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		<id>http://2d4chan.org/mediawiki/index.php?title=Warboar&amp;diff=531925</id>
		<title>Warboar</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Warboar&amp;diff=531925"/>
		<updated>2022-09-08T05:03:06Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:E8D4:1CDE:F361:E6FB: /* Warhammer 40K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Warboar.jpg|400px|right|thumb|Hmmmm....that&#039;s a lot of bacon...]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warboars&#039;&#039;&#039; are hyper-aggressive wild hogs native to the [[Games Workshop]] multiverse. First appearing in [[Warhammer Fantasy]] as the heavy cavalry of the [[Orcs &amp;amp; Goblins]], they subsequently migrated to the universe of the 41st millennium with the release of [[Rogue Trader]], as this first edition of [[Warhammer 40,000]] was predominantly based around the notion of &amp;quot;Warhammer Fantasy In SPACE!&amp;quot;  They&#039;ve since migrated to [[Warhammer: Age of Sigmar]] as well.&lt;br /&gt;
&lt;br /&gt;
As the editions rolled past and 40K tried to tone down both the &amp;quot;fantasy&amp;quot; aspect of its [[Space Fantasy]] roots and its direct connections to Warhammer Fantasy, the 40K version of the warboar slipped into obscurity.  Still, /tg/ remembers...&lt;br /&gt;
&lt;br /&gt;
Orks (or Orcs) that ride warboars are known as &#039;&#039;[[Boarboyz]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
For reasons unbeknownst to anybody, the forests and hills of the Old World are infested with huge herds of particularly large and savage swine. It&#039;s possible that the answer may lie in a combination of their porcine resilience and their omnivorous diets; warboars may descend from herds of wild pigs that have fed on the flesh of dead [[beastmen]] or other [[Chaos]] beasts left to rot in the wilderness, and have managed to gain in size, strength and ferocity without picking up any more major or detrimental mutations. This same process may ultimately have culminated in the birth of the [[Razorgor]]s, which likely descend from swine that either glutted themselves on a particularly beastman-heavy diet or which were less resistant to mutation.&lt;br /&gt;
&lt;br /&gt;
Warboars are still omnivorous, but definitely prefer meat to vegetation. Even by the standards of normal wild swine, they are savage, vicious, ill-tempered brutes - all traits that the orcs admire greatly. Warboars grow bigger than horses, able to carry an orc in full battle regalia upon their backs, and will attack just about anything in pursuit of food or just for the sheer hell of it. Like normal swine, warboars have natural armor under their hides and dulled senses of pain, allowing them to shrug off terrible injuries and continue to fight on even when mortally wounded.&lt;br /&gt;
&lt;br /&gt;
Because of all of these traits, orcs have universally adopted warboars as their steeds of choice - well, except for that bunch of weirdos over in [[Bretonnia]] who have taken to riding [[hagranym]]s instead. The tradition of riding a bloodthirsty warboar into battle is so ancient that even the Stone Age, technophobic Savage Orcs gleefully ride them into the fray.&lt;br /&gt;
&lt;br /&gt;
==Warhammer 40K==&lt;br /&gt;
[[Squig|Squigs]] aren&#039;t the only type of animal that seem to be cultivated and used by the [[Orks]]. [[Derp|&#039;&#039;Somehow&#039;&#039;,]] in the 41st Millennium, the Orks managed to tame and breed a large variety of boars called the &#039;&#039;&#039;Warboar&#039;&#039;&#039;. These animals are obviously not part of the Orkoid ecosystem, yet they have found a special place in Ork society.&lt;br /&gt;
&lt;br /&gt;
These Warboars (or &amp;quot;&#039;&#039;&#039;Gruntas&#039;&#039;&#039;&amp;quot; in Ork Language) are large, brutish and intemperate animals, closely resembling the wild boars of ancient Terra, although grossly exaggerated in size. Where the Orks found these boars, no one knows, although most in /tg/ would estimate that the size of these boars is gonna create some humongous bacon... hmmmm... no wonder the god damned Orks have these things everywhere. [[Meatbread|Even in the 41st Millennium, Humans and Xenos can agree that nothing still tops bacon as the number one meat source.]] They are sometimes used by Ork warbands, particularly by Snakebites and [[Feral Orks]]. &lt;br /&gt;
