<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A188%3AC300%3A64B8%3AFC05%3AE9FA%3ACB8C%3AC799</id>
	<title>2d4chan - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="http://2d4chan.org/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=2601%3A188%3AC300%3A64B8%3AFC05%3AE9FA%3ACB8C%3AC799"/>
	<link rel="alternate" type="text/html" href="http://2d4chan.org/wiki/Special:Contributions/2601:188:C300:64B8:FC05:E9FA:CB8C:C799"/>
	<updated>2026-05-11T03:23:13Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244929</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244929"/>
		<updated>2022-06-13T04:38:42Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:half-orc SCAG.webp|thumb|right|A 5e Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;half-orc&#039;&#039;&#039; is exactly what it says on the tin - a fusion of [[human]] and [[orc]]. Traditionally, such procreation is done under a male orc/female human paradigm, predominantly under connotations of rape (not explicitly stated as such, but heavily implied nonetheless). This has made the half-orc one of the more traditionally [[edgy|&amp;quot;edgy&amp;quot;]] and politically incorrect racial options, so it has almost as many haters as it did fans; the fact that half-orcs are usually described as looking more like orcs (aka, monstrous) has further made them a somewhat marginal race even amongst edgelord players, who are more likely to gravitate towards races like [[tiefling]]s, [[dhampyre]]s, or even [[half-elf|half-elves]] (who were actually &#039;&#039;also&#039;&#039; usually the result of rape in D&amp;amp;D 1e).  In fact, this &amp;quot;child by rape&amp;quot; standard origin is generally held up as the reason why it&#039;s believed [[TSR]] didn&#039;t make half-orcs playable in [[Advanced Dungeons &amp;amp; Dragons]] until the Complete Book of Humanoids, when they had first appeared in the 1e PHB.&lt;br /&gt;
&lt;br /&gt;
Traditionally, half-orcs receive a &amp;quot;watered down&amp;quot; version of the orc&#039;s traits; this amounts to a lesser Strength boost but also a lessened penalty to mental stats, as well as by having better nightvision than humans, but also better daylight vision than orcs, gaining darkvision without suffering light sensitivity (except in 3e, where they still had the orcy extra vulnerability to spells like Sunlight). Bonuses towards intimidation-type effects, reflecting their frightening mien, aren&#039;t uncommon, and they tend to lean towards evil and chaos in settings where orcs just swing that way for reasons of giving PCs critters to kill without feeling bad about it.&lt;br /&gt;
&lt;br /&gt;
Weirdly, half-orcs weren&#039;t quite in line with the aforementioned paradigm in AD&amp;amp;D 2e; they got +1 to both Strength and Constitution to offset their -2 Charisma, with pureblood-orcs only getting the +1 Strength, and they had higher racial maximums for Constitution and Intelligence. Meanwhile, orcs had a higher racial maximum for Wisdom and could get to much higher levels in Cleric, Shaman, Witchdoctor and Thief than half-orcs (unless the half-orcs had exceptional ability scores). Pureblood orcs had a chance to notice new/unusual construction and sloping passages, whilst half-orcs lacked the light aversion of the purebloods. In the 1st edition [[Player&#039;s Handbook]], half-orcs were allowed unlimited level advancement in the [[assassin]] class, as well as the ability to multi-class as assassin/[[fighter]]s, or assassin/[[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
The half-orcs suffered considerably when converted to 3e, which is responsible for cementing the archetype of the half-orc as a &amp;quot;big dumb brute&amp;quot; in most /tg/ circles. With +2 to Strength contrasted by -2s to Intelligence and Charisma, and their only unique racial traits being darkvision, &amp;quot;orc blood&amp;quot; (can use orc-exclusive feats and magic items, treated as an orc for racial triggered abilities &amp;amp; spells) and a favored class of [[barbarian]], they were the most mediocre and underpowered race in the PHB. They didn&#039;t even make very good assassins any more! Having no bonus to Dexterity (the core class-based ability score) was one thing, but that Intelligence penalty severely hampered their ability to get the skill ranks they needed to even qualify for the class. As a result, even more so than small races like [[halflings]] and [[gnome]]s, half-orcs tended to be unpopular and pigeonholed.&lt;br /&gt;
&lt;br /&gt;
It got so bad that both [[Pathfinder]] and 4th edition tried to fix it, with 4e even leaving half-orcs out of the PHB in order to devote more time to coming up with a good niche for them - something that wasn&#039;t popular with many people, but really wasn&#039;t unprecedented.&lt;br /&gt;
&lt;br /&gt;
The PF half-orc is basically just the 3.5 version with some extra orcy racial traits; swapping the +2 Str/-2 Int/-2 Cha paradigm for &amp;quot;+2 to one ability score of the player&#039;s choice&amp;quot;, and gaining +2 to Intimidation checks, Weapon Familiarity (Double-Axe, Falchion, Orc), and the Orc Ferocity racial trait (can fight on for 1 round after dropping to 0 hitpoints). It was a simple fix, but compared to the 3.5 half-orc, it was a huge step up. Plus, if nothing else, they have access to the awesome [[Muscle Wizard|scarred witchdoctor]] archetype for [[witch]]es, which is both crunchy goodness and awesomely flavored.&lt;br /&gt;
&lt;br /&gt;
The 4e half-orc, in comparison, became a +2 Str/Dex race with bonuses in Endurance and Intimidate, Low-Light Vision, the Half-Orc Resilience trait (gain +5/10/15 temporary hit points the first time you are bloodied in an encounter), which makes them a lot tankier, the Swift Charge trait (+2 speed when charging), which lets them excel at running people down, and the Furious Assault racial power (1/encounter, boost weapon damage dice for a successful hit by +1 dice). All in all, they&#039;re melee monsters, made for kicking ass and taking names, but they don&#039;t have to be barbarians; 4e half-orcs make pretty good [[rogue]]s, thus restoring their 1e traditional expertise, and surprisingly good [[monk]]s.&lt;br /&gt;
&lt;br /&gt;
5th edition followed in 4e&#039;s footsteps and focused on making them natural ass-kicking tanks, almost like being a barbarian-lite just by your choice in race. +2 Str and +1 Con, Darkvision, free Proficiency in Intimidation, can tank a killing blow 1/day, and +1 dice worth of damage on critical hits with melee weapons. Maybe not as broad in possibilities as the 4e version, but certainly a hell of a lot stronger than the 3e version.&lt;br /&gt;
&lt;br /&gt;
Of course, bad crunch was only one half of the half-orc&#039;s problem. As we said up at the top, they&#039;ve always been the edgiest of the &amp;quot;traditional corebook&amp;quot; races. Whilst PF ran with it, even emphasizing the whole &amp;quot;you were probably born of rape and everybody hates you!&amp;quot; stuff, other editions or even settings within 2nd and 3rd edition have tried to have more cheery fluff.&lt;br /&gt;
&lt;br /&gt;
For example, there was fluff implying that female orcs [[monstergirls|generally aren&#039;t as ugly as people make out]], and that frontier clans tend to intermarry with some frequency. Even way back in AD&amp;amp;D, there were occasional comments implying individuals having peaceful co-relations; the factol of the Bleakers in [[Planescape]] was the son of a blind man and his orc wife, whilst Greenwood has spoken on forums about isolated regions where human widows or spinsters have accepted displaced orc braves as, essentially, live-in hired help that accepts sex and food in lieu of money for taking care of the homestead.  Some places actually have full on half-orc &#039;&#039;populations&#039;&#039;, where man and orc have so thoroughly interbred that &#039;&#039;everyone&#039;s&#039;&#039; at least a little bit half-orc. Fourth edition also introduced more explicit ideas for racial backstories beyond &amp;quot;orcs like to rape and pillage&amp;quot;, such as half-orcs being the result of deliberate intermarriage on a massive scale, crossbreeding by some external faction, or even a deliberate creation of either [[Gruumsh]] the orc-god to create a superior strain of orcs to lead the rest of his children to victory, or [[Kord]] to create a super-race of warriors.&lt;br /&gt;
&lt;br /&gt;
Everyone agrees that this is in much better taste and shuts out some of the edgelord bullshit, and it&#039;s gone over quite well.&lt;br /&gt;
&lt;br /&gt;
Of course, it probably goes without saying that exactly &#039;&#039;how&#039;&#039; oppressed and angsty half-orcs are varies with the setting, and, more to the point, with the setting&#039;s orcs. &lt;br /&gt;
&lt;br /&gt;
When they&#039;re just traditional rampaging barbarians all the time, they tend to get all kinds of shit on -- [[Golarion]], home of the [[Pathfinder]] setting, really plays up the &amp;quot;half-orcs are usually born to rape&amp;quot; in the fluff, so they get a &#039;&#039;lot&#039;&#039; of flak... somewhat two-facedly, though, most of their important half-orc characters are &#039;&#039;not&#039;&#039; rape-children, and in places like the deserts or the Mwangi jungle, half-orcs are actually quite respected.  Desert half-orcs actually get bonuses to &#039;&#039;diplomacy&#039;&#039; instead of intimidation.&lt;br /&gt;
&lt;br /&gt;
In places like [[Eberron]], where orcs aren&#039;t so bad once you get to know them, they fare much better, though still suffer discrimination due to a perceived lack of intelligence.&lt;br /&gt;
&lt;br /&gt;
In some places, it might even vary from place to place. Forgotten Realms, for example, has the Eastern territory of Thesk; when the Tuigan Horde nearly overran the place, Thay sent an army of orcs to defend it, and then abandoned them when the Horde was pushed back. The Theskians took them in and the orcs actually settled down pretty well - in Thesk, the stereotype of the half-orc is a gruff, hard-working rancher or miner, and a damn good neighbor to have in a place where bandits and invasions happen all the time. Meanwhile, in the Northern territories of Faerun, half-orcs are rare and usually killed at birth, because they&#039;re seen as being no different than the local orcs, who are murderous, wrathful monsters - although this has softened over editions, thanks to Many-Arrows.&lt;br /&gt;
&lt;br /&gt;
Almost every setting, though, points out that anyone big and beefy enough can carve out a niche for him- or herself in among the &amp;quot;civilized&amp;quot; races, and that being the smartest motherfucker in the room and only slightly less strong has its own advantages in the orc tribes. Lots of famous orcish heroes had enough human blood in them to make them, as their [[ork|spacefaring cousins would say]], &amp;quot;ded kunnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although this page focuses on human/orc hybrids, in AD&amp;amp;D, Half-orcs were a lot more diverse. The &amp;quot;basic&amp;quot; half-orc entry in the Monster Manual covered not only orc/human hybrids, as discussed in detail here, but also orc/[[goblin]] and orc/[[hobgoblin]] crossbreeds. Orc/[[ogre]] crossbreeding was rumored to be the source of the Orog species (although 3.5 [[Forgotten Realms]] retconned orogs as an [[Underdark]] dwelling species of bigger, smarter orcs), which itself received magically augmented/created variants in the &amp;quot;Neo-Orogs&amp;quot; of the Forgotten Realms (divided between Red ones, for fighting, and Black ones, for assassination). A confirmed orc/ogre crossbreed, though definitely leaning towards the Ogre (it was actually listed under &amp;quot;half-ogre&amp;quot; in the AD&amp;amp;D MM) is the Ogrillon, which basically resembles a giant orc covered in bony spikes. The weirdest half-orc is the Losel, or &amp;quot;ape-orc&amp;quot; of [[Greyhawk]], which is half-orc and half &#039;&#039;&#039;baboon&#039;&#039;&#039; -- thankfully, that one&#039;s believed to be a magical creation, like the [[owlbear]].&lt;br /&gt;
&lt;br /&gt;
Heck, in 1st edition, there were actually some stats given to the orc-bugbear, the orc-gnoll, the orc-goblin, the orc-hobgoblin, the orc-kobold, and the orc-ogre crossbreeds, although these were presented more as new enemy fodder, in the 44th issue of [[Dragon Magazine]].&lt;br /&gt;
&lt;br /&gt;
That said, the 5th edition monster manual&#039;s lore for orcs does say that orcs can make half-orcs with many different races of compatible size, explicitly calling out dwarfs as a candidate, so with a DM&#039;s permission, a half-orc&#039;s fluff could get... creative.&lt;br /&gt;
&lt;br /&gt;
Non-human half-orcs with actual mechanical support have appeared here and there. The [[Tel-Amhothlan]] from [[Kingdoms of Kalamar]] is a half-elf half-orc, whilst the Uk-Karg is an orc-blooded [[Half-Hobgoblin]]. The [[Dworg]] is a half-dwarf half-orc from the [[Midnight]] campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
half-orc Dragon 62.png|[[Dragon Magazine]] #62&lt;br /&gt;
Krusk 1092441038.jpg|3e&lt;br /&gt;
half-orc 3e.webp&lt;br /&gt;
half-orc RoDestiny.webp|Races of Destiny&lt;br /&gt;
4e Half Orc PHB2.jpg|4e&lt;br /&gt;
half-orc dwarf A0-A4.png|An orc-dwarf hybrid from [[Scourge of the Slave Lords|A0: Danger at Darkshelf Quarry]]&lt;br /&gt;
half-orc 5e.webp|5e&lt;br /&gt;
half-orc paladin 5e.webp&lt;br /&gt;
half-orc SCAG.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Those more familiar with D&amp;amp;D who stumble onto [[Warhammer Fantasy]] sometimes ask if there are half-orcs in this game too. Typically, they will be met with a resounding bellow of &amp;quot;NO!&amp;quot;, because the [[Orcs &amp;amp; Goblins]] of Warhammer have undergone convergent evolution to the [[Ork]]s of [[Warhammer 40,000]], and as a result the idea of them doing anything that isn&#039;t fighting is seen as &amp;quot;unorky&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Except... that&#039;s not the &#039;&#039;&#039;whole&#039;&#039;&#039; story. The truth is, Warhammer &#039;&#039;&#039;did&#039;&#039;&#039; have half-orcs once upon a time - it started as a bootleg [[Dark Fantasy]] setting mixing elements of [[Dungeons &amp;amp; Dragons]] with [[Glorantha]] and a buttload of British 70s pop culture, after all! Half-Orcs were around in the first edition of the game - in fact, the very first appearance of [[Nuln]] was in the backstory for a [[Regiments of Renown]] made up of half-orc mercenaries; Mudat&#039;s Mercenary Half-Orc Maniacs! They were never very fleshed out, though, and ultimately were simply dropped from the game. Their last major appearances were in 3rd Edition of Warhammer Fantasy Battles, where they could be taken as Mercenaries or in small units in an Orcs &amp;amp; Goblins army, and in [[Warhammer Fantasy Roleplay]] 1st edition. Come 4th edition of the wargame, and 2nd edition of the RPG, and they were gone, simply dropped without any explanation.&lt;br /&gt;
&lt;br /&gt;
Another Warhammer Fantasy Half-Orc character of renown was White Dwarf personality &amp;quot;Agaroth the Unwashed&amp;quot;, an unpleasant individual who had a sense of hygiene comparable to a Nurgle Cultist and was known to cannibalize infants (without washing his hands afterwards!). Armed with a giant filthy meat cleaver complemented by a magic ring of surecutting, and wearing leather armor decked out with shrunken heads, the armor so encrusted in filth and dried gore that if anyone besides him tried to wear it they would suffer the effects of being poisoned! His original White Dwarf description, for use as a character in AD&amp;amp;D: &lt;br /&gt;
&lt;br /&gt;
[[File:Agaroth.png]]&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed (AD&amp;amp;D) 10th level half-orc fighter; Age 37; AC5; STR: 18/80(+2/+4), INT 4, WIS: 6 DEX: 11, CON: 18, CHA 6 (ugly put persuasive).&lt;br /&gt;
&lt;br /&gt;
Equipment: Filthy Leather Armour, Blood Caked Cleaver (treated as Scimitar) Mis-shapen shield, Ring of Sure Cutting (see below)&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed is nasty. We mean really foul. Think of the nastiest person you know, double it, add bad manners, and Agaroth is still much worse. If we told you the nices thing Agaroth has done in the last year, you wouldn&#039;t want to eat for a week. Urrghh! Just thinking about ut makes us feel ill. Agaroth not only eats babies, he doesn&#039;t wash his hands afterwards.&lt;br /&gt;
&lt;br /&gt;
Agaroth wears leather armour so caked in unspeakable filth that it improves his Amrour Class by one. Anyone else trying to use it would have to save vs. poison every round or pass out from the fumes. It&#039;s probably magical, but who wantsto know? He also wears a ring he once stole from an old man that allows any weapon he carries to hit any creature that can only be affected by +3 weapons.&lt;br /&gt;
&lt;br /&gt;
Lorewise, Warhammer&#039;s half-orcs were fairly close to the D&amp;amp;D model. The term was actually not entirely accurate; &amp;quot;Half-[[Goblinoid]]&amp;quot; would have been closer to the mark, as half-orcs, half-goblins and half-hobgoblins all exist and are fundamentally identical. They are distrusted and disliked by both sides of their heritage, and often forced to make their way in the world as mercenaries, thieves and marauders.&lt;br /&gt;
&lt;br /&gt;
In the original [[Path to Glory]] game, a [[Chaos Champion]] could potentially pick up a band of d6 half-orc followers, although the odds were pretty low - you needed to get the &amp;quot;Exceptional Follower&amp;quot; result (a 100 on the Slaves to Darkness table, a 94+ on the Lost &amp;amp; The Damned table), then throw a 2 and an 8 in that order.&lt;br /&gt;
&lt;br /&gt;
Because 1d4chan is awesome, here&#039;s a transcript of the entire &amp;quot;ORC, Half-Castes&amp;quot; entry from the Warhammer RPG 1st Edition bestiary section, page 125:&lt;br /&gt;
::Half-Orcs are the spawned of mixed races, chiefly Humans and goblinoids. All such creatures are commonly called Half-Orcs, although in fact they may have Hobgoblin or Goblin blood. Outcasts from both Human and goblinoid society, they generally group together as brigands and mercenaries, and may appear in goblinoid armies on rare occasions, They have been used both as slaves and mercenaries by Human society, but are now generally regarded as too dangerous to be kept near Human communities. Several states have embarked on campaigns of extermination, which may have driven them closer to the Orcs and other goblinoids. They speak the common Goblin tongue, and some individuals speak a debased form of local Human languages.&lt;br /&gt;
::Physique: These creatures look like a cross between Humans and Goblinoids, just as you would expect. Some have characteristically Orcish heads, whilst others resemble Humans more closely, but maybe have slightly ape-like arms of crooked legs. Appearance is very variable. Skin and hair color usually approximate to those of the creature&#039;s progenitors.&lt;br /&gt;
::Alignment: Neutral or Evil. Most are Evil.&lt;br /&gt;
::Psychological Traits: Half-Orcs are &#039;&#039;Subject to Animosity&#039;&#039; towards other Humanoids. Because they are outcastes, tests are made with a 10% penalty. (Note: in the actual book, this is miswritten as &amp;quot;subject to Animosity towards humans other goblinoid races&amp;quot;; errata cleared it up that it means Humanoids in general.)&lt;br /&gt;
::Basic Profile: Movement 4, Weapon Skill 33, Ballistic Skill 25, Strength 3, Toughness 3, Wounds 7, Initiative 30, Attacks 1, Dexterity 29, Leadership 29, Intelligence 24, Cool 29, Willpower 29, Fellowship 18&lt;br /&gt;
&lt;br /&gt;
For the curious, compared to a standard Orc of the same game, the half-orc loses the 10 Yard Night Vision trait and swaps 1 Toughness (dropping from T4 to T3) for +10 Initiative and +6 Intelligence. If compared to the Black Orc, the half-orc again loses out on 10 Yards of Night Vision, drops 1 Strength and 1 Toughness (Black Orcs being S4 and T4), but gains +11 Dexterity, +6 Intelligence, and +4 Fellowship. They&#039;re flat worse than the average Human in that game, however, suffering -5 Intelligence and -11 Fellowship.&lt;br /&gt;
&lt;br /&gt;
They may actually still exist, as although Greenskins reproduce by spores nowadays, gene splicing via dark magic is something the Skaven and Chaos Dwarfs are noted as having done to create all sorts of hybrids and enhanced creatures, like Rat Ogres and Black Orcs. The Half-Orcs were mentioned in a recent Warhammer Community post as being rumored to exist with Centaurs, Hobhounds, and Hobgoblins in the Eastern Steppes, not too far from the Dark Lands. Maybe Half-Orcs are another attempt at a Greenskin slave race by the Chorfs after Hobgoblins and Black Orcs proved too shitty?&lt;br /&gt;
&lt;br /&gt;
Turns out they actually do exist as revealed in prequel game [[Warhammer: The Old World]], theorized as a form of magical gene splicing but only seem to be found around the [[Chaos Wastes]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Krusk]], the iconic half-orc from Dungeons &amp;amp; Dragons 3rd Edition. A pretty swell guy.&lt;br /&gt;
*[[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mixed Races]][[Category:Scarred Lands Races]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fiend_Factory&amp;diff=213346</id>
		<title>Fiend Factory</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fiend_Factory&amp;diff=213346"/>
		<updated>2022-06-12T19:54:14Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* White Dwarf #50 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WTF}}{{british}}&lt;br /&gt;
[[File:Fiend factory logo.png|right|500px]]&lt;br /&gt;
&#039;&#039;&#039;Fiend Factory&#039;&#039;&#039; was an article series that ran in the early issues of [[White Dwarf]], starting January 1978 and ending January 1986. Those were the days when that magazine was devoted to all manner of RPG systems prior to [[Games Workshop]] founding its own multiverse of game systems and thus turfing out rivals to focus on their own product. The Fiend Factory was a series connected to [[Dungeons &amp;amp; Dragons]], and was a place where fan-submitted monsters would be edited and then printed for the perusal and interest of players and [[Dungeon Master]]s across the world. A surprising number of fan-favorite D&amp;amp;D monsters got their start here, and the [[splatbook]] &amp;quot;[[Fiend Folio]]&amp;quot; was actually intended to be something of a Greatest Hits Collection of submissions to this article series.&lt;br /&gt;
&lt;br /&gt;
Considering how that book is received... yeah, you have been warned in terms of quality.&lt;br /&gt;
&lt;br /&gt;
Its precursor was &amp;quot;Monsters Mild and Malign&amp;quot;, which only ran two articles in total in White Dwarf issues #4 and 5, before being renamed to the arguably catchier Fiend Factory. Its successor was the even shorter-lived [[Creature Catalog]] of [[Dragon Magazine]], which only saw six articles in total released over the course of Dragon&#039;s lifespan, covering D&amp;amp;D editions 1-3.&lt;br /&gt;
&lt;br /&gt;
Due in large part to the thoroughness by which TSR threw &#039;&#039;Fiend Folio&#039;&#039; under the bus, very little past &#039;&#039;WD&#039;&#039; #13 even has parallels in published TSR / WotC product - the [[manscorpion]], the [[rusalka]], and not much else. And these were probably adapted independently.&lt;br /&gt;
&lt;br /&gt;
Also, &#039;&#039;White Dwarf&#039;&#039; was published from London at the time. Most authors are British and where they&#039;re not, the magazine will helpfully tell you if he&#039;s a Canadian or some other lower form of colonial.&lt;br /&gt;
&lt;br /&gt;
=Index of Fiends=&lt;br /&gt;
Because 1d4chan is awesome, we&#039;re gonna tell you what issues of White Dwarf had Fiend Factory articles in them, and what monsters were in each one.&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #6==&lt;br /&gt;
These all start with &amp;quot;The&amp;quot;. Everyone agreed that this affectation was lame so it will be abandoned from the next issue on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needleman:&#039;&#039;&#039; A green-skinned forest-stalking humanoid covered in iron-hard spikes like pine needles, which it can launch as projectiles. Created when a Raise Dead goes wrong on a body lying amongst pine needles, but is not undead. They have survived all the way into 5e, where they are re-fluffed as Needle Blights.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Needleman WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throat Leech:&#039;&#039;&#039; A leech that lives in water and swims down the gullets of drinkers to suck blood from inside their throat, suffocating them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Throat leech WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mite]]:&#039;&#039;&#039; A really small, nasty, [[goblin]] like creature. Fiend Folio will recognise the redundancy with the [[jermlaine]] and relate the two explicitly, along with the snyad. 2e will make them all [[gremlin]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Mite WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonesnapper:&#039;&#039;&#039; A small (5ft tall) carnivorous dinosaur that loves to gnaw on bones, and which collects human jawbones as a status symbol.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Bonesnapper WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiend:&#039;&#039;&#039; A strange fiendish-looking creature descended from a &amp;quot;fallen angel&amp;quot; and &amp;quot;the evil god Pan&amp;quot;. Normally evil, but may temporarily switch alignment due to guilt when it kills somebody. This was reinvented in the Fiend Folio as the [[Forlarren]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;Fiend WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Disenchanter]]:&#039;&#039;&#039; A spindly blue dromedary camel with an elephantine snout that feeds on magic.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Disenchanter WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nilbog]]:&#039;&#039;&#039; A &amp;quot;reverse goblin&amp;quot; that is harmed by healing effects and healed by attacks. Unfortunately &#039;&#039;White Dwarf&#039;&#039; found this to be a jolly good larf and will repeat this juvenile OPPOSITE DAY theme again... and again... and again, despite being told by their own readers to knock it off.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Nilbog WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #7==&lt;br /&gt;
&#039;&#039;&#039;[[Necrophidius]]&#039;&#039;&#039; / Death Worm: Simon Tilbrook&#039;s bone [[golem]] variant constructed in the image of a [[naga]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;Necrophidius WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rover:&#039;&#039;&#039; An expy of the guardian &amp;quot;monster&amp;quot; from the 70s suspense TV show, &#039;&#039;The Prisoner&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Rover WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Wall:&#039;&#039;&#039; A relative of the Gelatinous Cube that pretends to be a stone wall. Was renamed the Stunjelly in the [[Fiend Folio]]. Not to be confused with [[Ravenloft]]&#039;s [[Living Wall]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;Living wall WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volt:&#039;&#039;&#039; A strangely shaped flying beastie that attacks with a whiplike tail that delivers electric shocks.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Volt WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gluey:&#039;&#039;&#039; A strange creature that resembles a [[mummy]], but covered in sticky glue, which it can use to trap weapons. Was renamed the [[Adherer]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;Gluey WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squonk:&#039;&#039;&#039; An ugly vole-like creature that sits around all the time weeping at its own ugliness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Squonk WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye Killer:&#039;&#039;&#039; A strange fiendish creature that resembles a bat-snake hybrid with a lethal gaze attack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Eye killer WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witherweed:&#039;&#039;&#039; Predatory ground-covering vines that emit poisonous smoke when burned.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Witherweed WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Withra:&#039;&#039;&#039; A &amp;quot;comedic&amp;quot; spin on the Wraith to create a defective version that is immune to magical weapons but harmed by normal ones, can&#039;t be turned, and on the off-chance it &#039;&#039;does&#039;&#039; hit, will instantly dissipate but also give the victim +1 level (assuming they survive the d6 damage it inflicted). The readers hated this one but it &#039;&#039;will&#039;&#039; inspire the &amp;quot;Dahdi&amp;quot; later on. Uh. Hooray?&lt;br /&gt;
&amp;lt;gallery&amp;gt;Withra WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #8==&lt;br /&gt;
&#039;&#039;&#039;Tween:&#039;&#039;&#039; A strange wraith-like being that bonds with a &amp;quot;host&amp;quot; and grants them increased luck... by draining it from their traveling companions.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tween WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaoticus Symbioticus:&#039;&#039;&#039; A slime that bonds symbiotically with powerful predators, using illusions (fake treasure + making its &amp;quot;host&amp;quot; look less powerful) to lure adventurers into fatal confrontations. Was renamed the Symbiotic Jelly in the Fiend Folio.&lt;br /&gt;
&amp;lt;gallery&amp;gt;chaoticus symbioticus WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stinwicodech:&#039;&#039;&#039; A bizarre frog-headed ape-thing whose tongue attack will first boost a random [[ability score]] by +1d6, but then will decrease it by -1d6 if it hits a second time.&lt;br /&gt;
&amp;lt;gallery&amp;gt;stinwicodech WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirler:&#039;&#039;&#039; A malicious air [[elemental]] in the guise of a miniature whirlwind that seeks to envelop victims so it can tear them apart.&lt;br /&gt;
&amp;lt;gallery&amp;gt;whirler WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Carbuncle]]:&#039;&#039;&#039; A malicious, armadillo-like monster that uses the valuable gem it grows to wheedle its way into groups, where it then sows discord.&lt;br /&gt;
&amp;lt;gallery&amp;gt;carbuncle WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coffer Corpse:&#039;&#039;&#039; A spiteful undead created from somebody whose funerary rites were never completed, and who now fights to keep from being sent on.&lt;br /&gt;
&amp;lt;gallery&amp;gt;coffer corpse WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Beast:&#039;&#039;&#039; A malevolent earth [[elemental]] in the form of a  living boulder that seeks to crush organic creatures that come within range.&lt;br /&gt;
&amp;lt;gallery&amp;gt;rock beast WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turung:&#039;&#039;&#039; A strange hairy malicious thing that can cast Web and Anti-Magic Shell. Outright called out by the editor as one of the worst monsters submitted to Fiend Factory by that point and, even by then, that was saying something. Note that the Turung won&#039;t even make the bottom five in the up-to-issue-#15 poll. (But the Stinwicodech will!)&lt;br /&gt;
&amp;lt;gallery&amp;gt;turung WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #9==&lt;br /&gt;
They start listing Intelligence in this issue. [[Dohohoho|About time we saw some of that around here.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Svart:&#039;&#039;&#039; Blue-skinned, orange-eyed humanoids. They&#039;re Norse &amp;quot;Svart Alfar&amp;quot; like drow - so public-domain as far as the mere name goes; but instead of taking the drow route, these come by way of &#039;&#039;The Weirdstone of Brisingamen&#039;&#039; by Alan Garner. Supposedly they act as &amp;quot;the mediary between [[goblin]]s and [[kobold]]s&amp;quot; but face it, it&#039;s a naughty smurf. Root-stock for the later [[Xvart]], which still sucks.&lt;br /&gt;
&amp;lt;gallery&amp;gt;svart WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dokon:&#039;&#039;&#039; An intelligent talking ape that will not attack unless it is attacked or robbed first, in which case it will fight to avenge itself or recover its treasure. If it wasn&#039;t for the fact that this came out in Oct/Nov 1978, one might think that this was a Donkey Kong reference.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dokon WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imorph:&#039;&#039;&#039; A strange slime that slowly shapes itself into a duplicant of the individual it&#039;s fighting.&lt;br /&gt;
&amp;lt;gallery&amp;gt;imorph WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stair Stalker:&#039;&#039;&#039; A green hairy thing always found obsessively walking up and down a staircase.&lt;br /&gt;
&amp;lt;gallery&amp;gt;stair stalker WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whipper:&#039;&#039;&#039; A mobile plant that attacks with two deadly flailing vines.&lt;br /&gt;
&amp;lt;gallery&amp;gt;whipper WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Fish:&#039;&#039;&#039; A giant lungfish that levitates through internal sacs of hydrogen.&lt;br /&gt;
&amp;lt;gallery&amp;gt;flying fish WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urchin:&#039;&#039;&#039; Flying pincushion with projectile pins.&lt;br /&gt;
&amp;lt;gallery&amp;gt;urchin WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Umpleby]]:&#039;&#039;&#039; A dimwitted, shaggy humanoid that uses static electricity to defend itself.&lt;br /&gt;
&amp;lt;gallery&amp;gt;umpleby WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nasnas:&#039;&#039;&#039; A bizarre monster that looks like a human somehow cleaved in half down the middle. [[wikipedia:Nasnas|From a weird bit of Arabian folklore.]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;nasnas WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #10==&lt;br /&gt;
&#039;&#039;&#039;Blink Skeleton:&#039;&#039;&#039; What [[Blink Dog|it says it is]]: a skeleton that can teleport around at random.&lt;br /&gt;
&amp;lt;gallery&amp;gt;blink skeleton WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inverse Monster:&#039;&#039;&#039; The Nilbog&#039;s &amp;quot;temporal inversion&amp;quot; applied to any other monster. So that&#039;ll be the last we have to see of it... right? .... riiiight?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mimble:&#039;&#039;&#039; A strange, insane little monster that is both possessed of incredible regenerative powers that make it indestructible and a hard-core masochist.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mimble WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Familiar:&#039;&#039;&#039; A variant familiar in the form of a black cat that guards a wizard&#039;s chest of magical items. It has nine lives, and each time it is killed before the 9th is expended, it returns to life stronger than it was before. Was given the clearer name of &#039;&#039;Guardian Familiar&#039;&#039; in the Fiend Folio.&lt;br /&gt;
&amp;lt;gallery&amp;gt;familiar WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandman:&#039;&#039;&#039; An elemental of sand who can put victims to sleep.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sandman WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Skeleton:&#039;&#039;&#039; A skeleton with the fighting skills of a [[monk]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;eastern skeleton WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock Cat:&#039;&#039;&#039; A &amp;quot;demon-familiar&amp;quot; in the form of an ethereal tiger that is a powerful combatant, but demands a daily human or demihuman meal and will eat its &amp;quot;master&amp;quot; if they don&#039;t pick somebody. Was reworked into the Hellcat in the Fiend Folio, which was a little less stupidly useless as a familiar, but still not worth it, since it still demanded a weekly meal and could only serve for a year and a day.&lt;br /&gt;
&amp;lt;gallery&amp;gt;warlock cat WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bragger:&#039;&#039;&#039; An obnoxious nigh-invulnerable imp-like creature that incessantly talks about how great and terrible it is.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bragger WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahdi:&#039;&#039;&#039; Similar to the Withra, this is a comically &amp;quot;defective&amp;quot; mummy whose bandages can be used to heal wounds. This remained the most &#039;&#039;divisive&#039;&#039; monster up to issue #15, as the reader poll would reveal.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dahdi WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #11==&lt;br /&gt;
&#039;&#039;&#039;Lauren:&#039;&#039;&#039; A three-headed, three-armed, three-legged humanoid with Gender and Authority Issues; anagram of &amp;quot;unreal&amp;quot;. Jean Wells in 1981 brought this stupidity to [[Palace of the Silver Princess]], as the Ubue: here, the two outer heads are always the opposite from the inner, and the outer heads determine gender. After that module got laughed off the face of [[Mystara]], &#039;&#039;Fiend Folio&#039;&#039; instead brought the Tirapheg: its mouth is in the abdomen, with tentacles above it. The two side-heads are featureless and the middlehead hermaphroditic. The Tirapheg is an unpredictable creature but somehow is listed Neutral rather than Chaotic. There was no place for the Tirapheg until the Spelljammer line.&lt;br /&gt;
&amp;lt;gallery&amp;gt;lauren WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spook:&#039;&#039;&#039; A generic winding-sheet type ghost... with the plower to instantly convert a player into another Spook upon hit.&lt;br /&gt;
&amp;lt;gallery&amp;gt;spook WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witherstench:&#039;&#039;&#039; A stinkier-than-normal skunk.&lt;br /&gt;
&amp;lt;gallery&amp;gt;witherstench WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribe of the Stone:&#039;&#039;&#039; A race of reptilian humanoids from the [[Underdark]] that abduct humans to turn them into more of their own race. Precursors to the Meenlocks in the &#039;&#039;Fiend Folio&#039;&#039;, only those are more insectoid.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tribe of the stone WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berbalang:&#039;&#039;&#039; A winged [[goblinoid]] with the power to astrally project itself.&lt;br /&gt;
&amp;lt;gallery&amp;gt;berbalang WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheet Phantom:&#039;&#039;&#039; A haunted cloth that strangles victims to death and then animates their body as a Sheet Ghoul.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sheet phantom WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lapidan:&#039;&#039;&#039; A mass of killer rope.&lt;br /&gt;
&amp;lt;gallery&amp;gt;lapidan WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devil Dog:&#039;&#039;&#039; A white-furred, blue-eyed dog that stalks cold regions for food.&lt;br /&gt;
&amp;lt;gallery&amp;gt;devil dog WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #12==&lt;br /&gt;
&#039;&#039;&#039;Assassin Bug:&#039;&#039;&#039; 2ft tall fly-like bug-men that use living humanoids as incubators for their young. Like Fiend Folio&#039;s [[Xill]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;assassin bug WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Pig:&#039;&#039;&#039; An attempt at making a cheaper version of the iron [[golem]]. As a pig. A pig-shaped iron golem also appears in the 2e adventure &amp;quot;The Jade Monkey&amp;quot; in [[Polyhedron Magazine]] #62. It&#039;s unknown if this was inspired by the Fiend Factory version.&lt;br /&gt;
&amp;lt;gallery&amp;gt;iron pig WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Grell]]:&#039;&#039;&#039; A tentacled giant brain with a beak that eats people.&lt;br /&gt;
&amp;lt;gallery&amp;gt;grell WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hook Horror]]:&#039;&#039;&#039; A humanoid with a vulture head and hooks for hands.&lt;br /&gt;
&amp;lt;gallery&amp;gt;hook horror WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Githyanki]]:&#039;&#039;&#039; Charles Stross&#039; race of humanoid [[gish|warrior-wizards]] liberated from &amp;lt;strike&amp;gt;[[George Martin]]&#039;s &#039;&#039;Dying Of The Light&#039;&#039;&amp;lt;/strike&amp;gt; slavery by the [[illithid]]s, gone evil.&lt;br /&gt;
&amp;lt;gallery&amp;gt;githyanki WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Bloodworm:&#039;&#039;&#039; An overgrown leech.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant bloodworm WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desert Raider:&#039;&#039;&#039; A desert-dwelling race of humans with solid blue eyes that wear water-recycling body-suits, known to use [[Purple Worm]] teeth as daggers. Clearly a knock-off of the Fremen from [[Dune]], and was even submitted as the &amp;quot;Fremen&amp;quot;. The editor said they had to change the name to &amp;quot;Desert Raider&amp;quot; for legal reasons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;desert raider WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three-Headed Skrat:&#039;&#039;&#039; A skeletal-looking serpent that pops out of fissures and uses illusions to make itself look like it has three heads.&lt;br /&gt;
&amp;lt;gallery&amp;gt;three-headed skrat WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #13==&lt;br /&gt;
&#039;&#039;&#039;Doombat:&#039;&#039;&#039; An undead bat with a whipping barbed tail that carries a [[ghoul]]-like paralytic touch.&lt;br /&gt;
&amp;lt;gallery&amp;gt;doombat WD 13.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terithran:&#039;&#039;&#039; A magic-hating humanoid from the [[Ethereal Plane]] that seeks to destroy magic.&lt;br /&gt;
&amp;lt;gallery&amp;gt;terithran WD 13.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Imp]]s:&#039;&#039;&#039; Four new [[elemental]] versions of imps; Fire, Smoke, Steam and Molten (Lava). Possibly the ancestors of the [[Mephit]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;imps WD 13.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Demon:&#039;&#039;&#039; A fiend trapped in the form of a living shadow.&lt;br /&gt;
&amp;lt;gallery&amp;gt;shadow demon WD 13.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Thus endeth Fiend Folio.)&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #14==&lt;br /&gt;
&#039;&#039;&#039;Gurgotch:&#039;&#039;&#039; A demonic black elephant. Possible rootstock for the Maelephant of the &#039;&#039;Monstrous Compendium Outer Planes Appendix&#039;&#039; and then &#039;&#039;[[Planescape]]&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gurgotch WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mindweb:&#039;&#039;&#039; An ephemeral entity that enslaves groups of other monsters and forcibly links them into a singular hive mind.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mindweb WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy Cyclone:&#039;&#039;&#039; A whirling vortex of glowing light.&lt;br /&gt;
&amp;lt;gallery&amp;gt;energy cyclone WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice Maiden:&#039;&#039;&#039; An [[elemental]] of ice in the form of a beautiful naked woman with icy hair, pale skin and blue eyes that possess a Flesh to Ice gaze attack, essentially an icy variant of the [[medusa]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;ice maiden WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gazer:&#039;&#039;&#039; &amp;quot;A strange relative of the [[Beholder]]&amp;quot;: a floaty sphere with a mouth, a central eye, a ring of 10 small eyes around the central eye, four eyes around the mouth, and skin patterned so that it looks to be covered in eyes. Give Stross (previously seen expy&#039;ing Martin for the &#039;yankis) credit, again, for acknowledging his source; if not for originality.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gazer WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #15==&lt;br /&gt;
&#039;&#039;&#039;Heat Monster:&#039;&#039;&#039; A metal sphere that radiates intense heat and sporadically throws fireballs at its enemies.&lt;br /&gt;
&amp;lt;gallery&amp;gt;heat monster WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tacharanid:&#039;&#039;&#039; A shapeshifting monster that adopts new forms to compensate for weaknesses of its previous forms.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tacharanid WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Dog:&#039;&#039;&#039; A firebreathing dog, basically an upscaled [[Hellhound]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;dragon dog WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russian Doll Monster:&#039;&#039;&#039; A hulking humanoid beast that has the size and stats of a [[Stone Giant]], but only has 10 HP. Each time those are depleted, it disintegrates to reveal a smaller monster, with stats akin to a progressively weaker monster. In turn, it fights as a [[Hill Giant]] (10HP), [[Ogre]] (10 hp), [[Bugbear]] (9HP), [[Gnoll]] (8 HP), [[Hobgoblin]] (7 HP), [[Orc]] (6 HP), [[Goblin]] (5 HP) and finally a [[Kobold]] (4 HP). The whole thing is an elaborate nested [[construct]] (or perhaps illusion) being controlled from its core by a [[Leprechaun]], which upon being exposed will turn invisible, grab the nearest bit of loot, and then flee for its life.&lt;br /&gt;
&amp;lt;gallery&amp;gt;russian doll monster WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Freezer:&#039;&#039;&#039; Peaceful, shaggy, ape-like humanoid with the ability to put others into temporal stasis, which it uses to escape danger.&lt;br /&gt;
&amp;lt;gallery&amp;gt;time freezer WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pebble Gnome:&#039;&#039;&#039; Dour, timid, diminutive [[gnome]] characterized by its total immunity to all magic, malign or beneficial.&lt;br /&gt;
&amp;lt;gallery&amp;gt;pebble gnome WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #16==&lt;br /&gt;
&#039;&#039;&#039;Tenser Beast:&#039;&#039;&#039; A self-propelled Tenser&#039;s Floating Disk turned into a weapon by its creator, making it into a flying blade.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tenser beast WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manscorpion]]:&#039;&#039;&#039; A race of [[centaur]] style scorpion-human hybrids that serve as agents of a God of Neutrality.&lt;br /&gt;
&amp;lt;gallery&amp;gt;manscorpion WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogress:&#039;&#039;&#039; A female [[half-ogre]] that uses magical trinkets to disguise itself as a human woman.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ogress WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrecker:&#039;&#039;&#039; A super-powered Iron [[Golem]] created to guard a powerful magical artifact.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wrecker WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantman:&#039;&#039;&#039; A hideous-looking humanoid plant with a single dead-white eye and long tentacles that end in lamprey-like mouths for arms. They are based on the plantmen from the &#039;&#039;Barsoom&#039;&#039; series of novels by [[Edgar Rice Burroughs]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;plantman WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #17==&lt;br /&gt;
&#039;&#039;&#039;Night Rider:&#039;&#039;&#039; Malevolent, light-averse humans who seek to conquer with armies of men, [[orc]]s and [[troll]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;night rider WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spice Worms:&#039;&#039;&#039; Giant worms, complete with [[Swallow Whole]] attack, that produce a spice that grants clairvoyant abilities. A shameless pastiche of [[Dune]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;spice worm WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Skeleton:&#039;&#039;&#039; A more powerful [[skeleton]] that can Heat Metal at will.&lt;br /&gt;
&amp;lt;gallery&amp;gt;heat skeleton WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bodach:&#039;&#039;&#039; A strange, ugly little humanoid, like a goblin with clawed bird&#039;s feet. Nothing to do with [[Lost Caverns of Tsojcanth|Tsojcanth&#039;s]] [[Bodak]] which was awesome.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bodach WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Worm:&#039;&#039;&#039; A giant worm (but not as big as a [[Purple Worm]]) with a deadly poisonous sting.&lt;br /&gt;
&amp;lt;gallery&amp;gt;green worm WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goom:&#039;&#039;&#039; A species of [[slime]] most notable for its tar-like adhesiveness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;goom WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #18==&lt;br /&gt;
&#039;&#039;&#039;Mandrake People:&#039;&#039;&#039; Humanoid plants who inhabit the forests, and who hate humans for harvesting their unborn babies - mandrakes - as aphrodisiacs.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mandrake people WD 18.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hound of Kerenos:&#039;&#039;&#039; A variant [[Hellhound]] that is tied to Ice rather than Fire. Taken from [[Michael Moorcock]]&#039;s &#039;&#039;The Bull and the Spear&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;hound of kerenos WD 18.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phung:&#039;&#039;&#039; An insane mantis-headed humanoid that loves to scare people to death, taken from [[Jack Vance]]&#039;s &#039;&#039;City of the Chasch&#039;&#039; novel.&lt;br /&gt;
&amp;lt;gallery&amp;gt;phung WD 18.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Couerl:&#039;&#039;&#039; A monstrous cat with a mane of tentacles straight out of A.E. van Vogt&#039;s &amp;quot;Black Destroyer&amp;quot; (1939). Explicitly (&amp;quot;distantly&amp;quot;) related to the [[Displacer Beast]] and (therefore) to Fiend Folio&#039;s Kamadan.&lt;br /&gt;
&amp;lt;gallery&amp;gt;couerl WD 18.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the way this April/May 1980 issue is the one wherein the editors posted the Top Ten (and Bottom Five) from a reader poll presumably mooted up to #15 (because the Russian Doll is in it). The Ten got republished in &#039;&#039;Best of White Dwarf Articles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Top 10&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
1. Necrophidius&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Russian Doll Monster&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Svart (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Needleman&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Hook Horror&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Githyanki&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Imps&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Volt&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Urchin&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Dahdi (?!)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottom 5&#039;&#039;&#039; (worst up top)&amp;lt;br /&amp;gt;&lt;br /&gt;
1. Nas Nas&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Dahdi (again)&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Withra&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Stinwicodech&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Pebble Gnome&lt;br /&gt;
&lt;br /&gt;
To each their own, we suppose.&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #19==&lt;br /&gt;
&#039;&#039;&#039;Empipath:&#039;&#039;&#039; Small furry creatures that drive people into fits of emotion-driven madness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;empipath WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormbiter:&#039;&#039;&#039; A lesser [[elemental]] of sand that only emerges when sandstorms drive them wild.&lt;br /&gt;
&amp;lt;gallery&amp;gt;storm biter WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Horse:&#039;&#039;&#039; [[Skeleton]] and [[zombie]] versions of the common horse.&lt;br /&gt;
&amp;lt;gallery&amp;gt;undead horse WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Werefox]]:&#039;&#039;&#039; A [[kitsune]]-inspired [[therianthrope]] characterized by always being female and absolutely &#039;&#039;hating&#039;&#039; religion, seeking only to dupe or kill priests and burn down temples. It has extremely powerful affinity for the [[illusionist]] arts.&lt;br /&gt;
&amp;lt;gallery&amp;gt;werefox WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkhawk:&#039;&#039;&#039; A rotting undead falcon with a deadly gaze attack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;darkhawk WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #20==&lt;br /&gt;
&#039;&#039;&#039;Creeper:&#039;&#039;&#039; A shambling slimy monster with tentacles for arms that feeds on blood.&lt;br /&gt;
&amp;lt;gallery&amp;gt;creeper WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Leaper:&#039;&#039;&#039; Annoying aquatic predators that resemble fin-winged snakes with the heads of frogs.&lt;br /&gt;
&amp;lt;gallery&amp;gt;water leaper WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slime Beast:&#039;&#039;&#039; A mass of malevolent mud that can either sludge about like a [[slime]] or assume a crudely humanoid form.&lt;br /&gt;
&amp;lt;gallery&amp;gt;slime beast WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frog-Folk:&#039;&#039;&#039; Evil, brutish, cannibalistic humanoid frogs - but by then, Fiend Folio had already come out with [[bullywug]]s. Possibly an earlier draft of [[grung]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;frog-folk WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melodemon:&#039;&#039;&#039; A fiend resembling a giant snake with a stinger on its tail and the head of an anthropomorphic alligator.&lt;br /&gt;
&amp;lt;gallery&amp;gt;melodemon WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cauldron-Born:&#039;&#039;&#039; Unique undead always created in batches; as one batch-member falls, the remainder get stronger. From the [[wikipedia:Mabinogion|Mabinogion]], brought to 1980s attention through Lloyd Alexander&#039;s YA books.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cauldron-born WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #21==&lt;br /&gt;
Sigh, no more calligraphy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brothers of the Pine:&#039;&#039;&#039; Forest dwelling [[undead]] that create more of themselves by killing their victims and replacing their blood with pine sap. An edgier Needleman, then.&lt;br /&gt;
&amp;lt;gallery&amp;gt;brother of the pine WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chthon:&#039;&#039;&#039; An intelligent rock formation that can telepathically control plants and animals. &lt;br /&gt;
&amp;lt;gallery&amp;gt;chthon WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enslaver:&#039;&#039;&#039; An intelligent blob that can dominate the mind of another intelligent being upon physical contact - like in &#039;&#039;Futurama&#039;&#039;. This might foreshadow the Ustilagor. It certainly foreshadows the (better) Brain Sucker in #25.&lt;br /&gt;
&amp;lt;gallery&amp;gt;enslaver WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Micemen:&#039;&#039;&#039; What do you get when an evil [[wizard]] performs crossbreeding experiments between [[orc]]s and [[brownie]]s? Vicious little micemen.&lt;br /&gt;
&amp;lt;gallery&amp;gt;micemen WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Warriors:&#039;&#039;&#039; Warriors that are created by smashing a [[dragon]]&#039;s teeth (one for each) while speaking the dragon&#039;s name. The warriors can be commanded to fight until slain or dispelled, and they gain immunities based on those of their parent dragon. From the Theban legend of Kadmos.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dragon warrior WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Sqaargs:&#039;&#039;&#039; Stone humanoids created by the [[dwarf|dwarves]] to serve as guardians of caves and mines. Games Workshop (intentionally or not) brought the same theme to [[Warhammer]] in the rune golems. And then there are those [[gargoyle]]s of [[Warlords of the Accordlands]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;grey sqaarg WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyclops:&#039;&#039;&#039; Similar to the traditional [[cyclops]] from Greek myth, a large evil humanoid with a single eye that it uses to hypnotize its victims.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cyclops WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #22==&lt;br /&gt;
The Epic, Plot-Device theme here. If your ability to write a plot is shit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four Horsemen|The Four Horsemen of the Apocalypse]]:&#039;&#039;&#039; Four powerful [[undead]] lords who serve the [[demon]] prince [[Orcus]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;four horsemen WD 22.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ungoliant, Queen of the Spiders:&#039;&#039;&#039; A demon who takes the form of a giant monstrous spider, based on the character Ungoliant from the legendarium of [[J. R. R. Tolkien]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;ungoliant WD 22.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capricorn:&#039;&#039;&#039; A rare and powerful water [[elemental]] of good [[alignment]]. They have the head, torso, and forelegs of a white goat while their lower body is a blue-green fishtail. They have long sharp horns, are extremely intelligent, and serve as loremasters of the sea.&lt;br /&gt;
&amp;lt;gallery&amp;gt;capricorn WD 22.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystal Golem:&#039;&#039;&#039; As the name implies, a [[golem]] made of crystal. &lt;br /&gt;
&amp;lt;gallery&amp;gt;crystal golem WD 22.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #23==&lt;br /&gt;
&#039;&#039;&#039;Flymen:&#039;&#039;&#039; Tiny humanoid beings with the heads and wings of houseflies. They are organized into societal groups called hives, and are made up of various &amp;quot;classes&amp;quot; including the warrior, drone, artisan, flyguard, and flymage. This was the only monster featured in this Fiend Factory installment.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
flyman WD 23.jpg&lt;br /&gt;
flyguard flymage WD 23.jpg&lt;br /&gt;
northfly WD 23.jpg&lt;br /&gt;
sandfly WD 23.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #24==&lt;br /&gt;
Keep in mind going forward that this is an April Fool&#039;s Day issue, so consider yourself doubly warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonacon:&#039;&#039;&#039; A species of cattle that defends itself against attackers by employing [[FATAL|weaponized flatulence]] with deadly poisonous effect. A few rare bonacons are capable of winged flight, using their powerful farts as rocket assisted takeoff. Amazingly, this is from [http://bestiary.ca/beasts/beast80.htm actual medieval folklore] (well, not the flying version).&lt;br /&gt;
&amp;lt;gallery&amp;gt;bonacon WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llort:&#039;&#039;&#039; A [[troll]] that is afflicted with [[nilbog]]ism. Like the nilbog it is healed when struck, but instead of a troll&#039;s normal [[regeneration]] ability, the llort suffers &#039;&#039;degeneration&#039;&#039;. Three rounds after first being hit, the llort loses three [[hit point]]s per round until it reaches zero and dies, though it may be brought back to life by damaging it, at which point it will start degenerating again. It sucks to be a llort.&lt;br /&gt;
&amp;lt;gallery&amp;gt;llort WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Todal:&#039;&#039;&#039; A creature sent by a [[demon]] or [[devil]] to punish evildoers for not being evil enough. Inscrutable bordering on unfathomable, the todal looks like a blob of glup, sounds like screaming rabbits, smells like old unopened rooms, moves around like monkeys and shadows, and kills by gleeping. Even the [[flumph]] is like wtf. From a pretty cool fairy tale by James Thurber, &#039;&#039;The 13 Clocks&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;todal WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tali Monster:&#039;&#039;&#039; A giant, [[neckbeard|obese humanoid]] that is so morbidly fat that it cannot move on its own, but must be carried from beneath by a team of 35 [[goblin]]s. It can attack by means of its fists and noxious breath.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tali monster WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dungeon Master]]:&#039;&#039;&#039; A nasty humanoid that hates all forms of life. It enjoys following [[adventurer]]s around and telling them what they can and cannot do, but will take bribes of at least 500 gold pieces.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dungeon master WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #25==&lt;br /&gt;
&#039;&#039;&#039;Dream Demon:&#039;&#039;&#039; A [[demon]] whose natural form is that of a small black [[skeleton]] with large, beautiful butterfly wings. Besides other magical abilities, it can use a powerful illusion to appear as any creature of less than human size. A dream demon may sometimes be given to a high level chaotic evil [[illusionist]] as a [[familiar]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;dream demon WD 25.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Incubus]]:&#039;&#039;&#039; The male counterpart to the [[succubus]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;incubus WD 25.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain Sucker:&#039;&#039;&#039; A brain trailing a spinal cord that attempts to take over the mind of a victim and feeds on its [[Intelligence]]. One of the few post-&#039;&#039;Folio&#039;&#039; / issue #13 critters to get any traction, here as the [[Intellect Devourer]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;brain sucker WD 25.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian:&#039;&#039;&#039; This generically named variant of the necrophidius (issue #7) is used to guard its creator&#039;s property. The guardian&#039;s spirit is able to leave its body and animate its petrified victims, one at a time, and can [[regeneration|regenerate]] while in its own body.&lt;br /&gt;
&amp;lt;gallery&amp;gt;guardian WD 25.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #26==&lt;br /&gt;
&#039;&#039;&#039;Shadow Goblins:&#039;&#039;&#039; Small black-skinned humanoids thought to be a cross between [[drow]] and [[kobold]]s. They live underground and can use both weapons and [[magic|spells]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;shadow goblin WD 26.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asrai:&#039;&#039;&#039; Beautiful female water spirits.&lt;br /&gt;
&amp;lt;gallery&amp;gt;asrai WD 26.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest Giant:&#039;&#039;&#039; A forest dwelling [[giant]] that can use [[druid]] spells.&lt;br /&gt;
&amp;lt;gallery&amp;gt;forest giant WD 26.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Kobolds:&#039;&#039;&#039; Kobolds that live in the cold northern wastes, more powerful than normal kobolds and immune to cold-based attacks. [[Amitok]]a may be the Dragon Magazine riposte.&lt;br /&gt;
&amp;lt;gallery&amp;gt;winter kobold WD 26.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #27==&lt;br /&gt;
&#039;&#039;&#039;Spikehead:&#039;&#039;&#039; A brutish apelike beast with a big horn sticking out of its forehead that it uses to gore opponents. Likely inspired either by the Orangopoid from [[Flash Gordon]] or the Mugato from [[Star Trek]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;spikehead WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wirrn:&#039;&#039;&#039; A huge maggotlike creature that attempts to insert its tailspike in a victim and lay eggs inside its body. Yes, like the Assassin Bug and a good number of other Fiend Folio monsters.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wirrn WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenmen:&#039;&#039;&#039; Based on the Tharks from [[Edgar Rice Burroughs]]&#039; &#039;&#039;Barsoom&#039;&#039; series, the Greenmen are large, green-skinned warriors with four arms. They are a tribal society and skilled in the use of weapons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;greenman WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Ape:&#039;&#039;&#039; Based on the White Apes also created by Burroughs, these hairless, white-skinned, four-armed simian beasts have brute strength and low intelligence, and a taste for human flesh. The White Apes and Greenmen often clash over territory as they both prefer to lair in ruined cities.&lt;br /&gt;
