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		<id>http://2d4chan.org/mediawiki/index.php?title=Dice_Stepping&amp;diff=176207</id>
		<title>Dice Stepping</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dice_Stepping&amp;diff=176207"/>
		<updated>2016-07-14T16:43:09Z</updated>

		<summary type="html">&lt;p&gt;2601:19B:C700:3855:88D6:E65A:B0B0:B5A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Dice Stepping&#039;&#039;&#039; is when you improve a random number generator by widening the range.&lt;br /&gt;
: &#039;&#039;Speak bloody Common, will ye?&#039;&#039;&lt;br /&gt;
It means boosting roll with d6s up to using d8s, or d8s to d10s, whatever is the next larger die on the table.  You can also penalize a roll by stepping down -- d8 down to d6, or d6 down to d4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
* Weapons in [[Advanced Dungeons &amp;amp; Dragons]] (1st edition) would step down their damage dice when used against large-sized targets such as giants or dragons.  A notable exception was the two-handed sword, which went from 1d10 against man-sized targets to 3d6 against large targets.  There were plenty of polearms that also stepped up against large targets, but who the hell used a fauchard-fork or bill-guisarme outside of jokes?&lt;br /&gt;
** Actually, longswords did d10 instead of d8, and even short swords did d8 instead of d6.  SWORDS FOR EVERYBODY!!11!!one!!&lt;br /&gt;
* Weapons in [[Dungeons &amp;amp; Dragons]] 3rd Ed would step down damage if they were &amp;quot;small&amp;quot; versions built for halflights or gnomes.&lt;br /&gt;
* Tristat DX (aka [[BESM]]) uses d6 for stats by default, but you could step down to d4 if you wanted to play a TristatDX version of [[Bunnies &amp;amp; Burrows]], or you could step up to d20s for playing in a superhero genre.&lt;br /&gt;
* [[Cortex System]] uses it, so you&#039;ll see it in the Firefly and Battlestar Galactica RPGs.&lt;br /&gt;
* The Usagi Yojimbo game uses it.  It&#039;s the godless overlap of weeaboo, furfags, fa/tg/uys and this wiki page.&lt;br /&gt;
* [[Savage Worlds]] system uses dice stepping for ranks of character traits.  Typical people have d6 strength, but your mastery of the Charles Atlas method could get you a d10 or d12 for your strength trait.&lt;br /&gt;
* [[Ironclaw]] Dice stepping is integral to resolution mechanics, however unlike other systems where the dice are added together, the highest die rolled is kept as the result. So you may have a D8 and a D4 against your opponents two D6, if you flub your d8 roll on a 1 that D4&#039;s 4 might just save you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does it work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathfag says:&#039;&#039; Some, but it&#039;s not huge; you get about the same odds as if you kept the same die but added the difference in their mean values (these odds are identical if the die step is 2: d6 to d8, or d10 to d12). I.E.: 1d6+1 and 1d8 give identical chances of rolling more than 1d6 -- you&#039;ll never roll 8 on d6+1, but you&#039;ll never roll a 1 either. What dice stepping is really good for is giving your players more &#039;&#039;&#039;feeling&#039;&#039;&#039; of an improvement than just +1 (&amp;quot;d00d, like, 8 is bigger than 1&amp;quot;). It also gives the players the opportunity to fondle bigger dice, since they love rolling dice, and bigger dice feel more like testicles. &lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=7|Odds of rolling higher than the next smaller die in the chart&lt;br /&gt;
|-&lt;br /&gt;
! d3 !! d4  !! d6  !! d8  !! d10 !! d12 !! d20&lt;br /&gt;
|- align=center &lt;br /&gt;
|  -  || 50% || 58.33% || 56.25% || 55% || 54.17% || 67.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Odds of rolling higher on a 1dY when compared to a smaller 1dX+M is&lt;br /&gt;