&lt;br /&gt;
They seems to have gone extinct now, but worry not! The Orkoid Fungal Ecosystem provides! There are now Squighogs and a few other specialized mount-squigs to ride for the boyz!&lt;br /&gt;
&lt;br /&gt;
===Overview===&lt;br /&gt;
Throughout all of Ork history, Warboars have been used as steeds, because of their ferocious temperament and prolific abundance throughout the galaxy. Stout and covered with coarse, bristly hair, the Ork race has long had an affinity with the creatures because of their common violent and intemperate natures. Warboars are favoured as they possess the toughness that faster steeds lack.&lt;br /&gt;
&lt;br /&gt;
In the current Age of the Imperium, the relatively advanced Ork Clans shun the primitive warboar in favour of bikes and other vehicles, and warboars are now seen only in Feral Ork tribes. Their induction into a tribe usually takes place when an Ork (often a [[Trappa]]) is forced to prove how tough he is by catching one. If the Ork wishes to prove he is particularly powerful, he will attempt to &#039;[[Rape|train]]&#039; the warboar for riding. Training consists mainly of [[Anal circumference|brutally breaking the animal in.]] The Ork benefits from the speed and ferocity of the creature and the boar for his part in the bargain is treated to a daily supply of gruel, a smelly sty, and the occasional smack across its snout with a large stick. Riders of these boars are called [[Boarboyz]].&lt;br /&gt;
&lt;br /&gt;
The Warboar is also used in Feral Ork tribes as forced labor, most notably by [[Pigdok|Pigdoks,]] who will strap them to the fronts of [[Junka|Junkas]] and use them in place of a motorized engine.&lt;br /&gt;
&lt;br /&gt;
===Variants===&lt;br /&gt;
&lt;br /&gt;
There are two distinct variants of the normal Warboar.&lt;br /&gt;
&lt;br /&gt;
====Cyboar====&lt;br /&gt;
[[File:Cyboar412.png|200px|right|thumb|Cyboar]]&lt;br /&gt;
&lt;br /&gt;
The best boars are chosen by the [[Mekboy|Meks]] and [[Painboy|Doks]] and heavily augmented with crude weaponry and armor. Sometimes this augmentation is so heavy that the Warboar can no longer be considered simply a boar, and it is then called a Cyboar. Cyboars often require a lot of resources to produce and so are usually reserved for important [[Nob|Nobs]] and [[Warboss|Warbosses.]] Improvements could include such things as replacing the boar&#039;s tusks with even more vicious metal ones, giving it powerful, hydraulic or piston-driven limbs, or reinforcing its hide with metal plating. One common feature among cyboars is a large cluster of [[Drugs|stimulant injectors]] to increase the animal&#039;s speed (often operated by a large red button).&lt;br /&gt;
&lt;br /&gt;
Obviously, these forms of surgery and repairs can take up a lot of the Mad Dok&#039;s time if the tribe contains a large number of boars. Because of this, Mad Dok&#039;s in Feral Ork tribes often charge a hefty fee so that his work won&#039;t get swamped with Feral Orks trying to pimp their ride.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Cyboar_Model.jpg|Pimp my pork.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Super-Cyboar ====&lt;br /&gt;
&lt;br /&gt;
[[File:OF_Super_Cyboar.jpg|200px|right|thumb|Super-Cyboar]]&lt;br /&gt;
The basic Cyboar leveled up.&lt;br /&gt;
&lt;br /&gt;
Sometimes a Warboss will demand that a Mad Dok create an even faster steed more befitting of their status. In this case the final product will often be referred to as a Super-Cyboar. Its more heavily cyborged body offers even greater protection when ridden. [[Star Wars|Super-Cyboars are more machine than pork.]] &lt;br /&gt;
&lt;br /&gt;