&amp;lt;gallery&amp;gt;white ape WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cold Beast:&#039;&#039;&#039; A feline creature resembling a lion with white fur that can unleash a cone of cold from its gemstone eyes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cold beast WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #28==&lt;br /&gt;
The woodland issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispering Tongues:&#039;&#039;&#039; Plants found in forests that serve as the eyes and ears of other woodland denizens. They telepathically alert their owners to the presence of intruders within the forest, though the plants themselves do not engage in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driver Ants:&#039;&#039;&#039; Normal ants that form an &amp;quot;army&amp;quot; and go on the march for food. A typical column consists of about 20 million ants and are treated as a single monster. These ants are easily avoidable by most creatures, but pose a serious threat if attacked or if a creature is unable to move out of their way. &lt;br /&gt;
&amp;lt;gallery&amp;gt;whispering tongue driver ant WD 28.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birch Spirit:&#039;&#039;&#039; The [[banshee]] of a murdered [[dryad]] rather than of ex-elf.&lt;br /&gt;
&amp;lt;gallery&amp;gt;birch spirit WD 28.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameliads:&#039;&#039;&#039; Forest dwelling tribal humanoids that can alter their colour to match their surroundings, making them harder to detect.&lt;br /&gt;
&amp;lt;gallery&amp;gt;chameliad WD 28.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Unicorn:&#039;&#039;&#039; A jet black [[unicorn]] that can paralyze opponents with its horn and is immune to all [[magic]]al attacks. Black unicorns are of good [[alignment]] despite their sinister appearance.&lt;br /&gt;
&amp;lt;gallery&amp;gt;black unicorn WD 28.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #29==&lt;br /&gt;
&#039;&#039;&#039;Giant Sandcrab:&#039;&#039;&#039; A giant crab that dwells in sandy deserts. It is an ambush predator that captures prey by hiding beneath the sand along caravan routes or near cities.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant sandcrab WD 29.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anubi:&#039;&#039;&#039; Desert dwelling canine humanoids with heads resembling those of jackals. They are highly intelligent and may be good or evil, while some can even use [[magic]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;anubi WD 29.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shim-Shari:&#039;&#039;&#039; Headless humanoids made entirely of sand. They can be created in a manner similar to [[golem]]s and can be ordered to follow basic instructions such as attacking or guarding.&lt;br /&gt;
&amp;lt;gallery&amp;gt;shim-shari WD 29.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Argorian Wormkin:&#039;&#039;&#039; Small wormlike creatures measuring a foot in length. They attack with a venomous bite that temporarily incapacitates a victim with violent, retching nausea. Wounding a wormkin without killing it will cause it to split into two fully formed wormkins.&lt;br /&gt;
&amp;lt;gallery&amp;gt;argorian wormkin WD 29.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #30==&lt;br /&gt;
&#039;&#039;&#039;Stirge Demon:&#039;&#039;&#039; A [[demon]] that drains blood by penetrating a victim&#039;s flesh with its talons, and can also summon a horde of [[stirge]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;stirge demon WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weresnake]]:&#039;&#039;&#039; A lycanthrope that can transform into a hybrid creature having the torso, arms and head of a scaled and fanged human with the lower body of a serpent.&lt;br /&gt;
&amp;lt;gallery&amp;gt;weresnake WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muryans:&#039;&#039;&#039; A subterranean insectoid race that resemble human-sized ants that walk upright and can wield weapons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;muryan WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprite Knight:&#039;&#039;&#039; A [[sprite]] warrior who serves as a defender of his people and their forest realm.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sprite knight WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire Wolf:&#039;&#039;&#039; The [[undead]] spirit of a [[worg]] that was killed by a [[vampire]], often serving the vampire as a pet.&lt;br /&gt;
&amp;lt;gallery&amp;gt;vampire wolf WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minidrag:&#039;&#039;&#039; A small [[dragon|draconic]] scavenger found in the company of predatory beasts, feeding on the scraps they leave behind. It can fly and use a breath weapon of lethal poison.&lt;br /&gt;
&amp;lt;gallery&amp;gt;minidrag WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #31==&lt;br /&gt;
&#039;&#039;&#039;Daoine Sidhe:&#039;&#039;&#039; A race of magical [[fey]] beings similar to [[elves]] but are taller, have unearthly beauty, and are inherently [[psionics|psionic]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;daoine sidhe WD 31.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leanan-Sidhe:&#039;&#039;&#039; Female [[vampire]]s belonging to the [[fey]] race, thus they are not [[undead]], cannot be turned by [[cleric]]s, and are unaffected by sunlight.&lt;br /&gt;
&amp;lt;gallery&amp;gt;leanan-sidhe WD 31.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lorelei Willow:&#039;&#039;&#039; A carnivorous willow tree that lures its victims by imitating the speech of intelligent beings.&lt;br /&gt;
&amp;lt;gallery&amp;gt;lorelei willow WD 31.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dendridi:&#039;&#039;&#039; A race of forest [[gnome]]s having a close affinity with plantlife.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dendridi WD 31.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #32==&lt;br /&gt;
&#039;&#039;&#039;Greater Raven:&#039;&#039;&#039; An intelligent raven that can speak additional languages and will often work as a spy or messenger in return for gold or gems.&lt;br /&gt;
&amp;lt;gallery&amp;gt;greater raven WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nightlings:&#039;&#039;&#039; Tiny reptilian [[humanoid]]s that live in caves. They come out at night to carry out raids using giant bats as aerial mounts.&lt;br /&gt;
&amp;lt;gallery&amp;gt;nightling WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qothe:&#039;&#039;&#039; A blob of white protoplasm with three eyes, a mouth, and a set of four pincers. They move about by bouncing, and though they prefer to eat fish and crustaceans, they will attack &amp;quot;[[adventurer|anything that bleeds]]&amp;quot;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;qothe WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrmlet:&#039;&#039;&#039; A coin-shaped creature with a round flat body, a pair of arms and legs, a rudimentary face on each side, and a ring of suckers around the rim of its body. They use these suckers to attach themselves to other wyrmlets to form a &amp;quot;wyrmling&amp;quot;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wyrmlet WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mara:&#039;&#039;&#039; An evil race of small, winged [[humanoid]]s that live in subterranean caves.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mara WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #33==&lt;br /&gt;
The theme of the month is Psionics and, accordingly, reading any of this nonsense &#039;&#039;will&#039;&#039; damage your brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psitan:&#039;&#039;&#039; A race of physically weak but [[psionics|psionically]] powerful [[humanoid]]s, the result of genetic experimentation performed by [[mind flayer]]s on [[human]]s with the unsuccessful goal of creating a race of thralls.&lt;br /&gt;
&amp;lt;gallery&amp;gt;psitan WD 33.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psi-Mule:&#039;&#039;&#039; A mule. With psionic ability. It also has a taste for human flesh because of course it does.&lt;br /&gt;
&amp;lt;gallery&amp;gt;psi-mule WD 33.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Mole:&#039;&#039;&#039; Not just a mole, a giant mole. It also has psionic ability, because why not.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant mole WD 33.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zytra (Lord of the Mind Flayers):&#039;&#039;&#039; The [[demon]] prince of [[illithid]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;illithid WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grimp:&#039;&#039;&#039; A small winged creature resembling a cross between an [[imp]] and a [[gargoyle]] that can use weapons and (sigh) psionics.&lt;br /&gt;
&amp;lt;gallery&amp;gt;grimp WD 33.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #34==&lt;br /&gt;
The dead rise agaaaiiin! ... or not. Excepting the Rusalka who&#039;ll rise up in the game &#039;&#039;Quest for Glory IV&#039;&#039; and (a decade later) 3.x. Thank Wolfgang Baur for that, that central European mad lad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morbe:&#039;&#039;&#039; A [[vampire|vampiric]] [[human]] that drains [[Constitution]]. It is not truly [[undead]] but exists in a kind of [[zombie|zombified]] state, thought to be the result of a rare incurable disease. Probably inspired by Marvel Comics&#039; Morbius the Living Vampire.&lt;br /&gt;
&amp;lt;gallery&amp;gt;morbe WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Unborn:&#039;&#039;&#039; The souls of young children who died under evil circumstances and have become unwilling servants of darkness, tasked by the [[demon]]ic powers to send other departed souls to the [[Abyss]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;unborn WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rusalka]]:&#039;&#039;&#039; The undead spirit of a [[alignment|chaotic evil]] female [[mage]] who died by drowning. It attacks using claws, a kiss of death, or by grappling swimmers and drowning them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;rusalka WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wraith-Warrior:&#039;&#039;&#039; An undead [[warrior]] that radiates a zone of weakness and can inject a cold venom when it strikes with its [[sword]]. When this venom reaches the victim&#039;s brain he will die and rise again as a wraith-warrior. &lt;br /&gt;
&amp;lt;gallery&amp;gt;wraith-warrior WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldfinger:&#039;&#039;&#039; A zombie with gold plates on its fingertips that inflict electric shock damage. These undead are created through the combined effort of a mage and an [[alchemist]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;goldfinger WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #35==&lt;br /&gt;
&#039;&#039;&#039;Spidron:&#039;&#039;&#039; A shapeless green liquid of genius [[intelligence]] and evil [[alignment]], motivated by a love of wealth and the need to dominate others. It can maintain a [[humanoid]] shape by periodically returning to a special magical cabinet that it keeps hidden, much like a [[vampire]] and its coffin. While in such a form it wears a hooded robe to conceal its true nature. This [[monster]] was inspired by the villain Spidron from the 1970s science-fiction television series &#039;&#039;The Tomorrow People&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;spidron WD 35.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggar-Louse:&#039;&#039;&#039; An insect that attacks using pincers and a ranged acid spit.&lt;br /&gt;
&amp;lt;gallery&amp;gt;beggar-louse WD 35.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Bat:&#039;&#039;&#039; A bat that radiates darkness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dark bat WD 35.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Rats:&#039;&#039;&#039; Animated [[skeleton|skeletal]] and [[zombie]] rats.&lt;br /&gt;
&amp;lt;gallery&amp;gt;undead rat WD 35.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #36==&lt;br /&gt;
&#039;&#039;&#039;Loculi:&#039;&#039;&#039; A race of intelligent reptilians that resemble ankylosaurs with six limbs (four legs and two arms that can wield weapons). This was the only [[monster]] featured in this Fiend Factory installment.&lt;br /&gt;
&amp;lt;gallery&amp;gt;loculi WD 36.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #37==&lt;br /&gt;
&#039;&#039;&#039;Weed-Delvers:&#039;&#039;&#039; A race of intelligent cephalopods (octopus and squid family).&lt;br /&gt;
&amp;lt;gallery&amp;gt;weed-delver WD 37.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crestcat:&#039;&#039;&#039; A large, intelligent, tigerlike feline that can alter its skin like a chameleon, making it harder to detect when attacking. They have a [[warrior]] ethos and consider it a noble goal to die in battle against a worthy opponent. Their name is derived from the purple crest of fur around their necks.&lt;br /&gt;
&amp;lt;gallery&amp;gt;crestcat WD 37.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Javukchari:&#039;&#039;&#039; A race of vulture-men.&lt;br /&gt;
&amp;lt;gallery&amp;gt;javukchari WD 37.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antmen:&#039;&#039;&#039; As the name implies, a race of [[humanoid]]s with the heads of ants.&lt;br /&gt;
&amp;lt;gallery&amp;gt;antman WD 37.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #38==&lt;br /&gt;
It&#039;s Celtic fey time. With four (4) overlaps against the contemporaneous (1983) Monster Manual II. Chances of coincidence are very very slim indeed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwyllion:&#039;&#039;&#039; [[Fey]] beings who inhabit lonely mountains. If spoken to they will impart information in the form of riddles.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gwyllion WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Boggle|Bogle]]:&#039;&#039;&#039; A small [[humanoid]] related to the [[goblin]]. Although they are evil they prefer inflicting harm on liars and murderers with vicious claw attacks.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bogle WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redcap]]:&#039;&#039;&#039; A large [[ogre|ogrish]] humanoid that is impervious to normal weapons. They inhabit ruined [[castle]]s, wield pikes and halberds in combat, and have the habit of soaking their caps in human blood. Legends say these creatures were created by [[wizard]]s to serve as guards. &lt;br /&gt;
&amp;lt;gallery&amp;gt;redcap WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bean-Nighe:&#039;&#039;&#039; The [[undead]] spirits of women who died in childbirth. They haunt lonely streams and serve as death portents by washing the bloodstained garments of those about to die.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bean-nighe WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fay Stirge:&#039;&#039;&#039; A female fey [[vampire]], basically a variant of the Leanan-Sidhe from issue #31. They can polymorph from a beautiful woman into a human-sized stirge and may be turned by [[cleric]]s. &lt;br /&gt;
&amp;lt;gallery&amp;gt;fay stirge WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spriggan]]:&#039;&#039;&#039; A small goblinlike humanoid that can grow up to ten feet tall with a corresponding increase in damage per attack. Yes this is the same guy as in &#039;&#039;Dragon&#039;&#039; 59 twelve months earlier, but with different stats which TSR will be ignoring.&lt;br /&gt;
&amp;lt;gallery&amp;gt;spriggan WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Duergar]]:&#039;&#039;&#039; Evil [[dwarf|dwarves]] that can cast powerful [[illusionist|illusion spells]]. Once more, not Gygax&#039;s. &lt;br /&gt;
&amp;lt;gallery&amp;gt;duergar WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pooka|Phooka]]:&#039;&#039;&#039; A mischievous shapeshifting creature that can take a variety of animal forms. It will entice a victim to get on its back and ride it, at which point the phooka will take off on a wild gallop, eventually dumping the unfortunate rider in an inconvenient place of its own choosing.&lt;br /&gt;
&amp;lt;gallery&amp;gt;phooka WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black [[Annis]]:&#039;&#039;&#039; A cannibalistic, [[magic]]-using [[hag]] that serves the Goddess of Winter. Sigh.&lt;br /&gt;
&amp;lt;gallery&amp;gt;black annis WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #39==&lt;br /&gt;
Part 1 of a 4-part series featuring deities of various nonhuman races. These races are drawn from the [[Fiend Folio]] except where reference is made to an issue of [[White Dwarf]]. Watch and learn as &#039;&#039;every&#039;&#039; suggestion here is &#039;&#039;totally ignored&#039;&#039; in TSR canon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K&#039;ooriall:&#039;&#039;&#039; God of the [[aarakocra]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;k&#039;ooriall WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dar-Marn-Camac:&#039;&#039;&#039; God of the bodachs (from issue #17).&lt;br /&gt;
&amp;lt;gallery&amp;gt;dar-marn-camac WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ggorulluzg:&#039;&#039;&#039; God of the [[bullywug]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ggorulluzg WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;Ka-Boolk&#039;na:&#039;&#039;&#039; God of the [[Crab Folk|crabmen]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;t&#039;ka-boolk&#039;na WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muadaar Ul-Shaha:&#039;&#039;&#039; God of the desert raiders (from issue #12).&lt;br /&gt;
&amp;lt;gallery&amp;gt;muadaar ul-shaha WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phraarkilloorm:&#039;&#039;&#039; God of the [[Dire Corby|dire corbies]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;phraarkilloorm WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #40==&lt;br /&gt;
Part 2 of a 4-part series featuring deities of various nonhuman races. These races are drawn from the [[Fiend Folio]] except where reference is made to an issue of [[White Dwarf]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hrussiall&#039;k:&#039;&#039;&#039; God of the [[firenewt]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;hrussiall&#039;k WD 40.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssrrpt&#039;ck:&#039;&#039;&#039; God of the flymen (from issue #23).&lt;br /&gt;
&amp;lt;gallery&amp;gt;ssrrpt&#039;ck WD 40.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swulljagoor:&#039;&#039;&#039; God of the frog folk (from issue #20).&lt;br /&gt;
&amp;lt;gallery&amp;gt;swulljagoor WD 40.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #41==&lt;br /&gt;
Part 3 of a 4-part series featuring deities of various nonhuman races. These races are drawn from the [[Fiend Folio]] except where reference is made to an issue of [[White Dwarf]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraada:&#039;&#039;&#039; God of the frostmen.&lt;br /&gt;
&amp;lt;gallery&amp;gt;kraada WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zrunta Mountainheart:&#039;&#039;&#039; God of the [[Mountain Giant]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;zrunta mountainheart WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carratriatuh:&#039;&#039;&#039; God of the greenmen (from issue #27).&lt;br /&gt;
&amp;lt;gallery&amp;gt;carratriatuh WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Klagg:&#039;&#039;&#039; God of the [[grimlock]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;klagg WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halnass&#039;&#039;&#039; and &#039;&#039;&#039;Quorggg&#039;&#039;&#039; (sic): Gods of the lava children.&lt;br /&gt;
&amp;lt;gallery&amp;gt;halnass and quorggg WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #42==&lt;br /&gt;
Part 4 of a 4-part series featuring deities of various nonhuman races. These races are drawn from the [[Fiend Folio]] except where reference is made to an issue of [[White Dwarf]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firffuffl&#039;nnb:&#039;&#039;&#039; God of the [[norker]]s, after the writer sneezed out a quarter kilo of cocaine.&lt;br /&gt;
&amp;lt;gallery&amp;gt;firffuffl&#039;nnb WD 42.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ullathimon:&#039;&#039;&#039; God of the [[skulk]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ullathimon WD 42.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranssass Rockshaper:&#039;&#039;&#039; [[Gnome|Gnomish]] god of mines, caves and underground exploration worshipped by [[Svirfneblin]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ranssass rocksharper WD 42.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kr&#039;tollomc:&#039;&#039;&#039; God of the winter kobolds (from issue #26). Generally believed to be an aspect or spawn of [[Kurtulmak]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;Gallamiull:&#039;&#039;&#039; God of the &amp;lt;strike&amp;gt;svart&amp;lt;/strike&amp;gt;xvarts. Nice try! Gygax, again, ignored the &#039;&#039;WD&#039;&#039; bid to wrest the canon back, raising up Raxivort for this race instead in his [[Greyhawk]] box.&lt;br /&gt;
&amp;lt;gallery&amp;gt;a&#039;gallamiull WD 42.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #43==&lt;br /&gt;
&#039;&#039;&#039;Bug-Riders:&#039;&#039;&#039; Humans with insect traits that train and ride giant bugs of various kinds.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bug-rider WD 43.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lich-King:&#039;&#039;&#039; An ultra-powerful [[Lich]] that rides around on a [[nightmare]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;lich-king WD 43.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vanith-Vadiren]]:&#039;&#039;&#039; Celestial [[elves]] who live in [[Bytopia]] and serve as its defenders.&lt;br /&gt;
&amp;lt;gallery&amp;gt;vanith-vadiren WD 43.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #44==&lt;br /&gt;
Redundant and derivative humanoids here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wodennian:&#039;&#039;&#039; Lizardfolk with big swollen brains.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wodennian WD 44.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackling:&#039;&#039;&#039; Evil [[halfling]]s with pitch black skin that live in the Underdark. [[Drow]]lings, then.&lt;br /&gt;
&amp;lt;gallery&amp;gt;blackling WD 44.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wohk:&#039;&#039;&#039; Three foot tall humanoids with four arms and a single eye that emanates light. Non-reflective black objects are invisible to them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wohk WD 44.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yelg&#039;&#039;&#039;: Orcs that are afraid of water and become sluggish and passive at temperatures below freezing. Taken from Norman Powell&#039;s &#039;&#039;The Forgotten Kingdom&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;yelg WD 44.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #45==&lt;br /&gt;
&#039;&#039;This race is already run&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Get off your horse, get on this train&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hey-a, hey-a, oh&#039;&#039; -- Tears for Fears, &#039;&#039;Elemental&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sand Demon:&#039;&#039;&#039; Elemental from the Plane of Dust.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sand demon WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Tongue:&#039;&#039;&#039; Lesser fire elemental.&lt;br /&gt;
&amp;lt;gallery&amp;gt;fire tongue WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Servant of the Flame:&#039;&#039;&#039; Monkey-like fire elemental.&lt;br /&gt;
&amp;lt;gallery&amp;gt;servant of the flame WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dust Elemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;dust elemental WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Elemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;heat elemental WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice Elemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;ice elemental WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vapour Elemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;vapour elemental WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #46==&lt;br /&gt;
The arboreal issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ivyix:&#039;&#039;&#039; Humanoid plant creatures made from poison ivy.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ivyix WD 46.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crimson Carpet:&#039;&#039;&#039; Red moss that makes people suffer from deadly illusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acrophid:&#039;&#039;&#039; Mobile carnivorous plants that communicate to each other through rattling noises.&lt;br /&gt;
&amp;lt;gallery&amp;gt;acrophid WD 46.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puffball Plant:&#039;&#039;&#039; A fungus that looks like a boulder and explodes in a cloud of poisonous spores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vily:&#039;&#039;&#039; Female wood spirit with invisible wings.&lt;br /&gt;
&amp;lt;gallery&amp;gt;vily WD 46.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Verte:&#039;&#039;&#039; Ethereal female elves dedicated to protecting woodlands.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dame verte WD 46.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #47==&lt;br /&gt;
[[File:fiend factory WD 47.jpg|thumb|500px]]&lt;br /&gt;
&#039;&#039;&#039;Diabolo:&#039;&#039;&#039; Relatives of kobolds that are natural magic-users.&lt;br /&gt;
&amp;lt;gallery&amp;gt;diabolo WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trollkin:&#039;&#039;&#039; Cross between a brownie and a troll.&lt;br /&gt;
&amp;lt;gallery&amp;gt;trollkin WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trist:&#039;&#039;&#039; Floating heads with tree roots for hair that feed on evil and hatred.&lt;br /&gt;
&amp;lt;gallery&amp;gt;trist WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krowk:&#039;&#039;&#039; Crow demons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;krowk WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gromit:&#039;&#039;&#039; weird three-legged ball-shaped thing.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gromit WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #48==&lt;br /&gt;
This issue converts [[Runequest]] demons from White Dwarf #44-46 to AD&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gremlin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;gremlin WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sraim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;sraim WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B&#039;krath&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;b&#039;krath WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rult&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;rult WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm Demon&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;storm demon WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalker&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;stalker WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Porphyr&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;porphyr WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amorph&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;amorph WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pazuzu&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;pazuzu WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akresh:&#039;&#039;&#039; The demon lord of invincibility.&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #49==&lt;br /&gt;
&#039;&#039;&#039;Skullcatcher:&#039;&#039;&#039; Spider that drops onto its prey from above.&lt;br /&gt;
&amp;lt;gallery&amp;gt;skullcatcher WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Praying Mantis:&#039;&#039;&#039; Exactly what it says on the tin.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant praying mantis WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drainwing:&#039;&#039;&#039; Butterflies that are immune to magic and drain experience points.&lt;br /&gt;
&amp;lt;gallery&amp;gt;drainwing WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Moth:&#039;&#039;&#039; Has an ultrasonic screech. Attacks light sources.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant moth WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Beetle:&#039;&#039;&#039; Big shaggy crab-like creature that secretes a soporific pheromone. Taken from [[John Norman]]&#039;s &#039;&#039;The Priest Kings of [[Gor (John Norman)|Gor]]&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;golden beetle WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #50==&lt;br /&gt;
This april fools issue gave AD&amp;amp;D and [[Runequest]] stats to various mascots and comic protagonists of White Dwarf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The White Dwarf&#039;&#039;&#039;: The front page mascot first added in issue #39.&lt;br /&gt;
&amp;lt;gallery&amp;gt;the white dwarf WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gobbledigook&#039;&#039;&#039;: The goblin/snotling protagonist of a comic introduced in issue #47.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gobbledigook WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ian Livingstone&#039;&#039;&#039;: Then editor-in-chief of White Dwarf.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ian livingstone WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrud the Barbarian&#039;&#039;&#039;: Another comic protagonist.&lt;br /&gt;
&amp;lt;gallery&amp;gt;thrud the barbarian WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griselda and Wolfhead&#039;&#039;&#039;: NPCs from &#039;&#039;The Big Rubble&#039;&#039;, a Runequest scenario pack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;griselda and wolfhead WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agaroth the Unwashed&#039;&#039;&#039;: A filthy Half-Orc Fighter with a lack of hygiene and a taste for infants who appeared in advertisements for Games Workshop mail orders.&lt;br /&gt;
&amp;lt;gallery&amp;gt;agaroth WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugbash Facesplitter&#039;&#039;&#039;: Chaos warrior who advertised GW mail orders.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ugbash WD 43.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #51==&lt;br /&gt;
[[File:fiend factory WD 51.jpg|thumb|500px]]&lt;br /&gt;
This issue features creatures from Julian May&#039;s &#039;&#039;Saga of Pliocene Exile&#039;&#039; book series&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firvulag&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;firvulag WD 51.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanu&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;tanu WD 51.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;howler WD 51.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #52==&lt;br /&gt;
&#039;&#039;&#039;Spider Dragon&#039;&#039;&#039;: A two-foot tall dragon with chameleon skin and acid breath.&lt;br /&gt;
&amp;lt;gallery&amp;gt;spider dragon WD 52.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whippersnapper&#039;&#039;&#039;: A goblin with razor-sharp teeth and tentacles for arms.&lt;br /&gt;
&amp;lt;gallery&amp;gt;whippersnapper WD 52.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsh-Wiggle&#039;&#039;&#039;: Swamp-dwelling humanoids with duck feet. From [[C.S. Lewis]]&#039; &#039;&#039;The Silver Chair&#039;&#039;. The [[Creature Catalog]] will propose its own marshwiggle, the Sind swamphobbit.&lt;br /&gt;
&amp;lt;gallery&amp;gt;marsh-wiggle WD 52.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Dominator&#039;&#039;&#039;: Evil grey-skinned humans who love to enslave and torture others.&lt;br /&gt;
&amp;lt;gallery&amp;gt;grey dominator WD 52.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #53==&lt;br /&gt;
&#039;&#039;&#039;Wood Skeleton&#039;&#039;&#039;: The undead form of Mandrake People (from &#039;&#039;WD #18&#039;&#039;).&lt;br /&gt;
&amp;lt;gallery&amp;gt;wood skeleton WD 53.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plentyn Nos&#039;&#039;&#039;: Bald, grey-skinned, humanoid cave-dwellers who love silver.&lt;br /&gt;
&amp;lt;gallery&amp;gt;plentyn nos WD 53.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zwergind&#039;&#039;&#039;: A cross-breed of dwarf and kobold.&lt;br /&gt;
&amp;lt;gallery&amp;gt;zwergind WD 53.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gremkin&#039;&#039;&#039;: Imp-like creatures that come in Black, Red and Green varieties.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gremkin WD 53.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #54==&lt;br /&gt;
&#039;&#039;&#039;Surrogate&#039;&#039;&#039;: An invisible, [[What|incorporeal golem]] that can only interact with the world by inhabiting a suit of armor.&lt;br /&gt;
&amp;lt;gallery&amp;gt;surrogate WD 54.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapeling&#039;&#039;&#039;: A race of invisible humans with a 50% chance for nonmagic attacks to phase right through them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;shapeling WD 54.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #55==&lt;br /&gt;
This issue introduces the &#039;&#039;&#039;Procreators of Eternity&#039;&#039;&#039;, a pantheon of gods worshipped by the Shapelings from last issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Prime Technician&#039;&#039;&#039;: God of knowledge, science and craftwork.&lt;br /&gt;
&amp;lt;gallery&amp;gt;prime technician WD 55.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Champion&#039;&#039;&#039;: God of courage, battle and martial skill.&lt;br /&gt;
&amp;lt;gallery&amp;gt;champion WD 55.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The High Overlord&#039;&#039;&#039;: Leader of the Procreators and arbitrator of destiny.&lt;br /&gt;
&amp;lt;gallery&amp;gt;high overlord WD 55.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The All-Loving&#039;&#039;&#039;: Goddess of benevolence.&lt;br /&gt;
&amp;lt;gallery&amp;gt;all-loving WD 55.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #56==&lt;br /&gt;
[[File:fiend factory WD 56.jpg|thumb|500px]]&lt;br /&gt;
&#039;&#039;&#039;Rok-or&#039;&#039;&#039;: Beefy earth elemental that can phase through rock, is immune to fire and can destroy armor and shields with its claws. Any type of rock that is thrown at it is absorbed into its body and gives it more HP. It can also regen by phasing into rock and staying there.&lt;br /&gt;
&amp;lt;gallery&amp;gt;rok-or WD 56.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magmite&#039;&#039;&#039;: Arthropodic fire elemental. Immune to all spells, nonmagic weapons and poison. Cold spells slow them down but don&#039;t hurt them. Their heat is so intense that anyone in a five foot radius has -2 to hit and take 1 damage every two rounds. Any nonmagic armor or weapons melt upon touching it.&lt;br /&gt;
&amp;lt;gallery&amp;gt;magmite WD 56.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice [[Mephit]]&#039;&#039;&#039;: Has a chill aura that drains strength.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ice mephit WD 56.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Shadow&#039;&#039;&#039;: Bat-like fiends that possess both living and dead creatures.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mind shadow WD 56.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #57==&lt;br /&gt;
All the creatures in this issue are from Robert Silverberg&#039;s &#039;&#039;Majipoor Chronicles&#039;&#039; book series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Dragon&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;sea dragon WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest-Brethren&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;forest-brethren WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorph&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;metamorph WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skandar&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;skandar WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vroon&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;vroon WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hjort&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;hjort WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghayrog&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;ghayrog WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #58==&lt;br /&gt;
These creatures come from [[Jack Vance]]&#039;s short story &#039;&#039;Liane the Wayfarer&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archveult&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;archveult WD 58.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pelgrane&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;pelgrane WD 58.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deodand&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;deodand WD 58.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chun&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;chun WD 58.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #59==&lt;br /&gt;
&#039;&#039;&#039;Reaver&#039;&#039;&#039;: Six Reavers were created by [[Orcus]] by putting the souls of his most devout human clerics in bodies wrought from the material of the [[Negative Energy Plane]]. Their job is to hunt down and destroy the [[Death Knight]]s of his enemy [[Demogorgon]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;reaver WD 59.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #60==&lt;br /&gt;
&#039;&#039;&#039;Bush Cat:&#039;&#039;&#039; A magical predatory cat with a particular taste for the flesh of small humanoids such as [[gnome]]s, [[goblin]]s, [[halfling]]s and [[kobold]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bush cat WD 60.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tunnel Crawler:&#039;&#039;&#039; A peaceful race of [[Underdark]]-dwelling bibliophiliac creatures that look like a [[lamia]] growing out of the neck-slot of a giant turtle, [[centaur]] style.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
tunnel crawler WD 60 1.jpg&lt;br /&gt;
tunnel crawler WD 60 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Spore:&#039;&#039;&#039; A parasitic fungus that disguises itself as a gemstone to attract prey.&lt;br /&gt;
&amp;lt;gallery&amp;gt;blood spore WD 60.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helghost:&#039;&#039;&#039; The [[lich]]-like [[wraith]] spawned from the spirit of a truly evil [[wizard]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;helghost WD 60.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #61==&lt;br /&gt;
BUGS BUGS BUGS! YAAGGH&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armbane Bug&#039;&#039;&#039;: A 2-inch long black bug with pincers that spreads disease with its bite&lt;br /&gt;
&amp;lt;gallery&amp;gt;bug WD 61.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buzzbug&#039;&#039;&#039;: Makes a very annoying buzzing sound that only the person closest to it can hear. Distracted victims can only attack the bug and other opponent&#039;s attacks against them are +4 and ignore dex and shield AC bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stinger&#039;&#039;&#039;: Injects poison that knocks you unconscious, then burrows its way through your body, dealing 1 damage per turn, until you die Then it lays its eggs inside you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milead Bug&#039;&#039;&#039;: Harmless bioluminescent bugs that are easily mistaken for lanterns or [[Will-o-Wisp]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaw Bug&#039;&#039;&#039;: Eats through equipment made of cloth and leather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Mosquito&#039;&#039;&#039;: Almost identical to the armbane bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Igni Beetle&#039;&#039;&#039;: It eats ashes and moves towards the nearest source of heat. Its underbelly acts as a strike-anywhere match which it uses to ignite flammable materials.&lt;br /&gt;
&amp;lt;gallery&amp;gt;igni beetle WD 61.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame Beetle&#039;&#039;&#039;: Beetles that reproduce by setting themselves on fire.&lt;br /&gt;
&amp;lt;gallery&amp;gt;flame beetle WD 61.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caraxe&#039;&#039;&#039;: (plural Caraxi) 2-foot long bugs that spray a skunk-like scent that attracts wandering monsters.&lt;br /&gt;
&amp;lt;gallery&amp;gt;caraxe WD 61.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #62==&lt;br /&gt;
These monsters are presented as creations of an archdruid living on a river island in the middle of a pine forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyim O Caber&#039;&#039;&#039;: Pine tree spirits that [[Troll|are weak to fire and regenerate]]. They regenerate more quickly if they are touching a pine tree.&lt;br /&gt;
&amp;lt;gallery&amp;gt;nyim o caber WD 62.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sodger O Caber&#039;&#039;&#039;: A stronger form of Nyim on horseback.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sodger o caber WD 62.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mandryna, Quean O Caber&#039;&#039;&#039;: The leader of the pine spirits after the death of the archdruid.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mandryna WD 62.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #63==&lt;br /&gt;
&#039;&#039;&#039;The White Hart&#039;&#039;&#039;: A nature spirit in the form of a white stag that appears when a herd of red deer is being preyed upon by humanoids. It is immune to spells and wears a golden collar gifted to it by [[Silvanus]], the Celtic god of nature.&lt;br /&gt;
&amp;lt;gallery&amp;gt;white hart WD 63.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwillion&#039;&#039;&#039;: 4-foot tall humanoids who can transform into goats. Resistant to silver but weak to cold iron. Because the editors hadn&#039;t read issue #38 in their own magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cramesha&#039;&#039;&#039;: 7-foot tall hairy three-armed primitive humanoids. They must sacrifice a human female to their god every full moon.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cramesha WD 63.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zirosownee&#039;&#039;&#039;: A giant two-headed eagle that can control the weather within 50 miles of its lair.&lt;br /&gt;
&amp;lt;gallery&amp;gt;zirosownee WD 63.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #64==&lt;br /&gt;
The desert issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sand [[Golem]]&#039;&#039;&#039;: Yeah we already had the Shim-Shari but this one&#039;s creators remembered to add a head. It creates a sandstorm to ambush opponents and is immune to nonmagic weapons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sand golem WD 64.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desert [[Orc]]&#039;&#039;&#039;: The biggest difference from regular orcs is that they can cast &#039;&#039;confuse&#039;&#039; twice per day.&lt;br /&gt;
&amp;lt;gallery&amp;gt;desert orc WD 64.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cactus Cat&#039;&#039;&#039;: Ocelot-sized cat with bony spurs on on its forearms that it uses to cut through the skin of cacti to drink their water.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cactus cat WD 64.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sand Sniper&#039;&#039;&#039;: Also known as the Buras. A giant squid that hides beneath the sand to ambush prey.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sand sniper WD 64.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #65==&lt;br /&gt;
&#039;&#039;&#039;Noegyth Nibin&#039;&#039;&#039;: The petty-dwarves mentioned in [[Tolkien]]&#039;s [[Silmarillion]]. Stats are given for nine Noegyth Nibin NPCs for use in an encounter.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
drurm WD 65.jpg&lt;br /&gt;
rhim WD 65.jpg&lt;br /&gt;
fjor WD 65.jpg&lt;br /&gt;
rorven WD 65.jpg&lt;br /&gt;
groten WD 65.jpg&lt;br /&gt;
traun WD 65.jpg&lt;br /&gt;
vurn WD 65.jpg&lt;br /&gt;
gruthe WD 65.jpg&lt;br /&gt;
yera WD 65.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #66==&lt;br /&gt;
&#039;&#039;&#039;Gachragar&#039;&#039;&#039;: (plural Gachragi) freshwater snake with a &#039;&#039;ray of enfeeblement&#039;&#039; gaze attack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gachragar WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong Toad&#039;&#039;&#039;: Big toad with a turtle shell. It constantly radiates a dazzling light, and can shoot tractor beams from its eyes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;strong toad WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Salamander&#039;&#039;&#039;: Amphibious lizardfolk that secrete acid through their skin pores.&lt;br /&gt;
&amp;lt;gallery&amp;gt;green salamander WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swamp Lurker&#039;&#039;&#039;: Males are humanoid; Females are snake-like. Their claws have a paralyzing poison.&lt;br /&gt;
&amp;lt;gallery&amp;gt;swamp lurker WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silent hater&#039;&#039;&#039;: Ugly impish monster that sucks blood and can cast &#039;&#039;silence&#039;&#039; at will.&lt;br /&gt;
&amp;lt;gallery&amp;gt;silent hater WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #67==&lt;br /&gt;
&#039;&#039;&#039;Vivimancer&#039;&#039;&#039;: The archenemy of necromancers who are created from dead high level characters who have a patron deity in [[Elysium]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;vivimancer WD 67.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #69==&lt;br /&gt;
The Fiend Factory in this issue was a tie-in to the now-lost [[superhero]] game &amp;quot;Golden Heroes&amp;quot;, a [[Games Workshop]]-published game from the early 80s, and specifically presented a team of characters intended for the official Golden Heroes competition at Games Day of that year. The team was the &#039;&#039;Starlight Pact&#039;&#039;, a band of mostly dark-themed but non-evil supers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balthazael:&#039;&#039;&#039; A [[half-fiend]] who fights to reject the fiendish side of his heritage, battling evil to suppress the evil within himself.&lt;br /&gt;
&amp;lt;gallery&amp;gt;balthazael WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grimalkin:&#039;&#039;&#039; A former [[witch]]/[[psion]] with telekinetic abilities forcibly turned into a [[catgirl]] by a rival coven that merged her with her [[familiar]], reducing her psionic powers to force bolts and shields but giving her feline physical abilities.&lt;br /&gt;
&amp;lt;gallery&amp;gt;grimalkin WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonblade:&#039;&#039;&#039; A magical warrior from a lost civilization before the ice age, forcibly cursed with immortality by the dark sorcerer-scientists of Mu, then released into the modern era.&lt;br /&gt;
&amp;lt;gallery&amp;gt;moonblade WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ex-Man:&#039;&#039;&#039; Once an average man, until he died in a freak accident. Then his corpse was stolen by a mad scientist who rebuilt him as a zombie cyborg.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ex-man WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paragon:&#039;&#039;&#039; A down-and-out daydreamer who discovered he had limited reality warping powers that turned him into a flying brick type hero.&lt;br /&gt;
&amp;lt;gallery&amp;gt;paragon WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #71==&lt;br /&gt;
The Fiend Factory in this article contained no new monsters, aside from an improved reprint of the &#039;&#039;&#039;Psychic Vampire&#039;&#039;&#039; from a scenario in issue #61, but instead advised players on how to best design monsters for submission to the article series.&lt;br /&gt;
&lt;br /&gt;
Ironically, this was the second to last of the Fiend Factory articles to be produced.&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #73==&lt;br /&gt;
[[File:fiend factory WD 73.jpg|right]]&lt;br /&gt;
For whatever reason, this was the last Fiend Factory article to appear in White Dwarf, perhaps due to the game&#039;s migration to 2nd edition. It was themed around rainforest monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army Wasp:&#039;&#039;&#039; Heard of Army Ants? These are the flying, stinging version.&lt;br /&gt;
&amp;lt;gallery&amp;gt;army wasp WD 73.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire Bats:&#039;&#039;&#039; The standard blood-sucking bat.&lt;br /&gt;
&amp;lt;gallery&amp;gt;vampire bat WD 73.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quetzl:&#039;&#039;&#039; A brilliantly colored bird with some minor magical abilities.&lt;br /&gt;
&amp;lt;gallery&amp;gt;quetzl WD 73.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aphrodite&#039;s Nemesis:&#039;&#039;&#039; A tree whose hyper-nourishing fruit acts as a powerful aphrodisiac, but which turns copulating couples into new AN trees.&lt;br /&gt;
&amp;lt;gallery&amp;gt;aphrodite&#039;s nemesis WD 73.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]] [[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232745</id>
		<title>Gobbledigook</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232745"/>
		<updated>2022-06-12T19:51:48Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Gobbledigook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long ago, in a distant time &#039;&#039;[[White Dwarf]]&#039;&#039; was actually pretty great. It was more than just the glorified catalogue it is now. The &#039;&#039;White Dwarf&#039;&#039; of years gone had reviews and articles about non-[[Games Workshop]] products, a Letter To The Editor section that took actual criticism, showed off the armies and home-[[fluff]] of average joe players, and it even had comics such as &#039;&#039;[[Thrud The Barbarian|Thrud the Barbarian]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gobbledigook&#039;&#039;&#039;&#039;&#039; was another such comic which ran in &#039;&#039;White Dwarf&#039;&#039; in the late 1980&#039;s; it was drawn by artist Bil Sedgewick.&lt;br /&gt;
&lt;br /&gt;
==Gobbledigook==&lt;br /&gt;
&lt;br /&gt;
Gobbledigook, or Gook for short, is an unspecified variety of [[greenskin]] who appeared in short, usually one-panel comics. Along with his pet squig, Niblitz the two explored and poked fun at Games Workshop properties including &#039;&#039;[[Warhammer Fantasy]]&#039;&#039;, &#039;&#039;[[Warhammer 40,000: Rogue Trader|Rogue Trader]]&#039;&#039;, and &#039;&#039;[[Blood Bowl]]&#039;&#039;. While &#039;&#039;Thrud&#039;&#039; tended to mock the universe from within, Gook would break the fourth wall and mock models in our universe by reacting to their ugliness in-universe, cross tables during game sessions and mix the universes up as people chased him, and tease Games Workshop staff. &lt;br /&gt;
Notably everyone seems to know his name, and those who enjoy ludicrous continuity could fairly conclude he is a 4th dimensional being similar to the [[/co/|DC Comics&#039;]] Bat-Mite. Some people try to say he may have been a Forest Goblin, but since he doesn&#039;t wear a Native American cosplay outfit, this is unlikely. The same people also say evidence of this is Niblitz being &amp;quot;Spider-y&amp;quot;, but he looks more like a horned swabsquig.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gobbledigook Page.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232744</id>
		<title>Gobbledigook</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232744"/>
		<updated>2022-06-12T19:50:16Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Gobbledigook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long ago, in a distant time &#039;&#039;[[White Dwarf]]&#039;&#039; was actually pretty great. It was more than just the glorified catalogue it is now. The &#039;&#039;White Dwarf&#039;&#039; of years gone had reviews and articles about non-[[Games Workshop]] products, a Letter To The Editor section that took actual criticism, showed off the armies and home-[[fluff]] of average joe players, and it even had comics such as &#039;&#039;[[Thrud The Barbarian|Thrud the Barbarian]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gobbledigook&#039;&#039;&#039;&#039;&#039; was another such comic which ran in &#039;&#039;White Dwarf&#039;&#039; in the late 1980&#039;s; it was drawn by artist Bil Sedgewick.&lt;br /&gt;
&lt;br /&gt;
==Gobbledigook==&lt;br /&gt;
&lt;br /&gt;
Gobbledigook, or Gook for short, is an unspecified variety of [[greenskin]] who appeared in short, usually one-panel comics. Along with his pet squig, Niblitz the two explored and poked fun at Games Workshop properties including &#039;&#039;[[Warhammer Fantasy]]&#039;&#039;, &#039;&#039;[[Warhammer 40,000: Rogue Trader|Rogue Trader]]&#039;&#039;, and &#039;&#039;[[Blood Bowl]]&#039;&#039;. While &#039;&#039;Thrud&#039;&#039; tended to mock the universe from within, Gook would break the fourth wall and mock models in our universe by reacting to their ugliness in-universe, cross tables during game sessions and mix the universes up as people chased him, and tease Games Workshop staff. &lt;br /&gt;
Notably everyone seems to know his name, and those who enjoy ludicrous continuity could fairly conclude he is a 4th dimensional being similar to the [[/co/|DC Comics&#039;]] Bat-Mite.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gobbledigook Page.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232743</id>
		<title>Gobbledigook</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232743"/>
		<updated>2022-06-12T19:48:33Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Gobbledigook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long ago, in a distant time &#039;&#039;[[White Dwarf]]&#039;&#039; was actually pretty great. It was more than just the glorified catalogue it is now. The &#039;&#039;White Dwarf&#039;&#039; of years gone had reviews and articles about non-[[Games Workshop]] products, a Letter To The Editor section that took actual criticism, showed off the armies and home-[[fluff]] of average joe players, and it even had comics such as &#039;&#039;[[Thrud The Barbarian|Thrud the Barbarian]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gobbledigook&#039;&#039;&#039;&#039;&#039; was another such comic which ran in &#039;&#039;White Dwarf&#039;&#039; in the late 1980&#039;s; it was drawn by artist Bil Sedgewick.&lt;br /&gt;
&lt;br /&gt;
==Gobbledigook==&lt;br /&gt;
&lt;br /&gt;
Gobbledigook, or Gook for short, is an unspecified variety of [[greenskin]] who appeared in short, usually one-panel comics. Along with his pet spidery-squig-thing, Niblitz (suggesting he may be a [[Forest Goblins|Forest Goblin]] although his small size and affinity with Niblitz who also somewhat resembled a Squig, could also point to him being a Snotling, which is much more likely since he isn&#039;t wearing a Native American-esque outfit), the two explored and poked fun at Games Workshop properties including &#039;&#039;[[Warhammer Fantasy]]&#039;&#039;, &#039;&#039;[[Warhammer 40,000: Rogue Trader|Rogue Trader]]&#039;&#039;, and &#039;&#039;[[Blood Bowl]]&#039;&#039;. While &#039;&#039;Thrud&#039;&#039; tended to mock the universe from within, Gook would break the fourth wall and mock models in our universe by reacting to their ugliness in-universe, cross tables during game sessions and mix the universes up as people chased him, and tease Games Workshop staff. &lt;br /&gt;
Notably everyone seems to know his name, and those who enjoy ludicrous continuity could fairly conclude he is a 4th dimensional being similar to the [[/co/|DC Comics&#039;]] Bat-Mite.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gobbledigook Page.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445239</id>
		<title>Squig</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445239"/>
		<updated>2022-06-12T19:44:12Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Other Squigs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Squig.jpg|300px|right|thumb|Squigs. Making [[Tyranids]] feel insecure in the eating department.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MilkSquig.jpeg|thumb|Sadly noncanon, at least not yet...]]&lt;br /&gt;
A Squig, short for squiggly beast, is any one of a variety of bizarre organisms that exist semi-symbiotically with [[Orcs &amp;amp; Goblins]] and [[Orks]] alike. [[Fungus]]-based animals, their most iconic form resembles a large round ball that opens up a huge maw full of teeth, propelled by two strong legs that let it run, scramble and jump all over the place. &lt;br /&gt;
&lt;br /&gt;
Night Goblins in particular like to herd huge swarms of these things onto the battlefield, as they are violently unpredictable and surprisingly dangerous.&lt;br /&gt;
&lt;br /&gt;
In the 41st millennium, on the other hand, they play a somewhat different role. Some ork [[Warboss]]es will keep such squigs as personal attack animals, [[Oddboys|slavers]] always have trusty squig-hounds to help tame [[grot]]s, and [[Tankbustas]] favor a breed that they cram full of bombs and coax to charge towards (hopefully) the enemy before blowing up.&lt;br /&gt;
&lt;br /&gt;
According to the [[Warhammer Fantasy Roleplay]] splat, &amp;quot;Old World Bestiary&amp;quot;, squig-meat is perfectly edible by humans and actually very tasty. Spit-roasted squig is described as resembling smoked ham with the consistency of young chicken.&lt;br /&gt;
&lt;br /&gt;
[[Age of Sigmar]] introduces a mythological aspect to their origins with the introduction of Boingob, the godbeast progenitor of all Squigs. This massive creature barreled through the realms in a frenzied pursuit of the light of Hysh (basically the sun), until it finally jumped up and was roasted alive. Now its colossal skeleton serves as a holy place/impenetrable lurk lair to the Moonclan Grots.&lt;br /&gt;
&lt;br /&gt;
Squigs can be bred into a vast variety of forms and functions. The most famous of these is arguably the monstrous [[Squiggoth]] which provide a similar sort of heavy infantry to a war elephant. Other, more obscure types include (but by no means limited to) Bag Squigs, Bomb Squigs, Eating Squig, Gas Squigs, Hair Squigs, Oily Squigs, Paint Squigs, Squig Sharks, Squig Hawks, and Squigeons all of which can be further explained below. Squigs are basically the apps of Ork society: if you can think of a function, there&#039;s a squig for that.&lt;br /&gt;
&lt;br /&gt;
==Squig Varieties==&lt;br /&gt;
As mentioned. Squigs come in all sizes and flavors. Here are the documented species of Squigs officially recognized by the Imperium/whatever-institutio-exists-in-AoS.&lt;br /&gt;
&lt;br /&gt;
===Attack Squig===&lt;br /&gt;
[[File:AttackSquig.jpg|150px|right|thumb|Attack Squig.]]&lt;br /&gt;
The most common and identifiable type of Squig. Whenever someone says Squig, this is the one that pops in everyone&#039;s head. The Attack Squig (&#039;&#039;Orkus ferocitas&#039;&#039;), also known as the Cave Squig, looks like it&#039;s trying to compete with the [[Tyranids]] for sheer &#039;OMNOMNOMNOMNOM&#039; ability, consisting of nothing more than a bouncing ball of claws and razor-sharp teeth. These Squigs, as their name implies, are often used as attack animals, weapons, or pets. They can be given to the [[Grots]] as a food source (if the Squig doesn&#039;t eat them first) or even war mounts if said Grot is feeling particularly brave that day. &lt;br /&gt;
&lt;br /&gt;
Sometimes an Attack Squig is transformed into a &#039;&#039;&#039;Bomb Squig&#039;&#039;&#039; via jamming as much explosive materials into the Squigs mouth as possible before setting it loose to fuck up some tanks. These specialized Attack Squigs are often utilized by either Ork Flashgitz or Tankbustas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BombSquig.png|Bomb Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bitey Squig===&lt;br /&gt;
[[File:Bitey Squig.JPG|150px|right|thumb|Bitey Squig]]&lt;br /&gt;
Bitey Squigs are a sub-species of Attack Squigs that have sufficient jaws, claws, and stingers to savage the target and anything close by. This breed is squig is frequently fired from Squig Launchas and Heavy Squig Launchas. Launched gnashing and snarling into the enemy, they latch onto the first thing they hit and do not stop chewing until they are killed. A bit like the Face-Eating Squig to be honest.&lt;br /&gt;
&lt;br /&gt;
Legends states that the [[Rukkatrukk Squigbuggy]] was created due to a [[Just As Planned|&#039;mishap&#039;]] when a Bitey Squig or some form of Attack Squig was accidentally stuffed into&lt;br /&gt;
the launcha and fired into a &#039;&#039;very&#039;&#039; unfortunate Ork’s face and thus, the legend was born.&lt;br /&gt;
&lt;br /&gt;
It seems that the Bitey Squig can be differentiated by the normal Attack Squig with a stronger jaw, this can be seen with its more pronounced jawline which could only be supported with powerful jaw muscles. There is also the aforementioned stingers, which would most likely be located at the tail, unfortunately there isn&#039;t any indication that the tail has something &#039;&#039;alluding&#039;&#039; to a stinger tail. Bitey Squigs are also much smaller than the Attack Squig in order to fit inside a Squig Launcha, seeing as how an Attack Squig is often the size of sheep, it makes sense for the Orks to utilize a much more smaller and mobile version to be used as ammunition.&lt;br /&gt;
&lt;br /&gt;
===Bile Squig===&lt;br /&gt;
[[File:Bile_Squig.JPG|150px|right|thumb|Bile Squig]]&lt;br /&gt;
&lt;br /&gt;
The Bile Squigs come in a variety of breeds and are capable of spraying, squirting, or vomiting harmful fluids from their orifices. This breed of squig is frequently fired from Squig Launchas and Heavy Squig Launchas. &lt;br /&gt;
&lt;br /&gt;
Typically launched by the handful, these creatures squeal and thrash while jetting acid, lubricants, poisons, and flammable fluids in every direction. The effects can sometimes be harmless, but other times can cause their victims to burst into flames, explode, or dissolve. Essentially, they are the Orky version of the [[Flamers of Tzeentch]], you never know what you&#039;re gonna get.&lt;br /&gt;
&lt;br /&gt;
Bile Squigs seem to have an enlarged earhole or an orifice for which they shoot out their concoction of liquids, it is identified by its very [[Derp|derpy appearance]] and its long tongue which maybe used to lick off any excess liquid it shoots out.&lt;br /&gt;
===Bat Squig===&lt;br /&gt;
[[File:Bat_squig.JPG|150px|right|thumb|Bat Squig]]&lt;br /&gt;
&lt;br /&gt;
A squig that has bat wings..... That&#039;s it..... Look it&#039;s just a squig that has bat wings alright it has the typical squig mentality, lives in a cave and can fly the only difference is that IT JUST HAS BAT WINGS. These Bat Squigs descend upon their victims in a flurry of gnashing jaws and spattering guano. It&#039;s not got some depressing story in which it lost its parents and now hunts down all everything that isn&#039;t greenskin, NO IT&#039;S JUST A SQUIG WITH BAT WINGS, also no legs.&lt;br /&gt;
&lt;br /&gt;
Might share a genetic lineage with a certain human performer with an equally surly disposition and big mouth, but that’s just speculation.&lt;br /&gt;
&lt;br /&gt;
On tabletop, at the start of your shooting phase, you can pick 1 enemy unit within 18&amp;quot; of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound. This ability cannot be used if the Bat Squig minion has been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bat_squig_in_a_shellnut.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boom Squig===&lt;br /&gt;
[[File:Boom_Squig.JPG|150px|right|thumb|Boom Squig]]&lt;br /&gt;
&lt;br /&gt;
A special sub-species of the &#039;Splodin Squig. &lt;br /&gt;
&lt;br /&gt;