 (2Y-X-1)/(2Y) (X &amp;lt;= Y) for M=0&lt;br /&gt;
 (2Y-2M-X-1)/(2Y) (X+M &amp;lt;= Y)&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| Die &lt;br /&gt;
!rowspan=2|Mean&amp;lt;br/&amp;gt;Value !!colspan=12| Chance of this or better&lt;br /&gt;
|-&lt;br /&gt;
!                 1 !! 2               !! 3                !! 4               !! 5 &lt;br /&gt;
!                 6 !! 7               !! 8                !! 9               !! 10&lt;br /&gt;
!                11 !! 12&lt;br /&gt;
|- valign=top&lt;br /&gt;
! d3 &lt;br /&gt;
| 2   || 100% || 66%             || 33%&lt;br /&gt;
|- valign=top&lt;br /&gt;
! d4 &lt;br /&gt;
| 2.5 || 100% || 75%&amp;lt;br/&amp;gt;&#039;&#039;+9%&#039;&#039; || 50%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039; || 25%&amp;lt;br/&amp;gt;&#039;&#039;+25%&#039;&#039;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! d6 &lt;br /&gt;
| 3.5 || 100% || 83%&amp;lt;br/&amp;gt;&#039;&#039;+8%&#039;&#039; || 66%&amp;lt;br/&amp;gt;&#039;&#039;+16%&#039;&#039; || 50%&amp;lt;br/&amp;gt;&#039;&#039;+25%&#039;&#039; || 33%&amp;lt;br/&amp;gt;&#039;&#039;+33%&#039;&#039;&lt;br /&gt;
|  17%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! d8 &lt;br /&gt;
| 4.5 || 100% || 88%&amp;lt;br/&amp;gt;&#039;&#039;+5%&#039;&#039; || 75%&amp;lt;br/&amp;gt;&#039;&#039;+9%&#039;&#039;  || 63%&amp;lt;br/&amp;gt;&#039;&#039;+13%&#039;&#039; || 50%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039;&lt;br /&gt;
|  38%&amp;lt;br/&amp;gt;&#039;&#039;+21%&#039;&#039; || 25%&amp;lt;br/&amp;gt;&#039;&#039;+25%&#039;&#039;|| 13%&amp;lt;br/&amp;gt;&#039;&#039;+13%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! d10&lt;br /&gt;
| 5.5 || 100% || 90%&amp;lt;br/&amp;gt;&#039;&#039;+2%&#039;&#039; || 80%&amp;lt;br/&amp;gt;&#039;&#039;+5%&#039;&#039;  || 70%&amp;lt;br/&amp;gt;&#039;&#039;+7%&#039;&#039;  || 60%&amp;lt;br/&amp;gt;&#039;&#039;+10%&#039;&#039;&lt;br /&gt;
|  50%&amp;lt;br/&amp;gt;&#039;&#039;+12%&#039;&#039; || 40%&amp;lt;br/&amp;gt;&#039;&#039;+15%&#039;&#039;|| 30%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039; || 20%&amp;lt;br/&amp;gt;&#039;&#039;+20%&#039;&#039; || 10%&amp;lt;br/&amp;gt;&#039;&#039;+10%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! d12&lt;br /&gt;
| 6.5 || 100%  || 92%&amp;lt;br/&amp;gt;&#039;&#039;+2%&#039;&#039; || 83%&amp;lt;br/&amp;gt;&#039;&#039;+3%&#039;&#039; || 75%&amp;lt;br/&amp;gt;&#039;&#039;+5%&#039;&#039; || 67%&amp;lt;br/&amp;gt;&#039;&#039;+7%&#039;&#039; || 58%&amp;lt;br/&amp;gt;&#039;&#039;+8%&#039;&#039; || 50%&amp;lt;br/&amp;gt; &#039;&#039;+10%&#039;&#039; || 42%&amp;lt;br/&amp;gt;&#039;&#039;+12%&#039;&#039; || 33%&amp;lt;br/&amp;gt;&#039;&#039;+13%&#039;&#039; || 25%&amp;lt;br/&amp;gt;&#039;&#039;+15%&#039;&#039; || 17% || 8%&lt;br /&gt;
|-&lt;br /&gt;
! d20 &lt;br /&gt;
| 10.5 || 100% || 95%&amp;lt;br/&amp;gt;&#039;&#039;+3%&#039;&#039; || 90%&amp;lt;br/&amp;gt;&#039;&#039;+7%&#039;&#039; || 85%&amp;lt;br/&amp;gt;&#039;&#039;+10%&#039;&#039; || 80%&amp;lt;br/&amp;gt;&#039;&#039;+13%&#039;&#039; || 75%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039; || 70%&amp;lt;br/&amp;gt;&#039;&#039;+20%&#039;&#039; || 65%&amp;lt;br/&amp;gt;&#039;&#039;+23%&#039;&#039; || 60%&amp;lt;br/&amp;gt;&#039;&#039;+27%&#039;&#039; || 55%&amp;lt;br/&amp;gt;&#039;&#039;+30%&#039;&#039; || 50%&amp;lt;br/&amp;gt;&#039;&#039;+33%&#039;&#039; || 45%&amp;lt;br/&amp;gt;&#039;&#039;+37%&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Dice]]&lt;/div&gt;</summary>
		<author><name>2601:19B:C700:3855:88D6:E65A:B0B0:B5A6</name></author>
	</entry>
	<entry>
		<id>http://2d4chan.org/mediawiki/index.php?title=Dice_Stepping&amp;diff=176206</id>