Super-Cyboars are usually selected from the largest and most ferocious of a tribe&#039;s Warboars, and is almost always ridden by a Warboss. These mechanical creatures are fitted with layers of heavy armour plating, powerful bionic limbs, and razor sharp metal tusks. Each Super-Cyboar is equipped with a device commonly known as the &amp;quot;Da Big Red Knob&amp;quot;. This button, when pressed, will flood the Super-Cyboar&#039;s body with stimms, causing it to hurtle forwards at reckless speeds. The Warboss will have this system linked up with all nearby Cyboars, causing them all to rush into a headlong charge with the simple press of a button. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Super-Cyboar.JPG|That&#039;s one porked out pig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Feral Orks]]&lt;br /&gt;
&lt;br /&gt;
{{Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:E8D4:1CDE:F361:E6FB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Thief&amp;diff=495815</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Thief&amp;diff=495815"/>
		<updated>2022-09-06T22:24:18Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:E8D4:1CDE:F361:E6FB: Gloomwood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sneakythief.jpeg|200px|thumb|left|We weren&#039;t kidding, steampunk Mechanicus is in here.]]&lt;br /&gt;
&lt;br /&gt;
Thief is a classic stealth dark low-fantasy game series where you play as Garrett, a thief, who gets entangled in supernatural goings-ons, including an Evil Nature God and his [[Beastmen|Beastman]] and Druid army, a Steampunk version of the [[Adeptus Mechanicus]], and fanatics obsessed with warhammers.. It also has a fanmade tabletop setting for the original setting, from before the series was given a shitty reboot set in a Victorian Era instead of Art-Deco Steampunk Medieval.&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Garret acts like a Ranald cultist, complete with the no kill-no evidence rule.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Garret&#039;&#039;&#039; Master thief, snarky guy who does thievery to pay his rent, overall a pretty relatable character since he was made during a time of badass hero’s. Has a no kill policy, [[Ranald|but it’s less about honor and more about leaving no evidence.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thi4f Garret&#039;&#039;&#039; A kleptomaniac who does thievery because it’s the only thing he’s good at. (Heavily implied to be a reincarnation of Garret, as the original died hundreds of years ago)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Karras&#039;&#039;&#039; Narcissistic leader of the mechanists with a nasally voice, so narcissistic that he has all his robots look like him and constantly spout how cool he is. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; The Master Builder&#039;&#039;&#039; Chill dude and god figure of the Hammers (A cult formed around building)   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Trickster&#039;&#039;&#039; AKA the woodsie lord, god of the pagan peoples, causes zombie outbreaks and general disarray, he almost gets his plan to destroy the city to work but Garret used a Builder rigged bomb to kill him.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
====Thief: The Dark Project====&lt;br /&gt;
The original, packed with horror elements and some forced combat sections since the devs didn’t expect a stealth game to work (Thief is the grandpappy to all stealth games so they never really expected it’s success)&lt;br /&gt;
&lt;br /&gt;
Originally a sword and sorcery RPG inspired by Doom and Quake called Dark Camelot it eventually grew into a stealth game when the devs realized that their engine handled stealth better than actual combat.&lt;br /&gt;
&lt;br /&gt;
====Thief 2: The Metal Age====&lt;br /&gt;
Now knowing that stealth DOES work, the devs went on to make a more burglary based game, Garret is back but instead of beating monkeys to death with a blackjack hes now stealing from the rich to get by, but the cities gone on an industrial revolution, medieval CCTV which only appeared once in the first game is now extremely common, alongside robots with double donk launchers.&lt;br /&gt;
&lt;br /&gt;
====Thief: Deadly Shadows====&lt;br /&gt;
To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. Despite its flaws, it holds the distinction of having one of the most famous and memorable levels not just in the Thief franchise, but in the entirety of video game history, that being the horrifyingly spooky Shalebridge Cradle, for context on how fucking spooky this level is, Thief 3 was consistently on lists with other horror games as scariest games of all time, solely because of this level.&lt;br /&gt;