This breed is squig is frequently fired from [[Squig Launcha]]s and [[Heavy Squig Launcha]]s. Boom Squigs, also known as Mine Squigs due to their shape, are infamous for their defense mechanism of violently exploding at the slightest provocation, typically due to direct physical contact or a loud noise ([[FAIL|or sometimes even their own bouts of indigestion]]). &lt;br /&gt;
&lt;br /&gt;
They detonate with such force that they kill or maim anything unlucky enough to be in the vicinity. These creatures thus make the perfect living ammunition for Orks and are also sometimes used as landmines. They are also favored by Orks as the tools of [[Lulz|practical jokes,]] as nothing will amuse a Speed Freek more than hiding a [[Just As Planned|Boom Squig under the seat of a Rukkatrukk Squigbuggy driver like an explosive whoopee cushion.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Boom_Squif_Top.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bowel-Torrent Squig===&lt;br /&gt;
[[File:Bowel_Squig?.JPG|150px|right|thumb|Bowel-Torrent Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to only as one of the most &amp;quot;revolting&amp;quot; and  &amp;quot;panic-inducing&amp;quot;. [[Shitstorm|Given its name it should be very easy to understand why.]] They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]]. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place. &lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Bowel-Torrent Squig the best. &lt;br /&gt;
&lt;br /&gt;
Due to the Squig&#039;s....[[Bullshit|unique way of expelling its munitions]], we believe that the small albeit grumpy looking Squig with the long tail &#039;&#039;may be&#039;&#039; the elusive Bowel-Torrent Squig. Ya know...&#039;cause it looks similar to that of a pigeon and this thing can &#039;fly&#039; once it exits out the Squig Launcha. We would let your figure out the rest.&lt;br /&gt;
&lt;br /&gt;
===Bag Squig===&lt;br /&gt;
[[File:Bag_Squig_2.jpg|150px|right|thumb|Bag Squig.]]&lt;br /&gt;
&lt;br /&gt;
This type of Squig has a large, gaping mouth and a bag-like body that is almost entirely composed of stomach and nothing else. The stomach coincidentally functions secondarily as a pouch that allows the Squig to survive by slowly digesting food it stores up inside its body similar to that of modern Earth animals that hibernate by eating a lot of food during the summer. If the Squig is dried out, it can be made into a flask for drinks. If it is tanned like leather, it makes a useful bag or belt pouch. &lt;br /&gt;
&lt;br /&gt;
By far one of the most practical form of Squigs used by the Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bag_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burna&#039; Squig===&lt;br /&gt;
[[File:Burna_Squig_2.PNG|150px|right|thumb|Burna Squig.]]&lt;br /&gt;
&lt;br /&gt;
The Burna&#039; Squig is similar to the &#039;Sploding Squig. However while the &#039;Sploding Squig is a biological grenade the Burna&#039; Squig is a biological molotov cocktail. Inside a Burna&#039; Squig consists of multiple chemicals that when mixed, burst into flames rather than exploding. Orks sometime shake their Burna&#039; Squigs to further enhance their fiery potential (Or force them to swallow even MOAR flammable materials such as Promethium) after being thrown if it doesn&#039;t explode in their face of course.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and don&#039;t really want to risk having his head blown off by enemy snipers, he can just let the Squig go off to its intended target. Of course, these may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly.&lt;br /&gt;
&lt;br /&gt;
The effects of Burna Squigs are equivalent to other flammable explosives found in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Burna_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzer Squig===&lt;br /&gt;
[[File:Buzzer.jpg|150px|thumb|right|Buzzer Squig.]]&lt;br /&gt;
Buzzer Squigs are an insect-like like variation of the Squig typically used by Orks and Gretchins in a [[Squig Catapult|Squig Katapult,]] as they are very vicious and a swarm can strip the flesh off a man-sized creature within seconds. They are essentially flying piranhas but without the cowardly aspects of a piranha. &lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs are found among Ork fungus groves and are trapped in pots by Gretchin. The special pots are made from sun-baked mud, drilled with tiny holes to allow the Squigs inside to breathe. The top of the vessel is corked shut and sealed with more mud once a good number of Squigs has been put inside. Normally the Squigs feed by burrowing into other larger Squigs or small animals such as rats, so when they are captured they soon begin to get very hungry. They can be kept without food in the pot for many weeks, getting angrier and more savage all the time. If the Gretchin is unfortunate in capturing these hornets of doom or accidentally breaks a pot full of these things, then he may end up as their lunch.&lt;br /&gt;
&lt;br /&gt;
Gretchin can tell which pots contain the angriest Squigs from the high pitch of the droning and the vibrations of the pot as the Squigs try to burrow out (the walls of the pot must be made thick and hard). These pots, each containing a small swarm of enraged Buzzer Squigs, are the missiles fired by the Squig Katapult. The pot cracks open on impact, releasing the swarm of enraged Buzzer Squigs, who attack anyone nearby. They are great against Imperial Guards, Tau, Kroot, and low level Tyranid forces (cue irony of the [[Lulz|Tyranids getting out-NOMMED in their own game]]). Unfortunately they are quite useless when it comes to MEQs as those claws and fangs aren&#039;t going to do much against ceramite and reinforced wraithbone.&lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs can also be found on the [[Rukkatrukk Squigbuggy]], although they&#039;re far more limited in role due to the presence of other Squig species.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Buzzer_Squig_Model.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzing Squig===&lt;br /&gt;
[[File:Buzzing.jpg|150px|right|thumb|Buzzing Squig.]]&lt;br /&gt;
Not to be confused with Buzz&#039;&#039;er&#039;&#039; Squigs, Buzz&#039;&#039;ing&#039;&#039; Squigs have tiny, propeller-like wings on their tails: miniature airscrews that allow them to fly like a biological helicopter. When they contact flesh (which they can smell), they bores in and eat their way straight through the unfortunate target. Upon emerging from the victim, they immediately dive back and bore through again, or set upon another victim. Orks have learned to use these deadly nuisances as weapons. &lt;br /&gt;
&lt;br /&gt;
Gretchin are set to work trapping them for dispersal as swarms around the battlefield. Buzzing Squigs may also be kept in pots and thrown from makeshift catapults like the [[Squig Catapult|Squig Katapult.]] When the pot containing the Buzzing Squigs cracks, it releases a swirling swarm of these flesh-eating monsters.&lt;br /&gt;
&lt;br /&gt;
In all honesty though, by function there is very little difference between the Buzzer and Buzzing Squigs as they both fulfill the same niche. They only look different enough to warrant their own species.&lt;br /&gt;
&lt;br /&gt;
===Gob Squig===&lt;br /&gt;
[[File:Gob.jpg|150px|right|thumb|Gob Squig.]]&lt;br /&gt;
Gob Squigs are small enough to be put into an Ork&#039;s mouth and left there for the rest of the day (or the next few days, if the Ork forgets about it). The Squig cleans the Ork&#039;s mouth out by rooting round the teeth and eating the juicy bits of food that are stuck between them. They look like your typical fantasy [[Slime]] with a funny face although your local Commissar would suggest not petting one as they are known to bite. They are essentially an Ork&#039;s version of a toothbrush but more effective and cost-productive&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chewin&#039; Squig&#039;&#039;&#039; is another variant of the Gob Squig. An Ork can pop this sort of Squig into his mouth and chew on it while he sits and thinks (or sits and enjoys not thinking). The Ork version of a chewing gum, how the Squig could survive being munched by an Ork is a feat unknown by Imperial Xenologists.&lt;br /&gt;
&lt;br /&gt;
===Great Cave Squig===&lt;br /&gt;
[[File:99800209017_GoblinWarbossCaveSquigNEW01.jpg|150px|right|thumb|Great Cave Squig]]&lt;br /&gt;
Think a regular Attack Squig given steroids. A Great Cave Squig is simply a larger variant of the more common Cave Squig that has grown to such a magnificent size that it has become as large as an Imperial warhorse. This Squig sub-species is the second largest of the non-Squiggoth family, with only the Colossal Squig surpassing it in both size and weight. Its large mouth is filled with teeth the size of swords and sabres and their appetite as ravenous as their smaller counterparts. These things are solitary predators that like to [[Get shit done|get shit done by itself.]]&lt;br /&gt;
&lt;br /&gt;
Because of their large size, the Great Cave Squig makes for excellent cavalry for Night Goblins. However, their aggressive behavior makes it difficult for one to tame them effectively. The process of [[Rape|breaking in]] a Great Cave Squig would cost the lives of many Night Goblin, but once the beast learns to accept a rider, they serve as a more stable mount than the smaller and more unruly Cave Squig. Although they are costly to maintain, eating over twice their own body weight daily, a Night Goblin Warboss would do almost anything to keep such a magnificent asset in the hands of his tribe.&lt;br /&gt;
&lt;br /&gt;
Since they&#039;re so difficult to tame, often times Goblins don&#039;t even bother doing so, instead just chaining two Great Cave Squigs together, pointing them vaguely in the direction of the enemy and setting them loose, resulting in the infamous Mangler Squigs. The Squigs drag and pull each-other across the battlefield, resulting in them essentially becoming living wrecking balls. In Age of Sigmar, some particularly insane Loonbosses use a pair of Mangler Squigs as a mount, usually if they&#039;re leading a Squigalanche warband. &lt;br /&gt;
&lt;br /&gt;
On the even rarer occasions when a Great Cave Squig continuous to grow exponentially, they would grow to such a monstrous size that they are once again categorized into another even larger variant called simple as the Colossal Squig (As seen below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GreatCave Squig.png|NYUM YUM YUM YUM YUM!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colossal Squig===&lt;br /&gt;
[[File:CollossalSquig.jpg|150px|thumb|right|Colossal Squig.]]&lt;br /&gt;
Think an Great Cave Squig on steroids and having a mouth and stomach that could rival a [[Haruspex]] and the [[Mawloc|Mawloc]] in a eating competition. The Colossal Squigs are the largest variants of Squigs known to exist short of Squiggoths. &lt;br /&gt;
&lt;br /&gt;
These cyclopean or six-eyed monsters boast an insatiable appetite, and are in essence no more than an impossibly vast fleshy maw studded with row upon row of scimitar-bladed teeth. The only way they get into battle is by finding some Orks and just moving in with them.&lt;br /&gt;
&lt;br /&gt;
The Colossal Squig is often used as a giant living battering ram, bashing and splintering anything smaller than the Squig into a fine paste. Of course the presence of the Squiggoth kind of placed the status of the Colossal Squig in question. Nevertheless, they still have the capability of eating entire Space Marines whole let alone normal Guardsmen, granting some laughs by the local Boyz if the Squig doesn&#039;t eat them first.&lt;br /&gt;
&lt;br /&gt;
Of special note is a small change to this subtype of Squig in [[Age of Sigmar]] - When a Colossal Squig dies, it blows up into a bunch of smaller Cave Squigs! ... Nature running its course?...&lt;br /&gt;
&lt;br /&gt;
===Cape Squig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Capesquigs10vh-1.jpg|150px|right|thumb|Cape Squig]]&lt;br /&gt;
&lt;br /&gt;
These cute little Squigs are there to make you feel just a tad bit more important.&lt;br /&gt;
&lt;br /&gt;
A Squig found only in [[Age of Sigmar]]. A presumably regal and dignified breed of squig, these little beasties help Skragrott keep his magnificent cape off the floor. Or maybe they’re trying to eat it. Probably both…&lt;br /&gt;
&lt;br /&gt;
Anyways, these Squigs are quite sought after since they have a... distinct head shape of the Greenskin&#039;s moon, which makes it downright flash. Why their heads are shaped like that is anyone&#039;s guess (selective breeding?). Skragrott, the Loonking himself, is the self-styled overlord of the Gloomspite Gitz (AKA Night Goblins, copyright edition). His sinister presence upon the field of battle ensures his fellow grots fight with greater spite and cunning than ever.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these little beasties are there for decorative purposes in order to make Skragrott look more important than he really is. Seriously you think they would provide anything of substance in the actual game?&lt;br /&gt;
&lt;br /&gt;
===Dice Squig===&lt;br /&gt;
[[File:DiceSquigs.jpg|150px|right|thumb|Dice Squig]]&lt;br /&gt;
Famed for their bounciness, the rare and elusive Dice Squigs have been known to be used by particularly kunnin’ Grot Loonbosses in games of tactics and chance. They are usually given out in an event of a mass brawl, with [[Grot]]s assembling bets on would emerge the victor. &lt;br /&gt;
&lt;br /&gt;
These small, eyeless, limbless blobs of flesh have very little use other than your usual Ork gamblin&#039;, however, a wise Greenskin must still be cautious when handling these things as they still have a mouth that may bite your fingers off.&lt;br /&gt;
&lt;br /&gt;
Currently, most Dice Squigs have different yellow splotches on each side save for the face, which is an obvious analogue to the actual numbers system of an actual dice. Also represented as an actual limited edition squig-dice for sale by Games Workshop.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Eating Squig===&lt;br /&gt;
[[File:EatingSquig.jpg|150px|right|thumb|Eating Squig.]]&lt;br /&gt;
An Eating Squig (also known as Grubs or &#039;&#039;Orkus consumit&#039;&#039;) is a limbless blob used as the primary Ork food source. It resembles an elongated, squarish slug with two eyes and a small pug mouth (like a cross between a blob fish and uncanned SPAM). Orks usually prefer them cooked, but they can be eaten raw as well. Gretchin are quite adept in cooking them and have a number of methods including kebabing, marinating in fungus wine, stuffed with fungus and herbs, roasted on a spit, deep fried with fungus chips, or griddled over a campfire. Who knew the Ork race have such a fine taste at culinary skills? Again Commissars would suggest not petting one no matter how pug-cute it looks, although suggesting to eat one for emergency rationing is fine for them.&lt;br /&gt;
&lt;br /&gt;
With the fast reproduction on all Orkoid lifeforms, it is unknown why the [[Imperium of Man]] still haven&#039;t decided on capturing one of these Squigs and then mass producing them which would stop Galactic world hunger that plagues some of the Imperial Worlds (and no, [[Grox|not because of heresy]]). Maybe they are already looking into it, but with how slow the IoM usually is it may take decades to even centuries for it to be finalized and distributed in the entire Galaxy. Or it might have something to do with the fact that they&#039;re creature from the orkoid genus, so they release spores everywhere that can grow into the more dangerous parts of the genus including actual orks.&lt;br /&gt;
&lt;br /&gt;
If the Eating Squig is the Duck/Chicken of an Ork culinary experience, then the &#039;&#039;&#039;Juicy Squig&#039;&#039;&#039; is the foie gras of Ork cuisine. The Juicy Squig is a very rare and delicious type of Eating Squig that may perhaps be the only known Ork delicacy. This Squig lives at the very bottom of an Ork fungal drop, and are not only rare, but difficult to find and bring up from the depths. Since these Squigs are seldom caught by the Gretchin and Snotlings, they often grow quite large and become even tastier as they get older.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, there is also type of swamp-dwelling squig in the Mortal Realms called the &#039;&#039;&#039;Slobbersquig&#039;&#039;&#039;, mentioned in the second edition Orruk Warclans Battletome as being part of the regular diet consumed by the Kruleboyz, alongside bog toads, swamp hoppers, cold crawfish, spine-ridged mud worms, and human flesh. Compared to the rest of the food on this list, it could be conjectured the Slobbersquig is a sluglike, unappealing Eatin&#039; Squig that drools constantly and lives in swamp muck instead of the bottom of the greenskin drops.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-trader.jpg|Lovely indeed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guard Squig===&lt;br /&gt;
[[File:Guard_Squig.jpg|150px|right|thumb|Guard Squig.]]&lt;br /&gt;
Ork Kaptins have been breeding a form of Squig known as a Guard Squig, or Squig Hound to some. Think of them as Guard Dogs. These creatures have all the ferocity of an Attack Squig, but are bred to be utterly loyal to their masters. When alone or not in battle, Squig Hounds are usually seen sleeping on their post or lying on their master&#039;s lap. Guard Squigs are often seen as a step up above the normal Attack Squig due to their aforementioned loyalty.&lt;br /&gt;
&lt;br /&gt;
Guard Squigs are not to be confused with the Herd Squig whose nickname also bears the name Squighound or the [[Derp|actual Squighound themselves.]] Why GeeDubs thought repeating the name of three different species is a good idea is a mystery. Is it though? These are orks we’re talking about. Considering the rather direct (and often short) manner with which orks approach life, it’s hardly a surprise they’d have one name for several breeds of squigs. One ork may name a particular breed of squig a bitey squig for biting a lot, only to have his head bit off by said squig, prompting the next ork to confirm that it is indeed a bitey squig, while somewhere else in the mob the same little drama is occurring with an entirely different breed of biting squig with identical results. Orks are pragmatic...in their way.&lt;br /&gt;
&lt;br /&gt;
===Targeting Squig===&lt;br /&gt;
[[File:Targeting-squig-art.jpg|150px|right|thumb|Targeting Squig.]]&lt;br /&gt;
A unusual type of Squig, Targeting Squigs (&#039;&#039;Orkus scopum&#039;&#039;) are weird creatures with a single targeting eye that serve as biological equivalents of Gitfindas used by Flash Gitz. Sometimes their pupils are even shaped into a cross-hair.&lt;br /&gt;
&lt;br /&gt;
How the Squig could communicate with the Flash Gitz is unknown. Although certain unique sounds or barks could be help the Ork to signal that there may be ample prey around. That or it could flash different colors or release certain pheromones that only Orkoid species can detect.&lt;br /&gt;
&lt;br /&gt;
On tabletop there is very little difference between the Squig and regular Gitfindas other then the cosmetic change. And they are cool looking model.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Targeting-squig.png&lt;br /&gt;
File:Last-wall-squig.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Face-Eater Squig===&lt;br /&gt;
[[File:Face Eater.jpg|150px|right|thumb|Face-Eater Squig.]]&lt;br /&gt;
Like how Humans have binge eating contests, the Orks have their own variety. Of course in this case the food has the potential of eating your face off. Here is where the Face-Eater Squigs come into play. The Face-Eater Squig is a toothed variety of Squig used both as a weapon and in the infamous Ork face-eating contests. &lt;br /&gt;
&lt;br /&gt;
These Squigs, also known as &amp;quot;Gnashers&amp;quot; or &amp;quot;Gnasher Squigs,&amp;quot; are a vicious mass of sharp teeth and claws. In their active state they appear to be just a gnashing mouth and very little else, though they look much like any other Eatin&#039; Squig when they are at rest. Because of their violent nature, Gnashers provide the Orks with endless entertainment, and Squig-eating is one of the Orks&#039; favorite pastimes. The Ork and the Squig both open their mouths and bite, in a parody of a kiss. If the Ork eats the Squig, he wins. If he keels over backwards, he loses.&lt;br /&gt;
&lt;br /&gt;
Some Painboys made attempts to use Gnashers to amputate a patients limbs, but these attempts weren&#039;t very successful as they tend to bite off orderlies&#039; arms or even Dok&#039;s fingers. Face-Eaters are often used as an attack squig. This organism is known to Imperium biologists as Orkus ravenati.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GnasherSquig.jpg|Nasty little fuckers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flesheater Squig===&lt;br /&gt;
[[File:Flesheater.jpg|150px|right|thumb|Flesheater Squig.]]&lt;br /&gt;
In order to increase their wealth, some Orks breed large, ferocious beasts known as Flesheaters. The Flesheater has a great, gaping mouth like a crocodile, full of rows of sharp fangs that are similar to an Ork&#039;s canine teeth. They look like furry Orky crocodiles. Flesheaters continually shed and replace their teeth, and all the Orks have to do to collect this wealth is send a Gretchin to collect the teeth, who, of course, aren&#039;t overly keen on this duty. &lt;br /&gt;
&lt;br /&gt;
Like Ork teeth, Flesheater teeth also deteriorate after a few years. Flesheaters are extremely long-lived, but rarely breed in captivity, making them even more valuable. Most Orks who own Flesheaters are either already Nobz, or become Nobz on account of the wealth derived from owning these Squigs. Not surprisingly, impoverished Orks sometimes attempt to steal a Flesheater, or even raid rival settlements to capture them. &lt;br /&gt;
&lt;br /&gt;
They are literally a mobile money-making machine - who says money can&#039;t grow on &amp;lt;s&amp;gt;trees&amp;lt;/s&amp;gt; animals?&lt;br /&gt;
&lt;br /&gt;
===Gas Squig===&lt;br /&gt;
[[File:GasSquigs.jpg|150px|thumb|right|Gas Squig.]]&lt;br /&gt;
&lt;br /&gt;
It is a Squig that literally has a [[Lulz|killer fart.]]&lt;br /&gt;
&lt;br /&gt;
The Gas Squig produces a gas so toxic that Orks with gas masks throw this Squig in combat, using the Squig itself as a chemical weapon. They&#039;re essentially living gas bombs.  Despite their use as a one time explosive however, the Ork can just let the Squig run loose in the battlefield, spreading as much chaos as possible as these nasty little runts can cover an entire field in a bath of toxic miasma and corrosive chemicals. &lt;br /&gt;
&lt;br /&gt;
It is unknown what type of chemicals is needed for the Gas Squig to unleash a untold volume of lethal farts. High levels of methane or magic/warp-related bullshit is the only potential answer.&lt;br /&gt;
&lt;br /&gt;
They are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
&lt;br /&gt;
According to the illustration of Warhammer Online, Gas Squigs look like normal Attack Squigs but with hole-like projections that constantly spew out the toxic materials like chimneys.&lt;br /&gt;
&lt;br /&gt;
===Grabber-Slasher Squig===&lt;br /&gt;
[[File:Grabberslasher.jpg|150px|right|thumb|Grabber-Slasher/Big Squig]]&lt;br /&gt;
&lt;br /&gt;
These guys originated way back in older editions of Warhammer, when Squigs were the result of Tyranids consuming Orkoid biomass instead of always being around. The Grabber-Slasher is a form of large ambush Squig, that prefers to lurk in ducts and either grab prey with its massive arm and drag it away to devour, or hump-slash it with its big crotch-spike.&lt;br /&gt;
&lt;br /&gt;
As one can imagine from things &#039;&#039;that&#039;&#039; early on, they look like fucking abominations and something out of a Cronenberg film than a product of 40k. Seriously, that giant clawed hand on top of its head does not help. They also apparently have a chameleonic ability to change their skin colour and texture to hide better in crevices and ducts. But again, with that giant hand and [[/d/|horned dick,]] such idea of it being chameleonic should be taken with some salt. Even worse is the fact that the Tyranid Hive Mind used it as a prototype to the Lictor in early editions, using it to assassinate those who threatened the plans of the Tyranids, imagine the shame and humiliation of being killed by something as fugly as THAT!&lt;br /&gt;
&lt;br /&gt;
When Squigs were later retconned into being always a part of the Orkoid Fungus Biosphere, the Grabber-Slasher was retconned into being just a [[Derp|&amp;quot;Big Squig&amp;quot;]], which is honestly, quite disappointingly generic.&lt;br /&gt;
&lt;br /&gt;
===Hair Squig===&lt;br /&gt;
[[File:Hairy.jpg|150px|right|thumb|Hair Squig.]]&lt;br /&gt;
Do you want to know how and where the Orks get their hairy ponytails from? Well the answer is obviously simple: they use Squigs to do the job, due to Orks being naturally hairless. Hair Squigs are a parasitic variety of Squig which possess small bodies, no legs, no eyes, and a pair of pincers in place of a mouth. &lt;br /&gt;
&lt;br /&gt;
They have long hair running from their tiny bodies that Orks like to customize and dye after clamping the Squig&#039;s pincers onto their own hairless heads, though this customization has no effect on the Squig&#039;s health.&lt;br /&gt;
&lt;br /&gt;
One particular variety of Hair Squig is known as &#039;&#039;&#039;Chin Squig&#039;&#039;&#039;. These creatures feature a long thin body with claws and hair all over it and serve as the equivalent of a beard. They are also known to be a sign of age and status among Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Hair Squig.jpg&lt;br /&gt;
File:Chin_Squig.jpg|Chin Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limpin Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SquigBall1jvrh.jpg|150px|right|thumb|Limpin Squig or a turkey drumstick, you make the call.]]&lt;br /&gt;
&lt;br /&gt;
[[Lolwut|A Squig football/handegg. Yeah its weird but it makes sense in context.]] &lt;br /&gt;
&lt;br /&gt;
Technically, this squig is from [[Blood Bowl]] rather than the [[Age of Sigmar|Mortal Realms (AKA Age of Sigmar)]], but its existence is so hilariously dumb it might as well be part of the Squig family. Also known as the Squigball, Orc teams are known for using squigs as balls, shearing one leg off so it can’t run away. Sometimes, they just find a particularly bulbous Squig and then literally kick its ass.&lt;br /&gt;
&lt;br /&gt;
These Squigs must be extremely durable, squishy and bouncy. The best Limpin&#039; Squigs have flesh that is extremely flexible, sturdy bones to survive repeated impacts and kicks, a skin firm enough to be held onto for long periods of time, an attitude that makes sure it doesn&#039;t ends up biting its holder in the middle of some intense Blood Bowl, and just the right enough shape to bounce to its trajectory.&lt;br /&gt;
&lt;br /&gt;
It is not known is they exist in 40k or AoS, although seeing as how Orks/Orcs are stereotypical British hooligans, we wouldn&#039;t be surprised if they did.&lt;br /&gt;
&lt;br /&gt;
===Mendin&#039; Squig===&lt;br /&gt;
[[File:Squig-hairy-medical.jpg|150px|thumb|right|Mendin&#039; Squig.]]&lt;br /&gt;
Mendin&#039; Squigs or more commonly (and annoyingly) called the Hairy Squigs (Again not to be confused with Hair Squigs much to the Xenobiologist&#039;s constant frustration) is a type of medicinal Squig. Hairy/Mendin&#039; Squigs are used by Painboyz as over glorified stitches. The Painboy simply applies it to the open wound, which it holds closed with its tiny, needle-like teeth. The Painboy then twists its tail off, leaving the head embedded in the flesh, repeating the process until the wound is &amp;quot;riveted up.&amp;quot; The Mendin&#039; Squig then feeds off blood oozing from the wound, thus keeping it clean and free from infection. By the time it shrivels and drops off, the wound has usually healed. &lt;br /&gt;
&lt;br /&gt;
This form of medical technique is actually quite closer to reality than make believe. Some South American and African tribes use particularly large bulldog ants to act as crude stitching. They just grab the ants and allow the powerful jaws to snap shut on the wound and like the Mendin&#039; Squigs they then twist its body off, leaving only the head which is still in contact with the wound until it shrivels and falls off once fully healed.&lt;br /&gt;
&lt;br /&gt;
===Herd Squig===&lt;br /&gt;
[[File:HerdSquig.jpg|150px|right|thumb|Herd Squig.]]&lt;br /&gt;
Herd Squigs have been specially bred and developed by Runtherds for the purpose of herding and controlling the herds of Runtz. They are related to the many varieties of pet Squigs, but have been selectively bred for their speed, intelligence, ferocity and endurance. &lt;br /&gt;
&lt;br /&gt;
Their long, sensitive snouts and keen ears enable them to track down errant Snotlings and Gretchin wherever they might hide. Herd Squigs are excellent tracking beasts, and can follow trails which are days old. &lt;br /&gt;
&lt;br /&gt;
They are also called Squighounds, which as you already know, [[Herp|should not be confused with the Guard Squig who already bears that nickname or the actual Squighounds themselves.]]&lt;br /&gt;
&lt;br /&gt;
They are like pigs but more Orky.&lt;br /&gt;
&lt;br /&gt;
===Hoppa Fungus===&lt;br /&gt;
[[File:DKI3T3c3fv3xNy92.jpg|150px|right|thumb|Hoppa Fungus]]&lt;br /&gt;
A Hoppa Fungus or Fun-Hoppas, are a type of Squig that skirts the line between Orkoid Mushroom and Squig, from the Snotling Blood Bowl set. They are small, round, lumpy &amp;quot;mushrooms&amp;quot; with a cartoony, squiggy face on their front. There are two sizes of them, one for throwing like a living rock and another for riding like a moon hopper, even more so than normal squigs as these ones lack legs. &lt;br /&gt;
&lt;br /&gt;
How they managed to hop around without a leg, we are not too sure, although more technical elegan/tg/entelmen had assumed that they use their entire body mass as one giant muscle like a snake, to propel themselves for locomotion.&lt;br /&gt;
&lt;br /&gt;
They seem overall, pretty harmless as far as Squigs go, given that they don&#039;t seem to routinely eat their riders or throwers. But boy do these giant grey meatballs look like they came out of a Loony Tunes cartoon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Hopper_Fungus.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Horned Squig===&lt;br /&gt;
[[File:HornedSquig.jpg|150px|right|thumb|Horned Squig.]]&lt;br /&gt;
&amp;lt;s&amp;gt;A Squig that&#039;s [[/d/|&#039;&#039;so Horny!&#039;&#039;]]&amp;lt;/s&amp;gt; {{Blam}}&lt;br /&gt;
&lt;br /&gt;
The Horned Squig is a Squig which is gifted with long, sharp horns stretching from its head that Orks often jam into barricades to serve as living obstacles or act as a moving and mobile battering ram for siege warfare. They act like bulls and if used against troops, often ram its horns into the poor unfortunate sod in a relentless, charging stampede. They have a brighter red color scheme than Cave Squigs.&lt;br /&gt;
&lt;br /&gt;
If the Horned Squig is disabled, then the Ork can simply just strap the Squig on its forearm and use it as a living weapon. The Orks are anything but wasteful and is capable of using everything, even other living organisms to its &#039;full&#039; potential. &lt;br /&gt;
&lt;br /&gt;
Like the Gas Squigs they are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
&lt;br /&gt;
===Mimic===&lt;br /&gt;
[[File:Squig_Mimic.PNG|150px|right|thumb|Mimic.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;CA-CAW! OI GITZ GET MOVIN UNLESS YOU WANT ME TO TELL DA BOSS ON WHO IS MUCKIN&#039; ABOUT!&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A particularly popular type of pet Squig is known as the Mimic. As you imagine, they are Ork parrots. This Squig has a large and toothy beak-like mouth and is vaguely parrot-like in both appearance  and function. &lt;br /&gt;
&lt;br /&gt;
Mimics can be seen perched on the shoulders of many an old and haggard Ork usually from the [[Freebooterz ]]to keep the pirate theme, casting expletives and insults at Greenskin passersby. Kaptins have a endearing affection to these little creatures and their ability to shout and swear at larger and more opposing Orks is often seen as a humorous delight to the Kaptin. Although woe to any Ork who accidentally swat these creatures out of annoyance. [[FATAL|The chance of getting your head wired to a Big Lobba by a pissed off Kaptin? Too high.]]&lt;br /&gt;
&lt;br /&gt;
===Oily Squig===&lt;br /&gt;
[[File:Grot_Oiler.jpg|150px|right|thumb|Oily Squig.]]&lt;br /&gt;
The Oily Squig is a variety of Squig bred by Ork Meks to create fuel for the Orks&#039; ramshackle vehicles. They create the fuel, an organically-synthesized version of Promethium, in their rotund bellies, and it can be squeezed out of their anteater-like trunks. These Squigs have no mouths, other than their trunk, and are not combat-oriented like their far more aggressive counterparts. &lt;br /&gt;
&lt;br /&gt;
The most efficient way of extracting the oil from the creatures is to use a large pressing machine, although more primitive methods, such as having gretchin to jump up and down on them are also widely used. Orks prepare the barrels of the squig oil in advance and take those with them when they go on campaigns.&lt;br /&gt;
&lt;br /&gt;
There exist two varieties of Oily Squigs, one with arms and a distinct head, and one that resembles an Attack Squig with a trunk for dispensing their fuel oil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-oily.jpg&lt;br /&gt;
File:7e-grotoiler.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paint Squig===&lt;br /&gt;
[[File:PaintSquig.jpg|150px|right|thumb|Paint Squig.]]&lt;br /&gt;
Orks can be creative artists too! This small, vividly colored Squig excretes powerful dyes that are used as warpaint. These paints are also used by Gretchin artists as pigments for wall paintings and decorative banners. &lt;br /&gt;
&lt;br /&gt;
Many Paint Squigs have tufts of hair on their trails, which allows the artist to use the Squig as both a brush and tube of paint simultaneously. The shells of Edible Squigs are also used by Gretchin artists as paint pots and palettes. &lt;br /&gt;
&lt;br /&gt;
===Parasite-Hunting Squig===&lt;br /&gt;
[[File:Parasite-Hunter.jpg|150px|right|thumb|Parasite-Hunting Squig.]]&lt;br /&gt;
Parasite-Hunting Squigs are tiny but voracious feeders used to clear an Ork&#039;s body and clothes of parasites. An Ork simply drops a handful of these Squigs into his clothing and lets them crawl around. They look like Orkified spiders which can give arachnophobes nightmares but the Orks don&#039;t give a zog.&lt;br /&gt;
&lt;br /&gt;
The Squigs prey on lice, ticks or leeches the Ork may have acquired in the course of his many unsavoury habits. When the engorged Parasite-Hunting squigs drop out of the Ork&#039;s clothing, the Ork simply gathers them up and pops them into his mouth for a juicy chomp.&lt;br /&gt;
&lt;br /&gt;
===Screech Squig===&lt;br /&gt;
[[File:Screech_Squig.JPG|150px|right|thumb|Screech Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to as having [[Sonic Weaponry|oversized lungs that allow it to make an extremely loud screech.]] Screech Squigs disorient, incapacitate and make the enemy&#039;s ear drums burst in one of the most horrid sounds possible (We in /tg/ imagines it as mixing the cries of an infant that has sand paper in its throat with that of fingernails scratching the surface of a chalkboard). They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Screech Squig the best. Due to the fact that it is nothing more than a weaponized Mimic or a living Sonic Weapon, the Screech Squig needs both a big mouth and a wide barrelled body to encompass its huge lungs. Unfortunately, most Squigs have a big mouth and a wide body. Likewise, we hypothesize that the Screech Squig might be in fact, the big Squig we see inside of the Heavy Squig Launcha. This is alluded to the fact that its mouth is close relatively shut and will only open once fired from the Launcha. You wouldn&#039;t want your Boyz to go all bleeding in their noggins because they failed to pacify that thing right?&lt;br /&gt;
&lt;br /&gt;
A similarly themed and named Squig exists in Age of Sigmar called the &#039;&#039;&#039;Syari Screamersquig&#039;&#039;&#039;. A rare albino beast that loathes any form of light, and reacts to it with ear shattering screams. Unfortunately for it, it’s native to the Syari region of the Realm of Light. It’s been hunted to near extinction by the Lumineth Realm-Lords and is prized by many Grot Loonbosses for its screaming powers.&lt;br /&gt;
&lt;br /&gt;
===Snufflesquig===&lt;br /&gt;
[[File:Snufflesquig.PNG|150px|right|thumb|Snufflesquig]]&lt;br /&gt;
&lt;br /&gt;
Squig truffle pigs but more [[Derp|derpy in appearances.]] &lt;br /&gt;
&lt;br /&gt;
Snufflesquigs are little more than massive noses and snapping mouths with wiry little legs that can be trained by Sneaky Snufflers to identify Looncaps, a type of mushroom that grows from the light of the Bad Moon, from others that induce effects such as vomit slime, break out in luminous yellow spots, babble uncontrollably or even burst into flames. When the Bad Moon approaches these unique squigs begin to howl with raised snouts.&lt;br /&gt;
&lt;br /&gt;
Like truffle pigs, Snufflesquigs have a tendency to eat these shrooms if not carefully attended.&lt;br /&gt;
&lt;br /&gt;
May be a reference to Snuffler Orcs, a breed of Orc from Middle Earth described as small, black, and huge nosed, used for tracking victims.&lt;br /&gt;
&lt;br /&gt;
===Smasha Squig===&lt;br /&gt;
[[File:LAEMX6Acaz90SDmn.jpg|200px|right|thumb|Smasha Squig]]&lt;br /&gt;
A cousin to the [[Squighog]], the Smasha Squig is basically an orkified [[Dinosaur|Pachycephalosaurus]].&lt;br /&gt;
&lt;br /&gt;
Smashas are usually ridden by [[Nob]]s from the [[Beast Snagga]] sub-kulture, where they are often found leading mobs of [[Squighog Boy]]z into battle. The Smasha Squig itself is bipedal, running on two legs rather than four. It is also larger, tougher, and even more ferocious than your regular old [[squighog|Squig Bacon]]. Any Nob who has managed to beat a Smasha Squig into submission is &#039;&#039;not&#039;&#039; an Ork to be trifled with.&lt;br /&gt;
&lt;br /&gt;
Once &amp;quot;tamed,&amp;quot; a heavy armor plate is bolted to the Smasha Squig&#039;s skull. This is not done to protect the squig, for among its kind it is already noted for having an exceptionally thick skull encasing an exceptionally tiny (and shock-resistant) brain. Rather, the plate enhances the beast&#039;s natural head-butting tendencies so that the Smasha truly becomes a living, snarling wrecking ball. &lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Smasha Squig complements the Nob rider who is already a beast (pun intended) in close combat. Crunchwise, this oversized fungal dinosaur grants additional attacks with its jaws and its Smasha &#039;Ead has a chance to deal up to [[rape|five mortal wounds]] after a charge or heroic intervention. Finally, the rider is equipped with a Big Choppa and a slugga, and with T6 and 5 wounds the model is just as hard to kill as you&#039;d expect.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Spiky Squig===&lt;br /&gt;
[[File:Spiky.jpg|150px|right|thumb|Spiky Squig.]]&lt;br /&gt;
Spiky Squigs look like a living ball covered with spines which, when agitated, as an instinctive reaction, can shoot out at any threatening creature rather like a porcupine (except porcupines can&#039;t actually do that) .&lt;br /&gt;
&lt;br /&gt;
These spines inflict a poisonous sting on anyone struck by them, though the effect of the poison on Orkish flesh is not as drastic as it is on other races due to the similar biology of all Orkoid races. Squigs of this kind are used in some bionik arms fitted with cages and a quick release system, so they can be used as a close combat weapon as a living, breathing Morning Star.&lt;br /&gt;
&lt;br /&gt;
Spiky Squigs move via rolling around like a ball, however when it comes to hunting food, it would propel itself at high speed before launching into the unsuspecting prey. Launching its poisonous spines and letting it run its course. This unusual hunting method has been seen by xenobiologists as bizarre and weird.&lt;br /&gt;
&lt;br /&gt;
===Spiteshroom===&lt;br /&gt;
[[Image: Spiteshroom.png|150px|right|thumb|Spiteshroom]]&lt;br /&gt;
&lt;br /&gt;
A creature that blurs the line between Squig and Fungus, much like Hoppa Fungus. Spiteshrooms are fungal creatures that inhabit the dark and damp caves favoured by Dankhold Troggoths. They emit an incessant high-pitched shrieks and shrill idiot ditties that distracts even the most veteran warriors. The fungal clouds they release can rot flesh from bone. They are favored as familiars of Madcap Shamans.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that they seemed locked into ground like actual mushrooms, Spiteshrooms are immobile like the larger Stalagsquig.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spiteshroom_and_Stalagsquig.JPG|With a Stalagsquig in a &#039;&#039;literal&#039;&#039; face off.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;Sploding Squig===&lt;br /&gt;
[[File:Splodin_Squig.jpg|150px|right|thumb|&#039;Sploding Squig.]]&lt;br /&gt;
A biological grenade used by the Orks if they run out of stikkbombs. &#039;Sploding Squigs possess multiple stomachs, each containing a thick broth of unstable digestive chemicals. Some &#039;Sploding Squigs may be covered in spines which may act as fragmentation when it explodes.&lt;br /&gt;
&lt;br /&gt;
When agitated, usually though violent shaking, the &#039;Sploding Squig&#039;s digestive juices combine into a combustible liquid, causing the Squig to explode in a shower of meat, teeth, and bone fragments. While typically thrown in combat, &#039;Sploding Squigs are also often buried and used as mines. Orks are known to force-feed &#039;Sploding Squigs a meal of scrap metal before battle in an effort to enhance their lethality.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and doesn&#039;t really want to risk having his head blown off by enemy snipers he can just let the Squig go off to its intended target. Of course this may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly. &lt;br /&gt;
&lt;br /&gt;
However, the widespread use of regular Bomb Squigs has lessened the value of &#039;Sploding Squigs as Bomb Squigs are just regular Attack Squig fitted with explosives. No need to wait around for a specialized and uncommon Squig to mature when the most common type of Squig already fills in their purpose.&lt;br /&gt;
&lt;br /&gt;
===Spore Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SporeSquig3mteg.jpg|150px|right|thumb|Spore Squig]]&lt;br /&gt;
&lt;br /&gt;
[[Drug|A Squig to huff some shrooms and get high.]]&lt;br /&gt;
&lt;br /&gt;
A walking LSD projector. These little squigs are used defensively by Fungoid Cave-Shamans, who need but stamp on one to release an obscuring cloud of spores. The Fungoid Cave-Shamans themselves are the lepers of Goblin kind. Found only in [[Age of Sigmar]], the mushroom-gobbling grot maniacs known as Cave-Shamans are obviously not right in the head. &lt;br /&gt;
&lt;br /&gt;
To these greenskinned nutters, to get lost in a brain-mangling vision is to grow closer to the side of Gorkamorka that epitomises cunning and trickiness over brute strength, which is the side that all grots like the best. &lt;br /&gt;
&lt;br /&gt;
The Spore Squig is nothing more than a living, breathing hookah for the greenskin to sniff some grade-A meth and can, on command, release said spores towards its enemies to make them just as high as the Squig&#039;s personnel caretakers. &lt;br /&gt;
&lt;br /&gt;
Moral of the story, don&#039;t do drugs kiddos, especially on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Squigadon===&lt;br /&gt;
[[File:Squigadon.JPG|200px|right|thumb|Squigadon.]]&lt;br /&gt;
A form of Squig larger than a Great Cave Squig but smaller than a Giant Squig. Maybe a smaller [[Squiggoth]]. &lt;br /&gt;
&lt;br /&gt;
First appeared in White Dwarf, and utilized by Hobgoblins. The creator of this monster was from Nick Bayton who literally used a Large Squiggoth from Forgeworld and converted it into a unit for Fantasy by using the [[Lizardmen|Stegadon]] rules in battle. Whilst it may look big, don&#039;t let it fool you. Perspective is deceptive and whilst hobgoblins may view it as huge, you should take note that hobgoblins are like half the height of a human, so that Squigadon would be slightly bigger than a rhino.&lt;br /&gt;
&lt;br /&gt;
Seeing as how the Squigadon is literally a converted [[Squiggoth]], whether it would be considered another demonym for a Squiggoth or an entirely different subspecies is unknown. Moreover, how &#039;canon&#039; this Squig is, we have no clue since it only appeared in &#039;&#039;one&#039;&#039; issue of White Dwarf and that&#039;s it. We don&#039;t even have any of the bearest hints of fluff. So your guesses on its validity are as good as ours. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
W8ox5l0jxaua.jpg|As it appeared in White Dwarf.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Squiggoth]]===&lt;br /&gt;
The largest of all squig species, have their own page.&lt;br /&gt;
&lt;br /&gt;
===Squigeon===&lt;br /&gt;
[[File:Squigeon3.jpg|150px|right|thumb|Squigeon.]]&lt;br /&gt;
&lt;br /&gt;
Squigeons (&#039;&#039;Orkus aerium&#039;&#039;) are the Squig counterparts of the Terran pigeon or columbidae if you are feeling fancy, often utilized for sending messages during battle amongst Ork tribes that lack more advanced methods of communication. Although they are sometimes hunted by the dreaded Squighawk or used as target practice by Stormboyz.&lt;br /&gt;
&lt;br /&gt;
[[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|They are the cutest little orkspawn your will ever get the chance of meeting.]] Unfortunately, due to GeeDubs incompetence, we never ever get to see them further fleshed out in fluff. This time the Commissar would be fine with you petting a Squigeon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigeon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squighawk===&lt;br /&gt;
[[File:SquigHawk.jpg|150px|right|thumb|Squighawk.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;BA-CAAAWK! OM NOM NOM NOM NOM!&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Think of a Orkified Pterodactyl. Squighawks are a wild, flying species of Squig that are large enough to eat Orks. Thus, they are ECKS BAWKS HUEG.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, they are often too difficult to be trained (Could be because the Squighawk view Orks are prey #1) and are rarely used by Ork Runtherdz which is saying something on how hard it is to tame these things when the Orks manage to successfully do it to the much larger Squiggoth.&lt;br /&gt;
&lt;br /&gt;
Still, it would be cool if we actually got to use these &amp;lt;s&amp;gt;Dinosaurs&amp;lt;/s&amp;gt; flying reptiles on the tabletop. Chances are, these things could potentially reach a size to rival some larger Tyranid flying strains such as the [[Harpy]].&lt;br /&gt;
&lt;br /&gt;
===Squig-Hog===&lt;br /&gt;
[[File:Beast Snaggas.jpeg|200px|right|thumb|Squig-Hog]]&lt;br /&gt;
[[Boarboyz]] haven&#039;t been mentioned in core Ork fluff for quite some time. While they were cool in their own way, it didn&#039;t really ever make sense for Orks to be riding Earth animals in the first place. Well, as of 9th Edition it seems that Boarboyz have been retconned and/or [[squatted]] for good, because [[Squighog Boy]]s have now been introduced as a far more [[awesome]] type of Ork heavy cavalry. Squig Hogs are tougher, larger, and far more dangerous than other types of cavalry such as a horse or warboar, and they can eat pretty much anything that fits in their mouths (including the rider, if he fails to keep his mount in line). However, the horse still has a modest speed advantage.&lt;br /&gt;
&lt;br /&gt;
[[Beast Snagga]]s use them as cavalry like the Imperium&#039;s [[Rough Riders]] and they are &#039;&#039;thicc&#039;&#039; enough that a [[Gretchin]] can hop on as well. Snaggas who ride these guys are called [[Squighog Boy]]z. While Squighog Boyz can belong to any Klan, they are presumably most common among the [[Snakebites]].&lt;br /&gt;
&lt;br /&gt;
Crunchwise, Squighogs have a pretty nasty bite of S6, AP-1 and D2, meaning you should be able to dispatch the now tough-to-kill [[Primaris Space Marines]] as well as other MEQs and GEQs consistently. What you want from it however, is the fact that these walking fungal bacons are allowed 2 additional attacks every time the unit fights. Combined with the additional weapons from the Ork himself and you get a nasty cavalry unit.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Squighound===&lt;br /&gt;
[[File:Squighound.jpg|right|150px|thumb|Squighound.]]&lt;br /&gt;
Squighounds (&#039;&#039;Orkus canis&#039;&#039;), commonly known as &amp;quot;Growlers,&amp;quot; are a variation of the Attack Squig, used by Ork Slaverz to help them keep the Gretchins and slaves from other races in line, some have four legs, although two-legged varieties certainly exist. &amp;quot;Growlers&amp;quot; are also often kept as a form of pet by other Orks, as they are roughly the size of a small dog, hairy, and particularly vicious. &lt;br /&gt;
&lt;br /&gt;
A Pet Squig often scurries about behind its master, barely under his control, giving its owner no end of amusement and laughs [[Troll|especially when the Squig snaps at the ankles of another Ork.]]&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with the Guard Squig or Herd Squig who are also [[Derp|referred to as &#039;Squighound&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Squigosaur===&lt;br /&gt;
[[File:Squigosaur_2.JPG|200px|right|thumb|Squigosaur]]&lt;br /&gt;
The Squigosaur are large two-legged squigs, that [[Beast Snagga]]s ride upon. They are similar in appearance to the Smasha Squig, but whilst the Smasha Squig is an Orky Pachycephalosaurus, the Squigasaur is the Allosaurus of the family.&lt;br /&gt;
&lt;br /&gt;
The most famous of which is the Big Chompa or otherwise known as &#039;&#039;&#039;The Great White Squig&#039;&#039;&#039; (AKA the Great White Shark on legs or &amp;quot;I can&#039;t believe it&#039;s another Moby Dick reference!&amp;quot;). A legendary alpha Squigasaur regarded as the most belligerent, vicious, and savage of its kind. It was responsible for a breathtaking number of missing Boyz and was also thought to be utterly untameable. That is, until Beast Snagga Mozrog Skragbad appeared with all his chad energy and proceeded to beat the ever-loving shit out of it for three days until it complied.&lt;br /&gt;
&lt;br /&gt;
Although he has tamed the Squigosaur, it will revert to its original destructive nature when he is not nearby. In order to keep Big Chompa in line, the long-suffering Skragbad is forced to keep himself at its side and the two are rarely seen apart.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Squigosaur&#039;s jaws works lethally well with a mounted [[Beastboss]]; three extra attacks which can practically gobble up [[Terminator]]s - especially if you roll a 6 to hit and score 3 mortal wounds. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Squigosaur.JPG|The Great White Squig&lt;br /&gt;
HxDM6t0oZyXjrBtR.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Squigpipe===&lt;br /&gt;
[[File:Pipe.jpg|150px|right|thumb|Squigpipe.]]&lt;br /&gt;
Just to further hone in the Scottish stereotype within the Orks (prejudice much, GeeDubs?). This special type of Squig is used by the Orks as a musical instrument. Several tube-like proboscises emanate from this Squig&#039;s bag-like body. &lt;br /&gt;
&lt;br /&gt;
The Musical Squig can be tucked under one arm and inflated by blowing down the proboscis. Then, by squeezing the Squig, weird and terrifying sounds can be made through the creature&#039;s proboscis pipes. This turns the Squig into a musical instrument, much like the bagpipes, but a thousand times more cacophonous. Orks like to go into battle accompanied by this Squig much to the detriment of their enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-playing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squigshark===&lt;br /&gt;
[[File:SquigShark.jpg|150px|right|thumb|Squigshark.]]&lt;br /&gt;
Orks as Jaws. Squigsharks are the Squig counterparts of Terran sharks that inhabit Ork-infested worlds. And no they are not huggable; your local Commissar definitely urges you to &#039;&#039;&#039;&#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; pet one out of safety and preventing potential stupidity.&lt;br /&gt;
&lt;br /&gt;
They are known to be very dangerous beast and many Ork sailors trying to cosplay as Moby Dick ended their lives as a food for Squigsharks. Whenever one appears, it is obligatory to play the signature Jaws music. They are by far the top oceanic predator of any Ork World.&lt;br /&gt;
&lt;br /&gt;
YOU. HAVE. BEEN. WARNED.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Deff_Skwadron_Squig-Shark-2.jpg|Dun dun...dun dun...dun dun dun dun dun....&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snake-Squig===&lt;br /&gt;
[[File:Snake-Squigs.jpg|170px|right|thumb|Snake-Squig]]&lt;br /&gt;
The Snake-Squig is a very little known species of Squig, which is only shown as an illustration with a [[Snake Bites]] [[Weirdboy]] of said Snake-Squig constricting the Odd Boy like something out of Indiana Jones and the Temple of Doom.&lt;br /&gt;
&lt;br /&gt;
Speaking of Temple of Doom, it is quite possible that a Weirdboy uses his psychic mumbo-jumbo to control them like how a snake charmer controls a snake. Of course, what the Weirdboy actually does with the snakes, we have no idea, as they are just there to make him look cool.&lt;br /&gt;
&lt;br /&gt;
In terms of its ecology, the Snake-Squig should share the same niche and behaviour as...well...a regular old snake, specifically the constrictor kind when you compare it to its sheer size. These beasts are like, 2-3 meters long if the image is any indication and is quite capable of chomping down prey as it is, swallowing them whole.&lt;br /&gt;
&lt;br /&gt;
But its role is never ever really known given that all Snake-Squigs are actually victims of Old Zogwort who managed to Harry Potter&#039;ed them into &#039;&#039;becoming&#039;&#039; a Snake-Squig. Because of the fact that Old Zogwort is the only known Ork that does these kinds of things, whether the Snake-Squig is an actual Orkoid species or just the consequence of psychic mishap is currently unknown.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Squig Gobba===&lt;br /&gt;
[[File:Squig Gobba 2.jpg|200px|right|thumb|Squig Gobba.]]&lt;br /&gt;
A [[Forge World]] model, which is the size of a colossal squig. The difference is that this one can fire smaller squigs out of its mouth. The Squig Gobba is essentially living artillery. &lt;br /&gt;
&lt;br /&gt;
Dragged and prodded onto the battlefield by its malevolent Goblin tenders, it is a huge beast with an oversized gaping maw, a set of extremely powerful lungs and a ravenous appetite to rival even that of a Troll. With the Squig Gobba heavily chained into position to prevent it bounding off after the first tasty morsel it spies, its tenders start dragging lesser squigs from the cages surrounding them as battle is joined, slicking these vicious beasts with foul-tasting noxious liquids. &lt;br /&gt;
&lt;br /&gt;
This not only renders the creatures senseless for a short time, but also prevents the Squig Gobba from immediately swallowing them as the stunned squigs are unceremoniously stuffed into its jaws. Goblins can also make it explode if they want to.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig Gobba.jpg|Hey look! It seems that the last of the Gastric Brooding Frogs have evolved!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stalagsquig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Stalagsquig10vx-1.jpg|150px|right|thumb|Stalagsquig]]&lt;br /&gt;
&lt;br /&gt;
Squigs are highly adaptable creatures, taking a myriad range of forms. Some, for example, infest the rock itself, creating Stalagsquigs.&lt;br /&gt;
&lt;br /&gt;
The Stalagsquigs are a what happens when orks and gobboz believe that &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&amp;quot;OIH DAT STONE FING OVER DERE LOOKS LIKE A BITEY SQUIG&amp;quot;&amp;lt;/span&amp;gt; and as such the power of [[WAAAGH|WAAAAAAAAAAAAAAAAAGH made it so.]] The species looks like normal stalagmites from afar but get close enough and you will be introduced to a stone skinned biting nightmare. This particular breed has yet to be seen in 40k but it is prevalent in Ye Age of golden hammer jackasses [[Age of Sigmar]]. &lt;br /&gt;
&lt;br /&gt;
It is unknown how these squigs move (if they move at all?) since they seem to have no visible legs, unless it&#039;s a luggage scenario where it sprouts thousands of little legs from its base when it wants to move.......WELP, have fun sleeping after thinking about that. Emperor damn, it&#039;s like the [[Chaos Spawn|chaos spawns all ov-BGRIHSRAJKHSJAHDSAIUOFDGHU.]] However, according to Warhammer Community, they are totally immobile and viciously hungry creatures that make exploring caves in the Mortal Realms an even worse idea than you thought it was. &lt;br /&gt;
&lt;br /&gt;
As a side note there has been no recorded evidence on how big these squigs can grow to but seeing as how normal stalagmites can grow to be bigger than a sky scraper if given enough space we might have to worry about descending into caves in the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Swab Squig===&lt;br /&gt;
[[File:Swab.jpg|150px|right|thumb|Swab Squig.]]&lt;br /&gt;
The Swab Squig is a type of Hair Squig, but unlike the long trailing hair of its cousins, its round body is covered with short, fluffy fur. Orks use Swab Squigs to mop up during operations, and they come in handy for emergency handkerchiefs too. Despite looking like a giant fluffball they have a humongous mouth and are quite snappy too. Swab Squigs tend to share a comedic relation with [[Snotling|Snotlings]] due to the latter&#039;s mentally retarded habit of poking things that should not be poked, which often ends with the little snots running around having their asses bit by the Swab Squig.&lt;br /&gt;
&lt;br /&gt;
Non-pettable by your local Commissar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-swab-2.jpg|It is wise not to pet something that looks cute....&lt;br /&gt;
File:Squig-swab-3.jpg|....Or else this happens. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syringe Squig===&lt;br /&gt;
[[File:Syringe.jpg|150px|thumb|right|Syringe Squig.]]&lt;br /&gt;
Syringe Squigs are primarily used for medicinal purposes. These medical Squigs have natural properties which Painboyz find useful when patching together battle-damaged Orks. Syringe Squigs have a long needle-sharp proboscises with which they inject venom into their prey. Syringe Squigs exude a soporific venom which makes a fine anesthetic for Orks when the traditional anesthetic (known to other races as a &amp;quot;concussion&amp;quot;) is unavailable.&lt;br /&gt;
&lt;br /&gt;
Syringe Squigs are divided by their sizes to &#039;small&#039;, &#039;big&#039; and &#039;urty&#039; which are used depending on the strength of the dose required. The venom is sometimes extracted from the creature and used separately for mixing up some kind of special &#039;medicine&#039;, or if a really large dose is needed.&lt;br /&gt;
&lt;br /&gt;
There is also a special type of Syringe Squig called a &#039;&#039;&#039;Vaccine Squig&#039;&#039;&#039;, whose own immune system produces natural vaccines and antibodies to a host of different pathogens that are extracted and used by Painboyz to aid diseased Orks.&lt;br /&gt;
&lt;br /&gt;
===Tapewyrm Squig===&lt;br /&gt;
The Kruleboyz Orruk shaman Gobsprakk can summon a squirming swarm of Tapewyrm Squigs inside the stomachs of his enemies, sickening them and even causing them to explode in a shower of Waaagh! Magic like some sort of twisted DeviantArt fetish. Yeah.&lt;br /&gt;
&lt;br /&gt;
===Tomb Squig===&lt;br /&gt;
[[File:Tomb_Squig_placeholder.JPG|150px|right|thumb|Tomb Squig]]&lt;br /&gt;
From old-school Warhammer, Tomb Squigs are an albino breed of burrowing squig that feeds on corpses and undead alike. &lt;br /&gt;
&lt;br /&gt;
Often found in [[Dorf|Dwarfen]] tombs that have been broken open and looted, they are sometimes also found in graveyards where their presence often makes sure undead aren&#039;t present in these areas. Slightly smaller than regular Squigs, they possess amazingly powerful jaws for their size, which they use to break open stone sarcophagi and to bite through the ceremonial armour Dwarfs often bury their dead in. &lt;br /&gt;
&lt;br /&gt;
At the cost of there being corpse-eating squigs, these critters are as likely to attack and devour the undead as the actually dead (and living as well). As such, Tomb Squigs can serve as a [[Just As Planned|nasty surprise]]; really ruining a tomb robber’s day as not only do they present a threat to life and limb, [[Troll|they can also destroy valuable weapons and armour hidden in the tomb.]] &lt;br /&gt;
Source: https://warhammerfantasy.fandom.com/wiki/Tomb_Squigs&lt;br /&gt;
&lt;br /&gt;
===Tramplasquig===&lt;br /&gt;
[[File:Tramplesquig.JPG|200px|right|thumb|Tramplasquig]]&lt;br /&gt;
A quadrupedal Squig breed that is large enough to drag large vehicles. Tramplasquigs are the rhinoceros of the Squig family and their poor temper makes them a popular beast of war as well as a versatile beast of burden. &lt;br /&gt;
&lt;br /&gt;
The [[Beast Snagga]]s use them to carry their [[Kill Rig]]s and [[Hunta Rig]]s. Although they lack any other form of natural weapons other than their bulk and teeth, Beast Snaggas mount armored helmets with a giant blade on top to further maximize their carnage.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Tramplasquig is essentially the vehicle itself. It works well in conjunction with its ferried troops. As such, the whole thing is no slouch in melee either, as it not only has the squig itself fighting but also a bunch of boyz to hack away. What it does really well is if you have the Ramming Speed stratagem, as it not only throws it at an enemy from further away but it also drops some MWs on top of that, which can help with wiping the mob.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Vampire Squig===&lt;br /&gt;
[[File:Vampire.jpg|150px|right|thumb|Vampire Squig.]]&lt;br /&gt;
The Vampire Squig is a blood-sucking creature with long sharp fangs, used by Painboyz to bleed the patient and suck bad blood and pus from septic wounds. The Squig does not seem to mind what the blood is like or from what species it comes so long as it gets a regular and plentiful supply.&lt;br /&gt;
&lt;br /&gt;
When times are hard (which for Orks is when there&#039;s not much fighting) the Painboyz are forced to find other ways to keep their pets alive, which they do by extolling the benefits of regular bleeding to otherwise healthy Orks. It is also a good way to earn tons of teef in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Wyrdsquig ===&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrd.jpg|150px|right|thumb|Wyrdsquig.]]&lt;br /&gt;
&lt;br /&gt;
A Wyrdsquig is a little known psychic Squig subspecies, that has close genetic links to the Gnasher Squig. Despite their close relations, they are fucking hideous; looking more like an aborted love child between [[H.P. Lovecraft|Yog-Sothoth]] and the [[Halo|Timeless One.]]&lt;br /&gt;
&lt;br /&gt;
This subspecies is rarely encountered in the wild and possesses psychic abilities similar to those of Ork [[Weirdboy]]z. The Wyrdsquig is often employed in battle as a &amp;quot;psychic bomb,&amp;quot; releasing a catastrophic telepathic shockwave at the moment of its death. So in layman&#039;s terms, it is the Ork equivalent of a Imperial [[Grenades &amp;amp; Explosives#Psyk-Out Grenade|Psyk-Out Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
They are one of the few Warp-based weapons that the Orks utilize along with the [[Shokk_Attack_Gun|Shokk Attack Gun]] and [[Tellyport_Blasta|Tellyport Blasta]].&lt;br /&gt;
&lt;br /&gt;
===Other Squigs===&lt;br /&gt;
	&lt;br /&gt;
