;&#039;: &#039;&#039;&#039;THE&#039;&#039;&#039; Nobledark album in power metal. Don&#039;t be fooled by the dark aesthetics of the cover and the fact the songs describe a world that could give original Warhammer a run for it&#039;s money, the overreaching message of the album is that any man can reach their redemption if they work towards it hard enough. Has great vocals and an interesting story to boot, with the main themes providing enough material to create entire campaigns around them.&lt;br /&gt;
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*&#039;&#039;&#039;Alestorm&#039;&#039;&#039;: Pirates + Metal + Scotland. If you haven&#039;t heard this playing in your local hobby shop, you&#039;ve never been to your local hobby shop. Period. Especially appropriate for playing Warmahordes to.&lt;br /&gt;
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*&#039;&#039;&#039;Black Sabbath&#039;&#039;&#039;: The guys who made the genre. Any metalhead who isn&#039;t at least semi-knowledgable about them will be put to death by the masses.  Used to be the shit, now they&#039;re just the shit that&#039;s played on any classic dad rock station as background music.&lt;br /&gt;
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*&#039;&#039;&#039;Blind Guardian - Nightfall in Middle Earth&#039;&#039;&#039;: A one-hour-long speed metal concept album about [[The Silmarillion]]. If that doesn&#039;t sound fuck awesome to you, then get the fuck off this website. &amp;lt;ref&amp;gt;We&#039;ll accept a &amp;quot;that &#039;&#039;sounds&#039;&#039; awesome, but I&#039;ve been burned by concept albums before&amp;quot; reaction as well, just so long as you&#039;re willing to try it; if your reaction was either &amp;quot;I just don&#039;t like speed metal.&amp;quot; or &amp;quot;But I found the Silmarillion really boring!&amp;quot;, well, fuck you too buddy.&amp;lt;/ref&amp;gt; Appropriate levels of [[cheese]] and [[Fist of the North Star|manliness]] are expected.&lt;br /&gt;
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*&#039;&#039;&#039;[[Bolt Thrower]]&#039;&#039;&#039;: Worth mentioning here due to their connection to [[Warhammer 40k]]. It&#039;s a death metal band, so pretty much a [[skub|&amp;quot;love it or hate it&amp;quot; deal]], but yeah... [[Neckbeard]]s making 40k-themed music, yo!&lt;br /&gt;
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*&#039;&#039;&#039;Burzum - Filosofem&#039;&#039;&#039;: Trve kvlt shit from Norway made by a white nationalist who [[Khorne|stabbed his bandmate and label manager to death]] because he [[Neutral Evil|&amp;quot;had it coming&amp;quot;]] and eventually [[Myfarog|wrote a racist as fuck rpg]]. Unlike Myfarog, however, this album is actually good with super noisy production, heavy atmosphere and awesome grooves...well...at least in the first half...&lt;br /&gt;
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*&#039;&#039;&#039;Dragonforce&#039;&#039;&#039;: Power metal par excellence. Best known for Through the Fire and the Flames, which you would literally have to have lived under a rock for the past decade and a half to have not heard. The rest of their work is similarly brilliant and fast enough to delight even the most jaded of Speed Freeks. &lt;br /&gt;
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*&#039;&#039;&#039;Ghost&#039;&#039;&#039;: [[file:Ghost_concert.jpg|right|300px|thumb|Ghost is [[Dark Heresy]] as a musical.]]Sweedish band that&#039;s basically Black Sabbath crossed with Judas Priest.  Virtually unknown in the US for their first decade as no label or radio group wanted their name attached to the band&#039;s [[edgy|lyrics]], although after they won a grammy in 2016 they became more well known.  Their stage act looks like what you&#039;d get if the Ecclesiarchy had Harlequins.&lt;br /&gt;
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*&#039;&#039;&#039;Gloryhammer&#039;&#039;&#039;: A swiss-scottish power metal band lead by Christopher Bowes, the lead singer of Alestorm. Their music is cheesy as fuck (with lots of ham), but the lyrics sound like a D&amp;amp;D campaign gone off the rails with more than a fair share of AoS/40k thrown in, if you want to remember back when you didn&#039;t give a shit about being edgy or realistic or an adult and just loved things because they were over-the-top awesome then this is for you, their lyrics would actually make for very funny crossover campaigns. If you are not making a Chaos Sorcerer expy of Zargothrax by the 5 minutes of listening to &amp;quot;Space 1992: Rise Of The Chaos Wizards&amp;quot; then there is something very wrong with you.&lt;br /&gt;
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*&#039;&#039;&#039;GWAR&#039;&#039;&#039;: Thrash metal band, notable for dressing up in monster costumes and having elaborate shows where they kill celebrities, politicians and various supervillain adversaries. Have a surprisingly in-depth lore revolving around being an army of space barbarians who were exiled to Earth, and then frozen in Antartica for millions of years after they created humanity by raping primates (yeah, this band isn&#039;t for anybody with a low tolerance for [[/b/|extremely vulgar humor]]). For particular /tg/ relevance, they also had their own skirmish wargame at one point called &amp;quot;Rumble in Antartica&amp;quot;, the cover art for their &amp;quot;Violence Has Arrived&amp;quot; album was done by the 40k artist Adrian Smith, and their frontman also half-wrote an adventure for [[Lamentations of the Flame Princess]] before dying. &lt;br /&gt;
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*&#039;&#039;&#039;The Hu&#039;&#039;&#039;: Mongols + Metal = [[Awesome]]. Wolf totem could be used as the [[White Scars]] theme tune.&lt;br /&gt;
**On that note, other White Scars worthy musicians/songs include:&lt;br /&gt;
***&#039;&#039;&#039;Tengger Cavalry&#039;&#039;&#039; - Chinese instead of Mongolian. Lots of good shit, especially the remastered version of War Horse. The lead singer is dead now, so no more new music.&lt;br /&gt;
***&#039;&#039;&#039;Hassak - Amahat&#039;&#039;&#039; -The Hu, but Turkic&lt;br /&gt;
*&#039;&#039;&#039;Judas Priest&#039;&#039;&#039;: One of THE heavy metal bands of the 80&#039;s, and one of the most famous Metal bands in history. Their songs are fairly diverse as there are plenty of slower, mellower song to go with the faster more aggressive songs, but most feature some great guitar solos and brutal fucking vocals from Rob Halford (and some great vocals from Tim &amp;quot;Ripper&amp;quot; Owens), who can let out high pitched banshee wails that you&#039;ll feel in you chest. A lot of their stuff is very suitable theme tunes for [[Chaos Space Marines|Chaos Warbands]], especially the [[Emperors children]] and [[Iron Warriors]] (&amp;quot;Eat me alive&amp;quot; and &amp;quot;All guns blazing&amp;quot; fit the legions very well), so they great for getting in the mood for painting Chaos Space Marines and Chaos Warriors. If you haven&#039;t heard any Judas Priest stuff before, start out with something like &amp;quot;Electric eye&amp;quot;, &amp;quot;Breaking the Law&amp;quot; or [[Night Lords|&amp;quot;Nightcrawler&amp;quot;]], since songs like &amp;quot;Painkiller&amp;quot; can be a bit much for a first listen and some people need to get into the band first before they can enjoy some of their screechy songs.&lt;br /&gt;
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*&#039;&#039;&#039;Megadeth&#039;&#039;&#039;: One of the thrash metal &amp;quot;big four&amp;quot; the themes their songs are famous for have caused a revival of the thrash metal genre. Like instead of songs about satanic shit or &amp;quot;hedonistic pleasures&amp;quot; the lyrics of a megadeth song have other themes like government conspiracies or the extinction of the human race. Also, the riffs will cut your head off.&lt;br /&gt;
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*&#039;&#039;&#039;Nekrogoblikon&#039;&#039;&#039;: Goblin Metal, goblins from a magical island in outer space come to fuck mankind up.&lt;br /&gt;
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*&#039;&#039;&#039;Opeth&#039;&#039;&#039;: If you want a metal band that doesn&#039;t stay on a single metal type, them for all means listen to Opeth. These guys have done almost everything: From Doom Metal to Power Metal and Alternative Metal, they have it all. Their themes varies, but they do have a great number of musics about legends and places which can give a good inspiration for a campaign. Also, their &#039;&#039;magnum opus&#039;&#039;, Blackwater Park, fits great in a Vampire: The Masquerade-esque world.&lt;br /&gt;
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*&#039;&#039;&#039;Powerwolf&#039;&#039;&#039;: A German metal band whose music centers around 3 things: Gothic Horror, Satanism and Christianity back when it was a lot more [[Heresy|purge-y]]. They have this whole twisted Catholic/Satanic clergy thing going and their music is pretty fucking sweet for a variety of inspirations. Not many bands can get you pumped for playing a righteous Paladin as well as these guys can.&lt;br /&gt;
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*&#039;&#039;&#039;Sabaton&#039;&#039;&#039;: And then the [[Kislev|winged hussars]] &#039;&#039;&#039;arrived&#039;&#039;&#039;! Iconic power metal band with a focus on the most [[awesome]] moments in history, perfect inspiration for a historical fantasy or war campaign and all around great for pumping your testosterone up. The only negative part is that [[/pol/]] has adopted a few of their songs about the german army and infected it&#039;s comments with [[cancer]] and nazi propaganda (Just like everything else /pol/ touches), but as long as one ignores that Sabaton has one of the most friendly metal fanbases you will see out there. Also has a surprisingly good number of /a/nons who are fans of the band due to their association to military-themed anime.&lt;br /&gt;
**Sabaton&#039;s pretty famous for their minability of their songs, there&#039;s one for pretty much any human faction, but mostly Imperial Guard. Songs like [[Krieg | Price of a Mile]], [[Elysian Drop Troops|Screaming Eagles]], [[Imperial Guard|Panzerkampf]] are great.  But once you&#039;ve heard one Sabaton song, you&#039;ve heard them all. If you&#039;re looking to set up BGM for your sessions, do your friends a favor and space out your Sabaton songs with other guys. &lt;br /&gt;
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*&#039;&#039;&#039;Tool&#039;&#039;&#039;: Their fanbase may suck and be full of cringe, but at least Tool can stand on their musical merits. Catchy riffs and songs with enough time signatures to keep the hipster who pretends he knows music theory happy.&lt;br /&gt;
