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	<title>2d4chan - User contributions [en]</title>
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	<updated>2026-04-26T19:06:40Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>http://2d4chan.org/mediawiki/index.php?title=Merrow&amp;diff=336790</id>
		<title>Merrow</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Merrow&amp;diff=336790"/>
		<updated>2022-09-14T23:42:19Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Dungeons &amp;amp; Dragons */&lt;/p&gt;
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&lt;div&gt;{{dnd-stub}}&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Merrows&#039;&#039;&#039; are a mythological monster from Ireland, and are essentially the Irish version of the common [[merfolk]]. About the most unique aspect is that they explicitly have male merrow, who are described as ugly drunkards and that&#039;s why the beautiful female merfolk prefer to try and woo handsome human men instead. Some stories apparently describe them deriving their ability to breathe water from magical caps, which they can loan as gifts or which can be used against them if you need to.&lt;br /&gt;
==Dungeons &amp;amp; Dragons==&lt;br /&gt;
In [[Dungeons &amp;amp; Dragons]], Merrows traditionally fall into that &amp;quot;take a surface monster and put it underwater&amp;quot; approach to design, ala the [[koalinth]]. In this case, the classic D&amp;amp;D merrow is a water-breathing [[ogre]] that terrorizes the seas, a depiction that [[Pathfinder]] has preserved. Much like the Koalinths, the Merrow wanted to be nice and start a civilization with friendly ties to other races. And, like with the Koalinth, the bastard Sea Elves decided to attempt genocide on them and destroyed their civilization as well, turning the Merrow into revenge-obsessed raiders as well.&lt;br /&gt;
&lt;br /&gt;
In 5th edition D&amp;amp;D, however, merrows were changed into a deformed race of ugly, evil merfolk who were driven mad and corrupted by unwittingly becoming worshippers of the [[Demon Prince]] [[Demogorgon]].&lt;br /&gt;
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&amp;lt;gallery&amp;gt;&lt;br /&gt;
Merrow2e.png|2e&lt;br /&gt;
Merrow5e.jpeg|5e&lt;br /&gt;
Merrow 5e Shallowpriest.jpeg|Merrow Shallowpriest&lt;br /&gt;
Merrow B2 PF.png|Pathfinder&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Monstergirls==&lt;br /&gt;
[[File:MGE Merrow.jpg|thumb|right|250px|The MGE Mermaid&#039;s lustier cousin.]]&lt;br /&gt;
In the [[Monster Girl Encyclopedia]], merrows are a specific breed of the [[merfolk|mermaid]] family of [[monstergirls]], who are mostly distinguished by the fact their ability to breathe water is bound up in their enchanted caps and by being straightforward sluts, in comparison to the more &amp;quot;romance first, sex second&amp;quot; approach of the standard mermaid.&lt;br /&gt;
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{{D&amp;amp;D1e-Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Monsters]][[Category: Pathfinder]] [[Category: Monstergirls]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Middle_Earth&amp;diff=338274</id>
		<title>Middle Earth</title>
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		<updated>2022-09-14T23:40:07Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Other Creatures */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Middle-Earth&#039;&#039;&#039; is the setting where the events of [[The Hobbit]], [[The Lord of the Rings]] and [[The Silmarillion]] take place in (chronologically, Silmarillion -&amp;gt; The Hobbit -&amp;gt; LotR). The geography changes significantly from its creation to the Third Age when the story takes place, though this article will mostly cover how it is during the books.&lt;br /&gt;
&lt;br /&gt;
Not to be confused with New Zealand, though the country has rebranded itself as the &#039;&#039;real&#039;&#039; Middle Earth.&lt;br /&gt;
&lt;br /&gt;
== General clarification ==&lt;br /&gt;
[[File:Middle-earth.jpg|thumb|300px|The known regions of Middle-Earth]]Middle-Earth is not the name of The World of the Tolkien&#039;s mythos, the term for that would technically be &#039;&#039;&#039;Arda&#039;&#039;&#039;. Middle-Earth refers to the general landmass where the events of the books take place (hilariously enough, another name for Middle-Earth used by the elves was [[Star Wars|Endor]], possibly a subtle reference by George Lucas). At the same time Arda is not an alien planet or alternate universe but rather a lost era of our world with Middle Earth being roughly where Europe was (and yes, that does mean that there are analogous to the Americas, Africa and Asia in Lord of the Rings). This is in its own way quite sad when you think about it since it would mean that after the events of the books where our heroes sail off to Valinor all the cultures of Gondor, Rohan, Dale/Laketown and so forth that our heroes have fought to save in various ways gradually falter and fail totally, leaving only cave men. An major driving element of the mythos is that the magic of the world is gradually winding down. However, the books do say that the line of Finwë (the ancestor of Elrond and Aragorn) will always endure, so their descendants would still be alive today. &lt;br /&gt;
&lt;br /&gt;
Arda used to be a flat world until the later 2nd Age with the destruction of Númenor and &amp;quot;the bending of the roads&amp;quot;. Said event also turned a flying sailing ship into Venus.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
===Eriador===&lt;br /&gt;
Located in the northwest, Eriador is generally remote and isolated from most of the goings-on of Middle-Earth. It was once home to the human kingdom of Arnor and the Elven kingdom of Eregion, but both collapsed by the time The Hobbit takes place and the Grey Havens was the last remnant of the Elven Kingdom of Lindon. What&#039;s left is a mostly depopulated and rustic region. Typically, the only travellers to the region are Dwarves on their way to the Blue Mountains, or Elves going to the Grey Havens. Besides subsistence agriculture, there&#039;s only one major industry that the area&#039;s known for - &#039;&#039;pipeweed&#039;&#039;. Despite the plant being used by Numenoreans as a fragrant ornamental plant, it wasn&#039;t until the hobbits started smoking and cultivating it that it became the commercial crop that its known as.&lt;br /&gt;
*&#039;&#039;&#039;The Shire&#039;&#039;&#039; - Here be [[Hobbits]]. Described as being geographically and ecologically similar to England, it is a peaceful rural country divided into the four farthings, with a recently colonized fifth called Buckland. It&#039;s capital and largest town is Michel Delving to the East, far from Bree. At the center is Hobbiton, where the Baggins family is from.&lt;br /&gt;
*&#039;&#039;&#039;Bree&#039;&#039;&#039; - A small settlement surrounded by a few satellite hamlets populated by men and hobbits living together in harmony, and one of the few settled towns in the region. Few people stray far from the surrounding countryside, as its very near to the Barrow-Downs.&lt;br /&gt;
*&#039;&#039;&#039;Old Forest&#039;&#039;&#039; - One of two remnants of a primeval forest. Its trees are sentient and full of malice, and will try to direct all trespassers to Old Man Willow. However, [[Tom Bombadil]] and his wife also live here, and will guide travelers to safety.&lt;br /&gt;
*&#039;&#039;&#039;Barrow-Downs&#039;&#039;&#039; - Formerly part of Arnor, but all that&#039;s left now are tombs. It has since become haunted after the Witch-King of Angmar sent evil spirits to inhabit the dead bodies, creating the Barrow-Wights.&lt;br /&gt;
*&#039;&#039;&#039;Rivendell&#039;&#039;&#039; - Imladris in Sindarin. It is a small town hidden in a valley within the Misty Mountains and is populated by elves belonging to the House of Elrond.&lt;br /&gt;
*&#039;&#039;&#039;Amon Sûl&#039;&#039;&#039; - Known by locals as Weathertop. A ruined watchtower where Frodo got stabbed by the Nazgûl.&lt;br /&gt;
*&#039;&#039;&#039;Grey Havens&#039;&#039;&#039; - The Westernmost part of Middle Earth, and the last remnant of the Elven kingdom of Lindon. At this harbour, elves leave for the Undying Lands, abandoned after the last Elves departed around the year 120 of the Fourth Age.&lt;br /&gt;
*&#039;&#039;&#039;Arnor&#039;&#039;&#039; - The other Kingdom of the Dúnedain. Used to encompass pretty much the entirety of Eriador. It fell to ruin centuries before the events of the book due to civil strife and the Witch-King of Angmar fighting a long war against it. Aragorn, due to being the direct descendant of Elendil, is technically the King of Arnor, although he doesn&#039;t reign over it until he is crowned king at the end of the trilogy, where he also unifies Arnor and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Eregion&#039;&#039;&#039; - Destroyed realm just west of Moria that was one of the two remaining High Elven Kingdoms in Middle-Earth (the other being Lindon). The Rings of Power were made here.&lt;br /&gt;
*&#039;&#039;&#039;Forodwaith and Forochel&#039;&#039;&#039; - Technically not part of Eriador, Forodwaith is the northernmost part of Middle-Earth. The foul magic Morgoth used in the prehistorical Valian Years to build the demonic fortress of Utumno is still radiating from its ruins, trapping the land in eternal winter. The only living inhabitants of Forodwaith are Cold-drakes and whatever remaining Dragons are left. Forochel lies north of Angmar and Arnor, being the only known inhabited region of this arctic wasteland. Forochel&#039;s inhabitants are mainly the Lossoth, a hardy tribe of Inuit-look-alikes who live around the Cape of Forochel. The last reigning King of Arnor died here, after a rescue party sent by the Elves of Lindon failed to save him.&lt;br /&gt;
*&#039;&#039;&#039;Fornost&#039;&#039;&#039; - Also known as Norbury of the Kings, former capital of Arnor, now just a pile of ruins known as Deadman&#039;s Dike. The Greenway used to connect Fornost to Gondor, passing through Bree before connecting the Great Western Road at Isen.&lt;br /&gt;
&lt;br /&gt;
===Rohan===&lt;br /&gt;
The kingdom of the Horse Lords, Rohan is a wide open plain that was gifted to the Rohirrim by Gondor. To the west is the Gap of Rohan where Isengard is located, and where Dunland lies just beyond.&lt;br /&gt;
*&#039;&#039;&#039;Edoras&#039;&#039;&#039; - Capital city of Rohan. The Golden Hall &#039;&#039;Meduseld&#039;&#039; stands at the apex of the hill that Edoras is built on.&lt;br /&gt;
*&#039;&#039;&#039;Helm&#039;s Deep&#039;&#039;&#039; - Rohan&#039;s main fortress, built into the White Mountains by the legendary Rohirric King &#039;&#039;Helm Hammerhand&#039;&#039;. The castle keep; the &#039;&#039;Hornburg&#039;&#039;; was originally built by Gondor to keep watch over the southern half of the river Isen, to match its northern counterpart of Isengard. Its keep leads into a cave system into the mountains, and is defended by a long wall.&lt;br /&gt;
*&#039;&#039;&#039;Dunharrow&#039;&#039;&#039; - A refuge in the White Mountains where the Rohirrim mustered for the Battle of Pelennor Fields. The valley behind it leads directly to a haunted region known as the Paths of the Dead, where the traitorous Oathbreakers of the White Mountains linger in undeath.&lt;br /&gt;
*&#039;&#039;&#039;Fangorn Forest&#039;&#039;&#039; - The other remnant of the primeval forest. This one is populated by the Huorns, trees capable of movement, and the [[Treeman|Ent]]s, the tree-herders. Huorns are either Ents who stood still a bit too long, losing some sapience and becoming feral, or possibly sufficiently old trees that graduated to Huorn-hood.&lt;br /&gt;
*&#039;&#039;&#039;Isengard&#039;&#039;&#039; - A fortress on Rohan&#039;s western border that watches the river Isen (hence the name). In the centre is the tall black tower of &#039;&#039;Orthanc&#039;&#039;, which had been built by the Númenóreans during the Second Age and was made of a type of black stone that was virtually indestructible. Saruman was using it as a base of operations as he plotted his betrayal.&lt;br /&gt;
*&#039;&#039;&#039;Dunland&#039;&#039;&#039; - Just west-northwest of Rohan proper, Dunland was populated by primitive tribesmen, known as Dunlendings or Wildmen, who were often at war with Rohan. They coveted the lands of Rohan, as they were the original native inhabitants of it before the Rohirrim came. They allied with Saruman in his war against Rohan, but they were granted clemency after Saruman&#039;s defeat.&lt;br /&gt;
&lt;br /&gt;
===Gondor===&lt;br /&gt;
The main human kingdom of the setting; Gondor was once a mighty kingdom that is now failing, having endured centuries of political strife and decay. The last king has long ago disappeared with no heir, leaving it under the rule of the house of Stewards. It has become increasingly militarised to deal with threats from the East, at the expense of its former cultural and intellectual advances. Gondor used to stretch all the way east to the Sea of Rhun and South to Harad, but they have since been beaten back and lost the eastern side of the Anduin river, where Ithilien and Minas Ithil were located.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Formerly Minas Anor. The current capital of Gondor, this city is built into the White Mountains and is built around seven concentric circles with seven gates. Minas Tirith is extremely well fortified, but that didn&#039;t stop the armies of Mordor from nearly taking it in an enormous siege.&lt;br /&gt;
*&#039;&#039;&#039;Osgiliath&#039;&#039;&#039; - The former capital of Gondor. It straddled the Anduin river, but was abandoned due to plague and became a contested region when Mordor conquered Ithilien.&lt;br /&gt;
*&#039;&#039;&#039;Dol Amroth&#039;&#039;&#039; - A principality of Gondor, from where Imrahil and his Swan Knights come from. Formerly an Elven Kingdom that existed concurrently with Gondor, but was subsumed by Gondor when the last of its elvish inhabitants sailed West. The princes retain elvish ancestry and customs from Dol Amroth&#039;s past.&lt;br /&gt;
*&#039;&#039;&#039;Pelargir&#039;&#039;&#039; - One of the first settlements of Gondor and its biggest port city. Came under attack by Umbar during the War of the Ring.&lt;br /&gt;
*&#039;&#039;&#039;Ithilien&#039;&#039;&#039; - The easternmost province of Gondor, right up against the mountains on Mordor&#039;s western edge. Ithilien was abandoned when Sauron returned to Mordor, but the Rangers of Gondor maintained a presence through secret camps to harass any invading armies.&lt;br /&gt;
*&#039;&#039;&#039;Lossarnach&#039;&#039;&#039; - Another principality of Gondor, the description of the land itself and its people make it sound a lot like Scotland.&lt;br /&gt;
*&#039;&#039;&#039;Anórien&#039;&#039;&#039; - Land just northwest of Minas Tirith and directly under its jurisdiction. Also houses a thick forest where a tribe of forest dwelling humans reside that help the Rohirrim to get to Minas Tirith faster during the War of the Ring.&lt;br /&gt;
&lt;br /&gt;
===Misty Mountains===&lt;br /&gt;
A long mountain range that runs North-South. It represents a major obstacle as only a few safe passages exist. Various kingdoms have also been set up here as well.&lt;br /&gt;
*&#039;&#039;&#039;Pass of Caradhras&#039;&#039;&#039; - The route the Fellowship attempted to take first, but they were waylaid by Wargs, blizzards, and avalanches, thus causing them to try for...&lt;br /&gt;
*&#039;&#039;&#039;Moria&#039;&#039;&#039; - Formerly Khazad-Dûm, the greatest Dwarven city in Middle-Earth. It was the sole source of [[Mithril]], but the city was destroyed when the Dwarves accidentally awoke the [[Balrog]] known as Durin&#039;s Bane. It has since been taken over by Orcs.&lt;br /&gt;
*&#039;&#039;&#039;Goblin-Town&#039;&#039;&#039; - A Goblin settlement situated on the High Pass. Gollum lived in the deepest part of the cave with the One Ring until he was found by Bilbo.&lt;br /&gt;
*&#039;&#039;&#039;Angmar&#039;&#039;&#039; - A kingdom of Wicked Men and Orcs that was ruled by the chief of the Nazgûl who would become known as the Witch-King of Angmar. Angmar lay west of of Mount Gundabad and North of Eriador. Angmar subverted &#039;&#039;Rhudaur&#039;&#039;; one of the successor kingdoms of the fractured kingdom of Arnor; and played the other two successor kingdoms against their puppet kingdom. Angmar succeeded in outright destroying the southern successor kingdom of &#039;&#039;Cardolan&#039;&#039; and succeeded in wiping out the royal lineage of &#039;&#039;Arthedain&#039;&#039;; the last remnant of Arnor. Angmar itself was destroyed alongside Rhudaur when Gondor and the High Elves of the Noldor vanquished its armies and drove the Witch-King back to Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Mount Gundabad&#039;&#039;&#039; - The mountain where the first Dwarves awoke, considered a holy site for their race. Later taken over by Orcs in the second and third ages. The antagonistic Orcs of The Hobbit originated from here.&lt;br /&gt;
&lt;br /&gt;
===Rhovanion===&lt;br /&gt;
The large stretch of land that lies East of the Misty Mountains, and Northeast of Rohan. Many realms exist here, though they are frequently exposed to attacks from the Easterlings of Rhûn.&lt;br /&gt;
*&#039;&#039;&#039;Mirkwood&#039;&#039;&#039; - A massive dark and spooky forest that&#039;s become inhospitable. The Northern part is relatively safer and is part of the Woodland Realm, a Sindarin Elf kingdom. The southern part is dominated by Dol Guldur, an ancient fortress controlled by Sauron. He hid here before revealing himself and taking control of Mordor.&lt;br /&gt;
*&#039;&#039;&#039;Lothlórien&#039;&#039;&#039; - A mystical forest realm controlled by Galadriel and her husband Celeborn. At its centre is Caras Galadhon, a Sindarin Elf city. All of the houses are built upon the unique Mallorn Trees.&lt;br /&gt;
*&#039;&#039;&#039;Erebor&#039;&#039;&#039; - The Dwarven kingdom located within the Lonely Mountain. Smaug had driven the Dwarves out, but they reclaimed the city after Smaug was killed. While Erebor lacked Moria’s vitally important Mithril deposits, it was very strategically located as it guarded against the frozen North and the lands of the East; Sauron was very keen to retake Erebor, even offering three of the Dwarven rings in his possession for information on the One Ring.&lt;br /&gt;
*&#039;&#039;&#039;Dale &amp;amp; Laketown&#039;&#039;&#039; - Dale was a human kingdom allied with Erebor, until it had been destroyed by Smaug. The survivors fled to the lake and built Laketown, which was also destroyed when Smaug re-emerged. The survivors would go on to rebuild Dale and named Bard the Bowman king for killing Smaug.&lt;br /&gt;
*&#039;&#039;&#039;Vales of Anduin&#039;&#039;&#039; - the valley between the Misty Mountains and Mirkwood. Here live the Beornings and Woodsmen, though they didn’t have any major settlements and lived scattered, rustic communities.&lt;br /&gt;
*&#039;&#039;&#039;Amon Hen&#039;&#039;&#039; - Another ancient watchtower, it was here that the Fellowship was broken, and where Boromir was slain by the Uruk-hai of Isengard. The river descends down a waterfall into Gondor proper. Used to mark Gondor&#039;s northernmost border, but has long since fallen to ruin. Located near Amon Hen is the Argonath, a FUCKHUEG waterfall flanked by the two giant statues of the first kings of Arnor and Gondor, Isildur and Anárion. &lt;br /&gt;
*&#039;&#039;&#039;Emyn Muil&#039;&#039;&#039; - A foggy and craggy land where Frodo and Sam got lost, and encountered Gollum.&lt;br /&gt;
*&#039;&#039;&#039;Dagorlad&#039;&#039;&#039; - The swamp past Emyn Muil where the Last Alliance fought against Mordor. The fallen soldiers may seem to be somehow preserved in the water, but it is implied to be a trick of residual dark magic from Mordor creating ghostly [[Will-o-Wisp|Will-o-Wisp-like]] apparitions within the waters.&lt;br /&gt;
*&#039;&#039;&#039;Dol Guldur&#039;&#039;&#039; - Sauron&#039;s hideout in the south of Mirkwood and his largest base outside of Mordor. Was governed by Khamûl the Black Easterling of the Nazgûl after Sauron&#039;s return to Barad-Dûr, and used by him as his base of operations during the War of the Ring against Lothlórien, Dale, and Erebor.&lt;br /&gt;
&lt;br /&gt;
===Mordor===&lt;br /&gt;
[[Meme|One does not simply walk to Mordor.]] A wasteland where Sauron built his kingdom, defended by three mountain ranges and a generally inhospitable landscape. It does not meet EPA standards.&lt;br /&gt;
*&#039;&#039;&#039;Udûn&#039;&#039;&#039; - The valley beyond the Black Gate, where Sauron&#039;s armies muster. The Black Gate is the only passage where large armies can pass through. Nearby is Barad-dûr, Sauron&#039;s main fortress.&lt;br /&gt;
*&#039;&#039;&#039;Gorgoroth&#039;&#039;&#039; - The volcanic plain beneath Mount Doom. Frodo and Sam had to cross this way from Cirith Ungol to reach their goal. Littered with an unholy number of scattered Orc campsites. Home territory of the Great Beasts of Gorgoroth.&lt;br /&gt;
*&#039;&#039;&#039;Nurn&#039;&#039;&#039; - The only inhabitable region of Mordor. Nurn is fertilised by Mt. Doom&#039;s volcanic ash and the waters from Nurnen, and is used to grow food for Sauron&#039;s armies. It was inhabited by human slaves, but Aragorn liberated them and gifted the region to them after Sauron&#039;s destruction. Given Sauron&#039;s MO it would probably be something to the effect of vast fields scattered with barracks were slaves were kept penned up when they were not working with Orcish overseers driving them and sending off supplies of [[Meme|maggoty bread]] to feed the workers and the armies.&lt;br /&gt;
*&#039;&#039;&#039;Minas Morgul&#039;&#039;&#039; - Formerly Minas Ithil, it was a city of Gondor until Mordor conquered Ithilien, and has hence become the Nazgul&#039;s stronghold. It is a horrifying place of sorcery, which even emits a fell &amp;quot;corpse-light&amp;quot;. It was razed by Aragorn after the end of the War of the Ring. &lt;br /&gt;
*&#039;&#039;&#039;Cirith Ungol&#039;&#039;&#039; - The only other way into Mordor is up a tall stair across the mountains, and into Shelob&#039;s Lair. On the other side is the tower of Cirith Ungol, which is guarded by Orcs. Also a pretty good band.&lt;br /&gt;
*&#039;&#039;&#039;Mount Doom&#039;&#039;&#039; - Also known as Orodruin and Amon Amarth (the latter of which is the name of another pretty awesome band), Mount Doom was where the One Ring was forged by Sauron. Essentially, it is a huge volcano, and is connected to Barad-Dûr via road. Mordor is known as the Land of Shadows primarily because of the eruptions of this mountain.&lt;br /&gt;
*&#039;&#039;&#039;Barad-Dûr&#039;&#039;&#039; - The Dark Tower, and primary fortress of the Dark Lord Sauron. It is the tallest structure in Middle-Earth until its destruction at the end of the War of the Ring. Typically, it is described as being made of black steel and iron or adamant, but given that its foundations could not be destroyed even after Sauron&#039;s defeat at the end of the Second Age, it is likely that it is enchanted or made of some unknown metal.&lt;br /&gt;
*&#039;&#039;&#039;The Black Gate/Morannon&#039;&#039;&#039; - A massive wall with three Gates (at least in the books; Peter Jackson&#039;s interpretation of it was that the entire wall was one massive iron gate) that Sauron built to guard the largest passage into Mordor proper. Following his first defeat, Gondor claimed it and fortified it further with two large towers, but it fell to ruin during the decline of Gondor&#039;s power during the middle years of the Third Age and was retaken by Sauron when he returned to Mordor. It is now his biggest fortress apart from Minas Morgul and Barad-Dûr.&lt;br /&gt;
*&#039;&#039;&#039;Durthang&#039;&#039;&#039; - Old Gondorian castle that oversaw the interior of Mordor as opposed to the entrances as with the Morannon and Minas Ithil. Has long since fallen into Sauron&#039;s hands.&lt;br /&gt;
&lt;br /&gt;
===Rhûn===&lt;br /&gt;
A general name for the East, Rhûn is not covered in much detail. It has many kingdoms and tribes of Wicked Men that have allied themselves with or were subjugated by Sauron and worship him as a god. The Easterling armies fought in the War of the Ring, and even put up a tough fight after Mordor had been defeated at Pelennor Fields. Four of the dwarves clans live in Rhûn, though many escaped west after Sauron’s takeover of the East. Even before the War of the Ring, these assholes were always trying to raid and conquer Gondor and Rhovanion. Extra-canonical adaptations cannot seem to make up their mind as to whether Easterlings are Mongol-type nomadic peoples or barbarians similar to the ones who conquered Rome. Some of the historic peoples of the east include the Wainriders, the Balchoth, and the Swarthy Men of the first age who followed Ulfang the Black.&lt;br /&gt;
*&#039;&#039;&#039;Cuiviénen&#039;&#039;&#039;: located on the eastern shore of the Sea of Helcar, this was where the first elves awoke and lived before migrating west towards Aman. Due to the extreme old age of this journey, we’re unsure of where exactly it would be located; Christopher Tolkien himself speculated that the seas of Rhûn and Núrnen might be all that’s left of the Sea of Helcar, indicating that the geography of the East changed dramatically since the elves left. Whether any of the Avari (elves who didn’t migrate west) still live here is unknown, though by this point they’d either be living in hiding or exterminated by Sauron’s allies. Whatever few hiders, assuming any hadn&#039;t left already, then went to Aman along with all other elves.&lt;br /&gt;
*&#039;&#039;&#039;Hildorien&#039;&#039;&#039;: south of the Red Mountains and Cuiviénen, the homeland of men faced the easternmost sea. Here, Morgoth tricked men into believing that they were made mortal by Ilúvatar as some sort of divine punishment. Those who refused to follow Morgoth became the &#039;&#039;Edain&#039;&#039; and were the first to move West, eventually reaching Beleriand. Those who came after became the ancestors of the people of Rhûn and Harad, though some men who were distantly related to the Edain but didn’t enter Beleriand became known as the “Middle Men.”&lt;br /&gt;
&lt;br /&gt;
===Harad===&lt;br /&gt;
The realm south of Gondor; Harad is home to various tribesmen collectively known as Southrons living in the deserts and jungles. According to Tolkein, Harad was inspired by Ethiopia (or more accurately, apocryphal encounters of medieval Europeans with sub-Saharan Africans translated from Old English - because Tolkien), but the New Line films take a more Middle-Eastern tract in terms of aesthetics.&lt;br /&gt;
*&#039;&#039;&#039;Harondor&#039;&#039;&#039; - The southernmost province of Gondor, arid but still liveable, constantly changed hands between the Wicked Men of the South and Gondor.&lt;br /&gt;
*&#039;&#039;&#039;Near Harad&#039;&#039;&#039; - A big desert that runs along Mordor&#039;s southern mountain range and stretches south until it meets the completely unlivable Haradwaith.&lt;br /&gt;
*&#039;&#039;&#039;Haradwaith&#039;&#039;&#039; - An even larger desert that takes up the central and eastern regions of Harad, a completely desolate and arid wasteland.&lt;br /&gt;
*&#039;&#039;&#039;Lostladen&#039;&#039;&#039; - Located between Near Harad and the Mountains of Shadow which make up Mordor&#039;s southern border. Other than it likely being extremely desolate and unlivable, we know nothing about it.&lt;br /&gt;
*&#039;&#039;&#039;Far Harad&#039;&#039;&#039; - A jungle far, far, far to the South. This was where the Mûmakil/Oliphaunts came from. Also apparently of great size and analogous to Africa.&lt;br /&gt;
*&#039;&#039;&#039;Umbar&#039;&#039;&#039; - A bay that had been settled by the Black Númenóreans who built a great port town, and remained enemies of Gondor ever since. Over time the original Númenóreans either died out or interbred with the native Southrons. The city became a pirate scourge after traitors who lost the civil war known as the Kin-Strife in Gondor fled to Umbar with a large portion of Gondor&#039;s navy, thus creating the Corsairs of Umbar, who mercilessly raided Gondor for the rest of the Third Age.&lt;br /&gt;
*&#039;&#039;&#039;Khand&#039;&#039;&#039; - Just East of Harad and South of Mordor. Very little is known about Khand except that it has nomadic horsemen that raided Gondor and is home to Wicked Men known as &amp;quot;Variags&amp;quot;, it is not even clear as to whether the nomadic horsemen natives and Variags are the same or separate peoples, although the etymology of the word &#039;&#039;Variag&#039;&#039; being derived from the Russian word for &#039;&#039;Varangian&#039;&#039; implies that the Variags are viking-like mercenaries in some fashion, and thus are separate (and possibly even foreign) peoples.&lt;br /&gt;
&lt;br /&gt;
===Beleriand===&lt;br /&gt;
A former land mass West of Eriador. It was here that the first Elven and human kingdoms were built in the First Age, though they had to contend with many invasions by Morgoth and his allies from the East. Eventually things got so bad that one of the inhabitants, a half-elf named Eärendil, sailed all the way to the Undying Lands and petitioned the Valar to intervene. The resulting battle basically broke Beleriand apart and it sank into the sea; the survivors either moved Eastward, or travelled to the new island of Númenor.&lt;br /&gt;
*&#039;&#039;&#039;Gondolin&#039;&#039;&#039; - The biggest and most impressive kingdom of the Noldor Elves. It was hidden deep within the mountains until the city was betrayed by an incestuous elf prick who was jealous that his cousin married a human (No seriously, [[The Silmarillion|look it up]]). The weapons Sting, Orcrist, and Glamdring were forged here.&lt;br /&gt;
*&#039;&#039;&#039;Doriath&#039;&#039;&#039; - The kingdom of the Sindarin Elves, ruled by Elu Thingol. The capital, Menegroth, was hidden deep within a large forest and protected by Thingol&#039;s demigoddess wife Melian. When Thingol got his hands on a Silmaril, he got the brilliant idea to add it to the most beautiful necklace ever made. The Dwarves of Nogrod did the job, asked for the improved necklace as payment, and killed him after he insulted them, two of the little shits survived the resulting retributive slayings, and returned to Nogrod to spread lies about them being refused payment and slaughtered. Grieving, Melian returned to Aman, and the Dwarves of Nogrod sacked the defenceless, leaderless city, [[Book of Grudges|avenging the extermination of the Petty-Dwarves and centuries of insults besides]], even though the hypocritical midgets hated the petty-dwarves, having exiled them in the first place, and didn&#039;t even give a damn about the Petty-Dwarves being mistaken for animals and hunted by the Sindar. The Dwarves of Nogrod failed to recover the necklace, but the sons of Fëanor had little trouble destroying the much-diminished kingdom afterwards.&lt;br /&gt;
*&#039;&#039;&#039;Nargothrond&#039;&#039;&#039; - An underground Noldor Elf kingdom fashioned after Doriath, which allowed the Noldor to fend off invasion from Morgoth&#039;s forces - until an arrogant prick named Túrin convinced the Noldor to build a bridge across the Narog river to sally out of, thereby allowing the first ever dragon Glaurung to destroy Nargothrond.&lt;br /&gt;
*&#039;&#039;&#039;Angband&#039;&#039;&#039; - Morgoth&#039;s fortress to the North. It was described as an impregnable fortress within an inhospitably cold region and guarded by a massive three-peaked mountain. Angband was destroyed along with the rest of Beleriand.&lt;br /&gt;
*&#039;&#039;&#039;Minas Tirith&#039;&#039;&#039; - Not to be confused with Gondor&#039;s tower. This one was built during the First Age, as a watchtower to guard the river Sirion for any raids and invasions from Angband. [[Irony|It was later taken over and ruled by Sauron]] for some time and its name thus changed to Tol-in-Gaurhoth (Isle of Werewolves). It changed hands a couple more times and at one point was brought to ruin by Lúthien.&lt;br /&gt;
*&#039;&#039;&#039;Ossiriand&#039;&#039;&#039; - A forested region on the east edge of Beleriand, between the Gelion river and the Blue Mountains (Ered Luin, later Ered Lindon). Mostly populated by elves. Beren and Luthien lived on an island here after they were reincarnated. It&#039;s questionable whether the land north of the forest, Thargelion, counts as part of Ossiriand or not. Either way, parts of Ossiriand (and Thargelion) survived the destruction of Beleriand and became known as Lindon in later ages, from where the elves would depart back to Aman.&lt;br /&gt;
&lt;br /&gt;
===Hithlum===&lt;br /&gt;
Normally considered a separate region from Beleriand, to the northwest, it is separated by the Mountains of Shadow. In the northern area of that mountain chain the river Sirion is born, which passes through Beleriand. It was in Hísilómë (Hithlum) that the exiled Noldorin first arrived from Aman, coming both from the sea and through Helcaraxë. Like its neighbouring region, it too sank at the ending years of the First Age.&lt;br /&gt;
&lt;br /&gt;
==Regions that are technically not Middle-Earth, but are important to the story==&lt;br /&gt;
===Aman===&lt;br /&gt;
Known to mortals as &amp;quot;The Undying Lands,&amp;quot; this is where the Valar live, and where elves go when they cross the sea or if they die and are revived but confined to a specific fortress here. Aman used to be connected to Middle Earth via a dangerous ice bridge known as the Helcaraxë, literally &amp;quot;grinding ice.&amp;quot; After Númenor attempted to invade Aman (it&#039;s considered a big no-no for Mortals to try to enter) Ilúvatar separated Aman from Middle-Earth and turned the formerly flat Arda into a sphere; Elves can still travel there via the &amp;quot;straight road&amp;quot; but cannot return with a singular exception given to Glorfindel who had fallen in battle and went to the resurrected elf-quarantine but was allowed to return so that he could remain until the last Elves departed Middle Earth, and also so that he could give out the Witch-King cannot be killed by a man prophecy and to escort the wounded Frodo to Rivendell. Only a handful of mortals are known to have ever lived in Aman; the ring-bearers Frodo and Bilbo, and possibly Samwise Gamgee (who sailed after his wife&#039;s death and leaving the Red Book to his daughter and son-in-law) and Gimli the Dwarf (who went with Legolas after Aragorn died of old age, presumably along with the last lingering Elves including Glorfindel, at year 120 of the Fourth Age). It’s important to remember that Aman does not grant immortality, but instead is an unchanging land specifically intended for the immortal elves who require permanence and stability to be content. As the elves warned men, even without the Ban of the Valar, they’ll find that living in Aman would actually decrease their lifespan as they’d find it so unbearably unchanging that they’d wither away (presumably Tuor, Frodo and friends didn’t have such an experience, but they would have died eventually).&lt;br /&gt;
*&#039;&#039;&#039;Valinor&#039;&#039;&#039; - The main kingdom of the Valar. Populated primarily by the Vanyar Elves, and was formerly home to the Two Trees of Light.&lt;br /&gt;
*&#039;&#039;&#039;Tirion&#039;&#039;&#039; - A large city built by the Noldor Elves in the mountain gap separating Valinor from the sea.&lt;br /&gt;
*&#039;&#039;&#039;Tol Eressëa&#039;&#039;&#039; - An island off the cost of Aman that had been used to ferry the Elves across the sea. The Falmari Elves settled down here.&lt;br /&gt;
*&#039;&#039;&#039;Lórien&#039;&#039;&#039;: Not to be confused with Galadriel&#039;s kingdom Lothlórien; these are the gardens of the Valar tended to by Irmo and his wife Estë, and is a place of healing and rest. Elves and even Men may visit these gardens in their dreams, where they receive prophetic visions.&lt;br /&gt;
*&#039;&#039;&#039;Halls of Mandos&#039;&#039;&#039;- The aforementioned revived-elf quarantine place. Only two people were ever allowed to leave, Luthien when she chose to be human and was granted a resurrection to live with her human love before dying as a human and going to the human afterlife, and Glorfindel on the condition that he return when the last Elves left after Aragorn&#039;s death early in the Fourth Age.&lt;br /&gt;
*&#039;&#039;&#039;Avathar&#039;&#039;&#039;- Between the mountains that barricade Aman and the sea, Avathar is a lightless valley where Ungoliant lived. This valley was unknown to the Elves, but Morgoth came here to recruit Ungoliant in his destruction of the Two Trees of Light.&lt;br /&gt;
&lt;br /&gt;
===Númenor===&lt;br /&gt;
Middle-earth&#039;s Atlantis, the Valar created Númenor as a reward for the Men who fought against Morgoth during the First Age. In time, Númenor became a mighty sea-faring empire that rivalled the Elves and had colonies all over Middle Earth. Its first king was &#039;&#039;Elros Tar-Minyatur&#039;&#039;, the Half-Elven son of &#039;&#039;Eärendil&#039;&#039; and &#039;&#039;Elwing&#039;&#039;. Like his brother &#039;&#039;Elrond&#039;&#039;, the Valar had Elros choose whether to live as an Elf or as a Man. Though Elros chose the Gift of Men, he lived for over five hundred years. His descendants would inherit his vitality, though it dwindled as it passed down the generations; his most well-known descendant, &#039;&#039;Aragorn&#039;&#039;, lived for 210 years.&lt;br /&gt;
&lt;br /&gt;
Sauron used that lack of immortality as the wedge to turn Númenor into his pawns against the Valar when its last king invaded Middle Earth and took him prisoner. After bargaining his way into an advisor role and subverting the kingdom and converting it to fantasy-Satanism (complete with human sacrifice), he convinced Ar-Pharazôn that he could defy the Ban of the Valar, sail into the West, and use his nation&#039;s military might to force the Valar to grant immortality to Men. As soon as Ar-Pharazôn set one foot onto the soil of Aman, Ilúvatar reshaped the world, removing any physical path to the Undying Lands that the inhabitants of Arda could take to reach it; the upheaval also caused Númenor to fall into the sea, save for the highest peak &#039;&#039;Menelterma&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Only the Faithful in Elendil&#039;s fleet escaped to Middle Earth when Númenor sank, these refugees would go on to found the kingdoms of Gondor and Arnor.&lt;br /&gt;
&lt;br /&gt;
==Important Characters==&lt;br /&gt;
{{Stub}}&lt;br /&gt;
===Humans===&lt;br /&gt;
The second-born of [[God|Eru Ilúvatar’s]] children. Humans are split across many tribes and nations throughout Middle Earth. Unlike the immortal Elves, who are tied to the world and reincarnate in Aman if they die, the souls of men leave the world altogether to parts unknown by all save Ilúvatar himself.&lt;br /&gt;
==== Edain of the First Age and Outlaws ====&lt;br /&gt;
The Edain were the first three tribes to arrive in Beleriand and make contact with the elves. The Edain and their descendants were staunch allies of the elves and the forces of good, despite taking terrible losses during the first age.&lt;br /&gt;
* &#039;&#039;&#039;Beren Erchamion&#039;&#039;&#039; (the Renowned in Sindarin) - Member of House of Bëor and the protagonist of &amp;quot;Beren and Lúthien&amp;quot; story. Is notable for [[Awesome|stealing a gem from the crown of Evil Satan guy]] and marrying an Elven woman (the first time in the Legendarium). Beren’s ring of Barahir becomes the only relic of the Numenorean Royal family that survives into the Third Age, used to mark Aragorn’s royal lineage.&lt;br /&gt;
* &#039;&#039;&#039;Hurin Thalion:&#039;&#039;&#039;(the Steadfast) - one of mankind’s bravest warriors and a close ally of Turgon of Gondolin. He and his men fought to allow Turgon to escape Morgoth, with Hurin being the sole survivor. Morgoth tortured Hurin for the location of Gondolin, but Hurin refused to betray them, so Morgoth cursed Hurin’s children and for Hurin to witness their doom from afar.&lt;br /&gt;
* &#039;&#039;&#039;Turin Turambar&#039;&#039;&#039; (Master of Doom) - Member of House of Hador, son of Hurin, known to be &#039;&#039;&#039;THE&#039;&#039;&#039; Kullervo expy way before [[Elric]]. Went from great hero to [[meme|An Hero]] thanks to Morgoth placing a curse over his family. He&#039;s said to finally get his revenge against Morgoth in the Dagor Dagorath.&lt;br /&gt;
* &#039;&#039;&#039;Tuor Eladar&#039;&#039;&#039; (the Blessed) - Cousin of Turin and a great human hero during the war with Morgoth, chosen by the vala Ulmo to find Gondolin and warn its inhabitants that the city will fall. In spite of Turgon&#039;s reluctance to leave he was able the city&#039;s population. Also married an elf princess and is the grandfather of Elrond. His symbol is the Swan, a motif kept by his human descendants.&lt;br /&gt;
* &#039;&#039;&#039;The Gaurwaith&#039;&#039;&#039;: The Gaurwaith were a band of outlaws who Turin came to be in control of. They died in the battle at Amon Rûdh after Mîm&#039;s betrayal (see Mîm&#039;s section for the cause and details). Androg, the one indirectly responsible for the betrayal through an accidental murder, sacrificed himself to save Turin, Beleg and his own son Andvir. After Beleg was accidentally killed by Turin and Turin&#039;s suicide, Andvir was the last survivor. He related the portions of Turin&#039;s tale relevant to him to the poet Dirhaval, whose account of Turin&#039;s life make the primary source of the story of Hurin&#039;s family.&lt;br /&gt;
===== Followers of Melkor in the First Age =====&lt;br /&gt;
*&#039;&#039;&#039;Ulfang the Black&#039;&#039;&#039;: Chief of one of two Easterling tribes that migrated westwards and became friends with Elves. [[Lorgar|Unlike his fellow chieftain Bór, however, he was a traitor serving Morgoth all along.]] [[Horus Heresy|And yeah, his sons and tribesmen basically gave the Dark Lord the second biggest army in his service (after Orcs, of course).]]&lt;br /&gt;
&lt;br /&gt;
==== Númenóreans ====&lt;br /&gt;
The Edain were rewarded by the Valar after the first age with their own island nation and extended lifespan. The Númenórian empire grew powerful, establishing many settlements across Middle Earth during the Second Age. However, Númenor was destroyed following a split between its people, as explained below.&lt;br /&gt;
*&#039;&#039;&#039;Pre-Schism Edain&#039;&#039;&#039;:&lt;br /&gt;
** &#039;&#039;&#039;Elros&#039;&#039;&#039;, or &#039;&#039;&#039;Tar-Minyatur&#039;&#039;&#039; as a King (Kings of Númenor always took an Elven Regnal name, and when that stopped -see below- it meant the end of the human golden age), was the first ruler of Númenor and Elrond&#039;s brother who chose a human fate (but still got around 500 years to live). He is also an ancestor of Aragorn.&lt;br /&gt;
*&#039;&#039;&#039;The King&#039;s Men&#039;&#039;&#039; - the majority faction in Númenor. With the support of the royal house, they were an Imperialist, faithless (later satanic), human-supremacist faction that opposed the Valar and desired power, wealth, and immortality. They would fall to Sauron&#039;s lies, and become the Black Númenóreans after Númenor&#039;s destruction.&lt;br /&gt;
** &#039;&#039;&#039;Tar-Atanamir,&#039;&#039;&#039; founder of the King&#039;s Men faction and thirteenth king of Númenor. Atanamir openly opposed the Valar and Elves and coveted their immortality. Because men were forbidden to sail west, he sent his men east to start colonies in Middle Earth and extract its wealth for his kingdom, though he didn&#039;t have the balls to stop using an Elven name, the arrogant egomaniacs that followed him dropped that.&lt;br /&gt;
** &#039;&#039;&#039;Ar-Phârazon the Golden,&#039;&#039;&#039; last king of Númenor. Ar-Phârazon usurped the throne from its rightful queen, his cousin Tar-Miriel, by a forced marriage. Ar-Phârazon defeated Sauron in open combat and brought him back to Númenor as a hostage to prove his might; this however turned out to be a trap, as Sauron manipulated Phârazon and the King&#039;s Men into believing that by worshipping Morgoth and making human sacrifices to him, they&#039;d be able to challenge the Valar and take immortality for themselves. The moment Ar-Phârazon and his men set foot on Aman, however, his armies became trapped beneath the Earth, Aman was permanently separated from the rest of the world, and Númenor sank beneath the seas as divine punishment.&lt;br /&gt;
*&#039;&#039;&#039;The Faithful&#039;&#039;&#039; - the minority faction who still retained their devotion to Eru Ilúvatar and respect for the Valar and Elves. The Faithful became more oppressed over time by the King&#039;s Men.&lt;br /&gt;
**&#039;&#039;&#039;Tar-Palantir,&#039;&#039;&#039; the final Faithful king and second-to-last king of Númenor. Tar-Palantir tried his best to reverse the damage brought on by his predecessors, but it was too little too late, and much of Númenor&#039;s population opposed his policies. Tar-Palantir prophesied that the line of kings would end if the White Tree was felled; this came partially true, as the kings of Numenor ended with Ar-Pharazon after he sacrificed the White Tree to Sauron, but a sapling of the tree was saved and the line of kings continued through the line of Elendil.&lt;br /&gt;
**&#039;&#039;&#039;Elendil,&#039;&#039;&#039; Lord of Andunie, which is a cadet branch of the Royal line and had been the centre of the Faithful presence in Númenor, after his father Amandil. Elendil and his family did their best to preserve their ancestor&#039;s traditions, including saving a fruit of the White Tree of Kings before it was destroyed. They organised the evacuation fleet to Middle Earth during the fall of Númenor, where they settled new Kingdoms in Gondor and Arnor. As the new High King, Elendil lead the Men of the West during the War of the Last Alliance, where he fell in combat against Sauron.&lt;br /&gt;
&lt;br /&gt;
==== Gondorians, Arnorians and Black Númenóreans ====&lt;br /&gt;
Gondor and Arnor were kingdoms established by the Faithful after the fall of Númenor. Though Arnor in the North fell to Angmar, Gondor lasted through the entire Third Age and well into the fourth, becoming the &#039;&#039;Reunited Kingdom of Gondor and Arnor&#039;&#039;.&lt;br /&gt;
* &#039;&#039;&#039;Isildur&#039;&#039;&#039; - second High King of both Gondor and Arnor. Finally defeated Sauron in the War of Last Alliance, but became a victim of One Ring&#039;s power and tragically died in an Orc ambush, leaving the Ring without a host for a while.&lt;br /&gt;
* &#039;&#039;&#039;Anarion&#039;&#039;&#039;- Isildur&#039;s brother, died before their father Elendil during the early months of the War of the Last Alliance.&lt;br /&gt;
* &#039;&#039;&#039;Gondorians&#039;&#039;&#039;: The Dúnedain of the South. They are descendants of the Faithful from Númenor.&lt;br /&gt;
** &#039;&#039;&#039;Denethor II&#039;&#039;&#039; - Ruling Steward of Gondor at the beginning of the books. He originally was a great and capable ruler whose sanity was damaged by usage of the Anor Palantir, as instead of helping in espionage against Sauron it showed [[Grimdark|the death of everyone and the triumph of evil]]. By the time of War of the Ring he is majorly depressed, almost insane, and highly incompetent.&lt;br /&gt;
** &#039;&#039;&#039;Boromir&#039;&#039;&#039;: Elder son of Denthor and a great captain of Gondor (also daddy&#039;s favorite). Despite being a great warrior and leader, Boromir ultimately fell to the temptation of the ring and tried to take it from Frodo. Despite that, he made up for it by sacrificing his life to rescue the rest of the Fellowship from the orcs, and acknowledged Aragorn as his kinsman and king.&lt;br /&gt;
** &#039;&#039;&#039;Faramir&#039;&#039;&#039;: Younger son of Denethor and leader of Gondor&#039;s rangers. Faramir, while a skilled warrior, had no love of war and preferred to study ansought council with Gandalf. Denethor disliked Faramir and even told him he would&#039;ve preferred Faramir to die and Boromir to live. Despite the toxic family environment, Faramir became a worthy steward and passed the rule of Gondor to Aragorn.&lt;br /&gt;
** &#039;&#039;&#039;Prince Imrahil&#039;&#039;&#039;: Prince of Dol Amroth, who aided in the defense of Minas Tirith and accompanied the Host of the West against the Black Gate. &lt;br /&gt;
* &#039;&#039;&#039;Arnorians&#039;&#039;&#039;: The Dúnedain of the North. They are descendants of the Faithful from Númenor. After the fall of Arnor and its successor kingdoms, the Dúnedain chose to live in hiding rather than rebuild the kingdom, protecting the people from the shadows.&lt;br /&gt;
**&#039;&#039;&#039;Chieftains of the Dúnedain&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039; Aragorn II (Elessar Telcontar)&#039;&#039;&#039;: Last Chieftain of the northern rangers. He was a member of the Fellowship and contributed to the defeat of Sauron. He later claimed the kingship of Gondor and restored Arnor, as the third High King, and married his Half-Elven kin Arwen.&lt;br /&gt;
*&#039;&#039;&#039;Black Númenóreans and Corsairs of Umbar&#039;&#039;&#039;: Descendants of the King&#039;s Men from Númenor. The Black Númenóreans who did not directly serve Sauron in Mordor continued their predecessor&#039;s ways and held sway over Umbar and Harad as their own colonial possessions. Over time, the Black Númenóreans intermixed with the native population or died out altogether. Some Black Númenóreans were actually renegades from Gondor, who stole large parts of Gondor&#039;s fleet during a civil war and became pirates ever since.&lt;br /&gt;
&lt;br /&gt;
==== Men of Middle Earth ====&lt;br /&gt;
Men not related to the Númenóreans also play significant roles in the world.&lt;br /&gt;
*&#039;&#039;&#039;Northmen/Men of the North&#039;&#039;&#039;&lt;br /&gt;
Men who live north of Gondor and west of the sea of Rhûn. This includes the Rohirrim, the Dalish, and the woodsmen of Rhovanion. The Northmen are distantly related to the men of Gondor, as their ancestors came from the same group as the Edain.&lt;br /&gt;
**&#039;&#039;&#039;Rohan&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Théoden&#039;&#039;&#039;: King of Rohan. For a time he was possessed by Saruman the White as part of his ploy to conquer Rohan, but was freed by Gandalf. Théoden led Rohan in the successful defence against Isenguard and rode to Gondor&#039;s aid in the battle of Pelennor Fields. Died in battle, but by all accounts was one hell of a leader.&lt;br /&gt;
***&#039;&#039;&#039;Théodred&#039;&#039;&#039;: Son of Théoden. Théodred was killed by Saruman&#039;s forces, but Théoden didn&#039;t learn of this until after his mind was restored.&lt;br /&gt;
***&#039;&#039;&#039;Eomer&#039;&#039;&#039;: Nephew of Theoden and heir to the throne, after Theodred&#039;s death. Eomer became King after Théoden died at the Battle of the Pelennor Fields.&lt;br /&gt;
***&#039;&#039;&#039;Eowen&#039;&#039;&#039;: Niece of Théoden and sister of Eomer. Eowen was a shieldmaiden and long desired to win glory in battle, but was often left behind as Théoden feared Rohan would be left leaderless. Eowen developed a crush on Aragorn, but when he refused her claiming she only loved the idea of him, Eowen went to Pelennor Fields in disguise and fought against the Witch-King of Angmar in one of the most badass duels in the whole book series. After the battle she met Faramir and settled down with him, claiming she no longer wished to fight, but to restore what had been destroyed in the war.&lt;br /&gt;
***&#039;&#039;&#039;Grima Wormtongue&#039;&#039;&#039;: Adviser to the king, but in reality a pawn of Saruman. After his treachery was discovered, Grima ran back to Saruman, where he was regularly abused and mistreated by him until Grima finally stabbed Saruman in the back (literally) and was shot with arrows for his troubles.&lt;br /&gt;
**&#039;&#039;&#039;Dale&#039;&#039;&#039;&lt;br /&gt;
***&#039;&#039;&#039;Bard the Bowman&#039;&#039;&#039;: First king of the restored Kingdom of Dale. Bard was an accomplished bowman who could communicate with birds and had a black arrow that always reached its target. This combination helped him to kill Smaug after finding the weak spot on its chest. After the Master of Lake-Town disappeared, he became the new King.&lt;br /&gt;
***&#039;&#039;&#039;Master of Lake-Town&#039;&#039;&#039;: an unnamed character who ruled Lake-Town during the events of the Hobbit. He was a greedy SOB who was only interested in his own power and wealth; he abandoned Lake-Town when Smaug attacked, then later ran off with a good chunk of the loot following the Battle of the Five Armies. Died alone and starving to death in the barren wilderness. &lt;br /&gt;
*&#039;&#039;&#039;The Wildmen of Dunland&#039;&#039;&#039;: Primitive men who lived in the hills. Unlike the Northmen, the Dunlendings were much more hostile to outsiders, having been enslaved and abused by the conquering Númenóreans of the past. They allied with Saruman as he promised that their original lands would be taken from the Rohirrim and returned to them.&lt;br /&gt;
*&#039;&#039;&#039;Beornings and Woodsmen&#039;&#039;&#039;: named after their progenitor Beorn, a large wild man who could transform into a bear, an ability his descedants would share. They lived primarily in the lands between the Misty Mountains and Mirkwood. While not overly friendly to outsiders, they were willing to aid the Free Peoples in the fight against Sauron and his minions. They are likely distant relatives of the Rohirrim. The Woodsmen were Edainic men who lived in Mirkwood and were allies of Thranduil and the Beornings. Afterthe War of the Ring with Dol Guldur destroyed, the Beornings and Woodsmen reclaimed central Mirkwood for themselves.&lt;br /&gt;
*&#039;&#039;&#039;Woodwoses/Druedain&#039;&#039;&#039;: A name borrowed from medieval legend; they are wild men who live deep in the forest and remain isolated from the rest of men. They are short and stocky, so some confuse them for Dwarves, but they are definitively of mannish stock. Despte their reclusiveness, the Druedain had been allies of the Edain and their descedants as far back as the First Age, so they appear periodically among the free peoples. The Druedain helped the Rohirrim reach Minas Tirith by way of secret highway through the forest, so they could reinforce the city and avoid an ambushing army. Somewhat like a smaller version of a Sasquatch, or more size-accurate, the Orang-Pendak of Vietnam.&lt;br /&gt;
*&#039;&#039;&#039;Men of the East&#039;&#039;&#039;: commonly referred to as “Easterlings” and come from the vast lands East of the Sea of Rhun. &lt;br /&gt;
**&#039;&#039;&#039;Rhun&#039;&#039;&#039;: men from the vast and uncharted lands of the East. Rhun is made up of many kingdoms and tribes, most of which are under Sauron’s dominion. However, it should be noted that one of the missions of the Blue Wizards was to raise a resistance in the lands of the East and South; we don’t see them in the stories because they likely were too busy fighting in their homelands.&lt;br /&gt;
*&#039;&#039;&#039;Men of the South&#039;&#039;&#039;: collectively referred to as “Southrons” and live south of Gondor and Mordor.&lt;br /&gt;
**&#039;&#039;&#039;Haradrim of Near Harad/Far Harad&#039;&#039;&#039;: tribesmen of the deserts and jungles of Harad. Like the Easterlings they lived under the sway of Sauron, but earlier in their history they also suffered under the dominion of the King’s Men of Numenor (who became the Black Numenoreans and Corsairs of Umbar); this would give them a pre-existing hatred for the descendants of Numenor. Also like the Easterlings, some had allied with the Blue Wizards and refused to fight for Sauron.&lt;br /&gt;
**&#039;&#039;&#039;Men of Khand/Variags of Khand&#039;&#039;&#039; of all the Men under Mordor’s rule we know about Khand the least, other than that they were horsemen who attacked Gondor.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
Elves are the first of Ilúvatar’s children (meaning they were created by him alone, without any help from the Valar). They are descended from three main tribes of people, listed below; the Teleri tribe was so large that it separated into several different groups, depending on how far they migrated from the Elves original homeland. Elves are immortal, but suffer from weariness if they remain in Middle Earth for too long, hence why nearly all ended up living in Valinor. Elves&#039; spirits are bound to the world as well; when they die, either they reincarnate in Aman in the Halls of Mandos, or if they reject Mandos, they become disembodied spirits that haunt the land and are vulnerable to corruption by necromancers, especially Sauron.&lt;br /&gt;
==== Vanyar ====&lt;br /&gt;
The first and smallest Elvish tribe; they never left The Undying lands to return to Middle Earth except during the battle at the end of the First Age where the Valar finally got sick of Melkor&#039;s shit, in which Vanyar forces marched to war for the only time in history, so we know the least about them.&lt;br /&gt;
* &#039;&#039;&#039;Ingwë:&#039;&#039;&#039; The Leader of the Vanyar, went to Aman during the great Elven Migration, stayed in Valinor and thusly became utterly irrelevant for the World&#039;s Story, even before the great Migration fully ended.&lt;br /&gt;
* &#039;&#039;&#039;Ingwion&#039;&#039;&#039;: The only known son of Ingwë, and even then he is only known for commanding Valar ships that landed in the Middle Earth during the War of Wrath which means he got more done than daddy, though that&#039;s not saying much.&lt;br /&gt;
* &#039;&#039;&#039;Indis&#039;&#039;&#039;: second wife of Noldor king Finwë, and the mother of all of his children barring Fëanor. She had a bad relationship with her step-son.&lt;br /&gt;
&lt;br /&gt;
==== Noldor ====&lt;br /&gt;
The second tribe of Elves. They are great craftsmen and seekers of knowledge. Because if this, they were the only tribe that Morgoth was able to manipulate during his time on Aman, causing half of the Noldor to rebel against the Valar and live in Middle Earth in exile.&lt;br /&gt;
* &#039;&#039;&#039;Finwë Ñoldóran&#039;&#039;&#039; (&#039;&#039;&#039;Finu&#039;&#039;&#039;): The original leader of the Noldor and their first King. Generally a relaxed dude with the questionable fame of being the first being to be killed in the undying Lands, iced by the Big Bad himself, Melkor.&lt;br /&gt;
* &#039;&#039;&#039;Curufinwë Fëanáro&#039;&#039;&#039; (&#039;&#039;&#039;Fëanor&#039;&#039;&#039;): Finwë&#039;s most incredible son and second King. Unparalleled craftsman, he created the Silmaril, possibly the Palantiri and outstanding weapons as well. After Melkor stole the Silmaril, he unfortunately became a massive hothead and swore vengeance, which doomed all Noldor who went back with him to Middle Earth. Died in one of the earliest battles the Elves had to fight, though it took seven Balrogs to beat him down. He also renamed Melkor to Morgoth.&lt;br /&gt;
* &#039;&#039;&#039;Nelyafinwë Maitimo&#039;&#039;&#039; (&#039;&#039;&#039;Maedhros&#039;&#039;&#039;): The (nominal) third King of the Noldor and the eldest son of Fëanor. Sadly, wasn&#039;t as badass as his father and was captured by Morgoth before he managed to assume power. He spent several years in captivity before being rescued by his cousin, after which Maedhros did a controversial move and passed the crown to his cousin&#039;s father Fingolfin, [[RAGE|which was not approved by his younger brothers]]. After that he was reduced to a minor Elven princedom that hopelessly tried to oppose Morgoth, but at the end he gave into his Oath for the Silmarils, trying to steal one from Beren and Luthien&#039;s children; and later stole the other two from the Host of the West. Though he eventually repented and killed himself. &lt;br /&gt;
* &#039;&#039;&#039;Ñolofinwë Aracáno&#039;&#039;&#039; (&#039;&#039;&#039;Fingolfin&#039;&#039;&#039;): The first High King of the Noldor (in Middle-earth) and one that didn&#039;t lose power as fast. Followed his half-brother Fëanor to Middle-earth and founded one of the Noldor kingdoms there. After another battle with Morgoth&#039;s forces, he went to the Dark Lords massive Fortress by himself, taunting him, dueling him for hours on end and wounding the Bad Guy seven times before finally falling. What a Chad.&lt;br /&gt;
* &#039;&#039;&#039;Arafinwë Ingoldo&#039;&#039;&#039; (&#039;&#039;&#039;Finarfin&#039;&#039;&#039;): The other half-brother of Fëanor, and the one that&#039;s less important. He set out with his brothers, but turned around and went back to Valinor, becoming the third King of the Noldor. He later commanded the Noldor that had remained at the War of Wrath, along with Ingwion.&lt;br /&gt;
* &#039;&#039;&#039;Kanafinwë Makalaurë&#039;&#039;&#039; (&#039;&#039;&#039;Maglor&#039;&#039;&#039;): The second son of Fëanor and a great singer, did the same evil shit as his brother Maedhros to get the Silmarils. While his brother sent himself into a hell, Maglor threw Silmaril that Eonwë gave him after Morgoth&#039;s defeat into the ocean. It is said he is still wandering the shores of the World regretting every decision he made.  &lt;br /&gt;
* &#039;&#039;&#039;Telperinquar Kurufinwion&#039;&#039;&#039; (&#039;&#039;&#039;Celebrimbor&#039;&#039;&#039;): He ruled over an Elven kingdom of Eregion, which uncharacteristically was situated in the mountains and was a Dwarven ally. He is to blame for the creation of the Rings of Power and other fuckery in the Third Age (although to be fair Sauron deceived him). &lt;br /&gt;
* &#039;&#039;&#039;Findekáno Ñolofinwion&#039;&#039;&#039; (&#039;&#039;&#039;Fingon&#039;&#039;&#039;): The second High King of the Noldor. He rescued Maedhros when he had been imprisoned. After inheriting the kingship, he and Maedhros planned to confront Morgoth with everything they had. Unfortunately it wasn&#039;t enough and Fingon ended up loosing his his head to Gothmog.&lt;br /&gt;
* &#039;&#039;&#039;Turukáno Ñolofinwion&#039;&#039;&#039; (&#039;&#039;&#039;Turgon&#039;&#039;&#039;): The third High King of the Noldor and one who got to build Gondolin, where all the cool swords Orcrist, Glamdring and Sting are from. Had very strict views on immigration and even stricter ones on emigration. He died with his wonderful city.&lt;br /&gt;
* &#039;&#039;&#039;Artafindë Ingoldo&#039;&#039;&#039; (&#039;&#039;&#039;Finrod&#039;&#039;&#039;): Eldest son of Finarfin, king of Nargothrond and one of the big elven cave-dwellers. Helped a Human in his love-quest, which ended up being his demise.&lt;br /&gt;
* &#039;&#039;&#039;Artaresto Angarátowion&#039;&#039;&#039; (&#039;&#039;&#039;Orodreth&#039;&#039;&#039;): The nephew of Finrod. The resided in Minas Tirith and had become king of Nargothrond, after his uncle&#039;s death. He maintained his kingdom in secret from Morgoth and foght him in stealth, until he listened to Túrin. He died in open battle and the realm was destroyed in the process.&lt;br /&gt;
* &#039;&#039;&#039;Artanis Nerwen&#039;&#039;&#039; (&#039;&#039;&#039;Galadriel&#039;&#039;&#039;): Among the last survivors of the leaders original exiles who didn&#039;t leave until after Sauron&#039;s death. Never forgave Fëanor for being a creep, and in an insult to him she gave Gimli three strands of her hair after being asked for one, Fëanor having asked for one three times and being rejected each time. Galadriel is arguably the most powerful magic user in Middle Earth by the Third Age (she literally destroys Dol Guldur with a wave of her hand), being one of few elves still alive who came from Valinor and learned magic directly from Melian; however, the two parted ways when Melian learned of the Noldor’s role in the Kinslaying, and Galadriel was unable to return to the Undying Lands until she was finally pardoned after the War of the Ring. Galadriel earned her pardon after resisting the One Ring when Frodo offered it to her; as her original failing was her joining Feanor&#039;s rebellion to satisfy her desire to rule her own kingdom, and instead accepting that the Elves’ time in Middle Earth was over.&lt;br /&gt;