The breeds of squigs are innumerable and there are a lot of other, unknown types of these creatures in existence. From tiny micro-organisms on Ork bodies to the gigantic beasts put in the Ork spaceships to create breathing atmosphere as a form of a life-sustaining device, each of them has an use in Ork society. Notorious breeds such as the yellow-spotted &#039;&#039;&#039;Facegnasha&#039;&#039;&#039;, the greater &#039;&#039;&#039;Fang-gob&#039;&#039;&#039;, or the infamous &#039;&#039;&#039;Leapin’ Deff&#039;&#039;&#039; are especially popular for ther use as Bomb Squigs. In Age of Sigmar, it is further expanded, examples such as the &#039;&#039;&#039;Glo-Squig&#039;&#039;&#039; are a type bioluminescent squig used to light up Lurklairs of the Gloomspite Gitz. Some of the original Squig models included a green, gelatinous blob that had two beady eyes, similar to a Japanese RPG Slime, perhaps explainable as being like the Orkoid Fungus equivalent of a Slime Mold. There was also a &amp;quot;Hairy&amp;quot; Humanoid Squig, perhaps the Orkoid equivalent of a Gibbon, covered in what could be fungal cilia or mould. There was a Squig with a face resembling a Grot&#039;s like the Cape-Bearing Squig, but with long, bendy tube legs like stilts. There were 2 spiderlike squigs, one with a face like an Ork&#039;s, the other with a massive piercing proboscis. A White Dwarf Squig character was Niblitz, Gobbledigook the goblin/snotling&#039;s pet who resembled an attack squig covered in fuzz and with two little horns, who was often said to be &amp;quot;spiderlike&amp;quot; somehow.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigs_Old_Mini.jpg&lt;br /&gt;
File:Retro_Squigs.jpeg&lt;br /&gt;
File:VariedSquigs.JPG&lt;br /&gt;
File:Niblitz.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gloomspite Gitz]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Feral Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Squigs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Megafauna]]&lt;br /&gt;
&lt;br /&gt;
{{template: Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445238</id>
		<title>Squig</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Squig&amp;diff=445238"/>
		<updated>2022-06-12T19:42:02Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Other Squigs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Squig.jpg|300px|right|thumb|Squigs. Making [[Tyranids]] feel insecure in the eating department.]]&lt;br /&gt;
&lt;br /&gt;
[[File:MilkSquig.jpeg|thumb|Sadly noncanon, at least not yet...]]&lt;br /&gt;
A Squig, short for squiggly beast, is any one of a variety of bizarre organisms that exist semi-symbiotically with [[Orcs &amp;amp; Goblins]] and [[Orks]] alike. [[Fungus]]-based animals, their most iconic form resembles a large round ball that opens up a huge maw full of teeth, propelled by two strong legs that let it run, scramble and jump all over the place. &lt;br /&gt;
&lt;br /&gt;
Night Goblins in particular like to herd huge swarms of these things onto the battlefield, as they are violently unpredictable and surprisingly dangerous.&lt;br /&gt;
&lt;br /&gt;
In the 41st millennium, on the other hand, they play a somewhat different role. Some ork [[Warboss]]es will keep such squigs as personal attack animals, [[Oddboys|slavers]] always have trusty squig-hounds to help tame [[grot]]s, and [[Tankbustas]] favor a breed that they cram full of bombs and coax to charge towards (hopefully) the enemy before blowing up.&lt;br /&gt;
&lt;br /&gt;
According to the [[Warhammer Fantasy Roleplay]] splat, &amp;quot;Old World Bestiary&amp;quot;, squig-meat is perfectly edible by humans and actually very tasty. Spit-roasted squig is described as resembling smoked ham with the consistency of young chicken.&lt;br /&gt;
&lt;br /&gt;
[[Age of Sigmar]] introduces a mythological aspect to their origins with the introduction of Boingob, the godbeast progenitor of all Squigs. This massive creature barreled through the realms in a frenzied pursuit of the light of Hysh (basically the sun), until it finally jumped up and was roasted alive. Now its colossal skeleton serves as a holy place/impenetrable lurk lair to the Moonclan Grots.&lt;br /&gt;
&lt;br /&gt;
Squigs can be bred into a vast variety of forms and functions. The most famous of these is arguably the monstrous [[Squiggoth]] which provide a similar sort of heavy infantry to a war elephant. Other, more obscure types include (but by no means limited to) Bag Squigs, Bomb Squigs, Eating Squig, Gas Squigs, Hair Squigs, Oily Squigs, Paint Squigs, Squig Sharks, Squig Hawks, and Squigeons all of which can be further explained below. Squigs are basically the apps of Ork society: if you can think of a function, there&#039;s a squig for that.&lt;br /&gt;
&lt;br /&gt;
==Squig Varieties==&lt;br /&gt;
As mentioned. Squigs come in all sizes and flavors. Here are the documented species of Squigs officially recognized by the Imperium/whatever-institutio-exists-in-AoS.&lt;br /&gt;
&lt;br /&gt;
===Attack Squig===&lt;br /&gt;
[[File:AttackSquig.jpg|150px|right|thumb|Attack Squig.]]&lt;br /&gt;
The most common and identifiable type of Squig. Whenever someone says Squig, this is the one that pops in everyone&#039;s head. The Attack Squig (&#039;&#039;Orkus ferocitas&#039;&#039;), also known as the Cave Squig, looks like it&#039;s trying to compete with the [[Tyranids]] for sheer &#039;OMNOMNOMNOMNOM&#039; ability, consisting of nothing more than a bouncing ball of claws and razor-sharp teeth. These Squigs, as their name implies, are often used as attack animals, weapons, or pets. They can be given to the [[Grots]] as a food source (if the Squig doesn&#039;t eat them first) or even war mounts if said Grot is feeling particularly brave that day. &lt;br /&gt;
&lt;br /&gt;
Sometimes an Attack Squig is transformed into a &#039;&#039;&#039;Bomb Squig&#039;&#039;&#039; via jamming as much explosive materials into the Squigs mouth as possible before setting it loose to fuck up some tanks. These specialized Attack Squigs are often utilized by either Ork Flashgitz or Tankbustas.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:BombSquig.png|Bomb Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bitey Squig===&lt;br /&gt;
[[File:Bitey Squig.JPG|150px|right|thumb|Bitey Squig]]&lt;br /&gt;
Bitey Squigs are a sub-species of Attack Squigs that have sufficient jaws, claws, and stingers to savage the target and anything close by. This breed is squig is frequently fired from Squig Launchas and Heavy Squig Launchas. Launched gnashing and snarling into the enemy, they latch onto the first thing they hit and do not stop chewing until they are killed. A bit like the Face-Eating Squig to be honest.&lt;br /&gt;
&lt;br /&gt;
Legends states that the [[Rukkatrukk Squigbuggy]] was created due to a [[Just As Planned|&#039;mishap&#039;]] when a Bitey Squig or some form of Attack Squig was accidentally stuffed into&lt;br /&gt;
the launcha and fired into a &#039;&#039;very&#039;&#039; unfortunate Ork’s face and thus, the legend was born.&lt;br /&gt;
&lt;br /&gt;
It seems that the Bitey Squig can be differentiated by the normal Attack Squig with a stronger jaw, this can be seen with its more pronounced jawline which could only be supported with powerful jaw muscles. There is also the aforementioned stingers, which would most likely be located at the tail, unfortunately there isn&#039;t any indication that the tail has something &#039;&#039;alluding&#039;&#039; to a stinger tail. Bitey Squigs are also much smaller than the Attack Squig in order to fit inside a Squig Launcha, seeing as how an Attack Squig is often the size of sheep, it makes sense for the Orks to utilize a much more smaller and mobile version to be used as ammunition.&lt;br /&gt;
&lt;br /&gt;
===Bile Squig===&lt;br /&gt;
[[File:Bile_Squig.JPG|150px|right|thumb|Bile Squig]]&lt;br /&gt;
&lt;br /&gt;
The Bile Squigs come in a variety of breeds and are capable of spraying, squirting, or vomiting harmful fluids from their orifices. This breed of squig is frequently fired from Squig Launchas and Heavy Squig Launchas. &lt;br /&gt;
&lt;br /&gt;
Typically launched by the handful, these creatures squeal and thrash while jetting acid, lubricants, poisons, and flammable fluids in every direction. The effects can sometimes be harmless, but other times can cause their victims to burst into flames, explode, or dissolve. Essentially, they are the Orky version of the [[Flamers of Tzeentch]], you never know what you&#039;re gonna get.&lt;br /&gt;
&lt;br /&gt;
Bile Squigs seem to have an enlarged earhole or an orifice for which they shoot out their concoction of liquids, it is identified by its very [[Derp|derpy appearance]] and its long tongue which maybe used to lick off any excess liquid it shoots out.&lt;br /&gt;
===Bat Squig===&lt;br /&gt;
[[File:Bat_squig.JPG|150px|right|thumb|Bat Squig]]&lt;br /&gt;
&lt;br /&gt;
A squig that has bat wings..... That&#039;s it..... Look it&#039;s just a squig that has bat wings alright it has the typical squig mentality, lives in a cave and can fly the only difference is that IT JUST HAS BAT WINGS. These Bat Squigs descend upon their victims in a flurry of gnashing jaws and spattering guano. It&#039;s not got some depressing story in which it lost its parents and now hunts down all everything that isn&#039;t greenskin, NO IT&#039;S JUST A SQUIG WITH BAT WINGS, also no legs.&lt;br /&gt;
&lt;br /&gt;
Might share a genetic lineage with a certain human performer with an equally surly disposition and big mouth, but that’s just speculation.&lt;br /&gt;
&lt;br /&gt;
On tabletop, at the start of your shooting phase, you can pick 1 enemy unit within 18&amp;quot; of this model and roll a dice. On a 5+ that enemy unit suffers 1 mortal wound. This ability cannot be used if the Bat Squig minion has been removed.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Bat_squig_in_a_shellnut.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Boom Squig===&lt;br /&gt;
[[File:Boom_Squig.JPG|150px|right|thumb|Boom Squig]]&lt;br /&gt;
&lt;br /&gt;
A special sub-species of the &#039;Splodin Squig. &lt;br /&gt;
&lt;br /&gt;
This breed is squig is frequently fired from [[Squig Launcha]]s and [[Heavy Squig Launcha]]s. Boom Squigs, also known as Mine Squigs due to their shape, are infamous for their defense mechanism of violently exploding at the slightest provocation, typically due to direct physical contact or a loud noise ([[FAIL|or sometimes even their own bouts of indigestion]]). &lt;br /&gt;
&lt;br /&gt;
They detonate with such force that they kill or maim anything unlucky enough to be in the vicinity. These creatures thus make the perfect living ammunition for Orks and are also sometimes used as landmines. They are also favored by Orks as the tools of [[Lulz|practical jokes,]] as nothing will amuse a Speed Freek more than hiding a [[Just As Planned|Boom Squig under the seat of a Rukkatrukk Squigbuggy driver like an explosive whoopee cushion.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Boom_Squif_Top.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Bowel-Torrent Squig===&lt;br /&gt;
[[File:Bowel_Squig?.JPG|150px|right|thumb|Bowel-Torrent Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to only as one of the most &amp;quot;revolting&amp;quot; and  &amp;quot;panic-inducing&amp;quot;. [[Shitstorm|Given its name it should be very easy to understand why.]] They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]]. &lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place. &lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Bowel-Torrent Squig the best. &lt;br /&gt;
&lt;br /&gt;
Due to the Squig&#039;s....[[Bullshit|unique way of expelling its munitions]], we believe that the small albeit grumpy looking Squig with the long tail &#039;&#039;may be&#039;&#039; the elusive Bowel-Torrent Squig. Ya know...&#039;cause it looks similar to that of a pigeon and this thing can &#039;fly&#039; once it exits out the Squig Launcha. We would let your figure out the rest.&lt;br /&gt;
&lt;br /&gt;
===Bag Squig===&lt;br /&gt;
[[File:Bag_Squig_2.jpg|150px|right|thumb|Bag Squig.]]&lt;br /&gt;
&lt;br /&gt;
This type of Squig has a large, gaping mouth and a bag-like body that is almost entirely composed of stomach and nothing else. The stomach coincidentally functions secondarily as a pouch that allows the Squig to survive by slowly digesting food it stores up inside its body similar to that of modern Earth animals that hibernate by eating a lot of food during the summer. If the Squig is dried out, it can be made into a flask for drinks. If it is tanned like leather, it makes a useful bag or belt pouch. &lt;br /&gt;
&lt;br /&gt;
By far one of the most practical form of Squigs used by the Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bag_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Burna&#039; Squig===&lt;br /&gt;
[[File:Burna_Squig_2.PNG|150px|right|thumb|Burna Squig.]]&lt;br /&gt;
&lt;br /&gt;
The Burna&#039; Squig is similar to the &#039;Sploding Squig. However while the &#039;Sploding Squig is a biological grenade the Burna&#039; Squig is a biological molotov cocktail. Inside a Burna&#039; Squig consists of multiple chemicals that when mixed, burst into flames rather than exploding. Orks sometime shake their Burna&#039; Squigs to further enhance their fiery potential (Or force them to swallow even MOAR flammable materials such as Promethium) after being thrown if it doesn&#039;t explode in their face of course.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and don&#039;t really want to risk having his head blown off by enemy snipers, he can just let the Squig go off to its intended target. Of course, these may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly.&lt;br /&gt;
&lt;br /&gt;
The effects of Burna Squigs are equivalent to other flammable explosives found in the Imperium.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Burna_Squig.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzer Squig===&lt;br /&gt;
[[File:Buzzer.jpg|150px|thumb|right|Buzzer Squig.]]&lt;br /&gt;
Buzzer Squigs are an insect-like like variation of the Squig typically used by Orks and Gretchins in a [[Squig Catapult|Squig Katapult,]] as they are very vicious and a swarm can strip the flesh off a man-sized creature within seconds. They are essentially flying piranhas but without the cowardly aspects of a piranha. &lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs are found among Ork fungus groves and are trapped in pots by Gretchin. The special pots are made from sun-baked mud, drilled with tiny holes to allow the Squigs inside to breathe. The top of the vessel is corked shut and sealed with more mud once a good number of Squigs has been put inside. Normally the Squigs feed by burrowing into other larger Squigs or small animals such as rats, so when they are captured they soon begin to get very hungry. They can be kept without food in the pot for many weeks, getting angrier and more savage all the time. If the Gretchin is unfortunate in capturing these hornets of doom or accidentally breaks a pot full of these things, then he may end up as their lunch.&lt;br /&gt;
&lt;br /&gt;
Gretchin can tell which pots contain the angriest Squigs from the high pitch of the droning and the vibrations of the pot as the Squigs try to burrow out (the walls of the pot must be made thick and hard). These pots, each containing a small swarm of enraged Buzzer Squigs, are the missiles fired by the Squig Katapult. The pot cracks open on impact, releasing the swarm of enraged Buzzer Squigs, who attack anyone nearby. They are great against Imperial Guards, Tau, Kroot, and low level Tyranid forces (cue irony of the [[Lulz|Tyranids getting out-NOMMED in their own game]]). Unfortunately they are quite useless when it comes to MEQs as those claws and fangs aren&#039;t going to do much against ceramite and reinforced wraithbone.&lt;br /&gt;
&lt;br /&gt;
Buzzer Squigs can also be found on the [[Rukkatrukk Squigbuggy]], although they&#039;re far more limited in role due to the presence of other Squig species.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Buzzer_Squig_Model.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Buzzing Squig===&lt;br /&gt;
[[File:Buzzing.jpg|150px|right|thumb|Buzzing Squig.]]&lt;br /&gt;
Not to be confused with Buzz&#039;&#039;er&#039;&#039; Squigs, Buzz&#039;&#039;ing&#039;&#039; Squigs have tiny, propeller-like wings on their tails: miniature airscrews that allow them to fly like a biological helicopter. When they contact flesh (which they can smell), they bores in and eat their way straight through the unfortunate target. Upon emerging from the victim, they immediately dive back and bore through again, or set upon another victim. Orks have learned to use these deadly nuisances as weapons. &lt;br /&gt;
&lt;br /&gt;
Gretchin are set to work trapping them for dispersal as swarms around the battlefield. Buzzing Squigs may also be kept in pots and thrown from makeshift catapults like the [[Squig Catapult|Squig Katapult.]] When the pot containing the Buzzing Squigs cracks, it releases a swirling swarm of these flesh-eating monsters.&lt;br /&gt;
&lt;br /&gt;
In all honesty though, by function there is very little difference between the Buzzer and Buzzing Squigs as they both fulfill the same niche. They only look different enough to warrant their own species.&lt;br /&gt;
&lt;br /&gt;
===Gob Squig===&lt;br /&gt;
[[File:Gob.jpg|150px|right|thumb|Gob Squig.]]&lt;br /&gt;
Gob Squigs are small enough to be put into an Ork&#039;s mouth and left there for the rest of the day (or the next few days, if the Ork forgets about it). The Squig cleans the Ork&#039;s mouth out by rooting round the teeth and eating the juicy bits of food that are stuck between them. They look like your typical fantasy [[Slime]] with a funny face although your local Commissar would suggest not petting one as they are known to bite. They are essentially an Ork&#039;s version of a toothbrush but more effective and cost-productive&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Chewin&#039; Squig&#039;&#039;&#039; is another variant of the Gob Squig. An Ork can pop this sort of Squig into his mouth and chew on it while he sits and thinks (or sits and enjoys not thinking). The Ork version of a chewing gum, how the Squig could survive being munched by an Ork is a feat unknown by Imperial Xenologists.&lt;br /&gt;
&lt;br /&gt;
===Great Cave Squig===&lt;br /&gt;
[[File:99800209017_GoblinWarbossCaveSquigNEW01.jpg|150px|right|thumb|Great Cave Squig]]&lt;br /&gt;
Think a regular Attack Squig given steroids. A Great Cave Squig is simply a larger variant of the more common Cave Squig that has grown to such a magnificent size that it has become as large as an Imperial warhorse. This Squig sub-species is the second largest of the non-Squiggoth family, with only the Colossal Squig surpassing it in both size and weight. Its large mouth is filled with teeth the size of swords and sabres and their appetite as ravenous as their smaller counterparts. These things are solitary predators that like to [[Get shit done|get shit done by itself.]]&lt;br /&gt;
&lt;br /&gt;
Because of their large size, the Great Cave Squig makes for excellent cavalry for Night Goblins. However, their aggressive behavior makes it difficult for one to tame them effectively. The process of [[Rape|breaking in]] a Great Cave Squig would cost the lives of many Night Goblin, but once the beast learns to accept a rider, they serve as a more stable mount than the smaller and more unruly Cave Squig. Although they are costly to maintain, eating over twice their own body weight daily, a Night Goblin Warboss would do almost anything to keep such a magnificent asset in the hands of his tribe.&lt;br /&gt;
&lt;br /&gt;
Since they&#039;re so difficult to tame, often times Goblins don&#039;t even bother doing so, instead just chaining two Great Cave Squigs together, pointing them vaguely in the direction of the enemy and setting them loose, resulting in the infamous Mangler Squigs. The Squigs drag and pull each-other across the battlefield, resulting in them essentially becoming living wrecking balls. In Age of Sigmar, some particularly insane Loonbosses use a pair of Mangler Squigs as a mount, usually if they&#039;re leading a Squigalanche warband. &lt;br /&gt;
&lt;br /&gt;
On the even rarer occasions when a Great Cave Squig continuous to grow exponentially, they would grow to such a monstrous size that they are once again categorized into another even larger variant called simple as the Colossal Squig (As seen below).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:GreatCave Squig.png|NYUM YUM YUM YUM YUM!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Colossal Squig===&lt;br /&gt;
[[File:CollossalSquig.jpg|150px|thumb|right|Colossal Squig.]]&lt;br /&gt;
Think an Great Cave Squig on steroids and having a mouth and stomach that could rival a [[Haruspex]] and the [[Mawloc|Mawloc]] in a eating competition. The Colossal Squigs are the largest variants of Squigs known to exist short of Squiggoths. &lt;br /&gt;
&lt;br /&gt;
These cyclopean or six-eyed monsters boast an insatiable appetite, and are in essence no more than an impossibly vast fleshy maw studded with row upon row of scimitar-bladed teeth. The only way they get into battle is by finding some Orks and just moving in with them.&lt;br /&gt;
&lt;br /&gt;
The Colossal Squig is often used as a giant living battering ram, bashing and splintering anything smaller than the Squig into a fine paste. Of course the presence of the Squiggoth kind of placed the status of the Colossal Squig in question. Nevertheless, they still have the capability of eating entire Space Marines whole let alone normal Guardsmen, granting some laughs by the local Boyz if the Squig doesn&#039;t eat them first.&lt;br /&gt;
&lt;br /&gt;
Of special note is a small change to this subtype of Squig in [[Age of Sigmar]] - When a Colossal Squig dies, it blows up into a bunch of smaller Cave Squigs! ... Nature running its course?...&lt;br /&gt;
&lt;br /&gt;
===Cape Squig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Capesquigs10vh-1.jpg|150px|right|thumb|Cape Squig]]&lt;br /&gt;
&lt;br /&gt;
These cute little Squigs are there to make you feel just a tad bit more important.&lt;br /&gt;
&lt;br /&gt;
A Squig found only in [[Age of Sigmar]]. A presumably regal and dignified breed of squig, these little beasties help Skragrott keep his magnificent cape off the floor. Or maybe they’re trying to eat it. Probably both…&lt;br /&gt;
&lt;br /&gt;
Anyways, these Squigs are quite sought after since they have a... distinct head shape of the Greenskin&#039;s moon, which makes it downright flash. Why their heads are shaped like that is anyone&#039;s guess (selective breeding?). Skragrott, the Loonking himself, is the self-styled overlord of the Gloomspite Gitz (AKA Night Goblins, copyright edition). His sinister presence upon the field of battle ensures his fellow grots fight with greater spite and cunning than ever.&lt;br /&gt;
&lt;br /&gt;
On tabletop, these little beasties are there for decorative purposes in order to make Skragrott look more important than he really is. Seriously you think they would provide anything of substance in the actual game?&lt;br /&gt;
&lt;br /&gt;
===Dice Squig===&lt;br /&gt;
[[File:DiceSquigs.jpg|150px|right|thumb|Dice Squig]]&lt;br /&gt;
Famed for their bounciness, the rare and elusive Dice Squigs have been known to be used by particularly kunnin’ Grot Loonbosses in games of tactics and chance. They are usually given out in an event of a mass brawl, with [[Grot]]s assembling bets on would emerge the victor. &lt;br /&gt;
&lt;br /&gt;
These small, eyeless, limbless blobs of flesh have very little use other than your usual Ork gamblin&#039;, however, a wise Greenskin must still be cautious when handling these things as they still have a mouth that may bite your fingers off.&lt;br /&gt;
&lt;br /&gt;
Currently, most Dice Squigs have different yellow splotches on each side save for the face, which is an obvious analogue to the actual numbers system of an actual dice. Also represented as an actual limited edition squig-dice for sale by Games Workshop.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Eating Squig===&lt;br /&gt;
[[File:EatingSquig.jpg|150px|right|thumb|Eating Squig.]]&lt;br /&gt;
An Eating Squig (also known as Grubs or &#039;&#039;Orkus consumit&#039;&#039;) is a limbless blob used as the primary Ork food source. It resembles an elongated, squarish slug with two eyes and a small pug mouth (like a cross between a blob fish and uncanned SPAM). Orks usually prefer them cooked, but they can be eaten raw as well. Gretchin are quite adept in cooking them and have a number of methods including kebabing, marinating in fungus wine, stuffed with fungus and herbs, roasted on a spit, deep fried with fungus chips, or griddled over a campfire. Who knew the Ork race have such a fine taste at culinary skills? Again Commissars would suggest not petting one no matter how pug-cute it looks, although suggesting to eat one for emergency rationing is fine for them.&lt;br /&gt;
&lt;br /&gt;
With the fast reproduction on all Orkoid lifeforms, it is unknown why the [[Imperium of Man]] still haven&#039;t decided on capturing one of these Squigs and then mass producing them which would stop Galactic world hunger that plagues some of the Imperial Worlds (and no, [[Grox|not because of heresy]]). Maybe they are already looking into it, but with how slow the IoM usually is it may take decades to even centuries for it to be finalized and distributed in the entire Galaxy. Or it might have something to do with the fact that they&#039;re creature from the orkoid genus, so they release spores everywhere that can grow into the more dangerous parts of the genus including actual orks.&lt;br /&gt;
&lt;br /&gt;
If the Eating Squig is the Duck/Chicken of an Ork culinary experience, then the &#039;&#039;&#039;Juicy Squig&#039;&#039;&#039; is the foie gras of Ork cuisine. The Juicy Squig is a very rare and delicious type of Eating Squig that may perhaps be the only known Ork delicacy. This Squig lives at the very bottom of an Ork fungal drop, and are not only rare, but difficult to find and bring up from the depths. Since these Squigs are seldom caught by the Gretchin and Snotlings, they often grow quite large and become even tastier as they get older.&lt;br /&gt;
&lt;br /&gt;
In Age of Sigmar, there is also type of swamp-dwelling squig in the Mortal Realms called the &#039;&#039;&#039;Slobbersquig&#039;&#039;&#039;, mentioned in the second edition Orruk Warclans Battletome as being part of the regular diet consumed by the Kruleboyz, alongside bog toads, swamp hoppers, cold crawfish, spine-ridged mud worms, and human flesh. Compared to the rest of the food on this list, it could be conjectured the Slobbersquig is a sluglike, unappealing Eatin&#039; Squig that drools constantly and lives in swamp muck instead of the bottom of the greenskin drops.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-trader.jpg|Lovely indeed.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Guard Squig===&lt;br /&gt;
[[File:Guard_Squig.jpg|150px|right|thumb|Guard Squig.]]&lt;br /&gt;
Ork Kaptins have been breeding a form of Squig known as a Guard Squig, or Squig Hound to some. Think of them as Guard Dogs. These creatures have all the ferocity of an Attack Squig, but are bred to be utterly loyal to their masters. When alone or not in battle, Squig Hounds are usually seen sleeping on their post or lying on their master&#039;s lap. Guard Squigs are often seen as a step up above the normal Attack Squig due to their aforementioned loyalty.&lt;br /&gt;
&lt;br /&gt;
Guard Squigs are not to be confused with the Herd Squig whose nickname also bears the name Squighound or the [[Derp|actual Squighound themselves.]] Why GeeDubs thought repeating the name of three different species is a good idea is a mystery. Is it though? These are orks we’re talking about. Considering the rather direct (and often short) manner with which orks approach life, it’s hardly a surprise they’d have one name for several breeds of squigs. One ork may name a particular breed of squig a bitey squig for biting a lot, only to have his head bit off by said squig, prompting the next ork to confirm that it is indeed a bitey squig, while somewhere else in the mob the same little drama is occurring with an entirely different breed of biting squig with identical results. Orks are pragmatic...in their way.&lt;br /&gt;
&lt;br /&gt;
===Targeting Squig===&lt;br /&gt;
[[File:Targeting-squig-art.jpg|150px|right|thumb|Targeting Squig.]]&lt;br /&gt;
A unusual type of Squig, Targeting Squigs (&#039;&#039;Orkus scopum&#039;&#039;) are weird creatures with a single targeting eye that serve as biological equivalents of Gitfindas used by Flash Gitz. Sometimes their pupils are even shaped into a cross-hair.&lt;br /&gt;
&lt;br /&gt;
How the Squig could communicate with the Flash Gitz is unknown. Although certain unique sounds or barks could be help the Ork to signal that there may be ample prey around. That or it could flash different colors or release certain pheromones that only Orkoid species can detect.&lt;br /&gt;
&lt;br /&gt;
On tabletop there is very little difference between the Squig and regular Gitfindas other then the cosmetic change. And they are cool looking model.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Targeting-squig.png&lt;br /&gt;
File:Last-wall-squig.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Face-Eater Squig===&lt;br /&gt;
[[File:Face Eater.jpg|150px|right|thumb|Face-Eater Squig.]]&lt;br /&gt;
Like how Humans have binge eating contests, the Orks have their own variety. Of course in this case the food has the potential of eating your face off. Here is where the Face-Eater Squigs come into play. The Face-Eater Squig is a toothed variety of Squig used both as a weapon and in the infamous Ork face-eating contests. &lt;br /&gt;
&lt;br /&gt;
These Squigs, also known as &amp;quot;Gnashers&amp;quot; or &amp;quot;Gnasher Squigs,&amp;quot; are a vicious mass of sharp teeth and claws. In their active state they appear to be just a gnashing mouth and very little else, though they look much like any other Eatin&#039; Squig when they are at rest. Because of their violent nature, Gnashers provide the Orks with endless entertainment, and Squig-eating is one of the Orks&#039; favorite pastimes. The Ork and the Squig both open their mouths and bite, in a parody of a kiss. If the Ork eats the Squig, he wins. If he keels over backwards, he loses.&lt;br /&gt;
&lt;br /&gt;
Some Painboys made attempts to use Gnashers to amputate a patients limbs, but these attempts weren&#039;t very successful as they tend to bite off orderlies&#039; arms or even Dok&#039;s fingers. Face-Eaters are often used as an attack squig. This organism is known to Imperium biologists as Orkus ravenati.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GnasherSquig.jpg|Nasty little fuckers.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Flesheater Squig===&lt;br /&gt;
[[File:Flesheater.jpg|150px|right|thumb|Flesheater Squig.]]&lt;br /&gt;
In order to increase their wealth, some Orks breed large, ferocious beasts known as Flesheaters. The Flesheater has a great, gaping mouth like a crocodile, full of rows of sharp fangs that are similar to an Ork&#039;s canine teeth. They look like furry Orky crocodiles. Flesheaters continually shed and replace their teeth, and all the Orks have to do to collect this wealth is send a Gretchin to collect the teeth, who, of course, aren&#039;t overly keen on this duty. &lt;br /&gt;
&lt;br /&gt;
Like Ork teeth, Flesheater teeth also deteriorate after a few years. Flesheaters are extremely long-lived, but rarely breed in captivity, making them even more valuable. Most Orks who own Flesheaters are either already Nobz, or become Nobz on account of the wealth derived from owning these Squigs. Not surprisingly, impoverished Orks sometimes attempt to steal a Flesheater, or even raid rival settlements to capture them. &lt;br /&gt;
&lt;br /&gt;
They are literally a mobile money-making machine - who says money can&#039;t grow on &amp;lt;s&amp;gt;trees&amp;lt;/s&amp;gt; animals?&lt;br /&gt;
&lt;br /&gt;
===Gas Squig===&lt;br /&gt;
[[File:GasSquigs.jpg|150px|thumb|right|Gas Squig.]]&lt;br /&gt;
&lt;br /&gt;
It is a Squig that literally has a [[Lulz|killer fart.]]&lt;br /&gt;
&lt;br /&gt;
The Gas Squig produces a gas so toxic that Orks with gas masks throw this Squig in combat, using the Squig itself as a chemical weapon. They&#039;re essentially living gas bombs.  Despite their use as a one time explosive however, the Ork can just let the Squig run loose in the battlefield, spreading as much chaos as possible as these nasty little runts can cover an entire field in a bath of toxic miasma and corrosive chemicals. &lt;br /&gt;
&lt;br /&gt;
It is unknown what type of chemicals is needed for the Gas Squig to unleash a untold volume of lethal farts. High levels of methane or magic/warp-related bullshit is the only potential answer.&lt;br /&gt;
&lt;br /&gt;
They are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
&lt;br /&gt;
According to the illustration of Warhammer Online, Gas Squigs look like normal Attack Squigs but with hole-like projections that constantly spew out the toxic materials like chimneys.&lt;br /&gt;
&lt;br /&gt;
===Grabber-Slasher Squig===&lt;br /&gt;
[[File:Grabberslasher.jpg|150px|right|thumb|Grabber-Slasher/Big Squig]]&lt;br /&gt;
&lt;br /&gt;
These guys originated way back in older editions of Warhammer, when Squigs were the result of Tyranids consuming Orkoid biomass instead of always being around. The Grabber-Slasher is a form of large ambush Squig, that prefers to lurk in ducts and either grab prey with its massive arm and drag it away to devour, or hump-slash it with its big crotch-spike.&lt;br /&gt;
&lt;br /&gt;
As one can imagine from things &#039;&#039;that&#039;&#039; early on, they look like fucking abominations and something out of a Cronenberg film than a product of 40k. Seriously, that giant clawed hand on top of its head does not help. They also apparently have a chameleonic ability to change their skin colour and texture to hide better in crevices and ducts. But again, with that giant hand and [[/d/|horned dick,]] such idea of it being chameleonic should be taken with some salt. Even worse is the fact that the Tyranid Hive Mind used it as a prototype to the Lictor in early editions, using it to assassinate those who threatened the plans of the Tyranids, imagine the shame and humiliation of being killed by something as fugly as THAT!&lt;br /&gt;
&lt;br /&gt;
When Squigs were later retconned into being always a part of the Orkoid Fungus Biosphere, the Grabber-Slasher was retconned into being just a [[Derp|&amp;quot;Big Squig&amp;quot;]], which is honestly, quite disappointingly generic.&lt;br /&gt;
&lt;br /&gt;
===Hair Squig===&lt;br /&gt;
[[File:Hairy.jpg|150px|right|thumb|Hair Squig.]]&lt;br /&gt;
Do you want to know how and where the Orks get their hairy ponytails from? Well the answer is obviously simple: they use Squigs to do the job, due to Orks being naturally hairless. Hair Squigs are a parasitic variety of Squig which possess small bodies, no legs, no eyes, and a pair of pincers in place of a mouth. &lt;br /&gt;
&lt;br /&gt;
They have long hair running from their tiny bodies that Orks like to customize and dye after clamping the Squig&#039;s pincers onto their own hairless heads, though this customization has no effect on the Squig&#039;s health.&lt;br /&gt;
&lt;br /&gt;
One particular variety of Hair Squig is known as &#039;&#039;&#039;Chin Squig&#039;&#039;&#039;. These creatures feature a long thin body with claws and hair all over it and serve as the equivalent of a beard. They are also known to be a sign of age and status among Orks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Hair Squig.jpg&lt;br /&gt;
File:Chin_Squig.jpg|Chin Squig.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limpin Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SquigBall1jvrh.jpg|150px|right|thumb|Limpin Squig or a turkey drumstick, you make the call.]]&lt;br /&gt;
&lt;br /&gt;
[[Lolwut|A Squig football/handegg. Yeah its weird but it makes sense in context.]] &lt;br /&gt;
&lt;br /&gt;
Technically, this squig is from [[Blood Bowl]] rather than the [[Age of Sigmar|Mortal Realms (AKA Age of Sigmar)]], but its existence is so hilariously dumb it might as well be part of the Squig family. Also known as the Squigball, Orc teams are known for using squigs as balls, shearing one leg off so it can’t run away. Sometimes, they just find a particularly bulbous Squig and then literally kick its ass.&lt;br /&gt;
&lt;br /&gt;
These Squigs must be extremely durable, squishy and bouncy. The best Limpin&#039; Squigs have flesh that is extremely flexible, sturdy bones to survive repeated impacts and kicks, a skin firm enough to be held onto for long periods of time, an attitude that makes sure it doesn&#039;t ends up biting its holder in the middle of some intense Blood Bowl, and just the right enough shape to bounce to its trajectory.&lt;br /&gt;
&lt;br /&gt;
It is not known is they exist in 40k or AoS, although seeing as how Orks/Orcs are stereotypical British hooligans, we wouldn&#039;t be surprised if they did.&lt;br /&gt;
&lt;br /&gt;
===Mendin&#039; Squig===&lt;br /&gt;
[[File:Squig-hairy-medical.jpg|150px|thumb|right|Mendin&#039; Squig.]]&lt;br /&gt;
Mendin&#039; Squigs or more commonly (and annoyingly) called the Hairy Squigs (Again not to be confused with Hair Squigs much to the Xenobiologist&#039;s constant frustration) is a type of medicinal Squig. Hairy/Mendin&#039; Squigs are used by Painboyz as over glorified stitches. The Painboy simply applies it to the open wound, which it holds closed with its tiny, needle-like teeth. The Painboy then twists its tail off, leaving the head embedded in the flesh, repeating the process until the wound is &amp;quot;riveted up.&amp;quot; The Mendin&#039; Squig then feeds off blood oozing from the wound, thus keeping it clean and free from infection. By the time it shrivels and drops off, the wound has usually healed. &lt;br /&gt;
&lt;br /&gt;
This form of medical technique is actually quite closer to reality than make believe. Some South American and African tribes use particularly large bulldog ants to act as crude stitching. They just grab the ants and allow the powerful jaws to snap shut on the wound and like the Mendin&#039; Squigs they then twist its body off, leaving only the head which is still in contact with the wound until it shrivels and falls off once fully healed.&lt;br /&gt;
&lt;br /&gt;
===Herd Squig===&lt;br /&gt;
[[File:HerdSquig.jpg|150px|right|thumb|Herd Squig.]]&lt;br /&gt;
Herd Squigs have been specially bred and developed by Runtherds for the purpose of herding and controlling the herds of Runtz. They are related to the many varieties of pet Squigs, but have been selectively bred for their speed, intelligence, ferocity and endurance. &lt;br /&gt;
&lt;br /&gt;
Their long, sensitive snouts and keen ears enable them to track down errant Snotlings and Gretchin wherever they might hide. Herd Squigs are excellent tracking beasts, and can follow trails which are days old. &lt;br /&gt;
&lt;br /&gt;
They are also called Squighounds, which as you already know, [[Herp|should not be confused with the Guard Squig who already bears that nickname or the actual Squighounds themselves.]]&lt;br /&gt;
&lt;br /&gt;
They are like pigs but more Orky.&lt;br /&gt;
&lt;br /&gt;
===Hoppa Fungus===&lt;br /&gt;
[[File:DKI3T3c3fv3xNy92.jpg|150px|right|thumb|Hoppa Fungus]]&lt;br /&gt;
A Hoppa Fungus or Fun-Hoppas, are a type of Squig that skirts the line between Orkoid Mushroom and Squig, from the Snotling Blood Bowl set. They are small, round, lumpy &amp;quot;mushrooms&amp;quot; with a cartoony, squiggy face on their front. There are two sizes of them, one for throwing like a living rock and another for riding like a moon hopper, even more so than normal squigs as these ones lack legs. &lt;br /&gt;
&lt;br /&gt;
How they managed to hop around without a leg, we are not too sure, although more technical elegan/tg/entelmen had assumed that they use their entire body mass as one giant muscle like a snake, to propel themselves for locomotion.&lt;br /&gt;
&lt;br /&gt;
They seem overall, pretty harmless as far as Squigs go, given that they don&#039;t seem to routinely eat their riders or throwers. But boy do these giant grey meatballs look like they came out of a Loony Tunes cartoon.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Gallery&amp;gt;&lt;br /&gt;
Hopper_Fungus.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Horned Squig===&lt;br /&gt;
[[File:HornedSquig.jpg|150px|right|thumb|Horned Squig.]]&lt;br /&gt;
&amp;lt;s&amp;gt;A Squig that&#039;s [[/d/|&#039;&#039;so Horny!&#039;&#039;]]&amp;lt;/s&amp;gt; {{Blam}}&lt;br /&gt;
&lt;br /&gt;
The Horned Squig is a Squig which is gifted with long, sharp horns stretching from its head that Orks often jam into barricades to serve as living obstacles or act as a moving and mobile battering ram for siege warfare. They act like bulls and if used against troops, often ram its horns into the poor unfortunate sod in a relentless, charging stampede. They have a brighter red color scheme than Cave Squigs.&lt;br /&gt;
&lt;br /&gt;
If the Horned Squig is disabled, then the Ork can simply just strap the Squig on its forearm and use it as a living weapon. The Orks are anything but wasteful and is capable of using everything, even other living organisms to its &#039;full&#039; potential. &lt;br /&gt;
&lt;br /&gt;
Like the Gas Squigs they are seen as one of the summoning Squigs in Warhammer Online.&lt;br /&gt;
&lt;br /&gt;
===Mimic===&lt;br /&gt;
[[File:Squig_Mimic.PNG|150px|right|thumb|Mimic.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;CA-CAW! OI GITZ GET MOVIN UNLESS YOU WANT ME TO TELL DA BOSS ON WHO IS MUCKIN&#039; ABOUT!&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
A particularly popular type of pet Squig is known as the Mimic. As you imagine, they are Ork parrots. This Squig has a large and toothy beak-like mouth and is vaguely parrot-like in both appearance  and function. &lt;br /&gt;
&lt;br /&gt;
Mimics can be seen perched on the shoulders of many an old and haggard Ork usually from the [[Freebooterz ]]to keep the pirate theme, casting expletives and insults at Greenskin passersby. Kaptins have a endearing affection to these little creatures and their ability to shout and swear at larger and more opposing Orks is often seen as a humorous delight to the Kaptin. Although woe to any Ork who accidentally swat these creatures out of annoyance. [[FATAL|The chance of getting your head wired to a Big Lobba by a pissed off Kaptin? Too high.]]&lt;br /&gt;
&lt;br /&gt;
===Oily Squig===&lt;br /&gt;
[[File:Grot_Oiler.jpg|150px|right|thumb|Oily Squig.]]&lt;br /&gt;
The Oily Squig is a variety of Squig bred by Ork Meks to create fuel for the Orks&#039; ramshackle vehicles. They create the fuel, an organically-synthesized version of Promethium, in their rotund bellies, and it can be squeezed out of their anteater-like trunks. These Squigs have no mouths, other than their trunk, and are not combat-oriented like their far more aggressive counterparts. &lt;br /&gt;
&lt;br /&gt;
The most efficient way of extracting the oil from the creatures is to use a large pressing machine, although more primitive methods, such as having gretchin to jump up and down on them are also widely used. Orks prepare the barrels of the squig oil in advance and take those with them when they go on campaigns.&lt;br /&gt;
&lt;br /&gt;
There exist two varieties of Oily Squigs, one with arms and a distinct head, and one that resembles an Attack Squig with a trunk for dispensing their fuel oil.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-oily.jpg&lt;br /&gt;
File:7e-grotoiler.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Paint Squig===&lt;br /&gt;
[[File:PaintSquig.jpg|150px|right|thumb|Paint Squig.]]&lt;br /&gt;
Orks can be creative artists too! This small, vividly colored Squig excretes powerful dyes that are used as warpaint. These paints are also used by Gretchin artists as pigments for wall paintings and decorative banners. &lt;br /&gt;
&lt;br /&gt;
Many Paint Squigs have tufts of hair on their trails, which allows the artist to use the Squig as both a brush and tube of paint simultaneously. The shells of Edible Squigs are also used by Gretchin artists as paint pots and palettes. &lt;br /&gt;
&lt;br /&gt;
===Parasite-Hunting Squig===&lt;br /&gt;
[[File:Parasite-Hunter.jpg|150px|right|thumb|Parasite-Hunting Squig.]]&lt;br /&gt;
Parasite-Hunting Squigs are tiny but voracious feeders used to clear an Ork&#039;s body and clothes of parasites. An Ork simply drops a handful of these Squigs into his clothing and lets them crawl around. They look like Orkified spiders which can give arachnophobes nightmares but the Orks don&#039;t give a zog.&lt;br /&gt;
&lt;br /&gt;
The Squigs prey on lice, ticks or leeches the Ork may have acquired in the course of his many unsavoury habits. When the engorged Parasite-Hunting squigs drop out of the Ork&#039;s clothing, the Ork simply gathers them up and pops them into his mouth for a juicy chomp.&lt;br /&gt;
&lt;br /&gt;
===Screech Squig===&lt;br /&gt;
[[File:Screech_Squig.JPG|150px|right|thumb|Screech Squig]]&lt;br /&gt;
&lt;br /&gt;
A mysterious Squig referred to as having [[Sonic Weaponry|oversized lungs that allow it to make an extremely loud screech.]] Screech Squigs disorient, incapacitate and make the enemy&#039;s ear drums burst in one of the most horrid sounds possible (We in /tg/ imagines it as mixing the cries of an infant that has sand paper in its throat with that of fingernails scratching the surface of a chalkboard). They are one of the numerous forms of living ammunition from the [[Rukkatrukk Squigbuggy]].&lt;br /&gt;
&lt;br /&gt;
Unfortunately, despite being important enough to be mentioned in fluff, they still didn&#039;t really get that much screen time...or an identifiable model for that specific matter in the first place.&lt;br /&gt;
&lt;br /&gt;
Fortunately for us in /tg/, the Rukkatrukk Squigbuggy model holds so many Squigs in its trunk and around the vehicle that we can sort of guess which Squig might best describe the Screech Squig the best. Due to the fact that it is nothing more than a weaponized Mimic or a living Sonic Weapon, the Screech Squig needs both a big mouth and a wide barrelled body to encompass its huge lungs. Unfortunately, most Squigs have a big mouth and a wide body. Likewise, we hypothesize that the Screech Squig might be in fact, the big Squig we see inside of the Heavy Squig Launcha. This is alluded to the fact that its mouth is close relatively shut and will only open once fired from the Launcha. You wouldn&#039;t want your Boyz to go all bleeding in their noggins because they failed to pacify that thing right?&lt;br /&gt;
&lt;br /&gt;
A similarly themed and named Squig exists in Age of Sigmar called the &#039;&#039;&#039;Syari Screamersquig&#039;&#039;&#039;. A rare albino beast that loathes any form of light, and reacts to it with ear shattering screams. Unfortunately for it, it’s native to the Syari region of the Realm of Light. It’s been hunted to near extinction by the Lumineth Realm-Lords and is prized by many Grot Loonbosses for its screaming powers.&lt;br /&gt;
&lt;br /&gt;
===Snufflesquig===&lt;br /&gt;
[[File:Snufflesquig.PNG|150px|right|thumb|Snufflesquig]]&lt;br /&gt;
&lt;br /&gt;
Squig truffle pigs but more [[Derp|derpy in appearances.]] &lt;br /&gt;
&lt;br /&gt;
Snufflesquigs are little more than massive noses and snapping mouths with wiry little legs that can be trained by Sneaky Snufflers to identify Looncaps, a type of mushroom that grows from the light of the Bad Moon, from others that induce effects such as vomit slime, break out in luminous yellow spots, babble uncontrollably or even burst into flames. When the Bad Moon approaches these unique squigs begin to howl with raised snouts.&lt;br /&gt;
&lt;br /&gt;
Like truffle pigs, Snufflesquigs have a tendency to eat these shrooms if not carefully attended.&lt;br /&gt;
&lt;br /&gt;
May be a reference to Snuffler Orcs, a breed of Orc from Middle Earth described as small, black, and huge nosed, used for tracking victims.&lt;br /&gt;
&lt;br /&gt;
===Smasha Squig===&lt;br /&gt;
[[File:LAEMX6Acaz90SDmn.jpg|200px|right|thumb|Smasha Squig]]&lt;br /&gt;
A cousin to the [[Squighog]], the Smasha Squig is basically an orkified [[Dinosaur|Pachycephalosaurus]].&lt;br /&gt;
&lt;br /&gt;
Smashas are usually ridden by [[Nob]]s from the [[Beast Snagga]] sub-kulture, where they are often found leading mobs of [[Squighog Boy]]z into battle. The Smasha Squig itself is bipedal, running on two legs rather than four. It is also larger, tougher, and even more ferocious than your regular old [[squighog|Squig Bacon]]. Any Nob who has managed to beat a Smasha Squig into submission is &#039;&#039;not&#039;&#039; an Ork to be trifled with.&lt;br /&gt;
&lt;br /&gt;
Once &amp;quot;tamed,&amp;quot; a heavy armor plate is bolted to the Smasha Squig&#039;s skull. This is not done to protect the squig, for among its kind it is already noted for having an exceptionally thick skull encasing an exceptionally tiny (and shock-resistant) brain. Rather, the plate enhances the beast&#039;s natural head-butting tendencies so that the Smasha truly becomes a living, snarling wrecking ball. &lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Smasha Squig complements the Nob rider who is already a beast (pun intended) in close combat. Crunchwise, this oversized fungal dinosaur grants additional attacks with its jaws and its Smasha &#039;Ead has a chance to deal up to [[rape|five mortal wounds]] after a charge or heroic intervention. Finally, the rider is equipped with a Big Choppa and a slugga, and with T6 and 5 wounds the model is just as hard to kill as you&#039;d expect.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Spiky Squig===&lt;br /&gt;
[[File:Spiky.jpg|150px|right|thumb|Spiky Squig.]]&lt;br /&gt;
Spiky Squigs look like a living ball covered with spines which, when agitated, as an instinctive reaction, can shoot out at any threatening creature rather like a porcupine (except porcupines can&#039;t actually do that) .&lt;br /&gt;
&lt;br /&gt;
These spines inflict a poisonous sting on anyone struck by them, though the effect of the poison on Orkish flesh is not as drastic as it is on other races due to the similar biology of all Orkoid races. Squigs of this kind are used in some bionik arms fitted with cages and a quick release system, so they can be used as a close combat weapon as a living, breathing Morning Star.&lt;br /&gt;
&lt;br /&gt;
Spiky Squigs move via rolling around like a ball, however when it comes to hunting food, it would propel itself at high speed before launching into the unsuspecting prey. Launching its poisonous spines and letting it run its course. This unusual hunting method has been seen by xenobiologists as bizarre and weird.&lt;br /&gt;
&lt;br /&gt;
===Spiteshroom===&lt;br /&gt;
[[Image: Spiteshroom.png|150px|right|thumb|Spiteshroom]]&lt;br /&gt;
&lt;br /&gt;
A creature that blurs the line between Squig and Fungus, much like Hoppa Fungus. Spiteshrooms are fungal creatures that inhabit the dark and damp caves favoured by Dankhold Troggoths. They emit an incessant high-pitched shrieks and shrill idiot ditties that distracts even the most veteran warriors. The fungal clouds they release can rot flesh from bone. They are favored as familiars of Madcap Shamans.&lt;br /&gt;
&lt;br /&gt;
Due to the fact that they seemed locked into ground like actual mushrooms, Spiteshrooms are immobile like the larger Stalagsquig.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Spiteshroom_and_Stalagsquig.JPG|With a Stalagsquig in a &#039;&#039;literal&#039;&#039; face off.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===&#039;Sploding Squig===&lt;br /&gt;
[[File:Splodin_Squig.jpg|150px|right|thumb|&#039;Sploding Squig.]]&lt;br /&gt;
A biological grenade used by the Orks if they run out of stikkbombs. &#039;Sploding Squigs possess multiple stomachs, each containing a thick broth of unstable digestive chemicals. Some &#039;Sploding Squigs may be covered in spines which may act as fragmentation when it explodes.&lt;br /&gt;
&lt;br /&gt;
When agitated, usually though violent shaking, the &#039;Sploding Squig&#039;s digestive juices combine into a combustible liquid, causing the Squig to explode in a shower of meat, teeth, and bone fragments. While typically thrown in combat, &#039;Sploding Squigs are also often buried and used as mines. Orks are known to force-feed &#039;Sploding Squigs a meal of scrap metal before battle in an effort to enhance their lethality.&lt;br /&gt;
&lt;br /&gt;
If the Ork is feeling a bit picky and doesn&#039;t really want to risk having his head blown off by enemy snipers he can just let the Squig go off to its intended target. Of course this may not result in the desired outcome as the Squig may be shot before it gets the chance to explode or the Squig wouldn&#039;t even explode in the first place and just growls at the target harmlessly. &lt;br /&gt;
&lt;br /&gt;
However, the widespread use of regular Bomb Squigs has lessened the value of &#039;Sploding Squigs as Bomb Squigs are just regular Attack Squig fitted with explosives. No need to wait around for a specialized and uncommon Squig to mature when the most common type of Squig already fills in their purpose.&lt;br /&gt;
&lt;br /&gt;
===Spore Squig===&lt;br /&gt;
[[File:AoSSquigs-Jan8-SporeSquig3mteg.jpg|150px|right|thumb|Spore Squig]]&lt;br /&gt;
&lt;br /&gt;
[[Drug|A Squig to huff some shrooms and get high.]]&lt;br /&gt;
&lt;br /&gt;
A walking LSD projector. These little squigs are used defensively by Fungoid Cave-Shamans, who need but stamp on one to release an obscuring cloud of spores. The Fungoid Cave-Shamans themselves are the lepers of Goblin kind. Found only in [[Age of Sigmar]], the mushroom-gobbling grot maniacs known as Cave-Shamans are obviously not right in the head. &lt;br /&gt;
&lt;br /&gt;
To these greenskinned nutters, to get lost in a brain-mangling vision is to grow closer to the side of Gorkamorka that epitomises cunning and trickiness over brute strength, which is the side that all grots like the best. &lt;br /&gt;
&lt;br /&gt;
The Spore Squig is nothing more than a living, breathing hookah for the greenskin to sniff some grade-A meth and can, on command, release said spores towards its enemies to make them just as high as the Squig&#039;s personnel caretakers. &lt;br /&gt;
&lt;br /&gt;
Moral of the story, don&#039;t do drugs kiddos, especially on the battlefield.&lt;br /&gt;
&lt;br /&gt;
===Squigadon===&lt;br /&gt;
[[File:Squigadon.JPG|200px|right|thumb|Squigadon.]]&lt;br /&gt;
A form of Squig larger than a Great Cave Squig but smaller than a Giant Squig. Maybe a smaller [[Squiggoth]]. &lt;br /&gt;
&lt;br /&gt;
First appeared in White Dwarf, and utilized by Hobgoblins. The creator of this monster was from Nick Bayton who literally used a Large Squiggoth from Forgeworld and converted it into a unit for Fantasy by using the [[Lizardmen|Stegadon]] rules in battle. Whilst it may look big, don&#039;t let it fool you. Perspective is deceptive and whilst hobgoblins may view it as huge, you should take note that hobgoblins are like half the height of a human, so that Squigadon would be slightly bigger than a rhino.&lt;br /&gt;
&lt;br /&gt;
Seeing as how the Squigadon is literally a converted [[Squiggoth]], whether it would be considered another demonym for a Squiggoth or an entirely different subspecies is unknown. Moreover, how &#039;canon&#039; this Squig is, we have no clue since it only appeared in &#039;&#039;one&#039;&#039; issue of White Dwarf and that&#039;s it. We don&#039;t even have any of the bearest hints of fluff. So your guesses on its validity are as good as ours. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
W8ox5l0jxaua.jpg|As it appeared in White Dwarf.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===[[Squiggoth]]===&lt;br /&gt;
The largest of all squig species, have their own page.&lt;br /&gt;
&lt;br /&gt;
===Squigeon===&lt;br /&gt;
[[File:Squigeon3.jpg|150px|right|thumb|Squigeon.]]&lt;br /&gt;
&lt;br /&gt;
Squigeons (&#039;&#039;Orkus aerium&#039;&#039;) are the Squig counterparts of the Terran pigeon or columbidae if you are feeling fancy, often utilized for sending messages during battle amongst Ork tribes that lack more advanced methods of communication. Although they are sometimes hunted by the dreaded Squighawk or used as target practice by Stormboyz.&lt;br /&gt;
&lt;br /&gt;
[[HHHHHHHHHHHhhhhhhhnnnnnnngggggg-|They are the cutest little orkspawn your will ever get the chance of meeting.]] Unfortunately, due to GeeDubs incompetence, we never ever get to see them further fleshed out in fluff. This time the Commissar would be fine with you petting a Squigeon. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigeon.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squighawk===&lt;br /&gt;
[[File:SquigHawk.jpg|150px|right|thumb|Squighawk.]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&#039;color:green;font-size:200%&#039;&amp;gt;&#039;&#039;&#039;BA-CAAAWK! OM NOM NOM NOM NOM!&#039;&#039;&#039;&amp;lt;/span&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Think of a Orkified Pterodactyl. Squighawks are a wild, flying species of Squig that are large enough to eat Orks. Thus, they are ECKS BAWKS HUEG.&lt;br /&gt;
&lt;br /&gt;
Unfortunately, they are often too difficult to be trained (Could be because the Squighawk view Orks are prey #1) and are rarely used by Ork Runtherdz which is saying something on how hard it is to tame these things when the Orks manage to successfully do it to the much larger Squiggoth.&lt;br /&gt;
&lt;br /&gt;
Still, it would be cool if we actually got to use these &amp;lt;s&amp;gt;Dinosaurs&amp;lt;/s&amp;gt; flying reptiles on the tabletop. Chances are, these things could potentially reach a size to rival some larger Tyranid flying strains such as the [[Harpy]].&lt;br /&gt;
&lt;br /&gt;
===Squig-Hog===&lt;br /&gt;
[[File:Beast Snaggas.jpeg|200px|right|thumb|Squig-Hog]]&lt;br /&gt;
[[Boarboyz]] haven&#039;t been mentioned in core Ork fluff for quite some time. While they were cool in their own way, it didn&#039;t really ever make sense for Orks to be riding Earth animals in the first place. Well, as of 9th Edition it seems that Boarboyz have been retconned and/or [[squatted]] for good, because [[Squighog Boy]]s have now been introduced as a far more [[awesome]] type of Ork heavy cavalry. Squig Hogs are tougher, larger, and far more dangerous than other types of cavalry such as a horse or warboar, and they can eat pretty much anything that fits in their mouths (including the rider, if he fails to keep his mount in line). However, the horse still has a modest speed advantage.&lt;br /&gt;
&lt;br /&gt;
[[Beast Snagga]]s use them as cavalry like the Imperium&#039;s [[Rough Riders]] and they are &#039;&#039;thicc&#039;&#039; enough that a [[Gretchin]] can hop on as well. Snaggas who ride these guys are called [[Squighog Boy]]z. While Squighog Boyz can belong to any Klan, they are presumably most common among the [[Snakebites]].&lt;br /&gt;
&lt;br /&gt;
Crunchwise, Squighogs have a pretty nasty bite of S6, AP-1 and D2, meaning you should be able to dispatch the now tough-to-kill [[Primaris Space Marines]] as well as other MEQs and GEQs consistently. What you want from it however, is the fact that these walking fungal bacons are allowed 2 additional attacks every time the unit fights. Combined with the additional weapons from the Ork himself and you get a nasty cavalry unit.&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
===Squighound===&lt;br /&gt;
[[File:Squighound.jpg|right|150px|thumb|Squighound.]]&lt;br /&gt;
Squighounds (&#039;&#039;Orkus canis&#039;&#039;), commonly known as &amp;quot;Growlers,&amp;quot; are a variation of the Attack Squig, used by Ork Slaverz to help them keep the Gretchins and slaves from other races in line, some have four legs, although two-legged varieties certainly exist. &amp;quot;Growlers&amp;quot; are also often kept as a form of pet by other Orks, as they are roughly the size of a small dog, hairy, and particularly vicious. &lt;br /&gt;
&lt;br /&gt;
A Pet Squig often scurries about behind its master, barely under his control, giving its owner no end of amusement and laughs [[Troll|especially when the Squig snaps at the ankles of another Ork.]]&lt;br /&gt;
&lt;br /&gt;
They are not to be confused with the Guard Squig or Herd Squig who are also [[Derp|referred to as &#039;Squighound&#039;.]]&lt;br /&gt;
&lt;br /&gt;
===Squigosaur===&lt;br /&gt;
[[File:Squigosaur_2.JPG|200px|right|thumb|Squigosaur]]&lt;br /&gt;
The Squigosaur are large two-legged squigs, that [[Beast Snagga]]s ride upon. They are similar in appearance to the Smasha Squig, but whilst the Smasha Squig is an Orky Pachycephalosaurus, the Squigasaur is the Allosaurus of the family.&lt;br /&gt;
&lt;br /&gt;
The most famous of which is the Big Chompa or otherwise known as &#039;&#039;&#039;The Great White Squig&#039;&#039;&#039; (AKA the Great White Shark on legs or &amp;quot;I can&#039;t believe it&#039;s another Moby Dick reference!&amp;quot;). A legendary alpha Squigasaur regarded as the most belligerent, vicious, and savage of its kind. It was responsible for a breathtaking number of missing Boyz and was also thought to be utterly untameable. That is, until Beast Snagga Mozrog Skragbad appeared with all his chad energy and proceeded to beat the ever-loving shit out of it for three days until it complied.&lt;br /&gt;
&lt;br /&gt;
Although he has tamed the Squigosaur, it will revert to its original destructive nature when he is not nearby. In order to keep Big Chompa in line, the long-suffering Skragbad is forced to keep himself at its side and the two are rarely seen apart.&lt;br /&gt;
&lt;br /&gt;
On the tabletop, the Squigosaur&#039;s jaws works lethally well with a mounted [[Beastboss]]; three extra attacks which can practically gobble up [[Terminator]]s - especially if you roll a 6 to hit and score 3 mortal wounds. &lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Squigosaur.JPG|The Great White Squig&lt;br /&gt;
HxDM6t0oZyXjrBtR.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Squigpipe===&lt;br /&gt;
[[File:Pipe.jpg|150px|right|thumb|Squigpipe.]]&lt;br /&gt;
Just to further hone in the Scottish stereotype within the Orks (prejudice much, GeeDubs?). This special type of Squig is used by the Orks as a musical instrument. Several tube-like proboscises emanate from this Squig&#039;s bag-like body. &lt;br /&gt;
&lt;br /&gt;
The Musical Squig can be tucked under one arm and inflated by blowing down the proboscis. Then, by squeezing the Squig, weird and terrifying sounds can be made through the creature&#039;s proboscis pipes. This turns the Squig into a musical instrument, much like the bagpipes, but a thousand times more cacophonous. Orks like to go into battle accompanied by this Squig much to the detriment of their enemies.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:OCG-grot-playing.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Squigshark===&lt;br /&gt;
[[File:SquigShark.jpg|150px|right|thumb|Squigshark.]]&lt;br /&gt;
Orks as Jaws. Squigsharks are the Squig counterparts of Terran sharks that inhabit Ork-infested worlds. And no they are not huggable; your local Commissar definitely urges you to &#039;&#039;&#039;&#039;&#039;NOT&#039;&#039;&#039;&#039;&#039; pet one out of safety and preventing potential stupidity.&lt;br /&gt;
&lt;br /&gt;
They are known to be very dangerous beast and many Ork sailors trying to cosplay as Moby Dick ended their lives as a food for Squigsharks. Whenever one appears, it is obligatory to play the signature Jaws music. They are by far the top oceanic predator of any Ork World.&lt;br /&gt;
&lt;br /&gt;
YOU. HAVE. BEEN. WARNED.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Deff_Skwadron_Squig-Shark-2.jpg|Dun dun...dun dun...dun dun dun dun dun....&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Snake-Squig===&lt;br /&gt;
[[File:Snake-Squigs.jpg|170px|right|thumb|Snake-Squig]]&lt;br /&gt;
The Snake-Squig is a very little known species of Squig, which is only shown as an illustration with a [[Snake Bites]] [[Weirdboy]] of said Snake-Squig constricting the Odd Boy like something out of Indiana Jones and the Temple of Doom.&lt;br /&gt;
&lt;br /&gt;
Speaking of Temple of Doom, it is quite possible that a Weirdboy uses his psychic mumbo-jumbo to control them like how a snake charmer controls a snake. Of course, what the Weirdboy actually does with the snakes, we have no idea, as they are just there to make him look cool.&lt;br /&gt;
&lt;br /&gt;