&lt;br /&gt;
====Thief====&lt;br /&gt;
The reboot, while the story was quite butchered, it was kind of a good game, not as a Thief game as it neutered the mechanics but as a Dishonored inspired game in an interesting setting (that was more interesting in the last games)&lt;br /&gt;
Interestingly, it was supposed to be called Thief: Dagger of ways, where it [[FAIL|would have taken place during modern day with Garret using silenced machine guns.]] Instead, it takes place in a timeskip ahead a few hundred years, in a Victorian style period instead of a Medieval period. Karras&#039; Art Deco steampunk technology must not have been rediscovered entirely, yet, although the current Baron is trying to create his own Steampunk bordering on Dieselpunk dystopia.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the game heavily implies that this is the future, the Hammers and Pagans are gone and this is a new reincarnated version of Garret, hence why he acts extremely different.&lt;br /&gt;
&lt;br /&gt;
====Gloomwood====&lt;br /&gt;
Whilst not made by the same folks as the original Thief games or the reboot, Gloomwood is a game marketing itself as the spiritual successor to the original Thief games, having the balls to have their website be called &amp;quot;Thief witb Guns&amp;quot;. It is developed by New Blood Interactive, the creators of Dusk, a game which successfully tried to recapture the essence of Boomer Shooters like Doom and Quake. The early access demo has released, and whilst more violence-oriented than Thief was, it has the textures, gameplay, and physics down pat.&lt;br /&gt;
&lt;br /&gt;
==What Makes It So Good==&lt;br /&gt;
Thief aged so well because it’s just darn fun, it’s great to jump from a balcony onto some moss that you shot from an arrow so you can beat 2 cops unconscious, combine this with the fun setting ([https://m.youtube.com/watch?v=7X3GcCdi8zA Bear pits anyone?]) made an enjoyable experience.&lt;br /&gt;
&lt;br /&gt;
Also it is the only game series that lets you summon an exploding suicide frog to explode in front of some poor sod. Well, before the Witch Doctor from Diablo 3.&lt;br /&gt;
&lt;br /&gt;
==Role Playing Game==&lt;br /&gt;
https://thief.fandom.com/wiki/Thief:_the_Role_Playing_Game&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Games]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:E8D4:1CDE:F361:E6FB</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Thief&amp;diff=495814</id>
		<title>Thief</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Thief&amp;diff=495814"/>
		<updated>2022-09-06T22:18:36Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:E8D4:1CDE:F361:E6FB: /* Thief */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{/vg/}}&lt;br /&gt;
&lt;br /&gt;
[[File:Sneakythief.jpeg|200px|thumb|left|We weren&#039;t kidding, steampunk Mechanicus is in here.]]&lt;br /&gt;
&lt;br /&gt;
Thief is a classic stealth dark low-fantasy game series where you play as Garrett, a thief, who gets entangled in supernatural goings-ons, including an Evil Nature God and his [[Beastmen|Beastman]] and Druid army, a Steampunk version of the [[Adeptus Mechanicus]], and fanatics obsessed with warhammers.. It also has a fanmade tabletop setting for the original setting, from before the series was given a shitty reboot set in a Victorian Era instead of Art-Deco Steampunk Medieval.&lt;br /&gt;
&lt;br /&gt;