* &#039;&#039;&#039;Artanáro Artarestowion&#039;&#039;&#039; (&#039;&#039;&#039;Gil-galad&#039;&#039;&#039;): The son of &amp;lt;s&amp;gt;Finrod&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;Fingon&amp;lt;/s&amp;gt; Orodreth. Cirdan&#039;s best friend, last High King of the Noldor, and the guy who got his face burned by Sauron.&lt;br /&gt;
* &#039;&#039;&#039;Earendil the Mariner&#039;&#039;&#039;: The son of Tuor and his wife Idril, father of Elrond and Elros by his wife Elwing. Earendil was a half-elf who lived in the final days of the First Age; after his homeland of Gondolin was destroyed and his people scattered across Beleriand, his own family was nearly destroyed because his wife was in possession of one of the Silmarils and the sons of Feanor wanted it by any means. Earendil and Elwing were forced to flee, eventually sailing to Valinor to beg the Valar to intervene on behalf of elves and men. Earendil and his wife never returned to Middle Earth, but Earendil’s ship was blessed and made to fly, carrying the Silmaril on its prow and became the morning star. Earendil fought in the last battle of the War of Wrath, killing Ancalagon, the greatest of Morgoth’s dragons. As half eleven, Earendil and Elwing were given the choice of the fate of men, or the fate of elves. Earendil would’ve preferred to live as a mortal man, but chose the fate of elves with his wife.&lt;br /&gt;
* &#039;&#039;&#039;Elrond Half-Elven&#039;&#039;&#039;: son of Earendil, and head of the House of Elrond. He was born toward the end of the First Age, having been witness to the final atrocities that sank Beleriend beneath the sea. While his brother Elros chose the fate of men and became King of Numenor, Elros chose the fate of Elves and remained in Middle Earth, serving as herald and loremaster for Gil-Galad. After Gil-Galad&#039;s death in the War of the Last Alliance, Elrond took the Noldor elves that remained to Imladris, where they lived in peace and he served as an advisor to the other free peoples.&lt;br /&gt;
&lt;br /&gt;
==== Teleri ====&lt;br /&gt;
The third and largest tribe of Elves. After the great migration to Aman, the Teleri mostly refers to the members of the tribe that reached Aman.&lt;br /&gt;
* &#039;&#039;&#039;Olwë&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Eärwen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Sindar ====&lt;br /&gt;
Members of the Teleri who reached Beleriand but stayed behind to wait for their king Elu Thingol, who had gone missing (he was in fact entranced at his wife to be). Unlike the rest of the Elves who stayed behind, the Sindar were far more advanced and powerful, because Elu had reached Aman before and taught them what he learned. As a result, Sindarin is the primary elvish dialect in Middle Earth.&lt;br /&gt;
* &#039;&#039;&#039;Elu Thingol&#039;&#039;&#039; (&#039;&#039;&#039;Elwë Singollo&#039;&#039;&#039;): The only Sinda to have ever seen the light of the Two Trees. He is King of Doriath, along with his wife Melian, and (self-entitled) Lord of Beleriand. Famous for having given Beren the quest of retrieving a Silmaril from Morgoth and for fostering Túrin Turambar. He had been capped by Dwarves, who wanted to keep the Nauglamir, which had the retrieved Silmaril in it, due to a payment dispute.&lt;br /&gt;
* &#039;&#039;&#039;Eöl Moredhel&#039;&#039;&#039; (&#039;&#039;&#039;the Dark Elf&#039;&#039;&#039;): Easily mistaken for an Avarin Elf of Teleri descent, but is in fact described as a Sinda and Thingol’s kinsman. Eöl was a master craftsman but also one mean SOB. His tribute to Thingol was the cursed black sword Anglachel (later reforged as Gurthang), which always brought misfortune to its owner and was a big part of Turin’s fall. Eöl also kidnapped and forcefully married Turgon’s sister Aredhel when she wandered into his woods, giving him a son named Maeglin. When Maeglin and his mother fled to Gondolin, Eöl followed them there and demanded the king to return his wife and son. After Trugon denying his demand, Eöl tried to kill Maeglin; however he ended up killing Aredhel after she stood in the way. For the murder of the king&#039;s sister, Eöl was judged and thrown off the city&#039;s walls.&lt;br /&gt;
* &#039;&#039;&#039;Lúthien Tinúviel&#039;&#039;&#039;: Thingol&#039;s daughter. Part of a power couple with Beren. Aragorn&#039;s ancestor.&lt;br /&gt;
* &#039;&#039;&#039;Elwing the White&#039;&#039;&#039;: Granddaughter of Beren and Lúthien, wife of Eärendil, and mother of Elrond and Elros. Elwing inherited the Silmaril from her father Dior, but was forced to flee Doriath when it was destroyed. In the Moths of Sirion the dwealt and married Eärendil. She and her husband both fled Middle Earth entirely when the Sons of Fëanor later came looking for the Silmarils; as her husband had already left by ship to beg the Valar for aid, she jumped into the sea and was transformed into a swan, flying across the sea with the Silmaril to join her husband. Upon arrival in Aman, Elwing convinced her kinsmen, the Falmari, to aid the Hosts of Valinor in freeing Middle Earth (though they still didn’t participate in the war as they still hadn’t forgiven the Noldor for their part in the kinslaying). After the war, she and Eärendil were given the choice of the gift of elves or the gift of men; Elwing chose the gift of elves in honour of her grandmother.&lt;br /&gt;
* &#039;&#039;&#039;Círdan Ciryatan&#039;&#039;&#039; (The Shipwright): Master of Grey Havens and one of the three Elven Ringbearers (although he eventually gave his ring to Gandalf). He is insanely old (to the point that he is the only Tolkien Elf to have a &#039;&#039;beard&#039;&#039;) and works as the overseer of Elven migration to Aman. Despite all of previously given information, he is not really relevant and barely appears even in Silmarillion. Sailed to Aman along with the very last Elves in Middle Earth.&lt;br /&gt;
* &#039;&#039;&#039;Mablung&#039;&#039;&#039; &lt;br /&gt;
* &#039;&#039;&#039;Beleg Cúthalion&#039;&#039;&#039;: Beleg shared in the accursed fate of Turin, unwittingly causing the betrayal of Mîm due to the memories of the Petty-dwarves being hunted like animals. Beleg died at Turin&#039;s hand when he tried to wake Turin up and was struck down by the panicked Turin.&lt;br /&gt;
* &#039;&#039;&#039;Celeborn&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Thranduil&#039;&#039;&#039;: Second (and presumably last) king of Elven Mirkwood and the OG Fantasy Wood Elf ruler. Was bitter that his father died in the war with Sauron and due to that really haven&#039;t interfered in the Middle Earth politics before the War of the Ring, although he still helped some Dwarves to get to Erebor. &lt;br /&gt;
* &#039;&#039;&#039;Legolas&#039;&#039;&#039;: Son of Thranduil and prince of the Woodland Realm. Legolas was sent as a representative for the Council of Elrond, eventually becoming one of the Fellowship of the Ring. Legolas became close friends with Gimli the dwarf - ironic since both their fathers had bitter enmity due to the events of the Hobbit - with both eventually leaving together for the Undying Lands after the death of Aragorn.&lt;br /&gt;
&lt;br /&gt;
==== Nandor ====&lt;br /&gt;
Teleri Elves who diverted at the Misty Mountains during the migration to Aman. The Nandor became the &#039;&#039;&#039;Silvan&#039;&#039;&#039; Elves, aka Wood Elves, who came under the rule of their Sindar kin. &lt;br /&gt;
* &#039;&#039;&#039;Haldir&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Nimrodel&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Avari ====&lt;br /&gt;
Elves who refused the journey entirely. Mostly irrelevant.&lt;br /&gt;
&lt;br /&gt;
=== Dwarves ===&lt;br /&gt;
The Dwarves are sometimes referred to as the “Adopted children of Ilúvatar;” their forms were created by Aulë the Smith in his desire to have beings that he could teach his craft to, but because he didn’t possess the Secret Fire, he could not give them true life or free will. Ilúvatar, though disappointed by Aulë acting out of turn, took pity on Aulë’s creation and breathed life into them. However, he also put them to sleep since the elves were preordained to be the first-born children. It is said that when the Dwarves die, their bodies return to the stone they were made and their souls are gathered to separate chambers within the Halls of Mandos; waiting for the Dagor Dagorath (Last Battle). After the Last Battle, the Dwarves would be hallowed by Eru and ordained to rebuild the world, along with Aulë. &lt;br /&gt;
====Dwarves of the First Age====&lt;br /&gt;
*&#039;&#039;&#039;Durin&#039;&#039;&#039; (the Deathless): The eldest of the seven Fathers of the Dwarves. He&#039;s founder of the royal House of Durin and is the ruler of the Longbeards. He awoke in Mount Gundabad and travelled southwards, along the Misty Mountains, until he saw a starry crown reflected on a pool upon his head. There he&#039;d founded Khazad-dûm, greatest of the Dwarf mansions, and which would later be known as Moria. He lived for more than two-and-a-half thousand years, hence the title &amp;quot;The Deathless&amp;quot;, until the ending years of the 1st Age. Yet even after his death, it&#039;s believed that Durin returns from the Halls and incarnates as a new King Durin (presumptively thanks to massive favouritism from Aulë). In later unpublished works, Tolkien may have retconned this instead to where Durin doesn&#039;t reincarnate so much as his body regenerates and returns to the world of the living anytime that Durin&#039;s Folk is without an heir. Thus Durin restarts the royal line, and that the other Dwarf Fathers have this ability as well. &lt;br /&gt;
*&#039;&#039;&#039;Telchar&#039;&#039;&#039;: One of the most famous Dwarf smiths of all, whose craftsmanship could only be matched by Fëanor or equalled by very few on Middle Earth. He&#039;s the creator of Narsil, of the knife Angrist which Beren used, and of the Dragon-helm of Dor-lómin.&lt;br /&gt;
=====Petty-Dwarves=====&lt;br /&gt;
The Petty-Dwarves were a sub-species of Dwarf who were cast out by the other Clans for wicked behaviour. They were [[Grimdark|hunted down like animals]] in their exile by Elves who weren&#039;t aware that other sentient species could exist. When the Elves made contact with other Dwarves, they stopped and left them in peace. By the late 400s of the First Age only three remained, a father and his two sons.&lt;br /&gt;
*&#039;&#039;&#039;Mîm&#039;s Family&#039;&#039;&#039;: Mîm was the last petty-dwarf alongside his sons Ibun and Khîm, who presumably wouldn&#039;t be allowed to marry other Dwarves because of the exile, leaving them without potential spouses, and their mother&#039;s death sealed their fate. The three lived together in their fathers home in a hill/small mountain, Amon Rûdh and were left alone until, by misfortune, Túrin&#039;s gang of anti-Morgoth resistance outlaws happened upon Ibun and Khîm and one of them, Andróg, killed Khîm with a bow during the panic. Túrin repented of his followers mistake and offered their service to Mîm, who accepted and assisted Túrin with resisting Morgoth for a year. Unfortunately, Beleg&#039;s arrival pissed Mîm off, understandably so as a genocide victim meeting a warrior of the people who slaughtered all his kin, and arranged to betray the outlaws with an Orc warband, on the condition that they spare Túrin and Ibun and also leave Beleg for Mîm to kill. Andróg, mortally injured, scared Mîm off from the wounded Beleg, then sacrificed himself to repent of his accidental murder and to save Túrin, Beleg and his son Andvír. Ibun either died in the battle, or of some other cause before his father. Mîm then took Nauglamír in the ruins of Nargothrond, and held home and hearth there until 502 of the First Age, whereupon he was killed by Húrin, who saw him as partially responsible for his sons accursed life. Mîm&#039;s dying curse on the treasure doomed Doriath and King Thingol and caused the Second Kinslaying. Mîm&#039;s death rendered the Petty-Dwarves extinct.&lt;br /&gt;
&lt;br /&gt;
====Dwarves of the Second Age====&lt;br /&gt;
*&#039;&#039;&#039;Narvi&#039;&#039;&#039;&lt;br /&gt;
====Dwarves of the Third and Fourth Ages====&lt;br /&gt;
Dwarves apparently peacefully went extinct after reclaiming all lost homes and holds, with the possible exception of Gimli who was allowed into the Undying Lands and presumably had been given the immortality of an Elf.&lt;br /&gt;
*&#039;&#039;&#039;Gimli son Gloin&#039;&#039;&#039;: Of the non-royal branch of the house of Durin.&lt;br /&gt;
*&#039;&#039;&#039;Thrór&#039;&#039;&#039;: Ruler of Erebor before it was taken by Smaug. After the great exodus of the dwarves, Thror attempted to retake Moria. Thror was killed by Azog, but was avenged by his grandson Thorin.&lt;br /&gt;
*&#039;&#039;&#039;Thrain II&#039;&#039;&#039;: Son of Thror. Thrain was imprisoned by the Necromancer of Dol Guldur, later revealed to be Sauron, and had his Ring of Power stolen. He was discovered by Gandalf, and Thrain gave Gandalf the map and key to Erebor, dying shortly after.&lt;br /&gt;
*&#039;&#039;&#039;Thorin II (Oakenshield)&#039;&#039;&#039;: Heir of Erebor and leader of the dwarves in exile. Thorin leads the quest for Erebor, eventually succeeding in retaking the kingdom from Smaug. However, he succumbs to dragon-sickness and very nearly goes to war with the Elves, but recovers from his madness long enough to join the battle against the Orcs outside the city gates. Thorin dies in battle.&lt;br /&gt;
*&#039;&#039;&#039;Companions of Thorin Oakenshield&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Gloin&#039;&#039;&#039;:&lt;br /&gt;
**&#039;&#039;&#039;Balin son of Fundin&#039;&#039;&#039;:cousin to Thorin and Dain. Balin served as Thorin&#039;s advisor during the Quest for Erebor, and later attempted to retake Moria with a small expeditionary force of Dwarves. Balin&#039;s fate was unknown until the Fellowship passed through Moria and discovered his dead body. According to Gloin, he was convinced by &amp;quot;whispers&amp;quot; to retake Moria despite the obvious dangers; its speculated that Sauron or his agents may have been involved as Erebor remained a target of interest after it was retaken.&amp;quot;&lt;br /&gt;
**&#039;&#039;&#039;Fili and Kili&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Dáin II (Ironfoot)&#039;&#039;&#039;: Ruler of the Iron Hills; after the death of Thorin Oakenshield, he inherited rule of Erebor.&lt;br /&gt;
*&#039;&#039;&#039;Thorin III (Stonehelm)&#039;&#039;&#039;:&lt;br /&gt;
*&#039;&#039;&#039;Durin VI&#039;&#039;&#039;: Famously known for having awakened up the Balrog that laid beep in Moria. Said Balrog slew many-a Dwarves and even Durin was killed. And so the Dwarves of Khazad-dûm were forced out and went on a great exodus. &lt;br /&gt;
*&#039;&#039;&#039;Durin VII (The Last)&#039;&#039;&#039;: The last reincarnation of Durin the Deathless, cleared out Moria and fully rebuilt the Dwarf kingdom. The Dwarves peacefully died out some time after his death.&lt;br /&gt;
&lt;br /&gt;
===Hobbits===&lt;br /&gt;
Hobbits appear to be a sub-species of human. Their origins are left deliberately vague since they were always meant to be an unremarkable people who did not take part in the great tales of the world, instead preferring to keep to themselves and living simple, peaceful lives. See [[Hobbits]] for more details.&lt;br /&gt;
&lt;br /&gt;
===Valar, Maiar, and anything in between===&lt;br /&gt;
See [[Ainur]].&lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
&#039;&#039;&#039;Orcs/Goblins&#039;&#039;&#039;: See [[Orcs]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goblin-Men/Half-Orcs&#039;&#039;&#039;: A hybrid of lesser Orcs and Humans. Look mostly human, albeit rather ugly and &amp;quot;sallow-skinned&amp;quot;. Often serve as spies for their full-blooded kin, but most seemed to exist as outlaws and bandits, possibly being the descendants of fully Human criminals and outcasts who shacked up with the Orcs who lived in the Misty Mountains and other isolated areas. Half-Orcs may have been a distinctive breed apart from Goblin-Men, but the differences between the two are never made clear.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snaga&#039;&#039;&#039;: The Black Speech word for Slave or Servant. This contemptuous term is used amongst the Orcs of Mordor and Isengard to refer to the &amp;quot;lesser&amp;quot; AKA regular Orcs, with the implication that they are only fighting for Sauron because they are being forced to.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Snufflers&#039;&#039;&#039;: A race of small, darkfurred orcs with big nostrils who were used like humanoid hunting hounds by their larger cousins.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Black Orc|Uruks]]:&#039;&#039;&#039; A superior breed of Orcs created by Sauron in the middle of the Third Age through either eugenic practices or dark sorcery, most likely both. Uruks are resistant to sunlight (or at least far more able to tolerate it), and are taller and stronger than their lesser kin, though possibly only almost as tall or strong as Men. &#039;&#039;Uruk&#039;&#039; is the Black Speech word for &#039;&#039;Orc&#039;&#039;, which opens up a whole mess of questions as to why regular Orcs are not called Uruks while these orcs of superior breeding are, although it could simply be a matter of social hierarchy given the existence and roles of &#039;&#039;Snaga&#039;&#039; within Orc society.&lt;br /&gt;
*&#039;&#039;&#039;Black Uruks:&#039;&#039;&#039; Another name for the Uruks of Mordor who served Sauron. May possibly have been a title only granted to the cream of the crop of Uruks, being those were of the strongest breeding and greatest devotion to Sauron, and were possibly further augmented by being &amp;quot;infused&amp;quot; with Sauron&#039;s will or dark sorcerous enchantments. &lt;br /&gt;
**&#039;&#039;&#039;Uruk-Hai:&#039;&#039;&#039; Saruman&#039;s take on the above project, with these Orcs being the product of either crossbreeding lesser Orcs with Goblin-Men or crossbreeding Goblin-Men with Men, all with his own sorcery added to the mix. This experiment is said to been even more successful than Sauron&#039;s own, with the Orcs produced being as tall and strong as Men and very-resistant/tolerant of sunlight. The etymology of their name has some interesting implications, as said above, &#039;&#039;Uruk&#039;&#039; is Black Speech for Orc, while &#039;&#039;Hai&#039;&#039; is the suffix for &amp;quot;&#039;&#039;Folk&#039;&#039;&amp;quot;/people, with the result being &amp;quot;Orc-Folk&amp;quot;. By calling themselves this, the Uruk-Hai are saying that they are the Orc-People, while all the other Orcs are merely just Orcs and not worthy of being called a people, [[Nazi|which sounds very master-race-like doesn&#039;t it?]] In-universe, all other Orcs hate and distrust the Uruk-Hai of Isengard for placing themselves above them and looking down on them, which lends credence to this implication.&lt;br /&gt;
&lt;br /&gt;
===Other Creatures===&lt;br /&gt;
&#039;&#039;&#039;[[Werewolves]]&#039;&#039;&#039;: Fearsome wolves possessed by evil spirits, created as minions of Morgoth in the First Age.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vampires]]&#039;&#039;&#039;: Either possibly humanoid bats or just really large sapient and malevolent blood-drinking bats created as minions of Morgoth in the First Age. Very little is known about them. Associated mainly with Sauron, who took the form of one on at least one occasion to escape from Huan, and because the only named Vampire; Thuringwethil; was a servant of Sauron.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lovecraft|Nameless Things]]&#039;&#039;&#039;: Things without names, of course. Or much description for that matter. Said by Gandalf to be older than Sauron and live deep beneath the Earth, such that even the Dwarves have never encountered them. Gandalf encountered them in passing while he fought Durin&#039;s Bane deep in the tunnels of the Earth after he fell from the bridge of Khazad-Dûm, but even then he refuses to &amp;quot;darken the light of day&amp;quot; with a description of them. Tolkien makes the inference that because these Nameless Things are nameless, that makes them especially dreadful and evil, though they&#039;re also largely unconnected with the main conflict that plays out in the story, and exist mostly to add to the world&#039;s mystery, a not all dangerous and terrible things are under the Dark Lord&#039;s control. They seem rather Lovecraftian in their description.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Trolls]]&#039;&#039;&#039;: Made by Morgoth &amp;quot;in mockery of the Ents&amp;quot;, Trolls are giant and stupid creatures often used by the orcs as warbeasts. Like the Orcs themselves, some specially bred Trolls are called &amp;quot;Olog-Hai&amp;quot; and are used as especially dangerous shock troops. Certain breeds, called &amp;quot;stone trolls,&amp;quot; will turn to stone when exposed to sunlight.&lt;br /&gt;
*Half-trolls: A possibly mythical race of allegedly half Troll and Men crossbreeds. The confusion is due to them only being referenced a single time within canon at the Battle of the Pelennor Fields, where the warriors of Far Harad who fought for Sauron were likened to &amp;quot;Half-trolls&amp;quot; and described as being rather large and having &amp;quot;black skin with white eyes and red tongues&amp;quot;. May have just been African-type warriors, but the fact that they were described as having &amp;quot;white eyes and red tongues&amp;quot;, suggests that they were not actually normal Men, and instead [[Salamanders (Chapter)|Salamander-like]] giants with pitch-black skin and blank, pupil-less white eyes and scarlet red tongues.&lt;br /&gt;
*Frost Trolls: A large, shaggy breed of troll native to the far north.&lt;br /&gt;
*Etten/Two Headed Trolls: Exactly what it says. Lived in the Ettenmoors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mewlips&#039;&#039;&#039;: Evil, amphibious creatures that prey on travellers in the Long Marshes. Possibly fictitious, or misidentified orcs. Some older LOTR RPG materials described them as some form of ghoul-like aquatic undead. Could also be some sort of subspecies of Orc which overcame their dislike of water to become something akin to Koalinths.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Treant|Ents]]&#039;&#039;&#039;: Tree-herders, created by Yavanna to protect the forests. The Ents are extremely old, perhaps the only beings that can rival elves in age. They speak their own unique language that sounds like creaking wood, and are very slow and deliberate in their actions. The Ents are divided into males and females, but by the Third Age, the Entwives have disappeared, leaving the Ent race to eventually vanish.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dragons]]&#039;&#039;&#039;: The classic, archetypal dragon. Created by Morgoth in the First Age as his most powerful agents. Glaurung, the Father of all Dragons, was an especially sadistic dragon who cursed Turin into marrying his own sister for sick kicks (before eventually meeting his end on Turin&#039;s cursed sword, Gurthang). Smaug is the best known dragon in the legendarium.&lt;br /&gt;
*&#039;&#039;&#039;Cold-drakes&#039;&#039;&#039;: Lesser Dragons who are unable to breath fire, but they are still a couple tons of muscle and scales and are more numerous than the proper Fire-drake Dragons. Those that remain live in the frozen wasteland of Forodwaith in the desolate north of Middle Earth, although even then they still fuck with the Dwarves who lived in the Grey Mountains, even managing to infest the valley of the Withered Heath.&lt;br /&gt;
*&#039;&#039;&#039;Sea-serpents&#039;&#039;&#039;: Also known as Fish-dragons, little is known about this particular breed of dragons except what they were called by, and that Morgoth had also created them. It can be devised that they were either intended to fight Cirdan and the Elven ships in Beleriand; to battle the Host of the West, which would have to cross the ocean; to contest with Ulmo, just as the winged-dragons contested with Manwë and his eagles; or even a combination of these possibilities.&lt;br /&gt;
*&#039;&#039;&#039;Shock-Dragon&#039;&#039;&#039;: Drakes with bioluminescent eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mumakil&#039;&#039;&#039;: Giant elephant-like creatures from Far Harad, used by the Southrons as warbeasts much in the same way as war elephants of ancient times were used.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Were-Wyrms&#039;&#039;&#039;: Giant Sandworms like something out of Dune or Tremors. Possibly mythical, as they were only referenced offhandedly in The Hobbit, in a line that suggests they are something of a folktale.&lt;br /&gt;
*&#039;&#039;&#039;Glow-Worms&#039;&#039;&#039;: Giant bioluminescent worms.&lt;br /&gt;
&#039;&#039;&#039;Great beasts/Great beasts of Gorgoroth&#039;&#039;&#039;: Large beasts of burden used in Mordor. Not described in any detail at all, except that they were used to pull the battering ram Grond during the Siege of Minas Tirith.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chaos Dwarves|Nauglath/Nauglir/Nornwaith]]&#039;&#039;&#039;: The Wicked Dwarves of the East who had fallen under the Shadow, of which little is known about. Briefly encountered in the First Age by the freshly awoken Men, who could tell that they were of &amp;quot;evil mind&amp;quot; and distrusted them. May have existed in the Third Age as well, where they may have possibly made alliances with Orcs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giants&#039;&#039;&#039;: Huge humanoids of myth. Only referenced in passing through tales of folklore, but did make an appearance in The Hobbit, where &amp;quot;stone-giants&amp;quot; were described as throwing rocks at each while the Thorin&#039;s party attempted to passed through the Misty Mountains. That Giants did not appear or were explicitly referenced after The Hobbit suggests that they were an early idea which was dropped from the greater canon when Tolkien consolidated it with the writing of the main series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Ogres]]&#039;&#039;&#039;: In-between Orc and Troll in Size, probably mythical and in the same circumstances as the Giants given that they were only mentioned in The Hobbit as well. May also have just been another name for Trolls.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Badger-Folk]]&#039;&#039;&#039;: Upright walking sapient badgers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Lintips]]&#039;&#039;&#039;: Small, mousey-smelling creatures from the Moon which rode down to Middle-Earth on moonbeam.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Turtle-Fish]]&#039;&#039;&#039;: Giant Snapping Turtle sea monsters. Pretended to be islands before sinking when prey got off their boats and explored their shell, before consuming the drowning sailors.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Undead]]&#039;&#039;&#039;: exist in various forms and are specific in how they come about. The most iconic are the Nazgul, or ring-wraiths. Wraiths are a special class of undead that are apparently created and controlled by Sauron when he enslaves a mortal being to his will, principally through the life-extending rings of power. Magic is used to bind the wraith&#039;s invisible flesh to their spirit, and it is only with special magic weapons that they can be killed (or the One Ring is destroyed). Next are ghosts, as seen with the Oathbreakers. Because they have no physical presence, ghosts cannot actually interact with the mortal realm. Normally, human spirits leave Arda altogether upon death, but the Oathbreakers are a special case because of the nature of their curse. Illuvatar doesn&#039;t allow their spirits to leave Arda until their oaths are fulfilled. Lastly, you have the Barrow-Wights, which are described as dead bodies inhabited by evil spirits; its suggested that these evil spirits are the souls of dead elves (who didn&#039;t go to the Halls of Mandos) that were captured by Sauron and enslaved to his will.&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Being a linguistics professor, languages were a huge deal to Tolkien and play a major role in the setting.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Quenya&#039;&#039;&#039; - the older Elvish language and primarily spoken by the elves who reached the Undying lands. In Middle Earth, its mainly used as a ceremonial language by both elves and the men of Gondor.&lt;br /&gt;
* &#039;&#039;&#039;Sindarin&#039;&#039;&#039; - the other Elvish language; because the Sindar were the dominant group of Elves in Middle Earth and due to the misdeeds of the Sons of Fëanor, Quenya was forbidden from being spoken in the Sindar kingdom of Doriath, thus causing Sindarin to become the most commonly spoken language by Elves in the First Age. It would retain its dominance in the later ages of Middle Earth, and is a commonly spoken language among educated Men. As such, it&#039;s the most complete language in the Lord of the Rings.&lt;br /&gt;
* &#039;&#039;&#039;Westron&#039;&#039;&#039; - aka the &amp;quot;Common Tongue.&amp;quot; This language is rendered as English in the books, but some original Westron words appear in the books. Westron is a descendant of Adunaic, with elvish influences. Westron is the dominant language of the Men of the West, and is used by Hobbits and Dwarves.&lt;br /&gt;
* &#039;&#039;&#039;Rohirric&#039;&#039;&#039; - the language of the men of Rohan. Rohirric is rendered as Old English to show the relationship between the men of Rohan and the men of Gondor. Hobbits picked up a few Rohirric words during their migration from Rhovanian to the Shire.&lt;br /&gt;
* &#039;&#039;&#039;Dalish&#039;&#039;&#039; - The language of the men of Dale; because the Dalish a very distantly related to the men of Gondor, Dalish is rendered as Old Norse.&lt;br /&gt;
* &#039;&#039;&#039;Adunaic&#039;&#039;&#039;- The language of the men of Númenor, and derived from the dialects of the Edain. After Númenor became split between the King&#039;s Men and Faithful, the King&#039;s Men used Adunaic exclusively as they hated all things Elvish.&lt;br /&gt;
*&#039;&#039;&#039;Khuzdul&#039;&#039;&#039; - The language of the Dwarves. Dwarves do not speak Khuzdul in everyday conversation and don&#039;t normally teach it to outsiders and indeed the Petty-dwarves sharing their Khuzdul names openly was part of the reason the little shits were exiled. It is very distinct in sound from both Elvish and Mannish languages.&lt;br /&gt;
* &#039;&#039;&#039;Entish&#039;&#039;&#039; - the language of the Ents. Notable for being very slow to speak, because the Ents believe that anything worth saying takes a long time to say. It presumably sounds like random tree creaking and rustling.&lt;br /&gt;
* &#039;&#039;&#039;Black Speech&#039;&#039;&#039; - Sauron&#039;s invented language. Derived from the elvish languages, though made deliberately to sound harsh by removing any pleasant phonetics, such as the letter &amp;quot;e,&amp;quot; because it forces the speaker to smile. Used somewhat by Orcs, who mostly prefer to use some vulgar form of pre-existing languages, although they frequently bastardized in loan-words from Black Speech into the resultant mess of a language that was typically called &#039;&#039;Orkish&#039;&#039;. Pure Black Speech was typically only spoken by Black Númenóreans directly serving Sauron (such as the Mouth of Sauron), the Nazgûl, and whatever Shadow Cultists existed among the Wicked Men and subjugated peoples.&lt;br /&gt;
[[Category:The Lord of the Rings]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Spelljammer_Vessels&amp;diff=443197</id>
		<title>Spelljammer Vessels</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Spelljammer_Vessels&amp;diff=443197"/>
		<updated>2022-09-14T23:31:12Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Space Galleon */&lt;/p&gt;
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The defining feature of [[Spelljammer]] as a setting is, of course, the vast array of magical vessels that are used to travel through [[Wildspace]] and the [[Phlogiston]]/[[Astral Plane]]. On this page, /tg/ aims to list the basics of each and every single one of those fantastical space-sailing ships. For the magical engines that power them, see the [[Spelljammer Helm]] page.&lt;br /&gt;
&lt;br /&gt;
=Ship Stats=&lt;br /&gt;
::Built By: how manufacture it&lt;br /&gt;
::Used Primarily By: how uses it most often, the people that are not piss poor pcs that latches onto the first directs they find. &lt;br /&gt;
::Tonnage: as Spelljammers Helms, helms have a maximum weight limit, tonnage often indicates the size of the ship.&lt;br /&gt;
::Ship Type: breaks up tonnage into 6 size grades of ships: Flitters are the smallest under 6 tons and usually equipped with a rudder of perpultion, used in any role a speedboat could fill; Shuttles (10-20 tons); Small ships (20-30 tons); Medium ships (40-50 tons). Now needing a Greater Spelljammer Helm. Heavy ships (60-80 tons); Fleet Flagship (80-100 tons).&lt;br /&gt;
::Hull Points:&lt;br /&gt;
::Crew: the practical minimum or maximum crew needed to run the ship&lt;br /&gt;
::Manueverability Class:&lt;br /&gt;
::Power Type: what helms are typical used&lt;br /&gt;
::Weapons: Typical ship armaments &lt;br /&gt;
::Keel/Beam: ship dimensions&lt;br /&gt;
&lt;br /&gt;
=Ships=&lt;br /&gt;
== Angelship ==&lt;br /&gt;
::Built By: [[Kobold]]&lt;br /&gt;
::Used Primarily By: Kobolds&lt;br /&gt;
::Ship Type: Medium Warship or Cargo Ship&lt;br /&gt;
::Tonnage (2e): 33 &lt;br /&gt;
::Cargo Capacity Tonnage: 21&lt;br /&gt;
::Crew: 8/33, 12/66 if manned by small creatures &lt;br /&gt;
::Landing: Land&lt;br /&gt;
::Hull Armor: Thick Wood&lt;br /&gt;
::Power Type(2e): Minor helm&lt;br /&gt;
::Keel/Beam: 130 ft./135 ft.&lt;br /&gt;
::Weapons: 2 Medium Ballistae, 1 Blunt Ram, 1 Medium Catapult&lt;br /&gt;
::Cost: 33,000 GP&lt;br /&gt;
&lt;br /&gt;
Created by Kobolds and strangely doesn&#039;t have a draconic-related name. They are as big and just as wide as a Grounder&#039;s Galley. Were the main kobold before the [[Elven Imperial Fleet]] destroyed most of them and their presence in wild space. Used more by merchants, but Rumored a few kobold warships are still prowling, painted black, cloaked in invisibly magic, and dubbed &amp;quot;Night Angels&amp;quot;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Angelship-2e.webp&lt;br /&gt;
Angelship Deck Plans.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Antlership ==&lt;br /&gt;
::Built By: Unknown&lt;br /&gt;
::Used Primarily By: Undead&lt;br /&gt;
::Ship Type: Small, Medium, Large, or Fleet Flagship&lt;br /&gt;
::Cost: 75,000·150,000 gp&lt;br /&gt;
::Tonnage: 50-100&lt;br /&gt;
::Hull Points: 50-100&lt;br /&gt;
::Crew: 5/10/50-100&lt;br /&gt;
::Manueverability Class: E&lt;br /&gt;
::Landing: Can&#039;t Land &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: Bone&lt;br /&gt;
::Power Type: Major Helm&lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: 2 Light Catapults (360 degrees), 2 Rams&lt;br /&gt;
::Cargo: 25-50 tons&lt;br /&gt;
::Keel/Beam Length: 45ft. by 250ft.&lt;br /&gt;
&lt;br /&gt;
Crafted from what is believed to be antlers of massive yet unknown creatures. As who made the ships is also unknown, we have few leads. Given Antlers grow over time, we have many different sizes of Antlership ranging from small chip tonnage to flagship wight. &lt;br /&gt;
&lt;br /&gt;
The ship likes to ram into other ships. the  Antlership does have a problem in the form of having a single exposed deck, leaving the Spelljammer and helm (not to mention the crew) exposed. The proposed solution is to have a bunch of crew sitting in fack Spelljammer helm to confuse the enemy. (don&#039;t fix the weakness of AOE spells).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Antlership.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Argosy==&lt;br /&gt;
::Built By: [[Grav|Gravs]]&lt;br /&gt;
::Used Primarily By: Gravs&lt;br /&gt;
::Tonnage: 150 tons&lt;br /&gt;
::Hull Points: 150&lt;br /&gt;
::Crew: 55/200&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 0&lt;br /&gt;
::Saves As: Stone&lt;br /&gt;
::Power Type: Grav Helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 2 Heavy ballistae, 2 Medium ballistae&lt;br /&gt;
::Cargo: 100 tons&lt;br /&gt;
::Keel/Beam: 175 ft/ 175 ft&lt;br /&gt;
::Cost: 300,00 GP&lt;br /&gt;
&lt;br /&gt;
Ships made by the Dwarf-like mining race with Gravity powers. With the exception of a flattened side for purpose of safe landing, the Argosy looks like an airless asteroid, with armaments and even the air pocket hidden inside the shell, which is weird given how air works in Spelljammer. Gravs like don&#039;t want to draw attention to themselves as they do their job as space miners but will draw the Keened eyed that notices an moving object with a gravity plane but no air envelope. (you still have to chance it by holding your breath to investigate and probably have to fight what&#039;s inside to do so).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Argosy.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Barge of Ptah (Battle Barge)==&lt;br /&gt;
::Built By: Humans worshipers of [[Ptah]]&lt;br /&gt;
::Used Primarily By: Humans&lt;br /&gt;
::Ship Type: Large ship&lt;br /&gt;
::Tonnage: 60 tons&lt;br /&gt;
::Hull Points: 60&lt;br /&gt;
::Crew: 24/60&lt;br /&gt;
::Manueverability Class: F&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 8&lt;br /&gt;
::Saves As: Thin Wood&lt;br /&gt;
::Power Type: Major Helf&lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: 6 Medium ballistae, 4 Medium catapults, 2 Medium jettisons&lt;br /&gt;
::Cargo: 40 tons&lt;br /&gt;
::Keel/Beam: 145 ft. by 60ft.&lt;br /&gt;
::Cost: 60,000 gp&lt;br /&gt;
&lt;br /&gt;
Since the earliest recorded memory of Spelljamming humans, made by the worshipers of [[Ptah]], god of travels, as mobile temples, and were used to defend fellow humans against orc, ogre, kobold, and goblin attacks (earning the moniker Battle Barge). Despite being a ship built for battle and spreading Ptah blessings, the temple ships got wealthy from tithes, making them targets for pirates. Although the enemies it was built to combat were well known for swarming tactics on the ground, guess the Barge only had to deal with one or two ramshackle ships as this ship was too slow to deal with the pirate swarms. The majority of Barge of Ptah has now been looted and set adrift, with only a few continuing their mission for [[Ptah]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Barge of Ptah.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Battlewagon==&lt;br /&gt;
::Built By: [[Scro]]&lt;br /&gt;
::Used Primarily By: [[Scro]]&lt;br /&gt;
::Ship Type: Large Warship&lt;br /&gt;
::Tonnage: 80&lt;br /&gt;
::Hull Points: 80&lt;br /&gt;
::Crew: 40/160&lt;br /&gt;
::Manueverability Class: E&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 3&lt;br /&gt;
::Saves As: Metal&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: 2&lt;br /&gt;
::Standard Armaments: 4 Turret-mounted bombards, 1 alchemy fire projector, 6 Medium ballistae, 8 Medium catapults, Blunt Ram&lt;br /&gt;
::Cargo: 20 tons&lt;br /&gt;
::Keel/Beam: 150ft./50ft.&lt;br /&gt;
::Cost: 240,000 gp&lt;br /&gt;
&lt;br /&gt;
A powerful boar-shaped battleship, a symbol of the Scro picking up the pieces of their spacefaring orc ancestors and then face punching down all other wildspacers back down to their home worlds with the spiky bits, starting with the elves and their smug navy. They mean business when they named their six current Battlewagons: Decapitator, Conflagrator, Devastator, Euiscerator, Mutilator, and Defenestrator.&lt;br /&gt;
&lt;br /&gt;
==Blade/Arrow==&lt;br /&gt;
::Built By: Goblins, Kobolds&lt;br /&gt;
::Used Primarily By: Goblins, Kobolds, Humans, giff &amp;amp; gnomes for weapons testing&lt;br /&gt;
::Ship Type: Flitter&lt;br /&gt;
::Tonnage: 2&lt;br /&gt;
::Hull Points: 2&lt;br /&gt;
::Crew: 1/2&lt;br /&gt;
::Manueverability Class: A&lt;br /&gt;
::Landing - Land: No (Yes if equipt with wooden runners)&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 4&lt;br /&gt;
::Saves As: Metal (Blade)&lt;br /&gt;
::Power Type: Lifejammer helm or death helm&lt;br /&gt;
::Ship&#039;s Rating: As per victim&lt;br /&gt;
::Standard Armaments: 1 Alchemy Fire projector, 1 Piercing Ram&lt;br /&gt;
::Cargo: 1/2 ton&lt;br /&gt;
::Keel/Beam: 20ft. by 20ft.&lt;br /&gt;
::Cost: 6,000 gp&lt;br /&gt;
&lt;br /&gt;
Goblin Blades are small, short-range attack ships which was an improvement on the armorless Kobold Arrow. Kobolds used to kamikaze or on suicidal raids, with many buried in the dirt on many worlds.&lt;br /&gt;
&lt;br /&gt;
==Bloatfly==&lt;br /&gt;
::Built By: [[Lizardfolk]]&lt;br /&gt;
::Used Primarily By: Lizardfolk&lt;br /&gt;
::Ship Type: Medium ship&lt;br /&gt;
::Tonnage: 48&lt;br /&gt;
::Hull Points: 48&lt;br /&gt;
::Crew: 6/40&lt;br /&gt;
::Manueverability Class: E&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 6&lt;br /&gt;
::Saves As: Metal&lt;br /&gt;
::Power Type: Furnace (15%); minor helm (85%)&lt;br /&gt;
::Ship&#039;s Rating: 2 (Furnace) or as per helmsman&lt;br /&gt;
::Standard Armaments: 18 twin-mounted Medium ballistae&lt;br /&gt;
::Cargo: 6 tons plus 36 tons dedicated to egg-tubes&lt;br /&gt;
::Keel/Beam: 155 ft. by 55 ft.&lt;br /&gt;
::Cost: 144,000 GP&lt;br /&gt;
&lt;br /&gt;
A lizardfolk ship created with the most state-of-the-art and well-armed ship for the primary purpose of ensuring their eggs can orbit as close to fire worlds, so the next generation will sock up those sun rays and become bigger and smarter. &lt;br /&gt;
&lt;br /&gt;
For protection, its covered by 18 twin-mounted ballistae turrets. Though created as flying incubator, all that firepower is useful in conquering planets.&lt;br /&gt;
&lt;br /&gt;
==Bolaship==&lt;br /&gt;
::Built By: [[Gnomes]] &lt;br /&gt;
::Used Primarily By: Gnomes (who else?)&lt;br /&gt;
::Ship Type: Small ship&lt;br /&gt;
::Tonnage: 25&lt;br /&gt;
::Hull Points: 25&lt;br /&gt;
::Crew: 10/25&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 5&lt;br /&gt;
::Saves As: Thick wood&lt;br /&gt;
::Power Type: Bolawhip (special)&lt;br /&gt;
::Ship&#039;s Rating: Special (maximum 6)&lt;br /&gt;
::Standard Armaments: 1 Bolawhip, 2 Light ballistae&lt;br /&gt;
::Cargo: 12.5 tons&lt;br /&gt;
::Keel/Beam: 12 ft. by 15 ft.&lt;br /&gt;
&lt;br /&gt;
With up to 12 gnomes peddling as hard as they can, they cause the whips in front of the ship to produce could be surmised a weird physics reaction between centrifugal/centripetal forces and [[Wildspace]] gravity planes which somehow allows this hideous conglomeration of superfluous gadgets that passes for a gnomish ship move faster the speed of light like a spelljammer helm.&lt;br /&gt;
&lt;br /&gt;
==Catamaran==&lt;br /&gt;
::Built By: Humans&lt;br /&gt;
::Used Primarily By: Humans&lt;br /&gt;
::Ship Type: Flitter/escape vessel&lt;br /&gt;
::Tonnage: 1 ton&lt;br /&gt;
::Hull Points: 1&lt;br /&gt;
::Crew: 2/1&lt;br /&gt;
::Manueverability Class: B&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 9&lt;br /&gt;
::Saves As: Thin Wood&lt;br /&gt;
::Power Type: Non-magical helm&lt;br /&gt;
::Ship&#039;s Rating: 4&lt;br /&gt;
::Standard Armaments: None&lt;br /&gt;
::Cargo: None&lt;br /&gt;
::Keel/Beam: 25 ft. by 10 ft.&lt;br /&gt;
&lt;br /&gt;
Like a real-life Catamaran, More or less a big windsurf board with hydroplanes. Not in in the improvised ship section given this is probably considered too [[Medieval Stasis|advanced for fantasy settings]] and this thing is absurdly fast for a ship of this size. Often used for a joy rides in low planetary orbit or as an escape vessel. This speed comes from its sail which requires the crew to lean hard to turn it. Destroying the sail is easy but at that point, if your hit the ship is destroyed.&lt;br /&gt;
&lt;br /&gt;
==Citadel==&lt;br /&gt;
::Built By: [[Dwarves]]&lt;br /&gt;
::Used Primarily By: Dwarves&lt;br /&gt;
::Tonnage: 300 tons (and up), Larger Citadel are 700+ tons&lt;br /&gt;
::Hull Points: 300&lt;br /&gt;
::Crew: 100/300&lt;br /&gt;
::Manueverability Class: E&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 0&lt;br /&gt;
::Saves As: Stone&lt;br /&gt;
::Power Type: Forge&lt;br /&gt;
::Ship&#039;s Rating: 1-3&lt;br /&gt;
::Standard Armaments: 1·4 Heavy catapults (360°), 2-8 Medium catapults (360°), 3-12 Light catapults (360°), 3 heavy jettisons (360°)&lt;br /&gt;
::Cargo: 150 tons&lt;br /&gt;
::Keel/Beam Length: 250ft. by 200ft.&lt;br /&gt;
::Cost: 100,000-600,000 gp&lt;br /&gt;
&lt;br /&gt;
When you think a ship for space Dwarves, this is what you imagine. and this is just the smaller ship Dwarves commonly use. &lt;br /&gt;
&lt;br /&gt;
A Citadel is powered by the things Dwarves like to do. It&#039;s a Mine, Forge, and flying fortress all in one. Using their unique Forge helms, dwarves power their ship though the act of smithing. This unique form of fuel requires a ton of raw materials which is why all Citadels are created from hollowed-out mineral rich asteroids. Eventuality all the vains will run dry and the inhabitants must scout out a new asteroid with other spelljammers.&lt;br /&gt;
&lt;br /&gt;
the Largest Citadels have an SR of 1 and are unable to go warpspeed, so slow it takes them 1 year to travel between two planets. so they usually just sit still.&lt;br /&gt;
&lt;br /&gt;
==Corbina==&lt;br /&gt;
::Built By: [[Aarakocra]]&lt;br /&gt;
::Used Primarily By: Aarakocra&lt;br /&gt;
::Tonnage: 5&lt;br /&gt;
::Hull Points: 5&lt;br /&gt;
::Crew: 1/5&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 9&lt;br /&gt;
::Saves As: Thin Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman + 1&lt;br /&gt;
::Standard Armaments: 1 Light ballista or 1 Medium ballista, or 1 Light jettison&lt;br /&gt;
::Cargo: 2.5 tons&lt;br /&gt;
::Keel/Beam Length: 60 ft. by 50 ft.&lt;br /&gt;
::Cost: 2,500 gp&lt;br /&gt;
&lt;br /&gt;
Made by the space Aarakocra, it&#039;s a biplane but uses a sail and spelljammer helm instead of a propeller. The ship also boosts the Ship&#039;s Rating by +1, making it fast at a cheaper price.&lt;br /&gt;
&lt;br /&gt;
The downside is that it still operates under the wright brothers&#039; Biplane model, requiring 300 feet of flat runway to be lifted off the ground (despite having a helm), the upgraded Maneuverability Class is caped at B, and the ship wings can&#039;t support any additional armor plating.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Corbina.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Deathglory==&lt;br /&gt;
::Built By: Gnomes&lt;br /&gt;
::Used Primarily By: Gnomes&lt;br /&gt;
::Tonnage: 70&lt;br /&gt;
::Hull Points: 70&lt;br /&gt;
::Crew: 18/70&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Maybe (leaks badly!)&lt;br /&gt;
::Armor Rating: 6&lt;br /&gt;
::Saves As: metal&lt;br /&gt;
::Power Type: Gnomish major helm&lt;br /&gt;
::Ship&#039;s Rating: As helmsman -1 (due to spell reflector)&lt;br /&gt;
::Standard Armaments: 2 Medium ballistae, 2 Medium catapults, 1 Medium jettison, 2 Tangle line guns, 2 Water cannons&lt;br /&gt;
::Cargo: 35 tons&lt;br /&gt;
::Keel/Beam Length: 80 ft. by 55&#039; (85&#039; including outriggers)&lt;br /&gt;
&lt;br /&gt;
the follow up to the dreadnever-class ship, and this time it works! these armed to the teaht, top-heavy warship were when Gnomes get sick with pirates. Often found escorting gnomish merchant ships to protect fools ignorant of the horrors of gnomish engineering.&lt;br /&gt;
&lt;br /&gt;
== Great Bombard/Bombard ==&lt;br /&gt;
::Built By: [[Giff]]&lt;br /&gt;
::Used Primarily By: Giff&lt;br /&gt;
::Ship Type: Medium Warship&lt;br /&gt;
::Tonnage: 40&lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: 20/40 medium-sized creature, or 10 Giff (2e), 12 (5e)&lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 6&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: 2 light Ballistae, 1 Giant Cannon, Blunt Ram&lt;br /&gt;
::Cargo: 20 (2e), 150 or 10 if max on fourteen giant cannonball&lt;br /&gt;
::Keel/Beam: 140 ft./30 ft.&lt;br /&gt;
::Cost: 100,000gp (with the Giant Cannon costing 60,000 gp) (2e), 50,000gp with cannon included (5e) but each giant cannonball is 1000gp each.&lt;br /&gt;
&lt;br /&gt;
A ship built around a massive cannon brings a tear of joy to any Giff each time they get to fire one of the massive cannonballs. You could have bought an Emerald or a spyglass for that much money for 1000gp for that cannonball, one-and-half for plate armor.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-bombard-splash.png&lt;br /&gt;
Sais-map-2.01-bombard.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Damselfly Ship==&lt;br /&gt;
::Built By: Humans&lt;br /&gt;
::Used Primarily By: Humans&lt;br /&gt;
::Tonnage: 10 tons&lt;br /&gt;
::Hull Points: 10&lt;br /&gt;
::Crew: 2/10&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 4&lt;br /&gt;
::Saves As: Metal&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 1 Heavy weapon, 1 Mangonel(5e)&lt;br /&gt;
::Cargo: 5 tons&lt;br /&gt;
::Keel/Beam Length: 100 ft. by 20 ft.&lt;br /&gt;
::Cost: 30,000 gp,  20,000 gp (5e)&lt;br /&gt;
&lt;br /&gt;
Am upgrade on the Dragonfly. this second generation replaces wood with metal and encloses the decks. The main weapon is on the top deck with some retrofitted with it being in the aft deck.&lt;br /&gt;
&lt;br /&gt;
Its speed and defense makes it pobluare with everyone, from couriers, Explorers to hermits evading taxes, from Military command ships to pirates and smugglers.&lt;br /&gt;
&lt;br /&gt;
Like any popular &amp;lt;s&amp;gt;car boat&amp;lt;/s&amp;gt;flyingboat, you will see many people pimping out their Damselflies, and organizing races to see who is the radius &amp;lt;s&amp;gt;driver&amp;lt;/s&amp;gt;sailer around.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-damselfly-splash.png&lt;br /&gt;
Sais-map-2.02-damselfly.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dragonfly Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJA2 Skull&amp;amp;Crossbow Dragonfly.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dragonship==&lt;br /&gt;
::Built By: Shou Lung humans of Toril&lt;br /&gt;
::Used Primarily By: Shou Lung humans of Toril&lt;br /&gt;
::Ship Type: Medium ship&lt;br /&gt;
::Tonnage: 45&lt;br /&gt;
::Hull Points: 45&lt;br /&gt;
::Crew: 20/45&lt;br /&gt;
::Maneuverability Class: D&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 5-6&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 2 Medium or 3 Large Weapons, optional Ram&lt;br /&gt;
::Cargo: 20 tons&lt;br /&gt;
::Keel/Beam Length: 150ft. by 20ft.&lt;br /&gt;
::Cost: 45,000 - 60,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
Resembling a strange combination between a dhow and a sculpture of an [[Oriental Dragon]], the dragonship is a spelljammer designed by [[Oriental Adventures|Chinese and Japanese-flavored human nations]] as a true spelljamming ship, as opposed to just sticking a Helm in a dhow. Dragonships are particularly common around Torilspace because both the Wa and their rivals, the Shou, make extensive use of them; the fact that they&#039;re not Wa-exclusive is why this entry is up here and not down in the Wa Fleet section of this page, despite their extensive use of dragonships.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Dragonship-2e-colored.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Dolphin, Battle==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Battle Dolphin with Dolphin Shuttle.jpeg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Dolphin,Shuttle===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
==Eagle Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Eel Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Tradesmen (fish Ship)/Flying Fish Ship (5e)==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-flying-fish-ship-splash.png&lt;br /&gt;
Sais-map-2.03-flying-fish.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flying Pyramid==&lt;br /&gt;
::Built By: Human followers of [[Ptah]]?&lt;br /&gt;
::Used Primarily By: Undead humans&lt;br /&gt;
::Ship Type: Large ship&lt;br /&gt;
::Tonnage: 90&lt;br /&gt;
::Hull Points: 90&lt;br /&gt;
::Crew: 6/90&lt;br /&gt;
::Manueverability Class: F&lt;br /&gt;
::Landing - Land: Maybe (40%)&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 1&lt;br /&gt;
::Saves As: Stone&lt;br /&gt;
::Power Type: Death helm or furnace (90% have both, 10% lack a furnace)&lt;br /&gt;
::Ship&#039;s Rating: 2 (Furnace) or as per victim&lt;br /&gt;
::Standard Armaments: 10 Heavy ballistae, 10 Heavy jettisons&lt;br /&gt;
::Cargo: 26 tons&lt;br /&gt;
::Keel/Beam Length: 80ft. by 80ft.&lt;br /&gt;
::Cost: 180,000 gp&lt;br /&gt;
&lt;br /&gt;
Being space Egyptians, the followers of [[Ptah]] and other Egyptian-espy gods, of course, made triangular stone monuments and then attached a space engine to them. Of course, they fell out of use long ago, repurposed by humans and undead (likely captained by a Lord [[Mummy]]) as a planetary defense craft or a raiding fortress. Some dwarves use them to transport them to the next asteroid after the old Citadel ship is spent. Like many big ships, they keep Wreckboats or Flitters in hidden behind stone walls in case the Pyramid sinking in space.&lt;br /&gt;
&lt;br /&gt;
==Hammerhead Ship==&lt;br /&gt;
::Built By: [[Human]]s, [[Lizardfolk]]&lt;br /&gt;
::Used Primarily By: [[Human]]s, [[Lizardfolk]], [[Elves]]&lt;br /&gt;
::Ship Type: Large ship&lt;br /&gt;
::Tonnage: 60 tons&lt;br /&gt;
::Hull Points: 60&lt;br /&gt;
::Crew: 24/60&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 6&lt;br /&gt;
::Saves As: Hard Wood&lt;br /&gt;
::Power Type: Major Helm or Minor Helm&lt;br /&gt;
::Ship&#039;s Rating: As for spelljammer&lt;br /&gt;
::Standard Armaments: 1 Heavy Catapults, 1 Heavy Catapults (360°), 1 Heavy Ballista (360°), 1 Blunt Ram&lt;br /&gt;
::Cargo: 30 tons&lt;br /&gt;
::Keel/Beam Length: 250 ft. by 25 ft.&lt;br /&gt;
::Cost: 50,000-60,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
One of the more common jammer models, Hammerheads are popular with both traders and pirates for their comfortably solid size, carrying capacity, and armament values.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJA2 Skull&amp;amp;Crossbow Hammership.png&lt;br /&gt;
Hammership Color.jpeg&lt;br /&gt;
DDSJ SJR6 Greysoace Hammerhead.png&lt;br /&gt;
DDSJ SJR6 Greysoace Hammerhead2.png&lt;br /&gt;
Sais-hammerhead-ship-splash.png&lt;br /&gt;
Sais-map-2.04-hammerhead.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Iambus==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Jade Spider==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Jade Spider Commandship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Junk==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Klicklikak==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Lamprey Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-lamprey-ship-splash.png&lt;br /&gt;
Sais-map-2.05-lamprey.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Leaf-Ship==&lt;br /&gt;
::Built By: [[Thri-kreen]]&lt;br /&gt;
::Used Primarily By: [[Thri-kreen]]&lt;br /&gt;
::Tonnage: 70&lt;br /&gt;
::Hull Points: 70&lt;br /&gt;
::Crew: 20/65&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 6&lt;br /&gt;
::Saves As: Ceramic&lt;br /&gt;
::Power Type: Crystal Throne&lt;br /&gt;
::Ship&#039;s Rating: 4&lt;br /&gt;
::Standard Armaments: 1 Heavy Catapult, Heavy bellistae&lt;br /&gt;
::Cargo: 30 tons&lt;br /&gt;
::Keel/Beam Length: 250 ft. by 40 ft.&lt;br /&gt;
::Cost: 280,000 gp&lt;br /&gt;
&lt;br /&gt;
Made of living crystal-like elven ships, usually having a translucent green or yellow. the ship can also have up to four Thorn-Ships docked on it. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJA2 Skull&amp;amp;Crossbow Leaf Ship &amp;amp; Thorn Ship.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mammoth==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Mantis==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Living Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-living-ship-splash.png&lt;br /&gt;
Sais-map-2.06-living.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Mosquito==&lt;br /&gt;
::Built By: [[Humans]]&lt;br /&gt;
::Used Primarily By: All races&lt;br /&gt;
::Ship Type: Flitter&lt;br /&gt;
::Tonnage: 6 tons&lt;br /&gt;
::Hull Points: 6&lt;br /&gt;
::Crew: 1/6&lt;br /&gt;
::Manueverability Class: C&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 5&lt;br /&gt;
::Saves As: Thin wood&lt;br /&gt;
::Power Type: Major or Minor Helm&lt;br /&gt;
::Ship&#039;s Rating: As for helmsman&lt;br /&gt;
::Standard Armaments: None&lt;br /&gt;
::Cargo: 3 tons&lt;br /&gt;
::Keel Length: 100&#039;&lt;br /&gt;
::Beam Length: 15&#039;&lt;br /&gt;
&lt;br /&gt;
Along with the Elven Flitter the Mosquito is one of smallest commonly used ships, this is a great benefit to it as it&#039;s designed to be maned by a single person as a personal landing craft or shuttle. It&#039;s small size and excellent maneuverability also make it prime stealth ship with a few easy modifications. Speaking of mods there are a few different variations of the Mosquito. These are the adformention stealth model, the Gnat which is a light weight variation, a domed version for creatures sensitive to light, and makeship bomb made by filling the ship with greek fire.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJS_Mosquito.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Porcupine Ship (Spine-Ship)==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Quad of Thay==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel/Beam&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WarCaptainsCompanion PlayerAid Quad of Thay.png&lt;br /&gt;
WarCaptainsCompanion PlayerAid Quad of Thay Diagram.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Scalpel Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Scorpion Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJQ1 Heart of the Enemy Scorpion ship.png&lt;br /&gt;
Sais-scorpion-splash.png&lt;br /&gt;
Sais-map-2.09-scorpion.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Shrike Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-shrike-ship-splash.png&lt;br /&gt;
Sais-map-2.10-shrike.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Sidewheeler==&lt;br /&gt;
::Built By: [[Tinker Gnome]]s&lt;br /&gt;
::Used Primarily By: [[Tinker Gnome]]s, [[Dohwar]], Idiots&lt;br /&gt;
::Ship Type: Small ship&lt;br /&gt;
::Tonnage: 30 tons&lt;br /&gt;
::Hull Points: 30&lt;br /&gt;
::Crew: 20/30 (or 40/60 tinker gnomes)&lt;br /&gt;
::Maneuverability Class: E&lt;br /&gt;
::Landing - Land: 50% likely&lt;br /&gt;
::Landing - Water: 50% likely&lt;br /&gt;
::Armor Rating: 7&lt;br /&gt;
::Saves As: Metal&lt;br /&gt;
::Power Type: Non-magical or gnomish helm&lt;br /&gt;
::Ship&#039;s Rating: 2 or as per gnomish helmsman&lt;br /&gt;
::Standard Armaments: None&lt;br /&gt;
::Cargo: 15 tons&lt;br /&gt;
::Keel/Beam Length: 120 ft. by 25 ft.&lt;br /&gt;
::Cost: 40,000 to 90,000 (only idiots and other [[Tinker Gnome]]s pay that much in real money)&lt;br /&gt;
&lt;br /&gt;
Sidewheelers, named for their tendency to have massive paddlewheels on their sides that somehow convert the frantic peddling of [[Giant Space Hamster]]s into motive force, are the creation of the [[Tinker Gnome]]s of [[Krynn]]. That right there is all the warning you need if you&#039;re at all familiar with the dreaded Minoi. For the unfamiliar, the Minoi are an entire race of bungling inventors who build oversized, overly intricate contraptions that never work right, with the level of &amp;quot;go wrong&amp;quot; varying from &amp;quot;collapse into a heap of junk&amp;quot; to &amp;quot;violently explode&amp;quot;. Referred to as &amp;quot;the ship of the desperate&amp;quot;, only the most gullible, foolish, demented, or lacking in options of non-Minoi will have anything to do with them, and most intelligent creatures will avoid them like the plague. Even [[Illithid]]s and [[Neogi]] think twice before trying to plunder a Sidewheeler. Such is the ramshackle and shoddy nature of Sidewheeler construction that there is a 50% chance when the vessel attempts to land that it will crash, explode, fall apart, or otherwise be rendered inoperable upon touching down. Non-Minoi [[gnome]]s have been known to become space pirates solely to hunt down and destroy Sidewheelers as a blemish on the good name of the gnomish race.&lt;br /&gt;
&lt;br /&gt;
==Skeleton Ship (Boneship)==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Skiff==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Space Leviathan==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Space Galleon==&lt;br /&gt;
A [[Spelljammer_Vessels#Galleon|Galleon]] but built by people living in Wildspace and the Astral Sea. Praised for its ability to land at sea and sail incognito as an ordinary Galleon because it one (with the inclusion of the ability to fly faster than the speed of light, and other additional upgrades relating to related space sailing)&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-space-galleon.png|5e&lt;br /&gt;
Sais-map-2.11-space-galleon.jpg&lt;br /&gt;
Sais-ship-of-space-clowns.jpg|[[Space Clowns]] Galleon&lt;br /&gt;
Sais-the-last-breath.png|haunted Galleon&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Galleon, Spacesea Giant==&lt;br /&gt;
::Built By: [[Spacesea Giant]]&lt;br /&gt;
::Used Primarily By: Spacesea Giant&lt;br /&gt;
::Cost: 120,00 gp&lt;br /&gt;
::Ship Type: Large ship&lt;br /&gt;
::Tonnage: 60&lt;br /&gt;
::Hull Points: 60&lt;br /&gt;
::Crew: 11/20 Giants&lt;br /&gt;
::Manueverability Class: E&lt;br /&gt;
::Landing - made of stone but floats on Water&lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: Stone&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: 3 Heavy ballistae, 11-20 Giants throwing boulders (360°)&lt;br /&gt;
::Cargo: 30 tons&lt;br /&gt;
::Keel/Beam Length: 200 ft./50 ft.&lt;br /&gt;
&lt;br /&gt;
Owned by [[Spacesea Giant]]s how like rocks. Will have Elders on board to use magic to turn rock into filling cement.&lt;br /&gt;
&lt;br /&gt;
==Squid Ship==&lt;br /&gt;
::Built By: [[Human]]s&lt;br /&gt;
::Used Primarily By: [[Human]]s, [[Lizardfolk]]&lt;br /&gt;
::Ship Type: Medium ship&lt;br /&gt;
::Tonnage: 45 tons&lt;br /&gt;
::Hull Points: 45&lt;br /&gt;
::Crew: 12/45&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 5&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major Helm, Minor Helm&lt;br /&gt;
::Ship&#039;s Rating: As for spelljammer&lt;br /&gt;
::Standard Armaments: 1 Heavy Catapult (Crew 5), 2 Medium Ballistae (Crew 2 Each), Piercing/Grappling Ram&lt;br /&gt;
::Cargo: 23 tons&lt;br /&gt;
::Keel Length: 250&#039;&lt;br /&gt;
::Beam Length: 25&#039;&lt;br /&gt;
::Cost: 45,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
One of the common model jammers, squid ships are amongst the workhorses of [[Wildspace]]. They may not carry as much as their hammerhead cousins, but their stylized triple-rams and twin ballistae mean they can deliver a sharp, painful lesson to those who try and rob them... of course, pirates like to take advantage of that &amp;quot;built for ramming&amp;quot; design, too. They tend to be unpopular with those who have bad experiences with [[illithid]] nautiloids, though.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Squid ship.png&lt;br /&gt;
Squid Ship Color.jpeg&lt;br /&gt;
The Morkoth.png|The Morkoth, variant that replaces the Catapult with 2 more Ballistae&lt;br /&gt;
Sais-squid-ship-splash.png&lt;br /&gt;
Sais-map-2.12-squid.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Stoneship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Swan Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Thorn-Ship==&lt;br /&gt;
::Built By: [[Thri-kreen]]&lt;br /&gt;
::Used Primarily By: [[Thri-kreen]]&lt;br /&gt;
::Tonnage: 3&lt;br /&gt;
::Hull Points: 3&lt;br /&gt;
::Crew: 1/6&lt;br /&gt;