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*&#039;&#039;&#039;Wind Rose&#039;&#039;&#039;: [[Dwarf|Dwarves]] that play Power metal, they even turned a [https://www.youtube.com/watch?v=ytWz0qVvBZ0| Minecraft song] into an [[Awesome]] [https://youtube.com/watch?v=34CZjsEI1yU| Metal song]. Basically If you’re painting a dwarf army give them a listen and you’ll be done in minutes.  And now the mad&amp;lt;strike&amp;gt;men&amp;lt;/strike&amp;gt;dwarves have made [https://www.youtube.com/watch?v=nHXUkZmvEJE a song about the hold of Ekrund], which automatically has turned them not just in a dorf metal band but THE Warhammer dorf metal band!&lt;br /&gt;
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==Folk==&lt;br /&gt;
*&#039;&#039;&#039;Comus - First Utterance&#039;&#039;&#039;: Folk-prog that&#039;s dark as fuck, covering topics such as [[rape]], [[murder]] and [[heresy]]. This album is special though in that every single song on it seems to relish how evil it gets. If you need to get into character next time you play an evil alignment, this is the one.&lt;br /&gt;
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*&#039;&#039;&#039;Current 93&#039;&#039;&#039;: David Tibet&#039;s Neofolk spoken-word outfit. Definitely not a band for everyone. Much of the dark and folky tones of the music, on top of David Tibet&#039;s surreal and dream-like poetry gives this music something of a psychedelic medieval vibe. A good portion of the imagery here in the words could also be easily appropriated into a DnD game, should the DM wish it.&lt;br /&gt;
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*&#039;&#039;&#039;Neutral Milk Hotel - In the Aeroplane Over the Sea&#039;&#039;&#039;: IT&#039;S A POTATO!!!!! I LOOOOOOOOVE YOOOOOOOU JESUUUUUUUUUUS CHRIIIIIIIIIIIST!!!! SEMEN STAINS THE MOUNTAINTOPS!!!!! This album is the rosetta stone that will help you decode /mu/ should you ever feel yourself patrician enough to enter such a [[magical realm]]. Though on the surface it may seem like esoteric hipster trash, give it a few listens, and it soon becomes an incredibly engrossing and heartfelt album that has been known to make grown men cry. Seriously, there is a reason /mu/ goes so crazy over this shit.&lt;br /&gt;
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*&#039;&#039;&#039;Joanna Newsom - Ys&#039;&#039;&#039;: Though her voice may put some off, the music and lyricism of this album is well worth it. Articulate and poetic lyrics with lots of metaphor and allegory, and long-form songwriting combined with classical-style production makes this album sound like something out of a fairy-tale or a Tolkien novel, and is thus a perfect mood setter for any fantasy game.&lt;br /&gt;
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*&#039;&#039;&#039;John Fahey - America, Fare Forward Voyagers&#039;&#039;&#039;: The guy that turned finger-style blues/folk guitar into an art-form. His best songs are long and effortlessly incorporate classical composition stylings mixed with the free sound of improvisation, as well as a lot of blues and folk scales and styles. A lot of his stuff is truly epic in its length and ambition, and is definitely worth a listen if you&#039;re a blues guitar fan.&lt;br /&gt;
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*&#039;&#039;&#039;Vashti Bunyan - Just Another Diamond Day&#039;&#039;&#039;: Very naive, very positive, very [[noblebright]] album that has a very pastoral vibe. Good for relaxing, and good for mood setting, provided that the setting your playing in is noblebright to the utmost extreme. Seriously, there&#039;s no describing how positive this album is.&lt;br /&gt;
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==Electronic==&lt;br /&gt;
*&#039;&#039;&#039;Aphex Twin/AFX&#039;&#039;&#039;: The guy that made modern EDM. There&#039;s a bit of everything electronic here. Ambient, downtempo, hardcore, acid house, Drill and bass, etc. His discography is as diverse as it is big.&lt;br /&gt;
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*&#039;&#039;&#039;Autechre&#039;&#039;&#039;: The music robots will be listening to when they rise up and take over the world. Techno music executed with cold precision. Sparse, metallic textures and synthetic timbres, as well as pure, straight-forward rhythm. &lt;br /&gt;
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*&#039;&#039;&#039;Biosphere - Microgravity, Substrata&#039;&#039;&#039;: Microgravity is a minimalist techno album with a theme of space and space travel with plenty of samples from classic 60s sci-fi and Gerry Anderson TV shows. Substrata is a purely ambient album meant to build an arctic atmosphere. Both are approved as classics of their respective genres and would make great mood music for any appropriate campaigns.&lt;br /&gt;
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*&#039;&#039;&#039;Boards of Canada - Music Has the Right to Children, Geogaddi&#039;&#039;&#039;: Ambient techno and hip-hop beats with an emphasis on building a nostalgic atmosphere with obscure tape samples and vintage synths. Great mood-setting and chill out music, with some cryptic sampling and references to keep fans invested long-term. Tomorrow&#039;s Harvest is also an approved album as it&#039;s basically a John Carpenter rip-off that would be great background music in your 80&#039;s inspired post-apocalyptic campaign.&lt;br /&gt;
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*&#039;&#039;&#039;Depeche mode - Violator, Songs of Faith and Devotion, Ultra&#039;&#039;&#039;: Synthpop that is equal parts moody, gothic and oh-so sensual. As such, it is a sin to play a [[Vampire: The Masquerade]] game and not hear one of these songs at least once. Also, some real catchy songs in here, so be prepared to be singing them for the next week.&lt;br /&gt;
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*&#039;&#039;&#039;Merzbow&#039;&#039;&#039;: Harsh noise at its harshest. Walls of static devoid of any discernible or consistent rhythm or melody or even humanity. In short, [[Noise Marines|Slaanesh approves]]. &lt;br /&gt;
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*&#039;&#039;&#039;Oneohtrix Point Never/Daniel Lopatin&#039;&#039;&#039;: One of the early founders of vaporwave and the Safdie brothers&#039; in-house composer. Perfect music for dystopic, anxiety-inducing, cyber-fuelled nightmares, and surreal internet futurist aesthetics.&lt;br /&gt;
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*&#039;&#039;&#039;Perturbator&#039;&#039;&#039;: 80s-themed synthpop/synthwave that&#039;s absolutely dripping with grimdark cyberpunk atmosphere and 80s sleaze. There would be something fundamentally wrong with any [[Shadowrun]] game that doesn&#039;t have this playing in the background.&lt;br /&gt;
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*&#039;&#039;&#039;The Prodigy - Music for the Jilted Generation, The Fat of the Land&#039;&#039;&#039;: The Prodigy did a lot to help rave culture and music make its way into the mainstream conciousness, and it&#039;s easy to see why. It&#039;s breakbeat. It&#039;s jungle. It&#039;s fucking badass (or at least it was until the 2000s came along and they got shit). This is some [[Chaos|psychedelic shit]] full of [[Rage|anger]] and some pretty oppressively heavy atmosphere, which is perfect for your cyberpunk role-playing games.&lt;br /&gt;
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==Hip-Hop==&lt;br /&gt;
*&#039;&#039;&#039;Death Grips&#039;&#039;&#039;: With a fanbase that has as many /b/tards screaming &amp;quot;NOIDED&amp;quot; as [[Board-tans/mu|pseudo-intellectual hipster fucks]] pretending they understand this music, there&#039;s no doubting that Death Grips have secured a place in the 4chan-verse. Super noisy production with rapping from MC Ride that borders on mad, paranoid screaming and drumming by Zach Hill that is as dangerous as it is frenetic, it&#039;s easy to see why their sound sticks out it in the modern hip-hop scene. The overall abrasive textures and atmosphere of paranoia, as well as lyrical themes of technological ghettos and the horrors that lurk on the deep web make this music perfect for any dystopian cyber-nightmare setting you choose to run a game in.&lt;br /&gt;
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*&#039;&#039;&#039;DJ Shadow - Endtroducing&#039;&#039;&#039;: Sample-based hip-hop that&#039;s absolutely dripping in atmosphere and an omni-present sense of nocturnal, urban dread and paranoia. Most songs on here would be perfect for an [[World of Darkness|Old World of Darkness]] game, or really any grimdark campaign that&#039;s set in a modern city setting.&lt;br /&gt;
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*&#039;&#039;&#039;clipping.&#039;&#039;&#039;: Horrorcore, but not in the way that you might think. Where other artists in the genre go so hard that they come off as cringe (ICP), clipping. keeps it subtle. Dark and atmospheric beats that aren&#039;t afraid to embrace power noise textures, and rapping that tells dark stories of gore and violence.&lt;br /&gt;
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*&#039;&#039;&#039;MF DOOM&#039;&#039;&#039;: The KING of alternative hip hop. Incredible MC and producer who&#039;s solo discography is vast and varied, and that&#039;s not even thinking about all his collaborative albums. Pretty much everything he made was solid gold, but if you must have the abridged experience, at least listen to &amp;quot;MM..FOOD&amp;quot; and his seminal &amp;quot;Madvillain&amp;quot;, often considered his best. Remember ALL CAPS when you spell the man name.&lt;br /&gt;
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==Country==&lt;br /&gt;
*&#039;&#039;&#039;Johnny Cash - American Recordings I-VI&#039;&#039;&#039;: Not all Johnny Cash, mind; a career as long as Cash&#039;s has a non-trivial amount of crap. But at least the American Recordings series of albums are useful if you&#039;re doing anything that&#039;s either going for something to score a &amp;quot;Western Genre&amp;quot; piece, or for that matter, anything with Apocalyptic overtones, the AR series is worth a check to see if it covers what you&#039;re looking for.&lt;br /&gt;
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*&#039;&#039;&#039;Marty Robbins - Gunfighter ballads and Trail songs&#039;&#039;&#039;: Utterly classic cowboy music about (what else?) gunfights and ridin&#039; the trail. Honestly, if this isn&#039;t the first place you go for music for any western setting, there&#039;s something wrong with you.&lt;br /&gt;