In terms of its ecology, the Snake-Squig should share the same niche and behaviour as...well...a regular old snake, specifically the constrictor kind when you compare it to its sheer size. These beasts are like, 2-3 meters long if the image is any indication and is quite capable of chomping down prey as it is, swallowing them whole.&lt;br /&gt;
&lt;br /&gt;
But its role is never ever really known given that all Snake-Squigs are actually victims of Old Zogwort who managed to Harry Potter&#039;ed them into &#039;&#039;becoming&#039;&#039; a Snake-Squig. Because of the fact that Old Zogwort is the only known Ork that does these kinds of things, whether the Snake-Squig is an actual Orkoid species or just the consequence of psychic mishap is currently unknown.&lt;br /&gt;
&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Squig Gobba===&lt;br /&gt;
[[File:Squig Gobba 2.jpg|200px|right|thumb|Squig Gobba.]]&lt;br /&gt;
A [[Forge World]] model, which is the size of a colossal squig. The difference is that this one can fire smaller squigs out of its mouth. The Squig Gobba is essentially living artillery. &lt;br /&gt;
&lt;br /&gt;
Dragged and prodded onto the battlefield by its malevolent Goblin tenders, it is a huge beast with an oversized gaping maw, a set of extremely powerful lungs and a ravenous appetite to rival even that of a Troll. With the Squig Gobba heavily chained into position to prevent it bounding off after the first tasty morsel it spies, its tenders start dragging lesser squigs from the cages surrounding them as battle is joined, slicking these vicious beasts with foul-tasting noxious liquids. &lt;br /&gt;
&lt;br /&gt;
This not only renders the creatures senseless for a short time, but also prevents the Squig Gobba from immediately swallowing them as the stunned squigs are unceremoniously stuffed into its jaws. Goblins can also make it explode if they want to.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig Gobba.jpg|Hey look! It seems that the last of the Gastric Brooding Frogs have evolved!&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stalagsquig===&lt;br /&gt;
[[File:GloomspiteGitzDesignersNotes-Dec27-Stalagsquig10vx-1.jpg|150px|right|thumb|Stalagsquig]]&lt;br /&gt;
&lt;br /&gt;
Squigs are highly adaptable creatures, taking a myriad range of forms. Some, for example, infest the rock itself, creating Stalagsquigs.&lt;br /&gt;
&lt;br /&gt;
The Stalagsquigs are a what happens when orks and gobboz believe that &amp;lt;span style=&#039;color:green;font-size:100%&#039;&amp;gt;&amp;quot;OIH DAT STONE FING OVER DERE LOOKS LIKE A BITEY SQUIG&amp;quot;&amp;lt;/span&amp;gt; and as such the power of [[WAAAGH|WAAAAAAAAAAAAAAAAAGH made it so.]] The species looks like normal stalagmites from afar but get close enough and you will be introduced to a stone skinned biting nightmare. This particular breed has yet to be seen in 40k but it is prevalent in Ye Age of golden hammer jackasses [[Age of Sigmar]]. &lt;br /&gt;
&lt;br /&gt;
It is unknown how these squigs move (if they move at all?) since they seem to have no visible legs, unless it&#039;s a luggage scenario where it sprouts thousands of little legs from its base when it wants to move.......WELP, have fun sleeping after thinking about that. Emperor damn, it&#039;s like the [[Chaos Spawn|chaos spawns all ov-BGRIHSRAJKHSJAHDSAIUOFDGHU.]] However, according to Warhammer Community, they are totally immobile and viciously hungry creatures that make exploring caves in the Mortal Realms an even worse idea than you thought it was. &lt;br /&gt;
&lt;br /&gt;
As a side note there has been no recorded evidence on how big these squigs can grow to but seeing as how normal stalagmites can grow to be bigger than a sky scraper if given enough space we might have to worry about descending into caves in the foreseeable future.&lt;br /&gt;
&lt;br /&gt;
===Swab Squig===&lt;br /&gt;
[[File:Swab.jpg|150px|right|thumb|Swab Squig.]]&lt;br /&gt;
The Swab Squig is a type of Hair Squig, but unlike the long trailing hair of its cousins, its round body is covered with short, fluffy fur. Orks use Swab Squigs to mop up during operations, and they come in handy for emergency handkerchiefs too. Despite looking like a giant fluffball they have a humongous mouth and are quite snappy too. Swab Squigs tend to share a comedic relation with [[Snotling|Snotlings]] due to the latter&#039;s mentally retarded habit of poking things that should not be poked, which often ends with the little snots running around having their asses bit by the Swab Squig.&lt;br /&gt;
&lt;br /&gt;
Non-pettable by your local Commissar.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squig-swab-2.jpg|It is wise not to pet something that looks cute....&lt;br /&gt;
File:Squig-swab-3.jpg|....Or else this happens. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Syringe Squig===&lt;br /&gt;
[[File:Syringe.jpg|150px|thumb|right|Syringe Squig.]]&lt;br /&gt;
Syringe Squigs are primarily used for medicinal purposes. These medical Squigs have natural properties which Painboyz find useful when patching together battle-damaged Orks. Syringe Squigs have a long needle-sharp proboscises with which they inject venom into their prey. Syringe Squigs exude a soporific venom which makes a fine anesthetic for Orks when the traditional anesthetic (known to other races as a &amp;quot;concussion&amp;quot;) is unavailable.&lt;br /&gt;
&lt;br /&gt;
Syringe Squigs are divided by their sizes to &#039;small&#039;, &#039;big&#039; and &#039;urty&#039; which are used depending on the strength of the dose required. The venom is sometimes extracted from the creature and used separately for mixing up some kind of special &#039;medicine&#039;, or if a really large dose is needed.&lt;br /&gt;
&lt;br /&gt;
There is also a special type of Syringe Squig called a &#039;&#039;&#039;Vaccine Squig&#039;&#039;&#039;, whose own immune system produces natural vaccines and antibodies to a host of different pathogens that are extracted and used by Painboyz to aid diseased Orks.&lt;br /&gt;
&lt;br /&gt;
===Tapewyrm Squig===&lt;br /&gt;
The Kruleboyz Orruk shaman Gobsprakk can summon a squirming swarm of Tapewyrm Squigs inside the stomachs of his enemies, sickening them and even causing them to explode in a shower of Waaagh! Magic like some sort of twisted DeviantArt fetish. Yeah.&lt;br /&gt;
&lt;br /&gt;
===Tomb Squig===&lt;br /&gt;
[[File:Tomb_Squig_placeholder.JPG|150px|right|thumb|Tomb Squig]]&lt;br /&gt;
From old-school Warhammer, Tomb Squigs are an albino breed of burrowing squig that feeds on corpses and undead alike. &lt;br /&gt;
&lt;br /&gt;
Often found in [[Dorf|Dwarfen]] tombs that have been broken open and looted, they are sometimes also found in graveyards where their presence often makes sure undead aren&#039;t present in these areas. Slightly smaller than regular Squigs, they possess amazingly powerful jaws for their size, which they use to break open stone sarcophagi and to bite through the ceremonial armour Dwarfs often bury their dead in. &lt;br /&gt;
&lt;br /&gt;
At the cost of there being corpse-eating squigs, these critters are as likely to attack and devour the undead as the actually dead (and living as well). As such, Tomb Squigs can serve as a [[Just As Planned|nasty surprise]]; really ruining a tomb robber’s day as not only do they present a threat to life and limb, [[Troll|they can also destroy valuable weapons and armour hidden in the tomb.]] &lt;br /&gt;
Source: https://warhammerfantasy.fandom.com/wiki/Tomb_Squigs&lt;br /&gt;
&lt;br /&gt;
===Tramplasquig===&lt;br /&gt;
[[File:Tramplesquig.JPG|200px|right|thumb|Tramplasquig]]&lt;br /&gt;
A quadrupedal Squig breed that is large enough to drag large vehicles. Tramplasquigs are the rhinoceros of the Squig family and their poor temper makes them a popular beast of war as well as a versatile beast of burden. &lt;br /&gt;
&lt;br /&gt;
The [[Beast Snagga]]s use them to carry their [[Kill Rig]]s and [[Hunta Rig]]s. Although they lack any other form of natural weapons other than their bulk and teeth, Beast Snaggas mount armored helmets with a giant blade on top to further maximize their carnage.&lt;br /&gt;
&lt;br /&gt;
On tabletop, the Tramplasquig is essentially the vehicle itself. It works well in conjunction with its ferried troops. As such, the whole thing is no slouch in melee either, as it not only has the squig itself fighting but also a bunch of boyz to hack away. What it does really well is if you have the Ramming Speed stratagem, as it not only throws it at an enemy from further away but it also drops some MWs on top of that, which can help with wiping the mob.&lt;br /&gt;
{{Clear}}&lt;br /&gt;
&lt;br /&gt;
===Vampire Squig===&lt;br /&gt;
[[File:Vampire.jpg|150px|right|thumb|Vampire Squig.]]&lt;br /&gt;
The Vampire Squig is a blood-sucking creature with long sharp fangs, used by Painboyz to bleed the patient and suck bad blood and pus from septic wounds. The Squig does not seem to mind what the blood is like or from what species it comes so long as it gets a regular and plentiful supply.&lt;br /&gt;
&lt;br /&gt;
When times are hard (which for Orks is when there&#039;s not much fighting) the Painboyz are forced to find other ways to keep their pets alive, which they do by extolling the benefits of regular bleeding to otherwise healthy Orks. It is also a good way to earn tons of teef in a short amount of time.&lt;br /&gt;
&lt;br /&gt;
=== Wyrdsquig ===&lt;br /&gt;
&lt;br /&gt;
[[File:Wyrd.jpg|150px|right|thumb|Wyrdsquig.]]&lt;br /&gt;
&lt;br /&gt;
A Wyrdsquig is a little known psychic Squig subspecies, that has close genetic links to the Gnasher Squig. Despite their close relations, they are fucking hideous; looking more like an aborted love child between [[H.P. Lovecraft|Yog-Sothoth]] and the [[Halo|Timeless One.]]&lt;br /&gt;
&lt;br /&gt;
This subspecies is rarely encountered in the wild and possesses psychic abilities similar to those of Ork [[Weirdboy]]z. The Wyrdsquig is often employed in battle as a &amp;quot;psychic bomb,&amp;quot; releasing a catastrophic telepathic shockwave at the moment of its death. So in layman&#039;s terms, it is the Ork equivalent of a Imperial [[Grenades &amp;amp; Explosives#Psyk-Out Grenade|Psyk-Out Grenade]]s.&lt;br /&gt;
&lt;br /&gt;
They are one of the few Warp-based weapons that the Orks utilize along with the [[Shokk_Attack_Gun|Shokk Attack Gun]] and [[Tellyport_Blasta|Tellyport Blasta]].&lt;br /&gt;
&lt;br /&gt;
===Other Squigs===&lt;br /&gt;
	&lt;br /&gt;
The breeds of squigs are innumerable and there are a lot of other, unknown types of these creatures in existence. From tiny micro-organisms on Ork bodies to the gigantic beasts put in the Ork spaceships to create breathing atmosphere as a form of a life-sustaining device, each of them has an use in Ork society. Notorious breeds such as the yellow-spotted &#039;&#039;&#039;Facegnasha&#039;&#039;&#039;, the greater &#039;&#039;&#039;Fang-gob&#039;&#039;&#039;, or the infamous &#039;&#039;&#039;Leapin’ Deff&#039;&#039;&#039; are especially popular for ther use as Bomb Squigs. In Age of Sigmar, it is further expanded, examples such as the &#039;&#039;&#039;Glo-Squig&#039;&#039;&#039; are a type bioluminescent squig used to light up Lurklairs of the Gloomspite Gitz. Some of the original Squig models included a green, gelatinous blob that had two beady eyes, similar to a Japanese RPG Slime, perhaps explainable as being like the Orkoid Fungus equivalent of a Slime Mold. There was also a &amp;quot;Hairy&amp;quot; Humanoid Squig, perhaps the Orkoid equivalent of a Gibbon, covered in what could be fungal cilia or mould. There was a Squig with a face resembling a Grot&#039;s like the Cape-Bearing Squig, but with long, bendy tube legs like stilts. There were 2 spiderlike squigs, one with a face like an Ork&#039;s, the other with a massive piercing proboscis. A White Dwarf Squig character was Niblitz, Gobbledigook the goblin/snotling&#039;s pet who resembled an attack squig covered in fuzz and with two little horns, who was often said to be &amp;quot;spiderlike&amp;quot; somehow.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Squigs_Old_Mini.jpg&lt;br /&gt;
File:Retro_Squigs.jpeg&lt;br /&gt;
File:VariedSquigs.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
{{Clear}}&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Age of Sigmar]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gloomspite Gitz]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Feral Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Squigs]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Megafauna]]&lt;br /&gt;
&lt;br /&gt;
{{template: Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Fiend_Factory&amp;diff=213345</id>
		<title>Fiend Factory</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Fiend_Factory&amp;diff=213345"/>
		<updated>2022-06-12T19:40:04Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* White Dwarf #50 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WTF}}{{british}}&lt;br /&gt;
[[File:Fiend factory logo.png|right|500px]]&lt;br /&gt;
&#039;&#039;&#039;Fiend Factory&#039;&#039;&#039; was an article series that ran in the early issues of [[White Dwarf]], starting January 1978 and ending January 1986. Those were the days when that magazine was devoted to all manner of RPG systems prior to [[Games Workshop]] founding its own multiverse of game systems and thus turfing out rivals to focus on their own product. The Fiend Factory was a series connected to [[Dungeons &amp;amp; Dragons]], and was a place where fan-submitted monsters would be edited and then printed for the perusal and interest of players and [[Dungeon Master]]s across the world. A surprising number of fan-favorite D&amp;amp;D monsters got their start here, and the [[splatbook]] &amp;quot;[[Fiend Folio]]&amp;quot; was actually intended to be something of a Greatest Hits Collection of submissions to this article series.&lt;br /&gt;
&lt;br /&gt;
Considering how that book is received... yeah, you have been warned in terms of quality.&lt;br /&gt;
&lt;br /&gt;
Its precursor was &amp;quot;Monsters Mild and Malign&amp;quot;, which only ran two articles in total in White Dwarf issues #4 and 5, before being renamed to the arguably catchier Fiend Factory. Its successor was the even shorter-lived [[Creature Catalog]] of [[Dragon Magazine]], which only saw six articles in total released over the course of Dragon&#039;s lifespan, covering D&amp;amp;D editions 1-3.&lt;br /&gt;
&lt;br /&gt;
Due in large part to the thoroughness by which TSR threw &#039;&#039;Fiend Folio&#039;&#039; under the bus, very little past &#039;&#039;WD&#039;&#039; #13 even has parallels in published TSR / WotC product - the [[manscorpion]], the [[rusalka]], and not much else. And these were probably adapted independently.&lt;br /&gt;
&lt;br /&gt;
Also, &#039;&#039;White Dwarf&#039;&#039; was published from London at the time. Most authors are British and where they&#039;re not, the magazine will helpfully tell you if he&#039;s a Canadian or some other lower form of colonial.&lt;br /&gt;
&lt;br /&gt;
=Index of Fiends=&lt;br /&gt;
Because 1d4chan is awesome, we&#039;re gonna tell you what issues of White Dwarf had Fiend Factory articles in them, and what monsters were in each one.&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #6==&lt;br /&gt;
These all start with &amp;quot;The&amp;quot;. Everyone agreed that this affectation was lame so it will be abandoned from the next issue on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Needleman:&#039;&#039;&#039; A green-skinned forest-stalking humanoid covered in iron-hard spikes like pine needles, which it can launch as projectiles. Created when a Raise Dead goes wrong on a body lying amongst pine needles, but is not undead. They have survived all the way into 5e, where they are re-fluffed as Needle Blights.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Needleman WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Throat Leech:&#039;&#039;&#039; A leech that lives in water and swims down the gullets of drinkers to suck blood from inside their throat, suffocating them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Throat leech WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Mite]]:&#039;&#039;&#039; A really small, nasty, [[goblin]] like creature. Fiend Folio will recognise the redundancy with the [[jermlaine]] and relate the two explicitly, along with the snyad. 2e will make them all [[gremlin]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Mite WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonesnapper:&#039;&#039;&#039; A small (5ft tall) carnivorous dinosaur that loves to gnaw on bones, and which collects human jawbones as a status symbol.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Bonesnapper WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fiend:&#039;&#039;&#039; A strange fiendish-looking creature descended from a &amp;quot;fallen angel&amp;quot; and &amp;quot;the evil god Pan&amp;quot;. Normally evil, but may temporarily switch alignment due to guilt when it kills somebody. This was reinvented in the Fiend Folio as the [[Forlarren]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;Fiend WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Disenchanter]]:&#039;&#039;&#039; A spindly blue dromedary camel with an elephantine snout that feeds on magic.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Disenchanter WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Nilbog]]:&#039;&#039;&#039; A &amp;quot;reverse goblin&amp;quot; that is harmed by healing effects and healed by attacks. Unfortunately &#039;&#039;White Dwarf&#039;&#039; found this to be a jolly good larf and will repeat this juvenile OPPOSITE DAY theme again... and again... and again, despite being told by their own readers to knock it off.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Nilbog WD 6.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #7==&lt;br /&gt;
&#039;&#039;&#039;[[Necrophidius]]&#039;&#039;&#039; / Death Worm: Simon Tilbrook&#039;s bone [[golem]] variant constructed in the image of a [[naga]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;Necrophidius WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rover:&#039;&#039;&#039; An expy of the guardian &amp;quot;monster&amp;quot; from the 70s suspense TV show, &#039;&#039;The Prisoner&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Rover WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Wall:&#039;&#039;&#039; A relative of the Gelatinous Cube that pretends to be a stone wall. Was renamed the Stunjelly in the [[Fiend Folio]]. Not to be confused with [[Ravenloft]]&#039;s [[Living Wall]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;Living wall WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Volt:&#039;&#039;&#039; A strangely shaped flying beastie that attacks with a whiplike tail that delivers electric shocks.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Volt WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gluey:&#039;&#039;&#039; A strange creature that resembles a [[mummy]], but covered in sticky glue, which it can use to trap weapons. Was renamed the [[Adherer]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;Gluey WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Squonk:&#039;&#039;&#039; An ugly vole-like creature that sits around all the time weeping at its own ugliness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Squonk WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eye Killer:&#039;&#039;&#039; A strange fiendish creature that resembles a bat-snake hybrid with a lethal gaze attack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Eye killer WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witherweed:&#039;&#039;&#039; Predatory ground-covering vines that emit poisonous smoke when burned.&lt;br /&gt;
&amp;lt;gallery&amp;gt;Witherweed WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Withra:&#039;&#039;&#039; A &amp;quot;comedic&amp;quot; spin on the Wraith to create a defective version that is immune to magical weapons but harmed by normal ones, can&#039;t be turned, and on the off-chance it &#039;&#039;does&#039;&#039; hit, will instantly dissipate but also give the victim +1 level (assuming they survive the d6 damage it inflicted). The readers hated this one but it &#039;&#039;will&#039;&#039; inspire the &amp;quot;Dahdi&amp;quot; later on. Uh. Hooray?&lt;br /&gt;
&amp;lt;gallery&amp;gt;Withra WD 7.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #8==&lt;br /&gt;
&#039;&#039;&#039;Tween:&#039;&#039;&#039; A strange wraith-like being that bonds with a &amp;quot;host&amp;quot; and grants them increased luck... by draining it from their traveling companions.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tween WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chaoticus Symbioticus:&#039;&#039;&#039; A slime that bonds symbiotically with powerful predators, using illusions (fake treasure + making its &amp;quot;host&amp;quot; look less powerful) to lure adventurers into fatal confrontations. Was renamed the Symbiotic Jelly in the Fiend Folio.&lt;br /&gt;
&amp;lt;gallery&amp;gt;chaoticus symbioticus WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stinwicodech:&#039;&#039;&#039; A bizarre frog-headed ape-thing whose tongue attack will first boost a random [[ability score]] by +1d6, but then will decrease it by -1d6 if it hits a second time.&lt;br /&gt;
&amp;lt;gallery&amp;gt;stinwicodech WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whirler:&#039;&#039;&#039; A malicious air [[elemental]] in the guise of a miniature whirlwind that seeks to envelop victims so it can tear them apart.&lt;br /&gt;
&amp;lt;gallery&amp;gt;whirler WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Carbuncle]]:&#039;&#039;&#039; A malicious, armadillo-like monster that uses the valuable gem it grows to wheedle its way into groups, where it then sows discord.&lt;br /&gt;
&amp;lt;gallery&amp;gt;carbuncle WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coffer Corpse:&#039;&#039;&#039; A spiteful undead created from somebody whose funerary rites were never completed, and who now fights to keep from being sent on.&lt;br /&gt;
&amp;lt;gallery&amp;gt;coffer corpse WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rock Beast:&#039;&#039;&#039; A malevolent earth [[elemental]] in the form of a  living boulder that seeks to crush organic creatures that come within range.&lt;br /&gt;
&amp;lt;gallery&amp;gt;rock beast WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Turung:&#039;&#039;&#039; A strange hairy malicious thing that can cast Web and Anti-Magic Shell. Outright called out by the editor as one of the worst monsters submitted to Fiend Factory by that point and, even by then, that was saying something. Note that the Turung won&#039;t even make the bottom five in the up-to-issue-#15 poll. (But the Stinwicodech will!)&lt;br /&gt;
&amp;lt;gallery&amp;gt;turung WD 8.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #9==&lt;br /&gt;
They start listing Intelligence in this issue. [[Dohohoho|About time we saw some of that around here.]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Svart:&#039;&#039;&#039; Blue-skinned, orange-eyed humanoids. They&#039;re Norse &amp;quot;Svart Alfar&amp;quot; like drow - so public-domain as far as the mere name goes; but instead of taking the drow route, these come by way of &#039;&#039;The Weirdstone of Brisingamen&#039;&#039; by Alan Garner. Supposedly they act as &amp;quot;the mediary between [[goblin]]s and [[kobold]]s&amp;quot; but face it, it&#039;s a naughty smurf. Root-stock for the later [[Xvart]], which still sucks.&lt;br /&gt;
&amp;lt;gallery&amp;gt;svart WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dokon:&#039;&#039;&#039; An intelligent talking ape that will not attack unless it is attacked or robbed first, in which case it will fight to avenge itself or recover its treasure. If it wasn&#039;t for the fact that this came out in Oct/Nov 1978, one might think that this was a Donkey Kong reference.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dokon WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imorph:&#039;&#039;&#039; A strange slime that slowly shapes itself into a duplicant of the individual it&#039;s fighting.&lt;br /&gt;
&amp;lt;gallery&amp;gt;imorph WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stair Stalker:&#039;&#039;&#039; A green hairy thing always found obsessively walking up and down a staircase.&lt;br /&gt;
&amp;lt;gallery&amp;gt;stair stalker WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whipper:&#039;&#039;&#039; A mobile plant that attacks with two deadly flailing vines.&lt;br /&gt;
&amp;lt;gallery&amp;gt;whipper WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flying Fish:&#039;&#039;&#039; A giant lungfish that levitates through internal sacs of hydrogen.&lt;br /&gt;
&amp;lt;gallery&amp;gt;flying fish WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Urchin:&#039;&#039;&#039; Flying pincushion with projectile pins.&lt;br /&gt;
&amp;lt;gallery&amp;gt;urchin WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Umpleby]]:&#039;&#039;&#039; A dimwitted, shaggy humanoid that uses static electricity to defend itself.&lt;br /&gt;
&amp;lt;gallery&amp;gt;umpleby WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nasnas:&#039;&#039;&#039; A bizarre monster that looks like a human somehow cleaved in half down the middle. [[wikipedia:Nasnas|From a weird bit of Arabian folklore.]]&lt;br /&gt;
&amp;lt;gallery&amp;gt;nasnas WD 9.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #10==&lt;br /&gt;
&#039;&#039;&#039;Blink Skeleton:&#039;&#039;&#039; What [[Blink Dog|it says it is]]: a skeleton that can teleport around at random.&lt;br /&gt;
&amp;lt;gallery&amp;gt;blink skeleton WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inverse Monster:&#039;&#039;&#039; The Nilbog&#039;s &amp;quot;temporal inversion&amp;quot; applied to any other monster. So that&#039;ll be the last we have to see of it... right? .... riiiight?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mimble:&#039;&#039;&#039; A strange, insane little monster that is both possessed of incredible regenerative powers that make it indestructible and a hard-core masochist.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mimble WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Familiar:&#039;&#039;&#039; A variant familiar in the form of a black cat that guards a wizard&#039;s chest of magical items. It has nine lives, and each time it is killed before the 9th is expended, it returns to life stronger than it was before. Was given the clearer name of &#039;&#039;Guardian Familiar&#039;&#039; in the Fiend Folio.&lt;br /&gt;
&amp;lt;gallery&amp;gt;familiar WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandman:&#039;&#039;&#039; An elemental of sand who can put victims to sleep.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sandman WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eastern Skeleton:&#039;&#039;&#039; A skeleton with the fighting skills of a [[monk]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;eastern skeleton WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warlock Cat:&#039;&#039;&#039; A &amp;quot;demon-familiar&amp;quot; in the form of an ethereal tiger that is a powerful combatant, but demands a daily human or demihuman meal and will eat its &amp;quot;master&amp;quot; if they don&#039;t pick somebody. Was reworked into the Hellcat in the Fiend Folio, which was a little less stupidly useless as a familiar, but still not worth it, since it still demanded a weekly meal and could only serve for a year and a day.&lt;br /&gt;
&amp;lt;gallery&amp;gt;warlock cat WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bragger:&#039;&#039;&#039; An obnoxious nigh-invulnerable imp-like creature that incessantly talks about how great and terrible it is.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bragger WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dahdi:&#039;&#039;&#039; Similar to the Withra, this is a comically &amp;quot;defective&amp;quot; mummy whose bandages can be used to heal wounds. This remained the most &#039;&#039;divisive&#039;&#039; monster up to issue #15, as the reader poll would reveal.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dahdi WD 10.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #11==&lt;br /&gt;
&#039;&#039;&#039;Lauren:&#039;&#039;&#039; A three-headed, three-armed, three-legged humanoid with Gender and Authority Issues; anagram of &amp;quot;unreal&amp;quot;. Jean Wells in 1981 brought this stupidity to [[Palace of the Silver Princess]], as the Ubue: here, the two outer heads are always the opposite from the inner, and the outer heads determine gender. After that module got laughed off the face of [[Mystara]], &#039;&#039;Fiend Folio&#039;&#039; instead brought the Tirapheg: its mouth is in the abdomen, with tentacles above it. The two side-heads are featureless and the middlehead hermaphroditic. The Tirapheg is an unpredictable creature but somehow is listed Neutral rather than Chaotic. There was no place for the Tirapheg until the Spelljammer line.&lt;br /&gt;
&amp;lt;gallery&amp;gt;lauren WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spook:&#039;&#039;&#039; A generic winding-sheet type ghost... with the plower to instantly convert a player into another Spook upon hit.&lt;br /&gt;
&amp;lt;gallery&amp;gt;spook WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Witherstench:&#039;&#039;&#039; A stinkier-than-normal skunk.&lt;br /&gt;
&amp;lt;gallery&amp;gt;witherstench WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tribe of the Stone:&#039;&#039;&#039; A race of reptilian humanoids from the [[Underdark]] that abduct humans to turn them into more of their own race. Precursors to the Meenlocks in the &#039;&#039;Fiend Folio&#039;&#039;, only those are more insectoid.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tribe of the stone WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Berbalang:&#039;&#039;&#039; A winged [[goblinoid]] with the power to astrally project itself.&lt;br /&gt;
&amp;lt;gallery&amp;gt;berbalang WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheet Phantom:&#039;&#039;&#039; A haunted cloth that strangles victims to death and then animates their body as a Sheet Ghoul.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sheet phantom WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lapidan:&#039;&#039;&#039; A mass of killer rope.&lt;br /&gt;
&amp;lt;gallery&amp;gt;lapidan WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devil Dog:&#039;&#039;&#039; A white-furred, blue-eyed dog that stalks cold regions for food.&lt;br /&gt;
&amp;lt;gallery&amp;gt;devil dog WD 11.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #12==&lt;br /&gt;
&#039;&#039;&#039;Assassin Bug:&#039;&#039;&#039; 2ft tall fly-like bug-men that use living humanoids as incubators for their young. Like Fiend Folio&#039;s [[Xill]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;assassin bug WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Iron Pig:&#039;&#039;&#039; An attempt at making a cheaper version of the iron [[golem]]. As a pig. A pig-shaped iron golem also appears in the 2e adventure &amp;quot;The Jade Monkey&amp;quot; in [[Polyhedron Magazine]] #62. It&#039;s unknown if this was inspired by the Fiend Factory version.&lt;br /&gt;
&amp;lt;gallery&amp;gt;iron pig WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Grell]]:&#039;&#039;&#039; A tentacled giant brain with a beak that eats people.&lt;br /&gt;
&amp;lt;gallery&amp;gt;grell WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Hook Horror]]:&#039;&#039;&#039; A humanoid with a vulture head and hooks for hands.&lt;br /&gt;
&amp;lt;gallery&amp;gt;hook horror WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Githyanki]]:&#039;&#039;&#039; Charles Stross&#039; race of humanoid [[gish|warrior-wizards]] liberated from &amp;lt;strike&amp;gt;[[George Martin]]&#039;s &#039;&#039;Dying Of The Light&#039;&#039;&amp;lt;/strike&amp;gt; slavery by the [[illithid]]s, gone evil.&lt;br /&gt;
&amp;lt;gallery&amp;gt;githyanki WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Bloodworm:&#039;&#039;&#039; An overgrown leech.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant bloodworm WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desert Raider:&#039;&#039;&#039; A desert-dwelling race of humans with solid blue eyes that wear water-recycling body-suits, known to use [[Purple Worm]] teeth as daggers. Clearly a knock-off of the Fremen from [[Dune]], and was even submitted as the &amp;quot;Fremen&amp;quot;. The editor said they had to change the name to &amp;quot;Desert Raider&amp;quot; for legal reasons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;desert raider WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Three-Headed Skrat:&#039;&#039;&#039; A skeletal-looking serpent that pops out of fissures and uses illusions to make itself look like it has three heads.&lt;br /&gt;
&amp;lt;gallery&amp;gt;three-headed skrat WD 12.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #13==&lt;br /&gt;
&#039;&#039;&#039;Doombat:&#039;&#039;&#039; An undead bat with a whipping barbed tail that carries a [[ghoul]]-like paralytic touch.&lt;br /&gt;
&amp;lt;gallery&amp;gt;doombat WD 13.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Terithran:&#039;&#039;&#039; A magic-hating humanoid from the [[Ethereal Plane]] that seeks to destroy magic.&lt;br /&gt;
&amp;lt;gallery&amp;gt;terithran WD 13.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Imp]]s:&#039;&#039;&#039; Four new [[elemental]] versions of imps; Fire, Smoke, Steam and Molten (Lava). Possibly the ancestors of the [[Mephit]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;imps WD 13.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Demon:&#039;&#039;&#039; A fiend trapped in the form of a living shadow.&lt;br /&gt;
&amp;lt;gallery&amp;gt;shadow demon WD 13.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Thus endeth Fiend Folio.)&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #14==&lt;br /&gt;
&#039;&#039;&#039;Gurgotch:&#039;&#039;&#039; A demonic black elephant. Possible rootstock for the Maelephant of the &#039;&#039;Monstrous Compendium Outer Planes Appendix&#039;&#039; and then &#039;&#039;[[Planescape]]&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gurgotch WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mindweb:&#039;&#039;&#039; An ephemeral entity that enslaves groups of other monsters and forcibly links them into a singular hive mind.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mindweb WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Energy Cyclone:&#039;&#039;&#039; A whirling vortex of glowing light.&lt;br /&gt;
&amp;lt;gallery&amp;gt;energy cyclone WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice Maiden:&#039;&#039;&#039; An [[elemental]] of ice in the form of a beautiful naked woman with icy hair, pale skin and blue eyes that possess a Flesh to Ice gaze attack, essentially an icy variant of the [[medusa]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;ice maiden WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gazer:&#039;&#039;&#039; &amp;quot;A strange relative of the [[Beholder]]&amp;quot;: a floaty sphere with a mouth, a central eye, a ring of 10 small eyes around the central eye, four eyes around the mouth, and skin patterned so that it looks to be covered in eyes. Give Stross (previously seen expy&#039;ing Martin for the &#039;yankis) credit, again, for acknowledging his source; if not for originality.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gazer WD 14.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #15==&lt;br /&gt;
&#039;&#039;&#039;Heat Monster:&#039;&#039;&#039; A metal sphere that radiates intense heat and sporadically throws fireballs at its enemies.&lt;br /&gt;
&amp;lt;gallery&amp;gt;heat monster WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tacharanid:&#039;&#039;&#039; A shapeshifting monster that adopts new forms to compensate for weaknesses of its previous forms.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tacharanid WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Dog:&#039;&#039;&#039; A firebreathing dog, basically an upscaled [[Hellhound]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;dragon dog WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Russian Doll Monster:&#039;&#039;&#039; A hulking humanoid beast that has the size and stats of a [[Stone Giant]], but only has 10 HP. Each time those are depleted, it disintegrates to reveal a smaller monster, with stats akin to a progressively weaker monster. In turn, it fights as a [[Hill Giant]] (10HP), [[Ogre]] (10 hp), [[Bugbear]] (9HP), [[Gnoll]] (8 HP), [[Hobgoblin]] (7 HP), [[Orc]] (6 HP), [[Goblin]] (5 HP) and finally a [[Kobold]] (4 HP). The whole thing is an elaborate nested [[construct]] (or perhaps illusion) being controlled from its core by a [[Leprechaun]], which upon being exposed will turn invisible, grab the nearest bit of loot, and then flee for its life.&lt;br /&gt;
&amp;lt;gallery&amp;gt;russian doll monster WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Time Freezer:&#039;&#039;&#039; Peaceful, shaggy, ape-like humanoid with the ability to put others into temporal stasis, which it uses to escape danger.&lt;br /&gt;
&amp;lt;gallery&amp;gt;time freezer WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pebble Gnome:&#039;&#039;&#039; Dour, timid, diminutive [[gnome]] characterized by its total immunity to all magic, malign or beneficial.&lt;br /&gt;
&amp;lt;gallery&amp;gt;pebble gnome WD 15.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #16==&lt;br /&gt;
&#039;&#039;&#039;Tenser Beast:&#039;&#039;&#039; A self-propelled Tenser&#039;s Floating Disk turned into a weapon by its creator, making it into a flying blade.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tenser beast WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Manscorpion]]:&#039;&#039;&#039; A race of [[centaur]] style scorpion-human hybrids that serve as agents of a God of Neutrality.&lt;br /&gt;
&amp;lt;gallery&amp;gt;manscorpion WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ogress:&#039;&#039;&#039; A female [[half-ogre]] that uses magical trinkets to disguise itself as a human woman.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ogress WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrecker:&#039;&#039;&#039; A super-powered Iron [[Golem]] created to guard a powerful magical artifact.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wrecker WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plantman:&#039;&#039;&#039; A hideous-looking humanoid plant with a single dead-white eye and long tentacles that end in lamprey-like mouths for arms. They are based on the plantmen from the &#039;&#039;Barsoom&#039;&#039; series of novels by [[Edgar Rice Burroughs]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;plantman WD 16.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #17==&lt;br /&gt;
&#039;&#039;&#039;Night Rider:&#039;&#039;&#039; Malevolent, light-averse humans who seek to conquer with armies of men, [[orc]]s and [[troll]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;night rider WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spice Worms:&#039;&#039;&#039; Giant worms, complete with [[Swallow Whole]] attack, that produce a spice that grants clairvoyant abilities. A shameless pastiche of [[Dune]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;spice worm WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Skeleton:&#039;&#039;&#039; A more powerful [[skeleton]] that can Heat Metal at will.&lt;br /&gt;
&amp;lt;gallery&amp;gt;heat skeleton WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bodach:&#039;&#039;&#039; A strange, ugly little humanoid, like a goblin with clawed bird&#039;s feet. Nothing to do with [[Lost Caverns of Tsojcanth|Tsojcanth&#039;s]] [[Bodak]] which was awesome.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bodach WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Worm:&#039;&#039;&#039; A giant worm (but not as big as a [[Purple Worm]]) with a deadly poisonous sting.&lt;br /&gt;
&amp;lt;gallery&amp;gt;green worm WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goom:&#039;&#039;&#039; A species of [[slime]] most notable for its tar-like adhesiveness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;goom WD 17.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #18==&lt;br /&gt;
&#039;&#039;&#039;Mandrake People:&#039;&#039;&#039; Humanoid plants who inhabit the forests, and who hate humans for harvesting their unborn babies - mandrakes - as aphrodisiacs.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mandrake people WD 18.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hound of Kerenos:&#039;&#039;&#039; A variant [[Hellhound]] that is tied to Ice rather than Fire. Taken from [[Michael Moorcock]]&#039;s &#039;&#039;The Bull and the Spear&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;hound of kerenos WD 18.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phung:&#039;&#039;&#039; An insane mantis-headed humanoid that loves to scare people to death, taken from [[Jack Vance]]&#039;s &#039;&#039;City of the Chasch&#039;&#039; novel.&lt;br /&gt;
&amp;lt;gallery&amp;gt;phung WD 18.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Couerl:&#039;&#039;&#039; A monstrous cat with a mane of tentacles straight out of A.E. van Vogt&#039;s &amp;quot;Black Destroyer&amp;quot; (1939). Explicitly (&amp;quot;distantly&amp;quot;) related to the [[Displacer Beast]] and (therefore) to Fiend Folio&#039;s Kamadan.&lt;br /&gt;
&amp;lt;gallery&amp;gt;couerl WD 18.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
By the way this April/May 1980 issue is the one wherein the editors posted the Top Ten (and Bottom Five) from a reader poll presumably mooted up to #15 (because the Russian Doll is in it). The Ten got republished in &#039;&#039;Best of White Dwarf Articles&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Top 10&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
1. Necrophidius&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Russian Doll Monster&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Svart (?)&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Needleman&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Hook Horror&amp;lt;br /&amp;gt;&lt;br /&gt;
6. Githyanki&amp;lt;br /&amp;gt;&lt;br /&gt;
7. Imps&amp;lt;br /&amp;gt;&lt;br /&gt;
8. Volt&amp;lt;br /&amp;gt;&lt;br /&gt;
9. Urchin&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Dahdi (?!)&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bottom 5&#039;&#039;&#039; (worst up top)&amp;lt;br /&amp;gt;&lt;br /&gt;
1. Nas Nas&amp;lt;br /&amp;gt;&lt;br /&gt;
2. Dahdi (again)&amp;lt;br /&amp;gt;&lt;br /&gt;
3. Withra&amp;lt;br /&amp;gt;&lt;br /&gt;
4. Stinwicodech&amp;lt;br /&amp;gt;&lt;br /&gt;
5. Pebble Gnome&lt;br /&gt;
&lt;br /&gt;
To each their own, we suppose.&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #19==&lt;br /&gt;
&#039;&#039;&#039;Empipath:&#039;&#039;&#039; Small furry creatures that drive people into fits of emotion-driven madness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;empipath WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stormbiter:&#039;&#039;&#039; A lesser [[elemental]] of sand that only emerges when sandstorms drive them wild.&lt;br /&gt;
&amp;lt;gallery&amp;gt;storm biter WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Horse:&#039;&#039;&#039; [[Skeleton]] and [[zombie]] versions of the common horse.&lt;br /&gt;
&amp;lt;gallery&amp;gt;undead horse WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Werefox]]:&#039;&#039;&#039; A [[kitsune]]-inspired [[therianthrope]] characterized by always being female and absolutely &#039;&#039;hating&#039;&#039; religion, seeking only to dupe or kill priests and burn down temples. It has extremely powerful affinity for the [[illusionist]] arts.&lt;br /&gt;
&amp;lt;gallery&amp;gt;werefox WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Darkhawk:&#039;&#039;&#039; A rotting undead falcon with a deadly gaze attack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;darkhawk WD 19.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #20==&lt;br /&gt;
&#039;&#039;&#039;Creeper:&#039;&#039;&#039; A shambling slimy monster with tentacles for arms that feeds on blood.&lt;br /&gt;
&amp;lt;gallery&amp;gt;creeper WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Leaper:&#039;&#039;&#039; Annoying aquatic predators that resemble fin-winged snakes with the heads of frogs.&lt;br /&gt;
&amp;lt;gallery&amp;gt;water leaper WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slime Beast:&#039;&#039;&#039; A mass of malevolent mud that can either sludge about like a [[slime]] or assume a crudely humanoid form.&lt;br /&gt;
&amp;lt;gallery&amp;gt;slime beast WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Frog-Folk:&#039;&#039;&#039; Evil, brutish, cannibalistic humanoid frogs - but by then, Fiend Folio had already come out with [[bullywug]]s. Possibly an earlier draft of [[grung]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;frog-folk WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melodemon:&#039;&#039;&#039; A fiend resembling a giant snake with a stinger on its tail and the head of an anthropomorphic alligator.&lt;br /&gt;
&amp;lt;gallery&amp;gt;melodemon WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cauldron-Born:&#039;&#039;&#039; Unique undead always created in batches; as one batch-member falls, the remainder get stronger. From the [[wikipedia:Mabinogion|Mabinogion]], brought to 1980s attention through Lloyd Alexander&#039;s YA books.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cauldron-born WD 20.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #21==&lt;br /&gt;
Sigh, no more calligraphy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brothers of the Pine:&#039;&#039;&#039; Forest dwelling [[undead]] that create more of themselves by killing their victims and replacing their blood with pine sap. An edgier Needleman, then.&lt;br /&gt;
&amp;lt;gallery&amp;gt;brother of the pine WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chthon:&#039;&#039;&#039; An intelligent rock formation that can telepathically control plants and animals. &lt;br /&gt;
&amp;lt;gallery&amp;gt;chthon WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Enslaver:&#039;&#039;&#039; An intelligent blob that can dominate the mind of another intelligent being upon physical contact - like in &#039;&#039;Futurama&#039;&#039;. This might foreshadow the Ustilagor. It certainly foreshadows the (better) Brain Sucker in #25.&lt;br /&gt;
&amp;lt;gallery&amp;gt;enslaver WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Micemen:&#039;&#039;&#039; What do you get when an evil [[wizard]] performs crossbreeding experiments between [[orc]]s and [[brownie]]s? Vicious little micemen.&lt;br /&gt;
&amp;lt;gallery&amp;gt;micemen WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Warriors:&#039;&#039;&#039; Warriors that are created by smashing a [[dragon]]&#039;s teeth (one for each) while speaking the dragon&#039;s name. The warriors can be commanded to fight until slain or dispelled, and they gain immunities based on those of their parent dragon. From the Theban legend of Kadmos.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dragon warrior WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Sqaargs:&#039;&#039;&#039; Stone humanoids created by the [[dwarf|dwarves]] to serve as guardians of caves and mines. Games Workshop (intentionally or not) brought the same theme to [[Warhammer]] in the rune golems. And then there are those [[gargoyle]]s of [[Warlords of the Accordlands]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;grey sqaarg WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cyclops:&#039;&#039;&#039; Similar to the traditional [[cyclops]] from Greek myth, a large evil humanoid with a single eye that it uses to hypnotize its victims.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cyclops WD 21.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #22==&lt;br /&gt;
The Epic, Plot-Device theme here. If your ability to write a plot is shit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Four Horsemen|The Four Horsemen of the Apocalypse]]:&#039;&#039;&#039; Four powerful [[undead]] lords who serve the [[demon]] prince [[Orcus]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;four horsemen WD 22.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ungoliant, Queen of the Spiders:&#039;&#039;&#039; A demon who takes the form of a giant monstrous spider, based on the character Ungoliant from the legendarium of [[J. R. R. Tolkien]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;ungoliant WD 22.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capricorn:&#039;&#039;&#039; A rare and powerful water [[elemental]] of good [[alignment]]. They have the head, torso, and forelegs of a white goat while their lower body is a blue-green fishtail. They have long sharp horns, are extremely intelligent, and serve as loremasters of the sea.&lt;br /&gt;
&amp;lt;gallery&amp;gt;capricorn WD 22.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crystal Golem:&#039;&#039;&#039; As the name implies, a [[golem]] made of crystal. &lt;br /&gt;
&amp;lt;gallery&amp;gt;crystal golem WD 22.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #23==&lt;br /&gt;
&#039;&#039;&#039;Flymen:&#039;&#039;&#039; Tiny humanoid beings with the heads and wings of houseflies. They are organized into societal groups called hives, and are made up of various &amp;quot;classes&amp;quot; including the warrior, drone, artisan, flyguard, and flymage. This was the only monster featured in this Fiend Factory installment.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
flyman WD 23.jpg&lt;br /&gt;
flyguard flymage WD 23.jpg&lt;br /&gt;
northfly WD 23.jpg&lt;br /&gt;
sandfly WD 23.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #24==&lt;br /&gt;
Keep in mind going forward that this is an April Fool&#039;s Day issue, so consider yourself doubly warned.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonacon:&#039;&#039;&#039; A species of cattle that defends itself against attackers by employing [[FATAL|weaponized flatulence]] with deadly poisonous effect. A few rare bonacons are capable of winged flight, using their powerful farts as rocket assisted takeoff. Amazingly, this is from [http://bestiary.ca/beasts/beast80.htm actual medieval folklore] (well, not the flying version).&lt;br /&gt;
&amp;lt;gallery&amp;gt;bonacon WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Llort:&#039;&#039;&#039; A [[troll]] that is afflicted with [[nilbog]]ism. Like the nilbog it is healed when struck, but instead of a troll&#039;s normal [[regeneration]] ability, the llort suffers &#039;&#039;degeneration&#039;&#039;. Three rounds after first being hit, the llort loses three [[hit point]]s per round until it reaches zero and dies, though it may be brought back to life by damaging it, at which point it will start degenerating again. It sucks to be a llort.&lt;br /&gt;
&amp;lt;gallery&amp;gt;llort WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Todal:&#039;&#039;&#039; A creature sent by a [[demon]] or [[devil]] to punish evildoers for not being evil enough. Inscrutable bordering on unfathomable, the todal looks like a blob of glup, sounds like screaming rabbits, smells like old unopened rooms, moves around like monkeys and shadows, and kills by gleeping. Even the [[flumph]] is like wtf. From a pretty cool fairy tale by James Thurber, &#039;&#039;The 13 Clocks&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;todal WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tali Monster:&#039;&#039;&#039; A giant, [[neckbeard|obese humanoid]] that is so morbidly fat that it cannot move on its own, but must be carried from beneath by a team of 35 [[goblin]]s. It can attack by means of its fists and noxious breath.&lt;br /&gt;
&amp;lt;gallery&amp;gt;tali monster WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dungeon Master]]:&#039;&#039;&#039; A nasty humanoid that hates all forms of life. It enjoys following [[adventurer]]s around and telling them what they can and cannot do, but will take bribes of at least 500 gold pieces.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dungeon master WD 24.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #25==&lt;br /&gt;
&#039;&#039;&#039;Dream Demon:&#039;&#039;&#039; A [[demon]] whose natural form is that of a small black [[skeleton]] with large, beautiful butterfly wings. Besides other magical abilities, it can use a powerful illusion to appear as any creature of less than human size. A dream demon may sometimes be given to a high level chaotic evil [[illusionist]] as a [[familiar]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;dream demon WD 25.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Incubus]]:&#039;&#039;&#039; The male counterpart to the [[succubus]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;incubus WD 25.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brain Sucker:&#039;&#039;&#039; A brain trailing a spinal cord that attempts to take over the mind of a victim and feeds on its [[Intelligence]]. One of the few post-&#039;&#039;Folio&#039;&#039; / issue #13 critters to get any traction, here as the [[Intellect Devourer]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;brain sucker WD 25.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Guardian:&#039;&#039;&#039; This generically named variant of the necrophidius (issue #7) is used to guard its creator&#039;s property. The guardian&#039;s spirit is able to leave its body and animate its petrified victims, one at a time, and can [[regeneration|regenerate]] while in its own body.&lt;br /&gt;
&amp;lt;gallery&amp;gt;guardian WD 25.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #26==&lt;br /&gt;
&#039;&#039;&#039;Shadow Goblins:&#039;&#039;&#039; Small black-skinned humanoids thought to be a cross between [[drow]] and [[kobold]]s. They live underground and can use both weapons and [[magic|spells]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;shadow goblin WD 26.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asrai:&#039;&#039;&#039; Beautiful female water spirits.&lt;br /&gt;
&amp;lt;gallery&amp;gt;asrai WD 26.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest Giant:&#039;&#039;&#039; A forest dwelling [[giant]] that can use [[druid]] spells.&lt;br /&gt;
&amp;lt;gallery&amp;gt;forest giant WD 26.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Winter Kobolds:&#039;&#039;&#039; Kobolds that live in the cold northern wastes, more powerful than normal kobolds and immune to cold-based attacks. [[Amitok]]a may be the Dragon Magazine riposte.&lt;br /&gt;
&amp;lt;gallery&amp;gt;winter kobold WD 26.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #27==&lt;br /&gt;
&#039;&#039;&#039;Spikehead:&#039;&#039;&#039; A brutish apelike beast with a big horn sticking out of its forehead that it uses to gore opponents. Likely inspired either by the Orangopoid from [[Flash Gordon]] or the Mugato from [[Star Trek]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;spikehead WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wirrn:&#039;&#039;&#039; A huge maggotlike creature that attempts to insert its tailspike in a victim and lay eggs inside its body. Yes, like the Assassin Bug and a good number of other Fiend Folio monsters.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wirrn WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Greenmen:&#039;&#039;&#039; Based on the Tharks from [[Edgar Rice Burroughs]]&#039; &#039;&#039;Barsoom&#039;&#039; series, the Greenmen are large, green-skinned warriors with four arms. They are a tribal society and skilled in the use of weapons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;greenman WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Ape:&#039;&#039;&#039; Based on the White Apes also created by Burroughs, these hairless, white-skinned, four-armed simian beasts have brute strength and low intelligence, and a taste for human flesh. The White Apes and Greenmen often clash over territory as they both prefer to lair in ruined cities.&lt;br /&gt;
&amp;lt;gallery&amp;gt;white ape WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cold Beast:&#039;&#039;&#039; A feline creature resembling a lion with white fur that can unleash a cone of cold from its gemstone eyes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cold beast WD 27.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #28==&lt;br /&gt;
The woodland issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whispering Tongues:&#039;&#039;&#039; Plants found in forests that serve as the eyes and ears of other woodland denizens. They telepathically alert their owners to the presence of intruders within the forest, though the plants themselves do not engage in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Driver Ants:&#039;&#039;&#039; Normal ants that form an &amp;quot;army&amp;quot; and go on the march for food. A typical column consists of about 20 million ants and are treated as a single monster. These ants are easily avoidable by most creatures, but pose a serious threat if attacked or if a creature is unable to move out of their way. &lt;br /&gt;
&amp;lt;gallery&amp;gt;whispering tongue driver ant WD 28.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birch Spirit:&#039;&#039;&#039; The [[banshee]] of a murdered [[dryad]] rather than of ex-elf.&lt;br /&gt;
&amp;lt;gallery&amp;gt;birch spirit WD 28.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chameliads:&#039;&#039;&#039; Forest dwelling tribal humanoids that can alter their colour to match their surroundings, making them harder to detect.&lt;br /&gt;
&amp;lt;gallery&amp;gt;chameliad WD 28.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black Unicorn:&#039;&#039;&#039; A jet black [[unicorn]] that can paralyze opponents with its horn and is immune to all [[magic]]al attacks. Black unicorns are of good [[alignment]] despite their sinister appearance.&lt;br /&gt;
&amp;lt;gallery&amp;gt;black unicorn WD 28.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #29==&lt;br /&gt;
&#039;&#039;&#039;Giant Sandcrab:&#039;&#039;&#039; A giant crab that dwells in sandy deserts. It is an ambush predator that captures prey by hiding beneath the sand along caravan routes or near cities.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant sandcrab WD 29.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anubi:&#039;&#039;&#039; Desert dwelling canine humanoids with heads resembling those of jackals. They are highly intelligent and may be good or evil, while some can even use [[magic]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;anubi WD 29.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shim-Shari:&#039;&#039;&#039; Headless humanoids made entirely of sand. They can be created in a manner similar to [[golem]]s and can be ordered to follow basic instructions such as attacking or guarding.&lt;br /&gt;
&amp;lt;gallery&amp;gt;shim-shari WD 29.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Argorian Wormkin:&#039;&#039;&#039; Small wormlike creatures measuring a foot in length. They attack with a venomous bite that temporarily incapacitates a victim with violent, retching nausea. Wounding a wormkin without killing it will cause it to split into two fully formed wormkins.&lt;br /&gt;
&amp;lt;gallery&amp;gt;argorian wormkin WD 29.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #30==&lt;br /&gt;
&#039;&#039;&#039;Stirge Demon:&#039;&#039;&#039; A [[demon]] that drains blood by penetrating a victim&#039;s flesh with its talons, and can also summon a horde of [[stirge]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;stirge demon WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Weresnake]]:&#039;&#039;&#039; A lycanthrope that can transform into a hybrid creature having the torso, arms and head of a scaled and fanged human with the lower body of a serpent.&lt;br /&gt;
&amp;lt;gallery&amp;gt;weresnake WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muryans:&#039;&#039;&#039; A subterranean insectoid race that resemble human-sized ants that walk upright and can wield weapons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;muryan WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sprite Knight:&#039;&#039;&#039; A [[sprite]] warrior who serves as a defender of his people and their forest realm.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sprite knight WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire Wolf:&#039;&#039;&#039; The [[undead]] spirit of a [[worg]] that was killed by a [[vampire]], often serving the vampire as a pet.&lt;br /&gt;
&amp;lt;gallery&amp;gt;vampire wolf WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minidrag:&#039;&#039;&#039; A small [[dragon|draconic]] scavenger found in the company of predatory beasts, feeding on the scraps they leave behind. It can fly and use a breath weapon of lethal poison.&lt;br /&gt;
&amp;lt;gallery&amp;gt;minidrag WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #31==&lt;br /&gt;
&#039;&#039;&#039;Daoine Sidhe:&#039;&#039;&#039; A race of magical [[fey]] beings similar to [[elves]] but are taller, have unearthly beauty, and are inherently [[psionics|psionic]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;daoine sidhe WD 31.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leanan-Sidhe:&#039;&#039;&#039; Female [[vampire]]s belonging to the [[fey]] race, thus they are not [[undead]], cannot be turned by [[cleric]]s, and are unaffected by sunlight.&lt;br /&gt;
&amp;lt;gallery&amp;gt;leanan-sidhe WD 31.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lorelei Willow:&#039;&#039;&#039; A carnivorous willow tree that lures its victims by imitating the speech of intelligent beings.&lt;br /&gt;
&amp;lt;gallery&amp;gt;lorelei willow WD 31.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dendridi:&#039;&#039;&#039; A race of forest [[gnome]]s having a close affinity with plantlife.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dendridi WD 31.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #32==&lt;br /&gt;
&#039;&#039;&#039;Greater Raven:&#039;&#039;&#039; An intelligent raven that can speak additional languages and will often work as a spy or messenger in return for gold or gems.&lt;br /&gt;
&amp;lt;gallery&amp;gt;greater raven WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nightlings:&#039;&#039;&#039; Tiny reptilian [[humanoid]]s that live in caves. They come out at night to carry out raids using giant bats as aerial mounts.&lt;br /&gt;
&amp;lt;gallery&amp;gt;nightling WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qothe:&#039;&#039;&#039; A blob of white protoplasm with three eyes, a mouth, and a set of four pincers. They move about by bouncing, and though they prefer to eat fish and crustaceans, they will attack &amp;quot;[[adventurer|anything that bleeds]]&amp;quot;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;qothe WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wyrmlet:&#039;&#039;&#039; A coin-shaped creature with a round flat body, a pair of arms and legs, a rudimentary face on each side, and a ring of suckers around the rim of its body. They use these suckers to attach themselves to other wyrmlets to form a &amp;quot;wyrmling&amp;quot;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wyrmlet WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mara:&#039;&#039;&#039; An evil race of small, winged [[humanoid]]s that live in subterranean caves.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mara WD 32.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #33==&lt;br /&gt;
The theme of the month is Psionics and, accordingly, reading any of this nonsense &#039;&#039;will&#039;&#039; damage your brain.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psitan:&#039;&#039;&#039; A race of physically weak but [[psionics|psionically]] powerful [[humanoid]]s, the result of genetic experimentation performed by [[mind flayer]]s on [[human]]s with the unsuccessful goal of creating a race of thralls.&lt;br /&gt;
&amp;lt;gallery&amp;gt;psitan WD 33.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psi-Mule:&#039;&#039;&#039; A mule. With psionic ability. It also has a taste for human flesh because of course it does.&lt;br /&gt;