::Manueverability Class: B&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 7&lt;br /&gt;
::Saves As: Ceramic&lt;br /&gt;
::Power Type: Crystal throne&lt;br /&gt;
::Ship&#039;s Rating: 3&lt;br /&gt;
::Standard Armaments: 1 Light ballista, 1 Alchemist Fire projector&lt;br /&gt;
::Cargo: 2 tons&lt;br /&gt;
::Keel/Beam Length: 50 ft. by 10 ft.&lt;br /&gt;
::Cost: 12,000 gp&lt;br /&gt;
&lt;br /&gt;
Fast attack fighter of the Thri-kreen, utilizing agility in place of low armor. They screen of the bipper Leaf ship. Also improved missiles because of all the Alchemist Fire.&lt;br /&gt;
&lt;br /&gt;
==Triop==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WarCaptainsCompanion PlayerAid Triop.png&lt;br /&gt;
WarCaptainsCompanion PlayerAid Triop Diagram.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Turtle Ship (Battle Boat)==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-turtle-ship-splash.png&lt;br /&gt;
Sais-map-2.13-turtle.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unity Ship==&lt;br /&gt;
::Built By: [[K&#039;r&#039;r&#039;r]]&lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
unity ship 1.jpg|K&#039;r&#039;r&#039;r spaceship &lt;br /&gt;
unity ship 2.jpg|Floorplan of a K&#039;r&#039;r&#039;r Spaceship&lt;br /&gt;
&amp;lt;/gallery&amp;gt; &lt;br /&gt;
&lt;br /&gt;
==Uspo, Dohwar==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Vagabond==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Vipership (Darkviper)==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Wasp Ship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJA2 Skull&amp;amp;Crossbow Wasp.png&lt;br /&gt;
SJQ1 Heart of the Enemy Wasp and Turtle.png&lt;br /&gt;
SJQ1 Heart of the enemy Wasp and skybugs.png&lt;br /&gt;
Sais-wasp-ship-splash.png&lt;br /&gt;
Sais-map-2.15-wasp.jpg&lt;br /&gt;
Sais-mordy-astral-projection-wasp-ship.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Whaleship==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Whelk==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Wraith==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Wreckboat==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Xebec==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Yacht==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Yawl==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Yawl Wagon==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
==Zoocraft (Ark; Gardenship)==&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
==Improvised Ships==&lt;br /&gt;
As the creation of the Spelljamming Helm handles all of the hard parts about space travel (well, other than those parts covered by the [[Prime Material]] operating under more &amp;quot;rule of cool&amp;quot; physics than we do), this means that creating a vessel to sail through [[Wildspace]] and the [[Phlogiston]] is a lot simpler than building a rocket ship in, say, [[Star Trek]] or [[Star Wars]]. The earliest spelljammers were, in fact, literally just regular ships outfitted with a Helm and then launched off into space, and to this day taking a normal sea-faring vessel and sticking a Helm on it is the cheapest, simplest way to get spaceborne. After all, you can buy a sea-ship at any coastal community, whereas a custom-made space-ship is usually only going to be made by space-based communities or governmental powers.&lt;br /&gt;
&lt;br /&gt;
That said, being the el cheapo option means that these &amp;quot;uplifted ship&amp;quot; spelljammers come with some pretty severe drawbacks. They tend to be very slow and very awkward to fly compared to their space-built counterparts, and many are also ill-equipped for long-range voyages, since they weren&#039;t built with the necessity of sustaining an air envelope in mind. Add to it that &amp;quot;professional&amp;quot; spacefarers tend to look down on somebody flying one of these &amp;quot;improvised&amp;quot; jammers and in general, most people will look to trade up to a superior model when and if they can.&lt;br /&gt;
&lt;br /&gt;
===Caravel===&lt;br /&gt;
::Built By: Groundling humans&lt;br /&gt;
::Used Primarily By: Groundling humans&lt;br /&gt;
::Ship Type: shuttle&lt;br /&gt;
::Tonnage: 10 tons&lt;br /&gt;
::Hull Points: 10&lt;br /&gt;
::Crew: 8/10&lt;br /&gt;
::Maneuverability Class: F&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 9&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 1 Large Weapon, 1 Medium ballista (360°}&lt;br /&gt;
::Cargo: 5 tons&lt;br /&gt;
::Keel/Beam: 70 ft./20ft. &lt;br /&gt;
::Cost: 10,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
On the seas, caravels are versatile cargo carriers. In [[Wildspace]]? Not so much. They&#039;re cheap and easily handled by a small team, yeah, but that&#039;s largely all you can say about them positively. Jamming caravels tend to be sailed by either [[adventurer]] bands or the desperate.&lt;br /&gt;
&lt;br /&gt;
===Cargo Barge===&lt;br /&gt;
::Built By: Humans&lt;br /&gt;
::Used Primarily By: Humans, mind flayers, neogi&lt;br /&gt;
::Ship Type: Small ship&lt;br /&gt;
::Tonnage: 25 tons&lt;br /&gt;
::Hull Points: 25&lt;br /&gt;
::Crew: None&lt;br /&gt;
::Manueverability Class: F&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 8&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: None•; 15% have minor helm back-up •100% of mind flayer craft are fitted with series helms.&lt;br /&gt;
::Ship&#039;s Rating: None or as per helmsman&lt;br /&gt;
::Standard Armaments: None&lt;br /&gt;
::Cargo: 20 tons&lt;br /&gt;
::Keel/Beam: 40 ft./20ft.&lt;br /&gt;
::Cost: 25,000 gp&lt;br /&gt;
&lt;br /&gt;
Small ships that only job is to hold cargo and be Towed by other Spelljammers. Hold trade goods or transport slaves. neogi also likes using them as rams. Barges also increase the Spelljammer&#039;s air pocket size, so explorers get a lot more air before cutting them free when they become deadweight.&lt;br /&gt;
&lt;br /&gt;
===Clipper===&lt;br /&gt;
::Built By: Humans&lt;br /&gt;
::Used Primarily By: [[Giff]]&lt;br /&gt;
::Tonnage: 65 tons&lt;br /&gt;
::Hull Points: 65&lt;br /&gt;
::Crew: 18/65&lt;br /&gt;
::Manueverability Class: E&lt;br /&gt;
::Landing - Land: No (you can still try at risk to your hull&#039;s wellbeing) &lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 4&lt;br /&gt;
::Saves As: Metal (hull) or Wood (deck)&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman -1&lt;br /&gt;
::Standard Armaments: 26 Bombards&lt;br /&gt;
::Cargo: 23 Tons (usually used primarily for smokepowder, helmseekers, and alchemist fire)&lt;br /&gt;
::Keel/Beam Length: 260 ft by 40 ft.&lt;br /&gt;
::Cost: 95,000 gp.&lt;br /&gt;
&lt;br /&gt;
One of the fastest ships on the water, including 3 sailing masts, but less than effective in space. Groundling humans quickly switched over, but Being British, the [[Giff]] adored the craft. Despite being based on the age of sails, a Giff-owned Clipper is the only ship in the game where a full complement of Cannon, given Giff love of gunpowder out weighted the risk of exploding in the [[Phlogiston]], or [[Warhammer Fantasy Battle|rolling Missfire on one of your cannons]]. &lt;br /&gt;
&lt;br /&gt;
Giff Clippers often travel in groups of at least 2. As a battle tactic, the crew often lets other ships not familiar with the Giff get close enough for a boarding action, thinking the ship is unarmed, only to fire all its broad side cannons. People fall for this as bringing a flammable weapon into the [[Phlogiston]] was a death wish in 2e, and the [[Grognard|D&amp;amp;D is dominated by a community that bemons any complicated technical invention that is not made of wood and pullies in their settings unless it&#039;s rare or unreliable]].    &lt;br /&gt;
&lt;br /&gt;
Never be in the range of a Clippers broadside.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
WarCaptainsCompanion PlayerAid Clipper.png&lt;br /&gt;
WarCaptainsCompanion PlayerAid Clipper Diagram.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Coaster===&lt;br /&gt;
::Built By: Groundling humans&lt;br /&gt;
::Used Primarily By: Groundling humans&lt;br /&gt;
::Ship Type: Shuttle&lt;br /&gt;
::Tonnage: 10&lt;br /&gt;
::Hull Points: 10&lt;br /&gt;
::Crew: 8/10&lt;br /&gt;
::Maneuverability Class: F&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 9&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman -1&lt;br /&gt;
::Standard Armaments: 1 Large Weapon&lt;br /&gt;
::Cargo: 5 tons&lt;br /&gt;
::Keel/Beam: 60 ft./20ft.&lt;br /&gt;
::Cost: 5,000 to 10,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
The cheaper, nastier cousin of the caravel, Coasters are intended to be used purely for coastal trading, hugging close to shore and sailing short distances at a time; they handle like a pregnant [[ogre]], and that&#039;s at sea... you have to be &#039;&#039;really&#039;&#039; desperate (or miserably cheap) to take one of these out to [[Wildspace]]. They&#039;re so ill-suited for space travel that they actually suffer a -1 penalty to their Ship Rating because of how badly they handle!&lt;br /&gt;
&lt;br /&gt;
===Cog===&lt;br /&gt;
::Built By: Groundling humans&lt;br /&gt;
::Used Primarily By: Groundling humans&lt;br /&gt;
::Ship Type: Small ship&lt;br /&gt;
::Tonnage: 20&lt;br /&gt;
::Hull Points: 20&lt;br /&gt;
::Crew: 10/20&lt;br /&gt;
::Maneuverability Class: F&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 9&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman - 1&lt;br /&gt;
::Standard Armaments: None&lt;br /&gt;
::Cargo: 10 tons&lt;br /&gt;
::Keel/Beam: 90ft./20ft.&lt;br /&gt;
::Cost: 10,000 to 20,000 gp&lt;br /&gt;
&lt;br /&gt;
Bigger than caravels, cogs are popular merchant ships for sea-sailing, and in a pinch, can make passable cargo-haulers in [[Wildspace]]... but their poor maneuverability and lack of armament makes them easy picking for space pirates, so any merchant with common sense puts their coppers towards something better.&lt;br /&gt;
&lt;br /&gt;
===Drakkar===&lt;br /&gt;
::Built By: Viking groundling humans&lt;br /&gt;
::Used Primarily By: Viking groundling humans&lt;br /&gt;
::Ship Type: Shuttle&lt;br /&gt;
::Tonnage: 10&lt;br /&gt;
::Hull Points: 10&lt;br /&gt;
::Crew: 20/10&lt;br /&gt;
::Maneuverability Class: F&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 7&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 1 Large Weapon&lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel/Beam: 100ft./20ft.&lt;br /&gt;
::Cost: 10,000 to 25,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
A variant of the longship built and used by the raiders of [[Viking]]-esque cultures, drakkars make poor jammers even by the standards of &amp;quot;uplifted&amp;quot; sea ships, because they require more crew to function effectively than the air envelope they generate can safely support. As a result, drakkar-jammers are normally used as short-ranged vessels, rarely leaving the confines of their home planet unless it&#039;s to raid, say, a moon or the twin in a binary planet structure or something like that. Theoretically, a much larger jammer could carry drakkars as scouting ships, but that&#039;s a poor use of funds, to say the least.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJA2 Skull&amp;amp;Crossbow Drakkar.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dromond===&lt;br /&gt;
::Built By: Groundling humans&lt;br /&gt;
::Used Primarily By: Groundling humans&lt;br /&gt;
::Ship Type: Shuttle&lt;br /&gt;
::Tonnage: 16&lt;br /&gt;
::Hull Points: 16&lt;br /&gt;
::Crew: 10/16&lt;br /&gt;
::Maneuverability Class: E&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 9&lt;br /&gt;
::Saves As: Thin Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 3 Large Weapons, Piercing Ram&lt;br /&gt;
::Cargo: 8 tons&lt;br /&gt;
::Keel/Beam: 175ft./15ft.&lt;br /&gt;
::Cost: 8,000 to 15,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
Comparatively large, relatively fast, and agile even in [[Wildspace]], decently armed and surprisingly cheap all things considered, the dromond is actually a fairly decent jammer for an uplifted sailing ship. The one drawback is that it might as well be made of cobwebs compared to some of the nastier monsters and ships out there in the [[Phlogiston]], so whilst it can make a decent choice for fledgling star voyages, upgrading as soon as possible should always be on your mind.&lt;br /&gt;
&lt;br /&gt;
===Great Galley===&lt;br /&gt;
::Built By: Groundling humans&lt;br /&gt;
::Used Primarily By: Groundling humans&lt;br /&gt;
::Ship Type: Small ship&lt;br /&gt;
::Tonnage: 20 tons&lt;br /&gt;
::Hull Points: 20&lt;br /&gt;
::Crew: 15/20&lt;br /&gt;
::Manueverability Class: F&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 7&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman - 1&lt;br /&gt;
::Standard Armaments: 3 Large Weapons, Piercing Ram&lt;br /&gt;
::Cargo: 10 tons&lt;br /&gt;
::Keel/Beam: 130ft./20ft.&lt;br /&gt;
::Cost: 20,000 to 30,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
Part of the oft-mocked selection of &amp;quot;uplifted sea-ship&amp;quot; jammers, Great Galleys are usually sent into [[Wildspace]] as early experiments by nations with fledgling spelljamming programs. Their reliance on manual propulsion by rowers, whether freemen or slaves, doesn&#039;t translate well, and means they tend to quickly exhaust their air envelopes. Theoretically, some [[magocracy|magocracies]] might achieve better results with galleys crewed by [[golem]] or [[undead]] rowers, but the general consensus is that there are simply better choices for a jammer out there.&lt;br /&gt;
&lt;br /&gt;
===Galleon===&lt;br /&gt;
::Built By: Groundling humans&lt;br /&gt;
::Used Primarily By: Groundling humans&lt;br /&gt;
::Ship Type: Medium ship&lt;br /&gt;
::Tonnage: 40&lt;br /&gt;
::Hull Points: 40&lt;br /&gt;
::Crew: 20/40&lt;br /&gt;
::Maneuverability Class: E&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 7&lt;br /&gt;
::Saves As: Thick Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 3 Large Weapons or 1 light Catapult, 2 Medium Ballistae&lt;br /&gt;
::Cargo: 20 tons&lt;br /&gt;
::Keel/Beam: 130ft./30ft.&lt;br /&gt;
::Cost: 40,000 to 50,000 GP, 30,000 GP (5e)&lt;br /&gt;
&lt;br /&gt;
Being usually one of the most advanced kinds of sailing ships on the worlds of the [[Prime Material]], galleons adapt to being spelljammers with surprisingly good results; if you absolutely &#039;&#039;have&#039;&#039; to take a regular sailing ship into [[Wildspace]], the galleon is probably your best choice. Relatively maneuverable and well-armed, but with good cargo capacity, uplifted galleons are often the primary jammer of choice for groundling nations stretching out into space.&lt;br /&gt;
&lt;br /&gt;
===Longship===&lt;br /&gt;
::Built By: Groundling humans&lt;br /&gt;
::Used Primarily By: Groundling humans&lt;br /&gt;
::Ship Type: Flitter&lt;br /&gt;
::Tonnage: 4&lt;br /&gt;
::Hull Points: 4&lt;br /&gt;
::Crew: 4/12&lt;br /&gt;
::Maneuverability Class: E&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 8&lt;br /&gt;
::Saves As: Thin Wood&lt;br /&gt;
::Power Type: Major or minor helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 1 Large Weapon&lt;br /&gt;
::Cargo: 2 tons&lt;br /&gt;
::Keel/Beam Length: 75 ft. by 15 ft.&lt;br /&gt;
&lt;br /&gt;
Longships are primarily converted into spelljammers by [[adventurer]] bands, who appreciate the small size and minimal crew requirements of the vessel. However, that same small size makes them only useful for relatively short, quick journeys; an extended voyage can easily turn fatal as the air envelope fouls with waste-breath very quickly.&lt;br /&gt;
&lt;br /&gt;
==[[Elven Imperial Fleet]]==&lt;br /&gt;
The ships of the Elf Imperial Navy are highly distinctive amongst other spelljammers, in that they are &#039;&#039;grown&#039;&#039;, not built. Each elf ship begins its life as a magical plant indigenous to both [[Wildspace]] and the [[Phlogiston]] called a [[Starfly Plant]], which literally flies through space as part of its lifecycle. Elves seek out the fruits of these plants and use their magic to carefully sculpt and shape the embryonic space-tree, warping the seed into a distinct shape and creating a living ship. Whilst these ships are famously quick and agile compared to their manufactured counterparts, they are much more space-dependent than other spelljammers; many elf-jammers are incapable of landing on anything other than an air-world or a spacestation.&lt;br /&gt;
&lt;br /&gt;
===Armada===&lt;br /&gt;
::Built By: Elves&lt;br /&gt;
::Used Primarily By: Elves&lt;br /&gt;
::Ship Type: Flagship&lt;br /&gt;
::Tonnage: 100 tons&lt;br /&gt;
::Hull Points: 100&lt;br /&gt;
::Crew: 40/100&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 5&lt;br /&gt;
::Saves As: Ceramic&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: 6 Heavy catapults, 6 Heavy ballistae, 2 Heavy jettisons, 3 Bombards&lt;br /&gt;
::Cargo: 50 tons&lt;br /&gt;
::Keel/Beam: 300ft./30ft.&lt;br /&gt;
::Cost: 400,000 gp&lt;br /&gt;
&lt;br /&gt;
The largest ship in the elven fleet. Far so than their other ships, it&#039;s the death penalty if a non-elf nation owns one. The wings have been stiffened so the upper portion can be used as landing pads, having 40 Flitter ships parked&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Armada-2e-Front.webp|2e Front&lt;br /&gt;
Armada-side-2e.webp|Side&lt;br /&gt;
Armada-4e.jpeg|4e&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Armada, Monarch Class===&lt;br /&gt;
::Built By: Elves (obsolete design)&lt;br /&gt;
::Used Primarily By: Elves, Drow&lt;br /&gt;
::Ship Type: flagship&lt;br /&gt;
::Tonnage: 100 tons&lt;br /&gt;
::Hull Points: 100&lt;br /&gt;
::Crew: 40/100&lt;br /&gt;
::Manueverability Class: D&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 4&lt;br /&gt;
::Saves As: Ceramic&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: 2 Heavy catapults, 4 Heavy ballistae, 2 Heavy jettisons, 2 Bombards&lt;br /&gt;
::Cargo: 50 tons&lt;br /&gt;
::Keel/Beam: 300ft./50ft.&lt;br /&gt;
::Cost: 400,000 gp&lt;br /&gt;
&lt;br /&gt;
A rare ship with only 6 made by the fleet before the Unhuman Wars, as a precursor to the Armada. Like the Armada, they are also a carrier for Flitters. They are painted orange. Wings are not organic unlike most elven ships, so they can&#039;t regrow when broken.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJA2 Skull&amp;amp;Crossbow MONARCH ARMADA.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Man-o-War(2e)/Star Moth(5e)===&lt;br /&gt;
::Built By: [[Elves]]&lt;br /&gt;
::Used Primarily By: [[Elves]]&lt;br /&gt;
::Ship Type: Large ship&lt;br /&gt;
::Tonnage: 60&lt;br /&gt;
::Hull Points: 60&lt;br /&gt;
::Crew: 10/60, 13 (5e)&lt;br /&gt;
::Maneuverability Class: C&lt;br /&gt;
::Landing - Land: No (2e), yes (5e)&lt;br /&gt;
::Landing - Water: No (2e), yes (5e)&lt;br /&gt;
::Armor Rating: 7&lt;br /&gt;
::Saves As: Ceramic&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 4 Large Weapons; 2 medium Ballista and 1 medium Mangonel, 1 medium jettison&lt;br /&gt;
::Cargo: 30 tons&lt;br /&gt;
::Keel/Beam: 200ft./20ft.&lt;br /&gt;
::Cost: 100,000 to 240,000 gold pieces (2e), 40,000 gp (5e)&lt;br /&gt;
&lt;br /&gt;
The second largest of after Armadas. being organic like most elven ship, it regrows and can be easily repaired by grafting wood and stone, and the crystal winds need constant pruning and shaping else it overgrows into unusable shapes.&lt;br /&gt;
&lt;br /&gt;
In absence of the Elven Imperial Fleet in 5e, the ship was renamed to the Star Moth, and is the main vessesl The Astral Elves, who also don&#039;t like it when other people use their ships. A improvement from Star Moth to Man-o-War was gaining the Flitter&#039;s ability to land on the ground and water despite the acquired wing shape. (guess astral elves are less hung up about the possibility grounding will steal the helm).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Man-o-War color.png&lt;br /&gt;
Sais-star-moth-splash.png|5e Side&lt;br /&gt;
Sais-star-moth-the-dark-star.png|Front&lt;br /&gt;
Asis-star-moth-splash-rear.png|Back&lt;br /&gt;
Sais-map-2.13-star-moth.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archaic man-o-war&#039;&#039;&#039;&lt;br /&gt;
::Built By: [[Elves]]&lt;br /&gt;
::Used Primarily By: [[Elves]]&lt;br /&gt;
::Ship Type: Large ship&lt;br /&gt;
::Tonnage: 50&lt;br /&gt;
::Hull Points: 50&lt;br /&gt;
::Crew: 10/50&lt;br /&gt;
::Maneuverability Class: D&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 8&lt;br /&gt;
::Saves As: Ceramic&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 2 medium Ballista and 1 medium Mangonel&lt;br /&gt;
::Cargo: 30 tons&lt;br /&gt;
::Keel/Beam: 175ft./20ft.&lt;br /&gt;
&lt;br /&gt;
A older version of the man-o-war. Smaller and less well-armed then modern craft.&lt;br /&gt;
&lt;br /&gt;
===Flitter===&lt;br /&gt;
::Built By: Elves&lt;br /&gt;
::Used Primarily By: Elves&lt;br /&gt;
::Ship Type: Flitter&lt;br /&gt;
::Tonnage: 1&lt;br /&gt;
::Hull Points: 1&lt;br /&gt;
::Crew: 1&lt;br /&gt;
::Maneuverability Class: B&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 8&lt;br /&gt;
::Saves As: Ceramic&lt;br /&gt;
::Power Type: Major or Minor Helm&lt;br /&gt;
::Ship&#039;s Rating: As for helmsman&lt;br /&gt;
::Standard Armaments: None&lt;br /&gt;
::Cargo: 1/2 ton&lt;br /&gt;
::Keel Length: 20&#039;&lt;br /&gt;
::Beam Length: 5&#039;&lt;br /&gt;
::Cost: 10,000 gold pieces&lt;br /&gt;
&lt;br /&gt;
The smallest ship in the Imperial Navy, the Flitter is a one-man (well, one-elf) vessel that is largely used as a support ship to the other, larger ships in the fleet. Most aren&#039;t equipped with jamming helms at all, but instead are deployed when in an air envelope as gliders, typically to carry elves from a &amp;quot;mother ship&amp;quot; to another vessel or down onto the surface of a planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJS_Flitter.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Radiant Ship===&lt;br /&gt;
::Built By: [[Drow]]&lt;br /&gt;
::Used Primarily By: [[Drow]]&lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
==Mind Flayer Ships==&lt;br /&gt;
===Cuttle Command===&lt;br /&gt;
::Built By: Humans, mind flayers&lt;br /&gt;
::Used Primarily By: Human wizards&lt;br /&gt;
::Tonnage: 100&lt;br /&gt;
::Hull Points: 100&lt;br /&gt;
::Crew: 30/100&lt;br /&gt;
::Manueverability Class: E&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 8&lt;br /&gt;
::Saves As: Thick wood&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsman&lt;br /&gt;
::Standard Armaments: 4 Heavy ballistae, 2 Heavy catapults, 1 Heavy jettison&lt;br /&gt;
::Cargo: 50 tons&lt;br /&gt;
::Keel/Beam Length: 120 ft. (high) by Variable&lt;br /&gt;
::Cost: 100,000 gp&lt;br /&gt;
&lt;br /&gt;
A ship of the Humans/mind flayers alliance during the Unhuman Wars. This ten-story-tall flying tower was mostly used by humans as mobile command base. &lt;br /&gt;
&lt;br /&gt;
Dipite breaking most common sense in terms of Spelljammer warship building doctrines, those wizards just could feel safe unless their workplace was tower-shaped.&lt;br /&gt;
&lt;br /&gt;
Because the gravity plane is determined by the longest length on the ship, large weapon platforms needed to be placed on 4 out of 8 spindly tentacles, so the plane goes through Cuttlefishe&#039;s eyes. At least the weapons crew can drift to the gun emplacements from the main body but gods forbid you to get knocked off when the makeshift safety line you had to invent [[fail|because they makers didn&#039;t think of that designing the ship]] gets cut. And also forbid that the enemy starts aiming at those tentacles, causing everyone to slam into a wall and having to navigate the staircases.&lt;br /&gt;
&lt;br /&gt;
===Nautiloid===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nautiloid 2e.jpg&lt;br /&gt;
Nautiloid MA.jpg&lt;br /&gt;
Sais-nautiloid-splash.png&lt;br /&gt;
Sais-map-2.07-nautiloid.jpg&lt;br /&gt;
Sais-wreck-lucent-edict.png&lt;br /&gt;
Air-and-gravity with Nautiloid.png&lt;br /&gt;
Sais-on-the-cover.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dreadnought===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&lt;br /&gt;
===Octopus (Tailgunner)===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
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::Beam Length:&lt;br /&gt;
&lt;br /&gt;
==Beholder Fleet==&lt;br /&gt;
[[Beholder]]s, being simultaneously one of the most magical races in [[Wildspace]] and also one of the weirdest shapes, don&#039;t have a lot of use for conventional ships. So, instead, they came up with their own take on spelljammers, using their natural spells such as disintegration and telekinesis to mold asteroids into shapes where a specialized breed of beholder-kin called the Orbus can propel them and their crews through the void. Although they also buy ships custom-built to their specifications from the [[Mercane]], too. Beholder ships are very rare, largely because beholders are xenophobic to an extent that even the [[Imperium of Man]] would look at them and go &amp;quot;Dude, you guys need to chill&amp;quot;, so beholder nations are small and fractious. Still, beholder ships are literally some of the most heavily armed vessels in all of [[Wildspace]] by simple virtue of having multiple beholders working together.&lt;br /&gt;
&lt;br /&gt;
Theoretically, nothing could stop another race from using one of these ships if they somehow captured it as booty, or even installing an Orbus into their own ship to use as a spelljamming helm, but this is very unlikely in practice. Firstly, beholder ships are regarded with about the same dread and loathing as [[neogi]] and [[illithid]] ships. Secondly, you&#039;ve got to actually &#039;&#039;take&#039;&#039; the damn ship off of its beholder crew, which is just... good luck! Finally, the beholders are determined to keep the orbii to themselves, so they will kill the little buggers if it looks like they might actually risk losing them.&lt;br /&gt;
&lt;br /&gt;
===Tyrant Scout Ship===&lt;br /&gt;
::Built By: [[Mercane]], [[Beholder]]s&lt;br /&gt;
::Used Primarily By: [[Beholder]]s&lt;br /&gt;
::Tonnage: 13&lt;br /&gt;
::Hull Points: 13&lt;br /&gt;
::Crew: 8/10 (total weapon crew: 2)&lt;br /&gt;
::Maneuverability Class: B&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 2&lt;br /&gt;
::Saves As: Stone&lt;br /&gt;
::Power Type: Orbus&lt;br /&gt;
::Ship&#039;s Rating: 2&lt;br /&gt;
::Standard Armaments: Special&lt;br /&gt;
::Cargo: 5 tons&lt;br /&gt;
::Keel Length: 120&#039;&lt;br /&gt;
::Beam Length: 90&#039;&lt;br /&gt;
&lt;br /&gt;
The Tyrant Scout Ship is a small vessel used by beholders for scouting, exploration, and other missions where they don&#039;t want to risk a Hive Mother in person or it&#039;s just not important enough to warrant a major display of force. Crewed by half a dozen beholders and powered by two orbii, the Scout lacks the Tyrant&#039;s communal beam blaster circuit weapon, but can still draw raw magical energy from two dedicated beholders and convert it into powerful bolts of force, described as resembling [[Magic Missile]]s on steroids. Physically, Tyrant Scouts are as wildly divergent in shape as Tyrants, they&#039;re just smaller.&lt;br /&gt;
&lt;br /&gt;
===Tyrant Ship===&lt;br /&gt;
::Built By: [[Mercane]], [[Beholder]]s&lt;br /&gt;
::Used Primarily By: [[Beholder]]s&lt;br /&gt;
::Tonnage: 23&lt;br /&gt;
::Hull Points: 69&lt;br /&gt;
::Crew: 15/23&lt;br /&gt;
::Maneuverability Class: C&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 0&lt;br /&gt;
::Saves As: Stone&lt;br /&gt;
::Power Type: Orbus&lt;br /&gt;
::Ship&#039;s Rating: 1-6&lt;br /&gt;
::Standard Armaments: Beholder Circuit&lt;br /&gt;
::Cargo: 11 tons&lt;br /&gt;
::Keel Length: Varies&lt;br /&gt;
::Beam Length: Varies&lt;br /&gt;
&lt;br /&gt;
Much like how the beholders are literally a race of [[mutant]]s where virtually no two individuals are exactly alike, so too are their Tyrant Ships wildly divergent in form. Each &amp;quot;beholder nation&amp;quot; under the reigns of its Hive Mother creates its own personalized, custom-tailored Tyrant Ship, which the mercanes love because it gives them more excuses to ramp up the price (to a degree, they&#039;re not &#039;&#039;stupid&#039;&#039;). Regardless of its custom jobs, however, Tyrant Ships all share the same basic structure - a concave &amp;quot;shell&amp;quot; indented with small pockets to serve as resting places for individual beholders with their tentacles down. Whilst they usually don&#039;t bother with the catapults and ballistae that other races arm themselves with, they more than make up for it with the fact that they carry the combined offensive power of up to two dozen beholders in one place. In fact, so long as the &amp;quot;queen&amp;quot; beholder is alive, the collected beholders can actually turn the entire ship into a focusing lens, allowing them to effectively blast out super-sized versions of their eyestalk spells across space. That&#039;s right, move over Great Bombard; the beholders are packing motherfucking laser cannons!&lt;br /&gt;
&lt;br /&gt;
All Tyrant ships carry 1 Hive Mother class beholder, 1d6 Orbii for propulsion, and a number of beholder crewmen. If a Tyrant ship is planning an invasion, it will also field various &amp;quot;Abomination&amp;quot; class beholders, though purely space-based missions will see Abominations either as a minority or entirely absent, due to their inability to contribute to the Beholder Circuit that provides both offensive and motive boosts to the ship.&lt;br /&gt;
&lt;br /&gt;
Two known variants of Tyrant ships exist; &#039;&#039;&#039;Rammers&#039;&#039;&#039; feature a built-in piercing ram and always carry Abominations, being primarily raiders and ship-to-ship combatants, whilst &#039;&#039;&#039;Alliance Ships&#039;&#039;&#039; extend the cargo hold (sometimes by literally welding a second spelljammer to the Tyrant ship) and house an increased crew of non-beholders, either Charmed slaves or a tentative alliance.&lt;br /&gt;
&lt;br /&gt;
Combatting a Tyrant is possible, and best done at long range; their magical attacks are powerful, but comparatively short ranged. Of course, even when you destroy the ship, you still have to worry about the pissed off survivors flying over to you under their own power.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Sais-tyrant-ship-splash.png&lt;br /&gt;
Sais-map-2.14-tyrant.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Neogi]] Fleet==&lt;br /&gt;
The Neogi are, hands down, the most hated race in [[Wildspace]], to the point that the [[mercane]] refuse to deal with them and even the [[dohwar]] are hesitant to do so. As a result, they had to build their own spelljammers, and being a race that looks like giant [[spider]]s, they naturally came up with a spider-motif for their ships. They also invented their own sick take on [[Spelljammer Helm]]s in the form of the Lifejammer and Deathjammer, because they are evil, &#039;&#039;evil&#039;&#039; little bastards. Neogi ships can theoretically be captured and reused, but since any spelljamming nation with any sense has a &amp;quot;Kill It On Sight!&amp;quot; mandate out for Neogi ships, nobody with any sense would try.&lt;br /&gt;
&lt;br /&gt;
===Deathspider(2e)/Nightspider(5e)===&lt;br /&gt;
::Built By: Neogi&lt;br /&gt;
::Used Primarily By: Neogi&lt;br /&gt;
::Ship Type: Flagship&lt;br /&gt;
::Tonnage: 100&lt;br /&gt;
::Hull Points: 100&lt;br /&gt;
::Crew: 30/100, 25 (5e)&lt;br /&gt;
::Manueverability Class: E&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 5&lt;br /&gt;
::Saves As: Crystal(2e)/ metal (5e)&lt;br /&gt;
::Power Type: Major Helm&lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: 1 Heavy catapult, 1 Heavy jettison, 4 Heavy ballistae&lt;br /&gt;
::Cargo: 50 tons&lt;br /&gt;
::Keel/Beam: 175 ft. (excluding legs)/ 50 ft.&lt;br /&gt;
::Cost: 500,000 gp, 50,000gp (5e)&lt;br /&gt;
&lt;br /&gt;
Largest standard ship in wild space and pride and joy of the neogi fleet.  Associated so much with Neogi, they will be attacked on sight, tempting to steal but hassle when dealing with other Vessels. The ship can also carry up to 16 Urchins or one Mindspider in the abdomen. [[fail|You think the legs are so you can land the dame thing so living cargo could be herded into the abdomen, but they just snap off]]. Assume the legs are either for show or to hang nets to catch some astral winds and for astral fishing.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Deathspider.jpg|A neogi Deathspider.&lt;br /&gt;
02-015.nightspider-splash.png&lt;br /&gt;
NIGHTSPIDER DECK PLANS.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
====Black Widow====&lt;br /&gt;
a warship variant, designed only deliver &amp;quot;retribution and punishment of the recalcitrant&amp;quot;, instead of trade. Tripled the number of catapults and ballistae with Alchamy fire projectors and bombards. The crew size required also increases, but that doesn&#039;t matter for the oxygen supply ad the neogi will eat the dead weight after the fighting its done.&lt;br /&gt;
&lt;br /&gt;
===Leech===&lt;br /&gt;
::Built By: Neogi&lt;br /&gt;
::Used Primarily By: Neogi&lt;br /&gt;
::Tonnage: 20&lt;br /&gt;
::Hull Points: 20&lt;br /&gt;
::Crew: 2/20&lt;br /&gt;
::Maneuverability Class: B (alone) or D (when mounted)&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 9&lt;br /&gt;
::Saves As: Metal&lt;br /&gt;
::Power Type: Lifejammer&lt;br /&gt;
::Ship&#039;s Rating: As per victim&lt;br /&gt;
::Standard Armaments: 1 Light catapult&lt;br /&gt;
::Cargo: 10 tons&lt;br /&gt;
::Keel/Beam Length: 50 ft. by 30 ft.&lt;br /&gt;
::Cost: 60,000-300,000 gp&lt;br /&gt;
&lt;br /&gt;
A &amp;quot;parasitic&amp;quot; spelljammer, the Leech is little more than a Lifejammer helm fitted in a dome mounted to eight grappling legs, making it resemble a giant artificial tick. Leeches are used to subvert spacefaring beasts into living ships; they attach themselves to Gargantuan or bigger creatures capable of flight, if not spaceflight, and then paralyze them thanks to the venom coating the grappling limbs. The paralyzed creature is then helpless to stop the pilot from &amp;quot;steering&amp;quot; them through space, whilst also draining the beast&#039;s lifeforce for fuel. Leeches are usually found attached to [[krajen]], [kindori]] or [[dragon]]s. &lt;br /&gt;
&lt;br /&gt;
The leech was initially used to run dispatches between neogi outposts, until a concerted assault by the elven fleet forced them to abandon the practice. The leech remained in use, however, and was typically used by rebel groups, rogue neogi and other unscrupulous individuals who needed to get somewhere quickly and did not want to take a ship.&lt;br /&gt;
&lt;br /&gt;
Newly constructed leeches have begun appearing in the Known Spheres, and are used by the neogi and other evil creatures, both for communication and for smuggling. Neogi diplomats from a half-dozen spheres claim that they are not responsible, though they suggest that their less-moral kin may be tempted.&lt;br /&gt;
&lt;br /&gt;
Some particularly desperate or depraved individuals, both neogi and non-neogi, have turned these ships into kamikaze weapons by filling them full of explosives or flammable substances like Alchemist&#039;s Fire.&lt;br /&gt;
&lt;br /&gt;
===Urchin===&lt;br /&gt;
::Built By: [[Neogi]]&lt;br /&gt;
::Used Primarily By: [[Neogi]]&lt;br /&gt;
::Tonnage: 3 tons&lt;br /&gt;
::Hull Points: 3&lt;br /&gt;
::Crew: 1/2&lt;br /&gt;
::Manueverability Class: C&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: Yes&lt;br /&gt;
::Armor Rating: 9&lt;br /&gt;
::Saves As: Thin Wood&lt;br /&gt;
::Power Type: Lifejammer&lt;br /&gt;
::Ship&#039;s Rating: As per victim&lt;br /&gt;
::Standard Armaments: Piercing rams (360°}&lt;br /&gt;
::Cargo: 1.5 tons&lt;br /&gt;
::Keel/Beam Length: 5&#039; radius (21&#039; including spikes)&lt;br /&gt;
::Cost: 1,500 gp&lt;br /&gt;
&lt;br /&gt;
The neogi answer to the elven Flitter, the Urchin is a small, one-man ship that basically looks like a giant ball covered in spikes, which is deployed as a kind of self-propelled mine.&lt;br /&gt;
&lt;br /&gt;
There are two major variants of the Urchin; the &#039;&#039;Gob&#039;&#039; takes an Urchin and stuffs it full of flammables and explosives to emphasize the &amp;quot;space mine&amp;quot; aspect - these are usually deployed to drift through [[Wildspace]], but may be outfitted with a Charmed pilot as a kamikaze vessel. Gobs are &#039;&#039;&#039;extremely&#039;&#039;&#039; hazardous to transport, so the job is given to the least important captain of a neogi fleet. In contrast, the &#039;&#039;Snowflake&#039;&#039;, a moniker gained from its protectively capped spines and distinctive white paintjob, is used as a short-ranged messenger on the rare occasions neogi feel like being diplomatic.&lt;br /&gt;
&lt;br /&gt;
===Mindspider===&lt;br /&gt;
::Built By: Neogi&lt;br /&gt;
::Used Primarily By: Neogi&lt;br /&gt;
::Tonnage: 40&lt;br /&gt;
::Hull Points: 40&lt;br /&gt;
::Crew: 3/40&lt;br /&gt;
::Manueverability Class: C&lt;br /&gt;
::Landing - Land: No&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 4&lt;br /&gt;
::Saves As: Metal&lt;br /&gt;
::Power Type: Lifejammer&lt;br /&gt;
::Ship&#039;s Rating: As per victim&lt;br /&gt;
::Standard Armaments: 2 Medium catapults, 1 Medium jettison, Piercing/grappling ram (fwrd), Piercing ram (Aft)&lt;br /&gt;
::Cargo: 20 tons&lt;br /&gt;
::Keel/Beam Length: 40 ft. (excluding rams) by 15 ft. &lt;br /&gt;
::Cost: 120,000 gp&lt;br /&gt;
&lt;br /&gt;
A relatively recent innovation, considered just as deadly as the Deathspider, gave its lighter, faster, more maneuverable, and stronger armor despite its smaller size and lighter armament.&lt;br /&gt;
&lt;br /&gt;
Used in stealth missions and as command ships of the fleet owner because everyone thinks they will be in a Deathspider.&lt;br /&gt;
&lt;br /&gt;
a modified version is the Broodship Lander. Whilst the neogi as a whole are seemingly unwilling to design ships to conduct ground invasions (though they are fine with commandeering the ships of other races, especially for illegal trafficking), there is a movement to create a kind of &amp;quot;generation ship&amp;quot;. Tentatively named the Broodship Lander, the basic idea is to take a Mindspider, fill it full of neogi eggs/hatchlings, and then set it into planetary orbit in hopes that it will eventually fall to the ground without killing all of the younglings aboard. Thus, when the survivors grow up, you have a neogi population that forcefully overcame their aversion to living on a planet.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJA2 Skull&amp;amp;Crossbow Mindspider.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[Vodoni]] Fleet==&lt;br /&gt;
Introduced in the module &#039;&#039;SJA4: Under the Dark Fist&#039;&#039;, the [[Vodoni]] are a malevolent, powerful and expansionistic spelljamming empire that already has control over a dozen known crystal spheres when they become known to the residents of Knownspace. This history of successful spacefaring conquest, and isolation from the major races of Knownspace, has led to the Vodoni developing their own personal fleet of uniquely designed ships, which aren&#039;t seen in any other hands.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Vodoni ships SJA4.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Hunter-Killer (Vodoni Assassin)===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
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&lt;br /&gt;
===Nightwolf (Vodoni Scout)===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nightwolf werewolf SJA4.jpg|Right&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Werewolf (Vodoni Butcher)===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
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&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Nightwolf werewolf SJA4.jpg| Center&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Vodoni Diamond (Unique)===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
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&lt;br /&gt;
==Wa Fleet==&lt;br /&gt;
One of the little things about [[Spelljammer]] that its fans don&#039;t like to talk about much is that the [[Forgotten Realms]] was an inordinately prominent part of it. One of the ways this manifested was that the Grand Admiral of the [[Elven Imperial Fleet|Elven Imperial Navy]] was from [[Toril]]. Another was that the Toril nation of Wa was a thriving spelljamming faction, maintaining a large fleet with multiple unique models of spelljammer... which is kind of a surprise since [[Kara-Tur]] had largely been presented as a fairly [[Low Fantasy]] part of the Realms... Probably the big reason the Wa Fleet exists is that their distinctive [[Oriental Adventures|Chinese/Japanese aesthetic]] makes a good excuse for fairly unique-looking spelljammers.&lt;br /&gt;
&lt;br /&gt;
Born out of terror after seeing the Shou Lung and Elven fleet, Wa&#039;s emperor got a 140-person group together, and they produced the Tsunami and Locust ship after a decade of R&amp;amp;D, [[Just As Planned|only to all die a month later in a &amp;quot;freak&amp;quot; alchemy Fire accident]]. Wa has an intimidation and secrecy policy with fleet power focused on a few Goliath-sized ships supported by a cloud of tiny speedboats with a death wish, and to also have half the entire fleet must be in the air at all time while the other half is hidden across secret cave hangers. The emperor would like to keep his fleet a secret from rival nations but hard, given the Tsunami, a ship more at home in [[Dreadfleet]], to not draw addition when rolling up to the obscure port of Akkaido. Be warned while making a pit stop at Wa, under the emperor&#039;s order, if you leave your ship, they will kill you on the spot. &lt;br /&gt;
&lt;br /&gt;
The Wa fleet is particularly notable for using its own unique take on the [[Spelljammer Helm]], the blatantly obvious Ki-Helm.&lt;br /&gt;
&lt;br /&gt;
===Foxship===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
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::Beam Length: &lt;br /&gt;
&lt;br /&gt;
===Locust===&lt;br /&gt;
::Cost: 375 to 500 gp&lt;br /&gt;
::Ship Type: Flitter&lt;br /&gt;
::Tonnage: 500gp, 1,500(typro or black-market prices?) &lt;br /&gt;
::Hull Points: 1&lt;br /&gt;
::Crew: 2/3&lt;br /&gt;
::Manueverability Class: A&lt;br /&gt;
::Landing - Land and Water&lt;br /&gt;
::Armor Rating: 4&lt;br /&gt;
::Saves As: Light Wood&lt;br /&gt;
::Power Type: Rudder of Propulsion&lt;br /&gt;
::Ship&#039;s Rating: 6&lt;br /&gt;
::Standard Armaments: 1 Light Catapult (aft) or Light ballista (Foward)&lt;br /&gt;
::Cargo: 750 pounds of Greek/Alcamy fire, ammunition, or one passenger&lt;br /&gt;
::Keel/Beam: 14 ft/4 ft.&lt;br /&gt;
&lt;br /&gt;
Basically a two-man starfighter, but a cheap speedboat, maybe a WWII Japaness dogfighter is a better comparison.  As the same suggests, they move fast, they die in one hit, roll a nat 1 on your attack roll and the ship snaps in half and crushes you to death, and they swarm like crazy. For each Tsunami ship, it is escorted by at least 20 Locusts.&lt;br /&gt;
&lt;br /&gt;
===Tsunami===&lt;br /&gt;
::Cost: 600,000 gp&lt;br /&gt;
::Ship Type: Flagship+&lt;br /&gt;
::Tonnage: 200&lt;br /&gt;
::Hull Points: 200&lt;br /&gt;
::Crew: 75/200/300(at full plague capacity)&lt;br /&gt;
::Manueverability Class: C&lt;br /&gt;
::Landing - Land&lt;br /&gt;
::Armor Rating: 2&lt;br /&gt;
::Saves As: Metal&lt;br /&gt;
::Power Type: Ki-helm&lt;br /&gt;
::Ship&#039;s Rating: As per helmsmen&lt;br /&gt;
::Standard Armaments: 3 Medium Jettisons, 6 Bombards, 12 Heavy Ballistae, 10 Heavy Catapults&lt;br /&gt;
::Cargo: 100&lt;br /&gt;
::Keel/Beam Length: 950 ft./70ft.&lt;br /&gt;
&lt;br /&gt;
Described as a massive aquatic centipede or [[remorhaz]], having flexible segments that allow it to move like a sea serpent. It&#039;s the largest Human ship ever constructed, with 6 are known to exist (plus 2 off the records if taking writer misconception as cannon). A tsunami carries a full &amp;quot;plague&amp;quot; of 36 Locust ships, stored in the Tsunami&#039;s legs. The leg hatches can aslo be users to let the ship crawl on land but this is mainly used to run the ship to safety when attacked while grounded. It is illuminated by magic lights and a garden to recycle air. Because of the size, it needs a lot of people with levels in [[Weeaboo Fightan Magic]] classes to keep the Ki-helm at full capacity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Tsunami Spelljammer.png&lt;br /&gt;
War-captains-companion-map-1-b.webp|tsunami with a full &amp;quot;plague&amp;quot; of Locusts. See the Bombard to comprehend how big it is.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Astral Ship==&lt;br /&gt;
Not official spelljammers, but as the setting was retired until 5e and now Wildspace is now a part of the astral plane, the following ships invented during the intermediate time could be retroactively included, though they were designed to operate just fine on the [[Astral sea]] without a [[Spelljammer Helm|helm]]. &lt;br /&gt;
&lt;br /&gt;
Astral Ship were first Invented and heavily used by the githyanki to get around and carriry thier large halls of loot through [[Astral plane]] quickly rather than using their Intelligence score fly speed. Was originally designed in 4e to only work in the astral plane, but now you can fly one anywhere.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Astral ships-4e.png&lt;br /&gt;
Githyanki astral ships-5e.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
===Astral Skiff===&lt;br /&gt;
::Built By: [[githyanki]]&lt;br /&gt;
::Used Primarily By: githyanki&lt;br /&gt;
::Crew: 3&lt;br /&gt;
::Cost: 13,000 gp (4e)&lt;br /&gt;
::speed: 15 miles per hour&lt;br /&gt;
::Keel/Beam Length: 30 ft. by 10ft.&lt;br /&gt;
&lt;br /&gt;
Can carry 12 passengers plus 3 crew.&lt;br /&gt;
&lt;br /&gt;
Githyanki uses them to patrol in the Astral Plane and for quick raids on the Material Plane.&lt;br /&gt;
&lt;br /&gt;
===Astral Clipper===&lt;br /&gt;
::Built By: Astral Sea Inhabitants&lt;br /&gt;
::Used Primarily By: Astral Sea Inhabitants&lt;br /&gt;
::Crew: 5&lt;br /&gt;
::Cost: 21,000 gp (4e)&lt;br /&gt;
::speed: 90 ft per round. (10 mph)&lt;br /&gt;
::Cargo: 30 Tons&lt;br /&gt;
::Keel/Beam Length: 50 ft. by 20ft.&lt;br /&gt;
&lt;br /&gt;
A 4e invention for their Astral Sea. Don&#039;t need a spelljammer helm, but the difference in edition lore makes it debatable if it would work fine in Wildspace.&lt;br /&gt;
&lt;br /&gt;
===Astral Schooner===&lt;br /&gt;
::Built By: Astral Sea Inhabitants&lt;br /&gt;
::Used Primarily By: Astral Sea Inhabitants&lt;br /&gt;
::Crew: 7&lt;br /&gt;
::Cost: 85,000 gp (4e)&lt;br /&gt;
::speed: 80 ft per round. (9 mph)&lt;br /&gt;
::Cargo: 50 Tons&lt;br /&gt;
::Keel/Beam Length: 50 ft. by 20ft.&lt;br /&gt;
&lt;br /&gt;
like the Astral Clipper, but with the same dimension except for height. With less speed and higher cargo capacity&lt;br /&gt;
&lt;br /&gt;
===Astral Brig===&lt;br /&gt;
::Built By: [[githyanki]]&lt;br /&gt;
::Used Primarily By: githyanki&lt;br /&gt;
::Crew: 5&lt;br /&gt;
::Cost: _&lt;br /&gt;
::speed: 12 miles per hour&lt;br /&gt;
::Standard Armaments: 2 Medium Ballistae&lt;br /&gt;
::Keel/Beam Length: 90 ft. by 30ft.&lt;br /&gt;
&lt;br /&gt;
standard githyanki military vessel and can transport up to sixty passengers.&lt;br /&gt;
&lt;br /&gt;
===Planar Raider===&lt;br /&gt;
::Built By: [[githyanki]]&lt;br /&gt;
::Used Primarily By: githyanki&lt;br /&gt;
::Crew: 10&lt;br /&gt;
::Cost: &lt;br /&gt;
::speed: 12 miles per hour&lt;br /&gt;
::Standard Armaments: 3 Medium Ballistae, 1 medium Mangonel&lt;br /&gt;
::Keel/Beam Length: 120 ft. by 40ft.&lt;br /&gt;
&lt;br /&gt;
The Largest ship the githyanki have that they use as a mobile HQ. Can carry 100 passengers. It&#039;s more or less a Galleon but with extra volume, Letting it fit that one extra Ballista.&lt;br /&gt;
&lt;br /&gt;
===Dominion Ships===&lt;br /&gt;
Not a specific kind of Astral ship, but rather a special upgrade/breed of ships in 4e. The point of a Dominion ship is so a god can imbue a portion of their power into a ship as to extend the range of their Astral Domain, allowing a god to resurrect a crew/exalted/Petitioner that dies outside their reach back inside their Astral Domain, as long as they die within 100 ft of the ship. &lt;br /&gt;
&lt;br /&gt;
obviously, each god produced its own style of Dominion Ships, and ships captured by an enemy lose their resurrection powers. Its also a preface that like most things in this tier of divine magic items and preference for low numbers in official D&amp;amp;D Lore even when dealing with the infinite, Even a group of Greater gods in the setting Usesly can only own a fluctuating number of five to twelve Dominion ship in their entire fleet (As fast as a divine ship can be made, PCs have a habit of destroying them faster). &lt;br /&gt;
&lt;br /&gt;
Example Fleets:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Arvandor]]:&#039;&#039;&#039; Like an elf, made to for speed.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Plane Above Arvandor dominion ships.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bane]]:&#039;&#039;&#039; Being a conquer, his ships are built as troop transports, Sacrificing speed to have more troops to disgorge during invasions and boarding actions.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Planes above Bane dominion ships.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mount Celestia]]:&#039;&#039;&#039; craft was made from a joint 4e alliance between [[Moradin]], [[Kord]], and [[Bahamut]]. Combining Kord&#039;s love of storms, and Bahamut&#039;s desire to have purchases that dragons can roost on, leaving Moradin to figure out how to make a practical ship. As expected of the Head of the dwarven pantheon this is a tough and swift ship, but unfortunately even though being the afterlife of most dwarven crafters, paladins have a habit of being just as reckless as any chaotically aligned person So numbers fluxulat a lot.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Planes Above Celestia dominion ship.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hestavar]]:&#039;&#039;&#039; during 4e, [[Erathis]] wanted to unite the then shattered outer planes back into one single whole. Hestavar possessed one of the largest fleets to do so. The main perk of having [[Pelor]] on the team is [[Astronomican|having a beacon to help guide Hestavar ships through the chaotic sea born from the collective unconscious]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Plane Above Hestavar dominion ships.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Baator|The Nine Hells]]:&#039;&#039;&#039; As [[Asmodeus]] prefers to use [[Baatezu|devils]] that don&#039;t need the Dominion Ship&#039;s restricting powers to do his dirty work over regular exalted mortals (plus he would have very few mortal or petitioners as dead soul sent in hell all turn into lemure when they first enter). He keeps up to six hellships which he uses purely for intimidation, the ship powered by screaming deaths by the continuously resurrected dammed makes a point.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Plane Above Nine Hells dominion ship.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Gruumsh]]:&#039;&#039;&#039; Like the [[Ork Fleets|orks]], Gruumsh&#039;s ships are held together with ducktape and prayers, unfortunately, his don&#039;t have that same [[WAAAGH]] belief or [[Mekboy]]z that [[Gork]] and [[Gork]] gift to their followers. All is expected of Gruumsh’s ramshackle dominion ship is expected to take a one-way crash into their intended destination. Like any Ork, If it doesn&#039;t fall apart in the first fight, crash it into more fight until it can fight no more (even using the wooden planks and pointy bits as weapons).&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Planes Above Gruumsh dominion ships.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Tiamat]]:&#039;&#039;&#039; Wished she got as many bigger ships to have her dragon roost on like her brother Bahamut does but have to settle with small stealth ships. Unique power to double the area of a dragons breath weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Zehir]]:&#039;&#039;&#039; Small and fast ship despite Zehir wishing they were bigger. Can sacrifice one of Zehir chosen crew members to repair the ship.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
The Planes Above Zehir dominion ships.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Unique==&lt;br /&gt;
These are the ships that have no counterparts anywhere; they are one-of-a-kind, custom made, not mass-produced like the rest of the jammers on this page!&lt;br /&gt;
&lt;br /&gt;
===Batship===&lt;br /&gt;
::Built By: Sarelk (presume his last name was Skyansdanya)&lt;br /&gt;
::Used By: Burnayette Skyansdanya&lt;br /&gt;
::Tonnage: 45&lt;br /&gt;
::Hull Points: 45&lt;br /&gt;
::Crew: 1/45&lt;br /&gt;
::Maneuverability Class: based on helmsman&#039;s Dexterity score&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 3&lt;br /&gt;
::Saves As: Best of Metal and Crystal&lt;br /&gt;
::Power Type: Unique&lt;br /&gt;
::Ship&#039;s Rating: 4&lt;br /&gt;
::Standard Armaments: 4 Light ballistae, Quasi-breath weapon ( 17 die fireball), 2 Claw attacks, 1 Bite attack, 1 Grappling-hook tail&lt;br /&gt;
::Cargo: 23 tons&lt;br /&gt;
::Keel/Beam Length: 180 ft. by 30 ft. (150 ft. wingspan)&lt;br /&gt;
::Cost: 225,000 gp&lt;br /&gt;
&lt;br /&gt;
Created a Sarelk, a magic user reportedly as strong or greater than [[Elminster]] (let that sink in). He likely built it because he had [[wizard|No sense of right or wrong]].&lt;br /&gt;
&lt;br /&gt;
He apparently created some kind of bat-dragon-mech-ship, with a flight mode and a combat mode were it rights it self and its gravity plane to use its back claws and belly combat deck. It also has a special Spelljaming cube helm that suppresses the helmsman&#039;s bodily sense to make the ship feel truly an extension of their body beyond just pins and needles feeling (though it is still a sensory deprivation experience unless your fighting something). Unfortunately for Sarelk, his wife Burnayette Skyansdanya accidentally wished herself into the cube helm, out of embarrassment she then ran away from their home crystal sphere. She now suffers from Madness after 700 years of being induced by isolation and sensory deprivation, she now attacks ships in [[Forgotten Realms|Realmspace]] for the last 200+ years despite being lawful good, likely just to feel sensation again.&lt;br /&gt;
&lt;br /&gt;
the cube helm is cursed to make its current helmsman live forever while inside and prevents them from taking potential life-ending actions. Only the wish spell can allow the helmsman to escape.&lt;br /&gt;
&lt;br /&gt;
Despite being a wizard with power compared to Elminster, Sarelk after chasing her for the last 900+ years, is trying to divses a nonlethal way to retrieve his wife, probably understanding the lengths a wish spell will twist words to screw you over.&lt;br /&gt;
&lt;br /&gt;
Fighting the Batship is also not an easy task as its essentially like fighting a ancient dragon with wings that reflect spells back at their casters. A nastier thing is that you must save against being charmed for each step you make on the ship else you become part of the batship&#039;s crew if there is an opening.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spelljammer Realmspace Cover.png&lt;br /&gt;
Spelljammer Realmspace Flight &amp;amp; Attack Mode.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Hummingbird===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length:&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJA3 Crystal Spheres Hummingbird Deckplan.png&lt;br /&gt;
SJA3 Crystal Spheres Hummingbird stats.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Golden Warrior===&lt;br /&gt;
::Built By: Humans, lizard men, gnomes, various others&lt;br /&gt;
::Used Primarily By: Amazing Mandar&lt;br /&gt;
::Tonnage: 40&lt;br /&gt;
::Hull Points: 40&lt;br /&gt;
::Crew: 12/30&lt;br /&gt;
::Maneuverability Class: D&lt;br /&gt;
::Landing - Land: Yes&lt;br /&gt;
::Landing - Water: No&lt;br /&gt;
::Armor Rating: 7&lt;br /&gt;
::Saves As: Thin Wood&lt;br /&gt;
::Power Type: Major helm&lt;br /&gt;
::Ship&#039;s Rating: By helmsman&lt;br /&gt;
::Standard Armaments: 1 Medium catapult, Piercing ram&lt;br /&gt;
::Cargo: 12 tons&lt;br /&gt;
::Keel/Beam Length: 150 ft. by 20 ft.&lt;br /&gt;
&lt;br /&gt;
A cobbled-together ship owned by the stag magician and regular magician Amazing Mandar. The ship is where he performs his shows. Says something about a man that carves the mast of his ship to be his face but with a long nose like a narwhal tusk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
SJQ1 Heart of the Enemy Golden Warrior.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Quentin&#039;s Libraria===&lt;br /&gt;
::Built By: &lt;br /&gt;
::Used Primarily By: &lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
===Spelljammer===&lt;br /&gt;
::Built By: Unknown&lt;br /&gt;
::Used Primarily By: Any&lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Maneuverability Class: &lt;br /&gt;
::Landing - Land: Unknown&lt;br /&gt;
::Landing - Water: Unknown&lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The&#039;&#039;&#039; namesake vessel of the [[Spelljammer]] setting, the original, the defining model. The biggest flying ship known in all of [[Wildspace]], THE Spelljammer is a living machine big enough to house an entire city in its depths, and with the ability to open permanent portals between the [[Phlogiston]] and the Crystal Spheres. It wanders [[Wildspace]] as it sees fit, and whilst its origins are a mystery, it seems to serve as a kind of natural custodian of space - its travels, in a very real sense, &#039;&#039;create&#039;&#039; the spacelanes that allow the different Spheres to freely access each other for spelljamming trade and communication. THE Spelljammer is so alive it even propagates, &amp;quot;giving birth&amp;quot; to smaller replicas of itself called, simply, &amp;quot;Smalljammers&amp;quot;. These in turn can grow up to become as big as their parent, though there only ever seems to be one true Spelljammer at a time.&lt;br /&gt;
&lt;br /&gt;
THE Spelljammer&#039;s powerful magics give it some surprisingly nasty abilities. Firstly, it spontaneously generates living [[construct]]s called &amp;quot;Shivaks&amp;quot; to undertake its care and maintenance. Secondly, it forms a powerful telepathic bond with its Captain, giving them authority over the ship... though that authority will be negated if THE Spelljammer decides the Captain&#039;s orders endanger its freedom. Lastly, THE Spelljammer&#039;s air envelope is permeated with magical pheromones, which ultimately charm anyone who visits it; they become subconsciously enthralled with the ship, refusing to leave and feeling compelled to keep it safe and healthy. They still plot and fight and scheme amongst each other, but they turn as a collective against any external threat.&lt;br /&gt;
&lt;br /&gt;
THE Spelljammer basically looks like a giant manta ray with a city on its back.&lt;br /&gt;
&lt;br /&gt;
====Smalljammer====&lt;br /&gt;
::Built By: The Spelljammer&lt;br /&gt;
::Used Primarily By: Any&lt;br /&gt;
::Tonnage: &lt;br /&gt;
::Hull Points: &lt;br /&gt;
::Crew: &lt;br /&gt;
::Manueverability Class: &lt;br /&gt;
::Landing - Land: &lt;br /&gt;
::Landing - Water: &lt;br /&gt;
::Armor Rating: &lt;br /&gt;
::Saves As: &lt;br /&gt;
::Power Type: &lt;br /&gt;
::Ship&#039;s Rating: &lt;br /&gt;
::Standard Armaments: &lt;br /&gt;
::Cargo: &lt;br /&gt;
::Keel Length: &lt;br /&gt;
::Beam Length: &lt;br /&gt;
&lt;br /&gt;
The infant form of THE Spelljammer, Smalljammers seek out worthy individuals to bond with as their Captains before retreating into deep [[Wildspace]], hoping to one day grow into full adults.&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]][[Category: Spelljammer]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Handrich&amp;diff=245611</id>
		<title>Handrich</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Handrich&amp;diff=245611"/>
		<updated>2022-09-14T21:01:07Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Money, power, and influence—these are my Gods. And Handrich represents all that is money, power, and influence.&lt;br /&gt;
BIANKA GRUTZNER, HEIRESS TO THE GRUTZNER DRY GOODS CONSORTIUM, ALTDORF&lt;br /&gt;
&lt;br /&gt;
[[Image: Handrich.jpg]]&lt;br /&gt;
&lt;br /&gt;
Handrich (also known as Haendryk and called Mercutio in Tilea) is a minor God popular with traders, merchants, burghers, and others involved in making a profit through business dealings. Although most peasants consider all business folk to be swindlers, cultists of Handrich are more concerned with prosperity for all through commerce — what benefits the merchant often benefits those around him as well.&lt;br /&gt;
&lt;br /&gt;
Outside of Marienburg, where the cult is based and is the strongest, many people confuse Handrich with an aspect of Ranald known as &amp;quot;The Dealer.&amp;quot; For those in the know, however, the distinction is clear — Handrich is the God of legitimate business, while thieves, smugglers, and conmen worship Ranald, though there are many examples on both sides of this not necessarily being true. The two cults have created a healthy sense of competition between them, and, so far, it has not erupted into violence, though theft, backroom dealings, and other dirty tricks are considered fair game between the two.&lt;br /&gt;
&lt;br /&gt;
Handrich is depicted as a contented and jovial figure who delights in both the acquisition of wealth and the spending of it. He is the consummate seller — charismatic, smooth, and likable, and seems to view his cultists not so much as mere worshippers, but as business partners. Handrich is shrewd in his dealings and expects his cultists to be smarter and faster than the people they deal with. Cultists believe Handrich watches every transaction and business dealing. Building charitable works is also highly encouraged, though often with some secondary purpose, such as a tax shelter or means of avoiding inspection of goods.&lt;br /&gt;
&lt;br /&gt;
On the negative side, Handrich is both greedy and manipulative, exhorting the belief that the ends justify the means. In Handrich&#039;s eyes, if you make a profit from someone else&#039;s stupidity or ignorance, then that&#039;s coin better spent on better ventures. Cultists are encouraged to put up this double standard of presenting a respectable face to the public, while fleecing them with fixed prices and false shortages.&lt;br /&gt;
&lt;br /&gt;
[[Category: 40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Handrich&amp;diff=245610</id>
		<title>Handrich</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Handrich&amp;diff=245610"/>
		<updated>2022-09-14T20:59:20Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Money, power, and influence—these are my Gods. And Handrich represents all that is money, power, and influence.&lt;br /&gt;
BIANKA GRUTZNER, HEIRESS TO THE GRUTZNER DRY GOODS CONSORTIUM, ALTDORF&lt;br /&gt;
&lt;br /&gt;
Handrich (also known as Haendryk and called Mercutio in Tilea) is a minor God popular with traders, merchants, burghers, and others involved in making a profit through business dealings. Although most peasants consider all business folk to be swindlers, cultists of Handrich are more concerned with prosperity for all through commerce — what benefits the merchant often benefits those around him as well.&lt;br /&gt;
&lt;br /&gt;
Outside of Marienburg, where the cult is based and is the strongest, many people confuse Handrich with an aspect of Ranald known as &amp;quot;The Dealer.&amp;quot; For those in the know, however, the distinction is clear — Handrich is the God of legitimate business, while thieves, smugglers, and conmen worship Ranald, though there are many examples on both sides of this not necessarily being true. The two cults have created a healthy sense of competition between them, and, so far, it has not erupted into violence, though theft, backroom dealings, and other dirty tricks are considered fair game between the two.&lt;br /&gt;