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*&#039;&#039;&#039;Townes Van Zandt - Our Mother the Mountain, Townes Van Zandt&#039;&#039;&#039;: Want proof that country can be poetic and personal and not whiny? This is your guy. Songs and stories about poverty, alcoholism, love, crime, and death, quite a few of them inspired by Townes Van Zandt&#039;s own life. While none of this is out of the ordinary for country music, good lyricism and generally good production help to elevate him above other artists, and his tendency to use naturalistic imagery mixed with the fantastical helps make him /tg/ relevant.&lt;br /&gt;
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==Classical==&lt;br /&gt;
Yes, classical music has a certain...image, but come in with an open mind, and you might just find something cool.&lt;br /&gt;
*&#039;&#039;&#039;Claude Débussy - Prélude to the afternoon of a faun, La Mer, Book of Préludes 1&amp;amp;2+&#039;&#039;&#039;: If only for the atmosphere. His books of préludes alone are so characterful, they could be turned into settings or characters on their own.|&lt;br /&gt;
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*&#039;&#039;&#039;Edvuard Grieg - Peer Gynt&#039;&#039;&#039;: [https://www.youtube.com/watch?v=dRpzxKsSEZg You&#039;ve heard it before, many times over]. Very emotive and picturesque music, so much so that it&#039;s often used in modern media.&lt;br /&gt;
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*&#039;&#039;&#039;Erik Satie - Trois Gymnopédie, Gnossiennes&#039;&#039;&#039;: The music you hear when you type &amp;quot;melancholic piano music&amp;quot; into YouTube and click the first result. Also, Satie was the grandaddy of minimalism, so don&#039;t take the simplicity of this stuff for granted.&lt;br /&gt;
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*&#039;&#039;&#039;Johann Sebastian Bach&#039;&#039;&#039;: Baroque counterpoint daddy. Listen to his cello suites at the bare minimum.&lt;br /&gt;
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*&#039;&#039;&#039;Joseph Haydn&#039;&#039;&#039;: The daddy of symphonies.&lt;br /&gt;
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*&#039;&#039;&#039;Gustav Holst - The Planets&#039;&#039;&#039;: Where [[Star Wars]] music came from. In particular, the big cliffhanger moment where the Death Star is about to be blown up is a heavily reminiscent of the climax to &#039;&#039;Mars, the Bringer of War&#039;&#039;. Alternatively, don&#039;t say we didn&#039;t warn you when you start crying during the &#039;&#039;Jupiter Hymn.&#039;&#039; &lt;br /&gt;
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*&#039;&#039;&#039;Hector Berlioz - Symphonie Fantastique&#039;&#039;&#039;: Arguably the first ever concept album. Tells the story of an artist who, after years of unrequited love, does a just little too much opium and trips the fuck out. Rich orchestration and imagery here. Have fun.&lt;br /&gt;
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*&#039;&#039;&#039;Igor Stravinsky - The Rite of Spring (at the very least)&#039;&#039;&#039;: The piece that was so good it caused a riot in the theatre and started the modernist movement in music. Despite how old this music is it&#039;s metal as fuck, and we&#039;re not just talking about the original ballet&#039;s plot.&lt;br /&gt;
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*&#039;&#039;&#039;Olivier Messiaen - Turangalîla-symphonie&#039;&#039;&#039;: A truly gigantic orchestral meditation on love, both on a cosmic and personal scale. Has a uniquely alien sound, especially for an orchestral work, thanks to it&#039;s use of the Ondes-Martenot as a solo instrument, as well as the dissonance found in a lot of it&#039;s chords and harmonies. Honestly though, when it wants to be, this piece is fucking epic! Give it a chance, please.&lt;br /&gt;
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*&#039;&#039;&#039;[[/pol/|Richard Wagner]] - Der Ring des Nibelungen&#039;&#039;&#039;: His ring cycle is to Opera what Lord of the Rings is to fantasy. This shit is BIG, totalling FOUR. WHOLE. OPERAS. each one three hours long AT LEAST, totalling 15 hours of playing and telling a story that spans several generation&#039;s worth of time. Musically, this work pioneered the use of Leitmotif to represent characters as well as emotions and ideas, and hearing these be incorporated, re-incorporated and evolve over such a huge piece is something that is yet to be replicated in any other media to this day. It&#039;s one hell of a party.&lt;br /&gt;
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*&#039;&#039;&#039;Steve Reich - Music for 18 Musicians, Different Trains&#039;&#039;&#039;: Minimalist daddy, and the composer you should start with if you&#039;re ever willing to try out classical music. Music for 18 musicians is so groovy it&#039;s almost hypnotic, with so many layers and instrumental variety that you could really do a deep-dive into it&#039;s sound world, yet repetitive enough that you could just have it playing in the background. Different trains is different it that it is a work with a story, one that you could similarly pay attention to, yet still able to be put on in the background.&lt;br /&gt;
&lt;br /&gt;
==Film Score Composers==&lt;br /&gt;
[[File:John_Williams.jpg|right|300px|thumb|Get the tattoo, you know you want it.]]&lt;br /&gt;
*&#039;&#039;&#039;Alan Silvestri&#039;&#039;&#039;: Did the themes for Back To the Future, Captain America and the Avengers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ramin Djawadi&#039;&#039;&#039;: Game of Thrones, Westworld, Iron Man, Pacific Rim.  Hans Zimmer&#039;s protege and has worked on many other projects with Zimmer.  He&#039;s been around since the turn of the millennium, and has already gathered himself a nice shelf of awards.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Danny Elfman&#039;&#039;&#039;: AKA Batman theme guy. He&#039;s done tons of other stuff too, like Marvel junk, plenty of Tim Burton films (including Nightmare), and interestingly enough, The Simpsons of all things. Its fascinating to see how he goes from playing stuff as zany as is in these weird animated movies he&#039;s done, to something much more serious and dark, back to happy again. His old new wave band Oingo Boingo is fun too.&lt;br /&gt;
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*&#039;&#039;&#039;Philip Glass&#039;&#039;&#039;: Technically not even a movie composer, but happened to write bunch of scores anyway (most known from Koyaanisqatsi and Truman Show). Glass is first and foremost one of the lead contemporary classic composers, opera writer and the &amp;quot;face&amp;quot; of minimalism trend. As such, his compositions are build on ever-increasing repetitions, which makes &#039;&#039;excellent&#039;&#039; ambient music for your games without being tiresome or overwhelming, while lasting for 10-15 minutes a piece.&lt;br /&gt;
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*&#039;&#039;&#039;Jerry Goldsmith&#039;&#039;&#039;: Did the music for about half the pre-reboot Star Trek films (including the first one and First Contact) and the themes for Voyager and Next Generation, as well as Patton and Rambo.  His night battle theme for &#039;&#039;First Knight&#039;&#039; is suitably [[Bretonnia|Bretonnian]].  &lt;br /&gt;
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*&#039;&#039;&#039;Bernard Herrmann&#039;&#039;&#039;: Like the films of Alfred Hitchcock? This man worked with Hitch on many of his best films and single-handedly popularized screechy violin strings as a scare theme. Also scored &#039;&#039;Taxi Driver&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Joe Hisaishi&#039;&#039;&#039;: The Studio Ghibli music guy. Everything from Nausicäa to Spirited Away was soundtracked by this guy, and his skills as not only a composer, but as a conductor and arranger are on full display. Lush, rich textures, incredibly well-balanced orchestral sections, as well as music that matches the tone, themes and atmosphere of the movies they&#039;re written for perfectly. Also, unlike some of the other composers on this list, his soundtracks are listenable on their own without the film they were written for.&lt;br /&gt;
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*&#039;&#039;&#039;James Horner&#039;&#039;&#039;: The man behind the epic score for &#039;&#039;Star Trek II: The Wrath of Khan&#039;&#039;, which made him so famous that Paramount couldn&#039;t afford him for Star Trek after III.  Went on to do Aliens, Braveheart, Apollo 13, Mask of Zorro (&#039;&#039;&amp;quot;The pointy end goes into the other man.&amp;quot;&#039;&#039;) and... Avatar.  Then shortly thereafter he died at age 61, surprisingly young for a person in this list.&lt;br /&gt;
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*&#039;&#039;&#039;Jóhann Jóhannsson&#039;&#039;&#039;: Scored a lot of stuff for Dennis Villeneuve&#039;s films, so expect large amounts of atmosphere, grimdark and [[awesome]]. Also worth mentioning is his synth-heavy, unsettling and totally badass score for Panos Cosmatos&#039; Mandy. Rip in piece, sweet Icelandic prince.&lt;br /&gt;
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*&#039;&#039;&#039;Ennio Morricone&#039;&#039;&#039;: One of the pioneers and innovators of film scoring, which is fairly impressive, given that he started fairly late into that arts&#039; existence, and it shows; the dude&#039;s style is old-school classical music. Most famous for his Spaghetti Western scores, but Morricone had quite a large array of great scores besides that, his most famous outside of the Dollars trilogy being &amp;quot;The Mission&amp;quot;, which flawlessly blends Amerindian folk music with baroque chamber music. &lt;br /&gt;
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* &#039;&#039;&#039;Basil Poledouris&#039;&#039;&#039;: Did three things that /tg &amp;amp; /m fucking adore (&#039;&#039;Red October&#039;&#039;, &#039;&#039;Starship Troopers&#039;&#039;, and &#039;&#039;Conan the Barbarian/Destroyer&#039;&#039;), and the rest of his career was pretty forgettable.&lt;br /&gt;
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*&#039;&#039;&#039;Brian Tylor&#039;&#039;&#039;: Another up-and-coming name active since the early 00&#039;s.  Did a few movies for Marvel (Thor: Dark World, Iron Man 3, Age of Ultron), as well as Children of [[Dune]].&lt;br /&gt;
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*&#039;&#039;&#039;John Williams&#039;&#039;&#039;: The Star Wars, Indiana Jones, and 80% of anything Spielberg guy. Has done everything, from the Grimdark tragic music of the prequel trilogy to the heroic themes of Superman and The Goonies. The man just has a talent for this that you can simply spend hours appreciating. His music is considered to be the &amp;quot;real spice&amp;quot; behind all the films he puts sound to. If you have heard of Star Wars and not of this man then you are either a [[Ork|mongoloid]] or [[Tau|extraordinarily sheltered]].  Of all the people on this list only Morricone and Williams are held in regard by the classical music community for writing stuff that stands on its own merits without their movies.  &lt;br /&gt;