		<title>Dice Stepping</title>
		<link rel="alternate" type="text/html" href="http://2d4chan.org/mediawiki/index.php?title=Dice_Stepping&amp;diff=176206"/>
		<updated>2016-07-14T16:41:36Z</updated>

		<summary type="html">&lt;p&gt;2601:19B:C700:3855:88D6:E65A:B0B0:B5A6: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;Dice Stepping&#039;&#039;&#039; is when you improve a random number generator by widening the range.&lt;br /&gt;
: &#039;&#039;Speak bloody Common, will ye?&#039;&#039;&lt;br /&gt;
It means boosting roll with d6s up to using d8s, or d8s to d10s, whatever is the next larger die on the table.  You can also penalize a roll by stepping down -- d8 down to d6, or d6 down to d4.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
* Weapons in [[Advanced Dungeons &amp;amp; Dragons]] (1st edition) would step down their damage dice when used against large-sized targets such as giants or dragons.  A notable exception was the two-handed sword, which went from 1d10 against man-sized targets to 3d6 against large targets.  There were plenty of polearms that also stepped up against large targets, but who the hell used a fauchard-fork or bill-guisarme outside of jokes?&lt;br /&gt;
** Actually, longswords did d10 instead of d8, and even short swords did d8 instead of d6.  SWORDS FOR EVERYBODY!!11!!one!!&lt;br /&gt;
* Weapons in [[Dungeons &amp;amp; Dragons]] 3rd Ed would step down damage if they were &amp;quot;small&amp;quot; versions built for halflights or gnomes.&lt;br /&gt;
* Tristat DX (aka [[BESM]]) uses d6 for stats by default, but you could step down to d4 if you wanted to play a TristatDX version of [[Bunnies &amp;amp; Burrows]], or you could step up to d20s for playing in a superhero genre.&lt;br /&gt;
* [[Cortex System]] uses it, so you&#039;ll see it in the Firefly and Battlestar Galactica RPGs.&lt;br /&gt;
* The Usagi Yojimbo game uses it.  It&#039;s the godless overlap of weeaboo, furfags, fa/tg/uys and this wiki page.&lt;br /&gt;
* [[Savage Worlds]] system uses dice stepping for ranks of character traits.  Typical people have d6 strength, but your mastery of the Charles Atlas method could get you a d10 or d12 for your strength trait.&lt;br /&gt;
* [[Iron Claw]] Dice stepping is integral to resolution mechanics, however unlike other systems where the dice are added together, the highest die rolled is kept as the result. So you may have a D8 and a D4 against your opponents two D6, if you flub your d8 roll on a 1 that D4&#039;s 4 might just save you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Does it work?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Mathfag says:&#039;&#039; Some, but it&#039;s not huge; you get about the same odds as if you kept the same die but added the difference in their mean values (these odds are identical if the die step is 2: d6 to d8, or d10 to d12). I.E.: 1d6+1 and 1d8 give identical chances of rolling more than 1d6 -- you&#039;ll never roll 8 on d6+1, but you&#039;ll never roll a 1 either. What dice stepping is really good for is giving your players more &#039;&#039;&#039;feeling&#039;&#039;&#039; of an improvement than just +1 (&amp;quot;d00d, like, 8 is bigger than 1&amp;quot;). It also gives the players the opportunity to fondle bigger dice, since they love rolling dice, and bigger dice feel more like testicles. &lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
|-&lt;br /&gt;
!colspan=7|Odds of rolling higher than the next smaller die in the chart&lt;br /&gt;
|-&lt;br /&gt;
! d3 !! d4  !! d6  !! d8  !! d10 !! d12 !! d20&lt;br /&gt;
|- align=center &lt;br /&gt;
|  -  || 50% || 58.33% || 56.25% || 55% || 54.17% || 67.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Odds of rolling higher on a 1dY when compared to a smaller 1dX+M is&lt;br /&gt;