&lt;br /&gt;
Handrich is depicted as a contented and jovial figure who delights in both the acquisition of wealth and the spending of it. He is the consummate seller — charismatic, smooth, and likable, and seems to view his cultists not so much as mere worshippers, but as business partners. Handrich is shrewd in his dealings and expects his cultists to be smarter and faster than the people they deal with. Cultists believe Handrich watches every transaction and business dealing. Building charitable works is also highly encouraged, though often with some secondary purpose, such as a tax shelter or means of avoiding inspection of goods.&lt;br /&gt;
&lt;br /&gt;
On the negative side, Handrich is both greedy and manipulative, exhorting the belief that the ends justify the means. In Handrich&#039;s eyes, if you make a profit from someone else&#039;s stupidity or ignorance, then that&#039;s coin better spent on better ventures. Cultists are encouraged to put up this double standard of presenting a respectable face to the public, while fleecing them with fixed prices and false shortages.&lt;br /&gt;
&lt;br /&gt;
[[Category: 40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Handrich&amp;diff=245609</id>
		<title>Handrich</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Handrich&amp;diff=245609"/>
		<updated>2022-09-14T20:58:38Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: Created page with &amp;quot;Money, power, and influence—these are my Gods. And Handrich represents all that is money, power, and influence. BIANKA GRUTZNER, HEIRESS TO THE GRUTZNER DRY GOODS CONSORTIUM...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Money, power, and influence—these are my Gods. And Handrich represents all that is money, power, and influence.&lt;br /&gt;
BIANKA GRUTZNER, HEIRESS TO THE GRUTZNER DRY GOODS CONSORTIUM, ALTDORF&lt;br /&gt;
&lt;br /&gt;
Handrich (also known as Haendryk and called Mercutio in Tilea) is a minor God popular with traders, merchants, burghers, and others involved in making a profit through business dealings. Although most peasants consider all business folk to be swindlers, cultists of Handrich are more concerned with prosperity for all through commerce — what benefits the merchant often benefits those around him as well.&lt;br /&gt;
&lt;br /&gt;
Outside of Marienburg, where the cult is based and is the strongest, many people confuse Handrich with an aspect of Ranald known as &amp;quot;The Dealer.&amp;quot; For those in the know, however, the distinction is clear — Handrich is the God of legitimate business, while thieves, smugglers, and conmen worship Ranald, though there are many examples on both sides of this not necessarily being true. The two cults have created a healthy sense of competition between them, and, so far, it has not erupted into violence, though theft, backroom dealings, and other dirty tricks are considered fair game between the two.&lt;br /&gt;
&lt;br /&gt;
Handrich is depicted as a contented and jovial figure who delights in both the acquisition of wealth and the spending of it. He is the consummate seller — charismatic, smooth, and likable, and seems to view his cultists not so much as mere worshippers, but as business partners. Handrich is shrewd in his dealings and expects his cultists to be smarter and faster than the people they deal with. Cultists believe Handrich watches every transaction and business dealing. Building charitable works is also highly encouraged, though often with some secondary purpose, such as a tax shelter or means of avoiding inspection of goods.&lt;br /&gt;
&lt;br /&gt;
On the negative side, Handrich is both greedy and manipulative, exhorting the belief that the ends justify the means. In Handrich&#039;s eyes, if you make a profit from someone else&#039;s stupidity or ignorance, then that&#039;s coin better spent on better ventures. Cultists are encouraged to put up this double standard of presenting a respectable face to the public, while fleecing them with fixed prices and false shortages.&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Luccan_%26_Luccina&amp;diff=315376</id>
		<title>Luccan &amp; Luccina</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Luccan_%26_Luccina&amp;diff=315376"/>
		<updated>2022-09-14T20:55:48Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lucan and Luccina are divine twins and the patron deities of Luccini, a Tilean city-state.&lt;br /&gt;
&lt;br /&gt;
According to ancient legend the two twins became lost in the wilderness, and sought refuge in a cave located in a mount, the location an abandoned High Elf colony. The cave was the lair of a mutant female leopard with two heads and three tails, who adopted them and over time killed several Orcs, wolves, bears and Trolls to protect the two children.&lt;br /&gt;
&lt;br /&gt;
One of the heads of the leopard could speak prophecies while the other spoke warnings. As the children were later found by shepherds the leopard prophesied that the twins would found a great city and rule it as king and queen. The other head warned that the descendants of the twins would fight each other for the rulership of the realm. Afterwards the leopard disappeared.&lt;br /&gt;
&lt;br /&gt;
Fulfilling the prophecy, the twins managed to gain leadership over a pastoral tribe and founded the city of Luccini among the ruins of the ancient High Elf colony. Eventually a temple to the divine twins was built over the Leopard&#039;s cave.&lt;br /&gt;
&lt;br /&gt;
It is also known that Luccina was a sorceress and that the most common symbol of the cult is the leopard.&lt;br /&gt;
&lt;br /&gt;
[[Category: 40k and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Luccan_%26_Luccina&amp;diff=315380</id>
		<title>Luccan &amp; Luccina</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Luccan_%26_Luccina&amp;diff=315380"/>
		<updated>2022-09-14T20:54:51Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lucan and Luccina are divine twins and the patron deities of Luccini, a Tilean city-state.&lt;br /&gt;
&lt;br /&gt;
According to ancient legend the two twins became lost in the wilderness, and sought refuge in a cave located in a mount, the location an abandoned High Elf colony. The cave was the lair of a mutant female leopard with two heads and three tails, who adopted them and over time killed several Orcs, wolves, bears and Trolls to protect the two children.&lt;br /&gt;
&lt;br /&gt;
One of the heads of the leopard could speak prophecies while the other spoke warnings. As the children were later found by shepherds the leopard prophesied that the twins would found a great city and rule it as king and queen. The other head warned that the descendants of the twins would fight each other for the rulership of the realm. Afterwards the leopard disappeared.&lt;br /&gt;
&lt;br /&gt;
Fulfilling the prophecy, the twins managed to gain leadership over a pastoral tribe and founded the city of Luccini among the ruins of the ancient High Elf colony. Eventually a temple to the divine twins was built over the Leopard&#039;s cave.&lt;br /&gt;
&lt;br /&gt;
It is also known that Luccina was a sorceress and that the most common symbol of the cult is the leopard.&lt;br /&gt;
&lt;br /&gt;
[[Category: 40K and Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Luccan_%26_Luccina&amp;diff=315379</id>
		<title>Luccan &amp; Luccina</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Luccan_%26_Luccina&amp;diff=315379"/>
		<updated>2022-09-14T20:53:49Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lucan and Luccina are divine twins and the patron deities of Luccini, a Tilean city-state.&lt;br /&gt;
&lt;br /&gt;
According to ancient legend the two twins became lost in the wilderness, and sought refuge in a cave located in a mount, the location an abandoned High Elf colony. The cave was the lair of a mutant female leopard with two heads and three tails, who adopted them and over time killed several Orcs, wolves, bears and Trolls to protect the two children.&lt;br /&gt;
&lt;br /&gt;
One of the heads of the leopard could speak prophecies while the other spoke warnings. As the children were later found by shepherds the leopard prophesied that the twins would found a great city and rule it as king and queen. The other head warned that the descendants of the twins would fight each other for the rulership of the realm. Afterwards the leopard disappeared.&lt;br /&gt;
&lt;br /&gt;
Fulfilling the prophecy, the twins managed to gain leadership over a pastoral tribe and founded the city of Luccini among the ruins of the ancient High Elf colony. Eventually a temple to the divine twins was built over the Leopard&#039;s cave.&lt;br /&gt;
&lt;br /&gt;
It is also known that Luccina was a sorceress and that the most common symbol of the cult is the leopard.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy Deities]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Luccan_%26_Luccina&amp;diff=315378</id>
		<title>Luccan &amp; Luccina</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Luccan_%26_Luccina&amp;diff=315378"/>
		<updated>2022-09-14T20:53:38Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: Created page with &amp;quot;Lucan and Luccina are divine twins and the patron deities of Luccini, a Tilean city-state.  According to ancient legend the two twins became lost in the wilderness, and sought...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lucan and Luccina are divine twins and the patron deities of Luccini, a Tilean city-state.&lt;br /&gt;
&lt;br /&gt;
According to ancient legend the two twins became lost in the wilderness, and sought refuge in a cave located in a mount, the location an abandoned High Elf colony. The cave was the lair of a mutant female leopard with two heads and three tails, who adopted them and over time killed several Orcs, wolves, bears and Trolls to protect the two children.&lt;br /&gt;
&lt;br /&gt;
One of the heads of the leopard could speak prophecies while the other spoke warnings. As the children were later found by shepherds the leopard prophesied that the twins would found a great city and rule it as king and queen. The other head warned that the descendants of the twins would fight each other for the rulership of the realm. Afterwards the leopard disappeared.&lt;br /&gt;
&lt;br /&gt;
Fulfilling the prophecy, the twins managed to gain leadership over a pastoral tribe and founded the city of Luccini among the ruins of the ancient High Elf colony. Eventually a temple to the divine twins was built over the Leopard&#039;s cave.&lt;br /&gt;
&lt;br /&gt;
It is also known that Luccina was a sorceress and that the most common symbol of the cult is the leopard.&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy Gods]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cuisine&amp;diff=156245</id>
		<title>Cuisine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cuisine&amp;diff=156245"/>
		<updated>2022-09-14T05:01:22Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Ropers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Preface Placeholder&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For real world foods.  See [[List of /tg/ Cuisine]]&lt;br /&gt;
&lt;br /&gt;
== Racial Cuisine ==&lt;br /&gt;
&lt;br /&gt;
===Beholders=== &lt;br /&gt;
While each beholder may be unique and have a specific palette, they all have refined tastes. Jellied eels and meat pies are some foods for which they are famous, and their pie dough and crust is considered unmatched throughout the planes for its fluffy, buttery quality. They are also known for their skill in roasting and curing meats, using a combination of their eye rays to get perfectly seared steaks and excellent smoked meats. Smoked and pickled oysters made by beholders fetch as much as aged caviar in the right market.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Changelings=== &lt;br /&gt;
Changelings love pasta and oranges, but they&#039;re mostly known for their pasta dishes. In their native archipelago nations Changelings offer and serve up dozens of pasta dishes from something simple as garlic buttered spaghetti with shrimp, to fine lasagnas and beef stuffed ravioli topped with cheese and bacon. They are also known for religiously guarding the means of &amp;quot;cracking&amp;quot; open a mimic, harvesting its tough, stretchy, chewy red meat, and turning it into some of the finest dishes around. Baked Mimic with onions, Mimic on the half shell with oranges and fresh mussles, Mimic steak with a side of green onions.&lt;br /&gt;
&lt;br /&gt;
===Dragons===&lt;br /&gt;
Established draconic cuisine is rare, with fire-breathing varieties considered the most experienced with actually cooking their food before they eat it. Use of spices, garnishes, and anything involving grain tends to be rare, as different species of dragons range from obligate carnivores to merely finding meat more palatable. More infamous among some dragon &amp;quot;restaurants&amp;quot; is a practice similar to reptilian races on a larger scale, where animals suitable for a dragon&#039;s appetite are raised and eaten whole, alive or dead according to the customer&#039;s preference. Rumors of elves or other, more palatable races being served in the same way abound, which isn&#039;t always a false accusation.&lt;br /&gt;
&lt;br /&gt;
===Drow=== &lt;br /&gt;
Drow are just as cutthroat with cooking as they are in all other aspects of their society. Any meal may well be poisoned, but steamed insects or crustaceans are their signature dishes. Steamed crab with butter, shrimp served with chilled tomato sauce, and fried cave fishers are delicacies of the drow, though they will never cook spiders of any form. A little-known favorite of the drow is their love of fruit. A fruit salad or a fruit plate with yogurt dip is seen as the epitome of decadence.&lt;br /&gt;
&lt;br /&gt;
===Dwarves===&lt;br /&gt;
Dwarves can eat soil. They don&#039;t prefer soil, but they can eat it. As a rule of thumb you can usually judge a dwarf&#039;s economic background by how much dirt they eat and how used to the taste of it they are. A common saying amongst Dwarves hitting rough economic times goes, &amp;quot;And here I was; just getting nostalgic for the taste of dirt.&amp;quot; Little is it known the intense love Dwarves have for cheeses of all kind. No matter if you&#039;re on the surface or in a subterranean world of perpetual darkness: Dwarves love cheese. Dwarves make cheese from more animals than any other race: Aardvarks, Dire wombats, Dire Rats, Dire Moles, Yaks, Sheep, Goats, Purring Maggots, etc. etc.&lt;br /&gt;
&lt;br /&gt;
===Elves===&lt;br /&gt;
The stereotype that elves eat nothing but salad, fruit, and bread is false (though elves are never-the-less particularly skilled in baking). However, polite elven society holds a serious taboo against eating any meat that you or a member of your household did not hunt, kill, and prepare; hence elves in foreign lands tend to appear to be strict vegetarians (adventurers tend to be an exception to this rule, as they are to so many others). Popular elven meat dishes include wild boar ribs rubbed with dried herbs, and small game fowl basted with butter.&lt;br /&gt;
&lt;br /&gt;
===Giants===&lt;br /&gt;
A little known fact is how exactly wide and all inclusive a Giant&#039;s knowledge of cooking actually is. A well traveled and long lived species, Giants will live and learn to cook thousands of different animals to delicious quality: spit roasted elks, dinosaur baked underneath hot rocks with banana leaves, sea serpent kabobs with fresh grilled seaweed.&lt;br /&gt;
&lt;br /&gt;
===Gnomes===&lt;br /&gt;
Gnomes are both inventive and have an affinity for magic, traits that are apparent when dining on gnome cuisine. It is not uncommon for a traditional gnomish dish to include dinner and a show (especially if dinner &#039;&#039;is&#039;&#039; the show). Food that serves itself, plays sweet music or dances about is all part of the traditional meal. Gnomes highly value spells and spices, applying both with great enthusiasm. As such, gnome food can be overbearing to the uninitiated.&lt;br /&gt;
&lt;br /&gt;
===Halflings=== &lt;br /&gt;
Best known for the sheer amount of food they can consume, halflings nevertheless make excellent meals. Soft-boiled and breaded eggs, biscuits with preserves, onion soup topped with cheese, and roasted lamb ribs on the bone are staples of halfling cooking. These folk don&#039;t prefer overbearing spices and aggressive flavors. Most food they make is served hot and in great quantities, and almost all their dishes are so filling that other races would feel ready to burst after a single meal (let alone the seven that most halflings have a day!).&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Due to the well traveled nature of Humans, no matter where a human goes any establishment is guaranteed to have a &amp;quot;human friendly menu&amp;quot;; bread, cobs of corn, cheese, simple potato dishes and nourishing glasses of milk are almost always available in such menus. Certain subspecies of humans develop their own [[List of /tg/ Cuisine|specialized diets]].&lt;br /&gt;
&lt;br /&gt;
===Illithids===&lt;br /&gt;
Despite their infamous diets, Illithids are renowned throughout the outer planes as culinary masters. Possessing long, picture-perfect memories, Illithid chefs hold the recipes of a thousand worlds within their enormous brains. Most well known among these culinary masters is Chef Xan&#039;zarathuul. Those lucky enough to be able to find his restaurant in City of Planescape should consider themselves very fortunate indeed, for the place is also well known for playing host to numerous faces from the Multiverse, such as Elminster, Mephistopheles, and, if rumor proves correct, [[Lady of Pain|Her Ladyship]] Herself. Everybody thinks they eat brains, but really that was just a myth perpetuated by them to scare the shit out of the &amp;quot;lesser&amp;quot; beings. Illithids actually eat numerous species of underdark cave molluscs, small mussel and clam like creatures that cling to the rocks, ceilings, and stalactites of the underdark while filter feeding the nutrients rich water dripping down and over them.&lt;br /&gt;
The dark realms and the spaces between the multiverses are just rife with some of the best shellfish and &amp;quot;sea&amp;quot;food in the worlds. Why else would all those eldritch gods look like octopuses? Clams. Chaotic Clams. Abominable abalones... Scary.. scallops(?).&lt;br /&gt;
&lt;br /&gt;
===Kenku=== &lt;br /&gt;
Kenku&#039;s perfect mimicry can often extend to recipes and cooking, though they tend to prefer grains and breads, including poppy seed breads, bagels with cream cheese spreads, pumpernickel loaves, and toasted bread with meat filling. Kenku are also know for &#039;liberating&#039; spices and ingredients from others to further boost the flavor of their foodstuffs.&lt;br /&gt;
&lt;br /&gt;
===Merfolk=== &lt;br /&gt;
Masters of sushi and sashimi. For those with the taste for it, the merfolk make some of the best fish rolls anywhere and always know the best cuts of fish, squid, and other sea life for food. They also raise rice and other water-growing grains in estuaries and river mouths. Some merfolk prefer warm spice in their meals as a contrast to cold and raw food and so make soups, gumbos, and stews with earthy, warming spices.&lt;br /&gt;
&lt;br /&gt;
===Minotaurs===&lt;br /&gt;
Minotaurs are often celebrated as making the &#039;best&#039; curries in the world. It is also however universally agreed that it is a shame they cannot and will not cook with beef.&lt;br /&gt;
&lt;br /&gt;
===Ogres===&lt;br /&gt;
Little is it known that Ogres make some of the finest Cooks in all the land, not because of their attention to detail, but of their love of food and their curiosity. Orcs, Wild Humans, and Animal folk alike climb over one another for Ogre made pierogies, sausages, pies, and especially their numerous secret recipes for stolen livestock. An old Fable goes that an Ogre once escaped being execution by serving a king such a succulent and deliciously garnished Haunch of Mutton with onions, carrots, mashed potatoes and gravy that the king not only spared him but let the Ogre eat his Chef and replace him as head royal cook. &lt;br /&gt;
&lt;br /&gt;
===Orcs===&lt;br /&gt;
Orcs not only take pride in breeding prize winning pigs, but also their prowess in cooking and serving them. Orcish pork and beans is a staple, but Orcish pork chops, bacon, and pork and rice meatballs in tomato sauce are all known world wide for their quality and flavor. There are few people -even warring humans- who would turn down a line of smoked sausages from an Orcish butchery. An Orc who comes home empty handed either from a Raid or Hunting trip is often look down upon either as unlucky or incompetent, but they are always called a &amp;quot;Dog eater&amp;quot;: an Orc so poor they can only afford roasted dog at their raiding dinner party. While the orcish lust for red meat is barely exaggerated by stereotype, the average orc&#039;s diet is surprisingly varied. Local grains and eggs form breakfast, while the roast meat at dinner is accompanied by vegetables roasted in the drippings and hearty black bread. Seasoning tends to be limited to what a warrior has plundered himself, or what his chief has seen fit to gift to him for any noteworthy feats or services to the tribe (salt in particular tends to be given as a gift to those warriors who have distinguished themselves). A gift of a pepper rub is considered to be an act of bestowing highest honors. It is customary to give such when adopting a son or blood brother into one&#039;s family.&lt;br /&gt;
&lt;br /&gt;
===Reptilians &amp;amp; Amphibians===&lt;br /&gt;
In Lizard, frog, and Snake people communities a like there exists a business that is both horrifying and disgusting: A store where live animals such as Chickens, Fish, Large Insects Small Pigs, Guinea Pigs, and Large Rats are kept alive. Customers may then purchase these creatures to swallow whole, alive or dead, which is up to preference. These establishments have the same atmosphere as a Cafe. It is hard for many traveling cold-blooded folk to overcome the need for live food, especially in urban areas where such behavior can land one in the local constabulary for a night. Thus when having to eat prepared food, most prefer the rarest cooked meat the chef would allow, or anyplace that serves raw food such as eggs, caviar, or sliced raw fish such as tuna and salmon.&lt;br /&gt;
&lt;br /&gt;
==Creature Meats &amp;amp; other Monster Products==&lt;br /&gt;
&lt;br /&gt;
===Aarakocra===&lt;br /&gt;
Large pieces of white meat with a delicate flavor. Once plucked the arms, legs, and wings cook or grill up beautifully, and the breast meat is perfect served with salads or pastas. Many who enjoy aarakocra will tell you that frying the meat after breading with egg, flour, and spices, and served with gravy and biscuits is the best way to eat it. Finally, the thigh meat is excellent served with rice and curry sauce.&lt;br /&gt;
&lt;br /&gt;
===Ankylosaurus===&lt;br /&gt;
While the meat of these dinosaurs is well marbled and with a gamey, delicious flavor the downside is the toughness of the meat. Often the meat must be hung and aged in a special cellar or very tenderized before cooking. Ideally the meat is jerked or slow cooked and slathered with thick, spicy sauces that have been flavored with the rendered fat from the animal. Ankylosaur jerky is also valued for its excellent yields of meat.&lt;br /&gt;
&lt;br /&gt;
===Assassin Vine===&lt;br /&gt;
The sap of the Assassin Vine can be distilled into a syrup that tastes heavily like sour grapes and has mild alcoholic content. As such, satyr and dwarf rangers will often risk the dangers of capturing saplings of assassin vines and attempt to farm heavily-trimmed specimens for their sap. This is a dangerous endeavor if the plants are allowed to grow too big, as they could turn on the would-be farmers.&lt;br /&gt;
&lt;br /&gt;
===Aurochs===&lt;br /&gt;
The orcs are renowned for their cooking of aurochs, which they prefer to do as kabobs that have been marinated to cook the meat through and reduce the toughness. When butchering an auroch, nothing is wasted: ribs, steaks and filets are all cut, the bones are used to make broths or stock, the fat is rendered, the suet from the kidneys is used in puddings and in making tallow, and any spare meat is used to make a condensed food called pemmican that can last for years.&lt;br /&gt;
&lt;br /&gt;
===Axebeak===&lt;br /&gt;
Large, flightless birds that have pounds of white and dark meat for the taking. The meat is quite gamey and a bit tough but makes for great roasts with lemons and rosemary. One thigh can easily feed 10 people comfortably, and a whole bird is seen as a prime meal for weddings and celebrations through the planes. Axebeak eggs are just as valuable, with big, rich orange yolks, and can make excellent omelets with tomato and fried potatoes.&lt;br /&gt;
&lt;br /&gt;
===Basidirond===&lt;br /&gt;
Terrestrial sapient mushroom. Has no meat. The yawning cupped portion of this Fungus is very spongy, and meaty, and can be quite delicious when cut into pieces and fried with butter or thrown into stews. The &amp;quot;mouth&amp;quot; however can become quite rubbery or mushy when improperly boiled. The &amp;quot;legs&amp;quot; of this fungi make an excellent garnish when ground up and are fantastic dried or deep fried to be used as Mushroom chips or fries. The spores of this mushroom can just as well be collected with a damp nest to be used as an incredibly sticky flour that makes fantastic pancakes and sweets... hallucinogenic sweets.&lt;br /&gt;
&lt;br /&gt;
===Basilisk===&lt;br /&gt;
Very lean meat with a gamey reptilian texture. Often the whole animal is skinned and roasted over a slow fire after being covered with a spice rub. This is made even better given that basilisks are trainable, and a powerful magic user often keeps them penned and fattens them for food. Fried basilisk tail nuggets go great with sauces and the meat can be dried to make excellent jerky strips.&lt;br /&gt;
&lt;br /&gt;
===Behir===&lt;br /&gt;
These monstrosities have a taste similar to alligators or crocodiles, but with a slightly sharp and static-laced aftertaste. Originally created by the giants, only they knw the best ways to cook them, but sliced and fried behir tail nuggets can be a fine delicacy for those who enjoy the taste. Best served with sauces that have lots of umami and spice, such as those from the Eastern lands.&lt;br /&gt;
&lt;br /&gt;
===Beholder===&lt;br /&gt;
Hope you like the taste of eyes because just about every cubic inch of a beholder contains a lot of vitreous fluid. Other than that, the tentacles are fairly close to the taste and texture of calamari, and the outer eyes are more or less the same in texture and taste as any mammalian eye. Eating from the main body is not recommended, as Beholder&#039;s brain is highly toxic to most humanoid life, the muscles are very thin on the very thick skull, and the marrow contains brain-matter and thus is unsafe to eat; reportedly, all of the main body tastes of whatever unpleasant tasting fungi in the area is to be found in the region where the Beholder was living, making the risk of the toxin, or effort of removing it, not worth the trouble.&lt;br /&gt;
&lt;br /&gt;
===Boogins===&lt;br /&gt;
This race originates as hybrids of Orcs and Quaggoths, and as such their flavor is a mixture of the Quaggoth&#039;s sweeter venison-type flavor and the Orc&#039;s porklike flavor. Whilst a bit of a bitch to cook, it&#039;s well worth it, as the taste is similar to sweet pork, allowing for delicious, sweet, and tangy meat similar to pulled pork to be made and utilized in sandwiches.&lt;br /&gt;
===[[Bowler]]===&lt;br /&gt;
Bowler meat is a rare delicacy amongst crag/heathland living tribes of humans and humanoids. On one hand, the energy expenditure to obtain it is enormous, not only are bowlers near impossible to distinguish from the surrounding rock without magical or psionic aid, but they are also extremely tough to crack open, requiring strength equivalent to giant humanoids or a plethora of specially made tools. The reward however some claim, makes it worth it. Bowler meat is sweet tasting and smelling, with a wonderful aroma when fried in any sort of seed-based oil. A haggis made from their stomachs and stuffed with a plethora of vegetables and meats are considered a meal worth entire fortunes and sometimes act as dowries for primitive tribes and societies.&lt;br /&gt;
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===Brontosaurus===&lt;br /&gt;
You can scarcely find any bigger or better source of grass-fed, perfectly marbled meat. The tons of steaks, ribs, filets, roasts, and other meats could feed a village for years. A skilled butcher could make 1,000 lbs of sausage from these dinosaurs, but doing so is almost a disservice to the tast, gamey-bovine-reptilian flavor of the meat. What&#039;s more, brontosaur bone marrow can be used to make stock by the gallons!&lt;br /&gt;
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===Bugbear===&lt;br /&gt;
Tastes like a mixture of Ogre meat and Hobgoblin meat, but should still be cooked well done as although they aren&#039;t as dirty as their Goblin relatives, they still aren&#039;t quite as clean as Hobgoblins. They&#039;re also a bitch to shave all the hair off of before cooking.&lt;br /&gt;
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===Bullywugs===&lt;br /&gt;
The legs make an excellent fried snack, but the meat can often be very watery and stringy. Most don&#039;t prefer the muddy flavor, but some swamp dwellers have made it a yearly tradition to hunt bullywugs for feasts. Bullywugs are of questionable sapience even in the most nurturing environments and most major swamp dwellers such as [[Crocodilian|Crocodilians]], aren&#039;t particularly picky on whether their quarry has a sense of pain or thought.&lt;br /&gt;
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===Camel===&lt;br /&gt;
Very few people have the ability to properly butcher and process camel other than desert nomads and professional butchers in those regions. Best served slow cooked shortly after being butchered, camel fat renders down wonderfully with the fat in the hump acting as an excellent flavor booster for the shoulder and flank meat.&lt;br /&gt;
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===[[Carbuncle]]===&lt;br /&gt;
Finding pristine carbuncle meat in any market is a rare occurrence, as most carbuncle corpses are shredded beyond recognition, owing to the raw universal hatred of the creature. However, those lucky enough to be treated to a meal of intact carbuncle are surprised by the naturally soft yet marbled meat, with a generous layer of fat and a surprisingly non-gamey taste. Owing to their tendency to eat processed and cooked foods from their victims.&lt;br /&gt;
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===Catfolk===&lt;br /&gt;
Catfolk meat tastes a lot like a cat, which is similar to sour pork. As such, the Ancient Evil Eastern Empire would use Catfolk meat as a substitute for Sweet and Sour Pork at times. The Nobles and Royalty of the Ancient Eastern Evil Empire used to devour beastfolk slaves&#039; meat as what they claimed was an &amp;quot;exotic dish&amp;quot;, despite running mass breeding programs to make the meat plentiful for the populace, in an attempt to bribe the human majority with &amp;quot;rich people food&amp;quot; and to make them guilty by association with the inhumane practice, hoping the majority of the populace would turn a blind eye if they were also implicated in the butchery. This didn&#039;t work in the long term. However, Catfolk could be said to be the catalyst of the downfall of the Beastman Flesh Trade, as the Nobles&#039; young men often fell in love with Catgirls, whom they would often intermarry with.&lt;br /&gt;
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===Cave Fisher===&lt;br /&gt;
Often cooked flambéed as their alcoholic blood gives the meat a naturally sharp flavor, after cooking the meat is flakey with a slightly alchemical smell. The meat can then be added to curry sauces and rice for an extremely flavorful meal. The meat also works well with spice rubs that compliment the smell and taste. Drow are some of the few who have learned how to properly fry cave fishers, which can be quite crunchy.&lt;br /&gt;
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===Chimera===&lt;br /&gt;
Both red and white meat can be harvested, though all of it has the same mix of bitter, sweet, sour, and gamey flavor- has a very &amp;quot;chemical&amp;quot; aftertaste. Chimera is one of the most difficult beasts to cook as it stinks as much as a goat and it&#039;s as greasy and tough as lion.. ..the tail however can be easily cut off, seasoned, and stuffed with lemons or vegetables and roasted as any other reptile. The legs, paws, and ribs however are salvageable and amazing barbecued. Chimera fat is often kept by those who actually enjoy the creature&#039;s &amp;quot;alchemical&amp;quot; aftertaste.&lt;br /&gt;
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===[[Chuul]]===&lt;br /&gt;
Very buttery, fluffy, delicious shellfish meat- the Tentacles are rubbery and chewy though. The best meat is in the claws and legs and is best served boiled up and with butter. The shell itself can be used as a bowl and with the meat still inside: garlic, vegetables, oranges, or apples may be thrown in to cook up a delicious stew. The tentacles are delicious deep fried- this creature is a favorite amongst those who deal with eldritch horrors.&lt;br /&gt;
===[[Cloaker]]===&lt;br /&gt;
Cloakers are prized for the two valuable products they produce from their butchery, their skins, and their meat. Cloaker meat has been described as a mix between cod and shark, with a light texture and little need for deboning making it perfect for whole filets. Cloaker skin is highly sought after for its properties of magical means (being able to enhance the strength of illusion, shadow, and ninjitsu magic) and durability. Many tailors, haberdashers, cordwainers, and leather workers of all kinds celebrate good business years with a meal of baked Cloaker filets, the irony of the food&#039;s fate adding to its deliciousness.&lt;br /&gt;
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===Darkmantle===&lt;br /&gt;
Darkmantle is easy enough to catch as long as you are careful and their meat is nearly identical to squid, though with a slightly metallic aftertaste. The tentacles are great fried, but even better is removing the mantle and stuffing it with the chopped-up tentacles, minced pork, rice, and spicy vegetables before cooking in oil.&lt;br /&gt;
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===[[Dohwar]]===&lt;br /&gt;
Regular non-sapient penguin meat is best described as &amp;quot;oily chicken&amp;quot;, with it&#039;s breast being very robust dark meat with a fish-like taste. Dohwar meat is the complete opposite, fatty to a sickening degree, with no texture or firmness to think of, and usually polluted with alcohol and drugs due to most Dohwar&#039;s hedonistic lifestyles. [[Psurlon]]&#039;s seem to be the only race of beings able to tolerate it, making passable stews and a wide variety of cold salads &amp;amp; pasta with the meat.&lt;br /&gt;
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===Dekanter Goblins===&lt;br /&gt;
Due to their nature, the meat of a Dekanter Goblin has pros and cons. The regeneration of these creatures means that much like trolls, you must completely cook the meat down to the last cell to prevent the flesh from regenerating in your gut. However, due to their smaller size, rather than full-on bursting, Dekanter Goblin&#039;s half-formed half-digested flesh lumps can become a form of obscenely large, painful, but not bursting or immediately fatal stomach-distending parasitic tumors, which must be removed with painful surgery. The reason people risk this is because, unlike the unpalatable meat of the trolls and goblins who make up a third of these creatures&#039; genetics, the meat of a Dekanter Goblin tastes like that of the lean, delicious meat of a Rhinoceros. Not only that, but it also has the same addictive qualities that normal Goblin brains exhibit with withdrawal symptoms, leading to hooked nobles ordering it often, and paying well for it, leading to a bustling business of illegal Dekanter Goblin meat harvesting, often lead by Dekanter Goblins themselves taking advantage of their regenerative abilities and delicious, dangerous, expensive meat!&lt;br /&gt;
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===Dire Animals===&lt;br /&gt;
Dire animals are indeed dire. While their furs and claws or whatever else you can harvest off of them may be useful, the actual meat on the animal itself is tough and when consumed en masse, could make the eater sick. However, in Orc and Goblin culture, those who can survive a meal of it, digest it, and pass it are deemed as stronger and are more attractive mates. They hunt the animal (Orcs hunting larger game, like dire bears, and goblins smaller, such as dire rats) and then cook and consume the meat themselves.&lt;br /&gt;
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===Dragon===&lt;br /&gt;
The only disappointing thing about finishing a dragon hunt is the meat: it&#039;s worthless not because it isn&#039;t edible, but because of its spicy, gamey, flavor and rather tough texture, and difficulty to cook or work with. Giants however have a taste for it and just as well the best recipes for it from centuries of hunting the creatures.&lt;br /&gt;
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===Dragon Turtles===&lt;br /&gt;
A salty, reptilian meat that is prized by ocean hunters. While catching and killing the dragon turtle is dangerous, the rewards are excellent. The spicy, salty flavor means the meat needs less help from other spices and makes it excellent for soups and stews. Dragon turtle soup made within the shell of the beast itself is a legendary feast among the coastal folk.&lt;br /&gt;
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===Dwarves===&lt;br /&gt;
Dwarven meat has multiple layers of muscle and when cooked the meat tends to fall apart. When dried and salted Dwarven meat lasts far longer than other humanoid meats and most mainstream foodstuffs. Taste-wise it&#039;s very white and soft meat but it has a strong bitter aftertaste. Dwarven meat on the bone with some spices would not look or taste out of place in a royal feast provided that it&#039;s unrecognizable as such. Sugary additions are not unusual.&lt;br /&gt;
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===Elves===&lt;br /&gt;
Elves are wiry with not much meat on them and barely any fat. The meat is slimy, easy to swallow, and quickly digested. Ogre women sometimes joke that elven meat comes out the same as it came in. The taste can only be brought out by roasting the meat rather than cooking it and this gives it it&#039;s signature fishy smell. The structure is the same as that of other primates but the taste is undeniably that of freshwater fish. Elven fat is by far the best fat in all creation to use in the butter-making process as it has lower cholesterol.&lt;br /&gt;
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===Fire Elementals===&lt;br /&gt;
Often celebrated as fantastic eats as far as monsters are concerned as they are already &amp;quot;cooked&amp;quot; and even in the ones that do contain parasites or diseases a normal being&#039;s body is far too cold to house them. &lt;br /&gt;
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===Flumph===&lt;br /&gt;
The meat has a rubbery texture with a muddy sort of salty flavor. This creature is best dried or roasted and kept as a crunchy snack. It&#039;s not entirely well received otherwise unless heavily seasoned due to its slimy water-filled body. Flumphs however make excellent chowders with the addition of mushrooms and Aardvark Cream.&lt;br /&gt;
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===Ghouls===&lt;br /&gt;
These death-magic-saturated beings are a type of mutation which results in the afflicted being compelled to eat the bodies of the dead, including their species, regardless if the flesh is fresh or rotten carrion. As such, their meat is often tainted by disease and parasites much like a Hyena-Man Gnoll&#039;s is.&lt;br /&gt;
===[[Ghost]]===&lt;br /&gt;
Ectoplasm is extremely salty, to an almost comical degree. Any sort of skin-breathing creature that needs a layer of mucus or liquid on its skin is liable to take extreme burn like injuries from even a small splash of it. However veteran ghost hunters are known to use small drops of ectoplasm as a seasoning and in places where salt baking is common, a glaze of ectoplasm can serve just as well, providing a hardened crust when heated in an oven.&lt;br /&gt;
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===Giant===&lt;br /&gt;
The meat of a Giant is somewhat comparable to that of Ogres. It&#039;s equally fatty and flavorful, the muscularity making it tough unless the meat is beaten brutally, and dangerous to acquire, as that means killing a giant. The payoff for the danger is that you get enormous piles of delicious meat from killing one. This is for common Hill Giants, as depending on the variant, the meat could have different flavors as well. Flab Giants are extremely fatty and their fat can be used like lard for cooking and deep frying. Ice Giants taste somewhat like wintergreen mint added to a mixture of pork and beef. Fire Giants require extremely high temperatures to cook, as they are fire resistant, but can be broiled into a smoky, spiced ham-like flavor. Cloud Giants tend to be much leaner and with an almost watery taste to the meat unless dried. Storm Giants have an almost electricity in the air ozone before a thunderstorm sort of taste, if that makes any sense. Ettins taste like a better version of the pork-like Orc meat.&lt;br /&gt;
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===Gnoll (Hyena Men)===&lt;br /&gt;
The flesh of a gnoll is infested with parasites and diseases from their diet of corpses and carrion. Add in their Demonic heritage, which adds in a burning sort of spicy taste, and their meat tastes like burning expired roadkill. As such, whilst Gnolls and other carrion-eaters like Ghouls and Ghasts favor Gnoll Meat as a delicacy, most other sapient beings prefer to burn the bodies of Gnoll raiders, which is seen as a grievous insult by the Gnolls, who view it as an insult and waste of a delicious meal.&lt;br /&gt;
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===Gnoll (Troll-Gnome Hybrid)===&lt;br /&gt;
The flesh of hybrids of Gnomes and Trolls, a species that are about the size of and resemble lanky hobgoblins, must be cooked much like the flesh of full-blooded trolls and Dekanter Goblins, lest stomach rupturing occur. Ogres say that sausages made from these hybrid Troll-Gnomes taste like Beef-Pork Hotdogs with Heavily Salted Peanuts added in, with the fruity flavor of their Gnome parent&#039;s meat swapped for a more citrusy taste, whilst also avoiding the unpleasant nature of their Troll parent&#039;s taste, and are seen by Ogre chefs as a sort of pre-game feast meal for games of Bashyball, Smashball, and Kicky-Skull.&lt;br /&gt;
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===Goblins===&lt;br /&gt;
Even among Ogres goblin meat is a bit of a taboo, not because they have much respect for the creatures but because it&#039;s very unhealthy. Besides your average goblin having an unhygienic lifestyle and being quite disease-infested, their tiny bodies are filled with disproportionate amounts of humors. Consuming goblin meat leads to giddiness, poor risk assessment, and heavy mood swinging, giving goblin meat its addictive effects. Overly hedonistic pleasure cults can serve goblin brain in a bowl and believe themselves to have fallen into a spiritual trance, ensuring the loyalty of the members as the withdrawal symptoms feel very much like the wrath of a dark god. Aside from this goblin meat is very gamey and good with mushrooms.&lt;br /&gt;
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===Gnomes===&lt;br /&gt;
Barely any meat on them, gnomes are often overlooked for meat as they have so little on them. One of the only real uses is for ground meat and sausages, which Ogres often enjoy for its sweet, nutty flavor. Smoked gnomish sausages with fruity sauce are considered a delicacy by those who are unaware of the meat&#039;s origins.&lt;br /&gt;
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===Halfling===&lt;br /&gt;
Well-marbled and gamey, the meat of halflings has a savory taste, not unlike rabbit. The best cuts are located on the arms and legs, but the feet can be trimmed of hair and pickled. Best cooked in a pan and served with a mushroom and cream sauce to compliment the flavors. Giants instead prefer to simply eat halflings whole, with Hill Giants particularly enjoying them and the game of &amp;quot;Stuff-Stuff.&amp;quot; Halfling fat is highly prized for frying due to its natural buttery flavor.&lt;br /&gt;
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===Hellhound===&lt;br /&gt;
VERY &amp;quot;fragrant&amp;quot;, flavorful, greasy, spicy, fatty sort of Red meat. Hellhound is often only eaten by warlocks and adventurous orcs, the meat though is quite delicious when well prepared. A good warlock will tell you nothing beats braised ginger Hellhound with peppers. The ribs though are particularly delicious sopped in sauce and barbecued slowly - the meat itself can be &#039;quite&#039; spicy though. The fat makes an excellent flavor enhancer.&lt;br /&gt;
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===Hobgoblin===&lt;br /&gt;
Hobgoblin meat is much less dangerous than Goblin meat, as Hobgoblins clean themselves, worry about their health and so medicate, and cook their food. Otherwise, it is similar to Goblin meat. You would think this would make the consumption of Hobgoblin meat more widespread, but civilized folk tends to look down on the consumption of Hobgoblin meat even more than that of Goblin meat because they see Hobgoblins with their civilization, evil as it is, as making them more &amp;quot;people&amp;quot; than Goblins are with their primitive, dirty lifestyles.&lt;br /&gt;
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===Humans===&lt;br /&gt;
Humans are the most watery of the races, their meat tends to be juicy but devoid of strong taste compared to the others. The best recipes with humans in them make use of the bone marrow and organs, it is recommended to let them simmer for a long time to bring out what little taste they have. Human brains and nerve centers can cause madness and should be discarded.&lt;br /&gt;
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===Hydra===&lt;br /&gt;
Many people are often quite shocked by just how common Hydra meat is in swamp lands given the terrible stories they hear of the beasts. Little is it known however that it&#039;s quite common for people to contain &amp;quot;Hydra coops&amp;quot; where a juvenile hydra is kept and fed Rats and other unsavory tidbits in exchange for harvesting its regenerating, delicious, and easy to prepare meat.&lt;br /&gt;
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===Kenku===&lt;br /&gt;
Kenku doesn&#039;t taste that much different than Ravens, which in turn tastes like wild duck. As such, a slain Kenku can easily be cooked up and served like any other bird, although they were only served openly as such in the same ancient Eastern Evil Empires that served Dog-Kobolds and Catfolk meat in open-air sapient-butcher slave-flesh markets. They were served cooked and hot with a serving of duck sauce. Removing the feathers was often done whilst the Kenku was still alive, which was seen as both an embarrassment and torture.&lt;br /&gt;
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===Kobold(Tiny Draconic Lizardmen)===&lt;br /&gt;
These guys taste a bit like Dragon, but ironically a lot better in flavor and cookability. They&#039;re compared to tasting like a spicy fried lizard when cooked, with lizard tasting like chicken.&lt;br /&gt;
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===Kobold(Tiny Dog Men)===&lt;br /&gt;
These beings, who share the name of Kobolds and often inhabit similar cave environments, are said to taste like the dogs they resemble, which is similar to beef. In times past, where some Oriental Cultures were ruled by Evil-aligned Leaders, the Dog Kobolds were kept in massive death camps and forcibly bred, every year the leader would attempt to numb the suffering of the common populace race against rebellion by having a Kobold Festival, where hundreds, perhaps thousands of kobolds were kept in cages before being publicly executed by being butchered and deep fried in oil. This practice has been stopped in recent years due to mass Dog Kobold escapes leading to rebellions and riots, outside pressure by boycott sanctions by Kingdoms who are against the consumption of sapients, and societal revolutions.&lt;br /&gt;
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===Kraken===&lt;br /&gt;
Extremely difficult to kill but worth every bit of the work, Kraken tentacles provide piles of meat to any who can slay one. Best steamed or added to soups or stews with garlic, butter, and celery, the tentacles can also be fried or poached. Giants are known for making great Kraken sashimi with tuna meat and seaweed.&lt;br /&gt;
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===Kuo-Toa===&lt;br /&gt;
The meat of a Kuo-Toa, when properly prepared with a deep batter fry and served with chips (fries for the uncultured swine out there) and tartar sauce, is capable of giving the eater a mild high such as that of marijuana. The meat is described as a softer, richer haddock or pollock sort of taste. However, undercooked or raw Kuo-Toa meat consumption can result in the equivalent of a &amp;quot;bad trip&amp;quot; with visions of horrific monsters forming from the consumer&#039;s id. What&#039;s worse is that, like how the Kuo-Toa has the ability to bring their imagined deities to life with the power of group-think, a group of diners who have experienced undercooked Kuo-toa meat consumption will gestalt psychically spawn a lower-mid-level Aberattion taking form from their shared living nightmares.&lt;br /&gt;
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===Lindworm===&lt;br /&gt;
Lindworm meat is rather bland, like an unseasoned, boiled chicken. However, it can be prepared into a delicious meal utilizing the correct blend of herbs and spices. Northern barbarian warrior tribes often enjoy the feast after slaying one of these beasts as they see them as an open canvas for experimenting with the many spices and herbs they have looted in their travels, raids, and adventures.&lt;br /&gt;
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===Locathah===&lt;br /&gt;
Taste much like Catfish, and as such, locathah living near coastal bayous and swamps need to watch out for unscrupulous immoral fish merchants willing to murder and butcher a locathah for their meat and pass it off as mounds of smoky, fire-cooked catfish.&lt;br /&gt;
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===Loxodon===&lt;br /&gt;
As beings that resemble a humanoid elephant, Loxodon meat is stated to taste mostly the same as actual elephants, pretty unpleasant, with a bit of the watery porklike flavor of Humans as an undertone. They still often guard their dead at the Loxodon Graveyards to make sure poachers and cannibalistic sapients don&#039;t defile these holy places for their meat, as despite not tasting that good, corrupt colonial nobles with more money than sense often serve Loxodon meat at parties while telling tall tales of their safari for the meat, often telling lurid tales of slaughtering whole Loxodon villages when in reality they paid off a poacher/grave robber to either sneak into the nearest Loxodon Graveyard and find a way to steal a recent corpse or murder a lone traveling Loxodon.&lt;br /&gt;
===Leucrotta===&lt;br /&gt;
Dark and tough meat, tasting like that of larger antelopes and various wild canines. Meat should be consumed with caution even with cooking due to their corpse scavenging nature, Leucrotta raised in private reserves however is said to be some of the cleanest living game, with wonderful taste when smoked over most woods.&lt;br /&gt;
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===Manticore===&lt;br /&gt;
Greasy, gamey, very sweet yet bitter meat- except the tail and wings. Manticore meat is exceptionally sweet and the flavor is not for everyone, but it makes excellent Manticore chops, bacon, and fries up exceptionally in its own fat. The Wings can be dried or deep fried for a tasty treat and the Tail can be either boiled and cracked open to be eaten like an insect with butter or deep fried and served in stews or curries.&lt;br /&gt;
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===Ogre===&lt;br /&gt;
Much like Orc meat, but 5,000 times better in the positive aspects and only a bit worse in the negatives. The equally muscular and fatty flavor of Ogre Meat, combined with Ogres not having qualms with cannibalism and preparation of other Ogres&#039; flesh, means that when two tribes of Ogres go to war, plenty of delicious piles of the meat of the fallen will be prepared into a delicious feast. It is tough at first, but with the strength of an Ogre cook beating the meat viciously with a club until it is soft, then seasoning it like pulled pork and serving BBQ style with mashed potatoes and chives, it&#039;s a delicious red-meat delight, with fatty, delicious flavor in enormous Ogre steaks.&lt;br /&gt;
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===Orc===&lt;br /&gt;
Few people eat orcs as their raids cause so much damage that most would prefer to burn the bodies and forget rather than cook the dead raiders. Orc is an earthy, bitter, pork flavored meat that is extremely greasy. Even trimmed of fat orc meat is difficult to cook with as it is very tough. Orc is best jerked and slathered with strongly spiced sauces and served with chilled vegetable slaw.&lt;br /&gt;
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===Owlbear===&lt;br /&gt;
Very gamey, strong-smelling, red meat that&#039;s rather tough, sweet, as well as being quite greasy. Owlbear is best eaten almost as soon as it&#039;s killed and harvested or dried as the smell will permeate any other foods and the meat is rife with parasites. The meat makes fine steaks, bacon, and sausages, but it excels in stews and soups with a long side apples, onions, carrots, celery, and cabbage. Owlbear stew with Walnut Bread is a very common dish amongst Fey folk and other forest dwellers in the autumn.&lt;br /&gt;
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===Phoenix===&lt;br /&gt;
Spicy, gamey, extremely flavorful with no real odor, a very nice white meat. Phoenix is best when the entire bird is put out, stuffed with bread crumbs, and then ironically enough, baked again. The meat is extremely tender once it&#039;s been cooked and is best prepared with methods that best compliment its very signature already barbecued flavor. Phoenix due to its rarity is not an entirely common dish and more often than not is only usually used to make simply amazing turducken-style feasts.&lt;br /&gt;
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===Quaggoth===&lt;br /&gt;
These bearlike humanoids taste mostly like the meat of a bear, with perhaps a bit of the watery pork undertones humans have, albeit not enough to affect the flavor in too negative of a way. As such, Quaggoth stew is pretty much easily sold off by immoral frontier innkeepers to traveling adventurers, as a way of making extra coin from and covering up massacres of Quaggoth tribes for their land &amp;amp; natural resources.&lt;br /&gt;
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===Remorhaze===&lt;br /&gt;
These extremely intractable monsters can be very difficult to cook as their meat is already heated and requires high heat to cook. Frying with certain fats and poaching in salt water, lemons, and spices are some of the only reliable cooking methods, and the meat often has a sharp, acrid taste. Frost giants use remorhazes as both food and trained beasts, preferring to freeze-dry the meat so it will keep longer. Freeze-dried remorhaze makes an excellent soup base as long as other spices are added to dull the sharp flavor.&lt;br /&gt;
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===Roc===&lt;br /&gt;
Rocs amongst many primitive and medieval cultures are considered gods of the sky, however, it doesn&#039;t stop the brave amongst them from using them for food. Their eggs make some of the largest omelets in the planes while bringing down a Roc can feed a village of a hundred for years if preserved correctly. Their meat is described as salty and gamey, due to their diet of large pachyderms and whales but a whole roasted roc is considered a symbol of hubristic opulence amongst many nations. &lt;br /&gt;
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===Ropers===&lt;br /&gt;
Even though they are &#039;evil,&#039; Ropers are quite delicious, shelled, boiled, and cooked with garlic, butter, mushrooms, and onions. Their Piercer larva are also sometimes skewered with a stick and roasted over a fire by Troglodytes.&lt;br /&gt;
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===[[Rust Monster]]===&lt;br /&gt;
The meat is similar to other giant land arthropod meats, with a texture and form not unlike ocean-dwelling crustaceans, notably earthy in flavor and relatively soft in texture. However, Rust monster meat is notorious for its heavy metallic aftertaste and sometimes toxic levels of lead and other metals. It is said that the [[Drow]] raise rust monsters with a diet of noble inert metals such as platinum and gold, leading to a slice of colorful meat with little or no metallic tones. The frontal feelers are said to be chewy yet soft and are delicious when deep fried in butter and sliced like calamari.&lt;br /&gt;
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===Sahuagin===&lt;br /&gt;
The meat of a Sahuagin has a sort of flavor that mixes the flavors of Shark with Alligator, with a sort of spicy undertone. It is often prepared Cajun-style by the City Guard of Seaside Land-Dweller cities after failed Sahuagin raids, served with loads of marinara sauce with grilled corn cobs, buttered and boiled chuul, peppers, lemon-soaked-and-grilled shrimp and spices mixed up in a huge serving tray.&lt;br /&gt;
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===Sea Serpent===&lt;br /&gt;
Enormous heaps of red meat with a fishy sort of reptilian flavor- very similar to snake or poultry. Sea serpent is filleted, after which the slabs of its meat can be either dried, salted, smoked, or roasted as with fresh shellfish or rice on the side. Sea serpent is often hunted and cooked by Giants: spit-roasted on sticks with octopus or seaweed and just as easily grilled with Mastodon Butter. The beast is also excellent deep fried and served with fries and lemon.&lt;br /&gt;
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===Shardminds===&lt;br /&gt;
Not entirely inedible. Creature&#039;s &amp;quot;crystals&amp;quot; must be grounded up into a fine powder before consumption by organic beings. This powder can be used as a mineral supplement and added to the teaspoons into water.&lt;br /&gt;
&lt;br /&gt;
===Slimes===&lt;br /&gt;
Gelatinous Cubes are inedible until salted, whereupon it turns into an antacid. Other slime varieties vary wildly in safety of consumption, how to prepare to ensure safety, and side effects.&lt;br /&gt;
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===Thouls===&lt;br /&gt;
These creatures of mixed Ghoul, Troll, and Hobgoblin descent are an absolute mess to work with. They&#039;re filled with disease, their flesh regenerates unless cooked to damn near char, and the meat has the same addictive qualities as a Goblin&#039;s. As such, a torture method by certain Eastern Empires is force-feeding Thoul Jerky to traitors and other hated individuals, ensuring they become addicted and cursing them to a painful death looking for food they hate, have to damn near turn to ash to consume safely, and is dangerous to hunt. What&#039;s worth, the eater may contract Ghoulism, and death is often not enough for relief for sapient beings who consume Thoul, as if one dies afterward from Thoul meat regenerating in their gut, they may become a Gaki or &amp;quot;Hungry Ghost&amp;quot;, a ghoul-like undead obsessed with eating one type of disgusting food which they find no enjoyment in eating, in this case, Thoul meat.&lt;br /&gt;
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===Triceratops===&lt;br /&gt;
Thick, lustrous, well-marbled, leaf and grass-fed, juicy slightly gamey red meat. Triceratops can be served and prepared more like Beef or any other hoofed animal: gutted and roasted on the spot, the ribs harvested and slathered with sauce, and even their feet are &amp;quot;alright&amp;quot; when pickled. Giants and Savage Humans however SWEAR by Triceratops Meatloaf with a tomato sauce gravy.&lt;br /&gt;
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===Troggle===&lt;br /&gt;
Hybrids of Ogres and Trolls, the meat of these bestial idiots have the fatty flavorfulness of an ogre-meat steak with only slightly sour undertones from their Troll parentage, with the bonus of the meat being regenerating, with the downside of requiring being cooked until every cell is dead to prevent regenerating Troggle flesh bursting from the consumer&#039;s gut. Some enterprising yet depraved ogre chefs took care to &amp;quot;breed&amp;quot; some for meat production, capturing and forcing themselves upon trolls, and keeping them captive to ensure the birth of Troggles. These poor souls were kept chained up and fed so their ogre parents could harvest meat from them, usually resulting in the Troggle child growing up mentally scarred and naturally mistrustful. Most Ogre tribes, although of limited morality, view this as a sick and twisted act, and will viciously beat the offending Ogre to death upon discovery of such depraved meat dungeons. The troll parent and the troggle are then released to the wild, to a cruel world where neither is truly accepted again amongst trolls or ogres. Still, the meat&#039;s pretty good though, and plentiful, and as such some Evil-Aligned Military Dictatorships had in the past taken to kidnapping whole tribes of Ogres and Trolls to forcibly breed Troggles, who they keep in horrific butchery camps to produce meat which was burnt to a crisp to prevent regeneration, to produce mass amounts of protein rations for soldiers, a fate worth than death for the Troggles, who could languish in these mind breaking conditions indefinitely. As such, Trolls and Ogres rarely mate nowadays, for memories of the horrors of Meat-Camps are still passed down by the small tribes of these brutish giant humanoids, ensuring Troggles are a lonely breed with very few Troggle-only settlements, usually in the vicinity of the liberated Meat-Camps after the past Evil Empires were lost to war and the ravages of time.&lt;br /&gt;
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===Troll===&lt;br /&gt;