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*&#039;&#039;&#039;Hans Zimmer&#039;&#039;&#039;: Award winning guy from The Lion King who has also composed sheer awesome music for films ranging from total [[fail]] to pure unadultered [[awesome]]. Jack Sparrow theme anyone? How about Gladiator? Maybe Inception has your tastes right now? All Hans Zimmer. Specializes in, and pioneered, a blend of traditional orchestral arranging with modern compositional software, leading to his signature synth &amp;quot;BWAH&amp;quot;s and instense, stabbing string textures which are all oh-so present in much of his work. This has lead to some instances of [[skub]] within the classical community, but you&#039;d be a fool to say that he isn&#039;t influential, at the very least.&lt;br /&gt;
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==Other==&lt;br /&gt;
*&#039;&#039;&#039;Captain Beefheart - Trout Mask Replica&#039;&#039;&#039;: Rock music made by a [[Malkavian]]. Actually, is it even rock music? Is it Jazz? Is it Blues? The truth is nobody really knows, since the guy who wrote it was trying to make something as &#039;&#039;completely unlike&#039;&#039; anything that had become before as possible with standard instrumentation and vocals. What further adds to the confusion is that this thing has been cited as the best album of all time by some [https://www.scaruffi.com/music/best100.html very] [https://www.theguardian.com/music/2005/oct/12/johnpeel.popandrock notable] music critics. As such, it is prime shitposting material on /mu/. Weirdly enough, it&#039;s actually got moments of not only being catchy as fuck, but also strangely quotable and can be used to judge the patrician levels of any passing normie. MY FROWN IS STUCK, I CANNOT GO BACK TO YOUR FROOOOOOOOWNLAAAAAAAND!&lt;br /&gt;
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*&#039;&#039;&#039;Munir Bashir&#039;&#039;&#039;: The master of the Oud as well as Maqamat music. The guy was so strict about keeping the musical traditions of Iraq pure that he quit his home country after discovering that a lot of performers were starting to take heavy influence from western pop music in order to please the masses. If you want to experience quintessentially [[Crazy Hassan|Arabic]] music, this is your best chance.&lt;br /&gt;
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*&#039;&#039;&#039;Paco de Lucia&#039;&#039;&#039;: One of the greatest flamenco guitarists of all time. Even legendary guitarists in the rock-jazz-blues tradition would think that they didn&#039;t know fucking shit about how to really play guitar after listening to his music. He was made prisoner as a kid by his father and made to play guitar all day. His musical feats are made even more impressive when you consider that he was completely self-taught and contributed a lot to the sound of modern flamenco music without even being able to read traditional notation (he did it all completely by ear). Legends say that he didn&#039;t play [[skub|electric guitar]] because he feared that he would make it a musically respected instrument.&lt;br /&gt;
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*&#039;&#039;&#039;Nouvelle Vague&#039;&#039;&#039;: You need horror-tinged lounge music for your urban fantasy game? Well, here&#039;s some Bossa Nova covers of British New Wave songs&amp;lt;ref&amp;gt;It&#039;s partly a pun: Bossa Nova translates to English as &amp;quot;New Wave&amp;quot;, which is also what &amp;quot;Nouvelle Vague&amp;quot; translates as.&amp;lt;/ref&amp;gt;. Given that New Wave had a &#039;&#039;lot&#039;&#039; of horror-tinged hits, you have a lot of selections to pick from. Just to start with, their covers of &amp;quot;Bela Legosi&#039;s Dead&amp;quot;, &amp;quot;The Killing Moon&amp;quot;, and &amp;quot;Blue Monday&amp;quot; all give off the right amount of menace for your use.&lt;br /&gt;
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*&#039;&#039;&#039;Triarii&#039;&#039;&#039;: A musical group whose work can best be described as Roman Legion Marching Dirges. You might recognise one of their pieces (We Are One) as the opening theme for the [[If the Emperor had a Text-to-Speech Device|Emperor&#039;s Text-to-Speech Device]]. Dark and Imperialistic, most anything you pick from their albums fits the Imperium of Man to a T. Like Sabaton, their comment section tends to attract a great deal of [[/pol/]] garbage, but so long as you do the right thing and ignore them, you&#039;ll be treated to some of the finest Grimdark music you&#039;ll find anywhere.&lt;br /&gt;
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*&#039;&#039;&#039;Two Steps From Hell - All of it&#039;&#039;&#039;:  A music production company that makes epic trailer music.  Every time you saw a movie, video game or TV show trailer with epic music that didn&#039;t appear in the actual show or game, it was these guys.  Despite movie trailers being their day jobs, they regularly release albums of epic instrumentals.  Chances are, you&#039;ve already heard them and said &amp;quot;This is epic&amp;quot;.&lt;br /&gt;
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*&#039;&#039;&#039;Miracle of Sound&#039;&#039;&#039;: Music based on various aspects of geek culture, primarily video games and TV shows.  An Irish solo act, he changes styles to suit the subject matter from metal (Doom) to synth (Cyberpunk 2077) to sea shanties (Assassins Creed Black Flag) and more.&lt;br /&gt;
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*&#039;&#039;&#039;The Longest Johns&#039;&#039;&#039;: Sea Shanties. A great fit for any Naval campaigns or games, especially Victorian or Pirate themed ones. &amp;quot;Bones in the Ocean&amp;quot; is a standout hit.&lt;br /&gt;
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==Footnotes==&lt;br /&gt;
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[[Category:Approved Media]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Approved_Music&amp;diff=95937</id>
		<title>Approved Music</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Approved_Music&amp;diff=95937"/>
		<updated>2022-07-26T12:24:21Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:C908:CF4F:7F6C:6F9B: /* Rock */&lt;/p&gt;
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&lt;div&gt;While fa/tg/uys and ca/tg/irls by and large tend to be more film and literature types, every once in a while they may wish to set the mood for an adventure, get into a character&#039;s headspace, or just chill/rock the fuck out.&lt;br /&gt;
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This page is to help find musicians and albums for just such an occassion.  &lt;br /&gt;
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Please note that soundtracks of [[Approved movies]] and [[Approved Television|television]] have been omitted as, generally, they count automatically. (We make a partial exception for Film Score &#039;&#039;composers&#039;&#039;, mainly because the really good ones are guns for hire, whose works can be found in some really terrible movies.)&lt;br /&gt;
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&amp;lt;s&amp;gt;As these are compiled opinions, they are by definition subject to personal taste and preference.&amp;lt;/s&amp;gt; Not liking anything on this list is a capital offense and you will be executed for &#039;&#039;&#039;HERESY&#039;&#039;&#039; for such incorrect beliefs.&amp;lt;ref&amp;gt;More seriously, since overhype and &amp;quot;this is actually painful to listen to&amp;quot; are both things that happen, we won&#039;t hate on you if you don&#039;t enjoy these... as long as you&#039;re not going out of your way to shit on them, mind.&amp;lt;/ref&amp;gt;&lt;br /&gt;
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Now, with all that said, let&#039;s begin.&lt;br /&gt;
&lt;br /&gt;
==Rock==&lt;br /&gt;
*&#039;&#039;&#039;Amon Düül II - Yeti&#039;&#039;&#039;: See, they call it Yeti, &#039;cause this is a beast of a release. At over an hour long, this album is absolutely stuffed to the brim with crazy psychedelic textures and heavy jams that could even put Sabbath in their place. Fantastic for setting moods or getting into a headspace.&lt;br /&gt;
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*&#039;&#039;&#039;Blue Oyster Cult&#039;&#039;&#039;: Another prog rock band, notable mainly for some mainstream songs, but they also have a hefty work of fantasy-based music. Some of their songs have been written or are based on the work of Michael Moorcook, creator of [[Elric]].&lt;br /&gt;
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*&#039;&#039;&#039;The Darkest of the Hillside Thickets&#039;&#039;&#039;: A rock band who make many sings based off of the works of H.P. Lovecraft, although they have other sci-fi, horror, or just weird story inspired songs, such as &amp;quot;Coelacanthem&amp;quot; and &amp;quot;Molasses Disaster&amp;quot; based on actual events and creatures.&lt;br /&gt;
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*&#039;&#039;&#039;Genesis- Most of it&#039;&#039;&#039;: Putting this here because their music, while primarily prog-rock, also verges off into much more standard pop, and much darker, slower stuff. They’ve done everything, and some of it’s even good. I, personally, would recommend “In the Cage”, “Firth of Fifth”, and most of their album “Duke”.&lt;br /&gt;
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*&#039;&#039;&#039;King Crimson - In the Court of the Crimson King+&#039;&#039;&#039;: The original. [[The Dark Tower|Not that Crimson King]]. [[JoJo&#039;s Bizarre Adventure|Or that one.]]&amp;lt;ref&amp;gt;Although they were both named for the band.&amp;lt;/ref&amp;gt; The soundtrack of a medieval apocalypse. Classical and acoustic instrumentation mixed with rock music stylings, a sprinkling of jazz here and there, and lyrics that make fantasy allusions make for the perfect mood setter for your [[grimdark]] D&amp;amp;D campaigns.&lt;br /&gt;
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*&#039;&#039;&#039;Kino&#039;&#039;&#039;: &#039;&#039;The&#039;&#039; Russian Rock band. Headed by Viktor Tsoi, there&#039;s a reason why he&#039;s regarded to this day as a national icon for russian music and the frustration present to this day on the country for it&#039;s government and leaders. The &#039;&#039;Chyorny albom&#039;&#039; (Black Album) is generally recommended as a entry point for newcomers (ironically, since it&#039;s the last album for the band), but iconic songs like &#039;&#039;Summer is Ending&#039;&#039; and &#039;&#039;Calm Night&#039;&#039; are also nice starts to get what&#039;s so praised about the band.&lt;br /&gt;