Funnily enough, Garret acts like a Ranald cultist, complete with the no kill-no evidence rule.&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; Garret&#039;&#039;&#039; Master thief, snarky guy who does thievery to pay his rent, overall a pretty relatable character since he was made during a time of badass hero’s. Has a no kill policy, [[Ranald|but it’s less about honor and more about leaving no evidence.]]&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Thi4f Garret&#039;&#039;&#039; A kleptomaniac who does thievery because it’s the only thing he’s good at. (Heavily implied to be a reincarnation of Garret, as the original died hundreds of years ago)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Karras&#039;&#039;&#039; Narcissistic leader of the mechanists with a nasally voice, so narcissistic that he has all his robots look like him and constantly spout how cool he is. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039; The Master Builder&#039;&#039;&#039; Chill dude and god figure of the Hammers (A cult formed around building)   &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Trickster&#039;&#039;&#039; AKA the woodsie lord, god of the pagan peoples, causes zombie outbreaks and general disarray, he almost gets his plan to destroy the city to work but Garret used a Builder rigged bomb to kill him.&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
&lt;br /&gt;
====Thief: The Dark Project====&lt;br /&gt;
The original, packed with horror elements and some forced combat sections since the devs didn’t expect a stealth game to work (Thief is the grandpappy to all stealth games so they never really expected it’s success)&lt;br /&gt;
&lt;br /&gt;
Originally a sword and sorcery RPG inspired by Doom and Quake called Dark Camelot it eventually grew into a stealth game when the devs realized that their engine handled stealth better than actual combat.&lt;br /&gt;
&lt;br /&gt;
====Thief 2: The Metal Age====&lt;br /&gt;
Now knowing that stealth DOES work, the devs went on to make a more burglary based game, Garret is back but instead of beating monkeys to death with a blackjack hes now stealing from the rich to get by, but the cities gone on an industrial revolution, medieval CCTV which only appeared once in the first game is now extremely common, alongside robots with double donk launchers.&lt;br /&gt;
&lt;br /&gt;
====Thief: Deadly Shadows====&lt;br /&gt;
To make the game run and appeal to console players, it was watered down quite a bit, generally a good game it’s just low standards, glitchy and floaty for a Thief game. Despite its flaws, it holds the distinction of having one of the most famous and memorable levels not just in the Thief franchise, but in the entirety of video game history, that being the horrifyingly spooky Shalebridge Cradle, for context on how fucking spooky this level is, Thief 3 was consistently on lists with other horror games as scariest games of all time, solely because of this level.&lt;br /&gt;
&lt;br /&gt;
====Thief====&lt;br /&gt;
The reboot, while the story was quite butchered, it was kind of a good game, not as a Thief game as it neutered the mechanics but as a Dishonored inspired game in an interesting setting (that was more interesting in the last games)&lt;br /&gt;
Interestingly, it was supposed to be called Thief: Dagger of ways, where it [[FAIL|would have taken place during modern day with Garret using silenced machine guns.]] Instead, it takes place in a timeskip ahead a few hundred years, in a Victorian style period instead of a Medieval period. Karras&#039; Art Deco steampunk technology must not have been rediscovered entirely, yet, although the current Baron is trying to create his own Steampunk bordering on Dieselpunk dystopia.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the game heavily implies that this is the future, the Hammers and Pagans are gone and this is a new reincarnated version of Garret, hence why he acts extremely different.&lt;br /&gt;
&lt;br /&gt;
==What Makes It So Good==&lt;br /&gt;
Thief aged so well because it’s just darn fun, it’s great to jump from a balcony onto some moss that you shot from an arrow so you can beat 2 cops unconscious, combine this with the fun setting ([https://m.youtube.com/watch?v=7X3GcCdi8zA Bear pits anyone?]) made an enjoyable experience.&lt;br /&gt;
&lt;br /&gt;
Also it is the only game series that lets you summon an exploding suicide frog to explode in front of some poor sod. Well, before the Witch Doctor from Diablo 3.&lt;br /&gt;
&lt;br /&gt;
==Role Playing Game==&lt;br /&gt;
https://thief.fandom.com/wiki/Thief:_the_Role_Playing_Game&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Games]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:E8D4:1CDE:F361:E6FB</name></author>
	</entry>
</feed>