Some daring (or idiotic) noble youths had begun to attempt to prepare troll meat that wouldn&#039;t regenerate in their guts and rip them apart from the inside, by making sure the flesh had been utterly cooked down to the last cell. It is supposed that the idea was similar to the idea of Fugu, or Poisonous Puffer Fish with the poison removed. Tough, chewy, and tasting like &amp;quot;steak that has been soaked in soured milk&amp;quot;, it was generally seen as food only the most desperate of adventurers in troll-infested wastelands would consider risking their lives preparing, as the risk in fighting the troll to acquire its meat, followed by the risk of the flesh regenerating and tearing up your guts, the preparation details were sold to adventurer guilds for a mark-down. Raw troll flesh has been described by soon-to-be-dead-by-bursting idiots as &amp;quot;like raw chicken that has gone bad mixed with infected snot&amp;quot;. Rarely, those whose guts have strong enough acids to digest the troll meat as soon as it regenerates wind up being mutated into hulking, half-trollish brutes with enhanced strength and stamina, although increased appetite is a side effect.&lt;br /&gt;
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===Unicorn===&lt;br /&gt;
Absolutely Delicious: savory, thick, slabs of marbled beautiful meat. Rarely hunted successfully, but when it is, it&#039;s quite a joyous occasion as many are surprised by how delicious this animal&#039;s meat is. If the Unicorn itself isn&#039;t just gutted, skewered through a stick, and roasted on spot with an apple the meat makes amazing steaks, ground unicorn &amp;quot;beef&amp;quot;, meatballs, sausages, and Ribs. Fey lords often flaunt their wealth by having roasted unicorns and their generosity by donating the bones to soup kitchens during the holidays.&lt;br /&gt;
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===Wolf-in-Sheep&#039;s-Clothing===&lt;br /&gt;
Whilst the corpse of a small animal it uses as a lure on top of the stump body tends to be somewhat fresh, the fact it&#039;s full of filaments for controlling its movement tends to make the meat full of splinters. The wood of the main plant-creature, however, can be used as fuel for cooking other meats and is known for adding a good smoky flavor to meat cooked over it.&lt;br /&gt;
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===Worm===&lt;br /&gt;
Worm Meat is often likened to the &amp;quot;spam of the dwarves&amp;quot; given how inexpensive it is, how common it is, how easy it is to prepare, and (un)fortunately because of its texture.&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
Wyvern meat tastes like sour, spicy chicken, although the meat is risky to eat, as if the poisonous breath organ of the wyvern is burst during slaying it, it could potentially internally spread into the creature&#039;s bloodstream and render the meat riddled with the poison which, whilst the wyvern itself is immune to, could poison any race consuming the meat without poison resistance or immunity. As such, having a spell or potion of cure poison on hand whilst consuming wyvern meat is advised.&lt;br /&gt;
&lt;br /&gt;
===Yeti===&lt;br /&gt;
Human-tasting sort of sweet pork textured red meat. Yeti smells quite delicious when cooking, but the sweet flavor can be a little off-putting to some individuals. The best meat is on the Forearms and Legs- the hands, ribs, and everything else is usually avoided due to their similarity to humanoid anatomy. Yeti is best served roasted or barbecued with a good sauce- it&#039;s often boiled as an emergency food though in Harsh cold environments.&lt;br /&gt;
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==Eberron Cuisine==&lt;br /&gt;
&lt;br /&gt;
Aundairian cuisine features a cacophony of ingredients that their classically trained chefs turn into a symphony of taste and texture. Aundairian meals consist of small portions presented in elegant fashion, each plate a beauty to behold and a wonder to savor. Sauces play a heavy role in any recipe, and the cuisine of this nation is considered to be exquisitely rich and suitable for special occasions. Pan-seared rabbit with an Aundairian wood-nut sauce, gold pheasant stuffed with sparkle mushrooms and rice, and dragon salmon in butter and dark wine sauce are particular favorites that have begun appearing in House Ghallanda inns throughout the Five Nations.&lt;br /&gt;
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This region also has a reputation for its premier vineyards, and the wines of Aundair are considered among the finest in all of Khorvaire. Some of the best recent vintages now being traded in markets across the land include fireburst wine from the vineyards of Arcanix, dark Orla-un wine known for its fruity sweetness, and Windshire rainbow wine, a type of mursi (red wine) that changes color and flavor as one consumes a glass.&lt;br /&gt;
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Finally, Aundairian pastries and sweets reveal a level of artistic and culinary sophistication unmatched throughout the Five Nations. From tarts to cremfels (thin, fruit-and-cream-filled pancakes), the desserts that originated in this region combine elegance with artistry that reveals at least a portion of the Aundairian spirit.&lt;br /&gt;
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Brelish cooking utilizes meats, vegetables, and hearty sauces to create filling and comforting meals. Northern Brelish cuisine tends to be simpler fare, with a sweet and savory flavor. This is the food of farmers, designed to satisfy even the most ravenous appetites before and after a day of work in the fields. Here one can find beef boranel, a favorite of the king, that features a bread and mushroom stuffing roasted inside a full side of beef. Other hearty meals from the northern and central regions of Breland include farmer’s stew, thrice-poached eggs and sizzling pheasant, and kettle fried spider and redeye berries.&lt;br /&gt;
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Southern Brelish cooking is more adventurous, utilizing the spices and vegetables that grow in the more tropical clime. Food with a lot of heat dominates the menu, as do meals influenced by the diverse population of Sharn and then transported into the rest of the countryside. Traditional southern Brelish cooking is spicy and flavorful, and often too hot for those used to simpler fare. Fire-wrapped golden fish, spiced pork and orange peppers, and hot-spiced chicken in panya leaves are considered high cuisine in the best inns and restaurants throughout Breland.&lt;br /&gt;
&lt;br /&gt;
Sharn fusion, meanwhile, is a culinary experiment in combining traditional Brelish cooking with the exotic cuisine of the diverse people that regularly pass through or settle in the City of Towers. Taking ingredients and cooking styles from all over Khorvaire, the master chefs of Sharn combine these exotic dishes with their native presentation to make a totally new form of cuisine. Bold and exciting, Sharn fusion isn’t for everyone. But for those willing to try something new and a little different, this exotic culinary experience is worth the effort and expense (Sharn fusion tends to cost more than a traditional Brelish meal).&lt;br /&gt;
&lt;br /&gt;
Karrnathi cuisine tends to be as heavy and complex as its architecture, with filling, multi-layered casseroles one of the mainstays of the typical family meal. Karrns consider sausage- and cheesemaking to be art forms, and all kinds and varieties of these foods can be found throughout the land. Because of the harsh winters, stews and soups are a staple of Karrnathi cooking, and every hearth has a pot of something simmering over the fire throughout the long winter season.&lt;br /&gt;
&lt;br /&gt;
Brewing, another popular Karrnathi pastime, has created some of the most flavorful and potent beers and ales in the Five Nations, and kegs of Karrnathi brews find their way to markets across the continent. Baking has also developed into a staple of Karrnathi culinary art, and all kinds of pies and breads come out of the rich-smelling ovens throughout the land. One particularly popular loaf, called vedbread, combines crusty bread with the flavorfully sharp ved cheese. This is enjoyed warm as it emerges from the oven, or slathered with onion butter.&lt;br /&gt;
&lt;br /&gt;
While the heart and soul concentrates on the Silver Flame, the collective stomach of Thrane looks to the country’s unique cuisine for a different kind of religious experience. Many find that secular life in Thrane is stifled by the theocracy, but few who come to the country find the food to be disappointing. “It is like a breath of fire in the cold of a dark winter’s night” said Princess Wroya of Breland during a diplomatic visit to Thrane, after partaking in the Feast of the Silver Flame. Utilizing thrakel spices cooked in thick sauces, Thrane cuisine tends to be heavy, filling, hot, and delicious. Thrakel-seared beef in red sauce, three-thrakel fish stew, and the traditional silvered vegetable skewers are particular favorites in Thrane and beyond.&lt;br /&gt;
&lt;br /&gt;
The people of Thrane also enjoy their desserts, but here they take a different tack. To counter the spicy nature of the main meal, Thrane desserts tend to be sweet and served cold. Beesh-berry sorbet on top of silverfruit pie is considered the best of many tempting desserts.&lt;br /&gt;
&lt;br /&gt;
Food holds a special place in Adaran life. It is a requirement for life, but it is also a mode of expression, a blessing from the spirit world, and an experience. An Adaran avoids cooking and eating when he is angry or grieving, lest his emotions taint the meal.&lt;br /&gt;
&lt;br /&gt;
Food is usually baked in or roasted on a clay oven built in the house, though broiling over an open fire is a common alternative. Adarans avoid using utensils. They use their hands, sometimes protected by leaves, to pick up food, intending to involve all five senses in eating.&lt;br /&gt;
&lt;br /&gt;
Adarans like spice. The fragrant herbs used in cooking provide taste, and many also aid digestion and fortify the body. Foreigners can find Adaran food too spicy, and Adarans often find foreign food bland.&lt;br /&gt;
&lt;br /&gt;
A wide variety of comestibles can be found on the Adaran table, from broad, woody cavern fungi to the meat of mountain sheep, from fleshy fruits to the milk of oxen and goats—along with yogurt and cheeses from this milk. Some Adarans refrain from eating meat, showing their respect for the lives of all creatures.&lt;br /&gt;
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Monasteries are often more limited in fare, due to the ruggedness of the land around them. Still, the ascetics appreciate food as a manifestation of life.&lt;br /&gt;
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The people of Rhiavhaar, Pyrine, and Ohr Kaluun eat fish. Those of Dor Maleer are hunters by tradition. Few other Riedrans eat meat, and many consider the practice barbaric.&lt;br /&gt;
&lt;br /&gt;
The mainstay of the Riedran diet is the pomow plant. This fruit was developed by the Bountiful Horn during the first few centuries of the Riedran unification. Its origin remains a mystery, but common belief is that it involved meta-creation techniques and wild zones bound to Lammania. Pomow is a hardy crop that can grow in a range of climates, and every part of the plant has a use. The meat, root, and seeds can all be eaten, and are remarkably high in protein; the core is filled with juice; the bushy fibers around the stalk can be worked into thread, much like cotton; and strips of the tough rind are sharp enough to shave with. A pomow is a dark purple spheroid, ranging from one foot to two feet across. Pomow plants are remarkably fecund, and a stalk begins growing new fruit as soon as the sphere is plucked. Riedrans use a wide range of spices to add flavor and variety to their common meal of pomow gruel. They abstain from any sort of intoxicants.&lt;br /&gt;
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Food in Syrkarn is plentiful, well spiced, and served with copious amounts of ustah—a potent liquor brewed from honey and wild berries, reportedly from an ancient ogre recipe. The demands of rural life limit the choices available to the Syrk palate, with meat, fruits, and vegetables all typically dried for storage and transport. However, Syrks treat cooking with the same reverence as their other arts, and need no excuse for a feast.&lt;br /&gt;
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The Tundra is not the place for cultured cuisine, but in terms of resourcefulness and ingenuity, Tashanans must be admired. In coastal and lake areas, the diet consists primarily of fish, waterfowl, and sea mammals, with some varieties of harvested seaweed. Inland, meat is provided by the vast herds of caribou, supplemented by fox, bear, and the occasional mammoth in the far north. Many tribes also harvest various types of lichen and algae that cling to the glacial rocks of the plains. Tashanans are renowned for finding utility in every possible part of the kill—examples are foxsnout soup and the infamous Chuniigi blubbercake. Some larger southern tribes employ a limited system of agriculture for winter grains.&lt;br /&gt;
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==Tavern food==&lt;br /&gt;
&lt;br /&gt;
Stew, for the most part. It has meat in it, and potatoes, and is served with dumplings and bread. It&#039;s cheap, it&#039;s filling, and, most importantly, it&#039;s hot. You&#039;re fine as long as you don&#039;t ask what the meat is.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling flush, maybe things went your way at the dog tracks, or you just got your first paycheck in the new gig, you order the omelette. The barkeep keeps chickens out the back, along with a few animals. Milk, eggs, and some actual named meats that are too good for the stew, but not enough for a proper cut of meat. It&#039;s served with potatoes that&#039;ve been sliced thin and fried to hell and back. Plus, the barmaid (the barkeep&#039;s daughter) tends to lean down low over the table to make sure it doesn&#039;t slide while she&#039;s serving it.&lt;br /&gt;
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For adventurers, if you flash a little gold, he&#039;ll go delve in the icehouse and turn up some gammon. Salted, smoked lumps of pig. Fried with a little exotic produce, tastes delicious, especially with an egg on top. Customary to over-order a bit, and curry some goodwill with the regulars, as the leftover meats go into the &#039;stew&#039;, or omelettes.&lt;br /&gt;
&lt;br /&gt;
And they make the BEST trail rations. Basically the &#039;stew&#039;, with extra dripping from the roast beasts they do on holy days, poured into flatbread from the bakery across the road, and left to soak the juices up and congeal. Cold, but full of nutritious calories.&lt;br /&gt;
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==Recipes==&lt;br /&gt;
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Tropajhin Lu&#039;Kurra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
700g ground Rothe meat&lt;br /&gt;
1 egg&lt;br /&gt;
1/2 cup of dried shrieker &#039;crumbs&#039;&lt;br /&gt;
1/2 cup of finely chopped mushrooms&lt;br /&gt;
1/2 teaspoon mustard&lt;br /&gt;
450 g thick cut goblin belly strips&lt;br /&gt;
Rendered Rothe fat for frying&lt;br /&gt;
Garlic powder&lt;br /&gt;
Dwarf pepper&lt;br /&gt;
&lt;br /&gt;
1 Mix egg and mustard.&lt;br /&gt;
&lt;br /&gt;
2 Add ground chuck, breadcrumbs and mushroom.&lt;br /&gt;
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3 Add seasonings (Generally, a layer of salt and pepper)&lt;br /&gt;
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4 Garlic powder is added to each side then a pinch or two of red pepper).&lt;br /&gt;
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5 Weigh out about 5 oz of the mixture and make into a meatball then flatten slightly.&lt;br /&gt;
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6 Wrap a slice of goblin or two around the meat&lt;br /&gt;
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7 Fasten with the favour of Lloth. (You can hide a toothpick in their too if you&#039;re not sure that you&#039;re in the Goddess&#039; good graces.)&lt;br /&gt;
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8 Fry up in pan -- a few minutes on each side.&lt;br /&gt;
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9 Serve up with a cup of Gloomwine and the still-beating heart of a male commoner.&lt;br /&gt;
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Note: If you&#039;re serving it up to a rival the still-beating heart of their lover makes for an amusing meal - Or you may consider garnishing with a few leaves of Lloth&#039;s Passion. Two leaves to humiliate them with public fornication, four to make them fornicate till they die.&lt;br /&gt;
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==Miscellaneous==&lt;br /&gt;
* Deep underground there is a form of baking involving spores: Fern spores, mushroom spores, and moss spores a like are all collected and with the combination of crystal clear cave waters make a magnificent flour. This &amp;quot;spore&amp;quot; flour is made to make numerous chewy, fluffy, delicious loaves of &amp;quot;highly&amp;quot; leavened baked Breads and Rolls. &lt;br /&gt;
* The Elemental Plane of food is often used to teach children about &amp;quot;dying from success&amp;quot; and Moderation as both people and animals have been known to willingly eat themselves to obesity and dysfunction when exposed to it. &lt;br /&gt;
* Minotaur Cheese: Often initially viewed  with cringes. Minotaur cheese is some of the finest quality &amp;quot;cow&amp;quot; cheese known to both Humans, Centaurs, and very few lucky Dwarves. Minotaurs take immense pride in their womens&#039; cheese and happily sell it to Humans, Centaurs and the odd Elf or Changeling. The Minotaurs themselves don&#039;t touch the stuff.&lt;br /&gt;
* The Cheese made by subterranean Dwarves is as varied, flavorful, and delicious as it is suspicious to non-subterranean beings. Rat cheese is often said to be the sharpest and although likened to processed cheese. Dire Wombats simply produce the MOST cheese. Even if it&#039;s bland, it has a slight pleasant sweet taste, is quite filling and is actually chewy. Aardvark cheese is very brittle, the milk itself is better used for creams or yogurt due to the creature&#039;s taste for underground fruit. It&#039;s much sweeter than wombat and pleasantly sour. Mole cheese is often smoked: it&#039;s firm, keeps well, and has a very pleasant earthy aroma as it ages as opposed to stinking to high heaven. Cheap imported Dwarven cheese is usually either humongous wheels of smoked wombat cheese or individual smaller sharp wheels of Dire Rat cheese.&lt;br /&gt;
* Horse cheese is usually made only by Orcs. It&#039;s sharper, a little bitter, and very high in lactose. Often only enjoyed by the Orcs themselves, a few human tribes, and Dwarven cheese fanciers. They make excellent cream cheeses however and if the Orcs made bread it would go great on toast.&lt;br /&gt;
* Dungeon cheese is the &amp;quot;mysterious&amp;quot; cheese often found in dungeon storage rooms: it is more often than not smoked Rat, Horse, or Cow cheese.. and it can be quite delicious and a welcome change from dried vegetables and monster meat. If Adventuring parties have any Bread on them: Dungeon Rarebit can be QUITE the little treat.&lt;br /&gt;
* As important as bread is: Humans, Dwarves, Centaurs, and Giants are often surprised to find out the a large portion of other species/races cannot actually consume gluten or for that matter bread.&lt;br /&gt;
* Dwarven and Centaur baking is often celebrated as the best baking in the world. Both species were initially taught baking by humans and both completely stepped it up to 11. Humans even buy more loaves of Bread from Centaurs than they make themselves.&lt;br /&gt;
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[[Category:Awesome]]&lt;br /&gt;
[[Category:Food and Drink]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cuisine&amp;diff=156244</id>
		<title>Cuisine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cuisine&amp;diff=156244"/>
		<updated>2022-09-14T05:00:57Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Darkmantle */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Preface Placeholder&#039;&#039;&#039;&lt;br /&gt;
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For real world foods.  See [[List of /tg/ Cuisine]]&lt;br /&gt;
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== Racial Cuisine ==&lt;br /&gt;
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===Beholders=== &lt;br /&gt;
While each beholder may be unique and have a specific palette, they all have refined tastes. Jellied eels and meat pies are some foods for which they are famous, and their pie dough and crust is considered unmatched throughout the planes for its fluffy, buttery quality. They are also known for their skill in roasting and curing meats, using a combination of their eye rays to get perfectly seared steaks and excellent smoked meats. Smoked and pickled oysters made by beholders fetch as much as aged caviar in the right market.&lt;br /&gt;
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===Changelings=== &lt;br /&gt;
Changelings love pasta and oranges, but they&#039;re mostly known for their pasta dishes. In their native archipelago nations Changelings offer and serve up dozens of pasta dishes from something simple as garlic buttered spaghetti with shrimp, to fine lasagnas and beef stuffed ravioli topped with cheese and bacon. They are also known for religiously guarding the means of &amp;quot;cracking&amp;quot; open a mimic, harvesting its tough, stretchy, chewy red meat, and turning it into some of the finest dishes around. Baked Mimic with onions, Mimic on the half shell with oranges and fresh mussles, Mimic steak with a side of green onions.&lt;br /&gt;
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===Dragons===&lt;br /&gt;
Established draconic cuisine is rare, with fire-breathing varieties considered the most experienced with actually cooking their food before they eat it. Use of spices, garnishes, and anything involving grain tends to be rare, as different species of dragons range from obligate carnivores to merely finding meat more palatable. More infamous among some dragon &amp;quot;restaurants&amp;quot; is a practice similar to reptilian races on a larger scale, where animals suitable for a dragon&#039;s appetite are raised and eaten whole, alive or dead according to the customer&#039;s preference. Rumors of elves or other, more palatable races being served in the same way abound, which isn&#039;t always a false accusation.&lt;br /&gt;
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===Drow=== &lt;br /&gt;
Drow are just as cutthroat with cooking as they are in all other aspects of their society. Any meal may well be poisoned, but steamed insects or crustaceans are their signature dishes. Steamed crab with butter, shrimp served with chilled tomato sauce, and fried cave fishers are delicacies of the drow, though they will never cook spiders of any form. A little-known favorite of the drow is their love of fruit. A fruit salad or a fruit plate with yogurt dip is seen as the epitome of decadence.&lt;br /&gt;
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===Dwarves===&lt;br /&gt;
Dwarves can eat soil. They don&#039;t prefer soil, but they can eat it. As a rule of thumb you can usually judge a dwarf&#039;s economic background by how much dirt they eat and how used to the taste of it they are. A common saying amongst Dwarves hitting rough economic times goes, &amp;quot;And here I was; just getting nostalgic for the taste of dirt.&amp;quot; Little is it known the intense love Dwarves have for cheeses of all kind. No matter if you&#039;re on the surface or in a subterranean world of perpetual darkness: Dwarves love cheese. Dwarves make cheese from more animals than any other race: Aardvarks, Dire wombats, Dire Rats, Dire Moles, Yaks, Sheep, Goats, Purring Maggots, etc. etc.&lt;br /&gt;
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===Elves===&lt;br /&gt;
The stereotype that elves eat nothing but salad, fruit, and bread is false (though elves are never-the-less particularly skilled in baking). However, polite elven society holds a serious taboo against eating any meat that you or a member of your household did not hunt, kill, and prepare; hence elves in foreign lands tend to appear to be strict vegetarians (adventurers tend to be an exception to this rule, as they are to so many others). Popular elven meat dishes include wild boar ribs rubbed with dried herbs, and small game fowl basted with butter.&lt;br /&gt;
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===Giants===&lt;br /&gt;
A little known fact is how exactly wide and all inclusive a Giant&#039;s knowledge of cooking actually is. A well traveled and long lived species, Giants will live and learn to cook thousands of different animals to delicious quality: spit roasted elks, dinosaur baked underneath hot rocks with banana leaves, sea serpent kabobs with fresh grilled seaweed.&lt;br /&gt;
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===Gnomes===&lt;br /&gt;
Gnomes are both inventive and have an affinity for magic, traits that are apparent when dining on gnome cuisine. It is not uncommon for a traditional gnomish dish to include dinner and a show (especially if dinner &#039;&#039;is&#039;&#039; the show). Food that serves itself, plays sweet music or dances about is all part of the traditional meal. Gnomes highly value spells and spices, applying both with great enthusiasm. As such, gnome food can be overbearing to the uninitiated.&lt;br /&gt;
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===Halflings=== &lt;br /&gt;
Best known for the sheer amount of food they can consume, halflings nevertheless make excellent meals. Soft-boiled and breaded eggs, biscuits with preserves, onion soup topped with cheese, and roasted lamb ribs on the bone are staples of halfling cooking. These folk don&#039;t prefer overbearing spices and aggressive flavors. Most food they make is served hot and in great quantities, and almost all their dishes are so filling that other races would feel ready to burst after a single meal (let alone the seven that most halflings have a day!).&lt;br /&gt;
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===Humans===&lt;br /&gt;
Due to the well traveled nature of Humans, no matter where a human goes any establishment is guaranteed to have a &amp;quot;human friendly menu&amp;quot;; bread, cobs of corn, cheese, simple potato dishes and nourishing glasses of milk are almost always available in such menus. Certain subspecies of humans develop their own [[List of /tg/ Cuisine|specialized diets]].&lt;br /&gt;
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===Illithids===&lt;br /&gt;
Despite their infamous diets, Illithids are renowned throughout the outer planes as culinary masters. Possessing long, picture-perfect memories, Illithid chefs hold the recipes of a thousand worlds within their enormous brains. Most well known among these culinary masters is Chef Xan&#039;zarathuul. Those lucky enough to be able to find his restaurant in City of Planescape should consider themselves very fortunate indeed, for the place is also well known for playing host to numerous faces from the Multiverse, such as Elminster, Mephistopheles, and, if rumor proves correct, [[Lady of Pain|Her Ladyship]] Herself. Everybody thinks they eat brains, but really that was just a myth perpetuated by them to scare the shit out of the &amp;quot;lesser&amp;quot; beings. Illithids actually eat numerous species of underdark cave molluscs, small mussel and clam like creatures that cling to the rocks, ceilings, and stalactites of the underdark while filter feeding the nutrients rich water dripping down and over them.&lt;br /&gt;
The dark realms and the spaces between the multiverses are just rife with some of the best shellfish and &amp;quot;sea&amp;quot;food in the worlds. Why else would all those eldritch gods look like octopuses? Clams. Chaotic Clams. Abominable abalones... Scary.. scallops(?).&lt;br /&gt;
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===Kenku=== &lt;br /&gt;
Kenku&#039;s perfect mimicry can often extend to recipes and cooking, though they tend to prefer grains and breads, including poppy seed breads, bagels with cream cheese spreads, pumpernickel loaves, and toasted bread with meat filling. Kenku are also know for &#039;liberating&#039; spices and ingredients from others to further boost the flavor of their foodstuffs.&lt;br /&gt;
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===Merfolk=== &lt;br /&gt;
Masters of sushi and sashimi. For those with the taste for it, the merfolk make some of the best fish rolls anywhere and always know the best cuts of fish, squid, and other sea life for food. They also raise rice and other water-growing grains in estuaries and river mouths. Some merfolk prefer warm spice in their meals as a contrast to cold and raw food and so make soups, gumbos, and stews with earthy, warming spices.&lt;br /&gt;
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===Minotaurs===&lt;br /&gt;
Minotaurs are often celebrated as making the &#039;best&#039; curries in the world. It is also however universally agreed that it is a shame they cannot and will not cook with beef.&lt;br /&gt;
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===Ogres===&lt;br /&gt;
Little is it known that Ogres make some of the finest Cooks in all the land, not because of their attention to detail, but of their love of food and their curiosity. Orcs, Wild Humans, and Animal folk alike climb over one another for Ogre made pierogies, sausages, pies, and especially their numerous secret recipes for stolen livestock. An old Fable goes that an Ogre once escaped being execution by serving a king such a succulent and deliciously garnished Haunch of Mutton with onions, carrots, mashed potatoes and gravy that the king not only spared him but let the Ogre eat his Chef and replace him as head royal cook. &lt;br /&gt;
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===Orcs===&lt;br /&gt;
Orcs not only take pride in breeding prize winning pigs, but also their prowess in cooking and serving them. Orcish pork and beans is a staple, but Orcish pork chops, bacon, and pork and rice meatballs in tomato sauce are all known world wide for their quality and flavor. There are few people -even warring humans- who would turn down a line of smoked sausages from an Orcish butchery. An Orc who comes home empty handed either from a Raid or Hunting trip is often look down upon either as unlucky or incompetent, but they are always called a &amp;quot;Dog eater&amp;quot;: an Orc so poor they can only afford roasted dog at their raiding dinner party. While the orcish lust for red meat is barely exaggerated by stereotype, the average orc&#039;s diet is surprisingly varied. Local grains and eggs form breakfast, while the roast meat at dinner is accompanied by vegetables roasted in the drippings and hearty black bread. Seasoning tends to be limited to what a warrior has plundered himself, or what his chief has seen fit to gift to him for any noteworthy feats or services to the tribe (salt in particular tends to be given as a gift to those warriors who have distinguished themselves). A gift of a pepper rub is considered to be an act of bestowing highest honors. It is customary to give such when adopting a son or blood brother into one&#039;s family.&lt;br /&gt;
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===Reptilians &amp;amp; Amphibians===&lt;br /&gt;
In Lizard, frog, and Snake people communities a like there exists a business that is both horrifying and disgusting: A store where live animals such as Chickens, Fish, Large Insects Small Pigs, Guinea Pigs, and Large Rats are kept alive. Customers may then purchase these creatures to swallow whole, alive or dead, which is up to preference. These establishments have the same atmosphere as a Cafe. It is hard for many traveling cold-blooded folk to overcome the need for live food, especially in urban areas where such behavior can land one in the local constabulary for a night. Thus when having to eat prepared food, most prefer the rarest cooked meat the chef would allow, or anyplace that serves raw food such as eggs, caviar, or sliced raw fish such as tuna and salmon.&lt;br /&gt;
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==Creature Meats &amp;amp; other Monster Products==&lt;br /&gt;
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===Aarakocra===&lt;br /&gt;
Large pieces of white meat with a delicate flavor. Once plucked the arms, legs, and wings cook or grill up beautifully, and the breast meat is perfect served with salads or pastas. Many who enjoy aarakocra will tell you that frying the meat after breading with egg, flour, and spices, and served with gravy and biscuits is the best way to eat it. Finally, the thigh meat is excellent served with rice and curry sauce.&lt;br /&gt;
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===Ankylosaurus===&lt;br /&gt;
While the meat of these dinosaurs is well marbled and with a gamey, delicious flavor the downside is the toughness of the meat. Often the meat must be hung and aged in a special cellar or very tenderized before cooking. Ideally the meat is jerked or slow cooked and slathered with thick, spicy sauces that have been flavored with the rendered fat from the animal. Ankylosaur jerky is also valued for its excellent yields of meat.&lt;br /&gt;
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===Assassin Vine===&lt;br /&gt;
The sap of the Assassin Vine can be distilled into a syrup that tastes heavily like sour grapes and has mild alcoholic content. As such, satyr and dwarf rangers will often risk the dangers of capturing saplings of assassin vines and attempt to farm heavily-trimmed specimens for their sap. This is a dangerous endeavor if the plants are allowed to grow too big, as they could turn on the would-be farmers.&lt;br /&gt;
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===Aurochs===&lt;br /&gt;
The orcs are renowned for their cooking of aurochs, which they prefer to do as kabobs that have been marinated to cook the meat through and reduce the toughness. When butchering an auroch, nothing is wasted: ribs, steaks and filets are all cut, the bones are used to make broths or stock, the fat is rendered, the suet from the kidneys is used in puddings and in making tallow, and any spare meat is used to make a condensed food called pemmican that can last for years.&lt;br /&gt;
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===Axebeak===&lt;br /&gt;
Large, flightless birds that have pounds of white and dark meat for the taking. The meat is quite gamey and a bit tough but makes for great roasts with lemons and rosemary. One thigh can easily feed 10 people comfortably, and a whole bird is seen as a prime meal for weddings and celebrations through the planes. Axebeak eggs are just as valuable, with big, rich orange yolks, and can make excellent omelets with tomato and fried potatoes.&lt;br /&gt;
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===Basidirond===&lt;br /&gt;
Terrestrial sapient mushroom. Has no meat. The yawning cupped portion of this Fungus is very spongy, and meaty, and can be quite delicious when cut into pieces and fried with butter or thrown into stews. The &amp;quot;mouth&amp;quot; however can become quite rubbery or mushy when improperly boiled. The &amp;quot;legs&amp;quot; of this fungi make an excellent garnish when ground up and are fantastic dried or deep fried to be used as Mushroom chips or fries. The spores of this mushroom can just as well be collected with a damp nest to be used as an incredibly sticky flour that makes fantastic pancakes and sweets... hallucinogenic sweets.&lt;br /&gt;
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===Basilisk===&lt;br /&gt;
Very lean meat with a gamey reptilian texture. Often the whole animal is skinned and roasted over a slow fire after being covered with a spice rub. This is made even better given that basilisks are trainable, and a powerful magic user often keeps them penned and fattens them for food. Fried basilisk tail nuggets go great with sauces and the meat can be dried to make excellent jerky strips.&lt;br /&gt;
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===Behir===&lt;br /&gt;
These monstrosities have a taste similar to alligators or crocodiles, but with a slightly sharp and static-laced aftertaste. Originally created by the giants, only they knw the best ways to cook them, but sliced and fried behir tail nuggets can be a fine delicacy for those who enjoy the taste. Best served with sauces that have lots of umami and spice, such as those from the Eastern lands.&lt;br /&gt;
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===Beholder===&lt;br /&gt;
Hope you like the taste of eyes because just about every cubic inch of a beholder contains a lot of vitreous fluid. Other than that, the tentacles are fairly close to the taste and texture of calamari, and the outer eyes are more or less the same in texture and taste as any mammalian eye. Eating from the main body is not recommended, as Beholder&#039;s brain is highly toxic to most humanoid life, the muscles are very thin on the very thick skull, and the marrow contains brain-matter and thus is unsafe to eat; reportedly, all of the main body tastes of whatever unpleasant tasting fungi in the area is to be found in the region where the Beholder was living, making the risk of the toxin, or effort of removing it, not worth the trouble.&lt;br /&gt;
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===Boogins===&lt;br /&gt;
This race originates as hybrids of Orcs and Quaggoths, and as such their flavor is a mixture of the Quaggoth&#039;s sweeter venison-type flavor and the Orc&#039;s porklike flavor. Whilst a bit of a bitch to cook, it&#039;s well worth it, as the taste is similar to sweet pork, allowing for delicious, sweet, and tangy meat similar to pulled pork to be made and utilized in sandwiches.&lt;br /&gt;
===[[Bowler]]===&lt;br /&gt;
Bowler meat is a rare delicacy amongst crag/heathland living tribes of humans and humanoids. On one hand, the energy expenditure to obtain it is enormous, not only are bowlers near impossible to distinguish from the surrounding rock without magical or psionic aid, but they are also extremely tough to crack open, requiring strength equivalent to giant humanoids or a plethora of specially made tools. The reward however some claim, makes it worth it. Bowler meat is sweet tasting and smelling, with a wonderful aroma when fried in any sort of seed-based oil. A haggis made from their stomachs and stuffed with a plethora of vegetables and meats are considered a meal worth entire fortunes and sometimes act as dowries for primitive tribes and societies.&lt;br /&gt;
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===Brontosaurus===&lt;br /&gt;
You can scarcely find any bigger or better source of grass-fed, perfectly marbled meat. The tons of steaks, ribs, filets, roasts, and other meats could feed a village for years. A skilled butcher could make 1,000 lbs of sausage from these dinosaurs, but doing so is almost a disservice to the tast, gamey-bovine-reptilian flavor of the meat. What&#039;s more, brontosaur bone marrow can be used to make stock by the gallons!&lt;br /&gt;
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===Bugbear===&lt;br /&gt;
Tastes like a mixture of Ogre meat and Hobgoblin meat, but should still be cooked well done as although they aren&#039;t as dirty as their Goblin relatives, they still aren&#039;t quite as clean as Hobgoblins. They&#039;re also a bitch to shave all the hair off of before cooking.&lt;br /&gt;
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===Bullywugs===&lt;br /&gt;
The legs make an excellent fried snack, but the meat can often be very watery and stringy. Most don&#039;t prefer the muddy flavor, but some swamp dwellers have made it a yearly tradition to hunt bullywugs for feasts. Bullywugs are of questionable sapience even in the most nurturing environments and most major swamp dwellers such as [[Crocodilian|Crocodilians]], aren&#039;t particularly picky on whether their quarry has a sense of pain or thought.&lt;br /&gt;
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===Camel===&lt;br /&gt;
Very few people have the ability to properly butcher and process camel other than desert nomads and professional butchers in those regions. Best served slow cooked shortly after being butchered, camel fat renders down wonderfully with the fat in the hump acting as an excellent flavor booster for the shoulder and flank meat.&lt;br /&gt;
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===[[Carbuncle]]===&lt;br /&gt;
Finding pristine carbuncle meat in any market is a rare occurrence, as most carbuncle corpses are shredded beyond recognition, owing to the raw universal hatred of the creature. However, those lucky enough to be treated to a meal of intact carbuncle are surprised by the naturally soft yet marbled meat, with a generous layer of fat and a surprisingly non-gamey taste. Owing to their tendency to eat processed and cooked foods from their victims.&lt;br /&gt;
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===Catfolk===&lt;br /&gt;
Catfolk meat tastes a lot like a cat, which is similar to sour pork. As such, the Ancient Evil Eastern Empire would use Catfolk meat as a substitute for Sweet and Sour Pork at times. The Nobles and Royalty of the Ancient Eastern Evil Empire used to devour beastfolk slaves&#039; meat as what they claimed was an &amp;quot;exotic dish&amp;quot;, despite running mass breeding programs to make the meat plentiful for the populace, in an attempt to bribe the human majority with &amp;quot;rich people food&amp;quot; and to make them guilty by association with the inhumane practice, hoping the majority of the populace would turn a blind eye if they were also implicated in the butchery. This didn&#039;t work in the long term. However, Catfolk could be said to be the catalyst of the downfall of the Beastman Flesh Trade, as the Nobles&#039; young men often fell in love with Catgirls, whom they would often intermarry with.&lt;br /&gt;
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===Cave Fisher===&lt;br /&gt;
Often cooked flambéed as their alcoholic blood gives the meat a naturally sharp flavor, after cooking the meat is flakey with a slightly alchemical smell. The meat can then be added to curry sauces and rice for an extremely flavorful meal. The meat also works well with spice rubs that compliment the smell and taste. Drow are some of the few who have learned how to properly fry cave fishers, which can be quite crunchy.&lt;br /&gt;
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===Chimera===&lt;br /&gt;
Both red and white meat can be harvested, though all of it has the same mix of bitter, sweet, sour, and gamey flavor- has a very &amp;quot;chemical&amp;quot; aftertaste. Chimera is one of the most difficult beasts to cook as it stinks as much as a goat and it&#039;s as greasy and tough as lion.. ..the tail however can be easily cut off, seasoned, and stuffed with lemons or vegetables and roasted as any other reptile. The legs, paws, and ribs however are salvageable and amazing barbecued. Chimera fat is often kept by those who actually enjoy the creature&#039;s &amp;quot;alchemical&amp;quot; aftertaste.&lt;br /&gt;
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===[[Chuul]]===&lt;br /&gt;
Very buttery, fluffy, delicious shellfish meat- the Tentacles are rubbery and chewy though. The best meat is in the claws and legs and is best served boiled up and with butter. The shell itself can be used as a bowl and with the meat still inside: garlic, vegetables, oranges, or apples may be thrown in to cook up a delicious stew. The tentacles are delicious deep fried- this creature is a favorite amongst those who deal with eldritch horrors.&lt;br /&gt;
===[[Cloaker]]===&lt;br /&gt;
Cloakers are prized for the two valuable products they produce from their butchery, their skins, and their meat. Cloaker meat has been described as a mix between cod and shark, with a light texture and little need for deboning making it perfect for whole filets. Cloaker skin is highly sought after for its properties of magical means (being able to enhance the strength of illusion, shadow, and ninjitsu magic) and durability. Many tailors, haberdashers, cordwainers, and leather workers of all kinds celebrate good business years with a meal of baked Cloaker filets, the irony of the food&#039;s fate adding to its deliciousness.&lt;br /&gt;
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===Darkmantle===&lt;br /&gt;
Darkmantle is easy enough to catch as long as you are careful and their meat is nearly identical to squid, though with a slightly metallic aftertaste. The tentacles are great fried, but even better is removing the mantle and stuffing it with the chopped-up tentacles, minced pork, rice, and spicy vegetables before cooking in oil.&lt;br /&gt;
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===[[Dohwar]]===&lt;br /&gt;
Regular non-sapient penguin meat is best described as &amp;quot;oily chicken&amp;quot;, with it&#039;s breast being very robust dark meat with a fish-like taste. Dohwar meat is the complete opposite, fatty to a sickening degree, with no texture or firmness to think of, and usually polluted with alcohol and drugs due to most Dohwar&#039;s hedonistic lifestyles. [[Psurlon]]&#039;s seem to be the only race of beings able to tolerate it, making passable stews and a wide variety of cold salads &amp;amp; pasta with the meat.&lt;br /&gt;
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===Dekanter Goblins===&lt;br /&gt;
Due to their nature, the meat of a Dekanter Goblin has pros and cons. The regeneration of these creatures means that much like trolls, you must completely cook the meat down to the last cell to prevent the flesh from regenerating in your gut. However, due to their smaller size, rather than full-on bursting, Dekanter Goblin&#039;s half-formed half-digested flesh lumps can become a form of obscenely large, painful, but not bursting or immediately fatal stomach-distending parasitic tumors, which must be removed with painful surgery. The reason people risk this is because, unlike the unpalatable meat of the trolls and goblins who make up a third of these creatures&#039; genetics, the meat of a Dekanter Goblin tastes like that of the lean, delicious meat of a Rhinoceros. Not only that, but it also has the same addictive qualities that normal Goblin brains exhibit with withdrawal symptoms, leading to hooked nobles ordering it often, and paying well for it, leading to a bustling business of illegal Dekanter Goblin meat harvesting, often lead by Dekanter Goblins themselves taking advantage of their regenerative abilities and delicious, dangerous, expensive meat!&lt;br /&gt;
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===Dire Animals===&lt;br /&gt;
Dire animals are indeed dire. While their furs and claws or whatever else you can harvest off of them may be useful, the actual meat on the animal itself is tough and when consumed en masse, could make the eater sick. However, in Orc and Goblin culture, those who can survive a meal of it, digest it, and pass it are deemed as stronger and are more attractive mates. They hunt the animal (Orcs hunting larger game, like dire bears, and goblins smaller, such as dire rats) and then cook and consume the meat themselves.&lt;br /&gt;
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===Dragon===&lt;br /&gt;
The only disappointing thing about finishing a dragon hunt is the meat: it&#039;s worthless not because it isn&#039;t edible, but because of its spicy, gamey, flavor and rather tough texture, and difficulty to cook or work with. Giants however have a taste for it and just as well the best recipes for it from centuries of hunting the creatures.&lt;br /&gt;
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===Dragon Turtles===&lt;br /&gt;
A salty, reptilian meat that is prized by ocean hunters. While catching and killing the dragon turtle is dangerous, the rewards are excellent. The spicy, salty flavor means the meat needs less help from other spices and makes it excellent for soups and stews. Dragon turtle soup made within the shell of the beast itself is a legendary feast among the coastal folk.&lt;br /&gt;
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===Dwarves===&lt;br /&gt;
Dwarven meat has multiple layers of muscle and when cooked the meat tends to fall apart. When dried and salted Dwarven meat lasts far longer than other humanoid meats and most mainstream foodstuffs. Taste-wise it&#039;s very white and soft meat but it has a strong bitter aftertaste. Dwarven meat on the bone with some spices would not look or taste out of place in a royal feast provided that it&#039;s unrecognizable as such. Sugary additions are not unusual.&lt;br /&gt;
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===Elves===&lt;br /&gt;
Elves are wiry with not much meat on them and barely any fat. The meat is slimy, easy to swallow, and quickly digested. Ogre women sometimes joke that elven meat comes out the same as it came in. The taste can only be brought out by roasting the meat rather than cooking it and this gives it it&#039;s signature fishy smell. The structure is the same as that of other primates but the taste is undeniably that of freshwater fish. Elven fat is by far the best fat in all creation to use in the butter-making process as it has lower cholesterol.&lt;br /&gt;
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===Fire Elementals===&lt;br /&gt;
Often celebrated as fantastic eats as far as monsters are concerned as they are already &amp;quot;cooked&amp;quot; and even in the ones that do contain parasites or diseases a normal being&#039;s body is far too cold to house them. &lt;br /&gt;
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===Flumph===&lt;br /&gt;
The meat has a rubbery texture with a muddy sort of salty flavor. This creature is best dried or roasted and kept as a crunchy snack. It&#039;s not entirely well received otherwise unless heavily seasoned due to its slimy water-filled body. Flumphs however make excellent chowders with the addition of mushrooms and Aardvark Cream.&lt;br /&gt;
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===Ghouls===&lt;br /&gt;
These death-magic-saturated beings are a type of mutation which results in the afflicted being compelled to eat the bodies of the dead, including their species, regardless if the flesh is fresh or rotten carrion. As such, their meat is often tainted by disease and parasites much like a Hyena-Man Gnoll&#039;s is.&lt;br /&gt;
===[[Ghost]]===&lt;br /&gt;
Ectoplasm is extremely salty, to an almost comical degree. Any sort of skin-breathing creature that needs a layer of mucus or liquid on its skin is liable to take extreme burn like injuries from even a small splash of it. However veteran ghost hunters are known to use small drops of ectoplasm as a seasoning and in places where salt baking is common, a glaze of ectoplasm can serve just as well, providing a hardened crust when heated in an oven.&lt;br /&gt;
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===Giant===&lt;br /&gt;
The meat of a Giant is somewhat comparable to that of Ogres. It&#039;s equally fatty and flavorful, the muscularity making it tough unless the meat is beaten brutally, and dangerous to acquire, as that means killing a giant. The payoff for the danger is that you get enormous piles of delicious meat from killing one. This is for common Hill Giants, as depending on the variant, the meat could have different flavors as well. Flab Giants are extremely fatty and their fat can be used like lard for cooking and deep frying. Ice Giants taste somewhat like wintergreen mint added to a mixture of pork and beef. Fire Giants require extremely high temperatures to cook, as they are fire resistant, but can be broiled into a smoky, spiced ham-like flavor. Cloud Giants tend to be much leaner and with an almost watery taste to the meat unless dried. Storm Giants have an almost electricity in the air ozone before a thunderstorm sort of taste, if that makes any sense. Ettins taste like a better version of the pork-like Orc meat.&lt;br /&gt;
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===Gnoll (Hyena Men)===&lt;br /&gt;
The flesh of a gnoll is infested with parasites and diseases from their diet of corpses and carrion. Add in their Demonic heritage, which adds in a burning sort of spicy taste, and their meat tastes like burning expired roadkill. As such, whilst Gnolls and other carrion-eaters like Ghouls and Ghasts favor Gnoll Meat as a delicacy, most other sapient beings prefer to burn the bodies of Gnoll raiders, which is seen as a grievous insult by the Gnolls, who view it as an insult and waste of a delicious meal.&lt;br /&gt;
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===Gnoll (Troll-Gnome Hybrid)===&lt;br /&gt;
The flesh of hybrids of Gnomes and Trolls, a species that are about the size of and resemble lanky hobgoblins, must be cooked much like the flesh of full-blooded trolls and Dekanter Goblins, lest stomach rupturing occur. Ogres say that sausages made from these hybrid Troll-Gnomes taste like Beef-Pork Hotdogs with Heavily Salted Peanuts added in, with the fruity flavor of their Gnome parent&#039;s meat swapped for a more citrusy taste, whilst also avoiding the unpleasant nature of their Troll parent&#039;s taste, and are seen by Ogre chefs as a sort of pre-game feast meal for games of Bashyball, Smashball, and Kicky-Skull.&lt;br /&gt;
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===Goblins===&lt;br /&gt;
Even among Ogres goblin meat is a bit of a taboo, not because they have much respect for the creatures but because it&#039;s very unhealthy. Besides your average goblin having an unhygienic lifestyle and being quite disease-infested, their tiny bodies are filled with disproportionate amounts of humors. Consuming goblin meat leads to giddiness, poor risk assessment, and heavy mood swinging, giving goblin meat its addictive effects. Overly hedonistic pleasure cults can serve goblin brain in a bowl and believe themselves to have fallen into a spiritual trance, ensuring the loyalty of the members as the withdrawal symptoms feel very much like the wrath of a dark god. Aside from this goblin meat is very gamey and good with mushrooms.&lt;br /&gt;
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===Gnomes===&lt;br /&gt;
Barely any meat on them, gnomes are often overlooked for meat as they have so little on them. One of the only real uses is for ground meat and sausages, which Ogres often enjoy for its sweet, nutty flavor. Smoked gnomish sausages with fruity sauce are considered a delicacy by those who are unaware of the meat&#039;s origins.&lt;br /&gt;
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===Halfling===&lt;br /&gt;
Well-marbled and gamey, the meat of halflings has a savory taste, not unlike rabbit. The best cuts are located on the arms and legs, but the feet can be trimmed of hair and pickled. Best cooked in a pan and served with a mushroom and cream sauce to compliment the flavors. Giants instead prefer to simply eat halflings whole, with Hill Giants particularly enjoying them and the game of &amp;quot;Stuff-Stuff.&amp;quot; Halfling fat is highly prized for frying due to its natural buttery flavor.&lt;br /&gt;
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===Hellhound===&lt;br /&gt;
VERY &amp;quot;fragrant&amp;quot;, flavorful, greasy, spicy, fatty sort of Red meat. Hellhound is often only eaten by warlocks and adventurous orcs, the meat though is quite delicious when well prepared. A good warlock will tell you nothing beats braised ginger Hellhound with peppers. The ribs though are particularly delicious sopped in sauce and barbecued slowly - the meat itself can be &#039;quite&#039; spicy though. The fat makes an excellent flavor enhancer.&lt;br /&gt;
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===Hobgoblin===&lt;br /&gt;
Hobgoblin meat is much less dangerous than Goblin meat, as Hobgoblins clean themselves, worry about their health and so medicate, and cook their food. Otherwise, it is similar to Goblin meat. You would think this would make the consumption of Hobgoblin meat more widespread, but civilized folk tends to look down on the consumption of Hobgoblin meat even more than that of Goblin meat because they see Hobgoblins with their civilization, evil as it is, as making them more &amp;quot;people&amp;quot; than Goblins are with their primitive, dirty lifestyles.&lt;br /&gt;
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===Humans===&lt;br /&gt;
Humans are the most watery of the races, their meat tends to be juicy but devoid of strong taste compared to the others. The best recipes with humans in them make use of the bone marrow and organs, it is recommended to let them simmer for a long time to bring out what little taste they have. Human brains and nerve centers can cause madness and should be discarded.&lt;br /&gt;
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===Hydra===&lt;br /&gt;
Many people are often quite shocked by just how common Hydra meat is in swamp lands given the terrible stories they hear of the beasts. Little is it known however that it&#039;s quite common for people to contain &amp;quot;Hydra coops&amp;quot; where a juvenile hydra is kept and fed Rats and other unsavory tidbits in exchange for harvesting its regenerating, delicious, and easy to prepare meat.&lt;br /&gt;
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===Kenku===&lt;br /&gt;
Kenku doesn&#039;t taste that much different than Ravens, which in turn tastes like wild duck. As such, a slain Kenku can easily be cooked up and served like any other bird, although they were only served openly as such in the same ancient Eastern Evil Empires that served Dog-Kobolds and Catfolk meat in open-air sapient-butcher slave-flesh markets. They were served cooked and hot with a serving of duck sauce. Removing the feathers was often done whilst the Kenku was still alive, which was seen as both an embarrassment and torture.&lt;br /&gt;
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===Kobold(Tiny Draconic Lizardmen)===&lt;br /&gt;
These guys taste a bit like Dragon, but ironically a lot better in flavor and cookability. They&#039;re compared to tasting like a spicy fried lizard when cooked, with lizard tasting like chicken.&lt;br /&gt;
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===Kobold(Tiny Dog Men)===&lt;br /&gt;
These beings, who share the name of Kobolds and often inhabit similar cave environments, are said to taste like the dogs they resemble, which is similar to beef. In times past, where some Oriental Cultures were ruled by Evil-aligned Leaders, the Dog Kobolds were kept in massive death camps and forcibly bred, every year the leader would attempt to numb the suffering of the common populace race against rebellion by having a Kobold Festival, where hundreds, perhaps thousands of kobolds were kept in cages before being publicly executed by being butchered and deep fried in oil. This practice has been stopped in recent years due to mass Dog Kobold escapes leading to rebellions and riots, outside pressure by boycott sanctions by Kingdoms who are against the consumption of sapients, and societal revolutions.&lt;br /&gt;
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===Kraken===&lt;br /&gt;
Extremely difficult to kill but worth every bit of the work, Kraken tentacles provide piles of meat to any who can slay one. Best steamed or added to soups or stews with garlic, butter, and celery, the tentacles can also be fried or poached. Giants are known for making great Kraken sashimi with tuna meat and seaweed.&lt;br /&gt;
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===Kuo-Toa===&lt;br /&gt;
The meat of a Kuo-Toa, when properly prepared with a deep batter fry and served with chips (fries for the uncultured swine out there) and tartar sauce, is capable of giving the eater a mild high such as that of marijuana. The meat is described as a softer, richer haddock or pollock sort of taste. However, undercooked or raw Kuo-Toa meat consumption can result in the equivalent of a &amp;quot;bad trip&amp;quot; with visions of horrific monsters forming from the consumer&#039;s id. What&#039;s worse is that, like how the Kuo-Toa has the ability to bring their imagined deities to life with the power of group-think, a group of diners who have experienced undercooked Kuo-toa meat consumption will gestalt psychically spawn a lower-mid-level Aberattion taking form from their shared living nightmares.&lt;br /&gt;
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===Lindworm===&lt;br /&gt;
Lindworm meat is rather bland, like an unseasoned, boiled chicken. However, it can be prepared into a delicious meal utilizing the correct blend of herbs and spices. Northern barbarian warrior tribes often enjoy the feast after slaying one of these beasts as they see them as an open canvas for experimenting with the many spices and herbs they have looted in their travels, raids, and adventures.&lt;br /&gt;
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===Locathah===&lt;br /&gt;
Taste much like Catfish, and as such, locathah living near coastal bayous and swamps need to watch out for unscrupulous immoral fish merchants willing to murder and butcher a locathah for their meat and pass it off as mounds of smoky, fire-cooked catfish.&lt;br /&gt;
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===Loxodon===&lt;br /&gt;
As beings that resemble a humanoid elephant, Loxodon meat is stated to taste mostly the same as actual elephants, pretty unpleasant, with a bit of the watery porklike flavor of Humans as an undertone. They still often guard their dead at the Loxodon Graveyards to make sure poachers and cannibalistic sapients don&#039;t defile these holy places for their meat, as despite not tasting that good, corrupt colonial nobles with more money than sense often serve Loxodon meat at parties while telling tall tales of their safari for the meat, often telling lurid tales of slaughtering whole Loxodon villages when in reality they paid off a poacher/grave robber to either sneak into the nearest Loxodon Graveyard and find a way to steal a recent corpse or murder a lone traveling Loxodon.&lt;br /&gt;
===Leucrotta===&lt;br /&gt;
Dark and tough meat, tasting like that of larger antelopes and various wild canines. Meat should be consumed with caution even with cooking due to their corpse scavenging nature, Leucrotta raised in private reserves however is said to be some of the cleanest living game, with wonderful taste when smoked over most woods.&lt;br /&gt;
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===Manticore===&lt;br /&gt;
Greasy, gamey, very sweet yet bitter meat- except the tail and wings. Manticore meat is exceptionally sweet and the flavor is not for everyone, but it makes excellent Manticore chops, bacon, and fries up exceptionally in its own fat. The Wings can be dried or deep fried for a tasty treat and the Tail can be either boiled and cracked open to be eaten like an insect with butter or deep fried and served in stews or curries.&lt;br /&gt;
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===Ogre===&lt;br /&gt;
Much like Orc meat, but 5,000 times better in the positive aspects and only a bit worse in the negatives. The equally muscular and fatty flavor of Ogre Meat, combined with Ogres not having qualms with cannibalism and preparation of other Ogres&#039; flesh, means that when two tribes of Ogres go to war, plenty of delicious piles of the meat of the fallen will be prepared into a delicious feast. It is tough at first, but with the strength of an Ogre cook beating the meat viciously with a club until it is soft, then seasoning it like pulled pork and serving BBQ style with mashed potatoes and chives, it&#039;s a delicious red-meat delight, with fatty, delicious flavor in enormous Ogre steaks.&lt;br /&gt;
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===Orc===&lt;br /&gt;