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*&#039;&#039;&#039;Nick Cave and the Bad Seeds&#039;&#039;&#039;: Grimdark stories about murder, crime, rape and religion are par for the course, with the occasional love ballad. Fantastic music and lyrics that could inspire many characters and hooks, as well as set a pretty grim mood if ever it&#039;s needed.&lt;br /&gt;
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*&#039;&#039;&#039;Nico&#039;&#039;&#039;: While Chelsea Girl is considered to be a stock standard sixties pop album (though a classic nonetheless), the rest of her discography is wildly different, thanks in part to her Velvet Underground bandmate John Cale as producer. [[Grimdark]], [[Apocalypse|apocalyptic]] vibes, as well as fantastical lyrics and droning medieval instrumentation help to draw you into an atmosphere of heavy dread and hopelessness. Seriously, there&#039;s a reason Nico is credited with being the first ever truly goth artist.&lt;br /&gt;
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*&#039;&#039;&#039;The Residents&#039;&#039;&#039;: A deconstructionist art-rock band that have been making music since seemingly the dawn of time. Some truly weird songs and imagery in their lyrics. Perfect for pilfering.&lt;br /&gt;
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*&#039;&#039;&#039;Slint - Spiderland&#039;&#039;&#039;: Edgy post-rock that walks the delicate line of being angsty but not whiny. Minimalist rock production with your typical verse-chorus-bridge songwriting with cool time signatures. All of this is in service to the dark tone with songs that cover topics of social anxiety, depression and abandonment. The lyrics alone could be used as inspiration for characters and adventures.&lt;br /&gt;
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*&#039;&#039;&#039;Tom Waits&#039;&#039;&#039;: Songs about the freaks and underclasses of modern society sung by a homeless man who sounds like he&#039;s been drowning his sorrows in whiskey since before you were born. Excellent songs that are executed with flawless, characterful performances that are accompanied by top notch production and instrumentation. There are plenty of characters to be stolen from this music.&lt;br /&gt;
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*&#039;&#039;&#039;Warren Zevon&#039;&#039;&#039;: English-style Rock with a &#039;&#039;&#039;dark&#039;&#039;&#039; sense of humor and a discography over a time period longer than the average Neckbeard&#039;s lifespan. Any particular album would be a good starting point, although Excitable Boy and Bad Luck Streak at Dancing School are particularly well known. Themes range from Untreated Mental Illness, excitement over trains, and gambling adventures in Cuba to Mercenary work in Africa, [[Werewolf:_The_Apocalypse|Werewolves who really don&#039;t care about the masquerade]] and a Cyberpunk concept album. Was badass enough to crack jokes about the cancer that he knew was going to kill him and recorded a whole album before it finally got him. Depending on the exact album, his music works thematically for [[Shadowrun]], Modern or retro-style [[Call of Cthulhu]] games, [[World_of_Darkness|Old World of Darkness]] games, and really anything set in the grimy side of the Cold-War era. &lt;br /&gt;
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*&#039;&#039;&#039;Yes - Fragile, Close to the Edge, Tales from Topographic Oceans+&#039;&#039;&#039;: You&#039;ll be hard-pressed to find a more quintessentially prog band than Yes. Probably could be viewed as a [[noblebright]] King Crimson. Fantastical lyrics with ridiculously tight playing and songwriting and just enough of that prog cheese to keep it fun. Good luck finding a band that would better suit your 80s inspired fantasy games. &amp;lt; [https://www.youtube.com/watch?v=cPCLFtxpadE To Be Continued]I \ I /&lt;br /&gt;
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==Metal==&lt;br /&gt;
*&#039;&#039;&#039;Angra - Temple of Shadows&#039;&#039;&#039;: &#039;&#039;&#039;THE&#039;&#039;&#039; Nobledark album in power metal. Don&#039;t be fooled by the dark aesthetics of the cover and the fact the songs describe a world that could give original Warhammer a run for it&#039;s money, the overreaching message of the album is that any man can reach their redemption if they work towards it hard enough. Has great vocals and an interesting story to boot, with the main themes providing enough material to create entire campaigns around them.&lt;br /&gt;
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*&#039;&#039;&#039;Alestorm&#039;&#039;&#039;: Pirates + Metal + Scotland. If you haven&#039;t heard this playing in your local hobby shop, you&#039;ve never been to your local hobby shop. Period. Especially appropriate for playing Warmahordes to.&lt;br /&gt;
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*&#039;&#039;&#039;Black Sabbath&#039;&#039;&#039;: The guys who made the genre. Any metalhead who isn&#039;t at least semi-knowledgable about them will be put to death by the masses.  Used to be the shit, now they&#039;re just the shit that&#039;s played on any classic dad rock station as background music.&lt;br /&gt;
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*&#039;&#039;&#039;Blind Guardian - Nightfall in Middle Earth&#039;&#039;&#039;: A one-hour-long speed metal concept album about [[The Silmarillion]]. If that doesn&#039;t sound fuck awesome to you, then get the fuck off this website. &amp;lt;ref&amp;gt;We&#039;ll accept a &amp;quot;that &#039;&#039;sounds&#039;&#039; awesome, but I&#039;ve been burned by concept albums before&amp;quot; reaction as well, just so long as you&#039;re willing to try it; if your reaction was either &amp;quot;I just don&#039;t like speed metal.&amp;quot; or &amp;quot;But I found the Silmarillion really boring!&amp;quot;, well, fuck you too buddy.&amp;lt;/ref&amp;gt; Appropriate levels of [[cheese]] and [[Fist of the North Star|manliness]] are expected.&lt;br /&gt;
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*&#039;&#039;&#039;[[Bolt Thrower]]&#039;&#039;&#039;: Worth mentioning here due to their connection to [[Warhammer 40k]]. It&#039;s a death metal band, so pretty much a [[skub|&amp;quot;love it or hate it&amp;quot; deal]], but yeah... [[Neckbeard]]s making 40k-themed music, yo!&lt;br /&gt;
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*&#039;&#039;&#039;Burzum - Filosofem&#039;&#039;&#039;: Trve kvlt shit from Norway made by a white nationalist who [[Khorne|stabbed his bandmate and label manager to death]] because he [[Neutral Evil|&amp;quot;had it coming&amp;quot;]] and eventually [[Myfarog|wrote a racist as fuck rpg]]. Unlike Myfarog, however, this album is actually good with super noisy production, heavy atmosphere and awesome grooves...well...at least in the first half...&lt;br /&gt;
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*&#039;&#039;&#039;Dragonforce&#039;&#039;&#039;: Power metal par excellence. Best known for Through the Fire and the Flames, which you would literally have to have lived under a rock for the past decade and a half to have not heard. The rest of their work is similarly brilliant and fast enough to delight even the most jaded of Speed Freeks. &lt;br /&gt;
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*&#039;&#039;&#039;Ghost&#039;&#039;&#039;: [[file:Ghost_concert.jpg|right|300px|thumb|Ghost is [[Dark Heresy]] as a musical.]]Sweedish band that&#039;s basically Black Sabbath crossed with Judas Priest.  Virtually unknown in the US for their first decade as no label or radio group wanted their name attached to the band&#039;s [[edgy|lyrics]], although after they won a grammy in 2016 they became more well known.  Their stage act looks like what you&#039;d get if the Ecclesiarchy had Harlequins.&lt;br /&gt;
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*&#039;&#039;&#039;Gloryhammer&#039;&#039;&#039;: A swiss-scottish power metal band lead by Christopher Bowes, the lead singer of Alestorm. Their music is cheesy as fuck (with lots of ham), but the lyrics sound like a D&amp;amp;D campaign gone off the rails with more than a fair share of AoS/40k thrown in, if you want to remember back when you didn&#039;t give a shit about being edgy or realistic or an adult and just loved things because they were over-the-top awesome then this is for you, their lyrics would actually make for very funny crossover campaigns. If you are not making a Chaos Sorcerer expy of Zargothrax by the 5 minutes of listening to &amp;quot;Space 1992: Rise Of The Chaos Wizards&amp;quot; then there is something very wrong with you.&lt;br /&gt;
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*&#039;&#039;&#039;GWAR&#039;&#039;&#039;: Thrash metal band, notable for dressing up in monster costumes and having elaborate shows where they kill celebrities, politicians and various supervillain adversaries. Have a surprisingly in-depth lore revolving around being an army of space barbarians who were exiled to Earth, and then frozen in Antartica for millions of years after they created humanity by raping primates (yeah, this band isn&#039;t for anybody with a low tolerance for [[/b/|extremely vulgar humor]]). For particular /tg/ relevance, they also had their own skirmish wargame at one point called &amp;quot;Rumble in Antartica&amp;quot;, the cover art for their &amp;quot;Violence Has Arrived&amp;quot; album was done by the 40k artist Adrian Smith, and their frontman also half-wrote an adventure for [[Lamentations of the Flame Princess]] before dying. &lt;br /&gt;
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*&#039;&#039;&#039;The Hu&#039;&#039;&#039;: Mongols + Metal = [[Awesome]]. Wolf totem could be used as the [[White Scars]] theme tune.&lt;br /&gt;