&amp;lt;gallery&amp;gt;psi-mule WD 33.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Mole:&#039;&#039;&#039; Not just a mole, a giant mole. It also has psionic ability, because why not.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant mole WD 33.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zytra (Lord of the Mind Flayers):&#039;&#039;&#039; The [[demon]] prince of [[illithid]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;illithid WD 30.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grimp:&#039;&#039;&#039; A small winged creature resembling a cross between an [[imp]] and a [[gargoyle]] that can use weapons and (sigh) psionics.&lt;br /&gt;
&amp;lt;gallery&amp;gt;grimp WD 33.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #34==&lt;br /&gt;
The dead rise agaaaiiin! ... or not. Excepting the Rusalka who&#039;ll rise up in the game &#039;&#039;Quest for Glory IV&#039;&#039; and (a decade later) 3.x. Thank Wolfgang Baur for that, that central European mad lad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Morbe:&#039;&#039;&#039; A [[vampire|vampiric]] [[human]] that drains [[Constitution]]. It is not truly [[undead]] but exists in a kind of [[zombie|zombified]] state, thought to be the result of a rare incurable disease. Probably inspired by Marvel Comics&#039; Morbius the Living Vampire.&lt;br /&gt;
&amp;lt;gallery&amp;gt;morbe WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Unborn:&#039;&#039;&#039; The souls of young children who died under evil circumstances and have become unwilling servants of darkness, tasked by the [[demon]]ic powers to send other departed souls to the [[Abyss]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;unborn WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Rusalka]]:&#039;&#039;&#039; The undead spirit of a [[alignment|chaotic evil]] female [[mage]] who died by drowning. It attacks using claws, a kiss of death, or by grappling swimmers and drowning them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;rusalka WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wraith-Warrior:&#039;&#039;&#039; An undead [[warrior]] that radiates a zone of weakness and can inject a cold venom when it strikes with its [[sword]]. When this venom reaches the victim&#039;s brain he will die and rise again as a wraith-warrior. &lt;br /&gt;
&amp;lt;gallery&amp;gt;wraith-warrior WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goldfinger:&#039;&#039;&#039; A zombie with gold plates on its fingertips that inflict electric shock damage. These undead are created through the combined effort of a mage and an [[alchemist]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;goldfinger WD 34.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #35==&lt;br /&gt;
&#039;&#039;&#039;Spidron:&#039;&#039;&#039; A shapeless green liquid of genius [[intelligence]] and evil [[alignment]], motivated by a love of wealth and the need to dominate others. It can maintain a [[humanoid]] shape by periodically returning to a special magical cabinet that it keeps hidden, much like a [[vampire]] and its coffin. While in such a form it wears a hooded robe to conceal its true nature. This [[monster]] was inspired by the villain Spidron from the 1970s science-fiction television series &#039;&#039;The Tomorrow People&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;spidron WD 35.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beggar-Louse:&#039;&#039;&#039; An insect that attacks using pincers and a ranged acid spit.&lt;br /&gt;
&amp;lt;gallery&amp;gt;beggar-louse WD 35.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Bat:&#039;&#039;&#039; A bat that radiates darkness.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dark bat WD 35.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Undead Rats:&#039;&#039;&#039; Animated [[skeleton|skeletal]] and [[zombie]] rats.&lt;br /&gt;
&amp;lt;gallery&amp;gt;undead rat WD 35.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #36==&lt;br /&gt;
&#039;&#039;&#039;Loculi:&#039;&#039;&#039; A race of intelligent reptilians that resemble ankylosaurs with six limbs (four legs and two arms that can wield weapons). This was the only [[monster]] featured in this Fiend Factory installment.&lt;br /&gt;
&amp;lt;gallery&amp;gt;loculi WD 36.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #37==&lt;br /&gt;
&#039;&#039;&#039;Weed-Delvers:&#039;&#039;&#039; A race of intelligent cephalopods (octopus and squid family).&lt;br /&gt;
&amp;lt;gallery&amp;gt;weed-delver WD 37.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crestcat:&#039;&#039;&#039; A large, intelligent, tigerlike feline that can alter its skin like a chameleon, making it harder to detect when attacking. They have a [[warrior]] ethos and consider it a noble goal to die in battle against a worthy opponent. Their name is derived from the purple crest of fur around their necks.&lt;br /&gt;
&amp;lt;gallery&amp;gt;crestcat WD 37.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Javukchari:&#039;&#039;&#039; A race of vulture-men.&lt;br /&gt;
&amp;lt;gallery&amp;gt;javukchari WD 37.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Antmen:&#039;&#039;&#039; As the name implies, a race of [[humanoid]]s with the heads of ants.&lt;br /&gt;
&amp;lt;gallery&amp;gt;antman WD 37.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #38==&lt;br /&gt;
It&#039;s Celtic fey time. With four (4) overlaps against the contemporaneous (1983) Monster Manual II. Chances of coincidence are very very slim indeed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwyllion:&#039;&#039;&#039; [[Fey]] beings who inhabit lonely mountains. If spoken to they will impart information in the form of riddles.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gwyllion WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Boggle|Bogle]]:&#039;&#039;&#039; A small [[humanoid]] related to the [[goblin]]. Although they are evil they prefer inflicting harm on liars and murderers with vicious claw attacks.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bogle WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Redcap]]:&#039;&#039;&#039; A large [[ogre|ogrish]] humanoid that is impervious to normal weapons. They inhabit ruined [[castle]]s, wield pikes and halberds in combat, and have the habit of soaking their caps in human blood. Legends say these creatures were created by [[wizard]]s to serve as guards. &lt;br /&gt;
&amp;lt;gallery&amp;gt;redcap WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bean-Nighe:&#039;&#039;&#039; The [[undead]] spirits of women who died in childbirth. They haunt lonely streams and serve as death portents by washing the bloodstained garments of those about to die.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bean-nighe WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fay Stirge:&#039;&#039;&#039; A female fey [[vampire]], basically a variant of the Leanan-Sidhe from issue #31. They can polymorph from a beautiful woman into a human-sized stirge and may be turned by [[cleric]]s. &lt;br /&gt;
&amp;lt;gallery&amp;gt;fay stirge WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Spriggan]]:&#039;&#039;&#039; A small goblinlike humanoid that can grow up to ten feet tall with a corresponding increase in damage per attack. Yes this is the same guy as in &#039;&#039;Dragon&#039;&#039; 59 twelve months earlier, but with different stats which TSR will be ignoring.&lt;br /&gt;
&amp;lt;gallery&amp;gt;spriggan WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Duergar]]:&#039;&#039;&#039; Evil [[dwarf|dwarves]] that can cast powerful [[illusionist|illusion spells]]. Once more, not Gygax&#039;s. &lt;br /&gt;
&amp;lt;gallery&amp;gt;duergar WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Pooka|Phooka]]:&#039;&#039;&#039; A mischievous shapeshifting creature that can take a variety of animal forms. It will entice a victim to get on its back and ride it, at which point the phooka will take off on a wild gallop, eventually dumping the unfortunate rider in an inconvenient place of its own choosing.&lt;br /&gt;
&amp;lt;gallery&amp;gt;phooka WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Black [[Annis]]:&#039;&#039;&#039; A cannibalistic, [[magic]]-using [[hag]] that serves the Goddess of Winter. Sigh.&lt;br /&gt;
&amp;lt;gallery&amp;gt;black annis WD 38.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #39==&lt;br /&gt;
Part 1 of a 4-part series featuring deities of various nonhuman races. These races are drawn from the [[Fiend Folio]] except where reference is made to an issue of [[White Dwarf]]. Watch and learn as &#039;&#039;every&#039;&#039; suggestion here is &#039;&#039;totally ignored&#039;&#039; in TSR canon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;K&#039;ooriall:&#039;&#039;&#039; God of the [[aarakocra]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;k&#039;ooriall WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dar-Marn-Camac:&#039;&#039;&#039; God of the bodachs (from issue #17).&lt;br /&gt;
&amp;lt;gallery&amp;gt;dar-marn-camac WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ggorulluzg:&#039;&#039;&#039; God of the [[bullywug]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ggorulluzg WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;T&#039;Ka-Boolk&#039;na:&#039;&#039;&#039; God of the [[Crab Folk|crabmen]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;t&#039;ka-boolk&#039;na WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Muadaar Ul-Shaha:&#039;&#039;&#039; God of the desert raiders (from issue #12).&lt;br /&gt;
&amp;lt;gallery&amp;gt;muadaar ul-shaha WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phraarkilloorm:&#039;&#039;&#039; God of the [[Dire Corby|dire corbies]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;phraarkilloorm WD 39.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #40==&lt;br /&gt;
Part 2 of a 4-part series featuring deities of various nonhuman races. These races are drawn from the [[Fiend Folio]] except where reference is made to an issue of [[White Dwarf]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hrussiall&#039;k:&#039;&#039;&#039; God of the [[firenewt]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;hrussiall&#039;k WD 40.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ssrrpt&#039;ck:&#039;&#039;&#039; God of the flymen (from issue #23).&lt;br /&gt;
&amp;lt;gallery&amp;gt;ssrrpt&#039;ck WD 40.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swulljagoor:&#039;&#039;&#039; God of the frog folk (from issue #20).&lt;br /&gt;
&amp;lt;gallery&amp;gt;swulljagoor WD 40.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #41==&lt;br /&gt;
Part 3 of a 4-part series featuring deities of various nonhuman races. These races are drawn from the [[Fiend Folio]] except where reference is made to an issue of [[White Dwarf]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kraada:&#039;&#039;&#039; God of the frostmen.&lt;br /&gt;
&amp;lt;gallery&amp;gt;kraada WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zrunta Mountainheart:&#039;&#039;&#039; God of the [[Mountain Giant]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;zrunta mountainheart WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carratriatuh:&#039;&#039;&#039; God of the greenmen (from issue #27).&lt;br /&gt;
&amp;lt;gallery&amp;gt;carratriatuh WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Klagg:&#039;&#039;&#039; God of the [[grimlock]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;klagg WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halnass&#039;&#039;&#039; and &#039;&#039;&#039;Quorggg&#039;&#039;&#039; (sic): Gods of the lava children.&lt;br /&gt;
&amp;lt;gallery&amp;gt;halnass and quorggg WD 41.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #42==&lt;br /&gt;
Part 4 of a 4-part series featuring deities of various nonhuman races. These races are drawn from the [[Fiend Folio]] except where reference is made to an issue of [[White Dwarf]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firffuffl&#039;nnb:&#039;&#039;&#039; God of the [[norker]]s, after the writer sneezed out a quarter kilo of cocaine.&lt;br /&gt;
&amp;lt;gallery&amp;gt;firffuffl&#039;nnb WD 42.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ullathimon:&#039;&#039;&#039; God of the [[skulk]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ullathimon WD 42.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranssass Rockshaper:&#039;&#039;&#039; [[Gnome|Gnomish]] god of mines, caves and underground exploration worshipped by [[Svirfneblin]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ranssass rocksharper WD 42.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kr&#039;tollomc:&#039;&#039;&#039; God of the winter kobolds (from issue #26). Generally believed to be an aspect or spawn of [[Kurtulmak]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A&#039;Gallamiull:&#039;&#039;&#039; God of the &amp;lt;strike&amp;gt;svart&amp;lt;/strike&amp;gt;xvarts. Nice try! Gygax, again, ignored the &#039;&#039;WD&#039;&#039; bid to wrest the canon back, raising up Raxivort for this race instead in his [[Greyhawk]] box.&lt;br /&gt;
&amp;lt;gallery&amp;gt;a&#039;gallamiull WD 42.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #43==&lt;br /&gt;
&#039;&#039;&#039;Bug-Riders:&#039;&#039;&#039; Humans with insect traits that train and ride giant bugs of various kinds.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bug-rider WD 43.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lich-King:&#039;&#039;&#039; An ultra-powerful [[Lich]] that rides around on a [[nightmare]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;lich-king WD 43.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Vanith-Vadiren]]:&#039;&#039;&#039; Celestial [[elves]] who live in [[Bytopia]] and serve as its defenders.&lt;br /&gt;
&amp;lt;gallery&amp;gt;vanith-vadiren WD 43.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #44==&lt;br /&gt;
Redundant and derivative humanoids here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wodennian:&#039;&#039;&#039; Lizardfolk with big swollen brains.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wodennian WD 44.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blackling:&#039;&#039;&#039; Evil [[halfling]]s with pitch black skin that live in the Underdark. [[Drow]]lings, then.&lt;br /&gt;
&amp;lt;gallery&amp;gt;blackling WD 44.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wohk:&#039;&#039;&#039; Three foot tall humanoids with four arms and a single eye that emanates light. Non-reflective black objects are invisible to them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;wohk WD 44.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yelg&#039;&#039;&#039;: Orcs that are afraid of water and become sluggish and passive at temperatures below freezing. Taken from Norman Powell&#039;s &#039;&#039;The Forgotten Kingdom&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;yelg WD 44.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #45==&lt;br /&gt;
&#039;&#039;This race is already run&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Get off your horse, get on this train&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;Hey-a, hey-a, oh&#039;&#039; -- Tears for Fears, &#039;&#039;Elemental&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sand Demon:&#039;&#039;&#039; Elemental from the Plane of Dust.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sand demon WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Tongue:&#039;&#039;&#039; Lesser fire elemental.&lt;br /&gt;
&amp;lt;gallery&amp;gt;fire tongue WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Servant of the Flame:&#039;&#039;&#039; Monkey-like fire elemental.&lt;br /&gt;
&amp;lt;gallery&amp;gt;servant of the flame WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dust Elemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;dust elemental WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heat Elemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;heat elemental WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice Elemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;ice elemental WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vapour Elemental&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;vapour elemental WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #46==&lt;br /&gt;
The arboreal issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ivyix:&#039;&#039;&#039; Humanoid plant creatures made from poison ivy.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ivyix WD 46.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crimson Carpet:&#039;&#039;&#039; Red moss that makes people suffer from deadly illusions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acrophid:&#039;&#039;&#039; Mobile carnivorous plants that communicate to each other through rattling noises.&lt;br /&gt;
&amp;lt;gallery&amp;gt;acrophid WD 46.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puffball Plant:&#039;&#039;&#039; A fungus that looks like a boulder and explodes in a cloud of poisonous spores.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vily:&#039;&#039;&#039; Female wood spirit with invisible wings.&lt;br /&gt;
&amp;lt;gallery&amp;gt;vily WD 46.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dame Verte:&#039;&#039;&#039; Ethereal female elves dedicated to protecting woodlands.&lt;br /&gt;
&amp;lt;gallery&amp;gt;dame verte WD 46.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #47==&lt;br /&gt;
[[File:fiend factory WD 47.jpg|thumb|500px]]&lt;br /&gt;
&#039;&#039;&#039;Diabolo:&#039;&#039;&#039; Relatives of kobolds that are natural magic-users.&lt;br /&gt;
&amp;lt;gallery&amp;gt;diabolo WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trollkin:&#039;&#039;&#039; Cross between a brownie and a troll.&lt;br /&gt;
&amp;lt;gallery&amp;gt;trollkin WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trist:&#039;&#039;&#039; Floating heads with tree roots for hair that feed on evil and hatred.&lt;br /&gt;
&amp;lt;gallery&amp;gt;trist WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Krowk:&#039;&#039;&#039; Crow demons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;krowk WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gromit:&#039;&#039;&#039; weird three-legged ball-shaped thing.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gromit WD 47.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #48==&lt;br /&gt;
This issue converts [[Runequest]] demons from White Dwarf #44-46 to AD&amp;amp;D.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gremlin&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;gremlin WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sraim&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;sraim WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B&#039;krath&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;b&#039;krath WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rult&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;rult WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Storm Demon&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;storm demon WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stalker&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;stalker WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Porphyr&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;porphyr WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Amorph&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;amorph WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pazuzu&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;pazuzu WD 48.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akresh:&#039;&#039;&#039; The demon lord of invincibility.&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #49==&lt;br /&gt;
&#039;&#039;&#039;Skullcatcher:&#039;&#039;&#039; Spider that drops onto its prey from above.&lt;br /&gt;
&amp;lt;gallery&amp;gt;skullcatcher WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Praying Mantis:&#039;&#039;&#039; Exactly what it says on the tin.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant praying mantis WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drainwing:&#039;&#039;&#039; Butterflies that are immune to magic and drain experience points.&lt;br /&gt;
&amp;lt;gallery&amp;gt;drainwing WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Moth:&#039;&#039;&#039; Has an ultrasonic screech. Attacks light sources.&lt;br /&gt;
&amp;lt;gallery&amp;gt;giant moth WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Beetle:&#039;&#039;&#039; Big shaggy crab-like creature that secretes a soporific pheromone. Taken from [[John Norman]]&#039;s &#039;&#039;The Priest Kings of [[Gor (John Norman)|Gor]]&#039;&#039;.&lt;br /&gt;
&amp;lt;gallery&amp;gt;golden beetle WD 49.png&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #50==&lt;br /&gt;
This april fools issue gave AD&amp;amp;D and [[Runequest]] stats to various mascots and comic protagonists of White Dwarf.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The White Dwarf&#039;&#039;&#039;: The front page mascot first added in issue #39.&lt;br /&gt;
&amp;lt;gallery&amp;gt;the white dwarf WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gobbledigook&#039;&#039;&#039;: The goblin/snotling protagonist of a comic introduced in issue #47.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gobbledigook WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ian Livingstone&#039;&#039;&#039;: Then editor-in-chief of White Dwarf.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ian livingstone WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thrud the Barbarian&#039;&#039;&#039;: Another comic protagonist.&lt;br /&gt;
&amp;lt;gallery&amp;gt;thrud the barbarian WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Griselda and Wolfhead&#039;&#039;&#039;: NPCs from &#039;&#039;The Big Rubble&#039;&#039;, a Runequest scenario pack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;griselda and wolfhead WD 50.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agaroth the Unwashed&#039;&#039;&#039;: A filthy Half-Orc Fighter with a lack of hygiene and a taste for infants who appeared in advertisements for Games Workshop mail orders.&lt;br /&gt;
&amp;lt;gallery&amp;gt;agaroth WD 45.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ugbash Facesplitter&#039;&#039;&#039;: Another chaos warrior who advertised GW mail orders.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ugbash WD 43.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #51==&lt;br /&gt;
[[File:fiend factory WD 51.jpg|thumb|500px]]&lt;br /&gt;
This issue features creatures from Julian May&#039;s &#039;&#039;Saga of Pliocene Exile&#039;&#039; book series&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Firvulag&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;firvulag WD 51.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tanu&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;tanu WD 51.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Howler&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;howler WD 51.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #52==&lt;br /&gt;
&#039;&#039;&#039;Spider Dragon&#039;&#039;&#039;: A two-foot tall dragon with chameleon skin and acid breath.&lt;br /&gt;
&amp;lt;gallery&amp;gt;spider dragon WD 52.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Whippersnapper&#039;&#039;&#039;: A goblin with razor-sharp teeth and tentacles for arms.&lt;br /&gt;
&amp;lt;gallery&amp;gt;whippersnapper WD 52.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marsh-Wiggle&#039;&#039;&#039;: Swamp-dwelling humanoids with duck feet. From [[C.S. Lewis]]&#039; &#039;&#039;The Silver Chair&#039;&#039;. The [[Creature Catalog]] will propose its own marshwiggle, the Sind swamphobbit.&lt;br /&gt;
&amp;lt;gallery&amp;gt;marsh-wiggle WD 52.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grey Dominator&#039;&#039;&#039;: Evil grey-skinned humans who love to enslave and torture others.&lt;br /&gt;
&amp;lt;gallery&amp;gt;grey dominator WD 52.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #53==&lt;br /&gt;
&#039;&#039;&#039;Wood Skeleton&#039;&#039;&#039;: The undead form of Mandrake People (from &#039;&#039;WD #18&#039;&#039;).&lt;br /&gt;
&amp;lt;gallery&amp;gt;wood skeleton WD 53.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plentyn Nos&#039;&#039;&#039;: Bald, grey-skinned, humanoid cave-dwellers who love silver.&lt;br /&gt;
&amp;lt;gallery&amp;gt;plentyn nos WD 53.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zwergind&#039;&#039;&#039;: A cross-breed of dwarf and kobold.&lt;br /&gt;
&amp;lt;gallery&amp;gt;zwergind WD 53.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gremkin&#039;&#039;&#039;: Imp-like creatures that come in Black, Red and Green varieties.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gremkin WD 53.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #54==&lt;br /&gt;
&#039;&#039;&#039;Surrogate&#039;&#039;&#039;: An invisible, [[What|incorporeal golem]] that can only interact with the world by inhabiting a suit of armor.&lt;br /&gt;
&amp;lt;gallery&amp;gt;surrogate WD 54.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapeling&#039;&#039;&#039;: A race of invisible humans with a 50% chance for nonmagic attacks to phase right through them.&lt;br /&gt;
&amp;lt;gallery&amp;gt;shapeling WD 54.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #55==&lt;br /&gt;
This issue introduces the &#039;&#039;&#039;Procreators of Eternity&#039;&#039;&#039;, a pantheon of gods worshipped by the Shapelings from last issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Prime Technician&#039;&#039;&#039;: God of knowledge, science and craftwork.&lt;br /&gt;
&amp;lt;gallery&amp;gt;prime technician WD 55.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Champion&#039;&#039;&#039;: God of courage, battle and martial skill.&lt;br /&gt;
&amp;lt;gallery&amp;gt;champion WD 55.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The High Overlord&#039;&#039;&#039;: Leader of the Procreators and arbitrator of destiny.&lt;br /&gt;
&amp;lt;gallery&amp;gt;high overlord WD 55.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The All-Loving&#039;&#039;&#039;: Goddess of benevolence.&lt;br /&gt;
&amp;lt;gallery&amp;gt;all-loving WD 55.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #56==&lt;br /&gt;
[[File:fiend factory WD 56.jpg|thumb|500px]]&lt;br /&gt;
&#039;&#039;&#039;Rok-or&#039;&#039;&#039;: Beefy earth elemental that can phase through rock, is immune to fire and can destroy armor and shields with its claws. Any type of rock that is thrown at it is absorbed into its body and gives it more HP. It can also regen by phasing into rock and staying there.&lt;br /&gt;
&amp;lt;gallery&amp;gt;rok-or WD 56.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magmite&#039;&#039;&#039;: Arthropodic fire elemental. Immune to all spells, nonmagic weapons and poison. Cold spells slow them down but don&#039;t hurt them. Their heat is so intense that anyone in a five foot radius has -2 to hit and take 1 damage every two rounds. Any nonmagic armor or weapons melt upon touching it.&lt;br /&gt;
&amp;lt;gallery&amp;gt;magmite WD 56.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ice [[Mephit]]&#039;&#039;&#039;: Has a chill aura that drains strength.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ice mephit WD 56.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind Shadow&#039;&#039;&#039;: Bat-like fiends that possess both living and dead creatures.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mind shadow WD 56.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #57==&lt;br /&gt;
All the creatures in this issue are from Robert Silverberg&#039;s &#039;&#039;Majipoor Chronicles&#039;&#039; book series.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sea Dragon&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;sea dragon WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forest-Brethren&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;forest-brethren WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metamorph&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;metamorph WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skandar&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;skandar WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vroon&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;vroon WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hjort&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;hjort WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghayrog&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;ghayrog WD 57.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #58==&lt;br /&gt;
These creatures come from [[Jack Vance]]&#039;s short story &#039;&#039;Liane the Wayfarer&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archveult&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;archveult WD 58.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pelgrane&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;pelgrane WD 58.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deodand&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;deodand WD 58.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chun&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;gallery&amp;gt;chun WD 58.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #59==&lt;br /&gt;
&#039;&#039;&#039;Reaver&#039;&#039;&#039;: Six Reavers were created by [[Orcus]] by putting the souls of his most devout human clerics in bodies wrought from the material of the [[Negative Energy Plane]]. Their job is to hunt down and destroy the [[Death Knight]]s of his enemy [[Demogorgon]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;reaver WD 59.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #60==&lt;br /&gt;
&#039;&#039;&#039;Bush Cat:&#039;&#039;&#039; A magical predatory cat with a particular taste for the flesh of small humanoids such as [[gnome]]s, [[goblin]]s, [[halfling]]s and [[kobold]]s.&lt;br /&gt;
&amp;lt;gallery&amp;gt;bush cat WD 60.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tunnel Crawler:&#039;&#039;&#039; A peaceful race of [[Underdark]]-dwelling bibliophiliac creatures that look like a [[lamia]] growing out of the neck-slot of a giant turtle, [[centaur]] style.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
tunnel crawler WD 60 1.jpg&lt;br /&gt;
tunnel crawler WD 60 2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blood Spore:&#039;&#039;&#039; A parasitic fungus that disguises itself as a gemstone to attract prey.&lt;br /&gt;
&amp;lt;gallery&amp;gt;blood spore WD 60.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Helghost:&#039;&#039;&#039; The [[lich]]-like [[wraith]] spawned from the spirit of a truly evil [[wizard]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;helghost WD 60.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #61==&lt;br /&gt;
BUGS BUGS BUGS! YAAGGH&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armbane Bug&#039;&#039;&#039;: A 2-inch long black bug with pincers that spreads disease with its bite&lt;br /&gt;
&amp;lt;gallery&amp;gt;bug WD 61.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Buzzbug&#039;&#039;&#039;: Makes a very annoying buzzing sound that only the person closest to it can hear. Distracted victims can only attack the bug and other opponent&#039;s attacks against them are +4 and ignore dex and shield AC bonuses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stinger&#039;&#039;&#039;: Injects poison that knocks you unconscious, then burrows its way through your body, dealing 1 damage per turn, until you die Then it lays its eggs inside you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milead Bug&#039;&#039;&#039;: Harmless bioluminescent bugs that are easily mistaken for lanterns or [[Will-o-Wisp]]s.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gnaw Bug&#039;&#039;&#039;: Eats through equipment made of cloth and leather.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Giant Mosquito&#039;&#039;&#039;: Almost identical to the armbane bug.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Igni Beetle&#039;&#039;&#039;: It eats ashes and moves towards the nearest source of heat. Its underbelly acts as a strike-anywhere match which it uses to ignite flammable materials.&lt;br /&gt;
&amp;lt;gallery&amp;gt;igni beetle WD 61.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Flame Beetle&#039;&#039;&#039;: Beetles that reproduce by setting themselves on fire.&lt;br /&gt;
&amp;lt;gallery&amp;gt;flame beetle WD 61.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caraxe&#039;&#039;&#039;: (plural Caraxi) 2-foot long bugs that spray a skunk-like scent that attracts wandering monsters.&lt;br /&gt;
&amp;lt;gallery&amp;gt;caraxe WD 61.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #62==&lt;br /&gt;
These monsters are presented as creations of an archdruid living on a river island in the middle of a pine forest.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nyim O Caber&#039;&#039;&#039;: Pine tree spirits that [[Troll|are weak to fire and regenerate]]. They regenerate more quickly if they are touching a pine tree.&lt;br /&gt;
&amp;lt;gallery&amp;gt;nyim o caber WD 62.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sodger O Caber&#039;&#039;&#039;: A stronger form of Nyim on horseback.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sodger o caber WD 62.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mandryna, Quean O Caber&#039;&#039;&#039;: The leader of the pine spirits after the death of the archdruid.&lt;br /&gt;
&amp;lt;gallery&amp;gt;mandryna WD 62.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #63==&lt;br /&gt;
&#039;&#039;&#039;The White Hart&#039;&#039;&#039;: A nature spirit in the form of a white stag that appears when a herd of red deer is being preyed upon by humanoids. It is immune to spells and wears a golden collar gifted to it by [[Silvanus]], the Celtic god of nature.&lt;br /&gt;
&amp;lt;gallery&amp;gt;white hart WD 63.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gwillion&#039;&#039;&#039;: 4-foot tall humanoids who can transform into goats. Resistant to silver but weak to cold iron. Because the editors hadn&#039;t read issue #38 in their own magazine.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cramesha&#039;&#039;&#039;: 7-foot tall hairy three-armed primitive humanoids. They must sacrifice a human female to their god every full moon.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cramesha WD 63.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zirosownee&#039;&#039;&#039;: A giant two-headed eagle that can control the weather within 50 miles of its lair.&lt;br /&gt;
&amp;lt;gallery&amp;gt;zirosownee WD 63.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #64==&lt;br /&gt;
The desert issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sand [[Golem]]&#039;&#039;&#039;: Yeah we already had the Shim-Shari but this one&#039;s creators remembered to add a head. It creates a sandstorm to ambush opponents and is immune to nonmagic weapons.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sand golem WD 64.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Desert [[Orc]]&#039;&#039;&#039;: The biggest difference from regular orcs is that they can cast &#039;&#039;confuse&#039;&#039; twice per day.&lt;br /&gt;
&amp;lt;gallery&amp;gt;desert orc WD 64.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cactus Cat&#039;&#039;&#039;: Ocelot-sized cat with bony spurs on on its forearms that it uses to cut through the skin of cacti to drink their water.&lt;br /&gt;
&amp;lt;gallery&amp;gt;cactus cat WD 64.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sand Sniper&#039;&#039;&#039;: Also known as the Buras. A giant squid that hides beneath the sand to ambush prey.&lt;br /&gt;
&amp;lt;gallery&amp;gt;sand sniper WD 64.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #65==&lt;br /&gt;
&#039;&#039;&#039;Noegyth Nibin&#039;&#039;&#039;: The petty-dwarves mentioned in [[Tolkien]]&#039;s [[Silmarillion]]. Stats are given for nine Noegyth Nibin NPCs for use in an encounter.&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
drurm WD 65.jpg&lt;br /&gt;
rhim WD 65.jpg&lt;br /&gt;
fjor WD 65.jpg&lt;br /&gt;
rorven WD 65.jpg&lt;br /&gt;
groten WD 65.jpg&lt;br /&gt;
traun WD 65.jpg&lt;br /&gt;
vurn WD 65.jpg&lt;br /&gt;
gruthe WD 65.jpg&lt;br /&gt;
yera WD 65.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #66==&lt;br /&gt;
&#039;&#039;&#039;Gachragar&#039;&#039;&#039;: (plural Gachragi) freshwater snake with a &#039;&#039;ray of enfeeblement&#039;&#039; gaze attack.&lt;br /&gt;
&amp;lt;gallery&amp;gt;gachragar WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strong Toad&#039;&#039;&#039;: Big toad with a turtle shell. It constantly radiates a dazzling light, and can shoot tractor beams from its eyes.&lt;br /&gt;
&amp;lt;gallery&amp;gt;strong toad WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Green Salamander&#039;&#039;&#039;: Amphibious lizardfolk that secrete acid through their skin pores.&lt;br /&gt;
&amp;lt;gallery&amp;gt;green salamander WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swamp Lurker&#039;&#039;&#039;: Males are humanoid; Females are snake-like. Their claws have a paralyzing poison.&lt;br /&gt;
&amp;lt;gallery&amp;gt;swamp lurker WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Silent hater&#039;&#039;&#039;: Ugly impish monster that sucks blood and can cast &#039;&#039;silence&#039;&#039; at will.&lt;br /&gt;
&amp;lt;gallery&amp;gt;silent hater WD 66.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #67==&lt;br /&gt;
&#039;&#039;&#039;Vivimancer&#039;&#039;&#039;: The archenemy of necromancers who are created from dead high level characters who have a patron deity in [[Elysium]].&lt;br /&gt;
&amp;lt;gallery&amp;gt;vivimancer WD 67.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #69==&lt;br /&gt;
The Fiend Factory in this issue was a tie-in to the now-lost [[superhero]] game &amp;quot;Golden Heroes&amp;quot;, a [[Games Workshop]]-published game from the early 80s, and specifically presented a team of characters intended for the official Golden Heroes competition at Games Day of that year. The team was the &#039;&#039;Starlight Pact&#039;&#039;, a band of mostly dark-themed but non-evil supers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balthazael:&#039;&#039;&#039; A [[half-fiend]] who fights to reject the fiendish side of his heritage, battling evil to suppress the evil within himself.&lt;br /&gt;
&amp;lt;gallery&amp;gt;balthazael WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grimalkin:&#039;&#039;&#039; A former [[witch]]/[[psion]] with telekinetic abilities forcibly turned into a [[catgirl]] by a rival coven that merged her with her [[familiar]], reducing her psionic powers to force bolts and shields but giving her feline physical abilities.&lt;br /&gt;
&amp;lt;gallery&amp;gt;grimalkin WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moonblade:&#039;&#039;&#039; A magical warrior from a lost civilization before the ice age, forcibly cursed with immortality by the dark sorcerer-scientists of Mu, then released into the modern era.&lt;br /&gt;
&amp;lt;gallery&amp;gt;moonblade WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ex-Man:&#039;&#039;&#039; Once an average man, until he died in a freak accident. Then his corpse was stolen by a mad scientist who rebuilt him as a zombie cyborg.&lt;br /&gt;
&amp;lt;gallery&amp;gt;ex-man WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paragon:&#039;&#039;&#039; A down-and-out daydreamer who discovered he had limited reality warping powers that turned him into a flying brick type hero.&lt;br /&gt;
&amp;lt;gallery&amp;gt;paragon WD 69.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #71==&lt;br /&gt;
The Fiend Factory in this article contained no new monsters, aside from an improved reprint of the &#039;&#039;&#039;Psychic Vampire&#039;&#039;&#039; from a scenario in issue #61, but instead advised players on how to best design monsters for submission to the article series.&lt;br /&gt;
&lt;br /&gt;
Ironically, this was the second to last of the Fiend Factory articles to be produced.&lt;br /&gt;
&lt;br /&gt;
==White Dwarf #73==&lt;br /&gt;
[[File:fiend factory WD 73.jpg|right]]&lt;br /&gt;
For whatever reason, this was the last Fiend Factory article to appear in White Dwarf, perhaps due to the game&#039;s migration to 2nd edition. It was themed around rainforest monsters.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Army Wasp:&#039;&#039;&#039; Heard of Army Ants? These are the flying, stinging version.&lt;br /&gt;
&amp;lt;gallery&amp;gt;army wasp WD 73.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vampire Bats:&#039;&#039;&#039; The standard blood-sucking bat.&lt;br /&gt;
&amp;lt;gallery&amp;gt;vampire bat WD 73.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quetzl:&#039;&#039;&#039; A brilliantly colored bird with some minor magical abilities.&lt;br /&gt;
&amp;lt;gallery&amp;gt;quetzl WD 73.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aphrodite&#039;s Nemesis:&#039;&#039;&#039; A tree whose hyper-nourishing fruit acts as a powerful aphrodisiac, but which turns copulating couples into new AN trees.&lt;br /&gt;
&amp;lt;gallery&amp;gt;aphrodite&#039;s nemesis WD 73.jpg&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Dungeons &amp;amp; Dragons]] [[Category: Monsters]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232742</id>
		<title>Gobbledigook</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232742"/>
		<updated>2022-06-12T19:36:12Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Gobbledigook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long ago, in a distant time &#039;&#039;[[White Dwarf]]&#039;&#039; was actually pretty great. It was more than just the glorified catalogue it is now. The &#039;&#039;White Dwarf&#039;&#039; of years gone had reviews and articles about non-[[Games Workshop]] products, a Letter To The Editor section that took actual criticism, showed off the armies and home-[[fluff]] of average joe players, and it even had comics such as &#039;&#039;[[Thrud The Barbarian|Thrud the Barbarian]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gobbledigook&#039;&#039;&#039;&#039;&#039; was another such comic which ran in &#039;&#039;White Dwarf&#039;&#039; in the late 1980&#039;s; it was drawn by artist Bil Sedgewick.&lt;br /&gt;
&lt;br /&gt;
==Gobbledigook==&lt;br /&gt;
&lt;br /&gt;
Gobbledigook, or Gook for short, is an unspecified variety of [[greenskin]] who appeared in short, usually one-panel comics. Along with his pet spidery-squig-thing, Niblitz (suggesting he may be a [[Forest Goblins|Forest Goblin]] although his small size and affinity with Niblitz who also somewhat resembled a Squig, could also pount to him being a Snotling), the two explored and poked fun at Games Workshop properties including &#039;&#039;[[Warhammer Fantasy]]&#039;&#039;, &#039;&#039;[[Warhammer 40,000: Rogue Trader|Rogue Trader]]&#039;&#039;, and &#039;&#039;[[Blood Bowl]]&#039;&#039;. While &#039;&#039;Thrud&#039;&#039; tended to mock the universe from within, Gook would break the fourth wall and mock models in our universe by reacting to their ugliness in-universe, cross tables during game sessions and mix the universes up as people chased him, and tease Games Workshop staff. &lt;br /&gt;
Notably everyone seems to know his name, and those who enjoy ludicrous continuity could fairly conclude he is a 4th dimensional being similar to the [[/co/|DC Comics&#039;]] Bat-Mite.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gobbledigook Page.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232741</id>
		<title>Gobbledigook</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Gobbledigook&amp;diff=232741"/>
		<updated>2022-06-12T19:35:06Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Gobbledigook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Long ago, in a distant time &#039;&#039;[[White Dwarf]]&#039;&#039; was actually pretty great. It was more than just the glorified catalogue it is now. The &#039;&#039;White Dwarf&#039;&#039; of years gone had reviews and articles about non-[[Games Workshop]] products, a Letter To The Editor section that took actual criticism, showed off the armies and home-[[fluff]] of average joe players, and it even had comics such as &#039;&#039;[[Thrud The Barbarian|Thrud the Barbarian]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Gobbledigook&#039;&#039;&#039;&#039;&#039; was another such comic which ran in &#039;&#039;White Dwarf&#039;&#039; in the late 1980&#039;s; it was drawn by artist Bil Sedgewick.&lt;br /&gt;
&lt;br /&gt;
==Gobbledigook==&lt;br /&gt;
&lt;br /&gt;
Gobbledigook, or Gook for short, is an unspecified variety of [[greenskin]] who appeared in short, usually one-panel comics. Along with his pet spidery-squig-thing, Niblitz (suggesting he may be a [[Forest Goblins|Forest Goblin]]), the two explored and poked fun at Games Workshop properties including &#039;&#039;[[Warhammer Fantasy]]&#039;&#039;, &#039;&#039;[[Warhammer 40,000: Rogue Trader|Rogue Trader]]&#039;&#039;, and &#039;&#039;[[Blood Bowl]]&#039;&#039;. While &#039;&#039;Thrud&#039;&#039; tended to mock the universe from within, Gook would break the fourth wall and mock models in our universe by reacting to their ugliness in-universe, cross tables during game sessions and mix the universes up as people chased him, and tease Games Workshop staff. &lt;br /&gt;
Notably everyone seems to know his name, and those who enjoy ludicrous continuity could fairly conclude he is a 4th dimensional being similar to the [[/co/|DC Comics&#039;]] Bat-Mite.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:Gobbledigook Page.JPG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Warhammer Fantasy]]&lt;br /&gt;
[[Category:Warhammer 40,000]]&lt;br /&gt;
[[Category:Games Workshop]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244928</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244928"/>
		<updated>2022-06-12T19:33:42Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:half-orc SCAG.webp|thumb|right|A 5e Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;half-orc&#039;&#039;&#039; is exactly what it says on the tin - a fusion of [[human]] and [[orc]]. Traditionally, such procreation is done under a male orc/female human paradigm, predominantly under connotations of rape (not explicitly stated as such, but heavily implied nonetheless). This has made the half-orc one of the more traditionally [[edgy|&amp;quot;edgy&amp;quot;]] and politically incorrect racial options, so it has almost as many haters as it did fans; the fact that half-orcs are usually described as looking more like orcs (aka, monstrous) has further made them a somewhat marginal race even amongst edgelord players, who are more likely to gravitate towards races like [[tiefling]]s, [[dhampyre]]s, or even [[half-elf|half-elves]] (who were actually &#039;&#039;also&#039;&#039; usually the result of rape in D&amp;amp;D 1e).  In fact, this &amp;quot;child by rape&amp;quot; standard origin is generally held up as the reason why it&#039;s believed [[TSR]] didn&#039;t make half-orcs playable in [[Advanced Dungeons &amp;amp; Dragons]] until the Complete Book of Humanoids, when they had first appeared in the 1e PHB.&lt;br /&gt;
&lt;br /&gt;
Traditionally, half-orcs receive a &amp;quot;watered down&amp;quot; version of the orc&#039;s traits; this amounts to a lesser Strength boost but also a lessened penalty to mental stats, as well as by having better nightvision than humans, but also better daylight vision than orcs, gaining darkvision without suffering light sensitivity (except in 3e, where they still had the orcy extra vulnerability to spells like Sunlight). Bonuses towards intimidation-type effects, reflecting their frightening mien, aren&#039;t uncommon, and they tend to lean towards evil and chaos in settings where orcs just swing that way for reasons of giving PCs critters to kill without feeling bad about it.&lt;br /&gt;
&lt;br /&gt;
Weirdly, half-orcs weren&#039;t quite in line with the aforementioned paradigm in AD&amp;amp;D 2e; they got +1 to both Strength and Constitution to offset their -2 Charisma, with pureblood-orcs only getting the +1 Strength, and they had higher racial maximums for Constitution and Intelligence. Meanwhile, orcs had a higher racial maximum for Wisdom and could get to much higher levels in Cleric, Shaman, Witchdoctor and Thief than half-orcs (unless the half-orcs had exceptional ability scores). Pureblood orcs had a chance to notice new/unusual construction and sloping passages, whilst half-orcs lacked the light aversion of the purebloods. In the 1st edition [[Player&#039;s Handbook]], half-orcs were allowed unlimited level advancement in the [[assassin]] class, as well as the ability to multi-class as assassin/[[fighter]]s, or assassin/[[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
The half-orcs suffered considerably when converted to 3e, which is responsible for cementing the archetype of the half-orc as a &amp;quot;big dumb brute&amp;quot; in most /tg/ circles. With +2 to Strength contrasted by -2s to Intelligence and Charisma, and their only unique racial traits being darkvision, &amp;quot;orc blood&amp;quot; (can use orc-exclusive feats and magic items, treated as an orc for racial triggered abilities &amp;amp; spells) and a favored class of [[barbarian]], they were the most mediocre and underpowered race in the PHB. They didn&#039;t even make very good assassins any more! Having no bonus to Dexterity (the core class-based ability score) was one thing, but that Intelligence penalty severely hampered their ability to get the skill ranks they needed to even qualify for the class. As a result, even more so than small races like [[halflings]] and [[gnome]]s, half-orcs tended to be unpopular and pigeonholed.&lt;br /&gt;
&lt;br /&gt;
It got so bad that both [[Pathfinder]] and 4th edition tried to fix it, with 4e even leaving half-orcs out of the PHB in order to devote more time to coming up with a good niche for them - something that wasn&#039;t popular with many people, but really wasn&#039;t unprecedented.&lt;br /&gt;
&lt;br /&gt;
The PF half-orc is basically just the 3.5 version with some extra orcy racial traits; swapping the +2 Str/-2 Int/-2 Cha paradigm for &amp;quot;+2 to one ability score of the player&#039;s choice&amp;quot;, and gaining +2 to Intimidation checks, Weapon Familiarity (Double-Axe, Falchion, Orc), and the Orc Ferocity racial trait (can fight on for 1 round after dropping to 0 hitpoints). It was a simple fix, but compared to the 3.5 half-orc, it was a huge step up. Plus, if nothing else, they have access to the awesome [[Muscle Wizard|scarred witchdoctor]] archetype for [[witch]]es, which is both crunchy goodness and awesomely flavored.&lt;br /&gt;
&lt;br /&gt;
The 4e half-orc, in comparison, became a +2 Str/Dex race with bonuses in Endurance and Intimidate, Low-Light Vision, the Half-Orc Resilience trait (gain +5/10/15 temporary hit points the first time you are bloodied in an encounter), which makes them a lot tankier, the Swift Charge trait (+2 speed when charging), which lets them excel at running people down, and the Furious Assault racial power (1/encounter, boost weapon damage dice for a successful hit by +1 dice). All in all, they&#039;re melee monsters, made for kicking ass and taking names, but they don&#039;t have to be barbarians; 4e half-orcs make pretty good [[rogue]]s, thus restoring their 1e traditional expertise, and surprisingly good [[monk]]s.&lt;br /&gt;
&lt;br /&gt;
5th edition followed in 4e&#039;s footsteps and focused on making them natural ass-kicking tanks, almost like being a barbarian-lite just by your choice in race. +2 Str and +1 Con, Darkvision, free Proficiency in Intimidation, can tank a killing blow 1/day, and +1 dice worth of damage on critical hits with melee weapons. Maybe not as broad in possibilities as the 4e version, but certainly a hell of a lot stronger than the 3e version.&lt;br /&gt;
&lt;br /&gt;
Of course, bad crunch was only one half of the half-orc&#039;s problem. As we said up at the top, they&#039;ve always been the edgiest of the &amp;quot;traditional corebook&amp;quot; races. Whilst PF ran with it, even emphasizing the whole &amp;quot;you were probably born of rape and everybody hates you!&amp;quot; stuff, other editions or even settings within 2nd and 3rd edition have tried to have more cheery fluff.&lt;br /&gt;
&lt;br /&gt;
For example, there was fluff implying that female orcs [[monstergirls|generally aren&#039;t as ugly as people make out]], and that frontier clans tend to intermarry with some frequency. Even way back in AD&amp;amp;D, there were occasional comments implying individuals having peaceful co-relations; the factol of the Bleakers in [[Planescape]] was the son of a blind man and his orc wife, whilst Greenwood has spoken on forums about isolated regions where human widows or spinsters have accepted displaced orc braves as, essentially, live-in hired help that accepts sex and food in lieu of money for taking care of the homestead.  Some places actually have full on half-orc &#039;&#039;populations&#039;&#039;, where man and orc have so thoroughly interbred that &#039;&#039;everyone&#039;s&#039;&#039; at least a little bit half-orc. Fourth edition also introduced more explicit ideas for racial backstories beyond &amp;quot;orcs like to rape and pillage&amp;quot;, such as half-orcs being the result of deliberate intermarriage on a massive scale, crossbreeding by some external faction, or even a deliberate creation of either [[Gruumsh]] the orc-god to create a superior strain of orcs to lead the rest of his children to victory, or [[Kord]] to create a super-race of warriors.&lt;br /&gt;
&lt;br /&gt;
Everyone agrees that this is in much better taste and shuts out some of the edgelord bullshit, and it&#039;s gone over quite well.&lt;br /&gt;
&lt;br /&gt;
Of course, it probably goes without saying that exactly &#039;&#039;how&#039;&#039; oppressed and angsty half-orcs are varies with the setting, and, more to the point, with the setting&#039;s orcs. &lt;br /&gt;
&lt;br /&gt;
When they&#039;re just traditional rampaging barbarians all the time, they tend to get all kinds of shit on -- [[Golarion]], home of the [[Pathfinder]] setting, really plays up the &amp;quot;half-orcs are usually born to rape&amp;quot; in the fluff, so they get a &#039;&#039;lot&#039;&#039; of flak... somewhat two-facedly, though, most of their important half-orc characters are &#039;&#039;not&#039;&#039; rape-children, and in places like the deserts or the Mwangi jungle, half-orcs are actually quite respected.  Desert half-orcs actually get bonuses to &#039;&#039;diplomacy&#039;&#039; instead of intimidation.&lt;br /&gt;
&lt;br /&gt;
In places like [[Eberron]], where orcs aren&#039;t so bad once you get to know them, they fare much better, though still suffer discrimination due to a perceived lack of intelligence.&lt;br /&gt;
&lt;br /&gt;
In some places, it might even vary from place to place. Forgotten Realms, for example, has the Eastern territory of Thesk; when the Tuigan Horde nearly overran the place, Thay sent an army of orcs to defend it, and then abandoned them when the Horde was pushed back. The Theskians took them in and the orcs actually settled down pretty well - in Thesk, the stereotype of the half-orc is a gruff, hard-working rancher or miner, and a damn good neighbor to have in a place where bandits and invasions happen all the time. Meanwhile, in the Northern territories of Faerun, half-orcs are rare and usually killed at birth, because they&#039;re seen as being no different than the local orcs, who are murderous, wrathful monsters - although this has softened over editions, thanks to Many-Arrows.&lt;br /&gt;
&lt;br /&gt;
Almost every setting, though, points out that anyone big and beefy enough can carve out a niche for him- or herself in among the &amp;quot;civilized&amp;quot; races, and that being the smartest motherfucker in the room and only slightly less strong has its own advantages in the orc tribes. Lots of famous orcish heroes had enough human blood in them to make them, as their [[ork|spacefaring cousins would say]], &amp;quot;ded kunnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although this page focuses on human/orc hybrids, in AD&amp;amp;D, Half-orcs were a lot more diverse. The &amp;quot;basic&amp;quot; half-orc entry in the Monster Manual covered not only orc/human hybrids, as discussed in detail here, but also orc/[[goblin]] and orc/[[hobgoblin]] crossbreeds. Orc/[[ogre]] crossbreeding was rumored to be the source of the Orog species (although 3.5 [[Forgotten Realms]] retconned orogs as an [[Underdark]] dwelling species of bigger, smarter orcs), which itself received magically augmented/created variants in the &amp;quot;Neo-Orogs&amp;quot; of the Forgotten Realms (divided between Red ones, for fighting, and Black ones, for assassination). A confirmed orc/ogre crossbreed, though definitely leaning towards the Ogre (it was actually listed under &amp;quot;half-ogre&amp;quot; in the AD&amp;amp;D MM) is the Ogrillon, which basically resembles a giant orc covered in bony spikes. The weirdest half-orc is the Losel, or &amp;quot;ape-orc&amp;quot; of [[Greyhawk]], which is half-orc and half &#039;&#039;&#039;baboon&#039;&#039;&#039; -- thankfully, that one&#039;s believed to be a magical creation, like the [[owlbear]].&lt;br /&gt;
&lt;br /&gt;
Heck, in 1st edition, there were actually some stats given to the orc-bugbear, the orc-gnoll, the orc-goblin, the orc-hobgoblin, the orc-kobold, and the orc-ogre crossbreeds, although these were presented more as new enemy fodder, in the 44th issue of [[Dragon Magazine]].&lt;br /&gt;
&lt;br /&gt;
That said, the 5th edition monster manual&#039;s lore for orcs does say that orcs can make half-orcs with many different races of compatible size, explicitly calling out dwarfs as a candidate, so with a DM&#039;s permission, a half-orc&#039;s fluff could get... creative.&lt;br /&gt;
&lt;br /&gt;
Non-human half-orcs with actual mechanical support have appeared here and there. The [[Tel-Amhothlan]] from [[Kingdoms of Kalamar]] is a half-elf half-orc, whilst the Uk-Karg is an orc-blooded [[Half-Hobgoblin]]. The [[Dworg]] is a half-dwarf half-orc from the [[Midnight]] campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
half-orc Dragon 62.png|[[Dragon Magazine]] #62&lt;br /&gt;
Krusk 1092441038.jpg|3e&lt;br /&gt;
half-orc 3e.webp&lt;br /&gt;
half-orc RoDestiny.webp|Races of Destiny&lt;br /&gt;
4e Half Orc PHB2.jpg|4e&lt;br /&gt;
half-orc dwarf A0-A4.png|An orc-dwarf hybrid from [[Scourge of the Slave Lords|A0: Danger at Darkshelf Quarry]]&lt;br /&gt;
half-orc 5e.webp|5e&lt;br /&gt;
half-orc paladin 5e.webp&lt;br /&gt;
half-orc SCAG.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Those more familiar with D&amp;amp;D who stumble onto [[Warhammer Fantasy]] sometimes ask if there are half-orcs in this game too. Typically, they will be met with a resounding bellow of &amp;quot;NO!&amp;quot;, because the [[Orcs &amp;amp; Goblins]] of Warhammer have undergone convergent evolution to the [[Ork]]s of [[Warhammer 40,000]], and as a result the idea of them doing anything that isn&#039;t fighting is seen as &amp;quot;unorky&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Except... that&#039;s not the &#039;&#039;&#039;whole&#039;&#039;&#039; story. The truth is, Warhammer &#039;&#039;&#039;did&#039;&#039;&#039; have half-orcs once upon a time - it started as a bootleg [[Dark Fantasy]] setting mixing elements of [[Dungeons &amp;amp; Dragons]] with [[Glorantha]] and a buttload of British 70s pop culture, after all! Half-Orcs were around in the first edition of the game - in fact, the very first appearance of [[Nuln]] was in the backstory for a [[Regiments of Renown]] made up of half-orc mercenaries; Mudat&#039;s Mercenary Half-Orc Maniacs! They were never very fleshed out, though, and ultimately were simply dropped from the game. Their last major appearances were in 3rd Edition of Warhammer Fantasy Battles, where they could be taken as Mercenaries or in small units in an Orcs &amp;amp; Goblins army, and in [[Warhammer Fantasy Roleplay]] 1st edition. Come 4th edition of the wargame, and 2nd edition of the RPG, and they were gone, simply dropped without any explanation.&lt;br /&gt;
&lt;br /&gt;
Another Warhammer Fantasy Half-Orc character of renown was White Dwarf personality &amp;quot;Agaroth the Unwashed&amp;quot;, and unpleasant individual who had a sense of hygiene comparable to a Nurgle Cultist and was known to cannibalize infants (without washing his hands afterwards!). Armed with a giant filthy meat cleaver complemented by a magic ring of surecutting, and wearing leather armor decked out with shrunken heads, the armor so encrusted in filth and dried gore that if anyone besides him tried to wear it they would suffer the effects of being poisoned! His original White Dwarf description, for use as a character in AD&amp;amp;D: &lt;br /&gt;
&lt;br /&gt;
[[File:Agaroth.png]]&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed (AD&amp;amp;D) 10th level half-orc fighter; Age 37; AC5; STR: 18/80(+2/+4), INT 4, WIS: 6 DEX: 11, CON: 18, CHA 6 (ugly put persuasive).&lt;br /&gt;
&lt;br /&gt;
Equipment: Filthy Leather Armour, Blood Caked Cleaver (treated as Scimitar) Mis-shapen shield, Ring of Sure Cutting (see below)&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed is nasty. We mean really foul. Think of the nastiest person you know, double it, add bad manners, and Agaroth is still much worse. If we told you the nices thing Agaroth has done in the last year, you wouldn&#039;t want to eat for a week. Urrghh! Just thinking about ut makes us feel ill. Agaroth not only eats babies, he doesn&#039;t wash his hands afterwards.&lt;br /&gt;
&lt;br /&gt;
Agaroth wears leather armour so caked in unspeakable filth that it improves his Amrour Class by one. Anyone else trying to use it would have to save vs. poison every round or pass out from the fumes. It&#039;s probably magical, but who wantsto know? He also wears a ring he once stole from an old man that allows any weapon he carries to hit any creature that can only be affected by +3 weapons.&lt;br /&gt;
&lt;br /&gt;
Lorewise, Warhammer&#039;s half-orcs were fairly close to the D&amp;amp;D model. The term was actually not entirely accurate; &amp;quot;Half-[[Goblinoid]]&amp;quot; would have been closer to the mark, as half-orcs, half-goblins and half-hobgoblins all exist and are fundamentally identical. They are distrusted and disliked by both sides of their heritage, and often forced to make their way in the world as mercenaries, thieves and marauders.&lt;br /&gt;
&lt;br /&gt;
In the original [[Path to Glory]] game, a [[Chaos Champion]] could potentially pick up a band of d6 half-orc followers, although the odds were pretty low - you needed to get the &amp;quot;Exceptional Follower&amp;quot; result (a 100 on the Slaves to Darkness table, a 94+ on the Lost &amp;amp; The Damned table), then throw a 2 and an 8 in that order.&lt;br /&gt;
&lt;br /&gt;
Because 1d4chan is awesome, here&#039;s a transcript of the entire &amp;quot;ORC, Half-Castes&amp;quot; entry from the Warhammer RPG 1st Edition bestiary section, page 125:&lt;br /&gt;
::Half-Orcs are the spawned of mixed races, chiefly Humans and goblinoids. All such creatures are commonly called Half-Orcs, although in fact they may have Hobgoblin or Goblin blood. Outcasts from both Human and goblinoid society, they generally group together as brigands and mercenaries, and may appear in goblinoid armies on rare occasions, They have been used both as slaves and mercenaries by Human society, but are now generally regarded as too dangerous to be kept near Human communities. Several states have embarked on campaigns of extermination, which may have driven them closer to the Orcs and other goblinoids. They speak the common Goblin tongue, and some individuals speak a debased form of local Human languages.&lt;br /&gt;
::Physique: These creatures look like a cross between Humans and Goblinoids, just as you would expect. Some have characteristically Orcish heads, whilst others resemble Humans more closely, but maybe have slightly ape-like arms of crooked legs. Appearance is very variable. Skin and hair color usually approximate to those of the creature&#039;s progenitors.&lt;br /&gt;
::Alignment: Neutral or Evil. Most are Evil.&lt;br /&gt;
::Psychological Traits: Half-Orcs are &#039;&#039;Subject to Animosity&#039;&#039; towards other Humanoids. Because they are outcastes, tests are made with a 10% penalty. (Note: in the actual book, this is miswritten as &amp;quot;subject to Animosity towards humans other goblinoid races&amp;quot;; errata cleared it up that it means Humanoids in general.)&lt;br /&gt;