Few people eat orcs as their raids cause so much damage that most would prefer to burn the bodies and forget rather than cook the dead raiders. Orc is an earthy, bitter, pork flavored meat that is extremely greasy. Even trimmed of fat orc meat is difficult to cook with as it is very tough. Orc is best jerked and slathered with strongly spiced sauces and served with chilled vegetable slaw.&lt;br /&gt;
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===Owlbear===&lt;br /&gt;
Very gamey, strong-smelling, red meat that&#039;s rather tough, sweet, as well as being quite greasy. Owlbear is best eaten almost as soon as it&#039;s killed and harvested or dried as the smell will permeate any other foods and the meat is rife with parasites. The meat makes fine steaks, bacon, and sausages, but it excels in stews and soups with a long side apples, onions, carrots, celery, and cabbage. Owlbear stew with Walnut Bread is a very common dish amongst Fey folk and other forest dwellers in the autumn.&lt;br /&gt;
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===Phoenix===&lt;br /&gt;
Spicy, gamey, extremely flavorful with no real odor, a very nice white meat. Phoenix is best when the entire bird is put out, stuffed with bread crumbs, and then ironically enough, baked again. The meat is extremely tender once it&#039;s been cooked and is best prepared with methods that best compliment its very signature already barbecued flavor. Phoenix due to its rarity is not an entirely common dish and more often than not is only usually used to make simply amazing turducken-style feasts.&lt;br /&gt;
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===Quaggoth===&lt;br /&gt;
These bearlike humanoids taste mostly like the meat of a bear, with perhaps a bit of the watery pork undertones humans have, albeit not enough to affect the flavor in too negative of a way. As such, Quaggoth stew is pretty much easily sold off by immoral frontier innkeepers to traveling adventurers, as a way of making extra coin from and covering up massacres of Quaggoth tribes for their land &amp;amp; natural resources.&lt;br /&gt;
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===Remorhaze===&lt;br /&gt;
These extremely intractable monsters can be very difficult to cook as their meat is already heated and requires high heat to cook. Frying with certain fats and poaching in salt water, lemons, and spices are some of the only reliable cooking methods, and the meat often has a sharp, acrid taste. Frost giants use remorhazes as both food and trained beasts, preferring to freeze-dry the meat so it will keep longer. Freeze-dried remorhaze makes an excellent soup base as long as other spices are added to dull the sharp flavor.&lt;br /&gt;
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===Roc===&lt;br /&gt;
Rocs amongst many primitive and medieval cultures are considered gods of the sky, however, it doesn&#039;t stop the brave amongst them from using them for food. Their eggs make some of the largest omelets in the planes while bringing down a Roc can feed a village of a hundred for years if preserved correctly. Their meat is described as salty and gamey, due to their diet of large pachyderms and whales but a whole roasted roc is considered a symbol of hubristic opulence amongst many nations. &lt;br /&gt;
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===Ropers===&lt;br /&gt;
Even though they are &#039;evil,&#039; Ropers are quite delicious, shelled, boiled, and cooked with garlic, butter, mushrooms, and onions.&lt;br /&gt;
===[[Rust Monster]]===&lt;br /&gt;
The meat is similar to other giant land arthropod meats, with a texture and form not unlike ocean-dwelling crustaceans, notably earthy in flavor and relatively soft in texture. However, Rust monster meat is notorious for its heavy metallic aftertaste and sometimes toxic levels of lead and other metals. It is said that the [[Drow]] raise rust monsters with a diet of noble inert metals such as platinum and gold, leading to a slice of colorful meat with little or no metallic tones. The frontal feelers are said to be chewy yet soft and are delicious when deep fried in butter and sliced like calamari.&lt;br /&gt;
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===Sahuagin===&lt;br /&gt;
The meat of a Sahuagin has a sort of flavor that mixes the flavors of Shark with Alligator, with a sort of spicy undertone. It is often prepared Cajun-style by the City Guard of Seaside Land-Dweller cities after failed Sahuagin raids, served with loads of marinara sauce with grilled corn cobs, buttered and boiled chuul, peppers, lemon-soaked-and-grilled shrimp and spices mixed up in a huge serving tray.&lt;br /&gt;
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===Sea Serpent===&lt;br /&gt;
Enormous heaps of red meat with a fishy sort of reptilian flavor- very similar to snake or poultry. Sea serpent is filleted, after which the slabs of its meat can be either dried, salted, smoked, or roasted as with fresh shellfish or rice on the side. Sea serpent is often hunted and cooked by Giants: spit-roasted on sticks with octopus or seaweed and just as easily grilled with Mastodon Butter. The beast is also excellent deep fried and served with fries and lemon.&lt;br /&gt;
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===Shardminds===&lt;br /&gt;
Not entirely inedible. Creature&#039;s &amp;quot;crystals&amp;quot; must be grounded up into a fine powder before consumption by organic beings. This powder can be used as a mineral supplement and added to the teaspoons into water.&lt;br /&gt;
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===Slimes===&lt;br /&gt;
Gelatinous Cubes are inedible until salted, whereupon it turns into an antacid. Other slime varieties vary wildly in safety of consumption, how to prepare to ensure safety, and side effects.&lt;br /&gt;
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===Thouls===&lt;br /&gt;
These creatures of mixed Ghoul, Troll, and Hobgoblin descent are an absolute mess to work with. They&#039;re filled with disease, their flesh regenerates unless cooked to damn near char, and the meat has the same addictive qualities as a Goblin&#039;s. As such, a torture method by certain Eastern Empires is force-feeding Thoul Jerky to traitors and other hated individuals, ensuring they become addicted and cursing them to a painful death looking for food they hate, have to damn near turn to ash to consume safely, and is dangerous to hunt. What&#039;s worth, the eater may contract Ghoulism, and death is often not enough for relief for sapient beings who consume Thoul, as if one dies afterward from Thoul meat regenerating in their gut, they may become a Gaki or &amp;quot;Hungry Ghost&amp;quot;, a ghoul-like undead obsessed with eating one type of disgusting food which they find no enjoyment in eating, in this case, Thoul meat.&lt;br /&gt;
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===Triceratops===&lt;br /&gt;
Thick, lustrous, well-marbled, leaf and grass-fed, juicy slightly gamey red meat. Triceratops can be served and prepared more like Beef or any other hoofed animal: gutted and roasted on the spot, the ribs harvested and slathered with sauce, and even their feet are &amp;quot;alright&amp;quot; when pickled. Giants and Savage Humans however SWEAR by Triceratops Meatloaf with a tomato sauce gravy.&lt;br /&gt;
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===Troggle===&lt;br /&gt;
Hybrids of Ogres and Trolls, the meat of these bestial idiots have the fatty flavorfulness of an ogre-meat steak with only slightly sour undertones from their Troll parentage, with the bonus of the meat being regenerating, with the downside of requiring being cooked until every cell is dead to prevent regenerating Troggle flesh bursting from the consumer&#039;s gut. Some enterprising yet depraved ogre chefs took care to &amp;quot;breed&amp;quot; some for meat production, capturing and forcing themselves upon trolls, and keeping them captive to ensure the birth of Troggles. These poor souls were kept chained up and fed so their ogre parents could harvest meat from them, usually resulting in the Troggle child growing up mentally scarred and naturally mistrustful. Most Ogre tribes, although of limited morality, view this as a sick and twisted act, and will viciously beat the offending Ogre to death upon discovery of such depraved meat dungeons. The troll parent and the troggle are then released to the wild, to a cruel world where neither is truly accepted again amongst trolls or ogres. Still, the meat&#039;s pretty good though, and plentiful, and as such some Evil-Aligned Military Dictatorships had in the past taken to kidnapping whole tribes of Ogres and Trolls to forcibly breed Troggles, who they keep in horrific butchery camps to produce meat which was burnt to a crisp to prevent regeneration, to produce mass amounts of protein rations for soldiers, a fate worth than death for the Troggles, who could languish in these mind breaking conditions indefinitely. As such, Trolls and Ogres rarely mate nowadays, for memories of the horrors of Meat-Camps are still passed down by the small tribes of these brutish giant humanoids, ensuring Troggles are a lonely breed with very few Troggle-only settlements, usually in the vicinity of the liberated Meat-Camps after the past Evil Empires were lost to war and the ravages of time.&lt;br /&gt;
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===Troll===&lt;br /&gt;
Some daring (or idiotic) noble youths had begun to attempt to prepare troll meat that wouldn&#039;t regenerate in their guts and rip them apart from the inside, by making sure the flesh had been utterly cooked down to the last cell. It is supposed that the idea was similar to the idea of Fugu, or Poisonous Puffer Fish with the poison removed. Tough, chewy, and tasting like &amp;quot;steak that has been soaked in soured milk&amp;quot;, it was generally seen as food only the most desperate of adventurers in troll-infested wastelands would consider risking their lives preparing, as the risk in fighting the troll to acquire its meat, followed by the risk of the flesh regenerating and tearing up your guts, the preparation details were sold to adventurer guilds for a mark-down. Raw troll flesh has been described by soon-to-be-dead-by-bursting idiots as &amp;quot;like raw chicken that has gone bad mixed with infected snot&amp;quot;. Rarely, those whose guts have strong enough acids to digest the troll meat as soon as it regenerates wind up being mutated into hulking, half-trollish brutes with enhanced strength and stamina, although increased appetite is a side effect.&lt;br /&gt;
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===Unicorn===&lt;br /&gt;
Absolutely Delicious: savory, thick, slabs of marbled beautiful meat. Rarely hunted successfully, but when it is, it&#039;s quite a joyous occasion as many are surprised by how delicious this animal&#039;s meat is. If the Unicorn itself isn&#039;t just gutted, skewered through a stick, and roasted on spot with an apple the meat makes amazing steaks, ground unicorn &amp;quot;beef&amp;quot;, meatballs, sausages, and Ribs. Fey lords often flaunt their wealth by having roasted unicorns and their generosity by donating the bones to soup kitchens during the holidays.&lt;br /&gt;
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===Wolf-in-Sheep&#039;s-Clothing===&lt;br /&gt;
Whilst the corpse of a small animal it uses as a lure on top of the stump body tends to be somewhat fresh, the fact it&#039;s full of filaments for controlling its movement tends to make the meat full of splinters. The wood of the main plant-creature, however, can be used as fuel for cooking other meats and is known for adding a good smoky flavor to meat cooked over it.&lt;br /&gt;
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===Worm===&lt;br /&gt;
Worm Meat is often likened to the &amp;quot;spam of the dwarves&amp;quot; given how inexpensive it is, how common it is, how easy it is to prepare, and (un)fortunately because of its texture.&lt;br /&gt;
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===Wyvern===&lt;br /&gt;
Wyvern meat tastes like sour, spicy chicken, although the meat is risky to eat, as if the poisonous breath organ of the wyvern is burst during slaying it, it could potentially internally spread into the creature&#039;s bloodstream and render the meat riddled with the poison which, whilst the wyvern itself is immune to, could poison any race consuming the meat without poison resistance or immunity. As such, having a spell or potion of cure poison on hand whilst consuming wyvern meat is advised.&lt;br /&gt;
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===Yeti===&lt;br /&gt;
Human-tasting sort of sweet pork textured red meat. Yeti smells quite delicious when cooking, but the sweet flavor can be a little off-putting to some individuals. The best meat is on the Forearms and Legs- the hands, ribs, and everything else is usually avoided due to their similarity to humanoid anatomy. Yeti is best served roasted or barbecued with a good sauce- it&#039;s often boiled as an emergency food though in Harsh cold environments.&lt;br /&gt;
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==Eberron Cuisine==&lt;br /&gt;
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Aundairian cuisine features a cacophony of ingredients that their classically trained chefs turn into a symphony of taste and texture. Aundairian meals consist of small portions presented in elegant fashion, each plate a beauty to behold and a wonder to savor. Sauces play a heavy role in any recipe, and the cuisine of this nation is considered to be exquisitely rich and suitable for special occasions. Pan-seared rabbit with an Aundairian wood-nut sauce, gold pheasant stuffed with sparkle mushrooms and rice, and dragon salmon in butter and dark wine sauce are particular favorites that have begun appearing in House Ghallanda inns throughout the Five Nations.&lt;br /&gt;
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This region also has a reputation for its premier vineyards, and the wines of Aundair are considered among the finest in all of Khorvaire. Some of the best recent vintages now being traded in markets across the land include fireburst wine from the vineyards of Arcanix, dark Orla-un wine known for its fruity sweetness, and Windshire rainbow wine, a type of mursi (red wine) that changes color and flavor as one consumes a glass.&lt;br /&gt;
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Finally, Aundairian pastries and sweets reveal a level of artistic and culinary sophistication unmatched throughout the Five Nations. From tarts to cremfels (thin, fruit-and-cream-filled pancakes), the desserts that originated in this region combine elegance with artistry that reveals at least a portion of the Aundairian spirit.&lt;br /&gt;
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Brelish cooking utilizes meats, vegetables, and hearty sauces to create filling and comforting meals. Northern Brelish cuisine tends to be simpler fare, with a sweet and savory flavor. This is the food of farmers, designed to satisfy even the most ravenous appetites before and after a day of work in the fields. Here one can find beef boranel, a favorite of the king, that features a bread and mushroom stuffing roasted inside a full side of beef. Other hearty meals from the northern and central regions of Breland include farmer’s stew, thrice-poached eggs and sizzling pheasant, and kettle fried spider and redeye berries.&lt;br /&gt;
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Southern Brelish cooking is more adventurous, utilizing the spices and vegetables that grow in the more tropical clime. Food with a lot of heat dominates the menu, as do meals influenced by the diverse population of Sharn and then transported into the rest of the countryside. Traditional southern Brelish cooking is spicy and flavorful, and often too hot for those used to simpler fare. Fire-wrapped golden fish, spiced pork and orange peppers, and hot-spiced chicken in panya leaves are considered high cuisine in the best inns and restaurants throughout Breland.&lt;br /&gt;
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Sharn fusion, meanwhile, is a culinary experiment in combining traditional Brelish cooking with the exotic cuisine of the diverse people that regularly pass through or settle in the City of Towers. Taking ingredients and cooking styles from all over Khorvaire, the master chefs of Sharn combine these exotic dishes with their native presentation to make a totally new form of cuisine. Bold and exciting, Sharn fusion isn’t for everyone. But for those willing to try something new and a little different, this exotic culinary experience is worth the effort and expense (Sharn fusion tends to cost more than a traditional Brelish meal).&lt;br /&gt;
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Karrnathi cuisine tends to be as heavy and complex as its architecture, with filling, multi-layered casseroles one of the mainstays of the typical family meal. Karrns consider sausage- and cheesemaking to be art forms, and all kinds and varieties of these foods can be found throughout the land. Because of the harsh winters, stews and soups are a staple of Karrnathi cooking, and every hearth has a pot of something simmering over the fire throughout the long winter season.&lt;br /&gt;
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Brewing, another popular Karrnathi pastime, has created some of the most flavorful and potent beers and ales in the Five Nations, and kegs of Karrnathi brews find their way to markets across the continent. Baking has also developed into a staple of Karrnathi culinary art, and all kinds of pies and breads come out of the rich-smelling ovens throughout the land. One particularly popular loaf, called vedbread, combines crusty bread with the flavorfully sharp ved cheese. This is enjoyed warm as it emerges from the oven, or slathered with onion butter.&lt;br /&gt;
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While the heart and soul concentrates on the Silver Flame, the collective stomach of Thrane looks to the country’s unique cuisine for a different kind of religious experience. Many find that secular life in Thrane is stifled by the theocracy, but few who come to the country find the food to be disappointing. “It is like a breath of fire in the cold of a dark winter’s night” said Princess Wroya of Breland during a diplomatic visit to Thrane, after partaking in the Feast of the Silver Flame. Utilizing thrakel spices cooked in thick sauces, Thrane cuisine tends to be heavy, filling, hot, and delicious. Thrakel-seared beef in red sauce, three-thrakel fish stew, and the traditional silvered vegetable skewers are particular favorites in Thrane and beyond.&lt;br /&gt;
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The people of Thrane also enjoy their desserts, but here they take a different tack. To counter the spicy nature of the main meal, Thrane desserts tend to be sweet and served cold. Beesh-berry sorbet on top of silverfruit pie is considered the best of many tempting desserts.&lt;br /&gt;
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Food holds a special place in Adaran life. It is a requirement for life, but it is also a mode of expression, a blessing from the spirit world, and an experience. An Adaran avoids cooking and eating when he is angry or grieving, lest his emotions taint the meal.&lt;br /&gt;
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Food is usually baked in or roasted on a clay oven built in the house, though broiling over an open fire is a common alternative. Adarans avoid using utensils. They use their hands, sometimes protected by leaves, to pick up food, intending to involve all five senses in eating.&lt;br /&gt;
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Adarans like spice. The fragrant herbs used in cooking provide taste, and many also aid digestion and fortify the body. Foreigners can find Adaran food too spicy, and Adarans often find foreign food bland.&lt;br /&gt;
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A wide variety of comestibles can be found on the Adaran table, from broad, woody cavern fungi to the meat of mountain sheep, from fleshy fruits to the milk of oxen and goats—along with yogurt and cheeses from this milk. Some Adarans refrain from eating meat, showing their respect for the lives of all creatures.&lt;br /&gt;
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Monasteries are often more limited in fare, due to the ruggedness of the land around them. Still, the ascetics appreciate food as a manifestation of life.&lt;br /&gt;
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The people of Rhiavhaar, Pyrine, and Ohr Kaluun eat fish. Those of Dor Maleer are hunters by tradition. Few other Riedrans eat meat, and many consider the practice barbaric.&lt;br /&gt;
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The mainstay of the Riedran diet is the pomow plant. This fruit was developed by the Bountiful Horn during the first few centuries of the Riedran unification. Its origin remains a mystery, but common belief is that it involved meta-creation techniques and wild zones bound to Lammania. Pomow is a hardy crop that can grow in a range of climates, and every part of the plant has a use. The meat, root, and seeds can all be eaten, and are remarkably high in protein; the core is filled with juice; the bushy fibers around the stalk can be worked into thread, much like cotton; and strips of the tough rind are sharp enough to shave with. A pomow is a dark purple spheroid, ranging from one foot to two feet across. Pomow plants are remarkably fecund, and a stalk begins growing new fruit as soon as the sphere is plucked. Riedrans use a wide range of spices to add flavor and variety to their common meal of pomow gruel. They abstain from any sort of intoxicants.&lt;br /&gt;
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Food in Syrkarn is plentiful, well spiced, and served with copious amounts of ustah—a potent liquor brewed from honey and wild berries, reportedly from an ancient ogre recipe. The demands of rural life limit the choices available to the Syrk palate, with meat, fruits, and vegetables all typically dried for storage and transport. However, Syrks treat cooking with the same reverence as their other arts, and need no excuse for a feast.&lt;br /&gt;
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The Tundra is not the place for cultured cuisine, but in terms of resourcefulness and ingenuity, Tashanans must be admired. In coastal and lake areas, the diet consists primarily of fish, waterfowl, and sea mammals, with some varieties of harvested seaweed. Inland, meat is provided by the vast herds of caribou, supplemented by fox, bear, and the occasional mammoth in the far north. Many tribes also harvest various types of lichen and algae that cling to the glacial rocks of the plains. Tashanans are renowned for finding utility in every possible part of the kill—examples are foxsnout soup and the infamous Chuniigi blubbercake. Some larger southern tribes employ a limited system of agriculture for winter grains.&lt;br /&gt;
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==Tavern food==&lt;br /&gt;
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Stew, for the most part. It has meat in it, and potatoes, and is served with dumplings and bread. It&#039;s cheap, it&#039;s filling, and, most importantly, it&#039;s hot. You&#039;re fine as long as you don&#039;t ask what the meat is.&lt;br /&gt;
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If you&#039;re feeling flush, maybe things went your way at the dog tracks, or you just got your first paycheck in the new gig, you order the omelette. The barkeep keeps chickens out the back, along with a few animals. Milk, eggs, and some actual named meats that are too good for the stew, but not enough for a proper cut of meat. It&#039;s served with potatoes that&#039;ve been sliced thin and fried to hell and back. Plus, the barmaid (the barkeep&#039;s daughter) tends to lean down low over the table to make sure it doesn&#039;t slide while she&#039;s serving it.&lt;br /&gt;
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For adventurers, if you flash a little gold, he&#039;ll go delve in the icehouse and turn up some gammon. Salted, smoked lumps of pig. Fried with a little exotic produce, tastes delicious, especially with an egg on top. Customary to over-order a bit, and curry some goodwill with the regulars, as the leftover meats go into the &#039;stew&#039;, or omelettes.&lt;br /&gt;
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And they make the BEST trail rations. Basically the &#039;stew&#039;, with extra dripping from the roast beasts they do on holy days, poured into flatbread from the bakery across the road, and left to soak the juices up and congeal. Cold, but full of nutritious calories.&lt;br /&gt;
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==Recipes==&lt;br /&gt;
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Tropajhin Lu&#039;Kurra&lt;br /&gt;
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700g ground Rothe meat&lt;br /&gt;
1 egg&lt;br /&gt;
1/2 cup of dried shrieker &#039;crumbs&#039;&lt;br /&gt;
1/2 cup of finely chopped mushrooms&lt;br /&gt;
1/2 teaspoon mustard&lt;br /&gt;
450 g thick cut goblin belly strips&lt;br /&gt;
Rendered Rothe fat for frying&lt;br /&gt;
Garlic powder&lt;br /&gt;
Dwarf pepper&lt;br /&gt;
&lt;br /&gt;
1 Mix egg and mustard.&lt;br /&gt;
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2 Add ground chuck, breadcrumbs and mushroom.&lt;br /&gt;
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3 Add seasonings (Generally, a layer of salt and pepper)&lt;br /&gt;
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4 Garlic powder is added to each side then a pinch or two of red pepper).&lt;br /&gt;
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5 Weigh out about 5 oz of the mixture and make into a meatball then flatten slightly.&lt;br /&gt;
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6 Wrap a slice of goblin or two around the meat&lt;br /&gt;
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7 Fasten with the favour of Lloth. (You can hide a toothpick in their too if you&#039;re not sure that you&#039;re in the Goddess&#039; good graces.)&lt;br /&gt;
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8 Fry up in pan -- a few minutes on each side.&lt;br /&gt;
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9 Serve up with a cup of Gloomwine and the still-beating heart of a male commoner.&lt;br /&gt;
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Note: If you&#039;re serving it up to a rival the still-beating heart of their lover makes for an amusing meal - Or you may consider garnishing with a few leaves of Lloth&#039;s Passion. Two leaves to humiliate them with public fornication, four to make them fornicate till they die.&lt;br /&gt;
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==Miscellaneous==&lt;br /&gt;
* Deep underground there is a form of baking involving spores: Fern spores, mushroom spores, and moss spores a like are all collected and with the combination of crystal clear cave waters make a magnificent flour. This &amp;quot;spore&amp;quot; flour is made to make numerous chewy, fluffy, delicious loaves of &amp;quot;highly&amp;quot; leavened baked Breads and Rolls. &lt;br /&gt;
* The Elemental Plane of food is often used to teach children about &amp;quot;dying from success&amp;quot; and Moderation as both people and animals have been known to willingly eat themselves to obesity and dysfunction when exposed to it. &lt;br /&gt;
* Minotaur Cheese: Often initially viewed  with cringes. Minotaur cheese is some of the finest quality &amp;quot;cow&amp;quot; cheese known to both Humans, Centaurs, and very few lucky Dwarves. Minotaurs take immense pride in their womens&#039; cheese and happily sell it to Humans, Centaurs and the odd Elf or Changeling. The Minotaurs themselves don&#039;t touch the stuff.&lt;br /&gt;
* The Cheese made by subterranean Dwarves is as varied, flavorful, and delicious as it is suspicious to non-subterranean beings. Rat cheese is often said to be the sharpest and although likened to processed cheese. Dire Wombats simply produce the MOST cheese. Even if it&#039;s bland, it has a slight pleasant sweet taste, is quite filling and is actually chewy. Aardvark cheese is very brittle, the milk itself is better used for creams or yogurt due to the creature&#039;s taste for underground fruit. It&#039;s much sweeter than wombat and pleasantly sour. Mole cheese is often smoked: it&#039;s firm, keeps well, and has a very pleasant earthy aroma as it ages as opposed to stinking to high heaven. Cheap imported Dwarven cheese is usually either humongous wheels of smoked wombat cheese or individual smaller sharp wheels of Dire Rat cheese.&lt;br /&gt;
* Horse cheese is usually made only by Orcs. It&#039;s sharper, a little bitter, and very high in lactose. Often only enjoyed by the Orcs themselves, a few human tribes, and Dwarven cheese fanciers. They make excellent cream cheeses however and if the Orcs made bread it would go great on toast.&lt;br /&gt;
* Dungeon cheese is the &amp;quot;mysterious&amp;quot; cheese often found in dungeon storage rooms: it is more often than not smoked Rat, Horse, or Cow cheese.. and it can be quite delicious and a welcome change from dried vegetables and monster meat. If Adventuring parties have any Bread on them: Dungeon Rarebit can be QUITE the little treat.&lt;br /&gt;
* As important as bread is: Humans, Dwarves, Centaurs, and Giants are often surprised to find out the a large portion of other species/races cannot actually consume gluten or for that matter bread.&lt;br /&gt;
* Dwarven and Centaur baking is often celebrated as the best baking in the world. Both species were initially taught baking by humans and both completely stepped it up to 11. Humans even buy more loaves of Bread from Centaurs than they make themselves.&lt;br /&gt;
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[[Category:Awesome]]&lt;br /&gt;
[[Category:Food and Drink]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cuisine&amp;diff=156235</id>
		<title>Cuisine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cuisine&amp;diff=156235"/>
		<updated>2022-09-14T02:11:58Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Darkmantle */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Preface Placeholder&#039;&#039;&#039;&lt;br /&gt;
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For real world foods.  See [[List of /tg/ Cuisine]]&lt;br /&gt;
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== Racial Cuisine ==&lt;br /&gt;
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===Beholders=== &lt;br /&gt;
While each beholder may be unique and have a specific palette, they all have refined tastes. Jellied eels and meat pies are some foods for which they are famous, and their pie dough and crust is considered unmatched throughout the planes for its fluffy, buttery quality. They are also known for their skill in roasting and curing meats, using a combination of their eye rays to get perfectly seared steaks and excellent smoked meats. Smoked and pickled oysters made by beholders fetch as much as aged caviar in the right market.&lt;br /&gt;
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===Changelings=== &lt;br /&gt;
Changelings love pasta and oranges, but they&#039;re mostly known for their pasta dishes. In their native archipelago nations Changelings offer and serve up dozens of pasta dishes from something simple as garlic buttered spaghetti with shrimp, to fine lasagnas and beef stuffed ravioli topped with cheese and bacon. They are also known for religiously guarding the means of &amp;quot;cracking&amp;quot; open a mimic, harvesting its tough, stretchy, chewy red meat, and turning it into some of the finest dishes around. Baked Mimic with onions, Mimic on the half shell with oranges and fresh mussles, Mimic steak with a side of green onions.&lt;br /&gt;
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===Dragons===&lt;br /&gt;
Established draconic cuisine is rare, with fire-breathing varieties considered the most experienced with actually cooking their food before they eat it. Use of spices, garnishes, and anything involving grain tends to be rare, as different species of dragons range from obligate carnivores to merely finding meat more palatable. More infamous among some dragon &amp;quot;restaurants&amp;quot; is a practice similar to reptilian races on a larger scale, where animals suitable for a dragon&#039;s appetite are raised and eaten whole, alive or dead according to the customer&#039;s preference. Rumors of elves or other, more palatable races being served in the same way abound, which isn&#039;t always a false accusation.&lt;br /&gt;
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===Drow=== &lt;br /&gt;
Drow are just as cutthroat with cooking as they are in all other aspects of their society. Any meal may well be poisoned, but steamed insects or crustaceans are their signature dishes. Steamed crab with butter, shrimp served with chilled tomato sauce, and fried cave fishers are delicacies of the drow, though they will never cook spiders of any form. A little-known favorite of the drow is their love of fruit. A fruit salad or a fruit plate with yogurt dip is seen as the epitome of decadence.&lt;br /&gt;
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===Dwarves===&lt;br /&gt;
Dwarves can eat soil. They don&#039;t prefer soil, but they can eat it. As a rule of thumb you can usually judge a dwarf&#039;s economic background by how much dirt they eat and how used to the taste of it they are. A common saying amongst Dwarves hitting rough economic times goes, &amp;quot;And here I was; just getting nostalgic for the taste of dirt.&amp;quot; Little is it known the intense love Dwarves have for cheeses of all kind. No matter if you&#039;re on the surface or in a subterranean world of perpetual darkness: Dwarves love cheese. Dwarves make cheese from more animals than any other race: Aardvarks, Dire wombats, Dire Rats, Dire Moles, Yaks, Sheep, Goats, Purring Maggots, etc. etc.&lt;br /&gt;
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===Elves===&lt;br /&gt;
The stereotype that elves eat nothing but salad, fruit, and bread is false (though elves are never-the-less particularly skilled in baking). However, polite elven society holds a serious taboo against eating any meat that you or a member of your household did not hunt, kill, and prepare; hence elves in foreign lands tend to appear to be strict vegetarians (adventurers tend to be an exception to this rule, as they are to so many others). Popular elven meat dishes include wild boar ribs rubbed with dried herbs, and small game fowl basted with butter.&lt;br /&gt;
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===Giants===&lt;br /&gt;
A little known fact is how exactly wide and all inclusive a Giant&#039;s knowledge of cooking actually is. A well traveled and long lived species, Giants will live and learn to cook thousands of different animals to delicious quality: spit roasted elks, dinosaur baked underneath hot rocks with banana leaves, sea serpent kabobs with fresh grilled seaweed.&lt;br /&gt;
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===Gnomes===&lt;br /&gt;
Gnomes are both inventive and have an affinity for magic, traits that are apparent when dining on gnome cuisine. It is not uncommon for a traditional gnomish dish to include dinner and a show (especially if dinner &#039;&#039;is&#039;&#039; the show). Food that serves itself, plays sweet music or dances about is all part of the traditional meal. Gnomes highly value spells and spices, applying both with great enthusiasm. As such, gnome food can be overbearing to the uninitiated.&lt;br /&gt;
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===Halflings=== &lt;br /&gt;
Best known for the sheer amount of food they can consume, halflings nevertheless make excellent meals. Soft-boiled and breaded eggs, biscuits with preserves, onion soup topped with cheese, and roasted lamb ribs on the bone are staples of halfling cooking. These folk don&#039;t prefer overbearing spices and aggressive flavors. Most food they make is served hot and in great quantities, and almost all their dishes are so filling that other races would feel ready to burst after a single meal (let alone the seven that most halflings have a day!).&lt;br /&gt;
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===Humans===&lt;br /&gt;
Due to the well traveled nature of Humans, no matter where a human goes any establishment is guaranteed to have a &amp;quot;human friendly menu&amp;quot;; bread, cobs of corn, cheese, simple potato dishes and nourishing glasses of milk are almost always available in such menus. Certain subspecies of humans develop their own [[List of /tg/ Cuisine|specialized diets]].&lt;br /&gt;
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===Illithids===&lt;br /&gt;
Despite their infamous diets, Illithids are renowned throughout the outer planes as culinary masters. Possessing long, picture-perfect memories, Illithid chefs hold the recipes of a thousand worlds within their enormous brains. Most well known among these culinary masters is Chef Xan&#039;zarathuul. Those lucky enough to be able to find his restaurant in City of Planescape should consider themselves very fortunate indeed, for the place is also well known for playing host to numerous faces from the Multiverse, such as Elminster, Mephistopheles, and, if rumor proves correct, [[Lady of Pain|Her Ladyship]] Herself. Everybody thinks they eat brains, but really that was just a myth perpetuated by them to scare the shit out of the &amp;quot;lesser&amp;quot; beings. Illithids actually eat numerous species of underdark cave molluscs, small mussel and clam like creatures that cling to the rocks, ceilings, and stalactites of the underdark while filter feeding the nutrients rich water dripping down and over them.&lt;br /&gt;
The dark realms and the spaces between the multiverses are just rife with some of the best shellfish and &amp;quot;sea&amp;quot;food in the worlds. Why else would all those eldritch gods look like octopuses? Clams. Chaotic Clams. Abominable abalones... Scary.. scallops(?).&lt;br /&gt;
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===Kenku=== &lt;br /&gt;
Kenku&#039;s perfect mimicry can often extend to recipes and cooking, though they tend to prefer grains and breads, including poppy seed breads, bagels with cream cheese spreads, pumpernickel loaves, and toasted bread with meat filling. Kenku are also know for &#039;liberating&#039; spices and ingredients from others to further boost the flavor of their foodstuffs.&lt;br /&gt;
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===Merfolk=== &lt;br /&gt;
Masters of sushi and sashimi. For those with the taste for it, the merfolk make some of the best fish rolls anywhere and always know the best cuts of fish, squid, and other sea life for food. They also raise rice and other water-growing grains in estuaries and river mouths. Some merfolk prefer warm spice in their meals as a contrast to cold and raw food and so make soups, gumbos, and stews with earthy, warming spices.&lt;br /&gt;
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===Minotaurs===&lt;br /&gt;
Minotaurs are often celebrated as making the &#039;best&#039; curries in the world. It is also however universally agreed that it is a shame they cannot and will not cook with beef.&lt;br /&gt;
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===Ogres===&lt;br /&gt;
Little is it known that Ogres make some of the finest Cooks in all the land, not because of their attention to detail, but of their love of food and their curiosity. Orcs, Wild Humans, and Animal folk alike climb over one another for Ogre made pierogies, sausages, pies, and especially their numerous secret recipes for stolen livestock. An old Fable goes that an Ogre once escaped being execution by serving a king such a succulent and deliciously garnished Haunch of Mutton with onions, carrots, mashed potatoes and gravy that the king not only spared him but let the Ogre eat his Chef and replace him as head royal cook. &lt;br /&gt;
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===Orcs===&lt;br /&gt;
Orcs not only take pride in breeding prize winning pigs, but also their prowess in cooking and serving them. Orcish pork and beans is a staple, but Orcish pork chops, bacon, and pork and rice meatballs in tomato sauce are all known world wide for their quality and flavor. There are few people -even warring humans- who would turn down a line of smoked sausages from an Orcish butchery. An Orc who comes home empty handed either from a Raid or Hunting trip is often look down upon either as unlucky or incompetent, but they are always called a &amp;quot;Dog eater&amp;quot;: an Orc so poor they can only afford roasted dog at their raiding dinner party. While the orcish lust for red meat is barely exaggerated by stereotype, the average orc&#039;s diet is surprisingly varied. Local grains and eggs form breakfast, while the roast meat at dinner is accompanied by vegetables roasted in the drippings and hearty black bread. Seasoning tends to be limited to what a warrior has plundered himself, or what his chief has seen fit to gift to him for any noteworthy feats or services to the tribe (salt in particular tends to be given as a gift to those warriors who have distinguished themselves). A gift of a pepper rub is considered to be an act of bestowing highest honors. It is customary to give such when adopting a son or blood brother into one&#039;s family.&lt;br /&gt;
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===Reptilians &amp;amp; Amphibians===&lt;br /&gt;
In Lizard, frog, and Snake people communities a like there exists a business that is both horrifying and disgusting: A store where live animals such as Chickens, Fish, Large Insects Small Pigs, Guinea Pigs, and Large Rats are kept alive. Customers may then purchase these creatures to swallow whole, alive or dead, which is up to preference. These establishments have the same atmosphere as a Cafe. It is hard for many traveling cold-blooded folk to overcome the need for live food, especially in urban areas where such behavior can land one in the local constabulary for a night. Thus when having to eat prepared food, most prefer the rarest cooked meat the chef would allow, or anyplace that serves raw food such as eggs, caviar, or sliced raw fish such as tuna and salmon.&lt;br /&gt;
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==Creature Meats &amp;amp; other Monster Products==&lt;br /&gt;
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===Aarakocra===&lt;br /&gt;
Large pieces of white meat with a delicate flavor. Once plucked the arms, legs, and wings cook or grill up beautifully, and the breast meat is perfect served with salads or pastas. Many who enjoy aarakocra will tell you that frying the meat after breading with egg, flour, and spices, and served with gravy and biscuits is the best way to eat it. Finally, the thigh meat is excellent served with rice and curry sauce.&lt;br /&gt;
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===Assassin Vine===&lt;br /&gt;
The sap of the Assassin Vine can be distilled into a syrup that tastes heavily like sour grapes and has mild alcoholic content. As such, satyr and dwarf rangers will often risk the dangers of capturing saplings of assassin vines and attempt to farm heavily-trimmed specimens for their sap. This is a dangerous endeavor if the plants are allowed to grow too big, as they could turn on the would-be farmers.&lt;br /&gt;
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===Axebeak===&lt;br /&gt;
Large, flightless birds that have pounds of white and dark meat for the taking. The meat is quite gamey and a bit tough but makes for great roasts with lemons and rosemary. One thigh can easily feed 10 people comfortably, and a whole bird is seen as a prime meal for weddings and celebrations through the planes. Axebeak eggs are just as valuable, with big, rich orange yolks, and can make excellent omelets with tomato and fried potatoes.&lt;br /&gt;
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===Basidirond===&lt;br /&gt;
Terrestrial sapient mushroom. Has no meat. The yawning cupped portion of this Fungus is very spongy, and meaty, and can be quite delicious when cut into pieces and fried with butter or thrown into stews. The &amp;quot;mouth&amp;quot; however can become quite rubbery or mushy when improperly boiled. The &amp;quot;legs&amp;quot; of this fungi make an excellent garnish when ground up and are fantastic dried or deep fried to be used as Mushroom chips or fries. The spores of this mushroom can just as well be collected with a damp nest to be used as an incredibly sticky flour that makes fantastic pancakes and sweets... hallucinogenic sweets.&lt;br /&gt;
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===Basilisk===&lt;br /&gt;
Very lean meat with a gamey reptilian texture. Often the whole animal is skinned and roasted over a slow fire after being covered with a spice rub. This is made even better given that basilisks are trainable, and a powerful magic user often keeps them penned and fattens them for food. Fried basilisk tail nuggets go great with sauces and the meat can be dried to make excellent jerky strips.&lt;br /&gt;
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===Beholder===&lt;br /&gt;
Hope you like the taste of eyes because just about every cubic inch of a beholder contains a lot of vitreous fluid. Other than that, the tentacles are fairly close to the taste and texture of calamari, and the outer eyes are more or less the same in texture and taste as any mammalian eye. Eating from the main body is not recommended, as Beholder&#039;s brain is highly toxic to most humanoid life, the muscles are very thin on the very thick skull, and the marrow contains brain-matter and thus is unsafe to eat; reportedly, all of the main body tastes of whatever unpleasant tasting fungi in the area is to be found in the region where the Beholder was living, making the risk of the toxin, or effort of removing it, not worth the trouble.&lt;br /&gt;
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===Boogins===&lt;br /&gt;
This race originates as hybrids of Orcs and Quaggoths, and as such their flavor is a mixture of the Quaggoth&#039;s sweeter venison-type flavor and the Orc&#039;s porklike flavor. Whilst a bit of a bitch to cook, it&#039;s well worth it, as the taste is similar to sweet pork, allowing for delicious, sweet, and tangy meat similar to pulled pork to be made and utilized in sandwiches.&lt;br /&gt;
===[[Bowler]]===&lt;br /&gt;
Bowler meat is a rare delicacy amongst crag/heathland living tribes of humans and humanoids. On one hand, the energy expenditure to obtain it is enormous, not only are bowlers near impossible to distinguish from the surrounding rock without magical or psionic aid, but they are also extremely tough to crack open, requiring strength equivalent to giant humanoids or a plethora of specially made tools. The reward however some claim, makes it worth it. Bowler meat is sweet tasting and smelling, with a wonderful aroma when fried in any sort of seed-based oil. A haggis made from their stomachs and stuffed with a plethora of vegetables and meats are considered a meal worth entire fortunes and sometimes act as dowries for primitive tribes and societies.&lt;br /&gt;
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===Bugbear===&lt;br /&gt;
Tastes like a mixture of Ogre meat and Hobgoblin meat, but should still be cooked well done as although they aren&#039;t as dirty as their Goblin relatives, they still aren&#039;t quite as clean as Hobgoblins. They&#039;re also a bitch to shave all the hair off of before cooking.&lt;br /&gt;
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===Bullywugs===&lt;br /&gt;
The legs make an excellent fried snack, but the meat can often be very watery and stringy. Most don&#039;t prefer the muddy flavor, but some swamp dwellers have made it a yearly tradition to hunt bullywugs for feasts. Bullywugs are of questionable sapience even in the most nurturing environments and most major swamp dwellers such as [[Crocodilian|Crocodilians]], aren&#039;t particularly picky on whether their quarry has a sense of pain or thought.&lt;br /&gt;
===[[Carbuncle]]===&lt;br /&gt;
Finding pristine carbuncle meat in any market is a rare occurrence, as most carbuncle corpses are shredded beyond recognition, owing to the raw universal hatred of the creature. However, those lucky enough to be treated to a meal of intact carbuncle are surprised by the naturally soft yet marbled meat, with a generous layer of fat and a surprisingly non-gamey taste. Owing to their tendency to eat processed and cooked foods from their victims.&lt;br /&gt;
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===Catfolk===&lt;br /&gt;
Catfolk meat tastes a lot like a cat, which is similar to sour pork. As such, the Ancient Evil Eastern Empire would use Catfolk meat as a substitute for Sweet and Sour Pork at times. The Nobles and Royalty of the Ancient Eastern Evil Empire used to devour beastfolk slaves&#039; meat as what they claimed was an &amp;quot;exotic dish&amp;quot;, despite running mass breeding programs to make the meat plentiful for the populace, in an attempt to bribe the human majority with &amp;quot;rich people food&amp;quot; and to make them guilty by association with the inhumane practice, hoping the majority of the populace would turn a blind eye if they were also implicated in the butchery. This didn&#039;t work in the long term. However, Catfolk could be said to be the catalyst of the downfall of the Beastman Flesh Trade, as the Nobles&#039; young men often fell in love with Catgirls, whom they would often intermarry with.&lt;br /&gt;
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===Cave Fisher===&lt;br /&gt;
Often cooked flambéed as their alcoholic blood gives the meat a naturally sharp flavor, after cooking the meat is flakey with a slightly alchemical smell. The meat can then be added to curry sauces and rice for an extremely flavorful meal. The meat also works well with spice rubs that compliment the smell and taste. Drow are some of the few who have learned how to properly fry cave fishers, which can be quite crunchy.&lt;br /&gt;
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===Chimera===&lt;br /&gt;
Both red and white meat can be harvested, though all of it has the same mix of bitter, sweet, sour, and gamey flavor- has a very &amp;quot;chemical&amp;quot; aftertaste. Chimera is one of the most difficult beasts to cook as it stinks as much as a goat and it&#039;s as greasy and tough as lion.. ..the tail however can be easily cut off, seasoned, and stuffed with lemons or vegetables and roasted as any other reptile. The legs, paws, and ribs however are salvageable and amazing barbecued. Chimera fat is often kept by those who actually enjoy the creature&#039;s &amp;quot;alchemical&amp;quot; aftertaste.&lt;br /&gt;
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===[[Chuul]]===&lt;br /&gt;
Very buttery, fluffy, delicious shellfish meat- the Tentacles are rubbery and chewy though. The best meat is in the claws and legs and is best served boiled up and with butter. The shell itself can be used as a bowl and with the meat still inside: garlic, vegetables, oranges, or apples may be thrown in to cook up a delicious stew. The tentacles are delicious deep fried- this creature is a favorite amongst those who deal with eldritch horrors.&lt;br /&gt;
===[[Cloaker]]===&lt;br /&gt;
Cloakers are prized for the two valuable products they produce from their butchery, their skins, and their meat. Cloaker meat has been described as a mix between cod and shark, with a light texture and little need for deboning making it perfect for whole filets. Cloaker skin is highly sought after for its properties of magical means (being able to enhance the strength of illusion, shadow, and ninjitsu magic) and durability. Many tailors, haberdashers, cordwainers, and leather workers of all kinds celebrate good business years with a meal of baked Cloaker filets, the irony of the food&#039;s fate adding to its deliciousness.&lt;br /&gt;
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===Darkmantle===&lt;br /&gt;
Darkmantle is easy enough to catch as long as you are careful and their meat is nearly identical to squid, though with a slightly metallic aftertaste. The tentacles are great fried, but even better is removing the mantle and stuffing it with the chopped-up tentacles, minced pork, rice, and spicy vegetables before cooking in oil.&lt;br /&gt;
Their Piercer larva are also sometimes skewered with a stick and roasted over a fire by Troglodytes.&lt;br /&gt;
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===[[Dohwar]]===&lt;br /&gt;
Regular non-sapient penguin meat is best described as &amp;quot;oily chicken&amp;quot;, with it&#039;s breast being very robust dark meat with a fish-like taste. Dohwar meat is the complete opposite, fatty to a sickening degree, with no texture or firmness to think of, and usually polluted with alcohol and drugs due to most Dohwar&#039;s hedonistic lifestyles. [[Psurlon]]&#039;s seem to be the only race of beings able to tolerate it, making passable stews and a wide variety of cold salads &amp;amp; pasta with the meat.&lt;br /&gt;
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===Dekanter Goblins===&lt;br /&gt;
Due to their nature, the meat of a Dekanter Goblin has pros and cons. The regeneration of these creatures means that much like trolls, you must completely cook the meat down to the last cell to prevent the flesh from regenerating in your gut. However, due to their smaller size, rather than full-on bursting, Dekanter Goblin&#039;s half-formed half-digested flesh lumps can become a form of obscenely large, painful, but not bursting or immediately fatal stomach-distending parasitic tumors, which must be removed with painful surgery. The reason people risk this is because, unlike the unpalatable meat of the trolls and goblins who make up a third of these creatures&#039; genetics, the meat of a Dekanter Goblin tastes like that of the lean, delicious meat of a Rhinoceros. Not only that, but it also has the same addictive qualities that normal Goblin brains exhibit with withdrawal symptoms, leading to hooked nobles ordering it often, and paying well for it, leading to a bustling business of illegal Dekanter Goblin meat harvesting, often lead by Dekanter Goblins themselves taking advantage of their regenerative abilities and delicious, dangerous, expensive meat!&lt;br /&gt;
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===Dire Animals===&lt;br /&gt;
Dire animals are indeed dire. While their furs and claws or whatever else you can harvest off of them may be useful, the actual meat on the animal itself is tough and when consumed en masse, could make the eater sick. However, in Orc and Goblin culture, those who can survive a meal of it, digest it, and pass it are deemed as stronger and are more attractive mates. They hunt the animal (Orcs hunting larger game, like dire bears, and goblins smaller, such as dire rats) and then cook and consume the meat themselves.&lt;br /&gt;
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===Dragon===&lt;br /&gt;
The only disappointing thing about finishing a dragon hunt is the meat: it&#039;s worthless not because it isn&#039;t edible, but because of its spicy, gamey, flavor and rather tough texture, and difficulty to cook or work with. Giants however have a taste for it and just as well the best recipes for it from centuries of hunting the creatures.&lt;br /&gt;
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===Dwarves===&lt;br /&gt;
Dwarven meat has multiple layers of muscle and when cooked the meat tends to fall apart. When dried and salted Dwarven meat lasts far longer than other humanoid meats and most mainstream foodstuffs. Taste-wise it&#039;s very white and soft meat but it has a strong bitter aftertaste. Dwarven meat on the bone with some spices would not look or taste out of place in a royal feast provided that it&#039;s unrecognizable as such. Sugary additions are not unusual.&lt;br /&gt;
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===Elves===&lt;br /&gt;
Elves are wiry with not much meat on them and barely any fat. The meat is slimy, easy to swallow, and quickly digested. Ogre women sometimes joke that elven meat comes out the same as it came in. The taste can only be brought out by roasting the meat rather than cooking it and this gives it it&#039;s signature fishy smell. The structure is the same as that of other primates but the taste is undeniably that of freshwater fish. Elven fat is by far the best fat in all creation to use in the butter-making process as it has lower cholesterol.&lt;br /&gt;
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===Fire Elementals===&lt;br /&gt;
Often celebrated as fantastic eats as far as monsters are concerned as they are already &amp;quot;cooked&amp;quot; and even in the ones that do contain parasites or diseases a normal being&#039;s body is far too cold to house them. &lt;br /&gt;
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===Flumph===&lt;br /&gt;
The meat has a rubbery texture with a muddy sort of salty flavor. This creature is best dried or roasted and kept as a crunchy snack. It&#039;s not entirely well received otherwise unless heavily seasoned due to its slimy water-filled body. Flumphs however make excellent chowders with the addition of mushrooms and Aardvark Cream.&lt;br /&gt;
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===Ghouls===&lt;br /&gt;
These death-magic-saturated beings are a type of mutation which results in the afflicted being compelled to eat the bodies of the dead, including their species, regardless if the flesh is fresh or rotten carrion. As such, their meat is often tainted by disease and parasites much like a Hyena-Man Gnoll&#039;s is.&lt;br /&gt;
===[[Ghost]]===&lt;br /&gt;
Ectoplasm is extremely salty, to an almost comical degree. Any sort of skin-breathing creature that needs a layer of mucus or liquid on its skin is liable to take extreme burn like injuries from even a small splash of it. However veteran ghost hunters are known to use small drops of ectoplasm as a seasoning and in places where salt baking is common, a glaze of ectoplasm can serve just as well, providing a hardened crust when heated in an oven.&lt;br /&gt;
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===Giant===&lt;br /&gt;
The meat of a Giant is somewhat comparable to that of Ogres. It&#039;s equally fatty and flavorful, the muscularity making it tough unless the meat is beaten brutally, and dangerous to acquire, as that means killing a giant. The payoff for the danger is that you get enormous piles of delicious meat from killing one. This is for common Hill Giants, as depending on the variant, the meat could have different flavors as well. Flab Giants are extremely fatty and their fat can be used like lard for cooking and deep frying. Ice Giants taste somewhat like wintergreen mint added to a mixture of pork and beef. Fire Giants require extremely high temperatures to cook, as they are fire resistant, but can be broiled into a smoky, spiced ham-like flavor. Cloud Giants tend to be much leaner and with an almost watery taste to the meat unless dried. Storm Giants have an almost electricity in the air ozone before a thunderstorm sort of taste, if that makes any sense. Ettins taste like a better version of the pork-like Orc meat.&lt;br /&gt;
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===Gnoll (Hyena Men)===&lt;br /&gt;
The flesh of a gnoll is infested with parasites and diseases from their diet of corpses and carrion. Add in their Demonic heritage, which adds in a burning sort of spicy taste, and their meat tastes like burning expired roadkill. As such, whilst Gnolls and other carrion-eaters like Ghouls and Ghasts favor Gnoll Meat as a delicacy, most other sapient beings prefer to burn the bodies of Gnoll raiders, which is seen as a grievous insult by the Gnolls, who view it as an insult and waste of a delicious meal.&lt;br /&gt;
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===Gnoll (Troll-Gnome Hybrid)===&lt;br /&gt;
The flesh of hybrids of Gnomes and Trolls, a species that are about the size of and resemble lanky hobgoblins, must be cooked much like the flesh of full-blooded trolls and Dekanter Goblins, lest stomach rupturing occur. Ogres say that sausages made from these hybrid Troll-Gnomes taste like Beef-Pork Hotdogs with Heavily Salted Peanuts added in, with the fruity flavor of their Gnome parent&#039;s meat swapped for a more citrusy taste, whilst also avoiding the unpleasant nature of their Troll parent&#039;s taste, and are seen by Ogre chefs as a sort of pre-game feast meal for games of Bashyball, Smashball, and Kicky-Skull.&lt;br /&gt;
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===Goblins===&lt;br /&gt;
Even among Ogres goblin meat is a bit of a taboo, not because they have much respect for the creatures but because it&#039;s very unhealthy. Besides your average goblin having an unhygienic lifestyle and being quite disease-infested, their tiny bodies are filled with disproportionate amounts of humors. Consuming goblin meat leads to giddiness, poor risk assessment, and heavy mood swinging, giving goblin meat its addictive effects. Overly hedonistic pleasure cults can serve goblin brain in a bowl and believe themselves to have fallen into a spiritual trance, ensuring the loyalty of the members as the withdrawal symptoms feel very much like the wrath of a dark god. Aside from this goblin meat is very gamey and good with mushrooms.&lt;br /&gt;
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===Gnomes===&lt;br /&gt;
Barely any meat on them, gnomes are often overlooked for meat as they have so little on them. One of the only real uses is for ground meat and sausages, which Ogres often enjoy for its sweet, nutty flavor. Smoked gnomish sausages with fruity sauce are considered a delicacy by those who are unaware of the meat&#039;s origins.&lt;br /&gt;
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===Halfling===&lt;br /&gt;
Well-marbled and gamey, the meat of halflings has a savory taste, not unlike rabbit. The best cuts are located on the arms and legs, but the feet can be trimmed of hair and pickled. Best cooked in a pan and served with a mushroom and cream sauce to compliment the flavors. Giants instead prefer to simply eat halflings whole, with Hill Giants particularly enjoying them and the game of &amp;quot;Stuff-Stuff.&amp;quot; Halfling fat is highly prized for frying due to its natural buttery flavor.&lt;br /&gt;
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===Hellhound===&lt;br /&gt;
VERY &amp;quot;fragrant&amp;quot;, flavorful, greasy, spicy, fatty sort of Red meat. Hellhound is often only eaten by warlocks and adventurous orcs, the meat though is quite delicious when well prepared. A good warlock will tell you nothing beats braised ginger Hellhound with peppers. The ribs though are particularly delicious sopped in sauce and barbecued slowly - the meat itself can be &#039;quite&#039; spicy though. The fat makes an excellent flavor enhancer.&lt;br /&gt;
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===Hobgoblin===&lt;br /&gt;
Hobgoblin meat is much less dangerous than Goblin meat, as Hobgoblins clean themselves, worry about their health and so medicate, and cook their food. Otherwise, it is similar to Goblin meat. You would think this would make the consumption of Hobgoblin meat more widespread, but civilized folk tends to look down on the consumption of Hobgoblin meat even more than that of Goblin meat because they see Hobgoblins with their civilization, evil as it is, as making them more &amp;quot;people&amp;quot; than Goblins are with their primitive, dirty lifestyles.&lt;br /&gt;