**On that note, other White Scars worthy musicians/songs include:&lt;br /&gt;
***&#039;&#039;&#039;Tengger Cavalry&#039;&#039;&#039; - Chinese instead of Mongolian. Lots of good shit, especially the remastered version of War Horse. The lead singer is dead now, so no more new music.&lt;br /&gt;
***&#039;&#039;&#039;Hassak - Amahat&#039;&#039;&#039; -The Hu, but Turkic&lt;br /&gt;
*&#039;&#039;&#039;Judas Priest&#039;&#039;&#039;: One of THE heavy metal bands of the 80&#039;s, and one of the most famous Metal bands in history. Their songs are fairly diverse as there are plenty of slower, mellower song to go with the faster more aggressive songs, but most feature some great guitar solos and brutal fucking vocals from Rob Halford (and some great vocals from Tim &amp;quot;Ripper&amp;quot; Owens), who can let out high pitched banshee wails that you&#039;ll feel in you chest. A lot of their stuff is very suitable theme tunes for [[Chaos Space Marines|Chaos Warbands]], especially the [[Emperors children]] and [[Iron Warriors]] (&amp;quot;Eat me alive&amp;quot; and &amp;quot;All guns blazing&amp;quot; fit the legions very well), so they great for getting in the mood for painting Chaos Space Marines and Chaos Warriors. If you haven&#039;t heard any Judas Priest stuff before, start out with something like &amp;quot;Electric eye&amp;quot;, &amp;quot;Breaking the Law&amp;quot; or [[Night Lords|&amp;quot;Nightcrawler&amp;quot;]], since songs like &amp;quot;Painkiller&amp;quot; can be a bit much for a first listen and some people need to get into the band first before they can enjoy some of their screechy songs.&lt;br /&gt;
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*&#039;&#039;&#039;Megadeth&#039;&#039;&#039;: One of the thrash metal &amp;quot;big four&amp;quot; the themes their songs are famous for have caused a revival of the thrash metal genre. Like instead of songs about satanic shit or &amp;quot;hedonistic pleasures&amp;quot; the lyrics of a megadeth song have other themes like government conspiracies or the extinction of the human race. Also, the riffs will cut your head off.&lt;br /&gt;
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*&#039;&#039;&#039;Nekrogoblikon&#039;&#039;&#039;: Goblin Metal, goblins from a magical island in outer space come to fuck mankind up.&lt;br /&gt;
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*&#039;&#039;&#039;Opeth&#039;&#039;&#039;: If you want a metal band that doesn&#039;t stay on a single metal type, them for all means listen to Opeth. These guys have done almost everything: From Doom Metal to Power Metal and Alternative Metal, they have it all. Their themes varies, but they do have a great number of musics about legends and places which can give a good inspiration for a campaign. Also, their &#039;&#039;magnum opus&#039;&#039;, Blackwater Park, fits great in a Vampire: The Masquerade-esque world.&lt;br /&gt;
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*&#039;&#039;&#039;Powerwolf&#039;&#039;&#039;: A German metal band whose music centers around 3 things: Gothic Horror, Satanism and Christianity back when it was a lot more [[Heresy|purge-y]]. They have this whole twisted Catholic/Satanic clergy thing going and their music is pretty fucking sweet for a variety of inspirations. Not many bands can get you pumped for playing a righteous Paladin as well as these guys can.&lt;br /&gt;
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*&#039;&#039;&#039;Sabaton&#039;&#039;&#039;: And then the [[Kislev|winged hussars]] &#039;&#039;&#039;arrived&#039;&#039;&#039;! Iconic power metal band with a focus on the most [[awesome]] moments in history, perfect inspiration for a historical fantasy or war campaign and all around great for pumping your testosterone up. The only negative part is that [[/pol/]] has adopted a few of their songs about the german army and infected it&#039;s comments with [[cancer]] and nazi propaganda (Just like everything else /pol/ touches), but as long as one ignores that Sabaton has one of the most friendly metal fanbases you will see out there. Also has a surprisingly good number of /a/nons who are fans of the band due to their association to military-themed anime.&lt;br /&gt;
**Sabaton&#039;s pretty famous for their minability of their songs, there&#039;s one for pretty much any human faction, but mostly Imperial Guard. Songs like [[Krieg | Price of a Mile]], [[Elysian Drop Troops|Screaming Eagles]], [[Imperial Guard|Panzerkampf]] are great.  But once you&#039;ve heard one Sabaton song, you&#039;ve heard them all. If you&#039;re looking to set up BGM for your sessions, do your friends a favor and space out your Sabaton songs with other guys. &lt;br /&gt;
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*&#039;&#039;&#039;Tool&#039;&#039;&#039;: Their fanbase may suck and be full of cringe, but at least Tool can stand on their musical merits. Catchy riffs and songs with enough time signatures to keep the hipster who pretends he knows music theory happy.&lt;br /&gt;
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*&#039;&#039;&#039;Wind Rose&#039;&#039;&#039;: [[Dwarf|Dwarves]] that play Power metal, they even turned a [https://www.youtube.com/watch?v=ytWz0qVvBZ0| Minecraft song] into an [[Awesome]] [https://youtube.com/watch?v=34CZjsEI1yU| Metal song]. Basically If you’re painting a dwarf army give them a listen and you’ll be done in minutes.  And now the mad&amp;lt;strike&amp;gt;men&amp;lt;/strike&amp;gt;dwarves have made [https://www.youtube.com/watch?v=nHXUkZmvEJE a song about the hold of Ekrund], which automatically has turned them not just in a dorf metal band but THE Warhammer dorf metal band!&lt;br /&gt;
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==Folk==&lt;br /&gt;
*&#039;&#039;&#039;Comus - First Utterance&#039;&#039;&#039;: Folk-prog that&#039;s dark as fuck, covering topics such as [[rape]], [[murder]] and [[heresy]]. This album is special though in that every single song on it seems to relish how evil it gets. If you need to get into character next time you play an evil alignment, this is the one.&lt;br /&gt;
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*&#039;&#039;&#039;Current 93&#039;&#039;&#039;: David Tibet&#039;s Neofolk spoken-word outfit. Definitely not a band for everyone. Much of the dark and folky tones of the music, on top of David Tibet&#039;s surreal and dream-like poetry gives this music something of a psychedelic medieval vibe. A good portion of the imagery here in the words could also be easily appropriated into a DnD game, should the DM wish it.&lt;br /&gt;
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*&#039;&#039;&#039;Neutral Milk Hotel - In the Aeroplane Over the Sea&#039;&#039;&#039;: IT&#039;S A POTATO!!!!! I LOOOOOOOOVE YOOOOOOOU JESUUUUUUUUUUS CHRIIIIIIIIIIIST!!!! SEMEN STAINS THE MOUNTAINTOPS!!!!! This album is the rosetta stone that will help you decode /mu/ should you ever feel yourself patrician enough to enter such a [[magical realm]]. Though on the surface it may seem like esoteric hipster trash, give it a few listens, and it soon becomes an incredibly engrossing and heartfelt album that has been known to make grown men cry. Seriously, there is a reason /mu/ goes so crazy over this shit.&lt;br /&gt;
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*&#039;&#039;&#039;Joanna Newsom - Ys&#039;&#039;&#039;: Though her voice may put some off, the music and lyricism of this album is well worth it. Articulate and poetic lyrics with lots of metaphor and allegory, and long-form songwriting combined with classical-style production makes this album sound like something out of a fairy-tale or a Tolkien novel, and is thus a perfect mood setter for any fantasy game.&lt;br /&gt;
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*&#039;&#039;&#039;John Fahey - America, Fare Forward Voyagers&#039;&#039;&#039;: The guy that turned finger-style blues/folk guitar into an art-form. His best songs are long and effortlessly incorporate classical composition stylings mixed with the free sound of improvisation, as well as a lot of blues and folk scales and styles. A lot of his stuff is truly epic in its length and ambition, and is definitely worth a listen if you&#039;re a blues guitar fan.&lt;br /&gt;
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*&#039;&#039;&#039;Vashti Bunyan - Just Another Diamond Day&#039;&#039;&#039;: Very naive, very positive, very [[noblebright]] album that has a very pastoral vibe. Good for relaxing, and good for mood setting, provided that the setting your playing in is noblebright to the utmost extreme. Seriously, there&#039;s no describing how positive this album is.&lt;br /&gt;
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==Electronic==&lt;br /&gt;
*&#039;&#039;&#039;Aphex Twin/AFX&#039;&#039;&#039;: The guy that made modern EDM. There&#039;s a bit of everything electronic here. Ambient, downtempo, hardcore, acid house, Drill and bass, etc. His discography is as diverse as it is big.&lt;br /&gt;
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*&#039;&#039;&#039;Autechre&#039;&#039;&#039;: The music robots will be listening to when they rise up and take over the world. Techno music executed with cold precision. Sparse, metallic textures and synthetic timbres, as well as pure, straight-forward rhythm. &lt;br /&gt;
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*&#039;&#039;&#039;Biosphere - Microgravity, Substrata&#039;&#039;&#039;: Microgravity is a minimalist techno album with a theme of space and space travel with plenty of samples from classic 60s sci-fi and Gerry Anderson TV shows. Substrata is a purely ambient album meant to build an arctic atmosphere. Both are approved as classics of their respective genres and would make great mood music for any appropriate campaigns.&lt;br /&gt;
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*&#039;&#039;&#039;Boards of Canada - Music Has the Right to Children, Geogaddi&#039;&#039;&#039;: Ambient techno and hip-hop beats with an emphasis on building a nostalgic atmosphere with obscure tape samples and vintage synths. Great mood-setting and chill out music, with some cryptic sampling and references to keep fans invested long-term. Tomorrow&#039;s Harvest is also an approved album as it&#039;s basically a John Carpenter rip-off that would be great background music in your 80&#039;s inspired post-apocalyptic campaign.&lt;br /&gt;
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*&#039;&#039;&#039;Depeche mode - Violator, Songs of Faith and Devotion, Ultra&#039;&#039;&#039;: Synthpop that is equal parts moody, gothic and oh-so sensual. As such, it is a sin to play a [[Vampire: The Masquerade]] game and not hear one of these songs at least once. Also, some real catchy songs in here, so be prepared to be singing them for the next week.&lt;br /&gt;
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*&#039;&#039;&#039;Merzbow&#039;&#039;&#039;: Harsh noise at its harshest. Walls of static devoid of any discernible or consistent rhythm or melody or even humanity. In short, [[Noise Marines|Slaanesh approves]]. &lt;br /&gt;
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*&#039;&#039;&#039;Oneohtrix Point Never/Daniel Lopatin&#039;&#039;&#039;: One of the early founders of vaporwave and the Safdie brothers&#039; in-house composer. Perfect music for dystopic, anxiety-inducing, cyber-fuelled nightmares, and surreal internet futurist aesthetics.&lt;br /&gt;