 (2Y-X-1)/(2Y) (X &amp;lt;= Y) for M=0&lt;br /&gt;
 (2Y-2M-X-1)/(2Y) (X+M &amp;lt;= Y)&lt;br /&gt;
&lt;br /&gt;
{|border=1 cellspacing=0 cellpadding=5&lt;br /&gt;
|-&lt;br /&gt;
!rowspan=2| Die &lt;br /&gt;
!rowspan=2|Mean&amp;lt;br/&amp;gt;Value !!colspan=12| Chance of this or better&lt;br /&gt;
|-&lt;br /&gt;
!                 1 !! 2               !! 3                !! 4               !! 5 &lt;br /&gt;
!                 6 !! 7               !! 8                !! 9               !! 10&lt;br /&gt;
!                11 !! 12&lt;br /&gt;
|- valign=top&lt;br /&gt;
! d3 &lt;br /&gt;
| 2   || 100% || 66%             || 33%&lt;br /&gt;
|- valign=top&lt;br /&gt;
! d4 &lt;br /&gt;
| 2.5 || 100% || 75%&amp;lt;br/&amp;gt;&#039;&#039;+9%&#039;&#039; || 50%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039; || 25%&amp;lt;br/&amp;gt;&#039;&#039;+25%&#039;&#039;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! d6 &lt;br /&gt;
| 3.5 || 100% || 83%&amp;lt;br/&amp;gt;&#039;&#039;+8%&#039;&#039; || 66%&amp;lt;br/&amp;gt;&#039;&#039;+16%&#039;&#039; || 50%&amp;lt;br/&amp;gt;&#039;&#039;+25%&#039;&#039; || 33%&amp;lt;br/&amp;gt;&#039;&#039;+33%&#039;&#039;&lt;br /&gt;
|  17%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039;&lt;br /&gt;
|- valign=top&lt;br /&gt;
! d8 &lt;br /&gt;
| 4.5 || 100% || 88%&amp;lt;br/&amp;gt;&#039;&#039;+5%&#039;&#039; || 75%&amp;lt;br/&amp;gt;&#039;&#039;+9%&#039;&#039;  || 63%&amp;lt;br/&amp;gt;&#039;&#039;+13%&#039;&#039; || 50%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039;&lt;br /&gt;
|  38%&amp;lt;br/&amp;gt;&#039;&#039;+21%&#039;&#039; || 25%&amp;lt;br/&amp;gt;&#039;&#039;+25%&#039;&#039;|| 13%&amp;lt;br/&amp;gt;&#039;&#039;+13%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! d10&lt;br /&gt;
| 5.5 || 100% || 90%&amp;lt;br/&amp;gt;&#039;&#039;+2%&#039;&#039; || 80%&amp;lt;br/&amp;gt;&#039;&#039;+5%&#039;&#039;  || 70%&amp;lt;br/&amp;gt;&#039;&#039;+7%&#039;&#039;  || 60%&amp;lt;br/&amp;gt;&#039;&#039;+10%&#039;&#039;&lt;br /&gt;
|  50%&amp;lt;br/&amp;gt;&#039;&#039;+12%&#039;&#039; || 40%&amp;lt;br/&amp;gt;&#039;&#039;+15%&#039;&#039;|| 30%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039; || 20%&amp;lt;br/&amp;gt;&#039;&#039;+20%&#039;&#039; || 10%&amp;lt;br/&amp;gt;&#039;&#039;+10%&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
! d12&lt;br /&gt;
| 6.5 || 100%  || 92%&amp;lt;br/&amp;gt;&#039;&#039;+2%&#039;&#039; || 83%&amp;lt;br/&amp;gt;&#039;&#039;+3%&#039;&#039; || 75%&amp;lt;br/&amp;gt;&#039;&#039;+5%&#039;&#039; || 67%&amp;lt;br/&amp;gt;&#039;&#039;+7%&#039;&#039; || 58%&amp;lt;br/&amp;gt;&#039;&#039;+8%&#039;&#039; || 50%&amp;lt;br/&amp;gt; &#039;&#039;+10%&#039;&#039; || 42%&amp;lt;br/&amp;gt;&#039;&#039;+12%&#039;&#039; || 33%&amp;lt;br/&amp;gt;&#039;&#039;+13%&#039;&#039; || 25%&amp;lt;br/&amp;gt;&#039;&#039;+15%&#039;&#039; || 17% || 8%&lt;br /&gt;
|-&lt;br /&gt;
! d20 &lt;br /&gt;
| 10.5 || 100% || 95%&amp;lt;br/&amp;gt;&#039;&#039;+3%&#039;&#039; || 90%&amp;lt;br/&amp;gt;&#039;&#039;+7%&#039;&#039; || 85%&amp;lt;br/&amp;gt;&#039;&#039;+10%&#039;&#039; || 80%&amp;lt;br/&amp;gt;&#039;&#039;+13%&#039;&#039; || 75%&amp;lt;br/&amp;gt;&#039;&#039;+17%&#039;&#039; || 70%&amp;lt;br/&amp;gt;&#039;&#039;+20%&#039;&#039; || 65%&amp;lt;br/&amp;gt;&#039;&#039;+23%&#039;&#039; || 60%&amp;lt;br/&amp;gt;&#039;&#039;+27%&#039;&#039; || 55%&amp;lt;br/&amp;gt;&#039;&#039;+30%&#039;&#039; || 50%&amp;lt;br/&amp;gt;&#039;&#039;+33%&#039;&#039; || 45%&amp;lt;br/&amp;gt;&#039;&#039;+37%&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Game Mechanics]]&lt;br /&gt;
[[Category:Dice]]&lt;/div&gt;</summary>
		<author><name>2601:19B:C700:3855:88D6:E65A:B0B0:B5A6</name></author>
	</entry>
</feed>