::Basic Profile: Movement 4, Weapon Skill 33, Ballistic Skill 25, Strength 3, Toughness 3, Wounds 7, Initiative 30, Attacks 1, Dexterity 29, Leadership 29, Intelligence 24, Cool 29, Willpower 29, Fellowship 18&lt;br /&gt;
&lt;br /&gt;
For the curious, compared to a standard Orc of the same game, the half-orc loses the 10 Yard Night Vision trait and swaps 1 Toughness (dropping from T4 to T3) for +10 Initiative and +6 Intelligence. If compared to the Black Orc, the half-orc again loses out on 10 Yards of Night Vision, drops 1 Strength and 1 Toughness (Black Orcs being S4 and T4), but gains +11 Dexterity, +6 Intelligence, and +4 Fellowship. They&#039;re flat worse than the average Human in that game, however, suffering -5 Intelligence and -11 Fellowship.&lt;br /&gt;
&lt;br /&gt;
They may actually still exist, as although Greenskins reproduce by spores nowadays, gene splicing via dark magic is something the Skaven and Chaos Dwarfs are noted as having done to create all sorts of hybrids and enhanced creatures, like Rat Ogres and Black Orcs. The Half-Orcs were mentioned in a recent Warhammer Community post as being rumored to exist with Centaurs, Hobhounds, and Hobgoblins in the Eastern Steppes, not too far from the Dark Lands. Maybe Half-Orcs are another attempt at a Greenskin slave race by the Chorfs after Hobgoblins and Black Orcs proved too shitty?&lt;br /&gt;
&lt;br /&gt;
Turns out they actually do exist as revealed in prequel game [[Warhammer: The Old World]], theorized as a form of magical gene splicing but only seem to be found around the [[Chaos Wastes]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Krusk]], the iconic half-orc from Dungeons &amp;amp; Dragons 3rd Edition. A pretty swell guy.&lt;br /&gt;
*[[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mixed Races]][[Category:Scarred Lands Races]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244927</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244927"/>
		<updated>2022-06-12T19:31:46Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:half-orc SCAG.webp|thumb|right|A 5e Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;half-orc&#039;&#039;&#039; is exactly what it says on the tin - a fusion of [[human]] and [[orc]]. Traditionally, such procreation is done under a male orc/female human paradigm, predominantly under connotations of rape (not explicitly stated as such, but heavily implied nonetheless). This has made the half-orc one of the more traditionally [[edgy|&amp;quot;edgy&amp;quot;]] and politically incorrect racial options, so it has almost as many haters as it did fans; the fact that half-orcs are usually described as looking more like orcs (aka, monstrous) has further made them a somewhat marginal race even amongst edgelord players, who are more likely to gravitate towards races like [[tiefling]]s, [[dhampyre]]s, or even [[half-elf|half-elves]] (who were actually &#039;&#039;also&#039;&#039; usually the result of rape in D&amp;amp;D 1e).  In fact, this &amp;quot;child by rape&amp;quot; standard origin is generally held up as the reason why it&#039;s believed [[TSR]] didn&#039;t make half-orcs playable in [[Advanced Dungeons &amp;amp; Dragons]] until the Complete Book of Humanoids, when they had first appeared in the 1e PHB.&lt;br /&gt;
&lt;br /&gt;
Traditionally, half-orcs receive a &amp;quot;watered down&amp;quot; version of the orc&#039;s traits; this amounts to a lesser Strength boost but also a lessened penalty to mental stats, as well as by having better nightvision than humans, but also better daylight vision than orcs, gaining darkvision without suffering light sensitivity (except in 3e, where they still had the orcy extra vulnerability to spells like Sunlight). Bonuses towards intimidation-type effects, reflecting their frightening mien, aren&#039;t uncommon, and they tend to lean towards evil and chaos in settings where orcs just swing that way for reasons of giving PCs critters to kill without feeling bad about it.&lt;br /&gt;
&lt;br /&gt;
Weirdly, half-orcs weren&#039;t quite in line with the aforementioned paradigm in AD&amp;amp;D 2e; they got +1 to both Strength and Constitution to offset their -2 Charisma, with pureblood-orcs only getting the +1 Strength, and they had higher racial maximums for Constitution and Intelligence. Meanwhile, orcs had a higher racial maximum for Wisdom and could get to much higher levels in Cleric, Shaman, Witchdoctor and Thief than half-orcs (unless the half-orcs had exceptional ability scores). Pureblood orcs had a chance to notice new/unusual construction and sloping passages, whilst half-orcs lacked the light aversion of the purebloods. In the 1st edition [[Player&#039;s Handbook]], half-orcs were allowed unlimited level advancement in the [[assassin]] class, as well as the ability to multi-class as assassin/[[fighter]]s, or assassin/[[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
The half-orcs suffered considerably when converted to 3e, which is responsible for cementing the archetype of the half-orc as a &amp;quot;big dumb brute&amp;quot; in most /tg/ circles. With +2 to Strength contrasted by -2s to Intelligence and Charisma, and their only unique racial traits being darkvision, &amp;quot;orc blood&amp;quot; (can use orc-exclusive feats and magic items, treated as an orc for racial triggered abilities &amp;amp; spells) and a favored class of [[barbarian]], they were the most mediocre and underpowered race in the PHB. They didn&#039;t even make very good assassins any more! Having no bonus to Dexterity (the core class-based ability score) was one thing, but that Intelligence penalty severely hampered their ability to get the skill ranks they needed to even qualify for the class. As a result, even more so than small races like [[halflings]] and [[gnome]]s, half-orcs tended to be unpopular and pigeonholed.&lt;br /&gt;
&lt;br /&gt;
It got so bad that both [[Pathfinder]] and 4th edition tried to fix it, with 4e even leaving half-orcs out of the PHB in order to devote more time to coming up with a good niche for them - something that wasn&#039;t popular with many people, but really wasn&#039;t unprecedented.&lt;br /&gt;
&lt;br /&gt;
The PF half-orc is basically just the 3.5 version with some extra orcy racial traits; swapping the +2 Str/-2 Int/-2 Cha paradigm for &amp;quot;+2 to one ability score of the player&#039;s choice&amp;quot;, and gaining +2 to Intimidation checks, Weapon Familiarity (Double-Axe, Falchion, Orc), and the Orc Ferocity racial trait (can fight on for 1 round after dropping to 0 hitpoints). It was a simple fix, but compared to the 3.5 half-orc, it was a huge step up. Plus, if nothing else, they have access to the awesome [[Muscle Wizard|scarred witchdoctor]] archetype for [[witch]]es, which is both crunchy goodness and awesomely flavored.&lt;br /&gt;
&lt;br /&gt;
The 4e half-orc, in comparison, became a +2 Str/Dex race with bonuses in Endurance and Intimidate, Low-Light Vision, the Half-Orc Resilience trait (gain +5/10/15 temporary hit points the first time you are bloodied in an encounter), which makes them a lot tankier, the Swift Charge trait (+2 speed when charging), which lets them excel at running people down, and the Furious Assault racial power (1/encounter, boost weapon damage dice for a successful hit by +1 dice). All in all, they&#039;re melee monsters, made for kicking ass and taking names, but they don&#039;t have to be barbarians; 4e half-orcs make pretty good [[rogue]]s, thus restoring their 1e traditional expertise, and surprisingly good [[monk]]s.&lt;br /&gt;
&lt;br /&gt;
5th edition followed in 4e&#039;s footsteps and focused on making them natural ass-kicking tanks, almost like being a barbarian-lite just by your choice in race. +2 Str and +1 Con, Darkvision, free Proficiency in Intimidation, can tank a killing blow 1/day, and +1 dice worth of damage on critical hits with melee weapons. Maybe not as broad in possibilities as the 4e version, but certainly a hell of a lot stronger than the 3e version.&lt;br /&gt;
&lt;br /&gt;
Of course, bad crunch was only one half of the half-orc&#039;s problem. As we said up at the top, they&#039;ve always been the edgiest of the &amp;quot;traditional corebook&amp;quot; races. Whilst PF ran with it, even emphasizing the whole &amp;quot;you were probably born of rape and everybody hates you!&amp;quot; stuff, other editions or even settings within 2nd and 3rd edition have tried to have more cheery fluff.&lt;br /&gt;
&lt;br /&gt;
For example, there was fluff implying that female orcs [[monstergirls|generally aren&#039;t as ugly as people make out]], and that frontier clans tend to intermarry with some frequency. Even way back in AD&amp;amp;D, there were occasional comments implying individuals having peaceful co-relations; the factol of the Bleakers in [[Planescape]] was the son of a blind man and his orc wife, whilst Greenwood has spoken on forums about isolated regions where human widows or spinsters have accepted displaced orc braves as, essentially, live-in hired help that accepts sex and food in lieu of money for taking care of the homestead.  Some places actually have full on half-orc &#039;&#039;populations&#039;&#039;, where man and orc have so thoroughly interbred that &#039;&#039;everyone&#039;s&#039;&#039; at least a little bit half-orc. Fourth edition also introduced more explicit ideas for racial backstories beyond &amp;quot;orcs like to rape and pillage&amp;quot;, such as half-orcs being the result of deliberate intermarriage on a massive scale, crossbreeding by some external faction, or even a deliberate creation of either [[Gruumsh]] the orc-god to create a superior strain of orcs to lead the rest of his children to victory, or [[Kord]] to create a super-race of warriors.&lt;br /&gt;
&lt;br /&gt;
Everyone agrees that this is in much better taste and shuts out some of the edgelord bullshit, and it&#039;s gone over quite well.&lt;br /&gt;
&lt;br /&gt;
Of course, it probably goes without saying that exactly &#039;&#039;how&#039;&#039; oppressed and angsty half-orcs are varies with the setting, and, more to the point, with the setting&#039;s orcs. &lt;br /&gt;
&lt;br /&gt;
When they&#039;re just traditional rampaging barbarians all the time, they tend to get all kinds of shit on -- [[Golarion]], home of the [[Pathfinder]] setting, really plays up the &amp;quot;half-orcs are usually born to rape&amp;quot; in the fluff, so they get a &#039;&#039;lot&#039;&#039; of flak... somewhat two-facedly, though, most of their important half-orc characters are &#039;&#039;not&#039;&#039; rape-children, and in places like the deserts or the Mwangi jungle, half-orcs are actually quite respected.  Desert half-orcs actually get bonuses to &#039;&#039;diplomacy&#039;&#039; instead of intimidation.&lt;br /&gt;
&lt;br /&gt;
In places like [[Eberron]], where orcs aren&#039;t so bad once you get to know them, they fare much better, though still suffer discrimination due to a perceived lack of intelligence.&lt;br /&gt;
&lt;br /&gt;
In some places, it might even vary from place to place. Forgotten Realms, for example, has the Eastern territory of Thesk; when the Tuigan Horde nearly overran the place, Thay sent an army of orcs to defend it, and then abandoned them when the Horde was pushed back. The Theskians took them in and the orcs actually settled down pretty well - in Thesk, the stereotype of the half-orc is a gruff, hard-working rancher or miner, and a damn good neighbor to have in a place where bandits and invasions happen all the time. Meanwhile, in the Northern territories of Faerun, half-orcs are rare and usually killed at birth, because they&#039;re seen as being no different than the local orcs, who are murderous, wrathful monsters - although this has softened over editions, thanks to Many-Arrows.&lt;br /&gt;
&lt;br /&gt;
Almost every setting, though, points out that anyone big and beefy enough can carve out a niche for him- or herself in among the &amp;quot;civilized&amp;quot; races, and that being the smartest motherfucker in the room and only slightly less strong has its own advantages in the orc tribes. Lots of famous orcish heroes had enough human blood in them to make them, as their [[ork|spacefaring cousins would say]], &amp;quot;ded kunnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although this page focuses on human/orc hybrids, in AD&amp;amp;D, Half-orcs were a lot more diverse. The &amp;quot;basic&amp;quot; half-orc entry in the Monster Manual covered not only orc/human hybrids, as discussed in detail here, but also orc/[[goblin]] and orc/[[hobgoblin]] crossbreeds. Orc/[[ogre]] crossbreeding was rumored to be the source of the Orog species (although 3.5 [[Forgotten Realms]] retconned orogs as an [[Underdark]] dwelling species of bigger, smarter orcs), which itself received magically augmented/created variants in the &amp;quot;Neo-Orogs&amp;quot; of the Forgotten Realms (divided between Red ones, for fighting, and Black ones, for assassination). A confirmed orc/ogre crossbreed, though definitely leaning towards the Ogre (it was actually listed under &amp;quot;half-ogre&amp;quot; in the AD&amp;amp;D MM) is the Ogrillon, which basically resembles a giant orc covered in bony spikes. The weirdest half-orc is the Losel, or &amp;quot;ape-orc&amp;quot; of [[Greyhawk]], which is half-orc and half &#039;&#039;&#039;baboon&#039;&#039;&#039; -- thankfully, that one&#039;s believed to be a magical creation, like the [[owlbear]].&lt;br /&gt;
&lt;br /&gt;
Heck, in 1st edition, there were actually some stats given to the orc-bugbear, the orc-gnoll, the orc-goblin, the orc-hobgoblin, the orc-kobold, and the orc-ogre crossbreeds, although these were presented more as new enemy fodder, in the 44th issue of [[Dragon Magazine]].&lt;br /&gt;
&lt;br /&gt;
That said, the 5th edition monster manual&#039;s lore for orcs does say that orcs can make half-orcs with many different races of compatible size, explicitly calling out dwarfs as a candidate, so with a DM&#039;s permission, a half-orc&#039;s fluff could get... creative.&lt;br /&gt;
&lt;br /&gt;
Non-human half-orcs with actual mechanical support have appeared here and there. The [[Tel-Amhothlan]] from [[Kingdoms of Kalamar]] is a half-elf half-orc, whilst the Uk-Karg is an orc-blooded [[Half-Hobgoblin]]. The [[Dworg]] is a half-dwarf half-orc from the [[Midnight]] campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
half-orc Dragon 62.png|[[Dragon Magazine]] #62&lt;br /&gt;
Krusk 1092441038.jpg|3e&lt;br /&gt;
half-orc 3e.webp&lt;br /&gt;
half-orc RoDestiny.webp|Races of Destiny&lt;br /&gt;
4e Half Orc PHB2.jpg|4e&lt;br /&gt;
half-orc dwarf A0-A4.png|An orc-dwarf hybrid from [[Scourge of the Slave Lords|A0: Danger at Darkshelf Quarry]]&lt;br /&gt;
half-orc 5e.webp|5e&lt;br /&gt;
half-orc paladin 5e.webp&lt;br /&gt;
half-orc SCAG.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Those more familiar with D&amp;amp;D who stumble onto [[Warhammer Fantasy]] sometimes ask if there are half-orcs in this game too. Typically, they will be met with a resounding bellow of &amp;quot;NO!&amp;quot;, because the [[Orcs &amp;amp; Goblins]] of Warhammer have undergone convergent evolution to the [[Ork]]s of [[Warhammer 40,000]], and as a result the idea of them doing anything that isn&#039;t fighting is seen as &amp;quot;unorky&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Except... that&#039;s not the &#039;&#039;&#039;whole&#039;&#039;&#039; story. The truth is, Warhammer &#039;&#039;&#039;did&#039;&#039;&#039; have half-orcs once upon a time - it started as a bootleg [[Dark Fantasy]] setting mixing elements of [[Dungeons &amp;amp; Dragons]] with [[Glorantha]] and a buttload of British 70s pop culture, after all! Half-Orcs were around in the first edition of the game - in fact, the very first appearance of [[Nuln]] was in the backstory for a [[Regiments of Renown]] made up of half-orc mercenaries; Mudat&#039;s Mercenary Half-Orc Maniacs! They were never very fleshed out, though, and ultimately were simply dropped from the game. Their last major appearances were in 3rd Edition of Warhammer Fantasy Battles, where they could be taken as Mercenaries or in small units in an Orcs &amp;amp; Goblins army, and in [[Warhammer Fantasy Roleplay]] 1st edition. Come 4th edition of the wargame, and 2nd edition of the RPG, and they were gone, simply dropped without any explanation.&lt;br /&gt;
&lt;br /&gt;
Another Warhammer Fantasy Half-Orc character of renown was White Dwarf personality &amp;quot;Agaroth the Unwashed&amp;quot;, and unpleasant individual who had a sense of hygiene comparable to a Nurgle Cultist and was known to cannibalize infants. Armed with a giant filthy meat cleaver and wearing armor so encrusted in filth and dried gore that if anyone besides him tried to wear it they would suffer the effects of being poisoned! His original White Dwarf description, for use as a character in AD&amp;amp;D: &lt;br /&gt;
&lt;br /&gt;
[[File:Agaroth.png]]&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed (AD&amp;amp;D) 10th level half-orc fighter; Age 37; AC5; STR: 18/80(+2/+4), INT 4, WIS: 6 DEX: 11, CON: 18, CHA 6 (ugly put persuasive).&lt;br /&gt;
&lt;br /&gt;
Equipment: Filthy Leather Armour, Blood Caked Cleaver (treated as Scimitar) Mis-shapen shield, Ring of Sure Cutting (see below)&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed is nasty. We mean really foul. Think of the nastiest person you know, double it, add bad manners, and Agaroth is still much worse. If we told you the nices thing Agaroth has done in the last year, you wouldn&#039;t want to eat for a week. Urrghh! Just thinking about ut makes us feel ill. Agaroth not only eats babies, he doesn&#039;t wash his hands afterwards.&lt;br /&gt;
&lt;br /&gt;
Agaroth wears leather armour so caked in unspeakable filth that it improves his Amrour Class by one. Anyone else trying to use it would have to save vs. poison every round or pass out from the fumes. It&#039;s probably magical, but who wantsto know? He also wears a ring he once stole from an old man that allows any weapon he carries to hit any creature that can only be affected by +3 weapons.&lt;br /&gt;
&lt;br /&gt;
Lorewise, Warhammer&#039;s half-orcs were fairly close to the D&amp;amp;D model. The term was actually not entirely accurate; &amp;quot;Half-[[Goblinoid]]&amp;quot; would have been closer to the mark, as half-orcs, half-goblins and half-hobgoblins all exist and are fundamentally identical. They are distrusted and disliked by both sides of their heritage, and often forced to make their way in the world as mercenaries, thieves and marauders.&lt;br /&gt;
&lt;br /&gt;
In the original [[Path to Glory]] game, a [[Chaos Champion]] could potentially pick up a band of d6 half-orc followers, although the odds were pretty low - you needed to get the &amp;quot;Exceptional Follower&amp;quot; result (a 100 on the Slaves to Darkness table, a 94+ on the Lost &amp;amp; The Damned table), then throw a 2 and an 8 in that order.&lt;br /&gt;
&lt;br /&gt;
Because 1d4chan is awesome, here&#039;s a transcript of the entire &amp;quot;ORC, Half-Castes&amp;quot; entry from the Warhammer RPG 1st Edition bestiary section, page 125:&lt;br /&gt;
::Half-Orcs are the spawned of mixed races, chiefly Humans and goblinoids. All such creatures are commonly called Half-Orcs, although in fact they may have Hobgoblin or Goblin blood. Outcasts from both Human and goblinoid society, they generally group together as brigands and mercenaries, and may appear in goblinoid armies on rare occasions, They have been used both as slaves and mercenaries by Human society, but are now generally regarded as too dangerous to be kept near Human communities. Several states have embarked on campaigns of extermination, which may have driven them closer to the Orcs and other goblinoids. They speak the common Goblin tongue, and some individuals speak a debased form of local Human languages.&lt;br /&gt;
::Physique: These creatures look like a cross between Humans and Goblinoids, just as you would expect. Some have characteristically Orcish heads, whilst others resemble Humans more closely, but maybe have slightly ape-like arms of crooked legs. Appearance is very variable. Skin and hair color usually approximate to those of the creature&#039;s progenitors.&lt;br /&gt;
::Alignment: Neutral or Evil. Most are Evil.&lt;br /&gt;
::Psychological Traits: Half-Orcs are &#039;&#039;Subject to Animosity&#039;&#039; towards other Humanoids. Because they are outcastes, tests are made with a 10% penalty. (Note: in the actual book, this is miswritten as &amp;quot;subject to Animosity towards humans other goblinoid races&amp;quot;; errata cleared it up that it means Humanoids in general.)&lt;br /&gt;
::Basic Profile: Movement 4, Weapon Skill 33, Ballistic Skill 25, Strength 3, Toughness 3, Wounds 7, Initiative 30, Attacks 1, Dexterity 29, Leadership 29, Intelligence 24, Cool 29, Willpower 29, Fellowship 18&lt;br /&gt;
&lt;br /&gt;
For the curious, compared to a standard Orc of the same game, the half-orc loses the 10 Yard Night Vision trait and swaps 1 Toughness (dropping from T4 to T3) for +10 Initiative and +6 Intelligence. If compared to the Black Orc, the half-orc again loses out on 10 Yards of Night Vision, drops 1 Strength and 1 Toughness (Black Orcs being S4 and T4), but gains +11 Dexterity, +6 Intelligence, and +4 Fellowship. They&#039;re flat worse than the average Human in that game, however, suffering -5 Intelligence and -11 Fellowship.&lt;br /&gt;
&lt;br /&gt;
They may actually still exist, as although Greenskins reproduce by spores nowadays, gene splicing via dark magic is something the Skaven and Chaos Dwarfs are noted as having done to create all sorts of hybrids and enhanced creatures, like Rat Ogres and Black Orcs. The Half-Orcs were mentioned in a recent Warhammer Community post as being rumored to exist with Centaurs, Hobhounds, and Hobgoblins in the Eastern Steppes, not too far from the Dark Lands. Maybe Half-Orcs are another attempt at a Greenskin slave race by the Chorfs after Hobgoblins and Black Orcs proved too shitty?&lt;br /&gt;
&lt;br /&gt;
Turns out they actually do exist as revealed in prequel game [[Warhammer: The Old World]], theorized as a form of magical gene splicing but only seem to be found around the [[Chaos Wastes]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Krusk]], the iconic half-orc from Dungeons &amp;amp; Dragons 3rd Edition. A pretty swell guy.&lt;br /&gt;
*[[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mixed Races]][[Category:Scarred Lands Races]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244926</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244926"/>
		<updated>2022-06-12T19:30:57Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:half-orc SCAG.webp|thumb|right|A 5e Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;half-orc&#039;&#039;&#039; is exactly what it says on the tin - a fusion of [[human]] and [[orc]]. Traditionally, such procreation is done under a male orc/female human paradigm, predominantly under connotations of rape (not explicitly stated as such, but heavily implied nonetheless). This has made the half-orc one of the more traditionally [[edgy|&amp;quot;edgy&amp;quot;]] and politically incorrect racial options, so it has almost as many haters as it did fans; the fact that half-orcs are usually described as looking more like orcs (aka, monstrous) has further made them a somewhat marginal race even amongst edgelord players, who are more likely to gravitate towards races like [[tiefling]]s, [[dhampyre]]s, or even [[half-elf|half-elves]] (who were actually &#039;&#039;also&#039;&#039; usually the result of rape in D&amp;amp;D 1e).  In fact, this &amp;quot;child by rape&amp;quot; standard origin is generally held up as the reason why it&#039;s believed [[TSR]] didn&#039;t make half-orcs playable in [[Advanced Dungeons &amp;amp; Dragons]] until the Complete Book of Humanoids, when they had first appeared in the 1e PHB.&lt;br /&gt;
&lt;br /&gt;
Traditionally, half-orcs receive a &amp;quot;watered down&amp;quot; version of the orc&#039;s traits; this amounts to a lesser Strength boost but also a lessened penalty to mental stats, as well as by having better nightvision than humans, but also better daylight vision than orcs, gaining darkvision without suffering light sensitivity (except in 3e, where they still had the orcy extra vulnerability to spells like Sunlight). Bonuses towards intimidation-type effects, reflecting their frightening mien, aren&#039;t uncommon, and they tend to lean towards evil and chaos in settings where orcs just swing that way for reasons of giving PCs critters to kill without feeling bad about it.&lt;br /&gt;
&lt;br /&gt;
Weirdly, half-orcs weren&#039;t quite in line with the aforementioned paradigm in AD&amp;amp;D 2e; they got +1 to both Strength and Constitution to offset their -2 Charisma, with pureblood-orcs only getting the +1 Strength, and they had higher racial maximums for Constitution and Intelligence. Meanwhile, orcs had a higher racial maximum for Wisdom and could get to much higher levels in Cleric, Shaman, Witchdoctor and Thief than half-orcs (unless the half-orcs had exceptional ability scores). Pureblood orcs had a chance to notice new/unusual construction and sloping passages, whilst half-orcs lacked the light aversion of the purebloods. In the 1st edition [[Player&#039;s Handbook]], half-orcs were allowed unlimited level advancement in the [[assassin]] class, as well as the ability to multi-class as assassin/[[fighter]]s, or assassin/[[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
The half-orcs suffered considerably when converted to 3e, which is responsible for cementing the archetype of the half-orc as a &amp;quot;big dumb brute&amp;quot; in most /tg/ circles. With +2 to Strength contrasted by -2s to Intelligence and Charisma, and their only unique racial traits being darkvision, &amp;quot;orc blood&amp;quot; (can use orc-exclusive feats and magic items, treated as an orc for racial triggered abilities &amp;amp; spells) and a favored class of [[barbarian]], they were the most mediocre and underpowered race in the PHB. They didn&#039;t even make very good assassins any more! Having no bonus to Dexterity (the core class-based ability score) was one thing, but that Intelligence penalty severely hampered their ability to get the skill ranks they needed to even qualify for the class. As a result, even more so than small races like [[halflings]] and [[gnome]]s, half-orcs tended to be unpopular and pigeonholed.&lt;br /&gt;
&lt;br /&gt;
It got so bad that both [[Pathfinder]] and 4th edition tried to fix it, with 4e even leaving half-orcs out of the PHB in order to devote more time to coming up with a good niche for them - something that wasn&#039;t popular with many people, but really wasn&#039;t unprecedented.&lt;br /&gt;
&lt;br /&gt;
The PF half-orc is basically just the 3.5 version with some extra orcy racial traits; swapping the +2 Str/-2 Int/-2 Cha paradigm for &amp;quot;+2 to one ability score of the player&#039;s choice&amp;quot;, and gaining +2 to Intimidation checks, Weapon Familiarity (Double-Axe, Falchion, Orc), and the Orc Ferocity racial trait (can fight on for 1 round after dropping to 0 hitpoints). It was a simple fix, but compared to the 3.5 half-orc, it was a huge step up. Plus, if nothing else, they have access to the awesome [[Muscle Wizard|scarred witchdoctor]] archetype for [[witch]]es, which is both crunchy goodness and awesomely flavored.&lt;br /&gt;
&lt;br /&gt;
The 4e half-orc, in comparison, became a +2 Str/Dex race with bonuses in Endurance and Intimidate, Low-Light Vision, the Half-Orc Resilience trait (gain +5/10/15 temporary hit points the first time you are bloodied in an encounter), which makes them a lot tankier, the Swift Charge trait (+2 speed when charging), which lets them excel at running people down, and the Furious Assault racial power (1/encounter, boost weapon damage dice for a successful hit by +1 dice). All in all, they&#039;re melee monsters, made for kicking ass and taking names, but they don&#039;t have to be barbarians; 4e half-orcs make pretty good [[rogue]]s, thus restoring their 1e traditional expertise, and surprisingly good [[monk]]s.&lt;br /&gt;
&lt;br /&gt;
5th edition followed in 4e&#039;s footsteps and focused on making them natural ass-kicking tanks, almost like being a barbarian-lite just by your choice in race. +2 Str and +1 Con, Darkvision, free Proficiency in Intimidation, can tank a killing blow 1/day, and +1 dice worth of damage on critical hits with melee weapons. Maybe not as broad in possibilities as the 4e version, but certainly a hell of a lot stronger than the 3e version.&lt;br /&gt;
&lt;br /&gt;
Of course, bad crunch was only one half of the half-orc&#039;s problem. As we said up at the top, they&#039;ve always been the edgiest of the &amp;quot;traditional corebook&amp;quot; races. Whilst PF ran with it, even emphasizing the whole &amp;quot;you were probably born of rape and everybody hates you!&amp;quot; stuff, other editions or even settings within 2nd and 3rd edition have tried to have more cheery fluff.&lt;br /&gt;
&lt;br /&gt;
For example, there was fluff implying that female orcs [[monstergirls|generally aren&#039;t as ugly as people make out]], and that frontier clans tend to intermarry with some frequency. Even way back in AD&amp;amp;D, there were occasional comments implying individuals having peaceful co-relations; the factol of the Bleakers in [[Planescape]] was the son of a blind man and his orc wife, whilst Greenwood has spoken on forums about isolated regions where human widows or spinsters have accepted displaced orc braves as, essentially, live-in hired help that accepts sex and food in lieu of money for taking care of the homestead.  Some places actually have full on half-orc &#039;&#039;populations&#039;&#039;, where man and orc have so thoroughly interbred that &#039;&#039;everyone&#039;s&#039;&#039; at least a little bit half-orc. Fourth edition also introduced more explicit ideas for racial backstories beyond &amp;quot;orcs like to rape and pillage&amp;quot;, such as half-orcs being the result of deliberate intermarriage on a massive scale, crossbreeding by some external faction, or even a deliberate creation of either [[Gruumsh]] the orc-god to create a superior strain of orcs to lead the rest of his children to victory, or [[Kord]] to create a super-race of warriors.&lt;br /&gt;
&lt;br /&gt;
Everyone agrees that this is in much better taste and shuts out some of the edgelord bullshit, and it&#039;s gone over quite well.&lt;br /&gt;
&lt;br /&gt;
Of course, it probably goes without saying that exactly &#039;&#039;how&#039;&#039; oppressed and angsty half-orcs are varies with the setting, and, more to the point, with the setting&#039;s orcs. &lt;br /&gt;
&lt;br /&gt;
When they&#039;re just traditional rampaging barbarians all the time, they tend to get all kinds of shit on -- [[Golarion]], home of the [[Pathfinder]] setting, really plays up the &amp;quot;half-orcs are usually born to rape&amp;quot; in the fluff, so they get a &#039;&#039;lot&#039;&#039; of flak... somewhat two-facedly, though, most of their important half-orc characters are &#039;&#039;not&#039;&#039; rape-children, and in places like the deserts or the Mwangi jungle, half-orcs are actually quite respected.  Desert half-orcs actually get bonuses to &#039;&#039;diplomacy&#039;&#039; instead of intimidation.&lt;br /&gt;
&lt;br /&gt;
In places like [[Eberron]], where orcs aren&#039;t so bad once you get to know them, they fare much better, though still suffer discrimination due to a perceived lack of intelligence.&lt;br /&gt;
&lt;br /&gt;
In some places, it might even vary from place to place. Forgotten Realms, for example, has the Eastern territory of Thesk; when the Tuigan Horde nearly overran the place, Thay sent an army of orcs to defend it, and then abandoned them when the Horde was pushed back. The Theskians took them in and the orcs actually settled down pretty well - in Thesk, the stereotype of the half-orc is a gruff, hard-working rancher or miner, and a damn good neighbor to have in a place where bandits and invasions happen all the time. Meanwhile, in the Northern territories of Faerun, half-orcs are rare and usually killed at birth, because they&#039;re seen as being no different than the local orcs, who are murderous, wrathful monsters - although this has softened over editions, thanks to Many-Arrows.&lt;br /&gt;
&lt;br /&gt;
Almost every setting, though, points out that anyone big and beefy enough can carve out a niche for him- or herself in among the &amp;quot;civilized&amp;quot; races, and that being the smartest motherfucker in the room and only slightly less strong has its own advantages in the orc tribes. Lots of famous orcish heroes had enough human blood in them to make them, as their [[ork|spacefaring cousins would say]], &amp;quot;ded kunnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although this page focuses on human/orc hybrids, in AD&amp;amp;D, Half-orcs were a lot more diverse. The &amp;quot;basic&amp;quot; half-orc entry in the Monster Manual covered not only orc/human hybrids, as discussed in detail here, but also orc/[[goblin]] and orc/[[hobgoblin]] crossbreeds. Orc/[[ogre]] crossbreeding was rumored to be the source of the Orog species (although 3.5 [[Forgotten Realms]] retconned orogs as an [[Underdark]] dwelling species of bigger, smarter orcs), which itself received magically augmented/created variants in the &amp;quot;Neo-Orogs&amp;quot; of the Forgotten Realms (divided between Red ones, for fighting, and Black ones, for assassination). A confirmed orc/ogre crossbreed, though definitely leaning towards the Ogre (it was actually listed under &amp;quot;half-ogre&amp;quot; in the AD&amp;amp;D MM) is the Ogrillon, which basically resembles a giant orc covered in bony spikes. The weirdest half-orc is the Losel, or &amp;quot;ape-orc&amp;quot; of [[Greyhawk]], which is half-orc and half &#039;&#039;&#039;baboon&#039;&#039;&#039; -- thankfully, that one&#039;s believed to be a magical creation, like the [[owlbear]].&lt;br /&gt;
&lt;br /&gt;
Heck, in 1st edition, there were actually some stats given to the orc-bugbear, the orc-gnoll, the orc-goblin, the orc-hobgoblin, the orc-kobold, and the orc-ogre crossbreeds, although these were presented more as new enemy fodder, in the 44th issue of [[Dragon Magazine]].&lt;br /&gt;
&lt;br /&gt;
That said, the 5th edition monster manual&#039;s lore for orcs does say that orcs can make half-orcs with many different races of compatible size, explicitly calling out dwarfs as a candidate, so with a DM&#039;s permission, a half-orc&#039;s fluff could get... creative.&lt;br /&gt;
&lt;br /&gt;
Non-human half-orcs with actual mechanical support have appeared here and there. The [[Tel-Amhothlan]] from [[Kingdoms of Kalamar]] is a half-elf half-orc, whilst the Uk-Karg is an orc-blooded [[Half-Hobgoblin]]. The [[Dworg]] is a half-dwarf half-orc from the [[Midnight]] campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
half-orc Dragon 62.png|[[Dragon Magazine]] #62&lt;br /&gt;
Krusk 1092441038.jpg|3e&lt;br /&gt;
half-orc 3e.webp&lt;br /&gt;
half-orc RoDestiny.webp|Races of Destiny&lt;br /&gt;
4e Half Orc PHB2.jpg|4e&lt;br /&gt;
half-orc dwarf A0-A4.png|An orc-dwarf hybrid from [[Scourge of the Slave Lords|A0: Danger at Darkshelf Quarry]]&lt;br /&gt;
half-orc 5e.webp|5e&lt;br /&gt;
half-orc paladin 5e.webp&lt;br /&gt;
half-orc SCAG.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Those more familiar with D&amp;amp;D who stumble onto [[Warhammer Fantasy]] sometimes ask if there are half-orcs in this game too. Typically, they will be met with a resounding bellow of &amp;quot;NO!&amp;quot;, because the [[Orcs &amp;amp; Goblins]] of Warhammer have undergone convergent evolution to the [[Ork]]s of [[Warhammer 40,000]], and as a result the idea of them doing anything that isn&#039;t fighting is seen as &amp;quot;unorky&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Except... that&#039;s not the &#039;&#039;&#039;whole&#039;&#039;&#039; story. The truth is, Warhammer &#039;&#039;&#039;did&#039;&#039;&#039; have half-orcs once upon a time - it started as a bootleg [[Dark Fantasy]] setting mixing elements of [[Dungeons &amp;amp; Dragons]] with [[Glorantha]] and a buttload of British 70s pop culture, after all! Half-Orcs were around in the first edition of the game - in fact, the very first appearance of [[Nuln]] was in the backstory for a [[Regiments of Renown]] made up of half-orc mercenaries; Mudat&#039;s Mercenary Half-Orc Maniacs! They were never very fleshed out, though, and ultimately were simply dropped from the game. Their last major appearances were in 3rd Edition of Warhammer Fantasy Battles, where they could be taken as Mercenaries or in small units in an Orcs &amp;amp; Goblins army, and in [[Warhammer Fantasy Roleplay]] 1st edition. Come 4th edition of the wargame, and 2nd edition of the RPG, and they were gone, simply dropped without any explanation.&lt;br /&gt;
&lt;br /&gt;
Another Warhammer Fantasy Half-Orc character of renown was White Dwarf personality &amp;quot;Agaroth the Unwashed&amp;quot;, and unpleasant individual who had a sense of hygiene comparable to a Nurgle Cultist and was known to cannibalize infants. Armed with a giant filthy meat cleaver and wearing armor so encrusted in filth and dried gore that if anyone besides him tried to wear it they would suffer the effects of being poisoned! His original White Dwarf description, for use as a character in AD&amp;amp;D: &lt;br /&gt;
&lt;br /&gt;
[[Agaroth.png]]&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed (AD&amp;amp;D) 10th level half-orc fighter; Age 37; AC5; STR: 18/80(+2/+4), INT 4, WIS: 6 DEX: 11, CON: 18, CHA 6 (ugly put persuasive).&lt;br /&gt;
&lt;br /&gt;
Equipment: Filthy Leather Armour, Blood Caked Cleaver (treated as Scimitar) Mis-shapen shield, Ring of Sure Cutting (see below)&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed is nasty. We mean really foul. Think of the nastiest person you know, double it, add bad manners, and Agaroth is still much worse. If we told you the nices thing Agaroth has done in the last year, you wouldn&#039;t want to eat for a week. Urrghh! Just thinking about ut makes us feel ill. Agaroth not only eats babies, he doesn&#039;t wash his hands afterwards.&lt;br /&gt;
&lt;br /&gt;
Agaroth wears leather armour so caked in unspeakable filth that it improves his Amrour Class by one. Anyone else trying to use it would have to save vs. poison every round or pass out from the fumes. It&#039;s probably magical, but who wantsto know? He also wears a ring he once stole from an old man that allows any weapon he carries to hit any creature that can only be affected by +3 weapons.&lt;br /&gt;
&lt;br /&gt;
Lorewise, Warhammer&#039;s half-orcs were fairly close to the D&amp;amp;D model. The term was actually not entirely accurate; &amp;quot;Half-[[Goblinoid]]&amp;quot; would have been closer to the mark, as half-orcs, half-goblins and half-hobgoblins all exist and are fundamentally identical. They are distrusted and disliked by both sides of their heritage, and often forced to make their way in the world as mercenaries, thieves and marauders.&lt;br /&gt;
&lt;br /&gt;
In the original [[Path to Glory]] game, a [[Chaos Champion]] could potentially pick up a band of d6 half-orc followers, although the odds were pretty low - you needed to get the &amp;quot;Exceptional Follower&amp;quot; result (a 100 on the Slaves to Darkness table, a 94+ on the Lost &amp;amp; The Damned table), then throw a 2 and an 8 in that order.&lt;br /&gt;
&lt;br /&gt;
Because 1d4chan is awesome, here&#039;s a transcript of the entire &amp;quot;ORC, Half-Castes&amp;quot; entry from the Warhammer RPG 1st Edition bestiary section, page 125:&lt;br /&gt;
::Half-Orcs are the spawned of mixed races, chiefly Humans and goblinoids. All such creatures are commonly called Half-Orcs, although in fact they may have Hobgoblin or Goblin blood. Outcasts from both Human and goblinoid society, they generally group together as brigands and mercenaries, and may appear in goblinoid armies on rare occasions, They have been used both as slaves and mercenaries by Human society, but are now generally regarded as too dangerous to be kept near Human communities. Several states have embarked on campaigns of extermination, which may have driven them closer to the Orcs and other goblinoids. They speak the common Goblin tongue, and some individuals speak a debased form of local Human languages.&lt;br /&gt;
::Physique: These creatures look like a cross between Humans and Goblinoids, just as you would expect. Some have characteristically Orcish heads, whilst others resemble Humans more closely, but maybe have slightly ape-like arms of crooked legs. Appearance is very variable. Skin and hair color usually approximate to those of the creature&#039;s progenitors.&lt;br /&gt;
::Alignment: Neutral or Evil. Most are Evil.&lt;br /&gt;
::Psychological Traits: Half-Orcs are &#039;&#039;Subject to Animosity&#039;&#039; towards other Humanoids. Because they are outcastes, tests are made with a 10% penalty. (Note: in the actual book, this is miswritten as &amp;quot;subject to Animosity towards humans other goblinoid races&amp;quot;; errata cleared it up that it means Humanoids in general.)&lt;br /&gt;
::Basic Profile: Movement 4, Weapon Skill 33, Ballistic Skill 25, Strength 3, Toughness 3, Wounds 7, Initiative 30, Attacks 1, Dexterity 29, Leadership 29, Intelligence 24, Cool 29, Willpower 29, Fellowship 18&lt;br /&gt;
&lt;br /&gt;
For the curious, compared to a standard Orc of the same game, the half-orc loses the 10 Yard Night Vision trait and swaps 1 Toughness (dropping from T4 to T3) for +10 Initiative and +6 Intelligence. If compared to the Black Orc, the half-orc again loses out on 10 Yards of Night Vision, drops 1 Strength and 1 Toughness (Black Orcs being S4 and T4), but gains +11 Dexterity, +6 Intelligence, and +4 Fellowship. They&#039;re flat worse than the average Human in that game, however, suffering -5 Intelligence and -11 Fellowship.&lt;br /&gt;
&lt;br /&gt;
They may actually still exist, as although Greenskins reproduce by spores nowadays, gene splicing via dark magic is something the Skaven and Chaos Dwarfs are noted as having done to create all sorts of hybrids and enhanced creatures, like Rat Ogres and Black Orcs. The Half-Orcs were mentioned in a recent Warhammer Community post as being rumored to exist with Centaurs, Hobhounds, and Hobgoblins in the Eastern Steppes, not too far from the Dark Lands. Maybe Half-Orcs are another attempt at a Greenskin slave race by the Chorfs after Hobgoblins and Black Orcs proved too shitty?&lt;br /&gt;
&lt;br /&gt;
Turns out they actually do exist as revealed in prequel game [[Warhammer: The Old World]], theorized as a form of magical gene splicing but only seem to be found around the [[Chaos Wastes]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Krusk]], the iconic half-orc from Dungeons &amp;amp; Dragons 3rd Edition. A pretty swell guy.&lt;br /&gt;
*[[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mixed Races]][[Category:Scarred Lands Races]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244925</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244925"/>
		<updated>2022-06-12T19:28:38Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:half-orc SCAG.webp|thumb|right|A 5e Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;half-orc&#039;&#039;&#039; is exactly what it says on the tin - a fusion of [[human]] and [[orc]]. Traditionally, such procreation is done under a male orc/female human paradigm, predominantly under connotations of rape (not explicitly stated as such, but heavily implied nonetheless). This has made the half-orc one of the more traditionally [[edgy|&amp;quot;edgy&amp;quot;]] and politically incorrect racial options, so it has almost as many haters as it did fans; the fact that half-orcs are usually described as looking more like orcs (aka, monstrous) has further made them a somewhat marginal race even amongst edgelord players, who are more likely to gravitate towards races like [[tiefling]]s, [[dhampyre]]s, or even [[half-elf|half-elves]] (who were actually &#039;&#039;also&#039;&#039; usually the result of rape in D&amp;amp;D 1e).  In fact, this &amp;quot;child by rape&amp;quot; standard origin is generally held up as the reason why it&#039;s believed [[TSR]] didn&#039;t make half-orcs playable in [[Advanced Dungeons &amp;amp; Dragons]] until the Complete Book of Humanoids, when they had first appeared in the 1e PHB.&lt;br /&gt;
&lt;br /&gt;
Traditionally, half-orcs receive a &amp;quot;watered down&amp;quot; version of the orc&#039;s traits; this amounts to a lesser Strength boost but also a lessened penalty to mental stats, as well as by having better nightvision than humans, but also better daylight vision than orcs, gaining darkvision without suffering light sensitivity (except in 3e, where they still had the orcy extra vulnerability to spells like Sunlight). Bonuses towards intimidation-type effects, reflecting their frightening mien, aren&#039;t uncommon, and they tend to lean towards evil and chaos in settings where orcs just swing that way for reasons of giving PCs critters to kill without feeling bad about it.&lt;br /&gt;
&lt;br /&gt;
Weirdly, half-orcs weren&#039;t quite in line with the aforementioned paradigm in AD&amp;amp;D 2e; they got +1 to both Strength and Constitution to offset their -2 Charisma, with pureblood-orcs only getting the +1 Strength, and they had higher racial maximums for Constitution and Intelligence. Meanwhile, orcs had a higher racial maximum for Wisdom and could get to much higher levels in Cleric, Shaman, Witchdoctor and Thief than half-orcs (unless the half-orcs had exceptional ability scores). Pureblood orcs had a chance to notice new/unusual construction and sloping passages, whilst half-orcs lacked the light aversion of the purebloods. In the 1st edition [[Player&#039;s Handbook]], half-orcs were allowed unlimited level advancement in the [[assassin]] class, as well as the ability to multi-class as assassin/[[fighter]]s, or assassin/[[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
The half-orcs suffered considerably when converted to 3e, which is responsible for cementing the archetype of the half-orc as a &amp;quot;big dumb brute&amp;quot; in most /tg/ circles. With +2 to Strength contrasted by -2s to Intelligence and Charisma, and their only unique racial traits being darkvision, &amp;quot;orc blood&amp;quot; (can use orc-exclusive feats and magic items, treated as an orc for racial triggered abilities &amp;amp; spells) and a favored class of [[barbarian]], they were the most mediocre and underpowered race in the PHB. They didn&#039;t even make very good assassins any more! Having no bonus to Dexterity (the core class-based ability score) was one thing, but that Intelligence penalty severely hampered their ability to get the skill ranks they needed to even qualify for the class. As a result, even more so than small races like [[halflings]] and [[gnome]]s, half-orcs tended to be unpopular and pigeonholed.&lt;br /&gt;
&lt;br /&gt;
It got so bad that both [[Pathfinder]] and 4th edition tried to fix it, with 4e even leaving half-orcs out of the PHB in order to devote more time to coming up with a good niche for them - something that wasn&#039;t popular with many people, but really wasn&#039;t unprecedented.&lt;br /&gt;
&lt;br /&gt;
The PF half-orc is basically just the 3.5 version with some extra orcy racial traits; swapping the +2 Str/-2 Int/-2 Cha paradigm for &amp;quot;+2 to one ability score of the player&#039;s choice&amp;quot;, and gaining +2 to Intimidation checks, Weapon Familiarity (Double-Axe, Falchion, Orc), and the Orc Ferocity racial trait (can fight on for 1 round after dropping to 0 hitpoints). It was a simple fix, but compared to the 3.5 half-orc, it was a huge step up. Plus, if nothing else, they have access to the awesome [[Muscle Wizard|scarred witchdoctor]] archetype for [[witch]]es, which is both crunchy goodness and awesomely flavored.&lt;br /&gt;
&lt;br /&gt;
The 4e half-orc, in comparison, became a +2 Str/Dex race with bonuses in Endurance and Intimidate, Low-Light Vision, the Half-Orc Resilience trait (gain +5/10/15 temporary hit points the first time you are bloodied in an encounter), which makes them a lot tankier, the Swift Charge trait (+2 speed when charging), which lets them excel at running people down, and the Furious Assault racial power (1/encounter, boost weapon damage dice for a successful hit by +1 dice). All in all, they&#039;re melee monsters, made for kicking ass and taking names, but they don&#039;t have to be barbarians; 4e half-orcs make pretty good [[rogue]]s, thus restoring their 1e traditional expertise, and surprisingly good [[monk]]s.&lt;br /&gt;
&lt;br /&gt;
5th edition followed in 4e&#039;s footsteps and focused on making them natural ass-kicking tanks, almost like being a barbarian-lite just by your choice in race. +2 Str and +1 Con, Darkvision, free Proficiency in Intimidation, can tank a killing blow 1/day, and +1 dice worth of damage on critical hits with melee weapons. Maybe not as broad in possibilities as the 4e version, but certainly a hell of a lot stronger than the 3e version.&lt;br /&gt;
&lt;br /&gt;
Of course, bad crunch was only one half of the half-orc&#039;s problem. As we said up at the top, they&#039;ve always been the edgiest of the &amp;quot;traditional corebook&amp;quot; races. Whilst PF ran with it, even emphasizing the whole &amp;quot;you were probably born of rape and everybody hates you!&amp;quot; stuff, other editions or even settings within 2nd and 3rd edition have tried to have more cheery fluff.&lt;br /&gt;
&lt;br /&gt;
For example, there was fluff implying that female orcs [[monstergirls|generally aren&#039;t as ugly as people make out]], and that frontier clans tend to intermarry with some frequency. Even way back in AD&amp;amp;D, there were occasional comments implying individuals having peaceful co-relations; the factol of the Bleakers in [[Planescape]] was the son of a blind man and his orc wife, whilst Greenwood has spoken on forums about isolated regions where human widows or spinsters have accepted displaced orc braves as, essentially, live-in hired help that accepts sex and food in lieu of money for taking care of the homestead.  Some places actually have full on half-orc &#039;&#039;populations&#039;&#039;, where man and orc have so thoroughly interbred that &#039;&#039;everyone&#039;s&#039;&#039; at least a little bit half-orc. Fourth edition also introduced more explicit ideas for racial backstories beyond &amp;quot;orcs like to rape and pillage&amp;quot;, such as half-orcs being the result of deliberate intermarriage on a massive scale, crossbreeding by some external faction, or even a deliberate creation of either [[Gruumsh]] the orc-god to create a superior strain of orcs to lead the rest of his children to victory, or [[Kord]] to create a super-race of warriors.&lt;br /&gt;
&lt;br /&gt;
Everyone agrees that this is in much better taste and shuts out some of the edgelord bullshit, and it&#039;s gone over quite well.&lt;br /&gt;
&lt;br /&gt;
Of course, it probably goes without saying that exactly &#039;&#039;how&#039;&#039; oppressed and angsty half-orcs are varies with the setting, and, more to the point, with the setting&#039;s orcs. &lt;br /&gt;
&lt;br /&gt;
When they&#039;re just traditional rampaging barbarians all the time, they tend to get all kinds of shit on -- [[Golarion]], home of the [[Pathfinder]] setting, really plays up the &amp;quot;half-orcs are usually born to rape&amp;quot; in the fluff, so they get a &#039;&#039;lot&#039;&#039; of flak... somewhat two-facedly, though, most of their important half-orc characters are &#039;&#039;not&#039;&#039; rape-children, and in places like the deserts or the Mwangi jungle, half-orcs are actually quite respected.  Desert half-orcs actually get bonuses to &#039;&#039;diplomacy&#039;&#039; instead of intimidation.&lt;br /&gt;
&lt;br /&gt;
In places like [[Eberron]], where orcs aren&#039;t so bad once you get to know them, they fare much better, though still suffer discrimination due to a perceived lack of intelligence.&lt;br /&gt;
&lt;br /&gt;
In some places, it might even vary from place to place. Forgotten Realms, for example, has the Eastern territory of Thesk; when the Tuigan Horde nearly overran the place, Thay sent an army of orcs to defend it, and then abandoned them when the Horde was pushed back. The Theskians took them in and the orcs actually settled down pretty well - in Thesk, the stereotype of the half-orc is a gruff, hard-working rancher or miner, and a damn good neighbor to have in a place where bandits and invasions happen all the time. Meanwhile, in the Northern territories of Faerun, half-orcs are rare and usually killed at birth, because they&#039;re seen as being no different than the local orcs, who are murderous, wrathful monsters - although this has softened over editions, thanks to Many-Arrows.&lt;br /&gt;
&lt;br /&gt;
Almost every setting, though, points out that anyone big and beefy enough can carve out a niche for him- or herself in among the &amp;quot;civilized&amp;quot; races, and that being the smartest motherfucker in the room and only slightly less strong has its own advantages in the orc tribes. Lots of famous orcish heroes had enough human blood in them to make them, as their [[ork|spacefaring cousins would say]], &amp;quot;ded kunnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although this page focuses on human/orc hybrids, in AD&amp;amp;D, Half-orcs were a lot more diverse. The &amp;quot;basic&amp;quot; half-orc entry in the Monster Manual covered not only orc/human hybrids, as discussed in detail here, but also orc/[[goblin]] and orc/[[hobgoblin]] crossbreeds. Orc/[[ogre]] crossbreeding was rumored to be the source of the Orog species (although 3.5 [[Forgotten Realms]] retconned orogs as an [[Underdark]] dwelling species of bigger, smarter orcs), which itself received magically augmented/created variants in the &amp;quot;Neo-Orogs&amp;quot; of the Forgotten Realms (divided between Red ones, for fighting, and Black ones, for assassination). A confirmed orc/ogre crossbreed, though definitely leaning towards the Ogre (it was actually listed under &amp;quot;half-ogre&amp;quot; in the AD&amp;amp;D MM) is the Ogrillon, which basically resembles a giant orc covered in bony spikes. The weirdest half-orc is the Losel, or &amp;quot;ape-orc&amp;quot; of [[Greyhawk]], which is half-orc and half &#039;&#039;&#039;baboon&#039;&#039;&#039; -- thankfully, that one&#039;s believed to be a magical creation, like the [[owlbear]].&lt;br /&gt;
&lt;br /&gt;
Heck, in 1st edition, there were actually some stats given to the orc-bugbear, the orc-gnoll, the orc-goblin, the orc-hobgoblin, the orc-kobold, and the orc-ogre crossbreeds, although these were presented more as new enemy fodder, in the 44th issue of [[Dragon Magazine]].&lt;br /&gt;
&lt;br /&gt;
That said, the 5th edition monster manual&#039;s lore for orcs does say that orcs can make half-orcs with many different races of compatible size, explicitly calling out dwarfs as a candidate, so with a DM&#039;s permission, a half-orc&#039;s fluff could get... creative.&lt;br /&gt;
&lt;br /&gt;
Non-human half-orcs with actual mechanical support have appeared here and there. The [[Tel-Amhothlan]] from [[Kingdoms of Kalamar]] is a half-elf half-orc, whilst the Uk-Karg is an orc-blooded [[Half-Hobgoblin]]. The [[Dworg]] is a half-dwarf half-orc from the [[Midnight]] campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
half-orc Dragon 62.png|[[Dragon Magazine]] #62&lt;br /&gt;
Krusk 1092441038.jpg|3e&lt;br /&gt;
half-orc 3e.webp&lt;br /&gt;
half-orc RoDestiny.webp|Races of Destiny&lt;br /&gt;
4e Half Orc PHB2.jpg|4e&lt;br /&gt;
half-orc dwarf A0-A4.png|An orc-dwarf hybrid from [[Scourge of the Slave Lords|A0: Danger at Darkshelf Quarry]]&lt;br /&gt;
half-orc 5e.webp|5e&lt;br /&gt;
half-orc paladin 5e.webp&lt;br /&gt;
half-orc SCAG.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Those more familiar with D&amp;amp;D who stumble onto [[Warhammer Fantasy]] sometimes ask if there are half-orcs in this game too. Typically, they will be met with a resounding bellow of &amp;quot;NO!&amp;quot;, because the [[Orcs &amp;amp; Goblins]] of Warhammer have undergone convergent evolution to the [[Ork]]s of [[Warhammer 40,000]], and as a result the idea of them doing anything that isn&#039;t fighting is seen as &amp;quot;unorky&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Except... that&#039;s not the &#039;&#039;&#039;whole&#039;&#039;&#039; story. The truth is, Warhammer &#039;&#039;&#039;did&#039;&#039;&#039; have half-orcs once upon a time - it started as a bootleg [[Dark Fantasy]] setting mixing elements of [[Dungeons &amp;amp; Dragons]] with [[Glorantha]] and a buttload of British 70s pop culture, after all! Half-Orcs were around in the first edition of the game - in fact, the very first appearance of [[Nuln]] was in the backstory for a [[Regiments of Renown]] made up of half-orc mercenaries; Mudat&#039;s Mercenary Half-Orc Maniacs! They were never very fleshed out, though, and ultimately were simply dropped from the game. Their last major appearances were in 3rd Edition of Warhammer Fantasy Battles, where they could be taken as Mercenaries or in small units in an Orcs &amp;amp; Goblins army, and in [[Warhammer Fantasy Roleplay]] 1st edition. Come 4th edition of the wargame, and 2nd edition of the RPG, and they were gone, simply dropped without any explanation.&lt;br /&gt;
&lt;br /&gt;
Another Warhammer Fantasy Half-Orc character of renown was White Dwarf personality &amp;quot;Agaroth the Unwashed&amp;quot;, and unpleasant individual who had a sense of hygiene comparable to a Nurgle Cultist and was known to cannibalize infants. Armed with a giant filthy meat cleaver and wearing armor so encrusted in filth and dried gore that if anyone besides him tried to wear it they would suffer the effects of being poisoned! His original White Dwarf description, for use as a character in AD&amp;amp;D: &lt;br /&gt;
Agaroth the Unwashed (AD&amp;amp;D) 10th level half-orc fighter; Age 37; AC5; STR: 18/80(+2/+4), INT 4, WIS: 6 DEX: 11, CON: 18, CHA 6 (ugly put persuasive).&lt;br /&gt;
&lt;br /&gt;
Equipment: Filthy Leather Armour, Blood Caked Cleaver (treated as Scimitar) Mis-shapen shield, Ring of Sure Cutting (see below)&lt;br /&gt;
&lt;br /&gt;
Agaroth the Unwashed is nasty. We mean really foul. Think of the nastiest person you know, double it, add bad manners, and Agaroth is still much worse. If we told you the nices thing Agaroth has done in the last year, you wouldn&#039;t want to eat for a week. Urrghh! Just thinking about ut makes us feel ill. Agaroth not only eats babies, he doesn&#039;t wash his hands afterwards.&lt;br /&gt;
&lt;br /&gt;
Agaroth wears leather armour so caked in unspeakable filth that it improves his Amrour Class by one. Anyone else trying to use it would have to save vs. poison every round or pass out from the fumes. It&#039;s probably magical, but who wantsto know? He also wears a ring he once stole from an old man that allows any weapon he carries to hit any creature that can only be affected by +3 weapons.&lt;br /&gt;
&lt;br /&gt;
Lorewise, Warhammer&#039;s half-orcs were fairly close to the D&amp;amp;D model. The term was actually not entirely accurate; &amp;quot;Half-[[Goblinoid]]&amp;quot; would have been closer to the mark, as half-orcs, half-goblins and half-hobgoblins all exist and are fundamentally identical. They are distrusted and disliked by both sides of their heritage, and often forced to make their way in the world as mercenaries, thieves and marauders.&lt;br /&gt;
&lt;br /&gt;
In the original [[Path to Glory]] game, a [[Chaos Champion]] could potentially pick up a band of d6 half-orc followers, although the odds were pretty low - you needed to get the &amp;quot;Exceptional Follower&amp;quot; result (a 100 on the Slaves to Darkness table, a 94+ on the Lost &amp;amp; The Damned table), then throw a 2 and an 8 in that order.&lt;br /&gt;
&lt;br /&gt;
Because 1d4chan is awesome, here&#039;s a transcript of the entire &amp;quot;ORC, Half-Castes&amp;quot; entry from the Warhammer RPG 1st Edition bestiary section, page 125:&lt;br /&gt;
::Half-Orcs are the spawned of mixed races, chiefly Humans and goblinoids. All such creatures are commonly called Half-Orcs, although in fact they may have Hobgoblin or Goblin blood. Outcasts from both Human and goblinoid society, they generally group together as brigands and mercenaries, and may appear in goblinoid armies on rare occasions, They have been used both as slaves and mercenaries by Human society, but are now generally regarded as too dangerous to be kept near Human communities. Several states have embarked on campaigns of extermination, which may have driven them closer to the Orcs and other goblinoids. They speak the common Goblin tongue, and some individuals speak a debased form of local Human languages.&lt;br /&gt;
::Physique: These creatures look like a cross between Humans and Goblinoids, just as you would expect. Some have characteristically Orcish heads, whilst others resemble Humans more closely, but maybe have slightly ape-like arms of crooked legs. Appearance is very variable. Skin and hair color usually approximate to those of the creature&#039;s progenitors.&lt;br /&gt;
::Alignment: Neutral or Evil. Most are Evil.&lt;br /&gt;
::Psychological Traits: Half-Orcs are &#039;&#039;Subject to Animosity&#039;&#039; towards other Humanoids. Because they are outcastes, tests are made with a 10% penalty. (Note: in the actual book, this is miswritten as &amp;quot;subject to Animosity towards humans other goblinoid races&amp;quot;; errata cleared it up that it means Humanoids in general.)&lt;br /&gt;
::Basic Profile: Movement 4, Weapon Skill 33, Ballistic Skill 25, Strength 3, Toughness 3, Wounds 7, Initiative 30, Attacks 1, Dexterity 29, Leadership 29, Intelligence 24, Cool 29, Willpower 29, Fellowship 18&lt;br /&gt;
&lt;br /&gt;
For the curious, compared to a standard Orc of the same game, the half-orc loses the 10 Yard Night Vision trait and swaps 1 Toughness (dropping from T4 to T3) for +10 Initiative and +6 Intelligence. If compared to the Black Orc, the half-orc again loses out on 10 Yards of Night Vision, drops 1 Strength and 1 Toughness (Black Orcs being S4 and T4), but gains +11 Dexterity, +6 Intelligence, and +4 Fellowship. They&#039;re flat worse than the average Human in that game, however, suffering -5 Intelligence and -11 Fellowship.&lt;br /&gt;
&lt;br /&gt;
They may actually still exist, as although Greenskins reproduce by spores nowadays, gene splicing via dark magic is something the Skaven and Chaos Dwarfs are noted as having done to create all sorts of hybrids and enhanced creatures, like Rat Ogres and Black Orcs. The Half-Orcs were mentioned in a recent Warhammer Community post as being rumored to exist with Centaurs, Hobhounds, and Hobgoblins in the Eastern Steppes, not too far from the Dark Lands. Maybe Half-Orcs are another attempt at a Greenskin slave race by the Chorfs after Hobgoblins and Black Orcs proved too shitty?&lt;br /&gt;
&lt;br /&gt;
Turns out they actually do exist as revealed in prequel game [[Warhammer: The Old World]], theorized as a form of magical gene splicing but only seem to be found around the [[Chaos Wastes]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Krusk]], the iconic half-orc from Dungeons &amp;amp; Dragons 3rd Edition. A pretty swell guy.&lt;br /&gt;
*[[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mixed Races]][[Category:Scarred Lands Races]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244924</id>
		<title>Half-Orc</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Half-Orc&amp;diff=244924"/>
		<updated>2022-06-12T19:25:36Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Warhammer Fantasy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:half-orc SCAG.webp|thumb|right|A 5e Half-Orc]]&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;half-orc&#039;&#039;&#039; is exactly what it says on the tin - a fusion of [[human]] and [[orc]]. Traditionally, such procreation is done under a male orc/female human paradigm, predominantly under connotations of rape (not explicitly stated as such, but heavily implied nonetheless). This has made the half-orc one of the more traditionally [[edgy|&amp;quot;edgy&amp;quot;]] and politically incorrect racial options, so it has almost as many haters as it did fans; the fact that half-orcs are usually described as looking more like orcs (aka, monstrous) has further made them a somewhat marginal race even amongst edgelord players, who are more likely to gravitate towards races like [[tiefling]]s, [[dhampyre]]s, or even [[half-elf|half-elves]] (who were actually &#039;&#039;also&#039;&#039; usually the result of rape in D&amp;amp;D 1e).  In fact, this &amp;quot;child by rape&amp;quot; standard origin is generally held up as the reason why it&#039;s believed [[TSR]] didn&#039;t make half-orcs playable in [[Advanced Dungeons &amp;amp; Dragons]] until the Complete Book of Humanoids, when they had first appeared in the 1e PHB.&lt;br /&gt;