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*&#039;&#039;&#039;Perturbator&#039;&#039;&#039;: 80s-themed synthpop/synthwave that&#039;s absolutely dripping with grimdark cyberpunk atmosphere and 80s sleaze. There would be something fundamentally wrong with any [[Shadowrun]] game that doesn&#039;t have this playing in the background.&lt;br /&gt;
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*&#039;&#039;&#039;The Prodigy - Music for the Jilted Generation, The Fat of the Land&#039;&#039;&#039;: The Prodigy did a lot to help rave culture and music make its way into the mainstream conciousness, and it&#039;s easy to see why. It&#039;s breakbeat. It&#039;s jungle. It&#039;s fucking badass (or at least it was until the 2000s came along and they got shit). This is some [[Chaos|psychedelic shit]] full of [[Rage|anger]] and some pretty oppressively heavy atmosphere, which is perfect for your cyberpunk role-playing games.&lt;br /&gt;
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==Hip-Hop==&lt;br /&gt;
*&#039;&#039;&#039;Death Grips&#039;&#039;&#039;: With a fanbase that has as many /b/tards screaming &amp;quot;NOIDED&amp;quot; as [[Board-tans/mu|pseudo-intellectual hipster fucks]] pretending they understand this music, there&#039;s no doubting that Death Grips have secured a place in the 4chan-verse. Super noisy production with rapping from MC Ride that borders on mad, paranoid screaming and drumming by Zach Hill that is as dangerous as it is frenetic, it&#039;s easy to see why their sound sticks out it in the modern hip-hop scene. The overall abrasive textures and atmosphere of paranoia, as well as lyrical themes of technological ghettos and the horrors that lurk on the deep web make this music perfect for any dystopian cyber-nightmare setting you choose to run a game in.&lt;br /&gt;
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*&#039;&#039;&#039;DJ Shadow - Endtroducing&#039;&#039;&#039;: Sample-based hip-hop that&#039;s absolutely dripping in atmosphere and an omni-present sense of nocturnal, urban dread and paranoia. Most songs on here would be perfect for an [[World of Darkness|Old World of Darkness]] game, or really any grimdark campaign that&#039;s set in a modern city setting.&lt;br /&gt;
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*&#039;&#039;&#039;clipping.&#039;&#039;&#039;: Horrorcore, but not in the way that you might think. Where other artists in the genre go so hard that they come off as cringe (ICP) or just straight-up funny (Eminem), clipping. keep it subtle. Dark and atmospheric beats that aren&#039;t afraid to embrace power noise textures, and rapping that tells dark stories of gore and violence.&lt;br /&gt;
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*&#039;&#039;&#039;MF DOOM&#039;&#039;&#039;: The KING of alternative hip hop. Incredible MC and producer who&#039;s solo discography is vast and varied, and that&#039;s not even thinking about all his collaborative albums. Pretty much everything he made was solid gold, but if you must have the abridged experience, at least listen to &amp;quot;MM..FOOD&amp;quot; and his seminal &amp;quot;Madvillain&amp;quot;, often considered his best. Remember ALL CAPS when you spell the man name.&lt;br /&gt;
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==Country==&lt;br /&gt;
*&#039;&#039;&#039;Johnny Cash - American Recordings I-VI&#039;&#039;&#039;: Not all Johnny Cash, mind; a career as long as Cash&#039;s has a non-trivial amount of crap. But at least the American Recordings series of albums are useful if you&#039;re doing anything that&#039;s either going for something to score a &amp;quot;Western Genre&amp;quot; piece, or for that matter, anything with Apocalyptic overtones, the AR series is worth a check to see if it covers what you&#039;re looking for.&lt;br /&gt;
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*&#039;&#039;&#039;Marty Robbins - Gunfighter ballads and Trail songs&#039;&#039;&#039;: Utterly classic cowboy music about (what else?) gunfights and ridin&#039; the trail. Honestly, if this isn&#039;t the first place you go for music for any western setting, there&#039;s something wrong with you.&lt;br /&gt;
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*&#039;&#039;&#039;Townes Van Zandt - Our Mother the Mountain, Townes Van Zandt&#039;&#039;&#039;: Want proof that country can be poetic and personal and not whiny? This is your guy. Songs and stories about poverty, alcoholism, love, crime, and death, quite a few of them inspired by Townes Van Zandt&#039;s own life. While none of this is out of the ordinary for country music, good lyricism and generally good production help to elevate him above other artists, and his tendency to use naturalistic imagery mixed with the fantastical helps make him /tg/ relevant.&lt;br /&gt;
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==Classical==&lt;br /&gt;
Yes, classical music has a certain...image, but come in with an open mind, and you might just find something cool.&lt;br /&gt;
*&#039;&#039;&#039;Claude Débussy - Prélude to the afternoon of a faun, La Mer, Book of Préludes 1&amp;amp;2+&#039;&#039;&#039;: If only for the atmosphere. His books of préludes alone are so characterful, they could be turned into settings or characters on their own.|&lt;br /&gt;
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*&#039;&#039;&#039;Edvuard Grieg - Peer Gynt&#039;&#039;&#039;: [https://www.youtube.com/watch?v=dRpzxKsSEZg You&#039;ve heard it before, many times over]. Very emotive and picturesque music, so much so that it&#039;s often used in modern media.&lt;br /&gt;
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*&#039;&#039;&#039;Erik Satie - Trois Gymnopédie, Gnossiennes&#039;&#039;&#039;: The music you hear when you type &amp;quot;melancholic piano music&amp;quot; into YouTube and click the first result. Also, Satie was the grandaddy of minimalism, so don&#039;t take the simplicity of this stuff for granted.&lt;br /&gt;
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*&#039;&#039;&#039;Johann Sebastian Bach&#039;&#039;&#039;: Baroque counterpoint daddy. Listen to his cello suites at the bare minimum.&lt;br /&gt;
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*&#039;&#039;&#039;Joseph Haydn&#039;&#039;&#039;: The daddy of symphonies.&lt;br /&gt;
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*&#039;&#039;&#039;Gustav Holst - The Planets&#039;&#039;&#039;: Where [[Star Wars]] music came from. In particular, the big cliffhanger moment where the Death Star is about to be blown up is a heavily reminiscent of the climax to &#039;&#039;Mars, the Bringer of War&#039;&#039;. Alternatively, don&#039;t say we didn&#039;t warn you when you start crying during the &#039;&#039;Jupiter Hymn.&#039;&#039; &lt;br /&gt;
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*&#039;&#039;&#039;Hector Berlioz - Symphonie Fantastique&#039;&#039;&#039;: Arguably the first ever concept album. Tells the story of an artist who, after years of unrequited love, does a just little too much opium and trips the fuck out. Rich orchestration and imagery here. Have fun.&lt;br /&gt;
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*&#039;&#039;&#039;Igor Stravinsky - The Rite of Spring (at the very least)&#039;&#039;&#039;: The piece that was so good it caused a riot in the theatre and started the modernist movement in music. Despite how old this music is it&#039;s metal as fuck, and we&#039;re not just talking about the original ballet&#039;s plot.&lt;br /&gt;
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*&#039;&#039;&#039;Olivier Messiaen - Turangalîla-symphonie&#039;&#039;&#039;: A truly gigantic orchestral meditation on love, both on a cosmic and personal scale. Has a uniquely alien sound, especially for an orchestral work, thanks to it&#039;s use of the Ondes-Martenot as a solo instrument, as well as the dissonance found in a lot of it&#039;s chords and harmonies. Honestly though, when it wants to be, this piece is fucking epic! Give it a chance, please.&lt;br /&gt;
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*&#039;&#039;&#039;[[/pol/|Richard Wagner]] - Der Ring des Nibelungen&#039;&#039;&#039;: His ring cycle is to Opera what Lord of the Rings is to fantasy. This shit is BIG, totalling FOUR. WHOLE. OPERAS. each one three hours long AT LEAST, totalling 15 hours of playing and telling a story that spans several generation&#039;s worth of time. Musically, this work pioneered the use of Leitmotif to represent characters as well as emotions and ideas, and hearing these be incorporated, re-incorporated and evolve over such a huge piece is something that is yet to be replicated in any other media to this day. It&#039;s one hell of a party.&lt;br /&gt;
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*&#039;&#039;&#039;Steve Reich - Music for 18 Musicians, Different Trains&#039;&#039;&#039;: Minimalist daddy, and the composer you should start with if you&#039;re ever willing to try out classical music. Music for 18 musicians is so groovy it&#039;s almost hypnotic, with so many layers and instrumental variety that you could really do a deep-dive into it&#039;s sound world, yet repetitive enough that you could just have it playing in the background. Different trains is different it that it is a work with a story, one that you could similarly pay attention to, yet still able to be put on in the background.&lt;br /&gt;
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==Film Score Composers==&lt;br /&gt;
[[File:John_Williams.jpg|right|300px|thumb|Get the tattoo, you know you want it.]]&lt;br /&gt;
*&#039;&#039;&#039;Alan Silvestri&#039;&#039;&#039;: Did the themes for Back To the Future, Captain America and the Avengers.&lt;br /&gt;
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*&#039;&#039;&#039;Ramin Djawadi&#039;&#039;&#039;: Game of Thrones, Westworld, Iron Man, Pacific Rim.  Hans Zimmer&#039;s protege and has worked on many other projects with Zimmer.  He&#039;s been around since the turn of the millennium, and has already gathered himself a nice shelf of awards.&lt;br /&gt;
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*&#039;&#039;&#039;Danny Elfman&#039;&#039;&#039;: AKA Batman theme guy. He&#039;s done tons of other stuff too, like Marvel junk, plenty of Tim Burton films (including Nightmare), and interestingly enough, The Simpsons of all things. Its fascinating to see how he goes from playing stuff as zany as is in these weird animated movies he&#039;s done, to something much more serious and dark, back to happy again. His old new wave band Oingo Boingo is fun too.&lt;br /&gt;