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===Humans===&lt;br /&gt;
Humans are the most watery of the races, their meat tends to be juicy but devoid of strong taste compared to the others. The best recipes with humans in them make use of the bone marrow and organs, it is recommended to let them simmer for a long time to bring out what little taste they have. Human brains and nerve centers can cause madness and should be discarded.&lt;br /&gt;
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===Hydra===&lt;br /&gt;
Many people are often quite shocked by just how common Hydra meat is in swamp lands given the terrible stories they hear of the beasts. Little is it known however that it&#039;s quite common for people to contain &amp;quot;Hydra coops&amp;quot; where a juvenile hydra is kept and fed Rats and other unsavory tidbits in exchange for harvesting its regenerating, delicious, and easy to prepare meat.&lt;br /&gt;
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===Kenku===&lt;br /&gt;
Kenku doesn&#039;t taste that much different than Ravens, which in turn tastes like wild duck. As such, a slain Kenku can easily be cooked up and served like any other bird, although they were only served openly as such in the same ancient Eastern Evil Empires that served Dog-Kobolds and Catfolk meat in open-air sapient-butcher slave-flesh markets. They were served cooked and hot with a serving of duck sauce. Removing the feathers was often done whilst the Kenku was still alive, which was seen as both an embarrassment and torture.&lt;br /&gt;
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===Kobold(Tiny Draconic Lizardmen)===&lt;br /&gt;
These guys taste a bit like Dragon, but ironically a lot better in flavor and cookability. They&#039;re compared to tasting like a spicy fried lizard when cooked, with lizard tasting like chicken.&lt;br /&gt;
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===Kobold(Tiny Dog Men)===&lt;br /&gt;
These beings, who share the name of Kobolds and often inhabit similar cave environments, are said to taste like the dogs they resemble, which is similar to beef. In times past, where some Oriental Cultures were ruled by Evil-aligned Leaders, the Dog Kobolds were kept in massive death camps and forcibly bred, every year the leader would attempt to numb the suffering of the common populace race against rebellion by having a Kobold Festival, where hundreds, perhaps thousands of kobolds were kept in cages before being publicly executed by being butchered and deep fried in oil. This practice has been stopped in recent years due to mass Dog Kobold escapes leading to rebellions and riots, outside pressure by boycott sanctions by Kingdoms who are against the consumption of sapients, and societal revolutions.&lt;br /&gt;
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===Kraken===&lt;br /&gt;
Extremely difficult to kill but worth every bit of the work, Kraken tentacles provide piles of meat to any who can slay one. Best steamed or added to soups or stews with garlic, butter, and celery, the tentacles can also be fried or poached. Giants are known for making great Kraken sashimi with tuna meat and seaweed.&lt;br /&gt;
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===Kuo-Toa===&lt;br /&gt;
The meat of a Kuo-Toa, when properly prepared with a deep batter fry and served with chips (fries for the uncultured swine out there) and tartar sauce, is capable of giving the eater a mild high such as that of marijuana. The meat is described as a softer, richer haddock or pollock sort of taste. However, undercooked or raw Kuo-Toa meat consumption can result in the equivalent of a &amp;quot;bad trip&amp;quot; with visions of horrific monsters forming from the consumer&#039;s id. What&#039;s worse is that, like how the Kuo-Toa has the ability to bring their imagined deities to life with the power of group-think, a group of diners who have experienced undercooked Kuo-toa meat consumption will gestalt psychically spawn a lower-mid-level Aberattion taking form from their shared living nightmares.&lt;br /&gt;
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===Lindworm===&lt;br /&gt;
Lindworm meat is rather bland, like an unseasoned, boiled chicken. However, it can be prepared into a delicious meal utilizing the correct blend of herbs and spices. Northern barbarian warrior tribes often enjoy the feast after slaying one of these beasts as they see them as an open canvas for experimenting with the many spices and herbs they have looted in their travels, raids, and adventures.&lt;br /&gt;
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===Locathah===&lt;br /&gt;
Taste much like Catfish, and as such, locathah living near coastal bayous and swamps need to watch out for unscrupulous immoral fish merchants willing to murder and butcher a locathah for their meat and pass it off as mounds of smoky, fire-cooked catfish.&lt;br /&gt;
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===Loxodon===&lt;br /&gt;
As beings that resemble a humanoid elephant, Loxodon meat is stated to taste mostly the same as actual elephants, pretty unpleasant, with a bit of the watery porklike flavor of Humans as an undertone. They still often guard their dead at the Loxodon Graveyards to make sure poachers and cannibalistic sapients don&#039;t defile these holy places for their meat, as despite not tasting that good, corrupt colonial nobles with more money than sense often serve Loxodon meat at parties while telling tall tales of their safari for the meat, often telling lurid tales of slaughtering whole Loxodon villages when in reality they paid off a poacher/grave robber to either sneak into the nearest Loxodon Graveyard and find a way to steal a recent corpse or murder a lone traveling Loxodon.&lt;br /&gt;
===Leucrotta===&lt;br /&gt;
Dark and tough meat, tasting like that of larger antelopes and various wild canines. Meat should be consumed with caution even with cooking due to their corpse scavenging nature, Leucrotta raised in private reserves however is said to be some of the cleanest living game, with wonderful taste when smoked over most woods.&lt;br /&gt;
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===Manticore===&lt;br /&gt;
Greasy, gamey, very sweet yet bitter meat- except the tail and wings. Manticore meat is exceptionally sweet and the flavor is not for everyone, but it makes excellent Manticore chops, bacon, and fries up exceptionally in its own fat. The Wings can be dried or deep fried for a tasty treat and the Tail can be either boiled and cracked open to be eaten like an insect with butter or deep fried and served in stews or curries.&lt;br /&gt;
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===Ogre===&lt;br /&gt;
Much like Orc meat, but 5,000 times better in the positive aspects and only a bit worse in the negatives. The equally muscular and fatty flavor of Ogre Meat, combined with Ogres not having qualms with cannibalism and preparation of other Ogres&#039; flesh, means that when two tribes of Ogres go to war, plenty of delicious piles of the meat of the fallen will be prepared into a delicious feast. It is tough at first, but with the strength of an Ogre cook beating the meat viciously with a club until it is soft, then seasoning it like pulled pork and serving BBQ style with mashed potatoes and chives, it&#039;s a delicious red-meat delight, with fatty, delicious flavor in enormous Ogre steaks.&lt;br /&gt;
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===Orc===&lt;br /&gt;
Few people eat orcs as their raids cause so much damage that most would prefer to burn the bodies and forget rather than cook the dead raiders. Orc is an earthy, bitter, pork flavored meat that is extremely greasy. Even trimmed of fat orc meat is difficult to cook with as it is very tough. Orc is best jerked and slathered with strongly spiced sauces and served with chilled vegetable slaw.&lt;br /&gt;
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===Owlbear===&lt;br /&gt;
Very gamey, strong-smelling, red meat that&#039;s rather tough, sweet, as well as being quite greasy. Owlbear is best eaten almost as soon as it&#039;s killed and harvested or dried as the smell will permeate any other foods and the meat is rife with parasites. The meat makes fine steaks, bacon, and sausages, but it excels in stews and soups with a long side apples, onions, carrots, celery, and cabbage. Owlbear stew with Walnut Bread is a very common dish amongst Fey folk and other forest dwellers in the autumn.&lt;br /&gt;
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===Phoenix===&lt;br /&gt;
Spicy, gamey, extremely flavorful with no real odor, a very nice white meat. Phoenix is best when the entire bird is put out, stuffed with bread crumbs, and then ironically enough, baked again. The meat is extremely tender once it&#039;s been cooked and is best prepared with methods that best compliment its very signature already barbecued flavor. Phoenix due to its rarity is not an entirely common dish and more often than not is only usually used to make simply amazing turducken-style feasts.&lt;br /&gt;
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===Quaggoth===&lt;br /&gt;
These bearlike humanoids taste mostly like the meat of a bear, with perhaps a bit of the watery pork undertones humans have, albeit not enough to affect the flavor in too negative of a way. As such, Quaggoth stew is pretty much easily sold off by immoral frontier innkeepers to traveling adventurers, as a way of making extra coin from and covering up massacres of Quaggoth tribes for their land &amp;amp; natural resources.&lt;br /&gt;
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===Remorhaze===&lt;br /&gt;
These extremely intractable monsters can be very difficult to cook as their meat is already heated and requires high heat to cook. Frying with certain fats and poaching in salt water, lemons, and spices are some of the only reliable cooking methods, and the meat often has a sharp, acrid taste. Frost giants use remorhazes as both food and trained beasts, preferring to freeze-dry the meat so it will keep longer. Freeze-dried remorhaze makes an excellent soup base as long as other spices are added to dull the sharp flavor.&lt;br /&gt;
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===Roc===&lt;br /&gt;
Rocs amongst many primitive and medieval cultures are considered gods of the sky, however, it doesn&#039;t stop the brave amongst them from using them for food. Their eggs make some of the largest omelets in the planes while bringing down a Roc can feed a village of a hundred for years if preserved correctly. Their meat is described as salty and gamey, due to their diet of large pachyderms and whales but a whole roasted roc is considered a symbol of hubristic opulence amongst many nations. &lt;br /&gt;
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===Ropers===&lt;br /&gt;
Even though they are &#039;evil,&#039; Ropers are quite delicious, shelled, boiled, and cooked with garlic, butter, mushrooms, and onions.&lt;br /&gt;
===[[Rust Monster]]===&lt;br /&gt;
The meat is similar to other giant land arthropod meats, with a texture and form not unlike ocean-dwelling crustaceans, notably earthy in flavor and relatively soft in texture. However, Rust monster meat is notorious for its heavy metallic aftertaste and sometimes toxic levels of lead and other metals. It is said that the [[Drow]] raise rust monsters with a diet of noble inert metals such as platinum and gold, leading to a slice of colorful meat with little or no metallic tones. The frontal feelers are said to be chewy yet soft and are delicious when deep fried in butter and sliced like calamari.&lt;br /&gt;
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===Sahuagin===&lt;br /&gt;
The meat of a Sahuagin has a sort of flavor that mixes the flavors of Shark with Alligator, with a sort of spicy undertone. It is often prepared Cajun-style by the City Guard of Seaside Land-Dweller cities after failed Sahuagin raids, served with loads of marinara sauce with grilled corn cobs, buttered and boiled chuul, peppers, lemon-soaked-and-grilled shrimp and spices mixed up in a huge serving tray.&lt;br /&gt;
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===Sea Serpent===&lt;br /&gt;
Enormous heaps of red meat with a fishy sort of reptilian flavor- very similar to snake or poultry. Sea serpent is filleted, after which the slabs of its meat can be either dried, salted, smoked, or roasted as with fresh shellfish or rice on the side. Sea serpent is often hunted and cooked by Giants: spit-roasted on sticks with octopus or seaweed and just as easily grilled with Mastodon Butter. The beast is also excellent deep fried and served with fries and lemon.&lt;br /&gt;
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===Shardminds===&lt;br /&gt;
Not entirely inedible. Creature&#039;s &amp;quot;crystals&amp;quot; must be grounded up into a fine powder before consumption by organic beings. This powder can be used as a mineral supplement and added to the teaspoons into water.&lt;br /&gt;
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===Slimes===&lt;br /&gt;
Gelatinous Cubes are inedible until salted, whereupon it turns into an antacid. Other slime varieties vary wildly in safety of consumption, how to prepare to ensure safety, and side effects.&lt;br /&gt;
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===Thouls===&lt;br /&gt;
These creatures of mixed Ghoul, Troll, and Hobgoblin descent are an absolute mess to work with. They&#039;re filled with disease, their flesh regenerates unless cooked to damn near char, and the meat has the same addictive qualities as a Goblin&#039;s. As such, a torture method by certain Eastern Empires is force-feeding Thoul Jerky to traitors and other hated individuals, ensuring they become addicted and cursing them to a painful death looking for food they hate, have to damn near turn to ash to consume safely, and is dangerous to hunt. What&#039;s worth, the eater may contract Ghoulism, and death is often not enough for relief for sapient beings who consume Thoul, as if one dies afterward from Thoul meat regenerating in their gut, they may become a Gaki or &amp;quot;Hungry Ghost&amp;quot;, a ghoul-like undead obsessed with eating one type of disgusting food which they find no enjoyment in eating, in this case, Thoul meat.&lt;br /&gt;
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===Triceratops===&lt;br /&gt;
Thick, lustrous, well-marbled, leaf and grass-fed, juicy slightly gamey red meat. Triceratops can be served and prepared more like Beef or any other hoofed animal: gutted and roasted on the spot, the ribs harvested and slathered with sauce, and even their feet are &amp;quot;alright&amp;quot; when pickled. Giants and Savage Humans however SWEAR by Triceratops Meatloaf with a tomato sauce gravy.&lt;br /&gt;
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===Troggle===&lt;br /&gt;
Hybrids of Ogres and Trolls, the meat of these bestial idiots have the fatty flavorfulness of an ogre-meat steak with only slightly sour undertones from their Troll parentage, with the bonus of the meat being regenerating, with the downside of requiring being cooked until every cell is dead to prevent regenerating Troggle flesh bursting from the consumer&#039;s gut. Some enterprising yet depraved ogre chefs took care to &amp;quot;breed&amp;quot; some for meat production, capturing and forcing themselves upon trolls, and keeping them captive to ensure the birth of Troggles. These poor souls were kept chained up and fed so their ogre parents could harvest meat from them, usually resulting in the Troggle child growing up mentally scarred and naturally mistrustful. Most Ogre tribes, although of limited morality, view this as a sick and twisted act, and will viciously beat the offending Ogre to death upon discovery of such depraved meat dungeons. The troll parent and the troggle are then released to the wild, to a cruel world where neither is truly accepted again amongst trolls or ogres. Still, the meat&#039;s pretty good though, and plentiful, and as such some Evil-Aligned Military Dictatorships had in the past taken to kidnapping whole tribes of Ogres and Trolls to forcibly breed Troggles, who they keep in horrific butchery camps to produce meat which was burnt to a crisp to prevent regeneration, to produce mass amounts of protein rations for soldiers, a fate worth than death for the Troggles, who could languish in these mind breaking conditions indefinitely. As such, Trolls and Ogres rarely mate nowadays, for memories of the horrors of Meat-Camps are still passed down by the small tribes of these brutish giant humanoids, ensuring Troggles are a lonely breed with very few Troggle-only settlements, usually in the vicinity of the liberated Meat-Camps after the past Evil Empires were lost to war and the ravages of time.&lt;br /&gt;
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===Troll===&lt;br /&gt;
Some daring (or idiotic) noble youths had begun to attempt to prepare troll meat that wouldn&#039;t regenerate in their guts and rip them apart from the inside, by making sure the flesh had been utterly cooked down to the last cell. It is supposed that the idea was similar to the idea of Fugu, or Poisonous Puffer Fish with the poison removed. Tough, chewy, and tasting like &amp;quot;steak that has been soaked in soured milk&amp;quot;, it was generally seen as food only the most desperate of adventurers in troll-infested wastelands would consider risking their lives preparing, as the risk in fighting the troll to acquire its meat, followed by the risk of the flesh regenerating and tearing up your guts, the preparation details were sold to adventurer guilds for a mark-down. Raw troll flesh has been described by soon-to-be-dead-by-bursting idiots as &amp;quot;like raw chicken that has gone bad mixed with infected snot&amp;quot;. Rarely, those whose guts have strong enough acids to digest the troll meat as soon as it regenerates wind up being mutated into hulking, half-trollish brutes with enhanced strength and stamina, although increased appetite is a side effect.&lt;br /&gt;
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===Unicorn===&lt;br /&gt;
Absolutely Delicious: savory, thick, slabs of marbled beautiful meat. Rarely hunted successfully, but when it is, it&#039;s quite a joyous occasion as many are surprised by how delicious this animal&#039;s meat is. If the Unicorn itself isn&#039;t just gutted, skewered through a stick, and roasted on spot with an apple the meat makes amazing steaks, ground unicorn &amp;quot;beef&amp;quot;, meatballs, sausages, and Ribs. Fey lords often flaunt their wealth by having roasted unicorns and their generosity by donating the bones to soup kitchens during the holidays.&lt;br /&gt;
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===Wolf-in-Sheep&#039;s-Clothing===&lt;br /&gt;
Whilst the corpse of a small animal it uses as a lure on top of the stump body tends to be somewhat fresh, the fact it&#039;s full of filaments for controlling its movement tends to make the meat full of splinters. The wood of the main plant-creature, however, can be used as fuel for cooking other meats and is known for adding a good smoky flavor to meat cooked over it.&lt;br /&gt;
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===Worm===&lt;br /&gt;
Worm Meat is often likened to the &amp;quot;spam of the dwarves&amp;quot; given how inexpensive it is, how common it is, how easy it is to prepare, and (un)fortunately because of its texture.&lt;br /&gt;
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===Wyvern===&lt;br /&gt;
Wyvern meat tastes like sour, spicy chicken, although the meat is risky to eat, as if the poisonous breath organ of the wyvern is burst during slaying it, it could potentially internally spread into the creature&#039;s bloodstream and render the meat riddled with the poison which, whilst the wyvern itself is immune to, could poison any race consuming the meat without poison resistance or immunity. As such, having a spell or potion of cure poison on hand whilst consuming wyvern meat is advised.&lt;br /&gt;
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===Yeti===&lt;br /&gt;
Human-tasting sort of sweet pork textured red meat. Yeti smells quite delicious when cooking, but the sweet flavor can be a little off-putting to some individuals. The best meat is on the Forearms and Legs- the hands, ribs, and everything else is usually avoided due to their similarity to humanoid anatomy. Yeti is best served roasted or barbecued with a good sauce- it&#039;s often boiled as an emergency food though in Harsh cold environments.&lt;br /&gt;
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==Eberron Cuisine==&lt;br /&gt;
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Aundairian cuisine features a cacophony of ingredients that their classically trained chefs turn into a symphony of taste and texture. Aundairian meals consist of small portions presented in elegant fashion, each plate a beauty to behold and a wonder to savor. Sauces play a heavy role in any recipe, and the cuisine of this nation is considered to be exquisitely rich and suitable for special occasions. Pan-seared rabbit with an Aundairian wood-nut sauce, gold pheasant stuffed with sparkle mushrooms and rice, and dragon salmon in butter and dark wine sauce are particular favorites that have begun appearing in House Ghallanda inns throughout the Five Nations.&lt;br /&gt;
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This region also has a reputation for its premier vineyards, and the wines of Aundair are considered among the finest in all of Khorvaire. Some of the best recent vintages now being traded in markets across the land include fireburst wine from the vineyards of Arcanix, dark Orla-un wine known for its fruity sweetness, and Windshire rainbow wine, a type of mursi (red wine) that changes color and flavor as one consumes a glass.&lt;br /&gt;
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Finally, Aundairian pastries and sweets reveal a level of artistic and culinary sophistication unmatched throughout the Five Nations. From tarts to cremfels (thin, fruit-and-cream-filled pancakes), the desserts that originated in this region combine elegance with artistry that reveals at least a portion of the Aundairian spirit.&lt;br /&gt;
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Brelish cooking utilizes meats, vegetables, and hearty sauces to create filling and comforting meals. Northern Brelish cuisine tends to be simpler fare, with a sweet and savory flavor. This is the food of farmers, designed to satisfy even the most ravenous appetites before and after a day of work in the fields. Here one can find beef boranel, a favorite of the king, that features a bread and mushroom stuffing roasted inside a full side of beef. Other hearty meals from the northern and central regions of Breland include farmer’s stew, thrice-poached eggs and sizzling pheasant, and kettle fried spider and redeye berries.&lt;br /&gt;
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Southern Brelish cooking is more adventurous, utilizing the spices and vegetables that grow in the more tropical clime. Food with a lot of heat dominates the menu, as do meals influenced by the diverse population of Sharn and then transported into the rest of the countryside. Traditional southern Brelish cooking is spicy and flavorful, and often too hot for those used to simpler fare. Fire-wrapped golden fish, spiced pork and orange peppers, and hot-spiced chicken in panya leaves are considered high cuisine in the best inns and restaurants throughout Breland.&lt;br /&gt;
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Sharn fusion, meanwhile, is a culinary experiment in combining traditional Brelish cooking with the exotic cuisine of the diverse people that regularly pass through or settle in the City of Towers. Taking ingredients and cooking styles from all over Khorvaire, the master chefs of Sharn combine these exotic dishes with their native presentation to make a totally new form of cuisine. Bold and exciting, Sharn fusion isn’t for everyone. But for those willing to try something new and a little different, this exotic culinary experience is worth the effort and expense (Sharn fusion tends to cost more than a traditional Brelish meal).&lt;br /&gt;
&lt;br /&gt;
Karrnathi cuisine tends to be as heavy and complex as its architecture, with filling, multi-layered casseroles one of the mainstays of the typical family meal. Karrns consider sausage- and cheesemaking to be art forms, and all kinds and varieties of these foods can be found throughout the land. Because of the harsh winters, stews and soups are a staple of Karrnathi cooking, and every hearth has a pot of something simmering over the fire throughout the long winter season.&lt;br /&gt;
&lt;br /&gt;
Brewing, another popular Karrnathi pastime, has created some of the most flavorful and potent beers and ales in the Five Nations, and kegs of Karrnathi brews find their way to markets across the continent. Baking has also developed into a staple of Karrnathi culinary art, and all kinds of pies and breads come out of the rich-smelling ovens throughout the land. One particularly popular loaf, called vedbread, combines crusty bread with the flavorfully sharp ved cheese. This is enjoyed warm as it emerges from the oven, or slathered with onion butter.&lt;br /&gt;
&lt;br /&gt;
While the heart and soul concentrates on the Silver Flame, the collective stomach of Thrane looks to the country’s unique cuisine for a different kind of religious experience. Many find that secular life in Thrane is stifled by the theocracy, but few who come to the country find the food to be disappointing. “It is like a breath of fire in the cold of a dark winter’s night” said Princess Wroya of Breland during a diplomatic visit to Thrane, after partaking in the Feast of the Silver Flame. Utilizing thrakel spices cooked in thick sauces, Thrane cuisine tends to be heavy, filling, hot, and delicious. Thrakel-seared beef in red sauce, three-thrakel fish stew, and the traditional silvered vegetable skewers are particular favorites in Thrane and beyond.&lt;br /&gt;
&lt;br /&gt;
The people of Thrane also enjoy their desserts, but here they take a different tack. To counter the spicy nature of the main meal, Thrane desserts tend to be sweet and served cold. Beesh-berry sorbet on top of silverfruit pie is considered the best of many tempting desserts.&lt;br /&gt;
&lt;br /&gt;
Food holds a special place in Adaran life. It is a requirement for life, but it is also a mode of expression, a blessing from the spirit world, and an experience. An Adaran avoids cooking and eating when he is angry or grieving, lest his emotions taint the meal.&lt;br /&gt;
&lt;br /&gt;
Food is usually baked in or roasted on a clay oven built in the house, though broiling over an open fire is a common alternative. Adarans avoid using utensils. They use their hands, sometimes protected by leaves, to pick up food, intending to involve all five senses in eating.&lt;br /&gt;
&lt;br /&gt;
Adarans like spice. The fragrant herbs used in cooking provide taste, and many also aid digestion and fortify the body. Foreigners can find Adaran food too spicy, and Adarans often find foreign food bland.&lt;br /&gt;
&lt;br /&gt;
A wide variety of comestibles can be found on the Adaran table, from broad, woody cavern fungi to the meat of mountain sheep, from fleshy fruits to the milk of oxen and goats—along with yogurt and cheeses from this milk. Some Adarans refrain from eating meat, showing their respect for the lives of all creatures.&lt;br /&gt;
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Monasteries are often more limited in fare, due to the ruggedness of the land around them. Still, the ascetics appreciate food as a manifestation of life.&lt;br /&gt;
&lt;br /&gt;
The people of Rhiavhaar, Pyrine, and Ohr Kaluun eat fish. Those of Dor Maleer are hunters by tradition. Few other Riedrans eat meat, and many consider the practice barbaric.&lt;br /&gt;
&lt;br /&gt;
The mainstay of the Riedran diet is the pomow plant. This fruit was developed by the Bountiful Horn during the first few centuries of the Riedran unification. Its origin remains a mystery, but common belief is that it involved meta-creation techniques and wild zones bound to Lammania. Pomow is a hardy crop that can grow in a range of climates, and every part of the plant has a use. The meat, root, and seeds can all be eaten, and are remarkably high in protein; the core is filled with juice; the bushy fibers around the stalk can be worked into thread, much like cotton; and strips of the tough rind are sharp enough to shave with. A pomow is a dark purple spheroid, ranging from one foot to two feet across. Pomow plants are remarkably fecund, and a stalk begins growing new fruit as soon as the sphere is plucked. Riedrans use a wide range of spices to add flavor and variety to their common meal of pomow gruel. They abstain from any sort of intoxicants.&lt;br /&gt;
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Food in Syrkarn is plentiful, well spiced, and served with copious amounts of ustah—a potent liquor brewed from honey and wild berries, reportedly from an ancient ogre recipe. The demands of rural life limit the choices available to the Syrk palate, with meat, fruits, and vegetables all typically dried for storage and transport. However, Syrks treat cooking with the same reverence as their other arts, and need no excuse for a feast.&lt;br /&gt;
&lt;br /&gt;
The Tundra is not the place for cultured cuisine, but in terms of resourcefulness and ingenuity, Tashanans must be admired. In coastal and lake areas, the diet consists primarily of fish, waterfowl, and sea mammals, with some varieties of harvested seaweed. Inland, meat is provided by the vast herds of caribou, supplemented by fox, bear, and the occasional mammoth in the far north. Many tribes also harvest various types of lichen and algae that cling to the glacial rocks of the plains. Tashanans are renowned for finding utility in every possible part of the kill—examples are foxsnout soup and the infamous Chuniigi blubbercake. Some larger southern tribes employ a limited system of agriculture for winter grains.&lt;br /&gt;
&lt;br /&gt;
==Tavern food==&lt;br /&gt;
&lt;br /&gt;
Stew, for the most part. It has meat in it, and potatoes, and is served with dumplings and bread. It&#039;s cheap, it&#039;s filling, and, most importantly, it&#039;s hot. You&#039;re fine as long as you don&#039;t ask what the meat is.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling flush, maybe things went your way at the dog tracks, or you just got your first paycheck in the new gig, you order the omelette. The barkeep keeps chickens out the back, along with a few animals. Milk, eggs, and some actual named meats that are too good for the stew, but not enough for a proper cut of meat. It&#039;s served with potatoes that&#039;ve been sliced thin and fried to hell and back. Plus, the barmaid (the barkeep&#039;s daughter) tends to lean down low over the table to make sure it doesn&#039;t slide while she&#039;s serving it.&lt;br /&gt;
&lt;br /&gt;
For adventurers, if you flash a little gold, he&#039;ll go delve in the icehouse and turn up some gammon. Salted, smoked lumps of pig. Fried with a little exotic produce, tastes delicious, especially with an egg on top. Customary to over-order a bit, and curry some goodwill with the regulars, as the leftover meats go into the &#039;stew&#039;, or omelettes.&lt;br /&gt;
&lt;br /&gt;
And they make the BEST trail rations. Basically the &#039;stew&#039;, with extra dripping from the roast beasts they do on holy days, poured into flatbread from the bakery across the road, and left to soak the juices up and congeal. Cold, but full of nutritious calories.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Tropajhin Lu&#039;Kurra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
700g ground Rothe meat&lt;br /&gt;
1 egg&lt;br /&gt;
1/2 cup of dried shrieker &#039;crumbs&#039;&lt;br /&gt;
1/2 cup of finely chopped mushrooms&lt;br /&gt;
1/2 teaspoon mustard&lt;br /&gt;
450 g thick cut goblin belly strips&lt;br /&gt;
Rendered Rothe fat for frying&lt;br /&gt;
Garlic powder&lt;br /&gt;
Dwarf pepper&lt;br /&gt;
&lt;br /&gt;
1 Mix egg and mustard.&lt;br /&gt;
&lt;br /&gt;
2 Add ground chuck, breadcrumbs and mushroom.&lt;br /&gt;
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3 Add seasonings (Generally, a layer of salt and pepper)&lt;br /&gt;
&lt;br /&gt;
4 Garlic powder is added to each side then a pinch or two of red pepper).&lt;br /&gt;
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5 Weigh out about 5 oz of the mixture and make into a meatball then flatten slightly.&lt;br /&gt;
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6 Wrap a slice of goblin or two around the meat&lt;br /&gt;
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7 Fasten with the favour of Lloth. (You can hide a toothpick in their too if you&#039;re not sure that you&#039;re in the Goddess&#039; good graces.)&lt;br /&gt;
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8 Fry up in pan -- a few minutes on each side.&lt;br /&gt;
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9 Serve up with a cup of Gloomwine and the still-beating heart of a male commoner.&lt;br /&gt;
&lt;br /&gt;
Note: If you&#039;re serving it up to a rival the still-beating heart of their lover makes for an amusing meal - Or you may consider garnishing with a few leaves of Lloth&#039;s Passion. Two leaves to humiliate them with public fornication, four to make them fornicate till they die.&lt;br /&gt;
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&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Deep underground there is a form of baking involving spores: Fern spores, mushroom spores, and moss spores a like are all collected and with the combination of crystal clear cave waters make a magnificent flour. This &amp;quot;spore&amp;quot; flour is made to make numerous chewy, fluffy, delicious loaves of &amp;quot;highly&amp;quot; leavened baked Breads and Rolls. &lt;br /&gt;
* The Elemental Plane of food is often used to teach children about &amp;quot;dying from success&amp;quot; and Moderation as both people and animals have been known to willingly eat themselves to obesity and dysfunction when exposed to it. &lt;br /&gt;
* Minotaur Cheese: Often initially viewed  with cringes. Minotaur cheese is some of the finest quality &amp;quot;cow&amp;quot; cheese known to both Humans, Centaurs, and very few lucky Dwarves. Minotaurs take immense pride in their womens&#039; cheese and happily sell it to Humans, Centaurs and the odd Elf or Changeling. The Minotaurs themselves don&#039;t touch the stuff.&lt;br /&gt;
* The Cheese made by subterranean Dwarves is as varied, flavorful, and delicious as it is suspicious to non-subterranean beings. Rat cheese is often said to be the sharpest and although likened to processed cheese. Dire Wombats simply produce the MOST cheese. Even if it&#039;s bland, it has a slight pleasant sweet taste, is quite filling and is actually chewy. Aardvark cheese is very brittle, the milk itself is better used for creams or yogurt due to the creature&#039;s taste for underground fruit. It&#039;s much sweeter than wombat and pleasantly sour. Mole cheese is often smoked: it&#039;s firm, keeps well, and has a very pleasant earthy aroma as it ages as opposed to stinking to high heaven. Cheap imported Dwarven cheese is usually either humongous wheels of smoked wombat cheese or individual smaller sharp wheels of Dire Rat cheese.&lt;br /&gt;
* Horse cheese is usually made only by Orcs. It&#039;s sharper, a little bitter, and very high in lactose. Often only enjoyed by the Orcs themselves, a few human tribes, and Dwarven cheese fanciers. They make excellent cream cheeses however and if the Orcs made bread it would go great on toast.&lt;br /&gt;
* Dungeon cheese is the &amp;quot;mysterious&amp;quot; cheese often found in dungeon storage rooms: it is more often than not smoked Rat, Horse, or Cow cheese.. and it can be quite delicious and a welcome change from dried vegetables and monster meat. If Adventuring parties have any Bread on them: Dungeon Rarebit can be QUITE the little treat.&lt;br /&gt;
* As important as bread is: Humans, Dwarves, Centaurs, and Giants are often surprised to find out the a large portion of other species/races cannot actually consume gluten or for that matter bread.&lt;br /&gt;
* Dwarven and Centaur baking is often celebrated as the best baking in the world. Both species were initially taught baking by humans and both completely stepped it up to 11. Humans even buy more loaves of Bread from Centaurs than they make themselves.&lt;br /&gt;
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[[Category:Awesome]]&lt;br /&gt;
[[Category:Food and Drink]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cuisine&amp;diff=156234</id>
		<title>Cuisine</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cuisine&amp;diff=156234"/>
		<updated>2022-09-14T02:04:29Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Slime */&lt;/p&gt;
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&lt;div&gt;&#039;&#039;&#039;Preface Placeholder&#039;&#039;&#039;&lt;br /&gt;
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For real world foods.  See [[List of /tg/ Cuisine]]&lt;br /&gt;
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== Racial Cuisine ==&lt;br /&gt;
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===Beholders=== &lt;br /&gt;
While each beholder may be unique and have a specific palette, they all have refined tastes. Jellied eels and meat pies are some foods for which they are famous, and their pie dough and crust is considered unmatched throughout the planes for its fluffy, buttery quality. They are also known for their skill in roasting and curing meats, using a combination of their eye rays to get perfectly seared steaks and excellent smoked meats. Smoked and pickled oysters made by beholders fetch as much as aged caviar in the right market.&lt;br /&gt;
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===Changelings=== &lt;br /&gt;
Changelings love pasta and oranges, but they&#039;re mostly known for their pasta dishes. In their native archipelago nations Changelings offer and serve up dozens of pasta dishes from something simple as garlic buttered spaghetti with shrimp, to fine lasagnas and beef stuffed ravioli topped with cheese and bacon. They are also known for religiously guarding the means of &amp;quot;cracking&amp;quot; open a mimic, harvesting its tough, stretchy, chewy red meat, and turning it into some of the finest dishes around. Baked Mimic with onions, Mimic on the half shell with oranges and fresh mussles, Mimic steak with a side of green onions.&lt;br /&gt;
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===Dragons===&lt;br /&gt;
Established draconic cuisine is rare, with fire-breathing varieties considered the most experienced with actually cooking their food before they eat it. Use of spices, garnishes, and anything involving grain tends to be rare, as different species of dragons range from obligate carnivores to merely finding meat more palatable. More infamous among some dragon &amp;quot;restaurants&amp;quot; is a practice similar to reptilian races on a larger scale, where animals suitable for a dragon&#039;s appetite are raised and eaten whole, alive or dead according to the customer&#039;s preference. Rumors of elves or other, more palatable races being served in the same way abound, which isn&#039;t always a false accusation.&lt;br /&gt;
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===Drow=== &lt;br /&gt;
Drow are just as cutthroat with cooking as they are in all other aspects of their society. Any meal may well be poisoned, but steamed insects or crustaceans are their signature dishes. Steamed crab with butter, shrimp served with chilled tomato sauce, and fried cave fishers are delicacies of the drow, though they will never cook spiders of any form. A little-known favorite of the drow is their love of fruit. A fruit salad or a fruit plate with yogurt dip is seen as the epitome of decadence.&lt;br /&gt;
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===Dwarves===&lt;br /&gt;
Dwarves can eat soil. They don&#039;t prefer soil, but they can eat it. As a rule of thumb you can usually judge a dwarf&#039;s economic background by how much dirt they eat and how used to the taste of it they are. A common saying amongst Dwarves hitting rough economic times goes, &amp;quot;And here I was; just getting nostalgic for the taste of dirt.&amp;quot; Little is it known the intense love Dwarves have for cheeses of all kind. No matter if you&#039;re on the surface or in a subterranean world of perpetual darkness: Dwarves love cheese. Dwarves make cheese from more animals than any other race: Aardvarks, Dire wombats, Dire Rats, Dire Moles, Yaks, Sheep, Goats, Purring Maggots, etc. etc.&lt;br /&gt;
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===Elves===&lt;br /&gt;
The stereotype that elves eat nothing but salad, fruit, and bread is false (though elves are never-the-less particularly skilled in baking). However, polite elven society holds a serious taboo against eating any meat that you or a member of your household did not hunt, kill, and prepare; hence elves in foreign lands tend to appear to be strict vegetarians (adventurers tend to be an exception to this rule, as they are to so many others). Popular elven meat dishes include wild boar ribs rubbed with dried herbs, and small game fowl basted with butter.&lt;br /&gt;
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===Giants===&lt;br /&gt;
A little known fact is how exactly wide and all inclusive a Giant&#039;s knowledge of cooking actually is. A well traveled and long lived species, Giants will live and learn to cook thousands of different animals to delicious quality: spit roasted elks, dinosaur baked underneath hot rocks with banana leaves, sea serpent kabobs with fresh grilled seaweed.&lt;br /&gt;
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===Gnomes===&lt;br /&gt;
Gnomes are both inventive and have an affinity for magic, traits that are apparent when dining on gnome cuisine. It is not uncommon for a traditional gnomish dish to include dinner and a show (especially if dinner &#039;&#039;is&#039;&#039; the show). Food that serves itself, plays sweet music or dances about is all part of the traditional meal. Gnomes highly value spells and spices, applying both with great enthusiasm. As such, gnome food can be overbearing to the uninitiated.&lt;br /&gt;
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===Halflings=== &lt;br /&gt;
Best known for the sheer amount of food they can consume, halflings nevertheless make excellent meals. Soft-boiled and breaded eggs, biscuits with preserves, onion soup topped with cheese, and roasted lamb ribs on the bone are staples of halfling cooking. These folk don&#039;t prefer overbearing spices and aggressive flavors. Most food they make is served hot and in great quantities, and almost all their dishes are so filling that other races would feel ready to burst after a single meal (let alone the seven that most halflings have a day!).&lt;br /&gt;
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===Humans===&lt;br /&gt;
Due to the well traveled nature of Humans, no matter where a human goes any establishment is guaranteed to have a &amp;quot;human friendly menu&amp;quot;; bread, cobs of corn, cheese, simple potato dishes and nourishing glasses of milk are almost always available in such menus. Certain subspecies of humans develop their own [[List of /tg/ Cuisine|specialized diets]].&lt;br /&gt;
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===Illithids===&lt;br /&gt;
Despite their infamous diets, Illithids are renowned throughout the outer planes as culinary masters. Possessing long, picture-perfect memories, Illithid chefs hold the recipes of a thousand worlds within their enormous brains. Most well known among these culinary masters is Chef Xan&#039;zarathuul. Those lucky enough to be able to find his restaurant in City of Planescape should consider themselves very fortunate indeed, for the place is also well known for playing host to numerous faces from the Multiverse, such as Elminster, Mephistopheles, and, if rumor proves correct, [[Lady of Pain|Her Ladyship]] Herself. Everybody thinks they eat brains, but really that was just a myth perpetuated by them to scare the shit out of the &amp;quot;lesser&amp;quot; beings. Illithids actually eat numerous species of underdark cave molluscs, small mussel and clam like creatures that cling to the rocks, ceilings, and stalactites of the underdark while filter feeding the nutrients rich water dripping down and over them.&lt;br /&gt;
The dark realms and the spaces between the multiverses are just rife with some of the best shellfish and &amp;quot;sea&amp;quot;food in the worlds. Why else would all those eldritch gods look like octopuses? Clams. Chaotic Clams. Abominable abalones... Scary.. scallops(?).&lt;br /&gt;
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===Kenku=== &lt;br /&gt;
Kenku&#039;s perfect mimicry can often extend to recipes and cooking, though they tend to prefer grains and breads, including poppy seed breads, bagels with cream cheese spreads, pumpernickel loaves, and toasted bread with meat filling. Kenku are also know for &#039;liberating&#039; spices and ingredients from others to further boost the flavor of their foodstuffs.&lt;br /&gt;
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===Merfolk=== &lt;br /&gt;
Masters of sushi and sashimi. For those with the taste for it, the merfolk make some of the best fish rolls anywhere and always know the best cuts of fish, squid, and other sea life for food. They also raise rice and other water-growing grains in estuaries and river mouths. Some merfolk prefer warm spice in their meals as a contrast to cold and raw food and so make soups, gumbos, and stews with earthy, warming spices.&lt;br /&gt;
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===Minotaurs===&lt;br /&gt;
Minotaurs are often celebrated as making the &#039;best&#039; curries in the world. It is also however universally agreed that it is a shame they cannot and will not cook with beef.&lt;br /&gt;
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===Ogres===&lt;br /&gt;
Little is it known that Ogres make some of the finest Cooks in all the land, not because of their attention to detail, but of their love of food and their curiosity. Orcs, Wild Humans, and Animal folk alike climb over one another for Ogre made pierogies, sausages, pies, and especially their numerous secret recipes for stolen livestock. An old Fable goes that an Ogre once escaped being execution by serving a king such a succulent and deliciously garnished Haunch of Mutton with onions, carrots, mashed potatoes and gravy that the king not only spared him but let the Ogre eat his Chef and replace him as head royal cook. &lt;br /&gt;
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===Orcs===&lt;br /&gt;
Orcs not only take pride in breeding prize winning pigs, but also their prowess in cooking and serving them. Orcish pork and beans is a staple, but Orcish pork chops, bacon, and pork and rice meatballs in tomato sauce are all known world wide for their quality and flavor. There are few people -even warring humans- who would turn down a line of smoked sausages from an Orcish butchery. An Orc who comes home empty handed either from a Raid or Hunting trip is often look down upon either as unlucky or incompetent, but they are always called a &amp;quot;Dog eater&amp;quot;: an Orc so poor they can only afford roasted dog at their raiding dinner party. While the orcish lust for red meat is barely exaggerated by stereotype, the average orc&#039;s diet is surprisingly varied. Local grains and eggs form breakfast, while the roast meat at dinner is accompanied by vegetables roasted in the drippings and hearty black bread. Seasoning tends to be limited to what a warrior has plundered himself, or what his chief has seen fit to gift to him for any noteworthy feats or services to the tribe (salt in particular tends to be given as a gift to those warriors who have distinguished themselves). A gift of a pepper rub is considered to be an act of bestowing highest honors. It is customary to give such when adopting a son or blood brother into one&#039;s family.&lt;br /&gt;
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===Reptilians &amp;amp; Amphibians===&lt;br /&gt;
In Lizard, frog, and Snake people communities a like there exists a business that is both horrifying and disgusting: A store where live animals such as Chickens, Fish, Large Insects Small Pigs, Guinea Pigs, and Large Rats are kept alive. Customers may then purchase these creatures to swallow whole, alive or dead, which is up to preference. These establishments have the same atmosphere as a Cafe. It is hard for many traveling cold-blooded folk to overcome the need for live food, especially in urban areas where such behavior can land one in the local constabulary for a night. Thus when having to eat prepared food, most prefer the rarest cooked meat the chef would allow, or anyplace that serves raw food such as eggs, caviar, or sliced raw fish such as tuna and salmon.&lt;br /&gt;
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==Creature Meats &amp;amp; other Monster Products==&lt;br /&gt;
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===Aarakocra===&lt;br /&gt;
Large pieces of white meat with a delicate flavor. Once plucked the arms, legs, and wings cook or grill up beautifully, and the breast meat is perfect served with salads or pastas. Many who enjoy aarakocra will tell you that frying the meat after breading with egg, flour, and spices, and served with gravy and biscuits is the best way to eat it. Finally, the thigh meat is excellent served with rice and curry sauce.&lt;br /&gt;
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===Assassin Vine===&lt;br /&gt;
The sap of the Assassin Vine can be distilled into a syrup that tastes heavily like sour grapes and has mild alcoholic content. As such, satyr and dwarf rangers will often risk the dangers of capturing saplings of assassin vines and attempt to farm heavily-trimmed specimens for their sap. This is a dangerous endeavor if the plants are allowed to grow too big, as they could turn on the would-be farmers.&lt;br /&gt;
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===Axebeak===&lt;br /&gt;
Large, flightless birds that have pounds of white and dark meat for the taking. The meat is quite gamey and a bit tough but makes for great roasts with lemons and rosemary. One thigh can easily feed 10 people comfortably, and a whole bird is seen as a prime meal for weddings and celebrations through the planes. Axebeak eggs are just as valuable, with big, rich orange yolks, and can make excellent omelets with tomato and fried potatoes.&lt;br /&gt;
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===Basidirond===&lt;br /&gt;
Terrestrial sapient mushroom. Has no meat. The yawning cupped portion of this Fungus is very spongy, and meaty, and can be quite delicious when cut into pieces and fried with butter or thrown into stews. The &amp;quot;mouth&amp;quot; however can become quite rubbery or mushy when improperly boiled. The &amp;quot;legs&amp;quot; of this fungi make an excellent garnish when ground up and are fantastic dried or deep fried to be used as Mushroom chips or fries. The spores of this mushroom can just as well be collected with a damp nest to be used as an incredibly sticky flour that makes fantastic pancakes and sweets... hallucinogenic sweets.&lt;br /&gt;
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===Basilisk===&lt;br /&gt;
Very lean meat with a gamey reptilian texture. Often the whole animal is skinned and roasted over a slow fire after being covered with a spice rub. This is made even better given that basilisks are trainable, and a powerful magic user often keeps them penned and fattens them for food. Fried basilisk tail nuggets go great with sauces and the meat can be dried to make excellent jerky strips.&lt;br /&gt;
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===Beholder===&lt;br /&gt;
Hope you like the taste of eyes because just about every cubic inch of a beholder contains a lot of vitreous fluid. Other than that, the tentacles are fairly close to the taste and texture of calamari, and the outer eyes are more or less the same in texture and taste as any mammalian eye. Eating from the main body is not recommended, as Beholder&#039;s brain is highly toxic to most humanoid life, the muscles are very thin on the very thick skull, and the marrow contains brain-matter and thus is unsafe to eat; reportedly, all of the main body tastes of whatever unpleasant tasting fungi in the area is to be found in the region where the Beholder was living, making the risk of the toxin, or effort of removing it, not worth the trouble.&lt;br /&gt;
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===Boogins===&lt;br /&gt;
This race originates as hybrids of Orcs and Quaggoths, and as such their flavor is a mixture of the Quaggoth&#039;s sweeter venison-type flavor and the Orc&#039;s porklike flavor. Whilst a bit of a bitch to cook, it&#039;s well worth it, as the taste is similar to sweet pork, allowing for delicious, sweet, and tangy meat similar to pulled pork to be made and utilized in sandwiches.&lt;br /&gt;
===[[Bowler]]===&lt;br /&gt;
Bowler meat is a rare delicacy amongst crag/heathland living tribes of humans and humanoids. On one hand, the energy expenditure to obtain it is enormous, not only are bowlers near impossible to distinguish from the surrounding rock without magical or psionic aid, but they are also extremely tough to crack open, requiring strength equivalent to giant humanoids or a plethora of specially made tools. The reward however some claim, makes it worth it. Bowler meat is sweet tasting and smelling, with a wonderful aroma when fried in any sort of seed-based oil. A haggis made from their stomachs and stuffed with a plethora of vegetables and meats are considered a meal worth entire fortunes and sometimes act as dowries for primitive tribes and societies.&lt;br /&gt;
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===Bugbear===&lt;br /&gt;
Tastes like a mixture of Ogre meat and Hobgoblin meat, but should still be cooked well done as although they aren&#039;t as dirty as their Goblin relatives, they still aren&#039;t quite as clean as Hobgoblins. They&#039;re also a bitch to shave all the hair off of before cooking.&lt;br /&gt;
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===Bullywugs===&lt;br /&gt;
The legs make an excellent fried snack, but the meat can often be very watery and stringy. Most don&#039;t prefer the muddy flavor, but some swamp dwellers have made it a yearly tradition to hunt bullywugs for feasts. Bullywugs are of questionable sapience even in the most nurturing environments and most major swamp dwellers such as [[Crocodilian|Crocodilians]], aren&#039;t particularly picky on whether their quarry has a sense of pain or thought.&lt;br /&gt;
===[[Carbuncle]]===&lt;br /&gt;
Finding pristine carbuncle meat in any market is a rare occurrence, as most carbuncle corpses are shredded beyond recognition, owing to the raw universal hatred of the creature. However, those lucky enough to be treated to a meal of intact carbuncle are surprised by the naturally soft yet marbled meat, with a generous layer of fat and a surprisingly non-gamey taste. Owing to their tendency to eat processed and cooked foods from their victims.&lt;br /&gt;
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===Catfolk===&lt;br /&gt;
Catfolk meat tastes a lot like a cat, which is similar to sour pork. As such, the Ancient Evil Eastern Empire would use Catfolk meat as a substitute for Sweet and Sour Pork at times. The Nobles and Royalty of the Ancient Eastern Evil Empire used to devour beastfolk slaves&#039; meat as what they claimed was an &amp;quot;exotic dish&amp;quot;, despite running mass breeding programs to make the meat plentiful for the populace, in an attempt to bribe the human majority with &amp;quot;rich people food&amp;quot; and to make them guilty by association with the inhumane practice, hoping the majority of the populace would turn a blind eye if they were also implicated in the butchery. This didn&#039;t work in the long term. However, Catfolk could be said to be the catalyst of the downfall of the Beastman Flesh Trade, as the Nobles&#039; young men often fell in love with Catgirls, whom they would often intermarry with.&lt;br /&gt;
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===Cave Fisher===&lt;br /&gt;
Often cooked flambéed as their alcoholic blood gives the meat a naturally sharp flavor, after cooking the meat is flakey with a slightly alchemical smell. The meat can then be added to curry sauces and rice for an extremely flavorful meal. The meat also works well with spice rubs that compliment the smell and taste. Drow are some of the few who have learned how to properly fry cave fishers, which can be quite crunchy.&lt;br /&gt;
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===Chimera===&lt;br /&gt;
Both red and white meat can be harvested, though all of it has the same mix of bitter, sweet, sour, and gamey flavor- has a very &amp;quot;chemical&amp;quot; aftertaste. Chimera is one of the most difficult beasts to cook as it stinks as much as a goat and it&#039;s as greasy and tough as lion.. ..the tail however can be easily cut off, seasoned, and stuffed with lemons or vegetables and roasted as any other reptile. The legs, paws, and ribs however are salvageable and amazing barbecued. Chimera fat is often kept by those who actually enjoy the creature&#039;s &amp;quot;alchemical&amp;quot; aftertaste.&lt;br /&gt;
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===[[Chuul]]===&lt;br /&gt;
Very buttery, fluffy, delicious shellfish meat- the Tentacles are rubbery and chewy though. The best meat is in the claws and legs and is best served boiled up and with butter. The shell itself can be used as a bowl and with the meat still inside: garlic, vegetables, oranges, or apples may be thrown in to cook up a delicious stew. The tentacles are delicious deep fried- this creature is a favorite amongst those who deal with eldritch horrors.&lt;br /&gt;
===[[Cloaker]]===&lt;br /&gt;
Cloakers are prized for the two valuable products they produce from their butchery, their skins, and their meat. Cloaker meat has been described as a mix between cod and shark, with a light texture and little need for deboning making it perfect for whole filets. Cloaker skin is highly sought after for its properties of magical means (being able to enhance the strength of illusion, shadow, and ninjitsu magic) and durability. Many tailors, haberdashers, cordwainers, and leather workers of all kinds celebrate good business years with a meal of baked Cloaker filets, the irony of the food&#039;s fate adding to its deliciousness.&lt;br /&gt;
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===Darkmantle===&lt;br /&gt;
Darkmantle is easy enough to catch as long as you are careful and their meat is nearly identical to squid, though with a slightly metallic aftertaste. The tentacles are great fried, but even better is removing the mantle and stuffing it with the chopped-up tentacles, minced pork, rice, and spicy vegetables before cooking in oil.&lt;br /&gt;
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===[[Dohwar]]===&lt;br /&gt;
Regular non-sapient penguin meat is best described as &amp;quot;oily chicken&amp;quot;, with it&#039;s breast being very robust dark meat with a fish-like taste. Dohwar meat is the complete opposite, fatty to a sickening degree, with no texture or firmness to think of, and usually polluted with alcohol and drugs due to most Dohwar&#039;s hedonistic lifestyles. [[Psurlon]]&#039;s seem to be the only race of beings able to tolerate it, making passable stews and a wide variety of cold salads &amp;amp; pasta with the meat.&lt;br /&gt;
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===Dekanter Goblins===&lt;br /&gt;
Due to their nature, the meat of a Dekanter Goblin has pros and cons. The regeneration of these creatures means that much like trolls, you must completely cook the meat down to the last cell to prevent the flesh from regenerating in your gut. However, due to their smaller size, rather than full-on bursting, Dekanter Goblin&#039;s half-formed half-digested flesh lumps can become a form of obscenely large, painful, but not bursting or immediately fatal stomach-distending parasitic tumors, which must be removed with painful surgery. The reason people risk this is because, unlike the unpalatable meat of the trolls and goblins who make up a third of these creatures&#039; genetics, the meat of a Dekanter Goblin tastes like that of the lean, delicious meat of a Rhinoceros. Not only that, but it also has the same addictive qualities that normal Goblin brains exhibit with withdrawal symptoms, leading to hooked nobles ordering it often, and paying well for it, leading to a bustling business of illegal Dekanter Goblin meat harvesting, often lead by Dekanter Goblins themselves taking advantage of their regenerative abilities and delicious, dangerous, expensive meat!&lt;br /&gt;
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===Dire Animals===&lt;br /&gt;
Dire animals are indeed dire. While their furs and claws or whatever else you can harvest off of them may be useful, the actual meat on the animal itself is tough and when consumed en masse, could make the eater sick. However, in Orc and Goblin culture, those who can survive a meal of it, digest it, and pass it are deemed as stronger and are more attractive mates. They hunt the animal (Orcs hunting larger game, like dire bears, and goblins smaller, such as dire rats) and then cook and consume the meat themselves.&lt;br /&gt;
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===Dragon===&lt;br /&gt;
The only disappointing thing about finishing a dragon hunt is the meat: it&#039;s worthless not because it isn&#039;t edible, but because of its spicy, gamey, flavor and rather tough texture, and difficulty to cook or work with. Giants however have a taste for it and just as well the best recipes for it from centuries of hunting the creatures.&lt;br /&gt;
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===Dwarves===&lt;br /&gt;
Dwarven meat has multiple layers of muscle and when cooked the meat tends to fall apart. When dried and salted Dwarven meat lasts far longer than other humanoid meats and most mainstream foodstuffs. Taste-wise it&#039;s very white and soft meat but it has a strong bitter aftertaste. Dwarven meat on the bone with some spices would not look or taste out of place in a royal feast provided that it&#039;s unrecognizable as such. Sugary additions are not unusual.&lt;br /&gt;
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===Elves===&lt;br /&gt;
Elves are wiry with not much meat on them and barely any fat. The meat is slimy, easy to swallow, and quickly digested. Ogre women sometimes joke that elven meat comes out the same as it came in. The taste can only be brought out by roasting the meat rather than cooking it and this gives it it&#039;s signature fishy smell. The structure is the same as that of other primates but the taste is undeniably that of freshwater fish. Elven fat is by far the best fat in all creation to use in the butter-making process as it has lower cholesterol.&lt;br /&gt;
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===Fire Elementals===&lt;br /&gt;
Often celebrated as fantastic eats as far as monsters are concerned as they are already &amp;quot;cooked&amp;quot; and even in the ones that do contain parasites or diseases a normal being&#039;s body is far too cold to house them. &lt;br /&gt;
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===Flumph===&lt;br /&gt;