&lt;br /&gt;
Traditionally, half-orcs receive a &amp;quot;watered down&amp;quot; version of the orc&#039;s traits; this amounts to a lesser Strength boost but also a lessened penalty to mental stats, as well as by having better nightvision than humans, but also better daylight vision than orcs, gaining darkvision without suffering light sensitivity (except in 3e, where they still had the orcy extra vulnerability to spells like Sunlight). Bonuses towards intimidation-type effects, reflecting their frightening mien, aren&#039;t uncommon, and they tend to lean towards evil and chaos in settings where orcs just swing that way for reasons of giving PCs critters to kill without feeling bad about it.&lt;br /&gt;
&lt;br /&gt;
Weirdly, half-orcs weren&#039;t quite in line with the aforementioned paradigm in AD&amp;amp;D 2e; they got +1 to both Strength and Constitution to offset their -2 Charisma, with pureblood-orcs only getting the +1 Strength, and they had higher racial maximums for Constitution and Intelligence. Meanwhile, orcs had a higher racial maximum for Wisdom and could get to much higher levels in Cleric, Shaman, Witchdoctor and Thief than half-orcs (unless the half-orcs had exceptional ability scores). Pureblood orcs had a chance to notice new/unusual construction and sloping passages, whilst half-orcs lacked the light aversion of the purebloods. In the 1st edition [[Player&#039;s Handbook]], half-orcs were allowed unlimited level advancement in the [[assassin]] class, as well as the ability to multi-class as assassin/[[fighter]]s, or assassin/[[cleric]]s.&lt;br /&gt;
&lt;br /&gt;
The half-orcs suffered considerably when converted to 3e, which is responsible for cementing the archetype of the half-orc as a &amp;quot;big dumb brute&amp;quot; in most /tg/ circles. With +2 to Strength contrasted by -2s to Intelligence and Charisma, and their only unique racial traits being darkvision, &amp;quot;orc blood&amp;quot; (can use orc-exclusive feats and magic items, treated as an orc for racial triggered abilities &amp;amp; spells) and a favored class of [[barbarian]], they were the most mediocre and underpowered race in the PHB. They didn&#039;t even make very good assassins any more! Having no bonus to Dexterity (the core class-based ability score) was one thing, but that Intelligence penalty severely hampered their ability to get the skill ranks they needed to even qualify for the class. As a result, even more so than small races like [[halflings]] and [[gnome]]s, half-orcs tended to be unpopular and pigeonholed.&lt;br /&gt;
&lt;br /&gt;
It got so bad that both [[Pathfinder]] and 4th edition tried to fix it, with 4e even leaving half-orcs out of the PHB in order to devote more time to coming up with a good niche for them - something that wasn&#039;t popular with many people, but really wasn&#039;t unprecedented.&lt;br /&gt;
&lt;br /&gt;
The PF half-orc is basically just the 3.5 version with some extra orcy racial traits; swapping the +2 Str/-2 Int/-2 Cha paradigm for &amp;quot;+2 to one ability score of the player&#039;s choice&amp;quot;, and gaining +2 to Intimidation checks, Weapon Familiarity (Double-Axe, Falchion, Orc), and the Orc Ferocity racial trait (can fight on for 1 round after dropping to 0 hitpoints). It was a simple fix, but compared to the 3.5 half-orc, it was a huge step up. Plus, if nothing else, they have access to the awesome [[Muscle Wizard|scarred witchdoctor]] archetype for [[witch]]es, which is both crunchy goodness and awesomely flavored.&lt;br /&gt;
&lt;br /&gt;
The 4e half-orc, in comparison, became a +2 Str/Dex race with bonuses in Endurance and Intimidate, Low-Light Vision, the Half-Orc Resilience trait (gain +5/10/15 temporary hit points the first time you are bloodied in an encounter), which makes them a lot tankier, the Swift Charge trait (+2 speed when charging), which lets them excel at running people down, and the Furious Assault racial power (1/encounter, boost weapon damage dice for a successful hit by +1 dice). All in all, they&#039;re melee monsters, made for kicking ass and taking names, but they don&#039;t have to be barbarians; 4e half-orcs make pretty good [[rogue]]s, thus restoring their 1e traditional expertise, and surprisingly good [[monk]]s.&lt;br /&gt;
&lt;br /&gt;
5th edition followed in 4e&#039;s footsteps and focused on making them natural ass-kicking tanks, almost like being a barbarian-lite just by your choice in race. +2 Str and +1 Con, Darkvision, free Proficiency in Intimidation, can tank a killing blow 1/day, and +1 dice worth of damage on critical hits with melee weapons. Maybe not as broad in possibilities as the 4e version, but certainly a hell of a lot stronger than the 3e version.&lt;br /&gt;
&lt;br /&gt;
Of course, bad crunch was only one half of the half-orc&#039;s problem. As we said up at the top, they&#039;ve always been the edgiest of the &amp;quot;traditional corebook&amp;quot; races. Whilst PF ran with it, even emphasizing the whole &amp;quot;you were probably born of rape and everybody hates you!&amp;quot; stuff, other editions or even settings within 2nd and 3rd edition have tried to have more cheery fluff.&lt;br /&gt;
&lt;br /&gt;
For example, there was fluff implying that female orcs [[monstergirls|generally aren&#039;t as ugly as people make out]], and that frontier clans tend to intermarry with some frequency. Even way back in AD&amp;amp;D, there were occasional comments implying individuals having peaceful co-relations; the factol of the Bleakers in [[Planescape]] was the son of a blind man and his orc wife, whilst Greenwood has spoken on forums about isolated regions where human widows or spinsters have accepted displaced orc braves as, essentially, live-in hired help that accepts sex and food in lieu of money for taking care of the homestead.  Some places actually have full on half-orc &#039;&#039;populations&#039;&#039;, where man and orc have so thoroughly interbred that &#039;&#039;everyone&#039;s&#039;&#039; at least a little bit half-orc. Fourth edition also introduced more explicit ideas for racial backstories beyond &amp;quot;orcs like to rape and pillage&amp;quot;, such as half-orcs being the result of deliberate intermarriage on a massive scale, crossbreeding by some external faction, or even a deliberate creation of either [[Gruumsh]] the orc-god to create a superior strain of orcs to lead the rest of his children to victory, or [[Kord]] to create a super-race of warriors.&lt;br /&gt;
&lt;br /&gt;
Everyone agrees that this is in much better taste and shuts out some of the edgelord bullshit, and it&#039;s gone over quite well.&lt;br /&gt;
&lt;br /&gt;
Of course, it probably goes without saying that exactly &#039;&#039;how&#039;&#039; oppressed and angsty half-orcs are varies with the setting, and, more to the point, with the setting&#039;s orcs. &lt;br /&gt;
&lt;br /&gt;
When they&#039;re just traditional rampaging barbarians all the time, they tend to get all kinds of shit on -- [[Golarion]], home of the [[Pathfinder]] setting, really plays up the &amp;quot;half-orcs are usually born to rape&amp;quot; in the fluff, so they get a &#039;&#039;lot&#039;&#039; of flak... somewhat two-facedly, though, most of their important half-orc characters are &#039;&#039;not&#039;&#039; rape-children, and in places like the deserts or the Mwangi jungle, half-orcs are actually quite respected.  Desert half-orcs actually get bonuses to &#039;&#039;diplomacy&#039;&#039; instead of intimidation.&lt;br /&gt;
&lt;br /&gt;
In places like [[Eberron]], where orcs aren&#039;t so bad once you get to know them, they fare much better, though still suffer discrimination due to a perceived lack of intelligence.&lt;br /&gt;
&lt;br /&gt;
In some places, it might even vary from place to place. Forgotten Realms, for example, has the Eastern territory of Thesk; when the Tuigan Horde nearly overran the place, Thay sent an army of orcs to defend it, and then abandoned them when the Horde was pushed back. The Theskians took them in and the orcs actually settled down pretty well - in Thesk, the stereotype of the half-orc is a gruff, hard-working rancher or miner, and a damn good neighbor to have in a place where bandits and invasions happen all the time. Meanwhile, in the Northern territories of Faerun, half-orcs are rare and usually killed at birth, because they&#039;re seen as being no different than the local orcs, who are murderous, wrathful monsters - although this has softened over editions, thanks to Many-Arrows.&lt;br /&gt;
&lt;br /&gt;
Almost every setting, though, points out that anyone big and beefy enough can carve out a niche for him- or herself in among the &amp;quot;civilized&amp;quot; races, and that being the smartest motherfucker in the room and only slightly less strong has its own advantages in the orc tribes. Lots of famous orcish heroes had enough human blood in them to make them, as their [[ork|spacefaring cousins would say]], &amp;quot;ded kunnin&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Although this page focuses on human/orc hybrids, in AD&amp;amp;D, Half-orcs were a lot more diverse. The &amp;quot;basic&amp;quot; half-orc entry in the Monster Manual covered not only orc/human hybrids, as discussed in detail here, but also orc/[[goblin]] and orc/[[hobgoblin]] crossbreeds. Orc/[[ogre]] crossbreeding was rumored to be the source of the Orog species (although 3.5 [[Forgotten Realms]] retconned orogs as an [[Underdark]] dwelling species of bigger, smarter orcs), which itself received magically augmented/created variants in the &amp;quot;Neo-Orogs&amp;quot; of the Forgotten Realms (divided between Red ones, for fighting, and Black ones, for assassination). A confirmed orc/ogre crossbreed, though definitely leaning towards the Ogre (it was actually listed under &amp;quot;half-ogre&amp;quot; in the AD&amp;amp;D MM) is the Ogrillon, which basically resembles a giant orc covered in bony spikes. The weirdest half-orc is the Losel, or &amp;quot;ape-orc&amp;quot; of [[Greyhawk]], which is half-orc and half &#039;&#039;&#039;baboon&#039;&#039;&#039; -- thankfully, that one&#039;s believed to be a magical creation, like the [[owlbear]].&lt;br /&gt;
&lt;br /&gt;
Heck, in 1st edition, there were actually some stats given to the orc-bugbear, the orc-gnoll, the orc-goblin, the orc-hobgoblin, the orc-kobold, and the orc-ogre crossbreeds, although these were presented more as new enemy fodder, in the 44th issue of [[Dragon Magazine]].&lt;br /&gt;
&lt;br /&gt;
That said, the 5th edition monster manual&#039;s lore for orcs does say that orcs can make half-orcs with many different races of compatible size, explicitly calling out dwarfs as a candidate, so with a DM&#039;s permission, a half-orc&#039;s fluff could get... creative.&lt;br /&gt;
&lt;br /&gt;
Non-human half-orcs with actual mechanical support have appeared here and there. The [[Tel-Amhothlan]] from [[Kingdoms of Kalamar]] is a half-elf half-orc, whilst the Uk-Karg is an orc-blooded [[Half-Hobgoblin]]. The [[Dworg]] is a half-dwarf half-orc from the [[Midnight]] campaign setting.&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
half-orc Dragon 62.png|[[Dragon Magazine]] #62&lt;br /&gt;
Krusk 1092441038.jpg|3e&lt;br /&gt;
half-orc 3e.webp&lt;br /&gt;
half-orc RoDestiny.webp|Races of Destiny&lt;br /&gt;
4e Half Orc PHB2.jpg|4e&lt;br /&gt;
half-orc dwarf A0-A4.png|An orc-dwarf hybrid from [[Scourge of the Slave Lords|A0: Danger at Darkshelf Quarry]]&lt;br /&gt;
half-orc 5e.webp|5e&lt;br /&gt;
half-orc paladin 5e.webp&lt;br /&gt;
half-orc SCAG.webp&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warhammer Fantasy==&lt;br /&gt;
Those more familiar with D&amp;amp;D who stumble onto [[Warhammer Fantasy]] sometimes ask if there are half-orcs in this game too. Typically, they will be met with a resounding bellow of &amp;quot;NO!&amp;quot;, because the [[Orcs &amp;amp; Goblins]] of Warhammer have undergone convergent evolution to the [[Ork]]s of [[Warhammer 40,000]], and as a result the idea of them doing anything that isn&#039;t fighting is seen as &amp;quot;unorky&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Except... that&#039;s not the &#039;&#039;&#039;whole&#039;&#039;&#039; story. The truth is, Warhammer &#039;&#039;&#039;did&#039;&#039;&#039; have half-orcs once upon a time - it started as a bootleg [[Dark Fantasy]] setting mixing elements of [[Dungeons &amp;amp; Dragons]] with [[Glorantha]] and a buttload of British 70s pop culture, after all! Half-Orcs were around in the first edition of the game - in fact, the very first appearance of [[Nuln]] was in the backstory for a [[Regiments of Renown]] made up of half-orc mercenaries; Mudat&#039;s Mercenary Half-Orc Maniacs! They were never very fleshed out, though, and ultimately were simply dropped from the game. Their last major appearances were in 3rd Edition of Warhammer Fantasy Battles, where they could be taken as Mercenaries or in small units in an Orcs &amp;amp; Goblins army, and in [[Warhammer Fantasy Roleplay]] 1st edition. Come 4th edition of the wargame, and 2nd edition of the RPG, and they were gone, simply dropped without any explanation.&lt;br /&gt;
&lt;br /&gt;
Another Warhammer Fantasy Half-Orc character of renown was White Dwarf personality &amp;quot;Agaroth the Unwashed&amp;quot;, and unpleasant individual who had a sense of hygiene comparable to a Nurgle Cultist and was known to cannibalize infants. Armed with a giant filthy butcher&#039;s knife and wearing armor so encrusted in filth and dried gore that if anyone besides him tried to wear it they would suffer the effects of being poisoned!&lt;br /&gt;
&lt;br /&gt;
Lorewise, Warhammer&#039;s half-orcs were fairly close to the D&amp;amp;D model. The term was actually not entirely accurate; &amp;quot;Half-[[Goblinoid]]&amp;quot; would have been closer to the mark, as half-orcs, half-goblins and half-hobgoblins all exist and are fundamentally identical. They are distrusted and disliked by both sides of their heritage, and often forced to make their way in the world as mercenaries, thieves and marauders.&lt;br /&gt;
&lt;br /&gt;
In the original [[Path to Glory]] game, a [[Chaos Champion]] could potentially pick up a band of d6 half-orc followers, although the odds were pretty low - you needed to get the &amp;quot;Exceptional Follower&amp;quot; result (a 100 on the Slaves to Darkness table, a 94+ on the Lost &amp;amp; The Damned table), then throw a 2 and an 8 in that order.&lt;br /&gt;
&lt;br /&gt;
Because 1d4chan is awesome, here&#039;s a transcript of the entire &amp;quot;ORC, Half-Castes&amp;quot; entry from the Warhammer RPG 1st Edition bestiary section, page 125:&lt;br /&gt;
::Half-Orcs are the spawned of mixed races, chiefly Humans and goblinoids. All such creatures are commonly called Half-Orcs, although in fact they may have Hobgoblin or Goblin blood. Outcasts from both Human and goblinoid society, they generally group together as brigands and mercenaries, and may appear in goblinoid armies on rare occasions, They have been used both as slaves and mercenaries by Human society, but are now generally regarded as too dangerous to be kept near Human communities. Several states have embarked on campaigns of extermination, which may have driven them closer to the Orcs and other goblinoids. They speak the common Goblin tongue, and some individuals speak a debased form of local Human languages.&lt;br /&gt;
::Physique: These creatures look like a cross between Humans and Goblinoids, just as you would expect. Some have characteristically Orcish heads, whilst others resemble Humans more closely, but maybe have slightly ape-like arms of crooked legs. Appearance is very variable. Skin and hair color usually approximate to those of the creature&#039;s progenitors.&lt;br /&gt;
::Alignment: Neutral or Evil. Most are Evil.&lt;br /&gt;
::Psychological Traits: Half-Orcs are &#039;&#039;Subject to Animosity&#039;&#039; towards other Humanoids. Because they are outcastes, tests are made with a 10% penalty. (Note: in the actual book, this is miswritten as &amp;quot;subject to Animosity towards humans other goblinoid races&amp;quot;; errata cleared it up that it means Humanoids in general.)&lt;br /&gt;
::Basic Profile: Movement 4, Weapon Skill 33, Ballistic Skill 25, Strength 3, Toughness 3, Wounds 7, Initiative 30, Attacks 1, Dexterity 29, Leadership 29, Intelligence 24, Cool 29, Willpower 29, Fellowship 18&lt;br /&gt;
&lt;br /&gt;
For the curious, compared to a standard Orc of the same game, the half-orc loses the 10 Yard Night Vision trait and swaps 1 Toughness (dropping from T4 to T3) for +10 Initiative and +6 Intelligence. If compared to the Black Orc, the half-orc again loses out on 10 Yards of Night Vision, drops 1 Strength and 1 Toughness (Black Orcs being S4 and T4), but gains +11 Dexterity, +6 Intelligence, and +4 Fellowship. They&#039;re flat worse than the average Human in that game, however, suffering -5 Intelligence and -11 Fellowship.&lt;br /&gt;
&lt;br /&gt;
They may actually still exist, as although Greenskins reproduce by spores nowadays, gene splicing via dark magic is something the Skaven and Chaos Dwarfs are noted as having done to create all sorts of hybrids and enhanced creatures, like Rat Ogres and Black Orcs. The Half-Orcs were mentioned in a recent Warhammer Community post as being rumored to exist with Centaurs, Hobhounds, and Hobgoblins in the Eastern Steppes, not too far from the Dark Lands. Maybe Half-Orcs are another attempt at a Greenskin slave race by the Chorfs after Hobgoblins and Black Orcs proved too shitty?&lt;br /&gt;
&lt;br /&gt;
Turns out they actually do exist as revealed in prequel game [[Warhammer: The Old World]], theorized as a form of magical gene splicing but only seem to be found around the [[Chaos Wastes]].&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Krusk]], the iconic half-orc from Dungeons &amp;amp; Dragons 3rd Edition. A pretty swell guy.&lt;br /&gt;
*[[Dungeons &amp;amp; Dragons 3rd Edition races]]&lt;br /&gt;
&lt;br /&gt;
{{D&amp;amp;D2e-Races}}&lt;br /&gt;
{{D&amp;amp;D4e-Races}}&lt;br /&gt;
{{D&amp;amp;D5e-Races}}&lt;br /&gt;
{{Pathfinder-Races}}&lt;br /&gt;
{{Starfinder-Races}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Mixed Races]][[Category:Scarred Lands Races]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Snotling&amp;diff=435729</id>
		<title>Snotling</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Snotling&amp;diff=435729"/>
		<updated>2022-06-12T19:22:04Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Gobbledigook */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Snotling Art Main.jpg|right|400px]]&lt;br /&gt;
&#039;&#039;&#039;Snotlings&#039;&#039;&#039; (&#039;&#039;Orkus serverum&#039;&#039;) are the diminutive greenskins of [[Warhammer Fantasy]] and [[Warhammer 40000]]. A punishment for [[White Dwarf]] writers used to be being forced to paint a 5,000 point Snotling army. They&#039;re that bad.&lt;br /&gt;
&lt;br /&gt;
==Fantasy==&lt;br /&gt;
Generally left to their own devices, Snotlings do not fit into the traditional [[Orcs &amp;amp; Goblins]] hierarchy. Goblins torture them, like they do all things smaller and weaker than themselves, and Orcs will bully them into work for the same reason. In the latter scenario, Snotlings eagerly do as they are told with a full intent to please. Their lack of intelligence severely limits their helpfulness however, as an Orc demanding they bring him his favorite short stabba will receive everything but, and belonging to everyone else in his group. Many Orcs find their simplicity and willingness to cooperate endearing, luckily, naming them and keeping their favorites nearby. Foul-tempered Orcs and Squigs may still react with hostility and even hunger towards them. &lt;br /&gt;
&lt;br /&gt;
While Snotlings don&#039;t build the elaborate (for greenskin) structures that Goblins do, and have never been seen smithing alongside [[Black Orc]]s, they do possess a sense of ingenuity. Even among Savage Orcs they will scavenge wood and metal, assembling devices commonly known as &amp;quot;Pump Wagons&amp;quot; which are a Snotling-powered Snotling delivery system resembling [[METAL BOXES|wooden bawkses]], getting them into fights faster than their kin and doing much more damage to enemies than most greenskins will survive to do.&lt;br /&gt;
&lt;br /&gt;
They are relatives of [[Gnoblar]], a race of greenskins who are only marginally bigger than the Snotlings which serve [[Ogre Kingdoms|Ogres]] in the same way common Snotlings serve Orcs and Goblins. It’s debatable on which is actually smarter, but considering Gnoblars do have [[Gnoblar Horde: The Unwashed Masses|their own faction]], our bet’s on the Gnoblars.&lt;br /&gt;
&lt;br /&gt;
==40k==&lt;br /&gt;
&lt;br /&gt;
[[File:Snotling_redeployment_by_albe75-d81w8c1.jpg|right|thumb|300px|Snotlings encountering their more common fate in war. Note that this is not entirely accurate, as Snotlings are not smart enough to run away in this situation.]]&lt;br /&gt;
Oh boy, you thought [[Grot|Gretchins]] get no respect? Snotlings are figuratively (and sometimes literally) the icky paste at the bottom of the barrel of the Ork hierarchy. Viewed as nothing more than diminutive and immature Gretchins, these poor slobs get picked on and bullied by everyone within Ork society; even the wimpiest of Grots still have some form of use beyond cannon fodder.&lt;br /&gt;
&lt;br /&gt;
To make things short, life for a Snotling is even worse than for a Grot. Their role in an Ork ecosystem is essentially to be caretakers of fungi and [[Squig]]s, and double as the primary food source for said squigs. While Gretchins form the overall &#039;middle-class&#039; and second-class citizens, Snotlings are below third-class citizens, somewhere between dogs and dog &#039;&#039;food.&#039;&#039; And unlike their somewhat larger and more cunning cousins, Snotlings are as dumb as a brick, noted to behave more on animalistic instincts than raw independent intellect. These guys are the dudes that just have to be pitied.&lt;br /&gt;
&lt;br /&gt;
There are rumors among the larger Gretchin that Snotlings are the direct descendants of the &amp;quot;Brain Boyz&amp;quot; ([[Old Ones (Warhammer)|the Old Ones]], who created the Orks). Supposedly they grew weaker and weaker after the War in Heaven until they were enslaved by their own servant race. Some Orks believe it might be true, others think it&#039;s just a folk tale the Gretchin tell themselves to feel better, and neither camp actually &#039;&#039;cares&#039;&#039; if it&#039;s true as long as the Gretchin get back to work.&lt;br /&gt;
&lt;br /&gt;
===Battlefield Roles===&lt;br /&gt;
Cannon fodders&#039; cannon fodder, that&#039;s it. Snotlings are so useless in a battlefield that even Grots consider them as cannon fodder. Since they&#039;re simpletons, they are often armed with very basic (we mean &#039;&#039;&#039;&#039;&#039;very basic&#039;&#039;&#039;&#039;&#039;) weaponry such as sticks, sharp glass or a wet sock. Obviously they would deal as much threat as a very angry kitten; fortunately though, they come in ludicrous numbers, resulting often in drowning their enemies in blood and bodies. &lt;br /&gt;
&lt;br /&gt;
Sometimes an Ork with a [[Shokk Attack Gun]] may use any unfortunate Snotlings as ammunition, since a Gretchin is actually smart enough to notice the danger while a Snotling is often too dumb to realize what is going on until it is too late. Often (if they are fortunate) the resulting Snotlings, after being transported through the [[Warp]], lose what little sanity they have and start to attack anything like a rabid dog once they get kicked out of literal space hell; sometimes however they may just come out in [[RIP AND TEAR|ludicrous gibs]] or cease to exist all together.&lt;br /&gt;
&lt;br /&gt;
===Why it sucks to be a Snotling===&lt;br /&gt;
[[File:Latest-1Snotling.jpg|200px|thumb|right|Meet the most pitiful race to ever come out of WH40K.]]&lt;br /&gt;
*You&#039;re at the literal bottom of the food chain.&lt;br /&gt;
*You have almost no use at all.&lt;br /&gt;
**Of what little use you have is often ignored completely.&lt;br /&gt;
*You are dog food for a vast majority of cultivated [[Squig|Squigs.]]&lt;br /&gt;
**You cultivated the squig that ate you.&lt;br /&gt;
*Even Gretchins bully you.&lt;br /&gt;
*When you fall asleep in the fungus gardens, the next thing you realize once you wake up is that you are suddenly turned into a [[Fungus|&#039;snotroom&#039;.]]&lt;br /&gt;
**Yes even simple fungi are more likely to see you as food.&lt;br /&gt;
===Why it still sucks to be a Snotling===&lt;br /&gt;
*You&#039;re as dumb as a brick and won&#039;t notice anything until it is too late.&lt;br /&gt;
*You&#039;re nothing more than ammunition in the battlefield.&lt;br /&gt;
*You&#039;re considered the cannon fodder of the cannon fodders in the battlefield.&lt;br /&gt;
**Seriously, you are going up against Titans, tanks and supersoldiers with a stick and a piece of glass. Even Grots get to use knives and the occasional gun.&lt;br /&gt;
*You may get accidentally stepped/crushed on and nobody would even notice you, let alone care.&lt;br /&gt;
*You look like a Gretchin fetus.&lt;br /&gt;
*You will grow up to be the size of a house cat.&lt;br /&gt;
**The house cat is higher on the food chain than you.&lt;br /&gt;
*The myriad variations of &amp;quot;Kick the Snotling&amp;quot; are among the more popular between WAAAGH! activities of your superiors.&lt;br /&gt;
*To say that [[Ripper|Rippers]] (the lowest Tyranid creature) are the Tyranid equivalent of Snotlings is somewhat disingenuous, given that Rippers eat Snotlings.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
===Fantasy===&lt;br /&gt;
Snotlings fulfill the useful [[Tarpit]] role using their 5 Wounds and low point cost, although in an army where theoretically anything can fill that function they stand out by being Immune to Psychology due to being a Swarm, and having them wiped out (which is quite likely as they have little to no survivability) does not panic your other troops. &lt;br /&gt;
&lt;br /&gt;
They have a weak ranged attack involving exploding spores they can use that ignores Armor, although it is unlikely to do meaningful damage in most situations at only S2. &lt;br /&gt;
&lt;br /&gt;
Pump Wagons are far more useful, showing up in many [[Netlist]]s due to their high damage and ability to charge models without allowing a reaction move. They are fragile, but with target mitigation using enough Squigs you can easily force most opponents to pick their poison between the two.&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
Shokk attack gun ammo. That&#039;s literally it.&lt;br /&gt;
&lt;br /&gt;
== Gobbledigook ==&lt;br /&gt;
One of the few named Snotling characters in Warhammer history, Gobbledigook was a recurring character in White Dwarf who made appearances in Warhammer Fantasy, Blood Bowl, and Warhammer 40K. He was accompanied by a small, fuzzy black squig named Niblitz.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Snotling Models.png|The no longer available Snotling miniatures.&lt;br /&gt;
Image:Snotling GW Ad.jpg|The original ad for Snotling swarms.&lt;br /&gt;
Image:Snotling Pump Wagon Model.jpg|The current Snotling Pump Wagon model. &lt;br /&gt;
Image:Snotling Pump Wagon Old.jpg|The old Snotling Pump Wagon model. &lt;br /&gt;
Image:Snotling Vidya.jpg|A Snotling from the Warhammer Fantasy MMO.&lt;br /&gt;
Image:Snotling Pump Wagon Art 1.png|Snotling Pump Wagon art. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Feral Orks]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Snotling&amp;diff=435728</id>
		<title>Snotling</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Snotling&amp;diff=435728"/>
		<updated>2022-06-12T19:21:44Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Snotling Art Main.jpg|right|400px]]&lt;br /&gt;
&#039;&#039;&#039;Snotlings&#039;&#039;&#039; (&#039;&#039;Orkus serverum&#039;&#039;) are the diminutive greenskins of [[Warhammer Fantasy]] and [[Warhammer 40000]]. A punishment for [[White Dwarf]] writers used to be being forced to paint a 5,000 point Snotling army. They&#039;re that bad.&lt;br /&gt;
&lt;br /&gt;
==Fantasy==&lt;br /&gt;
Generally left to their own devices, Snotlings do not fit into the traditional [[Orcs &amp;amp; Goblins]] hierarchy. Goblins torture them, like they do all things smaller and weaker than themselves, and Orcs will bully them into work for the same reason. In the latter scenario, Snotlings eagerly do as they are told with a full intent to please. Their lack of intelligence severely limits their helpfulness however, as an Orc demanding they bring him his favorite short stabba will receive everything but, and belonging to everyone else in his group. Many Orcs find their simplicity and willingness to cooperate endearing, luckily, naming them and keeping their favorites nearby. Foul-tempered Orcs and Squigs may still react with hostility and even hunger towards them. &lt;br /&gt;
&lt;br /&gt;
While Snotlings don&#039;t build the elaborate (for greenskin) structures that Goblins do, and have never been seen smithing alongside [[Black Orc]]s, they do possess a sense of ingenuity. Even among Savage Orcs they will scavenge wood and metal, assembling devices commonly known as &amp;quot;Pump Wagons&amp;quot; which are a Snotling-powered Snotling delivery system resembling [[METAL BOXES|wooden bawkses]], getting them into fights faster than their kin and doing much more damage to enemies than most greenskins will survive to do.&lt;br /&gt;
&lt;br /&gt;
They are relatives of [[Gnoblar]], a race of greenskins who are only marginally bigger than the Snotlings which serve [[Ogre Kingdoms|Ogres]] in the same way common Snotlings serve Orcs and Goblins. It’s debatable on which is actually smarter, but considering Gnoblars do have [[Gnoblar Horde: The Unwashed Masses|their own faction]], our bet’s on the Gnoblars.&lt;br /&gt;
&lt;br /&gt;
==40k==&lt;br /&gt;
&lt;br /&gt;
[[File:Snotling_redeployment_by_albe75-d81w8c1.jpg|right|thumb|300px|Snotlings encountering their more common fate in war. Note that this is not entirely accurate, as Snotlings are not smart enough to run away in this situation.]]&lt;br /&gt;
Oh boy, you thought [[Grot|Gretchins]] get no respect? Snotlings are figuratively (and sometimes literally) the icky paste at the bottom of the barrel of the Ork hierarchy. Viewed as nothing more than diminutive and immature Gretchins, these poor slobs get picked on and bullied by everyone within Ork society; even the wimpiest of Grots still have some form of use beyond cannon fodder.&lt;br /&gt;
&lt;br /&gt;
To make things short, life for a Snotling is even worse than for a Grot. Their role in an Ork ecosystem is essentially to be caretakers of fungi and [[Squig]]s, and double as the primary food source for said squigs. While Gretchins form the overall &#039;middle-class&#039; and second-class citizens, Snotlings are below third-class citizens, somewhere between dogs and dog &#039;&#039;food.&#039;&#039; And unlike their somewhat larger and more cunning cousins, Snotlings are as dumb as a brick, noted to behave more on animalistic instincts than raw independent intellect. These guys are the dudes that just have to be pitied.&lt;br /&gt;
&lt;br /&gt;
There are rumors among the larger Gretchin that Snotlings are the direct descendants of the &amp;quot;Brain Boyz&amp;quot; ([[Old Ones (Warhammer)|the Old Ones]], who created the Orks). Supposedly they grew weaker and weaker after the War in Heaven until they were enslaved by their own servant race. Some Orks believe it might be true, others think it&#039;s just a folk tale the Gretchin tell themselves to feel better, and neither camp actually &#039;&#039;cares&#039;&#039; if it&#039;s true as long as the Gretchin get back to work.&lt;br /&gt;
&lt;br /&gt;
===Battlefield Roles===&lt;br /&gt;
Cannon fodders&#039; cannon fodder, that&#039;s it. Snotlings are so useless in a battlefield that even Grots consider them as cannon fodder. Since they&#039;re simpletons, they are often armed with very basic (we mean &#039;&#039;&#039;&#039;&#039;very basic&#039;&#039;&#039;&#039;&#039;) weaponry such as sticks, sharp glass or a wet sock. Obviously they would deal as much threat as a very angry kitten; fortunately though, they come in ludicrous numbers, resulting often in drowning their enemies in blood and bodies. &lt;br /&gt;
&lt;br /&gt;
Sometimes an Ork with a [[Shokk Attack Gun]] may use any unfortunate Snotlings as ammunition, since a Gretchin is actually smart enough to notice the danger while a Snotling is often too dumb to realize what is going on until it is too late. Often (if they are fortunate) the resulting Snotlings, after being transported through the [[Warp]], lose what little sanity they have and start to attack anything like a rabid dog once they get kicked out of literal space hell; sometimes however they may just come out in [[RIP AND TEAR|ludicrous gibs]] or cease to exist all together.&lt;br /&gt;
&lt;br /&gt;
===Why it sucks to be a Snotling===&lt;br /&gt;
[[File:Latest-1Snotling.jpg|200px|thumb|right|Meet the most pitiful race to ever come out of WH40K.]]&lt;br /&gt;
*You&#039;re at the literal bottom of the food chain.&lt;br /&gt;
*You have almost no use at all.&lt;br /&gt;
**Of what little use you have is often ignored completely.&lt;br /&gt;
*You are dog food for a vast majority of cultivated [[Squig|Squigs.]]&lt;br /&gt;
**You cultivated the squig that ate you.&lt;br /&gt;
*Even Gretchins bully you.&lt;br /&gt;
*When you fall asleep in the fungus gardens, the next thing you realize once you wake up is that you are suddenly turned into a [[Fungus|&#039;snotroom&#039;.]]&lt;br /&gt;
**Yes even simple fungi are more likely to see you as food.&lt;br /&gt;
===Why it still sucks to be a Snotling===&lt;br /&gt;
*You&#039;re as dumb as a brick and won&#039;t notice anything until it is too late.&lt;br /&gt;
*You&#039;re nothing more than ammunition in the battlefield.&lt;br /&gt;
*You&#039;re considered the cannon fodder of the cannon fodders in the battlefield.&lt;br /&gt;
**Seriously, you are going up against Titans, tanks and supersoldiers with a stick and a piece of glass. Even Grots get to use knives and the occasional gun.&lt;br /&gt;
*You may get accidentally stepped/crushed on and nobody would even notice you, let alone care.&lt;br /&gt;
*You look like a Gretchin fetus.&lt;br /&gt;
*You will grow up to be the size of a house cat.&lt;br /&gt;
**The house cat is higher on the food chain than you.&lt;br /&gt;
*The myriad variations of &amp;quot;Kick the Snotling&amp;quot; are among the more popular between WAAAGH! activities of your superiors.&lt;br /&gt;
*To say that [[Ripper|Rippers]] (the lowest Tyranid creature) are the Tyranid equivalent of Snotlings is somewhat disingenuous, given that Rippers eat Snotlings.&lt;br /&gt;
&lt;br /&gt;
==On The Tabletop==&lt;br /&gt;
===Fantasy===&lt;br /&gt;
Snotlings fulfill the useful [[Tarpit]] role using their 5 Wounds and low point cost, although in an army where theoretically anything can fill that function they stand out by being Immune to Psychology due to being a Swarm, and having them wiped out (which is quite likely as they have little to no survivability) does not panic your other troops. &lt;br /&gt;
&lt;br /&gt;
They have a weak ranged attack involving exploding spores they can use that ignores Armor, although it is unlikely to do meaningful damage in most situations at only S2. &lt;br /&gt;
&lt;br /&gt;
Pump Wagons are far more useful, showing up in many [[Netlist]]s due to their high damage and ability to charge models without allowing a reaction move. They are fragile, but with target mitigation using enough Squigs you can easily force most opponents to pick their poison between the two.&lt;br /&gt;
&lt;br /&gt;
===40k===&lt;br /&gt;
Shokk attack gun ammo. That&#039;s literally it.&lt;br /&gt;
&lt;br /&gt;
== Gobbledigook ==&lt;br /&gt;
One of the few named Snotling characters in Warhammer history, Gobbledigook was a recurring character in White Dwarf who made appearances in Warhammer Fantasy, Blood Bowl, and Warhammer 40K. He was accompanied by a small, fuzzy black squig named Nibler.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Snotling Models.png|The no longer available Snotling miniatures.&lt;br /&gt;
Image:Snotling GW Ad.jpg|The original ad for Snotling swarms.&lt;br /&gt;
Image:Snotling Pump Wagon Model.jpg|The current Snotling Pump Wagon model. &lt;br /&gt;
Image:Snotling Pump Wagon Old.jpg|The old Snotling Pump Wagon model. &lt;br /&gt;
Image:Snotling Vidya.jpg|A Snotling from the Warhammer Fantasy MMO.&lt;br /&gt;
Image:Snotling Pump Wagon Art 1.png|Snotling Pump Wagon art. &lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer Fantasy]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orcs &amp;amp; Goblins]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Warhammer 40,000]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Xenos]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Orks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Feral Orks]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Orks-Forces}}&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Middle_East&amp;diff=338539</id>
		<title>Middle East</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Middle_East&amp;diff=338539"/>
		<updated>2022-06-12T15:53:24Z</updated>

		<summary type="html">&lt;p&gt;2601:188:C300:64B8:FC05:E9FA:CB8C:C799: /* Modern History (1918 - 20XX) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{skubby}}&lt;br /&gt;
&lt;br /&gt;
[[image:Middle_East.png|thumb|300px|right|A thousand sights, a thousand nights, a thousand years, a thousand tears...]]&lt;br /&gt;
{{topquote|They say in the Middle East - a pessimist is simply an optimist with experience.| Ehud Barak}}&lt;br /&gt;
&lt;br /&gt;
The Middle East is a region that broadly spans from [[Egypt]] in the west to [[India]] in the east with northern and southern borders being the Black &amp;amp; Caspian sea and the Arabian Sea respectively. In the middle of all of this is over 6000 years of civilization, at least half-a-dozen awesome and significant cultures, more history than you can shake a...anything at really and also a fuckton of culture, wars and mineable stuff. The importance of the region and it&#039;s myriad of cultures has not lessened in the 20th and 21st centuries as the region continues to be, if not exactly influential, then influenced due to the resources and politics going on around it and within it.&lt;br /&gt;
&lt;br /&gt;
Since it is Europe&#039;s closest neighbour, the region and it&#039;s societies have been interacting with the smorgasbord of Europe&#039;s cultures since at least the [[Bronze Age]] so there are a number of analogues of Middle Eastern societies in fantasy and even sci-fi. Dungeons and Dragons has [[Al-Qadim]], [[Lord of the Rings]] has Harad, Game of Thrones has Mereen and so on. And this is not even counting [[Video Games]] either.&lt;br /&gt;
&lt;br /&gt;
== Middle Eastern History ==&lt;br /&gt;
&lt;br /&gt;
The Middle East, being one of the ¨cradles of civilization¨ has metric gigatons of history under it&#039;s belt, more than even [[China]] so the sections below will be the broadest overviews by necessity. Still the history van be roughly divided into 4 periods with a number of sub-periods within each. So strap yourself in as we dive into the deep end of history.&lt;br /&gt;
&lt;br /&gt;
=== Ancient History (4000 BC - 500 AD) ===&lt;br /&gt;
[[image:Babylon.png|thumb|300px|right|Between the time when the oceans drank Atlantis and the rise of the sons of Aryas, there was an age undreamed of...]] &lt;br /&gt;
After the period of various neolithic cultures discovering agriculture, the first human towns and city-states began to form (these could go back to as early as 9000-7000 BC as attested by Catal Huyuk and Jericho). The most prominent cities of this period were Uruk, Babillon, Elam and others. Two civilizations of note arose in this era around 3500 BC - Sumer(or Sag-Gig if you are OG Soomer) and Akkad(Barbarians who stole everything Sag-Gig developed at sword point) which are famous for their ziggurats (OG pyramids) and for laying the basis for much of civilization in the west since their stuff was picked up by Egyptians, then Greeks and so on. In about 2340 BC Sargon the Great united the various city-states in the south and thus founded the Akkadian dynasty - the world&#039;s first empire.&lt;br /&gt;
&lt;br /&gt;
This set a kind of precedent for future powerful empires that would come to rule almost the entire Middle East. After Akkadians, of note are the Assyrian Empires of 1365–1076 BC and the Neo-Assyrian Empire of 911–605 BC. The Assyrian Empire at its peak was the largest the world had yet seen. It ruled all of what is now Iraq, Syria, Lebanon, Israel, Palestine, Kuwait, Jordan, [[Egypt]], Cyprus, and Bahrain—with large swathes of Iran, Turkey, Armenia, Georgia, Sudan, and Arabia.&lt;br /&gt;
&lt;br /&gt;
From the early 6th century BC onwards there were several Persian states that dominated the region, beginning with the non-Persian Neo-Babylonian Empire, then their successor the Achaemenid Empire also known as the first Persian Empire. In the 300s BC a gigachad guy called Alexander the Great decided that he wanted to rule the world and so he went ahead and conquered everything from Greece to Egypt all the way to the border of [[India]]. Sadly he died just as he was getting to the process of ruling his mega-empire and in a final moment of chadery he declared that his empire would belong &amp;quot;to the strongest&amp;quot; and within 5 minutes there were a bunch of successor empires like the Seleucids, Bactrians, Ptolemaic [[Egypt]] and others, and virtually all of them had a city called Alexandria but the one in Egypt mattered most.&lt;br /&gt;
&lt;br /&gt;
After Alexander, the various Alexandrian successor states were dicking around with each other, not noticing the big roman-shaped shadow rising in the west. In 66–63 BC the Roman general Pompey got shit done and conquered much of the Middle East in one fell swoop. The Romans united the region into yet another giga-empire and integrated the region with most of Europe and North Africa in terms of politics and economics, not to mention the globalising effect of free transit for imperial citizens and dependents. Even areas not directly under Rome were strongly influenced by the Empire which was the most powerful political and cultural entity for centuries. &lt;br /&gt;
&lt;br /&gt;
Though Romans brought much of their culture, law and customs to the region, the Greek culture and language continued to dominate as well, being another strong cultural factor. The region effectively became the Empire&#039;s &amp;quot;bread basket&amp;quot; as the key agricultural producer and as a somewhat of a consolation for egyptians who survived as a culture this long - Ægyptus became by far the most wealthy Roman province and a center of learning.&lt;br /&gt;
&lt;br /&gt;
It&#039;s also worth mentioning that to the east of Roman Empire were also two major polities - the Parthian and the Kushan empires. The former represented a constant threat to Rome&#039;s eastern boundaries before transitioning into the Sassanid Empire due to internal strife while Kushan would do it&#039;s own thing. There is also evidence of Tang [[China]] doing trade with the region and even being aware of Rome. Lastly, starting from the 30s AD - Christianity would see a significant spread from Palestine/Judea though it would not advance much farther east than Euphrates-Tigris border in a significant manner.&lt;br /&gt;
&lt;br /&gt;
After the fragmentation of the Western Roman Empire, the eastern half decided that it really liked the color purple and rebranded itself as Basileion Ton Romaion which means in Greek...the Roman Empire (Byzantium being an anachronistic modern name but we will roll with it for the sake of convenience). Byzantium continued to trudge along, occupying the western portion of the region and even expanding to reconquer a respectable amount of the former Roman Empire in the 500s though from there it would decline in favour of other powers.&lt;br /&gt;
&lt;br /&gt;
=== Medieval History (500 - 1000) ===&lt;br /&gt;
[[image:Bazaar.png|thumb|300px|right|You want it? It&#039;s yours sadiq, so long as you have enough gold!]] &lt;br /&gt;
In the 5-6th centuries the Middle East was separated into small, weak states loomed over by two vast empires - the Sasanian Empire of the Persians and the Byzantine Empire in Anatolia plus the Levant. The Byzantines and Sasanians dicked with each other as a neat reflection of the rivalry between the Roman and the Persian empires. The Byzantine-Sasanian rivalry was also seen through their respective cultures and religions. The Byzantines were the champions of Hellenism and Christianity while the Sasanians thought themselves heroes of ancient Iranian traditions and of the traditional Persian religion - Zoroastrianism.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, down south we have the Arabian Peninsula which largely was and continued to be a dustbowl of little importance. The nomadic Bedouin tribes dominated the Arabian deserts where they worshiped idols and were organised into small clans based on mutual kinship. There were scant cities and agriculture in Arabia except for Mecca and Medina (then called Yathrib) which were important hubs for trade between Africa and Eurasia with most citizens there being merchants - this all will become important VERY SOON.&lt;br /&gt;
&lt;br /&gt;
Right around 620-30s there arose a new ofshoot of abrahamic religions - Islam, and it would become big, really big. The details on Islam can be found on the respective [[Mythology|page]] or on the other wiki, but the religion blew up FAST and in some 40 years after it&#039;s inception managed to conquer whole of Arabia, Persia and vast swathes of Byzantine empire. An interesting thing about Islam is that it&#039;s prophet Mohammad was also a military and political leader and while Jesus or Buddha left us general ethical and metaphysical messages, Mohammad was around for a bit longer and proscribed social and political tenets to the faith which gave rise to the concept of a Caliphate - a theocratic social polity that was to be the way to run things. The conquest stopped in the 750s as the new Caliphate ran out of steam and the usual fracturing between successors began after Muhammad was unalived, but Islam had by this time profiled itself as the pre-eminent socio-political and religious force in the Middle East under the various dynasties of the Caliphates. &lt;br /&gt;
&lt;br /&gt;
Shortly after Islam became the dominant religion in Arabia, the Muslim conquests expanded &#039;&#039;very&#039;&#039; rapidly east and west, spreading across all of North Africa and even into southern Europe, where they claimed the entirety of Spain for centuries and besieged large parts of Italy and France. The Byzantines and Franks successfully halted further expansion, but Caliphate still claimed enough territory to rival and eventually supersede the Byzantines. The wealth and power that came with it ensured that the formerly backwater state of Arabia would remain a powerhouse for years to come.&lt;br /&gt;
&lt;br /&gt;
The Arabian islamic vanguard would continue to dominate the newly conquered and islamised lands for the next 300 years. When Muhammad introduced Islam it had a the effect of nearly erasing the other various Middle Eastern cultures, although it also inspired advances in architecture, science, technology, and the formation of a distinct way of life giving it overall a mixed heritage(Read: Mostly translating what the chad Greeks have developed for centuries). Islam also created the need for spectacularly built mosques to flex on their Abrahamic siblings which also created a unique form of architecture. Meanwhile, missionaries and warriors worked to [[Slavery|forcibly spread]] the religion from Arabia to North and Sudanic Africa, South and Southeast Asia, and the Mesopotamia area. This created a potent mix of cultures, especially in Africa, as converted kings and chiefs were a great source of slaves herded in thousands from the inland like Tippu Tip. Lastly, the &amp;quot;People of the Book&amp;quot; (Christians, Jews, and Zoroastrians) were allowed to live although in second class conditions. This courtesy wasn&#039;t extended to members of polytheist religions or Buddhism, with those folks being given the option of convert or die. This period would be disrupted by two events - the arrival of Seljuks/Turks and the Crusades.&lt;br /&gt;
&lt;br /&gt;
=== The Crusades (1000 - 1300) ===&lt;br /&gt;
In the 1000&#039;s, the Persians (now rebranded as the Seljuks) started some shit with the Byzantines that ultimately ended with them sacking Constantinople. Between the eastern armies crossing the Hellespont and the blocking of pilgrimages into Jerusalem was the last straw for Christendom, and war were declared, whereupon thousands of ambitious princes, mercenaries, fugitives, and fanatics swarmed to Venice, got on boats, and proceeded to invade Jerusalem, intending to take back the Holy Land for Christendom from the Mohammedans.  &lt;br /&gt;
&lt;br /&gt;
Individual crusades were met with varied success; the first Crusade successfully caught the Seljuks offguard and led to the creation of the so-called Crusader States, which lasted for about a hundred years. Then an Arab warlord named Saladin who broke off from the Seljuks successfully rallied the people of Egypt and Syria to reclaim Jerusalem; following this, several more crusades were waged by Europe to retake the city, none of which were successful. Several centuries of war ensued, and while the invaders from Europe won the occasional dramatic victory, they were eventually forced away, although it did end any aspirations of Islam forcing its culture upon Europe.&lt;br /&gt;
&lt;br /&gt;
And as the stalwart defenders of Arabia stood on the coast of Palestine, watching the sun set on their retreating enemies, they suddenly heard behind them the cheers and horse hooves of a million GODDAMN MONGOLIANS. Who played everyone like chads and allied with whomever was convenient at the time until Baibars, a blonde Gigachad warrior-slave kicked them in the nuts and sent them fleeing all the way back to Mongolia.&lt;br /&gt;
&lt;br /&gt;
[[image:Constantinople-from-the-entrance-thomas-allom.jpg|thumb|300px|right|Lots of ottomans there, also some Ottomans. ]]&lt;br /&gt;
&lt;br /&gt;
=== Ottoman Period (1300 - 1918) ===&lt;br /&gt;
The Ilkhanate hordes of Tulai ultimately were held out of Arabia, although the Seljuks fell to them completely. But as has been established in many other articles featuring the Mongols, they weren&#039;t very good at REMAINING Mongol once they ran out of things to put arrows in; in this case they discovered Islam and for once decided that some outsider&#039;s religion was actually their kind of thing, probably having to do with a similar bloodthirstiness towards &amp;quot;the other&amp;quot;.  What succeeded them was the Ottoman empire. Starting around east of Marmara, Bursa (then Prusa) Over the next 500 years the Ottomans would largely reunite all of the former Roman territories east of Cisalpine Gaul, into a massive, mostly-Islamic caliphate held together by the Turks, Greeks, and Egyptians that formed its foundation.  &lt;br /&gt;
&lt;br /&gt;
The power that held the Ottomans together was the [[Space Marines|Janissaries]], a healthy dose of gunpowder and religious cunning. A Janissary was a Christian male from the Balkan areas of the Empire, forcibly conscripted in youth and forced to convert to Islam (including getting circumcised, since the conscriptees would have been mostly Orthodox), and then subjected to a rigorous military training that made them one of the most elite fighting forces of their time.  They were forbidden to marry before forty, but were paid a lifetime salary. Although a brutal system, the resulting army was exceptionally professional, impartial to the empire&#039;s many tribes and territories, and utterly loyal to the Sultanate.  The net effect of the Janissaries were that the individual animosities of various sects were dampened under Ottoman rule, in favor of the [[Tau|greater greed]] of the Sultanate.  &lt;br /&gt;
&lt;br /&gt;
For most of it&#039;s life, the Ottoman empire wasn&#039;t a terribly bad place to live if you were a Muslim. There was relative peace and prosperity due to flourishing trade as it stood at the crossroads between the Mediterranean and the sea routes to the far east. There was religious freedom as long as taxes were paid (except for non-monotheists) and all the wealth and luxuries of the world to be found in their markets.  Interestingly, there were THREE separate, government sanctioned court systems, specifically one system for muslims, another for christians &amp;amp; jews, and the trade courts which handled civil and commercial disputes.  The good times ended however when the Europeans discovered that it was slightly cheaper to sail all the fuck way around Africa than to pay Ottoman taxes.  &lt;br /&gt;
&lt;br /&gt;
During the Wars of Religion, the Ottomans were chiefly aligned against the Hapsburgs, Portugal, and Venice, fighting repeatedly over two hundred years for control of Austria and various Mediterranean islands, as well as control over the trade routes with India.  They never made any serious overtures to cooperate with any of the European powers, being more of a constant opportunistic threat that kept the Holy Roman Empire from being able to focus on France or Great Britain.   By the 19th century the decline of the empire was apparent, with the French making moves in Egypt and the Russians pushing on the Balkans and the Caucasus. &lt;br /&gt;
&lt;br /&gt;
The Ottomans entered WW1 on the side of Germany essentially because their greatest existential threat was Russia.  The war brought into full view the hopeless state of the Ottoman government and economy.  They were ill prepared for war and ultimately their entry gave France and Britain a reason to move to openly annex territories the Ottomans had been holding in name only for decades.&lt;br /&gt;
&lt;br /&gt;
[[image:ModernMiddleEast.jpg|thumb|300px|right|We&#039;ve come a long way, eh sadiq?]]&lt;br /&gt;
&lt;br /&gt;
=== Modern History (1918 - 20XX) ===&lt;br /&gt;
After Ottoman Empire was defeated and WW1 ended, French and Brits decided to screw their own Middle Eastern allies (as usual) and set up their own colonial regimes and puppet states, this was all but codified in the secret Sykes-Picot Agreement which created a bunch of artificial states that would all but guarantee that the region north of Saudi Arabia would remain a socio-political quagmire for many decades to come. Most notable ones are French Syria, British Palestine and Kuwait, as well as marionette Kingdom of Iraq. Saudi Arabia was also formed in that time period from old Arabian peninsula states, while Oman and Yemen became British puppets. This status quo remained all the way up to 1950s, even during WWII (well, if you don&#039;t count joint Allied intervention to Iran to prevent it from joining the Axis and get a new safe way for a land-lease, as well as short Iraqi campaign to weed out pro-Hitler Golden Square Party). &lt;br /&gt;
&lt;br /&gt;
During the 1920s, 1930s, and 1940s, Syria and Egypt made moves towards independence since the Sick Man of Bosphorus was fast dying of anachronism and lack of key reforms. Although the Kingdom of Egypt was technically &amp;quot;neutral&amp;quot; during World War II, Cairo soon became a major military base for the British and the country was occupied. In Palestine, a potent shitstorm was brewing as conflicting forces of Arab nationalism and Zionism created a situation the British could neither resolve nor gtfo from. The rise of Germany&#039;s Adolf Hitler, (whom the Grand Mufti of Jerusalem had told the idea of the Holocaust to in hopes of killing off the Jews before they could reclaim their ancestral homeland) and the Nazi Party, had created a new urgency in the Zionist quest to immigrate to Palestine and create a Jewish state.&lt;br /&gt;
&lt;br /&gt;
The modern Middle East was primarily shaped by three factors - decolonisation as Europe just gave up on the overcomplicated region to deal with issues at home, the founding of the state of Israel with all the &amp;quot;FUN&amp;quot; that entailed, and the growing importance of this stinky slimy substance called oil. A further layer of complexity was added by the new [[Cold War]] order which saw the world&#039;s two remaining superpowers - the USA/NATO and USSR/Warsaw Pact take a keen interest in the region due to various opportunities to dick with each other and the region being the largest (then) known source of civilization-driving oil, with the U.S.A. supporting Israel&#039;s right to exist, and the Soviets supporting Palestine&#039;s wish to drive the Jews into the sea, figuring they could finish off the Jews and have one less religion they&#039;d have to finish off themselves if they could conquer the Middle East.&lt;br /&gt;
&lt;br /&gt;
After the end of the [[Cold War]] the region experienced some notable changes. It allowed large numbers of Jews in USSR to gtfo from Russia and Ukraine into Israel - further bolstering the Jewish state. It also cut off the easiest source of weapons and loans from USSR meant to oppose pro-western regimes and lastly opened up the prospect of cheap oil from Russia, driving down the price of black gold and reducing the west&#039;s dependence on oil from the Arab states. In 1990 the Iraqi dictator Saddam Hussein initiated an invasion of oil-rich arab state of Kuwait which lead to the USA having a permanent presence in the Persian Gulf and the Middle East by extension. &lt;br /&gt;
&lt;br /&gt;
Fast forward some ten years and the greatest geopolitical fuckup since the fall of the USSR hit as USA saw the greatest attack on it&#039;s soil since the bloody Revolutionary War of the 1770s when a bunch of Al-Qaeda terrorists hijacked some planes and ramed them into the World Trade Center towers and the Pentagon, killing some 3000 Americans and wounding about 25000. Suffice it to say that the US was PISSED and soon invaded the country held to harbour the hoodlums - Afghanistan. The 9/11 attacks saw the USA focus it&#039;s geopolitical attention to the Middle East for the next 20-ish years as it dicked around in Iraq and Afghanistan. After the Arab Spring which saw an astounding wave of social upheavals from Morocco to Yemen - Syria also turned into a quagmire as the country found itself as a battleground between USA, resurgent Russia, Turkey, Israel and the infamous Islamic State/ISIS/ISIL.&lt;br /&gt;
&lt;br /&gt;
As of the New 20s the situation in the Middle East seems to be returning to something resembling normality, which means a bunch of simmering conflicts between the usual suspects with a few flareups. This is mostly due to USA and Russia shifting their focus to the events going on in Eastern Europe. Meanwhile, China has been busy investing in the countries on the eastern fringes of the region (Pakistan, Uzbekistan and Iran to a lesser degree). The Arabian peninsula has seen some fighting too as Yemen imploded and became a proxy for Saudi Arabian and Iranian dick-slapping contest. The region is still in flux so stay tuned for further developments.&lt;br /&gt;
&lt;br /&gt;
== Middle Eastern Culture ==&lt;br /&gt;
&lt;br /&gt;
In general, Middle Eastern and Central Asian cultures in the region can be split into Semitic (Hebrew, Syriac, Arab, Berber, etc), Iranic (Persian, Farsi, Tajik, Baloch, etc), and Turkic (Azeri, Kazakh, Uzbek, etc) alongside related/historically related groups on the outer edges of the region (such as the Caucasus-inhabiting Armenians or Georgians and the Urdu-Hindi groups in [[India]] in the former case or the Phoenicians, Carthaginians, Kushans, Scythians, Huns, &amp;amp; Mongols in the latter case). The long history of the region means many of the cultures and ethnic groups have long histories of contact and intermingling with each other with both peaceful and violent interactions like in the European Balkans.&lt;br /&gt;
&lt;br /&gt;
== Middle Eastern Religion, Gods and Mythology ==&lt;br /&gt;
&lt;br /&gt;
{{topquote|What have the Romans ever done for us!?|Monty Python&#039;s Life of Brian}}&lt;br /&gt;
&lt;br /&gt;
More than any other region, the Middle East is indelibly linked to the history of monotheism.  Greek and Egyptian polytheistic systems coexisted alongside Persian Zoroastrianism and the Abrahamic Hebrew and many other minor sects.  All of which were subjugated in the successive conquests of Alexander, and then Rome behind him.  &lt;br /&gt;
&lt;br /&gt;
The Romans acted as a great plow, tilling the region and leaving all the minor tribes and faiths fertile for proselytization.  And the winner of this great disruption was Abrahamism, which stomped out most of its competitors (ie, the Gnostics such as Manichaeism).  Christianity rose in lockstep with opposition to Roman rule, and then Islam in turn followed it as a response to the void as the empire fell, and finally eastern orthodoxy as the Catholic church began to schism.  &lt;br /&gt;
&lt;br /&gt;
By 1100 AD, the following could be said:&lt;br /&gt;
&lt;br /&gt;
* Islam commanded the majority of the region, with the Shia branch being strongest in old Persia and the Sunni being dominant pretty much everywhere else. The Ibadi moderate spinoffs from the Khawarij zealots who attacked both sides were restricted to Oman with small pockets in the Sahara.&lt;br /&gt;
* Orthodox Christians (in Coptic, Assyrian and Greek flavors) were entrenched as minorities in the old Greek colonies north of Arabia, in Assyrian region (yes, the nation is still there, but is very small now) and in Egypt.&lt;br /&gt;
* Zoroastrianism and Judaism were entrenched as minorities all over, with some concentration in their respective homelands of Persia and Jerusalem respectively.&lt;br /&gt;
* Similar concentrations of other minority religions like the Gnostic Mandaeans/Sabians, Samaritans, Druze, Yazidi, Baha’i, or Yarsan but those are either in extremely remote regions or are very guarded from outsiders.&lt;br /&gt;
* Polytheism in the Middle East, in all of its Egyptian, Hellenistic, Babylonian, and Indo-Aryan (yes, the same root pantheon that the Germanic, Hellenistic, and pre-Brahmic/Hindu pantheons came from but that’s a whole different story) flavors, was extinct.&lt;br /&gt;
&lt;br /&gt;
== Middle Eastern Magic ==&lt;br /&gt;
&lt;br /&gt;
The Middle East has its fair share of supernatural folklore such as the Djinn, ghouls, Shedu, Magi, etc. In addition, no thanks to Alexander the Great’s conquest of the region, alongside the long rule of the Diadochi, the Silk Road, and the Mongol invasions, meant that the Central Asian and Middle Eastern region served as a melting pot for ideas to be exchanged and and syncretized. One example being the conflation of Heracles from the Greco-Batrian settlers with the guardian bodhisattva, Vajrapāṇi, in Buddhism. On the other hand, once monotheism became dominant in the Middle East proper, such theological exchanges lessoned out with the focus being on philosophical, economic, and scientific exchanges instead.&lt;br /&gt;
&lt;br /&gt;
==Middle East Analogs in Fantasy==&lt;br /&gt;
&lt;br /&gt;
* [[Araby]] (duh), [[Badlands]] (in geographical sense) and [[Darklands]] (culturally) in [[Warhammer Fantasy Battle]].&lt;br /&gt;
* [[Tallarn Desert Raiders]] Regiment of [[Imperial Guard]] in [[Warhammer 40,000]].&lt;br /&gt;
* [[Al-Qadim]] campaign setting from [[DnD]] &lt;br /&gt;
* Near Harad from [[Lord of the Rings]] &lt;br /&gt;
* Prince of Persia series of vidya&lt;br /&gt;
* Shaqqislam factions in [[Infinity]] &lt;br /&gt;
* The Imperium (both the Empires ruled by the Corrino and Atreides Dynasties) in [[Dune]]&lt;br /&gt;
&lt;br /&gt;
[[Category: History]]&lt;/div&gt;</summary>
		<author><name>2601:188:C300:64B8:FC05:E9FA:CB8C:C799</name></author>
	</entry>
</feed>