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*&#039;&#039;&#039;Philip Glass&#039;&#039;&#039;: Technically not even a movie composer, but happened to write bunch of scores anyway (most known from Koyaanisqatsi and Truman Show). Glass is first and foremost one of the lead contemporary classic composers, opera writer and the &amp;quot;face&amp;quot; of minimalism trend. As such, his compositions are build on ever-increasing repetitions, which makes &#039;&#039;excellent&#039;&#039; ambient music for your games without being tiresome or overwhelming, while lasting for 10-15 minutes a piece.&lt;br /&gt;
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*&#039;&#039;&#039;Jerry Goldsmith&#039;&#039;&#039;: Did the music for about half the pre-reboot Star Trek films (including the first one and First Contact) and the themes for Voyager and Next Generation, as well as Patton and Rambo.  His night battle theme for &#039;&#039;First Knight&#039;&#039; is suitably [[Bretonnia|Bretonnian]].  &lt;br /&gt;
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*&#039;&#039;&#039;Bernard Herrmann&#039;&#039;&#039;: Like the films of Alfred Hitchcock? This man worked with Hitch on many of his best films and single-handedly popularized screechy violin strings as a scare theme. Also scored &#039;&#039;Taxi Driver&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;Joe Hisaishi&#039;&#039;&#039;: The Studio Ghibli music guy. Everything from Nausicäa to Spirited Away was soundtracked by this guy, and his skills as not only a composer, but as a conductor and arranger are on full display. Lush, rich textures, incredibly well-balanced orchestral sections, as well as music that matches the tone, themes and atmosphere of the movies they&#039;re written for perfectly. Also, unlike some of the other composers on this list, his soundtracks are listenable on their own without the film they were written for.&lt;br /&gt;
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*&#039;&#039;&#039;James Horner&#039;&#039;&#039;: The man behind the epic score for &#039;&#039;Star Trek II: The Wrath of Khan&#039;&#039;, which made him so famous that Paramount couldn&#039;t afford him for Star Trek after III.  Went on to do Aliens, Braveheart, Apollo 13, Mask of Zorro (&#039;&#039;&amp;quot;The pointy end goes into the other man.&amp;quot;&#039;&#039;) and... Avatar.  Then shortly thereafter he died at age 61, surprisingly young for a person in this list.&lt;br /&gt;
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*&#039;&#039;&#039;Jóhann Jóhannsson&#039;&#039;&#039;: Scored a lot of stuff for Dennis Villeneuve&#039;s films, so expect large amounts of atmosphere, grimdark and [[awesome]]. Also worth mentioning is his synth-heavy, unsettling and totally badass score for Panos Cosmatos&#039; Mandy. Rip in piece, sweet Icelandic prince.&lt;br /&gt;
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*&#039;&#039;&#039;Ennio Morricone&#039;&#039;&#039;: One of the pioneers and innovators of film scoring, which is fairly impressive, given that he started fairly late into that arts&#039; existence, and it shows; the dude&#039;s style is old-school classical music. Most famous for his Spaghetti Western scores, but Morricone had quite a large array of great scores besides that, his most famous outside of the Dollars trilogy being &amp;quot;The Mission&amp;quot;, which flawlessly blends Amerindian folk music with baroque chamber music. &lt;br /&gt;
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* &#039;&#039;&#039;Basil Poledouris&#039;&#039;&#039;: Did three things that /tg &amp;amp; /m fucking adore (&#039;&#039;Red October&#039;&#039;, &#039;&#039;Starship Troopers&#039;&#039;, and &#039;&#039;Conan the Barbarian/Destroyer&#039;&#039;), and the rest of his career was pretty forgettable.&lt;br /&gt;
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*&#039;&#039;&#039;Brian Tylor&#039;&#039;&#039;: Another up-and-coming name active since the early 00&#039;s.  Did a few movies for Marvel (Thor: Dark World, Iron Man 3, Age of Ultron), as well as Children of [[Dune]].&lt;br /&gt;
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*&#039;&#039;&#039;John Williams&#039;&#039;&#039;: The Star Wars, Indiana Jones, and 80% of anything Spielberg guy. Has done everything, from the Grimdark tragic music of the prequel trilogy to the heroic themes of Superman and The Goonies. The man just has a talent for this that you can simply spend hours appreciating. His music is considered to be the &amp;quot;real spice&amp;quot; behind all the films he puts sound to. If you have heard of Star Wars and not of this man then you are either a [[Ork|mongoloid]] or [[Tau|extraordinarily sheltered]].  Of all the people on this list only Morricone and Williams are held in regard by the classical music community for writing stuff that stands on its own merits without their movies.  &lt;br /&gt;
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*&#039;&#039;&#039;Hans Zimmer&#039;&#039;&#039;: Award winning guy from The Lion King who has also composed sheer awesome music for films ranging from total [[fail]] to pure unadultered [[awesome]]. Jack Sparrow theme anyone? How about Gladiator? Maybe Inception has your tastes right now? All Hans Zimmer. Specializes in, and pioneered, a blend of traditional orchestral arranging with modern compositional software, leading to his signature synth &amp;quot;BWAH&amp;quot;s and instense, stabbing string textures which are all oh-so present in much of his work. This has lead to some instances of [[skub]] within the classical community, but you&#039;d be a fool to say that he isn&#039;t influential, at the very least.&lt;br /&gt;
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==Other==&lt;br /&gt;
*&#039;&#039;&#039;Captain Beefheart - Trout Mask Replica&#039;&#039;&#039;: Rock music made by a [[Malkavian]]. Actually, is it even rock music? Is it Jazz? Is it Blues? The truth is nobody really knows, since the guy who wrote it was trying to make something as &#039;&#039;completely unlike&#039;&#039; anything that had become before as possible with standard instrumentation and vocals. What further adds to the confusion is that this thing has been cited as the best album of all time by some [https://www.scaruffi.com/music/best100.html very] [https://www.theguardian.com/music/2005/oct/12/johnpeel.popandrock notable] music critics. As such, it is prime shitposting material on /mu/. Weirdly enough, it&#039;s actually got moments of not only being catchy as fuck, but also strangely quotable and can be used to judge the patrician levels of any passing normie. MY FROWN IS STUCK, I CANNOT GO BACK TO YOUR FROOOOOOOOWNLAAAAAAAND!&lt;br /&gt;
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*&#039;&#039;&#039;Munir Bashir&#039;&#039;&#039;: The master of the Oud as well as Maqamat music. The guy was so strict about keeping the musical traditions of Iraq pure that he quit his home country after discovering that a lot of performers were starting to take heavy influence from western pop music in order to please the masses. If you want to experience quintessentially [[Crazy Hassan|Arabic]] music, this is your best chance.&lt;br /&gt;
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*&#039;&#039;&#039;Paco de Lucia&#039;&#039;&#039;: One of the greatest flamenco guitarists of all time. Even legendary guitarists in the rock-jazz-blues tradition would think that they didn&#039;t know fucking shit about how to really play guitar after listening to his music. He was made prisoner as a kid by his father and made to play guitar all day. His musical feats are made even more impressive when you consider that he was completely self-taught and contributed a lot to the sound of modern flamenco music without even being able to read traditional notation (he did it all completely by ear). Legends say that he didn&#039;t play [[skub|electric guitar]] because he feared that he would make it a musically respected instrument.&lt;br /&gt;
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*&#039;&#039;&#039;Nouvelle Vague&#039;&#039;&#039;: You need horror-tinged lounge music for your urban fantasy game? Well, here&#039;s some Bossa Nova covers of British New Wave songs&amp;lt;ref&amp;gt;It&#039;s partly a pun: Bossa Nova translates to English as &amp;quot;New Wave&amp;quot;, which is also what &amp;quot;Nouvelle Vague&amp;quot; translates as.&amp;lt;/ref&amp;gt;. Given that New Wave had a &#039;&#039;lot&#039;&#039; of horror-tinged hits, you have a lot of selections to pick from. Just to start with, their covers of &amp;quot;Bela Legosi&#039;s Dead&amp;quot;, &amp;quot;The Killing Moon&amp;quot;, and &amp;quot;Blue Monday&amp;quot; all give off the right amount of menace for your use.&lt;br /&gt;
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*&#039;&#039;&#039;Triarii&#039;&#039;&#039;: A musical group whose work can best be described as Roman Legion Marching Dirges. You might recognise one of their pieces (We Are One) as the opening theme for the [[If the Emperor had a Text-to-Speech Device|Emperor&#039;s Text-to-Speech Device]]. Dark and Imperialistic, most anything you pick from their albums fits the Imperium of Man to a T. Like Sabaton, their comment section tends to attract a great deal of [[/pol/]] garbage, but so long as you do the right thing and ignore them, you&#039;ll be treated to some of the finest Grimdark music you&#039;ll find anywhere.&lt;br /&gt;
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*&#039;&#039;&#039;Two Steps From Hell - All of it&#039;&#039;&#039;:  A music production company that makes epic trailer music.  Every time you saw a movie, video game or TV show trailer with epic music that didn&#039;t appear in the actual show or game, it was these guys.  Despite movie trailers being their day jobs, they regularly release albums of epic instrumentals.  Chances are, you&#039;ve already heard them and said &amp;quot;This is epic&amp;quot;.&lt;br /&gt;
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*&#039;&#039;&#039;Miracle of Sound&#039;&#039;&#039;: Music based on various aspects of geek culture, primarily video games and TV shows.  An Irish solo act, he changes styles to suit the subject matter from metal (Doom) to synth (Cyberpunk 2077) to sea shanties (Assassins Creed Black Flag) and more.&lt;br /&gt;
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*&#039;&#039;&#039;The Longest Johns&#039;&#039;&#039;: Sea Shanties. A great fit for any Naval campaigns or games, especially Victorian or Pirate themed ones. &amp;quot;Bones in the Ocean&amp;quot; is a standout hit.&lt;br /&gt;
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==Footnotes==&lt;br /&gt;
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[[Category:Approved Media]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:C908:CF4F:7F6C:6F9B</name></author>
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