The meat has a rubbery texture with a muddy sort of salty flavor. This creature is best dried or roasted and kept as a crunchy snack. It&#039;s not entirely well received otherwise unless heavily seasoned due to its slimy water-filled body. Flumphs however make excellent chowders with the addition of mushrooms and Aardvark Cream.&lt;br /&gt;
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===Ghouls===&lt;br /&gt;
These death-magic-saturated beings are a type of mutation which results in the afflicted being compelled to eat the bodies of the dead, including their species, regardless if the flesh is fresh or rotten carrion. As such, their meat is often tainted by disease and parasites much like a Hyena-Man Gnoll&#039;s is.&lt;br /&gt;
===[[Ghost]]===&lt;br /&gt;
Ectoplasm is extremely salty, to an almost comical degree. Any sort of skin-breathing creature that needs a layer of mucus or liquid on its skin is liable to take extreme burn like injuries from even a small splash of it. However veteran ghost hunters are known to use small drops of ectoplasm as a seasoning and in places where salt baking is common, a glaze of ectoplasm can serve just as well, providing a hardened crust when heated in an oven.&lt;br /&gt;
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===Giant===&lt;br /&gt;
The meat of a Giant is somewhat comparable to that of Ogres. It&#039;s equally fatty and flavorful, the muscularity making it tough unless the meat is beaten brutally, and dangerous to acquire, as that means killing a giant. The payoff for the danger is that you get enormous piles of delicious meat from killing one. This is for common Hill Giants, as depending on the variant, the meat could have different flavors as well. Flab Giants are extremely fatty and their fat can be used like lard for cooking and deep frying. Ice Giants taste somewhat like wintergreen mint added to a mixture of pork and beef. Fire Giants require extremely high temperatures to cook, as they are fire resistant, but can be broiled into a smoky, spiced ham-like flavor. Cloud Giants tend to be much leaner and with an almost watery taste to the meat unless dried. Storm Giants have an almost electricity in the air ozone before a thunderstorm sort of taste, if that makes any sense. Ettins taste like a better version of the pork-like Orc meat.&lt;br /&gt;
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===Gnoll (Hyena Men)===&lt;br /&gt;
The flesh of a gnoll is infested with parasites and diseases from their diet of corpses and carrion. Add in their Demonic heritage, which adds in a burning sort of spicy taste, and their meat tastes like burning expired roadkill. As such, whilst Gnolls and other carrion-eaters like Ghouls and Ghasts favor Gnoll Meat as a delicacy, most other sapient beings prefer to burn the bodies of Gnoll raiders, which is seen as a grievous insult by the Gnolls, who view it as an insult and waste of a delicious meal.&lt;br /&gt;
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===Gnoll (Troll-Gnome Hybrid)===&lt;br /&gt;
The flesh of hybrids of Gnomes and Trolls, a species that are about the size of and resemble lanky hobgoblins, must be cooked much like the flesh of full-blooded trolls and Dekanter Goblins, lest stomach rupturing occur. Ogres say that sausages made from these hybrid Troll-Gnomes taste like Beef-Pork Hotdogs with Heavily Salted Peanuts added in, with the fruity flavor of their Gnome parent&#039;s meat swapped for a more citrusy taste, whilst also avoiding the unpleasant nature of their Troll parent&#039;s taste, and are seen by Ogre chefs as a sort of pre-game feast meal for games of Bashyball, Smashball, and Kicky-Skull.&lt;br /&gt;
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===Goblins===&lt;br /&gt;
Even among Ogres goblin meat is a bit of a taboo, not because they have much respect for the creatures but because it&#039;s very unhealthy. Besides your average goblin having an unhygienic lifestyle and being quite disease-infested, their tiny bodies are filled with disproportionate amounts of humors. Consuming goblin meat leads to giddiness, poor risk assessment, and heavy mood swinging, giving goblin meat its addictive effects. Overly hedonistic pleasure cults can serve goblin brain in a bowl and believe themselves to have fallen into a spiritual trance, ensuring the loyalty of the members as the withdrawal symptoms feel very much like the wrath of a dark god. Aside from this goblin meat is very gamey and good with mushrooms.&lt;br /&gt;
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===Gnomes===&lt;br /&gt;
Barely any meat on them, gnomes are often overlooked for meat as they have so little on them. One of the only real uses is for ground meat and sausages, which Ogres often enjoy for its sweet, nutty flavor. Smoked gnomish sausages with fruity sauce are considered a delicacy by those who are unaware of the meat&#039;s origins.&lt;br /&gt;
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===Halfling===&lt;br /&gt;
Well-marbled and gamey, the meat of halflings has a savory taste, not unlike rabbit. The best cuts are located on the arms and legs, but the feet can be trimmed of hair and pickled. Best cooked in a pan and served with a mushroom and cream sauce to compliment the flavors. Giants instead prefer to simply eat halflings whole, with Hill Giants particularly enjoying them and the game of &amp;quot;Stuff-Stuff.&amp;quot; Halfling fat is highly prized for frying due to its natural buttery flavor.&lt;br /&gt;
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===Hellhound===&lt;br /&gt;
VERY &amp;quot;fragrant&amp;quot;, flavorful, greasy, spicy, fatty sort of Red meat. Hellhound is often only eaten by warlocks and adventurous orcs, the meat though is quite delicious when well prepared. A good warlock will tell you nothing beats braised ginger Hellhound with peppers. The ribs though are particularly delicious sopped in sauce and barbecued slowly - the meat itself can be &#039;quite&#039; spicy though. The fat makes an excellent flavor enhancer.&lt;br /&gt;
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===Hobgoblin===&lt;br /&gt;
Hobgoblin meat is much less dangerous than Goblin meat, as Hobgoblins clean themselves, worry about their health and so medicate, and cook their food. Otherwise, it is similar to Goblin meat. You would think this would make the consumption of Hobgoblin meat more widespread, but civilized folk tends to look down on the consumption of Hobgoblin meat even more than that of Goblin meat because they see Hobgoblins with their civilization, evil as it is, as making them more &amp;quot;people&amp;quot; than Goblins are with their primitive, dirty lifestyles.&lt;br /&gt;
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===Humans===&lt;br /&gt;
Humans are the most watery of the races, their meat tends to be juicy but devoid of strong taste compared to the others. The best recipes with humans in them make use of the bone marrow and organs, it is recommended to let them simmer for a long time to bring out what little taste they have. Human brains and nerve centers can cause madness and should be discarded.&lt;br /&gt;
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===Hydra===&lt;br /&gt;
Many people are often quite shocked by just how common Hydra meat is in swamp lands given the terrible stories they hear of the beasts. Little is it known however that it&#039;s quite common for people to contain &amp;quot;Hydra coops&amp;quot; where a juvenile hydra is kept and fed Rats and other unsavory tidbits in exchange for harvesting its regenerating, delicious, and easy to prepare meat.&lt;br /&gt;
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===Kenku===&lt;br /&gt;
Kenku doesn&#039;t taste that much different than Ravens, which in turn tastes like wild duck. As such, a slain Kenku can easily be cooked up and served like any other bird, although they were only served openly as such in the same ancient Eastern Evil Empires that served Dog-Kobolds and Catfolk meat in open-air sapient-butcher slave-flesh markets. They were served cooked and hot with a serving of duck sauce. Removing the feathers was often done whilst the Kenku was still alive, which was seen as both an embarrassment and torture.&lt;br /&gt;
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===Kobold(Tiny Draconic Lizardmen)===&lt;br /&gt;
These guys taste a bit like Dragon, but ironically a lot better in flavor and cookability. They&#039;re compared to tasting like a spicy fried lizard when cooked, with lizard tasting like chicken.&lt;br /&gt;
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===Kobold(Tiny Dog Men)===&lt;br /&gt;
These beings, who share the name of Kobolds and often inhabit similar cave environments, are said to taste like the dogs they resemble, which is similar to beef. In times past, where some Oriental Cultures were ruled by Evil-aligned Leaders, the Dog Kobolds were kept in massive death camps and forcibly bred, every year the leader would attempt to numb the suffering of the common populace race against rebellion by having a Kobold Festival, where hundreds, perhaps thousands of kobolds were kept in cages before being publicly executed by being butchered and deep fried in oil. This practice has been stopped in recent years due to mass Dog Kobold escapes leading to rebellions and riots, outside pressure by boycott sanctions by Kingdoms who are against the consumption of sapients, and societal revolutions.&lt;br /&gt;
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===Kraken===&lt;br /&gt;
Extremely difficult to kill but worth every bit of the work, Kraken tentacles provide piles of meat to any who can slay one. Best steamed or added to soups or stews with garlic, butter, and celery, the tentacles can also be fried or poached. Giants are known for making great Kraken sashimi with tuna meat and seaweed.&lt;br /&gt;
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===Kuo-Toa===&lt;br /&gt;
The meat of a Kuo-Toa, when properly prepared with a deep batter fry and served with chips (fries for the uncultured swine out there) and tartar sauce, is capable of giving the eater a mild high such as that of marijuana. The meat is described as a softer, richer haddock or pollock sort of taste. However, undercooked or raw Kuo-Toa meat consumption can result in the equivalent of a &amp;quot;bad trip&amp;quot; with visions of horrific monsters forming from the consumer&#039;s id. What&#039;s worse is that, like how the Kuo-Toa has the ability to bring their imagined deities to life with the power of group-think, a group of diners who have experienced undercooked Kuo-toa meat consumption will gestalt psychically spawn a lower-mid-level Aberattion taking form from their shared living nightmares.&lt;br /&gt;
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===Lindworm===&lt;br /&gt;
Lindworm meat is rather bland, like an unseasoned, boiled chicken. However, it can be prepared into a delicious meal utilizing the correct blend of herbs and spices. Northern barbarian warrior tribes often enjoy the feast after slaying one of these beasts as they see them as an open canvas for experimenting with the many spices and herbs they have looted in their travels, raids, and adventures.&lt;br /&gt;
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===Locathah===&lt;br /&gt;
Taste much like Catfish, and as such, locathah living near coastal bayous and swamps need to watch out for unscrupulous immoral fish merchants willing to murder and butcher a locathah for their meat and pass it off as mounds of smoky, fire-cooked catfish.&lt;br /&gt;
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===Loxodon===&lt;br /&gt;
As beings that resemble a humanoid elephant, Loxodon meat is stated to taste mostly the same as actual elephants, pretty unpleasant, with a bit of the watery porklike flavor of Humans as an undertone. They still often guard their dead at the Loxodon Graveyards to make sure poachers and cannibalistic sapients don&#039;t defile these holy places for their meat, as despite not tasting that good, corrupt colonial nobles with more money than sense often serve Loxodon meat at parties while telling tall tales of their safari for the meat, often telling lurid tales of slaughtering whole Loxodon villages when in reality they paid off a poacher/grave robber to either sneak into the nearest Loxodon Graveyard and find a way to steal a recent corpse or murder a lone traveling Loxodon.&lt;br /&gt;
===Leucrotta===&lt;br /&gt;
Dark and tough meat, tasting like that of larger antelopes and various wild canines. Meat should be consumed with caution even with cooking due to their corpse scavenging nature, Leucrotta raised in private reserves however is said to be some of the cleanest living game, with wonderful taste when smoked over most woods.&lt;br /&gt;
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===Manticore===&lt;br /&gt;
Greasy, gamey, very sweet yet bitter meat- except the tail and wings. Manticore meat is exceptionally sweet and the flavor is not for everyone, but it makes excellent Manticore chops, bacon, and fries up exceptionally in its own fat. The Wings can be dried or deep fried for a tasty treat and the Tail can be either boiled and cracked open to be eaten like an insect with butter or deep fried and served in stews or curries.&lt;br /&gt;
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===Ogre===&lt;br /&gt;
Much like Orc meat, but 5,000 times better in the positive aspects and only a bit worse in the negatives. The equally muscular and fatty flavor of Ogre Meat, combined with Ogres not having qualms with cannibalism and preparation of other Ogres&#039; flesh, means that when two tribes of Ogres go to war, plenty of delicious piles of the meat of the fallen will be prepared into a delicious feast. It is tough at first, but with the strength of an Ogre cook beating the meat viciously with a club until it is soft, then seasoning it like pulled pork and serving BBQ style with mashed potatoes and chives, it&#039;s a delicious red-meat delight, with fatty, delicious flavor in enormous Ogre steaks.&lt;br /&gt;
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===Orc===&lt;br /&gt;
Few people eat orcs as their raids cause so much damage that most would prefer to burn the bodies and forget rather than cook the dead raiders. Orc is an earthy, bitter, pork flavored meat that is extremely greasy. Even trimmed of fat orc meat is difficult to cook with as it is very tough. Orc is best jerked and slathered with strongly spiced sauces and served with chilled vegetable slaw.&lt;br /&gt;
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===Owlbear===&lt;br /&gt;
Very gamey, strong-smelling, red meat that&#039;s rather tough, sweet, as well as being quite greasy. Owlbear is best eaten almost as soon as it&#039;s killed and harvested or dried as the smell will permeate any other foods and the meat is rife with parasites. The meat makes fine steaks, bacon, and sausages, but it excels in stews and soups with a long side apples, onions, carrots, celery, and cabbage. Owlbear stew with Walnut Bread is a very common dish amongst Fey folk and other forest dwellers in the autumn.&lt;br /&gt;
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===Phoenix===&lt;br /&gt;
Spicy, gamey, extremely flavorful with no real odor, a very nice white meat. Phoenix is best when the entire bird is put out, stuffed with bread crumbs, and then ironically enough, baked again. The meat is extremely tender once it&#039;s been cooked and is best prepared with methods that best compliment its very signature already barbecued flavor. Phoenix due to its rarity is not an entirely common dish and more often than not is only usually used to make simply amazing turducken-style feasts.&lt;br /&gt;
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===Quaggoth===&lt;br /&gt;
These bearlike humanoids taste mostly like the meat of a bear, with perhaps a bit of the watery pork undertones humans have, albeit not enough to affect the flavor in too negative of a way. As such, Quaggoth stew is pretty much easily sold off by immoral frontier innkeepers to traveling adventurers, as a way of making extra coin from and covering up massacres of Quaggoth tribes for their land &amp;amp; natural resources.&lt;br /&gt;
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===Remorhaze===&lt;br /&gt;
These extremely intractable monsters can be very difficult to cook as their meat is already heated and requires high heat to cook. Frying with certain fats and poaching in salt water, lemons, and spices are some of the only reliable cooking methods, and the meat often has a sharp, acrid taste. Frost giants use remorhazes as both food and trained beasts, preferring to freeze-dry the meat so it will keep longer. Freeze-dried remorhaze makes an excellent soup base as long as other spices are added to dull the sharp flavor.&lt;br /&gt;
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===Roc===&lt;br /&gt;
Rocs amongst many primitive and medieval cultures are considered gods of the sky, however, it doesn&#039;t stop the brave amongst them from using them for food. Their eggs make some of the largest omelets in the planes while bringing down a Roc can feed a village of a hundred for years if preserved correctly. Their meat is described as salty and gamey, due to their diet of large pachyderms and whales but a whole roasted roc is considered a symbol of hubristic opulence amongst many nations. &lt;br /&gt;
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===Ropers===&lt;br /&gt;
Even though they are &#039;evil,&#039; Ropers are quite delicious, shelled, boiled, and cooked with garlic, butter, mushrooms, and onions.&lt;br /&gt;
===[[Rust Monster]]===&lt;br /&gt;
The meat is similar to other giant land arthropod meats, with a texture and form not unlike ocean-dwelling crustaceans, notably earthy in flavor and relatively soft in texture. However, Rust monster meat is notorious for its heavy metallic aftertaste and sometimes toxic levels of lead and other metals. It is said that the [[Drow]] raise rust monsters with a diet of noble inert metals such as platinum and gold, leading to a slice of colorful meat with little or no metallic tones. The frontal feelers are said to be chewy yet soft and are delicious when deep fried in butter and sliced like calamari.&lt;br /&gt;
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===Sahuagin===&lt;br /&gt;
The meat of a Sahuagin has a sort of flavor that mixes the flavors of Shark with Alligator, with a sort of spicy undertone. It is often prepared Cajun-style by the City Guard of Seaside Land-Dweller cities after failed Sahuagin raids, served with loads of marinara sauce with grilled corn cobs, buttered and boiled chuul, peppers, lemon-soaked-and-grilled shrimp and spices mixed up in a huge serving tray.&lt;br /&gt;
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===Sea Serpent===&lt;br /&gt;
Enormous heaps of red meat with a fishy sort of reptilian flavor- very similar to snake or poultry. Sea serpent is filleted, after which the slabs of its meat can be either dried, salted, smoked, or roasted as with fresh shellfish or rice on the side. Sea serpent is often hunted and cooked by Giants: spit-roasted on sticks with octopus or seaweed and just as easily grilled with Mastodon Butter. The beast is also excellent deep fried and served with fries and lemon.&lt;br /&gt;
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===Shardminds===&lt;br /&gt;
Not entirely inedible. Creature&#039;s &amp;quot;crystals&amp;quot; must be grounded up into a fine powder before consumption by organic beings. This powder can be used as a mineral supplement and added to the teaspoons into water.&lt;br /&gt;
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===Slimes===&lt;br /&gt;
Gelatinous Cubes are inedible until salted, whereupon it turns into an antacid. Other slime varieties vary wildly in safety of consumption, how to prepare to ensure safety, and side effects.&lt;br /&gt;
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===Thouls===&lt;br /&gt;
These creatures of mixed Ghoul, Troll, and Hobgoblin descent are an absolute mess to work with. They&#039;re filled with disease, their flesh regenerates unless cooked to damn near char, and the meat has the same addictive qualities as a Goblin&#039;s. As such, a torture method by certain Eastern Empires is force-feeding Thoul Jerky to traitors and other hated individuals, ensuring they become addicted and cursing them to a painful death looking for food they hate, have to damn near turn to ash to consume safely, and is dangerous to hunt. What&#039;s worth, the eater may contract Ghoulism, and death is often not enough for relief for sapient beings who consume Thoul, as if one dies afterward from Thoul meat regenerating in their gut, they may become a Gaki or &amp;quot;Hungry Ghost&amp;quot;, a ghoul-like undead obsessed with eating one type of disgusting food which they find no enjoyment in eating, in this case, Thoul meat.&lt;br /&gt;
&lt;br /&gt;
===Triceratops===&lt;br /&gt;
Thick, lustrous, well-marbled, leaf and grass-fed, juicy slightly gamey red meat. Triceratops can be served and prepared more like Beef or any other hoofed animal: gutted and roasted on the spot, the ribs harvested and slathered with sauce, and even their feet are &amp;quot;alright&amp;quot; when pickled. Giants and Savage Humans however SWEAR by Triceratops Meatloaf with a tomato sauce gravy.&lt;br /&gt;
&lt;br /&gt;
===Troggle===&lt;br /&gt;
Hybrids of Ogres and Trolls, the meat of these bestial idiots have the fatty flavorfulness of an ogre-meat steak with only slightly sour undertones from their Troll parentage, with the bonus of the meat being regenerating, with the downside of requiring being cooked until every cell is dead to prevent regenerating Troggle flesh bursting from the consumer&#039;s gut. Some enterprising yet depraved ogre chefs took care to &amp;quot;breed&amp;quot; some for meat production, capturing and forcing themselves upon trolls, and keeping them captive to ensure the birth of Troggles. These poor souls were kept chained up and fed so their ogre parents could harvest meat from them, usually resulting in the Troggle child growing up mentally scarred and naturally mistrustful. Most Ogre tribes, although of limited morality, view this as a sick and twisted act, and will viciously beat the offending Ogre to death upon discovery of such depraved meat dungeons. The troll parent and the troggle are then released to the wild, to a cruel world where neither is truly accepted again amongst trolls or ogres. Still, the meat&#039;s pretty good though, and plentiful, and as such some Evil-Aligned Military Dictatorships had in the past taken to kidnapping whole tribes of Ogres and Trolls to forcibly breed Troggles, who they keep in horrific butchery camps to produce meat which was burnt to a crisp to prevent regeneration, to produce mass amounts of protein rations for soldiers, a fate worth than death for the Troggles, who could languish in these mind breaking conditions indefinitely. As such, Trolls and Ogres rarely mate nowadays, for memories of the horrors of Meat-Camps are still passed down by the small tribes of these brutish giant humanoids, ensuring Troggles are a lonely breed with very few Troggle-only settlements, usually in the vicinity of the liberated Meat-Camps after the past Evil Empires were lost to war and the ravages of time.&lt;br /&gt;
&lt;br /&gt;
===Troll===&lt;br /&gt;
Some daring (or idiotic) noble youths had begun to attempt to prepare troll meat that wouldn&#039;t regenerate in their guts and rip them apart from the inside, by making sure the flesh had been utterly cooked down to the last cell. It is supposed that the idea was similar to the idea of Fugu, or Poisonous Puffer Fish with the poison removed. Tough, chewy, and tasting like &amp;quot;steak that has been soaked in soured milk&amp;quot;, it was generally seen as food only the most desperate of adventurers in troll-infested wastelands would consider risking their lives preparing, as the risk in fighting the troll to acquire its meat, followed by the risk of the flesh regenerating and tearing up your guts, the preparation details were sold to adventurer guilds for a mark-down. Raw troll flesh has been described by soon-to-be-dead-by-bursting idiots as &amp;quot;like raw chicken that has gone bad mixed with infected snot&amp;quot;. Rarely, those whose guts have strong enough acids to digest the troll meat as soon as it regenerates wind up being mutated into hulking, half-trollish brutes with enhanced strength and stamina, although increased appetite is a side effect.&lt;br /&gt;
&lt;br /&gt;
===Unicorn===&lt;br /&gt;
Absolutely Delicious: savory, thick, slabs of marbled beautiful meat. Rarely hunted successfully, but when it is, it&#039;s quite a joyous occasion as many are surprised by how delicious this animal&#039;s meat is. If the Unicorn itself isn&#039;t just gutted, skewered through a stick, and roasted on spot with an apple the meat makes amazing steaks, ground unicorn &amp;quot;beef&amp;quot;, meatballs, sausages, and Ribs. Fey lords often flaunt their wealth by having roasted unicorns and their generosity by donating the bones to soup kitchens during the holidays.&lt;br /&gt;
&lt;br /&gt;
===Wolf-in-Sheep&#039;s-Clothing===&lt;br /&gt;
Whilst the corpse of a small animal it uses as a lure on top of the stump body tends to be somewhat fresh, the fact it&#039;s full of filaments for controlling its movement tends to make the meat full of splinters. The wood of the main plant-creature, however, can be used as fuel for cooking other meats and is known for adding a good smoky flavor to meat cooked over it.&lt;br /&gt;
&lt;br /&gt;
===Worm===&lt;br /&gt;
Worm Meat is often likened to the &amp;quot;spam of the dwarves&amp;quot; given how inexpensive it is, how common it is, how easy it is to prepare, and (un)fortunately because of its texture.&lt;br /&gt;
&lt;br /&gt;
===Wyvern===&lt;br /&gt;
Wyvern meat tastes like sour, spicy chicken, although the meat is risky to eat, as if the poisonous breath organ of the wyvern is burst during slaying it, it could potentially internally spread into the creature&#039;s bloodstream and render the meat riddled with the poison which, whilst the wyvern itself is immune to, could poison any race consuming the meat without poison resistance or immunity. As such, having a spell or potion of cure poison on hand whilst consuming wyvern meat is advised.&lt;br /&gt;
&lt;br /&gt;
===Yeti===&lt;br /&gt;
Human-tasting sort of sweet pork textured red meat. Yeti smells quite delicious when cooking, but the sweet flavor can be a little off-putting to some individuals. The best meat is on the Forearms and Legs- the hands, ribs, and everything else is usually avoided due to their similarity to humanoid anatomy. Yeti is best served roasted or barbecued with a good sauce- it&#039;s often boiled as an emergency food though in Harsh cold environments.&lt;br /&gt;
&lt;br /&gt;
==Eberron Cuisine==&lt;br /&gt;
&lt;br /&gt;
Aundairian cuisine features a cacophony of ingredients that their classically trained chefs turn into a symphony of taste and texture. Aundairian meals consist of small portions presented in elegant fashion, each plate a beauty to behold and a wonder to savor. Sauces play a heavy role in any recipe, and the cuisine of this nation is considered to be exquisitely rich and suitable for special occasions. Pan-seared rabbit with an Aundairian wood-nut sauce, gold pheasant stuffed with sparkle mushrooms and rice, and dragon salmon in butter and dark wine sauce are particular favorites that have begun appearing in House Ghallanda inns throughout the Five Nations.&lt;br /&gt;
&lt;br /&gt;
This region also has a reputation for its premier vineyards, and the wines of Aundair are considered among the finest in all of Khorvaire. Some of the best recent vintages now being traded in markets across the land include fireburst wine from the vineyards of Arcanix, dark Orla-un wine known for its fruity sweetness, and Windshire rainbow wine, a type of mursi (red wine) that changes color and flavor as one consumes a glass.&lt;br /&gt;
&lt;br /&gt;
Finally, Aundairian pastries and sweets reveal a level of artistic and culinary sophistication unmatched throughout the Five Nations. From tarts to cremfels (thin, fruit-and-cream-filled pancakes), the desserts that originated in this region combine elegance with artistry that reveals at least a portion of the Aundairian spirit.&lt;br /&gt;
&lt;br /&gt;
Brelish cooking utilizes meats, vegetables, and hearty sauces to create filling and comforting meals. Northern Brelish cuisine tends to be simpler fare, with a sweet and savory flavor. This is the food of farmers, designed to satisfy even the most ravenous appetites before and after a day of work in the fields. Here one can find beef boranel, a favorite of the king, that features a bread and mushroom stuffing roasted inside a full side of beef. Other hearty meals from the northern and central regions of Breland include farmer’s stew, thrice-poached eggs and sizzling pheasant, and kettle fried spider and redeye berries.&lt;br /&gt;
&lt;br /&gt;
Southern Brelish cooking is more adventurous, utilizing the spices and vegetables that grow in the more tropical clime. Food with a lot of heat dominates the menu, as do meals influenced by the diverse population of Sharn and then transported into the rest of the countryside. Traditional southern Brelish cooking is spicy and flavorful, and often too hot for those used to simpler fare. Fire-wrapped golden fish, spiced pork and orange peppers, and hot-spiced chicken in panya leaves are considered high cuisine in the best inns and restaurants throughout Breland.&lt;br /&gt;
&lt;br /&gt;
Sharn fusion, meanwhile, is a culinary experiment in combining traditional Brelish cooking with the exotic cuisine of the diverse people that regularly pass through or settle in the City of Towers. Taking ingredients and cooking styles from all over Khorvaire, the master chefs of Sharn combine these exotic dishes with their native presentation to make a totally new form of cuisine. Bold and exciting, Sharn fusion isn’t for everyone. But for those willing to try something new and a little different, this exotic culinary experience is worth the effort and expense (Sharn fusion tends to cost more than a traditional Brelish meal).&lt;br /&gt;
&lt;br /&gt;
Karrnathi cuisine tends to be as heavy and complex as its architecture, with filling, multi-layered casseroles one of the mainstays of the typical family meal. Karrns consider sausage- and cheesemaking to be art forms, and all kinds and varieties of these foods can be found throughout the land. Because of the harsh winters, stews and soups are a staple of Karrnathi cooking, and every hearth has a pot of something simmering over the fire throughout the long winter season.&lt;br /&gt;
&lt;br /&gt;
Brewing, another popular Karrnathi pastime, has created some of the most flavorful and potent beers and ales in the Five Nations, and kegs of Karrnathi brews find their way to markets across the continent. Baking has also developed into a staple of Karrnathi culinary art, and all kinds of pies and breads come out of the rich-smelling ovens throughout the land. One particularly popular loaf, called vedbread, combines crusty bread with the flavorfully sharp ved cheese. This is enjoyed warm as it emerges from the oven, or slathered with onion butter.&lt;br /&gt;
&lt;br /&gt;
While the heart and soul concentrates on the Silver Flame, the collective stomach of Thrane looks to the country’s unique cuisine for a different kind of religious experience. Many find that secular life in Thrane is stifled by the theocracy, but few who come to the country find the food to be disappointing. “It is like a breath of fire in the cold of a dark winter’s night” said Princess Wroya of Breland during a diplomatic visit to Thrane, after partaking in the Feast of the Silver Flame. Utilizing thrakel spices cooked in thick sauces, Thrane cuisine tends to be heavy, filling, hot, and delicious. Thrakel-seared beef in red sauce, three-thrakel fish stew, and the traditional silvered vegetable skewers are particular favorites in Thrane and beyond.&lt;br /&gt;
&lt;br /&gt;
The people of Thrane also enjoy their desserts, but here they take a different tack. To counter the spicy nature of the main meal, Thrane desserts tend to be sweet and served cold. Beesh-berry sorbet on top of silverfruit pie is considered the best of many tempting desserts.&lt;br /&gt;
&lt;br /&gt;
Food holds a special place in Adaran life. It is a requirement for life, but it is also a mode of expression, a blessing from the spirit world, and an experience. An Adaran avoids cooking and eating when he is angry or grieving, lest his emotions taint the meal.&lt;br /&gt;
&lt;br /&gt;
Food is usually baked in or roasted on a clay oven built in the house, though broiling over an open fire is a common alternative. Adarans avoid using utensils. They use their hands, sometimes protected by leaves, to pick up food, intending to involve all five senses in eating.&lt;br /&gt;
&lt;br /&gt;
Adarans like spice. The fragrant herbs used in cooking provide taste, and many also aid digestion and fortify the body. Foreigners can find Adaran food too spicy, and Adarans often find foreign food bland.&lt;br /&gt;
&lt;br /&gt;
A wide variety of comestibles can be found on the Adaran table, from broad, woody cavern fungi to the meat of mountain sheep, from fleshy fruits to the milk of oxen and goats—along with yogurt and cheeses from this milk. Some Adarans refrain from eating meat, showing their respect for the lives of all creatures.&lt;br /&gt;
&lt;br /&gt;
Monasteries are often more limited in fare, due to the ruggedness of the land around them. Still, the ascetics appreciate food as a manifestation of life.&lt;br /&gt;
&lt;br /&gt;
The people of Rhiavhaar, Pyrine, and Ohr Kaluun eat fish. Those of Dor Maleer are hunters by tradition. Few other Riedrans eat meat, and many consider the practice barbaric.&lt;br /&gt;
&lt;br /&gt;
The mainstay of the Riedran diet is the pomow plant. This fruit was developed by the Bountiful Horn during the first few centuries of the Riedran unification. Its origin remains a mystery, but common belief is that it involved meta-creation techniques and wild zones bound to Lammania. Pomow is a hardy crop that can grow in a range of climates, and every part of the plant has a use. The meat, root, and seeds can all be eaten, and are remarkably high in protein; the core is filled with juice; the bushy fibers around the stalk can be worked into thread, much like cotton; and strips of the tough rind are sharp enough to shave with. A pomow is a dark purple spheroid, ranging from one foot to two feet across. Pomow plants are remarkably fecund, and a stalk begins growing new fruit as soon as the sphere is plucked. Riedrans use a wide range of spices to add flavor and variety to their common meal of pomow gruel. They abstain from any sort of intoxicants.&lt;br /&gt;
&lt;br /&gt;
Food in Syrkarn is plentiful, well spiced, and served with copious amounts of ustah—a potent liquor brewed from honey and wild berries, reportedly from an ancient ogre recipe. The demands of rural life limit the choices available to the Syrk palate, with meat, fruits, and vegetables all typically dried for storage and transport. However, Syrks treat cooking with the same reverence as their other arts, and need no excuse for a feast.&lt;br /&gt;
&lt;br /&gt;
The Tundra is not the place for cultured cuisine, but in terms of resourcefulness and ingenuity, Tashanans must be admired. In coastal and lake areas, the diet consists primarily of fish, waterfowl, and sea mammals, with some varieties of harvested seaweed. Inland, meat is provided by the vast herds of caribou, supplemented by fox, bear, and the occasional mammoth in the far north. Many tribes also harvest various types of lichen and algae that cling to the glacial rocks of the plains. Tashanans are renowned for finding utility in every possible part of the kill—examples are foxsnout soup and the infamous Chuniigi blubbercake. Some larger southern tribes employ a limited system of agriculture for winter grains.&lt;br /&gt;
&lt;br /&gt;
==Tavern food==&lt;br /&gt;
&lt;br /&gt;
Stew, for the most part. It has meat in it, and potatoes, and is served with dumplings and bread. It&#039;s cheap, it&#039;s filling, and, most importantly, it&#039;s hot. You&#039;re fine as long as you don&#039;t ask what the meat is.&lt;br /&gt;
&lt;br /&gt;
If you&#039;re feeling flush, maybe things went your way at the dog tracks, or you just got your first paycheck in the new gig, you order the omelette. The barkeep keeps chickens out the back, along with a few animals. Milk, eggs, and some actual named meats that are too good for the stew, but not enough for a proper cut of meat. It&#039;s served with potatoes that&#039;ve been sliced thin and fried to hell and back. Plus, the barmaid (the barkeep&#039;s daughter) tends to lean down low over the table to make sure it doesn&#039;t slide while she&#039;s serving it.&lt;br /&gt;
&lt;br /&gt;
For adventurers, if you flash a little gold, he&#039;ll go delve in the icehouse and turn up some gammon. Salted, smoked lumps of pig. Fried with a little exotic produce, tastes delicious, especially with an egg on top. Customary to over-order a bit, and curry some goodwill with the regulars, as the leftover meats go into the &#039;stew&#039;, or omelettes.&lt;br /&gt;
&lt;br /&gt;
And they make the BEST trail rations. Basically the &#039;stew&#039;, with extra dripping from the roast beasts they do on holy days, poured into flatbread from the bakery across the road, and left to soak the juices up and congeal. Cold, but full of nutritious calories.&lt;br /&gt;
&lt;br /&gt;
==Recipes==&lt;br /&gt;
&lt;br /&gt;
Tropajhin Lu&#039;Kurra&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
700g ground Rothe meat&lt;br /&gt;
1 egg&lt;br /&gt;
1/2 cup of dried shrieker &#039;crumbs&#039;&lt;br /&gt;
1/2 cup of finely chopped mushrooms&lt;br /&gt;
1/2 teaspoon mustard&lt;br /&gt;
450 g thick cut goblin belly strips&lt;br /&gt;
Rendered Rothe fat for frying&lt;br /&gt;
Garlic powder&lt;br /&gt;
Dwarf pepper&lt;br /&gt;
&lt;br /&gt;
1 Mix egg and mustard.&lt;br /&gt;
&lt;br /&gt;
2 Add ground chuck, breadcrumbs and mushroom.&lt;br /&gt;
&lt;br /&gt;
3 Add seasonings (Generally, a layer of salt and pepper)&lt;br /&gt;
&lt;br /&gt;
4 Garlic powder is added to each side then a pinch or two of red pepper).&lt;br /&gt;
&lt;br /&gt;
5 Weigh out about 5 oz of the mixture and make into a meatball then flatten slightly.&lt;br /&gt;
&lt;br /&gt;
6 Wrap a slice of goblin or two around the meat&lt;br /&gt;
&lt;br /&gt;
7 Fasten with the favour of Lloth. (You can hide a toothpick in their too if you&#039;re not sure that you&#039;re in the Goddess&#039; good graces.)&lt;br /&gt;
&lt;br /&gt;
8 Fry up in pan -- a few minutes on each side.&lt;br /&gt;
&lt;br /&gt;
9 Serve up with a cup of Gloomwine and the still-beating heart of a male commoner.&lt;br /&gt;
&lt;br /&gt;
Note: If you&#039;re serving it up to a rival the still-beating heart of their lover makes for an amusing meal - Or you may consider garnishing with a few leaves of Lloth&#039;s Passion. Two leaves to humiliate them with public fornication, four to make them fornicate till they die.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous==&lt;br /&gt;
* Deep underground there is a form of baking involving spores: Fern spores, mushroom spores, and moss spores a like are all collected and with the combination of crystal clear cave waters make a magnificent flour. This &amp;quot;spore&amp;quot; flour is made to make numerous chewy, fluffy, delicious loaves of &amp;quot;highly&amp;quot; leavened baked Breads and Rolls. &lt;br /&gt;
* The Elemental Plane of food is often used to teach children about &amp;quot;dying from success&amp;quot; and Moderation as both people and animals have been known to willingly eat themselves to obesity and dysfunction when exposed to it. &lt;br /&gt;
* Minotaur Cheese: Often initially viewed  with cringes. Minotaur cheese is some of the finest quality &amp;quot;cow&amp;quot; cheese known to both Humans, Centaurs, and very few lucky Dwarves. Minotaurs take immense pride in their womens&#039; cheese and happily sell it to Humans, Centaurs and the odd Elf or Changeling. The Minotaurs themselves don&#039;t touch the stuff.&lt;br /&gt;
* The Cheese made by subterranean Dwarves is as varied, flavorful, and delicious as it is suspicious to non-subterranean beings. Rat cheese is often said to be the sharpest and although likened to processed cheese. Dire Wombats simply produce the MOST cheese. Even if it&#039;s bland, it has a slight pleasant sweet taste, is quite filling and is actually chewy. Aardvark cheese is very brittle, the milk itself is better used for creams or yogurt due to the creature&#039;s taste for underground fruit. It&#039;s much sweeter than wombat and pleasantly sour. Mole cheese is often smoked: it&#039;s firm, keeps well, and has a very pleasant earthy aroma as it ages as opposed to stinking to high heaven. Cheap imported Dwarven cheese is usually either humongous wheels of smoked wombat cheese or individual smaller sharp wheels of Dire Rat cheese.&lt;br /&gt;
* Horse cheese is usually made only by Orcs. It&#039;s sharper, a little bitter, and very high in lactose. Often only enjoyed by the Orcs themselves, a few human tribes, and Dwarven cheese fanciers. They make excellent cream cheeses however and if the Orcs made bread it would go great on toast.&lt;br /&gt;
* Dungeon cheese is the &amp;quot;mysterious&amp;quot; cheese often found in dungeon storage rooms: it is more often than not smoked Rat, Horse, or Cow cheese.. and it can be quite delicious and a welcome change from dried vegetables and monster meat. If Adventuring parties have any Bread on them: Dungeon Rarebit can be QUITE the little treat.&lt;br /&gt;
* As important as bread is: Humans, Dwarves, Centaurs, and Giants are often surprised to find out the a large portion of other species/races cannot actually consume gluten or for that matter bread.&lt;br /&gt;
* Dwarven and Centaur baking is often celebrated as the best baking in the world. Both species were initially taught baking by humans and both completely stepped it up to 11. Humans even buy more loaves of Bread from Centaurs than they make themselves.&lt;br /&gt;
&lt;br /&gt;
[[Category:Awesome]]&lt;br /&gt;
[[Category:Food and Drink]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flab_Giant&amp;diff=216865</id>
		<title>Flab Giant</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flab_Giant&amp;diff=216865"/>
		<updated>2022-09-14T01:56:02Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Flab_Giant.jpg]]&lt;br /&gt;
Big fat fucks of giants who are literally so fat they just laze around and eat whatever nearby, including trees and rocks. Maybe a particularly fat, lazy, and retarded version of a Hill Giant, and that&#039;s saying something.&lt;br /&gt;
&lt;br /&gt;
[[Category: Giants]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flab_Giant&amp;diff=216864</id>
		<title>Flab Giant</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flab_Giant&amp;diff=216864"/>
		<updated>2022-09-14T01:55:23Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Flab_Giant.jpg]]&lt;br /&gt;
Big fat fucks of giants who are literally so fat they just laze around and eat whatever nearby, including trees and rocks.&lt;br /&gt;
&lt;br /&gt;
[[Category: Giants]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Flab_Giant&amp;diff=216863</id>
		<title>Flab Giant</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Flab_Giant&amp;diff=216863"/>
		<updated>2022-09-14T01:53:34Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: Created page with &amp;quot;Big fat fucks of giants who are literally so fat they just laze around and eat whatever nearby, including trees and rocks.  Category: Giants&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Big fat fucks of giants who are literally so fat they just laze around and eat whatever nearby, including trees and rocks.&lt;br /&gt;
&lt;br /&gt;
[[Category: Giants]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Ogryn_Brute&amp;diff=365014</id>
		<title>Ogryn Brute</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Ogryn_Brute&amp;diff=365014"/>
		<updated>2022-09-13T22:08:07Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Plague Ogryn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heresy}}&lt;br /&gt;
[[File:OgrynBerserker.jpg|300px|right|thumb|[[RIP AND TEAR|RIP AND TEAR INCARNATE!]]]]&lt;br /&gt;
[[Ogryn|Ogryns]] are dumbasses. Unfortunately they&#039;re such dumbasses that sometimes they don&#039;t even know they&#039;re fighting for the wrong team. This is where Chaos Ogryns or Ogryn Brutes comes in. Chaos renegades are quick to forcibly conscript them into their ranks and doing so is pretty damned easy. They just tell the Ogryns that the new Gods they are fighting for is instead another variation of the Emprah. To make them more lethal, the renegades use crude surgical procedures, combat drugs, and sorcerous rituals to control the beasts and set them upon their enemies. Modified and warped by forbidden methods, the Ogryn Brutes can be split into two varieties, these include Ogryn Berserkers and Plague Ogryns (presumably because they are too stupid to worship Tzeentch, though they&#039;d likely still be found as Slaaneshi due to gluttony fitting excess, the existence of Malal Ogryns is still up for debate.)&lt;br /&gt;
&lt;br /&gt;
==Ogryn Berserker==&lt;br /&gt;
Ogryn Berserkers are Ogryns corrupted by [[Khorne|Khornate Chaos Warbands,]] a combination of the Ogryn&#039;s simple-mindedness, strength, and Chaos&#039; natural ability to turn it&#039;s followers completely insane has turned these Ogryns into absolute murdermachines of pure, fanatical hatred.&lt;br /&gt;
&lt;br /&gt;
Unlike their [[Berzerker|power-armored brethren]], brutes have been completely lobotomized, preventing any kind of higher thinking or reasoning and basically turning them into an even more horrific version of the Imperial servitor. As a unique feature: their bodies are injected with a drug called &amp;quot;Slaught&amp;quot; (An Imperial combat stim actually). Slaught increases the Brute&#039;s aggression to absurd levels, turning them into essentially a hulking, angry meatgrinder who&#039;s sole purpose is to kill with extreme prejudice. The downside is that Slaught wreaks havoc on the Ogryn&#039;s body, and prolonged combat will eventually kill the brute.&lt;br /&gt;
&lt;br /&gt;
In order to get most of their money&#039;s worth with their suicide berserker, the masters of brutes typically augment their creations&#039; killing power by sticking as many blades and pointy sticks on them as possible, removing limbs and replacing them with crude but effective weapons if necessary.&lt;br /&gt;
&lt;br /&gt;
==Plague Ogryn==&lt;br /&gt;
[[File:PlagueOgryns.jpg|300px|right|thumb|Oh god...it barely even resembles an Ogryn anymore...]]&lt;br /&gt;
&lt;br /&gt;
As sturdy abhumans that can rival the strength and hardiness of space marines, it wasn&#039;t a surprise for the likes of [[Nurgle]] to take special notice. Originally created from the experiments on captive and rebel Ogryns from [[Vraks]] by a Nurgle warband known as [[The Tainted]]; Plague Ogryns are some of the newer and terrifying servants of Nurgle. Unlike the Berserker, Plague Ogyrns have been mutated to the point of non-recognition, resembling a miniature Great Unclean One or an ogryn-sized Nurgling more than the ogreish brutes they were based on. &lt;br /&gt;
&lt;br /&gt;
As you can expect, these mutations have turned these stocky abhumans into near-invincible disease vectors, their huge bulk and natural hardiness allows them to host countless numbers of plagues and diseases to fester within their bodies. Due to this, getting so much as scraped by these things is a guaranteed one-way-ticket to a most painful end best not described. A particularly gruesome side effect of all the filth and disease built up inside of their bodies is they tend to explode in showers of pus, spores, and flies when killed; while fellow Nurgle worshippers [[/d/|enjoy this]] it can be quite fatal for anyone else.&lt;br /&gt;
&lt;br /&gt;
After Vraks, its speculated by the Ordo Malleus that The Tainted have been further refining their creation of Plague Ogryns to be even more potent than they already are. Additionally, as the newest hip thing and having a live demo in Vraks: Nurgle warbands have been seeking out The Tainted for an opportunity to obtain these creatures, of course in exchange for slaves who have the unenviable role of being test subjects for The Tainted&#039;s experients.&lt;br /&gt;
&lt;br /&gt;
==Tohruk==&lt;br /&gt;
Not quite Ogryn, but close relatives like the Pelager. Difference is, the Tohruk are debased and savage, even in comparison to regular Ogryn. They are in a Dark Pact with the Night Lords Chaos Space Marines.&lt;br /&gt;
&lt;br /&gt;
==Tabletop==&lt;br /&gt;
Ogryn Brutes, whether vanilla, Khorne or Nurgle affiliated, are tough motherfuckers. They are essentially [[Chaos Spawn]] on steroids-OHGODNOOOOOOOOOAFBKDNOANJDJALIJDOASASDAARRRGHHH!....&lt;br /&gt;
{{BLAM}} continuing on from my predecessor, each Brute is Fearless, with Hammer of Wrath and Rampage, which means with their base D6 attacks, [[Rape|you could potentially have 11 attacks per model on the charge.]] One brute can be upgraded to a Packmaster, which loses Rampage, but allows you to take up to 6 Chaos Hounds, which has some impressive combat stats (WS3 S5 T5 W2 I4 A3), and they allow you to roll 2D6 picking the highest for Sweeping Advance. They can be dedicated to chaos gods for about the price of a typical power fist, giving them either 2D6 picking the highest for their attacks (Khorne), Feel No Pain (5+, Nurgle), Fleet (Slaanesh), or an additional close combat weapon with Soul Blaze (Tzeentch). Additionally for a flat rate, you can give the squad Flak or Carapace armour, which means with Nurgle, they could be quite tough to kill. Overall, while a squad of 5 Nurgle Brutes with Carapace armour is looking at a whopping 360 points, but they’re likely to wreck anything they make it into combat with. &lt;br /&gt;
&lt;br /&gt;
{{Lost-and-Damned}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335393</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335393"/>
		<updated>2022-09-13T22:01:13Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Meta Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
[[Image: Menfish_Minis.jpg]]&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance? They also appeared in early Warhammer 40K as background aliens, two named Sl&#039;harsh and Pl&#039;lodar, along with a prototype Wulfen.&lt;br /&gt;
[[Image: 40K_Menfish.jpg]]&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335392</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335392"/>
		<updated>2022-09-13T22:00:55Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Meta Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
[[Image: Menfish_Minis.jpg]]&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance? They also appeared in early Warhammer 40K as background aliens, two named Sl&#039;harsh and Pl&#039;lodar.&lt;br /&gt;
[[Image: 40K_Menfish.jpg]]&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335391</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335391"/>
		<updated>2022-09-13T22:00:43Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Meta Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
[[Image: Menfish_Minis.jpg]]&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance? They also appeared in early Warhammer 40K as background aliens, two named Sl&#039;harsh and Pllodar.&lt;br /&gt;
[[Image: 40K_Menfish.jpg]]&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335390</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335390"/>
		<updated>2022-09-13T21:59:52Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Meta Perspective */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
[[Image: Menfish_Minis.jpg]]&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance? They also appeared in early Warhammer 40K as background aliens, two named &lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335389</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335389"/>
		<updated>2022-09-13T21:59:24Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
[[Image: Menfish_Minis.jpg]]&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance?&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335388</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335388"/>
		<updated>2022-09-13T21:58:57Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
[[Image: Menfish_Minis.png]]&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance?&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335387</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335387"/>
		<updated>2022-09-13T21:58:07Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
[[Image: Menfish_Minis.jpg]]&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance?&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335386</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335386"/>
		<updated>2022-09-13T21:57:57Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
[[Image: Menfish_Minis.png]]&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance?&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335385</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335385"/>
		<updated>2022-09-13T21:55:21Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: Menfish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Menfish.png]]&lt;br /&gt;
Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance?&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335384</id>
		<title>Menfish</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Menfish&amp;diff=335384"/>
		<updated>2022-09-13T21:54:22Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: Menfish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Menfish are a strange synthesis of man and fish, humanoid but scaled capable of living underwater as well as on land, and capable of seeing in the dark. They are equally at home in the sea or fresh water and mount night raids on the fishing villages of any of the other races whether Human, Elf, Dwarf or Greenskin.&lt;br /&gt;
&lt;br /&gt;
==Meta Perspective==&lt;br /&gt;
For years, before Warhammer Fantasy was effectively squatted by Age of Sigmar, there was constant speculation the Menfish would return, hinted at by minor mentions in lore. The idea of an aquatic faction was later picked up I&#039;m Age of Sigmar, but instead of Menfish it was blind, weak-souled, emo, sea elf, Dark Eldar wannabes called Idoneth Deepkin. However, Age of Sigmar has made mention of two unseen aquatic races who fear the Idoneth, the Kelpdar and the Merwynn. So it&#039;s possible one of them is a modern take on Menfish. Further, with The Old World returning, maybe the Menfish will make an appearance?&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Cythor_Fiend&amp;diff=158443</id>
		<title>Cythor Fiend</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Cythor_Fiend&amp;diff=158443"/>
		<updated>2022-09-13T21:47:43Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:CythorFiend.jpg]]&lt;br /&gt;
The Cythor Fiends (classisfied as Homindae crystallis by the Imperium) are a race of Xenos with advanced crystal technology and a knack for escaping genocide by the Imperium, native to the Ghoul Stars. The Cythors have spindly limbs and vile faces, elongated and inhuman. They live in the fortresses with sheer walls of glimmering crystal and used some uncanny weapons. According to the Death Spectres, the Cythors are not alive in the sense humans would understand it. Cythor Fiends use small silver discs that when activated causes them to shatter apart and reform into deadly crystals that quickly slash the throats of their victims. These mobile crystals can become quite small, and seemingly possess the essence of the Fiend. In addition, the Cythors employ unique warships, with one known class being the Pinion Class Stealth Frigate.&lt;br /&gt;
&lt;br /&gt;
When they still lived in the Ghoul Stars, the Cythor Fiends&#039; realm was centered on a Gas Giant, dubbed 9836-18 Grave Core by the Imperium.&lt;br /&gt;
&lt;br /&gt;
Cythor Fiends were seen as vicious creatures by the Imperium, and every probe or scout team sent into their territory never returned. They often clashed with the Death Spectres which were tasked with watching over the Ghoul Stars. At one point, the Death Spectres launched a major campaign to destroy the Cythors, only to find their worlds empty. As a result, the Chapter became aware of the fact that the Cythors possessed technologies with which they could ultimately evade any attempt to exterminate them. Eventually, the Cythors returned to their old planets and reclaimed them. From then on, however, the Death Spectres always limited themselves to containment tactics.&lt;br /&gt;
&lt;br /&gt;
In late M41, the race was largely exterminated by the Black Templars and Death Spectres in the Ghoul Stars Crusade, with only their homeworlds remaining outside Imperial hands. However, when the Black Templars arrived at their homeworlds, they found them completely empty and vacant of any Cythor presence. What exactly happened to the race initially remained a mystery.&lt;br /&gt;
&lt;br /&gt;
According to the latest data, Rogue Trader Janus Draik saw one of the Cythor Fiends on the Blackstone Fortress located in the Segmentum Pacificus. Draik also stated that according to the information from the Aeldari texts, Cythor Fiends managed to &#039;evade&#039; the extermination due to using of their own advanced technologies.&lt;br /&gt;
&lt;br /&gt;
They have also been observed on the Daemon World, Sublime.&lt;br /&gt;
&lt;br /&gt;
[[Category: Minor Xenos Species]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dukagsh&amp;diff=187574</id>
		<title>Dukagsh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dukagsh&amp;diff=187574"/>
		<updated>2022-09-13T21:40:13Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dukagsh is God of the Scro, an advanced civilization of Orcs he founded, after rejecting Gruumsh as an idiot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spelljammer]]&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons Gods]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dukagsh&amp;diff=187573</id>
		<title>Dukagsh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dukagsh&amp;diff=187573"/>
		<updated>2022-09-13T21:39:31Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dukagsh is God of the Scro, an advanced civilization of Orcs he founded, after rejecting Gruumsh as an idiot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spelljammer]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dukagsh&amp;diff=187572</id>
		<title>Dukagsh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dukagsh&amp;diff=187572"/>
		<updated>2022-09-13T21:39:21Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dukagsh is God of the Scro, an advanced civilization of Orcs he founded, after rejecting Gruumsh as an idiot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Orc]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dukagsh&amp;diff=187571</id>
		<title>Dukagsh</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dukagsh&amp;diff=187571"/>
		<updated>2022-09-13T21:39:12Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: Dukagsh&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Dukagsh is God of the Scro, an advanced civilization of Orcs he founded, after rejecting Gruumsh as an idiot.&lt;br /&gt;
&lt;br /&gt;
[[Category: Orcs]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Clowns&amp;diff=438601</id>
		<title>Space Clowns</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Clowns&amp;diff=438601"/>
		<updated>2022-09-13T21:34:47Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Clowns are a new type of fiend in Spelljammer 5E. These monsters come from a system known as Clown Space, formed from 3 Ring Worlds (a pun on &amp;quot;3 Ring Circus&amp;quot;). They&#039;re a homage to the cult classic 1988 Sci-Fi Horror Comedy Film &amp;quot;Killer Klowns from Outer Space&amp;quot;. Much like the murderous clowns in the film, these guys have reality-warping powers based on clown gags. At the same time as the reveal of Space Clowns, the source material of KKFOS seems to be having a cultural resurgence, with a Universal Studios Halloween Horror Nights attraction, a Multi-player Vidya Gaem, and talks of a potential sequel, &amp;quot;Return of the Killer Klowns from Outer Space in 3D&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Space_Clown_Ziggurat.png|This Clown Ziggurat is fanart.&lt;br /&gt;
Sais-ship-of-space-clowns.jpg&lt;br /&gt;
Space_Clown_Minis.jpg&lt;br /&gt;
Space_Clown_Sketch.jpg&lt;br /&gt;
Space_Clowns.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Spelljammer]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Clowns&amp;diff=438598</id>
		<title>Space Clowns</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Clowns&amp;diff=438598"/>
		<updated>2022-09-13T17:56:31Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Clowns are a new type of fiend in Spelljammer 5E. monsters come from a system known as Clown Space, formed from 3 Ring Worlds (a pun on &amp;quot;3 Ring Circus&amp;quot;). They&#039;re a homage to the cult classic 1988 Sci-Fi Horror Comedy Film &amp;quot;Killer Klowns from Outer Space&amp;quot;. Much like the murderous clowns in the film, these guys have reality-warping powers based on clown gags. At the same time as the reveal of Space Clowns, the source material of KKFOS seems to be having a cultural resurgence, with a Universal Studios Halloween Horror Nights attraction, a Multi-player Vidya Gaem, and talks of a potential sequel, &amp;quot;Return of the Killer Klowns from Outer Space in 3D&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Space_Clown_Ziggurat.png]] This Clown Ziggurat is fanart.&lt;br /&gt;
[[Image:Sais-ship-of-space-clowns.jpg]]&lt;br /&gt;
[[Image: Space_Clown_Minis.jpg]]&lt;br /&gt;
[[Image: Space_Clown_Sketch.jpg]]&lt;br /&gt;
[[Image: Space_Clowns.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spelljammer]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Space_Clowns&amp;diff=438597</id>
		<title>Space Clowns</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Space_Clowns&amp;diff=438597"/>
		<updated>2022-09-13T17:56:17Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:CDC2:3A78:D518:1BCD: /* Images */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Space Clowns are a new type of fiend in Spelljammer 5E. monsters come from a system known as Clown Space, formed from 3 Ring Worlds (a pun on &amp;quot;3 Ring Circus&amp;quot;). They&#039;re a homage to the cult classic 1988 Sci-Fi Horror Comedy Film &amp;quot;Killer Klowns from Outer Space&amp;quot;. Much like the murderous clowns in the film, these guys have reality-warping powers based on clown gags. At the same time as the reveal of Space Clowns, the source material of KKFOS seems to be having a cultural resurgence, with a Universal Studios Halloween Horror Nights attraction, a Multi-player Vidya Gaem, and talks of a potential sequel, &amp;quot;Return of the Killer Klowns from Outer Space in 3D&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Images==&lt;br /&gt;
&lt;br /&gt;
[[Image:Space_Clown_Ziggurat.png]] This Clown Ziggirat is fanart.&lt;br /&gt;
[[Image:Sais-ship-of-space-clowns.jpg]]&lt;br /&gt;
[[Image: Space_Clown_Minis.jpg]]&lt;br /&gt;
[[Image: Space_Clown_Sketch.jpg]]&lt;br /&gt;
[[Image: Space_Clowns.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spelljammer]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:CDC2:3A78:D518:1BCD</name></author>
	</entry>
</feed>